JIN KAZAMA:DATA - SEASON 1

MOVE LIST & FRAME DATA Ver.1.08.01

What can be done during Heat (unique)

  • Allows the use of new moves using the devil's power.
  • Allows the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush 
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click in the Notes, you can check the patch changes in move performance on a modal window.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 1200px, this page changed layout for the mobile devices.
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHEPw7F
Heat Burst
When Heat activation available  or 
M / 12 / 3
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
 - Removed Reversal Break Attribute.
 - Heat Burst's strike damage can no longer cause a K.O.
 - Reduced the distance to the opponent on hit.
 - Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
 - The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
NEW MOVEHEPw7-15F
Heat Burst to Cancel
When Heat activation available  or 
SP / -
 
43
Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Median Line Destruction (Heat Engager)
When Heat activation available 
MMM,SP / 4,4,16
13F
-14
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Tanden Nidan-uchi (Heat Engager)
When Heat activation available 
M,M,SP / 12,17
14F
-12
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Right Spinning Axe Kick (Heat Engager)
When Heat activation available 
M,SP / 22
20F
(1)
±0
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Demon's Paw (Heat Engager)
When Heat activation available 
M,SP / 22 / 6
14F
(1)
-8
+17G
+17G
Start-up 15F in actualy.
Attack that can activate Heat (15 sec.) on hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
NEW MOVEHEPw6FHM
Fiendish Claw (Heat Engage)
When Heat activation available & Zanshin 
H,SP / 27 / 8
21F
(1)
-5
+17G
+17G
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
(Ver.1.00.00) - New Move.
 
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHD
Median Line Destruction to Heat Dash
Heat 
MMM,SP / 4,4,16 / 1,1,14
13F
+5
KDN
+35
KDN
+35
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Tanden Nidan-uchi to Heat Dash
Heat 
M,M,SP / 12,17 / 3,15
14F
+5
KDN
+26
KDN
+26
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Right Spinning Axe Kick to Heat Dash
Heat 
M / 22 / 16
20F
(1)
+5
LNC
+50
LNC
+50
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Demon's Paw to Heat Dash
Heat 
M,SP / 22 / 19
14F
(1)
+5
KDN
+26
KDN
+26
Start-up 15F in actualy.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
 - Wall Crush inducing guard removed.
NEW MOVEHDPw6FHM
Fiendish Claw to Heat Dash
Heat & Zanshin 
H,SP / 27 / 21
21F
(1)
+5
KDN
+34
KDN
+34
Absorb an attack to power up.
- Chip Damage 22 pts.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHTPw6F
Awakened Power Stance
Heat 
M / 0 / 1
19F
(15)
+4
+23Hp
+23Hp
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTrTJ22F
Awakened Lightning God Fist
Heat  on hit or block 
M / 25 / 10
20F
(2)
-13
KDN
+56
KDN
+56
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Awakened Wind God Fist
Heat  on hit or block 
SM / 23 / 9
11F
(1)
+4
LNC
+28
LNC
+28
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTJ5F
Awakened Demon's Foof
Heat  on hit or block 
M / 25 / 10
26F
(2)
+2C
KDN
+22
KDN
+22
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTJ5F
Awakened Demon's Tail
Heat  on hit or block 
L / 24 / 10
33F
(1)
-23
KDN
-2
KDN
-2
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Awakened Spinning Demon (1)
Heat  on hit or block 
L / 10 / 4
16F
-23
KDN
+22
KDN
+22
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Awakened Spinning Demon
Heat  on hit or block 
L,M / 10,28 / 4,8
(1)
-16
+4C
KDN
+14
(Ver.1.00.00) - New Move.
 
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVE
Hellfire Trespass Slayer
Heat  or 
M,H,M,Th / 15,12,15,15 / 4,3,4
15F
(1)
+3
Th
±0
Th
±0
After throw, the opponent shifts to down on Head Side & Face-Up.
On block shift to Breaking Step ().
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
(Ver.1.05.00) - The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
 - Decreased the distance from opponent on 1st attack, mitigating the occurrence of whiffing mid-combo.
NEW MOVE
Hellfire Trespass Slayer to standing state
Heat  or 
M,Th / 15,12,15,15 / 4,3,4
15F
(1)
+3
Th
±0
Th
±0
After throw, the opponent shifts to down on Head Side & Face-Up.
On block shift to Standing state.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
(Ver.1.05.00) - The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
 - Decreased the distance from opponent on 1st attack, mitigating the occurrence of whiffing mid-combo.
NEW MOVEWG
Hellfire Darkside Slayer
Heat  or 
M,H,M / 15,12,21 / 4,3,6
15F
(1)
+9
+21W
KDN
-4
KDN
-4
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
(Ver.1.05.00) - The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVEDPw8F
Rage Art
Rage 
H,Th / 55
13F
-9
Th
Th
(Ver.1.00.00) - Removed.
NEW MOVEPw8F
Polar Demon Gouge
Rage  or 
M,Th / 10,45
20F
-15
Th
±0
Th
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
 - Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
 - Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
 - The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
(Ver.1.07.00) - Adjustments have been made to the size and position of the attack hitbox, as well as the tracking performance, to reduce the occurrence of whiffing in certain situations.
Rage Drive
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVED
Rage Drive (2)
Rage 
HM / 25,35
11F
-7
LNC
LNC
Start-up 14F in actualy.
Enable during Zenshin to Crouch Dash.
(Ver.1.00.00) - Removed.
REMOVED
Rage Drive (2) to Crouch Dash
Rage 
HM,SP / 24,35
 
+17G
LNC
LNC
(Ver.1.00.00) - Removed.
REMOVEDTJ
Rage Drive (3)
Rage 
HM,H / 24,35,25
(5)
+8G
KDN
KDN
(Ver.1.00.00) - Removed.
REMOVEDTC
Rage Drive
Rage 
HM,H,M / 24,35,25,24
 
+9
KDN
KDN
Unblokable damage 5 close to Wall
& +15GF
(Ver.1.00.00) - Removed.
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Jab
 or 
H / 5
10F
+1
+8
+8
29
19
(Ver.1.00.00) - Damage changed from 7.
 - Total changed from 27F.
Left Right Combo
H,H / 5,12
 
-3
+6
+6
Combo from 1st hit.
(Ver.1.00.00) - Move Name changed from "Twin Thrusts".
 - Damage changed from 7,12.
 - Upon block changed from -2F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
NEW MOVETrTJ
Left Right Combo > BlackWing Rondo
H,H,M / 5,12,20 / 0,0,6(1,3,8)
(2)
-16
LNC
+21
LNC
+21
Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 7F from CH.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
(Ver.1.05.00) - When the attack is blocked, both the player's and the opponent's recovery time has been increased by 3F. This change aims to increase the window for confirming the situation, making it easier to execute punishes.
 - Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
Left Right > Axe Kick
H,H,M / 5,12,20
(2)
±0
KDN
+31
KDN
+31
Interrupt 10F after block of the previous attack.
Can be delayed.
(Ver.1.00.00) - Move Name changed from "Left Right Axe Kick".
 - Damage changed from 7,12,20.
Left Right > Spinning Hook Kick
H,H,H / 5,12,26
(2)
-4
KDN
+14
KDN
+14
Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 7F from CH.
(Ver.1.00.00) - Move Name changed from "Left Right to Spinning Hook Kick".
 - Damage changed from 7,12,26.
 - Upon CH changed.
 - Tail Spin removed.
REMOVED
Ni Rengeki
H,H / 7,10
 
-6
+4
+4
Combo from 1st hit.
Block strings.
(Ver.1.00.00) - Removed.
REMOVED
Ni Rengeki to Zenshin
H,H,SP / 7,10
 
-7
+3
+3
Shift to Zenshin ().
(Ver.1.00.00) - Removed.
REMOVED
Ni Rengeki to Back Step
H,H,SP / 7,10
 
-6
+4
+4
(Ver.1.00.00) - Removed.
REMOVED
Kazama Style 5 Hit Combo (3)
H,H,M / 7,10,10
 
-1
+4
+4
Combo from 2nd CH.
(Ver.1.00.00) - Removed.
REMOVED
Kazama Style 5 Hit Combo (4)
H,H,M,M / 7,10,10,10
 
-7
+7
+7
Combo from 3rd hit.
(Ver.1.00.00) - Removed.
REMOVED
Kazama Style 5 Hit Combo
H,H,M,M,L / 7,10,10,10,10
 
-13
+3
+3
Combo from 3rd hit.
(Ver.1.00.00) - Removed.
REMOVED
Left Jab to Vertical Kick
H,M / 7,20
 
+6
KDN
KDN
(Ver.1.00.00) - Removed.
REMOVED
Feint Kick Combo
H,M,M / 7,20,20
 
-14
KDN
KDN
Can be delayed.
(Ver.1.00.00) - Removed.
Left Jab to Low
H,L / 5,9
(1)
-12
-1
-1
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 7,9.
Left Jab to Double Low
H,L,L / 5,9,17
 
-13
+3
KDN
+28
Combo from 2nd CH.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 7,9,17.
Straight
 or 
H / 9
10F
±0
+9
+9
29
19
(Ver.1.00.00) - Command changed from "".
Double Thrust
H,M / 9,9
(1)
-3
+6
+6
Combo from 1st hit.
 
Double Thrust Roundhouse
H,M,M / 9,9,18
(2)
-9
+4
KDN
+27
Combo from 2nd CH.
Can be delayed 11F.
Combo can be delayed 9F from CH.
(Ver.1.00.00) - Upon CH changed from -9F.
Double Thrust > Low Trick Kick
H,M,L / 9,9,20
(1)
-31
KDN
+16
KDN
Interrupt 16F after block of the previous attack.
Interrupt 16F after 2nd block.
(Ver.1.00.00) - Move Name changed from "Double Thrust Low Trick Kick".
Switch Blade
H,H / 9,20
(3)
-9
+11Sp
+11Sp
Combo from 1st hit.
(Ver.1.00.00) - Upon NH changed from KDN.
 - Upon CH changed from KDN.
 - Tail Spin removed.
NEW MOVE
Switch Blade to Zenshin
H,H,SP / 9,20
(3)
-6
+14Sp
+14Sp
(Ver.1.00.00) - New Move.
 
Face Kick
H / 19
14F
-7
+4
+4
40
26
 
Kishin Rekko (2)
H,H / 19,7
 
-1
+7
+7
Combo from 1st hit.
Kishin Rekko (2) to Zenshin
H,H,SP / 19,7
 
+4
+12
+12
Combo from 1st hit.
Kishin Rekko
H,H,L / 19,7,18
 
-13
+3
KDN
Combo from 2nd CH.
Can be delayed 14F.
Combo can be delayed 9F from CH.
 
HM
High Right Roundhouse
H / 15
13F
(1)
-9
+10Sp
+13C
46
33
(Ver.1.00.00) - Damage changed from 18.
 - Upon NH changed from +16SpF.
 - Upon CH changed from KDN.
 - Total changed from 43F.
 - Tail Spin removed.
(Ver.1.08.01) - The damage on an mid-air hit has been adjusted from 18 to 15. This change aims to correct the discrepancy between the damage on mid-air hits and ground hits.
TJ12F
Spinning Flare Kick
】 or WS 【
M / 27
24F
(11)
-11
KDN
+2
KDN
+2
Disable Buffering Input.
Start-up 25F in actualy.
Shifts to down status.
(Ver.1.00.00) - Upon block changed from -15F.
NEW MOVEHE
Median Line Destruction (Heat Engager)
When Heat activation available 
MMM,SP / 4,4,16
13F
-14
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Median Line Destruction to Heat Dash
Heat 
MMM,SP / 4,4,16 / 1,1,14
13F
+5
KDN
+35
KDN
+35
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Median Line Destruction
MMM / 4,4,16
13F
-14
KDN
+3
KDN
+3
(Ver.1.00.00) - Hit Lv. changed from MMH.
 - Damage changed from 5,5,20.
 - Start-up changed from 12F.
REMOVEDPw8F
Kazama Style Turning Leg Strike
H,Th / 10(,24)
20F
-9
Th
Th
Damage () is damage bonus when throw.
(Ver.1.00.00) - Removed.
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Left Sidekick
M / 12
14F
-16
-5
-5
49
35
(Ver.1.00.00) - The motion changed.
 - Command changed from "".
NEW MOVEHE
Tanden Nidan-uchi (Heat Engager)
When Heat activation available 
M,M,SP / 12,17
14F
-12
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Tanden Nidan-uchi to Heat Dash
Heat 
M,M,SP / 12,17 / 3,15
14F
+5
KDN
+26
KDN
+26
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVE
Tanden Nidan-uchi
M,M / 12,17
14F
-12
+4
+4
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - New Move.
 
Left Sidekick > Stinger
M,H / 12,14
 
-8
+8
+8
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.1.00.00) - Move Name changed from "Left Sidekick to Stinger".
 - Command changed from "".
Left Sidekick > Stinger to Zenshin
M,H,SP / 12,14
 
-7
+9
+9
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Shift to Zenshin ().
(Ver.1.00.00) - Move Name changed from "Left Sidekick to Stinger to Zenshin".
 - Command changed from "".
Left Sidekick > Stinger to Back Step
M,H,SP / 12,14
 
-8
+8
+8
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.1.00.00) - Move Name changed from "Left Sidekick to Stinger to Back Step".
 - Command changed from "".
Front Thrust Kick
M / 21
16F
(1)
-8
+4
KDN
+42
49
33
 
Front Thrust Kick to Zenshin
M,SP / 21
(1)
-1
+11
KDN
+49
Shift to Zenshin ().
 
Double Chamber Punch
HH / 14,24 / 0,7(4,10)
14F
-6
KDN
+11
KDN
+11
(Ver.1.00.00) - Chip Damage added.
 - Upon block changed from -9F.
 - Upon NH changed.
 - Upon CH changed.
 - Wall Bounds removed.
(Ver.1.03.01) - The issue where performing certain inputs resulted in unintended moves has been fixed.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Mid Left Punch
M / 10
13F
(1)
-3
+4
+6
34
21
 
Mid Left Punch > High Roundhouse Kick
M,H / 10,18
(3)
-9
+10Sp
KDN
+8
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 7F from hit.
Combo can be delayed 9F from CH.
(Ver.1.00.00) - Move Name changed from "Mid Left Punch to High Roundhouse Kick".
 - Tail Spin removed.
Mid Left Punch > Mid Sidekick
M,M / 10,24
 
-12
KDN
+1
KDN
+1
Interrupt 17F after 1st block.
(Ver.1.00.00) - Move Name changed from "Mid Left Punch to Mid Sidekick".
 - Upon NH changed.
 - Upon CH changed.
REMOVED
Quick Upper
M / 15
15F
(1)
-7
+4
LNC
41
26
(Ver.1.00.00) - Removed.
NEW MOVE
Fendish Rend
M / 12 / 3(5)
16F
(1)
-9
+6G
+6G
47
31
(Ver.1.00.00) - New Move.
 
NEW MOVE
Fendish Rend to Breaking Step
M,SP / 12 / 3(5)
 
-2
+13G
+13G
Shift to Breaking Step ().
(Ver.1.00.00) - New Move.
 
Left Roundhouse
M / 16
12F
-8
+3
+3
39
27
(Ver.1.00.00) - Command changed from "".
Brazilian Kick
M / 20
23F
(1)
+6C
+13C
+13C
Disable Buffering Input.
Start-up 24F in actualy.
(Ver.1.00.00) - Move Name changed from "Vertical Kick".
 - Command changed from "】".
 - Upon block changed from +6F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
NEW MOVE
Brazilian Kick to Breaking Step
M,SP / 20
23F
(1)
+2C
+9C
+9C
Shift to Breaking Step ().
(Ver.1.00.00) - New Move.
 
REMOVED
Heat Seeker
M,M / 20,20
 
-14
KDN
KDN
Can be delayed.
(Ver.1.00.00) - Removed.
NEW MOVEHE
Right Spinning Axe Kick (Heat Engager)
When Heat activation available 
M,SP / 22
20F
(1)
±0
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Right Spinning Axe Kick to Heat Dash
Heat 
M / 22 / 16
20F
(1)
+5
LNC
+50
LNC
+50
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Right Spinning Axe Kick
M / 22
20F
(1)
±0
+8C
+8C
42
22
(Ver.1.00.00) - Damage changed from 20.
 - Upon block changed from -3F.
 - Upon CH changed from LNC.
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVEDWB
Corpse Thrust
M / 24
21F
-7
KDN
KDN
53
32
(Ver.1.00.00) - Removed.
NEW MOVEPw7F
Corpse Thrust > Black Wing Flash
M,Th / 21,10
21F
-13
Th
±0
Th
±0
56
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 8 pts.
After throw, the opponent shifts to down on Foot Side & Face-Down.
(Ver.1.00.00) - New Move.
 
REMOVEDTC4F
Crouch Straight
SM / 8
11F
-4
+7
+7
34
23
Returns to crouching.
(Ver.1.00.00) - Removed.
NEW MOVETC8F
Scourge
L / 22
22F
(1)
-14
+4C
KDN
+55
55
33
Returns to crouching.
(Ver.1.00.00) - New Move.
 
Knee Popper
L / 7
15F
(1)
-14
-3
-3
48
33
(Ver.1.00.00) - Upon block changed from -13F.
 - Upon NH changed from -2F.
 - Upon CH changed from -2F.
 - Total changed from 47F.
REMOVED
Knee Popper to Sidekick
L,M / 7,10
 
-14
-1
-1
Combo from 1st hit.
(Ver.1.00.00) - Removed.
NEW MOVE
Kazama Style Three-Quarter Kick (2)
L,H / 7,10
(1)
-11
-3
-3
Combo from 1st CH.
(Ver.1.00.00) - New Move.
 
NEW MOVETr
Kazama Style Three-Quarter Kick
L,H,M / 7,10,21
(1)
-12
KDN
+23
KDN
+23
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 3F from CH.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Knee Popper > Mid Sidekick
L,M / 7,24
 
-12
KDN
+1
KDN
+1
(Ver.1.00.00) - New Move.
 
TC6F
Right Sweep 1
L / 11
16F
(1)
-12
-1
-1
47
31
(Ver.1.00.00) - Move Name changed from "Right Sweep".
TJ16F
Double Lift Kick
MM / 5,15
15F
(2)
-19
LNC
+22
LNC
+22
Jump Status after 1st attack
(Ver.1.00.00) - Damage changed from 5,20.
 - TJ added.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC4F
Crouch Jab
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
(Ver.1.00.00) - Hit Lv. changed from SM.
Savage Sword (1)
M / 12
16F
-10
-4
-4
50
34
(Ver.1.00.00) - Upon CH changed from KDN.
Savage Sword (2)
M,H / 12,11
 
-12
-7
-7
Combo from 1st hit.
Stun when 1st CH.
 
Savage Sword
M,H,M / 12,11,21
(1)
-9
KDN
+21
KDN
+21
Can be delayed.
Interrupt 9F after block of the previous attack.
(Ver.1.00.00) - Upon NH changed.
 - Upon CH changed.
Punch > Cascade Kick
M,M / 12,23
(2)
-8
KDN
+7
KDN
+7
Can be delayed.
(Ver.1.00.00) - Move Name changed from "Punch to Cascade Kick".
TC4F
Left Spinning Back Kick
H / 28
20F
(1)
-10
KDN
+17
KDN
+17
56
36
Start-up 19F to the root.
(Ver.1.00.00) - Tail Spin removed.
Right Low Roundhouse
L / 18
20F
(1)
-13
+3
+13G
52
32
(Ver.1.00.00) - Upon CH changed from KDN.
Power Stance
M / 0
19F
(15)
-11
+17Hp
+17Hp
60
41
(Ver.1.00.00) - Charging removed.
 - Move Name changed from "Power Stance to Charging".
 - Hit Lv. changed from M(SP).
 - Start-up changed from 25F.
 - Upon block changed from -25F.
 - Upon NH changed from -10F.
 - Upon CH changed from -10F.
 - Total changed from 81F.
NEW MOVEHTPw6F
Awakened Power Stance
Heat 
M / 0 / 1
19F
(15)
+4
+23Hp
+23Hp
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTrTJ22F
Awakened Lightning God Fist
Heat  on hit or block 
M / 25 / 10
20F
(2)
-13
KDN
+56
KDN
+56
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Awakened Wind God Fist
Heat  on hit or block 
SM / 23 / 9
11F
(1)
+4
LNC
+28
LNC
+28
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTJ5F
Awakened Demon's Foof
Heat  on hit or block 
M / 25 / 10
26F
(2)
+2C
KDN
+22
KDN
+22
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTJ5F
Awakened Demon's Tail
Heat  on hit or block 
L / 24 / 10
33F
(1)
-23
KDN
-2
KDN
-2
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Awakened Spinning Demon (1)
Heat  on hit or block 
L / 10 / 4
16F
-23
KDN
+22
KDN
+22
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Awakened Spinning Demon
Heat  on hit or block 
L,M / 10,28 / 4,8
(1)
-16
+4C
KDN
+14
(Ver.1.00.00) - New Move.
 
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVE
Shun Maten
H / 11
12F
-9
+2
+2
40
28
(Ver.1.00.00) - New Move.
 
NEW MOVETr
Shun Maten
H,H / 11,20
(2)
-10
KDN
+17
KDN
+17
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.1.00.00) - New Move.
 
Shun Masatsu (1)
M / 12
15F
(1)
-11
±0
±0
45
30
(Ver.1.03.01) - The hitbox of the attack has been expanded downward to mitigate the occurrence of whiffing in mid-air combos, contrary to visual representation.
Shun Masatsu
M,M / 12,10
 
-9
+2
+2
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from CH.
 
Left Knee
M / 17
16F
-6
+5
+5
41
25
(Ver.1.00.00) - Upon CH changed from KDN.
Left Knee to Zenshin
M,SP / 17
15F
(1)
-2
+9
+9
Shift to Zenshin ().
Start-up faster than not to Zenshin.
(Ver.1.00.00) - Upon CH changed from KDN.
NEW MOVEWH
Left Knee > Right Thrust
M,M / 17,20
15F
(1)
-9
+9
+21W
+9
+21W
Combo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.
1st Start-up 16F with delayed 2nd input.
(Ver.1.00.00) - New Move.
 
Spinning Sidekick
M / 21
17F
(1)
-7
KDN
+15
KDN
+15
47
30
 
Suigetsu Strike
Parry Punch(H/M),M / 20
23F
(1)
-12
+6
+6
Parry Punch (H/M) during 3 to 10F.
(Ver.1.00.00) - Parry changed from max 12F.
 - Command changed from "".
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TJ9F
Jumping Knuckle
 or  or 
M / 12
18F
-12
-1
-1
 
REMOVED
Hook
 or 
H / 17
15F
-12
+9
+9
(Ver.1.00.00) - Removed.
Right Elbow
H / 12
16F
(1)
-5
+4
+4
1st attack of 10 Hit Combo.
(Ver.1.00.00) - Command changed from "".
Konshin Seikenzuki
UB(M) / 50
75F
(1)
KDN
KDN
KDN
(Ver.1.00.00) - Move Name changed from "Avenger".
 - Damage changed from 70.
Konshin Seikenzuki to Cancel
SP / -
 
(Ver.1.00.00) - Move Name changed from "Avenger to Cancel".
Evading Middle Strike
 or 
M / 18
15F
(1)
-7
+6
KDN
+10
41
26
(Ver.1.00.00) - Command changed from "".
REMOVEDTJ9F
Left Spinning Jump Kick
M / 13
22F
-11
+4
KDN
55
33
(Ver.1.00.00) - Removed.
TJ9F
Left Spinning Jump Kick
 or 
M / 17
22F
(1)
-9
+6
KDN
+59
53
31
Crumble stun +10F after CH.
(Ver.1.00.00) - Command changed from " or ".
TJ9F
Left Spinning Jump Kick
M / 17
22F
(1)
-9
+6
KDN
+59
53
31
Crumble stun +10F after CH.
(Ver.1.00.00) - Command changed from " or ".
REMOVEDTJ9F
Rising Toekick
M / 11
15F
-20
-8
-8
(Ver.1.00.00) - Removed.
TJ9F
Front Jump Kick
M / 15
15F
(2)
-13
KDN
+9
LNC
+23
48
33
(Ver.1.00.00) - Command changed from "".
TJ9F
Front Jump Kick
 or 
M / 13
15F
(2)
-13
LNC
+23
LNC
+23
48
33
(Ver.1.00.00) - Command changed from "".
TJ9F
Delayed Rishing Toe Kick
M / 20
23F
(2)
-13
LNC
+22
LNC
+22
Start-up 23F when input just.
Start-up 24 - 25F when input .
(Ver.1.00.00) - Damage changed from 25.
 - Upon block changed from -11F.
(Ver.1.05.00) - Fixed an issue the move could be countered by attack reversals or parries.
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHE
Demon's Paw (Heat Engager)
When Heat activation available 
M,SP / 22 / 6
14F
(1)
-8
+17G
+17G
Start-up 15F in actualy.
Attack that can activate Heat (15 sec.) on hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
NEW MOVEHD
Demon's Paw to Heat Dash
Heat 
M,SP / 22 / 19
14F
(1)
+5
KDN
+26
KDN
+26
Start-up 15F in actualy.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
 - Wall Crush inducing guard removed.
Demon's Paw
M / 22 / 6(9)
14F
(1)
-8
KDN
+6
KDN
+6
44
30
Start-up 15F in actualy.
(Ver.1.00.00) - Damage changed from 24.
 - Chip Damage added.
 - Upon CH changed.
(Ver.1.05.00) - Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
 - Reduced the distance to the opponent on block.
Left Axe Kick
M / 20
23F
(2)
-4
KDN
+24
KDN
+24
49
26
Start-up 24F in actualy.
(Ver.1.00.00) - Upon block changed from ±0F.
 - Total changed from 46F.
Left Axe Kick to Left Jab
M,H / 20,5
 
+1
+7
+7
Link to attack from .
REMOVED
Kazama Style 6 Hit Combo
M,H,H,M,M,L / 20,5,10,10,10,10
 
-13
+3
+3
(Ver.1.00.00) - Removed.
REMOVED
Right Axe Kick
M / 19
21F
(3)
±0C
+8C
KDN
52
31
Start-up 22F in actualy.
(Ver.1.00.00) - Removed.
NEW MOVE
Battery Heel
M / 28
17F
(1)
-7
KDN
+12
KDN
+12
50
33
Start-up 18F in actualy.
(Ver.1.00.00) - New Move.
 
Evil Intent (1)
M / 15
15F
(1)
-7
+4
+4
41
26
(Ver.1.00.00) - Upon CH changed from KDN.
(Ver.1.03.01) - The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.
Evil Intent (2)
M,H / 15,14
 
-5
+6
+9
Combo from 1st hit.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - Upon CH changed from -5F.
Evil Intent
M,H,M / 15,14,20
(1)
-5
KDN
+9
KDN
+3
Combo from 2nd CH.
Can be delayed 16F.
Combo can be delayed 14F from CH.
 
Tr
Geyser
M,H,M / 15,14,22
(1)
-14
LNC
+27
LNC
+27
Combo from 2nd CH.
Can be delayed 16F.
Combo can be delayed 5F from CH.
(Ver.1.00.00) - Damage changed from 15,14,28.
 - Tornade Move added.
Keito
M,M / 15,17
(1)
-9
+6
KDN
+59
Combo from 1st hit.
Combo can be delayed 5F from hit.
(Ver.1.00.00) - Upon block changed from -12F.
Keito to Zenshin
M,M,SP / 15,17
(1)
+2
+17G
KDN
+71
Shift to Zenshin ().
(Ver.1.00.00) - Upon block changed from -1F.
TJ3F
Leaping Side kick
 or Run 
M / 30 / 9(12)
22F
(1)
+6G
KDN
+3
KDN
+3
59
37
(Ver.1.00.00) - Move Name changed from "Leaping Slash Kick".
 - Command changed from " or Run ".
 - Chip Damage added.
 - Upon block changed from +9GF.
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
State of Zanshin
SP / -
 
46
(Ver.1.00.00) - Move Name changed from "Mental Alertness 1".
Ki Charge
 or BT 
SP / -
 
55
Shift to charging.
(Ver.1.00.00) - The motion changed.
 - Move Name changed from "Charge".
Wall Jumping Attack
With back against wall 
M / 21
36F
(2)
±0C
KDN
+8
KDN
+8
Air Status 5F.
Invincible during 8 to 13F.
 
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC
Crouch Jab
FC 
SL / 5
10F
-5
+6
+6
34
24
Returns to standing when input .
Returns to crouching.
(Ver.1.00.00) - Hit Lv. changed from SM.
TC
Crouch Straight
FC 
SL / 8
11F
-4
+7
+7
34
23
Returns to crouching.
(Ver.1.00.00) - Hit Lv. changed from SM.
TC
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
Returns to crouching.
(Ver.1.00.00) - Damage changed from 12.
 - Upon NH changed from -3F.
 - Upon CH changed from -3F.
TC
Crouch Chin Kick
FC 
L / 6
12F
-15
-4
-4
46
34
Returns to crouching.
(Ver.1.00.00) - Damage changed from 10.
Solar Plexus Strike
WS 
M / 7
13F
(1)
-6
+5
+5
38
25
(Ver.1.00.00) - Move Name changed from "Twin Lancer (1)".
(Ver.1.03.01) - Damage changed from 10.
Twin Lancer
WS 
M,M / 7,19
(1)
-8
+3C
+3C
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 2F from hit.
Combo can be delayed 11F from CH.
(Ver.1.03.01) - Damage changed from 10,16.
Twin Lancer to Zenshin
WS 
M,M,SP / 7,19
 
-9
+2C
+2C
Shift to Zenshin ().
(Ver.1.03.01) - Damage changed from 10,16.
NEW MOVE
Kazama Style 6 Hit Combo Redux (2)
WS 
M,H / 7,8
 
-6
+4
+4
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Kazama Style 6 Hit Combo Redux (3)
WS 
M,H,M / 7,8,4
 
-11
-6
-6
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Kazama Style 6 Hit Combo Redux (4)
WS 
M,H,M,M / 7,8,4,3
 
-11
+3
+3
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Kazama Style 6 Hit Combo Redux (5)
WS 
M,H,M,M,L / 7,8,4,3,5
 
-31
+8C
+8C
Combo from 1st hit.
Upon hit to knock down with 6th input.
(Ver.1.00.00) - New Move.
 
NEW MOVETJ
Kazama Style 6 Hit Combo Redux
WS 
M,H,M,M,L,M / 7,8,4,3,5,15 / 0,0,0,0,0,4(2,2,1,1,1,6)
 
-16
KDN
+15
KDN
+15
(Ver.1.00.00) - New Move.
 
NEW MOVE
Ni Rengeki to Back Step
WS 
M,H,SP / 7,8
 
-6
+4
+4
(Ver.1.00.00) - New Move.
 
NEW MOVE
Solar Plexus Strike > Brazilian Kick
WS 
M,M / 7,20
(1)
+6C
+13C
+13C
(Ver.1.00.00) - New Move.
 
NEW MOVE
Solar Plexus Strike > Brazilian Kick to Breaking Step
WS 
M,M,SP / 7,20
(1)
+2C
+9C
+9C
(Ver.1.00.00) - New Move.
 
Crouching Uppercut
WS 
M / 14
14F
(1)
-12
LNC
+29
LNC
+29
45
31
Total 35F after hit.
 
HM
Bamboo Splitter
WS 
M / 20
16F
(2)
-9
+10Sp
KDN
+22
49
33
(Ver.1.00.00) - Upon NH changed from +7GF.
 - Wall Crush inducing NH removed.
 - Upon CH changed from +7GF.
 - Wall Crush inducing CH removed.
 - Tail Spin removed.
Toe Smash
WS 
M / 13
11F
(1)
-3
+8
+8
33
22
(Ver.1.00.00) - Damage changed from 16.
NEW MOVE
Double Cross Kicks
WS 
M,H / 13,15
(1)
-7
+4
+4
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
TC
Right Sweep 2
FC 
L / 20
25F
(1)
-26
KDN
+22
KDN
+22
57
32
Returns to crouching.
(Ver.1.00.00) - Command changed from "Zenshin ".
 - Upon NH changed.
 - Upon CH changed.
 - Total changed from 62F.
Breaking Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Breaking Step
SP / -
 
Disable Buffering Input.
Cost 3F.
(Ver.1.00.00) - Move Name changed from "Crouch Dash".
Tr
Thrusting Uppercut
M / 20
16F
(1)
-13
LNC
+22
LNC
+22
48
32
Start-up 20F in actualy.
While Heat is activated, changed Electric Thrusting Uppercut (consumes remaining Heat).
(Ver.1.00.00) - Tornade Move added.
Tr
Electric Thrusting Uppercut
 just
M / 22 / 4(8)
16F
(1)
-13
LNC
+26
LNC
+26
48
32
Start-up 19F in actualy.
(Ver.1.00.00) - Chip Damage added.
 - Tornade Move added.
Wind Hook Fist
H / 20
11F
(1)
-10
KDN
+58
KDN
+58
40
29
Start-up 15F in actualy.
While Heat is activated, changed Electric Wind Hook Fist (consumes remaining Heat).
Total 38F upon block or hit.
(Ver.1.00.00) - Upon NH changed.
 - Upon CH changed.
Electric Wind Hook Fist
 just
H / 25 / 5(9)
11F
(1)
+5
KDN
+60
KDN
+60
39
28
Start-up 14F in actualy.
Total 36F upon block or hit.
(Ver.1.00.00) - Chip Damage added.
 - Upon NH changed.
 - Upon CH changed.
HM
Bamboo Splitter
M / 20
16F
(2)
-9
+10Sp
KDN
+22
Start-up 19F in actualy.
(Ver.1.00.00) - Upon NH changed from +7GF.
 - Wall Crush inducing NH removed.
 - Upon CH changed from +7GF.
 - Wall Crush inducing CH removed.
 - Tail Spin removed.
Lunging Low Roundhouse Kick
L / 12
20F
(1)
-31
+8C
+8C
49
29
Start-up 23F in actualy.
Upon hit to Knock Down with 2nd input.
(Ver.1.00.00) - Damage changed from 10.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
REMOVEDTJ
L.L.R.K. to Spinning Flare Kick
L,M / 10,27
 
-15
KDN
KDN
Disable 2nd after 1st block.
(Ver.1.00.00) - Removed.
NEW MOVETJ
Depraved Savagery
L,M / 12,28 / 0,8(3,11)
 
-16
KDN
+21
KDN
+21
(Ver.1.00.00) - New Move.
 
TJ
Breaking Step to Special Jumping
SP / -
 
(Ver.1.00.00) - Move Name changed from "Crouch Dash to Special Jumping".
TJ
Leaping Side kick
M / 30 / 9(12)
22F
(1)
+6G
KDN
+3
KDN
+3
(Ver.1.00.00) - Move Name changed from "Crouch Dash to Leaping Slash Kick".
 - Chip Damage added.
 - Upon block changed from +9GF.
Zanshin, Zenshin
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC6F
Zanshin
SP / -
 
Cost 5F of shifting the stance.
Crouching Status in the stance.
(Ver.1.00.00) - Move Name changed from "Mental Alertness 2".
 - Command changed from "".
Zanshin to Forward Dash
SP / -
 
Equivalent to .
(Ver.1.00.00) - Move Name changed from "Mental Alertness 2 to Forward Dash".
 - Command changed from "".
Zanshin to Breaking Step
Zanshin 
SP / -
 
Shift to Breaking Step ().
cost 18F.
(Ver.1.00.00) -
 - Input to Cancel removed.
 - Move Name changed from "Mental Alertness 2 to Crouch Dash".
 - Command changed from "".
TC10F
Zenshin
SP / -
 
Cost 10F of shifting the stance.
Connect to Zanshin ().
Crouching Status in the stance.
(Ver.1.00.00) - Command changed from "".
Zenshin to Breaking Step
Zenshin 
SP / -
 
Shift to Breaking Step ().
cost 23F.
(Ver.1.00.00) -
 - Input to Cancel removed.
 - Move Name changed from "Zenshin to Crouch Dash".
Brimstone Bite (1)
Zanshin 
M / 14
16F
(1)
-3
+8
+8
38
22
(Ver.1.00.00) - Move Name changed from "Spine Cracker (1)".
REMOVED
Spine Cracker
Zenshin 
M,M / 14,21
 
-14
KDN
KDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 11F from hit.
(Ver.1.00.00) - Removed.
NEW MOVE
Brimstone Bite
Zanshin 
M,M / 14,21 / 0,6(4,8)
(1)
-14
KDN
+6
KDN
+6
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 7F from hit.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Brimstone Bite to Breaking Step
Zanshin 
M,SP / 14
 
-22
-11
-11
(Ver.1.00.00) - New Move.
 
REMOVED
Spine Striker
Zanshin 
M,H / 14,18
 
-9
KDN
KDN
Combo from 1st hit.
(Ver.1.00.00) - Removed.
NEW MOVE
Kazama Style Leg Strike Flurry
Zanshin 
M,H,Th / 14,14,14
(1)
-9
Th
±0
Th
±0
Combo from 1st hit.
After throw, the opponent shift to knock down on Foot Side & Face-Down.
(Ver.1.00.00) - New Move.
 
REMOVED
Swaying Willow
Zanshin 
M / 27
22F
-14
KDN
KDN
56
34
(Ver.1.00.00) - Removed.
NEW MOVEHEPw6FHM
Fiendish Claw (Heat Engage)
When Heat activation available & Zanshin 
H,SP / 27 / 8
21F
(1)
-5
+17G
+17G
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
(Ver.1.00.00) - New Move.
 
NEW MOVEHDPw6FHM
Fiendish Claw to Heat Dash
Heat & Zanshin 
H,SP / 27 / 21
21F
(1)
+5
KDN
+34
KDN
+34
Absorb an attack to power up.
- Chip Damage 22 pts.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEPw6FHM
Fiendish Claw
Zanshin 
H / 27 / 8(11)
21F
(1)
-5
KDN
+8
KDN
+8
54
33
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
(Ver.1.00.00) - New Move.
 
HM
Halberd Heel
Zanshin 
M / 20
17F
(1)
-9
+10Sp
KDN
+22
50
33
(Ver.1.00.00) - Upon CH changed.
 - Tail Spin removed.
NEW MOVETJ7F
Corpse Crusher
Zanshin 
M / 24 / 7(10)
27F
(6)
+2
KDN
+17
KDN
+17
64
37
(Ver.1.00.00) - New Move.
 
REMOVED
Joudan Tsukiage Niren
Zanshin 
HH / 8,20
13F
-13
LNC
LNC
(Ver.1.00.00) - Removed.
NEW MOVEWHTC10F
Low Chop > Karmic Epicenter
Zanshin 
L,Th / 10,20
24F
-14
+4
+16W
+4
+16W
57
Returns to crouching when failure throw (+2F upon hit).
(Ver.1.00.00) - New Move.
 
WGTJ10F
Black Wing Bolt
Zanshin 
H / 25 / 10(11)
21F
(6)
+9G
+15W
KDN
+9
KDN
+9
58
37
(Ver.1.00.00) - Move Name changed from "Leaping Side Kick".
 - Chip Damage added.
 - Start-up changed from 22F.
 - Upon block changed from +8GF.
 - Wall Crush inducing guard added.
 - Upon NH changed.
 - Upon CH changed.
 - Total changed from 52F.
NEW MOVEWG
Black Wing Bolt to Breaking Step
Zanshin 
H,SP / 25 / 10(11)
21F
(6)
+8G
+15W
KDN
+8
KDN
+8
(Ver.1.00.00) - New Move.
 
NEW MOVETrTJ8F
Black Wing Rondo
Zanshin 
M / 20 / 6(8)
14F
(2)
-16
LNC
+21
LNC
+21
53
39
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
(Ver.1.05.00) - When the attack is blocked, both the player's and the opponent's recovery time has been increased by 3F. This change aims to increase the window for confirming the situation, making it easier to execute punishes.
 - Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
(Ver.1.00.00) - Command changed from "BT  or ".
 - Upon block changed from -8F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
NEW MOVE
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.
 
Spin Kick
BT 
H / 18
10F
-8
+8
+8
(Ver.1.00.00) - Command changed from "BT  or ".
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
NEW MOVE
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.
 
TC1F
Crouch Spin Knuckle
BT 
SL / 5
10F
-5
+6
+6
Returns to crouching.
(Ver.1.00.00) - Command changed from "BT  or ".
 - Hit Lv. changed from SM.
 - Upon block changed from -2F.
 - Upon CH changed from -2F.
NEW MOVETC1F
Crouch Spin Right Knuckle
BT 
SL / 5
10F
-5
+6
+6
Tentative Name.
Returns to crouching.
(Ver.1.00.00) - New Move.
 
TC1F
Crouch Spin Kick
BT 
L / 6
12F
-15
-4
-4
Returns to crouching.
(Ver.1.00.00) - Command changed from "BT  or ".
 - Damage changed from 12.
 - Start-up changed from 10F.
 - Upon block changed from -11F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
NEW MOVETC1F
Crouch Spin Right Kick
BT 
L / 6
12F
-15
-4
-4
Tentative Name.
Returns to crouching.
(Ver.1.00.00) - New Move.
 
TJ
Reverse Jump Kick
BT 
M / -
 
KDN
KDN
 
NEW MOVETJ10F
Reverse Jump Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
NEW MOVETJ15F
Reverse Jump Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
TJ
Reverse Jump Kick
BT 
M / -
 
LNC
LNC
 
NEW MOVETJ9F
Reverse Jump Right Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
NEW MOVETJ14F
Reverse Jump Right Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Black Out
While enemy is down 
L / 24
19F
(1)
-13
+3
+3
(Ver.1.00.00) - Command changed from "While enemy is down ".
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
HM
Double Face Kick
Th(H) / 35
12F
(2)
or
±0F
Foot-sd.
Face-up
Clockwise
+2F
39
27
Jin shift to BT when escape throw.
(Ver.1.00.00) - Long Range Throw removed.
(Ver.1.05.00) - Homing added.
HM
Over the Shoulder Reverse
Th(H) / 35
12F
(2)
or
-3F
Clockwise
Head-sd.
Face-down
CCW.
±0F
39
27
(Ver.1.00.00) - Long Range Throw removed.
(Ver.1.05.00) - Homing added.
Shoulder Flip
Approach from left side
Th(H) / 43
 

-3F
Head-sd.
Face-up
±0F
 
Over the Limit
Approach from right side
Th(H) / 40
 

-3F
Head-sd.
Face-down
±0F
 
Pivoting Hip Throw
Approach from behind
Th(H) / 50
 
disable
Right-sd.
Face-up
+1F
 
Shun Ren Dan
 or Zanshin  or Zenshin 
Th(H) / 40
12F

-2F
Foot-sd.
Face-down
CCW.
-4F
39
27
(Ver.1.00.00) - Command changed from "".
Tidal Wave
 or 
Th(H) / 40
12F

±0F
Reverse Pos.
Head-sd.
Face-down
±0F
39
27
Floor Break.
(Ver.1.00.00) - Specical Command removed.
 - Command changed from "".
 - Damage changed from 40(42).
Complicated Wire
Th(H) / 40
12F

-2F
Head-sd.
Face-up
CCW.
±0F
39
27
(Ver.1.04.00) - In TEKKEN 8, for command techniques using and , once the directional input is completed within the specified time, the move could be executed regardless of the subsequent directional input. However, due to frequent unintended activations caused by this mechanism, it has been modified to only aceept the final directional input specified for the move command.
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
Parry
 or 
Parry(H/M) / -
 
disable
30
Has strong parry effect.
Parry(H/M) during 3 to 9F.
Purry motion 15F.
(Ver.1.00.00) - Auto Block removed.
 - Parry changed from during 2 to 8F.
REMOVED
Arm Breaker Reversal to Arm Breaker
During Tackle by enemy 
Reversal / 10
 
disable
Head-sd.
Face-up
+3F
Reversal Arm Breaker.
(Ver.1.00.00) - Removed.
Tr
Low Parry
Absorbs(L) / -
 
(Ver.1.00.00) - Tornade Move added.
10 Hit Combo
INPUT
HIT LEVELHLMHMMMHLH
DAMAGE127710888101825
block-5-21-27-20-19-20-10-8-23-14
NH+4-10-12-13-8-9+1C-13KDN
+18
KDN
+3
CH+4-10-12-13-8-9+1C-13KDN
+18
KDN
+3
Start-up 16F.
(Ver.1.00.00) - Command of 1st attack changed from "".