JIN KAZAMA:DATA - SEASON 1
MOVE LIST & FRAME DATA Ver.1.08.01
What can be done during Heat (unique)
- Allows the use of new moves using the devil's power.
- Allows the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click
in the Notes, you can check the patch changes in move performance on a modal window.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 1200px, this page changed layout for the mobile devices.
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 1200px, this page changed layout for the mobile devices.
- Heat Engager
- Heat Dash
- During Heat
- Heat Smash
- Rage Art
- Rage Drive
- Neutral Command
- Include ⇨ Command
- Include ⇨ Command
- Include ⇩ Command
- Include ⇦ Command
- Include ⇦ Command
- Include ⇧ Command
- More Than One Command
- Others
- Full Crouch
- Breaking Step
- Zanshin, Zenshin
- Back Toward
- While Opponent is Down
- Throws
- Attack Reversal
- 10 Hit Combo
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHEPw7F
Heat Burst
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Can no longer cause a K.O.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.

NEW MOVEHEPw7-15F
Heat Burst to Cancel
Heat Burst to Cancel
When Heat activation available 

or 


SP / -





43
Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.

NEW MOVEHE
Median Line Destruction (Heat Engager)
Median Line Destruction (Heat Engager)
When Heat activation available 
MMM,SP / 4,4,16
13F
-14
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
(Ver.1.00.00) - New Move.

NEW MOVEHE
Tanden Nidan-uchi (Heat Engager)
Tanden Nidan-uchi (Heat Engager)
When Heat activation available 



M,M,SP / 12,17



14F
-12
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - New Move.

NEW MOVEHE
Right Spinning Axe Kick (Heat Engager)
Right Spinning Axe Kick (Heat Engager)
When Heat activation available 

M,SP / 22

20F
(1)
(1)
±0
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
(Ver.1.00.00) - New Move.

NEW MOVEHE
Demon's Paw (Heat Engager)
Demon's Paw (Heat Engager)
When Heat activation available 


M,SP / 22 / 6


14F
(1)
(1)
-8
+17G
+17G

NEW MOVEHEPw6FHM
Fiendish Claw (Heat Engage)
Fiendish Claw (Heat Engage)
When Heat activation available & Zanshin 
H,SP / 27 / 8
21F
(1)
(1)
-5
+17G
+17G
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
- Upon block ±0F.
- Chip Damage 10 pts.
(Ver.1.00.00) - New Move.
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHD
Median Line Destruction to Heat Dash
Median Line Destruction to Heat Dash
Heat 

MMM,SP / 4,4,16 / 1,1,14

13F
+5
KDN
+35
+35
KDN
+35
+35

NEW MOVEHD
Tanden Nidan-uchi to Heat Dash
Tanden Nidan-uchi to Heat Dash
Heat 




M,M,SP / 12,17 / 3,15




14F
+5
KDN
+26
+26
KDN
+26
+26

NEW MOVEHD
Right Spinning Axe Kick to Heat Dash
Right Spinning Axe Kick to Heat Dash
Heat 


M / 22 / 16


20F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50

NEW MOVEHD
Demon's Paw to Heat Dash
Demon's Paw to Heat Dash
Heat 



M,SP / 22 / 19



14F
(1)
(1)
+5
KDN
+26
+26
KDN
+26
+26
Start-up 15F in actualy.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
- Wall Crush inducing guard removed.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
- Wall Crush inducing guard removed.

NEW MOVEHDPw6FHM
Fiendish Claw to Heat Dash
Fiendish Claw to Heat Dash
Heat & Zanshin 

H,SP / 27 / 21

21F
(1)
(1)
+5
KDN
+34
+34
KDN
+34
+34
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHTPw6F
Awakened Power Stance
Awakened Power Stance
Heat 

M / 0 / 1

19F
(15)
(15)
+4
+23Hp
+23Hp
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.

NEW MOVEHTTrTJ22F
Awakened Lightning God Fist
Awakened Lightning God Fist
Heat 
on hit or block 
M / 25 / 10


20F
(2)
(2)
-13
KDN
+56
+56
KDN
+56
+56
(Ver.1.00.00) - New Move.

NEW MOVEHT
Awakened Wind God Fist
Awakened Wind God Fist
Heat 
on hit or block 
SM / 23 / 9


11F
(1)
(1)
+4
LNC
+28
+28
LNC
+28
+28
(Ver.1.00.00) - New Move.

NEW MOVEHTTJ5F
Awakened Demon's Foof
Awakened Demon's Foof
Heat 
on hit or block 
M / 25 / 10


26F
(2)
(2)
+2C
KDN
+22
+22
KDN
+22
+22
(Ver.1.00.00) - New Move.

NEW MOVEHTTJ5F
Awakened Demon's Tail
Awakened Demon's Tail
Heat 
on hit or block 

L / 24 / 10



33F
(1)
(1)
-23
KDN
-2
-2
KDN
-2
-2
(Ver.1.00.00) - New Move.

NEW MOVEHT
Awakened Spinning Demon (1)
Awakened Spinning Demon (1)
Heat 
on hit or block 
L / 10 / 4


16F
-23
KDN
+22
+22
KDN
+22
+22
(Ver.1.00.00) - New Move.

NEW MOVEHT
Awakened Spinning Demon
Awakened Spinning Demon
Heat 
on hit or block 


L,M / 10,28 / 4,8




(1)
-16
+4C
KDN
+14
+14
(Ver.1.00.00) - New Move.
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVE
Hellfire Trespass Slayer
Hellfire Trespass Slayer
Heat
or 
M,H,M,Th / 15,12,15,15 / 4,3,4

15F
(1)
(1)
+3
Th
±0
±0
Th
±0
±0
After throw, the opponent shifts to down on Head Side & Face-Up.
On block shift to Breaking Step (
☆
).
On block shift to Breaking Step (



(Ver.1.00.00) - New Move.
(Ver.1.03.01) - The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
(Ver.1.05.00) - The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
- Decreased the distance from opponent on 1st attack, mitigating the occurrence of whiffing mid-combo.
(Ver.1.03.01) - The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
(Ver.1.05.00) - The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
- Decreased the distance from opponent on 1st attack, mitigating the occurrence of whiffing mid-combo.

NEW MOVE
Hellfire Trespass Slayer to standing state
Hellfire Trespass Slayer to standing state
Heat
or 

M,Th / 15,12,15,15 / 4,3,4


15F
(1)
(1)
+3
Th
±0
±0
Th
±0
±0
After throw, the opponent shifts to down on Head Side & Face-Up.
On block shift to Standing state.
On block shift to Standing state.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
(Ver.1.05.00) - The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
- Decreased the distance from opponent on 1st attack, mitigating the occurrence of whiffing mid-combo.
(Ver.1.03.01) - The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
(Ver.1.05.00) - The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
- Decreased the distance from opponent on 1st attack, mitigating the occurrence of whiffing mid-combo.

NEW MOVEWG
Hellfire Darkside Slayer
Hellfire Darkside Slayer
Heat 

or 


M,H,M / 15,12,21 / 4,3,6





15F
(1)
(1)
+9
+21W
+21W
KDN
-4
-4
KDN
-4
-4
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
(Ver.1.05.00) - The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
(Ver.1.03.01) - The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
(Ver.1.05.00) - The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEPw8F
Polar Demon Gouge
Polar Demon Gouge
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
(Ver.1.07.00) - Adjustments have been made to the size and position of the attack hitbox, as well as the tracking performance, to reduce the occurrence of whiffing in certain situations.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
(Ver.1.07.00) - Adjustments have been made to the size and position of the attack hitbox, as well as the tracking performance, to reduce the occurrence of whiffing in certain situations.
Rage Drive
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

REMOVED
Rage Drive (2)
Rage Drive (2)
Rage
☆


HM / 25,35



11F
-7
LNC
LNC
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Left Right Combo


H,H / 5,12



-3
+6
+6

NEW MOVETrTJ
Left Right Combo > BlackWing Rondo




H,H,M / 5,12,20 / 0,0,6(1,3,8)
Left Right Combo > BlackWing Rondo





(2)
-16
LNC
+21
+21
LNC
+21
+21
Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 7F from CH.
Can be delayed 9F.
Combo can be delayed 7F from CH.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
(Ver.1.05.00) - When the attack is blocked, both the player's and the opponent's recovery time has been increased by 3F. This change aims to increase the window for confirming the situation, making it easier to execute punishes.
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
(Ver.1.04.00) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
(Ver.1.05.00) - When the attack is blocked, both the player's and the opponent's recovery time has been increased by 3F. This change aims to increase the window for confirming the situation, making it easier to execute punishes.
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.

Left Right > Axe Kick




H,H,M / 5,12,20





(2)
±0
KDN
+31
+31
KDN
+31
+31

Left Right > Spinning Hook Kick




H,H,H / 5,12,26





(2)
-4
KDN
+14
+14
KDN
+14
+14

REMOVED
Kazama Style 5 Hit Combo (3)




H,H,M / 7,10,10
Kazama Style 5 Hit Combo (3)





-1
+4
+4

REMOVED
Kazama Style 5 Hit Combo (4)






H,H,M,M / 7,10,10,10
Kazama Style 5 Hit Combo (4)







-7
+7
+7

REMOVED
Kazama Style 5 Hit Combo








H,H,M,M,L / 7,10,10,10,10
Kazama Style 5 Hit Combo









-13
+3
+3

Left Jab to Low


H,L / 5,9



(1)
-12
-1
-1

Left Jab to Double Low




H,L,L / 5,9,17





-13
+3
KDN
+28
+28

Double Thrust Roundhouse




H,M,M / 9,9,18





(2)
-9
+4
KDN
+27
+27

Double Thrust > Low Trick Kick


【

】H,M,L / 9,9,20






(1)
-31
KDN
+16
+16
KDN

Switch Blade


H,H / 9,20



(3)
-9
+11Sp
+11Sp

NEW MOVE
Switch Blade to Zenshin



H,H,SP / 9,20
Switch Blade to Zenshin




(3)
-6
+14Sp
+14Sp
(Ver.1.00.00) - New Move.

Face Kick
H / 19

14F
-7
+4
+4
40
26
26

Kishin Rekko (2)


H,H / 19,7



-1
+7
+7
Combo from 1st hit.

Kishin Rekko (2) to Zenshin



H,H,SP / 19,7




+4
+12
+12
Combo from 1st hit.

Kishin Rekko




H,H,L / 19,7,18





-13
+3
KDN

HM
High Right Roundhouse
H / 15
High Right Roundhouse

13F
(1)
(1)
-9
+10Sp
+13C
46
33
33
(Ver.1.00.00) - Damage changed from 18.
- Upon NH changed from +16SpF.
- Upon CH changed from KDN.
- Total changed from 43F.
- Tail Spin removed.
(Ver.1.08.01) - The damage on an mid-air hit has been adjusted from 18 to 15. This change aims to correct the discrepancy between the damage on mid-air hits and ground hits.
- Upon NH changed from +16SpF.
- Upon CH changed from KDN.
- Total changed from 43F.
- Tail Spin removed.
(Ver.1.08.01) - The damage on an mid-air hit has been adjusted from 18 to 15. This change aims to correct the discrepancy between the damage on mid-air hits and ground hits.

TJ12F
Spinning Flare Kick
Spinning Flare Kick
【

】 or WS 【

】
M / 27





24F
(11)
(11)
-11
KDN
+2
+2
KDN
+2
+2

NEW MOVEHE
Median Line Destruction (Heat Engager)
Median Line Destruction (Heat Engager)
When Heat activation available 
MMM,SP / 4,4,16
13F
-14
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
(Ver.1.00.00) - New Move.

NEW MOVEHD
Median Line Destruction to Heat Dash
Median Line Destruction to Heat Dash
Heat 

MMM,SP / 4,4,16 / 1,1,14

13F
+5
KDN
+35
+35
KDN
+35
+35

Median Line Destruction
MMM / 4,4,16

13F
-14
KDN
+3
+3
KDN
+3
+3
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHE
Tanden Nidan-uchi (Heat Engager)
Tanden Nidan-uchi (Heat Engager)
When Heat activation available 



M,M,SP / 12,17



14F
-12
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - New Move.

NEW MOVEHD
Tanden Nidan-uchi to Heat Dash
Tanden Nidan-uchi to Heat Dash
Heat 




M,M,SP / 12,17 / 3,15




14F
+5
KDN
+26
+26
KDN
+26
+26

NEW MOVE
Tanden Nidan-uchi



M,M / 12,17
Tanden Nidan-uchi




14F
-12
+4
+4
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - New Move.

Left Sidekick > Stinger



M,H / 12,14




-8
+8
+8

Left Sidekick > Stinger to Zenshin




M,H,SP / 12,14





-7
+9
+9

Left Sidekick > Stinger to Back Step




M,H,SP / 12,14





-8
+8
+8
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Mid Left Punch > High Roundhouse Kick



M,H / 10,18




(3)
-9
+10Sp
KDN
+8
+8

Mid Left Punch > Mid Sidekick

【

】M,M / 10,24





-12
KDN
+1
+1
KDN
+1
+1

NEW MOVE
Fendish Rend

M / 12 / 3(5)
Fendish Rend


16F
(1)
(1)
-9
+6G
+6G
47
31
31
(Ver.1.00.00) - New Move.

NEW MOVE
Fendish Rend to Breaking Step


M,SP / 12 / 3(5)
Fendish Rend to Breaking Step



-2
+13G
+13G
Shift to Breaking Step (
☆
).



(Ver.1.00.00) - New Move.

Brazilian Kick
【

】M / 20




23F
(1)
(1)
+6C
+13C
+13C

NEW MOVE
Brazilian Kick to Breaking Step
【

】
M,SP / 20
Brazilian Kick to Breaking Step





23F
(1)
(1)
+2C
+9C
+9C
Shift to Breaking Step (
☆
).



(Ver.1.00.00) - New Move.

NEW MOVEHE
Right Spinning Axe Kick (Heat Engager)
Right Spinning Axe Kick (Heat Engager)
When Heat activation available 

M,SP / 22

20F
(1)
(1)
±0
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
(Ver.1.00.00) - New Move.

NEW MOVEHD
Right Spinning Axe Kick to Heat Dash
Right Spinning Axe Kick to Heat Dash
Heat 


M / 22 / 16


20F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEPw7F
Corpse Thrust > Black Wing Flash

M,Th / 21,10
Corpse Thrust > Black Wing Flash


21F
-13
Th
±0
±0
Th
±0
±0
56
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 8 pts.
After throw, the opponent shifts to down on Foot Side & Face-Down.
- Upon block -9F.
- Chip Damage 8 pts.
After throw, the opponent shifts to down on Foot Side & Face-Down.
(Ver.1.00.00) - New Move.

NEW MOVETC8F
Scourge

L / 22
Scourge


22F
(1)
(1)
-14
+4C
KDN
+55
+55
55
33
33
Returns to crouching.
(Ver.1.00.00) - New Move.

Knee Popper

L / 7


15F
(1)
(1)
-14
-3
-3
48
33
33

NEW MOVE
Kazama Style Three-Quarter Kick (2)



L,H / 7,10
Kazama Style Three-Quarter Kick (2)




(1)
-11
-3
-3
Combo from 1st CH.
(Ver.1.00.00) - New Move.

NEW MOVETr
Kazama Style Three-Quarter Kick





L,H,M / 7,10,21
Kazama Style Three-Quarter Kick






(1)
-12
KDN
+23
+23
KDN
+23
+23
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 3F from CH.
Can be delayed 12F.
Combo can be delayed 3F from CH.
(Ver.1.00.00) - New Move.

NEW MOVE
Knee Popper > Mid Sidekick

【

】L,M / 7,24
Knee Popper > Mid Sidekick





-12
KDN
+1
+1
KDN
+1
+1
(Ver.1.00.00) - New Move.
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC4F
Crouch Jab

SL / 5
Crouch Jab


10F
-5
+6
+6
34
24
24

Savage Sword





M,H,M / 12,11,21






(1)
-9
KDN
+21
+21
KDN
+21
+21

Punch > Cascade Kick



M,M / 12,23




(2)
-8
KDN
+7
+7
KDN
+7
+7

TC4F
Left Spinning Back Kick

H / 28
Left Spinning Back Kick


20F
(1)
(1)
-10
KDN
+17
+17
KDN
+17
+17
56
36
36

Power Stance

M / 0


19F
(15)
(15)
-11
+17Hp
+17Hp
60
41
41

NEW MOVEHTPw6F
Awakened Power Stance
Awakened Power Stance
Heat 

M / 0 / 1

19F
(15)
(15)
+4
+23Hp
+23Hp
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.

NEW MOVEHTTrTJ22F
Awakened Lightning God Fist
Awakened Lightning God Fist
Heat 
on hit or block 
M / 25 / 10


20F
(2)
(2)
-13
KDN
+56
+56
KDN
+56
+56
(Ver.1.00.00) - New Move.

NEW MOVEHT
Awakened Wind God Fist
Awakened Wind God Fist
Heat 
on hit or block 
SM / 23 / 9


11F
(1)
(1)
+4
LNC
+28
+28
LNC
+28
+28
(Ver.1.00.00) - New Move.

NEW MOVEHTTJ5F
Awakened Demon's Foof
Awakened Demon's Foof
Heat 
on hit or block 
M / 25 / 10


26F
(2)
(2)
+2C
KDN
+22
+22
KDN
+22
+22
(Ver.1.00.00) - New Move.

NEW MOVEHTTJ5F
Awakened Demon's Tail
Awakened Demon's Tail
Heat 
on hit or block 

L / 24 / 10



33F
(1)
(1)
-23
KDN
-2
-2
KDN
-2
-2
(Ver.1.00.00) - New Move.

NEW MOVEHT
Awakened Spinning Demon (1)
Awakened Spinning Demon (1)
Heat 
on hit or block 
L / 10 / 4


16F
-23
KDN
+22
+22
KDN
+22
+22
(Ver.1.00.00) - New Move.

NEW MOVEHT
Awakened Spinning Demon
Awakened Spinning Demon
Heat 
on hit or block 


L,M / 10,28 / 4,8




(1)
-16
+4C
KDN
+14
+14
(Ver.1.00.00) - New Move.
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVE
Shun Maten

H / 11
Shun Maten


12F
-9
+2
+2
40
28
28
(Ver.1.00.00) - New Move.

NEW MOVETr
Shun Maten



H,H / 11,20
Shun Maten




(2)
-10
KDN
+17
+17
KDN
+17
+17
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.1.00.00) - New Move.

Shun Masatsu (1)

M / 12


15F
(1)
(1)
-11
±0
±0
45
30
30

Shun Masatsu



M,M / 12,10




-9
+2
+2

Left Knee to Zenshin


M,SP / 17



15F
(1)
(1)
-2
+9
+9

NEW MOVEWH
Left Knee > Right Thrust



M,M / 17,20
Left Knee > Right Thrust




15F
(1)
(1)
-9
+9
+21W
+21W
+9
+21W
+21W
Combo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.
1st Start-up 16F with delayed 2nd input.
Can be delayed 9F.
Combo can be delayed 9F from CH.
1st Start-up 16F with delayed 2nd input.
(Ver.1.00.00) - New Move.
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TJ9F
Jumping Knuckle
or
or 
M / 12
Jumping Knuckle




18F
-12
-1
-1

Konshin Seikenzuki

UB(M) / 50


75F
(1)
(1)
KDN
KDN
KDN

TJ9F
Left Spinning Jump Kick
or 
M / 17
Left Spinning Jump Kick



22F
(1)
(1)
-9
+6
KDN
+59
+59
53
31
31

TJ9F
Left Spinning Jump Kick

M / 17
Left Spinning Jump Kick


22F
(1)
(1)
-9
+6
KDN
+59
+59
53
31
31
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHE
Demon's Paw (Heat Engager)
Demon's Paw (Heat Engager)
When Heat activation available 


M,SP / 22 / 6


14F
(1)
(1)
-8
+17G
+17G

NEW MOVEHD
Demon's Paw to Heat Dash
Demon's Paw to Heat Dash
Heat 



M,SP / 22 / 19



14F
(1)
(1)
+5
KDN
+26
+26
KDN
+26
+26
Start-up 15F in actualy.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
- Wall Crush inducing guard removed.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
- Wall Crush inducing guard removed.

Demon's Paw


M / 22 / 6(9)



14F
(1)
(1)
-8
KDN
+6
+6
KDN
+6
+6
44
30
30

Left Axe Kick


M / 20



23F
(2)
(2)
-4
KDN
+24
+24
KDN
+24
+24
49
26
26

Left Axe Kick to Left Jab




M,H / 20,5





+1
+7
+7
Link to attack from
.


NEW MOVE
Battery Heel


M / 28
Battery Heel



17F
(1)
(1)
-7
KDN
+12
+12
KDN
+12
+12
50
33
33
Start-up 18F in actualy.
(Ver.1.00.00) - New Move.

Evil Intent (1)


M / 15



15F
(1)
(1)
-7
+4
+4
41
26
26

Evil Intent (2)




M,H / 15,14





-5
+6
+9

Evil Intent






M,H,M / 15,14,20







(1)
-5
KDN
+9
+9
KDN*
+3
+3

Tr
Geyser






M,H,M / 15,14,22
Geyser







(1)
-14
LNC
+27
+27
LNC
+27
+27

Keito




M,M / 15,17





(1)
-9
+6
KDN
+59
+59

Keito to Zenshin





M,M,SP / 15,17






(1)
+2
+17G
KDN
+71
+71
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Ki Charge
or BT
SP / -


55
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC
Crouch Jab
Crouch Jab
FC 
SL / 5
10F
-5
+6
+6
34
24
24

TC
Crouch Straight
Crouch Straight
FC 
SL / 8
11F
-4
+7
+7
34
23
23

TC
Crouch Spin Kick
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
36

TC
Crouch Chin Kick
Crouch Chin Kick
FC 
L / 6
12F
-15
-4
-4
46
34
34

Solar Plexus Strike
WS 
M / 7
13F
(1)
(1)
-6
+5
+5
38
25
25

Twin Lancer
WS 


M,M / 7,19


(1)
-8
+3C
+3C

Twin Lancer to Zenshin
WS 



M,M,SP / 7,19



-9
+2C
+2C

NEW MOVE
Kazama Style 6 Hit Combo Redux (2)
Kazama Style 6 Hit Combo Redux (2)
WS 


M,H / 7,8


-6
+4
+4
Combo from 1st hit.
(Ver.1.00.00) - New Move.

NEW MOVE
Kazama Style 6 Hit Combo Redux (3)
Kazama Style 6 Hit Combo Redux (3)
WS 




M,H,M / 7,8,4




-11
-6
-6
Combo from 1st hit.
(Ver.1.00.00) - New Move.

NEW MOVE
Kazama Style 6 Hit Combo Redux (4)
Kazama Style 6 Hit Combo Redux (4)
WS 






M,H,M,M / 7,8,4,3






-11
+3
+3
Combo from 1st hit.
(Ver.1.00.00) - New Move.

NEW MOVE
Kazama Style 6 Hit Combo Redux (5)
Kazama Style 6 Hit Combo Redux (5)
WS 








M,H,M,M,L / 7,8,4,3,5








-31
+8C
+8C
Combo from 1st hit.
Upon hit to knock down with 6th input.
Upon hit to knock down with 6th input.
(Ver.1.00.00) - New Move.

NEW MOVETJ
Kazama Style 6 Hit Combo Redux
Kazama Style 6 Hit Combo Redux
WS 










M,H,M,M,L,M / 7,8,4,3,5,15 / 0,0,0,0,0,4(2,2,1,1,1,6)










-16
KDN
+15
+15
KDN
+15
+15
(Ver.1.00.00) - New Move.

NEW MOVE
Ni Rengeki to Back Step
Ni Rengeki to Back Step
WS 



M,H,SP / 7,8



-6
+4
+4
(Ver.1.00.00) - New Move.

NEW MOVE
Solar Plexus Strike > Brazilian Kick
Solar Plexus Strike > Brazilian Kick
WS
【

】
M,M / 7,20



(1)
+6C
+13C
+13C
(Ver.1.00.00) - New Move.

NEW MOVE
Solar Plexus Strike > Brazilian Kick to Breaking Step
Solar Plexus Strike > Brazilian Kick to Breaking Step
WS
【

】
M,M,SP / 7,20




(1)
+2C
+9C
+9C
(Ver.1.00.00) - New Move.

HM
Bamboo Splitter
Bamboo Splitter
WS 
M / 20
16F
(2)
(2)
-9
+10Sp
KDN
+22
+22
49
33
33

NEW MOVE
Double Cross Kicks
Double Cross Kicks
WS 


M,H / 13,15


(1)
-7
+4
+4
Combo from 1st hit.
(Ver.1.00.00) - New Move.
Breaking Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Breaking Step
☆
SP / -




Tr
Thrusting Uppercut
☆

M / 20
Thrusting Uppercut




16F
(1)
(1)
-13
LNC
+22
+22
LNC
+22
+22
48
32
32

Tr
Electric Thrusting Uppercut
☆

justM / 22 / 4(8)
Electric Thrusting Uppercut




16F
(1)
(1)
-13
LNC
+26
+26
LNC
+26
+26
48
32
32

Wind Hook Fist
☆

H / 20




11F
(1)
(1)
-10
KDN
+58
+58
KDN
+58
+58
40
29
29

Electric Wind Hook Fist
☆

justH / 25 / 5(9)




11F
(1)
(1)
+5
KDN
+60
+60
KDN
+60
+60
39
28
28

HM
Bamboo Splitter
☆

M / 20
Bamboo Splitter




16F
(2)
(2)
-9
+10Sp
KDN
+22
+22

Lunging Low Roundhouse Kick
☆

L / 12




20F
(1)
(1)
-31
+8C
+8C
49
29
29

REMOVEDTJ
L.L.R.K. to Spinning Flare Kick
☆



L,M / 10,27
L.L.R.K. to Spinning Flare Kick






-15
KDN
KDN

NEW MOVETJ
Depraved Savagery
☆



L,M / 12,28 / 0,8(3,11)
Depraved Savagery






-16
KDN
+21
+21
KDN
+21
+21
(Ver.1.00.00) - New Move.

TJ
Breaking Step to Special Jumping
☆

SP / -
Breaking Step to Special Jumping




Zanshin, Zenshin
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC6F
Zanshin

SP / -
Zanshin



Zanshin to Forward Dash


SP / -




Zanshin to Breaking Step
Zanshin 
SP / -

TC10F
Zenshin

SP / -
Zenshin



Zenshin to Breaking Step
Zenshin 
SP / -

Brimstone Bite (1)
Zanshin 
M / 14
16F
(1)
(1)
-3
+8
+8
38
22
22

REMOVED
Spine Cracker
Spine Cracker
Zenshin 


M,M / 14,21


-14
KDN
KDN*

NEW MOVE
Brimstone Bite
Brimstone Bite
Zanshin 


M,M / 14,21 / 0,6(4,8)


(1)
-14
KDN
+6
+6
KDN
+6
+6
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 7F from hit.
Can be delayed 14F.
Combo can be delayed 7F from hit.
(Ver.1.00.00) - New Move.

NEW MOVE
Brimstone Bite to Breaking Step
Brimstone Bite to Breaking Step
Zanshin 



M,SP / 14



-22
-11
-11
(Ver.1.00.00) - New Move.

NEW MOVE
Kazama Style Leg Strike Flurry
Kazama Style Leg Strike Flurry
Zanshin 


M,H,Th / 14,14,14


(1)
-9
Th
±0
±0
Th
±0
±0
Combo from 1st hit.
After throw, the opponent shift to knock down on Foot Side & Face-Down.
After throw, the opponent shift to knock down on Foot Side & Face-Down.
(Ver.1.00.00) - New Move.

NEW MOVEHEPw6FHM
Fiendish Claw (Heat Engage)
Fiendish Claw (Heat Engage)
When Heat activation available & Zanshin 
H,SP / 27 / 8
21F
(1)
(1)
-5
+17G
+17G
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
- Upon block ±0F.
- Chip Damage 10 pts.
(Ver.1.00.00) - New Move.

NEW MOVEHDPw6FHM
Fiendish Claw to Heat Dash
Fiendish Claw to Heat Dash
Heat & Zanshin 

H,SP / 27 / 21

21F
(1)
(1)
+5
KDN
+34
+34
KDN
+34
+34

NEW MOVEPw6FHM
Fiendish Claw
Fiendish Claw
Zanshin 
H / 27 / 8(11)
21F
(1)
(1)
-5
KDN
+8
+8
KDN
+8
+8
54
33
33
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
- Upon block ±0F.
- Chip Damage 10 pts.
(Ver.1.00.00) - New Move.

HM
Halberd Heel
Halberd Heel
Zanshin 
M / 20
17F
(1)
(1)
-9
+10Sp
KDN
+22
+22
50
33
33

NEW MOVETJ7F
Corpse Crusher
Corpse Crusher
Zanshin 
M / 24 / 7(10)
27F
(6)
(6)
+2
KDN
+17
+17
KDN
+17
+17
64
37
37
(Ver.1.00.00) - New Move.

NEW MOVEWHTC10F
Low Chop > Karmic Epicenter
Low Chop > Karmic Epicenter
Zanshin 
L,Th / 10,20
24F
-14
+4
+16W
+16W
+4
+16W
+16W
57
Returns to crouching when failure throw (+2F upon hit).
(Ver.1.00.00) - New Move.

WGTJ10F
Black Wing Bolt
Black Wing Bolt
Zanshin 
H / 25 / 10(11)
21F
(6)
(6)
+9G
+15W
+15W
KDN
+9
+9
KDN
+9
+9
58
37
37

NEW MOVEWG
Black Wing Bolt to Breaking Step
Black Wing Bolt to Breaking Step
Zanshin 

H,SP / 25 / 10(11)

21F
(6)
(6)
+8G
+15W
+15W
KDN
+8
+8
KDN
+8
+8
(Ver.1.00.00) - New Move.

NEW MOVETrTJ8F
Black Wing Rondo
Black Wing Rondo
Zanshin 

M / 20 / 6(8)

14F
(2)
(2)
-16
LNC
+21
+21
LNC
+21
+21
53
39
39
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
(Ver.1.05.00) - When the attack is blocked, both the player's and the opponent's recovery time has been increased by 3F. This change aims to increase the window for confirming the situation, making it easier to execute punishes.
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
(Ver.1.04.00) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
(Ver.1.05.00) - When the attack is blocked, both the player's and the opponent's recovery time has been increased by 3F. This change aims to increase the window for confirming the situation, making it easier to execute punishes.
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8

NEW MOVE
Spin Knuckle Right Jab
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.

Spin Kick
BT 
H / 18
10F
-8
+8
+8

NEW MOVE
Spin Right Kick
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.

TC1F
Crouch Spin Knuckle
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6

NEW MOVETC1F
Crouch Spin Right Knuckle
Crouch Spin Right Knuckle
BT 

SL / 5

10F
-5
+6
+6
Tentative Name.
Returns to crouching.
Returns to crouching.
(Ver.1.00.00) - New Move.

TC1F
Crouch Spin Kick
Crouch Spin Kick
BT 

L / 6

12F
-15
-4
-4

NEW MOVETC1F
Crouch Spin Right Kick
Crouch Spin Right Kick
BT 

L / 6

12F
-15
-4
-4
Tentative Name.
Returns to crouching.
Returns to crouching.
(Ver.1.00.00) - New Move.

TJ
Reverse Jump Kick
Reverse Jump Kick
BT 

M / -

KDN
KDN

NEW MOVETJ10F
Reverse Jump Kick (just)
Reverse Jump Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.

NEW MOVETJ15F
Reverse Jump Kick
Reverse Jump Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.

TJ
Reverse Jump Kick
Reverse Jump Kick
BT 

M / -

LNC
LNC

NEW MOVETJ9F
Reverse Jump Right Kick (just)
Reverse Jump Right Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.

NEW MOVETJ14F
Reverse Jump Right Kick
Reverse Jump Right Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

HM
Double Face Kick
Th(H) / 35
Double Face Kick

12F
(2)
(2)


±0F
Foot-sd.
Face-up
Clockwise
+2F
Face-up
Clockwise
+2F
39
27
27

HM
Over the Shoulder Reverse
Th(H) / 35
Over the Shoulder Reverse

12F
(2)
(2)


-3F
Clockwise
Head-sd.
Face-down
CCW.
±0F
Face-down
CCW.
±0F
39
27
27

Shun Ren Dan

or Zanshin
or Zenshin
Th(H) / 40




12F

-2F
Foot-sd.
Face-down
CCW.
-4F
Face-down
CCW.
-4F
39
27
27

Tidal Wave

or
☆


Th(H) / 40







12F

±0F
Reverse Pos.
Head-sd.
Face-down
±0F
Face-down
±0F
39
27
27

Complicated Wire



Th(H) / 40




12F

-2F
Head-sd.
Face-up
CCW.
±0F
Face-up
CCW.
±0F
39
27
27
(Ver.1.04.00) - In TEKKEN 8, for command techniques using 

and 

, once the directional input is completed within the specified time, the move could be executed regardless of the subsequent directional input. However, due to frequent unintended activations caused by this mechanism, it has been modified to only aceept the final directional input specified for the move command.






Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

Parry

or 
Parry(H/M) / -




disable
30

REMOVED
Arm Breaker Reversal to Arm Breaker
Arm Breaker Reversal to Arm Breaker
During Tackle by enemy 










Reversal / 10










disable
Head-sd.
Face-up
+3F
Face-up
+3F
10 Hit Combo | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | L | M | H | M | M | M | H | L | H |
DAMAGE | 12 | 7 | 7 | 10 | 8 | 8 | 8 | 10 | 18 | 25 |
block | -5 | -21 | -27 | -20 | -19 | -20 | -10 | -8 | -23 | -14 |
NH | +4 | -10 | -12 | -13 | -8 | -9 | +1C | -13 | KDN +18 | KDN +3 |
CH | +4 | -10 | -12 | -13 | -8 | -9 | +1C | -13 | KDN +18 | KDN +3 |
┃10 Hit Combo
TEKKEN 7 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | L | M | H | M | M | M | H | L | H |
DAMAGE | 12 | 7 | 7 | 10 | 8 | 8 | 8 | 10 | 18 | 25 |
block | -5 | -21 | -27 | -20 | -19 | -20 | -10 | -8 | -23 | -14 |
NH | +4 | -10 | -12 | -13 | -8 | -9 | +1C | -13 | KDN | KDN |
CH | ||||||||||
Start-up 16F. | ||||||||||
Ver.1.00.00 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | L | M | H | M | M | M | H | L | H |
DAMAGE | 12 | 7 | 7 | 10 | 8 | 8 | 8 | 10 | 18 | 25 |
block | -5 | -21 | -27 | -20 | -19 | -20 | -10 | -8 | -23 | -14 |
NH | +4 | -10 | -12 | -13 | -8 | -9 | +1C | -13 | KDN +18 | KDN +3 |
CH | +4 | -10 | -12 | -13 | -8 | -9 | +1C | -13 | KDN +18 | KDN +3 |
Start-up 16F. Patch Note : - Command of 1st attack changed from " ![]() ![]() |
┃Heat Burst
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw7F
Heat Burst
NEW MOVEHEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
Can no longer cause a K.O.
Patch Note :
- Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
- Ver.1.07.00
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
Can no longer cause a K.O.
Patch Note :
- The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
┃Heat Burst to Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw7-15F
Heat Burst to Cancel
NEW MOVEHEPw7-15F
Heat Burst to Cancel
When Heat activation available 

or 


SP / -





43
Attack that can activate Heat (10 sec.).
┃Hellfire Trespass Slayer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Hellfire Trespass Slayer
NEW MOVE
Hellfire Trespass Slayer
Heat
or 
M,H,M,Th / 15,12,15,15 / 4,3,4

15F
(1)
(1)
+3
Th
±0
±0
Th
±0
±0
After throw, the opponent shifts to down on Head Side & Face-Up.
On block shift to Breaking Step (
☆
).
Patch Note :
- New Move.
On block shift to Breaking Step (



Patch Note :
- New Move.
- Ver.1.03.01
Hellfire Trespass Slayer
Hellfire Trespass Slayer
Heat
or 
M,H,M,Th / 15,12,15,15 / 4,3,4

15F
(1)
(1)
+3
Th
±0
±0
Th
±0
±0
After throw, the opponent shifts to down on Head Side & Face-Up.
On block shift to Breaking Step (
☆
).
Patch Note :
- The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
On block shift to Breaking Step (



Patch Note :
- The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
- Ver.1.05.00
Hellfire Trespass Slayer
Hellfire Trespass Slayer
Heat
or 
M,H,M,Th / 15,12,15,15 / 4,3,4

15F
(1)
(1)
+3
Th
±0
±0
Th
±0
±0
After throw, the opponent shifts to down on Head Side & Face-Up.
On block shift to Breaking Step (
☆
).
Patch Note :
- The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
- Decreased the distance from opponent on 1st attack, mitigating the occurrence of whiffing mid-combo.
On block shift to Breaking Step (



Patch Note :
- The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
- Decreased the distance from opponent on 1st attack, mitigating the occurrence of whiffing mid-combo.
┃Hellfire Trespass Slayer to standing state
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Hellfire Trespass Slayer to standing state
NEW MOVE
Hellfire Trespass Slayer to standing state
Heat
or 

M,Th / 15,12,15,15 / 4,3,4


15F
(1)
(1)
+3
Th
±0
±0
Th
±0
±0
After throw, the opponent shifts to down on Head Side & Face-Up.
On block shift to Standing state.
Patch Note :
- New Move.
On block shift to Standing state.
Patch Note :
- New Move.
- Ver.1.03.01
Hellfire Trespass Slayer to standing state
Hellfire Trespass Slayer to standing state
Heat
or 

M,Th / 15,12,15,15 / 4,3,4


15F
(1)
(1)
+3
Th
±0
±0
Th
±0
±0
After throw, the opponent shifts to down on Head Side & Face-Up.
On block shift to Standing state.
Patch Note :
- The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
On block shift to Standing state.
Patch Note :
- The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
- Ver.1.05.00
Hellfire Trespass Slayer to standing state
Hellfire Trespass Slayer to standing state
Heat
or 

M,Th / 15,12,15,15 / 4,3,4


15F
(1)
(1)
+3
Th
±0
±0
Th
±0
±0
After throw, the opponent shifts to down on Head Side & Face-Up.
On block shift to Standing state.
Patch Note :
- The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
- Decreased the distance from opponent on 1st attack, mitigating the occurrence of whiffing mid-combo.
On block shift to Standing state.
Patch Note :
- The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
- Decreased the distance from opponent on 1st attack, mitigating the occurrence of whiffing mid-combo.
┃Hellfire Darkside Slayer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEWG
Hellfire Darkside Slayer
NEW MOVEWG
Hellfire Darkside Slayer
Heat 

or 


M,H,M / 15,12,21 / 4,3,6





15F
(1)
(1)
+9
+21W
+21W
KDN
-4
-4
KDN
-4
-4
Patch Note :
- New Move.
- New Move.
- Ver.1.03.01
WG
Hellfire Darkside Slayer
WG
Hellfire Darkside Slayer
Heat 

or 


M,H,M / 15,12,21 / 4,3,6





15F
(1)
(1)
+9
+21W
+21W
KDN
-4
-4
KDN
-4
-4
Patch Note :
- The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
- The distance between the character and the opponent after the first hit has been shortened when it connects. This adjustment aims to alleviate the issue of the move whiffing partway through.
- Ver.1.05.00
WG
Hellfire Darkside Slayer
WG
Hellfire Darkside Slayer
Heat 

or 


M,H,M / 15,12,21 / 4,3,6





15F
(1)
(1)
+9
+21W
+21W
KDN
-4
-4
KDN
-4
-4
Patch Note :
- The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
- The tracking ability of the 3rd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
┃Rage Art
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pw8F
Rage Art
Pw8F
Rage Art
Rage 

H,Th / 55

13F
-9
Th
Th
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Polar Demon Gouge
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEPw8F
Polar Demon Gouge
NEW MOVEPw8F
Polar Demon Gouge
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- New Move.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- New Move.
- Ver.1.05.00
Pw8F
Polar Demon Gouge
Pw8F
Polar Demon Gouge
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- Ver.1.07.00
Pw8F
Polar Demon Gouge
Pw8F
Polar Demon Gouge
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- Adjustments have been made to the size and position of the attack hitbox, as well as the tracking performance, to reduce the occurrence of whiffing in certain situations.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- Adjustments have been made to the size and position of the attack hitbox, as well as the tracking performance, to reduce the occurrence of whiffing in certain situations.
┃Rage Drive (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Drive (2)
Rage Drive (2)
Rage
☆


HM / 25,35



11F
-7
LNC
LNC
Start-up 14F in actualy.
Enable during Zenshin to Crouch Dash.
Enable during Zenshin to Crouch Dash.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Rage Drive (2) to Crouch Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Drive (2) to Crouch Dash
Rage Drive (2) to Crouch Dash
Rage
☆



HM,SP / 24,35




+17G
LNC
LNC
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Rage Drive (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Rage Drive (3)
TJ
Rage Drive (3)
Rage
☆




HM,H / 24,35,25





(5)
+8G
KDN
KDN
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Rage Drive
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Rage Drive
TC
Rage Drive
Rage
☆






HM,H,M / 24,35,25,24







+9
KDN
KDN
Unblokable damage 5 close to Wall
& +15GF
& +15GF
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Jab
or 
H / 7
Jab



10F
+1
+8
+8
27
17
17
- Ver.1.00.00
Jab
or 
H / 5
Jab



10F
+1
+8
+8
29
19
19
Patch Note :
- Damage changed from 7.
- Total changed from 27F.
- Damage changed from 7.
- Total changed from 27F.
┃Left Right Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Twin Thrusts


H,H / 7,12
Twin Thrusts



-2
+3
+7
Combo from 1st hit.
- Ver.1.00.00
Left Right Combo


H,H / 5,12
Left Right Combo



-3
+6
+6
Combo from 1st hit.
Patch Note :
- Move Name changed from "Twin Thrusts".
- Damage changed from 7,12.
- Upon block changed from -2F.
- Upon NH changed from +3F.
- Upon CH changed from +7F.
Patch Note :
- Move Name changed from "Twin Thrusts".
- Damage changed from 7,12.
- Upon block changed from -2F.
- Upon NH changed from +3F.
- Upon CH changed from +7F.
┃Left Right Combo > BlackWing Rondo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETrTJ
Left Right Combo > BlackWing Rondo




H,H,M / 5,12,20 / 0,0,6(1,3,8)
NEW MOVETrTJ
Left Right Combo > BlackWing Rondo





(2)
-16
LNC
+21
+21
LNC
+21
+21
Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 7F from CH.
Patch Note :
- New Move.
Can be delayed 9F.
Combo can be delayed 7F from CH.
Patch Note :
- New Move.
- Ver.1.04.00
TrTJ
Left Right Combo > BlackWing Rondo




H,H,M / 5,12,20 / 0,0,6(1,3,8)
TrTJ
Left Right Combo > BlackWing Rondo





(2)
-16
LNC
+21
+21
LNC
+21
+21
Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 7F from CH.
Patch Note :
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
Can be delayed 9F.
Combo can be delayed 7F from CH.
Patch Note :
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
- Ver.1.05.00
TrTJ
Left Right Combo > BlackWing Rondo




H,H,M / 5,12,20 / 0,0,6(1,3,8)
TrTJ
Left Right Combo > BlackWing Rondo





(2)
-16
LNC
+21
+21
LNC
+21
+21
Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 7F from CH.
Patch Note :
- When the attack is blocked, both the player's and the opponent's recovery time has been increased by 3F. This change aims to increase the window for confirming the situation, making it easier to execute punishes.
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
Can be delayed 9F.
Combo can be delayed 7F from CH.
Patch Note :
- When the attack is blocked, both the player's and the opponent's recovery time has been increased by 3F. This change aims to increase the window for confirming the situation, making it easier to execute punishes.
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
┃Left Right > Axe Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Right Axe Kick




H,H,M / 7,12,20
Left Right Axe Kick





±0
KDN
KDN
Interrupt 10F after block of the previous attack.
- Ver.1.00.00
Left Right > Axe Kick




H,H,M / 5,12,20
Left Right > Axe Kick





(2)
±0
KDN
+31
+31
KDN
+31
+31
Interrupt 10F after block of the previous attack.
Can be delayed.
Patch Note :
- Move Name changed from "Left Right Axe Kick".
- Damage changed from 7,12,20.
Can be delayed.
Patch Note :
- Move Name changed from "Left Right Axe Kick".
- Damage changed from 7,12,20.
┃Left Right > Spinning Hook Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Left Right to Spinning Hook Kick




H,H,H / 7,12,26
TS
Left Right to Spinning Hook Kick





-4
KDN
KDN*
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 7F from CH.
Can be delayed.
Combo can be delayed 7F from CH.
- Ver.1.00.00
Left Right > Spinning Hook Kick




H,H,H / 5,12,26
Left Right > Spinning Hook Kick





(2)
-4
KDN
+14
+14
KDN
+14
+14
Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 7F from CH.
Patch Note :
- Move Name changed from "Left Right to Spinning Hook Kick".
- Damage changed from 7,12,26.
- Upon CH changed.
- Tail Spin removed.
Can be delayed 9F.
Combo can be delayed 7F from CH.
Patch Note :
- Move Name changed from "Left Right to Spinning Hook Kick".
- Damage changed from 7,12,26.
- Upon CH changed.
- Tail Spin removed.
┃Ni Rengeki
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ni Rengeki


H,H / 7,10
Ni Rengeki



-6
+4
+4
Combo from 1st hit.
Block strings.
Block strings.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Ni Rengeki to Zenshin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ni Rengeki to Zenshin



H,H,SP / 7,10
Ni Rengeki to Zenshin




-7
+3
+3
Shift to Zenshin (
).


- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Ni Rengeki to Back Step
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ni Rengeki to Back Step



H,H,SP / 7,10
Ni Rengeki to Back Step




-6
+4
+4
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Kazama Style 5 Hit Combo (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Kazama Style 5 Hit Combo (3)




H,H,M / 7,10,10
Kazama Style 5 Hit Combo (3)





-1
+4
+4
Combo from 2nd CH.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Kazama Style 5 Hit Combo (4)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Kazama Style 5 Hit Combo (4)






H,H,M,M / 7,10,10,10
Kazama Style 5 Hit Combo (4)







-7
+7
+7
Combo from 3rd hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Kazama Style 5 Hit Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Kazama Style 5 Hit Combo








H,H,M,M,L / 7,10,10,10,10
Kazama Style 5 Hit Combo









-13
+3
+3
Combo from 3rd hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Left Jab to Vertical Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Jab to Vertical Kick
【

】H,M / 7,20
Left Jab to Vertical Kick




+6
KDN
KDN
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Feint Kick Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Feint Kick Combo
【

】
H,M,M / 7,20,20
Feint Kick Combo






-14
KDN
KDN
Can be delayed.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Left Jab to Low
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Jab to Low


H,L / 7,9
Left Jab to Low



-12
-1
-1
Combo from 1st hit.
- Ver.1.00.00
Left Jab to Low


H,L / 5,9
Left Jab to Low



(1)
-12
-1
-1
Combo from 1st hit.
Patch Note :
- Command changed from "

".
- Damage changed from 7,9.
Patch Note :
- Command changed from "



- Damage changed from 7,9.
┃Left Jab to Double Low
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Jab to Double Low




H,L,L / 7,9,17
Left Jab to Double Low





-13
+3
KDN
Combo from 2nd CH.
- Ver.1.00.00
Left Jab to Double Low




H,L,L / 5,9,17
Left Jab to Double Low





-13
+3
KDN
+28
+28
Combo from 2nd CH.
Patch Note :
- Command changed from "



".
- Damage changed from 7,9,17.
Patch Note :
- Command changed from "





- Damage changed from 7,9,17.
┃Straight
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Straight
H / 9
Straight

10F
±0
+9
+9
29
19
19
- Ver.1.00.00
Straight
or 
H / 9
Straight



10F
±0
+9
+9
29
19
19
Patch Note :
- Command changed from "
".
- Command changed from "

┃Double Thrust
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Thrust


H,M / 9,9
Double Thrust



-3
+6
+6
Combo from 1st hit.
- Ver.1.00.00
Double Thrust


H,M / 9,9
Double Thrust



(1)
-3
+6
+6
Combo from 1st hit.
┃Double Thrust Roundhouse
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Thrust Roundhouse




H,M,M / 9,9,18
Double Thrust Roundhouse





-9
+4
+4
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from CH.
Can be delayed.
Combo can be delayed 9F from CH.
- Ver.1.00.00
Double Thrust Roundhouse




H,M,M / 9,9,18
Double Thrust Roundhouse





(2)
-9
+4
KDN
+27
+27
Combo from 2nd CH.
Can be delayed 11F.
Combo can be delayed 9F from CH.
Patch Note :
- Upon CH changed from +4F.
Can be delayed 11F.
Combo can be delayed 9F from CH.
Patch Note :
- Upon CH changed from +4F.
┃Double Thrust > Low Trick Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Thrust Low Trick Kick


【

】H,M,L / 9,9,20
Double Thrust Low Trick Kick






-31
KDN
KDN
Interrupt 16F after block of the previous attack.
- Ver.1.00.00
Double Thrust > Low Trick Kick


【

】H,M,L / 9,9,20
Double Thrust > Low Trick Kick






(1)
-31
KDN
+16
+16
KDN
Interrupt 16F after block of the previous attack.
Interrupt 16F after 2nd block.
Patch Note :
- Move Name changed from "Double Thrust Low Trick Kick".
Interrupt 16F after 2nd block.
Patch Note :
- Move Name changed from "Double Thrust Low Trick Kick".
┃Switch Blade
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Switch Blade


H,H / 9,20
TS
Switch Blade



-9
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
Switch Blade


H,H / 9,20
Switch Blade



(3)
-9
+11Sp
+11Sp
Combo from 1st hit.
Patch Note :
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Tail Spin removed.
Patch Note :
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Tail Spin removed.
┃Switch Blade to Zenshin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Switch Blade to Zenshin



H,H,SP / 9,20
NEW MOVE
Switch Blade to Zenshin




(3)
-6
+14Sp
+14Sp
┃Face Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Face Kick
H / 19
Face Kick

14F
-7
+4
+4
40
26
26
┃Kishin Rekko (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Kishin Rekko (2)


H,H / 19,7
Kishin Rekko (2)



-1
+7
+7
Combo from 1st hit.
┃Kishin Rekko (2) to Zenshin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Kishin Rekko (2) to Zenshin



H,H,SP / 19,7
Kishin Rekko (2) to Zenshin




+4
+12
+12
Combo from 1st hit.
┃Kishin Rekko
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Kishin Rekko




H,H,L / 19,7,18
Kishin Rekko





-13
+3
KDN
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from CH.
Can be delayed.
Combo can be delayed 9F from CH.
- Ver.1.00.00
Kishin Rekko




H,H,L / 19,7,18
Kishin Rekko





-13
+3
KDN
Combo from 2nd CH.
Can be delayed 14F.
Combo can be delayed 9F from CH.
Can be delayed 14F.
Combo can be delayed 9F from CH.
┃High Right Roundhouse
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HMTS
High Right Roundhouse
H / 18
HMTS
High Right Roundhouse

13F
-9
+16Sp
KDN
43
30
30
- Ver.1.00.00
HM
High Right Roundhouse
H / 15
HM
High Right Roundhouse

13F
(1)
(1)
-9
+10Sp
+13C
46
33
33
Patch Note :
- Damage changed from 18.
- Upon NH changed from +16SpF.
- Upon CH changed from KDN.
- Total changed from 43F.
- Damage changed from 18.
- Upon NH changed from +16SpF.
- Upon CH changed from KDN.
- Total changed from 43F.
- Ver.1.08.01
HM
High Right Roundhouse
H / 15
HM
High Right Roundhouse

13F
(1)
(1)
-9
+10Sp
+13C
46
33
33
Patch Note :
- The damage on an mid-air hit has been adjusted from 18 to 15. This change aims to correct the discrepancy between the damage on mid-air hits and ground hits.
- The damage on an mid-air hit has been adjusted from 18 to 15. This change aims to correct the discrepancy between the damage on mid-air hits and ground hits.
┃Spinning Flare Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ12F
Spinning Flare Kick
TJ12F
Spinning Flare Kick
【

】 or WS 【

】
M / 27





24F
(6)
(6)
-15
KDN
KDN
Disable Buffering Input.
Start-up 25F in actualy.
Start-up 23F (Very short).
Start-up 25F in actualy.
Start-up 23F (Very short).
- Ver.1.00.00
TJ12F
Spinning Flare Kick
TJ12F
Spinning Flare Kick
【

】 or WS 【

】
M / 27





24F
(11)
(11)
-11
KDN
+2
+2
KDN
+2
+2
Disable Buffering Input.
Start-up 25F in actualy.
Shifts to down status.
Patch Note :
- Upon block changed from -15F.
Start-up 25F in actualy.
Shifts to down status.
Patch Note :
- Upon block changed from -15F.
┃Median Line Destruction (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Median Line Destruction (Heat Engager)
NEW MOVEHE
Median Line Destruction (Heat Engager)
When Heat activation available 
MMM,SP / 4,4,16
13F
-14
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
┃Median Line Destruction to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Median Line Destruction to Heat Dash
NEW MOVEHDWG
Median Line Destruction to Heat Dash
Heat 

MMM,SP / 4,4,16 / 1,1,14

13F
+5
+18W
+18W
KDN
+35
+35
KDN
+35
+35
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HD
Median Line Destruction to Heat Dash
HD
Median Line Destruction to Heat Dash
Heat 

MMM,SP / 4,4,16 / 1,1,14

13F
+5
KDN
+35
+35
KDN
+35
+35
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Median Line Destruction
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Median Line Destruction
MMH / 5,5,20
Median Line Destruction

12F
-14
KDN
KDN
- Ver.1.00.00
Median Line Destruction
MMM / 4,4,16
Median Line Destruction

13F
-14
KDN
+3
+3
KDN
+3
+3
Patch Note :
- Hit Lv. changed from MMH.
- Damage changed from 5,5,20.
- Start-up changed from 12F.
- Hit Lv. changed from MMH.
- Damage changed from 5,5,20.
- Start-up changed from 12F.
┃Kazama Style Turning Leg Strike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pw8F
Kazama Style Turning Leg Strike
H,Th / 10(,24)
Pw8F
Kazama Style Turning Leg Strike

20F
-9
Th
Th
Damage () is damage bonus when throw.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Left Sidekick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Sidekick

M / 12
Left Sidekick


14F
-16
-5
-5
49
35
35
- Ver.1.00.00
Left Sidekick

M / 12
Left Sidekick


14F
-16
-5
-5
49
35
35
Patch Note :
- The motion changed.
- Command changed from "
".
- The motion changed.
- Command changed from "


┃Tanden Nidan-uchi (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Tanden Nidan-uchi (Heat Engager)
NEW MOVEHE
Tanden Nidan-uchi (Heat Engager)
When Heat activation available 



M,M,SP / 12,17



14F
-12
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
┃Tanden Nidan-uchi to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Tanden Nidan-uchi to Heat Dash
NEW MOVEHDWG
Tanden Nidan-uchi to Heat Dash
Heat 




M,M,SP / 12,17 / 3,15




14F
+5
+18W
+18W
KDN
+26
+26
KDN
+26
+26
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Patch Note :
- New Move.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Patch Note :
- New Move.
- Ver.1.05.00
HD
Tanden Nidan-uchi to Heat Dash
HD
Tanden Nidan-uchi to Heat Dash
Heat 




M,M,SP / 12,17 / 3,15




14F
+5
KDN
+26
+26
KDN
+26
+26
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Tanden Nidan-uchi
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Tanden Nidan-uchi



M,M / 12,17
NEW MOVE
Tanden Nidan-uchi




14F
-12
+4
+4
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
┃Left Sidekick > Stinger
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Sidekick to Stinger



M,H / 12,14
Left Sidekick to Stinger




-8
+8
+8
Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
Can be delayed.
Combo can be delayed 10F from hit.
- Ver.1.00.00
Left Sidekick > Stinger



M,H / 12,14
Left Sidekick > Stinger




-8
+8
+8
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Patch Note :
- Move Name changed from "Left Sidekick to Stinger".
- Command changed from "


".
Can be delayed 8F.
Combo can be delayed 8F from hit.
Patch Note :
- Move Name changed from "Left Sidekick to Stinger".
- Command changed from "




┃Left Sidekick > Stinger to Zenshin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Sidekick to Stinger to Zenshin




M,H,SP / 12,14
Left Sidekick to Stinger to Zenshin





-7
+9
+9
Shift to Zenshin (
).


- Ver.1.00.00
Left Sidekick > Stinger to Zenshin




M,H,SP / 12,14
Left Sidekick > Stinger to Zenshin





-7
+9
+9
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Shift to Zenshin (
).
Patch Note :
- Move Name changed from "Left Sidekick to Stinger to Zenshin".
- Command changed from "



".
Can be delayed 8F.
Combo can be delayed 8F from hit.
Shift to Zenshin (


Patch Note :
- Move Name changed from "Left Sidekick to Stinger to Zenshin".
- Command changed from "





┃Left Sidekick > Stinger to Back Step
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Sidekick to Stinger to Back Step




M,H,SP / 12,14
Left Sidekick to Stinger to Back Step





-8
+8
+8
- Ver.1.00.00
Left Sidekick > Stinger to Back Step




M,H,SP / 12,14
Left Sidekick > Stinger to Back Step





-8
+8
+8
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Patch Note :
- Move Name changed from "Left Sidekick to Stinger to Back Step".
- Command changed from "



".
Can be delayed 8F.
Combo can be delayed 8F from hit.
Patch Note :
- Move Name changed from "Left Sidekick to Stinger to Back Step".
- Command changed from "





┃Front Thrust Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Front Thrust Kick

M / 21
Front Thrust Kick


16F
-8
+4
KDN
49
33
33
- Ver.1.00.00
Front Thrust Kick

M / 21
Front Thrust Kick


16F
(1)
(1)
-8
+4
KDN
+42
+42
49
33
33
┃Front Thrust Kick to Zenshin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Front Thrust Kick to Zenshin


M,SP / 21
Front Thrust Kick to Zenshin



-1
+11
KDN
Shift to Zenshin (
).


- Ver.1.00.00
Front Thrust Kick to Zenshin


M,SP / 21
Front Thrust Kick to Zenshin



(1)
-1
+11
KDN
+49
+49
Shift to Zenshin (
).


┃Double Chamber Punch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
WB
Double Chamber Punch

HH / 14,24
WB
Double Chamber Punch


14F
-9
KDN
KDN
- Ver.1.00.00
Double Chamber Punch

HH / 14,24 / 0,7(4,10)
Double Chamber Punch


14F
-6
KDN
+11
+11
KDN
+11
+11
Patch Note :
- Chip Damage added.
- Upon block changed from -9F.
- Upon NH changed.
- Upon CH changed.
- Wall Bounds removed.
- Chip Damage added.
- Upon block changed from -9F.
- Upon NH changed.
- Upon CH changed.
- Wall Bounds removed.
- Ver.1.03.01
Double Chamber Punch

HH / 14,24 / 0,7(4,10)
Double Chamber Punch


14F
-6
KDN
+11
+11
KDN
+11
+11
Patch Note :
- The issue where performing certain inputs resulted in unintended moves has been fixed.
- The issue where performing certain inputs resulted in unintended moves has been fixed.
┃Mid Left Punch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Mid Left Punch

M / 10
Mid Left Punch


13F
-3
+4
+6
34
21
21
- Ver.1.00.00
Mid Left Punch

M / 10
Mid Left Punch


13F
(1)
(1)
-3
+4
+6
34
21
21
┃Mid Left Punch > High Roundhouse Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Mid Left Punch to High Roundhouse Kick



M,H / 10,18
TS
Mid Left Punch to High Roundhouse Kick




-9
+10Sp
KDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 7F from hit.
Combo can be delayed 9F from CH.
Can be delayed.
Combo can be delayed 7F from hit.
Combo can be delayed 9F from CH.
- Ver.1.00.00
Mid Left Punch > High Roundhouse Kick



M,H / 10,18
Mid Left Punch > High Roundhouse Kick




(3)
-9
+10Sp
KDN
+8
+8
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 7F from hit.
Combo can be delayed 9F from CH.
Patch Note :
- Move Name changed from "Mid Left Punch to High Roundhouse Kick".
- Tail Spin removed.
Can be delayed 12F.
Combo can be delayed 7F from hit.
Combo can be delayed 9F from CH.
Patch Note :
- Move Name changed from "Mid Left Punch to High Roundhouse Kick".
- Tail Spin removed.
┃Mid Left Punch > Mid Sidekick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Mid Left Punch to Mid Sidekick

【

】M,M / 10,24
Mid Left Punch to Mid Sidekick





-12
KDN
KDN
- Ver.1.00.00
Mid Left Punch > Mid Sidekick

【

】M,M / 10,24
Mid Left Punch > Mid Sidekick





-12
KDN
+1
+1
KDN
+1
+1
Interrupt 17F after 1st block.
Patch Note :
- Move Name changed from "Mid Left Punch to Mid Sidekick".
- Upon NH changed.
- Upon CH changed.
Patch Note :
- Move Name changed from "Mid Left Punch to Mid Sidekick".
- Upon NH changed.
- Upon CH changed.
┃Quick Upper
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Quick Upper

M / 15
Quick Upper


15F
(1)
(1)
-7
+4
LNC
41
26
26
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Fendish Rend
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Fendish Rend

M / 12 / 3(5)
NEW MOVE
Fendish Rend


16F
(1)
(1)
-9
+6G
+6G
47
31
31
┃Fendish Rend to Breaking Step
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Fendish Rend to Breaking Step


M,SP / 12 / 3(5)
NEW MOVE
Fendish Rend to Breaking Step



-2
+13G
+13G
Shift to Breaking Step (
☆
).



┃Left Roundhouse
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Roundhouse

M / 16
Left Roundhouse


12F
-8
+3
+3
39
27
27
- Ver.1.00.00
Left Roundhouse

M / 16
Left Roundhouse


12F
-8
+3
+3
39
27
27
Patch Note :
- Command changed from "
".
- Command changed from "


┃Brazilian Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Vertical Kick
【

】M / 20
Vertical Kick




23F
+6
KDN
KDN
Disable Buffering Input.
Start-up 24F in actualy.
Start-up 24F in actualy.
- Ver.1.00.00
Brazilian Kick
【

】M / 20
Brazilian Kick




23F
(1)
(1)
+6C
+13C
+13C
Disable Buffering Input.
Start-up 24F in actualy.
Patch Note :
- Move Name changed from "Vertical Kick".
- Command changed from "
【

】".
- Upon block changed from +6F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
Start-up 24F in actualy.
Patch Note :
- Move Name changed from "Vertical Kick".
- Command changed from "




- Upon block changed from +6F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Brazilian Kick to Breaking Step
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Brazilian Kick to Breaking Step
【

】
M,SP / 20
NEW MOVE
Brazilian Kick to Breaking Step





23F
(1)
(1)
+2C
+9C
+9C
Shift to Breaking Step (
☆
).



┃Heat Seeker
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Heat Seeker
【

】
M,M / 20,20
Heat Seeker






-14
KDN
KDN
Can be delayed.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Right Spinning Axe Kick (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Right Spinning Axe Kick (Heat Engager)
NEW MOVEHE
Right Spinning Axe Kick (Heat Engager)
When Heat activation available 

M,SP / 22

20F
(1)
(1)
±0
+17G
+17G
Attack that can activate Heat (15 sec.) on hit.
┃Right Spinning Axe Kick to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Right Spinning Axe Kick to Heat Dash
NEW MOVEHDWG
Right Spinning Axe Kick to Heat Dash
Heat 


M / 22 / 16


20F
(1)
(1)
+5
+18W
+18W
LNC
+50
+50
LNC
+50
+50
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HD
Right Spinning Axe Kick to Heat Dash
HD
Right Spinning Axe Kick to Heat Dash
Heat 


M / 22 / 16


20F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Right Spinning Axe Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Spinning Axe Kick

M / 20
Right Spinning Axe Kick


20F
-3
+8C
LNC
42
22
22
- Ver.1.00.00
Right Spinning Axe Kick

M / 22
Right Spinning Axe Kick


20F
(1)
(1)
±0
+8C
+8C
42
22
22
Patch Note :
- Damage changed from 20.
- Upon block changed from -3F.
- Upon CH changed from LNC.
- Damage changed from 20.
- Upon block changed from -3F.
- Upon CH changed from LNC.
┃Corpse Thrust
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
WB
Corpse Thrust

M / 24
WB
Corpse Thrust


21F
-7
KDN
KDN
53
32
32
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Corpse Thrust > Black Wing Flash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEPw7F
Corpse Thrust > Black Wing Flash

M,Th / 21,10
NEW MOVEPw7F
Corpse Thrust > Black Wing Flash


21F
-13
Th
±0
±0
Th
±0
±0
56
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 8 pts.
After throw, the opponent shifts to down on Foot Side & Face-Down.
- Upon block -9F.
- Chip Damage 8 pts.
After throw, the opponent shifts to down on Foot Side & Face-Down.
┃Crouch Straight
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Straight

SM / 8
TC4F
Crouch Straight


11F
-4
+7
+7
34
23
23
Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Scourge
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC8F
Scourge

L / 22
NEW MOVETC8F
Scourge


22F
(1)
(1)
-14
+4C
KDN
+55
+55
55
33
33
Returns to crouching.
┃Knee Popper
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Knee Popper

L / 7
Knee Popper


15F
-13
-2
-2
47
32
32
- Ver.1.00.00
Knee Popper

L / 7
Knee Popper


15F
(1)
(1)
-14
-3
-3
48
33
33
Patch Note :
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
- Total changed from 47F.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
- Total changed from 47F.
┃Knee Popper to Sidekick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Knee Popper to Sidekick



L,M / 7,10
Knee Popper to Sidekick




-14
-1
-1
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Kazama Style Three-Quarter Kick (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Kazama Style Three-Quarter Kick (2)



L,H / 7,10
NEW MOVE
Kazama Style Three-Quarter Kick (2)




(1)
-11
-3
-3
Combo from 1st CH.
┃Kazama Style Three-Quarter Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Kazama Style Three-Quarter Kick





L,H,M / 7,10,21
NEW MOVETr
Kazama Style Three-Quarter Kick






(1)
-12
KDN
+23
+23
KDN
+23
+23
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 3F from CH.
Can be delayed 12F.
Combo can be delayed 3F from CH.
┃Knee Popper > Mid Sidekick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Knee Popper > Mid Sidekick

【

】L,M / 7,24
NEW MOVE
Knee Popper > Mid Sidekick





-12
KDN
+1
+1
KDN
+1
+1
┃Right Sweep 1
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Right Sweep

L / 11
TC6F
Right Sweep


16F
-12
-1
-1
47
31
31
- Ver.1.00.00
TC6F
Right Sweep 1

L / 11
TC6F
Right Sweep 1


16F
(1)
(1)
-12
-1
-1
47
31
31
Patch Note :
- Move Name changed from "Right Sweep".
- Move Name changed from "Right Sweep".
┃Double Lift Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Lift Kick

MM / 5,20
Double Lift Kick


15F
-19
LNC
LNC
Jump Status after 1st attack
- Ver.1.00.00
TJ16F
Double Lift Kick

MM / 5,15
TJ16F
Double Lift Kick


15F
(2)
(2)
-19
LNC
+22
+22
LNC
+22
+22
Jump Status after 1st attack
Patch Note :
- Damage changed from 5,20.
- TJ added.
Patch Note :
- Damage changed from 5,20.
- TJ added.
┃Crouch Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Jab

SM / 5
TC4F
Crouch Jab


10F
-5
+6
+6
34
24
24
Returns to crouching.
Returns to standing when input
.
Returns to standing when input

- Ver.1.00.00
TC4F
Crouch Jab

SL / 5
TC4F
Crouch Jab


10F
-5
+6
+6
34
24
24
Returns to crouching.
Returns to standing when input
.
Patch Note :
- Hit Lv. changed from SM.
Returns to standing when input

Patch Note :
- Hit Lv. changed from SM.
┃Savage Sword (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Savage Sword (1)

M / 12
Savage Sword (1)


16F
-10
-4
KDN
50
34
34
+3F after recovery stun.
- Ver.1.00.00
Savage Sword (1)

M / 12
Savage Sword (1)


16F
-10
-4
-4
50
34
34
Patch Note :
- Upon CH changed from KDN.
- Upon CH changed from KDN.
┃Savage Sword (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Savage Sword (2)



M,H / 12,11
Savage Sword (2)




-12
-7
-7
Combo from 1st hit.
- Ver.1.00.00
Savage Sword (2)



M,H / 12,11
Savage Sword (2)




-12
-7
-7
Combo from 1st hit.
Stun when 1st CH.
Stun when 1st CH.
┃Savage Sword
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Savage Sword





M,H,M / 12,11,21
Savage Sword






-9
KDN
KDN
Can be delayed.
Interrupt 9F after block of the previous attack.
Interrupt 9F after block of the previous attack.
- Ver.1.00.00
Savage Sword





M,H,M / 12,11,21
Savage Sword






(1)
-9
KDN
+21
+21
KDN
+21
+21
Can be delayed.
Interrupt 9F after block of the previous attack.
Patch Note :
- Upon NH changed.
- Upon CH changed.
Interrupt 9F after block of the previous attack.
Patch Note :
- Upon NH changed.
- Upon CH changed.
┃Punch > Cascade Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Punch to Cascade Kick



M,M / 12,23
Punch to Cascade Kick




-8
KDN
KDN
- Ver.1.00.00
Punch > Cascade Kick



M,M / 12,23
Punch > Cascade Kick




(2)
-8
KDN
+7
+7
KDN
+7
+7
Can be delayed.
Patch Note :
- Move Name changed from "Punch to Cascade Kick".
Patch Note :
- Move Name changed from "Punch to Cascade Kick".
┃Left Spinning Back Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TSTC4F
Left Spinning Back Kick

H / 28
TSTC4F
Left Spinning Back Kick


20F
-10
KDN
KDN
56
36
36
Start-up 19F to the root.
- Ver.1.00.00
TC4F
Left Spinning Back Kick

H / 28
TC4F
Left Spinning Back Kick


20F
(1)
(1)
-10
KDN
+17
+17
KDN
+17
+17
56
36
36
Start-up 19F to the root.
Patch Note :
- Tail Spin removed.
Patch Note :
- Tail Spin removed.
┃Right Low Roundhouse
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Low Roundhouse

L / 18
Right Low Roundhouse


20F
-13
+3
KDN
52
32
32
- Ver.1.00.00
Right Low Roundhouse

L / 18
Right Low Roundhouse


20F
(1)
(1)
-13
+3
+13G
52
32
32
Patch Note :
- Upon CH changed from KDN.
- Upon CH changed from KDN.
┃Power Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Power Stance to Charging

M(SP) / 0
Power Stance to Charging


25F
-25
-10
-10
81
56
56
Shift to charging.
Not charging after hit.
Meaty 30F in actualy.
Input buffering is unavailable after moving.
Not charging after hit.
Meaty 30F in actualy.
Input buffering is unavailable after moving.
- Ver.1.00.00
Power Stance

M / 0
Power Stance


19F
(15)
(15)
-11
+17Hp
+17Hp
60
41
41
Patch Note :
- Charging removed.
- Move Name changed from "Power Stance to Charging".
- Hit Lv. changed from M(SP).
- Start-up changed from 25F.
- Upon block changed from -25F.
- Upon NH changed from -10F.
- Upon CH changed from -10F.
- Total changed from 81F.
- Charging removed.
- Move Name changed from "Power Stance to Charging".
- Hit Lv. changed from M(SP).
- Start-up changed from 25F.
- Upon block changed from -25F.
- Upon NH changed from -10F.
- Upon CH changed from -10F.
- Total changed from 81F.
┃Awakened Power Stance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTPw6F
Awakened Power Stance
NEW MOVEHTPw6F
Awakened Power Stance
Heat 

M / 0 / 1

19F
(15)
(15)
+4
+23Hp
+23Hp
Partially uses remaining Heat time.
┃Awakened Lightning God Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTTrTJ22F
Awakened Lightning God Fist
NEW MOVEHTTrTJ22F
Awakened Lightning God Fist
Heat 
on hit or block 
M / 25 / 10


20F
(2)
(2)
-13
KDN
+56
+56
KDN
+56
+56
┃Awakened Wind God Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Awakened Wind God Fist
NEW MOVEHT
Awakened Wind God Fist
Heat 
on hit or block 
SM / 23 / 9


11F
(1)
(1)
+4
LNC
+28
+28
LNC
+28
+28
┃Awakened Demon's Foof
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTTJ5F
Awakened Demon's Foof
NEW MOVEHTTJ5F
Awakened Demon's Foof
Heat 
on hit or block 
M / 25 / 10


26F
(2)
(2)
+2C
KDN
+22
+22
KDN
+22
+22
┃Awakened Demon's Tail
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTTJ5F
Awakened Demon's Tail
NEW MOVEHTTJ5F
Awakened Demon's Tail
Heat 
on hit or block 

L / 24 / 10



33F
(1)
(1)
-23
KDN
-2
-2
KDN
-2
-2
┃Awakened Spinning Demon (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Awakened Spinning Demon (1)
NEW MOVEHT
Awakened Spinning Demon (1)
Heat 
on hit or block 
L / 10 / 4


16F
-23
KDN
+22
+22
KDN
+22
+22
┃Awakened Spinning Demon
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Awakened Spinning Demon
NEW MOVEHT
Awakened Spinning Demon
Heat 
on hit or block 


L,M / 10,28 / 4,8




(1)
-16
+4C
KDN
+14
+14
┃Shun Maten
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Shun Maten

H / 11
NEW MOVE
Shun Maten


12F
-9
+2
+2
40
28
28
┃Shun Maten
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Shun Maten



H,H / 11,20
NEW MOVETr
Shun Maten




(2)
-10
KDN
+17
+17
KDN
+17
+17
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
┃Shun Masatsu (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Shun Masatsu (1)

M / 12
Shun Masatsu (1)


15F
-11
±0
±0
45
30
30
- Ver.1.00.00
Shun Masatsu (1)

M / 12
Shun Masatsu (1)


15F
(1)
(1)
-11
±0
±0
45
30
30
- Ver.1.03.01
Shun Masatsu (1)

M / 12
Shun Masatsu (1)


15F
(1)
(1)
-11
±0
±0
45
30
30
Patch Note :
- The hitbox of the attack has been expanded downward to mitigate the occurrence of whiffing in mid-air combos, contrary to visual representation.
- The hitbox of the attack has been expanded downward to mitigate the occurrence of whiffing in mid-air combos, contrary to visual representation.
┃Shun Masatsu
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Shun Masatsu



M,M / 12,10
Shun Masatsu




-9
+2
+2
Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F from CH.
Can be delayed.
Combo can be delayed 13F from CH.
- Ver.1.00.00
Shun Masatsu



M,M / 12,10
Shun Masatsu




-9
+2
+2
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from CH.
Can be delayed 13F.
Combo can be delayed 13F from CH.
┃Left Knee
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Knee

M / 17
Left Knee


16F
-6
+5
KDN
41
25
25
- Ver.1.00.00
Left Knee

M / 17
Left Knee


16F
-6
+5
+5
41
25
25
Patch Note :
- Upon CH changed from KDN.
- Upon CH changed from KDN.
┃Left Knee to Zenshin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Knee to Zenshin


M,SP / 17
Left Knee to Zenshin



15F
-2
+9
KDN
Shift to Zenshin (
).
Start-up faster than not to Zenshin.


Start-up faster than not to Zenshin.
- Ver.1.00.00
Left Knee to Zenshin


M,SP / 17
Left Knee to Zenshin



15F
(1)
(1)
-2
+9
+9
Shift to Zenshin (
).
Start-up faster than not to Zenshin.
Patch Note :
- Upon CH changed from KDN.


Start-up faster than not to Zenshin.
Patch Note :
- Upon CH changed from KDN.
┃Left Knee > Right Thrust
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEWH
Left Knee > Right Thrust



M,M / 17,20
NEW MOVEWH
Left Knee > Right Thrust




15F
(1)
(1)
-9
+9
+21W
+21W
+9
+21W
+21W
Combo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.
1st Start-up 16F with delayed 2nd input.
Can be delayed 9F.
Combo can be delayed 9F from CH.
1st Start-up 16F with delayed 2nd input.
┃Spinning Sidekick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spinning Sidekick

M / 21
Spinning Sidekick


17F
-7
KDN
KDN
47
30
30
- Ver.1.00.00
Spinning Sidekick

M / 21
Spinning Sidekick


17F
(1)
(1)
-7
KDN
+15
+15
KDN
+15
+15
47
30
30
┃Suigetsu Strike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Suigetsu Strike

Parry Punch(H/M),M / 20
Suigetsu Strike


23F
-12
+6
+6
Parry Punch (H/M) during 3 to 12F.
- Ver.1.00.00
Suigetsu Strike

Parry Punch(H/M),M / 20
Suigetsu Strike


23F
(1)
(1)
-12
+6
+6
Parry Punch (H/M) during 3 to 10F.
Patch Note :
- Parry changed from max 12F.
- Command changed from "
".
Patch Note :
- Parry changed from max 12F.
- Command changed from "


┃Jumping Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jumping Knuckle
or
or 
M / 12
TJ9F
Jumping Knuckle




18F
-12
-1
-1
┃Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hook
or 
H / 17
Hook



15F
-12
+9
+9
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Right Elbow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Elbow

H / 12
Right Elbow


16F
-5
+4
+4
1st attack of 10 Hit Combo.
- Ver.1.00.00
Right Elbow

H / 12
Right Elbow


16F
(1)
(1)
-5
+4
+4
1st attack of 10 Hit Combo.
Patch Note :
- Command changed from "
".
Patch Note :
- Command changed from "


┃Konshin Seikenzuki
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Avenger

UB(M) / 70
Avenger


75F
KDN
KDN
KDN
- Ver.1.00.00
Konshin Seikenzuki

UB(M) / 50
Konshin Seikenzuki


75F
(1)
(1)
KDN
KDN
KDN
Patch Note :
- Move Name changed from "Avenger".
- Damage changed from 70.
- Move Name changed from "Avenger".
- Damage changed from 70.
┃Konshin Seikenzuki to Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Avenger to Cancel



SP / -
Avenger to Cancel




- Ver.1.00.00
Konshin Seikenzuki to Cancel



SP / -
Konshin Seikenzuki to Cancel




Patch Note :
- Move Name changed from "Avenger to Cancel".
- Move Name changed from "Avenger to Cancel".
┃Evading Middle Strike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Evading Middle Strike

M / 18
Evading Middle Strike


15F
-7
+6
KDN
41
26
26
- Ver.1.00.00
Evading Middle Strike

or 
M / 18
Evading Middle Strike




15F
(1)
(1)
-7
+6
KDN
+10
+10
41
26
26
Patch Note :
- Command changed from "
".
- Command changed from "


┃Left Spinning Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Left Spinning Jump Kick

M / 13
TJ9F
Left Spinning Jump Kick


22F
-11
+4
KDN
55
33
33
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Left Spinning Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Left Spinning Jump Kick
or 
M / 17
TJ9F
Left Spinning Jump Kick



22F
-9
+6
KDN
53
31
31
Crumble stun +10F after CH.
- Ver.1.00.00
TJ9F
Left Spinning Jump Kick
or 
M / 17
TJ9F
Left Spinning Jump Kick



22F
(1)
(1)
-9
+6
KDN
+59
+59
53
31
31
Crumble stun +10F after CH.
Patch Note :
- Command changed from "
or 
".
Patch Note :
- Command changed from "



┃Left Spinning Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Left Spinning Jump Kick
or 
M / 17
TJ9F
Left Spinning Jump Kick



22F
-9
+6
KDN
53
31
31
Crumble stun +10F after CH.
- Ver.1.00.00
TJ9F
Left Spinning Jump Kick

M / 17
TJ9F
Left Spinning Jump Kick


22F
(1)
(1)
-9
+6
KDN
+59
+59
53
31
31
Crumble stun +10F after CH.
Patch Note :
- Command changed from "
or 
".
Patch Note :
- Command changed from "



┃Rising Toekick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Rising Toekick

M / 11
TJ9F
Rising Toekick


15F
-20
-8
-8
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Front Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Front Jump Kick

M / 15
TJ9F
Front Jump Kick


15F
-13
KDN
LNC
48
33
33
- Ver.1.00.00
TJ9F
Front Jump Kick

M / 15
TJ9F
Front Jump Kick


15F
(2)
(2)
-13
KDN
+9
+9
LNC
+23
+23
48
33
33
Patch Note :
- Command changed from "
".
- Command changed from "


┃Front Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Front Jump Kick

M / 13
TJ9F
Front Jump Kick


15F
-13
LNC
LNC
48
33
33
- Ver.1.00.00
TJ9F
Front Jump Kick
or 
M / 13
TJ9F
Front Jump Kick



15F
(2)
(2)
-13
LNC
+23
+23
LNC
+23
+23
48
33
33
Patch Note :
- Command changed from "
".
- Command changed from "


┃Delayed Rishing Toe Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Delayed Rishing Toe Kick
☆
M / 25
TJ9F
Delayed Rishing Toe Kick


23F
-11
LNC
LNC
- Ver.1.00.00
TJ9F
Delayed Rishing Toe Kick
☆
M / 20
TJ9F
Delayed Rishing Toe Kick


23F
(2)
(2)
-13
LNC
+22
+22
LNC
+22
+22
Start-up 23F when input 
just.
Start-up 24 - 25F when input
.
Patch Note :
- Damage changed from 25.
- Upon block changed from -11F.


Start-up 24 - 25F when input


Patch Note :
- Damage changed from 25.
- Upon block changed from -11F.
- Ver.1.05.00
TJ9F
Delayed Rishing Toe Kick
☆
M / 20
TJ9F
Delayed Rishing Toe Kick


23F
(2)
(2)
-13
LNC
+22
+22
LNC
+22
+22
Start-up 23F when input 
just.
Start-up 24 - 25F when input
.
Patch Note :
- Fixed an issue the move could be countered by attack reversals or parries.


Start-up 24 - 25F when input


Patch Note :
- Fixed an issue the move could be countered by attack reversals or parries.
┃Demon's Paw (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Demon's Paw (Heat Engager)
NEW MOVEHE
Demon's Paw (Heat Engager)
When Heat activation available 


M,SP / 22 / 6


14F
(1)
(1)
-8
+17G
+17G
Start-up 15F in actualy.
Attack that can activate Heat (15 sec.) on hit.
Patch Note :
- New Move.
Attack that can activate Heat (15 sec.) on hit.
Patch Note :
- New Move.
- Ver.1.05.00
HE
Demon's Paw (Heat Engager)
HE
Demon's Paw (Heat Engager)
When Heat activation available 


M,SP / 22 / 6


14F
(1)
(1)
-8
+17G
+17G
Start-up 15F in actualy.
Attack that can activate Heat (15 sec.) on hit.
Patch Note :
- Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
Attack that can activate Heat (15 sec.) on hit.
Patch Note :
- Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
┃Demon's Paw to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Demon's Paw to Heat Dash
NEW MOVEHDWG
Demon's Paw to Heat Dash
Heat 



M,SP / 22 / 19



14F
(1)
(1)
+5
+18W
+18W
KDN
+26
+26
KDN
+26
+26
Start-up 15F in actualy.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HD
Demon's Paw to Heat Dash
HD
Demon's Paw to Heat Dash
Heat 



M,SP / 22 / 19



14F
(1)
(1)
+5
KDN
+26
+26
KDN
+26
+26
Start-up 15F in actualy.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
- Wall Crush inducing guard removed.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
- Wall Crush inducing guard removed.
┃Demon's Paw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Demon's Paw


M / 24
Demon's Paw



14F
-8
KDN
KDN*
44
30
30
Start-up 15F in actualy.
- Ver.1.00.00
Demon's Paw


M / 22 / 6(9)
Demon's Paw



14F
(1)
(1)
-8
KDN
+6
+6
KDN
+6
+6
44
30
30
Start-up 15F in actualy.
Patch Note :
- Damage changed from 24.
- Chip Damage added.
- Upon CH changed.
Patch Note :
- Damage changed from 24.
- Chip Damage added.
- Upon CH changed.
- Ver.1.05.00
Demon's Paw


M / 22 / 6(9)
Demon's Paw



14F
(1)
(1)
-8
KDN
+6
+6
KDN
+6
+6
44
30
30
Start-up 15F in actualy.
Patch Note :
- Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
- Reduced the distance to the opponent on block.
Patch Note :
- Reduced the attack hitbox to mitigate the issue of attacks landing in a way that does not visually match the animation.
- Reduced the distance to the opponent on block.
┃Left Axe Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Axe Kick


M / 20
Left Axe Kick



23F
(2)
(2)
±0
KDN
KDN
46
23
23
Start-up 24F in actualy.
- Ver.1.00.00
Left Axe Kick


M / 20
Left Axe Kick



23F
(2)
(2)
-4
KDN
+24
+24
KDN
+24
+24
49
26
26
Start-up 24F in actualy.
Patch Note :
- Upon block changed from ±0F.
- Total changed from 46F.
Patch Note :
- Upon block changed from ±0F.
- Total changed from 46F.
┃Left Axe Kick to Left Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Axe Kick to Left Jab




M,H / 20,5
Left Axe Kick to Left Jab





+1
+7
+7
Link to attack from
.

┃Kazama Style 6 Hit Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Kazama Style 6 Hit Combo












M,H,H,M,M,L / 20,5,10,10,10,10
Kazama Style 6 Hit Combo













-13
+3
+3
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Right Axe Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Axe Kick


M / 19
Right Axe Kick



21F
(3)
(3)
±0C
+8C
KDN
52
31
31
Start-up 22F in actualy.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Battery Heel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Battery Heel


M / 28
NEW MOVE
Battery Heel



17F
(1)
(1)
-7
KDN
+12
+12
KDN
+12
+12
50
33
33
Start-up 18F in actualy.
┃Evil Intent (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Evil Intent (1)


M / 15
Evil Intent (1)



15F
-7
+4
KDN
41
26
26
+11GF after recovery stun.
- Ver.1.00.00
Evil Intent (1)


M / 15
Evil Intent (1)



15F
(1)
(1)
-7
+4
+4
41
26
26
Patch Note :
- Upon CH changed from KDN.
- Upon CH changed from KDN.
- Ver.1.03.01
Evil Intent (1)


M / 15
Evil Intent (1)



15F
(1)
(1)
-7
+4
+4
41
26
26
Patch Note :
- The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.
- The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.
┃Evil Intent (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Evil Intent (2)




M,H / 15,14
Evil Intent (2)





-5
+6
+6
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
Can be delayed.
Combo can be delayed 9F from hit.
- Ver.1.00.00
Evil Intent (2)




M,H / 15,14
Evil Intent (2)





-5
+6
+9
Combo from 1st hit.
Combo can be delayed 9F from hit.
Patch Note :
- Upon CH changed from +6F.
Combo can be delayed 9F from hit.
Patch Note :
- Upon CH changed from +6F.
┃Evil Intent
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Evil Intent






M,H,M / 15,14,20
Evil Intent







-5
KDN
KDN*
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 14F from CH.
Can be delayed.
Combo can be delayed 14F from CH.
- Ver.1.00.00
Evil Intent






M,H,M / 15,14,20
Evil Intent







(1)
-5
KDN
+9
+9
KDN*
+3
+3
Combo from 2nd CH.
Can be delayed 16F.
Combo can be delayed 14F from CH.
Can be delayed 16F.
Combo can be delayed 14F from CH.
┃Geyser
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Geyser






M,H,M / 15,14,28
Geyser







-14
LNC
LNC
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 5F from CH.
Can be delayed.
Combo can be delayed 5F from CH.
- Ver.1.00.00
Tr
Geyser






M,H,M / 15,14,22
Tr
Geyser







(1)
-14
LNC
+27
+27
LNC
+27
+27
Combo from 2nd CH.
Can be delayed 16F.
Combo can be delayed 5F from CH.
Patch Note :
- Damage changed from 15,14,28.
- Tornade Move added.
Can be delayed 16F.
Combo can be delayed 5F from CH.
Patch Note :
- Damage changed from 15,14,28.
- Tornade Move added.
┃Keito
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Keito




M,M / 15,17
Keito





-12
+6
KDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 5F from hit.
Can be delayed.
Combo can be delayed 5F from hit.
- Ver.1.00.00
Keito




M,M / 15,17
Keito





(1)
-9
+6
KDN
+59
+59
Combo from 1st hit.
Combo can be delayed 5F from hit.
Patch Note :
- Upon block changed from -12F.
Combo can be delayed 5F from hit.
Patch Note :
- Upon block changed from -12F.
┃Keito to Zenshin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Keito to Zenshin





M,M,SP / 15,17
Keito to Zenshin






(1)
-1
+17G
KDN
Shift to Zenshin (
).


- Ver.1.00.00
Keito to Zenshin





M,M,SP / 15,17
Keito to Zenshin






(1)
+2
+17G
KDN
+71
+71
Shift to Zenshin (
).
Patch Note :
- Upon block changed from -1F.


Patch Note :
- Upon block changed from -1F.
┃Leaping Side kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ3F
Leaping Slash Kick



or Run
M / 30
TJ3F
Leaping Slash Kick





22F
(1)
(1)
+9G
KDN
KDN
- Ver.1.00.00
TJ3F
Leaping Side kick



or Run
M / 30 / 9(12)
TJ3F
Leaping Side kick





22F
(1)
(1)
+6G
KDN
+3
+3
KDN
+3
+3
59
37
37
Patch Note :
- Move Name changed from "Leaping Slash Kick".
- Command changed from "


or Run
".
- Chip Damage added.
- Upon block changed from +9GF.
- Move Name changed from "Leaping Slash Kick".
- Command changed from "





- Chip Damage added.
- Upon block changed from +9GF.
┃State of Zanshin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Mental Alertness 1
SP / -
Mental Alertness 1

46
- Ver.1.00.00
State of Zanshin
SP / -
State of Zanshin

46
Patch Note :
- Move Name changed from "Mental Alertness 1".
- Move Name changed from "Mental Alertness 1".
┃Ki Charge
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Charge
or BT
SP / -
Charge


Shift to charging.
- Ver.1.00.00
Ki Charge
or BT
SP / -
Ki Charge


55
Shift to charging.
Patch Note :
- The motion changed.
- Move Name changed from "Charge".
Patch Note :
- The motion changed.
- Move Name changed from "Charge".
┃Wall Jumping Attack
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wall Jumping Attack
Wall Jumping Attack
With back against wall 


M / 21


36F
±0C
KDN
KDN
Air Status 5F.
Invincible during 8 to 13F.
Invincible during 8 to 13F.
- Ver.1.00.00
Wall Jumping Attack
Wall Jumping Attack
With back against wall 


M / 21


36F
(2)
(2)
±0C
KDN
+8
+8
KDN
+8
+8
Air Status 5F.
Invincible during 8 to 13F.
Invincible during 8 to 13F.
┃Crouch Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Jab
TC
Crouch Jab
FC 
SM / 5
10F
-5
+6
+6
Returns to standing when input
.
Returns to crouching.

Returns to crouching.
- Ver.1.00.00
TC
Crouch Jab
TC
Crouch Jab
FC 
SL / 5
10F
-5
+6
+6
34
24
24
Returns to standing when input
.
Returns to crouching.
Patch Note :
- Hit Lv. changed from SM.

Returns to crouching.
Patch Note :
- Hit Lv. changed from SM.
┃Crouch Straight
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Straight
TC
Crouch Straight
FC 
SM / 8
11F
-4
+7
+7
Returns to crouching.
- Ver.1.00.00
TC
Crouch Straight
TC
Crouch Straight
FC 
SL / 8
11F
-4
+7
+7
34
23
23
Returns to crouching.
Patch Note :
- Hit Lv. changed from SM.
Patch Note :
- Hit Lv. changed from SM.
┃Crouch Spin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Spin Kick
TC
Crouch Spin Kick
FC 
L / 12
16F
-17
-3
-3
Returns to crouching.
- Ver.1.00.00
TC
Crouch Spin Kick
TC
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
36
Returns to crouching.
Patch Note :
- Damage changed from 12.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
Patch Note :
- Damage changed from 12.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
┃Crouch Chin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Chin Kick
TC
Crouch Chin Kick
FC 
L / 10
12F
-15
-4
-4
Returns to crouching.
- Ver.1.00.00
TC
Crouch Chin Kick
TC
Crouch Chin Kick
FC 
L / 6
12F
-15
-4
-4
46
34
34
Returns to crouching.
Patch Note :
- Damage changed from 10.
Patch Note :
- Damage changed from 10.
┃Solar Plexus Strike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Twin Lancer (1)
Twin Lancer (1)
WS 
M / 10
13F
-6
+5
+5
38
25
25
- Ver.1.00.00
Solar Plexus Strike
Solar Plexus Strike
WS 
M / 10
13F
(1)
(1)
-6
+5
+5
38
25
25
Patch Note :
- Move Name changed from "Twin Lancer (1)".
- Move Name changed from "Twin Lancer (1)".
- Ver.1.03.01
Solar Plexus Strike
Solar Plexus Strike
WS 
M / 7
13F
(1)
(1)
-6
+5
+5
38
25
25
Patch Note :
- Damage changed from 10.
- Damage changed from 10.
┃Twin Lancer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Twin Lancer
Twin Lancer
WS 


M,M / 10,16


(1)
-8
+3C
+3C
Combo from 1st hit.
Can be delayed.
Combo can be delayed 2F from hit.
Combo can be delayed 11F from CH.
Can be delayed.
Combo can be delayed 2F from hit.
Combo can be delayed 11F from CH.
- Ver.1.00.00
Twin Lancer
Twin Lancer
WS 


M,M / 10,16


(1)
-8
+3C
+3C
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 2F from hit.
Combo can be delayed 11F from CH.
Can be delayed 14F.
Combo can be delayed 2F from hit.
Combo can be delayed 11F from CH.
- Ver.1.03.01
Twin Lancer
Twin Lancer
WS 


M,M / 7,19


(1)
-8
+3C
+3C
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 2F from hit.
Combo can be delayed 11F from CH.
Patch Note :
- Damage changed from 10,16.
Can be delayed 14F.
Combo can be delayed 2F from hit.
Combo can be delayed 11F from CH.
Patch Note :
- Damage changed from 10,16.
┃Twin Lancer to Zenshin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Twin Lancer to Zenshin
Twin Lancer to Zenshin
WS 



M,M,SP / 10,16



-9
+2C
+2C
Shift to Zenshin (
).


- Ver.1.00.00
Twin Lancer to Zenshin
Twin Lancer to Zenshin
WS 



M,M,SP / 10,16



-9
+2C
+2C
Shift to Zenshin (
).


- Ver.1.03.01
Twin Lancer to Zenshin
Twin Lancer to Zenshin
WS 



M,M,SP / 7,19



-9
+2C
+2C
Shift to Zenshin (
).
Patch Note :
- Damage changed from 10,16.


Patch Note :
- Damage changed from 10,16.
┃Kazama Style 6 Hit Combo Redux (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Kazama Style 6 Hit Combo Redux (2)
NEW MOVE
Kazama Style 6 Hit Combo Redux (2)
WS 


M,H / 7,8


-6
+4
+4
Combo from 1st hit.
┃Kazama Style 6 Hit Combo Redux (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Kazama Style 6 Hit Combo Redux (3)
NEW MOVE
Kazama Style 6 Hit Combo Redux (3)
WS 




M,H,M / 7,8,4




-11
-6
-6
Combo from 1st hit.
┃Kazama Style 6 Hit Combo Redux (4)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Kazama Style 6 Hit Combo Redux (4)
NEW MOVE
Kazama Style 6 Hit Combo Redux (4)
WS 






M,H,M,M / 7,8,4,3






-11
+3
+3
Combo from 1st hit.
┃Kazama Style 6 Hit Combo Redux (5)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Kazama Style 6 Hit Combo Redux (5)
NEW MOVE
Kazama Style 6 Hit Combo Redux (5)
WS 








M,H,M,M,L / 7,8,4,3,5








-31
+8C
+8C
Combo from 1st hit.
Upon hit to knock down with 6th input.
Upon hit to knock down with 6th input.
┃Kazama Style 6 Hit Combo Redux
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ
Kazama Style 6 Hit Combo Redux
NEW MOVETJ
Kazama Style 6 Hit Combo Redux
WS 










M,H,M,M,L,M / 7,8,4,3,5,15 / 0,0,0,0,0,4(2,2,1,1,1,6)










-16
KDN
+15
+15
KDN
+15
+15
┃Ni Rengeki to Back Step
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Ni Rengeki to Back Step
NEW MOVE
Ni Rengeki to Back Step
WS 



M,H,SP / 7,8



-6
+4
+4
┃Solar Plexus Strike > Brazilian Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Solar Plexus Strike > Brazilian Kick
NEW MOVE
Solar Plexus Strike > Brazilian Kick
WS
【

】
M,M / 7,20



(1)
+6C
+13C
+13C
┃Solar Plexus Strike > Brazilian Kick to Breaking Step
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Solar Plexus Strike > Brazilian Kick to Breaking Step
NEW MOVE
Solar Plexus Strike > Brazilian Kick to Breaking Step
WS
【

】
M,M,SP / 7,20




(1)
+2C
+9C
+9C
┃Crouching Uppercut
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Crouching Uppercut
Crouching Uppercut
WS 
M / 14
14F
-12
LNC
LNC
45
31
31
Total 35F after hit.
- Ver.1.00.00
Crouching Uppercut
Crouching Uppercut
WS 
M / 14
14F
(1)
(1)
-12
LNC
+29
+29
LNC
+29
+29
45
31
31
Total 35F after hit.
┃Bamboo Splitter
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HMTSWH
Bamboo Splitter
HMTSWH
Bamboo Splitter
WS 
M / 20
16F
-9
+7G
+19W
+19W
+7G
+19W
+19W
49
33
33
- Ver.1.00.00
HM
Bamboo Splitter
HM
Bamboo Splitter
WS 
M / 20
16F
(2)
(2)
-9
+10Sp
KDN
+22
+22
49
33
33
Patch Note :
- Upon NH changed from +7GF.
- Wall Crush inducing NH removed.
- Upon CH changed from +7GF.
- Wall Crush inducing CH removed.
- Tail Spin removed.
- Upon NH changed from +7GF.
- Wall Crush inducing NH removed.
- Upon CH changed from +7GF.
- Wall Crush inducing CH removed.
- Tail Spin removed.
┃Toe Smash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Toe Smash
Toe Smash
WS 
M / 16
11F
(1)
(1)
-3
+8
+8
33
22
22
- Ver.1.00.00
Toe Smash
Toe Smash
WS 
M / 13
11F
(1)
(1)
-3
+8
+8
33
22
22
Patch Note :
- Damage changed from 16.
- Damage changed from 16.
┃Double Cross Kicks
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Double Cross Kicks
NEW MOVE
Double Cross Kicks
WS 


M,H / 13,15


(1)
-7
+4
+4
Combo from 1st hit.
┃Right Sweep 2
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Right Sweep 2
TC
Right Sweep 2
Zenshin 
L / 20
25F
-26
KDN
KDN
62
37
37
Returns to crouching.
- Ver.1.00.00
TC
Right Sweep 2
TC
Right Sweep 2
FC 

L / 20

25F
(1)
(1)
-26
KDN
+22
+22
KDN
+22
+22
57
32
32
Returns to crouching.
Patch Note :
- Command changed from "Zenshin
".
- Upon NH changed.
- Upon CH changed.
- Total changed from 62F.
Patch Note :
- Command changed from "Zenshin

- Upon NH changed.
- Upon CH changed.
- Total changed from 62F.
┃Breaking Step
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Crouch Dash
☆
SP / -
Crouch Dash



Disable Buffering Input.
Cost 3F.
Cost 3F.
- Ver.1.00.00
Breaking Step
☆
SP / -
Breaking Step



Disable Buffering Input.
Cost 3F.
Patch Note :
- Move Name changed from "Crouch Dash".
Cost 3F.
Patch Note :
- Move Name changed from "Crouch Dash".
┃Thrusting Uppercut
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Thrusting Uppercut
☆

M / 20
Thrusting Uppercut




16F
-13
LNC
LNC
Start-up 20F in actualy.
- Ver.1.00.00
Tr
Thrusting Uppercut
☆

M / 20
Tr
Thrusting Uppercut




16F
(1)
(1)
-13
LNC
+22
+22
LNC
+22
+22
48
32
32
Start-up 20F in actualy.
While Heat is activated, changed Electric Thrusting Uppercut (consumes remaining Heat).
Patch Note :
- Tornade Move added.
While Heat is activated, changed Electric Thrusting Uppercut (consumes remaining Heat).
Patch Note :
- Tornade Move added.
┃Electric Thrusting Uppercut
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Electric Thrusting Uppercut
☆

justM / 22
Electric Thrusting Uppercut




16F
-13
LNC
LNC
48
32
32
Start-up 19F in actualy.
- Ver.1.00.00
Tr
Electric Thrusting Uppercut
☆

justM / 22 / 4(8)
Tr
Electric Thrusting Uppercut




16F
(1)
(1)
-13
LNC
+26
+26
LNC
+26
+26
48
32
32
Start-up 19F in actualy.
Patch Note :
- Chip Damage added.
- Tornade Move added.
Patch Note :
- Chip Damage added.
- Tornade Move added.
┃Wind Hook Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wind Hook Fist
☆

H / 20
Wind Hook Fist




11F
(1)
(1)
-10
KDN
KDN*
40
29
29
Start-up 15F in actualy.
- Ver.1.00.00
Wind Hook Fist
☆

H / 20
Wind Hook Fist




11F
(1)
(1)
-10
KDN
+58
+58
KDN
+58
+58
40
29
29
Start-up 15F in actualy.
While Heat is activated, changed Electric Wind Hook Fist (consumes remaining Heat).
Total 38F upon block or hit.
Patch Note :
- Upon NH changed.
- Upon CH changed.
While Heat is activated, changed Electric Wind Hook Fist (consumes remaining Heat).
Total 38F upon block or hit.
Patch Note :
- Upon NH changed.
- Upon CH changed.
┃Electric Wind Hook Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Electric Wind Hook Fist
☆

justH / 25
Electric Wind Hook Fist




11F
(1)
(1)
+5
KDN
KDN
39
28
28
Start-up 14F in actualy.
Total 36F upon block or hit.
Total 36F upon block or hit.
- Ver.1.00.00
Electric Wind Hook Fist
☆

justH / 25 / 5(9)
Electric Wind Hook Fist




11F
(1)
(1)
+5
KDN
+60
+60
KDN
+60
+60
39
28
28
Start-up 14F in actualy.
Total 36F upon block or hit.
Patch Note :
- Chip Damage added.
- Upon NH changed.
- Upon CH changed.
Total 36F upon block or hit.
Patch Note :
- Chip Damage added.
- Upon NH changed.
- Upon CH changed.
┃Bamboo Splitter
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HMTSWH
Bamboo Splitter
☆

M / 20
HMTSWH
Bamboo Splitter




16F
-9
+7G
+19W
+19W
+7G
+19W
+19W
Start-up 19F in actualy.
- Ver.1.00.00
HM
Bamboo Splitter
☆

M / 20
HM
Bamboo Splitter




16F
(2)
(2)
-9
+10Sp
KDN
+22
+22
Start-up 19F in actualy.
Patch Note :
- Upon NH changed from +7GF.
- Wall Crush inducing NH removed.
- Upon CH changed from +7GF.
- Wall Crush inducing CH removed.
- Tail Spin removed.
Patch Note :
- Upon NH changed from +7GF.
- Wall Crush inducing NH removed.
- Upon CH changed from +7GF.
- Wall Crush inducing CH removed.
- Tail Spin removed.
┃Lunging Low Roundhouse Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lunging Low Roundhouse Kick
☆

L / 10
Lunging Low Roundhouse Kick




20F
-31
KDN
KDN
49
29
29
Start-up 23F in actualy.
- Ver.1.00.00
Lunging Low Roundhouse Kick
☆

L / 12
Lunging Low Roundhouse Kick




20F
(1)
(1)
-31
+8C
+8C
49
29
29
Start-up 23F in actualy.
Upon hit to Knock Down with 2nd input.
Patch Note :
- Damage changed from 10.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
Upon hit to Knock Down with 2nd input.
Patch Note :
- Damage changed from 10.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃L.L.R.K. to Spinning Flare Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
L.L.R.K. to Spinning Flare Kick
☆



L,M / 10,27
TJ
L.L.R.K. to Spinning Flare Kick






-15
KDN
KDN
Disable 2nd after 1st block.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Depraved Savagery
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ
Depraved Savagery
☆



L,M / 12,28 / 0,8(3,11)
NEW MOVETJ
Depraved Savagery






-16
KDN
+21
+21
KDN
+21
+21
┃Breaking Step to Special Jumping
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Crouch Dash to Special Jumping
☆

SP / -
TJ
Crouch Dash to Special Jumping




- Ver.1.00.00
TJ
Breaking Step to Special Jumping
☆

SP / -
TJ
Breaking Step to Special Jumping




Patch Note :
- Move Name changed from "Crouch Dash to Special Jumping".
- Move Name changed from "Crouch Dash to Special Jumping".
┃Leaping Side kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Crouch Dash to Leaping Slash Kick
☆


M / 30
TJ
Crouch Dash to Leaping Slash Kick





22F
+9G
KDN
KDN
- Ver.1.00.00
TJ
Leaping Side kick
☆


M / 30 / 9(12)
TJ
Leaping Side kick





22F
(1)
(1)
+6G
KDN
+3
+3
KDN
+3
+3
Patch Note :
- Move Name changed from "Crouch Dash to Leaping Slash Kick".
- Chip Damage added.
- Upon block changed from +9GF.
- Move Name changed from "Crouch Dash to Leaping Slash Kick".
- Chip Damage added.
- Upon block changed from +9GF.
┃Zanshin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Mental Alertness 2

SP / -
TC6F
Mental Alertness 2


Cost 5F of shifting the stance.
Connect to Zenshin (
).
Crouching Status in the stance.
Connect to Zenshin (


Crouching Status in the stance.
- Ver.1.00.00
TC6F
Zanshin

SP / -
TC6F
Zanshin


Cost 5F of shifting the stance.
Crouching Status in the stance.
Patch Note :
- Move Name changed from "Mental Alertness 2".
- Command changed from "
".
Crouching Status in the stance.
Patch Note :
- Move Name changed from "Mental Alertness 2".
- Command changed from "


┃Zanshin to Forward Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Mental Alertness 2 to Forward Dash


SP / -
Mental Alertness 2 to Forward Dash



Equivalent to 
.


- Ver.1.00.00
Zanshin to Forward Dash


SP / -
Zanshin to Forward Dash



Equivalent to 
.
Patch Note :
- Move Name changed from "Mental Alertness 2 to Forward Dash".
- Command changed from "

".


Patch Note :
- Move Name changed from "Mental Alertness 2 to Forward Dash".
- Command changed from "



┃Zanshin to Breaking Step
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Mental Alertness 2 to Crouch Dash


SP / -
Mental Alertness 2 to Crouch Dash



Shift to Crouch Dash (
☆
).


cost 18F.
Input
to Cancel.






Input

- Ver.1.00.00
Zanshin to Breaking Step
Zanshin to Breaking Step
Zanshin 
SP / -
Shift to Breaking Step (
☆
).


cost 18F.
Patch Note :
-
- Input
to Cancel removed.
- Move Name changed from "Mental Alertness 2 to Crouch Dash".
- Command changed from "

".






Patch Note :
-
- Input

- Move Name changed from "Mental Alertness 2 to Crouch Dash".
- Command changed from "



┃Zenshin
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC10F
Zenshin

SP / -
TC10F
Zenshin


Cost 10F of shifting the stance.
Crouching Status in the stance.
Crouching Status in the stance.
- Ver.1.00.00
TC10F
Zenshin

SP / -
TC10F
Zenshin


Cost 10F of shifting the stance.
Connect to Zanshin (
).
Crouching Status in the stance.
Patch Note :
- Command changed from "
".
Connect to Zanshin (


Crouching Status in the stance.
Patch Note :
- Command changed from "


┃Zenshin to Breaking Step
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Zenshin to Crouch Dash
Zenshin to Crouch Dash
Zenshin 
SP / -
Shift to Crouch Dash (
☆
).


cost 23F.
Input
to Cancel.






Input

- Ver.1.00.00
Zenshin to Breaking Step
Zenshin to Breaking Step
Zenshin 
SP / -
Shift to Breaking Step (
☆
).


cost 23F.
Patch Note :
-
- Input
to Cancel removed.
- Move Name changed from "Zenshin to Crouch Dash".






Patch Note :
-
- Input

- Move Name changed from "Zenshin to Crouch Dash".
┃Brimstone Bite (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spine Cracker (1)
Spine Cracker (1)
Zanshin 
M / 14
16F
-3
+8
+8
38
22
22
- Ver.1.00.00
Brimstone Bite (1)
Brimstone Bite (1)
Zanshin 
M / 14
16F
(1)
(1)
-3
+8
+8
38
22
22
Patch Note :
- Move Name changed from "Spine Cracker (1)".
- Move Name changed from "Spine Cracker (1)".
┃Spine Cracker
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spine Cracker
Spine Cracker
Zenshin 


M,M / 14,21


-14
KDN
KDN*
Combo from 1st hit.
Can be delayed.
Combo can be delayed 11F from hit.
Can be delayed.
Combo can be delayed 11F from hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Brimstone Bite
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Brimstone Bite
NEW MOVE
Brimstone Bite
Zanshin 


M,M / 14,21 / 0,6(4,8)


(1)
-14
KDN
+6
+6
KDN
+6
+6
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 7F from hit.
Can be delayed 14F.
Combo can be delayed 7F from hit.
┃Brimstone Bite to Breaking Step
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Brimstone Bite to Breaking Step
NEW MOVE
Brimstone Bite to Breaking Step
Zanshin 



M,SP / 14



-22
-11
-11
┃Spine Striker
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spine Striker
Spine Striker
Zanshin 


M,H / 14,18


-9
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Kazama Style Leg Strike Flurry
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Kazama Style Leg Strike Flurry
NEW MOVE
Kazama Style Leg Strike Flurry
Zanshin 


M,H,Th / 14,14,14


(1)
-9
Th
±0
±0
Th
±0
±0
Combo from 1st hit.
After throw, the opponent shift to knock down on Foot Side & Face-Down.
After throw, the opponent shift to knock down on Foot Side & Face-Down.
┃Swaying Willow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Swaying Willow
Swaying Willow
Zanshin 
M / 27
22F
-14
KDN
KDN
56
34
34
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Fiendish Claw (Heat Engage)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw6FHM
Fiendish Claw (Heat Engage)
NEW MOVEHEPw6FHM
Fiendish Claw (Heat Engage)
When Heat activation available & Zanshin 
H,SP / 27 / 8
21F
(1)
(1)
-5
+17G
+17G
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
- Upon block ±0F.
- Chip Damage 10 pts.
┃Fiendish Claw to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDPw6FHMWG
Fiendish Claw to Heat Dash
NEW MOVEHDPw6FHMWG
Fiendish Claw to Heat Dash
Heat & Zanshin 

H,SP / 27 / 21

21F
(1)
(1)
+5
+18W
+18W
KDN
+34
+34
KDN
+34
+34
Absorb an attack to power up.
- Chip Damage 22 pts.
Patch Note :
- New Move.
- Chip Damage 22 pts.
Patch Note :
- New Move.
- Ver.1.05.00
HDPw6FHM
Fiendish Claw to Heat Dash
HDPw6FHM
Fiendish Claw to Heat Dash
Heat & Zanshin 

H,SP / 27 / 21

21F
(1)
(1)
+5
KDN
+34
+34
KDN
+34
+34
Absorb an attack to power up.
- Chip Damage 22 pts.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Chip Damage 22 pts.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Fiendish Claw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEPw6FHM
Fiendish Claw
NEW MOVEPw6FHM
Fiendish Claw
Zanshin 
H / 27 / 8(11)
21F
(1)
(1)
-5
KDN
+8
+8
KDN
+8
+8
54
33
33
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 10 pts.
- Upon block ±0F.
- Chip Damage 10 pts.
┃Halberd Heel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HMTS
Halberd Heel
HMTS
Halberd Heel
Zanshin 
M / 20
17F
-9
+10Sp
KDN
50
33
33
- Ver.1.00.00
HM
Halberd Heel
HM
Halberd Heel
Zanshin 
M / 20
17F
(1)
(1)
-9
+10Sp
KDN
+22
+22
50
33
33
Patch Note :
- Upon CH changed.
- Tail Spin removed.
- Upon CH changed.
- Tail Spin removed.
┃Corpse Crusher
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ7F
Corpse Crusher
NEW MOVETJ7F
Corpse Crusher
Zanshin 
M / 24 / 7(10)
27F
(6)
(6)
+2
KDN
+17
+17
KDN
+17
+17
64
37
37
┃Joudan Tsukiage Niren
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Joudan Tsukiage Niren
Joudan Tsukiage Niren
Zanshin 
HH / 8,20
13F
-13
LNC
LNC
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Low Chop > Karmic Epicenter
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEWHTC10F
Low Chop > Karmic Epicenter
NEW MOVEWHTC10F
Low Chop > Karmic Epicenter
Zanshin 
L,Th / 10,20
24F
-14
+4
+16W
+16W
+4
+16W
+16W
57
Returns to crouching when failure throw (+2F upon hit).
┃Black Wing Bolt
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ10F
Leaping Side Kick
TJ10F
Leaping Side Kick
Zanshin 
H / 25
22F
+8G
KDN
KDN
52
30
30
Meaty 5F in actualy.
- Ver.1.00.00
WGTJ10F
Black Wing Bolt
WGTJ10F
Black Wing Bolt
Zanshin 
H / 25 / 10(11)
21F
(6)
(6)
+9G
+15W
+15W
KDN
+9
+9
KDN
+9
+9
58
37
37
Patch Note :
- Move Name changed from "Leaping Side Kick".
- Chip Damage added.
- Start-up changed from 22F.
- Upon block changed from +8GF.
- Wall Crush inducing guard added.
- Upon NH changed.
- Upon CH changed.
- Total changed from 52F.
- Move Name changed from "Leaping Side Kick".
- Chip Damage added.
- Start-up changed from 22F.
- Upon block changed from +8GF.
- Wall Crush inducing guard added.
- Upon NH changed.
- Upon CH changed.
- Total changed from 52F.
┃Black Wing Bolt to Breaking Step
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEWG
Black Wing Bolt to Breaking Step
NEW MOVEWG
Black Wing Bolt to Breaking Step
Zanshin 

H,SP / 25 / 10(11)

21F
(6)
(6)
+8G
+15W
+15W
KDN
+8
+8
KDN
+8
+8
┃Black Wing Rondo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETrTJ8F
Black Wing Rondo
NEW MOVETrTJ8F
Black Wing Rondo
Zanshin 

M / 20 / 6(8)

14F
(2)
(2)
-16
LNC
+21
+21
LNC
+21
+21
53
39
39
Patch Note :
- New Move.
- New Move.
- Ver.1.04.00
TrTJ8F
Black Wing Rondo
TrTJ8F
Black Wing Rondo
Zanshin 

M / 20 / 6(8)

14F
(2)
(2)
-16
LNC
+21
+21
LNC
+21
+21
53
39
39
Patch Note :
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
- Ver.1.05.00
TrTJ8F
Black Wing Rondo
TrTJ8F
Black Wing Rondo
Zanshin 

M / 20 / 6(8)

14F
(2)
(2)
-16
LNC
+21
+21
LNC
+21
+21
53
39
39
Patch Note :
- When the attack is blocked, both the player's and the opponent's recovery time has been increased by 3F. This change aims to increase the window for confirming the situation, making it easier to execute punishes.
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
- When the attack is blocked, both the player's and the opponent's recovery time has been increased by 3F. This change aims to increase the window for confirming the situation, making it easier to execute punishes.
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
┃Spin Knuckle Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin Knuckle Jab
Spin Knuckle Jab
BT
or 
H / 15

8F
-8
+3
+3
- Ver.1.00.00
Spin Knuckle Jab
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
Patch Note :
- Command changed from "BT
or
".
- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- Command changed from "BT


- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Spin Knuckle Right Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Spin Knuckle Right Jab
NEW MOVE
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
┃Spin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin Kick
Spin Kick
BT
or 
H / 18

10F
-8
KDN
KDN
- Ver.1.00.00
Spin Kick
Spin Kick
BT 
H / 18
10F
-8
+8
+8
Patch Note :
- Command changed from "BT
or
".
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Command changed from "BT


- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Spin Right Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Spin Right Kick
NEW MOVE
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
┃Crouch Spin Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Crouch Spin Knuckle
TC1F
Crouch Spin Knuckle
BT 
or 

SM / 5



10F
-2
+6
+9
Returns to crouching.
- Ver.1.00.00
TC1F
Crouch Spin Knuckle
TC1F
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6
Returns to crouching.
Patch Note :
- Command changed from "BT
or 
".
- Hit Lv. changed from SM.
- Upon block changed from -2F.
- Upon CH changed from +9F.
Patch Note :
- Command changed from "BT




- Hit Lv. changed from SM.
- Upon block changed from -2F.
- Upon CH changed from +9F.
┃Crouch Spin Right Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC1F
Crouch Spin Right Knuckle
NEW MOVETC1F
Crouch Spin Right Knuckle
BT 

SL / 5

10F
-5
+6
+6
Tentative Name.
Returns to crouching.
Returns to crouching.
┃Crouch Spin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Crouch Spin Kick
TC1F
Crouch Spin Kick
BT 
or 

L / 12



10F
-11
+3
+3
Returns to crouching.
- Ver.1.00.00
TC1F
Crouch Spin Kick
TC1F
Crouch Spin Kick
BT 

L / 6

12F
-15
-4
-4
Returns to crouching.
Patch Note :
- Command changed from "BT
or 
".
- Damage changed from 12.
- Start-up changed from 10F.
- Upon block changed from -11F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
Patch Note :
- Command changed from "BT




- Damage changed from 12.
- Start-up changed from 10F.
- Upon block changed from -11F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Crouch Spin Right Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC1F
Crouch Spin Right Kick
NEW MOVETC1F
Crouch Spin Right Kick
BT 

L / 6

12F
-15
-4
-4
Tentative Name.
Returns to crouching.
Returns to crouching.
┃Reverse Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Reverse Jump Kick
TJ
Reverse Jump Kick
BT 

M / -

KDN
KDN
┃Reverse Jump Kick (just)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ10F
Reverse Jump Kick (just)
NEW MOVETJ10F
Reverse Jump Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ15F
Reverse Jump Kick
NEW MOVETJ15F
Reverse Jump Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Reverse Jump Kick
TJ
Reverse Jump Kick
BT 

M / -

LNC
LNC
┃Reverse Jump Right Kick (just)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ9F
Reverse Jump Right Kick (just)
NEW MOVETJ9F
Reverse Jump Right Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Right Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ14F
Reverse Jump Right Kick
NEW MOVETJ14F
Reverse Jump Right Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
┃Black Out
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Black Out
Black Out
While enemy is down 

L / 24

19F
-13
+3
+3
- Ver.1.00.00
Black Out
Black Out
While enemy is down 

L / 24

19F
(1)
(1)
-13
+3
+3
Patch Note :
- Command changed from "While enemy is down
".
- Command changed from "While enemy is down


┃Double Face Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Double Face Kick
Th(H) / 35
Double Face Kick

12F


±0F
Foot-sd.
Face-up
Clockwise
Face-up
Clockwise
Long Range Throw when input
(start-up 15F).
Jin shift to BT when escape throw.

Jin shift to BT when escape throw.
- Ver.1.00.00
Double Face Kick
Th(H) / 35
Double Face Kick

12F
(2)
(2)


±0F
Foot-sd.
Face-up
Clockwise
+2F
Face-up
Clockwise
+2F
39
27
27
Jin shift to BT when escape throw.
Patch Note :
- Long Range Throw removed.
Patch Note :
- Long Range Throw removed.
- Ver.1.05.00
HM
Double Face Kick
Th(H) / 35
HM
Double Face Kick

12F
(2)
(2)


±0F
Foot-sd.
Face-up
Clockwise
+2F
Face-up
Clockwise
+2F
39
27
27
Jin shift to BT when escape throw.
Patch Note :
- Homing added.
Patch Note :
- Homing added.
┃Over the Shoulder Reverse
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Over the Shoulder Reverse
Th(H) / 35
Over the Shoulder Reverse

12F


-3F
Clockwise
Head-sd.
Face-down
CCW.
Face-down
CCW.
Long Range Throw when input
(start-up 15F).

- Ver.1.00.00
Over the Shoulder Reverse
Th(H) / 35
Over the Shoulder Reverse

12F
(2)
(2)


-3F
Clockwise
Head-sd.
Face-down
CCW.
±0F
Face-down
CCW.
±0F
39
27
27
Patch Note :
- Long Range Throw removed.
- Long Range Throw removed.
- Ver.1.05.00
HM
Over the Shoulder Reverse
Th(H) / 35
HM
Over the Shoulder Reverse

12F
(2)
(2)


-3F
Clockwise
Head-sd.
Face-down
CCW.
±0F
Face-down
CCW.
±0F
39
27
27
Patch Note :
- Homing added.
- Homing added.
┃Shoulder Flip
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Shoulder Flip
Shoulder Flip
Approach from left side
Th(H) / 43
-3F
Head-sd.
Face-up
Face-up
- Ver.1.00.00
Shoulder Flip
Shoulder Flip
Approach from left side
Th(H) / 43
-3F
Head-sd.
Face-up
±0F
Face-up
±0F
┃Over the Limit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Over the Limit
Over the Limit
Approach from right side
Th(H) / 40
-3F
Head-sd.
Face-down
Face-down
- Ver.1.00.00
Over the Limit
Over the Limit
Approach from right side
Th(H) / 40
-3F
Head-sd.
Face-down
±0F
Face-down
±0F
┃Pivoting Hip Throw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Pivoting Hip Throw
Pivoting Hip Throw
Approach from behind
Th(H) / 50disable
Right-sd.
Face-up
Face-up
- Ver.1.00.00
Pivoting Hip Throw
Pivoting Hip Throw
Approach from behind
Th(H) / 50disable
Right-sd.
Face-up
+1F
Face-up
+1F
┃Shun Ren Dan
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Shun Ren Dan

Th(H) / 40
Shun Ren Dan


12F

-2F
Foot-sd.
Face-down
CCW.
Face-down
CCW.
- Ver.1.00.00
Shun Ren Dan

or Zanshin
or Zenshin
Th(H) / 40
Shun Ren Dan




12F

-2F
Foot-sd.
Face-down
CCW.
-4F
Face-down
CCW.
-4F
39
27
27
Patch Note :
- Command changed from "
".
- Command changed from "


┃Tidal Wave
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Tidal Wave

Th(H) / 40(42)
Tidal Wave


12F

±0F
Reverse Pos.
Head-sd.
Face-down
Face-down
Damage bonus 2 to input 
before catching.
Floor Break.


Floor Break.
- Ver.1.00.00
Tidal Wave

or
☆


Th(H) / 40
Tidal Wave







12F

±0F
Reverse Pos.
Head-sd.
Face-down
±0F
Face-down
±0F
39
27
27
Floor Break.
Patch Note :
- Specical Command removed.
- Command changed from "
".
- Damage changed from 40(42).
Patch Note :
- Specical Command removed.
- Command changed from "


- Damage changed from 40(42).
┃Complicated Wire
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Complicated Wire



Th(H) / 40
Complicated Wire




12F

-2F
Head-sd.
Face-up
CCW.
Face-up
CCW.
- Ver.1.00.00
Complicated Wire



Th(H) / 40
Complicated Wire




12F

-2F
Head-sd.
Face-up
CCW.
±0F
Face-up
CCW.
±0F
39
27
27
- Ver.1.04.00
Complicated Wire



Th(H) / 40
Complicated Wire




12F

-2F
Head-sd.
Face-up
CCW.
±0F
Face-up
CCW.
±0F
39
27
27
Patch Note :
- In TEKKEN 8, for command techniques using

and 

, once the directional input is completed within the specified time, the move could be executed regardless of the subsequent directional input. However, due to frequent unintended activations caused by this mechanism, it has been modified to only aceept the final directional input specified for the move command.
- In TEKKEN 8, for command techniques using






┃Parry
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Parry

or 
Parry(H/M) / -
Parry




disable
30
Parry(H/M) during 2 to 8F.
Auto block 1 or 9 to 18F.
Auto block 1 or 9 to 18F.
- Ver.1.00.00
Parry

or 
Parry(H/M) / -
Parry




disable
30
Has strong parry effect.
Parry(H/M) during 3 to 9F.
Purry motion 15F.
Patch Note :
- Auto Block removed.
- Parry changed from during 2 to 8F.
Parry(H/M) during 3 to 9F.
Purry motion 15F.
Patch Note :
- Auto Block removed.
- Parry changed from during 2 to 8F.
┃Arm Breaker Reversal to Arm Breaker
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Arm Breaker Reversal to Arm Breaker
Arm Breaker Reversal to Arm Breaker
During Tackle by enemy 










Reversal / 10










disable
Head-sd.
Face-up
+3F
Face-up
+3F
Reversal Arm Breaker.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.