Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | 27 | |
Iron Breaker![]() ![]() ![]() H,H / 7,28 |
-17 | KDN | KDN | Combo from 1st hit. ・Changed from -14F to -17F on block. (Ver.4.00) - Changed the damage from 24 to 28. | ||
Right Jab![]() H / 10 |
10F | -5 | +6 | +6 | 34 | ・Opponent closer on hit. |
Double Gimlet![]() ![]() ![]() H,H / 10,12 |
-6 | +5 | +5 | Combo from 1st NH ・Startup changed from 23F to 18F. ・Changed from -5F to -7F on block. ・Changed from +6F to +4F on hit. (S3)– Changed the frame advantage when blocked from -7F to -6F. – Changed the frame advantage upon hit from +4F to +5F. | ||
Double Gimlet to GSU![]() ![]() ![]() ![]() ![]() H,H,SP / 10,12 |
-4 | +7 | +7 | TC ・Added crouch status. | ||
Left Wrench Kick![]() M / 17 |
14F | -9 | +2 | +2 | 47 | ・Damage changed from 20 to 17. ・Opponent reaction on counter hit was changed from knock down to +2F. |
Right Wrench Kick![]() M / 20 |
16F | -9 | +4 | KDN | 49 | ・Damage changed from 23 to 20. (Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F. |
Mad Rampage (1)![]() ![]() H / 20 |
16F | -9 | +7 | KDN | 49 | Meaty 1F in actualy ・Opponent closer on hit and counter hit. |
Mad Rampage (2)![]() ![]() ![]() ![]() H,H / 20,17 |
-3 | +5 | +5 | Can be delayed | ||
Mad Rampage![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 20,17,25 |
-12 | KDN | KDN | ・Damage changed from 24 to 25. ・Input window changed from 24F to 30F. | ||
Double Monster Hook![]() ![]() ![]() ![]() H,H / 20,20 |
-9 | KDN | KDN | TS Can be delayed ・Damage changed from 17 to 20. | ||
Monster Axe![]() ![]() ![]() ![]() H,M / 20,17 |
-13C | +2C | +2C | Forced to crouching upon block or NH. Can be delayed | ||
Monster Axe to GSU![]() ![]() ![]() ![]() ![]() ![]() H,M,SP / 20,17 |
-2C | +13C | +13C | TC Forced to crouching upon block. ・Added crouch status. | ||
Knee Lift![]() ![]() M / 17 |
23F | -9 | +9 | +9 | ・Changed from -13F to -9F on block. ・Changed from +5F to +9F on hit. ・Active frames decreased by 1F. | |
Crazy Knuckle Combo![]() ![]() ![]() ![]() M,M / 17,20 |
-13 | KDN | KDN | Combo from 1st NH (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||
Crazy Knuckle Combo to Goliath![]() ![]() ![]() ![]() ![]() M,M,SP / 17,20 |
-25 | KDN | KDN | Block is against Two Steps. | ||
Crazy Knuckle Combo to Goliath (No Derivatives)![]() ![]() ![]() ![]() ![]() M,M,SP / 17,20 |
-53 | KDN | KDN | ・Recovery decreased by 9F. | ||
Crazy Knuckle Combo (Hold)![]() ![]() ![]() ![]() M,M / 17,40 |
+15G | KDN | KDN | (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||
Crazy Knuckle Combo (Hold) to Goliath![]() ![]() ![]() ![]() ![]() M,M,SP / 17,40 |
+20G | KDN | KDN | Block is against Two Steps. | ||
Crazy Knuckle Combo (Hold) to Goliath (No Derivatives)![]() ![]() ![]() ![]() ![]() M,M,SP / 17,40 |
-8 | KDN | KDN | ・Recovery decreased by 9F. | ||
Burring Reamer![]() ![]() M / 20 |
24F | -14 | KDN | KDN | (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
Burring Reamer to Goliath![]() ![]() ![]() M,SP / 20 |
-26 | KDN | KDN | Block is against Two Steps. | ||
Burring Reamer to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 20 |
-54 | KDN | KDN | ・Recovery decreased by 9F. | ||
Burring Reamer (Hold)![]() ![]() M / 40 |
43F | +26G | KDN | KDN | (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
Burring Reamer (Hold) to Goliath![]() ![]() ![]() M,SP / 40 |
+20G | KDN | KDN | Block is against Two Steps. | ||
Burring Reamer (Hold) to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 40 |
-8 | KDN | KDN | ・Recovery decreased by 9F. | ||
Quick Head-Butt![]() ![]() H / 20 |
13F | -5 | +6C | Th | 41 | Forced to crouching upon NH. To Bulldozer Charge from CH ・Damage changed from 15 to 20. ・Changed from -10F to -9F on block. ・Changed from +5F to +6F on hit. ・Changed from 42F to 41F on total. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -5F. - Increased the distance between the character and the opponent when the move is blocked. |
Bulldozer Charge![]() ![]() H,Th / 20,10*4 |
±0 | Degree hit counts & Wall Stun close to Wall | ||||
Hazardous Hook![]() ![]() M / 14 |
14F | -6 | +7 | +7 | 39 | ・Damage changed from 17 to 14. ・Changed from -6F to -9F on block. ・Changed from +7F to +4F on hit. ・Changed from 39F to 42F on total. ・Opponent closer on block. ・Hitbox expanded. ・(Ver.2.02) Recovery reverted to Ver.1.14 properties (-9F to -6F on block, +4F to +7F on hit). |
Body Blow![]() ![]() M / 15 |
15F | -7 | +6 | +6 | 41 | ・Damage changed from 14 to 15. ・Opponent closer on block. ・Opponent farther away on hit. (Ver.2.10)・・Hitbox expanded. |
Double Hook Reactor![]() ![]() ![]() ![]() M,M / 14,21 |
-13 | KDN | KDN | TS Combo from 1st CH Can be delayed Combo can be delayed 14F from 1st CH (S3)– Shortened the recovery time after the move hits by 3 frames. | ||
Stomach Kick![]() ![]() M / 11 |
13F | -9 | +4 | +4 | 44 | |
Nail Gun Punch![]() ![]() ![]() ![]() M,H / 11,12 |
-4 | +4 | +10 | Combo from 1st NH ・Hits now chain. | ||
Vice Grip Hammer Rush (2)![]() ![]() ![]() ![]() M,M / 11,20 |
-16 | KDN | KDN | Combo from 1st CH | ||
Vice Grip Hammer Rush![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 11,20,20 |
-1 | KDN | KDN | Can be delayed | ||
Nail Gun (1)![]() ![]() M / 12 |
14F | -3 | +3 | +9 | 41 | (S3)– Fixed an issue in which it was not possible to perform an attack reversal. (Ver.3.31)・Changed the frame advantage from +8F to +9F when the move lands as a counter hit. ・Decreased the distance between the character and the opponent when the move lands as a counter hit |
Nail Gun![]() ![]() ![]() ![]() M,M / 12,30 |
+1C | +5C | LNC | Combo from 1st CH. Forced to crouching upon block or hit.. Interruption 11F after 1st block. Meaty 1F. (Ver.3.31)・The move will now chain together when the 1st hit lands as a counter hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide. | ||
Nail Gun to GSU![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,30 |
+3C | +7C | LNC | Combo from 1st CH. Forced to crouching upon block or hit.. Interruption 11F after 1st block. Meaty 1F. (Ver.4.00) - New move. | ||
Excavator (1)![]() ![]() MM / 13,13 |
25F | -20 | -9C | KDN | Forced to crouching upon NH. | |
Excavator![]() ![]() ![]() ![]() MM,M / 13,13,17 |
-18C | KDN | KDN | Forced to crouching upon block. Can be delayed (Ver.4.00) - Changed the damage from 20 to 17. | ||
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() ・Hitbox expanded. | |
Sledgehammer![]() ![]() M / 13 |
15F | -14 | LNC | LNC | (Ver.2.20)・Increased the duration of the attack registering as a hit by 1F. | |
Step Shin Kick![]() ![]() L / 15 |
16F | -12 | -1 | -1 | ・Damage changed from 18 to 15. | |
Ignition Coil![]() ![]() ![]() ![]() L,M / 15,20 |
-12C | ±0C | KDN | Forced to crouching upon block or NH. Combo from 1st CH Can be delayed Combo can be delayed 6F from 1st CH ・Damage changed from 17 to 20. ・Changed from -10F to -12F on block. ・Opponent reaction on counter hit was changed. | ||
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Repelling Blast![]() ![]() M / 30 |
30F | -13 | KDN | KDN | WBPC8F ・Opponent closer on block. ・Causes Wall Bounce on hit. ・Recovery decreased on hit by 5F. (Ver.4.00) - Decreased the range of the attack sideways and increased the lower range of the attack. | |
Enraged Howl![]() ![]() SP / - |
30 | PC6 to 59F Damage 50% cut during PC. Total frame 45F during 6 to 30F PC. Continuation PC while neutral block after 30F. Recovery frame 15F during 31 to 59F PC. (Ver.4.00) The move can now be performed using slide input (【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
End Mill![]() ![]() L / 23 |
23F | -14 | +3 | KDN | TC6F Meaty 1F ・Opponent closer on block. (Ver.4.00) - Changed the damage from 20 to 23. | |
Shin Breaker![]() ![]() L / 16 |
21F | -20 | -4 | -4 | TC6F Returns to crouching. (S3)– Changed the frame advantage when blocked from -28F to -20F. – Changed the frame advantage upon hit from +6F to -4F. | |
Bolt Cutter![]() ![]() ![]() ![]() L.H / 16,20 |
-9 | KDN | KDN | Combo from 1st CH. (S3)- New move. (Ver.3.10)- Increased the lower range of the attack. | ||
Chisel Kick![]() ![]() L / 8 |
14F | -13 | -2 | +3 | TC4F Returns to crouching. | |
Fork Lift![]() ![]() M / 35 |
29F | -8 | KDN | KDN | ・Opponent reaction changed on hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
Fracturing Upper![]() ![]() M / 20 |
20F | -15 | LNC | LNC | ・Damage changed from 15 to 20. ・Opponent reaction on mid-air hit and hit while downed changed. ・Opponent closer on hit | |
Crazy Knuckle![]() ![]() M / 20 |
20F | -13 | KDN | KDN | (Ver.2.20)・ Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
Crazy Knuckle to Goliath![]() ![]() ![]() M,SP / 20 |
20F | -25 | KDN | KDN | Block is against Two Steps. | |
Crazy Knuckle to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 20 |
20F | -53 | KDN | KDN | ・Recovery decreased by 9F. | |
Crazy Knuckle (Hold)![]() ![]() M / 40 |
41F | +15G | KDN | KDN | (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
Crazy Knuckle (Hold) to Goliath![]() ![]() ![]() M,SP / 40 |
41F | +20G | KDN | KDN | Block is against Two Steps. | |
Crazy Knuckle (Hold) to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 40 |
41F | -8 | KDN | KDN | ・Recovery decreased by 9F. | |
Deadly Cannon![]() ![]() M / 26 |
21F | -9 | KDN | KDN | Meaty 2F | |
Heavy Stomp![]() ![]() M / 20 |
20F | -9C | +1C | KDN | Forced to crouching upon block or NH. Special effect after down hit | |
Rusty Nail![]() ![]() M / 30 |
25F | +4C | +5C | LNC | Forced to crouching upon block or hit. Meaty 1F (S3)– Changed the frame advantage when blocked from +1F to +4F. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide. | |
Rusty Nail to GSU![]() ![]() ![]() ![]() M,SP / 30 |
+6C | +7C | LNC | Forced to crouching upon block or hit. Meaty 1F (Ver.4.00) New move. |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Jumping Elbow![]() ![]() M / 25 |
23F | -9C | KDN | KDN | TJ9F Forced to crouching upon block or NH. | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Staple Knee![]() ![]() M / 13 |
20F | +4 | +4 | TJ9F | ||
Staple Knee![]() ![]() M / 15 |
20F | -10 | +3 | +3 | TJ9F | |
Staple Knee![]() ![]() M / 17 |
20F | -3 | +6 | LNC | 49 | TJ8F Low position Meaty 2F ・Changed from +3 to +6 on hit. (Ver.4.00) - Increased the lower range of the attack. |
Jumping Toekick![]() ![]() M / 20 |
25F | -13 | -1 | -1 | TJ9F | |
Jumping Toekick![]() ![]() M / 20 |
25F | -13 | KDN | LNC | TJ9F | |
Jumping Toekick![]() ![]() M / 20 |
25F | -13 | LNC | LNC | TJ9F | |
Giant Press![]() ![]() M / 35 |
43F | -9 | KDN | KDN | TJ18F Low Position To Head-sd Fac-Dwn after moving Meaty 17F in actualy Start-up 35F (very short) ・Jump status start changed from 9F to 18F. | |
Crushing Stomp![]() ![]() M / 25 |
31F | -3C | +7C | KDN | TJ6F Forced to crouching upon block or NH. Meaty 2F in actualy | |
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Unchained Upper![]() ![]() ![]() M / 25 |
16F | -8 | KDN | KDN | Advance Input is unavailable Start-up 17F in actualy ・Active frames increased by 1F. ・Changed from -13F to -8F on block. ・Homing decreased. ・Hitbox expanded. (Ver.3.31)・Changed the damage from 20 to 25. (Ver.4.00) - Fixed an issue in which the opponent who was downed (face-down) behaved in an unintended way. | |
Dashing Knee![]() ![]() ![]() M / 23 |
17F | -9 | +3 | KDN | Advance Input is unavailable Start-up 18F in actualy ・Damage changed from 20 to 23. ・Changed from -10F to -9F on block. ・Recovery decreased on hit by 1F. ・Opponent reaction changed from knock down to +3F on hit | |
Gorefoot Impact (1)![]() ![]() ![]() M / 17 |
17F | -8 | +3 | +3 | Advance Input is unavailable Start-up 18F in actualy | |
Gorefoot Impact![]() ![]() ![]() ![]() ![]() M,M / 17,25 |
-13 | LNC | LNC | Combo from 1st CH ・Property changed from High to Mid attack. ・Changed from -4F to -13F on block. ・Opponent closer on block. ・Recovery increased on hit by 8F. | ||
Vice Grip Hammer (1)![]() ![]() ![]() M / 20 |
17F | -16 | KDN | KDN | H Advance Input is unavailable Start-up 18F in actualy | |
Vice Grip Hammer![]() ![]() ![]() ![]() ![]() M,H / 20,20 |
-1 | KDN | KDN | Can be delayed | ||
Charging Tackle![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 30 |
21F | +7 | KDN | KDN | Meaty 3F |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() ・Hitbox expanded. | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Knocking Shoulder WS ![]() M / 17 |
11F | -7 | +5 | +5 | 37 | Meaty 1F (S3)– Changed the frame advantage upon hit from +3F to +5F. |
Savage Knee (1) WS ![]() M / 19 |
15F | -5 | +4 | +4 | ||
Savage Knee WS ![]() ![]() ![]() M,M / 19,24 |
-13 | KDN | KDN | Combo from 1st NH. Can be delayed 10F. Combo can be delayed 10F. (Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F. | ||
Savage Reamer WS ![]() ![]() ![]() M,M / 19,20 |
-14 | KDN | KDN | Can be delayed 10F. (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F. | ||
Savage Reamer to Goliath WS ![]() ![]() ![]() ![]() M,M,SP / 19,20 |
-26 | KDN | KDN | Block is against Two Steps. | ||
Savage Reamer to Goliath (No Derivatives) WS ![]() ![]() ![]() ![]() M,M,SP / 19,20 |
-54 | KDN | KDN | |||
Savage Reamer (Hold) WS ![]() ![]() ![]() M,M / 19,40 |
+27G | KDN | KDN | (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. | ||
Savage Reamer (Hold) to Goliath WS ![]() ![]() ![]() ![]() M,M,SP / 19,40 |
+20G | KDN | KDN | |||
Savage Reamer (Hold) to Goliath (No Derivatives) WS ![]() ![]() ![]() ![]() M,M,SP / 19,40 |
-8 | KDN | KDN | |||
Goliath Toss WS ![]() M / 25 |
18F | -13 | LNC | LNC | Meaty 1F in actualy ・Opponent closer on block. | |
Spike Knee WS ![]() M / 21 |
13F | -12 | KDN | KDN* | ・Opponent closer on block. | |
Spike Press WS ![]() ![]() ![]() M,M / 21,20 |
-14 | KDN | KDN | ・New move | ||
Brush Cutter FC ![]() ![]() L / 20 |
28F | -19 | KDN | KDN* | TC Meaty 1F ・Opponent reaction on counter hit was changed. |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Flying Gauntlet SS ![]() H / 25 |
28F | -9 | KDN | KDN | HTS ・Changed to Homing attack. ・(Ver.2.02) When attacking while sidestepping an attack, attack was not aimed toward opponent. Now fixed. (S3)– Decreased the move’s forward movement after it lands. (Ver.3.31)・Changed the frame advantage when guarded from -12F to -9F. | |
Ground Sweeper While down (face down) ![]() L / 20 |
22F | -16 | +1 | KDN | Meaty 1F in actualy (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. - Increased the strength of the pushback, and made the move easier to land. | |
Ground Striker While down (face down) ![]() M / 30 |
35F | ±0 | KDN | KDN | ||
Wall Jumping Attack![]() ![]() ![]() M / 25 |
29F | -1 | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 25 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Goliath | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Goliath![]() ![]() SP / - |
96 | 2 steps : cost 59F. 3 steps : cost 87F(Delay 28F). | ||||
Metal Crusher During Goliath (Two steps) ![]() M / 25 |
26F | -2 | KDN | KDN | ・Damage changed from 25 to 20. ・Changed from +7F to -2F on block. ・Opponent farther away on block. (Ver.4.00) - Changed the damage from 20 to 25. | |
Hell Crusher During Goliath (Two steps) ![]() UB(H) / 40 |
24F | KDN | KDN | KDN | No longer reversal ・Damage changed from 28 to 40. ・No longer reversible | |
Advancing Giant Press During Goliath (Two steps) ![]() M / 20 |
49F | +4 | KDN | KDN | TJ36F Cost 56F from ![]() ![]() Meaty 7F. Gigas head side & face down after moving ・Damage changed from 15 to 20. (Ver.2.20)・ Increased the duration of the attack registering as a hit by 1F. | |
Metal Crusher During Goliath (Three steps) ![]() M / 40 |
26F | -2 | KDN | KDN | Start-up 26F. ・Damage changed from 40 to 35. ・Changed frlm +7F to -2F on block. ・Opponent farther away on block. (Ver.4.00) - Changed the damage from 35 to 40. | |
Hell Crusher During Goliath (Three steps) ![]() UB(H) / 55 |
24F | KDN | KDN | KDN | Start-up 24F. No longer reversal ・Damage changed from 40 to 55. ・No longer reversible | |
Advancing Giant Press During Goliath (Three steps) ![]() M / 30 |
49F | +4 | KDN | KDN | TJ36F Meaty 7F. Gigas head side & face down after moving. |
Golem Set Up (GSU) | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Golem Set Up![]() ![]() SP / - |
34 | TC9F Cost 21F Any input cancel GSU to standing Total frame is when cancel ・Crouch status changed from 14F to 9F. (Ver.4.00) The move can now be performed using slide input (【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Killer Impact During GSU ![]() M / 25 |
15F | -13 | LNC | LNC | ・Property changed from High to Mid attack. ・Changed from +5F to -13F on block. ・Opponent closer on block. | |
Blast Charge During GSU ![]() M / 30 |
20F | ±0 | KDN | KDN | WB ・Changed from -5F to -8F on block. ・Opponent closer on block. ・Opponent closer on hit. (S3)– Enabled the move to cause a wall bound if it hits. (Ver.3.31)・Changed the frame advantage when guarded from -8F to ±0F. ・Decreased the distance between the character and the opponent when the move is guarded. ・Shortened the recovery time by 3F upon hit. | |
Left Unchained Upper Combo (1) During GSU ![]() L / 14 |
20F | -16 | ±0 | ±0 | (Ver.4.00) - New move. | |
Left Unchained Upper Combo During GSU ![]() ![]() ![]() L,H / 14,20 |
-1 | KDN | KDN* | TS Combo from 1st CH. Can be delayed 7F. (Ver.4.00) - New move. | ||
Disarming Golem During GSU ![]() SP / - |
39 | TJ10F ・Changed from 34F to 39F on total. ・Added jump status. |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() M,Th / 55 |
20F | -42 | Th | Th | Guard Point 8F ・Active frames increased by 1F. |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() M,Th / 55 |
20F | -42 | Th | Th | 〉〉 |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() M,Th / 55 |
20F | -42 | Th | Th | |
Guard Point 8F ・Active frames increased by 1F. |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive to Goliath During Rage ![]() ![]() UB(L),SP / 0 |
29F | +22 | +22 | +22 | 2 steps : cost 59F. 3 steps : cost 87F(Delay 28F). Frame is against Two Steps. | |
Rage Drive to Goliath (No Derivatives) During Rage ![]() ![]() UB(L),SP / 0 |
29F | -8 | -8 | -8 | 89 | ・Recovery decreased by 7F. |
Metal Crusher Rage Drive (Two steps) ![]() M / 30 |
26F | +7 | KDN | KDN | ・Opponent farther away on block. (Ver.4.00) - Changed the damage from 25 to 30. | |
Hell Crusher Rage Drive (Two steps) ![]() UB(H) / 45 |
24F | KDN | KDN | KDN | No longer reversal ・Damage changed from 40 to 45. ・No longer reversible | |
Advancing Giant Press Rage Drive (Two steps) ![]() M / 30 |
49F | +4 | KDN | KDN | TJ36F Cost 56F. Meaty 7F. Gigas head side & face down after moving. (Ver.2.20)- Increased the duration of the attack registering as a hit by 1F. | |
Crazy Knuckle Rage Drive (Two steps) ![]() ![]() M / 20 |
20F | -13 | KDN | KDN | Cost 69F (Delay 10F). (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
Crazy Knuckle to Goliath Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 20 |
20F | -25 | KDN | KDN | Cost 69F (Delay 10F). | |
Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 20 |
20F | -53 | KDN | KDN | Cost 69F (Delay 10F). | |
Crazy Knuckle Rage Drive (Two steps) ![]() ![]() M / 40 |
41F | +25G | KDN | KDN | Cost 69F (Delay 10F). (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
Crazy Knuckle to Goliath Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 40 |
41F | +30G | KDN | KDN | Cost 69F (Delay 10F). | |
Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 40 |
41F | -8 | KDN | KDN | Cost 69F (Delay 10F). | |
Metal Crusher Rage Drive (Three steps) ![]() M / 45 |
26F | +7 | KDN | KDN | ・Opponent farther away on block. (Ver.4.00) - Changed the damage from 40 to 45. | |
Hell Crusher Rage Drive (Three steps) ![]() UB(H) / 60 |
24F | KDN | KDN | KDN | No longer Riversal ・Damage changed from 50 to 60. ・No longer reversible | |
Advancing Giant Press Rage Drive (Three steps) ![]() M / 60 |
49F | +4 | KDN | KDN | TJ36F Meaty 7F. Gigas head side & face down after moving. (Ver.2.20)- Increased the duration of the attack registering as a hit by 1F. | |
Crazy Knuckle Rage Drive (Three steps) ![]() ![]() M / 30 |
20F | -13 | KDN | KDN | Cost97F (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
Crazy Knuckle to Goliath Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 30 |
20F | -25 | KDN | KDN | Cost97F | |
Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 30 |
20F | -53 | KDN | KDN | Cost97F | |
Crazy Knuckle Rage Drive (Three steps) ![]() ![]() M / 50 |
41F | +25G | KDN | KDN | Cost97F (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
Crazy Knuckle to Goliath Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 50 |
41F | +30G | KDN | KDN | Cost97F | |
Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 50 |
41F | -8 | KDN | KDN | Cost97F |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Hydraulic Lift![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -6F |
Long Range Throw (Ver.4.00) - Increased the distance which allows the move to shift to a throw. | |
Trash Compactor![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -3F RP |
Long Range Throw (Ver.4.00) - Increased the distance which allows the move to shift to a throw. | |
Outrage Approach from left side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
|||
Amazing Impact Approach from right side Th(H) / 40 |
Foot-sd Fac-Dwn |
![]() -3F |
|||
Skull Smasher Approach from behind Th(H) / 60 |
Foot-sd Fac-Dwn |
disable | |||
Overkill![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 55(60) |
11F | Foot-sd Fac-Up |
![]() -6F RP |
Easy Command ![]() ![]() ![]() ![]() ![]() ![]() Damage () is wall bonus. (S3)– The move can now also be performed with “During Golem Set Up ![]() (Ver.4.00) - Increased the distance which allows the move to shift to a throw. | |
Claw Hammer Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Air) / 60 |
-F | Foot-sd Fac-Up |
disable |
10 Hit Combo | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 14F. 4th Forced to crouching upon hit.. 9th Forced to crouching upon hit.. 10 th enable bolock after 9th hit. 【S3 Patch Notes】– Fixed an issue in which 2nd attack was not possible to perform an attack reversal. |
Hit Level | M | M | H | H | M | L | M | MM | M | |
Damage | 17 | 10 | 5 | 7 | 10 | 6 | 15 | 10,10 | 21 | |
hit | +7 | -4 | -5 | -24C | -12 | -10 | LNC | +8C | KDN | |
block | -6 | -15 | -12 | -35 | -23 | -21 | -17 | -34 | -21C |
10 Hit Combo | |||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | M | H | H | M | L | M | MM | M |
Damage | 17 | 10 | 5 | 7 | 10 | 6 | 15 | 10,10 | 21 |
hit | +7 | -4 | -5 | -24C | -12 | -10 | LNC | +8C | KDN |
block | -6 | -15 | -12 | -35 | -23 | -21 | -17 | -34 | -21C |
Start-up 14F. 4th Forced to crouching upon hit.. 9th Forced to crouching upon hit.. 10 th enable bolock after 9th hit. 【S3 Patch Notes】– Fixed an issue in which 2nd attack was not possible to perform an attack reversal. |