EMILIE DE ROCHEFORT:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Dew Glide (DG)
- Back Toward (BT)
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Left Right![]() ![]() ![]() H,H / 7,12 |
-1 | +8 | +8 | Combo from 1st NH | ||
Left Right Back Strike![]() ![]() ![]() ![]() ![]() H,H,L / 7,12,13 |
-13 | -2 | KDN | Combo from 2nd CH (Ver.4.00) - Changed the damage from 10 to 13. | ||
Left Right Piercing Thorn![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,20 |
-9 | KDN | KDN | TJ Meaty 5F | ||
Right Jab![]() H / 8 |
10F | ±0 | +8 | +8 | ||
Sunrise Sunset![]() ![]() ![]() H,L / 8,13 |
-13 | -2 | KDN | TC Combo from 1st hit. (Ver.4.00) - Changed the damage from 10 to 13. | ||
TS Bed Time ![]() ![]() ![]() H,H / 8,20 |
-2 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 5F Meaty 2F in actualy | ||
Peacock Waltz (1) to BT![]() M / 12 |
15F | -11 | -3 | -3 | To BT. Meaty 1F. | |
WB Peacock Waltz ![]() ![]() ![]() M,M / 12,20 |
-13 | KDN | KDN | Combo from 1st NH (S3)– Enabled the move to cause a wall bound if it hits. | ||
Peacock![]() ![]() ![]() M,H / 12,8 |
-5 | +2 | +6 | Combo from 1st NH (S3)– Increased the lower range of the attack. | ||
Peacock to DG![]() ![]() ![]() ![]() M,H,SP / 12,8 |
-2 | +5 | +9 | Combo from 1st NH ・New Move. | ||
Peacock Jive![]() ![]() ![]() ![]() ![]() M,H,H / 12,8,22 |
-9 | KDN | KDN | TJ Combo from 2nd CH. Can be delayed. Combo can be delayed 4F from 2nd CH. | ||
Right High Kick![]() H / 16 |
12F | -4 | +7 | +7A | 35 | (Ver.5.00)・Changed the opponent's behavior on counter hit (+7F to +7AF). |
10 hit combo (2)![]() ![]() ![]() H,H / 16,7 |
-1 | ±0 | +2 | Combo from 1st hit. Can be delayed 3F. LNC when 1st CH. | ||
Broken Heart![]() M / 26 |
12F | -12 | KDN | KDN | ||
Mars Sword (1)![]() ![]() H / 12 |
12F | -9 | -1 | -1 | ・Startup changed from 13F to 12F. | |
Mars Sword![]() ![]() ![]() ![]() H,M / 12,20 |
-15 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 5F ・Changed from -12F to -15F on block. | ||
HTS Circle Knee ![]() ![]() M / 26 |
20F | -3 | KDN | KDN* | 53 | Meaty 2F (Ver.3.30)・Changed the move to send the opponent spinning when it lands as a counter hit. (Ver.4.20)- Changed frame advantage when blocked from -6F to -3F. We reduced the frame disadvantage when blocked to enable her to dodge the opponent's move with sidestep even when blocked. |
Bélier Attaque![]() ![]() M / 23 |
17F | -9 | KDN | KDN* | (Ver.4.20)- Changed the opponent's behavior on counter hit. In order to more easily suppress the opponent's attack at medium range, we made changes so she can try for an aerial combo upon counter hit. | |
Kitty Claws![]() ![]() M / 19 |
14F | -6 | +3C | KDN | Forces an opponent to crouching upon NH. Meaty 1F | |
Sundial![]() ![]() MM / 8,22 |
18F | -4 | KDN | KDN | TJ12F | |
Delayed Sundial 【 ![]() ![]() ![]() ![]() M,M / 8,20 |
18F | -8 | KDN | KDN | Meaty 2F in actualy | |
Garland Kick Combo 【 ![]() ![]() ![]() ![]() ![]() M,M,M / 8,20,20 |
-20 | KDN | KDN | TJ Meaty 2F in actualy ・Opponent reaction when hit while downed was changed. | ||
Diffusion Hand![]() ![]() M / 12 |
13F | -1 | +7 | +7 | 36 | (Ver.4.00) - Increased the lower range of the attack. (Ver.4.20)- Unnaturally missed the opponent performing a move from a low posture. Expanded the attack hit range downward. |
Orleans Sword![]() ![]() M / 16 |
16F | -11 | LNC | LNC | ||
Orleans Sword to BT![]() ![]() ![]() M / 16 |
-11 | LNC | LNC | To BT | ||
Submissive Heel![]() ![]() M / 23 |
20F | +3C | +8C | KDN | 50 | Forces an opponent to crouching upon block or NH. Meaty 2F (Ver.4.20)- The opponent was able to block some specific middle attacks when inputting ![]() |
Dominating Heel (1)![]() ![]() M / 14 |
15F | -8 | -2 | +5 | ||
Dominating Heel![]() ![]() ![]() ![]() M,L / 14,21 |
-15 | +1 | +6 | Combo from 1st CH Counter Combo can be delayed 14F Meaty 1F | ||
Backflip to BT![]() ![]() M / 14 |
24F | -4 | KDN | KDN | TJ12F To BT Meaty 2F in actualy | |
Backflip Spinning Edge to BT![]() ![]() ![]() ![]() M,MM / 14,5,20 |
-7 | KDN | KDN | TJ To BT ・Opponent closer when 2nd attack blocked. | ||
Heavy Languish (1)![]() ![]() L / 10 |
18F | -11 | ±0 | ±0 | TC9F Meaty 1F ・Opponent closer on block. (Ver.4.20)- Distance to the opponent on the 1st hit closer. - Crouching status of the 1st hit changed from 11-29F to 9-29F. | |
Heavy Languish (1) to Crouch![]() ![]() ![]() L / 10 |
18F | -11 | ±0 | ±0 | TC9F Returns to crouching. Meaty 1F | |
Heavy Languish (2)![]() ![]() ![]() ![]() L,H / 10,8 |
-8 | +3 | +5 | Combo from 1st CH. Can be delayed. Combo can be delayed 5F from 1st CH. Meaty 1F. (Ver.4.20)- Now hits continuously.Now more useful as a means to defeat the opponent's guard, it hits continuously and the start up time of the crouching status is faster After the 1st hit, the 2nd attack sometimes unnaturally missed the opponent. This is now fixed. | ||
Heavy Languish (2) to BT![]() ![]() ![]() ![]() ![]() L,H,SP / 10,8 |
-8 | +3 | +5 | To BT | ||
TS Heavy Languish ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,8,24 |
-9 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 2F from 2nd CH. | ||
Bloody Masquerade (1)![]() ![]() M / 16 |
16F | -7 | -1 | -1 | Meaty 1F | |
Bloody Masquerade![]() ![]() ![]() ![]() M,H / 16,10 |
-10 | -4 | -2 | Combo from 1st NH Can be delayed Combo can be delayed 13F | ||
TS Bloody Masquerade Piton ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 16,10,24 |
-3 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 2F from 2nd CH. | ||
Bloody Masquerade Lance![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,10,24 |
-17 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 5F from 2nd CH. | ||
Thorn Whip![]() ![]() L / 16 |
19F | -12 | +1 | +5C | Forces an opponent to crouching upon CH. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. *The frame advantage when the move lands as a counter hit changed from +1F to +5F. (Ver.4.20)- Damage changed from 14 to 16. Since there was no crouching status, and the return was also low, the damage was increased. | |
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
PC8F Barcarolle ![]() ![]() M / 25 |
20F | -13 | KDN | KDN | (S3)- New move. (Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land. ・Increased the range of the attack when successfully stopping opponent's attack. (Ver.4.00) - Changed the damage from 20 to 25. - Changed the opponent’s behavior when hit from the side. | |
Matterhorn Ascension![]() ![]() M / 23 |
17F | -21 | LNC | LNC | No Tech Crouch Status. | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
HTS Twist of Fate ![]() ![]() H / 25 |
20F | -8 | KDN | KDN* | TC6F Start-up 19F in truth (very short). ・Changed to homing attack. ・Damage changed from 20 to 25. (S3)– Increased the lower range of the attack. | |
H Edelweiss ![]() ![]() L / 20 |
30F | -24 | KDN | KDN | 58 | TC5F (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
Freesia Thrust![]() ![]() L / 20 |
24F | -18 | KDN | KDN* | TC6F Returns to crouching. Meaty 1F ・Opponent closer on block. | |
Élysée Le Bras Allongé![]() ![]() M / 16 |
17F | -6 | +2 | +2 | ||
Élysée Le Bras Allongé to DG![]() ![]() ![]() M,SP / 16 |
17F | +1 | +9 | +9 | To DG ・Timing During Dew Glide ![]() | |
Élysée Le Bras Allongé Caracole![]() ![]() ![]() ![]() M,M / 16,22 |
-11 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 5F | ||
Heliotrope (1)![]() ![]() H / 15 |
13F | -11 | ±0 | ±0 | ||
Heliotrope![]() ![]() ![]() ![]() H,M / 15,13 |
-4 | +7 | +7 | Combo from 1st NH. Can be delayed. Combo can be delayed 10F. (Ver.4.20)- Pushback increased to reduce the possibility of passing through when the move is used in a wall combo. | ||
Heliotrope to DG![]() ![]() ![]() ![]() ![]() H,M,SP / 15,13 |
-4 | +7 | +7 | Combo from 1st NH. Can be delayed. Combo can be delayed 10F. (S3)- New move. | ||
Heliotrope to BT![]() ![]() ![]() ![]() ![]() H,M / 15,13 |
-4 | +7 | +7 | To BT | ||
Heliotrope Corsage![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 15,13,27 |
-12 | KDN | KDN | Combo from 2nd CH Can be delayed Combo can be delayed 7F | ||
Feisty Rabbit (far side)![]() ![]() ![]() ![]() SP / - |
38 | TJ10F Cost 25F. | ||||
Feisty Rabbit (nearer side)![]() ![]() ![]() ![]() SP / - |
38 | TJ10F Cost 25F. | ||||
Feisty Rabbit to DG![]() ![]() ![]() ![]() ![]() SP / - |
TJ10F To DG Returns to crouching. | |||||
Rabbit's Foot 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SP,L / 25 |
49F | -15 | KDN | KDN | TC Start-up 24F. Returns to crouching. Meaty 1F. ・Changed from -17F to -15F on block. ・Opponent closer on block. | |
Rabbit Thorn 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SP,M / 27 |
48F | -6 | KDN | KDN | TJ Start-up 23F. Meaty 6F. | |
Dendrobium![]() ![]() M / 24 |
23F | -12 | KDN | KDN* | (Ver.4.00) - Changed the frame advantage when blocked from -14F to -12F. - Fixed an issue in which the distance between the character and the opponent was unusually long when the move hit from the back. | |
Piercing Thorn Fortissimo![]() ![]() UB(M) / 50 |
63F | KDN | KDN | KDN | TJ55F |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Shattered Crown![]() ![]() M / 21 |
16F | -9 | KDN | KDN | (S3)- New move. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.20)- We changed the frame advantage when blocked from -5F to -9F. - The opponent's behavior upon hit/counter hit is changed. We increased the frame disadvantage when blocked. No longer able to perform an aerial combo upon counter hit, but now knocks the opponent down, making it amid attack useful for mixups. | |
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Stinging Nettle![]() ![]() ![]() ![]() M / 21 |
20F | -10 | KDN | KDN | (Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F. | |
Moonsault![]() ![]() ![]() M / 26 |
22F | -16 | LNC | LNC | TJ16F ・Damage changed from 25 to 26. ・Opponent reaction on mid-air hit was changed. | |
Moonsault to DG![]() ![]() ![]() ![]() M,SP / 26 |
-13 | LNC | LNC | TJ16F To DG | ||
Moonsault Narcissus![]() ![]() ![]() ![]() ![]() M,M / 26,15 |
-12 | KDN | KDN | TJ (Ver.4.00) - Fixed an issue in which the range of the attack after inputting ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit. | ||
Moonsault Narcissus to DG![]() ![]() ![]() ![]() ![]() ![]() M,M / 26,15 |
-3 | KDN | KDN | TJ To DG (Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit. | ||
Moonsault Alstroemeria![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M / 26,15,5,20 |
-8 | KDN | KDN | TJ Disable 2nd after 1st whiff. | ||
Capricorn Kick![]() ![]() M / 13 |
15F | -13 | LNC | LNC | TJ9F | |
Rising Toe Kick![]() ![]() M / 11 |
15F | -20 | -8 | -8 | TJ9F | |
Rising Toe Kick![]() ![]() M / 15 |
15F | -13 | KDN | LNC | TJ9F | |
Sunflower Lance (1)![]() ![]() M / 12 |
25F | -12 | +1C | +1C | TJ9F Forces an opponent to crouching upon hit. Meaty 4F. ・Damage changed from 18 to 12. ・Startup changed from 28F to 25F. ・Jump status start changed from 12F to 9F. | |
Sunflower Lance (1) to BT![]() ![]() ![]() M,SP / 12 |
-7 | +6C | +6C | TJ9F Forces an opponent to crouching upon hit. Meaty 4F. (Ver.4.00) - New move | ||
WB Sunflower Lance ![]() ![]() ![]() ![]() M,M / 12,23 |
-9 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 14F ・Causes Wall Bounce on hit. | ||
Divine Step![]() ![]() M,投 / 18(,5,5) |
37F | -7 | Th | Th | TJ5F Damage () is throw bonus. | |
Divine Step (distance)![]() ![]() M / 18 |
36F | -8 | KDN | KDN | TJ5F | |
Angel Knee![]() ![]() M / 15 |
15F | -9 | +2 | +2 | TJ9F Meaty 1F in actualy | |
WH Angel Knee to Front kick ![]() ![]() ![]() ![]() M,H / 15,18 |
-4 | +14G +18W |
KDN | Combo from 1st NH Can be delayed 15F Combo can be delayed 15F (Ver.4.20)- We changed the frame advantage when blocked from -9F to -4F. - Distance to the opponent now closer on hit - We changed the frame advantage on hit from ±0F to +5F. Frame disadvantage when blocked reduced to enable her to dodge the opponent's move with sidestep even when blocked. Situation upon hit now moreadvantageous so she can follow up with attacks more easily. Wall crush inducing hit is implemented. | ||
Angel Knee Ascension![]() ![]() ![]() ![]() M,M / 15,22 |
-21 | LNC | LNC | |||
Delay Rising Toe Kick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F | |
Back Handspring![]() ![]() SP / - |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
PC6F Allonger Le Bras ![]() ![]() ![]() M / 20 |
18F | -17 | KDN | KDN | Advance Input is unavailable. Start-up 19F in actualy. | |
Narcissus![]() ![]() ![]() M / 15 |
22F | -12 | KDN | KDN | TJ7F Advance Input is unavailable. Start-up 23F in actualy. (Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit. | |
Narcissus to DG![]() ![]() ![]() ![]() M,SP / 15 |
-3 | KDN | KDN | TJ7F To BT (Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit. | ||
Alstroemeria![]() ![]() ![]() ![]() ![]() M,MM / 15,5,20 |
-8 | KDN | KDN | TJ Disable 2nd after 1st whiff. (Ver.4.20)- The attack hit range of the 3rt attack was different from ![]() ![]() ![]() ![]() ![]() ![]() | ||
Root of Evil![]() ![]() ![]() L / 23 |
22F | -12 | +4 | +9 | Advance Input is unavailable. Start-up 23F in actualy. | |
Root of Evil to BT![]() ![]() ![]() ![]() L / 23 |
-12 | +4 | +9 | (Ver.4.00) - Fixed an issue which inputting ![]() ![]() ![]() ![]() | ||
H Lashing Iris ![]() ![]() ![]() M / 28 |
28F | -9 | KDN | KDN | Advance Input is unavailable. Start-up 29F in actualy. (Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down. | |
H Lashing Iris (hold) ![]() ![]() ![]() M / 38 |
51F | +5 | KDN | KDN | Advance Input is unavailable. Start-up 52F in actualy. (Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down. | |
H Lashing Iris (max hold) ![]() ![]() ![]() UB(M) / 50 |
74F | KDN | KDN | KDN | Advance Input is unavailable. Start-up 75F in actualy. | |
Piercing Thorn![]() ![]() ![]() M / 30 |
19F | -6 | KDN | KDN | TJ11F Advance Input is unavailable. Start-up 20F in actualy. Meaty 6F. | |
Sabre Slash![]() ![]() ![]() ![]() M / 30 |
23F | ±0 | KDN | KDN | TJ3F Meaty 7F. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() ![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Sullen Daisy (1) WS ![]() M / 15 |
13F | -11 | ±0 | ±0 | ||
Sullen Daisy (2) WS ![]() ![]() ![]() M,H / 15,16 |
-3 | +8 | +8 | Combo from 1st NH | ||
Sullen Daisy WS ![]() ![]() ![]() ![]() ![]() M,H,L / 15,16,20 |
-14 | KDN | KDN* | TC Combo from 2nd CH. Can be delayed. Combo can be delayed 8F from 2nd CH. ・Opponent closer on block. | ||
Delicate Uprising WS ![]() M / 17 |
16F | -12 | LNC | LNC | ||
Delicate Uprising to BT WS ![]() ![]() M / 17 |
-12 | LNC | LNC | To BT. | ||
Honeysuckle (1) WS ![]() M / 20 |
16F | -21 | LNC | LNC | 58 | TJ13F ・Opponent reaction when hit while downed was changed. |
Honeysuckle WS ![]() ![]() ![]() M,M / 20,25 |
+4C | KDN | KDN | TJ Forces an opponent to crouching upon block. Meaty 3F | ||
Toe Smash WS ![]() M / 18 |
11F | -8 | KDN | KDN | 40 | |
Slashing Vine FC ![]() ![]() M / 25 |
14F | -6 | KDN | KDN* | ・Changed from -12F to -9F on block. ・Opponent reaction on hit and hit while downed has been changed. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -6F. (Ver.4.20)- Changed the opponent's behavior upon counter hit.Now easier to suppress the opponent's action from crouch. Can now perform follow up attacks on hit. | |
Horizon Slide FC ![]() ![]() ![]() ![]() ![]() L / 19 |
23F | -18 | -2 | KDN | TC10F Meaty 9F ・Can now be performed during Dew Glide ![]() ![]() ![]() ![]() (Ver.4.20)- Changed crouching status from 18-47F to 10-47F. Since the move got easily interrupted by an opponent's high attack, crouching status now starts earlier. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Stunning Toe Kick SS ![]() M / 20 |
18F | -9 | KDN | KDN | Meaty 1F | |
Minuet SS ![]() M / 21 |
19F | -2 | KDN | KDN* | ||
Wall Jumping Attack to BT![]() ![]() ![]() M / 21 |
36F | +2 | KDN | KDN | To BT. Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 24F. |
Dew Glide (DG) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Dew Glide![]() ![]() ![]() SP / - |
Returns to crouching.![]() ![]() | |||||
Feisty Rabbit During DG ![]() ![]() ![]() ![]() SP / - |
Not connect from ![]() ![]() ![]() | |||||
Rose Pique (1)![]() ![]() ![]() ![]() M / 16 |
15F | -12 | -1 | -1 | Advance Input is unavailable. Start-up 17F in actualy. | |
Rose Pique![]() ![]() ![]() ![]() ![]() ![]() M,M / 16,20 |
-14 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 7F | ||
Rose Pique to BT![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 16 |
-17 | -6 | -6 | To BT. (Ver.4.00) - Changed the frame advantage when blocked from -19F to -17F. - Changed the frame advantage upon hit from -8F to -6F. | ||
H Nocturne (1) ![]() ![]() ![]() ![]() M / 13 |
14F | -9 | ±0 | ±0 | Advance Input is unavailable. Start-up 18F in actualy. ・Startup changed from 16F to 14F. (S3)– Changed the frame advantage upon hit from -2F to ±0F. – Increased the lower range of the attack. (Ver.3.30)・Changed the frame advantage when blocked from -10F to -9F. | |
Nocturne![]() ![]() ![]() ![]() ![]() ![]() M,M / 13,20 |
-13 | KDN | KDN | Combo from 1st CH. Can be delayed 15F. Combo can be delayed 10F from 1st CH. ・Changed from -7F to -11F on block. ・Changed from +2CF to +5CF on hit. ・Hits now chain. (S3)– Changed the frame advantage when blocked from -11F to -13F. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. (Ver.4.00) - Changed the opponent’s behavior when hit from the side. | ||
HTS Cloisonne ![]() ![]() ![]() ![]() HH / 6,20 |
12F | +6 | +17Sp | +17Sp | TJ12F Advance Input is unavailable. Start-up 14F in actualy. ・1st attack changed to homing attack. (S3)– Changed the opponent’s behavior when the 2nd hit lands (from KDN to +17SpF). |
Back Toward (BT) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Mirror Image![]() ![]() SP / - |
16 | To BT. (Ver.3.30)・Shortened the recovery time by 4F (total 20F to 16F). | ||||
Cancer Une-Deux (1) BT ![]() H / 8 |
8F | -8 | +3 | +3 | ||
Cancer Une-Deux BT ![]() ![]() ![]() H,H / 8,13 |
-3 | +8 | +8 | Combo from 1st hit. (S3)– Changed the input window for the 2nd hit from 8F to 10F. (Ver.4.00) - Changed the frame advantage upon hit from +5F to +8F. | ||
TS Scorpio's Sting BT ![]() ![]() ![]() H,H / 8,21 |
-5 | +10Sp | +10Sp | Combo from 1st hit. (Ver.4.00) - New move | ||
TS Rompez Fleuret BT ![]() M / 17 |
14F | -5 | KDN | KDN* | Meaty 1F | |
Spin Kick BT ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Shears BT ![]() MM / 10,20 |
26F | -11 | KDN | KDN | TJ13F To BT. | |
Shears to Spinning Edge to BT BT ![]() ![]() ![]() MM,MM / 10,20,10,15 |
-10 | KDN | KDN | To BT. (Ver.4.00) - Changed the damage from 10,20 to 10,15. | ||
Tempest BT ![]() MM / 5,20 |
13F | -10C | KDN | KDN | Forces an opponent to crouching upon block. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. - Increased the distance between the character and the opponent when the move lands as a counter hit. (Ver.4.20)- After the 1st attack hit the opponent in crouching position, the 2nd attack unnaturally missed the opponent. This is now fixed. | |
Twist Backflip BT ![]() M / 18 |
29F | -4 | +5C | +5C | TJ5F To BT. Forces an opponent to crouching upon hit.. | |
TS Twist Backflip Fleuret BT ![]() ![]() ![]() M,M / 18,21 |
-11 | KDN | KDN* | Combo from 1st NH Can be delayed Combo can be delayed 10F | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Autumn Wind (1) BT ![]() ![]() L / 16 |
17F | -17 | -1 | +2C | TC3F Forces an opponent to crouching upon CH.. | |
Autumn Wind BT ![]() ![]() ![]() ![]() L,M / 16.24 |
-13 | KDN | KDN | Combo from 1st CH | ||
Crouch Spin Kick BT ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. | |
H Orchid Ring to BT BT ![]() ![]() L / 25 |
22F | -26 | KDN | KDN | TC4F To BT. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
H Orchid Ring BT ![]() ![]() ![]() L / 25 |
22F | -26 | KDN | KDN | TC4F (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
HTS Rage Drive During Rage ![]() ![]() M,H / 10,20 |
22F | +9 | KDN | KDN | TJ9F not consumed in the count of Tail Spin. Meaty 2F in actualy. Block strings. ・Command changed from ![]() ![]() ![]() ![]() ![]() ![]() ・Damage changed from 14,26 to 10,20. ・Startup for 1st attack changed from 24F to 22F. ・Opponent reaction on 1st hit was changed. ・Jump status on 1st attack changed from starting on 12F to 9F. ・Homing increased on 1st attack. (Ver.2.10)・Remove input on crouching. (Ver.4.20)- After the 1st attack hit the opponent's back, the 2nd attack unnaturally missed the opponent. As such, changed the opponent's behavior upon the 1st hit. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
HTSTJ Rage Drive During Rage ![]() ![]() M,H / 10,20 |
22F | +9 | KDN | KDN | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Kiss of Devotion![]() Th(H) / 35 |
12F | RP Head-sd Fac-Dwn |
![]() ![]() -3F RP |
Long Range Throw. Floor Break. | |
Femme Fatale![]() Th(H) / 35 |
12F | RP Foot-sd Fac-Dwn |
![]() ![]() -3F |
Long Range Throw | |
Soleil Approach from left side Th(H) / 42 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Monaco Mixer Approach from right side Th(H) / 43 |
Head-sd Fac-Up |
![]() -3F |
|||
Ravaging Beauty Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | |||
Rafflesia![]() ![]() Th(H) / 40 |
12F | Head-sd Fac-Up |
![]() -3F |
||
Larkspur During enemy wall stun ![]() ![]() ![]() ![]() Th(Wall) / 42 |
12F | Head-sd Fac-Dwn |
disable | ||
Attack Reversal![]() ![]() ![]() ![]() Reversal Punch(H/M) / 25+α |
RP Head-sd Fac-Up |
![]() ![]() ![]() ![]() -6F |
43 | Reversal Punch(H/M) during 3 to 8F. Damage 25 + 50% of enemy attack. Reversal to Reversal command ![]() ![]() ![]() ![]() |
10 Hit Combo 1 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 12F. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Hit Level | H | H | M | M | L | L | M | M | M,Th | ||
Damage | 16 | 7 | 10 | 7 | 9 | 5 | 7 | 8 | 6,3,7 | ||
hit | +7 | ±0 | ±0C | -10 | -10C | -8 | -18 | +3 | LNC | ||
block | -4 | -1 | -11 | -19 | -29 | -27 | -30 | -22 | -27 | ||
10 Hit Combo 2 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 12F. |
Hit Level | H | H | M | M | M | L | L | M | M | UB(M) | |
Damage | 16 | 7 | 10 | 8 | 12 | 8 | 7 | 6 | 10 | 20 | |
hit | +7 | ±0 | ±0C | KDN | ±0C | -11C | -12 | -13 | +17G | KDN | |
block | -4 | -1 | -11 | -22 | -19 | -30 | -23 | -24 | -24 | KDN | |
10 Hit Combo 3 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | Start-up 12F. | ||||||
Hit Level | H | H | M | M | |||||||
Damage | 16 | 7 | 10 | 8,11 | |||||||
hit | +7 | ±0 | ±0C | KDN | |||||||
block | -4 | -1 | -11 | -22 |
10 Hit Combo 1 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
Hit Level | H | H | M | M | L | L | M | M | M,Th | |
Damage | 16 | 7 | 10 | 7 | 9 | 5 | 7 | 8 | 6,3,7 | |
hit | +7 | ±0 | ±0C | -10 | -10C | -8 | -18 | +3 | LNC | |
block | -4 | -1 | -11 | -19 | -29 | -27 | -30 | -22 | -27 | |
Start-up 12F. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | M | M | M | L | L | M | M | UB(M) |
Damage | 16 | 7 | 10 | 8 | 12 | 8 | 7 | 6 | 10 | 20 |
hit | +7 | ±0 | ±0C | KDN | ±0C | -11C | -12 | -13 | +17G | KDN |
block | -4 | -1 | -11 | -22 | -19 | -30 | -23 | -24 | -24 | KDN |
Start-up 12F. | ||||||||||
10 Hit Combo 3 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ||||||
Hit Level | H | H | M | M | ||||||
Damage | 16 | 7 | 10 | 8,11 | ||||||
hit | +7 | ±0 | ±0C | KDN | ||||||
block | -4 | -1 | -11 | -22 | ||||||
Start-up 12F. |