LUCKY CHLOE:DATA

MOVE LIST & FRAME DATA Ver.5.00

【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Point

H / 7
10F +1 +8 +8  
Left Point to C Uprock

H,M / 7,12
  -4 +7 +7  Combo from 1st NH
WB
Left Point to C Uprock Hit

H,M,M / 7,12,20
  -11 KDN KDN  Combo from 2nd CH
・Opponent closer on block.
・Decreased pushback so it hits easier.
(S3)– Enabled the move to cause a wall bound if it hits.
– Decreased the distance between the character and the opponent when the move is blocked.
Left Point to C Uprock Clap

H,M,M / 7,12,20
  -4 KDN KDN  Forces an opponent to crouching upon NH.
Combo from 2nd CH.
Returns to crouching.
・Move now comes out 1F slower.
・Changed from +2CF to +4CF on hit.
・Opponent farther away on hit.
・After move, character was Standing, but now is Crouching.
(Ver.4.00) - Changed the opponent’s behavior when hit.
HTS
Left Point to C Uprock Swing

H,M,HH / 7,12,12,20
  -2 +13Sp KDN  Combo from 2nd CH
Right Point

H / 10
12F -4 +7 +7  
(S3)– Changed the damage from 12 to 10.
Right Point to High Five

H,H / 10,15
  -12 +4 +4  Combo from 1st NH
・Opponent reaction on counter hit was changed.
(S3)– Changed the damage from 17 to 15.
– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +4F).
– Increased the distance between the character and the opponent when the move hits.
Right Point to High Five (just)
(just)
H,H / 10,25
  -9 KDN KDN  Combo from 1st hit.
(S3)– The properties of the move now change with “ after proper timing ”.
(Ver.3.31)・Changed the damage from 20 to 23.
・Increased the input window for by 2F.
(Ver.4.00) - Changed the damage from 23 to 25.
Right Point to Left Twist

H,L,SP / 10,14
  -11 +8C +8C  Connect to Left Twist ().
Combo from 1st hit.
Forces an opponent to crouching upon hit..
・Changed from +7CF to +8CF on CH.
・During counter hit, Double Twist now chain hits.
(S3)– Changed the damage from 10 to 14.
– Changed the input window for the 2nd hit from 8 frames to 15 frames.
(Ver.4.00) - Fixed an issue in which the damage after inputting was not normal.
Middle Kick

M / 14
15F -7 +4 +9 41
・Damage changed from 17 to 14.
(Ver.5.00)・Changed from +4F to +9F on counter hit.
Middle Kick to BT

M / 14
  -15 -4 -4  
・New Move.
Right Middle Shift

M,M / 14,20
  -14 LNC LNC  Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from 1st CH.
・Damage changed from 16 to 20.
・Input window changed from 15F to 27F.
Front Kick

M / 15
12F -9 +2 +7 40
HTS
Double Swing

HH / 6,20
22F -2 +13Sp KDN  
・Damage changed from 12,20 to 6,20.
C Uprock

M / 12
17F -4 +7 +7 40
WB
C Uprock Hit

M,M / 12,20
  -11 KDN KDN  Can be delayed
Combo from 1st CH
(S3)– Enabled the move to cause a wall bound if it hits.
– Decreased the distance between the character and the opponent when the move is blocked.
C Uprock Clap

M,M / 12,20
  -4 KDN KDN  Forces an opponent to crouching upon NH.
Combo from 1st CH
・Move now comes out 1F slower (Changed from +2CF to +4CF on hit).
・After move, character was Standing, but now is Crouching.
(Ver.4.00) - Changed the opponent’s behavior when hit.
HTS
C Uprock Swing

M,HH / 12,6,20
  -2 +13Sp KDN  Combo from 1st CH
・Damage changed from 12,12,20 to 12,6,20.
Hopping

M / 15
16F -9 +5 +5  
・Changed from -11F to -9F on block.
Axe Aerial

M / 14
27F -4 +9C +9C  TJ9F
No Tech Crouch Status.
Forces an opponent to crouching upon hit..
・Jump status changed from 9-38F to 9-30F.
・Jump Status start wwas slow when inputting , Now fixed.
Axe Aerial to BT

M / 14
27F -4 +9C +9C  TJ9F
No Tech Crouch Status.
Forces an opponent to crouching upon hit..
Double Axe Aerial

M,M / 14,10
  -13 LNC LNC  TJ
Combo from 1st NH.
Double Axe Aerial to BT

M,M / 14,10
  -9 LNC LNC  TJ
WB
Elbow Beat

H / 32
27F +7 KDN KDN  No Tech Crouch Status.
・Changed from -5F to +7F on block.
・Opponent closer on block.
・Causes Wall Bounce on hit.
・Homing increased.
(S3)– Changed the attack startup from 25F to 27F.
– Increased the move’s backward movement.
Touchdown Raiz

MML / 14,16,16
29F -11 KDN KDN  TJ19F
+8CF from 3rd hit.
Touchdown Raiz to Cancel BT

MM,SP / 14,16
  -4 KDN KDN  
(S3)- New move.
Touchdown Raiz to Buffalo

MM,M / 14,16,10
  -17C KDN KDN  TJ
Forces an opponent to crouching upon block..
Quick Upper

M / 13
13F -1 +7 +7 33
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits or is blocked.
Twist and Shout to Left Twist

M,L / 13,14
  -11 +8C +8C  Shifts to Left Twist ().
Combo from 1st hit.
Forces an opponent to crouching upon hit.
(Ver.4.00) - New move.
(Ver.4.10) - Fixed an issue that she could not do Left Twist to Coffee Grinder(During Left Twist ) when shifting to Left Twist.
C Krump

M / 14
15F -13 LNC LNC  
TS
C Krump Special
or WS (just) (just) (just)
M,M,M,M / 14(20),20,20,20
   Dmage () is WS .
・Damage changed from 14,20,10,26 to 14,20,20,20.
Punking

M / 15
14F -9 +2 +2  
・Startup changed from 15F to 14F.
(S3)– Decreased the distance between the character and the opponent when the move hits or is blocked.
Punking Twirl

M,M / 15,21
  -6 +2C LNC  Can be delayed 17F.
Forces an opponent to crouching upon NH..
Meaty 1F.
・Move now comes out 1F slower.
・Changed from -11F to -6F on block.
・Counter Hits now can't chain.
TS
Punking Marionette

M,M / 15,20
  -14 +7Sp +7Sp  Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 7F.
・Move now comes out 2F faster.
・Changed from -13F to -14F on block.
・Changed from +8SpF to +7SpF on hit.
・Input window changed from 30F to 21F.
・Hits now chain.
(S3)– Decreased the distance between the character and the opponent when the move hits or is blocked.
(Ver.4.00) - Changed the damage from 15 to 20.
Down Step

L / 19
25F -12 +7C KDN  TJ6F
Forces an opponent to crouching upon hit..
・Startup changed from 27F to 25F.
・Damage changed from 23 to 19.
・Opponent reaction on counter hit was changed.
Down Step to Cancel

SP / -
  34TJ6F
(Ver.4.00) - New move.
Crouch Jab
or
SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Waacking

M / 17
16F ±0 ±0C KDN  Forces an opponent to crouching upon NH.
・Changed from +2F to ±0F on block.
・Changed from +2F to ±0F on hit.
・Opponent reaction on mid-air hit was changed.
・Reach increased.
Crouch Side Kick

L / 12
16F -17 -3 -3  TC4F
Returns to crouching.
Crouch Chin Kick

L / 7
13F -13 -2 -2  TC4F
Returns to crouching.
C Windmill

LLL / 6,6,6
23F -13 -2 -2  TC6F
Returns to crouching.
Combo from 2nd NH.
(Ver.3.31)・Changed the damage from 10, 5, 5 to 5, 5, 5.
・1st to 3rd hit will now chain together.
(Ver.5.00)・Changed the damage distribution from 5,5,5 to 6,6,6.
Double C Windmill

LLL,LL / 6,6,6,7,7
  -13 ±0C ±0C  TC
Returns to crouching.
Forces an opponent to crouching upon hit..
C Windmill to Air Tracks to BT
(just)
LLL,HML / 6,6,6,7,7,7
  -34 -21C -21C  Forces an opponent to crouching upon hit..
Combo.
C Windmill to Air Tracks to Chair
(just)
LLL,HML / 6,6,6,7,7,7
  -57 -44 -44  
WG
C Windmill to Air Tracks to Chair to Kick Up
(just)
LLL,HML,M / 6,6,6,7,7,7,30
  +11G
+25W
KDN KDN  TJ
Meaty 4F.
(Ver.5.00)・Changed the opponent's behavior on block (-8F to +11GF).
 Wall crush inducing guard is implemented.
WBPC8F
C Uprock Touch

M / 20
21F -13 KDN KDN  
・New Move.
(S3)– Enabled the move to cause a wall bound if it hits.
– Decreased the distance between the character and the opponent when the move is blocked.
Crouch Straight

SM / 8
11F -4 +7 +7  TC4F
Returns to crouching.
Coffee Grinder

L / 15
18F -14 -3 ±0 51TC6F
To Crouch after moving.
・Changed from -16F to -14F on block.
・Changed from -5F to -3F on hit.
・Changed from -2F to ±0F on CH.
・Added crouch status.
・After move, character was Standing, but now is Crouching.
Coffee Grinder to Scoot

L,M / 15
  -1 +3 +12  Connect to Scoot ().
・Startup changed from 39F to 35F.
Aerial Arc

M / 20
25F -16 LNC LNC  
・Opponent reaction on hit and mid-air hit was changed.
・Recovery decreased on hit by 4F.
(S3)– Increased the move’s backward movement.
Hands Up

M / 25
17F -11 KDN LNC  
・Damage changed from 27 to 20.
・Changed from -13F to -11F on block.
・Opponent reaction on counter hit and mid-air hit was changed.
(S3)– Reduced the strength of the pushback, and made the move easier to land.
(Ver.3.31)・Changed the opponent's behavior when the move lands as a counter hit (KDN→LNC).
(Ver.4.00) - Changed the damage from 20 to 25.
Circle Clap

M / 20
22F -4 KDN KDN  Returns toi crouching.
・Damage changed from 25 to 20.
・Changed from +2CF to +4CF on hit.
・Opponent reaction on hit was changed.
・Opponent farther away on hit.
・After move, character was Standing, but now is Crouching.
(Ver.4.00) - Changed the opponent’s behavior when hit.
HTS
Craceful Turn

M / 17
17F -11 +10Sp KDN  
・Opponent closer on hit.
(Ver.4.00) - Changed the damage from 15 to 17.
- Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.5.00)・Shortened the distance to the opponent on counter hit.
HTS
Craceful Turn to BT

M / 15
17F -8 +13Sp +13Sp 47
Walking Knee

M / 17
16F -8 +8 KDN 46
PC8F
Happy Swing

HHHH / 5,5,5,15
20F -8 KDN KDN  
・1st hit active frames increased by 1F.
・1st hit hitbox expanded downward
・1st hit homing increased.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Left Point

H / 7
10F +1 +8 +8  
Left Point to C Uprock

H,M / 7,12
  -4 +7 +7  
WB
Left Point to C Uprock Hit

H,M,M / 7,12,20
  -11 KDN KDN  
Left Point to C Uprock Clap

H,M,M / 7,12,20
  -4 KDN KDN  
HTS
Left Point to C Uprock Swing

H,M,HH / 7,12,12,20
  -2 +13Sp KDN  
Right Point

H / 10
12F -4 +7 +7  
Right Point to High Five

H,H / 10,15
  -12 +4 +4  
Right Point to High Five (just)
(just)
H,H / 10,25
  -9 KDN KDN  
Right Point to Left Twist

H,L,SP / 10,14
  -11 +8C +8C  
Middle Kick

M / 14
15F -7 +4 +9 41
Middle Kick to BT

M / 14
  -15 -4 -4  
Right Middle Shift

M,M / 14,20
  -14 LNC LNC  
Front Kick

M / 15
12F -9 +2 +7 40
HTS
Double Swing

HH / 6,20
22F -2 +13Sp KDN  
C Uprock

M / 12
17F -4 +7 +7 40
WB
C Uprock Hit

M,M / 12,20
  -11 KDN KDN  
C Uprock Clap

M,M / 12,20
  -4 KDN KDN  
HTS
C Uprock Swing

M,HH / 12,6,20
  -2 +13Sp KDN  
Hopping

M / 15
16F -9 +5 +5  
TJ
Axe Aerial

M / 14
27F -4 +9C +9C  
TJ
Axe Aerial to BT

M / 14
27F -4 +9C +9C  
TJ
Double Axe Aerial

M,M / 14,10
  -13 LNC LNC  
TJ
Double Axe Aerial to BT

M,M / 14,10
  -9 LNC LNC  
WB
Elbow Beat

H / 32
27F +7 KDN KDN  
TJ
Touchdown Raiz

MML / 14,16,16
29F -11 KDN KDN  
Touchdown Raiz to Cancel BT

MM,SP / 14,16
  -4 KDN KDN  
TJ
Touchdown Raiz to Buffalo

MM,M / 14,16,10
  -17C KDN KDN  
Quick Upper

M / 13
13F -1 +7 +7 33
Twist and Shout to Left Twist

M,L / 13,14
  -11 +8C +8C  
C Krump

M / 14
15F -13 LNC LNC  
TS
C Krump Special
or WS (just) (just) (just)
M,M,M,M / 14(20),20,20,20
   
Punking

M / 15
14F -9 +2 +2  
Punking Twirl

M,M / 15,21
  -6 +2C LNC  
TS
Punking Marionette

M,M / 15,20
  -14 +7Sp +7Sp  
TJ
Down Step

L / 19
25F -12 +7C KDN  
TJ
Down Step to Cancel

SP / -
  34
TC
Crouch Jab
or
SM / 5
10F -5 +6 +6  
Waacking

M / 17
16F ±0 ±0C KDN  
TC
Crouch Side Kick

L / 12
16F -17 -3 -3  
TC
Crouch Chin Kick

L / 7
13F -13 -2 -2  
TC
C Windmill

LLL / 6,6,6
23F -13 -2 -2  
TC
Double C Windmill

LLL,LL / 6,6,6,7,7
  -13 ±0C ±0C  
C Windmill to Air Tracks to BT
(just)
LLL,HML / 6,6,6,7,7,7
  -34 -21C -21C  
C Windmill to Air Tracks to Chair
(just)
LLL,HML / 6,6,6,7,7,7
  -57 -44 -44  
WGTJ
C Windmill to Air Tracks to Chair to Kick Up
(just)
LLL,HML,M / 6,6,6,7,7,7,30
  +11G
+25W
KDN KDN  
WBPC8F
C Uprock Touch

M / 20
21F -13 KDN KDN  
TC
Crouch Straight

SM / 8
11F -4 +7 +7  
TC
Coffee Grinder

L / 15
18F -14 -3 ±0 51
Coffee Grinder to Scoot

L,M / 15
  -1 +3 +12  
Aerial Arc

M / 20
25F -16 LNC LNC  
Hands Up

M / 25
17F -11 KDN LNC  
Circle Clap

M / 20
22F -4 KDN KDN  
HTS
Craceful Turn

M / 17
17F -11 +10Sp KDN  
HTS
Craceful Turn to BT

M / 15
17F -8 +13Sp +13Sp 47
Walking Knee

M / 17
16F -8 +8 KDN 46
PC8F
Happy Swing

HHHH / 5,5,5,15
20F -8 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Left Point

H / 7
10F +1 +8 +8  
 
Left Point to C Uprock

H,M / 7,12
  -4 +7 +7  
Combo from 1st NH
WB
Left Point to C Uprock Hit

H,M,M / 7,12,20
  -11 KDN KDN  
Combo from 2nd CH
・Opponent closer on block.
・Decreased pushback so it hits easier.
(S3)– Enabled the move to cause a wall bound if it hits.
– Decreased the distance between the character and the opponent when the move is blocked.
Left Point to C Uprock Clap

H,M,M / 7,12,20
  -4 KDN KDN  
Forces an opponent to crouching upon NH.
Combo from 2nd CH.
Returns to crouching.
・Move now comes out 1F slower.
・Changed from +2CF to +4CF on hit.
・Opponent farther away on hit.
・After move, character was Standing, but now is Crouching.
(Ver.4.00) - Changed the opponent’s behavior when hit.
HTS
Left Point to C Uprock Swing

H,M,HH / 7,12,12,20
  -2 +13Sp KDN  
Combo from 2nd CH
Right Point

H / 10
12F -4 +7 +7  
(S3)– Changed the damage from 12 to 10.
Right Point to High Five

H,H / 10,15
  -12 +4 +4  
Combo from 1st NH
・Opponent reaction on counter hit was changed.
(S3)– Changed the damage from 17 to 15.
– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +4F).
– Increased the distance between the character and the opponent when the move hits.
Right Point to High Five (just)
(just)
H,H / 10,25
  -9 KDN KDN  
Combo from 1st hit.
(S3)– The properties of the move now change with “ after proper timing ”.
(Ver.3.31)・Changed the damage from 20 to 23.
・Increased the input window for by 2F.
(Ver.4.00) - Changed the damage from 23 to 25.
Right Point to Left Twist

H,L,SP / 10,14
  -11 +8C +8C  
Connect to Left Twist ().
Combo from 1st hit.
Forces an opponent to crouching upon hit..
・Changed from +7CF to +8CF on CH.
・During counter hit, Double Twist now chain hits.
(S3)– Changed the damage from 10 to 14.
– Changed the input window for the 2nd hit from 8 frames to 15 frames.
(Ver.4.00) - Fixed an issue in which the damage after inputting was not normal.
Middle Kick

M / 14
15F -7 +4 +9 41
・Damage changed from 17 to 14.
(Ver.5.00)・Changed from +4F to +9F on counter hit.
Middle Kick to BT

M / 14
  -15 -4 -4  
・New Move.
Right Middle Shift

M,M / 14,20
  -14 LNC LNC  
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from 1st CH.
・Damage changed from 16 to 20.
・Input window changed from 15F to 27F.
Front Kick

M / 15
12F -9 +2 +7 40
 
HTS
Double Swing

HH / 6,20
22F -2 +13Sp KDN  
・Damage changed from 12,20 to 6,20.
C Uprock

M / 12
17F -4 +7 +7 40
 
WB
C Uprock Hit

M,M / 12,20
  -11 KDN KDN  
Can be delayed
Combo from 1st CH
(S3)– Enabled the move to cause a wall bound if it hits.
– Decreased the distance between the character and the opponent when the move is blocked.
C Uprock Clap

M,M / 12,20
  -4 KDN KDN  
Forces an opponent to crouching upon NH.
Combo from 1st CH
・Move now comes out 1F slower (Changed from +2CF to +4CF on hit).
・After move, character was Standing, but now is Crouching.
(Ver.4.00) - Changed the opponent’s behavior when hit.
HTS
C Uprock Swing

M,HH / 12,6,20
  -2 +13Sp KDN  
Combo from 1st CH
・Damage changed from 12,12,20 to 12,6,20.
Hopping

M / 15
16F -9 +5 +5  
・Changed from -11F to -9F on block.
Axe Aerial

M / 14
27F -4 +9C +9C  
TJ9F
No Tech Crouch Status.
Forces an opponent to crouching upon hit..
・Jump status changed from 9-38F to 9-30F.
・Jump Status start wwas slow when inputting , Now fixed.
Axe Aerial to BT

M / 14
27F -4 +9C +9C  
TJ9F
No Tech Crouch Status.
Forces an opponent to crouching upon hit..
Double Axe Aerial

M,M / 14,10
  -13 LNC LNC  
TJ
Combo from 1st NH.
Double Axe Aerial to BT

M,M / 14,10
  -9 LNC LNC  
TJ
WB
Elbow Beat

H / 32
27F +7 KDN KDN  
No Tech Crouch Status.
・Changed from -5F to +7F on block.
・Opponent closer on block.
・Causes Wall Bounce on hit.
・Homing increased.
(S3)– Changed the attack startup from 25F to 27F.
– Increased the move’s backward movement.
Touchdown Raiz

MML / 14,16,16
29F -11 KDN KDN  
TJ19F
+8CF from 3rd hit.
Touchdown Raiz to Cancel BT

MM,SP / 14,16
  -4 KDN KDN  
(S3)- New move.
Touchdown Raiz to Buffalo

MM,M / 14,16,10
  -17C KDN KDN  
TJ
Forces an opponent to crouching upon block..
Quick Upper

M / 13
13F -1 +7 +7 33
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits or is blocked.
Twist and Shout to Left Twist

M,L / 13,14
  -11 +8C +8C  
Shifts to Left Twist ().
Combo from 1st hit.
Forces an opponent to crouching upon hit.
(Ver.4.00) - New move.
(Ver.4.10) - Fixed an issue that she could not do Left Twist to Coffee Grinder(During Left Twist ) when shifting to Left Twist.
C Krump

M / 14
15F -13 LNC LNC  
 
TS
C Krump Special
or WS (just) (just) (just)
M,M,M,M / 14(20),20,20,20
   
Dmage () is WS .
・Damage changed from 14,20,10,26 to 14,20,20,20.
Punking

M / 15
14F -9 +2 +2  
・Startup changed from 15F to 14F.
(S3)– Decreased the distance between the character and the opponent when the move hits or is blocked.
Punking Twirl

M,M / 15,21
  -6 +2C LNC  
Can be delayed 17F.
Forces an opponent to crouching upon NH..
Meaty 1F.
・Move now comes out 1F slower.
・Changed from -11F to -6F on block.
・Counter Hits now can't chain.
TS
Punking Marionette

M,M / 15,20
  -14 +7Sp +7Sp  
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 7F.
・Move now comes out 2F faster.
・Changed from -13F to -14F on block.
・Changed from +8SpF to +7SpF on hit.
・Input window changed from 30F to 21F.
・Hits now chain.
(S3)– Decreased the distance between the character and the opponent when the move hits or is blocked.
(Ver.4.00) - Changed the damage from 15 to 20.
Down Step

L / 19
25F -12 +7C KDN  
TJ6F
Forces an opponent to crouching upon hit..
・Startup changed from 27F to 25F.
・Damage changed from 23 to 19.
・Opponent reaction on counter hit was changed.
Down Step to Cancel

SP / -
  34
TJ6F
(Ver.4.00) - New move.
Crouch Jab
or
SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Waacking

M / 17
16F ±0 ±0C KDN  
Forces an opponent to crouching upon NH.
・Changed from +2F to ±0F on block.
・Changed from +2F to ±0F on hit.
・Opponent reaction on mid-air hit was changed.
・Reach increased.
Crouch Side Kick

L / 12
16F -17 -3 -3  
TC4F
Returns to crouching.
Crouch Chin Kick

L / 7
13F -13 -2 -2  
TC4F
Returns to crouching.
C Windmill

LLL / 6,6,6
23F -13 -2 -2  
TC6F
Returns to crouching.
Combo from 2nd NH.
(Ver.3.31)・Changed the damage from 10, 5, 5 to 5, 5, 5.
・1st to 3rd hit will now chain together.
(Ver.5.00)・Changed the damage distribution from 5,5,5 to 6,6,6.
Double C Windmill

LLL,LL / 6,6,6,7,7
  -13 ±0C ±0C  
TC
Returns to crouching.
Forces an opponent to crouching upon hit..
C Windmill to Air Tracks to BT
(just)
LLL,HML / 6,6,6,7,7,7
  -34 -21C -21C  
Forces an opponent to crouching upon hit..
Combo.
C Windmill to Air Tracks to Chair
(just)
LLL,HML / 6,6,6,7,7,7
  -57 -44 -44  
 
WG
C Windmill to Air Tracks to Chair to Kick Up
(just)
LLL,HML,M / 6,6,6,7,7,7,30
  +11G
+25W
KDN KDN  
TJ
Meaty 4F.
(Ver.5.00)・Changed the opponent's behavior on block (-8F to +11GF).
 Wall crush inducing guard is implemented.
WBPC8F
C Uprock Touch

M / 20
21F -13 KDN KDN  
・New Move.
(S3)– Enabled the move to cause a wall bound if it hits.
– Decreased the distance between the character and the opponent when the move is blocked.
Crouch Straight

SM / 8
11F -4 +7 +7  
TC4F
Returns to crouching.
Coffee Grinder

L / 15
18F -14 -3 ±0 51
TC6F
To Crouch after moving.
・Changed from -16F to -14F on block.
・Changed from -5F to -3F on hit.
・Changed from -2F to ±0F on CH.
・Added crouch status.
・After move, character was Standing, but now is Crouching.
Coffee Grinder to Scoot

L,M / 15
  -1 +3 +12  
Connect to Scoot ().
・Startup changed from 39F to 35F.
Aerial Arc

M / 20
25F -16 LNC LNC  
・Opponent reaction on hit and mid-air hit was changed.
・Recovery decreased on hit by 4F.
(S3)– Increased the move’s backward movement.
Hands Up

M / 25
17F -11 KDN LNC  
・Damage changed from 27 to 20.
・Changed from -13F to -11F on block.
・Opponent reaction on counter hit and mid-air hit was changed.
(S3)– Reduced the strength of the pushback, and made the move easier to land.
(Ver.3.31)・Changed the opponent's behavior when the move lands as a counter hit (KDN→LNC).
(Ver.4.00) - Changed the damage from 20 to 25.
Circle Clap

M / 20
22F -4 KDN KDN  
Returns toi crouching.
・Damage changed from 25 to 20.
・Changed from +2CF to +4CF on hit.
・Opponent reaction on hit was changed.
・Opponent farther away on hit.
・After move, character was Standing, but now is Crouching.
(Ver.4.00) - Changed the opponent’s behavior when hit.
HTS
Craceful Turn

M / 17
17F -11 +10Sp KDN  
・Opponent closer on hit.
(Ver.4.00) - Changed the damage from 15 to 17.
- Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.5.00)・Shortened the distance to the opponent on counter hit.
HTS
Craceful Turn to BT

M / 15
17F -8 +13Sp +13Sp 47
 
Walking Knee

M / 17
16F -8 +8 KDN 46
 
PC8F
Happy Swing

HHHH / 5,5,5,15
20F -8 KDN KDN  
・1st hit active frames increased by 1F.
・1st hit hitbox expanded downward
・1st hit homing increased.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  TJ9F
Stinging Nettle
or or
H / 17
15F -12 +9 +9  
Surprise Hop

M / 7
15F -15 -4 -4 49TJ9F
・Damage changed from 12 to 7.
・Changed from -17F to -15F on block.
・Recovery decreased on hit by 2F.
・Opponent reaction on hit was changed.
Surprise Hop

M / 10
15F -15 LNC LNC 49TJ9F
・Damage changed from 15 to 10.
・Changed from -17F to -15F on block.
・Recovery on hit decreaed by 2F.
Surprise Hop

M / 13
15F -15 LNC LNC 49TJ9F
・Damage changed from 18 to 13.
・Changed from -17F to -15F on block.
・Recovery on hit decreased by 2F.
Lucky Corkscrew

UB(M) / 60
76F LNC LNC LNC  TJ48F
Jumping Toe Kidk

M / 15
15F -13 KDN LNC 49TJ9F
Jumping Toe Kidk

M / 13
15F -13 LNC LNC 49TJ9F
Spinning Beat

MM / 5,10
20F -9 KDN KDN  TJ9F
・New Move.
Double Leg

M / 15
24F -5 -8C -8C  TJ11F
Forces an opponent to crouching upon hit..
(S3)– Changed the attack startup from 27F to 24F.
Double Leg to Left Twist

M,L,SP / 15,17
  -11 +7C +7C  Connect to Left Twist ().
Forces an opponent to crouching upon hit..
・During counter hit, Double Twist now chain hits.
Double Leg to C Backflip Combo (1)

M,M / 15,15
  -3 +4C LNC  TJ
Forces an opponent to crouching upon NH.
Double Leg to C Backflip Combo

M,M,M / 15,15,20
  -16C KDN KDN  TJ
Forces an opponent to crouching upon NH.
Delay Rising Toe Kick

M / 25
25F -9 KDN KDN  TJ9F
Back Handspring

/ -
   
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
Stinging Nettle
or or
H / 17
15F -12 +9 +9  
TJ
Surprise Hop

M / 7
15F -15 -4 -4 49
TJ
Surprise Hop

M / 10
15F -15 LNC LNC 49
TJ
Surprise Hop

M / 13
15F -15 LNC LNC 49
TJ
Lucky Corkscrew

UB(M) / 60
76F LNC LNC LNC  
TJ
Jumping Toe Kidk

M / 15
15F -13 KDN LNC 49
TJ
Jumping Toe Kidk

M / 13
15F -13 LNC LNC 49
TJ
Spinning Beat

MM / 5,10
20F -9 KDN KDN  
TJ
Double Leg

M / 15
24F -5 -8C -8C  
Double Leg to Left Twist

M,L,SP / 15,17
  -11 +7C +7C  
TJ
Double Leg to C Backflip Combo (1)

M,M / 15,15
  -3 +4C LNC  
TJ
Double Leg to C Backflip Combo

M,M,M / 15,15,20
  -16C KDN KDN  
TJ
Delay Rising Toe Kick

M / 25
25F -9 KDN KDN  
Back Handspring

/ -
   
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
TJ9F
Stinging Nettle
or or
H / 17
15F -12 +9 +9  
 
Surprise Hop

M / 7
15F -15 -4 -4 49
TJ9F
・Damage changed from 12 to 7.
・Changed from -17F to -15F on block.
・Recovery decreased on hit by 2F.
・Opponent reaction on hit was changed.
Surprise Hop

M / 10
15F -15 LNC LNC 49
TJ9F
・Damage changed from 15 to 10.
・Changed from -17F to -15F on block.
・Recovery on hit decreaed by 2F.
Surprise Hop

M / 13
15F -15 LNC LNC 49
TJ9F
・Damage changed from 18 to 13.
・Changed from -17F to -15F on block.
・Recovery on hit decreased by 2F.
Lucky Corkscrew

UB(M) / 60
76F LNC LNC LNC  
TJ48F
Jumping Toe Kidk

M / 15
15F -13 KDN LNC 49
TJ9F
Jumping Toe Kidk

M / 13
15F -13 LNC LNC 49
TJ9F
Spinning Beat

MM / 5,10
20F -9 KDN KDN  
TJ9F
・New Move.
Double Leg

M / 15
24F -5 -8C -8C  
TJ11F
Forces an opponent to crouching upon hit..
(S3)– Changed the attack startup from 27F to 24F.
Double Leg to Left Twist

M,L,SP / 15,17
  -11 +7C +7C  
Connect to Left Twist ().
Forces an opponent to crouching upon hit..
・During counter hit, Double Twist now chain hits.
Double Leg to C Backflip Combo (1)

M,M / 15,15
  -3 +4C LNC  
TJ
Forces an opponent to crouching upon NH.
Double Leg to C Backflip Combo

M,M,M / 15,15,20
  -16C KDN KDN  
TJ
Forces an opponent to crouching upon NH.
Delay Rising Toe Kick

M / 25
25F -9 KDN KDN  
TJ9F
Back Handspring

/ -
   
 
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Cat Stamp

M / 25
18F -6 KDN KDN  Advance Input is unavailable.
Start-up 19F in actualy.
Air Drop Heel

M / 27
22F +7 KDN KDN  TJ3F
Advance Input is unavailable.
Meaty 3F.
(Ver.5.00)・Changed from +6F to +7F on block.
Double Cat Spin

LL / 15,23
23F -29 KDN KDN  TC10FTJ6F
-29F on 1st block or 2nd block.
Disable 2nd attack after 1st block.
(S3)- New move.
(Ver.4.00) - Changed the damage from 20 to 23.
- Shortened the recovery time after the move hits by 4F.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Cat Stamp

M / 25
18F -6 KDN KDN  
TJ
Air Drop Heel

M / 27
22F +7 KDN KDN  
TCTJ
Double Cat Spin

LL / 15,23
23F -29 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Cat Stamp

M / 25
18F -6 KDN KDN  
Advance Input is unavailable.
Start-up 19F in actualy.
Air Drop Heel

M / 27
22F +7 KDN KDN  
TJ3F
Advance Input is unavailable.
Meaty 3F.
(Ver.5.00)・Changed from +6F to +7F on block.
Double Cat Spin

LL / 15,23
23F -29 KDN KDN  
TC10FTJ6F
-29F on 1st block or 2nd block.
Disable 2nd attack after 1st block.
(S3)- New move.
(Ver.4.00) - Changed the damage from 20 to 23.
- Shortened the recovery time after the move hits by 4F.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Side Kidk
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
13F -15 -4 -4  TC
Returns to crouching.
Right Cross Shift (1)
WS
M / 10
14F -5 +6 +6  
Right Cross Shift
WS
M,M / 10,10
  -16 LNC LNC  Combo from 1st NH
Combo can be delayed 1F
C Krump
WS
M / 20
16F -13 LNC LNC  
Left Cross Shift
WS
M / 25
15F -12 KDN LNC  TC
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC).
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
Toe Smash
WS
M / 15
11F -3 +8 +8  
Hand Snap
FC
L / 18
18F -13 +4C KDN  TC
Forces an opponent to crouching upon NH.
(Ver.4.00) - Changed the damage from 15 to 18.
(Ver.5.00)・Changed from -14F to -13F on block.
H
Spin and Roll
FC
M / 15
21F -7 +15Sp KDN  TC
・Changed to Homing attack.
(Ver.5.00)・Changed the opponent's behavior on counter hit (+15SpF→KDN).
Step Up
FC
M / 24
17F -17 KDN KDN  Meaty 1F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Crouch Jab
FC or
SM / 5
10F -5 +6 +6  
TC
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC
Crouch Side Kidk
FC
L / 12
16F -17 -3 -3  
TC
Crouch Chin Kick
FC or
L / 10
13F -15 -4 -4  
Right Cross Shift (1)
WS
M / 10
14F -5 +6 +6  
Right Cross Shift
WS
M,M / 10,10
  -16 LNC LNC  
C Krump
WS
M / 20
16F -13 LNC LNC  
TC
Left Cross Shift
WS
M / 25
15F -12 KDN LNC  
Toe Smash
WS
M / 15
11F -3 +8 +8  
TC
Hand Snap
FC
L / 18
18F -13 +4C KDN  
HTC
Spin and Roll
FC
M / 15
21F -7 +15Sp KDN  
Step Up
FC
M / 24
17F -17 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Side Kidk
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
13F -15 -4 -4  
TC
Returns to crouching.
Right Cross Shift (1)
WS
M / 10
14F -5 +6 +6  
 
Right Cross Shift
WS
M,M / 10,10
  -16 LNC LNC  
Combo from 1st NH
Combo can be delayed 1F
C Krump
WS
M / 20
16F -13 LNC LNC  
 
Left Cross Shift
WS
M / 25
15F -12 KDN LNC  
TC
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC).
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
Toe Smash
WS
M / 15
11F -3 +8 +8  
 
Hand Snap
FC
L / 18
18F -13 +4C KDN  
TC
Forces an opponent to crouching upon NH.
(Ver.4.00) - Changed the damage from 15 to 18.
(Ver.5.00)・Changed from -14F to -13F on block.
H
Spin and Roll
FC
M / 15
21F -7 +15Sp KDN  
TC
・Changed to Homing attack.
(Ver.5.00)・Changed the opponent's behavior on counter hit (+15SpF→KDN).
Step Up
FC
M / 24
17F -17 KDN KDN  
Meaty 1F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Cat Tail to BT
SS
L / 19
21F -9 +2 KDN 49TC6F
(Ver.5.00)・Changed the damage from 17 to 19.
Taunt 1

SP / -
  150
Taunt 2

SP / -
  150
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Cat Tail to BT
SS
L / 19
21F -9 +2 KDN 49
Taunt 1

SP / -
  150
Taunt 2

SP / -
  150
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Cat Tail to BT
SS
L / 19
21F -9 +2 KDN 49
TC6F
(Ver.5.00)・Changed the damage from 17 to 19.
Taunt 1

SP / -
  150
 
Taunt 2

SP / -
  150
 
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  
Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Twist

L,SP / 17
15F -12 +7C +8C 66Forces an opponent to crouching upon hit..
Combination start after 45F.
・Changed from +7CF to +8CF on CH.
Left Twist to BT

L,SP / 17
  -25 -6C -6C 59Forces an opponent to crouching upon hit..
Double Twist
(just)
L,L / 17,12
  -13 ±0C ±0C  
・Hits now chain when 1st hit counter hits.
・Opponent closer on block.
・Changed from -8F to ±0F on hit.
Left Twist to Left Point
During Left Twist
H / 12
10F +1 +8 +8  Connect to Left Point ().
・Reach increased.
Back Elbow
During Left Twist
M / 17
18F -7 +6 KDN  
Left Twist to C Uprock
During Left Twist
M / 15
27F -4 +7 +7  Connect to C Uprock ().
(S3)– Changed the command from “During Left Twist ” to “During Left Twist ”.
Left Twist to Axe Heel
During Left Twist
M / 20
34F +4 KDN KDN  
・Startup changed from 41F to 34F.
・Input window slower by 9F.
(S3)– Increased the move’s reach.
Left Twist to Scoot
During Left Twist
M / 21
26F -18 -7 -7  Connect to Scoot ().
・Startup changed from 29F to 26F.
・Homing increased.
Left Twist to Coffee Grinder
During Left Twist
L / 15
24F -14 +5C +5C  Connect to Coffee Grinder ().
To Crouch after moving.
・Changed from -16F to -14F on block.
・Changed from +3F to +5F on hit.
・After move, character was Standing, but now is Crouching.
Left Twist to Right Twist
During Left Twist (just)
L,SP / 23
28F -21 +4C +4C  
・Changed from +1F to +4F on hit.
(Ver.4.00) - Changed the damage from 19 to 23.
Left Twist to Double Twist
During Left Twist (just)
L,L / 23,12
  -13 ±0C ±0C  Combo from 1st CH.
Forces an opponent to crouching upon hit.
(Ver.4.00) - New move.
Step Up to BT
During Left Twist (just) (just)
L,M,SP / 23,24
  -8 KDN KDN  
(Ver.4.00) - New move.
Right Twist to Left Twist
During Right Twist (just)
L,SP / 17
20F -12 +7C +8C  Connect to Left Twist ().
・During counter hit, Double Twist now chain hits.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Left Twist

L,SP / 17
15F -12 +7C +8C 66
Left Twist to BT

L,SP / 17
  -25 -6C -6C 59
Double Twist
(just)
L,L / 17,12
  -13 ±0C ±0C  
Left Twist to Left Point
During Left Twist
H / 12
10F +1 +8 +8  
Back Elbow
During Left Twist
M / 17
18F -7 +6 KDN  
Left Twist to C Uprock
During Left Twist
M / 15
27F -4 +7 +7  
Left Twist to Axe Heel
During Left Twist
M / 20
34F +4 KDN KDN  
Left Twist to Scoot
During Left Twist
M / 21
26F -18 -7 -7  
Left Twist to Coffee Grinder
During Left Twist
L / 15
24F -14 +5C +5C  
Left Twist to Right Twist
During Left Twist (just)
L,SP / 23
28F -21 +4C +4C  
Left Twist to Double Twist
During Left Twist (just)
L,L / 23,12
  -13 ±0C ±0C  
Step Up to BT
During Left Twist (just) (just)
L,M,SP / 23,24
  -8 KDN KDN  
Right Twist to Left Twist
During Right Twist (just)
L,SP / 17
20F -12 +7C +8C  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Left Twist

L,SP / 17
15F -12 +7C +8C 66
Forces an opponent to crouching upon hit..
Combination start after 45F.
・Changed from +7CF to +8CF on CH.
Left Twist to BT

L,SP / 17
  -25 -6C -6C 59
Forces an opponent to crouching upon hit..
Double Twist
(just)
L,L / 17,12
  -13 ±0C ±0C  
・Hits now chain when 1st hit counter hits.
・Opponent closer on block.
・Changed from -8F to ±0F on hit.
Left Twist to Left Point
During Left Twist
H / 12
10F +1 +8 +8  
Connect to Left Point ().
・Reach increased.
Back Elbow
During Left Twist
M / 17
18F -7 +6 KDN  
 
Left Twist to C Uprock
During Left Twist
M / 15
27F -4 +7 +7  
Connect to C Uprock ().
(S3)– Changed the command from “During Left Twist ” to “During Left Twist ”.
Left Twist to Axe Heel
During Left Twist
M / 20
34F +4 KDN KDN  
・Startup changed from 41F to 34F.
・Input window slower by 9F.
(S3)– Increased the move’s reach.
Left Twist to Scoot
During Left Twist
M / 21
26F -18 -7 -7  
Connect to Scoot ().
・Startup changed from 29F to 26F.
・Homing increased.
Left Twist to Coffee Grinder
During Left Twist
L / 15
24F -14 +5C +5C  
Connect to Coffee Grinder ().
To Crouch after moving.
・Changed from -16F to -14F on block.
・Changed from +3F to +5F on hit.
・After move, character was Standing, but now is Crouching.
Left Twist to Right Twist
During Left Twist (just)
L,SP / 23
28F -21 +4C +4C  
・Changed from +1F to +4F on hit.
(Ver.4.00) - Changed the damage from 19 to 23.
Left Twist to Double Twist
During Left Twist (just)
L,L / 23,12
  -13 ±0C ±0C  
Combo from 1st CH.
Forces an opponent to crouching upon hit.
(Ver.4.00) - New move.
Step Up to BT
During Left Twist (just) (just)
L,M,SP / 23,24
  -8 KDN KDN  
(Ver.4.00) - New move.
Right Twist to Left Twist
During Right Twist (just)
L,SP / 17
20F -12 +7C +8C  
Connect to Left Twist ().
・During counter hit, Double Twist now chain hits.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Scoot

M,SP / 21
23F -1 +3 +12  Advance Input is unavailable.
Start-up 27F in actualy.
・Startup changed from 26F to 23F.
Corkscrew
During Scoot
M / 15
  -4 LNC LNC  TJ
Combo from Scoot CH.
Double Corkscrew
During Scoot
M,M / 15,25
  +4 LNC LNC  TJ
C Backflip Combo (1)
During Scoot
M / 20
  -3 +5C LNC  TJ
Forces an opponent to crouching upon NH..
Combo from Scoot CH.
Meaty 3F in actualy.
・Damage changed from 15 to 20.
(Ver.4.00) - Changed the frame advantage upon hit from +4F to +5F.
C Backflip Combo
During Scoot
M,M / 20,20
  -16C KDN KDN  TJ
(S3)– Increased the move’s reach.
Coffee Grinder
During Scoot
L / 13
  -14 -3 ±0  TC
Connect to Coffee Grinder ().
Combo from Scoot CH.
・Changed from -16F to -14F on block.
・Changed from -5F to -3F on hit.
・Changed from -2F to ±0F on CH.
・After move, character was Standing, but now is Crouching.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Scoot

M,SP / 21
23F -1 +3 +12  
TJ
Corkscrew
During Scoot
M / 15
  -4 LNC LNC  
TJ
Double Corkscrew
During Scoot
M,M / 15,25
  +4 LNC LNC  
TJ
C Backflip Combo (1)
During Scoot
M / 20
  -3 +5C LNC  
TJ
C Backflip Combo
During Scoot
M,M / 20,20
  -16C KDN KDN  
TC
Coffee Grinder
During Scoot
L / 13
  -14 -3 ±0  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Scoot

M,SP / 21
23F -1 +3 +12  
Advance Input is unavailable.
Start-up 27F in actualy.
・Startup changed from 26F to 23F.
Corkscrew
During Scoot
M / 15
  -4 LNC LNC  
TJ
Combo from Scoot CH.
Double Corkscrew
During Scoot
M,M / 15,25
  +4 LNC LNC  
TJ
C Backflip Combo (1)
During Scoot
M / 20
  -3 +5C LNC  
TJ
Forces an opponent to crouching upon NH..
Combo from Scoot CH.
Meaty 3F in actualy.
・Damage changed from 15 to 20.
(Ver.4.00) - Changed the frame advantage upon hit from +4F to +5F.
C Backflip Combo
During Scoot
M,M / 20,20
  -16C KDN KDN  
TJ
(S3)– Increased the move’s reach.
Coffee Grinder
During Scoot
L / 13
  -14 -3 ±0  
TC
Connect to Coffee Grinder ().
Combo from Scoot CH.
・Changed from -16F to -14F on block.
・Changed from -5F to -3F on hit.
・Changed from -2F to ±0F on CH.
・After move, character was Standing, but now is Crouching.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Lucky Turn

SP / -
  25TJ6F
・New Move.
Left Point
BT
H / 12
8F +1 +8 +8  Connect to Left Point ().
Back Elbow
BT
M / 17
18F -7 +6 KDN  
(S3)- New move.
Donkey Kick (1)
BT
M / 20
15F -44 -23 -23  
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Donkey Kick
BT
M,M / 20,25
  +1 KDN KDN  TJ
Combo from 1st hit.
Meaty 2F.
(S3)– Changed the frame advantage when blocked from -6F to +1F.
– Shortened the recovery time after the move hits by 4 frames.
– Increased the range of the attack.
C Backflip
BT
M / 24
23F -10C KDN KDN  TJ6F
Forces an opponent to crouching upon block.
Meaty 2F
(S3)– Changed the damage from 30 to 24.
– Decreased the distance between the character and the opponent when the move hits.
HTS
Turning Uprock Swing

HH / 6,20
16F -2 +13Sp KDN  
・New Move.
C Backflip Combo (1)
BT
M / 20
28F -3 +4C LNC  TJ15F
Forces an opponent to crouching upon NH.
Meaty 2F in actualy
C Backflip Combo
BT
M,M / 20,20
  -16C KDN KDN  TJ
Forces an opponent to crouching upon block.
Crouch Spin Knuckle
BT or
SM / 10
10F -3 +9 +9  TC1F
Returns to crouching.
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
Turning Coffee Grinder
BT
L / 18
19F -14 -3 ±0  TC4F
Returns to crouching.
・Changed from -16F to -14F on block.
・Changed from -5F to -3F on hit.
・Changed from -2F to ±0F on CH.
・After move, character was Standing, but now is Crouching.
Turning Coffee Grinder to Scoot
BT
L,M,SP / 18,15
  -1 +3 +12  Connect to Scoot ().
Cat Slide
BT
L / 20
22F -18 KDN KDN  TC4F
Returns to crouching.
・Damage changed from 18 to 20.
・Changed from -12F to -18F on block.
・Recovery increased on hit by 6F.
・Opponent reaction on normal and counter hit was changed.
・Hitbox expanded.
・After move, character was Standing, but now is Crouching.
(S3)– Increased the duration of the character’s crouching status by 32 frames.
(Ver.5.00)・Changed the startup of the attack from 23F to 22F.
Rollback
BT
SP / -
  30Air Status 8F.
C Freeze to Chair
BT
SP,MM / 17,20
24F KDN KDN  
WG
Kick Up
BT
SP,MM,M / 17,20,30
  +11G
+25W
KDN KDN  Meaty 4F.
(Ver.5.00)・Changed the opponent's behavior on block (-8F to +11GF).
 Wall crush inducing guard is implemented.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Lucky Turn

SP / -
  25
Left Point
BT
H / 12
8F +1 +8 +8  
Back Elbow
BT
M / 17
18F -7 +6 KDN  
Donkey Kick (1)
BT
M / 20
15F -44 -23 -23  
TJ
Donkey Kick
BT
M,M / 20,25
  +1 KDN KDN  
TJ
C Backflip
BT
M / 24
23F -10C KDN KDN  
HTS
Turning Uprock Swing

HH / 6,20
16F -2 +13Sp KDN  
TJ
C Backflip Combo (1)
BT
M / 20
28F -3 +4C LNC  
TJ
C Backflip Combo
BT
M,M / 20,20
  -16C KDN KDN  
TC
Crouch Spin Knuckle
BT or
SM / 10
10F -3 +9 +9  
TC
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  
TC
Turning Coffee Grinder
BT
L / 18
19F -14 -3 ±0  
Turning Coffee Grinder to Scoot
BT
L,M,SP / 18,15
  -1 +3 +12  
TC
Cat Slide
BT
L / 20
22F -18 KDN KDN  
Rollback
BT
SP / -
  30
C Freeze to Chair
BT
SP,MM / 17,20
24F KDN KDN  
WG
Kick Up
BT
SP,MM,M / 17,20,30
  +11G
+25W
KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Lucky Turn

SP / -
  25
TJ6F
・New Move.
Left Point
BT
H / 12
8F +1 +8 +8  
Connect to Left Point ().
Back Elbow
BT
M / 17
18F -7 +6 KDN  
(S3)- New move.
Donkey Kick (1)
BT
M / 20
15F -44 -23 -23  
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Donkey Kick
BT
M,M / 20,25
  +1 KDN KDN  
TJ
Combo from 1st hit.
Meaty 2F.
(S3)– Changed the frame advantage when blocked from -6F to +1F.
– Shortened the recovery time after the move hits by 4 frames.
– Increased the range of the attack.
C Backflip
BT
M / 24
23F -10C KDN KDN  
TJ6F
Forces an opponent to crouching upon block.
Meaty 2F
(S3)– Changed the damage from 30 to 24.
– Decreased the distance between the character and the opponent when the move hits.
HTS
Turning Uprock Swing

HH / 6,20
16F -2 +13Sp KDN  
・New Move.
C Backflip Combo (1)
BT
M / 20
28F -3 +4C LNC  
TJ15F
Forces an opponent to crouching upon NH.
Meaty 2F in actualy
C Backflip Combo
BT
M,M / 20,20
  -16C KDN KDN  
TJ
Forces an opponent to crouching upon block.
Crouch Spin Knuckle
BT or
SM / 10
10F -3 +9 +9  
TC1F
Returns to crouching.
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Turning Coffee Grinder
BT
L / 18
19F -14 -3 ±0  
TC4F
Returns to crouching.
・Changed from -16F to -14F on block.
・Changed from -5F to -3F on hit.
・Changed from -2F to ±0F on CH.
・After move, character was Standing, but now is Crouching.
Turning Coffee Grinder to Scoot
BT
L,M,SP / 18,15
  -1 +3 +12  
Connect to Scoot ().
Cat Slide
BT
L / 20
22F -18 KDN KDN  
TC4F
Returns to crouching.
・Damage changed from 18 to 20.
・Changed from -12F to -18F on block.
・Recovery increased on hit by 6F.
・Opponent reaction on normal and counter hit was changed.
・Hitbox expanded.
・After move, character was Standing, but now is Crouching.
(S3)– Increased the duration of the character’s crouching status by 32 frames.
(Ver.5.00)・Changed the startup of the attack from 23F to 22F.
Rollback
BT
SP / -
  30
Air Status 8F.
C Freeze to Chair
BT
SP,MM / 17,20
24F KDN KDN  
 
WG
Kick Up
BT
SP,MM,M / 17,20,30
  +11G
+25W
KDN KDN  
Meaty 4F.
(Ver.5.00)・Changed the opponent's behavior on block (-8F to +11GF).
 Wall crush inducing guard is implemented.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
L,Th / 50(60 or 65)
20F -27 Th Th  in time with rhythm or , damage up.
60 from success over 4 times.
65 from complete success.
Guard Point 8F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
L,Th / 50(60 or 65)
20F -27 Th Th  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
L,Th / 50(60 or 65)
20F -27 Th Th  
in time with rhythm or , damage up.
60 from success over 4 times.
65 from complete success.
Guard Point 8F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive 1(3)
During Rage or FC
MMM / 12,12,25
17F +4C LNC LNC  Forces an opponent to crouching upon block.
(S3)– Fixed an issue in which the move could not be input while running.
– Fixed an issue in which the 2nd hit would not be performed in the direction of the opponent if the 1st hit had landed/been blocked when an opponent was sidestepping.
– Changed the move to no longer cause the floor to break.
Rage Drive 2(3)
During Rage & BT
M,MM / 12,12,25
15F +4C LNC LNC  Forces an opponent to crouching upon block.
・Can now do during hit During Rage back toward enemy.
Rage Drive (3) to BT
During Rage
M,MM / 12,12,25
  -4C LNC LNC  Forces an opponent to crouching upon block.
Rage Drive
During Rage or FC during hit
M,MM,H / 12,12,25,62(75)
  -11 KDN KDN  Damage () is just input.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive 1(3)
During Rage or FC
MMM / 12,12,25
17F +4C LNC LNC  
Rage Drive 2(3)
During Rage & BT
M,MM / 12,12,25
15F +4C LNC LNC  
Rage Drive (3) to BT
During Rage
M,MM / 12,12,25
  -4C LNC LNC  
Rage Drive
During Rage or FC during hit
M,MM,H / 12,12,25,62(75)
  -11 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive 1(3)
During Rage or FC
MMM / 12,12,25
17F +4C LNC LNC  
Forces an opponent to crouching upon block.
(S3)– Fixed an issue in which the move could not be input while running.
– Fixed an issue in which the 2nd hit would not be performed in the direction of the opponent if the 1st hit had landed/been blocked when an opponent was sidestepping.
– Changed the move to no longer cause the floor to break.
Rage Drive 2(3)
During Rage & BT
M,MM / 12,12,25
15F +4C LNC LNC  
Forces an opponent to crouching upon block.
・Can now do during hit During Rage back toward enemy.
Rage Drive (3) to BT
During Rage
M,MM / 12,12,25
  -4C LNC LNC  
Forces an opponent to crouching upon block.
Rage Drive
During Rage or FC during hit
M,MM,H / 12,12,25,62(75)
  -11 KDN KDN  
Damage () is just input.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.


Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
C Drill

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
39 Long Range Throw
Donkey Flip

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
39 Long Range Throw
Rolling Beat
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Rolling Toss
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Aerial Acrobat
Approach from behind
Th(H) / 50
  Head-sd
Fac-Up
disable  
Lollipop

Th(H) / 0
12F RP
+8BF

-6F
 
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
C Drill

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
39
Long Range ThrowDonkey Flip

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
39
Long Range ThrowRolling Beat
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Rolling Toss
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Aerial Acrobat
Approach from behind
Th(H) / 50
  Head-sd
Fac-Up
disable  
Lollipop

Th(H) / 0
12F RP
+8BF

-6F
 
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
C Drill

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
39
Long Range Throw
Donkey Flip

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
39
Long Range Throw
Rolling Beat
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
 
Rolling Toss
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
 
Aerial Acrobat
Approach from behind
Th(H) / 50
  Head-sd
Fac-Up
disable  
 
Lollipop

Th(H) / 0
12F RP
+8BF

-6F
 
 
10 Hit Combo
CommandStart-up 16F.
Hit LevelMHMHHLMMMM
Damage15785,10512758
hit+5-1-6-15-14LNC
block-11-8-14-17-28-26
10 Hit Combo
Command
Hit LevelMHMHHLMMMM
Damage15785,10512758
hit+5-1-6-15-14LNC
block-11-8-14-17-28-26
Start-up 16F.