DETAIL:

GIGAS:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+827
17
Iron Breaker

H,H / 7,28
 -17KDNKDNCombo from 1st hit.
・Changed from -14F to -17F on block.
(Ver.4.00) - Changed the damage from 24 to 28.
Right Jab

H / 10
10F-5+6+634
24
・Opponent closer on hit.
Double Gimlet

H,H / 10,12
 -6+5+5Combo from 1st hit.
・Startup changed from 23F to 18F.
・Changed from -5F to -7F on block.
・Changed from +6F to +4F on hit.
(S3)– Changed the frame advantage when blocked from -7F to -6F.
– Changed the frame advantage upon hit from +4F to +5F.
TC
Double Gimlet to GSU

H,H,SP / 10,12
 -4+7+7
・Added crouch status.
Left Wrench Kick

M / 17
14F-7+4+445
31
・Damage changed from 20 to 17.
・Opponent reaction on counter hit was changed from knock down to +2F.
(Ver.5.00)・Changed from -9F to -7F on block.
・Changed from +2F to +4F on hit.
・Changed total from 47F to 45F.
Right Wrench Kick

M / 20
16F-7+6KDN47
31
・Damage changed from 23 to 20.
(Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F.
(Ver.5.00)・Changed from -9F to -7F on block.
・Changed from +4F to +6F on NH.
・Changed total from 49F to 47F.
Mad Rampage (1)

H / 20
16F-9+7KDN49
33
Meaty 1F in actualy.
・Opponent closer on hit and counter hit.
Mad Rampage (2)

H,H / 20,17
 -3+5+5Can be delayed.
Mad Rampage

H,H,M / 20,17,25
 -12KDNKDNCan be delayed.
・Damage changed from 24 to 25.
・Input window changed from 24F to 30F.
TS
Double Monster Hook

H,H / 20,20
 -9KDNKDNCan be delayed.
・Damage changed from 17 to 20.
Monster Axe

H,M / 20,17
 -13C+2C+2CForces an opponent to crouching on block or hit.
Can be delayed.
TC
Monster Axe to GSU

H,M,SP / 20,17
 -2C+13C+13CForces an opponent to crouching on block or hit.
・Added crouch status.
Knee Lift

M / 17
23F-9+9+9
・Changed from -13F to -9F on block.
・Changed from +5F to +9F on hit.
・Active frames decreased by 1F.
Crazy Knuckle Combo

M,M / 17,20
 -13KDNKDNCombo from 1st hit.
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle Combo to Goliath

M,M,SP / 17,20
 -25KDNKDNBlock is against Two Steps.
Crazy Knuckle Combo to Goliath (No Derivatives)

M,M,SP / 17,20
 -53KDNKDN
・Recovery decreased by 9F.
Crazy Knuckle Combo (Hold)
hold
M,M / 17,40
 +15GKDNKDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle Combo (Hold) to Goliath
hold
M,M,SP / 17,40
 +20GKDNKDNBlock is against Two Steps.
Crazy Knuckle Combo (Hold) to Goliath (No Derivatives)
hold
M,M,SP / 17,40
 -8KDNKDN
・Recovery decreased by 9F.
Burring Reamer

M / 20
24F-14KDNKDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Burring Reamer to Goliath

M,SP / 20
 -26KDNKDN
Burring Reamer to Goliath (No Derivatives)

M,SP / 20
 -54KDNKDNBlock is against Two Steps.
・Recovery decreased by 9F.
Burring Reamer (Hold)
hold
M / 40
43F+26GKDNKDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Burring Reamer (Hold) to Goliath
hold~
M,SP / 40
 +20GKDNKDNBlock is against Two Steps.
Burring Reamer (Hold) to Goliath (No Derivatives)
hold~
M,SP / 40
 -8KDNKDN
・Recovery decreased by 9F.
Quick Head-Butt

H / 20
13F-5+6CTh41
28
Forces an opponent to crouching on NH.
To Bulldozer Charge from CH.
・Damage changed from 15 to 20.
・Changed from -10F to -9F on block.
・Changed from +5F to +6F on hit.
・Changed from 42F to 41F on total.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -5F.
- Increased the distance between the character and the opponent when the move is blocked.
Bulldozer Charge
カウンター
H,Th / 20,10*4
 ±0Degree hit counts & Wall Stun close to Wall.
Hazardous Hook

M / 14
14F-6+7+739
25
・Damage changed from 17 to 14.
・Changed from -6F to -9F on block.
・Changed from +7F to +4F on hit.
・Changed from 39F to 42F on total.
・Opponent closer on block.
・Hitbox expanded.
・(Ver.2.02) Recovery reverted to Ver.1.14 properties (-9F to -6F on block, +4F to +7F on hit).
Body Blow

M / 15
15F-7+6+641
26
・Damage changed from 14 to 15.
・Opponent closer on block.
・Opponent farther away on hit.
(Ver.2.10)・・Hitbox expanded.
TS
Double Hook Reactor

M,M / 14,21
 -13KDNKDNCombo from 1st CH.
Can be delayed.
(S3)– Shortened the recovery time after the move hits by 3 frames.
Stomach Kick

M / 11
13F-9+4+444
31
Nail Gun Punch

M,H / 11,12
 -4+4+10Combo from 1st hit.
・Hits now chain.
Vice Grip Hammer Rush (2)

M,M / 11,20
 -16KDNKDNCombo from 1st CH.
Vice Grip Hammer Rush

M,M,H / 11,20,20
 -1KDNKDNCan be delayed.
Nail Gun (1)

M / 12
14F-3+3+941
27
(S3)– Fixed an issue in which it was not possible to perform an attack reversal.
(Ver.3.31)・Changed the frame advantage from +8F to +9F when the move lands as a counter hit.
・Decreased the distance between the character and the opponent when the move lands as a counter hit
Nail Gun

M,M / 12,30
(1)+1C+5CLNCForces an opponent to crouching on block or NH.
Combo from 1st CH.
Interruption 11F after 1st block.
(Ver.3.31)・The move will now chain together when the 1st hit lands as a counter hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide.
Nail Gun to GSU

M,M,SP / 12,30
(1)+3C+7CLNCForces an opponent to crouching on block or NH.
Combo from 1st CH.
Interruption 11F after 1st block.
(Ver.4.00) - New move.
Excavator (1)

MM / 13,13
25F-20-9CKDNForces an opponent to crouching on NH.
Excavator

MM,M / 13,13,17
 -18CKDNKDNForces an opponent to crouching on block.
Can be delayed.
(Ver.4.00) - Changed the damage from 20 to 17.
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
・Hitbox expanded.
Sledgehammer

M / 13
15F-14LNCLNC
(Ver.2.20)・Increased the duration of the attack registering as a hit by 1F.
Step Shin Kick

L / 15
16F-12-1-1
・Damage changed from 18 to 15.
Ignition Coil

L,M / 15,20
 -12C±0CKDNForces an opponent to crouching on block or NH.
Combo from 1st CH.
Can be delayed.
Combo can be delayed 6F from CH.
・Damage changed from 17 to 20.
・Changed from -10F to -12F on block.
・Opponent reaction on counter hit was changed.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2Returns to crouching.
WBPw8F
Repelling Blast

M / 30
30F-13KDNKDN
・Opponent closer on block.
・Causes Wall Bounce on hit.
・Recovery decreased on hit by 5F.
(Ver.4.00) - Decreased the range of the attack sideways and increased the lower range of the attack.
Pw6~59F
Enraged Howl

SP / -
 30Damage 50% cut during PC.
Total frame 45F during 6 to 30F PC.
Continuation PC while neutral block after 30F.
Recovery frame 15F during 31 to 59F PC.
(Ver.4.00) The move can now be performed using slide input (【】, 【】).
TC6F
End Mill

L / 23
23F
(1)
-14+3KDN
・Opponent closer on block.
(Ver.4.00) - Changed the damage from 20 to 23.
TC6F
Shin Breaker

L / 16
21F-20-4-4Returns to crouching.
(S3)– Changed the frame advantage when blocked from -28F to -20F.
– Changed the frame advantage upon hit from +6F to -4F.
Bolt Cutter

L,H / 16,20
 -9KDNKDNCombo from 1st CH.
(S3)- New move.
(Ver.3.10)- Increased the lower range of the attack.
TC4F
Chisel Kick

L / 8
14F-13-2+3Returns to crouching.
Fork Lift

M / 35
29F-8KDNKDN
・Opponent reaction changed on hit.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Fracturing Upper

M / 20
20F-15LNCLNC
・Damage changed from 15 to 20.
・Opponent reaction on mid-air hit and hit while downed changed.
・Opponent closer on hit
Crazy Knuckle

M / 20
20F-13KDNKDN
(Ver.2.20)・ Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath

M,SP / 20
20F-25KDNKDNBlock is against Two Steps.
Crazy Knuckle to Goliath (No Derivatives)

M,SP / 20
20F-53KDNKDN
・Recovery decreased by 9F.
Crazy Knuckle (Hold)
hold
M / 40
41F+15GKDNKDN
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle (Hold) to Goliath
hold
M,SP / 40
41F+20GKDNKDNBlock is against Two Steps.
Crazy Knuckle (Hold) to Goliath (No Derivatives)
hold
M,SP / 40
41F-8KDNKDN
・Recovery decreased by 9F.
Deadly Cannon

M / 26
21F
(2)
-9KDNKDN
Heavy Stomp

M / 20
20F-9C+1CKDNForces an opponent to crouching on block or NH.
Special effect upon down hit.
Rusty Nail

M / 30
25F
(1)
+4C+5CLNCForces an opponent to crouching on block or NH.
(S3)– Changed the frame advantage when blocked from +1F to +4F.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide.
Rusty Nail to GSU

M,SP / 30
(1)+6C+7CLNCForces an opponent to crouching on block or NH.
(Ver.4.00) New move.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 7
10F+1+8+827
17
Iron Breaker

H,H / 7,28
 -17KDNKDN
Right Jab

H / 10
10F-5+6+634
24
Double Gimlet

H,H / 10,12
 -6+5+5
TC
Double Gimlet to GSU

H,H,SP / 10,12
 -4+7+7
Left Wrench Kick

M / 17
14F-7+4+445
31
Right Wrench Kick

M / 20
16F-7+6KDN47
31
Mad Rampage (1)

H / 20
16F-9+7KDN49
33
Mad Rampage (2)

H,H / 20,17
 -3+5+5
Mad Rampage

H,H,M / 20,17,25
 -12KDNKDN
TS
Double Monster Hook

H,H / 20,20
 -9KDNKDN
Monster Axe

H,M / 20,17
 -13C+2C+2C
TC
Monster Axe to GSU

H,M,SP / 20,17
 -2C+13C+13C
Knee Lift

M / 17
23F-9+9+9
Crazy Knuckle Combo

M,M / 17,20
 -13KDNKDN
Crazy Knuckle Combo to Goliath

M,M,SP / 17,20
 -25KDNKDN
Crazy Knuckle Combo to Goliath (No Derivatives)

M,M,SP / 17,20
 -53KDNKDN
Crazy Knuckle Combo (Hold)
hold
M,M / 17,40
 +15GKDNKDN
Crazy Knuckle Combo (Hold) to Goliath
hold
M,M,SP / 17,40
 +20GKDNKDN
Crazy Knuckle Combo (Hold) to Goliath (No Derivatives)
hold
M,M,SP / 17,40
 -8KDNKDN
Burring Reamer

M / 20
24F-14KDNKDN
Burring Reamer to Goliath

M,SP / 20
 -26KDNKDN
Burring Reamer to Goliath (No Derivatives)

M,SP / 20
 -54KDNKDN
Burring Reamer (Hold)
hold
M / 40
43F+26GKDNKDN
Burring Reamer (Hold) to Goliath
hold~
M,SP / 40
 +20GKDNKDN
Burring Reamer (Hold) to Goliath (No Derivatives)
hold~
M,SP / 40
 -8KDNKDN
Quick Head-Butt

H / 20
13F-5+6CTh41
28
Bulldozer Charge
カウンター
H,Th / 20,10*4
 ±0
Hazardous Hook

M / 14
14F-6+7+739
25
Body Blow

M / 15
15F-7+6+641
26
TS
Double Hook Reactor

M,M / 14,21
 -13KDNKDN
Stomach Kick

M / 11
13F-9+4+444
31
Nail Gun Punch

M,H / 11,12
 -4+4+10
Vice Grip Hammer Rush (2)

M,M / 11,20
 -16KDNKDN
Vice Grip Hammer Rush

M,M,H / 11,20,20
 -1KDNKDN
Nail Gun (1)

M / 12
14F-3+3+941
27
Nail Gun

M,M / 12,30
(1)+1C+5CLNC
Nail Gun to GSU

M,M,SP / 12,30
(1)+3C+7CLNC
Excavator (1)

MM / 13,13
25F-20-9CKDN
Excavator

MM,M / 13,13,17
 -18CKDNKDN
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Sledgehammer

M / 13
15F-14LNCLNC
Step Shin Kick

L / 15
16F-12-1-1
Ignition Coil

L,M / 15,20
 -12C±0CKDN
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
WBPw8F
Repelling Blast

M / 30
30F-13KDNKDN
Pw6~59F
Enraged Howl

SP / -
 30
TC6F
End Mill

L / 23
23F
(1)
-14+3KDN
TC6F
Shin Breaker

L / 16
21F-20-4-4
Bolt Cutter

L,H / 16,20
 -9KDNKDN
TC4F
Chisel Kick

L / 8
14F-13-2+3
Fork Lift

M / 35
29F-8KDNKDN
Fracturing Upper

M / 20
20F-15LNCLNC
Crazy Knuckle

M / 20
20F-13KDNKDN
Crazy Knuckle to Goliath

M,SP / 20
20F-25KDNKDN
Crazy Knuckle to Goliath (No Derivatives)

M,SP / 20
20F-53KDNKDN
Crazy Knuckle (Hold)
hold
M / 40
41F+15GKDNKDN
Crazy Knuckle (Hold) to Goliath
hold
M,SP / 40
41F+20GKDNKDN
Crazy Knuckle (Hold) to Goliath (No Derivatives)
hold
M,SP / 40
41F-8KDNKDN
Deadly Cannon

M / 26
21F
(2)
-9KDNKDN
Heavy Stomp

M / 20
20F-9C+1CKDN
Rusty Nail

M / 30
25F
(1)
+4C+5CLNC
Rusty Nail to GSU

M,SP / 30
(1)+6C+7CLNC
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+827
17
 
Iron Breaker

H,H / 7,28
 -17KDNKDN
Combo from 1st hit.
・Changed from -14F to -17F on block.
(Ver.4.00) - Changed the damage from 24 to 28.
Right Jab

H / 10
10F-5+6+634
24
・Opponent closer on hit.
Double Gimlet

H,H / 10,12
 -6+5+5
Combo from 1st hit.
・Startup changed from 23F to 18F.
・Changed from -5F to -7F on block.
・Changed from +6F to +4F on hit.
(S3)– Changed the frame advantage when blocked from -7F to -6F.
– Changed the frame advantage upon hit from +4F to +5F.
TC
Double Gimlet to GSU

H,H,SP / 10,12
 -4+7+7
・Added crouch status.
Left Wrench Kick

M / 17
14F-7+4+445
31
・Damage changed from 20 to 17.
・Opponent reaction on counter hit was changed from knock down to +2F.
(Ver.5.00)・Changed from -9F to -7F on block.
・Changed from +2F to +4F on hit.
・Changed total from 47F to 45F.
Right Wrench Kick

M / 20
16F-7+6KDN47
31
・Damage changed from 23 to 20.
(Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F.
(Ver.5.00)・Changed from -9F to -7F on block.
・Changed from +4F to +6F on NH.
・Changed total from 49F to 47F.
Mad Rampage (1)

H / 20
16F-9+7KDN49
33
Meaty 1F in actualy.
・Opponent closer on hit and counter hit.
Mad Rampage (2)

H,H / 20,17
 -3+5+5
Can be delayed.
Mad Rampage

H,H,M / 20,17,25
 -12KDNKDN
Can be delayed.
・Damage changed from 24 to 25.
・Input window changed from 24F to 30F.
TS
Double Monster Hook

H,H / 20,20
 -9KDNKDN
Can be delayed.
・Damage changed from 17 to 20.
Monster Axe

H,M / 20,17
 -13C+2C+2C
Forces an opponent to crouching on block or hit.
Can be delayed.
TC
Monster Axe to GSU

H,M,SP / 20,17
 -2C+13C+13C
Forces an opponent to crouching on block or hit.
・Added crouch status.
Knee Lift

M / 17
23F-9+9+9
・Changed from -13F to -9F on block.
・Changed from +5F to +9F on hit.
・Active frames decreased by 1F.
Crazy Knuckle Combo

M,M / 17,20
 -13KDNKDN
Combo from 1st hit.
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle Combo to Goliath

M,M,SP / 17,20
 -25KDNKDN
Block is against Two Steps.
Crazy Knuckle Combo to Goliath (No Derivatives)

M,M,SP / 17,20
 -53KDNKDN
・Recovery decreased by 9F.
Crazy Knuckle Combo (Hold)
hold
M,M / 17,40
 +15GKDNKDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle Combo (Hold) to Goliath
hold
M,M,SP / 17,40
 +20GKDNKDN
Block is against Two Steps.
Crazy Knuckle Combo (Hold) to Goliath (No Derivatives)
hold
M,M,SP / 17,40
 -8KDNKDN
・Recovery decreased by 9F.
Burring Reamer

M / 20
24F-14KDNKDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Burring Reamer to Goliath

M,SP / 20
 -26KDNKDN
 
Burring Reamer to Goliath (No Derivatives)

M,SP / 20
 -54KDNKDN
Block is against Two Steps.
・Recovery decreased by 9F.
Burring Reamer (Hold)
hold
M / 40
43F+26GKDNKDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Burring Reamer (Hold) to Goliath
hold~
M,SP / 40
 +20GKDNKDN
Block is against Two Steps.
Burring Reamer (Hold) to Goliath (No Derivatives)
hold~
M,SP / 40
 -8KDNKDN
・Recovery decreased by 9F.
Quick Head-Butt

H / 20
13F-5+6CTh41
28
Forces an opponent to crouching on NH.
To Bulldozer Charge from CH.
・Damage changed from 15 to 20.
・Changed from -10F to -9F on block.
・Changed from +5F to +6F on hit.
・Changed from 42F to 41F on total.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -5F.
- Increased the distance between the character and the opponent when the move is blocked.
Bulldozer Charge
カウンター
H,Th / 20,10*4
 ±0
Degree hit counts & Wall Stun close to Wall.
Hazardous Hook

M / 14
14F-6+7+739
25
・Damage changed from 17 to 14.
・Changed from -6F to -9F on block.
・Changed from +7F to +4F on hit.
・Changed from 39F to 42F on total.
・Opponent closer on block.
・Hitbox expanded.
・(Ver.2.02) Recovery reverted to Ver.1.14 properties (-9F to -6F on block, +4F to +7F on hit).
Body Blow

M / 15
15F-7+6+641
26
・Damage changed from 14 to 15.
・Opponent closer on block.
・Opponent farther away on hit.
(Ver.2.10)・・Hitbox expanded.
TS
Double Hook Reactor

M,M / 14,21
 -13KDNKDN
Combo from 1st CH.
Can be delayed.
(S3)– Shortened the recovery time after the move hits by 3 frames.
Stomach Kick

M / 11
13F-9+4+444
31
 
Nail Gun Punch

M,H / 11,12
 -4+4+10
Combo from 1st hit.
・Hits now chain.
Vice Grip Hammer Rush (2)

M,M / 11,20
 -16KDNKDN
Combo from 1st CH.
Vice Grip Hammer Rush

M,M,H / 11,20,20
 -1KDNKDN
Can be delayed.
Nail Gun (1)

M / 12
14F-3+3+941
27
(S3)– Fixed an issue in which it was not possible to perform an attack reversal.
(Ver.3.31)・Changed the frame advantage from +8F to +9F when the move lands as a counter hit.
・Decreased the distance between the character and the opponent when the move lands as a counter hit
Nail Gun

M,M / 12,30
(1)+1C+5CLNC
Forces an opponent to crouching on block or NH.
Combo from 1st CH.
Interruption 11F after 1st block.
(Ver.3.31)・The move will now chain together when the 1st hit lands as a counter hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide.
Nail Gun to GSU

M,M,SP / 12,30
(1)+3C+7CLNC
Forces an opponent to crouching on block or NH.
Combo from 1st CH.
Interruption 11F after 1st block.
(Ver.4.00) - New move.
Excavator (1)

MM / 13,13
25F-20-9CKDN
Forces an opponent to crouching on NH.
Excavator

MM,M / 13,13,17
 -18CKDNKDN
Forces an opponent to crouching on block.
Can be delayed.
(Ver.4.00) - Changed the damage from 20 to 17.
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
・Hitbox expanded.
Sledgehammer

M / 13
15F-14LNCLNC
(Ver.2.20)・Increased the duration of the attack registering as a hit by 1F.
Step Shin Kick

L / 15
16F-12-1-1
・Damage changed from 18 to 15.
Ignition Coil

L,M / 15,20
 -12C±0CKDN
Forces an opponent to crouching on block or NH.
Combo from 1st CH.
Can be delayed.
Combo can be delayed 6F from CH.
・Damage changed from 17 to 20.
・Changed from -10F to -12F on block.
・Opponent reaction on counter hit was changed.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
Returns to crouching.
WBPw8F
Repelling Blast

M / 30
30F-13KDNKDN
・Opponent closer on block.
・Causes Wall Bounce on hit.
・Recovery decreased on hit by 5F.
(Ver.4.00) - Decreased the range of the attack sideways and increased the lower range of the attack.
Pw6~59F
Enraged Howl

SP / -
 30
Damage 50% cut during PC.
Total frame 45F during 6 to 30F PC.
Continuation PC while neutral block after 30F.
Recovery frame 15F during 31 to 59F PC.
(Ver.4.00) The move can now be performed using slide input (【】, 【】).
TC6F
End Mill

L / 23
23F
(1)
-14+3KDN
・Opponent closer on block.
(Ver.4.00) - Changed the damage from 20 to 23.
TC6F
Shin Breaker

L / 16
21F-20-4-4
Returns to crouching.
(S3)– Changed the frame advantage when blocked from -28F to -20F.
– Changed the frame advantage upon hit from +6F to -4F.
Bolt Cutter

L,H / 16,20
 -9KDNKDN
Combo from 1st CH.
(S3)- New move.
(Ver.3.10)- Increased the lower range of the attack.
TC4F
Chisel Kick

L / 8
14F-13-2+3
Returns to crouching.
Fork Lift

M / 35
29F-8KDNKDN
・Opponent reaction changed on hit.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Fracturing Upper

M / 20
20F-15LNCLNC
・Damage changed from 15 to 20.
・Opponent reaction on mid-air hit and hit while downed changed.
・Opponent closer on hit
Crazy Knuckle

M / 20
20F-13KDNKDN
(Ver.2.20)・ Decreased the distance between the character and opponent when the move hits.
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath

M,SP / 20
20F-25KDNKDN
Block is against Two Steps.
Crazy Knuckle to Goliath (No Derivatives)

M,SP / 20
20F-53KDNKDN
・Recovery decreased by 9F.
Crazy Knuckle (Hold)
hold
M / 40
41F+15GKDNKDN
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle (Hold) to Goliath
hold
M,SP / 40
41F+20GKDNKDN
Block is against Two Steps.
Crazy Knuckle (Hold) to Goliath (No Derivatives)
hold
M,SP / 40
41F-8KDNKDN
・Recovery decreased by 9F.
Deadly Cannon

M / 26
21F
(2)
-9KDNKDN
 
Heavy Stomp

M / 20
20F-9C+1CKDN
Forces an opponent to crouching on block or NH.
Special effect upon down hit.
Rusty Nail

M / 30
25F
(1)
+4C+5CLNC
Forces an opponent to crouching on block or NH.
(S3)– Changed the frame advantage when blocked from +1F to +4F.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide.
Rusty Nail to GSU

M,SP / 30
(1)+6C+7CLNC
Forces an opponent to crouching on block or NH.
(Ver.4.00) New move.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
TJ9F
Jumping Elbow

M / 25
23F-9CKDNKDNForces an opponent to crouching on block.
Hook
or or
H / 17
15F-12+9+9
TJ9F
Staple Knee

M / 13
20F+4+4
TJ9F
Staple Knee

M / 15
20F-10+3+3
TJ8F
Staple Knee

M / 17
20F
(2)
-3+6LNC49
29
Low position.
・Changed from +3 to +6 on hit.
(Ver.4.00) - Increased the lower range of the attack.
TJ9F
Jumping Toekick

M / 20
25F-13-1-1
TJ9F
Jumping Toekick

M / 20
25F-13KDNLNC
TJ9F
Jumping Toekick

M / 20
25F-13LNCLNC
TJ18F
Giant Press

M / 35
43F-9KDNKDNLow Position.
To Head-sd Fac-Dwn after moving.
Meaty 17F in actualy.
Start-up 35F (very short).
・Jump status start changed from 9F to 18F.
TJ6F
Crushing Stomp

M / 25
31F-3C+7CKDNForces an opponent to crouching on block or NH.
Meaty 2F in actualy.
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
TJ9F
Jumping Elbow

M / 25
23F-9CKDNKDN
Hook
or or
H / 17
15F-12+9+9
TJ9F
Staple Knee

M / 13
20F+4+4
TJ9F
Staple Knee

M / 15
20F-10+3+3
TJ8F
Staple Knee

M / 17
20F
(2)
-3+6LNC49
29
TJ9F
Jumping Toekick

M / 20
25F-13-1-1
TJ9F
Jumping Toekick

M / 20
25F-13KDNLNC
TJ9F
Jumping Toekick

M / 20
25F-13LNCLNC
TJ18F
Giant Press

M / 35
43F-9KDNKDN
TJ6F
Crushing Stomp

M / 25
31F-3C+7CKDN
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
 
TJ9F
Jumping Elbow

M / 25
23F-9CKDNKDN
Forces an opponent to crouching on block.
Hook
or or
H / 17
15F-12+9+9
 
TJ9F
Staple Knee

M / 13
20F+4+4
 
TJ9F
Staple Knee

M / 15
20F-10+3+3
 
TJ8F
Staple Knee

M / 17
20F
(2)
-3+6LNC49
29
Low position.
・Changed from +3 to +6 on hit.
(Ver.4.00) - Increased the lower range of the attack.
TJ9F
Jumping Toekick

M / 20
25F-13-1-1
 
TJ9F
Jumping Toekick

M / 20
25F-13KDNLNC
 
TJ9F
Jumping Toekick

M / 20
25F-13LNCLNC
 
TJ18F
Giant Press

M / 35
43F-9KDNKDN
Low Position.
To Head-sd Fac-Dwn after moving.
Meaty 17F in actualy.
Start-up 35F (very short).
・Jump status start changed from 9F to 18F.
TJ6F
Crushing Stomp

M / 25
31F-3C+7CKDN
Forces an opponent to crouching on block or NH.
Meaty 2F in actualy.
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Unchained Upper

M / 25
16F-8KDNKDNStart-up 17F in actualy.
・Active frames increased by 1F.
・Changed from -13F to -8F on block.
・Homing decreased.
・Hitbox expanded.
(Ver.3.31)・Changed the damage from 20 to 25.
(Ver.4.00) - Fixed an issue in which the opponent who was downed (face-down) behaved in an unintended way.
WH
Dashing Knee

M / 23
17F-4+8
+20W
KDNStart-up 18F in actualy.
・Damage changed from 20 to 23.
・Changed from -10F to -9F on block.
・Recovery decreased on hit by 1F.
・Opponent reaction changed from knock down to +3F on hit.
(Ver.5.00)・Changed from -9F to -4F on block.
・Changed the opponent's behavior on NH (+3F to +8F).
 Wall crush inducing hit is implemented.
Gorefoot Impact (1)

M / 17
17F-8+3+3Start-up 18F in actualy.
Gorefoot Impact

M,M / 17,25
 -13LNCLNCCombo from 1st CH.
・Property changed from High to Mid attack.
・Changed from -4F to -13F on block.
・Opponent closer on block.
・Recovery increased on hit by 8F.
HM
Vice Grip Hammer (1)

M / 20
17F-16KDNKDNStart-up 18F in actualy.
Vice Grip Hammer

M,H / 20,20
 -1KDNKDNCan be delayed.
Charging Tackle

M / 30
21F
(3)
+7KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Unchained Upper

M / 25
16F-8KDNKDN
WH
Dashing Knee

M / 23
17F-4+8
+20W
KDN
Gorefoot Impact (1)

M / 17
17F-8+3+3
Gorefoot Impact

M,M / 17,25
 -13LNCLNC
HM
Vice Grip Hammer (1)

M / 20
17F-16KDNKDN
Vice Grip Hammer

M,H / 20,20
 -1KDNKDN
Charging Tackle

M / 30
21F
(3)
+7KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Unchained Upper

M / 25
16F-8KDNKDN
Start-up 17F in actualy.
・Active frames increased by 1F.
・Changed from -13F to -8F on block.
・Homing decreased.
・Hitbox expanded.
(Ver.3.31)・Changed the damage from 20 to 25.
(Ver.4.00) - Fixed an issue in which the opponent who was downed (face-down) behaved in an unintended way.
WH
Dashing Knee

M / 23
17F-4+8
+20W
KDN
Start-up 18F in actualy.
・Damage changed from 20 to 23.
・Changed from -10F to -9F on block.
・Recovery decreased on hit by 1F.
・Opponent reaction changed from knock down to +3F on hit.
(Ver.5.00)・Changed from -9F to -4F on block.
・Changed the opponent's behavior on NH (+3F to +8F).
 Wall crush inducing hit is implemented.
Gorefoot Impact (1)

M / 17
17F-8+3+3
Start-up 18F in actualy.
Gorefoot Impact

M,M / 17,25
 -13LNCLNC
Combo from 1st CH.
・Property changed from High to Mid attack.
・Changed from -4F to -13F on block.
・Opponent closer on block.
・Recovery increased on hit by 8F.
HM
Vice Grip Hammer (1)

M / 20
17F-16KDNKDN
Start-up 18F in actualy.
Vice Grip Hammer

M,H / 20,20
 -1KDNKDN
Can be delayed.
Charging Tackle

M / 30
21F
(3)
+7KDNKDN
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
・Hitbox expanded.
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
Knocking Shoulder
WS
M / 17
11F
(1)
-7+5+29G37
26
(S3)– Changed the frame advantage upon hit from +3F to +5F.
(Ver.5.00)・Changed the opponent's behavior on counter hit (+5F to +29GF).
Savage Knee (1)
WS
M / 19
15F-5+4+4
Savage Knee
WS
M,M / 19,24
 -13KDNKDNCombo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F.
Savage Reamer
WS
M,M / 19,20
 -14KDNKDNCan be delayed 10F.
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F.
Savage Reamer to Goliath
WS
M,M,SP / 19,20
 -26KDNKDNBlock is against Two Steps.
Savage Reamer to Goliath (No Derivatives)
WS
M,M,SP / 19,20
 -54KDNKDN
Savage Reamer (Hold)
WS hold
M,M / 19,40
 +27GKDNKDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
Savage Reamer (Hold) to Goliath
WS hold
M,M,SP / 19,40
 +20GKDNKDNBlock is against Two Steps.
Savage Reamer (Hold) to Goliath (No Derivatives)
WS hold
M,M,SP / 19,40
 -8KDNKDN
Goliath Toss
WS
M / 25
18F-13LNCLNCMeaty 1F in actualy.
・Opponent closer on block.
Spike Knee
WS
M / 21
13F-12KDNKDN
・Opponent closer on block.
Spike Press
WS
M,M / 21,20
 -14KDNKDN
・New move
TC
Brush Cutter
FC
L / 20
28F
(1)
-19KDNKDN
・Opponent reaction on counter hit was changed.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Knocking Shoulder
WS
M / 17
11F
(1)
-7+5+29G37
26
Savage Knee (1)
WS
M / 19
15F-5+4+4
Savage Knee
WS
M,M / 19,24
 -13KDNKDN
Savage Reamer
WS
M,M / 19,20
 -14KDNKDN
Savage Reamer to Goliath
WS
M,M,SP / 19,20
 -26KDNKDN
Savage Reamer to Goliath (No Derivatives)
WS
M,M,SP / 19,20
 -54KDNKDN
Savage Reamer (Hold)
WS hold
M,M / 19,40
 +27GKDNKDN
Savage Reamer (Hold) to Goliath
WS hold
M,M,SP / 19,40
 +20GKDNKDN
Savage Reamer (Hold) to Goliath (No Derivatives)
WS hold
M,M,SP / 19,40
 -8KDNKDN
Goliath Toss
WS
M / 25
18F-13LNCLNC
Spike Knee
WS
M / 21
13F-12KDNKDN
Spike Press
WS
M,M / 21,20
 -14KDNKDN
TC
Brush Cutter
FC
L / 20
28F
(1)
-19KDNKDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
・Hitbox expanded.
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
Knocking Shoulder
WS
M / 17
11F
(1)
-7+5+29G37
26
(S3)– Changed the frame advantage upon hit from +3F to +5F.
(Ver.5.00)・Changed the opponent's behavior on counter hit (+5F to +29GF).
Savage Knee (1)
WS
M / 19
15F-5+4+4
 
Savage Knee
WS
M,M / 19,24
 -13KDNKDN
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F.
Savage Reamer
WS
M,M / 19,20
 -14KDNKDN
Can be delayed 10F.
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
(Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F.
Savage Reamer to Goliath
WS
M,M,SP / 19,20
 -26KDNKDN
Block is against Two Steps.
Savage Reamer to Goliath (No Derivatives)
WS
M,M,SP / 19,20
 -54KDNKDN
 
Savage Reamer (Hold)
WS hold
M,M / 19,40
 +27GKDNKDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
Savage Reamer (Hold) to Goliath
WS hold
M,M,SP / 19,40
 +20GKDNKDN
Block is against Two Steps.
Savage Reamer (Hold) to Goliath (No Derivatives)
WS hold
M,M,SP / 19,40
 -8KDNKDN
 
Goliath Toss
WS
M / 25
18F-13LNCLNC
Meaty 1F in actualy.
・Opponent closer on block.
Spike Knee
WS
M / 21
13F-12KDNKDN
・Opponent closer on block.
Spike Press
WS
M,M / 21,20
 -14KDNKDN
・New move
TC
Brush Cutter
FC
L / 20
28F
(1)
-19KDNKDN
・Opponent reaction on counter hit was changed.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HMTS
Flying Gauntlet
SS
H / 25
28F-9KDNKDN
・Changed to Homing attack.
・(Ver.2.02) When attacking while sidestepping an attack, attack was not aimed toward opponent. Now fixed.
(S3)– Decreased the move’s forward movement after it lands.
(Ver.3.31)・Changed the frame advantage when guarded from -12F to -9F.
Ground Sweeper
While down (facing down)
L / 20
22F-16+1KDNMeaty 1F in actualy.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
- Increased the strength of the pushback, and made the move easier to land.
Ground Striker
While down (facing down)
M / 30
35F±0KDNKDN
Charge

SP / -
 Shift to charging.
Wall Jumping Attack
With back against wall
M / 25
29F-1KDNKDNAir Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 25
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
TJ
Reverse Jump Kick
BT or
M / -
 KDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
HMTS
Flying Gauntlet
SS
H / 25
28F-9KDNKDN
Ground Sweeper
While down (facing down)
L / 20
22F-16+1KDN
Ground Striker
While down (facing down)
M / 30
35F±0KDNKDN
Charge

SP / -
 
Wall Jumping Attack
With back against wall
M / 25
29F-1KDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 25
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
TJ
Reverse Jump Kick
BT or
M / -
 KDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HMTS
Flying Gauntlet
SS
H / 25
28F-9KDNKDN
・Changed to Homing attack.
・(Ver.2.02) When attacking while sidestepping an attack, attack was not aimed toward opponent. Now fixed.
(S3)– Decreased the move’s forward movement after it lands.
(Ver.3.31)・Changed the frame advantage when guarded from -12F to -9F.
Ground Sweeper
While down (facing down)
L / 20
22F-16+1KDN
Meaty 1F in actualy.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
- Increased the strength of the pushback, and made the move easier to land.
Ground Striker
While down (facing down)
M / 30
35F±0KDNKDN
 
Charge

SP / -
 
Shift to charging.
Wall Jumping Attack
With back against wall
M / 25
29F-1KDNKDN
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 25
10F-8KDNKDN
 
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
TJ
Reverse Jump Kick
BT or
M / -
 KDNKDN
 
Goliath
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Goliath

SP / -
 962 steps : cost 59F.
3 steps : cost 87F(Delay 28F).
Metal Crusher
Goliath (Two steps)
M / 25
26F-2KDNKDN
・Damage changed from 25 to 20.
・Changed from +7F to -2F on block.
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 20 to 25.
Hell Crusher
Goliath (Two steps)
UB(H) / 40
24FKDNKDNKDNNo longer reversal.
・Damage changed from 28 to 40.
・No longer reversible
TJ36F
Advancing Giant Press
Goliath (Two steps)
M / 20
49F
(7)
+4KDNKDNCost 56F from .
Gigas head side & face down after moving.
・Damage changed from 15 to 20.
(Ver.2.20)・ Increased the duration of the attack registering as a hit by 1F.
Metal Crusher
Goliath (Three steps)
M / 40
26F-2KDNKDNStart-up 26F.
・Damage changed from 40 to 35.
・Changed frlm +7F to -2F on block.
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 35 to 40.
Hell Crusher
Goliath (Three steps)
UB(H) / 55
24FKDNKDNKDNStart-up 24F.
No longer reversal.
・Damage changed from 40 to 55.
・No longer reversible
TJ36F
Advancing Giant Press
Goliath (Three steps)
M / 30
49F
(7)
+4KDNKDNGigas head side & face down after moving.
Goliath
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Goliath

SP / -
 96
Metal Crusher
Goliath (Two steps)
M / 25
26F-2KDNKDN
Hell Crusher
Goliath (Two steps)
UB(H) / 40
24FKDNKDNKDN
TJ36F
Advancing Giant Press
Goliath (Two steps)
M / 20
49F
(7)
+4KDNKDN
Metal Crusher
Goliath (Three steps)
M / 40
26F-2KDNKDN
Hell Crusher
Goliath (Three steps)
UB(H) / 55
24FKDNKDNKDN
TJ36F
Advancing Giant Press
Goliath (Three steps)
M / 30
49F
(7)
+4KDNKDN
Goliath
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Goliath

SP / -
 96
2 steps : cost 59F.
3 steps : cost 87F(Delay 28F).
Metal Crusher
Goliath (Two steps)
M / 25
26F-2KDNKDN
・Damage changed from 25 to 20.
・Changed from +7F to -2F on block.
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 20 to 25.
Hell Crusher
Goliath (Two steps)
UB(H) / 40
24FKDNKDNKDN
No longer reversal.
・Damage changed from 28 to 40.
・No longer reversible
TJ36F
Advancing Giant Press
Goliath (Two steps)
M / 20
49F
(7)
+4KDNKDN
Cost 56F from .
Gigas head side & face down after moving.
・Damage changed from 15 to 20.
(Ver.2.20)・ Increased the duration of the attack registering as a hit by 1F.
Metal Crusher
Goliath (Three steps)
M / 40
26F-2KDNKDN
Start-up 26F.
・Damage changed from 40 to 35.
・Changed frlm +7F to -2F on block.
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 35 to 40.
Hell Crusher
Goliath (Three steps)
UB(H) / 55
24FKDNKDNKDN
Start-up 24F.
No longer reversal.
・Damage changed from 40 to 55.
・No longer reversible
TJ36F
Advancing Giant Press
Goliath (Three steps)
M / 30
49F
(7)
+4KDNKDN
Gigas head side & face down after moving.
Golem Set Up (GSU)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC9F
Golem Set Up

SP / -
 34Cost 21F.
Any input cancel GSU to standing.
Total frame is when cancel.
・Crouch status changed from 14F to 9F.
(Ver.4.00) The move can now be performed using slide input (【】, 【】).
Killer Impact
GSU
M / 25
15F-13LNCLNC
・Property changed from High to Mid attack.
・Changed from +5F to -13F on block.
・Opponent closer on block.
WB
Blast Charge
GSU
M / 30
20F±0KDNKDN
・Changed from -5F to -8F on block.
・Opponent closer on block.
・Opponent closer on hit.
(S3)– Enabled the move to cause a wall bound if it hits.
(Ver.3.31)・Changed the frame advantage when guarded from -8F to ±0F.
・Decreased the distance between the character and the opponent when the move is guarded.
・Shortened the recovery time by 3F upon hit.
Left Unchained Upper Combo (1)
GSU
L / 14
20F-16±0±0
(Ver.4.00) - New move.
TS
Left Unchained Upper Combo
GSU
L,H / 14,20
 -1KDNKDNCombo from 1st CH.
Can be delayed 7F.
(Ver.4.00) - New move.
TJ10F
Disarming Golem
GSU
SP / -
 39
・Changed from 34F to 39F on total.
・Added jump status.
Golem Set Up (GSU)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC9F
Golem Set Up

SP / -
 34
Killer Impact
GSU
M / 25
15F-13LNCLNC
WB
Blast Charge
GSU
M / 30
20F±0KDNKDN
Left Unchained Upper Combo (1)
GSU
L / 14
20F-16±0±0
TS
Left Unchained Upper Combo
GSU
L,H / 14,20
 -1KDNKDN
TJ10F
Disarming Golem
GSU
SP / -
 39
Golem Set Up (GSU)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC9F
Golem Set Up

SP / -
 34
Cost 21F.
Any input cancel GSU to standing.
Total frame is when cancel.
・Crouch status changed from 14F to 9F.
(Ver.4.00) The move can now be performed using slide input (【】, 【】).
Killer Impact
GSU
M / 25
15F-13LNCLNC
・Property changed from High to Mid attack.
・Changed from +5F to -13F on block.
・Opponent closer on block.
WB
Blast Charge
GSU
M / 30
20F±0KDNKDN
・Changed from -5F to -8F on block.
・Opponent closer on block.
・Opponent closer on hit.
(S3)– Enabled the move to cause a wall bound if it hits.
(Ver.3.31)・Changed the frame advantage when guarded from -8F to ±0F.
・Decreased the distance between the character and the opponent when the move is guarded.
・Shortened the recovery time by 3F upon hit.
Left Unchained Upper Combo (1)
GSU
L / 14
20F-16±0±0
(Ver.4.00) - New move.
TS
Left Unchained Upper Combo
GSU
L,H / 14,20
 -1KDNKDN
Combo from 1st CH.
Can be delayed 7F.
(Ver.4.00) - New move.
TJ10F
Disarming Golem
GSU
SP / -
 39
・Changed from 34F to 39F on total.
・Added jump status.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-42ThThGuard point 8F.
Guard Point 8F.
・Active frames increased by 1F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 55
20F-42ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-42ThTh
Guard point 8F.
Guard Point 8F.
・Active frames increased by 1F.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive to Goliath
Rage hold
UB(L),SP / 0
29F+22+22+222 steps : cost 59F.
3 steps : cost 87F(Delay 28F).
Frame is against Two Steps.
Rage Drive to Goliath (No Derivatives)
Rage hold
UB(L),SP / 0
29F-8-8-889
60
・Recovery decreased by 7F.
Metal Crusher
Rage Drive (Two steps)
M / 30
26F+7KDNKDN
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 25 to 30.
Hell Crusher
Rage Drive (Two steps)
UB(H) / 45
24FKDNKDNKDNNo longer reversal.
・Damage changed from 40 to 45.
・No longer reversible
TJ36F
Advancing Giant Press
Rage Drive (Two steps)
M / 30
49F
(7)
+4KDNKDNCost 56F.
Gigas head side & face down after moving.
(Ver.2.20)- Increased the duration of the attack registering as a hit by 1F.
Crazy Knuckle
Rage Drive (Two steps)
M / 20
20F-13KDNKDNCost 69F (Delay 10F).
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Two steps)
M,SP / 20
20F-25KDNKDNCost 69F (Delay 10F).
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps)
M,SP / 20
20F-53KDNKDNCost 69F (Delay 10F).
Crazy Knuckle
Rage Drive (Two steps) hold
M / 40
41F+25GKDNKDNCost 69F (Delay 10F).
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Two steps) hold
M,SP / 40
41F+30GKDNKDNCost 69F (Delay 10F).
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps) hold
M,SP / 40
41F-8KDNKDNCost 69F (Delay 10F).
Metal Crusher
Rage Drive (Three steps)
M / 45
26F+7KDNKDN
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 40 to 45.
Hell Crusher
Rage Drive (Three steps)
UB(H) / 60
24FKDNKDNKDNNo longer Riversal.
・Damage changed from 50 to 60.
・No longer reversible
TJ36F
Advancing Giant Press
Rage Drive (Three steps)
M / 60
49F
(7)
+4KDNKDNGigas head side & face down after moving.
(Ver.2.20)- Increased the duration of the attack registering as a hit by 1F.
Crazy Knuckle
Rage Drive (Three steps)
M / 30
20F-13KDNKDNCost97F
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Three steps)
M,SP / 30
20F-25KDNKDNCost97F
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps)
M,SP / 30
20F-53KDNKDNCost97F
Crazy Knuckle
Rage Drive (Three steps) hold
M / 50
41F+25GKDNKDNCost97F
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Three steps) hold
M,SP / 50
41F+30GKDNKDNCost97F
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps) hold
M,SP / 50
41F-8KDNKDNCost97F
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive to Goliath
Rage hold
UB(L),SP / 0
29F+22+22+22
Rage Drive to Goliath (No Derivatives)
Rage hold
UB(L),SP / 0
29F-8-8-889
60
Metal Crusher
Rage Drive (Two steps)
M / 30
26F+7KDNKDN
Hell Crusher
Rage Drive (Two steps)
UB(H) / 45
24FKDNKDNKDN
TJ36F
Advancing Giant Press
Rage Drive (Two steps)
M / 30
49F
(7)
+4KDNKDN
Crazy Knuckle
Rage Drive (Two steps)
M / 20
20F-13KDNKDN
Crazy Knuckle to Goliath
Rage Drive (Two steps)
M,SP / 20
20F-25KDNKDN
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps)
M,SP / 20
20F-53KDNKDN
Crazy Knuckle
Rage Drive (Two steps) hold
M / 40
41F+25GKDNKDN
Crazy Knuckle to Goliath
Rage Drive (Two steps) hold
M,SP / 40
41F+30GKDNKDN
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps) hold
M,SP / 40
41F-8KDNKDN
Metal Crusher
Rage Drive (Three steps)
M / 45
26F+7KDNKDN
Hell Crusher
Rage Drive (Three steps)
UB(H) / 60
24FKDNKDNKDN
TJ36F
Advancing Giant Press
Rage Drive (Three steps)
M / 60
49F
(7)
+4KDNKDN
Crazy Knuckle
Rage Drive (Three steps)
M / 30
20F-13KDNKDN
Crazy Knuckle to Goliath
Rage Drive (Three steps)
M,SP / 30
20F-25KDNKDN
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps)
M,SP / 30
20F-53KDNKDN
Crazy Knuckle
Rage Drive (Three steps) hold
M / 50
41F+25GKDNKDN
Crazy Knuckle to Goliath
Rage Drive (Three steps) hold
M,SP / 50
41F+30GKDNKDN
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps) hold
M,SP / 50
41F-8KDNKDN
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive to Goliath
Rage hold
UB(L),SP / 0
29F+22+22+22
2 steps : cost 59F.
3 steps : cost 87F(Delay 28F).
Frame is against Two Steps.
Rage Drive to Goliath (No Derivatives)
Rage hold
UB(L),SP / 0
29F-8-8-889
60
・Recovery decreased by 7F.
Metal Crusher
Rage Drive (Two steps)
M / 30
26F+7KDNKDN
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 25 to 30.
Hell Crusher
Rage Drive (Two steps)
UB(H) / 45
24FKDNKDNKDN
No longer reversal.
・Damage changed from 40 to 45.
・No longer reversible
TJ36F
Advancing Giant Press
Rage Drive (Two steps)
M / 30
49F
(7)
+4KDNKDN
Cost 56F.
Gigas head side & face down after moving.
(Ver.2.20)- Increased the duration of the attack registering as a hit by 1F.
Crazy Knuckle
Rage Drive (Two steps)
M / 20
20F-13KDNKDN
Cost 69F (Delay 10F).
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Two steps)
M,SP / 20
20F-25KDNKDN
Cost 69F (Delay 10F).
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps)
M,SP / 20
20F-53KDNKDN
Cost 69F (Delay 10F).
Crazy Knuckle
Rage Drive (Two steps) hold
M / 40
41F+25GKDNKDN
Cost 69F (Delay 10F).
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Two steps) hold
M,SP / 40
41F+30GKDNKDN
Cost 69F (Delay 10F).
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps) hold
M,SP / 40
41F-8KDNKDN
Cost 69F (Delay 10F).
Metal Crusher
Rage Drive (Three steps)
M / 45
26F+7KDNKDN
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 40 to 45.
Hell Crusher
Rage Drive (Three steps)
UB(H) / 60
24FKDNKDNKDN
No longer Riversal.
・Damage changed from 50 to 60.
・No longer reversible
TJ36F
Advancing Giant Press
Rage Drive (Three steps)
M / 60
49F
(7)
+4KDNKDN
Gigas head side & face down after moving.
(Ver.2.20)- Increased the duration of the attack registering as a hit by 1F.
Crazy Knuckle
Rage Drive (Three steps)
M / 30
20F-13KDNKDN
Cost97F
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Three steps)
M,SP / 30
20F-25KDNKDN
Cost97F
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps)
M,SP / 30
20F-53KDNKDN
Cost97F
Crazy Knuckle
Rage Drive (Three steps) hold
M / 50
41F+25GKDNKDN
Cost97F
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Three steps) hold
M,SP / 50
41F+30GKDNKDN
Cost97F
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps) hold
M,SP / 50
41F-8KDNKDN
Cost97F
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Hydraulic Lift

Th(H) / 35
12FFoot-sd.
Face-up
or
-6F
正面
Long Range Throw when input (start-up 15F).
(Ver.4.00) - Increased the distance which allows the move to shift to a throw.
Trash Compactor

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Reverse Pos.
Long Range Throw when input (start-up 15F).
(Ver.4.00) - Increased the distance which allows the move to shift to a throw.
Outrage
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Amazing Impact
Approach from right side
Th(H) / 40
 Foot-sd.
Face-down

-3F
Skull Smasher
Approach from behind
Th(H) / 60
 Foot-sd.
Face-down
disable
Overkill
or GSU
Th(H) / 55(60)
11FFoot-sd.
Face-up

-6F
Reverse Pos.
Damage () is wall hit bonus.
Easy Command .
Damage () is wall bonus.
(S3)– The move can now also be performed with “During Golem Set Up ”.
(Ver.4.00) - Increased the distance which allows the move to shift to a throw.
Claw Hammer
Approach mid-air enemy or or
Th(Air) / 60
-FFoot-sd.
Face-up
disable
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Hydraulic Lift

Th(H) / 35
12FFoot-sd.
Face-up
or
-6F
正面
Trash Compactor

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Reverse Pos.
Outrage
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Amazing Impact
Approach from right side
Th(H) / 40
 Foot-sd.
Face-down

-3F
Skull Smasher
Approach from behind
Th(H) / 60
 Foot-sd.
Face-down
disable
Overkill
or GSU
Th(H) / 55(60)
11FFoot-sd.
Face-up

-6F
Reverse Pos.
Claw Hammer
Approach mid-air enemy or or
Th(Air) / 60
-FFoot-sd.
Face-up
disable
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Hydraulic Lift

Th(H) / 35
12FFoot-sd.
Face-up
or
-6F
正面
Long Range Throw when input (start-up 15F).
(Ver.4.00) - Increased the distance which allows the move to shift to a throw.
Trash Compactor

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Reverse Pos.
Long Range Throw when input (start-up 15F).
(Ver.4.00) - Increased the distance which allows the move to shift to a throw.
Outrage
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
 
Amazing Impact
Approach from right side
Th(H) / 40
 Foot-sd.
Face-down

-3F
 
Skull Smasher
Approach from behind
Th(H) / 60
 Foot-sd.
Face-down
disable
 
Overkill
or GSU
Th(H) / 55(60)
11FFoot-sd.
Face-up

-6F
Reverse Pos.
Damage () is wall hit bonus.
Easy Command .
Damage () is wall bonus.
(S3)– The move can now also be performed with “During Golem Set Up ”.
(Ver.4.00) - Increased the distance which allows the move to shift to a throw.
Claw Hammer
Approach mid-air enemy or or
Th(Air) / 60
-FFoot-sd.
Face-up
disable
 
10 Hit Combo
INPUT
HIT LEVELMMHHMLMMMM
DAMAGE1710571061510,1021
block-6-15-12-35-23-21-17-34-21C
NH+7-4-5-24C-12-10LNC+8CKDN
CH
start-up 14F
(S3) – Fixed an issue in which 2nd attack was not possible to perform an attack reversal.