ROBERT RICHARDS:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Spinner Ball (SB)
- Crouch Dash
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Straight Rondel (2)![]() ![]() ![]() H,H / 7,7 |
-1 | +5 | +5 | Combo from 1st NH | ||
Straight Rondel![]() ![]() ![]() ![]() ![]() H,H,H / 7,7,12 |
-12 | +3 | +3 | Combo from 1st NH ・Damage changed from 10 to 12 . ・Changed from -1F to +2F on hit. (S3)– Changed the frame advantage upon hit from +2F to +3F. | ||
One Two Punch![]() ![]() ![]() H,H / 7,10 |
-3 | +3 | +3 | Combo from 1st NH | ||
TS Fast Break ![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,20 |
-13 | +9Sp | KDN | Combo from 2nd CH Can be delayed 10F Combo can be delayed 7F from 2nd CH (S3)– Increased the lower range of the attack. | ||
Course Picante (2)![]() ![]() ![]() H,L / 7,10 |
-16 | -5 | -5 | Combo from 1st NH | ||
Course Picante![]() ![]() ![]() ![]() ![]() H,L,M / 7,10,18 |
-14 | -6 | KDN | Combo from 2nd CH Can be delayed 11F Combo can be delayed 5F from 2nd CH | ||
Course Sarat![]() ![]() ![]() H,H / 7,15 |
-6 | +5 | LNC | Combo from 1st NH | ||
Course Achuto![]() ![]() ![]() H,L / 7,13 |
-12 | -1 | -1 | Combo from 1st NH | ||
Right Jab![]() H / 8 |
10F | ±0 | +6 | +6 | ||
Barista Swirl (2)![]() ![]() ![]() H,M / 8,10 |
-4 | +4 | +7 | Combo from 1st NH | ||
Barista Swirl![]() ![]() ![]() ![]() ![]() H,M,M / 8,10,20 |
-4 | KDN | KDN | TJ Combo from 2nd CH | ||
Croque-Monsieur (1)![]() H / 14 |
18F | -9 | -4 | -4 | ||
Croque-Monsieur![]() ![]() ![]() H,M / 14,17 |
-10C | +4C | KDN | TJ Forces an opponent to crouching upon block or NH. Combo from 1st NH Meaty 2F in actualy | ||
High Kick![]() H / 15 |
13F | -9 | +7 | LNC | 41 | |
Sparkling Hop (2)![]() ![]() ![]() H,M / 15,12 |
-8 | +3 | +3 | |||
Sparkling Hop![]() ![]() ![]() ![]() ![]() H,M,M / 15,12,14 |
-5C | KDN | KDN | TJ Forces an opponent to crouching upon block. Meaty 4F in actualy | ||
Black Poêlé (1)![]() M / 18 |
19F | -13C | ±0C | ±0C | Forces an opponent to crouching upon block or hit. | |
Black Poêlé![]() ![]() ![]() M,M / 18,20 |
-20 | KDN | KDN | Combo from 1st NH Can be delayed 21F Combo can be delayed 20F from 1st CH | ||
Black Poêlé (1) to SB![]() ![]() M,SP / 18 |
+4C | +17C | +17C | TC Returns to crouching. Forces an opponent to crouching upon block or hit. | ||
Black Poêlé (1) to RSB![]() ![]() M,SP / 18 |
-36C | -23C | -23C | TC Returns to crouching. Forces an opponent to crouching upon block or hit. | ||
Circle Whopper (1)![]() ![]() H / 12 |
12F | -8 | +3 | +3 | (Ver.4.20)- The move sometimes unnaturally missed the opponent when it was performed in close proximity. Therefore, the inner hit range of the attack is now expanded. | |
Circle Whopper![]() ![]() ![]() ![]() H,M / 12,20 |
-15 | KDN | KDN | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F from 1st NH | ||
Merguez Kick Combo (1)![]() ![]() M / 18 |
21F | -4 | ±0C | +8C | Forces an opponent to crouching upon hit. Meaty 3F in actualy | |
Merguez Kick Combo![]() ![]() ![]() ![]() M,M / 18,23 |
-11 | KDN | KDN | Combo from 1st CH Can be delayed 7F | ||
HTS Spinning Linguine ![]() ![]() H / 20(,21) |
16F | -6 | KDN | Th | 50 | Damage () is throw bonus |
PC8F Giga Jacker ![]() ![]() M / 23 |
15F | -13 | KDN | KDN | Meaty 2F in actualy (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. (Ver.4.00) - Changed the damage from 25 to 23. | |
Quick Upper![]() ![]() M / 13 |
14F | -3 | +5 | +5 | ||
Escalope Elbow![]() ![]() ![]() ![]() M,M / 13,15 |
-10 | +6 | +6 | Combo from 1st NH Can be delayed 11F Combo can be delayed 8F from 1st CH ・Changed from +1F to +4F on hit. (S3)– Changed the frame advantage when blocked from -12F to -10F. – Changed the frame advantage upon hit from +4F to +6F. | ||
Escalope Pound![]() ![]() ![]() ![]() M,M / 13,25 |
-12 | KDN | KDN | TJ Combo from 1st CH. Can be delayed. Returns to Head-side and Face-up down. (S3)- New move. | ||
Slash Darne![]() ![]() M / 14 |
15F | -8 | +3 | LNC | 42 | |
Gaufrettes Cutter (1)![]() ![]() M / 14 |
18F | -7 | +4 | +4 | ||
Gaufrettes Cutter (2)![]() ![]() ![]() ![]() M,H / 14,11 |
-3 | +8 | +8 | Combo from 1st NH | ||
Gaufrettes Cutter![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,11,20 |
-10 | +1 | KDN | Combo from 2nd CH Can be delayed 10F Combo can be delayed 10F from 2nd CH ・Damage changed from 17 to 20. ・Opponent reaction on mid-air hit was changed. | ||
Gaufrettes Punch![]() ![]() ![]() ![]() M,H / 14,20 |
-9 | KDN | KDN | Combo from 1st NH | ||
Gaufrettes Kick (2)![]() ![]() ![]() ![]() M,L / 14,10 |
-12 | -1 | -1 | Combo from 1st CH | ||
Gaufrettes Kick![]() ![]() ![]() ![]() ![]() ![]() M,L,H / 14,10,16 |
-13 | ±0 | ±0 | Combo from 2nd NH | ||
Front Kick![]() ![]() M / 16 |
13F | -9 | +2 | +2 | 41 | |
Runner Flip (1)![]() ![]() MM / 6,6 |
18F | -13 | KDN | KDN | ||
TS Runner Flip ![]() ![]() ![]() ![]() MM,M / 6,6,23 |
-4 | KDN | KDN* | TJ | ||
Coupé Chop![]() ![]() M / 18 |
18F | -9 | +7C | KDN | Returns to crouching. Forces an opponent to crouching upon NH. (Ver.4.00) - Changed the frame advantage when the move is blocked from -11F to -9F. - Changed the frame advantage upon hit from +5F to +7F. - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Combination Mince (1)![]() ![]() M / 12 |
15F | -9 | +2 | +2 | 43 | (S3)– Decreased the distance between the character and the opponent when the move is blocked. |
Combination Mince (2)![]() ![]() ![]() ![]() M,M / 12,11 |
-9 | +2 | +2 | Combo from 1st hit. (Ver.4.00) - Changed the damage from 14 to 11. - Changed the frame advantage when blocked from -10F to -9F. - Changed the frame advantage upon hit from +1F to +2F. | ||
Combination Mince (3)![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,11,18 |
-13 | +3 | +3 | Can be delayed (S3)– Changed the frame advantage when blocked from -12F to -10F. – Changed the frame advantage upon hit from +1F to +3F. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -13F. | ||
Combination Mince![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M / 12,11,18,21 |
-21 | KDN | KDN | Combo from 3rd NH Can be delayed 12F Combo can be delayed 4F from 3rd NH | ||
Combination Ble![]() ![]() ![]() ![]() M,M / 12,21 |
-4 | +9 | KDN | |||
Combination Baldo![]() ![]() ![]() ![]() M,M / 12,21 |
-13 | KDN | KDN | Combo from 1st NH | ||
Panini Sweep (1)![]() ![]() L / 14 |
19F | -18 | -7 | -7 | TC6F Returns to crouching. | |
TS Panini Sweep ![]() ![]() ![]() ![]() L,H / 14,20 |
-8 | KDN | KDN | Combo from 1st CH | ||
Tornado Mixer (1)![]() ![]() L / 11 |
16F | -12 | -1 | -1 | ||
Tornado Mixer (2)![]() ![]() ![]() ![]() L,H / 11,15 |
-7 | -2 | -2 | Combo from 1st CH | ||
Tornado Mixer![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 11,15,24 |
-12 | KDN | KDN* | Combo from 2nd CH ・Hitbox expanded upward. | ||
Apicius Special (2)![]() ![]() HH / 5,5 |
14F | -9 | +2 | +2 | (Ver.4.00) - Increased the move’s reach. | |
Apicius Special (3)![]() ![]() ![]() ![]() HH,M / 5,5,5 |
-12G | +3 | +3 | Combo from 1st NH Unblockable -8F | ||
Apicius Special![]() ![]() ![]() ![]() ![]() ![]() HH,M,H / 5,5,5,20 |
-16 | KDN | KDN | Input ![]() Combo from 1st NH | ||
Duck Flip![]() ![]() MM / 12,20 |
15F | -24 | LNC | LNC | TJ 2nd block -15F close to wall | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Bite Uppercut![]() ![]() M / 17 |
14F | -8 | +6 | +6 | ||
Liaison Spike![]() ![]() L / 17 |
20F | -12 | +2 | KDN | (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +14GF to KDN). | |
Contorno Farce (1)![]() ![]() L / 15 |
24F | -12 | -1 | -1 | TC6F | |
Contorno Farce (2)![]() ![]() ![]() ![]() L,M / 15,14 |
-12 | -2 | -2 | TJ Combo from 1st CH Meaty 2F | ||
Contorno Farce (3)![]() ![]() ![]() ![]() ![]() ![]() L,M,H / 15,14,12 |
-10 | +3 | +3 | Combo from 2nd CH | ||
Contorno Farce![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,H,M / 15,14,12,18 |
-12 | KDN | KDN | Combo from 3rd CH Meaty | ||
Contorno Mist![]() ![]() ![]() ![]() ![]() ![]() L,M,L / 15,14,10 |
-12 | -1 | -1 | TC | ||
Contorno Mist to Crouching![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,L / 15,14,10 |
-12 | -1 | -1 | TC Returns to crouching. | ||
Abats Snipe![]() ![]() M / 16 |
18F | -13 | LNC | LNC | ||
Huile Slip (1)![]() ![]() L / 10 |
19F | -31 | +6 | +6 | Stop move after 1st block (S3)– Changed the damage from 14 to 10. | |
Huile Slip![]() ![]() ![]() ![]() L,L / 10,18 |
- | +8C | +8C | Combo from 1st NH Forces an opponent to crouching upon hit. (S3)– Changed the damage from 10 to 18. | ||
Huile Slip (2nd)![]() ![]() ![]() ![]() L / 18 |
-28 | -9C | KDN | Forces an opponent to crouching upon NH. | ||
Ravenous (1)![]() ![]() M / 15 |
17F | -9 | +4C | +4C | Forces an opponent to crouching upon hit. Meaty 1F in actualy | |
Ravenous![]() ![]() ![]() ![]() M,M / 15,16 |
-8 | +7 | +7 | Combo from 1st NH | ||
Combination Bitter (1)![]() ![]() M / 10 |
13F | -5 | +6 | +6 | ||
Combination Bitter (2)![]() ![]() ![]() ![]() M,H / 10,12 |
-3 | +8 | +8 | Combo from 1st NH | ||
Combination Bitter (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 10,12,16 |
-9 | +7 | +7 | Combo from 2nd CH Can be delayed 10F Combo can be delayed 8F from 2nd CH | ||
TS Combination Bitter ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,H / 10,12,16,20 |
-7 | KDN | KDN | Combo from 3rd NH | ||
Whopping Kick![]() ![]() M / 20 |
17F | -15 | KDN | KDN | ||
Pretzel Crush (1)![]() ![]() M / 15 |
15F | -7 | +4 | +4 | ・Opponent closer on block. ・Opponent closer on hit. | |
Pretzel Crush![]() ![]() ![]() ![]() M,M / 15,17 |
-7 | +9C | +9C | Forces an opponent to crouching upon hit. Combo from 1st CH ・Move comes out slower by 3F. | ||
TS Combination Bittersweet ![]() ![]() ![]() ![]() M,H / 15,20 |
-7 | +11Sp | +11Sp | Combo from 1st NH ・Hits now chain. ・Opponent reaction changed on hit. ・Hitbox expanded downward. | ||
Three Star Combo (1)![]() ![]() M / 20 |
17F | -9 | +8C | +8C | Forces an opponent to crouching upon hit. | |
Three Star Combo (2)![]() ![]() ![]() ![]() M,M / 20,10 |
-11 | ±0 | ±0 | Combo from 1st CH Can be delayed 10F Combo can be delayed 9F from 1st CH | ||
Three Star Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 20,10,20 |
-16 | KDN | KDN | Combo from 2nd NH Can be delayed 20F Combo can be delayed 20F from 2nd NH | ||
Reverse Spinner Ball![]() ![]() SP / - |
50 | TC6F Returns to crouching. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Hook![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
10 Hit Combo (1)![]() ![]() H / 9 |
20F | -4 | +7 | +7 | ||
reverse Duck Flip![]() ![]() MM / 14,20 |
15F | -24 | LNC | LNC | TJ13F 2nd block -15F close to wall | |
Flying Jambon![]() ![]() M / 20 |
20F | -13 | KDN | KDN | TJ9F | |
Flying Jambon![]() ![]() M / 20 |
20F | -13 | LNC | LNC | TJ9F | |
Rising Toekick![]() ![]() M / 11 |
15F | -19 | -8 | -8 | TJ9F | |
TS Meat Slicer ![]() ![]() ![]() H / 20 |
15F | -9 | KDN | KDN | 45 | TJ10F (Ver.4.00) - Replaced with a new move. |
Egg Bound![]() ![]() SP / - |
TJ9F | |||||
Egg Bound to SB![]() ![]() ![]() SP,SP / - |
TC Returns to crouching. | |||||
Egg Bound to RSB![]() ![]() ![]() SP,SP / - |
TC Returns to crouching. | |||||
WB Hatching Punch ![]() ![]() ![]() ![]() SP,M / 21 |
28F | -9 | KDN | KDN | Returns to crouching. ・Causes Wall Bounce on hit. | |
Cracker Tariata (1)![]() ![]() M / 15 |
16F | -11 | -3 | -3 | TJ13F Meaty 1F in actualy | |
Cracker Tariata (1) to SB![]() ![]() ![]() M / 15 |
-3 | +5 | +5 | TJ13F Can be delayed ・New Move | ||
Cracker Tariata (1) to RSB![]() ![]() ![]() M / 15 |
TJ13F Can be delayed ・New Move | |||||
TSWH Cracker Tariata ![]() ![]() ![]() ![]() M,H / 15,20 |
-1 | +11 +19W |
+11 +19W |
TJ Combo from 1st NH Can be delayed 15F Combo can be delayed 15F from 1st NH (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (NH:+14SpF, CH:KDN to +11F). Wall crush inducing hit is implemented. | ||
Cracker Jacker![]() ![]() ![]() ![]() M,M / 15,25 |
-17 | KDN | KDN | Combo from 1st NH Can be delayed 30F Combo can be delayed 15F from 1st NH (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | ||
Strainer![]() ![]() M / 20 |
24F | -4C | +6C | KDN | TJ13F Returns to crouching. Forces an opponent to crouching upon block or NH. Meaty 5F in actualy | |
Rolling Kebab (2)![]() ![]() LH / 10,12 |
21F | -25 | -4 | -4 | TJ Block frame is 1st block 2nd block-15F Combo from 1st NH | |
TS Rolling Kebab ![]() ![]() ![]() ![]() LH,H / 10,12,20 |
-4 | KDN | KDN | Combo from 2nd CH | ||
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Zip Cutter![]() ![]() ![]() M / 25 |
14F | -8 | KDN | KDN | Advance Input is unavailable Start-up 15F in actualy | |
Jumping Beans![]() ![]() ![]() M / 18 |
18F | -7 | +4 | KDN | TJ8F Advance Input is unavailable Start-up 19F in actualy Meaty 1F in actualy (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to KDN(stun)). | |
H Double Chapati (1) ![]() ![]() ![]() M / 12 |
22F | -9 | +2 | +2 | TJ14F Advance Input is unavailable Start-up 23F in actualy | |
Double Chapati![]() ![]() ![]() ![]() ![]() M,M / 12,20 |
-13 | KDN | KDN | TJ Disable 2nd move after 1st whiff Combo from 1st NH | ||
Huitres Crush![]() ![]() ![]() MM / 10,20 |
26F | ±0C | KDN | KDN | TJ16F Advance Input is unavailable Start-up 27F in actualy Meaty 2F in actualy (S3)– Decreased the distance between the character and the opponent when the 1st move is blocked. – Changed the damage from 16,12 to 10,20. – Changed the frame advantage when blocked from -7F to ±0CF. – Shortened the recovery time after the move hits by 2 frames. | |
Hot Cross Bun![]() ![]() ![]() M / 25 |
26F | -12 | +9 | KDN | ||
Langouste Tail![]() ![]() ![]() M / 20 |
26F | -4C | KDN | KDN | TJ15F Advance Input is unavailable Start-up 27F in actualy Forces an opponent to crouching upon block. Meaty 2F | |
Grater Langouste![]() ![]() ![]() UB(M) / 60 |
72F | KDN | KDN | KDN | TJ50F Advance Input is unavailable Start-up 72F in actualy | |
Grater Langouste to Cancel![]() ![]() ![]() ![]() / - |
42 | Returns to crouching. | ||||
Grater Langouste Feint Knuckle![]() ![]() ![]() ![]() ![]() M / 25 |
57F | -8 | KDN | KDN | Advance Input is unavailable Start-up 58F in actualy | |
TS Quick Langouste ![]() ![]() ![]() UB(H) / 32 |
48F | KDN | KDN | KDN | TJ19F ・Damage changed from 40 to 32. ・Tail Spin | |
Perfect Slash![]() ![]() ![]() ![]() M / 30 |
20F | +9G | KDN | KDN | TJ3F Meaty 6F | |
Supersize Missile![]() ![]() ![]() ![]() M / 27 |
26F | +8G | KDN | KDN | TJ15F Meaty 8F in actualy |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Low Kick FC ![]() ![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Cross Butcher (1) WS ![]() M / 11 |
15F | -11 | ±0 | ±0 | ||
TS Cross Butcher WS ![]() ![]() ![]() M,H / 11,20 |
-9 | KDN | KDN* | Combo from 1st NH Can be delayed 11F Combo can be delayed 8F ・Tail Spin | ||
Hot Guimauve WS ![]() ![]() ![]() M,M / 11,25 |
-13 | KDN | KDN | Combo from 1st NH (S3)– Changed the damage from 20 to 25. – Changed the frame advantage on guard from -14F to -13F. – Shortened the recovery animation by 1 frame when the move hits. | ||
Spinach Upper (1) WS ![]() M / 10 |
14F | -7 | +4 | +4 | ||
Spinach Upper WS ![]() ![]() ![]() M,M / 10,14 |
-20 | LNC | LNC | Combo from 1st hit. Can be delayed 14F. (Ver.4.00) - Changed the damage from 12 to 14. | ||
Spinach Hammer WS ![]() ![]() ![]() M,M / 10,20 |
-13C | +5C | KDN | Forces an opponent to crouching upon block or NH. Combo from 1st NH Can be delayed 14F | ||
Brioche Star (1) WS ![]() H / 17 |
17F | -8 | KDN | KDN | (S3)– Changed the opponent’s behavior when hit (from -3F to KDN). | |
Brioche Star WS ![]() ![]() ![]() H,M / 17,28 |
-4C | KDN | KDN | TJ Forces an opponent to crouching upon block. Meaty 7F in actualy | ||
Toe Smash WS ![]() M / 20 |
11F | -6 | +5 | +5 | (S3)– Changed the damage from 16 to 20. – Increased the lower range of the attack. | |
Rising Matzo WS ![]() M / 25 |
15F | -9 | KDN | LNC | ||
Polpo Swing (1) FC ![]() ![]() M / 14 |
14F | -8 | +3 | +3 | ||
Polpo Swing (2) FC ![]() ![]() ![]() ![]() M,M / 14,12 |
-7 | +4 | +4 | Combo from 1st NH | ||
Polpo Swing FC ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,12,25 |
-13 | KDN | KDN | Combo from 2nd CH | ||
Seppia Swing (2) FC ![]() ![]() ![]() ![]() M,L / 14,12 |
-12 | -1 | -1 | TC Combo from 1st NH ・Move comes out slower by 2F. ・Reaction on block was changed. ・Changed from -28F to -12F on block. | ||
Seppia Swing FC ![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 14,12,25 |
-13 | KDN | KDN | Combo from 2nd CH |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Charging![]() SP / - |
55 | To Charging | ||||
Charging to Crouching During Charging ![]() SP / - |
105 | To Charging Returns to crouching. | ||||
Suicre Tile During Charging ![]() UB(H) / 42 |
73F | KDN | - | KDN | TJ Damage is under the influence of charging | |
Bánh mì Strike SS ![]() M / 24 |
15F | -5C | KDN | KDN | Forces an opponent to crouching upon block. | |
Wall Jumping Attack to BT![]() ![]() ![]() M / 21 |
36F | +2 | KDN | KDN | To Back toward Air Status 5F Invincibility during 8 to24F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Plague Pick BT ![]() ![]() M / 17 |
15F | -9 | KDN | KDN | ||
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Spinner Ball (SB) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Spinner Ball![]() ![]() SP / - |
48 | TC8F Returns to crouching. Cost 25F | ||||
Lyonnaise Break During SB ![]() M / 17 |
18F | -8 | +6 | KDN | ・Damage changed from 18 to 17. ・Startup changed from 19F to 18F. ・Opponent reaction on hit while downed was changed. ・Hitbox expanded downward. (Ver.2.30)Fixed damage varying depending on input timing. (Ver.3.10)- Fixed an issue in which the move's properties would vary depending on the timing at which ![]() | |
HTS Galette Slicer During SB ![]() M / 21 |
23F | -11 | KDN | KDN | Returns to crouching. | |
Snail Kick During SB ![]() H / 30 |
20F | +8 | KDN | KDN | TC Returns to crouching. Meaty 2F in actualy | |
Stealing Home During SB ![]() L / 14 |
23F | -24 | KDN | KDN | TC Returns to crouching. To standing after block ・Changed from -26F to -24F on block. | |
Perfect Press During SB ![]() M / 28 |
29F | -18C | KDN | KDN | TJ1F Returns to crouching. Forces an opponent to crouching upon block. Meaty 4F | |
Perfect Press to BT During SB ![]() ![]() M,SP / 28 |
-18C | KDN | KDN | TJ1F Forces an opponent to crouching upon block. Meaty 4F |
Crouch Dash | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Dash![]() ![]() ![]() SP / - |
Returns to crouching. Advance Input is unavailable Cost 3F | |||||
TS Langue Washer ![]() ![]() ![]() ![]() H / 25 |
13F | -4 | KDN | KDN | 39 | Advance Input is unavailable Start-up 16F in actualy ・Damage changed from 20 to 25. ・Hitbox expanded downward. (Ver.4.00) - Changed the frame advantage when the move is blocked from -2F to -4F. - Changed the move to send the opponent spinning when it hits. |
Spiral Rocky![]() ![]() ![]() ![]() M / 24(,5) |
16F | -23 | LNC | LNC | Damage () is on landing Advance Input is unavailable Start-up 19F in actualy | |
Gambero Knee (1)![]() ![]() ![]() ![]() M / 14 |
16F | -10 | KDN | KDN | 50 | TJ14F Advance Input is unavailable Start-up 19F in actualy Stop move after 1st whiff (S3)– Changed the frame advantage when blocked from -14F to -10F. |
Gambero Knee![]() ![]() ![]() ![]() ![]() ![]() M,H / 14,30 |
-3 | KDN | KDN | TJ (S3)– Changed the damage from 23 to 30. – Changed the frame advantage when blocked from -9F to -3F. – Changed the opponent’s behavior when guarding the move. | ||
TS Granchio Knee ![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,21 |
-11 | KDN | KDN | TJ (S3)- New move. (Ver.3.10)- Changed the damage from 17 to 21. | ||
Apres Sweep![]() ![]() ![]() ![]() L / 16 |
18F | -28 | -1 | KDN | Returns to crouching. To standing after block 2nd input force to Down Advance Input is unavailable Start-up 21F in actualy (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
Cutting Coppa![]() ![]() ![]() ![]() ![]() ![]() L,M / 16,25 |
-17 | KDN | KDN | (Ver.4.00) - Changed the opponent’s behavior when hit in midair. | ||
WB Granchi Canon ![]() ![]() ![]() ![]() M / 25 |
15F | -10 | KDN | KDN | Advance Input is unavailable Start-up 18F in actualy ・Opponent closer on block. ・Causes Wall Bounce on hit. | |
WB Granchi Canon (Hold) ![]() ![]() ![]() ![]() M / 35 |
24F | -7 | KDN | KDN | Advance Input is unavailable Start-up 27F in actualy ・Causes Wall Bounce on hit. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() M,M / 27,16 |
26F | +2C | KDN | KDN | TJ15F Forces an opponent to crouching upon block. Returns to crouching. ・Command changed from ![]() ![]() ![]() ![]() ・Damage changed from 27,20 to 27,16. ・Active frames of 1st hit increased by 2F. ・Opponent farther away on hit of 1st hit. (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. (Ver.4.20)- The move could not be performed during the latter half of while standing motion. This is now fixed. | |
Rage Drive to SB During Rage ![]() ![]() ![]() M,M,SP / 27,16 |
+12C | KDN | KDN | TJ15F Forces an opponent to crouching upon block. ・Moves from Spinner Ball come out faster by 3F. ・Changed from +9F to +12F on block. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
TJ Rage Drive During Rage ![]() ![]() M,M / 27,16 |
26F | +2C | KDN | KDN | 〉〉 | |
TJ Rage Drive to SB During Rage ![]() ![]() ![]() M,M,SP / 27,16 |
+12C | KDN | KDN | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Quarter Deck![]() Th(H) / 35 |
12F | RP Foot-sd Fac-Dwn |
![]() ![]() -3F |
Long Range Throw | |
Cooler Shaker![]() Th(H) / 35 |
12F | CCW Foot-sd Fac-Up |
![]() ![]() -3F CW |
Long Range Throw | |
Corkscrew Approach from left side Th(H) / 40(20) |
Head-sd Fac-Dwn |
![]() -3F |
Wall Juggle hit Damage () is wall damage | ||
Eye Opener Approach from right side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
|||
Déglacer Throw Approach from behind Th(H) / 50(60) |
Head-sd Fac-Dwn |
disable | Wall Juggle hit Damage () is wall damage | ||
Flying Cask![]() ![]() ![]() Th(H) / 30 |
12F | Launch Head-sd Fac-Dwn Enable Ukemi |
![]() -6F |
Damage is on landing | |
Sparkling Death FC ![]() ![]() ![]() ![]() Th(H) / 30 |
11F | +5F | ![]() -6F |
Wall Stun |
10 Hit Combo 1 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 20F 7th Forces an opponent to crouching upon hit. To crouching after 7th 9th has special hit effect when input 10th |
Hit Level | H | H | H | M | M | M | L | M | H | M | |
Damage | 9 | 5 | 8 | 10 | 12 | 14 | 8 | 12 | 14 | 21 | |
hit | +7 | +1 | -5 | +1 | -6 | ±0 | +3C | -5 | -2 | KDN | |
block | -4 | -5 | -16 | -15 | -17 | -17 | -13 | -16 | -19 | -20 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | Start-up 20F To crouching after 2nd S2 Patch ・Damage changed from 15,12,12,12 to 9,9,10,10. | ||||||
Hit Level | H | L | MM | M | |||||||
Damage | 9 | 9 | 10,10 | 18 | |||||||
hit | +7 | -9 | +6 | KDN | |||||||
block | -4 | -20 | -5 | -12 |
10 Hit Combo 1 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | M | M | M | L | M | H | M |
Damage | 9 | 5 | 8 | 10 | 12 | 14 | 8 | 12 | 14 | 21 |
hit | +7 | +1 | -5 | +1 | -6 | ±0 | +3C | -5 | -2 | KDN |
block | -4 | -5 | -16 | -15 | -17 | -17 | -13 | -16 | -19 | -20 |
Start-up 20F 7th Forces an opponent to crouching upon hit. To crouching after 7th 9th has special hit effect when input 10th | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ||||||
Hit Level | H | L | MM | M | ||||||
Damage | 9 | 9 | 10,10 | 18 | ||||||
hit | +7 | -9 | +6 | KDN | ||||||
block | -4 | -20 | -5 | -12 | ||||||
Start-up 20F To crouching after 2nd S2 Patch ・Damage changed from 15,12,12,12 to 9,9,10,10. |