DETAIL:

KUNIMITSU:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Memai Tsuki (1)

H / 7
10F+1+8+8
(Ver.4.20)- When at disadvantage and both characters perform attacks simultaneously, the opponent's high attack often unnaturally missed. The animation was fixed.
Memai Tsuki

H,M / 7,12
 -5+6+6Combo from 1st hit.
Memai Tsuki to Katon

H,M,SP / 7,12
 -7+4+4
(Ver.4.00)・New Move
TSTJ
Memai Tsuki to Ryu Enko

H,M,M / 7,12,21
 -11KDNKDNCombo from 2nd CH.
Interrupt 10F after block of the previous attack.
(Ver.4.00)・New Move
Memai Tsuki to Dark Clutch

H,M,M / 7,12,24
 -9KDNKDNCombo from 2nd CH.
A momentary invincibility status on the occurrence.
(Ver.4.00)・New Move
TJ
Memai Tsuki to Pouncing Strike

H,M,M / 7,12,23
 +3KDNKDN
(Ver.4.00)・New Move
Spinning Slash (2)

H,H / 7,8
 -1+7+7Combo from 1st hit.
(Ver.4.00)・New Move
Spinning Assault

H,H,SP / 7,8
 -16-8-8Shift to BT.
(Ver.4.00)・New Move
Spinning Slash

H,H,H / 7,8,11
 -12+4+4Combo from 1st hit.
(Ver.4.00)・New Move
TJ
Flash Kick Combination

H,H,M / 7,8,20
 -14KDNKDNCombo from 1st or 2nd CH.
Lotus Blade (1)

H / 12
12F-5+1+1
Lotus Blade

H,M / 12,14
 -6+5+5
Lotus Blade to Katon

H,M,SP / 12,14
 -6+5+5Combo from 1st hit.
(Ver.4.00)・New Move
Shrouded Lotus Blade

H,M,H / 12,14,16
 -9+2+2Combo from 2nd CH.
(Ver.4.00)・New Move
(Ver.5.00)・Bug fixed. Fixed the issue in which you not crouch the third attack when the first attack hit from behind.
Shrouded Lotus Blade to Setsunagake

H,M,H,SP / 12,14,16
 -4+7+7
(Ver.4.00)・New Move
Relentless Lotus Blade (4)

H,M,H,H / 12,14,16,16
(1)-7+2+2
(Ver.4.00)・New Move
TJ
Lethal Lotus Blade

H,M,H,H,SP / 12,14,16,16
(1)-21-12-12
(Ver.4.00)・New Move
TJ
Relentless Lotus Blade

H,M,H,H,M / 12,14,16,16,21
 -10KDNLNC
(Ver.4.00)・New Move
HM
Oni Kick

H / 17
16F-9+7+7
TS
Getsurin Renkyaku

H,H / 17,21
 -5KDNKDNCombo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(Ver.4.00)・New Move
Kagenade Slash (1)

H / 16
12F-9-3-3
(Ver.4.00)・New Move
TJ
Kagenade Slash to BT

H,H,SP / 16,14
 -3+6+6Combo from 1st hit.
Shift to BT.
(Ver.4.00)・New Move
TJ20F
Eternal Recurrence (1)

M / 14
32F
(1)
-5+6C+6CForces an opponent to crouching on hit.
(Ver.4.00)・New Move
TJ
Eternal Recurrence

M,M / 14,16
(1)-5+6C+6CForces an opponent to crouching on hit.
Endless .
(Ver.4.00)・New Move
Phoenix Tail (1)

H / 12
13F-9+2+2
TS
Phoenix Tail

H,H / 12,20
 -6KDNKDNCombo from 1st hit.
Can be delayed 8F.
Kusabiyuki

M / 14
15F-8-1-1
Kusabiyuki to Setsunagake

M,SP / 14
 ±0+7+7
Kanameishi

M / 20
14F-11KDNKDN
HMTSTJ10F
Growling Jewel

H / 20
18F-2KDNKDN50
32
Unmuzan (1)

M / 10
13F-2+5+5
Unmuzan

M,M / 10,12
 -10+1+1Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 8F from CH.
(Ver.4.00)・New Move
Unmuzan to Oboro Engetsu

M,M,M / 10,12,20
 -14CKDNKDNForces an opponent to crouching on block.
Combo from 2nd hit.
(Ver.4.00)・New Move
Muten Cannon

M,H / 10,20
 -9+5LNCCombo from 1st CH.
Can be delayed 10F.
Combo can be delayed 5F from CH.
Input to down on NH.
Rising Moon Slash

M / 13
15F-12LNCLNC48
33
±0F on Crouch NH.
(Ver.4.00)・New Move
Ice Cleaver (1)

M / 14
17F-6+2+4
TC
Ice Cleaver

M,L / 14,20
 -15KDNKDNCombo from 1st CH.
TC
Ice Cleaver to Cancel

M,SP / 14
 -13-5-3Returns to crouching.
(Ver.4.00)・New Move
Middle Kick

M / 13
12F-9+2+240
28
TJ
Asura Blade

M,M / 9,20
17F-14KDNKDN
Falling Hail

M,M / 10,10
17F-4+5C+5CForces an opponent to crouching on hit.
Air Status 10F.
(Ver.5.00)・Changed the damage distribution from 10,20 to 10,10.
・Changed from -2F to -4F on block.
・Changed from +7F to +5F on hit.
Falling Hail Ura

M,M,SP / 10,10
 -4+5C+5CForces an opponent to crouching on hit.
Air Status 10F.
Shift to BT.
(Ver.4.00)・New Move
(Ver.5.00)・Changed the damage distribution from 10,20 to 10,10.
・Changed from -2F to -4F on block.
・Changed from +7F to +5F on hit.
Sakumaishi

M / 23
19F-3C+5CKDNForces an opponent to crouching on block or NH.
Sakumaishi to Sit

M / 23
 -3C+5CKDNForces an opponent to crouching on block or NH.
Returns to crouching.
(Ver.4.00)・New Move
Amamikanameishi (1)

M / 11
16F-9+2C+2CForces an opponent to crouching on hit.
Amamikanameishi (2)

M,M / 11,7
 -12-1-1Combo from 1st CH.
Amamikanameishi (3)

M,M,M / 11,7,7
 -9+4+4Combo from 2nd hit.
Amamikanameishi

M,M,M,M / 11,7,7,20
 -13KDNKDNCombo from 3rd CH.
Rinbu Kick (1)

L / 12
16F-14-3-3
(Ver.4.00)・New Move
Rinbu Kick

L,H / 12,16
 -9±0±0Combo from 1st CH.
Can be delayed 8F.
Combo can be delayed 8F from CH.
(Ver.4.00)・New Move
Rinbu Kick to Piercing Kunai Throw

L,H,SM,SM / 12,16,10,25
 -11ThThCombo from 2nd hit.
(Ver.4.00)・New Move
(Ver.4.01) - Fixed an issue in which the move would not shift to a throw after hitting the opponent under certain conditions.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2Returns to crouching.
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
Kousa Renbu (1)

M / 15
16F-6+7+7Returns to crouching.
(Ver.4.00)・New Move
Kousa Renbu (2)

M,M / 15,15
 -9+2+2Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.4.00)・New Move
TJ
Kousa Renbu

M,M,M / 15,15,21
 -8CKDNKDNForces an opponent to crouching on block.
(Ver.4.00)・New Move
TC6F
Manji Spin Low Kicks (1)
or FC or
L / 8
18F
(1)
-25-14-14Returns to crouching.
(Ver.4.10) - Fixed the issue that if performed Sit Spin Kick instead when input .
TC
Manji Spin Low Kicks (2)

L,L / 8,7
(2)-19-7-7Combo from 1st hit.
Returns to crouching.
TC
Manji Spin Low Kicks (3)

L,L,L / 8,7,7
(2)-19-7-7Combo from 2nd CH.
Returns to crouching.
TC
Manji Spin Low Kicks (4)

L,L,L,L / 8,7,7,5
(2)-19-7-7Combo from 3rd CH.
Returns to crouching.
TC
Manji Spin Low Kicks (5)

L,L,L,L,L / 8,7,7,5,5
(2)-19-7-7Combo from 4th CH.
Returns to crouching.
TC
Manji Spin Low Kicks

L,L,L,L,L,L / 8,7,7,5,5,5
(2)-47-35-35Combo from 5th CH.
Returns to down.
Manji Spin Low Kicks Front Kick
During Manji Spin Low Kicks
M / 15
 -8KDNKDNInterrupt 13F after block of the previous attack.
Connected from Manji Spin Low Kicks (2) to (5).
(Ver.4.00)・Command changed.
Yamashiro Kuzushi

L / 11
17F-12±0+8CForces an opponent to crouching on CH.
WB
Supreme Thrust

M / 25
27F-14KDNKDN
(Ver.4.00)・Command changed.
Slap U Silly (1)

H / 9
17F+1+7+12
Slap U Silly (2)

H,H / 9,10
 +5+6+11Combo from 1st hit.
Slap U Silly (3)

H,H,H / 9,10,11
 +5+6+11Combo from 1st hit.
Slap U Silly (4)

H,H,H,H / 9,10,11,12
 +5+6+11Combo from 3rd CH.
Slap U Silly (5)

H,H,H,H,H / 9,10,11,12,13
 +5+6+11Combo from 4th hit.
Slap U Silly

H,H,H,H,H,H / 9,10,11,12,13,14
 -72-71-66Combo from 4th hit.
Returns to down.
TC
Slap U Silly to Manji Spin Low Kicks (1)
During Slap U Silly
L / 7
(1)-20-9-9Returns to crouching.
Connected from Slap U Silly (1) to (3).
Combo from Slap U Silly (1) or (2) on NH or (3) on CH.
TC
Slap U Silly to Manji Spin Low Kicks (2)
During Slap U Silly
L,L / 7,5
(2)-19-7-7Combo from 1st CH.
Returns to crouching.
TC
Slap U Silly to Manji Spin Low Kicks
During Slap U Silly
L,L,L / 7,5,5
(2)-47-35-35Combo from 2nd CH.
Returns to down.
Slap U Silly to Manji Spin Low Kicks (2) Front Kick
During Slap U Silly
L,L,M / 7,5,15
 -8KDNKDN
HMTSWHPw8F
Hakkouen

M / 23
17F-13+8
+20W
+8
+20W
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +8F).
 Wall crush inducing hit is implemented.
Kodama Flip (1)

M / 10
21F
(3)
-10+1C+1CForces an opponent to crouching on hit.
Air Status 10F.
Forces an opponent to crouching on hit.
Kodama Flip

M,M / 10,23
 -20KDNKDNCombo from 1st hit.
Air Status.
TJ17F
Tenrou to BT

M,SP / 15
18F
(1)
-8+6+647
29
Shift to BT.
Uratenrou

M,M / 15,20
 -16KDNLNCCombo from 1st hit.
Air Status.
Cycle of Rebirth

Parry(H/M),H,M / 10,20
17F-11-4C-4CForces an opponent to crouching on hit.
Parry (H/M) (not for both legs, elbow, knee, head and weapon) during 4 to 14F.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to -4CF).
Secret Flower
After Parry succeeds
UB(M) / 25
 KDNKDNKDNAir Status.
Same performance as the reversal attack of , or BT .
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Memai Tsuki (1)

H / 7
10F+1+8+8
Memai Tsuki

H,M / 7,12
 -5+6+6
Memai Tsuki to Katon

H,M,SP / 7,12
 -7+4+4
TSTJ
Memai Tsuki to Ryu Enko

H,M,M / 7,12,21
 -11KDNKDN
Memai Tsuki to Dark Clutch

H,M,M / 7,12,24
 -9KDNKDN
TJ
Memai Tsuki to Pouncing Strike

H,M,M / 7,12,23
 +3KDNKDN
Spinning Slash (2)

H,H / 7,8
 -1+7+7
Spinning Assault

H,H,SP / 7,8
 -16-8-8
Spinning Slash

H,H,H / 7,8,11
 -12+4+4
TJ
Flash Kick Combination

H,H,M / 7,8,20
 -14KDNKDN
Lotus Blade (1)

H / 12
12F-5+1+1
Lotus Blade

H,M / 12,14
 -6+5+5
Lotus Blade to Katon

H,M,SP / 12,14
 -6+5+5
Shrouded Lotus Blade

H,M,H / 12,14,16
 -9+2+2
Shrouded Lotus Blade to Setsunagake

H,M,H,SP / 12,14,16
 -4+7+7
Relentless Lotus Blade (4)

H,M,H,H / 12,14,16,16
(1)-7+2+2
TJ
Lethal Lotus Blade

H,M,H,H,SP / 12,14,16,16
(1)-21-12-12
TJ
Relentless Lotus Blade

H,M,H,H,M / 12,14,16,16,21
 -10KDNLNC
HM
Oni Kick

H / 17
16F-9+7+7
TS
Getsurin Renkyaku

H,H / 17,21
 -5KDNKDN
Kagenade Slash (1)

H / 16
12F-9-3-3
TJ
Kagenade Slash to BT

H,H,SP / 16,14
 -3+6+6
TJ20F
Eternal Recurrence (1)

M / 14
32F
(1)
-5+6C+6C
TJ
Eternal Recurrence

M,M / 14,16
(1)-5+6C+6C
Phoenix Tail (1)

H / 12
13F-9+2+2
TS
Phoenix Tail

H,H / 12,20
 -6KDNKDN
Kusabiyuki

M / 14
15F-8-1-1
Kusabiyuki to Setsunagake

M,SP / 14
 ±0+7+7
Kanameishi

M / 20
14F-11KDNKDN
HMTSTJ10F
Growling Jewel

H / 20
18F-2KDNKDN50
32
Unmuzan (1)

M / 10
13F-2+5+5
Unmuzan

M,M / 10,12
 -10+1+1
Unmuzan to Oboro Engetsu

M,M,M / 10,12,20
 -14CKDNKDN
Muten Cannon

M,H / 10,20
 -9+5LNC
Rising Moon Slash

M / 13
15F-12LNCLNC48
33
Ice Cleaver (1)

M / 14
17F-6+2+4
TC
Ice Cleaver

M,L / 14,20
 -15KDNKDN
TC
Ice Cleaver to Cancel

M,SP / 14
 -13-5-3
Middle Kick

M / 13
12F-9+2+240
28
TJ
Asura Blade

M,M / 9,20
17F-14KDNKDN
Falling Hail

M,M / 10,10
17F-4+5C+5C
Falling Hail Ura

M,M,SP / 10,10
 -4+5C+5C
Sakumaishi

M / 23
19F-3C+5CKDN
Sakumaishi to Sit

M / 23
 -3C+5CKDN
Amamikanameishi (1)

M / 11
16F-9+2C+2C
Amamikanameishi (2)

M,M / 11,7
 -12-1-1
Amamikanameishi (3)

M,M,M / 11,7,7
 -9+4+4
Amamikanameishi

M,M,M,M / 11,7,7,20
 -13KDNKDN
Rinbu Kick (1)

L / 12
16F-14-3-3
Rinbu Kick

L,H / 12,16
 -9±0±0
Rinbu Kick to Piercing Kunai Throw

L,H,SM,SM / 12,16,10,25
 -11ThTh
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Kousa Renbu (1)

M / 15
16F-6+7+7
Kousa Renbu (2)

M,M / 15,15
 -9+2+2
TJ
Kousa Renbu

M,M,M / 15,15,21
 -8CKDNKDN
TC6F
Manji Spin Low Kicks (1)
or FC or
L / 8
18F
(1)
-25-14-14
TC
Manji Spin Low Kicks (2)

L,L / 8,7
(2)-19-7-7
TC
Manji Spin Low Kicks (3)

L,L,L / 8,7,7
(2)-19-7-7
TC
Manji Spin Low Kicks (4)

L,L,L,L / 8,7,7,5
(2)-19-7-7
TC
Manji Spin Low Kicks (5)

L,L,L,L,L / 8,7,7,5,5
(2)-19-7-7
TC
Manji Spin Low Kicks

L,L,L,L,L,L / 8,7,7,5,5,5
(2)-47-35-35
Manji Spin Low Kicks Front Kick
During Manji Spin Low Kicks
M / 15
 -8KDNKDN
Yamashiro Kuzushi

L / 11
17F-12±0+8C
WB
Supreme Thrust

M / 25
27F-14KDNKDN
Slap U Silly (1)

H / 9
17F+1+7+12
Slap U Silly (2)

H,H / 9,10
 +5+6+11
Slap U Silly (3)

H,H,H / 9,10,11
 +5+6+11
Slap U Silly (4)

H,H,H,H / 9,10,11,12
 +5+6+11
Slap U Silly (5)

H,H,H,H,H / 9,10,11,12,13
 +5+6+11
Slap U Silly

H,H,H,H,H,H / 9,10,11,12,13,14
 -72-71-66
TC
Slap U Silly to Manji Spin Low Kicks (1)
During Slap U Silly
L / 7
(1)-20-9-9
TC
Slap U Silly to Manji Spin Low Kicks (2)
During Slap U Silly
L,L / 7,5
(2)-19-7-7
TC
Slap U Silly to Manji Spin Low Kicks
During Slap U Silly
L,L,L / 7,5,5
(2)-47-35-35
Slap U Silly to Manji Spin Low Kicks (2) Front Kick
During Slap U Silly
L,L,M / 7,5,15
 -8KDNKDN
HMTSWHPw8F
Hakkouen

M / 23
17F-13+8
+20W
+8
+20W
Kodama Flip (1)

M / 10
21F
(3)
-10+1C+1C
Kodama Flip

M,M / 10,23
 -20KDNKDN
TJ17F
Tenrou to BT

M,SP / 15
18F
(1)
-8+6+647
29
Uratenrou

M,M / 15,20
 -16KDNLNC
Cycle of Rebirth

Parry(H/M),H,M / 10,20
17F-11-4C-4C
Secret Flower
After Parry succeeds
UB(M) / 25
 KDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Memai Tsuki (1)

H / 7
10F+1+8+8
(Ver.4.20)- When at disadvantage and both characters perform attacks simultaneously, the opponent's high attack often unnaturally missed. The animation was fixed.
Memai Tsuki

H,M / 7,12
 -5+6+6
Combo from 1st hit.
Memai Tsuki to Katon

H,M,SP / 7,12
 -7+4+4
(Ver.4.00)・New Move
TSTJ
Memai Tsuki to Ryu Enko

H,M,M / 7,12,21
 -11KDNKDN
Combo from 2nd CH.
Interrupt 10F after block of the previous attack.
(Ver.4.00)・New Move
Memai Tsuki to Dark Clutch

H,M,M / 7,12,24
 -9KDNKDN
Combo from 2nd CH.
A momentary invincibility status on the occurrence.
(Ver.4.00)・New Move
TJ
Memai Tsuki to Pouncing Strike

H,M,M / 7,12,23
 +3KDNKDN
(Ver.4.00)・New Move
Spinning Slash (2)

H,H / 7,8
 -1+7+7
Combo from 1st hit.
(Ver.4.00)・New Move
Spinning Assault

H,H,SP / 7,8
 -16-8-8
Shift to BT.
(Ver.4.00)・New Move
Spinning Slash

H,H,H / 7,8,11
 -12+4+4
Combo from 1st hit.
(Ver.4.00)・New Move
TJ
Flash Kick Combination

H,H,M / 7,8,20
 -14KDNKDN
Combo from 1st or 2nd CH.
Lotus Blade (1)

H / 12
12F-5+1+1
 
Lotus Blade

H,M / 12,14
 -6+5+5
 
Lotus Blade to Katon

H,M,SP / 12,14
 -6+5+5
Combo from 1st hit.
(Ver.4.00)・New Move
Shrouded Lotus Blade

H,M,H / 12,14,16
 -9+2+2
Combo from 2nd CH.
(Ver.4.00)・New Move
(Ver.5.00)・Bug fixed. Fixed the issue in which you not crouch the third attack when the first attack hit from behind.
Shrouded Lotus Blade to Setsunagake

H,M,H,SP / 12,14,16
 -4+7+7
(Ver.4.00)・New Move
Relentless Lotus Blade (4)

H,M,H,H / 12,14,16,16
(1)-7+2+2
(Ver.4.00)・New Move
TJ
Lethal Lotus Blade

H,M,H,H,SP / 12,14,16,16
(1)-21-12-12
(Ver.4.00)・New Move
TJ
Relentless Lotus Blade

H,M,H,H,M / 12,14,16,16,21
 -10KDNLNC
(Ver.4.00)・New Move
HM
Oni Kick

H / 17
16F-9+7+7
 
TS
Getsurin Renkyaku

H,H / 17,21
 -5KDNKDN
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(Ver.4.00)・New Move
Kagenade Slash (1)

H / 16
12F-9-3-3
(Ver.4.00)・New Move
TJ
Kagenade Slash to BT

H,H,SP / 16,14
 -3+6+6
Combo from 1st hit.
Shift to BT.
(Ver.4.00)・New Move
TJ20F
Eternal Recurrence (1)

M / 14
32F
(1)
-5+6C+6C
Forces an opponent to crouching on hit.
(Ver.4.00)・New Move
TJ
Eternal Recurrence

M,M / 14,16
(1)-5+6C+6C
Forces an opponent to crouching on hit.
Endless .
(Ver.4.00)・New Move
Phoenix Tail (1)

H / 12
13F-9+2+2
 
TS
Phoenix Tail

H,H / 12,20
 -6KDNKDN
Combo from 1st hit.
Can be delayed 8F.
Kusabiyuki

M / 14
15F-8-1-1
 
Kusabiyuki to Setsunagake

M,SP / 14
 ±0+7+7
 
Kanameishi

M / 20
14F-11KDNKDN
 
HMTSTJ10F
Growling Jewel

H / 20
18F-2KDNKDN50
32
 
Unmuzan (1)

M / 10
13F-2+5+5
 
Unmuzan

M,M / 10,12
 -10+1+1
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 8F from CH.
(Ver.4.00)・New Move
Unmuzan to Oboro Engetsu

M,M,M / 10,12,20
 -14CKDNKDN
Forces an opponent to crouching on block.
Combo from 2nd hit.
(Ver.4.00)・New Move
Muten Cannon

M,H / 10,20
 -9+5LNC
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 5F from CH.
Input to down on NH.
Rising Moon Slash

M / 13
15F-12LNCLNC48
33
±0F on Crouch NH.
(Ver.4.00)・New Move
Ice Cleaver (1)

M / 14
17F-6+2+4
 
TC
Ice Cleaver

M,L / 14,20
 -15KDNKDN
Combo from 1st CH.
TC
Ice Cleaver to Cancel

M,SP / 14
 -13-5-3
Returns to crouching.
(Ver.4.00)・New Move
Middle Kick

M / 13
12F-9+2+240
28
 
TJ
Asura Blade

M,M / 9,20
17F-14KDNKDN
 
Falling Hail

M,M / 10,10
17F-4+5C+5C
Forces an opponent to crouching on hit.
Air Status 10F.
(Ver.5.00)・Changed the damage distribution from 10,20 to 10,10.
・Changed from -2F to -4F on block.
・Changed from +7F to +5F on hit.
Falling Hail Ura

M,M,SP / 10,10
 -4+5C+5C
Forces an opponent to crouching on hit.
Air Status 10F.
Shift to BT.
(Ver.4.00)・New Move
(Ver.5.00)・Changed the damage distribution from 10,20 to 10,10.
・Changed from -2F to -4F on block.
・Changed from +7F to +5F on hit.
Sakumaishi

M / 23
19F-3C+5CKDN
Forces an opponent to crouching on block or NH.
Sakumaishi to Sit

M / 23
 -3C+5CKDN
Forces an opponent to crouching on block or NH.
Returns to crouching.
(Ver.4.00)・New Move
Amamikanameishi (1)

M / 11
16F-9+2C+2C
Forces an opponent to crouching on hit.
Amamikanameishi (2)

M,M / 11,7
 -12-1-1
Combo from 1st CH.
Amamikanameishi (3)

M,M,M / 11,7,7
 -9+4+4
Combo from 2nd hit.
Amamikanameishi

M,M,M,M / 11,7,7,20
 -13KDNKDN
Combo from 3rd CH.
Rinbu Kick (1)

L / 12
16F-14-3-3
(Ver.4.00)・New Move
Rinbu Kick

L,H / 12,16
 -9±0±0
Combo from 1st CH.
Can be delayed 8F.
Combo can be delayed 8F from CH.
(Ver.4.00)・New Move
Rinbu Kick to Piercing Kunai Throw

L,H,SM,SM / 12,16,10,25
 -11ThTh
Combo from 2nd hit.
(Ver.4.00)・New Move
(Ver.4.01) - Fixed an issue in which the move would not shift to a throw after hitting the opponent under certain conditions.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
Returns to crouching.
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
Kousa Renbu (1)

M / 15
16F-6+7+7
Returns to crouching.
(Ver.4.00)・New Move
Kousa Renbu (2)

M,M / 15,15
 -9+2+2
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.4.00)・New Move
TJ
Kousa Renbu

M,M,M / 15,15,21
 -8CKDNKDN
Forces an opponent to crouching on block.
(Ver.4.00)・New Move
TC6F
Manji Spin Low Kicks (1)
or FC or
L / 8
18F
(1)
-25-14-14
Returns to crouching.
(Ver.4.10) - Fixed the issue that if performed Sit Spin Kick instead when input .
TC
Manji Spin Low Kicks (2)

L,L / 8,7
(2)-19-7-7
Combo from 1st hit.
Returns to crouching.
TC
Manji Spin Low Kicks (3)

L,L,L / 8,7,7
(2)-19-7-7
Combo from 2nd CH.
Returns to crouching.
TC
Manji Spin Low Kicks (4)

L,L,L,L / 8,7,7,5
(2)-19-7-7
Combo from 3rd CH.
Returns to crouching.
TC
Manji Spin Low Kicks (5)

L,L,L,L,L / 8,7,7,5,5
(2)-19-7-7
Combo from 4th CH.
Returns to crouching.
TC
Manji Spin Low Kicks

L,L,L,L,L,L / 8,7,7,5,5,5
(2)-47-35-35
Combo from 5th CH.
Returns to down.
Manji Spin Low Kicks Front Kick
During Manji Spin Low Kicks
M / 15
 -8KDNKDN
Interrupt 13F after block of the previous attack.
Connected from Manji Spin Low Kicks (2) to (5).
(Ver.4.00)・Command changed.
Yamashiro Kuzushi

L / 11
17F-12±0+8C
Forces an opponent to crouching on CH.
WB
Supreme Thrust

M / 25
27F-14KDNKDN
(Ver.4.00)・Command changed.
Slap U Silly (1)

H / 9
17F+1+7+12
 
Slap U Silly (2)

H,H / 9,10
 +5+6+11
Combo from 1st hit.
Slap U Silly (3)

H,H,H / 9,10,11
 +5+6+11
Combo from 1st hit.
Slap U Silly (4)

H,H,H,H / 9,10,11,12
 +5+6+11
Combo from 3rd CH.
Slap U Silly (5)

H,H,H,H,H / 9,10,11,12,13
 +5+6+11
Combo from 4th hit.
Slap U Silly

H,H,H,H,H,H / 9,10,11,12,13,14
 -72-71-66
Combo from 4th hit.
Returns to down.
TC
Slap U Silly to Manji Spin Low Kicks (1)
During Slap U Silly
L / 7
(1)-20-9-9
Returns to crouching.
Connected from Slap U Silly (1) to (3).
Combo from Slap U Silly (1) or (2) on NH or (3) on CH.
TC
Slap U Silly to Manji Spin Low Kicks (2)
During Slap U Silly
L,L / 7,5
(2)-19-7-7
Combo from 1st CH.
Returns to crouching.
TC
Slap U Silly to Manji Spin Low Kicks
During Slap U Silly
L,L,L / 7,5,5
(2)-47-35-35
Combo from 2nd CH.
Returns to down.
Slap U Silly to Manji Spin Low Kicks (2) Front Kick
During Slap U Silly
L,L,M / 7,5,15
 -8KDNKDN
 
HMTSWHPw8F
Hakkouen

M / 23
17F-13+8
+20W
+8
+20W
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +8F).
 Wall crush inducing hit is implemented.
Kodama Flip (1)

M / 10
21F
(3)
-10+1C+1C
Forces an opponent to crouching on hit.
Air Status 10F.
Forces an opponent to crouching on hit.
Kodama Flip

M,M / 10,23
 -20KDNKDN
Combo from 1st hit.
Air Status.
TJ17F
Tenrou to BT

M,SP / 15
18F
(1)
-8+6+647
29
Shift to BT.
Uratenrou

M,M / 15,20
 -16KDNLNC
Combo from 1st hit.
Air Status.
Cycle of Rebirth

Parry(H/M),H,M / 10,20
17F-11-4C-4C
Forces an opponent to crouching on hit.
Parry (H/M) (not for both legs, elbow, knee, head and weapon) during 4 to 14F.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to -4CF).
Secret Flower
After Parry succeeds
UB(M) / 25
 KDNKDNKDN
Air Status.
Same performance as the reversal attack of , or BT .
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Fatal Stab
or
H / 17
13F-7+5Th43
30
(Ver.4.00)・New Move
Cross Strike
During CH or
Th / 17,25
 Thonly during hit from front.
(Ver.4.00)・New Move
TJ10F
Kurama Itto

L / 19
35F-14+8KDNReturns to crouching.
TJ10F
Kurama Itto to Cancel

SP / -
 47Returns to crouching.
TJ6F
Nigemizu
or BT
SP / -
 45
TJ10F
Tobikage

SP / -
 65
(Ver.4.00)・Removed .
TJ9F
Rising Knee

M / 13
15F-13LNCLNC
Double Rising Knee

M,H / 13,20
 -13LNCLNC
TJ9F
Crescent Moon Kick
or or
M / 22(20)
24F
(1)
-7KDNKDN55
31
Damage () is when input or .
(Ver.4.00)・New Move
Tenton

UB(M) / 21
51FKDNKDNKDNAir Status 27F.
TJ9F
Hiryu

M / 25
19F-17LNCLNC(Ver.5.00)・Hitbox after the move is made bigger to make opponent's attack easier to hit.
TJ12F
Guillotine Crow Kick

M,M / 10,12
39F+5CKDNKDNForces an opponent to crouching on block.
Forces an opponent to crouching on block.
TJ8F
Musasabi

SP / -
 -40Cost 18F of shifting the stance.
Returns to crouching.
(Ver.4.00)・Command changed.
TC
Sasabibarai
Musasabi
SP,L / 25
25F-18KDNKDN
TJ
Sasabikujiki
Musasabi
SP,M / 30
13F-14KDNKDN
TJ9F
Delay Jumping Oni Kick

M / 25
24F-14KDNKDN
TJ10F
Back Handspring

SP / -
 -50
TJ
Sakekuga

M / 30
68F
(4)
±0KDNKDN
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Fatal Stab
or
H / 17
13F-7+5Th43
30
Cross Strike
During CH or
Th / 17,25
 Th
TJ10F
Kurama Itto

L / 19
35F-14+8KDN
TJ10F
Kurama Itto to Cancel

SP / -
 47
TJ6F
Nigemizu
or BT
SP / -
 45
TJ10F
Tobikage

SP / -
 65
TJ9F
Rising Knee

M / 13
15F-13LNCLNC
Double Rising Knee

M,H / 13,20
 -13LNCLNC
TJ9F
Crescent Moon Kick
or or
M / 22(20)
24F
(1)
-7KDNKDN55
31
Tenton

UB(M) / 21
51FKDNKDNKDN
TJ9F
Hiryu

M / 25
19F-17LNCLNC
TJ12F
Guillotine Crow Kick

M,M / 10,12
39F+5CKDNKDN
TJ8F
Musasabi

SP / -
 -40
TC
Sasabibarai
Musasabi
SP,L / 25
25F-18KDNKDN
TJ
Sasabikujiki
Musasabi
SP,M / 30
13F-14KDNKDN
TJ9F
Delay Jumping Oni Kick

M / 25
24F-14KDNKDN
TJ10F
Back Handspring

SP / -
 -50
TJ
Sakekuga

M / 30
68F
(4)
±0KDNKDN
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
 
Fatal Stab
or
H / 17
13F-7+5Th43
30
(Ver.4.00)・New Move
Cross Strike
During CH or
Th / 17,25
 Th
only during hit from front.
(Ver.4.00)・New Move
TJ10F
Kurama Itto

L / 19
35F-14+8KDN
Returns to crouching.
TJ10F
Kurama Itto to Cancel

SP / -
 47
Returns to crouching.
TJ6F
Nigemizu
or BT
SP / -
 45
 
TJ10F
Tobikage

SP / -
 65
(Ver.4.00)・Removed .
TJ9F
Rising Knee

M / 13
15F-13LNCLNC
 
Double Rising Knee

M,H / 13,20
 -13LNCLNC
 
TJ9F
Crescent Moon Kick
or or
M / 22(20)
24F
(1)
-7KDNKDN55
31
Damage () is when input or .
(Ver.4.00)・New Move
Tenton

UB(M) / 21
51FKDNKDNKDN
Air Status 27F.
TJ9F
Hiryu

M / 25
19F-17LNCLNC
(Ver.5.00)・Hitbox after the move is made bigger to make opponent's attack easier to hit.
TJ12F
Guillotine Crow Kick

M,M / 10,12
39F+5CKDNKDN
Forces an opponent to crouching on block.
Forces an opponent to crouching on block.
TJ8F
Musasabi

SP / -
 -40
Cost 18F of shifting the stance.
Returns to crouching.
(Ver.4.00)・Command changed.
TC
Sasabibarai
Musasabi
SP,L / 25
25F-18KDNKDN
 
TJ
Sasabikujiki
Musasabi
SP,M / 30
13F-14KDNKDN
 
TJ9F
Delay Jumping Oni Kick

M / 25
24F-14KDNKDN
 
TJ10F
Back Handspring

SP / -
 -50
 
TJ
Sakekuga

M / 30
68F
(4)
±0KDNKDN
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ21F
Climbing Shadow

M / 24
19F
(1)
-10KDNLNCStart-up 20F in actualy.
(Ver.4.00)・New Move
TJ9F
Fubuki

M / 11
9F
(2)
-17-1-1Start-up 10F in actualy.
TJ
Raging Blizzard

M,H / 11,23
 -17KDNKDNCombo from 1st hit.
(Ver.4.00)・New Move
Kunaigake

UB(H) / 20
30FKDNKDNKDNStart-up 31F in actualy.
TJ10F
Ninpo Shinkiro

M / 15
22F
(8)
-12+1+1Start-up 23F in actualy.
TJ10F
Ninpo Shinkiro Ura

M,SP / 15
(8)-12+1+1Shift to BT.
TSTJ
Ninpo Shinkiro to Tensho Kaisen

M,M(,H) / 15,15,23
 -17KDNKDNCombo from 1st CH.
(Ver.4.00)・New Move
TJ
Ninpo Shinkiro to Tobitengu

M,M,SP / 15,20
 -3KDNKDNShift to BT.
TJ
Ninpo Shinkiro to Tobikage

M,SP / 15
 -61-48-48Returns to crouching.
TSTJ16F
Tensho Kaisen

M(,H) / 15,23
14F-17KDNKDN
(Ver.4.00)・New Move
Piercing Kunai Throw

SM,SM / 10,25
15F
(11)
-11ThTh52
37
(Ver.4.00)・New Move
(Ver.4.01) - Fixed an issue in which the move would not shift to a throw after hitting the opponent under certain conditions.
Oboro Engetsu

M / 21
13F-12CKDNKDNForces an opponent to crouching on block.
(Ver.4.00)・New Move
TJ20F
Ensa Sogetsu

M / 27
20F-9KDNKDN
(Ver.4.00)・New Move
Sword Smash

H,Th / 20(,10,10)
15F
(2)
±0ThThDamage () is damage bonus when throw.
(Ver.4.00)・Level changed from middle to high.
TJ3F
Kuga

M / 30
23F
(4)
±0KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ21F
Climbing Shadow

M / 24
19F
(1)
-10KDNLNC
TJ9F
Fubuki

M / 11
9F
(2)
-17-1-1
TJ
Raging Blizzard

M,H / 11,23
 -17KDNKDN
Kunaigake

UB(H) / 20
30FKDNKDNKDN
TJ10F
Ninpo Shinkiro

M / 15
22F
(8)
-12+1+1
TJ10F
Ninpo Shinkiro Ura

M,SP / 15
(8)-12+1+1
TSTJ
Ninpo Shinkiro to Tensho Kaisen

M,M(,H) / 15,15,23
 -17KDNKDN
TJ
Ninpo Shinkiro to Tobitengu

M,M,SP / 15,20
 -3KDNKDN
TJ
Ninpo Shinkiro to Tobikage

M,SP / 15
 -61-48-48
TSTJ16F
Tensho Kaisen

M(,H) / 15,23
14F-17KDNKDN
Piercing Kunai Throw

SM,SM / 10,25
15F
(11)
-11ThTh52
37
Oboro Engetsu

M / 21
13F-12CKDNKDN
TJ20F
Ensa Sogetsu

M / 27
20F-9KDNKDN
Sword Smash

H,Th / 20(,10,10)
15F
(2)
±0ThTh
TJ3F
Kuga

M / 30
23F
(4)
±0KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ21F
Climbing Shadow

M / 24
19F
(1)
-10KDNLNC
Start-up 20F in actualy.
(Ver.4.00)・New Move
TJ9F
Fubuki

M / 11
9F
(2)
-17-1-1
Start-up 10F in actualy.
TJ
Raging Blizzard

M,H / 11,23
 -17KDNKDN
Combo from 1st hit.
(Ver.4.00)・New Move
Kunaigake

UB(H) / 20
30FKDNKDNKDN
Start-up 31F in actualy.
TJ10F
Ninpo Shinkiro

M / 15
22F
(8)
-12+1+1
Start-up 23F in actualy.
TJ10F
Ninpo Shinkiro Ura

M,SP / 15
(8)-12+1+1
Shift to BT.
TSTJ
Ninpo Shinkiro to Tensho Kaisen

M,M(,H) / 15,15,23
 -17KDNKDN
Combo from 1st CH.
(Ver.4.00)・New Move
TJ
Ninpo Shinkiro to Tobitengu

M,M,SP / 15,20
 -3KDNKDN
Shift to BT.
TJ
Ninpo Shinkiro to Tobikage

M,SP / 15
 -61-48-48
Returns to crouching.
TSTJ16F
Tensho Kaisen

M(,H) / 15,23
14F-17KDNKDN
(Ver.4.00)・New Move
Piercing Kunai Throw

SM,SM / 10,25
15F
(11)
-11ThTh52
37
(Ver.4.00)・New Move
(Ver.4.01) - Fixed an issue in which the move would not shift to a throw after hitting the opponent under certain conditions.
Oboro Engetsu

M / 21
13F-12CKDNKDN
Forces an opponent to crouching on block.
(Ver.4.00)・New Move
TJ20F
Ensa Sogetsu

M / 27
20F-9KDNKDN
(Ver.4.00)・New Move
Sword Smash

H,Th / 20(,10,10)
15F
(2)
±0ThTh
Damage () is damage bonus when throw.
(Ver.4.00)・Level changed from middle to high.
TJ3F
Kuga

M / 30
23F
(4)
±0KDNKDN
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
Shigure (1)
WS
M / 11
13F-7+4+4
Shigure
WS
M,M / 11,15
 -12+3CKDNForces an opponent to crouching on NH.
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 9F from hit.
Combo can be delayed 15F from CH.
(Ver.5.00)・Changed from -8F to -12F on block.
Kaisen Rengeki (1)
WS
M / 14
14F-9+1+1
(Ver.4.00)・New Move
TS
Kaisen Rengeki
WS
M,H / 14,20
 -9+11SpKDNCombo from 1st hit.
Can be delayed 10F.
Combo can be delayed 7F from hit.
(Ver.4.00)・New Move
TS
Kaisen Rengeki to Setsunagake
WS
M,H,SP / 14,20
 -9+11SpKDN
(Ver.4.00)・New Move
TJ9F
Kaede
WS
M / 16
15F-13LNCLNC47
32
Rising Toe Smash
WS
M / 15
11F-6+5+5
TC
Seneizan
FC
L / 16
22F-11+2+15GReturns to crouching.
(Ver.4.00)・New Move
TC
Spinning Sweep
FC
L / 20
18F-26KDNKDNReturns to crouching.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Shigure (1)
WS
M / 11
13F-7+4+4
Shigure
WS
M,M / 11,15
 -12+3CKDN
Kaisen Rengeki (1)
WS
M / 14
14F-9+1+1
TS
Kaisen Rengeki
WS
M,H / 14,20
 -9+11SpKDN
TS
Kaisen Rengeki to Setsunagake
WS
M,H,SP / 14,20
 -9+11SpKDN
TJ9F
Kaede
WS
M / 16
15F-13LNCLNC47
32
Rising Toe Smash
WS
M / 15
11F-6+5+5
TC
Seneizan
FC
L / 16
22F-11+2+15G
TC
Spinning Sweep
FC
L / 20
18F-26KDNKDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
Shigure (1)
WS
M / 11
13F-7+4+4
 
Shigure
WS
M,M / 11,15
 -12+3CKDN
Forces an opponent to crouching on NH.
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 9F from hit.
Combo can be delayed 15F from CH.
(Ver.5.00)・Changed from -8F to -12F on block.
Kaisen Rengeki (1)
WS
M / 14
14F-9+1+1
(Ver.4.00)・New Move
TS
Kaisen Rengeki
WS
M,H / 14,20
 -9+11SpKDN
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 7F from hit.
(Ver.4.00)・New Move
TS
Kaisen Rengeki to Setsunagake
WS
M,H,SP / 14,20
 -9+11SpKDN
(Ver.4.00)・New Move
TJ9F
Kaede
WS
M / 16
15F-13LNCLNC47
32
 
Rising Toe Smash
WS
M / 15
11F-6+5+5
 
TC
Seneizan
FC
L / 16
22F-11+2+15G
Returns to crouching.
(Ver.4.00)・New Move
TC
Spinning Sweep
FC
L / 20
18F-26KDNKDN
Returns to crouching.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Spiral Laceration
SS
M / 13
17F-6+5+5
(Ver.4.00)・New Move
Spiral Laceration to BT
SS
M,SP / 13
 -5+6+6Shift to BT.
(Ver.4.00)・New Move
Spiral Sunder
SS
M,M,M / 13,10,20
 -10+4C+4CForces an opponent to crouching on hit.
Combo from 1st CH.
(Ver.4.00)・New Move
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +4CF).
TC6F
Will-O-the-Wisp
SS
L / 23
24F-37KDNKDNAir Status 17F.
Returns to crouching.
Taunt
or BT
SP / -
 110
(Ver.4.00)・New Move
Welcome
or BT
SP / -
 100
(Ver.4.00)・New Move
Charge
or BT
SP / -
 55Shift to charging.
Wall Jump Attack
With back against wall
M / 21
37F
(1)
-3CKDNKDNForces an opponent to crouching on block.
Air Status 5F.
(Ver.4.00)・New Move
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Spiral Laceration
SS
M / 13
17F-6+5+5
Spiral Laceration to BT
SS
M,SP / 13
 -5+6+6
Spiral Sunder
SS
M,M,M / 13,10,20
 -10+4C+4C
TC6F
Will-O-the-Wisp
SS
L / 23
24F-37KDNKDN
Taunt
or BT
SP / -
 110
Welcome
or BT
SP / -
 100
Charge
or BT
SP / -
 55
Wall Jump Attack
With back against wall
M / 21
37F
(1)
-3CKDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Spiral Laceration
SS
M / 13
17F-6+5+5
(Ver.4.00)・New Move
Spiral Laceration to BT
SS
M,SP / 13
 -5+6+6
Shift to BT.
(Ver.4.00)・New Move
Spiral Sunder
SS
M,M,M / 13,10,20
 -10+4C+4C
Forces an opponent to crouching on hit.
Combo from 1st CH.
(Ver.4.00)・New Move
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +4CF).
TC6F
Will-O-the-Wisp
SS
L / 23
24F-37KDNKDN
Air Status 17F.
Returns to crouching.
Taunt
or BT
SP / -
 110
(Ver.4.00)・New Move
Welcome
or BT
SP / -
 100
(Ver.4.00)・New Move
Charge
or BT
SP / -
 55
Shift to charging.
Wall Jump Attack
With back against wall
M / 21
37F
(1)
-3CKDNKDN
Forces an opponent to crouching on block.
Air Status 5F.
(Ver.4.00)・New Move
BT
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Disengage

SP / -
 20Shift to BT.
(Ver.4.00)・New Move
Aratama Slash (1) to BT
BT
H,SP / 15
15F-6+5+5Shift to BT.
Aratama Slash
BT
H,M / 15,14
 -8+3+3Combo from 1st hit.
Can be delayed.
TSTJ
Aratama Slash to Ryu Enko
BT
H,M,M / 15,14,21
 -11KDNKDNCombo from 2nd CH.
(Ver.4.00)・New Move
Aratama Slash to Dark Clutch
BT
H,M,M / 15,14,24
 -9KDNKDNCombo from 2nd CH.
A momentary invincibility status on the occurrence.
(Ver.4.00)・New Move
TJ
Aratama Slash to Pouncing Strike
BT
H,M,M / 15,14,23
 +3KDNKDN
(Ver.4.00)・New Move
Aratama Kick
BT
H,M / 15,14
 -6+1+1Combo from 1st hit.
Can be delayed.
(Ver.4.00)・New Move
Aratama Kick to Setsunagake
BT
H,M,SP / 15,14
 -1+6+6Combo from 1st hit.
(Ver.4.00)・New Move
Phoenix Tail (1)
BT
H / 12
12F-9+2+2
TS
Phoenix Tail
BT
H,H / 12,20
 -6KDNKDNCombo from 1st hit.
Can be delayed 8F.
TJ6F
Tobitengu to BT
BT
M,SP / 20
24F
(2)
-3KDNKDNShift to BT.
HMTS
Senzanka
BT
H / 17
13F-3+16SpKDN
(Ver.4.00)・New Move
Lycoris radiata
BT
M,M / 10,15
14F-2+7+7
Shadow Strike
BT
M / 21
16F-12KDNKDN
(Ver.4.00)・New Move
TC1F
Crouch Spin Knuckle
BT
SM / 10
10F-2+9+9Returns to crouching.
TC6F
Sinking Thrust
BT
L / 20
17F-13+3CKDNForces an opponent to crouching on NH.
(Ver.4.00)・New Move
TC1F
Crouch Spin Kick
BT
L / 12
10F-11+3+3Returns to crouching.
TC4F
Araremaki
BT
L,L / 10,10
20F-14+1C+1CForces an opponent to crouching on hit.
Returns to crouching.
BT
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Disengage

SP / -
 20
Aratama Slash (1) to BT
BT
H,SP / 15
15F-6+5+5
Aratama Slash
BT
H,M / 15,14
 -8+3+3
TSTJ
Aratama Slash to Ryu Enko
BT
H,M,M / 15,14,21
 -11KDNKDN
Aratama Slash to Dark Clutch
BT
H,M,M / 15,14,24
 -9KDNKDN
TJ
Aratama Slash to Pouncing Strike
BT
H,M,M / 15,14,23
 +3KDNKDN
Aratama Kick
BT
H,M / 15,14
 -6+1+1
Aratama Kick to Setsunagake
BT
H,M,SP / 15,14
 -1+6+6
Phoenix Tail (1)
BT
H / 12
12F-9+2+2
TS
Phoenix Tail
BT
H,H / 12,20
 -6KDNKDN
TJ6F
Tobitengu to BT
BT
M,SP / 20
24F
(2)
-3KDNKDN
HMTS
Senzanka
BT
H / 17
13F-3+16SpKDN
Lycoris radiata
BT
M,M / 10,15
14F-2+7+7
Shadow Strike
BT
M / 21
16F-12KDNKDN
TC1F
Crouch Spin Knuckle
BT
SM / 10
10F-2+9+9
TC6F
Sinking Thrust
BT
L / 20
17F-13+3CKDN
TC1F
Crouch Spin Kick
BT
L / 12
10F-11+3+3
TC4F
Araremaki
BT
L,L / 10,10
20F-14+1C+1C
BT
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Disengage

SP / -
 20
Shift to BT.
(Ver.4.00)・New Move
Aratama Slash (1) to BT
BT
H,SP / 15
15F-6+5+5
Shift to BT.
Aratama Slash
BT
H,M / 15,14
 -8+3+3
Combo from 1st hit.
Can be delayed.
TSTJ
Aratama Slash to Ryu Enko
BT
H,M,M / 15,14,21
 -11KDNKDN
Combo from 2nd CH.
(Ver.4.00)・New Move
Aratama Slash to Dark Clutch
BT
H,M,M / 15,14,24
 -9KDNKDN
Combo from 2nd CH.
A momentary invincibility status on the occurrence.
(Ver.4.00)・New Move
TJ
Aratama Slash to Pouncing Strike
BT
H,M,M / 15,14,23
 +3KDNKDN
(Ver.4.00)・New Move
Aratama Kick
BT
H,M / 15,14
 -6+1+1
Combo from 1st hit.
Can be delayed.
(Ver.4.00)・New Move
Aratama Kick to Setsunagake
BT
H,M,SP / 15,14
 -1+6+6
Combo from 1st hit.
(Ver.4.00)・New Move
Phoenix Tail (1)
BT
H / 12
12F-9+2+2
 
TS
Phoenix Tail
BT
H,H / 12,20
 -6KDNKDN
Combo from 1st hit.
Can be delayed 8F.
TJ6F
Tobitengu to BT
BT
M,SP / 20
24F
(2)
-3KDNKDN
Shift to BT.
HMTS
Senzanka
BT
H / 17
13F-3+16SpKDN
(Ver.4.00)・New Move
Lycoris radiata
BT
M,M / 10,15
14F-2+7+7
 
Shadow Strike
BT
M / 21
16F-12KDNKDN
(Ver.4.00)・New Move
TC1F
Crouch Spin Knuckle
BT
SM / 10
10F-2+9+9
Returns to crouching.
TC6F
Sinking Thrust
BT
L / 20
17F-13+3CKDN
Forces an opponent to crouching on NH.
(Ver.4.00)・New Move
TC1F
Crouch Spin Kick
BT
L / 12
10F-11+3+3
Returns to crouching.
TC4F
Araremaki
BT
L,L / 10,10
20F-14+1C+1C
Forces an opponent to crouching on hit.
Returns to crouching.
Katon
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Katon

SP / -
 50Cost 17F of shifting the stance.
(Ver.4.00)・New Move
Snow Flurry
Katon
M / 14
15F-5+6+12
(Ver.4.00)・New Move
TC5F
Kogetsu
Katon
M / 21
22F-11KDNKDNInvincible during 1 to 4F.
(Ver.4.00)・Command changed.
Leaping Moon Blade (1)
Katon
M / 10
18F
(7)
-6+2C+2CForces an opponent to crouching on hit.
(Ver.4.00)・New Move
Leaping Moon Blade
Katon
M,M / 10,15
 -16LNCLNCCombo from 1st hit.
Can be delayed 9F.
(Ver.4.00)・New Move
TJ1F
Moonlight Assassin (1)
Katon
L / 16
22F
(6)
-16-2-2
(Ver.4.00)・New Move
TS
Moonlight Assassin
Katon
L,H / 16,23
 -9KDNKDNCombo from 1st CH.
(Ver.4.00)・New Move
Setsunagake
Katon
SP / -
 
(Ver.4.00)・New Move
Urakarin
Katon
SP / -
 22Shift to BT.
(Ver.4.00)・Command changed.
TJ5F
Cumulonimbi
Katon
SP / -
 44Air Status 1F.
(Ver.4.00)・Command changed.
Katon
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Katon

SP / -
 50
Snow Flurry
Katon
M / 14
15F-5+6+12
TC5F
Kogetsu
Katon
M / 21
22F-11KDNKDN
Leaping Moon Blade (1)
Katon
M / 10
18F
(7)
-6+2C+2C
Leaping Moon Blade
Katon
M,M / 10,15
 -16LNCLNC
TJ1F
Moonlight Assassin (1)
Katon
L / 16
22F
(6)
-16-2-2
TS
Moonlight Assassin
Katon
L,H / 16,23
 -9KDNKDN
Setsunagake
Katon
SP / -
 
Urakarin
Katon
SP / -
 22
TJ5F
Cumulonimbi
Katon
SP / -
 44
Katon
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Katon

SP / -
 50
Cost 17F of shifting the stance.
(Ver.4.00)・New Move
Snow Flurry
Katon
M / 14
15F-5+6+12
(Ver.4.00)・New Move
TC5F
Kogetsu
Katon
M / 21
22F-11KDNKDN
Invincible during 1 to 4F.
(Ver.4.00)・Command changed.
Leaping Moon Blade (1)
Katon
M / 10
18F
(7)
-6+2C+2C
Forces an opponent to crouching on hit.
(Ver.4.00)・New Move
Leaping Moon Blade
Katon
M,M / 10,15
 -16LNCLNC
Combo from 1st hit.
Can be delayed 9F.
(Ver.4.00)・New Move
TJ1F
Moonlight Assassin (1)
Katon
L / 16
22F
(6)
-16-2-2
(Ver.4.00)・New Move
TS
Moonlight Assassin
Katon
L,H / 16,23
 -9KDNKDN
Combo from 1st CH.
(Ver.4.00)・New Move
Setsunagake
Katon
SP / -
 
(Ver.4.00)・New Move
Urakarin
Katon
SP / -
 22
Shift to BT.
(Ver.4.00)・Command changed.
TJ5F
Cumulonimbi
Katon
SP / -
 44
Air Status 1F.
(Ver.4.00)・Command changed.
Setsunagake
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Setsunagake

SP / -
 28Cost 10F of shifting the stance.
Gekka Renzan (1)
Setsunagake
H / 10
10F-3+8+8
Gekka Renzan
Setsunagake
H,H / 10,13
 -6+8+8Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from hit.
(Ver.4.10) - Changed the reaction upon hit.
TSTJ
Gekka Renzan to Ryu Enko
Setsunagake
H,H,M / 10,13,21
 -11KDNKDNCombo from 2nd CH.
(Ver.4.00)・New Move
Gekka Renzan to Dark Clutch
Setsunagake
H,H,M / 10,13,24
 -9KDNKDNCombo from 2nd CH.
A momentary invincibility status on the occurrence.
(Ver.4.00)・New Move
TJ
MoonLight Dance
Setsunagake
H,H,M / 10,13,23
 -4KDNKDNCombo from 2nd CH.
TJ
Gekka Renzan to Pouncing Strike
Setsunagake
H,H,M / 10,13,23
(1)+3KDNKDN
(Ver.4.00)・New Move
TS
Kasumi Slash
Setsunagake
M / 17
12F-9+12Sp
Souenzan
During CH Setsunagake
M,Th / 17,10
 KDN
(Ver.4.00)・New Move
TC6F
Frost Slide
Setsunagake
L / 17
18F
(5)
-16±0CKDNForces an opponent to crouching on NH.
Returns to crouching.
(Ver.4.00)・Command changed.
Veiled Tenrou to BT
Setsunagake
M,SP / 16
18F-8+6+6Shift to BT.
(Ver.4.00)・New Move
TJ
Tenrou Destroyer
Setsunagake
M,M / 16,23
 -13KDNKDNCombo from 1st hit.
(Ver.4.00)・New Move
TJ8F
Musasabi
Setsunagake
SP / -
 Same performance as .
(Ver.4.00)・Command changed.
Setsunagake to Sit
Setsunagake
SP / -
 16Returns to crouching.
(Ver.4.00)・New Move
Sliding Sweep
Setsunagake
SP / -
 25Auto block (H/M) during 12F.
TJ11F
Chakra Drop
Setsunagake
M / 12
13F-14
(Ver.4.00)・Command changed.
(Ver.5.00)・Hitbox after the move is made bigger to make opponent's attack easier to hit.
Chakra Drop
Setsunagake (only during hit from front)
M,Th / 12,25
 ThThFloor break.
Setsunagake
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Setsunagake

SP / -
 28
Gekka Renzan (1)
Setsunagake
H / 10
10F-3+8+8
Gekka Renzan
Setsunagake
H,H / 10,13
 -6+8+8
TSTJ
Gekka Renzan to Ryu Enko
Setsunagake
H,H,M / 10,13,21
 -11KDNKDN
Gekka Renzan to Dark Clutch
Setsunagake
H,H,M / 10,13,24
 -9KDNKDN
TJ
MoonLight Dance
Setsunagake
H,H,M / 10,13,23
 -4KDNKDN
TJ
Gekka Renzan to Pouncing Strike
Setsunagake
H,H,M / 10,13,23
(1)+3KDNKDN
TS
Kasumi Slash
Setsunagake
M / 17
12F-9+12Sp
Souenzan
During CH Setsunagake
M,Th / 17,10
 KDN
TC6F
Frost Slide
Setsunagake
L / 17
18F
(5)
-16±0CKDN
Veiled Tenrou to BT
Setsunagake
M,SP / 16
18F-8+6+6
TJ
Tenrou Destroyer
Setsunagake
M,M / 16,23
 -13KDNKDN
TJ8F
Musasabi
Setsunagake
SP / -
 
Setsunagake to Sit
Setsunagake
SP / -
 16
Sliding Sweep
Setsunagake
SP / -
 25
TJ11F
Chakra Drop
Setsunagake
M / 12
13F-14
Chakra Drop
Setsunagake (only during hit from front)
M,Th / 12,25
 ThTh
Setsunagake
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Setsunagake

SP / -
 28
Cost 10F of shifting the stance.
Gekka Renzan (1)
Setsunagake
H / 10
10F-3+8+8
 
Gekka Renzan
Setsunagake
H,H / 10,13
 -6+8+8
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F from hit.
(Ver.4.10) - Changed the reaction upon hit.
TSTJ
Gekka Renzan to Ryu Enko
Setsunagake
H,H,M / 10,13,21
 -11KDNKDN
Combo from 2nd CH.
(Ver.4.00)・New Move
Gekka Renzan to Dark Clutch
Setsunagake
H,H,M / 10,13,24
 -9KDNKDN
Combo from 2nd CH.
A momentary invincibility status on the occurrence.
(Ver.4.00)・New Move
TJ
MoonLight Dance
Setsunagake
H,H,M / 10,13,23
 -4KDNKDN
Combo from 2nd CH.
TJ
Gekka Renzan to Pouncing Strike
Setsunagake
H,H,M / 10,13,23
(1)+3KDNKDN
(Ver.4.00)・New Move
TS
Kasumi Slash
Setsunagake
M / 17
12F-9+12Sp
 
Souenzan
During CH Setsunagake
M,Th / 17,10
 KDN
(Ver.4.00)・New Move
TC6F
Frost Slide
Setsunagake
L / 17
18F
(5)
-16±0CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
(Ver.4.00)・Command changed.
Veiled Tenrou to BT
Setsunagake
M,SP / 16
18F-8+6+6
Shift to BT.
(Ver.4.00)・New Move
TJ
Tenrou Destroyer
Setsunagake
M,M / 16,23
 -13KDNKDN
Combo from 1st hit.
(Ver.4.00)・New Move
TJ8F
Musasabi
Setsunagake
SP / -
 
Same performance as .
(Ver.4.00)・Command changed.
Setsunagake to Sit
Setsunagake
SP / -
 16
Returns to crouching.
(Ver.4.00)・New Move
Sliding Sweep
Setsunagake
SP / -
 25
Auto block (H/M) during 12F.
TJ11F
Chakra Drop
Setsunagake
M / 12
13F-14
(Ver.4.00)・Command changed.
(Ver.5.00)・Hitbox after the move is made bigger to make opponent's attack easier to hit.
Chakra Drop
Setsunagake (only during hit from front)
M,Th / 12,25
 ThTh
Floor break.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThThGuard point 8F.
(Ver.4.00)・New Move.
(Ver.5.00)・Changed recovery after throwing animation from ±0F to -4F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 55
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThTh
Guard point 8F.
(Ver.4.00)・New Move.
(Ver.5.00)・Changed recovery after throwing animation from ±0F to -4F.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
M,M,Th / 20,6,20
16F
(5)
+6ThThUnblokable damage 5 close to Wall on block.
& +12GF.
(Ver.4.00)・New Move
(Ver.4.01) - Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
(Ver.4.10) - Fixed an issue that a Wall Break/Balcony Break got unexpectedly performed upon hitting the side in the air.
- Fixed an issue that the move sometimes did not shift to throw upon hitting after the low parry was successful.
- Fixed an issue that an Attack Reversal was impossible.
- Made the power to push the opponent stornger to reduce the possibility of charcters passing through the opponent when they collide.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive
Rage
M,M,Th / 20,6,20
16F
(5)
+6ThTh
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
M,M,Th / 20,6,20
16F
(5)
+6ThTh
Unblokable damage 5 close to Wall on block.
& +12GF.
(Ver.4.00)・New Move
(Ver.4.01) - Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
(Ver.4.10) - Fixed an issue that a Wall Break/Balcony Break got unexpectedly performed upon hitting the side in the air.
- Fixed an issue that the move sometimes did not shift to throw upon hitting after the low parry was successful.
- Fixed an issue that an Attack Reversal was impossible.
- Made the power to push the opponent stornger to reduce the possibility of charcters passing through the opponent when they collide.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Tamaki

Th(H) / 35
12FFoot-sd.
Face-up
or
±0F
39
27
Long Range Throw when input (start-up 15F).
Mizore

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-down
or
±0F
Long Range Throw when input (start-up 15F).
Avalanche
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
Tornado
Approach from right side
Th(H) / 40
 Foot-sd.
Face-down

-3F
Yamikazan
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
Manji Rana
or Setsunagake
Th(H) / 38
11FReverse Pos.
Head-sd.
Face-up

-3F
Reverse Pos.
39
28
Break throw 20F.
Turning away from each other after break throw.
Start-up 15F during Setsunagake.
(Ver.4.20)- ・Changed frame advantage from 0F to -3F on throw escape.
- Unable to perform move during sidestep, sidewalk, backdash, and later half of while rising. Now fixed. Was able to continue attacking after a throw escape, so decreased frame advantage. Also, unable to perform move in certain situations, which was fixed.
(Ver.5.00)・Changed recovery after throwing animation from ±0F to -4F.
Manji Cartwheel
or Setsunagake
Th(H) / 40
12FReverse Pos.
Foot-sd.
Face-down

±0F
Break throw 20F.
Start-up 16F during Setsunagake.
Jumping Cancel special command etc.
(Ver.5.00)・Changed recovery after throwing animation from ±0F to -4F.
Fading Chakra Drop
BT or
Th(H) / 40
12FReverse Pos.
Foot-sd.
Face-up

±0F
Reverse Pos.
45
33
Break throw 20F.
(Ver.5.00)・Changed the damage from 45 to 40.
Secret Flower
or
Parry(H/M) / -
 42Parry H/M (not for both legs, elbow, knee, head and weapon) during 3 to 12F.
Damage 25 Unblockable Reversal Attack.
Secret Flower Ura
BT
Parry(H/M) / -
 40Parry H/M (not for both legs, elbow, knee, head and weapon) during 3 to 18F.
Damage 25 Unblockable Reversal Attack.
(Ver.4.00)・New Move
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Tamaki

Th(H) / 35
12FFoot-sd.
Face-up
or
±0F
39
27
Mizore

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-down
or
±0F
Avalanche
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
Tornado
Approach from right side
Th(H) / 40
 Foot-sd.
Face-down

-3F
Yamikazan
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
Manji Rana
or Setsunagake
Th(H) / 38
11FReverse Pos.
Head-sd.
Face-up

-3F
Reverse Pos.
39
28
Manji Cartwheel
or Setsunagake
Th(H) / 40
12FReverse Pos.
Foot-sd.
Face-down

±0F
Fading Chakra Drop
BT or
Th(H) / 40
12FReverse Pos.
Foot-sd.
Face-up

±0F
Reverse Pos.
45
33
Secret Flower
or
Parry(H/M) / -
 42
Secret Flower Ura
BT
Parry(H/M) / -
 40
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Tamaki

Th(H) / 35
12FFoot-sd.
Face-up
or
±0F
39
27
Long Range Throw when input (start-up 15F).
Mizore

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-down
or
±0F
Long Range Throw when input (start-up 15F).
Avalanche
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
 
Tornado
Approach from right side
Th(H) / 40
 Foot-sd.
Face-down

-3F
 
Yamikazan
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
 
Manji Rana
or Setsunagake
Th(H) / 38
11FReverse Pos.
Head-sd.
Face-up

-3F
Reverse Pos.
39
28
Break throw 20F.
Turning away from each other after break throw.
Start-up 15F during Setsunagake.
(Ver.4.20)- ・Changed frame advantage from 0F to -3F on throw escape.
- Unable to perform move during sidestep, sidewalk, backdash, and later half of while rising. Now fixed. Was able to continue attacking after a throw escape, so decreased frame advantage. Also, unable to perform move in certain situations, which was fixed.
(Ver.5.00)・Changed recovery after throwing animation from ±0F to -4F.
Manji Cartwheel
or Setsunagake
Th(H) / 40
12FReverse Pos.
Foot-sd.
Face-down

±0F
Break throw 20F.
Start-up 16F during Setsunagake.
Jumping Cancel special command etc.
(Ver.5.00)・Changed recovery after throwing animation from ±0F to -4F.
Fading Chakra Drop
BT or
Th(H) / 40
12FReverse Pos.
Foot-sd.
Face-up

±0F
Reverse Pos.
45
33
Break throw 20F.
(Ver.5.00)・Changed the damage from 45 to 40.
Secret Flower
or
Parry(H/M) / -
 42
Parry H/M (not for both legs, elbow, knee, head and weapon) during 3 to 12F.
Damage 25 Unblockable Reversal Attack.
Secret Flower Ura
BT
Parry(H/M) / -
 40
Parry H/M (not for both legs, elbow, knee, head and weapon) during 3 to 18F.
Damage 25 Unblockable Reversal Attack.
(Ver.4.00)・New Move
10 Hit Combo
INPUT
HIT LEVELHMMHHLMHMUB(M)
DAMAGE71010995551225
block+1-10-10-25-25-16-12-10-30KDN
NH+8-4+1-14-14-5-1+1-19KDN
CH
start-up 10F