SERGEI DRAGUNOV:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Sneak
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Eye Gouge to Hilt (2)![]() ![]() ![]() H,H / 7,8 |
-4 | +7 | +7 | Combo from 1st NH | ||
Eye Gouge to Hilt![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,22 |
-9 | KDN | KDN | Combo from 2nd CH Can be delayed Combo can be delayed 5F from 2nd CH | ||
Salvo (2)![]() ![]() ![]() H,M / 7,8 |
-9 | +2 | +2 | Combo from 1st NH | ||
Salvo![]() ![]() ![]() ![]() ![]() H,M,M / 7,8,20 |
-14 | KDN | KDN* | Combo from 1st or 2nd CH | ||
Hammer and Sickle (2)![]() ![]() ![]() H,H / 7,14 |
-7 | +1 | +9 | Combo from 1st NH | ||
Hammer and Sickle![]() ![]() ![]() ![]() ![]() H,H,M / 7,14,20 |
-12 | KDN | KDN* | Combo from 2nd CH | ||
Hammer and Sickle (2) to Feint & Catch![]() ![]() ![]() ![]() ![]() ![]() H,H,Th(H) / 7,14,35 |
Th | Th | Break Throw ![]() +5F after break Throw Disable break throw during Charging (S3)– Increased the range of the attack. | |||
Hammer and Sickle (2) to Feint & Catch Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,14 |
-32 | -24 | -16 | |||
Right Jab![]() H / 10 |
10F | ±0 | +9 | +9 | ・Opponent closer on hit. | |
One Two![]() ![]() ![]() H,H / 10,8 |
-2 | +6 | +6 | Combo from 1st NH | ||
One Two Scud Kick![]() ![]() ![]() ![]() ![]() H,H,H / 10,8,24 |
-9 | KDN | KDN | Combo from 2nd CH Can be delayed Combo can be delayed 9F from 2nd CH | ||
One Two Mine Kick![]() ![]() ![]() ![]() ![]() H,H,L / 10,8,14 |
-12 | +3C | +3C | Forces an opponent to crouching upon hit.. Combo from 2nd CH. Can be delayed 14F. (S3)– Changed the attack startup from 23F to 22F. | ||
Side Kick![]() M / 10 |
15F | -9 | +2 | +2 | ||
Disconnector (2)![]() ![]() ![]() M,H / 10,8 |
-2 | +7 | +7 | Combo from 1st NH. | ||
Disconnector (2) to Sneak![]() ![]() ![]() ![]() M,H,SP / 10,8 |
-4 | +5 | +5 | Combo from 1st NH. (S3)- New move. (Ver.3.10)- Delayed by 4 frames the timing at which you could shift to a special step from ![]() ![]() ![]() | ||
Disconnector Combo Middle![]() ![]() ![]() ![]() ![]() M,H,M / 10,8,24 |
-12 | KDN | KDN | Combo from 2nd CH. Can be delayed 12F. Combo can be delayed 11F from 2nd CH. (S3)- Changed the move name. | ||
Disconnector Combo High![]() ![]() ![]() ![]() ![]() M,H,H / 10,8,27 |
-9 | KDN | KDN | Combo from 2nd CH. Can be delayed 12F. Combo can be delayed 8F from 2nd CH. (S3)- New move. | ||
Straight Kick![]() H / 15 |
12F | -9 | -1 | +7 | ||
Karnov Hook![]() ![]() ![]() H,H / 15,12 |
-6 | +8 | +8 | Combo from 1st NH | ||
Karnov Kick![]() ![]() ![]() H,M / 15,20 |
-12 | KDN | KDN | Combo from 1st CH Meaty 1F | ||
TS Karnov Avalaunche ![]() ![]() ![]() H,M / 15,23 |
+3 | KDN | KDN* | TJ Returns to crouching. ・Damage changed from 28 to 25. ・Hitbox expanded downward. (Ver.4.00) - Changed the damage from 25 to 23. | ||
PC8F Bloodhound Strike ![]() M / 25 |
21F | -14 | KDN | KDN | ・Changed from -12F to -14F on block. | |
Iron Flail![]() H / 25 |
25F | -14 | KDN | KDN | TJ13F To go down after moving | |
Iron Flail to Side Quick Roll![]() ![]() H,SP / 25 |
-24G | KDN | KDN | TJ13F Returns to crouching. | ||
Stun Gun (1)![]() ![]() H / 16 |
19F | -8 | +3 | +8 | ||
Stun Gun![]() ![]() ![]() ![]() H,M / 16,24 |
-7 | KDN | KDN* | Combo from 1st CH Can be delayed 11F Combo can be delayed 11F from 1st CH | ||
High Salute![]() ![]() M / 11 |
20F | -6 | +2 | +2 | ||
High Salute to Sneak![]() ![]() ![]() M,SP / 11 |
-1 | +7 | +7 | |||
TS Step-in Bardiche ![]() ![]() ![]() ![]() M,H / 11,20 |
-9 | KDN | KDN* | Combo from 1st NH | ||
Step-in Mantis (Close)![]() ![]() ![]() ![]() M,M / 11,14(,20) |
-12 | Th | Th | Combo from 1st CH Damage() is throw bonus | ||
Step-in Mantis![]() ![]() ![]() ![]() M,M / 11,14 |
-12 | -1C | +4C | Forces an opponent to crouching upon hit. Meaty 1F in actualy | ||
Cougar Combination (1)![]() ![]() H / 16 |
14F | -7 | +4 | +4 | ||
Cougar Combination (2)![]() ![]() ![]() ![]() H,H / 16,14 |
-11 | ±0 | LNC | Combo from 1st NH Can be delayed 6F Combo can be delayed 6F from 1st CH | ||
Cougar Combination![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 16,14,20 |
-5 | KDN | KDN | |||
Cougar Maul![]() ![]() ![]() ![]() H,L / 16,12 |
-12 | +3C | +3C | Forces an opponent to crouching upon hit. Combo from 1st CH (S3)– Changed the attack startup from 26F to 25F. – Increased the range of the attack. | ||
TS Scabbard ![]() ![]() H / 20 |
17F | -9 | KDN | KDN | 49 | |
Switchblade![]() ![]() M / 13 |
13F | -2 | +7 | +7 | 36 | |
Switchblade Ripper![]() ![]() ![]() ![]() M,H / 13,23 |
-7 | KDN | KDN | Combo from 1st CH Can be delayed Combo can be delayed 8F from 1st CH | ||
Scimitar![]() ![]() M / 14 |
15F | -12 | LNC | LNC | ||
Mantis Heel (Close)![]() ![]() M / 16(,20) |
17F | -6 | Th | Th | 42 | Damage() is throw bonus |
Mantis Heel![]() ![]() M / 16 |
17F | -6 | +5C | +10C | Forces an opponent to crouching upon hit. Meaty 1F in actualy | |
Front Kick![]() ![]() M / 14 |
12F | -9 | +2 | +2 | 40 | |
HTS Reaper Kick ![]() ![]() M / 23 |
22F | -7 | +12Sp | +12Sp | (Ver.4.00) - New move | |
Bunker-buster Elbow![]() ![]() M / 18 |
18F | +1C | +8C | KDN | Forces an opponent to crouching upon block or NH. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +1F. - Changed the frame advantage upon hit from +7F to +8F. - Shortened the recovery time after the move counter hit by 1F. - Increased the range of the attack. | |
Razer![]() ![]() L / 17 |
18F | -13 | ±0C | +13G | TC6F Returns to crouching. Meaty 1F ・Opponent reaction on hit was changed. ・Changed from ±0CF to -1F on hit. (S3)– Changed the frame advantage upon hit from -1F to ±0F. (Ver.4.20)- Changed opponent's behavior on hit.Since the entire roster's punishment abilities are increased, the risk got higher. As such, made the opponent crouch on hit to enable him to attack more easily. | |
March of Tyranny (1)![]() ![]() ![]() ![]() L / 13 |
17F | -14 | -3 | +1C | Forces an opponent to crouching upon CH. (S3)– Changed the frame advantage when blocked from -16F to -14F. – Changed the frame advantage upon normal hit from -4F to -3F. – Changed the frame advantage upon counter hit from ±0F to +1F. – Decreased the distance between the character and the opponent when the move is blocked. (Ver.3.30)・Fixed an issue in which the move's properties differed from those of ![]() ![]() | |
March of Tyranny![]() ![]() ![]() ![]() L,M / 13,18 |
-11 | +5 | +23G | Combo from 1st CH Interruption 10F after 1st block (S3)– Changed the attack startup from 28F to 27F. | ||
Separator (1)![]() ![]() L / 12 |
15F | -15 | -9 | -4 | Special Effect after CH | |
Separator (2)![]() ![]() ![]() ![]() L,H / 12,8 |
-11 | +5 | +5 | Combo from 1st CH | ||
Separator![]() ![]() ![]() ![]() ![]() ![]() L,H,H / 12,8,21 |
-16 | KDN | KDN | Combo from 1st CH or 2nd NH | ||
Stiletto![]() ![]() ![]() ![]() L,H / 12,23 |
-14 | KDN | KDN | Combo from 1st CH (Ver.4.00) - Changed the frame advantage when blocked from -15F to -14F. - Shortened the recovery time after the move hits by 1F. | ||
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Death's Door (1)![]() ![]() M / 12 |
14F | -7 | +4 | +4 | ||
Death's Door (2)![]() ![]() ![]() ![]() M,M / 12,10 |
-10 | +1 | +3 | Combo from 1st NH Can be delayed Combo can be delayed 10F from 1st NH | ||
Death's Door![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,10,20 |
-14 | KDN | KDN | Combo from 2nd CH Can be delayed Combo can be delayed 7F from 2nd CH ・Opponent reaction on hit while downed was changed. | ||
Clipping Sweep (Close)![]() ![]() L / 21(,30) |
27F | -26 | KDN | Th | 62 | TC6F To Clipping Heel Hook after Close CH Damage() is throw bonus Meaty 1F in actualy (S3)– Decreased the distance between the character and the opponent when the move is blocked. |
Clipping Sweep![]() ![]() L / 14 |
27F | -26 | -7 | KDN | TC6F Meaty 1F in actualy (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
Clipping Sweep to Feint & Catch 【 ![]() ![]() ![]() ![]() Th(L) / 45 |
40F | Th | Break Throw ![]() +5F after break Throw Disable break throw during Charging | |||
Clipping Sweep to Feint & Catch Cancel 【 ![]() ![]() ![]() ![]() ![]() SP / - |
50 | Returns to crouching. | ||||
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Pommel Swing (1)![]() ![]() M / 14 |
17F | -10 | +1 | +1 | ||
TS Pommel Swing ![]() ![]() ![]() ![]() M,M / 14,18 |
-13 | +10Sp | KDN | Combo from 1st NH | ||
Eye Gouge to Stingray (1)![]() ![]() M / 14 |
15F | -3 | +8 | +8 | Returns to crouching. | |
Eye Gouge to Stingray (2)![]() ![]() ![]() ![]() M,H / 14,11 |
-5 | +6 | +6 | Combo from 1st NH | ||
Eye Gouge to Stingray (Close)![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 14,11,24(,20) |
-26 | KDN | Th | TC To Clipping Heel Hook after Close CH Damage() is throw bonus (S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||
Eye Gouge to Stingray![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 14,11,16 |
-26 | -7 | KDN | TC (S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||
Eye Gouge to Stingray to Feint & Catch![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,Th(L) / 14,11,45 |
Th | TC Break Throw ![]() +5F after break Throw Disable break throw during Charging | ||||
Eye Gouge to Stingray to Feint & Catch Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 14,11 |
TC | |||||
HTS Serrated Edge ![]() ![]() H / 17 |
14F | -9 | +11Sp | +11Sp | ||
Death March (1)![]() ![]() M / 15 |
15F | -4 | +7 | +7 | ||
Death March![]() ![]() ![]() ![]() M,M / 15,15 |
-7 | +4C | +4C | Forces an opponent to crouching upon hit. Combo from 1st CH | ||
Death March![]() ![]() ![]() ![]() ![]() M,M / 15,15 |
-7 | +4C | +4C | Returns to crouching. Forces an opponent to crouching upon hit. Combo from 1st CH | ||
Death March to Ear Grab![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 15,15,17 |
+1 | +5 | +12 | Combo from 1st CH or 2nd hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. *Changed the frame advantage on counter hit from +5F to +12F. | ||
Death March to Takedown![]() ![]() ![]() ![]() ![]() ![]() M,M,Th(M) / 15,15,5 |
Th | To Ambush Tackle (![]() ![]() | ||||
Death March to Takedown Cancel SS![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 15,15 |
-50 | -39 | -39 | Forces an opponent to crouching upon hit. | ||
TS War Machine ![]() ![]() ![]() ![]() M,H / 15,22 |
-9 | KDN | KDN | Combo from 1st NH (S3)– Increased the range of the attack. | ||
Blizzard Hammer![]() ![]() M / 26 |
22F | +6 | KDN | KDN | (Ver.4.20)- Pushback was too strong, and the attack sometimes unnaturally missed. Now fixed. | |
Inertia Kick![]() ![]() H(Absorbs Punch(H/M)) / 22 |
28F | -2 | KDN | KDN | Absorbs Punch(H/M) during 7 to 15F | |
Sub-Zero![]() ![]() UB(M) / 60 |
63F | KDN | KDN | KDN |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Eye Blast![]() ![]() H / 20 |
15F | -9 | KDN | KDN | 43 | ・Damage changed from 18 to 20. ・Startup changed from 16F to 15F. ・Changed from -7F to -9F on block. ・Opponent reaction on hit and mid-air hit was changed. ・Hitbox expanded downward. |
Counterstrike![]() ![]() H / 18 |
20F | -5 | +9 | KDN | 46 | |
Under Pressure![]() ![]() ![]() M / 20 |
30F | -5 | LNC | LNC | TJ9F Meaty 1F in actualy | |
Jumping Front Kick![]() ![]() M / 16 |
17F | -17 | -6 | -6 | TJ9F | |
Jumping Front Kick![]() ![]() M / 16 |
17F | -13 | KDN | KDN | TJ9F | |
Jumping Front Kick![]() ![]() M / 16 |
17F | -7 | KDN | KDN | TJ9F | |
Slicing Sobat![]() ![]() M / 21 |
22F | -17 | KDN | KDN | 58 | TJ9F |
Slicing Sobat![]() ![]() M / 21 |
22F | -13 | KDN | KDN | 54 | TJ9F |
Slicing Sobat![]() ![]() M / 21 |
22F | -9 | KDN | KDN | 50 | TJ9F |
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Russian Sickle![]() ![]() ![]() M / 20 |
15F | -12 | KDN | KDN* | Advance Input is unavailable Start-up 16F in actualy | |
Feint & Catch 【 ![]() ![]() ![]() ![]() ![]() Th(H) / 35 |
Th | Th | Break Throw ![]() +5F after break Throw Disable break throw during Charging | |||
Feint & Catch to Cancel 【 ![]() ![]() ![]() ![]() ![]() ![]() SP / - |
||||||
HTSWG Stinger Kick ![]() ![]() ![]() H / 35 |
21F | +5 +17W |
KDN | KDN | Advance Input is unavailable Start-up 22F in actualy ・Hitbox expanded downward. (Ver.4.00) - Changed the frame advantage when blocked from +3F to +5F. - Shortened the recovery time after the move hits by 2F. Wall crush inducing guard is implemented. | |
Rolling Thunder![]() ![]() ![]() M / 21 |
26F | -1 | +3C | KDN | Advance Input is unavailable Start-up 27F in actualy Returns to crouching. Forces an opponent to crouching upon NH. Meaty 2F | |
Mass Elbow![]() ![]() ![]() ![]() M / 23 |
26F | -15 | LNC | LNC | (Ver.4.00) - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | |
Russian Assault![]() ![]() ![]() ![]() M / 25 |
15F | +6 | KDN | LNC | (S3)– Changed the frame advantage when blocked from +5F to +6F. – Shortened the recovery time after the move hits by 1 frame. | |
Spetsnaz Assault![]() ![]() ![]() ![]() M(,Th) / 25(,25) |
20F | -7 | Th | Th | To throw after front hit (+2F). Down after Side or behind hit. Damage () is throw bonus. ・Recovery increased by 3F on hit. (Ver.4.00) - Changed the opponent’s behavior when hit in midair. (Ver.4.20)- Previously, when the attack hit adowned opponent, it did not push the opponent away, which looked unnatural. This is now fixed. | |
Chernobog Sweep Run ![]() L(,Th) / 20(,20) |
17F | -15 | Th | Th | TC12FTJ10F To throw after front hit Damage() is throw bonus ・Changed from -14F to -15F on block. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Qullion (1) WS ![]() M / 11 |
12F | -3 | +4 | +4 | (Ver.3.03)- Changed the damage from 12 to 11. | |
TS Qullion WS ![]() ![]() ![]() M,H / 11,18 |
-7 | +10Sp | KDN | Combo from 1st NH | ||
WB Double Hilt WS ![]() ![]() ![]() M,M / 11,17 |
-15 | KDN | KDN | Combo from 1st hit. (S3)– Enabled the move to cause a wall bound if it hits. – Changed the frame advantage when blocked from -12F to -13F. – Decreased the distance between the character and the opponent when the move is blocked. (Ver.3.03)- Changed the damage from 20 to 17. (Ver.4.00) - Changed the frame advantage when blocked from -13F to -15F. | ||
Ballistic Upper WS ![]() M / 15 |
15F | -12 | LNC | LNC | ||
WB Glacial Hilt WS ![]() M / 21 |
16F | -9 | KDN | KDN | ・Causes Wall Bounce on hit. | |
Toe Smash WS ![]() M / 15 |
11F | -5 | +6 | +6 | ||
Frost Tackle WS ![]() M / 28 |
12F | -14 | KDN | KDN | (S3)– Changed the frame advantage when blocked from -15F to -14F. – Shortened the recovery time after the move hits by 1 frame. – Decreased the distance between the character and the opponent when the move is blocked. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Integral Slicer (1) SS ![]() M / 16 |
20F | -10 | -4 | +1 | ||
Integral Slicer SS ![]() ![]() ![]() M,H(,Th) / 16,17(,20) |
-9 | +5 | Th | Combo from 1st NH Can be delayed Combo can be delayed 7F from 1st NH To throw after CH Damage() is throw bonus | ||
Integral Blitz (3) SS ![]() ![]() ![]() M,HM / 16,8,12 |
-4 | +2C | +2C | Forces an opponent to crouching upon hit. +7F after 3rd CH | ||
Integral Blitz SS ![]() ![]() ![]() ![]() ![]() M,HM,H / 16,8,12,28 |
-10 | KDN | KDN | Can be delayed | ||
Integral Takedown SS ![]() ![]() ![]() ![]() ![]() M,HM,Th(M) / 16,8,12,5 |
Th | To Ambush Tackle (![]() ![]() | ||||
Integral Takedown Cancel SS SS ![]() ![]() ![]() ![]() ![]() ![]() M,HM,SP / 16,8,12 |
-51 | -45C | -45C | Forces an opponent to crouching upon hit. | ||
Pigeon Roll SS ![]() SP / - |
38 | TC Returns to crouching. | ||||
Wall Jumping Attack![]() ![]() ![]() M / 21 |
36F | ±0C | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Cane Stab BT ![]() ![]() L / 20 |
16F | -11 | KDN | KDN | ||
Crouch Spin Kick BT ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. | |
Living Dead While down (facing down) ![]() SP / - |
40 | Returns to crouching. | ||||
Death's Embrace While down (facing down) ![]() ![]() ![]() SP,Th(M) / 5 |
30F | Th | Th | To Ambush Tackle (![]() ![]() | ||
Clipping Heel Hook While down (foot side & facing down) ![]() ![]() L,Th / 10,30 |
24F | -17 | Th | Th | Only close-range Returns to crouching. | |
Six Feet Under While enemy is down ![]() ![]() L / 24 |
24F | -11 | ±0 | ±0 | ・Opponent closer on block. |
Sneak | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Sneak![]() ![]() ![]() SP / - |
Advance Input is unavailable Cost 2F | |||||
Cocked Hammer![]() ![]() ![]() ![]() H / 20 |
15F | -3 | KDN | KDN | 44 | |
Stinger Elbow![]() ![]() ![]() ![]() M / 25 |
18F | -14 | LNC | LNC | ・When performed by ![]() ![]() ![]() ・Changed from -13F to -14F on block. ・Opponent reaction when hit while downed was changed. | |
Slay Ride![]() ![]() ![]() ![]() L / 17(,20) |
17F | -15 | -6 | Th | TC12FTJ10F Returns to crouching. Damage() is throw bonus Down after distant CH ・Changed from -14F to -15F on block. ・Changed from -5F to -6F on hit. | |
Snap Knee![]() ![]() ![]() ![]() M / 23,(10) |
17F | -10 | Th | Th | To throw after front hit Damage() is throw bonus (S3)– Changed the damage from 25 to 23. – Changed the opponent’s behavior when hit in midair. | |
Pinpoint Fracture![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 23,10,20 |
Th | Break Throw ![]() -2F after break throw | ||||
Pinpoint Fracture![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 23,10,20 |
Th | Break Throw ![]() -2F after break throw | ||||
Frost Tackle![]() ![]() ![]() ![]() M / 28 |
12F | -14 | KDN | KDN | Equivalent to WS ![]() (S3)– Changed the frame advantage when blocked from -15F to -14F. – Shortened the recovery time after the move hits by 1 frame. – Decreased the distance between the character and the opponent when the move is blocked. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F ・Active frames increased by 1F. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F ・Active frames increased by 1F. |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() ![]() ![]() M / 30 |
15F | +5C | LNC | LNC | Special effect when approach mid-air enemy Forces an opponent to crouching upon block. (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. | |
Rage Drive to Takedown During Rage ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 30,5 |
Th | To Ambush Tackle (![]() ![]() Can be delayed 15F |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() ![]() ![]() M / 30 |
15F | +5C | LNC | LNC | 〉〉 | |
Rage Drive to Takedown During Rage ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 30,5 |
Th | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Volk Clutch![]() Th(H) / 35 |
12F | CW Head-sd Fac-Up |
![]() ![]() -2F CCW |
Long Range Throw | |
Purge Slam![]() Th(H) / 35 |
12F | RP Head-sd Fac-Dwn |
![]() ![]() ±0F RP |
Long Range Throw | |
Tarantula Sting Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Reverse Fracture Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Absolute Silence Approach from behind Th(H) / 50 |
Head-sd Fac-Up |
disable | |||
Reverse Victor Clutch![]() ![]() Th(H) / 40 |
11F | RP Foot-sd Fac-Dwn |
![]() -2F |
||
Victor Clutch![]() ![]() Th(H) / 40 |
11F | RP Head-sd Fac-Up |
![]() -2F |
||
Blizzard Rush![]() ![]() ![]() Th(H) / 45 |
12F | Head-sd Fac-Dwn |
![]() -6F |
Floor Break ・Recovery increased by 1F on hit. | |
Scorpion Scissors![]() ![]() Th(H) / 42 |
38F | Head-sd Fac-Up |
disable | TJ20F ・Damage changed from 36 to 42. ・Opponent recovery on hit decreased by 16F. | |
Cold Fate![]() ![]() ![]() ![]() Th(L) / 45 |
13F | RP Foot-sd Fac-Up |
![]() ![]() ±0F |
||
Red Alert![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
![]() ![]() ![]() ![]() -6F |
35 | Reversal against attack(H/M) during 3 to 8F Damage 25 + 25% of enemy attack Reversal to Reversal command ![]() ![]() ![]() ![]() during 8F damage 15 | ||
Red Alert![]() ![]() ![]() ![]() Reversal(UB H/M) / 25,25 |
disable | 35 | |||
Pit Fall![]() ![]() Reversal(L) / 25+α |
disable | 25 | Reversal(L) during 5 to 15F To crouching after whiff Damage 25 + 50% of enemy attack | ||
Feint & Catch 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 40 |
Head-sd Fac-Up |
![]() +5F |
Break Throw 14F Disable break throw during Charging (S3)– Increased the range of the attack. (Ver.4.00) - Changed the damage from 35 to 40. | ||
Clipping Heel Hook 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(L) / 45 |
RP Foot-sd Fac-Up |
![]() +5F |
Input ![]() Break Throw 14F Disable break throw during Charging | ||
Ambush Tackle | |||||
Ambush Tackle![]() ![]() ![]() ![]() Th(M) / 5 |
26F | Foot-sd Fac-Up |
![]() -5F RP Drag Back Toward |
Break Throw ![]() ![]() | |
Ambush Tackle to Cancel SS any attack input SP / - |
Returns to crouching. | ||||
Frost Bite During tackle ![]() - / 30 |
Foot-sd Fac-Dwn |
![]() -5F Foot-sd Fac-Up |
Disable break throw from Rage Drive to Takedown. | ||
Achilles' Hold During tackle ![]() - / 30 |
Foot-sd Fac-Up |
![]() -5F Foot-sd Fac-Up |
Disable break throw from Rage Drive to Takedown. | ||
Iron Curtain During tackle ![]() - / 35 |
Foot-sd Fac-Up |
![]() -5F Foot-sd Fac-Up |
Disable break throw from Rage Drive to Takedown. |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Volk Clutch![]() Th(H) / 35 |
12F | CW Head-sd Fac-Up |
![]() ![]() -2F CCW |
〉〉 | |
Long Range ThrowPurge Slam![]() Th(H) / 35 |
12F | RP Head-sd Fac-Dwn |
![]() ![]() ±0F RP |
〉〉 | |
Long Range ThrowTarantula Sting Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Reverse Fracture Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Absolute Silence Approach from behind Th(H) / 50 |
Head-sd Fac-Up |
disable | 〉〉 | ||
Reverse Victor Clutch![]() ![]() Th(H) / 40 |
11F | RP Foot-sd Fac-Dwn |
![]() -2F |
〉〉 | |
Victor Clutch![]() ![]() Th(H) / 40 |
11F | RP Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Blizzard Rush![]() ![]() ![]() Th(H) / 45 |
12F | Head-sd Fac-Dwn |
![]() -6F |
〉〉 | |
TJ Floor BreakScorpion Scissors ![]() ![]() Th(H) / 42 |
38F | Head-sd Fac-Up |
disable | 〉〉 | |
TJ20F
Cold Fate![]() ![]() ![]() ![]() Th(L) / 45 |
13F | RP Foot-sd Fac-Up |
![]() ![]() ±0F |
〉〉 | |
Red Alert![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
![]() ![]() ![]() ![]() -6F |
35 | 〉〉 | ||
Reversal against attack(H/M) during 3 to 8F
Damage 25 + 25% of enemy attack
Reversal to Reversal command ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Reversal(UB H/M) / 25,25 |
disable | 35 | 〉〉 | ||
Pit Fall![]() ![]() Reversal(L) / 25+α |
disable | 25 | 〉〉 | ||
Reversal(L) during 5 to 15F
To crouching after whiff
Damage 25 + 50% of enemy attackFeint & Catch 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 40 |
Head-sd Fac-Up |
![]() +5F |
〉〉 | ||
Break Throw 14F
Disable break throw during ChargingClipping Heel Hook 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(L) / 45 |
RP Foot-sd Fac-Up |
![]() +5F |
〉〉 | ||
Ambush Tackle | |||||
Input ![]() ![]() ![]() ![]() ![]() Th(M) / 5 |
26F | Foot-sd Fac-Up |
![]() -5F RP Drag Back Toward |
〉〉 | |
Break Throw ![]() ![]() any attack input SP / - |
〉〉 | ||||
Returns to crouching.Frost Bite During tackle ![]() - / 30 |
Foot-sd Fac-Dwn |
![]() -5F Foot-sd Fac-Up |
〉〉 | ||
Disable break throw from Rage Drive to Takedown.Achilles' Hold During tackle ![]() - / 30 |
Foot-sd Fac-Up |
![]() -5F Foot-sd Fac-Up |
〉〉 | ||
Disable break throw from Rage Drive to Takedown.Iron Curtain During tackle ![]() - / 35 |
Foot-sd Fac-Up |
![]() -5F Foot-sd Fac-Up |
〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Notes | |||||
〈〈 | Volk Clutch![]() Th(H) / 35 |
12F | CW Head-sd Fac-Up |
![]() ![]() -2F CCW |
|
Long Range Throw | |||||
〈〈 | Purge Slam![]() Th(H) / 35 |
12F | RP Head-sd Fac-Dwn |
![]() ![]() ±0F RP |
|
Long Range Throw | |||||
〈〈 | Tarantula Sting Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Reverse Fracture Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Absolute Silence Approach from behind Th(H) / 50 |
Head-sd Fac-Up |
disable | ||
〈〈 | Reverse Victor Clutch![]() ![]() Th(H) / 40 |
11F | RP Foot-sd Fac-Dwn |
![]() -2F |
|
〈〈 | Victor Clutch![]() ![]() Th(H) / 40 |
11F | RP Head-sd Fac-Up |
![]() -2F |
|
〈〈 | Blizzard Rush![]() ![]() ![]() Th(H) / 45 |
12F | Head-sd Fac-Dwn |
![]() -6F |
|
Floor Break ・Recovery increased by 1F on hit. | |||||
〈〈 | Scorpion Scissors![]() ![]() Th(H) / 42 |
38F | Head-sd Fac-Up |
disable | |
TJ20F ・Damage changed from 36 to 42. ・Opponent recovery on hit decreased by 16F. | |||||
〈〈 | Cold Fate![]() ![]() ![]() ![]() Th(L) / 45 |
13F | RP Foot-sd Fac-Up |
![]() ![]() ±0F |
|
〈〈 | Red Alert![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
![]() ![]() ![]() ![]() -6F |
35 | ||
Reversal against attack(H/M) during 3 to 8F Damage 25 + 25% of enemy attack Reversal to Reversal command ![]() ![]() ![]() ![]() during 8F damage 15 | |||||
〈〈 | Red Alert![]() ![]() ![]() ![]() Reversal(UB H/M) / 25,25 |
disable | 35 | ||
〈〈 | Pit Fall![]() ![]() Reversal(L) / 25+α |
disable | 25 | ||
Reversal(L) during 5 to 15F To crouching after whiff Damage 25 + 50% of enemy attack | |||||
〈〈 | Feint & Catch 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 40 |
Head-sd Fac-Up |
![]() +5F |
||
Break Throw 14F Disable break throw during Charging (S3)– Increased the range of the attack. (Ver.4.00) - Changed the damage from 35 to 40. | |||||
〈〈 | Clipping Heel Hook 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(L) / 45 |
RP Foot-sd Fac-Up |
![]() +5F |
||
Input ![]() Break Throw 14F Disable break throw during Charging | |||||
Ambush Tackle | |||||
〈〈 | Ambush Tackle![]() ![]() ![]() ![]() Th(M) / 5 |
26F | Foot-sd Fac-Up |
![]() -5F RP Drag Back Toward |
|
Break Throw ![]() ![]() | |||||
〈〈 | Ambush Tackle to Cancel SS any attack input SP / - |
||||
Returns to crouching. | |||||
〈〈 | Frost Bite During tackle ![]() - / 30 |
Foot-sd Fac-Dwn |
![]() -5F Foot-sd Fac-Up |
||
Disable break throw from Rage Drive to Takedown. | |||||
〈〈 | Achilles' Hold During tackle ![]() - / 30 |
Foot-sd Fac-Up |
![]() -5F Foot-sd Fac-Up |
||
Disable break throw from Rage Drive to Takedown. | |||||
〈〈 | Iron Curtain During tackle ![]() - / 35 |
Foot-sd Fac-Up |
![]() -5F Foot-sd Fac-Up |
||
Disable break throw from Rage Drive to Takedown. |
10 Hit Combo 1 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F 4th Forces an opponent to crouching upon hit. |
Hit Level | H | H | H | M | H | M | L | H | H | M | |
Damage | 7 | 14 | 10 | 12 | 6 | 14 | 5 | 8 | 14 | 25 | |
hit | +8 | +1 | +8 | -5C | -9 | -10 | -11 | -7 | KDN | KDN | |
block | +1 | -7 | -3 | -16 | -20 | -21 | -22 | -18 | -42 | -14 | |
10 Hit Combo 1-2 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 【![]() ![]() ![]() | Start-up 10F 4th Forces an opponent to crouching upon hit. 10th input ![]() |
Hit Level | H | H | H | M | H | M | L | H | H | Th(H) | |
Damage | 7 | 14 | 10 | 12 | 6 | 14 | 5 | 8 | 14 | 35 | |
hit | +8 | +1 | +8 | -5C | -9 | -10 | -11 | -7 | KDN | Th | |
block | +1 | -7 | -3 | -16 | -20 | -21 | -22 | -18 | -42 | ||
10 Hit Combo 2 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F 4th Forces an opponent to crouching upon hit. 5th Forces an opponent to crouching upon block. To crouching after 5th | ||||
Hit Level | H | H | H | M | M | M | |||||
Damage | 7 | 14 | 10 | 12 | 15 | 24 | |||||
hit | +8 | +1 | +8 | -5C | KDN | KDN | |||||
block | +1 | -7 | -3 | -16 | -14C | -21 |
10 Hit Combo 1 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | M | H | M | L | H | H | M |
Damage | 7 | 14 | 10 | 12 | 6 | 14 | 5 | 8 | 14 | 25 |
hit | +8 | +1 | +8 | -5C | -9 | -10 | -11 | -7 | KDN | KDN |
block | +1 | -7 | -3 | -16 | -20 | -21 | -22 | -18 | -42 | -14 |
Start-up 10F 4th Forces an opponent to crouching upon hit. | ||||||||||
10 Hit Combo 1-2 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 【![]() ![]() ![]() |
Hit Level | H | H | H | M | H | M | L | H | H | Th(H) |
Damage | 7 | 14 | 10 | 12 | 6 | 14 | 5 | 8 | 14 | 35 |
hit | +8 | +1 | +8 | -5C | -9 | -10 | -11 | -7 | KDN | Th |
block | +1 | -7 | -3 | -16 | -20 | -21 | -22 | -18 | -42 | |
Start-up 10F 4th Forces an opponent to crouching upon hit. 10th input ![]() | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||||
Hit Level | H | H | H | M | M | M | ||||
Damage | 7 | 14 | 10 | 12 | 15 | 24 | ||||
hit | +8 | +1 | +8 | -5C | KDN | KDN | ||||
block | +1 | -7 | -3 | -16 | -14C | -21 | ||||
Start-up 10F 4th Forces an opponent to crouching upon hit. 5th Forces an opponent to crouching upon block. To crouching after 5th |