DETAIL:

KING:DATA

MOVE LIST & FRAME DATA Ver.5.01

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Palm Strike (1)

H / 7
10F+1+8+8
(S3)– Increased the range of the attack.
Palm Strike

H,H / 7,15
 -1+6+6Combo from 1st hit.
Palm Strike to Head Jammer

H,H,Th(H) / 7,15,30
 ThTh
Palm Strike to V Driver

H,H,Th(L) / 7,15,45
 ThTh
Palm Attack to Uppercut

H,H,M / 7,15,10
 -4+5+10Advance Input is unavailable Left Attack.
Palm Upper to Suplex

H,H,M,Th(H) / 7,15,10,40
 Th
Palm Upper to V Driver

H,H,M,Th(L) / 7,15,10,45
 Th
Right Jab

H / 10
10F+1+7+7
(S3)– Decreased the distance between the character and the opponent when the move hits.
Jab Uppercut

H,M / 10,15
 -1+7+7Combo from 1st hit.
・Damage increased from 12 to 15.
(S3)– Changed the frame advantage when blocked from -2F to -1F.
– Changed the frame advantage upon hit from +5F to +7F.
Face Kick

H / 25
17F-14KDNKDN
High Kick

H / 20
13F-5+6LNC37
24
(Ver.4.00) - Increased the range of the attack.
Head Spinner (1) to BT

M / 18
18F-11-2±0
Head Spinner (1) to Cancel

M,SP / 18
 -18-9-7
(Ver.4.00) - New move
WB
Head Spinner

M,M / 18,21
 -13KDNKDNCombo from 1st hit.
・Opponent reaction changed on mid-air hit.
(S3)– Enabled the move to cause a wall bound if it hits.
TS
Brutal Sting

M,H / 18,25
 -3KDNKDNCombo from 1st hit.
Moonsault Body Press

UB(M) / 23
52FKDNKDNKDNShift to down after moving.
Elbow Imppact (1)

M / 12
15F-11+2+245
30
Elbow Imppact

M,H / 12,25
 -9KDNKDNCombo from 1st hit.
Can be delayed.
・Damage increased from 20 to 25.
・Opponent farther away on hit.
Jaguar Smash Combo (2)

M,M / 12,15
 -13C+2C+2CForces an opponent to crouching on block or hit.
Can be delayed.
(S3)– Increased the range of the attack.
Jaguar Smash Combo

M,M,M / 12,15,16
(1)-15LNCLNCCombo from 2nd hit.
Can be delayed.
Combo can be delayed 13F from hit.
(Ver.4.00) - Changed the attack startup from 22F to frame 22-23F.
Front Kick

M / 18
15F
(1)
-8+1+942
27
(Ver.4.00) - Increased the lower range of the attack.
Front Kick to DDT
(must hit) just
M,Th / 18,20
 ThTh
(Ver.2.10) - bug on BT characters fixed.
HMTJ9F
Rolling Sobat

M / 25
18F-9KDNKDNMeaty 1F in actualy
Shadow Lariat

H / 23
17F
(1)
-1KDNKDN48
31
Jaguar Lariat
hold
UB(H) / 50
29FKDNKDNKDN
TJ19F
Exploder

H / 25
38F+7KDNKDNShift to down after moving.
Body Check

M / 21
17F+3+7+745
28
Pw8F
Shoulder Tackle

M / 27
23F
(7)
-12KDNKDN
Elbow Smash

M / 15
14F-1+3+341
27
・Opponent closer on block.
Elbow Sting

M,M / 15,15
 -10+5+5Combo from 1st hit.
Can be delayed.
Combo can be delayed 7F from hit.
Combo can be delayed 12F from CH.
・Changed from +1F to +3F on hit.
(Ver.4.00) - Changed the frame advantage upon hit from +3F to +5F.
Smash Hook

M / 12
13F-6+4+438
25
・Changed from +3F to +4F on hit.
TS
Double Hook Disaster

M,H / 12,15
 -4KDNKDNCombo from 1st CH.
Can be delayed 13F.
Combo can be delayed 13F from CH.
・Consecutive hit even with delayed second input on counter hit.
(S3)– Fixed an issue in which the move’s frame advantage when blocked would vary depending on the timing at which the 2nd hit was input.
Mid Kick

M / 17
14F-9+6+642
28
(Ver.4.00) - Changed the frame advantage upon hit from +2F to +6F.
TJ
Lasso Kick

M,H / 17,23
 ±0KDNKDNCombo from 1st CH.
Disable from 1st whiff.
Shift to down after moving.
Side Low Kick

L / 10
14F-14-3-3
Mincer (2)

L,H / 10,11
 -5+6+6Combo from 1st CH.
TJ
Mincer

L,H,M / 10,11,27
 -15KDNKDNCombo from 2nd CH.
Mincer to BT

L,H,M / 10,11,27
 -8KDNKDNCombo from 2nd CH.
TJ
Mincer Low
or
L,H,L / 10,11,20
 -13KDNKDNReturns to crouching.
Shift to down after block or whiff.
TJ13F
Frankensteiner

SM,Th(H) / 15(,30)
28F
(7)
-18-7C-7CForces an opponent to crouching on hit.
Throw(H) when close to.
Damage () is throw bonus.
Shift to down after throw failed.
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
Jab Uppercut
or or FC or
SM,M / 5,13
 -11±0±0Combo from 1st CH.
TC4F
Crouch Straight

SM / 8
11F-4+7+7Returns to crouching.
Stomp

L / 12
17F-12+1+1
TC4F
Crouch Chin Kick

L / 7
14F-13-2-2Returns to crouching.
TC6F
Atlas' Hammer

M / 21
23F-24LNCLNC
TC6F
Stagger Kick (1)
or FC
L / 14
16F-25-9-9Returns to crouching.
TC
Stagger Kick (2)

L,L / 14,7
 -25-9-9Returns to crouching.
TC
Stagger Kick
*2
L*3 / 14,7,7
 -29+7+7Returns to crouching.
TC
Stagger Kicks
*3
L*5 / 14,7,7,4,3
 -26+15+15Returns to crouching.
Enable after 1st CH.
Disable Run .
TC
Stagger Kick Spinning Uppercut
During Stagger Kicks
~M / 10
 -15KDNKDN
TJ21F
Corporate Elbow

M / 25
30F
(5)
-8C±0C±0CForces an opponent to crouching on block or hit.
Brain Chop

M / 21
25F-5CKDNKDNForces an opponent to crouching on block.
・Opponent closer on hit.
TC10F
Crouching Low Kick

L / 17
23F-16+2CKDNForces an opponent to crouching on NH.
Returns to crouching.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
TC6FTJ16F
Low Drop Kick

L / 20
29F
(2)
-20KDNKDNReturns to crouching.
Shift to down from block or whiff.
Quick Hook

H / 13
12F-8+3KDN39
27
Quick Hook Uppercut

H,H / 13,20
 -13+5+5Combo from 1st hit.
Can be delayed.
Combo can be delayed 8F from hit.
TJ
Quick Hook Heel Kick

H,M / 13,23
 -9KDNKDNCan be delayed.
Chupacabra

H / 12
14F-5+1+138
24
(S3)– Increased the move’s reach.
TS
Chupacabra to Spinning Back Elbow

H,H / 12,25
 -9KDNKDNCombo from 1st hit.
Can be delayed.
(S3)- New move.
(Ver.3.10)- Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
Chupacabra to Head Butt

H,H / 12,22
 +2CKDNKDNForces an opponent to crouching on block.
Can be delayed.
・Opponent closer on hit.
Chupacabra to Olympia Slam

H,M,Th / 12,18(,20)
 -9ThThCan be delayed.
Damage () is throw bonus.
Side or behind hit +9F.
Can be delayed
・Throw transition changed from only on counter hit to only on hit from the front.
(Ver.2.30)・Fixed unintended throw when hittin airborne opponent.
Toll Kick

H / 23
16F-10KDNKDN
Guillotine Drop
(must hit)
H,Th / 23(,20)
 ThTh
(Ver.4.00) - New move
WB
Disgraceful Kick

H / 25
17F+2FKDNKDNMeaty 3F in actualy
・Startup changed from 15F to 17F.
・Changed from -6F to +2F on block.
・Opponent reaction changed on mid-air hit and block.
・Induces Wall Bounce on hit.
・Pushback decreased so it hits easier.
・No more clean-hit.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Palm Strike (1)

H / 7
10F+1+8+8
Palm Strike

H,H / 7,15
 -1+6+6
Palm Strike to Head Jammer

H,H,Th(H) / 7,15,30
 ThTh
Palm Strike to V Driver

H,H,Th(L) / 7,15,45
 ThTh
Palm Attack to Uppercut

H,H,M / 7,15,10
 -4+5+10
Palm Upper to Suplex

H,H,M,Th(H) / 7,15,10,40
 Th
Palm Upper to V Driver

H,H,M,Th(L) / 7,15,10,45
 Th
Right Jab

H / 10
10F+1+7+7
Jab Uppercut

H,M / 10,15
 -1+7+7
Face Kick

H / 25
17F-14KDNKDN
High Kick

H / 20
13F-5+6LNC37
24
Head Spinner (1) to BT

M / 18
18F-11-2±0
Head Spinner (1) to Cancel

M,SP / 18
 -18-9-7
WB
Head Spinner

M,M / 18,21
 -13KDNKDN
TS
Brutal Sting

M,H / 18,25
 -3KDNKDN
Moonsault Body Press

UB(M) / 23
52FKDNKDNKDN
Elbow Imppact (1)

M / 12
15F-11+2+245
30
Elbow Imppact

M,H / 12,25
 -9KDNKDN
Jaguar Smash Combo (2)

M,M / 12,15
 -13C+2C+2C
Jaguar Smash Combo

M,M,M / 12,15,16
(1)-15LNCLNC
Front Kick

M / 18
15F
(1)
-8+1+942
27
Front Kick to DDT
(must hit) just
M,Th / 18,20
 ThTh
HMTJ9F
Rolling Sobat

M / 25
18F-9KDNKDN
Shadow Lariat

H / 23
17F
(1)
-1KDNKDN48
31
Jaguar Lariat
hold
UB(H) / 50
29FKDNKDNKDN
TJ19F
Exploder

H / 25
38F+7KDNKDN
Body Check

M / 21
17F+3+7+745
28
Pw8F
Shoulder Tackle

M / 27
23F
(7)
-12KDNKDN
Elbow Smash

M / 15
14F-1+3+341
27
Elbow Sting

M,M / 15,15
 -10+5+5
Smash Hook

M / 12
13F-6+4+438
25
TS
Double Hook Disaster

M,H / 12,15
 -4KDNKDN
Mid Kick

M / 17
14F-9+6+642
28
TJ
Lasso Kick

M,H / 17,23
 ±0KDNKDN
Side Low Kick

L / 10
14F-14-3-3
Mincer (2)

L,H / 10,11
 -5+6+6
TJ
Mincer

L,H,M / 10,11,27
 -15KDNKDN
Mincer to BT

L,H,M / 10,11,27
 -8KDNKDN
TJ
Mincer Low
or
L,H,L / 10,11,20
 -13KDNKDN
TJ13F
Frankensteiner

SM,Th(H) / 15(,30)
28F
(7)
-18-7C-7C
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6
Jab Uppercut
or or FC or
SM,M / 5,13
 -11±0±0
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Stomp

L / 12
17F-12+1+1
TC4F
Crouch Chin Kick

L / 7
14F-13-2-2
TC6F
Atlas' Hammer

M / 21
23F-24LNCLNC
TC6F
Stagger Kick (1)
or FC
L / 14
16F-25-9-9
TC
Stagger Kick (2)

L,L / 14,7
 -25-9-9
TC
Stagger Kick
*2
L*3 / 14,7,7
 -29+7+7
TC
Stagger Kicks
*3
L*5 / 14,7,7,4,3
 -26+15+15
TC
Stagger Kick Spinning Uppercut
During Stagger Kicks
~M / 10
 -15KDNKDN
TJ21F
Corporate Elbow

M / 25
30F
(5)
-8C±0C±0C
Brain Chop

M / 21
25F-5CKDNKDN
TC10F
Crouching Low Kick

L / 17
23F-16+2CKDN
TC6FTJ16F
Low Drop Kick

L / 20
29F
(2)
-20KDNKDN
Quick Hook

H / 13
12F-8+3KDN39
27
Quick Hook Uppercut

H,H / 13,20
 -13+5+5
TJ
Quick Hook Heel Kick

H,M / 13,23
 -9KDNKDN
Chupacabra

H / 12
14F-5+1+138
24
TS
Chupacabra to Spinning Back Elbow

H,H / 12,25
 -9KDNKDN
Chupacabra to Head Butt

H,H / 12,22
 +2CKDNKDN
Chupacabra to Olympia Slam

H,M,Th / 12,18(,20)
 -9ThTh
Toll Kick

H / 23
16F-10KDNKDN
Guillotine Drop
(must hit)
H,Th / 23(,20)
 ThTh
WB
Disgraceful Kick

H / 25
17F+2FKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Palm Strike (1)

H / 7
10F+1+8+8
(S3)– Increased the range of the attack.
Palm Strike

H,H / 7,15
 -1+6+6
Combo from 1st hit.
Palm Strike to Head Jammer

H,H,Th(H) / 7,15,30
 ThTh
 
Palm Strike to V Driver

H,H,Th(L) / 7,15,45
 ThTh
 
Palm Attack to Uppercut

H,H,M / 7,15,10
 -4+5+10
Advance Input is unavailable Left Attack.
Palm Upper to Suplex

H,H,M,Th(H) / 7,15,10,40
 Th
 
Palm Upper to V Driver

H,H,M,Th(L) / 7,15,10,45
 Th
 
Right Jab

H / 10
10F+1+7+7
(S3)– Decreased the distance between the character and the opponent when the move hits.
Jab Uppercut

H,M / 10,15
 -1+7+7
Combo from 1st hit.
・Damage increased from 12 to 15.
(S3)– Changed the frame advantage when blocked from -2F to -1F.
– Changed the frame advantage upon hit from +5F to +7F.
Face Kick

H / 25
17F-14KDNKDN
 
High Kick

H / 20
13F-5+6LNC37
24
(Ver.4.00) - Increased the range of the attack.
Head Spinner (1) to BT

M / 18
18F-11-2±0
 
Head Spinner (1) to Cancel

M,SP / 18
 -18-9-7
(Ver.4.00) - New move
WB
Head Spinner

M,M / 18,21
 -13KDNKDN
Combo from 1st hit.
・Opponent reaction changed on mid-air hit.
(S3)– Enabled the move to cause a wall bound if it hits.
TS
Brutal Sting

M,H / 18,25
 -3KDNKDN
Combo from 1st hit.
Moonsault Body Press

UB(M) / 23
52FKDNKDNKDN
Shift to down after moving.
Elbow Imppact (1)

M / 12
15F-11+2+245
30
 
Elbow Imppact

M,H / 12,25
 -9KDNKDN
Combo from 1st hit.
Can be delayed.
・Damage increased from 20 to 25.
・Opponent farther away on hit.
Jaguar Smash Combo (2)

M,M / 12,15
 -13C+2C+2C
Forces an opponent to crouching on block or hit.
Can be delayed.
(S3)– Increased the range of the attack.
Jaguar Smash Combo

M,M,M / 12,15,16
(1)-15LNCLNC
Combo from 2nd hit.
Can be delayed.
Combo can be delayed 13F from hit.
(Ver.4.00) - Changed the attack startup from 22F to frame 22-23F.
Front Kick

M / 18
15F
(1)
-8+1+942
27
(Ver.4.00) - Increased the lower range of the attack.
Front Kick to DDT
(must hit) just
M,Th / 18,20
 ThTh
(Ver.2.10) - bug on BT characters fixed.
HMTJ9F
Rolling Sobat

M / 25
18F-9KDNKDN
Meaty 1F in actualy
Shadow Lariat

H / 23
17F
(1)
-1KDNKDN48
31
 
Jaguar Lariat
hold
UB(H) / 50
29FKDNKDNKDN
 
TJ19F
Exploder

H / 25
38F+7KDNKDN
Shift to down after moving.
Body Check

M / 21
17F+3+7+745
28
 
Pw8F
Shoulder Tackle

M / 27
23F
(7)
-12KDNKDN
 
Elbow Smash

M / 15
14F-1+3+341
27
・Opponent closer on block.
Elbow Sting

M,M / 15,15
 -10+5+5
Combo from 1st hit.
Can be delayed.
Combo can be delayed 7F from hit.
Combo can be delayed 12F from CH.
・Changed from +1F to +3F on hit.
(Ver.4.00) - Changed the frame advantage upon hit from +3F to +5F.
Smash Hook

M / 12
13F-6+4+438
25
・Changed from +3F to +4F on hit.
TS
Double Hook Disaster

M,H / 12,15
 -4KDNKDN
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 13F from CH.
・Consecutive hit even with delayed second input on counter hit.
(S3)– Fixed an issue in which the move’s frame advantage when blocked would vary depending on the timing at which the 2nd hit was input.
Mid Kick

M / 17
14F-9+6+642
28
(Ver.4.00) - Changed the frame advantage upon hit from +2F to +6F.
TJ
Lasso Kick

M,H / 17,23
 ±0KDNKDN
Combo from 1st CH.
Disable from 1st whiff.
Shift to down after moving.
Side Low Kick

L / 10
14F-14-3-3
 
Mincer (2)

L,H / 10,11
 -5+6+6
Combo from 1st CH.
TJ
Mincer

L,H,M / 10,11,27
 -15KDNKDN
Combo from 2nd CH.
Mincer to BT

L,H,M / 10,11,27
 -8KDNKDN
Combo from 2nd CH.
TJ
Mincer Low
or
L,H,L / 10,11,20
 -13KDNKDN
Returns to crouching.
Shift to down after block or whiff.
TJ13F
Frankensteiner

SM,Th(H) / 15(,30)
28F
(7)
-18-7C-7C
Forces an opponent to crouching on hit.
Throw(H) when close to.
Damage () is throw bonus.
Shift to down after throw failed.
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
Jab Uppercut
or or FC or
SM,M / 5,13
 -11±0±0
Combo from 1st CH.
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Returns to crouching.
Stomp

L / 12
17F-12+1+1
 
TC4F
Crouch Chin Kick

L / 7
14F-13-2-2
Returns to crouching.
TC6F
Atlas' Hammer

M / 21
23F-24LNCLNC
 
TC6F
Stagger Kick (1)
or FC
L / 14
16F-25-9-9
Returns to crouching.
TC
Stagger Kick (2)

L,L / 14,7
 -25-9-9
Returns to crouching.
TC
Stagger Kick
*2
L*3 / 14,7,7
 -29+7+7
Returns to crouching.
TC
Stagger Kicks
*3
L*5 / 14,7,7,4,3
 -26+15+15
Returns to crouching.
Enable after 1st CH.
Disable Run .
TC
Stagger Kick Spinning Uppercut
During Stagger Kicks
~M / 10
 -15KDNKDN
 
TJ21F
Corporate Elbow

M / 25
30F
(5)
-8C±0C±0C
Forces an opponent to crouching on block or hit.
Brain Chop

M / 21
25F-5CKDNKDN
Forces an opponent to crouching on block.
・Opponent closer on hit.
TC10F
Crouching Low Kick

L / 17
23F-16+2CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
TC6FTJ16F
Low Drop Kick

L / 20
29F
(2)
-20KDNKDN
Returns to crouching.
Shift to down from block or whiff.
Quick Hook

H / 13
12F-8+3KDN39
27
 
Quick Hook Uppercut

H,H / 13,20
 -13+5+5
Combo from 1st hit.
Can be delayed.
Combo can be delayed 8F from hit.
TJ
Quick Hook Heel Kick

H,M / 13,23
 -9KDNKDN
Can be delayed.
Chupacabra

H / 12
14F-5+1+138
24
(S3)– Increased the move’s reach.
TS
Chupacabra to Spinning Back Elbow

H,H / 12,25
 -9KDNKDN
Combo from 1st hit.
Can be delayed.
(S3)- New move.
(Ver.3.10)- Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
Chupacabra to Head Butt

H,H / 12,22
 +2CKDNKDN
Forces an opponent to crouching on block.
Can be delayed.
・Opponent closer on hit.
Chupacabra to Olympia Slam

H,M,Th / 12,18(,20)
 -9ThTh
Can be delayed.
Damage () is throw bonus.
Side or behind hit +9F.
Can be delayed
・Throw transition changed from only on counter hit to only on hit from the front.
(Ver.2.30)・Fixed unintended throw when hittin airborne opponent.
Toll Kick

H / 23
16F-10KDNKDN
 
Guillotine Drop
(must hit)
H,Th / 23(,20)
 ThTh
(Ver.4.00) - New move
WB
Disgraceful Kick

H / 25
17F+2FKDNKDN
Meaty 3F in actualy
・Startup changed from 15F to 17F.
・Changed from -6F to +2F on block.
・Opponent reaction changed on mid-air hit and block.
・Induces Wall Bounce on hit.
・Pushback decreased so it hits easier.
・No more clean-hit.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HM
Water Parting Chop

H / 21
20F-3KDNKDNMeaty 1F in actualy
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
TJ9F
High Elbow Drop

M / 35
48F-18CKDNKDNForces an opponent to crouching on block.
Shift to down after moving.
・Down status happens 15 frames quicker
TJ9F
High Elbow Drop

M / 35
48F-18CKDNKDNForces an opponent to crouching on block.
Shift to down after moving.
・Down status happens 15 frames quicker
TJ9F
High Elbow Drop

M / 35
48F-18CKDNKDNForces an opponent to crouching on block.
Shift to down after moving.
・Down status happens 15 frames quicker
TJ9F
Sobat
or
M / 25
23F-19KDNKDN
TJ13F
Falling Heel Kick (early)

M / 23
22F-10KDNKDNShift to down after moving.
・Opponent closer on block.
Falling Heel Kick

M / 18
24F-20KDNKDNShift to down after moving.
Meaty 3F in actualy.
・Opponent closer on block.
・Opponent reaction changed on block on last half of the animation.
TJ9F
Jumping Knee Lift

M / 11
15F-20-8-8
TJ9F
Jumping Knee Lift

M / 15
15F-13KDNLNC
TJ9F
Jumping Knee Lift

M / 13
15F-13LNCLNC
TJ9F
Capital Punishment

M / 25
35F+2CKDNKDNForces an opponent to crouching on block.
・Opponent closer on hit.
TJ16F
Burning Knuckle
hold
UB(M) / 45
67FKDNKDNKDN
TJ5F
Neck Cutter Kick

H / 28
23F-16KDNKDN
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
HM
Water Parting Chop

H / 21
20F-3KDNKDN
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
TJ9F
High Elbow Drop

M / 35
48F-18CKDNKDN
TJ9F
High Elbow Drop

M / 35
48F-18CKDNKDN
TJ9F
High Elbow Drop

M / 35
48F-18CKDNKDN
TJ9F
Sobat
or
M / 25
23F-19KDNKDN
TJ13F
Falling Heel Kick (early)

M / 23
22F-10KDNKDN
Falling Heel Kick

M / 18
24F-20KDNKDN
TJ9F
Jumping Knee Lift

M / 11
15F-20-8-8
TJ9F
Jumping Knee Lift

M / 15
15F-13KDNLNC
TJ9F
Jumping Knee Lift

M / 13
15F-13LNCLNC
TJ9F
Capital Punishment

M / 25
35F+2CKDNKDN
TJ16F
Burning Knuckle
hold
UB(M) / 45
67FKDNKDNKDN
TJ5F
Neck Cutter Kick

H / 28
23F-16KDNKDN
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HM
Water Parting Chop

H / 21
20F-3KDNKDN
Meaty 1F in actualy
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
 
TJ9F
High Elbow Drop

M / 35
48F-18CKDNKDN
Forces an opponent to crouching on block.
Shift to down after moving.
・Down status happens 15 frames quicker
TJ9F
High Elbow Drop

M / 35
48F-18CKDNKDN
Forces an opponent to crouching on block.
Shift to down after moving.
・Down status happens 15 frames quicker
TJ9F
High Elbow Drop

M / 35
48F-18CKDNKDN
Forces an opponent to crouching on block.
Shift to down after moving.
・Down status happens 15 frames quicker
TJ9F
Sobat
or
M / 25
23F-19KDNKDN
 
TJ13F
Falling Heel Kick (early)

M / 23
22F-10KDNKDN
Shift to down after moving.
・Opponent closer on block.
Falling Heel Kick

M / 18
24F-20KDNKDN
Shift to down after moving.
Meaty 3F in actualy.
・Opponent closer on block.
・Opponent reaction changed on block on last half of the animation.
TJ9F
Jumping Knee Lift

M / 11
15F-20-8-8
 
TJ9F
Jumping Knee Lift

M / 15
15F-13KDNLNC
 
TJ9F
Jumping Knee Lift

M / 13
15F-13LNCLNC
 
TJ9F
Capital Punishment

M / 25
35F+2CKDNKDN
Forces an opponent to crouching on block.
・Opponent closer on hit.
TJ16F
Burning Knuckle
hold
UB(M) / 45
67FKDNKDNKDN
 
TJ5F
Neck Cutter Kick

H / 28
23F-16KDNKDN
 
Delay Rising Toekick

M / 25
23F-11LNCLNC
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC6F
Stomach Smash

L / 15(,35)
18F-14+1CThForces an opponent to crouching on NH.
Start-up 19F in actualy.
During CH to Jaguar Hammer.
Damage () is throw bonus.
(S3)– Changed the damage from 14 to 15.
– Changed the frame advantage when blocked from -15F to -14F.
– Changed the frame advantage upon hit from ±0F to +1F.
Lay Off

M / 0
9F±0+7+1832
23
Start-up 10F in actualy.
(Ver.2.20)・Reduced the strength of the pushback, making it harder to miss.
HMTS
Jaguar Hook

M / 21
22F-5+14SpKDNStart-up 23F in actualy.
Rolling Elbow

M / 19
31F+2C+4C+4CForces an opponent to crouching on block or hit.
Start-up 20F in actualy.
Rolling Elbow to Cancel

SP / -
 33
Clothesline Combo

M,H / 19,25
 -1KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 11F from hit.
Konvict Kick

M / 25(,20)
15F-15KDNThStart-up 16F in actualy.
CH connect to DDT.
Damage () is throw bonus.
TJ18F
Flying Cross Chop

H / 21
20F
(18)
-5KDNKDNStart-up 21F in actualy.
Flying Cross Chop (latter)

L / 21
39F-26KDNKDNMeaty 3F in actualy.
TJ12F
Diving Body Press (close)

M,Th / 20(,15)
21F
(4)
-17CThThForces an opponent to crouching on block.
Start-up 22F in actualy.
Damage () is throw bonus.
TJ12F
Diving Body Press

M / 20
26F-12C-15C-15CForces an opponent to crouching on block or hit.
Meaty 17F in actualy.
TJ9F
Exploder

H / 25
28F+7KDNKDNStart-up 26F in actualy.
Shift to down afte whiff.
Strong Knee

M / 25
20F
(4)
+3KDNKDN
・Opponent reaction changed on hit.
(Ver.5.01)・Frame disadvantage when blocking has been changed from ±0F to +3F.
TJ9F
Running Exploder

M / 40
28F+17GKDNKDNMeaty 5F in actualy.
(Ver.4.00) - Increased the lower range of the attack.
TC6F
Stagger Kick (1)
Run
L / 22
14F-25-9-9Returns to crouching.
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC6F
Stomach Smash

L / 15(,35)
18F-14+1CTh
Lay Off

M / 0
9F±0+7+1832
23
HMTS
Jaguar Hook

M / 21
22F-5+14SpKDN
Rolling Elbow

M / 19
31F+2C+4C+4C
Rolling Elbow to Cancel

SP / -
 33
Clothesline Combo

M,H / 19,25
 -1KDNKDN
Konvict Kick

M / 25(,20)
15F-15KDNTh
TJ18F
Flying Cross Chop

H / 21
20F
(18)
-5KDNKDN
Flying Cross Chop (latter)

L / 21
39F-26KDNKDN
TJ12F
Diving Body Press (close)

M,Th / 20(,15)
21F
(4)
-17CThTh
TJ12F
Diving Body Press

M / 20
26F-12C-15C-15C
TJ9F
Exploder

H / 25
28F+7KDNKDN
Strong Knee

M / 25
20F
(4)
+3KDNKDN
TJ9F
Running Exploder

M / 40
28F+17GKDNKDN
TC6F
Stagger Kick (1)
Run
L / 22
14F-25-9-9
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC6F
Stomach Smash

L / 15(,35)
18F-14+1CTh
Forces an opponent to crouching on NH.
Start-up 19F in actualy.
During CH to Jaguar Hammer.
Damage () is throw bonus.
(S3)– Changed the damage from 14 to 15.
– Changed the frame advantage when blocked from -15F to -14F.
– Changed the frame advantage upon hit from ±0F to +1F.
Lay Off

M / 0
9F±0+7+1832
23
Start-up 10F in actualy.
(Ver.2.20)・Reduced the strength of the pushback, making it harder to miss.
HMTS
Jaguar Hook

M / 21
22F-5+14SpKDN
Start-up 23F in actualy.
Rolling Elbow

M / 19
31F+2C+4C+4C
Forces an opponent to crouching on block or hit.
Start-up 20F in actualy.
Rolling Elbow to Cancel

SP / -
 33
 
Clothesline Combo

M,H / 19,25
 -1KDNKDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 11F from hit.
Konvict Kick

M / 25(,20)
15F-15KDNTh
Start-up 16F in actualy.
CH connect to DDT.
Damage () is throw bonus.
TJ18F
Flying Cross Chop

H / 21
20F
(18)
-5KDNKDN
Start-up 21F in actualy.
Flying Cross Chop (latter)

L / 21
39F-26KDNKDN
Meaty 3F in actualy.
TJ12F
Diving Body Press (close)

M,Th / 20(,15)
21F
(4)
-17CThTh
Forces an opponent to crouching on block.
Start-up 22F in actualy.
Damage () is throw bonus.
TJ12F
Diving Body Press

M / 20
26F-12C-15C-15C
Forces an opponent to crouching on block or hit.
Meaty 17F in actualy.
TJ9F
Exploder

H / 25
28F+7KDNKDN
Start-up 26F in actualy.
Shift to down afte whiff.
Strong Knee

M / 25
20F
(4)
+3KDNKDN
・Opponent reaction changed on hit.
(Ver.5.01)・Frame disadvantage when blocking has been changed from ±0F to +3F.
TJ9F
Running Exploder

M / 40
28F+17GKDNKDN
Meaty 5F in actualy.
(Ver.4.00) - Increased the lower range of the attack.
TC6F
Stagger Kick (1)
Run
L / 22
14F-25-9-9
Returns to crouching.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC or
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
18F-16-2-2Returns to crouching.
TC
Crouch Chin kick
FC or
L / 10
14F-13-2-2Returns to crouching.
Upperecut
WS
M / 12
11F-3+4+4Start-up 10F (very short).
HM
Round Trip Chop (1)
WS
M / 11
14F-9+1+1
TS
Round Trip Chop
WS
M,M / 11,25
 -12+12Sp+12SpCombo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
Combo can be delayed 16F from CH.
Stomping Kick
WS
H / 28
16F±0KDNKDN
Toe Smash
WS
M / 20
11F
(1)
-6+5+5
Snap Uppercut
WS
M / 20
18F-10LNCLNC
(S3)– Decreased the distance between the character and the opponent when the move hits.
TC
Leg Breaker
FC
L / 20
32F-12KDNKDNReturns to crouching.
Body Blow
FC
M / 21
15F-14KDNKDN
(Ver.4.00) - Increased the range of the attack.
- Increased the move’s tracking.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC or
SM / 5
10F-5+6+6
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 12
18F-16-2-2
TC
Crouch Chin kick
FC or
L / 10
14F-13-2-2
Upperecut
WS
M / 12
11F-3+4+4
HM
Round Trip Chop (1)
WS
M / 11
14F-9+1+1
TS
Round Trip Chop
WS
M,M / 11,25
 -12+12Sp+12Sp
Stomping Kick
WS
H / 28
16F±0KDNKDN
Toe Smash
WS
M / 20
11F
(1)
-6+5+5
Snap Uppercut
WS
M / 20
18F-10LNCLNC
TC
Leg Breaker
FC
L / 20
32F-12KDNKDN
Body Blow
FC
M / 21
15F-14KDNKDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC or
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
18F-16-2-2
Returns to crouching.
TC
Crouch Chin kick
FC or
L / 10
14F-13-2-2
Returns to crouching.
Upperecut
WS
M / 12
11F-3+4+4
Start-up 10F (very short).
HM
Round Trip Chop (1)
WS
M / 11
14F-9+1+1
 
TS
Round Trip Chop
WS
M,M / 11,25
 -12+12Sp+12Sp
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
Combo can be delayed 16F from CH.
Stomping Kick
WS
H / 28
16F±0KDNKDN
 
Toe Smash
WS
M / 20
11F
(1)
-6+5+5
 
Snap Uppercut
WS
M / 20
18F-10LNCLNC
(S3)– Decreased the distance between the character and the opponent when the move hits.
TC
Leg Breaker
FC
L / 20
32F-12KDNKDN
Returns to crouching.
Body Blow
FC
M / 21
15F-14KDNKDN
(Ver.4.00) - Increased the range of the attack.
- Increased the move’s tracking.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TS
Victory Palm
SS
H / 25
19F-5KDNKDN
・Decreased damage from 30 to 25.
・Changed to cause screw on hit or mid-air hit.
Tail Spin.
・Startup changed from 18F to 19F.
WGTJ11F
Deadly Boomerang
SS
H / 50
27F
(4)
+11G
+21W
KDNKDNShift to down after moving.
(Ver.5.00)・Changed the opponent's behavior on block (-1F to +11GF).
 Wall crush inducing guard is implemented.
・Improved the homing performance.
Charge

SP / -
 230Shift to charging.
Cancel with input any after 60F.
Can not cancel with input after 120F.
Charge
Charge with advanced input start-up 1F
SP / -
 230Shift to charging.
Keep charging longer than normal.
Can not cancel with input anything.
TJ
Special Standing
While down (facing up)
M / 10
77F
(2)
±0KDN
(+22)
KDN
(+22)
Upper Accessory:Championship Belt
Wall Jumping Attack (early)
With back against wall
Th(H) / 45
43F
(5)
±0CKDNKDNForces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Wall Jumping Attack (latter)
With back against wall
M / 21
49F-9CKDNKDNForces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Meaty 8F in actualy.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Blind Kick
BT
M / 18
13F-13+9KDN
・Damage increased from 15 to 18.
・Changed from -16F to -13F on block.
・Changed from +7F to +9F on hit.
・Opponent reaction changed on mid-air hit.
・Hitbox expanded.
Blind Kick to Neck Breaker
BT (must hit) just
M,Th / 18,20
 ThTh
Spin Kick
BT
H / 18
10F-8KDNKDN
Atomic Blaster
BT
UB(H) / 50
28FKDNKDNKDNStart-up 26F (very short).
Moonsault Body Press
BT
UB(M) / 30
41FKDNKDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
TC1F
Crouch Spin Kick
BT
L / 12
10F-11+3+3Returns to crouching.
TC1FTJ11F
Low Drop Kick
BT
L / 20
22F-17KDNKDNReturns to crouching.
Shift to down after block or whiff.
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TS
Victory Palm
SS
H / 25
19F-5KDNKDN
WGTJ11F
Deadly Boomerang
SS
H / 50
27F
(4)
+11G
+21W
KDNKDN
Charge

SP / -
 230
Charge
Charge with advanced input start-up 1F
SP / -
 230
TJ
Special Standing
While down (facing up)
M / 10
77F
(2)
±0KDN
(+22)
KDN
(+22)
Wall Jumping Attack (early)
With back against wall
Th(H) / 45
43F
(5)
±0CKDNKDN
Wall Jumping Attack (latter)
With back against wall
M / 21
49F-9CKDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Blind Kick
BT
M / 18
13F-13+9KDN
Blind Kick to Neck Breaker
BT (must hit) just
M,Th / 18,20
 ThTh
Spin Kick
BT
H / 18
10F-8KDNKDN
Atomic Blaster
BT
UB(H) / 50
28FKDNKDNKDN
Moonsault Body Press
BT
UB(M) / 30
41FKDNKDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC1F
Crouch Spin Kick
BT
L / 12
10F-11+3+3
TC1FTJ11F
Low Drop Kick
BT
L / 20
22F-17KDNKDN
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TS
Victory Palm
SS
H / 25
19F-5KDNKDN
・Decreased damage from 30 to 25.
・Changed to cause screw on hit or mid-air hit.
Tail Spin.
・Startup changed from 18F to 19F.
WGTJ11F
Deadly Boomerang
SS
H / 50
27F
(4)
+11G
+21W
KDNKDN
Shift to down after moving.
(Ver.5.00)・Changed the opponent's behavior on block (-1F to +11GF).
 Wall crush inducing guard is implemented.
・Improved the homing performance.
Charge

SP / -
 230
Shift to charging.
Cancel with input any after 60F.
Can not cancel with input after 120F.
Charge
Charge with advanced input start-up 1F
SP / -
 230
Shift to charging.
Keep charging longer than normal.
Can not cancel with input anything.
TJ
Special Standing
While down (facing up)
M / 10
77F
(2)
±0KDN
(+22)
KDN
(+22)
Upper Accessory:Championship Belt
Wall Jumping Attack (early)
With back against wall
Th(H) / 45
43F
(5)
±0CKDNKDN
Forces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Wall Jumping Attack (latter)
With back against wall
M / 21
49F-9CKDNKDN
Forces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Meaty 8F in actualy.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Blind Kick
BT
M / 18
13F-13+9KDN
・Damage increased from 15 to 18.
・Changed from -16F to -13F on block.
・Changed from +7F to +9F on hit.
・Opponent reaction changed on mid-air hit.
・Hitbox expanded.
Blind Kick to Neck Breaker
BT (must hit) just
M,Th / 18,20
 ThTh
 
Spin Kick
BT
H / 18
10F-8KDNKDN
 
Atomic Blaster
BT
UB(H) / 50
28FKDNKDNKDN
Start-up 26F (very short).
Moonsault Body Press
BT
UB(M) / 30
41FKDNKDNKDN
 
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
TC1F
Crouch Spin Kick
BT
L / 12
10F-11+3+3
Returns to crouching.
TC1FTJ11F
Low Drop Kick
BT
L / 20
22F-17KDNKDN
Returns to crouching.
Shift to down after block or whiff.
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
 
Jaguar Step
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ6F
Jaguar Step

SP / -
 34Continue step Hold.
Shift to down Over 5 spins.
Cost 23F.
TJ6F
Reverse Jaguar Step

SP / -
 34
Jaguar Step to Hook
JS
H / 21
19F-5KDNKDNTotal Start-up 43F.
Jaguar Step to Hook (2 spin)
JS hold
H / 25
 -1KDNKDNTotal Start-up 75F.
Jaguar Step to Hook (3 spin)
JS hold
H / 31
 -1KDNKDN
Jaguar Step to Hook (4 spin)
JS hold
H / 31
 -1KDNKDN
Jaguar Step to Hook (5 spin)
JS hold
H / 31
 -1KDNKDN
Jaguar Step to Elbow
JS
M / 15
11F-9+12C+12CForces an opponent to crouching on hit.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Jaguar Step to Elbow (2 spin)
JS hold
M / 18
 -2+12C+12CForces an opponent to crouching on hit.
Jaguar Step to Elbow (3 spin)
JS hold
M / 22
 ±0C+12C+12CForces an opponent to crouching on block or hit.
Jaguar Step to Elbow (4 spin)
JS hold
M / 22
 ±0C+12C+12CForces an opponent to crouching on block or hit.
Jaguar Step to Elbow (5 spin)
JS hold
M / 22
 ±0C+12C+12CForces an opponent to crouching on block or hit.
TJ14F
Jaguar Step to sobat
JS
M / 23
22F-5KDNKDN
TJ14F
Jaguar Step to sobat (2 spin)
JS hold
M / 27
 -1KDNKDN
TJ14F
Jaguar Step to sobat (3 spin)
JS hold
M / 34
 -1KDNKDN
TJ14F
Jaguar Step to sobat (4 spin)
JS hold
M / 34
 -1KDNKDN
TJ14F
Jaguar Step to sobat (5 spin)
JS hold
M / 34
 -1KDNKDN
TJ
Jaguar Step to sobat & Press (close)
JS
M,Th / 20(,15)
 -17CThThForces an opponent to crouching on block.
Damage () is throw bonus.
Jaguar Step to sobat & Press
JS
M / 20
 -12C-15C-15CForces an opponent to crouching on block or hit.
TS
Jaguar Step to High Kick
JS
H / 40
17F+8KDNKDN
TS
Jaguar Step to High Kick (2 spin)
JS hold
UB(H) / 42
 KDNKDNKDN
TS
Jaguar Step to High Kick (3 spin)
JS hold
UB(H) / 52
 KDNKDNKDN
TS
Jaguar Step to High Kick (4 spin)
JS hold
UB(H) / 52
 KDNKDNKDN
TS
Jaguar Step to High Kick (5 spin)
JS hold
UB(H) / 52
 KDNKDNKDN
Jaguar Step to Mid Kick
JS
M / 30
17F-17KDNKDN
Jaguar Step to Mid Kick (2 spin)
JS hold
M / 36
 +9KDNKDN
Jaguar Step to Mid Kick (3 spin)
JS hold
M / 45
 +9KDNKDN
Jaguar Step to Mid Kick (4 spin)
JS hold
M / 45
 +9KDNKDN
Jaguar Step to Mid Kick (5 spin)
JS hold
M / 45
 +9KDNKDN
Jaguar Step
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ6F
Jaguar Step

SP / -
 34
TJ6F
Reverse Jaguar Step

SP / -
 34
Jaguar Step to Hook
JS
H / 21
19F-5KDNKDN
Jaguar Step to Hook (2 spin)
JS hold
H / 25
 -1KDNKDN
Jaguar Step to Hook (3 spin)
JS hold
H / 31
 -1KDNKDN
Jaguar Step to Hook (4 spin)
JS hold
H / 31
 -1KDNKDN
Jaguar Step to Hook (5 spin)
JS hold
H / 31
 -1KDNKDN
Jaguar Step to Elbow
JS
M / 15
11F-9+12C+12C
Jaguar Step to Elbow (2 spin)
JS hold
M / 18
 -2+12C+12C
Jaguar Step to Elbow (3 spin)
JS hold
M / 22
 ±0C+12C+12C
Jaguar Step to Elbow (4 spin)
JS hold
M / 22
 ±0C+12C+12C
Jaguar Step to Elbow (5 spin)
JS hold
M / 22
 ±0C+12C+12C
TJ14F
Jaguar Step to sobat
JS
M / 23
22F-5KDNKDN
TJ14F
Jaguar Step to sobat (2 spin)
JS hold
M / 27
 -1KDNKDN
TJ14F
Jaguar Step to sobat (3 spin)
JS hold
M / 34
 -1KDNKDN
TJ14F
Jaguar Step to sobat (4 spin)
JS hold
M / 34
 -1KDNKDN
TJ14F
Jaguar Step to sobat (5 spin)
JS hold
M / 34
 -1KDNKDN
TJ
Jaguar Step to sobat & Press (close)
JS
M,Th / 20(,15)
 -17CThTh
Jaguar Step to sobat & Press
JS
M / 20
 -12C-15C-15C
TS
Jaguar Step to High Kick
JS
H / 40
17F+8KDNKDN
TS
Jaguar Step to High Kick (2 spin)
JS hold
UB(H) / 42
 KDNKDNKDN
TS
Jaguar Step to High Kick (3 spin)
JS hold
UB(H) / 52
 KDNKDNKDN
TS
Jaguar Step to High Kick (4 spin)
JS hold
UB(H) / 52
 KDNKDNKDN
TS
Jaguar Step to High Kick (5 spin)
JS hold
UB(H) / 52
 KDNKDNKDN
Jaguar Step to Mid Kick
JS
M / 30
17F-17KDNKDN
Jaguar Step to Mid Kick (2 spin)
JS hold
M / 36
 +9KDNKDN
Jaguar Step to Mid Kick (3 spin)
JS hold
M / 45
 +9KDNKDN
Jaguar Step to Mid Kick (4 spin)
JS hold
M / 45
 +9KDNKDN
Jaguar Step to Mid Kick (5 spin)
JS hold
M / 45
 +9KDNKDN
Jaguar Step
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ6F
Jaguar Step

SP / -
 34
Continue step Hold.
Shift to down Over 5 spins.
Cost 23F.
TJ6F
Reverse Jaguar Step

SP / -
 34
 
Jaguar Step to Hook
JS
H / 21
19F-5KDNKDN
Total Start-up 43F.
Jaguar Step to Hook (2 spin)
JS hold
H / 25
 -1KDNKDN
Total Start-up 75F.
Jaguar Step to Hook (3 spin)
JS hold
H / 31
 -1KDNKDN
 
Jaguar Step to Hook (4 spin)
JS hold
H / 31
 -1KDNKDN
 
Jaguar Step to Hook (5 spin)
JS hold
H / 31
 -1KDNKDN
 
Jaguar Step to Elbow
JS
M / 15
11F-9+12C+12C
Forces an opponent to crouching on hit.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Jaguar Step to Elbow (2 spin)
JS hold
M / 18
 -2+12C+12C
Forces an opponent to crouching on hit.
Jaguar Step to Elbow (3 spin)
JS hold
M / 22
 ±0C+12C+12C
Forces an opponent to crouching on block or hit.
Jaguar Step to Elbow (4 spin)
JS hold
M / 22
 ±0C+12C+12C
Forces an opponent to crouching on block or hit.
Jaguar Step to Elbow (5 spin)
JS hold
M / 22
 ±0C+12C+12C
Forces an opponent to crouching on block or hit.
TJ14F
Jaguar Step to sobat
JS
M / 23
22F-5KDNKDN
 
TJ14F
Jaguar Step to sobat (2 spin)
JS hold
M / 27
 -1KDNKDN
 
TJ14F
Jaguar Step to sobat (3 spin)
JS hold
M / 34
 -1KDNKDN
 
TJ14F
Jaguar Step to sobat (4 spin)
JS hold
M / 34
 -1KDNKDN
 
TJ14F
Jaguar Step to sobat (5 spin)
JS hold
M / 34
 -1KDNKDN
 
TJ
Jaguar Step to sobat & Press (close)
JS
M,Th / 20(,15)
 -17CThTh
Forces an opponent to crouching on block.
Damage () is throw bonus.
Jaguar Step to sobat & Press
JS
M / 20
 -12C-15C-15C
Forces an opponent to crouching on block or hit.
TS
Jaguar Step to High Kick
JS
H / 40
17F+8KDNKDN
 
TS
Jaguar Step to High Kick (2 spin)
JS hold
UB(H) / 42
 KDNKDNKDN
 
TS
Jaguar Step to High Kick (3 spin)
JS hold
UB(H) / 52
 KDNKDNKDN
 
TS
Jaguar Step to High Kick (4 spin)
JS hold
UB(H) / 52
 KDNKDNKDN
 
TS
Jaguar Step to High Kick (5 spin)
JS hold
UB(H) / 52
 KDNKDNKDN
 
Jaguar Step to Mid Kick
JS
M / 30
17F-17KDNKDN
 
Jaguar Step to Mid Kick (2 spin)
JS hold
M / 36
 +9KDNKDN
 
Jaguar Step to Mid Kick (3 spin)
JS hold
M / 45
 +9KDNKDN
 
Jaguar Step to Mid Kick (4 spin)
JS hold
M / 45
 +9KDNKDN
 
Jaguar Step to Mid Kick (5 spin)
JS hold
M / 45
 +9KDNKDN
 
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Crouch Dash

SP / -
 Returns to crouching.
Disable Advanced Input.
TC1F
Leg Breaker

L / 20
32F-12KDNKDNStart-up 36F in actualy.
Returns to crouching.
Jumping Knee

M / 21
15F-9KDNKDNStart-up 19F in actualy.
Black Bomb

M / 24
20F-5CKDNLNCForces an opponent to crouching on block.
Start-up 24F in actualy.
Meaty 1F in actualy.
・Opponent reaction changed when hit mid-air.
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Crouch Dash

SP / -
 
TC1F
Leg Breaker

L / 20
32F-12KDNKDN
Jumping Knee

M / 21
15F-9KDNKDN
Black Bomb

M / 24
20F-5CKDNLNC
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Crouch Dash

SP / -
 
Returns to crouching.
Disable Advanced Input.
TC1F
Leg Breaker

L / 20
32F-12KDNKDN
Start-up 36F in actualy.
Returns to crouching.
Jumping Knee

M / 21
15F-9KDNKDN
Start-up 19F in actualy.
Black Bomb

M / 24
20F-5CKDNLNC
Forces an opponent to crouching on block.
Start-up 24F in actualy.
Meaty 1F in actualy.
・Opponent reaction changed when hit mid-air.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThThGuard point 8F.
・Active frames increased by 1F.
(S3)– Fixed an issue in which the move could not be input while running.
Rage Art (SP)
Rage
M,Th / 55
20F-22ThThGuard point 8F.
King & Kazuchika Okada Costume (Full-Face, Entire Body, UpperAccessory)
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 55
20F-22ThTh
Rage Art (SP)
Rage
M,Th / 55
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThTh
Guard point 8F.
・Active frames increased by 1F.
(S3)– Fixed an issue in which the move could not be input while running.
Rage Art (SP)
Rage
M,Th / 55
20F-22ThTh
Guard point 8F.
King & Kazuchika Okada Costume (Full-Face, Entire Body, UpperAccessory)
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
M / 24
20F+8CLNCLNCForces an opponent to crouching on block.
Special effect when approach mid-air enemy.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive
Rage
M / 24
20F+8CLNCLNC
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
M / 24
20F+8CLNCLNC
Forces an opponent to crouching on block.
Special effect when approach mid-air enemy.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Winding Nut

Th(H) / 35
12FHead-sd.
Face-up
or
-6F
Reverse Pos.
39
27
Long Range Throw when input (start-up 15F).
Suplex

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
39
27
Long Range Throw when input (start-up 15F).
Argentina BackBreaker
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
Knee Crusher
Approach from right side
Th(H) / 42
 Foot-sd.
Face-up

-3F
Half Boston Crab
Approach from behind
Th(H) / 60
 Right-sd.
Face-down
disable
Cobra Twist
Approach from behind
Th(H) / 60
 Right-sd.
Face-down
disable
Stretch Buster
Approach from behind
Th(H) / 75
10FLeft-sd.
Face-up
disableFloor break.
Knee Bash

Th(H) / 40
12FFoot-sd.
Face-up

-2F
Figure Four Leg Lock

Th(H) / 40
12FFoot-sd.
Face-up

-6F
Break throw just input to Reverse Figure Four Leg Lock (Damage 26 to King).
Executioner Drop
or
Th(H) / 30(15)
12FFoot-sd.
Face-up

-6F
Enable side quick roll after throw.
Damage () is wall hit bonus.
Wall Stun.
・Opponent can now ukemi sideways.
Executioner Drop (behind)
or
Th(H) / 30(15)
12FReverse Pos.
Foot-sd.
Face-up
Enable side quick roll after throw.
Damage () is wall hit bonus.
Wall Stun.
・Opponent can now ukemi sideways.
Tombstone Pile Driver

Th(H) / 58
11FHead-sd.
Face-up

-2F
Floor break.
(Ver.4.00) - Increased the move’s tracking.
Muscle Buster

Th(H) / 50
11FReverse Pos.
Head-sd.
Face-up

-6F
Floor break.
Shift to BT after throw.
(Ver.4.00) - The move input can now be buffered.
- Fixed an issue in which the move could not be performed when the input of was delayed.
Giant Swing

Th(H) / 45(,20)
10FReverse Pos.
Foot-sd.
Face-up

-13F
Easy Command .
Enable input from Full Crouch.
Damage () is when no side quick roll.
Damage 70 when wall hit.
・Input window for ukemi increased by 1F.
Tijuana Twister

Th(H) / 50
12FFoot-sd.
Face-up

-6F
Easy Command .
(Ver.4.00) - Increased the move’s tracking.
Tomahawk
or Run
Th(H) / 40
10FFoot-sd.
Face-up

-5F
Reverse Pos.
39
29
Disable Advanced Input.
Clothesline Press
FC
Th(H) / 45
12FLeft-sd.
Face-down

-6F
Floor break.
Iron Lariat
Approach crouching enemy
Th(L) / 45
12FHead-sd.
Face-down

±0F
37
25
Floor break.
(Ver.4.00) - Increased the range of the attack.
(Ver.4.01) - Fixed an issue where the range of the attack was not as intended.
V Driver
Approach crouching enemy
Th(L) / 45
12FReverse Pos.
Head-sd.
Face-up

±0F
37
25
・Now causes floor break.
(Ver.4.00) - Increased the range of the attack.
(Ver.4.01) - Fixed an issue where the range of the attack was not as intended.
Arm Whip

Reversal (H/M) / 25+α
 Reverse Pos.
Head-sd.
Face-up
disable35Floor break.
Absorbs (H/M) during 2 to 14F.
Damage 25 + 50% of enemy attack.
Spinning Heel Hold

Reversal (H/M) / 25+α
 Reverse Pos.
Left-sd.
Face-up
disable35 Absorbs (H/M) during 2 to 10F.
Damage 25 + 50% of enemy attack.
Leg Screw

Reversal (H/M) / 25+α
 Clockwise
Foot-sd.
Face-up
disable35 Absorbs (H/M) during 2 to 10F.
Damage 25 + 50% of enemy attack.
Figure Four Leg Lock
During Leg Screw
Combination / 33
 Foot-sd.
Face-up
Pile Driver
Pile Driver

Th(H) / 30
11FFoot-sd.
Face-up

-2F
Floor break.
Double Arm Face Buster
During Pile Driver
Combination / 35
 Head-sd.
Face-down

-7F
Floor break.
(Ver.2.10)・ The recovery frames for the throw has been reduced from -19 to -9.
(Ver.2.20)・Shortened the recovery animation by 7F.
Boston Crab
During Pile Driver
Combination / 15
 Right-sd.
Face-down

-7F
Throw Away
Throw Away

Th(H) / 0
14FBT
+9F

-3F
CCW.
39
25
Damage 5 & Behind Wall stun when wall hit close to.
Damage 3 & face up down by the head when wall hit distant.
Throw Away Feint

Combination / 0
 +14F
-3F
Throw Away Knockdown

Combination / 8
 Reverse Pos.
Foot-sd.
Face-down

-3F
Throw and Destroy

Combination / 10
 Head-sd.
Face-up

-15F
Reverse Pos.
Floor break.
King shift to BT when break throw.
Turn Around

Combination / 0
 BT
+5F
disable
Ultimate Tackle
Ultimate Tackle
FC
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
Break Throw 4F
& King shift to BT.
2F before takedown.
Ultimate Punch
During Tackle or
Combination / 5,5,5,15
 Foot-sd.
Face-up
or
Cross Arm Lock
During Tackle or Ultimate Punch(3)
Combination / 25
 Reverse Pos.
Head-sd.
Face-up

-9F
Arm Twist
During Cross Arm Lock
Combination / 10
 Reverse Pos.
Head-sd.
Face-up
disable
Leg Cross Hold
During Tackle or Ultimate Punch(3)
Combination / 20
 Foot-sd.
Face-up

±0F
Stretch Combo
During Leg Cross Hold
Combination / 30
 Foot-sd.
Face-down
disable
(S3)– Reduced the number of input windows from 2 to 1.
– Changed the input window from 1F to 3F.
(Ver.4.00) - Fixed an issue in which input window was not correct when shifting from the 3rd Ultimate Punch to Leg
Down Throw
Swing Away
Enemy on back by the feet or
Th(Down) / 20(,10)
18FReverse Pos.
Foot-sd.
Face-up
or
±0F
Break throw 7F.
Damage () is when no side quick roll.
Damage 35 when wall hit.
・Input window for ukemi increased by 1F.
Head Bomber
Enemy on back by the feet
Th(Down) / 25
18FFoot-sd.
Face-up

±0F
Figure Four Leg Lock
Enemy on back by the feet
Th(Down) / 28
18FFoot-sd.
Face-up

±0F
(Ver.4.00) - Changed the damage from 33 to 28.
Shoulder Cracker
Enemy on back by the head or
Th(Down) / 28
18FSide
Face-up
or
±0F
Turn Over
Enemy on back by Enemy's side or
Th(Down) / 0
18FSide
Face-down
or
±0F
Half Boston Crab
Enemy face down by the feet or
Th(Down) / 30
18FSide
Face-down
or
±0F
Wing Tearer
Enemy face down by th head or
Th(Down) / 32
18FHead-sd.
Face-down
or
±0F
Camel Clutch
Enemy face down from the left or
Th(Down) / 35
18FReverse Pos.
Side
Face-down
or
±0F
Bow & Arrow Stretch Hold
Enemy face down from the right or
Th(Down) / 37
18FSide
Face-down
or
±0F
Mid-Air Throw
Mid-Air Leg Cross Hold
Approach mid-air enemy
Th(Air) / 30
12FFoot-sd.
Face-down
disableLong Range Throw when input (start-up 15F).
Mid-Air Leg Screw
Approach mid-air enemy
Th(Air) / 30
12FReverse Pos.
Foot-sd.
Face-up
disableLong Range Throw when input (start-up 15F).
Aerial Jaguar Bomb
Approach mid-air enemy or
Th(Air) / 55
10 or 12FFoot-sd.
Face-up
disableFloor break.
Running Jaguar Bomb
Approach mid-air enemy
Th(Air) / 65
10FFoot-sd.
Face-up
disableFloor break.
Double Heel Hold
Approach mid-air enemy or
Th(Air) / 15
12FSide
Face-down
disable
Flapjack
During Double Heel Hold
Combination / 15
 Reverse Pos.
Foot-sd.
Face-down

-6F
Giant Swing
During Double Heel Hold
Combination / 12(,13)
 Reverse Pos.
Foot-sd.
Face-up

-6F
Damage () is when no side quick roll.
Damage 32 when wall hit (disable damage scaling).
Shining Torpedo
During enemy wall stun or
Th(Wall) / 65
10FSide
Face-up
disable
Standing Heel Hold Combo
Standing Heel Hold

Th(H) / 25
12FSide
Face-down

-2F
Advance Input Start-up 24F.
Indian Death Lock
During Standing Heel Hold
Combination / 25
 Foot-sd.
Face-down

-10F
Damage 10 to King when break throw.
King's Bridge
During Indian Death Lock
Combination / 45
 Foot-sd.
Face-down
disable
S.T.F.
During Standing Heel Hold
Combination / 35
 Side
Face-down

-10F
Damage 10 to King when break throw.
Scorpion Death Lock
During Standing Heel Hold
Combination / 40
 Side
Face-down

-10F
Damage 10 to King when break throw.
Arm Breaker Combo
Arm Breaker

Th(H) / 20
12FFoot-sd.
Face-up

-2F
Advance Input Start-up 24F.
Triple Arm Breaker
During Arm Breaker
Combination / 30
 Foot-sd.
Face-up

-3F
Head Jammer
During Arm Breaker
Combination / 20
 Side
Face-up

-3F
Struggle Combination
During Head Jammer
Combination / 25
 Side
Face-up
disable
Chicken Wing Face Lock
During Arm Breaker
Combination / 20
 Foot-sd.
Face-down

-3F
Dragon Sleeper Finish
During Chicken Wing Face Lock
Combination / 30
 Head-sd.
Face-up

-3F
Rolling Death Cradle
During Chicken Wing Face Lock
Combination / 70
 Side
Face-up

-3F
Reverse Arm Slam Combo 1
Reverse Arm Slam

Th(H) / 22
32FReverse Pos.
Head-sd.
Face-up

-2F
Backdrop
During Reverse Arm Slam
Combination / 15
 Head-sd.
Face-up

-3F
King shift to down after throw.
German Suplex
During Backdrop
Combination / 15
 Side
Face-up

-28F
Power Bomb
During German Suplex
Combination / 22
 Foot-sd.
Face-up
disable
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Reverse Arm Slam Combo 2
Cannonball Buster
During Backdrop
Combination / 15
 Foot-sd.
Face-up

-3F
Manhattan Drop
During Cannonball Buster
Combination / 15
 Head-sd.
Face-down

-3F
Victory Bomb
During Manhattan Drop
Combination / 18
 Foot-sd.
Face-up
disable
Giant Swing
During Victory Bomb
Combination / 25
 Reverse Pos.
Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Victory Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Reverse Arm Slam Combo 3
Power Bomb
During Cannonball Buster
Combination / 22
 Foot-sd.
Face-up

-3F
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Reverse Special Stretch Bomb Combo 1
Reverse Special Stretch Bomb
or SS
Th(H) / 25
32 or 38FReverse Pos.
Foot-sd.
Face-up

-2F
SS input to Cancel.
・Now has crouch status.
Reverse Special Stretch Bomb
Approach crouching enemy or
Th(L) / 25
12FReverse Pos.
Foot-sd.
Face-up
or
-2F
(Ver.4.00) - Increased the range of the attack.
(Ver.4.01) - Fixed an issue where the range of the attack was not as intended.
Cannonball Buster
During Reverse Special Stretch Bomb
Combination / 15
 Foot-sd.
Face-up
disable
Manhattan Drop
During Cannonball Buster
Combination / 15
 Head-sd.
Face-up

-3F
Victory Bomb
During Manhattan Drop
Combination / 18
 Foot-sd.
Face-up
disable
Giant Swing
During Victory Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Victory Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Reverse Special Stretch Bomb Combo 2
Power Bomb
During Cannonball Buster
Combination / 22
 Foot-sd.
Face-up

-3F
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Reverse Special Stretch Bomb Combo 3
Cannonball Buster
Approach from side or behind SS
Th(H) / 15
38FFoot-sd.
Face-up
or
-3F
SS input to Cancel.
・Now has crouch status.
Manhattan Drop
During Cannonball Buster
Combination / 15
 Head-sd.
Face-up

-3F
Victory Bomb
During Manhattan Drop
Combination / 18
 Foot-sd.
Face-up
disable
Giant Swing
During Victory Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Victory Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Reverse Special Stretch Bomb Combo 4
Power Bomb
During Cannonball Buster
Combination / 22
 Foot-sd.
Face-up

-3F
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Mexican Magma Drive 1
Cobra Clutch
JS ( or
Th(H) / 20
12FReverse Pos.
Foot-sd.
Face-down
or
-3F
Reverse Pos.
Total start-up 36F.
Flinging Half Nelson
During Cobra Clutch
Combination / 25
 Head-sd.
Face-down

-3F
Sleeper
During Cobra Clutch
Combination / 15
 Foot-sd.
Face-down

-3F
Triple Trouble
During Sleeper
Combination / 20
 Foot-sd.
Face-down

±0F
Head-sd. Face-up
King shift to down when break throw.
Human Necktie
During Sleeper
Combination / 23
 Side
Face-down

±0F
Head-sd. Face-up
King shift to down when break throw.
Mexican Magma Drive 2
Cobra Twist
During Cobra Clutch
Combination / 12
 Side
Face-up
disable
Reverse DDT
During Cobra Twist or
Combination / 13
 Head-sd.
Face-down
or
-6F
Samurai Rock
During Reverse Special Stretch Bomb
Combination / 24
 Head-sd.
Face-down

-6F
Reverse Special Stretch Bomb
During Reverse Special Stretch Bomb or
Combination / 16
 Head-sd.
Face-up
or
-6F
Backdrop
During Reverse Special Stretch Bomb
Combination / 15
 Head-sd.
Face-down
disableKing shift to down after throw.
Sol Naciente
During Backdrop
Combination / 27
 Head-sd.
Face-down

-3F
Burning Hammer
During Backdrop or
Combination / 18
 Head-sd.
Face-down
or
-3F
Screwdriver
During Burning Hammer or
Combination / 32
 Head-sd.
Face-up
or
-3F
Mexican Magma Drive 3
Cannonball Buster
During Reverse Special Stretch Bomb
Combination / 15
 Foot-sd.
Face-up
disable
Manhattan Drop
During Cannonball Buster
Combination / 15
 Head-sd.
Face-up

-3F
Victory Bomb
During Manhattan Drop
Combination / 18
 Foot-sd.
Face-up
disable
Giant Swing
During Victory Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Victory Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Mexican Magma Drive 4
Power Bomb
During Cannonball Buster
Combination / 22
 Foot-sd.
Face-up

-3F
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Winding Nut

Th(H) / 35
12FHead-sd.
Face-up
or
-6F
Reverse Pos.
39
27
Suplex

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
39
27
Argentina BackBreaker
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
Knee Crusher
Approach from right side
Th(H) / 42
 Foot-sd.
Face-up

-3F
Half Boston Crab
Approach from behind
Th(H) / 60
 Right-sd.
Face-down
disable
Cobra Twist
Approach from behind
Th(H) / 60
 Right-sd.
Face-down
disable
Stretch Buster
Approach from behind
Th(H) / 75
10FLeft-sd.
Face-up
disable
Knee Bash

Th(H) / 40
12FFoot-sd.
Face-up

-2F
Figure Four Leg Lock

Th(H) / 40
12FFoot-sd.
Face-up

-6F
Executioner Drop
or
Th(H) / 30(15)
12FFoot-sd.
Face-up

-6F
Executioner Drop (behind)
or
Th(H) / 30(15)
12FReverse Pos.
Foot-sd.
Face-up
Tombstone Pile Driver

Th(H) / 58
11FHead-sd.
Face-up

-2F
Muscle Buster

Th(H) / 50
11FReverse Pos.
Head-sd.
Face-up

-6F
Giant Swing

Th(H) / 45(,20)
10FReverse Pos.
Foot-sd.
Face-up

-13F
Tijuana Twister

Th(H) / 50
12FFoot-sd.
Face-up

-6F
Tomahawk
or Run
Th(H) / 40
10FFoot-sd.
Face-up

-5F
Reverse Pos.
39
29
Clothesline Press
FC
Th(H) / 45
12FLeft-sd.
Face-down

-6F
Iron Lariat
Approach crouching enemy
Th(L) / 45
12FHead-sd.
Face-down

±0F
37
25
V Driver
Approach crouching enemy
Th(L) / 45
12FReverse Pos.
Head-sd.
Face-up

±0F
37
25
Arm Whip

Reversal (H/M) / 25+α
 Reverse Pos.
Head-sd.
Face-up
disable35
Spinning Heel Hold

Reversal (H/M) / 25+α
 Reverse Pos.
Left-sd.
Face-up
disable35
Leg Screw

Reversal (H/M) / 25+α
 Clockwise
Foot-sd.
Face-up
disable35
Figure Four Leg Lock
During Leg Screw
Combination / 33
 Foot-sd.
Face-up
Pile Driver
Pile Driver

Th(H) / 30
11FFoot-sd.
Face-up

-2F
Double Arm Face Buster
During Pile Driver
Combination / 35
 Head-sd.
Face-down

-7F
Boston Crab
During Pile Driver
Combination / 15
 Right-sd.
Face-down

-7F
Throw Away
Throw Away

Th(H) / 0
14FBT
+9F

-3F
CCW.
39
25
Throw Away Feint

Combination / 0
 +14F
-3F
Throw Away Knockdown

Combination / 8
 Reverse Pos.
Foot-sd.
Face-down

-3F
Throw and Destroy

Combination / 10
 Head-sd.
Face-up

-15F
Reverse Pos.
Turn Around

Combination / 0
 BT
+5F
disable
Ultimate Tackle
Ultimate Tackle
FC
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
Ultimate Punch
During Tackle or
Combination / 5,5,5,15
 Foot-sd.
Face-up
or
Cross Arm Lock
During Tackle or Ultimate Punch(3)
Combination / 25
 Reverse Pos.
Head-sd.
Face-up

-9F
Arm Twist
During Cross Arm Lock
Combination / 10
 Reverse Pos.
Head-sd.
Face-up
disable
Leg Cross Hold
During Tackle or Ultimate Punch(3)
Combination / 20
 Foot-sd.
Face-up

±0F
Stretch Combo
During Leg Cross Hold
Combination / 30
 Foot-sd.
Face-down
disable
Down Throw
Swing Away
Enemy on back by the feet or
Th(Down) / 20(,10)
18FReverse Pos.
Foot-sd.
Face-up
or
±0F
Head Bomber
Enemy on back by the feet
Th(Down) / 25
18FFoot-sd.
Face-up

±0F
Figure Four Leg Lock
Enemy on back by the feet
Th(Down) / 28
18FFoot-sd.
Face-up

±0F
Shoulder Cracker
Enemy on back by the head or
Th(Down) / 28
18FSide
Face-up
or
±0F
Turn Over
Enemy on back by Enemy's side or
Th(Down) / 0
18FSide
Face-down
or
±0F
Half Boston Crab
Enemy face down by the feet or
Th(Down) / 30
18FSide
Face-down
or
±0F
Wing Tearer
Enemy face down by th head or
Th(Down) / 32
18FHead-sd.
Face-down
or
±0F
Camel Clutch
Enemy face down from the left or
Th(Down) / 35
18FReverse Pos.
Side
Face-down
or
±0F
Bow & Arrow Stretch Hold
Enemy face down from the right or
Th(Down) / 37
18FSide
Face-down
or
±0F
Mid-Air Throw
Mid-Air Leg Cross Hold
Approach mid-air enemy
Th(Air) / 30
12FFoot-sd.
Face-down
disable
Mid-Air Leg Screw
Approach mid-air enemy
Th(Air) / 30
12FReverse Pos.
Foot-sd.
Face-up
disable
Aerial Jaguar Bomb
Approach mid-air enemy or
Th(Air) / 55
10 or 12FFoot-sd.
Face-up
disable
Running Jaguar Bomb
Approach mid-air enemy
Th(Air) / 65
10FFoot-sd.
Face-up
disable
Double Heel Hold
Approach mid-air enemy or
Th(Air) / 15
12FSide
Face-down
disable
Flapjack
During Double Heel Hold
Combination / 15
 Reverse Pos.
Foot-sd.
Face-down

-6F
Giant Swing
During Double Heel Hold
Combination / 12(,13)
 Reverse Pos.
Foot-sd.
Face-up

-6F
Shining Torpedo
During enemy wall stun or
Th(Wall) / 65
10FSide
Face-up
disable
Standing Heel Hold Combo
Standing Heel Hold

Th(H) / 25
12FSide
Face-down

-2F
Indian Death Lock
During Standing Heel Hold
Combination / 25
 Foot-sd.
Face-down

-10F
King's Bridge
During Indian Death Lock
Combination / 45
 Foot-sd.
Face-down
disable
S.T.F.
During Standing Heel Hold
Combination / 35
 Side
Face-down

-10F
Scorpion Death Lock
During Standing Heel Hold
Combination / 40
 Side
Face-down

-10F
Arm Breaker Combo
Arm Breaker

Th(H) / 20
12FFoot-sd.
Face-up

-2F
Triple Arm Breaker
During Arm Breaker
Combination / 30
 Foot-sd.
Face-up

-3F
Head Jammer
During Arm Breaker
Combination / 20
 Side
Face-up

-3F
Struggle Combination
During Head Jammer
Combination / 25
 Side
Face-up
disable
Chicken Wing Face Lock
During Arm Breaker
Combination / 20
 Foot-sd.
Face-down

-3F
Dragon Sleeper Finish
During Chicken Wing Face Lock
Combination / 30
 Head-sd.
Face-up

-3F
Rolling Death Cradle
During Chicken Wing Face Lock
Combination / 70
 Side
Face-up

-3F
Reverse Arm Slam Combo 1
Reverse Arm Slam

Th(H) / 22
32FReverse Pos.
Head-sd.
Face-up

-2F
Backdrop
During Reverse Arm Slam
Combination / 15
 Head-sd.
Face-up

-3F
German Suplex
During Backdrop
Combination / 15
 Side
Face-up

-28F
Power Bomb
During German Suplex
Combination / 22
 Foot-sd.
Face-up
disable
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
Reverse Arm Slam Combo 2
Cannonball Buster
During Backdrop
Combination / 15
 Foot-sd.
Face-up

-3F
Manhattan Drop
During Cannonball Buster
Combination / 15
 Head-sd.
Face-down

-3F
Victory Bomb
During Manhattan Drop
Combination / 18
 Foot-sd.
Face-up
disable
Giant Swing
During Victory Bomb
Combination / 25
 Reverse Pos.
Foot-sd.
Face-up

-3F
Muscle Buster
During Victory Bomb
Combination / 30
 Head-sd.
Face-up

-6F
Reverse Arm Slam Combo 3
Power Bomb
During Cannonball Buster
Combination / 22
 Foot-sd.
Face-up

-3F
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
Reverse Special Stretch Bomb Combo 1
Reverse Special Stretch Bomb
or SS
Th(H) / 25
32 or 38FReverse Pos.
Foot-sd.
Face-up

-2F
Reverse Special Stretch Bomb
Approach crouching enemy or
Th(L) / 25
12FReverse Pos.
Foot-sd.
Face-up
or
-2F
Cannonball Buster
During Reverse Special Stretch Bomb
Combination / 15
 Foot-sd.
Face-up
disable
Manhattan Drop
During Cannonball Buster
Combination / 15
 Head-sd.
Face-up

-3F
Victory Bomb
During Manhattan Drop
Combination / 18
 Foot-sd.
Face-up
disable
Giant Swing
During Victory Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Muscle Buster
During Victory Bomb
Combination / 30
 Head-sd.
Face-up

-6F
Reverse Special Stretch Bomb Combo 2
Power Bomb
During Cannonball Buster
Combination / 22
 Foot-sd.
Face-up

-3F
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
Reverse Special Stretch Bomb Combo 3
Cannonball Buster
Approach from side or behind SS
Th(H) / 15
38FFoot-sd.
Face-up
or
-3F
Manhattan Drop
During Cannonball Buster
Combination / 15
 Head-sd.
Face-up

-3F
Victory Bomb
During Manhattan Drop
Combination / 18
 Foot-sd.
Face-up
disable
Giant Swing
During Victory Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Muscle Buster
During Victory Bomb
Combination / 30
 Head-sd.
Face-up

-6F
Reverse Special Stretch Bomb Combo 4
Power Bomb
During Cannonball Buster
Combination / 22
 Foot-sd.
Face-up

-3F
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
Mexican Magma Drive 1
Cobra Clutch
JS ( or
Th(H) / 20
12FReverse Pos.
Foot-sd.
Face-down
or
-3F
Reverse Pos.
Flinging Half Nelson
During Cobra Clutch
Combination / 25
 Head-sd.
Face-down

-3F
Sleeper
During Cobra Clutch
Combination / 15
 Foot-sd.
Face-down

-3F
Triple Trouble
During Sleeper
Combination / 20
 Foot-sd.
Face-down

±0F
Head-sd. Face-up
Human Necktie
During Sleeper
Combination / 23
 Side
Face-down

±0F
Head-sd. Face-up
Mexican Magma Drive 2
Cobra Twist
During Cobra Clutch
Combination / 12
 Side
Face-up
disable
Reverse DDT
During Cobra Twist or
Combination / 13
 Head-sd.
Face-down
or
-6F
Samurai Rock
During Reverse Special Stretch Bomb
Combination / 24
 Head-sd.
Face-down

-6F
Reverse Special Stretch Bomb
During Reverse Special Stretch Bomb or
Combination / 16
 Head-sd.
Face-up
or
-6F
Backdrop
During Reverse Special Stretch Bomb
Combination / 15
 Head-sd.
Face-down
disable
Sol Naciente
During Backdrop
Combination / 27
 Head-sd.
Face-down

-3F
Burning Hammer
During Backdrop or
Combination / 18
 Head-sd.
Face-down
or
-3F
Screwdriver
During Burning Hammer or
Combination / 32
 Head-sd.
Face-up
or
-3F
Mexican Magma Drive 3
Cannonball Buster
During Reverse Special Stretch Bomb
Combination / 15
 Foot-sd.
Face-up
disable
Manhattan Drop
During Cannonball Buster
Combination / 15
 Head-sd.
Face-up

-3F
Victory Bomb
During Manhattan Drop
Combination / 18
 Foot-sd.
Face-up
disable
Giant Swing
During Victory Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Muscle Buster
During Victory Bomb
Combination / 30
 Head-sd.
Face-up

-6F
Mexican Magma Drive 4
Power Bomb
During Cannonball Buster
Combination / 22
 Foot-sd.
Face-up

-3F
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Winding Nut

Th(H) / 35
12FHead-sd.
Face-up
or
-6F
Reverse Pos.
39
27
Long Range Throw when input (start-up 15F).
Suplex

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
39
27
Long Range Throw when input (start-up 15F).
Argentina BackBreaker
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
 
Knee Crusher
Approach from right side
Th(H) / 42
 Foot-sd.
Face-up

-3F
 
Half Boston Crab
Approach from behind
Th(H) / 60
 Right-sd.
Face-down
disable
 
Cobra Twist
Approach from behind
Th(H) / 60
 Right-sd.
Face-down
disable
 
Stretch Buster
Approach from behind
Th(H) / 75
10FLeft-sd.
Face-up
disable
Floor break.
Knee Bash

Th(H) / 40
12FFoot-sd.
Face-up

-2F
 
Figure Four Leg Lock

Th(H) / 40
12FFoot-sd.
Face-up

-6F
Break throw just input to Reverse Figure Four Leg Lock (Damage 26 to King).
Executioner Drop
or
Th(H) / 30(15)
12FFoot-sd.
Face-up

-6F
Enable side quick roll after throw.
Damage () is wall hit bonus.
Wall Stun.
・Opponent can now ukemi sideways.
Executioner Drop (behind)
or
Th(H) / 30(15)
12FReverse Pos.
Foot-sd.
Face-up
Enable side quick roll after throw.
Damage () is wall hit bonus.
Wall Stun.
・Opponent can now ukemi sideways.
Tombstone Pile Driver

Th(H) / 58
11FHead-sd.
Face-up

-2F
Floor break.
(Ver.4.00) - Increased the move’s tracking.
Muscle Buster

Th(H) / 50
11FReverse Pos.
Head-sd.
Face-up

-6F
Floor break.
Shift to BT after throw.
(Ver.4.00) - The move input can now be buffered.
- Fixed an issue in which the move could not be performed when the input of was delayed.
Giant Swing

Th(H) / 45(,20)
10FReverse Pos.
Foot-sd.
Face-up

-13F
Easy Command .
Enable input from Full Crouch.
Damage () is when no side quick roll.
Damage 70 when wall hit.
・Input window for ukemi increased by 1F.
Tijuana Twister

Th(H) / 50
12FFoot-sd.
Face-up

-6F
Easy Command .
(Ver.4.00) - Increased the move’s tracking.
Tomahawk
or Run
Th(H) / 40
10FFoot-sd.
Face-up

-5F
Reverse Pos.
39
29
Disable Advanced Input.
Clothesline Press
FC
Th(H) / 45
12FLeft-sd.
Face-down

-6F
Floor break.
Iron Lariat
Approach crouching enemy
Th(L) / 45
12FHead-sd.
Face-down

±0F
37
25
Floor break.
(Ver.4.00) - Increased the range of the attack.
(Ver.4.01) - Fixed an issue where the range of the attack was not as intended.
V Driver
Approach crouching enemy
Th(L) / 45
12FReverse Pos.
Head-sd.
Face-up

±0F
37
25
・Now causes floor break.
(Ver.4.00) - Increased the range of the attack.
(Ver.4.01) - Fixed an issue where the range of the attack was not as intended.
Arm Whip

Reversal (H/M) / 25+α
 Reverse Pos.
Head-sd.
Face-up
disable35
Floor break.
Absorbs (H/M) during 2 to 14F.
Damage 25 + 50% of enemy attack.
Spinning Heel Hold

Reversal (H/M) / 25+α
 Reverse Pos.
Left-sd.
Face-up
disable35
Absorbs (H/M) during 2 to 10F.
Damage 25 + 50% of enemy attack.
Leg Screw

Reversal (H/M) / 25+α
 Clockwise
Foot-sd.
Face-up
disable35
Absorbs (H/M) during 2 to 10F.
Damage 25 + 50% of enemy attack.
Figure Four Leg Lock
During Leg Screw
Combination / 33
 Foot-sd.
Face-up
 
Pile Driver
Pile Driver

Th(H) / 30
11FFoot-sd.
Face-up

-2F
Floor break.
Double Arm Face Buster
During Pile Driver
Combination / 35
 Head-sd.
Face-down

-7F
Floor break.
(Ver.2.10)・ The recovery frames for the throw has been reduced from -19 to -9.
(Ver.2.20)・Shortened the recovery animation by 7F.
Boston Crab
During Pile Driver
Combination / 15
 Right-sd.
Face-down

-7F
 
Throw Away
Throw Away

Th(H) / 0
14FBT
+9F

-3F
CCW.
39
25
Damage 5 & Behind Wall stun when wall hit close to.
Damage 3 & face up down by the head when wall hit distant.
Throw Away Feint

Combination / 0
 +14F
-3F
 
Throw Away Knockdown

Combination / 8
 Reverse Pos.
Foot-sd.
Face-down

-3F
 
Throw and Destroy

Combination / 10
 Head-sd.
Face-up

-15F
Reverse Pos.
Floor break.
King shift to BT when break throw.
Turn Around

Combination / 0
 BT
+5F
disable
 
Ultimate Tackle
Ultimate Tackle
FC
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
Break Throw 4F
& King shift to BT.
2F before takedown.
Ultimate Punch
During Tackle or
Combination / 5,5,5,15
 Foot-sd.
Face-up
or
 
Cross Arm Lock
During Tackle or Ultimate Punch(3)
Combination / 25
 Reverse Pos.
Head-sd.
Face-up

-9F
 
Arm Twist
During Cross Arm Lock
Combination / 10
 Reverse Pos.
Head-sd.
Face-up
disable
 
Leg Cross Hold
During Tackle or Ultimate Punch(3)
Combination / 20
 Foot-sd.
Face-up

±0F
 
Stretch Combo
During Leg Cross Hold
Combination / 30
 Foot-sd.
Face-down
disable
(S3)– Reduced the number of input windows from 2 to 1.
– Changed the input window from 1F to 3F.
(Ver.4.00) - Fixed an issue in which input window was not correct when shifting from the 3rd Ultimate Punch to Leg
Down Throw
Swing Away
Enemy on back by the feet or
Th(Down) / 20(,10)
18FReverse Pos.
Foot-sd.
Face-up
or
±0F
Break throw 7F.
Damage () is when no side quick roll.
Damage 35 when wall hit.
・Input window for ukemi increased by 1F.
Head Bomber
Enemy on back by the feet
Th(Down) / 25
18FFoot-sd.
Face-up

±0F
 
Figure Four Leg Lock
Enemy on back by the feet
Th(Down) / 28
18FFoot-sd.
Face-up

±0F
(Ver.4.00) - Changed the damage from 33 to 28.
Shoulder Cracker
Enemy on back by the head or
Th(Down) / 28
18FSide
Face-up
or
±0F
 
Turn Over
Enemy on back by Enemy's side or
Th(Down) / 0
18FSide
Face-down
or
±0F
 
Half Boston Crab
Enemy face down by the feet or
Th(Down) / 30
18FSide
Face-down
or
±0F
 
Wing Tearer
Enemy face down by th head or
Th(Down) / 32
18FHead-sd.
Face-down
or
±0F
 
Camel Clutch
Enemy face down from the left or
Th(Down) / 35
18FReverse Pos.
Side
Face-down
or
±0F
 
Bow & Arrow Stretch Hold
Enemy face down from the right or
Th(Down) / 37
18FSide
Face-down
or
±0F
 
Mid-Air Throw
Mid-Air Leg Cross Hold
Approach mid-air enemy
Th(Air) / 30
12FFoot-sd.
Face-down
disable
Long Range Throw when input (start-up 15F).
Mid-Air Leg Screw
Approach mid-air enemy
Th(Air) / 30
12FReverse Pos.
Foot-sd.
Face-up
disable
Long Range Throw when input (start-up 15F).
Aerial Jaguar Bomb
Approach mid-air enemy or
Th(Air) / 55
10 or 12FFoot-sd.
Face-up
disable
Floor break.
Running Jaguar Bomb
Approach mid-air enemy
Th(Air) / 65
10FFoot-sd.
Face-up
disable
Floor break.
Double Heel Hold
Approach mid-air enemy or
Th(Air) / 15
12FSide
Face-down
disable
 
Flapjack
During Double Heel Hold
Combination / 15
 Reverse Pos.
Foot-sd.
Face-down

-6F
 
Giant Swing
During Double Heel Hold
Combination / 12(,13)
 Reverse Pos.
Foot-sd.
Face-up

-6F
Damage () is when no side quick roll.
Damage 32 when wall hit (disable damage scaling).
Shining Torpedo
During enemy wall stun or
Th(Wall) / 65
10FSide
Face-up
disable
 
Standing Heel Hold Combo
Standing Heel Hold

Th(H) / 25
12FSide
Face-down

-2F
Advance Input Start-up 24F.
Indian Death Lock
During Standing Heel Hold
Combination / 25
 Foot-sd.
Face-down

-10F
Damage 10 to King when break throw.
King's Bridge
During Indian Death Lock
Combination / 45
 Foot-sd.
Face-down
disable
 
S.T.F.
During Standing Heel Hold
Combination / 35
 Side
Face-down

-10F
Damage 10 to King when break throw.
Scorpion Death Lock
During Standing Heel Hold
Combination / 40
 Side
Face-down

-10F
Damage 10 to King when break throw.
Arm Breaker Combo
Arm Breaker

Th(H) / 20
12FFoot-sd.
Face-up

-2F
Advance Input Start-up 24F.
Triple Arm Breaker
During Arm Breaker
Combination / 30
 Foot-sd.
Face-up

-3F
 
Head Jammer
During Arm Breaker
Combination / 20
 Side
Face-up

-3F
 
Struggle Combination
During Head Jammer
Combination / 25
 Side
Face-up
disable
 
Chicken Wing Face Lock
During Arm Breaker
Combination / 20
 Foot-sd.
Face-down

-3F
 
Dragon Sleeper Finish
During Chicken Wing Face Lock
Combination / 30
 Head-sd.
Face-up

-3F
 
Rolling Death Cradle
During Chicken Wing Face Lock
Combination / 70
 Side
Face-up

-3F
 
Reverse Arm Slam Combo 1
Reverse Arm Slam

Th(H) / 22
32FReverse Pos.
Head-sd.
Face-up

-2F
 
Backdrop
During Reverse Arm Slam
Combination / 15
 Head-sd.
Face-up

-3F
King shift to down after throw.
German Suplex
During Backdrop
Combination / 15
 Side
Face-up

-28F
 
Power Bomb
During German Suplex
Combination / 22
 Foot-sd.
Face-up
disable
 
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Reverse Arm Slam Combo 2
Cannonball Buster
During Backdrop
Combination / 15
 Foot-sd.
Face-up

-3F
 
Manhattan Drop
During Cannonball Buster
Combination / 15
 Head-sd.
Face-down

-3F
 
Victory Bomb
During Manhattan Drop
Combination / 18
 Foot-sd.
Face-up
disable
 
Giant Swing
During Victory Bomb
Combination / 25
 Reverse Pos.
Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Victory Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Reverse Arm Slam Combo 3
Power Bomb
During Cannonball Buster
Combination / 22
 Foot-sd.
Face-up

-3F
 
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Reverse Special Stretch Bomb Combo 1
Reverse Special Stretch Bomb
or SS
Th(H) / 25
32 or 38FReverse Pos.
Foot-sd.
Face-up

-2F
SS input to Cancel.
・Now has crouch status.
Reverse Special Stretch Bomb
Approach crouching enemy or
Th(L) / 25
12FReverse Pos.
Foot-sd.
Face-up
or
-2F
(Ver.4.00) - Increased the range of the attack.
(Ver.4.01) - Fixed an issue where the range of the attack was not as intended.
Cannonball Buster
During Reverse Special Stretch Bomb
Combination / 15
 Foot-sd.
Face-up
disable
 
Manhattan Drop
During Cannonball Buster
Combination / 15
 Head-sd.
Face-up

-3F
 
Victory Bomb
During Manhattan Drop
Combination / 18
 Foot-sd.
Face-up
disable
 
Giant Swing
During Victory Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Victory Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Reverse Special Stretch Bomb Combo 2
Power Bomb
During Cannonball Buster
Combination / 22
 Foot-sd.
Face-up

-3F
 
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Reverse Special Stretch Bomb Combo 3
Cannonball Buster
Approach from side or behind SS
Th(H) / 15
38FFoot-sd.
Face-up
or
-3F
SS input to Cancel.
・Now has crouch status.
Manhattan Drop
During Cannonball Buster
Combination / 15
 Head-sd.
Face-up

-3F
 
Victory Bomb
During Manhattan Drop
Combination / 18
 Foot-sd.
Face-up
disable
 
Giant Swing
During Victory Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Victory Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Reverse Special Stretch Bomb Combo 4
Power Bomb
During Cannonball Buster
Combination / 22
 Foot-sd.
Face-up

-3F
 
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Mexican Magma Drive 1
Cobra Clutch
JS ( or
Th(H) / 20
12FReverse Pos.
Foot-sd.
Face-down
or
-3F
Reverse Pos.
Total start-up 36F.
Flinging Half Nelson
During Cobra Clutch
Combination / 25
 Head-sd.
Face-down

-3F
 
Sleeper
During Cobra Clutch
Combination / 15
 Foot-sd.
Face-down

-3F
 
Triple Trouble
During Sleeper
Combination / 20
 Foot-sd.
Face-down

±0F
Head-sd. Face-up
King shift to down when break throw.
Human Necktie
During Sleeper
Combination / 23
 Side
Face-down

±0F
Head-sd. Face-up
King shift to down when break throw.
Mexican Magma Drive 2
Cobra Twist
During Cobra Clutch
Combination / 12
 Side
Face-up
disable
 
Reverse DDT
During Cobra Twist or
Combination / 13
 Head-sd.
Face-down
or
-6F
 
Samurai Rock
During Reverse Special Stretch Bomb
Combination / 24
 Head-sd.
Face-down

-6F
 
Reverse Special Stretch Bomb
During Reverse Special Stretch Bomb or
Combination / 16
 Head-sd.
Face-up
or
-6F
 
Backdrop
During Reverse Special Stretch Bomb
Combination / 15
 Head-sd.
Face-down
disable
King shift to down after throw.
Sol Naciente
During Backdrop
Combination / 27
 Head-sd.
Face-down

-3F
 
Burning Hammer
During Backdrop or
Combination / 18
 Head-sd.
Face-down
or
-3F
 
Screwdriver
During Burning Hammer or
Combination / 32
 Head-sd.
Face-up
or
-3F
 
Mexican Magma Drive 3
Cannonball Buster
During Reverse Special Stretch Bomb
Combination / 15
 Foot-sd.
Face-up
disable
 
Manhattan Drop
During Cannonball Buster
Combination / 15
 Head-sd.
Face-up

-3F
 
Victory Bomb
During Manhattan Drop
Combination / 18
 Foot-sd.
Face-up
disable
 
Giant Swing
During Victory Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Victory Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
Mexican Magma Drive 4
Power Bomb
During Cannonball Buster
Combination / 22
 Foot-sd.
Face-up

-3F
 
Giant Swing
During Power Bomb
Combination / 25
 Foot-sd.
Face-up

-3F
Disable side quick roll.
Wall hit damage 31.
Muscle Buster
During Power Bomb
Combination / 30
 Head-sd.
Face-up

-6F
King shift to BT after throw.
10 Hit Combo 1
INPUT
HIT LEVELHHMMMLLLMM
DAMAGE7151066555730
block+1-1-4-19-10-36-40-40-12-30
NH+8+6+5-8+1+5-19-19KDNKDN
CH
start-up 10F
(Ver.5.00)・Bugs fixed. Changed the attack start-up from 24F to 24-25F as it sometimes misses an opponent in a low posture.
10 Hit Combo 2
INPUT
HIT LEVELHHMMHMLLLTh
DAMAGE71510681055620
block+1-1-4-19-25-30-43-25-25-
NH+8+6+5-8-14-19+7-14KDNTh
CH
start-up 10F
(Ver.5.00)・Bugs fixed. Changed the attack start-up from 24F to 24-25F as it sometimes misses an opponent in a low posture.

Throw Combos

Standing Heel Hold Combo

Total Damage Move Name:command Break
Throw
25 Standing Heel Hold :/Th(H)
50 ├ Indian Death Lock:
95 │└ King's Bridge: ×
60 ├ S.T.F.:
65 └ Scorpion Death Lock:

Arm Breaker Combo

Total Damage Move Name:command Break
Throw
20 Arm Breaker:/Th(H)
50 ├ Triple Arm Breaker:
40 ├ Head Jammer:
65 │└ Struggle Combination: ×
40 └ Chicken Wing Face Lock:
70  ├ Dragon Sleeper Finish:
110  └ Rolling Death Cradle:

Reverse Arm Slam Combo

Total Damage Move Name (command) Break
Throw
22 Reverse Arm Slam:/Th(H)
37 └ Backdrop:
52 ├ german Supllex:
74 │└ Power Bomb: ×
99 │ ├ Giant Swing:
104 │ └ Muscle Buster:
52 └ Cannonball Buster:
67  ├ Manhattan Drop:
85  │└ Victory Bomb: ×
110  │ ├ Giant Swing:
115  │ └ Muscle Buster (
74  └ Power Bomb:
99   ├ Giant Swing:
104   └ Muscle Buster:

Reverse Special Stretch Bomb Combo 1,2

Reverse Special Stretch Bomb (SS , Appriacg crouching enemy or )
Break throw command is .

Total Damage Move Name:command Break
Throw
25 Reverse Special Stretch Bomb:/Th(H)
40 └ Cannonball Buster: ×
55  ├ Manhattan Drop:
73  │└ Victory Bomb: ×
98  │ ├ Giant Swing:
103  │ └ Muscle Buster:
66  └ Power Bomb:
91   ├ Giant Swing:
96   └ Muscle Buster:

Reverse Special Stretch Bomb Combo 3,4

Approach from side or behind.


Total Damage Move Name:command Break
Throw
15 Cannonball Buster:Approach from side or behind SS or
30 ├ Manhattan Drop:
48 │└ Victroy Bomb: ×
73 │ ├ Giant Swing:
78 │ └ Muscle Buster:
37 └ Power Bomb:
62  ├ Giant Swing:
67  └ Muscle Buster:

Mexican Magma Drive

Total Damage Move Name:command Break
Throw
20 Cobra Clutch:During Jagger Step or /Th(H) or
45 ├ Flinging Half Nelson:
35 ├ Sleeper:
55 │├ Triple Trouble:
58 │└ Human Necktie:
32 └ Cobra Twist: ×
45  └ Reverse DDT: or or
69   ├ Samrai Rock:
61   └ Reverse Special Stretch Bomb: or or
76    ├ Backdrop: ×
103    │├ Sol Naciente:
94    │└ Burning Hammer: or or
126    │ └ Screwdriver: or or
76    └ Cannonball Buster: ×
91     ├ Manhattan Drop:
109     │└ Victory Bomb: ×
134     │ ├ Giant Swing:
139     │ └ Muscle Buster:
98     └ Power Bomb:
123      ├ Giant Swing:
128      └ Muscle Buster: