DETAIL:
PAUL PHOENIX:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Crouch Dash
- Sway
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Left Jab![]() ![]() ![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 | ||
2.2 | 1.6-2.1 | 1.6-2.1 | 0.6 | |||||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,12 | -1 | +6 | +6 | 39 | Combo from 1st hit. | ||
1.6 | 1.8 | |||||||
![]() | 10 hit combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,7 | -25 | -14 | -14 | Combo from 1st hit. Advance Input is unavailable after moving. | |||
2.2 W2.2-2.4 | ||||||||
![]() | Reverse PDK Combo![]() ![]() ![]() H,L / 7,8 | -11 | +1 | +1 | Combo from 1st CH. Returns to crouching. | |||
2.0 W2.1 | ||||||||
![]() | Right Jab![]() H / 10 | 10F | ±0 | +6 | +6 | 29 19 | ||
2 | 0.5 | |||||||
![]() | Jab Roundhouse![]() ![]() ![]() H,H / 12,21 | -9 | KDN | KDN* | Combo from 1st CH. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -9F. - Shortened the recovery time after the move hits by 3F. | |||
![]() | Jab Sweep![]() ![]() ![]() H,L / 10,11 | -12 | -1 | -1 | Combo from 1st CH. Returns to crouching. | |||
2.0 | ||||||||
![]() | Piston Fire (1)![]() ![]() ![]() M / 14 | 15F | -7 | +4 | +4 | 41 26 | ||
2.6 | 2.1-2.5 W2.0-2.5 | 2.3-2.7 | 0.7 | |||||
![]() | Piston Fire![]() ![]() ![]() M,H / 14,17 | -3 | +7G | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 6F from hit. ・Hitbox increased downward when attack hits. (S3)– Increased the lower range of the attack. | |||
2.1 | 1.7-2.1 | |||||||
![]() | Piston Fire to Sway![]() ![]() ![]() ![]() M,H,SP / 14,17 | +4 | +14G | KDN | (S3)- New move. | |||
![]() | Piston Fire to Sway Cancel![]() ![]() ![]() ![]() M,H,SP / 14,17 | +3 | +13G | KDN | Advance Input is unavailable. When input other than ![]() (S3)- New move. | |||
![]() | Right High Kick![]() H / 17 | 12F | -7 | +7 | LNC | 38 26 | When input![]() ![]() | |
2.1 | 2.0-2.2 W2.1-2.3 | 2.1-2.4 | 0.3 | |||||
![]() | Right Straight![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | |||
2.2 | ||||||||
![]() | Quick PK![]() ![]() ![]() ![]() H,H / 10,16 | -11 | +5 | +5 | Combo from 1st hit. | |||
![]() | Quick PK Smash![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 10,16,22 | -12 | KDN | +19 | Combo from 2nd CH. Can be delayed. Combo can be delayed 15F from CH. | |||
![]() | Back Spin Kick![]() ![]() H / 30 | 16F | -16 | KDN | KDN | |||
2.5 | ||||||||
![]() | Hammer of the Gods![]() ![]() M / 22 | 20F (1) | +3C | +8C | KDN | 50 30 | Forces an opponent to crouching on block or NH. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
2.8 | 1.7-2.2 W1.6-2.4 | 1.9-2.3 | ||||||
![]() | Shoulder Tackle![]() ![]() M / 25 | 21F | -14 | KDN | KDN | ・Damage decreased from 26 to 21 ・Opponent reaction after hit has changed. ・Bug in which counter didn’t occur when hit during startup has been fixed. (S3)– Shortened the recovery animation by 1 frame when the move hits. (Ver.4.00) - Changed the damage from 21 to 25. - Decreased the distance between the character and the opponent when the move is blocked. - Changed the opponent's behavior when hit. | ||
2.6 | 1.8-2.0 | |||||||
![]() | Pw8F Chain Breaker ![]() ![]() M / 21 | 20F (1) | -14 | KDN | KDN | (Ver.4.00) - New move | ||
3.2 | 1.4-1.9 | |||||||
![]() | Body Blow![]() ![]() M / 13 | 14F | -2 | +4 | +4 | 35 21 | ||
2.3 | 1.8-2.3 | 1.9-2.5 | 0.6 | |||||
![]() | Lion's Roar (2)![]() ![]() ![]() ![]() M,H / 13,9 | -5 | +5 | +8 | Combo from 1st hit. Can be delayed. Combo can be delayed 5F from hit. | |||
1.5 | ||||||||
![]() | Lion's Roar![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,9,22 | -9 | KDN | KDN | Combo from 2nd CH. ・Opponent reaction after hit has changed. | |||
2.1 | ||||||||
![]() | Body Blow to Sway![]() ![]() ![]() M,SP / 13 | 14F | +3 | +9 | +9 | Connect to Sway(![]() ![]() ![]() | ||
![]() | Body Blow to Sway Cancel![]() ![]() ![]() M,SP / 13 | 14F | +2 | +8 | +8 | Advance Input is unavailable. When input other than ![]() | ||
![]() | Uppercut![]() ![]() M / 13 | 15F | -8 | LNC | LNC | 42 27 | +3AF on Crouch NH. | |
2.1 | 1.7-2.2 | 0.5 | ||||||
![]() | Phoenix Wings (1)![]() ![]() M / 14 | 16F | -9 | +2 | +2 | 44 28 | ||
2.4 | 1.6 | 1.0 | ||||||
![]() | Phoenix Wings![]() ![]() ![]() ![]() M,M / 14,17 | -10 | +6 | KDN | Combo from 1st hit. Combo can be delayed 3F from hit. +6F on recovery stun. | |||
1.8-2.3 | 2.1 | |||||||
![]() | Phoenix Wings (Hold)![]() ![]() ![]() ![]() M,M / 14,25 | -6 | KDN | KDN | +6F on recovery stun. | |||
![]() | The Boot![]() ![]() M / 21 | 19F | -1 | +9 | KDN | 44 25 | (S3)– Changed the opponent’s behavior when hit in midair. | |
2.6 | 1.5-1.7 | 1.8-2.0 | 1.6 | |||||
![]() | Hammer Punch![]() ![]() M / 16 | 14F | -9 | +2 | +3C | 42 28 | Forces an opponent to crouching on CH. | |
2.6 | 1.7-2.2 | 1.5-2.1 | 0.9 | |||||
![]() | Hammer Punch to Crouch![]() ![]() ![]() M / 16 | 14F | -9 | +2 | +3C | 42 28 | Forces an opponent to crouching on CH. Returns to crouching. | |
![]() | Hammer Punch to Power Punch![]() ![]() ![]() ![]() M,M / 16,26 | -17 | KDN | KDN* | Combo from 1st CH. ・Distance to opponent decreased on block. (S3)– Changed the opponent’s behavior when hit in midair. | |||
2.0-2.8 | ||||||||
![]() | WG Hammer Punch to Power Punch (Hold) ![]() ![]() ![]() ![]() M,M / 16,39 | +14G +16W | KDN | KDN* | (Ver.5.00)・Changed the opponent's behavior on block (+20GF to +14GF). Wall crush inducing guard is implemented. | |||
3.1-3.8 | ||||||||
![]() | Hang Over (2)![]() ![]() ![]() ![]() M,L / 16,15 | -31 | -17 | KDN | Combo from 1st CH. Disable 3rd on 2nd block. ・Distance to opponent decreased on block. | |||
![]() | Hang Over![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 16,15,21 | -14 | KDN | KDN* | ||||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | 34 23 | Returns to crouching. | |
1.8 | ||||||||
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | ||
2.2 | ||||||||
![]() | Bone Breaker (1)(clean)![]() ![]() ![]() ![]() ![]() ![]() ![]() L / 13 | 15F | -31 | KDN | KDN | ・Distance to opponent decreased on block. | ||
1.6 1.9 | ||||||||
![]() | Bone Breaker (1)![]() ![]() ![]() ![]() ![]() ![]() ![]() L / 9 | 15F | -31 | -17 | KDN | ・Distance to opponent decreased on block. | ||
![]() | Bone Breaker![]() ![]() ![]() ![]() L,M / 13,23 | -18 | -9 | -9 | ||||
![]() | Demolition Man![]() ![]() ![]() ![]() ![]() ![]() L,M,M / 13,23,22(30) | -17 | KDN | KDN* | Combo from 2nd hit. Damage () is just input of 3rd attack. ・Damage changed from 25 to 30 on just input. | |||
2.9-3.0 W1.6 | ||||||||
![]() | Shoulder Smash![]() ![]() M / 30 | 12F | -16 | KDN | KDN | |||
2.3 | 1.9 | |||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | ||
1.6 | ||||||||
![]() | Shoot the Moon![]() ![]() M / 21 | 19F (1) | -11 | KDN | LNC | 55 36 | ・Opponent reaction after mid-air hit has changed. | |
2.6 | 2.0-2.5 W1.0 | |||||||
![]() | TC6F Sweep Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | 49 33 | Returns to crouching. Start-up 15 or 17F are Side Attack. | |
2.3 | 1.8-2.3 W1.8-2.6 | 1.9-2.4 | 0.3 | |||||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | Returns to crouching. | ||
2.2 | ||||||||
![]() | HM Double Axe Swing (1) ![]() ![]() H / 12 | 12F | -9 | +2 | +2 | 40 28 | ||
2.5 | 2.0-2.8 W2.1-2.7 | 2.0-2.6 | 0.7 | |||||
![]() | TS Double Axe Swing ![]() ![]() ![]() ![]() H,H / 12,21 | (1) | -5 | +8Sp | +8Sp | Combo from 1st hit. Can be delayed. Combo can be delayed 12F from hit. ・Opponent reaction after hit has changed. | ||
1.5-2.1 | 1.9 | |||||||
![]() | Crushing Wind (1)![]() ![]() M / 22 | 18F | -5C | +4C | +4C | 52 34 | Forces an opponent to crouching on block or hit. | |
2.8 | 1.6-2.1 | 1.8-2.2 | ||||||
![]() | Crushing Wind![]() ![]() ![]() ![]() M,M / 22,22 | -12 | ±0C | LNC | Forces an opponent to crouching on NH. Combo from 1st CH. ・Changed to -12F from -8F on block. ・Changed from -2F to ±0F on hit. | |||
1.2 | ||||||||
![]() | Crushing Wind (Hold)![]() ![]() ![]() ![]() M,M / 22,35 | +8 | +8C | LNC | Forces an opponent to crouching on NH. | |||
1.5 | ||||||||
![]() | Lights Out![]() ![]() H / 16 | 14F | -6 | KDN | KDN | 43 29 | (S3)– Increased the strength of the pushback when the move misses, making you less likely to end up on the other side of the opponent. | |
1.9 | 1.5-1.7 | 1.0 | ||||||
![]() | Leg Sweep![]() ![]() L / 14 | 20F | -13 | +3 | +16G | 49 29 | (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. (Ver.4.00) - Changed the opponent's behavior when the move lands as a counter hit. - Updated the motion and increased the range of the attack. | |
2.4 | 1.5-1.8 | 1.7-2.0 | 1.1 | |||||
![]() | Pw8F Hassou Strike ![]() ![]() H / 28 | 24F | ±0 | KDN | KDN | 53 29 | ・Opponent reaction after mid-air hit has changed. | |
3.3 | 2.3-2.7 |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Left Jab![]() ![]() ![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 |
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,12 | -1 | +6 | +6 | 39 | |
![]() | 10 hit combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,7 | -25 | -14 | -14 | ||
![]() | Reverse PDK Combo![]() ![]() ![]() H,L / 7,8 | -11 | +1 | +1 | ||
![]() | Right Jab![]() H / 10 | 10F | ±0 | +6 | +6 | 29 19 |
![]() | Jab Roundhouse![]() ![]() ![]() H,H / 12,21 | -9 | KDN | KDN* | ||
![]() | Jab Sweep![]() ![]() ![]() H,L / 10,11 | -12 | -1 | -1 | ||
![]() | Piston Fire (1)![]() ![]() ![]() M / 14 | 15F | -7 | +4 | +4 | 41 26 |
![]() | Piston Fire![]() ![]() ![]() M,H / 14,17 | -3 | +7G | KDN | ||
![]() | Piston Fire to Sway![]() ![]() ![]() ![]() M,H,SP / 14,17 | +4 | +14G | KDN | ||
![]() | Piston Fire to Sway Cancel![]() ![]() ![]() ![]() M,H,SP / 14,17 | +3 | +13G | KDN | ||
![]() | Right High Kick![]() H / 17 | 12F | -7 | +7 | LNC | 38 26 |
![]() | Right Straight![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | |
![]() | Quick PK![]() ![]() ![]() ![]() H,H / 10,16 | -11 | +5 | +5 | ||
![]() | Quick PK Smash![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 10,16,22 | -12 | KDN | +19 | ||
![]() | Back Spin Kick![]() ![]() H / 30 | 16F | -16 | KDN | KDN | |
![]() | Hammer of the Gods![]() ![]() M / 22 | 20F (1) | +3C | +8C | KDN | 50 30 |
![]() | Shoulder Tackle![]() ![]() M / 25 | 21F | -14 | KDN | KDN | |
![]() | Pw8F Chain Breaker ![]() ![]() M / 21 | 20F (1) | -14 | KDN | KDN | |
![]() | Body Blow![]() ![]() M / 13 | 14F | -2 | +4 | +4 | 35 21 |
![]() | Lion's Roar (2)![]() ![]() ![]() ![]() M,H / 13,9 | -5 | +5 | +8 | ||
![]() | Lion's Roar![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,9,22 | -9 | KDN | KDN | ||
![]() | Body Blow to Sway![]() ![]() ![]() M,SP / 13 | 14F | +3 | +9 | +9 | |
![]() | Body Blow to Sway Cancel![]() ![]() ![]() M,SP / 13 | 14F | +2 | +8 | +8 | |
![]() | Uppercut![]() ![]() M / 13 | 15F | -8 | LNC | LNC | 42 27 |
![]() | Phoenix Wings (1)![]() ![]() M / 14 | 16F | -9 | +2 | +2 | 44 28 |
![]() | Phoenix Wings![]() ![]() ![]() ![]() M,M / 14,17 | -10 | +6 | KDN | ||
![]() | Phoenix Wings (Hold)![]() ![]() ![]() ![]() M,M / 14,25 | -6 | KDN | KDN | ||
![]() | The Boot![]() ![]() M / 21 | 19F | -1 | +9 | KDN | 44 25 |
![]() | Hammer Punch![]() ![]() M / 16 | 14F | -9 | +2 | +3C | 42 28 |
![]() | Hammer Punch to Crouch![]() ![]() ![]() M / 16 | 14F | -9 | +2 | +3C | 42 28 |
![]() | Hammer Punch to Power Punch![]() ![]() ![]() ![]() M,M / 16,26 | -17 | KDN | KDN* | ||
![]() | WG Hammer Punch to Power Punch (Hold) ![]() ![]() ![]() ![]() M,M / 16,39 | +14G +16W | KDN | KDN* | ||
![]() | Hang Over (2)![]() ![]() ![]() ![]() M,L / 16,15 | -31 | -17 | KDN | ||
![]() | Hang Over![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 16,15,21 | -14 | KDN | KDN* | ||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | 34 23 |
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | Bone Breaker (1)(clean)![]() ![]() ![]() ![]() ![]() ![]() ![]() L / 13 | 15F | -31 | KDN | KDN | |
![]() | Bone Breaker (1)![]() ![]() ![]() ![]() ![]() ![]() ![]() L / 9 | 15F | -31 | -17 | KDN | |
![]() | Bone Breaker![]() ![]() ![]() ![]() L,M / 13,23 | -18 | -9 | -9 | ||
![]() | Demolition Man![]() ![]() ![]() ![]() ![]() ![]() L,M,M / 13,23,22(30) | -17 | KDN | KDN* | ||
![]() | Shoulder Smash![]() ![]() M / 30 | 12F | -16 | KDN | KDN | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | Shoot the Moon![]() ![]() M / 21 | 19F (1) | -11 | KDN | LNC | 55 36 |
![]() | TC6F Sweep Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | 49 33 |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | HM Double Axe Swing (1) ![]() ![]() H / 12 | 12F | -9 | +2 | +2 | 40 28 |
![]() | TS Double Axe Swing ![]() ![]() ![]() ![]() H,H / 12,21 | (1) | -5 | +8Sp | +8Sp | |
![]() | Crushing Wind (1)![]() ![]() M / 22 | 18F | -5C | +4C | +4C | 52 34 |
![]() | Crushing Wind![]() ![]() ![]() ![]() M,M / 22,22 | -12 | ±0C | LNC | ||
![]() | Crushing Wind (Hold)![]() ![]() ![]() ![]() M,M / 22,35 | +8 | +8C | LNC | ||
![]() | Lights Out![]() ![]() H / 16 | 14F | -6 | KDN | KDN | 43 29 |
![]() | Leg Sweep![]() ![]() L / 14 | 20F | -13 | +3 | +16G | 49 29 |
![]() | Pw8F Hassou Strike ![]() ![]() H / 28 | 24F | ±0 | KDN | KDN | 53 29 |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Left Jab![]() ![]() ![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 | |
2.2 | 1.6-2.1 | 1.6-2.1 | 0.6 | ||||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,12 | -1 | +6 | +6 | 39 | ||
1.6 | 1.8 | ||||||
Combo from 1st hit. | |||||||
![]() | 10 hit combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,7 | -25 | -14 | -14 | |||
2.2 W2.2-2.4 | |||||||
Combo from 1st hit. Advance Input is unavailable after moving. | |||||||
![]() | Reverse PDK Combo![]() ![]() ![]() H,L / 7,8 | -11 | +1 | +1 | |||
2.0 W2.1 | |||||||
Combo from 1st CH. Returns to crouching. | |||||||
![]() | Right Jab![]() H / 10 | 10F | ±0 | +6 | +6 | 29 19 | |
2 | 0.5 | ||||||
![]() | Jab Roundhouse![]() ![]() ![]() H,H / 12,21 | -9 | KDN | KDN* | |||
Combo from 1st CH. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -9F. - Shortened the recovery time after the move hits by 3F. | |||||||
![]() | Jab Sweep![]() ![]() ![]() H,L / 10,11 | -12 | -1 | -1 | |||
2.0 | |||||||
Combo from 1st CH. Returns to crouching. | |||||||
![]() | Piston Fire (1)![]() ![]() ![]() M / 14 | 15F | -7 | +4 | +4 | 41 26 | |
2.6 | 2.1-2.5 W2.0-2.5 | 2.3-2.7 | 0.7 | ||||
![]() | Piston Fire![]() ![]() ![]() M,H / 14,17 | -3 | +7G | KDN | |||
2.1 | 1.7-2.1 | ||||||
Combo from 1st hit. Can be delayed. Combo can be delayed 6F from hit. ・Hitbox increased downward when attack hits. (S3)– Increased the lower range of the attack. | |||||||
![]() | Piston Fire to Sway![]() ![]() ![]() ![]() M,H,SP / 14,17 | +4 | +14G | KDN | |||
(S3)- New move. | |||||||
![]() | Piston Fire to Sway Cancel![]() ![]() ![]() ![]() M,H,SP / 14,17 | +3 | +13G | KDN | |||
Advance Input is unavailable. When input other than ![]() (S3)- New move. | |||||||
![]() | Right High Kick![]() H / 17 | 12F | -7 | +7 | LNC | 38 26 | |
2.1 | 2.0-2.2 W2.1-2.3 | 2.1-2.4 | 0.3 | ||||
When input![]() ![]() | |||||||
![]() | Right Straight![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | ||
2.2 | |||||||
![]() | Quick PK![]() ![]() ![]() ![]() H,H / 10,16 | -11 | +5 | +5 | |||
Combo from 1st hit. | |||||||
![]() | Quick PK Smash![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 10,16,22 | -12 | KDN | +19 | |||
Combo from 2nd CH. Can be delayed. Combo can be delayed 15F from CH. | |||||||
![]() | Back Spin Kick![]() ![]() H / 30 | 16F | -16 | KDN | KDN | ||
2.5 | |||||||
![]() | Hammer of the Gods![]() ![]() M / 22 | 20F (1) | +3C | +8C | KDN | 50 30 | |
2.8 | 1.7-2.2 W1.6-2.4 | 1.9-2.3 | |||||
Forces an opponent to crouching on block or NH. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |||||||
![]() | Shoulder Tackle![]() ![]() M / 25 | 21F | -14 | KDN | KDN | ||
2.6 | 1.8-2.0 | ||||||
・Damage decreased from 26 to 21 ・Opponent reaction after hit has changed. ・Bug in which counter didn’t occur when hit during startup has been fixed. (S3)– Shortened the recovery animation by 1 frame when the move hits. (Ver.4.00) - Changed the damage from 21 to 25. - Decreased the distance between the character and the opponent when the move is blocked. - Changed the opponent's behavior when hit. | |||||||
![]() | Pw8F Chain Breaker ![]() ![]() M / 21 | 20F (1) | -14 | KDN | KDN | ||
3.2 | 1.4-1.9 | ||||||
(Ver.4.00) - New move | |||||||
![]() | Body Blow![]() ![]() M / 13 | 14F | -2 | +4 | +4 | 35 21 | |
2.3 | 1.8-2.3 | 1.9-2.5 | 0.6 | ||||
![]() | Lion's Roar (2)![]() ![]() ![]() ![]() M,H / 13,9 | -5 | +5 | +8 | |||
1.5 | |||||||
Combo from 1st hit. Can be delayed. Combo can be delayed 5F from hit. | |||||||
![]() | Lion's Roar![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,9,22 | -9 | KDN | KDN | |||
2.1 | |||||||
Combo from 2nd CH. ・Opponent reaction after hit has changed. | |||||||
![]() | Body Blow to Sway![]() ![]() ![]() M,SP / 13 | 14F | +3 | +9 | +9 | ||
Connect to Sway(![]() ![]() ![]() | |||||||
![]() | Body Blow to Sway Cancel![]() ![]() ![]() M,SP / 13 | 14F | +2 | +8 | +8 | ||
Advance Input is unavailable. When input other than ![]() | |||||||
![]() | Uppercut![]() ![]() M / 13 | 15F | -8 | LNC | LNC | 42 27 | |
2.1 | 1.7-2.2 | 0.5 | |||||
+3AF on Crouch NH. | |||||||
![]() | Phoenix Wings (1)![]() ![]() M / 14 | 16F | -9 | +2 | +2 | 44 28 | |
2.4 | 1.6 | 1.0 | |||||
![]() | Phoenix Wings![]() ![]() ![]() ![]() M,M / 14,17 | -10 | +6 | KDN | |||
1.8-2.3 | 2.1 | ||||||
Combo from 1st hit. Combo can be delayed 3F from hit. +6F on recovery stun. | |||||||
![]() | Phoenix Wings (Hold)![]() ![]() ![]() ![]() M,M / 14,25 | -6 | KDN | KDN | |||
+6F on recovery stun. | |||||||
![]() | The Boot![]() ![]() M / 21 | 19F | -1 | +9 | KDN | 44 25 | |
2.6 | 1.5-1.7 | 1.8-2.0 | 1.6 | ||||
(S3)– Changed the opponent’s behavior when hit in midair. | |||||||
![]() | Hammer Punch![]() ![]() M / 16 | 14F | -9 | +2 | +3C | 42 28 | |
2.6 | 1.7-2.2 | 1.5-2.1 | 0.9 | ||||
Forces an opponent to crouching on CH. | |||||||
![]() | Hammer Punch to Crouch![]() ![]() ![]() M / 16 | 14F | -9 | +2 | +3C | 42 28 | |
Forces an opponent to crouching on CH. Returns to crouching. | |||||||
![]() | Hammer Punch to Power Punch![]() ![]() ![]() ![]() M,M / 16,26 | -17 | KDN | KDN* | |||
2.0-2.8 | |||||||
Combo from 1st CH. ・Distance to opponent decreased on block. (S3)– Changed the opponent’s behavior when hit in midair. | |||||||
![]() | WG Hammer Punch to Power Punch (Hold) ![]() ![]() ![]() ![]() M,M / 16,39 | +14G +16W | KDN | KDN* | |||
3.1-3.8 | |||||||
(Ver.5.00)・Changed the opponent's behavior on block (+20GF to +14GF). Wall crush inducing guard is implemented. | |||||||
![]() | Hang Over (2)![]() ![]() ![]() ![]() M,L / 16,15 | -31 | -17 | KDN | |||
Combo from 1st CH. Disable 3rd on 2nd block. ・Distance to opponent decreased on block. | |||||||
![]() | Hang Over![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 16,15,21 | -14 | KDN | KDN* | |||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | 34 23 | |
1.8 | |||||||
Returns to crouching. | |||||||
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | ||
2.2 | |||||||
Returns to crouching. | |||||||
![]() | Bone Breaker (1)(clean)![]() ![]() ![]() ![]() ![]() ![]() ![]() L / 13 | 15F | -31 | KDN | KDN | ||
1.6 1.9 | |||||||
・Distance to opponent decreased on block. | |||||||
![]() | Bone Breaker (1)![]() ![]() ![]() ![]() ![]() ![]() ![]() L / 9 | 15F | -31 | -17 | KDN | ||
・Distance to opponent decreased on block. | |||||||
![]() | Bone Breaker![]() ![]() ![]() ![]() L,M / 13,23 | -18 | -9 | -9 | |||
![]() | Demolition Man![]() ![]() ![]() ![]() ![]() ![]() L,M,M / 13,23,22(30) | -17 | KDN | KDN* | |||
2.9-3.0 W1.6 | |||||||
Combo from 2nd hit. Damage () is just input of 3rd attack. ・Damage changed from 25 to 30 on just input. | |||||||
![]() | Shoulder Smash![]() ![]() M / 30 | 12F | -16 | KDN | KDN | ||
2.3 | 1.9 | ||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | ||
1.6 | |||||||
Returns to crouching. Returns to standing when input ![]() | |||||||
![]() | Shoot the Moon![]() ![]() M / 21 | 19F (1) | -11 | KDN | LNC | 55 36 | |
2.6 | 2.0-2.5 W1.0 | ||||||
・Opponent reaction after mid-air hit has changed. | |||||||
![]() | TC6F Sweep Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | 49 33 | |
2.3 | 1.8-2.3 W1.8-2.6 | 1.9-2.4 | 0.3 | ||||
Returns to crouching. Start-up 15 or 17F are Side Attack. | |||||||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | ||
2.2 | |||||||
Returns to crouching. | |||||||
![]() | HM Double Axe Swing (1) ![]() ![]() H / 12 | 12F | -9 | +2 | +2 | 40 28 | |
2.5 | 2.0-2.8 W2.1-2.7 | 2.0-2.6 | 0.7 | ||||
![]() | TS Double Axe Swing ![]() ![]() ![]() ![]() H,H / 12,21 | (1) | -5 | +8Sp | +8Sp | ||
1.5-2.1 | 1.9 | ||||||
Combo from 1st hit. Can be delayed. Combo can be delayed 12F from hit. ・Opponent reaction after hit has changed. | |||||||
![]() | Crushing Wind (1)![]() ![]() M / 22 | 18F | -5C | +4C | +4C | 52 34 | |
2.8 | 1.6-2.1 | 1.8-2.2 | |||||
Forces an opponent to crouching on block or hit. | |||||||
![]() | Crushing Wind![]() ![]() ![]() ![]() M,M / 22,22 | -12 | ±0C | LNC | |||
1.2 | |||||||
Forces an opponent to crouching on NH. Combo from 1st CH. ・Changed to -12F from -8F on block. ・Changed from -2F to ±0F on hit. | |||||||
![]() | Crushing Wind (Hold)![]() ![]() ![]() ![]() M,M / 22,35 | +8 | +8C | LNC | |||
1.5 | |||||||
Forces an opponent to crouching on NH. | |||||||
![]() | Lights Out![]() ![]() H / 16 | 14F | -6 | KDN | KDN | 43 29 | |
1.9 | 1.5-1.7 | 1.0 | |||||
(S3)– Increased the strength of the pushback when the move misses, making you less likely to end up on the other side of the opponent. | |||||||
![]() | Leg Sweep![]() ![]() L / 14 | 20F | -13 | +3 | +16G | 49 29 | |
2.4 | 1.5-1.8 | 1.7-2.0 | 1.1 | ||||
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. (Ver.4.00) - Changed the opponent's behavior when the move lands as a counter hit. - Updated the motion and increased the range of the attack. | |||||||
![]() | Pw8F Hassou Strike ![]() ![]() H / 28 | 24F | ±0 | KDN | KDN | 53 29 | |
3.3 | 2.3-2.7 | ||||||
・Opponent reaction after mid-air hit has changed. |
Include ⇧ Command | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |||
![]() | HM Wrecking Ball ![]() ![]() M / 22 | 21F | -9 | KDN | KDN* | 51 30 | ・Opponent reaction after counter hit has changed. (Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down. | |
2.4 | 1.5-1.6 | 1.0 | ||||||
![]() | Hook![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |||
![]() | WBTJ8F Mortar Punch ![]() ![]() M / 35 | 34F | +9 | KDN | KDN | ・Startup changed from 39-40F to 34F. ・Changed from +8F to +9F on block ・Induces Wall Bounce on hit. ・Opponent reaction after mid-air hit has changed. ・Decreased jump status frames by 5. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | ||
3.3 | 2.5 W2.0 | |||||||
![]() | TJ9F Shredder (1) ![]() ![]() M / 12 | 15F | -16 | LNC | LNC | |||
W2.7 | ||||||||
![]() | TJ9F Shredder (1) ![]() ![]() M / 13 | 15F | -16 | LNC | LNC | 50 35 | ||
1.7 | 1.9-2.2 | 0.0 | ||||||
![]() | TJ9F Shredder (1) ![]() ![]() M / 14 | 15F | -16 | LNC | LNC | 50 35 | ・Opponent closer on hit. | |
2.2 | 1.3-1.5 | 1.5 | ||||||
![]() | Shredder![]() ![]() ![]() ![]() M,M / 14,20 | -13 | LNC | LNC | ||||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | |||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | 48 33 | ||
1.7 | 1.9-2.2 | 0.0 | ||||||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | |||
2.0 | 1.3-1.5 | 1.0 | ||||||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |||
2.3 |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | HM Wrecking Ball ![]() ![]() M / 22 | 21F | -9 | KDN | KDN* | 51 30 | |
![]() | Hook![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | WBTJ8F Mortar Punch ![]() ![]() M / 35 | 34F | +9 | KDN | KDN | ||
![]() | TJ9F Shredder (1) ![]() ![]() M / 12 | 15F | -16 | LNC | LNC | ||
![]() | TJ9F Shredder (1) ![]() ![]() M / 13 | 15F | -16 | LNC | LNC | 50 35 | |
![]() | TJ9F Shredder (1) ![]() ![]() M / 14 | 15F | -16 | LNC | LNC | 50 35 | |
![]() | Shredder![]() ![]() ![]() ![]() M,M / 14,20 | -13 | LNC | LNC | |||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | ||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | 48 33 | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | ||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | HM Wrecking Ball ![]() ![]() M / 22 | 21F | -9 | KDN | KDN* | 51 30 | |
2.4 | 1.5-1.6 | 1.0 | |||||
・Opponent reaction after counter hit has changed. (Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down. | |||||||
![]() | Hook![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | WBTJ8F Mortar Punch ![]() ![]() M / 35 | 34F | +9 | KDN | KDN | ||
3.3 | 2.5 W2.0 | ||||||
・Startup changed from 39-40F to 34F. ・Changed from +8F to +9F on block ・Induces Wall Bounce on hit. ・Opponent reaction after mid-air hit has changed. ・Decreased jump status frames by 5. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | |||||||
![]() | TJ9F Shredder (1) ![]() ![]() M / 12 | 15F | -16 | LNC | LNC | ||
W2.7 | |||||||
![]() | TJ9F Shredder (1) ![]() ![]() M / 13 | 15F | -16 | LNC | LNC | 50 35 | |
1.7 | 1.9-2.2 | 0.0 | |||||
![]() | TJ9F Shredder (1) ![]() ![]() M / 14 | 15F | -16 | LNC | LNC | 50 35 | |
2.2 | 1.3-1.5 | 1.5 | |||||
・Opponent closer on hit. | |||||||
![]() | Shredder![]() ![]() ![]() ![]() M,M / 14,20 | -13 | LNC | LNC | |||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | ||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | 48 33 | |
1.7 | 1.9-2.2 | 0.0 | |||||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | ||
2.0 | 1.3-1.5 | 1.0 | |||||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | ||
2.3 | |||||||
More Than One Command | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Flash Elbow![]() ![]() ![]() M / 14 | 15F | -17 | -7 | -7 | 52 37 | Start-up 16F in actualy. | |
3.1 | 1.0 | 1.0 | ||||||
![]() | Juggernaut![]() ![]() ![]() ![]() ![]() M,M / 14,20 | -12 | KDN | KDN | Combo from 1st hit. | |||
1.7 | ||||||||
![]() | Juggernaut to Cancel![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 | -21 | -11 | -11 | ||||
![]() | Phoenis Bone Breaker![]() ![]() ![]() ![]() ![]() M,H / 14,24 | -4 | KDN | KDN | Combo from 1st hit. | |||
2.3 | ||||||||
![]() | Bulldozer![]() ![]() ![]() ![]() ![]() M,L / 14,21 | -19 | LNC | LNC | ||||
2.3 W2.4 | ||||||||
![]() | Bulldozer to Cancel![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 | -28 | -18 | -18 | Returns to crouching. | |||
![]() | TJ9F Double Hop Kick (1) ![]() ![]() ![]() M / 17 | 15F | -17 | LNC | LNC | Start-up 16F in actualy. (S3)– Increased the distance between the character and the opponent when the move hits the opponent while they’re down. | ||
2.4 | 1.1 | |||||||
![]() | Double Hop Kick![]() ![]() ![]() ![]() ![]() M,M / 17,15 | -16 | LNC | LNC | ||||
![]() | TS Double Hop Kick High ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 17,15,25 | -5 | KDN | KDN | (S3)– Changed the move to send the opponent spinning when it hits. – Changed the move to send the opponent spinning when it hits them midair. | |||
![]() | Triple Kick Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,15,18 | -14 | KDN | KDN | (Ver.4.00) - Increased the range of the attack. | |||
![]() | Double Hop Kick Low![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 17,15,15 | -17 | -6 | -6 | Returns to crouching. | |||
![]() | TJ13F Neutron Bomb ![]() ![]() ![]() M / 20 | 27F | -1 | KDN | KDN | Start-up 28F in actualy. Returns to crouching. Meaty 5F in actualy. Start-up 23F in truth. | ||
4.3 | 1.1-1.2 | |||||||
![]() | TC6F Burning Spear ![]() ![]() ![]() H / 22 | 28F | -6 | KDN | KDN | 59 31 | ||
2.1 | 2.3-2.7 | 0.7 | ||||||
![]() | Burning Fist![]() ![]() ![]() UB(M) / 80 | 63F | KDN | KDN | KDN | Start-up 64F in actualy. When input ![]() ![]() | ||
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Flash Elbow![]() ![]() ![]() M / 14 | 15F | -17 | -7 | -7 | 52 37 | |
![]() | Juggernaut![]() ![]() ![]() ![]() ![]() M,M / 14,20 | -12 | KDN | KDN | |||
![]() | Juggernaut to Cancel![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 | -21 | -11 | -11 | |||
![]() | Phoenis Bone Breaker![]() ![]() ![]() ![]() ![]() M,H / 14,24 | -4 | KDN | KDN | |||
![]() | Bulldozer![]() ![]() ![]() ![]() ![]() M,L / 14,21 | -19 | LNC | LNC | |||
![]() | Bulldozer to Cancel![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 | -28 | -18 | -18 | |||
![]() | TJ9F Double Hop Kick (1) ![]() ![]() ![]() M / 17 | 15F | -17 | LNC | LNC | ||
![]() | Double Hop Kick![]() ![]() ![]() ![]() ![]() M,M / 17,15 | -16 | LNC | LNC | |||
![]() | TS Double Hop Kick High ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 17,15,25 | -5 | KDN | KDN | |||
![]() | Triple Kick Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,15,18 | -14 | KDN | KDN | |||
![]() | Double Hop Kick Low![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 17,15,15 | -17 | -6 | -6 | |||
![]() | TJ13F Neutron Bomb ![]() ![]() ![]() M / 20 | 27F | -1 | KDN | KDN | ||
![]() | TC6F Burning Spear ![]() ![]() ![]() H / 22 | 28F | -6 | KDN | KDN | 59 31 | |
![]() | Burning Fist![]() ![]() ![]() UB(M) / 80 | 63F | KDN | KDN | KDN |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Flash Elbow![]() ![]() ![]() M / 14 | 15F | -17 | -7 | -7 | 52 37 | |
3.1 | 1.0 | 1.0 | |||||
Start-up 16F in actualy. | |||||||
![]() | Juggernaut![]() ![]() ![]() ![]() ![]() M,M / 14,20 | -12 | KDN | KDN | |||
1.7 | |||||||
Combo from 1st hit. | |||||||
![]() | Juggernaut to Cancel![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 | -21 | -11 | -11 | |||
![]() | Phoenis Bone Breaker![]() ![]() ![]() ![]() ![]() M,H / 14,24 | -4 | KDN | KDN | |||
2.3 | |||||||
Combo from 1st hit. | |||||||
![]() | Bulldozer![]() ![]() ![]() ![]() ![]() M,L / 14,21 | -19 | LNC | LNC | |||
2.3 W2.4 | |||||||
![]() | Bulldozer to Cancel![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 | -28 | -18 | -18 | |||
Returns to crouching. | |||||||
![]() | TJ9F Double Hop Kick (1) ![]() ![]() ![]() M / 17 | 15F | -17 | LNC | LNC | ||
2.4 | 1.1 | ||||||
Start-up 16F in actualy. (S3)– Increased the distance between the character and the opponent when the move hits the opponent while they’re down. | |||||||
![]() | Double Hop Kick![]() ![]() ![]() ![]() ![]() M,M / 17,15 | -16 | LNC | LNC | |||
![]() | TS Double Hop Kick High ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 17,15,25 | -5 | KDN | KDN | |||
(S3)– Changed the move to send the opponent spinning when it hits. – Changed the move to send the opponent spinning when it hits them midair. | |||||||
![]() | Triple Kick Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,15,18 | -14 | KDN | KDN | |||
(Ver.4.00) - Increased the range of the attack. | |||||||
![]() | Double Hop Kick Low![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 17,15,15 | -17 | -6 | -6 | |||
Returns to crouching. | |||||||
![]() | TJ13F Neutron Bomb ![]() ![]() ![]() M / 20 | 27F | -1 | KDN | KDN | ||
4.3 | 1.1-1.2 | ||||||
Start-up 28F in actualy. Returns to crouching. Meaty 5F in actualy. Start-up 23F in truth. | |||||||
![]() | TC6F Burning Spear ![]() ![]() ![]() H / 22 | 28F | -6 | KDN | KDN | 59 31 | |
2.1 | 2.3-2.7 | 0.7 | |||||
![]() | Burning Fist![]() ![]() ![]() UB(M) / 80 | 63F | KDN | KDN | KDN | ||
Start-up 64F in actualy. When input ![]() ![]() |
Full Crouch | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | ||
1.6 | ||||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | ||
1.8 | ||||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | ||
2.2 | ||||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | ||
2.2 | ||||||||
![]() | Quick Uppercut WS ![]() M / 12 | 11F | -3 | +8 | +8 | Start-up 10F in truth. | ||
1.9 | ||||||||
![]() | Thunder Palm WS ![]() M / 20 | 15F | -14 | LNC | LNC | 53 38 | – Changed the attack startup from 16F to 15F. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
2.3 | 1.6-2.1 | |||||||
![]() | Shioh (1) WS ![]() M / 16 | 13F | -8 | +3 | +3 | 40 27 | (Ver.2.10)・Decreased the distance between the character and opponent when the move hits. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
2.3 | 1.5 | 1.4-1.5 | 1.2 | |||||
![]() | TS Shioh WS ![]() ![]() ![]() M,H / 16,21 | -9 | KDN | KDN* | Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. | |||
1.4 | ||||||||
![]() | Toe Smash WS ![]() M / 18 | 11F | -6 | +5 | +5 | 36 25 | ||
2.2 | 2.1-2.5 W2.1-2.5 | 2.2-2.7 | 0.3 | |||||
![]() | Flash Elbow FC ![]() ![]() M / 14 | 14F | -17 | -7 | -7 | Equivalent to ![]() ![]() ![]() | ||
2.7 | ||||||||
![]() | TC Gunba FC ![]() ![]() L / 20 | 32F | -12 | KDN | KDN | Returns to crouching. | ||
3.4 | 1.8-2.1 | |||||||
![]() | TC Gunba to Cancel FC ![]() ![]() ![]() SP / - | 41 | Returns to crouching. (S3)- New move. | |||||
![]() | Incomplete Somersault (Pre Action)![]() SP / - | Input ![]() To Charge (cost 100F). | ||||||
![]() | TJ10F Incomplete Somersault (Rising) ![]() ![]() ![]() M,M / 40 | 16F | -48 | LNC | LNC | |||
![]() | Incomplete Somersault (Dropping)![]() ![]() ![]() M,M / 40 | Self-harm damage 10. | ||||||
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | ||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | ||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | ||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | ||
![]() | Quick Uppercut WS ![]() M / 12 | 11F | -3 | +8 | +8 | ||
![]() | Thunder Palm WS ![]() M / 20 | 15F | -14 | LNC | LNC | 53 38 | |
![]() | Shioh (1) WS ![]() M / 16 | 13F | -8 | +3 | +3 | 40 27 | |
![]() | TS Shioh WS ![]() ![]() ![]() M,H / 16,21 | -9 | KDN | KDN* | |||
![]() | Toe Smash WS ![]() M / 18 | 11F | -6 | +5 | +5 | 36 25 | |
![]() | Flash Elbow FC ![]() ![]() M / 14 | 14F | -17 | -7 | -7 | ||
![]() | TC Gunba FC ![]() ![]() L / 20 | 32F | -12 | KDN | KDN | ||
![]() | TC Gunba to Cancel FC ![]() ![]() ![]() SP / - | 41 | |||||
![]() | Incomplete Somersault (Pre Action)![]() SP / - | ||||||
![]() | TJ10F Incomplete Somersault (Rising) ![]() ![]() ![]() M,M / 40 | 16F | -48 | LNC | LNC | ||
![]() | Incomplete Somersault (Dropping)![]() ![]() ![]() M,M / 40 |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | ||
1.6 | |||||||
Returns to crouching. Returns to standing when input ![]() | |||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | ||
1.8 | |||||||
Returns to crouching. | |||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | ||
2.2 | |||||||
Returns to crouching. | |||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | ||
2.2 | |||||||
Returns to crouching. | |||||||
![]() | Quick Uppercut WS ![]() M / 12 | 11F | -3 | +8 | +8 | ||
1.9 | |||||||
Start-up 10F in truth. | |||||||
![]() | Thunder Palm WS ![]() M / 20 | 15F | -14 | LNC | LNC | 53 38 | |
2.3 | 1.6-2.1 | ||||||
– Changed the attack startup from 16F to 15F. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |||||||
![]() | Shioh (1) WS ![]() M / 16 | 13F | -8 | +3 | +3 | 40 27 | |
2.3 | 1.5 | 1.4-1.5 | 1.2 | ||||
(Ver.2.10)・Decreased the distance between the character and opponent when the move hits. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |||||||
![]() | TS Shioh WS ![]() ![]() ![]() M,H / 16,21 | -9 | KDN | KDN* | |||
1.4 | |||||||
Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. | |||||||
![]() | Toe Smash WS ![]() M / 18 | 11F | -6 | +5 | +5 | 36 25 | |
2.2 | 2.1-2.5 W2.1-2.5 | 2.2-2.7 | 0.3 | ||||
![]() | Flash Elbow FC ![]() ![]() M / 14 | 14F | -17 | -7 | -7 | ||
2.7 | |||||||
Equivalent to ![]() ![]() ![]() | |||||||
![]() | TC Gunba FC ![]() ![]() L / 20 | 32F | -12 | KDN | KDN | ||
3.4 | 1.8-2.1 | ||||||
Returns to crouching. | |||||||
![]() | TC Gunba to Cancel FC ![]() ![]() ![]() SP / - | 41 | |||||
Returns to crouching. (S3)- New move. | |||||||
![]() | Incomplete Somersault (Pre Action)![]() SP / - | ||||||
Input ![]() To Charge (cost 100F). | |||||||
![]() | TJ10F Incomplete Somersault (Rising) ![]() ![]() ![]() M,M / 40 | 16F | -48 | LNC | LNC | ||
![]() | Incomplete Somersault (Dropping)![]() ![]() ![]() M,M / 40 | ||||||
Self-harm damage 10. |
Others | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Turn Thruster SS ![]() H / 21 | 20F | +8 | KDN | KDN | 50 30 | (Ver.4.00) - Changed the damage from 23 to 21. - Changed the opponent’s behavior when hit. | |
3.1 | ||||||||
![]() | Pump in Pedal SS ![]() L / 17 | 19F | -12 | +4 | +12 | 50 31 | (Ver.4.00) - Changed the damage from 18 to 17. | |
2.5 | 1.6-1.7 | 1.7-1.9 | 1.1 | |||||
![]() | Down Strike While enemy is down ![]() ![]() L / 21 | 18F | -12 | +4 | +4 | ・Opponent closer on block. | ||
2.2 | ||||||||
![]() | Charge![]() SP / - | 55 | Shift to charging. | |||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. | ||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | ||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | ||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||||
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Turn Thruster SS ![]() H / 21 | 20F | +8 | KDN | KDN | 50 30 | |
![]() | Pump in Pedal SS ![]() L / 17 | 19F | -12 | +4 | +12 | 50 31 | |
![]() | Down Strike While enemy is down ![]() ![]() L / 21 | 18F | -12 | +4 | +4 | ||
![]() | Charge![]() SP / - | 55 | |||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | ||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | ||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | ||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Turn Thruster SS ![]() H / 21 | 20F | +8 | KDN | KDN | 50 30 | |
3.1 | |||||||
(Ver.4.00) - Changed the damage from 23 to 21. - Changed the opponent’s behavior when hit. | |||||||
![]() | Pump in Pedal SS ![]() L / 17 | 19F | -12 | +4 | +12 | 50 31 | |
2.5 | 1.6-1.7 | 1.7-1.9 | 1.1 | ||||
(Ver.4.00) - Changed the damage from 18 to 17. | |||||||
![]() | Down Strike While enemy is down ![]() ![]() L / 21 | 18F | -12 | +4 | +4 | ||
2.2 | |||||||
・Opponent closer on block. | |||||||
![]() | Charge![]() SP / - | 55 | |||||
Shift to charging. | |||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | ||
Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. | |||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | ||
Returns to crouching. | |||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | ||
Returns to crouching. | |||||||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | ||||
Crouch Dash | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Crouch Dash![]() ![]() ![]() SP / - | Disable Advanced Input. Cost 2F. | ||||||
1.7 | ||||||||
![]() | Thruster![]() ![]() ![]() ![]() H / 21 | 16F | -4 | LNC | LNC | 42 26 | Start-up 18F in actualy. | |
2.7 | 2.0-2.5 | 1.3 | ||||||
![]() | Phoenix Smasher![]() ![]() ![]() ![]() M / 36(54) | 13F | -17 | KDN | KDN* | 52 39 | Start-up 15F in actualy. Damage () is upon clean hit. ・Decreased damage from 40(60) to 36(54). (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
2.4 2.9 | 2.2-3.0 W2.0-2.9 | |||||||
![]() | TC6F Gengetsu ![]() ![]() ![]() ![]() L / 17 | 18F | -14 | ±0 | KDN | 51 33 | Start-up 20F in actualy. | |
2.6 | 1.3-2.2 | 1.6-2.5 | 0.7 | |||||
![]() | TJ18F Mountain Raze ![]() ![]() ![]() ![]() M / 30 | 19F (1) | -9 | LNC | LNC | 52 33 | Start-up 21F in actualy. | |
2.9 | 1.5 |
Crouch Dash | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Crouch Dash![]() ![]() ![]() SP / - | ||||||
![]() | Thruster![]() ![]() ![]() ![]() H / 21 | 16F | -4 | LNC | LNC | 42 26 | |
![]() | Phoenix Smasher![]() ![]() ![]() ![]() M / 36(54) | 13F | -17 | KDN | KDN* | 52 39 | |
![]() | TC6F Gengetsu ![]() ![]() ![]() ![]() L / 17 | 18F | -14 | ±0 | KDN | 51 33 | |
![]() | TJ18F Mountain Raze ![]() ![]() ![]() ![]() M / 30 | 19F (1) | -9 | LNC | LNC | 52 33 |
Crouch Dash | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Crouch Dash![]() ![]() ![]() SP / - | ||||||
1.7 | |||||||
Disable Advanced Input. Cost 2F. | |||||||
![]() | Thruster![]() ![]() ![]() ![]() H / 21 | 16F | -4 | LNC | LNC | 42 26 | |
2.7 | 2.0-2.5 | 1.3 | |||||
Start-up 18F in actualy. | |||||||
![]() | Phoenix Smasher![]() ![]() ![]() ![]() M / 36(54) | 13F | -17 | KDN | KDN* | 52 39 | |
2.4 2.9 | 2.2-3.0 W2.0-2.9 | ||||||
Start-up 15F in actualy. Damage () is upon clean hit. ・Decreased damage from 40(60) to 36(54). (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |||||||
![]() | TC6F Gengetsu ![]() ![]() ![]() ![]() L / 17 | 18F | -14 | ±0 | KDN | 51 33 | |
2.6 | 1.3-2.2 | 1.6-2.5 | 0.7 | ||||
Start-up 20F in actualy. | |||||||
![]() | TJ18F Mountain Raze ![]() ![]() ![]() ![]() M / 30 | 19F (1) | -9 | LNC | LNC | 52 33 | |
2.9 | 1.5 | ||||||
Start-up 21F in actualy. |
Sway | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Sway![]() ![]() ![]() SP / - | Disable Advanced Input. Tech Crouch Status. Cost 2F. | ||||||
-0.9 | ||||||||
![]() | God Hammer Punch![]() ![]() ![]() ![]() M / 24 | 21F | ±0C | KDN | LNC | 54 33 | Forces an opponent to crouching on block. Start-up 23F in actualy. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | |
2.8 | 1.9-2.3 | 1.0 | ||||||
![]() | Rubber Band Attack![]() ![]() ![]() ![]() M / 21(31) | 15F | -8 | KDN | KDN | 48 33 | Start-up 17F in actualy. Damage () is upon clean hit. ・Opponent reaction after mid-air hit has changed. (S3)– Increased the lower range of the attack. | |
2.4 2.9 | 2.1-2.8 W1.8-2.6 | 1.4 | ||||||
![]() | TC Sway and Low Kick ![]() ![]() ![]() ![]() L / 14 | 18F | -21 | -10 | KDN | 58 40 | Start-up 20F in actualy. Returns to crouching. | |
2.2 | 2.0-2.7 W2.0-2.7 | 2.0-2.4 | 0.2 | |||||
![]() | Rapid Fire![]() ![]() ![]() ![]() ![]() ![]() L,M / 14,20 | -10 | +6 | +6 | (S3)– Increased the lower range of the attack. | |||
![]() | Rapid Fire to Phoenix Smasher![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,H / 14,20,25 | -10 | KDN | KDN | Combo from 2nd hit. Can be delayed. Combo can be delayed 16F from hit. | |||
2.5 | ||||||||
![]() | Rapid Fire to Lightning Breaker![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M / 14,20,22 | -13C | KDN | LNC | Forces an opponent to crouching on block. Combo from 2nd hit. Can be delayed. Combo can be delayed 12F from hit. ・Increased damage from 15 to 17. (S3)– Replaced with a new move. | |||
1.3 | ||||||||
![]() | HMTS Kawaragoma ![]() ![]() ![]() ![]() H / 23 | 15F | +1 | KDN | KDN* | 42 27 | Start-up 17F in actualy. ・Changed from +3F to +1F on block. ・Opponent reaction after counter hit has changed. (Ver.4.00) - Changed the damage from 28 to 23. | |
3.0 | 1.6-2.0 | 1.3 | ||||||
![]() | Higaku![]() ![]() ![]() ![]() M / 22 | 18F | -14 | LNC | LNC | 55 37 | Start-up 20F in actualy. (S3)– Changed the opponent’s behavior when hit while downed. – Increased the lower range of the attack. (Ver.4.00) - Increased the lower range of the attack. | |
2.8 | 1.6-2.0 |
Sway | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Sway![]() ![]() ![]() SP / - | ||||||
![]() | God Hammer Punch![]() ![]() ![]() ![]() M / 24 | 21F | ±0C | KDN | LNC | 54 33 | |
![]() | Rubber Band Attack![]() ![]() ![]() ![]() M / 21(31) | 15F | -8 | KDN | KDN | 48 33 | |
![]() | TC Sway and Low Kick ![]() ![]() ![]() ![]() L / 14 | 18F | -21 | -10 | KDN | 58 40 | |
![]() | Rapid Fire![]() ![]() ![]() ![]() ![]() ![]() L,M / 14,20 | -10 | +6 | +6 | |||
![]() | Rapid Fire to Phoenix Smasher![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,H / 14,20,25 | -10 | KDN | KDN | |||
![]() | Rapid Fire to Lightning Breaker![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M / 14,20,22 | -13C | KDN | LNC | |||
![]() | HMTS Kawaragoma ![]() ![]() ![]() ![]() H / 23 | 15F | +1 | KDN | KDN* | 42 27 | |
![]() | Higaku![]() ![]() ![]() ![]() M / 22 | 18F | -14 | LNC | LNC | 55 37 |
Sway | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Sway![]() ![]() ![]() SP / - | ||||||
-0.9 | |||||||
Disable Advanced Input. Tech Crouch Status. Cost 2F. | |||||||
![]() | God Hammer Punch![]() ![]() ![]() ![]() M / 24 | 21F | ±0C | KDN | LNC | 54 33 | |
2.8 | 1.9-2.3 | 1.0 | |||||
Forces an opponent to crouching on block. Start-up 23F in actualy. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | |||||||
![]() | Rubber Band Attack![]() ![]() ![]() ![]() M / 21(31) | 15F | -8 | KDN | KDN | 48 33 | |
2.4 2.9 | 2.1-2.8 W1.8-2.6 | 1.4 | |||||
Start-up 17F in actualy. Damage () is upon clean hit. ・Opponent reaction after mid-air hit has changed. (S3)– Increased the lower range of the attack. | |||||||
![]() | TC Sway and Low Kick ![]() ![]() ![]() ![]() L / 14 | 18F | -21 | -10 | KDN | 58 40 | |
2.2 | 2.0-2.7 W2.0-2.7 | 2.0-2.4 | 0.2 | ||||
Start-up 20F in actualy. Returns to crouching. | |||||||
![]() | Rapid Fire![]() ![]() ![]() ![]() ![]() ![]() L,M / 14,20 | -10 | +6 | +6 | |||
(S3)– Increased the lower range of the attack. | |||||||
![]() | Rapid Fire to Phoenix Smasher![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,H / 14,20,25 | -10 | KDN | KDN | |||
2.5 | |||||||
Combo from 2nd hit. Can be delayed. Combo can be delayed 16F from hit. | |||||||
![]() | Rapid Fire to Lightning Breaker![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M / 14,20,22 | -13C | KDN | LNC | |||
1.3 | |||||||
Forces an opponent to crouching on block. Combo from 2nd hit. Can be delayed. Combo can be delayed 12F from hit. ・Increased damage from 15 to 17. (S3)– Replaced with a new move. | |||||||
![]() | HMTS Kawaragoma ![]() ![]() ![]() ![]() H / 23 | 15F | +1 | KDN | KDN* | 42 27 | |
3.0 | 1.6-2.0 | 1.3 | |||||
Start-up 17F in actualy. ・Changed from +3F to +1F on block. ・Opponent reaction after counter hit has changed. (Ver.4.00) - Changed the damage from 28 to 23. | |||||||
![]() | Higaku![]() ![]() ![]() ![]() M / 22 | 18F | -14 | LNC | LNC | 55 37 | |
2.8 | 1.6-2.0 | ||||||
Start-up 20F in actualy. (S3)– Changed the opponent’s behavior when hit while downed. – Increased the lower range of the attack. (Ver.4.00) - Increased the lower range of the attack. |
Rage Art | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Rage Art Rage ![]() M,Th / 10,45 | 20F | -22 | Th | Th | |||
![]() | Rage Art to Cancel Combination Rage ![]() ![]() M / 15 | 20F | -22 | LNC | LNC | (Ver.4.00) - Changed the damage from 20 to 15. | ||
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Rage Art Rage ![]() M,Th / 10,45 | 20F | -22 | Th | Th | ||
![]() | Rage Art to Cancel Combination Rage ![]() ![]() M / 15 | 20F | -22 | LNC | LNC |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Rage Art Rage ![]() M,Th / 10,45 | 20F | -22 | Th | Th | ||
![]() | Rage Art to Cancel Combination Rage ![]() ![]() M / 15 | 20F | -22 | LNC | LNC | ||
(Ver.4.00) - Changed the damage from 20 to 15. |
Rage Drive | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() M / 40(60) | 12F | +3 | KDN | KDN | Start-up 14F in actualy. Unblokable damage 5 close to Wall & +9GF. | ||
2.5 3.1 | 3.9-4.8 W1.1 |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() M / 40(60) | 12F | +3 | KDN | KDN |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() M / 40(60) | 12F | +3 | KDN | KDN | ||
2.5 3.1 | 3.9-4.8 W1.1 | ||||||
Start-up 14F in actualy. Unblokable damage 5 close to Wall & +9GF. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Over The Soulder![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -6F | 39 27 | Long Range Throw when input ![]() |
![]() | Shoulder Pop![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F | Long Range Throw when input ![]() To Down after throw. | |
![]() | Dragon Screw Approach from left side Th(H) / 45 | Head-sd. Face-up | ![]() -3F | |||
![]() | Fall Away Approach from right side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | |||
![]() | Reverse Neck Throw Approach from behind ![]() Th(H) / 50 | Head-sd. Face-up | disable | |||
![]() | Piggyback Throw Approach from behind ![]() Th(H) / 50 | Head-sd. Face-down | disable | Enable side quick roll after throw. Floor break. | ||
![]() | Chest Crusher![]() ![]() Th(H) / 40(,4) | 12F | Clockwise Foot-sd. Face-up | ![]() -2F | Damage () is wall hit bonus. | |
![]() | Twist and Shout![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-up | ![]() -6F | Floor break. | |
![]() | Kongo Blash (not combination)![]() ![]() Th(H) / 20 | 12F | both are standing. +9F | ![]() -2F | ||
![]() | Kongo Blash![]() ![]() ![]() ![]() ![]() ![]() Combination / 20,15 | Head-sd. Face-down | disable | Wall Stun. ・Hits are now connected. | ||
![]() | Kongo Blash (Just)![]() ![]() ![]() ![]() ![]() ![]() Combination / 20,20 | Head-sd. Face-down | disable | Wall Stun. ・Just frame input damage increased from 15 to 20. | ||
![]() | Foot Launch![]() ![]() Th(H) / 40(44) | 11F | Reverse Pos. Head-sd. Face-up | ![]() -2F | Damage () is wall hit bonus. To BT after throw. | |
![]() | Push Away![]() ![]() ![]() Th(H) / 38(,4) | 12F | Foot-sd. Face-up | ![]() ±0F Reverse Pos. | Damage () is wall hit bonus. Wall Stun. Paul shift to BT when throw break. When Break Throw & wall hit, revenge damage 10. ・Recovery decreased for both characters by 10F on hit for faster pace. (Ver.4.00) - Changed the behavior when Paul performs a throw escape and hits the wall. | |
![]() | Ultimate Tackle![]() ![]() ![]() Th(M) / 5 | 26F | Foot-sd. Face-up | -5F Clockwise | 59 33 | Break Throw ![]() ![]() Paul shift to BT when throw break. |
![]() | Ultimate Punch During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,5,5,15 | Foot-sd. Face-up | ![]() ![]() | |||
![]() | Ultimate Punishment During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,8,8,35 | Left-sd. Face-down | ![]() | |||
![]() | Arm Breaker During Tackle ![]() ![]() Combination / 25 | Head-sd. Face-down | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Paul shift to down when throw break. | ||
![]() | Arm Breaker Reversal Ultimate Punch( ![]() ![]() ![]() ![]() ![]() ![]() Combination / 25 | Head-sd. Face-up | Reversal Ultimate Punch(![]() | |||
![]() | Arm Breaker Reversal to Arm Breaker Reversal Arm Breaker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Reversal / 10 | Head-sd. Face-up +3F | disable | Reversal Arm Breaker. | ||
![]() | Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / - | 35 | Reversal H/M (not for elbow, knee, shoulder, head and weapon) during 3 to 8F. | |||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||
![]() | Attack Reversal(SP ![]() After Reversal succeeds(SP ![]() Reversal / 25+α | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||
![]() | Attack Reversal(both legs) After Reversal succeeds(both legs) Reversal / 25+α | disable | Damage 25 + 50% of enemy attack. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Over The Soulder![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -6F | 39 27 |
![]() | Shoulder Pop![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F | |
![]() | Dragon Screw Approach from left side Th(H) / 45 | Head-sd. Face-up | ![]() -3F | ||
![]() | Fall Away Approach from right side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
![]() | Reverse Neck Throw Approach from behind ![]() Th(H) / 50 | Head-sd. Face-up | disable | ||
![]() | Piggyback Throw Approach from behind ![]() Th(H) / 50 | Head-sd. Face-down | disable | ||
![]() | Chest Crusher![]() ![]() Th(H) / 40(,4) | 12F | Clockwise Foot-sd. Face-up | ![]() -2F | |
![]() | Twist and Shout![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-up | ![]() -6F | |
![]() | Kongo Blash (not combination)![]() ![]() Th(H) / 20 | 12F | both are standing. +9F | ![]() -2F | |
![]() | Kongo Blash![]() ![]() ![]() ![]() ![]() ![]() Combination / 20,15 | Head-sd. Face-down | disable | ||
![]() | Kongo Blash (Just)![]() ![]() ![]() ![]() ![]() ![]() Combination / 20,20 | Head-sd. Face-down | disable | ||
![]() | Foot Launch![]() ![]() Th(H) / 40(44) | 11F | Reverse Pos. Head-sd. Face-up | ![]() -2F | |
![]() | Push Away![]() ![]() ![]() Th(H) / 38(,4) | 12F | Foot-sd. Face-up | ![]() ±0F Reverse Pos. | |
![]() | Ultimate Tackle![]() ![]() ![]() Th(M) / 5 | 26F | Foot-sd. Face-up | -5F Clockwise | 59 33 |
![]() | Ultimate Punch During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,5,5,15 | Foot-sd. Face-up | ![]() ![]() | ||
![]() | Ultimate Punishment During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,8,8,35 | Left-sd. Face-down | ![]() | ||
![]() | Arm Breaker During Tackle ![]() ![]() Combination / 25 | Head-sd. Face-down | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | Arm Breaker Reversal Ultimate Punch( ![]() ![]() ![]() ![]() ![]() ![]() Combination / 25 | Head-sd. Face-up | |||
![]() | Arm Breaker Reversal to Arm Breaker Reversal Arm Breaker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Reversal / 10 | Head-sd. Face-up +3F | disable | ||
![]() | Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / - | 35 | |||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | ![]() ![]() -6F | |||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | ![]() ![]() -6F | |||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | ![]() ![]() -6F | |||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | ![]() ![]() -6F | |||
![]() | Attack Reversal(SP ![]() After Reversal succeeds(SP ![]() Reversal / 25+α | ![]() ![]() -6F | |||
![]() | Attack Reversal(both legs) After Reversal succeeds(both legs) Reversal / 25+α | disable |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Over The Soulder![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -6F | 39 27 |
Long Range Throw when input ![]() | |||||
![]() | Shoulder Pop![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F | |
Long Range Throw when input ![]() To Down after throw. | |||||
![]() | Dragon Screw Approach from left side Th(H) / 45 | Head-sd. Face-up | ![]() -3F | ||
![]() | Fall Away Approach from right side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
![]() | Reverse Neck Throw Approach from behind ![]() Th(H) / 50 | Head-sd. Face-up | disable | ||
![]() | Piggyback Throw Approach from behind ![]() Th(H) / 50 | Head-sd. Face-down | disable | ||
Enable side quick roll after throw. Floor break. | |||||
![]() | Chest Crusher![]() ![]() Th(H) / 40(,4) | 12F | Clockwise Foot-sd. Face-up | ![]() -2F | |
Damage () is wall hit bonus. | |||||
![]() | Twist and Shout![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-up | ![]() -6F | |
Floor break. | |||||
![]() | Kongo Blash (not combination)![]() ![]() Th(H) / 20 | 12F | both are standing. +9F | ![]() -2F | |
![]() | Kongo Blash![]() ![]() ![]() ![]() ![]() ![]() Combination / 20,15 | Head-sd. Face-down | disable | ||
Wall Stun. ・Hits are now connected. | |||||
![]() | Kongo Blash (Just)![]() ![]() ![]() ![]() ![]() ![]() Combination / 20,20 | Head-sd. Face-down | disable | ||
Wall Stun. ・Just frame input damage increased from 15 to 20. | |||||
![]() | Foot Launch![]() ![]() Th(H) / 40(44) | 11F | Reverse Pos. Head-sd. Face-up | ![]() -2F | |
Damage () is wall hit bonus. To BT after throw. | |||||
![]() | Push Away![]() ![]() ![]() Th(H) / 38(,4) | 12F | Foot-sd. Face-up | ![]() ±0F Reverse Pos. | |
Damage () is wall hit bonus. Wall Stun. Paul shift to BT when throw break. When Break Throw & wall hit, revenge damage 10. ・Recovery decreased for both characters by 10F on hit for faster pace. (Ver.4.00) - Changed the behavior when Paul performs a throw escape and hits the wall. | |||||
![]() | Ultimate Tackle![]() ![]() ![]() Th(M) / 5 | 26F | Foot-sd. Face-up | -5F Clockwise | 59 33 |
Break Throw ![]() ![]() Paul shift to BT when throw break. | |||||
![]() | Ultimate Punch During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,5,5,15 | Foot-sd. Face-up | ![]() ![]() | ||
![]() | Ultimate Punishment During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,8,8,35 | Left-sd. Face-down | ![]() | ||
![]() | Arm Breaker During Tackle ![]() ![]() Combination / 25 | Head-sd. Face-down | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Paul shift to down when throw break. | |||||
![]() | Arm Breaker Reversal Ultimate Punch( ![]() ![]() ![]() ![]() ![]() ![]() Combination / 25 | Head-sd. Face-up | |||
Reversal Ultimate Punch(![]() | |||||
![]() | Arm Breaker Reversal to Arm Breaker Reversal Arm Breaker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Reversal / 10 | Head-sd. Face-up +3F | disable | ||
Reversal Arm Breaker. | |||||
![]() | Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / - | 35 | |||
Reversal H/M (not for elbow, knee, shoulder, head and weapon) during 3 to 8F. | |||||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | ![]() ![]() -6F | |||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | ![]() ![]() -6F | |||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | ![]() ![]() -6F | |||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | ![]() ![]() -6F | |||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||||
![]() | Attack Reversal(SP ![]() After Reversal succeeds(SP ![]() Reversal / 25+α | ![]() ![]() -6F | |||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||||
![]() | Attack Reversal(both legs) After Reversal succeeds(both legs) Reversal / 25+α | disable | |||
Damage 25 + 50% of enemy attack. |
10 Hit Combo 1 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | H | M | H | H | L | M | M |
DAMAGE | 7 | 12 | 7 | 5 | 7 | 4 | 5 | 7 | 8 | 25 |
block | +1 | -1 | -25 | -10 | -12 | -10 | -10 | -32 | -28 | -35 |
NH | +8 | +6 | -14 | +1 | -1 | +1 | +1 | -21 | -7 | KDN |
CH | KDN* | |||||||||
![]() | start-up 10F (S3) – Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | M | L | M | H | M | L | M |
DAMAGE | 7 | 12 | 7 | 9 | 7 | 8 | 5 | 8 | 10 | 17 |
block | +1 | -1 | -25 | -22 | -32 | -28 | -11 | -14 | -25 | -29 |
NH | +8 | +6 | -14 | -22C | -21 | -17 | ±0 | +7 | LNC | KDN |
CH | KDN* | |||||||||
![]() | start-up 10F (S3) – Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |||||||||
10 Hit Combo 3 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | |||||
HIT LEVEL | H | H | M | M | M | |||||
DAMAGE | 7 | 12 | 7 | 9 | 30 | |||||
block | +1 | -1 | -25 | -22 | -28 | |||||
NH | +8 | +6 | -14 | -22C | KDN | |||||
CH | KDN | |||||||||
![]() | start-up 10F |