DETAIL:
ASUKA KAZAMA:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Whiplash Combo
- Leg Cutter Combo
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() H / 8 | 10F | -2 | +9 | +9 | ||
![]() | Whiplash![]() ![]() ![]() H,M / 8,15 | -7 | +4 | +4 | Combo from 1st CH. Connect to Lunging Mist Thrust( ![]() ![]() | ||
![]() | Jab Uppercut![]() ![]() ![]() H,M / 8,9 | -8 | +3A | +3A | Combo from 1st CH. | ||
![]() | TS Jab Uppercut to Spinning Heel Drop ![]() ![]() ![]() ![]() ![]() H,M,M / 8,9,24 | -2 | KDN | KDN | Connect to Spinning Heel Drop(![]() ![]() Interruption 15F after 2nd block. | ||
![]() | Jab Uppercut to Spinning Heel Drop to Cancel![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 8,9 | -18 | -7 | -7 | |||
![]() | Jab Uppercut to Front Kick![]() ![]() ![]() ![]() ![]() H,M,M / 8,9,20 | -12 | KDN | KDN | Combo from 2nd hit. | ||
![]() | Jab Low Kick![]() ![]() ![]() H,L / 8,10 | -11 | ±0 | ±0 | Combo from 1st hit. ・Opponent closer on block. | ||
![]() | TC Jab Leg Cutter ![]() ![]() ![]() H,L / 8,14 | -11 | ±0 | +3 | Combo from 1st CH. Connect to Leg Cutter ( ![]() ![]() ・Opponent closer on block. | ||
![]() | TC Jab Leg Cutter to Crouching ![]() ![]() ![]() ![]() H,L / 8,14 | -11 | ±0 | +3 | Returns to crouching. Combo from 1st CH. | ||
![]() | Basho's Dance(1)![]() H / 9 | 12F | -11 | ±0 | ±0 | ||
![]() | Basho's Dance(2)![]() ![]() ![]() H,H / 9,10 | -3 | +8 | +8 | Combo from 1st hit. (Ver.4.00) - Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move hit. | ||
![]() | TS Basho's Dance ![]() ![]() ![]() ![]() ![]() H,H,HH / 9,10,8,20 | -6 | KDN | KDN | Combo from 2nd CH. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -7F. - Shortened the recovery time upon hit by 3F. | ||
![]() | Basho Oroshi![]() ![]() ![]() ![]() ![]() H,H,M / 9,10,23 | -10C | +3C | LNC | Forces an opponent to crouching on block or NH. Combo from 2nd CH. (S3)- New move. | ||
![]() | TJ Mizu Basho ![]() ![]() ![]() H,M / 9,20 | -19 | KDN | KDN | Combo from 1st hit. | ||
![]() | Hyakujitsuko(1)![]() M / 17 | 14F | -7 | +9 | +9 | ・Hitbox expanded. | |
![]() | Hyakujitsuko![]() ![]() ![]() M,M / 17,17 | -11 | +8 | KDN | Combo from 1st hit. Can be delayed 14F. Combo can be delayed 14F from hit. ・Changed from +2F to +8F on hit. ・Opponent reaction on counter hit was changed. ・Hitbox expanded. | ||
![]() | High Kick![]() H / 18 | 11F | -7 | +7 | LNC | 37 26 | |
![]() | HMTC6F Sacred Blade 【 ![]() ![]() ![]() L / 22 | 26F | -26 | KDN | KDN | 60 34 | Start-up 27F in actualy. Returns to crouching. Input ![]() ・Changed to homing attack ・Hitbox expanded. (Ver.3.30)・Decreased the distance between the character and the opponent when the move hits. ・Shortened the recovery time when cancelling the move with ![]() (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
![]() | Inner Strength![]() M / 21 | 16F (1) | -9 | KDN | KDN | 45 29 | |
![]() | TJ5F Thunder Fall Kick ![]() MM / 10,21 | 23F | -6 | KDN | KDN | Special effect upon down hit. | |
![]() | TJ5F Thunder Fall Kick to Crouching ![]() ![]() MM / 10,21 | 23F | -6 | KDN | KDN | Returns to crouching. | |
![]() | White Heron![]() LH / 5,8 | 14F | -19 | -8 | -8 | Combo from 1st CH. Block frame is blocked 1st attack. 2nd attack block -3F, hit +9F. | |
![]() | Blizzard Combo![]() ![]() ![]() LH,H / 5,8,10 | -2 | +9 | +9 | Combo from 2nd CH. | ||
![]() | Blizzard Combo to Jab![]() ![]() ![]() ![]() ![]() LH,H,H / 5,8,10,12 | -2 | +9 | +9 | Combo from 3rd CH. Connect to Jab( ![]() | ||
![]() | White Heron Dance![]() ![]() ![]() ![]() ![]() LH,H,M / 5,8,10,26 | -9 | +4 | KDN | Combo from 3rd CH. (Ver.5.00)・Changed the damage from 23 to 26. | ||
![]() | TC White Heron Lower Dance ![]() ![]() ![]() ![]() ![]() LH,H,L / 5,8,10,15 | -23 | KDN | KDN | Combo from 3rd CH. ・Opponent closer on hit. ・Hitbox expanded. | ||
![]() | TS White Heron Spinning Heel Drop ![]() ![]() ![]() LH,M / 5,8,24 | -2 | KDN | KDN | Connect to Spinning Heel Drop(![]() ![]() | ||
![]() | White Heron Spinning Heel Drop to Cancel![]() ![]() ![]() ![]() LH / 5,8 | -37 | -26 | -26 | Block frame is blocked 1st attack. 2nd attack block -20F. | ||
![]() | Wheel Kick![]() Parry Punch(H/M),H / 21 | 23F | ±0 | KDN | KDN | Absorbs Punch (H/M) during 4 to 15F. Stun on success punch parry. (Ver.3.30)・Changed the time of the punch parry's effect from 7-15F to 4-15F. (Ver.4.00) - Changed the attack startup from frame 28-29 to frame 23-24. | |
![]() | Demon Slayer![]() ![]() M / 20 | 17F | -18 | LNC | LNC | ||
![]() | TC16F Demon Slayer to Cancel ![]() ![]() ![]() SP / - | 26 | Returns to crouching. | ||||
![]() | TS Spinning Heel Drop ![]() ![]() M / 24 | 31F | -2 | KDN | KDN | ||
![]() | Spinning Heel Drop to Cancel![]() ![]() ![]() SP / - | ||||||
![]() | TS Spinning Heel Drop (Hold) ![]() ![]() M / 26 | 52F | +6 | KDN | KDN | Input ![]() | |
![]() | Spinning Heel Drop (Hold-Max)![]() ![]() UB(M) / 28 | 70F | KDN | KDN | KDN | Input ![]() | |
![]() | HMTS Back Spin Kick ![]() ![]() H / 21 | 19F | +3 | KDN | KDN | 44 25 | ・Hitbox expanded downward. |
![]() | WBPw8F Exorcisor ![]() ![]() H / 26 | 15F | -9 | KDN | KDN | ・Changed from -11F to -9F on block. ・Recovery decreased by 1F on hit. (S3)– Enabled the move to cause a wall bound if it hits. | |
![]() | Falling Tower(1)![]() ![]() M / 10 | 13F | -3 | +8 | +8 | ||
![]() | Falling Tower![]() ![]() ![]() ![]() M,H(,Th) / 10,13(,25) | -1 | Th | Th | Combo from 1st CH. Can be delayed 7F. Damage () is Throw bonus. (Ver.4.00) - Changed the damage from 13,20 to 13,25. | ||
![]() | Kyara Boku![]() ![]() ![]() ![]() M,M / 10,22 | -12 | KDN | KDN* | Combo from 1st CH. Can be delayed 7F. | ||
![]() | Rising Palm![]() ![]() M / 14 | 15F | -6 | LNC | LNC | 40 25 | +5F upon crouch hit. |
![]() | Kagamino![]() ![]() M / 23 | 20F | -8 | KDN | KDN | ・Opponent reaction when hit while downed was changed. | |
![]() | Front Kick![]() ![]() M / 16 | 12F | -9 | +2 | +2 | ||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to standing when input ![]() Returns to crouching. | |
![]() | Heaven's Hammer![]() ![]() M / 18 | 18F | -4C | +9C | KDN | Forces an opponent to crouching on block or NH. | |
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | Returns to crouching. | |
![]() | TC10F Sashiro ![]() ![]() ![]() ![]() L / 20 | 20F | -18 | KDN | KDN | ・Opponent closer on hit. (Ver.3.30)・Fixed an issue where mid-air damage differed from damage on ground. ・Reduced the strength of the pushback, and made the move easier to land. ・Changed time of crouching status from 15-39F to 10-39F. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
![]() | TJ5F Double Lift Kicks ![]() ![]() LH / 5,20 | 14F | -25 | LNC | LNC | Block frame is blocked 1st attack. -6F upon 2nd block. | |
![]() | TC6F Swallow Slice ![]() ![]() M / 13 | 14F | -9 | +7 | +7 | (S3)– Decreased the distance between the character and the opponent when the move hits. (Ver.4.00) - Changed the frame advantage upon hit from +4F to +7F. | |
![]() | TS![]() ![]() ![]() ![]() M,H / 13,25 | -9 | KDN | KDN* | Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from hit. (S3)– Replaced with a new move. (Ver.4.00) - Increased input window from 20 to 23. | ||
![]() | TC3F Funeral Palm ![]() ![]() M / 22 | 20F | -11 | LNC | LNC | (S3)– Changed the frame advantage when blocked from -13F to -11F. – Shortened the recovery time after the move hits by 2 frames. (Ver.4.00) - Changed the attack startup from frame 23-24 to frame 20-21. | |
![]() | Enchanted Circle![]() ![]() L / 17 | 20F | -12 | +4C | +14G | Forces an opponent to crouching on NH. ・Damage changed from 16 to 17. ・Changed from +4CF to +14GF on block. ・Hitbox expanded. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
![]() | TC6F Violet ![]() ![]() L(,Th) / 17(,22) | 29F | -10 | +6 | Th | 58 29 | Returns to crouching. Connect to Sumiregari upon CH. Damage () is Throw bonus. ・Opponent closer on block |
![]() | TC6F![]() ![]() ![]() SP / - | 39 | Returns to crouching. (Ver.4.00) - New move | ||||
![]() | Swallow Mallet![]() ![]() M / 12 | 15F | -4C | +1C | +1C | Forces an opponent to crouching on block or hit. | |
![]() | Swallow Mallet to Lunging Mist Thrust![]() ![]() ![]() ![]() M,M / 12,14 | -7 | +4 | +4 | Combo from 1st CH. Linging Mist Thrust ( ![]() ![]() | ||
![]() | TC Swallow Mallet to Leg Cutter ![]() ![]() ![]() ![]() M,L / 12,14 | -11 | ±0 | +3 | Connect to Leg Cutter (![]() ![]() | ||
![]() | TC Swallow Mallet to Leg Cutter to Crouching ![]() ![]() ![]() ![]() ![]() M,L / 12,14 | -11 | ±0 | +3 | Returns to crouching. | ||
![]() | Swallow Mallet Elbow![]() ![]() ![]() ![]() M,H / 12,7 | 36F | -9 | +2 | +2 | Combo from 1st hit. Can be delayed 12F. Combo can be delayed 9F from CH. ・Changed from -10F to -9F on block. ・Changed from +1F to +2F on hit. ・Opponent closer on hit. | |
![]() | Swallow Mallet Elbow to Cancel![]() ![]() ![]() ![]() ![]() M / 12 | 46F | -6C | -1C | -1C | Forces an opponent to crouching on block or hit. Returns to crouching. | |
![]() | TS Swallow Mallet Combo ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,7,20 | -13 | KDN | KDN | Combo from 2nd CH. (Ver.4.00) - Increased the range of the attack. | ||
![]() | TJ10F Dragon Wheel Kick ![]() ![]() M / 15 | 16F | -19 | LNC | LNC | 54 38 | |
![]() | Dragon Wheel Kick Demon Slayer![]() ![]() ![]() ![]() M,M / 15,20 | -20 | LNC | LNC | Interruption 23F after 1st block. | ||
![]() | TJ10F Dragon Wheel Kick Demon Slayer to Cancel ![]() ![]() ![]() ![]() ![]() M / 15 | -33 | LNC | LNC | Returns to crouching. | ||
![]() | TC Dragon Wheel Kick Leg Cutter ![]() ![]() ![]() ![]() M,L / 15,14 | -11 | ±0 | +3 | Connect to Leg Cutter (![]() ![]() ・Opponent closer on block. | ||
![]() | TC Dragon Wheel Kick Leg Cutter to Crouching ![]() ![]() ![]() ![]() ![]() M,L / 15,14 | -11 | ±0 | +3 | Returns to crouching. | ||
![]() | Heart Stopper![]() ![]() M / 17 | 15F | -7 | +8 | KDN | 45 30 | (Ver.4.00) - Changed the frame advantage when blocked from -8F to -7F. |
![]() | Tsuwabuki![]() ![]() ![]() ![]() M,M / 17,12 | -12 | +4C | +4C | Forces an opponent to crouching on hit. Can be delayed 15F. | ||
![]() | Tsuyababuki![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,12,21 | -16 | KDN | KDN | Combo from 2nd hit. Can be delayed 10F. Combo can be delayed 10F from hit. ・3rd hit guaranteed after 2nd hit. ・Changed can be delayed from 8F to 10F. | ||
![]() | Narcissus(2)![]() ![]() HL / 15,8 | 12F | -8 | +5 | +7 | ||
![]() | Reverse Narcissus![]() ![]() ![]() ![]() HL,L / 15,8,18 | -13 | -2 | KDN | Combo from 2nd CH. | ||
![]() | TS Narcissus ![]() ![]() ![]() ![]() HL,M / 15,8,23 | -14 | +5B | +5B | Combo from 2nd CH. | ||
![]() | Azalea![]() ![]() M / 23 | 24F | -9 | +6 | +6 | Kick Absorbs (H/M) during 4 to 15F. (Ver.4.00) - New move |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() H / 8 | 10F | -2 | +9 | +9 | |
![]() | Whiplash![]() ![]() ![]() H,M / 8,15 | -7 | +4 | +4 | ||
![]() | Jab Uppercut![]() ![]() ![]() H,M / 8,9 | -8 | +3A | +3A | ||
![]() | TS Jab Uppercut to Spinning Heel Drop ![]() ![]() ![]() ![]() ![]() H,M,M / 8,9,24 | -2 | KDN | KDN | ||
![]() | Jab Uppercut to Spinning Heel Drop to Cancel![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 8,9 | -18 | -7 | -7 | ||
![]() | Jab Uppercut to Front Kick![]() ![]() ![]() ![]() ![]() H,M,M / 8,9,20 | -12 | KDN | KDN | ||
![]() | Jab Low Kick![]() ![]() ![]() H,L / 8,10 | -11 | ±0 | ±0 | ||
![]() | TC Jab Leg Cutter ![]() ![]() ![]() H,L / 8,14 | -11 | ±0 | +3 | ||
![]() | TC Jab Leg Cutter to Crouching ![]() ![]() ![]() ![]() H,L / 8,14 | -11 | ±0 | +3 | ||
![]() | Basho's Dance(1)![]() H / 9 | 12F | -11 | ±0 | ±0 | |
![]() | Basho's Dance(2)![]() ![]() ![]() H,H / 9,10 | -3 | +8 | +8 | ||
![]() | TS Basho's Dance ![]() ![]() ![]() ![]() ![]() H,H,HH / 9,10,8,20 | -6 | KDN | KDN | ||
![]() | Basho Oroshi![]() ![]() ![]() ![]() ![]() H,H,M / 9,10,23 | -10C | +3C | LNC | ||
![]() | TJ Mizu Basho ![]() ![]() ![]() H,M / 9,20 | -19 | KDN | KDN | ||
![]() | Hyakujitsuko(1)![]() M / 17 | 14F | -7 | +9 | +9 | |
![]() | Hyakujitsuko![]() ![]() ![]() M,M / 17,17 | -11 | +8 | KDN | ||
![]() | High Kick![]() H / 18 | 11F | -7 | +7 | LNC | 37 26 |
![]() | HMTC6F Sacred Blade 【 ![]() ![]() ![]() L / 22 | 26F | -26 | KDN | KDN | 60 34 |
![]() | Inner Strength![]() M / 21 | 16F (1) | -9 | KDN | KDN | 45 29 |
![]() | TJ5F Thunder Fall Kick ![]() MM / 10,21 | 23F | -6 | KDN | KDN | |
![]() | TJ5F Thunder Fall Kick to Crouching ![]() ![]() MM / 10,21 | 23F | -6 | KDN | KDN | |
![]() | White Heron![]() LH / 5,8 | 14F | -19 | -8 | -8 | |
![]() | Blizzard Combo![]() ![]() ![]() LH,H / 5,8,10 | -2 | +9 | +9 | ||
![]() | Blizzard Combo to Jab![]() ![]() ![]() ![]() ![]() LH,H,H / 5,8,10,12 | -2 | +9 | +9 | ||
![]() | White Heron Dance![]() ![]() ![]() ![]() ![]() LH,H,M / 5,8,10,26 | -9 | +4 | KDN | ||
![]() | TC White Heron Lower Dance ![]() ![]() ![]() ![]() ![]() LH,H,L / 5,8,10,15 | -23 | KDN | KDN | ||
![]() | TS White Heron Spinning Heel Drop ![]() ![]() ![]() LH,M / 5,8,24 | -2 | KDN | KDN | ||
![]() | White Heron Spinning Heel Drop to Cancel![]() ![]() ![]() ![]() LH / 5,8 | -37 | -26 | -26 | ||
![]() | Wheel Kick![]() Parry Punch(H/M),H / 21 | 23F | ±0 | KDN | KDN | |
![]() | Demon Slayer![]() ![]() M / 20 | 17F | -18 | LNC | LNC | |
![]() | TC16F Demon Slayer to Cancel ![]() ![]() ![]() SP / - | 26 | ||||
![]() | TS Spinning Heel Drop ![]() ![]() M / 24 | 31F | -2 | KDN | KDN | |
![]() | Spinning Heel Drop to Cancel![]() ![]() ![]() SP / - | |||||
![]() | TS Spinning Heel Drop (Hold) ![]() ![]() M / 26 | 52F | +6 | KDN | KDN | |
![]() | Spinning Heel Drop (Hold-Max)![]() ![]() UB(M) / 28 | 70F | KDN | KDN | KDN | |
![]() | HMTS Back Spin Kick ![]() ![]() H / 21 | 19F | +3 | KDN | KDN | 44 25 |
![]() | WBPw8F Exorcisor ![]() ![]() H / 26 | 15F | -9 | KDN | KDN | |
![]() | Falling Tower(1)![]() ![]() M / 10 | 13F | -3 | +8 | +8 | |
![]() | Falling Tower![]() ![]() ![]() ![]() M,H(,Th) / 10,13(,25) | -1 | Th | Th | ||
![]() | Kyara Boku![]() ![]() ![]() ![]() M,M / 10,22 | -12 | KDN | KDN* | ||
![]() | Rising Palm![]() ![]() M / 14 | 15F | -6 | LNC | LNC | 40 25 |
![]() | Kagamino![]() ![]() M / 23 | 20F | -8 | KDN | KDN | |
![]() | Front Kick![]() ![]() M / 16 | 12F | -9 | +2 | +2 | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | Heaven's Hammer![]() ![]() M / 18 | 18F | -4C | +9C | KDN | |
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | TC10F Sashiro ![]() ![]() ![]() ![]() L / 20 | 20F | -18 | KDN | KDN | |
![]() | TJ5F Double Lift Kicks ![]() ![]() LH / 5,20 | 14F | -25 | LNC | LNC | |
![]() | TC6F Swallow Slice ![]() ![]() M / 13 | 14F | -9 | +7 | +7 | |
![]() | TS![]() ![]() ![]() ![]() M,H / 13,25 | -9 | KDN | KDN* | ||
![]() | TC3F Funeral Palm ![]() ![]() M / 22 | 20F | -11 | LNC | LNC | |
![]() | Enchanted Circle![]() ![]() L / 17 | 20F | -12 | +4C | +14G | |
![]() | TC6F Violet ![]() ![]() L(,Th) / 17(,22) | 29F | -10 | +6 | Th | 58 29 |
![]() | TC6F![]() ![]() ![]() SP / - | 39 | ||||
![]() | Swallow Mallet![]() ![]() M / 12 | 15F | -4C | +1C | +1C | |
![]() | Swallow Mallet to Lunging Mist Thrust![]() ![]() ![]() ![]() M,M / 12,14 | -7 | +4 | +4 | ||
![]() | TC Swallow Mallet to Leg Cutter ![]() ![]() ![]() ![]() M,L / 12,14 | -11 | ±0 | +3 | ||
![]() | TC Swallow Mallet to Leg Cutter to Crouching ![]() ![]() ![]() ![]() ![]() M,L / 12,14 | -11 | ±0 | +3 | ||
![]() | Swallow Mallet Elbow![]() ![]() ![]() ![]() M,H / 12,7 | 36F | -9 | +2 | +2 | |
![]() | Swallow Mallet Elbow to Cancel![]() ![]() ![]() ![]() ![]() M / 12 | 46F | -6C | -1C | -1C | |
![]() | TS Swallow Mallet Combo ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,7,20 | -13 | KDN | KDN | ||
![]() | TJ10F Dragon Wheel Kick ![]() ![]() M / 15 | 16F | -19 | LNC | LNC | 54 38 |
![]() | Dragon Wheel Kick Demon Slayer![]() ![]() ![]() ![]() M,M / 15,20 | -20 | LNC | LNC | ||
![]() | TJ10F Dragon Wheel Kick Demon Slayer to Cancel ![]() ![]() ![]() ![]() ![]() M / 15 | -33 | LNC | LNC | ||
![]() | TC Dragon Wheel Kick Leg Cutter ![]() ![]() ![]() ![]() M,L / 15,14 | -11 | ±0 | +3 | ||
![]() | TC Dragon Wheel Kick Leg Cutter to Crouching ![]() ![]() ![]() ![]() ![]() M,L / 15,14 | -11 | ±0 | +3 | ||
![]() | Heart Stopper![]() ![]() M / 17 | 15F | -7 | +8 | KDN | 45 30 |
![]() | Tsuwabuki![]() ![]() ![]() ![]() M,M / 17,12 | -12 | +4C | +4C | ||
![]() | Tsuyababuki![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,12,21 | -16 | KDN | KDN | ||
![]() | Narcissus(2)![]() ![]() HL / 15,8 | 12F | -8 | +5 | +7 | |
![]() | Reverse Narcissus![]() ![]() ![]() ![]() HL,L / 15,8,18 | -13 | -2 | KDN | ||
![]() | TS Narcissus ![]() ![]() ![]() ![]() HL,M / 15,8,23 | -14 | +5B | +5B | ||
![]() | Azalea![]() ![]() M / 23 | 24F | -9 | +6 | +6 |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() H / 8 | 10F | -2 | +9 | +9 | |
![]() | Whiplash![]() ![]() ![]() H,M / 8,15 | -7 | +4 | +4 | ||
Combo from 1st CH. Connect to Lunging Mist Thrust( ![]() ![]() | ||||||
![]() | Jab Uppercut![]() ![]() ![]() H,M / 8,9 | -8 | +3A | +3A | ||
Combo from 1st CH. | ||||||
![]() | TS Jab Uppercut to Spinning Heel Drop ![]() ![]() ![]() ![]() ![]() H,M,M / 8,9,24 | -2 | KDN | KDN | ||
Connect to Spinning Heel Drop(![]() ![]() Interruption 15F after 2nd block. | ||||||
![]() | Jab Uppercut to Spinning Heel Drop to Cancel![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 8,9 | -18 | -7 | -7 | ||
![]() | Jab Uppercut to Front Kick![]() ![]() ![]() ![]() ![]() H,M,M / 8,9,20 | -12 | KDN | KDN | ||
Combo from 2nd hit. | ||||||
![]() | Jab Low Kick![]() ![]() ![]() H,L / 8,10 | -11 | ±0 | ±0 | ||
Combo from 1st hit. ・Opponent closer on block. | ||||||
![]() | TC Jab Leg Cutter ![]() ![]() ![]() H,L / 8,14 | -11 | ±0 | +3 | ||
Combo from 1st CH. Connect to Leg Cutter ( ![]() ![]() ・Opponent closer on block. | ||||||
![]() | TC Jab Leg Cutter to Crouching ![]() ![]() ![]() ![]() H,L / 8,14 | -11 | ±0 | +3 | ||
Returns to crouching. Combo from 1st CH. | ||||||
![]() | Basho's Dance(1)![]() H / 9 | 12F | -11 | ±0 | ±0 | |
![]() | Basho's Dance(2)![]() ![]() ![]() H,H / 9,10 | -3 | +8 | +8 | ||
Combo from 1st hit. (Ver.4.00) - Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move hit. | ||||||
![]() | TS Basho's Dance ![]() ![]() ![]() ![]() ![]() H,H,HH / 9,10,8,20 | -6 | KDN | KDN | ||
Combo from 2nd CH. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -7F. - Shortened the recovery time upon hit by 3F. | ||||||
![]() | Basho Oroshi![]() ![]() ![]() ![]() ![]() H,H,M / 9,10,23 | -10C | +3C | LNC | ||
Forces an opponent to crouching on block or NH. Combo from 2nd CH. (S3)- New move. | ||||||
![]() | TJ Mizu Basho ![]() ![]() ![]() H,M / 9,20 | -19 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Hyakujitsuko(1)![]() M / 17 | 14F | -7 | +9 | +9 | |
・Hitbox expanded. | ||||||
![]() | Hyakujitsuko![]() ![]() ![]() M,M / 17,17 | -11 | +8 | KDN | ||
Combo from 1st hit. Can be delayed 14F. Combo can be delayed 14F from hit. ・Changed from +2F to +8F on hit. ・Opponent reaction on counter hit was changed. ・Hitbox expanded. | ||||||
![]() | High Kick![]() H / 18 | 11F | -7 | +7 | LNC | 37 26 |
![]() | HMTC6F Sacred Blade 【 ![]() ![]() ![]() L / 22 | 26F | -26 | KDN | KDN | 60 34 |
Start-up 27F in actualy. Returns to crouching. Input ![]() ・Changed to homing attack ・Hitbox expanded. (Ver.3.30)・Decreased the distance between the character and the opponent when the move hits. ・Shortened the recovery time when cancelling the move with ![]() (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||||||
![]() | Inner Strength![]() M / 21 | 16F (1) | -9 | KDN | KDN | 45 29 |
![]() | TJ5F Thunder Fall Kick ![]() MM / 10,21 | 23F | -6 | KDN | KDN | |
Special effect upon down hit. | ||||||
![]() | TJ5F Thunder Fall Kick to Crouching ![]() ![]() MM / 10,21 | 23F | -6 | KDN | KDN | |
Returns to crouching. | ||||||
![]() | White Heron![]() LH / 5,8 | 14F | -19 | -8 | -8 | |
Combo from 1st CH. Block frame is blocked 1st attack. 2nd attack block -3F, hit +9F. | ||||||
![]() | Blizzard Combo![]() ![]() ![]() LH,H / 5,8,10 | -2 | +9 | +9 | ||
Combo from 2nd CH. | ||||||
![]() | Blizzard Combo to Jab![]() ![]() ![]() ![]() ![]() LH,H,H / 5,8,10,12 | -2 | +9 | +9 | ||
Combo from 3rd CH. Connect to Jab( ![]() | ||||||
![]() | White Heron Dance![]() ![]() ![]() ![]() ![]() LH,H,M / 5,8,10,26 | -9 | +4 | KDN | ||
Combo from 3rd CH. (Ver.5.00)・Changed the damage from 23 to 26. | ||||||
![]() | TC White Heron Lower Dance ![]() ![]() ![]() ![]() ![]() LH,H,L / 5,8,10,15 | -23 | KDN | KDN | ||
Combo from 3rd CH. ・Opponent closer on hit. ・Hitbox expanded. | ||||||
![]() | TS White Heron Spinning Heel Drop ![]() ![]() ![]() LH,M / 5,8,24 | -2 | KDN | KDN | ||
Connect to Spinning Heel Drop(![]() ![]() | ||||||
![]() | White Heron Spinning Heel Drop to Cancel![]() ![]() ![]() ![]() LH / 5,8 | -37 | -26 | -26 | ||
Block frame is blocked 1st attack. 2nd attack block -20F. | ||||||
![]() | Wheel Kick![]() Parry Punch(H/M),H / 21 | 23F | ±0 | KDN | KDN | |
Absorbs Punch (H/M) during 4 to 15F. Stun on success punch parry. (Ver.3.30)・Changed the time of the punch parry's effect from 7-15F to 4-15F. (Ver.4.00) - Changed the attack startup from frame 28-29 to frame 23-24. | ||||||
![]() | Demon Slayer![]() ![]() M / 20 | 17F | -18 | LNC | LNC | |
![]() | TC16F Demon Slayer to Cancel ![]() ![]() ![]() SP / - | 26 | ||||
Returns to crouching. | ||||||
![]() | TS Spinning Heel Drop ![]() ![]() M / 24 | 31F | -2 | KDN | KDN | |
![]() | Spinning Heel Drop to Cancel![]() ![]() ![]() SP / - | |||||
![]() | TS Spinning Heel Drop (Hold) ![]() ![]() M / 26 | 52F | +6 | KDN | KDN | |
Input ![]() | ||||||
![]() | Spinning Heel Drop (Hold-Max)![]() ![]() UB(M) / 28 | 70F | KDN | KDN | KDN | |
Input ![]() | ||||||
![]() | HMTS Back Spin Kick ![]() ![]() H / 21 | 19F | +3 | KDN | KDN | 44 25 |
・Hitbox expanded downward. | ||||||
![]() | WBPw8F Exorcisor ![]() ![]() H / 26 | 15F | -9 | KDN | KDN | |
・Changed from -11F to -9F on block. ・Recovery decreased by 1F on hit. (S3)– Enabled the move to cause a wall bound if it hits. | ||||||
![]() | Falling Tower(1)![]() ![]() M / 10 | 13F | -3 | +8 | +8 | |
![]() | Falling Tower![]() ![]() ![]() ![]() M,H(,Th) / 10,13(,25) | -1 | Th | Th | ||
Combo from 1st CH. Can be delayed 7F. Damage () is Throw bonus. (Ver.4.00) - Changed the damage from 13,20 to 13,25. | ||||||
![]() | Kyara Boku![]() ![]() ![]() ![]() M,M / 10,22 | -12 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed 7F. | ||||||
![]() | Rising Palm![]() ![]() M / 14 | 15F | -6 | LNC | LNC | 40 25 |
+5F upon crouch hit. | ||||||
![]() | Kagamino![]() ![]() M / 23 | 20F | -8 | KDN | KDN | |
・Opponent reaction when hit while downed was changed. | ||||||
![]() | Front Kick![]() ![]() M / 16 | 12F | -9 | +2 | +2 | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to standing when input ![]() Returns to crouching. | ||||||
![]() | Heaven's Hammer![]() ![]() M / 18 | 18F | -4C | +9C | KDN | |
Forces an opponent to crouching on block or NH. | ||||||
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | TC10F Sashiro ![]() ![]() ![]() ![]() L / 20 | 20F | -18 | KDN | KDN | |
・Opponent closer on hit. (Ver.3.30)・Fixed an issue where mid-air damage differed from damage on ground. ・Reduced the strength of the pushback, and made the move easier to land. ・Changed time of crouching status from 15-39F to 10-39F. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | TJ5F Double Lift Kicks ![]() ![]() LH / 5,20 | 14F | -25 | LNC | LNC | |
Block frame is blocked 1st attack. -6F upon 2nd block. | ||||||
![]() | TC6F Swallow Slice ![]() ![]() M / 13 | 14F | -9 | +7 | +7 | |
(S3)– Decreased the distance between the character and the opponent when the move hits. (Ver.4.00) - Changed the frame advantage upon hit from +4F to +7F. | ||||||
![]() | TS![]() ![]() ![]() ![]() M,H / 13,25 | -9 | KDN | KDN* | ||
Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from hit. (S3)– Replaced with a new move. (Ver.4.00) - Increased input window from 20 to 23. | ||||||
![]() | TC3F Funeral Palm ![]() ![]() M / 22 | 20F | -11 | LNC | LNC | |
(S3)– Changed the frame advantage when blocked from -13F to -11F. – Shortened the recovery time after the move hits by 2 frames. (Ver.4.00) - Changed the attack startup from frame 23-24 to frame 20-21. | ||||||
![]() | Enchanted Circle![]() ![]() L / 17 | 20F | -12 | +4C | +14G | |
Forces an opponent to crouching on NH. ・Damage changed from 16 to 17. ・Changed from +4CF to +14GF on block. ・Hitbox expanded. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | TC6F Violet ![]() ![]() L(,Th) / 17(,22) | 29F | -10 | +6 | Th | 58 29 |
Returns to crouching. Connect to Sumiregari upon CH. Damage () is Throw bonus. ・Opponent closer on block | ||||||
![]() | TC6F![]() ![]() ![]() SP / - | 39 | ||||
Returns to crouching. (Ver.4.00) - New move | ||||||
![]() | Swallow Mallet![]() ![]() M / 12 | 15F | -4C | +1C | +1C | |
Forces an opponent to crouching on block or hit. | ||||||
![]() | Swallow Mallet to Lunging Mist Thrust![]() ![]() ![]() ![]() M,M / 12,14 | -7 | +4 | +4 | ||
Combo from 1st CH. Linging Mist Thrust ( ![]() ![]() | ||||||
![]() | TC Swallow Mallet to Leg Cutter ![]() ![]() ![]() ![]() M,L / 12,14 | -11 | ±0 | +3 | ||
Connect to Leg Cutter (![]() ![]() | ||||||
![]() | TC Swallow Mallet to Leg Cutter to Crouching ![]() ![]() ![]() ![]() ![]() M,L / 12,14 | -11 | ±0 | +3 | ||
Returns to crouching. | ||||||
![]() | Swallow Mallet Elbow![]() ![]() ![]() ![]() M,H / 12,7 | 36F | -9 | +2 | +2 | |
Combo from 1st hit. Can be delayed 12F. Combo can be delayed 9F from CH. ・Changed from -10F to -9F on block. ・Changed from +1F to +2F on hit. ・Opponent closer on hit. | ||||||
![]() | Swallow Mallet Elbow to Cancel![]() ![]() ![]() ![]() ![]() M / 12 | 46F | -6C | -1C | -1C | |
Forces an opponent to crouching on block or hit. Returns to crouching. | ||||||
![]() | TS Swallow Mallet Combo ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,7,20 | -13 | KDN | KDN | ||
Combo from 2nd CH. (Ver.4.00) - Increased the range of the attack. | ||||||
![]() | TJ10F Dragon Wheel Kick ![]() ![]() M / 15 | 16F | -19 | LNC | LNC | 54 38 |
![]() | Dragon Wheel Kick Demon Slayer![]() ![]() ![]() ![]() M,M / 15,20 | -20 | LNC | LNC | ||
Interruption 23F after 1st block. | ||||||
![]() | TJ10F Dragon Wheel Kick Demon Slayer to Cancel ![]() ![]() ![]() ![]() ![]() M / 15 | -33 | LNC | LNC | ||
Returns to crouching. | ||||||
![]() | TC Dragon Wheel Kick Leg Cutter ![]() ![]() ![]() ![]() M,L / 15,14 | -11 | ±0 | +3 | ||
Connect to Leg Cutter (![]() ![]() ・Opponent closer on block. | ||||||
![]() | TC Dragon Wheel Kick Leg Cutter to Crouching ![]() ![]() ![]() ![]() ![]() M,L / 15,14 | -11 | ±0 | +3 | ||
Returns to crouching. | ||||||
![]() | Heart Stopper![]() ![]() M / 17 | 15F | -7 | +8 | KDN | 45 30 |
(Ver.4.00) - Changed the frame advantage when blocked from -8F to -7F. | ||||||
![]() | Tsuwabuki![]() ![]() ![]() ![]() M,M / 17,12 | -12 | +4C | +4C | ||
Forces an opponent to crouching on hit. Can be delayed 15F. | ||||||
![]() | Tsuyababuki![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,12,21 | -16 | KDN | KDN | ||
Combo from 2nd hit. Can be delayed 10F. Combo can be delayed 10F from hit. ・3rd hit guaranteed after 2nd hit. ・Changed can be delayed from 8F to 10F. | ||||||
![]() | Narcissus(2)![]() ![]() HL / 15,8 | 12F | -8 | +5 | +7 | |
![]() | Reverse Narcissus![]() ![]() ![]() ![]() HL,L / 15,8,18 | -13 | -2 | KDN | ||
Combo from 2nd CH. | ||||||
![]() | TS Narcissus ![]() ![]() ![]() ![]() HL,M / 15,8,23 | -14 | +5B | +5B | ||
Combo from 2nd CH. | ||||||
![]() | Azalea![]() ![]() M / 23 | 24F | -9 | +6 | +6 | |
Kick Absorbs (H/M) during 4 to 15F. (Ver.4.00) - New move |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Hook![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | Rangetsu![]() ![]() H(,Th) / 20(,25) | 14F | -7 | Th | Th | 42 28 | Damage () is Throw bonus. (Ver.4.00) - Changed the damage from 20,20 to 20,25. |
![]() | TJ11F Iwato ![]() ![]() ![]() ![]() M / 17 | 20F (1) | -3 | +8 | KDN | 42 22 | |
![]() | TJ9F Night Sky ![]() ![]() M / 25 | 20F | -15 | LNC | LNC | ||
![]() | TJ9F Night Sky ![]() ![]() ![]() M / 25 | 20F | -13 | LNC | LNC | (Ver.5.00)・Reduced the recovery on hit by 2F. | |
![]() | Delay Rising Toekick![]() ![]() M / 15 | 25F | -9 | KDN | KDN | ||
![]() | TJ9F Backflip ![]() ![]() SP / - | ||||||
![]() | TJ Spinning Jump Kick ![]() ![]() ![]() M / 32 | 68F | ±0 | KDN | KDN* |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | Rangetsu![]() ![]() H(,Th) / 20(,25) | 14F | -7 | Th | Th | 42 28 |
![]() | TJ11F Iwato ![]() ![]() ![]() ![]() M / 17 | 20F (1) | -3 | +8 | KDN | 42 22 |
![]() | TJ9F Night Sky ![]() ![]() M / 25 | 20F | -15 | LNC | LNC | |
![]() | TJ9F Night Sky ![]() ![]() ![]() M / 25 | 20F | -13 | LNC | LNC | |
![]() | Delay Rising Toekick![]() ![]() M / 15 | 25F | -9 | KDN | KDN | |
![]() | TJ9F Backflip ![]() ![]() SP / - | |||||
![]() | TJ Spinning Jump Kick ![]() ![]() ![]() M / 32 | 68F | ±0 | KDN | KDN* |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | Rangetsu![]() ![]() H(,Th) / 20(,25) | 14F | -7 | Th | Th | 42 28 |
Damage () is Throw bonus. (Ver.4.00) - Changed the damage from 20,20 to 20,25. | ||||||
![]() | TJ11F Iwato ![]() ![]() ![]() ![]() M / 17 | 20F (1) | -3 | +8 | KDN | 42 22 |
![]() | TJ9F Night Sky ![]() ![]() M / 25 | 20F | -15 | LNC | LNC | |
![]() | TJ9F Night Sky ![]() ![]() ![]() M / 25 | 20F | -13 | LNC | LNC | |
(Ver.5.00)・Reduced the recovery on hit by 2F. | ||||||
![]() | Delay Rising Toekick![]() ![]() M / 15 | 25F | -9 | KDN | KDN | |
![]() | TJ9F Backflip ![]() ![]() SP / - | |||||
![]() | TJ Spinning Jump Kick ![]() ![]() ![]() M / 32 | 68F | ±0 | KDN | KDN* | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Burning Lantern![]() ![]() ![]() M / 30 | 23F | +4 | KDN | LNC | 55 32 | Start-up 24F in actualy. ・Reaction on whiff was changed. |
![]() | Hiboko no Kagami(1)![]() ![]() ![]() M / 16 | 15F | -13 | -3 | -3 | Start-up 16F in actualy. Meaty 1F in actualy. | |
![]() | Hiboko no Kagami![]() ![]() ![]() ![]() ![]() M,H / 16,21 | -5 | KDN | KDN | Combo from 1st hit. Can be delayed 13F. Combo can be delayed 8F from hit. Combo can be delayed 11F from CH. | ||
![]() | Yata Kagami![]() ![]() ![]() ![]() ![]() M,M / 16,22 | -8 | KDN | KDN | Combo from 1st CH. Can be delayed 13F. Combo can be delayed 5F from CH. ・Opponent reaction when hit while downed was changed. | ||
![]() | Higata no Kagami![]() ![]() ![]() ![]() ![]() M,M / 16,25 | -13 | KDN | KDN | Combo from 1st hit. Can be delayed 13F. Combo can be delayed 7F from CH. | ||
![]() | HMTS Matoi Hiragi ![]() ![]() ![]() M / 23 | 20F | -9 | +11Sp | KDN | Start-up 21F in actualy. Returns to crouching. ・Causes Screw on counter. ・Tail Spin ・Hitbox expanded. (S3)– Changed the opponent’s behavior when hit (from KDN to +11SpF). – Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land. | |
![]() | TSTJ6F Leaping Spin Kick ![]() ![]() ![]() H / 28 | 20F | -3 | KDN | KDN | Start-up 21F in actualy. | |
![]() | TJ3F Spinning Jump Kick ![]() ![]() ![]() ![]() M / 32 | 24F (4) | ±0 | KDN | KDN* | (Ver.4.00) - Increased the lower range of the attack. |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Burning Lantern![]() ![]() ![]() M / 30 | 23F | +4 | KDN | LNC | 55 32 |
![]() | Hiboko no Kagami(1)![]() ![]() ![]() M / 16 | 15F | -13 | -3 | -3 | |
![]() | Hiboko no Kagami![]() ![]() ![]() ![]() ![]() M,H / 16,21 | -5 | KDN | KDN | ||
![]() | Yata Kagami![]() ![]() ![]() ![]() ![]() M,M / 16,22 | -8 | KDN | KDN | ||
![]() | Higata no Kagami![]() ![]() ![]() ![]() ![]() M,M / 16,25 | -13 | KDN | KDN | ||
![]() | HMTS Matoi Hiragi ![]() ![]() ![]() M / 23 | 20F | -9 | +11Sp | KDN | |
![]() | TSTJ6F Leaping Spin Kick ![]() ![]() ![]() H / 28 | 20F | -3 | KDN | KDN | |
![]() | TJ3F Spinning Jump Kick ![]() ![]() ![]() ![]() M / 32 | 24F (4) | ±0 | KDN | KDN* |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Burning Lantern![]() ![]() ![]() M / 30 | 23F | +4 | KDN | LNC | 55 32 |
Start-up 24F in actualy. ・Reaction on whiff was changed. | ||||||
![]() | Hiboko no Kagami(1)![]() ![]() ![]() M / 16 | 15F | -13 | -3 | -3 | |
Start-up 16F in actualy. Meaty 1F in actualy. | ||||||
![]() | Hiboko no Kagami![]() ![]() ![]() ![]() ![]() M,H / 16,21 | -5 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 13F. Combo can be delayed 8F from hit. Combo can be delayed 11F from CH. | ||||||
![]() | Yata Kagami![]() ![]() ![]() ![]() ![]() M,M / 16,22 | -8 | KDN | KDN | ||
Combo from 1st CH. Can be delayed 13F. Combo can be delayed 5F from CH. ・Opponent reaction when hit while downed was changed. | ||||||
![]() | Higata no Kagami![]() ![]() ![]() ![]() ![]() M,M / 16,25 | -13 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 13F. Combo can be delayed 7F from CH. | ||||||
![]() | HMTS Matoi Hiragi ![]() ![]() ![]() M / 23 | 20F | -9 | +11Sp | KDN | |
Start-up 21F in actualy. Returns to crouching. ・Causes Screw on counter. ・Tail Spin ・Hitbox expanded. (S3)– Changed the opponent’s behavior when hit (from KDN to +11SpF). – Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land. | ||||||
![]() | TSTJ6F Leaping Spin Kick ![]() ![]() ![]() H / 28 | 20F | -3 | KDN | KDN | |
Start-up 21F in actualy. | ||||||
![]() | TJ3F Spinning Jump Kick ![]() ![]() ![]() ![]() M / 32 | 24F (4) | ±0 | KDN | KDN* | |
(Ver.4.00) - Increased the lower range of the attack. |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to standing when input ![]() Returns to crouching. | |
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | TJ13F Twin Cloud Kicks(2) FC ![]() MM / 10,10 | 21F | -6 | +5C | +5C | Forces an opponent to crouching on hit. | |
![]() | TJ13F Twin Cloud Kicks(2) to Crouching FC ![]() ![]() MM / 10,10 | -6 | +5C | +5C | Forces an opponent to crouching on hit. Returns to crouching. | ||
![]() | TJ Twin Cloud Kicks FC ![]() ![]() ![]() MM,MM / 10,10,10,10 | ±0C | KDN | KDN | Forces an opponent to crouching on block. Interruption 11F after 2nd block. | ||
![]() | TJ Twin Cloud Kicks to Crouching FC ![]() ![]() ![]() ![]() MM,MM / 10,10,10,10 | ±0C | KDN | KDN | Forces an opponent to crouching on block. Returns to crouching. | ||
![]() | Shikei WS ![]() M / 12 | 14F | -7 | +4 | +4 | ・Startup changed from 15F to 14F. (Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land. | |
![]() | Shikeitai WS ![]() ![]() ![]() M,H / 12,20 | -8 | KDN | KDN | Combo from 1st hit. Can be delayed 7F. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -8F. - Shortened the recovery time upon hit by 1 frame. - Increased input window for the 2nd attack from 15F to 21F | ||
![]() | Rising Elbow WS ![]() M / 18 | 13F | -8 | +8 | +8 | ||
![]() | 10 Hit Combo(2) WS ![]() ![]() ![]() MH / 18,10 | -2 | +9 | +9 | Combo from 1st hit. | ||
![]() | TJ18F Moon Scent WS ![]() M / 20 | 18F | -16 | LNC | LNC | ・Startup changed from 19F to 18F. | |
![]() | Toe Smash WS ![]() M / 15 | 11F | -3 | +8 | +8 | ||
![]() | WH Sudare Nagashi WS ![]() M / 20 | 21F | -2 | +13G +25W | KDN | 48 27 | Crumble State 17F upon CH. (Ver.4.20)- The attack unnaturally whiffed on an opponent walking backward.To correct this, pushback was decreased to make it easier to hit. Wall crush inducing hit is implemented. |
![]() | Sudare Nagashi to Cancel WS ![]() ![]() SP / - | 38 | Returns to crouching. | ||||
![]() | TC Grace FC ![]() ![]() L / 10 | 16F | -11 | ±0 | +25G | Returns to crouching. Crumble State 17F upon CH. ・Opponent closer on block. ・Timing opponent can begin to block after counter hit delayed by 2F. | |
![]() | WB Minazuki FC ![]() ![]() M / 20 | 17F | -9 | KDN | KDN | ・Damage changed from 17 to 20. ・Startup changed from 18F to 17F. ・Changed from -13F to -9F on block. ・Recovery decreased by 5F on hit. ・Causes Wall Bounce on hit. ・Hitbox expanded downward. ・Homing decreased. ・Crouch status removed. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | TJ13F Twin Cloud Kicks(2) FC ![]() MM / 10,10 | 21F | -6 | +5C | +5C | |
![]() | TJ13F Twin Cloud Kicks(2) to Crouching FC ![]() ![]() MM / 10,10 | -6 | +5C | +5C | ||
![]() | TJ Twin Cloud Kicks FC ![]() ![]() ![]() MM,MM / 10,10,10,10 | ±0C | KDN | KDN | ||
![]() | TJ Twin Cloud Kicks to Crouching FC ![]() ![]() ![]() ![]() MM,MM / 10,10,10,10 | ±0C | KDN | KDN | ||
![]() | Shikei WS ![]() M / 12 | 14F | -7 | +4 | +4 | |
![]() | Shikeitai WS ![]() ![]() ![]() M,H / 12,20 | -8 | KDN | KDN | ||
![]() | Rising Elbow WS ![]() M / 18 | 13F | -8 | +8 | +8 | |
![]() | 10 Hit Combo(2) WS ![]() ![]() ![]() MH / 18,10 | -2 | +9 | +9 | ||
![]() | TJ18F Moon Scent WS ![]() M / 20 | 18F | -16 | LNC | LNC | |
![]() | Toe Smash WS ![]() M / 15 | 11F | -3 | +8 | +8 | |
![]() | WH Sudare Nagashi WS ![]() M / 20 | 21F | -2 | +13G +25W | KDN | 48 27 |
![]() | Sudare Nagashi to Cancel WS ![]() ![]() SP / - | 38 | ||||
![]() | TC Grace FC ![]() ![]() L / 10 | 16F | -11 | ±0 | +25G | |
![]() | WB Minazuki FC ![]() ![]() M / 20 | 17F | -9 | KDN | KDN |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to standing when input ![]() Returns to crouching. | ||||||
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | TJ13F Twin Cloud Kicks(2) FC ![]() MM / 10,10 | 21F | -6 | +5C | +5C | |
Forces an opponent to crouching on hit. | ||||||
![]() | TJ13F Twin Cloud Kicks(2) to Crouching FC ![]() ![]() MM / 10,10 | -6 | +5C | +5C | ||
Forces an opponent to crouching on hit. Returns to crouching. | ||||||
![]() | TJ Twin Cloud Kicks FC ![]() ![]() ![]() MM,MM / 10,10,10,10 | ±0C | KDN | KDN | ||
Forces an opponent to crouching on block. Interruption 11F after 2nd block. | ||||||
![]() | TJ Twin Cloud Kicks to Crouching FC ![]() ![]() ![]() ![]() MM,MM / 10,10,10,10 | ±0C | KDN | KDN | ||
Forces an opponent to crouching on block. Returns to crouching. | ||||||
![]() | Shikei WS ![]() M / 12 | 14F | -7 | +4 | +4 | |
・Startup changed from 15F to 14F. (Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Shikeitai WS ![]() ![]() ![]() M,H / 12,20 | -8 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 7F. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -8F. - Shortened the recovery time upon hit by 1 frame. - Increased input window for the 2nd attack from 15F to 21F | ||||||
![]() | Rising Elbow WS ![]() M / 18 | 13F | -8 | +8 | +8 | |
![]() | 10 Hit Combo(2) WS ![]() ![]() ![]() MH / 18,10 | -2 | +9 | +9 | ||
Combo from 1st hit. | ||||||
![]() | TJ18F Moon Scent WS ![]() M / 20 | 18F | -16 | LNC | LNC | |
・Startup changed from 19F to 18F. | ||||||
![]() | Toe Smash WS ![]() M / 15 | 11F | -3 | +8 | +8 | |
![]() | WH Sudare Nagashi WS ![]() M / 20 | 21F | -2 | +13G +25W | KDN | 48 27 |
Crumble State 17F upon CH. (Ver.4.20)- The attack unnaturally whiffed on an opponent walking backward.To correct this, pushback was decreased to make it easier to hit. Wall crush inducing hit is implemented. | ||||||
![]() | Sudare Nagashi to Cancel WS ![]() ![]() SP / - | 38 | ||||
Returns to crouching. | ||||||
![]() | TC Grace FC ![]() ![]() L / 10 | 16F | -11 | ±0 | +25G | |
Returns to crouching. Crumble State 17F upon CH. ・Opponent closer on block. ・Timing opponent can begin to block after counter hit delayed by 2F. | ||||||
![]() | WB Minazuki FC ![]() ![]() M / 20 | 17F | -9 | KDN | KDN | |
・Damage changed from 17 to 20. ・Startup changed from 18F to 17F. ・Changed from -13F to -9F on block. ・Recovery decreased by 5F on hit. ・Causes Wall Bounce on hit. ・Hitbox expanded downward. ・Homing decreased. ・Crouch status removed. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Mist Palm Thrust SS ![]() M / 23 | 13F | -9 | KDN | KDN* | ||
![]() | Camellia SS ![]() H / 18 | 17F | -6 | +7 | KDN | 42 25 | Meaty 2F in actualy. |
![]() | Charging![]() SP / - | 55 | Shift to charging. | ||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 39F | +4C | KDN | KDN | Forces an opponent to crouching on block. Air Status 5F. Invincibility during 8 to13F | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | KDN | KDN |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Mist Palm Thrust SS ![]() M / 23 | 13F | -9 | KDN | KDN* | |
![]() | Camellia SS ![]() H / 18 | 17F | -6 | +7 | KDN | 42 25 |
![]() | Charging![]() SP / - | 55 | ||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 39F | +4C | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | KDN | KDN |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Mist Palm Thrust SS ![]() M / 23 | 13F | -9 | KDN | KDN* | |
![]() | Camellia SS ![]() H / 18 | 17F | -6 | +7 | KDN | 42 25 |
Meaty 2F in actualy. | ||||||
![]() | Charging![]() SP / - | 55 | ||||
Shift to charging. | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 39F | +4C | KDN | KDN | |
Forces an opponent to crouching on block. Air Status 5F. Invincibility during 8 to13F | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | KDN | KDN | |||
Whiplash Combo | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Lunging Mist Thrust![]() ![]() M / 17 | 20F | -7 | +4 | +4 | ||
![]() | Whiplash to Toe Kick![]() ![]() ![]() ![]() M,M / 17,17 | -5 | +6 | KDN | Combo from 1st CH. ・Opponent closer on hit and block. ・Opponent reaction on counter hit was changed. | ||
![]() | Whiplash Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 17,17,12 | -8 | +3 | +3 | Connect to Jab (![]() ・Hitbox expanded. | ||
![]() | TJ Whiplash Double Lift Upper ![]() ![]() ![]() ![]() M,LH / 17,5,20 | -25 | LNC | LNC | Combo from 1st CH. Can be delayed 15F. Combo can be delayed 12F from CH. Block frame is blocked 2nd attack. -6F upon 3rd block. | ||
![]() | HMTC Whiplash Sacred Blade ![]() ![]() ![]() ![]() M,L / 17,26 | -26 | KDN | KDN | Returns to crouching. Combo from 1st CH. Can be delayed 15F. Combo can be delayed 5F from CH. Interruption 11F after 1st block. ・Opponent closer on hit. ・Hitbox expanded. (Ver.3.30)・Decreased the distance between the character and the opponent when the move hits. | ||
![]() | TC Whiplash Sacred Blade to Cancel ![]() ![]() ![]() ![]() ![]() M / 17 | -26 | -15 | -15 | Returns to crouching. Combo can be delayed 28F from CH. (Ver.3.30)・Shortened the recovery time when cancelling the move with ![]() |
Whiplash Combo | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Lunging Mist Thrust![]() ![]() M / 17 | 20F | -7 | +4 | +4 | |
![]() | Whiplash to Toe Kick![]() ![]() ![]() ![]() M,M / 17,17 | -5 | +6 | KDN | ||
![]() | Whiplash Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 17,17,12 | -8 | +3 | +3 | ||
![]() | TJ Whiplash Double Lift Upper ![]() ![]() ![]() ![]() M,LH / 17,5,20 | -25 | LNC | LNC | ||
![]() | HMTC Whiplash Sacred Blade ![]() ![]() ![]() ![]() M,L / 17,26 | -26 | KDN | KDN | ||
![]() | TC Whiplash Sacred Blade to Cancel ![]() ![]() ![]() ![]() ![]() M / 17 | -26 | -15 | -15 |
Whiplash Combo | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Lunging Mist Thrust![]() ![]() M / 17 | 20F | -7 | +4 | +4 | |
![]() | Whiplash to Toe Kick![]() ![]() ![]() ![]() M,M / 17,17 | -5 | +6 | KDN | ||
Combo from 1st CH. ・Opponent closer on hit and block. ・Opponent reaction on counter hit was changed. | ||||||
![]() | Whiplash Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 17,17,12 | -8 | +3 | +3 | ||
Connect to Jab (![]() ・Hitbox expanded. | ||||||
![]() | TJ Whiplash Double Lift Upper ![]() ![]() ![]() ![]() M,LH / 17,5,20 | -25 | LNC | LNC | ||
Combo from 1st CH. Can be delayed 15F. Combo can be delayed 12F from CH. Block frame is blocked 2nd attack. -6F upon 3rd block. | ||||||
![]() | HMTC Whiplash Sacred Blade ![]() ![]() ![]() ![]() M,L / 17,26 | -26 | KDN | KDN | ||
Returns to crouching. Combo from 1st CH. Can be delayed 15F. Combo can be delayed 5F from CH. Interruption 11F after 1st block. ・Opponent closer on hit. ・Hitbox expanded. (Ver.3.30)・Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | TC Whiplash Sacred Blade to Cancel ![]() ![]() ![]() ![]() ![]() M / 17 | -26 | -15 | -15 | ||
Returns to crouching. Combo can be delayed 28F from CH. (Ver.3.30)・Shortened the recovery time when cancelling the move with ![]() |
Leg Cutter Combo | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC6F Leg Cutter ![]() ![]() L / 14 | 21F | -11 | ±0 | +3 | ・Opponent closer on block. | |
![]() | TC6F Leg Cutter to Crouching ![]() ![]() ![]() L / 14 | -11 | ±0 | +3 | Returns to crouching. | ||
![]() | TC Leg Cutter(2) ![]() ![]() ![]() ![]() L,L / 14,15 | -7 | +4 | KDN | ・Opponent closer on block. | ||
![]() | TC Leg Cutter(2) to Crouching ![]() ![]() ![]() ![]() ![]() L,L / 14,15 | -11 | ±0 | KDN | Returns to crouching. | ||
![]() | TC Leg Cutter(3) ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 14,15,16 | -7 | +4 | KDN | ・Opponent closer on block. | ||
![]() | TC Leg Cutter(3) to Crouching ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 14,15,16 | -11 | ±0 | KDN | Returns to crouching. | ||
![]() | Kariashi Shiranui During Leg Cutter ![]() H / 21 | -3 | LNC | LNC | CH combo from Leg Cutter. | ||
![]() | Kariashi Hakuro During Leg Cutter ![]() LH / 5,8 | -19 | +9 | +9 | Connect to White Heron (![]() Block frame is blocked 1st attack. -3F upon 2nd block. |
Leg Cutter Combo | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC6F Leg Cutter ![]() ![]() L / 14 | 21F | -11 | ±0 | +3 | |
![]() | TC6F Leg Cutter to Crouching ![]() ![]() ![]() L / 14 | -11 | ±0 | +3 | ||
![]() | TC Leg Cutter(2) ![]() ![]() ![]() ![]() L,L / 14,15 | -7 | +4 | KDN | ||
![]() | TC Leg Cutter(2) to Crouching ![]() ![]() ![]() ![]() ![]() L,L / 14,15 | -11 | ±0 | KDN | ||
![]() | TC Leg Cutter(3) ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 14,15,16 | -7 | +4 | KDN | ||
![]() | TC Leg Cutter(3) to Crouching ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 14,15,16 | -11 | ±0 | KDN | ||
![]() | Kariashi Shiranui During Leg Cutter ![]() H / 21 | -3 | LNC | LNC | ||
![]() | Kariashi Hakuro During Leg Cutter ![]() LH / 5,8 | -19 | +9 | +9 |
Leg Cutter Combo | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC6F Leg Cutter ![]() ![]() L / 14 | 21F | -11 | ±0 | +3 | |
・Opponent closer on block. | ||||||
![]() | TC6F Leg Cutter to Crouching ![]() ![]() ![]() L / 14 | -11 | ±0 | +3 | ||
Returns to crouching. | ||||||
![]() | TC Leg Cutter(2) ![]() ![]() ![]() ![]() L,L / 14,15 | -7 | +4 | KDN | ||
・Opponent closer on block. | ||||||
![]() | TC Leg Cutter(2) to Crouching ![]() ![]() ![]() ![]() ![]() L,L / 14,15 | -11 | ±0 | KDN | ||
Returns to crouching. | ||||||
![]() | TC Leg Cutter(3) ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 14,15,16 | -7 | +4 | KDN | ||
・Opponent closer on block. | ||||||
![]() | TC Leg Cutter(3) to Crouching ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 14,15,16 | -11 | ±0 | KDN | ||
Returns to crouching. | ||||||
![]() | Kariashi Shiranui During Leg Cutter ![]() H / 21 | -3 | LNC | LNC | ||
CH combo from Leg Cutter. | ||||||
![]() | Kariashi Hakuro During Leg Cutter ![]() LH / 5,8 | -19 | +9 | +9 | ||
Connect to White Heron (![]() Block frame is blocked 1st attack. -3F upon 2nd block. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | Guard point 8F. ・Opponent was unable to do an ukemi when hitting a wall so this was fixed. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | |
Guard point 8F. ・Opponent was unable to do an ukemi when hitting a wall so this was fixed. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Drive Rage ![]() ![]() ![]() M / 30 | 21F | +11G | LNC | LNC | Special effect when approach mid-air enemy. (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Drive Rage ![]() ![]() ![]() M / 30 | 21F | +11G | LNC | LNC |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Drive Rage ![]() ![]() ![]() M / 30 | 21F | +11G | LNC | LNC | |
Special effect when approach mid-air enemy. (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Aiki Nage![]() Th(H) / 35 | 12F | Reverse Pos. Foot-sd. Face-up | ![]() ![]() -2F CCW. | Long Range Throw when input ![]() Floor break. Damage () is Floor Brake Bonus. | |
![]() | Katanuki![]() Th(H) / 35 | 12F | Head-sd. Face-down | ![]() ![]() -2F CCW. | Long Range Throw when input ![]() | |
![]() | Cloud Taste Approach from left side Th(H) / 40 | Foot-sd. Face-down | ![]() -3F | |||
![]() | Wind Wheel Approach from right side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | |||
![]() | Twisted Limbs Approach from behind Th(H) / 50 | Head-sd. Face-down | disable | |||
![]() | White Mountain![]() ![]() Th(H) / 40 | 12F | CCW. Head-sd. Face-up | ![]() -6F | Floor break. | |
![]() | Destabilizer![]() ![]() Th(H) / 0 | 18F | +8F | disable | 39 21 | |
![]() | Cherry Blossom![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-up | ![]() -3F Reverse Pos. | ||
![]() | Falling Rain FC ![]() ![]() ![]() ![]() Th(H) / 15,15,15 | 11F | LNC Reverse Pos. Foot-sd. Face-down | ![]() -6F | 2nd damege is on landing. 3rd damege is non-ukemi bonus. | |
![]() | Naniwa Ultimate Tuckle![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(M) / 5,5 | 61F | Foot-sd. Face-up | ![]() | Left Slap is auto attack. Throw breaks 16F later (1F). | |
![]() | Combination Slaps 1 Naniwa Ultimate Tuckle ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,5,5,10 | Foot-sd. Face-up | disable | |||
![]() | Combination Slaps 2 Naniwa Ultimate Tuckle ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,5,12,10 | Foot-sd. Face-up | disable | |||
![]() | Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α | Reverse Pos. Foot-sd. Face-up | -6F | 40 | Reversal against attack(H/M) during 3 to 12F. (Ver.4.00) - Shortened the recovery time by 5F. | |
![]() | Attack Reversal (Hold)![]() ![]() ![]() ![]() Reversal(H/M) / 25+α | Reverse Pos. Foot-sd. Face-up | -6F | 83 | Reversal against attack(H/M) during 3 to 54F. (Ver.4.00) - Shortened the recovery time by 5F. | |
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | Reverse Pos. Foot-sd. Face-up | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 7F damage 15. | ||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | Reverse Pos. Foot-sd. Face-up | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 7F damage 15. | ||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | Head-sd. Face-up | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 7F damage 15. | ||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | Foot-sd. Face-up | ![]() ![]() -3F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 7F damage 15. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Aiki Nage![]() Th(H) / 35 | 12F | Reverse Pos. Foot-sd. Face-up | ![]() ![]() -2F CCW. | |
![]() | Katanuki![]() Th(H) / 35 | 12F | Head-sd. Face-down | ![]() ![]() -2F CCW. | |
![]() | Cloud Taste Approach from left side Th(H) / 40 | Foot-sd. Face-down | ![]() -3F | ||
![]() | Wind Wheel Approach from right side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
![]() | Twisted Limbs Approach from behind Th(H) / 50 | Head-sd. Face-down | disable | ||
![]() | White Mountain![]() ![]() Th(H) / 40 | 12F | CCW. Head-sd. Face-up | ![]() -6F | |
![]() | Destabilizer![]() ![]() Th(H) / 0 | 18F | +8F | disable | 39 21 |
![]() | Cherry Blossom![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-up | ![]() -3F Reverse Pos. | |
![]() | Falling Rain FC ![]() ![]() ![]() ![]() Th(H) / 15,15,15 | 11F | LNC Reverse Pos. Foot-sd. Face-down | ![]() -6F | |
![]() | Naniwa Ultimate Tuckle![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(M) / 5,5 | 61F | Foot-sd. Face-up | ![]() | |
![]() | Combination Slaps 1 Naniwa Ultimate Tuckle ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,5,5,10 | Foot-sd. Face-up | disable | ||
![]() | Combination Slaps 2 Naniwa Ultimate Tuckle ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,5,12,10 | Foot-sd. Face-up | disable | ||
![]() | Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α | Reverse Pos. Foot-sd. Face-up | -6F | 40 | |
![]() | Attack Reversal (Hold)![]() ![]() ![]() ![]() Reversal(H/M) / 25+α | Reverse Pos. Foot-sd. Face-up | -6F | 83 | |
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | Reverse Pos. Foot-sd. Face-up | ![]() ![]() -6F | ||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | Reverse Pos. Foot-sd. Face-up | ![]() ![]() -6F | ||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | Head-sd. Face-up | ![]() ![]() -6F | ||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | Foot-sd. Face-up | ![]() ![]() -3F |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Aiki Nage![]() Th(H) / 35 | 12F | Reverse Pos. Foot-sd. Face-up | ![]() ![]() -2F CCW. | |
Long Range Throw when input ![]() Floor break. Damage () is Floor Brake Bonus. | |||||
![]() | Katanuki![]() Th(H) / 35 | 12F | Head-sd. Face-down | ![]() ![]() -2F CCW. | |
Long Range Throw when input ![]() | |||||
![]() | Cloud Taste Approach from left side Th(H) / 40 | Foot-sd. Face-down | ![]() -3F | ||
![]() | Wind Wheel Approach from right side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
![]() | Twisted Limbs Approach from behind Th(H) / 50 | Head-sd. Face-down | disable | ||
![]() | White Mountain![]() ![]() Th(H) / 40 | 12F | CCW. Head-sd. Face-up | ![]() -6F | |
Floor break. | |||||
![]() | Destabilizer![]() ![]() Th(H) / 0 | 18F | +8F | disable | 39 21 |
![]() | Cherry Blossom![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-up | ![]() -3F Reverse Pos. | |
![]() | Falling Rain FC ![]() ![]() ![]() ![]() Th(H) / 15,15,15 | 11F | LNC Reverse Pos. Foot-sd. Face-down | ![]() -6F | |
2nd damege is on landing. 3rd damege is non-ukemi bonus. | |||||
![]() | Naniwa Ultimate Tuckle![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(M) / 5,5 | 61F | Foot-sd. Face-up | ![]() | |
Left Slap is auto attack. Throw breaks 16F later (1F). | |||||
![]() | Combination Slaps 1 Naniwa Ultimate Tuckle ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,5,5,10 | Foot-sd. Face-up | disable | ||
![]() | Combination Slaps 2 Naniwa Ultimate Tuckle ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,5,12,10 | Foot-sd. Face-up | disable | ||
![]() | Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α | Reverse Pos. Foot-sd. Face-up | -6F | 40 | |
Reversal against attack(H/M) during 3 to 12F. (Ver.4.00) - Shortened the recovery time by 5F. | |||||
![]() | Attack Reversal (Hold)![]() ![]() ![]() ![]() Reversal(H/M) / 25+α | Reverse Pos. Foot-sd. Face-up | -6F | 83 | |
Reversal against attack(H/M) during 3 to 54F. (Ver.4.00) - Shortened the recovery time by 5F. | |||||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | Reverse Pos. Foot-sd. Face-up | ![]() ![]() -6F | ||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 7F damage 15. | |||||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | Reverse Pos. Foot-sd. Face-up | ![]() ![]() -6F | ||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 7F damage 15. | |||||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | Head-sd. Face-up | ![]() ![]() -6F | ||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 7F damage 15. | |||||
![]() | Attack Reversal(![]() After Reversal succeeds( ![]() Reversal / 25+α | Foot-sd. Face-up | ![]() ![]() -3F | ||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 7F damage 15. |
10 Hit Combo 1 | ||||||||||
INPUT | WS ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
HIT LEVEL | M | H | M | H | M | SM | M | L | MM | |
DAMAGE | 18 | 10 | 8 | 8 | 6 | 5 | 7 | 7 | 25,25 | |
block | -8 | -2 | -23 | -25 | -11 | -10 | -16 | -25 | -11 | |
NH | +8 | +9 | -12 | -14 | ±0 | +1 | -6 | -9 | KDN | |
CH | ||||||||||
![]() | start-up 13F To crouching after 6th. | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | WS ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
HIT LEVEL | M | H | M | H | M | LH | H | LM | ||
DAMAGE | 18 | 10 | 8 | 8 | 6 | 7,5 | 6 | 5,24 | ||
block | -8 | -2 | -23 | -25 | -11 | -33 | -10 | -43 | ||
NH | +8 | +9 | -12 | -14 | ±0 | -7 | +1 | LNC | ||
CH | ||||||||||
![]() | start-up 13F Not combo 6th Low-High (block value of 6th means by Low attack). High attack is -18F. Not combo last Low-Middle. block value of last means by Low. Mid attack is -33F. (Ver.4.00) - 8th hit 9th hit decreased the distance between the character and the opponent when the move hits. | |||||||||
10 Hit Combo 3 | ||||||||||
INPUT | WS ![]() | ![]() | ![]() | ![]() | ||||||
HIT LEVEL | M | H | M | M | ||||||
DAMAGE | 18 | 10 | 8 | 10 | ||||||
block | -8 | -2 | -23 | -20 | ||||||
NH | +8 | +9 | -12 | KDN | ||||||
CH | ||||||||||
![]() | start-up 13F |