DETAIL:
GIGAS:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Goliath
- Golem Set Up (GSU)
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 | |
![]() | Iron Breaker![]() ![]() ![]() H,H / 7,28 | -17 | KDN | KDN | Combo from 1st hit. ・Changed from -14F to -17F on block. (Ver.4.00) - Changed the damage from 24 to 28. | ||
![]() | Right Jab![]() H / 10 | 10F | -5 | +6 | +6 | 34 24 | ・Opponent closer on hit. |
![]() | Double Gimlet![]() ![]() ![]() H,H / 10,12 | -6 | +5 | +5 | Combo from 1st hit. ・Startup changed from 23F to 18F. ・Changed from -5F to -7F on block. ・Changed from +6F to +4F on hit. (S3)– Changed the frame advantage when blocked from -7F to -6F. – Changed the frame advantage upon hit from +4F to +5F. | ||
![]() | TC Double Gimlet to GSU ![]() ![]() ![]() ![]() ![]() H,H,SP / 10,12 | -4 | +7 | +7 | ・Added crouch status. | ||
![]() | Left Wrench Kick![]() M / 17 | 14F | -7 | +4 | +4 | 45 31 | ・Damage changed from 20 to 17. ・Opponent reaction on counter hit was changed from knock down to +2F. ・Changed from +2F to +4F on hit. ・Changed total from 47F to 45F. |
![]() | Right Wrench Kick![]() M / 20 | 16F | -7 | +6 | KDN | 47 31 | ・Damage changed from 23 to 20. (Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F. ・Changed from +4F to +6F on NH. ・Changed total from 49F to 47F. |
![]() | Mad Rampage (1)![]() ![]() H / 20 | 16F | -9 | +7 | KDN | 49 33 | Meaty 1F in actualy. ・Opponent closer on hit and counter hit. |
![]() | Mad Rampage (2)![]() ![]() ![]() ![]() H,H / 20,17 | -3 | +5 | +5 | Can be delayed. | ||
![]() | Mad Rampage![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 20,17,25 | -12 | KDN | KDN | Can be delayed. ・Damage changed from 24 to 25. ・Input window changed from 24F to 30F. | ||
![]() | TS Double Monster Hook ![]() ![]() ![]() ![]() H,H / 20,20 | -9 | KDN | KDN | Can be delayed. ・Damage changed from 17 to 20. | ||
![]() | Monster Axe![]() ![]() ![]() ![]() H,M / 20,17 | -13C | +2C | +2C | Forces an opponent to crouching on block or hit. Can be delayed. | ||
![]() | TC Monster Axe to GSU ![]() ![]() ![]() ![]() ![]() ![]() H,M,SP / 20,17 | -2C | +13C | +13C | Forces an opponent to crouching on block or hit. ・Added crouch status. | ||
![]() | Knee Lift![]() ![]() M / 17 | 23F | -9 | +9 | +9 | ・Changed from -13F to -9F on block. ・Changed from +5F to +9F on hit. ・Active frames decreased by 1F. | |
![]() | Crazy Knuckle Combo![]() ![]() ![]() ![]() M,M / 17,20 | -13 | KDN | KDN | Combo from 1st hit. (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||
![]() | Crazy Knuckle Combo to Goliath![]() ![]() ![]() ![]() ![]() M,M,SP / 17,20 | -25 | KDN | KDN | Block is against Two Steps. | ||
![]() | Crazy Knuckle Combo to Goliath (No Derivatives)![]() ![]() ![]() ![]() ![]() M,M,SP / 17,20 | -53 | KDN | KDN | ・Recovery decreased by 9F. | ||
![]() | Crazy Knuckle Combo (Hold)![]() ![]() ![]() ![]() M,M / 17,40 | +15G | KDN | KDN | (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||
![]() | Crazy Knuckle Combo (Hold) to Goliath![]() ![]() ![]() ![]() ![]() M,M,SP / 17,40 | +20G | KDN | KDN | Block is against Two Steps. | ||
![]() | Crazy Knuckle Combo (Hold) to Goliath (No Derivatives)![]() ![]() ![]() ![]() ![]() M,M,SP / 17,40 | -8 | KDN | KDN | ・Recovery decreased by 9F. | ||
![]() | Burring Reamer![]() ![]() M / 20 | 24F | -14 | KDN | KDN | (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
![]() | Burring Reamer to Goliath![]() ![]() ![]() M,SP / 20 | -26 | KDN | KDN | |||
![]() | Burring Reamer to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 20 | -54 | KDN | KDN | Block is against Two Steps. ・Recovery decreased by 9F. | ||
![]() | Burring Reamer (Hold)![]() ![]() M / 40 | 43F | +26G | KDN | KDN | (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
![]() | Burring Reamer (Hold) to Goliath![]() ![]() ![]() M,SP / 40 | +20G | KDN | KDN | Block is against Two Steps. | ||
![]() | Burring Reamer (Hold) to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 40 | -8 | KDN | KDN | ・Recovery decreased by 9F. | ||
![]() | Quick Head-Butt![]() ![]() H / 20 | 13F | -5 | +6C | Th | 41 28 | Forces an opponent to crouching on NH. To Bulldozer Charge from CH. ・Damage changed from 15 to 20. ・Changed from -10F to -9F on block. ・Changed from +5F to +6F on hit. ・Changed from 42F to 41F on total. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -5F. - Increased the distance between the character and the opponent when the move is blocked. |
![]() | Bulldozer Charge![]() ![]() H,Th / 20,10*4 | ±0 | Degree hit counts & Wall Stun close to Wall. | ||||
![]() | Hazardous Hook![]() ![]() M / 14 | 14F | -6 | +7 | +7 | 39 25 | ・Damage changed from 17 to 14. ・Changed from -6F to -9F on block. ・Changed from +7F to +4F on hit. ・Changed from 39F to 42F on total. ・Opponent closer on block. ・Hitbox expanded. ・(Ver.2.02) Recovery reverted to Ver.1.14 properties (-9F to -6F on block, +4F to +7F on hit). |
![]() | Body Blow![]() ![]() M / 15 | 15F | -7 | +6 | +6 | 41 26 | ・Damage changed from 14 to 15. ・Opponent closer on block. ・Opponent farther away on hit. (Ver.2.10)・・Hitbox expanded. |
![]() | TS Double Hook Reactor ![]() ![]() ![]() ![]() M,M / 14,21 | -13 | KDN | KDN | Combo from 1st CH. Can be delayed. (S3)– Shortened the recovery time after the move hits by 3 frames. | ||
![]() | Stomach Kick![]() ![]() M / 11 | 13F | -9 | +4 | +4 | 44 31 | |
![]() | Nail Gun Punch![]() ![]() ![]() ![]() M,H / 11,12 | -4 | +4 | +10 | Combo from 1st hit. ・Hits now chain. | ||
![]() | Vice Grip Hammer Rush (2)![]() ![]() ![]() ![]() M,M / 11,20 | -16 | KDN | KDN | Combo from 1st CH. | ||
![]() | Vice Grip Hammer Rush![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 11,20,20 | -1 | KDN | KDN | Can be delayed. | ||
![]() | Nail Gun (1)![]() ![]() M / 12 | 14F | -3 | +3 | +9 | 41 27 | (S3)– Fixed an issue in which it was not possible to perform an attack reversal. (Ver.3.31)・Changed the frame advantage from +8F to +9F when the move lands as a counter hit. ・Decreased the distance between the character and the opponent when the move lands as a counter hit |
![]() | Nail Gun![]() ![]() ![]() ![]() M,M / 12,30 | (1) | +1C | +5C | LNC | Forces an opponent to crouching on block or NH. Combo from 1st CH. Interruption 11F after 1st block. (Ver.3.31)・The move will now chain together when the 1st hit lands as a counter hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide. | |
![]() | Nail Gun to GSU![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,30 | (1) | +3C | +7C | LNC | Forces an opponent to crouching on block or NH. Combo from 1st CH. Interruption 11F after 1st block. (Ver.4.00) - New move. | |
![]() | Excavator (1)![]() ![]() MM / 13,13 | 25F | -20 | -9C | KDN | Forces an opponent to crouching on NH. | |
![]() | Excavator![]() ![]() ![]() ![]() MM,M / 13,13,17 | -18C | KDN | KDN | Forces an opponent to crouching on block. Can be delayed. (Ver.4.00) - Changed the damage from 20 to 17. | ||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() ・Hitbox expanded. | |
![]() | Sledgehammer![]() ![]() M / 13 | 15F | -14 | LNC | LNC | (Ver.2.20)・Increased the duration of the attack registering as a hit by 1F. | |
![]() | Step Shin Kick![]() ![]() L / 15 | 16F | -12 | -1 | -1 | ・Damage changed from 18 to 15. | |
![]() | Ignition Coil![]() ![]() ![]() ![]() L,M / 15,20 | -12C | ±0C | KDN | Forces an opponent to crouching on block or NH. Combo from 1st CH. Can be delayed. Combo can be delayed 6F from CH. ・Damage changed from 17 to 20. ・Changed from -10F to -12F on block. ・Opponent reaction on counter hit was changed. | ||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | Returns to crouching. | |
![]() | WBPw8F Repelling Blast ![]() ![]() M / 30 | 30F | -13 | KDN | KDN | ・Opponent closer on block. ・Causes Wall Bounce on hit. ・Recovery decreased on hit by 5F. (Ver.4.00) - Decreased the range of the attack sideways and increased the lower range of the attack. | |
![]() | Pw6~59F Enraged Howl ![]() ![]() SP / - | 30 | Damage 50% cut during PC. Total frame 45F during 6 to 30F PC. Continuation PC while neutral block after 30F. Recovery frame 15F during 31 to 59F PC. (Ver.4.00) The move can now be performed using slide input (【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
![]() | TC6F End Mill ![]() ![]() L / 23 | 23F (1) | -14 | +3 | KDN | ・Opponent closer on block. (Ver.4.00) - Changed the damage from 20 to 23. | |
![]() | TC6F Shin Breaker ![]() ![]() L / 16 | 21F | -20 | -4 | -4 | Returns to crouching. (S3)– Changed the frame advantage when blocked from -28F to -20F. – Changed the frame advantage upon hit from +6F to -4F. | |
![]() | Bolt Cutter![]() ![]() ![]() ![]() L,H / 16,20 | -9 | KDN | KDN | Combo from 1st CH. (S3)- New move. (Ver.3.10)- Increased the lower range of the attack. | ||
![]() | TC4F Chisel Kick ![]() ![]() L / 8 | 14F | -13 | -2 | +3 | Returns to crouching. | |
![]() | Fork Lift![]() ![]() M / 35 | 29F | -8 | KDN | KDN | ・Opponent reaction changed on hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
![]() | Fracturing Upper![]() ![]() M / 20 | 20F | -15 | LNC | LNC | ・Damage changed from 15 to 20. ・Opponent reaction on mid-air hit and hit while downed changed. ・Opponent closer on hit | |
![]() | Crazy Knuckle![]() ![]() M / 20 | 20F | -13 | KDN | KDN | (Ver.2.20)・ Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
![]() | Crazy Knuckle to Goliath![]() ![]() ![]() M,SP / 20 | 20F | -25 | KDN | KDN | Block is against Two Steps. | |
![]() | Crazy Knuckle to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 20 | 20F | -53 | KDN | KDN | ・Recovery decreased by 9F. | |
![]() | Crazy Knuckle (Hold)![]() ![]() M / 40 | 41F | +15G | KDN | KDN | (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
![]() | Crazy Knuckle (Hold) to Goliath![]() ![]() ![]() M,SP / 40 | 41F | +20G | KDN | KDN | Block is against Two Steps. | |
![]() | Crazy Knuckle (Hold) to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 40 | 41F | -8 | KDN | KDN | ・Recovery decreased by 9F. | |
![]() | Deadly Cannon![]() ![]() M / 26 | 21F (2) | -9 | KDN | KDN | ||
![]() | Heavy Stomp![]() ![]() M / 20 | 20F | -9C | +1C | KDN | Forces an opponent to crouching on block or NH. Special effect upon down hit. | |
![]() | Rusty Nail![]() ![]() M / 30 | 25F (1) | +4C | +5C | LNC | Forces an opponent to crouching on block or NH. (S3)– Changed the frame advantage when blocked from +1F to +4F. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide. | |
![]() | Rusty Nail to GSU![]() ![]() ![]() ![]() M,SP / 30 | (1) | +6C | +7C | LNC | Forces an opponent to crouching on block or NH. (Ver.4.00) New move. |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 |
![]() | Iron Breaker![]() ![]() ![]() H,H / 7,28 | -17 | KDN | KDN | ||
![]() | Right Jab![]() H / 10 | 10F | -5 | +6 | +6 | 34 24 |
![]() | Double Gimlet![]() ![]() ![]() H,H / 10,12 | -6 | +5 | +5 | ||
![]() | TC Double Gimlet to GSU ![]() ![]() ![]() ![]() ![]() H,H,SP / 10,12 | -4 | +7 | +7 | ||
![]() | Left Wrench Kick![]() M / 17 | 14F | -7 | +4 | +4 | 45 31 |
![]() | Right Wrench Kick![]() M / 20 | 16F | -7 | +6 | KDN | 47 31 |
![]() | Mad Rampage (1)![]() ![]() H / 20 | 16F | -9 | +7 | KDN | 49 33 |
![]() | Mad Rampage (2)![]() ![]() ![]() ![]() H,H / 20,17 | -3 | +5 | +5 | ||
![]() | Mad Rampage![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 20,17,25 | -12 | KDN | KDN | ||
![]() | TS Double Monster Hook ![]() ![]() ![]() ![]() H,H / 20,20 | -9 | KDN | KDN | ||
![]() | Monster Axe![]() ![]() ![]() ![]() H,M / 20,17 | -13C | +2C | +2C | ||
![]() | TC Monster Axe to GSU ![]() ![]() ![]() ![]() ![]() ![]() H,M,SP / 20,17 | -2C | +13C | +13C | ||
![]() | Knee Lift![]() ![]() M / 17 | 23F | -9 | +9 | +9 | |
![]() | Crazy Knuckle Combo![]() ![]() ![]() ![]() M,M / 17,20 | -13 | KDN | KDN | ||
![]() | Crazy Knuckle Combo to Goliath![]() ![]() ![]() ![]() ![]() M,M,SP / 17,20 | -25 | KDN | KDN | ||
![]() | Crazy Knuckle Combo to Goliath (No Derivatives)![]() ![]() ![]() ![]() ![]() M,M,SP / 17,20 | -53 | KDN | KDN | ||
![]() | Crazy Knuckle Combo (Hold)![]() ![]() ![]() ![]() M,M / 17,40 | +15G | KDN | KDN | ||
![]() | Crazy Knuckle Combo (Hold) to Goliath![]() ![]() ![]() ![]() ![]() M,M,SP / 17,40 | +20G | KDN | KDN | ||
![]() | Crazy Knuckle Combo (Hold) to Goliath (No Derivatives)![]() ![]() ![]() ![]() ![]() M,M,SP / 17,40 | -8 | KDN | KDN | ||
![]() | Burring Reamer![]() ![]() M / 20 | 24F | -14 | KDN | KDN | |
![]() | Burring Reamer to Goliath![]() ![]() ![]() M,SP / 20 | -26 | KDN | KDN | ||
![]() | Burring Reamer to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 20 | -54 | KDN | KDN | ||
![]() | Burring Reamer (Hold)![]() ![]() M / 40 | 43F | +26G | KDN | KDN | |
![]() | Burring Reamer (Hold) to Goliath![]() ![]() ![]() M,SP / 40 | +20G | KDN | KDN | ||
![]() | Burring Reamer (Hold) to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 40 | -8 | KDN | KDN | ||
![]() | Quick Head-Butt![]() ![]() H / 20 | 13F | -5 | +6C | Th | 41 28 |
![]() | Bulldozer Charge![]() ![]() H,Th / 20,10*4 | ±0 | ||||
![]() | Hazardous Hook![]() ![]() M / 14 | 14F | -6 | +7 | +7 | 39 25 |
![]() | Body Blow![]() ![]() M / 15 | 15F | -7 | +6 | +6 | 41 26 |
![]() | TS Double Hook Reactor ![]() ![]() ![]() ![]() M,M / 14,21 | -13 | KDN | KDN | ||
![]() | Stomach Kick![]() ![]() M / 11 | 13F | -9 | +4 | +4 | 44 31 |
![]() | Nail Gun Punch![]() ![]() ![]() ![]() M,H / 11,12 | -4 | +4 | +10 | ||
![]() | Vice Grip Hammer Rush (2)![]() ![]() ![]() ![]() M,M / 11,20 | -16 | KDN | KDN | ||
![]() | Vice Grip Hammer Rush![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 11,20,20 | -1 | KDN | KDN | ||
![]() | Nail Gun (1)![]() ![]() M / 12 | 14F | -3 | +3 | +9 | 41 27 |
![]() | Nail Gun![]() ![]() ![]() ![]() M,M / 12,30 | (1) | +1C | +5C | LNC | |
![]() | Nail Gun to GSU![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,30 | (1) | +3C | +7C | LNC | |
![]() | Excavator (1)![]() ![]() MM / 13,13 | 25F | -20 | -9C | KDN | |
![]() | Excavator![]() ![]() ![]() ![]() MM,M / 13,13,17 | -18C | KDN | KDN | ||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | Sledgehammer![]() ![]() M / 13 | 15F | -14 | LNC | LNC | |
![]() | Step Shin Kick![]() ![]() L / 15 | 16F | -12 | -1 | -1 | |
![]() | Ignition Coil![]() ![]() ![]() ![]() L,M / 15,20 | -12C | ±0C | KDN | ||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | WBPw8F Repelling Blast ![]() ![]() M / 30 | 30F | -13 | KDN | KDN | |
![]() | Pw6~59F Enraged Howl ![]() ![]() SP / - | 30 | ||||
![]() | TC6F End Mill ![]() ![]() L / 23 | 23F (1) | -14 | +3 | KDN | |
![]() | TC6F Shin Breaker ![]() ![]() L / 16 | 21F | -20 | -4 | -4 | |
![]() | Bolt Cutter![]() ![]() ![]() ![]() L,H / 16,20 | -9 | KDN | KDN | ||
![]() | TC4F Chisel Kick ![]() ![]() L / 8 | 14F | -13 | -2 | +3 | |
![]() | Fork Lift![]() ![]() M / 35 | 29F | -8 | KDN | KDN | |
![]() | Fracturing Upper![]() ![]() M / 20 | 20F | -15 | LNC | LNC | |
![]() | Crazy Knuckle![]() ![]() M / 20 | 20F | -13 | KDN | KDN | |
![]() | Crazy Knuckle to Goliath![]() ![]() ![]() M,SP / 20 | 20F | -25 | KDN | KDN | |
![]() | Crazy Knuckle to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 20 | 20F | -53 | KDN | KDN | |
![]() | Crazy Knuckle (Hold)![]() ![]() M / 40 | 41F | +15G | KDN | KDN | |
![]() | Crazy Knuckle (Hold) to Goliath![]() ![]() ![]() M,SP / 40 | 41F | +20G | KDN | KDN | |
![]() | Crazy Knuckle (Hold) to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 40 | 41F | -8 | KDN | KDN | |
![]() | Deadly Cannon![]() ![]() M / 26 | 21F (2) | -9 | KDN | KDN | |
![]() | Heavy Stomp![]() ![]() M / 20 | 20F | -9C | +1C | KDN | |
![]() | Rusty Nail![]() ![]() M / 30 | 25F (1) | +4C | +5C | LNC | |
![]() | Rusty Nail to GSU![]() ![]() ![]() ![]() M,SP / 30 | (1) | +6C | +7C | LNC |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 |
![]() | Iron Breaker![]() ![]() ![]() H,H / 7,28 | -17 | KDN | KDN | ||
Combo from 1st hit. ・Changed from -14F to -17F on block. (Ver.4.00) - Changed the damage from 24 to 28. | ||||||
![]() | Right Jab![]() H / 10 | 10F | -5 | +6 | +6 | 34 24 |
・Opponent closer on hit. | ||||||
![]() | Double Gimlet![]() ![]() ![]() H,H / 10,12 | -6 | +5 | +5 | ||
Combo from 1st hit. ・Startup changed from 23F to 18F. ・Changed from -5F to -7F on block. ・Changed from +6F to +4F on hit. (S3)– Changed the frame advantage when blocked from -7F to -6F. – Changed the frame advantage upon hit from +4F to +5F. | ||||||
![]() | TC Double Gimlet to GSU ![]() ![]() ![]() ![]() ![]() H,H,SP / 10,12 | -4 | +7 | +7 | ||
・Added crouch status. | ||||||
![]() | Left Wrench Kick![]() M / 17 | 14F | -7 | +4 | +4 | 45 31 |
・Damage changed from 20 to 17. ・Opponent reaction on counter hit was changed from knock down to +2F. ・Changed from +2F to +4F on hit. ・Changed total from 47F to 45F. | ||||||
![]() | Right Wrench Kick![]() M / 20 | 16F | -7 | +6 | KDN | 47 31 |
・Damage changed from 23 to 20. (Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F. ・Changed from +4F to +6F on NH. ・Changed total from 49F to 47F. | ||||||
![]() | Mad Rampage (1)![]() ![]() H / 20 | 16F | -9 | +7 | KDN | 49 33 |
Meaty 1F in actualy. ・Opponent closer on hit and counter hit. | ||||||
![]() | Mad Rampage (2)![]() ![]() ![]() ![]() H,H / 20,17 | -3 | +5 | +5 | ||
Can be delayed. | ||||||
![]() | Mad Rampage![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 20,17,25 | -12 | KDN | KDN | ||
Can be delayed. ・Damage changed from 24 to 25. ・Input window changed from 24F to 30F. | ||||||
![]() | TS Double Monster Hook ![]() ![]() ![]() ![]() H,H / 20,20 | -9 | KDN | KDN | ||
Can be delayed. ・Damage changed from 17 to 20. | ||||||
![]() | Monster Axe![]() ![]() ![]() ![]() H,M / 20,17 | -13C | +2C | +2C | ||
Forces an opponent to crouching on block or hit. Can be delayed. | ||||||
![]() | TC Monster Axe to GSU ![]() ![]() ![]() ![]() ![]() ![]() H,M,SP / 20,17 | -2C | +13C | +13C | ||
Forces an opponent to crouching on block or hit. ・Added crouch status. | ||||||
![]() | Knee Lift![]() ![]() M / 17 | 23F | -9 | +9 | +9 | |
・Changed from -13F to -9F on block. ・Changed from +5F to +9F on hit. ・Active frames decreased by 1F. | ||||||
![]() | Crazy Knuckle Combo![]() ![]() ![]() ![]() M,M / 17,20 | -13 | KDN | KDN | ||
Combo from 1st hit. (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||||||
![]() | Crazy Knuckle Combo to Goliath![]() ![]() ![]() ![]() ![]() M,M,SP / 17,20 | -25 | KDN | KDN | ||
Block is against Two Steps. | ||||||
![]() | Crazy Knuckle Combo to Goliath (No Derivatives)![]() ![]() ![]() ![]() ![]() M,M,SP / 17,20 | -53 | KDN | KDN | ||
・Recovery decreased by 9F. | ||||||
![]() | Crazy Knuckle Combo (Hold)![]() ![]() ![]() ![]() M,M / 17,40 | +15G | KDN | KDN | ||
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||||||
![]() | Crazy Knuckle Combo (Hold) to Goliath![]() ![]() ![]() ![]() ![]() M,M,SP / 17,40 | +20G | KDN | KDN | ||
Block is against Two Steps. | ||||||
![]() | Crazy Knuckle Combo (Hold) to Goliath (No Derivatives)![]() ![]() ![]() ![]() ![]() M,M,SP / 17,40 | -8 | KDN | KDN | ||
・Recovery decreased by 9F. | ||||||
![]() | Burring Reamer![]() ![]() M / 20 | 24F | -14 | KDN | KDN | |
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||||||
![]() | Burring Reamer to Goliath![]() ![]() ![]() M,SP / 20 | -26 | KDN | KDN | ||
![]() | Burring Reamer to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 20 | -54 | KDN | KDN | ||
Block is against Two Steps. ・Recovery decreased by 9F. | ||||||
![]() | Burring Reamer (Hold)![]() ![]() M / 40 | 43F | +26G | KDN | KDN | |
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||||||
![]() | Burring Reamer (Hold) to Goliath![]() ![]() ![]() M,SP / 40 | +20G | KDN | KDN | ||
Block is against Two Steps. | ||||||
![]() | Burring Reamer (Hold) to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 40 | -8 | KDN | KDN | ||
・Recovery decreased by 9F. | ||||||
![]() | Quick Head-Butt![]() ![]() H / 20 | 13F | -5 | +6C | Th | 41 28 |
Forces an opponent to crouching on NH. To Bulldozer Charge from CH. ・Damage changed from 15 to 20. ・Changed from -10F to -9F on block. ・Changed from +5F to +6F on hit. ・Changed from 42F to 41F on total. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -5F. - Increased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | Bulldozer Charge![]() ![]() H,Th / 20,10*4 | ±0 | ||||
Degree hit counts & Wall Stun close to Wall. | ||||||
![]() | Hazardous Hook![]() ![]() M / 14 | 14F | -6 | +7 | +7 | 39 25 |
・Damage changed from 17 to 14. ・Changed from -6F to -9F on block. ・Changed from +7F to +4F on hit. ・Changed from 39F to 42F on total. ・Opponent closer on block. ・Hitbox expanded. ・(Ver.2.02) Recovery reverted to Ver.1.14 properties (-9F to -6F on block, +4F to +7F on hit). | ||||||
![]() | Body Blow![]() ![]() M / 15 | 15F | -7 | +6 | +6 | 41 26 |
・Damage changed from 14 to 15. ・Opponent closer on block. ・Opponent farther away on hit. (Ver.2.10)・・Hitbox expanded. | ||||||
![]() | TS Double Hook Reactor ![]() ![]() ![]() ![]() M,M / 14,21 | -13 | KDN | KDN | ||
Combo from 1st CH. Can be delayed. (S3)– Shortened the recovery time after the move hits by 3 frames. | ||||||
![]() | Stomach Kick![]() ![]() M / 11 | 13F | -9 | +4 | +4 | 44 31 |
![]() | Nail Gun Punch![]() ![]() ![]() ![]() M,H / 11,12 | -4 | +4 | +10 | ||
Combo from 1st hit. ・Hits now chain. | ||||||
![]() | Vice Grip Hammer Rush (2)![]() ![]() ![]() ![]() M,M / 11,20 | -16 | KDN | KDN | ||
Combo from 1st CH. | ||||||
![]() | Vice Grip Hammer Rush![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 11,20,20 | -1 | KDN | KDN | ||
Can be delayed. | ||||||
![]() | Nail Gun (1)![]() ![]() M / 12 | 14F | -3 | +3 | +9 | 41 27 |
(S3)– Fixed an issue in which it was not possible to perform an attack reversal. (Ver.3.31)・Changed the frame advantage from +8F to +9F when the move lands as a counter hit. ・Decreased the distance between the character and the opponent when the move lands as a counter hit | ||||||
![]() | Nail Gun![]() ![]() ![]() ![]() M,M / 12,30 | (1) | +1C | +5C | LNC | |
Forces an opponent to crouching on block or NH. Combo from 1st CH. Interruption 11F after 1st block. (Ver.3.31)・The move will now chain together when the 1st hit lands as a counter hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide. | ||||||
![]() | Nail Gun to GSU![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,30 | (1) | +3C | +7C | LNC | |
Forces an opponent to crouching on block or NH. Combo from 1st CH. Interruption 11F after 1st block. (Ver.4.00) - New move. | ||||||
![]() | Excavator (1)![]() ![]() MM / 13,13 | 25F | -20 | -9C | KDN | |
Forces an opponent to crouching on NH. | ||||||
![]() | Excavator![]() ![]() ![]() ![]() MM,M / 13,13,17 | -18C | KDN | KDN | ||
Forces an opponent to crouching on block. Can be delayed. (Ver.4.00) - Changed the damage from 20 to 17. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() ・Hitbox expanded. | ||||||
![]() | Sledgehammer![]() ![]() M / 13 | 15F | -14 | LNC | LNC | |
(Ver.2.20)・Increased the duration of the attack registering as a hit by 1F. | ||||||
![]() | Step Shin Kick![]() ![]() L / 15 | 16F | -12 | -1 | -1 | |
・Damage changed from 18 to 15. | ||||||
![]() | Ignition Coil![]() ![]() ![]() ![]() L,M / 15,20 | -12C | ±0C | KDN | ||
Forces an opponent to crouching on block or NH. Combo from 1st CH. Can be delayed. Combo can be delayed 6F from CH. ・Damage changed from 17 to 20. ・Changed from -10F to -12F on block. ・Opponent reaction on counter hit was changed. | ||||||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | WBPw8F Repelling Blast ![]() ![]() M / 30 | 30F | -13 | KDN | KDN | |
・Opponent closer on block. ・Causes Wall Bounce on hit. ・Recovery decreased on hit by 5F. (Ver.4.00) - Decreased the range of the attack sideways and increased the lower range of the attack. | ||||||
![]() | Pw6~59F Enraged Howl ![]() ![]() SP / - | 30 | ||||
Damage 50% cut during PC. Total frame 45F during 6 to 30F PC. Continuation PC while neutral block after 30F. Recovery frame 15F during 31 to 59F PC. (Ver.4.00) The move can now be performed using slide input (【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | TC6F End Mill ![]() ![]() L / 23 | 23F (1) | -14 | +3 | KDN | |
・Opponent closer on block. (Ver.4.00) - Changed the damage from 20 to 23. | ||||||
![]() | TC6F Shin Breaker ![]() ![]() L / 16 | 21F | -20 | -4 | -4 | |
Returns to crouching. (S3)– Changed the frame advantage when blocked from -28F to -20F. – Changed the frame advantage upon hit from +6F to -4F. | ||||||
![]() | Bolt Cutter![]() ![]() ![]() ![]() L,H / 16,20 | -9 | KDN | KDN | ||
Combo from 1st CH. (S3)- New move. (Ver.3.10)- Increased the lower range of the attack. | ||||||
![]() | TC4F Chisel Kick ![]() ![]() L / 8 | 14F | -13 | -2 | +3 | |
Returns to crouching. | ||||||
![]() | Fork Lift![]() ![]() M / 35 | 29F | -8 | KDN | KDN | |
・Opponent reaction changed on hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Fracturing Upper![]() ![]() M / 20 | 20F | -15 | LNC | LNC | |
・Damage changed from 15 to 20. ・Opponent reaction on mid-air hit and hit while downed changed. ・Opponent closer on hit | ||||||
![]() | Crazy Knuckle![]() ![]() M / 20 | 20F | -13 | KDN | KDN | |
(Ver.2.20)・ Decreased the distance between the character and opponent when the move hits. (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||||||
![]() | Crazy Knuckle to Goliath![]() ![]() ![]() M,SP / 20 | 20F | -25 | KDN | KDN | |
Block is against Two Steps. | ||||||
![]() | Crazy Knuckle to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 20 | 20F | -53 | KDN | KDN | |
・Recovery decreased by 9F. | ||||||
![]() | Crazy Knuckle (Hold)![]() ![]() M / 40 | 41F | +15G | KDN | KDN | |
(S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||||||
![]() | Crazy Knuckle (Hold) to Goliath![]() ![]() ![]() M,SP / 40 | 41F | +20G | KDN | KDN | |
Block is against Two Steps. | ||||||
![]() | Crazy Knuckle (Hold) to Goliath (No Derivatives)![]() ![]() ![]() M,SP / 40 | 41F | -8 | KDN | KDN | |
・Recovery decreased by 9F. | ||||||
![]() | Deadly Cannon![]() ![]() M / 26 | 21F (2) | -9 | KDN | KDN | |
![]() | Heavy Stomp![]() ![]() M / 20 | 20F | -9C | +1C | KDN | |
Forces an opponent to crouching on block or NH. Special effect upon down hit. | ||||||
![]() | Rusty Nail![]() ![]() M / 30 | 25F (1) | +4C | +5C | LNC | |
Forces an opponent to crouching on block or NH. (S3)– Changed the frame advantage when blocked from +1F to +4F. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.20)- Increased pushbackto reduce the possibility of of characters passing through each other when they collide. | ||||||
![]() | Rusty Nail to GSU![]() ![]() ![]() ![]() M,SP / 30 | (1) | +6C | +7C | LNC | |
Forces an opponent to crouching on block or NH. (Ver.4.00) New move. |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | TJ9F Jumping Elbow ![]() ![]() M / 25 | 23F | -9C | KDN | KDN | Forces an opponent to crouching on block. | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | TJ9F Staple Knee ![]() ![]() M / 13 | 20F | +4 | +4 | |||
![]() | TJ9F Staple Knee ![]() ![]() M / 15 | 20F | -10 | +3 | +3 | ||
![]() | TJ8F Staple Knee ![]() ![]() M / 17 | 20F (2) | -3 | +6 | LNC | 49 29 | Low position. ・Changed from +3 to +6 on hit. (Ver.4.00) - Increased the lower range of the attack. |
![]() | TJ9F Jumping Toekick ![]() ![]() M / 20 | 25F | -13 | -1 | -1 | ||
![]() | TJ9F Jumping Toekick ![]() ![]() M / 20 | 25F | -13 | KDN | LNC | ||
![]() | TJ9F Jumping Toekick ![]() ![]() M / 20 | 25F | -13 | LNC | LNC | ||
![]() | TJ18F Giant Press ![]() ![]() M / 35 | 43F | -9 | KDN | KDN | Low Position. To Head-sd Fac-Dwn after moving. Meaty 17F in actualy. Start-up 35F (very short). ・Jump status start changed from 9F to 18F. | |
![]() | TJ6F Crushing Stomp ![]() ![]() M / 25 | 31F | -3C | +7C | KDN | Forces an opponent to crouching on block or NH. Meaty 2F in actualy. | |
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | TJ9F Jumping Elbow ![]() ![]() M / 25 | 23F | -9C | KDN | KDN | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Staple Knee ![]() ![]() M / 13 | 20F | +4 | +4 | ||
![]() | TJ9F Staple Knee ![]() ![]() M / 15 | 20F | -10 | +3 | +3 | |
![]() | TJ8F Staple Knee ![]() ![]() M / 17 | 20F (2) | -3 | +6 | LNC | 49 29 |
![]() | TJ9F Jumping Toekick ![]() ![]() M / 20 | 25F | -13 | -1 | -1 | |
![]() | TJ9F Jumping Toekick ![]() ![]() M / 20 | 25F | -13 | KDN | LNC | |
![]() | TJ9F Jumping Toekick ![]() ![]() M / 20 | 25F | -13 | LNC | LNC | |
![]() | TJ18F Giant Press ![]() ![]() M / 35 | 43F | -9 | KDN | KDN | |
![]() | TJ6F Crushing Stomp ![]() ![]() M / 25 | 31F | -3C | +7C | KDN | |
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | TJ9F Jumping Elbow ![]() ![]() M / 25 | 23F | -9C | KDN | KDN | |
Forces an opponent to crouching on block. | ||||||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Staple Knee ![]() ![]() M / 13 | 20F | +4 | +4 | ||
![]() | TJ9F Staple Knee ![]() ![]() M / 15 | 20F | -10 | +3 | +3 | |
![]() | TJ8F Staple Knee ![]() ![]() M / 17 | 20F (2) | -3 | +6 | LNC | 49 29 |
Low position. ・Changed from +3 to +6 on hit. (Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | TJ9F Jumping Toekick ![]() ![]() M / 20 | 25F | -13 | -1 | -1 | |
![]() | TJ9F Jumping Toekick ![]() ![]() M / 20 | 25F | -13 | KDN | LNC | |
![]() | TJ9F Jumping Toekick ![]() ![]() M / 20 | 25F | -13 | LNC | LNC | |
![]() | TJ18F Giant Press ![]() ![]() M / 35 | 43F | -9 | KDN | KDN | |
Low Position. To Head-sd Fac-Dwn after moving. Meaty 17F in actualy. Start-up 35F (very short). ・Jump status start changed from 9F to 18F. | ||||||
![]() | TJ6F Crushing Stomp ![]() ![]() M / 25 | 31F | -3C | +7C | KDN | |
Forces an opponent to crouching on block or NH. Meaty 2F in actualy. | ||||||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Unchained Upper![]() ![]() ![]() M / 25 | 16F | -8 | KDN | KDN | Start-up 17F in actualy. ・Active frames increased by 1F. ・Changed from -13F to -8F on block. ・Homing decreased. ・Hitbox expanded. (Ver.3.31)・Changed the damage from 20 to 25. (Ver.4.00) - Fixed an issue in which the opponent who was downed (face-down) behaved in an unintended way. | |
![]() | WH Dashing Knee ![]() ![]() ![]() M / 23 | 17F | -4 | +8 +20W | KDN | Start-up 18F in actualy. ・Damage changed from 20 to 23. ・Changed from -10F to -9F on block. ・Recovery decreased on hit by 1F. ・Opponent reaction changed from knock down to +3F on hit. ・Changed the opponent's behavior on NH (+3F to +8F). Wall crush inducing hit is implemented. | |
![]() | Gorefoot Impact (1)![]() ![]() ![]() M / 17 | 17F | -8 | +3 | +3 | Start-up 18F in actualy. | |
![]() | Gorefoot Impact![]() ![]() ![]() ![]() ![]() M,M / 17,25 | -13 | LNC | LNC | Combo from 1st CH. ・Property changed from High to Mid attack. ・Changed from -4F to -13F on block. ・Opponent closer on block. ・Recovery increased on hit by 8F. | ||
![]() | HM Vice Grip Hammer (1) ![]() ![]() ![]() M / 20 | 17F | -16 | KDN | KDN | Start-up 18F in actualy. | |
![]() | Vice Grip Hammer![]() ![]() ![]() ![]() ![]() M,H / 20,20 | -1 | KDN | KDN | Can be delayed. | ||
![]() | Charging Tackle![]() ![]() ![]() ![]() M / 30 | 21F (3) | +7 | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Unchained Upper![]() ![]() ![]() M / 25 | 16F | -8 | KDN | KDN | |
![]() | WH Dashing Knee ![]() ![]() ![]() M / 23 | 17F | -4 | +8 +20W | KDN | |
![]() | Gorefoot Impact (1)![]() ![]() ![]() M / 17 | 17F | -8 | +3 | +3 | |
![]() | Gorefoot Impact![]() ![]() ![]() ![]() ![]() M,M / 17,25 | -13 | LNC | LNC | ||
![]() | HM Vice Grip Hammer (1) ![]() ![]() ![]() M / 20 | 17F | -16 | KDN | KDN | |
![]() | Vice Grip Hammer![]() ![]() ![]() ![]() ![]() M,H / 20,20 | -1 | KDN | KDN | ||
![]() | Charging Tackle![]() ![]() ![]() ![]() M / 30 | 21F (3) | +7 | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Unchained Upper![]() ![]() ![]() M / 25 | 16F | -8 | KDN | KDN | |
Start-up 17F in actualy. ・Active frames increased by 1F. ・Changed from -13F to -8F on block. ・Homing decreased. ・Hitbox expanded. (Ver.3.31)・Changed the damage from 20 to 25. (Ver.4.00) - Fixed an issue in which the opponent who was downed (face-down) behaved in an unintended way. | ||||||
![]() | WH Dashing Knee ![]() ![]() ![]() M / 23 | 17F | -4 | +8 +20W | KDN | |
Start-up 18F in actualy. ・Damage changed from 20 to 23. ・Changed from -10F to -9F on block. ・Recovery decreased on hit by 1F. ・Opponent reaction changed from knock down to +3F on hit. ・Changed the opponent's behavior on NH (+3F to +8F). Wall crush inducing hit is implemented. | ||||||
![]() | Gorefoot Impact (1)![]() ![]() ![]() M / 17 | 17F | -8 | +3 | +3 | |
Start-up 18F in actualy. | ||||||
![]() | Gorefoot Impact![]() ![]() ![]() ![]() ![]() M,M / 17,25 | -13 | LNC | LNC | ||
Combo from 1st CH. ・Property changed from High to Mid attack. ・Changed from -4F to -13F on block. ・Opponent closer on block. ・Recovery increased on hit by 8F. | ||||||
![]() | HM Vice Grip Hammer (1) ![]() ![]() ![]() M / 20 | 17F | -16 | KDN | KDN | |
Start-up 18F in actualy. | ||||||
![]() | Vice Grip Hammer![]() ![]() ![]() ![]() ![]() M,H / 20,20 | -1 | KDN | KDN | ||
Can be delayed. | ||||||
![]() | Charging Tackle![]() ![]() ![]() ![]() M / 30 | 21F (3) | +7 | KDN | KDN | |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() ・Hitbox expanded. | |
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Knocking Shoulder WS ![]() M / 17 | 11F (1) | -7 | +5 | +29G | 37 26 | (S3)– Changed the frame advantage upon hit from +3F to +5F. |
![]() | Savage Knee (1) WS ![]() M / 19 | 15F | -5 | +4 | +4 | ||
![]() | Savage Knee WS ![]() ![]() ![]() M,M / 19,24 | -13 | KDN | KDN* | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. (Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F. | ||
![]() | Savage Reamer WS ![]() ![]() ![]() M,M / 19,20 | -14 | KDN | KDN | Can be delayed 10F. (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F. | ||
![]() | Savage Reamer to Goliath WS ![]() ![]() ![]() ![]() M,M,SP / 19,20 | -26 | KDN | KDN | Block is against Two Steps. | ||
![]() | Savage Reamer to Goliath (No Derivatives) WS ![]() ![]() ![]() ![]() M,M,SP / 19,20 | -54 | KDN | KDN | |||
![]() | Savage Reamer (Hold) WS ![]() ![]() ![]() M,M / 19,40 | +27G | KDN | KDN | (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. | ||
![]() | Savage Reamer (Hold) to Goliath WS ![]() ![]() ![]() ![]() M,M,SP / 19,40 | +20G | KDN | KDN | Block is against Two Steps. | ||
![]() | Savage Reamer (Hold) to Goliath (No Derivatives) WS ![]() ![]() ![]() ![]() M,M,SP / 19,40 | -8 | KDN | KDN | |||
![]() | Goliath Toss WS ![]() M / 25 | 18F | -13 | LNC | LNC | Meaty 1F in actualy. ・Opponent closer on block. | |
![]() | Spike Knee WS ![]() M / 21 | 13F | -12 | KDN | KDN* | ・Opponent closer on block. | |
![]() | Spike Press WS ![]() ![]() ![]() M,M / 21,20 | -14 | KDN | KDN | ・New move | ||
![]() | TC Brush Cutter FC ![]() ![]() L / 20 | 28F (1) | -19 | KDN | KDN* | ・Opponent reaction on counter hit was changed. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | Knocking Shoulder WS ![]() M / 17 | 11F (1) | -7 | +5 | +29G | 37 26 |
![]() | Savage Knee (1) WS ![]() M / 19 | 15F | -5 | +4 | +4 | |
![]() | Savage Knee WS ![]() ![]() ![]() M,M / 19,24 | -13 | KDN | KDN* | ||
![]() | Savage Reamer WS ![]() ![]() ![]() M,M / 19,20 | -14 | KDN | KDN | ||
![]() | Savage Reamer to Goliath WS ![]() ![]() ![]() ![]() M,M,SP / 19,20 | -26 | KDN | KDN | ||
![]() | Savage Reamer to Goliath (No Derivatives) WS ![]() ![]() ![]() ![]() M,M,SP / 19,20 | -54 | KDN | KDN | ||
![]() | Savage Reamer (Hold) WS ![]() ![]() ![]() M,M / 19,40 | +27G | KDN | KDN | ||
![]() | Savage Reamer (Hold) to Goliath WS ![]() ![]() ![]() ![]() M,M,SP / 19,40 | +20G | KDN | KDN | ||
![]() | Savage Reamer (Hold) to Goliath (No Derivatives) WS ![]() ![]() ![]() ![]() M,M,SP / 19,40 | -8 | KDN | KDN | ||
![]() | Goliath Toss WS ![]() M / 25 | 18F | -13 | LNC | LNC | |
![]() | Spike Knee WS ![]() M / 21 | 13F | -12 | KDN | KDN* | |
![]() | Spike Press WS ![]() ![]() ![]() M,M / 21,20 | -14 | KDN | KDN | ||
![]() | TC Brush Cutter FC ![]() ![]() L / 20 | 28F (1) | -19 | KDN | KDN* |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() ・Hitbox expanded. | ||||||
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Knocking Shoulder WS ![]() M / 17 | 11F (1) | -7 | +5 | +29G | 37 26 |
(S3)– Changed the frame advantage upon hit from +3F to +5F. | ||||||
![]() | Savage Knee (1) WS ![]() M / 19 | 15F | -5 | +4 | +4 | |
![]() | Savage Knee WS ![]() ![]() ![]() M,M / 19,24 | -13 | KDN | KDN* | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. (Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F. | ||||||
![]() | Savage Reamer WS ![]() ![]() ![]() M,M / 19,20 | -14 | KDN | KDN | ||
Can be delayed 10F. (Ver.2.20)- Decreased the distance between the character and opponent when the move hits. (Ver.3.31)・Changed the input window for the 2nd hit from 16F to 25F. | ||||||
![]() | Savage Reamer to Goliath WS ![]() ![]() ![]() ![]() M,M,SP / 19,20 | -26 | KDN | KDN | ||
Block is against Two Steps. | ||||||
![]() | Savage Reamer to Goliath (No Derivatives) WS ![]() ![]() ![]() ![]() M,M,SP / 19,20 | -54 | KDN | KDN | ||
![]() | Savage Reamer (Hold) WS ![]() ![]() ![]() M,M / 19,40 | +27G | KDN | KDN | ||
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits. | ||||||
![]() | Savage Reamer (Hold) to Goliath WS ![]() ![]() ![]() ![]() M,M,SP / 19,40 | +20G | KDN | KDN | ||
Block is against Two Steps. | ||||||
![]() | Savage Reamer (Hold) to Goliath (No Derivatives) WS ![]() ![]() ![]() ![]() M,M,SP / 19,40 | -8 | KDN | KDN | ||
![]() | Goliath Toss WS ![]() M / 25 | 18F | -13 | LNC | LNC | |
Meaty 1F in actualy. ・Opponent closer on block. | ||||||
![]() | Spike Knee WS ![]() M / 21 | 13F | -12 | KDN | KDN* | |
・Opponent closer on block. | ||||||
![]() | Spike Press WS ![]() ![]() ![]() M,M / 21,20 | -14 | KDN | KDN | ||
・New move | ||||||
![]() | TC Brush Cutter FC ![]() ![]() L / 20 | 28F (1) | -19 | KDN | KDN* | |
・Opponent reaction on counter hit was changed. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | HMTS Flying Gauntlet SS ![]() H / 25 | 28F | -9 | KDN | KDN | ・Changed to Homing attack. ・(Ver.2.02) When attacking while sidestepping an attack, attack was not aimed toward opponent. Now fixed. (S3)– Decreased the move’s forward movement after it lands. (Ver.3.31)・Changed the frame advantage when guarded from -12F to -9F. | |
![]() | Ground Sweeper While down (facing down) ![]() L / 20 | 22F | -16 | +1 | KDN | Meaty 1F in actualy. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. - Increased the strength of the pushback, and made the move easier to land. | |
![]() | Ground Striker While down (facing down) ![]() M / 30 | 35F | ±0 | KDN | KDN | ||
![]() | Charge![]() SP / - | Shift to charging. | |||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | Air Status 5F. Invinciblity during 8 to 13F. | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 25 | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | KDN | KDN |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | HMTS Flying Gauntlet SS ![]() H / 25 | 28F | -9 | KDN | KDN | |
![]() | Ground Sweeper While down (facing down) ![]() L / 20 | 22F | -16 | +1 | KDN | |
![]() | Ground Striker While down (facing down) ![]() M / 30 | 35F | ±0 | KDN | KDN | |
![]() | Charge![]() SP / - | |||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 25 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | KDN | KDN |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | HMTS Flying Gauntlet SS ![]() H / 25 | 28F | -9 | KDN | KDN | |
・Changed to Homing attack. ・(Ver.2.02) When attacking while sidestepping an attack, attack was not aimed toward opponent. Now fixed. (S3)– Decreased the move’s forward movement after it lands. (Ver.3.31)・Changed the frame advantage when guarded from -12F to -9F. | ||||||
![]() | Ground Sweeper While down (facing down) ![]() L / 20 | 22F | -16 | +1 | KDN | |
Meaty 1F in actualy. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. - Increased the strength of the pushback, and made the move easier to land. | ||||||
![]() | Ground Striker While down (facing down) ![]() M / 30 | 35F | ±0 | KDN | KDN | |
![]() | Charge![]() SP / - | |||||
Shift to charging. | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | |
Air Status 5F. Invinciblity during 8 to 13F. | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 25 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | KDN | KDN | |||
Goliath | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Goliath![]() ![]() SP / - | 96 | 2 steps : cost 59F. 3 steps : cost 87F(Delay 28F). | ||||
![]() | Metal Crusher Goliath (Two steps) ![]() M / 25 | 26F | -2 | KDN | KDN | ・Damage changed from 25 to 20. ・Changed from +7F to -2F on block. ・Opponent farther away on block. (Ver.4.00) - Changed the damage from 20 to 25. | |
![]() | Hell Crusher Goliath (Two steps) ![]() UB(H) / 40 | 24F | KDN | KDN | KDN | No longer reversal. ・Damage changed from 28 to 40. ・No longer reversible | |
![]() | TJ36F Advancing Giant Press Goliath (Two steps) ![]() M / 20 | 49F (7) | +4 | KDN | KDN | Cost 56F from ![]() ![]() Gigas head side & face down after moving. ・Damage changed from 15 to 20. (Ver.2.20)・ Increased the duration of the attack registering as a hit by 1F. | |
![]() | Metal Crusher Goliath (Three steps) ![]() M / 40 | 26F | -2 | KDN | KDN | Start-up 26F. ・Damage changed from 40 to 35. ・Changed frlm +7F to -2F on block. ・Opponent farther away on block. (Ver.4.00) - Changed the damage from 35 to 40. | |
![]() | Hell Crusher Goliath (Three steps) ![]() UB(H) / 55 | 24F | KDN | KDN | KDN | Start-up 24F. No longer reversal. ・Damage changed from 40 to 55. ・No longer reversible | |
![]() | TJ36F Advancing Giant Press Goliath (Three steps) ![]() M / 30 | 49F (7) | +4 | KDN | KDN | Gigas head side & face down after moving. |
Goliath | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Goliath![]() ![]() SP / - | 96 | ||||
![]() | Metal Crusher Goliath (Two steps) ![]() M / 25 | 26F | -2 | KDN | KDN | |
![]() | Hell Crusher Goliath (Two steps) ![]() UB(H) / 40 | 24F | KDN | KDN | KDN | |
![]() | TJ36F Advancing Giant Press Goliath (Two steps) ![]() M / 20 | 49F (7) | +4 | KDN | KDN | |
![]() | Metal Crusher Goliath (Three steps) ![]() M / 40 | 26F | -2 | KDN | KDN | |
![]() | Hell Crusher Goliath (Three steps) ![]() UB(H) / 55 | 24F | KDN | KDN | KDN | |
![]() | TJ36F Advancing Giant Press Goliath (Three steps) ![]() M / 30 | 49F (7) | +4 | KDN | KDN |
Goliath | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Goliath![]() ![]() SP / - | 96 | ||||
2 steps : cost 59F. 3 steps : cost 87F(Delay 28F). | ||||||
![]() | Metal Crusher Goliath (Two steps) ![]() M / 25 | 26F | -2 | KDN | KDN | |
・Damage changed from 25 to 20. ・Changed from +7F to -2F on block. ・Opponent farther away on block. (Ver.4.00) - Changed the damage from 20 to 25. | ||||||
![]() | Hell Crusher Goliath (Two steps) ![]() UB(H) / 40 | 24F | KDN | KDN | KDN | |
No longer reversal. ・Damage changed from 28 to 40. ・No longer reversible | ||||||
![]() | TJ36F Advancing Giant Press Goliath (Two steps) ![]() M / 20 | 49F (7) | +4 | KDN | KDN | |
Cost 56F from ![]() ![]() Gigas head side & face down after moving. ・Damage changed from 15 to 20. (Ver.2.20)・ Increased the duration of the attack registering as a hit by 1F. | ||||||
![]() | Metal Crusher Goliath (Three steps) ![]() M / 40 | 26F | -2 | KDN | KDN | |
Start-up 26F. ・Damage changed from 40 to 35. ・Changed frlm +7F to -2F on block. ・Opponent farther away on block. (Ver.4.00) - Changed the damage from 35 to 40. | ||||||
![]() | Hell Crusher Goliath (Three steps) ![]() UB(H) / 55 | 24F | KDN | KDN | KDN | |
Start-up 24F. No longer reversal. ・Damage changed from 40 to 55. ・No longer reversible | ||||||
![]() | TJ36F Advancing Giant Press Goliath (Three steps) ![]() M / 30 | 49F (7) | +4 | KDN | KDN | |
Gigas head side & face down after moving. |
Golem Set Up (GSU) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC9F Golem Set Up ![]() ![]() SP / - | 34 | Cost 21F. Any input cancel GSU to standing. Total frame is when cancel. ・Crouch status changed from 14F to 9F. (Ver.4.00) The move can now be performed using slide input (【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
![]() | Killer Impact GSU ![]() M / 25 | 15F | -13 | LNC | LNC | ・Property changed from High to Mid attack. ・Changed from +5F to -13F on block. ・Opponent closer on block. | |
![]() | WB Blast Charge GSU ![]() M / 30 | 20F | ±0 | KDN | KDN | ・Changed from -5F to -8F on block. ・Opponent closer on block. ・Opponent closer on hit. (S3)– Enabled the move to cause a wall bound if it hits. (Ver.3.31)・Changed the frame advantage when guarded from -8F to ±0F. ・Decreased the distance between the character and the opponent when the move is guarded. ・Shortened the recovery time by 3F upon hit. | |
![]() | Left Unchained Upper Combo (1) GSU ![]() L / 14 | 20F | -16 | ±0 | ±0 | (Ver.4.00) - New move. | |
![]() | TS Left Unchained Upper Combo GSU ![]() ![]() ![]() L,H / 14,20 | -1 | KDN | KDN* | Combo from 1st CH. Can be delayed 7F. (Ver.4.00) - New move. | ||
![]() | TJ10F Disarming Golem GSU ![]() SP / - | 39 | ・Changed from 34F to 39F on total. ・Added jump status. |
Golem Set Up (GSU) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC9F Golem Set Up ![]() ![]() SP / - | 34 | ||||
![]() | Killer Impact GSU ![]() M / 25 | 15F | -13 | LNC | LNC | |
![]() | WB Blast Charge GSU ![]() M / 30 | 20F | ±0 | KDN | KDN | |
![]() | Left Unchained Upper Combo (1) GSU ![]() L / 14 | 20F | -16 | ±0 | ±0 | |
![]() | TS Left Unchained Upper Combo GSU ![]() ![]() ![]() L,H / 14,20 | -1 | KDN | KDN* | ||
![]() | TJ10F Disarming Golem GSU ![]() SP / - | 39 |
Golem Set Up (GSU) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC9F Golem Set Up ![]() ![]() SP / - | 34 | ||||
Cost 21F. Any input cancel GSU to standing. Total frame is when cancel. ・Crouch status changed from 14F to 9F. (Ver.4.00) The move can now be performed using slide input (【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Killer Impact GSU ![]() M / 25 | 15F | -13 | LNC | LNC | |
・Property changed from High to Mid attack. ・Changed from +5F to -13F on block. ・Opponent closer on block. | ||||||
![]() | WB Blast Charge GSU ![]() M / 30 | 20F | ±0 | KDN | KDN | |
・Changed from -5F to -8F on block. ・Opponent closer on block. ・Opponent closer on hit. (S3)– Enabled the move to cause a wall bound if it hits. (Ver.3.31)・Changed the frame advantage when guarded from -8F to ±0F. ・Decreased the distance between the character and the opponent when the move is guarded. ・Shortened the recovery time by 3F upon hit. | ||||||
![]() | Left Unchained Upper Combo (1) GSU ![]() L / 14 | 20F | -16 | ±0 | ±0 | |
(Ver.4.00) - New move. | ||||||
![]() | TS Left Unchained Upper Combo GSU ![]() ![]() ![]() L,H / 14,20 | -1 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed 7F. (Ver.4.00) - New move. | ||||||
![]() | TJ10F Disarming Golem GSU ![]() SP / - | 39 | ||||
・Changed from 34F to 39F on total. ・Added jump status. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() M,Th / 55 | 20F | -42 | Th | Th | Guard point 8F. Guard Point 8F. ・Active frames increased by 1F. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() M,Th / 55 | 20F | -42 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() M,Th / 55 | 20F | -42 | Th | Th | |
Guard point 8F. Guard Point 8F. ・Active frames increased by 1F. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Drive to Goliath Rage ![]() ![]() UB(L),SP / 0 | 29F | +22 | +22 | +22 | 2 steps : cost 59F. 3 steps : cost 87F(Delay 28F). Frame is against Two Steps. | |
![]() | Rage Drive to Goliath (No Derivatives) Rage ![]() ![]() UB(L),SP / 0 | 29F | -8 | -8 | -8 | 89 60 | ・Recovery decreased by 7F. |
![]() | Metal Crusher Rage Drive (Two steps) ![]() M / 30 | 26F | +7 | KDN | KDN | ・Opponent farther away on block. (Ver.4.00) - Changed the damage from 25 to 30. | |
![]() | Hell Crusher Rage Drive (Two steps) ![]() UB(H) / 45 | 24F | KDN | KDN | KDN | No longer reversal. ・Damage changed from 40 to 45. ・No longer reversible | |
![]() | TJ36F Advancing Giant Press Rage Drive (Two steps) ![]() M / 30 | 49F (7) | +4 | KDN | KDN | Cost 56F. Gigas head side & face down after moving. (Ver.2.20)- Increased the duration of the attack registering as a hit by 1F. | |
![]() | Crazy Knuckle Rage Drive (Two steps) ![]() ![]() M / 20 | 20F | -13 | KDN | KDN | Cost 69F (Delay 10F). (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
![]() | Crazy Knuckle to Goliath Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 20 | 20F | -25 | KDN | KDN | Cost 69F (Delay 10F). | |
![]() | Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 20 | 20F | -53 | KDN | KDN | Cost 69F (Delay 10F). | |
![]() | Crazy Knuckle Rage Drive (Two steps) ![]() ![]() M / 40 | 41F | +25G | KDN | KDN | Cost 69F (Delay 10F). (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
![]() | Crazy Knuckle to Goliath Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 40 | 41F | +30G | KDN | KDN | Cost 69F (Delay 10F). | |
![]() | Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 40 | 41F | -8 | KDN | KDN | Cost 69F (Delay 10F). | |
![]() | Metal Crusher Rage Drive (Three steps) ![]() M / 45 | 26F | +7 | KDN | KDN | ・Opponent farther away on block. (Ver.4.00) - Changed the damage from 40 to 45. | |
![]() | Hell Crusher Rage Drive (Three steps) ![]() UB(H) / 60 | 24F | KDN | KDN | KDN | No longer Riversal. ・Damage changed from 50 to 60. ・No longer reversible | |
![]() | TJ36F Advancing Giant Press Rage Drive (Three steps) ![]() M / 60 | 49F (7) | +4 | KDN | KDN | Gigas head side & face down after moving. (Ver.2.20)- Increased the duration of the attack registering as a hit by 1F. | |
![]() | Crazy Knuckle Rage Drive (Three steps) ![]() ![]() M / 30 | 20F | -13 | KDN | KDN | Cost97F (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
![]() | Crazy Knuckle to Goliath Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 30 | 20F | -25 | KDN | KDN | Cost97F | |
![]() | Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 30 | 20F | -53 | KDN | KDN | Cost97F | |
![]() | Crazy Knuckle Rage Drive (Three steps) ![]() ![]() M / 50 | 41F | +25G | KDN | KDN | Cost97F (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | |
![]() | Crazy Knuckle to Goliath Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 50 | 41F | +30G | KDN | KDN | Cost97F | |
![]() | Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 50 | 41F | -8 | KDN | KDN | Cost97F |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Drive to Goliath Rage ![]() ![]() UB(L),SP / 0 | 29F | +22 | +22 | +22 | |
![]() | Rage Drive to Goliath (No Derivatives) Rage ![]() ![]() UB(L),SP / 0 | 29F | -8 | -8 | -8 | 89 60 |
![]() | Metal Crusher Rage Drive (Two steps) ![]() M / 30 | 26F | +7 | KDN | KDN | |
![]() | Hell Crusher Rage Drive (Two steps) ![]() UB(H) / 45 | 24F | KDN | KDN | KDN | |
![]() | TJ36F Advancing Giant Press Rage Drive (Two steps) ![]() M / 30 | 49F (7) | +4 | KDN | KDN | |
![]() | Crazy Knuckle Rage Drive (Two steps) ![]() ![]() M / 20 | 20F | -13 | KDN | KDN | |
![]() | Crazy Knuckle to Goliath Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 20 | 20F | -25 | KDN | KDN | |
![]() | Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 20 | 20F | -53 | KDN | KDN | |
![]() | Crazy Knuckle Rage Drive (Two steps) ![]() ![]() M / 40 | 41F | +25G | KDN | KDN | |
![]() | Crazy Knuckle to Goliath Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 40 | 41F | +30G | KDN | KDN | |
![]() | Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 40 | 41F | -8 | KDN | KDN | |
![]() | Metal Crusher Rage Drive (Three steps) ![]() M / 45 | 26F | +7 | KDN | KDN | |
![]() | Hell Crusher Rage Drive (Three steps) ![]() UB(H) / 60 | 24F | KDN | KDN | KDN | |
![]() | TJ36F Advancing Giant Press Rage Drive (Three steps) ![]() M / 60 | 49F (7) | +4 | KDN | KDN | |
![]() | Crazy Knuckle Rage Drive (Three steps) ![]() ![]() M / 30 | 20F | -13 | KDN | KDN | |
![]() | Crazy Knuckle to Goliath Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 30 | 20F | -25 | KDN | KDN | |
![]() | Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 30 | 20F | -53 | KDN | KDN | |
![]() | Crazy Knuckle Rage Drive (Three steps) ![]() ![]() M / 50 | 41F | +25G | KDN | KDN | |
![]() | Crazy Knuckle to Goliath Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 50 | 41F | +30G | KDN | KDN | |
![]() | Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 50 | 41F | -8 | KDN | KDN |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Drive to Goliath Rage ![]() ![]() UB(L),SP / 0 | 29F | +22 | +22 | +22 | |
2 steps : cost 59F. 3 steps : cost 87F(Delay 28F). Frame is against Two Steps. | ||||||
![]() | Rage Drive to Goliath (No Derivatives) Rage ![]() ![]() UB(L),SP / 0 | 29F | -8 | -8 | -8 | 89 60 |
・Recovery decreased by 7F. | ||||||
![]() | Metal Crusher Rage Drive (Two steps) ![]() M / 30 | 26F | +7 | KDN | KDN | |
・Opponent farther away on block. (Ver.4.00) - Changed the damage from 25 to 30. | ||||||
![]() | Hell Crusher Rage Drive (Two steps) ![]() UB(H) / 45 | 24F | KDN | KDN | KDN | |
No longer reversal. ・Damage changed from 40 to 45. ・No longer reversible | ||||||
![]() | TJ36F Advancing Giant Press Rage Drive (Two steps) ![]() M / 30 | 49F (7) | +4 | KDN | KDN | |
Cost 56F. Gigas head side & face down after moving. (Ver.2.20)- Increased the duration of the attack registering as a hit by 1F. | ||||||
![]() | Crazy Knuckle Rage Drive (Two steps) ![]() ![]() M / 20 | 20F | -13 | KDN | KDN | |
Cost 69F (Delay 10F). (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||||||
![]() | Crazy Knuckle to Goliath Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 20 | 20F | -25 | KDN | KDN | |
Cost 69F (Delay 10F). | ||||||
![]() | Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 20 | 20F | -53 | KDN | KDN | |
Cost 69F (Delay 10F). | ||||||
![]() | Crazy Knuckle Rage Drive (Two steps) ![]() ![]() M / 40 | 41F | +25G | KDN | KDN | |
Cost 69F (Delay 10F). (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||||||
![]() | Crazy Knuckle to Goliath Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 40 | 41F | +30G | KDN | KDN | |
Cost 69F (Delay 10F). | ||||||
![]() | Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Two steps) ![]() ![]() ![]() M,SP / 40 | 41F | -8 | KDN | KDN | |
Cost 69F (Delay 10F). | ||||||
![]() | Metal Crusher Rage Drive (Three steps) ![]() M / 45 | 26F | +7 | KDN | KDN | |
・Opponent farther away on block. (Ver.4.00) - Changed the damage from 40 to 45. | ||||||
![]() | Hell Crusher Rage Drive (Three steps) ![]() UB(H) / 60 | 24F | KDN | KDN | KDN | |
No longer Riversal. ・Damage changed from 50 to 60. ・No longer reversible | ||||||
![]() | TJ36F Advancing Giant Press Rage Drive (Three steps) ![]() M / 60 | 49F (7) | +4 | KDN | KDN | |
Gigas head side & face down after moving. (Ver.2.20)- Increased the duration of the attack registering as a hit by 1F. | ||||||
![]() | Crazy Knuckle Rage Drive (Three steps) ![]() ![]() M / 30 | 20F | -13 | KDN | KDN | |
Cost97F (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||||||
![]() | Crazy Knuckle to Goliath Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 30 | 20F | -25 | KDN | KDN | |
Cost97F | ||||||
![]() | Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 30 | 20F | -53 | KDN | KDN | |
Cost97F | ||||||
![]() | Crazy Knuckle Rage Drive (Three steps) ![]() ![]() M / 50 | 41F | +25G | KDN | KDN | |
Cost97F (S3)– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. | ||||||
![]() | Crazy Knuckle to Goliath Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 50 | 41F | +30G | KDN | KDN | |
Cost97F | ||||||
![]() | Crazy Knuckle to Goliath (No Derivatives) Rage Drive (Three steps) ![]() ![]() ![]() M,SP / 50 | 41F | -8 | KDN | KDN | |
Cost97F |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Hydraulic Lift![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -6F 正面 | Long Range Throw when input ![]() (Ver.4.00) - Increased the distance which allows the move to shift to a throw. | |
![]() | Trash Compactor![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F Reverse Pos. | Long Range Throw when input ![]() (Ver.4.00) - Increased the distance which allows the move to shift to a throw. | |
![]() | Outrage Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | |||
![]() | Amazing Impact Approach from right side Th(H) / 40 | Foot-sd. Face-down | ![]() -3F | |||
![]() | Skull Smasher Approach from behind Th(H) / 60 | Foot-sd. Face-down | disable | |||
![]() | Overkill![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 55(60) | 11F | Foot-sd. Face-up | ![]() -6F Reverse Pos. | Damage () is wall hit bonus. Easy Command ![]() ![]() ![]() ![]() ![]() ![]() Damage () is wall bonus. (S3)– The move can now also be performed with “During Golem Set Up ![]() (Ver.4.00) - Increased the distance which allows the move to shift to a throw. | |
![]() | Claw Hammer Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Air) / 60 | -F | Foot-sd. Face-up | disable |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Hydraulic Lift![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -6F 正面 | |
![]() | Trash Compactor![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F Reverse Pos. | |
![]() | Outrage Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Amazing Impact Approach from right side Th(H) / 40 | Foot-sd. Face-down | ![]() -3F | ||
![]() | Skull Smasher Approach from behind Th(H) / 60 | Foot-sd. Face-down | disable | ||
![]() | Overkill![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 55(60) | 11F | Foot-sd. Face-up | ![]() -6F Reverse Pos. | |
![]() | Claw Hammer Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Air) / 60 | -F | Foot-sd. Face-up | disable |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Hydraulic Lift![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -6F 正面 | |
Long Range Throw when input ![]() (Ver.4.00) - Increased the distance which allows the move to shift to a throw. | |||||
![]() | Trash Compactor![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F Reverse Pos. | |
Long Range Throw when input ![]() (Ver.4.00) - Increased the distance which allows the move to shift to a throw. | |||||
![]() | Outrage Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Amazing Impact Approach from right side Th(H) / 40 | Foot-sd. Face-down | ![]() -3F | ||
![]() | Skull Smasher Approach from behind Th(H) / 60 | Foot-sd. Face-down | disable | ||
![]() | Overkill![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 55(60) | 11F | Foot-sd. Face-up | ![]() -6F Reverse Pos. | |
Damage () is wall hit bonus. Easy Command ![]() ![]() ![]() ![]() ![]() ![]() Damage () is wall bonus. (S3)– The move can now also be performed with “During Golem Set Up ![]() (Ver.4.00) - Increased the distance which allows the move to shift to a throw. | |||||
![]() | Claw Hammer Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Air) / 60 | -F | Foot-sd. Face-up | disable | |
10 Hit Combo | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
HIT LEVEL | M | M | H | H | M | L | M | MM | M | |
DAMAGE | 17 | 10 | 5 | 7 | 10 | 6 | 15 | 10,10 | 21 | |
block | -6 | -15 | -12 | -35 | -23 | -21 | -17 | -34 | -21C | |
NH | +7 | -4 | -5 | -24C | -12 | -10 | LNC | +8C | KDN | |
CH | ||||||||||
![]() | start-up 14F (S3) – Fixed an issue in which 2nd attack was not possible to perform an attack reversal. |