JIN KAZAMA:DATA

MOVE LIST & FRAME DATA Ver.2.06.01

What can be done during Heat (unique)

  • Allows the use of new moves using the devil's power.
  • Allows the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush 
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle SL:Special Low
Th:Throw UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
Bd means the state blowing (knock down to back roll ukemi) the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click in the Notes, you can check the patch changes in move performance on a modal window.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 1200px, this page changed layout for the mobile devices.
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
HEPw7F
Heat Burst
When Heat activation available  or 
M / 12 2
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
(Ver.2.00.02) - Chip Damage changed from 3.
HEPw7-15F
Heat Burst to Cancel
When Heat activation available  or 
SP / -
 
43
Attack that can activate Heat (10 sec.).
HE
Median Line Destruction (Heat Engager)
When Heat activation available 
MMM,SP / 4,4,16
13F
-14
+9G
+9G
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HE
Tanden Nidan-uchi (Heat Engager)
When Heat activation available 
M,M,SP / 12,17
14F
-12
+9G
+9G
Pressing or or at the start of the running animation now allows a transition into a crouching state.
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HE
Right Spinning Axe Kick (Heat Engager)
When Heat activation available 
M,SP / 22
20F
(1)
±0
+9G
+9G
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HE
Demon's Paw (Heat Engager)
When Heat activation available 
M,SP / 22 / 6
14F
(1)
-8
+9G
+9G
Start-up 15F in actualy.
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
NEW MOVEHE
Brimstone Bite (Heat Engager)
When Heat activation available Zanshin 
M,M,SP / 14,21 / 0,6
(1)
-14
+9G
+9G
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 7F from hit.
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
REMOVEDHEPw6FHM
Fiendish Claw (Heat Engage)
When Heat activation available Zanshin 
H,SP / 27 / 8
21F
(1)
-5
+17G
+17G
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
(Ver.2.00.01) - Removed.
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
HD
Median Line Destruction to Heat Dash
Heat 
MMM,SP / 4,4,16 1,1,5
13F
+5
KDN
+35
KDN
+35
(Ver.2.00.01) - Chip Damage changed from 1,1,14.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 1,1,11.
HD
Tanden Nidan-uchi to Heat Dash
Heat 
M,M,SP / 12,17 2,5
14F
+5
KDN
+26
KDN
+26
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.2.00.01) - Chip Damage changed from 3,15.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 3,11.
HD
Right Spinning Axe Kick to Heat Dash
Heat 
M / 22 6
20F
(1)
+5
LNC
+50
LNC
+50
(Ver.2.00.01) - Chip Damage changed from 16.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 12.
HD
Demon's Paw to Heat Dash
Heat 
M,SP / 22 8
14F
(1)
+5
KDN
+26
KDN
+26
Start-up 15F in actualy.
(Ver.2.00.01) - Chip Damage changed from 19.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 15.
NEW MOVEHD
Brimstone Bite to Heat Dash
Heat & Zanshin 
M,M,SP / 14,21 2,8
(1)
+5
KDN
+26
KDN
+26
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 7F from hit.
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 3,14.
REMOVEDHDPw6FHM
Fiendish Claw to Heat Dash
Heat & Zanshin 
H,SP / 27 / 21
21F
(1)
+5
KDN
+34
KDN
+34
Absorb an attack to power up.
- Chip Damage 22 pts.
(Ver.2.00.01) - Removed.
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
HTPw6F
Awakened Power Stance to Devil Step
Heat 
M / 0 / 1
19F
(15)
+4
+23Hp
+23Hp
Partially uses remaining Heat time.
Shift to Devil Step on hit or block.
(Ver.2.00.01) - Adjusted tracking properties so that the move now correctly faces the opponent even when hitting at an off-axis angle.
 - Move Name changed from "Awakened Power Stance".
NEW MOVEHTTJ15F
Awakened Black Wing to Devil Step
Heat 
M,SP / 20 4
25F
(2)
+5
+24Hp
+24Hp
Partially uses remaining Heat time.
Shift Devil Step on hit or block.
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Chip Damage changed from 6.
NEW MOVEHTTJ15F
Awakened Black Wing
Heat 
M / 20 4
25F
(2)
-1
+18Hp
+18Hp
Partially uses remaining Heat time.
Does not shift Devil Step on hit or block.
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Chip Damage changed from 6.
HTTrTJ22F
Awakened Lightning God Fist
Devil Step 
M / 25 7
20F
(2)
-13
KDN
+56
KDN
+56
(Ver.2.00.01) - Command changed from "Heat  on hit or block ".
 - Chip Damage changed from 10.
(Ver.2.00.02) - Chip Damage changed from 9.
HT
Awakened Wind God Fist
Devil Step 
SM / 23 6
11F
(1)
+4
LNC
+28
LNC
+28
(Ver.2.00.01) - Command changed from "Heat  on hit or block ".
 - Chip Damage changed from 9.
(Ver.2.00.02) - Chip Damage changed from 8.
HTTJ5F
Awakened Demon's Foof
Devil Step 
M / 25 7
26F
(2)
+2C
KDN
+22
KDN
+22
(Ver.2.00.01) - Command changed from "Heat  on hit or block ".
 - Chip Damage changed from 10.
(Ver.2.00.02) - Chip Damage changed from 9.
HTTJ5F
Awakened Demon's Tail
Devil Step 
L / 24 7
33F
(1)
-23
KDN
-2
KDN
-2
(Ver.2.00.01) - Command changed from "Heat  on hit or block ".
 - Chip Damage changed from 10.
(Ver.2.00.02) - Chip Damage changed from 8.
HT
Awakened Spinning Demon (1)
Devil Step 
L / 10 3
16F
-12
-2C
-2C
(Ver.2.00.01) - Command changed from "Heat  on hit or block ".
 - Chip Damage changed from 4.
 - Upon block changed from -23F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
HT
Awakened Spinning Demon
Devil Step 
L,M / 10,25 3,5
(1)
-14
+3C
+3C
Combo from 1st hit.
Block strings.
(Ver.2.00.01) - Command changed from "Heat  on hit or block ".
 - Damage changed from 10,28.
 - Chip Damage changed from 4,8.
 - Upon block changed from -16F.
 - Upon NH changed from +4CF.
 - Upon CH changed from KDN.
(Ver.2.00.02) - Chip Damage changed from 3,6.
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Hellfire Trespass Slayer
Heat ) or Heat & Zanshin 
M,H,M,Th / 15,12,15,15 1,2,3
15F
(1)
+3
Th
±0
Th
±0
After throw, the opponent shifts to down on Head Side & Face-Up.
On block shift to Breaking Step ().
(Ver.2.00.01) - Command changed from "Heat )".
 - Chip Damage changed from 4,3,4.
(Ver.2.00.02) - Chip Damage changed from 3,3,3.
(Ver.2.01.00) - The attack hitbox has been reduced only when the opponent is grounded, making it less likely to connect against sidestepping opponents.
 - Chip Damage changed from 3,2,3.
(Ver.2.02.00) - Reduced the tracking performance of the 2nd hit when 1st hit whiffs.
Hellfire Trespass Slayer to standing state
Heat  or Heat & Zanshin 
M,Th / 15,12,15,15 1,2,3
15F
(1)
+3
Th
±0
Th
±0
After throw, the opponent shifts to down on Head Side & Face-Up.
On block shift to Standing state.
(Ver.2.00.01) - Command changed from "Heat ".
 - Chip Damage changed from 4,3,4.
(Ver.2.00.02) - Chip Damage changed from 3,3,3.
(Ver.2.01.00) - Chip Damage changed from 3,2,3.
Hellfire Darkside Slayer
Heat  or Heat & Zanshin 
M,H,M / 15,12,21 1,2,4
15F
(1)
+9
KDN
-4
KDN
-4
(Ver.2.00.01) - Reduced the distance between characters on hit, makeing it less likely to trigger wall splat from long range.
 - Command changed from "Heat ".
 - Chip Damage changed from 4,3,6.
(Ver.2.00.02) - Chip Damage changed from 3,3,5.
(Ver.2.01.00) - Chip Damage changed from 3,2,4.
 - Wall Crush inducing guard removed.
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Pw8F
Polar Demon Gouge
Rage  or 
M,Th / 10,45
20F
-18
Th
±0
Th
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.2.03.01) - Upon block changed from -15F.
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Jab
 or 
H / 5
10F
+1
+8
+8
29
19
 
Left Right Combo
H,H / 5,12
 
-3
+6
+6
Combo from 1st hit.
 
TrTJ
Left Right Combo > BlackWing Rondo
H,H,M / 5,12,20 0,0,6(1,2,6)
(2)
-16
LNC
+21
LNC
+21
Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 7F from CH.
(Ver.2.00.01) - Chip Damage changed from 0,0,6(1,3,8).
(Ver.2.00.02) - Chip Damage changed from 0,0,6(1,3,7).
Left Right > Axe Kick
H,H,M / 5,12,20
(2)
±0
KDN
+31
KDN
+31
Interrupt 10F after block of the previous attack.
Can be delayed.
 
Left Right > Spinning Hook Kick
H,H,H / 5,12,26
(2)
-4
KDN
+14
KDN
+14
Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 7F from CH.
 
Left Jab to Low
H,L / 5,9
(1)
-12
-1
-1
Combo from 1st hit.
 
Left Jab to Double Low
H,L,L / 5,9,17
 
-13
+3
KDN
+28
Combo from 2nd CH.
 
Straight
 or 
H / 9
10F
±0
+9
+9
29
19
 
Double Thrust
H,M / 9,9
(1)
-3
+6
+6
Combo from 1st hit.
(Ver.2.00.01) - The forward movement has been reduced, resulting in shorter reach.
Double Thrust Roundhouse
H,M,M / 9,9,18
(2)
-10
+3
+19Bd
Combo from 2nd CH.
Can be delayed 11F.
Combo can be delayed 9F from CH.
(Ver.2.00.01) - Reduced the distance between characters when the 3rd hit is blocked or lands.
 - Upon block changed from -9F.
 - Upon NH changed from +4F.
 - Upon CH changed from +27F.
(Ver.2.02.00) - Upon CH changed from KDN.
Double Thrust > Low Trick Kick
H,M,L / 9,9,20
(1)
-12
+4C
KDN
+14
Interrupt 16F after block of the previous attack.
Interrupt 16F after 2nd block.
(Ver.2.00.01) - Upon block changed from -31F.
 - Upon NH changed from KDN.
 - Upon CH changed from +16F.
Switch Blade
H,H / 9,20
(3)
-13
+7Sp
+7Sp
Combo from 1st hit.
Strong Aerial Tailspin on mid-air hit.
(Ver.2.00.01) - Changed the opponent's behavior on aerial hit to Strong Aerial Tailspin to increase the variety of aerial combos.
 - Upon block changed from -9F.
 - Upon NH changed from +11SpF.
 - Upon CH changed from +11CpF.
Switch Blade to Zenshin
H,H,SP / 9,20
(3)
-6
+14Sp
+14Sp
Combo from 1st hit.
Strong Aerial Tailspin on mid-air hit.
 
Face Kick
H / 17
14F
-7
+4
+4
40
26
(Ver.2.01.00) - Damage changed from 19.
Kishin Rekko (2)
H,H / 17,7
 
-1
+7
+7
Combo from 1st hit.
(Ver.2.01.00) - Damage changed from 19,7.
Kishin Rekko (2) to Zenshin
H,H,SP / 17,7
 
+4
+12
+12
Combo from 1st hit.
(Ver.2.01.00) - Damage changed from 19,7.
Kishin Rekko
H,H,L / 17,7,18
 
-13
+3
KDN
Combo from 2nd CH.
Can be delayed 14F.
Combo can be delayed 9F from CH.
(Ver.2.01.00) - Damage changed from 19,7,18.
HM
High Right Roundhouse
H / 15
13F
(1)
-9
+10Sp
+13C
46
33
(Ver.2.03.01) - A bug has been fixed where, under certain conditions, techniques would fail to execute even if the command was input during a forward dash.
TJ12F
Spinning Flare Kick
】 or WS 【
M / 27
24F
(11)
-11
KDN
+2
KDN
+2
Disable Input Buffering .
Start-up 25F in actualy.
Shifts to down status.
 
HE
Median Line Destruction (Heat Engager)
When Heat activation available 
MMM,SP / 4,4,16
13F
-14
+9G
+9G
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HD
Median Line Destruction to Heat Dash
Heat 
MMM,SP / 4,4,16 1,1,5
13F
+5
KDN
+35
KDN
+35
(Ver.2.00.01) - Chip Damage changed from 1,1,14.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 1,1,11.
Median Line Destruction
MMM / 4,4,16
13F
-14
KDN
+3
KDN
+3
 
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Left Sidekick
M / 12
14F
-16
-5
-5
49
35
 
HE
Tanden Nidan-uchi (Heat Engager)
When Heat activation available 
M,M,SP / 12,17
14F
-12
+9G
+9G
Pressing or or at the start of the running animation now allows a transition into a crouching state.
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HD
Tanden Nidan-uchi to Heat Dash
Heat 
M,M,SP / 12,17 2,5
14F
+5
KDN
+26
KDN
+26
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.2.00.01) - Chip Damage changed from 3,15.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 3,11.
Tanden Nidan-uchi
M,M / 12,17
14F
-12
+4
+4
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Left Sidekick > Stinger
M,H / 12,14
 
-8
+8
+8
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
 
Left Sidekick > Stinger to Zenshin
M,H,SP / 12,14
 
-7
+9
+9
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Shift to Zenshin ().
 
Left Sidekick > Stinger to Back Step
M,H,SP / 12,14
 
-8
+8
+8
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
 
Front Thrust Kick
M / 21
16F
(1)
-8
+4
KDN
+42
49
33
 
Front Thrust Kick to Zenshin
M,SP / 21
(1)
-1
+11
KDN
+49
Shift to Zenshin ().
 
Double Chamber Punch
HH / 14,24 0,7(2,7)
14F
-6
KDN
+11
KDN
+11
(Ver.2.00.01) - Chip Damage changed from 0,7(4,10).
(Ver.2.00.02) - Chip Damage changed from 0,7(3,8).
(Ver.2.05.00) - The attack hit box has been reduced to mitigate the unintended occurrence of hitting opponents who are behind you.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Mid Left Punch
M / 10
13F
(1)
-3
+4
+6
34
21
 
Mid Left Punch > High Roundhouse Kick
M,H / 10,18
(3)
-9
+10Sp
KDN
+8
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 7F from hit.
Combo can be delayed 9F from CH.
 
Mid Left Punch > Mid Sidekick
M,M / 10,24
 
-12
KDN
+1
KDN
+1
Interrupt 17F after 1st block.
(Ver.2.00.01) - Adjusted the size of the hitbox to make it less likely to hit opponents behind you.
Fendish Rend
M / 12 3(3)
16F
(1)
-9
+6G
+6G
47
31
(Ver.2.00.01) - Chip Damage changed from 3(5).
(Ver.2.00.02) - Chip Damage changed from 3(4).
Fendish Rend to Breaking Step
M,SP / 12 3(3)
 
-2
+13G
+13G
Shift to Breaking Step ().
(Ver.2.00.01) - Chip Damage changed from 3(5).
(Ver.2.00.02) - Chip Damage changed from 3(4).
NEW MOVETJ
Fiendish Talon Rend
M,M / 12,19 3,3(3,3)
(1)
-12
+9Sp
+9Sp
Combo from 1st hit.
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
 - Chip Damage changed from 3,4(4,6).
(Ver.2.01.00) - Damage changed from 12,20.
 - Chip Damage changed from 3,4(3,6).
Left Roundhouse
M / 16
12F
-8
+3
+3
39
27
 
Brazilian Kick
M / 20
23F
(1)
+6C
+13C
+13C
Disable Input Buffering .
Start-up 24F in actualy.
(Ver.2.00.01) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
Brazilian Kick to Breaking Step
M,SP / 20
23F
(1)
+2C
+9C
+9C
Shift to Breaking Step ().
HE
Right Spinning Axe Kick (Heat Engager)
When Heat activation available 
M,SP / 22
20F
(1)
±0
+9G
+9G
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HD
Right Spinning Axe Kick to Heat Dash
Heat 
M / 22 6
20F
(1)
+5
LNC
+50
LNC
+50
(Ver.2.00.01) - Chip Damage changed from 16.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 12.
Right Spinning Axe Kick
M / 22
20F
(1)
±0
+8C
+8C
42
22
(Ver.2.03.01) - A bug has been fixed where, under certain conditions, techniques would fail to execute even if the command was input during a forward dash.
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Pw7F
Corpse Thrust > Black Wing Flash
M,Th / 21,10
21F
-13
Th
±0
Th
±0
56
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 8 pts.
After throw, the opponent shifts to down on Foot Side & Face-Down.
(Ver.2.00.01) - Adjusted the size of the hitbox to make it less likely to hit opponents behind you.
TC8F
Scourge
L / 22
22F
(1)
-14
+4C
+4C
55
33
Returns to crouching.
(Ver.2.00.01) - The hitbox around the main body has been expanded to alleviate issues of whiffing at close range. (This change does not affect the attack's reach.)
 - Upon CH changed from KDN.
Knee Popper
L / 7
15F
(1)
-14
-3
-3
48
33
 
Kazama Style Three-Quarter Kick (2)
L,H / 7,10
(1)
-11
-3
-3
Combo from 1st CH.
Tr
Kazama Style Three-Quarter Kick
L,H,M / 7,10,21
(1)
-12
KDN
+23
KDN
+23
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 3F from CH.
Knee Popper > Mid Sidekick
L,M / 7,24
 
-12
KDN
+1
KDN
+1
(Ver.2.00.01) - Adjusted the size of the hitbox to make it less likely to hit opponents behind you.
TC6F
Right Sweep 1
L / 11
16F
(1)
-12
-1
-1
47
31
(Ver.2.03.01) - A bug has been fixed where, under certain conditions, techniques would fail to execute even if the command was input during a forward dash.
TJ16F
Double Lift Kick
MM / 5,15
15F
(2)
-19
LNC
+22
LNC
+22
Jump Status after 1st attack
 
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC4F
Crouch Jab
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
 
Savage Sword (1)
M / 12
16F
-10
-4
-4
50
34
 
Savage Sword (2)
M,H / 12,11
 
-12
-7
-7
Combo from 1st hit.
Stun when 1st CH.
 
Savage Sword
M,H,M / 12,11,21
(1)
-9
KDN
+21
KDN
+21
Can be delayed.
Interrupt 9F after block of the previous attack.
 
Punch > Cascade Kick
M,M / 12,23
(2)
-8
KDN
+7
KDN
+7
Can be delayed.
 
TC4F
Left Spinning Back Kick
H / 28
20F
(1)
-10
KDN
+17
KDN
+17
56
36
Start-up 19F to the root.
 
Right Low Roundhouse
L / 18
20F
(1)
-13
+3
+13G
52
32
(Ver.2.03.01) - A bug has been fixed where, under certain conditions, techniques would fail to execute even if the command was input during a forward dash.
Power Stance
M / 0
19F
(15)
-11
+17Hp
+17Hp
60
41
 
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Shun Maten
H / 11
12F
-9
+2
+2
40
28
 
Tr
Shun Maten
H,H / 11,20
(2)
-10
KDN
+17
KDN
+17
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Shun Masatsu (1)
M / 12
15F
(1)
-11
±0
±0
45
30
(Ver.2.00.01) - The hitbox has been reduced.
Shun Masatsu
M,M / 12,10
 
-9
+2
+2
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from CH.
 
Left Knee
M / 17
16F
-6
+5
+5
41
25
 
Left Knee to Zenshin
M,SP / 17
15F
(1)
-2
+9
+9
Shift to Zenshin ().
Start-up faster than not to Zenshin.
 
WH
Left Knee > Right Thrust
M,M / 17,20
15F
(1)
-9
+9
+21W
+9
+21W
Combo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.
1st Start-up 16F with delayed 2nd input.
Spinning Sidekick
M / 21
17F
(1)
-7
KDN
+15
KDN
+15
47
30
(Ver.2.03.01) - A bug has been fixed where, under certain conditions, techniques would fail to execute even if the command was input during a forward dash.
Suigetsu Strike
Parry Punch(H/M),M / 20
23F
(1)
-12
+6
+6
Parry Punch (H/M) during 3 to 10F.
 
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TJ9F
Jumping Knuckle
 or  or 
M / 12
18F
-12
-1
-1
 
Right Elbow
H / 12
16F
(1)
-5
+4
+4
1st attack of 10 Hit Combo.
 
Konshin Seikenzuki
UB(M) / 50
75F
(1)
KDN
KDN
KDN
 
Konshin Seikenzuki to Cancel
SP / -
 
 
Evading Middle Strike
 or 
M / 18
15F
(1)
-10
+6
KDN
+10
44
29
(Ver.2.00.01) - Upon block changed from -7F.
 - Total changed from 41F.
TJ9F
Left Spinning Jump Kick
 or 
M / 17
22F
(1)
-9
+6
KDN
+59
53
31
Crumble stun +10F after CH.
 
TJ9F
Left Spinning Jump Kick
M / 17
22F
(1)
-9
+6
KDN
+59
53
31
Crumble stun +10F after CH.
 
TJ9F
Front Jump Kick
M / 15
15F
(2)
-13
KDN
+9
LNC
+23
48
33
 
TJ9F
Front Jump Kick
 or 
M / 13
15F
(2)
-13
LNC
+23
LNC
+23
48
33
 
TJ9F
Delayed Rishing Toe Kick
M / 20
23F
(2)
-13
LNC
+22
LNC
+22
Start-up 23F when input just.
Start-up 24 - 25F when input .
 
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
HE
Demon's Paw (Heat Engager)
When Heat activation available 
M,SP / 22 / 6
14F
(1)
-8
+9G
+9G
Start-up 15F in actualy.
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - During Heat activation, pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
HD
Demon's Paw to Heat Dash
Heat 
M,SP / 22 8
14F
(1)
+5
KDN
+26
KDN
+26
Start-up 15F in actualy.
(Ver.2.00.01) - Chip Damage changed from 19.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 15.
Demon's Paw
M / 22 6(6)
14F
(1)
-8
KDN
+6
KDN
+6
44
30
Start-up 15F in actualy.
(Ver.2.00.01) - Chip Damage changed from 6(9).
(Ver.2.00.02) - Chip Damage changed from 6(8).
Left Axe Kick
M / 20
23F
(2)
-4
KDN
+24
KDN
+24
49
26
Start-up 24F in actualy.
 
Left Axe Kick to Left Jab
M,H / 20,5
 
+1
+7
+7
Link to attack from .
Battery Heel
M / 32
17F
(1)
-7
KDN
+12
KDN
+12
50
33
Start-up 18F in actualy.
(Ver.2.00.01) - Damage changed from 28.
Evil Intent (1)
M / 15
15F
(1)
-7
+4
+4
41
26
Has good left sidestep tracking.
(Ver.2.00.01) - Adjusted the tracking performance to make it more likely to hit opponents sidestepping to the left.
Evil Intent (2)
M,H / 15,14
 
-5
+6
+9
Combo from 1st hit.
Combo can be delayed 9F from hit.
 
Evil Intent
M,H,M / 15,14,20
(1)
-5
KDN
+9
KDN
+3
Combo from 2nd CH.
Can be delayed 16F.
Combo can be delayed 14F from CH.
 
Tr
Geyser
M,H,M / 15,14,22
(1)
-14
LNC
+27
LNC
+27
Combo from 2nd CH.
Can be delayed 16F.
Combo can be delayed 5F from CH.
 
Keito
M,M / 15,17
(1)
-9
+6
KDN
+59
Combo from 1st hit.
Combo can be delayed 5F from hit.
 
Keito to Zenshin
M,M,SP / 15,17
(1)
+2
+17G
KDN
+71
Shift to Zenshin ().
 
TJ3F
Leaping Side kick
 or Run 
M / 30 9(9)
22F
(1)
+6G
KDN
+3
KDN
+3
59
37
(Ver.2.00.01) - Chip Damage changed from 9(12).
(Ver.2.00.02) - Chip Damage changed from 9(11).
NEW MOVETJ3F
Leaping Side kick to Zenshin
 or Run 
M,SP / 30 9(9)
22F
(1)
+6G
KDN
+3
KDN
+3
59
37
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Chip Damage changed from 9(11).
 - Upon block changed from +12GF.
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
State of Zanshin
SP / -
 
46
 
Ki Charge
 or BT 
SP / -
 
55
Shift to charging.
Increases damage of 1st during effect (110%), cannot block (attacks taken will count as counter hit).
(Ver.2.00.01) - Removed the mechanic where attacks would count as counter-hits when landing on the opponent while in Ki Charge State.
 - Adjusted the 1st hit's damage scaling to 150% when striking the opponent during Ki Charge state.
 - Ki Charge state now ends if the attack is blocked.
(Ver.2.00.02) - When a charged attack hits the opponent, the damage scaling on the 1st hit has been changed from 150% to 110%.
Wall Jumping Attack
With back against wall 
M / 21
36F
(2)
±0C
KDN
+8
KDN
+8
Air Status 5F.
Invincible during 8 to 13F.
 
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC
Crouch Jab
FC 
SL / 5
10F
-5
+6
+6
34
24
Returns to standing when input .
Returns to crouching.
 
TC
Crouch Straight
FC 
SL / 8
11F
-4
+7
+7
34
23
Returns to crouching.
 
TC
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
Returns to crouching.
 
TC
Crouch Chin Kick
FC 
L / 6
12F
-15
-4
-4
46
34
Returns to crouching.
 
Solar Plexus Strike
WS 
M / 7
13F
(1)
-6
+5
+5
38
25
 
Twin Lancer
WS 
M,M / 7,19
(1)
-8
+3C
+3C
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 2F from hit.
Combo can be delayed 11F from CH.
 
Twin Lancer to Zenshin
WS 
M,M,SP / 7,19
 
-9
+2C
+2C
Shift to Zenshin ().
 
Kazama Style 6 Hit Combo Redux (2)
WS 
M,H / 7,8
 
-6
+4
+4
Combo from 1st hit.
Kazama Style 6 Hit Combo Redux (3)
WS 
M,H,M / 7,8,4
 
-11
-6
-6
Combo from 1st hit.
Kazama Style 6 Hit Combo Redux (4)
WS 
M,H,M,M / 7,8,4,3
 
-11
+3
+3
Combo from 1st hit.
Kazama Style 6 Hit Combo Redux (5)
WS 
M,H,M,M,L / 7,8,4,3,5
 
-31
+8C
+8C
Combo from 1st hit.
Upon hit to knock down with 6th input.
TJ
Kazama Style 6 Hit Combo Redux
WS 
M,H,M,M,L,M / 7,8,4,3,5,15 0,0,0,0,0,4(1,1,1,1,1,4)
 
-16
KDN
+15
KDN
+15
(Ver.2.00.01) - Chip Damage changed from 0,0,0,0,0,4(2,2,1,1,1,6).
(Ver.2.00.02) - Chip Damage changed from 0,0,0,0,0,4(1,2,1,1,1,5).
Ni Rengeki to Back Step
WS 
M,H,SP / 7,8
 
-6
+4
+4
 
Solar Plexus Strike > Brazilian Kick
WS 
M,M / 7,20
(1)
+6C
+13C
+13C
(Ver.2.00.01) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
Solar Plexus Strike > Brazilian Kick to Breaking Step
WS 
M,M,SP / 7,20
(1)
+2C
+9C
+9C
 
Crouching Uppercut
WS 
M / 14
14F
(1)
-12
LNC
+29
LNC
+29
45
31
Total 35F after hit.
 
HM
Bamboo Splitter
WS 
M / 20
16F
(2)
-9
+10Sp
KDN
+22
49
33
 
Toe Smash
WS 
M / 13
11F
(1)
-3
+8
+8
33
22
 
Double Cross Kicks
WS 
M,H / 13,15
(1)
-7
+4
+4
Combo from 1st hit.
(Ver.2.00.01) - Fixed an issue where damage on aerial hit was different from that of a ground hit.
TC
Right Sweep 2
FC 
L / 20
21F
(1)
-26
+2C
KDN
+53
56
35
Returns to crouching.
(Ver.2.00.01) - Recuced the distance to opponent on block.
 - Start-up changed from 25F.
 - Upon NH changed from KDN.
 - Upon CH changed.
 - Total changed from 57F.
NEW MOVETC
Right Sweep 2 to Zenshin
FC 
L / 20
21F
(1)
-26
+12C
KDN
+63
Returns to crouching.
Does not shift to Zenshin on block.
(Ver.2.00.01) - New Move.
 
Breaking Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Breaking Step
SP / -
 
Disable Input Buffering .
Cost 3F.
 
Tr
Thrusting Uppercut
M / 20
16F
(1)
-13
LNC
+22
LNC
+22
48
32
Start-up 20F in actualy.
While Heat is activated, changed Electric Thrusting Uppercut (consumes remaining Heat).
 
Tr
Electric Thrusting Uppercut
 just or  just
M / 22 4(4)
16F
(1)
-13
LNC
+26
LNC
+26
48
32
Start-up 19F in actualy.
(Ver.2.00.01) - Command changed from " just".
 - Chip Damage changed from 4(8).
(Ver.2.00.02) - Chip Damage changed from 4(7).
Wind Hook Fist
H / 20
11F
(1)
-10
KDN
+60
KDN
+60
40
29
Start-up 15F in actualy.
While Heat is activated, changed Electric Wind Hook Fist (consumes remaining Heat).
Total 40F upon block.
Total 36F upon hit.
(Ver.2.00.01) - Upon NH changed from +58F.
 - Upon CH changed from +58F.
Electric Wind Hook Fist
 just or  just
H / 25 5(5)
11F
(1)
+5
KDN
+60
KDN
+60
39
28
Start-up 14F in actualy.
Total 36F upon block or hit.
(Ver.2.00.01) - Command changed from " just".
 - Chip Damage changed from 5(9).
(Ver.2.00.02) - Chip Damage changed from 5(8).
HM
Bamboo Splitter
M / 20
16F
(2)
-9
+10Sp
KDN
+22
Start-up 19F in actualy.
 
Lunging Low Roundhouse Kick
L / 12
20F
(1)
-31
+8C
+8C
49
29
Start-up 23F in actualy.
Upon hit to Knock Down with 2nd input.
 
TJ
Depraved Savagery
L,M / 12,28 0,8(2,8)
 
-16
KDN
+21
KDN
+21
(Ver.2.00.01) - Chip Damage changed from 0,8(3,11).
(Ver.2.00.02) - Chip Damage changed from 0,8(3,10).
TJ
Breaking Step to Special Jumping
SP / -
 
 
TJ
Leaping Side kick
M / 30 9(9)
22F
(1)
+12G
KDN
+9
KDN
+9
(Ver.2.00.01) - Chip Damage changed from 9(12).
 - Upon block changed from +6GF.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
(Ver.2.00.02) - Chip Damage changed from 9(11).
Zanshin, Zenshin
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC6F
Zanshin
SP / -
 
Cost 5F of shifting the stance.
Crouching Status in the stance.
 
Zanshin to Forward Dash
SP / -
 
Equivalent to .
 
Zanshin to Breaking Step
Zanshin 
SP / -
 
Shift to Breaking Step ().
cost 18F.
 
TC10F
Zenshin
SP / -
 
Cost 10F of shifting the stance.
Connect to Zanshin ().
Crouching Status in the stance.
 
Zenshin to Breaking Step
Zenshin 
SP / -
 
Shift to Breaking Step ().
cost 23F.
 
Brimstone Bite (1)
Zanshin 
M / 14
16F
(1)
-3
+8
+8
38
22
(Ver.2.00.01) - Expanded the hitbox to improve consistency in aerial combos, reducing instances where it would whiff against certain characters.
NEW MOVEHE
Brimstone Bite (Heat Engager)
When Heat activation available Zanshin 
M,M,SP / 14,21 / 0,6
(1)
-14
+9G
+9G
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 7F from hit.
Pressing or or at the start of the running animation now allows a transition into a crouching state.
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Upon NH changed from +17GF.
 - Upon CH changed from +17GF.
NEW MOVEHD
Brimstone Bite to Heat Dash
Heat & Zanshin 
M,M,SP / 14,21 2,8
(1)
+5
KDN
+26
KDN
+26
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 7F from hit.
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Changed post-hit aerial combo damage scaling from 70% to 60%.
 - Chip Damage changed from 3,14.
Brimstone Bite
Zanshin 
M,M / 14,21 0,6(2,6)
(1)
-14
KDN
+6
KDN
+6
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 7F from hit.
(Ver.2.00.01) - Increased the forward movement of the 2nd hit, extending its reach.
 - Chip Damage changed from 0,6(4,8).
(Ver.2.00.02) - Chip Damage changed from 0,6(3,7).
Brimstone Bite to Breaking Step
Zanshin 
M,SP / 14
 
-22
-11
-11
 
Kazama Style Leg Strike Flurry
Zanshin 
M,H,Th / 14,14,14
(1)
-9
Th
±0
Th
±0
Combo from 1st hit.
After throw, the opponent shift to knock down on Foot Side & Face-Down.
REMOVEDHEPw6FHM
Fiendish Claw (Heat Engage)
When Heat activation available Zanshin 
H,SP / 27 / 8
21F
(1)
-5
+17G
+17G
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
(Ver.2.00.01) - Removed.
REMOVEDHDPw6FHM
Fiendish Claw to Heat Dash
Heat & Zanshin 
H,SP / 27 / 21
21F
(1)
+5
KDN
+34
KDN
+34
Absorb an attack to power up.
- Chip Damage 22 pts.
(Ver.2.00.01) - Removed.
Pw6FHM
Fiendish Claw
Zanshin 
H / 20 6(6)
18F
(1)
-5
KDN
+8
KDN
+8
51
33
Strong Aerial Tailspin on mid-air hit.
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
(Ver.2.00.01) - Changed the opponent's behavior on aerial hit to Strong Aerial Tailspin to increase the variety of aerial combos.
 - Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
 - The hitbox has been reduced.
 - Damage changed from 27.
 - Chip Damage changed from 8(11).
 - Start-up changed from 21F.
 - Total changed from 54F.
(Ver.2.00.02) - Changed the opponent's behavior on aerial hit to Strong Aerial Tailspin to increase the variety of aerial combos.
 - Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
 - The hitbox has been reduced.
 - Damage changed from 25.
 - Chip Damage changed from 7(9).
HM
Halberd Heel
Zanshin 
M / 20
17F
(1)
-9
+10Sp
KDN
+22
50
33
 
TJ7F
Corpse Crusher
Zanshin 
M / 25 7(7)
27F
(6)
+2
KDN
+17
KDN
+17
64
37
(Ver.2.00.01) - The behavior on landing a down-hit has been modified.
 - Enhanced tracking on hit or block, reducing instances where the character would end up backturned after the move.
 - Adjusted collision detection to prevent instances where the opponent's punish would whiff after landing on the ground.
 - Damage changed from 24.
 - Chip Damage changed from 7(10).
(Ver.2.00.02) - The opponent's behavior on down hit has been reverted to the pre-V2.00 state to prevent follow-up attacks from connecting.
 - Chip Damage changed from 7(9).
WHTC8F
Low Chop > Karmic Epicenter
Zanshin 
L,Th / 10,20
21F
-14
+4
+8W
+4
+8W
54
Returns to crouching when failure throw (+2F upon hit).
(Ver.2.00.01) - Recuded the distance to the opponent on hit.
 - Increased both players' recovery time by 8F.
 - Adjusted to transition to a throw even if it hits off-axis.
 - Start-up changed from 24F.
 - Wall Crush inducing NH changed from +16WF.
 - Wall Crush inducing CH changed from +16WF.
 - Total changed from 57F.
 - Start-up of TC changed from 10F.
NEW MOVEWHTC8F
Low Chop > Karmic Epicenter to Breaking Step
Zanshin  (must hit) 
L,Th,SP / 10,20
21F
-14
+5
+9W
+5
+9W
(Ver.2.00.01) - New Move.
 
TJ10F
Black Wing Bolt
Zanshin 
H / 25 10(10)
21F
(6)
+9G
KDN
+9
KDN
+9
58
37
(Ver.2.00.01) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
 - Chip Damage changed from 10(11).
(Ver.2.00.02) - Wall Crush inducing guard removed.
(Ver.2.06.01) - Adjusted the colision detection between characters to reduce instances where certain moves would whiff, preventing reversal rechniques from activating properly.
Black Wing Bolt to Breaking Step
Zanshin 
H,SP / 25 10(10)
21F
(6)
+8G
KDN
+8
KDN
+8
(Ver.2.00.01) - Chip Damage changed from 10(11).
(Ver.2.00.02) - Wall Crush inducing guard removed.
TrTJ8F
Black Wing Rondo
Zanshin 
M / 20 6(6)
14F
(2)
-16
LNC
+21
LNC
+21
53
39
(Ver.2.00.01) - Chip Damage changed from 6(8).
(Ver.2.00.02) - Chip Damage changed from 6(7).
(Ver.2.02.00) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
Devil Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
HTPw6F
Awakened Power Stance to Devil Step
Heat 
M / 0 / 1
19F
(15)
+4
+23Hp
+23Hp
Partially uses remaining Heat time.
Shift to Devil Step on hit or block.
(Ver.2.00.01) - Adjusted tracking properties so that the move now correctly faces the opponent even when hitting at an off-axis angle.
 - Move Name changed from "Awakened Power Stance".
NEW MOVEHTTJ15F
Awakened Black Wing to Devil Step
Heat 
M,SP / 20 4
25F
(2)
+5
+24Hp
+24Hp
Partially uses remaining Heat time.
Shift Devil Step on hit or block.
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Chip Damage changed from 6.
NEW MOVEHTTJ15F
Awakened Black Wing
Heat 
M / 20 4
25F
(2)
-1
+18Hp
+18Hp
Partially uses remaining Heat time.
Does not shift Devil Step on hit or block.
(Ver.2.00.01) - New Move.
(Ver.2.00.02) - Chip Damage changed from 6.
HTTrTJ22F
Awakened Lightning God Fist
Devil Step 
M / 25 7
20F
(2)
-13
KDN
+56
KDN
+56
(Ver.2.00.01) - Command changed from "Heat  on hit or block ".
 - Chip Damage changed from 10.
(Ver.2.00.02) - Chip Damage changed from 9.
HT
Awakened Wind God Fist
Devil Step 
SM / 23 6
11F
(1)
+4
LNC
+28
LNC
+28
(Ver.2.00.01) - Command changed from "Heat  on hit or block ".
 - Chip Damage changed from 9.
(Ver.2.00.02) - Chip Damage changed from 8.
HTTJ5F
Awakened Demon's Foof
Devil Step 
M / 25 7
26F
(2)
+2C
KDN
+22
KDN
+22
(Ver.2.00.01) - Command changed from "Heat  on hit or block ".
 - Chip Damage changed from 10.
(Ver.2.00.02) - Chip Damage changed from 9.
HTTJ5F
Awakened Demon's Tail
Devil Step 
L / 24 7
33F
(1)
-23
KDN
-2
KDN
-2
(Ver.2.00.01) - Command changed from "Heat  on hit or block ".
 - Chip Damage changed from 10.
(Ver.2.00.02) - Chip Damage changed from 8.
HT
Awakened Spinning Demon (1)
Devil Step 
L / 10 3
16F
-12
-2C
-2C
(Ver.2.00.01) - Command changed from "Heat  on hit or block ".
 - Chip Damage changed from 4.
 - Upon block changed from -23F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
HT
Awakened Spinning Demon
Devil Step 
L,M / 10,25 3,5
(1)
-14
+3C
+3C
Combo from 1st hit.
Block strings.
(Ver.2.00.01) - Command changed from "Heat  on hit or block ".
 - Damage changed from 10,28.
 - Chip Damage changed from 4,8.
 - Upon block changed from -16F.
 - Upon NH changed from +4CF.
 - Upon CH changed from KDN.
(Ver.2.00.02) - Chip Damage changed from 3,6.
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
 
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
Spin Kick
BT 
H / 18
10F
-8
+8
+8
 
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
TC1F
Crouch Spin Knuckle
BT 
SL / 5
10F
-5
+6
+6
Returns to crouching.
 
TC1F
Crouch Spin Right Knuckle
BT 
SL / 5
10F
-5
+6
+6
Tentative Name.
Returns to crouching.
TC1F
Crouch Spin Kick
BT 
L / 6
12F
-15
-4
-4
Returns to crouching.
 
TC1F
Crouch Spin Right Kick
BT 
L / 6
12F
-15
-4
-4
Tentative Name.
Returns to crouching.
TJ
Reverse Jump Kick
BT 
M / -
 
KDN
KDN
 
TJ10F
Reverse Jump Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
 
TJ15F
Reverse Jump Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
 
TJ
Reverse Jump Kick
BT 
M / -
 
LNC
LNC
 
TJ9F
Reverse Jump Right Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
 
TJ14F
Reverse Jump Right Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
 
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Black Out
While enemy is down 
L / 24
19F
(1)
-13
+3
+3
 
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
HM
Double Face Kick
Th(H) / 35
12F
(2)
or
±0F
Foot-sd.
Face-up
Clockwise
+2F
45
33
Jin shift to BT when escape throw.
(Ver.2.00.01) - Expanded the attack hitbox to reduce instances where the move would whiff against the opponent's sidestep, despite being a homing attack.
 - Total changed from 39F.
HM
Over the Shoulder Reverse
Th(H) / 35
12F
(2)
or
-3F
Clockwise
Head-sd.
Face-down
CCW.
±0F
45
33
(Ver.2.00.01) - Expanded the attack hitbox to reduce instances where the move would whiff against the opponent's sidestep, despite being a homing attack.
 - Total changed from 39F.
Shoulder Flip
Approach from left side
Th(H) / 43
 

-3F
Head-sd.
Face-up
±0F
 
Over the Limit
Approach from right side
Th(H) / 40
 

-3F
Head-sd.
Face-down
±0F
 
Pivoting Hip Throw
Approach from behind
Th(H) / 50
 
disable
Right-sd.
Face-up
+1F
 
Shun Ren Dan
 or Zanshin  or Zenshin 
Th(H) / 40
12F

-2F
Foot-sd.
Face-down
CCW.
-4F
39
27
(Ver.2.00.01) - Command changed from " or Zanshin  or Zenshin ".
Tidal Wave
 or 
Th(H) / 40
12F

±0F
Reverse Pos.
Head-sd.
Face-down
±0F
39
27
Floor Break.
 
Complicated Wire
Th(H) / 40
12F

-2F
Head-sd.
Face-up
CCW.
±0F
39
27
 
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
Parry
 or 
Parry(H/M) / -
 
disable
30
Has strong parry effect.
Parry(H/M) during 3 to 9F.
Purry motion 15F.
 
Tr
Low Parry
Absorbs(L) / -
 
 
10 Hit Combo
INPUT
HIT LEVELHLMHMMMHLH
DAMAGE127710888101825
block-5-21-27-20-19-20-10-8-23-14
NH+4-10-12-13-8-9+1C-13KDN
+18
KDN
+3
CH+4-10-12-13-8-9+1C-13KDN
+18
KDN
+3
Start-up 16F.