DETAIL:
KAZUYA MISHIMA:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Mist Step
- Crouch Dash
- Devil Transformation (DT)
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() ![]() ![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | Flash Punch Combo (2)![]() ![]() ![]() H,H / 7,6 | -1 | +8 | +8 | 44 | Combo from 1st hit. | |
![]() | Flash Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,6,12 | -17 | KDN | KDN | Combo from 1st hit. Can be delayed 11F. | ||
![]() | One Two Punch![]() ![]() ![]() H,H / 7,8 | -1 | +7 | +7 | 40 | Combo from 1st hit. | |
![]() | Demon Slayer![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,12 | -12 | +4 | +4 | Combo from 1st hit. Combo can be delayed 12F from 1st hit. | ||
![]() | Twin Fang Stature Smash![]() ![]() ![]() ![]() ![]() H,H,L / 7,8,18 | -14 | -3 | ±0C | Forces an opponent to crouching on CH. Combo from 2nd CH. Can be delayed 7F. | ||
![]() | Twin Fang Double Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,M / 7,8,18,25 | -2 | KDN | KDN* | Combo from 3rd CH. Can be delayed. | ||
![]() | Right Jab![]() H / 12 | 12F | -3 | +8 | +8 | ||
![]() | TS Double Back Fist ![]() ![]() ![]() H,M / 12,24 | -10 | +6 | KDN | Combo from 1st hit. | ||
![]() | Face Kick![]() ![]() H / 14 | 14F | -8 | +4 | +4 | ||
![]() | Face Kick to Jab![]() ![]() ![]() H,H / 14,10 | -1 | +7 | +7 | Combo from 1st hit. (Ver.4.00) - Changed the damage from 7 to 10. | ||
![]() | Agony Spear![]() ![]() ![]() ![]() ![]() H,H,M / 14,10,17 | -6 | +8 | KDN | Combo from 2nd CH. Can be delayed 14F. Combo can be delayed 6F from CH. | ||
![]() | Roundhouse![]() H / 18 | 12F | -9 | +2 | KDN | 40 28 | |
![]() | TJ10F Demon Scissors 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() MM / 18,25 | 31F | -10 | KDN | KDN | 【![]() ![]() ![]() ![]() | |
![]() | Acute Pain![]() MM / 5,20 | 12F | -13 | KDN | KDN | (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. - Increased the lower range of the attack. - Changed the frame advantage when blocked from -14F to -13F. - Shortened the recovery time after the move hits by 1F. - Decreased the distance between the character and the opponent when the move hits. | |
![]() | Pw8F Soul Thrust ![]() ![]() M / 25 | 20F | -12 | KDN | KDN | ||
![]() | Oni Front Kick![]() ![]() M / 22 | 19F | -13 | +5 | KDN | ・Opponent reaction on counter hit was changed from +23G to Knock Down. | |
![]() | Right Splits Kick![]() ![]() M / 20 | 19F (1) | +4C | +7C | KDN | 42 23 | Forces an opponent to crouching on block or NH. ・Opponent closer on hit and block. (S3)– Decreased the distance between the character and the opponent when the move is blocked. |
![]() | WB Glorious Demon God Fist ![]() ![]() M / 20 | 25F | -9 | KDN | KDN | ・Changed from -16F to -9F on block. ・Opponent farther away on block. ・Induces Wall Bounce on hit. ・Opponent reaction when hit mid-air was changed. | |
![]() | Entrials Smash![]() ![]() M / 11 | 15F (1) | -7 | +9 | +9 | 41 26 | |
![]() | Slicing Blade![]() ![]() ![]() ![]() M,M / 11,20 | -13C | KDN | KDN | Forces an opponent to crouching on block. Combo from 1st hit. ・Changed from -11F to -13F on block. ・Opponent reaction on hit changed. | ||
![]() | TS Slaughter High Kick ![]() ![]() ![]() ![]() M,H / 11,20 | -3 | +18Sp | +18Sp | Combo from 1st hit. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -3F. - Changed the frame advantage upon hit from +17F to +18F. | ||
![]() | Devastator![]() ![]() ![]() ![]() M,M / 11,22 | -12 | KDN | KDN | Combo from 1st hit. | ||
![]() | HM Abolishing Fist ![]() ![]() M / 22 | 14F | -12 | +5 | KDN | 46 32 | Crumble stun +13F after CH. (S3)– Decreased the distance between the character and the opponent when the move hits or is blocked. (Ver.4.00) - Increased the range of the attack. |
![]() | Impaling Knee![]() ![]() M / 13 | 18F | -7 | +9 | +9 | ||
![]() | Impaling Knee Twin Thrust (2)![]() ![]() ![]() ![]() M,M / 13,15 | -11 | +5 | +5 | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||
![]() | Impaling Knee Twin Thrust![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 13,15,21 | -18 | KDN | +24 | Combo from 2nd CH. Can be delayed 16F. | ||
![]() | Tsunami Kick (1)![]() ![]() M / 10 | 13F (1) | -9 | +2 | +2 | 41 28 | |
![]() | Tsunami Kick![]() ![]() ![]() ![]() M,M / 10,16 | (1) | -15 | -4C | -4C | Forces an opponent to crouching on hit. Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from hit. ・Hitbox expanded. | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | Returns to crouching. | |
![]() | TC6F Nejiri Uraken ![]() ![]() L / 20 | 25F | -14 | +3C | KDN | Forces an opponent to crouching on NH. Returns to crouching. Inpput ![]() ・Opponent closer on hit. (S3)– Changed the damage from 18 to 20. – Decreased the distance between the character and the opponent when the move is blocked. – Increased the range of the attack. (Ver.4.00) - Changed the frame advantage upon hit from +1F to +3F. - Changed the opponent’s behavior when hit. | |
![]() | Lion Slayer![]() ![]() M / 20 | 20F | -9C | KDN | KDN | Forces an opponent to crouching on block. Returns to crouching. ・Changed from -6F to -9F on block. ・Opponent closer on block. ・Opponent reaction on hit changed. (S3)– Decreased the move’s tracking. | |
![]() | TC6F Sliding Low Kick ![]() ![]() L / 14 | 19F (1) | -12 | -1 | +7C | Forces an opponent to crouching on CH. Returns to crouching. (S3)– Increased the range of the attack. | |
![]() | Stature Smash![]() ![]() L / 18 | 20F | -12 | +4 | +17G | (Ver.3.30)・Increased the lower range of the attack. | |
![]() | Sokushitsu Goda (1)![]() ![]() H / 13 | 11F | -10 | +1 | +1 | 40 29 | |
![]() | Sokushitsu Goda![]() ![]() ![]() ![]() H,M / 13,20 | -14 | KDN | KDN | Combo from 1st hit. Can be delayed 14F. Combo can be delayed 10F from hit. | ||
![]() | Rampaging Demon (1)![]() ![]() M / 12 | 14F | -8 | +4 | +4 | 42 28 | |
![]() | TS Rampaging Demon to Left Hook ![]() ![]() ![]() ![]() M,M / 12,20 | -14 | KDN | KDN | Combo from 1st CH. Can be delayed 10F. (S3)- New move. | ||
![]() | Rampaging Demon (2)![]() ![]() ![]() ![]() M,H / 12,12 | -3 | +8 | +8 | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 5F from hit. (S3)– Sped up the timing at which the 2nd hit can be blocked after the 1st hit lands by 5 frames. – Changed the input window from 30 frames to 24 frames. | ||
![]() | Rampaging Demon![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,12,22 | -14 | KDN | KDN | Combo from 2nd CH. | ||
![]() | Demon's Wrath (1)![]() ![]() H / 15 | 18F | -8 | +3 | +3 | ||
![]() | Demon's Wrath (2)![]() ![]() ![]() ![]() H,H / 15,10 | ±0 | +6 | +6 | Combo from 1st hit. | ||
![]() | Demon's Wrath (3)![]() ![]() ![]() ![]() ![]() ![]() H,H,L / 15,10,10 | -10 | +7 | +7 | |||
![]() | Demon's Wrath![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,M / 15,10,10,15 | -14 | KDN | KDN | |||
![]() | Reign of Terror![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,L / 15,10,10,12 | -13 | +1 | +1 | |||
![]() | HMTS Flash Tornado ![]() ![]() H / 20 | 17F | -5 | +16Sp | KDN | 46 29 | (S3)– Changed the attack startup from 19F to 17F. |
![]() | Kumo Kiri![]() ![]() M / 21 | 22F | -12 | +5 | KDN | ・Changed from -8F to -12F on block. ・Opponent farther away on block. | |
![]() | Lightning Uppercut![]() ![]() ガード不能 / 25 | 43F | LNC | LNC | LNC | ・Damage changed from 30 to 25. | |
![]() | Lightning Screw Uppercut![]() ![]() ガード不能 / 60 | 63F | LNC | LNC | LNC |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() ![]() ![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Flash Punch Combo (2)![]() ![]() ![]() H,H / 7,6 | -1 | +8 | +8 | 44 | |
![]() | Flash Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,6,12 | -17 | KDN | KDN | ||
![]() | One Two Punch![]() ![]() ![]() H,H / 7,8 | -1 | +7 | +7 | 40 | |
![]() | Demon Slayer![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,12 | -12 | +4 | +4 | ||
![]() | Twin Fang Stature Smash![]() ![]() ![]() ![]() ![]() H,H,L / 7,8,18 | -14 | -3 | ±0C | ||
![]() | Twin Fang Double Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,M / 7,8,18,25 | -2 | KDN | KDN* | ||
![]() | Right Jab![]() H / 12 | 12F | -3 | +8 | +8 | |
![]() | TS Double Back Fist ![]() ![]() ![]() H,M / 12,24 | -10 | +6 | KDN | ||
![]() | Face Kick![]() ![]() H / 14 | 14F | -8 | +4 | +4 | |
![]() | Face Kick to Jab![]() ![]() ![]() H,H / 14,10 | -1 | +7 | +7 | ||
![]() | Agony Spear![]() ![]() ![]() ![]() ![]() H,H,M / 14,10,17 | -6 | +8 | KDN | ||
![]() | Roundhouse![]() H / 18 | 12F | -9 | +2 | KDN | 40 28 |
![]() | TJ10F Demon Scissors 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() MM / 18,25 | 31F | -10 | KDN | KDN | |
![]() | Acute Pain![]() MM / 5,20 | 12F | -13 | KDN | KDN | |
![]() | Pw8F Soul Thrust ![]() ![]() M / 25 | 20F | -12 | KDN | KDN | |
![]() | Oni Front Kick![]() ![]() M / 22 | 19F | -13 | +5 | KDN | |
![]() | Right Splits Kick![]() ![]() M / 20 | 19F (1) | +4C | +7C | KDN | 42 23 |
![]() | WB Glorious Demon God Fist ![]() ![]() M / 20 | 25F | -9 | KDN | KDN | |
![]() | Entrials Smash![]() ![]() M / 11 | 15F (1) | -7 | +9 | +9 | 41 26 |
![]() | Slicing Blade![]() ![]() ![]() ![]() M,M / 11,20 | -13C | KDN | KDN | ||
![]() | TS Slaughter High Kick ![]() ![]() ![]() ![]() M,H / 11,20 | -3 | +18Sp | +18Sp | ||
![]() | Devastator![]() ![]() ![]() ![]() M,M / 11,22 | -12 | KDN | KDN | ||
![]() | HM Abolishing Fist ![]() ![]() M / 22 | 14F | -12 | +5 | KDN | 46 32 |
![]() | Impaling Knee![]() ![]() M / 13 | 18F | -7 | +9 | +9 | |
![]() | Impaling Knee Twin Thrust (2)![]() ![]() ![]() ![]() M,M / 13,15 | -11 | +5 | +5 | ||
![]() | Impaling Knee Twin Thrust![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 13,15,21 | -18 | KDN | +24 | ||
![]() | Tsunami Kick (1)![]() ![]() M / 10 | 13F (1) | -9 | +2 | +2 | 41 28 |
![]() | Tsunami Kick![]() ![]() ![]() ![]() M,M / 10,16 | (1) | -15 | -4C | -4C | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | TC6F Nejiri Uraken ![]() ![]() L / 20 | 25F | -14 | +3C | KDN | |
![]() | Lion Slayer![]() ![]() M / 20 | 20F | -9C | KDN | KDN | |
![]() | TC6F Sliding Low Kick ![]() ![]() L / 14 | 19F (1) | -12 | -1 | +7C | |
![]() | Stature Smash![]() ![]() L / 18 | 20F | -12 | +4 | +17G | |
![]() | Sokushitsu Goda (1)![]() ![]() H / 13 | 11F | -10 | +1 | +1 | 40 29 |
![]() | Sokushitsu Goda![]() ![]() ![]() ![]() H,M / 13,20 | -14 | KDN | KDN | ||
![]() | Rampaging Demon (1)![]() ![]() M / 12 | 14F | -8 | +4 | +4 | 42 28 |
![]() | TS Rampaging Demon to Left Hook ![]() ![]() ![]() ![]() M,M / 12,20 | -14 | KDN | KDN | ||
![]() | Rampaging Demon (2)![]() ![]() ![]() ![]() M,H / 12,12 | -3 | +8 | +8 | ||
![]() | Rampaging Demon![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,12,22 | -14 | KDN | KDN | ||
![]() | Demon's Wrath (1)![]() ![]() H / 15 | 18F | -8 | +3 | +3 | |
![]() | Demon's Wrath (2)![]() ![]() ![]() ![]() H,H / 15,10 | ±0 | +6 | +6 | ||
![]() | Demon's Wrath (3)![]() ![]() ![]() ![]() ![]() ![]() H,H,L / 15,10,10 | -10 | +7 | +7 | ||
![]() | Demon's Wrath![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,M / 15,10,10,15 | -14 | KDN | KDN | ||
![]() | Reign of Terror![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,L / 15,10,10,12 | -13 | +1 | +1 | ||
![]() | HMTS Flash Tornado ![]() ![]() H / 20 | 17F | -5 | +16Sp | KDN | 46 29 |
![]() | Kumo Kiri![]() ![]() M / 21 | 22F | -12 | +5 | KDN | |
![]() | Lightning Uppercut![]() ![]() ガード不能 / 25 | 43F | LNC | LNC | LNC | |
![]() | Lightning Screw Uppercut![]() ![]() ガード不能 / 60 | 63F | LNC | LNC | LNC |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() ![]() ![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Flash Punch Combo (2)![]() ![]() ![]() H,H / 7,6 | -1 | +8 | +8 | 44 | |
Combo from 1st hit. | ||||||
![]() | Flash Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,6,12 | -17 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 11F. | ||||||
![]() | One Two Punch![]() ![]() ![]() H,H / 7,8 | -1 | +7 | +7 | 40 | |
Combo from 1st hit. | ||||||
![]() | Demon Slayer![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,12 | -12 | +4 | +4 | ||
Combo from 1st hit. Combo can be delayed 12F from 1st hit. | ||||||
![]() | Twin Fang Stature Smash![]() ![]() ![]() ![]() ![]() H,H,L / 7,8,18 | -14 | -3 | ±0C | ||
Forces an opponent to crouching on CH. Combo from 2nd CH. Can be delayed 7F. | ||||||
![]() | Twin Fang Double Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,M / 7,8,18,25 | -2 | KDN | KDN* | ||
Combo from 3rd CH. Can be delayed. | ||||||
![]() | Right Jab![]() H / 12 | 12F | -3 | +8 | +8 | |
![]() | TS Double Back Fist ![]() ![]() ![]() H,M / 12,24 | -10 | +6 | KDN | ||
Combo from 1st hit. | ||||||
![]() | Face Kick![]() ![]() H / 14 | 14F | -8 | +4 | +4 | |
![]() | Face Kick to Jab![]() ![]() ![]() H,H / 14,10 | -1 | +7 | +7 | ||
Combo from 1st hit. (Ver.4.00) - Changed the damage from 7 to 10. | ||||||
![]() | Agony Spear![]() ![]() ![]() ![]() ![]() H,H,M / 14,10,17 | -6 | +8 | KDN | ||
Combo from 2nd CH. Can be delayed 14F. Combo can be delayed 6F from CH. | ||||||
![]() | Roundhouse![]() H / 18 | 12F | -9 | +2 | KDN | 40 28 |
![]() | TJ10F Demon Scissors 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() MM / 18,25 | 31F | -10 | KDN | KDN | |
【![]() ![]() ![]() ![]() | ||||||
![]() | Acute Pain![]() MM / 5,20 | 12F | -13 | KDN | KDN | |
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. - Increased the lower range of the attack. - Changed the frame advantage when blocked from -14F to -13F. - Shortened the recovery time after the move hits by 1F. - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Pw8F Soul Thrust ![]() ![]() M / 25 | 20F | -12 | KDN | KDN | |
![]() | Oni Front Kick![]() ![]() M / 22 | 19F | -13 | +5 | KDN | |
・Opponent reaction on counter hit was changed from +23G to Knock Down. | ||||||
![]() | Right Splits Kick![]() ![]() M / 20 | 19F (1) | +4C | +7C | KDN | 42 23 |
Forces an opponent to crouching on block or NH. ・Opponent closer on hit and block. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | WB Glorious Demon God Fist ![]() ![]() M / 20 | 25F | -9 | KDN | KDN | |
・Changed from -16F to -9F on block. ・Opponent farther away on block. ・Induces Wall Bounce on hit. ・Opponent reaction when hit mid-air was changed. | ||||||
![]() | Entrials Smash![]() ![]() M / 11 | 15F (1) | -7 | +9 | +9 | 41 26 |
![]() | Slicing Blade![]() ![]() ![]() ![]() M,M / 11,20 | -13C | KDN | KDN | ||
Forces an opponent to crouching on block. Combo from 1st hit. ・Changed from -11F to -13F on block. ・Opponent reaction on hit changed. | ||||||
![]() | TS Slaughter High Kick ![]() ![]() ![]() ![]() M,H / 11,20 | -3 | +18Sp | +18Sp | ||
Combo from 1st hit. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -3F. - Changed the frame advantage upon hit from +17F to +18F. | ||||||
![]() | Devastator![]() ![]() ![]() ![]() M,M / 11,22 | -12 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | HM Abolishing Fist ![]() ![]() M / 22 | 14F | -12 | +5 | KDN | 46 32 |
Crumble stun +13F after CH. (S3)– Decreased the distance between the character and the opponent when the move hits or is blocked. (Ver.4.00) - Increased the range of the attack. | ||||||
![]() | Impaling Knee![]() ![]() M / 13 | 18F | -7 | +9 | +9 | |
![]() | Impaling Knee Twin Thrust (2)![]() ![]() ![]() ![]() M,M / 13,15 | -11 | +5 | +5 | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||||||
![]() | Impaling Knee Twin Thrust![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 13,15,21 | -18 | KDN | +24 | ||
Combo from 2nd CH. Can be delayed 16F. | ||||||
![]() | Tsunami Kick (1)![]() ![]() M / 10 | 13F (1) | -9 | +2 | +2 | 41 28 |
![]() | Tsunami Kick![]() ![]() ![]() ![]() M,M / 10,16 | (1) | -15 | -4C | -4C | |
Forces an opponent to crouching on hit. Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from hit. ・Hitbox expanded. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | TC6F Nejiri Uraken ![]() ![]() L / 20 | 25F | -14 | +3C | KDN | |
Forces an opponent to crouching on NH. Returns to crouching. Inpput ![]() ・Opponent closer on hit. (S3)– Changed the damage from 18 to 20. – Decreased the distance between the character and the opponent when the move is blocked. – Increased the range of the attack. (Ver.4.00) - Changed the frame advantage upon hit from +1F to +3F. - Changed the opponent’s behavior when hit. | ||||||
![]() | Lion Slayer![]() ![]() M / 20 | 20F | -9C | KDN | KDN | |
Forces an opponent to crouching on block. Returns to crouching. ・Changed from -6F to -9F on block. ・Opponent closer on block. ・Opponent reaction on hit changed. (S3)– Decreased the move’s tracking. | ||||||
![]() | TC6F Sliding Low Kick ![]() ![]() L / 14 | 19F (1) | -12 | -1 | +7C | |
Forces an opponent to crouching on CH. Returns to crouching. (S3)– Increased the range of the attack. | ||||||
![]() | Stature Smash![]() ![]() L / 18 | 20F | -12 | +4 | +17G | |
(Ver.3.30)・Increased the lower range of the attack. | ||||||
![]() | Sokushitsu Goda (1)![]() ![]() H / 13 | 11F | -10 | +1 | +1 | 40 29 |
![]() | Sokushitsu Goda![]() ![]() ![]() ![]() H,M / 13,20 | -14 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 14F. Combo can be delayed 10F from hit. | ||||||
![]() | Rampaging Demon (1)![]() ![]() M / 12 | 14F | -8 | +4 | +4 | 42 28 |
![]() | TS Rampaging Demon to Left Hook ![]() ![]() ![]() ![]() M,M / 12,20 | -14 | KDN | KDN | ||
Combo from 1st CH. Can be delayed 10F. (S3)- New move. | ||||||
![]() | Rampaging Demon (2)![]() ![]() ![]() ![]() M,H / 12,12 | -3 | +8 | +8 | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 5F from hit. (S3)– Sped up the timing at which the 2nd hit can be blocked after the 1st hit lands by 5 frames. – Changed the input window from 30 frames to 24 frames. | ||||||
![]() | Rampaging Demon![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,12,22 | -14 | KDN | KDN | ||
Combo from 2nd CH. | ||||||
![]() | Demon's Wrath (1)![]() ![]() H / 15 | 18F | -8 | +3 | +3 | |
![]() | Demon's Wrath (2)![]() ![]() ![]() ![]() H,H / 15,10 | ±0 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Demon's Wrath (3)![]() ![]() ![]() ![]() ![]() ![]() H,H,L / 15,10,10 | -10 | +7 | +7 | ||
![]() | Demon's Wrath![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,M / 15,10,10,15 | -14 | KDN | KDN | ||
![]() | Reign of Terror![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,L / 15,10,10,12 | -13 | +1 | +1 | ||
![]() | HMTS Flash Tornado ![]() ![]() H / 20 | 17F | -5 | +16Sp | KDN | 46 29 |
(S3)– Changed the attack startup from 19F to 17F. | ||||||
![]() | Kumo Kiri![]() ![]() M / 21 | 22F | -12 | +5 | KDN | |
・Changed from -8F to -12F on block. ・Opponent farther away on block. | ||||||
![]() | Lightning Uppercut![]() ![]() ガード不能 / 25 | 43F | LNC | LNC | LNC | |
・Damage changed from 30 to 25. | ||||||
![]() | Lightning Screw Uppercut![]() ![]() ガード不能 / 60 | 63F | LNC | LNC | LNC | |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | TJ9F Jumping Side Kick ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | ||
![]() | TJ9F Searing Edge ![]() ![]() ![]() M / 25 | 19F | -9 | KDN | KDN | ||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | ||
![]() | TJ9F Roundhouse to Triple Spin Kick (1) ![]() ![]() ![]() M / 16 | 25F | -12 | -1 | -1 | ||
![]() | Roundhouse to Triple Spin Kick (2)![]() ![]() ![]() ![]() M,L / 16,12 | -23 | KDN | KDN | Combo from 1st CH. | ||
![]() | Roundhouse to Triple Spin Kick (3)![]() ![]() ![]() ![]() ![]() ![]() M,L,L / 16,12,10 | -23 | KDN | KDN | |||
![]() | Roundhouse to Triple Spin Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,L,M / 16,12,10,20 | -17 | KDN | KDN | |||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Jumping Side Kick ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | |
![]() | TJ9F Searing Edge ![]() ![]() ![]() M / 25 | 19F | -9 | KDN | KDN | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | |
![]() | TJ9F Roundhouse to Triple Spin Kick (1) ![]() ![]() ![]() M / 16 | 25F | -12 | -1 | -1 | |
![]() | Roundhouse to Triple Spin Kick (2)![]() ![]() ![]() ![]() M,L / 16,12 | -23 | KDN | KDN | ||
![]() | Roundhouse to Triple Spin Kick (3)![]() ![]() ![]() ![]() ![]() ![]() M,L,L / 16,12,10 | -23 | KDN | KDN | ||
![]() | Roundhouse to Triple Spin Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,L,M / 16,12,10,20 | -17 | KDN | KDN | ||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Jumping Side Kick ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | |
![]() | TJ9F Searing Edge ![]() ![]() ![]() M / 25 | 19F | -9 | KDN | KDN | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | |
![]() | TJ9F Roundhouse to Triple Spin Kick (1) ![]() ![]() ![]() M / 16 | 25F | -12 | -1 | -1 | |
![]() | Roundhouse to Triple Spin Kick (2)![]() ![]() ![]() ![]() M,L / 16,12 | -23 | KDN | KDN | ||
Combo from 1st CH. | ||||||
![]() | Roundhouse to Triple Spin Kick (3)![]() ![]() ![]() ![]() ![]() ![]() M,L,L / 16,12,10 | -23 | KDN | KDN | ||
![]() | Roundhouse to Triple Spin Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,L,M / 16,12,10,20 | -17 | KDN | KDN | ||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Zankyosho![]() ![]() ![]() H / 30 | 13F | -11 | KDN | KDN | Start-up 14F in actualy. (S3)– Decreased the distance between the character and the opponent when the move hits. | |
![]() | Left Splits Kick![]() ![]() ![]() M / 25 | 20F | -3C | KDN | KDN | 50 30 | Forces an opponent to crouching on block. Start-up 21F in actualy. ・Opponent closer on hit. ・Homing increased. |
![]() | Devil's Steel Petal![]() ![]() ![]() M / 22 | 17F (1) | -9 | +5 | KDN | 47 30 | Start-up 18F in actualy. ・Decreased pushback so it hits easier. |
![]() | TJ3F Leaping Sidekick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F (3) | +9G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Zankyosho![]() ![]() ![]() H / 30 | 13F | -11 | KDN | KDN | |
![]() | Left Splits Kick![]() ![]() ![]() M / 25 | 20F | -3C | KDN | KDN | 50 30 |
![]() | Devil's Steel Petal![]() ![]() ![]() M / 22 | 17F (1) | -9 | +5 | KDN | 47 30 |
![]() | TJ3F Leaping Sidekick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F (3) | +9G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Zankyosho![]() ![]() ![]() H / 30 | 13F | -11 | KDN | KDN | |
Start-up 14F in actualy. (S3)– Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Left Splits Kick![]() ![]() ![]() M / 25 | 20F | -3C | KDN | KDN | 50 30 |
Forces an opponent to crouching on block. Start-up 21F in actualy. ・Opponent closer on hit. ・Homing increased. | ||||||
![]() | Devil's Steel Petal![]() ![]() ![]() M / 22 | 17F (1) | -9 | +5 | KDN | 47 30 |
Start-up 18F in actualy. ・Decreased pushback so it hits easier. | ||||||
![]() | TJ3F Leaping Sidekick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F (3) | +9G | KDN | KDN | |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Uppercut WS ![]() M / 10 | 13F | -5 | +5 | +5 | ||
![]() | Twin Pistons WS ![]() ![]() ![]() M,M / 10,12 | -12 | LNC | LNC | Combo from 1st hit. | ||
![]() | HM Demon God Fist WS ![]() M / 25 | 16F | -18 | KDN | KDN | ||
![]() | HMTS Engetsusen WS ![]() M / 24 | 21F | -5 | KDN | KDN | Meaty 1F in actualy ・Tail Spin. ・Hitbox expanded downward. | |
![]() | Toe Smash WS ![]() M / 13 | 11F (1) | -3 | +8 | +8 | 33 22 | |
![]() | Tsunami Kick WS ![]() ![]() ![]() M,M / 13,16 | -15 | -4C | -4C | Forces an opponent to crouching on hit. Combo from 1st hit. ・Hitbox expanded. | ||
![]() | WH Fujin Uraken WS ![]() M / 25 | 13F | -9 | +11G +23W | +11G +23W | (Ver.4.00) - New move Wall crush inducing hit is implemented. | |
![]() | TCTJ13F Tombstone Crusher FC ![]() ![]() M / 24 | 23F | -11C | KDN | KDN | Forces an opponent to crouching on block. Returns to crouching. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | Uppercut WS ![]() M / 10 | 13F | -5 | +5 | +5 | |
![]() | Twin Pistons WS ![]() ![]() ![]() M,M / 10,12 | -12 | LNC | LNC | ||
![]() | HM Demon God Fist WS ![]() M / 25 | 16F | -18 | KDN | KDN | |
![]() | HMTS Engetsusen WS ![]() M / 24 | 21F | -5 | KDN | KDN | |
![]() | Toe Smash WS ![]() M / 13 | 11F (1) | -3 | +8 | +8 | 33 22 |
![]() | Tsunami Kick WS ![]() ![]() ![]() M,M / 13,16 | -15 | -4C | -4C | ||
![]() | WH Fujin Uraken WS ![]() M / 25 | 13F | -9 | +11G +23W | +11G +23W | |
![]() | TCTJ13F Tombstone Crusher FC ![]() ![]() M / 24 | 23F | -11C | KDN | KDN |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Uppercut WS ![]() M / 10 | 13F | -5 | +5 | +5 | |
![]() | Twin Pistons WS ![]() ![]() ![]() M,M / 10,12 | -12 | LNC | LNC | ||
Combo from 1st hit. | ||||||
![]() | HM Demon God Fist WS ![]() M / 25 | 16F | -18 | KDN | KDN | |
![]() | HMTS Engetsusen WS ![]() M / 24 | 21F | -5 | KDN | KDN | |
Meaty 1F in actualy ・Tail Spin. ・Hitbox expanded downward. | ||||||
![]() | Toe Smash WS ![]() M / 13 | 11F (1) | -3 | +8 | +8 | 33 22 |
![]() | Tsunami Kick WS ![]() ![]() ![]() M,M / 13,16 | -15 | -4C | -4C | ||
Forces an opponent to crouching on hit. Combo from 1st hit. ・Hitbox expanded. | ||||||
![]() | WH Fujin Uraken WS ![]() M / 25 | 13F | -9 | +11G +23W | +11G +23W | |
(Ver.4.00) - New move Wall crush inducing hit is implemented. | ||||||
![]() | TCTJ13F Tombstone Crusher FC ![]() ![]() M / 24 | 23F | -11C | KDN | KDN | |
Forces an opponent to crouching on block. Returns to crouching. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Shattered Spine SS ![]() M / 23 | 23F | -7 | KDN | KDN | ||
![]() | TS Jaw Breaker SS ![]() H / 25 | 16F | -3 | KDN | KDN | 41 25 | (Ver.4.00) - Changed the frame advantage when blocked from -6F to -3F. |
![]() | Oni Stomp While enemy is down ![]() ![]() L / 25 | 23F | -12 | -1 | -1 | ・Opponent closer on block. | |
![]() | Charge![]() ![]() SP / - | Shift to charging. | |||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | Air Status 5F. Invinciblity during 8 to 13F | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Shattered Spine SS ![]() M / 23 | 23F | -7 | KDN | KDN | |
![]() | TS Jaw Breaker SS ![]() H / 25 | 16F | -3 | KDN | KDN | 41 25 |
![]() | Oni Stomp While enemy is down ![]() ![]() L / 25 | 23F | -12 | -1 | -1 | |
![]() | Charge![]() ![]() SP / - | |||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Shattered Spine SS ![]() M / 23 | 23F | -7 | KDN | KDN | |
![]() | TS Jaw Breaker SS ![]() H / 25 | 16F | -3 | KDN | KDN | 41 25 |
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -3F. | ||||||
![]() | Oni Stomp While enemy is down ![]() ![]() L / 25 | 23F | -12 | -1 | -1 | |
・Opponent closer on block. | ||||||
![]() | Charge![]() ![]() SP / - | |||||
Shift to charging. | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | |
Air Status 5F. Invinciblity during 8 to 13F | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
Mist Step | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Mist Step (Left Side)![]() SP / - | ||||||
![]() | Mist Step (Right Side)![]() SP / - | ||||||
![]() | Mist Step to Crouch Dash Mist Step ![]() SP / - | Disable Advanced Input. Connect to Crouch Dash. Cost 2F. |
Mist Step | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Mist Step (Left Side)![]() SP / - | |||||
![]() | Mist Step (Right Side)![]() SP / - | |||||
![]() | Mist Step to Crouch Dash Mist Step ![]() SP / - |
Mist Step | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Mist Step (Left Side)![]() SP / - | |||||
![]() | Mist Step (Right Side)![]() SP / - | |||||
![]() | Mist Step to Crouch Dash Mist Step ![]() SP / - | |||||
Disable Advanced Input. Connect to Crouch Dash. Cost 2F. |
Crouch Dash | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Crouch Dash![]() ![]() ![]() SP / - | Disable Advanced Input. Cost 3F. | |||||
![]() | Dragon Uppercut![]() ![]() ![]() ![]() M / 30 | 22F | -16 | LNC | LNC | Meaty 1F in actualy | |
![]() | Electric Wind God Fist![]() ![]() ![]() ![]() H / 23 | 11F | +5 | LNC | LNC | 36 25 | Total 36F on block or hit. ・Homing increased. (Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F). |
![]() | Wind God Fist![]() ![]() ![]() ![]() H / 20 | 11F | -10 | LNC | LNC | 40 29 | (S3)– Changed the damage from 23 to 20. |
![]() | TJ9F Hell Lancer ![]() ![]() ![]() ![]() H / 40 | 18F (9) | -9 | KDN | KDN | ||
![]() | Spinning Demon (1)![]() ![]() ![]() ![]() L / 15 | 16F | -23 | -3C | KDN | Forces an opponent to crouching on NH. Disable 2nd from 1st block. 2nd input force to down. (Ver.3.30)・Increased the move's tracking. (Ver.3.31)・Reverted the moves tracking to Ver. 3.21. | |
![]() | Spinning Demon to Left Hook![]() ![]() ![]() ![]() ![]() ![]() L,M / 15,27 | -16 | KDN | KDN | |||
![]() | Spinning Demon![]() ![]() ![]() ![]() ![]() ![]() L,L / 15,12 | -23 | KDN | KDN |
Crouch Dash | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Crouch Dash![]() ![]() ![]() SP / - | |||||
![]() | Dragon Uppercut![]() ![]() ![]() ![]() M / 30 | 22F | -16 | LNC | LNC | |
![]() | Electric Wind God Fist![]() ![]() ![]() ![]() H / 23 | 11F | +5 | LNC | LNC | 36 25 |
![]() | Wind God Fist![]() ![]() ![]() ![]() H / 20 | 11F | -10 | LNC | LNC | 40 29 |
![]() | TJ9F Hell Lancer ![]() ![]() ![]() ![]() H / 40 | 18F (9) | -9 | KDN | KDN | |
![]() | Spinning Demon (1)![]() ![]() ![]() ![]() L / 15 | 16F | -23 | -3C | KDN | |
![]() | Spinning Demon to Left Hook![]() ![]() ![]() ![]() ![]() ![]() L,M / 15,27 | -16 | KDN | KDN | ||
![]() | Spinning Demon![]() ![]() ![]() ![]() ![]() ![]() L,L / 15,12 | -23 | KDN | KDN |
Crouch Dash | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Crouch Dash![]() ![]() ![]() SP / - | |||||
Disable Advanced Input. Cost 3F. | ||||||
![]() | Dragon Uppercut![]() ![]() ![]() ![]() M / 30 | 22F | -16 | LNC | LNC | |
Meaty 1F in actualy | ||||||
![]() | Electric Wind God Fist![]() ![]() ![]() ![]() H / 23 | 11F | +5 | LNC | LNC | 36 25 |
Total 36F on block or hit. ・Homing increased. (Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F). | ||||||
![]() | Wind God Fist![]() ![]() ![]() ![]() H / 20 | 11F | -10 | LNC | LNC | 40 29 |
(S3)– Changed the damage from 23 to 20. | ||||||
![]() | TJ9F Hell Lancer ![]() ![]() ![]() ![]() H / 40 | 18F (9) | -9 | KDN | KDN | |
![]() | Spinning Demon (1)![]() ![]() ![]() ![]() L / 15 | 16F | -23 | -3C | KDN | |
Forces an opponent to crouching on NH. Disable 2nd from 1st block. 2nd input force to down. (Ver.3.30)・Increased the move's tracking. (Ver.3.31)・Reverted the moves tracking to Ver. 3.21. | ||||||
![]() | Spinning Demon to Left Hook![]() ![]() ![]() ![]() ![]() ![]() L,M / 15,27 | -16 | KDN | KDN | ||
![]() | Spinning Demon![]() ![]() ![]() ![]() ![]() ![]() L,L / 15,12 | -23 | KDN | KDN | ||
Devil Transformation (DT) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Pw5F Devil Transformation Rage ![]() ![]() M,SP / 0 | 20F | -6 | KDN | KDN | 56 36 | Damage 25% cut. Change cost 3F. ・Same Power Crush properties as Rage Art ・Attack property changed from Special Motion to Mid attack. ・Player recovery increased by 1F. (S3)– Fixed an issue in which the timing at which Rage is consumed differed from the timing at which the Devil Transformation took place. |
![]() | Devil Transformation Off Rage & DT ![]() ![]() SP / - | Practice Mode Only. | |||||
![]() | Inferno DT ![]() UB(H) / 40 | 42F | KDN | KDN | KDN | Jack-7 or Alisa can recovery 20 by input ![]() | |
![]() | TJ25F Devil Blaster DT ![]() UB(M) / 30 | 69F | KDN | KDN | KDN | ||
![]() | TJ25F Reverse Debil Blaster DT ![]() ![]() ![]() SP,UB(M) / 30 | 115F | KDN | KDN | KDN | ||
![]() | Right Splits Kick DT ![]() ![]() M / 20 | 19F (1) | +4C | +7C | KDN | Forces an opponent to crouching on block or NH. Crouch hit +15F. | |
![]() | Elkeid DT ![]() ![]() M / 21 | 22F | -9 | KDN | KDN | ||
![]() | Twin Pistons DT ![]() ![]() ![]() ![]() M,M / 11,11 | 15F | -13 | LNC | LNC | ||
![]() | Air Inferno DT ![]() ![]() ![]() UB(H) / 26 | 21F | |||||
![]() | Devil Fist DT ![]() ![]() ![]() M / 20(,15) | 16F | -12 | Th | Th | Damage () is damage bonus when throw. ・Damage changed from 20,12 to 20,15. ・Changed from -13F to -12F on block. | |
![]() | Heaven's Door DT ![]() ![]() ![]() ![]() ![]() M,Th / 30,15 | 22F | -16 | Th | Th | Floor break. | |
![]() | Electric Devil Wind God Fist DT ![]() ![]() ![]() ![]() M / 23 | 11F | -6 | LNC | LNC | 36 25 | ・Homing increased. |
![]() | Devil Wind God Fist DT ![]() ![]() ![]() ![]() M / 23 | 11F | -10 | LNC | LNC | 40 29 | |
![]() | Spinning Demon to Left Hook & Dragon Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M / 15,27,20 | 16F | -17 | LNC | LNC | ||
![]() | Spinning Demon to Left Hook & Heaven's Door![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M,Th / 15,27,20,15 | -17 | Th | Th | Floor break. | ||
![]() | Devil Twister DT & SS ![]() M / 25 | 17F | -22 | LNC | LNC | ||
![]() | Sorai Zanba DT & While enemy is down ![]() ![]() L / 25 | 24F | -14 | KDN | KDN |
Devil Transformation (DT) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Pw5F Devil Transformation Rage ![]() ![]() M,SP / 0 | 20F | -6 | KDN | KDN | 56 36 |
![]() | Devil Transformation Off Rage & DT ![]() ![]() SP / - | |||||
![]() | Inferno DT ![]() UB(H) / 40 | 42F | KDN | KDN | KDN | |
![]() | TJ25F Devil Blaster DT ![]() UB(M) / 30 | 69F | KDN | KDN | KDN | |
![]() | TJ25F Reverse Debil Blaster DT ![]() ![]() ![]() SP,UB(M) / 30 | 115F | KDN | KDN | KDN | |
![]() | Right Splits Kick DT ![]() ![]() M / 20 | 19F (1) | +4C | +7C | KDN | |
![]() | Elkeid DT ![]() ![]() M / 21 | 22F | -9 | KDN | KDN | |
![]() | Twin Pistons DT ![]() ![]() ![]() ![]() M,M / 11,11 | 15F | -13 | LNC | LNC | |
![]() | Air Inferno DT ![]() ![]() ![]() UB(H) / 26 | 21F | ||||
![]() | Devil Fist DT ![]() ![]() ![]() M / 20(,15) | 16F | -12 | Th | Th | |
![]() | Heaven's Door DT ![]() ![]() ![]() ![]() ![]() M,Th / 30,15 | 22F | -16 | Th | Th | |
![]() | Electric Devil Wind God Fist DT ![]() ![]() ![]() ![]() M / 23 | 11F | -6 | LNC | LNC | 36 25 |
![]() | Devil Wind God Fist DT ![]() ![]() ![]() ![]() M / 23 | 11F | -10 | LNC | LNC | 40 29 |
![]() | Spinning Demon to Left Hook & Dragon Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M / 15,27,20 | 16F | -17 | LNC | LNC | |
![]() | Spinning Demon to Left Hook & Heaven's Door![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M,Th / 15,27,20,15 | -17 | Th | Th | ||
![]() | Devil Twister DT & SS ![]() M / 25 | 17F | -22 | LNC | LNC | |
![]() | Sorai Zanba DT & While enemy is down ![]() ![]() L / 25 | 24F | -14 | KDN | KDN |
Devil Transformation (DT) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Pw5F Devil Transformation Rage ![]() ![]() M,SP / 0 | 20F | -6 | KDN | KDN | 56 36 |
Damage 25% cut. Change cost 3F. ・Same Power Crush properties as Rage Art ・Attack property changed from Special Motion to Mid attack. ・Player recovery increased by 1F. (S3)– Fixed an issue in which the timing at which Rage is consumed differed from the timing at which the Devil Transformation took place. | ||||||
![]() | Devil Transformation Off Rage & DT ![]() ![]() SP / - | |||||
Practice Mode Only. | ||||||
![]() | Inferno DT ![]() UB(H) / 40 | 42F | KDN | KDN | KDN | |
Jack-7 or Alisa can recovery 20 by input ![]() | ||||||
![]() | TJ25F Devil Blaster DT ![]() UB(M) / 30 | 69F | KDN | KDN | KDN | |
![]() | TJ25F Reverse Debil Blaster DT ![]() ![]() ![]() SP,UB(M) / 30 | 115F | KDN | KDN | KDN | |
![]() | Right Splits Kick DT ![]() ![]() M / 20 | 19F (1) | +4C | +7C | KDN | |
Forces an opponent to crouching on block or NH. Crouch hit +15F. | ||||||
![]() | Elkeid DT ![]() ![]() M / 21 | 22F | -9 | KDN | KDN | |
![]() | Twin Pistons DT ![]() ![]() ![]() ![]() M,M / 11,11 | 15F | -13 | LNC | LNC | |
![]() | Air Inferno DT ![]() ![]() ![]() UB(H) / 26 | 21F | ||||
![]() | Devil Fist DT ![]() ![]() ![]() M / 20(,15) | 16F | -12 | Th | Th | |
Damage () is damage bonus when throw. ・Damage changed from 20,12 to 20,15. ・Changed from -13F to -12F on block. | ||||||
![]() | Heaven's Door DT ![]() ![]() ![]() ![]() ![]() M,Th / 30,15 | 22F | -16 | Th | Th | |
Floor break. | ||||||
![]() | Electric Devil Wind God Fist DT ![]() ![]() ![]() ![]() M / 23 | 11F | -6 | LNC | LNC | 36 25 |
・Homing increased. | ||||||
![]() | Devil Wind God Fist DT ![]() ![]() ![]() ![]() M / 23 | 11F | -10 | LNC | LNC | 40 29 |
![]() | Spinning Demon to Left Hook & Dragon Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M / 15,27,20 | 16F | -17 | LNC | LNC | |
![]() | Spinning Demon to Left Hook & Heaven's Door![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M,Th / 15,27,20,15 | -17 | Th | Th | ||
Floor break. | ||||||
![]() | Devil Twister DT & SS ![]() M / 25 | 17F | -22 | LNC | LNC | |
![]() | Sorai Zanba DT & While enemy is down ![]() ![]() L / 25 | 24F | -14 | KDN | KDN | |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | Guard point 8F. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | |
Guard point 8F. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() M / 41 | 18F | +5 | LNC | LNC | (Ver.4.00) - Changed the damage from 45 to 41. | |
![]() | Rage Drive to Devil Transformation Rage ![]() ![]() ![]() ![]() ![]() M,Th / 41,12 | +5 | Th | Th | Floor break. Shift to DT. (S3)– Changed the damage from 45,18 to 45,12. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() M / 41 | 18F | +5 | LNC | LNC | |
![]() | Rage Drive to Devil Transformation Rage ![]() ![]() ![]() ![]() ![]() M,Th / 41,12 | +5 | Th | Th |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() M / 41 | 18F | +5 | LNC | LNC | |
(Ver.4.00) - Changed the damage from 45 to 41. | ||||||
![]() | Rage Drive to Devil Transformation Rage ![]() ![]() ![]() ![]() ![]() M,Th / 41,12 | +5 | Th | Th | ||
Floor break. Shift to DT. (S3)– Changed the damage from 45,18 to 45,12. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Double Face Kick![]() Th(H) / 35 | 12F | Clockwise Foot-sd. Face-up | ![]() ![]() ±0 F | Long Range Throw when input ![]() Kazuya shift to BT when throw break. | |
![]() | Hip Throw![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() ±0F | Long Range Throw when input ![]() Kazuya shift to BT when throw break. | |
![]() | Steel Pedal Drop Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | Floor break. | ||
![]() | Skull Smash Approach from right side Th(H) / 40 | Foot-sd. Face-down | ![]() -3F | |||
![]() | Reverse Neck Throw Approach from behind Th(H) / 50 | Head-sd. Face-up | disable | |||
![]() | Stonehead![]() ![]() ![]() Th(H) / 35(15) | 12F | Foot-sd. Face-up | ![]() ±0F Reverse Pos. | Enable side quick roll after throw. Damage () is wall hit bonus. | |
![]() | Gates of Hell FC ![]() ![]() ![]() ![]() Th(H) / 40 | 12F | Clockwise Foot-sd. Face-down -3F | ![]() -6F | ・Player recovery increased by 3F on hit. | |
![]() | Ultimate Tackle![]() ![]() ![]() ![]() Th(M) / 5 | 26F | Foot-sd. Face-up | -5F Clockwise | Break Throw ![]() Break Throw ![]() Kazuya shift to BT when throw break. | |
![]() | Ultimate Punch During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 | Foot-sd. Face-up | ![]() ![]() ±0F |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Double Face Kick![]() Th(H) / 35 | 12F | Clockwise Foot-sd. Face-up | ![]() ![]() ±0 F | |
![]() | Hip Throw![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() ±0F | |
![]() | Steel Pedal Drop Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Skull Smash Approach from right side Th(H) / 40 | Foot-sd. Face-down | ![]() -3F | ||
![]() | Reverse Neck Throw Approach from behind Th(H) / 50 | Head-sd. Face-up | disable | ||
![]() | Stonehead![]() ![]() ![]() Th(H) / 35(15) | 12F | Foot-sd. Face-up | ![]() ±0F Reverse Pos. | |
![]() | Gates of Hell FC ![]() ![]() ![]() ![]() Th(H) / 40 | 12F | Clockwise Foot-sd. Face-down -3F | ![]() -6F | |
![]() | Ultimate Tackle![]() ![]() ![]() ![]() Th(M) / 5 | 26F | Foot-sd. Face-up | -5F Clockwise | |
![]() | Ultimate Punch During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 | Foot-sd. Face-up | ![]() ![]() ±0F |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Double Face Kick![]() Th(H) / 35 | 12F | Clockwise Foot-sd. Face-up | ![]() ![]() ±0 F | |
Long Range Throw when input ![]() Kazuya shift to BT when throw break. | |||||
![]() | Hip Throw![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() ±0F | |
Long Range Throw when input ![]() Kazuya shift to BT when throw break. | |||||
![]() | Steel Pedal Drop Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
Floor break. | |||||
![]() | Skull Smash Approach from right side Th(H) / 40 | Foot-sd. Face-down | ![]() -3F | ||
![]() | Reverse Neck Throw Approach from behind Th(H) / 50 | Head-sd. Face-up | disable | ||
![]() | Stonehead![]() ![]() ![]() Th(H) / 35(15) | 12F | Foot-sd. Face-up | ![]() ±0F Reverse Pos. | |
Enable side quick roll after throw. Damage () is wall hit bonus. | |||||
![]() | Gates of Hell FC ![]() ![]() ![]() ![]() Th(H) / 40 | 12F | Clockwise Foot-sd. Face-down -3F | ![]() -6F | |
・Player recovery increased by 3F on hit. | |||||
![]() | Ultimate Tackle![]() ![]() ![]() ![]() Th(M) / 5 | 26F | Foot-sd. Face-up | -5F Clockwise | |
Break Throw ![]() Break Throw ![]() Kazuya shift to BT when throw break. | |||||
![]() | Ultimate Punch During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 | Foot-sd. Face-up | ![]() ![]() ±0F | ||
10 Hit Combo 1 | ||||||||||
INPUT | ![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | H | M | H | M | L | L | M | UB(M) |
DAMAGE | 10 | 8 | 6 | 7 | 6 | 11 | 5 | 5 | 25 | 30 |
block | -10 | -10 | -10 | -24 | -25 | -19 | -25 | -25 | -19 | LNC |
NH | +1 | +1 | +1 | -13 | +5 | -19C | -14 | -14 | KDN | LNC |
CH | ||||||||||
![]() | start-up 12F | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
HIT LEVEL | H | H | M | M | SM | M | L | M | UB(M) | |
DAMAGE | 10 | 8 | 7 | 10 | 5 | 7 | 5 | 25 | 30 | |
block | -10 | -10 | -16 | -15 | -10 | -16 | -25 | -19 | LNC | |
NH | +1 | +1 | -5 | -14C | +1 | -5 | -14 | KDN | LNC | |
CH | ||||||||||
![]() | start-up 12F Returns to crouching after 5th. Returns to crouching after 7th. |