DETAIL:

PAUL PHOENIX:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
Command
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
reachblock
back
hit
back
forward
length
Left Jab
or
H / 7
10F+1+8+827
17
2.21.6-2.11.6-2.10.6
Left Right Combo

H,H / 7,12
 -1+6+639Combo from 1st hit.
 1.61.8
10 hit combo (3)

H,H,M / 7,12,7
 -25-14-14Combo from 1st hit.
Advance Input is unavailable after moving.
 2.2
W2.2-2.4
Reverse PDK Combo

H,L / 7,8
 -11+1+1Combo from 1st CH.
Returns to crouching.
 2.0
W2.1
Right Jab

H / 10
10F±0+6+629
19
20.5
Jab Roundhouse

H,H / 12,21
 -9KDNKDNCombo from 1st CH.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -9F.
- Shortened the recovery time after the move hits by 3F.
 
Jab Sweep

H,L / 10,11
 -12-1-1Combo from 1st CH.
Returns to crouching.
 2.0
Piston Fire (1)
or
M / 14
15F-7+4+441
26
2.62.1-2.5
W2.0-2.5
2.3-2.70.7
Piston Fire

M,H / 14,17
 -3+7GKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 6F from hit.
・Hitbox increased downward when attack hits.
(S3)– Increased the lower range of the attack.
 2.11.7-2.1
Piston Fire to Sway

M,H,SP / 14,17
 +4+14GKDN
(S3)- New move.
 
Piston Fire to Sway Cancel
~ any input
M,H,SP / 14,17
 +3+13GKDNAdvance Input is unavailable.
When input other than , enable cancel to Sway.
(S3)- New move.
 
Right High Kick

H / 17
12F-7+7LNC38
26
When input, hitbox expanded.
2.12.0-2.2
W2.1-2.3
2.1-2.40.3
Right Straight

H / 10
12F±0+6+6
2.2
Quick PK

H,H / 10,16
 -11+5+5Combo from 1st hit.
 
Quick PK Smash

H,H,M / 10,16,22
 -12KDN+19Combo from 2nd CH.
Can be delayed.
Combo can be delayed 15F from CH.
 
Back Spin Kick

H / 30
16F-16KDNKDN
2.5
Hammer of the Gods

M / 22
20F
(1)
+3C+8CKDN50
30
Forces an opponent to crouching on block or NH.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
2.81.7-2.2
W1.6-2.4
1.9-2.3
Shoulder Tackle

M / 25
21F-14KDNKDN
・Damage decreased from 26 to 21
・Opponent reaction after hit has changed.
・Bug in which counter didn’t occur when hit during startup has been fixed.
(S3)– Shortened the recovery animation by 1 frame when the move hits.
(Ver.4.00) - Changed the damage from 21 to 25.
- Decreased the distance between the character and the opponent when the move is blocked.
- Changed the opponent's behavior when hit.
2.61.8-2.0
Pw8F
Chain Breaker

M / 21
20F
(1)
-14KDNKDN
(Ver.4.00) - New move
3.21.4-1.9
Body Blow

M / 13
14F-2+4+435
21
2.31.8-2.31.9-2.50.6
Lion's Roar (2)

M,H / 13,9
 -5+5+8Combo from 1st hit.
Can be delayed.
Combo can be delayed 5F from hit.
 1.5
Lion's Roar

M,H,M / 13,9,22
 -9KDNKDNCombo from 2nd CH.
・Opponent reaction after hit has changed.
 2.1
Body Blow to Sway

M,SP / 13
14F+3+9+9Connect to Sway().
 
Body Blow to Sway Cancel
~ any input
M,SP / 13
14F+2+8+8Advance Input is unavailable.
When input other than , enable cancel to Sway.
 
Uppercut

M / 13
15F-8LNCLNC42
27
+3AF on Crouch NH.
2.11.7-2.20.5
Phoenix Wings (1)

M / 14
16F-9+2+244
28
2.41.61.0
Phoenix Wings

M,M / 14,17
 -10+6KDNCombo from 1st hit.
Combo can be delayed 3F from hit.
+6F on recovery stun.
 1.8-2.32.1
Phoenix Wings (Hold)
hold
M,M / 14,25
 -6KDNKDN+6F on recovery stun.
 
The Boot

M / 21
19F-1+9KDN44
25
(S3)– Changed the opponent’s behavior when hit in midair.
2.61.5-1.71.8-2.01.6
Hammer Punch

M / 16
14F-9+2+3C42
28
Forces an opponent to crouching on CH.
2.61.7-2.21.5-2.10.9
Hammer Punch to Crouch

M / 16
14F-9+2+3C42
28
Forces an opponent to crouching on CH.
Returns to crouching.
 
Hammer Punch to Power Punch

M,M / 16,26
 -17KDNKDNCombo from 1st CH.
・Distance to opponent decreased on block.
(S3)– Changed the opponent’s behavior when hit in midair.
 2.0-2.8
WG
Hammer Punch to Power Punch (Hold)
hold
M,M / 16,39
 +14G
+16W
KDNKDN(Ver.5.00)・Changed the opponent's behavior on block (+20GF to +14GF).
 Wall crush inducing guard is implemented.
 3.1-3.8
Hang Over (2)

M,L / 16,15
 -31-17KDNCombo from 1st CH.
Disable 3rd on 2nd block.
・Distance to opponent decreased on block.
 
Hang Over

M,L,M / 16,15,21
 -14KDNKDN
 
TC4F
Crouch Straight

SM / 8
11F-4+7+734
23
Returns to crouching.
1.8
TC4F
Crouch Spin Kick

L / 12
16F-17-3-3Returns to crouching.
2.2
Bone Breaker (1)(clean)
or
L / 13
15F-31KDNKDN
・Distance to opponent decreased on block.
1.6
1.9
Bone Breaker (1)
or
L / 9
15F-31-17KDN
・Distance to opponent decreased on block.
 
Bone Breaker

L,M / 13,23
 -18-9-9
 
Demolition Man

L,M,M / 13,23,22(30)
 -17KDNKDNCombo from 2nd hit.
Damage () is just input of 3rd attack.
・Damage changed from 25 to 30 on just input.
 2.9-3.0
W1.6
Shoulder Smash

M / 30
12F-16KDNKDN
2.31.9
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
1.6
Shoot the Moon

M / 21
19F
(1)
-11KDNLNC55
36
・Opponent reaction after mid-air hit has changed.
2.62.0-2.5
W1.0
TC6F
Sweep Kick

L / 12
16F-17-3-349
33
Returns to crouching.
Start-up 15 or 17F are Side Attack.
2.31.8-2.3
W1.8-2.6
1.9-2.40.3
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2Returns to crouching.
2.2
HM
Double Axe Swing (1)

H / 12
12F-9+2+240
28
2.52.0-2.8
W2.1-2.7
2.0-2.60.7
TS
Double Axe Swing

H,H / 12,21
(1)-5+8Sp+8SpCombo from 1st hit.
Can be delayed.
Combo can be delayed 12F from hit.
・Opponent reaction after hit has changed.
 1.5-2.11.9
Crushing Wind (1)

M / 22
18F-5C+4C+4C52
34
Forces an opponent to crouching on block or hit.
2.81.6-2.11.8-2.2
Crushing Wind

M,M / 22,22
 -12±0CLNCForces an opponent to crouching on NH.
Combo from 1st CH.
・Changed to -12F from -8F on block.
・Changed from -2F to ±0F on hit.
 1.2
Crushing Wind (Hold)
hold
M,M / 22,35
 +8+8CLNCForces an opponent to crouching on NH.
 1.5
Lights Out

H / 16
14F-6KDNKDN43
29
(S3)– Increased the strength of the pushback when the move misses, making you less likely to end up on the other side of the opponent.
1.91.5-1.71.0
Leg Sweep

L / 14
20F-13+3+16G49
29
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
(Ver.4.00) - Changed the opponent's behavior when the move lands as a counter hit.
- Updated the motion and increased the range of the attack.
2.41.5-1.81.7-2.01.1
Pw8F
Hassou Strike

H / 28
24F±0KDNKDN53
29
・Opponent reaction after mid-air hit has changed.
3.32.3-2.7
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Left Jab
or
H / 7
10F+1+8+827
17
Left Right Combo

H,H / 7,12
 -1+6+639
10 hit combo (3)

H,H,M / 7,12,7
 -25-14-14
Reverse PDK Combo

H,L / 7,8
 -11+1+1
Right Jab

H / 10
10F±0+6+629
19
Jab Roundhouse

H,H / 12,21
 -9KDNKDN
Jab Sweep

H,L / 10,11
 -12-1-1
Piston Fire (1)
or
M / 14
15F-7+4+441
26
Piston Fire

M,H / 14,17
 -3+7GKDN
Piston Fire to Sway

M,H,SP / 14,17
 +4+14GKDN
Piston Fire to Sway Cancel
~ any input
M,H,SP / 14,17
 +3+13GKDN
Right High Kick

H / 17
12F-7+7LNC38
26
Right Straight

H / 10
12F±0+6+6
Quick PK

H,H / 10,16
 -11+5+5
Quick PK Smash

H,H,M / 10,16,22
 -12KDN+19
Back Spin Kick

H / 30
16F-16KDNKDN
Hammer of the Gods

M / 22
20F
(1)
+3C+8CKDN50
30
Shoulder Tackle

M / 25
21F-14KDNKDN
Pw8F
Chain Breaker

M / 21
20F
(1)
-14KDNKDN
Body Blow

M / 13
14F-2+4+435
21
Lion's Roar (2)

M,H / 13,9
 -5+5+8
Lion's Roar

M,H,M / 13,9,22
 -9KDNKDN
Body Blow to Sway

M,SP / 13
14F+3+9+9
Body Blow to Sway Cancel
~ any input
M,SP / 13
14F+2+8+8
Uppercut

M / 13
15F-8LNCLNC42
27
Phoenix Wings (1)

M / 14
16F-9+2+244
28
Phoenix Wings

M,M / 14,17
 -10+6KDN
Phoenix Wings (Hold)
hold
M,M / 14,25
 -6KDNKDN
The Boot

M / 21
19F-1+9KDN44
25
Hammer Punch

M / 16
14F-9+2+3C42
28
Hammer Punch to Crouch

M / 16
14F-9+2+3C42
28
Hammer Punch to Power Punch

M,M / 16,26
 -17KDNKDN
WG
Hammer Punch to Power Punch (Hold)
hold
M,M / 16,39
 +14G
+16W
KDNKDN
Hang Over (2)

M,L / 16,15
 -31-17KDN
Hang Over

M,L,M / 16,15,21
 -14KDNKDN
TC4F
Crouch Straight

SM / 8
11F-4+7+734
23
TC4F
Crouch Spin Kick

L / 12
16F-17-3-3
Bone Breaker (1)(clean)
or
L / 13
15F-31KDNKDN
Bone Breaker (1)
or
L / 9
15F-31-17KDN
Bone Breaker

L,M / 13,23
 -18-9-9
Demolition Man

L,M,M / 13,23,22(30)
 -17KDNKDN
Shoulder Smash

M / 30
12F-16KDNKDN
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Shoot the Moon

M / 21
19F
(1)
-11KDNLNC55
36
TC6F
Sweep Kick

L / 12
16F-17-3-349
33
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
HM
Double Axe Swing (1)

H / 12
12F-9+2+240
28
TS
Double Axe Swing

H,H / 12,21
(1)-5+8Sp+8Sp
Crushing Wind (1)

M / 22
18F-5C+4C+4C52
34
Crushing Wind

M,M / 22,22
 -12±0CLNC
Crushing Wind (Hold)
hold
M,M / 22,35
 +8+8CLNC
Lights Out

H / 16
14F-6KDNKDN43
29
Leg Sweep

L / 14
20F-13+3+16G49
29
Pw8F
Hassou Strike

H / 28
24F±0KDNKDN53
29
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
reachblock
back
hit
back
forward
length
NOTES
Left Jab
or
H / 7
10F+1+8+827
17
2.21.6-2.11.6-2.10.6
 
Left Right Combo

H,H / 7,12
 -1+6+639
 1.61.8
Combo from 1st hit.
10 hit combo (3)

H,H,M / 7,12,7
 -25-14-14
 2.2
W2.2-2.4
Combo from 1st hit.
Advance Input is unavailable after moving.
Reverse PDK Combo

H,L / 7,8
 -11+1+1
 2.0
W2.1
Combo from 1st CH.
Returns to crouching.
Right Jab

H / 10
10F±0+6+629
19
20.5
 
Jab Roundhouse

H,H / 12,21
 -9KDNKDN
 
Combo from 1st CH.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -9F.
- Shortened the recovery time after the move hits by 3F.
Jab Sweep

H,L / 10,11
 -12-1-1
 2.0
Combo from 1st CH.
Returns to crouching.
Piston Fire (1)
or
M / 14
15F-7+4+441
26
2.62.1-2.5
W2.0-2.5
2.3-2.70.7
 
Piston Fire

M,H / 14,17
 -3+7GKDN
 2.11.7-2.1
Combo from 1st hit.
Can be delayed.
Combo can be delayed 6F from hit.
・Hitbox increased downward when attack hits.
(S3)– Increased the lower range of the attack.
Piston Fire to Sway

M,H,SP / 14,17
 +4+14GKDN
 
(S3)- New move.
Piston Fire to Sway Cancel
~ any input
M,H,SP / 14,17
 +3+13GKDN
 
Advance Input is unavailable.
When input other than , enable cancel to Sway.
(S3)- New move.
Right High Kick

H / 17
12F-7+7LNC38
26
2.12.0-2.2
W2.1-2.3
2.1-2.40.3
When input, hitbox expanded.
Right Straight

H / 10
12F±0+6+6
2.2
 
Quick PK

H,H / 10,16
 -11+5+5
 
Combo from 1st hit.
Quick PK Smash

H,H,M / 10,16,22
 -12KDN+19
 
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 15F from CH.
Back Spin Kick

H / 30
16F-16KDNKDN
2.5
 
Hammer of the Gods

M / 22
20F
(1)
+3C+8CKDN50
30
2.81.7-2.2
W1.6-2.4
1.9-2.3
Forces an opponent to crouching on block or NH.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Shoulder Tackle

M / 25
21F-14KDNKDN
2.61.8-2.0
・Damage decreased from 26 to 21
・Opponent reaction after hit has changed.
・Bug in which counter didn’t occur when hit during startup has been fixed.
(S3)– Shortened the recovery animation by 1 frame when the move hits.
(Ver.4.00) - Changed the damage from 21 to 25.
- Decreased the distance between the character and the opponent when the move is blocked.
- Changed the opponent's behavior when hit.
Pw8F
Chain Breaker

M / 21
20F
(1)
-14KDNKDN
3.21.4-1.9
(Ver.4.00) - New move
Body Blow

M / 13
14F-2+4+435
21
2.31.8-2.31.9-2.50.6
 
Lion's Roar (2)

M,H / 13,9
 -5+5+8
 1.5
Combo from 1st hit.
Can be delayed.
Combo can be delayed 5F from hit.
Lion's Roar

M,H,M / 13,9,22
 -9KDNKDN
 2.1
Combo from 2nd CH.
・Opponent reaction after hit has changed.
Body Blow to Sway

M,SP / 13
14F+3+9+9
 
Connect to Sway().
Body Blow to Sway Cancel
~ any input
M,SP / 13
14F+2+8+8
 
Advance Input is unavailable.
When input other than , enable cancel to Sway.
Uppercut

M / 13
15F-8LNCLNC42
27
2.11.7-2.20.5
+3AF on Crouch NH.
Phoenix Wings (1)

M / 14
16F-9+2+244
28
2.41.61.0
 
Phoenix Wings

M,M / 14,17
 -10+6KDN
 1.8-2.32.1
Combo from 1st hit.
Combo can be delayed 3F from hit.
+6F on recovery stun.
Phoenix Wings (Hold)
hold
M,M / 14,25
 -6KDNKDN
 
+6F on recovery stun.
The Boot

M / 21
19F-1+9KDN44
25
2.61.5-1.71.8-2.01.6
(S3)– Changed the opponent’s behavior when hit in midair.
Hammer Punch

M / 16
14F-9+2+3C42
28
2.61.7-2.21.5-2.10.9
Forces an opponent to crouching on CH.
Hammer Punch to Crouch

M / 16
14F-9+2+3C42
28
 
Forces an opponent to crouching on CH.
Returns to crouching.
Hammer Punch to Power Punch

M,M / 16,26
 -17KDNKDN
 2.0-2.8
Combo from 1st CH.
・Distance to opponent decreased on block.
(S3)– Changed the opponent’s behavior when hit in midair.
WG
Hammer Punch to Power Punch (Hold)
hold
M,M / 16,39
 +14G
+16W
KDNKDN
 3.1-3.8
(Ver.5.00)・Changed the opponent's behavior on block (+20GF to +14GF).
 Wall crush inducing guard is implemented.
Hang Over (2)

M,L / 16,15
 -31-17KDN
 
Combo from 1st CH.
Disable 3rd on 2nd block.
・Distance to opponent decreased on block.
Hang Over

M,L,M / 16,15,21
 -14KDNKDN
 
 
TC4F
Crouch Straight

SM / 8
11F-4+7+734
23
1.8
Returns to crouching.
TC4F
Crouch Spin Kick

L / 12
16F-17-3-3
2.2
Returns to crouching.
Bone Breaker (1)(clean)
or
L / 13
15F-31KDNKDN
1.6
1.9
・Distance to opponent decreased on block.
Bone Breaker (1)
or
L / 9
15F-31-17KDN
 
・Distance to opponent decreased on block.
Bone Breaker

L,M / 13,23
 -18-9-9
 
 
Demolition Man

L,M,M / 13,23,22(30)
 -17KDNKDN
 2.9-3.0
W1.6
Combo from 2nd hit.
Damage () is just input of 3rd attack.
・Damage changed from 25 to 30 on just input.
Shoulder Smash

M / 30
12F-16KDNKDN
2.31.9
 
TC4F
Crouch Jab

SM / 5
10F-5+6+6
1.6
Returns to crouching.
Returns to standing when input .
Shoot the Moon

M / 21
19F
(1)
-11KDNLNC55
36
2.62.0-2.5
W1.0
・Opponent reaction after mid-air hit has changed.
TC6F
Sweep Kick

L / 12
16F-17-3-349
33
2.31.8-2.3
W1.8-2.6
1.9-2.40.3
Returns to crouching.
Start-up 15 or 17F are Side Attack.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
2.2
Returns to crouching.
HM
Double Axe Swing (1)

H / 12
12F-9+2+240
28
2.52.0-2.8
W2.1-2.7
2.0-2.60.7
 
TS
Double Axe Swing

H,H / 12,21
(1)-5+8Sp+8Sp
 1.5-2.11.9
Combo from 1st hit.
Can be delayed.
Combo can be delayed 12F from hit.
・Opponent reaction after hit has changed.
Crushing Wind (1)

M / 22
18F-5C+4C+4C52
34
2.81.6-2.11.8-2.2
Forces an opponent to crouching on block or hit.
Crushing Wind

M,M / 22,22
 -12±0CLNC
 1.2
Forces an opponent to crouching on NH.
Combo from 1st CH.
・Changed to -12F from -8F on block.
・Changed from -2F to ±0F on hit.
Crushing Wind (Hold)
hold
M,M / 22,35
 +8+8CLNC
 1.5
Forces an opponent to crouching on NH.
Lights Out

H / 16
14F-6KDNKDN43
29
1.91.5-1.71.0
(S3)– Increased the strength of the pushback when the move misses, making you less likely to end up on the other side of the opponent.
Leg Sweep

L / 14
20F-13+3+16G49
29
2.41.5-1.81.7-2.01.1
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
(Ver.4.00) - Changed the opponent's behavior when the move lands as a counter hit.
- Updated the motion and increased the range of the attack.
Pw8F
Hassou Strike

H / 28
24F±0KDNKDN53
29
3.32.3-2.7
・Opponent reaction after mid-air hit has changed.
Include ⇧ Command
IMAGEICONS
MOVE NAME
Command
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
reachblock
back
hit
back
forward
length
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
 
HM
Wrecking Ball

M / 22
21F-9KDNKDN51
30
・Opponent reaction after counter hit has changed.
(Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
2.41.5-1.61.0
Hook

H / 17
15F-12+9+9
 
WBTJ8F
Mortar Punch

M / 35
34F+9KDNKDN
・Startup changed from 39-40F to 34F.
・Changed from +8F to +9F on block
・Induces Wall Bounce on hit.
・Opponent reaction after mid-air hit has changed.
・Decreased jump status frames by 5.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
3.32.5
W2.0
TJ9F
Shredder (1)

M / 12
15F-16LNCLNC
 W2.7
TJ9F
Shredder (1)

M / 13
15F-16LNCLNC50
35
1.71.9-2.20.0
TJ9F
Shredder (1)

M / 14
15F-16LNCLNC50
35
・Opponent closer on hit.
2.21.3-1.51.5
Shredder

M,M / 14,20
 -13LNCLNC
 
TJ9F
Rising Toe Kick

M / 11
15F-19-8-8
 
TJ9F
Rising Toe Kick

M / 15
15F-13KDNLNC48
33
1.71.9-2.20.0
TJ9F
Rising Toe Kick

M / 13
15F-13LNCLNC
2.01.3-1.51.0
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
2.3
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
HM
Wrecking Ball

M / 22
21F-9KDNKDN51
30
Hook

H / 17
15F-12+9+9
WBTJ8F
Mortar Punch

M / 35
34F+9KDNKDN
TJ9F
Shredder (1)

M / 12
15F-16LNCLNC
TJ9F
Shredder (1)

M / 13
15F-16LNCLNC50
35
TJ9F
Shredder (1)

M / 14
15F-16LNCLNC50
35
Shredder

M,M / 14,20
 -13LNCLNC
TJ9F
Rising Toe Kick

M / 11
15F-19-8-8
TJ9F
Rising Toe Kick

M / 15
15F-13KDNLNC48
33
TJ9F
Rising Toe Kick

M / 13
15F-13LNCLNC
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
reachblock
back
hit
back
forward
length
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
 
 
HM
Wrecking Ball

M / 22
21F-9KDNKDN51
30
2.41.5-1.61.0
・Opponent reaction after counter hit has changed.
(Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
Hook

H / 17
15F-12+9+9
 
 
WBTJ8F
Mortar Punch

M / 35
34F+9KDNKDN
3.32.5
W2.0
・Startup changed from 39-40F to 34F.
・Changed from +8F to +9F on block
・Induces Wall Bounce on hit.
・Opponent reaction after mid-air hit has changed.
・Decreased jump status frames by 5.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
TJ9F
Shredder (1)

M / 12
15F-16LNCLNC
 W2.7
 
TJ9F
Shredder (1)

M / 13
15F-16LNCLNC50
35
1.71.9-2.20.0
 
TJ9F
Shredder (1)

M / 14
15F-16LNCLNC50
35
2.21.3-1.51.5
・Opponent closer on hit.
Shredder

M,M / 14,20
 -13LNCLNC
 
 
TJ9F
Rising Toe Kick

M / 11
15F-19-8-8
 
 
TJ9F
Rising Toe Kick

M / 15
15F-13KDNLNC48
33
1.71.9-2.20.0
 
TJ9F
Rising Toe Kick

M / 13
15F-13LNCLNC
2.01.3-1.51.0
 
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
2.3
 
More Than One Command
IMAGEICONS
MOVE NAME
Command
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
reachblock
back
hit
back
forward
length
Flash Elbow

M / 14
15F-17-7-752
37
Start-up 16F in actualy.
3.11.01.0
Juggernaut

M,M / 14,20
 -12KDNKDNCombo from 1st hit.
 1.7
Juggernaut to Cancel

M,SP / 14
 -21-11-11
 
Phoenis Bone Breaker
just
M,H / 14,24
 -4KDNKDNCombo from 1st hit.
 2.3
Bulldozer

M,L / 14,21
 -19LNCLNC
 2.3
W2.4
Bulldozer to Cancel

M,SP / 14
 -28-18-18Returns to crouching.
 
TJ9F
Double Hop Kick (1)

M / 17
15F-17LNCLNCStart-up 16F in actualy.
(S3)– Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
2.41.1
Double Hop Kick

M,M / 17,15
 -16LNCLNC
 
TS
Double Hop Kick High

M,M,H / 17,15,25
 -5KDNKDN
(S3)– Changed the move to send the opponent spinning when it hits.
– Changed the move to send the opponent spinning when it hits them midair.
 
Triple Kick Combo
or
M,M,M / 17,15,18
 -14KDNKDN
(Ver.4.00) - Increased the range of the attack.
 
Double Hop Kick Low
or
M,M,L / 17,15,15
 -17-6-6Returns to crouching.
 
TJ13F
Neutron Bomb

M / 20
27F-1KDNKDNStart-up 28F in actualy.
Returns to crouching.
Meaty 5F in actualy.
Start-up 23F in truth.
4.31.1-1.2
TC6F
Burning Spear

H / 22
28F-6KDNKDN59
31
2.12.3-2.70.7
Burning Fist

UB(M) / 80
63FKDNKDNKDNStart-up 64F in actualy.
When input , to Cancel.
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Flash Elbow

M / 14
15F-17-7-752
37
Juggernaut

M,M / 14,20
 -12KDNKDN
Juggernaut to Cancel

M,SP / 14
 -21-11-11
Phoenis Bone Breaker
just
M,H / 14,24
 -4KDNKDN
Bulldozer

M,L / 14,21
 -19LNCLNC
Bulldozer to Cancel

M,SP / 14
 -28-18-18
TJ9F
Double Hop Kick (1)

M / 17
15F-17LNCLNC
Double Hop Kick

M,M / 17,15
 -16LNCLNC
TS
Double Hop Kick High

M,M,H / 17,15,25
 -5KDNKDN
Triple Kick Combo
or
M,M,M / 17,15,18
 -14KDNKDN
Double Hop Kick Low
or
M,M,L / 17,15,15
 -17-6-6
TJ13F
Neutron Bomb

M / 20
27F-1KDNKDN
TC6F
Burning Spear

H / 22
28F-6KDNKDN59
31
Burning Fist

UB(M) / 80
63FKDNKDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
reachblock
back
hit
back
forward
length
NOTES
Flash Elbow

M / 14
15F-17-7-752
37
3.11.01.0
Start-up 16F in actualy.
Juggernaut

M,M / 14,20
 -12KDNKDN
 1.7
Combo from 1st hit.
Juggernaut to Cancel

M,SP / 14
 -21-11-11
 
 
Phoenis Bone Breaker
just
M,H / 14,24
 -4KDNKDN
 2.3
Combo from 1st hit.
Bulldozer

M,L / 14,21
 -19LNCLNC
 2.3
W2.4
 
Bulldozer to Cancel

M,SP / 14
 -28-18-18
 
Returns to crouching.
TJ9F
Double Hop Kick (1)

M / 17
15F-17LNCLNC
2.41.1
Start-up 16F in actualy.
(S3)– Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
Double Hop Kick

M,M / 17,15
 -16LNCLNC
 
 
TS
Double Hop Kick High

M,M,H / 17,15,25
 -5KDNKDN
 
(S3)– Changed the move to send the opponent spinning when it hits.
– Changed the move to send the opponent spinning when it hits them midair.
Triple Kick Combo
or
M,M,M / 17,15,18
 -14KDNKDN
 
(Ver.4.00) - Increased the range of the attack.
Double Hop Kick Low
or
M,M,L / 17,15,15
 -17-6-6
 
Returns to crouching.
TJ13F
Neutron Bomb

M / 20
27F-1KDNKDN
4.31.1-1.2
Start-up 28F in actualy.
Returns to crouching.
Meaty 5F in actualy.
Start-up 23F in truth.
TC6F
Burning Spear

H / 22
28F-6KDNKDN59
31
2.12.3-2.70.7
 
Burning Fist

UB(M) / 80
63FKDNKDNKDN
 
Start-up 64F in actualy.
When input , to Cancel.
Full Crouch
IMAGEICONS
MOVE NAME
Command
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
reachblock
back
hit
back
forward
length
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
1.6
TC
Crouch Straight
FC
SM / 8
11F-4+7+7Returns to crouching.
1.8
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3Returns to crouching.
2.2
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
2.2
Quick Uppercut
WS
M / 12
11F-3+8+8Start-up 10F in truth.
1.9
Thunder Palm
WS
M / 20
15F-14LNCLNC53
38
– Changed the attack startup from 16F to 15F.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
2.31.6-2.1
Shioh (1)
WS
M / 16
13F-8+3+340
27
(Ver.2.10)・Decreased the distance between the character and opponent when the move hits.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
2.31.51.4-1.51.2
TS
Shioh
WS
M,H / 16,21
 -9KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
 1.4
Toe Smash
WS
M / 18
11F-6+5+536
25
2.22.1-2.5
W2.1-2.5
2.2-2.70.3
Flash Elbow
FC
M / 14
14F-17-7-7Equivalent to .
2.7
TC
Gunba
FC
L / 20
32F-12KDNKDNReturns to crouching.
3.41.8-2.1
TC
Gunba to Cancel
FC
SP / -
 41Returns to crouching.
(S3)- New move.
 
Incomplete Somersault (Pre Action)

SP / -
 Input 160F.
To Charge (cost 100F).
 
TJ10F
Incomplete Somersault (Rising)

M,M / 40
16F-48LNCLNC
 
Incomplete Somersault (Dropping)

M,M / 40
 Self-harm damage 10.
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Quick Uppercut
WS
M / 12
11F-3+8+8
Thunder Palm
WS
M / 20
15F-14LNCLNC53
38
Shioh (1)
WS
M / 16
13F-8+3+340
27
TS
Shioh
WS
M,H / 16,21
 -9KDNKDN
Toe Smash
WS
M / 18
11F-6+5+536
25
Flash Elbow
FC
M / 14
14F-17-7-7
TC
Gunba
FC
L / 20
32F-12KDNKDN
TC
Gunba to Cancel
FC
SP / -
 41
Incomplete Somersault (Pre Action)

SP / -
 
TJ10F
Incomplete Somersault (Rising)

M,M / 40
16F-48LNCLNC
Incomplete Somersault (Dropping)

M,M / 40
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
reachblock
back
hit
back
forward
length
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
1.6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
1.8
Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
2.2
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
2.2
Returns to crouching.
Quick Uppercut
WS
M / 12
11F-3+8+8
1.9
Start-up 10F in truth.
Thunder Palm
WS
M / 20
15F-14LNCLNC53
38
2.31.6-2.1
– Changed the attack startup from 16F to 15F.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Shioh (1)
WS
M / 16
13F-8+3+340
27
2.31.51.4-1.51.2
(Ver.2.10)・Decreased the distance between the character and opponent when the move hits.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
TS
Shioh
WS
M,H / 16,21
 -9KDNKDN
 1.4
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
Toe Smash
WS
M / 18
11F-6+5+536
25
2.22.1-2.5
W2.1-2.5
2.2-2.70.3
 
Flash Elbow
FC
M / 14
14F-17-7-7
2.7
Equivalent to .
TC
Gunba
FC
L / 20
32F-12KDNKDN
3.41.8-2.1
Returns to crouching.
TC
Gunba to Cancel
FC
SP / -
 41
 
Returns to crouching.
(S3)- New move.
Incomplete Somersault (Pre Action)

SP / -
 
 
Input 160F.
To Charge (cost 100F).
TJ10F
Incomplete Somersault (Rising)

M,M / 40
16F-48LNCLNC
 
 
Incomplete Somersault (Dropping)

M,M / 40
 
 
Self-harm damage 10.
Others
IMAGEICONS
MOVE NAME
Command
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
reachblock
back
hit
back
forward
length
Turn Thruster
SS
H / 21
20F+8KDNKDN50
30
(Ver.4.00) - Changed the damage from 23 to 21.
- Changed the opponent’s behavior when hit.
3.1
Pump in Pedal
SS
L / 17
19F-12+4+1250
31
(Ver.4.00) - Changed the damage from 18 to 17.
2.51.6-1.71.7-1.91.1
Down Strike
While enemy is down
L / 21
18F-12+4+4
・Opponent closer on block.
 2.2
Charge

SP / -
 55Shift to charging.
 
Wall Jumping Attack
With back against wall
M / 21
36F±0CKDNKDNForces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
 
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
 
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
 
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
 
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Turn Thruster
SS
H / 21
20F+8KDNKDN50
30
Pump in Pedal
SS
L / 17
19F-12+4+1250
31
Down Strike
While enemy is down
L / 21
18F-12+4+4
Charge

SP / -
 55
Wall Jumping Attack
With back against wall
M / 21
36F±0CKDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
reachblock
back
hit
back
forward
length
NOTES
Turn Thruster
SS
H / 21
20F+8KDNKDN50
30
3.1
(Ver.4.00) - Changed the damage from 23 to 21.
- Changed the opponent’s behavior when hit.
Pump in Pedal
SS
L / 17
19F-12+4+1250
31
2.51.6-1.71.7-1.91.1
(Ver.4.00) - Changed the damage from 18 to 17.
Down Strike
While enemy is down
L / 21
18F-12+4+4
 2.2
・Opponent closer on block.
Charge

SP / -
 55
 
Shift to charging.
Wall Jumping Attack
With back against wall
M / 21
36F±0CKDNKDN
 
Forces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
 
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
 
Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
 
Returns to crouching.
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
 
 
Crouch Dash
IMAGEICONS
MOVE NAME
Command
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
reachblock
back
hit
back
forward
length
Crouch Dash

SP / -
 Disable Advanced Input.
Cost 2F.
 1.7
Thruster

H / 21
16F-4LNCLNC42
26
Start-up 18F in actualy.
2.72.0-2.51.3
Phoenix Smasher

M / 36(54)
13F-17KDNKDN52
39
Start-up 15F in actualy.
Damage () is upon clean hit.
・Decreased damage from 40(60) to 36(54).
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
2.4
2.9
2.2-3.0
W2.0-2.9
TC6F
Gengetsu

L / 17
18F-14±0KDN51
33
Start-up 20F in actualy.
2.61.3-2.21.6-2.50.7
TJ18F
Mountain Raze

M / 30
19F
(1)
-9LNCLNC52
33
Start-up 21F in actualy.
2.91.5
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Crouch Dash

SP / -
 
Thruster

H / 21
16F-4LNCLNC42
26
Phoenix Smasher

M / 36(54)
13F-17KDNKDN52
39
TC6F
Gengetsu

L / 17
18F-14±0KDN51
33
TJ18F
Mountain Raze

M / 30
19F
(1)
-9LNCLNC52
33
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
reachblock
back
hit
back
forward
length
NOTES
Crouch Dash

SP / -
 
 1.7
Disable Advanced Input.
Cost 2F.
Thruster

H / 21
16F-4LNCLNC42
26
2.72.0-2.51.3
Start-up 18F in actualy.
Phoenix Smasher

M / 36(54)
13F-17KDNKDN52
39
2.4
2.9
2.2-3.0
W2.0-2.9
Start-up 15F in actualy.
Damage () is upon clean hit.
・Decreased damage from 40(60) to 36(54).
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
TC6F
Gengetsu

L / 17
18F-14±0KDN51
33
2.61.3-2.21.6-2.50.7
Start-up 20F in actualy.
TJ18F
Mountain Raze

M / 30
19F
(1)
-9LNCLNC52
33
2.91.5
Start-up 21F in actualy.
Sway
IMAGEICONS
MOVE NAME
Command
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
reachblock
back
hit
back
forward
length
Sway

SP / -
 Disable Advanced Input.
Tech Crouch Status.
Cost 2F.
 -0.9
God Hammer Punch

M / 24
21F±0CKDNLNC54
33
Forces an opponent to crouching on block.
Start-up 23F in actualy.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
2.81.9-2.31.0
Rubber Band Attack

M / 21(31)
15F-8KDNKDN48
33
Start-up 17F in actualy.
Damage () is upon clean hit.
・Opponent reaction after mid-air hit has changed.
(S3)– Increased the lower range of the attack.
2.4
2.9
2.1-2.8
W1.8-2.6
1.4
TC
Sway and Low Kick

L / 14
18F-21-10KDN58
40
Start-up 20F in actualy.
Returns to crouching.
2.22.0-2.7
W2.0-2.7
2.0-2.40.2
Rapid Fire

L,M / 14,20
 -10+6+6
(S3)– Increased the lower range of the attack.
 
Rapid Fire to Phoenix Smasher

L,M,H / 14,20,25
 -10KDNKDNCombo from 2nd hit.
Can be delayed.
Combo can be delayed 16F from hit.
 2.5
Rapid Fire to Lightning Breaker

L,M,M / 14,20,22
 -13CKDNLNCForces an opponent to crouching on block.
Combo from 2nd hit.
Can be delayed.
Combo can be delayed 12F from hit.
・Increased damage from 15 to 17.
(S3)– Replaced with a new move.
 1.3
HMTS
Kawaragoma

H / 23
15F+1KDNKDN42
27
Start-up 17F in actualy.
・Changed from +3F to +1F on block.
・Opponent reaction after counter hit has changed.
(Ver.4.00) - Changed the damage from 28 to 23.
3.01.6-2.01.3
Higaku

M / 22
18F-14LNCLNC55
37
Start-up 20F in actualy.
(S3)– Changed the opponent’s behavior when hit while downed.
– Increased the lower range of the attack.
(Ver.4.00) - Increased the lower range of the attack.
2.81.6-2.0
Sway
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Sway

SP / -
 
God Hammer Punch

M / 24
21F±0CKDNLNC54
33
Rubber Band Attack

M / 21(31)
15F-8KDNKDN48
33
TC
Sway and Low Kick

L / 14
18F-21-10KDN58
40
Rapid Fire

L,M / 14,20
 -10+6+6
Rapid Fire to Phoenix Smasher

L,M,H / 14,20,25
 -10KDNKDN
Rapid Fire to Lightning Breaker

L,M,M / 14,20,22
 -13CKDNLNC
HMTS
Kawaragoma

H / 23
15F+1KDNKDN42
27
Higaku

M / 22
18F-14LNCLNC55
37
Sway
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
reachblock
back
hit
back
forward
length
NOTES
Sway

SP / -
 
 -0.9
Disable Advanced Input.
Tech Crouch Status.
Cost 2F.
God Hammer Punch

M / 24
21F±0CKDNLNC54
33
2.81.9-2.31.0
Forces an opponent to crouching on block.
Start-up 23F in actualy.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
Rubber Band Attack

M / 21(31)
15F-8KDNKDN48
33
2.4
2.9
2.1-2.8
W1.8-2.6
1.4
Start-up 17F in actualy.
Damage () is upon clean hit.
・Opponent reaction after mid-air hit has changed.
(S3)– Increased the lower range of the attack.
TC
Sway and Low Kick

L / 14
18F-21-10KDN58
40
2.22.0-2.7
W2.0-2.7
2.0-2.40.2
Start-up 20F in actualy.
Returns to crouching.
Rapid Fire

L,M / 14,20
 -10+6+6
 
(S3)– Increased the lower range of the attack.
Rapid Fire to Phoenix Smasher

L,M,H / 14,20,25
 -10KDNKDN
 2.5
Combo from 2nd hit.
Can be delayed.
Combo can be delayed 16F from hit.
Rapid Fire to Lightning Breaker

L,M,M / 14,20,22
 -13CKDNLNC
 1.3
Forces an opponent to crouching on block.
Combo from 2nd hit.
Can be delayed.
Combo can be delayed 12F from hit.
・Increased damage from 15 to 17.
(S3)– Replaced with a new move.
HMTS
Kawaragoma

H / 23
15F+1KDNKDN42
27
3.01.6-2.01.3
Start-up 17F in actualy.
・Changed from +3F to +1F on block.
・Opponent reaction after counter hit has changed.
(Ver.4.00) - Changed the damage from 28 to 23.
Higaku

M / 22
18F-14LNCLNC55
37
2.81.6-2.0
Start-up 20F in actualy.
(S3)– Changed the opponent’s behavior when hit while downed.
– Increased the lower range of the attack.
(Ver.4.00) - Increased the lower range of the attack.
Rage Art
IMAGEICONS
MOVE NAME
Command
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
reachblock
back
hit
back
forward
length
Rage Art
Rage
M,Th / 10,45
20F-22ThTh
 
Rage Art to Cancel Combination
Rage
M / 15
20F-22LNCLNC
(Ver.4.00) - Changed the damage from 20 to 15.
 
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 10,45
20F-22ThTh
Rage Art to Cancel Combination
Rage
M / 15
20F-22LNCLNC
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
reachblock
back
hit
back
forward
length
NOTES
Rage Art
Rage
M,Th / 10,45
20F-22ThTh
 
 
Rage Art to Cancel Combination
Rage
M / 15
20F-22LNCLNC
 
(Ver.4.00) - Changed the damage from 20 to 15.
Rage Drive
IMAGEICONS
MOVE NAME
Command
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
reachblock
back
hit
back
forward
length
Rage Drive
Rage
M / 40(60)
12F+3KDNKDNStart-up 14F in actualy.
Unblokable damage 5 close to Wall & +9GF.
2.5
3.1
3.9-4.8
W1.1
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive
Rage
M / 40(60)
12F+3KDNKDN
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
reachblock
back
hit
back
forward
length
NOTES
Rage Drive
Rage
M / 40(60)
12F+3KDNKDN
2.5
3.1
3.9-4.8
W1.1
Start-up 14F in actualy.
Unblokable damage 5 close to Wall & +9GF.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Over The Soulder

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
39
27
Long Range Throw when input (start-up 15F).
Shoulder Pop

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Long Range Throw when input (start-up 15F).
To Down after throw.
Dragon Screw
Approach from left side
Th(H) / 45
 Head-sd.
Face-up

-3F
Fall Away
Approach from right side
Th(H) / 40
 Head-sd.
Face-up

-3F
Reverse Neck Throw
Approach from behind
Th(H) / 50
 Head-sd.
Face-up
disable
Piggyback Throw
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disableEnable side quick roll after throw.
Floor break.
Chest Crusher

Th(H) / 40(,4)
12FClockwise
Foot-sd.
Face-up

-2F
Damage () is wall hit bonus.
Twist and Shout

Th(H) / 40
12FFoot-sd.
Face-up

-6F
Floor break.
Kongo Blash (not combination)

Th(H) / 20
12Fboth are standing.
+9F

-2F
Kongo Blash

Combination / 20,15
 Head-sd.
Face-down
disableWall Stun.
・Hits are now connected.
Kongo Blash (Just)
just
Combination / 20,20
 Head-sd.
Face-down
disableWall Stun.
・Just frame input damage increased from 15 to 20.
Foot Launch

Th(H) / 40(44)
11FReverse Pos.
Head-sd.
Face-up

-2F
Damage () is wall hit bonus.
To BT after throw.
Push Away

Th(H) / 38(,4)
12FFoot-sd.
Face-up

±0F
Reverse Pos.
Damage () is wall hit bonus.
Wall Stun.
Paul shift to BT when throw break.
When Break Throw & wall hit, revenge damage 10.
・Recovery decreased for both characters by 10F on hit for faster pace.
(Ver.4.00) - Changed the behavior when Paul performs a throw escape and hits the wall.
Ultimate Tackle
or FC
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
59
33
Break Throw 4F.
2F before takedown.
Paul shift to BT when throw break.
Ultimate Punch
During Tackle or
Combination / 5,5,5,15
 Foot-sd.
Face-up
or
Ultimate Punishment
During Tackle
Combination / 5,8,8,35
 Left-sd.
Face-down
Arm Breaker
During Tackle or during Ultimate Punch
Combination / 25
 Head-sd.
Face-down
Break throw input .
Paul shift to down when throw break.
Arm Breaker
Reversal Ultimate Punch()
Reversal / 25
 Head-sd.
Face-up
Reversal Ultimate Punch().
Attack Reversal
or
Reversal(H/M) / -
 35Reversal H/M (not for elbow, knee, head and weapon) during 3 to 8F.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(SP
After Reversal succeeds(SP
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(both legs)
After Reversal succeeds(both legs)
Reversal / 25+α
 disableDamage 25 + 50% of enemy attack.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Over The Soulder

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
39
27
Shoulder Pop

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Dragon Screw
Approach from left side
Th(H) / 45
 Head-sd.
Face-up

-3F
Fall Away
Approach from right side
Th(H) / 40
 Head-sd.
Face-up

-3F
Reverse Neck Throw
Approach from behind
Th(H) / 50
 Head-sd.
Face-up
disable
Piggyback Throw
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disable
Chest Crusher

Th(H) / 40(,4)
12FClockwise
Foot-sd.
Face-up

-2F
Twist and Shout

Th(H) / 40
12FFoot-sd.
Face-up

-6F
Kongo Blash (not combination)

Th(H) / 20
12Fboth are standing.
+9F

-2F
Kongo Blash

Combination / 20,15
 Head-sd.
Face-down
disable
Kongo Blash (Just)
just
Combination / 20,20
 Head-sd.
Face-down
disable
Foot Launch

Th(H) / 40(44)
11FReverse Pos.
Head-sd.
Face-up

-2F
Push Away

Th(H) / 38(,4)
12FFoot-sd.
Face-up

±0F
Reverse Pos.
Ultimate Tackle
or FC
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
59
33
Ultimate Punch
During Tackle or
Combination / 5,5,5,15
 Foot-sd.
Face-up
or
Ultimate Punishment
During Tackle
Combination / 5,8,8,35
 Left-sd.
Face-down
Arm Breaker
During Tackle or during Ultimate Punch
Combination / 25
 Head-sd.
Face-down
Arm Breaker
Reversal Ultimate Punch()
Reversal / 25
 Head-sd.
Face-up
Attack Reversal
or
Reversal(H/M) / -
 35
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Attack Reversal(SP
After Reversal succeeds(SP
Reversal / 25+α
 
-6F
Attack Reversal(both legs)
After Reversal succeeds(both legs)
Reversal / 25+α
 disable
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Over The Soulder

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
39
27
Long Range Throw when input (start-up 15F).
Shoulder Pop

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Long Range Throw when input (start-up 15F).
To Down after throw.
Dragon Screw
Approach from left side
Th(H) / 45
 Head-sd.
Face-up

-3F
 
Fall Away
Approach from right side
Th(H) / 40
 Head-sd.
Face-up

-3F
 
Reverse Neck Throw
Approach from behind
Th(H) / 50
 Head-sd.
Face-up
disable
 
Piggyback Throw
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disable
Enable side quick roll after throw.
Floor break.
Chest Crusher

Th(H) / 40(,4)
12FClockwise
Foot-sd.
Face-up

-2F
Damage () is wall hit bonus.
Twist and Shout

Th(H) / 40
12FFoot-sd.
Face-up

-6F
Floor break.
Kongo Blash (not combination)

Th(H) / 20
12Fboth are standing.
+9F

-2F
 
Kongo Blash

Combination / 20,15
 Head-sd.
Face-down
disable
Wall Stun.
・Hits are now connected.
Kongo Blash (Just)
just
Combination / 20,20
 Head-sd.
Face-down
disable
Wall Stun.
・Just frame input damage increased from 15 to 20.
Foot Launch

Th(H) / 40(44)
11FReverse Pos.
Head-sd.
Face-up

-2F
Damage () is wall hit bonus.
To BT after throw.
Push Away

Th(H) / 38(,4)
12FFoot-sd.
Face-up

±0F
Reverse Pos.
Damage () is wall hit bonus.
Wall Stun.
Paul shift to BT when throw break.
When Break Throw & wall hit, revenge damage 10.
・Recovery decreased for both characters by 10F on hit for faster pace.
(Ver.4.00) - Changed the behavior when Paul performs a throw escape and hits the wall.
Ultimate Tackle
or FC
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
59
33
Break Throw 4F.
2F before takedown.
Paul shift to BT when throw break.
Ultimate Punch
During Tackle or
Combination / 5,5,5,15
 Foot-sd.
Face-up
or
 
Ultimate Punishment
During Tackle
Combination / 5,8,8,35
 Left-sd.
Face-down
 
Arm Breaker
During Tackle or during Ultimate Punch
Combination / 25
 Head-sd.
Face-down
Break throw input .
Paul shift to down when throw break.
Arm Breaker
Reversal Ultimate Punch()
Reversal / 25
 Head-sd.
Face-up
Reversal Ultimate Punch().
Attack Reversal
or
Reversal(H/M) / -
 35
Reversal H/M (not for elbow, knee, head and weapon) during 3 to 8F.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(SP
After Reversal succeeds(SP
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(both legs)
After Reversal succeeds(both legs)
Reversal / 25+α
 disable
Damage 25 + 50% of enemy attack.
10 Hit Combo 1
INPUT
HIT LEVELHHMHMHHLMM
DAMAGE712757457825
block+1-1-25-10-12-10-10-32-28-35
NH+8+6-14+1-1+1+1-21-7KDN
CHKDN
start-up 10F
(S3) – Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
10 Hit Combo 2
INPUT
HIT LEVELHHMMLMHMLM
DAMAGE7127978581017
block+1-1-25-22-32-28-11-14-25-29
NH+8+6-14-22C-21-17±0+7LNCKDN
CHKDN
start-up 10F
(S3) – Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
10 Hit Combo 3
INPUT
HIT LEVELHHMMM
DAMAGE7127930
block+1-1-25-22-28
NH+8+6-14-22CKDN
CHKDN
start-up 10F