KAZUMI MISHIMA:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Fearless Warrior
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Burst Punch Combo (2)![]() ![]() ![]() H,H / 7,6 |
-3 | +6 | +6 | Combo from 1st NH ・Changed from -1F to -3F on block. ・Changed from +8F to +6F on hit. | ||
Burst Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,6,12 |
-17 | KDN | KDN | Combo from 1st NH Can be delayed 11F Combo can be delayed 26F from 1st NH | ||
One Two Punch![]() ![]() ![]() H,H / 7,8 |
-3 | +5 | +5 | 42 | Combo from 1st NH ・Changed from -1F to -3F on block. ・Changed from +7F to +5F on hit. | |
Demon Hunter![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,12 |
-12 | +4 | +4 | Combo from 1st NH Combo can be delayed 14F from 1st NH ・Changed from +2F to +4F on hit. | ||
Right Jab![]() H / 10 |
12F | -3 | +8 | +8 | ||
Binding Blows![]() ![]() ![]() H,M / 10,10 |
-5 | +7 | +7 | Combo from 1st NH ・Move comes out 3F slower. | ||
Impaling Knee![]() M / 14 |
15F | -8 | +8 | +8 | ||
TS Impaling Knee to Steel Slicer ![]() ![]() ![]() M,M / 14,20 |
-13 | +8Sp | +8Sp | Combo from 1st NH ・Opponent closer on block. | ||
Impaling Knee to Right Chop![]() ![]() ![]() M,H / 14,15 |
-1C | KDN | KDN | Forces an opponent to crouching upon block. Combo from 1st NH (S3)– Changed the damage from 17 to 15. | ||
High Kick![]() H / 15 |
11F | -9 | +5 | LNC | 39 | (Ver.4.00) - Changed the damage from 18 to 15. |
Thunder Punch Combo![]() MM(,SM) / 3,7(,20) |
12F | -14 | -8 | -8 | Damage () is tiger. ・Damage changed from 8,8 to 3,7. (S3)– Changed the opponent’s behavior when hit (from KDN to +8F). – Shortened the recovery time after the move hits by 10 frames. | |
Thunder Punch Combo to Fearless Warrior![]() ![]() MM,SM,SP / 3,7(,20) |
+9 | +9 | (S3)- New move. | |||
Rolling Tiger![]() SM / 27 |
36F | -29 | +3 | +3 | 96 | Damage 2 on block Meaty 40F in actualy Start-up 35(very short) ・Damage changed from 30 to 27. ・Active frames decreased by 5F. Meaty changed from 45F to 40F. ・Recovery decreased by 22F. Changed from -51F to -29F on block. Changed from -19F to +3F on hit. Changed from 118F to 96F on total,. ・Opponent closer on block. |
Lunging Tiger![]() SM / 10 |
22F | -38 | KDN | KDN | 90 | Damage 2 on block Meaty 30F in actualy Start-up 21F (very short) ・Recovery decreased by 6F. Changed from -44F to -38F on block. Changed from 96F to 90F on total,. ・Opponent closer on block. |
PC8F Soul Strike ![]() ![]() H / 25 |
17F | -9 | KDN | KDN | ||
Gut Crusher![]() ![]() M / 13 |
18F | -8 | ±0A | ±0A | ・Changed from -6F to -8F on block. ・Changed from +7F to ±0AF on hit. ・Opponent reaction changed on hit. (Ver.4.00) - Increased the lower range of the attack. | |
Gut Crusher to Fearless Warrior![]() ![]() ![]() M,SP / 13 |
+5 | +13A | +13A | More +3F when connect to Wind God's Fury (During Fearless Warrior ![]() ・Changed from +18GF to +13AF on hit. | ||
HTS Demon's Gate Kick ![]() ![]() H / 20 |
16F | -8 | +11Sp | +11Sp | ||
Crimson Dawn (1)![]() ![]() M / 10 |
13F | -3 | +6 | +6 | Meaty 1F | |
Crimson Dawn![]() ![]() ![]() ![]() M,M / 10,21 |
-13C | KDN | KDN | Forces an opponent to crouching upon block. Combo from 1st NH Can be delayed Combo can be delayed 5F from 1st NH | ||
Tiger Wind Uppercut![]() ![]() M(,SM) / 20(,14) |
18F | -24 | LNC | LNC | Damage () is tiger Low position | |
Heel Thrust![]() ![]() M / 14 |
14F | -9 | +2 | +2 | 42 | ・Changed from -11F to -9F on block. ・Changed from 6plusmn;0F to +2F on hit. ・Opponent farther away on hit. |
Front Kick![]() ![]() M / 16 |
15F | -5 | +6 | +6 | 39 | |
Diamond Cleaver (1)![]() ![]() M / 15 |
16F | -9 | +2 | +2C | Forces an opponent to crouching upon CH.. (Ver.4.00) - Fixed an issue in which the opponent could not buffer attack inputs when the move landed as a counter hit. | |
Diamond Cleaver![]() ![]() ![]() ![]() M,M,Th / 15,25(,20) |
-13 | Th | Th | Damage () is throw bonus Combo from 1st CH Can be delayed Combo can be delayed 9F from 1st CH ・Changed from -17F to -13F on block. ・Opponent closer on block. ・Transitions to throw when hitting from the front. | ||
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Crouch Spin Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. | |
Crouch Low Kick![]() ![]() L / 10 |
16F | -13 | -2 | -2 | TC4F | |
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Hellfire Spiral (1)![]() ![]() L / 18 |
23F | -14 | -3 | +3C | TC6F Returns to crouching. Forces an opponent to crouching upon CH. ・Startup changed from 20F to 23F. ・Damage changed from 15 to 18. ・Recovery on block for both players increased by 3F. ・Changed from ±0F to -3F on hit. ・Homing increased. | |
Hellfire Spiral (2)![]() ![]() ![]() ![]() L,L / 18,12 |
-14 | ±0 | +6C | TC Returns to crouching. Forces an opponent to crouching upon CH. Combo from 1st CH Interrupt 8F after 1st block | ||
Hellfire Spiral![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 18,12,12 |
-14 | +5C | KDN | TC Returns to crouching. Forces an opponent to crouching upon NH. Combo from 2nd CH ・Changed from -11 to -14F on block. ・Changed from +8F to +5F on hit. | ||
Foot Breaker![]() ![]() L / 12 |
17F | -14 | +2C | +2C | Forces an opponent to crouching upon hit. ・Hitbox decreased. (Ver.4.00) - Changed the damage from 14 to 12. | |
Rolling Thunder![]() ![]() L / 17 |
20F | -12 | +4 | +4 | ・Hitbox decreased. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +15GF). (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
Deadly Crescent![]() ![]() M / 20 |
24F | -4 | +7C | KDN | Forces an opponent to crouching upon NH. (Ver.4.00) - Changed the opponent’s behavior when hit. | |
Dragon Slice (1)![]() ![]() H / 17 |
20F | -16 | -5 | -5 | (S3)– Changed the damage from 13 to 17. | |
Dragon Slice![]() ![]() ![]() ![]() H,M / 17,20 |
-9 | +7 | +7 | Combo from 1st NH Can be delayed Combo can be delayed 5F from 1st NH Interrupt 10F after 1st block (S3)– Changed the frame advantage when blocked from -14F to -9F. – Changed the frame advantage upon hit from +2F to +7F. | ||
HTS Rajomon ![]() ![]() M / 12 |
15F | -9 | +4 | +4 | (S3)– Changed the opponent’s behavior when hit. – Changed the frame advantage upon hit from +12SpF to +4F. | |
Middle Kick![]() ![]() M / 16 |
16F | -8 | +3 | +3 | Tentative name. | |
Lightning Heel![]() ![]() M / 20 |
19F | -13 | +9 | KDN |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Lethal Chop![]() ![]() ![]() ![]() H(,SM) / 12(,20) |
14F | -14 | -8 | -8 | TC6F Damage () is tiger. (S3)– Changed the opponent’s behavior when hit. – Shortened the recovery time after the move hits by 10 frames. | |
Lethal Chop to Fearless Warrior![]() ![]() ![]() ![]() ![]() H,SM,SP / 12(,20) |
+9 | +9 | TC6F (S3)- New move. | |||
Jump Toe Kick![]() ![]() M / 16 |
15F | -20 | -9 | -9 | TJ?F | |
Jump Toe Kick![]() ![]() M / 16 |
15F | -20 | KDN | KDN | TJ9F | |
Hell Blade![]() ![]() M / 20 |
28F | -12 | KDN | KDN | TJ9F | |
Hell Blade![]() ![]() ![]() ![]() M,M / 20,12 |
±0 | KDN | KDN | TJ Disable 2nd after 1st whiff (Ver.4.00) - Changed the frame advantage when blocked from -7F to ±0F. - Increased the range of the attack. - Increased the move’s tracking. | ||
Hell Blade![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 20,12,24 |
-11C | +4C | +4C | TJ Returns to crouching. Forces an opponent to crouching upon hit. ・Changed from -15F to -11SF on block. ・Opponent reaction on block was changed. | ||
TS Axle Kick ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 20,12,16 |
-11 | +8Sp | +8Sp | TJ ・Changed from -16F to -11F on block. | ||
Crushing Knee![]() ![]() M / 11 |
15F | -15 | -4 | -4 | TJ13F ・Jump status start changed from 9F to 13F. | |
Crushing Knee![]() ![]() M / 15 |
15F | -13 | KDN | LNC | TJ13F ・Jump status start changed from 9F to 13F. | |
Crushing Knee![]() ![]() M / 13 |
15F | -13 | LNC | LNC | 48 | TJ13F ・Jump status start changed from 9F to 13F. (Ver.4.00) - Increased the lower range of the attack. |
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
PC6F Diamond Tiger Strike ![]() ![]() ![]() M(,Th) / 17(,20) |
13F | -13 | Th | Th | Advance Input is unavailable Start-up 14F in actualy Damage() is throw bonus ・Recovery on block for both players decreased by 4F. ・Opponent reaction on block was changed. | |
Oroshi Heel![]() ![]() ![]() M / 21 |
20F | -7 | LNC | LNC | 52 | Advance Input is unavailable Start-up 21F in actualy ・Homing decreased. |
Tiger Demon's Gate (1)![]() ![]() ![]() M / 12 |
15F | -12 | -1 | KDN | +7F after recovery stun | |
Tiger Demon's Gate (1)![]() ![]() ![]() ![]() ![]() M,M / 12,9 |
-14 | -1 | -1 | Combo from 1st NH Can be delayed Combo can be delayed 10F from 1st NH | ||
HTS Tiger Demon's Gate ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 12,9,20 |
-6 | +13Sp | +13Sp | Can be delayed Combo from 2nd CH | ||
Tiger Demon's Breath![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M(,SM) / 12,9,13(,20) |
-14 | KDN | KDN | Damage () is tiger Can be delayed Combo from 2nd CH | ||
Lightning Flash![]() ![]() ![]() ![]() H / 30 |
15F | +7 | KDN | KDN | Meaty 2F. (Ver.4.00) - New move. | |
Diamond Flash![]() ![]() ![]() ![]() M / 25 |
15F | -4 | KDN | KDN | 50 | Meaty 1F (Ver.4.00) - Changed the damage from 24 to 25. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Low Kick FC ![]() ![]() ![]() L / 10 |
16F | -15 | -4 | -4 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Diamond Cutter (1) WS ![]() M / 12 |
12F | -4 | +7 | +7 | Meaty 1F ・Opponent closer on block. | |
Diamond Cutter WS ![]() ![]() ![]() M,M / 12,23 |
-13 | KDN | KDN | Combo from 1st NH Can be delayed 8F Combo can be delayed 8F ・Input window changed from 24F to 20F. Can be delayed changed from 12F to 8F. | ||
Demon Uppercut WS ![]() M / 20 |
18F | -12 | LNC | LNC | Meaty 1F | |
Impaling Kick WS ![]() M,SM / 15(,20) |
14F | -11 | -8 | -8 | Damage () is tiger. Meaty 1F. (S3)– Changed the damage from 20 to 15. – Changed the opponent’s behavior when hit (from KDN to -8F). – Increased the lower range of the attack. – Added a new alternate attack that can be used after the move lands. (Ver.4.00) - Changed the attack startup from frame 15-16 to frame 14-15. | |
Impaling Kick to Fearless Warrior WS ![]() ![]() M,SM,SP / 15(,20) |
+9 | +9 | (S3)- New move. | |||
Toe Smash WS ![]() M / 13 |
11F | -3 | +8 | +8 | ||
HTS Demon's Gate Crasher WS ![]() ![]() ![]() M,H / 13,16 |
-6 | +13Sp | +13Sp | Combo from 1st NH |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Divine Justice While enemy is down ![]() ![]() L / 21 |
17F | -13 | -2 | -2 | ||
Taunt![]() SP / - |
140 | |||||
Wall Jumping Attack to Back Toward![]() ![]() ![]() M / 21 |
35F | +1 | KDN | KDN | To back toward Advance Input is unavailable Air Status 5F Invinciblity during 8 to 24F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Fearless Warrior | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Fearless Warrior![]() ![]() ![]() ![]() ![]() ![]() SP / - |
37 | TJ8F Basic Cost 16F ・During Fearless Warrior ![]() ・Can now also be performed with ![]() ![]() ![]() | ||||
Last Warrior![]() ![]() ![]() SP / - |
55 | TJ6F ・Recovery increased by 3F. Chaged from 52F to 55F on total. ・During Last Warrior ![]() | ||||
WB Lightning God's Rage During Fearless Warrior ![]() M / 25 |
19F | -11 | KDN | KDN | TJ ・Damage changed from 21 to 25. ・Changed from -13F to -9F on block. ・Opponent farther away on block. ・Causes Wall Bounce on hit. (S3)– Changed the frame advantage when blocked from -9F to -11F. – Decreased the distance between the character and the opponent when the move is blocked. | |
Wind God's Fury During Fearless Warrior ![]() H / 20 |
15F | -10 | LNC | LNC | TJ From cost 13F ・Changed from -6F to -10F on block. ・Homing increased. (Ver.2.02) Distance from opponent after hit was not intended and has been corrected. | |
Oroshi During Fearless Warrior ![]() M / 20 |
23F | -7 | +7C | KDN | TJ Forces an opponent to crouching upon NH.. ・Opponent reaction changed from down to +7Con hit. (Ver.2.02) Change in opponent reaction when hit while down was unintended, and is now fixed. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
Hellfire Burst (1) During Fearless Warrior ![]() L / 17 |
18F | -31 | +5C | +5C | TJ Forces an opponent to crouching upon hit. 2nd input force to down | |
Hellfire Burst During Fearless Warrior ![]() ![]() ![]() L,M / 17,20 |
-16 | KDN | KDN | |||
WG Demon's Horn During Fearless Warrior ![]() M / 20 |
22F | +11G +23W |
+8 | KDN | TJ Meaty 1F ・Changed from +2F to +4F on block. ・Opponent farther away on block. ・Opponent reaction changed from down to +8F on hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. Wall crush inducing guard is implemented. | |
Rising Mountain Kick During Fearless Warrior ![]() MM / 7,20 |
19F | -15 | LNC | LNC | Mid-air hit on 2nd hit after 1st hit. (S3)- New move. (Ver.4.00) - Changed the damage from 8,20 to 7,20. | |
Bloody Demon's Horn During Fearless Warrior ![]() ![]() UB(M) / 30 |
50F | KDN | KDN | KDN | TJ |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F ・Recovery decreased on hit by 6F. (S3)- Increased the move's reach. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() ![]() M,SM / 17,20 |
13F | -12 | LNC | LNC | Damage 2 on block Unblokable damage 5 close to Wall & -6F (Ver.4.00) - Fixed an issue in which the damage upon the 2nd hit in midair was not the same as on the ground. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() ![]() M,SM / 17,20 |
13F | -12 | LNC | LNC | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Priestess Double Kick![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw | |
Side Circle Throw![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -6F |
Long Range Throw | |
Slicing Shoulder Wheel Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Slicing Shoulder Wheel Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Reverse Circle Throw Approach from behind Th(H) / 50 |
Head-sd Fac-Dwn |
disable | |||
Lightning Wrath![]() ![]() Th(H) / 40(42) |
12F | Foot-sd Fac-Up |
![]() -6F |
Damage () is when wall hit. Wall Stun. ・Timing damage is registered was changed. ・Damage on wall hit changed from 32 to 42. | |
PC6~24F Divine Guardian ![]() ![]() Reversal(H/M),M(,SM) / 5(,30) |
disable | 75 | ・Tiger's attack is now faster when opponent's attack is received. (S3)– Reduced the strength of the pushback, and made the move easier to land. (Ver.4.00) - Shortened the recovery time by 5F. - Shortened the time when Power Crush ends by 5F. - Changed the damage from 0,30 to 5,30. - Changed the attack startup from frame 30-34, 36-81 to frame 25-34, 31-76. | ||
Iron Side Strike During Fearless Warrior ![]() ![]() Th(M) / 15 |
46F | +8F | disable | Wall Stun. ・Command changed from During ![]() ![]() ・Damage changed from 10 to 15. |
10 Hit Combo | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 14F |
Hit Level | M | H | H | M | M | M | L | L | L | M | |
Damage | 14 | 7 | 8 | 6 | 7 | 7 | 5 | 5 | 5 | 17,14 | |
hit | ±0 | -6 | -11 | -10 | -20 | -18 | -12 | -16 | KDN | LNC | |
block | -11 | -13 | -19 | -26 | -31 | -31 | -26 | -30 | -28 | -38 |
10 Hit Combo | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | M | M | M | L | L | L | M |
Damage | 14 | 7 | 8 | 6 | 7 | 7 | 5 | 5 | 5 | 17,14 |
hit | ±0 | -6 | -11 | -10 | -20 | -18 | -12 | -16 | KDN | LNC |
block | -11 | -13 | -19 | -26 | -31 | -31 | -26 | -30 | -28 | -38 |
Start-up 14F |