DETAIL:

EMILIE DE ROCHEFORT:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
Left Right

H,H / 7,12
 -1+8+8Combo from 1st hit.
Left Right Back Strike

H,H,L / 7,12,13
 -13-2KDNCombo from 2nd CH.
(Ver.4.00) - Changed the damage from 10 to 13.
TJ
Left Right Piercing Thorn

H,H,M / 7,12,20
(5)-9KDNKDN
Right Jab

H / 8
10F±0+8+8
TC
Sunrise Sunset

H,L / 8,13
 -13-2KDNCombo from 1st hit.
(Ver.4.00) - Changed the damage from 10 to 13.
TS
Bed Time

H,H / 8,20
 -2KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 5F from hit.
Meaty 2F in actualy.
Peacock Waltz (1) to BT

M / 12
15F
(1)
-11-3-3Shift to BT.
WB
Peacock Waltz

M,M / 12,20
 -13KDNKDNCombo from 1st hit.
(S3)– Enabled the move to cause a wall bound if it hits.
Peacock

M,H / 12,8
 -5+2+6Combo from 1st hit.
(S3)– Increased the lower range of the attack.
Peacock to DG

M,H,SP / 12,8
 -2+5+9Combo from 1st hit.
・New Move.
TJ
Peacock Jive

M,H,H / 12,8,22
 -9KDNKDNCombo from 2nd CH.
Can be delayed.
Combo can be delayed 4F from CH.
Right High Kick

H / 16
12F-4+7+7A35
23
(Ver.5.00)・Changed the opponent's behavior on counter hit (+7F to +7AF).
10 hit combo (2)

H,H / 16,7
 -1±0+2Combo from 1st hit.
Can be delayed 3F.
LNC when 1st CH.
Broken Heart

M / 26
12F-12KDNKDN
Mars Sword (1)

H / 12
12F-9-1-1
・Startup changed from 13F to 12F.
Mars Sword

H,M / 12,20
 -15KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 5F from hit.
・Changed from -12F to -15F on block.
HMTS
Circle Knee

M / 26
20F
(2)
-3KDNKDN53
33
(Ver.3.30)・Changed the move to send the opponent spinning when it lands as a counter hit.
(Ver.4.20)- Changed frame advantage when blocked from -6F to -3F. We reduced the frame disadvantage when blocked to enable her to dodge the opponent's move with sidestep even when blocked.
Bélier Attaque

M / 23
17F-9KDNKDN
(Ver.4.20)- Changed the opponent's behavior on counter hit. In order to more easily suppress the opponent's attack at medium range, we made changes so she can try for an aerial combo upon counter hit.
Kitty Claws

M / 19
14F
(1)
-6+3CKDNForces an opponent to crouching on NH.
TJ12F
Sundial

MM / 8,22
18F-4KDNKDN
Delayed Sundial

M,M / 8,20
18F-8KDNKDNMeaty 2F in actualy.
TJ
Garland Kick Combo

M,M,M / 8,20,20
 -20KDNKDNMeaty 2F in actualy.
・Opponent reaction when hit while downed was changed.
Diffusion Hand

M / 12
13F-1+7+736
23
(Ver.4.00) - Increased the lower range of the attack.
(Ver.4.20)- Unnaturally missed the opponent performing a move from a low posture. Expanded the attack hit range downward.
Orleans Sword

M / 16
16F-11LNCLNC
Orleans Sword to BT

M / 16
 -11LNCLNCShift to BT.
Submissive Heel

M / 23
20F
(2)
+3C+8CKDN50
30
Forces an opponent to crouching on block or NH.
(Ver.4.20)- The opponent was able to block some specific middle attacks when inputting command while blocking. This is now fixed.
Dominating Heel (1)

M / 14
15F-8-2+5
Dominating Heel

M,L / 14,21
(1)-15+1+6Combo from 1st CH.
Combo can be delayed 14F from CH.
TJ12F
Backflip to BT

M / 14
24F-4KDNKDNShift to BT.
Meaty 2F in actualy.
TJ
Backflip Spinning Edge to BT

M,MM / 14,5,20
 -7KDNKDNShift to BT.
・Opponent closer when 2nd attack blocked.
TC9F
Heavy Languish (1)

L / 10
18F
(1)
-11±0±0
・Opponent closer on block.
(Ver.4.20)- Distance to the opponent on the 1st hit closer.
- Crouching status of the 1st hit changed from 11-29F to 9-29F.
TC9F
Heavy Languish (1) to Crouch

L / 10
18F
(1)
-11±0±0Returns to crouching.
Heavy Languish (2)

L,H / 10,8
(1)-8+3+5Combo from 1st hit.
Can be delayed.
Combo can be delayed 5F from hit.
(Ver.4.20)- Now hits continuously.Now more useful as a means to defeat the opponent's guard, it hits continuously and the start up time of the crouching status is faster After the 1st hit, the 2nd attack sometimes unnaturally missed the opponent. This is now fixed.
Heavy Languish (2) to BT

L,H,SP / 10,8
 -8+3+5Shift to BT.
TS
Heavy Languish

L,H,M / 10,8,24
 -9KDNKDNCombo from 2nd CH.
Can be delayed.
Combo can be delayed 2F from CH.
Bloody Masquerade (1)

M / 16
16F
(1)
-7-1-1
Bloody Masquerade

M,H / 16,10
 -10-4-2Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F from hit.
TS
Bloody Masquerade Piton

M,H,H / 16,10,24
 -3KDNKDNCombo from 2nd CH.
Can be delayed.
Combo can be delayed 2F from CH.
Bloody Masquerade Lance

M,H,M / 16,10,24
 -17KDNKDNCombo from 2nd CH.
Can be delayed.
Combo can be delayed 5F from CH.
Thorn Whip

L / 16
19F-12+1+5CForces an opponent to crouching on CH.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
*The frame advantage when the move lands as a counter hit changed from +1F to +5F.
(Ver.4.20)- Damage changed from 14 to 16. Since there was no crouching status, and the return was also low, the damage was increased.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2Returns to crouching.
Pw8F
Barcarolle

M / 25
20F-13KDNKDN
(S3)- New move.
(Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land.
・Increased the range of the attack when successfully stopping opponent's attack.
(Ver.4.00) - Changed the damage from 20 to 25.
- Changed the opponent’s behavior when hit from the side.
Matterhorn Ascension

M / 23
17F-21LNCLNCNo Tech Crouch Status.
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC4F
Crouch Straight

SM / 8
11F-4+7+7Returns to crouching.
HMTSTC6F
Twist of Fate

H / 25
20F-8KDNKDNStart-up 19F in truth (very short).
・Changed to homing attack.
・Damage changed from 20 to 25.
(S3)– Increased the lower range of the attack.
HMTC5F
Edelweiss

L / 20
30F-24KDNKDN58
28
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TC6F
Freesia Thrust

L / 20
24F
(1)
-18KDNKDNReturns to crouching.
・Opponent closer on block.
Élysée Le Bras Allongé

M / 16
17F-6+2+2
Élysée Le Bras Allongé to DG

M,SP / 16
17F+1+9+9Shift to DG.
・Timing During Dew Glide can be performed is 3F slower.
Élysée Le Bras Allongé Caracole

M,M / 16,22
 -11KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 5F from hit.
Heliotrope (1)

H / 15
13F-11±0±0
Heliotrope

H,M / 15,13
 -4+7+7Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
(Ver.4.20)- Pushback increased to reduce the possibility of passing through when the move is used in a wall combo.
Heliotrope to DG

H,M,SP / 15,13
 -4+7+7Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
(S3)- New move.
Heliotrope to BT

H,M / 15,13
 -4+7+7Shift to BT.
Heliotrope Corsage

H,M,M / 15,13,27
 -12KDNKDNCombo from 2nd CH.
Can be delayed.
Combo can be delayed 7F from hit.
TJ10F
Feisty Rabbit (far side)
or BT
SP / -
 38Cost 25F.
TJ10F
Feisty Rabbit (nearer side)
or BT
SP / -
 38Cost 25F.
TJ10F
Feisty Rabbit to DG
or
SP / -
 Returns to crouching.
shift to DG.
TC
Rabbit's Foot
】 or 【
SP,L / 25
49F
(1)
-15KDNKDNReturns to crouching.
Start-up 24F.
・Changed from -17F to -15F on block.
・Opponent closer on block.
TJ
Rabbit Thorn
】 or 【
SP,M / 27
48F
(6)
-6KDNKDNStart-up 23F.
Dendrobium

M / 24
23F-12KDNKDN
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -12F.
- Fixed an issue in which the distance between the character and the opponent was unusually long when the move hit from the back.
TJ55F
Piercing Thorn Fortissimo

UB(M) / 50
63FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 7
10F+1+8+8
Left Right

H,H / 7,12
 -1+8+8
Left Right Back Strike

H,H,L / 7,12,13
 -13-2KDN
TJ
Left Right Piercing Thorn

H,H,M / 7,12,20
(5)-9KDNKDN
Right Jab

H / 8
10F±0+8+8
TC
Sunrise Sunset

H,L / 8,13
 -13-2KDN
TS
Bed Time

H,H / 8,20
 -2KDNKDN
Peacock Waltz (1) to BT

M / 12
15F
(1)
-11-3-3
WB
Peacock Waltz

M,M / 12,20
 -13KDNKDN
Peacock

M,H / 12,8
 -5+2+6
Peacock to DG

M,H,SP / 12,8
 -2+5+9
TJ
Peacock Jive

M,H,H / 12,8,22
 -9KDNKDN
Right High Kick

H / 16
12F-4+7+7A35
23
10 hit combo (2)

H,H / 16,7
 -1±0+2
Broken Heart

M / 26
12F-12KDNKDN
Mars Sword (1)

H / 12
12F-9-1-1
Mars Sword

H,M / 12,20
 -15KDNKDN
HMTS
Circle Knee

M / 26
20F
(2)
-3KDNKDN53
33
Bélier Attaque

M / 23
17F-9KDNKDN
Kitty Claws

M / 19
14F
(1)
-6+3CKDN
TJ12F
Sundial

MM / 8,22
18F-4KDNKDN
Delayed Sundial

M,M / 8,20
18F-8KDNKDN
TJ
Garland Kick Combo

M,M,M / 8,20,20
 -20KDNKDN
Diffusion Hand

M / 12
13F-1+7+736
23
Orleans Sword

M / 16
16F-11LNCLNC
Orleans Sword to BT

M / 16
 -11LNCLNC
Submissive Heel

M / 23
20F
(2)
+3C+8CKDN50
30
Dominating Heel (1)

M / 14
15F-8-2+5
Dominating Heel

M,L / 14,21
(1)-15+1+6
TJ12F
Backflip to BT

M / 14
24F-4KDNKDN
TJ
Backflip Spinning Edge to BT

M,MM / 14,5,20
 -7KDNKDN
TC9F
Heavy Languish (1)

L / 10
18F
(1)
-11±0±0
TC9F
Heavy Languish (1) to Crouch

L / 10
18F
(1)
-11±0±0
Heavy Languish (2)

L,H / 10,8
(1)-8+3+5
Heavy Languish (2) to BT

L,H,SP / 10,8
 -8+3+5
TS
Heavy Languish

L,H,M / 10,8,24
 -9KDNKDN
Bloody Masquerade (1)

M / 16
16F
(1)
-7-1-1
Bloody Masquerade

M,H / 16,10
 -10-4-2
TS
Bloody Masquerade Piton

M,H,H / 16,10,24
 -3KDNKDN
Bloody Masquerade Lance

M,H,M / 16,10,24
 -17KDNKDN
Thorn Whip

L / 16
19F-12+1+5C
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
Pw8F
Barcarolle

M / 25
20F-13KDNKDN
Matterhorn Ascension

M / 23
17F-21LNCLNC
TC4F
Crouch Jab

SM / 5
10F-5+6+6
TC4F
Crouch Straight

SM / 8
11F-4+7+7
HMTSTC6F
Twist of Fate

H / 25
20F-8KDNKDN
HMTC5F
Edelweiss

L / 20
30F-24KDNKDN58
28
TC6F
Freesia Thrust

L / 20
24F
(1)
-18KDNKDN
Élysée Le Bras Allongé

M / 16
17F-6+2+2
Élysée Le Bras Allongé to DG

M,SP / 16
17F+1+9+9
Élysée Le Bras Allongé Caracole

M,M / 16,22
 -11KDNKDN
Heliotrope (1)

H / 15
13F-11±0±0
Heliotrope

H,M / 15,13
 -4+7+7
Heliotrope to DG

H,M,SP / 15,13
 -4+7+7
Heliotrope to BT

H,M / 15,13
 -4+7+7
Heliotrope Corsage

H,M,M / 15,13,27
 -12KDNKDN
TJ10F
Feisty Rabbit (far side)
or BT
SP / -
 38
TJ10F
Feisty Rabbit (nearer side)
or BT
SP / -
 38
TJ10F
Feisty Rabbit to DG
or
SP / -
 
TC
Rabbit's Foot
】 or 【
SP,L / 25
49F
(1)
-15KDNKDN
TJ
Rabbit Thorn
】 or 【
SP,M / 27
48F
(6)
-6KDNKDN
Dendrobium

M / 24
23F-12KDNKDN
TJ55F
Piercing Thorn Fortissimo

UB(M) / 50
63FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
 
Left Right

H,H / 7,12
 -1+8+8
Combo from 1st hit.
Left Right Back Strike

H,H,L / 7,12,13
 -13-2KDN
Combo from 2nd CH.
(Ver.4.00) - Changed the damage from 10 to 13.
TJ
Left Right Piercing Thorn

H,H,M / 7,12,20
(5)-9KDNKDN
 
Right Jab

H / 8
10F±0+8+8
 
TC
Sunrise Sunset

H,L / 8,13
 -13-2KDN
Combo from 1st hit.
(Ver.4.00) - Changed the damage from 10 to 13.
TS
Bed Time

H,H / 8,20
 -2KDNKDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 5F from hit.
Meaty 2F in actualy.
Peacock Waltz (1) to BT

M / 12
15F
(1)
-11-3-3
Shift to BT.
WB
Peacock Waltz

M,M / 12,20
 -13KDNKDN
Combo from 1st hit.
(S3)– Enabled the move to cause a wall bound if it hits.
Peacock

M,H / 12,8
 -5+2+6
Combo from 1st hit.
(S3)– Increased the lower range of the attack.
Peacock to DG

M,H,SP / 12,8
 -2+5+9
Combo from 1st hit.
・New Move.
TJ
Peacock Jive

M,H,H / 12,8,22
 -9KDNKDN
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 4F from CH.
Right High Kick

H / 16
12F-4+7+7A35
23
(Ver.5.00)・Changed the opponent's behavior on counter hit (+7F to +7AF).
10 hit combo (2)

H,H / 16,7
 -1±0+2
Combo from 1st hit.
Can be delayed 3F.
LNC when 1st CH.
Broken Heart

M / 26
12F-12KDNKDN
 
Mars Sword (1)

H / 12
12F-9-1-1
・Startup changed from 13F to 12F.
Mars Sword

H,M / 12,20
 -15KDNKDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 5F from hit.
・Changed from -12F to -15F on block.
HMTS
Circle Knee

M / 26
20F
(2)
-3KDNKDN53
33
(Ver.3.30)・Changed the move to send the opponent spinning when it lands as a counter hit.
(Ver.4.20)- Changed frame advantage when blocked from -6F to -3F. We reduced the frame disadvantage when blocked to enable her to dodge the opponent's move with sidestep even when blocked.
Bélier Attaque

M / 23
17F-9KDNKDN
(Ver.4.20)- Changed the opponent's behavior on counter hit. In order to more easily suppress the opponent's attack at medium range, we made changes so she can try for an aerial combo upon counter hit.
Kitty Claws

M / 19
14F
(1)
-6+3CKDN
Forces an opponent to crouching on NH.
TJ12F
Sundial

MM / 8,22
18F-4KDNKDN
 
Delayed Sundial

M,M / 8,20
18F-8KDNKDN
Meaty 2F in actualy.
TJ
Garland Kick Combo

M,M,M / 8,20,20
 -20KDNKDN
Meaty 2F in actualy.
・Opponent reaction when hit while downed was changed.
Diffusion Hand

M / 12
13F-1+7+736
23
(Ver.4.00) - Increased the lower range of the attack.
(Ver.4.20)- Unnaturally missed the opponent performing a move from a low posture. Expanded the attack hit range downward.
Orleans Sword

M / 16
16F-11LNCLNC
 
Orleans Sword to BT

M / 16
 -11LNCLNC
Shift to BT.
Submissive Heel

M / 23
20F
(2)
+3C+8CKDN50
30
Forces an opponent to crouching on block or NH.
(Ver.4.20)- The opponent was able to block some specific middle attacks when inputting command while blocking. This is now fixed.
Dominating Heel (1)

M / 14
15F-8-2+5
 
Dominating Heel

M,L / 14,21
(1)-15+1+6
Combo from 1st CH.
Combo can be delayed 14F from CH.
TJ12F
Backflip to BT

M / 14
24F-4KDNKDN
Shift to BT.
Meaty 2F in actualy.
TJ
Backflip Spinning Edge to BT

M,MM / 14,5,20
 -7KDNKDN
Shift to BT.
・Opponent closer when 2nd attack blocked.
TC9F
Heavy Languish (1)

L / 10
18F
(1)
-11±0±0
・Opponent closer on block.
(Ver.4.20)- Distance to the opponent on the 1st hit closer.
- Crouching status of the 1st hit changed from 11-29F to 9-29F.
TC9F
Heavy Languish (1) to Crouch

L / 10
18F
(1)
-11±0±0
Returns to crouching.
Heavy Languish (2)

L,H / 10,8
(1)-8+3+5
Combo from 1st hit.
Can be delayed.
Combo can be delayed 5F from hit.
(Ver.4.20)- Now hits continuously.Now more useful as a means to defeat the opponent's guard, it hits continuously and the start up time of the crouching status is faster After the 1st hit, the 2nd attack sometimes unnaturally missed the opponent. This is now fixed.
Heavy Languish (2) to BT

L,H,SP / 10,8
 -8+3+5
Shift to BT.
TS
Heavy Languish

L,H,M / 10,8,24
 -9KDNKDN
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 2F from CH.
Bloody Masquerade (1)

M / 16
16F
(1)
-7-1-1
 
Bloody Masquerade

M,H / 16,10
 -10-4-2
Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F from hit.
TS
Bloody Masquerade Piton

M,H,H / 16,10,24
 -3KDNKDN
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 2F from CH.
Bloody Masquerade Lance

M,H,M / 16,10,24
 -17KDNKDN
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 5F from CH.
Thorn Whip

L / 16
19F-12+1+5C
Forces an opponent to crouching on CH.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
*The frame advantage when the move lands as a counter hit changed from +1F to +5F.
(Ver.4.20)- Damage changed from 14 to 16. Since there was no crouching status, and the return was also low, the damage was increased.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
Returns to crouching.
Pw8F
Barcarolle

M / 25
20F-13KDNKDN
(S3)- New move.
(Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land.
・Increased the range of the attack when successfully stopping opponent's attack.
(Ver.4.00) - Changed the damage from 20 to 25.
- Changed the opponent’s behavior when hit from the side.
Matterhorn Ascension

M / 23
17F-21LNCLNC
No Tech Crouch Status.
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Returns to crouching.
HMTSTC6F
Twist of Fate

H / 25
20F-8KDNKDN
Start-up 19F in truth (very short).
・Changed to homing attack.
・Damage changed from 20 to 25.
(S3)– Increased the lower range of the attack.
HMTC5F
Edelweiss

L / 20
30F-24KDNKDN58
28
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TC6F
Freesia Thrust

L / 20
24F
(1)
-18KDNKDN
Returns to crouching.
・Opponent closer on block.
Élysée Le Bras Allongé

M / 16
17F-6+2+2
 
Élysée Le Bras Allongé to DG

M,SP / 16
17F+1+9+9
Shift to DG.
・Timing During Dew Glide can be performed is 3F slower.
Élysée Le Bras Allongé Caracole

M,M / 16,22
 -11KDNKDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 5F from hit.
Heliotrope (1)

H / 15
13F-11±0±0
 
Heliotrope

H,M / 15,13
 -4+7+7
Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
(Ver.4.20)- Pushback increased to reduce the possibility of passing through when the move is used in a wall combo.
Heliotrope to DG

H,M,SP / 15,13
 -4+7+7
Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
(S3)- New move.
Heliotrope to BT

H,M / 15,13
 -4+7+7
Shift to BT.
Heliotrope Corsage

H,M,M / 15,13,27
 -12KDNKDN
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 7F from hit.
TJ10F
Feisty Rabbit (far side)
or BT
SP / -
 38
Cost 25F.
TJ10F
Feisty Rabbit (nearer side)
or BT
SP / -
 38
Cost 25F.
TJ10F
Feisty Rabbit to DG
or
SP / -
 
Returns to crouching.
shift to DG.
TC
Rabbit's Foot
】 or 【
SP,L / 25
49F
(1)
-15KDNKDN
Returns to crouching.
Start-up 24F.
・Changed from -17F to -15F on block.
・Opponent closer on block.
TJ
Rabbit Thorn
】 or 【
SP,M / 27
48F
(6)
-6KDNKDN
Start-up 23F.
Dendrobium

M / 24
23F-12KDNKDN
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -12F.
- Fixed an issue in which the distance between the character and the opponent was unusually long when the move hit from the back.
TJ55F
Piercing Thorn Fortissimo

UB(M) / 50
63FKDNKDNKDN
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Shattered Crown

M / 21
16F-9KDNKDN
(S3)- New move.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.20)- We changed the frame advantage when blocked from -5F to -9F.
- The opponent's behavior upon hit/counter hit is changed. We increased the frame disadvantage when blocked. No longer able to perform an aerial combo upon counter hit, but now knocks the opponent down, making it amid attack useful for mixups.
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
Stinging Nettle
or or
M / 21
20F-10KDNKDN
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F.
TJ16F
Moonsault
or
M / 26
22F-16LNCLNC
・Damage changed from 25 to 26.
・Opponent reaction on mid-air hit was changed.
TJ16F
Moonsault to DG
or
M,SP / 26
 -13LNCLNCShift to DG.
TJ
Moonsault Narcissus
or
M,M / 26,15
 -12KDNKDN
(Ver.4.00) - Fixed an issue in which the range of the attack after inputting was not correct.
(Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit.
TJ
Moonsault Narcissus to DG
or
M,M / 26,15
 -3KDNKDNShift to DG.
(Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit.
TJ
Moonsault Alstroemeria
or
M,M / 26,15,5,20
 -8KDNKDNDisable 2nd after 1st whiff.
TJ9F
Capricorn Kick

M / 13
15F-13LNCLNC
TJ9F
Rising Toe Kick

M / 11
15F-20-8-8
TJ9F
Rising Toe Kick

M / 15
15F-13KDNLNC
TJ9F
Sunflower Lance (1)

M / 12
25F
(4)
-12+1C+1CForces an opponent to crouching on hit.
・Damage changed from 18 to 12.
・Startup changed from 28F to 25F.
・Jump status start changed from 12F to 9F.
TJ9F
Sunflower Lance (1) to BT

M,SP / 12
(4)-7+6C+6CForces an opponent to crouching on hit.
(Ver.4.00) - New move
WB
Sunflower Lance

M,M / 12,23
 -9KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 14F from hit.
・Causes Wall Bounce on hit.
TJ5F
Divine Step

M,Th / 18(,5,5)
37F-7ThThDamage () is throw bonus.
TJ5F
Divine Step (distance)

M / 18
36F-8KDNKDN
TJ9F
Angel Knee

M / 15
15F-9+2+2Meaty 1F in actualy.
WH
Angel Knee to Front kick

M,H / 15,18
 -4+14G
+18W
KDNCombo from 1st hit.
Can be delayed 15F.
Combo can be delayed 15F from hit.
(Ver.4.20)- We changed the frame advantage when blocked from -9F to -4F.
- Distance to the opponent now closer on hit
- We changed the frame advantage on hit from ±0F to +5F. Frame disadvantage when blocked reduced to enable her to dodge the opponent's move with sidestep even when blocked. Situation upon hit now moreadvantageous so she can follow up with attacks more easily.
(Ver.5.00)・Changed the opponent's behavior on NH (+5F to +14GF)。
 Wall crush inducing hit is implemented.
Angel Knee Ascension

M,M / 15,22
 -21LNCLNC
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
Back Handspring

SP / -
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Shattered Crown

M / 21
16F-9KDNKDN
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
Stinging Nettle
or or
M / 21
20F-10KDNKDN
TJ16F
Moonsault
or
M / 26
22F-16LNCLNC
TJ16F
Moonsault to DG
or
M,SP / 26
 -13LNCLNC
TJ
Moonsault Narcissus
or
M,M / 26,15
 -12KDNKDN
TJ
Moonsault Narcissus to DG
or
M,M / 26,15
 -3KDNKDN
TJ
Moonsault Alstroemeria
or
M,M / 26,15,5,20
 -8KDNKDN
TJ9F
Capricorn Kick

M / 13
15F-13LNCLNC
TJ9F
Rising Toe Kick

M / 11
15F-20-8-8
TJ9F
Rising Toe Kick

M / 15
15F-13KDNLNC
TJ9F
Sunflower Lance (1)

M / 12
25F
(4)
-12+1C+1C
TJ9F
Sunflower Lance (1) to BT

M,SP / 12
(4)-7+6C+6C
WB
Sunflower Lance

M,M / 12,23
 -9KDNKDN
TJ5F
Divine Step

M,Th / 18(,5,5)
37F-7ThTh
TJ5F
Divine Step (distance)

M / 18
36F-8KDNKDN
TJ9F
Angel Knee

M / 15
15F-9+2+2
WH
Angel Knee to Front kick

M,H / 15,18
 -4+14G
+18W
KDN
Angel Knee Ascension

M,M / 15,22
 -21LNCLNC
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
Back Handspring

SP / -
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Shattered Crown

M / 21
16F-9KDNKDN
(S3)- New move.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.20)- We changed the frame advantage when blocked from -5F to -9F.
- The opponent's behavior upon hit/counter hit is changed. We increased the frame disadvantage when blocked. No longer able to perform an aerial combo upon counter hit, but now knocks the opponent down, making it amid attack useful for mixups.
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
 
Stinging Nettle
or or
M / 21
20F-10KDNKDN
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F.
TJ16F
Moonsault
or
M / 26
22F-16LNCLNC
・Damage changed from 25 to 26.
・Opponent reaction on mid-air hit was changed.
TJ16F
Moonsault to DG
or
M,SP / 26
 -13LNCLNC
Shift to DG.
TJ
Moonsault Narcissus
or
M,M / 26,15
 -12KDNKDN
(Ver.4.00) - Fixed an issue in which the range of the attack after inputting was not correct.
(Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit.
TJ
Moonsault Narcissus to DG
or
M,M / 26,15
 -3KDNKDN
Shift to DG.
(Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit.
TJ
Moonsault Alstroemeria
or
M,M / 26,15,5,20
 -8KDNKDN
Disable 2nd after 1st whiff.
TJ9F
Capricorn Kick

M / 13
15F-13LNCLNC
 
TJ9F
Rising Toe Kick

M / 11
15F-20-8-8
 
TJ9F
Rising Toe Kick

M / 15
15F-13KDNLNC
 
TJ9F
Sunflower Lance (1)

M / 12
25F
(4)
-12+1C+1C
Forces an opponent to crouching on hit.
・Damage changed from 18 to 12.
・Startup changed from 28F to 25F.
・Jump status start changed from 12F to 9F.
TJ9F
Sunflower Lance (1) to BT

M,SP / 12
(4)-7+6C+6C
Forces an opponent to crouching on hit.
(Ver.4.00) - New move
WB
Sunflower Lance

M,M / 12,23
 -9KDNKDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 14F from hit.
・Causes Wall Bounce on hit.
TJ5F
Divine Step

M,Th / 18(,5,5)
37F-7ThTh
Damage () is throw bonus.
TJ5F
Divine Step (distance)

M / 18
36F-8KDNKDN
 
TJ9F
Angel Knee

M / 15
15F-9+2+2
Meaty 1F in actualy.
WH
Angel Knee to Front kick

M,H / 15,18
 -4+14G
+18W
KDN
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 15F from hit.
(Ver.4.20)- We changed the frame advantage when blocked from -9F to -4F.
- Distance to the opponent now closer on hit
- We changed the frame advantage on hit from ±0F to +5F. Frame disadvantage when blocked reduced to enable her to dodge the opponent's move with sidestep even when blocked. Situation upon hit now moreadvantageous so she can follow up with attacks more easily.
(Ver.5.00)・Changed the opponent's behavior on NH (+5F to +14GF)。
 Wall crush inducing hit is implemented.
Angel Knee Ascension

M,M / 15,22
 -21LNCLNC
 
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
 
Back Handspring

SP / -
 
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Pw6F
Allonger Le Bras

M / 20
18F-17KDNKDNStart-up 19F in actualy.
TJ7F
Narcissus

M / 15
22F-12KDNKDNStart-up 23F in actualy.
(Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit.
TJ7F
Narcissus to DG

M,SP / 15
 -3KDNKDNShift to DG.
(Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit.
TJ
Alstroemeria

M,MM / 15,5,20
 -8KDNKDNDisable 2nd after 1st whiff.
(Ver.4.20)- The attack hit range of the 3rt attack was different from . This is now fixed.
Root of Evil

L / 23
22F-12+4+9Start-up 23F in actualy.
Root of Evil to BT

L / 23
 -12+4+9
(Ver.4.00) - Fixed an issue which inputting shortened the duration of the attack's hitbox being active.
HM
Lashing Iris

M / 28
28F-9KDNKDNStart-up 29F in actualy.
(Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
HM
Lashing Iris (hold)
hold
M / 38
51F+5KDNKDNStart-up 52F in actualy.
(Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
HM
Lashing Iris (max hold)
hold
UB(M) / 50
74FKDNKDNKDNStart-up 75F in actualy.
TJ11F
Piercing Thorn

M / 30
19F
(6)
-6KDNKDNStart-up 20F in actualy.
TJ3F
Sabre Slash

M / 30
23F
(7)
±0KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Pw6F
Allonger Le Bras

M / 20
18F-17KDNKDN
TJ7F
Narcissus

M / 15
22F-12KDNKDN
TJ7F
Narcissus to DG

M,SP / 15
 -3KDNKDN
TJ
Alstroemeria

M,MM / 15,5,20
 -8KDNKDN
Root of Evil

L / 23
22F-12+4+9
Root of Evil to BT

L / 23
 -12+4+9
HM
Lashing Iris

M / 28
28F-9KDNKDN
HM
Lashing Iris (hold)
hold
M / 38
51F+5KDNKDN
HM
Lashing Iris (max hold)
hold
UB(M) / 50
74FKDNKDNKDN
TJ11F
Piercing Thorn

M / 30
19F
(6)
-6KDNKDN
TJ3F
Sabre Slash

M / 30
23F
(7)
±0KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Pw6F
Allonger Le Bras

M / 20
18F-17KDNKDN
Start-up 19F in actualy.
TJ7F
Narcissus

M / 15
22F-12KDNKDN
Start-up 23F in actualy.
(Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit.
TJ7F
Narcissus to DG

M,SP / 15
 -3KDNKDN
Shift to DG.
(Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit.
TJ
Alstroemeria

M,MM / 15,5,20
 -8KDNKDN
Disable 2nd after 1st whiff.
(Ver.4.20)- The attack hit range of the 3rt attack was different from . This is now fixed.
Root of Evil

L / 23
22F-12+4+9
Start-up 23F in actualy.
Root of Evil to BT

L / 23
 -12+4+9
(Ver.4.00) - Fixed an issue which inputting shortened the duration of the attack's hitbox being active.
HM
Lashing Iris

M / 28
28F-9KDNKDN
Start-up 29F in actualy.
(Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
HM
Lashing Iris (hold)
hold
M / 38
51F+5KDNKDN
Start-up 52F in actualy.
(Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
HM
Lashing Iris (max hold)
hold
UB(M) / 50
74FKDNKDNKDN
Start-up 75F in actualy.
TJ11F
Piercing Thorn

M / 30
19F
(6)
-6KDNKDN
Start-up 20F in actualy.
TJ3F
Sabre Slash

M / 30
23F
(7)
±0KDNKDN
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC or
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
Sullen Daisy (1)
WS
M / 15
13F-11±0±0
Sullen Daisy (2)
WS
M,H / 15,16
 -3+8+8Combo from 1st hit.
TC
Sullen Daisy
WS
M,H,L / 15,16,20
 -14KDNKDNCombo from 2nd CH.
Can be delayed.
Combo can be delayed 8F from CH.
・Opponent closer on block.
Delicate Uprising
WS
M / 17
16F-12LNCLNC
Delicate Uprising to BT
WS
M / 17
 -12LNCLNCShift to BT.
TJ13F
Honeysuckle (1)
WS
M / 20
16F-21LNCLNC58
42
・Opponent reaction when hit while downed was changed.
TJ
Honeysuckle
WS
M,M / 20,25
(3)+4CKDNKDNForces an opponent to crouching on block.
Toe Smash
WS
M / 18
11F-8KDNKDN40
29
Slashing Vine
FC
M / 25
14F-6KDNKDN
・Changed from -12F to -9F on block.
・Opponent reaction on hit and hit while downed has been changed.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -6F.
(Ver.4.20)- Changed the opponent's behavior upon counter hit.Now easier to suppress the opponent's action from crouch. Can now perform follow up attacks on hit.
TC10F
Horizon Slide
FC or or
L / 19
23F
(9)
-18-2KDN
・Can now be performed during Dew Glide .
(Ver.4.20)- Changed crouching status from 18-47F to 10-47F. Since the move got easily interrupted by an opponent's high attack, crouching status now starts earlier.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC or
SM / 5
10F-5+6+6
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Sullen Daisy (1)
WS
M / 15
13F-11±0±0
Sullen Daisy (2)
WS
M,H / 15,16
 -3+8+8
TC
Sullen Daisy
WS
M,H,L / 15,16,20
 -14KDNKDN
Delicate Uprising
WS
M / 17
16F-12LNCLNC
Delicate Uprising to BT
WS
M / 17
 -12LNCLNC
TJ13F
Honeysuckle (1)
WS
M / 20
16F-21LNCLNC58
42
TJ
Honeysuckle
WS
M,M / 20,25
(3)+4CKDNKDN
Toe Smash
WS
M / 18
11F-8KDNKDN40
29
Slashing Vine
FC
M / 25
14F-6KDNKDN
TC10F
Horizon Slide
FC or or
L / 19
23F
(9)
-18-2KDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC or
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
Sullen Daisy (1)
WS
M / 15
13F-11±0±0
 
Sullen Daisy (2)
WS
M,H / 15,16
 -3+8+8
Combo from 1st hit.
TC
Sullen Daisy
WS
M,H,L / 15,16,20
 -14KDNKDN
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 8F from CH.
・Opponent closer on block.
Delicate Uprising
WS
M / 17
16F-12LNCLNC
 
Delicate Uprising to BT
WS
M / 17
 -12LNCLNC
Shift to BT.
TJ13F
Honeysuckle (1)
WS
M / 20
16F-21LNCLNC58
42
・Opponent reaction when hit while downed was changed.
TJ
Honeysuckle
WS
M,M / 20,25
(3)+4CKDNKDN
Forces an opponent to crouching on block.
Toe Smash
WS
M / 18
11F-8KDNKDN40
29
 
Slashing Vine
FC
M / 25
14F-6KDNKDN
・Changed from -12F to -9F on block.
・Opponent reaction on hit and hit while downed has been changed.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -6F.
(Ver.4.20)- Changed the opponent's behavior upon counter hit.Now easier to suppress the opponent's action from crouch. Can now perform follow up attacks on hit.
TC10F
Horizon Slide
FC or or
L / 19
23F
(9)
-18-2KDN
・Can now be performed during Dew Glide .
(Ver.4.20)- Changed crouching status from 18-47F to 10-47F. Since the move got easily interrupted by an opponent's high attack, crouching status now starts earlier.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Stunning Toe Kick
SS
M / 20
18F
(1)
-9KDNKDN
Minuet
SS
M / 21
19F-2KDNKDN
Charge

SP / -
 Shift to charging.
Wall Jumping Attack to BT
With back against wall
M / 21
36F+2KDNKDNShift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Stunning Toe Kick
SS
M / 20
18F
(1)
-9KDNKDN
Minuet
SS
M / 21
19F-2KDNKDN
Charge

SP / -
 
Wall Jumping Attack to BT
With back against wall
M / 21
36F+2KDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Stunning Toe Kick
SS
M / 20
18F
(1)
-9KDNKDN
 
Minuet
SS
M / 21
19F-2KDNKDN
 
Charge

SP / -
 
Shift to charging.
Wall Jumping Attack to BT
With back against wall
M / 21
36F+2KDNKDN
Shift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
Dew Glide (DG)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Dew Glide

SP / -
 Returns to crouching.
Easy command .
Feisty Rabbit
DG or
SP / -
 Not connect from .
Rose Pique (1)

M / 16
15F-12-1-1Start-up 17F in actualy.
Rose Pique

M,M / 16,20
 -14KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 7F from hit.
Rose Pique to BT

M / 16
 -17-6-6Shift to BT.
(Ver.4.00) - Changed the frame advantage when blocked from -19F to -17F.
- Changed the frame advantage upon hit from -8F to -6F.
HM
Nocturne (1)

M / 13
14F-9±0±0Start-up 16F in actualy.
・Startup changed from 16F to 14F.
(S3)– Changed the frame advantage upon hit from -2F to ±0F.
– Increased the lower range of the attack.
(Ver.3.30)・Changed the frame advantage when blocked from -10F to -9F.
Nocturne

M,M / 13,20
 -13KDNKDNCombo from 1st hit.
Can be delayed 15F.
Combo can be delayed 10F from hit.
・Changed from -7F to -11F on block.
・Changed from +2CF to +5CF on hit.
・Hits now chain.
(S3)– Changed the frame advantage when blocked from -11F to -13F.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
(Ver.4.00) - Changed the opponent’s behavior when hit from the side.
HMTSTJ12F
Cloisonne

HH / 6,20
12F+6+17Sp+17SpStart-up 14F in actualy.
・1st attack changed to homing attack.
(S3)– Changed the opponent’s behavior when the 2nd hit lands (from KDN to +17SpF).
Dew Glide (DG)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Dew Glide

SP / -
 
Feisty Rabbit
DG or
SP / -
 
Rose Pique (1)

M / 16
15F-12-1-1
Rose Pique

M,M / 16,20
 -14KDNKDN
Rose Pique to BT

M / 16
 -17-6-6
HM
Nocturne (1)

M / 13
14F-9±0±0
Nocturne

M,M / 13,20
 -13KDNKDN
HMTSTJ12F
Cloisonne

HH / 6,20
12F+6+17Sp+17Sp
Dew Glide (DG)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Dew Glide

SP / -
 
Returns to crouching.
Easy command .
Feisty Rabbit
DG or
SP / -
 
Not connect from .
Rose Pique (1)

M / 16
15F-12-1-1
Start-up 17F in actualy.
Rose Pique

M,M / 16,20
 -14KDNKDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 7F from hit.
Rose Pique to BT

M / 16
 -17-6-6
Shift to BT.
(Ver.4.00) - Changed the frame advantage when blocked from -19F to -17F.
- Changed the frame advantage upon hit from -8F to -6F.
HM
Nocturne (1)

M / 13
14F-9±0±0
Start-up 16F in actualy.
・Startup changed from 16F to 14F.
(S3)– Changed the frame advantage upon hit from -2F to ±0F.
– Increased the lower range of the attack.
(Ver.3.30)・Changed the frame advantage when blocked from -10F to -9F.
Nocturne

M,M / 13,20
 -13KDNKDN
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 10F from hit.
・Changed from -7F to -11F on block.
・Changed from +2CF to +5CF on hit.
・Hits now chain.
(S3)– Changed the frame advantage when blocked from -11F to -13F.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
(Ver.4.00) - Changed the opponent’s behavior when hit from the side.
HMTSTJ12F
Cloisonne

HH / 6,20
12F+6+17Sp+17Sp
Start-up 14F in actualy.
・1st attack changed to homing attack.
(S3)– Changed the opponent’s behavior when the 2nd hit lands (from KDN to +17SpF).
Back Toward (BT)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Mirror Image

SP / -
 16
(Ver.3.30)・Shortened the recovery time by 4F (total 20F to 16F).
Cancer Une-Deux (1)
BT
H / 8
8F-8+3+3
Cancer Une-Deux
BT
H,H / 8,13
 -3+8+8Combo from 1st hit.
(S3)– Changed the input window for the 2nd hit from 8F to 10F.
(Ver.4.00) - Changed the frame advantage upon hit from +5F to +8F.
TS
Scorpio's Sting
BT
H,H / 8,21
 -5+10Sp+10SpCombo from 1st hit.
(Ver.4.00) - New move
TS
Rompez Fleuret
BT
M / 17
14F
(1)
-5KDNKDN
Spin Kick
BT
H / 18
10F-8KDNKDN
TJ13F
Shears
BT
MM / 10,20
26F-11KDNKDNBT.
Shears to Spinning Edge to BT
BT
MM,MM / 10,20,10,15
 -10KDNKDNBT.
(Ver.4.00) - Changed the damage from 10,20 to 10,15.
Tempest
BT
MM / 5,20
13F-10CKDNKDNForces an opponent to crouching on block.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
- Increased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.20)- After the 1st attack hit the opponent in crouching position, the 2nd attack unnaturally missed the opponent. This is now fixed.
TJ5F
Twist Backflip
BT
M / 18
29F-4+5C+5CForces an opponent to crouching on hit.
BT.
TS
Twist Backflip Fleuret
BT
M,M / 18,21
 -11KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
TC3F
Autumn Wind (1)
BT
L / 16
17F-17-1+2CForces an opponent to crouching on CH.
Autumn Wind
BT
L,M / 16.24
 -13KDNKDNCombo from 1st CH.
TC1F
Crouch Spin Kick
BT
L / 12
10F-11+3+3Returns to crouching.
HMTC4F
Orchid Ring to BT
BT
L / 25
22F-26KDNKDNBT.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
HMTC4F
Orchid Ring
BT
L / 25
22F-26KDNKDN
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Back Toward (BT)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Mirror Image

SP / -
 16
Cancer Une-Deux (1)
BT
H / 8
8F-8+3+3
Cancer Une-Deux
BT
H,H / 8,13
 -3+8+8
TS
Scorpio's Sting
BT
H,H / 8,21
 -5+10Sp+10Sp
TS
Rompez Fleuret
BT
M / 17
14F
(1)
-5KDNKDN
Spin Kick
BT
H / 18
10F-8KDNKDN
TJ13F
Shears
BT
MM / 10,20
26F-11KDNKDN
Shears to Spinning Edge to BT
BT
MM,MM / 10,20,10,15
 -10KDNKDN
Tempest
BT
MM / 5,20
13F-10CKDNKDN
TJ5F
Twist Backflip
BT
M / 18
29F-4+5C+5C
TS
Twist Backflip Fleuret
BT
M,M / 18,21
 -11KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC3F
Autumn Wind (1)
BT
L / 16
17F-17-1+2C
Autumn Wind
BT
L,M / 16.24
 -13KDNKDN
TC1F
Crouch Spin Kick
BT
L / 12
10F-11+3+3
HMTC4F
Orchid Ring to BT
BT
L / 25
22F-26KDNKDN
HMTC4F
Orchid Ring
BT
L / 25
22F-26KDNKDN
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Back Toward (BT)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Mirror Image

SP / -
 16
(Ver.3.30)・Shortened the recovery time by 4F (total 20F to 16F).
Cancer Une-Deux (1)
BT
H / 8
8F-8+3+3
 
Cancer Une-Deux
BT
H,H / 8,13
 -3+8+8
Combo from 1st hit.
(S3)– Changed the input window for the 2nd hit from 8F to 10F.
(Ver.4.00) - Changed the frame advantage upon hit from +5F to +8F.
TS
Scorpio's Sting
BT
H,H / 8,21
 -5+10Sp+10Sp
Combo from 1st hit.
(Ver.4.00) - New move
TS
Rompez Fleuret
BT
M / 17
14F
(1)
-5KDNKDN
 
Spin Kick
BT
H / 18
10F-8KDNKDN
 
TJ13F
Shears
BT
MM / 10,20
26F-11KDNKDN
BT.
Shears to Spinning Edge to BT
BT
MM,MM / 10,20,10,15
 -10KDNKDN
BT.
(Ver.4.00) - Changed the damage from 10,20 to 10,15.
Tempest
BT
MM / 5,20
13F-10CKDNKDN
Forces an opponent to crouching on block.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
- Increased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.20)- After the 1st attack hit the opponent in crouching position, the 2nd attack unnaturally missed the opponent. This is now fixed.
TJ5F
Twist Backflip
BT
M / 18
29F-4+5C+5C
Forces an opponent to crouching on hit.
BT.
TS
Twist Backflip Fleuret
BT
M,M / 18,21
 -11KDNKDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
TC3F
Autumn Wind (1)
BT
L / 16
17F-17-1+2C
Forces an opponent to crouching on CH.
Autumn Wind
BT
L,M / 16.24
 -13KDNKDN
Combo from 1st CH.
TC1F
Crouch Spin Kick
BT
L / 12
10F-11+3+3
Returns to crouching.
HMTC4F
Orchid Ring to BT
BT
L / 25
22F-26KDNKDN
BT.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
HMTC4F
Orchid Ring
BT
L / 25
22F-26KDNKDN
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
 
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThThGuard point 8F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 55
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThTh
Guard point 8F.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HMTSTJ9F
Rage Drive
Rage
M,H / 10,20
22F+9KDNKDNBlock strings.
not consumed in the count of Tail Spin.
Meaty 2F in actualy.
・Command changed from to .
・Damage changed from 14,26 to 10,20.
・Startup for 1st attack changed from 24F to 22F.
・Opponent reaction on 1st hit was changed.
・Jump status on 1st attack changed from starting on 12F to 9F.
・Homing increased on 1st attack.
(Ver.2.10)・Remove input on crouching.
(Ver.4.20)- After the 1st attack hit the opponent's back, the 2nd attack unnaturally missed the opponent. As such, changed the opponent's behavior upon the 1st hit.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
HMTSTJ9F
Rage Drive
Rage
M,H / 10,20
22F+9KDNKDN
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HMTSTJ9F
Rage Drive
Rage
M,H / 10,20
22F+9KDNKDN
Block strings.
not consumed in the count of Tail Spin.
Meaty 2F in actualy.
・Command changed from to .
・Damage changed from 14,26 to 10,20.
・Startup for 1st attack changed from 24F to 22F.
・Opponent reaction on 1st hit was changed.
・Jump status on 1st attack changed from starting on 12F to 9F.
・Homing increased on 1st attack.
(Ver.2.10)・Remove input on crouching.
(Ver.4.20)- After the 1st attack hit the opponent's back, the 2nd attack unnaturally missed the opponent. As such, changed the opponent's behavior upon the 1st hit.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Kiss of Devotion

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-down
or
-3F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Floor break.
Femme Fatale

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-down
or
-3F
Long Range Throw when input (start-up 15F).
Soleil
Approach from left side
Th(H) / 42
 Head-sd.
Face-down

-3F
Monaco Mixer
Approach from right side
Th(H) / 43
 Head-sd.
Face-up

-3F
Ravaging Beauty
Approach from behind
Th(H) / 60
 Head-sd.
Face-up
disable
Rafflesia

Th(H) / 40
12FHead-sd.
Face-up

-3F
Larkspur
During enemy wall stun or or
Th(Wall) / 42
12FHead-sd.
Face-down
disable
Attack Reversal
or
Reversal Punch(H/M) / 25+α
 Reverse Pos.
Head-sd.
Face-up
or
-6F
43Reversal Punch(H/M) during 3 to 8F.
Damage 25 + 50% of enemy attack.
Reversal to Reversal command or during 10F.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Kiss of Devotion

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-down
or
-3F
Reverse Pos.
Femme Fatale

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-down
or
-3F
Soleil
Approach from left side
Th(H) / 42
 Head-sd.
Face-down

-3F
Monaco Mixer
Approach from right side
Th(H) / 43
 Head-sd.
Face-up

-3F
Ravaging Beauty
Approach from behind
Th(H) / 60
 Head-sd.
Face-up
disable
Rafflesia

Th(H) / 40
12FHead-sd.
Face-up

-3F
Larkspur
During enemy wall stun or or
Th(Wall) / 42
12FHead-sd.
Face-down
disable
Attack Reversal
or
Reversal Punch(H/M) / 25+α
 Reverse Pos.
Head-sd.
Face-up
or
-6F
43
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Kiss of Devotion

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-down
or
-3F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Floor break.
Femme Fatale

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-down
or
-3F
Long Range Throw when input (start-up 15F).
Soleil
Approach from left side
Th(H) / 42
 Head-sd.
Face-down

-3F
 
Monaco Mixer
Approach from right side
Th(H) / 43
 Head-sd.
Face-up

-3F
 
Ravaging Beauty
Approach from behind
Th(H) / 60
 Head-sd.
Face-up
disable
 
Rafflesia

Th(H) / 40
12FHead-sd.
Face-up

-3F
 
Larkspur
During enemy wall stun or or
Th(Wall) / 42
12FHead-sd.
Face-down
disable
 
Attack Reversal
or
Reversal Punch(H/M) / 25+α
 Reverse Pos.
Head-sd.
Face-up
or
-6F
43
Reversal Punch(H/M) during 3 to 8F.
Damage 25 + 50% of enemy attack.
Reversal to Reversal command or during 10F.
10 Hit Combo 1
INPUT
HIT LEVELHHMMLLMMM,Th
DAMAGE16710795786,3,7
block-4-1-11-19-29-27-30-22-27
NH+7±0±0C-10-10C-8-18+3LNC
CH
start-up 12F
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
10 Hit Combo 2
INPUT
HIT LEVELHHMMMLLMMUB(M)
DAMAGE167108128761020
block-4-1-11-22-19-30-23-24-24KDN
NH+7±0±0CKDN±0C-11C-12-13+17GKDN
CH
start-up 12F
10 Hit Combo 3
INPUT
HIT LEVELHHMM
DAMAGE167108,11
block-4-1-11-22
NH+7±0±0CKDN
CH
start-up 12F