DETAIL:
EMILIE DE ROCHEFORT:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Dew Glide (DG)
- Back Toward (BT)
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | Left Right![]() ![]() ![]() H,H / 7,12 | -1 | +8 | +8 | Combo from 1st hit. | ||
![]() | Left Right Back Strike![]() ![]() ![]() ![]() ![]() H,H,L / 7,12,13 | -13 | -2 | KDN | Combo from 2nd CH. (Ver.4.00) - Changed the damage from 10 to 13. | ||
![]() | TJ Left Right Piercing Thorn ![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,20 | (5) | -9 | KDN | KDN | ||
![]() | Right Jab![]() H / 8 | 10F | ±0 | +8 | +8 | ||
![]() | TC Sunrise Sunset ![]() ![]() ![]() H,L / 8,13 | -13 | -2 | KDN | Combo from 1st hit. (Ver.4.00) - Changed the damage from 10 to 13. | ||
![]() | TS Bed Time ![]() ![]() ![]() H,H / 8,20 | -2 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 5F from hit. Meaty 2F in actualy. | ||
![]() | Peacock Waltz (1) to BT![]() M / 12 | 15F (1) | -11 | -3 | -3 | Shift to BT. | |
![]() | WB Peacock Waltz ![]() ![]() ![]() M,M / 12,20 | -13 | KDN | KDN | Combo from 1st hit. (S3)– Enabled the move to cause a wall bound if it hits. | ||
![]() | Peacock![]() ![]() ![]() M,H / 12,8 | -5 | +2 | +6 | Combo from 1st hit. (S3)– Increased the lower range of the attack. | ||
![]() | Peacock to DG![]() ![]() ![]() ![]() M,H,SP / 12,8 | -2 | +5 | +9 | Combo from 1st hit. ・New Move. | ||
![]() | TJ Peacock Jive ![]() ![]() ![]() ![]() ![]() M,H,H / 12,8,22 | -9 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 4F from CH. | ||
![]() | Right High Kick![]() H / 16 | 12F | -4 | +7 | +7A | 35 23 | (Ver.5.00)・Changed the opponent's behavior on counter hit (+7F to +7AF). |
![]() | 10 hit combo (2)![]() ![]() ![]() H,H / 16,7 | -1 | ±0 | +2 | Combo from 1st hit. Can be delayed 3F. LNC when 1st CH. | ||
![]() | Broken Heart![]() M / 26 | 12F | -12 | KDN | KDN | ||
![]() | Mars Sword (1)![]() ![]() H / 12 | 12F | -9 | -1 | -1 | ・Startup changed from 13F to 12F. | |
![]() | Mars Sword![]() ![]() ![]() ![]() H,M / 12,20 | -15 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 5F from hit. ・Changed from -12F to -15F on block. | ||
![]() | HMTS Circle Knee ![]() ![]() M / 26 | 20F (2) | -3 | KDN | KDN* | 53 33 | (Ver.3.30)・Changed the move to send the opponent spinning when it lands as a counter hit. (Ver.4.20)- Changed frame advantage when blocked from -6F to -3F. We reduced the frame disadvantage when blocked to enable her to dodge the opponent's move with sidestep even when blocked. |
![]() | Bélier Attaque![]() ![]() M / 23 | 17F | -9 | KDN | KDN* | (Ver.4.20)- Changed the opponent's behavior on counter hit. In order to more easily suppress the opponent's attack at medium range, we made changes so she can try for an aerial combo upon counter hit. | |
![]() | Kitty Claws![]() ![]() M / 19 | 14F (1) | -6 | +3C | KDN | Forces an opponent to crouching on NH. | |
![]() | TJ12F Sundial ![]() ![]() MM / 8,22 | 18F | -4 | KDN | KDN | ||
![]() | Delayed Sundial 【 ![]() ![]() ![]() ![]() M,M / 8,20 | 18F | -8 | KDN | KDN | Meaty 2F in actualy. | |
![]() | TJ Garland Kick Combo 【 ![]() ![]() ![]() ![]() ![]() M,M,M / 8,20,20 | -20 | KDN | KDN | Meaty 2F in actualy. ・Opponent reaction when hit while downed was changed. | ||
![]() | Diffusion Hand![]() ![]() M / 12 | 13F | -1 | +7 | +7 | 36 23 | (Ver.4.00) - Increased the lower range of the attack. (Ver.4.20)- Unnaturally missed the opponent performing a move from a low posture. Expanded the attack hit range downward. |
![]() | Orleans Sword![]() ![]() M / 16 | 16F | -11 | LNC | LNC | ||
![]() | Orleans Sword to BT![]() ![]() ![]() M / 16 | -11 | LNC | LNC | Shift to BT. | ||
![]() | Submissive Heel![]() ![]() M / 23 | 20F (2) | +3C | +8C | KDN | 50 30 | Forces an opponent to crouching on block or NH. (Ver.4.20)- The opponent was able to block some specific middle attacks when inputting ![]() |
![]() | Dominating Heel (1)![]() ![]() M / 14 | 15F | -8 | -2 | +5 | ||
![]() | Dominating Heel![]() ![]() ![]() ![]() M,L / 14,21 | (1) | -15 | +1 | +6 | Combo from 1st CH. Combo can be delayed 14F from CH. | |
![]() | TJ12F Backflip to BT ![]() ![]() M / 14 | 24F | -4 | KDN | KDN | Shift to BT. Meaty 2F in actualy. | |
![]() | TJ Backflip Spinning Edge to BT ![]() ![]() ![]() ![]() M,MM / 14,5,20 | -7 | KDN | KDN | Shift to BT. ・Opponent closer when 2nd attack blocked. | ||
![]() | TC9F Heavy Languish (1) ![]() ![]() L / 10 | 18F (1) | -11 | ±0 | ±0 | ・Opponent closer on block. (Ver.4.20)- Distance to the opponent on the 1st hit closer. - Crouching status of the 1st hit changed from 11-29F to 9-29F. | |
![]() | TC9F Heavy Languish (1) to Crouch ![]() ![]() ![]() L / 10 | 18F (1) | -11 | ±0 | ±0 | Returns to crouching. | |
![]() | Heavy Languish (2)![]() ![]() ![]() ![]() L,H / 10,8 | (1) | -8 | +3 | +5 | Combo from 1st hit. Can be delayed. Combo can be delayed 5F from hit. (Ver.4.20)- Now hits continuously.Now more useful as a means to defeat the opponent's guard, it hits continuously and the start up time of the crouching status is faster After the 1st hit, the 2nd attack sometimes unnaturally missed the opponent. This is now fixed. | |
![]() | Heavy Languish (2) to BT![]() ![]() ![]() ![]() ![]() L,H,SP / 10,8 | -8 | +3 | +5 | Shift to BT. | ||
![]() | TS Heavy Languish ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,8,24 | -9 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 2F from CH. | ||
![]() | Bloody Masquerade (1)![]() ![]() M / 16 | 16F (1) | -7 | -1 | -1 | ||
![]() | Bloody Masquerade![]() ![]() ![]() ![]() M,H / 16,10 | -10 | -4 | -2 | Combo from 1st hit. Can be delayed. Combo can be delayed 13F from hit. | ||
![]() | TS Bloody Masquerade Piton ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 16,10,24 | -3 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 2F from CH. | ||
![]() | Bloody Masquerade Lance![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,10,24 | -17 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 5F from CH. | ||
![]() | Thorn Whip![]() ![]() L / 16 | 19F | -12 | +1 | +5C | Forces an opponent to crouching on CH. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. *The frame advantage when the move lands as a counter hit changed from +1F to +5F. (Ver.4.20)- Damage changed from 14 to 16. Since there was no crouching status, and the return was also low, the damage was increased. | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | Returns to crouching. | |
![]() | Pw8F Barcarolle ![]() ![]() M / 25 | 20F | -13 | KDN | KDN | (S3)- New move. (Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land. ・Increased the range of the attack when successfully stopping opponent's attack. (Ver.4.00) - Changed the damage from 20 to 25. - Changed the opponent’s behavior when hit from the side. | |
![]() | Matterhorn Ascension![]() ![]() M / 23 | 17F | -21 | LNC | LNC | No Tech Crouch Status. | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | HMTSTC6F Twist of Fate ![]() ![]() H / 25 | 20F | -8 | KDN | KDN* | Start-up 19F in truth (very short). ・Changed to homing attack. ・Damage changed from 20 to 25. (S3)– Increased the lower range of the attack. | |
![]() | HMTC5F Edelweiss ![]() ![]() L / 20 | 30F | -24 | KDN | KDN | 58 28 | (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
![]() | TC6F Freesia Thrust ![]() ![]() L / 20 | 24F (1) | -18 | KDN | KDN* | Returns to crouching. ・Opponent closer on block. | |
![]() | Élysée Le Bras Allongé![]() ![]() M / 16 | 17F | -6 | +2 | +2 | ||
![]() | Élysée Le Bras Allongé to DG![]() ![]() ![]() M,SP / 16 | 17F | +1 | +9 | +9 | Shift to DG. ・Timing During Dew Glide ![]() | |
![]() | Élysée Le Bras Allongé Caracole![]() ![]() ![]() ![]() M,M / 16,22 | -11 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 5F from hit. | ||
![]() | Heliotrope (1)![]() ![]() H / 15 | 13F | -11 | ±0 | ±0 | ||
![]() | Heliotrope![]() ![]() ![]() ![]() H,M / 15,13 | -4 | +7 | +7 | Combo from 1st hit. Can be delayed. Combo can be delayed 10F from hit. (Ver.4.20)- Pushback increased to reduce the possibility of passing through when the move is used in a wall combo. | ||
![]() | Heliotrope to DG![]() ![]() ![]() ![]() ![]() H,M,SP / 15,13 | -4 | +7 | +7 | Combo from 1st hit. Can be delayed. Combo can be delayed 10F from hit. (S3)- New move. | ||
![]() | Heliotrope to BT![]() ![]() ![]() ![]() ![]() H,M / 15,13 | -4 | +7 | +7 | Shift to BT. | ||
![]() | Heliotrope Corsage![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 15,13,27 | -12 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 7F from hit. | ||
![]() | TJ10F Feisty Rabbit (far side) ![]() ![]() ![]() ![]() SP / - | 38 | Cost 25F. | ||||
![]() | TJ10F Feisty Rabbit (nearer side) ![]() ![]() ![]() ![]() SP / - | 38 | Cost 25F. | ||||
![]() | TJ10F Feisty Rabbit to DG ![]() ![]() ![]() ![]() ![]() SP / - | Returns to crouching. shift to DG. | |||||
![]() | TC Rabbit's Foot 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SP,L / 25 | 49F (1) | -15 | KDN | KDN | Returns to crouching. Start-up 24F. ・Changed from -17F to -15F on block. ・Opponent closer on block. | |
![]() | TJ Rabbit Thorn 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SP,M / 27 | 48F (6) | -6 | KDN | KDN | Start-up 23F. | |
![]() | Dendrobium![]() ![]() M / 24 | 23F | -12 | KDN | KDN* | (Ver.4.00) - Changed the frame advantage when blocked from -14F to -12F. - Fixed an issue in which the distance between the character and the opponent was unusually long when the move hit from the back. | |
![]() | TJ55F Piercing Thorn Fortissimo ![]() ![]() UB(M) / 50 | 63F | KDN | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Left Right![]() ![]() ![]() H,H / 7,12 | -1 | +8 | +8 | ||
![]() | Left Right Back Strike![]() ![]() ![]() ![]() ![]() H,H,L / 7,12,13 | -13 | -2 | KDN | ||
![]() | TJ Left Right Piercing Thorn ![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,20 | (5) | -9 | KDN | KDN | |
![]() | Right Jab![]() H / 8 | 10F | ±0 | +8 | +8 | |
![]() | TC Sunrise Sunset ![]() ![]() ![]() H,L / 8,13 | -13 | -2 | KDN | ||
![]() | TS Bed Time ![]() ![]() ![]() H,H / 8,20 | -2 | KDN | KDN | ||
![]() | Peacock Waltz (1) to BT![]() M / 12 | 15F (1) | -11 | -3 | -3 | |
![]() | WB Peacock Waltz ![]() ![]() ![]() M,M / 12,20 | -13 | KDN | KDN | ||
![]() | Peacock![]() ![]() ![]() M,H / 12,8 | -5 | +2 | +6 | ||
![]() | Peacock to DG![]() ![]() ![]() ![]() M,H,SP / 12,8 | -2 | +5 | +9 | ||
![]() | TJ Peacock Jive ![]() ![]() ![]() ![]() ![]() M,H,H / 12,8,22 | -9 | KDN | KDN | ||
![]() | Right High Kick![]() H / 16 | 12F | -4 | +7 | +7A | 35 23 |
![]() | 10 hit combo (2)![]() ![]() ![]() H,H / 16,7 | -1 | ±0 | +2 | ||
![]() | Broken Heart![]() M / 26 | 12F | -12 | KDN | KDN | |
![]() | Mars Sword (1)![]() ![]() H / 12 | 12F | -9 | -1 | -1 | |
![]() | Mars Sword![]() ![]() ![]() ![]() H,M / 12,20 | -15 | KDN | KDN | ||
![]() | HMTS Circle Knee ![]() ![]() M / 26 | 20F (2) | -3 | KDN | KDN* | 53 33 |
![]() | Bélier Attaque![]() ![]() M / 23 | 17F | -9 | KDN | KDN* | |
![]() | Kitty Claws![]() ![]() M / 19 | 14F (1) | -6 | +3C | KDN | |
![]() | TJ12F Sundial ![]() ![]() MM / 8,22 | 18F | -4 | KDN | KDN | |
![]() | Delayed Sundial 【 ![]() ![]() ![]() ![]() M,M / 8,20 | 18F | -8 | KDN | KDN | |
![]() | TJ Garland Kick Combo 【 ![]() ![]() ![]() ![]() ![]() M,M,M / 8,20,20 | -20 | KDN | KDN | ||
![]() | Diffusion Hand![]() ![]() M / 12 | 13F | -1 | +7 | +7 | 36 23 |
![]() | Orleans Sword![]() ![]() M / 16 | 16F | -11 | LNC | LNC | |
![]() | Orleans Sword to BT![]() ![]() ![]() M / 16 | -11 | LNC | LNC | ||
![]() | Submissive Heel![]() ![]() M / 23 | 20F (2) | +3C | +8C | KDN | 50 30 |
![]() | Dominating Heel (1)![]() ![]() M / 14 | 15F | -8 | -2 | +5 | |
![]() | Dominating Heel![]() ![]() ![]() ![]() M,L / 14,21 | (1) | -15 | +1 | +6 | |
![]() | TJ12F Backflip to BT ![]() ![]() M / 14 | 24F | -4 | KDN | KDN | |
![]() | TJ Backflip Spinning Edge to BT ![]() ![]() ![]() ![]() M,MM / 14,5,20 | -7 | KDN | KDN | ||
![]() | TC9F Heavy Languish (1) ![]() ![]() L / 10 | 18F (1) | -11 | ±0 | ±0 | |
![]() | TC9F Heavy Languish (1) to Crouch ![]() ![]() ![]() L / 10 | 18F (1) | -11 | ±0 | ±0 | |
![]() | Heavy Languish (2)![]() ![]() ![]() ![]() L,H / 10,8 | (1) | -8 | +3 | +5 | |
![]() | Heavy Languish (2) to BT![]() ![]() ![]() ![]() ![]() L,H,SP / 10,8 | -8 | +3 | +5 | ||
![]() | TS Heavy Languish ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,8,24 | -9 | KDN | KDN | ||
![]() | Bloody Masquerade (1)![]() ![]() M / 16 | 16F (1) | -7 | -1 | -1 | |
![]() | Bloody Masquerade![]() ![]() ![]() ![]() M,H / 16,10 | -10 | -4 | -2 | ||
![]() | TS Bloody Masquerade Piton ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 16,10,24 | -3 | KDN | KDN | ||
![]() | Bloody Masquerade Lance![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,10,24 | -17 | KDN | KDN | ||
![]() | Thorn Whip![]() ![]() L / 16 | 19F | -12 | +1 | +5C | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | Pw8F Barcarolle ![]() ![]() M / 25 | 20F | -13 | KDN | KDN | |
![]() | Matterhorn Ascension![]() ![]() M / 23 | 17F | -21 | LNC | LNC | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | HMTSTC6F Twist of Fate ![]() ![]() H / 25 | 20F | -8 | KDN | KDN* | |
![]() | HMTC5F Edelweiss ![]() ![]() L / 20 | 30F | -24 | KDN | KDN | 58 28 |
![]() | TC6F Freesia Thrust ![]() ![]() L / 20 | 24F (1) | -18 | KDN | KDN* | |
![]() | Élysée Le Bras Allongé![]() ![]() M / 16 | 17F | -6 | +2 | +2 | |
![]() | Élysée Le Bras Allongé to DG![]() ![]() ![]() M,SP / 16 | 17F | +1 | +9 | +9 | |
![]() | Élysée Le Bras Allongé Caracole![]() ![]() ![]() ![]() M,M / 16,22 | -11 | KDN | KDN | ||
![]() | Heliotrope (1)![]() ![]() H / 15 | 13F | -11 | ±0 | ±0 | |
![]() | Heliotrope![]() ![]() ![]() ![]() H,M / 15,13 | -4 | +7 | +7 | ||
![]() | Heliotrope to DG![]() ![]() ![]() ![]() ![]() H,M,SP / 15,13 | -4 | +7 | +7 | ||
![]() | Heliotrope to BT![]() ![]() ![]() ![]() ![]() H,M / 15,13 | -4 | +7 | +7 | ||
![]() | Heliotrope Corsage![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 15,13,27 | -12 | KDN | KDN | ||
![]() | TJ10F Feisty Rabbit (far side) ![]() ![]() ![]() ![]() SP / - | 38 | ||||
![]() | TJ10F Feisty Rabbit (nearer side) ![]() ![]() ![]() ![]() SP / - | 38 | ||||
![]() | TJ10F Feisty Rabbit to DG ![]() ![]() ![]() ![]() ![]() SP / - | |||||
![]() | TC Rabbit's Foot 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SP,L / 25 | 49F (1) | -15 | KDN | KDN | |
![]() | TJ Rabbit Thorn 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SP,M / 27 | 48F (6) | -6 | KDN | KDN | |
![]() | Dendrobium![]() ![]() M / 24 | 23F | -12 | KDN | KDN* | |
![]() | TJ55F Piercing Thorn Fortissimo ![]() ![]() UB(M) / 50 | 63F | KDN | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Left Right![]() ![]() ![]() H,H / 7,12 | -1 | +8 | +8 | ||
Combo from 1st hit. | ||||||
![]() | Left Right Back Strike![]() ![]() ![]() ![]() ![]() H,H,L / 7,12,13 | -13 | -2 | KDN | ||
Combo from 2nd CH. (Ver.4.00) - Changed the damage from 10 to 13. | ||||||
![]() | TJ Left Right Piercing Thorn ![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,20 | (5) | -9 | KDN | KDN | |
![]() | Right Jab![]() H / 8 | 10F | ±0 | +8 | +8 | |
![]() | TC Sunrise Sunset ![]() ![]() ![]() H,L / 8,13 | -13 | -2 | KDN | ||
Combo from 1st hit. (Ver.4.00) - Changed the damage from 10 to 13. | ||||||
![]() | TS Bed Time ![]() ![]() ![]() H,H / 8,20 | -2 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 5F from hit. Meaty 2F in actualy. | ||||||
![]() | Peacock Waltz (1) to BT![]() M / 12 | 15F (1) | -11 | -3 | -3 | |
Shift to BT. | ||||||
![]() | WB Peacock Waltz ![]() ![]() ![]() M,M / 12,20 | -13 | KDN | KDN | ||
Combo from 1st hit. (S3)– Enabled the move to cause a wall bound if it hits. | ||||||
![]() | Peacock![]() ![]() ![]() M,H / 12,8 | -5 | +2 | +6 | ||
Combo from 1st hit. (S3)– Increased the lower range of the attack. | ||||||
![]() | Peacock to DG![]() ![]() ![]() ![]() M,H,SP / 12,8 | -2 | +5 | +9 | ||
Combo from 1st hit. ・New Move. | ||||||
![]() | TJ Peacock Jive ![]() ![]() ![]() ![]() ![]() M,H,H / 12,8,22 | -9 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed. Combo can be delayed 4F from CH. | ||||||
![]() | Right High Kick![]() H / 16 | 12F | -4 | +7 | +7A | 35 23 |
(Ver.5.00)・Changed the opponent's behavior on counter hit (+7F to +7AF). | ||||||
![]() | 10 hit combo (2)![]() ![]() ![]() H,H / 16,7 | -1 | ±0 | +2 | ||
Combo from 1st hit. Can be delayed 3F. LNC when 1st CH. | ||||||
![]() | Broken Heart![]() M / 26 | 12F | -12 | KDN | KDN | |
![]() | Mars Sword (1)![]() ![]() H / 12 | 12F | -9 | -1 | -1 | |
・Startup changed from 13F to 12F. | ||||||
![]() | Mars Sword![]() ![]() ![]() ![]() H,M / 12,20 | -15 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 5F from hit. ・Changed from -12F to -15F on block. | ||||||
![]() | HMTS Circle Knee ![]() ![]() M / 26 | 20F (2) | -3 | KDN | KDN* | 53 33 |
(Ver.3.30)・Changed the move to send the opponent spinning when it lands as a counter hit. (Ver.4.20)- Changed frame advantage when blocked from -6F to -3F. We reduced the frame disadvantage when blocked to enable her to dodge the opponent's move with sidestep even when blocked. | ||||||
![]() | Bélier Attaque![]() ![]() M / 23 | 17F | -9 | KDN | KDN* | |
(Ver.4.20)- Changed the opponent's behavior on counter hit. In order to more easily suppress the opponent's attack at medium range, we made changes so she can try for an aerial combo upon counter hit. | ||||||
![]() | Kitty Claws![]() ![]() M / 19 | 14F (1) | -6 | +3C | KDN | |
Forces an opponent to crouching on NH. | ||||||
![]() | TJ12F Sundial ![]() ![]() MM / 8,22 | 18F | -4 | KDN | KDN | |
![]() | Delayed Sundial 【 ![]() ![]() ![]() ![]() M,M / 8,20 | 18F | -8 | KDN | KDN | |
Meaty 2F in actualy. | ||||||
![]() | TJ Garland Kick Combo 【 ![]() ![]() ![]() ![]() ![]() M,M,M / 8,20,20 | -20 | KDN | KDN | ||
Meaty 2F in actualy. ・Opponent reaction when hit while downed was changed. | ||||||
![]() | Diffusion Hand![]() ![]() M / 12 | 13F | -1 | +7 | +7 | 36 23 |
(Ver.4.00) - Increased the lower range of the attack. (Ver.4.20)- Unnaturally missed the opponent performing a move from a low posture. Expanded the attack hit range downward. | ||||||
![]() | Orleans Sword![]() ![]() M / 16 | 16F | -11 | LNC | LNC | |
![]() | Orleans Sword to BT![]() ![]() ![]() M / 16 | -11 | LNC | LNC | ||
Shift to BT. | ||||||
![]() | Submissive Heel![]() ![]() M / 23 | 20F (2) | +3C | +8C | KDN | 50 30 |
Forces an opponent to crouching on block or NH. (Ver.4.20)- The opponent was able to block some specific middle attacks when inputting ![]() | ||||||
![]() | Dominating Heel (1)![]() ![]() M / 14 | 15F | -8 | -2 | +5 | |
![]() | Dominating Heel![]() ![]() ![]() ![]() M,L / 14,21 | (1) | -15 | +1 | +6 | |
Combo from 1st CH. Combo can be delayed 14F from CH. | ||||||
![]() | TJ12F Backflip to BT ![]() ![]() M / 14 | 24F | -4 | KDN | KDN | |
Shift to BT. Meaty 2F in actualy. | ||||||
![]() | TJ Backflip Spinning Edge to BT ![]() ![]() ![]() ![]() M,MM / 14,5,20 | -7 | KDN | KDN | ||
Shift to BT. ・Opponent closer when 2nd attack blocked. | ||||||
![]() | TC9F Heavy Languish (1) ![]() ![]() L / 10 | 18F (1) | -11 | ±0 | ±0 | |
・Opponent closer on block. (Ver.4.20)- Distance to the opponent on the 1st hit closer. - Crouching status of the 1st hit changed from 11-29F to 9-29F. | ||||||
![]() | TC9F Heavy Languish (1) to Crouch ![]() ![]() ![]() L / 10 | 18F (1) | -11 | ±0 | ±0 | |
Returns to crouching. | ||||||
![]() | Heavy Languish (2)![]() ![]() ![]() ![]() L,H / 10,8 | (1) | -8 | +3 | +5 | |
Combo from 1st hit. Can be delayed. Combo can be delayed 5F from hit. (Ver.4.20)- Now hits continuously.Now more useful as a means to defeat the opponent's guard, it hits continuously and the start up time of the crouching status is faster After the 1st hit, the 2nd attack sometimes unnaturally missed the opponent. This is now fixed. | ||||||
![]() | Heavy Languish (2) to BT![]() ![]() ![]() ![]() ![]() L,H,SP / 10,8 | -8 | +3 | +5 | ||
Shift to BT. | ||||||
![]() | TS Heavy Languish ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,8,24 | -9 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed. Combo can be delayed 2F from CH. | ||||||
![]() | Bloody Masquerade (1)![]() ![]() M / 16 | 16F (1) | -7 | -1 | -1 | |
![]() | Bloody Masquerade![]() ![]() ![]() ![]() M,H / 16,10 | -10 | -4 | -2 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 13F from hit. | ||||||
![]() | TS Bloody Masquerade Piton ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 16,10,24 | -3 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed. Combo can be delayed 2F from CH. | ||||||
![]() | Bloody Masquerade Lance![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,10,24 | -17 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed. Combo can be delayed 5F from CH. | ||||||
![]() | Thorn Whip![]() ![]() L / 16 | 19F | -12 | +1 | +5C | |
Forces an opponent to crouching on CH. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. *The frame advantage when the move lands as a counter hit changed from +1F to +5F. (Ver.4.20)- Damage changed from 14 to 16. Since there was no crouching status, and the return was also low, the damage was increased. | ||||||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | Pw8F Barcarolle ![]() ![]() M / 25 | 20F | -13 | KDN | KDN | |
(S3)- New move. (Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land. ・Increased the range of the attack when successfully stopping opponent's attack. (Ver.4.00) - Changed the damage from 20 to 25. - Changed the opponent’s behavior when hit from the side. | ||||||
![]() | Matterhorn Ascension![]() ![]() M / 23 | 17F | -21 | LNC | LNC | |
No Tech Crouch Status. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | HMTSTC6F Twist of Fate ![]() ![]() H / 25 | 20F | -8 | KDN | KDN* | |
Start-up 19F in truth (very short). ・Changed to homing attack. ・Damage changed from 20 to 25. (S3)– Increased the lower range of the attack. | ||||||
![]() | HMTC5F Edelweiss ![]() ![]() L / 20 | 30F | -24 | KDN | KDN | 58 28 |
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||||||
![]() | TC6F Freesia Thrust ![]() ![]() L / 20 | 24F (1) | -18 | KDN | KDN* | |
Returns to crouching. ・Opponent closer on block. | ||||||
![]() | Élysée Le Bras Allongé![]() ![]() M / 16 | 17F | -6 | +2 | +2 | |
![]() | Élysée Le Bras Allongé to DG![]() ![]() ![]() M,SP / 16 | 17F | +1 | +9 | +9 | |
Shift to DG. ・Timing During Dew Glide ![]() | ||||||
![]() | Élysée Le Bras Allongé Caracole![]() ![]() ![]() ![]() M,M / 16,22 | -11 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 5F from hit. | ||||||
![]() | Heliotrope (1)![]() ![]() H / 15 | 13F | -11 | ±0 | ±0 | |
![]() | Heliotrope![]() ![]() ![]() ![]() H,M / 15,13 | -4 | +7 | +7 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 10F from hit. (Ver.4.20)- Pushback increased to reduce the possibility of passing through when the move is used in a wall combo. | ||||||
![]() | Heliotrope to DG![]() ![]() ![]() ![]() ![]() H,M,SP / 15,13 | -4 | +7 | +7 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 10F from hit. (S3)- New move. | ||||||
![]() | Heliotrope to BT![]() ![]() ![]() ![]() ![]() H,M / 15,13 | -4 | +7 | +7 | ||
Shift to BT. | ||||||
![]() | Heliotrope Corsage![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 15,13,27 | -12 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed. Combo can be delayed 7F from hit. | ||||||
![]() | TJ10F Feisty Rabbit (far side) ![]() ![]() ![]() ![]() SP / - | 38 | ||||
Cost 25F. | ||||||
![]() | TJ10F Feisty Rabbit (nearer side) ![]() ![]() ![]() ![]() SP / - | 38 | ||||
Cost 25F. | ||||||
![]() | TJ10F Feisty Rabbit to DG ![]() ![]() ![]() ![]() ![]() SP / - | |||||
Returns to crouching. shift to DG. | ||||||
![]() | TC Rabbit's Foot 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SP,L / 25 | 49F (1) | -15 | KDN | KDN | |
Returns to crouching. Start-up 24F. ・Changed from -17F to -15F on block. ・Opponent closer on block. | ||||||
![]() | TJ Rabbit Thorn 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SP,M / 27 | 48F (6) | -6 | KDN | KDN | |
Start-up 23F. | ||||||
![]() | Dendrobium![]() ![]() M / 24 | 23F | -12 | KDN | KDN* | |
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -12F. - Fixed an issue in which the distance between the character and the opponent was unusually long when the move hit from the back. | ||||||
![]() | TJ55F Piercing Thorn Fortissimo ![]() ![]() UB(M) / 50 | 63F | KDN | KDN | KDN | |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Shattered Crown![]() ![]() M / 21 | 16F | -9 | KDN | KDN | (S3)- New move. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.20)- We changed the frame advantage when blocked from -5F to -9F. - The opponent's behavior upon hit/counter hit is changed. We increased the frame disadvantage when blocked. No longer able to perform an aerial combo upon counter hit, but now knocks the opponent down, making it amid attack useful for mixups. | |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Stinging Nettle![]() ![]() ![]() ![]() M / 21 | 20F | -10 | KDN | KDN | (Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F. | |
![]() | TJ16F Moonsault ![]() ![]() ![]() M / 26 | 22F | -16 | LNC | LNC | ・Damage changed from 25 to 26. ・Opponent reaction on mid-air hit was changed. | |
![]() | TJ16F Moonsault to DG ![]() ![]() ![]() ![]() M,SP / 26 | -13 | LNC | LNC | Shift to DG. | ||
![]() | TJ Moonsault Narcissus ![]() ![]() ![]() ![]() ![]() M,M / 26,15 | -12 | KDN | KDN | (Ver.4.00) - Fixed an issue in which the range of the attack after inputting ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit. | ||
![]() | TJ Moonsault Narcissus to DG ![]() ![]() ![]() ![]() ![]() ![]() M,M / 26,15 | -3 | KDN | KDN | Shift to DG. (Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit. | ||
![]() | TJ Moonsault Alstroemeria ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M / 26,15,5,20 | -8 | KDN | KDN | Disable 2nd after 1st whiff. | ||
![]() | TJ9F Capricorn Kick ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | ||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 11 | 15F | -20 | -8 | -8 | ||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | ||
![]() | TJ9F Sunflower Lance (1) ![]() ![]() M / 12 | 25F (4) | -12 | +1C | +1C | Forces an opponent to crouching on hit. ・Damage changed from 18 to 12. ・Startup changed from 28F to 25F. ・Jump status start changed from 12F to 9F. | |
![]() | TJ9F Sunflower Lance (1) to BT ![]() ![]() ![]() M,SP / 12 | (4) | -7 | +6C | +6C | Forces an opponent to crouching on hit. (Ver.4.00) - New move | |
![]() | WB Sunflower Lance ![]() ![]() ![]() ![]() M,M / 12,23 | -9 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 14F from hit. ・Causes Wall Bounce on hit. | ||
![]() | TJ5F Divine Step ![]() ![]() M,Th / 18(,5,5) | 37F | -7 | Th | Th | Damage () is throw bonus. | |
![]() | TJ5F Divine Step (distance) ![]() ![]() M / 18 | 36F | -8 | KDN | KDN | ||
![]() | TJ9F Angel Knee ![]() ![]() M / 15 | 15F | -9 | +2 | +2 | Meaty 1F in actualy. | |
![]() | WH Angel Knee to Front kick ![]() ![]() ![]() ![]() M,H / 15,18 | -4 | +14G +18W | KDN | Combo from 1st hit. Can be delayed 15F. Combo can be delayed 15F from hit. (Ver.4.20)- We changed the frame advantage when blocked from -9F to -4F. - Distance to the opponent now closer on hit - We changed the frame advantage on hit from ±0F to +5F. Frame disadvantage when blocked reduced to enable her to dodge the opponent's move with sidestep even when blocked. Situation upon hit now moreadvantageous so she can follow up with attacks more easily. Wall crush inducing hit is implemented. | ||
![]() | Angel Knee Ascension![]() ![]() ![]() ![]() M,M / 15,22 | -21 | LNC | LNC | |||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | ||
![]() | Back Handspring![]() ![]() SP / - |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Shattered Crown![]() ![]() M / 21 | 16F | -9 | KDN | KDN | |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Stinging Nettle![]() ![]() ![]() ![]() M / 21 | 20F | -10 | KDN | KDN | |
![]() | TJ16F Moonsault ![]() ![]() ![]() M / 26 | 22F | -16 | LNC | LNC | |
![]() | TJ16F Moonsault to DG ![]() ![]() ![]() ![]() M,SP / 26 | -13 | LNC | LNC | ||
![]() | TJ Moonsault Narcissus ![]() ![]() ![]() ![]() ![]() M,M / 26,15 | -12 | KDN | KDN | ||
![]() | TJ Moonsault Narcissus to DG ![]() ![]() ![]() ![]() ![]() ![]() M,M / 26,15 | -3 | KDN | KDN | ||
![]() | TJ Moonsault Alstroemeria ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M / 26,15,5,20 | -8 | KDN | KDN | ||
![]() | TJ9F Capricorn Kick ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 11 | 15F | -20 | -8 | -8 | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | |
![]() | TJ9F Sunflower Lance (1) ![]() ![]() M / 12 | 25F (4) | -12 | +1C | +1C | |
![]() | TJ9F Sunflower Lance (1) to BT ![]() ![]() ![]() M,SP / 12 | (4) | -7 | +6C | +6C | |
![]() | WB Sunflower Lance ![]() ![]() ![]() ![]() M,M / 12,23 | -9 | KDN | KDN | ||
![]() | TJ5F Divine Step ![]() ![]() M,Th / 18(,5,5) | 37F | -7 | Th | Th | |
![]() | TJ5F Divine Step (distance) ![]() ![]() M / 18 | 36F | -8 | KDN | KDN | |
![]() | TJ9F Angel Knee ![]() ![]() M / 15 | 15F | -9 | +2 | +2 | |
![]() | WH Angel Knee to Front kick ![]() ![]() ![]() ![]() M,H / 15,18 | -4 | +14G +18W | KDN | ||
![]() | Angel Knee Ascension![]() ![]() ![]() ![]() M,M / 15,22 | -21 | LNC | LNC | ||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
![]() | Back Handspring![]() ![]() SP / - |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Shattered Crown![]() ![]() M / 21 | 16F | -9 | KDN | KDN | |
(S3)- New move. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.20)- We changed the frame advantage when blocked from -5F to -9F. - The opponent's behavior upon hit/counter hit is changed. We increased the frame disadvantage when blocked. No longer able to perform an aerial combo upon counter hit, but now knocks the opponent down, making it amid attack useful for mixups. | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Stinging Nettle![]() ![]() ![]() ![]() M / 21 | 20F | -10 | KDN | KDN | |
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F. | ||||||
![]() | TJ16F Moonsault ![]() ![]() ![]() M / 26 | 22F | -16 | LNC | LNC | |
・Damage changed from 25 to 26. ・Opponent reaction on mid-air hit was changed. | ||||||
![]() | TJ16F Moonsault to DG ![]() ![]() ![]() ![]() M,SP / 26 | -13 | LNC | LNC | ||
Shift to DG. | ||||||
![]() | TJ Moonsault Narcissus ![]() ![]() ![]() ![]() ![]() M,M / 26,15 | -12 | KDN | KDN | ||
(Ver.4.00) - Fixed an issue in which the range of the attack after inputting ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit. | ||||||
![]() | TJ Moonsault Narcissus to DG ![]() ![]() ![]() ![]() ![]() ![]() M,M / 26,15 | -3 | KDN | KDN | ||
Shift to DG. (Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit. | ||||||
![]() | TJ Moonsault Alstroemeria ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M / 26,15,5,20 | -8 | KDN | KDN | ||
Disable 2nd after 1st whiff. | ||||||
![]() | TJ9F Capricorn Kick ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 11 | 15F | -20 | -8 | -8 | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | |
![]() | TJ9F Sunflower Lance (1) ![]() ![]() M / 12 | 25F (4) | -12 | +1C | +1C | |
Forces an opponent to crouching on hit. ・Damage changed from 18 to 12. ・Startup changed from 28F to 25F. ・Jump status start changed from 12F to 9F. | ||||||
![]() | TJ9F Sunflower Lance (1) to BT ![]() ![]() ![]() M,SP / 12 | (4) | -7 | +6C | +6C | |
Forces an opponent to crouching on hit. (Ver.4.00) - New move | ||||||
![]() | WB Sunflower Lance ![]() ![]() ![]() ![]() M,M / 12,23 | -9 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 14F from hit. ・Causes Wall Bounce on hit. | ||||||
![]() | TJ5F Divine Step ![]() ![]() M,Th / 18(,5,5) | 37F | -7 | Th | Th | |
Damage () is throw bonus. | ||||||
![]() | TJ5F Divine Step (distance) ![]() ![]() M / 18 | 36F | -8 | KDN | KDN | |
![]() | TJ9F Angel Knee ![]() ![]() M / 15 | 15F | -9 | +2 | +2 | |
Meaty 1F in actualy. | ||||||
![]() | WH Angel Knee to Front kick ![]() ![]() ![]() ![]() M,H / 15,18 | -4 | +14G +18W | KDN | ||
Combo from 1st hit. Can be delayed 15F. Combo can be delayed 15F from hit. (Ver.4.20)- We changed the frame advantage when blocked from -9F to -4F. - Distance to the opponent now closer on hit - We changed the frame advantage on hit from ±0F to +5F. Frame disadvantage when blocked reduced to enable her to dodge the opponent's move with sidestep even when blocked. Situation upon hit now moreadvantageous so she can follow up with attacks more easily. Wall crush inducing hit is implemented. | ||||||
![]() | Angel Knee Ascension![]() ![]() ![]() ![]() M,M / 15,22 | -21 | LNC | LNC | ||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
![]() | Back Handspring![]() ![]() SP / - | |||||
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Pw6F Allonger Le Bras ![]() ![]() ![]() M / 20 | 18F | -17 | KDN | KDN | Start-up 19F in actualy. | |
![]() | TJ7F Narcissus ![]() ![]() ![]() M / 15 | 22F | -12 | KDN | KDN | Start-up 23F in actualy. (Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit. | |
![]() | TJ7F Narcissus to DG ![]() ![]() ![]() ![]() M,SP / 15 | -3 | KDN | KDN | Shift to DG. (Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit. | ||
![]() | TJ Alstroemeria ![]() ![]() ![]() ![]() ![]() M,MM / 15,5,20 | -8 | KDN | KDN | Disable 2nd after 1st whiff. (Ver.4.20)- The attack hit range of the 3rt attack was different from ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | Root of Evil![]() ![]() ![]() L / 23 | 22F | -12 | +4 | +9 | Start-up 23F in actualy. | |
![]() | Root of Evil to BT![]() ![]() ![]() ![]() L / 23 | -12 | +4 | +9 | (Ver.4.00) - Fixed an issue which inputting ![]() ![]() ![]() ![]() | ||
![]() | HM Lashing Iris ![]() ![]() ![]() M / 28 | 28F | -9 | KDN | KDN | Start-up 29F in actualy. (Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down. | |
![]() | HM Lashing Iris (hold) ![]() ![]() ![]() M / 38 | 51F | +5 | KDN | KDN | Start-up 52F in actualy. (Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down. | |
![]() | HM Lashing Iris (max hold) ![]() ![]() ![]() UB(M) / 50 | 74F | KDN | KDN | KDN | Start-up 75F in actualy. | |
![]() | TJ11F Piercing Thorn ![]() ![]() ![]() M / 30 | 19F (6) | -6 | KDN | KDN | Start-up 20F in actualy. | |
![]() | TJ3F Sabre Slash ![]() ![]() ![]() ![]() M / 30 | 23F (7) | ±0 | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Pw6F Allonger Le Bras ![]() ![]() ![]() M / 20 | 18F | -17 | KDN | KDN | |
![]() | TJ7F Narcissus ![]() ![]() ![]() M / 15 | 22F | -12 | KDN | KDN | |
![]() | TJ7F Narcissus to DG ![]() ![]() ![]() ![]() M,SP / 15 | -3 | KDN | KDN | ||
![]() | TJ Alstroemeria ![]() ![]() ![]() ![]() ![]() M,MM / 15,5,20 | -8 | KDN | KDN | ||
![]() | Root of Evil![]() ![]() ![]() L / 23 | 22F | -12 | +4 | +9 | |
![]() | Root of Evil to BT![]() ![]() ![]() ![]() L / 23 | -12 | +4 | +9 | ||
![]() | HM Lashing Iris ![]() ![]() ![]() M / 28 | 28F | -9 | KDN | KDN | |
![]() | HM Lashing Iris (hold) ![]() ![]() ![]() M / 38 | 51F | +5 | KDN | KDN | |
![]() | HM Lashing Iris (max hold) ![]() ![]() ![]() UB(M) / 50 | 74F | KDN | KDN | KDN | |
![]() | TJ11F Piercing Thorn ![]() ![]() ![]() M / 30 | 19F (6) | -6 | KDN | KDN | |
![]() | TJ3F Sabre Slash ![]() ![]() ![]() ![]() M / 30 | 23F (7) | ±0 | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Pw6F Allonger Le Bras ![]() ![]() ![]() M / 20 | 18F | -17 | KDN | KDN | |
Start-up 19F in actualy. | ||||||
![]() | TJ7F Narcissus ![]() ![]() ![]() M / 15 | 22F | -12 | KDN | KDN | |
Start-up 23F in actualy. (Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit. | ||||||
![]() | TJ7F Narcissus to DG ![]() ![]() ![]() ![]() M,SP / 15 | -3 | KDN | KDN | ||
Shift to DG. (Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit. | ||||||
![]() | TJ Alstroemeria ![]() ![]() ![]() ![]() ![]() M,MM / 15,5,20 | -8 | KDN | KDN | ||
Disable 2nd after 1st whiff. (Ver.4.20)- The attack hit range of the 3rt attack was different from ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Root of Evil![]() ![]() ![]() L / 23 | 22F | -12 | +4 | +9 | |
Start-up 23F in actualy. | ||||||
![]() | Root of Evil to BT![]() ![]() ![]() ![]() L / 23 | -12 | +4 | +9 | ||
(Ver.4.00) - Fixed an issue which inputting ![]() ![]() ![]() ![]() | ||||||
![]() | HM Lashing Iris ![]() ![]() ![]() M / 28 | 28F | -9 | KDN | KDN | |
Start-up 29F in actualy. (Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down. | ||||||
![]() | HM Lashing Iris (hold) ![]() ![]() ![]() M / 38 | 51F | +5 | KDN | KDN | |
Start-up 52F in actualy. (Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down. | ||||||
![]() | HM Lashing Iris (max hold) ![]() ![]() ![]() UB(M) / 50 | 74F | KDN | KDN | KDN | |
Start-up 75F in actualy. | ||||||
![]() | TJ11F Piercing Thorn ![]() ![]() ![]() M / 30 | 19F (6) | -6 | KDN | KDN | |
Start-up 20F in actualy. | ||||||
![]() | TJ3F Sabre Slash ![]() ![]() ![]() ![]() M / 30 | 23F (7) | ±0 | KDN | KDN | |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Sullen Daisy (1) WS ![]() M / 15 | 13F | -11 | ±0 | ±0 | ||
![]() | Sullen Daisy (2) WS ![]() ![]() ![]() M,H / 15,16 | -3 | +8 | +8 | Combo from 1st hit. | ||
![]() | TC Sullen Daisy WS ![]() ![]() ![]() ![]() ![]() M,H,L / 15,16,20 | -14 | KDN | KDN* | Combo from 2nd CH. Can be delayed. Combo can be delayed 8F from CH. ・Opponent closer on block. | ||
![]() | Delicate Uprising WS ![]() M / 17 | 16F | -12 | LNC | LNC | ||
![]() | Delicate Uprising to BT WS ![]() ![]() M / 17 | -12 | LNC | LNC | Shift to BT. | ||
![]() | TJ13F Honeysuckle (1) WS ![]() M / 20 | 16F | -21 | LNC | LNC | 58 42 | ・Opponent reaction when hit while downed was changed. |
![]() | TJ Honeysuckle WS ![]() ![]() ![]() M,M / 20,25 | (3) | +4C | KDN | KDN | Forces an opponent to crouching on block. | |
![]() | Toe Smash WS ![]() M / 18 | 11F | -8 | KDN | KDN | 40 29 | |
![]() | Slashing Vine FC ![]() ![]() M / 25 | 14F | -6 | KDN | KDN* | ・Changed from -12F to -9F on block. ・Opponent reaction on hit and hit while downed has been changed. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -6F. (Ver.4.20)- Changed the opponent's behavior upon counter hit.Now easier to suppress the opponent's action from crouch. Can now perform follow up attacks on hit. | |
![]() | TC10F Horizon Slide FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L / 19 | 23F (9) | -18 | -2 | KDN | ・Can now be performed during Dew Glide ![]() ![]() ![]() ![]() (Ver.4.20)- Changed crouching status from 18-47F to 10-47F. Since the move got easily interrupted by an opponent's high attack, crouching status now starts earlier. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | Sullen Daisy (1) WS ![]() M / 15 | 13F | -11 | ±0 | ±0 | |
![]() | Sullen Daisy (2) WS ![]() ![]() ![]() M,H / 15,16 | -3 | +8 | +8 | ||
![]() | TC Sullen Daisy WS ![]() ![]() ![]() ![]() ![]() M,H,L / 15,16,20 | -14 | KDN | KDN* | ||
![]() | Delicate Uprising WS ![]() M / 17 | 16F | -12 | LNC | LNC | |
![]() | Delicate Uprising to BT WS ![]() ![]() M / 17 | -12 | LNC | LNC | ||
![]() | TJ13F Honeysuckle (1) WS ![]() M / 20 | 16F | -21 | LNC | LNC | 58 42 |
![]() | TJ Honeysuckle WS ![]() ![]() ![]() M,M / 20,25 | (3) | +4C | KDN | KDN | |
![]() | Toe Smash WS ![]() M / 18 | 11F | -8 | KDN | KDN | 40 29 |
![]() | Slashing Vine FC ![]() ![]() M / 25 | 14F | -6 | KDN | KDN* | |
![]() | TC10F Horizon Slide FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L / 19 | 23F (9) | -18 | -2 | KDN |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Sullen Daisy (1) WS ![]() M / 15 | 13F | -11 | ±0 | ±0 | |
![]() | Sullen Daisy (2) WS ![]() ![]() ![]() M,H / 15,16 | -3 | +8 | +8 | ||
Combo from 1st hit. | ||||||
![]() | TC Sullen Daisy WS ![]() ![]() ![]() ![]() ![]() M,H,L / 15,16,20 | -14 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed. Combo can be delayed 8F from CH. ・Opponent closer on block. | ||||||
![]() | Delicate Uprising WS ![]() M / 17 | 16F | -12 | LNC | LNC | |
![]() | Delicate Uprising to BT WS ![]() ![]() M / 17 | -12 | LNC | LNC | ||
Shift to BT. | ||||||
![]() | TJ13F Honeysuckle (1) WS ![]() M / 20 | 16F | -21 | LNC | LNC | 58 42 |
・Opponent reaction when hit while downed was changed. | ||||||
![]() | TJ Honeysuckle WS ![]() ![]() ![]() M,M / 20,25 | (3) | +4C | KDN | KDN | |
Forces an opponent to crouching on block. | ||||||
![]() | Toe Smash WS ![]() M / 18 | 11F | -8 | KDN | KDN | 40 29 |
![]() | Slashing Vine FC ![]() ![]() M / 25 | 14F | -6 | KDN | KDN* | |
・Changed from -12F to -9F on block. ・Opponent reaction on hit and hit while downed has been changed. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -6F. (Ver.4.20)- Changed the opponent's behavior upon counter hit.Now easier to suppress the opponent's action from crouch. Can now perform follow up attacks on hit. | ||||||
![]() | TC10F Horizon Slide FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L / 19 | 23F (9) | -18 | -2 | KDN | |
・Can now be performed during Dew Glide ![]() ![]() ![]() ![]() (Ver.4.20)- Changed crouching status from 18-47F to 10-47F. Since the move got easily interrupted by an opponent's high attack, crouching status now starts earlier. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Stunning Toe Kick SS ![]() M / 20 | 18F (1) | -9 | KDN | KDN | ||
![]() | Minuet SS ![]() M / 21 | 19F | -2 | KDN | KDN* | ||
![]() | Charge![]() SP / - | Shift to charging. | |||||
![]() | Wall Jumping Attack to BT With back against wall ![]() ![]() ![]() M / 21 | 36F | +2 | KDN | KDN | Shift to BT. Air Status 5F. Invinciblity during 8 to 24F. |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Stunning Toe Kick SS ![]() M / 20 | 18F (1) | -9 | KDN | KDN | |
![]() | Minuet SS ![]() M / 21 | 19F | -2 | KDN | KDN* | |
![]() | Charge![]() SP / - | |||||
![]() | Wall Jumping Attack to BT With back against wall ![]() ![]() ![]() M / 21 | 36F | +2 | KDN | KDN |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Stunning Toe Kick SS ![]() M / 20 | 18F (1) | -9 | KDN | KDN | |
![]() | Minuet SS ![]() M / 21 | 19F | -2 | KDN | KDN* | |
![]() | Charge![]() SP / - | |||||
Shift to charging. | ||||||
![]() | Wall Jumping Attack to BT With back against wall ![]() ![]() ![]() M / 21 | 36F | +2 | KDN | KDN | |
Shift to BT. Air Status 5F. Invinciblity during 8 to 24F. |
Dew Glide (DG) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Dew Glide![]() ![]() ![]() SP / - | Returns to crouching. Easy command ![]() ![]() | |||||
![]() | Feisty Rabbit DG ![]() ![]() ![]() ![]() SP / - | Not connect from ![]() ![]() ![]() | |||||
![]() | Rose Pique (1)![]() ![]() ![]() ![]() M / 16 | 15F | -12 | -1 | -1 | Start-up 17F in actualy. | |
![]() | Rose Pique![]() ![]() ![]() ![]() ![]() ![]() M,M / 16,20 | -14 | KDN | KDN* | Combo from 1st hit. Can be delayed. Combo can be delayed 7F from hit. | ||
![]() | Rose Pique to BT![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 16 | -17 | -6 | -6 | Shift to BT. (Ver.4.00) - Changed the frame advantage when blocked from -19F to -17F. - Changed the frame advantage upon hit from -8F to -6F. | ||
![]() | HM Nocturne (1) ![]() ![]() ![]() ![]() M / 13 | 14F | -9 | ±0 | ±0 | Start-up 16F in actualy. ・Startup changed from 16F to 14F. (S3)– Changed the frame advantage upon hit from -2F to ±0F. – Increased the lower range of the attack. (Ver.3.30)・Changed the frame advantage when blocked from -10F to -9F. | |
![]() | Nocturne![]() ![]() ![]() ![]() ![]() ![]() M,M / 13,20 | -13 | KDN | KDN | Combo from 1st hit. Can be delayed 15F. Combo can be delayed 10F from hit. ・Changed from -7F to -11F on block. ・Changed from +2CF to +5CF on hit. ・Hits now chain. (S3)– Changed the frame advantage when blocked from -11F to -13F. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. (Ver.4.00) - Changed the opponent’s behavior when hit from the side. | ||
![]() | HMTSTJ12F Cloisonne ![]() ![]() ![]() ![]() HH / 6,20 | 12F | +6 | +17Sp | +17Sp | Start-up 14F in actualy. ・1st attack changed to homing attack. (S3)– Changed the opponent’s behavior when the 2nd hit lands (from KDN to +17SpF). |
Dew Glide (DG) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Dew Glide![]() ![]() ![]() SP / - | |||||
![]() | Feisty Rabbit DG ![]() ![]() ![]() ![]() SP / - | |||||
![]() | Rose Pique (1)![]() ![]() ![]() ![]() M / 16 | 15F | -12 | -1 | -1 | |
![]() | Rose Pique![]() ![]() ![]() ![]() ![]() ![]() M,M / 16,20 | -14 | KDN | KDN* | ||
![]() | Rose Pique to BT![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 16 | -17 | -6 | -6 | ||
![]() | HM Nocturne (1) ![]() ![]() ![]() ![]() M / 13 | 14F | -9 | ±0 | ±0 | |
![]() | Nocturne![]() ![]() ![]() ![]() ![]() ![]() M,M / 13,20 | -13 | KDN | KDN | ||
![]() | HMTSTJ12F Cloisonne ![]() ![]() ![]() ![]() HH / 6,20 | 12F | +6 | +17Sp | +17Sp |
Dew Glide (DG) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Dew Glide![]() ![]() ![]() SP / - | |||||
Returns to crouching. Easy command ![]() ![]() | ||||||
![]() | Feisty Rabbit DG ![]() ![]() ![]() ![]() SP / - | |||||
Not connect from ![]() ![]() ![]() | ||||||
![]() | Rose Pique (1)![]() ![]() ![]() ![]() M / 16 | 15F | -12 | -1 | -1 | |
Start-up 17F in actualy. | ||||||
![]() | Rose Pique![]() ![]() ![]() ![]() ![]() ![]() M,M / 16,20 | -14 | KDN | KDN* | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 7F from hit. | ||||||
![]() | Rose Pique to BT![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 16 | -17 | -6 | -6 | ||
Shift to BT. (Ver.4.00) - Changed the frame advantage when blocked from -19F to -17F. - Changed the frame advantage upon hit from -8F to -6F. | ||||||
![]() | HM Nocturne (1) ![]() ![]() ![]() ![]() M / 13 | 14F | -9 | ±0 | ±0 | |
Start-up 16F in actualy. ・Startup changed from 16F to 14F. (S3)– Changed the frame advantage upon hit from -2F to ±0F. – Increased the lower range of the attack. (Ver.3.30)・Changed the frame advantage when blocked from -10F to -9F. | ||||||
![]() | Nocturne![]() ![]() ![]() ![]() ![]() ![]() M,M / 13,20 | -13 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 15F. Combo can be delayed 10F from hit. ・Changed from -7F to -11F on block. ・Changed from +2CF to +5CF on hit. ・Hits now chain. (S3)– Changed the frame advantage when blocked from -11F to -13F. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. (Ver.4.00) - Changed the opponent’s behavior when hit from the side. | ||||||
![]() | HMTSTJ12F Cloisonne ![]() ![]() ![]() ![]() HH / 6,20 | 12F | +6 | +17Sp | +17Sp | |
Start-up 14F in actualy. ・1st attack changed to homing attack. (S3)– Changed the opponent’s behavior when the 2nd hit lands (from KDN to +17SpF). |
Back Toward (BT) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Mirror Image![]() ![]() SP / - | 16 | (Ver.3.30)・Shortened the recovery time by 4F (total 20F to 16F). | ||||
![]() | Cancer Une-Deux (1) BT ![]() H / 8 | 8F | -8 | +3 | +3 | ||
![]() | Cancer Une-Deux BT ![]() ![]() ![]() H,H / 8,13 | -3 | +8 | +8 | Combo from 1st hit. (S3)– Changed the input window for the 2nd hit from 8F to 10F. (Ver.4.00) - Changed the frame advantage upon hit from +5F to +8F. | ||
![]() | TS Scorpio's Sting BT ![]() ![]() ![]() H,H / 8,21 | -5 | +10Sp | +10Sp | Combo from 1st hit. (Ver.4.00) - New move | ||
![]() | TS Rompez Fleuret BT ![]() M / 17 | 14F (1) | -5 | KDN | KDN* | ||
![]() | Spin Kick BT ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TJ13F Shears BT ![]() MM / 10,20 | 26F | -11 | KDN | KDN | BT. | |
![]() | Shears to Spinning Edge to BT BT ![]() ![]() ![]() MM,MM / 10,20,10,15 | -10 | KDN | KDN | BT. (Ver.4.00) - Changed the damage from 10,20 to 10,15. | ||
![]() | Tempest BT ![]() MM / 5,20 | 13F | -10C | KDN | KDN | Forces an opponent to crouching on block. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. - Increased the distance between the character and the opponent when the move lands as a counter hit. (Ver.4.20)- After the 1st attack hit the opponent in crouching position, the 2nd attack unnaturally missed the opponent. This is now fixed. | |
![]() | TJ5F Twist Backflip BT ![]() M / 18 | 29F | -4 | +5C | +5C | Forces an opponent to crouching on hit. BT. | |
![]() | TS Twist Backflip Fleuret BT ![]() ![]() ![]() M,M / 18,21 | -11 | KDN | KDN* | Combo from 1st hit. Can be delayed. Combo can be delayed 10F from hit. | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | TC3F Autumn Wind (1) BT ![]() ![]() L / 16 | 17F | -17 | -1 | +2C | Forces an opponent to crouching on CH. | |
![]() | Autumn Wind BT ![]() ![]() ![]() ![]() L,M / 16.24 | -13 | KDN | KDN | Combo from 1st CH. | ||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | HMTC4F Orchid Ring to BT BT ![]() ![]() L / 25 | 22F | -26 | KDN | KDN | BT. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
![]() | HMTC4F Orchid Ring BT ![]() ![]() ![]() L / 25 | 22F | -26 | KDN | KDN | (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Back Toward (BT) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Mirror Image![]() ![]() SP / - | 16 | ||||
![]() | Cancer Une-Deux (1) BT ![]() H / 8 | 8F | -8 | +3 | +3 | |
![]() | Cancer Une-Deux BT ![]() ![]() ![]() H,H / 8,13 | -3 | +8 | +8 | ||
![]() | TS Scorpio's Sting BT ![]() ![]() ![]() H,H / 8,21 | -5 | +10Sp | +10Sp | ||
![]() | TS Rompez Fleuret BT ![]() M / 17 | 14F (1) | -5 | KDN | KDN* | |
![]() | Spin Kick BT ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TJ13F Shears BT ![]() MM / 10,20 | 26F | -11 | KDN | KDN | |
![]() | Shears to Spinning Edge to BT BT ![]() ![]() ![]() MM,MM / 10,20,10,15 | -10 | KDN | KDN | ||
![]() | Tempest BT ![]() MM / 5,20 | 13F | -10C | KDN | KDN | |
![]() | TJ5F Twist Backflip BT ![]() M / 18 | 29F | -4 | +5C | +5C | |
![]() | TS Twist Backflip Fleuret BT ![]() ![]() ![]() M,M / 18,21 | -11 | KDN | KDN* | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC3F Autumn Wind (1) BT ![]() ![]() L / 16 | 17F | -17 | -1 | +2C | |
![]() | Autumn Wind BT ![]() ![]() ![]() ![]() L,M / 16.24 | -13 | KDN | KDN | ||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | HMTC4F Orchid Ring to BT BT ![]() ![]() L / 25 | 22F | -26 | KDN | KDN | |
![]() | HMTC4F Orchid Ring BT ![]() ![]() ![]() L / 25 | 22F | -26 | KDN | KDN | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Back Toward (BT) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Mirror Image![]() ![]() SP / - | 16 | ||||
(Ver.3.30)・Shortened the recovery time by 4F (total 20F to 16F). | ||||||
![]() | Cancer Une-Deux (1) BT ![]() H / 8 | 8F | -8 | +3 | +3 | |
![]() | Cancer Une-Deux BT ![]() ![]() ![]() H,H / 8,13 | -3 | +8 | +8 | ||
Combo from 1st hit. (S3)– Changed the input window for the 2nd hit from 8F to 10F. (Ver.4.00) - Changed the frame advantage upon hit from +5F to +8F. | ||||||
![]() | TS Scorpio's Sting BT ![]() ![]() ![]() H,H / 8,21 | -5 | +10Sp | +10Sp | ||
Combo from 1st hit. (Ver.4.00) - New move | ||||||
![]() | TS Rompez Fleuret BT ![]() M / 17 | 14F (1) | -5 | KDN | KDN* | |
![]() | Spin Kick BT ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TJ13F Shears BT ![]() MM / 10,20 | 26F | -11 | KDN | KDN | |
BT. | ||||||
![]() | Shears to Spinning Edge to BT BT ![]() ![]() ![]() MM,MM / 10,20,10,15 | -10 | KDN | KDN | ||
BT. (Ver.4.00) - Changed the damage from 10,20 to 10,15. | ||||||
![]() | Tempest BT ![]() MM / 5,20 | 13F | -10C | KDN | KDN | |
Forces an opponent to crouching on block. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. - Increased the distance between the character and the opponent when the move lands as a counter hit. (Ver.4.20)- After the 1st attack hit the opponent in crouching position, the 2nd attack unnaturally missed the opponent. This is now fixed. | ||||||
![]() | TJ5F Twist Backflip BT ![]() M / 18 | 29F | -4 | +5C | +5C | |
Forces an opponent to crouching on hit. BT. | ||||||
![]() | TS Twist Backflip Fleuret BT ![]() ![]() ![]() M,M / 18,21 | -11 | KDN | KDN* | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 10F from hit. | ||||||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | TC3F Autumn Wind (1) BT ![]() ![]() L / 16 | 17F | -17 | -1 | +2C | |
Forces an opponent to crouching on CH. | ||||||
![]() | Autumn Wind BT ![]() ![]() ![]() ![]() L,M / 16.24 | -13 | KDN | KDN | ||
Combo from 1st CH. | ||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | HMTC4F Orchid Ring to BT BT ![]() ![]() L / 25 | 22F | -26 | KDN | KDN | |
BT. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||||||
![]() | HMTC4F Orchid Ring BT ![]() ![]() ![]() L / 25 | 22F | -26 | KDN | KDN | |
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||||||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() M,Th / 55 | 20F | -22 | Th | Th | Guard point 8F. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() M,Th / 55 | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() M,Th / 55 | 20F | -22 | Th | Th | |
Guard point 8F. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | HMTSTJ9F Rage Drive Rage ![]() ![]() M,H / 10,20 | 22F | +9 | KDN | KDN | Block strings. not consumed in the count of Tail Spin. Meaty 2F in actualy. ・Command changed from ![]() ![]() ![]() ![]() ![]() ![]() ・Damage changed from 14,26 to 10,20. ・Startup for 1st attack changed from 24F to 22F. ・Opponent reaction on 1st hit was changed. ・Jump status on 1st attack changed from starting on 12F to 9F. ・Homing increased on 1st attack. (Ver.2.10)・Remove input on crouching. (Ver.4.20)- After the 1st attack hit the opponent's back, the 2nd attack unnaturally missed the opponent. As such, changed the opponent's behavior upon the 1st hit. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | HMTSTJ9F Rage Drive Rage ![]() ![]() M,H / 10,20 | 22F | +9 | KDN | KDN |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | HMTSTJ9F Rage Drive Rage ![]() ![]() M,H / 10,20 | 22F | +9 | KDN | KDN | |
Block strings. not consumed in the count of Tail Spin. Meaty 2F in actualy. ・Command changed from ![]() ![]() ![]() ![]() ![]() ![]() ・Damage changed from 14,26 to 10,20. ・Startup for 1st attack changed from 24F to 22F. ・Opponent reaction on 1st hit was changed. ・Jump status on 1st attack changed from starting on 12F to 9F. ・Homing increased on 1st attack. (Ver.2.10)・Remove input on crouching. (Ver.4.20)- After the 1st attack hit the opponent's back, the 2nd attack unnaturally missed the opponent. As such, changed the opponent's behavior upon the 1st hit. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Kiss of Devotion![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-down | ![]() ![]() -3F Reverse Pos. | Long Range Throw when input ![]() Floor break. | |
![]() | Femme Fatale![]() Th(H) / 35 | 12F | Reverse Pos. Foot-sd. Face-down | ![]() ![]() -3F | Long Range Throw when input ![]() | |
![]() | Soleil Approach from left side Th(H) / 42 | Head-sd. Face-down | ![]() -3F | |||
![]() | Monaco Mixer Approach from right side Th(H) / 43 | Head-sd. Face-up | ![]() -3F | |||
![]() | Ravaging Beauty Approach from behind Th(H) / 60 | Head-sd. Face-up | disable | |||
![]() | Rafflesia![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-up | ![]() -3F | ||
![]() | Larkspur During enemy wall stun ![]() ![]() ![]() ![]() Th(Wall) / 42 | 12F | Head-sd. Face-down | disable | ||
![]() | Attack Reversal![]() ![]() ![]() ![]() Reversal Punch(H/M) / 25+α | Reverse Pos. Head-sd. Face-up | ![]() ![]() ![]() ![]() -6F | 43 | Reversal Punch(H/M) during 3 to 8F. Damage 25 + 50% of enemy attack. Reversal to Reversal command ![]() ![]() ![]() ![]() |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Kiss of Devotion![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-down | ![]() ![]() -3F Reverse Pos. | |
![]() | Femme Fatale![]() Th(H) / 35 | 12F | Reverse Pos. Foot-sd. Face-down | ![]() ![]() -3F | |
![]() | Soleil Approach from left side Th(H) / 42 | Head-sd. Face-down | ![]() -3F | ||
![]() | Monaco Mixer Approach from right side Th(H) / 43 | Head-sd. Face-up | ![]() -3F | ||
![]() | Ravaging Beauty Approach from behind Th(H) / 60 | Head-sd. Face-up | disable | ||
![]() | Rafflesia![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-up | ![]() -3F | |
![]() | Larkspur During enemy wall stun ![]() ![]() ![]() ![]() Th(Wall) / 42 | 12F | Head-sd. Face-down | disable | |
![]() | Attack Reversal![]() ![]() ![]() ![]() Reversal Punch(H/M) / 25+α | Reverse Pos. Head-sd. Face-up | ![]() ![]() ![]() ![]() -6F | 43 |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Kiss of Devotion![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-down | ![]() ![]() -3F Reverse Pos. | |
Long Range Throw when input ![]() Floor break. | |||||
![]() | Femme Fatale![]() Th(H) / 35 | 12F | Reverse Pos. Foot-sd. Face-down | ![]() ![]() -3F | |
Long Range Throw when input ![]() | |||||
![]() | Soleil Approach from left side Th(H) / 42 | Head-sd. Face-down | ![]() -3F | ||
![]() | Monaco Mixer Approach from right side Th(H) / 43 | Head-sd. Face-up | ![]() -3F | ||
![]() | Ravaging Beauty Approach from behind Th(H) / 60 | Head-sd. Face-up | disable | ||
![]() | Rafflesia![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-up | ![]() -3F | |
![]() | Larkspur During enemy wall stun ![]() ![]() ![]() ![]() Th(Wall) / 42 | 12F | Head-sd. Face-down | disable | |
![]() | Attack Reversal![]() ![]() ![]() ![]() Reversal Punch(H/M) / 25+α | Reverse Pos. Head-sd. Face-up | ![]() ![]() ![]() ![]() -6F | 43 | |
Reversal Punch(H/M) during 3 to 8F. Damage 25 + 50% of enemy attack. Reversal to Reversal command ![]() ![]() ![]() ![]() |
10 Hit Combo 1 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
HIT LEVEL | H | H | M | M | L | L | M | M | M,Th | |
DAMAGE | 16 | 7 | 10 | 7 | 9 | 5 | 7 | 8 | 6,3,7 | |
block | -4 | -1 | -11 | -19 | -29 | -27 | -30 | -22 | -27 | |
NH | +7 | ±0 | ±0C | -10 | -10C | -8 | -18 | +3 | LNC | |
CH | ||||||||||
![]() | start-up 12F (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | M | M | L | L | M | M | UB(M) |
DAMAGE | 16 | 7 | 10 | 8 | 12 | 8 | 7 | 6 | 10 | 20 |
block | -4 | -1 | -11 | -22 | -19 | -30 | -23 | -24 | -24 | KDN |
NH | +7 | ±0 | ±0C | KDN | ±0C | -11C | -12 | -13 | +17G | KDN |
CH | ||||||||||
![]() | start-up 12F | |||||||||
10 Hit Combo 3 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ||||||
HIT LEVEL | H | H | M | M | ||||||
DAMAGE | 16 | 7 | 10 | 8,11 | ||||||
block | -4 | -1 | -11 | -22 | ||||||
NH | +7 | ±0 | ±0C | KDN | ||||||
CH | ||||||||||
![]() | start-up 12F |