DETAIL:

KAZUYA MISHIMA:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab
or
H / 7
10F+1+8+8
Flash Punch Combo (2)

H,H / 7,6
 -1+8+844Combo from 1st hit.
Flash Punch Combo

H,H,M / 7,6,12
 -17KDNKDNCombo from 1st hit.
Can be delayed 11F.
One Two Punch

H,H / 7,8
 -1+7+740Combo from 1st hit.
Demon Slayer

H,H,H / 7,8,12
 -12+4+4Combo from 1st hit.
Combo can be delayed 12F from 1st hit.
Twin Fang Stature Smash

H,H,L / 7,8,18
 -14-3±0CForces an opponent to crouching on CH.
Combo from 2nd CH.
Can be delayed 7F.
Twin Fang Double Kick

H,H,L,M / 7,8,18,25
 -2KDNKDNCombo from 3rd CH.
Can be delayed.
Right Jab

H / 12
12F-3+8+8
TS
Double Back Fist

H,M / 12,24
 -10+6KDNCombo from 1st hit.
Face Kick
or
H / 14
14F-8+4+4
Face Kick to Jab

H,H / 14,10
 -1+7+7Combo from 1st hit.
(Ver.4.00) - Changed the damage from 7 to 10.
Agony Spear

H,H,M / 14,10,17
 -6+8KDNCombo from 2nd CH.
Can be delayed 14F.
Combo can be delayed 6F from CH.
Roundhouse

H / 18
12F-9+2KDN40
28
TJ10F
Demon Scissors
】 or 【
MM / 18,25
31F-10KDNKDN】 Start-up 31F.
Acute Pain

MM / 5,20
12F-13KDNKDN
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
- Increased the lower range of the attack.
- Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
- Decreased the distance between the character and the opponent when the move hits.
Pw8F
Soul Thrust

M / 25
20F-12KDNKDN
Oni Front Kick

M / 22
19F-13+5KDN
・Opponent reaction on counter hit was changed from +23G to Knock Down.
Right Splits Kick

M / 20
19F
(1)
+4C+7CKDN42
23
Forces an opponent to crouching on block or NH.
・Opponent closer on hit and block.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
WB
Glorious Demon God Fist

M / 20
25F-9KDNKDN
・Changed from -16F to -9F on block.
・Opponent farther away on block.
・Induces Wall Bounce on hit.
・Opponent reaction when hit mid-air was changed.
Entrials Smash

M / 11
15F
(1)
-7+9+941
26
Slicing Blade

M,M / 11,20
 -13CKDNKDNForces an opponent to crouching on block.
Combo from 1st hit.
・Changed from -11F to -13F on block.
・Opponent reaction on hit changed.
TS
Slaughter High Kick

M,H / 11,20
 -3+18Sp+18SpCombo from 1st hit.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -3F.
- Changed the frame advantage upon hit from +17F to +18F.
Devastator

M,M / 11,22
 -12KDNKDNCombo from 1st hit.
HM
Abolishing Fist

M / 22
14F-12+5KDN46
32
Crumble stun +13F after CH.
(S3)– Decreased the distance between the character and the opponent when the move hits or is blocked.
(Ver.4.00) - Increased the range of the attack.
Impaling Knee

M / 13
18F-7+9+9
Impaling Knee Twin Thrust (2)

M,M / 13,15
 -11+5+5Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Impaling Knee Twin Thrust

M,M,M / 13,15,21
 -18KDN+24Combo from 2nd CH.
Can be delayed 16F.
Tsunami Kick (1)

M / 10
13F
(1)
-9+2+241
28
Tsunami Kick

M,M / 10,16
(1)-15-4C-4CForces an opponent to crouching on hit.
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
・Hitbox expanded.
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC4F
Crouch Straight

SM / 8
11F-4+7+7Returns to crouching.
TC4F
Crouch Spin Kick

L / 12
16F-17-3-3Returns to crouching.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2Returns to crouching.
TC6F
Nejiri Uraken

L / 20
25F-14+3CKDNForces an opponent to crouching on NH.
Returns to crouching.
Inpput to Cancel Crouching after moving.
・Opponent closer on hit.
(S3)– Changed the damage from 18 to 20.
– Decreased the distance between the character and the opponent when the move is blocked.
– Increased the range of the attack.
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +3F.
- Changed the opponent’s behavior when hit.
Lion Slayer

M / 20
20F-9CKDNKDNForces an opponent to crouching on block.
Returns to crouching.
・Changed from -6F to -9F on block.
・Opponent closer on block.
・Opponent reaction on hit changed.
(S3)– Decreased the move’s tracking.
TC6F
Sliding Low Kick

L / 14
19F
(1)
-12-1+7CForces an opponent to crouching on CH.
Returns to crouching.
(S3)– Increased the range of the attack.
Stature Smash

L / 18
20F-12+4+17G
(Ver.3.30)・Increased the lower range of the attack.
Sokushitsu Goda (1)

H / 13
11F-10+1+140
29
Sokushitsu Goda

H,M / 13,20
 -14KDNKDNCombo from 1st hit.
Can be delayed 14F.
Combo can be delayed 10F from hit.
Rampaging Demon (1)

M / 12
14F-8+4+442
28
TS
Rampaging Demon to Left Hook

M,M / 12,20
 -14KDNKDNCombo from 1st CH.
Can be delayed 10F.
(S3)- New move.
Rampaging Demon (2)

M,H / 12,12
 -3+8+8Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 5F from hit.
(S3)– Sped up the timing at which the 2nd hit can be blocked after the 1st hit lands by 5 frames.
– Changed the input window from 30 frames to 24 frames.
Rampaging Demon

M,H,M / 12,12,22
 -14KDNKDNCombo from 2nd CH.
Demon's Wrath (1)

H / 15
18F-8+3+3
Demon's Wrath (2)

H,H / 15,10
 ±0+6+6Combo from 1st hit.
Demon's Wrath (3)

H,H,L / 15,10,10
 -10+7+7
Demon's Wrath

H,H,L,M / 15,10,10,15
 -14KDNKDN
Reign of Terror

H,H,L,L / 15,10,10,12
 -13+1+1
HMTS
Flash Tornado

H / 20
17F-5+16SpKDN46
29
(S3)– Changed the attack startup from 19F to 17F.
Kumo Kiri

M / 21
22F-12+5KDN
・Changed from -8F to -12F on block.
・Opponent farther away on block.
Lightning Uppercut

ガード不能 / 25
43FLNCLNCLNC
・Damage changed from 30 to 25.
Lightning Screw Uppercut

ガード不能 / 60
63FLNCLNCLNC
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab
or
H / 7
10F+1+8+8
Flash Punch Combo (2)

H,H / 7,6
 -1+8+844
Flash Punch Combo

H,H,M / 7,6,12
 -17KDNKDN
One Two Punch

H,H / 7,8
 -1+7+740
Demon Slayer

H,H,H / 7,8,12
 -12+4+4
Twin Fang Stature Smash

H,H,L / 7,8,18
 -14-3±0C
Twin Fang Double Kick

H,H,L,M / 7,8,18,25
 -2KDNKDN
Right Jab

H / 12
12F-3+8+8
TS
Double Back Fist

H,M / 12,24
 -10+6KDN
Face Kick
or
H / 14
14F-8+4+4
Face Kick to Jab

H,H / 14,10
 -1+7+7
Agony Spear

H,H,M / 14,10,17
 -6+8KDN
Roundhouse

H / 18
12F-9+2KDN40
28
TJ10F
Demon Scissors
】 or 【
MM / 18,25
31F-10KDNKDN
Acute Pain

MM / 5,20
12F-13KDNKDN
Pw8F
Soul Thrust

M / 25
20F-12KDNKDN
Oni Front Kick

M / 22
19F-13+5KDN
Right Splits Kick

M / 20
19F
(1)
+4C+7CKDN42
23
WB
Glorious Demon God Fist

M / 20
25F-9KDNKDN
Entrials Smash

M / 11
15F
(1)
-7+9+941
26
Slicing Blade

M,M / 11,20
 -13CKDNKDN
TS
Slaughter High Kick

M,H / 11,20
 -3+18Sp+18Sp
Devastator

M,M / 11,22
 -12KDNKDN
HM
Abolishing Fist

M / 22
14F-12+5KDN46
32
Impaling Knee

M / 13
18F-7+9+9
Impaling Knee Twin Thrust (2)

M,M / 13,15
 -11+5+5
Impaling Knee Twin Thrust

M,M,M / 13,15,21
 -18KDN+24
Tsunami Kick (1)

M / 10
13F
(1)
-9+2+241
28
Tsunami Kick

M,M / 10,16
(1)-15-4C-4C
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6
TC4F
Crouch Straight

SM / 8
11F-4+7+7
TC4F
Crouch Spin Kick

L / 12
16F-17-3-3
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
TC6F
Nejiri Uraken

L / 20
25F-14+3CKDN
Lion Slayer

M / 20
20F-9CKDNKDN
TC6F
Sliding Low Kick

L / 14
19F
(1)
-12-1+7C
Stature Smash

L / 18
20F-12+4+17G
Sokushitsu Goda (1)

H / 13
11F-10+1+140
29
Sokushitsu Goda

H,M / 13,20
 -14KDNKDN
Rampaging Demon (1)

M / 12
14F-8+4+442
28
TS
Rampaging Demon to Left Hook

M,M / 12,20
 -14KDNKDN
Rampaging Demon (2)

M,H / 12,12
 -3+8+8
Rampaging Demon

M,H,M / 12,12,22
 -14KDNKDN
Demon's Wrath (1)

H / 15
18F-8+3+3
Demon's Wrath (2)

H,H / 15,10
 ±0+6+6
Demon's Wrath (3)

H,H,L / 15,10,10
 -10+7+7
Demon's Wrath

H,H,L,M / 15,10,10,15
 -14KDNKDN
Reign of Terror

H,H,L,L / 15,10,10,12
 -13+1+1
HMTS
Flash Tornado

H / 20
17F-5+16SpKDN46
29
Kumo Kiri

M / 21
22F-12+5KDN
Lightning Uppercut

ガード不能 / 25
43FLNCLNCLNC
Lightning Screw Uppercut

ガード不能 / 60
63FLNCLNCLNC
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab
or
H / 7
10F+1+8+8
 
Flash Punch Combo (2)

H,H / 7,6
 -1+8+844
Combo from 1st hit.
Flash Punch Combo

H,H,M / 7,6,12
 -17KDNKDN
Combo from 1st hit.
Can be delayed 11F.
One Two Punch

H,H / 7,8
 -1+7+740
Combo from 1st hit.
Demon Slayer

H,H,H / 7,8,12
 -12+4+4
Combo from 1st hit.
Combo can be delayed 12F from 1st hit.
Twin Fang Stature Smash

H,H,L / 7,8,18
 -14-3±0C
Forces an opponent to crouching on CH.
Combo from 2nd CH.
Can be delayed 7F.
Twin Fang Double Kick

H,H,L,M / 7,8,18,25
 -2KDNKDN
Combo from 3rd CH.
Can be delayed.
Right Jab

H / 12
12F-3+8+8
 
TS
Double Back Fist

H,M / 12,24
 -10+6KDN
Combo from 1st hit.
Face Kick
or
H / 14
14F-8+4+4
 
Face Kick to Jab

H,H / 14,10
 -1+7+7
Combo from 1st hit.
(Ver.4.00) - Changed the damage from 7 to 10.
Agony Spear

H,H,M / 14,10,17
 -6+8KDN
Combo from 2nd CH.
Can be delayed 14F.
Combo can be delayed 6F from CH.
Roundhouse

H / 18
12F-9+2KDN40
28
 
TJ10F
Demon Scissors
】 or 【
MM / 18,25
31F-10KDNKDN
】 Start-up 31F.
Acute Pain

MM / 5,20
12F-13KDNKDN
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
- Increased the lower range of the attack.
- Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
- Decreased the distance between the character and the opponent when the move hits.
Pw8F
Soul Thrust

M / 25
20F-12KDNKDN
 
Oni Front Kick

M / 22
19F-13+5KDN
・Opponent reaction on counter hit was changed from +23G to Knock Down.
Right Splits Kick

M / 20
19F
(1)
+4C+7CKDN42
23
Forces an opponent to crouching on block or NH.
・Opponent closer on hit and block.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
WB
Glorious Demon God Fist

M / 20
25F-9KDNKDN
・Changed from -16F to -9F on block.
・Opponent farther away on block.
・Induces Wall Bounce on hit.
・Opponent reaction when hit mid-air was changed.
Entrials Smash

M / 11
15F
(1)
-7+9+941
26
 
Slicing Blade

M,M / 11,20
 -13CKDNKDN
Forces an opponent to crouching on block.
Combo from 1st hit.
・Changed from -11F to -13F on block.
・Opponent reaction on hit changed.
TS
Slaughter High Kick

M,H / 11,20
 -3+18Sp+18Sp
Combo from 1st hit.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -3F.
- Changed the frame advantage upon hit from +17F to +18F.
Devastator

M,M / 11,22
 -12KDNKDN
Combo from 1st hit.
HM
Abolishing Fist

M / 22
14F-12+5KDN46
32
Crumble stun +13F after CH.
(S3)– Decreased the distance between the character and the opponent when the move hits or is blocked.
(Ver.4.00) - Increased the range of the attack.
Impaling Knee

M / 13
18F-7+9+9
 
Impaling Knee Twin Thrust (2)

M,M / 13,15
 -11+5+5
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Impaling Knee Twin Thrust

M,M,M / 13,15,21
 -18KDN+24
Combo from 2nd CH.
Can be delayed 16F.
Tsunami Kick (1)

M / 10
13F
(1)
-9+2+241
28
 
Tsunami Kick

M,M / 10,16
(1)-15-4C-4C
Forces an opponent to crouching on hit.
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
・Hitbox expanded.
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Returns to crouching.
TC4F
Crouch Spin Kick

L / 12
16F-17-3-3
Returns to crouching.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
Returns to crouching.
TC6F
Nejiri Uraken

L / 20
25F-14+3CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
Inpput to Cancel Crouching after moving.
・Opponent closer on hit.
(S3)– Changed the damage from 18 to 20.
– Decreased the distance between the character and the opponent when the move is blocked.
– Increased the range of the attack.
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +3F.
- Changed the opponent’s behavior when hit.
Lion Slayer

M / 20
20F-9CKDNKDN
Forces an opponent to crouching on block.
Returns to crouching.
・Changed from -6F to -9F on block.
・Opponent closer on block.
・Opponent reaction on hit changed.
(S3)– Decreased the move’s tracking.
TC6F
Sliding Low Kick

L / 14
19F
(1)
-12-1+7C
Forces an opponent to crouching on CH.
Returns to crouching.
(S3)– Increased the range of the attack.
Stature Smash

L / 18
20F-12+4+17G
(Ver.3.30)・Increased the lower range of the attack.
Sokushitsu Goda (1)

H / 13
11F-10+1+140
29
 
Sokushitsu Goda

H,M / 13,20
 -14KDNKDN
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 10F from hit.
Rampaging Demon (1)

M / 12
14F-8+4+442
28
 
TS
Rampaging Demon to Left Hook

M,M / 12,20
 -14KDNKDN
Combo from 1st CH.
Can be delayed 10F.
(S3)- New move.
Rampaging Demon (2)

M,H / 12,12
 -3+8+8
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 5F from hit.
(S3)– Sped up the timing at which the 2nd hit can be blocked after the 1st hit lands by 5 frames.
– Changed the input window from 30 frames to 24 frames.
Rampaging Demon

M,H,M / 12,12,22
 -14KDNKDN
Combo from 2nd CH.
Demon's Wrath (1)

H / 15
18F-8+3+3
 
Demon's Wrath (2)

H,H / 15,10
 ±0+6+6
Combo from 1st hit.
Demon's Wrath (3)

H,H,L / 15,10,10
 -10+7+7
 
Demon's Wrath

H,H,L,M / 15,10,10,15
 -14KDNKDN
 
Reign of Terror

H,H,L,L / 15,10,10,12
 -13+1+1
 
HMTS
Flash Tornado

H / 20
17F-5+16SpKDN46
29
(S3)– Changed the attack startup from 19F to 17F.
Kumo Kiri

M / 21
22F-12+5KDN
・Changed from -8F to -12F on block.
・Opponent farther away on block.
Lightning Uppercut

ガード不能 / 25
43FLNCLNCLNC
・Damage changed from 30 to 25.
Lightning Screw Uppercut

ガード不能 / 60
63FLNCLNCLNC
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Hook
or or
H / 17
15F-12+9+9
TJ9F
Jumping Side Kick

M / 25
21F-17KDNKDN
TJ9F
Searing Edge
or
M / 25
19F-9KDNKDN
TJ9F
Rising Toe Kick

M / 11
15F-19-8-8
TJ9F
Roundhouse to Triple Spin Kick (1)
or
M / 16
25F-12-1-1
Roundhouse to Triple Spin Kick (2)

M,L / 16,12
 -23KDNKDNCombo from 1st CH.
Roundhouse to Triple Spin Kick (3)

M,L,L / 16,12,10
 -23KDNKDN
Roundhouse to Triple Spin Kick

M,L,L,M / 16,12,10,20
 -17KDNKDN
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Hook
or or
H / 17
15F-12+9+9
TJ9F
Jumping Side Kick

M / 25
21F-17KDNKDN
TJ9F
Searing Edge
or
M / 25
19F-9KDNKDN
TJ9F
Rising Toe Kick

M / 11
15F-19-8-8
TJ9F
Roundhouse to Triple Spin Kick (1)
or
M / 16
25F-12-1-1
Roundhouse to Triple Spin Kick (2)

M,L / 16,12
 -23KDNKDN
Roundhouse to Triple Spin Kick (3)

M,L,L / 16,12,10
 -23KDNKDN
Roundhouse to Triple Spin Kick

M,L,L,M / 16,12,10,20
 -17KDNKDN
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
 
Hook
or or
H / 17
15F-12+9+9
 
TJ9F
Jumping Side Kick

M / 25
21F-17KDNKDN
 
TJ9F
Searing Edge
or
M / 25
19F-9KDNKDN
 
TJ9F
Rising Toe Kick

M / 11
15F-19-8-8
 
TJ9F
Roundhouse to Triple Spin Kick (1)
or
M / 16
25F-12-1-1
 
Roundhouse to Triple Spin Kick (2)

M,L / 16,12
 -23KDNKDN
Combo from 1st CH.
Roundhouse to Triple Spin Kick (3)

M,L,L / 16,12,10
 -23KDNKDN
 
Roundhouse to Triple Spin Kick

M,L,L,M / 16,12,10,20
 -17KDNKDN
 
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Zankyosho

H / 30
13F-11KDNKDNStart-up 14F in actualy.
(S3)– Decreased the distance between the character and the opponent when the move hits.
Left Splits Kick

M / 25
20F-3CKDNKDN50
30
Forces an opponent to crouching on block.
Start-up 21F in actualy.
・Opponent closer on hit.
・Homing increased.
Devil's Steel Petal

M / 22
17F
(1)
-9+5KDN47
30
Start-up 18F in actualy.
・Decreased pushback so it hits easier.
TJ3F
Leaping Sidekick
or Run
M / 30
22F
(3)
+9GKDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Zankyosho

H / 30
13F-11KDNKDN
Left Splits Kick

M / 25
20F-3CKDNKDN50
30
Devil's Steel Petal

M / 22
17F
(1)
-9+5KDN47
30
TJ3F
Leaping Sidekick
or Run
M / 30
22F
(3)
+9GKDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Zankyosho

H / 30
13F-11KDNKDN
Start-up 14F in actualy.
(S3)– Decreased the distance between the character and the opponent when the move hits.
Left Splits Kick

M / 25
20F-3CKDNKDN50
30
Forces an opponent to crouching on block.
Start-up 21F in actualy.
・Opponent closer on hit.
・Homing increased.
Devil's Steel Petal

M / 22
17F
(1)
-9+5KDN47
30
Start-up 18F in actualy.
・Decreased pushback so it hits easier.
TJ3F
Leaping Sidekick
or Run
M / 30
22F
(3)
+9GKDNKDN
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
Uppercut
WS
M / 10
13F-5+5+5
Twin Pistons
WS
M,M / 10,12
 -12LNCLNCCombo from 1st hit.
HM
Demon God Fist
WS
M / 25
16F-18KDNKDN
HMTS
Engetsusen
WS
M / 24
21F-5KDNKDNMeaty 1F in actualy
・Tail Spin.
・Hitbox expanded downward.
Toe Smash
WS
M / 13
11F
(1)
-3+8+833
22
Tsunami Kick
WS
M,M / 13,16
 -15-4C-4CForces an opponent to crouching on hit.
Combo from 1st hit.
・Hitbox expanded.
WH
Fujin Uraken
WS
M / 25
13F-9+11G
+23W
+11G
+23W
(Ver.4.00) - New move
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (NH:+14SpF, CH:KDN to +11GF).
 Wall crush inducing hit is implemented.
TCTJ13F
Tombstone Crusher
FC
M / 24
23F-11CKDNKDNForces an opponent to crouching on block.
Returns to crouching.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Uppercut
WS
M / 10
13F-5+5+5
Twin Pistons
WS
M,M / 10,12
 -12LNCLNC
HM
Demon God Fist
WS
M / 25
16F-18KDNKDN
HMTS
Engetsusen
WS
M / 24
21F-5KDNKDN
Toe Smash
WS
M / 13
11F
(1)
-3+8+833
22
Tsunami Kick
WS
M,M / 13,16
 -15-4C-4C
WH
Fujin Uraken
WS
M / 25
13F-9+11G
+23W
+11G
+23W
TCTJ13F
Tombstone Crusher
FC
M / 24
23F-11CKDNKDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
Uppercut
WS
M / 10
13F-5+5+5
 
Twin Pistons
WS
M,M / 10,12
 -12LNCLNC
Combo from 1st hit.
HM
Demon God Fist
WS
M / 25
16F-18KDNKDN
 
HMTS
Engetsusen
WS
M / 24
21F-5KDNKDN
Meaty 1F in actualy
・Tail Spin.
・Hitbox expanded downward.
Toe Smash
WS
M / 13
11F
(1)
-3+8+833
22
 
Tsunami Kick
WS
M,M / 13,16
 -15-4C-4C
Forces an opponent to crouching on hit.
Combo from 1st hit.
・Hitbox expanded.
WH
Fujin Uraken
WS
M / 25
13F-9+11G
+23W
+11G
+23W
(Ver.4.00) - New move
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (NH:+14SpF, CH:KDN to +11GF).
 Wall crush inducing hit is implemented.
TCTJ13F
Tombstone Crusher
FC
M / 24
23F-11CKDNKDN
Forces an opponent to crouching on block.
Returns to crouching.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Shattered Spine
SS
M / 23
23F-7KDNKDN
TS
Jaw Breaker
SS
H / 25
16F-3KDNKDN41
25
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -3F.
Oni Stomp
While enemy is down
L / 25
23F-12-1-1
・Opponent closer on block.
Charge
or BT
SP / -
 Shift to charging.
Wall Jumping Attack
With back against wall
M / 25
29F-1KDNKDNAir Status 5F.
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Shattered Spine
SS
M / 23
23F-7KDNKDN
TS
Jaw Breaker
SS
H / 25
16F-3KDNKDN41
25
Oni Stomp
While enemy is down
L / 25
23F-12-1-1
Charge
or BT
SP / -
 
Wall Jumping Attack
With back against wall
M / 25
29F-1KDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Shattered Spine
SS
M / 23
23F-7KDNKDN
 
TS
Jaw Breaker
SS
H / 25
16F-3KDNKDN41
25
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -3F.
Oni Stomp
While enemy is down
L / 25
23F-12-1-1
・Opponent closer on block.
Charge
or BT
SP / -
 
Shift to charging.
Wall Jumping Attack
With back against wall
M / 25
29F-1KDNKDN
Air Status 5F.
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
 
Mist Step
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Mist Step (Left Side)
(Odd numbers frames) ☆
SP / -
 
Mist Step (Right Side)
(Even numbers frames) ☆
SP / -
 
Mist Step to Crouch Dash
Mist Step
SP / -
 Disable Advanced Input.
Connect to Crouch Dash.
Cost 2F.
Mist Step
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Mist Step (Left Side)
(Odd numbers frames) ☆
SP / -
 
Mist Step (Right Side)
(Even numbers frames) ☆
SP / -
 
Mist Step to Crouch Dash
Mist Step
SP / -
 
Mist Step
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Mist Step (Left Side)
(Odd numbers frames) ☆
SP / -
 
 
Mist Step (Right Side)
(Even numbers frames) ☆
SP / -
 
 
Mist Step to Crouch Dash
Mist Step
SP / -
 
Disable Advanced Input.
Connect to Crouch Dash.
Cost 2F.
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Crouch Dash

SP / -
 Disable Advanced Input.
Cost 3F.
Dragon Uppercut

M / 30
22F-16LNCLNCMeaty 1F in actualy
Electric Wind God Fist
just
H / 23
11F+5LNCLNC36
25
Total 36F on block or hit.
・Homing increased.
(Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F).
Wind God Fist

H / 20
11F-10LNCLNC40
29
(S3)– Changed the damage from 23 to 20.
TJ9F
Hell Lancer

H / 40
18F
(9)
-9KDNKDN
Spinning Demon (1)

L / 15
16F-23-3CKDNForces an opponent to crouching on NH.
Disable 2nd from 1st block.
2nd input force to down.
(Ver.3.30)・Increased the move's tracking.
(Ver.3.31)・Reverted the moves tracking to Ver. 3.21.
Spinning Demon to Left Hook

L,M / 15,27
 -16KDNKDN
Spinning Demon

L,L / 15,12
 -23KDNKDN
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Crouch Dash

SP / -
 
Dragon Uppercut

M / 30
22F-16LNCLNC
Electric Wind God Fist
just
H / 23
11F+5LNCLNC36
25
Wind God Fist

H / 20
11F-10LNCLNC40
29
TJ9F
Hell Lancer

H / 40
18F
(9)
-9KDNKDN
Spinning Demon (1)

L / 15
16F-23-3CKDN
Spinning Demon to Left Hook

L,M / 15,27
 -16KDNKDN
Spinning Demon

L,L / 15,12
 -23KDNKDN
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Crouch Dash

SP / -
 
Disable Advanced Input.
Cost 3F.
Dragon Uppercut

M / 30
22F-16LNCLNC
Meaty 1F in actualy
Electric Wind God Fist
just
H / 23
11F+5LNCLNC36
25
Total 36F on block or hit.
・Homing increased.
(Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F).
Wind God Fist

H / 20
11F-10LNCLNC40
29
(S3)– Changed the damage from 23 to 20.
TJ9F
Hell Lancer

H / 40
18F
(9)
-9KDNKDN
 
Spinning Demon (1)

L / 15
16F-23-3CKDN
Forces an opponent to crouching on NH.
Disable 2nd from 1st block.
2nd input force to down.
(Ver.3.30)・Increased the move's tracking.
(Ver.3.31)・Reverted the moves tracking to Ver. 3.21.
Spinning Demon to Left Hook

L,M / 15,27
 -16KDNKDN
 
Spinning Demon

L,L / 15,12
 -23KDNKDN
 
Devil Transformation (DT)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Pw5F
Devil Transformation
Rage
M,SP / 0
20F-6KDNKDN56
36
Damage 25% cut.
Change cost 3F.
・Same Power Crush properties as Rage Art
・Attack property changed from Special Motion to Mid attack.
・Player recovery increased by 1F.
(S3)– Fixed an issue in which the timing at which Rage is consumed differed from the timing at which the Devil Transformation took place.
Devil Transformation Off
Rage & DT
SP / -
 Practice Mode Only.
Inferno
DT
UB(H) / 40
42FKDNKDNKDNJack-7 or Alisa can recovery 20 by input .
TJ25F
Devil Blaster
DT
UB(M) / 30
69FKDNKDNKDN
TJ25F
Reverse Debil Blaster
DT
SP,UB(M) / 30
115FKDNKDNKDN
Right Splits Kick
DT
M / 20
19F
(1)
+4C+7CKDNForces an opponent to crouching on block or NH.
Crouch hit +15F.
Elkeid
DT
M / 21
22F-9KDNKDN
Twin Pistons
DT
M,M / 11,11
15F-13LNCLNC
Air Inferno
DT or
UB(H) / 26
21F
Devil Fist
DT
M / 20(,15)
16F-12ThThDamage () is damage bonus when throw.
・Damage changed from 20,12 to 20,15.
・Changed from -13F to -12F on block.
Heaven's Door
DT (must hit)
M,Th / 30,15
22F-16ThThFloor break.
Electric Devil Wind God Fist
DT just
M / 23
11F-6LNCLNC36
25
・Homing increased.
Devil Wind God Fist
DT
M / 23
11F-10LNCLNC40
29
Spinning Demon to Left Hook & Dragon Uppercut

L,M,M / 15,27,20
16F-17LNCLNC
Spinning Demon to Left Hook & Heaven's Door
(must hit)
L,M,M,Th / 15,27,20,15
 -17ThThFloor break.
Devil Twister
DT & SS
M / 25
17F-22LNCLNC
Sorai Zanba
DT & While enemy is down
L / 25
24F-14KDNKDN
Devil Transformation (DT)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Pw5F
Devil Transformation
Rage
M,SP / 0
20F-6KDNKDN56
36
Devil Transformation Off
Rage & DT
SP / -
 
Inferno
DT
UB(H) / 40
42FKDNKDNKDN
TJ25F
Devil Blaster
DT
UB(M) / 30
69FKDNKDNKDN
TJ25F
Reverse Debil Blaster
DT
SP,UB(M) / 30
115FKDNKDNKDN
Right Splits Kick
DT
M / 20
19F
(1)
+4C+7CKDN
Elkeid
DT
M / 21
22F-9KDNKDN
Twin Pistons
DT
M,M / 11,11
15F-13LNCLNC
Air Inferno
DT or
UB(H) / 26
21F
Devil Fist
DT
M / 20(,15)
16F-12ThTh
Heaven's Door
DT (must hit)
M,Th / 30,15
22F-16ThTh
Electric Devil Wind God Fist
DT just
M / 23
11F-6LNCLNC36
25
Devil Wind God Fist
DT
M / 23
11F-10LNCLNC40
29
Spinning Demon to Left Hook & Dragon Uppercut

L,M,M / 15,27,20
16F-17LNCLNC
Spinning Demon to Left Hook & Heaven's Door
(must hit)
L,M,M,Th / 15,27,20,15
 -17ThTh
Devil Twister
DT & SS
M / 25
17F-22LNCLNC
Sorai Zanba
DT & While enemy is down
L / 25
24F-14KDNKDN
Devil Transformation (DT)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Pw5F
Devil Transformation
Rage
M,SP / 0
20F-6KDNKDN56
36
Damage 25% cut.
Change cost 3F.
・Same Power Crush properties as Rage Art
・Attack property changed from Special Motion to Mid attack.
・Player recovery increased by 1F.
(S3)– Fixed an issue in which the timing at which Rage is consumed differed from the timing at which the Devil Transformation took place.
Devil Transformation Off
Rage & DT
SP / -
 
Practice Mode Only.
Inferno
DT
UB(H) / 40
42FKDNKDNKDN
Jack-7 or Alisa can recovery 20 by input .
TJ25F
Devil Blaster
DT
UB(M) / 30
69FKDNKDNKDN
 
TJ25F
Reverse Debil Blaster
DT
SP,UB(M) / 30
115FKDNKDNKDN
 
Right Splits Kick
DT
M / 20
19F
(1)
+4C+7CKDN
Forces an opponent to crouching on block or NH.
Crouch hit +15F.
Elkeid
DT
M / 21
22F-9KDNKDN
 
Twin Pistons
DT
M,M / 11,11
15F-13LNCLNC
 
Air Inferno
DT or
UB(H) / 26
21F
 
Devil Fist
DT
M / 20(,15)
16F-12ThTh
Damage () is damage bonus when throw.
・Damage changed from 20,12 to 20,15.
・Changed from -13F to -12F on block.
Heaven's Door
DT (must hit)
M,Th / 30,15
22F-16ThTh
Floor break.
Electric Devil Wind God Fist
DT just
M / 23
11F-6LNCLNC36
25
・Homing increased.
Devil Wind God Fist
DT
M / 23
11F-10LNCLNC40
29
 
Spinning Demon to Left Hook & Dragon Uppercut

L,M,M / 15,27,20
16F-17LNCLNC
 
Spinning Demon to Left Hook & Heaven's Door
(must hit)
L,M,M,Th / 15,27,20,15
 -17ThTh
Floor break.
Devil Twister
DT & SS
M / 25
17F-22LNCLNC
 
Sorai Zanba
DT & While enemy is down
L / 25
24F-14KDNKDN
 
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThThGuard point 8F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 55
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThTh
Guard point 8F.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
M / 41
18F+5LNCLNC
(Ver.4.00) - Changed the damage from 45 to 41.
Rage Drive to Devil Transformation
Rage (must hit)
M,Th / 41,12
 +5ThThFloor break.
Shift to DT.
(S3)– Changed the damage from 45,18 to 45,12.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive
Rage
M / 41
18F+5LNCLNC
Rage Drive to Devil Transformation
Rage (must hit)
M,Th / 41,12
 +5ThTh
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
M / 41
18F+5LNCLNC
(Ver.4.00) - Changed the damage from 45 to 41.
Rage Drive to Devil Transformation
Rage (must hit)
M,Th / 41,12
 +5ThTh
Floor break.
Shift to DT.
(S3)– Changed the damage from 45,18 to 45,12.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Double Face Kick

Th(H) / 35
12FClockwise
Foot-sd.
Face-up
or
±0 F
Long Range Throw when input (start-up 15F).
Kazuya shift to BT when throw break.
Hip Throw

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
±0F
Long Range Throw when input (start-up 15F).
Kazuya shift to BT when throw break.
Steel Pedal Drop
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Floor break.
Skull Smash
Approach from right side
Th(H) / 40
 Foot-sd.
Face-down

-3F
Reverse Neck Throw
Approach from behind
Th(H) / 50
 Head-sd.
Face-up
disable
Stonehead

Th(H) / 35(15)
12FFoot-sd.
Face-up

±0F
Reverse Pos.
Enable side quick roll after throw.
Damage () is wall hit bonus.
Gates of Hell
FC
Th(H) / 40
12FClockwise
Foot-sd.
Face-down
-3F

-6F
・Player recovery increased by 3F on hit.
Ultimate Tackle
or or FC
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
Break Throw 4F.
Break Throw  2F before takedown.
Kazuya shift to BT when throw break.
Ultimate Punch
During Tackle or
- / 5,5,5,15
 Foot-sd.
Face-up
or
±0F
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Double Face Kick

Th(H) / 35
12FClockwise
Foot-sd.
Face-up
or
±0 F
Hip Throw

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
±0F
Steel Pedal Drop
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Skull Smash
Approach from right side
Th(H) / 40
 Foot-sd.
Face-down

-3F
Reverse Neck Throw
Approach from behind
Th(H) / 50
 Head-sd.
Face-up
disable
Stonehead

Th(H) / 35(15)
12FFoot-sd.
Face-up

±0F
Reverse Pos.
Gates of Hell
FC
Th(H) / 40
12FClockwise
Foot-sd.
Face-down
-3F

-6F
Ultimate Tackle
or or FC
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
Ultimate Punch
During Tackle or
- / 5,5,5,15
 Foot-sd.
Face-up
or
±0F
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Double Face Kick

Th(H) / 35
12FClockwise
Foot-sd.
Face-up
or
±0 F
Long Range Throw when input (start-up 15F).
Kazuya shift to BT when throw break.
Hip Throw

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
±0F
Long Range Throw when input (start-up 15F).
Kazuya shift to BT when throw break.
Steel Pedal Drop
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Floor break.
Skull Smash
Approach from right side
Th(H) / 40
 Foot-sd.
Face-down

-3F
 
Reverse Neck Throw
Approach from behind
Th(H) / 50
 Head-sd.
Face-up
disable
 
Stonehead

Th(H) / 35(15)
12FFoot-sd.
Face-up

±0F
Reverse Pos.
Enable side quick roll after throw.
Damage () is wall hit bonus.
Gates of Hell
FC
Th(H) / 40
12FClockwise
Foot-sd.
Face-down
-3F

-6F
・Player recovery increased by 3F on hit.
Ultimate Tackle
or or FC
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
Break Throw 4F.
Break Throw  2F before takedown.
Kazuya shift to BT when throw break.
Ultimate Punch
During Tackle or
- / 5,5,5,15
 Foot-sd.
Face-up
or
±0F
 
10 Hit Combo 1
INPUT
HIT LEVELHHHMHMLLMUB(M)
DAMAGE10867611552530
block-10-10-10-24-25-19-25-25-19LNC
NH+1+1+1-13+5-19C-14-14KDNLNC
CH
start-up 12F
10 Hit Combo 2
INPUT
HIT LEVELHHMMSMMLMUB(M)
DAMAGE1087105752530
block-10-10-16-15-10-16-25-19LNC
NH+1+1-5-14C+1-5-14KDNLNC
CH
start-up 12F
Returns to crouching after 5th.
Returns to crouching after 7th.