SERGEI DRAGUNOV:DATA

MOVE LIST & FRAME DATA Ver.5.00

【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8  
Eye Gouge to Hilt (2)

H,H / 7,8
  -4 +7 +7  Combo from 1st NH
Eye Gouge to Hilt

H,H,M / 7,8,22
  -9 KDN KDN  Combo from 2nd CH
Can be delayed
Combo can be delayed 5F from 2nd CH
Salvo (2)

H,M / 7,8
  -9 +2 +2  Combo from 1st NH
Salvo

H,M,M / 7,8,20
  -14 KDN KDN*  Combo from 1st or 2nd CH
Hammer and Sickle (2)

H,H / 7,14
  -7 +1 +9  Combo from 1st NH
Hammer and Sickle

H,H,M / 7,14,20
  -12 KDN KDN*  Combo from 2nd CH
Hammer and Sickle (2) to Feint & Catch

H,H,Th(H) / 7,14,35
  Th Th  Break Throw (14F)
+5F after break Throw
Disable break throw during Charging
(S3)– Increased the range of the attack.
Hammer and Sickle (2) to Feint & Catch Cancel

H,H,SP / 7,14
  -32 -24 -16  
Right Jab

H / 10
10F ±0 +9 +9  
・Opponent closer on hit.
One Two

H,H / 10,8
  -2 +6 +6  Combo from 1st NH
One Two Scud Kick

H,H,H / 10,8,24
  -9 KDN KDN  Combo from 2nd CH
Can be delayed
Combo can be delayed 9F from 2nd CH
One Two Mine Kick

H,H,L / 10,8,14
  -12 +3C +3C  Forces an opponent to crouching upon hit..
Combo from 2nd CH.
Can be delayed 14F.
(S3)– Changed the attack startup from 23F to 22F.
Side Kick

M / 10
15F -9 +2 +2  
Disconnector (2)

M,H / 10,8
  -2 +7 +7  Combo from 1st NH.
Disconnector (2) to Sneak

M,H,SP / 10,8
  -4 +5 +5  Combo from 1st NH.
(S3)- New move.
(Ver.3.10)- Delayed by 4 frames the timing at which you could shift to a special step from .
Disconnector Combo Middle

M,H,M / 10,8,24
  -12 KDN KDN  Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 11F from 2nd CH.
(S3)- Changed the move name.
Disconnector Combo High

M,H,H / 10,8,27
  -9 KDN KDN  Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from 2nd CH.
(S3)- New move.
Straight Kick

H / 15
12F -9 -1 +7  
Karnov Hook

H,H / 15,12
  -6 +8 +8  Combo from 1st NH
Karnov Kick

H,M / 15,20
  -12 KDN KDN  Combo from 1st CH
Meaty 1F
TS
Karnov Avalaunche

H,M / 15,23
  +3 KDN KDN*  TJ
Returns to crouching.
・Damage changed from 28 to 25.
・Hitbox expanded downward.
(Ver.4.00) - Changed the damage from 25 to 23.
PC8F
Bloodhound Strike

M / 25
21F -14 KDN KDN  
・Changed from -12F to -14F on block.
Iron Flail

H / 25
25F -14 KDN KDN  TJ13F
To go down after moving
Iron Flail to Side Quick Roll
any attack input
H,SP / 25
  -24G KDN KDN  TJ13F
Returns to crouching.
Stun Gun (1)

H / 16
19F -8 +3 +8  
Stun Gun

H,M / 16,24
  -7 KDN KDN*  Combo from 1st CH
Can be delayed 11F
Combo can be delayed 11F from 1st CH
High Salute

M / 11
20F -6 +2 +2  
High Salute to Sneak

M,SP / 11
  -1 +7 +7  
TS
Step-in Bardiche

M,H / 11,20
  -9 KDN KDN*  Combo from 1st NH
Step-in Mantis (Close)

M,M / 11,14(,20)
  -12 Th Th  Combo from 1st CH
Damage() is throw bonus
Step-in Mantis

M,M / 11,14
  -12 -1C +4C  Forces an opponent to crouching upon hit.
Meaty 1F in actualy
Cougar Combination (1)

H / 16
14F -7 +4 +4  
Cougar Combination (2)

H,H / 16,14
  -11 ±0 LNC  Combo from 1st NH
Can be delayed 6F
Combo can be delayed 6F from 1st CH
Cougar Combination

H,H,H / 16,14,20
  -5 KDN KDN  
Cougar Maul

H,L / 16,12
  -12 +3C +3C  Forces an opponent to crouching upon hit.
Combo from 1st CH
(S3)– Changed the attack startup from 26F to 25F.
– Increased the range of the attack.
TS
Scabbard

H / 20
17F -9 KDN KDN 49
Switchblade

M / 13
13F -2 +7 +7 36
Switchblade Ripper

M,H / 13,23
  -7 KDN KDN  Combo from 1st CH
Can be delayed
Combo can be delayed 8F from 1st CH
Scimitar

M / 14
15F -12 LNC LNC  
Mantis Heel (Close)

M / 16(,20)
17F -6 Th Th 42Damage() is throw bonus
Mantis Heel

M / 16
17F -6 +5C +10C  Forces an opponent to crouching upon hit.
Meaty 1F in actualy
Front Kick

M / 14
12F -9 +2 +2 40
HTS
Reaper Kick

M / 23
22F -7 +12Sp +12Sp  
(Ver.4.00) - New move
Bunker-buster Elbow

M / 18
18F +1C +8C KDN  Forces an opponent to crouching upon block or NH.
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to +1F.
- Changed the frame advantage upon hit from +7F to +8F.
- Shortened the recovery time after the move counter hit by 1F.
- Increased the range of the attack.
Razer

L / 17
18F -13 ±0C +13G  TC6F
Returns to crouching.
Meaty 1F
・Opponent reaction on hit was changed.
・Changed from ±0CF to -1F on hit.
(S3)– Changed the frame advantage upon hit from -1F to ±0F.
(Ver.4.20)- Changed opponent's behavior on hit.Since the entire roster's punishment abilities are increased, the risk got higher. As such, made the opponent crouch on hit to enable him to attack more easily.
March of Tyranny (1)
or
L / 13
17F -14 -3 +1C  Forces an opponent to crouching upon CH.
(S3)– Changed the frame advantage when blocked from -16F to -14F.
– Changed the frame advantage upon normal hit from -4F to -3F.
– Changed the frame advantage upon counter hit from ±0F to +1F.
– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.3.30)・Fixed an issue in which the move's properties differed from those of .
March of Tyranny

L,M / 13,18
  -11 +5 +23G  Combo from 1st CH
Interruption 10F after 1st block
(S3)– Changed the attack startup from 28F to 27F.
Separator (1)

L / 12
15F -15 -9 -4  Special Effect after CH
Separator (2)

L,H / 12,8
  -11 +5 +5  Combo from 1st CH
Separator

L,H,H / 12,8,21
  -16 KDN KDN  Combo from 1st CH or 2nd NH
Stiletto

L,H / 12,23
  -14 KDN KDN  Combo from 1st CH
(Ver.4.00) - Changed the frame advantage when blocked from -15F to -14F.
- Shortened the recovery time after the move hits by 1F.
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Death's Door (1)

M / 12
14F -7 +4 +4  
Death's Door (2)

M,M / 12,10
  -10 +1 +3  Combo from 1st NH
Can be delayed
Combo can be delayed 10F from 1st NH
Death's Door

M,M,M / 12,10,20
  -14 KDN KDN  Combo from 2nd CH
Can be delayed
Combo can be delayed 7F from 2nd CH
・Opponent reaction on hit while downed was changed.
Clipping Sweep (Close)

L / 21(,30)
27F -26 KDN Th 62TC6F
To Clipping Heel Hook after Close CH
Damage() is throw bonus
Meaty 1F in actualy
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Clipping Sweep

L / 14
27F -26 -7 KDN  TC6F
Meaty 1F in actualy
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Clipping Sweep to Feint & Catch

Th(L) / 45
40F Th  Break Throw (14F)
+5F after break Throw
Disable break throw during Charging
Clipping Sweep to Feint & Catch Cancel

SP / -
  50Returns to crouching.
Crouch Chin Kick

L / 7
12F -13 -2 -2  TC4F
Returns to crouching.
Pommel Swing (1)

M / 14
17F -10 +1 +1  
TS
Pommel Swing

M,M / 14,18
  -13 +10Sp KDN  Combo from 1st NH
Eye Gouge to Stingray (1)

M / 14
15F -3 +8 +8  Returns to crouching.
Eye Gouge to Stingray (2)

M,H / 14,11
  -5 +6 +6  Combo from 1st NH
Eye Gouge to Stingray (Close)

M,H,L / 14,11,24(,20)
  -26 KDN Th  TC
To Clipping Heel Hook after Close CH
Damage() is throw bonus
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Eye Gouge to Stingray

M,H,L / 14,11,16
  -26 -7 KDN  TC
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Eye Gouge to Stingray to Feint & Catch

M,H,Th(L) / 14,11,45
  Th  TC
Break Throw (14F)
+5F after break Throw
Disable break throw during Charging
Eye Gouge to Stingray to Feint & Catch Cancel

M,H,SP / 14,11
   TC
HTS
Serrated Edge

H / 17
14F -9 +11Sp +11Sp  
Death March (1)

M / 15
15F -4 +7 +7  
Death March

M,M / 15,15
  -7 +4C +4C  Forces an opponent to crouching upon hit.
Combo from 1st CH
Death March

M,M / 15,15
  -7 +4C +4C  Returns to crouching.
Forces an opponent to crouching upon hit.
Combo from 1st CH
Death March to Ear Grab

M,M,H / 15,15,17
  +1 +5 +12  Combo from 1st CH or 2nd hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
*Changed the frame advantage on counter hit from +5F to +12F.
Death March to Takedown

M,M,Th(M) / 15,15,5
  Th  To Ambush Tackle ()
Death March to Takedown Cancel SS
any attack input
M,M,SP / 15,15
  -50 -39 -39  Forces an opponent to crouching upon hit.
TS
War Machine

M,H / 15,22
  -9 KDN KDN  Combo from 1st NH
(S3)– Increased the range of the attack.
Blizzard Hammer

M / 26
22F +6 KDN KDN  
(Ver.4.20)- Pushback was too strong, and the attack sometimes unnaturally missed. Now fixed.
Inertia Kick

H(Absorbs Punch(H/M)) / 22
28F -2 KDN KDN  Absorbs Punch(H/M) during 7 to 15F
Sub-Zero

UB(M) / 60
63F KDN KDN KDN  
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 7
10F +1 +8 +8  
Eye Gouge to Hilt (2)

H,H / 7,8
  -4 +7 +7  
Eye Gouge to Hilt

H,H,M / 7,8,22
  -9 KDN KDN  
Salvo (2)

H,M / 7,8
  -9 +2 +2  
Salvo

H,M,M / 7,8,20
  -14 KDN KDN*  
Hammer and Sickle (2)

H,H / 7,14
  -7 +1 +9  
Hammer and Sickle

H,H,M / 7,14,20
  -12 KDN KDN*  
Hammer and Sickle (2) to Feint & Catch

H,H,Th(H) / 7,14,35
  Th Th  
Hammer and Sickle (2) to Feint & Catch Cancel

H,H,SP / 7,14
  -32 -24 -16  
Right Jab

H / 10
10F ±0 +9 +9  
One Two

H,H / 10,8
  -2 +6 +6  
One Two Scud Kick

H,H,H / 10,8,24
  -9 KDN KDN  
One Two Mine Kick

H,H,L / 10,8,14
  -12 +3C +3C  
Side Kick

M / 10
15F -9 +2 +2  
Disconnector (2)

M,H / 10,8
  -2 +7 +7  
Disconnector (2) to Sneak

M,H,SP / 10,8
  -4 +5 +5  
Disconnector Combo Middle

M,H,M / 10,8,24
  -12 KDN KDN  
Disconnector Combo High

M,H,H / 10,8,27
  -9 KDN KDN  
Straight Kick

H / 15
12F -9 -1 +7  
Karnov Hook

H,H / 15,12
  -6 +8 +8  
Karnov Kick

H,M / 15,20
  -12 KDN KDN  
TSTJ
Karnov Avalaunche

H,M / 15,23
  +3 KDN KDN*  
PC8F
Bloodhound Strike

M / 25
21F -14 KDN KDN  
TJ
Iron Flail

H / 25
25F -14 KDN KDN  
TJ
Iron Flail to Side Quick Roll
any attack input
H,SP / 25
  -24G KDN KDN  
Stun Gun (1)

H / 16
19F -8 +3 +8  
Stun Gun

H,M / 16,24
  -7 KDN KDN*  
High Salute

M / 11
20F -6 +2 +2  
High Salute to Sneak

M,SP / 11
  -1 +7 +7  
TS
Step-in Bardiche

M,H / 11,20
  -9 KDN KDN*  
Step-in Mantis (Close)

M,M / 11,14(,20)
  -12 Th Th  
Step-in Mantis

M,M / 11,14
  -12 -1C +4C  
Cougar Combination (1)

H / 16
14F -7 +4 +4  
Cougar Combination (2)

H,H / 16,14
  -11 ±0 LNC  
Cougar Combination

H,H,H / 16,14,20
  -5 KDN KDN  
Cougar Maul

H,L / 16,12
  -12 +3C +3C  
TS
Scabbard

H / 20
17F -9 KDN KDN 49
Switchblade

M / 13
13F -2 +7 +7 36
Switchblade Ripper

M,H / 13,23
  -7 KDN KDN  
Scimitar

M / 14
15F -12 LNC LNC  
Mantis Heel (Close)

M / 16(,20)
17F -6 Th Th 42
Mantis Heel

M / 16
17F -6 +5C +10C  
Front Kick

M / 14
12F -9 +2 +2 40
HTS
Reaper Kick

M / 23
22F -7 +12Sp +12Sp  
Bunker-buster Elbow

M / 18
18F +1C +8C KDN  
TC
Razer

L / 17
18F -13 ±0C +13G  
March of Tyranny (1)
or
L / 13
17F -14 -3 +1C  
March of Tyranny

L,M / 13,18
  -11 +5 +23G  
Separator (1)

L / 12
15F -15 -9 -4  
Separator (2)

L,H / 12,8
  -11 +5 +5  
Separator

L,H,H / 12,8,21
  -16 KDN KDN  
Stiletto

L,H / 12,23
  -14 KDN KDN  
TC
Crouch Jab

SM / 5
10F -5 +6 +6  
Death's Door (1)

M / 12
14F -7 +4 +4  
Death's Door (2)

M,M / 12,10
  -10 +1 +3  
Death's Door

M,M,M / 12,10,20
  -14 KDN KDN  
TC
Clipping Sweep (Close)

L / 21(,30)
27F -26 KDN Th 62
TC
Clipping Sweep

L / 14
27F -26 -7 KDN  
Clipping Sweep to Feint & Catch

Th(L) / 45
40F Th  
Clipping Sweep to Feint & Catch Cancel

SP / -
  50
TC
Crouch Chin Kick

L / 7
12F -13 -2 -2  
Pommel Swing (1)

M / 14
17F -10 +1 +1  
TS
Pommel Swing

M,M / 14,18
  -13 +10Sp KDN  
Eye Gouge to Stingray (1)

M / 14
15F -3 +8 +8  
Eye Gouge to Stingray (2)

M,H / 14,11
  -5 +6 +6  
TC
Eye Gouge to Stingray (Close)

M,H,L / 14,11,24(,20)
  -26 KDN Th  
TC
Eye Gouge to Stingray

M,H,L / 14,11,16
  -26 -7 KDN  
TC
Eye Gouge to Stingray to Feint & Catch

M,H,Th(L) / 14,11,45
  Th  
TC
Eye Gouge to Stingray to Feint & Catch Cancel

M,H,SP / 14,11
   
HTS
Serrated Edge

H / 17
14F -9 +11Sp +11Sp  
Death March (1)

M / 15
15F -4 +7 +7  
Death March

M,M / 15,15
  -7 +4C +4C  
Death March

M,M / 15,15
  -7 +4C +4C  
Death March to Ear Grab

M,M,H / 15,15,17
  +1 +5 +12  
Death March to Takedown

M,M,Th(M) / 15,15,5
  Th  
Death March to Takedown Cancel SS
any attack input
M,M,SP / 15,15
  -50 -39 -39  
TS
War Machine

M,H / 15,22
  -9 KDN KDN  
Blizzard Hammer

M / 26
22F +6 KDN KDN  
Inertia Kick

H(Absorbs Punch(H/M)) / 22
28F -2 KDN KDN  
Sub-Zero

UB(M) / 60
63F KDN KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 7
10F +1 +8 +8  
 
Eye Gouge to Hilt (2)

H,H / 7,8
  -4 +7 +7  
Combo from 1st NH
Eye Gouge to Hilt

H,H,M / 7,8,22
  -9 KDN KDN  
Combo from 2nd CH
Can be delayed
Combo can be delayed 5F from 2nd CH
Salvo (2)

H,M / 7,8
  -9 +2 +2  
Combo from 1st NH
Salvo

H,M,M / 7,8,20
  -14 KDN KDN*  
Combo from 1st or 2nd CH
Hammer and Sickle (2)

H,H / 7,14
  -7 +1 +9  
Combo from 1st NH
Hammer and Sickle

H,H,M / 7,14,20
  -12 KDN KDN*  
Combo from 2nd CH
Hammer and Sickle (2) to Feint & Catch

H,H,Th(H) / 7,14,35
  Th Th  
Break Throw (14F)
+5F after break Throw
Disable break throw during Charging
(S3)– Increased the range of the attack.
Hammer and Sickle (2) to Feint & Catch Cancel

H,H,SP / 7,14
  -32 -24 -16  
 
Right Jab

H / 10
10F ±0 +9 +9  
・Opponent closer on hit.
One Two

H,H / 10,8
  -2 +6 +6  
Combo from 1st NH
One Two Scud Kick

H,H,H / 10,8,24
  -9 KDN KDN  
Combo from 2nd CH
Can be delayed
Combo can be delayed 9F from 2nd CH
One Two Mine Kick

H,H,L / 10,8,14
  -12 +3C +3C  
Forces an opponent to crouching upon hit..
Combo from 2nd CH.
Can be delayed 14F.
(S3)– Changed the attack startup from 23F to 22F.
Side Kick

M / 10
15F -9 +2 +2  
 
Disconnector (2)

M,H / 10,8
  -2 +7 +7  
Combo from 1st NH.
Disconnector (2) to Sneak

M,H,SP / 10,8
  -4 +5 +5  
Combo from 1st NH.
(S3)- New move.
(Ver.3.10)- Delayed by 4 frames the timing at which you could shift to a special step from .
Disconnector Combo Middle

M,H,M / 10,8,24
  -12 KDN KDN  
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 11F from 2nd CH.
(S3)- Changed the move name.
Disconnector Combo High

M,H,H / 10,8,27
  -9 KDN KDN  
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from 2nd CH.
(S3)- New move.
Straight Kick

H / 15
12F -9 -1 +7  
 
Karnov Hook

H,H / 15,12
  -6 +8 +8  
Combo from 1st NH
Karnov Kick

H,M / 15,20
  -12 KDN KDN  
Combo from 1st CH
Meaty 1F
TS
Karnov Avalaunche

H,M / 15,23
  +3 KDN KDN*  
TJ
Returns to crouching.
・Damage changed from 28 to 25.
・Hitbox expanded downward.
(Ver.4.00) - Changed the damage from 25 to 23.
PC8F
Bloodhound Strike

M / 25
21F -14 KDN KDN  
・Changed from -12F to -14F on block.
Iron Flail

H / 25
25F -14 KDN KDN  
TJ13F
To go down after moving
Iron Flail to Side Quick Roll
any attack input
H,SP / 25
  -24G KDN KDN  
TJ13F
Returns to crouching.
Stun Gun (1)

H / 16
19F -8 +3 +8  
 
Stun Gun

H,M / 16,24
  -7 KDN KDN*  
Combo from 1st CH
Can be delayed 11F
Combo can be delayed 11F from 1st CH
High Salute

M / 11
20F -6 +2 +2  
 
High Salute to Sneak

M,SP / 11
  -1 +7 +7  
 
TS
Step-in Bardiche

M,H / 11,20
  -9 KDN KDN*  
Combo from 1st NH
Step-in Mantis (Close)

M,M / 11,14(,20)
  -12 Th Th  
Combo from 1st CH
Damage() is throw bonus
Step-in Mantis

M,M / 11,14
  -12 -1C +4C  
Forces an opponent to crouching upon hit.
Meaty 1F in actualy
Cougar Combination (1)

H / 16
14F -7 +4 +4  
 
Cougar Combination (2)

H,H / 16,14
  -11 ±0 LNC  
Combo from 1st NH
Can be delayed 6F
Combo can be delayed 6F from 1st CH
Cougar Combination

H,H,H / 16,14,20
  -5 KDN KDN  
 
Cougar Maul

H,L / 16,12
  -12 +3C +3C  
Forces an opponent to crouching upon hit.
Combo from 1st CH
(S3)– Changed the attack startup from 26F to 25F.
– Increased the range of the attack.
TS
Scabbard

H / 20
17F -9 KDN KDN 49
 
Switchblade

M / 13
13F -2 +7 +7 36
 
Switchblade Ripper

M,H / 13,23
  -7 KDN KDN  
Combo from 1st CH
Can be delayed
Combo can be delayed 8F from 1st CH
Scimitar

M / 14
15F -12 LNC LNC  
 
Mantis Heel (Close)

M / 16(,20)
17F -6 Th Th 42
Damage() is throw bonus
Mantis Heel

M / 16
17F -6 +5C +10C  
Forces an opponent to crouching upon hit.
Meaty 1F in actualy
Front Kick

M / 14
12F -9 +2 +2 40
 
HTS
Reaper Kick

M / 23
22F -7 +12Sp +12Sp  
(Ver.4.00) - New move
Bunker-buster Elbow

M / 18
18F +1C +8C KDN  
Forces an opponent to crouching upon block or NH.
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to +1F.
- Changed the frame advantage upon hit from +7F to +8F.
- Shortened the recovery time after the move counter hit by 1F.
- Increased the range of the attack.
Razer

L / 17
18F -13 ±0C +13G  
TC6F
Returns to crouching.
Meaty 1F
・Opponent reaction on hit was changed.
・Changed from ±0CF to -1F on hit.
(S3)– Changed the frame advantage upon hit from -1F to ±0F.
(Ver.4.20)- Changed opponent's behavior on hit.Since the entire roster's punishment abilities are increased, the risk got higher. As such, made the opponent crouch on hit to enable him to attack more easily.
March of Tyranny (1)
or
L / 13
17F -14 -3 +1C  
Forces an opponent to crouching upon CH.
(S3)– Changed the frame advantage when blocked from -16F to -14F.
– Changed the frame advantage upon normal hit from -4F to -3F.
– Changed the frame advantage upon counter hit from ±0F to +1F.
– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.3.30)・Fixed an issue in which the move's properties differed from those of .
March of Tyranny

L,M / 13,18
  -11 +5 +23G  
Combo from 1st CH
Interruption 10F after 1st block
(S3)– Changed the attack startup from 28F to 27F.
Separator (1)

L / 12
15F -15 -9 -4  
Special Effect after CH
Separator (2)

L,H / 12,8
  -11 +5 +5  
Combo from 1st CH
Separator

L,H,H / 12,8,21
  -16 KDN KDN  
Combo from 1st CH or 2nd NH
Stiletto

L,H / 12,23
  -14 KDN KDN  
Combo from 1st CH
(Ver.4.00) - Changed the frame advantage when blocked from -15F to -14F.
- Shortened the recovery time after the move hits by 1F.
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Death's Door (1)

M / 12
14F -7 +4 +4  
 
Death's Door (2)

M,M / 12,10
  -10 +1 +3  
Combo from 1st NH
Can be delayed
Combo can be delayed 10F from 1st NH
Death's Door

M,M,M / 12,10,20
  -14 KDN KDN  
Combo from 2nd CH
Can be delayed
Combo can be delayed 7F from 2nd CH
・Opponent reaction on hit while downed was changed.
Clipping Sweep (Close)

L / 21(,30)
27F -26 KDN Th 62
TC6F
To Clipping Heel Hook after Close CH
Damage() is throw bonus
Meaty 1F in actualy
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Clipping Sweep

L / 14
27F -26 -7 KDN  
TC6F
Meaty 1F in actualy
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Clipping Sweep to Feint & Catch

Th(L) / 45
40F Th  
Break Throw (14F)
+5F after break Throw
Disable break throw during Charging
Clipping Sweep to Feint & Catch Cancel

SP / -
  50
Returns to crouching.
Crouch Chin Kick

L / 7
12F -13 -2 -2  
TC4F
Returns to crouching.
Pommel Swing (1)

M / 14
17F -10 +1 +1  
 
TS
Pommel Swing

M,M / 14,18
  -13 +10Sp KDN  
Combo from 1st NH
Eye Gouge to Stingray (1)

M / 14
15F -3 +8 +8  
Returns to crouching.
Eye Gouge to Stingray (2)

M,H / 14,11
  -5 +6 +6  
Combo from 1st NH
Eye Gouge to Stingray (Close)

M,H,L / 14,11,24(,20)
  -26 KDN Th  
TC
To Clipping Heel Hook after Close CH
Damage() is throw bonus
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Eye Gouge to Stingray

M,H,L / 14,11,16
  -26 -7 KDN  
TC
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Eye Gouge to Stingray to Feint & Catch

M,H,Th(L) / 14,11,45
  Th  
TC
Break Throw (14F)
+5F after break Throw
Disable break throw during Charging
Eye Gouge to Stingray to Feint & Catch Cancel

M,H,SP / 14,11
   
TC
HTS
Serrated Edge

H / 17
14F -9 +11Sp +11Sp  
 
Death March (1)

M / 15
15F -4 +7 +7  
 
Death March

M,M / 15,15
  -7 +4C +4C  
Forces an opponent to crouching upon hit.
Combo from 1st CH
Death March

M,M / 15,15
  -7 +4C +4C  
Returns to crouching.
Forces an opponent to crouching upon hit.
Combo from 1st CH
Death March to Ear Grab

M,M,H / 15,15,17
  +1 +5 +12  
Combo from 1st CH or 2nd hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
*Changed the frame advantage on counter hit from +5F to +12F.
Death March to Takedown

M,M,Th(M) / 15,15,5
  Th  
To Ambush Tackle ()
Death March to Takedown Cancel SS
any attack input
M,M,SP / 15,15
  -50 -39 -39  
Forces an opponent to crouching upon hit.
TS
War Machine

M,H / 15,22
  -9 KDN KDN  
Combo from 1st NH
(S3)– Increased the range of the attack.
Blizzard Hammer

M / 26
22F +6 KDN KDN  
(Ver.4.20)- Pushback was too strong, and the attack sometimes unnaturally missed. Now fixed.
Inertia Kick

H(Absorbs Punch(H/M)) / 22
28F -2 KDN KDN  
Absorbs Punch(H/M) during 7 to 15F
Sub-Zero

UB(M) / 60
63F KDN KDN KDN  
 
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  TJ9F
Eye Blast

H / 20
15F -9 KDN KDN 43
・Damage changed from 18 to 20.
・Startup changed from 16F to 15F.
・Changed from -7F to -9F on block.
・Opponent reaction on hit and mid-air hit was changed.
・Hitbox expanded downward.
Counterstrike

H / 18
20F -5 +9 KDN 46
Under Pressure
or
M / 20
30F -5 LNC LNC  TJ9F
Meaty 1F in actualy
Jumping Front Kick

M / 16
17F -17 -6 -6  TJ9F
Jumping Front Kick

M / 16
17F -13 KDN KDN  TJ9F
Jumping Front Kick

M / 16
17F -7 KDN KDN  TJ9F
Slicing Sobat

M / 21
22F -17 KDN KDN 58TJ9F
Slicing Sobat

M / 21
22F -13 KDN KDN 54TJ9F
Slicing Sobat

M / 21
22F -9 KDN KDN 50TJ9F
Delay Rising Toekick

M / 25
23F -11 LNC LNC  TJ9F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
Eye Blast

H / 20
15F -9 KDN KDN 43
Counterstrike

H / 18
20F -5 +9 KDN 46
TJ
Under Pressure
or
M / 20
30F -5 LNC LNC  
TJ
Jumping Front Kick

M / 16
17F -17 -6 -6  
TJ
Jumping Front Kick

M / 16
17F -13 KDN KDN  
TJ
Jumping Front Kick

M / 16
17F -7 KDN KDN  
TJ
Slicing Sobat

M / 21
22F -17 KDN KDN 58
TJ
Slicing Sobat

M / 21
22F -13 KDN KDN 54
TJ
Slicing Sobat

M / 21
22F -9 KDN KDN 50
TJ
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
TJ9F
Eye Blast

H / 20
15F -9 KDN KDN 43
・Damage changed from 18 to 20.
・Startup changed from 16F to 15F.
・Changed from -7F to -9F on block.
・Opponent reaction on hit and mid-air hit was changed.
・Hitbox expanded downward.
Counterstrike

H / 18
20F -5 +9 KDN 46
 
Under Pressure
or
M / 20
30F -5 LNC LNC  
TJ9F
Meaty 1F in actualy
Jumping Front Kick

M / 16
17F -17 -6 -6  
TJ9F
Jumping Front Kick

M / 16
17F -13 KDN KDN  
TJ9F
Jumping Front Kick

M / 16
17F -7 KDN KDN  
TJ9F
Slicing Sobat

M / 21
22F -17 KDN KDN 58
TJ9F
Slicing Sobat

M / 21
22F -13 KDN KDN 54
TJ9F
Slicing Sobat

M / 21
22F -9 KDN KDN 50
TJ9F
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
TJ9F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Russian Sickle

M / 20
15F -12 KDN KDN*  Advance Input is unavailable
Start-up 16F in actualy
Feint & Catch

Th(H) / 35
  Th Th  Break Throw (14F)
+5F after break Throw
Disable break throw during Charging
Feint & Catch to Cancel

SP / -
   
HTSWG
Stinger Kick

H / 35
21F +5
+17W
KDN KDN  Advance Input is unavailable
Start-up 22F in actualy
・Hitbox expanded downward.
(Ver.4.00) - Changed the frame advantage when blocked from +3F to +5F.
- Shortened the recovery time after the move hits by 2F.
(Ver.5.00)・Changed the opponent's behavior on block.
 Wall crush inducing guard is implemented.
Rolling Thunder

M / 21
26F -1 +3C KDN  Advance Input is unavailable
Start-up 27F in actualy
Returns to crouching.
Forces an opponent to crouching upon NH.
Meaty 2F
Mass Elbow

M / 23
26F -15 LNC LNC  
(Ver.4.00) - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Russian Assault

M / 25
15F +6 KDN LNC  
(S3)– Changed the frame advantage when blocked from +5F to +6F.
– Shortened the recovery time after the move hits by 1 frame.
Spetsnaz Assault

M(,Th) / 25(,25)
20F -7 Th Th  To throw after front hit (+2F).
Down after Side or behind hit.
Damage () is throw bonus.
・Recovery increased by 3F on hit.
(Ver.4.00) - Changed the opponent’s behavior when hit in midair.
(Ver.4.20)- Previously, when the attack hit adowned opponent, it did not push the opponent away, which looked unnatural. This is now fixed.
Chernobog Sweep
Run
L(,Th) / 20(,20)
17F -15 Th Th  TC12FTJ10F
To throw after front hit
Damage() is throw bonus
・Changed from -14F to -15F on block.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Russian Sickle

M / 20
15F -12 KDN KDN*  
Feint & Catch

Th(H) / 35
  Th Th  
Feint & Catch to Cancel

SP / -
   
HTSWG
Stinger Kick

H / 35
21F +5
+17W
KDN KDN  
Rolling Thunder

M / 21
26F -1 +3C KDN  
Mass Elbow

M / 23
26F -15 LNC LNC  
Russian Assault

M / 25
15F +6 KDN LNC  
Spetsnaz Assault

M(,Th) / 25(,25)
20F -7 Th Th  
TCTJ
Chernobog Sweep
Run
L(,Th) / 20(,20)
17F -15 Th Th  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Russian Sickle

M / 20
15F -12 KDN KDN*  
Advance Input is unavailable
Start-up 16F in actualy
Feint & Catch

Th(H) / 35
  Th Th  
Break Throw (14F)
+5F after break Throw
Disable break throw during Charging
Feint & Catch to Cancel

SP / -
   
 
HTSWG
Stinger Kick

H / 35
21F +5
+17W
KDN KDN  
Advance Input is unavailable
Start-up 22F in actualy
・Hitbox expanded downward.
(Ver.4.00) - Changed the frame advantage when blocked from +3F to +5F.
- Shortened the recovery time after the move hits by 2F.
(Ver.5.00)・Changed the opponent's behavior on block.
 Wall crush inducing guard is implemented.
Rolling Thunder

M / 21
26F -1 +3C KDN  
Advance Input is unavailable
Start-up 27F in actualy
Returns to crouching.
Forces an opponent to crouching upon NH.
Meaty 2F
Mass Elbow

M / 23
26F -15 LNC LNC  
(Ver.4.00) - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Russian Assault

M / 25
15F +6 KDN LNC  
(S3)– Changed the frame advantage when blocked from +5F to +6F.
– Shortened the recovery time after the move hits by 1 frame.
Spetsnaz Assault

M(,Th) / 25(,25)
20F -7 Th Th  
To throw after front hit (+2F).
Down after Side or behind hit.
Damage () is throw bonus.
・Recovery increased by 3F on hit.
(Ver.4.00) - Changed the opponent’s behavior when hit in midair.
(Ver.4.20)- Previously, when the attack hit adowned opponent, it did not push the opponent away, which looked unnatural. This is now fixed.
Chernobog Sweep
Run
L(,Th) / 20(,20)
17F -15 Th Th  
TC12FTJ10F
To throw after front hit
Damage() is throw bonus
・Changed from -14F to -15F on block.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Qullion (1)
WS
M / 11
12F -3 +4 +4  
(Ver.3.03)- Changed the damage from 12 to 11.
TS
Qullion
WS
M,H / 11,18
  -7 +10Sp KDN  Combo from 1st NH
WB
Double Hilt
WS
M,M / 11,17
  -15 KDN KDN  Combo from 1st hit.
(S3)– Enabled the move to cause a wall bound if it hits.
– Changed the frame advantage when blocked from -12F to -13F.
– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.3.03)- Changed the damage from 20 to 17.
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -15F.
Ballistic Upper
WS
M / 15
15F -12 LNC LNC  
WB
Glacial Hilt
WS
M / 21
16F -9 KDN KDN  
・Causes Wall Bounce on hit.
Toe Smash
WS
M / 15
11F -5 +6 +6  
Frost Tackle
WS
M / 28
12F -14 KDN KDN  
(S3)– Changed the frame advantage when blocked from -15F to -14F.
– Shortened the recovery time after the move hits by 1 frame.
– Decreased the distance between the character and the opponent when the move is blocked.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Qullion (1)
WS
M / 11
12F -3 +4 +4  
TS
Qullion
WS
M,H / 11,18
  -7 +10Sp KDN  
WB
Double Hilt
WS
M,M / 11,17
  -15 KDN KDN  
Ballistic Upper
WS
M / 15
15F -12 LNC LNC  
WB
Glacial Hilt
WS
M / 21
16F -9 KDN KDN  
Toe Smash
WS
M / 15
11F -5 +6 +6  
Frost Tackle
WS
M / 28
12F -14 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Qullion (1)
WS
M / 11
12F -3 +4 +4  
(Ver.3.03)- Changed the damage from 12 to 11.
TS
Qullion
WS
M,H / 11,18
  -7 +10Sp KDN  
Combo from 1st NH
WB
Double Hilt
WS
M,M / 11,17
  -15 KDN KDN  
Combo from 1st hit.
(S3)– Enabled the move to cause a wall bound if it hits.
– Changed the frame advantage when blocked from -12F to -13F.
– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.3.03)- Changed the damage from 20 to 17.
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -15F.
Ballistic Upper
WS
M / 15
15F -12 LNC LNC  
 
WB
Glacial Hilt
WS
M / 21
16F -9 KDN KDN  
・Causes Wall Bounce on hit.
Toe Smash
WS
M / 15
11F -5 +6 +6  
 
Frost Tackle
WS
M / 28
12F -14 KDN KDN  
(S3)– Changed the frame advantage when blocked from -15F to -14F.
– Shortened the recovery time after the move hits by 1 frame.
– Decreased the distance between the character and the opponent when the move is blocked.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Integral Slicer (1)
SS
M / 16
20F -10 -4 +1  
Integral Slicer
SS
M,H(,Th) / 16,17(,20)
  -9 +5 Th  Combo from 1st NH
Can be delayed
Combo can be delayed 7F from 1st NH
To throw after CH
Damage() is throw bonus
Integral Blitz (3)
SS
M,HM / 16,8,12
  -4 +2C +2C  Forces an opponent to crouching upon hit.
+7F after 3rd CH
Integral Blitz
SS
M,HM,H / 16,8,12,28
  -10 KDN KDN  Can be delayed
Integral Takedown
SS
M,HM,Th(M) / 16,8,12,5
  Th  To Ambush Tackle ()
Integral Takedown Cancel SS
SS any attack input
M,HM,SP / 16,8,12
  -51 -45C -45C  Forces an opponent to crouching upon hit.
Pigeon Roll
SS
SP / -
  38TC
Returns to crouching.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  Returns to crouching.
Cane Stab
BT
L / 20
16F -11 KDN KDN  
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  Returns to crouching.
Living Dead
While down (facing down)
SP / -
  40Returns to crouching.
Death's Embrace
While down (facing down)
SP,Th(M) / 5
30F Th Th  To Ambush Tackle ()
Clipping Heel Hook
While down (foot side & facing down)
L,Th / 10,30
24F -17 Th Th  Only close-range
Returns to crouching.
Six Feet Under
While enemy is down
L / 24
24F -11 ±0 ±0  
・Opponent closer on block.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Integral Slicer (1)
SS
M / 16
20F -10 -4 +1  
Integral Slicer
SS
M,H(,Th) / 16,17(,20)
  -9 +5 Th  
Integral Blitz (3)
SS
M,HM / 16,8,12
  -4 +2C +2C  
Integral Blitz
SS
M,HM,H / 16,8,12,28
  -10 KDN KDN  
Integral Takedown
SS
M,HM,Th(M) / 16,8,12,5
  Th  
Integral Takedown Cancel SS
SS any attack input
M,HM,SP / 16,8,12
  -51 -45C -45C  
TC
Pigeon Roll
SS
SP / -
  38
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Cane Stab
BT
L / 20
16F -11 KDN KDN  
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  
Living Dead
While down (facing down)
SP / -
  40
Death's Embrace
While down (facing down)
SP,Th(M) / 5
30F Th Th  
Clipping Heel Hook
While down (foot side & facing down)
L,Th / 10,30
24F -17 Th Th  
Six Feet Under
While enemy is down
L / 24
24F -11 ±0 ±0  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Integral Slicer (1)
SS
M / 16
20F -10 -4 +1  
 
Integral Slicer
SS
M,H(,Th) / 16,17(,20)
  -9 +5 Th  
Combo from 1st NH
Can be delayed
Combo can be delayed 7F from 1st NH
To throw after CH
Damage() is throw bonus
Integral Blitz (3)
SS
M,HM / 16,8,12
  -4 +2C +2C  
Forces an opponent to crouching upon hit.
+7F after 3rd CH
Integral Blitz
SS
M,HM,H / 16,8,12,28
  -10 KDN KDN  
Can be delayed
Integral Takedown
SS
M,HM,Th(M) / 16,8,12,5
  Th  
To Ambush Tackle ()
Integral Takedown Cancel SS
SS any attack input
M,HM,SP / 16,8,12
  -51 -45C -45C  
Forces an opponent to crouching upon hit.
Pigeon Roll
SS
SP / -
  38
TC
Returns to crouching.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Returns to crouching.
Cane Stab
BT
L / 20
16F -11 KDN KDN  
 
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  
Returns to crouching.
Living Dead
While down (facing down)
SP / -
  40
Returns to crouching.
Death's Embrace
While down (facing down)
SP,Th(M) / 5
30F Th Th  
To Ambush Tackle ()
Clipping Heel Hook
While down (foot side & facing down)
L,Th / 10,30
24F -17 Th Th  
Only close-range
Returns to crouching.
Six Feet Under
While enemy is down
L / 24
24F -11 ±0 ±0  
・Opponent closer on block.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sneak

SP / -
   Advance Input is unavailable
Cost 2F
Cocked Hammer

H / 20
15F -3 KDN KDN 44
Stinger Elbow

M / 25
18F -14 LNC LNC  
・When performed by move can be performed 1F faster.
・Changed from -13F to -14F on block.
・Opponent reaction when hit while downed was changed.
Slay Ride

L / 17(,20)
17F -15 -6 Th  TC12FTJ10F
Returns to crouching.
Damage() is throw bonus
Down after distant CH
・Changed from -14F to -15F on block.
・Changed from -5F to -6F on hit.
Snap Knee

M / 23,(10)
17F -10 Th Th  To throw after front hit
Damage() is throw bonus
(S3)– Changed the damage from 25 to 23.
– Changed the opponent’s behavior when hit in midair.
Pinpoint Fracture
hit
Combination / 23,10,20
  Th  Break Throw
-2F after break throw
Pinpoint Fracture
hit
Combination / 23,10,20
  Th  Break Throw
-2F after break throw
Frost Tackle

M / 28
12F -14 KDN KDN  Equivalent to WS
(S3)– Changed the frame advantage when blocked from -15F to -14F.
– Shortened the recovery time after the move hits by 1 frame.
– Decreased the distance between the character and the opponent when the move is blocked.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Sneak

SP / -
   
Cocked Hammer

H / 20
15F -3 KDN KDN 44
Stinger Elbow

M / 25
18F -14 LNC LNC  
TCTJ
Slay Ride

L / 17(,20)
17F -15 -6 Th  
Snap Knee

M / 23,(10)
17F -10 Th Th  
Pinpoint Fracture
hit
Combination / 23,10,20
  Th  
Pinpoint Fracture
hit
Combination / 23,10,20
  Th  
Frost Tackle

M / 28
12F -14 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Sneak

SP / -
   
Advance Input is unavailable
Cost 2F
Cocked Hammer

H / 20
15F -3 KDN KDN 44
 
Stinger Elbow

M / 25
18F -14 LNC LNC  
・When performed by move can be performed 1F faster.
・Changed from -13F to -14F on block.
・Opponent reaction when hit while downed was changed.
Slay Ride

L / 17(,20)
17F -15 -6 Th  
TC12FTJ10F
Returns to crouching.
Damage() is throw bonus
Down after distant CH
・Changed from -14F to -15F on block.
・Changed from -5F to -6F on hit.
Snap Knee

M / 23,(10)
17F -10 Th Th  
To throw after front hit
Damage() is throw bonus
(S3)– Changed the damage from 25 to 23.
– Changed the opponent’s behavior when hit in midair.
Pinpoint Fracture
hit
Combination / 23,10,20
  Th  
Break Throw
-2F after break throw
Pinpoint Fracture
hit
Combination / 23,10,20
  Th  
Break Throw
-2F after break throw
Frost Tackle

M / 28
12F -14 KDN KDN  
Equivalent to WS
(S3)– Changed the frame advantage when blocked from -15F to -14F.
– Shortened the recovery time after the move hits by 1 frame.
– Decreased the distance between the character and the opponent when the move is blocked.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or Rage FC
M,Th / 55
20F -22 Th Th  Guard Point 8F
・Active frames increased by 1F.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage or Rage FC
M,Th / 55
20F -22 Th Th  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage or Rage FC
M,Th / 55
20F -22 Th Th  
Guard Point 8F
・Active frames increased by 1F.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 30
15F +5C LNC LNC  Special effect when approach mid-air enemy
Forces an opponent to crouching upon block.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
Rage Drive to Takedown
During Rage
M,SP / 30,5
  Th  To Ambush Tackle (), disable break throw
Can be delayed 15F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive
During Rage
M / 30
15F +5C LNC LNC  
Rage Drive to Takedown
During Rage
M,SP / 30,5
  Th  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive
During Rage
M / 30
15F +5C LNC LNC  
Special effect when approach mid-air enemy
Forces an opponent to crouching upon block.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
Rage Drive to Takedown
During Rage
M,SP / 30,5
  Th  
To Ambush Tackle (), disable break throw
Can be delayed 15F


Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Volk Clutch

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-2F
CCW
  Long Range Throw
Purge Slam

Th(H) / 35
12F RP
Head-sd
Fac-Dwn
or
±0F
RP
  Long Range Throw
Tarantula Sting
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Reverse Fracture
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Absolute Silence
Approach from behind
Th(H) / 50
  Head-sd
Fac-Up
disable  
Reverse Victor Clutch

Th(H) / 40
11F RP
Foot-sd
Fac-Dwn

-2F
 
Victor Clutch

Th(H) / 40
11F RP
Head-sd
Fac-Up

-2F
 
Blizzard Rush

Th(H) / 45
12F Head-sd
Fac-Dwn

-6F
  Floor Break
・Recovery increased by 1F on hit.
Scorpion Scissors

Th(H) / 42
38F Head-sd
Fac-Up
disable   TJ20F

・Damage changed from 36 to 42.
・Opponent recovery on hit decreased by 16F.
Cold Fate
or
Th(L) / 45
13F RP
Foot-sd
Fac-Up
or
±0F
 
Red Alert
or
Reversal(H/M) / 25+α
  or
-6F
35 Reversal against attack(H/M) during 3 to 8F
Damage 25 + 25% of enemy attack
Reversal to Reversal command or
during 8F damage 15
Red Alert
or
Reversal(UB H/M) / 25,25
  disable 35
Pit Fall

Reversal(L) / 25+α
  disable 25 Reversal(L) during 5 to 15F
To crouching after whiff
Damage 25 + 50% of enemy attack
Feint & Catch
】 or .
Th(H) / 40
  Head-sd
Fac-Up

+5F
  Break Throw 14F
Disable break throw during Charging
(S3)– Increased the range of the attack.
(Ver.4.00) - Changed the damage from 35 to 40.
Clipping Heel Hook
】 or
Th(L) / 45
  RP
Foot-sd
Fac-Up

+5F
  Input to cancel
Break Throw 14F
Disable break throw during Charging
Ambush Tackle
Ambush Tackle
or or FC
Th(M) / 5
26F Foot-sd
Fac-Up

-5F
RP
Drag Back Toward
  Break Throw 6F
2F before takedown
Ambush Tackle to Cancel SS
any attack input
SP / -
    Returns to crouching.
Frost Bite
During tackle
- / 30
  Foot-sd
Fac-Dwn

-5F
Foot-sd
Fac-Up
  Disable break throw from Rage Drive to Takedown.
Achilles' Hold
During tackle
- / 30
  Foot-sd
Fac-Up

-5F
Foot-sd
Fac-Up
  Disable break throw from Rage Drive to Takedown.
Iron Curtain
During tackle
- / 35
  Foot-sd
Fac-Up

-5F
Foot-sd
Fac-Up
  Disable break throw from Rage Drive to Takedown.
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Volk Clutch

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-2F
CCW
 
Long Range ThrowPurge Slam

Th(H) / 35
12F RP
Head-sd
Fac-Dwn
or
±0F
RP
 
Long Range ThrowTarantula Sting
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Reverse Fracture
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Absolute Silence
Approach from behind
Th(H) / 50
  Head-sd
Fac-Up
disable  
Reverse Victor Clutch

Th(H) / 40
11F RP
Foot-sd
Fac-Dwn

-2F
 
Victor Clutch

Th(H) / 40
11F RP
Head-sd
Fac-Up

-2F
 
Blizzard Rush

Th(H) / 45
12F Head-sd
Fac-Dwn

-6F
 
TJ
Floor BreakScorpion Scissors

Th(H) / 42
38F Head-sd
Fac-Up
disable  
TJ20F Cold Fate
or
Th(L) / 45
13F RP
Foot-sd
Fac-Up
or
±0F
 
Red Alert
or
Reversal(H/M) / 25+α
  or
-6F
35
Reversal against attack(H/M) during 3 to 8F Damage 25 + 25% of enemy attack Reversal to Reversal command or during 8F damage 15Red Alert
or
Reversal(UB H/M) / 25,25
  disable 35
Pit Fall

Reversal(L) / 25+α
  disable 25
Reversal(L) during 5 to 15F To crouching after whiff Damage 25 + 50% of enemy attackFeint & Catch
】 or .
Th(H) / 40
  Head-sd
Fac-Up

+5F
 
Break Throw 14F Disable break throw during ChargingClipping Heel Hook
】 or
Th(L) / 45
  RP
Foot-sd
Fac-Up

+5F
 
Ambush Tackle
Input to cancel Break Throw 14F Disable break throw during ChargingAmbush Tackle
or or FC
Th(M) / 5
26F Foot-sd
Fac-Up

-5F
RP
Drag Back Toward
 
Break Throw 6F 2F before takedownAmbush Tackle to Cancel SS
any attack input
SP / -
   
Returns to crouching.Frost Bite
During tackle
- / 30
  Foot-sd
Fac-Dwn

-5F
Foot-sd
Fac-Up
 
Disable break throw from Rage Drive to Takedown.Achilles' Hold
During tackle
- / 30
  Foot-sd
Fac-Up

-5F
Foot-sd
Fac-Up
 
Disable break throw from Rage Drive to Takedown.Iron Curtain
During tackle
- / 35
  Foot-sd
Fac-Up

-5F
Foot-sd
Fac-Up
 
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Volk Clutch

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-2F
CCW
 
Long Range Throw
Purge Slam

Th(H) / 35
12F RP
Head-sd
Fac-Dwn
or
±0F
RP
 
Long Range Throw
Tarantula Sting
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
 
Reverse Fracture
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
 
Absolute Silence
Approach from behind
Th(H) / 50
  Head-sd
Fac-Up
disable  
 
Reverse Victor Clutch

Th(H) / 40
11F RP
Foot-sd
Fac-Dwn

-2F
 
 
Victor Clutch

Th(H) / 40
11F RP
Head-sd
Fac-Up

-2F
 
 
Blizzard Rush

Th(H) / 45
12F Head-sd
Fac-Dwn

-6F
 
Floor Break
・Recovery increased by 1F on hit.
Scorpion Scissors

Th(H) / 42
38F Head-sd
Fac-Up
disable  
TJ20F

・Damage changed from 36 to 42.
・Opponent recovery on hit decreased by 16F.
Cold Fate
or
Th(L) / 45
13F RP
Foot-sd
Fac-Up
or
±0F
 
 
Red Alert
or
Reversal(H/M) / 25+α
  or
-6F
35
Reversal against attack(H/M) during 3 to 8F
Damage 25 + 25% of enemy attack
Reversal to Reversal command or
during 8F damage 15
Red Alert
or
Reversal(UB H/M) / 25,25
  disable 35
 
Pit Fall

Reversal(L) / 25+α
  disable 25
Reversal(L) during 5 to 15F
To crouching after whiff
Damage 25 + 50% of enemy attack
Feint & Catch
】 or .
Th(H) / 40
  Head-sd
Fac-Up

+5F
 
Break Throw 14F
Disable break throw during Charging
(S3)– Increased the range of the attack.
(Ver.4.00) - Changed the damage from 35 to 40.
Clipping Heel Hook
】 or
Th(L) / 45
  RP
Foot-sd
Fac-Up

+5F
 
Input to cancel
Break Throw 14F
Disable break throw during Charging
Ambush Tackle
Ambush Tackle
or or FC
Th(M) / 5
26F Foot-sd
Fac-Up

-5F
RP
Drag Back Toward
 
Break Throw 6F
2F before takedown
Ambush Tackle to Cancel SS
any attack input
SP / -
   
Returns to crouching.
Frost Bite
During tackle
- / 30
  Foot-sd
Fac-Dwn

-5F
Foot-sd
Fac-Up
 
Disable break throw from Rage Drive to Takedown.
Achilles' Hold
During tackle
- / 30
  Foot-sd
Fac-Up

-5F
Foot-sd
Fac-Up
 
Disable break throw from Rage Drive to Takedown.
Iron Curtain
During tackle
- / 35
  Foot-sd
Fac-Up

-5F
Foot-sd
Fac-Up
 
Disable break throw from Rage Drive to Takedown.
10 Hit Combo 1
CommandStart-up 10F
4th Forces an opponent to crouching upon hit.
Hit LevelHHHMHMLHHM
Damage7141012614581425
hit+8+1+8-5C-9-10-11-7KDNKDN
block+1-7-3-16-20-21-22-18-42-14
10 Hit Combo 1-2
CommandStart-up 10F
4th Forces an opponent to crouching upon hit.
10th input to cancel
Hit LevelHHHMHMLHHTh(H)
Damage7141012614581435
hit+8+1+8-5C-9-10-11-7KDNTh
block+1-7-3-16-20-21-22-18-42
10 Hit Combo 2
CommandStart-up 10F
4th Forces an opponent to crouching upon hit.
5th Forces an opponent to crouching upon block.
To crouching after 5th
Hit LevelHHHMMM
Damage71410121524
hit+8+1+8-5CKDNKDN
block+1-7-3-16-14C-21
10 Hit Combo 1
Command
Hit LevelHHHMHMLHHM
Damage7141012614581425
hit+8+1+8-5C-9-10-11-7KDNKDN
block+1-7-3-16-20-21-22-18-42-14
Start-up 10F
4th Forces an opponent to crouching upon hit.
10 Hit Combo 1-2
Command
Hit LevelHHHMHMLHHTh(H)
Damage7141012614581435
hit+8+1+8-5C-9-10-11-7KDNTh
block+1-7-3-16-20-21-22-18-42
Start-up 10F
4th Forces an opponent to crouching upon hit.
10th input to cancel
10 Hit Combo 2
Command
Hit LevelHHHMMM
Damage71410121524
hit+8+1+8-5CKDNKDN
block+1-7-3-16-14C-21
Start-up 10F
4th Forces an opponent to crouching upon hit.
5th Forces an opponent to crouching upon block.
To crouching after 5th