DETAIL:

JACK-8:DATA

MOVE LIST & FRAME DATA Ver. CNT

What can be done during Heat (unique).

  • Allows the use of moves while Gamma Charge is activated.
Gray Letters are the old datas (TEKKEN7 or TT2). These are just for your reference until the new investigations.

【ICONS】
HE Heat Engager Tr Tornade
HM Horming PC Power Crush 
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.


【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
Heat Engager
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HE
Heat Burst
or
M / 15
 Attack that can activate Heat (10 sec.).
to cancel attack.
New Move.
HE
Piston Gun Assault (Heat Engage)

M / 27
19F+5New Move.
HE
Piston Gun Assault (Hold & Heat Engage)
hold
M,SP / 40
35F
HE
Tyulpan Blast (Heat Engage)

M / 28
14FNew Move.
HE
Full Metal Deathblow (Heat Engage)
GH
H,SP / 30
14FChip damage when guarded.
New Move.
HEPw
Particle Barrier (Heat Engage)
GH
SM,SP / 20
20Fabsorb an attack to power up.
- Add chip damage when guarded.
New Move.
Heat Engager
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
HE
Heat Burst
or
M / 15
 
HE
Piston Gun Assault (Heat Engage)

M / 27
19F+5
HE
Piston Gun Assault (Hold & Heat Engage)
hold
M,SP / 40
35F
HE
Tyulpan Blast (Heat Engage)

M / 28
14F
HE
Full Metal Deathblow (Heat Engage)
GH
H,SP / 30
14F
HEPw
Particle Barrier (Heat Engage)
GH
SM,SP / 20
20F
Heat Engager
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HE
Heat Burst
or
M / 15
 
Attack that can activate Heat (10 sec.).
to cancel attack.
New Move.
HE
Piston Gun Assault (Heat Engage)

M / 27
19F+5
New Move.
HE
Piston Gun Assault (Hold & Heat Engage)
hold
M,SP / 40
35F
 
HE
Tyulpan Blast (Heat Engage)

M / 28
14F
New Move.
HE
Full Metal Deathblow (Heat Engage)
GH
H,SP / 30
14F
Chip damage when guarded.
New Move.
HEPw
Particle Barrier (Heat Engage)
GH
SM,SP / 20
20F
absorb an attack to power up.
- Add chip damage when guarded.
New Move.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
HE
Iron Gunman (Heat Engage)
or GH
LTh / 25
13FdisableUnable to shift to Heat Dash.
New Move.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
HE
Iron Gunman (Heat Engage)
or GH
LTh / 25
13Fdisable
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
HE
Iron Gunman (Heat Engage)
or GH
LTh / 25
13Fdisable
Unable to shift to Heat Dash.
New Move.
Heat Smash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Meteor Raid
Heat or
H,M,M,M / 10,18,16,26?
10FKDNTotal Damage 52 pt.
New Move.
Heat Smash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Meteor Raid
Heat or
H,M,M,M / 10,18,16,26?
10FKDN
Heat Smash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Meteor Raid
Heat or
H,M,M,M / 10,18,16,26?
10FKDN
Total Damage 52 pt.
New Move.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
Rage Art
Rage
M,Th / 55
20F-32ThThGuard point 8F.
Terraforming Cannon
Rage or
M,Th / 10,45
 ThErases opponent's recoverable health on hit.
New Move.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
!REMOVED
Rage Art
Rage
M,Th / 55
20F-32ThTh
Terraforming Cannon
Rage or
M,Th / 10,45
 Th
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
Rage Art
Rage
M,Th / 55
20F-32ThTh
Guard point 8F.
Terraforming Cannon
Rage or
M,Th / 10,45
 Th
Erases opponent's recoverable health on hit.
New Move.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
Rage Drive
Rage
L,M / 20,35
24F-9KDNKDNEasy Command .
!REMOVED
Rage Drive
Rage
L,M / 20,35
22F-9KDNKDNEasy Command .
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
!REMOVED
Rage Drive
Rage
L,M / 20,35
24F-9KDNKDN
!REMOVED
Rage Drive
Rage
L,M / 20,35
22F-9KDNKDN
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
Rage Drive
Rage
L,M / 20,35
24F-9KDNKDN
Easy Command .
!REMOVED
Rage Drive
Rage
L,M / 20,35
22F-9KDNKDN
Easy Command .
Normal Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 10
12F-2+6+934
22
Start-up changed (13F→12F).
Damage changed (11→10).
Jab > Jackhammer

H,M / 10,22
 -14C+?CKDNForces an opponent to crouching on block or NH.
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.

Damage changed (11,25→10,22).
Changed from KDN to ?CF on hit.
Jab > Jackhammer to Gamma Howl

H,M,SP / 10,22
 New Move.
Jab > Stunning Hook

H,H / 10,24
 -2KDNKDNCombo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.

Tail Spin removed.
Right Jab

H / 10
11F+1+9+9
Jab Elbow

H,M / 10,12
 -2+3+3Combo from 1st hit.
Jab Elbow Smash

H,M,M / 10,12,20
 -12LNCLNCReturns to crouching.
Piston Gun Fusillade

H,M,HHHHH / 10,12,10,6,6,6,20
 KDNNew Move.
Mimesis > Savage Knee

H,M / 10,18
 New Move.
Face Buster

H / 30
18F-13KDNKDN
High Kick

H / 18
16F-4+7LNC39
23
Damage changed (20→18).
HMTr
Tornado Punch

MM / 8,20
15F-13KDN2nd Attack Changed from Tail Spin to Tornade Move.
Gigaton Start Up
or
SP / -
 Easy Command .
Complete input .
Secret Command .

Command added ().
Gigaton Punch
or
M / 25(30)
41F+21GKDNKDNChip damage when guarded.
Command added ().
Gigaton Punch (2 spin)
hold or (followed by lever spin)
UB(M) / 35
69FKDNKDNKDNCommand added ( Hold).
Gigaton Punch (3 spin)
hold or (followed by lever spin)
UB(M) / 45
94FKDNKDNKDNCommand added ( Hold).
Gigaton Punch (4 spin)
hold or (followed by lever spin)
UB(M) / 55
117FKDNKDNKDNCommand added ( Hold).
Gigaton Punch (5 spin)
max hold or (followed by lever spin)
UB(M) / 199
141FKDNKDNKDNCommand added ( Hold).
Gigaton Punch (over 6 spin)
hold or (followed by lever spin)
UB(M) / 1
 LNCLNCLNCArm hit.
Command added ( Hold).
Tr
Windup Uppercut
or
M / 21(25)
38F-17LNCLNCStart-up 40F in actualy.
Start-up frame is after input .
Easy command .
Meaty 1F in actualy.

Command added ().
Damage changed (22→21(25)).
Tornade Move.
Prime Windup Uppercut
fast or fast
M / 30(36)
26F-17KDNLNCStart-up 29F in actualy.
Start-up frame is after input .
Input within 7F after input .
Easy Command .
Meaty 1F in actualy.

Start-up changed (27F→26F).
Damage changed (25→30(36)).
Changed from LNC to KDN (Tornade) on hit.
Impact Driver (1)

M / 13
14F-6+5+5Damage changed (15→13).
Impact Driver

M,H / 13,25
 -7KDNKDNCombo from 1st hit.
Drilling Engine (2)

M,H / 13,12
 -6+5+5Combo from 1st hit.
Damage changed (15,15→13,12).
!REMOVED
Pivot Gun Airblaster

M,H,H / 15,15,20
 
!REMOVED
Pivot Gun Airblaster (Hold)
hold
M,H,H / 15,15,55
 
Tr
Drilling Engine

M,H,M / 13,12,20
 KDNNew Move.
Pivot Gun Blaster

M,H,M / 13,12,22
 +6KDNKDNDamage changed (15,15,24→13,12,22).
Pivot Gun Blaster (Hold)
hold
M,H,UB(M) / 12,12,40
 KDNKDNKDNChip damage when guarded.
Attack Level changed (UB(M)→M).
Damage changed (30→40).
Pinpoint Assault

H / 22
10F-12+5KDN43
33
Damage changed (20→22).
Machine Press (1)

M / 18
15F-7+7+7Start-up changed (17F→15F).
Damage changed (14→18).
Machine Press (1) to Gamma Howl

M,SP / 18
 New Move.
Two-Step Die

M,H / 18,20
 -9KDNKDNCombo from 1st hit.
Machine Press

M,M / 18,22
 -11CKDNLNCForces an opponent to crouching on block.
Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 10F from CH.
High Kick

H / 20
17F-4+7LNC40
23
Damage changed (23→20).
Dark Greeting

UB(H) / 80
65FKDNKDNKDNAdvance Input is unavailable.
Start-up 66F in actualy.
Sudden Elbow

M / 30
65F+8KDNKDN
Pw
Rolling Death Crusher

MM / 12,20
27FKDNabsorb an attack to power up.
- Add chip damage when guarded.
New Move.
Merkabah Meadbutt

M / 24
22F+?CForces an opponent to crouching on NH.
New Move.
Merkabah Meadbutt to Gamma Howl

M,SP / 24
 +?CForces an opponent to crouching on NH.
New Move.
Overheat (1)

M / 12
14F-4+3+539
25
!REMOVED
TS
Overclocking

M,M / 12,20
 -10+13SpKDNCombo from 1st CH.
Can be delayed.
Tr
Overheat

M,M / 12,20
 +?CForces an opponent to crouching on NH.
New Move.
Overdrive (2)

M,H / 12,10
 -12-1A-1ACombo from 1st CH.
Can be delayed.
Overdrive (3)

M,H,H / 12,10,3
 -10-2-2
Overdrive

M,H,H,HH / 12,10,3,3,20
 -18KDNKDNCombo from 3rd hit.
!REMOVED
Savage Uppercut

M / 13
15F-14LNCLNC46
31
Programmed Uppercut

M / 13
15FLNCNew Move.
!REMOVED
Rushing Uppercut (2)

M,M / 13,15
 -6+5+5Returns to crouching.
!REMOVED
Rushing Uppercut

M,M,M / 13,15,12
 -8+3+3Returns to crouching.
Combo from 2nd CH.
!REMOVED
TS
Rushing Uppercut High

M,M,M,H / 13,15,12,23
 -4KDNKDNCombo from 3rd hit.
Can be delayed.
!REMOVED
Rushing Uppercut Mid

M,M,M,M / 13,15,12,15
 -2+9+9Returns to crouching.
Combo from 3rd hit.
!REMOVED
TC
Rushing Uppercut Low

M,M,M,L / 13,15,12,8
 -11±0±0Returns to crouching.
Combo from 3rd hit.
Can be delayed.
Cosmic Sweeper

M,H / 13,23?
 New Move.
Cosmic Sweeper to Gamma Howl

M,H,SP / 13,23?
 New Move.
Tr
Cosmic Sweeper (Hold)
hold
M,H / 13,50?
 New Move.
Tr
Cosmic Sweeper (Hold) to Gamma Howl
hold
M,H,SP / 13,50?
 New Move.
Side Kick

M / 16
16F-9+2+2
Tr
Combine Harvester

M,H / 16,20
 -7KDNKDNCombo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
!REMOVED
Front Kick

M / 15
12F-4+7+735
23
Mimesis Wrench Kick

M / 17
15F-7+6KDNNew Move.
Dump Truck

M / 28
13F-23KDNKDN
TJ15F
Body Press

SM / 20
30F-19CKDNKDNForces an opponent to crouching on block.
Close hit is Throw.
Direct hit Start-up 34F .
Jack to Head side & Face Down.
Meaty 11F in actualy.
HMTC6F
Debugger
or
L / 23(28)
24F-37KDNKDNStart-up 25F in actualy.
Returns to crouching.
Easy Command .

Start-up changed (24F→29F).
Command added ().
Damage changed (30→23(28)).
WB
Megaton Blast
or
M / 26(31)
22F-9KDNKDNStart-up 23F in actualy.
Returns to crouching.
Easy Command .

Command added ().
Damage changed (32→26(31)).
TC4F
Crouch Jab

SL / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .

Attack Level changed (SM→SL).
TC4F
Crouch Straight

SL / 8
11F-4+7+7Returns to crouching.
Attack Level changed (SM→SL).
TC4F
Low Squat Kick

L / 12
20F-12-1-1Returns to crouching.
TC4F
Crouch Chin Kick

L / 10
16F-9+2+244
28
Returns to crouching.
TC6F
Double Axe

M / 28(,5)
27F-18LNCLNCDamage () is on landing bonus.
Machinegun Blast (1)

L / 13
12F-12+2+243
31
Returns to crouching.
Damage changed (15→13).
Machinegun Blast (2)

L,L / 13,5
 -12-1-1Returns to crouching.
Combo from 1st hit.
Machinegun Blast (3)

L,L,L / 13,5,5
 -12-1-1Returns to crouching.
Machinegun Blast

L,L,L,M / 13,5,5,21
 -11KDNKDNReturns to crouching.
TC6F
Power Shovel

L / 24
22F-18+3CKDN59
37
Forces an opponent to crouching on NH.
TC6F
Power Shovel (Hold)
hold
L / 30
36F-29KDNKDNChip damage when guarded.
Cossack Kicks (1)

L / 15
21F-20-9-9
Cossack Kicks (2)

L,L / 15,12
 -16-5-5Combo from 1st CH.
Cossack Kicks (3)

L,L,L / 15,12,12
 -19-8-8Combo from 2nd CH.
Cossack Kicks (4)

L,L,L,L / 15,12,12,12
 -16-5-5Combo from 3rd CH.
Cossack Kicks (5)

L,L,L,L,L / 15,12,12,12,12
 -19-8-8Combo from 4th CH.
Cossack Kicks

L,L,L,L,L,L / 15,12,12,12,12,12
 -16-5-5Combo from 5th CH.
Cossack Smash
Cossack Kicks
H / 21
 +14GKDNKDN
TC6F
Big Boot

L / 14
16F-13-2-248
32
Returns to crouching.
!REMOVED
Piston Gun

HHHHH / 5,3,3,3,20
20F-4KDNKDN
Megaton Earthquake

LL / 8,21
18F-70KDNKDNCommand changed ().
Excavator

M / 17
20F-11+8A+8A
Double Biceps

M,M / 17,17
 -14CKDNLNCForces an opponent to crouching on block.
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from CH.
HE
Piston Gun Assault (Heat Engage)

M / 27
19F+5New Move.
Piston Gun Assault

M / 27
19F+5KDNKDN
HE
Piston Gun Assault (Hold & Heat Engage)
hold
M,SP / 40
35F
WG
Piston Gun Assault (Hold)
hold
M / 40
35F+3
+5W
KDNKDNDamage changed (55→40).
Mad Dozer (1)

M / 14
16F-9+2+2
Mad Dozer (2)

M,H / 14,13
 -4+1+1Combo from 1st hit.
Mad Dozer (2) to Gamma Howl

M,H,SP / 14,13
 New Move.
Mad Dozer

M,H,H / 14,13,20
 -9KDNKDN
Mad Dozer (Hold)
hold
M,H,UB(M) / 14,13,40
 KDNKDNKDNChip damage when guarded.
Attack Level changed (UB(M)→M).
Damage changed (30→40).
Sherman Stomp (1)

M / 16
13F-15-4-4Start-up chnanged (16F→13F).
Damage changed (12→16).
Sherman Stomp

M,M / 16,21
 -8CKDNKDNForces an opponent to crouching on block.
Combo from 1st CH.
HE
Tyulpan Blast (Heat Engage)

M / 28
14FNew Move.
Tyulpan Blast

M / 28
14F-19KDNKDNCommand changed ().
Start-up changed (15F→14F).
Damage changed (22→28).
Wall Bounds removed.
Normal Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 10
12F-2+6+934
22
Jab > Jackhammer

H,M / 10,22
 -14C+?CKDN
Jab > Jackhammer to Gamma Howl

H,M,SP / 10,22
 
Jab > Stunning Hook

H,H / 10,24
 -2KDNKDN
Right Jab

H / 10
11F+1+9+9
Jab Elbow

H,M / 10,12
 -2+3+3
Jab Elbow Smash

H,M,M / 10,12,20
 -12LNCLNC
Piston Gun Fusillade

H,M,HHHHH / 10,12,10,6,6,6,20
 KDN
Mimesis > Savage Knee

H,M / 10,18
 
Face Buster

H / 30
18F-13KDNKDN
High Kick

H / 18
16F-4+7LNC39
23
HMTr
Tornado Punch

MM / 8,20
15F-13KDN
Gigaton Start Up
or
SP / -
 
Gigaton Punch
or
M / 25(30)
41F+21GKDNKDN
Gigaton Punch (2 spin)
hold or (followed by lever spin)
UB(M) / 35
69FKDNKDNKDN
Gigaton Punch (3 spin)
hold or (followed by lever spin)
UB(M) / 45
94FKDNKDNKDN
Gigaton Punch (4 spin)
hold or (followed by lever spin)
UB(M) / 55
117FKDNKDNKDN
Gigaton Punch (5 spin)
max hold or (followed by lever spin)
UB(M) / 199
141FKDNKDNKDN
Gigaton Punch (over 6 spin)
hold or (followed by lever spin)
UB(M) / 1
 LNCLNCLNC
Tr
Windup Uppercut
or
M / 21(25)
38F-17LNCLNC
Prime Windup Uppercut
fast or fast
M / 30(36)
26F-17KDNLNC
Impact Driver (1)

M / 13
14F-6+5+5
Impact Driver

M,H / 13,25
 -7KDNKDN
Drilling Engine (2)

M,H / 13,12
 -6+5+5
!REMOVED
Pivot Gun Airblaster

M,H,H / 15,15,20
 
!REMOVED
Pivot Gun Airblaster (Hold)
hold
M,H,H / 15,15,55
 
Tr
Drilling Engine

M,H,M / 13,12,20
 KDN
Pivot Gun Blaster

M,H,M / 13,12,22
 +6KDNKDN
Pivot Gun Blaster (Hold)
hold
M,H,UB(M) / 12,12,40
 KDNKDNKDN
Pinpoint Assault

H / 22
10F-12+5KDN43
33
Machine Press (1)

M / 18
15F-7+7+7
Machine Press (1) to Gamma Howl

M,SP / 18
 
Two-Step Die

M,H / 18,20
 -9KDNKDN
Machine Press

M,M / 18,22
 -11CKDNLNC
High Kick

H / 20
17F-4+7LNC40
23
Dark Greeting

UB(H) / 80
65FKDNKDNKDN
Sudden Elbow

M / 30
65F+8KDNKDN
Pw
Rolling Death Crusher

MM / 12,20
27FKDN
Merkabah Meadbutt

M / 24
22F+?C
Merkabah Meadbutt to Gamma Howl

M,SP / 24
 +?C
Overheat (1)

M / 12
14F-4+3+539
25
!REMOVED
TS
Overclocking

M,M / 12,20
 -10+13SpKDN
Tr
Overheat

M,M / 12,20
 +?C
Overdrive (2)

M,H / 12,10
 -12-1A-1A
Overdrive (3)

M,H,H / 12,10,3
 -10-2-2
Overdrive

M,H,H,HH / 12,10,3,3,20
 -18KDNKDN
!REMOVED
Savage Uppercut

M / 13
15F-14LNCLNC46
31
Programmed Uppercut

M / 13
15FLNC
!REMOVED
Rushing Uppercut (2)

M,M / 13,15
 -6+5+5
!REMOVED
Rushing Uppercut

M,M,M / 13,15,12
 -8+3+3
!REMOVED
TS
Rushing Uppercut High

M,M,M,H / 13,15,12,23
 -4KDNKDN
!REMOVED
Rushing Uppercut Mid

M,M,M,M / 13,15,12,15
 -2+9+9
!REMOVED
TC
Rushing Uppercut Low

M,M,M,L / 13,15,12,8
 -11±0±0
Cosmic Sweeper

M,H / 13,23?
 
Cosmic Sweeper to Gamma Howl

M,H,SP / 13,23?
 
Tr
Cosmic Sweeper (Hold)
hold
M,H / 13,50?
 
Tr
Cosmic Sweeper (Hold) to Gamma Howl
hold
M,H,SP / 13,50?
 
Side Kick

M / 16
16F-9+2+2
Tr
Combine Harvester

M,H / 16,20
 -7KDNKDN
!REMOVED
Front Kick

M / 15
12F-4+7+735
23
Mimesis Wrench Kick

M / 17
15F-7+6KDN
Dump Truck

M / 28
13F-23KDNKDN
TJ15F
Body Press

SM / 20
30F-19CKDNKDN
HMTC6F
Debugger
or
L / 23(28)
24F-37KDNKDN
WB
Megaton Blast
or
M / 26(31)
22F-9KDNKDN
TC4F
Crouch Jab

SL / 5
10F-5+6+6
TC4F
Crouch Straight

SL / 8
11F-4+7+7
TC4F
Low Squat Kick

L / 12
20F-12-1-1
TC4F
Crouch Chin Kick

L / 10
16F-9+2+244
28
TC6F
Double Axe

M / 28(,5)
27F-18LNCLNC
Machinegun Blast (1)

L / 13
12F-12+2+243
31
Machinegun Blast (2)

L,L / 13,5
 -12-1-1
Machinegun Blast (3)

L,L,L / 13,5,5
 -12-1-1
Machinegun Blast

L,L,L,M / 13,5,5,21
 -11KDNKDN
TC6F
Power Shovel

L / 24
22F-18+3CKDN59
37
TC6F
Power Shovel (Hold)
hold
L / 30
36F-29KDNKDN
Cossack Kicks (1)

L / 15
21F-20-9-9
Cossack Kicks (2)

L,L / 15,12
 -16-5-5
Cossack Kicks (3)

L,L,L / 15,12,12
 -19-8-8
Cossack Kicks (4)

L,L,L,L / 15,12,12,12
 -16-5-5
Cossack Kicks (5)

L,L,L,L,L / 15,12,12,12,12
 -19-8-8
Cossack Kicks

L,L,L,L,L,L / 15,12,12,12,12,12
 -16-5-5
Cossack Smash
Cossack Kicks
H / 21
 +14GKDNKDN
TC6F
Big Boot

L / 14
16F-13-2-248
32
!REMOVED
Piston Gun

HHHHH / 5,3,3,3,20
20F-4KDNKDN
Megaton Earthquake

LL / 8,21
18F-70KDNKDN
Excavator

M / 17
20F-11+8A+8A
Double Biceps

M,M / 17,17
 -14CKDNLNC
HE
Piston Gun Assault (Heat Engage)

M / 27
19F+5
Piston Gun Assault

M / 27
19F+5KDNKDN
HE
Piston Gun Assault (Hold & Heat Engage)
hold
M,SP / 40
35F
WG
Piston Gun Assault (Hold)
hold
M / 40
35F+3
+5W
KDNKDN
Mad Dozer (1)

M / 14
16F-9+2+2
Mad Dozer (2)

M,H / 14,13
 -4+1+1
Mad Dozer (2) to Gamma Howl

M,H,SP / 14,13
 
Mad Dozer

M,H,H / 14,13,20
 -9KDNKDN
Mad Dozer (Hold)
hold
M,H,UB(M) / 14,13,40
 KDNKDNKDN
Sherman Stomp (1)

M / 16
13F-15-4-4
Sherman Stomp

M,M / 16,21
 -8CKDNKDN
HE
Tyulpan Blast (Heat Engage)

M / 28
14F
Tyulpan Blast

M / 28
14F-19KDNKDN
Normal Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 10
12F-2+6+934
22
Start-up changed (13F→12F).
Damage changed (11→10).
Jab > Jackhammer

H,M / 10,22
 -14C+?CKDN
Forces an opponent to crouching on block or NH.
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.

Damage changed (11,25→10,22).
Changed from KDN to ?CF on hit.
Jab > Jackhammer to Gamma Howl

H,M,SP / 10,22
 
New Move.
Jab > Stunning Hook

H,H / 10,24
 -2KDNKDN
Combo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.

Tail Spin removed.
Right Jab

H / 10
11F+1+9+9
 
Jab Elbow

H,M / 10,12
 -2+3+3
Combo from 1st hit.
Jab Elbow Smash

H,M,M / 10,12,20
 -12LNCLNC
Returns to crouching.
Piston Gun Fusillade

H,M,HHHHH / 10,12,10,6,6,6,20
 KDN
New Move.
Mimesis > Savage Knee

H,M / 10,18
 
New Move.
Face Buster

H / 30
18F-13KDNKDN
 
High Kick

H / 18
16F-4+7LNC39
23
Damage changed (20→18).
HMTr
Tornado Punch

MM / 8,20
15F-13KDN
2nd Attack Changed from Tail Spin to Tornade Move.
Gigaton Start Up
or
SP / -
 
Easy Command .
Complete input .
Secret Command .

Command added ().
Gigaton Punch
or
M / 25(30)
41F+21GKDNKDN
Chip damage when guarded.
Command added ().
Gigaton Punch (2 spin)
hold or (followed by lever spin)
UB(M) / 35
69FKDNKDNKDN
Command added ( Hold).
Gigaton Punch (3 spin)
hold or (followed by lever spin)
UB(M) / 45
94FKDNKDNKDN
Command added ( Hold).
Gigaton Punch (4 spin)
hold or (followed by lever spin)
UB(M) / 55
117FKDNKDNKDN
Command added ( Hold).
Gigaton Punch (5 spin)
max hold or (followed by lever spin)
UB(M) / 199
141FKDNKDNKDN
Command added ( Hold).
Gigaton Punch (over 6 spin)
hold or (followed by lever spin)
UB(M) / 1
 LNCLNCLNC
Arm hit.
Command added ( Hold).
Tr
Windup Uppercut
or
M / 21(25)
38F-17LNCLNC
Start-up 40F in actualy.
Start-up frame is after input .
Easy command .
Meaty 1F in actualy.

Command added ().
Damage changed (22→21(25)).
Tornade Move.
Prime Windup Uppercut
fast or fast
M / 30(36)
26F-17KDNLNC
Start-up 29F in actualy.
Start-up frame is after input .
Input within 7F after input .
Easy Command .
Meaty 1F in actualy.

Start-up changed (27F→26F).
Damage changed (25→30(36)).
Changed from LNC to KDN (Tornade) on hit.
Impact Driver (1)

M / 13
14F-6+5+5
Damage changed (15→13).
Impact Driver

M,H / 13,25
 -7KDNKDN
Combo from 1st hit.
Drilling Engine (2)

M,H / 13,12
 -6+5+5
Combo from 1st hit.
Damage changed (15,15→13,12).
!REMOVED
Pivot Gun Airblaster

M,H,H / 15,15,20
 
 
!REMOVED
Pivot Gun Airblaster (Hold)
hold
M,H,H / 15,15,55
 
 
Tr
Drilling Engine

M,H,M / 13,12,20
 KDN
New Move.
Pivot Gun Blaster

M,H,M / 13,12,22
 +6KDNKDN
Damage changed (15,15,24→13,12,22).
Pivot Gun Blaster (Hold)
hold
M,H,UB(M) / 12,12,40
 KDNKDNKDN
Chip damage when guarded.
Attack Level changed (UB(M)→M).
Damage changed (30→40).
Pinpoint Assault

H / 22
10F-12+5KDN43
33
Damage changed (20→22).
Machine Press (1)

M / 18
15F-7+7+7
Start-up changed (17F→15F).
Damage changed (14→18).
Machine Press (1) to Gamma Howl

M,SP / 18
 
New Move.
Two-Step Die

M,H / 18,20
 -9KDNKDN
Combo from 1st hit.
Machine Press

M,M / 18,22
 -11CKDNLNC
Forces an opponent to crouching on block.
Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 10F from CH.
High Kick

H / 20
17F-4+7LNC40
23
Damage changed (23→20).
Dark Greeting

UB(H) / 80
65FKDNKDNKDN
Advance Input is unavailable.
Start-up 66F in actualy.
Sudden Elbow

M / 30
65F+8KDNKDN
 
Pw
Rolling Death Crusher

MM / 12,20
27FKDN
absorb an attack to power up.
- Add chip damage when guarded.
New Move.
Merkabah Meadbutt

M / 24
22F+?C
Forces an opponent to crouching on NH.
New Move.
Merkabah Meadbutt to Gamma Howl

M,SP / 24
 +?C
Forces an opponent to crouching on NH.
New Move.
Overheat (1)

M / 12
14F-4+3+539
25
 
!REMOVED
TS
Overclocking

M,M / 12,20
 -10+13SpKDN
Combo from 1st CH.
Can be delayed.
Tr
Overheat

M,M / 12,20
 +?C
Forces an opponent to crouching on NH.
New Move.
Overdrive (2)

M,H / 12,10
 -12-1A-1A
Combo from 1st CH.
Can be delayed.
Overdrive (3)

M,H,H / 12,10,3
 -10-2-2
 
Overdrive

M,H,H,HH / 12,10,3,3,20
 -18KDNKDN
Combo from 3rd hit.
!REMOVED
Savage Uppercut

M / 13
15F-14LNCLNC46
31
 
Programmed Uppercut

M / 13
15FLNC
New Move.
!REMOVED
Rushing Uppercut (2)

M,M / 13,15
 -6+5+5
Returns to crouching.
!REMOVED
Rushing Uppercut

M,M,M / 13,15,12
 -8+3+3
Returns to crouching.
Combo from 2nd CH.
!REMOVED
TS
Rushing Uppercut High

M,M,M,H / 13,15,12,23
 -4KDNKDN
Combo from 3rd hit.
Can be delayed.
!REMOVED
Rushing Uppercut Mid

M,M,M,M / 13,15,12,15
 -2+9+9
Returns to crouching.
Combo from 3rd hit.
!REMOVED
TC
Rushing Uppercut Low

M,M,M,L / 13,15,12,8
 -11±0±0
Returns to crouching.
Combo from 3rd hit.
Can be delayed.
Cosmic Sweeper

M,H / 13,23?
 
New Move.
Cosmic Sweeper to Gamma Howl

M,H,SP / 13,23?
 
New Move.
Tr
Cosmic Sweeper (Hold)
hold
M,H / 13,50?
 
New Move.
Tr
Cosmic Sweeper (Hold) to Gamma Howl
hold
M,H,SP / 13,50?
 
New Move.
Side Kick

M / 16
16F-9+2+2
 
Tr
Combine Harvester

M,H / 16,20
 -7KDNKDN
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
!REMOVED
Front Kick

M / 15
12F-4+7+735
23
 
Mimesis Wrench Kick

M / 17
15F-7+6KDN
New Move.
Dump Truck

M / 28
13F-23KDNKDN
 
TJ15F
Body Press

SM / 20
30F-19CKDNKDN
Forces an opponent to crouching on block.
Close hit is Throw.
Direct hit Start-up 34F .
Jack to Head side & Face Down.
Meaty 11F in actualy.
HMTC6F
Debugger
or
L / 23(28)
24F-37KDNKDN
Start-up 25F in actualy.
Returns to crouching.
Easy Command .

Start-up changed (24F→29F).
Command added ().
Damage changed (30→23(28)).
WB
Megaton Blast
or
M / 26(31)
22F-9KDNKDN
Start-up 23F in actualy.
Returns to crouching.
Easy Command .

Command added ().
Damage changed (32→26(31)).
TC4F
Crouch Jab

SL / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .

Attack Level changed (SM→SL).
TC4F
Crouch Straight

SL / 8
11F-4+7+7
Returns to crouching.
Attack Level changed (SM→SL).
TC4F
Low Squat Kick

L / 12
20F-12-1-1
Returns to crouching.
TC4F
Crouch Chin Kick

L / 10
16F-9+2+244
28
Returns to crouching.
TC6F
Double Axe

M / 28(,5)
27F-18LNCLNC
Damage () is on landing bonus.
Machinegun Blast (1)

L / 13
12F-12+2+243
31
Returns to crouching.
Damage changed (15→13).
Machinegun Blast (2)

L,L / 13,5
 -12-1-1
Returns to crouching.
Combo from 1st hit.
Machinegun Blast (3)

L,L,L / 13,5,5
 -12-1-1
Returns to crouching.
Machinegun Blast

L,L,L,M / 13,5,5,21
 -11KDNKDN
Returns to crouching.
TC6F
Power Shovel

L / 24
22F-18+3CKDN59
37
Forces an opponent to crouching on NH.
TC6F
Power Shovel (Hold)
hold
L / 30
36F-29KDNKDN
Chip damage when guarded.
Cossack Kicks (1)

L / 15
21F-20-9-9
 
Cossack Kicks (2)

L,L / 15,12
 -16-5-5
Combo from 1st CH.
Cossack Kicks (3)

L,L,L / 15,12,12
 -19-8-8
Combo from 2nd CH.
Cossack Kicks (4)

L,L,L,L / 15,12,12,12
 -16-5-5
Combo from 3rd CH.
Cossack Kicks (5)

L,L,L,L,L / 15,12,12,12,12
 -19-8-8
Combo from 4th CH.
Cossack Kicks

L,L,L,L,L,L / 15,12,12,12,12,12
 -16-5-5
Combo from 5th CH.
Cossack Smash
Cossack Kicks
H / 21
 +14GKDNKDN
 
TC6F
Big Boot

L / 14
16F-13-2-248
32
Returns to crouching.
!REMOVED
Piston Gun

HHHHH / 5,3,3,3,20
20F-4KDNKDN
 
Megaton Earthquake

LL / 8,21
18F-70KDNKDN
Command changed ().
Excavator

M / 17
20F-11+8A+8A
 
Double Biceps

M,M / 17,17
 -14CKDNLNC
Forces an opponent to crouching on block.
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from CH.
HE
Piston Gun Assault (Heat Engage)

M / 27
19F+5
New Move.
Piston Gun Assault

M / 27
19F+5KDNKDN
 
HE
Piston Gun Assault (Hold & Heat Engage)
hold
M,SP / 40
35F
 
WG
Piston Gun Assault (Hold)
hold
M / 40
35F+3
+5W
KDNKDN
Damage changed (55→40).
Mad Dozer (1)

M / 14
16F-9+2+2
 
Mad Dozer (2)

M,H / 14,13
 -4+1+1
Combo from 1st hit.
Mad Dozer (2) to Gamma Howl

M,H,SP / 14,13
 
New Move.
Mad Dozer

M,H,H / 14,13,20
 -9KDNKDN
 
Mad Dozer (Hold)
hold
M,H,UB(M) / 14,13,40
 KDNKDNKDN
Chip damage when guarded.
Attack Level changed (UB(M)→M).
Damage changed (30→40).
Sherman Stomp (1)

M / 16
13F-15-4-4
Start-up chnanged (16F→13F).
Damage changed (12→16).
Sherman Stomp

M,M / 16,21
 -8CKDNKDN
Forces an opponent to crouching on block.
Combo from 1st CH.
HE
Tyulpan Blast (Heat Engage)

M / 28
14F
New Move.
Tyulpan Blast

M / 28
14F-19KDNKDN
Command changed ().
Start-up changed (15F→14F).
Damage changed (22→28).
Wall Bounds removed.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
TJ9F
Jumping Hook

M / 15
26F-24KDNKDN
!REMOVED
TJ9F
Jumping Hook

M / 15
26F-24-13-13
Pw
Sky Sweeper
or or
UB(H) / 20
17FHits airborne opponents only.
Command added ( or ).
Tornade Move.
Sky Sweeper to Gamma Howl
or or
UB(H),SP / 20
 Hits airborne opponents only.
New Move.
Sky Sweeper (Hold)
or or hold
UB(H) / 50
32FHits airborne opponents only.
Start-up changed (31F→32F).
Damage changed (55→50).
Sky Sweeper (Hold) to Gamma Howl
or or hold
UB(H),SP / -
 Hits airborne opponents only.
TJ9F
Reactor Elbow

M / 25
24F+4C+7C+7CForces an opponent to crouching on block or hit.
TJ9F
Reactor Elbow
or
M / 25
24F+4C+7CKDNForces an opponent to crouching on block or NH.
TJ9F
Down Hammer

M / 28
32F-1C+10C+10CForces an opponent to crouching on block or hit.
!REMOVED
TJ9F
Jumping Front Kick
or
M / 20
25F-21KDNKDN
!REMOVED
TJ9F
Jumping Front Kick

M / 35
25F-12KDNKDN
TJ
Terrapulser
or or
L / 14
23F+?CForces an opponent to crouching on NH.
On hit shift to Gamma Howl.
New Move.
TJ9F
Rising Toekick

M / 11
15F-19-8-8
TJ9F
Jumping High Kick
or
M / 25
25F-16KDNKDN
HMPw8F
Barrel Jacket Hammer

H / 30
20F-9KDNKDNabsorb an attack to power up.
- Add chip damage when guarded.
Patriot Fist

H / 23
19F-11LNCLNC
TJ37F
Giant Foot Stomp (Lv.1)
or or Floor Break
UB(M) / 40
94FKDNKDNKDNCommand changed ( or ).
Giant Foot Stomp (Lv.2)
or
UB(M) / 40
124FKDNKDNKDN
Giant Foot Stomp (Lv.3)
or
UB(M) / 60
154FKDNKDNKDN
Giant Foot Stomp (Lv.4)
or
UB(M) / 80
184FKDNKDNKDN
Giant Foot Stomp (Lv.5)
or
UB(M) / 100
214FKDNKDNKDN
Delay Rising Toekick

M / 25
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
!REMOVED
TJ9F
Jumping Hook

M / 15
26F-24KDNKDN
!REMOVED
TJ9F
Jumping Hook

M / 15
26F-24-13-13
Pw
Sky Sweeper
or or
UB(H) / 20
17F
Sky Sweeper to Gamma Howl
or or
UB(H),SP / 20
 
Sky Sweeper (Hold)
or or hold
UB(H) / 50
32F
Sky Sweeper (Hold) to Gamma Howl
or or hold
UB(H),SP / -
 
TJ9F
Reactor Elbow

M / 25
24F+4C+7C+7C
TJ9F
Reactor Elbow
or
M / 25
24F+4C+7CKDN
TJ9F
Down Hammer

M / 28
32F-1C+10C+10C
!REMOVED
TJ9F
Jumping Front Kick
or
M / 20
25F-21KDNKDN
!REMOVED
TJ9F
Jumping Front Kick

M / 35
25F-12KDNKDN
TJ
Terrapulser
or or
L / 14
23F+?C
TJ9F
Rising Toekick

M / 11
15F-19-8-8
TJ9F
Jumping High Kick
or
M / 25
25F-16KDNKDN
HMPw8F
Barrel Jacket Hammer

H / 30
20F-9KDNKDN
Patriot Fist

H / 23
19F-11LNCLNC
TJ37F
Giant Foot Stomp (Lv.1)
or or Floor Break
UB(M) / 40
94FKDNKDNKDN
Giant Foot Stomp (Lv.2)
or
UB(M) / 40
124FKDNKDNKDN
Giant Foot Stomp (Lv.3)
or
UB(M) / 60
154FKDNKDNKDN
Giant Foot Stomp (Lv.4)
or
UB(M) / 80
184FKDNKDNKDN
Giant Foot Stomp (Lv.5)
or
UB(M) / 100
214FKDNKDNKDN
Delay Rising Toekick

M / 25
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
!REMOVED
TJ9F
Jumping Hook

M / 15
26F-24KDNKDN
 
!REMOVED
TJ9F
Jumping Hook

M / 15
26F-24-13-13
 
Pw
Sky Sweeper
or or
UB(H) / 20
17F
Hits airborne opponents only.
Command added ( or ).
Tornade Move.
Sky Sweeper to Gamma Howl
or or
UB(H),SP / 20
 
Hits airborne opponents only.
New Move.
Sky Sweeper (Hold)
or or hold
UB(H) / 50
32F
Hits airborne opponents only.
Start-up changed (31F→32F).
Damage changed (55→50).
Sky Sweeper (Hold) to Gamma Howl
or or hold
UB(H),SP / -
 
Hits airborne opponents only.
TJ9F
Reactor Elbow

M / 25
24F+4C+7C+7C
Forces an opponent to crouching on block or hit.
TJ9F
Reactor Elbow
or
M / 25
24F+4C+7CKDN
Forces an opponent to crouching on block or NH.
TJ9F
Down Hammer

M / 28
32F-1C+10C+10C
Forces an opponent to crouching on block or hit.
!REMOVED
TJ9F
Jumping Front Kick
or
M / 20
25F-21KDNKDN
 
!REMOVED
TJ9F
Jumping Front Kick

M / 35
25F-12KDNKDN
 
TJ
Terrapulser
or or
L / 14
23F+?C
Forces an opponent to crouching on NH.
On hit shift to Gamma Howl.
New Move.
TJ9F
Rising Toekick

M / 11
15F-19-8-8
 
TJ9F
Jumping High Kick
or
M / 25
25F-16KDNKDN
 
HMPw8F
Barrel Jacket Hammer

H / 30
20F-9KDNKDN
absorb an attack to power up.
- Add chip damage when guarded.
Patriot Fist

H / 23
19F-11LNCLNC
 
TJ37F
Giant Foot Stomp (Lv.1)
or or Floor Break
UB(M) / 40
94FKDNKDNKDN
Command changed ( or ).
Giant Foot Stomp (Lv.2)
or
UB(M) / 40
124FKDNKDNKDN
 
Giant Foot Stomp (Lv.3)
or
UB(M) / 60
154FKDNKDNKDN
 
Giant Foot Stomp (Lv.4)
or
UB(M) / 80
184FKDNKDNKDN
 
Giant Foot Stomp (Lv.5)
or
UB(M) / 100
214FKDNKDNKDN
 
Delay Rising Toekick

M / 25
 
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jackhammer

M / 22
15F-6+?CKDNForces an opponent to crouching on NH.
Start-up 16F in actualy.

Damage changed (25→22).
Changed from KDN to ?SpF on hit.

M,SP / 22
 New Move.
Rocket Uppercut

M / 21
18F-16LNCLNCStart-up 19F in actualy.
Damage changed (21→23).
Tr
Rocket Uppercut (Hold)
hold
M / 35(,5)
34F-15LNCLNCStart-up 35F in actualy.
Chip damage when guarded.
Damage () is on landing bonus.

Tornade Move.
Granite Stomping

M / 22
26F+4+9CKDNForces an opponent to crouching on NH.
Start-up 27F in actualy.

Damage changed (20→22).
Granite Stomping to Crouch

M / 22
26FReturns to crouching.
TrPw8F
Rocket Kick

M / 32
16F-14KDNKDNStart-up 17F in actualy.
Chip damage when guarded.
Meaty 4F in actualy.

Damage changed (35→32).
Tornade Move.
HM
Arm Scissors

M / 20
15F-15KDNKDNStart-up 16F in actualy.
Homing added.
Cross Cut Blast

M,M / 20,24
 -11KDNKDNReturns to crouching.
TC
High and Low Cross Cut

M,L / 20,21
 -19KDNKDNReturns to crouching.
TJ20F
Sliding Attack

M / 25
21F
(10)
-82KDNKDNStart-up 22F in actualy.
Command changed ().
Sliding Attack (Later Half)

L / 25
31F-110KDNKDNStart-up 32F in actualy.
Cemaho Chop
or Run
M / 25
22F+7+10+10Chip damage when guarded.
Mimesis Charging Tackle
or Run
M / 30
20FKDNChip damage when guarded.
New Move.
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jackhammer

M / 22
15F-6+?CKDN

M,SP / 22
 
Rocket Uppercut

M / 21
18F-16LNCLNC
Tr
Rocket Uppercut (Hold)
hold
M / 35(,5)
34F-15LNCLNC
Granite Stomping

M / 22
26F+4+9CKDN
Granite Stomping to Crouch

M / 22
26F
TrPw8F
Rocket Kick

M / 32
16F-14KDNKDN
HM
Arm Scissors

M / 20
15F-15KDNKDN
Cross Cut Blast

M,M / 20,24
 -11KDNKDN
TC
High and Low Cross Cut

M,L / 20,21
 -19KDNKDN
TJ20F
Sliding Attack

M / 25
21F
(10)
-82KDNKDN
Sliding Attack (Later Half)

L / 25
31F-110KDNKDN
Cemaho Chop
or Run
M / 25
22F+7+10+10
Mimesis Charging Tackle
or Run
M / 30
20FKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jackhammer

M / 22
15F-6+?CKDN
Forces an opponent to crouching on NH.
Start-up 16F in actualy.

Damage changed (25→22).
Changed from KDN to ?SpF on hit.

M,SP / 22
 
New Move.
Rocket Uppercut

M / 21
18F-16LNCLNC
Start-up 19F in actualy.
Damage changed (21→23).
Tr
Rocket Uppercut (Hold)
hold
M / 35(,5)
34F-15LNCLNC
Start-up 35F in actualy.
Chip damage when guarded.
Damage () is on landing bonus.

Tornade Move.
Granite Stomping

M / 22
26F+4+9CKDN
Forces an opponent to crouching on NH.
Start-up 27F in actualy.

Damage changed (20→22).
Granite Stomping to Crouch

M / 22
26F
Returns to crouching.
TrPw8F
Rocket Kick

M / 32
16F-14KDNKDN
Start-up 17F in actualy.
Chip damage when guarded.
Meaty 4F in actualy.

Damage changed (35→32).
Tornade Move.
HM
Arm Scissors

M / 20
15F-15KDNKDN
Start-up 16F in actualy.
Homing added.
Cross Cut Blast

M,M / 20,24
 -11KDNKDN
Returns to crouching.
TC
High and Low Cross Cut

M,L / 20,21
 -19KDNKDN
Returns to crouching.
TJ20F
Sliding Attack

M / 25
21F
(10)
-82KDNKDN
Start-up 22F in actualy.
Command changed ().
Sliding Attack (Later Half)

L / 25
31F-110KDNKDN
Start-up 32F in actualy.
Cemaho Chop
or Run
M / 25
22F+7+10+10
Chip damage when guarded.
Mimesis Charging Tackle
or Run
M / 30
20FKDN
Chip damage when guarded.
New Move.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7Returns to crouching.
TC
Low Squat Kick
FC
L / 12
20F-12-1-1Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
16F-9+2+2Returns to crouching.
Killing Uppercut
WS
M / 14
15F-13LNCLNCMeaty 1F in actualy.
V-Twin (1)
WS
M / 10
14F-7+4+4
V-Twin
WS
M,M / 10,17
 -14CKDNLNCForces an opponent to crouching on block.
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
V-Deathblow
WS
M,H / 10,26
 KDNChip damage when guarded.
New Move.
!REMOVED
Side Kick
WS
M / 16
16F-9+2+2
!REMOVED
TS
Combine Harvester
WS
M,H / 16,20
 -7KDNKDNCombo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Machine Press (1)
WS
M / 18
15F-7+7+7Equivalent to .
Toe Smash
WS
M / 20
11F-6+5+536
25
Double Uppercut
WS
M / 14
20F-15LNCLNC
Double Hammer
WS
M,M / 14,15
 -16KDNKDNCan be delayed.
Double Hammer Thrash
WS
M,M,L / 14,15,14
 -23KDNKDNCan be delayed.
Damage changed (20→14).
!REMOVED
Short Hammer Rush (1)
WS
M / 15
17F-6+5+5Returns to crouching.
!REMOVED
Short Hammer Rush
WS
M,M / 15,12
 -8+3+3Combo from 1st CH.
Returns to crouching.
!REMOVED
TS
Short Hammer Rush High
WS
M,M,H / 15,12,23
 -4KDNKDNCombo from 2nd hit.
Can be delayed.
!REMOVED
Short Hammer Rush Mid
WS
M,M,M / 15,12,12
 -2+9+9Combo from 2nd hit.
Returns to crouching.
3rd launch from 1st CH.
!REMOVED
TC
Short Hammer Rush Low
WS
M,M,L / 15,12,8
 -11±0±0Combo from 2nd hit.
Can be delayed.
Returns to crouching.
TC
Hammer Rush (1)
FC
L / 10
19F-8+3+3Returns to crouching.
!REMOVED
TC
Hammer Rush (2)
FC
L,L / 10,8
 -2+7+9Returns to crouching.
Double Low Hammer
FC
L,L / 10,14
 New Move.
!REMOVED
Hammer Rush (3)
FC
L,L,M / 10,8,12
 -12-1-1Combo from 2nd CH.
Returns to crouching.
!REMOVED
Hammer Rush
FC
L,L,M,M / 10,8,12,12
 -8+3+3Combo from 3rd CH.
Returns to crouching.
!REMOVED
TS
Hammer Rush High
FC
L,L,M,M,H / 10,8,12,12,23
 -4KDNKDNCombo from 4th hit.
Can be delayed.
!REMOVED
Hammer Rush Mid
FC
L,L,M,M,M / 10,8,12,12,15
 -2+9+9Returns to crouching.
Combo from 4th hit.
!REMOVED
TC
Hammer Rush Low
FC
L,L,M,M,L / 10,8,12,12,8
 -11±0±0Combo from 4th hit.
Can be delayed.
Returns to crouching.
TC
Megaton Strike
FC
L,M / 10,24
 -11KDNKDNReturns to crouching.
TC
Cross Cut Saw
FC
L / 21
24F-18KDNKDNReturns to crouching.
Command changed (FC →FC ).
Low Cross Combo
FC
L,M / 21,23(,5)
 -18LNCLNCDamage () is on landing bonus.
Windmill Punches (1)
FC
M / 5
23F-21-11C-11CForces an opponent to crouching on hit.
Windmill Punches (2)
FC
M,M / 5,8
 -21-11C-11CForces an opponent to crouching on hit.
Combo from 1st hit.
Windmill Punches (3)
FC
M,M,M / 5,8,11
 -11KDNKDNCombo from 1st hit.
Windmill Punches
FC
M,M,M,H / 5,8,11,30
 +21+14B+14B
Swing Rush 3
FC
M / 12
17F-13-2-2Returns to crouching.
Start-up changed (18F→17F).
Swing R Knuckle (2)
FC
M,M / 12,10
 -4+7+7Combo from 1st hit.
Returns to crouching.

Command changed (FC →FC ).
Swing R Knuckle
FC
M,M,M / 12,10,10
 -8LNCLNCReturns to crouching.
3rd Launch from 1st CH.

Changed from +3F to LNC on hit.
Swing R Knuckle High
FC
M,H / 12,23
 -4KDNKDNCombo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.

Command changed (FC →FC ).
TC
Swing R Knuckle Low
FC
M,L / 12,8
 -11±0±0Combo from 1st hit.
Can be delayed.
Returns to crouching.
Spike Knee
FC
M / 10
12FNew Move.
Mimesis Spike Press
FC
M,M / 10,17
 +?CForces an opponent to crouching on NH.
New Move.
Atomic Shoulder Tackle
FC
M / 28
21F-9KDNKDNReturns to crouching.
Meaty 4F in actualy.

Command removed ().
!REMOVED
TC
Machinegun Knuckle (1)
FC
L / 16
12F-8+6+6Returns to crouching.
!REMOVED
Machinegun Knuckle (2)
FC
L,L / 16,10
 -2+9+9Returns to crouching.
!REMOVED
Machinegun Knuckle (3)
FC
L,L,L / 16,10,10
 -5+9+9Returns to crouching.
!REMOVED
Machinegun Knuckle
FC
L,L,L,M / 16,10,10,30
 -11KDNKDNCombo from 3rd hit.
Returns to crouching.
Pulverizer (1)
FC
L / 14
14FNew Move.
Pulverizer (2)
FC
L,M / 14,10
 New Move.
Pulverizer
FC
L,M,M / 14,10,20
 KDNNew Move.
Pulverizer (Hold)
FC hold
L,M,M / 14,10,30
 KDNChip damage when guarded.
New Move.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
TC
Low Squat Kick
FC
L / 12
20F-12-1-1
TC
Crouch Chin Kick
FC
L / 10
16F-9+2+2
Killing Uppercut
WS
M / 14
15F-13LNCLNC
V-Twin (1)
WS
M / 10
14F-7+4+4
V-Twin
WS
M,M / 10,17
 -14CKDNLNC
V-Deathblow
WS
M,H / 10,26
 KDN
!REMOVED
Side Kick
WS
M / 16
16F-9+2+2
!REMOVED
TS
Combine Harvester
WS
M,H / 16,20
 -7KDNKDN
Machine Press (1)
WS
M / 18
15F-7+7+7
Toe Smash
WS
M / 20
11F-6+5+536
25
Double Uppercut
WS
M / 14
20F-15LNCLNC
Double Hammer
WS
M,M / 14,15
 -16KDNKDN
Double Hammer Thrash
WS
M,M,L / 14,15,14
 -23KDNKDN
!REMOVED
Short Hammer Rush (1)
WS
M / 15
17F-6+5+5
!REMOVED
Short Hammer Rush
WS
M,M / 15,12
 -8+3+3
!REMOVED
TS
Short Hammer Rush High
WS
M,M,H / 15,12,23
 -4KDNKDN
!REMOVED
Short Hammer Rush Mid
WS
M,M,M / 15,12,12
 -2+9+9
!REMOVED
TC
Short Hammer Rush Low
WS
M,M,L / 15,12,8
 -11±0±0
TC
Hammer Rush (1)
FC
L / 10
19F-8+3+3
!REMOVED
TC
Hammer Rush (2)
FC
L,L / 10,8
 -2+7+9
Double Low Hammer
FC
L,L / 10,14
 
!REMOVED
Hammer Rush (3)
FC
L,L,M / 10,8,12
 -12-1-1
!REMOVED
Hammer Rush
FC
L,L,M,M / 10,8,12,12
 -8+3+3
!REMOVED
TS
Hammer Rush High
FC
L,L,M,M,H / 10,8,12,12,23
 -4KDNKDN
!REMOVED
Hammer Rush Mid
FC
L,L,M,M,M / 10,8,12,12,15
 -2+9+9
!REMOVED
TC
Hammer Rush Low
FC
L,L,M,M,L / 10,8,12,12,8
 -11±0±0
TC
Megaton Strike
FC
L,M / 10,24
 -11KDNKDN
TC
Cross Cut Saw
FC
L / 21
24F-18KDNKDN
Low Cross Combo
FC
L,M / 21,23(,5)
 -18LNCLNC
Windmill Punches (1)
FC
M / 5
23F-21-11C-11C
Windmill Punches (2)
FC
M,M / 5,8
 -21-11C-11C
Windmill Punches (3)
FC
M,M,M / 5,8,11
 -11KDNKDN
Windmill Punches
FC
M,M,M,H / 5,8,11,30
 +21+14B+14B
Swing Rush 3
FC
M / 12
17F-13-2-2
Swing R Knuckle (2)
FC
M,M / 12,10
 -4+7+7
Swing R Knuckle
FC
M,M,M / 12,10,10
 -8LNCLNC
Swing R Knuckle High
FC
M,H / 12,23
 -4KDNKDN
TC
Swing R Knuckle Low
FC
M,L / 12,8
 -11±0±0
Spike Knee
FC
M / 10
12F
Mimesis Spike Press
FC
M,M / 10,17
 +?C
Atomic Shoulder Tackle
FC
M / 28
21F-9KDNKDN
!REMOVED
TC
Machinegun Knuckle (1)
FC
L / 16
12F-8+6+6
!REMOVED
Machinegun Knuckle (2)
FC
L,L / 16,10
 -2+9+9
!REMOVED
Machinegun Knuckle (3)
FC
L,L,L / 16,10,10
 -5+9+9
!REMOVED
Machinegun Knuckle
FC
L,L,L,M / 16,10,10,30
 -11KDNKDN
Pulverizer (1)
FC
L / 14
14F
Pulverizer (2)
FC
L,M / 14,10
 
Pulverizer
FC
L,M,M / 14,10,20
 KDN
Pulverizer (Hold)
FC hold
L,M,M / 14,10,30
 KDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
Returns to crouching.
TC
Low Squat Kick
FC
L / 12
20F-12-1-1
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
16F-9+2+2
Returns to crouching.
Killing Uppercut
WS
M / 14
15F-13LNCLNC
Meaty 1F in actualy.
V-Twin (1)
WS
M / 10
14F-7+4+4
 
V-Twin
WS
M,M / 10,17
 -14CKDNLNC
Forces an opponent to crouching on block.
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
V-Deathblow
WS
M,H / 10,26
 KDN
Chip damage when guarded.
New Move.
!REMOVED
Side Kick
WS
M / 16
16F-9+2+2
 
!REMOVED
TS
Combine Harvester
WS
M,H / 16,20
 -7KDNKDN
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Machine Press (1)
WS
M / 18
15F-7+7+7
Equivalent to .
Toe Smash
WS
M / 20
11F-6+5+536
25
 
Double Uppercut
WS
M / 14
20F-15LNCLNC
 
Double Hammer
WS
M,M / 14,15
 -16KDNKDN
Can be delayed.
Double Hammer Thrash
WS
M,M,L / 14,15,14
 -23KDNKDN
Can be delayed.
Damage changed (20→14).
!REMOVED
Short Hammer Rush (1)
WS
M / 15
17F-6+5+5
Returns to crouching.
!REMOVED
Short Hammer Rush
WS
M,M / 15,12
 -8+3+3
Combo from 1st CH.
Returns to crouching.
!REMOVED
TS
Short Hammer Rush High
WS
M,M,H / 15,12,23
 -4KDNKDN
Combo from 2nd hit.
Can be delayed.
!REMOVED
Short Hammer Rush Mid
WS
M,M,M / 15,12,12
 -2+9+9
Combo from 2nd hit.
Returns to crouching.
3rd launch from 1st CH.
!REMOVED
TC
Short Hammer Rush Low
WS
M,M,L / 15,12,8
 -11±0±0
Combo from 2nd hit.
Can be delayed.
Returns to crouching.
TC
Hammer Rush (1)
FC
L / 10
19F-8+3+3
Returns to crouching.
!REMOVED
TC
Hammer Rush (2)
FC
L,L / 10,8
 -2+7+9
Returns to crouching.
Double Low Hammer
FC
L,L / 10,14
 
New Move.
!REMOVED
Hammer Rush (3)
FC
L,L,M / 10,8,12
 -12-1-1
Combo from 2nd CH.
Returns to crouching.
!REMOVED
Hammer Rush
FC
L,L,M,M / 10,8,12,12
 -8+3+3
Combo from 3rd CH.
Returns to crouching.
!REMOVED
TS
Hammer Rush High
FC
L,L,M,M,H / 10,8,12,12,23
 -4KDNKDN
Combo from 4th hit.
Can be delayed.
!REMOVED
Hammer Rush Mid
FC
L,L,M,M,M / 10,8,12,12,15
 -2+9+9
Returns to crouching.
Combo from 4th hit.
!REMOVED
TC
Hammer Rush Low
FC
L,L,M,M,L / 10,8,12,12,8
 -11±0±0
Combo from 4th hit.
Can be delayed.
Returns to crouching.
TC
Megaton Strike
FC
L,M / 10,24
 -11KDNKDN
Returns to crouching.
TC
Cross Cut Saw
FC
L / 21
24F-18KDNKDN
Returns to crouching.
Command changed (FC →FC ).
Low Cross Combo
FC
L,M / 21,23(,5)
 -18LNCLNC
Damage () is on landing bonus.
Windmill Punches (1)
FC
M / 5
23F-21-11C-11C
Forces an opponent to crouching on hit.
Windmill Punches (2)
FC
M,M / 5,8
 -21-11C-11C
Forces an opponent to crouching on hit.
Combo from 1st hit.
Windmill Punches (3)
FC
M,M,M / 5,8,11
 -11KDNKDN
Combo from 1st hit.
Windmill Punches
FC
M,M,M,H / 5,8,11,30
 +21+14B+14B
 
Swing Rush 3
FC
M / 12
17F-13-2-2
Returns to crouching.
Start-up changed (18F→17F).
Swing R Knuckle (2)
FC
M,M / 12,10
 -4+7+7
Combo from 1st hit.
Returns to crouching.

Command changed (FC →FC ).
Swing R Knuckle
FC
M,M,M / 12,10,10
 -8LNCLNC
Returns to crouching.
3rd Launch from 1st CH.

Changed from +3F to LNC on hit.
Swing R Knuckle High
FC
M,H / 12,23
 -4KDNKDN
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.

Command changed (FC →FC ).
TC
Swing R Knuckle Low
FC
M,L / 12,8
 -11±0±0
Combo from 1st hit.
Can be delayed.
Returns to crouching.
Spike Knee
FC
M / 10
12F
New Move.
Mimesis Spike Press
FC
M,M / 10,17
 +?C
Forces an opponent to crouching on NH.
New Move.
Atomic Shoulder Tackle
FC
M / 28
21F-9KDNKDN
Returns to crouching.
Meaty 4F in actualy.

Command removed ().
!REMOVED
TC
Machinegun Knuckle (1)
FC
L / 16
12F-8+6+6
Returns to crouching.
!REMOVED
Machinegun Knuckle (2)
FC
L,L / 16,10
 -2+9+9
Returns to crouching.
!REMOVED
Machinegun Knuckle (3)
FC
L,L,L / 16,10,10
 -5+9+9
Returns to crouching.
!REMOVED
Machinegun Knuckle
FC
L,L,L,M / 16,10,10,30
 -11KDNKDN
Combo from 3rd hit.
Returns to crouching.
Pulverizer (1)
FC
L / 14
14F
New Move.
Pulverizer (2)
FC
L,M / 14,10
 
New Move.
Pulverizer
FC
L,M,M / 14,10,20
 KDN
New Move.
Pulverizer (Hold)
FC hold
L,M,M / 14,10,30
 KDN
Chip damage when guarded.
New Move.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Discharger
SS
M / 23
32F+6CLNCLNCForces an opponent to crouching on block.
Meaty 1F in actualy.
Piston Gun Snipe
SS
H / 20
17F+9KDNKDNChip damage when guarded.
Piston Gun Snipe to Gannma Howl
SS
H,SP / 20
17FKDNKDNChip damage when guarded.
New Move.
Ki Charge

SP / -
 Shift to charging.
Shift to charging.
Taunt

SP / -
 New Move.
Wall Jumping Attack
With back against wall
M / 21
39F+4CKDNKDNForces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Discharger
SS
M / 23
32F+6CLNCLNC
Piston Gun Snipe
SS
H / 20
17F+9KDNKDN
Piston Gun Snipe to Gannma Howl
SS
H,SP / 20
17FKDNKDN
Ki Charge

SP / -
 
Taunt

SP / -
 
Wall Jumping Attack
With back against wall
M / 21
39F+4CKDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Discharger
SS
M / 23
32F+6CLNCLNC
Forces an opponent to crouching on block.
Meaty 1F in actualy.
Piston Gun Snipe
SS
H / 20
17F+9KDNKDN
Chip damage when guarded.
Piston Gun Snipe to Gannma Howl
SS
H,SP / 20
17FKDNKDN
Chip damage when guarded.
New Move.
Ki Charge

SP / -
 
Shift to charging.
Shift to charging.
Taunt

SP / -
 
New Move.
Wall Jumping Attack
With back against wall
M / 21
39F+4CKDNKDN
Forces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
Reverse Jump Kick
BT or
M / -
 LNCLNC
 
Sit
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ6F
Sit
or
SP / -
 Cost 21F
TJ8F
Pancake Press

M / 23
34F-39CKDNKDNForces an opponent to crouching on block.
TJ8F
Pancake Press to Sit Stance

M,SP / 23
 +13CKDNKDNForces an opponent to crouching on block.
!REMOVED
Double Pancake Press

M,M / 23,35
54F-33CKDNKDNForces an opponent to crouching on block.
!REMOVED
Double Pancake Press to Sit Stance

M,M,SP / 23,35
 +13CKDNKDNForces an opponent to crouching on block.
Get Up Punch
While down (facing up)
M / 18
30F-20KDNKDNMeaty 1F in actualy.
Start-up 28F (Very short).
Get Up Punch to Sit Stance
While down (facing up)
M,SP / 18
 +17KDNKDN
Forward Roll
Sit
SP / -
 
Backward Roll
Sit
SP / -
 
Ground Assault
Sit
M / 21
24F-44KDNKDNReturns to crouching.
Sit Punches 1(1)
Sit
L / 10
19F-48-37-37Meaty 1F in actualy.
Sit Punches 1(2)
Sit
L,L / 10,10
 -47-36-36Combo from 1st hit.
Sit Punches 1(3)
Sit
L,L,L / 10,10,10
 -43-32-32Combo from 1st hit.
Sit Punches 1
Sit
L,L,L,L / 10,10,10,10
 -47-36-36Combo from 1st hit.
Sit Punches 2(1)
Sit
L / 10
19F-45-34-34
Sit Punches 2(2)
Sit
L,L / 10,10
 -43-32-31Combo from 1st hit.
Sit Punches 2(3)
Sit
L,L,L / 10,10,10
 -47-36-36Combo from 1st hit.
Sit Punches 2
Sit
L,L,L,L / 10,10,10,10
 -43-32-32Combo from 1st hit.
Extra Pancake Press
Sit
M / 35
 -33CKDNKDNForces an opponent to crouching on block.
New Move.
Extra Pancake Press to Sit Stance
Sit
M,SP / 35
 +13CKDNKDNForces an opponent to crouching on block.
Shift to Sit Down (can shift to moves other than Extra Pancake Press).

New Move.
Sit
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ6F
Sit
or
SP / -
 
TJ8F
Pancake Press

M / 23
34F-39CKDNKDN
TJ8F
Pancake Press to Sit Stance

M,SP / 23
 +13CKDNKDN
!REMOVED
Double Pancake Press

M,M / 23,35
54F-33CKDNKDN
!REMOVED
Double Pancake Press to Sit Stance

M,M,SP / 23,35
 +13CKDNKDN
Get Up Punch
While down (facing up)
M / 18
30F-20KDNKDN
Get Up Punch to Sit Stance
While down (facing up)
M,SP / 18
 +17KDNKDN
Forward Roll
Sit
SP / -
 
Backward Roll
Sit
SP / -
 
Ground Assault
Sit
M / 21
24F-44KDNKDN
Sit Punches 1(1)
Sit
L / 10
19F-48-37-37
Sit Punches 1(2)
Sit
L,L / 10,10
 -47-36-36
Sit Punches 1(3)
Sit
L,L,L / 10,10,10
 -43-32-32
Sit Punches 1
Sit
L,L,L,L / 10,10,10,10
 -47-36-36
Sit Punches 2(1)
Sit
L / 10
19F-45-34-34
Sit Punches 2(2)
Sit
L,L / 10,10
 -43-32-31
Sit Punches 2(3)
Sit
L,L,L / 10,10,10
 -47-36-36
Sit Punches 2
Sit
L,L,L,L / 10,10,10,10
 -43-32-32
Extra Pancake Press
Sit
M / 35
 -33CKDNKDN
Extra Pancake Press to Sit Stance
Sit
M,SP / 35
 +13CKDNKDN
Sit
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ6F
Sit
or
SP / -
 
Cost 21F
TJ8F
Pancake Press

M / 23
34F-39CKDNKDN
Forces an opponent to crouching on block.
TJ8F
Pancake Press to Sit Stance

M,SP / 23
 +13CKDNKDN
Forces an opponent to crouching on block.
!REMOVED
Double Pancake Press

M,M / 23,35
54F-33CKDNKDN
Forces an opponent to crouching on block.
!REMOVED
Double Pancake Press to Sit Stance

M,M,SP / 23,35
 +13CKDNKDN
Forces an opponent to crouching on block.
Get Up Punch
While down (facing up)
M / 18
30F-20KDNKDN
Meaty 1F in actualy.
Start-up 28F (Very short).
Get Up Punch to Sit Stance
While down (facing up)
M,SP / 18
 +17KDNKDN
 
Forward Roll
Sit
SP / -
 
 
Backward Roll
Sit
SP / -
 
 
Ground Assault
Sit
M / 21
24F-44KDNKDN
Returns to crouching.
Sit Punches 1(1)
Sit
L / 10
19F-48-37-37
Meaty 1F in actualy.
Sit Punches 1(2)
Sit
L,L / 10,10
 -47-36-36
Combo from 1st hit.
Sit Punches 1(3)
Sit
L,L,L / 10,10,10
 -43-32-32
Combo from 1st hit.
Sit Punches 1
Sit
L,L,L,L / 10,10,10,10
 -47-36-36
Combo from 1st hit.
Sit Punches 2(1)
Sit
L / 10
19F-45-34-34
 
Sit Punches 2(2)
Sit
L,L / 10,10
 -43-32-31
Combo from 1st hit.
Sit Punches 2(3)
Sit
L,L,L / 10,10,10
 -47-36-36
Combo from 1st hit.
Sit Punches 2
Sit
L,L,L,L / 10,10,10,10
 -43-32-32
Combo from 1st hit.
Extra Pancake Press
Sit
M / 35
 -33CKDNKDN
Forces an opponent to crouching on block.
New Move.
Extra Pancake Press to Sit Stance
Sit
M,SP / 35
 +13CKDNKDN
Forces an opponent to crouching on block.
Shift to Sit Down (can shift to moves other than Extra Pancake Press).

New Move.
Gamma Howl (GH)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Pw
Gamma Howl
or WS
SP / -
 Cost 30F.
Absorb an attack to activate Gamma Charge.
New Move.
HM
Juggernaut Hook
GH
M / 20
22FKDNKDNNew Move.
Tr
Exaton Blast
GH
H / 40
20FKDNKDNChip damage when guarded.
New Move.
Granite Stomping
GH
M / 28
24F+?CKDNForces an opponent to crouching on NH.
New Move.
Granite Stomping to Crouching state
GH
M,SP / 28
 
HE
Full Metal Deathblow (Heat Engage)
GH
H,SP / 30
14FChip damage when guarded.
New Move.
Full Metal Deathblow
GH
H / 30
14FChip damage when guarded.
New Move.
HEPw
Particle Barrier (Heat Engage)
GH
SM,SP / 20
20Fabsorb an attack to power up.
- Add chip damage when guarded.
New Move.
Pw
Particle Barrier
GH
SM / 20
20Fabsorb an attack to power up.
- Add chip damage when guarded.
New Move.
Tr
Prime Windup Uppercut
GH
M / 26
20FKDNNew Move.
Megalodriller
GH
MMMM / 22,4,4,4
17FKDNNew Move.
TJ
Breakout Fortress
GH
SP / -
 New Move.
TJ
Flying Fortress
GH
SP / -
 New Move.
Gamma Howl (GH)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Pw
Gamma Howl
or WS
SP / -
 
HM
Juggernaut Hook
GH
M / 20
22FKDNKDN
Tr
Exaton Blast
GH
H / 40
20FKDNKDN
Granite Stomping
GH
M / 28
24F+?CKDN
Granite Stomping to Crouching state
GH
M,SP / 28
 
HE
Full Metal Deathblow (Heat Engage)
GH
H,SP / 30
14F
Full Metal Deathblow
GH
H / 30
14F
HEPw
Particle Barrier (Heat Engage)
GH
SM,SP / 20
20F
Pw
Particle Barrier
GH
SM / 20
20F
Tr
Prime Windup Uppercut
GH
M / 26
20FKDN
Megalodriller
GH
MMMM / 22,4,4,4
17FKDN
TJ
Breakout Fortress
GH
SP / -
 
TJ
Flying Fortress
GH
SP / -
 
Gamma Howl (GH)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Pw
Gamma Howl
or WS
SP / -
 
Cost 30F.
Absorb an attack to activate Gamma Charge.
New Move.
HM
Juggernaut Hook
GH
M / 20
22FKDNKDN
New Move.
Tr
Exaton Blast
GH
H / 40
20FKDNKDN
Chip damage when guarded.
New Move.
Granite Stomping
GH
M / 28
24F+?CKDN
Forces an opponent to crouching on NH.
New Move.
Granite Stomping to Crouching state
GH
M,SP / 28
 
 
HE
Full Metal Deathblow (Heat Engage)
GH
H,SP / 30
14F
Chip damage when guarded.
New Move.
Full Metal Deathblow
GH
H / 30
14F
Chip damage when guarded.
New Move.
HEPw
Particle Barrier (Heat Engage)
GH
SM,SP / 20
20F
absorb an attack to power up.
- Add chip damage when guarded.
New Move.
Pw
Particle Barrier
GH
SM / 20
20F
absorb an attack to power up.
- Add chip damage when guarded.
New Move.
Tr
Prime Windup Uppercut
GH
M / 26
20FKDN
New Move.
Megalodriller
GH
MMMM / 22,4,4,4
17FKDN
New Move.
TJ
Breakout Fortress
GH
SP / -
 
New Move.
TJ
Flying Fortress
GH
SP / -
 
New Move.
Gamma Charge (GC)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Gamma Charge
SP / -
 Absorb an attack to activate Gamma Charge.
Allways in effect during Heat.
New Move.
HMPw
Juggernaut Hook - Gamma
GC& GH
M / 28
 KDNChip damage when guarded.
Partially uses remaining Heat time.
New Move.
HMTr
Exaton Blast - Gamma
GC& GH
H / 46
 KDNChip damage when guarded.
Partially uses remaining Heat time.
New Move.
Gamma Charge (GC)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Gamma Charge
SP / -
 
HMPw
Juggernaut Hook - Gamma
GC& GH
M / 28
 KDN
HMTr
Exaton Blast - Gamma
GC& GH
H / 46
 KDN
Gamma Charge (GC)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Gamma Charge
SP / -
 
Absorb an attack to activate Gamma Charge.
Allways in effect during Heat.
New Move.
HMPw
Juggernaut Hook - Gamma
GC& GH
M / 28
 KDN
Chip damage when guarded.
Partially uses remaining Heat time.
New Move.
HMTr
Exaton Blast - Gamma
GC& GH
H / 46
 KDN
Chip damage when guarded.
Partially uses remaining Heat time.
New Move.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Rotary Catapult

Th(H) / 35(40)
12FReverse Pos.
Head-sd.
Face-up
or
±0F
Reverse Pos.
Damage () is upon wall hit.
Returns to BT after break throw.

Long Range Throw removed.
Piston Gun Back Breaker

Th(H) / 35
12FFoot-sd.
Face-down
or
-6F
CCW.
Long Range Throw removed.
Side Left Bomb
Approach from left side
Th(H) / 40(50)
 Foot-sd.
Face-up

-3F
Damage () is upon wall hit.
Wall Juggle hit.
!REMOVED
Hanging Neck Throw
Approach from right side
Th(H) / 40
 Head-sd.
Face-down

-3F
Father's Love
Approach from right side
Th(H) / 40
 New Move.
Spinal Crush
Approach from behind
Th(H) / 70
 Head-sd.
Face-up
disable
Throw Away
Approach from behind
Th(H) / 70(80)
 Foot-sd.
Face-up
disableDamage () is upon wall hit.
Wall Juggle hit.
Body Press

Th(H)(SM) / 25
23FFoot-sd.
Face-up
disableJack face down after throw.
!REMOVED
Body Press Hammer
During Body Press
Combination / 25,10
 Foot-sd.
Face-up
disableFloor break.
Hell Driller
During Body Press
Combination / 25,10
 Foot-sd.
Face-up
disableNew Move.
Volcano

Th(H) / 10(,5)
11FReverse Pos.
-2F
Damage () is on landing bonus.
Volcano Blaster

Th(H) / 15(,5)
11FReverse Pos.
-2F
Damage () is on landing bonus.
Body Smash

Th(H) / 25
11F+14F
-2F
Forces to crouching upon throw.
Ground Zero

Th(H) / 35
11FReverse Pos.
Head-sd.
Face-up

-6F
Lift Up Megaton Hit

Th(H) / 40
11F
-6F
-18F after Just Block ()
Pile Driver

Th(H) / 50
11FHead-sd.
Face-up

-6F
Pyramid Driver

Th(H) / 40
11FFoot-sd.
Face-up

-2F
Back Breaker

Th(H) / 45
11FFoot-sd.
Face-up

-2F
Mimesis Overkill
GH
Th(H) / 45(68)
16FDamage () is upon wall hit.
New Move.
Gun Bomb
or GH
LTh / 30
13FCCW.
Foot-sd.
Face-down
disable42
29
Command added (GH ).
Damage changed (45→30).
Changed to cannot throw escape.
HE
Iron Gunman (Heat Engage)
or GH
LTh / 25
13FdisableUnable to shift to Heat Dash.
New Move.
Iron Gunman
or GH
LTh / 25(30)
13FCCW.
Head-sd.
Face-up
disable42
29
Damage () is upon wall hit.
Command added (GH ).
Damage changed (45(50)→25(30)).
Changed to cannot throw escape.
Twin Drivers
During enemy wall stun or or
Th(Wall) / 60
 Foot-sd.
Face-up
disableLong Range Throw.
Cossack Compactor
Cossack Kicks
LTh / -
 CCW.
Head-sd.
Face-up
or
±0F
Cossack Kicks Odd connect to .
Cossack Kicks Even connect to .
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Rotary Catapult

Th(H) / 35(40)
12FReverse Pos.
Head-sd.
Face-up
or
±0F
Reverse Pos.
Piston Gun Back Breaker

Th(H) / 35
12FFoot-sd.
Face-down
or
-6F
CCW.
Side Left Bomb
Approach from left side
Th(H) / 40(50)
 Foot-sd.
Face-up

-3F
!REMOVED
Hanging Neck Throw
Approach from right side
Th(H) / 40
 Head-sd.
Face-down

-3F
Father's Love
Approach from right side
Th(H) / 40
 
Spinal Crush
Approach from behind
Th(H) / 70
 Head-sd.
Face-up
disable
Throw Away
Approach from behind
Th(H) / 70(80)
 Foot-sd.
Face-up
disable
Body Press

Th(H)(SM) / 25
23FFoot-sd.
Face-up
disable
!REMOVED
Body Press Hammer
During Body Press
Combination / 25,10
 Foot-sd.
Face-up
disable
Hell Driller
During Body Press
Combination / 25,10
 Foot-sd.
Face-up
disable
Volcano

Th(H) / 10(,5)
11FReverse Pos.
-2F
Volcano Blaster

Th(H) / 15(,5)
11FReverse Pos.
-2F
Body Smash

Th(H) / 25
11F+14F
-2F
Ground Zero

Th(H) / 35
11FReverse Pos.
Head-sd.
Face-up

-6F
Lift Up Megaton Hit

Th(H) / 40
11F
-6F
Pile Driver

Th(H) / 50
11FHead-sd.
Face-up

-6F
Pyramid Driver

Th(H) / 40
11FFoot-sd.
Face-up

-2F
Back Breaker

Th(H) / 45
11FFoot-sd.
Face-up

-2F
Mimesis Overkill
GH
Th(H) / 45(68)
16F
Gun Bomb
or GH
LTh / 30
13FCCW.
Foot-sd.
Face-down
disable42
29
HE
Iron Gunman (Heat Engage)
or GH
LTh / 25
13Fdisable
Iron Gunman
or GH
LTh / 25(30)
13FCCW.
Head-sd.
Face-up
disable42
29
Twin Drivers
During enemy wall stun or or
Th(Wall) / 60
 Foot-sd.
Face-up
disable
Cossack Compactor
Cossack Kicks
LTh / -
 CCW.
Head-sd.
Face-up
or
±0F
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Rotary Catapult

Th(H) / 35(40)
12FReverse Pos.
Head-sd.
Face-up
or
±0F
Reverse Pos.
Damage () is upon wall hit.
Returns to BT after break throw.

Long Range Throw removed.
Piston Gun Back Breaker

Th(H) / 35
12FFoot-sd.
Face-down
or
-6F
CCW.
Long Range Throw removed.
Side Left Bomb
Approach from left side
Th(H) / 40(50)
 Foot-sd.
Face-up

-3F
Damage () is upon wall hit.
Wall Juggle hit.
!REMOVED
Hanging Neck Throw
Approach from right side
Th(H) / 40
 Head-sd.
Face-down

-3F
 
Father's Love
Approach from right side
Th(H) / 40
 
New Move.
Spinal Crush
Approach from behind
Th(H) / 70
 Head-sd.
Face-up
disable
 
Throw Away
Approach from behind
Th(H) / 70(80)
 Foot-sd.
Face-up
disable
Damage () is upon wall hit.
Wall Juggle hit.
Body Press

Th(H)(SM) / 25
23FFoot-sd.
Face-up
disable
Jack face down after throw.
!REMOVED
Body Press Hammer
During Body Press
Combination / 25,10
 Foot-sd.
Face-up
disable
Floor break.
Hell Driller
During Body Press
Combination / 25,10
 Foot-sd.
Face-up
disable
New Move.
Volcano

Th(H) / 10(,5)
11FReverse Pos.
-2F
Damage () is on landing bonus.
Volcano Blaster

Th(H) / 15(,5)
11FReverse Pos.
-2F
Damage () is on landing bonus.
Body Smash

Th(H) / 25
11F+14F
-2F
Forces to crouching upon throw.
Ground Zero

Th(H) / 35
11FReverse Pos.
Head-sd.
Face-up

-6F
 
Lift Up Megaton Hit

Th(H) / 40
11F
-6F
-18F after Just Block ()
Pile Driver

Th(H) / 50
11FHead-sd.
Face-up

-6F
 
Pyramid Driver

Th(H) / 40
11FFoot-sd.
Face-up

-2F
 
Back Breaker

Th(H) / 45
11FFoot-sd.
Face-up

-2F
 
Mimesis Overkill
GH
Th(H) / 45(68)
16F
Damage () is upon wall hit.
New Move.
Gun Bomb
or GH
LTh / 30
13FCCW.
Foot-sd.
Face-down
disable42
29
Command added (GH ).
Damage changed (45→30).
Changed to cannot throw escape.
HE
Iron Gunman (Heat Engage)
or GH
LTh / 25
13Fdisable
Unable to shift to Heat Dash.
New Move.
Iron Gunman
or GH
LTh / 25(30)
13FCCW.
Head-sd.
Face-up
disable42
29
Damage () is upon wall hit.
Command added (GH ).
Damage changed (45(50)→25(30)).
Changed to cannot throw escape.
Twin Drivers
During enemy wall stun or or
Th(Wall) / 60
 Foot-sd.
Face-up
disable
Long Range Throw.
Cossack Compactor
Cossack Kicks
LTh / -
 CCW.
Head-sd.
Face-up
or
±0F
Cossack Kicks Odd connect to .
Cossack Kicks Even connect to .
10 Hit Combo 1
INPUT
HIT LEVELSMLLMMMMMMM
DAMAGE865776682125
block-4-14-21-12-19-21-22-25-27-26
NH+7-3-11-1-8-10-12-11-11KDN
CH
start-up 11F
Enable start from FC .
10 Hit Combo 2
INPUT
HIT LEVELSMLLMMMMMLM
DAMAGE865776681235
block-4-14-21-12-19-21-22-25-25-36
NH+7-3-11-1-8-10-12-11KDNLNC
CH
start-up 11F
Enable start from FC .
Heat Engager / Heat Smash / Rage Art / Rage Drive / Normal Command / Include ⇧ Command / More Than One Command / Full Crouch / Others / Sit / Throws / 10 Hit Combo
Heat Engager / Heat Smash / Rage Art / Rage Drive / Normal Command / Include ⇧ Command / More Than One Command / Full Crouch / Others / Sit / Sit / Throws / 10 Hit Combo
Heat Engager / Heat Smash / Rage Art / Rage Drive / Normal Command / Include ⇧ Command / More Than One Command / Full Crouch / Others / Sit / Sit / Throws / 10 Hit Combo
Heat Engager / Heat Smash / Rage Art / Rage Drive / Normal Command / Include ⇧ Command / More Than One Command / Full Crouch / Others / Sit / Sit / Throws / 10 Hit Combo
Heat Engager / Heat Smash / Rage Art / Rage Drive / Normal Command / Include ⇧ Command / More Than One Command / Full Crouch / Others / Sit / Sit / Throws / 10 Hit Combo
Heat Engager / Heat Smash / Rage Art / Rage Drive / Normal Command / Include ⇧ Command / More Than One Command / Full Crouch / Others / Sit / Sit / Throws / 10 Hit Combo
Heat Engager / Heat Smash / Rage Art / Rage Drive / Normal Command / Include ⇧ Command / More Than One Command / Full Crouch / Others / Sit / Sit / Throws / 10 Hit Combo
Heat Engager / Heat Smash / Rage Art / Rage Drive / Normal Command / Include ⇧ Command / More Than One Command / Full Crouch / Others / Sit / Sit / Sit / Throws / 10 Hit Combo
Heat Engager / Heat Smash / Rage Art / Rage Drive / Normal Command / Include ⇧ Command / More Than One Command / Full Crouch / Others / Sit / Sit / Sit / Throws / 10 Hit Combo