ELIZA:DATA

MOVE LIST & FRAME DATA Ver.5.00

【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
C
Needle Jab

H / 7
10F +1 +8 +8 24
C
Double Needle

H,H / 7,7
  -3 +4 +4  Combo from 1st CH.
Left Right Slap

H,H / 7,10
  -1 +5 +5  Combo from 1st NH
Left Right Moonrise

H,H,M / 7,10,20
  -22 LNC LNC  Combo from 2nd CH
(S3)– Shortened the recovery time after the move hits by 3 frames.
TS
Left Right Arc Kick

H,H,H / 7,10,20
  -4 KDN KDN*  Combo from 2nd CH
・Opponent was unable to crouch on 3rd hit when 2nd attack hits. Now fixed.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Binary Star (1)

H / 9
14F -3 +8 +8  
・Opponent closer on hit.
C
Binary Star

H,M / 9,15
  -12 +2 +2  Combo from 1st NH
Side High Kick

H / 12
13F -8 +8 +8  
10 Hit Combo (2)

H,H / 12,10
  -12 +4 +4  
HTS
Ark Kick

H / 21
13F -5 KDN KDN* 42
Meteor Burst

M / 26
13F -17 KDN KDN  Meaty 1F.
・Damage changed from 20 to 26.
・Changed from -20F to -17F on block.
・Recovery on hit decreased by 3F.
Shadow Ring

L / 20
33F -27 KDN KDN  TC23FTJ9F
Fierce Sting

M / 17
16F -9 ±0 +25G  
・Changed from -11F to -9F on block.
・Homing increased.
(S3)– Changed the attack startup from 18F to 16F.
HPC8F
Broken Dream

M / 21
25F -13 KDN KDN  
Quick Uppercut

M / 12
13F -3 +3 +3 35
Moonlight

M,M / 12,17
  -12 +2 KDN  Combo from 1st hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -2F to KDN).
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F.
- Changed the frame advantage upon hit from -2F to +2F.
- Decreased the distance between the character and the opponent when the move lands as a counter hit.
Daylight

M,H / 12,14
  -9 +2 +2  Combo from 1st NH
Rending Claw (1)

M / 10
16F -9 +2 +2  
Rending Claw

M,M / 10,10
  -18 LNC LNC  TJ
Combo from 1st NH
HWB
Astral Shot

M / 24
25F -6 KDN KDN  TJ9F
(S3)– Changed the frame advantage when blocked from -8F to -6F.
– Shortened the recovery time after the move hits by 2 frames.
– Enabled the move to cause a wall bound if it hits.
Middle Kick

M / 16
12F -8 +3 +3 39
C
Sitting Jab

SM / 5
10F -5 +6 +6 31TC4F
Returns to crouching.
Input to standing.
+3F upon behind hit.
・Changed from +6F to +3F on hit from side or from behind.
・Decreased pushback so easier to hit.
(Ver.4.00) - Made the opponent’s behavior upon counter hit the same as regular hit.
Sitting Claw

SM / 8
12F -7 +4 +4  TC4F
Returns to crouching.
C
Sweeping Scarlet

L / 7(10)
15F -16 -5 -5 48TC4F
Damage () is on Clean hit.
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Horizon Ring

L / 17
20F -27 +5C KDN  TC6F
Returns to crouching.
・Damage changed from 20 to 17.
・Changed from +3F to +5F on hit.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Endless Sleep

SP / -
   Shifts to Down.
(Ver.4.00) - Shortened the time when Blood Gauge increases by 30F.
Death Impact

UB(M) / 30
51F KDN KDN KDN  TJ28F
Rising Chaos (1)

M / 13
14F -8 +3 +3  
・Changed from ±0F to +3F on hit.
・Homing decreased.
Rising Chaos (2)

M,M / 13,13
  -13 LNC LNC  TJ
Combo from 1st CH
・Homing decreased.
(Ver.3.31)・Increased the move's tracking.
Rising Chaos

M,M,M / 13,13,17
  -13C KDN KDN  TJ
Forces an opponent to crouching upon block..
・Opponent reaction changed on hit.
(S3)– Changed the attack startup from 25F to 24F.
(Ver.4.00) - Changed the damage from 23 to 17.
- Shortened the time when the 3rd attack starts by 2F.
Leading Knee (1)

H / 10
11F -4 +2 +2  
Leading Knee

H,M / 10,15
  -9 +3 KDN  Combo from 1st NH
Dust Tail (1)

H / 12
16F -9 +2 KDN  
・Damage changed from 14 to 12.
TS
Dust Tail

H,H / 12,20
  -4 +15Sp +15Sp  Combo from 1st NH
Can be delayed
Combo can be delayed 10F
・Changed from -7F to -4F on block.
・Changed from +12F to +15 on hit.
(Ver.3.01) Fixed an issue where the range of the attack was not as intended.
Ion Tail

H,M / 12,20
  -14 KDN KDN  Combo from 1st NH
Can be delayed
Combo can be delayed 7F
・Opponent reaction on hit from the side and hit while downed was changed.
・Move comes out faster by 1F.
(Ver.3.01) Fixed an issue where the range of the attack was not as intended.
C
Flare Knee

M / 12
15F -14 -2 -2  
Burst Claw

HM / 5,20
27F -13C +4C +4C  Forces an opponent to crouching upon block or hit..
・Active frames on first attack increased by 1F.
・2nd attack changed from -18F to -13F on block.
・Opponent reaction on hit or mid-air hit on 2nd attack was changed.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
C
Needle Jab

H / 7
10F +1 +8 +8 24
C
Double Needle

H,H / 7,7
  -3 +4 +4  
Left Right Slap

H,H / 7,10
  -1 +5 +5  
Left Right Moonrise

H,H,M / 7,10,20
  -22 LNC LNC  
TS
Left Right Arc Kick

H,H,H / 7,10,20
  -4 KDN KDN*  
Binary Star (1)

H / 9
14F -3 +8 +8  
C
Binary Star

H,M / 9,15
  -12 +2 +2  
Side High Kick

H / 12
13F -8 +8 +8  
10 Hit Combo (2)

H,H / 12,10
  -12 +4 +4  
HTS
Ark Kick

H / 21
13F -5 KDN KDN* 42
Meteor Burst

M / 26
13F -17 KDN KDN  
TCTJ
Shadow Ring

L / 20
33F -27 KDN KDN  
Fierce Sting

M / 17
16F -9 ±0 +25G  
HPC8F
Broken Dream

M / 21
25F -13 KDN KDN  
Quick Uppercut

M / 12
13F -3 +3 +3 35
Moonlight

M,M / 12,17
  -12 +2 KDN  
Daylight

M,H / 12,14
  -9 +2 +2  
Rending Claw (1)

M / 10
16F -9 +2 +2  
TJ
Rending Claw

M,M / 10,10
  -18 LNC LNC  
HWBTJ
Astral Shot

M / 24
25F -6 KDN KDN  
Middle Kick

M / 16
12F -8 +3 +3 39
CTC
Sitting Jab

SM / 5
10F -5 +6 +6 31
TC
Sitting Claw

SM / 8
12F -7 +4 +4  
CTC
Sweeping Scarlet

L / 7(10)
15F -16 -5 -5 48
TC
Horizon Ring

L / 17
20F -27 +5C KDN  
Endless Sleep

SP / -
   
TJ
Death Impact

UB(M) / 30
51F KDN KDN KDN  
Rising Chaos (1)

M / 13
14F -8 +3 +3  
TJ
Rising Chaos (2)

M,M / 13,13
  -13 LNC LNC  
TJ
Rising Chaos

M,M,M / 13,13,17
  -13C KDN KDN  
Leading Knee (1)

H / 10
11F -4 +2 +2  
Leading Knee

H,M / 10,15
  -9 +3 KDN  
Dust Tail (1)

H / 12
16F -9 +2 KDN  
TS
Dust Tail

H,H / 12,20
  -4 +15Sp +15Sp  
Ion Tail

H,M / 12,20
  -14 KDN KDN  
C
Flare Knee

M / 12
15F -14 -2 -2  
Burst Claw

HM / 5,20
27F -13C +4C +4C  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
C
Needle Jab

H / 7
10F +1 +8 +8 24
 
C
Double Needle

H,H / 7,7
  -3 +4 +4  
Combo from 1st CH.
Left Right Slap

H,H / 7,10
  -1 +5 +5  
Combo from 1st NH
Left Right Moonrise

H,H,M / 7,10,20
  -22 LNC LNC  
Combo from 2nd CH
(S3)– Shortened the recovery time after the move hits by 3 frames.
TS
Left Right Arc Kick

H,H,H / 7,10,20
  -4 KDN KDN*  
Combo from 2nd CH
・Opponent was unable to crouch on 3rd hit when 2nd attack hits. Now fixed.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Binary Star (1)

H / 9
14F -3 +8 +8  
・Opponent closer on hit.
C
Binary Star

H,M / 9,15
  -12 +2 +2  
Combo from 1st NH
Side High Kick

H / 12
13F -8 +8 +8  
 
10 Hit Combo (2)

H,H / 12,10
  -12 +4 +4  
 
HTS
Ark Kick

H / 21
13F -5 KDN KDN* 42
 
Meteor Burst

M / 26
13F -17 KDN KDN  
Meaty 1F.
・Damage changed from 20 to 26.
・Changed from -20F to -17F on block.
・Recovery on hit decreased by 3F.
Shadow Ring

L / 20
33F -27 KDN KDN  
TC23FTJ9F
Fierce Sting

M / 17
16F -9 ±0 +25G  
・Changed from -11F to -9F on block.
・Homing increased.
(S3)– Changed the attack startup from 18F to 16F.
HPC8F
Broken Dream

M / 21
25F -13 KDN KDN  
 
Quick Uppercut

M / 12
13F -3 +3 +3 35
 
Moonlight

M,M / 12,17
  -12 +2 KDN  
Combo from 1st hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -2F to KDN).
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F.
- Changed the frame advantage upon hit from -2F to +2F.
- Decreased the distance between the character and the opponent when the move lands as a counter hit.
Daylight

M,H / 12,14
  -9 +2 +2  
Combo from 1st NH
Rending Claw (1)

M / 10
16F -9 +2 +2  
 
Rending Claw

M,M / 10,10
  -18 LNC LNC  
TJ
Combo from 1st NH
HWB
Astral Shot

M / 24
25F -6 KDN KDN  
TJ9F
(S3)– Changed the frame advantage when blocked from -8F to -6F.
– Shortened the recovery time after the move hits by 2 frames.
– Enabled the move to cause a wall bound if it hits.
Middle Kick

M / 16
12F -8 +3 +3 39
 
C
Sitting Jab

SM / 5
10F -5 +6 +6 31
TC4F
Returns to crouching.
Input to standing.
+3F upon behind hit.
・Changed from +6F to +3F on hit from side or from behind.
・Decreased pushback so easier to hit.
(Ver.4.00) - Made the opponent’s behavior upon counter hit the same as regular hit.
Sitting Claw

SM / 8
12F -7 +4 +4  
TC4F
Returns to crouching.
C
Sweeping Scarlet

L / 7(10)
15F -16 -5 -5 48
TC4F
Damage () is on Clean hit.
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Horizon Ring

L / 17
20F -27 +5C KDN  
TC6F
Returns to crouching.
・Damage changed from 20 to 17.
・Changed from +3F to +5F on hit.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Endless Sleep

SP / -
   
Shifts to Down.
(Ver.4.00) - Shortened the time when Blood Gauge increases by 30F.
Death Impact

UB(M) / 30
51F KDN KDN KDN  
TJ28F
Rising Chaos (1)

M / 13
14F -8 +3 +3  
・Changed from ±0F to +3F on hit.
・Homing decreased.
Rising Chaos (2)

M,M / 13,13
  -13 LNC LNC  
TJ
Combo from 1st CH
・Homing decreased.
(Ver.3.31)・Increased the move's tracking.
Rising Chaos

M,M,M / 13,13,17
  -13C KDN KDN  
TJ
Forces an opponent to crouching upon block..
・Opponent reaction changed on hit.
(S3)– Changed the attack startup from 25F to 24F.
(Ver.4.00) - Changed the damage from 23 to 17.
- Shortened the time when the 3rd attack starts by 2F.
Leading Knee (1)

H / 10
11F -4 +2 +2  
 
Leading Knee

H,M / 10,15
  -9 +3 KDN  
Combo from 1st NH
Dust Tail (1)

H / 12
16F -9 +2 KDN  
・Damage changed from 14 to 12.
TS
Dust Tail

H,H / 12,20
  -4 +15Sp +15Sp  
Combo from 1st NH
Can be delayed
Combo can be delayed 10F
・Changed from -7F to -4F on block.
・Changed from +12F to +15 on hit.
(Ver.3.01) Fixed an issue where the range of the attack was not as intended.
Ion Tail

H,M / 12,20
  -14 KDN KDN  
Combo from 1st NH
Can be delayed
Combo can be delayed 7F
・Opponent reaction on hit from the side and hit while downed was changed.
・Move comes out faster by 1F.
(Ver.3.01) Fixed an issue where the range of the attack was not as intended.
C
Flare Knee

M / 12
15F -14 -2 -2  
 
Burst Claw

HM / 5,20
27F -13C +4C +4C  
Forces an opponent to crouching upon block or hit..
・Active frames on first attack increased by 1F.
・2nd attack changed from -18F to -13F on block.
・Opponent reaction on hit or mid-air hit on 2nd attack was changed.
Jump
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Front Jump

SP / -
  47TJ5F
Cost 5F to Jumping Moves.
Vertical Jump

SP / -
  51TJ9F
Cost 8F to Jumping Moves.
Back Jump

SP / -
  47TJ5F
Cost 5F to Jumping Moves.
Vampire Needle
During Jump
M / 10
7F -25 -15 -15  Fast Start-up 12F (Cost 5F).
Latest Start-up 38F in actualy.
Block or Hit Frame are when fast.
Vampire Claw
During Jump
M / 15
9F -17 -7 -7  Fast Start-up 14F (Cost 5F).
Latest Start-up 38F in actualy.
Block or Hit Frame are when fast.
Swan Shot
During Jump
M / 10
7F -25 -15 -15  Fast Start-up 12F (Cost 5F).
Latest Start-up 38F in actualy.
Block or Hit Frame are when fast.
Poison Orbit
During Jump
M / 15
9F -18 -8 -8  Fast Start-up 14F (Cost 5F).
Latest Start-up 39F in actualy.
Block or Hit Frame are when fast.
Jump
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Front Jump

SP / -
  47
TJ
Vertical Jump

SP / -
  51
TJ
Back Jump

SP / -
  47
Vampire Needle
During Jump
M / 10
7F -25 -15 -15  
Vampire Claw
During Jump
M / 15
9F -17 -7 -7  
Swan Shot
During Jump
M / 10
7F -25 -15 -15  
Poison Orbit
During Jump
M / 15
9F -18 -8 -8  
Jump
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Front Jump

SP / -
  47
TJ5F
Cost 5F to Jumping Moves.
Vertical Jump

SP / -
  51
TJ9F
Cost 8F to Jumping Moves.
Back Jump

SP / -
  47
TJ5F
Cost 5F to Jumping Moves.
Vampire Needle
During Jump
M / 10
7F -25 -15 -15  
Fast Start-up 12F (Cost 5F).
Latest Start-up 38F in actualy.
Block or Hit Frame are when fast.
Vampire Claw
During Jump
M / 15
9F -17 -7 -7  
Fast Start-up 14F (Cost 5F).
Latest Start-up 38F in actualy.
Block or Hit Frame are when fast.
Swan Shot
During Jump
M / 10
7F -25 -15 -15  
Fast Start-up 12F (Cost 5F).
Latest Start-up 38F in actualy.
Block or Hit Frame are when fast.
Poison Orbit
During Jump
M / 15
9F -18 -8 -8  
Fast Start-up 14F (Cost 5F).
Latest Start-up 39F in actualy.
Block or Hit Frame are when fast.
More Than One Command
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Bloody Claw to Deadly Slumber

M(,SP) / 25
14F -9 KDN KDN  
(Ver.4.00) - Shortened the time when Blood Gauge increases by 60F.
Bloody Claw

M / 25
14F -9 KDN KDN  
Helical Flow (1)

H / 12
16F -10 KDN KDN  
(S3)– Shortened the recovery time after the move hits by 4 frames.
– Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction.
Herical End

H,M / 12,24
  -13 KDN KDN  
(S3)- New move.
TS
Helical Flow

H,H / 12,21
  -7 KDN KDN*  TJ
(S3)– The 2nd hit can now be ducked under if the 1st hit is blocked.
Splendid Edge (1)

M / 10
15F -16 -5 -5  TJ12F
Splendid Edge

M,M / 10,10
  -14 -6 -6  Combo from 1st NH
・Recovery on block increased for both players by 3F.
・Changed from -3F to -6F on hit.
Assault Barrage

MHL / 5,6,20
18F -14 KDN KDN  
・3rd hit can now be parried after blocking first hit.
(S3)– Changed the opponent’s behavior when hit by the 3rd hit in midair.
Assault Barrage to Cancel

MHSP / 5,6
  -12 -4 -4  Returns to crouching.
(Ver.4.00) - New move.
TS
Noble Execution
or Run
H / 30
18F +6 KDN KDN  
・Changed from -2F to +2F on block.
・Recovery decreased on hit by 2F.
(S3)– Changed the frame advantage when blocked from +2F to +6F.
– Shortened the recovery time after the move hits by 2 frames.
– Increased the move’s tracking.
Noble Slash
or Run
M / 27
24F ±0 KDN KDN  TJ3F
Meaty 4F.
More Than One Command
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Bloody Claw to Deadly Slumber

M(,SP) / 25
14F -9 KDN KDN  
Bloody Claw

M / 25
14F -9 KDN KDN  
Helical Flow (1)

H / 12
16F -10 KDN KDN  
Herical End

H,M / 12,24
  -13 KDN KDN  
TSTJ
Helical Flow

H,H / 12,21
  -7 KDN KDN*  
TJ
Splendid Edge (1)

M / 10
15F -16 -5 -5  
Splendid Edge

M,M / 10,10
  -14 -6 -6  
Assault Barrage

MHL / 5,6,20
18F -14 KDN KDN  
Assault Barrage to Cancel

MHSP / 5,6
  -12 -4 -4  
TS
Noble Execution
or Run
H / 30
18F +6 KDN KDN  
TJ
Noble Slash
or Run
M / 27
24F ±0 KDN KDN  
More Than One Command
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Bloody Claw to Deadly Slumber

M(,SP) / 25
14F -9 KDN KDN  
(Ver.4.00) - Shortened the time when Blood Gauge increases by 60F.
Bloody Claw

M / 25
14F -9 KDN KDN  
 
Helical Flow (1)

H / 12
16F -10 KDN KDN  
(S3)– Shortened the recovery time after the move hits by 4 frames.
– Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction.
Herical End

H,M / 12,24
  -13 KDN KDN  
(S3)- New move.
TS
Helical Flow

H,H / 12,21
  -7 KDN KDN*  
TJ
(S3)– The 2nd hit can now be ducked under if the 1st hit is blocked.
Splendid Edge (1)

M / 10
15F -16 -5 -5  
TJ12F
Splendid Edge

M,M / 10,10
  -14 -6 -6  
Combo from 1st NH
・Recovery on block increased for both players by 3F.
・Changed from -3F to -6F on hit.
Assault Barrage

MHL / 5,6,20
18F -14 KDN KDN  
・3rd hit can now be parried after blocking first hit.
(S3)– Changed the opponent’s behavior when hit by the 3rd hit in midair.
Assault Barrage to Cancel

MHSP / 5,6
  -12 -4 -4  
Returns to crouching.
(Ver.4.00) - New move.
TS
Noble Execution
or Run
H / 30
18F +6 KDN KDN  
・Changed from -2F to +2F on block.
・Recovery decreased on hit by 2F.
(S3)– Changed the frame advantage when blocked from +2F to +6F.
– Shortened the recovery time after the move hits by 2 frames.
– Increased the move’s tracking.
Noble Slash
or Run
M / 27
24F ±0 KDN KDN  
TJ3F
Meaty 4F.
Full Crouch
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
C
Sitting Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
・Changed from +6F to +3F on hit from side or from behind.
・Decreased pushback so easier to hit.
(Ver.4.00) - Made the opponent’s behavior upon counter hit the same as regular hit.
Sitting Claw
FC
SM / 8
12F -7 +4 +4  TC
Returns to crouching.
C
Sweeping Scarlet
FC
L / 7(10)
15F -16 -5 -5  TC
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Horizon Ring
FC
L / 17
20F -27 +5C KDN  TC
Returns to crouching.
・Damage changed from 20 to 17.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
C
Stabbing Scarlet
WS
M / 10
14F -7 +4 +4  
・Decreased pushback so easier to hit.
Rising Shadow
WS
M / 18
15F -9 KDN LNC  
・Changed from -12F to -9F on block.
Rose Thorn
WS
M / 20
15F -22 LNC LNC  TJ15F
・Recovery decreased by 3F on hit.
Toe Smash
WS
M / 15
11F -5 +6 +6  
Deadly Slumber
FC (1 sec)
SP / -
   
(Ver.4.00) - Shortened the time when Blood Gauge increases by 30F.
Full Crouch
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
CTC
Sitting Jab
FC
SM / 5
10F -5 +6 +6  
TC
Sitting Claw
FC
SM / 8
12F -7 +4 +4  
CTC
Sweeping Scarlet
FC
L / 7(10)
15F -16 -5 -5  
TC
Horizon Ring
FC
L / 17
20F -27 +5C KDN  
C
Stabbing Scarlet
WS
M / 10
14F -7 +4 +4  
Rising Shadow
WS
M / 18
15F -9 KDN LNC  
TJ
Rose Thorn
WS
M / 20
15F -22 LNC LNC  
Toe Smash
WS
M / 15
11F -5 +6 +6  
Deadly Slumber
FC (1 sec)
SP / -
   
Full Crouch
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
C
Sitting Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
・Changed from +6F to +3F on hit from side or from behind.
・Decreased pushback so easier to hit.
(Ver.4.00) - Made the opponent’s behavior upon counter hit the same as regular hit.
Sitting Claw
FC
SM / 8
12F -7 +4 +4  
TC
Returns to crouching.
C
Sweeping Scarlet
FC
L / 7(10)
15F -16 -5 -5  
TC
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Horizon Ring
FC
L / 17
20F -27 +5C KDN  
TC
Returns to crouching.
・Damage changed from 20 to 17.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
C
Stabbing Scarlet
WS
M / 10
14F -7 +4 +4  
・Decreased pushback so easier to hit.
Rising Shadow
WS
M / 18
15F -9 KDN LNC  
・Changed from -12F to -9F on block.
Rose Thorn
WS
M / 20
15F -22 LNC LNC  
TJ15F
・Recovery decreased by 3F on hit.
Toe Smash
WS
M / 15
11F -5 +6 +6  
 
Deadly Slumber
FC (1 sec)
SP / -
   
(Ver.4.00) - Shortened the time when Blood Gauge increases by 30F.
Others
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Endless Sleep
While down (facing up)
SP / -
   Bloody Guage increase.
(Ver.4.00) - Shortened the time when Blood Gauge increases by 30F.
Auger

SP / -
   
Needle Jab
BT or
H / 7
10F +1 +8 +8  Equivalent to .
Ark Kick
BT or
H / 24
13F -5 KDN KDN*  Equivalent to .
Sitting Jab
BT or
SM / 5
10F -5 +6 +6  Equivalent to .
Horizon Ring
BT or
L / 20
20F -27 +5C KDN  Equivalent to .
Others
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Endless Sleep
While down (facing up)
SP / -
   
Auger

SP / -
   
Needle Jab
BT or
H / 7
10F +1 +8 +8  
Ark Kick
BT or
H / 24
13F -5 KDN KDN*  
Sitting Jab
BT or
SM / 5
10F -5 +6 +6  
Horizon Ring
BT or
L / 20
20F -27 +5C KDN  
Others
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Endless Sleep
While down (facing up)
SP / -
   
Bloody Guage increase.
(Ver.4.00) - Shortened the time when Blood Gauge increases by 30F.
Auger

SP / -
   
 
Needle Jab
BT or
H / 7
10F +1 +8 +8  
Equivalent to .
Ark Kick
BT or
H / 24
13F -5 KDN KDN*  
Equivalent to .
Sitting Jab
BT or
SM / 5
10F -5 +6 +6  
Equivalent to .
Horizon Ring
BT or
L / 20
20F -27 +5C KDN  
Equivalent to .
Moon Glide (MG)
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Moon Glide

SP / -
  33Cost 15F.
Moon Glide to Crouch

SP / -
  30Returns to crouching.
(S3)– It is now possible to shift to a crouching stance with .
Stardust (1)
MG
H / 11
10F -4 +2 +2  
(S3)– Decreased the range of the attack.
Stardust
MG
H,H / 11,12
  -8 +1 +1  Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 10F from 1st hit.
(Ver.4.00) - Changed the input window for the 2nd hit from 14F to 22F.
Stardust Break
MG
H,H,M / 11,12,21
  -13 KDN KDN  Combo from 2nd CH
TS
Stardust Ring
MG
H,H / 11,20
  -11 KDN KDN*  Combo from 1st hit.
Can be delaeyed.
(Ver.4.00) - New move.
WB
Bloody Claw to Deadly Slumber
MG
M(,SP) / 25
14F -9 KDN KDN  Wall Baunce when consume Bloody Guage.
・Causes Wall Bounce on hit.
(Ver.4.00) - Shortened the time when Blood Gauge increases by 60F.
Bloody Claw
MG
M / 25
14F -9 KDN KDN  
H
Helical Flow (1)
MG
H / 12
16F -10 KDN KDN  
(S3)– Shortened the recovery time after the move hits by 4 frames.
– Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction.
Helical End
MG
H,M / 12,24
  -13 KDN KDN  
(S3)- New move.
(Ver.3.31)・Shortened the recovery time by 4F upon hit.
TS
Helical Flow
MG
H,H / 12,21
  -7 KDN KDN*  TJ
(S3)– The 2nd hit can now be ducked under if the 1st hit is blocked.
Queen Needle
MG
L / 15
18F -23 KDN KDN  TC10F
Meaty 7F.
・Opponent reaction changed on hit.
(Ver.3.31)・Changed the damage from 20 to 15.
・Changed the opponent's behavior when hit.
Death Impact
MG
UB(M) / 30
51F KDN KDN KDN  TJ21F
Moon Glide (MG)
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Moon Glide

SP / -
  33
Moon Glide to Crouch

SP / -
  30
Stardust (1)
MG
H / 11
10F -4 +2 +2  
Stardust
MG
H,H / 11,12
  -8 +1 +1  
Stardust Break
MG
H,H,M / 11,12,21
  -13 KDN KDN  
TS
Stardust Ring
MG
H,H / 11,20
  -11 KDN KDN*  
WB
Bloody Claw to Deadly Slumber
MG
M(,SP) / 25
14F -9 KDN KDN  
Bloody Claw
MG
M / 25
14F -9 KDN KDN  
H
Helical Flow (1)
MG
H / 12
16F -10 KDN KDN  
Helical End
MG
H,M / 12,24
  -13 KDN KDN  
TSTJ
Helical Flow
MG
H,H / 12,21
  -7 KDN KDN*  
TC
Queen Needle
MG
L / 15
18F -23 KDN KDN  
TJ
Death Impact
MG
UB(M) / 30
51F KDN KDN KDN  
Moon Glide (MG)
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Moon Glide

SP / -
  33
Cost 15F.
Moon Glide to Crouch

SP / -
  30
Returns to crouching.
(S3)– It is now possible to shift to a crouching stance with .
Stardust (1)
MG
H / 11
10F -4 +2 +2  
(S3)– Decreased the range of the attack.
Stardust
MG
H,H / 11,12
  -8 +1 +1  
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 10F from 1st hit.
(Ver.4.00) - Changed the input window for the 2nd hit from 14F to 22F.
Stardust Break
MG
H,H,M / 11,12,21
  -13 KDN KDN  
Combo from 2nd CH
TS
Stardust Ring
MG
H,H / 11,20
  -11 KDN KDN*  
Combo from 1st hit.
Can be delaeyed.
(Ver.4.00) - New move.
WB
Bloody Claw to Deadly Slumber
MG
M(,SP) / 25
14F -9 KDN KDN  
Wall Baunce when consume Bloody Guage.
・Causes Wall Bounce on hit.
(Ver.4.00) - Shortened the time when Blood Gauge increases by 60F.
Bloody Claw
MG
M / 25
14F -9 KDN KDN  
 
H
Helical Flow (1)
MG
H / 12
16F -10 KDN KDN  
(S3)– Shortened the recovery time after the move hits by 4 frames.
– Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction.
Helical End
MG
H,M / 12,24
  -13 KDN KDN  
(S3)- New move.
(Ver.3.31)・Shortened the recovery time by 4F upon hit.
TS
Helical Flow
MG
H,H / 12,21
  -7 KDN KDN*  
TJ
(S3)– The 2nd hit can now be ducked under if the 1st hit is blocked.
Queen Needle
MG
L / 15
18F -23 KDN KDN  
TC10F
Meaty 7F.
・Opponent reaction changed on hit.
(Ver.3.31)・Changed the damage from 20 to 15.
・Changed the opponent's behavior when hit.
Death Impact
MG
UB(M) / 30
51F KDN KDN KDN  
TJ21F
Moon Glide (MG)
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
EX Moon Glide

SP / -
  33Consume 1 Blood Gauge.
Cost 15F.
(S3)- New move.
EX Moon Glide to Crouch

SP / -
  30Consume 1 Blood Gauge.
Returns to crouching.
(S3)- New move.
WBWG
Bloody Claw Chaos to Deadly Slumber
EX MG
M(,SP) / 25
14F +7
+21W
KDN KDN  
(Ver.4.00) - Shortened the time when Blood Gauge increases by 60F.
(Ver.5.00)・Changed the opponent's behavior on block (-9F to +7F).
 Wall crush inducing guard is implemented.
WBWG
Bloody Claw Chaos to Standing
EX MG
M / 25
14F +7
+21W
KDN KDN  
Death Impact Chaos
EX MG
UB(M) / 30
41F KDN KDN KDN  TJ16F
(S3)- New move.
Moon Glide (MG)
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
EX Moon Glide

SP / -
  33
EX Moon Glide to Crouch

SP / -
  30
WBWG
Bloody Claw Chaos to Deadly Slumber
EX MG
M(,SP) / 25
14F +7
+21W
KDN KDN  
WBWG
Bloody Claw Chaos to Standing
EX MG
M / 25
14F +7
+21W
KDN KDN  
TJ
Death Impact Chaos
EX MG
UB(M) / 30
41F KDN KDN KDN  
Moon Glide (MG)
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
EX Moon Glide

SP / -
  33
Consume 1 Blood Gauge.
Cost 15F.
(S3)- New move.
EX Moon Glide to Crouch

SP / -
  30
Consume 1 Blood Gauge.
Returns to crouching.
(S3)- New move.
WBWG
Bloody Claw Chaos to Deadly Slumber
EX MG
M(,SP) / 25
14F +7
+21W
KDN KDN  
(Ver.4.00) - Shortened the time when Blood Gauge increases by 60F.
(Ver.5.00)・Changed the opponent's behavior on block (-9F to +7F).
 Wall crush inducing guard is implemented.
WBWG
Bloody Claw Chaos to Standing
EX MG
M / 25
14F +7
+21W
KDN KDN  
 
Death Impact Chaos
EX MG
UB(M) / 30
41F KDN KDN KDN  
TJ16F
(S3)- New move.
Special Move
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Dark Wave

SM / 20
28F -9 KDN KDN 61Meaty 19F in actualy
・Changed from -10F to -9F on block.
Dark Wave

SM / 20
25F -13 -5 -5 62Meaty 27F in actualy
Dark Blade

SM / 12
16F -22 LNC LNC  
(S3)– Decreased the distance between the character and the opponent when the move hits.
Dark Blade

SM*3 / 9,9,9
13F -34 LNC LNC  TC6F
Launch on 2nd hit.
Enable Connect to Bloody Horn() when 3rd hit.
・Opponent closer after blocking 2nd hit.
・Whern 3rd hit lands, can now follow up with .
TS
Dark Storm

SM / 20
20F -11 +11Sp KDN  Meaty 1F in actualy
・Changed from -14F to -11F on block.
・Opponent closer on block.
・Homing increased.
Dark Tempest

SM / 22
20F -13 +2 KDN  Meaty 1F in actualy
・Damage changed from 20 to 22.
・Opponent closer on counter hit and block.
・Decreased pushback so it hits easier.
(S3)– Changed the frame advantage upon normal hit from -2F to +2F.
– Increased the lower range of the attack.
Dark Cannon

M / 20
27F -13 KDN LNC  TJ9F
Meaty 9F.
・Changed from -17F to -19F on block.
・Recovery increased on hit by 2F.
(S3)– Changed the frame advantage when blocked from -19F to -13F.
– Shortened the recovery time after the move hits by 6 frames.
– Changed the opponent’s behavior when the move lands in midair or lands as a counter hit (from KDN to LNC).
Dark Cannon

M / 15
26F -1 +9C +9C  TJ9F
Meaty 7F.
(S3)– Changed the damage from 14 to 15.
Dazzling Wave

M,M,SM / 10,10,20
  - KDN KDN  Disable when 2nd whiff.
Dazzling Wave

M,M,SM / 10,10,20
  - -5 -5  Disable when 2nd whiff.
AirBorne Dark Cannon
During Jump
M / 20
13F - KDN LNC  
・Changed from -17F to -20F on block.
・Recovery increased on hit by 3F.
(S3)– Changed the frame advantage when blocked from -20F to -14F.
– Shortened the recovery time after the move hits by 6 frames.
– Changed the opponent’s behavior when the move lands in midair or lands as a counter hit (from KDN to LNC).
AirBorne Dark Cannon
During Jump
M / 15
13F -  
(S3)– Changed the damage from 14 to 15.
Special Move
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Dark Wave

SM / 20
28F -9 KDN KDN 61
Dark Wave

SM / 20
25F -13 -5 -5 62
Dark Blade

SM / 12
16F -22 LNC LNC  
TC
Dark Blade

SM*3 / 9,9,9
13F -34 LNC LNC  
TS
Dark Storm

SM / 20
20F -11 +11Sp KDN  
Dark Tempest

SM / 22
20F -13 +2 KDN  
TJ
Dark Cannon

M / 20
27F -13 KDN LNC  
TJ
Dark Cannon

M / 15
26F -1 +9C +9C  
Dazzling Wave

M,M,SM / 10,10,20
  - KDN KDN  
Dazzling Wave

M,M,SM / 10,10,20
  - -5 -5  
AirBorne Dark Cannon
During Jump
M / 20
13F - KDN LNC  
AirBorne Dark Cannon
During Jump
M / 15
13F -  
Special Move
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Dark Wave

SM / 20
28F -9 KDN KDN 61
Meaty 19F in actualy
・Changed from -10F to -9F on block.
Dark Wave

SM / 20
25F -13 -5 -5 62
Meaty 27F in actualy
Dark Blade

SM / 12
16F -22 LNC LNC  
(S3)– Decreased the distance between the character and the opponent when the move hits.
Dark Blade

SM*3 / 9,9,9
13F -34 LNC LNC  
TC6F
Launch on 2nd hit.
Enable Connect to Bloody Horn() when 3rd hit.
・Opponent closer after blocking 2nd hit.
・Whern 3rd hit lands, can now follow up with .
TS
Dark Storm

SM / 20
20F -11 +11Sp KDN  
Meaty 1F in actualy
・Changed from -14F to -11F on block.
・Opponent closer on block.
・Homing increased.
Dark Tempest

SM / 22
20F -13 +2 KDN  
Meaty 1F in actualy
・Damage changed from 20 to 22.
・Opponent closer on counter hit and block.
・Decreased pushback so it hits easier.
(S3)– Changed the frame advantage upon normal hit from -2F to +2F.
– Increased the lower range of the attack.
Dark Cannon

M / 20
27F -13 KDN LNC  
TJ9F
Meaty 9F.
・Changed from -17F to -19F on block.
・Recovery increased on hit by 2F.
(S3)– Changed the frame advantage when blocked from -19F to -13F.
– Shortened the recovery time after the move hits by 6 frames.
– Changed the opponent’s behavior when the move lands in midair or lands as a counter hit (from KDN to LNC).
Dark Cannon

M / 15
26F -1 +9C +9C  
TJ9F
Meaty 7F.
(S3)– Changed the damage from 14 to 15.
Dazzling Wave

M,M,SM / 10,10,20
  - KDN KDN  
Disable when 2nd whiff.
Dazzling Wave

M,M,SM / 10,10,20
  - -5 -5  
Disable when 2nd whiff.
AirBorne Dark Cannon
During Jump
M / 20
13F - KDN LNC  
・Changed from -17F to -20F on block.
・Recovery increased on hit by 3F.
(S3)– Changed the frame advantage when blocked from -20F to -14F.
– Shortened the recovery time after the move hits by 6 frames.
– Changed the opponent’s behavior when the move lands in midair or lands as a counter hit (from KDN to LNC).
AirBorne Dark Cannon
During Jump
M / 15
13F -  
(S3)– Changed the damage from 14 to 15.
EX Special Move
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Dark Wave to EX Moon Glide
or
SM,SP / 20
  +1 KDN KDN  Consume 1 Blood Gauge.
・Command to transition to Moon Glide changed from to or .
(S3)– It is now possible to shift to a crouching stance with .
Dark Wave to EX Moon Glide
or
SM,SP / 20
  +2 +10 +10  Consume 1 Blood Gauge.
・Command to transition to Moon Glide changed from to or .
(S3)– It is now possible to shift to a crouching stance with .
Dark Wave Chaos to EX Moon Glide

SM*2,SP / 10,10
24F +10G KDN KDN  Consume 1 Blood Gauge.
・Damage changed from 20,20 to 10,10.
・Hitbox on 1st hit expanded.
・Opponent reaction on mid-air hit for 2nd hit was changed.
・Forward movement slower for 2nd hit.
・Can now transition to Moon Glide afterward.
(S3)– It is now possible to shift to a crouching stance with .
– Fixed an issue in which “During Moon Glide 1” could not be crouched under after the 2nd hit is blocked.
Dark Blade Chaos

SM*2,SM*3 / 5,6,9,9,9
11F -34 LNC LNC  Consume 1 Blood Gauge.
Invinciblity during 1F.
Damage 5,29 upon front hit.
Launch on 5th hit.
・Opponent closer after 1st attack hits.
(S3)– Increased the duration of the 5th hit’s hitbox by 2 frames.
(Ver.4.00) - Changed the attack from ”special mid > special mid > special mid > special mid > special mid” to ”special mid > throw” only when the 1st attack hits from
(Ver.4.20)- Fixed an issue that the Bloody Gauge saw an unintended increase on hit. Attacking a downed opponent after the hit and the opponent did not do anything, she somestimes passed through the opponent. This is now fixed.
TS
Dark Tempest Chaos

MM / 5,20
15F -13 +12Sp KDN  Consume 1 Blood Gauge.
(S3)– Changed the damage from 10,20 to 5,20.
– Changed the frame advantage on guard from -14F to -13F.
– Shortened the recovery animation by 1 frame when the move hits (Changed NH from +11SpF to +12SpF).
TS
Dark Cannon Chaos

MM / 5,15
25F -9 KDN KDN  TJ9F
Consume 1 Blood Gauge.
・Damage changed from 10,20 to 5,15.
(S3)– Changed the frame advantage when blocked from -13F to -9F.
– Shortened the recovery time after the move hits by 4 frames.
Dazzling Wave to EX Moon Glide
or
M,M,SM,SP / 10,10,20
  +1 KDN KDN  Consume 1 Blood Gauge.
Disable when 2nd whiff.
・Command to transition to Moon Glide changed from to or .
(S3)– It is now possible to shift to a crouching stance with .
Dazzling Wave to EX Moon Glide
or
M,M,SM,SP / 10,10,20
  +2 +10 +10  Consume 1 Blood Gauge.
Disable when 2nd whiff.
・Command to transition to Moon Glide changed from to or .
(S3)– It is now possible to shift to a crouching stance with .
Dazzling Wave Chaos to EX Moon Glide

M,M,SM*2 / 10,10,10,10
  +10G KDN KDN  Consume 1 Blood Gauge.
・Damage changed from 20,20 to 10,10.
・Can now transition to Moon Glide afterward.
(S3)– It is now possible to shift to a crouching stance with .
TS
AirBorne Dark Cannon Chaos
During Jump
MM / 5,15
10F -13 KDN KDN  Consume 1 Blood Gauge.
・Damage changed from 10,20 to 5,15.
(S3)– Changed the frame advantage when blocked from -13F to -9F.
– Shortened the recovery time after the move hits by 4 frames.
EX Special Move
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Dark Wave to EX Moon Glide
or
SM,SP / 20
  +1 KDN KDN  
Dark Wave to EX Moon Glide
or
SM,SP / 20
  +2 +10 +10  
Dark Wave Chaos to EX Moon Glide

SM*2,SP / 10,10
24F +10G KDN KDN  
Dark Blade Chaos

SM*2,SM*3 / 5,6,9,9,9
11F -34 LNC LNC  
TS
Dark Tempest Chaos

MM / 5,20
15F -13 +12Sp KDN  
TSTJ
Dark Cannon Chaos

MM / 5,15
25F -9 KDN KDN  
Dazzling Wave to EX Moon Glide
or
M,M,SM,SP / 10,10,20
  +1 KDN KDN  
Dazzling Wave to EX Moon Glide
or
M,M,SM,SP / 10,10,20
  +2 +10 +10  
Dazzling Wave Chaos to EX Moon Glide

M,M,SM*2 / 10,10,10,10
  +10G KDN KDN  
TS
AirBorne Dark Cannon Chaos
During Jump
MM / 5,15
10F -13 KDN KDN  
EX Special Move
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Dark Wave to EX Moon Glide
or
SM,SP / 20
  +1 KDN KDN  
Consume 1 Blood Gauge.
・Command to transition to Moon Glide changed from to or .
(S3)– It is now possible to shift to a crouching stance with .
Dark Wave to EX Moon Glide
or
SM,SP / 20
  +2 +10 +10  
Consume 1 Blood Gauge.
・Command to transition to Moon Glide changed from to or .
(S3)– It is now possible to shift to a crouching stance with .
Dark Wave Chaos to EX Moon Glide

SM*2,SP / 10,10
24F +10G KDN KDN  
Consume 1 Blood Gauge.
・Damage changed from 20,20 to 10,10.
・Hitbox on 1st hit expanded.
・Opponent reaction on mid-air hit for 2nd hit was changed.
・Forward movement slower for 2nd hit.
・Can now transition to Moon Glide afterward.
(S3)– It is now possible to shift to a crouching stance with .
– Fixed an issue in which “During Moon Glide 1” could not be crouched under after the 2nd hit is blocked.
Dark Blade Chaos

SM*2,SM*3 / 5,6,9,9,9
11F -34 LNC LNC  
Consume 1 Blood Gauge.
Invinciblity during 1F.
Damage 5,29 upon front hit.
Launch on 5th hit.
・Opponent closer after 1st attack hits.
(S3)– Increased the duration of the 5th hit’s hitbox by 2 frames.
(Ver.4.00) - Changed the attack from ”special mid > special mid > special mid > special mid > special mid” to ”special mid > throw” only when the 1st attack hits from
(Ver.4.20)- Fixed an issue that the Bloody Gauge saw an unintended increase on hit. Attacking a downed opponent after the hit and the opponent did not do anything, she somestimes passed through the opponent. This is now fixed.
TS
Dark Tempest Chaos

MM / 5,20
15F -13 +12Sp KDN  
Consume 1 Blood Gauge.
(S3)– Changed the damage from 10,20 to 5,20.
– Changed the frame advantage on guard from -14F to -13F.
– Shortened the recovery animation by 1 frame when the move hits (Changed NH from +11SpF to +12SpF).
TS
Dark Cannon Chaos

MM / 5,15
25F -9 KDN KDN  
TJ9F
Consume 1 Blood Gauge.
・Damage changed from 10,20 to 5,15.
(S3)– Changed the frame advantage when blocked from -13F to -9F.
– Shortened the recovery time after the move hits by 4 frames.
Dazzling Wave to EX Moon Glide
or
M,M,SM,SP / 10,10,20
  +1 KDN KDN  
Consume 1 Blood Gauge.
Disable when 2nd whiff.
・Command to transition to Moon Glide changed from to or .
(S3)– It is now possible to shift to a crouching stance with .
Dazzling Wave to EX Moon Glide
or
M,M,SM,SP / 10,10,20
  +2 +10 +10  
Consume 1 Blood Gauge.
Disable when 2nd whiff.
・Command to transition to Moon Glide changed from to or .
(S3)– It is now possible to shift to a crouching stance with .
Dazzling Wave Chaos to EX Moon Glide

M,M,SM*2 / 10,10,10,10
  +10G KDN KDN  
Consume 1 Blood Gauge.
・Damage changed from 20,20 to 10,10.
・Can now transition to Moon Glide afterward.
(S3)– It is now possible to shift to a crouching stance with .
TS
AirBorne Dark Cannon Chaos
During Jump
MM / 5,15
10F -13 KDN KDN  
Consume 1 Blood Gauge.
・Damage changed from 10,20 to 5,15.
(S3)– Changed the frame advantage when blocked from -13F to -9F.
– Shortened the recovery time after the move hits by 4 frames.
Bloody Drive
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Bloody Horn

SM / 15
14F -7 LNC LNC  Consume 2 Blood Gauge.
Evade during 8 to 9F.
・Opponent reaction on mid-air hit and hit while downed was changed.
Splendid Edge to Bloody Horn

M,M,SM / 10,10,15
15F -7 LNC LNC  Consume 2 Blood Gauge.
Bloody Drive
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Bloody Horn

SM / 15
14F -7 LNC LNC  
Splendid Edge to Bloody Horn

M,M,SM / 10,10,15
15F -7 LNC LNC  
Bloody Drive
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Bloody Horn

SM / 15
14F -7 LNC LNC  
Consume 2 Blood Gauge.
Evade during 8 to 9F.
・Opponent reaction on mid-air hit and hit while downed was changed.
Splendid Edge to Bloody Horn

M,M,SM / 10,10,15
15F -7 LNC LNC  
Consume 2 Blood Gauge.
Rage Art
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  TJ
Guard Point 8F
Rage Art
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Rage Art
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
TJ
Guard Point 8F


Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Bloody Bite

Th(H) / 35
12F RP
Head-sd
Fac-Dwn
or
-6F
RP
  Long Range Throw
Recovery 10.
Soul Rend

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
  Long Range Throw
Phantom Rave
Approach from left side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
Phantom Rave
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
Deep Shadow
Approach from behind
Th(H) / 45
  Foot-sd
Fac-Dwn
disable   Recovery 10.
Phantom Rave

Th(H) / 40
12F Head-sd
Fac-Dwn

-6F
 
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Bloody Bite

Th(H) / 35
12F RP
Head-sd
Fac-Dwn
or
-6F
RP
 
Long Range Throw Recovery 10.Soul Rend

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
 
Long Range ThrowPhantom Rave
Approach from left side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
Phantom Rave
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
Deep Shadow
Approach from behind
Th(H) / 45
  Foot-sd
Fac-Dwn
disable  
Recovery 10.Phantom Rave

Th(H) / 40
12F Head-sd
Fac-Dwn

-6F
 
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Bloody Bite

Th(H) / 35
12F RP
Head-sd
Fac-Dwn
or
-6F
RP
 
Long Range Throw
Recovery 10.
Soul Rend

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
 
Long Range Throw
Phantom Rave
Approach from left side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
 
Phantom Rave
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
 
Deep Shadow
Approach from behind
Th(H) / 45
  Foot-sd
Fac-Dwn
disable  
Recovery 10.
Phantom Rave

Th(H) / 40
12F Head-sd
Fac-Dwn

-6F
 
 
10 Hit Combo
CommandStart-up 13F.
Hit LevelHMLMHMMSMSMSM*3
Damage12108856810106*3
hit+8+4-6C-4-6-5-17-10-5SpLNC
block-8-12-23-12-17-16-26-21-30-33
10 Hit Combo
Command
Hit LevelHMLMHMMSMSMSM*3
Damage12108856810106*3
hit+8+4-6C-4-6-5-17-10-5SpLNC
block-8-12-23-12-17-16-26-21-30-33
Start-up 13F.