SHAHEEN:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Stealth Step
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Jab![]() H / 7 |
10F | +1 | +8 | +8 | (Ver.2.20)・Decreased the distance between the character and opponent when the move hits. | |
Spica![]() ![]() ![]() H,H / 7,9 |
-1 | +5 | +5 | Combo from 1st NH (Ver.2.20)・Decreased the distance between the character and opponent when the move hits. | ||
Apica Gut Punch![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,17 |
-11 | +3 | KDN | Can be delayed. Crumble Stun +12F on CH. Combo from 1st or 2nd CH. Combo can be delayed 14F frrom 1st CH. ・Damage changed from 14 to 17. ・Changed from -13F to -11F on block. ・Changed from -2F to +3F on hit. ・Input window changed from 19F to 24F. | ||
Spica Binding Sands![]() ![]() ![]() ![]() ![]() H,H,H / 7,9,18 |
-8 | +3 | +3 | Can be delayed. Combo from 1st or 2nd CH. ・Changed from +13F to +3F on hit. ・Opponent closer on hit. (Ver.2.20)・Decreased the distance between the character and opponent when the move hits. | ||
Spica Binding Sands to Stealth Step![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,9,18 |
-1 | +10 | +10 | ・New Move. | ||
Spica Binding Sands to Stealth Step Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,9,18 |
-2 | +9 | +9 | ・New Move. | ||
Spica Wheel Spin![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,20 |
-13 | KDN | KDN | Can be delayed | ||
Right Jab![]() H / 10 |
10F | ±0 | +6 | +6 | ・Changed from +1F to ±0F on block. ・Changed from +7F to +6F on hit. | |
Cut In![]() ![]() ![]() H,M / 10,7 |
-4 | +2 | +2 | Combo from 1st NH ・Changed from ±0F to +2F on hit. ・Changed from -6F to -4F on block. | ||
Porrima Blinding Sands![]() ![]() ![]() H,H / 10,18 |
-8 | +3 | +3 | ・New Move. (Ver.2.20)・Decreased the distance between the character and opponent when the move hits. | ||
Porrima Blinding Sands to Stealth Step![]() ![]() ![]() ![]() H,H,SP / 10,18 |
-1 | +10 | +10 | ・New Move. | ||
Porrima Blinding Sands to Stealth Step Cancel![]() ![]() ![]() ![]() ![]() H,H,SP / 10,18 |
-2 | +9 | +9 | ・New Move. | ||
Blinding Sands![]() ![]() H / 18 |
14F | -8 | +3 | +3 | ・Changed from +13F to +3F on hit. ・Opponent farther away on hit. (Ver.2.20)・Decreased the distance between the character and opponent when the move hits. (Ver.4.00) - Changed the damage from 20 to 18. | |
Blinding Sands to Stealth Step![]() ![]() H,SP / 20 |
-1 | +10 | +10 | ・Changed from +20GF to +10F on hit. | ||
Blinding Sands to Stealth Step Cancel![]() ![]() ![]() H,SP / 20 |
-2 | +9 | +9 | Returns to crouching. Advance Input is unavailable. ・Changed from +19GF to +9F on hit. | ||
Hallux Kick![]() H / 16 |
11F | -10 | +1 | LNC | 40 | ・Changed from -9F to -10F on block. ・Changed from +2F to +1F on hit. |
Hallux Kick to Algenib![]() ![]() ![]() H,H / 16,12 |
-5 | +4 | +4 | Combo from 1st NH ・Move now comes out 2F slower. ・Input window changed from 11F to 13F. ・Changed from -4F to -5F on block. | ||
TS Hallux Kick to High Slashing Kick ![]() ![]() ![]() H,H / 16,21 |
42F | -1 | KDN | KDN* | ||
Hallux Kick to Ra'd![]() ![]() ![]() H,M / 16,25 |
35F | -13 | KDN | KDN | ・Opponent closer on block. | |
Silent Sting (1)![]() ![]() H / 12 |
12F | -8 | -2 | -2 | ||
Silent Sting![]() ![]() ![]() ![]() H,H / 12,20 |
-12 | KDN | KDN | Combo from 1st NH ・Opponent reaction on hit was changed. | ||
Silent Flow (2)![]() ![]() ![]() ![]() H,L / 12,13 |
-13 | -2 | KDN | |||
Silent Flow (2) to Stealth Step![]() ![]() ![]() ![]() ![]() M,L,SP / 12,13 |
-18 | -7 | KDN | |||
Silent Flow (2) to Stealth Step Cancel![]() ![]() ![]() ![]() ![]() M,L,SP / 12,13 |
-17 | -8 | KDN | |||
TS Silent Flow ![]() ![]() ![]() ![]() ![]() ![]() H,L,H / 12,13,21 |
-3 | +14Sp | KDN | ・Causes Screw on counter hit. ・Hitbox expanded. | ||
H Crescent Moon ![]() ![]() M / 17 |
20F | -5 | +6 | KDN | TJ13F Meaty 1F. ・Damage changed from 15 to 17. (S3)– Changed the move to a homing attack. (Ver.4.00) - Changed the attack startup from frame 21-22 to frame 20-21. | |
HTS Piercing Talon ![]() ![]() H / 21 |
15F | -2 | KDN | KDN | 43 | ・Opponent reaction on hit was changed. (Changed from +2F to +15SpF on hit. (S3)– Increased the duration of the attack registering as a hit by 1 frame. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. (Ver.4.00) - Changed the damage from 17 to 21. |
Skyline![]() ![]() MM / 14,14 |
22F | -7 | +5C | +5C | TJ11F Forces an opponent to crouching upon hit.. (S3)– Changed the frame advantage when blocked from -11F to -7F. – Changed the frame advantage upon hit from +1F to +5F. | |
Skyline to Stealth Step![]() ![]() ![]() MM,SP / 14,14 |
+1 | +13C | +13C | Returns to crouching. Forces an opponent to crouching upon hit.. (S3)– Delayed the attack’s timing by 4 frames. | ||
Skyline to Stealth Step Cancel![]() ![]() ![]() ![]() MM,SP / 14,14 |
±0 | +12C | +12C | Returns to crouching. Forces an opponent to crouching upon hit.. (S3)– Delayed by 4 frames the timing at which you can shift to a crouching position after inputting ![]() | ||
Quick Uppercut![]() ![]() M / 12 |
13F | -1 | +5 | +5 | 33 | |
Rising Falcon![]() ![]() M / 13 |
15F | -7 | LNC | LNC | 41 | +4F on Crouch Hit. |
HTS Shirlwind Kick ![]() ![]() M / 20 |
17F | -9 | +12Sp | +12Sp | ||
Stinging Kick![]() ![]() M / 16 |
14F | -9 | +2 | +2 | 42 | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Gut Impact![]() ![]() M / 18 |
18F | -6 | +8 | +8 | ||
Silent Rigel![]() ![]() L / 12 |
16F | -14 | ±0 | ±0 | TC6F Returns to crouching. ・Changed from -17F to -14F on block. ・Changed from -3F to ±0F on hit. (Ver.4.00) - Changed the damage from 14 to 12. - Increased the range of the attack. | |
Silent Rigel to Silent Step![]() ![]() ![]() L,SP / 12 |
-10 | +4 | +4 | TC6F ・Moves can now be done 1F faster after Stealth Step. | ||
Silent Rigel to Silent Step Cancel![]() ![]() ![]() ![]() L,SP / 12 |
-14 | ±0 | ±0 | TC6F ・Transition to crouch after Stealth Step (During Stealth Step ![]() (Ver.3.20)・Fixed an issue in which Stealth Step could be cancelled with inputs other than ![]() | ||
Vicious Stomp![]() ![]() L / 13 |
19F | -12 | +1 | +1 | ・Opponent closer on block. (S3)- Increased the range of the attack. | |
Rapid Strikes (1)![]() ![]() M / 11 |
14F | -10 | +1 | +1 | 43 | ・Changed from -5F to -10F on block. ・Changed from +6F to +1F on hit. |
Rapid Strikes (1) to Stealth Step![]() ![]() ![]() M,SP / 11 |
-3 | +8 | +8 | |||
Rapid Strikes (1) to Stealth Step Cancel![]() ![]() ![]() ![]() M,SP / 11 |
-4 | +7 | +7 | |||
Rapid Strikes![]() ![]() ![]() ![]() M,H / 11,24 |
-11 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 10F | ||
Snake's Bite![]() ![]() L / 12 |
20F | -17 | -6 | -6 | ・Opponent closer on block. (S3)– Changed the damage from 15 to 12. | |
Snake's Bite to Rising Scimitar![]() ![]() ![]() ![]() L,H / 12,20 |
-13 | LNC | LNC | TC Combo from 1st CH ・Damage changed from 30 to 23. ・Opponent farther away on block. (S3)– Changed the damage from 23 to 20. – Changed the opponent’s behavior when hit. (Ver.4.00) - Changed the opponent’s behavior when hit. | ||
Rising Scimitar![]() ![]() H / 23 |
20F | -13 | LNC | LNC | TC6F ・Opponent farther away on block. (S3)– Changed the damage from 30 to 23. – Changed the opponent’s behavior when hit. (Ver.4.00) - Changed the opponent’s behavior when hit. | |
Shaula![]() ![]() UB(M) / 40 |
64F | KDN | KDN | KDN | ||
Achernar![]() ![]() M / 20 |
19F | +2C | +8C | +8C | Forces an opponent to crouching upon block or hit.. Meaty 1F. (S3)– Changed the damage from 18 to 20. – Changed the frame advantage when blocked from -9F to +1F. – Changed the frame advantage upon hit from +3F to +8F. – Decreased the distance between the character and the opponent when the move hits or is blocked. – Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.00) - Changed the frame advantage when blocked from +1F to +2F. | |
Achernar to Crouch![]() ![]() ![]() M / 20 |
+1C | +8C | +8C | Forces an opponent to crouching upon block or hit.. Meaty 1F. (S3)- New move. | ||
Shamshir![]() ![]() M / 17 |
15F | -9 | +4 | Meaty 1F. (Ver.4.00) - New move. | ||
Dust Storm During CH ![]() ![]() M,Th / 17(,32) |
Th | (Ver.4.00) - New move. | ||||
Heel Strike![]() ![]() M / 20 |
18F | ±0C | +3C | KDN | Forces an opponent to crouching upon block or NH. Meaty 1F (S3)– Increased the lower range of the attack. | |
Broken Mirage![]() ![]() M / 20 |
17F | -15 | +4 | KDN | ・Changed from -1F to +2F on hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F. - Shortened the recovery time after the move counter hit by 2F. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Crescent Cleaver![]() ![]() M / 16 |
25F | -7 | +4 | +4 | 51 | TJ9F Meaty 1F |
Crescent Cleaver![]() ![]() M / 21 |
25F | -7 | KDN | KDN | 51 | TJ9F Meaty 1F |
Crescent Cleaver![]() ![]() M / 22 |
25F | -7 | KDN | KDN | 51 | TJ9F Meaty 1F |
Altair![]() ![]() ![]() ![]() M / 13 |
15F | -13 | LNC | LNC | 48 | TJ9F Meaty 1F in actualy ・Recovery for on block for both players increased by 2F. ・Recovery on whiff increased by 2F. |
Delay Rising Toe Kick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Hunting Falcon Dive![]() ![]() ![]() ![]() ![]() ![]() ![]() M(,Th) / 13(,5,5) |
17F | -12 | Th | Th | 50 | TJ13F Advance Input is unavailable. Start-up 18F in actualy. Damage () is throw & landing bonus. |
WBPC6F Elnath ![]() ![]() ![]() H / 25 |
16F | -11 | KDN | KDN | (S3)– Enabled the move to cause a wall bound if it hits. | |
WB Antares ![]() ![]() ![]() ![]() M / 20 |
20F | +6 | KDN | KDN | Disable Reversal. ・New Move. (S3)– Changed the frame advantage when blocked from +4F to +6F. – Decreased the distance between the character and the opponent when the move is blocked. – Fixed an issue in which it was possible to perform an attack reversal. | |
Hornet![]() ![]() ![]() H(,Th) / 20(,35) |
14F | -4 | Th | Th | 41 | Damage () is throw bonus. When side or behind hit, +13F on hit. ・Damage changed from 10,45 to 20,35. ・More easily transitions to throw on hit from farther away. ・Opponent reaction when hit doesn't transition to throw was changed. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Albireo WS ![]() M / 17 |
14F | -2 | +4 | +12 | 35 | (Ver.2.20)・Increased the lower range of the attack. (S3)– Changed the damage from 16 to 17. – Changed the attack startup from 15F to 14F. - Changed total from 36F to 35F. |
Hawk Edge WS ![]() M / 21 |
16F | -17 | KDN | KDN | ・Recovery on block for both players increased by 4F. | |
Double Scorpion (1) WS ![]() M / 14 |
13F | -11 | ±0 | ±0 | (Ver.4.00) - Changed the damage from 16 to 14. | |
Double Scorpion WS ![]() ![]() ![]() M,M / 14,20 |
-13 | KDN | KDN | ・Recovery on block for both players increased by 2F. ・Opponent closer on block. (S3)– Changed the frame advantage when blocked from -15F to -13F. – Shortened the recovery time after the move hits by 2 frames. | ||
Toe Smash WS ![]() M / 16 |
11F | -6 | +5 | +5 | 36 | |
Sand Storm FC ![]() ![]() ![]() ![]() L(,SP) / 21 |
16F | -23 | KDN | KDN | TCTJ7F Meaty 4F. Connect to Stealth Step on hit. To down on block or whiff. ・Changed from -27F to -23F on block. (S3)– Changed the damage from 24 to 21. – Decreased the distance between the character and the opponent when the move hits. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Wall Jumping Attack to BT![]() ![]() ![]() M / 21 |
35F | +1 | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 24F. | |
Spin Knuckle Jab BT ![]() H / 15 |
8F | -8 | +3 | +3 | Conncect to Left JAb(![]() | |
Reverse Edge BT ![]() M / 15 |
14F | -3 | KDN | KDN | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Stealth Step | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Stealth Step![]() ![]() SP / - |
40 | Cost 14 or 15F. Advance Input is available ![]() ![]() | ||||
Stealth Step to Cancel![]() ![]() ![]() SP / - |
16 | Returns to crouching. | ||||
Ablinding Snake During Stealth Step ![]() H / 10 |
12F | -1 | +5 | +12 | ・Damage changed from 7 to 10. ・Changed from +1F to -1F on block. ・Changed from +8F to +5F on hit. ・Opponent reaction on counter hit was changed. Changed from +8F to +12F. | |
WH Maelstorm During Stealth Step ![]() M / 17 |
15F | -9 | +12G +20W |
KDN | ・Changed from -13F to -9F on block. (Ver.4.00) - Changed the damage from 20 to 17. Wall crush inducing hit is implemented. | |
Hunting Falcon Dive During Stealth Step ![]() M / 13(,5,5) |
20F | -12 | Th | Th | TJ14F Connect to throw on air-mid hit. | |
Serpens (1) During Stealth Step ![]() L / 14 |
18F | -15 | ±0 | KDN | (S3)- New move. (Ver.3.03)- Changed damage from 17 to 14. | |
TS Serpens During Stealth Step ![]() ![]() ![]() L,H / 14,20 |
-2 | KDN | KDN* | (S3)- New move. | ||
Low Glide During Stealth Step ![]() L / 23 |
26F | -19 | KDN | KDN* | TC6F Returns to crouching. ・Damage changed from 18 to 23. (S3)– Changed the command from “During Stealth Step ![]() ![]() – Increased the duration of the attack’s hitbox by 5 frames. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F. |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
TS Rage Drive During Rage ![]() ![]() ![]() ![]() M,H / 12,12 |
+6 | KDN | KDN | Combo from 1st NH. Can be delayed. Combo can be delayed 10F from 1st hit. Not consumed in the count of Tail Spin. | ||
TS Rage Drive to Stealth Step During Rage ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,12 |
+12G | KDN | KDN | Combo from 1st NH. Can be delayed. Combo can be delayed 10F from 1st hit. Not consumed in the count of Tail Spin. | ||
TS Rage Drive to Stealth Step Cancel During Rage ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,12 |
+1 | KDN | KDN | Combo from 1st NH. Can be delayed. Combo can be delayed 10F from 1st hit. Not consumed in the count of Tail Spin. Returns to crouching. (S3)– Delayed by 10 frames the timing at which you can shift to a crouching position after inputting ![]() |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Desert Fang![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() ![]() -3F |
39 | Long Range Throw |
Aldebaran![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -6F |
39 | Long Range Throw Floor Break |
Chasm Drop Approach from left side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
|||
Axel Spinner Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Silent Death Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | |||
Wezen![]() ![]() Th(H) / 40 |
12F | RP Head-sd Fac-Up |
![]() -3F |
||
Falcon Shield![]() ![]() Absorbs Punch(H/M) / 0 |
RP +7BF |
disable | 35 | Absorbs Punch(H/M) during 2 to 12F. ・Couldn't do move while crouched. Now fixed. | |
Conbination attack After Falcon Shield succeeds ![]() - / 30 |
14F | -1F upon blcok. (Ver.4.00) - Changed the frame advantage when blocked from -6F to -1F. | |||
Assault Tackl;e Druing Stealth Step ![]() Th(M) / 30 |
27F | RP Head-sd Fac-Up |
![]() -5F CW |
60 | Break Throw 7F. To BT afet Break Throw. |
10 Hit Combo | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F. |
Hit Level | H | M | H | H | M | M | L | MM | M | |
Damage | 10 | 7 | 8 | 6 | 7 | 7 | 5 | 4,10 | 20 | |
hit | +7 | ±0 | -7 | -7 | -10 | -11C | -1 | KDN | KDN | |
block | +1 | -6 | -18 | -14 | -21 | -22 | -15 | -22 | -18 |
10 Hit Combo | |||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | H | H | M | M | L | MM | M |
Damage | 10 | 7 | 8 | 6 | 7 | 7 | 5 | 4,10 | 20 |
hit | +7 | ±0 | -7 | -7 | -10 | -11C | -1 | KDN | KDN |
block | +1 | -6 | -18 | -14 | -21 | -22 | -15 | -22 | -18 |
Start-up 10F. |