Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Palm Strike (1)![]() H / 7 |
10F | +1 | +8 | +8 | (S3)– Increased the range of the attack. | |
Palm Strike![]() ![]() ![]() H,H / 7,15 |
-1 | +6 | +6 | Combo from 1st NH | ||
Palm Strike to Head Jammer![]() ![]() ![]() ![]() ![]() H,H,Th(H) / 7,15,30 |
Th | Th | ||||
Palm Strike to V Driver![]() ![]() ![]() ![]() ![]() H,H,Th(L) / 7,15,45 |
Th | Th | ||||
Palm Attack to Uppercut![]() ![]() ![]() ![]() ![]() H,H,M / 7,15,10 |
-4 | +5 | +10 | Advance Input is unavailable Left Attack | ||
Palm Upper to Suplex![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,Th(H) / 7,15,10,40 |
Th | |||||
Palm Upper to V Driver![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,Th(L) / 7,15,10,45 |
Th | |||||
Right Jab![]() H / 10 |
10F | +1 | +7 | +7 | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
Jab Uppercut![]() ![]() ![]() H,M / 10,15 |
-1 | +7 | +7 | Combo from 1st hit. ・Damage increased from 12 to 15. (S3)– Changed the frame advantage when blocked from -2F to -1F. – Changed the frame advantage upon hit from +5F to +7F. | ||
Face Kick![]() H / 25 |
17F | -14 | KDN | KDN | ||
High Kick![]() H / 20 |
13F | -5 | +6 | LNC | 37 | (Ver.4.00) - Increased the range of the attack. |
Head Spinner (1) to BT![]() M / 18 |
18F | -11 | -2 | ±0 | ||
Head Spinner (1) to Cancel![]() ![]() ![]() ![]() M,SP / 18 |
-18 | -9 | -7 | (Ver.4.00) - New move | ||
Head Spinner![]() ![]() ![]() M,M / 18,21 |
-13 | KDN | KDN | WB Combo from 1st NH ・Opponent reaction changed on mid-air hit. (S3)– Enabled the move to cause a wall bound if it hits. | ||
Brutal Sting![]() ![]() ![]() M,H / 18,25 |
-3 | KDN | KDN | TS Combo from 1st NH | ||
Moonsault Body Press![]() UB(M) / 23 |
52F | KDN | KDN | KDN | To BT after moving | |
Elbow Imppact (1)![]() ![]() M / 12 |
15F | -11 | +2 | +2 | 45 | |
Elbow Imppact![]() ![]() ![]() ![]() M,H / 12,25 |
-9 | KDN | KDN | Combo from 1st NH Can be delayed ・Damage increased from 20 to 25. ・Opponent farther away on hit. | ||
Jaguar Smash Combo (2)![]() ![]() ![]() ![]() M,M / 12,15 |
-13C | +2C | +2C | Forced to crouching upon block or hit. Can be delayed (S3)– Increased the range of the attack. | ||
Jaguar Smash Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,15,16 |
-15 | LNC | LNC | Combo from 2nd NH Can be delayed Combo can be delayed 13F from 2nd NH. Meaty 1F. (Ver.4.00) - Changed the attack startup from 22F to frame 22-23F. | ||
Front Kick![]() ![]() M / 18(,20) |
15F | -8 | +1 | +9 | 42 | During hit ![]() Damage () is throw bonus Meaty 1F (Ver.2.10)/bug on BT characters fixed. (Ver.4.00) - Increased the lower range of the attack. |
Rolling Sobat![]() ![]() M / 25 |
18F | -9 | KDN | KDN | HTJ9F Meaty 1F in actualy | |
Shadow Lariat![]() ![]() H / 23 |
17F | -1 | KDN | KDN | 48 | Meaty 1F |
Jaguar Lariat![]() ![]() UB(H) / 50 |
29F | KDN | KDN | KDN | ||
Exploder![]() ![]() H / 25 |
38F | +7 | KDN | KDN | TJ19F To BT after whiff | |
Body Check![]() ![]() M / 21 |
17F | +3 | +7 | +7 | 45 | |
Shoulder Tackle![]() ![]() M / 27 |
23F | -12 | KDN | KDN | PC8F Meaty 7F | |
Elbow Smash![]() ![]() M / 15 |
14F | -1 | +3 | +3 | 41 | ・Opponent closer on block. |
Elbow Sting![]() ![]() ![]() ![]() M,M / 15,15 |
-10 | +5 | +5 | Combo from 1st NH Can be delayed Combo can be delayed 7F from 1st NH Combo can be delayed 12F from 2st CH ・Changed from +1F to +3F on hit. (Ver.4.00) - Changed the frame advantage upon hit from +3F to +5F. | ||
Smash Hook![]() ![]() M / 12 |
13F | -6 | +4 | +4 | 38 | ・Changed from +3F to +4F on hit. |
Double Hook Disaster![]() ![]() ![]() ![]() M,H / 12,15 |
-4 | KDN | KDN | TS Combo from 1st CH Can be delayed 13F Combo can be delayed 13F from 1st CH ・Consecutive hit even with delayed second input on counter hit. (S3)– Fixed an issue in which the move’s frame advantage when blocked would vary depending on the timing at which the 2nd hit was input. | ||
Mid Kick![]() ![]() M / 17 |
14F | -9 | +6 | +6 | 42 | (Ver.4.00) - Changed the frame advantage upon hit from +2F to +6F. |
Lasso Kick![]() ![]() ![]() ![]() M,H / 17,23 |
±0 | KDN | KDN | TJ Disable from 1st whiff Combo from 1st CH To down after moving | ||
Side Low Kick![]() ![]() L / 10 |
14F | -14 | -3 | -3 | ||
Mincer (2)![]() ![]() ![]() ![]() L,H / 10,11 |
-5 | +6 | +6 | Combo from 1st CH | ||
Mincer![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,11,27 |
-15 | KDN | KDN | TJ Combo from 2nd CH | ||
Mincer to BT![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,11,27 |
-8 | KDN | KDN | Combo from 2nd CH | ||
Mincer Low![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,L / 10,11,20 |
-13 | KDN | KDN* | TJ To BT after block or whiff Forced to crouching upon hit. | ||
Frankensteiner![]() ![]() SM,Th(H) / 15(,30) |
28F | -18 | -7C | -7C | TJ13F Throw(H) when close to Damage () is throw bonus To BT after throw Meaty 7F | |
Crouch Jab![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Jab Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,M / 5,13 |
-11 | ±0 | ±0 | Combo from 1st CH | ||
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Stomp![]() ![]() L / 12 |
17F | -12 | +1 | +1 | ||
Crouch Chin Kick![]() ![]() L / 7 |
14F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Atlas' Hammer![]() ![]() M / 21 |
23F | -24 | LNC | LNC | TC6F | |
Stagger Kick (1)![]() ![]() ![]() ![]() L / 14 |
16F | -25 | -9 | -9 | TC6F Returns to crouching. | |
Stagger Kick (2)![]() ![]() ![]() ![]() L,L / 14,7 |
-25 | -9 | -9 | TC Returns to crouching. | ||
Stagger Kick![]() ![]() ![]() ![]() L*3 / 14,7,7 |
-29 | +7 | +7 | TC Returns to crouching. | ||
Stagger Kicks![]() ![]() ![]() ![]() L*5 / 14,7,7,4,3 |
-26 | +15 | +15 | TC Enable after 1st CH Disable Run WK Returns to crouching. | ||
Stagger Kick Spinning Uppercut During Stagger Kick ![]() ~M / 10 |
-15 | KDN | KDN | TC | ||
Corporate Elbow![]() ![]() M / 25 |
30F | -8C | ±0C | ±0C | TJ21F Forced to crouching upon block or hit. Meaty 5F | |
Brain Chop![]() ![]() M / 21 |
25F | -5C | KDN | KDN | Forced to crouching upon block. ・Opponent closer on hit. | |
Crouching Low Kick![]() ![]() L / 17 |
23F | -16 | +2C | KDN | TC10F Returns to crouching. Forced to crouching upon NH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | |
Low Drop Kick![]() ![]() L / 20 |
29F | -20 | KDN | KDN* | TC6FTJ16F To Down from block or whiff Returns to crouching. Meaty 2F | |
Quick Hook![]() ![]() H / 13 |
12F | -8 | +3 | KDN | 39 | |
Quick Hook Uppercut![]() ![]() ![]() ![]() H,H / 13,20 |
-13 | +5 | +5 | Combo from 1st NH Can be delayed Combo can be delayed 8F from 1st NH | ||
Quick Hook Heel Kick![]() ![]() ![]() ![]() H,M / 13,23 |
-9 | KDN | KDN | TJ Can be delayed | ||
Chupacabra![]() ![]() H / 12 |
14F | -5 | +1 | +1 | 38 | (S3)– Increased the move’s reach. |
Chupacabra to Spinning Back Elbow![]() ![]() ![]() ![]() H,H / 12,25 |
-9 | KDN | KDN | TS Combo from 1st NH. Can be delayed. (S3)- New move. (Ver.3.10)- Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked. | ||
Chupacabra to Head Butt![]() ![]() ![]() ![]() H,H / 12,22 |
+2C | KDN | KDN | Forced to crouching upon block. Can be delayed ・Opponent closer on hit. | ||
Chupacabra to Olympia Slam![]() ![]() ![]() ![]() H,M,Th / 12,18(,20) |
-9 | Th | Th | Damage () is throw bonus Side or behind hit +9F Can be delayed ・Throw transition changed from only on counter hit to only on hit from the front. (Ver.2.30)・Fixed unintended throw when hittin airborne opponent. | ||
Toll Kick![]() ![]() H / 23 |
16F | -10 | KDN | KDN | ||
Guillotine Drop![]() ![]() ![]() H,Th / 23(,20) |
Th | Th | (Ver.4.00) - New move | |||
Disgraceful Kick![]() ![]() H / 25 |
17F | +2F | KDN | KDN | WB Meaty 3F in actualy ・Startup changed from 15F to 17F. ・Changed from -6F to +2F on block. ・Opponent reaction changed on mid-air hit and block. ・Induces Wall Bounce on hit. ・Pushback decreased so it hits easier. ・No more clean-hit. |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Water Parting Chop![]() ![]() H / 21 |
20F | -3 | KDN | KDN | H Meaty 1F in actualy | |
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
High Elbow Drop![]() ![]() M / 35 |
48F | -18C | KDN | KDN | TJ9F Forced to crouching upon block. To Down after moving ・Down status happens 15 frames quicker | |
High Elbow Drop![]() ![]() M / 35 |
48F | -18C | KDN | KDN | TJ9F Forced to crouching upon block. To Down after moving ・Down status happens 15 frames quicker | |
High Elbow Drop![]() ![]() M / 35 |
48F | -18C | KDN | KDN | TJ9F Forced to crouching upon block. To Down after moving ・Down status happens 15 frames quicker | |
Sobat![]() ![]() ![]() M / 25 |
23F | -19 | KDN | KDN | TJ9F | |
Falling Heel Kick (early)![]() ![]() M / 23 |
22F | -10 | KDN | KDN | TJ13F To Down after moving ・Opponent closer on block. | |
Falling Heel Kick![]() ![]() M / 18 |
24F | -20 | KDN | KDN | To Down after moving Meaty 3F in actualy ・Opponent closer on block. ・Opponent reaction changed on block on last half of the animation. | |
Jumping Knee Lift![]() ![]() M / 11 |
15F | -20 | -8 | -8 | TJ9F | |
Jumping Knee Lift![]() ![]() M / 15 |
15F | -13 | KDN | LNC | TJ9F | |
Jumping Knee Lift![]() ![]() M / 13 |
15F | -13 | LNC | LNC | TJ9F | |
Capital Punishment![]() ![]() M / 25 |
35F | +2C | KDN | KDN | TJ9F Forced to crouching upon block. ・Opponent closer on hit. | |
Burning Knuckle![]() ![]() UB(M) / 45 |
67F | KDN | KDN | KDN | TJ16F | |
Neck Cutter Kick![]() ![]() H / 28 |
23F | -16 | KDN | KDN | TJ5F | |
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Stomach Smash![]() ![]() ![]() L / 15(,35) |
18F | -14 | +1C | Th | TC6F Advance Input is unavailable Start-up 19F in actualy During CH to Jaguar Hammer Damage () is throw bonus Forced to crouching upon NH. (S3)– Changed the damage from 14 to 15. – Changed the frame advantage when blocked from -15F to -14F. – Changed the frame advantage upon hit from ±0F to +1F. | |
Lay Off![]() ![]() ![]() M / 0 |
9F | ±0 | +7 | +18 | 32 | Advance Input is unavailable Start-up 10F in actualy (Ver.2.20)・Reduced the strength of the pushback, making it harder to miss. |
Jaguar Hook![]() ![]() ![]() M / 21 |
22F | -5 | +14Sp | KDN | HTS Advance Input is unavailable Start-up 23F in actualy | |
Rolling Elbow![]() ![]() ![]() M / 19 |
31F | +2C | +4C | +4C | Advance Input is unavailable Start-up 20F in actualy Forced to crouching upon block or hit. | |
Rolling Elbow to Cancel![]() ![]() ![]() ![]() SP / - |
33 | |||||
Clothesline Combo![]() ![]() ![]() ![]() ![]() M,H / 19,25 |
-1 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 11F from 1st NH | ||
Konvict Kick![]() ![]() ![]() M / 25(,20) |
15F | -15 | KDN | Th | Advance Input is unavailable Start-up 16F in actualy CH connect to DDT Damage () is throw bonus | |
Flying Cross Chop![]() ![]() ![]() H / 21 |
20F | -5 | KDN | KDN | TJ18F Advance Input is unavailable Start-up 21F in actualy Meaty 18F | |
Flying Cross Chop (latter)![]() ![]() ![]() L / 21 |
39F | -26 | KDN | KDN | Meaty 3F in actualy | |
Diving Body Press (close)![]() ![]() ![]() M,Th / 20(,15) |
21F | -17C | Th | Th | TJ12F Advance Input is unavailable Start-up 22F in actualy Damage () is throw bonus Forced to crouching upon block. Meaty 4F | |
Diving Body Press![]() ![]() ![]() M / 20 |
26F | -12C | -15C | -15C | TJ12F Forced to crouching upon block or hit. Meaty 17F in actualy | |
Exploder![]() ![]() ![]() H / 25 |
28F | +7 | KDN | KDN | TJ9F Advance Input is unavailable Start-up 26F in actualy To Down afte whiff | |
Strong Knee![]() ![]() ![]() ![]() M / 25 |
20F | ±0 | KDN | KDN | Meaty 3F in actualy ・Opponent reaction changed on hit. | |
Running Exploder![]() ![]() ![]() ![]() M / 40 |
28F | +17G | KDN | KDN | TJ9F Meaty 5F in actualy (Ver.4.00) - Increased the lower range of the attack. | |
Stagger Kick (1) Run ![]() L / 22 |
14F | -25 | -9 | -9 | TC6F Returns to crouching. |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
18F | -16 | -2 | -2 | TC Returns to crouching. | |
Crouch Chin kick FC ![]() ![]() ![]() L / 10 |
14F | -13 | -2 | -2 | TC Returns to crouching. | |
Upperecut WS ![]() M / 12 |
11F | -3 | +4 | +4 | Start-up 10F (very short) | |
Round Trip Chop (1) WS ![]() M / 11 |
14F | -9 | +1 | +1 | H | |
Round Trip Chop WS ![]() ![]() ![]() M,M / 11,25 |
-12 | +12Sp | +12Sp | TS Combo from 1st NH Can be delayed Combo can be delayed 9F from 1st NH Combo can be delayed 16F from 1st CH | ||
Stomping Kick WS ![]() H / 28 |
16F | ±0 | KDN | KDN | ||
Toe Smash WS ![]() M / 20 |
11F | -6 | +5 | +5 | Meaty 1F | |
Snap Uppercut WS ![]() M / 20 |
18F | -10 | LNC | LNC | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
Leg Breaker FC ![]() ![]() L / 20 |
32F | -12 | KDN | KDN | TC Returns to crouching. | |
Body Blow FC ![]() ![]() M / 21 |
15F | -14 | KDN | KDN | (Ver.4.00) - Increased the range of the attack. - Increased the move’s tracking. |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Victory Palm SS ![]() H / 25 |
19F | -5 | KDN | KDN | TS ・Decreased damage from 30 to 25. ・Changed to cause screw on hit or mid-air hit. Tail Spin. ・Startup changed from 18F to 19F. | |
Deadly Boomerang SS ![]() H / 50 |
27F | -1 | KDN | KDN | TJ11F To Down after moving | |
Charge![]() SP / - |
230 | To Charging. Cancel with input any after 60F. Can not cancel with input ![]() | ||||
Charge Charge with advanced input start-up 1F ![]() ![]() SP / - |
230 | To Charging (long). Can not cancel with input anything. | ||||
Wall Jumping Attack (early)![]() ![]() ![]() Th(H) / 45 |
43F | ±0C | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F Meaty 5F | |
Wall Jumping Attack (latter)![]() ![]() ![]() M / 21 |
49F | -9C | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F Meaty 8F in actualy | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Blind Kick BT ![]() M / 18(,20) |
13F | -13 | +9 | KDN | During Blind Kick hit ![]() Damage () is throw bonus ・Damage increased from 15 to 18. ・Changed from -16F to -13F on block. ・Changed from +7F to +9F on hit. ・Opponent reaction changed on mid-air hit. ・Hitbox expanded. | |
Spin Kick BT ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Atomic Blaster BT ![]() UB(H) / 50 |
28F | KDN | KDN | KDN | Start-up 26F (very short) | |
Moonsault Body Press BT ![]() UB(M) / 30 |
41F | KDN | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. | |
Low Drop Kick BT ![]() ![]() L / 20 |
22F | -17 | KDN | KDN* | TC1FTJ11F To Down after block or whiff Returns to crouching. |
Jaguar Step | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jaguar Step![]() SP / - |
34 | TJ6F Continue step ![]() To Down Over 5 spins Cost 23F | ||||
Reverse Jaguar Step![]() ![]() SP / - |
34 | TJ6F | ||||
Jaguar Step to Hook JS ![]() H / 21 |
19F | -5 | KDN | KDN | Total Start-up 43F | |
Jaguar Step to Hook (2 spin) JS Hold ![]() H / 25 |
-1 | KDN | KDN | Total Start-up 75F | ||
Jaguar Step to Hook (3 spin) JS Hold ![]() H / 31 |
-1 | KDN | KDN | |||
Jaguar Step to Hook (4 spin) JS Hold ![]() H / 31 |
-1 | KDN | KDN | |||
Jaguar Step to Hook (5 spin) JS Hold ![]() H / 31 |
-1 | KDN | KDN | |||
Jaguar Step to Elbow JS ![]() M / 15 |
11F | -9 | +12C | +12C | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Jaguar Step to Elbow (2 spin) JS Hold ![]() M / 18 |
-2 | +12C | +12C | |||
Jaguar Step to Elbow (3 spin) JS Hold ![]() M / 22 |
±0C | +12C | +12C | |||
Jaguar Step to Elbow (4 spin) JS Hold ![]() M / 22 |
±0C | +12C | +12C | |||
Jaguar Step to Elbow (5 spin) JS Hold ![]() M / 22 |
±0C | +12C | +12C | |||
Jaguar Step to sobat JS ![]() M / 23 |
22F | -5 | KDN | KDN | TJ14F | |
Jaguar Step to sobat (2 spin) JS Hold ![]() M / 27 |
-1 | KDN | KDN | TJ14F | ||
Jaguar Step to sobat (3 spin) JS Hold ![]() M / 34 |
-1 | KDN | KDN | TJ14F | ||
Jaguar Step to sobat (4 spin) JS Hold ![]() M / 34 |
-1 | KDN | KDN | TJ14F | ||
Jaguar Step to sobat (5 spin) JS Hold ![]() M / 34 |
-1 | KDN | KDN | TJ14F | ||
Jaguar Step to sobat & Press (close) JS ![]() ![]() ![]() M,Th / 20(,15) |
-17C | Th | Th | TJ Damage () is throw bonus. Forced to crouching upon block or hit. | ||
Jaguar Step to sobat & Press JS ![]() ![]() ![]() M / 20 |
-12C | -15C | -15C | Forced to crouching upon block or hit. | ||
Jaguar Step to High Kick JS ![]() H / 40 |
17F | +8 | KDN | KDN | TS | |
Jaguar Step to High Kick (2 spin) JS Hold ![]() UB(H) / 42 |
KDN | KDN | KDN | TS | ||
Jaguar Step to High Kick (3 spin) JS Hold ![]() UB(H) / 52 |
KDN | KDN | KDN | TS | ||
Jaguar Step to High Kick (4 spin) JS Hold ![]() UB(H) / 52 |
KDN | KDN | KDN | TS | ||
Jaguar Step to High Kick (5 spin) JS Hold ![]() UB(H) / 52 |
KDN | KDN | KDN | TS | ||
Jaguar Step to Mid Kick JS ![]() ![]() M / 30 |
17F | -17 | KDN | KDN | ||
Jaguar Step to Mid Kick (2 spin) JS Hold ![]() ![]() M / 36 |
+9 | KDN | KDN | |||
Jaguar Step to Mid Kick (3 spin) JS Hold ![]() ![]() M / 45 |
+9 | KDN | KDN | |||
Jaguar Step to Mid Kick (4 spin) JS Hold ![]() ![]() M / 45 |
+9 | KDN | KDN | |||
Jaguar Step to Mid Kick (5 spin) JS Hold ![]() ![]() M / 45 |
+9 | KDN | KDN |
Crouch Dash | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Dash![]() ![]() ![]() SP / - |
Returns to crouching. Advance Input is unavailable | |||||
Leg Breaker![]() ![]() ![]() ![]() L / 20 |
32F | -12 | KDN | KDN | TC1F Advance Input is unavailable Start-up 36F in actualy Returns to crouching. | |
Jumping Knee![]() ![]() ![]() ![]() M / 21 |
15F | -9 | KDN | KDN* | Advance Input is unavailable Start-up 19F in actualy | |
Black Bomb![]() ![]() ![]() ![]() M / 24 |
20F | -5C | KDN | LNC | Advance Input is unavailable Start-up 24F in actualy Meaty 1F in actualy ・Opponent reaction changed when hit mid-air. |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F ・Active frames increased by 1F. (S3)– Fixed an issue in which the move could not be input while running. |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() M / 24 |
20F | +8C | LNC | LNC | Forced to crouching upon block. Special effect when approach mid-air enemy (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. |
Rage Drive | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() M / 24 |
20F | +8C | LNC | LNC | 〉〉 |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Winding Nut![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() ![]() -6F RP |
39 | Long Range Throw |
Suplex![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -3F |
39 | Long Range Throw |
Argentina BackBreaker Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Knee Crusher Approach from right side Th(H) / 42 |
Foot-sd Fac-Up |
![]() -3F |
|||
Half Boston Crab Approach from behind ![]() Th(H) / 60 |
Right-sd Fac-Dwn |
disable | |||
Cobra Twist Approach from behind ![]() Th(H) / 60 |
Right-sd Fac-Dwn |
disable | |||
Stretch Buster Approach from behind ![]() ![]() ![]() Th(H) / 75 |
10F | Left-sd Fac-Up |
disable | Floor Break | |
Knee Bash![]() ![]() Th(H) / 40 |
12F | Foot-sd Fac-Up |
![]() -2F |
||
Figure Four Leg Lock![]() ![]() Th(H) / 40 |
12F | Foot-sd Fac-Up |
![]() -6F |
Break throw just input ![]() | |
Executioner Drop![]() ![]() ![]() Th(H) / 30(15) |
12F | Foot-sd Fac-Up |
![]() -6F |
Damage () is wall bonus Wall Stun ・Opponent can now ukemi sideways. | |
Executioner Drop (behind)![]() ![]() ![]() ![]() Th(H) / 30(15) |
12F | RP Foot-sd Fac-Up |
![]() |
Damage() is wall bonus Wall Stun ・Opponent can now ukemi sideways. | |
Tombstone Pile Driver![]() ![]() ![]() Th(H) / 58 |
11F | Head-sd Fac-Up |
![]() -2F |
Floor Break (Ver.4.00) - Increased the move’s tracking. | |
Muscle Buster![]() ![]() ![]() ![]() Th(H) / 50 |
11F | RP Head-sd Fac-Up |
![]() -6F |
Floor Break To BT (Ver.4.00) - The move input can now be buffered. - Fixed an issue in which the move could not be performed when the input of ![]() | |
Giant Swing![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45(,20) |
10F | RP Foot-sd Fac-Up |
![]() -13F |
Easy Command ![]() ![]() ![]() ![]() ![]() ![]() Enable input from Full Crouch Damage () is when no side quick roll Damage 70 when wall hit ・Input window for ukemi increased by 1F. | |
Tijuana Twister![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 |
12F | Foot-sd Fac-Up |
![]() -6F |
Easy Command ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.00) - Increased the move’s tracking. | |
Tomahawk![]() ![]() ![]() ![]() ![]() Th(H) / 40 |
10F | Foot-sd Fac-Up |
![]() -5F RP |
39 | Disable Preciding Input |
Clothesline Press FC ![]() ![]() ![]() ![]() Th(H) / 45 |
12F | Left-sd Fac-Up |
![]() -6F |
Floor Break | |
Iron Lariat Approach crouching enemy ![]() ![]() Th(L) / 45 |
12F | Head-sd Fac-Dwn |
![]() ±0F |
37 | Floor Break (Ver.4.00) - Increased the range of the attack. (Ver.4.01) - Fixed an issue where the range of the attack was not as intended. |
V Driver Approach crouching enemy ![]() ![]() Th(L) / 45 |
12F | RP Head-sd Fac-Up |
![]() ±0F |
37 | ・Now causes floor break. (Ver.4.00) - Increased the range of the attack. (Ver.4.01) - Fixed an issue where the range of the attack was not as intended. |
Arm Whip![]() ![]() |
RP Head-sd Fac-Up |
disable | 35 | ![]() Damage 25 + 50% of enemy attack Floor Break | |
Spinning Heel Hold![]() ![]() ![]() |
RP Left-sd Fac-Up |
disable | 35 | ![]() Damage 25 + 50% of enemy attack | |
Leg Screw![]() ![]() ![]() |
CW Foot-sd Fac-Up |
disable | 35 | ![]() Damage 25 + 50% of enemy attack | |
Figure Four Leg Lock During Leg Screw ![]() - / 33 |
Foot-sd Fac-Up |
![]() |
Break throw just input ![]() | ||
Pile Driver | |||||
Pile Driver![]() ![]() ![]() ![]() Th(H) / 30 |
11F | Foot-sd Fac-Up |
![]() -2F |
Floor Break | |
Double Arm Face Buster During Pile Driver ![]() ![]() ![]() - / 35 |
Head-sd Fac-Dwn |
![]() -7F |
Floor Break (Ver.2.10)・ The recovery frames for the throw has been reduced from -19 to -9. (Ver.2.20)・Shortened the recovery animation by 7F. | ||
Boston Crab During Pile Driver ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 15 |
Right-sd Fac-Dwn |
![]() -7F |
|||
Throw Away | |||||
Throw Away![]() ![]() Th(H) / 0 |
14F | BT +9F |
![]() -3F CCW |
39 | Damage 5 & Behind Wall stun when wall hit close to Damage 3 & face up down by the head when wall hit distant |
Throw Away Feint![]() ![]() ![]() ![]() - / 0 |
+14F | ![]() -3F |
|||
Throw Away Knockdown![]() ![]() ![]() ![]() - / 8 |
RP Foot-sd Fac-Dwn |
![]() -3F |
|||
Throw and Destroy![]() ![]() ![]() ![]() - / 10 |
Head-sd Fac-Up |
![]() -15F RP BT |
Floor Break | ||
Turn Around![]() ![]() ![]() ![]() - / 0 |
BT +5F |
disable | |||
Ultimate Tackle | |||||
Ultimate Tackle FC ![]() Th(M) / 5 |
26F | Foot-sd Fac-Up |
-5F CW BT |
Break Throw ![]() ![]() | |
Ultimate Punch During tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 |
Foot-sd Fac-Up |
![]() ![]() To Down |
|||
Cross Arm Lock During tackle or Ultimate Punch (3) ![]() - / 25 |
RP Head-sd Fac-Up |
-9F | Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Arm Twist During Cross Arm Lock ![]() - / 10 |
RP Head-sd Fac-Up |
disable | |||
Leg Cross Hold During tackle or Ultimate Punch (3) ![]() - / 20 |
Foot-sd Fac-Up |
±0F | Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Stretch Combo During Leg Cross Hold ![]() - / 30 |
Foot-sd Fac-Dwn |
disable | (S3)– Reduced the number of input windows from 2 to 1. – Changed the input window from 1F to 3F. (Ver.4.00) - Fixed an issue in which input window was not correct when shifting from the 3rd Ultimate Punch to Leg | ||
Down Throw | |||||
Swing Away Enemy on back by the feet ![]() ![]() ![]() ![]() Th(Down) / 20(,10) |
18F | RP Foot-sd Fac-Up |
![]() ![]() ±0F |
Break throw 7F Damage () is when no side quick roll Damage 35 when wall hit ・Input window for ukemi increased by 1F. | |
Head Bomber Enemy on back by the feet ![]() ![]() Th(Down) / 25 |
18F | Foot-sd Fac-Up |
![]() ±0F |
||
Figure Four Leg Lock Enemy on back by the feet ![]() ![]() Th(Down) / 28 |
18F | Foot-sd Fac-Up |
![]() ±0F |
(Ver.4.00) - Changed the damage from 33 to 28. | |
Shoulder Cracker Enemy on back by the head ![]() ![]() ![]() ![]() Th(Down) / 28 |
18F | Side Fac-Up |
![]() ![]() ±0F |
||
Turn Over Enemy on back by Enemy's side ![]() ![]() ![]() ![]() Th(Down) / 0 |
18F | Side Fac-Dwn |
![]() ![]() ±0F |
||
Half Boston Crab Enemy face down by the feet ![]() ![]() ![]() ![]() Th(Down) / 30 |
18F | Side Fac-Dwn |
![]() ![]() ±0F |
||
Wing Tearer Enemy face down by th head ![]() ![]() ![]() ![]() Th(Down) / 32 |
18F | Head-sd Fac-Dwn |
![]() ![]() ±0F |
||
Camel Clutch Enemy face down from the left ![]() ![]() ![]() ![]() Th(Down) / 35 |
18F | RP Side Fac-Dwn |
![]() ![]() ±0F |
||
Bow & Arrow Stretch Hold Enemy face down from the right ![]() ![]() ![]() ![]() Th(Down) / 37 |
18F | Side Fac-Dwn |
![]() ![]() ±0F |
||
Mid-Air Throw | |||||
Mid-Air Leg Cross Hold Approach mid-air enemy ![]() Th(Air) / 30 |
12F | Foot-sd Fac-Dwn |
disable | Long Range Throw | |
Mid-Air Leg Screw Approach mid-air enemy ![]() Th(Air) / 30 |
12F | RP Foot-sd Fac-Up |
disable | Long Range Throw | |
Aerial Jaguar Bomb Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Air) / 55 |
10 or 12F | Foot-sd Fac-Up |
disable | Floor Break | |
Running Jaguar Bomb Approach mid-air enemy ![]() ![]() ![]() ![]() Th(Air) / 65 |
10F | Foot-sd Fac-Up |
disable | Floor Break | |
Double Heel Hold Approach mid-air enemy ![]() ![]() ![]() ![]() Th(Air) / 15 |
12F | Side Fac-Dwn |
disable | ||
Flapjack During Double Heel Hold ![]() ![]() ![]() - / 15 |
RP Foot-sd Fac-Dwn |
![]() -6F |
|||
Giant Swing During Double Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 12(,13) |
RP Foot-sd Fac-Up |
![]() -6F |
Damage () is when no side quick roll Damage 32 when wall hit (disable damage scaling) | ||
Shining Torpedo During enemy wall stun ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Wall) / 65 |
10F | Side Fac-Up |
disable | ||
Standing Heel Hold Combo | |||||
Standing Heel Hold![]() ![]() ![]() ![]() Th(H) / 25 |
12F | Side Fac-Dwn |
![]() -2F |
Advance Input Start-up 24F | |
Indian Death Lock During Standing Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Dwn |
![]() -10F |
Damage 10 to King when break throw | ||
King's Bridge During Indian Death Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 45 |
Foot-sd Fac-Dwn |
disable | |||
S.T.F. During Standing Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Side Fac-Dwn |
![]() -10F |
Damage 10 to King when break throw | ||
Scorpion Death Lock During Standing Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 40 |
Side Fac-Dwn |
![]() -10F |
Damage 10 to King when break throw | ||
Arm Breaker Combo | |||||
Arm Breaker![]() ![]() ![]() ![]() Th(H) / 20 |
12F | Foot-sd Fac-Up |
![]() -2F |
Advance Input Start-up 24F | |
Triple Arm Breaker During Arm Breaker ![]() ![]() ![]() - / 30 |
Foot-sd Fac-Up |
![]() -3F |
|||
Head Jammer During Arm Breaker ![]() ![]() ![]() ![]() ![]() - / 20 |
Side Fac-Up |
![]() -3F |
|||
Struggle Combination During Head Jammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Side Fac-Up |
disable | |||
Chicken Wing Face Lock During Arm Breaker ![]() ![]() ![]() ![]() ![]() - / 20 |
Foot-sd Fac-Dwn |
![]() -3F |
|||
Dragon Sleeper Finish During Chicken Wing Face Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -3F |
|||
Rolling Death Cradle During Chicken Wing Face Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 70 |
Side Fac-Up |
![]() -3F |
|||
Reverse Arm Slam Combo 1 | |||||
Reverse Arm Slam![]() ![]() Th(H) / 22 |
32F | RP Head-sd Fac-Up |
![]() -2F |
||
Backdrop During Reverse Arm Slam ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Up |
![]() -3F |
King to Down after moving | ||
German Suplex During Backdrop ![]() ![]() ![]() - / 15 |
Side Fac-Up |
![]() -28F |
|||
Power Bomb During German Suplex ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
disable | |||
Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
Disable side quick roll Wall hit damage 31 | ||
Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
|||
Reverse Arm Slam Combo 2 | |||||
Cannonball Buster During Backdrop ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Up |
![]() -3F |
|||
Manhattan Drop During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Victory Bomb During Manhattan Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
disable | |||
Giant Swing During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
RP Foot-sd Fac-Up |
![]() -3F |
Disable side quick roll Wall hit damage 31 | ||
Muscle Buster During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
|||
Reverse Arm Slam Combo 3 | |||||
Power Bomb During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
![]() -3F |
|||
Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
Disable side quick roll Wall hit damage 31 | ||
Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
|||
Reverse Special Stretch Bomb Combo 1 | |||||
Reverse Special Stretch Bomb![]() ![]() ![]() Th(H) / 25 |
32 or 38F | RP Foot-sd Fac-Up |
![]() -2F |
SS ![]() ![]() ・Now has crouch status. | |
Reverse Special Stretch Bomb Aproach crouching enemy ![]() ![]() ![]() ![]() ![]() ![]() Th(L) / 25 |
12F | RP Foot-sd Fac-Up |
![]() ![]() -2F |
(Ver.4.00) - Increased the range of the attack. (Ver.4.01) - Fixed an issue where the range of the attack was not as intended. | |
Cannonball Buster During Reverse Special Stretch Bomb ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Up |
disable | |||
Manhattan Drop During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Up |
![]() -3F |
|||
Victory Bomb During Manhattan Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
disable | |||
Giant Swing During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
Disable side quick roll Wall hit damage 31 | ||
Muscle Buster During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
|||
Reverse Special Stretch Bomb Combo 2 | |||||
Power Bomb During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
![]() -3F |
|||
Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
Disable side quick roll Wall hit damage 31 | ||
Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
|||
Reverse Special Stretch Bomb Combo 3 | |||||
Cannonball Buster Approach from side or behind SS ![]() Th(H) / 15 |
38F | Foot-sd Fac-Up |
![]() ![]() -3F |
SS ![]() ![]() ・Now has crouch status. | |
Manhattan Drop During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Up |
![]() -3F |
|||
Victory Bomb During Manhattan Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
disable | |||
Giant Swing During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
Disable side quick roll Wall hit damage 31 | ||
Muscle Buster During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
|||
Reverse Special Stretch Bomb Combo 4 | |||||
Power Bomb During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
![]() -3F |
|||
Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
Disable side quick roll Wall hit damage 31 | ||
Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
|||
Mexican Magma Drive 1 | |||||
Cobra Clutch JS ( ![]() ![]() ![]() Th(H) / 20 |
12F | RP Foot-sd Fac-Dwn |
![]() ![]() -3F RP |
Total start-up 36F | |
Flinging Half Nelson During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Sleeper During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Dwn |
![]() -3F |
|||
Triple Trouble During Sleeper ![]() ![]() ![]() ![]() ![]() - / 20 |
Foot-sd Fac-Dwn |
![]() ±0F King Head-sd Fac-Up |
King to Down after break throw | ||
Human Necktie During Sleeper ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 23 |
Side Fac-Dwn |
![]() ±0F King Head-sd Fac-Up |
King to Down after break throw | ||
Mexican Magma Drive 2 | |||||
Cobra Twist During Cobra Clutch ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 12 |
Side Fac-Up |
disable | |||
Reverse DDT During Cobra Twist ![]() ![]() ![]() ![]() ![]() ![]() - / 13 |
Head-sd Fac-Dwn |
![]() ![]() -6F |
|||
Samurai Rock During Reverse DDT ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 24 |
Head-sd Fac-Dwn |
![]() -6F |
|||
Reverse Special Stretch Bomb During Reverse DDT ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 16 |
Head-sd Fac-Up |
![]() ![]() -6F |
|||
Backdrop During Reverse Special Stretch Bomb ![]() ![]() ![]() - / 15 |
Head-sd Fac-Dwn King to Down |
disable | |||
Sol Naciente During Backdrop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 27 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Burning Hammer During Backdrop ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Head-sd Fac-Dwn |
![]() ![]() -3F |
|||
Screwdriver During Burning Hammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 32 |
Head-sd Fac-Up |
![]() ![]() -3F |
|||
Mexican Magma Drive 3 | |||||
Cannonball Buster During Reverse Special Stretch Bomb ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Up |
disable | |||
Manhattan Drop During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Up |
![]() -3F |
|||
Victory Bomb During Manhattan Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
disable | |||
Giant Swing During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
Disable side quick roll Wall hit damage 31 | ||
Muscle Buster During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
|||
Mexican Magma Drive 4 | |||||
Power Bomb During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
![]() -3F |
|||
Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
Disable side quick roll Wall hit damage 31 | ||
Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Winding Nut![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() ![]() -6F RP |
39 | 〉〉 |
Suplex![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -3F |
39 | 〉〉 |
Argentina BackBreaker Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Knee Crusher Approach from right side Th(H) / 42 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Half Boston Crab Approach from behind ![]() Th(H) / 60 |
Right-sd Fac-Dwn |
disable | 〉〉 | ||
Cobra Twist Approach from behind ![]() Th(H) / 60 |
Right-sd Fac-Dwn |
disable | 〉〉 | ||
Stretch Buster Approach from behind ![]() ![]() ![]() Th(H) / 75 |
10F | Left-sd Fac-Up |
disable | 〉〉 | |
Knee Bash![]() ![]() Th(H) / 40 |
12F | Foot-sd Fac-Up |
![]() -2F |
〉〉 | |
Figure Four Leg Lock![]() ![]() Th(H) / 40 |
12F | Foot-sd Fac-Up |
![]() -6F |
〉〉 | |
Executioner Drop![]() ![]() ![]() Th(H) / 30(15) |
12F | Foot-sd Fac-Up |
![]() -6F |
〉〉 | |
Executioner Drop (behind)![]() ![]() ![]() ![]() Th(H) / 30(15) |
12F | RP Foot-sd Fac-Up |
![]() |
〉〉 | |
Tombstone Pile Driver![]() ![]() ![]() Th(H) / 58 |
11F | Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Muscle Buster![]() ![]() ![]() ![]() Th(H) / 50 |
11F | RP Head-sd Fac-Up |
![]() -6F |
〉〉 | |
Giant Swing![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45(,20) |
10F | RP Foot-sd Fac-Up |
![]() -13F |
〉〉 | |
Tijuana Twister![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 |
12F | Foot-sd Fac-Up |
![]() -6F |
〉〉 | |
Tomahawk![]() ![]() ![]() ![]() ![]() Th(H) / 40 |
10F | Foot-sd Fac-Up |
![]() -5F RP |
39 | 〉〉 |
Clothesline Press FC ![]() ![]() ![]() ![]() Th(H) / 45 |
12F | Left-sd Fac-Up |
![]() -6F |
〉〉 | |
Iron Lariat Approach crouching enemy ![]() ![]() Th(L) / 45 |
12F | Head-sd Fac-Dwn |
![]() ±0F |
37 | 〉〉 |
V Driver Approach crouching enemy ![]() ![]() Th(L) / 45 |
12F | RP Head-sd Fac-Up |
![]() ±0F |
37 | 〉〉 |
Arm Whip![]() ![]() |
RP Head-sd Fac-Up |
disable | 35 | 〉〉 | |
Spinning Heel Hold![]() ![]() ![]() |
RP Left-sd Fac-Up |
disable | 35 | 〉〉 | |
Leg Screw![]() ![]() ![]() |
CW Foot-sd Fac-Up |
disable | 35 | 〉〉 | |
Figure Four Leg Lock During Leg Screw ![]() - / 33 |
Foot-sd Fac-Up |
![]() |
〉〉 | ||
Pile Driver | |||||
Pile Driver![]() ![]() ![]() ![]() Th(H) / 30 |
11F | Foot-sd Fac-Up |
![]() -2F |
〉〉 | |
Double Arm Face Buster During Pile Driver ![]() ![]() ![]() - / 35 |
Head-sd Fac-Dwn |
![]() -7F |
〉〉 | ||
Boston Crab During Pile Driver ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 15 |
Right-sd Fac-Dwn |
![]() -7F |
〉〉 | ||
Throw Away | |||||
Throw Away![]() ![]() Th(H) / 0 |
14F | BT +9F |
![]() -3F CCW |
39 | 〉〉 |
Throw Away Feint![]() ![]() ![]() ![]() - / 0 |
+14F | ![]() -3F |
〉〉 | ||
Throw Away Knockdown![]() ![]() ![]() ![]() - / 8 |
RP Foot-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
Throw and Destroy![]() ![]() ![]() ![]() - / 10 |
Head-sd Fac-Up |
![]() -15F RP BT |
〉〉 | ||
Turn Around![]() ![]() ![]() ![]() - / 0 |
BT +5F |
disable | 〉〉 | ||
Ultimate Tackle | |||||
Ultimate Tackle FC ![]() Th(M) / 5 |
26F | Foot-sd Fac-Up |
-5F CW BT |
〉〉 | |
Ultimate Punch During tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 |
Foot-sd Fac-Up |
![]() ![]() To Down |
〉〉 | ||
Cross Arm Lock During tackle or Ultimate Punch (3) ![]() - / 25 |
RP Head-sd Fac-Up |
-9F | 〉〉 | ||
Arm Twist During Cross Arm Lock ![]() - / 10 |
RP Head-sd Fac-Up |
disable | 〉〉 | ||
Leg Cross Hold During tackle or Ultimate Punch (3) ![]() - / 20 |
Foot-sd Fac-Up |
±0F | 〉〉 | ||
Stretch Combo During Leg Cross Hold ![]() - / 30 |
Foot-sd Fac-Dwn |
disable | 〉〉 | ||
Down Throw | |||||
Swing Away Enemy on back by the feet ![]() ![]() ![]() ![]() Th(Down) / 20(,10) |
18F | RP Foot-sd Fac-Up |
![]() ![]() ±0F |
〉〉 | |
Head Bomber Enemy on back by the feet ![]() ![]() Th(Down) / 25 |
18F | Foot-sd Fac-Up |
![]() ±0F |
〉〉 | |
Figure Four Leg Lock Enemy on back by the feet ![]() ![]() Th(Down) / 28 |
18F | Foot-sd Fac-Up |
![]() ±0F |
〉〉 | |
Shoulder Cracker Enemy on back by the head ![]() ![]() ![]() ![]() Th(Down) / 28 |
18F | Side Fac-Up |
![]() ![]() ±0F |
〉〉 | |
Turn Over Enemy on back by Enemy's side ![]() ![]() ![]() ![]() Th(Down) / 0 |
18F | Side Fac-Dwn |
![]() ![]() ±0F |
〉〉 | |
Half Boston Crab Enemy face down by the feet ![]() ![]() ![]() ![]() Th(Down) / 30 |
18F | Side Fac-Dwn |
![]() ![]() ±0F |
〉〉 | |
Wing Tearer Enemy face down by th head ![]() ![]() ![]() ![]() Th(Down) / 32 |
18F | Head-sd Fac-Dwn |
![]() ![]() ±0F |
〉〉 | |
Camel Clutch Enemy face down from the left ![]() ![]() ![]() ![]() Th(Down) / 35 |
18F | RP Side Fac-Dwn |
![]() ![]() ±0F |
〉〉 | |
Bow & Arrow Stretch Hold Enemy face down from the right ![]() ![]() ![]() ![]() Th(Down) / 37 |
18F | Side Fac-Dwn |
![]() ![]() ±0F |
〉〉 | |
Mid-Air Throw | |||||
Mid-Air Leg Cross Hold Approach mid-air enemy ![]() Th(Air) / 30 |
12F | Foot-sd Fac-Dwn |
disable | 〉〉 | |
Mid-Air Leg Screw Approach mid-air enemy ![]() Th(Air) / 30 |
12F | RP Foot-sd Fac-Up |
disable | 〉〉 | |
Aerial Jaguar Bomb Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Air) / 55 |
10 or 12F | Foot-sd Fac-Up |
disable | 〉〉 | |
Running Jaguar Bomb Approach mid-air enemy ![]() ![]() ![]() ![]() Th(Air) / 65 |
10F | Foot-sd Fac-Up |
disable | 〉〉 | |
Double Heel Hold Approach mid-air enemy ![]() ![]() ![]() ![]() Th(Air) / 15 |
12F | Side Fac-Dwn |
disable | 〉〉 | |
Flapjack During Double Heel Hold ![]() ![]() ![]() - / 15 |
RP Foot-sd Fac-Dwn |
![]() -6F |
〉〉 | ||
Giant Swing During Double Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 12(,13) |
RP Foot-sd Fac-Up |
![]() -6F |
〉〉 | ||
Shining Torpedo During enemy wall stun ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Wall) / 65 |
10F | Side Fac-Up |
disable | 〉〉 | |
Standing Heel Hold Combo | |||||
Standing Heel Hold![]() ![]() ![]() ![]() Th(H) / 25 |
12F | Side Fac-Dwn |
![]() -2F |
〉〉 | |
Indian Death Lock During Standing Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Dwn |
![]() -10F |
〉〉 | ||
King's Bridge During Indian Death Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 45 |
Foot-sd Fac-Dwn |
disable | 〉〉 | ||
S.T.F. During Standing Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Side Fac-Dwn |
![]() -10F |
〉〉 | ||
Scorpion Death Lock During Standing Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 40 |
Side Fac-Dwn |
![]() -10F |
〉〉 | ||
Arm Breaker Combo | |||||
Arm Breaker![]() ![]() ![]() ![]() Th(H) / 20 |
12F | Foot-sd Fac-Up |
![]() -2F |
〉〉 | |
Triple Arm Breaker During Arm Breaker ![]() ![]() ![]() - / 30 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Head Jammer During Arm Breaker ![]() ![]() ![]() ![]() ![]() - / 20 |
Side Fac-Up |
![]() -3F |
〉〉 | ||
Struggle Combination During Head Jammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Side Fac-Up |
disable | 〉〉 | ||
Chicken Wing Face Lock During Arm Breaker ![]() ![]() ![]() ![]() ![]() - / 20 |
Foot-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
Dragon Sleeper Finish During Chicken Wing Face Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Rolling Death Cradle During Chicken Wing Face Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 70 |
Side Fac-Up |
![]() -3F |
〉〉 | ||
Reverse Arm Slam Combo 1 | |||||
Reverse Arm Slam![]() ![]() Th(H) / 22 |
32F | RP Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Backdrop During Reverse Arm Slam ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
German Suplex During Backdrop ![]() ![]() ![]() - / 15 |
Side Fac-Up |
![]() -28F |
〉〉 | ||
Power Bomb During German Suplex ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
disable | 〉〉 | ||
Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
〉〉 | ||
Reverse Arm Slam Combo 2 | |||||
Cannonball Buster During Backdrop ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Manhattan Drop During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
Victory Bomb During Manhattan Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
disable | 〉〉 | ||
Giant Swing During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
RP Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Muscle Buster During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
〉〉 | ||
Reverse Arm Slam Combo 3 | |||||
Power Bomb During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
〉〉 | ||
Reverse Special Stretch Bomb Combo 1 | |||||
Reverse Special Stretch Bomb![]() ![]() ![]() Th(H) / 25 |
32 or 38F | RP Foot-sd Fac-Up |
![]() -2F |
〉〉 | |
Reverse Special Stretch Bomb Aproach crouching enemy ![]() ![]() ![]() ![]() ![]() ![]() Th(L) / 25 |
12F | RP Foot-sd Fac-Up |
![]() ![]() -2F |
〉〉 | |
Cannonball Buster During Reverse Special Stretch Bomb ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Up |
disable | 〉〉 | ||
Manhattan Drop During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Victory Bomb During Manhattan Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
disable | 〉〉 | ||
Giant Swing During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Muscle Buster During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
〉〉 | ||
Reverse Special Stretch Bomb Combo 2 | |||||
Power Bomb During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
〉〉 | ||
Reverse Special Stretch Bomb Combo 3 | |||||
Cannonball Buster Approach from side or behind SS ![]() Th(H) / 15 |
38F | Foot-sd Fac-Up |
![]() ![]() -3F |
〉〉 | |
Manhattan Drop During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Victory Bomb During Manhattan Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
disable | 〉〉 | ||
Giant Swing During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Muscle Buster During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
〉〉 | ||
Reverse Special Stretch Bomb Combo 4 | |||||
Power Bomb During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
〉〉 | ||
Mexican Magma Drive 1 | |||||
Cobra Clutch JS ( ![]() ![]() ![]() Th(H) / 20 |
12F | RP Foot-sd Fac-Dwn |
![]() ![]() -3F RP |
〉〉 | |
Flinging Half Nelson During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
Sleeper During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
Triple Trouble During Sleeper ![]() ![]() ![]() ![]() ![]() - / 20 |
Foot-sd Fac-Dwn |
![]() ±0F King Head-sd Fac-Up |
〉〉 | ||
Human Necktie During Sleeper ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 23 |
Side Fac-Dwn |
![]() ±0F King Head-sd Fac-Up |
〉〉 | ||
Mexican Magma Drive 2 | |||||
Cobra Twist During Cobra Clutch ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 12 |
Side Fac-Up |
disable | 〉〉 | ||
Reverse DDT During Cobra Twist ![]() ![]() ![]() ![]() ![]() ![]() - / 13 |
Head-sd Fac-Dwn |
![]() ![]() -6F |
〉〉 | ||
Samurai Rock During Reverse DDT ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 24 |
Head-sd Fac-Dwn |
![]() -6F |
〉〉 | ||
Reverse Special Stretch Bomb During Reverse DDT ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 16 |
Head-sd Fac-Up |
![]() ![]() -6F |
〉〉 | ||
Backdrop During Reverse Special Stretch Bomb ![]() ![]() ![]() - / 15 |
Head-sd Fac-Dwn King to Down |
disable | 〉〉 | ||
Sol Naciente During Backdrop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 27 |
Head-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
Burning Hammer During Backdrop ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Head-sd Fac-Dwn |
![]() ![]() -3F |
〉〉 | ||
Screwdriver During Burning Hammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 32 |
Head-sd Fac-Up |
![]() ![]() -3F |
〉〉 | ||
Mexican Magma Drive 3 | |||||
Cannonball Buster During Reverse Special Stretch Bomb ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Up |
disable | 〉〉 | ||
Manhattan Drop During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Victory Bomb During Manhattan Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
disable | 〉〉 | ||
Giant Swing During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Muscle Buster During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
〉〉 | ||
Mexican Magma Drive 4 | |||||
Power Bomb During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
〉〉 |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Notes | |||||
〈〈 | Winding Nut![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() ![]() -6F RP |
39 |
Long Range Throw | |||||
〈〈 | Suplex![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -3F |
39 |
Long Range Throw | |||||
〈〈 | Argentina BackBreaker Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Knee Crusher Approach from right side Th(H) / 42 |
Foot-sd Fac-Up |
![]() -3F |
||
〈〈 | Half Boston Crab Approach from behind ![]() Th(H) / 60 |
Right-sd Fac-Dwn |
disable | ||
〈〈 | Cobra Twist Approach from behind ![]() Th(H) / 60 |
Right-sd Fac-Dwn |
disable | ||
〈〈 | Stretch Buster Approach from behind ![]() ![]() ![]() Th(H) / 75 |
10F | Left-sd Fac-Up |
disable | |
Floor Break | |||||
〈〈 | Knee Bash![]() ![]() Th(H) / 40 |
12F | Foot-sd Fac-Up |
![]() -2F |
|
〈〈 | Figure Four Leg Lock![]() ![]() Th(H) / 40 |
12F | Foot-sd Fac-Up |
![]() -6F |
|
Break throw just input ![]() | |||||
〈〈 | Executioner Drop![]() ![]() ![]() Th(H) / 30(15) |
12F | Foot-sd Fac-Up |
![]() -6F |
|
Damage () is wall bonus Wall Stun ・Opponent can now ukemi sideways. | |||||
〈〈 | Executioner Drop (behind)![]() ![]() ![]() ![]() Th(H) / 30(15) |
12F | RP Foot-sd Fac-Up |
![]() |
|
Damage() is wall bonus Wall Stun ・Opponent can now ukemi sideways. | |||||
〈〈 | Tombstone Pile Driver![]() ![]() ![]() Th(H) / 58 |
11F | Head-sd Fac-Up |
![]() -2F |
|
Floor Break (Ver.4.00) - Increased the move’s tracking. | |||||
〈〈 | Muscle Buster![]() ![]() ![]() ![]() Th(H) / 50 |
11F | RP Head-sd Fac-Up |
![]() -6F |
|
Floor Break To BT (Ver.4.00) - The move input can now be buffered. - Fixed an issue in which the move could not be performed when the input of ![]() | |||||
〈〈 | Giant Swing![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45(,20) |
10F | RP Foot-sd Fac-Up |
![]() -13F |
|
Easy Command ![]() ![]() ![]() ![]() ![]() ![]() Enable input from Full Crouch Damage () is when no side quick roll Damage 70 when wall hit ・Input window for ukemi increased by 1F. | |||||
〈〈 | Tijuana Twister![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 |
12F | Foot-sd Fac-Up |
![]() -6F |
|
Easy Command ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.00) - Increased the move’s tracking. | |||||
〈〈 | Tomahawk![]() ![]() ![]() ![]() ![]() Th(H) / 40 |
10F | Foot-sd Fac-Up |
![]() -5F RP |
39 |
Disable Preciding Input | |||||
〈〈 | Clothesline Press FC ![]() ![]() ![]() ![]() Th(H) / 45 |
12F | Left-sd Fac-Up |
![]() -6F |
|
Floor Break | |||||
〈〈 | Iron Lariat Approach crouching enemy ![]() ![]() Th(L) / 45 |
12F | Head-sd Fac-Dwn |
![]() ±0F |
37 |
Floor Break (Ver.4.00) - Increased the range of the attack. (Ver.4.01) - Fixed an issue where the range of the attack was not as intended. | |||||
〈〈 | V Driver Approach crouching enemy ![]() ![]() Th(L) / 45 |
12F | RP Head-sd Fac-Up |
![]() ±0F |
37 |
・Now causes floor break. (Ver.4.00) - Increased the range of the attack. (Ver.4.01) - Fixed an issue where the range of the attack was not as intended. | |||||
〈〈 | Arm Whip![]() ![]() |
RP Head-sd Fac-Up |
disable | 35 | |
![]() Damage 25 + 50% of enemy attack Floor Break | |||||
〈〈 | Spinning Heel Hold![]() ![]() ![]() |
RP Left-sd Fac-Up |
disable | 35 | |
![]() Damage 25 + 50% of enemy attack | |||||
〈〈 | Leg Screw![]() ![]() ![]() |
CW Foot-sd Fac-Up |
disable | 35 | |
![]() Damage 25 + 50% of enemy attack | |||||
〈〈 | Figure Four Leg Lock During Leg Screw ![]() - / 33 |
Foot-sd Fac-Up |
![]() |
||
Break throw just input ![]() | |||||
Pile Driver | |||||
〈〈 | Pile Driver![]() ![]() ![]() ![]() Th(H) / 30 |
11F | Foot-sd Fac-Up |
![]() -2F |
|
Floor Break | |||||
〈〈 | Double Arm Face Buster During Pile Driver ![]() ![]() ![]() - / 35 |
Head-sd Fac-Dwn |
![]() -7F |
||
Floor Break (Ver.2.10)・ The recovery frames for the throw has been reduced from -19 to -9. (Ver.2.20)・Shortened the recovery animation by 7F. | |||||
〈〈 | Boston Crab During Pile Driver ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 15 |
Right-sd Fac-Dwn |
![]() -7F |
||
Throw Away | |||||
〈〈 | Throw Away![]() ![]() Th(H) / 0 |
14F | BT +9F |
![]() -3F CCW |
39 |
Damage 5 & Behind Wall stun when wall hit close to Damage 3 & face up down by the head when wall hit distant | |||||
〈〈 | Throw Away Feint![]() ![]() ![]() ![]() - / 0 |
+14F | ![]() -3F |
||
〈〈 | Throw Away Knockdown![]() ![]() ![]() ![]() - / 8 |
RP Foot-sd Fac-Dwn |
![]() -3F |
||
〈〈 | Throw and Destroy![]() ![]() ![]() ![]() - / 10 |
Head-sd Fac-Up |
![]() -15F RP BT |
||
Floor Break | |||||
〈〈 | Turn Around![]() ![]() ![]() ![]() - / 0 |
BT +5F |
disable | ||
Ultimate Tackle | |||||
〈〈 | Ultimate Tackle FC ![]() Th(M) / 5 |
26F | Foot-sd Fac-Up |
-5F CW BT |
|
Break Throw ![]() ![]() | |||||
〈〈 | Ultimate Punch During tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 |
Foot-sd Fac-Up |
![]() ![]() To Down |
||
〈〈 | Cross Arm Lock During tackle or Ultimate Punch (3) ![]() - / 25 |
RP Head-sd Fac-Up |
-9F | ||
Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
〈〈 | Arm Twist During Cross Arm Lock ![]() - / 10 |
RP Head-sd Fac-Up |
disable | ||
〈〈 | Leg Cross Hold During tackle or Ultimate Punch (3) ![]() - / 20 |
Foot-sd Fac-Up |
±0F | ||
Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
〈〈 | Stretch Combo During Leg Cross Hold ![]() - / 30 |
Foot-sd Fac-Dwn |
disable | ||
(S3)– Reduced the number of input windows from 2 to 1. – Changed the input window from 1F to 3F. (Ver.4.00) - Fixed an issue in which input window was not correct when shifting from the 3rd Ultimate Punch to Leg | |||||
Down Throw | |||||
〈〈 | Swing Away Enemy on back by the feet ![]() ![]() ![]() ![]() Th(Down) / 20(,10) |
18F | RP Foot-sd Fac-Up |
![]() ![]() ±0F |
|
Break throw 7F Damage () is when no side quick roll Damage 35 when wall hit ・Input window for ukemi increased by 1F. | |||||
〈〈 | Head Bomber Enemy on back by the feet ![]() ![]() Th(Down) / 25 |
18F | Foot-sd Fac-Up |
![]() ±0F |
|
〈〈 | Figure Four Leg Lock Enemy on back by the feet ![]() ![]() Th(Down) / 28 |
18F | Foot-sd Fac-Up |
![]() ±0F |
|
(Ver.4.00) - Changed the damage from 33 to 28. | |||||
〈〈 | Shoulder Cracker Enemy on back by the head ![]() ![]() ![]() ![]() Th(Down) / 28 |
18F | Side Fac-Up |
![]() ![]() ±0F |
|
〈〈 | Turn Over Enemy on back by Enemy's side ![]() ![]() ![]() ![]() Th(Down) / 0 |
18F | Side Fac-Dwn |
![]() ![]() ±0F |
|
〈〈 | Half Boston Crab Enemy face down by the feet ![]() ![]() ![]() ![]() Th(Down) / 30 |
18F | Side Fac-Dwn |
![]() ![]() ±0F |
|
〈〈 | Wing Tearer Enemy face down by th head ![]() ![]() ![]() ![]() Th(Down) / 32 |
18F | Head-sd Fac-Dwn |
![]() ![]() ±0F |
|
〈〈 | Camel Clutch Enemy face down from the left ![]() ![]() ![]() ![]() Th(Down) / 35 |
18F | RP Side Fac-Dwn |
![]() ![]() ±0F |
|
〈〈 | Bow & Arrow Stretch Hold Enemy face down from the right ![]() ![]() ![]() ![]() Th(Down) / 37 |
18F | Side Fac-Dwn |
![]() ![]() ±0F |
|
Mid-Air Throw | |||||
〈〈 | Mid-Air Leg Cross Hold Approach mid-air enemy ![]() Th(Air) / 30 |
12F | Foot-sd Fac-Dwn |
disable | |
Long Range Throw | |||||
〈〈 | Mid-Air Leg Screw Approach mid-air enemy ![]() Th(Air) / 30 |
12F | RP Foot-sd Fac-Up |
disable | |
Long Range Throw | |||||
〈〈 | Aerial Jaguar Bomb Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Air) / 55 |
10 or 12F | Foot-sd Fac-Up |
disable | |
Floor Break | |||||
〈〈 | Running Jaguar Bomb Approach mid-air enemy ![]() ![]() ![]() ![]() Th(Air) / 65 |
10F | Foot-sd Fac-Up |
disable | |
Floor Break | |||||
〈〈 | Double Heel Hold Approach mid-air enemy ![]() ![]() ![]() ![]() Th(Air) / 15 |
12F | Side Fac-Dwn |
disable | |
〈〈 | Flapjack During Double Heel Hold ![]() ![]() ![]() - / 15 |
RP Foot-sd Fac-Dwn |
![]() -6F |
||
〈〈 | Giant Swing During Double Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 12(,13) |
RP Foot-sd Fac-Up |
![]() -6F |
||
Damage () is when no side quick roll Damage 32 when wall hit (disable damage scaling) | |||||
〈〈 | Shining Torpedo During enemy wall stun ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Wall) / 65 |
10F | Side Fac-Up |
disable | |
Standing Heel Hold Combo | |||||
〈〈 | Standing Heel Hold![]() ![]() ![]() ![]() Th(H) / 25 |
12F | Side Fac-Dwn |
![]() -2F |
|
Advance Input Start-up 24F | |||||
〈〈 | Indian Death Lock During Standing Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Dwn |
![]() -10F |
||
Damage 10 to King when break throw | |||||
〈〈 | King's Bridge During Indian Death Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 45 |
Foot-sd Fac-Dwn |
disable | ||
〈〈 | S.T.F. During Standing Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Side Fac-Dwn |
![]() -10F |
||
Damage 10 to King when break throw | |||||
〈〈 | Scorpion Death Lock During Standing Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 40 |
Side Fac-Dwn |
![]() -10F |
||
Damage 10 to King when break throw | |||||
Arm Breaker Combo | |||||
〈〈 | Arm Breaker![]() ![]() ![]() ![]() Th(H) / 20 |
12F | Foot-sd Fac-Up |
![]() -2F |
|
Advance Input Start-up 24F | |||||
〈〈 | Triple Arm Breaker During Arm Breaker ![]() ![]() ![]() - / 30 |
Foot-sd Fac-Up |
![]() -3F |
||
〈〈 | Head Jammer During Arm Breaker ![]() ![]() ![]() ![]() ![]() - / 20 |
Side Fac-Up |
![]() -3F |
||
〈〈 | Struggle Combination During Head Jammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Side Fac-Up |
disable | ||
〈〈 | Chicken Wing Face Lock During Arm Breaker ![]() ![]() ![]() ![]() ![]() - / 20 |
Foot-sd Fac-Dwn |
![]() -3F |
||
〈〈 | Dragon Sleeper Finish During Chicken Wing Face Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Rolling Death Cradle During Chicken Wing Face Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 70 |
Side Fac-Up |
![]() -3F |
||
Reverse Arm Slam Combo 1 | |||||
〈〈 | Reverse Arm Slam![]() ![]() Th(H) / 22 |
32F | RP Head-sd Fac-Up |
![]() -2F |
|
〈〈 | Backdrop During Reverse Arm Slam ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Up |
![]() -3F |
||
King to Down after moving | |||||
〈〈 | German Suplex During Backdrop ![]() ![]() ![]() - / 15 |
Side Fac-Up |
![]() -28F |
||
〈〈 | Power Bomb During German Suplex ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
disable | ||
〈〈 | Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
||
Disable side quick roll Wall hit damage 31 | |||||
〈〈 | Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
||
Reverse Arm Slam Combo 2 | |||||
〈〈 | Cannonball Buster During Backdrop ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Up |
![]() -3F |
||
〈〈 | Manhattan Drop During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Dwn |
![]() -3F |
||
〈〈 | Victory Bomb During Manhattan Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
disable | ||
〈〈 | Giant Swing During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
RP Foot-sd Fac-Up |
![]() -3F |
||
Disable side quick roll Wall hit damage 31 | |||||
〈〈 | Muscle Buster During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
||
Reverse Arm Slam Combo 3 | |||||
〈〈 | Power Bomb During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
![]() -3F |
||
〈〈 | Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
||
Disable side quick roll Wall hit damage 31 | |||||
〈〈 | Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
||
Reverse Special Stretch Bomb Combo 1 | |||||
〈〈 | Reverse Special Stretch Bomb![]() ![]() ![]() Th(H) / 25 |
32 or 38F | RP Foot-sd Fac-Up |
![]() -2F |
|
SS ![]() ![]() ・Now has crouch status. | |||||
〈〈 | Reverse Special Stretch Bomb Aproach crouching enemy ![]() ![]() ![]() ![]() ![]() ![]() Th(L) / 25 |
12F | RP Foot-sd Fac-Up |
![]() ![]() -2F |
|
(Ver.4.00) - Increased the range of the attack. (Ver.4.01) - Fixed an issue where the range of the attack was not as intended. | |||||
〈〈 | Cannonball Buster During Reverse Special Stretch Bomb ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Up |
disable | ||
〈〈 | Manhattan Drop During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Victory Bomb During Manhattan Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
disable | ||
〈〈 | Giant Swing During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
||
Disable side quick roll Wall hit damage 31 | |||||
〈〈 | Muscle Buster During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
||
Reverse Special Stretch Bomb Combo 2 | |||||
〈〈 | Power Bomb During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
![]() -3F |
||
〈〈 | Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
||
Disable side quick roll Wall hit damage 31 | |||||
〈〈 | Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
||
Reverse Special Stretch Bomb Combo 3 | |||||
〈〈 | Cannonball Buster Approach from side or behind SS ![]() Th(H) / 15 |
38F | Foot-sd Fac-Up |
![]() ![]() -3F |
|
SS ![]() ![]() ・Now has crouch status. | |||||
〈〈 | Manhattan Drop During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Victory Bomb During Manhattan Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
disable | ||
〈〈 | Giant Swing During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
||
Disable side quick roll Wall hit damage 31 | |||||
〈〈 | Muscle Buster During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
||
Reverse Special Stretch Bomb Combo 4 | |||||
〈〈 | Power Bomb During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
![]() -3F |
||
〈〈 | Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
||
Disable side quick roll Wall hit damage 31 | |||||
〈〈 | Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
||
Mexican Magma Drive 1 | |||||
〈〈 | Cobra Clutch JS ( ![]() ![]() ![]() Th(H) / 20 |
12F | RP Foot-sd Fac-Dwn |
![]() ![]() -3F RP |
|
Total start-up 36F | |||||
〈〈 | Flinging Half Nelson During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -3F |
||
〈〈 | Sleeper During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Dwn |
![]() -3F |
||
〈〈 | Triple Trouble During Sleeper ![]() ![]() ![]() ![]() ![]() - / 20 |
Foot-sd Fac-Dwn |
![]() ±0F King Head-sd Fac-Up |
||
King to Down after break throw | |||||
〈〈 | Human Necktie During Sleeper ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 23 |
Side Fac-Dwn |
![]() ±0F King Head-sd Fac-Up |
||
King to Down after break throw | |||||
Mexican Magma Drive 2 | |||||
〈〈 | Cobra Twist During Cobra Clutch ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 12 |
Side Fac-Up |
disable | ||
〈〈 | Reverse DDT During Cobra Twist ![]() ![]() ![]() ![]() ![]() ![]() - / 13 |
Head-sd Fac-Dwn |
![]() ![]() -6F |
||
〈〈 | Samurai Rock During Reverse DDT ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 24 |
Head-sd Fac-Dwn |
![]() -6F |
||
〈〈 | Reverse Special Stretch Bomb During Reverse DDT ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 16 |
Head-sd Fac-Up |
![]() ![]() -6F |
||
〈〈 | Backdrop During Reverse Special Stretch Bomb ![]() ![]() ![]() - / 15 |
Head-sd Fac-Dwn King to Down |
disable | ||
〈〈 | Sol Naciente During Backdrop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 27 |
Head-sd Fac-Dwn |
![]() -3F |
||
〈〈 | Burning Hammer During Backdrop ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Head-sd Fac-Dwn |
![]() ![]() -3F |
||
〈〈 | Screwdriver During Burning Hammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 32 |
Head-sd Fac-Up |
![]() ![]() -3F |
||
Mexican Magma Drive 3 | |||||
〈〈 | Cannonball Buster During Reverse Special Stretch Bomb ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Up |
disable | ||
〈〈 | Manhattan Drop During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 15 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Victory Bomb During Manhattan Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
disable | ||
〈〈 | Giant Swing During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
||
Disable side quick roll Wall hit damage 31 | |||||
〈〈 | Muscle Buster During Victory Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
||
Mexican Magma Drive 4 | |||||
〈〈 | Power Bomb During Cannonball Buster ![]() ![]() ![]() ![]() ![]() - / 22 |
Foot-sd Fac-Up |
![]() -3F |
||
〈〈 | Giant Swing During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -3F |
||
Disable side quick roll Wall hit damage 31 | |||||
〈〈 | Muscle Buster During Power Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
King to BT Head-sd Fac-Up |
![]() -6F |
||
10 Hit Combo 1 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F |
Hit Level | H | H | M | M | M | L | L | L | M | M | |
Damage | 7 | 15 | 10 | 6 | 6 | 5 | 5 | 5 | 7 | 30 | |
hit | +8 | +6 | +5 | -8 | +1 | +5 | -19 | -19 | KDN | KDN | |
block | +1 | -1 | -4 | -19 | -10 | -36 | -40 | -40 | -12 | -30 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F |
Hit Level | H | H | M | M | H | M | L | L | L | TH | |
Damage | 7 | 15 | 10 | 6 | 8 | 10 | 5 | 5 | 6 | 20 | |
hit | +8 | +6 | +5 | -8 | -14 | -19 | +7 | -14 | KDN | Th | |
block | +1 | -1 | -4 | -19 | -25 | -30 | -43 | -25 | -25 | - |
10 Hit Combo 1 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | M | M | M | L | L | L | M | M |
Damage | 7 | 15 | 10 | 6 | 6 | 5 | 5 | 5 | 7 | 30 |
hit | +8 | +6 | +5 | -8 | +1 | +5 | -19 | -19 | KDN | KDN |
block | +1 | -1 | -4 | -19 | -10 | -36 | -40 | -40 | -12 | -30 |
Start-up 10F | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | M | M | H | M | L | L | L | TH |
Damage | 7 | 15 | 10 | 6 | 8 | 10 | 5 | 5 | 6 | 20 |
hit | +8 | +6 | +5 | -8 | -14 | -19 | +7 | -14 | KDN | Th |
block | +1 | -1 | -4 | -19 | -25 | -30 | -43 | -25 | -25 | - |
Start-up 10F |
Total Damage |
Move Name (command) | Break Throw |
25 | Standing Heel Hold (![]() ![]() ![]() ![]() |
![]() |
├50 | ├ Indian Death Lock (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
│└95 | │ └ King's Bridge (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│└× |
├60 | ├ S.T.F. (![]() ![]() ![]() ![]() ![]() |
├![]() |
└65 | └ Scorpion Death Lock (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |
Total Damage |
Move Name (command) | Break Throw |
20 | Arm Breaker (![]() ![]() ![]() ![]() |
![]() |
├50 | ├ Triple Arm Breaker (![]() ![]() ![]() |
├![]() |
├40 | ├ Head Jammer (![]() ![]() ![]() ![]() ![]() | ├![]() |
│└65 | │ └ Struggle Combination (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│└× |
└40 | └ Chicken Wing Face Lock (![]() ![]() ![]() ![]() ![]() |
└![]() |
├70 | ├ Dragon Sleeper Finish (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
└110 | └ Rolling Death Cradle (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |
Total Damage |
Move Name (command) | Break Throw |
22 | Reverse Arm Slam (![]() ![]() |
![]() |
└37 | └ Backdrop (![]() ![]() ![]() ![]() ![]() |
└![]() |
├52 | ├ german Supllex (![]() ![]() ![]() |
├![]() |
│└74 | │ └ Power Bomb (![]() ![]() ![]() ![]() ![]() |
│└× |
│ ├99 | │ ├ Giant Swing (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│ ├![]() |
│ └104 | │ └ Muscle Buster (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│ └![]() |
└52 | └ Cannonball Buster (![]() ![]() ![]() ![]() ![]() |
└![]() |
├67 | ├ Manhattan Drop (![]() ![]() ![]() ![]() ![]() |
├![]() |
│└85 | │ └ Victory Bomb (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│└× |
│ ├110 | │ ├ Giant Swing (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│ ├![]() |
│ └115 | │ └ Muscle Buster (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│ └![]() |
└74 | └ Power Bomb (![]() ![]() ![]() ![]() ![]() |
└![]() |
├99 | ├ Giant Swing (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
└104 | └ Muscle Buster (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |
Total Damage |
Move Name (command) | Break Throw |
25 | Reverse Special Stretch Bomb (![]() ![]() |
![]() |
└40 | └ Cannonball Buster (![]() ![]() ![]() ![]() ![]() |
└× |
├55 | ├ Manhattan Drop (![]() ![]() ![]() ![]() ![]() |
├![]() |
│└73 | │ └ Victory Bomb (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│└× |
│ ├98 | │ ├ Giant Swing (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│ ├![]() |
│ └103 | │ └ Muscle Buster (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│ └![]() |
└66 | └ Power Bomb (![]() ![]() ![]() ![]() ![]() |
└![]() |
├91 | ├ Giant Swing (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
└96 | └ Muscle Buster (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |
Total Damage |
Move Name (command) | Break Throw |
15 | Cannonball Buster (Approach from side or behind SS![]() |
![]() ![]() |
├30 | ├ Manhattan Drop (![]() ![]() ![]() ![]() ![]() |
├![]() |
│└48 | │ └ Victroy Bomb (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│└× |
│ ├73 | │ ├ Giant Swing (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│ ├![]() |
│ └78 | │ └ Muscle Buster (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│ └![]() |
└37 | └ Power Bomb (![]() ![]() ![]() ![]() ![]() |
└![]() |
├62 | ├ Giant Swing (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
└67 | └ Muscle Buster (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |
Total Damage |
Move Name (command) | Break Throw |
20 | Cobra Clutch (During Jagger Step ![]() ![]() |
![]() ![]() |
├45 | ├ Flinging Half Nelson (![]() ![]() ![]() ![]() ![]() |
├![]() |
├35 | ├ Sleeper (![]() ![]() ![]() ![]() ![]() |
├![]() |
│├55 | │ ├ Triple Trouble (![]() ![]() ![]() ![]() ![]() |
│├![]() |
│└58 | │ └ Human Necktie (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│└![]() |
└32 | └ Cobra Twist (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└× |
└45 | └ Reverse DDT (![]() ![]() ![]() ![]() ![]() ![]() |
└![]() ![]() |
├69 | ├ Samrai Rock (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
└61 | └ Reverse Special Stretch Bomb (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() ![]() |
├76 | ├ Backdrop (![]() ![]() ![]() |
├× |
│├103 | │ ├ Sol Naciente (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│├![]() |
│└94 | │ └ Burning Hammer (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│└![]() ![]() |
│ └126 | │ └ Screwdriver (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│ └![]() ![]() |
└76 | └ Cannonball Buster (![]() ![]() ![]() ![]() ![]() |
└× |
├91 | ├ Manhattan Drop (![]() ![]() ![]() ![]() ![]() |
├![]() |
│└109 | │ └ Victory Bomb (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│└× |
│ ├134 | │ ├ Giant Swing (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│ ├![]() |
│ └139 | │ └ Muscle Buster (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│ └![]() |
└98 | └ Power Bomb (![]() ![]() ![]() ![]() ![]() |
└![]() |
├123 | ├ Giant Swing (![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
└128 | └ Muscle Buster (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |