GIGAS:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8 27
Iron Breaker

H,H / 7,28
  -17 KDN KDN  Combo from 1st hit.
・Changed from -14F to -17F on block.
(Ver.4.00) - Changed the damage from 24 to 28.
Right Jab

H / 10
10F -5 +6 +6 34
・Opponent closer on hit.
Double Gimlet

H,H / 10,12
  -6 +5 +5  Combo from 1st NH
・Startup changed from 23F to 18F.
・Changed from -5F to -7F on block.
・Changed from +6F to +4F on hit.
(S3)– Changed the frame advantage when blocked from -7F to -6F.
– Changed the frame advantage upon hit from +4F to +5F.
Double Gimlet to GSU

H,H,SP / 10,12
  -4 +7 +7  TC
・Added crouch status.
Left Wrench Kick

M / 17
14F -9 +2 +2 47
・Damage changed from 20 to 17.
・Opponent reaction on counter hit was changed from knock down to +2F.
Right Wrench Kick

M / 20
16F -9 +4 KDN 49
・Damage changed from 23 to 20.
(Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F.
Mad Rampage (1)

H / 20
16F -9 +7 KDN 49Meaty 1F in actualy
・Opponent closer on hit and counter hit.
Mad Rampage (2)

H,H / 20,17
  -3 +5 +5  Can be delayed
Mad Rampage

H,H,M / 20,17,25
  -12 KDN KDN  
・Damage changed from 24 to 25.
・Input window changed from 24F to 30F.
Double Monster Hook

H,H / 20,20
  -9 KDN KDN  TS
Can be delayed
・Damage changed from 17 to 20.
Monster Axe

H,M / 20,17
  -13C +2C +2C  Forced to crouching upon block or NH.
Can be delayed
Monster Axe to GSU

H,M,SP / 20,17
  -2C +13C +13C  TC
Forced to crouching upon block.
・Added crouch status.
Knee Lift

M / 17
23F -9 +9 +9  
・Changed from -13F to -9F on block.
・Changed from +5F to +9F on hit.
・Active frames decreased by 1F.
Crazy Knuckle Combo

M,M / 17,20
  -13 KDN KDN  Combo from 1st NH
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle Combo to Goliath

M,M,SP / 17,20
  -25 KDN KDN  Block is against Two Steps.
Crazy Knuckle Combo to Goliath (No Derivatives)

M,M,SP / 17,20
  -53 KDN KDN  
・Recovery decreased by 9F.
Crazy Knuckle Combo (Hold)
Hold
M,M / 17,40
  +15G KDN KDN  
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle Combo (Hold) to Goliath
Hold
M,M,SP / 17,40
  +20G KDN KDN  Block is against Two Steps.
Crazy Knuckle Combo (Hold) to Goliath (No Derivatives)
Hold
M,M,SP / 17,40
  -8 KDN KDN  
・Recovery decreased by 9F.
Burring Reamer

M / 20
24F -14 KDN KDN  
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Burring Reamer to Goliath

M,SP / 20
  -26 KDN KDN  Block is against Two Steps.
Burring Reamer to Goliath (No Derivatives)

M,SP / 20
  -54 KDN KDN  
・Recovery decreased by 9F.
Burring Reamer (Hold)
Hold
M / 40
43F +26G KDN KDN  
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Burring Reamer (Hold) to Goliath
Hold~
M,SP / 40
  +20G KDN KDN  Block is against Two Steps.
Burring Reamer (Hold) to Goliath (No Derivatives)
Hold~
M,SP / 40
  -8 KDN KDN  
・Recovery decreased by 9F.
Quick Head-Butt

H / 20
13F -5 +6C Th 41Forced to crouching upon NH.
To Bulldozer Charge from CH
・Damage changed from 15 to 20.
・Changed from -10F to -9F on block.
・Changed from +5F to +6F on hit.
・Changed from 42F to 41F on total.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -5F.
- Increased the distance between the character and the opponent when the move is blocked.
Bulldozer Charge
CH
H,Th / 20,10*4
  ±0  Degree hit counts & Wall Stun close to Wall
Hazardous Hook

M / 14
14F -6 +7 +7 39
・Damage changed from 17 to 14.
・Changed from -6F to -9F on block.
・Changed from +7F to +4F on hit.
・Changed from 39F to 42F on total.
・Opponent closer on block.
・Hitbox expanded.
・(Ver.2.02) Recovery reverted to Ver.1.14 properties (-9F to -6F on block, +4F to +7F on hit).
Body Blow

M / 15
15F -7 +6 +6 41
・Damage changed from 14 to 15.
・Opponent closer on block.
・Opponent farther away on hit.
(Ver.2.10)・・Hitbox expanded.
Double Hook Reactor

M,M / 14,21
  -13 KDN KDN  TS
Combo from 1st CH
Can be delayed
Combo can be delayed 14F from 1st CH
(S3)– Shortened the recovery time after the move hits by 3 frames.
Stomach Kick

M / 11
13F -9 +4 +4 44
Nail Gun Punch

M,H / 11,12
  -4 +4 +10  Combo from 1st NH
・Hits now chain.
Vice Grip Hammer Rush (2)

M,M / 11,20
  -16 KDN KDN  Combo from 1st CH
Vice Grip Hammer Rush

M,M,H / 11,20,20
  -1 KDN KDN  Can be delayed
Nail Gun (1)

M / 12
14F -3 +3 +9 41
(S3)– Fixed an issue in which it was not possible to perform an attack reversal.
(Ver.3.31)・Changed the frame advantage from +8F to +9F when the move lands as a counter hit.
・Decreased the distance between the character and the opponent when the move lands as a counter hit
Nail Gun

M,M / 12,30
  +1C +5C LNC  Combo from 1st CH.
Forced to crouching upon block or hit..
Interruption 11F after 1st block.
Meaty 1F.
(Ver.3.31)・The move will now chain together when the 1st hit lands as a counter hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide.
Nail Gun to GSU

M,M,SP / 12,30
  +3C +7C LNC  Combo from 1st CH.
Forced to crouching upon block or hit..
Interruption 11F after 1st block.
Meaty 1F.
(Ver.4.00) - New move.
Excavator (1)

MM / 13,13
25F -20 -9C KDN  Forced to crouching upon NH.
Excavator

MM,M / 13,13,17
  -18C KDN KDN  Forced to crouching upon block.
Can be delayed
(Ver.4.00) - Changed the damage from 20 to 17.
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
・Hitbox expanded.
Sledgehammer

M / 13
15F -14 LNC LNC  
(Ver.2.20)・Increased the duration of the attack registering as a hit by 1F.
Step Shin Kick

L / 15
16F -12 -1 -1  
・Damage changed from 18 to 15.
Ignition Coil

L,M / 15,20
  -12C ±0C KDN  Forced to crouching upon block or NH.
Combo from 1st CH
Can be delayed
Combo can be delayed 6F from 1st CH
・Damage changed from 17 to 20.
・Changed from -10F to -12F on block.
・Opponent reaction on counter hit was changed.
Crouch Chin Kick

L / 7
12F -13 -2 -2  TC4F
Returns to crouching.
Repelling Blast

M / 30
30F -13 KDN KDN  WBPC8F
・Opponent closer on block.
・Causes Wall Bounce on hit.
・Recovery decreased on hit by 5F.
(Ver.4.00) - Decreased the range of the attack sideways and increased the lower range of the attack.
Enraged Howl

SP / -
  30PC6 to 59F
Damage 50% cut during PC.
Total frame 45F during 6 to 30F PC.
Continuation PC while neutral block after 30F.
Recovery frame 15F during 31 to 59F PC.
(Ver.4.00) The move can now be performed using slide input (【】, 【】).
End Mill

L / 23
23F -14 +3 KDN  TC6F
Meaty 1F
・Opponent closer on block.
(Ver.4.00) - Changed the damage from 20 to 23.
Shin Breaker

L / 16
21F -20 -4 -4  TC6F
Returns to crouching.
(S3)– Changed the frame advantage when blocked from -28F to -20F.
– Changed the frame advantage upon hit from +6F to -4F.
Bolt Cutter

L.H / 16,20
  -9 KDN KDN  Combo from 1st CH.
(S3)- New move.
(Ver.3.10)- Increased the lower range of the attack.
Chisel Kick

L / 8
14F -13 -2 +3  TC4F
Returns to crouching.
Fork Lift

M / 35
29F -8 KDN KDN  
・Opponent reaction changed on hit.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Fracturing Upper

M / 20
20F -15 LNC LNC  
・Damage changed from 15 to 20.
・Opponent reaction on mid-air hit and hit while downed changed.
・Opponent closer on hit
Crazy Knuckle

M / 20
20F -13 KDN KDN  
(Ver.2.20)・ Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath

M,SP / 20
20F -25 KDN KDN  Block is against Two Steps.
Crazy Knuckle to Goliath (No Derivatives)

M,SP / 20
20F -53 KDN KDN  
・Recovery decreased by 9F.
Crazy Knuckle (Hold)
Hold
M / 40
41F +15G KDN KDN  
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle (Hold) to Goliath
Hold
M,SP / 40
41F +20G KDN KDN  Block is against Two Steps.
Crazy Knuckle (Hold) to Goliath (No Derivatives)
Hold
M,SP / 40
41F -8 KDN KDN  
・Recovery decreased by 9F.
Deadly Cannon

M / 26
21F -9 KDN KDN  Meaty 2F
Heavy Stomp

M / 20
20F -9C +1C KDN  Forced to crouching upon block or NH.
Special effect after down hit
Rusty Nail

M / 30
25F +4C +5C LNC  Forced to crouching upon block or hit.
Meaty 1F
(S3)– Changed the frame advantage when blocked from +1F to +4F.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide.
Rusty Nail to GSU

M,SP / 30
  +6C +7C LNC  Forced to crouching upon block or hit.
Meaty 1F
(Ver.4.00) New move.
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 7
10F +1 +8 +8 27
Iron Breaker

H,H / 7,28
  -17 KDN KDN  
Right Jab

H / 10
10F -5 +6 +6 34
Double Gimlet

H,H / 10,12
  -6 +5 +5  
CS
Double Gimlet to GSU

H,H,SP / 10,12
  -4 +7 +7  
Left Wrench Kick

M / 17
14F -9 +2 +2 47
Right Wrench Kick

M / 20
16F -9 +4 KDN 49
Mad Rampage (1)

H / 20
16F -9 +7 KDN 49
Mad Rampage (2)

H,H / 20,17
  -3 +5 +5  
Mad Rampage

H,H,M / 20,17,25
  -12 KDN KDN  
Sc
Double Monster Hook

H,H / 20,20
  -9 KDN KDN  
Monster Axe

H,M / 20,17
  -13C +2C +2C  
CS
Monster Axe to GSU

H,M,SP / 20,17
  -2C +13C +13C  
Knee Lift

M / 17
23F -9 +9 +9  
Crazy Knuckle Combo

M,M / 17,20
  -13 KDN KDN  
Crazy Knuckle Combo to Goliath

M,M,SP / 17,20
  -25 KDN KDN  
Crazy Knuckle Combo to Goliath (No Derivatives)

M,M,SP / 17,20
  -53 KDN KDN  
Crazy Knuckle Combo (Hold)
Hold
M,M / 17,40
  +15G KDN KDN  
Crazy Knuckle Combo (Hold) to Goliath
Hold
M,M,SP / 17,40
  +20G KDN KDN  
Crazy Knuckle Combo (Hold) to Goliath (No Derivatives)
Hold
M,M,SP / 17,40
  -8 KDN KDN  
Burring Reamer

M / 20
24F -14 KDN KDN  
Burring Reamer to Goliath

M,SP / 20
  -26 KDN KDN  
Burring Reamer to Goliath (No Derivatives)

M,SP / 20
  -54 KDN KDN  
Burring Reamer (Hold)
Hold
M / 40
43F +26G KDN KDN  
Burring Reamer (Hold) to Goliath
Hold~
M,SP / 40
  +20G KDN KDN  
Burring Reamer (Hold) to Goliath (No Derivatives)
Hold~
M,SP / 40
  -8 KDN KDN  
Quick Head-Butt

H / 20
13F -5 +6C Th 41
Bulldozer Charge
CH
H,Th / 20,10*4
  ±0  
Hazardous Hook

M / 14
14F -6 +7 +7 39
Body Blow

M / 15
15F -7 +6 +6 41
Sc
Double Hook Reactor

M,M / 14,21
  -13 KDN KDN  
Stomach Kick

M / 11
13F -9 +4 +4 44
Nail Gun Punch

M,H / 11,12
  -4 +4 +10  
Vice Grip Hammer Rush (2)

M,M / 11,20
  -16 KDN KDN  
Vice Grip Hammer Rush

M,M,H / 11,20,20
  -1 KDN KDN  
Nail Gun (1)

M / 12
14F -3 +3 +9 41
Nail Gun

M,M / 12,30
  +1C +5C LNC  
Nail Gun to GSU

M,M,SP / 12,30
  +3C +7C LNC  
Excavator (1)

MM / 13,13
25F -20 -9C KDN  
Excavator

MM,M / 13,13,17
  -18C KDN KDN  
CS
Crouch Jab

SM / 5
10F -5 +6 +6  
Sledgehammer

M / 13
15F -14 LNC LNC  
Step Shin Kick

L / 15
16F -12 -1 -1  
Ignition Coil

L,M / 15,20
  -12C ±0C KDN  
CS
Crouch Chin Kick

L / 7
12F -13 -2 -2  
WBPw
Repelling Blast

M / 30
30F -13 KDN KDN  
Pw
Enraged Howl

SP / -
  30
CS
End Mill

L / 23
23F -14 +3 KDN  
CS
Shin Breaker

L / 16
21F -20 -4 -4  
Bolt Cutter

L.H / 16,20
  -9 KDN KDN  
CS
Chisel Kick

L / 8
14F -13 -2 +3  
Fork Lift

M / 35
29F -8 KDN KDN  
Fracturing Upper

M / 20
20F -15 LNC LNC  
Crazy Knuckle

M / 20
20F -13 KDN KDN  
Crazy Knuckle to Goliath

M,SP / 20
20F -25 KDN KDN  
Crazy Knuckle to Goliath (No Derivatives)

M,SP / 20
20F -53 KDN KDN  
Crazy Knuckle (Hold)
Hold
M / 40
41F +15G KDN KDN  
Crazy Knuckle (Hold) to Goliath
Hold
M,SP / 40
41F +20G KDN KDN  
Crazy Knuckle (Hold) to Goliath (No Derivatives)
Hold
M,SP / 40
41F -8 KDN KDN  
Deadly Cannon

M / 26
21F -9 KDN KDN  
Heavy Stomp

M / 20
20F -9C +1C KDN  
Rusty Nail

M / 30
25F +4C +5C LNC  
Rusty Nail to GSU

M,SP / 30
  +6C +7C LNC  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 7
10F +1 +8 +8 27
 
Iron Breaker

H,H / 7,28
  -17 KDN KDN  
Combo from 1st hit.
・Changed from -14F to -17F on block.
(Ver.4.00) - Changed the damage from 24 to 28.
Right Jab

H / 10
10F -5 +6 +6 34
・Opponent closer on hit.
Double Gimlet

H,H / 10,12
  -6 +5 +5  
Combo from 1st NH
・Startup changed from 23F to 18F.
・Changed from -5F to -7F on block.
・Changed from +6F to +4F on hit.
(S3)– Changed the frame advantage when blocked from -7F to -6F.
– Changed the frame advantage upon hit from +4F to +5F.
Double Gimlet to GSU

H,H,SP / 10,12
  -4 +7 +7  
TC
・Added crouch status.
Left Wrench Kick

M / 17
14F -9 +2 +2 47
・Damage changed from 20 to 17.
・Opponent reaction on counter hit was changed from knock down to +2F.
Right Wrench Kick

M / 20
16F -9 +4 KDN 49
・Damage changed from 23 to 20.
(Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F.
Mad Rampage (1)

H / 20
16F -9 +7 KDN 49
Meaty 1F in actualy
・Opponent closer on hit and counter hit.
Mad Rampage (2)

H,H / 20,17
  -3 +5 +5  
Can be delayed
Mad Rampage

H,H,M / 20,17,25
  -12 KDN KDN  
・Damage changed from 24 to 25.
・Input window changed from 24F to 30F.
Double Monster Hook

H,H / 20,20
  -9 KDN KDN  
TS
Can be delayed
・Damage changed from 17 to 20.
Monster Axe

H,M / 20,17
  -13C +2C +2C  
Forced to crouching upon block or NH.
Can be delayed
Monster Axe to GSU

H,M,SP / 20,17
  -2C +13C +13C  
TC
Forced to crouching upon block.
・Added crouch status.
Knee Lift

M / 17
23F -9 +9 +9  
・Changed from -13F to -9F on block.
・Changed from +5F to +9F on hit.
・Active frames decreased by 1F.
Crazy Knuckle Combo

M,M / 17,20
  -13 KDN KDN  
Combo from 1st NH
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle Combo to Goliath

M,M,SP / 17,20
  -25 KDN KDN  
Block is against Two Steps.
Crazy Knuckle Combo to Goliath (No Derivatives)

M,M,SP / 17,20
  -53 KDN KDN  
・Recovery decreased by 9F.
Crazy Knuckle Combo (Hold)
Hold
M,M / 17,40
  +15G KDN KDN  
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle Combo (Hold) to Goliath
Hold
M,M,SP / 17,40
  +20G KDN KDN  
Block is against Two Steps.
Crazy Knuckle Combo (Hold) to Goliath (No Derivatives)
Hold
M,M,SP / 17,40
  -8 KDN KDN  
・Recovery decreased by 9F.
Burring Reamer

M / 20
24F -14 KDN KDN  
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Burring Reamer to Goliath

M,SP / 20
  -26 KDN KDN  
Block is against Two Steps.
Burring Reamer to Goliath (No Derivatives)

M,SP / 20
  -54 KDN KDN  
・Recovery decreased by 9F.
Burring Reamer (Hold)
Hold
M / 40
43F +26G KDN KDN  
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Burring Reamer (Hold) to Goliath
Hold~
M,SP / 40
  +20G KDN KDN  
Block is against Two Steps.
Burring Reamer (Hold) to Goliath (No Derivatives)
Hold~
M,SP / 40
  -8 KDN KDN  
・Recovery decreased by 9F.
Quick Head-Butt

H / 20
13F -5 +6C Th 41
Forced to crouching upon NH.
To Bulldozer Charge from CH
・Damage changed from 15 to 20.
・Changed from -10F to -9F on block.
・Changed from +5F to +6F on hit.
・Changed from 42F to 41F on total.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -5F.
- Increased the distance between the character and the opponent when the move is blocked.
Bulldozer Charge
CH
H,Th / 20,10*4
  ±0  
Degree hit counts & Wall Stun close to Wall
Hazardous Hook

M / 14
14F -6 +7 +7 39
・Damage changed from 17 to 14.
・Changed from -6F to -9F on block.
・Changed from +7F to +4F on hit.
・Changed from 39F to 42F on total.
・Opponent closer on block.
・Hitbox expanded.
・(Ver.2.02) Recovery reverted to Ver.1.14 properties (-9F to -6F on block, +4F to +7F on hit).
Body Blow

M / 15
15F -7 +6 +6 41
・Damage changed from 14 to 15.
・Opponent closer on block.
・Opponent farther away on hit.
(Ver.2.10)・・Hitbox expanded.
Double Hook Reactor

M,M / 14,21
  -13 KDN KDN  
TS
Combo from 1st CH
Can be delayed
Combo can be delayed 14F from 1st CH
(S3)– Shortened the recovery time after the move hits by 3 frames.
Stomach Kick

M / 11
13F -9 +4 +4 44
 
Nail Gun Punch

M,H / 11,12
  -4 +4 +10  
Combo from 1st NH
・Hits now chain.
Vice Grip Hammer Rush (2)

M,M / 11,20
  -16 KDN KDN  
Combo from 1st CH
Vice Grip Hammer Rush

M,M,H / 11,20,20
  -1 KDN KDN  
Can be delayed
Nail Gun (1)

M / 12
14F -3 +3 +9 41
(S3)– Fixed an issue in which it was not possible to perform an attack reversal.
(Ver.3.31)・Changed the frame advantage from +8F to +9F when the move lands as a counter hit.
・Decreased the distance between the character and the opponent when the move lands as a counter hit
Nail Gun

M,M / 12,30
  +1C +5C LNC  
Combo from 1st CH.
Forced to crouching upon block or hit..
Interruption 11F after 1st block.
Meaty 1F.
(Ver.3.31)・The move will now chain together when the 1st hit lands as a counter hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide.
Nail Gun to GSU

M,M,SP / 12,30
  +3C +7C LNC  
Combo from 1st CH.
Forced to crouching upon block or hit..
Interruption 11F after 1st block.
Meaty 1F.
(Ver.4.00) - New move.
Excavator (1)

MM / 13,13
25F -20 -9C KDN  
Forced to crouching upon NH.
Excavator

MM,M / 13,13,17
  -18C KDN KDN  
Forced to crouching upon block.
Can be delayed
(Ver.4.00) - Changed the damage from 20 to 17.
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
・Hitbox expanded.
Sledgehammer

M / 13
15F -14 LNC LNC  
(Ver.2.20)・Increased the duration of the attack registering as a hit by 1F.
Step Shin Kick

L / 15
16F -12 -1 -1  
・Damage changed from 18 to 15.
Ignition Coil

L,M / 15,20
  -12C ±0C KDN  
Forced to crouching upon block or NH.
Combo from 1st CH
Can be delayed
Combo can be delayed 6F from 1st CH
・Damage changed from 17 to 20.
・Changed from -10F to -12F on block.
・Opponent reaction on counter hit was changed.
Crouch Chin Kick

L / 7
12F -13 -2 -2  
TC4F
Returns to crouching.
Repelling Blast

M / 30
30F -13 KDN KDN  
WBPC8F
・Opponent closer on block.
・Causes Wall Bounce on hit.
・Recovery decreased on hit by 5F.
(Ver.4.00) - Decreased the range of the attack sideways and increased the lower range of the attack.
Enraged Howl

SP / -
  30
PC6 to 59F
Damage 50% cut during PC.
Total frame 45F during 6 to 30F PC.
Continuation PC while neutral block after 30F.
Recovery frame 15F during 31 to 59F PC.
(Ver.4.00) The move can now be performed using slide input (【】, 【】).
End Mill

L / 23
23F -14 +3 KDN  
TC6F
Meaty 1F
・Opponent closer on block.
(Ver.4.00) - Changed the damage from 20 to 23.
Shin Breaker

L / 16
21F -20 -4 -4  
TC6F
Returns to crouching.
(S3)– Changed the frame advantage when blocked from -28F to -20F.
– Changed the frame advantage upon hit from +6F to -4F.
Bolt Cutter

L.H / 16,20
  -9 KDN KDN  
Combo from 1st CH.
(S3)- New move.
(Ver.3.10)- Increased the lower range of the attack.
Chisel Kick

L / 8
14F -13 -2 +3  
TC4F
Returns to crouching.
Fork Lift

M / 35
29F -8 KDN KDN  
・Opponent reaction changed on hit.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Fracturing Upper

M / 20
20F -15 LNC LNC  
・Damage changed from 15 to 20.
・Opponent reaction on mid-air hit and hit while downed changed.
・Opponent closer on hit
Crazy Knuckle

M / 20
20F -13 KDN KDN  
(Ver.2.20)・ Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath

M,SP / 20
20F -25 KDN KDN  
Block is against Two Steps.
Crazy Knuckle to Goliath (No Derivatives)

M,SP / 20
20F -53 KDN KDN  
・Recovery decreased by 9F.
Crazy Knuckle (Hold)
Hold
M / 40
41F +15G KDN KDN  
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle (Hold) to Goliath
Hold
M,SP / 40
41F +20G KDN KDN  
Block is against Two Steps.
Crazy Knuckle (Hold) to Goliath (No Derivatives)
Hold
M,SP / 40
41F -8 KDN KDN  
・Recovery decreased by 9F.
Deadly Cannon

M / 26
21F -9 KDN KDN  
Meaty 2F
Heavy Stomp

M / 20
20F -9C +1C KDN  
Forced to crouching upon block or NH.
Special effect after down hit
Rusty Nail

M / 30
25F +4C +5C LNC  
Forced to crouching upon block or hit.
Meaty 1F
(S3)– Changed the frame advantage when blocked from +1F to +4F.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide.
Rusty Nail to GSU

M,SP / 30
  +6C +7C LNC  
Forced to crouching upon block or hit.
Meaty 1F
(Ver.4.00) New move.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1  TJ9F
Jumping Elbow

M / 25
23F -9C KDN KDN  TJ9F
Forced to crouching upon block or NH.
Hook
or or
H / 17
15F -12 +9 +9  
Staple Knee

M / 13
20F +4 +4  TJ9F
Staple Knee

M / 15
20F -10 +3 +3  TJ9F
Staple Knee

M / 17
20F -3 +6 LNC 49TJ8F
Low position
Meaty 2F
・Changed from +3 to +6 on hit.
(Ver.4.00) - Increased the lower range of the attack.
Jumping Toekick

M / 20
25F -13 -1 -1  TJ9F
Jumping Toekick

M / 20
25F -13 KDN LNC  TJ9F
Jumping Toekick

M / 20
25F -13 LNC LNC  TJ9F
Giant Press

M / 35
43F -9 KDN KDN  TJ18F
Low Position
To Head-sd Fac-Dwn after moving
Meaty 17F in actualy
Start-up 35F (very short)
・Jump status start changed from 9F to 18F.
Crushing Stomp

M / 25
31F -3C +7C KDN  TJ6F
Forced to crouching upon block or NH.
Meaty 2F in actualy
Delay Rising Toekick

M / 25
23F -11 LNC LNC  TJ9F
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
JS
Jumping Elbow

M / 25
23F -9C KDN KDN  
Hook
or or
H / 17
15F -12 +9 +9  
JS
Staple Knee

M / 13
20F +4 +4  
JS
Staple Knee

M / 15
20F -10 +3 +3  
JS
Staple Knee

M / 17
20F -3 +6 LNC 49
JS
Jumping Toekick

M / 20
25F -13 -1 -1  
JS
Jumping Toekick

M / 20
25F -13 KDN LNC  
JS
Jumping Toekick

M / 20
25F -13 LNC LNC  
JS
Giant Press

M / 35
43F -9 KDN KDN  
JS
Crushing Stomp

M / 25
31F -3C +7C KDN  
JS
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
TJ9F
Jumping Elbow

M / 25
23F -9C KDN KDN  
TJ9F
Forced to crouching upon block or NH.
Hook
or or
H / 17
15F -12 +9 +9  
 
Staple Knee

M / 13
20F +4 +4  
TJ9F
Staple Knee

M / 15
20F -10 +3 +3  
TJ9F
Staple Knee

M / 17
20F -3 +6 LNC 49
TJ8F
Low position
Meaty 2F
・Changed from +3 to +6 on hit.
(Ver.4.00) - Increased the lower range of the attack.
Jumping Toekick

M / 20
25F -13 -1 -1  
TJ9F
Jumping Toekick

M / 20
25F -13 KDN LNC  
TJ9F
Jumping Toekick

M / 20
25F -13 LNC LNC  
TJ9F
Giant Press

M / 35
43F -9 KDN KDN  
TJ18F
Low Position
To Head-sd Fac-Dwn after moving
Meaty 17F in actualy
Start-up 35F (very short)
・Jump status start changed from 9F to 18F.
Crushing Stomp

M / 25
31F -3C +7C KDN  
TJ6F
Forced to crouching upon block or NH.
Meaty 2F in actualy
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Unchained Upper

M / 25
16F -8 KDN KDN  Advance Input is unavailable
Start-up 17F in actualy
・Active frames increased by 1F.
・Changed from -13F to -8F on block.
・Homing decreased.
・Hitbox expanded.
(Ver.3.31)・Changed the damage from 20 to 25.
(Ver.4.00) - Fixed an issue in which the opponent who was downed (face-down) behaved in an unintended way.
Dashing Knee

M / 23
17F -9 +3 KDN  Advance Input is unavailable
Start-up 18F in actualy
・Damage changed from 20 to 23.
・Changed from -10F to -9F on block.
・Recovery decreased on hit by 1F.
・Opponent reaction changed from knock down to +3F on hit
Gorefoot Impact (1)

M / 17
17F -8 +3 +3  Advance Input is unavailable
Start-up 18F in actualy
Gorefoot Impact

M,M / 17,25
  -13 LNC LNC  Combo from 1st CH
・Property changed from High to Mid attack.
・Changed from -4F to -13F on block.
・Opponent closer on block.
・Recovery increased on hit by 8F.
Vice Grip Hammer (1)

M / 20
17F -16 KDN KDN  H
Advance Input is unavailable
Start-up 18F in actualy
Vice Grip Hammer

M,H / 20,20
  -1 KDN KDN  Can be delayed
Charging Tackle
or
M / 30
21F +7 KDN KDN  Meaty 3F
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Unchained Upper

M / 25
16F -8 KDN KDN  
Dashing Knee

M / 23
17F -9 +3 KDN  
Gorefoot Impact (1)

M / 17
17F -8 +3 +3  
Gorefoot Impact

M,M / 17,25
  -13 LNC LNC  
H
Vice Grip Hammer (1)

M / 20
17F -16 KDN KDN  
Vice Grip Hammer

M,H / 20,20
  -1 KDN KDN  
Charging Tackle
or
M / 30
21F +7 KDN KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Unchained Upper

M / 25
16F -8 KDN KDN  
Advance Input is unavailable
Start-up 17F in actualy
・Active frames increased by 1F.
・Changed from -13F to -8F on block.
・Homing decreased.
・Hitbox expanded.
(Ver.3.31)・Changed the damage from 20 to 25.
(Ver.4.00) - Fixed an issue in which the opponent who was downed (face-down) behaved in an unintended way.
Dashing Knee

M / 23
17F -9 +3 KDN  
Advance Input is unavailable
Start-up 18F in actualy
・Damage changed from 20 to 23.
・Changed from -10F to -9F on block.
・Recovery decreased on hit by 1F.
・Opponent reaction changed from knock down to +3F on hit
Gorefoot Impact (1)

M / 17
17F -8 +3 +3  
Advance Input is unavailable
Start-up 18F in actualy
Gorefoot Impact

M,M / 17,25
  -13 LNC LNC  
Combo from 1st CH
・Property changed from High to Mid attack.
・Changed from -4F to -13F on block.
・Opponent closer on block.
・Recovery increased on hit by 8F.
Vice Grip Hammer (1)

M / 20
17F -16 KDN KDN  
H
Advance Input is unavailable
Start-up 18F in actualy
Vice Grip Hammer

M,H / 20,20
  -1 KDN KDN  
Can be delayed
Charging Tackle
or
M / 30
21F +7 KDN KDN  
Meaty 3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
・Hitbox expanded.
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Knocking Shoulder
WS
M / 17
11F -7 +5 +5 37Meaty 1F
(S3)– Changed the frame advantage upon hit from +3F to +5F.
Savage Knee (1)
WS
M / 19
15F -5 +4 +4  
Savage Knee
WS
M,M / 19,24
  -13 KDN KDN  Combo from 1st NH.
Can be delayed 10F.
Combo can be delayed 10F.
(Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F.
Savage Reamer
WS
M,M / 19,20
  -14 KDN KDN  Can be delayed 10F.
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F.
Savage Reamer to Goliath
WS
M,M,SP / 19,20
  -26 KDN KDN  Block is against Two Steps.
Savage Reamer to Goliath (No Derivatives)
WS
M,M,SP / 19,20
  -54 KDN KDN  
Savage Reamer (Hold)
WS Hold
M,M / 19,40
  +27G KDN KDN  
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
Savage Reamer (Hold) to Goliath
WS Hold
M,M,SP / 19,40
  +20G KDN KDN  
Savage Reamer (Hold) to Goliath (No Derivatives)
WS Hold
M,M,SP / 19,40
  -8 KDN KDN  
Goliath Toss
WS
M / 25
18F -13 LNC LNC  Meaty 1F in actualy
・Opponent closer on block.
Spike Knee
WS
M / 21
13F -12 KDN KDN*  
・Opponent closer on block.
Spike Press
WS
M,M / 21,20
  -14 KDN KDN  
・New move
Brush Cutter
FC
L / 20
28F -19 KDN KDN*  TC
Meaty 1F
・Opponent reaction on counter hit was changed.
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
CS
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
CS
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Knocking Shoulder
WS
M / 17
11F -7 +5 +5 37
Savage Knee (1)
WS
M / 19
15F -5 +4 +4  
Savage Knee
WS
M,M / 19,24
  -13 KDN KDN  
Savage Reamer
WS
M,M / 19,20
  -14 KDN KDN  
Savage Reamer to Goliath
WS
M,M,SP / 19,20
  -26 KDN KDN  
Savage Reamer to Goliath (No Derivatives)
WS
M,M,SP / 19,20
  -54 KDN KDN  
Savage Reamer (Hold)
WS Hold
M,M / 19,40
  +27G KDN KDN  
Savage Reamer (Hold) to Goliath
WS Hold
M,M,SP / 19,40
  +20G KDN KDN  
Savage Reamer (Hold) to Goliath (No Derivatives)
WS Hold
M,M,SP / 19,40
  -8 KDN KDN  
Goliath Toss
WS
M / 25
18F -13 LNC LNC  
Spike Knee
WS
M / 21
13F -12 KDN KDN*  
Spike Press
WS
M,M / 21,20
  -14 KDN KDN  
CS
Brush Cutter
FC
L / 20
28F -19 KDN KDN*  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
・Hitbox expanded.
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Knocking Shoulder
WS
M / 17
11F -7 +5 +5 37
Meaty 1F
(S3)– Changed the frame advantage upon hit from +3F to +5F.
Savage Knee (1)
WS
M / 19
15F -5 +4 +4  
 
Savage Knee
WS
M,M / 19,24
  -13 KDN KDN  
Combo from 1st NH.
Can be delayed 10F.
Combo can be delayed 10F.
(Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F.
Savage Reamer
WS
M,M / 19,20
  -14 KDN KDN  
Can be delayed 10F.
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F.
Savage Reamer to Goliath
WS
M,M,SP / 19,20
  -26 KDN KDN  
Block is against Two Steps.
Savage Reamer to Goliath (No Derivatives)
WS
M,M,SP / 19,20
  -54 KDN KDN  
 
Savage Reamer (Hold)
WS Hold
M,M / 19,40
  +27G KDN KDN  
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
Savage Reamer (Hold) to Goliath
WS Hold
M,M,SP / 19,40
  +20G KDN KDN  
 
Savage Reamer (Hold) to Goliath (No Derivatives)
WS Hold
M,M,SP / 19,40
  -8 KDN KDN  
 
Goliath Toss
WS
M / 25
18F -13 LNC LNC  
Meaty 1F in actualy
・Opponent closer on block.
Spike Knee
WS
M / 21
13F -12 KDN KDN*  
・Opponent closer on block.
Spike Press
WS
M,M / 21,20
  -14 KDN KDN  
・New move
Brush Cutter
FC
L / 20
28F -19 KDN KDN*  
TC
Meaty 1F
・Opponent reaction on counter hit was changed.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Flying Gauntlet
SS
H / 25
28F -9 KDN KDN  HTS
・Changed to Homing attack.
・(Ver.2.02) When attacking while sidestepping an attack, attack was not aimed toward opponent. Now fixed.
(S3)– Decreased the move’s forward movement after it lands.
(Ver.3.31)・Changed the frame advantage when guarded from -12F to -9F.
Ground Sweeper
While down (face down)
L / 20
22F -16 +1 KDN  Meaty 1F in actualy
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
- Increased the strength of the pushback, and made the move easier to land.
Ground Striker
While down (face down)
M / 30
35F ±0 KDN KDN  
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN  Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 25
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
HSc
Flying Gauntlet
SS
H / 25
28F -9 KDN KDN  
Ground Sweeper
While down (face down)
L / 20
22F -16 +1 KDN  
Ground Striker
While down (face down)
M / 30
35F ±0 KDN KDN  
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 25
10F -8 KDN KDN  
CS
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
CS
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Flying Gauntlet
SS
H / 25
28F -9 KDN KDN  
HTS
・Changed to Homing attack.
・(Ver.2.02) When attacking while sidestepping an attack, attack was not aimed toward opponent. Now fixed.
(S3)– Decreased the move’s forward movement after it lands.
(Ver.3.31)・Changed the frame advantage when guarded from -12F to -9F.
Ground Sweeper
While down (face down)
L / 20
22F -16 +1 KDN  
Meaty 1F in actualy
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
- Increased the strength of the pushback, and made the move easier to land.
Ground Striker
While down (face down)
M / 30
35F ±0 KDN KDN  
 
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN  
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 25
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Goliath
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Goliath

SP / -
  962 steps : cost 59F.
3 steps : cost 87F(Delay 28F).
Metal Crusher
During Goliath (Two steps)
M / 25
26F -2 KDN KDN  
・Damage changed from 25 to 20.
・Changed from +7F to -2F on block.
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 20 to 25.
Hell Crusher
During Goliath (Two steps)
UB(H) / 40
24F KDN KDN KDN  No longer reversal
・Damage changed from 28 to 40.
・No longer reversible
Advancing Giant Press
During Goliath (Two steps)
M / 20
49F +4 KDN KDN  TJ36F
Cost 56F from .
Meaty 7F.
Gigas head side & face down after moving
・Damage changed from 15 to 20.
(Ver.2.20)・ Increased the duration of the attack registering as a hit by 1F.
Metal Crusher
During Goliath (Three steps)
M / 40
26F -2 KDN KDN  Start-up 26F.
・Damage changed from 40 to 35.
・Changed frlm +7F to -2F on block.
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 35 to 40.
Hell Crusher
During Goliath (Three steps)
UB(H) / 55
24F KDN KDN KDN  Start-up 24F.
No longer reversal
・Damage changed from 40 to 55.
・No longer reversible
Advancing Giant Press
During Goliath (Three steps)
M / 30
49F +4 KDN KDN  TJ36F
Meaty 7F.
Gigas head side & face down after moving.
Goliath
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Goliath

SP / -
  96
Metal Crusher
During Goliath (Two steps)
M / 25
26F -2 KDN KDN  
Hell Crusher
During Goliath (Two steps)
UB(H) / 40
24F KDN KDN KDN  
JS
Advancing Giant Press
During Goliath (Two steps)
M / 20
49F +4 KDN KDN  
Metal Crusher
During Goliath (Three steps)
M / 40
26F -2 KDN KDN  
Hell Crusher
During Goliath (Three steps)
UB(H) / 55
24F KDN KDN KDN  
JS
Advancing Giant Press
During Goliath (Three steps)
M / 30
49F +4 KDN KDN  
Goliath
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Goliath

SP / -
  96
2 steps : cost 59F.
3 steps : cost 87F(Delay 28F).
Metal Crusher
During Goliath (Two steps)
M / 25
26F -2 KDN KDN  
・Damage changed from 25 to 20.
・Changed from +7F to -2F on block.
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 20 to 25.
Hell Crusher
During Goliath (Two steps)
UB(H) / 40
24F KDN KDN KDN  
No longer reversal
・Damage changed from 28 to 40.
・No longer reversible
Advancing Giant Press
During Goliath (Two steps)
M / 20
49F +4 KDN KDN  
TJ36F
Cost 56F from .
Meaty 7F.
Gigas head side & face down after moving
・Damage changed from 15 to 20.
(Ver.2.20)・ Increased the duration of the attack registering as a hit by 1F.
Metal Crusher
During Goliath (Three steps)
M / 40
26F -2 KDN KDN  
Start-up 26F.
・Damage changed from 40 to 35.
・Changed frlm +7F to -2F on block.
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 35 to 40.
Hell Crusher
During Goliath (Three steps)
UB(H) / 55
24F KDN KDN KDN  
Start-up 24F.
No longer reversal
・Damage changed from 40 to 55.
・No longer reversible
Advancing Giant Press
During Goliath (Three steps)
M / 30
49F +4 KDN KDN  
TJ36F
Meaty 7F.
Gigas head side & face down after moving.
Golem Set Up (GSU)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Golem Set Up

SP / -
  34TC9F
Cost 21F
Any input cancel GSU to standing
Total frame is when cancel
・Crouch status changed from 14F to 9F.
(Ver.4.00) The move can now be performed using slide input (【】, 【】).
Killer Impact
During GSU
M / 25
15F -13 LNC LNC  
・Property changed from High to Mid attack.
・Changed from +5F to -13F on block.
・Opponent closer on block.
Blast Charge
During GSU
M / 30
20F ±0 KDN KDN  WB
・Changed from -5F to -8F on block.
・Opponent closer on block.
・Opponent closer on hit.
(S3)– Enabled the move to cause a wall bound if it hits.
(Ver.3.31)・Changed the frame advantage when guarded from -8F to ±0F.
・Decreased the distance between the character and the opponent when the move is guarded.
・Shortened the recovery time by 3F upon hit.
Left Unchained Upper Combo (1)
During GSU
L / 14
20F -16 ±0 ±0  
(Ver.4.00) - New move.
Left Unchained Upper Combo
During GSU
L,H / 14,20
  -1 KDN KDN*  TS
Combo from 1st CH.
Can be delayed 7F.
(Ver.4.00) - New move.
Disarming Golem
During GSU
SP / -
  39TJ10F
・Changed from 34F to 39F on total.
・Added jump status.
Golem Set Up (GSU)
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Golem Set Up

SP / -
  34
Killer Impact
During GSU
M / 25
15F -13 LNC LNC  
WB
Blast Charge
During GSU
M / 30
20F ±0 KDN KDN  
Left Unchained Upper Combo (1)
During GSU
L / 14
20F -16 ±0 ±0  
Sc
Left Unchained Upper Combo
During GSU
L,H / 14,20
  -1 KDN KDN*  
JS
Disarming Golem
During GSU
SP / -
  39
Golem Set Up (GSU)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Golem Set Up

SP / -
  34
TC9F
Cost 21F
Any input cancel GSU to standing
Total frame is when cancel
・Crouch status changed from 14F to 9F.
(Ver.4.00) The move can now be performed using slide input (【】, 【】).
Killer Impact
During GSU
M / 25
15F -13 LNC LNC  
・Property changed from High to Mid attack.
・Changed from +5F to -13F on block.
・Opponent closer on block.
Blast Charge
During GSU
M / 30
20F ±0 KDN KDN  
WB
・Changed from -5F to -8F on block.
・Opponent closer on block.
・Opponent closer on hit.
(S3)– Enabled the move to cause a wall bound if it hits.
(Ver.3.31)・Changed the frame advantage when guarded from -8F to ±0F.
・Decreased the distance between the character and the opponent when the move is guarded.
・Shortened the recovery time by 3F upon hit.
Left Unchained Upper Combo (1)
During GSU
L / 14
20F -16 ±0 ±0  
(Ver.4.00) - New move.
Left Unchained Upper Combo
During GSU
L,H / 14,20
  -1 KDN KDN*  
TS
Combo from 1st CH.
Can be delayed 7F.
(Ver.4.00) - New move.
Disarming Golem
During GSU
SP / -
  39
TJ10F
・Changed from 34F to 39F on total.
・Added jump status.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -42 Th Th  Guard Point 8F
・Active frames increased by 1F.
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -42 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -42 Th Th  
Guard Point 8F
・Active frames increased by 1F.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive to Goliath
During Rage Hold
UB(L),SP / 0
29F +22 +22 +22  2 steps : cost 59F.
3 steps : cost 87F(Delay 28F).
Frame is against Two Steps.
Rage Drive to Goliath (No Derivatives)
During Rage Hold
UB(L),SP / 0
29F -8 -8 -8 89
・Recovery decreased by 7F.
Metal Crusher
Rage Drive (Two steps)
M / 30
26F +7 KDN KDN  
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 25 to 30.
Hell Crusher
Rage Drive (Two steps)
UB(H) / 45
24F KDN KDN KDN  No longer reversal
・Damage changed from 40 to 45.
・No longer reversible
Advancing Giant Press
Rage Drive (Two steps)
M / 30
49F +4 KDN KDN  TJ36F
Cost 56F.
Meaty 7F.
Gigas head side & face down after moving.
(Ver.2.20)- Increased the duration of the attack registering as a hit by 1F.
Crazy Knuckle
Rage Drive (Two steps)
M / 20
20F -13 KDN KDN  Cost 69F (Delay 10F).
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Two steps)
M,SP / 20
20F -25 KDN KDN  Cost 69F (Delay 10F).
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps)
M,SP / 20
20F -53 KDN KDN  Cost 69F (Delay 10F).
Crazy Knuckle
Rage Drive (Two steps)
M / 40
41F +25G KDN KDN  Cost 69F (Delay 10F).
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Two steps)
M,SP / 40
41F +30G KDN KDN  Cost 69F (Delay 10F).
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps)
M,SP / 40
41F -8 KDN KDN  Cost 69F (Delay 10F).
Metal Crusher
Rage Drive (Three steps)
M / 45
26F +7 KDN KDN  
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 40 to 45.
Hell Crusher
Rage Drive (Three steps)
UB(H) / 60
24F KDN KDN KDN  No longer Riversal
・Damage changed from 50 to 60.
・No longer reversible
Advancing Giant Press
Rage Drive (Three steps)
M / 60
49F +4 KDN KDN  TJ36F
Meaty 7F.
Gigas head side & face down after moving.
(Ver.2.20)- Increased the duration of the attack registering as a hit by 1F.
Crazy Knuckle
Rage Drive (Three steps)
M / 30
20F -13 KDN KDN  Cost97F
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Three steps)
M,SP / 30
20F -25 KDN KDN  Cost97F
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps)
M,SP / 30
20F -53 KDN KDN  Cost97F
Crazy Knuckle
Rage Drive (Three steps)
M / 50
41F +25G KDN KDN  Cost97F
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Three steps)
M,SP / 50
41F +30G KDN KDN  Cost97F
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps)
M,SP / 50
41F -8 KDN KDN  Cost97F
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive to Goliath
During Rage Hold
UB(L),SP / 0
29F +22 +22 +22  
Rage Drive to Goliath (No Derivatives)
During Rage Hold
UB(L),SP / 0
29F -8 -8 -8 89
Metal Crusher
Rage Drive (Two steps)
M / 30
26F +7 KDN KDN  
Hell Crusher
Rage Drive (Two steps)
UB(H) / 45
24F KDN KDN KDN  
JS
Advancing Giant Press
Rage Drive (Two steps)
M / 30
49F +4 KDN KDN  
Crazy Knuckle
Rage Drive (Two steps)
M / 20
20F -13 KDN KDN  
Crazy Knuckle to Goliath
Rage Drive (Two steps)
M,SP / 20
20F -25 KDN KDN  
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps)
M,SP / 20
20F -53 KDN KDN  
Crazy Knuckle
Rage Drive (Two steps)
M / 40
41F +25G KDN KDN  
Crazy Knuckle to Goliath
Rage Drive (Two steps)
M,SP / 40
41F +30G KDN KDN  
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps)
M,SP / 40
41F -8 KDN KDN  
Metal Crusher
Rage Drive (Three steps)
M / 45
26F +7 KDN KDN  
Hell Crusher
Rage Drive (Three steps)
UB(H) / 60
24F KDN KDN KDN  
JS
Advancing Giant Press
Rage Drive (Three steps)
M / 60
49F +4 KDN KDN  
Crazy Knuckle
Rage Drive (Three steps)
M / 30
20F -13 KDN KDN  
Crazy Knuckle to Goliath
Rage Drive (Three steps)
M,SP / 30
20F -25 KDN KDN  
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps)
M,SP / 30
20F -53 KDN KDN  
Crazy Knuckle
Rage Drive (Three steps)
M / 50
41F +25G KDN KDN  
Crazy Knuckle to Goliath
Rage Drive (Three steps)
M,SP / 50
41F +30G KDN KDN  
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps)
M,SP / 50
41F -8 KDN KDN  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive to Goliath
During Rage Hold
UB(L),SP / 0
29F +22 +22 +22  
2 steps : cost 59F.
3 steps : cost 87F(Delay 28F).
Frame is against Two Steps.
Rage Drive to Goliath (No Derivatives)
During Rage Hold
UB(L),SP / 0
29F -8 -8 -8 89
・Recovery decreased by 7F.
Metal Crusher
Rage Drive (Two steps)
M / 30
26F +7 KDN KDN  
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 25 to 30.
Hell Crusher
Rage Drive (Two steps)
UB(H) / 45
24F KDN KDN KDN  
No longer reversal
・Damage changed from 40 to 45.
・No longer reversible
Advancing Giant Press
Rage Drive (Two steps)
M / 30
49F +4 KDN KDN  
TJ36F
Cost 56F.
Meaty 7F.
Gigas head side & face down after moving.
(Ver.2.20)- Increased the duration of the attack registering as a hit by 1F.
Crazy Knuckle
Rage Drive (Two steps)
M / 20
20F -13 KDN KDN  
Cost 69F (Delay 10F).
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Two steps)
M,SP / 20
20F -25 KDN KDN  
Cost 69F (Delay 10F).
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps)
M,SP / 20
20F -53 KDN KDN  
Cost 69F (Delay 10F).
Crazy Knuckle
Rage Drive (Two steps)
M / 40
41F +25G KDN KDN  
Cost 69F (Delay 10F).
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Two steps)
M,SP / 40
41F +30G KDN KDN  
Cost 69F (Delay 10F).
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps)
M,SP / 40
41F -8 KDN KDN  
Cost 69F (Delay 10F).
Metal Crusher
Rage Drive (Three steps)
M / 45
26F +7 KDN KDN  
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 40 to 45.
Hell Crusher
Rage Drive (Three steps)
UB(H) / 60
24F KDN KDN KDN  
No longer Riversal
・Damage changed from 50 to 60.
・No longer reversible
Advancing Giant Press
Rage Drive (Three steps)
M / 60
49F +4 KDN KDN  
TJ36F
Meaty 7F.
Gigas head side & face down after moving.
(Ver.2.20)- Increased the duration of the attack registering as a hit by 1F.
Crazy Knuckle
Rage Drive (Three steps)
M / 30
20F -13 KDN KDN  
Cost97F
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Three steps)
M,SP / 30
20F -25 KDN KDN  
Cost97F
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps)
M,SP / 30
20F -53 KDN KDN  
Cost97F
Crazy Knuckle
Rage Drive (Three steps)
M / 50
41F +25G KDN KDN  
Cost97F
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Three steps)
M,SP / 50
41F +30G KDN KDN  
Cost97F
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps)
M,SP / 50
41F -8 KDN KDN  
Cost97F


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Hydraulic Lift

Th(H) / 35
12F Foot-sd
Fac-Up
or
-6F
  Long Range Throw
(Ver.4.00) - Increased the distance which allows the move to shift to a throw.
Trash Compactor

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
  Long Range Throw
(Ver.4.00) - Increased the distance which allows the move to shift to a throw.
Outrage
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
Amazing Impact
Approach from right side
Th(H) / 40
  Foot-sd
Fac-Dwn

-3F
 
Skull Smasher
Approach from behind
Th(H) / 60
  Foot-sd
Fac-Dwn
disable  
Overkill
or During GSU
Th(H) / 55(60)
11F Foot-sd
Fac-Up

-6F
RP
  Easy Command .
Damage () is wall bonus.
(S3)– The move can now also be performed with “During Golem Set Up ”.
(Ver.4.00) - Increased the distance which allows the move to shift to a throw.
Claw Hammer
Approach mid-air enemy or or
Th(Air) / 60
-F Foot-sd
Fac-Up
disable  
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Hydraulic Lift

Th(H) / 35
12F Foot-sd
Fac-Up
or
-6F
 
Trash Compactor

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
 
Outrage
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
Amazing Impact
Approach from right side
Th(H) / 40
  Foot-sd
Fac-Dwn

-3F
 
Skull Smasher
Approach from behind
Th(H) / 60
  Foot-sd
Fac-Dwn
disable  
Overkill
or During GSU
Th(H) / 55(60)
11F Foot-sd
Fac-Up

-6F
RP
 
Claw Hammer
Approach mid-air enemy or or
Th(Air) / 60
-F Foot-sd
Fac-Up
disable  
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Hydraulic Lift

Th(H) / 35
12F Foot-sd
Fac-Up
or
-6F
 
Long Range Throw
(Ver.4.00) - Increased the distance which allows the move to shift to a throw.
Trash Compactor

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
 
Long Range Throw
(Ver.4.00) - Increased the distance which allows the move to shift to a throw.
Outrage
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
 
Amazing Impact
Approach from right side
Th(H) / 40
  Foot-sd
Fac-Dwn

-3F
 
 
Skull Smasher
Approach from behind
Th(H) / 60
  Foot-sd
Fac-Dwn
disable  
 
Overkill
or During GSU
Th(H) / 55(60)
11F Foot-sd
Fac-Up

-6F
RP
 
Easy Command .
Damage () is wall bonus.
(S3)– The move can now also be performed with “During Golem Set Up ”.
(Ver.4.00) - Increased the distance which allows the move to shift to a throw.
Claw Hammer
Approach mid-air enemy or or
Th(Air) / 60
-F Foot-sd
Fac-Up
disable  
 
10 Hit Combo
CommandStart-up 14F.
4th Forced to crouching upon hit..
9th Forced to crouching upon hit..
10 th enable bolock after 9th hit.
【S3 Patch Notes】– Fixed an issue in which 2nd attack was not possible to perform an attack reversal.
Hit LevelMMHHMLMMMM
Damage1710571061510,1021
hit+7-4-5-24C-12-10LNC+8CKDN
block-6-15-12-35-23-21-17-34-21C
10 Hit Combo
Command
Hit LevelMMHHMLMMMM
Damage1710571061510,1021
hit+7-4-5-24C-12-10LNC+8CKDN
block-6-15-12-35-23-21-17-34-21C
Start-up 14F.
4th Forced to crouching upon hit..
9th Forced to crouching upon hit..
10 th enable bolock after 9th hit.
【S3 Patch Notes】– Fixed an issue in which 2nd attack was not possible to perform an attack reversal.