KING:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Palm Strike (1)

H / 7
10F +1 +8 +8  
(S3)– Increased the range of the attack.
Palm Strike

H,H / 7,15
  -1 +6 +6  Combo from 1st NH
Palm Strike to Head Jammer

H,H,Th(H) / 7,15,30
  Th Th  
Palm Strike to V Driver

H,H,Th(L) / 7,15,45
  Th Th  
Palm Attack to Uppercut

H,H,M / 7,15,10
  -4 +5 +10  Advance Input is unavailable Left Attack
Palm Upper to Suplex

H,H,M,Th(H) / 7,15,10,40
  Th  
Palm Upper to V Driver

H,H,M,Th(L) / 7,15,10,45
  Th  
Right Jab

H / 10
10F +1 +7 +7  
(S3)– Decreased the distance between the character and the opponent when the move hits.
Jab Uppercut

H,M / 10,15
  -1 +7 +7  Combo from 1st hit.
・Damage increased from 12 to 15.
(S3)– Changed the frame advantage when blocked from -2F to -1F.
– Changed the frame advantage upon hit from +5F to +7F.
Face Kick

H / 25
17F -14 KDN KDN  
High Kick

H / 20
13F -5 +6 LNC 37
(Ver.4.00) - Increased the range of the attack.
Head Spinner (1) to BT

M / 18
18F -11 -2 ±0  
Head Spinner (1) to Cancel

M,SP / 18
  -18 -9 -7  
(Ver.4.00) - New move
Head Spinner

M,M / 18,21
  -13 KDN KDN  WB
Combo from 1st NH
・Opponent reaction changed on mid-air hit.
(S3)– Enabled the move to cause a wall bound if it hits.
Brutal Sting

M,H / 18,25
  -3 KDN KDN  TS
Combo from 1st NH
Moonsault Body Press

UB(M) / 23
52F KDN KDN KDN  To BT after moving
Elbow Imppact (1)

M / 12
15F -11 +2 +2 45
Elbow Imppact

M,H / 12,25
  -9 KDN KDN  Combo from 1st NH
Can be delayed
・Damage increased from 20 to 25.
・Opponent farther away on hit.
Jaguar Smash Combo (2)

M,M / 12,15
  -13C +2C +2C  Forced to crouching upon block or hit.
Can be delayed
(S3)– Increased the range of the attack.
Jaguar Smash Combo

M,M,M / 12,15,16
  -15 LNC LNC  Combo from 2nd NH
Can be delayed
Combo can be delayed 13F from 2nd NH.
Meaty 1F.
(Ver.4.00) - Changed the attack startup from 22F to frame 22-23F.
Front Kick

M / 18(,20)
15F -8 +1 +9 42During hit to DDT
Damage () is throw bonus
Meaty 1F
(Ver.2.10)/bug on BT characters fixed.
(Ver.4.00) - Increased the lower range of the attack.
Rolling Sobat

M / 25
18F -9 KDN KDN  HTJ9F
Meaty 1F in actualy
Shadow Lariat

H / 23
17F -1 KDN KDN 48Meaty 1F
Jaguar Lariat
Hold
UB(H) / 50
29F KDN KDN KDN  
Exploder

H / 25
38F +7 KDN KDN  TJ19F
To BT after whiff
Body Check

M / 21
17F +3 +7 +7 45
Shoulder Tackle

M / 27
23F -12 KDN KDN  PC8F
Meaty 7F
Elbow Smash

M / 15
14F -1 +3 +3 41
・Opponent closer on block.
Elbow Sting

M,M / 15,15
  -10 +5 +5  Combo from 1st NH
Can be delayed
Combo can be delayed 7F from 1st NH
Combo can be delayed 12F from 2st CH
・Changed from +1F to +3F on hit.
(Ver.4.00) - Changed the frame advantage upon hit from +3F to +5F.
Smash Hook

M / 12
13F -6 +4 +4 38
・Changed from +3F to +4F on hit.
Double Hook Disaster

M,H / 12,15
  -4 KDN KDN  TS
Combo from 1st CH
Can be delayed 13F
Combo can be delayed 13F from 1st CH
・Consecutive hit even with delayed second input on counter hit.
(S3)– Fixed an issue in which the move’s frame advantage when blocked would vary depending on the timing at which the 2nd hit was input.
Mid Kick

M / 17
14F -9 +6 +6 42
(Ver.4.00) - Changed the frame advantage upon hit from +2F to +6F.
Lasso Kick

M,H / 17,23
  ±0 KDN KDN  TJ
Disable from 1st whiff
Combo from 1st CH
To down after moving
Side Low Kick

L / 10
14F -14 -3 -3  
Mincer (2)

L,H / 10,11
  -5 +6 +6  Combo from 1st CH
Mincer

L,H,M / 10,11,27
  -15 KDN KDN  TJ
Combo from 2nd CH
Mincer to BT

L,H,M / 10,11,27
  -8 KDN KDN  Combo from 2nd CH
Mincer Low
or
L,H,L / 10,11,20
  -13 KDN KDN*  TJ
To BT after block or whiff
Forced to crouching upon hit.
Frankensteiner

SM,Th(H) / 15(,30)
28F -18 -7C -7C  TJ13F
Throw(H) when close to
Damage () is throw bonus
To BT after throw
Meaty 7F
Crouch Jab
or
SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Jab Uppercut
or or FC or
SM,M / 5,13
  -11 ±0 ±0  Combo from 1st CH
Crouch Straight

SM / 8
11F -4 +7 +7  TC4F
Returns to crouching.
Stomp

L / 12
17F -12 +1 +1  
Crouch Chin Kick

L / 7
14F -13 -2 -2  TC4F
Returns to crouching.
Atlas' Hammer

M / 21
23F -24 LNC LNC  TC6F
Stagger Kick (1)
or FC
L / 14
16F -25 -9 -9  TC6F
Returns to crouching.
Stagger Kick (2)

L,L / 14,7
  -25 -9 -9  TC
Returns to crouching.
Stagger Kick
*2
L*3 / 14,7,7
  -29 +7 +7  TC
Returns to crouching.
Stagger Kicks
*3
L*5 / 14,7,7,4,3
  -26 +15 +15  TC
Enable after 1st CH
Disable Run WK
Returns to crouching.
Stagger Kick Spinning Uppercut
During Stagger Kick
~M / 10
  -15 KDN KDN  TC
Corporate Elbow

M / 25
30F -8C ±0C ±0C  TJ21F
Forced to crouching upon block or hit.
Meaty 5F
Brain Chop

M / 21
25F -5C KDN KDN  Forced to crouching upon block.
・Opponent closer on hit.
Crouching Low Kick

L / 17
23F -16 +2C KDN  TC10F
Returns to crouching.
Forced to crouching upon NH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Low Drop Kick

L / 20
29F -20 KDN KDN*  TC6FTJ16F
To Down from block or whiff
Returns to crouching.
Meaty 2F
Quick Hook

H / 13
12F -8 +3 KDN 39
Quick Hook Uppercut

H,H / 13,20
  -13 +5 +5  Combo from 1st NH
Can be delayed
Combo can be delayed 8F from 1st NH
Quick Hook Heel Kick

H,M / 13,23
  -9 KDN KDN  TJ
Can be delayed
Chupacabra

H / 12
14F -5 +1 +1 38
(S3)– Increased the move’s reach.
Chupacabra to Spinning Back Elbow

H,H / 12,25
  -9 KDN KDN  TS
Combo from 1st NH.
Can be delayed.
(S3)- New move.
(Ver.3.10)- Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
Chupacabra to Head Butt

H,H / 12,22
  +2C KDN KDN  Forced to crouching upon block.
Can be delayed
・Opponent closer on hit.
Chupacabra to Olympia Slam

H,M,Th / 12,18(,20)
  -9 Th Th  Damage () is throw bonus
Side or behind hit +9F
Can be delayed
・Throw transition changed from only on counter hit to only on hit from the front.
(Ver.2.30)・Fixed unintended throw when hittin airborne opponent.
Toll Kick

H / 23
16F -10 KDN KDN  
Guillotine Drop
during hit from front
H,Th / 23(,20)
  Th Th  
(Ver.4.00) - New move
Disgraceful Kick

H / 25
17F +2F KDN KDN  WB
Meaty 3F in actualy
・Startup changed from 15F to 17F.
・Changed from -6F to +2F on block.
・Opponent reaction changed on mid-air hit and block.
・Induces Wall Bounce on hit.
・Pushback decreased so it hits easier.
・No more clean-hit.
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Palm Strike (1)

H / 7
10F +1 +8 +8  
Palm Strike

H,H / 7,15
  -1 +6 +6  
Palm Strike to Head Jammer

H,H,Th(H) / 7,15,30
  Th Th  
Palm Strike to V Driver

H,H,Th(L) / 7,15,45
  Th Th  
Palm Attack to Uppercut

H,H,M / 7,15,10
  -4 +5 +10  
Palm Upper to Suplex

H,H,M,Th(H) / 7,15,10,40
  Th  
Palm Upper to V Driver

H,H,M,Th(L) / 7,15,10,45
  Th  
Right Jab

H / 10
10F +1 +7 +7  
Jab Uppercut

H,M / 10,15
  -1 +7 +7  
Face Kick

H / 25
17F -14 KDN KDN  
High Kick

H / 20
13F -5 +6 LNC 37
Head Spinner (1) to BT

M / 18
18F -11 -2 ±0  
Head Spinner (1) to Cancel

M,SP / 18
  -18 -9 -7  
WB
Head Spinner

M,M / 18,21
  -13 KDN KDN  
Sc
Brutal Sting

M,H / 18,25
  -3 KDN KDN  
Moonsault Body Press

UB(M) / 23
52F KDN KDN KDN  
Elbow Imppact (1)

M / 12
15F -11 +2 +2 45
Elbow Imppact

M,H / 12,25
  -9 KDN KDN  
Jaguar Smash Combo (2)

M,M / 12,15
  -13C +2C +2C  
Jaguar Smash Combo

M,M,M / 12,15,16
  -15 LNC LNC  
Front Kick

M / 18(,20)
15F -8 +1 +9 42
HJS
Rolling Sobat

M / 25
18F -9 KDN KDN  
Shadow Lariat

H / 23
17F -1 KDN KDN 48
Jaguar Lariat
Hold
UB(H) / 50
29F KDN KDN KDN  
JS
Exploder

H / 25
38F +7 KDN KDN  
Body Check

M / 21
17F +3 +7 +7 45
Pw
Shoulder Tackle

M / 27
23F -12 KDN KDN  
Elbow Smash

M / 15
14F -1 +3 +3 41
Elbow Sting

M,M / 15,15
  -10 +5 +5  
Smash Hook

M / 12
13F -6 +4 +4 38
Sc
Double Hook Disaster

M,H / 12,15
  -4 KDN KDN  
Mid Kick

M / 17
14F -9 +6 +6 42
JS
Lasso Kick

M,H / 17,23
  ±0 KDN KDN  
Side Low Kick

L / 10
14F -14 -3 -3  
Mincer (2)

L,H / 10,11
  -5 +6 +6  
JS
Mincer

L,H,M / 10,11,27
  -15 KDN KDN  
Mincer to BT

L,H,M / 10,11,27
  -8 KDN KDN  
JS
Mincer Low
or
L,H,L / 10,11,20
  -13 KDN KDN*  
JS
Frankensteiner

SM,Th(H) / 15(,30)
28F -18 -7C -7C  
CS
Crouch Jab
or
SM / 5
10F -5 +6 +6  
Jab Uppercut
or or FC or
SM,M / 5,13
  -11 ±0 ±0  
CS
Crouch Straight

SM / 8
11F -4 +7 +7  
Stomp

L / 12
17F -12 +1 +1  
CS
Crouch Chin Kick

L / 7
14F -13 -2 -2  
CS
Atlas' Hammer

M / 21
23F -24 LNC LNC  
CS
Stagger Kick (1)
or FC
L / 14
16F -25 -9 -9  
CS
Stagger Kick (2)

L,L / 14,7
  -25 -9 -9  
CS
Stagger Kick
*2
L*3 / 14,7,7
  -29 +7 +7  
CS
Stagger Kicks
*3
L*5 / 14,7,7,4,3
  -26 +15 +15  
CS
Stagger Kick Spinning Uppercut
During Stagger Kick
~M / 10
  -15 KDN KDN  
JS
Corporate Elbow

M / 25
30F -8C ±0C ±0C  
Brain Chop

M / 21
25F -5C KDN KDN  
CS
Crouching Low Kick

L / 17
23F -16 +2C KDN  
CSJS
Low Drop Kick

L / 20
29F -20 KDN KDN*  
Quick Hook

H / 13
12F -8 +3 KDN 39
Quick Hook Uppercut

H,H / 13,20
  -13 +5 +5  
JS
Quick Hook Heel Kick

H,M / 13,23
  -9 KDN KDN  
Chupacabra

H / 12
14F -5 +1 +1 38
Sc
Chupacabra to Spinning Back Elbow

H,H / 12,25
  -9 KDN KDN  
Chupacabra to Head Butt

H,H / 12,22
  +2C KDN KDN  
Chupacabra to Olympia Slam

H,M,Th / 12,18(,20)
  -9 Th Th  
Toll Kick

H / 23
16F -10 KDN KDN  
Guillotine Drop
during hit from front
H,Th / 23(,20)
  Th Th  
WB
Disgraceful Kick

H / 25
17F +2F KDN KDN  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Palm Strike (1)

H / 7
10F +1 +8 +8  
(S3)– Increased the range of the attack.
Palm Strike

H,H / 7,15
  -1 +6 +6  
Combo from 1st NH
Palm Strike to Head Jammer

H,H,Th(H) / 7,15,30
  Th Th  
 
Palm Strike to V Driver

H,H,Th(L) / 7,15,45
  Th Th  
 
Palm Attack to Uppercut

H,H,M / 7,15,10
  -4 +5 +10  
Advance Input is unavailable Left Attack
Palm Upper to Suplex

H,H,M,Th(H) / 7,15,10,40
  Th  
 
Palm Upper to V Driver

H,H,M,Th(L) / 7,15,10,45
  Th  
 
Right Jab

H / 10
10F +1 +7 +7  
(S3)– Decreased the distance between the character and the opponent when the move hits.
Jab Uppercut

H,M / 10,15
  -1 +7 +7  
Combo from 1st hit.
・Damage increased from 12 to 15.
(S3)– Changed the frame advantage when blocked from -2F to -1F.
– Changed the frame advantage upon hit from +5F to +7F.
Face Kick

H / 25
17F -14 KDN KDN  
 
High Kick

H / 20
13F -5 +6 LNC 37
(Ver.4.00) - Increased the range of the attack.
Head Spinner (1) to BT

M / 18
18F -11 -2 ±0  
 
Head Spinner (1) to Cancel

M,SP / 18
  -18 -9 -7  
(Ver.4.00) - New move
Head Spinner

M,M / 18,21
  -13 KDN KDN  
WB
Combo from 1st NH
・Opponent reaction changed on mid-air hit.
(S3)– Enabled the move to cause a wall bound if it hits.
Brutal Sting

M,H / 18,25
  -3 KDN KDN  
TS
Combo from 1st NH
Moonsault Body Press

UB(M) / 23
52F KDN KDN KDN  
To BT after moving
Elbow Imppact (1)

M / 12
15F -11 +2 +2 45
 
Elbow Imppact

M,H / 12,25
  -9 KDN KDN  
Combo from 1st NH
Can be delayed
・Damage increased from 20 to 25.
・Opponent farther away on hit.
Jaguar Smash Combo (2)

M,M / 12,15
  -13C +2C +2C  
Forced to crouching upon block or hit.
Can be delayed
(S3)– Increased the range of the attack.
Jaguar Smash Combo

M,M,M / 12,15,16
  -15 LNC LNC  
Combo from 2nd NH
Can be delayed
Combo can be delayed 13F from 2nd NH.
Meaty 1F.
(Ver.4.00) - Changed the attack startup from 22F to frame 22-23F.
Front Kick

M / 18(,20)
15F -8 +1 +9 42
During hit to DDT
Damage () is throw bonus
Meaty 1F
(Ver.2.10)/bug on BT characters fixed.
(Ver.4.00) - Increased the lower range of the attack.
Rolling Sobat

M / 25
18F -9 KDN KDN  
HTJ9F
Meaty 1F in actualy
Shadow Lariat

H / 23
17F -1 KDN KDN 48
Meaty 1F
Jaguar Lariat
Hold
UB(H) / 50
29F KDN KDN KDN  
 
Exploder

H / 25
38F +7 KDN KDN  
TJ19F
To BT after whiff
Body Check

M / 21
17F +3 +7 +7 45
 
Shoulder Tackle

M / 27
23F -12 KDN KDN  
PC8F
Meaty 7F
Elbow Smash

M / 15
14F -1 +3 +3 41
・Opponent closer on block.
Elbow Sting

M,M / 15,15
  -10 +5 +5  
Combo from 1st NH
Can be delayed
Combo can be delayed 7F from 1st NH
Combo can be delayed 12F from 2st CH
・Changed from +1F to +3F on hit.
(Ver.4.00) - Changed the frame advantage upon hit from +3F to +5F.
Smash Hook

M / 12
13F -6 +4 +4 38
・Changed from +3F to +4F on hit.
Double Hook Disaster

M,H / 12,15
  -4 KDN KDN  
TS
Combo from 1st CH
Can be delayed 13F
Combo can be delayed 13F from 1st CH
・Consecutive hit even with delayed second input on counter hit.
(S3)– Fixed an issue in which the move’s frame advantage when blocked would vary depending on the timing at which the 2nd hit was input.
Mid Kick

M / 17
14F -9 +6 +6 42
(Ver.4.00) - Changed the frame advantage upon hit from +2F to +6F.
Lasso Kick

M,H / 17,23
  ±0 KDN KDN  
TJ
Disable from 1st whiff
Combo from 1st CH
To down after moving
Side Low Kick

L / 10
14F -14 -3 -3  
 
Mincer (2)

L,H / 10,11
  -5 +6 +6  
Combo from 1st CH
Mincer

L,H,M / 10,11,27
  -15 KDN KDN  
TJ
Combo from 2nd CH
Mincer to BT

L,H,M / 10,11,27
  -8 KDN KDN  
Combo from 2nd CH
Mincer Low
or
L,H,L / 10,11,20
  -13 KDN KDN*  
TJ
To BT after block or whiff
Forced to crouching upon hit.
Frankensteiner

SM,Th(H) / 15(,30)
28F -18 -7C -7C  
TJ13F
Throw(H) when close to
Damage () is throw bonus
To BT after throw
Meaty 7F
Crouch Jab
or
SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Jab Uppercut
or or FC or
SM,M / 5,13
  -11 ±0 ±0  
Combo from 1st CH
Crouch Straight

SM / 8
11F -4 +7 +7  
TC4F
Returns to crouching.
Stomp

L / 12
17F -12 +1 +1  
 
Crouch Chin Kick

L / 7
14F -13 -2 -2  
TC4F
Returns to crouching.
Atlas' Hammer

M / 21
23F -24 LNC LNC  
TC6F
Stagger Kick (1)
or FC
L / 14
16F -25 -9 -9  
TC6F
Returns to crouching.
Stagger Kick (2)

L,L / 14,7
  -25 -9 -9  
TC
Returns to crouching.
Stagger Kick
*2
L*3 / 14,7,7
  -29 +7 +7  
TC
Returns to crouching.
Stagger Kicks
*3
L*5 / 14,7,7,4,3
  -26 +15 +15  
TC
Enable after 1st CH
Disable Run WK
Returns to crouching.
Stagger Kick Spinning Uppercut
During Stagger Kick
~M / 10
  -15 KDN KDN  
TC
Corporate Elbow

M / 25
30F -8C ±0C ±0C  
TJ21F
Forced to crouching upon block or hit.
Meaty 5F
Brain Chop

M / 21
25F -5C KDN KDN  
Forced to crouching upon block.
・Opponent closer on hit.
Crouching Low Kick

L / 17
23F -16 +2C KDN  
TC10F
Returns to crouching.
Forced to crouching upon NH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Low Drop Kick

L / 20
29F -20 KDN KDN*  
TC6FTJ16F
To Down from block or whiff
Returns to crouching.
Meaty 2F
Quick Hook

H / 13
12F -8 +3 KDN 39
 
Quick Hook Uppercut

H,H / 13,20
  -13 +5 +5  
Combo from 1st NH
Can be delayed
Combo can be delayed 8F from 1st NH
Quick Hook Heel Kick

H,M / 13,23
  -9 KDN KDN  
TJ
Can be delayed
Chupacabra

H / 12
14F -5 +1 +1 38
(S3)– Increased the move’s reach.
Chupacabra to Spinning Back Elbow

H,H / 12,25
  -9 KDN KDN  
TS
Combo from 1st NH.
Can be delayed.
(S3)- New move.
(Ver.3.10)- Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
Chupacabra to Head Butt

H,H / 12,22
  +2C KDN KDN  
Forced to crouching upon block.
Can be delayed
・Opponent closer on hit.
Chupacabra to Olympia Slam

H,M,Th / 12,18(,20)
  -9 Th Th  
Damage () is throw bonus
Side or behind hit +9F
Can be delayed
・Throw transition changed from only on counter hit to only on hit from the front.
(Ver.2.30)・Fixed unintended throw when hittin airborne opponent.
Toll Kick

H / 23
16F -10 KDN KDN  
 
Guillotine Drop
during hit from front
H,Th / 23(,20)
  Th Th  
(Ver.4.00) - New move
Disgraceful Kick

H / 25
17F +2F KDN KDN  
WB
Meaty 3F in actualy
・Startup changed from 15F to 17F.
・Changed from -6F to +2F on block.
・Opponent reaction changed on mid-air hit and block.
・Induces Wall Bounce on hit.
・Pushback decreased so it hits easier.
・No more clean-hit.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Water Parting Chop

H / 21
20F -3 KDN KDN  H
Meaty 1F in actualy
Jumping Knuckle
or
M / 12
18F -12 -1 -1  TJ9F
High Elbow Drop

M / 35
48F -18C KDN KDN  TJ9F
Forced to crouching upon block.
To Down after moving
・Down status happens 15 frames quicker
High Elbow Drop

M / 35
48F -18C KDN KDN  TJ9F
Forced to crouching upon block.
To Down after moving
・Down status happens 15 frames quicker
High Elbow Drop

M / 35
48F -18C KDN KDN  TJ9F
Forced to crouching upon block.
To Down after moving
・Down status happens 15 frames quicker
Sobat
or
M / 25
23F -19 KDN KDN  TJ9F
Falling Heel Kick (early)

M / 23
22F -10 KDN KDN  TJ13F
To Down after moving
・Opponent closer on block.
Falling Heel Kick

M / 18
24F -20 KDN KDN  To Down after moving
Meaty 3F in actualy
・Opponent closer on block.
・Opponent reaction changed on block on last half of the animation.
Jumping Knee Lift

M / 11
15F -20 -8 -8  TJ9F
Jumping Knee Lift

M / 15
15F -13 KDN LNC  TJ9F
Jumping Knee Lift

M / 13
15F -13 LNC LNC  TJ9F
Capital Punishment

M / 25
35F +2C KDN KDN  TJ9F
Forced to crouching upon block.
・Opponent closer on hit.
Burning Knuckle
Hold
UB(M) / 45
67F KDN KDN KDN  TJ16F
Neck Cutter Kick

H / 28
23F -16 KDN KDN  TJ5F
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
H
Water Parting Chop

H / 21
20F -3 KDN KDN  
JS
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
JS
High Elbow Drop

M / 35
48F -18C KDN KDN  
JS
High Elbow Drop

M / 35
48F -18C KDN KDN  
JS
High Elbow Drop

M / 35
48F -18C KDN KDN  
JS
Sobat
or
M / 25
23F -19 KDN KDN  
JS
Falling Heel Kick (early)

M / 23
22F -10 KDN KDN  
Falling Heel Kick

M / 18
24F -20 KDN KDN  
JS
Jumping Knee Lift

M / 11
15F -20 -8 -8  
JS
Jumping Knee Lift

M / 15
15F -13 KDN LNC  
JS
Jumping Knee Lift

M / 13
15F -13 LNC LNC  
JS
Capital Punishment

M / 25
35F +2C KDN KDN  
JS
Burning Knuckle
Hold
UB(M) / 45
67F KDN KDN KDN  
JS
Neck Cutter Kick

H / 28
23F -16 KDN KDN  
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Water Parting Chop

H / 21
20F -3 KDN KDN  
H
Meaty 1F in actualy
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
TJ9F
High Elbow Drop

M / 35
48F -18C KDN KDN  
TJ9F
Forced to crouching upon block.
To Down after moving
・Down status happens 15 frames quicker
High Elbow Drop

M / 35
48F -18C KDN KDN  
TJ9F
Forced to crouching upon block.
To Down after moving
・Down status happens 15 frames quicker
High Elbow Drop

M / 35
48F -18C KDN KDN  
TJ9F
Forced to crouching upon block.
To Down after moving
・Down status happens 15 frames quicker
Sobat
or
M / 25
23F -19 KDN KDN  
TJ9F
Falling Heel Kick (early)

M / 23
22F -10 KDN KDN  
TJ13F
To Down after moving
・Opponent closer on block.
Falling Heel Kick

M / 18
24F -20 KDN KDN  
To Down after moving
Meaty 3F in actualy
・Opponent closer on block.
・Opponent reaction changed on block on last half of the animation.
Jumping Knee Lift

M / 11
15F -20 -8 -8  
TJ9F
Jumping Knee Lift

M / 15
15F -13 KDN LNC  
TJ9F
Jumping Knee Lift

M / 13
15F -13 LNC LNC  
TJ9F
Capital Punishment

M / 25
35F +2C KDN KDN  
TJ9F
Forced to crouching upon block.
・Opponent closer on hit.
Burning Knuckle
Hold
UB(M) / 45
67F KDN KDN KDN  
TJ16F
Neck Cutter Kick

H / 28
23F -16 KDN KDN  
TJ5F
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
 
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Stomach Smash

L / 15(,35)
18F -14 +1C Th  TC6F
Advance Input is unavailable
Start-up 19F in actualy
During CH to Jaguar Hammer
Damage () is throw bonus
Forced to crouching upon NH.
(S3)– Changed the damage from 14 to 15.
– Changed the frame advantage when blocked from -15F to -14F.
– Changed the frame advantage upon hit from ±0F to +1F.
Lay Off

M / 0
9F ±0 +7 +18 32Advance Input is unavailable
Start-up 10F in actualy
(Ver.2.20)・Reduced the strength of the pushback, making it harder to miss.
Jaguar Hook

M / 21
22F -5 +14Sp KDN  HTS
Advance Input is unavailable
Start-up 23F in actualy
Rolling Elbow

M / 19
31F +2C +4C +4C  Advance Input is unavailable
Start-up 20F in actualy
Forced to crouching upon block or hit.
Rolling Elbow to Cancel

SP / -
  33
Clothesline Combo

M,H / 19,25
  -1 KDN KDN  Combo from 1st NH
Can be delayed
Combo can be delayed 11F from 1st NH
Konvict Kick

M / 25(,20)
15F -15 KDN Th  Advance Input is unavailable
Start-up 16F in actualy
CH connect to DDT
Damage () is throw bonus
Flying Cross Chop

H / 21
20F -5 KDN KDN  TJ18F
Advance Input is unavailable
Start-up 21F in actualy
Meaty 18F
Flying Cross Chop (latter)

L / 21
39F -26 KDN KDN  Meaty 3F in actualy
Diving Body Press (close)

M,Th / 20(,15)
21F -17C Th Th  TJ12F
Advance Input is unavailable
Start-up 22F in actualy
Damage () is throw bonus
Forced to crouching upon block.
Meaty 4F
Diving Body Press

M / 20
26F -12C -15C -15C  TJ12F
Forced to crouching upon block or hit.
Meaty 17F in actualy
Exploder

H / 25
28F +7 KDN KDN  TJ9F
Advance Input is unavailable
Start-up 26F in actualy
To Down afte whiff
Strong Knee

M / 25
20F ±0 KDN KDN  Meaty 3F in actualy
・Opponent reaction changed on hit.
Running Exploder

M / 40
28F +17G KDN KDN  TJ9F
Meaty 5F in actualy
(Ver.4.00) - Increased the lower range of the attack.
Stagger Kick (1)
Run
L / 22
14F -25 -9 -9  TC6F
Returns to crouching.
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Stomach Smash

L / 15(,35)
18F -14 +1C Th  
Lay Off

M / 0
9F ±0 +7 +18 32
HSc
Jaguar Hook

M / 21
22F -5 +14Sp KDN  
Rolling Elbow

M / 19
31F +2C +4C +4C  
Rolling Elbow to Cancel

SP / -
  33
Clothesline Combo

M,H / 19,25
  -1 KDN KDN  
Konvict Kick

M / 25(,20)
15F -15 KDN Th  
JS
Flying Cross Chop

H / 21
20F -5 KDN KDN  
Flying Cross Chop (latter)

L / 21
39F -26 KDN KDN  
JS
Diving Body Press (close)

M,Th / 20(,15)
21F -17C Th Th  
JS
Diving Body Press

M / 20
26F -12C -15C -15C  
JS
Exploder

H / 25
28F +7 KDN KDN  
Strong Knee

M / 25
20F ±0 KDN KDN  
JS
Running Exploder

M / 40
28F +17G KDN KDN  
CS
Stagger Kick (1)
Run
L / 22
14F -25 -9 -9  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Stomach Smash

L / 15(,35)
18F -14 +1C Th  
TC6F
Advance Input is unavailable
Start-up 19F in actualy
During CH to Jaguar Hammer
Damage () is throw bonus
Forced to crouching upon NH.
(S3)– Changed the damage from 14 to 15.
– Changed the frame advantage when blocked from -15F to -14F.
– Changed the frame advantage upon hit from ±0F to +1F.
Lay Off

M / 0
9F ±0 +7 +18 32
Advance Input is unavailable
Start-up 10F in actualy
(Ver.2.20)・Reduced the strength of the pushback, making it harder to miss.
Jaguar Hook

M / 21
22F -5 +14Sp KDN  
HTS
Advance Input is unavailable
Start-up 23F in actualy
Rolling Elbow

M / 19
31F +2C +4C +4C  
Advance Input is unavailable
Start-up 20F in actualy
Forced to crouching upon block or hit.
Rolling Elbow to Cancel

SP / -
  33
 
Clothesline Combo

M,H / 19,25
  -1 KDN KDN  
Combo from 1st NH
Can be delayed
Combo can be delayed 11F from 1st NH
Konvict Kick

M / 25(,20)
15F -15 KDN Th  
Advance Input is unavailable
Start-up 16F in actualy
CH connect to DDT
Damage () is throw bonus
Flying Cross Chop

H / 21
20F -5 KDN KDN  
TJ18F
Advance Input is unavailable
Start-up 21F in actualy
Meaty 18F
Flying Cross Chop (latter)

L / 21
39F -26 KDN KDN  
Meaty 3F in actualy
Diving Body Press (close)

M,Th / 20(,15)
21F -17C Th Th  
TJ12F
Advance Input is unavailable
Start-up 22F in actualy
Damage () is throw bonus
Forced to crouching upon block.
Meaty 4F
Diving Body Press

M / 20
26F -12C -15C -15C  
TJ12F
Forced to crouching upon block or hit.
Meaty 17F in actualy
Exploder

H / 25
28F +7 KDN KDN  
TJ9F
Advance Input is unavailable
Start-up 26F in actualy
To Down afte whiff
Strong Knee

M / 25
20F ±0 KDN KDN  
Meaty 3F in actualy
・Opponent reaction changed on hit.
Running Exploder

M / 40
28F +17G KDN KDN  
TJ9F
Meaty 5F in actualy
(Ver.4.00) - Increased the lower range of the attack.
Stagger Kick (1)
Run
L / 22
14F -25 -9 -9  
TC6F
Returns to crouching.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
18F -16 -2 -2  TC
Returns to crouching.
Crouch Chin kick
FC or
L / 10
14F -13 -2 -2  TC
Returns to crouching.
Upperecut
WS
M / 12
11F -3 +4 +4  Start-up 10F (very short)
Round Trip Chop (1)
WS
M / 11
14F -9 +1 +1  H
Round Trip Chop
WS
M,M / 11,25
  -12 +12Sp +12Sp  TS
Combo from 1st NH
Can be delayed
Combo can be delayed 9F from 1st NH
Combo can be delayed 16F from 1st CH
Stomping Kick
WS
H / 28
16F ±0 KDN KDN  
Toe Smash
WS
M / 20
11F -6 +5 +5  Meaty 1F
Snap Uppercut
WS
M / 20
18F -10 LNC LNC  
(S3)– Decreased the distance between the character and the opponent when the move hits.
Leg Breaker
FC
L / 20
32F -12 KDN KDN  TC
Returns to crouching.
Body Blow
FC
M / 21
15F -14 KDN KDN  
(Ver.4.00) - Increased the range of the attack.
- Increased the move’s tracking.
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC or
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
CS
Crouch Spin Kick
FC
L / 12
18F -16 -2 -2  
CS
Crouch Chin kick
FC or
L / 10
14F -13 -2 -2  
Upperecut
WS
M / 12
11F -3 +4 +4  
H
Round Trip Chop (1)
WS
M / 11
14F -9 +1 +1  
Sc
Round Trip Chop
WS
M,M / 11,25
  -12 +12Sp +12Sp  
Stomping Kick
WS
H / 28
16F ±0 KDN KDN  
Toe Smash
WS
M / 20
11F -6 +5 +5  
Snap Uppercut
WS
M / 20
18F -10 LNC LNC  
CS
Leg Breaker
FC
L / 20
32F -12 KDN KDN  
Body Blow
FC
M / 21
15F -14 KDN KDN  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
18F -16 -2 -2  
TC
Returns to crouching.
Crouch Chin kick
FC or
L / 10
14F -13 -2 -2  
TC
Returns to crouching.
Upperecut
WS
M / 12
11F -3 +4 +4  
Start-up 10F (very short)
Round Trip Chop (1)
WS
M / 11
14F -9 +1 +1  
H
Round Trip Chop
WS
M,M / 11,25
  -12 +12Sp +12Sp  
TS
Combo from 1st NH
Can be delayed
Combo can be delayed 9F from 1st NH
Combo can be delayed 16F from 1st CH
Stomping Kick
WS
H / 28
16F ±0 KDN KDN  
 
Toe Smash
WS
M / 20
11F -6 +5 +5  
Meaty 1F
Snap Uppercut
WS
M / 20
18F -10 LNC LNC  
(S3)– Decreased the distance between the character and the opponent when the move hits.
Leg Breaker
FC
L / 20
32F -12 KDN KDN  
TC
Returns to crouching.
Body Blow
FC
M / 21
15F -14 KDN KDN  
(Ver.4.00) - Increased the range of the attack.
- Increased the move’s tracking.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Victory Palm
SS
H / 25
19F -5 KDN KDN  TS
・Decreased damage from 30 to 25.
・Changed to cause screw on hit or mid-air hit.
Tail Spin.
・Startup changed from 18F to 19F.
Deadly Boomerang
SS
H / 50
27F -1 KDN KDN  TJ11F
To Down after moving
Charge

SP / -
  230To Charging.
Cancel with input any after 60F.
Can not cancel with input after 120F.
Charge
Charge with advanced input start-up 1F
SP / -
  230To Charging (long).
Can not cancel with input anything.
Wall Jumping Attack (early)
with back against wall
Th(H) / 45
43F ±0C KDN KDN  Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Meaty 5F
Wall Jumping Attack (latter)
with back against wall
M / 21
49F -9C KDN KDN  Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Meaty 8F in actualy
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Blind Kick
BT
M / 18(,20)
13F -13 +9 KDN  During Blind Kick hit to Neck Breaker
Damage () is throw bonus
・Damage increased from 15 to 18.
・Changed from -16F to -13F on block.
・Changed from +7F to +9F on hit.
・Opponent reaction changed on mid-air hit.
・Hitbox expanded.
Spin Kick
BT
H / 18
10F -8 KDN KDN  
Atomic Blaster
BT
UB(H) / 50
28F KDN KDN KDN  Start-up 26F (very short)
Moonsault Body Press
BT
UB(M) / 30
41F KDN KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
Low Drop Kick
BT
L / 20
22F -17 KDN KDN*  TC1FTJ11F
To Down after block or whiff
Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Sc
Victory Palm
SS
H / 25
19F -5 KDN KDN  
JS
Deadly Boomerang
SS
H / 50
27F -1 KDN KDN  
Charge

SP / -
  230
Charge
Charge with advanced input start-up 1F
SP / -
  230
Wall Jumping Attack (early)
with back against wall
Th(H) / 45
43F ±0C KDN KDN  
Wall Jumping Attack (latter)
with back against wall
M / 21
49F -9C KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Blind Kick
BT
M / 18(,20)
13F -13 +9 KDN  
Spin Kick
BT
H / 18
10F -8 KDN KDN  
Atomic Blaster
BT
UB(H) / 50
28F KDN KDN KDN  
Moonsault Body Press
BT
UB(M) / 30
41F KDN KDN KDN  
CS
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
CS
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  
CSJS
Low Drop Kick
BT
L / 20
22F -17 KDN KDN*  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Victory Palm
SS
H / 25
19F -5 KDN KDN  
TS
・Decreased damage from 30 to 25.
・Changed to cause screw on hit or mid-air hit.
Tail Spin.
・Startup changed from 18F to 19F.
Deadly Boomerang
SS
H / 50
27F -1 KDN KDN  
TJ11F
To Down after moving
Charge

SP / -
  230
To Charging.
Cancel with input any after 60F.
Can not cancel with input after 120F.
Charge
Charge with advanced input start-up 1F
SP / -
  230
To Charging (long).
Can not cancel with input anything.
Wall Jumping Attack (early)
with back against wall
Th(H) / 45
43F ±0C KDN KDN  
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Meaty 5F
Wall Jumping Attack (latter)
with back against wall
M / 21
49F -9C KDN KDN  
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Meaty 8F in actualy
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Blind Kick
BT
M / 18(,20)
13F -13 +9 KDN  
During Blind Kick hit to Neck Breaker
Damage () is throw bonus
・Damage increased from 15 to 18.
・Changed from -16F to -13F on block.
・Changed from +7F to +9F on hit.
・Opponent reaction changed on mid-air hit.
・Hitbox expanded.
Spin Kick
BT
H / 18
10F -8 KDN KDN  
 
Atomic Blaster
BT
UB(H) / 50
28F KDN KDN KDN  
Start-up 26F (very short)
Moonsault Body Press
BT
UB(M) / 30
41F KDN KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Low Drop Kick
BT
L / 20
22F -17 KDN KDN*  
TC1FTJ11F
To Down after block or whiff
Returns to crouching.
Jaguar Step
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jaguar Step

SP / -
  34TJ6F
Continue step Hold
To Down Over 5 spins
Cost 23F
Reverse Jaguar Step

SP / -
  34TJ6F
Jaguar Step to Hook
JS
H / 21
19F -5 KDN KDN  Total Start-up 43F
Jaguar Step to Hook (2 spin)
JS Hold
H / 25
  -1 KDN KDN  Total Start-up 75F
Jaguar Step to Hook (3 spin)
JS Hold
H / 31
  -1 KDN KDN  
Jaguar Step to Hook (4 spin)
JS Hold
H / 31
  -1 KDN KDN  
Jaguar Step to Hook (5 spin)
JS Hold
H / 31
  -1 KDN KDN  
Jaguar Step to Elbow
JS
M / 15
11F -9 +12C +12C  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Jaguar Step to Elbow (2 spin)
JS Hold
M / 18
  -2 +12C +12C  
Jaguar Step to Elbow (3 spin)
JS Hold
M / 22
  ±0C +12C +12C  
Jaguar Step to Elbow (4 spin)
JS Hold
M / 22
  ±0C +12C +12C  
Jaguar Step to Elbow (5 spin)
JS Hold
M / 22
  ±0C +12C +12C  
Jaguar Step to sobat
JS
M / 23
22F -5 KDN KDN  TJ14F
Jaguar Step to sobat (2 spin)
JS Hold
M / 27
  -1 KDN KDN  TJ14F
Jaguar Step to sobat (3 spin)
JS Hold
M / 34
  -1 KDN KDN  TJ14F
Jaguar Step to sobat (4 spin)
JS Hold
M / 34
  -1 KDN KDN  TJ14F
Jaguar Step to sobat (5 spin)
JS Hold
M / 34
  -1 KDN KDN  TJ14F
Jaguar Step to sobat & Press (close)
JS
M,Th / 20(,15)
  -17C Th Th  TJ
Damage () is throw bonus.
Forced to crouching upon block or hit.
Jaguar Step to sobat & Press
JS
M / 20
  -12C -15C -15C  Forced to crouching upon block or hit.
Jaguar Step to High Kick
JS
H / 40
17F +8 KDN KDN  TS
Jaguar Step to High Kick (2 spin)
JS Hold
UB(H) / 42
  KDN KDN KDN  TS
Jaguar Step to High Kick (3 spin)
JS Hold
UB(H) / 52
  KDN KDN KDN  TS
Jaguar Step to High Kick (4 spin)
JS Hold
UB(H) / 52
  KDN KDN KDN  TS
Jaguar Step to High Kick (5 spin)
JS Hold
UB(H) / 52
  KDN KDN KDN  TS
Jaguar Step to Mid Kick
JS
M / 30
17F -17 KDN KDN  
Jaguar Step to Mid Kick (2 spin)
JS Hold
M / 36
  +9 KDN KDN  
Jaguar Step to Mid Kick (3 spin)
JS Hold
M / 45
  +9 KDN KDN  
Jaguar Step to Mid Kick (4 spin)
JS Hold
M / 45
  +9 KDN KDN  
Jaguar Step to Mid Kick (5 spin)
JS Hold
M / 45
  +9 KDN KDN  
Jaguar Step
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jaguar Step

SP / -
  34
JS
Reverse Jaguar Step

SP / -
  34
Jaguar Step to Hook
JS
H / 21
19F -5 KDN KDN  
Jaguar Step to Hook (2 spin)
JS Hold
H / 25
  -1 KDN KDN  
Jaguar Step to Hook (3 spin)
JS Hold
H / 31
  -1 KDN KDN  
Jaguar Step to Hook (4 spin)
JS Hold
H / 31
  -1 KDN KDN  
Jaguar Step to Hook (5 spin)
JS Hold
H / 31
  -1 KDN KDN  
Jaguar Step to Elbow
JS
M / 15
11F -9 +12C +12C  
Jaguar Step to Elbow (2 spin)
JS Hold
M / 18
  -2 +12C +12C  
Jaguar Step to Elbow (3 spin)
JS Hold
M / 22
  ±0C +12C +12C  
Jaguar Step to Elbow (4 spin)
JS Hold
M / 22
  ±0C +12C +12C  
Jaguar Step to Elbow (5 spin)
JS Hold
M / 22
  ±0C +12C +12C  
JS
Jaguar Step to sobat
JS
M / 23
22F -5 KDN KDN  
JS
Jaguar Step to sobat (2 spin)
JS Hold
M / 27
  -1 KDN KDN  
JS
Jaguar Step to sobat (3 spin)
JS Hold
M / 34
  -1 KDN KDN  
JS
Jaguar Step to sobat (4 spin)
JS Hold
M / 34
  -1 KDN KDN  
JS
Jaguar Step to sobat (5 spin)
JS Hold
M / 34
  -1 KDN KDN  
JS
Jaguar Step to sobat & Press (close)
JS
M,Th / 20(,15)
  -17C Th Th  
Jaguar Step to sobat & Press
JS
M / 20
  -12C -15C -15C  
Sc
Jaguar Step to High Kick
JS
H / 40
17F +8 KDN KDN  
Sc
Jaguar Step to High Kick (2 spin)
JS Hold
UB(H) / 42
  KDN KDN KDN  
Sc
Jaguar Step to High Kick (3 spin)
JS Hold
UB(H) / 52
  KDN KDN KDN  
Sc
Jaguar Step to High Kick (4 spin)
JS Hold
UB(H) / 52
  KDN KDN KDN  
Sc
Jaguar Step to High Kick (5 spin)
JS Hold
UB(H) / 52
  KDN KDN KDN  
Jaguar Step to Mid Kick
JS
M / 30
17F -17 KDN KDN  
Jaguar Step to Mid Kick (2 spin)
JS Hold
M / 36
  +9 KDN KDN  
Jaguar Step to Mid Kick (3 spin)
JS Hold
M / 45
  +9 KDN KDN  
Jaguar Step to Mid Kick (4 spin)
JS Hold
M / 45
  +9 KDN KDN  
Jaguar Step to Mid Kick (5 spin)
JS Hold
M / 45
  +9 KDN KDN  
Jaguar Step
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jaguar Step

SP / -
  34
TJ6F
Continue step Hold
To Down Over 5 spins
Cost 23F
Reverse Jaguar Step

SP / -
  34
TJ6F
Jaguar Step to Hook
JS
H / 21
19F -5 KDN KDN  
Total Start-up 43F
Jaguar Step to Hook (2 spin)
JS Hold
H / 25
  -1 KDN KDN  
Total Start-up 75F
Jaguar Step to Hook (3 spin)
JS Hold
H / 31
  -1 KDN KDN  
 
Jaguar Step to Hook (4 spin)
JS Hold
H / 31
  -1 KDN KDN  
 
Jaguar Step to Hook (5 spin)
JS Hold
H / 31
  -1 KDN KDN  
 
Jaguar Step to Elbow
JS
M / 15
11F -9 +12C +12C  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Jaguar Step to Elbow (2 spin)
JS Hold
M / 18
  -2 +12C +12C  
 
Jaguar Step to Elbow (3 spin)
JS Hold
M / 22
  ±0C +12C +12C  
 
Jaguar Step to Elbow (4 spin)
JS Hold
M / 22
  ±0C +12C +12C  
 
Jaguar Step to Elbow (5 spin)
JS Hold
M / 22
  ±0C +12C +12C  
 
Jaguar Step to sobat
JS
M / 23
22F -5 KDN KDN  
TJ14F
Jaguar Step to sobat (2 spin)
JS Hold
M / 27
  -1 KDN KDN  
TJ14F
Jaguar Step to sobat (3 spin)
JS Hold
M / 34
  -1 KDN KDN  
TJ14F
Jaguar Step to sobat (4 spin)
JS Hold
M / 34
  -1 KDN KDN  
TJ14F
Jaguar Step to sobat (5 spin)
JS Hold
M / 34
  -1 KDN KDN  
TJ14F
Jaguar Step to sobat & Press (close)
JS
M,Th / 20(,15)
  -17C Th Th  
TJ
Damage () is throw bonus.
Forced to crouching upon block or hit.
Jaguar Step to sobat & Press
JS
M / 20
  -12C -15C -15C  
Forced to crouching upon block or hit.
Jaguar Step to High Kick
JS
H / 40
17F +8 KDN KDN  
TS
Jaguar Step to High Kick (2 spin)
JS Hold
UB(H) / 42
  KDN KDN KDN  
TS
Jaguar Step to High Kick (3 spin)
JS Hold
UB(H) / 52
  KDN KDN KDN  
TS
Jaguar Step to High Kick (4 spin)
JS Hold
UB(H) / 52
  KDN KDN KDN  
TS
Jaguar Step to High Kick (5 spin)
JS Hold
UB(H) / 52
  KDN KDN KDN  
TS
Jaguar Step to Mid Kick
JS
M / 30
17F -17 KDN KDN  
 
Jaguar Step to Mid Kick (2 spin)
JS Hold
M / 36
  +9 KDN KDN  
 
Jaguar Step to Mid Kick (3 spin)
JS Hold
M / 45
  +9 KDN KDN  
 
Jaguar Step to Mid Kick (4 spin)
JS Hold
M / 45
  +9 KDN KDN  
 
Jaguar Step to Mid Kick (5 spin)
JS Hold
M / 45
  +9 KDN KDN  
 
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP / -
   Returns to crouching.
Advance Input is unavailable
Leg Breaker

L / 20
32F -12 KDN KDN  TC1F
Advance Input is unavailable
Start-up 36F in actualy
Returns to crouching.
Jumping Knee

M / 21
15F -9 KDN KDN*  Advance Input is unavailable
Start-up 19F in actualy
Black Bomb

M / 24
20F -5C KDN LNC  Advance Input is unavailable
Start-up 24F in actualy
Meaty 1F in actualy
・Opponent reaction changed when hit mid-air.
Crouch Dash
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Crouch Dash

SP / -
   
CS
Leg Breaker

L / 20
32F -12 KDN KDN  
Jumping Knee

M / 21
15F -9 KDN KDN*  
Black Bomb

M / 24
20F -5C KDN LNC  
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Dash

SP / -
   
Returns to crouching.
Advance Input is unavailable
Leg Breaker

L / 20
32F -12 KDN KDN  
TC1F
Advance Input is unavailable
Start-up 36F in actualy
Returns to crouching.
Jumping Knee

M / 21
15F -9 KDN KDN*  
Advance Input is unavailable
Start-up 19F in actualy
Black Bomb

M / 24
20F -5C KDN LNC  
Advance Input is unavailable
Start-up 24F in actualy
Meaty 1F in actualy
・Opponent reaction changed when hit mid-air.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  Guard Point 8F
・Active frames increased by 1F.
(S3)– Fixed an issue in which the move could not be input while running.
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Guard Point 8F
・Active frames increased by 1F.
(S3)– Fixed an issue in which the move could not be input while running.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 24
20F +8C LNC LNC  Forced to crouching upon block.
Special effect when approach mid-air enemy
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive
During Rage
M / 24
20F +8C LNC LNC  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive
During Rage
M / 24
20F +8C LNC LNC  
Forced to crouching upon block.
Special effect when approach mid-air enemy
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Winding Nut

Th(H) / 35
12F Head-sd
Fac-Up
or
-6F
RP
39 Long Range Throw
Suplex

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
39 Long Range Throw
Argentina BackBreaker
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Knee Crusher
Approach from right side
Th(H) / 42
  Foot-sd
Fac-Up

-3F
 
Half Boston Crab
Approach from behind
Th(H) / 60
  Right-sd
Fac-Dwn
disable  
Cobra Twist
Approach from behind
Th(H) / 60
  Right-sd
Fac-Dwn
disable  
Stretch Buster
Approach from behind
Th(H) / 75
10F Left-sd
Fac-Up
disable   Floor Break
Knee Bash

Th(H) / 40
12F Foot-sd
Fac-Up

-2F
 
Figure Four Leg Lock

Th(H) / 40
12F Foot-sd
Fac-Up

-6F
  Break throw just input to Reverse Figure Four Leg Lock (Damage 26 to King)
Executioner Drop
or
Th(H) / 30(15)
12F Foot-sd
Fac-Up

-6F
  Damage () is wall bonus
Wall Stun
・Opponent can now ukemi sideways.
Executioner Drop (behind)
or
Th(H) / 30(15)
12F RP
Foot-sd
Fac-Up

  Damage() is wall bonus
Wall Stun
・Opponent can now ukemi sideways.
Tombstone Pile Driver

Th(H) / 58
11F Head-sd
Fac-Up

-2F
  Floor Break
(Ver.4.00) - Increased the move’s tracking.
Muscle Buster

Th(H) / 50
11F RP
Head-sd
Fac-Up

-6F
  Floor Break
To BT
(Ver.4.00) - The move input can now be buffered.
- Fixed an issue in which the move could not be performed when the input of was delayed.
Giant Swing

Th(H) / 45(,20)
10F RP
Foot-sd
Fac-Up

-13F
  Easy Command
Enable input from Full Crouch
Damage () is when no side quick roll
Damage 70 when wall hit
・Input window for ukemi increased by 1F.
Tijuana Twister

Th(H) / 50
12F Foot-sd
Fac-Up

-6F
  Easy Command
(Ver.4.00) - Increased the move’s tracking.
Tomahawk
or Run
Th(H) / 40
10F Foot-sd
Fac-Up

-5F
RP
39 Disable Preciding Input
Clothesline Press
FC
Th(H) / 45
12F Left-sd
Fac-Up

-6F
  Floor Break
Iron Lariat
Approach crouching enemy
Th(L) / 45
12F Head-sd
Fac-Dwn

±0F
37 Floor Break
(Ver.4.00) - Increased the range of the attack.
(Ver.4.01) - Fixed an issue where the range of the attack was not as intended.
V Driver
Approach crouching enemy
Th(L) / 45
12F RP
Head-sd
Fac-Up

±0F
37
・Now causes floor break.
(Ver.4.00) - Increased the range of the attack.
(Ver.4.01) - Fixed an issue where the range of the attack was not as intended.
Arm Whip

Reversal(H/M) / 25+α
  RP
Head-sd
Fac-Up
disable 35 Absorbs (H/M) during 2 to 14F
Damage 25 + 50% of enemy attack
Floor Break
Spinning Heel Hold

Reversal(H/M) / 25+α
  RP
Left-sd
Fac-Up
disable 35 Absorbs (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Leg Screw

Reversal(H/M) / 25+α
  CW
Foot-sd
Fac-Up
disable 35 Absorbs (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Figure Four Leg Lock
During Leg Screw
- / 33
  Foot-sd
Fac-Up

  Break throw just input to Reverse Figure Four Leg Lock (Damage 26 to King)
Pile Driver
Pile Driver

Th(H) / 30
11F Foot-sd
Fac-Up

-2F
  Floor Break
Double Arm Face Buster
During Pile Driver
- / 35
  Head-sd
Fac-Dwn

-7F
  Floor Break
(Ver.2.10)・ The recovery frames for the throw has been reduced from -19 to -9.
(Ver.2.20)・Shortened the recovery animation by 7F.
Boston Crab
During Pile Driver
- / 15
  Right-sd
Fac-Dwn

-7F
 
Throw Away
Throw Away

Th(H) / 0
14F BT
+9F

-3F
CCW
39 Damage 5 & Behind Wall stun when wall hit close to
Damage 3 & face up down by the head when wall hit distant
Throw Away Feint

- / 0
  +14F
-3F
 
Throw Away Knockdown

- / 8
  RP
Foot-sd
Fac-Dwn

-3F
 
Throw and Destroy

- / 10
  Head-sd
Fac-Up

-15F
RP
BT
  Floor Break
Turn Around

- / 0
  BT
+5F
disable  
Ultimate Tackle
Ultimate Tackle
FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F
CW
BT
  Break Throw 4F
2F before takedown
Ultimate Punch
During tackle or
- / 5,5,5,15
  Foot-sd
Fac-Up
or

To Down
 
Cross Arm Lock
During tackle or Ultimate Punch (3)
- / 25
  RP
Head-sd
Fac-Up
-9F   Break throw input
Arm Twist
During Cross Arm Lock
- / 10
  RP
Head-sd
Fac-Up
disable  
Leg Cross Hold
During tackle or Ultimate Punch (3)
- / 20
  Foot-sd
Fac-Up
±0F   Break throw input
Stretch Combo
During Leg Cross Hold
- / 30
  Foot-sd
Fac-Dwn
disable  
(S3)– Reduced the number of input windows from 2 to 1.
– Changed the input window from 1F to 3F.
(Ver.4.00) - Fixed an issue in which input window was not correct when shifting from the 3rd Ultimate Punch to Leg
Down Throw
Swing Away
Enemy on back by the feet or
Th(Down) / 20(,10)
18F RP
Foot-sd
Fac-Up
or
±0F
  Break throw 7F
Damage () is when no side quick roll
Damage 35 when wall hit
・Input window for ukemi increased by 1F.
Head Bomber
Enemy on back by the feet
Th(Down) / 25
18F Foot-sd
Fac-Up

±0F
 
Figure Four Leg Lock
Enemy on back by the feet
Th(Down) / 28
18F Foot-sd
Fac-Up

±0F
 
(Ver.4.00) - Changed the damage from 33 to 28.
Shoulder Cracker
Enemy on back by the head or
Th(Down) / 28
18F Side
Fac-Up
or
±0F
 
Turn Over
Enemy on back by Enemy's side or
Th(Down) / 0
18F Side
Fac-Dwn
or
±0F
 
Half Boston Crab
Enemy face down by the feet or
Th(Down) / 30
18F Side
Fac-Dwn
or
±0F
 
Wing Tearer
Enemy face down by th head or
Th(Down) / 32
18F Head-sd
Fac-Dwn
or
±0F
 
Camel Clutch
Enemy face down from the left or
Th(Down) / 35
18F RP
Side
Fac-Dwn
or
±0F
 
Bow & Arrow Stretch Hold
Enemy face down from the right or
Th(Down) / 37
18F Side
Fac-Dwn
or
±0F
 
Mid-Air Throw
Mid-Air Leg Cross Hold
Approach mid-air enemy
Th(Air) / 30
12F Foot-sd
Fac-Dwn
disable   Long Range Throw
Mid-Air Leg Screw
Approach mid-air enemy
Th(Air) / 30
12F RP
Foot-sd
Fac-Up
disable   Long Range Throw
Aerial Jaguar Bomb
Approach mid-air enemy or
Th(Air) / 55
10 or 12F Foot-sd
Fac-Up
disable   Floor Break
Running Jaguar Bomb
Approach mid-air enemy
Th(Air) / 65
10F Foot-sd
Fac-Up
disable   Floor Break
Double Heel Hold
Approach mid-air enemy or
Th(Air) / 15
12F Side
Fac-Dwn
disable  
Flapjack
During Double Heel Hold
- / 15
  RP
Foot-sd
Fac-Dwn

-6F
 
Giant Swing
During Double Heel Hold
- / 12(,13)
  RP
Foot-sd
Fac-Up

-6F
  Damage () is when no side quick roll
Damage 32 when wall hit (disable damage scaling)
Shining Torpedo
During enemy wall stun or
Th(Wall) / 65
10F Side
Fac-Up
disable  
Standing Heel Hold Combo
Standing Heel Hold

Th(H) / 25
12F Side
Fac-Dwn

-2F
  Advance Input Start-up 24F
Indian Death Lock
During Standing Heel Hold
- / 25
  Foot-sd
Fac-Dwn

-10F
  Damage 10 to King when break throw
King's Bridge
During Indian Death Lock
- / 45
  Foot-sd
Fac-Dwn
disable  
S.T.F.
During Standing Heel Hold
- / 35
  Side
Fac-Dwn

-10F
  Damage 10 to King when break throw
Scorpion Death Lock
During Standing Heel Hold
- / 40
  Side
Fac-Dwn

-10F
  Damage 10 to King when break throw
Arm Breaker Combo
Arm Breaker

Th(H) / 20
12F Foot-sd
Fac-Up

-2F
  Advance Input Start-up 24F
Triple Arm Breaker
During Arm Breaker
- / 30
  Foot-sd
Fac-Up

-3F
 
Head Jammer
During Arm Breaker
- / 20
  Side
Fac-Up

-3F
 
Struggle Combination
During Head Jammer
- / 25
  Side
Fac-Up
disable  
Chicken Wing Face Lock
During Arm Breaker
- / 20
  Foot-sd
Fac-Dwn

-3F
 
Dragon Sleeper Finish
During Chicken Wing Face Lock
- / 30
  Head-sd
Fac-Up

-3F
 
Rolling Death Cradle
During Chicken Wing Face Lock
- / 70
  Side
Fac-Up

-3F
 
Reverse Arm Slam Combo 1
Reverse Arm Slam

Th(H) / 22
32F RP
Head-sd
Fac-Up

-2F
 
Backdrop
During Reverse Arm Slam
- / 15
  Head-sd
Fac-Up

-3F
  King to Down after moving
German Suplex
During Backdrop
- / 15
  Side
Fac-Up

-28F
 
Power Bomb
During German Suplex
- / 22
  Foot-sd
Fac-Up
disable  
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
  Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Reverse Arm Slam Combo 2
Cannonball Buster
During Backdrop
- / 15
  Foot-sd
Fac-Up

-3F
 
Manhattan Drop
During Cannonball Buster
- / 15
  Head-sd
Fac-Dwn

-3F
 
Victory Bomb
During Manhattan Drop
- / 18
  Foot-sd
Fac-Up
disable  
Giant Swing
During Victory Bomb
- / 25
  RP
Foot-sd
Fac-Up

-3F
  Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Reverse Arm Slam Combo 3
Power Bomb
During Cannonball Buster
- / 22
  Foot-sd
Fac-Up

-3F
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
  Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Reverse Special Stretch Bomb Combo 1
Reverse Special Stretch Bomb
or SS
Th(H) / 25
32 or 38F RP
Foot-sd
Fac-Up

-2F
  SS input to Cancel
・Now has crouch status.
Reverse Special Stretch Bomb
Aproach crouching enemy or
Th(L) / 25
12F RP
Foot-sd
Fac-Up
or
-2F
 
(Ver.4.00) - Increased the range of the attack.
(Ver.4.01) - Fixed an issue where the range of the attack was not as intended.
Cannonball Buster
During Reverse Special Stretch Bomb
- / 15
  Foot-sd
Fac-Up
disable  
Manhattan Drop
During Cannonball Buster
- / 15
  Head-sd
Fac-Up

-3F
 
Victory Bomb
During Manhattan Drop
- / 18
  Foot-sd
Fac-Up
disable  
Giant Swing
During Victory Bomb
- / 25
  Foot-sd
Fac-Up

-3F
  Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Reverse Special Stretch Bomb Combo 2
Power Bomb
During Cannonball Buster
- / 22
  Foot-sd
Fac-Up

-3F
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
  Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Reverse Special Stretch Bomb Combo 3
Cannonball Buster
Approach from side or behind SS
Th(H) / 15
38F Foot-sd
Fac-Up
or
-3F
  SS input to Cancel
・Now has crouch status.
Manhattan Drop
During Cannonball Buster
- / 15
  Head-sd
Fac-Up

-3F
 
Victory Bomb
During Manhattan Drop
- / 18
  Foot-sd
Fac-Up
disable  
Giant Swing
During Victory Bomb
- / 25
  Foot-sd
Fac-Up

-3F
  Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Reverse Special Stretch Bomb Combo 4
Power Bomb
During Cannonball Buster
- / 22
  Foot-sd
Fac-Up

-3F
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
  Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Mexican Magma Drive 1
Cobra Clutch
JS ( or
Th(H) / 20
12F RP
Foot-sd
Fac-Dwn
or
-3F
RP
  Total start-up 36F
Flinging Half Nelson
During Cobra Clutch
- / 25
  Head-sd
Fac-Dwn

-3F
 
Sleeper
During Cobra Clutch
- / 15
  Foot-sd
Fac-Dwn

-3F
 
Triple Trouble
During Sleeper
- / 20
  Foot-sd
Fac-Dwn

±0F
King
Head-sd
Fac-Up
  King to Down after break throw
Human Necktie
During Sleeper
- / 23
  Side
Fac-Dwn

±0F
King
Head-sd
Fac-Up
  King to Down after break throw
Mexican Magma Drive 2
Cobra Twist
During Cobra Clutch
- / 12
  Side
Fac-Up
disable  
Reverse DDT
During Cobra Twist or
- / 13
  Head-sd
Fac-Dwn
or
-6F
 
Samurai Rock
During Reverse DDT
- / 24
  Head-sd
Fac-Dwn

-6F
 
Reverse Special Stretch Bomb
During Reverse DDT or
- / 16
  Head-sd
Fac-Up
or
-6F
 
Backdrop
During Reverse Special Stretch Bomb
- / 15
  Head-sd
Fac-Dwn
King to Down
disable  
Sol Naciente
During Backdrop
- / 27
  Head-sd
Fac-Dwn

-3F
 
Burning Hammer
During Backdrop or
- / 18
  Head-sd
Fac-Dwn
or
-3F
 
Screwdriver
During Burning Hammer or
- / 32
  Head-sd
Fac-Up
or
-3F
 
Mexican Magma Drive 3
Cannonball Buster
During Reverse Special Stretch Bomb
- / 15
  Foot-sd
Fac-Up
disable  
Manhattan Drop
During Cannonball Buster
- / 15
  Head-sd
Fac-Up

-3F
 
Victory Bomb
During Manhattan Drop
- / 18
  Foot-sd
Fac-Up
disable  
Giant Swing
During Victory Bomb
- / 25
  Foot-sd
Fac-Up

-3F
  Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Mexican Magma Drive 4
Power Bomb
During Cannonball Buster
- / 22
  Foot-sd
Fac-Up

-3F
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
  Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Winding Nut

Th(H) / 35
12F Head-sd
Fac-Up
or
-6F
RP
39
Suplex

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
39
Argentina BackBreaker
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Knee Crusher
Approach from right side
Th(H) / 42
  Foot-sd
Fac-Up

-3F
 
Half Boston Crab
Approach from behind
Th(H) / 60
  Right-sd
Fac-Dwn
disable  
Cobra Twist
Approach from behind
Th(H) / 60
  Right-sd
Fac-Dwn
disable  
Stretch Buster
Approach from behind
Th(H) / 75
10F Left-sd
Fac-Up
disable  
Knee Bash

Th(H) / 40
12F Foot-sd
Fac-Up

-2F
 
Figure Four Leg Lock

Th(H) / 40
12F Foot-sd
Fac-Up

-6F
 
Executioner Drop
or
Th(H) / 30(15)
12F Foot-sd
Fac-Up

-6F
 
Executioner Drop (behind)
or
Th(H) / 30(15)
12F RP
Foot-sd
Fac-Up

 
Tombstone Pile Driver

Th(H) / 58
11F Head-sd
Fac-Up

-2F
 
Muscle Buster

Th(H) / 50
11F RP
Head-sd
Fac-Up

-6F
 
Giant Swing

Th(H) / 45(,20)
10F RP
Foot-sd
Fac-Up

-13F
 
Tijuana Twister

Th(H) / 50
12F Foot-sd
Fac-Up

-6F
 
Tomahawk
or Run
Th(H) / 40
10F Foot-sd
Fac-Up

-5F
RP
39
Clothesline Press
FC
Th(H) / 45
12F Left-sd
Fac-Up

-6F
 
Iron Lariat
Approach crouching enemy
Th(L) / 45
12F Head-sd
Fac-Dwn

±0F
37
V Driver
Approach crouching enemy
Th(L) / 45
12F RP
Head-sd
Fac-Up

±0F
37
Arm Whip

Reversal(H/M) / 25+α
  RP
Head-sd
Fac-Up
disable 35
Spinning Heel Hold

Reversal(H/M) / 25+α
  RP
Left-sd
Fac-Up
disable 35
Leg Screw

Reversal(H/M) / 25+α
  CW
Foot-sd
Fac-Up
disable 35
Figure Four Leg Lock
During Leg Screw
- / 33
  Foot-sd
Fac-Up

 
Pile Driver
Pile Driver

Th(H) / 30
11F Foot-sd
Fac-Up

-2F
 
Double Arm Face Buster
During Pile Driver
- / 35
  Head-sd
Fac-Dwn

-7F
 
Boston Crab
During Pile Driver
- / 15
  Right-sd
Fac-Dwn

-7F
 
Throw Away
Throw Away

Th(H) / 0
14F BT
+9F

-3F
CCW
39
Throw Away Feint

- / 0
  +14F
-3F
 
Throw Away Knockdown

- / 8
  RP
Foot-sd
Fac-Dwn

-3F
 
Throw and Destroy

- / 10
  Head-sd
Fac-Up

-15F
RP
BT
 
Turn Around

- / 0
  BT
+5F
disable  
Ultimate Tackle
Ultimate Tackle
FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F
CW
BT
 
Ultimate Punch
During tackle or
- / 5,5,5,15
  Foot-sd
Fac-Up
or

To Down
 
Cross Arm Lock
During tackle or Ultimate Punch (3)
- / 25
  RP
Head-sd
Fac-Up
-9F  
Arm Twist
During Cross Arm Lock
- / 10
  RP
Head-sd
Fac-Up
disable  
Leg Cross Hold
During tackle or Ultimate Punch (3)
- / 20
  Foot-sd
Fac-Up
±0F  
Stretch Combo
During Leg Cross Hold
- / 30
  Foot-sd
Fac-Dwn
disable  
Down Throw
Swing Away
Enemy on back by the feet or
Th(Down) / 20(,10)
18F RP
Foot-sd
Fac-Up
or
±0F
 
Head Bomber
Enemy on back by the feet
Th(Down) / 25
18F Foot-sd
Fac-Up

±0F
 
Figure Four Leg Lock
Enemy on back by the feet
Th(Down) / 28
18F Foot-sd
Fac-Up

±0F
 
Shoulder Cracker
Enemy on back by the head or
Th(Down) / 28
18F Side
Fac-Up
or
±0F
 
Turn Over
Enemy on back by Enemy's side or
Th(Down) / 0
18F Side
Fac-Dwn
or
±0F
 
Half Boston Crab
Enemy face down by the feet or
Th(Down) / 30
18F Side
Fac-Dwn
or
±0F
 
Wing Tearer
Enemy face down by th head or
Th(Down) / 32
18F Head-sd
Fac-Dwn
or
±0F
 
Camel Clutch
Enemy face down from the left or
Th(Down) / 35
18F RP
Side
Fac-Dwn
or
±0F
 
Bow & Arrow Stretch Hold
Enemy face down from the right or
Th(Down) / 37
18F Side
Fac-Dwn
or
±0F
 
Mid-Air Throw
Mid-Air Leg Cross Hold
Approach mid-air enemy
Th(Air) / 30
12F Foot-sd
Fac-Dwn
disable  
Mid-Air Leg Screw
Approach mid-air enemy
Th(Air) / 30
12F RP
Foot-sd
Fac-Up
disable  
Aerial Jaguar Bomb
Approach mid-air enemy or
Th(Air) / 55
10 or 12F Foot-sd
Fac-Up
disable  
Running Jaguar Bomb
Approach mid-air enemy
Th(Air) / 65
10F Foot-sd
Fac-Up
disable  
Double Heel Hold
Approach mid-air enemy or
Th(Air) / 15
12F Side
Fac-Dwn
disable  
Flapjack
During Double Heel Hold
- / 15
  RP
Foot-sd
Fac-Dwn

-6F
 
Giant Swing
During Double Heel Hold
- / 12(,13)
  RP
Foot-sd
Fac-Up

-6F
 
Shining Torpedo
During enemy wall stun or
Th(Wall) / 65
10F Side
Fac-Up
disable  
Standing Heel Hold Combo
Standing Heel Hold

Th(H) / 25
12F Side
Fac-Dwn

-2F
 
Indian Death Lock
During Standing Heel Hold
- / 25
  Foot-sd
Fac-Dwn

-10F
 
King's Bridge
During Indian Death Lock
- / 45
  Foot-sd
Fac-Dwn
disable  
S.T.F.
During Standing Heel Hold
- / 35
  Side
Fac-Dwn

-10F
 
Scorpion Death Lock
During Standing Heel Hold
- / 40
  Side
Fac-Dwn

-10F
 
Arm Breaker Combo
Arm Breaker

Th(H) / 20
12F Foot-sd
Fac-Up

-2F
 
Triple Arm Breaker
During Arm Breaker
- / 30
  Foot-sd
Fac-Up

-3F
 
Head Jammer
During Arm Breaker
- / 20
  Side
Fac-Up

-3F
 
Struggle Combination
During Head Jammer
- / 25
  Side
Fac-Up
disable  
Chicken Wing Face Lock
During Arm Breaker
- / 20
  Foot-sd
Fac-Dwn

-3F
 
Dragon Sleeper Finish
During Chicken Wing Face Lock
- / 30
  Head-sd
Fac-Up

-3F
 
Rolling Death Cradle
During Chicken Wing Face Lock
- / 70
  Side
Fac-Up

-3F
 
Reverse Arm Slam Combo 1
Reverse Arm Slam

Th(H) / 22
32F RP
Head-sd
Fac-Up

-2F
 
Backdrop
During Reverse Arm Slam
- / 15
  Head-sd
Fac-Up

-3F
 
German Suplex
During Backdrop
- / 15
  Side
Fac-Up

-28F
 
Power Bomb
During German Suplex
- / 22
  Foot-sd
Fac-Up
disable  
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Reverse Arm Slam Combo 2
Cannonball Buster
During Backdrop
- / 15
  Foot-sd
Fac-Up

-3F
 
Manhattan Drop
During Cannonball Buster
- / 15
  Head-sd
Fac-Dwn

-3F
 
Victory Bomb
During Manhattan Drop
- / 18
  Foot-sd
Fac-Up
disable  
Giant Swing
During Victory Bomb
- / 25
  RP
Foot-sd
Fac-Up

-3F
 
Muscle Buster
During Victory Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Reverse Arm Slam Combo 3
Power Bomb
During Cannonball Buster
- / 22
  Foot-sd
Fac-Up

-3F
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Reverse Special Stretch Bomb Combo 1
Reverse Special Stretch Bomb
or SS
Th(H) / 25
32 or 38F RP
Foot-sd
Fac-Up

-2F
 
Reverse Special Stretch Bomb
Aproach crouching enemy or
Th(L) / 25
12F RP
Foot-sd
Fac-Up
or
-2F
 
Cannonball Buster
During Reverse Special Stretch Bomb
- / 15
  Foot-sd
Fac-Up
disable  
Manhattan Drop
During Cannonball Buster
- / 15
  Head-sd
Fac-Up

-3F
 
Victory Bomb
During Manhattan Drop
- / 18
  Foot-sd
Fac-Up
disable  
Giant Swing
During Victory Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Muscle Buster
During Victory Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Reverse Special Stretch Bomb Combo 2
Power Bomb
During Cannonball Buster
- / 22
  Foot-sd
Fac-Up

-3F
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Reverse Special Stretch Bomb Combo 3
Cannonball Buster
Approach from side or behind SS
Th(H) / 15
38F Foot-sd
Fac-Up
or
-3F
 
Manhattan Drop
During Cannonball Buster
- / 15
  Head-sd
Fac-Up

-3F
 
Victory Bomb
During Manhattan Drop
- / 18
  Foot-sd
Fac-Up
disable  
Giant Swing
During Victory Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Muscle Buster
During Victory Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Reverse Special Stretch Bomb Combo 4
Power Bomb
During Cannonball Buster
- / 22
  Foot-sd
Fac-Up

-3F
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Mexican Magma Drive 1
Cobra Clutch
JS ( or
Th(H) / 20
12F RP
Foot-sd
Fac-Dwn
or
-3F
RP
 
Flinging Half Nelson
During Cobra Clutch
- / 25
  Head-sd
Fac-Dwn

-3F
 
Sleeper
During Cobra Clutch
- / 15
  Foot-sd
Fac-Dwn

-3F
 
Triple Trouble
During Sleeper
- / 20
  Foot-sd
Fac-Dwn

±0F
King
Head-sd
Fac-Up
 
Human Necktie
During Sleeper
- / 23
  Side
Fac-Dwn

±0F
King
Head-sd
Fac-Up
 
Mexican Magma Drive 2
Cobra Twist
During Cobra Clutch
- / 12
  Side
Fac-Up
disable  
Reverse DDT
During Cobra Twist or
- / 13
  Head-sd
Fac-Dwn
or
-6F
 
Samurai Rock
During Reverse DDT
- / 24
  Head-sd
Fac-Dwn

-6F
 
Reverse Special Stretch Bomb
During Reverse DDT or
- / 16
  Head-sd
Fac-Up
or
-6F
 
Backdrop
During Reverse Special Stretch Bomb
- / 15
  Head-sd
Fac-Dwn
King to Down
disable  
Sol Naciente
During Backdrop
- / 27
  Head-sd
Fac-Dwn

-3F
 
Burning Hammer
During Backdrop or
- / 18
  Head-sd
Fac-Dwn
or
-3F
 
Screwdriver
During Burning Hammer or
- / 32
  Head-sd
Fac-Up
or
-3F
 
Mexican Magma Drive 3
Cannonball Buster
During Reverse Special Stretch Bomb
- / 15
  Foot-sd
Fac-Up
disable  
Manhattan Drop
During Cannonball Buster
- / 15
  Head-sd
Fac-Up

-3F
 
Victory Bomb
During Manhattan Drop
- / 18
  Foot-sd
Fac-Up
disable  
Giant Swing
During Victory Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Muscle Buster
During Victory Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Mexican Magma Drive 4
Power Bomb
During Cannonball Buster
- / 22
  Foot-sd
Fac-Up

-3F
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Winding Nut

Th(H) / 35
12F Head-sd
Fac-Up
or
-6F
RP
39
Long Range Throw
Suplex

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
39
Long Range Throw
Argentina BackBreaker
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
 
Knee Crusher
Approach from right side
Th(H) / 42
  Foot-sd
Fac-Up

-3F
 
 
Half Boston Crab
Approach from behind
Th(H) / 60
  Right-sd
Fac-Dwn
disable  
 
Cobra Twist
Approach from behind
Th(H) / 60
  Right-sd
Fac-Dwn
disable  
 
Stretch Buster
Approach from behind
Th(H) / 75
10F Left-sd
Fac-Up
disable  
Floor Break
Knee Bash

Th(H) / 40
12F Foot-sd
Fac-Up

-2F
 
 
Figure Four Leg Lock

Th(H) / 40
12F Foot-sd
Fac-Up

-6F
 
Break throw just input to Reverse Figure Four Leg Lock (Damage 26 to King)
Executioner Drop
or
Th(H) / 30(15)
12F Foot-sd
Fac-Up

-6F
 
Damage () is wall bonus
Wall Stun
・Opponent can now ukemi sideways.
Executioner Drop (behind)
or
Th(H) / 30(15)
12F RP
Foot-sd
Fac-Up

 
Damage() is wall bonus
Wall Stun
・Opponent can now ukemi sideways.
Tombstone Pile Driver

Th(H) / 58
11F Head-sd
Fac-Up

-2F
 
Floor Break
(Ver.4.00) - Increased the move’s tracking.
Muscle Buster

Th(H) / 50
11F RP
Head-sd
Fac-Up

-6F
 
Floor Break
To BT
(Ver.4.00) - The move input can now be buffered.
- Fixed an issue in which the move could not be performed when the input of was delayed.
Giant Swing

Th(H) / 45(,20)
10F RP
Foot-sd
Fac-Up

-13F
 
Easy Command
Enable input from Full Crouch
Damage () is when no side quick roll
Damage 70 when wall hit
・Input window for ukemi increased by 1F.
Tijuana Twister

Th(H) / 50
12F Foot-sd
Fac-Up

-6F
 
Easy Command
(Ver.4.00) - Increased the move’s tracking.
Tomahawk
or Run
Th(H) / 40
10F Foot-sd
Fac-Up

-5F
RP
39
Disable Preciding Input
Clothesline Press
FC
Th(H) / 45
12F Left-sd
Fac-Up

-6F
 
Floor Break
Iron Lariat
Approach crouching enemy
Th(L) / 45
12F Head-sd
Fac-Dwn

±0F
37
Floor Break
(Ver.4.00) - Increased the range of the attack.
(Ver.4.01) - Fixed an issue where the range of the attack was not as intended.
V Driver
Approach crouching enemy
Th(L) / 45
12F RP
Head-sd
Fac-Up

±0F
37
・Now causes floor break.
(Ver.4.00) - Increased the range of the attack.
(Ver.4.01) - Fixed an issue where the range of the attack was not as intended.
Arm Whip

Reversal(H/M) / 25+α
  RP
Head-sd
Fac-Up
disable 35
Absorbs (H/M) during 2 to 14F
Damage 25 + 50% of enemy attack
Floor Break
Spinning Heel Hold

Reversal(H/M) / 25+α
  RP
Left-sd
Fac-Up
disable 35
Absorbs (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Leg Screw

Reversal(H/M) / 25+α
  CW
Foot-sd
Fac-Up
disable 35
Absorbs (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Figure Four Leg Lock
During Leg Screw
- / 33
  Foot-sd
Fac-Up

 
Break throw just input to Reverse Figure Four Leg Lock (Damage 26 to King)
Pile Driver
Pile Driver

Th(H) / 30
11F Foot-sd
Fac-Up

-2F
 
Floor Break
Double Arm Face Buster
During Pile Driver
- / 35
  Head-sd
Fac-Dwn

-7F
 
Floor Break
(Ver.2.10)・ The recovery frames for the throw has been reduced from -19 to -9.
(Ver.2.20)・Shortened the recovery animation by 7F.
Boston Crab
During Pile Driver
- / 15
  Right-sd
Fac-Dwn

-7F
 
 
Throw Away
Throw Away

Th(H) / 0
14F BT
+9F

-3F
CCW
39
Damage 5 & Behind Wall stun when wall hit close to
Damage 3 & face up down by the head when wall hit distant
Throw Away Feint

- / 0
  +14F
-3F
 
 
Throw Away Knockdown

- / 8
  RP
Foot-sd
Fac-Dwn

-3F
 
 
Throw and Destroy

- / 10
  Head-sd
Fac-Up

-15F
RP
BT
 
Floor Break
Turn Around

- / 0
  BT
+5F
disable  
 
Ultimate Tackle
Ultimate Tackle
FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F
CW
BT
 
Break Throw 4F
2F before takedown
Ultimate Punch
During tackle or
- / 5,5,5,15
  Foot-sd
Fac-Up
or

To Down
 
 
Cross Arm Lock
During tackle or Ultimate Punch (3)
- / 25
  RP
Head-sd
Fac-Up
-9F  
Break throw input
Arm Twist
During Cross Arm Lock
- / 10
  RP
Head-sd
Fac-Up
disable  
 
Leg Cross Hold
During tackle or Ultimate Punch (3)
- / 20
  Foot-sd
Fac-Up
±0F  
Break throw input
Stretch Combo
During Leg Cross Hold
- / 30
  Foot-sd
Fac-Dwn
disable  
(S3)– Reduced the number of input windows from 2 to 1.
– Changed the input window from 1F to 3F.
(Ver.4.00) - Fixed an issue in which input window was not correct when shifting from the 3rd Ultimate Punch to Leg
Down Throw
Swing Away
Enemy on back by the feet or
Th(Down) / 20(,10)
18F RP
Foot-sd
Fac-Up
or
±0F
 
Break throw 7F
Damage () is when no side quick roll
Damage 35 when wall hit
・Input window for ukemi increased by 1F.
Head Bomber
Enemy on back by the feet
Th(Down) / 25
18F Foot-sd
Fac-Up

±0F
 
 
Figure Four Leg Lock
Enemy on back by the feet
Th(Down) / 28
18F Foot-sd
Fac-Up

±0F
 
(Ver.4.00) - Changed the damage from 33 to 28.
Shoulder Cracker
Enemy on back by the head or
Th(Down) / 28
18F Side
Fac-Up
or
±0F
 
 
Turn Over
Enemy on back by Enemy's side or
Th(Down) / 0
18F Side
Fac-Dwn
or
±0F
 
 
Half Boston Crab
Enemy face down by the feet or
Th(Down) / 30
18F Side
Fac-Dwn
or
±0F
 
 
Wing Tearer
Enemy face down by th head or
Th(Down) / 32
18F Head-sd
Fac-Dwn
or
±0F
 
 
Camel Clutch
Enemy face down from the left or
Th(Down) / 35
18F RP
Side
Fac-Dwn
or
±0F
 
 
Bow & Arrow Stretch Hold
Enemy face down from the right or
Th(Down) / 37
18F Side
Fac-Dwn
or
±0F
 
 
Mid-Air Throw
Mid-Air Leg Cross Hold
Approach mid-air enemy
Th(Air) / 30
12F Foot-sd
Fac-Dwn
disable  
Long Range Throw
Mid-Air Leg Screw
Approach mid-air enemy
Th(Air) / 30
12F RP
Foot-sd
Fac-Up
disable  
Long Range Throw
Aerial Jaguar Bomb
Approach mid-air enemy or
Th(Air) / 55
10 or 12F Foot-sd
Fac-Up
disable  
Floor Break
Running Jaguar Bomb
Approach mid-air enemy
Th(Air) / 65
10F Foot-sd
Fac-Up
disable  
Floor Break
Double Heel Hold
Approach mid-air enemy or
Th(Air) / 15
12F Side
Fac-Dwn
disable  
 
Flapjack
During Double Heel Hold
- / 15
  RP
Foot-sd
Fac-Dwn

-6F
 
 
Giant Swing
During Double Heel Hold
- / 12(,13)
  RP
Foot-sd
Fac-Up

-6F
 
Damage () is when no side quick roll
Damage 32 when wall hit (disable damage scaling)
Shining Torpedo
During enemy wall stun or
Th(Wall) / 65
10F Side
Fac-Up
disable  
 
Standing Heel Hold Combo
Standing Heel Hold

Th(H) / 25
12F Side
Fac-Dwn

-2F
 
Advance Input Start-up 24F
Indian Death Lock
During Standing Heel Hold
- / 25
  Foot-sd
Fac-Dwn

-10F
 
Damage 10 to King when break throw
King's Bridge
During Indian Death Lock
- / 45
  Foot-sd
Fac-Dwn
disable  
 
S.T.F.
During Standing Heel Hold
- / 35
  Side
Fac-Dwn

-10F
 
Damage 10 to King when break throw
Scorpion Death Lock
During Standing Heel Hold
- / 40
  Side
Fac-Dwn

-10F
 
Damage 10 to King when break throw
Arm Breaker Combo
Arm Breaker

Th(H) / 20
12F Foot-sd
Fac-Up

-2F
 
Advance Input Start-up 24F
Triple Arm Breaker
During Arm Breaker
- / 30
  Foot-sd
Fac-Up

-3F
 
 
Head Jammer
During Arm Breaker
- / 20
  Side
Fac-Up

-3F
 
 
Struggle Combination
During Head Jammer
- / 25
  Side
Fac-Up
disable  
 
Chicken Wing Face Lock
During Arm Breaker
- / 20
  Foot-sd
Fac-Dwn

-3F
 
 
Dragon Sleeper Finish
During Chicken Wing Face Lock
- / 30
  Head-sd
Fac-Up

-3F
 
 
Rolling Death Cradle
During Chicken Wing Face Lock
- / 70
  Side
Fac-Up

-3F
 
 
Reverse Arm Slam Combo 1
Reverse Arm Slam

Th(H) / 22
32F RP
Head-sd
Fac-Up

-2F
 
 
Backdrop
During Reverse Arm Slam
- / 15
  Head-sd
Fac-Up

-3F
 
King to Down after moving
German Suplex
During Backdrop
- / 15
  Side
Fac-Up

-28F
 
 
Power Bomb
During German Suplex
- / 22
  Foot-sd
Fac-Up
disable  
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
 
Reverse Arm Slam Combo 2
Cannonball Buster
During Backdrop
- / 15
  Foot-sd
Fac-Up

-3F
 
 
Manhattan Drop
During Cannonball Buster
- / 15
  Head-sd
Fac-Dwn

-3F
 
 
Victory Bomb
During Manhattan Drop
- / 18
  Foot-sd
Fac-Up
disable  
 
Giant Swing
During Victory Bomb
- / 25
  RP
Foot-sd
Fac-Up

-3F
 
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
 
Reverse Arm Slam Combo 3
Power Bomb
During Cannonball Buster
- / 22
  Foot-sd
Fac-Up

-3F
 
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
 
Reverse Special Stretch Bomb Combo 1
Reverse Special Stretch Bomb
or SS
Th(H) / 25
32 or 38F RP
Foot-sd
Fac-Up

-2F
 
SS input to Cancel
・Now has crouch status.
Reverse Special Stretch Bomb
Aproach crouching enemy or
Th(L) / 25
12F RP
Foot-sd
Fac-Up
or
-2F
 
(Ver.4.00) - Increased the range of the attack.
(Ver.4.01) - Fixed an issue where the range of the attack was not as intended.
Cannonball Buster
During Reverse Special Stretch Bomb
- / 15
  Foot-sd
Fac-Up
disable  
 
Manhattan Drop
During Cannonball Buster
- / 15
  Head-sd
Fac-Up

-3F
 
 
Victory Bomb
During Manhattan Drop
- / 18
  Foot-sd
Fac-Up
disable  
 
Giant Swing
During Victory Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
 
Reverse Special Stretch Bomb Combo 2
Power Bomb
During Cannonball Buster
- / 22
  Foot-sd
Fac-Up

-3F
 
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
 
Reverse Special Stretch Bomb Combo 3
Cannonball Buster
Approach from side or behind SS
Th(H) / 15
38F Foot-sd
Fac-Up
or
-3F
 
SS input to Cancel
・Now has crouch status.
Manhattan Drop
During Cannonball Buster
- / 15
  Head-sd
Fac-Up

-3F
 
 
Victory Bomb
During Manhattan Drop
- / 18
  Foot-sd
Fac-Up
disable  
 
Giant Swing
During Victory Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
 
Reverse Special Stretch Bomb Combo 4
Power Bomb
During Cannonball Buster
- / 22
  Foot-sd
Fac-Up

-3F
 
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
 
Mexican Magma Drive 1
Cobra Clutch
JS ( or
Th(H) / 20
12F RP
Foot-sd
Fac-Dwn
or
-3F
RP
 
Total start-up 36F
Flinging Half Nelson
During Cobra Clutch
- / 25
  Head-sd
Fac-Dwn

-3F
 
 
Sleeper
During Cobra Clutch
- / 15
  Foot-sd
Fac-Dwn

-3F
 
 
Triple Trouble
During Sleeper
- / 20
  Foot-sd
Fac-Dwn

±0F
King
Head-sd
Fac-Up
 
King to Down after break throw
Human Necktie
During Sleeper
- / 23
  Side
Fac-Dwn

±0F
King
Head-sd
Fac-Up
 
King to Down after break throw
Mexican Magma Drive 2
Cobra Twist
During Cobra Clutch
- / 12
  Side
Fac-Up
disable  
 
Reverse DDT
During Cobra Twist or
- / 13
  Head-sd
Fac-Dwn
or
-6F
 
 
Samurai Rock
During Reverse DDT
- / 24
  Head-sd
Fac-Dwn

-6F
 
 
Reverse Special Stretch Bomb
During Reverse DDT or
- / 16
  Head-sd
Fac-Up
or
-6F
 
 
Backdrop
During Reverse Special Stretch Bomb
- / 15
  Head-sd
Fac-Dwn
King to Down
disable  
 
Sol Naciente
During Backdrop
- / 27
  Head-sd
Fac-Dwn

-3F
 
 
Burning Hammer
During Backdrop or
- / 18
  Head-sd
Fac-Dwn
or
-3F
 
 
Screwdriver
During Burning Hammer or
- / 32
  Head-sd
Fac-Up
or
-3F
 
 
Mexican Magma Drive 3
Cannonball Buster
During Reverse Special Stretch Bomb
- / 15
  Foot-sd
Fac-Up
disable  
 
Manhattan Drop
During Cannonball Buster
- / 15
  Head-sd
Fac-Up

-3F
 
 
Victory Bomb
During Manhattan Drop
- / 18
  Foot-sd
Fac-Up
disable  
 
Giant Swing
During Victory Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
 
Mexican Magma Drive 4
Power Bomb
During Cannonball Buster
- / 22
  Foot-sd
Fac-Up

-3F
 
 
Giant Swing
During Power Bomb
- / 25
  Foot-sd
Fac-Up

-3F
 
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
  King to BT
Head-sd
Fac-Up

-6F
 
 
10 Hit Combo 1
CommandStart-up 10F
Hit LevelHHMMMLLLMM
Damage7151066555730
hit+8+6+5-8+1+5-19-19KDNKDN
block+1-1-4-19-10-36-40-40-12-30
10 Hit Combo 2
CommandStart-up 10F
Hit LevelHHMMHMLLLTH
Damage71510681055620
hit+8+6+5-8-14-19+7-14KDNTh
block+1-1-4-19-25-30-43-25-25-
10 Hit Combo 1
Command
Hit LevelHHMMMLLLMM
Damage7151066555730
hit+8+6+5-8+1+5-19-19KDNKDN
block+1-1-4-19-10-36-40-40-12-30
Start-up 10F
10 Hit Combo 2
Command
Hit LevelHHMMHMLLLTH
Damage71510681055620
hit+8+6+5-8-14-19+7-14KDNTh
block+1-1-4-19-25-30-43-25-25-
Start-up 10F

Throw Combos

Standing Heel Hold Combo

Total
Damage
Move Name (command) Break
Throw
25 Standing Heel Hold (/Th(H))
├50 ├ Indian Death Lock ()
│└95 │ └ King's Bridge () │└×
├60 ├ S.T.F. ()
└65 └ Scorpion Death Lock ()

Arm Breaker Combo

Total
Damage
Move Name (command) Break
Throw
20 Arm Breaker (/Th(H))
├50 ├ Triple Arm Breaker ()
├40 ├ Head Jammer ()
│└65 │ └ Struggle Combination () │└×
└40 └ Chicken Wing Face Lock ()
 ├70   ├ Dragon Sleeper Finish ()  ├
 └110   └ Rolling Death Cradle ()  └

Reverse Arm Slam Combo

Total
Damage
Move Name (command) Break
Throw
22 Reverse Arm Slam (/Th(H))
└37 └ Backdrop ()
 ├52  ├ german Supllex ()  ├
 │└74  │ └ Power Bomb ()  │└×
 │ ├99  │   ├ Giant Swing ()  │ ├
 │ └104  │   └ Muscle Buster ()  │ └
 └52  └ Cannonball Buster ()  └
  ├67    ├ Manhattan Drop ()   ├
  │└85    │ └ Victory Bomb ()   │└×
  │ ├110    │   ├ Giant Swing ()   │ ├
  │ └115    │   └ Muscle Buster ()   │ └
  └74    └ Power Bomb ()   └
   ├99      ├ Giant Swing ()    ├
   └104      └ Muscle Buster ()    └

Reverse Special Stretch Bomb Combo 1, 2

 Reverse Special Stretch Bomb (SS , Appriacg crouching enemy or )
 Break throw command is .

Total
Damage
Move Name (command) Break
Throw
25 Reverse Special Stretch Bomb (/Th(H))
└40 └ Cannonball Buster () └×
 ├55   ├ Manhattan Drop ()  ├
 │└73   │ └ Victory Bomb ()  │└×
 │ ├98   │   ├ Giant Swing ()  │ ├
 │ └103   │   └ Muscle Buster ()  │ └
 └66   └ Power Bomb ()  └
  ├91     ├ Giant Swing ()   ├
  └96     └ Muscle Buster ()   └

Reverse Special Stretch Bomb Combo 3, 4

 Approach from side or behind.

Total
Damage
Move Name (command) Break
Throw
15 Cannonball Buster (Approach from side or behind SS) or
├30 ├ Manhattan Drop ()
│└48 │ └ Victroy Bomb () │└×
│ ├73 │   ├ Giant Swing () │ ├
│ └78 │   └ Muscle Buster () │ └
└37 └ Power Bomb ()
 ├62   ├ Giant Swing ()  ├
 └67   └ Muscle Buster ()  └

Mexican Magma Drive

Total
Damage
Move Name (command) Break
Throw
20 Cobra Clutch (During Jagger Step or /Th(H)) or
├45 ├ Flinging Half Nelson ()
├35 ├ Sleeper ()
│├55 │ ├ Triple Trouble () │├
│└58 │ └ Human Necktie () │└
└32 └ Cobra Twist () └×
 └45   └ Reverse DDT ( or )  └ or
  ├69     ├ Samrai Rock ()   ├
  └61     └ Reverse Special Stretch Bomb ( or )   └ or
   ├76       ├ Backdrop ()    ├×
   │├103       │ ├ Sol Naciente ()    │├
   │└94       │ └ Burning Hammer ( or )    │└ or
   │ └126       │   └ Screwdriver ( or )    │ └ or
   └76       └ Cannonball Buster ()    └×
    ├91         ├ Manhattan Drop ()     ├
    │└109         │ └ Victory Bomb ()     │└×
    │ ├134         │   ├ Giant Swing ()     │ ├
    │ └139         │   └ Muscle Buster ()     │ └
    └98         └ Power Bomb ()     └
     ├123           ├ Giant Swing ()      ├
     └128           └ Muscle Buster ()      └