DETAIL:

ASUKA KAZAMA:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 8
10F-2+9+9
Whiplash

H,M / 8,15
 -7+4+4Combo from 1st CH.
Connect to Lunging Mist Thrust().
Jab Uppercut

H,M / 8,9
 -8+3A+3ACombo from 1st CH.
TS
Jab Uppercut to Spinning Heel Drop

H,M,M / 8,9,24
 -2KDNKDNConnect to Spinning Heel Drop().
Interruption 15F after 2nd block.
Jab Uppercut to Spinning Heel Drop to Cancel

H,M,M / 8,9
 -18-7-7
Jab Uppercut to Front Kick

H,M,M / 8,9,20
 -12KDNKDNCombo from 2nd hit.
Jab Low Kick

H,L / 8,10
 -11±0±0Combo from 1st hit.
・Opponent closer on block.
(Ver.5.00)・Now a natural combo.
TC
Jab Leg Cutter

H,L / 8,14
 -11±0+3Combo from 1st CH.
Connect to Leg Cutter ().
・Opponent closer on block.
TC
Jab Leg Cutter to Crouching

H,L / 8,14
 -11±0+3Returns to crouching.
Combo from 1st CH.
Basho's Dance(1)

H / 9
12F-11±0±0
Basho's Dance(2)

H,H / 9,10
 -3+8+8Combo from 1st hit.
(Ver.4.00) - Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move hit.
TS
Basho's Dance

H,H,HH / 9,10,8,20
 -6KDNKDNCombo from 2nd CH.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -7F.
- Shortened the recovery time upon hit by 3F.
Basho Oroshi

H,H,M / 9,10,23
 -10C+3CLNCForces an opponent to crouching on block or NH.
Combo from 2nd CH.
(S3)- New move.
TJ
Mizu Basho

H,M / 9,20
 -19KDNKDNCombo from 1st hit.
Hyakujitsuko(1)

M / 17
14F-7+9+9
・Hitbox expanded.
Hyakujitsuko

M,M / 17,17
 -11+8KDNCombo from 1st hit.
Can be delayed 14F.
Combo can be delayed 14F from hit.
・Changed from +2F to +8F on hit.
・Opponent reaction on counter hit was changed.
・Hitbox expanded.
High Kick

H / 18
11F-7+7LNC37
26
HMTC6F
Sacred Blade

L / 22
26F-26KDNKDN60
34
Start-up 27F in actualy.
Returns to crouching.
Input Cancel (total 39F).
・Changed to homing attack
・Hitbox expanded.
(Ver.3.30)・Decreased the distance between the character and the opponent when the move hits.
・Shortened the recovery time when cancelling the move with by 2F (total 41F to 39F).
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Inner Strength

M / 21
16F
(1)
-9KDNKDN45
29
TJ5F
Thunder Fall Kick

MM / 10,21
23F-6KDNKDNSpecial effect upon down hit.
TJ5F
Thunder Fall Kick to Crouching

MM / 10,21
23F-6KDNKDNReturns to crouching.
White Heron

LH / 5,8
14F-19-8-8Combo from 1st CH.
Block frame is blocked 1st attack.
2nd attack block -3F, hit +9F.
Blizzard Combo

LH,H / 5,8,10
 -2+9+9Combo from 2nd CH.
Blizzard Combo to Jab

LH,H,H / 5,8,10,12
 -2+9+9Combo from 3rd CH.
Connect to Jab().
White Heron Dance

LH,H,M / 5,8,10,26
 -9+4KDNCombo from 3rd CH.
(Ver.5.00)・Changed the damage from 23 to 26.
TC
White Heron Lower Dance

LH,H,L / 5,8,10,15
 -23KDNKDNCombo from 3rd CH.
・Opponent closer on hit.
・Hitbox expanded.
TS
White Heron Spinning Heel Drop

LH,M / 5,8,24
 -2KDNKDNConnect to Spinning Heel Drop().
White Heron Spinning Heel Drop to Cancel

LH / 5,8
 -37-26-26Block frame is blocked 1st attack.
2nd attack block -20F.
Wheel Kick

Parry Punch(H/M),H / 21
23F±0KDNKDNAbsorbs Punch (H/M) during 4 to 15F.
Stun on success punch parry.
(Ver.3.30)・Changed the time of the punch parry's effect from 7-15F to 4-15F.
(Ver.4.00) - Changed the attack startup from frame 28-29 to frame 23-24.
(Ver.5.00)・Changed the opponent's behavior on success punch parry.
Demon Slayer

M / 20
17F-18LNCLNC
TC16F
Demon Slayer to Cancel

SP / -
 26Returns to crouching.
TS
Spinning Heel Drop

M / 24
31F-2KDNKDN
Spinning Heel Drop to Cancel

SP / -
 
TS
Spinning Heel Drop (Hold)
hold
M / 26
52F+6KDNKDNInput to cancel.
Spinning Heel Drop (Hold-Max)
max hold
UB(M) / 28
70FKDNKDNKDNInput to cancel.
HMTS
Back Spin Kick

H / 21
19F+3KDNKDN44
25
・Hitbox expanded downward.
WBPw8F
Exorcisor

H / 26
15F-9KDNKDN
・Changed from -11F to -9F on block.
・Recovery decreased by 1F on hit.
(S3)– Enabled the move to cause a wall bound if it hits.
Falling Tower(1)

M / 10
13F-3+8+8
Falling Tower

M,H(,Th) / 10,13(,25)
 -1ThThCombo from 1st CH.
Can be delayed 7F.
Damage () is Throw bonus.
(Ver.4.00) - Changed the damage from 13,20 to 13,25.
Kyara Boku

M,M / 10,22
 -12KDNKDNCombo from 1st CH.
Can be delayed 7F.
Rising Palm

M / 14
15F-6LNCLNC40
25
+5F upon crouch hit.
Kagamino

M / 23
20F-8KDNKDN
・Opponent reaction when hit while downed was changed.
(Ver.5.00)・Changed the damage from 22 to 23.
Front Kick

M / 16
12F-9+2+2
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to standing when input .
Returns to crouching.
Heaven's Hammer

M / 18
18F-4C+9CKDNForces an opponent to crouching on block or NH.
TC4F
Crouch Spin Kick

L / 12
16F-17-3-3Returns to crouching.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2Returns to crouching.
TC10F
Sashiro
or FC
L / 20
20F-18KDNKDN
・Opponent closer on hit.
(Ver.3.30)・Fixed an issue where mid-air damage differed from damage on ground.
・Reduced the strength of the pushback, and made the move easier to land.
・Changed time of crouching status from 15-39F to 10-39F.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
TJ5F
Double Lift Kicks

LH / 5,20
14F-25LNCLNCBlock frame is blocked 1st attack.
-6F upon 2nd block.
TC6F
Swallow Slice

M / 13
14F-9+7+7
(S3)– Decreased the distance between the character and the opponent when the move hits.
(Ver.4.00) - Changed the frame advantage upon hit from +4F to +7F.
TS

M,H / 13,25
 -9KDNKDNCombo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(S3)– Replaced with a new move.
(Ver.4.00) - Increased input window from 20 to 23.
TC3F
Funeral Palm

M / 22
20F-11LNCLNC
(S3)– Changed the frame advantage when blocked from -13F to -11F.
– Shortened the recovery time after the move hits by 2 frames.
(Ver.4.00) - Changed the attack startup from frame 23-24 to frame 20-21.
Enchanted Circle

L / 17
20F-12+4C+14GForces an opponent to crouching on NH.
・Damage changed from 16 to 17.
・Changed from +4CF to +14GF on block.
・Hitbox expanded.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.5.00)・Changed the startup of the attack from 21F to 20F.
TC6F
Violet

L(,Th) / 17(,22)
29F-10+6Th58
29
Returns to crouching.
Connect to Sumiregari upon CH.
Damage () is Throw bonus.
・Opponent closer on block
TC6F

SP / -
 39Returns to crouching.
(Ver.4.00) - New move
Swallow Mallet

M / 12
15F-4C+1C+1CForces an opponent to crouching on block or hit.
Swallow Mallet to Lunging Mist Thrust

M,M / 12,14
 -7+4+4Combo from 1st CH.
Linging Mist Thrust ().
TC
Swallow Mallet to Leg Cutter

M,L / 12,14
 -11±0+3Connect to Leg Cutter ().
TC
Swallow Mallet to Leg Cutter to Crouching

M,L / 12,14
 -11±0+3Returns to crouching.
Swallow Mallet Elbow

M,H / 12,7
36F-9+2+2Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 9F from CH.
・Changed from -10F to -9F on block.
・Changed from +1F to +2F on hit.
・Opponent closer on hit.
Swallow Mallet Elbow to Cancel

M / 12
46F-6C-1C-1CForces an opponent to crouching on block or hit.
Returns to crouching.
TS
Swallow Mallet Combo

M,H,M / 12,7,20
 -13KDNKDNCombo from 2nd CH.
(Ver.4.00) - Increased the range of the attack.
TJ10F
Dragon Wheel Kick

M / 15
16F-19LNCLNC54
38
Dragon Wheel Kick Demon Slayer

M,M / 15,20
 -20LNCLNCInterruption 23F after 1st block.
TJ10F
Dragon Wheel Kick Demon Slayer to Cancel

M / 15
 -33LNCLNCReturns to crouching.
TC
Dragon Wheel Kick Leg Cutter

M,L / 15,14
 -11±0+3Connect to Leg Cutter ().
・Opponent closer on block.
TC
Dragon Wheel Kick Leg Cutter to Crouching

M,L / 15,14
 -11±0+3Returns to crouching.
Heart Stopper

M / 17
15F-7+8KDN45
30
(Ver.4.00) - Changed the frame advantage when blocked from -8F to -7F.
Tsuwabuki

M,M / 17,12
 -12+4C+4CForces an opponent to crouching on hit.
Can be delayed 15F.
Tsuyababuki

M,M,M / 17,12,21
 -16KDNKDNCombo from 2nd hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
・3rd hit guaranteed after 2nd hit.
・Changed can be delayed from 8F to 10F.
Narcissus(2)

HL / 15,8
12F-8+5+7
Reverse Narcissus

HL,L / 15,8,18
 -13-2KDNCombo from 2nd CH.
TS
Narcissus

HL,M / 15,8,23
 -14+5B+5BCombo from 2nd CH.
Azalea

M / 23
24F-9+6+6Kick Absorbs (H/M) during 4 to 15F.
(Ver.4.00) - New move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 8
10F-2+9+9
Whiplash

H,M / 8,15
 -7+4+4
Jab Uppercut

H,M / 8,9
 -8+3A+3A
TS
Jab Uppercut to Spinning Heel Drop

H,M,M / 8,9,24
 -2KDNKDN
Jab Uppercut to Spinning Heel Drop to Cancel

H,M,M / 8,9
 -18-7-7
Jab Uppercut to Front Kick

H,M,M / 8,9,20
 -12KDNKDN
Jab Low Kick

H,L / 8,10
 -11±0±0
TC
Jab Leg Cutter

H,L / 8,14
 -11±0+3
TC
Jab Leg Cutter to Crouching

H,L / 8,14
 -11±0+3
Basho's Dance(1)

H / 9
12F-11±0±0
Basho's Dance(2)

H,H / 9,10
 -3+8+8
TS
Basho's Dance

H,H,HH / 9,10,8,20
 -6KDNKDN
Basho Oroshi

H,H,M / 9,10,23
 -10C+3CLNC
TJ
Mizu Basho

H,M / 9,20
 -19KDNKDN
Hyakujitsuko(1)

M / 17
14F-7+9+9
Hyakujitsuko

M,M / 17,17
 -11+8KDN
High Kick

H / 18
11F-7+7LNC37
26
HMTC6F
Sacred Blade

L / 22
26F-26KDNKDN60
34
Inner Strength

M / 21
16F
(1)
-9KDNKDN45
29
TJ5F
Thunder Fall Kick

MM / 10,21
23F-6KDNKDN
TJ5F
Thunder Fall Kick to Crouching

MM / 10,21
23F-6KDNKDN
White Heron

LH / 5,8
14F-19-8-8
Blizzard Combo

LH,H / 5,8,10
 -2+9+9
Blizzard Combo to Jab

LH,H,H / 5,8,10,12
 -2+9+9
White Heron Dance

LH,H,M / 5,8,10,26
 -9+4KDN
TC
White Heron Lower Dance

LH,H,L / 5,8,10,15
 -23KDNKDN
TS
White Heron Spinning Heel Drop

LH,M / 5,8,24
 -2KDNKDN
White Heron Spinning Heel Drop to Cancel

LH / 5,8
 -37-26-26
Wheel Kick

Parry Punch(H/M),H / 21
23F±0KDNKDN
Demon Slayer

M / 20
17F-18LNCLNC
TC16F
Demon Slayer to Cancel

SP / -
 26
TS
Spinning Heel Drop

M / 24
31F-2KDNKDN
Spinning Heel Drop to Cancel

SP / -
 
TS
Spinning Heel Drop (Hold)
hold
M / 26
52F+6KDNKDN
Spinning Heel Drop (Hold-Max)
max hold
UB(M) / 28
70FKDNKDNKDN
HMTS
Back Spin Kick

H / 21
19F+3KDNKDN44
25
WBPw8F
Exorcisor

H / 26
15F-9KDNKDN
Falling Tower(1)

M / 10
13F-3+8+8
Falling Tower

M,H(,Th) / 10,13(,25)
 -1ThTh
Kyara Boku

M,M / 10,22
 -12KDNKDN
Rising Palm

M / 14
15F-6LNCLNC40
25
Kagamino

M / 23
20F-8KDNKDN
Front Kick

M / 16
12F-9+2+2
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Heaven's Hammer

M / 18
18F-4C+9CKDN
TC4F
Crouch Spin Kick

L / 12
16F-17-3-3
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
TC10F
Sashiro
or FC
L / 20
20F-18KDNKDN
TJ5F
Double Lift Kicks

LH / 5,20
14F-25LNCLNC
TC6F
Swallow Slice

M / 13
14F-9+7+7
TS

M,H / 13,25
 -9KDNKDN
TC3F
Funeral Palm

M / 22
20F-11LNCLNC
Enchanted Circle

L / 17
20F-12+4C+14G
TC6F
Violet

L(,Th) / 17(,22)
29F-10+6Th58
29
TC6F

SP / -
 39
Swallow Mallet

M / 12
15F-4C+1C+1C
Swallow Mallet to Lunging Mist Thrust

M,M / 12,14
 -7+4+4
TC
Swallow Mallet to Leg Cutter

M,L / 12,14
 -11±0+3
TC
Swallow Mallet to Leg Cutter to Crouching

M,L / 12,14
 -11±0+3
Swallow Mallet Elbow

M,H / 12,7
36F-9+2+2
Swallow Mallet Elbow to Cancel

M / 12
46F-6C-1C-1C
TS
Swallow Mallet Combo

M,H,M / 12,7,20
 -13KDNKDN
TJ10F
Dragon Wheel Kick

M / 15
16F-19LNCLNC54
38
Dragon Wheel Kick Demon Slayer

M,M / 15,20
 -20LNCLNC
TJ10F
Dragon Wheel Kick Demon Slayer to Cancel

M / 15
 -33LNCLNC
TC
Dragon Wheel Kick Leg Cutter

M,L / 15,14
 -11±0+3
TC
Dragon Wheel Kick Leg Cutter to Crouching

M,L / 15,14
 -11±0+3
Heart Stopper

M / 17
15F-7+8KDN45
30
Tsuwabuki

M,M / 17,12
 -12+4C+4C
Tsuyababuki

M,M,M / 17,12,21
 -16KDNKDN
Narcissus(2)

HL / 15,8
12F-8+5+7
Reverse Narcissus

HL,L / 15,8,18
 -13-2KDN
TS
Narcissus

HL,M / 15,8,23
 -14+5B+5B
Azalea

M / 23
24F-9+6+6
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 8
10F-2+9+9
 
Whiplash

H,M / 8,15
 -7+4+4
Combo from 1st CH.
Connect to Lunging Mist Thrust().
Jab Uppercut

H,M / 8,9
 -8+3A+3A
Combo from 1st CH.
TS
Jab Uppercut to Spinning Heel Drop

H,M,M / 8,9,24
 -2KDNKDN
Connect to Spinning Heel Drop().
Interruption 15F after 2nd block.
Jab Uppercut to Spinning Heel Drop to Cancel

H,M,M / 8,9
 -18-7-7
 
Jab Uppercut to Front Kick

H,M,M / 8,9,20
 -12KDNKDN
Combo from 2nd hit.
Jab Low Kick

H,L / 8,10
 -11±0±0
Combo from 1st hit.
・Opponent closer on block.
(Ver.5.00)・Now a natural combo.
TC
Jab Leg Cutter

H,L / 8,14
 -11±0+3
Combo from 1st CH.
Connect to Leg Cutter ().
・Opponent closer on block.
TC
Jab Leg Cutter to Crouching

H,L / 8,14
 -11±0+3
Returns to crouching.
Combo from 1st CH.
Basho's Dance(1)

H / 9
12F-11±0±0
 
Basho's Dance(2)

H,H / 9,10
 -3+8+8
Combo from 1st hit.
(Ver.4.00) - Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move hit.
TS
Basho's Dance

H,H,HH / 9,10,8,20
 -6KDNKDN
Combo from 2nd CH.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -7F.
- Shortened the recovery time upon hit by 3F.
Basho Oroshi

H,H,M / 9,10,23
 -10C+3CLNC
Forces an opponent to crouching on block or NH.
Combo from 2nd CH.
(S3)- New move.
TJ
Mizu Basho

H,M / 9,20
 -19KDNKDN
Combo from 1st hit.
Hyakujitsuko(1)

M / 17
14F-7+9+9
・Hitbox expanded.
Hyakujitsuko

M,M / 17,17
 -11+8KDN
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 14F from hit.
・Changed from +2F to +8F on hit.
・Opponent reaction on counter hit was changed.
・Hitbox expanded.
High Kick

H / 18
11F-7+7LNC37
26
 
HMTC6F
Sacred Blade

L / 22
26F-26KDNKDN60
34
Start-up 27F in actualy.
Returns to crouching.
Input Cancel (total 39F).
・Changed to homing attack
・Hitbox expanded.
(Ver.3.30)・Decreased the distance between the character and the opponent when the move hits.
・Shortened the recovery time when cancelling the move with by 2F (total 41F to 39F).
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Inner Strength

M / 21
16F
(1)
-9KDNKDN45
29
 
TJ5F
Thunder Fall Kick

MM / 10,21
23F-6KDNKDN
Special effect upon down hit.
TJ5F
Thunder Fall Kick to Crouching

MM / 10,21
23F-6KDNKDN
Returns to crouching.
White Heron

LH / 5,8
14F-19-8-8
Combo from 1st CH.
Block frame is blocked 1st attack.
2nd attack block -3F, hit +9F.
Blizzard Combo

LH,H / 5,8,10
 -2+9+9
Combo from 2nd CH.
Blizzard Combo to Jab

LH,H,H / 5,8,10,12
 -2+9+9
Combo from 3rd CH.
Connect to Jab().
White Heron Dance

LH,H,M / 5,8,10,26
 -9+4KDN
Combo from 3rd CH.
(Ver.5.00)・Changed the damage from 23 to 26.
TC
White Heron Lower Dance

LH,H,L / 5,8,10,15
 -23KDNKDN
Combo from 3rd CH.
・Opponent closer on hit.
・Hitbox expanded.
TS
White Heron Spinning Heel Drop

LH,M / 5,8,24
 -2KDNKDN
Connect to Spinning Heel Drop().
White Heron Spinning Heel Drop to Cancel

LH / 5,8
 -37-26-26
Block frame is blocked 1st attack.
2nd attack block -20F.
Wheel Kick

Parry Punch(H/M),H / 21
23F±0KDNKDN
Absorbs Punch (H/M) during 4 to 15F.
Stun on success punch parry.
(Ver.3.30)・Changed the time of the punch parry's effect from 7-15F to 4-15F.
(Ver.4.00) - Changed the attack startup from frame 28-29 to frame 23-24.
(Ver.5.00)・Changed the opponent's behavior on success punch parry.
Demon Slayer

M / 20
17F-18LNCLNC
 
TC16F
Demon Slayer to Cancel

SP / -
 26
Returns to crouching.
TS
Spinning Heel Drop

M / 24
31F-2KDNKDN
 
Spinning Heel Drop to Cancel

SP / -
 
 
TS
Spinning Heel Drop (Hold)
hold
M / 26
52F+6KDNKDN
Input to cancel.
Spinning Heel Drop (Hold-Max)
max hold
UB(M) / 28
70FKDNKDNKDN
Input to cancel.
HMTS
Back Spin Kick

H / 21
19F+3KDNKDN44
25
・Hitbox expanded downward.
WBPw8F
Exorcisor

H / 26
15F-9KDNKDN
・Changed from -11F to -9F on block.
・Recovery decreased by 1F on hit.
(S3)– Enabled the move to cause a wall bound if it hits.
Falling Tower(1)

M / 10
13F-3+8+8
 
Falling Tower

M,H(,Th) / 10,13(,25)
 -1ThTh
Combo from 1st CH.
Can be delayed 7F.
Damage () is Throw bonus.
(Ver.4.00) - Changed the damage from 13,20 to 13,25.
Kyara Boku

M,M / 10,22
 -12KDNKDN
Combo from 1st CH.
Can be delayed 7F.
Rising Palm

M / 14
15F-6LNCLNC40
25
+5F upon crouch hit.
Kagamino

M / 23
20F-8KDNKDN
・Opponent reaction when hit while downed was changed.
(Ver.5.00)・Changed the damage from 22 to 23.
Front Kick

M / 16
12F-9+2+2
 
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Returns to standing when input .
Returns to crouching.
Heaven's Hammer

M / 18
18F-4C+9CKDN
Forces an opponent to crouching on block or NH.
TC4F
Crouch Spin Kick

L / 12
16F-17-3-3
Returns to crouching.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
Returns to crouching.
TC10F
Sashiro
or FC
L / 20
20F-18KDNKDN
・Opponent closer on hit.
(Ver.3.30)・Fixed an issue where mid-air damage differed from damage on ground.
・Reduced the strength of the pushback, and made the move easier to land.
・Changed time of crouching status from 15-39F to 10-39F.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
TJ5F
Double Lift Kicks

LH / 5,20
14F-25LNCLNC
Block frame is blocked 1st attack.
-6F upon 2nd block.
TC6F
Swallow Slice

M / 13
14F-9+7+7
(S3)– Decreased the distance between the character and the opponent when the move hits.
(Ver.4.00) - Changed the frame advantage upon hit from +4F to +7F.
TS

M,H / 13,25
 -9KDNKDN
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(S3)– Replaced with a new move.
(Ver.4.00) - Increased input window from 20 to 23.
TC3F
Funeral Palm

M / 22
20F-11LNCLNC
(S3)– Changed the frame advantage when blocked from -13F to -11F.
– Shortened the recovery time after the move hits by 2 frames.
(Ver.4.00) - Changed the attack startup from frame 23-24 to frame 20-21.
Enchanted Circle

L / 17
20F-12+4C+14G
Forces an opponent to crouching on NH.
・Damage changed from 16 to 17.
・Changed from +4CF to +14GF on block.
・Hitbox expanded.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.5.00)・Changed the startup of the attack from 21F to 20F.
TC6F
Violet

L(,Th) / 17(,22)
29F-10+6Th58
29
Returns to crouching.
Connect to Sumiregari upon CH.
Damage () is Throw bonus.
・Opponent closer on block
TC6F

SP / -
 39
Returns to crouching.
(Ver.4.00) - New move
Swallow Mallet

M / 12
15F-4C+1C+1C
Forces an opponent to crouching on block or hit.
Swallow Mallet to Lunging Mist Thrust

M,M / 12,14
 -7+4+4
Combo from 1st CH.
Linging Mist Thrust ().
TC
Swallow Mallet to Leg Cutter

M,L / 12,14
 -11±0+3
Connect to Leg Cutter ().
TC
Swallow Mallet to Leg Cutter to Crouching

M,L / 12,14
 -11±0+3
Returns to crouching.
Swallow Mallet Elbow

M,H / 12,7
36F-9+2+2
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 9F from CH.
・Changed from -10F to -9F on block.
・Changed from +1F to +2F on hit.
・Opponent closer on hit.
Swallow Mallet Elbow to Cancel

M / 12
46F-6C-1C-1C
Forces an opponent to crouching on block or hit.
Returns to crouching.
TS
Swallow Mallet Combo

M,H,M / 12,7,20
 -13KDNKDN
Combo from 2nd CH.
(Ver.4.00) - Increased the range of the attack.
TJ10F
Dragon Wheel Kick

M / 15
16F-19LNCLNC54
38
 
Dragon Wheel Kick Demon Slayer

M,M / 15,20
 -20LNCLNC
Interruption 23F after 1st block.
TJ10F
Dragon Wheel Kick Demon Slayer to Cancel

M / 15
 -33LNCLNC
Returns to crouching.
TC
Dragon Wheel Kick Leg Cutter

M,L / 15,14
 -11±0+3
Connect to Leg Cutter ().
・Opponent closer on block.
TC
Dragon Wheel Kick Leg Cutter to Crouching

M,L / 15,14
 -11±0+3
Returns to crouching.
Heart Stopper

M / 17
15F-7+8KDN45
30
(Ver.4.00) - Changed the frame advantage when blocked from -8F to -7F.
Tsuwabuki

M,M / 17,12
 -12+4C+4C
Forces an opponent to crouching on hit.
Can be delayed 15F.
Tsuyababuki

M,M,M / 17,12,21
 -16KDNKDN
Combo from 2nd hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
・3rd hit guaranteed after 2nd hit.
・Changed can be delayed from 8F to 10F.
Narcissus(2)

HL / 15,8
12F-8+5+7
 
Reverse Narcissus

HL,L / 15,8,18
 -13-2KDN
Combo from 2nd CH.
TS
Narcissus

HL,M / 15,8,23
 -14+5B+5B
Combo from 2nd CH.
Azalea

M / 23
24F-9+6+6
Kick Absorbs (H/M) during 4 to 15F.
(Ver.4.00) - New move
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Hook
or
H / 17
15F-12+9+9
Rangetsu

H(,Th) / 20(,25)
14F-7ThTh42
28
Damage () is Throw bonus.
(Ver.4.00) - Changed the damage from 20,20 to 20,25.
TJ11F
Iwato
or or
M / 17
20F
(1)
-3+8KDN42
22
TJ9F
Night Sky

M / 25
20F-15LNCLNC
TJ9F
Night Sky
or
M / 25
20F-13LNCLNC(Ver.5.00)・Reduced the recovery on hit by 2F.
Delay Rising Toekick

M / 15
25F-9KDNKDN
TJ9F
Backflip

SP / -
 
TJ
Spinning Jump Kick

M / 32
68F±0KDNKDN
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Hook
or
H / 17
15F-12+9+9
Rangetsu

H(,Th) / 20(,25)
14F-7ThTh42
28
TJ11F
Iwato
or or
M / 17
20F
(1)
-3+8KDN42
22
TJ9F
Night Sky

M / 25
20F-15LNCLNC
TJ9F
Night Sky
or
M / 25
20F-13LNCLNC
Delay Rising Toekick

M / 15
25F-9KDNKDN
TJ9F
Backflip

SP / -
 
TJ
Spinning Jump Kick

M / 32
68F±0KDNKDN
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
 
Hook
or
H / 17
15F-12+9+9
 
Rangetsu

H(,Th) / 20(,25)
14F-7ThTh42
28
Damage () is Throw bonus.
(Ver.4.00) - Changed the damage from 20,20 to 20,25.
TJ11F
Iwato
or or
M / 17
20F
(1)
-3+8KDN42
22
 
TJ9F
Night Sky

M / 25
20F-15LNCLNC
 
TJ9F
Night Sky
or
M / 25
20F-13LNCLNC
(Ver.5.00)・Reduced the recovery on hit by 2F.
Delay Rising Toekick

M / 15
25F-9KDNKDN
 
TJ9F
Backflip

SP / -
 
 
TJ
Spinning Jump Kick

M / 32
68F±0KDNKDN
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Burning Lantern

M / 30
23F+4KDNLNC55
32
Start-up 24F in actualy.
・Reaction on whiff was changed.
Hiboko no Kagami(1)

M / 16
15F-13-3-3Start-up 16F in actualy.
Meaty 1F in actualy.
Hiboko no Kagami

M,H / 16,21
 -5KDNKDNCombo from 1st hit.
Can be delayed 13F.
Combo can be delayed 8F from hit.
Combo can be delayed 11F from CH.
Yata Kagami

M,M / 16,22
 -8KDNKDNCombo from 1st CH.
Can be delayed 13F.
Combo can be delayed 5F from CH.
・Opponent reaction when hit while downed was changed.
Higata no Kagami

M,M / 16,25
 -13KDNKDNCombo from 1st hit.
Can be delayed 13F.
Combo can be delayed 7F from CH.
HMTS
Matoi Hiragi

M / 23
20F-9+11SpKDNStart-up 21F in actualy.
Returns to crouching.
・Causes Screw on counter.
・Tail Spin
・Hitbox expanded.
(S3)– Changed the opponent’s behavior when hit (from KDN to +11SpF).
– Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land.
TSTJ6F
Leaping Spin Kick

H / 28
20F-3KDNKDNStart-up 21F in actualy.
TJ3F
Spinning Jump Kick

M / 32
24F
(4)
±0KDNKDN
(Ver.4.00) - Increased the lower range of the attack.
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Burning Lantern

M / 30
23F+4KDNLNC55
32
Hiboko no Kagami(1)

M / 16
15F-13-3-3
Hiboko no Kagami

M,H / 16,21
 -5KDNKDN
Yata Kagami

M,M / 16,22
 -8KDNKDN
Higata no Kagami

M,M / 16,25
 -13KDNKDN
HMTS
Matoi Hiragi

M / 23
20F-9+11SpKDN
TSTJ6F
Leaping Spin Kick

H / 28
20F-3KDNKDN
TJ3F
Spinning Jump Kick

M / 32
24F
(4)
±0KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Burning Lantern

M / 30
23F+4KDNLNC55
32
Start-up 24F in actualy.
・Reaction on whiff was changed.
Hiboko no Kagami(1)

M / 16
15F-13-3-3
Start-up 16F in actualy.
Meaty 1F in actualy.
Hiboko no Kagami

M,H / 16,21
 -5KDNKDN
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 8F from hit.
Combo can be delayed 11F from CH.
Yata Kagami

M,M / 16,22
 -8KDNKDN
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 5F from CH.
・Opponent reaction when hit while downed was changed.
Higata no Kagami

M,M / 16,25
 -13KDNKDN
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 7F from CH.
HMTS
Matoi Hiragi

M / 23
20F-9+11SpKDN
Start-up 21F in actualy.
Returns to crouching.
・Causes Screw on counter.
・Tail Spin
・Hitbox expanded.
(S3)– Changed the opponent’s behavior when hit (from KDN to +11SpF).
– Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land.
TSTJ6F
Leaping Spin Kick

H / 28
20F-3KDNKDN
Start-up 21F in actualy.
TJ3F
Spinning Jump Kick

M / 32
24F
(4)
±0KDNKDN
(Ver.4.00) - Increased the lower range of the attack.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to standing when input .
Returns to crouching.
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
TJ13F
Twin Cloud Kicks(2)
FC
MM / 10,10
21F-6+5C+5CForces an opponent to crouching on hit.
TJ13F
Twin Cloud Kicks(2) to Crouching
FC
MM / 10,10
 -6+5C+5CForces an opponent to crouching on hit.
Returns to crouching.
TJ
Twin Cloud Kicks
FC
MM,MM / 10,10,10,10
 ±0CKDNKDNForces an opponent to crouching on block.
Interruption 11F after 2nd block.
TJ
Twin Cloud Kicks to Crouching
FC
MM,MM / 10,10,10,10
 ±0CKDNKDNForces an opponent to crouching on block.
Returns to crouching.
Shikei
WS
M / 12
14F-7+4+4
・Startup changed from 15F to 14F.
(Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land.
Shikeitai
WS
M,H / 12,20
 -8KDNKDNCombo from 1st hit.
Can be delayed 7F.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -8F.
- Shortened the recovery time upon hit by 1 frame.
- Increased input window for the 2nd attack from 15F to 21F
Rising Elbow
WS
M / 18
13F-8+8+8
10 Hit Combo(2)
WS
MH / 18,10
 -2+9+9Combo from 1st hit.
TJ18F
Moon Scent
WS
M / 20
18F-16LNCLNC
・Startup changed from 19F to 18F.
Toe Smash
WS
M / 15
11F-3+8+8
WH
Sudare Nagashi
WS
M / 20
21F-2+13G
+25W
KDN48
27
Crumble State 17F upon CH.
(Ver.4.20)- The attack unnaturally whiffed on an opponent walking backward.To correct this, pushback was decreased to make it easier to hit.
(Ver.5.00)・Changed the opponent's behavior upon NH (+5F to +13GF).
 Wall crush inducing hit is implemented.
Sudare Nagashi to Cancel
WS
SP / -
 38Returns to crouching.
TC
Grace
FC
L / 10
16F-11±0+25GReturns to crouching.
Crumble State 17F upon CH.
・Opponent closer on block.
・Timing opponent can begin to block after counter hit delayed by 2F.
WB
Minazuki
FC
M / 20
17F-9KDNKDN
・Damage changed from 17 to 20.
・Startup changed from 18F to 17F.
・Changed from -13F to -9F on block.
・Recovery decreased by 5F on hit.
・Causes Wall Bounce on hit.
・Hitbox expanded downward.
・Homing decreased.
・Crouch status removed.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
TJ13F
Twin Cloud Kicks(2)
FC
MM / 10,10
21F-6+5C+5C
TJ13F
Twin Cloud Kicks(2) to Crouching
FC
MM / 10,10
 -6+5C+5C
TJ
Twin Cloud Kicks
FC
MM,MM / 10,10,10,10
 ±0CKDNKDN
TJ
Twin Cloud Kicks to Crouching
FC
MM,MM / 10,10,10,10
 ±0CKDNKDN
Shikei
WS
M / 12
14F-7+4+4
Shikeitai
WS
M,H / 12,20
 -8KDNKDN
Rising Elbow
WS
M / 18
13F-8+8+8
10 Hit Combo(2)
WS
MH / 18,10
 -2+9+9
TJ18F
Moon Scent
WS
M / 20
18F-16LNCLNC
Toe Smash
WS
M / 15
11F-3+8+8
WH
Sudare Nagashi
WS
M / 20
21F-2+13G
+25W
KDN48
27
Sudare Nagashi to Cancel
WS
SP / -
 38
TC
Grace
FC
L / 10
16F-11±0+25G
WB
Minazuki
FC
M / 20
17F-9KDNKDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to standing when input .
Returns to crouching.
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
TJ13F
Twin Cloud Kicks(2)
FC
MM / 10,10
21F-6+5C+5C
Forces an opponent to crouching on hit.
TJ13F
Twin Cloud Kicks(2) to Crouching
FC
MM / 10,10
 -6+5C+5C
Forces an opponent to crouching on hit.
Returns to crouching.
TJ
Twin Cloud Kicks
FC
MM,MM / 10,10,10,10
 ±0CKDNKDN
Forces an opponent to crouching on block.
Interruption 11F after 2nd block.
TJ
Twin Cloud Kicks to Crouching
FC
MM,MM / 10,10,10,10
 ±0CKDNKDN
Forces an opponent to crouching on block.
Returns to crouching.
Shikei
WS
M / 12
14F-7+4+4
・Startup changed from 15F to 14F.
(Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land.
Shikeitai
WS
M,H / 12,20
 -8KDNKDN
Combo from 1st hit.
Can be delayed 7F.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -8F.
- Shortened the recovery time upon hit by 1 frame.
- Increased input window for the 2nd attack from 15F to 21F
Rising Elbow
WS
M / 18
13F-8+8+8
 
10 Hit Combo(2)
WS
MH / 18,10
 -2+9+9
Combo from 1st hit.
TJ18F
Moon Scent
WS
M / 20
18F-16LNCLNC
・Startup changed from 19F to 18F.
Toe Smash
WS
M / 15
11F-3+8+8
 
WH
Sudare Nagashi
WS
M / 20
21F-2+13G
+25W
KDN48
27
Crumble State 17F upon CH.
(Ver.4.20)- The attack unnaturally whiffed on an opponent walking backward.To correct this, pushback was decreased to make it easier to hit.
(Ver.5.00)・Changed the opponent's behavior upon NH (+5F to +13GF).
 Wall crush inducing hit is implemented.
Sudare Nagashi to Cancel
WS
SP / -
 38
Returns to crouching.
TC
Grace
FC
L / 10
16F-11±0+25G
Returns to crouching.
Crumble State 17F upon CH.
・Opponent closer on block.
・Timing opponent can begin to block after counter hit delayed by 2F.
WB
Minazuki
FC
M / 20
17F-9KDNKDN
・Damage changed from 17 to 20.
・Startup changed from 18F to 17F.
・Changed from -13F to -9F on block.
・Recovery decreased by 5F on hit.
・Causes Wall Bounce on hit.
・Hitbox expanded downward.
・Homing decreased.
・Crouch status removed.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Mist Palm Thrust
SS
M / 23
13F-9KDNKDN
Camellia
SS
H / 18
17F-6+7KDN42
25
Meaty 2F in actualy.
Charging

SP / -
 55Shift to charging.
Wall Jumping Attack
With back against wall
M / 21
39F+4CKDNKDNForces an opponent to crouching on block.
Air Status 5F.
Invincibility during 8 to13F
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
Reverse Jump Kick
BT or
M / -
 KDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Mist Palm Thrust
SS
M / 23
13F-9KDNKDN
Camellia
SS
H / 18
17F-6+7KDN42
25
Charging

SP / -
 55
Wall Jumping Attack
With back against wall
M / 21
39F+4CKDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Reverse Jump Kick
BT or
M / -
 KDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Mist Palm Thrust
SS
M / 23
13F-9KDNKDN
 
Camellia
SS
H / 18
17F-6+7KDN42
25
Meaty 2F in actualy.
Charging

SP / -
 55
Shift to charging.
Wall Jumping Attack
With back against wall
M / 21
39F+4CKDNKDN
Forces an opponent to crouching on block.
Air Status 5F.
Invincibility during 8 to13F
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
Reverse Jump Kick
BT or
M / -
 KDNKDN
 
Whiplash Combo
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Lunging Mist Thrust

M / 17
20F-7+4+4
Whiplash to Toe Kick

M,M / 17,17
 -5+6KDNCombo from 1st CH.
・Opponent closer on hit and block.
・Opponent reaction on counter hit was changed.
Whiplash Combo

M,M,H / 17,17,12
 -8+3+3Connect to Jab ().
・Hitbox expanded.
TJ
Whiplash Double Lift Upper

M,LH / 17,5,20
 -25LNCLNCCombo from 1st CH.
Can be delayed 15F.
Combo can be delayed 12F from CH.
Block frame is blocked 2nd attack.
-6F upon 3rd block.
HMTC
Whiplash Sacred Blade

M,L / 17,26
 -26KDNKDNReturns to crouching.
Combo from 1st CH.
Can be delayed 15F.
Combo can be delayed 5F from CH.
Interruption 11F after 1st block.
・Opponent closer on hit.
・Hitbox expanded.
(Ver.3.30)・Decreased the distance between the character and the opponent when the move hits.
(Ver.5.00)・Changed the damage from 22 to 26.
TC
Whiplash Sacred Blade to Cancel

M / 17
 -26-15-15Returns to crouching.
Combo can be delayed 28F from CH.

(Ver.3.30)・Shortened the recovery time when cancelling the move with by 2F.
Whiplash Combo
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Lunging Mist Thrust

M / 17
20F-7+4+4
Whiplash to Toe Kick

M,M / 17,17
 -5+6KDN
Whiplash Combo

M,M,H / 17,17,12
 -8+3+3
TJ
Whiplash Double Lift Upper

M,LH / 17,5,20
 -25LNCLNC
HMTC
Whiplash Sacred Blade

M,L / 17,26
 -26KDNKDN
TC
Whiplash Sacred Blade to Cancel

M / 17
 -26-15-15
Whiplash Combo
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Lunging Mist Thrust

M / 17
20F-7+4+4
 
Whiplash to Toe Kick

M,M / 17,17
 -5+6KDN
Combo from 1st CH.
・Opponent closer on hit and block.
・Opponent reaction on counter hit was changed.
Whiplash Combo

M,M,H / 17,17,12
 -8+3+3
Connect to Jab ().
・Hitbox expanded.
TJ
Whiplash Double Lift Upper

M,LH / 17,5,20
 -25LNCLNC
Combo from 1st CH.
Can be delayed 15F.
Combo can be delayed 12F from CH.
Block frame is blocked 2nd attack.
-6F upon 3rd block.
HMTC
Whiplash Sacred Blade

M,L / 17,26
 -26KDNKDN
Returns to crouching.
Combo from 1st CH.
Can be delayed 15F.
Combo can be delayed 5F from CH.
Interruption 11F after 1st block.
・Opponent closer on hit.
・Hitbox expanded.
(Ver.3.30)・Decreased the distance between the character and the opponent when the move hits.
(Ver.5.00)・Changed the damage from 22 to 26.
TC
Whiplash Sacred Blade to Cancel

M / 17
 -26-15-15
Returns to crouching.
Combo can be delayed 28F from CH.

(Ver.3.30)・Shortened the recovery time when cancelling the move with by 2F.
Leg Cutter Combo
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC6F
Leg Cutter

L / 14
21F-11±0+3
・Opponent closer on block.
TC6F
Leg Cutter to Crouching

L / 14
 -11±0+3Returns to crouching.
TC
Leg Cutter(2)

L,L / 14,15
 -7+4KDN
・Opponent closer on block.
TC
Leg Cutter(2) to Crouching

L,L / 14,15
 -11±0KDNReturns to crouching.
TC
Leg Cutter(3)

L,L,L / 14,15,16
 -7+4KDN
・Opponent closer on block.
TC
Leg Cutter(3) to Crouching

L,L,L / 14,15,16
 -11±0KDNReturns to crouching.
Kariashi Shiranui
During Leg Cutter
H / 21
 -3LNCLNCCH combo from Leg Cutter.
Kariashi Hakuro
During Leg Cutter
LH / 5,8
 -19+9+9Connect to White Heron ().
Block frame is blocked 1st attack.
-3F upon 2nd block.
Leg Cutter Combo
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC6F
Leg Cutter

L / 14
21F-11±0+3
TC6F
Leg Cutter to Crouching

L / 14
 -11±0+3
TC
Leg Cutter(2)

L,L / 14,15
 -7+4KDN
TC
Leg Cutter(2) to Crouching

L,L / 14,15
 -11±0KDN
TC
Leg Cutter(3)

L,L,L / 14,15,16
 -7+4KDN
TC
Leg Cutter(3) to Crouching

L,L,L / 14,15,16
 -11±0KDN
Kariashi Shiranui
During Leg Cutter
H / 21
 -3LNCLNC
Kariashi Hakuro
During Leg Cutter
LH / 5,8
 -19+9+9
Leg Cutter Combo
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC6F
Leg Cutter

L / 14
21F-11±0+3
・Opponent closer on block.
TC6F
Leg Cutter to Crouching

L / 14
 -11±0+3
Returns to crouching.
TC
Leg Cutter(2)

L,L / 14,15
 -7+4KDN
・Opponent closer on block.
TC
Leg Cutter(2) to Crouching

L,L / 14,15
 -11±0KDN
Returns to crouching.
TC
Leg Cutter(3)

L,L,L / 14,15,16
 -7+4KDN
・Opponent closer on block.
TC
Leg Cutter(3) to Crouching

L,L,L / 14,15,16
 -11±0KDN
Returns to crouching.
Kariashi Shiranui
During Leg Cutter
H / 21
 -3LNCLNC
CH combo from Leg Cutter.
Kariashi Hakuro
During Leg Cutter
LH / 5,8
 -19+9+9
Connect to White Heron ().
Block frame is blocked 1st attack.
-3F upon 2nd block.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThThGuard point 8F.
・Opponent was unable to do an ukemi when hitting a wall so this was fixed.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 55
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThTh
Guard point 8F.
・Opponent was unable to do an ukemi when hitting a wall so this was fixed.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
M / 30
21F+11GLNCLNCSpecial effect when approach mid-air enemy.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive
Rage
M / 30
21F+11GLNCLNC
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
M / 30
21F+11GLNCLNC
Special effect when approach mid-air enemy.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Aiki Nage

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-up
or
-2F
CCW.
Long Range Throw when input (start-up 15F).
Floor break.
Damage () is Floor Brake Bonus.
Katanuki

Th(H) / 35
12FHead-sd.
Face-down
or
-2F
CCW.
Long Range Throw when input (start-up 15F).
Cloud Taste
Approach from left side
Th(H) / 40
 Foot-sd.
Face-down

-3F
Wind Wheel
Approach from right side
Th(H) / 40
 Head-sd.
Face-up

-3F
Twisted Limbs
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disable
White Mountain

Th(H) / 40
12FCCW.
Head-sd.
Face-up

-6F
Floor break.
Destabilizer

Th(H) / 0
18F+8Fdisable39
21
Cherry Blossom

Th(H) / 40
12FHead-sd.
Face-up

-3F
Reverse Pos.
Falling Rain
FC
Th(H) / 15,15,15
11FLNC
Reverse Pos.
Foot-sd.
Face-down

-6F
2nd damege is on landing.
3rd damege is non-ukemi bonus.
Naniwa Ultimate Tuckle

Th(M) / 5,5
61FFoot-sd.
Face-up
Left Slap is auto attack.
Throw breaks 16F later (1F).
Combination Slaps 1
Naniwa Ultimate Tuckle
Combination / 5,5,5,10
 Foot-sd.
Face-up
disable
Combination Slaps 2
Naniwa Ultimate Tuckle
Combination / 5,5,12,10
 Foot-sd.
Face-up
disable
Attack Reversal
or
Reversal(H/M) / 25+α
 Reverse Pos.
Foot-sd.
Face-up
-6F40Reversal against attack(H/M) during 3 to 12F.
(Ver.4.00) - Shortened the recovery time by 5F.
Attack Reversal (Hold)
or hold
Reversal(H/M) / 25+α
 Reverse Pos.
Foot-sd.
Face-up
-6F83Reversal against attack(H/M) during 3 to 54F.
(Ver.4.00) - Shortened the recovery time by 5F.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 Reverse Pos.
Foot-sd.
Face-up

-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 7F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 Reverse Pos.
Foot-sd.
Face-up

-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 7F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 Head-sd.
Face-up

-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 7F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 Foot-sd.
Face-up

-3F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 7F damage 15.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Aiki Nage

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-up
or
-2F
CCW.
Katanuki

Th(H) / 35
12FHead-sd.
Face-down
or
-2F
CCW.
Cloud Taste
Approach from left side
Th(H) / 40
 Foot-sd.
Face-down

-3F
Wind Wheel
Approach from right side
Th(H) / 40
 Head-sd.
Face-up

-3F
Twisted Limbs
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disable
White Mountain

Th(H) / 40
12FCCW.
Head-sd.
Face-up

-6F
Destabilizer

Th(H) / 0
18F+8Fdisable39
21
Cherry Blossom

Th(H) / 40
12FHead-sd.
Face-up

-3F
Reverse Pos.
Falling Rain
FC
Th(H) / 15,15,15
11FLNC
Reverse Pos.
Foot-sd.
Face-down

-6F
Naniwa Ultimate Tuckle

Th(M) / 5,5
61FFoot-sd.
Face-up
Combination Slaps 1
Naniwa Ultimate Tuckle
Combination / 5,5,5,10
 Foot-sd.
Face-up
disable
Combination Slaps 2
Naniwa Ultimate Tuckle
Combination / 5,5,12,10
 Foot-sd.
Face-up
disable
Attack Reversal
or
Reversal(H/M) / 25+α
 Reverse Pos.
Foot-sd.
Face-up
-6F40
Attack Reversal (Hold)
or hold
Reversal(H/M) / 25+α
 Reverse Pos.
Foot-sd.
Face-up
-6F83
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 Reverse Pos.
Foot-sd.
Face-up

-6F
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 Reverse Pos.
Foot-sd.
Face-up

-6F
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 Head-sd.
Face-up

-6F
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 Foot-sd.
Face-up

-3F
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Aiki Nage

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-up
or
-2F
CCW.
Long Range Throw when input (start-up 15F).
Floor break.
Damage () is Floor Brake Bonus.
Katanuki

Th(H) / 35
12FHead-sd.
Face-down
or
-2F
CCW.
Long Range Throw when input (start-up 15F).
Cloud Taste
Approach from left side
Th(H) / 40
 Foot-sd.
Face-down

-3F
 
Wind Wheel
Approach from right side
Th(H) / 40
 Head-sd.
Face-up

-3F
 
Twisted Limbs
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disable
 
White Mountain

Th(H) / 40
12FCCW.
Head-sd.
Face-up

-6F
Floor break.
Destabilizer

Th(H) / 0
18F+8Fdisable39
21
 
Cherry Blossom

Th(H) / 40
12FHead-sd.
Face-up

-3F
Reverse Pos.
 
Falling Rain
FC
Th(H) / 15,15,15
11FLNC
Reverse Pos.
Foot-sd.
Face-down

-6F
2nd damege is on landing.
3rd damege is non-ukemi bonus.
Naniwa Ultimate Tuckle

Th(M) / 5,5
61FFoot-sd.
Face-up
Left Slap is auto attack.
Throw breaks 16F later (1F).
Combination Slaps 1
Naniwa Ultimate Tuckle
Combination / 5,5,5,10
 Foot-sd.
Face-up
disable
 
Combination Slaps 2
Naniwa Ultimate Tuckle
Combination / 5,5,12,10
 Foot-sd.
Face-up
disable
 
Attack Reversal
or
Reversal(H/M) / 25+α
 Reverse Pos.
Foot-sd.
Face-up
-6F40
Reversal against attack(H/M) during 3 to 12F.
(Ver.4.00) - Shortened the recovery time by 5F.
Attack Reversal (Hold)
or hold
Reversal(H/M) / 25+α
 Reverse Pos.
Foot-sd.
Face-up
-6F83
Reversal against attack(H/M) during 3 to 54F.
(Ver.4.00) - Shortened the recovery time by 5F.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 Reverse Pos.
Foot-sd.
Face-up

-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 7F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 Reverse Pos.
Foot-sd.
Face-up

-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 7F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 Head-sd.
Face-up

-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 7F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 Foot-sd.
Face-up

-3F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 7F damage 15.
10 Hit Combo 1
INPUTWS
HIT LEVELMHMHMSMMLMM
DAMAGE181088657725,25
block-8-2-23-25-11-10-16-25-11
NH+8+9-12-14±0+1-6-9KDN
CH
start-up 13F
To crouching after 6th.
10 Hit Combo 2
INPUTWS
HIT LEVELMHMHMLHHLM
DAMAGE18108867,565,24
block-8-2-23-25-11-33-10-43
NH+8+9-12-14±0-7+1LNC
CH
start-up 13F
Not combo 6th Low-High (block value of 6th means by Low attack).
High attack is -18F.
Not combo last Low-Middle.
block value of last means by Low.
Mid attack is -33F.

(Ver.4.00) - 8th hit 9th hit decreased the distance between the character and the opponent when the move hits.
10 Hit Combo 3
INPUTWS
HIT LEVELMHMM
DAMAGE1810810
block-8-2-23-20
NH+8+9-12KDN
CH
start-up 13F