LUCKY CHLOE:DATA
MOVE LIST & FRAME DATA Ver.5.01
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Left Twist
- Scoot
- Back Toward (BT)
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Point![]() H / 7 |
10F | +1 | +8 | +8 | ||
Left Point to C Uprock![]() ![]() ![]() H,M / 7,12 |
-4 | +7 | +7 | Combo from 1st NH | ||
WB Left Point to C Uprock Hit ![]() ![]() ![]() ![]() ![]() H,M,M / 7,12,20 |
-11 | KDN | KDN | Combo from 2nd CH ・Opponent closer on block. ・Decreased pushback so it hits easier. (S3)– Enabled the move to cause a wall bound if it hits. – Decreased the distance between the character and the opponent when the move is blocked. | ||
Left Point to C Uprock Clap![]() ![]() ![]() ![]() ![]() H,M,M / 7,12,20 |
-4 | KDN | KDN | Forces an opponent to crouching upon NH. Combo from 2nd CH. Returns to crouching. ・Move now comes out 1F slower. ・Changed from +2CF to +4CF on hit. ・Opponent farther away on hit. ・After move, character was Standing, but now is Crouching. (Ver.4.00) - Changed the opponent’s behavior when hit. | ||
HTS Left Point to C Uprock Swing ![]() ![]() ![]() ![]() ![]() H,M,HH / 7,12,12,20 |
-2 | +13Sp | KDN | Combo from 2nd CH | ||
Right Point![]() H / 10 |
12F | -4 | +7 | +7 | (S3)– Changed the damage from 12 to 10. | |
Right Point to High Five![]() ![]() ![]() H,H / 10,15 |
-12 | +4 | +4 | Combo from 1st NH ・Opponent reaction on counter hit was changed. (S3)– Changed the damage from 17 to 15. – Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +4F). – Increased the distance between the character and the opponent when the move hits. | ||
Right Point to High Five (just)![]() ![]() ![]() H,H / 10,25 |
-9 | KDN | KDN | Combo from 1st hit. (S3)– The properties of the move now change with “ ![]() ![]() (Ver.3.31)・Changed the damage from 20 to 23. ・Increased the input window for ![]() (Ver.4.00) - Changed the damage from 23 to 25. | ||
Right Point to Left Twist![]() ![]() ![]() H,L,SP / 10,14 |
-11 | +8C | +8C | Connect to Left Twist (![]() ![]() Combo from 1st hit. Forces an opponent to crouching upon hit.. ・Changed from +7CF to +8CF on CH. ・During counter hit, Double Twist now chain hits. (S3)– Changed the damage from 10 to 14. – Changed the input window for the 2nd hit from 8 frames to 15 frames. (Ver.4.00) - Fixed an issue in which the damage after inputting ![]() ![]() ![]() ![]() ![]() | ||
Middle Kick![]() M / 14 |
15F | -7 | +4 | +9 | 41 | ・Damage changed from 17 to 14. |
Middle Kick to BT![]() ![]() M / 14 |
-15 | -4 | -4 | ・New Move. | ||
Right Middle Shift![]() ![]() ![]() M,M / 14,20 |
-14 | LNC | LNC | Combo from 1st CH. Can be delayed 11F. Combo can be delayed 11F from 1st CH. ・Damage changed from 16 to 20. ・Input window changed from 15F to 27F. | ||
Front Kick![]() M / 15 |
12F | -9 | +2 | +7 | 40 | |
HTS Double Swing ![]() HH / 6,20 |
22F | -2 | +13Sp | KDN | ・Damage changed from 12,20 to 6,20. | |
C Uprock![]() ![]() M / 12 |
17F | -4 | +7 | +7 | 40 | |
WB C Uprock Hit ![]() ![]() ![]() ![]() M,M / 12,20 |
-11 | KDN | KDN | Can be delayed Combo from 1st CH (S3)– Enabled the move to cause a wall bound if it hits. – Decreased the distance between the character and the opponent when the move is blocked. | ||
C Uprock Clap![]() ![]() ![]() ![]() M,M / 12,20 |
-4 | KDN | KDN | Forces an opponent to crouching upon NH. Combo from 1st CH ・Move now comes out 1F slower (Changed from +2CF to +4CF on hit). ・After move, character was Standing, but now is Crouching. (Ver.4.00) - Changed the opponent’s behavior when hit. | ||
HTS C Uprock Swing ![]() ![]() ![]() ![]() M,HH / 12,6,20 |
-2 | +13Sp | KDN | Combo from 1st CH ・Damage changed from 12,12,20 to 12,6,20. | ||
Hopping![]() ![]() M / 15 |
16F | -9 | +5 | +5 | ・Changed from -11F to -9F on block. | |
Axe Aerial![]() ![]() M / 14 |
27F | -4 | +9C | +9C | TJ9F No Tech Crouch Status. Forces an opponent to crouching upon hit.. ・Jump status changed from 9-38F to 9-30F. ・Jump Status start wwas slow when inputting ![]() ![]() ![]() ![]() | |
Axe Aerial to BT![]() ![]() ![]() M / 14 |
27F | -4 | +9C | +9C | TJ9F No Tech Crouch Status. Forces an opponent to crouching upon hit.. | |
Double Axe Aerial![]() ![]() ![]() ![]() M,M / 14,10 |
-13 | LNC | LNC | TJ Combo from 1st NH. | ||
Double Axe Aerial to BT![]() ![]() ![]() ![]() ![]() M,M / 14,10 |
-9 | LNC | LNC | TJ | ||
WB Elbow Beat ![]() ![]() H / 32 |
27F | +7 | KDN | KDN | No Tech Crouch Status. ・Changed from -5F to +7F on block. ・Opponent closer on block. ・Causes Wall Bounce on hit. ・Homing increased. (S3)– Changed the attack startup from 25F to 27F. – Increased the move’s backward movement. | |
Touchdown Raiz![]() ![]() MML / 14,16,16 |
29F | -11 | KDN | KDN | TJ19F +8CF from 3rd hit. | |
Touchdown Raiz to Cancel BT![]() ![]() ![]() MM,SP / 14,16 |
-4 | KDN | KDN | (S3)- New move. | ||
Touchdown Raiz to Buffalo![]() ![]() ![]() ![]() MM,M / 14,16,10 |
-17C | KDN | KDN | TJ Forces an opponent to crouching upon block.. | ||
Quick Upper![]() ![]() M / 13 |
13F | -1 | +7 | +7 | 33 | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits or is blocked. |
Twist and Shout to Left Twist![]() ![]() ![]() ![]() M,L / 13,14 |
-11 | +8C | +8C | Shifts to Left Twist (![]() ![]() Combo from 1st hit. Forces an opponent to crouching upon hit. (Ver.4.00) - New move. (Ver.4.10) - Fixed an issue that she could not do Left Twist to Coffee Grinder(During Left Twist ![]() ![]() | ||
C Krump![]() ![]() M / 14 |
15F | -13 | LNC | LNC | ||
TS C Krump Special ![]() ![]() ![]() ![]() ![]() M,M,M,M / 14(20),20,20,20 |
Dmage () is WS ![]() ・Damage changed from 14,20,10,26 to 14,20,20,20. | |||||
Punking![]() ![]() M / 15 |
14F | -9 | +2 | +2 | ・Startup changed from 15F to 14F. (S3)– Decreased the distance between the character and the opponent when the move hits or is blocked. | |
Punking Twirl![]() ![]() ![]() ![]() M,M / 15,21 |
-6 | +2C | LNC | Can be delayed 17F. Forces an opponent to crouching upon NH.. Meaty 1F. ・Move now comes out 1F slower. ・Changed from -11F to -6F on block. ・Counter Hits now can't chain. | ||
TS Punking Marionette ![]() ![]() ![]() ![]() M,M / 15,20 |
-14 | +7Sp | +7Sp | Combo from 1st hit. Can be delayed 7F. Combo can be delayed 7F. ・Move now comes out 2F faster. ・Changed from -13F to -14F on block. ・Changed from +8SpF to +7SpF on hit. ・Input window changed from 30F to 21F. ・Hits now chain. (S3)– Decreased the distance between the character and the opponent when the move hits or is blocked. (Ver.4.00) - Changed the damage from 15 to 20. | ||
Down Step![]() ![]() L / 19 |
25F | -12 | +7C | KDN | TJ6F Forces an opponent to crouching upon hit.. ・Startup changed from 27F to 25F. ・Damage changed from 23 to 19. ・Opponent reaction on counter hit was changed. | |
Down Step to Cancel![]() ![]() ![]() SP / - |
34 | TJ6F (Ver.4.00) - New move. | ||||
Crouch Jab![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Waacking![]() ![]() M / 17 |
16F | ±0 | ±0C | KDN | Forces an opponent to crouching upon NH. ・Changed from +2F to ±0F on block. ・Changed from +2F to ±0F on hit. ・Opponent reaction on mid-air hit was changed. ・Reach increased. | |
Crouch Side Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. | |
Crouch Chin Kick![]() ![]() L / 7 |
13F | -13 | -2 | -2 | TC4F Returns to crouching. | |
C Windmill![]() ![]() LLL / 6,6,6 |
23F | -13 | -2 | -2 | TC6F Returns to crouching. Combo from 2nd NH. (Ver.3.31)・Changed the damage from 10, 5, 5 to 5, 5, 5. ・1st to 3rd hit will now chain together. | |
Double C Windmill![]() ![]() ![]() ![]() LLL,LL / 6,6,6,7,7 |
-13 | ±0C | ±0C | TC Returns to crouching. Forces an opponent to crouching upon hit.. | ||
C Windmill to Air Tracks to BT![]() ![]() ![]() ![]() ![]() LLL,HML / 6,6,6,7,7,7 |
-34 | -21C | -21C | Forces an opponent to crouching upon hit.. Combo. | ||
C Windmill to Air Tracks to Chair![]() ![]() ![]() ![]() ![]() ![]() LLL,HML / 6,6,6,7,7,7 |
-57 | -44 | -44 | |||
WG C Windmill to Air Tracks to Chair to Kick Up ![]() ![]() ![]() ![]() ![]() ![]() LLL,HML,M / 6,6,6,7,7,7,30 |
+11G +25W |
KDN | KDN | TJ Meaty 4F. (Ver.5.00)・Changed the opponent's behavior on block (-8F to +11GF). Wall crush inducing guard is implemented. (Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, the attack was guaranteed from the opponent's side or back. | ||
WBPC8F C Uprock Touch ![]() ![]() M / 20 |
21F | -13 | KDN | KDN | ・New Move. (S3)– Enabled the move to cause a wall bound if it hits. – Decreased the distance between the character and the opponent when the move is blocked. | |
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Coffee Grinder![]() ![]() L / 15 |
18F | -14 | -3 | ±0 | 51 | TC6F To Crouch after moving. ・Changed from -16F to -14F on block. ・Changed from -5F to -3F on hit. ・Changed from -2F to ±0F on CH. ・Added crouch status. ・After move, character was Standing, but now is Crouching. |
Coffee Grinder to Scoot![]() ![]() ![]() ![]() L,M / 15 |
-1 | +3 | +12 | Connect to Scoot (![]() ![]() ![]() ・Startup changed from 39F to 35F. | ||
Aerial Arc![]() ![]() M / 20 |
25F | -16 | LNC | LNC | ・Opponent reaction on hit and mid-air hit was changed. ・Recovery decreased on hit by 4F. (S3)– Increased the move’s backward movement. | |
Hands Up![]() ![]() M / 25 |
17F | -11 | KDN | LNC | ・Damage changed from 27 to 20. ・Changed from -13F to -11F on block. ・Opponent reaction on counter hit and mid-air hit was changed. (S3)– Reduced the strength of the pushback, and made the move easier to land. (Ver.3.31)・Changed the opponent's behavior when the move lands as a counter hit (KDN→LNC). (Ver.4.00) - Changed the damage from 20 to 25. | |
Circle Clap![]() ![]() M / 20 |
22F | -4 | KDN | KDN | Returns toi crouching. ・Damage changed from 25 to 20. ・Changed from +2CF to +4CF on hit. ・Opponent reaction on hit was changed. ・Opponent farther away on hit. ・After move, character was Standing, but now is Crouching. (Ver.4.00) - Changed the opponent’s behavior when hit. | |
HTS Craceful Turn ![]() ![]() M / 17 |
17F | -11 | +10Sp | KDN | ・Opponent closer on hit. (Ver.4.00) - Changed the damage from 15 to 17. - Changed the opponent’s behavior when the move lands as a counter hit. | |
HTS Craceful Turn to BT ![]() ![]() ![]() M / 15 |
17F | -8 | +13Sp | +13Sp | 47 | |
Walking Knee![]() ![]() M / 17 |
16F | -8 | +8 | KDN | 46 | |
PC8F Happy Swing ![]() ![]() HHHH / 5,5,5,15 |
20F | -8 | KDN | KDN | ・1st hit active frames increased by 1F. ・1st hit hitbox expanded downward ・1st hit homing increased. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Stinging Nettle![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Surprise Hop![]() ![]() M / 7 |
15F | -15 | -4 | -4 | 49 | TJ9F ・Damage changed from 12 to 7. ・Changed from -17F to -15F on block. ・Recovery decreased on hit by 2F. ・Opponent reaction on hit was changed. |
Surprise Hop![]() ![]() M / 10 |
15F | -15 | LNC | LNC | 49 | TJ9F ・Damage changed from 15 to 10. ・Changed from -17F to -15F on block. ・Recovery on hit decreaed by 2F. |
Surprise Hop![]() ![]() M / 13 |
15F | -15 | LNC | LNC | 49 | TJ9F ・Damage changed from 18 to 13. ・Changed from -17F to -15F on block. ・Recovery on hit decreased by 2F. |
Lucky Corkscrew![]() ![]() UB(M) / 60 |
76F | LNC | LNC | LNC | TJ48F | |
Jumping Toe Kidk![]() ![]() M / 15 |
15F | -13 | KDN | LNC | 49 | TJ9F |
Jumping Toe Kidk![]() ![]() M / 13 |
15F | -13 | LNC | LNC | 49 | TJ9F |
Spinning Beat![]() ![]() MM / 5,10 |
20F | -9 | KDN | KDN | TJ9F ・New Move. | |
Double Leg![]() ![]() M / 15 |
24F | -5 | -8C | -8C | TJ11F Forces an opponent to crouching upon hit.. (S3)– Changed the attack startup from 27F to 24F. | |
Double Leg to Left Twist![]() ![]() ![]() ![]() M,L,SP / 15,17 |
-11 | +7C | +7C | Connect to Left Twist (![]() ![]() Forces an opponent to crouching upon hit.. ・During counter hit, Double Twist now chain hits. | ||
Double Leg to C Backflip Combo (1)![]() ![]() ![]() ![]() M,M / 15,15 |
-3 | +4C | LNC | TJ Forces an opponent to crouching upon NH. | ||
Double Leg to C Backflip Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 15,15,20 |
-16C | KDN | KDN | TJ Forces an opponent to crouching upon NH. | ||
Delay Rising Toe Kick![]() ![]() M / 25 |
25F | -9 | KDN | KDN | TJ9F | |
Back Handspring![]() ![]() / - |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Cat Stamp![]() ![]() ![]() M / 25 |
18F | -6 | KDN | KDN | Advance Input is unavailable. Start-up 19F in actualy. | |
Air Drop Heel![]() ![]() ![]() ![]() M / 27 |
22F | +7 | KDN | KDN | TJ3F Advance Input is unavailable. Meaty 3F. (Ver.5.00)・Changed from +6F to +7F on block. | |
Double Cat Spin![]() ![]() ![]() ![]() LL / 15,23 |
23F | -29 | KDN | KDN | TC10FTJ6F -29F on 1st block or 2nd block. Disable 2nd attack after 1st block. (S3)- New move. (Ver.4.00) - Changed the damage from 20 to 23. - Shortened the recovery time after the move hits by 4F. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Side Kidk FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() ![]() ![]() L / 10 |
13F | -15 | -4 | -4 | TC Returns to crouching. | |
Right Cross Shift (1) WS ![]() M / 10 |
14F | -5 | +6 | +6 | ||
Right Cross Shift WS ![]() ![]() ![]() M,M / 10,10 |
-16 | LNC | LNC | Combo from 1st NH Combo can be delayed 1F | ||
C Krump WS ![]() M / 20 |
16F | -13 | LNC | LNC | ||
Left Cross Shift WS ![]() M / 25 |
15F | -12 | KDN | LNC | TC (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC). (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | |
Toe Smash WS ![]() M / 15 |
11F | -3 | +8 | +8 | ||
Hand Snap FC ![]() ![]() L / 18 |
18F | -13 | +4C | KDN | TC Forces an opponent to crouching upon NH. (Ver.4.00) - Changed the damage from 15 to 18. | |
H Spin and Roll FC ![]() ![]() M / 15 |
21F | -7 | +15Sp | KDN | TC ・Changed to Homing attack. | |
Step Up FC ![]() ![]() M / 24 |
17F | -17 | KDN | KDN | Meaty 1F |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Cat Tail to BT SS ![]() L / 19 |
21F | -9 | +2 | KDN | 49 | TC6F (Ver.5.00)・Changed the damage from 17 to 19. |
Taunt 1![]() SP / - |
150 | |||||
Taunt 2![]() SP / - |
150 | |||||
Wall Jumping Attack![]() ![]() ![]() M / 21 |
39F | +4C | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 13F. |
Left Twist | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Twist![]() ![]() L,SP / 17 |
15F | -12 | +7C | +8C | 66 | Forces an opponent to crouching upon hit.. Combination start after 45F. ・Changed from +7CF to +8CF on CH. |
Left Twist to BT![]() ![]() ![]() L,SP / 17 |
-25 | -6C | -6C | 59 | Forces an opponent to crouching upon hit.. | |
Double Twist![]() ![]() ![]() ![]() L,L / 17,12 |
-13 | ±0C | ±0C | ・Hits now chain when 1st hit counter hits. ・Opponent closer on block. ・Changed from -8F to ±0F on hit. | ||
Left Twist to Left Point During Left Twist ![]() H / 12 |
10F | +1 | +8 | +8 | Connect to Left Point (![]() ・Reach increased. | |
Back Elbow During Left Twist ![]() M / 17 |
18F | -7 | +6 | KDN | ||
Left Twist to C Uprock During Left Twist ![]() M / 15 |
27F | -4 | +7 | +7 | Connect to C Uprock (![]() ![]() (S3)– Changed the command from “During Left Twist ![]() ![]() ![]() | |
Left Twist to Axe Heel During Left Twist ![]() M / 20 |
34F | +4 | KDN | KDN | ・Startup changed from 41F to 34F. ・Input window slower by 9F. (S3)– Increased the move’s reach. | |
Left Twist to Scoot During Left Twist ![]() M / 21 |
26F | -18 | -7 | -7 | Connect to Scoot (![]() ![]() ![]() ・Startup changed from 29F to 26F. ・Homing increased. | |
Left Twist to Coffee Grinder During Left Twist ![]() ![]() L / 15 |
24F | -14 | +5C | +5C | Connect to Coffee Grinder (![]() ![]() To Crouch after moving. ・Changed from -16F to -14F on block. ・Changed from +3F to +5F on hit. ・After move, character was Standing, but now is Crouching. | |
Left Twist to Right Twist During Left Twist ![]() ![]() L,SP / 23 |
28F | -21 | +4C | +4C | ・Changed from +1F to +4F on hit. (Ver.4.00) - Changed the damage from 19 to 23. | |
Left Twist to Double Twist During Left Twist ![]() ![]() L,L / 23,12 |
-13 | ±0C | ±0C | Combo from 1st CH. Forces an opponent to crouching upon hit. (Ver.4.00) - New move. | ||
Step Up to BT During Left Twist ![]() ![]() ![]() L,M,SP / 23,24 |
-8 | KDN | KDN | (Ver.4.00) - New move. | ||
Right Twist to Left Twist During Right Twist ![]() ![]() L,SP / 17 |
20F | -12 | +7C | +8C | Connect to Left Twist (![]() ![]() ・During counter hit, Double Twist now chain hits. |
Scoot | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Scoot![]() ![]() ![]() M,SP / 21 |
23F | -1 | +3 | +12 | Advance Input is unavailable. Start-up 27F in actualy. ・Startup changed from 26F to 23F. | |
Corkscrew During Scoot ![]() M / 15 |
-4 | LNC | LNC | TJ Combo from Scoot CH. | ||
Double Corkscrew During Scoot ![]() ![]() ![]() M,M / 15,25 |
+4 | LNC | LNC | TJ | ||
C Backflip Combo (1) During Scoot ![]() M / 20 |
-3 | +5C | LNC | TJ Forces an opponent to crouching upon NH.. Combo from Scoot CH. Meaty 3F in actualy. ・Damage changed from 15 to 20. (Ver.4.00) - Changed the frame advantage upon hit from +4F to +5F. | ||
C Backflip Combo During Scoot ![]() ![]() ![]() M,M / 20,20 |
-16C | KDN | KDN | TJ (S3)– Increased the move’s reach. | ||
Coffee Grinder During Scoot ![]() ![]() L / 13 |
-14 | -3 | ±0 | TC Connect to Coffee Grinder ( ![]() ![]() Combo from Scoot CH. ・Changed from -16F to -14F on block. ・Changed from -5F to -3F on hit. ・Changed from -2F to ±0F on CH. ・After move, character was Standing, but now is Crouching. |
Back Toward (BT) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Lucky Turn![]() ![]() SP / - |
25 | TJ6F ・New Move. | ||||
Left Point BT ![]() H / 12 |
8F | +1 | +8 | +8 | Connect to Left Point (![]() | |
Back Elbow BT ![]() M / 17 |
18F | -7 | +6 | KDN | (S3)- New move. | |
Donkey Kick (1) BT ![]() M / 20 |
15F | -44 | -23 | -23 | (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
Donkey Kick BT ![]() ![]() ![]() M,M / 20,25 |
+1 | KDN | KDN | TJ Combo from 1st hit. Meaty 2F. (S3)– Changed the frame advantage when blocked from -6F to +1F. – Shortened the recovery time after the move hits by 4 frames. – Increased the range of the attack. | ||
C Backflip BT ![]() M / 24 |
23F | -10C | KDN | KDN | TJ6F Forces an opponent to crouching upon block. Meaty 2F (S3)– Changed the damage from 30 to 24. – Decreased the distance between the character and the opponent when the move hits. | |
HTS Turning Uprock Swing ![]() HH / 6,20 |
16F | -2 | +13Sp | KDN | ・New Move. | |
C Backflip Combo (1) BT ![]() M / 20 |
28F | -3 | +4C | LNC | TJ15F Forces an opponent to crouching upon NH. Meaty 2F in actualy | |
C Backflip Combo BT ![]() ![]() ![]() M,M / 20,20 |
-16C | KDN | KDN | TJ Forces an opponent to crouching upon block. | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -3 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. | |
Turning Coffee Grinder BT ![]() ![]() L / 18 |
19F | -14 | -3 | ±0 | TC4F Returns to crouching. ・Changed from -16F to -14F on block. ・Changed from -5F to -3F on hit. ・Changed from -2F to ±0F on CH. ・After move, character was Standing, but now is Crouching. | |
Turning Coffee Grinder to Scoot BT ![]() ![]() ![]() ![]() L,M,SP / 18,15 |
-1 | +3 | +12 | Connect to Scoot (![]() ![]() ![]() | ||
Cat Slide BT ![]() ![]() L / 20 |
22F | -18 | KDN | KDN | TC4F Returns to crouching. ・Damage changed from 18 to 20. ・Changed from -12F to -18F on block. ・Recovery increased on hit by 6F. ・Opponent reaction on normal and counter hit was changed. ・Hitbox expanded. ・After move, character was Standing, but now is Crouching. (S3)– Increased the duration of the character’s crouching status by 32 frames. | |
Rollback BT ![]() ![]() SP / - |
30 | Air Status 8F. | ||||
C Freeze to Chair BT ![]() ![]() ![]() ![]() SP,MM / 17,20 |
24F | KDN | KDN | |||
WG Kick Up BT ![]() ![]() ![]() ![]() ![]() ![]() SP,MM,M / 17,20,30 |
+11G +25W |
KDN | KDN | Meaty 4F. (Ver.5.00)・Changed the opponent's behavior on block (-8F to +11GF). Wall crush inducing guard is implemented. (Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, the attack was guaranteed from the opponent's side or back. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() L,Th / 50(60 or 65) |
20F | -27 | Th | Th | in time with rhythm ![]() ![]() 60 from success over 4 times. 65 from complete success. Guard Point 8F |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() L,Th / 50(60 or 65) |
20F | -27 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive 1(3) During Rage ![]() ![]() ![]() ![]() MMM / 12,12,25 |
17F | +4C | LNC | LNC | Forces an opponent to crouching upon block. (S3)– Fixed an issue in which the move could not be input while running. – Fixed an issue in which the 2nd hit would not be performed in the direction of the opponent if the 1st hit had landed/been blocked when an opponent was sidestepping. – Changed the move to no longer cause the floor to break. | |
Rage Drive 2(3) During Rage & BT ![]() ![]() M,MM / 12,12,25 |
15F | +4C | LNC | LNC | Forces an opponent to crouching upon block. ・Can now do ![]() ![]() ![]() | |
Rage Drive (3) to BT During Rage ![]() ![]() ![]() M,MM / 12,12,25 |
-4C | LNC | LNC | Forces an opponent to crouching upon block. | ||
Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() M,MM,H / 12,12,25,62(75) |
-11 | KDN | KDN | Damage () is just input. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
C Drill![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() ![]() -3F |
39 | Long Range Throw |
Donkey Flip![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -6F |
39 | Long Range Throw |
Rolling Beat Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Rolling Toss Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Aerial Acrobat Approach from behind Th(H) / 50 |
Head-sd Fac-Up |
disable | |||
Lollipop![]() ![]() Th(H) / 0 |
12F | RP +8BF |
![]() -6F |
10 Hit Combo | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 16F. |
Hit Level | M | H | M | HH | L | M | M | M | M | |
Damage | 15 | 7 | 8 | 5,10 | 5 | 12 | 7 | 5 | 8 | |
hit | +5 | -1 | -6 | -15 | -14 | LNC | ||||
block | -11 | -8 | -14 | -17 | -28 | -26 |
10 Hit Combo | |||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | M | HH | L | M | M | M | M |
Damage | 15 | 7 | 8 | 5,10 | 5 | 12 | 7 | 5 | 8 |
hit | +5 | -1 | -6 | -15 | -14 | LNC | |||
block | -11 | -8 | -14 | -17 | -28 | -26 | |||
Start-up 16F. |