NINA WILLIAMS:DATA
MOVE LIST & FRAME DATA Ver. DRAFT
What can be done during Heat [unique]
- Powered up versions of handgun moves can be used.
- Kiss Shot Penetrator available.
Gray Letters are the old datas (TEKKEN7 or TT2). These are just for your reference until the new investigations.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
() means a chip damage.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
() means a chip damage.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Heat Engager
- Heat Dash
- During Heat
- Heat Smash
- Rage Art
- Rage Drive
- Neutral Command
- Include ⇨ Command
- Include ⇨ Command
- Include ⇩ Command
- Include ⇦ Command
- Include ⇦ Command
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Ducking Step
- Sway
- Throws
- Attack Reversal
- 10 Hit Combo
Heat Engager | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | NEW MOVEHE Heat Burst ![]() ![]() | +?C | Attack that can activate Heat (10 sec.). (Ver.1.00) - New Move. | ||||
![]() | NEW MOVEHEPw8F Heat Burst to Cancel ![]() ![]() ![]() ![]() ![]() ![]() | Attack that can activate Heat (10 sec.). (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHE Aconite (Heat Engager) ![]() ![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHEPw8F Blonde Bomb (Heat Engager) ![]() ![]() ![]() | 17F | -14 | KDN | KDN | Absorb an attack to power up. - Add chip damage on block. (Ver.1.00) - New Move. | |
![]() | NEW MOVEHE Reverberation Palm Bomb (Heat Engager) ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHETJ5F Spiral Bombshell Blast (Heat Engager) ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | (Ver.1.00) - New Move. | |
![]() | NEW MOVEHE Shut Up (Heat Engager) ![]() ![]() ![]() ![]() | 17F (1) | -8 | KDN | KDN | Start-up 18F in actualy. (Ver.1.00) - New Move. |
Heat Engager | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | NEW MOVEHE Heat Burst ![]() ![]() | ||||
+?C | |||||
Attack that can activate Heat (10 sec.). (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHEPw8F Heat Burst to Cancel ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Attack that can activate Heat (10 sec.). (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHE Aconite (Heat Engager) ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHEPw8F Blonde Bomb (Heat Engager) ![]() ![]() ![]() | ||||
17F | -14 | KDN | KDN | ||
Absorb an attack to power up. - Add chip damage on block. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHE Reverberation Palm Bomb (Heat Engager) ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHETJ5F Spiral Bombshell Blast (Heat Engager) ![]() ![]() ![]() ![]() | ||||
20F (1) | +4 | KDN | KDN | ||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHE Shut Up (Heat Engager) ![]() ![]() ![]() ![]() | ||||
17F (1) | -8 | KDN | KDN | ||
Start-up 18F in actualy. (Ver.1.00) - New Move. |
Heat Dash | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | NEW MOVEHD Aconite to Heat Dash Heat M,M,SP / -![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHDPw8F Blonde Bomb to Heat Dash Heat M,SP / 24![]() ![]() ![]() ![]() ![]() | 17F | -14 | KDN | KDN | Absorb an attack to power up. - Add chip damage on block. (Ver.1.00) - New Move. | |
![]() | NEW MOVEHD Reverberation Palm Bomb to Heat Dash Heat M / -![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHDTJ5F Spiral Bombshell Blast to Heat Dash Heat M,SP / 30![]() ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | (Ver.1.00) - New Move. | |
![]() | NEW MOVEHD Shut Up to Heat Dash Heat M,SP / 25![]() ![]() ![]() ![]() ![]() | 17F (1) | -8 | KDN | KDN | Start-up 18F in actualy. (Ver.1.00) - New Move. |
Heat Dash | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | NEW MOVEHD Aconite to Heat Dash Heat M,M,SP / -![]() ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHDPw8F Blonde Bomb to Heat Dash Heat M,SP / 24![]() ![]() ![]() ![]() ![]() | ||||
17F | -14 | KDN | KDN | ||
Absorb an attack to power up. - Add chip damage on block. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHD Reverberation Palm Bomb to Heat Dash Heat M / -![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHDTJ5F Spiral Bombshell Blast to Heat Dash Heat M,SP / 30![]() ![]() ![]() ![]() ![]() | ||||
20F (1) | +4 | KDN | KDN | ||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHD Shut Up to Heat Dash Heat M,SP / 25![]() ![]() ![]() ![]() ![]() | ||||
17F (1) | -8 | KDN | KDN | ||
Start-up 18F in actualy. (Ver.1.00) - New Move. |
During Heat | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | NEW MOVEHT Kiss Shot Penetrator Heat / -![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Out of Sight > Kiss Shot (Heat) Heat H,? / -![]() ![]() ![]() ![]() | Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Fluttering Kiss Shot (Heat) Heat & WS M,? / -![]() ![]() ![]() | Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Haematopus Kiss Shot (Heat) Heat & WS M,H / -![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Lapwing Kiss Shot (Heat) Heat / -![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. (Ver.1.00) - New Move. |
During Heat | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | NEW MOVEHT Kiss Shot Penetrator Heat / -![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Out of Sight > Kiss Shot (Heat) Heat H,? / -![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Fluttering Kiss Shot (Heat) Heat & WS M,? / -![]() ![]() ![]() | ||||
Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Haematopus Kiss Shot (Heat) Heat & WS M,H / -![]() ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Lapwing Kiss Shot (Heat) Heat / -![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. (Ver.1.00) - New Move. |
Heat Smash | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | NEW MOVE Bullet Assassination Heat / -![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Bullet Assassination to Ducking Step Heat / -![]() ![]() ![]() | (Ver.1.00) - New Move. |
Heat Smash | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | NEW MOVE Bullet Assassination Heat / -![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Bullet Assassination to Ducking Step Heat / -![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. |
Rage Art | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | REMOVED Rage Art Rage M,Th / 55![]() ![]() | 20F | -22 | Th | Th | Guard point 8F. | |
![]() | NEW MOVE Death by Degrees Rage / -![]() ![]() | Erases opponent's recoverable health on hit. (Ver.1.00) - New Move. |
Rage Art | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | REMOVED Rage Art Rage M,Th / 55![]() ![]() | ||||
20F | -22 | Th | Th | ||
Guard point 8F. | |||||
![]() | NEW MOVE Death by Degrees Rage / -![]() ![]() | ||||
Erases opponent's recoverable health on hit. (Ver.1.00) - New Move. |
Rage Drive | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | REMOVEDTJ5F Rage Drive Rage M / 50![]() ![]() | 20F | +9 | KDN | KDN | Unblokable damage 5 close to Wall & +15GF. | |
![]() | REMOVEDTJ5F Rage Drive to Rolling Dash Rage M,SP / 50![]() ![]() ![]() | +20G | KDN | KDN | Advance Input is unavailable during Rolling Dash. When input ![]() When input ![]() ![]() | ||
![]() | REMOVEDTJ5F Rage Drive to Evil Mist Step Rage M,SP / 50![]() ![]() ![]() ![]() ![]() ![]() | +32G | KDN | KDN |
Rage Drive | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | REMOVEDTJ5F Rage Drive Rage M / 50![]() ![]() | ||||
20F | +9 | KDN | KDN | ||
Unblokable damage 5 close to Wall & +15GF. | |||||
![]() | REMOVEDTJ5F Rage Drive to Rolling Dash Rage M,SP / 50![]() ![]() ![]() | ||||
+20G | KDN | KDN | |||
Advance Input is unavailable during Rolling Dash. When input ![]() When input ![]() ![]() | |||||
![]() | REMOVEDTJ5F Rage Drive to Evil Mist Step Rage M,SP / 50![]() ![]() ![]() ![]() ![]() ![]() | ||||
+32G | KDN | KDN | |||
Neutral Command | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Left Jab![]() | 10F | +1 | +8 | +8 | ||
![]() | Left Right Combo![]() ![]() ![]() | -1 | +5 | +5 | Combo from 1st hit. Can be delayed 8F. | ||
![]() | Left Right Combo to Side Step![]() ![]() ![]() ![]() ![]() | ±0 | +6 | +6 | |||
![]() | REMOVED Biting Snake (3) ![]() ![]() ![]() ![]() ![]() | -3 | +4 | +4 | Combo from 2nd CH. Can be delayed. | ||
![]() | REMOVED Double Explosion 2 (4) ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | +1 | +1 | Combo from 3rd CH. Can be delayed. | ||
![]() | REMOVED Double Explosion 2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN* | Combo from 4th CH. Can be delayed 10F. | ||
![]() | REMOVEDTC Biting Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | Combo from 3rd CH. Can be delayed. Returns to crouching. | ||
![]() | NEW MOVE Biting Kiss Shot (3) ![]() ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Biting Kiss Shot ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | REMOVED Left Right to Spider Knee ![]() ![]() ![]() ![]() ![]() | -13 | +2 | +2 | Combo from 2nd CH. Can be delayed. | ||
![]() | REMOVED Left Right to Spider Knee to Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() | Th | Th | When input ![]() | |||
![]() | Bermuda Triangle![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | Combo from 2nd CH. Can be delayed. | ||
![]() | Double Explosion![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN* | Combo from 2nd CH. Can be delayed. | ||
![]() | PK Combo![]() ![]() ![]() | -4 | +1 | KDN | Combo from 1st hit. | ||
![]() | PK Combo > Assassin's Blade![]() ![]() ![]() ![]() ![]() | -11 | +15Sp | KDN | |||
![]() | Right Jab![]() | 10F | +1 | +7 | +7 | ||
![]() | REMOVED Right Left Combo ![]() ![]() ![]() | -3 | +4 | +4 | Combo from 1st CH. Can be delayed. | ||
![]() | REMOVEDTC Biting Snake (Short) ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | Combo from 2nd CH. Can be delayed. Returns to crouching. | ||
![]() | REMOVED Double Smash ![]() ![]() ![]() | -13 | +2 | +2 | Combo from 1st CH. Can be delayed. | ||
![]() | Right Jab > Spider Knee to Stomach Lock![]() ![]() ![]() | Th | Th | Damage () is throw bonus. | |||
![]() | REMOVEDTS Jab Roundhouse ![]() ![]() ![]() | -6 | KDN | KDN* | Combo from 1st CH. Can be delayed. | ||
![]() | REMOVED Double Explosion (Short) ![]() ![]() ![]() | -14 | KDN | KDN* | Combo from 1st CH. Can be delayed. | ||
![]() | Left High Kick![]() | 14F | -16 | -5 | -5 | ||
![]() | REMOVED Left High Kick to Right Roll ![]() ![]() | -27 | -16 | -16 | |||
![]() | Left High Kick > Spiral Explosion![]() ![]() ![]() | ||||||
![]() | Left High Kick to Right Roll (Crouch)![]() ![]() ![]() ![]() | -23 | -12 | -12 | Returns to crouching. | ||
![]() | REMOVEDTC Spike Combo ![]() ![]() ![]() | -17 | -6 | -6 | Combo from 1st hit. | ||
![]() | REMOVED Spike Combo to Right Uppercut ![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 2nd CH. | ||
![]() | REMOVED Spike Combo to Right High Kick ![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | Combo from 2nd CH. | ||
![]() | REMOVED Spike Combo to Easy Prey ![]() ![]() ![]() ![]() ![]() ![]() ![]() | +2C | +5C | KDN | |||
![]() | NEW MOVE Flash Kicks (2) ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Flash Kicks (3) ![]() ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Flash Kicks ![]() ![]() ![]() ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | Head Ringer![]() ![]() ![]() | -6 | KDN | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 8F from hit. | ||
![]() | Right High Kick![]() | 11F | -9 | +8 | LNC | 39 28 | |
![]() | REMOVED Right High Kick to Left Roll ![]() ![]() | -28 | -17 | LNC | |||
![]() | Right High Kick > Spiral Explosion![]() ![]() ![]() | -11 | KDN | KDN | Chip damage when guarded. | ||
![]() | Right High Kick to Left Roll (Crouch)![]() ![]() ![]() ![]() | -24 | -13 | LNC | Returns to crouching. | ||
![]() | REMOVEDTC Right High to Left Spin Low Kick ![]() ![]() ![]() | -17 | -3 | -3 | |||
![]() | REMOVED Blonde to Right Uppercut ![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 2nd CH. | ||
![]() | REMOVED Blonde to Right High Kick ![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | Combo from 2nd CH. | ||
![]() | REMOVED Blonde to Easy Prey ![]() ![]() ![]() ![]() ![]() ![]() ![]() | (1) | +2C | +5C | KDN | ||
![]() | NEW MOVE Easy Prey Kick Combo ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE High Kick > Deadly Hunter (2) ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE High Kick > Deadly Hunter ![]() ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE High Kick > Deadly Assault ![]() ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | HM Ray Hands ![]() | 16F | -3 | +20Sp | +20Sp | -6F on 1st block and 2nd whiff. | |
![]() | NEW MOVEHM Ratal Blow ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHM Ratal Blow to ducking Step ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | Ivory Cutter![]() | 15F (1) | -5 | +4C | +6C | 2nd CH on 1st CH. |
Neutral Command | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | Left Jab![]() | ||||
10F | +1 | +8 | +8 | ||
![]() | Left Right Combo![]() ![]() ![]() | ||||
-1 | +5 | +5 | |||
Combo from 1st hit. Can be delayed 8F. | |||||
![]() | Left Right Combo to Side Step![]() ![]() ![]() ![]() ![]() | ||||
±0 | +6 | +6 | |||
![]() | REMOVED Biting Snake (3) ![]() ![]() ![]() ![]() ![]() | ||||
-3 | +4 | +4 | |||
Combo from 2nd CH. Can be delayed. | |||||
![]() | REMOVED Double Explosion 2 (4) ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-10 | +1 | +1 | |||
Combo from 3rd CH. Can be delayed. | |||||
![]() | REMOVED Double Explosion 2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-14 | KDN | KDN* | |||
Combo from 4th CH. Can be delayed 10F. | |||||
![]() | REMOVEDTC Biting Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-13 | -2 | -2 | |||
Combo from 3rd CH. Can be delayed. Returns to crouching. | |||||
![]() | NEW MOVE Biting Kiss Shot (3) ![]() ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Biting Kiss Shot ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | REMOVED Left Right to Spider Knee ![]() ![]() ![]() ![]() ![]() | ||||
-13 | +2 | +2 | |||
Combo from 2nd CH. Can be delayed. | |||||
![]() | REMOVED Left Right to Spider Knee to Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Th | Th | ||||
When input ![]() | |||||
![]() | Bermuda Triangle![]() ![]() ![]() ![]() ![]() | ||||
-6 | KDN | KDN* | |||
Combo from 2nd CH. Can be delayed. | |||||
![]() | Double Explosion![]() ![]() ![]() ![]() ![]() | ||||
-14 | KDN | KDN* | |||
Combo from 2nd CH. Can be delayed. | |||||
![]() | PK Combo![]() ![]() ![]() | ||||
-4 | +1 | KDN | |||
Combo from 1st hit. | |||||
![]() | PK Combo > Assassin's Blade![]() ![]() ![]() ![]() ![]() | ||||
-11 | +15Sp | KDN | |||
![]() | Right Jab![]() | ||||
10F | +1 | +7 | +7 | ||
![]() | REMOVED Right Left Combo ![]() ![]() ![]() | ||||
-3 | +4 | +4 | |||
Combo from 1st CH. Can be delayed. | |||||
![]() | REMOVEDTC Biting Snake (Short) ![]() ![]() ![]() ![]() ![]() | ||||
-13 | -2 | -2 | |||
Combo from 2nd CH. Can be delayed. Returns to crouching. | |||||
![]() | REMOVED Double Smash ![]() ![]() ![]() | ||||
-13 | +2 | +2 | |||
Combo from 1st CH. Can be delayed. | |||||
![]() | Right Jab > Spider Knee to Stomach Lock![]() ![]() ![]() | ||||
Th | Th | ||||
Damage () is throw bonus. | |||||
![]() | REMOVEDTS Jab Roundhouse ![]() ![]() ![]() | ||||
-6 | KDN | KDN* | |||
Combo from 1st CH. Can be delayed. | |||||
![]() | REMOVED Double Explosion (Short) ![]() ![]() ![]() | ||||
-14 | KDN | KDN* | |||
Combo from 1st CH. Can be delayed. | |||||
![]() | Left High Kick![]() | ||||
14F | -16 | -5 | -5 | ||
![]() | REMOVED Left High Kick to Right Roll ![]() ![]() | ||||
-27 | -16 | -16 | |||
![]() | Left High Kick > Spiral Explosion![]() ![]() ![]() | ||||
![]() | Left High Kick to Right Roll (Crouch)![]() ![]() ![]() ![]() | ||||
-23 | -12 | -12 | |||
Returns to crouching. | |||||
![]() | REMOVEDTC Spike Combo ![]() ![]() ![]() | ||||
-17 | -6 | -6 | |||
Combo from 1st hit. | |||||
![]() | REMOVED Spike Combo to Right Uppercut ![]() ![]() ![]() ![]() ![]() | ||||
-13 | LNC | LNC | |||
Combo from 2nd CH. | |||||
![]() | REMOVED Spike Combo to Right High Kick ![]() ![]() ![]() ![]() ![]() | ||||
-6 | +5 | LNC | |||
Combo from 2nd CH. | |||||
![]() | REMOVED Spike Combo to Easy Prey ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
+2C | +5C | KDN | |||
![]() | NEW MOVE Flash Kicks (2) ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Flash Kicks (3) ![]() ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Flash Kicks ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | Head Ringer![]() ![]() ![]() | ||||
-6 | KDN | KDN | |||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 8F from hit. | |||||
![]() | Right High Kick![]() | ||||
11F | -9 | +8 | LNC | 39 28 | |
![]() | REMOVED Right High Kick to Left Roll ![]() ![]() | ||||
-28 | -17 | LNC | |||
![]() | Right High Kick > Spiral Explosion![]() ![]() ![]() | ||||
-11 | KDN | KDN | |||
Chip damage when guarded. | |||||
![]() | Right High Kick to Left Roll (Crouch)![]() ![]() ![]() ![]() | ||||
-24 | -13 | LNC | |||
Returns to crouching. | |||||
![]() | REMOVEDTC Right High to Left Spin Low Kick ![]() ![]() ![]() | ||||
-17 | -3 | -3 | |||
![]() | REMOVED Blonde to Right Uppercut ![]() ![]() ![]() ![]() ![]() | ||||
-13 | LNC | LNC | |||
Combo from 2nd CH. | |||||
![]() | REMOVED Blonde to Right High Kick ![]() ![]() ![]() ![]() ![]() | ||||
-6 | +5 | LNC | |||
Combo from 2nd CH. | |||||
![]() | REMOVED Blonde to Easy Prey ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
(1) | +2C | +5C | KDN | ||
![]() | NEW MOVE Easy Prey Kick Combo ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE High Kick > Deadly Hunter (2) ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE High Kick > Deadly Hunter ![]() ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE High Kick > Deadly Assault ![]() ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | HM Ray Hands ![]() | ||||
16F | -3 | +20Sp | +20Sp | ||
-6F on 1st block and 2nd whiff. | |||||
![]() | NEW MOVEHM Ratal Blow ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHM Ratal Blow to ducking Step ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | Ivory Cutter![]() | ||||
15F (1) | -5 | +4C | +6C | ||
2nd CH on 1st CH. |
Include ⇨ Command | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Swallowtail (1)![]() ![]() | 13F | -3 | +8 | +8 | 35 22 | |
![]() | Swallowtail (2)![]() ![]() ![]() ![]() | -13 | -6A | -6A | Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. | ||
![]() | REMOVED Dead Drop ![]() ![]() ![]() ![]() ![]() ![]() | -12C | +4C | KDN | Can be delayed. Launch from 2nd hit. | ||
![]() | NEW MOVETr Swallowtail ![]() ![]() ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | Mimosa Combo![]() ![]() ![]() ![]() ![]() ![]() | -3 | KDN | KDN* | Can be delayed. Combo can be delayed 5F from hit. Launch from 2nd hit. | ||
![]() | Siren's Kiss![]() ![]() | 14F (1) | +6 | KDN | KDN* | Combo from 1st hit. -27F on 1st block & 2nd whiff. | |
![]() | REMOVED Sweeper Combo (1) ![]() ![]() | 16F | -12 | -3 | -1 | 47 31 | |
![]() | REMOVED Sweeper Combo (2) ![]() ![]() ![]() ![]() | -14 | LNC | LNC | Combo from 1st CH. Can be delayed 10F. | ||
![]() | REMOVEDTJ Sweeper Combo ![]() ![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN | |||
![]() | REMOVED Double Whip ![]() ![]() ![]() ![]() | +1 | +13Sp | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 9F from hit. Combo can be delayed 10F from CH. | ||
![]() | NEW MOVETJ Aconite (1) ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Aconite (1) to sidestep ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHE Aconite (Heat Engager) ![]() ![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHD Aconite to Heat Dash Heat M,M,SP / -![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Aconite ![]() ![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHEPw8F Blonde Bomb (Heat Engager) ![]() ![]() ![]() | 17F | -14 | KDN | KDN | Absorb an attack to power up. - Add chip damage on block. (Ver.1.00) - New Move. | |
![]() | NEW MOVEHDPw8F Blonde Bomb to Heat Dash Heat M,SP / 24![]() ![]() ![]() ![]() ![]() | 17F | -14 | KDN | KDN | Absorb an attack to power up. - Add chip damage on block. (Ver.1.00) - New Move. | |
![]() | Pw8F Blonde Bomb ![]() ![]() ![]() | 17F | -14 | KDN | KDN | Absorb an attack to power up. - Add chip damage on block. |
Include ⇨ Command | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | Swallowtail (1)![]() ![]() | ||||
13F | -3 | +8 | +8 | 35 22 | |
![]() | Swallowtail (2)![]() ![]() ![]() ![]() | ||||
-13 | -6A | -6A | |||
Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. | |||||
![]() | REMOVED Dead Drop ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-12C | +4C | KDN | |||
Can be delayed. Launch from 2nd hit. | |||||
![]() | NEW MOVETr Swallowtail ![]() ![]() ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | Mimosa Combo![]() ![]() ![]() ![]() ![]() ![]() | ||||
-3 | KDN | KDN* | |||
Can be delayed. Combo can be delayed 5F from hit. Launch from 2nd hit. | |||||
![]() | Siren's Kiss![]() ![]() | ||||
14F (1) | +6 | KDN | KDN* | ||
Combo from 1st hit. -27F on 1st block & 2nd whiff. | |||||
![]() | REMOVED Sweeper Combo (1) ![]() ![]() | ||||
16F | -12 | -3 | -1 | 47 31 | |
![]() | REMOVED Sweeper Combo (2) ![]() ![]() ![]() ![]() | ||||
-14 | LNC | LNC | |||
Combo from 1st CH. Can be delayed 10F. | |||||
![]() | REMOVEDTJ Sweeper Combo ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-14 | KDN | KDN | |||
![]() | REMOVED Double Whip ![]() ![]() ![]() ![]() | ||||
+1 | +13Sp | KDN | |||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 9F from hit. Combo can be delayed 10F from CH. | |||||
![]() | NEW MOVETJ Aconite (1) ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Aconite (1) to sidestep ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHE Aconite (Heat Engager) ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHD Aconite to Heat Dash Heat M,M,SP / -![]() ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Aconite ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHEPw8F Blonde Bomb (Heat Engager) ![]() ![]() ![]() | ||||
17F | -14 | KDN | KDN | ||
Absorb an attack to power up. - Add chip damage on block. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHDPw8F Blonde Bomb to Heat Dash Heat M,SP / 24![]() ![]() ![]() ![]() ![]() | ||||
17F | -14 | KDN | KDN | ||
Absorb an attack to power up. - Add chip damage on block. (Ver.1.00) - New Move. | |||||
![]() | Pw8F Blonde Bomb ![]() ![]() ![]() | ||||
17F | -14 | KDN | KDN | ||
Absorb an attack to power up. - Add chip damage on block. |
Include ⇨ Command | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Quick Uppercut![]() ![]() | 13F (1) | -1 | +5 | +5 | ||
![]() | Uppercut > Jab![]() ![]() ![]() ![]() | -3 | +2 | +9 | Combo from 1st hit. Connect to Left Right Combo ( ![]() ![]() ![]() | ||
![]() | Uppercut > Jab to Ducking Step![]() ![]() ![]() ![]() ![]() | -3 | +2 | +9 | Advance Input is available druing Ducking Step. When input ☆ + any button, connect to WS moves. When input ![]() | ||
![]() | Uppercut > Jab to sidestep![]() ![]() ![]() ![]() ![]() ![]() | -1 | +4 | +11 | |||
![]() | Silent Uppercut![]() ![]() | 15F | -7 | LNC | LNC | 41 26 | +4F on crouch hit. |
![]() | Side Kick![]() ![]() | 14F | -11 | +1 | +1 | ||
![]() | Leg Slicer Combo (2)![]() ![]() ![]() ![]() | -8 | +3 | +3 | Combo from 1st hit. Can be delayed. | ||
![]() | Leg Slicer Combo (2) to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() | -19 | -7 | -7 | |||
![]() | REMOVED Leg Slicer Combo ![]() ![]() ![]() ![]() ![]() ![]() | -10 | +1 | +1 | Combo from 1st hit. | ||
![]() | NEW MOVE Dead Drop Combo ![]() ![]() ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | REMOVED Assault Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN* | Combo from 3rd CH. Can be delayed. | ||
![]() | Creeping Snake (2)![]() ![]() ![]() ![]() | +1 | +5 | +12 | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||
![]() | Creeping Step![]() ![]() ![]() ![]() ![]() | -1 | +3 | +10 | Advance Input is available druing Ducking Step. When input ![]() When input ![]() ![]() | ||
![]() | REMOVED Creeping Step to Evil Mist Step ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | +10 | +11 | +21 | |||
![]() | Creeping Snake (2) to Side Step![]() ![]() ![]() ![]() ![]() ![]() | ±0 | +1 | +11 | |||
![]() | NEW MOVE Creeping Snake (2) to Sway ![]() ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | Creeping Snake (3)![]() ![]() ![]() ![]() ![]() ![]() | -3 | +4 | +4 | Combo from 2nd CH. Can be delayed. | ||
![]() | TC Creeping Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | Combo from 3rd CH. Can be delayed. Returns to crouching. | ||
![]() | Tr Creeping Snake > Geyser Cannon ![]() ![]() ![]() ![]() ![]() ![]() | -17 | LNC | LNC | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. | ||
![]() | Creeping Snake > Right High Kick![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. | ||
![]() | REMOVEDTC Creeping Snake to Left Low ![]() ![]() ![]() ![]() ![]() ![]() | -14 | -3 | -3 | Combo from 2nd CH. Returns to crouching. | ||
![]() | REMOVED Creeping Snake to Left Low Right Uppercut ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 3rd CH. | ||
![]() | REMOVED Creeping Snake to Left Low Right High Kick ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | Combo from 3rd CH. | ||
![]() | REMOVED Creeping Snake to Easy Prey ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | (1) | +2C | +5C | KDN | ||
![]() | REMOVED Flash Kicks (2) ![]() ![]() ![]() ![]() | -14 | -3 | -3 | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||
![]() | REMOVED Flash Kicks (3) ![]() ![]() ![]() ![]() ![]() ![]() | -14 | -3 | -3 | Combo from 1st hit. Can be delayed. | ||
![]() | REMOVEDTS Flash Kicks ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | Combo from 3rd CH. Can be delayed 10F. Combo can be delayed 6F from CH. | ||
![]() | NEW MOVE Bisection Combo ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | REMOVEDTJ Flash Head Ringler ![]() ![]() ![]() ![]() | -4 | +7 | +7 | Combo from 1st hit. Can be delayed. | ||
![]() | REMOVEDTCTJ Deadly Assault ![]() ![]() ![]() ![]() ![]() ![]() | -12 | KDN | KDN* | Combo from 2nd CH. | ||
![]() | REMOVEDTJ Deadly Hunter ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | Meaty 2F in actualy | ||
![]() | REMOVEDTS Left Middle to Right High Kick ![]() ![]() ![]() ![]() | -6 | KDN | KDN | Combo from 1st hit. Can be delayed. | ||
![]() | Front Kick![]() ![]() | 12F | -4 | +7 | +7 | ||
![]() | TC1F Wipe the Floor ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 20F | -37 | KDN | KDN* | Returns to crouching. Returns to standing on block. Start-up 20F is delay input. Start-up 28F on fast input. |
Include ⇨ Command | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | Quick Uppercut![]() ![]() | ||||
13F (1) | -1 | +5 | +5 | ||
![]() | Uppercut > Jab![]() ![]() ![]() ![]() | ||||
-3 | +2 | +9 | |||
Combo from 1st hit. Connect to Left Right Combo ( ![]() ![]() ![]() | |||||
![]() | Uppercut > Jab to Ducking Step![]() ![]() ![]() ![]() ![]() | ||||
-3 | +2 | +9 | |||
Advance Input is available druing Ducking Step. When input ☆ + any button, connect to WS moves. When input ![]() | |||||
![]() | Uppercut > Jab to sidestep![]() ![]() ![]() ![]() ![]() ![]() | ||||
-1 | +4 | +11 | |||
![]() | Silent Uppercut![]() ![]() | ||||
15F | -7 | LNC | LNC | 41 26 | |
+4F on crouch hit. | |||||
![]() | Side Kick![]() ![]() | ||||
14F | -11 | +1 | +1 | ||
![]() | Leg Slicer Combo (2)![]() ![]() ![]() ![]() | ||||
-8 | +3 | +3 | |||
Combo from 1st hit. Can be delayed. | |||||
![]() | Leg Slicer Combo (2) to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() | ||||
-19 | -7 | -7 | |||
![]() | REMOVED Leg Slicer Combo ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-10 | +1 | +1 | |||
Combo from 1st hit. | |||||
![]() | NEW MOVE Dead Drop Combo ![]() ![]() ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | REMOVED Assault Bomb ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-14 | KDN | KDN* | |||
Combo from 3rd CH. Can be delayed. | |||||
![]() | Creeping Snake (2)![]() ![]() ![]() ![]() | ||||
+1 | +5 | +12 | |||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | |||||
![]() | Creeping Step![]() ![]() ![]() ![]() ![]() | ||||
-1 | +3 | +10 | |||
Advance Input is available druing Ducking Step. When input ![]() When input ![]() ![]() | |||||
![]() | REMOVED Creeping Step to Evil Mist Step ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
+10 | +11 | +21 | |||
![]() | Creeping Snake (2) to Side Step![]() ![]() ![]() ![]() ![]() ![]() | ||||
±0 | +1 | +11 | |||
![]() | NEW MOVE Creeping Snake (2) to Sway ![]() ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | Creeping Snake (3)![]() ![]() ![]() ![]() ![]() ![]() | ||||
-3 | +4 | +4 | |||
Combo from 2nd CH. Can be delayed. | |||||
![]() | TC Creeping Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-13 | -2 | -2 | |||
Combo from 3rd CH. Can be delayed. Returns to crouching. | |||||
![]() | Tr Creeping Snake > Geyser Cannon ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-17 | LNC | LNC | |||
Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. | |||||
![]() | Creeping Snake > Right High Kick![]() ![]() ![]() ![]() ![]() ![]() | ||||
-6 | KDN | KDN* | |||
Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. | |||||
![]() | REMOVEDTC Creeping Snake to Left Low ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-14 | -3 | -3 | |||
Combo from 2nd CH. Returns to crouching. | |||||
![]() | REMOVED Creeping Snake to Left Low Right Uppercut ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-13 | LNC | LNC | |||
Combo from 3rd CH. | |||||
![]() | REMOVED Creeping Snake to Left Low Right High Kick ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-6 | +5 | LNC | |||
Combo from 3rd CH. | |||||
![]() | REMOVED Creeping Snake to Easy Prey ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
(1) | +2C | +5C | KDN | ||
![]() | REMOVED Flash Kicks (2) ![]() ![]() ![]() ![]() | ||||
-14 | -3 | -3 | |||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | |||||
![]() | REMOVED Flash Kicks (3) ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-14 | -3 | -3 | |||
Combo from 1st hit. Can be delayed. | |||||
![]() | REMOVEDTS Flash Kicks ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-6 | KDN | KDN | |||
Combo from 3rd CH. Can be delayed 10F. Combo can be delayed 6F from CH. | |||||
![]() | NEW MOVE Bisection Combo ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | REMOVEDTJ Flash Head Ringler ![]() ![]() ![]() ![]() | ||||
-4 | +7 | +7 | |||
Combo from 1st hit. Can be delayed. | |||||
![]() | REMOVEDTCTJ Deadly Assault ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-12 | KDN | KDN* | |||
Combo from 2nd CH. | |||||
![]() | REMOVEDTJ Deadly Hunter ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-5 | KDN | KDN | |||
Meaty 2F in actualy | |||||
![]() | REMOVEDTS Left Middle to Right High Kick ![]() ![]() ![]() ![]() | ||||
-6 | KDN | KDN | |||
Combo from 1st hit. Can be delayed. | |||||
![]() | Front Kick![]() ![]() | ||||
12F | -4 | +7 | +7 | ||
![]() | TC1F Wipe the Floor ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
20F | -37 | KDN | KDN* | ||
Returns to crouching. Returns to standing on block. Start-up 20F is delay input. Start-up 28F on fast input. |
Include ⇩ Command | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC4F Low Jab ![]() ![]() ![]() | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | REMOVEDTC Below the Belt Combo (2) ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | +5 | +5 | Combo from 1st CH. Returns to crouching. | ||
![]() | REMOVED Below the Belt Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | (2) | -14 | -3 | -3 | Combo from 2nd CH. | |
![]() | Low Jab > Mid Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | Combo from 1st CH. | ||
![]() | TC6F Vertical Slitter (1) ![]() ![]() | 20F | -12 | ±0 | +5 | Returns to crouching. | |
![]() | NEW MOVE Vertical Slitter ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | REMOVEDTS Cutthroat ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | Combo from 1st CH. | ||
![]() | TC4F Left Spin Low Kick ![]() ![]() | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | Left Spin Low Kick > Right Upper![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 1st CH. | ||
![]() | Easy Prey (2)![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | Combo from 1st CH. | ||
![]() | Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() | (1) | +2C | +5C | KDN | ||
![]() | TC4F Right Low Kick ![]() ![]() | 12F | -13 | -2 | -2 | Returns to crouching. | |
![]() | Right Low Kick > Back Spin Chop![]() ![]() ![]() ![]() ![]() | ±0 | +6 | +11 | Combo from 1st CH. Can be delayed. Combo can be delayed 6F from CH. Damage () is when input FC ![]() | ||
![]() | Right Low Kick > Back Spin Chop to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | Damage () is when input FC ![]() |
Include ⇩ Command | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | TC4F Low Jab ![]() ![]() ![]() | ||||
10F | -5 | +6 | +6 | ||
Returns to crouching. Returns to standing when input ![]() | |||||
![]() | REMOVEDTC Below the Belt Combo (2) ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-6 | +5 | +5 | |||
Combo from 1st CH. Returns to crouching. | |||||
![]() | REMOVED Below the Belt Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
(2) | -14 | -3 | -3 | ||
Combo from 2nd CH. | |||||
![]() | Low Jab > Mid Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-11 | ±0 | ±0 | |||
Combo from 1st CH. | |||||
![]() | TC6F Vertical Slitter (1) ![]() ![]() | ||||
20F | -12 | ±0 | +5 | ||
Returns to crouching. | |||||
![]() | NEW MOVE Vertical Slitter ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | REMOVEDTS Cutthroat ![]() ![]() ![]() ![]() | ||||
-6 | KDN | KDN* | |||
Combo from 1st CH. | |||||
![]() | TC4F Left Spin Low Kick ![]() ![]() | ||||
16F | -17 | -3 | -3 | ||
Returns to crouching. | |||||
![]() | Left Spin Low Kick > Right Upper![]() ![]() ![]() ![]() ![]() | ||||
-13 | LNC | LNC | |||
Combo from 1st CH. | |||||
![]() | Easy Prey (2)![]() ![]() ![]() ![]() ![]() | ||||
-6 | +5 | LNC | |||
Combo from 1st CH. | |||||
![]() | Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
(1) | +2C | +5C | KDN | ||
![]() | TC4F Right Low Kick ![]() ![]() | ||||
12F | -13 | -2 | -2 | ||
Returns to crouching. | |||||
![]() | Right Low Kick > Back Spin Chop![]() ![]() ![]() ![]() ![]() | ||||
±0 | +6 | +11 | |||
Combo from 1st CH. Can be delayed. Combo can be delayed 6F from CH. Damage () is when input FC ![]() | |||||
![]() | Right Low Kick > Back Spin Chop to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-13 | -2 | -2 | |||
Damage () is when input FC ![]() |
Include ⇦ Command | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | HM Right Backhand Body Blow ![]() ![]() | 24F | -5 | KDN | KDN* | No Tech Crouch Status. | |
![]() | Stiletto Heel![]() ![]() | 20F | -13 | +4C | KDN | ||
![]() | TC6F Slicer ![]() ![]() | 16F (1) | -9 | +2 | +2 | To Down after moving. | |
![]() | Tr Geyser Cannon Combo ![]() ![]() ![]() ![]() | (1) | -17 | LNC | LNC | Combo from 1st CH. | |
![]() | NEW MOVEHE Reverberation Palm Bomb (Heat Engager) ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHD Reverberation Palm Bomb to Heat Dash Heat M / -![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Reverberation Palm Bomb ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | Tr Geyser Cannon ![]() ![]() ![]() | 19F | -17 | LNC | LNC | Enable input ![]() ![]() ![]() ![]() |
Include ⇦ Command | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | HM Right Backhand Body Blow ![]() ![]() | ||||
24F | -5 | KDN | KDN* | ||
No Tech Crouch Status. | |||||
![]() | Stiletto Heel![]() ![]() | ||||
20F | -13 | +4C | KDN | ||
![]() | TC6F Slicer ![]() ![]() | ||||
16F (1) | -9 | +2 | +2 | ||
To Down after moving. | |||||
![]() | Tr Geyser Cannon Combo ![]() ![]() ![]() ![]() | ||||
(1) | -17 | LNC | LNC | ||
Combo from 1st CH. | |||||
![]() | NEW MOVEHE Reverberation Palm Bomb (Heat Engager) ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHD Reverberation Palm Bomb to Heat Dash Heat M / -![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Reverberation Palm Bomb ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | Tr Geyser Cannon ![]() ![]() ![]() | ||||
19F | -17 | LNC | LNC | ||
Enable input ![]() ![]() ![]() ![]() |
Include ⇦ Command | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Throat Slasher![]() ![]() | 12F | -7 | +4 | +4 | ||
![]() | REMOVED Throat Slasher to Bad Habit ![]() ![]() ![]() ![]() | -14 | +9 | KDN | Combo from 1st hit. | ||
![]() | NEW MOVETr Throat Slasher > Glass Jaw ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | HM Backhand Combo (1) ![]() ![]() | 12F | -14 | -3 | -3 | Women input ![]() | |
![]() | Backhand Combo (2)![]() ![]() ![]() ![]() | -6 | +5 | +5 | Combo from 1st hit. | ||
![]() | Backhand Combo![]() ![]() ![]() ![]() ![]() ![]() | -9 | +9Sp | KDN | Combo from 1st CH. Combo from 2nd CH. Can be delayed 14F. Combo can be delayed 7F from CH. | ||
![]() | Backhand Combo to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | +1 | +1 | |||
![]() | Stinger Heel Kick![]() ![]() | 18F | -6 | +6C | +6C | ||
![]() | Stinger Heel Kick Combo![]() ![]() ![]() ![]() | -8 | KDN | KDN* | Combo from 1st hit. Can be delayed 17F. Combo can be delayed 17F from hit. | ||
![]() | Spear Kick![]() ![]() | 14F | -7 | +11 | +18 | 40 26 | When NH and enemy input ![]() |
![]() | Shockwave Palm![]() ![]() | 18F | -7 | KDN | KDN | Erases opponent's recoverable health on the ground hit. | |
![]() | NEW MOVEHT Kiss Shot Penetrator Heat / -![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Out of Sight ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVETr Out of Sight > Assassin Somersault Kick ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Out of Sight > Kiss Shot ![]() ![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Out of Sight > Kiss Shot (Heat) Heat H,? / -![]() ![]() ![]() ![]() | Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. (Ver.1.00) - New Move. | |||||
![]() | Tr Reverse Ivory Cutter ![]() ![]() | 16F | -15 | LNC | LNC | ||
![]() | Power Charge![]() ![]() | 65F | KDN | KDN | KDN | ||
![]() | Power Charge to Cancel![]() ![]() ![]() ![]() | 65 |
Include ⇦ Command | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | Throat Slasher![]() ![]() | ||||
12F | -7 | +4 | +4 | ||
![]() | REMOVED Throat Slasher to Bad Habit ![]() ![]() ![]() ![]() | ||||
-14 | +9 | KDN | |||
Combo from 1st hit. | |||||
![]() | NEW MOVETr Throat Slasher > Glass Jaw ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | HM Backhand Combo (1) ![]() ![]() | ||||
12F | -14 | -3 | -3 | ||
Women input ![]() | |||||
![]() | Backhand Combo (2)![]() ![]() ![]() ![]() | ||||
-6 | +5 | +5 | |||
Combo from 1st hit. | |||||
![]() | Backhand Combo![]() ![]() ![]() ![]() ![]() ![]() | ||||
-9 | +9Sp | KDN | |||
Combo from 1st CH. Combo from 2nd CH. Can be delayed 14F. Combo can be delayed 7F from CH. | |||||
![]() | Backhand Combo to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-10 | +1 | +1 | |||
![]() | Stinger Heel Kick![]() ![]() | ||||
18F | -6 | +6C | +6C | ||
![]() | Stinger Heel Kick Combo![]() ![]() ![]() ![]() | ||||
-8 | KDN | KDN* | |||
Combo from 1st hit. Can be delayed 17F. Combo can be delayed 17F from hit. | |||||
![]() | Spear Kick![]() ![]() | ||||
14F | -7 | +11 | +18 | 40 26 | |
When NH and enemy input ![]() | |||||
![]() | Shockwave Palm![]() ![]() | ||||
18F | -7 | KDN | KDN | ||
Erases opponent's recoverable health on the ground hit. | |||||
![]() | NEW MOVEHT Kiss Shot Penetrator Heat / -![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Out of Sight ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVETr Out of Sight > Assassin Somersault Kick ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Out of Sight > Kiss Shot ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Out of Sight > Kiss Shot (Heat) Heat H,? / -![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. (Ver.1.00) - New Move. | |||||
![]() | Tr Reverse Ivory Cutter ![]() ![]() | ||||
16F | -15 | LNC | LNC | ||
![]() | Power Charge![]() ![]() | ||||
65F | KDN | KDN | KDN | ||
![]() | Power Charge to Cancel![]() ![]() ![]() ![]() | ||||
65 | |||||
Include ⇧ Command | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Left Backhand Body Blow![]() ![]() | 20F | -16 | KDN | KDN | ||
![]() | TJ9F Jumping Knuckle ![]() ![]() | 18F | -12 | -1 | -1 | ||
![]() | TJ10F Skull Splitter ![]() ![]() | 26F | -5 | KDN | KDN | Returns to crouching. | |
![]() | Hook![]() ![]() ![]() | 15F | -12 | +9 | +9 | ||
![]() | Binding Whip (1)![]() ![]() | 18F | -10 | +1 | +1 | ||
![]() | Binding Whip![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from hit. | ||
![]() | TJ6F Catapult Kick ![]() ![]() | 14F | -15 | -4 | -4 | 48 34 | |
![]() | TJ6F Catapult Kick ![]() ![]() | 14F | -15 | KDN | KDN | 48 34 | |
![]() | TJ6F Catapult Kick ![]() ![]() | 14F | -10 | KDN | KDN | 43 29 | |
![]() | TJ7F Leaping Axe Kick ![]() ![]() | 23F (5) | -7C | +3C | KDN | 58 35 | |
![]() | TJ7F Leaping Axe Kick ![]() ![]() | 23F (5) | ±0C | +5C | KDN | 51 28 | |
![]() | TJ9F Can Opener (1) ![]() ![]() | 18F | -9 | -1 | -1 | ||
![]() | TCTJ Can Opener (2) ![]() ![]() ![]() ![]() | -19 | -8 | -8 | Combo from 1st CH. | ||
![]() | Can Opener![]() ![]() ![]() ![]() ![]() ![]() | -6 | +5 | +5 | Combo from 2nd hit. | ||
![]() | Can Opener to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -5 | +6 | +6 | Combo from 1st CH. | ||
![]() | TJ3F Running Jump Kick ![]() ![]() | 23F | -23 | Th | Th | Close hit connect to Heel Hold (throw). Damage () is throw bonus. Break Throw is input ![]() | |
![]() | TJ3F Running Jump Kick (distant or on crouch hit) ![]() ![]() | 24F | -22 | KDN | KDN | Meaty 5F in actualy. | |
![]() | REMOVEDTJ9F Leaping Axe Kick ![]() ![]() | 23F (5) | ±0C | +5C | KDN | 51 28 | |
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() | 25F | -9 | KDN | KDN | ||
![]() | TC34FTJ9F Hopping Low Kick ![]() ![]() ![]() | 43F | -17 | -6 | -6 | ||
![]() | Hopping Low Kick to Right Uppercut![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 1st CH. | ||
![]() | Hopping Low Kick to Right High Kick![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | Combo from 1st CH. | ||
![]() | Hopping Low Kick to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() | (1) | +2C | +5C | KDN | ||
![]() | Back Handspring![]() ![]() |
Include ⇧ Command | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | Left Backhand Body Blow![]() ![]() | ||||
20F | -16 | KDN | KDN | ||
![]() | TJ9F Jumping Knuckle ![]() ![]() | ||||
18F | -12 | -1 | -1 | ||
![]() | TJ10F Skull Splitter ![]() ![]() | ||||
26F | -5 | KDN | KDN | ||
Returns to crouching. | |||||
![]() | Hook![]() ![]() ![]() | ||||
15F | -12 | +9 | +9 | ||
![]() | Binding Whip (1)![]() ![]() | ||||
18F | -10 | +1 | +1 | ||
![]() | Binding Whip![]() ![]() ![]() ![]() | ||||
-13 | LNC | LNC | |||
Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from hit. | |||||
![]() | TJ6F Catapult Kick ![]() ![]() | ||||
14F | -15 | -4 | -4 | 48 34 | |
![]() | TJ6F Catapult Kick ![]() ![]() | ||||
14F | -15 | KDN | KDN | 48 34 | |
![]() | TJ6F Catapult Kick ![]() ![]() | ||||
14F | -10 | KDN | KDN | 43 29 | |
![]() | TJ7F Leaping Axe Kick ![]() ![]() | ||||
23F (5) | -7C | +3C | KDN | 58 35 | |
![]() | TJ7F Leaping Axe Kick ![]() ![]() | ||||
23F (5) | ±0C | +5C | KDN | 51 28 | |
![]() | TJ9F Can Opener (1) ![]() ![]() | ||||
18F | -9 | -1 | -1 | ||
![]() | TCTJ Can Opener (2) ![]() ![]() ![]() ![]() | ||||
-19 | -8 | -8 | |||
Combo from 1st CH. | |||||
![]() | Can Opener![]() ![]() ![]() ![]() ![]() ![]() | ||||
-6 | +5 | +5 | |||
Combo from 2nd hit. | |||||
![]() | Can Opener to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-5 | +6 | +6 | |||
Combo from 1st CH. | |||||
![]() | TJ3F Running Jump Kick ![]() ![]() | ||||
23F | -23 | Th | Th | ||
Close hit connect to Heel Hold (throw). Damage () is throw bonus. Break Throw is input ![]() | |||||
![]() | TJ3F Running Jump Kick (distant or on crouch hit) ![]() ![]() | ||||
24F | -22 | KDN | KDN | ||
Meaty 5F in actualy. | |||||
![]() | REMOVEDTJ9F Leaping Axe Kick ![]() ![]() | ||||
23F (5) | ±0C | +5C | KDN | 51 28 | |
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() | ||||
25F | -9 | KDN | KDN | ||
![]() | TC34FTJ9F Hopping Low Kick ![]() ![]() ![]() | ||||
43F | -17 | -6 | -6 | ||
![]() | Hopping Low Kick to Right Uppercut![]() ![]() ![]() ![]() ![]() | ||||
-13 | LNC | LNC | |||
Combo from 1st CH. | |||||
![]() | Hopping Low Kick to Right High Kick![]() ![]() ![]() ![]() ![]() | ||||
-6 | +5 | LNC | |||
Combo from 1st CH. | |||||
![]() | Hopping Low Kick to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
(1) | +2C | +5C | KDN | ||
![]() | Back Handspring![]() ![]() | ||||
More Than One Command | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Sunset Strike![]() ![]() ![]() | 14F | -9 | KDN | KDN | 49 35 | Start-up 15F in actualy. |
![]() | Bad Habit![]() ![]() ![]() | 15F | -14 | +8 | KDN | Start-up 16F in actualy. | |
![]() | TJ4F Kneel Kick ![]() ![]() ![]() | 28F | +16G | +9C | KDN | Start-up 29F in actualy. Self-harm damage 5 after whiff. | |
![]() | TJ4F Kneel Kick (distant) ![]() ![]() ![]() | 28F | -10 | +9C | KDN | Start-up 29F in actualy. Self-harm damage 5 after whiff. Meaty 3F in actualy. | |
![]() | Kneel Kick to Ukemi![]() ![]() ![]() ![]() | +9 | +2C | KDN | Start-up 29F in actualy. Returns to crouching. | ||
![]() | Kneel Kick (distant) to Ukemi![]() ![]() ![]() ![]() | -17G | +2C | KDN | Start-up 29F in actualy. Returns to crouching. Meaty 3F in actualy. | ||
![]() | WB Bombshell Blast ![]() ![]() ![]() | 22F | -5 | KDN | KDN | Start-up 23F in actualy. Chip damage when guarded. | |
![]() | WB Bombshell Blast (hold) ![]() ![]() ![]() | 33F | +11G | KDN | KDN | Start-up 34F in actualy. Chip damage when guarded. | |
![]() | TJ4F Stingray (1) ![]() ![]() ![]() ![]() | 20F (1) | -13 | -2 | -2 | ||
![]() | NEW MOVE Electric Ray ![]() ![]() ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | Tr Stingray ![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN | Combo from 1st hit. | ||
![]() | NEW MOVEHETJ5F Spiral Bombshell Blast (Heat Engager) ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | (Ver.1.00) - New Move. | |
![]() | NEW MOVEHDTJ5F Spiral Bombshell Blast to Heat Dash Heat M,SP / 30![]() ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | (Ver.1.00) - New Move. | |
![]() | TJ5F Spiral Bombshell Blast ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | Chip damage when guarded. |
More Than One Command | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | Sunset Strike![]() ![]() ![]() | ||||
14F | -9 | KDN | KDN | 49 35 | |
Start-up 15F in actualy. | |||||
![]() | Bad Habit![]() ![]() ![]() | ||||
15F | -14 | +8 | KDN | ||
Start-up 16F in actualy. | |||||
![]() | TJ4F Kneel Kick ![]() ![]() ![]() | ||||
28F | +16G | +9C | KDN | ||
Start-up 29F in actualy. Self-harm damage 5 after whiff. | |||||
![]() | TJ4F Kneel Kick (distant) ![]() ![]() ![]() | ||||
28F | -10 | +9C | KDN | ||
Start-up 29F in actualy. Self-harm damage 5 after whiff. Meaty 3F in actualy. | |||||
![]() | Kneel Kick to Ukemi![]() ![]() ![]() ![]() | ||||
+9 | +2C | KDN | |||
Start-up 29F in actualy. Returns to crouching. | |||||
![]() | Kneel Kick (distant) to Ukemi![]() ![]() ![]() ![]() | ||||
-17G | +2C | KDN | |||
Start-up 29F in actualy. Returns to crouching. Meaty 3F in actualy. | |||||
![]() | WB Bombshell Blast ![]() ![]() ![]() | ||||
22F | -5 | KDN | KDN | ||
Start-up 23F in actualy. Chip damage when guarded. | |||||
![]() | WB Bombshell Blast (hold) ![]() ![]() ![]() | ||||
33F | +11G | KDN | KDN | ||
Start-up 34F in actualy. Chip damage when guarded. | |||||
![]() | TJ4F Stingray (1) ![]() ![]() ![]() ![]() | ||||
20F (1) | -13 | -2 | -2 | ||
![]() | NEW MOVE Electric Ray ![]() ![]() ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | Tr Stingray ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-13 | KDN | KDN | |||
Combo from 1st hit. | |||||
![]() | NEW MOVEHETJ5F Spiral Bombshell Blast (Heat Engager) ![]() ![]() ![]() ![]() | ||||
20F (1) | +4 | KDN | KDN | ||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHDTJ5F Spiral Bombshell Blast to Heat Dash Heat M,SP / 30![]() ![]() ![]() ![]() ![]() | ||||
20F (1) | +4 | KDN | KDN | ||
(Ver.1.00) - New Move. | |||||
![]() | TJ5F Spiral Bombshell Blast ![]() ![]() ![]() ![]() | ||||
20F (1) | +4 | KDN | KDN | ||
Chip damage when guarded. |
Full Crouch | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC SM / 5![]() | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC SM / 8![]() | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | REMOVED Low Jab Rising Kick FC SM,M / 8,10![]() ![]() ![]() | -10 | +1 | +1 | Combo from 1st CH. | ||
![]() | TC Crouch Spin Kick FC L / 12![]() | 16F | -17 | -3 | -3 | Returns to crouching. Connect to ![]() ![]() | |
![]() | TC Crouch Chin Kick FC L / 10![]() | 12F | -15 | -4 | -4 | Returns to crouching. Connect to ![]() ![]() | |
![]() | Diving Hornet (1) WS M / 17![]() | 13F | -6 | +5 | +5 | ||
![]() | Diving Hornet WS M,M / 17,20![]() ![]() ![]() | -3C | KDN | KDN | |||
![]() | REMOVEDTS Fluttering Butterfly WS M,HH / 17,3,15![]() ![]() ![]() | -7 | KDN | KDN | Combo from 1st hit. | ||
![]() | NEW MOVE Fluttering Kiss Shot WS M,? / -![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Fluttering Kiss Shot (Heat) Heat & WS M,? / -![]() ![]() ![]() | Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. (Ver.1.00) - New Move. | |||||
![]() | Palm Uppercut WS M / 15![]() | 15F | -13 | LNC | LNC | 47 32 | |
![]() | REMOVED Spider Knee WS M / 15![]() | 13F | -13 | +2 | +2 | ||
![]() | Spider Knee to Stomach LocK WS M,Th / 15,10![]() | Th | Th | Connect to Stomach Lock | |||
![]() | Toe Smash WS M / 15![]() | 11F (1) | -4 | +7 | +7 | ||
![]() | NEW MOVE Toe Smash > Spiral Explosion WS M,M / -![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Toe Smash to Left Roll (Crouch) WS M,SP / -![]() ![]() ![]() ![]() | Returns to crouching. (Ver.1.00) - New Move. | |||||
![]() | REMOVEDTS Flashing Escape WS M,H / 15,24![]() ![]() ![]() | -6 | KDN | KDN* | Combo from 1st CH. | ||
![]() | NEW MOVE Haematopus Kiss Shot (2) WS M,H / -![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Haematopus Kiss Shot WS M,H / -![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Haematopus Kiss Shot (Heat) Heat & WS M,H / -![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | REMOVED Helping Hand WS M / 13![]() ![]() | 14F | -5 | +6 | KDN | 38 24 |
Full Crouch | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | TC Crouch Jab FC SM / 5![]() | ||||
10F | -5 | +6 | +6 | ||
Returns to crouching. Returns to standing when input ![]() | |||||
![]() | TC Crouch Straight FC SM / 8![]() | ||||
11F | -4 | +7 | +7 | ||
Returns to crouching. | |||||
![]() | REMOVED Low Jab Rising Kick FC SM,M / 8,10![]() ![]() ![]() | ||||
-10 | +1 | +1 | |||
Combo from 1st CH. | |||||
![]() | TC Crouch Spin Kick FC L / 12![]() | ||||
16F | -17 | -3 | -3 | ||
Returns to crouching. Connect to ![]() ![]() | |||||
![]() | TC Crouch Chin Kick FC L / 10![]() | ||||
12F | -15 | -4 | -4 | ||
Returns to crouching. Connect to ![]() ![]() | |||||
![]() | Diving Hornet (1) WS M / 17![]() | ||||
13F | -6 | +5 | +5 | ||
![]() | Diving Hornet WS M,M / 17,20![]() ![]() ![]() | ||||
-3C | KDN | KDN | |||
![]() | REMOVEDTS Fluttering Butterfly WS M,HH / 17,3,15![]() ![]() ![]() | ||||
-7 | KDN | KDN | |||
Combo from 1st hit. | |||||
![]() | NEW MOVE Fluttering Kiss Shot WS M,? / -![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Fluttering Kiss Shot (Heat) Heat & WS M,? / -![]() ![]() ![]() | ||||
Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. (Ver.1.00) - New Move. | |||||
![]() | Palm Uppercut WS M / 15![]() | ||||
15F | -13 | LNC | LNC | 47 32 | |
![]() | REMOVED Spider Knee WS M / 15![]() | ||||
13F | -13 | +2 | +2 | ||
![]() | Spider Knee to Stomach LocK WS M,Th / 15,10![]() | ||||
Th | Th | ||||
Connect to Stomach Lock | |||||
![]() | Toe Smash WS M / 15![]() | ||||
11F (1) | -4 | +7 | +7 | ||
![]() | NEW MOVE Toe Smash > Spiral Explosion WS M,M / -![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Toe Smash to Left Roll (Crouch) WS M,SP / -![]() ![]() ![]() ![]() | ||||
Returns to crouching. (Ver.1.00) - New Move. | |||||
![]() | REMOVEDTS Flashing Escape WS M,H / 15,24![]() ![]() ![]() | ||||
-6 | KDN | KDN* | |||
Combo from 1st CH. | |||||
![]() | NEW MOVE Haematopus Kiss Shot (2) WS M,H / -![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Haematopus Kiss Shot WS M,H / -![]() ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Haematopus Kiss Shot (Heat) Heat & WS M,H / -![]() ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | REMOVED Helping Hand WS M / 13![]() ![]() | ||||
14F | -5 | +6 | KDN | 38 24 | |
Others | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Snakeshot SS M / 15![]() | 14F | -10 | +3 | +3 | ||
![]() | Snakeshot to Ducking Step SS M,SP / 15![]() ![]() | +10G | +24G | +24G | When ![]() When ![]() Advance Input is available. | ||
![]() | REMOVED Snakeshot to Evil Mist Step SS M,SP / 15![]() ![]() ![]() ![]() ![]() | +11G | +25G | +25G | |||
![]() | Snakeshot to Sway SS M,SP / 15![]() ![]() | +10G | +24G | +24G | |||
![]() | Double Shot SS M,M / 15,15![]() ![]() ![]() | -6 | ±0 | ±0 | |||
![]() | Lift Shot SS M / 15![]() | 13F | -14 | LNC | LNC | ||
![]() | TC6F Heel Slicer SS L / 17![]() | 20F | -14 | +6C | KDN | ||
![]() | NEW MOVE Tranquilizer SS / -![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | Spiral Explosion SS M / 22![]() | 19F | -11 | KDN | KDN | Chip damage when guarded. | |
![]() | Ki Charge![]() | Shift to charging. | |||||
![]() | Twisted Mind While enemy is down L / 20![]() ![]() | 17F | -17 | -8C | -8C | -8F on down hit. | |
![]() | Wall Jumping Attack to BT With back against wall M / 21![]() ![]() ![]() | 36F | +2 | KDN | KDN | Shift to BT. Air Status 5F. Advance Input is unavailable. Invinciblity during 8 to 24F. | |
![]() | NEW MOVE Twist Jab BT H / 15![]() | 8F | -8 | +3 | +3 | Link to attack from ![]() (Ver.1.00) - New Move. | |
![]() | Spin Knuckle Jab BT H / 15![]() | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT H / 18![]() ![]() | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT SM / 10![]() ![]() ![]() ![]() | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | TC1F Crouch Spin Kick BT L / 12![]() ![]() ![]() ![]() | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | TJ Reverse Jump Kick BT M / -![]() ![]() ![]() ![]() | LNC | LNC |
Others | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | Snakeshot SS M / 15![]() | ||||
14F | -10 | +3 | +3 | ||
![]() | Snakeshot to Ducking Step SS M,SP / 15![]() ![]() | ||||
+10G | +24G | +24G | |||
When ![]() When ![]() Advance Input is available. | |||||
![]() | REMOVED Snakeshot to Evil Mist Step SS M,SP / 15![]() ![]() ![]() ![]() ![]() | ||||
+11G | +25G | +25G | |||
![]() | Snakeshot to Sway SS M,SP / 15![]() ![]() | ||||
+10G | +24G | +24G | |||
![]() | Double Shot SS M,M / 15,15![]() ![]() ![]() | ||||
-6 | ±0 | ±0 | |||
![]() | Lift Shot SS M / 15![]() | ||||
13F | -14 | LNC | LNC | ||
![]() | TC6F Heel Slicer SS L / 17![]() | ||||
20F | -14 | +6C | KDN | ||
![]() | NEW MOVE Tranquilizer SS / -![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | Spiral Explosion SS M / 22![]() | ||||
19F | -11 | KDN | KDN | ||
Chip damage when guarded. | |||||
![]() | Ki Charge![]() | ||||
Shift to charging. | |||||
![]() | Twisted Mind While enemy is down L / 20![]() ![]() | ||||
17F | -17 | -8C | -8C | ||
-8F on down hit. | |||||
![]() | Wall Jumping Attack to BT With back against wall M / 21![]() ![]() ![]() | ||||
36F | +2 | KDN | KDN | ||
Shift to BT. Air Status 5F. Advance Input is unavailable. Invinciblity during 8 to 24F. | |||||
![]() | NEW MOVE Twist Jab BT H / 15![]() | ||||
8F | -8 | +3 | +3 | ||
Link to attack from ![]() (Ver.1.00) - New Move. | |||||
![]() | Spin Knuckle Jab BT H / 15![]() | ||||
8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT H / 18![]() ![]() | ||||
10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT SM / 10![]() ![]() ![]() ![]() | ||||
10F | -2 | +9 | +9 | ||
Returns to crouching. | |||||
![]() | TC1F Crouch Spin Kick BT L / 12![]() ![]() ![]() ![]() | ||||
10F | -11 | +3 | +3 | ||
Returns to crouching. | |||||
![]() | TJ Reverse Jump Kick BT M / -![]() ![]() ![]() ![]() | ||||
LNC | LNC | ||||
Ducking Step | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Ducking Step![]() ![]() ![]() | ![]() ![]() ![]() Advance Input is available. Cost 1F. | |||||
![]() | Hellbringer![]() ![]() ![]() ![]() | 14F | +1 | +3 | LNC | 41 27 | Start-up 15F in actualy. Chip damage when guarded. |
![]() | NEW MOVEHE Shut Up (Heat Engager) ![]() ![]() ![]() ![]() | 17F (1) | -8 | KDN | KDN | Start-up 18F in actualy. (Ver.1.00) - New Move. | |
![]() | NEW MOVEHD Shut Up to Heat Dash Heat M,SP / 25![]() ![]() ![]() ![]() ![]() | 17F (1) | -8 | KDN | KDN | Start-up 18F in actualy. (Ver.1.00) - New Move. | |
![]() | Shut Up![]() ![]() ![]() ![]() | 17F (1) | -8 | KDN | KDN | Start-up 18F in actualy. | |
![]() | TC10F Sideslip ![]() ![]() ![]() ![]() | 19F (9) | -20 | ±0C | KDN | Start-up 20F in actualy. | |
![]() | Lapwing Kiss Shot (1)![]() ![]() ![]() ![]() | 14F | -8 | +6A | +6A | Start-up 15F in actualy. | |
![]() | REMOVED Shamrock (2) ![]() ![]() ![]() ![]() ![]() ![]() | -9 | -3 | -3 | Launch from 1st hit. | ||
![]() | REMOVED Shamrock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | KDN | KDN | Combo from 2nd CH. | ||
![]() | NEW MOVE Lapwing Kiss Shot (2) ![]() ![]() ![]() ![]() ![]() ![]() | (Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Lapwing Kiss Shot ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Lapwing Kiss Shot (Heat) Heat / -![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. (Ver.1.00) - New Move. | |||||
![]() | REMOVED Nothing ![]() ![]() ![]() ![]() | Do nothing. | |||||
![]() | TC1F Evil Mist ![]() ![]() ![]() ![]() | 21F | +33 | +33 | +33 | Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() |
Ducking Step | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | Ducking Step![]() ![]() ![]() | ||||
![]() ![]() ![]() Advance Input is available. Cost 1F. | |||||
![]() | Hellbringer![]() ![]() ![]() ![]() | ||||
14F | +1 | +3 | LNC | 41 27 | |
Start-up 15F in actualy. Chip damage when guarded. | |||||
![]() | NEW MOVEHE Shut Up (Heat Engager) ![]() ![]() ![]() ![]() | ||||
17F (1) | -8 | KDN | KDN | ||
Start-up 18F in actualy. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHD Shut Up to Heat Dash Heat M,SP / 25![]() ![]() ![]() ![]() ![]() | ||||
17F (1) | -8 | KDN | KDN | ||
Start-up 18F in actualy. (Ver.1.00) - New Move. | |||||
![]() | Shut Up![]() ![]() ![]() ![]() | ||||
17F (1) | -8 | KDN | KDN | ||
Start-up 18F in actualy. | |||||
![]() | TC10F Sideslip ![]() ![]() ![]() ![]() | ||||
19F (9) | -20 | ±0C | KDN | ||
Start-up 20F in actualy. | |||||
![]() | Lapwing Kiss Shot (1)![]() ![]() ![]() ![]() | ||||
14F | -8 | +6A | +6A | ||
Start-up 15F in actualy. | |||||
![]() | REMOVED Shamrock (2) ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-9 | -3 | -3 | |||
Launch from 1st hit. | |||||
![]() | REMOVED Shamrock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
-10 | KDN | KDN | |||
Combo from 2nd CH. | |||||
![]() | NEW MOVE Lapwing Kiss Shot (2) ![]() ![]() ![]() ![]() ![]() ![]() | ||||
(Ver.1.00) - New Move. | |||||
![]() | NEW MOVE Lapwing Kiss Shot ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. (Ver.1.00) - New Move. | |||||
![]() | NEW MOVEHT Lapwing Kiss Shot (Heat) Heat / -![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. (Ver.1.00) - New Move. | |||||
![]() | REMOVED Nothing ![]() ![]() ![]() ![]() | ||||
Do nothing. | |||||
![]() | TC1F Evil Mist ![]() ![]() ![]() ![]() | ||||
21F | +33 | +33 | +33 | ||
Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() |
Sway | |||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Sway![]() ![]() ![]() | Bombshell Blast (during Sway ![]() ![]() | |||||
![]() | Tr Ice Pick ![]() ![]() ![]() ![]() | 19F | -15 | LNC | LNC | Start-up 19F is Delay input. Start-up 29F on fast input. |
Sway | |||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DMG (CHIP) | ||||
start -up (meaty) | block | NH | CH | total rec. | |
NOTES | |||||
![]() | Sway![]() ![]() ![]() | ||||
Bombshell Blast (during Sway ![]() ![]() | |||||
![]() | Tr Ice Pick ![]() ![]() ![]() ![]() | ||||
19F | -15 | LNC | LNC | ||
Start-up 19F is Delay input. Start-up 29F on fast input. |
Attack Reversal | ||||||
MOVIE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
![]() | Attack Reversal![]() ![]() ![]() ![]() | 35 | Reversal H/M (not for elbow, knee, shoulder and head attack) during 3 to 8F. | |||
![]() | Attack Reversal(![]() After Reversal succeeds( Reversal / 25+α![]() | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Connect to Backhand Slap( ![]() ![]() ![]() ![]() Reversal to Reversal during 7F damage 15. | |||
![]() | Attack Reversal(![]() After Reversal succeeds( Reversal / 25+α![]() | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||
![]() | Attack Reversal(![]() After Reversal succeeds( Reversal / 25+α![]() | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||
![]() | Attack Reversal(![]() After Reversal succeeds( Reversal / 25+α![]() | ![]() ![]() -3F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 9F damage 15. | |||
![]() | Attack Reversal(SP ![]() After Reversal succeeds (SP Reversal / 25+α![]() | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | |||
![]() | Attack Reversal(SP![]() After Reversal succeeds (SP Reversal / 25+α![]() | disable | Damage 25 + 50% of enemy attack. | |||
![]() | Attack Reversal(SP![]() After Reversal succeeds (SP Reversal / 25+α![]() | disable | Damage 25 + 50% of enemy attack. | |||
![]() | Attack Reversal(blade attack of Yoshimitsu) After Reversal succeeds (weapon) Reversal / 25+α | disable | Damage 25 + 50% of enemy attack. | |||
![]() | Tr Low Parry ![]() |
Attack Reversal | ||||
MOVIE | ICONS MOVE NAME INPUT HIT LV. / DAMAGE | |||
start -up (meaty) | After Throw | Throw Break | total rec. | |
NOTES | ||||
![]() | Attack Reversal![]() ![]() ![]() ![]() | |||
35 | ||||
Reversal H/M (not for elbow, knee, shoulder and head attack) during 3 to 8F. | ||||
![]() | Attack Reversal(![]() After Reversal succeeds( Reversal / 25+α![]() | |||
![]() ![]() -6F | ||||
Damage 25 + 50% of enemy attack. Connect to Backhand Slap( ![]() ![]() ![]() ![]() Reversal to Reversal during 7F damage 15. | ||||
![]() | Attack Reversal(![]() After Reversal succeeds( Reversal / 25+α![]() | |||
![]() ![]() -6F | ||||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | ||||
![]() | Attack Reversal(![]() After Reversal succeeds( Reversal / 25+α![]() | |||
![]() ![]() -6F | ||||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | ||||
![]() | Attack Reversal(![]() After Reversal succeeds( Reversal / 25+α![]() | |||
![]() ![]() -3F | ||||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 9F damage 15. | ||||
![]() | Attack Reversal(SP ![]() After Reversal succeeds (SP Reversal / 25+α![]() | |||
![]() ![]() -6F | ||||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. | ||||
![]() | Attack Reversal(SP![]() After Reversal succeeds (SP Reversal / 25+α![]() | |||
disable | ||||
Damage 25 + 50% of enemy attack. | ||||
![]() | Attack Reversal(SP![]() After Reversal succeeds (SP Reversal / 25+α![]() | |||
disable | ||||
Damage 25 + 50% of enemy attack. | ||||
![]() | Attack Reversal(blade attack of Yoshimitsu) After Reversal succeeds (weapon) Reversal / 25+α | |||
disable | ||||
Damage 25 + 50% of enemy attack. | ||||
![]() | Tr Low Parry ![]() | |||
┃
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES |
┃Heat Burst
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHE ![]() ![]() | +?C | Attack that can activate Heat (10 sec.). - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHE ![]() ![]() | +?C | ||||
Attack that can activate Heat (10 sec.). - New Move. |
┃Heat Burst to Cancel
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHEPw8F ![]() ![]() ![]() ![]() ![]() ![]() | Attack that can activate Heat (10 sec.). - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHEPw8F ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Attack that can activate Heat (10 sec.). - New Move. |
┃Heat Burst to Cancel
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHEPw8F ![]() ![]() ![]() ![]() ![]() ![]() | Attack that can activate Heat (10 sec.). - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHEPw8F ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Attack that can activate Heat (10 sec.). - New Move. |
┃Bullet Assassination
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE Heat / -![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE Heat / -![]() ![]() | |||||
- New Move. |
┃Bullet Assassination to Ducking Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE Heat / -![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE Heat / -![]() ![]() ![]() | |||||
- New Move. |
┃Bullet Assassination to Ducking Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE Heat / -![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE Heat / -![]() ![]() ![]() | |||||
- New Move. |
┃Rage Art
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 Rage M,Th / 55![]() ![]() | 20F | -22 | Th | Th | Guard point 8F. | |
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 Rage M,Th / 55![]() ![]() | 20F | -22 | Th | Th | |
Guard point 8F. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Death by Degrees
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE Rage / -![]() ![]() | Erases opponent's recoverable health on hit. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE Rage / -![]() ![]() | |||||
Erases opponent's recoverable health on hit. - New Move. |
┃Death by Degrees
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE Rage / -![]() ![]() | Erases opponent's recoverable health on hit. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE Rage / -![]() ![]() | |||||
Erases opponent's recoverable health on hit. - New Move. |
┃Rage Drive
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ5F Rage M / 50![]() ![]() | 20F | +9 | KDN | KDN | Unblokable damage 5 close to Wall & +15GF. | |
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ5F Rage M / 50![]() ![]() | 20F | +9 | KDN | KDN | |
Unblokable damage 5 close to Wall & +15GF. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Rage Drive to Rolling Dash
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ5F Rage M,SP / 50![]() ![]() ![]() | +20G | KDN | KDN | Advance Input is unavailable during Rolling Dash. When input ![]() When input ![]() ![]() | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ5F Rage M,SP / 50![]() ![]() ![]() | +20G | KDN | KDN | ||
Advance Input is unavailable during Rolling Dash. When input ![]() When input ![]() ![]() | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Rage Drive to Evil Mist Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ5F Rage M,SP / 50![]() ![]() ![]() ![]() ![]() ![]() | +32G | KDN | KDN | |||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ5F Rage M,SP / 50![]() ![]() ![]() ![]() ![]() ![]() | +32G | KDN | KDN | ||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Rage Drive to Evil Mist Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ5F Rage M,SP / 50![]() ![]() ![]() ![]() ![]() ![]() | +32G | KDN | KDN | |||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ5F Rage M,SP / 50![]() ![]() ![]() ![]() ![]() ![]() | +32G | KDN | KDN | ||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Left Jab
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() | 10F | +1 | +8 | +8 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() | 10F | +1 | +8 | +8 | |
┃Left Right Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | -1 | +5 | +5 | Combo from 1st hit. Can be delayed 8F. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | -1 | +5 | +5 | ||
Combo from 1st hit. Can be delayed 8F. |
┃Left Right Combo to Side Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | ±0 | +6 | +6 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | ±0 | +6 | +6 | ||
┃Biting Snake (3)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -3 | +4 | +4 | Combo from 2nd CH. Can be delayed. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -3 | +4 | +4 | ||
Combo from 2nd CH. Can be delayed. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Double Explosion 2 (4)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | +1 | +1 | Combo from 3rd CH. Can be delayed. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | +1 | +1 | ||
Combo from 3rd CH. Can be delayed. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Double Explosion 2
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN* | Combo from 4th CH. Can be delayed 10F. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN* | ||
Combo from 4th CH. Can be delayed 10F. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Biting Snake
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | Combo from 3rd CH. Can be delayed. Returns to crouching. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | ||
Combo from 3rd CH. Can be delayed. Returns to crouching. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Biting Kiss Shot (3)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Biting Kiss Shot
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Chip damage when guarded. - New Move. |
┃Left Right to Spider Knee
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -13 | +2 | +2 | Combo from 2nd CH. Can be delayed. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -13 | +2 | +2 | ||
Combo from 2nd CH. Can be delayed. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Left Right to Spider Knee to Triple Slaps
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | Th | Th | When input ![]() | |||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | Th | Th | |||
When input ![]() | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Bermuda Triangle
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TS ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | Combo from 2nd CH. Can be delayed. | ||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | Combo from 2nd CH. Can be delayed. Patch Note : - Tail Spin removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TS ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed. | |||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed. Patch Note : - Tail Spin removed. |
┃Double Explosion
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN* | Combo from 2nd CH. Can be delayed. | ||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN* | Combo from 2nd CH. Can be delayed. Patch Note : - Move Name changed from "Double Explosion 1". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed. | |||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed. Patch Note : - Move Name changed from "Double Explosion 1". |
┃PK Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | -4 | +1 | KDN | Combo from 1st hit. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | -4 | +1 | KDN | ||
Combo from 1st hit. |
┃PK Combo > Assassin's Blade
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TS ![]() ![]() ![]() ![]() ![]() | -11 | +15Sp | KDN | |||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | -11 | +15Sp | KDN | Patch Note : - Move Name changed from "PK Combo to Assassin's Blade". - Tail Spin removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TS ![]() ![]() ![]() ![]() ![]() | -11 | +15Sp | KDN | ||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | -11 | +15Sp | KDN | ||
Patch Note : - Move Name changed from "PK Combo to Assassin's Blade". - Tail Spin removed. |
┃Right Jab
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() | 10F | +1 | +7 | +7 | ||
- Ver.1.00![]() | 10F | +1 | +7 | +7 | Patch Note : - Move Name changed from "Right Straight". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() | 10F | +1 | +7 | +7 | |
- Ver.1.00![]() | 10F | +1 | +7 | +7 | |
Patch Note : - Move Name changed from "Right Straight". |
┃Right Left Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | -3 | +4 | +4 | Combo from 1st CH. Can be delayed. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | -3 | +4 | +4 | ||
Combo from 1st CH. Can be delayed. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Biting Snake (Short)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | Combo from 2nd CH. Can be delayed. Returns to crouching. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | ||
Combo from 2nd CH. Can be delayed. Returns to crouching. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Double Smash
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | -13 | +2 | +2 | Combo from 1st CH. Can be delayed. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | -13 | +2 | +2 | ||
Combo from 1st CH. Can be delayed. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Right Jab > Spider Knee to Stomach Lock
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | Th | Th | When input ![]() Damage () is throw bonus. | |||
- Ver.1.00![]() ![]() ![]() | Th | Th | Damage () is throw bonus. Patch Note : - Move Name changed from "Double Smash to Triple Slaps". - Command changed from " ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | Th | Th | |||
When input ![]() Damage () is throw bonus. | |||||
- Ver.1.00![]() ![]() ![]() | Th | Th | |||
Damage () is throw bonus. Patch Note : - Move Name changed from "Double Smash to Triple Slaps". - Command changed from " ![]() ![]() ![]() ![]() |
┃Jab Roundhouse
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TS ![]() ![]() ![]() | -6 | KDN | KDN* | Combo from 1st CH. Can be delayed. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TS ![]() ![]() ![]() | -6 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Double Explosion (Short)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | -14 | KDN | KDN* | Combo from 1st CH. Can be delayed. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | -14 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Left High Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() | 14F | -16 | -5 | -5 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() | 14F | -16 | -5 | -5 | |
┃Left High Kick to Right Roll
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | -27 | -16 | -16 | |||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | -27 | -16 | -16 | ||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Left High Kick > Spiral Explosion
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | -11 | KDN | KDN | |||
- Ver.1.00![]() ![]() ![]() | Patch Note : - Move Name changed from "Left High Kick to Spiral Explosion". - Command changed from " ![]() ![]() ![]() - Hit Lv. changed from H,SP,M. - Upon block changed from -11F. - Upon NH changed from KDN. - Upon CH changed from KDN. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | -11 | KDN | KDN | ||
- Ver.1.00![]() ![]() ![]() | |||||
Patch Note : - Move Name changed from "Left High Kick to Spiral Explosion". - Command changed from " ![]() ![]() ![]() - Hit Lv. changed from H,SP,M. - Upon block changed from -11F. - Upon NH changed from KDN. - Upon CH changed from KDN. |
┃Left High Kick to Right Roll (Crouch)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | -23 | -12 | -12 | Returns to crouching. | ||
- Ver.1.00![]() ![]() ![]() ![]() | -23 | -12 | -12 | Returns to crouching. Patch Note : - Command changed from " ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | -23 | -12 | -12 | ||
Returns to crouching. | |||||
- Ver.1.00![]() ![]() ![]() ![]() | -23 | -12 | -12 | ||
Returns to crouching. Patch Note : - Command changed from " ![]() ![]() |
┃Spike Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC ![]() ![]() ![]() | -17 | -6 | -6 | Combo from 1st hit. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC ![]() ![]() ![]() | -17 | -6 | -6 | ||
Combo from 1st hit. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Spike Combo to Right Uppercut
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 2nd CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | ||
Combo from 2nd CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Spike Combo to Right High Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | Combo from 2nd CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | ||
Combo from 2nd CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Spike Combo to Easy Prey
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | +2C | +5C | KDN | |||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | +2C | +5C | KDN | ||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Flash Kicks (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() | |||||
- New Move. |
┃Flash Kicks (3)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Flash Kicks
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Head Ringer
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TS ![]() ![]() ![]() | -6 | KDN | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 8F from hit. | ||
- Ver.1.00![]() ![]() ![]() | -6 | KDN | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 8F from hit. Patch Note : - Tail Spin removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TS ![]() ![]() ![]() | -6 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 8F from hit. | |||||
- Ver.1.00![]() ![]() ![]() | -6 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 8F from hit. Patch Note : - Tail Spin removed. |
┃Right High Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() | 11F | -9 | +8 | LNC | 39 28 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() | 11F | -9 | +8 | LNC | 39 28 |
┃Right High Kick to Left Roll
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | -28 | -17 | LNC | |||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | -28 | -17 | LNC | ||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Right High Kick > Spiral Explosion
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | -11 | KDN | KDN | |||
- Ver.1.00![]() ![]() ![]() | -11 | KDN | KDN | Chip damage when guarded. Patch Note : - Move Name changed from "Right High Kick to Spiral Explosion". - Command changed from " ![]() ![]() ![]() - Hit Lv. changed from H,SP,M. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | -11 | KDN | KDN | ||
- Ver.1.00![]() ![]() ![]() | -11 | KDN | KDN | ||
Chip damage when guarded. Patch Note : - Move Name changed from "Right High Kick to Spiral Explosion". - Command changed from " ![]() ![]() ![]() - Hit Lv. changed from H,SP,M. |
┃Right High Kick to Left Roll (Crouch)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | -24 | -13 | LNC | Returns to crouching. | ||
- Ver.1.00![]() ![]() ![]() ![]() | -24 | -13 | LNC | Returns to crouching. Patch Note : - Command changed from " ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | -24 | -13 | LNC | ||
Returns to crouching. | |||||
- Ver.1.00![]() ![]() ![]() ![]() | -24 | -13 | LNC | ||
Returns to crouching. Patch Note : - Command changed from " ![]() ![]() ![]() |
┃Right High to Left Spin Low Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC ![]() ![]() ![]() | -17 | -3 | -3 | |||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC ![]() ![]() ![]() | -17 | -3 | -3 | ||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Blonde to Right Uppercut
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 2nd CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | ||
Combo from 2nd CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Blonde to Right High Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | Combo from 2nd CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | ||
Combo from 2nd CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Blonde to Easy Prey
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | (1) | +2C | +5C | KDN | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | (1) | +2C | +5C | KDN | |
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Easy Prey Kick Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() | |||||
- New Move. |
┃High Kick > Deadly Hunter (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() | |||||
- New Move. |
┃High Kick > Deadly Hunter
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃High Kick > Deadly Assault
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Ray Hands
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 HMTS ![]() ![]() | 16F | -3 | +20Sp | +20Sp | -6F on 1st block and 2nd whiff. | |
- Ver.1.00 HM ![]() | 16F | -3 | +20Sp | +20Sp | -6F on 1st block and 2nd whiff. Patch Note : - Command changed from " ![]() ![]() - Tail Spin removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 HMTS ![]() ![]() | 16F | -3 | +20Sp | +20Sp | |
-6F on 1st block and 2nd whiff. | |||||
- Ver.1.00 HM ![]() | 16F | -3 | +20Sp | +20Sp | |
-6F on 1st block and 2nd whiff. Patch Note : - Command changed from " ![]() ![]() - Tail Spin removed. |
┃Ratal Blow
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHM ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHM ![]() | |||||
- New Move. |
┃Ratal Blow to ducking Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHM ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHM ![]() ![]() | |||||
- New Move. |
┃Ivory Cutter
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() | 15F (1) | -5 | +4C | +6C | 2nd CH on 1st CH. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() | 15F (1) | -5 | +4C | +6C | |
2nd CH on 1st CH. |
┃Ivory Cutter
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() | 15F (1) | -5 | +4C | +6C | 2nd CH on 1st CH. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() | 15F (1) | -5 | +4C | +6C | |
2nd CH on 1st CH. |
┃Swallowtail (1)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 13F | -3 | +8 | +8 | 35 22 | |
- Ver.1.00![]() ![]() | 13F | -3 | +8 | +8 | 35 22 | Patch Note : - Move Name changed from "Dead Drop (1)". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 13F | -3 | +8 | +8 | 35 22 |
- Ver.1.00![]() ![]() | 13F | -3 | +8 | +8 | 35 22 |
Patch Note : - Move Name changed from "Dead Drop (1)". |
┃Swallowtail (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | -13 | -6A | -6A | Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. | ||
- Ver.1.00![]() ![]() ![]() ![]() | -13 | -6A | -6A | Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. Patch Note : - Move Name changed from "Dead Drop (2)". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | -13 | -6A | -6A | ||
Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. | |||||
- Ver.1.00![]() ![]() ![]() ![]() | -13 | -6A | -6A | ||
Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. Patch Note : - Move Name changed from "Dead Drop (2)". |
┃Dead Drop
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -12C | +4C | KDN | Can be delayed. Launch from 2nd hit. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -12C | +4C | KDN | ||
Can be delayed. Launch from 2nd hit. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Swallowtail
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVETr ![]() ![]() ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVETr ![]() ![]() ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Mimosa Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TS ![]() ![]() ![]() ![]() ![]() ![]() | -3 | KDN | KDN* | Can be delayed. Combo can be delayed 5F from hit. Launch from 2nd hit. | ||
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() | -3 | KDN | KDN* | Can be delayed. Combo can be delayed 5F from hit. Launch from 2nd hit. Patch Note : - Tail Spin removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TS ![]() ![]() ![]() ![]() ![]() ![]() | -3 | KDN | KDN* | ||
Can be delayed. Combo can be delayed 5F from hit. Launch from 2nd hit. | |||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() | -3 | KDN | KDN* | ||
Can be delayed. Combo can be delayed 5F from hit. Launch from 2nd hit. Patch Note : - Tail Spin removed. |
┃Siren's Kiss
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TS ![]() ![]() | 14F (1) | +6 | KDN | KDN* | Combo from 1st hit. -27F on 1st block & 2nd whiff. | |
- Ver.1.00![]() ![]() | 14F (1) | +6 | KDN | KDN* | Combo from 1st hit. -27F on 1st block & 2nd whiff. Patch Note : - Tail Spin removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TS ![]() ![]() | 14F (1) | +6 | KDN | KDN* | |
Combo from 1st hit. -27F on 1st block & 2nd whiff. | |||||
- Ver.1.00![]() ![]() | 14F (1) | +6 | KDN | KDN* | |
Combo from 1st hit. -27F on 1st block & 2nd whiff. Patch Note : - Tail Spin removed. |
┃Sweeper Combo (1)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 16F | -12 | -3 | -1 | 47 31 | |
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 16F | -12 | -3 | -1 | 47 31 |
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Sweeper Combo (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | -14 | LNC | LNC | Combo from 1st CH. Can be delayed 10F. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | -14 | LNC | LNC | ||
Combo from 1st CH. Can be delayed 10F. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Sweeper Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ ![]() ![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN | |||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ ![]() ![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN | ||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Double Whip
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | +1 | +13Sp | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 9F from hit. Combo can be delayed 10F from CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | +1 | +13Sp | KDN | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 9F from hit. Combo can be delayed 10F from CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Aconite (1)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVETJ ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVETJ ![]() ![]() | |||||
- New Move. |
┃Aconite (1) to sidestep
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Aconite (Heat Engager)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHE ![]() ![]() ![]() ![]() | Chip damage when guarded. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHE ![]() ![]() ![]() ![]() | |||||
Chip damage when guarded. - New Move. |
┃Aconite to Heat Dash
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHD Heat M,M,SP / -![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHD Heat M,M,SP / -![]() ![]() ![]() ![]() ![]() | |||||
Chip damage when guarded. - New Move. |
┃Aconite
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() | Chip damage when guarded. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() | |||||
Chip damage when guarded. - New Move. |
┃Blonde Bomb (Heat Engager)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHEPw8F ![]() ![]() ![]() | 17F | -14 | KDN | KDN | Absorb an attack to power up. - Add chip damage on block. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHEPw8F ![]() ![]() ![]() | 17F | -14 | KDN | KDN | |
Absorb an attack to power up. - Add chip damage on block. - New Move. |
┃Blonde Bomb to Heat Dash
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHDPw8F Heat M,SP / 24![]() ![]() ![]() ![]() ![]() | 17F | -14 | KDN | KDN | Absorb an attack to power up. - Add chip damage on block. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHDPw8F Heat M,SP / 24![]() ![]() ![]() ![]() ![]() | 17F | -14 | KDN | KDN | |
Absorb an attack to power up. - Add chip damage on block. - New Move. |
┃Blonde Bomb
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 Pw8F ![]() ![]() ![]() | 17F | -14 | KDN | KDN | ||
- Ver.1.00 Pw8F ![]() ![]() ![]() | 17F | -14 | KDN | KDN | Absorb an attack to power up. - Add chip damage on block. Patch Note : |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 Pw8F ![]() ![]() ![]() | 17F | -14 | KDN | KDN | |
- Ver.1.00 Pw8F ![]() ![]() ![]() | 17F | -14 | KDN | KDN | |
Absorb an attack to power up. - Add chip damage on block. Patch Note : |
┃Blonde Bomb
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 Pw8F ![]() ![]() ![]() | 17F | -14 | KDN | KDN | ||
- Ver.1.00 Pw8F ![]() ![]() ![]() | 17F | -14 | KDN | KDN | Absorb an attack to power up. - Add chip damage on block. Patch Note : |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 Pw8F ![]() ![]() ![]() | 17F | -14 | KDN | KDN | |
- Ver.1.00 Pw8F ![]() ![]() ![]() | 17F | -14 | KDN | KDN | |
Absorb an attack to power up. - Add chip damage on block. Patch Note : |
┃Quick Uppercut
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 13F (1) | -1 | +5 | +5 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 13F (1) | -1 | +5 | +5 | |
┃Uppercut > Jab
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | -3 | +2 | +9 | Combo from 1st hit. Connect to Left Right Combo ( ![]() ![]() ![]() | ||
- Ver.1.00![]() ![]() ![]() ![]() | -3 | +2 | +9 | Combo from 1st hit. Connect to Left Right Combo ( ![]() ![]() ![]() Patch Note : - Move Name changed from "Uppercut to Jab". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | -3 | +2 | +9 | ||
Combo from 1st hit. Connect to Left Right Combo ( ![]() ![]() ![]() | |||||
- Ver.1.00![]() ![]() ![]() ![]() | -3 | +2 | +9 | ||
Combo from 1st hit. Connect to Left Right Combo ( ![]() ![]() ![]() Patch Note : - Move Name changed from "Uppercut to Jab". |
┃Uppercut > Jab to Ducking Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -3 | +2 | +9 | Advance Input is available druing Rolling Dash. When input ☆ + any button, connect to WS moves. When input ![]() | ||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | -3 | +2 | +9 | Advance Input is available druing Ducking Step. When input ☆ + any button, connect to WS moves. When input ![]() Patch Note : - Move Name changed from "Uppercut to Jab Step". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -3 | +2 | +9 | ||
Advance Input is available druing Rolling Dash. When input ☆ + any button, connect to WS moves. When input ![]() | |||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | -3 | +2 | +9 | ||
Advance Input is available druing Ducking Step. When input ☆ + any button, connect to WS moves. When input ![]() Patch Note : - Move Name changed from "Uppercut to Jab Step". |
┃Uppercut > Jab to sidestep
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -1 | +4 | +11 | |||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -1 | +4 | +11 | Patch Note : - Move Name changed from "Uppercut to Jab to Side Step". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -1 | +4 | +11 | ||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -1 | +4 | +11 | ||
Patch Note : - Move Name changed from "Uppercut to Jab to Side Step". |
┃Silent Uppercut
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 15F | -7 | LNC | LNC | 41 26 | +4F on crouch hit. |
- Ver.1.00![]() ![]() | 15F | -7 | LNC | LNC | 41 26 | +4F on crouch hit. Patch Note : - Move Name changed from "Uppercut". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 15F | -7 | LNC | LNC | 41 26 |
+4F on crouch hit. | |||||
- Ver.1.00![]() ![]() | 15F | -7 | LNC | LNC | 41 26 |
+4F on crouch hit. Patch Note : - Move Name changed from "Uppercut". |
┃Side Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 14F | -11 | +1 | +1 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 14F | -11 | +1 | +1 | |
┃Leg Slicer Combo (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | -8 | +3 | +3 | Combo from 1st hit. Can be delayed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | -8 | +3 | +3 | ||
Combo from 1st hit. Can be delayed. |
┃Leg Slicer Combo (2) to Cancel (Side Step)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -19 | -7 | -7 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -19 | -7 | -7 | ||
┃Leg Slicer Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -10 | +1 | +1 | Combo from 1st hit. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -10 | +1 | +1 | ||
Combo from 1st hit. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Dead Drop Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Assault Bomb
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN* | Combo from 3rd CH. Can be delayed. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN* | ||
Combo from 3rd CH. Can be delayed. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Creeping Snake (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | +1 | +5 | +12 | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | +1 | +5 | +12 | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. |
┃Creeping Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -1 | +3 | +10 | Advance Input is available druing Rolling Dash. When input ![]() When input ![]() ![]() | ||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | -1 | +3 | +10 | Advance Input is available druing Ducking Step. When input ![]() When input ![]() ![]() Patch Note : |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -1 | +3 | +10 | ||
Advance Input is available druing Rolling Dash. When input ![]() When input ![]() ![]() | |||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | -1 | +3 | +10 | ||
Advance Input is available druing Ducking Step. When input ![]() When input ![]() ![]() Patch Note : |
┃Creeping Step to Evil Mist Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | +10 | +11 | +21 | |||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | +10 | +11 | +21 | ||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Creeping Snake (2) to Side Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | ±0 | +1 | +11 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | ±0 | +1 | +11 | ||
┃Creeping Snake (2) to Sway
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Creeping Snake (3)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -3 | +4 | +4 | Combo from 2nd CH. Can be delayed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -3 | +4 | +4 | ||
Combo from 2nd CH. Can be delayed. |
┃Creeping Snake
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | Combo from 3rd CH. Can be delayed. Returns to crouching. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | ||
Combo from 3rd CH. Can be delayed. Returns to crouching. |
┃Creeping Snake > Geyser Cannon
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -17 | LNC | LNC | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. | ||
- Ver.1.00 Tr ![]() ![]() ![]() ![]() ![]() ![]() | -17 | LNC | LNC | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. Patch Note : - Move Name changed from "Creeping Snake to Geyser Cannon". - Tornade Move added. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -17 | LNC | LNC | ||
Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. | |||||
- Ver.1.00 Tr ![]() ![]() ![]() ![]() ![]() ![]() | -17 | LNC | LNC | ||
Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. Patch Note : - Move Name changed from "Creeping Snake to Geyser Cannon". - Tornade Move added. |
┃Creeping Snake > Right High Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TS ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. | ||
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. Patch Note : - Move Name changed from "Creeping Snake to Right High Kick". - Tail Spin removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TS ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. | |||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. Patch Note : - Move Name changed from "Creeping Snake to Right High Kick". - Tail Spin removed. |
┃Creeping Snake to Left Low
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC ![]() ![]() ![]() ![]() ![]() ![]() | -14 | -3 | -3 | Combo from 2nd CH. Returns to crouching. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC ![]() ![]() ![]() ![]() ![]() ![]() | -14 | -3 | -3 | ||
Combo from 2nd CH. Returns to crouching. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Creeping Snake to Left Low Right Uppercut
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 3rd CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | ||
Combo from 3rd CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Creeping Snake to Left Low Right High Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | Combo from 3rd CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | ||
Combo from 3rd CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Creeping Snake to Easy Prey
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | (1) | +2C | +5C | KDN | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | (1) | +2C | +5C | KDN | |
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Flash Kicks (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | -14 | -3 | -3 | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | -14 | -3 | -3 | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Flash Kicks (3)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -14 | -3 | -3 | Combo from 1st hit. Can be delayed. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -14 | -3 | -3 | ||
Combo from 1st hit. Can be delayed. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Flash Kicks
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TS ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | Combo from 3rd CH. Can be delayed 10F. Combo can be delayed 6F from CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TS ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | ||
Combo from 3rd CH. Can be delayed 10F. Combo can be delayed 6F from CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Bisection Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Flash Head Ringler
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ ![]() ![]() ![]() ![]() | -4 | +7 | +7 | Combo from 1st hit. Can be delayed. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ ![]() ![]() ![]() ![]() | -4 | +7 | +7 | ||
Combo from 1st hit. Can be delayed. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Deadly Assault
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TCTJ ![]() ![]() ![]() ![]() ![]() ![]() | -12 | KDN | KDN* | Combo from 2nd CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TCTJ ![]() ![]() ![]() ![]() ![]() ![]() | -12 | KDN | KDN* | ||
Combo from 2nd CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Deadly Hunter
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | Meaty 2F in actualy | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ||
Meaty 2F in actualy | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Left Middle to Right High Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TS ![]() ![]() ![]() ![]() | -6 | KDN | KDN | Combo from 1st hit. Can be delayed. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TS ![]() ![]() ![]() ![]() | -6 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Front Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 12F | -4 | +7 | +7 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 12F | -4 | +7 | +7 | |
┃Wipe the Floor
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC1F ![]() ![]() ![]() ![]() ![]() | 20F | -37 | KDN | KDN* | Returns to crouching. Returns to standing on block. Start-up 20F is delay input. Start-up 28F on fast input. | |
- Ver.1.00 TC1F ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 20F | -37 | KDN | KDN* | Returns to crouching. Returns to standing on block. Start-up 20F is delay input. Start-up 28F on fast input. Patch Note : - Command changed from " ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC1F ![]() ![]() ![]() ![]() ![]() | 20F | -37 | KDN | KDN* | |
Returns to crouching. Returns to standing on block. Start-up 20F is delay input. Start-up 28F on fast input. | |||||
- Ver.1.00 TC1F ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 20F | -37 | KDN | KDN* | |
Returns to crouching. Returns to standing on block. Start-up 20F is delay input. Start-up 28F on fast input. Patch Note : - Command changed from " ![]() ![]() ![]() ![]() ![]() |
┃Wipe the Floor
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC1F ![]() ![]() ![]() ![]() ![]() | 20F | -37 | KDN | KDN* | Returns to crouching. Returns to standing on block. Start-up 20F is delay input. Start-up 28F on fast input. | |
- Ver.1.00 TC1F ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 20F | -37 | KDN | KDN* | Returns to crouching. Returns to standing on block. Start-up 20F is delay input. Start-up 28F on fast input. Patch Note : - Command changed from " ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC1F ![]() ![]() ![]() ![]() ![]() | 20F | -37 | KDN | KDN* | |
Returns to crouching. Returns to standing on block. Start-up 20F is delay input. Start-up 28F on fast input. | |||||
- Ver.1.00 TC1F ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 20F | -37 | KDN | KDN* | |
Returns to crouching. Returns to standing on block. Start-up 20F is delay input. Start-up 28F on fast input. Patch Note : - Command changed from " ![]() ![]() ![]() ![]() ![]() |
┃Low Jab
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC4F ![]() ![]() ![]() | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
- Ver.1.00 TC4F ![]() ![]() ![]() | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() Patch Note : - Move Name changed from "Crouch Jab". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC4F ![]() ![]() ![]() | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | |||||
- Ver.1.00 TC4F ![]() ![]() ![]() | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() Patch Note : - Move Name changed from "Crouch Jab". |
┃Below the Belt Combo (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | +5 | +5 | Combo from 1st CH. Returns to crouching. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | +5 | +5 | ||
Combo from 1st CH. Returns to crouching. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Below the Belt Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | (2) | -14 | -3 | -3 | Combo from 2nd CH. | |
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | (2) | -14 | -3 | -3 | |
Combo from 2nd CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Low Jab > Mid Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | Combo from 1st CH. | ||
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | Combo from 1st CH. Patch Note : - Move Name changed from "Jab to Mid Kick". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | ||
Combo from 1st CH. | |||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | ||
Combo from 1st CH. Patch Note : - Move Name changed from "Jab to Mid Kick". |
┃Vertical Slitter (1)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC6F ![]() ![]() | 20F | -12 | ±0 | +5 | Returns to crouching. | |
- Ver.1.00 TC6F ![]() ![]() | 20F | -12 | ±0 | +5 | Returns to crouching. Patch Note : - Move Name changed from "Cutthroat (1)". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC6F ![]() ![]() | 20F | -12 | ±0 | +5 | |
Returns to crouching. | |||||
- Ver.1.00 TC6F ![]() ![]() | 20F | -12 | ±0 | +5 | |
Returns to crouching. Patch Note : - Move Name changed from "Cutthroat (1)". |
┃Vertical Slitter
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Cutthroat
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TS ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | Combo from 1st CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TS ![]() ![]() ![]() ![]() | -6 | KDN | KDN* | ||
Combo from 1st CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Left Spin Low Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC4F ![]() ![]() | 16F | -17 | -3 | -3 | Returns to crouching. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC4F ![]() ![]() | 16F | -17 | -3 | -3 | |
Returns to crouching. |
┃Left Spin Low Kick > Right Upper
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 1st CH. | ||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 1st CH. Patch Note : - Move Name changed from "Left Spin Low Kick to Right Upper". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | ||
Combo from 1st CH. | |||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | ||
Combo from 1st CH. Patch Note : - Move Name changed from "Left Spin Low Kick to Right Upper". |
┃Easy Prey (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | Combo from 1st CH. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | ||
Combo from 1st CH. |
┃Easy Prey
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | (1) | +2C | +5C | KDN |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | (1) | +2C | +5C | KDN | |
┃Right Low Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC4F ![]() ![]() | 12F | -13 | -2 | -2 | Returns to crouching. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC4F ![]() ![]() | 12F | -13 | -2 | -2 | |
Returns to crouching. |
┃Right Low Kick > Back Spin Chop
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | ±0 | +6 | +11 | Combo from 1st CH. Can be delayed. Combo can be delayed 6F from CH. Damage () is when input FC ![]() | ||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | ±0 | +6 | +11 | Combo from 1st CH. Can be delayed. Combo can be delayed 6F from CH. Damage () is when input FC ![]() Patch Note : - Move Name changed from "Right Low Kick to Back Spin Chop". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | ±0 | +6 | +11 | ||
Combo from 1st CH. Can be delayed. Combo can be delayed 6F from CH. Damage () is when input FC ![]() | |||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() | ±0 | +6 | +11 | ||
Combo from 1st CH. Can be delayed. Combo can be delayed 6F from CH. Damage () is when input FC ![]() Patch Note : - Move Name changed from "Right Low Kick to Back Spin Chop". |
┃Right Low Kick > Back Spin Chop to Cancel (Side Step)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | Damage () is when input FC ![]() | ||
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | Damage () is when input FC ![]() Patch Note : - Move Name changed from "Right Low Kick to Back Spin Chop to Cancel (Side Step)". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | ||
Damage () is when input FC ![]() | |||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | ||
Damage () is when input FC ![]() Patch Note : - Move Name changed from "Right Low Kick to Back Spin Chop to Cancel (Side Step)". |
┃Right Low Kick > Back Spin Chop to Cancel (Side Step)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | Damage () is when input FC ![]() | ||
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | Damage () is when input FC ![]() Patch Note : - Move Name changed from "Right Low Kick to Back Spin Chop to Cancel (Side Step)". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | ||
Damage () is when input FC ![]() | |||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -2 | -2 | ||
Damage () is when input FC ![]() Patch Note : - Move Name changed from "Right Low Kick to Back Spin Chop to Cancel (Side Step)". |
┃Right Backhand Body Blow
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 HMTS ![]() ![]() | 24F | -5 | KDN | KDN* | No Tech Crouch Status. | |
- Ver.1.00 HM ![]() ![]() | 24F | -5 | KDN | KDN* | No Tech Crouch Status. Patch Note : - Tail Spin removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 HMTS ![]() ![]() | 24F | -5 | KDN | KDN* | |
No Tech Crouch Status. | |||||
- Ver.1.00 HM ![]() ![]() | 24F | -5 | KDN | KDN* | |
No Tech Crouch Status. Patch Note : - Tail Spin removed. |
┃Stiletto Heel
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 20F | -13 | +4C | KDN |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 20F | -13 | +4C | KDN | |
┃Slicer
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC6F ![]() ![]() | 16F (1) | -9 | +2 | +2 | To Down after moving. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC6F ![]() ![]() | 16F (1) | -9 | +2 | +2 | |
To Down after moving. |
┃Geyser Cannon Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | (1) | -17 | LNC | LNC | Combo from 1st CH. | |
- Ver.1.00 Tr ![]() ![]() ![]() ![]() | (1) | -17 | LNC | LNC | Combo from 1st CH. Patch Note : - Tornade Move added. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | (1) | -17 | LNC | LNC | |
Combo from 1st CH. | |||||
- Ver.1.00 Tr ![]() ![]() ![]() ![]() | (1) | -17 | LNC | LNC | |
Combo from 1st CH. Patch Note : - Tornade Move added. |
┃Reverberation Palm Bomb (Heat Engager)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHE ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHE ![]() ![]() | |||||
- New Move. |
┃Reverberation Palm Bomb to Heat Dash
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHD Heat M / -![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHD Heat M / -![]() ![]() ![]() | |||||
- New Move. |
┃Reverberation Palm Bomb
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() | |||||
- New Move. |
┃Geyser Cannon
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 19F | -17 | LNC | LNC | Enable input ![]() ![]() ![]() ![]() | |
- Ver.1.00 Tr ![]() ![]() ![]() | 19F | -17 | LNC | LNC | Enable input ![]() ![]() ![]() ![]() Patch Note : - Command changed from " ![]() ![]() - Tornade Move added. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 19F | -17 | LNC | LNC | |
Enable input ![]() ![]() ![]() ![]() | |||||
- Ver.1.00 Tr ![]() ![]() ![]() | 19F | -17 | LNC | LNC | |
Enable input ![]() ![]() ![]() ![]() Patch Note : - Command changed from " ![]() ![]() - Tornade Move added. |
┃Geyser Cannon
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 19F | -17 | LNC | LNC | Enable input ![]() ![]() ![]() ![]() | |
- Ver.1.00 Tr ![]() ![]() ![]() | 19F | -17 | LNC | LNC | Enable input ![]() ![]() ![]() ![]() Patch Note : - Command changed from " ![]() ![]() - Tornade Move added. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 19F | -17 | LNC | LNC | |
Enable input ![]() ![]() ![]() ![]() | |||||
- Ver.1.00 Tr ![]() ![]() ![]() | 19F | -17 | LNC | LNC | |
Enable input ![]() ![]() ![]() ![]() Patch Note : - Command changed from " ![]() ![]() - Tornade Move added. |
┃Throat Slasher
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 12F | -7 | +4 | +4 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 12F | -7 | +4 | +4 | |
┃Throat Slasher to Bad Habit
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | -14 | +9 | KDN | Combo from 1st hit. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | -14 | +9 | KDN | ||
Combo from 1st hit. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Throat Slasher > Glass Jaw
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVETr ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVETr ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Backhand Combo (1)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 HM ![]() ![]() | 12F | -14 | -3 | -3 | Women input ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 HM ![]() ![]() | 12F | -14 | -3 | -3 | |
Women input ![]() |
┃Backhand Combo (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | -6 | +5 | +5 | Combo from 1st hit. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | -6 | +5 | +5 | ||
Combo from 1st hit. |
┃Backhand Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -9 | +9Sp | KDN | Combo from 1st CH. Combo from 2nd CH. Can be delayed 14F. Combo can be delayed 7F from CH. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -9 | +9Sp | KDN | ||
Combo from 1st CH. Combo from 2nd CH. Can be delayed 14F. Combo can be delayed 7F from CH. |
┃Backhand Combo to Cancel (Side Step)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | +1 | +1 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | +1 | +1 | ||
┃Stinger Heel Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 18F | -6 | +6C | +6C |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 18F | -6 | +6C | +6C | |
┃Stinger Heel Kick Combo
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | -8 | KDN | KDN* | Combo from 1st hit. Can be delayed 17F. Combo can be delayed 17F from hit. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | -8 | KDN | KDN* | ||
Combo from 1st hit. Can be delayed 17F. Combo can be delayed 17F from hit. |
┃Spear Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 14F | -7 | +11 | +18 | 40 26 | When NH and enemy input ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 14F | -7 | +11 | +18 | 40 26 |
When NH and enemy input ![]() |
┃Shockwave Palm
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 18F | -7 | KDN | KDN | ||
- Ver.1.00![]() ![]() | 18F | -7 | KDN | KDN | Erases opponent's recoverable health on the ground hit. Patch Note : |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 18F | -7 | KDN | KDN | |
- Ver.1.00![]() ![]() | 18F | -7 | KDN | KDN | |
Erases opponent's recoverable health on the ground hit. Patch Note : |
┃Kiss Shot Penetrator
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHT Heat / -![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHT Heat / -![]() ![]() | |||||
- New Move. |
┃Out of Sight
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() | |||||
- New Move. |
┃Out of Sight > Assassin Somersault Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVETr ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVETr ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Out of Sight > Kiss Shot
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() | Chip damage when guarded. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() | |||||
Chip damage when guarded. - New Move. |
┃Out of Sight > Kiss Shot (Heat)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHT Heat H,? / -![]() ![]() ![]() ![]() | Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHT Heat H,? / -![]() ![]() ![]() ![]() | |||||
Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. - New Move. |
┃Reverse Ivory Cutter
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 16F | -15 | LNC | LNC | ||
- Ver.1.00 Tr ![]() ![]() | 16F | -15 | LNC | LNC | Patch Note : - Tornade Move added. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 16F | -15 | LNC | LNC | |
- Ver.1.00 Tr ![]() ![]() | 16F | -15 | LNC | LNC | |
Patch Note : - Tornade Move added. |
┃Power Charge
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 65F | KDN | KDN | KDN | ||
- Ver.1.00![]() ![]() | 65F | KDN | KDN | KDN | Patch Note : - Command changed from " ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 65F | KDN | KDN | KDN | |
- Ver.1.00![]() ![]() | 65F | KDN | KDN | KDN | |
Patch Note : - Command changed from " ![]() ![]() |
┃Power Charge to Cancel
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | 65 | |||||
- Ver.1.00![]() ![]() ![]() ![]() | 65 | Patch Note : - Command changed from " ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | 65 | ||||
- Ver.1.00![]() ![]() ![]() ![]() | 65 | ||||
Patch Note : - Command changed from " ![]() ![]() ![]() ![]() |
┃Power Charge to Cancel
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | 65 | |||||
- Ver.1.00![]() ![]() ![]() ![]() | 65 | Patch Note : - Command changed from " ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | 65 | ||||
- Ver.1.00![]() ![]() ![]() ![]() | 65 | ||||
Patch Note : - Command changed from " ![]() ![]() ![]() ![]() |
┃Left Backhand Body Blow
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 20F | -16 | KDN | KDN |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 20F | -16 | KDN | KDN | |
┃Jumping Knuckle
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ9F ![]() ![]() | 18F | -12 | -1 | -1 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ9F ![]() ![]() | 18F | -12 | -1 | -1 | |
┃Skull Splitter
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ10F ![]() ![]() | 26F | -5 | KDN | KDN | Returns to crouching. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ10F ![]() ![]() | 26F | -5 | KDN | KDN | |
Returns to crouching. |
┃Hook
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | 15F | -12 | +9 | +9 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | 15F | -12 | +9 | +9 | |
┃Binding Whip (1)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() | 18F | -10 | +1 | +1 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | 18F | -10 | +1 | +1 | |
┃Binding Whip
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from hit. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | -13 | LNC | LNC | ||
Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from hit. |
┃Catapult Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ6F ![]() ![]() | 14F | -15 | -4 | -4 | 48 34 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ6F ![]() ![]() | 14F | -15 | -4 | -4 | 48 34 |
┃Catapult Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ6F ![]() ![]() | 14F | -15 | KDN | KDN | 48 34 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ6F ![]() ![]() | 14F | -15 | KDN | KDN | 48 34 |
┃Catapult Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ6F ![]() ![]() | 14F | -10 | KDN | KDN | 43 29 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ6F ![]() ![]() | 14F | -10 | KDN | KDN | 43 29 |
┃Leaping Axe Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ7F ![]() ![]() | 23F (5) | -7C | +3C | KDN | 58 35 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ7F ![]() ![]() | 23F (5) | -7C | +3C | KDN | 58 35 |
┃Leaping Axe Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ7F ![]() ![]() | 23F (5) | ±0C | +5C | KDN | 51 28 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ7F ![]() ![]() | 23F (5) | ±0C | +5C | KDN | 51 28 |
┃Can Opener (1)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ9F ![]() ![]() | 18F | -9 | -1 | -1 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ9F ![]() ![]() | 18F | -9 | -1 | -1 | |
┃Can Opener (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TCTJ ![]() ![]() ![]() ![]() | -19 | -8 | -8 | Combo from 1st CH. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TCTJ ![]() ![]() ![]() ![]() | -19 | -8 | -8 | ||
Combo from 1st CH. |
┃Can Opener
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -6 | +5 | +5 | Combo from 2nd hit. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -6 | +5 | +5 | ||
Combo from 2nd hit. |
┃Can Opener to Cancel (Side Step)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -5 | +6 | +6 | Combo from 1st CH. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -5 | +6 | +6 | ||
Combo from 1st CH. |
┃Running Jump Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ3F ![]() ![]() | 23F | -23 | Th | Th | Close hit connect to Heel Hold (throw). Damage () is throw bonus. Break Throw is input ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ3F ![]() ![]() | 23F | -23 | Th | Th | |
Close hit connect to Heel Hold (throw). Damage () is throw bonus. Break Throw is input ![]() |
┃Running Jump Kick (distant or on crouch hit)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ3F ![]() ![]() | 24F | -22 | KDN | KDN | Meaty 5F in actualy. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ3F ![]() ![]() | 24F | -22 | KDN | KDN | |
Meaty 5F in actualy. |
┃Leaping Axe Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ9F ![]() ![]() | 23F (5) | ±0C | +5C | KDN | 51 28 | |
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ9F ![]() ![]() | 23F (5) | ±0C | +5C | KDN | 51 28 |
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Delay Rising Toe Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ9F ![]() ![]() | 25F | -9 | KDN | KDN |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ9F ![]() ![]() | 25F | -9 | KDN | KDN | |
┃Hopping Low Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC34FTJ9F ![]() ![]() ![]() | 43F | -17 | -6 | -6 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC34FTJ9F ![]() ![]() ![]() | 43F | -17 | -6 | -6 | |
┃Hopping Low Kick to Right Uppercut
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | Combo from 1st CH. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -13 | LNC | LNC | ||
Combo from 1st CH. |
┃Hopping Low Kick to Right High Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | Combo from 1st CH. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | -6 | +5 | LNC | ||
Combo from 1st CH. |
┃Hopping Low Kick to Easy Prey
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | (1) | +2C | +5C | KDN |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() | (1) | +2C | +5C | KDN | |
┃Back Handspring
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | |||||
┃Back Handspring
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() | |||||
┃Sunset Strike
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | 14F | -9 | KDN | KDN | 49 35 | Start-up 15F in actualy. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | 14F | -9 | KDN | KDN | 49 35 |
Start-up 15F in actualy. |
┃Bad Habit
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | 15F | -14 | +8 | KDN | Start-up 16F in actualy. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | 15F | -14 | +8 | KDN | |
Start-up 16F in actualy. |
┃Kneel Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ4F ![]() ![]() ![]() | 28F | +16G | +9C | KDN | Start-up 29F in actualy. Self-harm damage 5 after whiff. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ4F ![]() ![]() ![]() | 28F | +16G | +9C | KDN | |
Start-up 29F in actualy. Self-harm damage 5 after whiff. |
┃Kneel Kick (distant)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ4F ![]() ![]() ![]() | 28F | -10 | +9C | KDN | Start-up 29F in actualy. Self-harm damage 5 after whiff. Meaty 3F in actualy. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ4F ![]() ![]() ![]() | 28F | -10 | +9C | KDN | |
Start-up 29F in actualy. Self-harm damage 5 after whiff. Meaty 3F in actualy. |
┃Kneel Kick to Ukemi
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | +9 | +2C | KDN | Start-up 29F in actualy. Returns to crouching. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | +9 | +2C | KDN | ||
Start-up 29F in actualy. Returns to crouching. |
┃Kneel Kick (distant) to Ukemi
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | -17G | +2C | KDN | Start-up 29F in actualy. Returns to crouching. Meaty 3F in actualy. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | -17G | +2C | KDN | ||
Start-up 29F in actualy. Returns to crouching. Meaty 3F in actualy. |
┃Bombshell Blast
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 WB ![]() ![]() ![]() | 22F | -5 | KDN | KDN | Start-up 23F in actualy. | |
- Ver.1.00 WB ![]() ![]() ![]() | 22F | -5 | KDN | KDN | Start-up 23F in actualy. Chip damage when guarded. Patch Note : |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 WB ![]() ![]() ![]() | 22F | -5 | KDN | KDN | |
Start-up 23F in actualy. | |||||
- Ver.1.00 WB ![]() ![]() ![]() | 22F | -5 | KDN | KDN | |
Start-up 23F in actualy. Chip damage when guarded. Patch Note : |
┃Bombshell Blast (hold)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 WB ![]() ![]() ![]() | 33F | +11G | KDN | KDN | Start-up 34F in actualy. | |
- Ver.1.00 WB ![]() ![]() ![]() | 33F | +11G | KDN | KDN | Start-up 34F in actualy. Chip damage when guarded. Patch Note : |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 WB ![]() ![]() ![]() | 33F | +11G | KDN | KDN | |
Start-up 34F in actualy. | |||||
- Ver.1.00 WB ![]() ![]() ![]() | 33F | +11G | KDN | KDN | |
Start-up 34F in actualy. Chip damage when guarded. Patch Note : |
┃Stingray (1)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ4F ![]() ![]() ![]() ![]() | 20F (1) | -13 | -2 | -2 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ4F ![]() ![]() ![]() ![]() | 20F (1) | -13 | -2 | -2 | |
┃Electric Ray
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Stingray
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN | Combo from 1st hit. | ||
- Ver.1.00 Tr ![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN | Combo from 1st hit. Patch Note : - Tornade Move added. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN | ||
Combo from 1st hit. | |||||
- Ver.1.00 Tr ![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN | ||
Combo from 1st hit. Patch Note : - Tornade Move added. |
┃Spiral Bombshell Blast (Heat Engager)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHETJ5F ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHETJ5F ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | |
- New Move. |
┃Spiral Bombshell Blast to Heat Dash
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHDTJ5F Heat M,SP / 30![]() ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHDTJ5F Heat M,SP / 30![]() ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | |
- New Move. |
┃Spiral Bombshell Blast
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ5F ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | ||
- Ver.1.00 TJ5F ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | Chip damage when guarded. Patch Note : |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ5F ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | |
- Ver.1.00 TJ5F ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | |
Chip damage when guarded. Patch Note : |
┃Spiral Bombshell Blast
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ5F ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | ||
- Ver.1.00 TJ5F ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | Chip damage when guarded. Patch Note : |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ5F ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | |
- Ver.1.00 TJ5F ![]() ![]() ![]() ![]() | 20F (1) | +4 | KDN | KDN | |
Chip damage when guarded. Patch Note : |
┃Crouch Jab
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC FC SM / 5![]() | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC FC SM / 5![]() | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() |
┃Crouch Straight
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC FC SM / 8![]() | 11F | -4 | +7 | +7 | Returns to crouching. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC FC SM / 8![]() | 11F | -4 | +7 | +7 | |
Returns to crouching. |
┃Low Jab Rising Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 FC SM,M / 8,10![]() ![]() ![]() | -10 | +1 | +1 | Combo from 1st CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 FC SM,M / 8,10![]() ![]() ![]() | -10 | +1 | +1 | ||
Combo from 1st CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Crouch Spin Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC FC L / 12![]() | 16F | -17 | -3 | -3 | Returns to crouching. Connect to ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC FC L / 12![]() | 16F | -17 | -3 | -3 | |
Returns to crouching. Connect to ![]() ![]() |
┃Crouch Chin Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC FC L / 10![]() | 12F | -15 | -4 | -4 | Returns to crouching. Connect to ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC FC L / 10![]() | 12F | -15 | -4 | -4 | |
Returns to crouching. Connect to ![]() ![]() |
┃Diving Hornet (1)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 WS M / 17![]() | 13F | -6 | +5 | +5 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 WS M / 17![]() | 13F | -6 | +5 | +5 | |
┃Diving Hornet
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 WS M,M / 17,20![]() ![]() ![]() | -3C | KDN | KDN |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 WS M,M / 17,20![]() ![]() ![]() | -3C | KDN | KDN | ||
┃Fluttering Butterfly
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TS WS M,HH / 17,3,15![]() ![]() ![]() | -7 | KDN | KDN | Combo from 1st hit. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TS WS M,HH / 17,3,15![]() ![]() ![]() | -7 | KDN | KDN | ||
Combo from 1st hit. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Fluttering Kiss Shot
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE WS M,? / -![]() ![]() ![]() | Chip damage when guarded. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE WS M,? / -![]() ![]() ![]() | |||||
Chip damage when guarded. - New Move. |
┃Fluttering Kiss Shot (Heat)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHT Heat & WS M,? / -![]() ![]() ![]() | Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHT Heat & WS M,? / -![]() ![]() ![]() | |||||
Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. - New Move. |
┃Palm Uppercut
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 WS M / 15![]() | 15F | -13 | LNC | LNC | 47 32 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 WS M / 15![]() | 15F | -13 | LNC | LNC | 47 32 |
┃Spider Knee
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 WS M / 15![]() | 13F | -13 | +2 | +2 | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 WS M / 15![]() | 13F | -13 | +2 | +2 | |
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Spider Knee to Stomach LocK
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 WS M,Th / 15,10![]() ![]() | Th | Th | When input ![]() | |||
- Ver.1.00 WS M,Th / 15,10![]() | Th | Th | Connect to Stomach Lock Patch Note : - Move Name changed from "Spider Knee to Triple Slaps". - Command changed from "WS ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 WS M,Th / 15,10![]() ![]() | Th | Th | |||
When input ![]() | |||||
- Ver.1.00 WS M,Th / 15,10![]() | Th | Th | |||
Connect to Stomach Lock Patch Note : - Move Name changed from "Spider Knee to Triple Slaps". - Command changed from "WS ![]() ![]() |
┃Toe Smash
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 WS M / 15![]() | 11F (1) | -4 | +7 | +7 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 WS M / 15![]() | 11F (1) | -4 | +7 | +7 | |
┃Toe Smash > Spiral Explosion
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE WS M,M / -![]() ![]() ![]() | Chip damage when guarded. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE WS M,M / -![]() ![]() ![]() | |||||
Chip damage when guarded. - New Move. |
┃Toe Smash to Left Roll (Crouch)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE WS M,SP / -![]() ![]() ![]() ![]() | Returns to crouching. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE WS M,SP / -![]() ![]() ![]() ![]() | |||||
Returns to crouching. - New Move. |
┃Flashing Escape
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TS WS M,H / 15,24![]() ![]() ![]() | -6 | KDN | KDN* | Combo from 1st CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TS WS M,H / 15,24![]() ![]() ![]() | -6 | KDN | KDN* | ||
Combo from 1st CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Haematopus Kiss Shot (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE WS M,H / -![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE WS M,H / -![]() ![]() ![]() | |||||
- New Move. |
┃Haematopus Kiss Shot
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE WS M,H / -![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE WS M,H / -![]() ![]() ![]() ![]() ![]() | |||||
Chip damage when guarded. - New Move. |
┃Haematopus Kiss Shot (Heat)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHT Heat & WS M,H / -![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHT Heat & WS M,H / -![]() ![]() ![]() ![]() ![]() | |||||
Chip damage when guarded. - New Move. |
┃Helping Hand
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 WS M / 13![]() ![]() | 14F | -5 | +6 | KDN | 38 24 | |
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 WS M / 13![]() ![]() | 14F | -5 | +6 | KDN | 38 24 |
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Helping Hand
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 WS M / 13![]() ![]() | 14F | -5 | +6 | KDN | 38 24 | |
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 WS M / 13![]() ![]() | 14F | -5 | +6 | KDN | 38 24 |
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Snakeshot
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 SS M / 15![]() | 14F | -10 | +3 | +3 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 SS M / 15![]() | 14F | -10 | +3 | +3 | |
┃Snakeshot to Ducking Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 SS M,SP / 15![]() ![]() | +10G | +24G | +24G | When ![]() When ![]() Advance Input is available. | ||
- Ver.1.00 SS M,SP / 15![]() ![]() | +10G | +24G | +24G | When ![]() When ![]() Advance Input is available. Patch Note : - Move Name changed from "Snakeshot to Rolling Dash". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 SS M,SP / 15![]() ![]() | +10G | +24G | +24G | ||
When ![]() When ![]() Advance Input is available. | |||||
- Ver.1.00 SS M,SP / 15![]() ![]() | +10G | +24G | +24G | ||
When ![]() When ![]() Advance Input is available. Patch Note : - Move Name changed from "Snakeshot to Rolling Dash". |
┃Snakeshot to Evil Mist Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 SS M,SP / 15![]() ![]() ![]() ![]() ![]() | +11G | +25G | +25G | |||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 SS M,SP / 15![]() ![]() ![]() ![]() ![]() | +11G | +25G | +25G | ||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Snakeshot to Sway
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 SS M,SP / 15![]() ![]() | +10G | +24G | +24G | |||
- Ver.1.00 SS M,SP / 15![]() ![]() | +10G | +24G | +24G | Patch Note : - Move Name changed from "Snakeshot to Reverse Rolling Dash". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 SS M,SP / 15![]() ![]() | +10G | +24G | +24G | ||
- Ver.1.00 SS M,SP / 15![]() ![]() | +10G | +24G | +24G | ||
Patch Note : - Move Name changed from "Snakeshot to Reverse Rolling Dash". |
┃Double Shot
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 SS M,M / 15,15![]() ![]() ![]() | -6 | ±0 | ±0 |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 SS M,M / 15,15![]() ![]() ![]() | -6 | ±0 | ±0 | ||
┃Lift Shot
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 SS M / 15![]() | 13F | -14 | LNC | LNC |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 SS M / 15![]() | 13F | -14 | LNC | LNC | |
┃Heel Slicer
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC6F SS L / 17![]() | 20F | -14 | +6C | KDN |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC6F SS L / 17![]() | 20F | -14 | +6C | KDN | |
┃Tranquilizer
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE SS / -![]() ![]() ![]() | Chip damage when guarded. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE SS / -![]() ![]() ![]() | |||||
Chip damage when guarded. - New Move. |
┃Spiral Explosion
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 SS M / 22![]() | 19F | -11 | KDN | KDN | ||
- Ver.1.00 SS M / 22![]() | 19F | -11 | KDN | KDN | Chip damage when guarded. Patch Note : |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 SS M / 22![]() | 19F | -11 | KDN | KDN | |
- Ver.1.00 SS M / 22![]() | 19F | -11 | KDN | KDN | |
Chip damage when guarded. Patch Note : |
┃Ki Charge
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() | Shift to charging. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() | |||||
Shift to charging. |
┃Twisted Mind
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 While enemy is down L / 20![]() ![]() | 17F | -17 | -8C | -8C | -8F on down hit. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 While enemy is down L / 20![]() ![]() | 17F | -17 | -8C | -8C | |
-8F on down hit. |
┃Wall Jumping Attack to BT
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 With back against wall M / 21![]() ![]() ![]() | 36F | +2 | KDN | KDN | Shift to BT. Air Status 5F. Advance Input is unavailable. Invinciblity during 8 to 24F. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 With back against wall M / 21![]() ![]() ![]() | 36F | +2 | KDN | KDN | |
Shift to BT. Air Status 5F. Advance Input is unavailable. Invinciblity during 8 to 24F. |
┃Twist Jab
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE BT H / 15![]() | 8F | -8 | +3 | +3 | Link to attack from ![]() - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE BT H / 15![]() | 8F | -8 | +3 | +3 | |
Link to attack from ![]() - New Move. |
┃Spin Knuckle Jab
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 BT H / 15![]() ![]() | 8F | -8 | +3 | +3 | Link to attack from ![]() | |
- Ver.1.00 BT H / 15![]() | 8F | -8 | +3 | +3 | Patch Note : - Command changed from "BT ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 BT H / 15![]() ![]() | 8F | -8 | +3 | +3 | |
Link to attack from ![]() | |||||
- Ver.1.00 BT H / 15![]() | 8F | -8 | +3 | +3 | |
Patch Note : - Command changed from "BT ![]() ![]() |
┃Spin Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 BT H / 18![]() ![]() | 10F | -8 | KDN | KDN |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 BT H / 18![]() ![]() | 10F | -8 | KDN | KDN | |
┃Crouch Spin Knuckle
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC1F BT SM / 10![]() ![]() ![]() ![]() | 10F | -2 | +9 | +9 | Returns to crouching. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC1F BT SM / 10![]() ![]() ![]() ![]() | 10F | -2 | +9 | +9 | |
Returns to crouching. |
┃Crouch Spin Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC1F BT L / 12![]() ![]() ![]() ![]() | 10F | -11 | +3 | +3 | Returns to crouching. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC1F BT L / 12![]() ![]() ![]() ![]() | 10F | -11 | +3 | +3 | |
Returns to crouching. |
┃Reverse Jump Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ BT M / -![]() ![]() ![]() ![]() | LNC | LNC |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ BT M / -![]() ![]() ![]() ![]() | LNC | LNC | |||
┃Reverse Jump Kick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TJ BT M / -![]() ![]() ![]() ![]() | LNC | LNC |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TJ BT M / -![]() ![]() ![]() ![]() | LNC | LNC | |||
┃Ducking Step
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | ![]() ![]() ![]() Advance Input is available. Cost 1F. | |||||
- Ver.1.00![]() ![]() ![]() | ![]() ![]() ![]() Advance Input is available. Cost 1F. Patch Note : - Move Name changed from "Rolling Dash". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | |||||
![]() ![]() ![]() Advance Input is available. Cost 1F. | |||||
- Ver.1.00![]() ![]() ![]() | |||||
![]() ![]() ![]() Advance Input is available. Cost 1F. Patch Note : - Move Name changed from "Rolling Dash". |
┃Hellbringer
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | 14F | +1 | +3 | LNC | 41 27 | Start-up 15F in actualy. |
- Ver.1.00![]() ![]() ![]() ![]() | 14F | +1 | +3 | LNC | 41 27 | Start-up 15F in actualy. Chip damage when guarded. Patch Note : |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | 14F | +1 | +3 | LNC | 41 27 |
Start-up 15F in actualy. | |||||
- Ver.1.00![]() ![]() ![]() ![]() | 14F | +1 | +3 | LNC | 41 27 |
Start-up 15F in actualy. Chip damage when guarded. Patch Note : |
┃Shut Up (Heat Engager)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHE ![]() ![]() ![]() ![]() | 17F (1) | -8 | KDN | KDN | Start-up 18F in actualy. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHE ![]() ![]() ![]() ![]() | 17F (1) | -8 | KDN | KDN | |
Start-up 18F in actualy. - New Move. |
┃Shut Up to Heat Dash
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHD Heat M,SP / 25![]() ![]() ![]() ![]() ![]() | 17F (1) | -8 | KDN | KDN | Start-up 18F in actualy. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHD Heat M,SP / 25![]() ![]() ![]() ![]() ![]() | 17F (1) | -8 | KDN | KDN | |
Start-up 18F in actualy. - New Move. |
┃Shut Up
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | 17F (1) | -8 | KDN | KDN | Start-up 18F in actualy. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | 17F (1) | -8 | KDN | KDN | |
Start-up 18F in actualy. |
┃Sideslip
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC10F ![]() ![]() ![]() ![]() | 19F (9) | -20 | ±0C | KDN | Start-up 20F in actualy. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC10F ![]() ![]() ![]() ![]() | 19F (9) | -20 | ±0C | KDN | |
Start-up 20F in actualy. |
┃Lapwing Kiss Shot (1)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | 14F | -8 | +6A | +6A | Start-up 15F in actualy. | |
- Ver.1.00![]() ![]() ![]() ![]() | 14F | -8 | +6A | +6A | Start-up 15F in actualy. Patch Note : - Move Name changed from "Shamrock (1)". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | 14F | -8 | +6A | +6A | |
Start-up 15F in actualy. | |||||
- Ver.1.00![]() ![]() ![]() ![]() | 14F | -8 | +6A | +6A | |
Start-up 15F in actualy. Patch Note : - Move Name changed from "Shamrock (1)". |
┃Shamrock (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -9 | -3 | -3 | Launch from 1st hit. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() | -9 | -3 | -3 | ||
Launch from 1st hit. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Shamrock
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | KDN | KDN | Combo from 2nd CH. | ||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | KDN | KDN | ||
Combo from 2nd CH. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Lapwing Kiss Shot (2)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() ![]() | - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() ![]() | |||||
- New Move. |
┃Lapwing Kiss Shot
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVE ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Chip damage when guarded. - New Move. |
┃Lapwing Kiss Shot (Heat)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- Ver.1.00 NEW MOVEHT Heat / -![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. - New Move. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- Ver.1.00 NEW MOVEHT Heat / -![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Chip damage when guarded. Power up during Heat. Partially uses remaining Heat time. - New Move. |
┃Nothing
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | Do nothing. | |||||
- Ver.1.00 REMOVED | Patch Note : - Removed. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | |||||
Do nothing. | |||||
- Ver.1.00 REMOVED | |||||
Patch Note : - Removed. |
┃Evil Mist
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC1F ![]() ![]() ![]() ![]() ![]() ![]() | 21F | +33 | +33 | +33 | Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() | |
- Ver.1.00 TC1F ![]() ![]() ![]() ![]() | 21F | +33 | +33 | +33 | Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() Patch Note : - Command changed from " ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC1F ![]() ![]() ![]() ![]() ![]() ![]() | 21F | +33 | +33 | +33 | |
Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() | |||||
- Ver.1.00 TC1F ![]() ![]() ![]() ![]() | 21F | +33 | +33 | +33 | |
Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() Patch Note : - Command changed from " ![]() ![]() ![]() ![]() ![]() ![]() |
┃Evil Mist
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7 TC1F ![]() ![]() ![]() ![]() ![]() ![]() | 21F | +33 | +33 | +33 | Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() | |
- Ver.1.00 TC1F ![]() ![]() ![]() ![]() | 21F | +33 | +33 | +33 | Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() Patch Note : - Command changed from " ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7 TC1F ![]() ![]() ![]() ![]() ![]() ![]() | 21F | +33 | +33 | +33 | |
Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() | |||||
- Ver.1.00 TC1F ![]() ![]() ![]() ![]() | 21F | +33 | +33 | +33 | |
Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() Patch Note : - Command changed from " ![]() ![]() ![]() ![]() ![]() ![]() |
┃Sway
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | Bombshell Blast (during Reverse Rolling Dash ![]() ![]() | |||||
- Ver.1.00![]() ![]() ![]() | Bombshell Blast (during Sway ![]() ![]() Patch Note : - Move Name changed from "Reverse Rolling Dash". |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() | |||||
Bombshell Blast (during Reverse Rolling Dash ![]() ![]() | |||||
- Ver.1.00![]() ![]() ![]() | |||||
Bombshell Blast (during Sway ![]() ![]() Patch Note : - Move Name changed from "Reverse Rolling Dash". |
┃Ice Pick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE (CHIP) | start -up (meaty) | block | NH | CH | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | 19F | -15 | LNC | LNC | Start-up 19F is Delay input. Start-up 29F on fast input. | |
- Ver.1.00 Tr ![]() ![]() ![]() ![]() | 19F | -15 | LNC | LNC | Start-up 19F is Delay input. Start-up 29F on fast input. Patch Note : - Tornade Move added. |
- Ver. ICONS INPUT HIT LV. / DMG (CHIP) | start -up (meaty) | block | NH | CH | total rec. |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | 19F | -15 | LNC | LNC | |
Start-up 19F is Delay input. Start-up 29F on fast input. | |||||
- Ver.1.00 Tr ![]() ![]() ![]() ![]() | 19F | -15 | LNC | LNC | |
Start-up 19F is Delay input. Start-up 29F on fast input. Patch Note : - Tornade Move added. |
┃Ice Pick
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES | |
- TEKKEN7![]() ![]() ![]() ![]() | 19F | -15 | LNC | LNC | Start-up 19F is Delay input. Start-up 29F on fast input. | |
- Ver.1.00 Tr ![]() ![]() ![]() ![]() | 19F | -15 | LNC | LNC | Start-up 19F is Delay input. Start-up 29F on fast input. Patch Note : - Tornade Move added. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | |
NOTES | |||||
- TEKKEN7![]() ![]() ![]() ![]() | 19F | -15 | LNC | LNC | |
Start-up 19F is Delay input. Start-up 29F on fast input. | |||||
- Ver.1.00 Tr ![]() ![]() ![]() ![]() | 19F | -15 | LNC | LNC | |
Start-up 19F is Delay input. Start-up 29F on fast input. Patch Note : - Tornade Move added. |
┃Arm Grab Flip
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7![]() | 12F | Reverse Pos. Head-sd. Face-up | ![]() -6F Reverse Pos. | Long Range Throw when input ![]() | |
- Ver.1.00![]() | 12F | Reverse Pos. Head-sd. Face-up | ![]() -6F Reverse Pos. | Patch Note : - Long Range Throw removed. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7![]() | 12F | Reverse Pos. Head-sd. Face-up | ![]() -6F Reverse Pos. | |
Long Range Throw when input ![]() | ||||
- Ver.1.00![]() | 12F | Reverse Pos. Head-sd. Face-up | ![]() -6F Reverse Pos. | |
Patch Note : - Long Range Throw removed. |
┃Over the Back Toss
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7![]() | 12F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | Long Range Throw when input ![]() Shifts to BT after throw or break throw. | |
- Ver.1.00![]() | 12F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | Shifts to BT after throw or break throw. Patch Note : - Long Range Throw removed. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7![]() | 12F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | |
Long Range Throw when input ![]() Shifts to BT after throw or break throw. | ||||
- Ver.1.00![]() | 12F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | |
Shifts to BT after throw or break throw. Patch Note : - Long Range Throw removed. |
┃Shoulder Through Buster
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Over the Back Toss Th(H) / 35![]() ![]() ![]() ![]() ![]() | 12F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | Shifts to BT after break throw. | |
- Ver.1.00 During Over the Back Toss Th(H) / 35![]() ![]() ![]() ![]() ![]() ![]() | 12F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | Shifts to BT after break throw. Patch Note : - Command changed from "During Over the Back Toss ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Over the Back Toss Th(H) / 35![]() ![]() ![]() ![]() ![]() | 12F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | |
Shifts to BT after break throw. | ||||
- Ver.1.00 During Over the Back Toss Th(H) / 35![]() ![]() ![]() ![]() ![]() ![]() | 12F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | |
Shifts to BT after break throw. Patch Note : - Command changed from "During Over the Back Toss ![]() ![]() ![]() ![]() ![]() |
┃Shoulder Through Arm Breaker
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Shoulder Through Buster Combination / 7![]() ![]() ![]() ![]() ![]() | CCW. Head-sd. Face-down | disable | |||
- Ver.1.00 During Shoulder Through Buster Combination / 7![]() ![]() ![]() ![]() ![]() ![]() | CCW. Head-sd. Face-down | disable | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Command changed from "During Shoulder Through Buster ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Shoulder Through Buster Combination / 7![]() ![]() ![]() ![]() ![]() | CCW. Head-sd. Face-down | disable | ||
- Ver.1.00 During Shoulder Through Buster Combination / 7![]() ![]() ![]() ![]() ![]() ![]() | CCW. Head-sd. Face-down | disable | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Command changed from "During Shoulder Through Buster ![]() ![]() ![]() ![]() ![]() |
┃Kneebar
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | |||
- Ver.1.00 Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Move Name changed from "Triangle Hold". |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
- Ver.1.00 Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Move Name changed from "Triangle Hold". |
┃Hammer Throw
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 Approach from right side Th(H) / 38 | Head-sd. Face-up | ![]() -3F |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 Approach from right side Th(H) / 38 | Head-sd. Face-up | ![]() -3F | ||
┃Leaping Triangle Hold
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- Ver.1.00 NEW MOVE Approach from behind Th(H) / 60 | Head-sd. Face-up | disable | Diminishes your opponent's remaining Recoverable Gauge. - New Move. | ||
- TEKKEN7 Approach from behind Th(H) / 60 | Head-sd. Face-up | disable | Patch Note : |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- Ver.1.00 NEW MOVE Approach from behind Th(H) / 60 | Head-sd. Face-up | disable | ||
Diminishes your opponent's remaining Recoverable Gauge. - New Move. | ||||
- TEKKEN7 Approach from behind Th(H) / 60 | Head-sd. Face-up | disable | ||
Patch Note : |
┃Elbow > Arm Grab Flip
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7![]() ![]() | 11F | CCW. Head-sd. Face-up | ![]() -2F | ||
- Ver.1.00![]() ![]() | 11F | CCW. Head-sd. Face-up | ![]() -2F | Patch Note : - Move Name changed from "Elbow to Arm Grab Flip". |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7![]() ![]() | 11F | CCW. Head-sd. Face-up | ![]() -2F | |
- Ver.1.00![]() ![]() | 11F | CCW. Head-sd. Face-up | ![]() -2F | |
Patch Note : - Move Name changed from "Elbow to Arm Grab Flip". |
┃Reverse Neck Breaker
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7![]() ![]() | 11F | Clockwise Foot-sd. Face-down | ![]() -2F | Diminishes your opponent's remaining Recoverable Gauge. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7![]() ![]() | 11F | Clockwise Foot-sd. Face-down | ![]() -2F | |
Diminishes your opponent's remaining Recoverable Gauge. |
┃Jumping Flip
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7![]() ![]() | 12F | Foot-sd. Face-up | ![]() ±0F Reverse Pos. | Damage () is on ukemi. Damage 45 on wall hit. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7![]() ![]() | 12F | Foot-sd. Face-up | ![]() ±0F Reverse Pos. | |
Damage () is on ukemi. Damage 45 on wall hit. |
┃Elbow Smash
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | 12F | Clockwise Foot-sd. Face-up | ![]() -6F | Floor Break. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7![]() ![]() ![]() | 12F | Clockwise Foot-sd. Face-up | ![]() -6F | |
Floor Break. |
┃Elbow Smash
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() | 12F | Clockwise Foot-sd. Face-up | ![]() -6F | Floor Break. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7![]() ![]() ![]() | 12F | Clockwise Foot-sd. Face-up | ![]() -6F | |
Floor Break. |
┃Backhand Slap
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | 11F | ±0F | ![]() -2F | Start-up 13F in actualy. Start-up 13F in actualy. | |
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() | 11F | ±0F | ![]() -2F | Start-up 13F in actualy. Start-up 13F in actualy. Patch Note : - Command changed from " ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7![]() ![]() ![]() ![]() | 11F | ±0F | ![]() -2F | |
Start-up 13F in actualy. Start-up 13F in actualy. | ||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() | 11F | ±0F | ![]() -2F | |
Start-up 13F in actualy. Start-up 13F in actualy. Patch Note : - Command changed from " ![]() ![]() ![]() ![]() |
┃Arm Break
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Backhand Slap or During Betrayer Combination / 18![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() -4F | |||
- Ver.1.00 During Backhand Slap or During Betrayer Combination / 18![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() -4F | During easy command to damage down. Patch Note : - Command changed from "During Backhand Slap or During Betrayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Backhand Slap or During Betrayer Combination / 18![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() -4F | ||
- Ver.1.00 During Backhand Slap or During Betrayer Combination / 18![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() -4F | ||
During easy command to damage down. Patch Note : - Command changed from "During Backhand Slap or During Betrayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Double Arm Break
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Arm Break Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() -4F | When Break throw, revenge damage 5. | ||
- Ver.1.00 During Arm Break Combination / 25![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() -4F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 5. Patch Note : - Command changed from "During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Arm Break Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() -4F | ||
When Break throw, revenge damage 5. | ||||
- Ver.1.00 During Arm Break Combination / 25![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() -4F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 5. Patch Note : - Command changed from "During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Falling Arm Break
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Arm Break Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -4F | When Break throw, revenge damage 5. | ||
- Ver.1.00 During Arm Break Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -4F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 5. Patch Note : - Command changed from "During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Arm Break Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -4F | ||
When Break throw, revenge damage 5. | ||||
- Ver.1.00 During Arm Break Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -4F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 5. Patch Note : - Command changed from "During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Stomach Lock
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Backhand Slap Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-down | ![]() -4F | When connect from Spider Knee (WS ![]() When Break throw, revenge damage 5. | ||
- Ver.1.00 During Backhand Slap PR or Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-down | ![]() -4F | During easy command to damage down. When connect from Spider Knee (WS ![]() When Break throw, revenge damage 5. Patch Note : - Move Name changed from "Triple Slaps". - Command changed from "During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Backhand Slap Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-down | ![]() -4F | ||
When connect from Spider Knee (WS ![]() When Break throw, revenge damage 5. | ||||
- Ver.1.00 During Backhand Slap PR or Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-down | ![]() -4F | ||
During easy command to damage down. When connect from Spider Knee (WS ![]() When Break throw, revenge damage 5. Patch Note : - Move Name changed from "Triple Slaps". - Command changed from "During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Neck Crusher
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Stomach Lock Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | When Break throw, revenge damage 5. | ||
- Ver.1.00 During Stomach Lock Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 5. Patch Note : - Command changed from "During Stomach Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Stomach Lock Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | ||
When Break throw, revenge damage 5. | ||||
- Ver.1.00 During Stomach Lock Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 5. Patch Note : - Command changed from "During Stomach Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Leg Stretch Arm Lock
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Stomach Lock Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | When Break throw, revenge damage 5. | ||
- Ver.1.00 During Stomach Lock Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 5. Patch Note : - Command changed from "During Stomach Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Stomach Lock Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | ||
When Break throw, revenge damage 5. | ||||
- Ver.1.00 During Stomach Lock Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 5. Patch Note : - Command changed from "During Stomach Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Seoi Gyaku Juji-gatame
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Backhand Slap Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | When Break throw, revenge damage 5. | ||
- Ver.1.00 During Backhand Slap Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 5. Patch Note : - Command changed from "During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Backhand Slap Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | ||
When Break throw, revenge damage 5. | ||||
- Ver.1.00 During Backhand Slap Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 5. Patch Note : - Command changed from "During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Seoi Gyaku Juji-gatame
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Backhand Slap Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | When Break throw, revenge damage 5. | ||
- Ver.1.00 During Backhand Slap Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 5. Patch Note : - Command changed from "During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Backhand Slap Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | ||
When Break throw, revenge damage 5. | ||||
- Ver.1.00 During Backhand Slap Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 5. Patch Note : - Command changed from "During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Crab Hold
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | 11F | Foot-sd. Face-up | ![]() -2F | Start-up 13F in actualy. | |
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() | 11F | Foot-sd. Face-up | ![]() -2F | Start-up 13F in actualy. Patch Note : - Command changed from " ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7![]() ![]() ![]() ![]() | 11F | Foot-sd. Face-up | ![]() -2F | |
Start-up 13F in actualy. | ||||
- Ver.1.00![]() ![]() ![]() ![]() ![]() ![]() | 11F | Foot-sd. Face-up | ![]() -2F | |
Start-up 13F in actualy. Patch Note : - Command changed from " ![]() ![]() ![]() ![]() |
┃Commando Arm Lock
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Crab Hold Combination / 35![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() ±0F | When Break throw, revenge damage 8. | ||
- Ver.1.00 During Crab Hold Combination / 35![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() ±0F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 8. Patch Note : - Command changed from "During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Crab Hold Combination / 35![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() ±0F | ||
When Break throw, revenge damage 8. | ||||
- Ver.1.00 During Crab Hold Combination / 35![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() ±0F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. When Break throw, revenge damage 8. Patch Note : - Command changed from "During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Heel Hold
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Crab Hold Combination / 18![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() ±0F | Connect from Leaping Heel Hold(![]() ![]() When Break throw, revenge damage 8. | ||
- Ver.1.00 During Crab Hold Combination / 18![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() ±0F | During easy command to damage down. Connect from Leaping Heel Hold( ![]() ![]() When Break throw, revenge damage 8. Patch Note : - Command changed from "During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Crab Hold Combination / 18![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() ±0F | ||
Connect from Leaping Heel Hold(![]() ![]() When Break throw, revenge damage 8. | ||||
- Ver.1.00 During Crab Hold Combination / 18![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() ±0F | ||
During easy command to damage down. Connect from Leaping Heel Hold( ![]() ![]() When Break throw, revenge damage 8. Patch Note : - Command changed from "During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Kneebar
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Heel Hold Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() -9F | |||
- Ver.1.00 During Heel Hold Combination / 30![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() -9F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Move Name changed from "Double Snap". - Command changed from "During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Heel Hold Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() -9F | ||
- Ver.1.00 During Heel Hold Combination / 30![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() -9F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Move Name changed from "Double Snap". - Command changed from "During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Double Heel Hold
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Heel Hold Combination / 35![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -9F | |||
- Ver.1.00 During Heel Hold Combination / 35![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -9F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Command changed from "During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Heel Hold Combination / 35![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -9F | ||
- Ver.1.00 During Heel Hold Combination / 35![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -9F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Command changed from "During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Double Heel Hold
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Heel Hold Combination / 35![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -9F | |||
- Ver.1.00 During Heel Hold Combination / 35![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -9F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Command changed from "During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Heel Hold Combination / 35![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -9F | ||
- Ver.1.00 During Heel Hold Combination / 35![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -9F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Command changed from "During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Betrayer
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() ![]() | 12F | 6SF | disable | Start-up 32F in actualy. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7![]() ![]() ![]() ![]() ![]() | 12F | 6SF | disable | |
Start-up 32F in actualy. |
┃Twisted Nightmare
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Betrayer Combination / 20![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -4F | |||
- Ver.1.00 During Betrayer Combination / 20![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -4F | During easy command to damage down. Patch Note : - Command changed from "During Betrayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Betrayer Combination / 20![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -4F | ||
- Ver.1.00 During Betrayer Combination / 20![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-down | ![]() -4F | ||
During easy command to damage down. Patch Note : - Command changed from "During Betrayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Neck Crusher
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Twisted Nightmare Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-down | ![]() -4F | |||
- Ver.1.00 During Twisted Nightmare Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-down | ![]() -4F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Command changed from "During Twisted Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Twisted Nightmare Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-down | ![]() -4F | ||
- Ver.1.00 During Twisted Nightmare Combination / 25![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-down | ![]() -4F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Command changed from "During Twisted Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Leg Stretch Arm Lock
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Twisted Nightmare Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | |||
- Ver.1.00 During Twisted Nightmare Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Command changed from "During Twisted Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Twisted Nightmare Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | ||
- Ver.1.00 During Twisted Nightmare Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Command changed from "During Twisted Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Leg Stretch Arm Lock
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Twisted Nightmare Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | |||
- Ver.1.00 During Twisted Nightmare Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Command changed from "During Twisted Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Twisted Nightmare Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | ||
- Ver.1.00 During Twisted Nightmare Combination / 30![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up | ![]() -4F | ||
During easy command to damage down. Diminishes your opponent's remaining Recoverable Gauge. Patch Note : - Command changed from "During Twisted Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
┃Ultimate Tackle
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 RUN (3 steps) Th(M) / 5 | 26F | Foot-sd. Face-up | -5F Clockwise | Break Throw ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 RUN (3 steps) Th(M) / 5 | 26F | Foot-sd. Face-up | -5F Clockwise | |
Break Throw ![]() ![]() |
┃Ultimate Punch
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Tackle Combination / 5,5,5,15![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() ![]() |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Tackle Combination / 5,5,5,15![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up | ![]() ![]() | ||
┃Cross Arm Lock
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Tackle or Ultimate Punch (3) Combination / 25![]() | Reverse Pos. Head-sd. Face-up | ![]() ![]() ![]() ![]() ![]() ![]() ![]() -9F |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Tackle or Ultimate Punch (3) Combination / 25![]() | Reverse Pos. Head-sd. Face-up | ![]() ![]() ![]() ![]() ![]() ![]() ![]() -9F | ||
┃Leg Cross Hold
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Tackle or Ultimate Punch (3) Combination / 20![]() | Foot-sd. Face-up | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ±0F |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Tackle or Ultimate Punch (3) Combination / 20![]() | Foot-sd. Face-up | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ±0F | ||
┃Arm Breaker Reversal to Arm Breaker
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Tackle by enemy Reversal / 10![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up 3F | disable | Reversal Arm Breaker. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Tackle by enemy Reversal / 10![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Head-sd. Face-up 3F | disable | ||
Reversal Arm Breaker. |
┃Leg Cross Hold Reversal to Leg Cross Hold
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Tackle by enemy Reversal / 10![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up 3F | disable | Reversal Leg Cross Hold. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Tackle by enemy Reversal / 10![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up 3F | disable | ||
Reversal Leg Cross Hold. |
┃Leg Cross Hold Reversal to Leg Cross Hold
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 During Tackle by enemy Reversal / 10![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up 3F | disable | Reversal Leg Cross Hold. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 During Tackle by enemy Reversal / 10![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Foot-sd. Face-up 3F | disable | ||
Reversal Leg Cross Hold. |
┃Attack Reversal
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7![]() ![]() ![]() ![]() | 35 | Reversal H/M (not for elbow, knee, shoulder and head attack) during 3 to 8F. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7![]() ![]() ![]() ![]() | 35 | |||
Reversal H/M (not for elbow, knee, shoulder and head attack) during 3 to 8F. |
┃Attack Reversal(
)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 After Reversal succeeds( Reversal / 25+α![]() | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Connect to Backhand Slap( ![]() ![]() ![]() ![]() Reversal to Reversal during 7F damage 15. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 After Reversal succeeds( Reversal / 25+α![]() | ![]() ![]() -6F | |||
Damage 25 + 50% of enemy attack. Connect to Backhand Slap( ![]() ![]() ![]() ![]() Reversal to Reversal during 7F damage 15. |
┃Attack Reversal(
)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 After Reversal succeeds( Reversal / 25+α![]() | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 After Reversal succeeds( Reversal / 25+α![]() | ![]() ![]() -6F | |||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. |
┃Attack Reversal(
)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 After Reversal succeeds( Reversal / 25+α![]() | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 After Reversal succeeds( Reversal / 25+α![]() | ![]() ![]() -6F | |||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. |
┃Attack Reversal(
)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 After Reversal succeeds( Reversal / 25+α![]() | ![]() ![]() -3F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 9F damage 15. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 After Reversal succeeds( Reversal / 25+α![]() | ![]() ![]() -3F | |||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 9F damage 15. |
┃Attack Reversal(SP
)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 After Reversal succeeds (SP Reversal / 25+α![]() | ![]() ![]() -6F | Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 After Reversal succeeds (SP Reversal / 25+α![]() | ![]() ![]() -6F | |||
Damage 25 + 50% of enemy attack. Reversal to Reversal during 10F damage 15. |
┃Attack Reversal(SP
)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 After Reversal succeeds (SP Reversal / 25+α![]() | disable | Damage 25 + 50% of enemy attack. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 After Reversal succeeds (SP Reversal / 25+α![]() | disable | |||
Damage 25 + 50% of enemy attack. |
┃Attack Reversal(SP
)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 After Reversal succeeds (SP Reversal / 25+α![]() | disable | Damage 25 + 50% of enemy attack. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 After Reversal succeeds (SP Reversal / 25+α![]() | disable | |||
Damage 25 + 50% of enemy attack. |
┃Attack Reversal(blade attack of Yoshimitsu)
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7 After Reversal succeeds (weapon) Reversal / 25+α | disable | Damage 25 + 50% of enemy attack. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7 After Reversal succeeds (weapon) Reversal / 25+α | disable | |||
Damage 25 + 50% of enemy attack. |
┃Low Parry
- Ver. ICONS INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. | NOTES |
- TEKKEN7![]() | |||||
- Ver.1.00 Tr ![]() | Patch Note : - Tornade Move added. |
- Ver. ICONS INPUT HIT LV. / DAMAGE | start -up (meaty) | After Throw | Throw Break | total rec. |
NOTES | ||||
- TEKKEN7![]() | ||||
- Ver.1.00 Tr ![]() | ||||
Patch Note : - Tornade Move added. |
10 Hit Combo 1 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | |||||||||
DAMAGE | 7 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 |
block | +1 | -1 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 |
NH | +8 | +5 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN |
CH | ||||||||||
![]() | Start-up 10F. | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | |||||||||
DAMAGE | 13 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 |
block | -1 | -3 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 |
NH | +5 | +2 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN |
CH | ||||||||||
![]() | Start-up 13F. | |||||||||
10 Hit Combo | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | ||||||||||
DAMAGE | ||||||||||
block | ||||||||||
NH | ||||||||||
CH | ||||||||||
![]() | (Ver.1.00) - New Move. |
┃10 Hit Combo 1
TEKKEN7 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | H | H | H | L | H | H | H | H |
DAMAGE | 7 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 |
block | +1 | -1 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 |
NH | +8 | +5 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN |
CH | ||||||||||
Start-up 10F. | ||||||||||
Ver.1.00 | ||||||||||
Patch Note : - Removed. |
┃10 Hit Combo 2
TEKKEN7 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | H | H | H | H | L | H | H | H | H |
DAMAGE | 13 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 |
block | -1 | -3 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 |
NH | +5 | +2 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN |
CH | ||||||||||
Start-up 13F. | ||||||||||
Ver.1.00 | ||||||||||
Patch Note : - Removed. |
Throw Combos
※DraftBackhand Slap Combo (Start from Backhand Slap)
Total Damage Move Name:command | Throw break |
|
15 | Backhand Slap:![]() ![]() ![]() ![]() |
![]() |
45 | ├Seoi Gyaku Juji-gatame:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
40 | ├Triple Slaps:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
65 | │├Neck Crusher:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
70 | │└Leg Stretch Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
33 | └Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | ├Double Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | └Falling Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Backhand Slap Combo(Start from Spider Knee)
Total Damage Move Name:command | Throw break |
|
25 | Spider Knee to Triple Slaps:WS ![]() ![]() |
× |
50 | ├Neck Crusher:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
55 | └Leg Stretch Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Backhand Slap Combo(Start from Betrayer)
Total Damage Move Name:command | Throw Break |
|
15 | Betrayer:![]() ![]() ![]() ![]() |
× |
35 | ├Twisted Nightmare:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
60 | │├Neck Crusher(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
65 | │└Leg Stretch Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
33 | └Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | ├Double Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | └Falling Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Crab Hold Combo(Start from Crab Hold)
Total Damage Move Name:command | Throw Break |
|
15 | Crab Hold:![]() ![]() ![]() ![]() |
![]() |
50 | ├Commando Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
33 | └Heel Hold:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
63 | ├Double Snap:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
68 | └Double Heel Hold:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Crab Hold Combo(Start from Running Jump Kick)
Total Damage Move Name:command | Throw Break |
|
38 | Running Jump Kick to Heel Hold:![]() ![]() |
![]() |
68 | ├Double Snap:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
73 | └Double Heel Hold:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |