Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 8 |
10F | -2 | +9 | +9 | ||
Whiplash![]() ![]() ![]() H,M / 8,15 |
-7 | +4 | +4 | Connect to Lunging Mist Thrust(![]() ![]() Combo from 1st CH | ||
Jab Uppercut![]() ![]() ![]() H,M / 8,9 |
-8 | +3A | +3A | Combo from 1st CH | ||
Jab Uppercut to Spinning Heel Drop![]() ![]() ![]() ![]() ![]() H,M,M / 8,9,24 |
-2 | KDN | KDN | TS Connect to Spinning Heel Drop( ![]() ![]() Interruption 15F after 2nd block | ||
Jab Uppercut to Spinning Heel Drop to Cancel![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 8,9 |
-18 | -7 | -7 | |||
Jab Uppercut to Front Kick![]() ![]() ![]() ![]() ![]() H,M,M / 8,9,20 |
-12 | KDN | KDN | Combo from 2nd NH | ||
Jab Low Kick![]() ![]() ![]() H,L / 8,10 |
-11 | ±0 | ±0 | Combo from 1st CH ・Opponent closer on block. | ||
Jab Leg Cutter![]() ![]() ![]() H,L / 8,14 |
-11 | ±0 | +3 | TC Connect to Leg Cutter ( ![]() ![]() Combo from 1st NH ・Opponent closer on block. | ||
Jab Leg Cutter to Crouching![]() ![]() ![]() ![]() H,L / 8,14 |
-11 | ±0 | +3 | TC Returns to crouching. Combo from 1st CH | ||
Basho's Dance(1)![]() H / 9 |
12F | -11 | ±0 | ±0 | ||
Basho's Dance(2)![]() ![]() ![]() H,H / 9,10 |
-3 | +8 | +8 | Combo from 1st hit. (Ver.4.00) - Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move hit. | ||
Basho's Dance![]() ![]() ![]() ![]() ![]() H,H,HH / 9,10,8,20 |
-6 | KDN | KDN | TS Combo from 2nd CH. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -7F. - Shortened the recovery time upon hit by 3F. | ||
Basho Oroshi![]() ![]() ![]() ![]() ![]() H,H,M / 9,10,23 |
-10C | +3C | LNC | Combo from 2nd CH. (S3)- New move. | ||
Mizu Basho![]() ![]() ![]() H,M / 9,20 |
-19 | KDN | KDN | TJ Combo from 1st NH | ||
Hyakujitsuko(1)![]() M / 17 |
14F | -7 | +9 | +9 | ・Hitbox expanded. | |
Hyakujitsuko![]() ![]() ![]() M,M / 17,17 |
-11 | +8 | KDN | Combo from 1st NH Can be delayed 14F Combo can be delayed 14F from 1st NH ・Changed from +2F to +8F on hit. ・Opponent reaction on counter hit was changed. ・Hitbox expanded. | ||
High Kick![]() H / 18 |
11F | -7 | +7 | LNC | 37 | |
Sacred Blade 【 ![]() ![]() ![]() L / 22 |
26F | -26 | KDN | KDN | 60 | HTC6F Advance Input is unavailable Start-up 27F in actualy Returns to crouching. Input ![]() ・Changed to homing attack ・Hitbox expanded. (Ver.3.30)・Decreased the distance between the character and the opponent when the move hits. ・Shortened the recovery time when cancelling the move with ![]() (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
Inner Strength![]() M / 21 |
16F | -9 | KDN | KDN | 45 | Meaty 1F |
Thunder Fall Kick![]() MM / 10,21 |
23F | -6 | KDN | KDN | TJ5F Special effect after down hit | |
Thunder Fall Kick to Crouching![]() ![]() MM / 10,21 |
23F | -6 | KDN | KDN | TJ5F Returns to crouching. | |
White Heron![]() LH / 5,8 |
14F | -19 | -8 | -8 | Block frame is blocked 1st attack 2nd attack block-3F hit+9F Combo from 1st CH | |
Blizzard Combo![]() ![]() ![]() LH,H / 5,8,10 |
-2 | +9 | +9 | Combo from 2nd CH | ||
Blizzard Combo to Jab![]() ![]() ![]() ![]() ![]() LH,H,H / 5,8,10,12 |
-2 | +9 | +9 | Connect to Jab(![]() Combo from 3rd CH | ||
White Heron Dance![]() ![]() ![]() ![]() ![]() LH,H,M / 5,8,10,23 |
-9 | +4 | KDN | Combo from 3rd CH | ||
White Heron Lower Dance![]() ![]() ![]() ![]() ![]() LH,H,L / 5,8,10,15 |
-23 | KDN | KDN | TC Combo from 3rd CH ・Opponent closer on hit. ・Hitbox expanded. | ||
White Heron Spinning Heel Drop![]() ![]() ![]() LH,M / 5,8,24 |
-2 | KDN | KDN | TS Connect to Spinning Heel Drop( ![]() ![]() | ||
White Heron Spinning Heel Drop to Cancel![]() ![]() ![]() ![]() LH / 5,8 |
-37 | -26 | -26 | Block frame is blocked 1st attack 2nd attack block -20F | ||
Wheel Kick![]() Absorbs Punch(H/M),H / 21 |
23F | ±0 | KDN | KDN | Absorbs Punch (H/M) during 4 to 15F (Ver.3.30)・Changed the time of the punch parry's effect from 7-15F to 4-15F. (Ver.4.00) - Changed the attack startup from frame 28-29 to frame 23-24. | |
Demon Slayer![]() ![]() M / 20 |
17F | -18 | LNC | LNC | ||
Demon Slayer to Cancel![]() ![]() ![]() SP / - |
26 | TC?F Returns to crouching. | ||||
Spinning Heel Drop![]() ![]() M / 24 |
31F | -2 | KDN | KDN | TS Input ![]() | |
Spinning Heel Drop (Hold)![]() ![]() M / 26 |
52F | +6 | KDN | KDN | TS Input ![]() | |
Spinning Heel Drop (Hold-Max)![]() ![]() UB(M) / 28 |
70F | KDN | KDN | KDN | Input ![]() | |
Back Spin Kick![]() ![]() H / 21 |
19F | +3 | KDN | KDN | 44 | HTS ・Hitbox expanded downward. |
Exorcisor![]() ![]() H / 26 |
15F | -9 | KDN | KDN | WBPC8F ・Changed from -11F to -9F on block. ・Recovery decreased by 1F on hit. (S3)– Enabled the move to cause a wall bound if it hits. | |
Falling Tower(1)![]() ![]() M / 10 |
13F | -3 | +8 | +8 | ||
Falling Tower![]() ![]() ![]() ![]() M,H(,Th) / 10,13(,25) |
-1 | Th | Th | Damage () is Throw Combo from 1st CH Can be delayed 7F (Ver.4.00) - Changed the damage from 13,20 to 13,25. | ||
Kyara Boku![]() ![]() ![]() ![]() M,M / 10,22 |
-12 | KDN | KDN* | Combo from 1st CH Can be delayed 7F | ||
Rising Palm![]() ![]() M / 14 |
15F | -6 | LNC | LNC | 40 | Crouch Hit +5F |
Kagamino![]() ![]() M / 22 |
20F | -8 | KDN | KDN | ・Opponent reaction when hit while downed was changed. | |
Front Kick![]() ![]() M / 16 |
12F | -9 | +2 | +2 | ||
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Heaven's Hammer![]() ![]() M / 18 |
18F | -4C | +9C | KDN | Forced to crouching upon block or NH. | |
Crouch Spin Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. | |
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Sashiro![]() ![]() ![]() ![]() L / 20 |
20F | -18 | KDN | KDN | TC10F ・Opponent closer on hit. (Ver.3.30)・Fixed an issue where mid-air damage differed from damage on ground. ・Reduced the strength of the pushback, and made the move easier to land. ・Changed time of crouching status from 15-39F to 10-39F. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
Double Lift Kicks![]() ![]() LH / 5,20 |
14F | -25 | LNC | LNC | TJ5F Block frame is blocked 1st attack 2nd attack block -6F | |
Swallow Slice![]() ![]() M / 13 |
14F | -9 | +7 | +7 | TC6F (S3)– Decreased the distance between the character and the opponent when the move hits. (Ver.4.00) - Changed the frame advantage upon hit from +4F to +7F. | |
![]() ![]() ![]() ![]() M,H / 13,25 |
-9 | KDN | KDN* | TS Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from 1st hit. (S3)– Replaced with a new move. (Ver.4.00) - Increased input window from 20 to 23. | ||
Funeral Palm![]() ![]() M / 22 |
20F | -11 | LNC | LNC | TC3F (S3)– Changed the frame advantage when blocked from -13F to -11F. – Shortened the recovery time after the move hits by 2 frames. (Ver.4.00) - Changed the attack startup from frame 23-24 to frame 20-21. | |
Enchanted Circle![]() ![]() L / 17 |
21F | -12 | +4C | +14G | Forced to crouching upon hit. ・Damage changed from 16 to 17. ・Changed from +4CF to +14GF on block. ・Hitbox expanded. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
Violet![]() ![]() L(,Th) / 17(,22) |
29F | -10 | +6 | Th | 58 | TC6F Returns to crouching. During CH, connect to Sumiregari Damage () is Throw ・Opponent closer on block |
SP / - |
39 | TC6F Returns to crouching. (Ver.4.00) - New move | ||||
Swallow Mallet![]() ![]() M / 12 |
15F | -4C | +1C | +1C | Forced to crouching upon block or hit. | |
Swallow Mallet to Lunging Mist Thrust![]() ![]() ![]() ![]() M,M / 12,14 |
-7 | +4 | +4 | Lunging Mist Thrust (![]() ![]() Combo from 1st CH | ||
Swallow Mallet to Leg Cutter![]() ![]() ![]() ![]() M,L / 12,14 |
-11 | ±0 | +3 | TC Connect to Leg Cutter ( ![]() ![]() | ||
Swallow Mallet to Leg Cutter to Crouching![]() ![]() ![]() ![]() ![]() M,L / 12,14 |
-11 | ±0 | +3 | TC Returns to crouching. | ||
Swallow Mallet Elbow![]() ![]() ![]() ![]() M,H / 12,7 |
36F | -9 | +2 | +2 | Combo from 1st NH Can be delayed 12F Combo can be delayed 9F from 1st NH ・Changed from -10F to -9F on block. ・Changed from +1F to +2F on hit. ・Opponent closer on hit. | |
Swallow Mallet Elbow to Cancel![]() ![]() ![]() ![]() ![]() M / 12 |
46F | -6C | -1C | -1C | Returns to crouching. | |
Swallow Mallet Combo![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,7,20 |
-13 | KDN | KDN | TS Combo from 2nd CH (Ver.4.00) - Increased the range of the attack. | ||
Dragon Wheel Kick![]() ![]() M / 15 |
16F | -19 | LNC | LNC | 54 | TJ10F |
Dragon Wheel Kick Demon Slayer![]() ![]() ![]() ![]() M,M / 15,20 |
-20 | LNC | LNC | Interruption 23F after 1st block | ||
Dragon Wheel Kick Demon Slayer to Cancel![]() ![]() ![]() ![]() ![]() M / 15 |
-33 | LNC | LNC | TJ10F Returns to crouching. | ||
Dragon Wheel Kick Leg Cutter![]() ![]() ![]() ![]() M,L / 15,14 |
-11 | ±0 | +3 | TC Connect to Leg Cutter ( ![]() ![]() ・Opponent closer on block. | ||
Dragon Wheel Kick Leg Cutter to Crouching![]() ![]() ![]() ![]() ![]() M,L / 15,14 |
-11 | ±0 | +3 | TC Returns to crouching. | ||
Heart Stopper![]() ![]() M / 17 |
15F | -7 | +8 | KDN | 45 | (Ver.4.00) - Changed the frame advantage when blocked from -8F to -7F. |
Tsuwabuki![]() ![]() ![]() ![]() M,M / 17,12 |
-12 | +4C | +4C | Forced to crouching upon NH. Can be delayed 15F | ||
Tsuyababuki![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,12,21 |
-16 | KDN | KDN | Combo from 2nd CH Can be delayed 10F Combo can be delayed 10F from 2nd CH ・3rd hit guaranteed after 2nd hit. ・Changed can be delayed from 8F to 10F. | ||
Narcissus(2)![]() ![]() HL / 15,8 |
12F | -8 | +5 | +7 | ||
Reverse Narcissus![]() ![]() ![]() ![]() HL,L / 15,8,18 |
-13 | -2 | KDN | Combo from 2nd CH | ||
Narcissus![]() ![]() ![]() ![]() HL,M / 15,8,23 |
-14 | +5B | +5B | TS Combo from 2nd CH | ||
Azalea![]() ![]() M / 23 |
24F | -9 | +6 | +6 | Kick Absorbs (H/M) during 4 to 15F. (Ver.4.00) - New move |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Hook![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Rangetsu![]() ![]() H(,Th) / 20(,25) |
14F | -7 | Th | Th | 42 | Damage () is Throw (Ver.4.00) - Changed the damage from 20,20 to 20,25. |
Iwato![]() ![]() ![]() ![]() M / 17 |
20F | -3 | +8 | KDN | 42 | TJ11F Meaty 1F |
Night Sky![]() ![]() M / 25 |
20F | -15 | LNC | LNC | TJ9F | |
Night Sky![]() ![]() ![]() M / 25 |
20F | -13 | LNC | LNC | TJ9F | |
Delay Rising Toekick![]() ![]() M / 15 |
25F | -9 | KDN | KDN | ||
Backflip![]() ![]() SP / - |
TJ9F | |||||
Spinning Jump Kick![]() ![]() ![]() M / 32 |
68F | ±0 | KDN | KDN | TJ |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Burning Lantern![]() ![]() ![]() M / 30 |
23F | +4 | KDN | LNC | 55 | Advance Input is unavailable Start-up 24F in actualy ・Reaction on whiff was changed. |
Hiboko no Kagami(1)![]() ![]() ![]() M / 16 |
15F | -13 | -3 | -3 | Advance Input is unavailable Start-up 16F in actualy Meaty 1F in actualy | |
Hiboko no Kagami![]() ![]() ![]() ![]() ![]() M,H / 16,21 |
-5 | KDN | KDN | Combo from 1st NH Can be delayed 13F Combo can be delayed 8F from 1st NH Combo can be delayed 11F from 1st CH | ||
Yata Kagami![]() ![]() ![]() ![]() ![]() M,M / 16,22 |
-8 | KDN | KDN | Combo from 1st CH Can be delayed 13F Combo can be delayed 5F from 1st CH ・Opponent reaction when hit while downed was changed. | ||
Higata no Kagami![]() ![]() ![]() ![]() ![]() M,M / 16,25 |
-13 | KDN | KDN | Combo from 1st NH Can be delayed 13F Combo can be delayed 7F from 1st CH | ||
Matoi Hiragi![]() ![]() ![]() M / 23 |
20F | -9 | +11Sp | KDN | HTS Advance Input is unavailable Start-up 21F in actualy Returns to crouching. ・Causes Screw on counter. ・Tail Spin ・Hitbox expanded. (S3)– Changed the opponent’s behavior when hit (from KDN to +11SpF). – Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land. | |
Leaping Spin Kick![]() ![]() ![]() H / 28 |
20F | -3 | KDN | KDN | TSTJ6F Advance Input is unavailable Start-up 21F in actualy | |
Spinning Jump Kick![]() ![]() ![]() ![]() M / 32 |
24F | ±0 | KDN | KDN | TJ3F Meaty 4F (Ver.4.00) - Increased the lower range of the attack. |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() ![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Twin Cloud Kicks(2) FC ![]() MM / 10,10 |
21F | -6 | +5C | +5C | TJ13F Forced to crouching upon hit. | |
Twin Cloud Kicks(2) to Crouching FC ![]() ![]() MM / 10,10 |
-6 | +5C | +5C | TJ13F Returns to crouching. Forced to crouching upon hit. | ||
Twin Cloud Kicks FC ![]() ![]() ![]() MM,MM / 10,10,10,10 |
±0C | KDN | KDN | TJ Forced to crouching upon block. Interruption 11F after 2nd block | ||
Twin Cloud Kicks to Crouching FC ![]() ![]() ![]() ![]() MM,MM / 10,10,10,10 |
±0C | KDN | KDN | TJ Returns to crouching. Forced to crouching upon block. | ||
Shikei WS ![]() M / 12 |
14F | -7 | +4 | +4 | ・Startup changed from 15F to 14F. (Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land. | |
Shikeitai WS ![]() ![]() ![]() M,H / 12,20 |
-8 | KDN | KDN | Combo from 1st hit. Can be delayed 7F. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -8F. - Shortened the recovery time upon hit by 1 frame. - Increased input window for the 2nd attack from 15F to 21F | ||
Rising Elbow WS ![]() M / 18 |
13F | -8 | +8 | +8 | ||
10 Hit Combo(2) WS ![]() ![]() ![]() MH / 18,10 |
-2 | +9 | +9 | Combo from 1st NH | ||
Moon Scent WS ![]() M / 20 |
18F | -16 | LNC | LNC | TJ18F ・Startup changed from 19F to 18F. | |
Toe Smash WS ![]() M / 15 |
11F | -3 | +8 | +8 | ||
Sudare Nagashi WS ![]() M / 20 |
21F | -2 | +5 | KDN | 48 | Crumble State 17F after CH (Ver.4.20)- The attack unnaturally whiffed on an opponent walking backward.To correct this, pushback was decreased to make it easier to hit. |
Sudare Nagashi to Cancel WS ![]() ![]() SP / - |
38 | Returns to crouching. | ||||
Grace FC ![]() ![]() L / 10 |
16F | -11 | ±0 | +25G | TC To crouching after move Crumble State 17F after CH ・Opponent closer on block. ・Timing opponent can begin to block after counter hit delayed by 2F. | |
Minazuki FC ![]() ![]() M / 20 |
17F | -9 | KDN | KDN | WB ・Damage changed from 17 to 20. ・Startup changed from 18F to 17F. ・Changed from -13F to -9F on block. ・Recovery decreased by 5F on hit. ・Causes Wall Bounce on hit. ・Hitbox expanded downward. ・Homing decreased. ・Crouch status removed. |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Charging![]() SP / - |
55 | To Charging | ||||
Mist Palm Thrust SS ![]() M / 23 |
13F | -9 | KDN | KDN | ||
Camellia SS ![]() H / 18 |
17F | -6 | +7 | KDN | 42 | Meaty 2F in actualy |
Wall Jumping Attack![]() ![]() ![]() M / 21 |
39F | +4C | KDN | KDN | Air Status 5F Invincibility during 8 to13F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. |
Whiplash Combo | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Lunging Mist Thrust![]() ![]() M / 17 |
20F | -7 | +4 | +4 | ||
Whiplash to Toe Kick![]() ![]() ![]() ![]() M,M / 17,17 |
-5 | +6 | KDN | Combo from 1st CH ・Opponent closer on hit and block. ・Opponent reaction on counter hit was changed. | ||
Whiplash Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 17,17,12 |
-8 | +3 | +3 | Connect to Jab (![]() ・Hitbox expanded. | ||
Whiplash Double Lift Upper![]() ![]() ![]() ![]() M,LH / 17,5,20 |
-25 | LNC | LNC | TJ Block frame is blocked 2nd attack 3rd attack block -6F Combo from 1st CH Can be delayed 15F Combo can be delayed 12F from 1st CH | ||
Whiplash Sacred Blade![]() ![]() ![]() ![]() M,L / 17,22 |
-26 | KDN | KDN | HTC Returns to crouching. Combo from 1st CH Can be delayed 15F Combo can be delayed 5F from 1st CH Interruption 11F after 1st block ・Opponent closer on hit. ・Hitbox expanded. (Ver.3.30)・Decreased the distance between the character and the opponent when the move hits. | ||
Whiplash Sacred Blade to Cancel![]() ![]() ![]() ![]() ![]() M / 17 |
-26 | -15 | -15 | TC Returns to crouching. Combo can be delayed 28F from 1st CH (Ver.3.30)・Shortened the recovery time when cancelling the move with ![]() |
Leg Cutter Combo | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Leg Cutter![]() ![]() L / 14 |
21F | -11 | ±0 | +3 | TC6F ・Opponent closer on block. | |
Leg Cutter to Crouching![]() ![]() ![]() L / 14 |
-11 | ±0 | +3 | TC6F Returns to crouching. | ||
Leg Cutter(2)![]() ![]() ![]() ![]() L,L / 14,15 |
-7 | +4 | KDN | TC ・Opponent closer on block. | ||
Leg Cutter(2) to Crouching![]() ![]() ![]() ![]() ![]() L,L / 14,15 |
-11 | ±0 | KDN | TC To crouching after move | ||
Leg Cutter(3)![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 14,15,16 |
-7 | +4 | KDN | TC ・Opponent closer on block. | ||
Leg Cutter(3) to Crouching![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 14,15,16 |
-11 | ±0 | KDN | TC To crouching after move | ||
Kariashi Shiranui During Leg Cutter ![]() H / 21 |
-3 | LNC | LNC | CH combo from Leg Cutter | ||
Kariashi Hakuro During Leg Cutter ![]() LH / 5,8 |
-19 | +9 | +9 | Connect to White Heron (![]() Block frame is blocked 1st attack 2nd attack block -3F |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F ・Opponent was unable to do an ukemi when hitting a wall so this was fixed. |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() ![]() M / 30 |
21F | +11G | LNC | LNC | Special effect when approach mid-air enemy Forced to crouching upon block. (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. |
Rage Drive | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() ![]() M / 30 |
21F | +11G | LNC | LNC | 〉〉 |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Aiki Nage![]() Th(H) / 35 |
12F | RP Foot Side Face Up |
![]() ![]() -2F CCW |
Damage () is Floor Brake Bonus Long Range Throw Floor Break | |
Katanuki![]() Th(H) / 35 |
12F | Head Side Face Down |
![]() ![]() -2F CCW |
Long Range Throw | |
Cloud Taste Approach from left side Th(H) / 40 |
Foot Side Face Down |
![]() -3F |
|||
Wind Wheel Approach from right side Th(H) / 40 |
Head Side Face Up |
![]() -3F |
|||
Twisted Limbs Approach from behind Th(H) / 50 |
Head Side Face Down |
disable | |||
White Mountain![]() ![]() Th(H) / 40 |
12F | CCW Head Side Face Up |
![]() -6F |
Floor Break | |
Destabilizer![]() ![]() Th(H) / 0 |
18F | +8F | disable | 39 | |
Cherry Blossom![]() ![]() Th(H) / 40 |
12F | Head Side Face Up |
![]() -3F RP |
||
Falling Rain FC ![]() ![]() ![]() ![]() Th(H) / 15,15,15 |
11F | Launch RP Foot Side Face Down |
![]() -6F |
2nd damege is on landing 3rd damege is non-ukemi bonus | |
Naniwa Ultimate Tuckle![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(M) / 5,5 |
61F | Foot-sd Fac-Up |
disable | Left Slap is auto attack | |
Combination Slaps 1 After Naniwa Ultimate Tuckle ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,10 |
Foot-sd Fac-Up |
disable | |||
Combination Slaps 2 After Naniwa Ultimate Tuckle ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,12,10 |
Foot-sd Fac-Up |
disable | |||
Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
RP Foot-sd Fac-Up |
-6F | 40 | Reversal against attack(H/M) during 3 to 12F Damage 25 + 50% of enemy attack Reversal to Reversal command ![]() ![]() ![]() ![]() during 7F damage 15 (Ver.4.00) - Shortened the recovery time by 5F. | |
Attack Reversal (Hold)![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
RP Foot-sd Fac-Up |
-6F | 83 | Reversal against attack(H/M) during 3 to 54F Damage 25 + 50% of enemy atack Reversal to Reversal command ![]() ![]() ![]() ![]() during 7F damage 15 (Ver.4.00) - Shortened the recovery time by 5F. |
10 Hit Combo 1 | ||||||||||
Command | WS ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 13F To crouching after 6th |
Hit Level | M | H | M | H | M | SM | M | L | MM | |
Damage | 18 | 10 | 8 | 8 | 6 | 5 | 7 | 7 | 25,25 | |
hit | +8 | +9 | -12 | -14 | ±0 | +1 | -6 | -9 | KDN | |
block | -8 | -2 | -23 | -25 | -11 | -10 | -16 | -25 | -11 | |
10 Hit Combo 2 | ||||||||||
Command | WS ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 13F Not combo 6th Low-High block value of 6th means by Low attack High attack is -18F Not combo last Low-Middle block value of last means by Low Mid attack is -33F. (Ver.4.00) - 8th hit 9th hit decreased the distance between the character and the opponent when the move hits. | |
Hit Level | M | H | M | H | M | LH | H | LM | ||
Damage | 18 | 10 | 8 | 8 | 6 | 7,5 | 6 | 5,24 | ||
hit | +8 | +9 | -12 | -14 | ±0 | -7 | +1 | LNC | ||
block | -8 | -2 | -23 | -25 | -11 | -33 | -10 | -43 | ||
10 Hit Combo 3 | ||||||||||
Command | WS ![]() | ![]() | ![]() | ![]() | Start-up 13F | |||||
Hit Level | M | H | M | M | ||||||
Damage | 18 | 10 | 8 | 10 | ||||||
hit | +8 | +9 | -12 | KDN | ||||||
block | -8 | -2 | -23 | -20 |
10 Hit Combo 1 | |||||||||
Command | WS ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | M | H | M | SM | M | L | MM |
Damage | 18 | 10 | 8 | 8 | 6 | 5 | 7 | 7 | 25,25 |
hit | +8 | +9 | -12 | -14 | ±0 | +1 | -6 | -9 | KDN |
block | -8 | -2 | -23 | -25 | -11 | -10 | -16 | -25 | -11 |
Start-up 13F To crouching after 6th | |||||||||
10 Hit Combo 2 | |||||||||
Command | WS ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
Hit Level | M | H | M | H | M | LH | H | LM | |
Damage | 18 | 10 | 8 | 8 | 6 | 7,5 | 6 | 5,24 | |
hit | +8 | +9 | -12 | -14 | ±0 | -7 | +1 | LNC | |
block | -8 | -2 | -23 | -25 | -11 | -33 | -10 | -43 | |
Start-up 13F Not combo 6th Low-High block value of 6th means by Low attack High attack is -18F Not combo last Low-Middle block value of last means by Low Mid attack is -33F. (Ver.4.00) - 8th hit 9th hit decreased the distance between the character and the opponent when the move hits. | |||||||||
10 Hit Combo 3 | |||||||||
Command | WS ![]() | ![]() | ![]() | ![]() | |||||
Hit Level | M | H | M | M | |||||
Damage | 18 | 10 | 8 | 10 | |||||
hit | +8 | +9 | -12 | KDN | |||||
block | -8 | -2 | -23 | -20 | |||||
Start-up 13F |