REINA:DATA

MOVE LIST & FRAME DATA Ver.1.07.00

What can be done during Heat (unique)

  • Lethal Fury can be used from some attack sequences.
  • Allows the use of Electric Wind God Fist and Electric War God Kick without Just Input.
  • Can parry high or mid attacks during Heaven's Wrath.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush 
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click in the Notes, you can check the patch changes in move performance on a modal window.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 1200px, this page displays the simple datas for the mobile devices.
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
HEPw7F
Heat Burst
When Heat activation available  or 
M / 12 / 3
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
 - Removed Reversal Break Attribute.
 - Heat Burst's strike damage can no longer cause a K.O.
 - Reduced the distance to the opponent on hit.
 - Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
 - The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
HEPw7-14F
Heat Burst to Cancel
When Heat activation available  or 
SP / -
 
41
Attack that can activate Heat (10 sec.).
HE
Muso Basara (Heat Engager)
When Heat activation available 
M,M,SP / 8,20
13F
(1)
-14
+17G
+17G
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 3F from hit.
HE
Trailokya Splits Kick (Heat Engager)
When Heat activation available 
M,SP / 20
20F
(2)
-3C
+17G
+17G
Start-up 21F in actualy.
HEHM
Sen Kaijo-geri (Heat Engager)
When Heat activation available Sentai 
H,SP / 22 / 6
12F
(1)
+1
+17G
+17G
 
HETC6F
Unpu Tobi-manji (Heat Engager)
When Heat activation available Unsoku 
M,SP / 30 / 12
18F
(1)
-8
+17G
+17G
 
HE
Iron Hand (Heat Engager)
When Heat activation available Unsoku Heaven's Wrath 
M,SP / 30 / 9
15F
(1)
-9
+17G
+17G
 
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
HD
Muso Basara to Heat Dash
Heat 
M,M,SP / 8,20 / 2,16
13F
(1)
+5
KDN
+35
KDN
+35
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 3F from hit.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
 - Upon NH changed.
 - Upon CH changed.
HD
Trailokya Splits Kick to Heat Dash
Heat 
M,SP / 20 / 16
20F
(2)
+5
LNC
+50
LNC
+50
Start-up 21F in actualy.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
HDHM
Sen Kaijo-geri to Heat Dash
Heat & Sentai 
H,SP / 22 / 19
12F
(1)
+5
KDN
+34
KDN
+34
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
HDTC6F
Unpu Tobi-manji to Heat Dash
Heat & Unsoku 
M,SP / 30 / 23
18F
(1)
+5
LNC
+42
LNC
+42
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
HD
Iron Hand to Heat Dash
Heat & Heaven's Wrath 
M,SP / 30 / 22
15F
(1)
+5
KDN
+26
KDN
+26
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
HT
Senjomanji Lethal Fury
Heat 
H,M,M / 12,20,28 / 3,6,12
18F
-8
KDN
-3
KDN
-3
Partially uses remaining Heat time.
String block from 2nd.
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - TC removed.
HT
Aerial Manji Lethal Fury
Heat 
MM,M,M / 5,10,20,28 / 1,3,6,12
18F
-8
KDN
-3
KDN
-3
Partially uses remaining Heat time.
String block from 3rd.
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - TC removed.
HT
Ouhen Manji Lethal Fury
Heat 
M,M / 25,28 / 7,12
43F
-8
KDN
-3
KDN
-3
Partially uses remaining Heat time.
Block strings.
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - TC removed.
HTTC
Ouhen Fubi Manji Lethal Fury
Heat  hold
SP,M,M / 30,28 / 9,12
67F
-8
KDN
-3
KDN
-3
Partially uses remaining Heat time.
2nd is unblockable attack after 1st block.
During Heat:Throw
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
HT
Charging Hard
Heat & Heaven's Wrath Attack Reversal
Reversal(H/M) / 40
 
Foot-sd.
Face-up
+1F
Partially uses remaining Heat time.
Attack Reversal (H/M) durint 20 to 60F.
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Divine Dominance of Annihilation
Heat  or 
M,Th / 20,30 / 6,7
21F
+8
Th
±0
Th
±0
Enable wall hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Wall
Shift to Heaven's Wrath on block.
(Ver.1.03.01) - Exclusively for opponents performing side ukemi, reduced the tracking ability when using it. This adjustment was made considering cases where the position relationship with the opponent near the wall became awkward when using it against their side ukemi.
(Ver.1.04.00) - Adjusted the collision and tracking ability to reduce the occurrence of slipping through the opponent at close range.
 - Lowered the tracking ability of the 1st hit to prevent the 2nd hit from tracking if the oppponent sidesteps the 1st hit.
Divine Wrath of Annihilation
Heat & Heaven's Wrath  or 
L,Th / 12,40
18F
(1)
Th
±0
Th
±0
Floor break.
Combo scaling upon 2nd hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Divine Wrath of Annihilation (when 1st whiff or 1st block)
Heat & Heaven's Wrath  or 
L,M,M,M / 12,6,6,20 / 3,1,1,6
18F
(1)
-17
KDN
-5
KDN
-5
When 1st whiff or 1st block.
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Pw8F
Sacred Dismantle Spark
Rage  or 
M,Th / 10,45
20F
-15
Th
±0
Th
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
(Ver.1.03.01) - Adjusted the hitbox and opponent collision detection for certain moves to make whiffing less likely.
(Ver.1.04.00) - The forward movement when absorbing the opponent's attack has been increased, alleviating isssues of whiffing in certain situations.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
 - Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
 - Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
(Ver.1.07.00) - Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
 - Expanded the hurtbox upwards, alleviating situations where certain attacks would whiff.
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Jab
 or 
H / 5
10F
+1
+8
+8
29
19
 
Flash Punch Combo (2)
H,H / 5,6
 
-1
+6
+6
Combo from 1st hit.
(Ver.1.05.00) - The distance from the opponent has been reduced when the 1st hit connects, in order to alleviate whiffing midway through.
WH
Flash Punch Combo to Sentai
H,H,M,SP / 5,6,12
 
-17
+11
+23W
+11
+23W
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
Shift to Sentai on hit.
WH
Flash Punch Combo
H,H,M / 5,6,12
 
-17
+2
+14W
+2
+14W
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
Does not shift to Sentai on hit.
One Two Strike
H,H / 5,8
 
-3
+8
+8
Combo from 1st hit.
Back Fist Combo
H,H,H / 5,8,14
 
-14
±0
±0
Combo from 1st hit.
Can be delayed 3F.
Sting the Works (3)
H,H,M / 5,8,10
(1)
-10
+1
+1
Combo from 2nd CH.
Sting the Works
H,H,M,H / 5,8,10,21
(1)
-4
KDN
+12
KDN
+12
Combo from 2nd CH.
Combo from 3rd hit.
Can be delayed 13F.
Combo can be delayed 8F from hit.
Straight
H / 6
12F
-4
+7
+7
35
23
 
Ganzan Basara (2)
H,H / 6,6
(1)
-11
±0
±0
Combo from 1st hit.
Ganzan Basara
H,H,M / 6,6,20
(1)
-14
KDN
+12
KDN
+12
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 8F from hit.
Bishamon Massacre (3)
H,H,M / 6,6,21
 
-4
+6
+6
Can be delayed 12F.
Tr
Bishamon Massacre
H,H,M,M / 6,6,21,20
(2)
-15
LNC
+20
LNC
+20
Combo from 3rd hit.
Raging Bishamon
H,H,M,M / 6,6,21,25
 
-14
KDN
±0
KDN
±0
Combo from 3rd hit.
Raging Bishamon ()
H,H,M,M / 6,6,21,30
 
-14
KDN
±0
KDN
±0
Combo from 3rd hit.
Ondeko
M,M / 4,18
14F
(1)
-14
KDN
+23
KDN
+23
62
Input buffering is available.
Start-up frame is from input start timing.
Ondeko (fast)
】 fast
M,M / 6,20
14F
(1)
-14
KDN
+23
KDN
+23
62
The condition of quick input is string input in 1F or Buffering Input.
HMTC8F
Senjo-zuki (1)
H / 12
18F
(1)
-11
+5
+5
48
30
 
Tr
Senjo-zuki
H,H / 12,16
 
-9
+8
+8
Combo from 1st hit.
When 1st CH, 2nd is on mid-air hit.
Senjo-manji
H,M / 12,20
 
-14
KDN
+19
KDN
+54
Combo from 1st hit.
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - TC removed.
HT
Senjomanji Lethal Fury
Heat 
H,M,M / 12,20,28 / 3,6,12
18F
-8
KDN
-3
KDN
-3
Partially uses remaining Heat time.
String block from 2nd.
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - TC removed.
Nobility Hunter
H / 20
13F
(1)
-8
+11Sp
KDN
+35
45
32
 
Demon Breath
M / 25
12F
(1)
-10
KDN
+14
KDN
+14
44
32
 
TJ9F
Aerial Manji-geri (2)
MM / 5,10
18F
-8
+3C
+3C
53
Returns to crouching.
(Ver.1.02.01) - The behavior on landing a down-hit with the 1st hit has been modified. Changes have been made as it was possible in specific situations to deal higher combo damage than intended.
Aerial Manji-geri (2)
MM,M / 5,10,20
 
-14
KDN
+19
KDN
+54
Combo from 1st hit.
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - TC removed.
HT
Aerial Manji Lethal Fury
Heat 
MM,M,M / 5,10,20,28 / 1,3,6,12
18F
-8
KDN
-3
KDN
-3
Partially uses remaining Heat time.
String block from 3rd.
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - TC removed.
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Sousoku Rengeki (1)
H / 8
13F
-9
-3
-3
41
28
 
Sousoku Rengeki (1) to Unsoku Kou
 or 
H,SP / 8
13F
±0
+6
+6
 
Sousoku Rengeki
H,M / 8,16
(1)
-9
+2
+2
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 7F from hit.
Sousoku Rengeki to Sentai
H,M,SP / 8,16
(1)
-2
+9
+9
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 7F from hit.
Kamadhatu Splits Kick
M / 20
19F
(1)
+2C
+5C
KDN
+29
44
25
 
WHTC6-18F
Senshin-zuki
 or Unsoku 
M / 22
32F
-11
+7
+19W
+7
+19W
65
33
 
TC6-18F
Senshin Karami-ate
SP,L / 26
42F
-26
-4C
True Start-up 22F.
(Ver.1.05.00) - Fixed an issue where the distance between characters would become unnaturally large on counter hit.
TC6-18F
Nen Ashigarami
 counter hit
SP,L,Th / 31,20
42F
Th
±0
After throw, the opponent shifts to down on Foot Side & Face-Up.
(Ver.1.05.00) - Fixed an issue where the following throws would not trigger a floor bread in certain situations.
 - Expanded the angle at which the move can transition into a strike throw.
TC6-18FTJ34F
Senshin Hiei
SP,SP / -
 
Air Status 21F.
Air Status 21F.
TJ32F
Senshin Chuten-geri
SP,M / 22 / 6(9)
50F
(3)
+6
KDN
+24
KDN
+24
Air Status 21F.
Air Status 21F.
True Start-up 30F.
HMTJ43F
Senshin Tobi Kaijo-geri
SP,H / 28 / 5(10)
52F
(1)
+4
KDN
+5
KDN
+5
Air Status 21F.
Air Status 21F.
True Start-up 32F.
HMTJ43F
Senshin Tobi Kaijo-geri to Heaven's Wrath
SP,H,SP / 28 / 5(10)
52F
(1)
+8
KDN
+9
KDN
+9
Air Status 21F.
Air Status 21F.
TC6F
Ouhen Manji-geri
 or Unsoku 
M / 25
43F
-14
KDN
+19
KDN
+55
79
36
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - Removed the crouching status.
HT
Ouhen Manji Lethal Fury
Heat 
M,M / 25,28 / 7,12
43F
-8
KDN
-3
KDN
-3
Partially uses remaining Heat time.
Block strings.
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - TC removed.
TC6F
Ouhen Manji-geri (Lv.1) Cansel to crouching
SP / -
 
34
Returns to crouching.
TC6F
Ouhen Manji-geri (Lv.2) Cansel to crouching
SP / -
 
58
Returns to crouching.
TC6F
Ouhen Fubi Manji-geri
 hold
SP,M / 30
67F
+10
KDN
+52
KDN
+52
105
38
(Ver.1.02.01) - Hold techniques can't be reversed when fully charged. However, some characters were able to reverse them.
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - Removed the crouching status.
HTTC
Ouhen Fubi Manji Lethal Fury
Heat  hold
SP,M,M / 30,28 / 9,12
67F
-8
KDN
-3
KDN
-3
Partially uses remaining Heat time.
2nd is unblockable attack after 1st block.
TC6F
Ouhen Fubi Manji-geri Cancel to crouchin
 hold
SP / -
 
82
Returns to crouching.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Muso Tensho (1)
M / 8
13F
(1)
-3
+4
+4
34
21
 
Muso Tensho (1) to Sentai
M,SP / 8
13F
(1)
-3
+4
+4
 
Muso Tensho
M,H / 8,10
 
-4
+7
+7
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 5F from hit.
HE
Muso Basara (Heat Engager)
When Heat activation available 
M,M,SP / 8,20
13F
(1)
-14
+17G
+17G
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 3F from hit.
HD
Muso Basara to Heat Dash
Heat 
M,M,SP / 8,20 / 2,16
13F
(1)
+5
KDN
+35
KDN
+35
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 3F from hit.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
 - Upon NH changed.
 - Upon CH changed.
Muso Basara
M,M / 8,20
13F
(1)
-14
KDN
+12
KDN
+12
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 3F from hit.
(Ver.1.05.00) - Hit box has been adjusted to alleviate instances of hitting targets from areas other than the front.
Queen Bee Stinger
M / 13
15F
(1)
-12
LNC
+20
LNC
+20
47
32
 
Gekirosatsu (1)
M / 14
15F
-4
+7
+7
38
23
 
Gekirosatsu (2)
M,M / 14,10
 
-8
+6
+6
Combo from 1st hit.
Gekirosatsu (2) to Heaven's Wrath
M,M,SP / 14,10
 
-6
+8
+8
Combo from 1st hit.
Tr
Gekirosatsu
M,M,H / 14,10,20
 
-8
KDN
+35
KDN
+55
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 9F from CH.
(Ver.1.04.00) - The collision detection with the opponent has been adjusted to mitigate situations where certain counterattacks would whiff when evading by crouching.
TC9F
Kasho Maki-manji (2)
 or 
MM / 5,10
16F
(4)
-15
+2
59
Returns to crouching.
TC9F
Nen Dougarami
 counter hit
M,Th / 6,35
16F
Th
±0
Floor break.
After throw, the opponent shifts to down on Foot Side & Face-Up.
(Ver.1.05.00) - Fixed an issue where the following throws would not trigger a floor bread in certain situations.
 - Expanded the angle at which the move can transition into a strike throw.
Kasho Maki-manji
MM,M / 5,10,20
 
-14
KDN
+19
KDN
+54
Combo from 1st hit.
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - Removed the crouching status.
 - TC removed.
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC4F
Crouch Jab
 or 
SL / 5
10F
-5
+6
+6
34
24
Returns to standing when input .
Returns to crouching.
Tecchuu-ate
M / 17
15F
±0C
+3C
KDN
+27
42
27
 
TC4F
Crouch Chin Kick
L / 6
12F
-15
-4
-4
46
34
Returns to crouching.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Eisaimon
LL / 10,12
20F
(1)
-16
-3
-3
66
 
Un Oshi-kuzushi (1)
L / 7
16F
-13
-2
+2
48
32
Damage motion & SE changed upon CH.
Un Oshi-kuzushi
M / 20
 
-12
KDN
-19
KDN
-19
Combo from 1st CH.
Can be delayed 14F.
Combo can be delayed 14F from CH.
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Hen-in 4 Hit Combo (1)
H / 14
18F
-4
+6
+6
42
24
 
Hen-in 4 Hit Combo (2)
H,M / 14,15
 
-10
-4
-4
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 8F from hit.
Hen-in 4 Hit Combo (3)
H,M,M / 14,15,13
(2)
-10
+3
+3
Combo from 2nd CH.
Hen-in 4 Hit Combo (3) to Sentai
H,M,M,SP / 14,15,13
(2)
±0
+13
+13
Combo from 2nd CH.
Hen-in 4 Hit Combo
H,M,M,M / 14,15,13,20
 
-16
KDN
+17
KDN
+53
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - TC removed.
HM
Sin Smiter
M / 14
16F
(1)
-9
+3
+3
47
31
 
TrTC6F
Ebi-geri
H / 20
18F
-8
KDN
+35
KDN
+55
51
33
(Ver.1.04.00) - The collision detection with the opponent has been adjusted to mitigate situations where certain counterattacks would whiff when evading by crouching.
Pw7F
Kugai Dachi
M / 20
18F
-13
+14Hp
+14Hp
54
36
Absorb an attack to power up.
- Upon block -8F.
- Chip Damage 8 pts.
Clairvoyant Fatal Violet
UB(M) / 50
64F
KDN
KDN
-1
KDN
-1
114
50
 
Clairvoyant Fatal Violet to Cancel
SP / -
 
80
 
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Seigan Ugachi to Heaven's Wrath
 or  or 
H / 15
13F
-9
+8
+17
47
34
Shift to Heaven' s Wrath on hit.
Enable Jump Cancel with input .
Hook
 or  or 
H / 17
15F
(1)
-12
+9
+9
45
30
 
TJ11F
Tobisenzuki (1)
H / 10
21F
(1)
-10
+1
+1
50
29
 
Tobisenzuki
H,M / 10,15
 
-5
+5
+5
Combo from 1st hit.
TrTJ9F
Silver Gleam
M / 13
17F
(1)
-13
KDN
-1
KDN
+54
55
38
 
TrTJ9F
Silver Gleam
 or 
M / 15
17F
(1)
-13
KDN
+54
KDN
+54
55
38
 
TJ9F
Un Hiensatsu (2)
 or  or 
MM / 10,10
20F
-10
-1
-1
60
 
Un Hiensatsu
MM,M / 10,10,20
 
-14
-4
-4
Combo from 1st hit.
TJ9F
Delayed Rising Toe Kick
M / 20
25F
-13
KDN
+8
KDN
+8
(Ver.1.05.00) - Fixed an issue the move could be countered by attack reversals or parries.
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Raiden
M / 14
12F
-9
+1
+1
45
33
Start-up 13F in actualy.
(Ver.1.05.00) - Adjusted the size of the attack hitbox to make it less likely to hit opponents moving to Reina's right side.
Raiden to Sentai
M,SP / 14
12F
+2
+12
+12
Start-up 13F in actualy.
(Ver.1.05.00) - Adjusted the size of the attack hitbox to make it less likely to hit opponents moving to Reina's right side.
HE
Trailokya Splits Kick (Heat Engager)
When Heat activation available 
M,SP / 20
20F
(2)
-3C
+17G
+17G
Start-up 21F in actualy.
HD
Trailokya Splits Kick to Heat Dash
Heat 
M,SP / 20 / 16
20F
(2)
+5
LNC
+50
LNC
+50
Start-up 21F in actualy.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Trailokya Splits Kick
M / 20
20F
(2)
-3C
KDN
+20
KDN
+20
50
30
Start-up 21F in actualy.
TJ8F
Un Hien-geri
H / 22
16F
(3)
-2
KDN
-9
KDN
+49
41
25
Start-up 17F in actualy.
TJ3F
Ten Chuten-geri
M / 22 / 6(9)
24F
(3)
+6
KDN
+24
KDN
+24
56
32
 
HMTJ17F
Un Tobi Kaijo-geri
H / 28 / 5(10)
26F
(1)
+4
KDN
+5
KDN
+5
60
34
 
HMTJ17F
Un Tobi Kaijo-geri to Heaven's Wrath
H,SP / 28 / 5(10)
26F
(1)
+8
KDN
+9
KDN
+9
 
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC1F
Fukuteki
SP / -
 
30
Returns to crouching.
Disable WS .
Fukuteki to WGS
SP / -
 
16
Enable Electric Wind God Fist etc. when input on the first 1F timing in the motion of Special Step.
+ attack button just is step only.
TJ10F
Fading Shadow
 or  or Unsoku 
SP / -
 
50
 
TJ10F
Fading Shadow to WGS
SP / -
 
Enable Electric Wind God Fist etc. when input on the first 1F timing in the motion of Special Step.
+ attack button just is step only.
TJ10-25F
Swift Shadow
 or Unsoku 
SP / -
 
40
 
TJ10-25F
Swift Shadow to WGS
SP / -
 
Enable Electric Wind God Fist etc. when input on the first 1F timing in the motion of Special Step.
+ attack button just is step only.
Taunt
 or BT 
SP / -
 
60
Enable Cancel after 61F.
Taunt 2
 or BT 
SP / -
 
50
Secret Move.
Ki Charge
 or BT 
SP / -
 
70
Shift to charging.
Wall Jumping Attack
With back against wall 
M / -
39F
(2)
+4C
KDN
+22
KDN
+22
Air Status 5F.
Invincible during 8 to 13F.
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC
Crouch Jab
FC 
SL / 5
10F
-5
+6
+6
34
24
Returns to standing when input .
Returns to crouching.
TC
Crouch Straight
FC 
SL / 8
11F
-7
+7
+7
34
23
Returns to crouching.
TC
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
Returns to crouching.
TC
Crouch Chin Kick
FC 
L / 6
12F
-15
-4
-4
46
34
Returns to crouching.
Jewel Snatcher to Sentai
WS 
M,SP / 12
13F
-10
+13
+13
42
29
Shift to Sentai on hit.
+3F on behind hit and does not shift to Sentai.
(Ver.1.02.01) - The issue where a transition to a throw occurred on an airborne hit has been corrected.
(Ver.1.03.01) - Corrected an issue where the collision detection with the opponent was not functioning correctly, leading to the exchange of positions in certain situations.
Benten Thrust
WS 
M / 20
18F
-8
+9Sp
+14C
52
34
 
Twin Stingers (1)
WS 
M / 14
15F
(1)
-10
+1
+1
44
29
 
Twin Stingers
WS 
M,H / 14,21
(1)
-4
KDN
+12
KDN
+12
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 8F from hit.
Seven Seas Splits Kick (1)
WS 
M / 10
11F
(1)
-6
+5
+5
36
25
 
Seven Seas Splits Kick
WS 
M,M / 10,15
(1)
-17
-1C
-1C
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 7F from hit.
Seven Seas Splits Kick to Heaven's Wrath
WS 
M,M,SP / 10,15
(1)
-10
+6C
+6C
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 7F from hit.
TC
Hen Gyakujo-geri
WS 
M / 14
14F
(1)
-8
+14
+14
44
30
(Ver.1.02.01) - Upon CH changed from -8F.
TC
Nen Hangetsu-ate
FC 
M / 25
20F
-17
LNC
+54
LNC
+54
60
40
Air Status 18F.
Manji-geri
FC 
M / 20
15F
-14
KDN
+54
KDN
+54
51
36
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - TC removed.
Sidestep
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Jirin Sweep
SS 
L / 17
18F
(1)
-13
±0
+13G
50
32
 
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
 
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
Spin Kick
BT 
H / 18
10F
-8
+8
+8
 
Rear Manji-geri
BT 
M / 20
17F
-14
KDN
+54
KDN
+54
53
36
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - TC removed.
TC1F
Crouch Spin Knuckle
BT 
SL / 5
10F
-5
+6
+6
Returns to crouching.
TC1F
Crouch Spin Right Knuckle
BT 
SL / 5
10F
-5
+6
+6
Tentative Name.
Returns to crouching.
TC1F
Crouch Spin Kick
BT 
L / 6
12F
-15
-4
-4
Returns to crouching.
TC1F
Crouch Spin Right Kick
BT 
L / 6
12F
-15
-4
-4
Tentative Name.
Returns to crouching.
TJ10F
Reverse Jump Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
 
TJ15F
Reverse Jump Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
 
TJ9F
Reverse Jump Right Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
 
TJ14F
Reverse Jump Right Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
 
Wind God Step (WGS)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Wind God Step
SP / -
 
Returns to crouching.
Cost 4F.
(Ver.1.01.04) - The issue where transitioning from a running state to Wind God Step was sometimes not possible has been fixed.
Wind God Step
SP / -
 
Disable Buffering Input.
Returns to crouching.
Power up WGS movess.
Cost 3F.
TJ19F
Lightning Splits Kick (1)
WGS 
M / 24(26)
19F
(2)
-22
LNC
+14
LNC
+14
59
40
Damage () is when input .
Lightning Splits Kick
WGS 
M,M / 20(22),22 / 0,6(6,9)
(4)
-12C
KDN
+13
KDN
+13
Damage () is when input .
WG
Lightning Wheel
WGS 
M,H / 20(22),26 / 0,10(6,11)
(4)
-7
±0W
KDN
-13
KDN
-13
Damage () is when input .
Wind God Fist
WGS 
H / 15(20)
11F
(1)
-10
LNC
+25
LNC
+25
40
29
Damage () is when input .
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat time).
Electric Wind God Fist
 just
H / 23 / 4(8)
11F
(1)
+5
LNC
+25
LNC
+25
36
25
 
War God Kick
WGS 
M / 17(21)
15F
(2)
-13
KDN
+3
KDN
+17
56
41
Returns to crouching.
Damage () is when input .
Becomes Electric War God Kick during Heat (partially uses remaining Heat time).
(Ver.1.01.04) - Reduced the knockback distance when the attack is blocked.
 - Increased the damage hurtbox.
 - Made it possible to defend against it with a reversal move.
 - This adjustment was made considering that the attack was overly restricting the opponent's actions.
 - TC removed.
Electric War God Kick
 just
M / 27 / 5(9)
15F
(2)
-9
KDN
-4
KDN
+17
56
41
Returns to crouching.
(Ver.1.01.04) - Changed the reaction when hitting a downed opponent.
 - This modification was made to prevent the possibility of repeatedly hitting Kuma or Panda in a face-up position.
 - TC removed.
Spinning Demon (1)
WGS 
L / 6(8)
16F
-23
+2C
+2C
55
39
Returns to crouching.
Damage () is when input .
Ruthless Demon
WGS 
L,H / 6(8),20
 
-22
-1
-1
Combo from 1st hit.
(Ver.1.03.01) - Adjusted the tracking of the move to address cases where the second hit displayed unnatural tracking when the first hit missed.
Ruthless Demon to Heaven's Wrath
WGS 
L,H,SP / 6(8),20
 
-15
+6
+6
Combo from 1st hit.
Spinning Demon
WGS 
L,L / 6(8),16
(1)
-23
+2C
KDN
+23
Combo from 1st hit.
Returns to crouching.
Sentai
WGS 
SP / -
 
 
Unsoku Kou (Left) to Unsoku
WGS 
SP / -
 
Enable Left Player Side.
Unsoku Gen to Unsoku
WGS 
SP / -
 
 
Sentai
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Sentai
SP / -
 
28
Cost 14F.
Pw6F
Furin Kazan (1)
Sentai 
M / 12
16F
-14
+1
+1
53
37
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 2 pts.
Furin Kazan
Sentai 
M,M / 12,25
 
-16
KDN
±0
KDN
±0
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 12F from hit.
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 2,5 pts.
(Ver.1.05.00) - Since the 2nd hit is also considered part of the Power Crush, it has been fixed so that, like the 1st hit, it is not possible to escape throws if the opponent's throw connects during the 2nd hit's animation.
Furin Kazan ()
Sentai 
M,M / 12,30
 
-16
KDN
±0
KDN
±0
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 12F from hit.
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 2,6 pts.
(Ver.1.05.00) - Since the 2nd hit is also considered part of the Power Crush, it has been fixed so that, like the 1st hit, it is not possible to escape throws if the opponent's throw connects during the 2nd hit's animation.
Tr
Rashomon
Sentai 
M / 20
13F
-4
+8
+8
45
32
 
HEHM
Sen Kaijo-geri (Heat Engager)
When Heat activation available Sentai 
H,SP / 22 / 6
12F
(1)
+1
+17G
+17G
 
HDHM
Sen Kaijo-geri to Heat Dash
Heat & Sentai 
H,SP / 22 / 19
12F
(1)
+5
KDN
+34
KDN
+34
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
HM
Sen Kaijo-geri
Sentai 
H / 22 / 6(9)
12F
(1)
+1
+7
+7
46
34
(Ver.1.05.00) - Fixed an issue where the move was incorrectly set as immune to attack reversals.
 - Expanded the attack hitbox horizontally to mitigate the issue of whiffing against opponent's sidesteps in certain situations.
TJ8-16F
Kandachi-geri
Sentai 
M / 24 / 7
26F
(1)
+4
KDN
+12
KDN
+12
54
28
 
Tr
Inverse Deva Laser to Heaven's Wrath
Sentai 
M,M,SP / 13,17
14F
(1)
-6
LNC
+18
LNC
+18
(Ver.1.01.04) - Changed the reaction when hitting a downed opponent.
 - This modification was made to prevent the possibility of repeatedly hitting Kuma or Panda in a face-up position.
HMTC10F
Yaksha Sweep
Sentai 
L,H / 10,12
20F
-11
+4
+4
68
Combo from 1st hit.
-29F on 1st block.
(Ver.1.05.00) - The hitbox around the main body has been expanded to alleviate issues of whiffing at close range. (This change does not affect the attack's reach.)
Unsoku
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Unsoku Kou (Right) to Unsoku
 or  or Unsoku Gen 
SP / -
 
53
Punch Absorbs (H/M) during 5 to 12F.
Shift to Fusatsujin when Punch Absorbs succseed.
Cost 19F.
Partially restore remaining Heat time on 19F.
Unsoku Kou (Left) to Unsoku
 or  or Unsoku Gen 
SP / -
 
53
Punch Purry (H/M) during 5 to 12F.
Shift to Fusatsujin upon purry succsessful.
Cost 19F.
Partially restore remaining Heat time on 19F.
Unsoku Gen to Unsoku
 or Unsoku Kou 
SP / -
 
90
Cost 20F.
Partially restore remaining Heat time on 50F.
HETC6F
Unpu Tobi-manji (Heat Engager)
When Heat activation available Unsoku 
M,SP / 30 / 12
18F
(1)
-8
+17G
+17G
 
HDTC6F
Unpu Tobi-manji to Heat Dash
Heat & Unsoku 
M,SP / 30 / 23
18F
(1)
+5
LNC
+42
LNC
+42
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Unpu Tobi-manji
Unsoku 
M / 30 / 12(13)
18F
(1)
-8
KDN
-15
KDN
-15
49
31
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attack would whiff.
 - TC removed.
Unpu Tobi-manji Cancel to crouching
Unsoku 
SP / -
 
38
 
Sentai
Unsoku 
SP / -
 
 
Wind God Fist
Unsoku 
SP / -
 
Enable Electric Wind God Fist etc. when input on the first 1F timing in the motion of Special Step.
+ attack button just is step only.
Heaven's Wrath
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Heaven's Wrath
SP / -
 
70
Cost 30F.
HM
Funkei Goma (1)
Heaven's Wrath 
H / 12
12F
-4
+8
+13
40
28
 
HM
Funkei Goma (1) to Sentai
Heaven's Wrath 
H,SP / 12
12F
±0
+12
+17
 
Funkei Goma
Heaven's Wrath 
H,M / 12,22 / 0,6(3,9)
(1)
-9C
KDN
+9
KDN
+9
Combo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
HE
Iron Hand (Heat Engager)
When Heat activation available Unsoku Heaven's Wrath 
M,SP / 30 / 9
15F
(1)
-9
+17G
+17G
 
HD
Iron Hand to Heat Dash
Heat & Heaven's Wrath 
M,SP / 30 / 22
15F
(1)
+5
KDN
+26
KDN
+26
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Iron Hand
Heaven's Wrath 
M / 30 / 9(12)
15F
(1)
-9
KDN
+2
KDN
+2
48
33
 
TJ9F
Hell Axle (1)
Heaven's Wrath 
M / 17 / 3(6)
28F
-6
KDN
+12
KDN
+12
56
28
(Ver.1.03.01) - Mpdified the move to ensure that it cannot be defended against with Attack Reversal. The attribute common to moves that attack the opponent from the air was not correctly set for this move.
Hell Axle
Heaven's Wrath  on hit or block 
M,M / 17,20 / 3,8(6,9)
 
+6
Block strings.
Hell Axle to Heaven's Wrath
Heaven's Wrath  on hit or block 
M,M,SP / 17,20 / 3,8(6,9)
 
+8
 
Kongo Gekimetsujin (2)
Heaven's Wrath 
M,M / 6,8
17F
-10
+7C
+7C
62
Combo from 1st CH.
Kongo Gekimetsujin (3)
Heaven's Wrath 
M,M,M / 6,8,4
 
-18
-7
-7
Combo from 1st CH.
Combo from 2nd hit.
Kongo Gekimetsujin (4)
Heaven's Wrath 
M,M,M,H / 6,8,4,4
 
-12
-1
-1
Combo from 1st CH.
Combo from 2nd hit.
Kongo Gekimetsujin
Heaven's Wrath 
M,M,M,H,M / 6,8,4,4,22
(1)
-20
KDN
+3
KDN
+3
Combo from 1st CH.
Combo from 2nd hit.
Can be delayed 15F.
Combo can be delayed 12F from hit.
Kongo Gekimetsujin ()
Heaven's Wrath 
M,M,M,H,M / 6,8,4,4,28
(1)
-20
KDN
+3
KDN
+3
Combo from 1st CH.
Combo from 2nd hit.
Can be delayed 15F.
Combo can be delayed 12F from hit.
Pw6F
Demon Bolt
Heaven's Wrath 
M / 30
15F
(1)
-13
+16Hp
+16Hp
49
34
Absorb an attack to power up.
- Upon block -1F.
- Chip Damage 12 pts.
(Ver.1.05.00) - Fixed an isssue where tracking performance would decrease when certain inputs were performed.
Goma-sai
Heaven's Wrath 
M / 26 / 7(10)
18F
(1)
-5C
KDN
+5
KDN
+5
53
35
 
TC6F
Harai Kuzushi-manji (1)
Heaven's Wrath 
L / 9
16F
(1)
-15
-4
+2C
50
34
Returns to crouching.
Damage motion & SE changed upon CH.
Harai Kuzushi-manji
Heaven's Wrath 
L,M / 9,20
(1)
-16
KDN
+17
KDN
+53
Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 15F from CH.
Sentai
Heaven's Wrath 
SP / -
 
 
Wind God Fist
Heaven's Wrath 
SP / -
 
Disable power up WGS moves.
+ attack button just is on Heaven's Wrath moves.
Wind Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Wind Step
SP / -
 
Punch Absorbs (H/M) during input ☆ timing to 8F.
Fusenkyaku
Wind Step 
M / 17
16F
(1)
-6
+4
KDN
+58
48
32
Start-up 18F in actualy.
Wind God Step
Wind Step 
SP / -
 
Enable Electric Wind God Fist etc. when input on the first 1F timing in the motion of Special Step.
+ attack button just is step only.
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Totetsu Jyurin (1)
While enemy is down 
L / 22
19F
-19
-8
-8
56
37
 
Totetsu Jyurin
While enemy is down 
L,L / 14,17
(1)
-26
-10
-10
Combo from 1st hit.
(Ver.1.05.00) - Damage changed from 14,20.
Totetsu Jyurin (Just)
While enemy is down  just
L,L / 14,20
(1)
-26
-10
-10
Combo from 1st hit.
Just Input Timing is 3F before hit.
(Ver.1.05.00) - Damage changed from 14,24.
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
HM
Gekka Hyojin
Th(H) / 35
12F
(2)
or
-3F
Head-sd.
Face-up
±0F
39
27
Floor Break.
(Ver.1.03.01) - The recovery frames after as successful throw escape were not properly aligned with the standard settings.
 - After Throw Escape changed from ±0F.
(Ver.1.05.01) - Fixed an issue where the following throws would not trigger a floor bread in certain situations.
 - Homing added.
HM
Saijin Ikkoku
Th(H) / 35
12F
(2)
or
-6F
Reverse Pos.
Head-sd.
Face-up
Reverse Pos.
±0F
39
27
(Ver.1.03.01) - The recovery frames after as successful throw escape were not properly aligned with the standard settings.
 - After Throw Escape changed from ±0F.
(Ver.1.05.00) - Homing added.
Gekka Hyojin
Approach from left side
Th(H) / 40
 

-3F
Head-sd.
Face-up
±0F
Floor Break.
(Ver.1.05.00) - Fixed an issue where the following throws would not trigger a floor bread in certain situations.
Saijin Ikkoku
Approach from right side
Th(H) / 40
 

-3F
Reverse Pos.
Head-sd.
Face-up
±0F
 
Trailokyavijaya
Approach from behind
Th(H) / 50
 
disable
Head-sd.
Face-down
±0F
 
Stonehead
 or 
Th(H) / 35(14)
12F

-6F
Reverse Pos.
Foot-sd.
Face-up
+8F
39
27
Damage () is upon wall hit.
Enable side quick roll.
Wall Stun.
(Ver.1.03.01) - The recovery frames after as successful throw escape were not properly aligned with the standard settings.
 - After Throw Escape changed from ±0F.
Raidou Hitsumetsu
Th(H) / 40
12F
(2)

-3F
Foot-sd.
Face-up
±0F
39
27
Wall Stun.
(Ver.1.03.01) - The recovery frames after as successful throw escape were not properly aligned with the standard settings.
 - After Throw Escape changed from ±0F.
HM
Haburi-kaze
Sentai  or 
Th(H) / 12
16F
disable
Head-sd.
Face-up
CCW.
-3F
50
34
(Ver.1.05.00) - Homing added.
HM
Heaven's Roar
Heaven's Wrath  or 
Th(H) / 20(35)
16F
disable
Foot-sd.
Face-up
+10F
44
28
Damage () is upon wall hit.
(Ver.1.05.00) - Homing added.
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
Tatenashi
 or 
Parry(H/M) / -
 
35
Has strong attack reversal effect.
Parry (H/M) during 3 to 9F.
Upon successful parry
- Deal Self-damage 10 pts. (recoverable).
- Shift to Heaven's Wrath with 18F recovery.
- Partially restores remaining Heat time.
HT
Charging Hard
Heat & Heaven's Wrath Attack Reversal
Reversal(H/M) / 40
 
Foot-sd.
Face-up
+1F
Partially uses remaining Heat time.
Attack Reversal (H/M) durint 20 to 60F.
Fusatsujin to WGS
 or  or 
Parry Punch(H/M) / -
 
+10F
Upon Punch Parry successful of Unsoku Kou ( or ) or Wind Step (☆), shift to Wind God Step.
Enable 4F input buffering of WGS.
Enable WGS cancel when input including command in this buffering timing and max +12F.
Tr
Low Parry
Absorbs(L) / -
 
 
10 Hit Combo 1
INPUT
HIT LEVELHHMLHMMMMH
DAMAGE66218666101226
block-4-11-4-18-20-19-16-26-22-12
NH+7±0+6-7-10-13-5-12LNC
+14
KDN
-18
CH+7±0+6-7-10-13-5-12LNC
+14
KDN
-18
Start-up 12F.
(Ver.1.05.00) - Expanded the hurtbox of 8th attack, alleviating situations where certain attacks would whiff.
 - Removed the crouching status of 8th attack.
10 Hit Combo 2
INPUT
HIT LEVELHHMLHMMMMM
DAMAGE66218666101222
block-4-11-4-18-20-19-16-26-22-16
NH+7±0+6-7-10-13-5-12LNC
+14
KDN
+9
CH+7±0+6-7-10-13-5-12LNC
+14
KDN
+9
Start-up 12F.
(Ver.1.00.00)