DETAIL:

NOCTIS LUCIS CAELUM:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Jab

H / 7
10F+1+8+8
Left Right

H,H / 7,8
 -2+6+6Combo from 1st hit.
Left Right Slice

H,H,H / 7,8,12
 -11+1+1Combo from 1st hit.
TS
Left Right Heavy Slash

H,H,M / 7,8,23
 -9KDNKDNCan be delayed.
TJ
Left Right Side Dodge
or
H,H,SP / 7,8
 -26-18-18Returns to crouching.
Blitz Rush (1)

M / 9
15F-12-6-6
Blitz Rush (2)

M,M / 9,13
 -9+6+6Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(S3)– Changed the damage from 9 to 13.
– Decreased the distance between the character and the opponent when the move hits.
Blitz Rush (3)

M,M,H / 9,13,7
 -8-2-2
Blitz Rush (4)

M,M,H,H / 9,13,7,7
 -7+7+7Combo from 3rd hit.
TJ
Blitz Rush

M,M,H,H,M / 9,13,7,7,15
 -14KDNKDNCombo from 3rd hit.
TS
Triple Assault

M,M,M / 9,13,23
 -14+5SpKDN
(S3)– Changed the attack startup from 26F to 25F.
– Changed the move to send the opponent spinning when it lands as a counter hit.
TJ
Double Assault to Warp-Strike

M,M,SM,Th / 9,13,5,(20)
 -11ThThDamage () is throw bonus.
Left High Kick

H / 15
14F-7-1-1
Right High Kick

H / 15
12F-8+3+3
Extra Edge

H,M / 15,15
 -14-1-1Combo from 1st hit.
When hit and enemy input , to go down.
Extra Edge Air

H,M,SP / 15,15
 Connect to Foward Jump().
HMTS
Cyclone Slash

H,M / 17,24
18F-14KDNKDN
(S3)– Changed the opponent’s behavior when the 1st hit lands as a counter hit.
HM
Cyclone Slash Cancel

H / 17
 -9-3-3Input 6F after hit.
TJ20F
Warp-Strike

SM,Th / 8(,25)
20F
(9)
-9ThTh75
55
Damage () is throw bonus.
・Hitbox expanded downward.
Stinger Knee

M / 14
16F-9+9+9When hit and enemy input , to go down.
Stinger Knee to Warp-Strike

M,SM,Th / 14,5(,20)
 -11ThThDamage () is throw bonus.
Circle Slash (1)

M / 13
17F-8+8+8
TS
Circle Slash

M,M / 13,23
 -11KDNKDNCombo from 1st hit.
・Hitbox expanded.
(S3)– Changed the opponent’s behavior when hit (from +12SpF to KDN).
(Ver.4.00) - Changed the damage from 21 to 23.
Piercing Spear

M / 24
16F-19KDNKDNMeaty 1F in actualy.
・Changed from -25F to -19F on block.
・Recovery decreased on hit by 6F.
Pw8F
Shield Bash

M / 24
23F-13KDNKDN
・Changed from -14F to -13F on block.
・Recovery on hit decreased by 1F.
(Ver.4.00) - Changed the damage from 20 to 24.
Short Uppercut

M / 10
13F-1+7+7
(S3)– Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land.
TJ
Short Uppercut to Warp-Strike

M,SM,Th / 10,5(.20)
(9)-12ThThDamage () is throw bonus.
(Ver.4.00) - New move.
TSTJ
Head Spinner

M,H / 10,20
 -5KDNKDNCombo from 1st CH.
Can be delayed.
Combo can be delayed 8F from CH.
Royal Edge

M / 20
15F-20LNCLNC
(S3)– Changed the damage from 15 to 20.
10 Hit Combo (1)

M / 9
16F-13-2-2
10 Hit Combo (2)

M,H / 9,7
 -10-3-3Combo from 1st hit.
Combination Raid (1)

M / 12
14F
(1)
-7+4+4
(Ver.4.00) - Changed the attack startup from frame 14 to frame 14-15.
Combination Raid (2)

M,H / 12,17
 -2+8+8Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
・Changed from -4F to -2F on block
・Changed from +7F to +8F on hit.
・Input window changed from 15F to 23F.
TJ
Combination Raid

M,H,M / 12,17,21
 -8CLNCLNCForces an opponent to crouching on block.
(S3)– Decreased the move’s reach.
TSTJ
Combination Chaser

M,H,H / 12,17,20
 -5KDNKDNCombo from 1st or 2nd CH.
(Ver.4.00) - Now landing the 1st attack as a counter hit leads to the 2nd and the 3rd hits in succession.
*This is not the case when the input for the 2nd hit is delayed.
TS
Heavy Slash

M / 27
25F-9KDNKDNMeaty 1F in actualy
Whirlwind Dagger

MM / 10,10
17F-3C+4C+4CForces an opponent to crouching on block or hit.
Returns to crouching.
・Damage changed from 7,10 to 10,10.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Hydra Slice (1)

L / 15
20F-15±0±0
(S3)– Changed the damage from 12 to 15.
– Changed the frame advantage when blocked from -18F to -15F.
– Changed the frame advantage upon hit from -3F to ±0F.
TS
Hydra Slice

L,H / 15,23
 -9+10SpKDNCombo from 1st CH.
TC6F
Sweep Kick
or
L / 13
16F-13-2-2Returns to crouching.
Maelstrom (1)

L / 9
19F-31-9-9To Knock Down on 1st clean hit & 2nd input.
Maelstrom (2)

L,H / 9(13),20
 -12+4+4Damage () is upon clean hit.
Damage () is Clean Hit.
(S3)– Increased the lower range of the attack.
Maelstrom

L,H,M / 9(13),20,25(28)
 -18CKDNKDNForces an opponent to crouching on block.
3rd Damage () is just input bonus.
Just input 3F (before hit to after hit).
・Recovery decreased on hit by 4F.
(S3)– Changed the damage from 22(25) to 25(28).
Wind Edge

M / 10
15F-6+3+3
・Recovery on block decreased for both players by 3F.
・Changed from ±0F to +3F on hit.
(S3)– Changed the damage from 7 to 10.
– Increased the move’s tracking.
Wind Edge to RD

M / 10
 -4+5+5Connect to Roll-Dodge().
Dancing Edge

M,MM / 10,7,10
 -5+6+6Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
・Changed from -7F to -5F on block for 3rd hit.
・Changed from +4F to +6F on hit for 3rd hit.
Delta Thrust

L / 20
24F-19KDNKDN
・Opponent reaction changed on hit.
・Recovery increased on hit by 4F.
(S3)– Changed the damage from 23 to 20.
– Increased the distance between the character and the opponent when the move hits.
– Decreased the move’s tracking.
– Decreased the move’s reach.
(Ver.4.00) - Increased the range of the attack.
Knee Crusher

L / 9
17F-12-1-1
・Changed from -13F to -12F on block.
・Changed from -2F to -1F on hit.
Royal Slash

M / 25
25F-16LNCLNCMeaty 1F in actualy.
(S3)– Decreased the move’s tracking.
WG
Royal Slash (Hold)
hold
M / 32
46F-2
±0W
LNCLNC
(Ver.4.00) - Changed the damage from 28 to 32.
- Changed the frame advantage when blocked from +2F to +6F.
- Decreased the distance between the character and the opponent when the move is blocked.
(Ver.5.00)・Changed the opponent's behavior on block (+6F to -2F).
 Wall crush inducing guard is implemented.
Shadow Stab (1)

H / 10
12F-11±0±0
Shadow Stab

H,H / 10,21
 -9+7KDNCombo from 1st hit.
Can be delayed 12F.
Combo can be delayed 12F from hit.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
- Changed the opponent’s behavior when the move lands as a counter hit.
- Increased the range of the attack.
Smash Blow

M / 13
14F
(1)
-9+4+4
(Ver.4.00) - Changed the attack startup from frame 15-16 to frame 14-15.
Thunder Impact
(must hit)
M,Th / 13,7,17
 +6+6Just Input 4F (before 1F to after 2F).
・Changed from +4F to +6F on hit.
・Input window changed from 3F to 5F.
(S3)– Changed the damage from 6,14 to 7,17.
Twilight Half Moon

H / 14
14F-12-1-1
Night Fall

H,M / 14,23
 -14KDNKDNCombo from 1st hit.
Twilight Half Moon to BT

H,SP / 14
 -8+3+3
Crescent Slash Combination (1) to BT

H / 17
18F-7+7+7
・Startup changed from 20F to 18F.
・Recovery on block decreased for both players by 3F.
・Changed from +9F to +7F on hit.
Crescent Slash Combination

H,M / 17,27
 -13KDNLNCCombo from 1st hit.
Shield Smash

M / 20
26F-9+4C+4CForces an opponent to crouching on hit.
Absorbs Punch(H/M) during 3F to 10F.
・Hitbox expanded.
(S3)- Changed the frame advantage when blocked from -11F to -9F.
- Shortened the recovery time after the move hits by 2 frames.
- Changed the opponent's behavior when hit (from KDN to +4CF).
Sword of the Father

UB(M) / 50
69FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Left Jab

H / 7
10F+1+8+8
Left Right

H,H / 7,8
 -2+6+6
Left Right Slice

H,H,H / 7,8,12
 -11+1+1
TS
Left Right Heavy Slash

H,H,M / 7,8,23
 -9KDNKDN
TJ
Left Right Side Dodge
or
H,H,SP / 7,8
 -26-18-18
Blitz Rush (1)

M / 9
15F-12-6-6
Blitz Rush (2)

M,M / 9,13
 -9+6+6
Blitz Rush (3)

M,M,H / 9,13,7
 -8-2-2
Blitz Rush (4)

M,M,H,H / 9,13,7,7
 -7+7+7
TJ
Blitz Rush

M,M,H,H,M / 9,13,7,7,15
 -14KDNKDN
TS
Triple Assault

M,M,M / 9,13,23
 -14+5SpKDN
TJ
Double Assault to Warp-Strike

M,M,SM,Th / 9,13,5,(20)
 -11ThTh
Left High Kick

H / 15
14F-7-1-1
Right High Kick

H / 15
12F-8+3+3
Extra Edge

H,M / 15,15
 -14-1-1
Extra Edge Air

H,M,SP / 15,15
 
HMTS
Cyclone Slash

H,M / 17,24
18F-14KDNKDN
HM
Cyclone Slash Cancel

H / 17
 -9-3-3
TJ20F
Warp-Strike

SM,Th / 8(,25)
20F
(9)
-9ThTh75
55
Stinger Knee

M / 14
16F-9+9+9
Stinger Knee to Warp-Strike

M,SM,Th / 14,5(,20)
 -11ThTh
Circle Slash (1)

M / 13
17F-8+8+8
TS
Circle Slash

M,M / 13,23
 -11KDNKDN
Piercing Spear

M / 24
16F-19KDNKDN
Pw8F
Shield Bash

M / 24
23F-13KDNKDN
Short Uppercut

M / 10
13F-1+7+7
TJ
Short Uppercut to Warp-Strike

M,SM,Th / 10,5(.20)
(9)-12ThTh
TSTJ
Head Spinner

M,H / 10,20
 -5KDNKDN
Royal Edge

M / 20
15F-20LNCLNC
10 Hit Combo (1)

M / 9
16F-13-2-2
10 Hit Combo (2)

M,H / 9,7
 -10-3-3
Combination Raid (1)

M / 12
14F
(1)
-7+4+4
Combination Raid (2)

M,H / 12,17
 -2+8+8
TJ
Combination Raid

M,H,M / 12,17,21
 -8CLNCLNC
TSTJ
Combination Chaser

M,H,H / 12,17,20
 -5KDNKDN
TS
Heavy Slash

M / 27
25F-9KDNKDN
Whirlwind Dagger

MM / 10,10
17F-3C+4C+4C
Hydra Slice (1)

L / 15
20F-15±0±0
TS
Hydra Slice

L,H / 15,23
 -9+10SpKDN
TC6F
Sweep Kick
or
L / 13
16F-13-2-2
Maelstrom (1)

L / 9
19F-31-9-9
Maelstrom (2)

L,H / 9(13),20
 -12+4+4
Maelstrom

L,H,M / 9(13),20,25(28)
 -18CKDNKDN
Wind Edge

M / 10
15F-6+3+3
Wind Edge to RD

M / 10
 -4+5+5
Dancing Edge

M,MM / 10,7,10
 -5+6+6
Delta Thrust

L / 20
24F-19KDNKDN
Knee Crusher

L / 9
17F-12-1-1
Royal Slash

M / 25
25F-16LNCLNC
WG
Royal Slash (Hold)
hold
M / 32
46F-2
±0W
LNCLNC
Shadow Stab (1)

H / 10
12F-11±0±0
Shadow Stab

H,H / 10,21
 -9+7KDN
Smash Blow

M / 13
14F
(1)
-9+4+4
Thunder Impact
(must hit)
M,Th / 13,7,17
 +6+6
Twilight Half Moon

H / 14
14F-12-1-1
Night Fall

H,M / 14,23
 -14KDNKDN
Twilight Half Moon to BT

H,SP / 14
 -8+3+3
Crescent Slash Combination (1) to BT

H / 17
18F-7+7+7
Crescent Slash Combination

H,M / 17,27
 -13KDNLNC
Shield Smash

M / 20
26F-9+4C+4C
Sword of the Father

UB(M) / 50
69FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Jab

H / 7
10F+1+8+8
 
Left Right

H,H / 7,8
 -2+6+6
Combo from 1st hit.
Left Right Slice

H,H,H / 7,8,12
 -11+1+1
Combo from 1st hit.
TS
Left Right Heavy Slash

H,H,M / 7,8,23
 -9KDNKDN
Can be delayed.
TJ
Left Right Side Dodge
or
H,H,SP / 7,8
 -26-18-18
Returns to crouching.
Blitz Rush (1)

M / 9
15F-12-6-6
 
Blitz Rush (2)

M,M / 9,13
 -9+6+6
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(S3)– Changed the damage from 9 to 13.
– Decreased the distance between the character and the opponent when the move hits.
Blitz Rush (3)

M,M,H / 9,13,7
 -8-2-2
 
Blitz Rush (4)

M,M,H,H / 9,13,7,7
 -7+7+7
Combo from 3rd hit.
TJ
Blitz Rush

M,M,H,H,M / 9,13,7,7,15
 -14KDNKDN
Combo from 3rd hit.
TS
Triple Assault

M,M,M / 9,13,23
 -14+5SpKDN
(S3)– Changed the attack startup from 26F to 25F.
– Changed the move to send the opponent spinning when it lands as a counter hit.
TJ
Double Assault to Warp-Strike

M,M,SM,Th / 9,13,5,(20)
 -11ThTh
Damage () is throw bonus.
Left High Kick

H / 15
14F-7-1-1
 
Right High Kick

H / 15
12F-8+3+3
 
Extra Edge

H,M / 15,15
 -14-1-1
Combo from 1st hit.
When hit and enemy input , to go down.
Extra Edge Air

H,M,SP / 15,15
 
Connect to Foward Jump().
HMTS
Cyclone Slash

H,M / 17,24
18F-14KDNKDN
(S3)– Changed the opponent’s behavior when the 1st hit lands as a counter hit.
HM
Cyclone Slash Cancel

H / 17
 -9-3-3
Input 6F after hit.
TJ20F
Warp-Strike

SM,Th / 8(,25)
20F
(9)
-9ThTh75
55
Damage () is throw bonus.
・Hitbox expanded downward.
Stinger Knee

M / 14
16F-9+9+9
When hit and enemy input , to go down.
Stinger Knee to Warp-Strike

M,SM,Th / 14,5(,20)
 -11ThTh
Damage () is throw bonus.
Circle Slash (1)

M / 13
17F-8+8+8
 
TS
Circle Slash

M,M / 13,23
 -11KDNKDN
Combo from 1st hit.
・Hitbox expanded.
(S3)– Changed the opponent’s behavior when hit (from +12SpF to KDN).
(Ver.4.00) - Changed the damage from 21 to 23.
Piercing Spear

M / 24
16F-19KDNKDN
Meaty 1F in actualy.
・Changed from -25F to -19F on block.
・Recovery decreased on hit by 6F.
Pw8F
Shield Bash

M / 24
23F-13KDNKDN
・Changed from -14F to -13F on block.
・Recovery on hit decreased by 1F.
(Ver.4.00) - Changed the damage from 20 to 24.
Short Uppercut

M / 10
13F-1+7+7
(S3)– Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land.
TJ
Short Uppercut to Warp-Strike

M,SM,Th / 10,5(.20)
(9)-12ThTh
Damage () is throw bonus.
(Ver.4.00) - New move.
TSTJ
Head Spinner

M,H / 10,20
 -5KDNKDN
Combo from 1st CH.
Can be delayed.
Combo can be delayed 8F from CH.
Royal Edge

M / 20
15F-20LNCLNC
(S3)– Changed the damage from 15 to 20.
10 Hit Combo (1)

M / 9
16F-13-2-2
 
10 Hit Combo (2)

M,H / 9,7
 -10-3-3
Combo from 1st hit.
Combination Raid (1)

M / 12
14F
(1)
-7+4+4
(Ver.4.00) - Changed the attack startup from frame 14 to frame 14-15.
Combination Raid (2)

M,H / 12,17
 -2+8+8
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
・Changed from -4F to -2F on block
・Changed from +7F to +8F on hit.
・Input window changed from 15F to 23F.
TJ
Combination Raid

M,H,M / 12,17,21
 -8CLNCLNC
Forces an opponent to crouching on block.
(S3)– Decreased the move’s reach.
TSTJ
Combination Chaser

M,H,H / 12,17,20
 -5KDNKDN
Combo from 1st or 2nd CH.
(Ver.4.00) - Now landing the 1st attack as a counter hit leads to the 2nd and the 3rd hits in succession.
*This is not the case when the input for the 2nd hit is delayed.
TS
Heavy Slash

M / 27
25F-9KDNKDN
Meaty 1F in actualy
Whirlwind Dagger

MM / 10,10
17F-3C+4C+4C
Forces an opponent to crouching on block or hit.
Returns to crouching.
・Damage changed from 7,10 to 10,10.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Hydra Slice (1)

L / 15
20F-15±0±0
(S3)– Changed the damage from 12 to 15.
– Changed the frame advantage when blocked from -18F to -15F.
– Changed the frame advantage upon hit from -3F to ±0F.
TS
Hydra Slice

L,H / 15,23
 -9+10SpKDN
Combo from 1st CH.
TC6F
Sweep Kick
or
L / 13
16F-13-2-2
Returns to crouching.
Maelstrom (1)

L / 9
19F-31-9-9
To Knock Down on 1st clean hit & 2nd input.
Maelstrom (2)

L,H / 9(13),20
 -12+4+4
Damage () is upon clean hit.
Damage () is Clean Hit.
(S3)– Increased the lower range of the attack.
Maelstrom

L,H,M / 9(13),20,25(28)
 -18CKDNKDN
Forces an opponent to crouching on block.
3rd Damage () is just input bonus.
Just input 3F (before hit to after hit).
・Recovery decreased on hit by 4F.
(S3)– Changed the damage from 22(25) to 25(28).
Wind Edge

M / 10
15F-6+3+3
・Recovery on block decreased for both players by 3F.
・Changed from ±0F to +3F on hit.
(S3)– Changed the damage from 7 to 10.
– Increased the move’s tracking.
Wind Edge to RD

M / 10
 -4+5+5
Connect to Roll-Dodge().
Dancing Edge

M,MM / 10,7,10
 -5+6+6
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
・Changed from -7F to -5F on block for 3rd hit.
・Changed from +4F to +6F on hit for 3rd hit.
Delta Thrust

L / 20
24F-19KDNKDN
・Opponent reaction changed on hit.
・Recovery increased on hit by 4F.
(S3)– Changed the damage from 23 to 20.
– Increased the distance between the character and the opponent when the move hits.
– Decreased the move’s tracking.
– Decreased the move’s reach.
(Ver.4.00) - Increased the range of the attack.
Knee Crusher

L / 9
17F-12-1-1
・Changed from -13F to -12F on block.
・Changed from -2F to -1F on hit.
Royal Slash

M / 25
25F-16LNCLNC
Meaty 1F in actualy.
(S3)– Decreased the move’s tracking.
WG
Royal Slash (Hold)
hold
M / 32
46F-2
±0W
LNCLNC
(Ver.4.00) - Changed the damage from 28 to 32.
- Changed the frame advantage when blocked from +2F to +6F.
- Decreased the distance between the character and the opponent when the move is blocked.
(Ver.5.00)・Changed the opponent's behavior on block (+6F to -2F).
 Wall crush inducing guard is implemented.
Shadow Stab (1)

H / 10
12F-11±0±0
 
Shadow Stab

H,H / 10,21
 -9+7KDN
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 12F from hit.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
- Changed the opponent’s behavior when the move lands as a counter hit.
- Increased the range of the attack.
Smash Blow

M / 13
14F
(1)
-9+4+4
(Ver.4.00) - Changed the attack startup from frame 15-16 to frame 14-15.
Thunder Impact
(must hit)
M,Th / 13,7,17
 +6+6
Just Input 4F (before 1F to after 2F).
・Changed from +4F to +6F on hit.
・Input window changed from 3F to 5F.
(S3)– Changed the damage from 6,14 to 7,17.
Twilight Half Moon

H / 14
14F-12-1-1
 
Night Fall

H,M / 14,23
 -14KDNKDN
Combo from 1st hit.
Twilight Half Moon to BT

H,SP / 14
 -8+3+3
 
Crescent Slash Combination (1) to BT

H / 17
18F-7+7+7
・Startup changed from 20F to 18F.
・Recovery on block decreased for both players by 3F.
・Changed from +9F to +7F on hit.
Crescent Slash Combination

H,M / 17,27
 -13KDNLNC
Combo from 1st hit.
Shield Smash

M / 20
26F-9+4C+4C
Forces an opponent to crouching on hit.
Absorbs Punch(H/M) during 3F to 10F.
・Hitbox expanded.
(S3)- Changed the frame advantage when blocked from -11F to -9F.
- Shortened the recovery time after the move hits by 2 frames.
- Changed the opponent's behavior when hit (from KDN to +4CF).
Sword of the Father

UB(M) / 50
69FKDNKDNKDN
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Quick Stab
or or
H / 17
13F
(1)
-4+8KDN41
28
・Damage changed from 15 to17.
・Opponent reaction on mid-air hit was changed.
(Ver.4.00) - Changed the attack startup from frame 14-15 to frame 13-14.
- Decreased the distance between the character and the opponent when the move hits.
TJ9F
Power Break
or or
M / 21
30F-8CLNCLNCForces an opponent to crouching on block.
TJ9F
Ascension Storm
or or
M(,M) / 11(,23)
17F-13LNCLNC
(S3)– Changed the opponent’s behavior when hit by the 1st hit in midair.
Ascension Storm Air
or or (must hit)
M,M,SP / 11,23
 
(S3)- New move.
HMTSTJ9F
Chaser Shoot
or or
H / 20
19F-3KDNKDN46
27
(S3)– Changed the frame advantage when blocked from -5F to -3F.
– Increased the distance between the character and the opponent when the move is blocked.
– Shortened the recovery time after the move hits by 2 frames.
– Changed the opponent’s behavior when hit.
TJ10F
Back Handspring

SP / -
 50
TJ9F
Jump
or or
SP / -
 Cost 9F.
Air Attack Claw
Jump
M / 7
9F-23-16-16Fast Start-up 18F (Cost 9F).
Latest Start-up 42F in actualy.
Block or Hit Frame are when fast.
Air Attack Blitz (1)
Jump
M / 14
10F-22-15-15Fast Start-up 19F (Cost 9F).
Latest Start-up 42F in actualy.
Block or Hit Frame are when fast.
(Ver.4.00) - Increased the move’s tracking.
Air Attack Blitz (2)
Jump (mid-air hit)
M,M / 14,14
 
(Ver.4.20)- Since it sometimes unnaturally missed the opponent when used in an aerial combo, the homing performance of the 2nd/3rd attacks were improved.
TS
Air Attack Blitz
Jump (mid-air hit)
M,M,M / 14,14,23
 
(Ver.4.00) - Increased the move’s tracking.
(Ver.4.20)- Since it sometimes unnaturally missed the opponent when used in an aerial combo, the homing performance of the 2nd/3rd attacks were improved.
Air Attack kick
Jump
M / 10
10F-22-15-15Fast Start-up 19F (Cost 9F).
Latest Start-up 42F in actualy.
Block or Hit Frame are when fast.
Air Attack Shoot
Jump
M / 12
12F-21-14-14Fast Start-up 21F (Cost 9F).
Latest Start-up 43F in actualy.
Block or Hit Frame are when fast.
TJ9F
Air Attack Crush
Forward Jump peak
M / 27
41F+9KDNKDNStart-up 17F in truth.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.00) - Changed the frame advantage when blocked from +5F to +9F.
- Shortened the recovery time after the move hits by 4F.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Quick Stab
or or
H / 17
13F
(1)
-4+8KDN41
28
TJ9F
Power Break
or or
M / 21
30F-8CLNCLNC
TJ9F
Ascension Storm
or or
M(,M) / 11(,23)
17F-13LNCLNC
Ascension Storm Air
or or (must hit)
M,M,SP / 11,23
 
HMTSTJ9F
Chaser Shoot
or or
H / 20
19F-3KDNKDN46
27
TJ10F
Back Handspring

SP / -
 50
TJ9F
Jump
or or
SP / -
 
Air Attack Claw
Jump
M / 7
9F-23-16-16
Air Attack Blitz (1)
Jump
M / 14
10F-22-15-15
Air Attack Blitz (2)
Jump (mid-air hit)
M,M / 14,14
 
TS
Air Attack Blitz
Jump (mid-air hit)
M,M,M / 14,14,23
 
Air Attack kick
Jump
M / 10
10F-22-15-15
Air Attack Shoot
Jump
M / 12
12F-21-14-14
TJ9F
Air Attack Crush
Forward Jump peak
M / 27
41F+9KDNKDN
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Quick Stab
or or
H / 17
13F
(1)
-4+8KDN41
28
・Damage changed from 15 to17.
・Opponent reaction on mid-air hit was changed.
(Ver.4.00) - Changed the attack startup from frame 14-15 to frame 13-14.
- Decreased the distance between the character and the opponent when the move hits.
TJ9F
Power Break
or or
M / 21
30F-8CLNCLNC
Forces an opponent to crouching on block.
TJ9F
Ascension Storm
or or
M(,M) / 11(,23)
17F-13LNCLNC
(S3)– Changed the opponent’s behavior when hit by the 1st hit in midair.
Ascension Storm Air
or or (must hit)
M,M,SP / 11,23
 
(S3)- New move.
HMTSTJ9F
Chaser Shoot
or or
H / 20
19F-3KDNKDN46
27
(S3)– Changed the frame advantage when blocked from -5F to -3F.
– Increased the distance between the character and the opponent when the move is blocked.
– Shortened the recovery time after the move hits by 2 frames.
– Changed the opponent’s behavior when hit.
TJ10F
Back Handspring

SP / -
 50
 
TJ9F
Jump
or or
SP / -
 
Cost 9F.
Air Attack Claw
Jump
M / 7
9F-23-16-16
Fast Start-up 18F (Cost 9F).
Latest Start-up 42F in actualy.
Block or Hit Frame are when fast.
Air Attack Blitz (1)
Jump
M / 14
10F-22-15-15
Fast Start-up 19F (Cost 9F).
Latest Start-up 42F in actualy.
Block or Hit Frame are when fast.
(Ver.4.00) - Increased the move’s tracking.
Air Attack Blitz (2)
Jump (mid-air hit)
M,M / 14,14
 
(Ver.4.20)- Since it sometimes unnaturally missed the opponent when used in an aerial combo, the homing performance of the 2nd/3rd attacks were improved.
TS
Air Attack Blitz
Jump (mid-air hit)
M,M,M / 14,14,23
 
(Ver.4.00) - Increased the move’s tracking.
(Ver.4.20)- Since it sometimes unnaturally missed the opponent when used in an aerial combo, the homing performance of the 2nd/3rd attacks were improved.
Air Attack kick
Jump
M / 10
10F-22-15-15
Fast Start-up 19F (Cost 9F).
Latest Start-up 42F in actualy.
Block or Hit Frame are when fast.
Air Attack Shoot
Jump
M / 12
12F-21-14-14
Fast Start-up 21F (Cost 9F).
Latest Start-up 43F in actualy.
Block or Hit Frame are when fast.
TJ9F
Air Attack Crush
Forward Jump peak
M / 27
41F+9KDNKDN
Start-up 17F in truth.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.00) - Changed the frame advantage when blocked from +5F to +9F.
- Shortened the recovery time after the move hits by 4F.
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Flare Drive

M,Th / 15(,14,21)
19F-14ThThDamage () is throw bonus.
HMTS
Shadow Scissors

M / 20
15F-9+10SpKDN
・Opponent farther away on block.
(S3)– Changed the damage from 17 to 20.
– Increased the range of the attack.
TJ14F
Aerial Cannon

H / 50
30F-8KDNKDNTo Down on whiff or block.
(S3)– Shortened the recovery time after the move hits by 4 frames.
TJ3F
Meteor Crush
or Run
M / 25
23F+11GLNCLNC
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Flare Drive

M,Th / 15(,14,21)
19F-14ThTh
HMTS
Shadow Scissors

M / 20
15F-9+10SpKDN
TJ14F
Aerial Cannon

H / 50
30F-8KDNKDN
TJ3F
Meteor Crush
or Run
M / 25
23F+11GLNCLNC
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Flare Drive

M,Th / 15(,14,21)
19F-14ThTh
Damage () is throw bonus.
HMTS
Shadow Scissors

M / 20
15F-9+10SpKDN
・Opponent farther away on block.
(S3)– Changed the damage from 17 to 20.
– Increased the range of the attack.
TJ14F
Aerial Cannon

H / 50
30F-8KDNKDN
To Down on whiff or block.
(S3)– Shortened the recovery time after the move hits by 4 frames.
TJ3F
Meteor Crush
or Run
M / 25
23F+11GLNCLNC
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-9+5+5Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
Tidal Slash (1)
WS
M / 10
13F-8+6+6
Tidal Slash
WS
M,M / 10,23
 -13+2CKDNForces an opponent to crouching on NH.
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 8F from hit.
Combo can be delayed 13F from CH.
・Damage changed from 20 to 23.
・When 1st hit is a counter hit, 2nd hit input can be delayed and still chain hit.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Regulus Cross (1)
WS
M / 15
15F-9-3A-3A
・Damage changed from 13 to 15.
・Changed from -13F to -9F on block.
・Changed from -7F to -3F on hit.
TS
Regulus Cross
WS
M,M / 13,23
 -14+5SpKDNCombo from 1st hit.
Launch from 1st hit.
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit (from +5SpF to KDN).
Stinger Knee
WS
M / 12
14F-7+9+9When hit and enemy input , to go down.
・Hitbox expanded downward.
Stinger Knee to Warp-Strike
WS
M,SM,Th / 12,5(,20)
 -11ThThCombo from 1st NH.
Damage () is throw bonus.
Toe Smash
WS
M / 15
11F-6+5+5
Quick Bash
FC
M / 25
16F-9KDNKDN
(S3)- New move.
HMTC
Shadow Slice
FC
L / 17
20F-13+4C+13GForces an opponent to crouching on NH.
Returns to crouching.
・Changed to Homing attack.
・Changed from +3F to +4F on hit.
・Decreased pushback so easier to hit.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC
SM / 8
11F-9+5+5
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Tidal Slash (1)
WS
M / 10
13F-8+6+6
Tidal Slash
WS
M,M / 10,23
 -13+2CKDN
Regulus Cross (1)
WS
M / 15
15F-9-3A-3A
TS
Regulus Cross
WS
M,M / 13,23
 -14+5SpKDN
Stinger Knee
WS
M / 12
14F-7+9+9
Stinger Knee to Warp-Strike
WS
M,SM,Th / 12,5(,20)
 -11ThTh
Toe Smash
WS
M / 15
11F-6+5+5
Quick Bash
FC
M / 25
16F-9KDNKDN
HMTC
Shadow Slice
FC
L / 17
20F-13+4C+13G
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-9+5+5
Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
Tidal Slash (1)
WS
M / 10
13F-8+6+6
 
Tidal Slash
WS
M,M / 10,23
 -13+2CKDN
Forces an opponent to crouching on NH.
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 8F from hit.
Combo can be delayed 13F from CH.
・Damage changed from 20 to 23.
・When 1st hit is a counter hit, 2nd hit input can be delayed and still chain hit.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Regulus Cross (1)
WS
M / 15
15F-9-3A-3A
・Damage changed from 13 to 15.
・Changed from -13F to -9F on block.
・Changed from -7F to -3F on hit.
TS
Regulus Cross
WS
M,M / 13,23
 -14+5SpKDN
Combo from 1st hit.
Launch from 1st hit.
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit (from +5SpF to KDN).
Stinger Knee
WS
M / 12
14F-7+9+9
When hit and enemy input , to go down.
・Hitbox expanded downward.
Stinger Knee to Warp-Strike
WS
M,SM,Th / 12,5(,20)
 -11ThTh
Combo from 1st NH.
Damage () is throw bonus.
Toe Smash
WS
M / 15
11F-6+5+5
 
Quick Bash
FC
M / 25
16F-9KDNKDN
(S3)- New move.
HMTC
Shadow Slice
FC
L / 17
20F-13+4C+13G
Forces an opponent to crouching on NH.
Returns to crouching.
・Changed to Homing attack.
・Changed from +3F to +4F on hit.
・Decreased pushback so easier to hit.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Vortex Edge
SS
M / 21
18F±0C+5CKDNForces an opponent to crouching on block or NH.
・Hitbox expanded.
(Ver.4.00) - Changed the opponent’s behavior when guarding the move.
Charge

SP / -
 55Shift to charging.
Taunt

SP / -
 50Enable Cancel after 51F.
Spin Knuckle Jab
BT
H / 15
8F-8+3+3
Blind Divide
BT
M / 16
20F-9KDNKDN
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Vortex Edge
SS
M / 21
18F±0C+5CKDN
Charge

SP / -
 55
Taunt

SP / -
 50
Spin Knuckle Jab
BT
H / 15
8F-8+3+3
Blind Divide
BT
M / 16
20F-9KDNKDN
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Vortex Edge
SS
M / 21
18F±0C+5CKDN
Forces an opponent to crouching on block or NH.
・Hitbox expanded.
(Ver.4.00) - Changed the opponent’s behavior when guarding the move.
Charge

SP / -
 55
Shift to charging.
Taunt

SP / -
 50
Enable Cancel after 51F.
Spin Knuckle Jab
BT
H / 15
8F-8+3+3
 
Blind Divide
BT
M / 16
20F-9KDNKDN
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
Roll-Dodge (RD)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC5F
Roll-Dodge

SP / -
 36Cost 20F.
・Recovery decreased by 2F.
Roll-Dodge to Crouch
RD
SP / -
 36Returns to crouching.
・Recovery decreased by 2F.
WBPw8F
Rolling Bash
RD
M / 24
18F-13KDNKDN
・Changed to Power Crush
・Damage changed from 20 to 24.
・Changed from -14F to -13F on block.
・Causes Wall Bounce on hit.
・Input window changed from 20F to 28F.
TC
Tumble Slide
RD
L / 17
20F
(4)
-20KDNKDN
・Input window changed from 20F to 28F.
Roll-Dodge (RD)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC5F
Roll-Dodge

SP / -
 36
Roll-Dodge to Crouch
RD
SP / -
 36
WBPw8F
Rolling Bash
RD
M / 24
18F-13KDNKDN
TC
Tumble Slide
RD
L / 17
20F
(4)
-20KDNKDN
Roll-Dodge (RD)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC5F
Roll-Dodge

SP / -
 36
Cost 20F.
・Recovery decreased by 2F.
Roll-Dodge to Crouch
RD
SP / -
 36
Returns to crouching.
・Recovery decreased by 2F.
WBPw8F
Rolling Bash
RD
M / 24
18F-13KDNKDN
・Changed to Power Crush
・Damage changed from 20 to 24.
・Changed from -14F to -13F on block.
・Causes Wall Bounce on hit.
・Input window changed from 20F to 28F.
TC
Tumble Slide
RD
L / 17
20F
(4)
-20KDNKDN
・Input window changed from 20F to 28F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
The Royal Arms
Rage
M,Th / 55
20F-32ThThGuard point 8F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
The Royal Arms
Rage
M,Th / 55
20F-32ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
The Royal Arms
Rage
M,Th / 55
20F-32ThTh
Guard point 8F.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Warp-Drive
Rage
SM,Th / 10(,30)
18F+2ThThDamage () is throw bonus.
Unblokable damage 5 close to Wall & +8GF.
Meaty 9F in actualy.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Warp-Drive
Rage
SM,Th / 10(,30)
18F+2ThTh
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Warp-Drive
Rage
SM,Th / 10(,30)
18F+2ThTh
Damage () is throw bonus.
Unblokable damage 5 close to Wall & +8GF.
Meaty 9F in actualy.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Blizzard Spike

Th(H) / 35
12FHead-sd.
Face-down
or
-5F
Long Range Throw when input (start-up 15F).
Thunder Strike

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-up
or
-5F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Fire Blast
Approach from side
Th(H) / 40
 Foot-sd.
Face-up
or
-3F
Dragoon Impulse
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
Fire Blast

Th(H) / 40
12FFoot-sd.
Face-up

-5F
Parry
or
Reversal(H/M) / 30
 45Reversal(H/M) during 3 to 11F.
Disable against elbow, knee,, both feet or etc.
Disable Reversal to Reversal.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Blizzard Spike

Th(H) / 35
12FHead-sd.
Face-down
or
-5F
Thunder Strike

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-up
or
-5F
Reverse Pos.
Fire Blast
Approach from side
Th(H) / 40
 Foot-sd.
Face-up
or
-3F
Dragoon Impulse
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
Fire Blast

Th(H) / 40
12FFoot-sd.
Face-up

-5F
Parry
or
Reversal(H/M) / 30
 45
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Blizzard Spike

Th(H) / 35
12FHead-sd.
Face-down
or
-5F
Long Range Throw when input (start-up 15F).
Thunder Strike

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-up
or
-5F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Fire Blast
Approach from side
Th(H) / 40
 Foot-sd.
Face-up
or
-3F
 
Dragoon Impulse
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
 
Fire Blast

Th(H) / 40
12FFoot-sd.
Face-up

-5F
 
Parry
or
Reversal(H/M) / 30
 45
Reversal(H/M) during 3 to 11F.
Disable against elbow, knee,, both feet or etc.
Disable Reversal to Reversal.
10 Hit Combo
INPUT
HIT LEVELMHMMMMLMMSM,Th
DAMAGE9777779995(,25)
block-13-10-21-13-17-18-25-39-20-18
NH-2-3-10-2-6-7-6CKDNKDNTh
CH
start-up 16F