DETAIL:
KING:DATA
MOVE LIST & FRAME DATA Ver.5.01
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Jaguar Step
- Crouch Dash
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Palm Strike (1)![]() H / 7 | 10F | +1 | +8 | +8 | (S3)– Increased the range of the attack. | |
![]() | Palm Strike![]() ![]() ![]() H,H / 7,15 | -1 | +6 | +6 | Combo from 1st hit. | ||
![]() | Palm Strike to Head Jammer![]() ![]() ![]() ![]() ![]() H,H,Th(H) / 7,15,30 | Th | Th | ||||
![]() | Palm Strike to V Driver![]() ![]() ![]() ![]() ![]() H,H,Th(L) / 7,15,45 | Th | Th | ||||
![]() | Palm Attack to Uppercut![]() ![]() ![]() ![]() ![]() H,H,M / 7,15,10 | -4 | +5 | +10 | Advance Input is unavailable Left Attack. | ||
![]() | Palm Upper to Suplex![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,Th(H) / 7,15,10,40 | Th | |||||
![]() | Palm Upper to V Driver![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,Th(L) / 7,15,10,45 | Th | |||||
![]() | Right Jab![]() H / 10 | 10F | +1 | +7 | +7 | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
![]() | Jab Uppercut![]() ![]() ![]() H,M / 10,15 | -1 | +7 | +7 | Combo from 1st hit. ・Damage increased from 12 to 15. (S3)– Changed the frame advantage when blocked from -2F to -1F. – Changed the frame advantage upon hit from +5F to +7F. | ||
![]() | Face Kick![]() H / 25 | 17F | -14 | KDN | KDN | ||
![]() | High Kick![]() H / 20 | 13F | -5 | +6 | LNC | 37 24 | (Ver.4.00) - Increased the range of the attack. |
![]() | Head Spinner (1) to BT![]() M / 18 | 18F | -11 | -2 | ±0 | ||
![]() | Head Spinner (1) to Cancel![]() ![]() ![]() ![]() M,SP / 18 | -18 | -9 | -7 | (Ver.4.00) - New move | ||
![]() | WB Head Spinner ![]() ![]() ![]() M,M / 18,21 | -13 | KDN | KDN | Combo from 1st hit. ・Opponent reaction changed on mid-air hit. (S3)– Enabled the move to cause a wall bound if it hits. | ||
![]() | TS Brutal Sting ![]() ![]() ![]() M,H / 18,25 | -3 | KDN | KDN | Combo from 1st hit. | ||
![]() | Moonsault Body Press![]() UB(M) / 23 | 52F | KDN | KDN | KDN | Shift to down after moving. | |
![]() | Elbow Imppact (1)![]() ![]() M / 12 | 15F | -11 | +2 | +2 | 45 30 | |
![]() | Elbow Imppact![]() ![]() ![]() ![]() M,H / 12,25 | -9 | KDN | KDN | Combo from 1st hit. Can be delayed. ・Damage increased from 20 to 25. ・Opponent farther away on hit. | ||
![]() | Jaguar Smash Combo (2)![]() ![]() ![]() ![]() M,M / 12,15 | -13C | +2C | +2C | Forces an opponent to crouching on block or hit. Can be delayed. (S3)– Increased the range of the attack. | ||
![]() | Jaguar Smash Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,15,16 | (1) | -15 | LNC | LNC | Combo from 2nd hit. Can be delayed. Combo can be delayed 13F from hit. (Ver.4.00) - Changed the attack startup from 22F to frame 22-23F. | |
![]() | Front Kick![]() ![]() M / 18 | 15F (1) | -8 | +1 | +9 | 42 27 | (Ver.4.00) - Increased the lower range of the attack. |
![]() | Front Kick to DDT![]() ![]() ![]() M,Th / 18,20 | Th | Th | (Ver.2.10) - bug on BT characters fixed. | |||
![]() | HMTJ9F Rolling Sobat ![]() ![]() M / 25 | 18F | -9 | KDN | KDN | Meaty 1F in actualy | |
![]() | Shadow Lariat![]() ![]() H / 23 | 17F (1) | -1 | KDN | KDN | 48 31 | |
![]() | Jaguar Lariat![]() ![]() UB(H) / 50 | 29F | KDN | KDN | KDN | ||
![]() | TJ19F Exploder ![]() ![]() H / 25 | 38F | +7 | KDN | KDN | Shift to down after moving. | |
![]() | Body Check![]() ![]() M / 21 | 17F | +3 | +7 | +7 | 45 28 | |
![]() | Pw8F Shoulder Tackle ![]() ![]() M / 27 | 23F (7) | -12 | KDN | KDN | ||
![]() | Elbow Smash![]() ![]() M / 15 | 14F | -1 | +3 | +3 | 41 27 | ・Opponent closer on block. |
![]() | Elbow Sting![]() ![]() ![]() ![]() M,M / 15,15 | -10 | +5 | +5 | Combo from 1st hit. Can be delayed. Combo can be delayed 7F from hit. Combo can be delayed 12F from CH. ・Changed from +1F to +3F on hit. (Ver.4.00) - Changed the frame advantage upon hit from +3F to +5F. | ||
![]() | Smash Hook![]() ![]() M / 12 | 13F | -6 | +4 | +4 | 38 25 | ・Changed from +3F to +4F on hit. |
![]() | TS Double Hook Disaster ![]() ![]() ![]() ![]() M,H / 12,15 | -4 | KDN | KDN | Combo from 1st CH. Can be delayed 13F. Combo can be delayed 13F from CH. ・Consecutive hit even with delayed second input on counter hit. (S3)– Fixed an issue in which the move’s frame advantage when blocked would vary depending on the timing at which the 2nd hit was input. | ||
![]() | Mid Kick![]() ![]() M / 17 | 14F | -9 | +6 | +6 | 42 28 | (Ver.4.00) - Changed the frame advantage upon hit from +2F to +6F. |
![]() | TJ Lasso Kick ![]() ![]() ![]() ![]() M,H / 17,23 | ±0 | KDN | KDN | Combo from 1st CH. Disable from 1st whiff. Shift to down after moving. | ||
![]() | Side Low Kick![]() ![]() L / 10 | 14F | -14 | -3 | -3 | ||
![]() | Mincer (2)![]() ![]() ![]() ![]() L,H / 10,11 | -5 | +6 | +6 | Combo from 1st CH. | ||
![]() | TJ Mincer ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,11,27 | -15 | KDN | KDN* | Combo from 2nd CH. | ||
![]() | Mincer to BT![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,11,27 | -8 | KDN | KDN* | Combo from 2nd CH. | ||
![]() | TJ Mincer Low ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,L / 10,11,20 | -13 | KDN | KDN* | Returns to crouching. Shift to down after block or whiff. | ||
![]() | TJ13F Frankensteiner ![]() ![]() SM,Th(H) / 15(,30) | 28F (7) | -18 | -7C | -7C | Forces an opponent to crouching on hit. Throw(H) when close to. Damage () is throw bonus. Shift to down after throw failed. | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | Jab Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,M / 5,13 | -11 | ±0 | ±0 | Combo from 1st CH. | ||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | Stomp![]() ![]() L / 12 | 17F | -12 | +1 | +1 | ||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 14F | -13 | -2 | -2 | Returns to crouching. | |
![]() | TC6F Atlas' Hammer ![]() ![]() M / 21 | 23F | -24 | LNC | LNC | ||
![]() | TC6F Stagger Kick (1) ![]() ![]() ![]() ![]() L / 14 | 16F | -25 | -9 | -9 | Returns to crouching. | |
![]() | TC Stagger Kick (2) ![]() ![]() ![]() ![]() L,L / 14,7 | -25 | -9 | -9 | Returns to crouching. | ||
![]() | TC Stagger Kick ![]() ![]() ![]() ![]() L*3 / 14,7,7 | -29 | +7 | +7 | Returns to crouching. | ||
![]() | TC Stagger Kicks ![]() ![]() ![]() ![]() L*5 / 14,7,7,4,3 | -26 | +15 | +15 | Returns to crouching. Enable after 1st CH. Disable Run ![]() ![]() | ||
![]() | TC Stagger Kick Spinning Uppercut During Stagger Kicks ![]() ~M / 10 | -15 | KDN | KDN | |||
![]() | TJ21F Corporate Elbow ![]() ![]() M / 25 | 30F (5) | -8C | ±0C | ±0C | Forces an opponent to crouching on block or hit. | |
![]() | Brain Chop![]() ![]() M / 21 | 25F | -5C | KDN | KDN | Forces an opponent to crouching on block. ・Opponent closer on hit. | |
![]() | TC10F Crouching Low Kick ![]() ![]() L / 17 | 23F | -16 | +2C | KDN | Forces an opponent to crouching on NH. Returns to crouching. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | |
![]() | TC6FTJ16F Low Drop Kick ![]() ![]() L / 20 | 29F (2) | -20 | KDN | KDN* | Returns to crouching. Shift to down from block or whiff. | |
![]() | Quick Hook![]() ![]() H / 13 | 12F | -8 | +3 | KDN | 39 27 | |
![]() | Quick Hook Uppercut![]() ![]() ![]() ![]() H,H / 13,20 | -13 | +5 | +5 | Combo from 1st hit. Can be delayed. Combo can be delayed 8F from hit. | ||
![]() | TJ Quick Hook Heel Kick ![]() ![]() ![]() ![]() H,M / 13,23 | -9 | KDN | KDN | Can be delayed. | ||
![]() | Chupacabra![]() ![]() H / 12 | 14F | -5 | +1 | +1 | 38 24 | (S3)– Increased the move’s reach. |
![]() | TS Chupacabra to Spinning Back Elbow ![]() ![]() ![]() ![]() H,H / 12,25 | -9 | KDN | KDN | Combo from 1st hit. Can be delayed. (S3)- New move. (Ver.3.10)- Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked. | ||
![]() | Chupacabra to Head Butt![]() ![]() ![]() ![]() H,H / 12,22 | +2C | KDN | KDN | Forces an opponent to crouching on block. Can be delayed. ・Opponent closer on hit. | ||
![]() | Chupacabra to Olympia Slam![]() ![]() ![]() ![]() H,M,Th / 12,18(,20) | -9 | Th | Th | Can be delayed. Damage () is throw bonus. Side or behind hit +9F. Can be delayed ・Throw transition changed from only on counter hit to only on hit from the front. (Ver.2.30)・Fixed unintended throw when hittin airborne opponent. | ||
![]() | Toll Kick![]() ![]() H / 23 | 16F | -10 | KDN | KDN | ||
![]() | Guillotine Drop![]() ![]() ![]() H,Th / 23(,20) | Th | Th | (Ver.4.00) - New move | |||
![]() | WB Disgraceful Kick ![]() ![]() H / 25 | 17F | +2F | KDN | KDN | Meaty 3F in actualy ・Startup changed from 15F to 17F. ・Changed from -6F to +2F on block. ・Opponent reaction changed on mid-air hit and block. ・Induces Wall Bounce on hit. ・Pushback decreased so it hits easier. ・No more clean-hit. |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Palm Strike (1)![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Palm Strike![]() ![]() ![]() H,H / 7,15 | -1 | +6 | +6 | ||
![]() | Palm Strike to Head Jammer![]() ![]() ![]() ![]() ![]() H,H,Th(H) / 7,15,30 | Th | Th | |||
![]() | Palm Strike to V Driver![]() ![]() ![]() ![]() ![]() H,H,Th(L) / 7,15,45 | Th | Th | |||
![]() | Palm Attack to Uppercut![]() ![]() ![]() ![]() ![]() H,H,M / 7,15,10 | -4 | +5 | +10 | ||
![]() | Palm Upper to Suplex![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,Th(H) / 7,15,10,40 | Th | ||||
![]() | Palm Upper to V Driver![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,Th(L) / 7,15,10,45 | Th | ||||
![]() | Right Jab![]() H / 10 | 10F | +1 | +7 | +7 | |
![]() | Jab Uppercut![]() ![]() ![]() H,M / 10,15 | -1 | +7 | +7 | ||
![]() | Face Kick![]() H / 25 | 17F | -14 | KDN | KDN | |
![]() | High Kick![]() H / 20 | 13F | -5 | +6 | LNC | 37 24 |
![]() | Head Spinner (1) to BT![]() M / 18 | 18F | -11 | -2 | ±0 | |
![]() | Head Spinner (1) to Cancel![]() ![]() ![]() ![]() M,SP / 18 | -18 | -9 | -7 | ||
![]() | WB Head Spinner ![]() ![]() ![]() M,M / 18,21 | -13 | KDN | KDN | ||
![]() | TS Brutal Sting ![]() ![]() ![]() M,H / 18,25 | -3 | KDN | KDN | ||
![]() | Moonsault Body Press![]() UB(M) / 23 | 52F | KDN | KDN | KDN | |
![]() | Elbow Imppact (1)![]() ![]() M / 12 | 15F | -11 | +2 | +2 | 45 30 |
![]() | Elbow Imppact![]() ![]() ![]() ![]() M,H / 12,25 | -9 | KDN | KDN | ||
![]() | Jaguar Smash Combo (2)![]() ![]() ![]() ![]() M,M / 12,15 | -13C | +2C | +2C | ||
![]() | Jaguar Smash Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,15,16 | (1) | -15 | LNC | LNC | |
![]() | Front Kick![]() ![]() M / 18 | 15F (1) | -8 | +1 | +9 | 42 27 |
![]() | Front Kick to DDT![]() ![]() ![]() M,Th / 18,20 | Th | Th | |||
![]() | HMTJ9F Rolling Sobat ![]() ![]() M / 25 | 18F | -9 | KDN | KDN | |
![]() | Shadow Lariat![]() ![]() H / 23 | 17F (1) | -1 | KDN | KDN | 48 31 |
![]() | Jaguar Lariat![]() ![]() UB(H) / 50 | 29F | KDN | KDN | KDN | |
![]() | TJ19F Exploder ![]() ![]() H / 25 | 38F | +7 | KDN | KDN | |
![]() | Body Check![]() ![]() M / 21 | 17F | +3 | +7 | +7 | 45 28 |
![]() | Pw8F Shoulder Tackle ![]() ![]() M / 27 | 23F (7) | -12 | KDN | KDN | |
![]() | Elbow Smash![]() ![]() M / 15 | 14F | -1 | +3 | +3 | 41 27 |
![]() | Elbow Sting![]() ![]() ![]() ![]() M,M / 15,15 | -10 | +5 | +5 | ||
![]() | Smash Hook![]() ![]() M / 12 | 13F | -6 | +4 | +4 | 38 25 |
![]() | TS Double Hook Disaster ![]() ![]() ![]() ![]() M,H / 12,15 | -4 | KDN | KDN | ||
![]() | Mid Kick![]() ![]() M / 17 | 14F | -9 | +6 | +6 | 42 28 |
![]() | TJ Lasso Kick ![]() ![]() ![]() ![]() M,H / 17,23 | ±0 | KDN | KDN | ||
![]() | Side Low Kick![]() ![]() L / 10 | 14F | -14 | -3 | -3 | |
![]() | Mincer (2)![]() ![]() ![]() ![]() L,H / 10,11 | -5 | +6 | +6 | ||
![]() | TJ Mincer ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,11,27 | -15 | KDN | KDN* | ||
![]() | Mincer to BT![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,11,27 | -8 | KDN | KDN* | ||
![]() | TJ Mincer Low ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,L / 10,11,20 | -13 | KDN | KDN* | ||
![]() | TJ13F Frankensteiner ![]() ![]() SM,Th(H) / 15(,30) | 28F (7) | -18 | -7C | -7C | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | Jab Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,M / 5,13 | -11 | ±0 | ±0 | ||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | Stomp![]() ![]() L / 12 | 17F | -12 | +1 | +1 | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 14F | -13 | -2 | -2 | |
![]() | TC6F Atlas' Hammer ![]() ![]() M / 21 | 23F | -24 | LNC | LNC | |
![]() | TC6F Stagger Kick (1) ![]() ![]() ![]() ![]() L / 14 | 16F | -25 | -9 | -9 | |
![]() | TC Stagger Kick (2) ![]() ![]() ![]() ![]() L,L / 14,7 | -25 | -9 | -9 | ||
![]() | TC Stagger Kick ![]() ![]() ![]() ![]() L*3 / 14,7,7 | -29 | +7 | +7 | ||
![]() | TC Stagger Kicks ![]() ![]() ![]() ![]() L*5 / 14,7,7,4,3 | -26 | +15 | +15 | ||
![]() | TC Stagger Kick Spinning Uppercut During Stagger Kicks ![]() ~M / 10 | -15 | KDN | KDN | ||
![]() | TJ21F Corporate Elbow ![]() ![]() M / 25 | 30F (5) | -8C | ±0C | ±0C | |
![]() | Brain Chop![]() ![]() M / 21 | 25F | -5C | KDN | KDN | |
![]() | TC10F Crouching Low Kick ![]() ![]() L / 17 | 23F | -16 | +2C | KDN | |
![]() | TC6FTJ16F Low Drop Kick ![]() ![]() L / 20 | 29F (2) | -20 | KDN | KDN* | |
![]() | Quick Hook![]() ![]() H / 13 | 12F | -8 | +3 | KDN | 39 27 |
![]() | Quick Hook Uppercut![]() ![]() ![]() ![]() H,H / 13,20 | -13 | +5 | +5 | ||
![]() | TJ Quick Hook Heel Kick ![]() ![]() ![]() ![]() H,M / 13,23 | -9 | KDN | KDN | ||
![]() | Chupacabra![]() ![]() H / 12 | 14F | -5 | +1 | +1 | 38 24 |
![]() | TS Chupacabra to Spinning Back Elbow ![]() ![]() ![]() ![]() H,H / 12,25 | -9 | KDN | KDN | ||
![]() | Chupacabra to Head Butt![]() ![]() ![]() ![]() H,H / 12,22 | +2C | KDN | KDN | ||
![]() | Chupacabra to Olympia Slam![]() ![]() ![]() ![]() H,M,Th / 12,18(,20) | -9 | Th | Th | ||
![]() | Toll Kick![]() ![]() H / 23 | 16F | -10 | KDN | KDN | |
![]() | Guillotine Drop![]() ![]() ![]() H,Th / 23(,20) | Th | Th | |||
![]() | WB Disgraceful Kick ![]() ![]() H / 25 | 17F | +2F | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Palm Strike (1)![]() H / 7 | 10F | +1 | +8 | +8 | |
(S3)– Increased the range of the attack. | ||||||
![]() | Palm Strike![]() ![]() ![]() H,H / 7,15 | -1 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Palm Strike to Head Jammer![]() ![]() ![]() ![]() ![]() H,H,Th(H) / 7,15,30 | Th | Th | |||
![]() | Palm Strike to V Driver![]() ![]() ![]() ![]() ![]() H,H,Th(L) / 7,15,45 | Th | Th | |||
![]() | Palm Attack to Uppercut![]() ![]() ![]() ![]() ![]() H,H,M / 7,15,10 | -4 | +5 | +10 | ||
Advance Input is unavailable Left Attack. | ||||||
![]() | Palm Upper to Suplex![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,Th(H) / 7,15,10,40 | Th | ||||
![]() | Palm Upper to V Driver![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,Th(L) / 7,15,10,45 | Th | ||||
![]() | Right Jab![]() H / 10 | 10F | +1 | +7 | +7 | |
(S3)– Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Jab Uppercut![]() ![]() ![]() H,M / 10,15 | -1 | +7 | +7 | ||
Combo from 1st hit. ・Damage increased from 12 to 15. (S3)– Changed the frame advantage when blocked from -2F to -1F. – Changed the frame advantage upon hit from +5F to +7F. | ||||||
![]() | Face Kick![]() H / 25 | 17F | -14 | KDN | KDN | |
![]() | High Kick![]() H / 20 | 13F | -5 | +6 | LNC | 37 24 |
(Ver.4.00) - Increased the range of the attack. | ||||||
![]() | Head Spinner (1) to BT![]() M / 18 | 18F | -11 | -2 | ±0 | |
![]() | Head Spinner (1) to Cancel![]() ![]() ![]() ![]() M,SP / 18 | -18 | -9 | -7 | ||
(Ver.4.00) - New move | ||||||
![]() | WB Head Spinner ![]() ![]() ![]() M,M / 18,21 | -13 | KDN | KDN | ||
Combo from 1st hit. ・Opponent reaction changed on mid-air hit. (S3)– Enabled the move to cause a wall bound if it hits. | ||||||
![]() | TS Brutal Sting ![]() ![]() ![]() M,H / 18,25 | -3 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Moonsault Body Press![]() UB(M) / 23 | 52F | KDN | KDN | KDN | |
Shift to down after moving. | ||||||
![]() | Elbow Imppact (1)![]() ![]() M / 12 | 15F | -11 | +2 | +2 | 45 30 |
![]() | Elbow Imppact![]() ![]() ![]() ![]() M,H / 12,25 | -9 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. ・Damage increased from 20 to 25. ・Opponent farther away on hit. | ||||||
![]() | Jaguar Smash Combo (2)![]() ![]() ![]() ![]() M,M / 12,15 | -13C | +2C | +2C | ||
Forces an opponent to crouching on block or hit. Can be delayed. (S3)– Increased the range of the attack. | ||||||
![]() | Jaguar Smash Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,15,16 | (1) | -15 | LNC | LNC | |
Combo from 2nd hit. Can be delayed. Combo can be delayed 13F from hit. (Ver.4.00) - Changed the attack startup from 22F to frame 22-23F. | ||||||
![]() | Front Kick![]() ![]() M / 18 | 15F (1) | -8 | +1 | +9 | 42 27 |
(Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | Front Kick to DDT![]() ![]() ![]() M,Th / 18,20 | Th | Th | |||
(Ver.2.10) - bug on BT characters fixed. | ||||||
![]() | HMTJ9F Rolling Sobat ![]() ![]() M / 25 | 18F | -9 | KDN | KDN | |
Meaty 1F in actualy | ||||||
![]() | Shadow Lariat![]() ![]() H / 23 | 17F (1) | -1 | KDN | KDN | 48 31 |
![]() | Jaguar Lariat![]() ![]() UB(H) / 50 | 29F | KDN | KDN | KDN | |
![]() | TJ19F Exploder ![]() ![]() H / 25 | 38F | +7 | KDN | KDN | |
Shift to down after moving. | ||||||
![]() | Body Check![]() ![]() M / 21 | 17F | +3 | +7 | +7 | 45 28 |
![]() | Pw8F Shoulder Tackle ![]() ![]() M / 27 | 23F (7) | -12 | KDN | KDN | |
![]() | Elbow Smash![]() ![]() M / 15 | 14F | -1 | +3 | +3 | 41 27 |
・Opponent closer on block. | ||||||
![]() | Elbow Sting![]() ![]() ![]() ![]() M,M / 15,15 | -10 | +5 | +5 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 7F from hit. Combo can be delayed 12F from CH. ・Changed from +1F to +3F on hit. (Ver.4.00) - Changed the frame advantage upon hit from +3F to +5F. | ||||||
![]() | Smash Hook![]() ![]() M / 12 | 13F | -6 | +4 | +4 | 38 25 |
・Changed from +3F to +4F on hit. | ||||||
![]() | TS Double Hook Disaster ![]() ![]() ![]() ![]() M,H / 12,15 | -4 | KDN | KDN | ||
Combo from 1st CH. Can be delayed 13F. Combo can be delayed 13F from CH. ・Consecutive hit even with delayed second input on counter hit. (S3)– Fixed an issue in which the move’s frame advantage when blocked would vary depending on the timing at which the 2nd hit was input. | ||||||
![]() | Mid Kick![]() ![]() M / 17 | 14F | -9 | +6 | +6 | 42 28 |
(Ver.4.00) - Changed the frame advantage upon hit from +2F to +6F. | ||||||
![]() | TJ Lasso Kick ![]() ![]() ![]() ![]() M,H / 17,23 | ±0 | KDN | KDN | ||
Combo from 1st CH. Disable from 1st whiff. Shift to down after moving. | ||||||
![]() | Side Low Kick![]() ![]() L / 10 | 14F | -14 | -3 | -3 | |
![]() | Mincer (2)![]() ![]() ![]() ![]() L,H / 10,11 | -5 | +6 | +6 | ||
Combo from 1st CH. | ||||||
![]() | TJ Mincer ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,11,27 | -15 | KDN | KDN* | ||
Combo from 2nd CH. | ||||||
![]() | Mincer to BT![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,11,27 | -8 | KDN | KDN* | ||
Combo from 2nd CH. | ||||||
![]() | TJ Mincer Low ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,L / 10,11,20 | -13 | KDN | KDN* | ||
Returns to crouching. Shift to down after block or whiff. | ||||||
![]() | TJ13F Frankensteiner ![]() ![]() SM,Th(H) / 15(,30) | 28F (7) | -18 | -7C | -7C | |
Forces an opponent to crouching on hit. Throw(H) when close to. Damage () is throw bonus. Shift to down after throw failed. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | Jab Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,M / 5,13 | -11 | ±0 | ±0 | ||
Combo from 1st CH. | ||||||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | Stomp![]() ![]() L / 12 | 17F | -12 | +1 | +1 | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 14F | -13 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | TC6F Atlas' Hammer ![]() ![]() M / 21 | 23F | -24 | LNC | LNC | |
![]() | TC6F Stagger Kick (1) ![]() ![]() ![]() ![]() L / 14 | 16F | -25 | -9 | -9 | |
Returns to crouching. | ||||||
![]() | TC Stagger Kick (2) ![]() ![]() ![]() ![]() L,L / 14,7 | -25 | -9 | -9 | ||
Returns to crouching. | ||||||
![]() | TC Stagger Kick ![]() ![]() ![]() ![]() L*3 / 14,7,7 | -29 | +7 | +7 | ||
Returns to crouching. | ||||||
![]() | TC Stagger Kicks ![]() ![]() ![]() ![]() L*5 / 14,7,7,4,3 | -26 | +15 | +15 | ||
Returns to crouching. Enable after 1st CH. Disable Run ![]() ![]() | ||||||
![]() | TC Stagger Kick Spinning Uppercut During Stagger Kicks ![]() ~M / 10 | -15 | KDN | KDN | ||
![]() | TJ21F Corporate Elbow ![]() ![]() M / 25 | 30F (5) | -8C | ±0C | ±0C | |
Forces an opponent to crouching on block or hit. | ||||||
![]() | Brain Chop![]() ![]() M / 21 | 25F | -5C | KDN | KDN | |
Forces an opponent to crouching on block. ・Opponent closer on hit. | ||||||
![]() | TC10F Crouching Low Kick ![]() ![]() L / 17 | 23F | -16 | +2C | KDN | |
Forces an opponent to crouching on NH. Returns to crouching. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | TC6FTJ16F Low Drop Kick ![]() ![]() L / 20 | 29F (2) | -20 | KDN | KDN* | |
Returns to crouching. Shift to down from block or whiff. | ||||||
![]() | Quick Hook![]() ![]() H / 13 | 12F | -8 | +3 | KDN | 39 27 |
![]() | Quick Hook Uppercut![]() ![]() ![]() ![]() H,H / 13,20 | -13 | +5 | +5 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 8F from hit. | ||||||
![]() | TJ Quick Hook Heel Kick ![]() ![]() ![]() ![]() H,M / 13,23 | -9 | KDN | KDN | ||
Can be delayed. | ||||||
![]() | Chupacabra![]() ![]() H / 12 | 14F | -5 | +1 | +1 | 38 24 |
(S3)– Increased the move’s reach. | ||||||
![]() | TS Chupacabra to Spinning Back Elbow ![]() ![]() ![]() ![]() H,H / 12,25 | -9 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. (S3)- New move. (Ver.3.10)- Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked. | ||||||
![]() | Chupacabra to Head Butt![]() ![]() ![]() ![]() H,H / 12,22 | +2C | KDN | KDN | ||
Forces an opponent to crouching on block. Can be delayed. ・Opponent closer on hit. | ||||||
![]() | Chupacabra to Olympia Slam![]() ![]() ![]() ![]() H,M,Th / 12,18(,20) | -9 | Th | Th | ||
Can be delayed. Damage () is throw bonus. Side or behind hit +9F. Can be delayed ・Throw transition changed from only on counter hit to only on hit from the front. (Ver.2.30)・Fixed unintended throw when hittin airborne opponent. | ||||||
![]() | Toll Kick![]() ![]() H / 23 | 16F | -10 | KDN | KDN | |
![]() | Guillotine Drop![]() ![]() ![]() H,Th / 23(,20) | Th | Th | |||
(Ver.4.00) - New move | ||||||
![]() | WB Disgraceful Kick ![]() ![]() H / 25 | 17F | +2F | KDN | KDN | |
Meaty 3F in actualy ・Startup changed from 15F to 17F. ・Changed from -6F to +2F on block. ・Opponent reaction changed on mid-air hit and block. ・Induces Wall Bounce on hit. ・Pushback decreased so it hits easier. ・No more clean-hit. |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | HM Water Parting Chop ![]() ![]() H / 21 | 20F | -3 | KDN | KDN | Meaty 1F in actualy | |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | TJ9F High Elbow Drop ![]() ![]() M / 35 | 48F | -18C | KDN | KDN | Forces an opponent to crouching on block. Shift to down after moving. ・Down status happens 15 frames quicker | |
![]() | TJ9F High Elbow Drop ![]() ![]() M / 35 | 48F | -18C | KDN | KDN | Forces an opponent to crouching on block. Shift to down after moving. ・Down status happens 15 frames quicker | |
![]() | TJ9F High Elbow Drop ![]() ![]() M / 35 | 48F | -18C | KDN | KDN | Forces an opponent to crouching on block. Shift to down after moving. ・Down status happens 15 frames quicker | |
![]() | TJ9F Sobat ![]() ![]() ![]() M / 25 | 23F | -19 | KDN | KDN | ||
![]() | TJ13F Falling Heel Kick (early) ![]() ![]() M / 23 | 22F | -10 | KDN | KDN | Shift to down after moving. ・Opponent closer on block. | |
![]() | Falling Heel Kick![]() ![]() M / 18 | 24F | -20 | KDN | KDN | Shift to down after moving. Meaty 3F in actualy. ・Opponent closer on block. ・Opponent reaction changed on block on last half of the animation. | |
![]() | TJ9F Jumping Knee Lift ![]() ![]() M / 11 | 15F | -20 | -8 | -8 | ||
![]() | TJ9F Jumping Knee Lift ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | ||
![]() | TJ9F Jumping Knee Lift ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | ||
![]() | TJ9F Capital Punishment ![]() ![]() M / 25 | 35F | +2C | KDN | KDN | Forces an opponent to crouching on block. ・Opponent closer on hit. | |
![]() | TJ16F Burning Knuckle ![]() ![]() UB(M) / 45 | 67F | KDN | KDN | KDN | ||
![]() | TJ5F Neck Cutter Kick ![]() ![]() H / 28 | 23F | -16 | KDN | KDN | ||
![]() | Delay Rising Toekick![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | HM Water Parting Chop ![]() ![]() H / 21 | 20F | -3 | KDN | KDN | |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | TJ9F High Elbow Drop ![]() ![]() M / 35 | 48F | -18C | KDN | KDN | |
![]() | TJ9F High Elbow Drop ![]() ![]() M / 35 | 48F | -18C | KDN | KDN | |
![]() | TJ9F High Elbow Drop ![]() ![]() M / 35 | 48F | -18C | KDN | KDN | |
![]() | TJ9F Sobat ![]() ![]() ![]() M / 25 | 23F | -19 | KDN | KDN | |
![]() | TJ13F Falling Heel Kick (early) ![]() ![]() M / 23 | 22F | -10 | KDN | KDN | |
![]() | Falling Heel Kick![]() ![]() M / 18 | 24F | -20 | KDN | KDN | |
![]() | TJ9F Jumping Knee Lift ![]() ![]() M / 11 | 15F | -20 | -8 | -8 | |
![]() | TJ9F Jumping Knee Lift ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | |
![]() | TJ9F Jumping Knee Lift ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | |
![]() | TJ9F Capital Punishment ![]() ![]() M / 25 | 35F | +2C | KDN | KDN | |
![]() | TJ16F Burning Knuckle ![]() ![]() UB(M) / 45 | 67F | KDN | KDN | KDN | |
![]() | TJ5F Neck Cutter Kick ![]() ![]() H / 28 | 23F | -16 | KDN | KDN | |
![]() | Delay Rising Toekick![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | HM Water Parting Chop ![]() ![]() H / 21 | 20F | -3 | KDN | KDN | |
Meaty 1F in actualy | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | TJ9F High Elbow Drop ![]() ![]() M / 35 | 48F | -18C | KDN | KDN | |
Forces an opponent to crouching on block. Shift to down after moving. ・Down status happens 15 frames quicker | ||||||
![]() | TJ9F High Elbow Drop ![]() ![]() M / 35 | 48F | -18C | KDN | KDN | |
Forces an opponent to crouching on block. Shift to down after moving. ・Down status happens 15 frames quicker | ||||||
![]() | TJ9F High Elbow Drop ![]() ![]() M / 35 | 48F | -18C | KDN | KDN | |
Forces an opponent to crouching on block. Shift to down after moving. ・Down status happens 15 frames quicker | ||||||
![]() | TJ9F Sobat ![]() ![]() ![]() M / 25 | 23F | -19 | KDN | KDN | |
![]() | TJ13F Falling Heel Kick (early) ![]() ![]() M / 23 | 22F | -10 | KDN | KDN | |
Shift to down after moving. ・Opponent closer on block. | ||||||
![]() | Falling Heel Kick![]() ![]() M / 18 | 24F | -20 | KDN | KDN | |
Shift to down after moving. Meaty 3F in actualy. ・Opponent closer on block. ・Opponent reaction changed on block on last half of the animation. | ||||||
![]() | TJ9F Jumping Knee Lift ![]() ![]() M / 11 | 15F | -20 | -8 | -8 | |
![]() | TJ9F Jumping Knee Lift ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | |
![]() | TJ9F Jumping Knee Lift ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | |
![]() | TJ9F Capital Punishment ![]() ![]() M / 25 | 35F | +2C | KDN | KDN | |
Forces an opponent to crouching on block. ・Opponent closer on hit. | ||||||
![]() | TJ16F Burning Knuckle ![]() ![]() UB(M) / 45 | 67F | KDN | KDN | KDN | |
![]() | TJ5F Neck Cutter Kick ![]() ![]() H / 28 | 23F | -16 | KDN | KDN | |
![]() | Delay Rising Toekick![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC6F Stomach Smash ![]() ![]() ![]() L / 15(,35) | 18F | -14 | +1C | Th | Forces an opponent to crouching on NH. Start-up 19F in actualy. During CH to Jaguar Hammer. Damage () is throw bonus. (S3)– Changed the damage from 14 to 15. – Changed the frame advantage when blocked from -15F to -14F. – Changed the frame advantage upon hit from ±0F to +1F. | |
![]() | Lay Off![]() ![]() ![]() M / 0 | 9F | ±0 | +7 | +18 | 32 23 | Start-up 10F in actualy. (Ver.2.20)・Reduced the strength of the pushback, making it harder to miss. |
![]() | HMTS Jaguar Hook ![]() ![]() ![]() M / 21 | 22F | -5 | +14Sp | KDN | Start-up 23F in actualy. | |
![]() | Rolling Elbow![]() ![]() ![]() M / 19 | 31F | +2C | +4C | +4C | Forces an opponent to crouching on block or hit. Start-up 20F in actualy. | |
![]() | Rolling Elbow to Cancel![]() ![]() ![]() ![]() SP / - | 33 | |||||
![]() | Clothesline Combo![]() ![]() ![]() ![]() ![]() M,H / 19,25 | -1 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 11F from hit. | ||
![]() | Konvict Kick![]() ![]() ![]() M / 25(,20) | 15F | -15 | KDN | Th | Start-up 16F in actualy. CH connect to DDT. Damage () is throw bonus. | |
![]() | TJ18F Flying Cross Chop ![]() ![]() ![]() H / 21 | 20F (18) | -5 | KDN | KDN | Start-up 21F in actualy. | |
![]() | Flying Cross Chop (latter)![]() ![]() ![]() L / 21 | 39F | -26 | KDN | KDN | Meaty 3F in actualy. | |
![]() | TJ12F Diving Body Press (close) ![]() ![]() ![]() M,Th / 20(,15) | 21F (4) | -17C | Th | Th | Forces an opponent to crouching on block. Start-up 22F in actualy. Damage () is throw bonus. | |
![]() | TJ12F Diving Body Press ![]() ![]() ![]() M / 20 | 26F | -12C | -15C | -15C | Forces an opponent to crouching on block or hit. Meaty 17F in actualy. | |
![]() | TJ9F Exploder ![]() ![]() ![]() H / 25 | 28F | +7 | KDN | KDN | Start-up 26F in actualy. Shift to down afte whiff. | |
![]() | Strong Knee![]() ![]() ![]() ![]() M / 25 | 20F (4) | +3 | KDN | KDN | ・Opponent reaction changed on hit. | |
![]() | TJ9F Running Exploder ![]() ![]() ![]() ![]() M / 40 | 28F | +17G | KDN | KDN | Meaty 5F in actualy. (Ver.4.00) - Increased the lower range of the attack. | |
![]() | TC6F Stagger Kick (1) Run ![]() L / 22 | 14F | -25 | -9 | -9 | Returns to crouching. |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC6F Stomach Smash ![]() ![]() ![]() L / 15(,35) | 18F | -14 | +1C | Th | |
![]() | Lay Off![]() ![]() ![]() M / 0 | 9F | ±0 | +7 | +18 | 32 23 |
![]() | HMTS Jaguar Hook ![]() ![]() ![]() M / 21 | 22F | -5 | +14Sp | KDN | |
![]() | Rolling Elbow![]() ![]() ![]() M / 19 | 31F | +2C | +4C | +4C | |
![]() | Rolling Elbow to Cancel![]() ![]() ![]() ![]() SP / - | 33 | ||||
![]() | Clothesline Combo![]() ![]() ![]() ![]() ![]() M,H / 19,25 | -1 | KDN | KDN | ||
![]() | Konvict Kick![]() ![]() ![]() M / 25(,20) | 15F | -15 | KDN | Th | |
![]() | TJ18F Flying Cross Chop ![]() ![]() ![]() H / 21 | 20F (18) | -5 | KDN | KDN | |
![]() | Flying Cross Chop (latter)![]() ![]() ![]() L / 21 | 39F | -26 | KDN | KDN | |
![]() | TJ12F Diving Body Press (close) ![]() ![]() ![]() M,Th / 20(,15) | 21F (4) | -17C | Th | Th | |
![]() | TJ12F Diving Body Press ![]() ![]() ![]() M / 20 | 26F | -12C | -15C | -15C | |
![]() | TJ9F Exploder ![]() ![]() ![]() H / 25 | 28F | +7 | KDN | KDN | |
![]() | Strong Knee![]() ![]() ![]() ![]() M / 25 | 20F (4) | +3 | KDN | KDN | |
![]() | TJ9F Running Exploder ![]() ![]() ![]() ![]() M / 40 | 28F | +17G | KDN | KDN | |
![]() | TC6F Stagger Kick (1) Run ![]() L / 22 | 14F | -25 | -9 | -9 |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC6F Stomach Smash ![]() ![]() ![]() L / 15(,35) | 18F | -14 | +1C | Th | |
Forces an opponent to crouching on NH. Start-up 19F in actualy. During CH to Jaguar Hammer. Damage () is throw bonus. (S3)– Changed the damage from 14 to 15. – Changed the frame advantage when blocked from -15F to -14F. – Changed the frame advantage upon hit from ±0F to +1F. | ||||||
![]() | Lay Off![]() ![]() ![]() M / 0 | 9F | ±0 | +7 | +18 | 32 23 |
Start-up 10F in actualy. (Ver.2.20)・Reduced the strength of the pushback, making it harder to miss. | ||||||
![]() | HMTS Jaguar Hook ![]() ![]() ![]() M / 21 | 22F | -5 | +14Sp | KDN | |
Start-up 23F in actualy. | ||||||
![]() | Rolling Elbow![]() ![]() ![]() M / 19 | 31F | +2C | +4C | +4C | |
Forces an opponent to crouching on block or hit. Start-up 20F in actualy. | ||||||
![]() | Rolling Elbow to Cancel![]() ![]() ![]() ![]() SP / - | 33 | ||||
![]() | Clothesline Combo![]() ![]() ![]() ![]() ![]() M,H / 19,25 | -1 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 11F from hit. | ||||||
![]() | Konvict Kick![]() ![]() ![]() M / 25(,20) | 15F | -15 | KDN | Th | |
Start-up 16F in actualy. CH connect to DDT. Damage () is throw bonus. | ||||||
![]() | TJ18F Flying Cross Chop ![]() ![]() ![]() H / 21 | 20F (18) | -5 | KDN | KDN | |
Start-up 21F in actualy. | ||||||
![]() | Flying Cross Chop (latter)![]() ![]() ![]() L / 21 | 39F | -26 | KDN | KDN | |
Meaty 3F in actualy. | ||||||
![]() | TJ12F Diving Body Press (close) ![]() ![]() ![]() M,Th / 20(,15) | 21F (4) | -17C | Th | Th | |
Forces an opponent to crouching on block. Start-up 22F in actualy. Damage () is throw bonus. | ||||||
![]() | TJ12F Diving Body Press ![]() ![]() ![]() M / 20 | 26F | -12C | -15C | -15C | |
Forces an opponent to crouching on block or hit. Meaty 17F in actualy. | ||||||
![]() | TJ9F Exploder ![]() ![]() ![]() H / 25 | 28F | +7 | KDN | KDN | |
Start-up 26F in actualy. Shift to down afte whiff. | ||||||
![]() | Strong Knee![]() ![]() ![]() ![]() M / 25 | 20F (4) | +3 | KDN | KDN | |
・Opponent reaction changed on hit. | ||||||
![]() | TJ9F Running Exploder ![]() ![]() ![]() ![]() M / 40 | 28F | +17G | KDN | KDN | |
Meaty 5F in actualy. (Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | TC6F Stagger Kick (1) Run ![]() L / 22 | 14F | -25 | -9 | -9 | |
Returns to crouching. |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 18F | -16 | -2 | -2 | Returns to crouching. | |
![]() | TC Crouch Chin kick FC ![]() ![]() ![]() L / 10 | 14F | -13 | -2 | -2 | Returns to crouching. | |
![]() | Upperecut WS ![]() M / 12 | 11F | -3 | +4 | +4 | Start-up 10F (very short). | |
![]() | HM Round Trip Chop (1) WS ![]() M / 11 | 14F | -9 | +1 | +1 | ||
![]() | TS Round Trip Chop WS ![]() ![]() ![]() M,M / 11,25 | -12 | +12Sp | +12Sp | Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. Combo can be delayed 16F from CH. | ||
![]() | Stomping Kick WS ![]() H / 28 | 16F | ±0 | KDN | KDN | ||
![]() | Toe Smash WS ![]() M / 20 | 11F (1) | -6 | +5 | +5 | ||
![]() | Snap Uppercut WS ![]() M / 20 | 18F | -10 | LNC | LNC | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
![]() | TC Leg Breaker FC ![]() ![]() L / 20 | 32F | -12 | KDN | KDN | Returns to crouching. | |
![]() | Body Blow FC ![]() ![]() M / 21 | 15F | -14 | KDN | KDN | (Ver.4.00) - Increased the range of the attack. - Increased the move’s tracking. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 18F | -16 | -2 | -2 | |
![]() | TC Crouch Chin kick FC ![]() ![]() ![]() L / 10 | 14F | -13 | -2 | -2 | |
![]() | Upperecut WS ![]() M / 12 | 11F | -3 | +4 | +4 | |
![]() | HM Round Trip Chop (1) WS ![]() M / 11 | 14F | -9 | +1 | +1 | |
![]() | TS Round Trip Chop WS ![]() ![]() ![]() M,M / 11,25 | -12 | +12Sp | +12Sp | ||
![]() | Stomping Kick WS ![]() H / 28 | 16F | ±0 | KDN | KDN | |
![]() | Toe Smash WS ![]() M / 20 | 11F (1) | -6 | +5 | +5 | |
![]() | Snap Uppercut WS ![]() M / 20 | 18F | -10 | LNC | LNC | |
![]() | TC Leg Breaker FC ![]() ![]() L / 20 | 32F | -12 | KDN | KDN | |
![]() | Body Blow FC ![]() ![]() M / 21 | 15F | -14 | KDN | KDN |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 18F | -16 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin kick FC ![]() ![]() ![]() L / 10 | 14F | -13 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | Upperecut WS ![]() M / 12 | 11F | -3 | +4 | +4 | |
Start-up 10F (very short). | ||||||
![]() | HM Round Trip Chop (1) WS ![]() M / 11 | 14F | -9 | +1 | +1 | |
![]() | TS Round Trip Chop WS ![]() ![]() ![]() M,M / 11,25 | -12 | +12Sp | +12Sp | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. Combo can be delayed 16F from CH. | ||||||
![]() | Stomping Kick WS ![]() H / 28 | 16F | ±0 | KDN | KDN | |
![]() | Toe Smash WS ![]() M / 20 | 11F (1) | -6 | +5 | +5 | |
![]() | Snap Uppercut WS ![]() M / 20 | 18F | -10 | LNC | LNC | |
(S3)– Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | TC Leg Breaker FC ![]() ![]() L / 20 | 32F | -12 | KDN | KDN | |
Returns to crouching. | ||||||
![]() | Body Blow FC ![]() ![]() M / 21 | 15F | -14 | KDN | KDN | |
(Ver.4.00) - Increased the range of the attack. - Increased the move’s tracking. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TS Victory Palm SS ![]() H / 25 | 19F | -5 | KDN | KDN | ・Decreased damage from 30 to 25. ・Changed to cause screw on hit or mid-air hit. Tail Spin. ・Startup changed from 18F to 19F. | |
![]() | WGTJ11F Deadly Boomerang SS ![]() H / 50 | 27F (4) | +11G +21W | KDN | KDN | Shift to down after moving. (Ver.5.00)・Changed the opponent's behavior on block (-1F to +11GF). Wall crush inducing guard is implemented. ・Improved the homing performance. | |
![]() | Charge![]() SP / - | 230 | Shift to charging. Cancel with input any after 60F. Can not cancel with input ![]() | ||||
![]() | Charge Charge with advanced input start-up 1F ![]() SP / - | 230 | Shift to charging. Keep charging longer than normal. Can not cancel with input anything. | ||||
![]() | TJ Special Standing While down (facing up) ![]() M / 10 | 77F (2) | ±0 | KDN (+22) | KDN (+22) | Upper Accessory:Championship Belt | |
![]() | Wall Jumping Attack (early) With back against wall ![]() ![]() ![]() Th(H) / 45 | 43F (5) | ±0C | KDN | KDN | Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. | |
![]() | Wall Jumping Attack (latter) With back against wall ![]() ![]() ![]() M / 21 | 49F | -9C | KDN | KDN | Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. Meaty 8F in actualy. | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Blind Kick BT ![]() M / 18 | 13F | -13 | +9 | KDN | ・Damage increased from 15 to 18. ・Changed from -16F to -13F on block. ・Changed from +7F to +9F on hit. ・Opponent reaction changed on mid-air hit. ・Hitbox expanded. | |
![]() | Blind Kick to Neck Breaker BT ![]() ![]() M,Th / 18,20 | Th | Th | ||||
![]() | Spin Kick BT ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | Atomic Blaster BT ![]() UB(H) / 50 | 28F | KDN | KDN | KDN | Start-up 26F (very short). | |
![]() | Moonsault Body Press BT ![]() UB(M) / 30 | 41F | KDN | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | TC1FTJ11F Low Drop Kick BT ![]() ![]() L / 20 | 22F | -17 | KDN | KDN* | Returns to crouching. Shift to down after block or whiff. | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TS Victory Palm SS ![]() H / 25 | 19F | -5 | KDN | KDN | |
![]() | WGTJ11F Deadly Boomerang SS ![]() H / 50 | 27F (4) | +11G +21W | KDN | KDN | |
![]() | Charge![]() SP / - | 230 | ||||
![]() | Charge Charge with advanced input start-up 1F ![]() SP / - | 230 | ||||
![]() | TJ Special Standing While down (facing up) ![]() M / 10 | 77F (2) | ±0 | KDN (+22) | KDN (+22) | |
![]() | Wall Jumping Attack (early) With back against wall ![]() ![]() ![]() Th(H) / 45 | 43F (5) | ±0C | KDN | KDN | |
![]() | Wall Jumping Attack (latter) With back against wall ![]() ![]() ![]() M / 21 | 49F | -9C | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Blind Kick BT ![]() M / 18 | 13F | -13 | +9 | KDN | |
![]() | Blind Kick to Neck Breaker BT ![]() ![]() M,Th / 18,20 | Th | Th | |||
![]() | Spin Kick BT ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Atomic Blaster BT ![]() UB(H) / 50 | 28F | KDN | KDN | KDN | |
![]() | Moonsault Body Press BT ![]() UB(M) / 30 | 41F | KDN | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | TC1FTJ11F Low Drop Kick BT ![]() ![]() L / 20 | 22F | -17 | KDN | KDN* | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TS Victory Palm SS ![]() H / 25 | 19F | -5 | KDN | KDN | |
・Decreased damage from 30 to 25. ・Changed to cause screw on hit or mid-air hit. Tail Spin. ・Startup changed from 18F to 19F. | ||||||
![]() | WGTJ11F Deadly Boomerang SS ![]() H / 50 | 27F (4) | +11G +21W | KDN | KDN | |
Shift to down after moving. (Ver.5.00)・Changed the opponent's behavior on block (-1F to +11GF). Wall crush inducing guard is implemented. ・Improved the homing performance. | ||||||
![]() | Charge![]() SP / - | 230 | ||||
Shift to charging. Cancel with input any after 60F. Can not cancel with input ![]() | ||||||
![]() | Charge Charge with advanced input start-up 1F ![]() SP / - | 230 | ||||
Shift to charging. Keep charging longer than normal. Can not cancel with input anything. | ||||||
![]() | TJ Special Standing While down (facing up) ![]() M / 10 | 77F (2) | ±0 | KDN (+22) | KDN (+22) | |
Upper Accessory:Championship Belt | ||||||
![]() | Wall Jumping Attack (early) With back against wall ![]() ![]() ![]() Th(H) / 45 | 43F (5) | ±0C | KDN | KDN | |
Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. | ||||||
![]() | Wall Jumping Attack (latter) With back against wall ![]() ![]() ![]() M / 21 | 49F | -9C | KDN | KDN | |
Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. Meaty 8F in actualy. | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Blind Kick BT ![]() M / 18 | 13F | -13 | +9 | KDN | |
・Damage increased from 15 to 18. ・Changed from -16F to -13F on block. ・Changed from +7F to +9F on hit. ・Opponent reaction changed on mid-air hit. ・Hitbox expanded. | ||||||
![]() | Blind Kick to Neck Breaker BT ![]() ![]() M,Th / 18,20 | Th | Th | |||
![]() | Spin Kick BT ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Atomic Blaster BT ![]() UB(H) / 50 | 28F | KDN | KDN | KDN | |
Start-up 26F (very short). | ||||||
![]() | Moonsault Body Press BT ![]() UB(M) / 30 | 41F | KDN | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | TC1FTJ11F Low Drop Kick BT ![]() ![]() L / 20 | 22F | -17 | KDN | KDN* | |
Returns to crouching. Shift to down after block or whiff. | ||||||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
Jaguar Step | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ6F Jaguar Step ![]() SP / - | 34 | Continue step ![]() Shift to down Over 5 spins. Cost 23F. | ||||
![]() | TJ6F Reverse Jaguar Step ![]() ![]() SP / - | 34 | |||||
![]() | Jaguar Step to Hook JS ![]() H / 21 | 19F | -5 | KDN | KDN | Total Start-up 43F. | |
![]() | Jaguar Step to Hook (2 spin) JS hold ![]() H / 25 | -1 | KDN | KDN | Total Start-up 75F. | ||
![]() | Jaguar Step to Hook (3 spin) JS hold ![]() H / 31 | -1 | KDN | KDN | |||
![]() | Jaguar Step to Hook (4 spin) JS hold ![]() H / 31 | -1 | KDN | KDN | |||
![]() | Jaguar Step to Hook (5 spin) JS hold ![]() H / 31 | -1 | KDN | KDN | |||
![]() | Jaguar Step to Elbow JS ![]() M / 15 | 11F | -9 | +12C | +12C | Forces an opponent to crouching on hit. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
![]() | Jaguar Step to Elbow (2 spin) JS hold ![]() M / 18 | -2 | +12C | +12C | Forces an opponent to crouching on hit. | ||
![]() | Jaguar Step to Elbow (3 spin) JS hold ![]() M / 22 | ±0C | +12C | +12C | Forces an opponent to crouching on block or hit. | ||
![]() | Jaguar Step to Elbow (4 spin) JS hold ![]() M / 22 | ±0C | +12C | +12C | Forces an opponent to crouching on block or hit. | ||
![]() | Jaguar Step to Elbow (5 spin) JS hold ![]() M / 22 | ±0C | +12C | +12C | Forces an opponent to crouching on block or hit. | ||
![]() | TJ14F Jaguar Step to sobat JS ![]() M / 23 | 22F | -5 | KDN | KDN | ||
![]() | TJ14F Jaguar Step to sobat (2 spin) JS hold ![]() M / 27 | -1 | KDN | KDN | |||
![]() | TJ14F Jaguar Step to sobat (3 spin) JS hold ![]() M / 34 | -1 | KDN | KDN | |||
![]() | TJ14F Jaguar Step to sobat (4 spin) JS hold ![]() M / 34 | -1 | KDN | KDN | |||
![]() | TJ14F Jaguar Step to sobat (5 spin) JS hold ![]() M / 34 | -1 | KDN | KDN | |||
![]() | TJ Jaguar Step to sobat & Press (close) JS ![]() ![]() ![]() M,Th / 20(,15) | -17C | Th | Th | Forces an opponent to crouching on block. Damage () is throw bonus. | ||
![]() | Jaguar Step to sobat & Press JS ![]() ![]() ![]() M / 20 | -12C | -15C | -15C | Forces an opponent to crouching on block or hit. | ||
![]() | TS Jaguar Step to High Kick JS ![]() H / 40 | 17F | +8 | KDN | KDN | ||
![]() | TS Jaguar Step to High Kick (2 spin) JS hold ![]() UB(H) / 42 | KDN | KDN | KDN | |||
![]() | TS Jaguar Step to High Kick (3 spin) JS hold ![]() UB(H) / 52 | KDN | KDN | KDN | |||
![]() | TS Jaguar Step to High Kick (4 spin) JS hold ![]() UB(H) / 52 | KDN | KDN | KDN | |||
![]() | TS Jaguar Step to High Kick (5 spin) JS hold ![]() UB(H) / 52 | KDN | KDN | KDN | |||
![]() | Jaguar Step to Mid Kick JS ![]() ![]() M / 30 | 17F | -17 | KDN | KDN* | ||
![]() | Jaguar Step to Mid Kick (2 spin) JS hold ![]() ![]() M / 36 | +9 | KDN | KDN* | |||
![]() | Jaguar Step to Mid Kick (3 spin) JS hold ![]() ![]() M / 45 | +9 | KDN | KDN* | |||
![]() | Jaguar Step to Mid Kick (4 spin) JS hold ![]() ![]() M / 45 | +9 | KDN | KDN* | |||
![]() | Jaguar Step to Mid Kick (5 spin) JS hold ![]() ![]() M / 45 | +9 | KDN | KDN* |
Jaguar Step | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ6F Jaguar Step ![]() SP / - | 34 | ||||
![]() | TJ6F Reverse Jaguar Step ![]() ![]() SP / - | 34 | ||||
![]() | Jaguar Step to Hook JS ![]() H / 21 | 19F | -5 | KDN | KDN | |
![]() | Jaguar Step to Hook (2 spin) JS hold ![]() H / 25 | -1 | KDN | KDN | ||
![]() | Jaguar Step to Hook (3 spin) JS hold ![]() H / 31 | -1 | KDN | KDN | ||
![]() | Jaguar Step to Hook (4 spin) JS hold ![]() H / 31 | -1 | KDN | KDN | ||
![]() | Jaguar Step to Hook (5 spin) JS hold ![]() H / 31 | -1 | KDN | KDN | ||
![]() | Jaguar Step to Elbow JS ![]() M / 15 | 11F | -9 | +12C | +12C | |
![]() | Jaguar Step to Elbow (2 spin) JS hold ![]() M / 18 | -2 | +12C | +12C | ||
![]() | Jaguar Step to Elbow (3 spin) JS hold ![]() M / 22 | ±0C | +12C | +12C | ||
![]() | Jaguar Step to Elbow (4 spin) JS hold ![]() M / 22 | ±0C | +12C | +12C | ||
![]() | Jaguar Step to Elbow (5 spin) JS hold ![]() M / 22 | ±0C | +12C | +12C | ||
![]() | TJ14F Jaguar Step to sobat JS ![]() M / 23 | 22F | -5 | KDN | KDN | |
![]() | TJ14F Jaguar Step to sobat (2 spin) JS hold ![]() M / 27 | -1 | KDN | KDN | ||
![]() | TJ14F Jaguar Step to sobat (3 spin) JS hold ![]() M / 34 | -1 | KDN | KDN | ||
![]() | TJ14F Jaguar Step to sobat (4 spin) JS hold ![]() M / 34 | -1 | KDN | KDN | ||
![]() | TJ14F Jaguar Step to sobat (5 spin) JS hold ![]() M / 34 | -1 | KDN | KDN | ||
![]() | TJ Jaguar Step to sobat & Press (close) JS ![]() ![]() ![]() M,Th / 20(,15) | -17C | Th | Th | ||
![]() | Jaguar Step to sobat & Press JS ![]() ![]() ![]() M / 20 | -12C | -15C | -15C | ||
![]() | TS Jaguar Step to High Kick JS ![]() H / 40 | 17F | +8 | KDN | KDN | |
![]() | TS Jaguar Step to High Kick (2 spin) JS hold ![]() UB(H) / 42 | KDN | KDN | KDN | ||
![]() | TS Jaguar Step to High Kick (3 spin) JS hold ![]() UB(H) / 52 | KDN | KDN | KDN | ||
![]() | TS Jaguar Step to High Kick (4 spin) JS hold ![]() UB(H) / 52 | KDN | KDN | KDN | ||
![]() | TS Jaguar Step to High Kick (5 spin) JS hold ![]() UB(H) / 52 | KDN | KDN | KDN | ||
![]() | Jaguar Step to Mid Kick JS ![]() ![]() M / 30 | 17F | -17 | KDN | KDN* | |
![]() | Jaguar Step to Mid Kick (2 spin) JS hold ![]() ![]() M / 36 | +9 | KDN | KDN* | ||
![]() | Jaguar Step to Mid Kick (3 spin) JS hold ![]() ![]() M / 45 | +9 | KDN | KDN* | ||
![]() | Jaguar Step to Mid Kick (4 spin) JS hold ![]() ![]() M / 45 | +9 | KDN | KDN* | ||
![]() | Jaguar Step to Mid Kick (5 spin) JS hold ![]() ![]() M / 45 | +9 | KDN | KDN* |
Jaguar Step | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ6F Jaguar Step ![]() SP / - | 34 | ||||
Continue step ![]() Shift to down Over 5 spins. Cost 23F. | ||||||
![]() | TJ6F Reverse Jaguar Step ![]() ![]() SP / - | 34 | ||||
![]() | Jaguar Step to Hook JS ![]() H / 21 | 19F | -5 | KDN | KDN | |
Total Start-up 43F. | ||||||
![]() | Jaguar Step to Hook (2 spin) JS hold ![]() H / 25 | -1 | KDN | KDN | ||
Total Start-up 75F. | ||||||
![]() | Jaguar Step to Hook (3 spin) JS hold ![]() H / 31 | -1 | KDN | KDN | ||
![]() | Jaguar Step to Hook (4 spin) JS hold ![]() H / 31 | -1 | KDN | KDN | ||
![]() | Jaguar Step to Hook (5 spin) JS hold ![]() H / 31 | -1 | KDN | KDN | ||
![]() | Jaguar Step to Elbow JS ![]() M / 15 | 11F | -9 | +12C | +12C | |
Forces an opponent to crouching on hit. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Jaguar Step to Elbow (2 spin) JS hold ![]() M / 18 | -2 | +12C | +12C | ||
Forces an opponent to crouching on hit. | ||||||
![]() | Jaguar Step to Elbow (3 spin) JS hold ![]() M / 22 | ±0C | +12C | +12C | ||
Forces an opponent to crouching on block or hit. | ||||||
![]() | Jaguar Step to Elbow (4 spin) JS hold ![]() M / 22 | ±0C | +12C | +12C | ||
Forces an opponent to crouching on block or hit. | ||||||
![]() | Jaguar Step to Elbow (5 spin) JS hold ![]() M / 22 | ±0C | +12C | +12C | ||
Forces an opponent to crouching on block or hit. | ||||||
![]() | TJ14F Jaguar Step to sobat JS ![]() M / 23 | 22F | -5 | KDN | KDN | |
![]() | TJ14F Jaguar Step to sobat (2 spin) JS hold ![]() M / 27 | -1 | KDN | KDN | ||
![]() | TJ14F Jaguar Step to sobat (3 spin) JS hold ![]() M / 34 | -1 | KDN | KDN | ||
![]() | TJ14F Jaguar Step to sobat (4 spin) JS hold ![]() M / 34 | -1 | KDN | KDN | ||
![]() | TJ14F Jaguar Step to sobat (5 spin) JS hold ![]() M / 34 | -1 | KDN | KDN | ||
![]() | TJ Jaguar Step to sobat & Press (close) JS ![]() ![]() ![]() M,Th / 20(,15) | -17C | Th | Th | ||
Forces an opponent to crouching on block. Damage () is throw bonus. | ||||||
![]() | Jaguar Step to sobat & Press JS ![]() ![]() ![]() M / 20 | -12C | -15C | -15C | ||
Forces an opponent to crouching on block or hit. | ||||||
![]() | TS Jaguar Step to High Kick JS ![]() H / 40 | 17F | +8 | KDN | KDN | |
![]() | TS Jaguar Step to High Kick (2 spin) JS hold ![]() UB(H) / 42 | KDN | KDN | KDN | ||
![]() | TS Jaguar Step to High Kick (3 spin) JS hold ![]() UB(H) / 52 | KDN | KDN | KDN | ||
![]() | TS Jaguar Step to High Kick (4 spin) JS hold ![]() UB(H) / 52 | KDN | KDN | KDN | ||
![]() | TS Jaguar Step to High Kick (5 spin) JS hold ![]() UB(H) / 52 | KDN | KDN | KDN | ||
![]() | Jaguar Step to Mid Kick JS ![]() ![]() M / 30 | 17F | -17 | KDN | KDN* | |
![]() | Jaguar Step to Mid Kick (2 spin) JS hold ![]() ![]() M / 36 | +9 | KDN | KDN* | ||
![]() | Jaguar Step to Mid Kick (3 spin) JS hold ![]() ![]() M / 45 | +9 | KDN | KDN* | ||
![]() | Jaguar Step to Mid Kick (4 spin) JS hold ![]() ![]() M / 45 | +9 | KDN | KDN* | ||
![]() | Jaguar Step to Mid Kick (5 spin) JS hold ![]() ![]() M / 45 | +9 | KDN | KDN* | ||
Crouch Dash | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Crouch Dash![]() ![]() ![]() SP / - | Returns to crouching. Disable Advanced Input. | |||||
![]() | TC1F Leg Breaker ![]() ![]() ![]() ![]() L / 20 | 32F | -12 | KDN | KDN | Start-up 36F in actualy. Returns to crouching. | |
![]() | Jumping Knee![]() ![]() ![]() ![]() M / 21 | 15F | -9 | KDN | KDN* | Start-up 19F in actualy. | |
![]() | Black Bomb![]() ![]() ![]() ![]() M / 24 | 20F | -5C | KDN | LNC | Forces an opponent to crouching on block. Start-up 24F in actualy. Meaty 1F in actualy. ・Opponent reaction changed when hit mid-air. |
Crouch Dash | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Crouch Dash![]() ![]() ![]() SP / - | |||||
![]() | TC1F Leg Breaker ![]() ![]() ![]() ![]() L / 20 | 32F | -12 | KDN | KDN | |
![]() | Jumping Knee![]() ![]() ![]() ![]() M / 21 | 15F | -9 | KDN | KDN* | |
![]() | Black Bomb![]() ![]() ![]() ![]() M / 24 | 20F | -5C | KDN | LNC |
Crouch Dash | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Crouch Dash![]() ![]() ![]() SP / - | |||||
Returns to crouching. Disable Advanced Input. | ||||||
![]() | TC1F Leg Breaker ![]() ![]() ![]() ![]() L / 20 | 32F | -12 | KDN | KDN | |
Start-up 36F in actualy. Returns to crouching. | ||||||
![]() | Jumping Knee![]() ![]() ![]() ![]() M / 21 | 15F | -9 | KDN | KDN* | |
Start-up 19F in actualy. | ||||||
![]() | Black Bomb![]() ![]() ![]() ![]() M / 24 | 20F | -5C | KDN | LNC | |
Forces an opponent to crouching on block. Start-up 24F in actualy. Meaty 1F in actualy. ・Opponent reaction changed when hit mid-air. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | Guard point 8F. ・Active frames increased by 1F. (S3)– Fixed an issue in which the move could not be input while running. | |
![]() | Rage Art (SP) Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | Guard point 8F. King & Kazuchika Okada Costume (Full-Face, Entire Body, UpperAccessory) |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | |
![]() | Rage Art (SP) Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | |
Guard point 8F. ・Active frames increased by 1F. (S3)– Fixed an issue in which the move could not be input while running. | ||||||
![]() | Rage Art (SP) Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | |
Guard point 8F. King & Kazuchika Okada Costume (Full-Face, Entire Body, UpperAccessory) |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Drive Rage ![]() ![]() M / 24 | 20F | +8C | LNC | LNC | Forces an opponent to crouching on block. Special effect when approach mid-air enemy. (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Drive Rage ![]() ![]() M / 24 | 20F | +8C | LNC | LNC |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Drive Rage ![]() ![]() M / 24 | 20F | +8C | LNC | LNC | |
Forces an opponent to crouching on block. Special effect when approach mid-air enemy. (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. |
- Pile Driver
- Throw Away
- Ultimate Tackle
- Down Throw
- Mid-Air Throw
- Standing Heel Hold Combo
- Arm Breaker Combo
- Reverse Arm Slam Combo 1
- Reverse Arm Slam Combo 2
- Reverse Arm Slam Combo 3
- Reverse Special Stretch Bomb Combo 1
- Reverse Special Stretch Bomb Combo 2
- Reverse Special Stretch Bomb Combo 3
- Reverse Special Stretch Bomb Combo 4
- Mexican Magma Drive 1
- Mexican Magma Drive 2
- Mexican Magma Drive 3
- Mexican Magma Drive 4
- Pile Driver
- Throw Away
- Ultimate Tackle
- Down Throw
- Mid-Air Throw
- Standing Heel Hold Combo
- Arm Breaker Combo
- Reverse Arm Slam Combo 1
- Reverse Arm Slam Combo 2
- Reverse Arm Slam Combo 3
- Reverse Special Stretch Bomb Combo 1
- Reverse Special Stretch Bomb Combo 2
- Reverse Special Stretch Bomb Combo 3
- Reverse Special Stretch Bomb Combo 4
- Mexican Magma Drive 1
- Mexican Magma Drive 2
- Mexican Magma Drive 3
- Mexican Magma Drive 4
- Pile Driver
- Throw Away
- Ultimate Tackle
- Down Throw
- Mid-Air Throw
- Standing Heel Hold Combo
- Arm Breaker Combo
- Reverse Arm Slam Combo 1
- Reverse Arm Slam Combo 2
- Reverse Arm Slam Combo 3
- Reverse Special Stretch Bomb Combo 1
- Reverse Special Stretch Bomb Combo 2
- Reverse Special Stretch Bomb Combo 3
- Reverse Special Stretch Bomb Combo 4
- Mexican Magma Drive 1
- Mexican Magma Drive 2
- Mexican Magma Drive 3
- Mexican Magma Drive 4
10 Hit Combo 1 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | M | M | L | L | L | M | M |
DAMAGE | 7 | 15 | 10 | 6 | 6 | 5 | 5 | 5 | 7 | 30 |
block | +1 | -1 | -4 | -19 | -10 | -36 | -40 | -40 | -12 | -30 |
NH | +8 | +6 | +5 | -8 | +1 | +5 | -19 | -19 | KDN | KDN |
CH | ||||||||||
![]() | start-up 10F (Ver.5.00)・Bugs fixed. Changed the attack start-up from 24F to 24-25F as it sometimes misses an opponent in a low posture. | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | M | H | M | L | L | L | Th |
DAMAGE | 7 | 15 | 10 | 6 | 8 | 10 | 5 | 5 | 6 | 20 |
block | +1 | -1 | -4 | -19 | -25 | -30 | -43 | -25 | -25 | - |
NH | +8 | +6 | +5 | -8 | -14 | -19 | +7 | -14 | KDN | Th |
CH | ||||||||||
![]() | start-up 10F (Ver.5.00)・Bugs fixed. Changed the attack start-up from 24F to 24-25F as it sometimes misses an opponent in a low posture. |
Throw Combos
Standing Heel Hold Combo
Total Damage Move Name:command | Break Throw |
|
25 | Standing Heel Hold :![]() ![]() ![]() ![]() |
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50 | ├ Indian Death Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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95 | │└ King's Bridge:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
× |
60 | ├ S.T.F.:![]() ![]() ![]() ![]() ![]() |
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65 | └ Scorpion Death Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Arm Breaker Combo
Total Damage Move Name:command | Break Throw |
|
20 | Arm Breaker:![]() ![]() ![]() ![]() |
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50 | ├ Triple Arm Breaker:![]() ![]() ![]() |
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40 | ├ Head Jammer:![]() ![]() ![]() ![]() ![]() |
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65 | │└ Struggle Combination:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
× |
40 | └ Chicken Wing Face Lock:![]() ![]() ![]() ![]() ![]() |
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70 | ├ Dragon Sleeper Finish:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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110 | └ Rolling Death Cradle:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Reverse Arm Slam Combo
Total Damage Move Name (command) | Break Throw |
|
22 | Reverse Arm Slam:![]() ![]() |
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37 | └ Backdrop:![]() ![]() ![]() ![]() ![]() |
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52 | ├ german Supllex:![]() ![]() ![]() |
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74 | │└ Power Bomb:![]() ![]() ![]() ![]() ![]() |
× |
99 | │ ├ Giant Swing:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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104 | │ └ Muscle Buster:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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52 | └ Cannonball Buster:![]() ![]() ![]() ![]() ![]() |
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67 | ├ Manhattan Drop:![]() ![]() ![]() ![]() ![]() |
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85 | │└ Victory Bomb:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
× |
110 | │ ├ Giant Swing:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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115 | │ └ Muscle Buster (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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74 | └ Power Bomb:![]() ![]() ![]() ![]() ![]() |
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99 | ├ Giant Swing:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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104 | └ Muscle Buster:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Reverse Special Stretch Bomb Combo 1,2
Reverse Special Stretch Bomb (SS , Appriacg crouching enemy
or
)
Break throw command is
.
Total Damage Move Name:command | Break Throw |
|
25 | Reverse Special Stretch Bomb:![]() ![]() |
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40 | └ Cannonball Buster:![]() ![]() ![]() ![]() ![]() |
× |
55 | ├ Manhattan Drop:![]() ![]() ![]() ![]() ![]() |
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73 | │└ Victory Bomb:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
× |
98 | │ ├ Giant Swing:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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103 | │ └ Muscle Buster:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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66 | └ Power Bomb:![]() ![]() ![]() ![]() ![]() |
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91 | ├ Giant Swing:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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96 | └ Muscle Buster:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Reverse Special Stretch Bomb Combo 3,4
Approach from side or behind.
Total Damage Move Name:command | Break Throw |
|
15 | Cannonball Buster:Approach from side or behind SS ![]() |
![]() ![]() |
30 | ├ Manhattan Drop:![]() ![]() ![]() ![]() ![]() |
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48 | │└ Victroy Bomb:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
× |
73 | │ ├ Giant Swing:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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78 | │ └ Muscle Buster:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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37 | └ Power Bomb:![]() ![]() ![]() ![]() ![]() |
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62 | ├ Giant Swing:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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67 | └ Muscle Buster:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Mexican Magma Drive
Total Damage Move Name:command | Break Throw |
|
20 | Cobra Clutch:During Jagger Step ![]() ![]() |
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45 | ├ Flinging Half Nelson:![]() ![]() ![]() ![]() ![]() |
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35 | ├ Sleeper:![]() ![]() ![]() ![]() ![]() |
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55 | │├ Triple Trouble:![]() ![]() ![]() ![]() ![]() |
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58 | │└ Human Necktie:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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32 | └ Cobra Twist:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
× |
45 | └ Reverse DDT:![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
69 | ├ Samrai Rock:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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61 | └ Reverse Special Stretch Bomb:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
76 | ├ Backdrop:![]() ![]() ![]() |
× |
103 | │├ Sol Naciente:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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94 | │└ Burning Hammer:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
126 | │ └ Screwdriver:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
76 | └ Cannonball Buster:![]() ![]() ![]() ![]() ![]() |
× |
91 | ├ Manhattan Drop:![]() ![]() ![]() ![]() ![]() |
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109 | │└ Victory Bomb:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
× |
134 | │ ├ Giant Swing:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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139 | │ └ Muscle Buster:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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98 | └ Power Bomb:![]() ![]() ![]() ![]() ![]() |
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123 | ├ Giant Swing:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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128 | └ Muscle Buster:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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