NINA WILLIAMS:DATA

MOVE LIST & FRAME DATA Ver. DRAFT

What can be done during Heat [unique]

  • Powered up versions of handgun moves can be used.
  • Kiss Shot Penetrator available.
Gray Letters are the old datas (TEKKEN7 or TT2). These are just for your reference until the new investigations.

【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush 
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
() means a chip damage.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.


【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
Heat Engager
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
NEW MOVEHE
Heat Burst
 or 
M / 15
 +?CAttack that can activate Heat (10 sec.).
(Ver.1.00) - New Move.
 
NEW MOVEHEPw8F
Heat Burst to Cancel
 or 
SP / -
 Attack that can activate Heat (10 sec.).
(Ver.1.00) - New Move.
 
NEW MOVEHE
Aconite (Heat Engager)
M,M,SP / -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHEPw8F
Blonde Bomb (Heat Engager)
 or WS 
M,SP / 24
17F-14KDNKDNAbsorb an attack to power up.
- Add chip damage on block.
(Ver.1.00) - New Move.
 
NEW MOVEHE
Reverberation Palm Bomb (Heat Engager)
M / -
 
(Ver.1.00) - New Move.
 
NEW MOVEHETJ5F
Spiral Bombshell Blast (Heat Engager)
M,SP / 30
20F
(1)
+4KDNKDN
(Ver.1.00) - New Move.
 
NEW MOVEHE
Shut Up (Heat Engager)
M,SP / 25
17F
(1)
-8KDNKDNStart-up 18F in actualy.
(Ver.1.00) - New Move.
 
Heat Engager
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
NEW MOVEHE
Heat Burst
 or 
M / 15
 +?C
Attack that can activate Heat (10 sec.).
(Ver.1.00) - New Move.
 
NEW MOVEHEPw8F
Heat Burst to Cancel
 or 
SP / -
 
Attack that can activate Heat (10 sec.).
(Ver.1.00) - New Move.
 
NEW MOVEHE
Aconite (Heat Engager)
M,M,SP / -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHEPw8F
Blonde Bomb (Heat Engager)
 or WS 
M,SP / 24
17F-14KDNKDN
Absorb an attack to power up.
- Add chip damage on block.
(Ver.1.00) - New Move.
 
NEW MOVEHE
Reverberation Palm Bomb (Heat Engager)
M / -
 
(Ver.1.00) - New Move.
 
NEW MOVEHETJ5F
Spiral Bombshell Blast (Heat Engager)
M,SP / 30
20F
(1)
+4KDNKDN
(Ver.1.00) - New Move.
 
NEW MOVEHE
Shut Up (Heat Engager)
M,SP / 25
17F
(1)
-8KDNKDN
Start-up 18F in actualy.
(Ver.1.00) - New Move.
 
Heat Dash
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
NEW MOVEHD
Aconite to Heat Dash
Heat 
M,M,SP / -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHDPw8F
Blonde Bomb to Heat Dash
Heat  or Heat & WS 
M,SP / 24
17F-14KDNKDNAbsorb an attack to power up.
- Add chip damage on block.
(Ver.1.00) - New Move.
 
NEW MOVEHD
Reverberation Palm Bomb to Heat Dash
Heat 
M / -
 
(Ver.1.00) - New Move.
 
NEW MOVEHDTJ5F
Spiral Bombshell Blast to Heat Dash
Heat 
M,SP / 30
20F
(1)
+4KDNKDN
(Ver.1.00) - New Move.
 
NEW MOVEHD
Shut Up to Heat Dash
Heat 
M,SP / 25
17F
(1)
-8KDNKDNStart-up 18F in actualy.
(Ver.1.00) - New Move.
 
Heat Dash
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
NEW MOVEHD
Aconite to Heat Dash
Heat 
M,M,SP / -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHDPw8F
Blonde Bomb to Heat Dash
Heat  or Heat & WS 
M,SP / 24
17F-14KDNKDN
Absorb an attack to power up.
- Add chip damage on block.
(Ver.1.00) - New Move.
 
NEW MOVEHD
Reverberation Palm Bomb to Heat Dash
Heat 
M / -
 
(Ver.1.00) - New Move.
 
NEW MOVEHDTJ5F
Spiral Bombshell Blast to Heat Dash
Heat 
M,SP / 30
20F
(1)
+4KDNKDN
(Ver.1.00) - New Move.
 
NEW MOVEHD
Shut Up to Heat Dash
Heat 
M,SP / 25
17F
(1)
-8KDNKDN
Start-up 18F in actualy.
(Ver.1.00) - New Move.
 
During Heat
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
NEW MOVEHT
Kiss Shot Penetrator
Heat 
/ -
 
(Ver.1.00) - New Move.
 
NEW MOVEHT
Out of Sight > Kiss Shot (Heat)
Heat 
H,? / -
 Chip damage when guarded.
Power up during Heat.
Partially uses remaining Heat time.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Fluttering Kiss Shot (Heat)
Heat & WS 
M,? / -
 Chip damage when guarded.
Power up during Heat.
Partially uses remaining Heat time.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Haematopus Kiss Shot (Heat)
Heat & WS 
M,H / -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Lapwing Kiss Shot (Heat)
Heat 
/ -
 Chip damage when guarded.
Power up during Heat.
Partially uses remaining Heat time.
(Ver.1.00) - New Move.
 
During Heat
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
NEW MOVEHT
Kiss Shot Penetrator
Heat 
/ -
 
(Ver.1.00) - New Move.
 
NEW MOVEHT
Out of Sight > Kiss Shot (Heat)
Heat 
H,? / -
 
Chip damage when guarded.
Power up during Heat.
Partially uses remaining Heat time.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Fluttering Kiss Shot (Heat)
Heat & WS 
M,? / -
 
Chip damage when guarded.
Power up during Heat.
Partially uses remaining Heat time.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Haematopus Kiss Shot (Heat)
Heat & WS 
M,H / -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Lapwing Kiss Shot (Heat)
Heat 
/ -
 
Chip damage when guarded.
Power up during Heat.
Partially uses remaining Heat time.
(Ver.1.00) - New Move.
 
Heat Smash
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
NEW MOVE
Bullet Assassination
Heat  or 
/ -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Bullet Assassination to Ducking Step
Heat  or  While enemy is guarding 
/ -
 
(Ver.1.00) - New Move.
 
Heat Smash
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
NEW MOVE
Bullet Assassination
Heat  or 
/ -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Bullet Assassination to Ducking Step
Heat  or  While enemy is guarding 
/ -
 
(Ver.1.00) - New Move.
 
Rage Art
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
REMOVED
Rage Art
Rage 
M,Th / 55
20F-22ThThGuard point 8F.
(Ver.1.00) - Removed.
NEW MOVE
Death by Degrees
Rage 
/ -
 Erases opponent's recoverable health on hit.
(Ver.1.00) - New Move.
 
Rage Art
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
REMOVED
Rage Art
Rage 
M,Th / 55
20F-22ThTh
Guard point 8F.
(Ver.1.00) - Removed.
NEW MOVE
Death by Degrees
Rage 
/ -
 
Erases opponent's recoverable health on hit.
(Ver.1.00) - New Move.
 
Rage Drive
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
REMOVEDTJ5F
Rage Drive
Rage 
M / 50
20F+9KDNKDNUnblokable damage 5 close to Wall & +15GF.
(Ver.1.00) - Removed.
REMOVEDTJ5F
Rage Drive to Rolling Dash
Rage 
M,SP / 50
 +20GKDNKDNAdvance Input is unavailable during Rolling Dash.
When input + any button, connect to WS moves.
When input + any button, connect to Rolling Dash Combinations.
(Ver.1.00) - Removed.
REMOVEDTJ5F
Rage Drive to Evil Mist Step
Rage 
M,SP / 50
 +32GKDNKDN
(Ver.1.00) - Removed.
Rage Drive
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
REMOVEDTJ5F
Rage Drive
Rage 
M / 50
20F+9KDNKDN
Unblokable damage 5 close to Wall & +15GF.
(Ver.1.00) - Removed.
REMOVEDTJ5F
Rage Drive to Rolling Dash
Rage 
M,SP / 50
 +20GKDNKDN
Advance Input is unavailable during Rolling Dash.
When input + any button, connect to WS moves.
When input + any button, connect to Rolling Dash Combinations.
(Ver.1.00) - Removed.
REMOVEDTJ5F
Rage Drive to Evil Mist Step
Rage 
M,SP / 50
 +32GKDNKDN
(Ver.1.00) - Removed.
Neutral Command
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Jab
H / 7
10F+1+8+8 
Left Right Combo
H,H / 7,10
 -1+5+5Combo from 1st hit.
Can be delayed 8F.
Left Right Combo to Side Step
 or 
H,H,SP / 7,10
 ±0+6+6 
REMOVED
Biting Snake (3)
H,H,H / 7,10,6
 -3+4+4Combo from 2nd CH.
Can be delayed.
(Ver.1.00) - Removed.
REMOVED
Double Explosion 2 (4)
H,H,H,H / 7,10,6,6
 -10+1+1Combo from 3rd CH.
Can be delayed.
(Ver.1.00) - Removed.
REMOVED
Double Explosion 2
H,H,H,H,M / 7,10,6,6,22
 -14KDNKDNCombo from 4th CH.
Can be delayed 10F.
(Ver.1.00) - Removed.
REMOVEDTC
Biting Snake
H,H,H,L / 7,10,6,12
 -13-2-2Combo from 3rd CH.
Can be delayed.
Returns to crouching.
(Ver.1.00) - Removed.
NEW MOVE
Biting Kiss Shot (3)
H,H,M / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Biting Kiss Shot
/ -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
REMOVED
Left Right to Spider Knee
H,H,M / 7,10,15
 -13+2+2Combo from 2nd CH.
Can be delayed.
(Ver.1.00) - Removed.
REMOVED
Left Right to Spider Knee to Triple Slaps
(must hit) 
H,H,M,Th / 7,10,15,10
 ThThWhen input before hit(3F), connect to Triple Slaps.
(Ver.1.00) - Removed.
Bermuda Triangle
H,H,H / 7,10,22
 -6KDNKDNCombo from 2nd CH.
Can be delayed.
(Ver.1.00) - Tail Spin removed.
Double Explosion
H,H,M / 7,10,22
 -14KDNKDNCombo from 2nd CH.
Can be delayed.
(Ver.1.00) - Move Name changed from "Double Explosion 1".
PK Combo
H,H / 7,17
 -4+1KDNCombo from 1st hit.
PK Combo > Assassin's Blade
H,H,M / 7,17,21
 -11+15SpKDN
(Ver.1.00) - Move Name changed from "PK Combo to Assassin's Blade".
 - Tail Spin removed.
Right Jab
H / 10
10F+1+7+7
(Ver.1.00) - Move Name changed from "Right Straight".
REMOVED
Right Left Combo
H,H / 10,6
 -3+4+4Combo from 1st CH.
Can be delayed.
(Ver.1.00) - Removed.
REMOVEDTC
Biting Snake (Short)
H,H,L / 10,6,12
 -13-2-2Combo from 2nd CH.
Can be delayed.
Returns to crouching.
(Ver.1.00) - Removed.
REMOVED
Double Smash
H,M / 10,15
 -13+2+2Combo from 1st CH.
Can be delayed.
(Ver.1.00) - Removed.
Right Jab > Spider Knee to Stomach Lock
H,M,Th / 10,15,10
 ThThDamage () is throw bonus.
(Ver.1.00) - Move Name changed from "Double Smash to Triple Slaps".
 - Command changed from " (must hit) ".
REMOVEDTS
Jab Roundhouse
H,H / 10,22
 -6KDNKDNCombo from 1st CH.
Can be delayed.
(Ver.1.00) - Removed.
REMOVED
Double Explosion (Short)
H,M / 10,22
 -14KDNKDNCombo from 1st CH.
Can be delayed.
(Ver.1.00) - Removed.
Left High Kick
H / 14
14F-16-5-5 
REMOVED
Left High Kick to Right Roll
H,SP / 14
 -27-16-16
(Ver.1.00) - Removed.
Left High Kick > Spiral Explosion
H,M / 14,22
 
(Ver.1.00) - Move Name changed from "Left High Kick to Spiral Explosion".
 - Command changed from "".
 - Hit Lv. changed from H,SP,M.
 - Upon block changed from -11F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
Left High Kick to Right Roll (Crouch)
H,SP / 14
 -23-12-12Returns to crouching.
(Ver.1.00) - Command changed from "".
REMOVEDTC
Spike Combo
H,L / 14,10
 -17-6-6Combo from 1st hit.
(Ver.1.00) - Removed.
REMOVED
Spike Combo to Right Uppercut
H,L,M / 14,10,10
 -13LNCLNCCombo from 2nd CH.
(Ver.1.00) - Removed.
REMOVED
Spike Combo to Right High Kick
H,L,H / 14,10,18
 -6+5LNCCombo from 2nd CH.
(Ver.1.00) - Removed.
REMOVED
Spike Combo to Easy Prey
H,L,H,M / 14,10,18,20
 +2C+5CKDN
(Ver.1.00) - Removed.
NEW MOVE
Flash Kicks (2)
H,H,H / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Flash Kicks (3)
H,H,H / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Flash Kicks
H,H,H,H / -
 
(Ver.1.00) - New Move.
 
Head Ringer
H,H / 14,20
 -6KDNKDNCombo from 1st hit.
Can be delayed 10F.
Combo can be delayed 8F from hit.
(Ver.1.00) - Tail Spin removed.
Right High Kick
H / 15
11F-9+8LNC39
28
 
REMOVED
Right High Kick to Left Roll
H,SP / 15
 -28-17LNC
(Ver.1.00) - Removed.
Right High Kick > Spiral Explosion
H,M / 15,22
 -11KDNKDNChip damage when guarded.
(Ver.1.00) - Move Name changed from "Right High Kick to Spiral Explosion".
 - Command changed from "".
 - Hit Lv. changed from H,SP,M.
Right High Kick to Left Roll (Crouch)
H,SP / 15
 -24-13LNCReturns to crouching.
(Ver.1.00) - Command changed from "".
REMOVEDTC
Right High to Left Spin Low Kick
H,L / 15,13
 -17-3-3
(Ver.1.00) - Removed.
REMOVED
Blonde to Right Uppercut
H,L,M / 15,13,10
 -13LNCLNCCombo from 2nd CH.
(Ver.1.00) - Removed.
REMOVED
Blonde to Right High Kick
H,L,H / 15,13,18
 -6+5LNCCombo from 2nd CH.
(Ver.1.00) - Removed.
REMOVED
Blonde to Easy Prey
H,L,H,M / 15,13,10,20
(1)+2C+5CKDN
(Ver.1.00) - Removed.
NEW MOVE
Easy Prey Kick Combo
H,M / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
High Kick > Deadly Hunter (2)
H,H / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
High Kick > Deadly Hunter
H,H,L / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
High Kick > Deadly Assault
H,H,MM / -
 
(Ver.1.00) - New Move.
 
HM
Ray Hands
MM / 5,14
16F-3+20Sp+20Sp-6F on 1st block and 2nd whiff.
(Ver.1.00) - Command changed from "".
 - Tail Spin removed.
NEW MOVEHM
Ratal Blow
M / -
 
(Ver.1.00) - New Move.
 
NEW MOVEHM
Ratal Blow to ducking Step
M,SP / -
 
(Ver.1.00) - New Move.
 
Ivory Cutter
MM / 4,20
15F
(1)
-5+4C+6C2nd CH on 1st CH.
Neutral Command
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Jab
H / 7
10F+1+8+8
 
Left Right Combo
H,H / 7,10
 -1+5+5
Combo from 1st hit.
Can be delayed 8F.
Left Right Combo to Side Step
 or 
H,H,SP / 7,10
 ±0+6+6
 
REMOVED
Biting Snake (3)
H,H,H / 7,10,6
 -3+4+4
Combo from 2nd CH.
Can be delayed.
(Ver.1.00) - Removed.
REMOVED
Double Explosion 2 (4)
H,H,H,H / 7,10,6,6
 -10+1+1
Combo from 3rd CH.
Can be delayed.
(Ver.1.00) - Removed.
REMOVED
Double Explosion 2
H,H,H,H,M / 7,10,6,6,22
 -14KDNKDN
Combo from 4th CH.
Can be delayed 10F.
(Ver.1.00) - Removed.
REMOVEDTC
Biting Snake
H,H,H,L / 7,10,6,12
 -13-2-2
Combo from 3rd CH.
Can be delayed.
Returns to crouching.
(Ver.1.00) - Removed.
NEW MOVE
Biting Kiss Shot (3)
H,H,M / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Biting Kiss Shot
/ -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
REMOVED
Left Right to Spider Knee
H,H,M / 7,10,15
 -13+2+2
Combo from 2nd CH.
Can be delayed.
(Ver.1.00) - Removed.
REMOVED
Left Right to Spider Knee to Triple Slaps
(must hit) 
H,H,M,Th / 7,10,15,10
 ThTh
When input before hit(3F), connect to Triple Slaps.
(Ver.1.00) - Removed.
Bermuda Triangle
H,H,H / 7,10,22
 -6KDNKDN
Combo from 2nd CH.
Can be delayed.
(Ver.1.00) - Tail Spin removed.
Double Explosion
H,H,M / 7,10,22
 -14KDNKDN
Combo from 2nd CH.
Can be delayed.
(Ver.1.00) - Move Name changed from "Double Explosion 1".
PK Combo
H,H / 7,17
 -4+1KDN
Combo from 1st hit.
PK Combo > Assassin's Blade
H,H,M / 7,17,21
 -11+15SpKDN
(Ver.1.00) - Move Name changed from "PK Combo to Assassin's Blade".
 - Tail Spin removed.
Right Jab
H / 10
10F+1+7+7
(Ver.1.00) - Move Name changed from "Right Straight".
REMOVED
Right Left Combo
H,H / 10,6
 -3+4+4
Combo from 1st CH.
Can be delayed.
(Ver.1.00) - Removed.
REMOVEDTC
Biting Snake (Short)
H,H,L / 10,6,12
 -13-2-2
Combo from 2nd CH.
Can be delayed.
Returns to crouching.
(Ver.1.00) - Removed.
REMOVED
Double Smash
H,M / 10,15
 -13+2+2
Combo from 1st CH.
Can be delayed.
(Ver.1.00) - Removed.
Right Jab > Spider Knee to Stomach Lock
H,M,Th / 10,15,10
 ThTh
Damage () is throw bonus.
(Ver.1.00) - Move Name changed from "Double Smash to Triple Slaps".
 - Command changed from " (must hit) ".
REMOVEDTS
Jab Roundhouse
H,H / 10,22
 -6KDNKDN
Combo from 1st CH.
Can be delayed.
(Ver.1.00) - Removed.
REMOVED
Double Explosion (Short)
H,M / 10,22
 -14KDNKDN
Combo from 1st CH.
Can be delayed.
(Ver.1.00) - Removed.
Left High Kick
H / 14
14F-16-5-5
 
REMOVED
Left High Kick to Right Roll
H,SP / 14
 -27-16-16
(Ver.1.00) - Removed.
Left High Kick > Spiral Explosion
H,M / 14,22
 
(Ver.1.00) - Move Name changed from "Left High Kick to Spiral Explosion".
 - Command changed from "".
 - Hit Lv. changed from H,SP,M.
 - Upon block changed from -11F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
Left High Kick to Right Roll (Crouch)
H,SP / 14
 -23-12-12
Returns to crouching.
(Ver.1.00) - Command changed from "".
REMOVEDTC
Spike Combo
H,L / 14,10
 -17-6-6
Combo from 1st hit.
(Ver.1.00) - Removed.
REMOVED
Spike Combo to Right Uppercut
H,L,M / 14,10,10
 -13LNCLNC
Combo from 2nd CH.
(Ver.1.00) - Removed.
REMOVED
Spike Combo to Right High Kick
H,L,H / 14,10,18
 -6+5LNC
Combo from 2nd CH.
(Ver.1.00) - Removed.
REMOVED
Spike Combo to Easy Prey
H,L,H,M / 14,10,18,20
 +2C+5CKDN
(Ver.1.00) - Removed.
NEW MOVE
Flash Kicks (2)
H,H,H / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Flash Kicks (3)
H,H,H / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Flash Kicks
H,H,H,H / -
 
(Ver.1.00) - New Move.
 
Head Ringer
H,H / 14,20
 -6KDNKDN
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 8F from hit.
(Ver.1.00) - Tail Spin removed.
Right High Kick
H / 15
11F-9+8LNC39
28
 
REMOVED
Right High Kick to Left Roll
H,SP / 15
 -28-17LNC
(Ver.1.00) - Removed.
Right High Kick > Spiral Explosion
H,M / 15,22
 -11KDNKDN
Chip damage when guarded.
(Ver.1.00) - Move Name changed from "Right High Kick to Spiral Explosion".
 - Command changed from "".
 - Hit Lv. changed from H,SP,M.
Right High Kick to Left Roll (Crouch)
H,SP / 15
 -24-13LNC
Returns to crouching.
(Ver.1.00) - Command changed from "".
REMOVEDTC
Right High to Left Spin Low Kick
H,L / 15,13
 -17-3-3
(Ver.1.00) - Removed.
REMOVED
Blonde to Right Uppercut
H,L,M / 15,13,10
 -13LNCLNC
Combo from 2nd CH.
(Ver.1.00) - Removed.
REMOVED
Blonde to Right High Kick
H,L,H / 15,13,18
 -6+5LNC
Combo from 2nd CH.
(Ver.1.00) - Removed.
REMOVED
Blonde to Easy Prey
H,L,H,M / 15,13,10,20
(1)+2C+5CKDN
(Ver.1.00) - Removed.
NEW MOVE
Easy Prey Kick Combo
H,M / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
High Kick > Deadly Hunter (2)
H,H / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
High Kick > Deadly Hunter
H,H,L / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
High Kick > Deadly Assault
H,H,MM / -
 
(Ver.1.00) - New Move.
 
HM
Ray Hands
MM / 5,14
16F-3+20Sp+20Sp
-6F on 1st block and 2nd whiff.
(Ver.1.00) - Command changed from "".
 - Tail Spin removed.
NEW MOVEHM
Ratal Blow
M / -
 
(Ver.1.00) - New Move.
 
NEW MOVEHM
Ratal Blow to ducking Step
M,SP / -
 
(Ver.1.00) - New Move.
 
Ivory Cutter
MM / 4,20
15F
(1)
-5+4C+6C
2nd CH on 1st CH.
Include ⇨ Command
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Swallowtail (1)
H / 12
13F-3+8+835
22
(Ver.1.00) - Move Name changed from "Dead Drop (1)".
Swallowtail (2)
H,M / 12,12
 -13-6A-6ACombo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.
(Ver.1.00) - Move Name changed from "Dead Drop (2)".
REMOVED
Dead Drop
H,M,M / 12,12,20
 -12C+4CKDNCan be delayed.
Launch from 2nd hit.
(Ver.1.00) - Removed.
NEW MOVETr
Swallowtail
/ -
 
(Ver.1.00) - New Move.
 
Mimosa Combo
H,M,H / 12,12,22
 -3KDNKDNCan be delayed.
Combo can be delayed 5F from hit.
Launch from 2nd hit.
(Ver.1.00) - Tail Spin removed.
Siren's Kiss
HH / 10,20
14F
(1)
+6KDNKDNCombo from 1st hit.
-27F on 1st block & 2nd whiff.
(Ver.1.00) - Tail Spin removed.
REMOVED
Sweeper Combo (1)
H / 14
16F-12-3-147
31
(Ver.1.00) - Removed.
REMOVED
Sweeper Combo (2)
H,M / 14,13
 -14LNCLNCCombo from 1st CH.
Can be delayed 10F.
(Ver.1.00) - Removed.
REMOVEDTJ
Sweeper Combo
H,M,M / 14,13,20
 -14KDNKDN
(Ver.1.00) - Removed.
REMOVED
Double Whip
H,H / 14,17
 +1+13SpKDNCombo from 1st hit.
Can be delayed 10F.
Combo can be delayed 9F from hit.
Combo can be delayed 10F from CH.
(Ver.1.00) - Removed.
NEW MOVETJ
Aconite (1)
M / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Aconite (1) to sidestep
 or 
M,SP / -
 
(Ver.1.00) - New Move.
 
NEW MOVEHE
Aconite (Heat Engager)
M,M,SP / -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHD
Aconite to Heat Dash
Heat 
M,M,SP / -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVE
Aconite
M,M / -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHEPw8F
Blonde Bomb (Heat Engager)
 or WS 
M,SP / 24
17F-14KDNKDNAbsorb an attack to power up.
- Add chip damage on block.
(Ver.1.00) - New Move.
 
NEW MOVEHDPw8F
Blonde Bomb to Heat Dash
Heat  or Heat & WS 
M,SP / 24
17F-14KDNKDNAbsorb an attack to power up.
- Add chip damage on block.
(Ver.1.00) - New Move.
 
Pw8F
Blonde Bomb
 or WS 
M / 24
17F-14KDNKDNAbsorb an attack to power up.
- Add chip damage on block.
(Ver.1.00)
Include ⇨ Command
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Swallowtail (1)
H / 12
13F-3+8+835
22
(Ver.1.00) - Move Name changed from "Dead Drop (1)".
Swallowtail (2)
H,M / 12,12
 -13-6A-6A
Combo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.
(Ver.1.00) - Move Name changed from "Dead Drop (2)".
REMOVED
Dead Drop
H,M,M / 12,12,20
 -12C+4CKDN
Can be delayed.
Launch from 2nd hit.
(Ver.1.00) - Removed.
NEW MOVETr
Swallowtail
/ -
 
(Ver.1.00) - New Move.
 
Mimosa Combo
H,M,H / 12,12,22
 -3KDNKDN
Can be delayed.
Combo can be delayed 5F from hit.
Launch from 2nd hit.
(Ver.1.00) - Tail Spin removed.
Siren's Kiss
HH / 10,20
14F
(1)
+6KDNKDN
Combo from 1st hit.
-27F on 1st block & 2nd whiff.
(Ver.1.00) - Tail Spin removed.
REMOVED
Sweeper Combo (1)
H / 14
16F-12-3-147
31
(Ver.1.00) - Removed.
REMOVED
Sweeper Combo (2)
H,M / 14,13
 -14LNCLNC
Combo from 1st CH.
Can be delayed 10F.
(Ver.1.00) - Removed.
REMOVEDTJ
Sweeper Combo
H,M,M / 14,13,20
 -14KDNKDN
(Ver.1.00) - Removed.
REMOVED
Double Whip
H,H / 14,17
 +1+13SpKDN
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 9F from hit.
Combo can be delayed 10F from CH.
(Ver.1.00) - Removed.
NEW MOVETJ
Aconite (1)
M / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Aconite (1) to sidestep
 or 
M,SP / -
 
(Ver.1.00) - New Move.
 
NEW MOVEHE
Aconite (Heat Engager)
M,M,SP / -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHD
Aconite to Heat Dash
Heat 
M,M,SP / -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVE
Aconite
M,M / -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHEPw8F
Blonde Bomb (Heat Engager)
 or WS 
M,SP / 24
17F-14KDNKDN
Absorb an attack to power up.
- Add chip damage on block.
(Ver.1.00) - New Move.
 
NEW MOVEHDPw8F
Blonde Bomb to Heat Dash
Heat  or Heat & WS 
M,SP / 24
17F-14KDNKDN
Absorb an attack to power up.
- Add chip damage on block.
(Ver.1.00) - New Move.
 
Pw8F
Blonde Bomb
 or WS 
M / 24
17F-14KDNKDN
Absorb an attack to power up.
- Add chip damage on block.
(Ver.1.00)
Include Command
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Quick Uppercut
M / 13
13F
(1)
-1+5+5 
Uppercut > Jab
M,H / 13,10
 -3+2+9Combo from 1st hit.
Connect to Left Right Combo ().
(Ver.1.00) - Move Name changed from "Uppercut to Jab".
Uppercut > Jab to Ducking Step
M,H,SP / 13,10
 -3+2+9Advance Input is available druing Ducking Step.
When input ☆ + any button, connect to WS moves.
When input + any button, connect to Ducking Step Combinations.
(Ver.1.00) - Move Name changed from "Uppercut to Jab Step".
Uppercut > Jab to sidestep
 or 
M,H,SP / 13,10
 -1+4+11
(Ver.鉄7) - Move Name changed from "Uppercut to Jab to Side Step".
Silent Uppercut
M / 12
15F-7LNCLNC41
26
+4F on crouch hit.
(Ver.1.00) - Move Name changed from "Uppercut".
Side Kick
M / 13
14F-11+1+1 
Leg Slicer Combo (2)
M,H / 13,10
 -8+3+3Combo from 1st hit.
Can be delayed.
Leg Slicer Combo (2) to Cancel (Side Step)
 or 
M,SP / 13
 -19-7-7 
REMOVED
Leg Slicer Combo
M,H,H / 13,10,6
 -10+1+1Combo from 1st hit.
(Ver.1.00) - Removed.
NEW MOVE
Dead Drop Combo
M,H,M / -
 
(Ver.1.00) - New Move.
 
REMOVED
Assault Bomb
M,H,H,M / 13,10,6,22
 -14KDNKDNCombo from 3rd CH.
Can be delayed.
(Ver.1.00) - Removed.
Creeping Snake (2)
M,H / 13,12
 +1+5+12Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Creeping Step
M,H,SP / 13,12
 -1+3+10Advance Input is available druing Ducking Step.
When input + any button, connect to WS moves.
When input + any button, connect to Ducking Step Combinations.
(Ver.1.00)
REMOVED
Creeping Step to Evil Mist Step
M,H,SP / 13,12
 +10+11+21
(Ver.1.00) - Removed.
Creeping Snake (2) to Side Step
 or 
M,H,SP / 13,12
 ±0+1+11 
NEW MOVE
Creeping Snake (2) to Sway
M,H,SP / 13,12
 
(Ver.1.00) - New Move.
 
Creeping Snake (3)
M,H,H / 13,12,6
 -3+4+4Combo from 2nd CH.
Can be delayed.
TC
Creeping Snake
M,H,H,L / 13,12,6,12
 -13-2-2Combo from 3rd CH.
Can be delayed.
Returns to crouching.
Tr
Creeping Snake > Geyser Cannon
M,H,M / 13,12,21
 -17LNCLNCCombo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 10F from CH.
(Ver.1.00) - Move Name changed from "Creeping Snake to Geyser Cannon".
 - Tornade Move added.
Creeping Snake > Right High Kick
M,H,H / 13,12,22
 -6KDNKDNCombo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 10F from CH.
(Ver.1.00) - Move Name changed from "Creeping Snake to Right High Kick".
 - Tail Spin removed.
REMOVEDTC
Creeping Snake to Left Low
M,H,L / 13,12,10
 -14-3-3Combo from 2nd CH.
Returns to crouching.
(Ver.1.00) - Removed.
REMOVED
Creeping Snake to Left Low Right Uppercut
M,H,L,M / 13,12,10,10
 -13LNCLNCCombo from 3rd CH.
(Ver.1.00) - Removed.
REMOVED
Creeping Snake to Left Low Right High Kick
M,H,L,H / 13,12,10,18
 -6+5LNCCombo from 3rd CH.
(Ver.1.00) - Removed.
REMOVED
Creeping Snake to Easy Prey
M,H,L,H,M / 13,12,10,18,20
(1)+2C+5CKDN
(Ver.1.00) - Removed.
REMOVED
Flash Kicks (2)
M,H / 13,6
 -14-3-3Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.1.00) - Removed.
REMOVED
Flash Kicks (3)
M,H,H / 13,6,8
 -14-3-3Combo from 1st hit.
Can be delayed.
(Ver.1.00) - Removed.
REMOVEDTS
Flash Kicks
M,H,H,H / 13,6,8,20
 -6KDNKDNCombo from 3rd CH.
Can be delayed 10F.
Combo can be delayed 6F from CH.
(Ver.1.00) - Removed.
NEW MOVE
Bisection Combo
M,M / -
 
(Ver.1.00) - New Move.
 
REMOVEDTJ
Flash Head Ringler
M,H / 13,21
 -4+7+7Combo from 1st hit.
Can be delayed.
(Ver.1.00) - Removed.
REMOVEDTCTJ
Deadly Assault
M,H,L / 13,21,20
 -12KDNKDNCombo from 2nd CH.
(Ver.1.00) - Removed.
REMOVEDTJ
Deadly Hunter
M,H,MM / 31,21,8,21
 -5KDNKDNMeaty 2F in actualy
(Ver.1.00) - Removed.
REMOVEDTS
Left Middle to Right High Kick
M,H / 13,20
 -6KDNKDNCombo from 1st hit.
Can be delayed.
(Ver.1.00) - Removed.
Front Kick
M / 15
12F-4+7+7 
TC1F
Wipe the Floor
 or  or FC 
L / 20
20F-37KDNKDNReturns to crouching.
Returns to standing on block.
Start-up 20F is delay input.
Start-up 28F on fast input.
(Ver.1.00) - Command changed from " or FC ".
Include Command
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Quick Uppercut
M / 13
13F
(1)
-1+5+5
 
Uppercut > Jab
M,H / 13,10
 -3+2+9
Combo from 1st hit.
Connect to Left Right Combo ().
(Ver.1.00) - Move Name changed from "Uppercut to Jab".
Uppercut > Jab to Ducking Step
M,H,SP / 13,10
 -3+2+9
Advance Input is available druing Ducking Step.
When input ☆ + any button, connect to WS moves.
When input + any button, connect to Ducking Step Combinations.
(Ver.1.00) - Move Name changed from "Uppercut to Jab Step".
Uppercut > Jab to sidestep
 or 
M,H,SP / 13,10
 -1+4+11
(Ver.鉄7) - Move Name changed from "Uppercut to Jab to Side Step".
Silent Uppercut
M / 12
15F-7LNCLNC41
26
+4F on crouch hit.
(Ver.1.00) - Move Name changed from "Uppercut".
Side Kick
M / 13
14F-11+1+1
 
Leg Slicer Combo (2)
M,H / 13,10
 -8+3+3
Combo from 1st hit.
Can be delayed.
Leg Slicer Combo (2) to Cancel (Side Step)
 or 
M,SP / 13
 -19-7-7
 
REMOVED
Leg Slicer Combo
M,H,H / 13,10,6
 -10+1+1
Combo from 1st hit.
(Ver.1.00) - Removed.
NEW MOVE
Dead Drop Combo
M,H,M / -
 
(Ver.1.00) - New Move.
 
REMOVED
Assault Bomb
M,H,H,M / 13,10,6,22
 -14KDNKDN
Combo from 3rd CH.
Can be delayed.
(Ver.1.00) - Removed.
Creeping Snake (2)
M,H / 13,12
 +1+5+12
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Creeping Step
M,H,SP / 13,12
 -1+3+10
Advance Input is available druing Ducking Step.
When input + any button, connect to WS moves.
When input + any button, connect to Ducking Step Combinations.
(Ver.1.00)
REMOVED
Creeping Step to Evil Mist Step
M,H,SP / 13,12
 +10+11+21
(Ver.1.00) - Removed.
Creeping Snake (2) to Side Step
 or 
M,H,SP / 13,12
 ±0+1+11
 
NEW MOVE
Creeping Snake (2) to Sway
M,H,SP / 13,12
 
(Ver.1.00) - New Move.
 
Creeping Snake (3)
M,H,H / 13,12,6
 -3+4+4
Combo from 2nd CH.
Can be delayed.
TC
Creeping Snake
M,H,H,L / 13,12,6,12
 -13-2-2
Combo from 3rd CH.
Can be delayed.
Returns to crouching.
Tr
Creeping Snake > Geyser Cannon
M,H,M / 13,12,21
 -17LNCLNC
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 10F from CH.
(Ver.1.00) - Move Name changed from "Creeping Snake to Geyser Cannon".
 - Tornade Move added.
Creeping Snake > Right High Kick
M,H,H / 13,12,22
 -6KDNKDN
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 10F from CH.
(Ver.1.00) - Move Name changed from "Creeping Snake to Right High Kick".
 - Tail Spin removed.
REMOVEDTC
Creeping Snake to Left Low
M,H,L / 13,12,10
 -14-3-3
Combo from 2nd CH.
Returns to crouching.
(Ver.1.00) - Removed.
REMOVED
Creeping Snake to Left Low Right Uppercut
M,H,L,M / 13,12,10,10
 -13LNCLNC
Combo from 3rd CH.
(Ver.1.00) - Removed.
REMOVED
Creeping Snake to Left Low Right High Kick
M,H,L,H / 13,12,10,18
 -6+5LNC
Combo from 3rd CH.
(Ver.1.00) - Removed.
REMOVED
Creeping Snake to Easy Prey
M,H,L,H,M / 13,12,10,18,20
(1)+2C+5CKDN
(Ver.1.00) - Removed.
REMOVED
Flash Kicks (2)
M,H / 13,6
 -14-3-3
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.1.00) - Removed.
REMOVED
Flash Kicks (3)
M,H,H / 13,6,8
 -14-3-3
Combo from 1st hit.
Can be delayed.
(Ver.1.00) - Removed.
REMOVEDTS
Flash Kicks
M,H,H,H / 13,6,8,20
 -6KDNKDN
Combo from 3rd CH.
Can be delayed 10F.
Combo can be delayed 6F from CH.
(Ver.1.00) - Removed.
NEW MOVE
Bisection Combo
M,M / -
 
(Ver.1.00) - New Move.
 
REMOVEDTJ
Flash Head Ringler
M,H / 13,21
 -4+7+7
Combo from 1st hit.
Can be delayed.
(Ver.1.00) - Removed.
REMOVEDTCTJ
Deadly Assault
M,H,L / 13,21,20
 -12KDNKDN
Combo from 2nd CH.
(Ver.1.00) - Removed.
REMOVEDTJ
Deadly Hunter
M,H,MM / 31,21,8,21
 -5KDNKDN
Meaty 2F in actualy
(Ver.1.00) - Removed.
REMOVEDTS
Left Middle to Right High Kick
M,H / 13,20
 -6KDNKDN
Combo from 1st hit.
Can be delayed.
(Ver.1.00) - Removed.
Front Kick
M / 15
12F-4+7+7
 
TC1F
Wipe the Floor
 or  or FC 
L / 20
20F-37KDNKDN
Returns to crouching.
Returns to standing on block.
Start-up 20F is delay input.
Start-up 28F on fast input.
(Ver.1.00) - Command changed from " or FC ".
Include ⇩ Command
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC4F
Low Jab
 or 
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
(Ver.1.00) - Move Name changed from "Crouch Jab".
REMOVEDTC
Below the Belt Combo (2)
 or FC 
SM,SM / 5,8
 -6+5+5Combo from 1st CH.
Returns to crouching.
(Ver.1.00) - Removed.
REMOVED
Below the Belt Combo
 or FC 
SM,SM,M / 5,8,10
(2)-14-3-3Combo from 2nd CH.
(Ver.1.00) - Removed.
Low Jab > Mid Kick
 or FC 
SM,M / 5,10
 -11±0±0Combo from 1st CH.
(Ver.1.00) - Move Name changed from "Jab to Mid Kick".
TC6F
Vertical Slitter (1)
L / 13
20F-12±0+5Returns to crouching.
(Ver.1.00) - Move Name changed from "Cutthroat (1)".
NEW MOVE
Vertical Slitter
L,M / 13,?
 
(Ver.1.00) - New Move.
 
REMOVEDTS
Cutthroat
L,H / 13,20
 -6KDNKDNCombo from 1st CH.
(Ver.1.00) - Removed.
TC4F
Left Spin Low Kick
L / 12
16F-17-3-3Returns to crouching.
Left Spin Low Kick > Right Upper
 or FC 
L,M / 12,10
 -13LNCLNCCombo from 1st CH.
(Ver.1.00) - Move Name changed from "Left Spin Low Kick to Right Upper".
Easy Prey (2)
 or FC 
L,H / 12,18
 -6+5LNCCombo from 1st CH.
Easy Prey
 or FC 
L,H,M / 12,18,20
(1)+2C+5CKDN 
TC4F
Right Low Kick
L / 7
12F-13-2-2Returns to crouching.
Right Low Kick > Back Spin Chop
 or FC 
L,H / 7(10),10
 ±0+6+11Combo from 1st CH.
Can be delayed.
Combo can be delayed 6F from CH.
Damage () is when input FC .
(Ver.1.00) - Move Name changed from "Right Low Kick to Back Spin Chop".
Right Low Kick > Back Spin Chop to Cancel (Side Step)
 or FC  or 
L,SP / 7(10)
 -13-2-2Damage () is when input FC .
(Ver.1.00) - Move Name changed from "Right Low Kick to Back Spin Chop to Cancel (Side Step)".
Include ⇩ Command
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC4F
Low Jab
 or 
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
(Ver.1.00) - Move Name changed from "Crouch Jab".
REMOVEDTC
Below the Belt Combo (2)
 or FC 
SM,SM / 5,8
 -6+5+5
Combo from 1st CH.
Returns to crouching.
(Ver.1.00) - Removed.
REMOVED
Below the Belt Combo
 or FC 
SM,SM,M / 5,8,10
(2)-14-3-3
Combo from 2nd CH.
(Ver.1.00) - Removed.
Low Jab > Mid Kick
 or FC 
SM,M / 5,10
 -11±0±0
Combo from 1st CH.
(Ver.1.00) - Move Name changed from "Jab to Mid Kick".
TC6F
Vertical Slitter (1)
L / 13
20F-12±0+5
Returns to crouching.
(Ver.1.00) - Move Name changed from "Cutthroat (1)".
NEW MOVE
Vertical Slitter
L,M / 13,?
 
(Ver.1.00) - New Move.
 
REMOVEDTS
Cutthroat
L,H / 13,20
 -6KDNKDN
Combo from 1st CH.
(Ver.1.00) - Removed.
TC4F
Left Spin Low Kick
L / 12
16F-17-3-3
Returns to crouching.
Left Spin Low Kick > Right Upper
 or FC 
L,M / 12,10
 -13LNCLNC
Combo from 1st CH.
(Ver.1.00) - Move Name changed from "Left Spin Low Kick to Right Upper".
Easy Prey (2)
 or FC 
L,H / 12,18
 -6+5LNC
Combo from 1st CH.
Easy Prey
 or FC 
L,H,M / 12,18,20
(1)+2C+5CKDN
 
TC4F
Right Low Kick
L / 7
12F-13-2-2
Returns to crouching.
Right Low Kick > Back Spin Chop
 or FC 
L,H / 7(10),10
 ±0+6+11
Combo from 1st CH.
Can be delayed.
Combo can be delayed 6F from CH.
Damage () is when input FC .
(Ver.1.00) - Move Name changed from "Right Low Kick to Back Spin Chop".
Right Low Kick > Back Spin Chop to Cancel (Side Step)
 or FC  or 
L,SP / 7(10)
 -13-2-2
Damage () is when input FC .
(Ver.1.00) - Move Name changed from "Right Low Kick to Back Spin Chop to Cancel (Side Step)".
Include Command
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HM
Right Backhand Body Blow
M / 20
24F-5KDNKDNNo Tech Crouch Status.
(Ver.1.00) - Tail Spin removed.
Stiletto Heel
L / 17
20F-13+4CKDN 
TC6F
Slicer
L / 5
16F
(1)
-9+2+2To Down after moving.
Tr
Geyser Cannon Combo
L,M / 5,21
(1)-17LNCLNCCombo from 1st CH.
(Ver.1.00) - Tornade Move added.
NEW MOVEHE
Reverberation Palm Bomb (Heat Engager)
M / -
 
(Ver.1.00) - New Move.
 
NEW MOVEHD
Reverberation Palm Bomb to Heat Dash
Heat 
M / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Reverberation Palm Bomb
M / -
 
(Ver.1.00) - New Move.
 
Tr
Geyser Cannon
 or 立途中
M / 21
19F-17LNCLNCEnable input .
(Ver.1.00) - Command changed from "".
 - Tornade Move added.
Include Command
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HM
Right Backhand Body Blow
M / 20
24F-5KDNKDN
No Tech Crouch Status.
(Ver.1.00) - Tail Spin removed.
Stiletto Heel
L / 17
20F-13+4CKDN
 
TC6F
Slicer
L / 5
16F
(1)
-9+2+2
To Down after moving.
Tr
Geyser Cannon Combo
L,M / 5,21
(1)-17LNCLNC
Combo from 1st CH.
(Ver.1.00) - Tornade Move added.
NEW MOVEHE
Reverberation Palm Bomb (Heat Engager)
M / -
 
(Ver.1.00) - New Move.
 
NEW MOVEHD
Reverberation Palm Bomb to Heat Dash
Heat 
M / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Reverberation Palm Bomb
M / -
 
(Ver.1.00) - New Move.
 
Tr
Geyser Cannon
 or 立途中
M / 21
19F-17LNCLNC
Enable input .
(Ver.1.00) - Command changed from "".
 - Tornade Move added.
Include ⇦ Command
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Throat Slasher
H / 10
12F-7+4+4 
REMOVED
Throat Slasher to Bad Habit
H,M / 10,22
 -14+9KDNCombo from 1st hit.
(Ver.1.00) - Removed.
NEW MOVETr
Throat Slasher > Glass Jaw
/ -
 
(Ver.1.00) - New Move.
 
HM
Backhand Combo (1)
H / 12
12F-14-3-3Women input can revenge & Damage 15.
Backhand Combo (2)
H,H / 12,16
 -6+5+5Combo from 1st hit.
Backhand Combo
H,H,H / 12,16,20
 -9+9SpKDNCombo from 1st CH.
Combo from 2nd CH.
Can be delayed 14F.
Combo can be delayed 7F from CH.
Backhand Combo to Cancel (Side Step)
 or 
H,H,SP / 12,16
 -10+1+1 
Stinger Heel Kick
M / 10
18F-6+6C+6C 
Stinger Heel Kick Combo
M,H / 10,17
 -8KDNKDNCombo from 1st hit.
Can be delayed 17F.
Combo can be delayed 17F from hit.
Spear Kick
H / 15
14F-7+11+1840
26
When NH and enemy input , to go down.
Shockwave Palm
M,M / 6,26
18F-7KDNKDNErases opponent's recoverable health on the ground hit.
(Ver.1.00)
NEW MOVEHT
Kiss Shot Penetrator
Heat 
/ -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Out of Sight
H / -
 
(Ver.1.00) - New Move.
 
NEW MOVETr
Out of Sight > Assassin Somersault Kick
H,M / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Out of Sight > Kiss Shot
H,? / -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Out of Sight > Kiss Shot (Heat)
Heat 
H,? / -
 Chip damage when guarded.
Power up during Heat.
Partially uses remaining Heat time.
(Ver.1.00) - New Move.
 
Tr
Reverse Ivory Cutter
MM / 4,14
16F-15LNCLNC
(Ver.1.00) - Tornade Move added.
Power Charge
UB(M) / 50
65FKDNKDNKDN
(Ver.1.00) - Command changed from "".
Power Charge to Cancel
SP / -
 65
(Ver.1.00) - Command changed from "".
Include ⇦ Command
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Throat Slasher
H / 10
12F-7+4+4
 
REMOVED
Throat Slasher to Bad Habit
H,M / 10,22
 -14+9KDN
Combo from 1st hit.
(Ver.1.00) - Removed.
NEW MOVETr
Throat Slasher > Glass Jaw
/ -
 
(Ver.1.00) - New Move.
 
HM
Backhand Combo (1)
H / 12
12F-14-3-3
Women input can revenge & Damage 15.
Backhand Combo (2)
H,H / 12,16
 -6+5+5
Combo from 1st hit.
Backhand Combo
H,H,H / 12,16,20
 -9+9SpKDN
Combo from 1st CH.
Combo from 2nd CH.
Can be delayed 14F.
Combo can be delayed 7F from CH.
Backhand Combo to Cancel (Side Step)
 or 
H,H,SP / 12,16
 -10+1+1
 
Stinger Heel Kick
M / 10
18F-6+6C+6C
 
Stinger Heel Kick Combo
M,H / 10,17
 -8KDNKDN
Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 17F from hit.
Spear Kick
H / 15
14F-7+11+1840
26
When NH and enemy input , to go down.
Shockwave Palm
M,M / 6,26
18F-7KDNKDN
Erases opponent's recoverable health on the ground hit.
(Ver.1.00)
NEW MOVEHT
Kiss Shot Penetrator
Heat 
/ -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Out of Sight
H / -
 
(Ver.1.00) - New Move.
 
NEW MOVETr
Out of Sight > Assassin Somersault Kick
H,M / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Out of Sight > Kiss Shot
H,? / -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Out of Sight > Kiss Shot (Heat)
Heat 
H,? / -
 
Chip damage when guarded.
Power up during Heat.
Partially uses remaining Heat time.
(Ver.1.00) - New Move.
 
Tr
Reverse Ivory Cutter
MM / 4,14
16F-15LNCLNC
(Ver.1.00) - Tornade Move added.
Power Charge
UB(M) / 50
65FKDNKDNKDN
(Ver.1.00) - Command changed from "".
Power Charge to Cancel
SP / -
 65
(Ver.1.00) - Command changed from "".
Include ⇧ Command
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Backhand Body Blow
M / 15
20F-16KDNKDN 
TJ9F
Jumping Knuckle
M / 12
18F-12-1-1 
TJ10F
Skull Splitter
M / 20
26F-5KDNKDNReturns to crouching.
Hook
 or 
H / 17
15F-12+9+9 
Binding Whip (1)
M / 10
18F-10+1+1 
Binding Whip
M,M / 10,10
 -13LNCLNCCombo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
TJ6F
Catapult Kick
M / 15
14F-15-4-448
34
 
TJ6F
Catapult Kick
M / 20
14F-15KDNKDN48
34
 
TJ6F
Catapult Kick
M / 20
14F-10KDNKDN43
29
 
TJ7F
Leaping Axe Kick
M / 21
23F
(5)
-7C+3CKDN58
35
 
TJ7F
Leaping Axe Kick
M / 21
23F
(5)
±0C+5CKDN51
28
 
TJ9F
Can Opener (1)
H / 23
18F-9-1-1 
TCTJ
Can Opener (2)
H,L / 23,10
 -19-8-8Combo from 1st CH.
Can Opener
H,L,H / 23,10,14
 -6+5+5Combo from 2nd hit.
Can Opener to Cancel (Side Step)
 or 
H,L,SP / 23,10
 -5+6+6Combo from 1st CH.
TJ3F
Running Jump Kick
M / 20(,18)
23F-23ThThClose hit connect to Heel Hold (throw).
Damage () is throw bonus.
Break Throw is input during 2 to 13F & damage 8.
TJ3F
Running Jump Kick (distant or on crouch hit)
M / 20
24F-22KDNKDNMeaty 5F in actualy.
REMOVEDTJ9F
Leaping Axe Kick
M / 21
23F
(5)
±0C+5CKDN51
28
(Ver.1.00) - Removed.
TJ9F
Delay Rising Toe Kick
M / 25
25F-9KDNKDN 
TC34FTJ9F
Hopping Low Kick
L / 15
43F-17-6-6 
Hopping Low Kick to Right Uppercut
L,M / 15,10
 -13LNCLNCCombo from 1st CH.
Hopping Low Kick to Right High Kick
L,H / 15,18
 -6+5LNCCombo from 1st CH.
Hopping Low Kick to Easy Prey
L,H,M / 15,18,20
(1)+2C+5CKDN 
Back Handspring
SP / -
  
Include ⇧ Command
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Backhand Body Blow
M / 15
20F-16KDNKDN
 
TJ9F
Jumping Knuckle
M / 12
18F-12-1-1
 
TJ10F
Skull Splitter
M / 20
26F-5KDNKDN
Returns to crouching.
Hook
 or 
H / 17
15F-12+9+9
 
Binding Whip (1)
M / 10
18F-10+1+1
 
Binding Whip
M,M / 10,10
 -13LNCLNC
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
TJ6F
Catapult Kick
M / 15
14F-15-4-448
34
 
TJ6F
Catapult Kick
M / 20
14F-15KDNKDN48
34
 
TJ6F
Catapult Kick
M / 20
14F-10KDNKDN43
29
 
TJ7F
Leaping Axe Kick
M / 21
23F
(5)
-7C+3CKDN58
35
 
TJ7F
Leaping Axe Kick
M / 21
23F
(5)
±0C+5CKDN51
28
 
TJ9F
Can Opener (1)
H / 23
18F-9-1-1
 
TCTJ
Can Opener (2)
H,L / 23,10
 -19-8-8
Combo from 1st CH.
Can Opener
H,L,H / 23,10,14
 -6+5+5
Combo from 2nd hit.
Can Opener to Cancel (Side Step)
 or 
H,L,SP / 23,10
 -5+6+6
Combo from 1st CH.
TJ3F
Running Jump Kick
M / 20(,18)
23F-23ThTh
Close hit connect to Heel Hold (throw).
Damage () is throw bonus.
Break Throw is input during 2 to 13F & damage 8.
TJ3F
Running Jump Kick (distant or on crouch hit)
M / 20
24F-22KDNKDN
Meaty 5F in actualy.
REMOVEDTJ9F
Leaping Axe Kick
M / 21
23F
(5)
±0C+5CKDN51
28
(Ver.1.00) - Removed.
TJ9F
Delay Rising Toe Kick
M / 25
25F-9KDNKDN
 
TC34FTJ9F
Hopping Low Kick
L / 15
43F-17-6-6
 
Hopping Low Kick to Right Uppercut
L,M / 15,10
 -13LNCLNC
Combo from 1st CH.
Hopping Low Kick to Right High Kick
L,H / 15,18
 -6+5LNC
Combo from 1st CH.
Hopping Low Kick to Easy Prey
L,H,M / 15,18,20
(1)+2C+5CKDN
 
Back Handspring
SP / -
 
 
More Than One Command
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Sunset Strike
H / 20
14F-9KDNKDN49
35
Start-up 15F in actualy.
Bad Habit
M / 24
15F-14+8KDNStart-up 16F in actualy.
TJ4F
Kneel Kick
M / 30
28F+16G+9CKDNStart-up 29F in actualy.
Self-harm damage 5 after whiff.
TJ4F
Kneel Kick (distant)
M / 20
28F-10+9CKDNStart-up 29F in actualy.
Self-harm damage 5 after whiff.
Meaty 3F in actualy.
Kneel Kick to Ukemi
 any input
M,SP / 30
 +9+2CKDNStart-up 29F in actualy.
Returns to crouching.
Kneel Kick (distant) to Ukemi
 any input
M,SP / 20
 -17G+2CKDNStart-up 29F in actualy.
Returns to crouching.
Meaty 3F in actualy.
WB
Bombshell Blast
M / 26
22F-5KDNKDNStart-up 23F in actualy.
Chip damage when guarded.
(Ver.1.00)
WB
Bombshell Blast (hold)
 hold
M / 32
33F+11GKDNKDNStart-up 34F in actualy.
Chip damage when guarded.
(Ver.1.00)
TJ4F
Stingray (1)
M / 12
20F
(1)
-13-2-2 
NEW MOVE
Electric Ray
/ -
 
(Ver.1.00) - New Move.
 
Tr
Stingray
M,M / 12,21
 -13KDNKDNCombo from 1st hit.
(Ver.1.00) - Tornade Move added.
NEW MOVEHETJ5F
Spiral Bombshell Blast (Heat Engager)
M,SP / 30
20F
(1)
+4KDNKDN
(Ver.1.00) - New Move.
 
NEW MOVEHDTJ5F
Spiral Bombshell Blast to Heat Dash
Heat 
M,SP / 30
20F
(1)
+4KDNKDN
(Ver.1.00) - New Move.
 
TJ5F
Spiral Bombshell Blast
M / 30
20F
(1)
+4KDNKDNChip damage when guarded.
(Ver.1.00)
More Than One Command
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Sunset Strike
H / 20
14F-9KDNKDN49
35
Start-up 15F in actualy.
Bad Habit
M / 24
15F-14+8KDN
Start-up 16F in actualy.
TJ4F
Kneel Kick
M / 30
28F+16G+9CKDN
Start-up 29F in actualy.
Self-harm damage 5 after whiff.
TJ4F
Kneel Kick (distant)
M / 20
28F-10+9CKDN
Start-up 29F in actualy.
Self-harm damage 5 after whiff.
Meaty 3F in actualy.
Kneel Kick to Ukemi
 any input
M,SP / 30
 +9+2CKDN
Start-up 29F in actualy.
Returns to crouching.
Kneel Kick (distant) to Ukemi
 any input
M,SP / 20
 -17G+2CKDN
Start-up 29F in actualy.
Returns to crouching.
Meaty 3F in actualy.
WB
Bombshell Blast
M / 26
22F-5KDNKDN
Start-up 23F in actualy.
Chip damage when guarded.
(Ver.1.00)
WB
Bombshell Blast (hold)
 hold
M / 32
33F+11GKDNKDN
Start-up 34F in actualy.
Chip damage when guarded.
(Ver.1.00)
TJ4F
Stingray (1)
M / 12
20F
(1)
-13-2-2
 
NEW MOVE
Electric Ray
/ -
 
(Ver.1.00) - New Move.
 
Tr
Stingray
M,M / 12,21
 -13KDNKDN
Combo from 1st hit.
(Ver.1.00) - Tornade Move added.
NEW MOVEHETJ5F
Spiral Bombshell Blast (Heat Engager)
M,SP / 30
20F
(1)
+4KDNKDN
(Ver.1.00) - New Move.
 
NEW MOVEHDTJ5F
Spiral Bombshell Blast to Heat Dash
Heat 
M,SP / 30
20F
(1)
+4KDNKDN
(Ver.1.00) - New Move.
 
TJ5F
Spiral Bombshell Blast
M / 30
20F
(1)
+4KDNKDN
Chip damage when guarded.
(Ver.1.00)
Full Crouch
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC 
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC 
SM / 8
11F-4+7+7Returns to crouching.
REMOVED
Low Jab Rising Kick
FC 
SM,M / 8,10
 -10+1+1Combo from 1st CH.
(Ver.1.00) - Removed.
TC
Crouch Spin Kick
FC 
L / 12
16F-17-3-3Returns to crouching.
Connect to Combinations.
TC
Crouch Chin Kick
FC 
L / 10
12F-15-4-4Returns to crouching.
Connect to Combinations.
Diving Hornet (1)
WS 
M / 17
13F-6+5+5 
Diving Hornet
WS 
M,M / 17,20
 -3CKDNKDN 
REMOVEDTS
Fluttering Butterfly
WS 
M,HH / 17,3,15
 -7KDNKDNCombo from 1st hit.
(Ver.1.00) - Removed.
NEW MOVE
Fluttering Kiss Shot
WS 
M,? / -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Fluttering Kiss Shot (Heat)
Heat & WS 
M,? / -
 Chip damage when guarded.
Power up during Heat.
Partially uses remaining Heat time.
(Ver.1.00) - New Move.
 
Palm Uppercut
WS 
M / 15
15F-13LNCLNC47
32
 
REMOVED
Spider Knee
WS 
M / 15
13F-13+2+2
(Ver.1.00) - Removed.
Spider Knee to Stomach LocK
WS 
M,Th / 15,10
 ThThConnect to Stomach Lock
(Ver.1.00) - Move Name changed from "Spider Knee to Triple Slaps".
 - Command changed from "WS  (must hit) ".
Toe Smash
WS 
M / 15
11F
(1)
-4+7+7 
NEW MOVE
Toe Smash > Spiral Explosion
WS 
M,M / -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVE
Toe Smash to Left Roll (Crouch)
WS 
M,SP / -
 Returns to crouching.
(Ver.1.00) - New Move.
 
REMOVEDTS
Flashing Escape
WS 
M,H / 15,24
 -6KDNKDNCombo from 1st CH.
(Ver.1.00) - Removed.
NEW MOVE
Haematopus Kiss Shot (2)
WS 
M,H / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Haematopus Kiss Shot
WS 
M,H / -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Haematopus Kiss Shot (Heat)
Heat & WS 
M,H / -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
REMOVED
Helping Hand
WS 
M / 13
14F-5+6KDN38
24
(Ver.1.00) - Removed.
Full Crouch
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC 
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC 
SM / 8
11F-4+7+7
Returns to crouching.
REMOVED
Low Jab Rising Kick
FC 
SM,M / 8,10
 -10+1+1
Combo from 1st CH.
(Ver.1.00) - Removed.
TC
Crouch Spin Kick
FC 
L / 12
16F-17-3-3
Returns to crouching.
Connect to Combinations.
TC
Crouch Chin Kick
FC 
L / 10
12F-15-4-4
Returns to crouching.
Connect to Combinations.
Diving Hornet (1)
WS 
M / 17
13F-6+5+5
 
Diving Hornet
WS 
M,M / 17,20
 -3CKDNKDN
 
REMOVEDTS
Fluttering Butterfly
WS 
M,HH / 17,3,15
 -7KDNKDN
Combo from 1st hit.
(Ver.1.00) - Removed.
NEW MOVE
Fluttering Kiss Shot
WS 
M,? / -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Fluttering Kiss Shot (Heat)
Heat & WS 
M,? / -
 
Chip damage when guarded.
Power up during Heat.
Partially uses remaining Heat time.
(Ver.1.00) - New Move.
 
Palm Uppercut
WS 
M / 15
15F-13LNCLNC47
32
 
REMOVED
Spider Knee
WS 
M / 15
13F-13+2+2
(Ver.1.00) - Removed.
Spider Knee to Stomach LocK
WS 
M,Th / 15,10
 ThTh
Connect to Stomach Lock
(Ver.1.00) - Move Name changed from "Spider Knee to Triple Slaps".
 - Command changed from "WS  (must hit) ".
Toe Smash
WS 
M / 15
11F
(1)
-4+7+7
 
NEW MOVE
Toe Smash > Spiral Explosion
WS 
M,M / -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVE
Toe Smash to Left Roll (Crouch)
WS 
M,SP / -
 
Returns to crouching.
(Ver.1.00) - New Move.
 
REMOVEDTS
Flashing Escape
WS 
M,H / 15,24
 -6KDNKDN
Combo from 1st CH.
(Ver.1.00) - Removed.
NEW MOVE
Haematopus Kiss Shot (2)
WS 
M,H / -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Haematopus Kiss Shot
WS 
M,H / -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Haematopus Kiss Shot (Heat)
Heat & WS 
M,H / -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
REMOVED
Helping Hand
WS 
M / 13
14F-5+6KDN38
24
(Ver.1.00) - Removed.
Others
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Snakeshot
SS 
M / 15
14F-10+3+3 
Snakeshot to Ducking Step
SS 
M,SP / 15
 +10G+24G+24GWhen & attack button, connect to Ducking Step.
When ☆, connect to WS moves.
Advance Input is available.
(Ver.1.00) - Move Name changed from "Snakeshot to Rolling Dash".
REMOVED
Snakeshot to Evil Mist Step
SS 
M,SP / 15
 +11G+25G+25G
(Ver.1.00) - Removed.
Snakeshot to Sway
SS 
M,SP / 15
 +10G+24G+24G
(Ver.1.00) - Move Name changed from "Snakeshot to Reverse Rolling Dash".
Double Shot
SS 
M,M / 15,15
 -6±0±0 
Lift Shot
SS 
M / 15
13F-14LNCLNC 
TC6F
Heel Slicer
SS 
L / 17
20F-14+6CKDN 
NEW MOVE
Tranquilizer
SS 
/ -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
Spiral Explosion
SS 
M / 22
19F-11KDNKDNChip damage when guarded.
(Ver.1.00)
Ki Charge
SP / -
 Shift to charging.
Twisted Mind
While enemy is down 
L / 20
17F-17-8C-8C-8F on down hit.
Wall Jumping Attack to BT
With back against wall 
M / 21
36F+2KDNKDNShift to BT.
Air Status 5F.
Advance Input is unavailable.
Invinciblity during 8 to 24F.
NEW MOVE
Twist Jab
BT 
H / 15
8F-8+3+3Link to attack from .
(Ver.1.00) - New Move.
 
Spin Knuckle Jab
BT 
H / 15
8F-8+3+3
(Ver.1.00) - Command changed from "BT  or ".
Spin Kick
BT  or 
H / 18
10F-8KDNKDN 
TC1F
Crouch Spin Knuckle
BT  or 
SM / 10
10F-2+9+9Returns to crouching.
TC1F
Crouch Spin Kick
BT  or 
L / 12
10F-11+3+3Returns to crouching.
TJ
Reverse Jump Kick
BT  or 
M / -
 LNCLNC 
Others
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Snakeshot
SS 
M / 15
14F-10+3+3
 
Snakeshot to Ducking Step
SS 
M,SP / 15
 +10G+24G+24G
When & attack button, connect to Ducking Step.
When ☆, connect to WS moves.
Advance Input is available.
(Ver.1.00) - Move Name changed from "Snakeshot to Rolling Dash".
REMOVED
Snakeshot to Evil Mist Step
SS 
M,SP / 15
 +11G+25G+25G
(Ver.1.00) - Removed.
Snakeshot to Sway
SS 
M,SP / 15
 +10G+24G+24G
(Ver.1.00) - Move Name changed from "Snakeshot to Reverse Rolling Dash".
Double Shot
SS 
M,M / 15,15
 -6±0±0
 
Lift Shot
SS 
M / 15
13F-14LNCLNC
 
TC6F
Heel Slicer
SS 
L / 17
20F-14+6CKDN
 
NEW MOVE
Tranquilizer
SS 
/ -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
Spiral Explosion
SS 
M / 22
19F-11KDNKDN
Chip damage when guarded.
(Ver.1.00)
Ki Charge
SP / -
 
Shift to charging.
Twisted Mind
While enemy is down 
L / 20
17F-17-8C-8C
-8F on down hit.
Wall Jumping Attack to BT
With back against wall 
M / 21
36F+2KDNKDN
Shift to BT.
Air Status 5F.
Advance Input is unavailable.
Invinciblity during 8 to 24F.
NEW MOVE
Twist Jab
BT 
H / 15
8F-8+3+3
Link to attack from .
(Ver.1.00) - New Move.
 
Spin Knuckle Jab
BT 
H / 15
8F-8+3+3
(Ver.1.00) - Command changed from "BT  or ".
Spin Kick
BT  or 
H / 18
10F-8KDNKDN
 
TC1F
Crouch Spin Knuckle
BT  or 
SM / 10
10F-2+9+9
Returns to crouching.
TC1F
Crouch Spin Kick
BT  or 
L / 12
10F-11+3+3
Returns to crouching.
TJ
Reverse Jump Kick
BT  or 
M / -
 LNCLNC
 
Ducking Step
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Ducking Step
SP / -
 ☆ connect to WS moves.
Advance Input is available.
Cost 1F.
(Ver.1.00) - Move Name changed from "Rolling Dash".
Hellbringer
H / 21
14F+1+3LNC41
27
Start-up 15F in actualy.
Chip damage when guarded.
(Ver.1.00)
NEW MOVEHE
Shut Up (Heat Engager)
M,SP / 25
17F
(1)
-8KDNKDNStart-up 18F in actualy.
(Ver.1.00) - New Move.
 
NEW MOVEHD
Shut Up to Heat Dash
Heat 
M,SP / 25
17F
(1)
-8KDNKDNStart-up 18F in actualy.
(Ver.1.00) - New Move.
 
Shut Up
M / 25
17F
(1)
-8KDNKDNStart-up 18F in actualy.
TC10F
Sideslip
L / 17
19F
(9)
-20±0CKDNStart-up 20F in actualy.
Lapwing Kiss Shot (1)
M / 15
14F-8+6A+6AStart-up 15F in actualy.
(Ver.1.00) - Move Name changed from "Shamrock (1)".
REMOVED
Shamrock (2)
M,H / 15,10
 -9-3-3Launch from 1st hit.
(Ver.1.00) - Removed.
REMOVED
Shamrock
M,H,H / 15,10,23
 -10KDNKDNCombo from 2nd CH.
(Ver.1.00) - Removed.
NEW MOVE
Lapwing Kiss Shot (2)
/ -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Lapwing Kiss Shot
/ -
 Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Lapwing Kiss Shot (Heat)
Heat 
/ -
 Chip damage when guarded.
Power up during Heat.
Partially uses remaining Heat time.
(Ver.1.00) - New Move.
 
REMOVED
Nothing
/ -
 Do nothing.
(Ver.1.00) - Removed.
TC1F
Evil Mist
Hガード不能 / 0
21F+33+33+33Input during ☆ step.
Start-up 21F is delay input.
Start-up 43F on fast input.
Meaty 17F in actualy.
When hit and enemy input , to go down.
(Ver.1.00) - Command changed from "".
Ducking Step
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Ducking Step
SP / -
 
☆ connect to WS moves.
Advance Input is available.
Cost 1F.
(Ver.1.00) - Move Name changed from "Rolling Dash".
Hellbringer
H / 21
14F+1+3LNC41
27
Start-up 15F in actualy.
Chip damage when guarded.
(Ver.1.00)
NEW MOVEHE
Shut Up (Heat Engager)
M,SP / 25
17F
(1)
-8KDNKDN
Start-up 18F in actualy.
(Ver.1.00) - New Move.
 
NEW MOVEHD
Shut Up to Heat Dash
Heat 
M,SP / 25
17F
(1)
-8KDNKDN
Start-up 18F in actualy.
(Ver.1.00) - New Move.
 
Shut Up
M / 25
17F
(1)
-8KDNKDN
Start-up 18F in actualy.
TC10F
Sideslip
L / 17
19F
(9)
-20±0CKDN
Start-up 20F in actualy.
Lapwing Kiss Shot (1)
M / 15
14F-8+6A+6A
Start-up 15F in actualy.
(Ver.1.00) - Move Name changed from "Shamrock (1)".
REMOVED
Shamrock (2)
M,H / 15,10
 -9-3-3
Launch from 1st hit.
(Ver.1.00) - Removed.
REMOVED
Shamrock
M,H,H / 15,10,23
 -10KDNKDN
Combo from 2nd CH.
(Ver.1.00) - Removed.
NEW MOVE
Lapwing Kiss Shot (2)
/ -
 
(Ver.1.00) - New Move.
 
NEW MOVE
Lapwing Kiss Shot
/ -
 
Chip damage when guarded.
(Ver.1.00) - New Move.
 
NEW MOVEHT
Lapwing Kiss Shot (Heat)
Heat 
/ -
 
Chip damage when guarded.
Power up during Heat.
Partially uses remaining Heat time.
(Ver.1.00) - New Move.
 
REMOVED
Nothing
/ -
 
Do nothing.
(Ver.1.00) - Removed.
TC1F
Evil Mist
Hガード不能 / 0
21F+33+33+33
Input during ☆ step.
Start-up 21F is delay input.
Start-up 43F on fast input.
Meaty 17F in actualy.
When hit and enemy input , to go down.
(Ver.1.00) - Command changed from "".
Sway
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Sway
SP / -
 Bombshell Blast (during Sway ).
(Ver.1.00) - Move Name changed from "Reverse Rolling Dash".
Tr
Ice Pick
M / 20
19F-15LNCLNCStart-up 19F is Delay input.
Start-up 29F on fast input.
(Ver.1.00) - Tornade Move added.
Sway
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DMG (CHIP)
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Sway
SP / -
 
Bombshell Blast (during Sway ).
(Ver.1.00) - Move Name changed from "Reverse Rolling Dash".
Tr
Ice Pick
M / 20
19F-15LNCLNC
Start-up 19F is Delay input.
Start-up 29F on fast input.
(Ver.1.00) - Tornade Move added.
Throws
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Throw
Break
total
rec.
NOTES
Arm Grab Flip
Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up

-6F
Reverse Pos.
(Ver.1.00) - Long Range Throw removed.
Over the Back Toss
Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up

±0F
Reverse Pos.
Shifts to BT after throw or break throw.
(Ver.1.00) - Long Range Throw removed.
Shoulder Through Buster
During Over the Back Toss  or 
Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up

±0F
Reverse Pos.
Shifts to BT after break throw.
(Ver.1.00) - Command changed from "During Over the Back Toss ".
Shoulder Through Arm Breaker
During Shoulder Through Buster  or 
Combination / 7
 CCW.
Head-sd.
Face-down
disableDuring easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
(Ver.1.00) - Command changed from "During Shoulder Through Buster ".
Kneebar
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
Diminishes your opponent's remaining Recoverable Gauge.
(Ver.1.00) - Move Name changed from "Triangle Hold".
Hammer Throw
Approach from right side
Th(H) / 38
 Head-sd.
Face-up

-3F
 
NEW MOVE
Leaping Triangle Hold
Approach from behind
Th(H) / 60
 Head-sd.
Face-up
disable
(Ver.1.00) - New Move.
(Ver.鉄7)
Elbow > Arm Grab Flip
Th(H) / 37
11FCCW.
Head-sd.
Face-up

-2F
(Ver.1.00) - Move Name changed from "Elbow to Arm Grab Flip".
Reverse Neck Breaker
Th(H) / 37
11FClockwise
Foot-sd.
Face-down

-2F
Diminishes your opponent's remaining Recoverable Gauge.
Jumping Flip
Th(H) / 40(30)
12FFoot-sd.
Face-up

±0F
Reverse Pos.
Damage () is on ukemi.
Damage 45 on wall hit.
Elbow Smash
Th(H) / 43
12FClockwise
Foot-sd.
Face-up

-6F
Floor Break.
Backhand Slap Combo
Backhand Slap
 or 
Th(H) / 15
11F±0F
-2F
Start-up 13F in actualy.
Start-up 13F in actualy.
(Ver.1.00) - Command changed from "".
Arm Break
During Backhand Slap  or During Betrayer  or 
Combination / 18
 Foot-sd.
Face-up

-4F
During easy command to damage down.
(Ver.1.00) - Command changed from "During Backhand Slap  or During Betrayer ".
Double Arm Break
During Arm Break  or 
Combination / 25
 Foot-sd.
Face-up

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
When Break throw, revenge damage 5.
(Ver.1.00) - Command changed from "During Arm Break ".
Falling Arm Break
During Arm Break  or 
Combination / 25
 Foot-sd.
Face-down

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
When Break throw, revenge damage 5.
(Ver.1.00) - Command changed from "During Arm Break ".
Stomach Lock
During Backhand Slap PR or 
Combination / 25
 Head-sd.
Face-down

-4F
During easy command to damage down.
When connect from Spider Knee (WS ), Disable break throw & damage 10.
When Break throw, revenge damage 5.
(Ver.1.00) - Move Name changed from "Triple Slaps".
 - Command changed from "During Backhand Slap ".
Neck Crusher
During Stomach Lock  or 
Combination / 25
 Head-sd.
Face-up

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
When Break throw, revenge damage 5.
(Ver.1.00) - Command changed from "During Stomach Lock ".
Leg Stretch Arm Lock
During Stomach Lock  or 
Combination / 30
 Head-sd.
Face-up

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
When Break throw, revenge damage 5.
(Ver.1.00) - Command changed from "During Stomach Lock ".
Seoi Gyaku Juji-gatame
During Backhand Slap  or 
Combination / 30
 Head-sd.
Face-up

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
When Break throw, revenge damage 5.
(Ver.1.00) - Command changed from "During Backhand Slap ".
Crab Hold Combo
Crab Hold
 or 
Th(H) / 15
11FFoot-sd.
Face-up

-2F
Start-up 13F in actualy.
(Ver.1.00) - Command changed from "".
Commando Arm Lock
During Crab Hold  or 
Combination / 35
 Head-sd.
Face-up

±0F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
When Break throw, revenge damage 8.
(Ver.1.00) - Command changed from "During Crab Hold ".
Heel Hold
During Crab Hold  or 
Combination / 18
 Foot-sd.
Face-up

±0F
During easy command to damage down.
Connect from Leaping Heel Hold().
When Break throw, revenge damage 8.
(Ver.1.00) - Command changed from "During Crab Hold ".
Kneebar
During Heel Hold  or 
Combination / 30
 Foot-sd.
Face-up

-9F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
(Ver.1.00) - Move Name changed from "Double Snap".
 - Command changed from "During Heel Hold ".
Double Heel Hold
During Heel Hold  or 
Combination / 35
 Foot-sd.
Face-down

-9F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
(Ver.1.00) - Command changed from "During Heel Hold ".
Betrayer Combo
Betrayer
 or Sway 
Th(H) / 15
12F6SFdisableStart-up 32F in actualy.
Twisted Nightmare
During Betrayer  or 
Combination / 20
 Foot-sd.
Face-down

-4F
During easy command to damage down.
(Ver.1.00) - Command changed from "During Betrayer ".
Neck Crusher
During Twisted Nightmare  or 
Combination / 25
 Head-sd.
Face-down

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
(Ver.1.00) - Command changed from "During Twisted Nightmare ".
Leg Stretch Arm Lock
During Twisted Nightmare  or 
Combination / 30
 Head-sd.
Face-up

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
(Ver.1.00) - Command changed from "During Twisted Nightmare ".
Ultimate Tackle
Ultimate Tackle
RUN (3 steps)
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
Break Throw 4F.
2F before takedown.
Ultimate Punch
During Tackle  or 
Combination / 5,5,5,15
 Foot-sd.
Face-up
or  
Cross Arm Lock
During Tackle  or Ultimate Punch (3) 
Combination / 25
 Reverse Pos.
Head-sd.
Face-up

-9F
 
Leg Cross Hold
During Tackle  or Ultimate Punch (3) 
Combination / 20
 Foot-sd.
Face-up

±0F
 
Arm Breaker Reversal to Arm Breaker
During Tackle by enemy 
Reversal / 10
 Head-sd.
Face-up
3F
disableReversal Arm Breaker.
Leg Cross Hold Reversal to Leg Cross Hold
During Tackle by enemy 
Reversal / 10
 Foot-sd.
Face-up
3F
disableReversal Leg Cross Hold.
Throws
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DAMAGE
start
-up
(meaty)
After
Throw
Throw
Break
total
rec.
NOTES
Arm Grab Flip
Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up

-6F
Reverse Pos.
(Ver.1.00) - Long Range Throw removed.
Over the Back Toss
Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up

±0F
Reverse Pos.
Shifts to BT after throw or break throw.
(Ver.1.00) - Long Range Throw removed.
Shoulder Through Buster
During Over the Back Toss  or 
Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up

±0F
Reverse Pos.
Shifts to BT after break throw.
(Ver.1.00) - Command changed from "During Over the Back Toss ".
Shoulder Through Arm Breaker
During Shoulder Through Buster  or 
Combination / 7
 CCW.
Head-sd.
Face-down
disable
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
(Ver.1.00) - Command changed from "During Shoulder Through Buster ".
Kneebar
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
Diminishes your opponent's remaining Recoverable Gauge.
(Ver.1.00) - Move Name changed from "Triangle Hold".
Hammer Throw
Approach from right side
Th(H) / 38
 Head-sd.
Face-up

-3F
 
NEW MOVE
Leaping Triangle Hold
Approach from behind
Th(H) / 60
 Head-sd.
Face-up
disable
(Ver.1.00) - New Move.
(Ver.鉄7)
Elbow > Arm Grab Flip
Th(H) / 37
11FCCW.
Head-sd.
Face-up

-2F
(Ver.1.00) - Move Name changed from "Elbow to Arm Grab Flip".
Reverse Neck Breaker
Th(H) / 37
11FClockwise
Foot-sd.
Face-down

-2F
Diminishes your opponent's remaining Recoverable Gauge.
Jumping Flip
Th(H) / 40(30)
12FFoot-sd.
Face-up

±0F
Reverse Pos.
Damage () is on ukemi.
Damage 45 on wall hit.
Elbow Smash
Th(H) / 43
12FClockwise
Foot-sd.
Face-up

-6F
Floor Break.
Backhand Slap Combo
Backhand Slap
 or 
Th(H) / 15
11F±0F
-2F
Start-up 13F in actualy.
Start-up 13F in actualy.
(Ver.1.00) - Command changed from "".
Arm Break
During Backhand Slap  or During Betrayer  or 
Combination / 18
 Foot-sd.
Face-up

-4F
During easy command to damage down.
(Ver.1.00) - Command changed from "During Backhand Slap  or During Betrayer ".
Double Arm Break
During Arm Break  or 
Combination / 25
 Foot-sd.
Face-up

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
When Break throw, revenge damage 5.
(Ver.1.00) - Command changed from "During Arm Break ".
Falling Arm Break
During Arm Break  or 
Combination / 25
 Foot-sd.
Face-down

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
When Break throw, revenge damage 5.
(Ver.1.00) - Command changed from "During Arm Break ".
Stomach Lock
During Backhand Slap PR or 
Combination / 25
 Head-sd.
Face-down

-4F
During easy command to damage down.
When connect from Spider Knee (WS ), Disable break throw & damage 10.
When Break throw, revenge damage 5.
(Ver.1.00) - Move Name changed from "Triple Slaps".
 - Command changed from "During Backhand Slap ".
Neck Crusher
During Stomach Lock  or 
Combination / 25
 Head-sd.
Face-up

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
When Break throw, revenge damage 5.
(Ver.1.00) - Command changed from "During Stomach Lock ".
Leg Stretch Arm Lock
During Stomach Lock  or 
Combination / 30
 Head-sd.
Face-up

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
When Break throw, revenge damage 5.
(Ver.1.00) - Command changed from "During Stomach Lock ".
Seoi Gyaku Juji-gatame
During Backhand Slap  or 
Combination / 30
 Head-sd.
Face-up

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
When Break throw, revenge damage 5.
(Ver.1.00) - Command changed from "During Backhand Slap ".
Crab Hold Combo
Crab Hold
 or 
Th(H) / 15
11FFoot-sd.
Face-up

-2F
Start-up 13F in actualy.
(Ver.1.00) - Command changed from "".
Commando Arm Lock
During Crab Hold  or 
Combination / 35
 Head-sd.
Face-up

±0F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
When Break throw, revenge damage 8.
(Ver.1.00) - Command changed from "During Crab Hold ".
Heel Hold
During Crab Hold  or 
Combination / 18
 Foot-sd.
Face-up

±0F
During easy command to damage down.
Connect from Leaping Heel Hold().
When Break throw, revenge damage 8.
(Ver.1.00) - Command changed from "During Crab Hold ".
Kneebar
During Heel Hold  or 
Combination / 30
 Foot-sd.
Face-up

-9F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
(Ver.1.00) - Move Name changed from "Double Snap".
 - Command changed from "During Heel Hold ".
Double Heel Hold
During Heel Hold  or 
Combination / 35
 Foot-sd.
Face-down

-9F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
(Ver.1.00) - Command changed from "During Heel Hold ".
Betrayer Combo
Betrayer
 or Sway 
Th(H) / 15
12F6SFdisable
Start-up 32F in actualy.
Twisted Nightmare
During Betrayer  or 
Combination / 20
 Foot-sd.
Face-down

-4F
During easy command to damage down.
(Ver.1.00) - Command changed from "During Betrayer ".
Neck Crusher
During Twisted Nightmare  or 
Combination / 25
 Head-sd.
Face-down

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
(Ver.1.00) - Command changed from "During Twisted Nightmare ".
Leg Stretch Arm Lock
During Twisted Nightmare  or 
Combination / 30
 Head-sd.
Face-up

-4F
During easy command to damage down.
Diminishes your opponent's remaining Recoverable Gauge.
(Ver.1.00) - Command changed from "During Twisted Nightmare ".
Ultimate Tackle
Ultimate Tackle
RUN (3 steps)
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
Break Throw 4F.
2F before takedown.
Ultimate Punch
During Tackle  or 
Combination / 5,5,5,15
 Foot-sd.
Face-up
or
 
Cross Arm Lock
During Tackle  or Ultimate Punch (3) 
Combination / 25
 Reverse Pos.
Head-sd.
Face-up

-9F
 
Leg Cross Hold
During Tackle  or Ultimate Punch (3) 
Combination / 20
 Foot-sd.
Face-up

±0F
 
Arm Breaker Reversal to Arm Breaker
During Tackle by enemy 
Reversal / 10
 Head-sd.
Face-up
3F
disable
Reversal Arm Breaker.
Leg Cross Hold Reversal to Leg Cross Hold
During Tackle by enemy 
Reversal / 10
 Foot-sd.
Face-up
3F
disable
Reversal Leg Cross Hold.
Attack Reversal
MOVIEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Throw
Break
total
rec.
NOTES
Attack Reversal
 or 
Reversal(H/M) / -
 35Reversal H/M (not for elbow, knee, shoulder and head attack) during 3 to 8F.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Connect to Backhand Slap().
Reversal to Reversal during 7F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-3F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 9F damage 15.
Attack Reversal(SP
After Reversal succeeds (SP
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(SP
After Reversal succeeds (SP
Reversal / 25+α
 disableDamage 25 + 50% of enemy attack.
Attack Reversal(SP
After Reversal succeeds (SP
Reversal / 25+α
 disableDamage 25 + 50% of enemy attack.
Attack Reversal(blade attack of Yoshimitsu)
After Reversal succeeds (weapon)
Reversal / 25+α
 disableDamage 25 + 50% of enemy attack.
Tr
Low Parry
Absorbs(L) / -
 
(Ver.1.00) - Tornade Move added.
Attack Reversal
MOVIEICONS
MOVE NAME
INPUT
HIT LV. / DAMAGE
start
-up
(meaty)
After
Throw
Throw
Break
total
rec.
NOTES
Attack Reversal
 or 
Reversal(H/M) / -
 35
Reversal H/M (not for elbow, knee, shoulder and head attack) during 3 to 8F.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Connect to Backhand Slap().
Reversal to Reversal during 7F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(
After Reversal succeeds(
Reversal / 25+α
 
-3F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 9F damage 15.
Attack Reversal(SP
After Reversal succeeds (SP
Reversal / 25+α
 
-6F
Damage 25 + 50% of enemy attack.
Reversal to Reversal during 10F damage 15.
Attack Reversal(SP
After Reversal succeeds (SP
Reversal / 25+α
 disable
Damage 25 + 50% of enemy attack.
Attack Reversal(SP
After Reversal succeeds (SP
Reversal / 25+α
 disable
Damage 25 + 50% of enemy attack.
Attack Reversal(blade attack of Yoshimitsu)
After Reversal succeeds (weapon)
Reversal / 25+α
 disable
Damage 25 + 50% of enemy attack.
Tr
Low Parry
Absorbs(L) / -
 
(Ver.1.00) - Tornade Move added.
10 Hit Combo 1
INPUT
HIT LEVELH
DAMAGE710667966630
block+1-1-3-10-25-26-24-15-11-20
NH+8+5+4+1-14-15-13+1-5KDN
CH
Start-up 10F.
(Ver.1.00) - Removed.
10 Hit Combo 2
INPUT
HIT LEVELH
DAMAGE1310667966630
block-1-3-3-10-25-26-24-15-11-20
NH+5+2+4+1-14-15-13+1-5KDN
CH
Start-up 13F.
(Ver.1.00) - Removed.
10 Hit Combo
INPUT
HIT LEVEL
DAMAGE
block
NH
CH
(Ver.1.00) - New Move.
 

Throw Combos

※Draft

Backhand Slap Combo (Start from Backhand Slap)

Total Damage Move Name:command Throw
break
15 Backhand Slap:/Th(H)
45 ├Seoi Gyaku Juji-gatame:
40 ├Triple Slaps:
65 │├Neck Crusher:
70 │└Leg Stretch Arm Lock:
33 └Arm Break:
58  ├Double Arm Break:
58  └Falling Arm Break:

Backhand Slap Combo(Start from Spider Knee)

Total Damage Move Name:command Throw
break
25 Spider Knee to Triple Slaps:WS hit /M,Th ×
50 ├Neck Crusher:
55 └Leg Stretch Arm Lock:

Backhand Slap Combo(Start from Betrayer)

Total Damage Move Name:command Throw
Break
15 Betrayer:/Th(H) ×
35 ├Twisted Nightmare:
60 │├Neck Crusher(
65 │└Leg Stretch Arm Lock:
33 └Arm Break:
58  ├Double Arm Break:
58  └Falling Arm Break:

Crab Hold Combo(Start from Crab Hold)

Total Damage Move Name:command Throw
Break
15 Crab Hold:/Th(H)
50 ├Commando Arm Lock:
33 └Heel Hold:
63  ├Double Snap:
68  └Double Heel Hold:

Crab Hold Combo(Start from Running Jump Kick)

Total Damage Move Name:command Throw
Break
38 Running Jump Kick to Heel Hold:/M,Th
68 ├Double Snap:
73 └Double Heel Hold: