KAZUMI MISHIMA:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8  
Burst Punch Combo (2)

H,H / 7,6
  -3 +6 +6  Combo from 1st NH
・Changed from -1F to -3F on block.
・Changed from +8F to +6F on hit.
Burst Punch Combo

H,H,M / 7,6,12
  -17 KDN KDN  Combo from 1st NH
Can be delayed 11F
Combo can be delayed 26F from 1st NH
One Two Punch

H,H / 7,8
  -3 +5 +5 42Combo from 1st NH
・Changed from -1F to -3F on block.
・Changed from +7F to +5F on hit.
Demon Hunter

H,H,H / 7,8,12
  -12 +4 +4  Combo from 1st NH
Combo can be delayed 14F from 1st NH
・Changed from +2F to +4F on hit.
Right Jab

H / 10
12F -3 +8 +8  
Binding Blows

H,M / 10,10
  -5 +7 +7  Combo from 1st NH
・Move comes out 3F slower.
Impaling Knee

M / 14
15F -8 +8 +8  
Impaling Knee to Steel Slicer

M,M / 14,20
  -13 +8Sp +8Sp  TS
Combo from 1st NH
・Opponent closer on block.
Impaling Knee to Right Chop

M,H / 14,15
  -1C KDN KDN  Forced to crouching upon block.
Combo from 1st NH
(S3)– Changed the damage from 17 to 15.
High Kick

H / 15
11F -9 +5 LNC 39
(Ver.4.00) - Changed the damage from 18 to 15.
Thunder Punch Combo

MM(,SM) / 3,7(,20)
12F -14 -8 -8  Damage () is tiger.
・Damage changed from 8,8 to 3,7.
(S3)– Changed the opponent’s behavior when hit (from KDN to +8F).
– Shortened the recovery time after the move hits by 10 frames.
Thunder Punch Combo to Fearless Warrior
during hit
MM,SM,SP / 3,7(,20)
  +9 +9  
(S3)- New move.
Rolling Tiger

SM / 27
36F -29 +3 +3 96Damage 2 on block
Meaty 40F in actualy
Start-up 35(very short)
・Damage changed from 30 to 27.
・Active frames decreased by 5F.
Meaty changed from 45F to 40F.
・Recovery decreased by 22F.
Changed from -51F to -29F on block.
Changed from -19F to +3F on hit.
Changed from 118F to 96F on total,.
・Opponent closer on block.
Lunging Tiger

SM / 10
22F -38 KDN KDN 90Damage 2 on block
Meaty 30F in actualy
Start-up 21F (very short)
・Recovery decreased by 6F.
Changed from -44F to -38F on block.
Changed from 96F to 90F on total,.
・Opponent closer on block.
Soul Strike

H / 25
17F -9 KDN KDN  PC8F
Gut Crusher

M / 13
18F -8 ±0A ±0A  
・Changed from -6F to -8F on block.
・Changed from +7F to ±0AF on hit.
・Opponent reaction changed on hit.
(Ver.4.00) - Increased the lower range of the attack.
Gut Crusher to Fearless Warrior

M,SP / 13
  +5 +13A +13A  More +3F when connect to Wind God's Fury (During Fearless Warrior )
・Changed from +18GF to +13AF on hit.
Demon's Gate Kick

H / 20
16F -8 +11Sp +11Sp  HTS
Crimson Dawn (1)

M / 10
13F -3 +6 +6  Meaty 1F
Crimson Dawn

M,M / 10,21
  -13C KDN KDN  Forced to crouching upon block.
Combo from 1st NH
Can be delayed
Combo can be delayed 5F from 1st NH
Tiger Wind Uppercut

M(,SM) / 20(,14)
18F -24 LNC LNC  Damage () is tiger
Low position
Heel Thrust

M / 14
14F -9 +2 +2 42
・Changed from -11F to -9F on block.
・Changed from 6plusmn;0F to +2F on hit.
・Opponent farther away on hit.
Front Kick

M / 16
15F -5 +6 +6 39
Diamond Cleaver (1)

M / 15
16F -9 +2 +2C  Forced to crouching upon CH..
(Ver.4.00) - Fixed an issue in which the opponent could not buffer attack inputs when the move landed as a counter hit.
Diamond Cleaver

M,M,Th / 15,25(,20)
  -13 Th Th  Damage () is throw bonus
Combo from 1st CH
Can be delayed
Combo can be delayed 9F from 1st CH
・Changed from -17F to -13F on block.
・Opponent closer on block.
・Transitions to throw when hitting from the front.
Crouch Straight

SM / 8
11F -4 +7 +7  TC4F
Returns to crouching.
Crouch Spin Kick

L / 12
16F -17 -3 -3  TC4F
Returns to crouching.
Crouch Low Kick

L / 10
16F -13 -2 -2  TC4F
Crouch Chin Kick

L / 7
12F -13 -2 -2  TC4F
Returns to crouching.
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Hellfire Spiral (1)

L / 18
23F -14 -3 +3C  TC6F
Returns to crouching.
Forced to crouching upon CH.
・Startup changed from 20F to 23F.
・Damage changed from 15 to 18.
・Recovery on block for both players increased by 3F.
・Changed from ±0F to -3F on hit.
・Homing increased.
Hellfire Spiral (2)

L,L / 18,12
  -14 ±0 +6C  TC
Returns to crouching.
Forced to crouching upon CH.
Combo from 1st CH
Interrupt 8F after 1st block
Hellfire Spiral

L,L,L / 18,12,12
  -14 +5C KDN  TC
Returns to crouching.
Forced to crouching upon NH.
Combo from 2nd CH
・Changed from -11 to -14F on block.
・Changed from +8F to +5F on hit.
Foot Breaker

L / 12
17F -14 +2C +2C  Forced to crouching upon hit.
・Hitbox decreased.
(Ver.4.00) - Changed the damage from 14 to 12.
Rolling Thunder

L / 17
20F -12 +4 +4  
・Hitbox decreased.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +15GF).
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Deadly Crescent

M / 20
24F -4 +7C KDN  Forced to crouching upon NH.
(Ver.4.00) - Changed the opponent’s behavior when hit.
Dragon Slice (1)

H / 17
20F -16 -5 -5  
(S3)– Changed the damage from 13 to 17.
Dragon Slice

H,M / 17,20
  -9 +7 +7  Combo from 1st NH
Can be delayed
Combo can be delayed 5F from 1st NH
Interrupt 10F after 1st block
(S3)– Changed the frame advantage when blocked from -14F to -9F.
– Changed the frame advantage upon hit from +2F to +7F.
Rajomon

M / 12
15F -9 +4 +4  HTS
(S3)– Changed the opponent’s behavior when hit.
– Changed the frame advantage upon hit from +12SpF to +4F.
Middle Kick

M / 16
16F -8 +3 +3  Tentative name.
Lightning Heel

M / 20
19F -13 +9 KDN  
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 7
10F +1 +8 +8  
Burst Punch Combo (2)

H,H / 7,6
  -3 +6 +6  
Burst Punch Combo

H,H,M / 7,6,12
  -17 KDN KDN  
One Two Punch

H,H / 7,8
  -3 +5 +5 42
Demon Hunter

H,H,H / 7,8,12
  -12 +4 +4  
Right Jab

H / 10
12F -3 +8 +8  
Binding Blows

H,M / 10,10
  -5 +7 +7  
Impaling Knee

M / 14
15F -8 +8 +8  
Sc
Impaling Knee to Steel Slicer

M,M / 14,20
  -13 +8Sp +8Sp  
Impaling Knee to Right Chop

M,H / 14,15
  -1C KDN KDN  
High Kick

H / 15
11F -9 +5 LNC 39
Thunder Punch Combo

MM(,SM) / 3,7(,20)
12F -14 -8 -8  
Thunder Punch Combo to Fearless Warrior
during hit
MM,SM,SP / 3,7(,20)
  +9 +9  
Rolling Tiger

SM / 27
36F -29 +3 +3 96
Lunging Tiger

SM / 10
22F -38 KDN KDN 90
Pw
Soul Strike

H / 25
17F -9 KDN KDN  
Gut Crusher

M / 13
18F -8 ±0A ±0A  
Gut Crusher to Fearless Warrior

M,SP / 13
  +5 +13A +13A  
HSc
Demon's Gate Kick

H / 20
16F -8 +11Sp +11Sp  
Crimson Dawn (1)

M / 10
13F -3 +6 +6  
Crimson Dawn

M,M / 10,21
  -13C KDN KDN  
Tiger Wind Uppercut

M(,SM) / 20(,14)
18F -24 LNC LNC  
Heel Thrust

M / 14
14F -9 +2 +2 42
Front Kick

M / 16
15F -5 +6 +6 39
Diamond Cleaver (1)

M / 15
16F -9 +2 +2C  
Diamond Cleaver

M,M,Th / 15,25(,20)
  -13 Th Th  
CS
Crouch Straight

SM / 8
11F -4 +7 +7  
CS
Crouch Spin Kick

L / 12
16F -17 -3 -3  
CS
Crouch Low Kick

L / 10
16F -13 -2 -2  
CS
Crouch Chin Kick

L / 7
12F -13 -2 -2  
CS
Crouch Jab

SM / 5
10F -5 +6 +6  
CS
Hellfire Spiral (1)

L / 18
23F -14 -3 +3C  
CS
Hellfire Spiral (2)

L,L / 18,12
  -14 ±0 +6C  
CS
Hellfire Spiral

L,L,L / 18,12,12
  -14 +5C KDN  
Foot Breaker

L / 12
17F -14 +2C +2C  
Rolling Thunder

L / 17
20F -12 +4 +4  
Deadly Crescent

M / 20
24F -4 +7C KDN  
Dragon Slice (1)

H / 17
20F -16 -5 -5  
Dragon Slice

H,M / 17,20
  -9 +7 +7  
HSc
Rajomon

M / 12
15F -9 +4 +4  
Middle Kick

M / 16
16F -8 +3 +3  
Lightning Heel

M / 20
19F -13 +9 KDN  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 7
10F +1 +8 +8  
 
Burst Punch Combo (2)

H,H / 7,6
  -3 +6 +6  
Combo from 1st NH
・Changed from -1F to -3F on block.
・Changed from +8F to +6F on hit.
Burst Punch Combo

H,H,M / 7,6,12
  -17 KDN KDN  
Combo from 1st NH
Can be delayed 11F
Combo can be delayed 26F from 1st NH
One Two Punch

H,H / 7,8
  -3 +5 +5 42
Combo from 1st NH
・Changed from -1F to -3F on block.
・Changed from +7F to +5F on hit.
Demon Hunter

H,H,H / 7,8,12
  -12 +4 +4  
Combo from 1st NH
Combo can be delayed 14F from 1st NH
・Changed from +2F to +4F on hit.
Right Jab

H / 10
12F -3 +8 +8  
 
Binding Blows

H,M / 10,10
  -5 +7 +7  
Combo from 1st NH
・Move comes out 3F slower.
Impaling Knee

M / 14
15F -8 +8 +8  
 
Impaling Knee to Steel Slicer

M,M / 14,20
  -13 +8Sp +8Sp  
TS
Combo from 1st NH
・Opponent closer on block.
Impaling Knee to Right Chop

M,H / 14,15
  -1C KDN KDN  
Forced to crouching upon block.
Combo from 1st NH
(S3)– Changed the damage from 17 to 15.
High Kick

H / 15
11F -9 +5 LNC 39
(Ver.4.00) - Changed the damage from 18 to 15.
Thunder Punch Combo

MM(,SM) / 3,7(,20)
12F -14 -8 -8  
Damage () is tiger.
・Damage changed from 8,8 to 3,7.
(S3)– Changed the opponent’s behavior when hit (from KDN to +8F).
– Shortened the recovery time after the move hits by 10 frames.
Thunder Punch Combo to Fearless Warrior
during hit
MM,SM,SP / 3,7(,20)
  +9 +9  
(S3)- New move.
Rolling Tiger

SM / 27
36F -29 +3 +3 96
Damage 2 on block
Meaty 40F in actualy
Start-up 35(very short)
・Damage changed from 30 to 27.
・Active frames decreased by 5F.
Meaty changed from 45F to 40F.
・Recovery decreased by 22F.
Changed from -51F to -29F on block.
Changed from -19F to +3F on hit.
Changed from 118F to 96F on total,.
・Opponent closer on block.
Lunging Tiger

SM / 10
22F -38 KDN KDN 90
Damage 2 on block
Meaty 30F in actualy
Start-up 21F (very short)
・Recovery decreased by 6F.
Changed from -44F to -38F on block.
Changed from 96F to 90F on total,.
・Opponent closer on block.
Soul Strike

H / 25
17F -9 KDN KDN  
PC8F
Gut Crusher

M / 13
18F -8 ±0A ±0A  
・Changed from -6F to -8F on block.
・Changed from +7F to ±0AF on hit.
・Opponent reaction changed on hit.
(Ver.4.00) - Increased the lower range of the attack.
Gut Crusher to Fearless Warrior

M,SP / 13
  +5 +13A +13A  
More +3F when connect to Wind God's Fury (During Fearless Warrior )
・Changed from +18GF to +13AF on hit.
Demon's Gate Kick

H / 20
16F -8 +11Sp +11Sp  
HTS
Crimson Dawn (1)

M / 10
13F -3 +6 +6  
Meaty 1F
Crimson Dawn

M,M / 10,21
  -13C KDN KDN  
Forced to crouching upon block.
Combo from 1st NH
Can be delayed
Combo can be delayed 5F from 1st NH
Tiger Wind Uppercut

M(,SM) / 20(,14)
18F -24 LNC LNC  
Damage () is tiger
Low position
Heel Thrust

M / 14
14F -9 +2 +2 42
・Changed from -11F to -9F on block.
・Changed from 6plusmn;0F to +2F on hit.
・Opponent farther away on hit.
Front Kick

M / 16
15F -5 +6 +6 39
 
Diamond Cleaver (1)

M / 15
16F -9 +2 +2C  
Forced to crouching upon CH..
(Ver.4.00) - Fixed an issue in which the opponent could not buffer attack inputs when the move landed as a counter hit.
Diamond Cleaver

M,M,Th / 15,25(,20)
  -13 Th Th  
Damage () is throw bonus
Combo from 1st CH
Can be delayed
Combo can be delayed 9F from 1st CH
・Changed from -17F to -13F on block.
・Opponent closer on block.
・Transitions to throw when hitting from the front.
Crouch Straight

SM / 8
11F -4 +7 +7  
TC4F
Returns to crouching.
Crouch Spin Kick

L / 12
16F -17 -3 -3  
TC4F
Returns to crouching.
Crouch Low Kick

L / 10
16F -13 -2 -2  
TC4F
Crouch Chin Kick

L / 7
12F -13 -2 -2  
TC4F
Returns to crouching.
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Hellfire Spiral (1)

L / 18
23F -14 -3 +3C  
TC6F
Returns to crouching.
Forced to crouching upon CH.
・Startup changed from 20F to 23F.
・Damage changed from 15 to 18.
・Recovery on block for both players increased by 3F.
・Changed from ±0F to -3F on hit.
・Homing increased.
Hellfire Spiral (2)

L,L / 18,12
  -14 ±0 +6C  
TC
Returns to crouching.
Forced to crouching upon CH.
Combo from 1st CH
Interrupt 8F after 1st block
Hellfire Spiral

L,L,L / 18,12,12
  -14 +5C KDN  
TC
Returns to crouching.
Forced to crouching upon NH.
Combo from 2nd CH
・Changed from -11 to -14F on block.
・Changed from +8F to +5F on hit.
Foot Breaker

L / 12
17F -14 +2C +2C  
Forced to crouching upon hit.
・Hitbox decreased.
(Ver.4.00) - Changed the damage from 14 to 12.
Rolling Thunder

L / 17
20F -12 +4 +4  
・Hitbox decreased.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +15GF).
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Deadly Crescent

M / 20
24F -4 +7C KDN  
Forced to crouching upon NH.
(Ver.4.00) - Changed the opponent’s behavior when hit.
Dragon Slice (1)

H / 17
20F -16 -5 -5  
(S3)– Changed the damage from 13 to 17.
Dragon Slice

H,M / 17,20
  -9 +7 +7  
Combo from 1st NH
Can be delayed
Combo can be delayed 5F from 1st NH
Interrupt 10F after 1st block
(S3)– Changed the frame advantage when blocked from -14F to -9F.
– Changed the frame advantage upon hit from +2F to +7F.
Rajomon

M / 12
15F -9 +4 +4  
HTS
(S3)– Changed the opponent’s behavior when hit.
– Changed the frame advantage upon hit from +12SpF to +4F.
Middle Kick

M / 16
16F -8 +3 +3  
Tentative name.
Lightning Heel

M / 20
19F -13 +9 KDN  
 
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  TJ9F
Lethal Chop
or or
H(,SM) / 12(,20)
14F -14 -8 -8  TC6F
Damage () is tiger.
(S3)– Changed the opponent’s behavior when hit.
– Shortened the recovery time after the move hits by 10 frames.
Lethal Chop to Fearless Warrior
or or during hit
H,SM,SP / 12(,20)
  +9 +9  TC6F
(S3)- New move.
Jump Toe Kick

M / 16
15F -20 -9 -9  TJ?F
Jump Toe Kick

M / 16
15F -20 KDN KDN  TJ9F
Hell Blade

M / 20
28F -12 KDN KDN  TJ9F
Hell Blade

M,M / 20,12
  ±0 KDN KDN  TJ
Disable 2nd after 1st whiff
(Ver.4.00) - Changed the frame advantage when blocked from -7F to ±0F.
- Increased the range of the attack.
- Increased the move’s tracking.
Hell Blade

M,M,M / 20,12,24
  -11C +4C +4C  TJ
Returns to crouching.
Forced to crouching upon hit.
・Changed from -15F to -11SF on block.
・Opponent reaction on block was changed.
Axle Kick

M,M,M / 20,12,16
  -11 +8Sp +8Sp  TSTJ
・Changed from -16F to -11F on block.
Crushing Knee

M / 11
15F -15 -4 -4  TJ13F
・Jump status start changed from 9F to 13F.
Crushing Knee

M / 15
15F -13 KDN LNC  TJ13F
・Jump status start changed from 9F to 13F.
Crushing Knee

M / 13
15F -13 LNC LNC 48TJ13F
・Jump status start changed from 9F to 13F.
(Ver.4.00) - Increased the lower range of the attack.
Delay Rising Toekick

M / 25
23F -11 LNC LNC  TJ9F
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
CS
Lethal Chop
or or
H(,SM) / 12(,20)
14F -14 -8 -8  
CS
Lethal Chop to Fearless Warrior
or or during hit
H,SM,SP / 12(,20)
  +9 +9  
JS
Jump Toe Kick

M / 16
15F -20 -9 -9  
JS
Jump Toe Kick

M / 16
15F -20 KDN KDN  
JS
Hell Blade

M / 20
28F -12 KDN KDN  
JS
Hell Blade

M,M / 20,12
  ±0 KDN KDN  
JS
Hell Blade

M,M,M / 20,12,24
  -11C +4C +4C  
ScJS
Axle Kick

M,M,M / 20,12,16
  -11 +8Sp +8Sp  
JS
Crushing Knee

M / 11
15F -15 -4 -4  
JS
Crushing Knee

M / 15
15F -13 KDN LNC  
JS
Crushing Knee

M / 13
15F -13 LNC LNC 48
JS
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
TJ9F
Lethal Chop
or or
H(,SM) / 12(,20)
14F -14 -8 -8  
TC6F
Damage () is tiger.
(S3)– Changed the opponent’s behavior when hit.
– Shortened the recovery time after the move hits by 10 frames.
Lethal Chop to Fearless Warrior
or or during hit
H,SM,SP / 12(,20)
  +9 +9  
TC6F
(S3)- New move.
Jump Toe Kick

M / 16
15F -20 -9 -9  
TJ?F
Jump Toe Kick

M / 16
15F -20 KDN KDN  
TJ9F
Hell Blade

M / 20
28F -12 KDN KDN  
TJ9F
Hell Blade

M,M / 20,12
  ±0 KDN KDN  
TJ
Disable 2nd after 1st whiff
(Ver.4.00) - Changed the frame advantage when blocked from -7F to ±0F.
- Increased the range of the attack.
- Increased the move’s tracking.
Hell Blade

M,M,M / 20,12,24
  -11C +4C +4C  
TJ
Returns to crouching.
Forced to crouching upon hit.
・Changed from -15F to -11SF on block.
・Opponent reaction on block was changed.
Axle Kick

M,M,M / 20,12,16
  -11 +8Sp +8Sp  
TSTJ
・Changed from -16F to -11F on block.
Crushing Knee

M / 11
15F -15 -4 -4  
TJ13F
・Jump status start changed from 9F to 13F.
Crushing Knee

M / 15
15F -13 KDN LNC  
TJ13F
・Jump status start changed from 9F to 13F.
Crushing Knee

M / 13
15F -13 LNC LNC 48
TJ13F
・Jump status start changed from 9F to 13F.
(Ver.4.00) - Increased the lower range of the attack.
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Diamond Tiger Strike

M(,Th) / 17(,20)
13F -13 Th Th  PC6F
Advance Input is unavailable
Start-up 14F in actualy
Damage() is throw bonus
・Recovery on block for both players decreased by 4F.
・Opponent reaction on block was changed.
Oroshi Heel

M / 21
20F -7 LNC LNC 52Advance Input is unavailable
Start-up 21F in actualy
・Homing decreased.
Tiger Demon's Gate (1)

M / 12
15F -12 -1 KDN  +7F after recovery stun
Tiger Demon's Gate (1)

M,M / 12,9
  -14 -1 -1  Combo from 1st NH
Can be delayed
Combo can be delayed 10F from 1st NH
Tiger Demon's Gate

M,M,H / 12,9,20
  -6 +13Sp +13Sp  HTS
Can be delayed
Combo from 2nd CH
Tiger Demon's Breath

M,M,M(,SM) / 12,9,13(,20)
  -14 KDN KDN  Damage () is tiger
Can be delayed
Combo from 2nd CH
Lightning Flash

H / 30
15F +7 KDN KDN  Meaty 2F.
(Ver.4.00) - New move.
Diamond Flash

M / 25
15F -4 KDN KDN 50Meaty 1F
(Ver.4.00) - Changed the damage from 24 to 25.
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Pw
Diamond Tiger Strike

M(,Th) / 17(,20)
13F -13 Th Th  
Oroshi Heel

M / 21
20F -7 LNC LNC 52
Tiger Demon's Gate (1)

M / 12
15F -12 -1 KDN  
Tiger Demon's Gate (1)

M,M / 12,9
  -14 -1 -1  
HSc
Tiger Demon's Gate

M,M,H / 12,9,20
  -6 +13Sp +13Sp  
Tiger Demon's Breath

M,M,M(,SM) / 12,9,13(,20)
  -14 KDN KDN  
Lightning Flash

H / 30
15F +7 KDN KDN  
Diamond Flash

M / 25
15F -4 KDN KDN 50
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Diamond Tiger Strike

M(,Th) / 17(,20)
13F -13 Th Th  
PC6F
Advance Input is unavailable
Start-up 14F in actualy
Damage() is throw bonus
・Recovery on block for both players decreased by 4F.
・Opponent reaction on block was changed.
Oroshi Heel

M / 21
20F -7 LNC LNC 52
Advance Input is unavailable
Start-up 21F in actualy
・Homing decreased.
Tiger Demon's Gate (1)

M / 12
15F -12 -1 KDN  
+7F after recovery stun
Tiger Demon's Gate (1)

M,M / 12,9
  -14 -1 -1  
Combo from 1st NH
Can be delayed
Combo can be delayed 10F from 1st NH
Tiger Demon's Gate

M,M,H / 12,9,20
  -6 +13Sp +13Sp  
HTS
Can be delayed
Combo from 2nd CH
Tiger Demon's Breath

M,M,M(,SM) / 12,9,13(,20)
  -14 KDN KDN  
Damage () is tiger
Can be delayed
Combo from 2nd CH
Lightning Flash

H / 30
15F +7 KDN KDN  
Meaty 2F.
(Ver.4.00) - New move.
Diamond Flash

M / 25
15F -4 KDN KDN 50
Meaty 1F
(Ver.4.00) - Changed the damage from 24 to 25.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Low Kick
FC or
L / 10
16F -15 -4 -4  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Diamond Cutter (1)
WS
M / 12
12F -4 +7 +7  Meaty 1F
・Opponent closer on block.
Diamond Cutter
WS
M,M / 12,23
  -13 KDN KDN  Combo from 1st NH
Can be delayed 8F
Combo can be delayed 8F
・Input window changed from 24F to 20F.
Can be delayed changed from 12F to 8F.
Demon Uppercut
WS
M / 20
18F -12 LNC LNC  Meaty 1F
Impaling Kick
WS
M,SM / 15(,20)
14F -11 -8 -8  Damage () is tiger.
Meaty 1F.
(S3)– Changed the damage from 20 to 15.
– Changed the opponent’s behavior when hit (from KDN to -8F).
– Increased the lower range of the attack.
– Added a new alternate attack that can be used after the move lands.
(Ver.4.00) - Changed the attack startup from frame 15-16 to frame 14-15.
Impaling Kick to Fearless Warrior
WS during hit
M,SM,SP / 15(,20)
  +9 +9  
(S3)- New move.
Toe Smash
WS
M / 13
11F -3 +8 +8  
Demon's Gate Crasher
WS
M,H / 13,16
  -6 +13Sp +13Sp  HTS
Combo from 1st NH
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
CS
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
CS
Crouch Low Kick
FC or
L / 10
16F -15 -4 -4  
CS
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Diamond Cutter (1)
WS
M / 12
12F -4 +7 +7  
Diamond Cutter
WS
M,M / 12,23
  -13 KDN KDN  
Demon Uppercut
WS
M / 20
18F -12 LNC LNC  
Impaling Kick
WS
M,SM / 15(,20)
14F -11 -8 -8  
Impaling Kick to Fearless Warrior
WS during hit
M,SM,SP / 15(,20)
  +9 +9  
Toe Smash
WS
M / 13
11F -3 +8 +8  
HSc
Demon's Gate Crasher
WS
M,H / 13,16
  -6 +13Sp +13Sp  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Low Kick
FC or
L / 10
16F -15 -4 -4  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Diamond Cutter (1)
WS
M / 12
12F -4 +7 +7  
Meaty 1F
・Opponent closer on block.
Diamond Cutter
WS
M,M / 12,23
  -13 KDN KDN  
Combo from 1st NH
Can be delayed 8F
Combo can be delayed 8F
・Input window changed from 24F to 20F.
Can be delayed changed from 12F to 8F.
Demon Uppercut
WS
M / 20
18F -12 LNC LNC  
Meaty 1F
Impaling Kick
WS
M,SM / 15(,20)
14F -11 -8 -8  
Damage () is tiger.
Meaty 1F.
(S3)– Changed the damage from 20 to 15.
– Changed the opponent’s behavior when hit (from KDN to -8F).
– Increased the lower range of the attack.
– Added a new alternate attack that can be used after the move lands.
(Ver.4.00) - Changed the attack startup from frame 15-16 to frame 14-15.
Impaling Kick to Fearless Warrior
WS during hit
M,SM,SP / 15(,20)
  +9 +9  
(S3)- New move.
Toe Smash
WS
M / 13
11F -3 +8 +8  
 
Demon's Gate Crasher
WS
M,H / 13,16
  -6 +13Sp +13Sp  
HTS
Combo from 1st NH
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Divine Justice
While enemy is down
L / 21
17F -13 -2 -2  
Taunt

SP / -
  140
Wall Jumping Attack to Back Toward
with back against wall
M / 21
35F +1 KDN KDN  To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Divine Justice
While enemy is down
L / 21
17F -13 -2 -2  
Taunt

SP / -
  140
Wall Jumping Attack to Back Toward
with back against wall
M / 21
35F +1 KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
CS
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
CS
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Divine Justice
While enemy is down
L / 21
17F -13 -2 -2  
 
Taunt

SP / -
  140
 
Wall Jumping Attack to Back Toward
with back against wall
M / 21
35F +1 KDN KDN  
To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Fearless Warrior
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Fearless Warrior
or or During Last Warrior
SP / -
  37TJ8F
Basic Cost 16F
・During Fearless Warrior now transitions to Last Warrior.
・Can now also be performed with
Last Warrior
or During Fearless Warrior
SP / -
  55TJ6F
・Recovery increased by 3F.
 Chaged from 52F to 55F on total.
・During Last Warrior now transition to Fearless Warrior.
Lightning God's Rage
During Fearless Warrior
M / 25
19F -11 KDN KDN  WBTJ
・Damage changed from 21 to 25.
・Changed from -13F to -9F on block.
・Opponent farther away on block.
・Causes Wall Bounce on hit.
(S3)– Changed the frame advantage when blocked from -9F to -11F.
– Decreased the distance between the character and the opponent when the move is blocked.
Wind God's Fury
During Fearless Warrior
H / 20
15F -10 LNC LNC  TJ
From cost 13F
・Changed from -6F to -10F on block.
・Homing increased.
(Ver.2.02) Distance from opponent after hit was not intended and has been corrected.
Oroshi
During Fearless Warrior
M / 20
23F -7 +7C KDN  TJ
Forced to crouching upon NH..
・Opponent reaction changed from down to +7Con hit.
(Ver.2.02) Change in opponent reaction when hit while down was unintended, and is now fixed.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Hellfire Burst (1)
During Fearless Warrior
L / 17
18F -31 +5C +5C  TJ
Forced to crouching upon hit.
2nd input force to down
Hellfire Burst
During Fearless Warrior
L,M / 17,20
  -16 KDN KDN  
Demon's Horn
During Fearless Warrior
M / 20
22F +4 +8 KDN  TJ
Meaty 1F
・Changed from +2F to +4F on block.
・Opponent farther away on block.
・Opponent reaction changed from down to +8F on hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Rising Mountain Kick
During Fearless Warrior
MM / 7,20
19F -15 LNC LNC  Mid-air hit on 2nd hit after 1st hit.
(S3)- New move.
(Ver.4.00) - Changed the damage from 8,20 to 7,20.
Bloody Demon's Horn
During Fearless Warrior
UB(M) / 30
50F KDN KDN KDN  TJ
Fearless Warrior
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Fearless Warrior
or or During Last Warrior
SP / -
  37
JS
Last Warrior
or During Fearless Warrior
SP / -
  55
WBJS
Lightning God's Rage
During Fearless Warrior
M / 25
19F -11 KDN KDN  
JS
Wind God's Fury
During Fearless Warrior
H / 20
15F -10 LNC LNC  
JS
Oroshi
During Fearless Warrior
M / 20
23F -7 +7C KDN  
JS
Hellfire Burst (1)
During Fearless Warrior
L / 17
18F -31 +5C +5C  
Hellfire Burst
During Fearless Warrior
L,M / 17,20
  -16 KDN KDN  
JS
Demon's Horn
During Fearless Warrior
M / 20
22F +4 +8 KDN  
Rising Mountain Kick
During Fearless Warrior
MM / 7,20
19F -15 LNC LNC  
JS
Bloody Demon's Horn
During Fearless Warrior
UB(M) / 30
50F KDN KDN KDN  
Fearless Warrior
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Fearless Warrior
or or During Last Warrior
SP / -
  37
TJ8F
Basic Cost 16F
・During Fearless Warrior now transitions to Last Warrior.
・Can now also be performed with
Last Warrior
or During Fearless Warrior
SP / -
  55
TJ6F
・Recovery increased by 3F.
 Chaged from 52F to 55F on total.
・During Last Warrior now transition to Fearless Warrior.
Lightning God's Rage
During Fearless Warrior
M / 25
19F -11 KDN KDN  
WBTJ
・Damage changed from 21 to 25.
・Changed from -13F to -9F on block.
・Opponent farther away on block.
・Causes Wall Bounce on hit.
(S3)– Changed the frame advantage when blocked from -9F to -11F.
– Decreased the distance between the character and the opponent when the move is blocked.
Wind God's Fury
During Fearless Warrior
H / 20
15F -10 LNC LNC  
TJ
From cost 13F
・Changed from -6F to -10F on block.
・Homing increased.
(Ver.2.02) Distance from opponent after hit was not intended and has been corrected.
Oroshi
During Fearless Warrior
M / 20
23F -7 +7C KDN  
TJ
Forced to crouching upon NH..
・Opponent reaction changed from down to +7Con hit.
(Ver.2.02) Change in opponent reaction when hit while down was unintended, and is now fixed.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Hellfire Burst (1)
During Fearless Warrior
L / 17
18F -31 +5C +5C  
TJ
Forced to crouching upon hit.
2nd input force to down
Hellfire Burst
During Fearless Warrior
L,M / 17,20
  -16 KDN KDN  
 
Demon's Horn
During Fearless Warrior
M / 20
22F +4 +8 KDN  
TJ
Meaty 1F
・Changed from +2F to +4F on block.
・Opponent farther away on block.
・Opponent reaction changed from down to +8F on hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Rising Mountain Kick
During Fearless Warrior
MM / 7,20
19F -15 LNC LNC  
Mid-air hit on 2nd hit after 1st hit.
(S3)- New move.
(Ver.4.00) - Changed the damage from 8,20 to 7,20.
Bloody Demon's Horn
During Fearless Warrior
UB(M) / 30
50F KDN KDN KDN  
TJ
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  Guard Point 8F
・Recovery decreased on hit by 6F.
(S3)- Increased the move's reach.
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Guard Point 8F
・Recovery decreased on hit by 6F.
(S3)- Increased the move's reach.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,SM / 17,20
13F -12 LNC LNC  Damage 2 on block
Unblokable damage 5 close to Wall & -6F
(Ver.4.00) - Fixed an issue in which the damage upon the 2nd hit in midair was not the same as on the ground.
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive
During Rage
M,SM / 17,20
13F -12 LNC LNC  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive
During Rage
M,SM / 17,20
13F -12 LNC LNC  
Damage 2 on block
Unblokable damage 5 close to Wall & -6F
(Ver.4.00) - Fixed an issue in which the damage upon the 2nd hit in midair was not the same as on the ground.


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Priestess Double Kick

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
  Long Range Throw
Side Circle Throw

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
  Long Range Throw
Slicing Shoulder Wheel
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Slicing Shoulder Wheel
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Reverse Circle Throw
Approach from behind
Th(H) / 50
  Head-sd
Fac-Dwn
disable  
Lightning Wrath

Th(H) / 40(42)
12F Foot-sd
Fac-Up

-6F
  Damage () is when wall hit.
Wall Stun.
・Timing damage is registered was changed.
・Damage on wall hit changed from 32 to 42.
Divine Guardian

Reversal(H/M),M(,SM) / 5(,30)
  disable 75 PC6 to 24F

・Tiger's attack is now faster when opponent's attack is received.
(S3)– Reduced the strength of the pushback, and made the move easier to land.
(Ver.4.00) - Shortened the recovery time by 5F.
- Shortened the time when Power Crush ends by 5F.
- Changed the damage from 0,30 to 5,30.
- Changed the attack startup from frame 30-34, 36-81 to frame 25-34, 31-76.
Iron Side Strike
During Fearless Warrior
Th(M) / 15
46F +8F disable   Wall Stun.
・Command changed from During
・Damage changed from 10 to 15.
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Priestess Double Kick

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
 
Side Circle Throw

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
 
Slicing Shoulder Wheel
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Slicing Shoulder Wheel
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Reverse Circle Throw
Approach from behind
Th(H) / 50
  Head-sd
Fac-Dwn
disable  
Lightning Wrath

Th(H) / 40(42)
12F Foot-sd
Fac-Up

-6F
 
Pw
Divine Guardian

Reversal(H/M),M(,SM) / 5(,30)
  disable 75
Iron Side Strike
During Fearless Warrior
Th(M) / 15
46F +8F disable  
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Priestess Double Kick

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
 
Long Range Throw
Side Circle Throw

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
 
Long Range Throw
Slicing Shoulder Wheel
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
 
Slicing Shoulder Wheel
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
 
Reverse Circle Throw
Approach from behind
Th(H) / 50
  Head-sd
Fac-Dwn
disable  
 
Lightning Wrath

Th(H) / 40(42)
12F Foot-sd
Fac-Up

-6F
 
Damage () is when wall hit.
Wall Stun.
・Timing damage is registered was changed.
・Damage on wall hit changed from 32 to 42.
Divine Guardian

Reversal(H/M),M(,SM) / 5(,30)
  disable 75
PC6 to 24F

・Tiger's attack is now faster when opponent's attack is received.
(S3)– Reduced the strength of the pushback, and made the move easier to land.
(Ver.4.00) - Shortened the recovery time by 5F.
- Shortened the time when Power Crush ends by 5F.
- Changed the damage from 0,30 to 5,30.
- Changed the attack startup from frame 30-34, 36-81 to frame 25-34, 31-76.
Iron Side Strike
During Fearless Warrior
Th(M) / 15
46F +8F disable  
Wall Stun.
・Command changed from During
・Damage changed from 10 to 15.
10 Hit Combo
CommandStart-up 14F
Hit LevelMHHMMMLLLM
Damage147867755517,14
hit±0-6-11-10-20-18-12-16KDNLNC
block-11-13-19-26-31-31-26-30-28-38
10 Hit Combo
Command
Hit LevelMHHMMMLLLM
Damage147867755517,14
hit±0-6-11-10-20-18-12-16KDNLNC
block-11-13-19-26-31-31-26-30-28-38
Start-up 14F