NOCTIS LUCIS CAELUM:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Roll-Dodge (RD)
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Left Right![]() ![]() ![]() H,H / 7,8 |
-2 | +6 | +6 | Combo from 1st NH | ||
Left Right Slice![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,12 |
-11 | +1 | +1 | Combo from 1st NH | ||
TS Left Right Heavy Slash ![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,23 |
-9 | KDN | KDN | Can be delayed | ||
Left Right Side Dodge![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 |
-26 | -18 | -18 | TJ Returns to crouching. | ||
Blitz Rush (1)![]() M / 9 |
15F | -12 | -6 | -6 | ||
Blitz Rush (2)![]() ![]() ![]() M,M / 9,13 |
-9 | +6 | +6 | Combo from 1st NH Can be delayed 11F Combo can be delayed 11F (S3)– Changed the damage from 9 to 13. – Decreased the distance between the character and the opponent when the move hits. | ||
Blitz Rush (3)![]() ![]() ![]() ![]() ![]() M,M,H / 9,13,7 |
-8 | -2 | -2 | |||
Blitz Rush (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H,H / 9,13,7,7 |
-7 | +7 | +7 | Combo from 3rd NH | ||
Blitz Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H,H,M / 9,13,7,7,15 |
-14 | KDN | KDN | TJ Combo from 3rd NH | ||
TS Triple Assault ![]() ![]() ![]() ![]() ![]() M,M,M / 9,13,23 |
-14 | +5Sp | KDN | (S3)– Changed the attack startup from 26F to 25F. – Changed the move to send the opponent spinning when it lands as a counter hit. | ||
Double Assault to Warp-Strike![]() ![]() ![]() ![]() ![]() M,M,SM,Th / 9,13,5,(20) |
-11 | Th | Th | TJ Damage () is throw bonus. | ||
Left High Kick![]() H / 15 |
14F | -7 | -1 | -1 | ||
Right High Kick![]() H / 15 |
12F | -8 | +3 | +3 | ||
Extra Edge![]() ![]() ![]() H,M / 15,15 |
-14 | -1 | -1 | Combo from 1st NH. When hit and enemy input ![]() | ||
Extra Edge Air![]() ![]() ![]() H,M,SP / 15,15 |
Connect to Foward Jump(![]() | |||||
HTS Cyclone Slash ![]() H,M / 17,24 |
18F | -14 | KDN | KDN | (S3)– Changed the opponent’s behavior when the 1st hit lands as a counter hit. | |
H Cyclone Slash Cancel ![]() ![]() H / 17 |
-9 | -3 | -3 | Input ![]() | ||
Warp-Strike![]() ![]() SM,Th / 8(,25) |
20F | -9 | Th | Th | 75 | TJ20F Damage () is throw bonus. Meaty 9F. ・Hitbox expanded downward. |
Stinger Knee![]() ![]() M / 14 |
16F | -9 | +9 | +9 | When hit and enemy input ![]() | |
Stinger Knee to Warp-Strike![]() ![]() ![]() ![]() M,SM,Th / 14,5(,20) |
-11 | Th | Th | Combo from 1st NH. Damage () is throw bonus. | ||
Circle Slash (1)![]() ![]() M / 13 |
17F | -8 | +8 | +8 | ||
TS Circle Slash ![]() ![]() ![]() ![]() M,M / 13,23 |
-11 | KDN | KDN | Combo from 1st hit. ・Hitbox expanded. (S3)– Changed the opponent’s behavior when hit (from +12SpF to KDN). (Ver.4.00) - Changed the damage from 21 to 23. | ||
Piercing Spear![]() ![]() M / 24 |
16F | -19 | KDN | KDN | Meaty 1F in actualy. ・Changed from -25F to -19F on block. ・Recovery decreased on hit by 6F. | |
PC8F Shield Bash ![]() ![]() M / 24 |
23F | -13 | KDN | KDN | ・Changed from -14F to -13F on block. ・Recovery on hit decreased by 1F. (Ver.4.00) - Changed the damage from 20 to 24. | |
Short Uppercut![]() ![]() M / 10 |
13F | -1 | +7 | +7 | (S3)– Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land. | |
Short Uppercut to Warp-Strike![]() ![]() ![]() ![]() M,SM,Th / 10,5(.20) |
-12 | Th | Th | TJ Damage () is throw bonus. Meaty 9F. (Ver.4.00) - New move. | ||
TS Head Spinner ![]() ![]() ![]() ![]() M,H / 10,20 |
-5 | KDN | KDN | TJ Combo from 1st CH Can be delayed Combo can be delayed 8F from 1st CH. | ||
Royal Edge![]() ![]() M / 20 |
15F | -20 | LNC | LNC | (S3)– Changed the damage from 15 to 20. | |
10 Hit Combo (1)![]() ![]() M / 9 |
16F | -13 | -2 | -2 | ||
10 Hit Combo (2)![]() ![]() ![]() ![]() M,H / 9,7 |
-10 | -3 | -3 | Combo from 1st NH | ||
Combination Raid (1)![]() ![]() M / 12 |
14F | -7 | +4 | +4 | Meaty 1F. (Ver.4.00) - Changed the attack startup from frame 14 to frame 14-15. | |
Combination Raid (2)![]() ![]() ![]() ![]() M,H / 12,17 |
-2 | +8 | +8 | Combo from 1st NH ・Changed from -4F to -2F on block ・Changed from +7F to +8F on hit. ・Input window changed from 15F to 23F. | ||
Combination Raid![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,17,21 |
-8C | LNC | LNC | TJ (S3)– Decreased the move’s reach. | ||
TS Combination Chaser ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 12,17,20 |
-5 | KDN | KDN | TJ Combo from 1st or 2nd CH. (Ver.4.00) - Now landing the 1st attack as a counter hit leads to the 2nd and the 3rd hits in succession. *This is not the case when the input for the 2nd hit is delayed. | ||
TS Heavy Slash ![]() ![]() M / 27 |
25F | -9 | KDN | KDN | Meaty 1F in actualy | |
Whirlwind Dagger![]() ![]() MM / 10,10 |
17F | -3C | +4C | +4C | Returns to crouching. Forces an opponent to crouching upon block or hit. ・Damage changed from 7,10 to 10,10. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Hydra Slice (1)![]() ![]() L / 15 |
20F | -15 | ±0 | ±0 | (S3)– Changed the damage from 12 to 15. – Changed the frame advantage when blocked from -18F to -15F. – Changed the frame advantage upon hit from -3F to ±0F. | |
TS Hydra Slice ![]() ![]() ![]() ![]() L,H / 15,23 |
-9 | +10Sp | KDN | Combo from 1st CH | ||
Sweep Kick![]() ![]() ![]() L / 13 |
16F | -13 | -2 | -2 | TC6F Returns to crouching. | |
Maelstrom (1)![]() ![]() L / 9 |
19F | -31 | -9 | -9 | To Kcnock Down on 1st clean hit & 2nd input. | |
Maelstrom (2)![]() ![]() ![]() ![]() L,H / 9(13),20 |
-12 | +4 | +4 | Damage () is Clean Hit. (S3)– Increased the lower range of the attack. | ||
Maelstrom![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 9(13),20,25(28) |
-18C | KDN | KDN | 3rd Damage () is just input bonus. Just input 3F (before hit to after hit). ・Recovery decreased on hit by 4F. (S3)– Changed the damage from 22(25) to 25(28). | ||
Wind Edge![]() ![]() M / 10 |
15F | -6 | +3 | +3 | ・Recovery on block decreased for both players by 3F. ・Changed from ±0F to +3F on hit. (S3)– Changed the damage from 7 to 10. – Increased the move’s tracking. | |
Wind Edge to RD![]() ![]() ![]() M / 10 |
-4 | +5 | +5 | Connect to Roll-Dodge(![]() ![]() | ||
Dancing Edge![]() ![]() ![]() ![]() M,MM / 10,7,10 |
-5 | +6 | +6 | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F ・Changed from -7F to -5F on block for 3rd hit. ・Changed from +4F to +6F on hit for 3rd hit. | ||
Delta Thrust![]() ![]() L / 20 |
24F | -19 | KDN | KDN* | ・Opponent reaction changed on hit. ・Recovery increased on hit by 4F. (S3)– Changed the damage from 23 to 20. – Increased the distance between the character and the opponent when the move hits. – Decreased the move’s tracking. – Decreased the move’s reach. (Ver.4.00) - Increased the range of the attack. | |
Knee Crusher![]() ![]() L / 9 |
17F | -12 | -1 | -1 | ・Changed from -13F to -12F on block. ・Changed from -2F to -1F on hit. | |
Royal Slash![]() ![]() M / 25 |
25F | -16 | LNC | LNC | Meaty 1F in actualy (S3)– Decreased the move’s tracking. | |
WG Royal Slash (Hold) ![]() ![]() M / 32 |
46F | -2 ±0W |
LNC | LNC | (Ver.4.00) - Changed the damage from 28 to 32. - Changed the frame advantage when blocked from +2F to +6F. - Decreased the distance between the character and the opponent when the move is blocked. Wall crush inducing guard is implemented. | |
Shadow Stab (1)![]() ![]() H / 10 |
12F | -11 | ±0 | ±0 | ||
Shadow Stab![]() ![]() ![]() ![]() H,H / 10,21 |
-9 | +7 | KDN | Combo from 1st hit. Can be delayed 12F. Combo can be delayed 12F. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. - Changed the opponent’s behavior when the move lands as a counter hit. - Increased the range of the attack. | ||
Smash Blow![]() ![]() M / 13 |
14F | -9 | +4 | +4 | Meaty 1F. (Ver.4.00) - Changed the attack startup from frame 15-16 to frame 14-15. | |
Thunder Impact![]() ![]() ![]() M,Th / 13,7,17 |
+6 | +6 | Just Input 4F (before 1F to after 2F). ・Changed from +4F to +6F on hit. ・Input window changed from 3F to 5F. (S3)– Changed the damage from 6,14 to 7,17. | |||
Twilight Half Moon![]() ![]() H / 14 |
14F | -12 | -1 | -1 | ||
Night Fall![]() ![]() ![]() ![]() H,M / 14,23 |
-14 | KDN | KDN | Combo from 1st NH | ||
Twilight Half Moon to BT![]() ![]() ![]() H,SP / 14 |
-8 | +3 | +3 | |||
Crescent Slash Combination (1) to BT![]() ![]() H / 17 |
18F | -7 | +7 | +7 | ・Startup changed from 20F to 18F. ・Recovery on block decreased for both players by 3F. ・Changed from +9F to +7F on hit. | |
Crescent Slash Combination![]() ![]() ![]() ![]() H,M / 17,27 |
-13 | KDN | LNC | Combo from 1st NH | ||
Shield Smash![]() ![]() M / 20 |
26F | -9 | +4C | +4C | Absorbs Punch(H/M) during 3F to 10F. ・Hitbox expanded. (S3)- Changed the frame advantage when blocked from -11F to -9F. - Shortened the recovery time after the move hits by 2 frames. - Changed the opponent's behavior when hit (from KDN to +4CF). | |
Sword of the Father![]() ![]() UB(M) / 50 |
69F | KDN | KDN | KDN |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Quick Stab![]() ![]() ![]() ![]() H / 17 |
13F | -4 | +8 | KDN | 41 | Meaty 1F. ・Damage changed from 15 to17. ・Opponent reaction on mid-air hit was changed. (Ver.4.00) - Changed the attack startup from frame 14-15 to frame 13-14. - Decreased the distance between the character and the opponent when the move hits. |
Power Break![]() ![]() ![]() ![]() M / 21 |
30F | -8C | LNC | LNC | TJ9F Forces an opponent to crouching upon block. | |
Ascension Storm![]() ![]() ![]() ![]() M(,M) / 11(,23) |
17F | -13 | LNC | LNC | TJ9F (S3)– Changed the opponent’s behavior when hit by the 1st hit in midair. | |
Ascension Storm Air![]() ![]() ![]() ![]() ![]() M,M,SP / 11,23 |
(S3)- New move. | |||||
HTS Chaser Shoot ![]() ![]() ![]() ![]() H / 20 |
19F | -3 | KDN | KDN | 46 | TJ9F (S3)– Changed the frame advantage when blocked from -5F to -3F. – Increased the distance between the character and the opponent when the move is blocked. – Shortened the recovery time after the move hits by 2 frames. – Changed the opponent’s behavior when hit. |
Back Handspring![]() ![]() SP / - |
50 | TJ10F | ||||
Jump![]() ![]() ![]() SP / - |
TJ9F Cost 9F. | |||||
Air Attack Claw During Jump ![]() M / 7 |
9F | -23 | -16 | -16 | Fast Start-up 18F (Cost 9F). Latest Start-up 42F in actualy. Block or Hit Frame are when fast. | |
Air Attack Blitz (1) During Jump ![]() M / 14 |
10F | -22 | -15 | -15 | Fast Start-up 19F (Cost 9F). Latest Start-up 42F in actualy. Block or Hit Frame are when fast. (Ver.4.00) - Increased the move’s tracking. | |
Air Attack Blitz (2) During Jump ![]() ![]() M,M / 14,14 |
(Ver.4.20)- Since it sometimes unnaturally missed the opponent when used in an aerial combo, the homing performance of the 2nd/3rd attacks were improved. | |||||
TS Air Attack Blitz During Jump ![]() ![]() ![]() ![]() M,M,M / 14,14,23 |
(Ver.4.00) - Increased the move’s tracking. (Ver.4.20)- Since it sometimes unnaturally missed the opponent when used in an aerial combo, the homing performance of the 2nd/3rd attacks were improved. | |||||
Air Attack kick During Jump ![]() M / 10 |
10F | -22 | -15 | -15 | Fast Start-up 19F (Cost 9F). Latest Start-up 42F in actualy. Block or Hit Frame are when fast. | |
Air Attack Shoot During Jump ![]() M / 12 |
12F | -21 | -14 | -14 | Fast Start-up 21F (Cost 9F). Latest Start-up 43F in actualy. Block or Hit Frame are when fast. | |
Air Attack Crush Forward Jump Peak ![]() M / 27 |
41F | +9 | KDN | KDN | TJ9F Start-up 17F in truth. (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.00) - Changed the frame advantage when blocked from +5F to +9F. - Shortened the recovery time after the move hits by 4F. |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Flare Drive![]() ![]() ![]() M,Th / 15(,14,21) |
19F | -14 | Th | Th | Damage () is throw bonus. | |
HTS Shadow Scissors ![]() ![]() ![]() M / 20 |
15F | -9 | +10Sp | KDN | ・Opponent farther away on block. (S3)– Changed the damage from 17 to 20. – Increased the range of the attack. | |
Aerial Cannon![]() ![]() ![]() H / 50 |
30F | -8 | KDN | KDN | TJ14F To Down on whiff or block. (S3)– Shortened the recovery time after the move hits by 4 frames. | |
Meteor Crush![]() ![]() ![]() ![]() ![]() M / 25 |
23F | +11G | LNC | LNC | TJ3F |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -9 | +5 | +5 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Tidal Slash (1) WS ![]() M / 10 |
13F | -8 | +6 | +6 | ||
Tidal Slash WS ![]() ![]() ![]() M,M / 10,23 |
-13 | +2C | KDN | Forces an opponent to crouching upon NH. Combo from 1st hit. Can be delayed 13F Combo can be delayed 8F from 1st NH. Combo can be delayed 13F from 1st CH. ・Damage changed from 20 to 23. ・When 1st hit is a counter hit, 2nd hit input can be delayed and still chain hit. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||
Regulus Cross (1) WS ![]() M / 15 |
15F | -9 | -3A | -3A | ・Damage changed from 13 to 15. ・Changed from -13F to -9F on block. ・Changed from -7F to -3F on hit. | |
TS Regulus Cross WS ![]() ![]() ![]() M,M / 13,23 |
-14 | +5Sp | KDN | Combo from 1st NH. Launch from 1st hit. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit (from +5SpF to KDN). | ||
Stinger Knee WS ![]() M / 12 |
14F | -7 | +9 | +9 | When hit and enemy input ![]() ・Hitbox expanded downward. | |
Stinger Knee to Warp-Strike WS ![]() ![]() ![]() M,SM,Th / 12,5(,20) |
-11 | Th | Th | Combo from 1st NH. Damage () is throw bonus. | ||
Toe Smash WS ![]() M / 15 |
11F | -6 | +5 | +5 | ||
Quick Bash FC ![]() ![]() M / 25 |
16F | -9 | KDN | KDN | (S3)- New move. | |
H Shadow Slice FC ![]() ![]() L / 17 |
20F | -13 | +4C | +13G | TC Forces an opponent to crouching upon NH. Returns to crouching. ・Changed to Homing attack. ・Changed from +3F to +4F on hit. ・Decreased pushback so easier to hit. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Charge![]() SP / - |
55 | To Charge | ||||
Taunt![]() SP / - |
50 | Enable Cancel after 51F. | ||||
Vortex Edge SS ![]() M / 21 |
18F | ±0C | +5C | KDN | Force to crouching on block or NH. ・Hitbox expanded. (Ver.4.00) - Changed the opponent’s behavior when guarding the move. | |
Spin Knuckle Jab BT ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Blind Divide BT ![]() M / 16 |
20F | -9 | KDN | KDN | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Roll-Dodge (RD) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Roll-Dodge![]() ![]() SP / - |
36 | TC5F Cost 20F. ・Recovery decreased by 2F. | ||||
Roll-Dodge to Crouch RD ![]() SP / - |
36 | ・Recovery decreased by 2F. | ||||
WBPC8F Rolling Bash RD ![]() M / 24 |
18F | -13 | KDN | KDN | ・Changed to Power Crush ・Damage changed from 20 to 24. ・Changed from -14F to -13F on block. ・Causes Wall Bounce on hit. ・Input window changed from 20F to 28F. | |
Tumble Slide RD ![]() L / 17 |
20F | -20 | KDN | KDN | TC Meaty 4F. ・Input window changed from 20F to 28F. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
The Royal Arms During Rage ![]() ![]() M,Th / 55 |
20F | -32 | Th | Th | Guard Point 8F |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
The Royal Arms During Rage ![]() ![]() M,Th / 55 |
20F | -32 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | The Royal Arms During Rage ![]() ![]() M,Th / 55 |
20F | -32 | Th | Th | |
Guard Point 8F |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Warp-Drive During Rage ![]() ![]() SM,Th / 10(,30) |
18F | +2 | Th | Th | Damage () is throw bonus. Unblokable damage 5 close to Wall & +8GF. Meaty 9F in actualy. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Warp-Drive During Rage ![]() ![]() SM,Th / 10(,30) |
18F | +2 | Th | Th | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Blizzard Spike![]() Th(H) / 35 |
12F | Head-sd Fac-Dwn |
![]() ![]() -5F |
Long Range Throw. | |
Thunder Strike![]() Th(H) / 35 |
12F | RP Foot-sd Fac-Up |
![]() ![]() -5F RP |
Long Range Throw. | |
Fire Blast Approach from side Th(H) / 40 |
Foot-sd Fac-Up |
![]() ![]() -3F |
|||
Dragoon Impulse Approach from behind Th(H) / 50 |
Foot-sd Fac-Dwn |
disable | |||
Fire Blast![]() ![]() Th(H) / 40 |
12F | Foot-sd Fac-Up |
![]() -5F |
||
Parry![]() ![]() ![]() ![]() Reversal(H/M) / 30 |
45 | Reversal(H/M) during 3 to 11F. Disable against elbow, knee,, both feet or etc. Disable Reversal to Reversal. |
10 Hit Combo | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 16F. |
Hit Level | M | H | M | M | M | M | L | M | M | SM,Th | |
Damage | 9 | 7 | 7 | 7 | 7 | 7 | 9 | 9 | 9 | 5(,25) | |
hit | -2 | -3 | -10 | -2 | -6 | -7 | -6C | KDN | KDN | Th | |
block | -13 | -10 | -21 | -13 | -17 | -18 | -25 | -39 | -20 | -18 |
10 Hit Combo | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | M | M | M | M | L | M | M | SM,Th |
Damage | 9 | 7 | 7 | 7 | 7 | 7 | 9 | 9 | 9 | 5(,25) |
hit | -2 | -3 | -10 | -2 | -6 | -7 | -6C | KDN | KDN | Th |
block | -13 | -10 | -21 | -13 | -17 | -18 | -25 | -39 | -20 | -18 |
Start-up 16F. |