SERGEI DRAGUNOV:DATA
MOVE LIST & FRAME DATA Ver.1.10.01
What can be done during Heat [unique]
- Cannnot throw escape Feint & Catch or Ambush Tackle.
- Ambush Tackle can be used from some attack sequences.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click
in the Notes, you can check the patch changes in move performance on a modal window.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 1200px, this page changed layout for the mobile devices.
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 1200px, this page changed layout for the mobile devices.
- Heat Engager
- Heat Dash
- During Heat
- Heat Smash
- Rage Art
- Rage Drive
- Neutral Command
- Include ⇨ Command
- Include ⇨ Command
- Include ⇩ Command
- Include ⇦ Command
- Include ⇦ Command
- Include ⇧ Command
- More Than One Command
- Others
- Full Crouch
- Side Step
- Down
- Back Toward
- Sneak
- While Opponent is Down
- Throws
- Attack Reversal
- 10 Hit Combo
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHEPw7F
Heat Burst
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Can no longer cause a K.O.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.

NEW MOVEHEPw7F
Heat Burst to Cancel
Heat Burst to Cancel
When Heat activation available 

or 


SP / -





41
Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.

NEW MOVEHE
Salvo (Heat Engager)
Salvo (Heat Engager)
When Heat activation available 




H,M,M,SP / 5,8,20




10F
(1)
(1)
-14
+17G
+17G
Combo from 1st or 2nd CH.
(Ver.1.00.00) - New Move.

NEW MOVEHE
Crushing Blizzard (Heat Engager)
Crushing Blizzard (Heat Engager)
When Heat activation available 



M,M,SP / 11,27 / 0,8



20F
(1)
(1)
-6
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.

NEW MOVEHE
Feint & Catch (Heat Engager)
Feint & Catch (Heat Engager)
When Heat activation available 



Th(L),SP / 30



40F
(1)
(1)
下Th
+1
+1
下Th
+1
+1
61
21
21
Cannot throw escape.
Unable to Heat Dash.
Unable to Heat Dash.
(Ver.1.00.00) - New Move.

NEW MOVEHETC
Eye Gouge > Stingray to Feint & Catch
Eye Gouge > Stingray to Feint & Catch
When Heat activation available 


【

】
M,H,Th(L),SP / 14,11,30






15F
(1)
(1)
Th
+1
+1
Th
+1
+1
Cannot throw escape.
Unable to Heat Dash.
Unable to Heat Dash.
(Ver.1.00.00) - New Move.

NEW MOVEHE
Tundra Slash (Heat Engager)
Tundra Slash (Heat Engager)
When Heat activation available 



M,H,SP / 15,16



14F
(1)
(1)
-9
+17G
+17G

NEW MOVEHE
Ignition Switch (Heat Engager)
Ignition Switch (Heat Engager)
When Heat activation available 



M,SP / 27 / 5



19F
(2)
(2)
+7
+17W
+17W
Heat Engager:Throw
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

NEW MOVEHE
Cold Fate (Heat Engager)
Cold Fate (Heat Engager)
When Heat activation available 
or 

Th(L),SP / 45



12F
(2)
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
Foot-sd.
Face-up
+1F
42
30
30
Unable to shift to Heat Dash.
(Ver.1.00.00) - New Move.
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHD
Salvo to Heat Dash
Salvo to Heat Dash
Heat 





H,M,M,SP / 5,8,20 / 1,2,16





10F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35

NEW MOVEHD
Crushing Blizzard to Heat Dash
Crushing Blizzard to Heat Dash
Heat 




M,M,SP / 11,27 / 3,21




20F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50

NEW MOVEHD
Tundra Slash to Heat Dash
Tundra Slash to Heat Dash
Heat 




M,H,SP / 15,16 / 4,14




14F
(1)
(1)
+5
LNC
+42
+42
LNC
+42
+42
Combo from 1st hit.
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHTHM
Hammer and Sickle to Feint & Catch (during Heat)
Hammer and Sickle to Feint & Catch (during Heat)
Heat 

【

】
H,H,Th(H) / 5,14,40





(3)
上Th
-2
-2
上Th
-2
-2

NEW MOVEHT
Feint & Catch (Heat)
Feint & Catch (Heat)
Heat 



Th(L) / 30



40F
(1)
(1)
下Th
+1
+1
下Th
+1
+1
61
21
21
Cannot throw escape.
Restores Heat after through.
Restores Heat after through.
(Ver.1.08.01) - New Move.

NEW MOVEHT
Tundra Strike > Ambush Tackle (during Heat)
Tundra Strike > Ambush Tackle (during Heat)
Heat 





M,M,Th(M) / 15,10,0 / 4,3,0





Th(M)
-22
-22
Th(M)
-22
-22

NEW MOVEHTHM
Feint & Catch (during Heat)
Feint & Catch (during Heat)
Heat 




Th(H) / 40




43F
(3)
(3)
上Th
-2
-2
上Th
-2
-2
64
21
21

NEW MOVEHT
Russian Hook Special > Ambush Tackle
Russian Hook Special > Ambush Tackle
Heat 





M,Th(M) / 22(26),0 / 7(10)





15F
Th(M)
-22
-22
Th(M)
-22
-22

NEW MOVEHT
Hail Slicer > Ambush Tackle
Hail Slicer > Ambush Tackle
Heat & FC 



L,Th(M) / 8,0



16F
Th(M)
-22
-22
Th(M)
-22
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 19F after 1st block.
Cannot throw escape.
Interrupt 19F after 1st block.
(Ver.1.00.00) - New Move.

NEW MOVEHT
Integral Blitz > Ambush Tackle (during Heat)
Integral Blitz > Ambush Tackle (during Heat)
Heat & SS 




M,MM,Th(M) / 16,8,12,0




Th(M)
-22
-22
Th(M)
-22
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 21F after 3rd block.
Cannot throw escape.
Interrupt 21F after 3rd block.
(Ver.1.00.00) - New Move.
During Heat:Throw
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

NEW MOVEHT
Cold Fate (Heat)
Cold Fate (Heat)
Heat 
or 

Th(L) / 45



12F
(2)
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
Foot-sd.
Face-up
+1F
42
30
30
Restores Heat after through.
(Ver.1.08.01) - New Move.

NEW MOVEHT
Living Dead > Ambush Tackle (during Heat)
Living Dead > Ambush Tackle (during Heat)
Heat & While down (facing down) 


SP,Th(M) / 0


30F
(1)
(1)
disable
Foot-sd.
Face-up
-22F
Face-up
-22F
63
33
33
To shift to takedown on hit.
Cannot throw escape.
Cannot throw escape.
(Ver.1.00.00) - New Move.

NEW MOVEHT
Pigeon Roll > Ambush Tackle (during Heat)
Pigeon Roll > Ambush Tackle (during Heat)
Heat & SS 


SP,Th(M) / 0


56F
disable
Foot-sd.
Face-up
-22F
Face-up
-22F
89
33
33
To shift to takedown on hit.
Cannot throw escape.
Cannot throw escape.
(Ver.1.00.00) - New Move.
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVE
Ultra Russian Sickle (upon hit)
Ultra Russian Sickle (upon hit)
Heat 
M,Thげ / 25,10,15 / 7,4,6
15F
(1)
(1)
+6
Th
+3
+3
Th
+3
+3
Enable wall hit.
Block strings.
Block strings.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The hitbox of the 1st hit has been expanded downwards, alleviating instances of whiffing for certain moves.
(Ver.1.09.01) - The duragion of the attack and the hitbox of the 3rd attack have been adjusted to make it less likely to hit opponents bihind you.
- Meaty changed from 4F.
(Ver.1.05.00) - The hitbox of the 1st hit has been expanded downwards, alleviating instances of whiffing for certain moves.
(Ver.1.09.01) - The duragion of the attack and the hitbox of the 3rd attack have been adjusted to make it less likely to hit opponents bihind you.
- Meaty changed from 4F.

NEW MOVE
Ultra Russian Sickle (upon block or whiff)
Ultra Russian Sickle (upon block or whiff)
Heat 
M,M,M / 25,14,23 / 7,4,6
(1)
+6
KDN
+4
+4
KDN
+4
+4
Block strings.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Adjusted the tracking performance of the move so that 2nd attack is less likely to connect when the 1st attack is evaded.
(Ver.1.05.01) - The tracking ability of the 2nd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
(Ver.1.09.01) - The duragion of the attack and the hitbox of the 3rd attack have been adjusted to make it less likely to hit opponents bihind you.
- Meaty changed from 4F.
(Ver.1.03.01) - Adjusted the tracking performance of the move so that 2nd attack is less likely to connect when the 1st attack is evaded.
(Ver.1.05.01) - The tracking ability of the 2nd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
(Ver.1.09.01) - The duragion of the attack and the hitbox of the 3rd attack have been adjusted to make it less likely to hit opponents bihind you.
- Meaty changed from 4F.

NEW MOVE
Ultra Russian Sickle > Ambush Tackle
Ultra Russian Sickle > Ambush Tackle
Heat 


M,M,M,Th(M) / 25,14,23,0 / 7,4,6,0


Th(M)
-22
-22
Th(M)
-22
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 15F after 3rd block.
Cannot throw escape.
Interrupt 15F after 3rd block.
(Ver.1.00.00) - New Move.
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEPw8F
White Angel of Death
White Angel of Death
Rage 

M,Th / 10,45

20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Down.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Down.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
(Ver.1.07.00) - Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
(Ver.1.10.01) - Rage Arts were dealing higher damage than intended compared to others when hitting after triggering a stage gimmick. This has been corrected to apply the intended damage scaling.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
(Ver.1.07.00) - Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
(Ver.1.10.01) - Rage Arts were dealing higher damage than intended compared to others when hitting after triggering a stage gimmick. This has been corrected to apply the intended damage scaling.
Rage Drive
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

REMOVED
Rage Drive
Rage Drive
Rage 



M / 30



15F
+5C
LNC
LNC
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Eye Gouge > Hilt (2)


H,H / 5,8



-4
+7
+7

Eye Gouge > Hilt




H,H,M / 7,8,22





(1)
-9
KDN
+6
+6
KDN*
±0
±0

NEW MOVEHE
Salvo (Heat Engager)
Salvo (Heat Engager)
When Heat activation available 




H,M,M,SP / 5,8,20




10F
(1)
(1)
-14
+17G
+17G
Combo from 1st or 2nd CH.
(Ver.1.00.00) - New Move.

NEW MOVEHD
Salvo to Heat Dash
Salvo to Heat Dash
Heat 





H,M,M,SP / 5,8,20 / 1,2,16





10F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35

Salvo




H,M,M / 5,8,20





(1)
-14
+15Hp
+15Hp

Hammer and Sickle (2)


H,H / 5,14



(1)
-7
+1
+9

Hammer and Sickle




H,H,M / 5,14,20





(1)
-13
LNC
+41
+41
LNC
+41
+41

HM
Hammer and Sickle to Feint & Catch


【

】H,H,Th(H) / 5,14,40
Hammer and Sickle to Feint & Catch






(3)
+5
上Th
-2
-2
上Th
-2
-2

NEW MOVEHTHM
Hammer and Sickle to Feint & Catch (during Heat)
Hammer and Sickle to Feint & Catch (during Heat)
Heat 

【

】
H,H,Th(H) / 5,14,40





(3)
上Th
-2
-2
上Th
-2
-2

Hammer and Sickle to Feint & Catch Cancel


【

】
H,H,SP / 5,14







-32
-24
-16

Right Jab
H / 10

10F
±0
+9
+9
29
19
19

One Two


H,H / 10,10



-3
+8
+8

NEW MOVE
One Two to Sneak



H,H,SP / 10,10
One Two to Sneak




-1
+10
+10
(Ver.1.00.00) - New Move.

One Two Scud Kick




H,H,H / 10,10,24





(1)
-9
KDN
-18
-18
KDN
-18
-18

One Two Mine Kick




H,H,L / 10,10,14





-12
+3C
+3C

Disconnector (2) to Sneak



M,H,SP / 10,8




(1)
-3
+6
+6

Disconnector Combo Middle




M,H,M / 10,8,24





(2)
-12
KDN
+3
+3
KDN
+3
+3

Disconnector Combo High




M,H,H / 10,8,24





(1)
-9
KDN
-16
-16
KDN
-16
-16

Straight Kick
H / 10

12F
-9
-1
+2
40
28
28

Karnov Hook


H,H / 10,17



(1)
-4
+8
+8

Karnov Kick


H,M / 10,18



(1)
-12
+13C
+13C

TJ
Karnov Avalaunche


H,M / 10,23 / 0,6(3,9)
Karnov Avalaunche



(1)
+5
KDN
+20
+20
KDN*
+46
+46

Pw7F
Bloodhound Strike
M / 25
Bloodhound Strike

21F
(1)
(1)
-14
KDN
+19
+19
KDN
+19
+19
52
31
31

TJ13F
Iron Flail
H / 25
Iron Flail

25F
(1)
(1)
-13
KDN
+41
+41
KDN
+41
+41
65
40
40
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Stun Gun



H,M / 16,24




(1)
-7
KDN
+23
+23
KDN*
+25
+25

High Salute to Sneak


M,SP / 11



±0
+11
+11

Step-in Mantis (Close)



M,M / 11,14(,20)




(3)
-12
Th
+1
+1
Th
+1
+1

Step-in Mantis



M,M / 11,14




(3)
-10
+1C
+1C

NEW MOVEHE
Crushing Blizzard (Heat Engager)
Crushing Blizzard (Heat Engager)
When Heat activation available 



M,M,SP / 11,27 / 0,8



20F
(1)
(1)
-6
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.

NEW MOVEHD
Crushing Blizzard to Heat Dash
Crushing Blizzard to Heat Dash
Heat 




M,M,SP / 11,27 / 3,21




20F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50

NEW MOVE
Crushing Blizzard



M,M / 11,27 / 0,8
Crushing Blizzard




20F
(1)
(1)
-3
KDN
+22
+22
KDN
+22
+22

Cougar Combination (1)

H / 16


14F
(1)
(1)
-7
+8
+8
40
26
26

NEW MOVETr
Falcon Combination



H,H / 16,22
Falcon Combination




(2)
-9
KDN
+20
+20
KDN
+20
+20
Combo from 1st hit.
(Ver.1.00.00) - New Move.

Cougar Combination (2)



H,H / 16,11




(1)
-11
±0
LNC
+15
+15

Orca Combination



H,L / 16,12




-12
+3C
+3C
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Switchblade

M / 13


13F
-2
+7
+7
36
23
23

Switchblade Ripper



M,H / 13,23




(1)
-7
KDN
+13
+13
KDN*
+58
+58

Mantis Heel (Close)

M / 16(,20)


17F
(3)
(3)
-6
Th
+1
+1
Th
+1
+1
42

Front Kick

M / 14


12F
-9
+2
+2
40
28
28
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC6F
Razer

L / 14
Razer


18F
(1)
(1)
-13
-1C
+13G
50
32
32
Returns to crouching.
(Ver.1.00.00) - Upon NH changed from ±0CF.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
(Ver.1.09.01) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
- Damage changed from 17.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
(Ver.1.09.01) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
- Damage changed from 17.

Detached Kick (1)

or 
L / 13




17F
(1)
(1)
-14
-3
+1C
50
33
33

NEW MOVE
Avalanche Hammer Rush (2)



L,H / 13,18
Avalanche Hammer Rush (2)




(1)
-8
+6
+6

NEW MOVE
Avalanche Hammer Rush





L,H,M / 13,18,24 / 0,0,7(3,5,10)
Avalanche Hammer Rush






(1)
-2C
KDN
+20
+20
KDN
+20
+20
(Ver.1.00.00) - New Move.
- This adjustment was made considering that in specific combos, more damage than anticipated could be dealt.
- This adjustment was made considering that in specific combos, more damage than anticipated could be dealt.

Detached Kick



L,M / 13,18




-11
+5
+23G

Separator (1)

L / 12


15F
(1)
(1)
-15
-9
-4
49
34
34
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC4F
Crouch Jab

SL / 5
Crouch Jab


10F
-5
+6
+6
34
24
24

Death's Door (2)



M,M / 12,10




(1)
-10
+1
+3

Death's Door





M,M,M / 12,10,20






-14
KDN
+23
+23
KDN
+23
+23

TC6F
Clipping Sweep (Close)

L / 22
Clipping Sweep (Close)


27F
(2)
(2)
-26
KDN
+51
+51
KDN
+51
+51
64
37
37

TC6F
Clipping Sweep

L / 17
Clipping Sweep


27F
(2)
(2)
-26
-1C
KDN
+51
+51

NEW MOVEHE
Feint & Catch (Heat Engager)
Feint & Catch (Heat Engager)
When Heat activation available 



Th(L),SP / 30



40F
(1)
(1)
下Th
+1
+1
下Th
+1
+1
61
21
21
Cannot throw escape.
Unable to Heat Dash.
Unable to Heat Dash.
(Ver.1.00.00) - New Move.

Feint & Catch



Th(L) / 30




40F
(1)
(1)
下Th
+1
+1
下Th
+1
+1
61
21
21

NEW MOVEHT
Feint & Catch (Heat)
Feint & Catch (Heat)
Heat 



Th(L) / 30



40F
(1)
(1)
下Th
+1
+1
下Th
+1
+1
61
21
21
Cannot throw escape.
Restores Heat after through.
Restores Heat after through.
(Ver.1.08.01) - New Move.

Feint & Catch Cancel




SP / -





52

TC4F
Crouch Chin Kick

L / 6
Crouch Chin Kick


12F
-15
-4
-4
46
34
34

NEW MOVE
Deadly Scorpion

L / 23
Deadly Scorpion


20F
(1)
(1)
-31
+3
+20
58
38
38
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The forward movement has been reduced, resulting in shorter reach.
- Increased the distance between Dragunov and the oppponent upon ground and downed hits.
- Altered Dragunov's behavior when blocking to ensure that any character can punish with an areal combo starter.
- Upon block changed from -15F.
- Upon NH changed from +7F.
- Upon CH changed from +7F.
- Total changed from 54F.
(Ver.1.04.00) - The forward movement has been reduced, resulting in shorter reach.
- Increased the distance between Dragunov and the oppponent upon ground and downed hits.
- Altered Dragunov's behavior when blocking to ensure that any character can punish with an areal combo starter.
- Upon block changed from -15F.
- Upon NH changed from +7F.
- Upon CH changed from +7F.
- Total changed from 54F.
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVETr
Pommel Fling



M,M / 14,18
Pommel Fling




(1)
-12
+18Hp
+18Hp

Eye Gouge > Stingray (1)

M / 14


15F
-3
+8
+8
38
23
23

Eye Gouge > Stingray (2)



M,H / 14,11




(2)
-5
+6
+6

TC
Eye Gouge > Stingray (Close)





M,H,L / 14,11,22(,30)
Eye Gouge > Stingray (Close)






-26
+4
Th
+1
+1

TC
Eye Gouge > Stingray





M,H,L / 14,11,17
Eye Gouge > Stingray






-26
-2C
-2C

NEW MOVEHETC
Eye Gouge > Stingray to Feint & Catch
Eye Gouge > Stingray to Feint & Catch
When Heat activation available 


【

】
M,H,Th(L),SP / 14,11,30






15F
(1)
(1)
Th
+1
+1
Th
+1
+1
Cannot throw escape.
Unable to Heat Dash.
Unable to Heat Dash.
(Ver.1.00.00) - New Move.

TC
Eye Gouge > Stingray to Feint & Catch



【

】M,H,Th(L) / 14,11,30
Eye Gouge > Stingray to Feint & Catch







15F
(1)
(1)
Th
+1
+1
Th
+1
+1

TC
Eye Gouge > Stingray to Feint & Catch Cancel



【

】
M,H,SP / 14,11
Eye Gouge > Stingray to Feint & Catch Cancel








-36
-25
-25

Tundra Strike (1)

M / 15


14F
-7
+4
+4
40
26
26
(Ver.1.00.00) - Move Name changed from "Death March (1)".
- Start-up changed from 15F.
- Total changed from 38F.
(Ver.1.04.00) - The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
(Ver.1.05.00) - The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
- Upon block changed from -4F.
- Upon NH changed from +7F.
- Upon CH changed from +7F.
- Total changed from 37F.
- Start-up changed from 15F.
- Total changed from 38F.
(Ver.1.04.00) - The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
(Ver.1.05.00) - The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
- Upon block changed from -4F.
- Upon NH changed from +7F.
- Upon CH changed from +7F.
- Total changed from 37F.

Tundra Strike



M,M / 15,10




-7
+4C
+4C

Tundra Strike to crouching




M,M / 15,10





-7
+4C
+4C

NEW MOVE
Tundra Strike to Sneak




M,M,SP / 15,10
Tundra Strike to Sneak





-6
+5C
+5C

Tundra Strike to Ear Grab





M,M,H / 15,10,17






(1)
+1
+5
+14C
Combo from 1st CH.
Combo from 2nd hit.
Can be delayed 9F.
Combo can be delayed 3F from hit.
Combo from 1st CH or 2nd hit.
Combo from 2nd hit.
Can be delayed 9F.
Combo can be delayed 3F from hit.
Combo from 1st CH or 2nd hit.
(Ver.1.00.00) - Move Name changed from "Death March to Ear Grab".
- Upon CH changed from 1F.
(Ver.1.04.00) - Adjustments have been made to reduce the occurrence of the 3rd hit whiffing after the 2nd hit connects.
- Scaling of 70% has been applied to the combo damage when the 3rd hit is a counter hit.
(Ver.1.08.01) - Damage changed from 15,15,17.
- Upon CH changed from 1F.
(Ver.1.04.00) - Adjustments have been made to reduce the occurrence of the 3rd hit whiffing after the 2nd hit connects.
- Scaling of 70% has been applied to the combo damage when the 3rd hit is a counter hit.
(Ver.1.08.01) - Damage changed from 15,15,17.

Tundra Strike > Ambush Tackle





M,M,Th(M) / 15,10,0






-5
Th(M)
+3
+3
Th(M)
+3
+3

NEW MOVEHT
Tundra Strike > Ambush Tackle (during Heat)
Tundra Strike > Ambush Tackle (during Heat)
Heat 





M,M,Th(M) / 15,10,0 / 4,3,0





Th(M)
-22
-22
Th(M)
-22
-22

NEW MOVEHE
Tundra Slash (Heat Engager)
Tundra Slash (Heat Engager)
When Heat activation available 



M,H,SP / 15,16



14F
(1)
(1)
-9
+17G
+17G

NEW MOVEHD
Tundra Slash to Heat Dash
Tundra Slash to Heat Dash
Heat 




M,H,SP / 15,16 / 4,14




14F
(1)
(1)
+5
LNC
+42
+42
LNC
+42
+42
Combo from 1st hit.

Tundra Slash



M,H / 15,20




14F
(1)
(1)
-9
KDN
+12
+12
KDN
+12
+12
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Tr
Eye Blast
or
or 
H / 20
Eye Blast




15F
-9
KDN
+29
+29
KDN
+29
+29
43
28
28

TJ9F
Breaching Charge Kick

M / 16
Breaching Charge Kick


17F
(4)
(4)
-17
-6
-6
53
36
36

TJ9F
Breaching Charge Kick

M / 16
Breaching Charge Kick


17F
(4)
(4)
-13
KDN
+4
+4
KDN
+4
+4
53
36
36

TJ9F
Breaching Charge Kick

M / 16
Breaching Charge Kick


17F
(4)
(4)
-7
KDN
+10
+10
KDN
+10
+10
47
30
30

TJ9F
Slicing Sobat

M / 21
Slicing Sobat


22F
(1)
(1)
-17
KDN
+11
+11
KDN
+11
+11
58
36
36
(Ver.1.01.04) - The character now turns towards the opponent uon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
- Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
- Upon NH changed from +17F.
- Upon CH changed from +17F.
- Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
- Upon NH changed from +17F.
- Upon CH changed from +17F.

TJ9F
Slicing Sobat

M / 21
Slicing Sobat


22F
(1)
(1)
-13
KDN
+15
+15
KDN
+15
+15
54
32
32
(Ver.1.01.04) - The character now turns towards the opponent uon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
- Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
- Upon NH changed from +21F.
- Upon CH changed from +21F.
- Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
- Upon NH changed from +21F.
- Upon CH changed from +21F.

TJ9F
Slicing Sobat

M / 21
Slicing Sobat


22F
(1)
(1)
-9
KDN
+19
+19
KDN
+19
+19
50
28
28
(Ver.1.01.04) - The character now turns towards the opponent uon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
- Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
- Upon NH changed from +25F.
- Upon CH changed from +25F.
- Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
- Upon NH changed from +25F.
- Upon CH changed from +25F.

TJ9F
Delayed Rising Toe Kick
☆
M / 20
Delayed Rising Toe Kick


23F
(2)
(2)
-13
LNC
+22
+22
LNC
+22
+22
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

HM
Feint & Catch




Th(H) / 40
Feint & Catch





43F
(3)
(3)
+5
上Th
-2
-2
上Th
-2
-2
64
21
21

NEW MOVEHTHM
Feint & Catch (during Heat)
Feint & Catch (during Heat)
Heat 




Th(H) / 40




43F
(3)
(3)
上Th
-2
-2
上Th
-2
-2
64
21
21

HM
Stinger Kick


H / 35 / 14(16)
Stinger Kick



21F
(2)
(2)
+5
KDN
+4
+4
KDN
+4
+4
56
35
35

Rolling Thunder


M / 21



26F
(2)
(2)
-1
+13C
+13C

Russian Hook Special



M / 22 / 4(8)




15F
(2)
(2)
+4
KDN
-26
-26
LNC
+44
+44
57
42
42

NEW MOVE
Russian Hook Special (fast)



fastM / 26 / 7(10)
Russian Hook Special (fast)




15F
(2)
(2)
+4
KDN
-26
-26
LNC
+44
+44

NEW MOVEHT
Russian Hook Special > Ambush Tackle
Russian Hook Special > Ambush Tackle
Heat 





M,Th(M) / 22(26),0 / 7(10)





15F
Th(M)
-22
-22
Th(M)
-22
-22

Snap Knee Assault



M(,Th) / 20(,25)




20F
(1)
(1)
-7
Th
+1
+1
Th
+1
+1
58

Chernobog Sweep (Close)
Run [two
teps or more] 

L(,Th) / 20(,20)


17F
(1)
(1)
-15
Th
+1
+1
Th
+1
+1
51

Chernobog Sweep
Run [two
teps or more] 

L(,Th) / 20


17F
(1)
(1)
-15
KDN
+27
+27
KDN
+27
+27

Tr
Mass Elbow



M / 23
Mass Elbow




26F
(1)
(1)
-15
KDN
+52
+52
KDN
+52
+52
62
36
36
(Ver.1.00.00) - Upon NH changed from LNC.
- Upon CH changed from LNC.
- Tornade Move added.
(Ver.1.04.00) - In TEKKEN 8, for command techniques using

and 

, once the directional input is completed within the specified time, the move could be executed regardless of the subsequent directional input. However, due to frequent unintended activations caused by this mechanism, it has been modified to only aceept the final directional input specified for the move command.
- Upon CH changed from LNC.
- Tornade Move added.
(Ver.1.04.00) - In TEKKEN 8, for command techniques using






Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Ki Charge
or BT
SP / -


55
Shift to charging.
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC
Crouch Jab
Crouch Jab
FC 
SL / 5
10F
-5
+6
+6
34
24
24

TC
Crouch Straight
Crouch Straight
FC 
SL / 8
11F
-4
+7
+7
34
23
23

TC
Crouch Spin Kick
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
36

TC
Crouch Chin Kick
Crouch Chin Kick
FC 
L / 6
12F
-15
-4
-4
46
34
34

NEW MOVE
Qullion (1) to Sneak
Qullion (1) to Sneak
WS 

M,SP / 11

12F
(1)
(1)
-5
+2
+2
(Ver.1.00.00) - New Move.

Qullion
WS 


M,H / 11,14


(1)
-7
+10Sp
+10Sp

Double Hilt
WS 


M,M / 11,17


(1)
-13
KDN
+6
+6
KDN*
±0
±0

Glacial Hilt
WS 
M / 21
16F
(1)
(1)
-9
KDN
+6
+6
KDN*
±0
±0
46
30
30

NEW MOVE
Hail Slicer (1)
Hail Slicer (1)
FC 

L / 8

16F
(1)
(1)
-13
-4
-4
50
34
34

NEW MOVE
Hail Slicer to Sneak
Hail Slicer to Sneak
FC 
(must hit) 
L,M,SP / 8,10


(1)
+7
+7
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.02.01) - The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
(Ver.1.04.00) - The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
- Upon CH changed from KDN.
(Ver.1.02.01) - The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
(Ver.1.04.00) - The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
- Upon CH changed from KDN.

NEW MOVE
Hail Slicer to Sneak (just)
Hail Slicer to Sneak (just)
FC 
(must hit)
just
L,M,SP / 8,14


(1)
+7
+7
Combo from 1st hit.
Input timing 4F (during hit just to after).
Input timing 4F (during hit just to after).
(Ver.1.00.00) - New Move.
(Ver.1.02.01) - The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
(Ver.1.04.00) - The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
- Upon CH changed from KDN.
(Ver.1.02.01) - The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
(Ver.1.04.00) - The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
- Upon CH changed from KDN.

NEW MOVEHT
Hail Slicer > Ambush Tackle
Hail Slicer > Ambush Tackle
Heat & FC 



L,Th(M) / 8,0



16F
Th(M)
-22
-22
Th(M)
-22
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 19F after 1st block.
Cannot throw escape.
Interrupt 19F after 1st block.
(Ver.1.00.00) - New Move.
Side Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Integral Slicer Clutch
SS 


M,H(,Th) / 16,20(,20)


-9
Th
+1
+1
Th
+1
+1

Integral Blitz (3)
SS 


M,MM / 16,8,12


(1)
-4
+2C
+2C

Integral Blitz
SS 




M,MM,H / 16,8,12,28




(1)
-10
KDN
+45
+45
KDN
+45
+45

Integral Blitz > Ambush Tackle
SS 




M,MM,Th(M) / 16,8,12,0




-5
Th(M)
+3
+3
Th(M)
+3
+3

NEW MOVEHT
Integral Blitz > Ambush Tackle (during Heat)
Integral Blitz > Ambush Tackle (during Heat)
Heat & SS 




M,MM,Th(M) / 16,8,12,0




Th(M)
-22
-22
Th(M)
-22
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 21F after 3rd block.
Cannot throw escape.
Interrupt 21F after 3rd block.
(Ver.1.00.00) - New Move.

REMOVED
Integral Takedown Cancel SS
Integral Takedown Cancel SS
SS 




any input
M,HM,SP / 16,8,12





-51
-45C
-45C
Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC
Clipping Heel Hook (Close)
Clipping Heel Hook (Close)
By opponent's feet While down (facing down) 
L,Th / 8,30
24F
-9
Th
±0
±0
Th
±0
±0
52

TC
Clipping Heel Hook
Clipping Heel Hook
By opponent's feet While down (facing down) 
L / 8
24F
-9
+7
+7
52
28
28

Living Dead
While down (facing down) 
SP / -
40
Returns to crouching.
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8

NEW MOVE
Spin Knuckle Right Jab
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.

Spin Kick
BT 
H / 18
10F
-8
+8
+8

NEW MOVE
Spin Right Kick
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.

TC1F
Crouch Spin Knuckle
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6

NEW MOVETC1F
Crouch Spin Right Knuckle
Crouch Spin Right Knuckle
BT 

SL / 5

10F
-5
+6
+6
Tentative Name.
Returns to crouching.
Returns to crouching.
(Ver.1.00.00) - New Move.

TC1F
Crouch Spin Right Kick
Crouch Spin Right Kick
BT 

L / 6

12F
-15
-4
-4

TJ10F
Reverse Jump Kick (just)
Reverse Jump Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9

NEW MOVETJ15F
Reverse Jump Kick
Reverse Jump Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.

TJ
Reverse Jump Kick
Reverse Jump Kick
BT 

M / -

LNC
LNC

NEW MOVETJ9F
Reverse Jump Right Kick (just)
Reverse Jump Right Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.

NEW MOVETJ14F
Reverse Jump Right Kick
Reverse Jump Right Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.
Sneak
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Sneak to crouching state

SP / -



Tr
Stinger Elbow



M / 25
Stinger Elbow




18F
(1)
(1)
-14
LNC
+26
+26
LNC
+26
+26
54
36
36

Slay Ride



L / 17




17F
(1)
(1)
-16
±0
52
35
35

Heedle Hold



counterL,Th / 17(,20)




17F
(1)
(1)
Th
+1
+1

NEW MOVE
Slay Ride (distant)



counterL / 17
Slay Ride (distant)




17F
(1)
(1)
KDN
+26
+26
(Ver.1.00.00) - New Move.

NEW MOVEHE
Ignition Switch (Heat Engager)
Ignition Switch (Heat Engager)
When Heat activation available 



M,SP / 27 / 5



19F
(2)
(2)
+7
+17W
+17W

NEW MOVEHD
Ignition Switch to Heat Dash
Ignition Switch to Heat Dash
Heat 




M,SP / 27 / 20




19F
(2)
(2)
+5
LNC
+50
+50
LNC
+50
+50

NEW MOVE
Ignition Switch



M / 22 / 4(8)
Ignition Switch




19F
(2)
(2)
+7
+8C
+8C
51
32
32
Returns to crouching.
(Ver.1.00.00) - New Move.
(Ver.1.01.04) - The distance between the player and the opponent on block has been increased.
- Adjustments have been made to address the difficulty in countering a specific combination that was proving more challenging than intended.
- Chip Damage changed from 8(10).
(Ver.1.07.00) - The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.
(Ver.1.08.01) - Damage changed from 27.
- Chip Damage changed from 5(10).
(Ver.1.09.01) - Upon NH changed from KDN.
- Upon CH changed from KDN.
(Ver.1.01.04) - The distance between the player and the opponent on block has been increased.
- Adjustments have been made to address the difficulty in countering a specific combination that was proving more challenging than intended.
- Chip Damage changed from 8(10).
(Ver.1.07.00) - The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.
(Ver.1.08.01) - Damage changed from 27.
- Chip Damage changed from 5(10).
(Ver.1.09.01) - Upon NH changed from KDN.
- Upon CH changed from KDN.

Pw8F
Snap Knee



M / 20
Snap Knee




17F
(1)
(1)
-10
+27G
+27G
45
28
28
Absorb an attack to power up.

NEW MOVE
Snap Knee Assault
Snap Knee Assault
After Power Crush succeeds
M / 20,(25) / 8(9)17F
(1)
(1)
-7
Th
+1
+1
Th
+1
+1
To throw after front hit.
Damage () is throw bonus.
After throw, the opponent shifts to down on Head Side & Face-Up.
Damage () is throw bonus.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.

REMOVED
Pinpoint Fracture



(must hit) 





Combination / 23,10,20
Pinpoint Fracture











Th
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

HM
Volk Clutch
Th(H) / 35
Volk Clutch

12F
(2)
(2)


-2F
CCW.
Clockwise
Head-sd.
Face-up
+1F
Head-sd.
Face-up
+1F
39
27
27

HM
Purge Slam
Th(H) / 35
Purge Slam

12F
(2)
(2)


±0F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-down
+1F
Head-sd.
Face-down
+1F
39
27
27

Blizzard Rush

Th(H) / 45


12F

-6F
Foot-sd.
Face-down
-10F
Face-down
-10F
39
27
27

NEW MOVEHE
Cold Fate (Heat Engager)
Cold Fate (Heat Engager)
When Heat activation available 
or 

Th(L),SP / 45



12F
(2)
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
Foot-sd.
Face-up
+1F
42
30
30
Unable to shift to Heat Dash.
(Ver.1.00.00) - New Move.

Cold Fate

or 
Th(L) / 45




12F
(2)
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
Foot-sd.
Face-up
+1F
42
30
30

NEW MOVEHT
Cold Fate (Heat)
Cold Fate (Heat)
Heat 
or 

Th(L) / 45



12F
(2)
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
Foot-sd.
Face-up
+1F
42
30
30
Restores Heat after through.
(Ver.1.08.01) - New Move.

TJ20F
Scorpion Scissors

Th(H) / 35
Scorpion Scissors


38F
(4)
(4)
disable
Head-sd.
Face-up
-12F
Face-up
-12F
74
36
36

NEW MOVETr
Death's Fragrance
Death's Fragrance
During enemy wall stun 



Th(Wall) / 20,25,28(,1)



20F
(1)
(1)
disable

REMOVED
Ambush Tackle
or 
orFC
Th(M) / 5
Ambush Tackle




26F

-5F
RP
ドラ側
背向け
Foot-sd.
Face-down
Face-down

REMOVED
Ambush Tackle to Cancel SS
Ambush Tackle to Cancel SS
During Tackle any input
SP / -
Living Dead > Ambush Tackle
While down (facing down) 


SP,Th(M) / 0


30F
(1)
(1)
-5F
Foot-sd.
Face-up
+3F
Face-up
+3F
63
33
33

NEW MOVEHT
Living Dead > Ambush Tackle (during Heat)
Living Dead > Ambush Tackle (during Heat)
Heat & While down (facing down) 


SP,Th(M) / 0


30F
(1)
(1)
disable
Foot-sd.
Face-up
-22F
Face-up
-22F
63
33
33
To shift to takedown on hit.
Cannot throw escape.
Cannot throw escape.
(Ver.1.00.00) - New Move.

NEW MOVE
Pigeon Roll > Ambush Tackle
Pigeon Roll > Ambush Tackle
SS 


SP,Th(M) / 0


56F
-5F
Foot-sd.
Face-up
+3F
Face-up
+3F
89
33
33
To shift to takedown on hit.
Throw escape 6F (
).
or 2F (
) before takedown.
Throw escape 6F (

or 2F (

(Ver.1.00.00) - New Move.

NEW MOVEHT
Pigeon Roll > Ambush Tackle (during Heat)
Pigeon Roll > Ambush Tackle (during Heat)
Heat & SS 


SP,Th(M) / 0


56F
disable
Foot-sd.
Face-up
-22F
Face-up
-22F
89
33
33
To shift to takedown on hit.
Cannot throw escape.
Cannot throw escape.
(Ver.1.00.00) - New Move.

Frost Bite
During takedown 
Combination / 35

-5F
Foot-sd.
Face-up
Foot-sd.
Face-down
-4F
Face-down
-4F

Achilles' Hold
During takedown 
Combination / 40

-5F
Foot-sd.
Face-up
Foot-sd.
Face-up
+3F
Face-up
+3F
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

Red Alert (
)

After Reversal succeeds(
)
Reversal / 25
disable
Head-sd.
Face-up
-5F
Face-up
-5F

Red Alert (
)

After Reversal succeeds(
)
Reversal / 25
disable
Head-sd.
Face-up
+1F
Face-up
+1F

Red Alert (
)

After Reversal succeeds(
)
Reversal / 25
disable
Foot-sd.
Face-down
±0F
Face-down
±0F

Red Alert (
)

After Reversal succeeds(
)
Reversal / 25
disable
Head-sd.
Face-up
+1F
Face-up
+1F

REMOVED
Red Alert (SP
)
Red Alert (SP

After Reversal succeeds (SP
)
HUB(M)返し / 25,25
disable

Pit Fall

or FC
Reversal(L) / 40



disable
Head-sd.
Face-up
+5F
Face-up
+5F
25
10 Hit Combo 1-1 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | H | M | H | M | L | H | H | M |
DAMAGE | 5 | 14 | 10 | 12 | 6 | 14 | 5 | 8 | 14 | 25 |
block | +1 | -7 | -3 | -16 | -20 | -21 | -22 | -18 | -42 | -14 |
NH | +8 | +1 | +8 | -5C | -9 | -10 | -11 | -7 | KDN -20 | KDN +12 |
CH | +8 | +9 | +8 | -5C | -9 | -10 | -11 | -7 | KDN -20 | KDN +12 |
10 Hit Combo 1-2 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 【![]() ![]() ![]() |
HIT LEVEL | H | H | H | M | H | M | L | H | H | Th(H) |
DAMAGE | 5 | 14 | 10 | 12 | 6 | 14 | 5 | 8 | 14 | 40 |
block | +1 | -7 | -3 | -16 | -20 | -21 | -22 | -18 | -42 | +5 |
NH | +8 | +1 | +8 | -5C | -9 | -10 | -11 | -7 | KDN -20 | Th -2 |
CH | +8 | +9 | +8 | -5C | -9 | -10 | -11 | -7 | KDN -20 | Th -2 |
10 Hit Combo 2 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||||
HIT LEVEL | H | H | H | M | M | M | ||||
DAMAGE | 5 | 14 | 10 | 12 | 15 | 24 | ||||
block | +1 | -7 | -3 | -16 | -14C | -21 | ||||
NH | +8 | +1 | +8 | -5C | KDN +11 | KDN +7 | ||||
CH | +8 | +9 | +8 | -5C | KDN +11 | KDN +7 | ||||
┃10 Hit Combo 1-1
TEKKEN 7 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | H | M | H | M | L | H | H | M |
DAMAGE | 7 | 14 | 10 | 12 | 6 | 14 | 5 | 8 | 14 | 25 |
block | +1 | -7 | -3 | -16 | -20 | -21 | -22 | -18 | -42 | -14 |
NH | +8 | +1 | +8 | -5C | -9 | -10 | -11 | -7 | KDN | KDN |
CH | ||||||||||
Start-up 10F. | ||||||||||
Ver.1.00.00 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | H | M | H | M | L | H | H | M |
DAMAGE | 5 | 14 | 10 | 12 | 6 | 14 | 5 | 8 | 14 | 25 |
block | +1 | -7 | -3 | -16 | -20 | -21 | -22 | -18 | -42 | -14 |
NH | +8 | +1 | +8 | -5C | -9 | -10 | -11 | -7 | KDN -20 | KDN +12 |
CH | +8 | +9 | +8 | -5C | -9 | -10 | -11 | -7 | KDN -20 | KDN +12 |
Start-up 10F. Patch Note : |
┃10 Hit Combo 1-2
TEKKEN 7 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 【![]() ![]() ![]() |
HIT LEVEL | H | H | H | M | H | M | L | H | H | Th(H) |
DAMAGE | 7 | 14 | 10 | 12 | 6 | 14 | 5 | 8 | 14 | 35 |
block | +1 | -7 | -3 | -16 | -20 | -21 | -22 | -18 | -42 | |
NH | +8 | +1 | +8 | -5C | -9 | -10 | -11 | -7 | KDN | Th |
CH | ||||||||||
Start-up 10F. 10th input ![]() | ||||||||||
Ver.1.00.00 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 【![]() ![]() ![]() |
HIT LEVEL | H | H | H | M | H | M | L | H | H | Th(H) |
DAMAGE | 5 | 14 | 10 | 12 | 6 | 14 | 5 | 8 | 14 | 40 |
block | +1 | -7 | -3 | -16 | -20 | -21 | -22 | -18 | -42 | +5 |
NH | +8 | +1 | +8 | -5C | -9 | -10 | -11 | -7 | KDN -20 | Th -2 |
CH | +8 | +9 | +8 | -5C | -9 | -10 | -11 | -7 | KDN -20 | Th -2 |
Start-up 10F. 10th input ![]() Patch Note : |
┃10 Hit Combo 2
TEKKEN 7 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||||
HIT LEVEL | H | H | H | M | M | M | ||||
DAMAGE | 7 | 14 | 10 | 12 | 15 | 24 | ||||
block | +1 | -7 | -3 | -16 | -14C | -21 | ||||
NH | +8 | +1 | +8 | -5C | KDN | KDN | ||||
CH | ||||||||||
Start-up 10F. To crouching after 5th. | ||||||||||
Ver.1.00.00 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||||
HIT LEVEL | H | H | H | M | M | M | ||||
DAMAGE | 5 | 14 | 10 | 12 | 15 | 24 | ||||
block | +1 | -7 | -3 | -16 | -14C | -21 | ||||
NH | +8 | +1 | +8 | -5C | KDN +11 | KDN +7 | ||||
CH | +8 | +9 | +8 | -5C | KDN +11 | KDN +7 | ||||
Start-up 10F. To crouching after 5th. Patch Note : |
┃Heat Burst
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw7F
Heat Burst
NEW MOVEHEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
Can no longer cause a K.O.
Patch Note :
- Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
- Ver.1.07.00
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
Can no longer cause a K.O.
Patch Note :
- The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
┃Heat Burst to Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw7F
Heat Burst to Cancel
NEW MOVEHEPw7F
Heat Burst to Cancel
When Heat activation available 

or 


SP / -





41
Attack that can activate Heat (10 sec.).
┃Ultra Russian Sickle (upon hit)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Ultra Russian Sickle (upon hit)
NEW MOVE
Ultra Russian Sickle (upon hit)
Heat 
M,Thげ / 25,10,15 / 7,4,6
15F
(4)
(4)
+6
Th
+3
+3
Th
+3
+3
Enable wall hit.
Block strings.
Patch Note :
- New Move.
Block strings.
Patch Note :
- New Move.
- Ver.1.05.00
Ultra Russian Sickle (upon hit)
Ultra Russian Sickle (upon hit)
Heat 
M,Thげ / 25,10,15 / 7,4,6
15F
(4)
(4)
+6
Th
+3
+3
Th
+3
+3
Enable wall hit.
Block strings.
Patch Note :
- The hitbox of the 1st hit has been expanded downwards, alleviating instances of whiffing for certain moves.
Block strings.
Patch Note :
- The hitbox of the 1st hit has been expanded downwards, alleviating instances of whiffing for certain moves.
- Ver.1.09.01
Ultra Russian Sickle (upon hit)
Ultra Russian Sickle (upon hit)
Heat 
M,Thげ / 25,10,15 / 7,4,6
15F
(1)
(1)
+6
Th
+3
+3
Th
+3
+3
Enable wall hit.
Block strings.
Patch Note :
- The duragion of the attack and the hitbox of the 3rd attack have been adjusted to make it less likely to hit opponents bihind you.
- Meaty changed from 4F.
Block strings.
Patch Note :
- The duragion of the attack and the hitbox of the 3rd attack have been adjusted to make it less likely to hit opponents bihind you.
- Meaty changed from 4F.
┃Ultra Russian Sickle (upon block or whiff)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Ultra Russian Sickle (upon block or whiff)
NEW MOVE
Ultra Russian Sickle (upon block or whiff)
Heat 
M,M,M / 25,14,23 / 7,4,6
(4)
+6
KDN
+4
+4
KDN
+4
+4
Block strings.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.03.01
Ultra Russian Sickle (upon block or whiff)
Ultra Russian Sickle (upon block or whiff)
Heat 
M,M,M / 25,14,23 / 7,4,6
(4)
+6
KDN
+4
+4
KDN
+4
+4
Block strings.
Patch Note :
- Adjusted the tracking performance of the move so that 2nd attack is less likely to connect when the 1st attack is evaded.
Patch Note :
- Adjusted the tracking performance of the move so that 2nd attack is less likely to connect when the 1st attack is evaded.
- Ver.1.05.01
Ultra Russian Sickle (upon block or whiff)
Ultra Russian Sickle (upon block or whiff)
Heat 
M,M,M / 25,14,23 / 7,4,6
(4)
+6
KDN
+4
+4
KDN
+4
+4
Block strings.
Patch Note :
- The tracking ability of the 2nd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
Patch Note :
- The tracking ability of the 2nd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
- Ver.1.09.01
Ultra Russian Sickle (upon block or whiff)
Ultra Russian Sickle (upon block or whiff)
Heat 
M,M,M / 25,14,23 / 7,4,6
(1)
+6
KDN
+4
+4
KDN
+4
+4
Block strings.
Patch Note :
- The duragion of the attack and the hitbox of the 3rd attack have been adjusted to make it less likely to hit opponents bihind you.
- Meaty changed from 4F.
Patch Note :
- The duragion of the attack and the hitbox of the 3rd attack have been adjusted to make it less likely to hit opponents bihind you.
- Meaty changed from 4F.
┃Ultra Russian Sickle > Ambush Tackle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Ultra Russian Sickle > Ambush Tackle
NEW MOVE
Ultra Russian Sickle > Ambush Tackle
Heat 


M,M,M,Th(M) / 25,14,23,0 / 7,4,6,0


Th(M)
-22
-22
Th(M)
-22
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 15F after 3rd block.
Cannot throw escape.
Interrupt 15F after 3rd block.
┃Rage Art
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pw8F
Rage Art
Pw8F
Rage Art
Rage 
or Rage & FC 

M,Th / 55



20F
-22
Th
Th
Guard point 8F.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃White Angel of Death
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEPw8F
White Angel of Death
NEW MOVEPw8F
White Angel of Death
Rage 

M,Th / 10,45

20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
After throw, the opponent shifts to down on Head Side & Face-Down.
Patch Note :
- New Move.
After throw, the opponent shifts to down on Head Side & Face-Down.
Patch Note :
- New Move.
- Ver.1.05.00
Pw8F
White Angel of Death
Pw8F
White Angel of Death
Rage 

M,Th / 10,45

20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Down.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Down.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- Ver.1.07.00
Pw8F
White Angel of Death
Pw8F
White Angel of Death
Rage 

M,Th / 10,45

20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Down.
Patch Note :
- Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Down.
Patch Note :
- Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
- Ver.1.10.01
Pw8F
White Angel of Death
Pw8F
White Angel of Death
Rage 

M,Th / 10,45

20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Down.
Patch Note :
- Rage Arts were dealing higher damage than intended compared to others when hitting after triggering a stage gimmick. This has been corrected to apply the intended damage scaling.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Down.
Patch Note :
- Rage Arts were dealing higher damage than intended compared to others when hitting after triggering a stage gimmick. This has been corrected to apply the intended damage scaling.
┃Rage Drive
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Drive
Rage Drive
Rage 



M / 30



15F
+5C
LNC
LNC
Forces an opponent to crouching on block.
Special effect when approach mid-air enemy.
Special effect when approach mid-air enemy.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Rage Drive to Takedown
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Drive to Takedown
Rage Drive to Takedown
Rage 





M,SP / 30,5





Th(M)
To Ambush Tackle (
), cannot throw escape.
Can be delayed 15F.


Can be delayed 15F.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Jab
or 
H / 7
Jab



10F
+1
+8
+8
- Ver.1.00.00
Jab
or 
H / 5
Jab



10F
+1
+8
+8
29
19
19
Patch Note :
- Damage changed from 7.
- Damage changed from 7.
┃Eye Gouge > Hilt (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Eye Gouge to Hilt (2)


H,H / 7,8
Eye Gouge to Hilt (2)



-4
+7
+7
Combo from 1st hit.
- Ver.1.00.00
Eye Gouge > Hilt (2)


H,H / 5,8
Eye Gouge > Hilt (2)



-4
+7
+7
Combo from 1st hit.
Patch Note :
- Move Name changed from "Eye Gouge to Hilt (2)".
- Damage changed from 7,8.
Patch Note :
- Move Name changed from "Eye Gouge to Hilt (2)".
- Damage changed from 7,8.
┃Eye Gouge > Hilt
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Eye Gouge to Hilt




H,H,M / 7,8,22
Eye Gouge to Hilt





-9
KDN
KDN*
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 5F from CH.
Can be delayed.
Combo can be delayed 5F from CH.
- Ver.1.00.00
Eye Gouge > Hilt




H,H,M / 7,8,22
Eye Gouge > Hilt





(1)
-9
KDN
+6
+6
KDN*
±0
±0
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 5F from CH.
Patch Note :
- Move Name changed from "Eye Gouge to Hilt".
Can be delayed 10F.
Combo can be delayed 5F from CH.
Patch Note :
- Move Name changed from "Eye Gouge to Hilt".
┃Salvo (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Salvo (2)


H,M / 7,8
Salvo (2)



-9
+2
+2
Combo from 1st hit.
- Ver.1.00.00
Salvo (2)


H,M / 5,8
Salvo (2)



-9
+2
+2
Combo from 1st hit.
Patch Note :
- Damage changed from 7,8.
Patch Note :
- Damage changed from 7,8.
┃Salvo (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Salvo (Heat Engager)
NEW MOVEHE
Salvo (Heat Engager)
When Heat activation available 




H,M,M,SP / 5,8,20




10F
(1)
(1)
-14
+17G
+17G
Combo from 1st or 2nd CH.
┃Salvo to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Salvo to Heat Dash
NEW MOVEHDWG
Salvo to Heat Dash
Heat 





H,M,M,SP / 5,8,20 / 1,2,16





10F
(1)
(1)
+5
+18W
+18W
KDN
+35
+35
KDN
+35
+35
Combo from 1st or 2nd CH.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HD
Salvo to Heat Dash
HD
Salvo to Heat Dash
Heat 





H,M,M,SP / 5,8,20 / 1,2,16





10F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35
Combo from 1st or 2nd CH.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Salvo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Salvo




H,M,M / 7,8,20
Salvo





-14
KDN
KDN*
Combo from 1st or 2nd CH.
- Ver.1.00.00
Salvo




H,M,M / 5,8,20
Salvo





(1)
-14
+15Hp
+15Hp
Combo from 1st or 2nd CH.
Patch Note :
- Damage changed from 7,8,20.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
Patch Note :
- Damage changed from 7,8,20.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Hammer and Sickle (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer and Sickle (2)


H,H / 7,14
Hammer and Sickle (2)



-7
+1
+9
Combo from 1st hit.
- Ver.1.00.00
Hammer and Sickle (2)


H,H / 5,14
Hammer and Sickle (2)



(1)
-7
+1
+9
Combo from 1st hit.
Patch Note :
- Damage changed from 7,14.
Patch Note :
- Damage changed from 7,14.
┃Hammer and Sickle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer and Sickle




H,H,M / 7,14,20
Hammer and Sickle





-12
KDN
KDN*
Combo from 2nd CH.
- Ver.1.00.00
Hammer and Sickle




H,H,M / 5,14,20
Hammer and Sickle





(1)
-13
LNC
+41
+41
LNC
+41
+41
Combo from 2nd CH.
Patch Note :
- Damage changed from 7,14,20.
- Upon block changed from -12F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
Patch Note :
- Damage changed from 7,14,20.
- Upon block changed from -12F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Hammer and Sickle to Feint & Catch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer and Sickle to Feint & Catch


【

】H,H,Th(H) / 7,14,35
Hammer and Sickle to Feint & Catch






+5
上Th
上Th
Throw escapke
(14F).
Cannot throw escape during Charging.

Cannot throw escape during Charging.
- Ver.1.00.00
Hammer and Sickle to Feint & Catch


【

】H,H,Th(H) / 5,14,40
Hammer and Sickle to Feint & Catch






(3)
+5
上Th
-2
-2
上Th
-2
-2
Throw escape
(11F).
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- Damage changed from 7,14,35.

After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- Damage changed from 7,14,35.
- Ver.1.05.00
HM
Hammer and Sickle to Feint & Catch


【

】H,H,Th(H) / 5,14,40
HM
Hammer and Sickle to Feint & Catch






(3)
+5
上Th
-2
-2
上Th
-2
-2
Throw escape
(11F).
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- Homing added.

After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- Homing added.
┃Hammer and Sickle to Feint & Catch (during Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Hammer and Sickle to Feint & Catch (during Heat)
NEW MOVEHT
Hammer and Sickle to Feint & Catch (during Heat)
Heat 

【

】
H,H,Th(H) / 5,14,40





(3)
上Th
-2
-2
上Th
-2
-2
Cannot throw escape.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- New Move.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- New Move.
- Ver.1.05.00
HTHM
Hammer and Sickle to Feint & Catch (during Heat)
HTHM
Hammer and Sickle to Feint & Catch (during Heat)
Heat 

【

】
H,H,Th(H) / 5,14,40





(3)
上Th
-2
-2
上Th
-2
-2
Cannot throw escape.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- Homing added.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- Homing added.
┃Hammer and Sickle to Feint & Catch Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer and Sickle to Feint & Catch Cancel


【

】
H,H,SP / 7,14
Hammer and Sickle to Feint & Catch Cancel







-32
-24
-16
- Ver.1.00.00
Hammer and Sickle to Feint & Catch Cancel


【

】
H,H,SP / 5,14
Hammer and Sickle to Feint & Catch Cancel







-32
-24
-16
Patch Note :
- Damage changed from 7,14.
- Damage changed from 7,14.
┃Right Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Right Jab
H / 10
Right Jab

10F
±0
+9
+9
29
19
19
┃One Two
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
One Two


H,H / 10,8
One Two



-2
+6
+6
Combo from 1st hit.
- Ver.1.00.00
One Two


H,H / 10,10
One Two



-3
+8
+8
Combo from 1st hit.
Patch Note :
- Damage changed from 10,8.
- Upon block changed from -2F.
- Upon NH changed from +6F.
- Upon CH changed from +6F.
Patch Note :
- Damage changed from 10,8.
- Upon block changed from -2F.
- Upon NH changed from +6F.
- Upon CH changed from +6F.
┃One Two to Sneak
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
One Two to Sneak



H,H,SP / 10,10
NEW MOVE
One Two to Sneak




-1
+10
+10
┃One Two Scud Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
One Two Scud Kick




H,H,H / 10,8,24
One Two Scud Kick





-9
KDN
KDN
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from CH.
Can be delayed.
Combo can be delayed 9F from CH.
- Ver.1.00.00
One Two Scud Kick




H,H,H / 10,10,24
One Two Scud Kick





(1)
-9
KDN
-18
-18
KDN
-18
-18
Can be delayed 14F.
Patch Note :
- Damage changed from 10,8,24.
Patch Note :
- Damage changed from 10,8,24.
┃One Two Mine Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
One Two Mine Kick




H,H,L / 10,8,14
One Two Mine Kick





-12
+3C
+3C
Combo from 2nd CH.
Can be delayed 14F.
Can be delayed 14F.
- Ver.1.00.00
One Two Mine Kick




H,H,L / 10,10,14
One Two Mine Kick





-12
+3C
+3C
Can be delayed 14F.
Patch Note :
- Damage changed from 10,8,14.
Patch Note :
- Damage changed from 10,8,14.
┃Side Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Side Kick
M / 10
Side Kick

15F
-9
+2
+2
- Ver.1.00.00
Side Kick
M / 10
Side Kick

15F
(1)
(1)
-9
+2
+2
43
28
28
┃Disconnector (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Disconnector (2)


M,H / 10,8
Disconnector (2)



-2
+7
+7
Combo from 1st hit.
- Ver.1.00.00
Disconnector (2)


M,H / 10,8
Disconnector (2)



(1)
-2
+7
+7
Combo from 1st hit.
┃Disconnector (2) to Sneak
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Disconnector (2) to Sneak



M,H,SP / 10,8
Disconnector (2) to Sneak




-4
+5
+5
Combo from 1st hit.
- Ver.1.00.00
Disconnector (2) to Sneak



M,H,SP / 10,8
Disconnector (2) to Sneak




(1)
-3
+6
+6
Combo from 1st hit.
Patch Note :
- Upon block changed from -4F.
- Upon NH changed from +5F.
- Upon CH changed from +5F.
Patch Note :
- Upon block changed from -4F.
- Upon NH changed from +5F.
- Upon CH changed from +5F.
┃Disconnector Combo Middle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Disconnector Combo Middle




M,H,M / 10,8,24
Disconnector Combo Middle





-12
KDN
KDN
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 11F from CH.
Can be delayed 12F.
Combo can be delayed 11F from CH.
- Ver.1.00.00
Disconnector Combo Middle




M,H,M / 10,8,24
Disconnector Combo Middle





(2)
-12
KDN
+3
+3
KDN
+3
+3
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 11F from CH.
Can be delayed 12F.
Combo can be delayed 11F from CH.
┃Disconnector Combo High
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Disconnector Combo High




M,H,H / 10,8,27
Disconnector Combo High





-9
KDN
KDN
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from CH.
Can be delayed 12F.
Combo can be delayed 8F from CH.
- Ver.1.00.00
Disconnector Combo High




M,H,H / 10,8,24
Disconnector Combo High





(1)
-9
KDN
-16
-16
KDN
-16
-16
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from CH.
Patch Note :
- Damage changed from 10,8,27.
- Upon NH changed.
- Upon CH changed.
Can be delayed 12F.
Combo can be delayed 8F from CH.
Patch Note :
- Damage changed from 10,8,27.
- Upon NH changed.
- Upon CH changed.
┃Straight Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Straight Kick
H / 15
Straight Kick

12F
-9
-1
+7
- Ver.1.00.00
Straight Kick
H / 10
Straight Kick

12F
-9
-1
+2
40
28
28
Patch Note :
- Damage changed from 15.
- Upon CH changed from +7F.
- Damage changed from 15.
- Upon CH changed from +7F.
- Ver.1.05.00
Straight Kick
H / 10
Straight Kick

12F
-9
-1
+2
40
28
28
Patch Note :
- Due to the impact of the Ver.1.04 adjustments, the 2nd hit of

became prone to whiffing in aerial combos. The behavior during aerial combos has been corrected to match the state in Ver.1.03.02.
- Due to the impact of the Ver.1.04 adjustments, the 2nd hit of



┃Karnov Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Karnov Hook


H,H / 15,12
Karnov Hook



-6
+8
+8
Combo from 1st hit.
- Ver.1.00.00
Karnov Hook


H,H / 10,17
Karnov Hook



(1)
-4
+8
+8
Combo from 1st hit.
Patch Note :
- Damage changed from 15,12.
- Upon block changed from -6F.
Patch Note :
- Damage changed from 15,12.
- Upon block changed from -6F.
┃Karnov Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Karnov Kick


H,M / 15,20
Karnov Kick



(1)
-12
KDN
KDN
Combo from 1st CH.
- Ver.1.00.00
Karnov Kick


H,M / 10,18
Karnov Kick



(1)
-12
+13C
+13C
Combo from 1st CH.
Patch Note :
- Damage changed from 15,20.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
Patch Note :
- Damage changed from 15,20.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Karnov Avalaunche
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TSTJ
Karnov Avalaunche


H,M / 15,23
TSTJ
Karnov Avalaunche



+3
KDN
KDN*
Returns to crouching.
- Ver.1.00.00
TJ
Karnov Avalaunche


H,M / 15,23 / 0,6(4,9)
TJ
Karnov Avalaunche



(1)
+5
KDN
+20
+20
KDN*
+46
+46
Returns to crouching.
1st damage up during Heat.
Interrupt 16F after 1st block.
Patch Note :
- Chip Damage added.
- Upon block changed from +3F.
- Upon CH changed.
1st damage up during Heat.
Interrupt 16F after 1st block.
Patch Note :
- Chip Damage added.
- Upon block changed from +3F.
- Upon CH changed.
- Ver.1.03.01
TJ
Karnov Avalaunche


H,M / 10,23 / 0,6(4,9)
TJ
Karnov Avalaunche



(1)
+5
KDN
+20
+20
KDN*
+46
+46
Returns to crouching.
1st damage up during Heat.
Interrupt 16F after 1st block.
Patch Note :
- Damage changed from 15,23.
1st damage up during Heat.
Interrupt 16F after 1st block.
Patch Note :
- Damage changed from 15,23.
- Ver.1.04.00
TJ
Karnov Avalaunche


H,M / 10,23 / 0,6(3,9)
TJ
Karnov Avalaunche



(1)
+5
KDN
+20
+20
KDN*
+46
+46
Returns to crouching.
Interrupt 16F after 1st block.
Patch Note :
- Chip Damage changed from 0,6(4,9).
Interrupt 16F after 1st block.
Patch Note :
- Chip Damage changed from 0,6(4,9).
┃Bloodhound Strike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pw8F
Bloodhound Strike
M / 25
Pw8F
Bloodhound Strike

21F
-14
KDN
KDN
- Ver.1.00.00
Pw7F
Bloodhound Strike
M / 25
Pw7F
Bloodhound Strike

21F
(1)
(1)
-14
KDN
+19
+19
KDN
+19
+19
52
31
31
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 10 pts.
Patch Note :
- Start-up of Power Crush changed from 8F.
- Upon block -9F.
- Chip Damage 10 pts.
Patch Note :
- Start-up of Power Crush changed from 8F.
┃Iron Flail
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ13F
Iron Flail
H / 25
TJ13F
Iron Flail

25F
-14
KDN
KDN
To go down after moving
- Ver.1.00.00
TJ13F
Iron Flail
H / 25
TJ13F
Iron Flail

25F
(1)
(1)
-13
KDN
+41
+41
KDN
+41
+41
65
40
40
To go down after moving
Patch Note :
- Upon block changed from -14F.
Patch Note :
- Upon block changed from -14F.
┃Iron Flail to Side Quick Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ13F
Iron Flail to Side Quick Roll

any inputH,SP / 25
TJ13F
Iron Flail to Side Quick Roll


-24G
KDN
KDN
Returns to crouching.
- Ver.1.00.00
TJ13F
Iron Flail to Side Quick Roll

any inputH,SP / 25
TJ13F
Iron Flail to Side Quick Roll


(1)
-24G
KDN
+30
+30
KDN
+30
+30
Returns to crouching.
Ukemi input timing 6F before landing ground.
Ukemi input timing 6F before landing ground.
┃Stun Gun (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Stun Gun (1)

H / 16
Stun Gun (1)


19F
-8
+3
+8
- Ver.1.00.00
Stun Gun (1)

H / 16
Stun Gun (1)


19F
(1)
(1)
-8
+3
+8
46
27
27
┃Stun Gun
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Stun Gun



H,M / 16,24
Stun Gun




-7
KDN
KDN*
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
- Ver.1.00.00
Stun Gun



H,M / 16,24
Stun Gun




(1)
-7
KDN
+23
+23
KDN*
+25
+25
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
Patch Note :
- Upon NH changed.
Can be delayed 11F.
Combo can be delayed 11F from CH.
Patch Note :
- Upon NH changed.
┃High Salute
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
High Salute

M / 11
High Salute


20F
-6
+2
+2
- Ver.1.00.00
High Salute

M / 11
High Salute


20F
-6
+5
+5
45
25
25
Patch Note :
- Upon NH changed from +2F.
- Upon CH changed from +2F.
- Upon NH changed from +2F.
- Upon CH changed from +2F.
┃High Salute to Sneak
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
High Salute to Sneak


M,SP / 11
High Salute to Sneak



-1
+7
+7
- Ver.1.00.00
High Salute to Sneak


M,SP / 11
High Salute to Sneak



±0
+11
+11
Patch Note :
- Upon block changed from -1F.
- Upon NH changed from +7F.
- Upon CH changed from +7F.
- Upon block changed from -1F.
- Upon NH changed from +7F.
- Upon CH changed from +7F.
┃Step-in Bardiche
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Step-in Bardiche



M,H / 11,20
TS
Step-in Bardiche




-9
KDN
KDN*
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Step-in Mantis (Close)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Step-in Mantis (Close)



M,M / 11,14(,20)
Step-in Mantis (Close)




-12
Th
Th
Combo from 1st CH.
Damage () is throw bonus.
Damage () is throw bonus.
- Ver.1.00.00
Step-in Mantis (Close)



M,M / 11,14(,20)
Step-in Mantis (Close)




(3)
-12
Th
+1
+1
Th
+1
+1
Combo from 1st CH.
Damage () is throw bonus.
After throw, the opponent shifts to down on Head Side & Face-Up.
Damage () is throw bonus.
After throw, the opponent shifts to down on Head Side & Face-Up.
┃Step-in Mantis
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Step-in Mantis



M,M / 11,14
Step-in Mantis




-12
-1C
+4C
Meaty 1F in actualy.
- Ver.1.00.00
Step-in Mantis



M,M / 11,14
Step-in Mantis




(3)
-10
+1C
+1C
Patch Note :
- Upon block changed from -12F.
- Upon NH changed from -1CF.
- Upon CH changed from +4CF.
- Upon block changed from -12F.
- Upon NH changed from -1CF.
- Upon CH changed from +4CF.
┃Crushing Blizzard (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Crushing Blizzard (Heat Engager)
NEW MOVEHE
Crushing Blizzard (Heat Engager)
When Heat activation available 



M,M,SP / 11,27 / 0,8



20F
(1)
(1)
-6
+17G
+17G
Combo from 1st hit.
┃Crushing Blizzard to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Crushing Blizzard to Heat Dash
NEW MOVEHDWG
Crushing Blizzard to Heat Dash
Heat 




M,M,SP / 11,27 / 3,21




20F
(1)
(1)
+5
+18W
+18W
LNC
+50
+50
LNC
+50
+50
Combo from 1st hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HD
Crushing Blizzard to Heat Dash
HD
Crushing Blizzard to Heat Dash
Heat 




M,M,SP / 11,27 / 3,21




20F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50
Combo from 1st hit.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Crushing Blizzard
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Crushing Blizzard



M,M / 11,27 / 0,8
NEW MOVE
Crushing Blizzard




20F
(1)
(1)
-6
KDN
+22
+22
KDN
+22
+22
Combo from 1st hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Crushing Blizzard



M,M / 11,27 / 0,8
Crushing Blizzard




20F
(1)
(1)
-3
KDN
+22
+22
KDN
+22
+22
Combo from 1st hit.
Patch Note :
- Upon block changed from -6F.
Patch Note :
- Upon block changed from -6F.
┃Cougar Combination (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cougar Combination (1)

H / 16
Cougar Combination (1)


14F
-7
+4
+4
- Ver.1.00.00
Cougar Combination (1)

H / 16
Cougar Combination (1)


14F
(1)
(1)
-7
+8
+8
40
26
26
Patch Note :
- Upon NH changed from +4F.
- Upon CH changed from +4F.
- Upon NH changed from +4F.
- Upon CH changed from +4F.
┃Falcon Combination
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Falcon Combination



H,H / 16,22
NEW MOVETr
Falcon Combination




(2)
-9
KDN
+20
+20
KDN
+20
+20
Combo from 1st hit.
┃Cougar Combination (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cougar Combination (2)



H,H / 16,14
Cougar Combination (2)




-11
±0
LNC
Combo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
- Ver.1.00.00
Cougar Combination (2)



H,H / 16,11
Cougar Combination (2)




(1)
-11
±0
LNC
+15
+15
Combo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
Patch Note :
- Damage changed from 16,14.
Can be delayed 6F.
Combo can be delayed 6F from hit.
Patch Note :
- Damage changed from 16,14.
┃Cougar Combination
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cougar Combination





H,H,H / 16,14,20
Cougar Combination






-5
KDN
KDN
- Ver.1.00.00
Cougar Combination





H,H,H / 16,11,17
Cougar Combination






(1)
-5
KDN
+12
+12
KDN
+12
+12
Patch Note :
- Damage changed from 16,14,20.
- Damage changed from 16,14,20.
┃Orca Combination
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cougar Maul



H,L / 16,12
Cougar Maul




-12
+3C
+3C
Combo from 1st CH.
- Ver.1.00.00
Orca Combination



H,L / 16,12
Orca Combination




-12
+3C
+3C
Combo from 1st hit.
Patch Note :
- Move Name changed from "Cougar Maul".
Patch Note :
- Move Name changed from "Cougar Maul".
┃Scabbard
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Scabbard

H / 20
TS
Scabbard


17F
-9
KDN
KDN
49
32
32
- Ver.1.00.00
Scabbard

H / 27
Scabbard


17F
(1)
(1)
-9
KDN
+35
+35
KDN
+35
+35
49
32
32
Patch Note :
- Damage changed from 20.
- Upon NH changed.
- Upon CH changed.
- Damage changed from 20.
- Upon NH changed.
- Upon CH changed.
- Ver.1.03.01
Scabbard

H / 27
Scabbard


17F
(1)
(1)
-9
KDN
+35
+35
KDN
+35
+35
49
32
32
Patch Note :
- The issue where performing certain inputs resulted in unintended moves has been fixed.
- The issue where performing certain inputs resulted in unintended moves has been fixed.
┃Switchblade
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Switchblade

M / 13
Switchblade


13F
-2
+7
+7
36
23
23
- Ver.1.03.01
Switchblade

M / 13
Switchblade


13F
-2
+7
+7
36
23
23
Patch Note :
- The issue where performing certain inputs resulted in unintended moves has been fixed.
- The issue where performing certain inputs resulted in unintended moves has been fixed.
- Ver.1.04.00
Switchblade

M / 13
Switchblade


13F
-2
+7
+7
36
23
23
Patch Note :
- The phenomenon where the opponent could crouch to evade subsequent hight attacks after being hit by
unnaturally quickly has been corrected.
- The phenomenon where the opponent could crouch to evade subsequent hight attacks after being hit by


┃Switchblade Ripper
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Switchblade Ripper



M,H / 13,23
Switchblade Ripper




-7
KDN
KDN
Combo from 1st CH.
Can be delayed.
Combo can be delayed 8F from CH.
Can be delayed.
Combo can be delayed 8F from CH.
- Ver.1.00.00
Switchblade Ripper



M,H / 13,23
Switchblade Ripper




(1)
-7
KDN
+13
+13
KDN*
+58
+58
Combo from 1st CH.
Can be delayed 12F.
Combo can be delayed 8F from CH.
Patch Note :
- Upon CH changed.
Can be delayed 12F.
Combo can be delayed 8F from CH.
Patch Note :
- Upon CH changed.
┃Scimitar
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Scimitar

M / 14
Scimitar


15F
-12
LNC
LNC
- Ver.1.00.00
Scimitar

M / 14
Scimitar


15F
(1)
(1)
-12
LNC
+18
+18
LNC
+18
+18
47
32
32
┃Mantis Heel (Close)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Mantis Heel (Close)

M / 16(,20)
Mantis Heel (Close)


17F
-6
Th
Th
42
Damage () is throw bonus.
- Ver.1.00.00
Mantis Heel (Close)

M / 16(,20)
Mantis Heel (Close)


17F
(3)
(3)
-6
Th
+1
+1
Th
+1
+1
42
Damage () is throw bonus.
After throw, the opponent shifts to down on Head Side & Face-Up.
After throw, the opponent shifts to down on Head Side & Face-Up.
┃Mantis Heel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Mantis Heel

M / 16
Mantis Heel


17F
-6
+5C
+10C
Meaty 1F in actualy.
- Ver.1.00.00
Mantis Heel

M / 16
Mantis Heel


17F
(3)
(3)
-6
+5C
+5C
Patch Note :
- Upon CH changed from +10CF.
- Upon CH changed from +10CF.
┃Front Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Front Kick

M / 14
Front Kick


12F
-9
+2
+2
40
28
28
- Ver.1.03.01
Front Kick

M / 14
Front Kick


12F
-9
+2
+2
40
28
28
Patch Note :
- Adjusted the collision detection with the opponent to make it less likely for a counterattack to miss when absorbing this attack with a Power Crush.
- Adjusted the collision detection with the opponent to make it less likely for a counterattack to miss when absorbing this attack with a Power Crush.
- Ver.1.05.00
Front Kick

M / 14
Front Kick


12F
-9
+2
+2
40
28
28
Patch Note :
- The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
- The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
┃Reaper Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HMTS
Reaper Kick

M / 23
HMTS
Reaper Kick


22F
-7
+12Sp
+12Sp
- Ver.1.00.00
HM
Reaper Kick

M / 23
HM
Reaper Kick


22F
(2)
(2)
-7
+12Sp
+24
53
31
31
Patch Note :
- Upon CH changed from +12SpF.
- Upon CH changed from +12SpF.
- Ver.1.00.00
HM
Reaper Kick

M / 19
HM
Reaper Kick


22F
(2)
(2)
-7
+12Sp
+24
53
31
31
Patch Note :
- Damage changed from 23.
- Damage changed from 23.
┃Bunker-buster Elbow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bunker-buster Elbow

M / 18
Bunker-buster Elbow


18F
+1C
+8C
KDN
- Ver.1.00.00
Bunker-buster Elbow

M / 18
Bunker-buster Elbow


18F
(1)
(1)
+1C
+8C
KDN
+13
+13
45
27
27
┃Razer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Razer

L / 17
TC6F
Razer


18F
(1)
(1)
-13
±0C
+13G
Returns to crouching.
- Ver.1.00.00
TC6F
Razer

L / 17
TC6F
Razer


18F
(1)
(1)
-13
-1C
+13G
50
32
32
Returns to crouching.
Patch Note :
- Upon NH changed from ±0CF.
Patch Note :
- Upon NH changed from ±0CF.
- Ver.1.05.00
TC6F
Razer

L / 17
TC6F
Razer


18F
(1)
(1)
-13
-1C
+13G
50
32
32
Returns to crouching.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
- Ver.1.09.01
TC6F
Razer

L / 14
TC6F
Razer


18F
(1)
(1)
-13
-1C
+13G
50
32
32
Returns to crouching.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
- Damage changed from 17.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
- Damage changed from 17.
┃Detached Kick (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
March of Tyranny (1)

or 
L / 13
March of Tyranny (1)




17F
-14
-3
+1C
- Ver.1.00.00
Detached Kick (1)

or 
L / 13
Detached Kick (1)




17F
(1)
(1)
-14
-3
+1C
50
33
33
Patch Note :
- Move Name changed from "March of Tyranny (1)".
- Move Name changed from "March of Tyranny (1)".
┃Avalanche Hammer Rush (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE



L,H / 13,18
NEW MOVE




(1)
-6
+6
+8
Combo from 1st CH.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.01.04
Avalanche Hammer Rush (2)



L,H / 13,18
Avalanche Hammer Rush (2)




(1)
-8
+6
+6
Combo from 1st CH.
Patch Note :
- Move Name changed from "".
- Upon block changed from -6F.
- Upon CH changed from +8F.
Patch Note :
- Move Name changed from "".
- Upon block changed from -6F.
- Upon CH changed from +8F.
┃Avalanche Hammer Rush
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Avalanche Hammer Rush





L,H,M / 13,18,24 / 0,0,7(3,5,10)
NEW MOVE
Avalanche Hammer Rush






(1)
-2C
KDN
+20
+20
KDN
+20
+20
Patch Note :
- This adjustment was made considering that in specific combos, more damage than anticipated could be dealt.
- This adjustment was made considering that in specific combos, more damage than anticipated could be dealt.
┃Detached Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
March of Tyranny



L,M / 13,18
March of Tyranny




-11
+5
+23G
Combo from 1st CH.
Interrupt 9F after 1st block.
Interrupt 9F after 1st block.
- Ver.1.00.00
Detached Kick



L,M / 13,18
Detached Kick




-11
+5
+23G
Combo from 1st CH.
Interrupt 9F after 1st block.
Patch Note :
- Move Name changed from "March of Tyranny".
Interrupt 9F after 1st block.
Patch Note :
- Move Name changed from "March of Tyranny".
┃Separator (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Separator (1)

L / 12
Separator (1)


15F
-15
-9
-4
Special Effect after CH.
- Ver.1.00.00
Separator (1)

L / 12
Separator (1)


15F
(1)
(1)
-15
-9
-4
49
34
34
Special Effect after CH.
- Ver.1.04.00
Separator (1)

L / 12
Separator (1)


15F
(1)
(1)
-15
-9
-4
49
34
34
Special Effect after CH.
Patch Note :
- The reaction when hitting an opponent in face-down position was different from the intended behavior, which has been corrected.
Patch Note :
- The reaction when hitting an opponent in face-down position was different from the intended behavior, which has been corrected.
┃Separator (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Separator (2)



L,H / 12,8
Separator (2)




-11
+5
+5
Combo from 1st CH.
- Ver.1.00.00
Separator (2)



L,H / 12,8
Separator (2)




(1)
-11
+5
+5
Combo from 1st CH.
┃Separator
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Separator





L,H,H / 12,8,21
Separator






-16
KDN
KDN
Combo from 1st CH.
Combo from 2nd hit.
Combo from 2nd hit.
- Ver.1.00.00
Separator





L,H,H / 12,8,21
Separator






(1)
-16
KDN
±0
±0
KDN
±0
±0
Combo from 1st CH.
Combo from 2nd hit.
Combo from 2nd hit.
┃Stiletto
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Stiletto



L,H / 12,23
Stiletto




-14
KDN
KDN
Combo from 1st CH.
- Ver.1.00.00
Stiletto



L,H / 12,23
Stiletto




(1)
-14
KDN
+6
+6
KDN
+6
+6
Combo from 1st CH.
Patch Note :
- Upon NH changed.
- Upon CH changed.
Patch Note :
- Upon NH changed.
- Upon CH changed.
┃Crouch Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Jab

SM / 5
TC4F
Crouch Jab


10F
-5
+6
+6
Returns to crouching.
Returns to standing when input
.
Returns to standing when input

- Ver.1.00.00
TC4F
Crouch Jab

SL / 5
TC4F
Crouch Jab


10F
-5
+6
+6
34
24
24
Returns to crouching.
Returns to standing when input
.
Patch Note :
- Hit Lv. changed from SM.
Returns to standing when input

Patch Note :
- Hit Lv. changed from SM.
┃Death's Door (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Death's Door (1)

M / 12
Death's Door (1)


14F
-7
+4
+4
- Ver.1.00.00
Death's Door (1)

M / 12
Death's Door (1)


14F
(1)
(1)
-7
+4
+4
40
26
26
┃Death's Door (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Death's Door (2)



M,M / 12,10
Death's Door (2)




-10
+1
+3
Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
Can be delayed.
Combo can be delayed 10F from hit.
- Ver.1.00.00
Death's Door (2)



M,M / 12,10
Death's Door (2)




(1)
-10
+1
+3
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 9F from hit.
Can be delayed 12F.
Combo can be delayed 9F from hit.
┃Death's Door
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Death's Door





M,M,M / 12,10,20
Death's Door






-14
KDN
KDN
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 7F from CH.
Can be delayed.
Combo can be delayed 7F from CH.
- Ver.1.00.00
Death's Door





M,M,M / 12,10,20
Death's Door






-14
KDN
+23
+23
KDN
+23
+23
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 7F from CH.
Can be delayed 15F.
Combo can be delayed 7F from CH.
┃Clipping Sweep (Close)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Clipping Sweep (Close)

L / 21(,30)
TC6F
Clipping Sweep (Close)


27F
-26
KDN
Th
62
To Clipping Heel Hook after Close CH.
Damage () is throw bonus
Meaty 1F in actualy.
Damage () is throw bonus
Meaty 1F in actualy.
- Ver.1.00.00
TC6F
Clipping Sweep (Close)

L / 22
TC6F
Clipping Sweep (Close)


27F
(2)
(2)
-26
KDN
+51
+51
KDN
+51
+51
64
37
37
Patch Note :
- Damage changed from 21(,30).
- Upon NH changed.
- Upon CH changed from ThF.
- Total changed from 62F.
- Damage changed from 21(,30).
- Upon NH changed.
- Upon CH changed from ThF.
- Total changed from 62F.
┃Clipping Sweep
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Clipping Sweep

L / 14
TC6F
Clipping Sweep


27F
-26
-7
KDN
Meaty 1F in actualy.
- Ver.1.00.00
TC6F
Clipping Sweep

L / 17
TC6F
Clipping Sweep


27F
(2)
(2)
-26
-1C
KDN
+51
+51
Patch Note :
- Damage changed from 14.
- Upon NH changed from -7F.
- Upon CH changed.
- Damage changed from 14.
- Upon NH changed from -7F.
- Upon CH changed.
┃Feint & Catch (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Feint & Catch (Heat Engager)
NEW MOVEHE
Feint & Catch (Heat Engager)
When Heat activation available 



Th(L),SP / 30



40F
(1)
(1)
下Th
+1
+1
下Th
+1
+1
61
21
21
Cannot throw escape.
Unable to Heat Dash.
Unable to Heat Dash.
┃Feint & Catch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Feint & Catch
Feint & Catch
【


】
Th(L) / 45



40F
+5
下Th
下Th
Throw escape
(14F).
Unable throw escape during Charging.

Unable throw escape during Charging.
- Ver.1.00.00
Feint & Catch



Th(L) / 30
Feint & Catch




40F
(1)
(1)
下Th
+1
+1
下Th
+1
+1
61
21
21
Cannot throw escape.
Patch Note :
- Command changed from "【


】".
- Damage changed from 45.
- Upon block changed from +5F.
Patch Note :
- Command changed from "【




- Damage changed from 45.
- Upon block changed from +5F.
┃Feint & Catch (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.08.01
NEW MOVEHT
Feint & Catch (Heat)
NEW MOVEHT
Feint & Catch (Heat)
Heat 



Th(L) / 30



40F
(1)
(1)
下Th
+1
+1
下Th
+1
+1
61
21
21
Cannot throw escape.
Restores Heat after through.
Restores Heat after through.
┃Feint & Catch Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Feint & Catch Cancel
Feint & Catch Cancel
【


】
SP / -




50
Returns to crouching.
- Ver.1.00.00
Feint & Catch Cancel




SP / -
Feint & Catch Cancel





52
Returns to crouching.
Patch Note :
- Command changed from "【


】
".
- Total changed from 50F.
Patch Note :
- Command changed from "【





- Total changed from 50F.
┃Crouch Chin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Chin Kick

L / 7
TC4F
Crouch Chin Kick


12F
-13
-2
-2
Returns to crouching.
- Ver.1.00.00
TC4F
Crouch Chin Kick

L / 6
TC4F
Crouch Chin Kick


12F
-15
-4
-4
46
34
34
Returns to crouching.
Patch Note :
- Damage changed from 7.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
Patch Note :
- Damage changed from 7.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
┃Deadly Scorpion
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Deadly Scorpion

L / 23
NEW MOVE
Deadly Scorpion


20F
(1)
(1)
-15
+7
+24
54
34
34
Patch Note :
- New Move.
- New Move.
- Ver.1.04.00
Deadly Scorpion

L / 23
Deadly Scorpion


20F
(1)
(1)
-31
+3
+20
58
38
38
Patch Note :
- The forward movement has been reduced, resulting in shorter reach.
- Increased the distance between Dragunov and the oppponent upon ground and downed hits.
- Altered Dragunov's behavior when blocking to ensure that any character can punish with an areal combo starter.
- Upon block changed from -15F.
- Upon NH changed from +7F.
- Upon CH changed from +24F.
- Total changed from 54F.
- The forward movement has been reduced, resulting in shorter reach.
- Increased the distance between Dragunov and the oppponent upon ground and downed hits.
- Altered Dragunov's behavior when blocking to ensure that any character can punish with an areal combo starter.
- Upon block changed from -15F.
- Upon NH changed from +7F.
- Upon CH changed from +24F.
- Total changed from 54F.
┃Pommel Fling (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pommel Swing (1)

M / 14
Pommel Swing (1)


17F
-10
+1
+1
- Ver.1.00.00
Pommel Fling (1)

M / 14
Pommel Fling (1)


17F
-10
+1
+1
46
29
29
Patch Note :
- Move Name changed from "Pommel Swing (1)".
- Move Name changed from "Pommel Swing (1)".
┃Pommel Swing
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Pommel Swing



M,M / 14,18
TS
Pommel Swing




-13
+10Sp
KDN
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Pommel Fling
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Pommel Fling



M,M / 14,18
NEW MOVETr
Pommel Fling




(1)
-12
+18Hp
+18Hp
Patch Note :
- New Move.
- New Move.
- Ver.1.04.00
Tr
Pommel Fling



M,M / 14,18
Tr
Pommel Fling




(1)
-12
+18Hp
+18Hp
Patch Note :
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
┃Eye Gouge > Stingray (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Eye Gouge to Stingray (1)

M / 14
Eye Gouge to Stingray (1)


15F
-3
+8
+8
Returns to crouching.
- Ver.1.00.00
Eye Gouge > Stingray (1)

M / 14
Eye Gouge > Stingray (1)


15F
-3
+8
+8
38
23
23
Returns to crouching.
Patch Note :
- Move Name changed from "Eye Gouge to Stingray (1)".
Patch Note :
- Move Name changed from "Eye Gouge to Stingray (1)".
┃Eye Gouge > Stingray (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Eye Gouge to Stingray (2)



M,H / 14,11
Eye Gouge to Stingray (2)




-5
+6
+6
Combo from 1st hit.
- Ver.1.00.00
Eye Gouge > Stingray (2)



M,H / 14,11
Eye Gouge > Stingray (2)




(2)
-5
+6
+6
Combo from 1st hit.
Patch Note :
- Move Name changed from "Eye Gouge to Stingray (2)".
Patch Note :
- Move Name changed from "Eye Gouge to Stingray (2)".
┃Eye Gouge > Stingray (Close)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Eye Gouge to Stingray (Close)





M,H,L / 14,11,24(,20)
TC
Eye Gouge to Stingray (Close)






-26
KDN
Th
To Clipping Heel Hook after Close CH.
Damage () is throw bonus.
Damage () is throw bonus.
- Ver.1.00.00
TC
Eye Gouge > Stingray (Close)





M,H,L / 14,11,22(,30)
TC
Eye Gouge > Stingray (Close)






-26
+4
Th
+1
+1
To Clipping Heel Hook after Close CH.
Damage () is throw bonus.
After throw, the opponent shifts to down on Foot Side & Face-Down.
Patch Note :
- Move Name changed from "Eye Gouge to Stingray (Close)".
- Damage changed from 14,11,24(,20).
- Upon NH changed from KDN.
Damage () is throw bonus.
After throw, the opponent shifts to down on Foot Side & Face-Down.
Patch Note :
- Move Name changed from "Eye Gouge to Stingray (Close)".
- Damage changed from 14,11,24(,20).
- Upon NH changed from KDN.
┃Eye Gouge > Stingray
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Eye Gouge to Stingray





M,H,L / 14,11,16
TC
Eye Gouge to Stingray






-26
-7
KDN
- Ver.1.00.00
TC
Eye Gouge > Stingray





M,H,L / 14,11,17
TC
Eye Gouge > Stingray






-26
-2C
-2C
Patch Note :
- Move Name changed from "Eye Gouge to Stingray".
- Damage changed from 14,11,16.
- Upon NH changed from -7F.
- Upon CH changed from KDN.
- Move Name changed from "Eye Gouge to Stingray".
- Damage changed from 14,11,16.
- Upon NH changed from -7F.
- Upon CH changed from KDN.
┃Eye Gouge > Stingray to Feint & Catch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHETC
Eye Gouge > Stingray to Feint & Catch
NEW MOVEHETC
Eye Gouge > Stingray to Feint & Catch
When Heat activation available 


【

】
M,H,Th(L),SP / 14,11,30






15F
(1)
(1)
Th
+1
+1
Th
+1
+1
Cannot throw escape.
Unable to Heat Dash.
Unable to Heat Dash.
┃Eye Gouge > Stingray to Feint & Catch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Eye Gouge to Stingray to Feint & Catch



【

】M,H,Th(L) / 14,11,45
TC
Eye Gouge to Stingray to Feint & Catch







15F
+5
下Th
下Th
Throw escape
(14F).
Cannot throw escape during Charging.

Cannot throw escape during Charging.
- Ver.1.00.00
TC
Eye Gouge > Stingray to Feint & Catch



【

】M,H,Th(L) / 14,11,30
TC
Eye Gouge > Stingray to Feint & Catch







15F
(1)
(1)
Th
+1
+1
Th
+1
+1
Cannot throw escape.
Patch Note :
- Move Name changed from "Eye Gouge to Stingray to Feint & Catch".
- Damage changed from 14,11,45.
- Upon block changed from +5F.
- Upon NH changed from 下ThF.
- Upon CH changed from 下ThF.
Patch Note :
- Move Name changed from "Eye Gouge to Stingray to Feint & Catch".
- Damage changed from 14,11,45.
- Upon block changed from +5F.
- Upon NH changed from 下ThF.
- Upon CH changed from 下ThF.
┃Eye Gouge > Stingray to Feint & Catch Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Eye Gouge > Stingray to Feint & Catch Cancel



【

】
M,H,SP / 14,11
TC
Eye Gouge > Stingray to Feint & Catch Cancel








Returns to crouching.
- Ver.1.00.00
TC
Eye Gouge > Stingray to Feint & Catch Cancel



【

】
M,H,SP / 14,11
TC
Eye Gouge > Stingray to Feint & Catch Cancel








-36
-25
-25
Returns to crouching.
Patch Note :
- Upon block changed from F.
- Upon NH changed from F.
- Upon CH changed from F.
Patch Note :
- Upon block changed from F.
- Upon NH changed from F.
- Upon CH changed from F.
┃Serrated Edge
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HMTS
Serrated Edge

H / 17
HMTS
Serrated Edge


14F
-9
+11Sp
+11Sp
- Ver.1.00.00
HM
Serrated Edge

H / 17
HM
Serrated Edge


14F
(1)
(1)
-9
+11Sp
+11Sp
46
32
32
Patch Note :
- Tail Spin removed.
- Tail Spin removed.
┃Tundra Strike (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Death March (1)

M / 15
Death March (1)


15F
-4
+7
+7
38
23
23
- Ver.1.00.00
Tundra Strike (1)

M / 15
Tundra Strike (1)


14F
-4
+7
+7
37
23
23
Patch Note :
- Move Name changed from "Death March (1)".
- Start-up changed from 15F.
- Total changed from 38F.
- Move Name changed from "Death March (1)".
- Start-up changed from 15F.
- Total changed from 38F.
- Ver.1.04.00
Tundra Strike (1)

M / 15
Tundra Strike (1)


14F
-4
+7
+7
37
23
23
Patch Note :
- The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
- The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
- Ver.1.05.00
Tundra Strike (1)

M / 15
Tundra Strike (1)


14F
-7
+4
+4
40
26
26
Patch Note :
- The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
- Upon block changed from -4F.
- Upon NH changed from +7F.
- Upon CH changed from +7F.
- Total changed from 37F.
- The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
- Upon block changed from -4F.
- Upon NH changed from +7F.
- Upon CH changed from +7F.
- Total changed from 37F.
┃Tundra Strike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Death March



M,M / 15,15
Death March




-7
+4C
+4C
Combo from 1st CH.
- Ver.1.00.00
Tundra Strike



M,M / 15,15
Tundra Strike




-7
+4C
+4C
Combo from 1st CH.
Can be delayed 5F.
Combo can be delayed 5F from CH.
Patch Note :
- Move Name changed from "Death March".
Can be delayed 5F.
Combo can be delayed 5F from CH.
Patch Note :
- Move Name changed from "Death March".
- Ver.1.08.01
Tundra Strike



M,M / 15,10
Tundra Strike




-7
+4C
+4C
Combo from 1st CH.
Can be delayed 5F.
Combo can be delayed 5F from CH.
Patch Note :
- Damage changed from 15,15.
Can be delayed 5F.
Combo can be delayed 5F from CH.
Patch Note :
- Damage changed from 15,15.
┃Tundra Strike to crouching
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Death March to crouching




M,M / 15,15
Death March to crouching





-7
+4C
+4C
Returns to crouching.
Combo from 1st CH.
Combo from 1st CH.
- Ver.1.00.00
Tundra Strike to crouching




M,M / 15,15
Tundra Strike to crouching





-7
+4C
+4C
Returns to crouching.
Combo from 1st CH.
Patch Note :
- Move Name changed from "Death March to crouching".
Combo from 1st CH.
Patch Note :
- Move Name changed from "Death March to crouching".
- Ver.1.08.01
Tundra Strike to crouching




M,M / 15,10
Tundra Strike to crouching





-7
+4C
+4C
Returns to crouching.
Combo from 1st CH.
Patch Note :
- Damage changed from 15,15.
Combo from 1st CH.
Patch Note :
- Damage changed from 15,15.
┃Tundra Strike to Sneak
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Tundra Strike to Sneak




M,M,SP / 15,15
NEW MOVE
Tundra Strike to Sneak





-6
+5C
+5C
Combo from 1st CH.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.08.01
Tundra Strike to Sneak




M,M,SP / 15,10
Tundra Strike to Sneak





-6
+5C
+5C
Combo from 1st CH.
Patch Note :
- Damage changed from 15,15.
Patch Note :
- Damage changed from 15,15.
┃Tundra Strike to Ear Grab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Death March to Ear Grab





M,M,H / 15,15,17
Death March to Ear Grab






+1
+5
+12
Combo from 1st CH.
Combo from 2nd hit.
Combo from 1st CH or 2nd hit.
Combo from 2nd hit.
Combo from 1st CH or 2nd hit.
- Ver.1.00.00
Tundra Strike to Ear Grab





M,M,H / 15,15,17
Tundra Strike to Ear Grab






(1)
+1
+5
+14C
Combo from 1st CH.
Combo from 2nd hit.
Can be delayed 9F.
Combo can be delayed 3F from hit.
Combo from 1st CH or 2nd hit.
Patch Note :
- Move Name changed from "Death March to Ear Grab".
- Upon CH changed from +12F.
Combo from 2nd hit.
Can be delayed 9F.
Combo can be delayed 3F from hit.
Combo from 1st CH or 2nd hit.
Patch Note :
- Move Name changed from "Death March to Ear Grab".
- Upon CH changed from +12F.
- Ver.1.04.00
Tundra Strike to Ear Grab





M,M,H / 15,15,17
Tundra Strike to Ear Grab






(1)
+1
+5
+14C
Combo from 1st CH.
Combo from 2nd hit.
Can be delayed 9F.
Combo can be delayed 3F from hit.
Combo from 1st CH or 2nd hit.
Patch Note :
- Adjustments have been made to reduce the occurrence of the 3rd hit whiffing after the 2nd hit connects.
- Scaling of 70% has been applied to the combo damage when the 3rd hit is a counter hit.
Combo from 2nd hit.
Can be delayed 9F.
Combo can be delayed 3F from hit.
Combo from 1st CH or 2nd hit.
Patch Note :
- Adjustments have been made to reduce the occurrence of the 3rd hit whiffing after the 2nd hit connects.
- Scaling of 70% has been applied to the combo damage when the 3rd hit is a counter hit.
- Ver.1.08.01
Tundra Strike to Ear Grab





M,M,H / 15,10,17
Tundra Strike to Ear Grab






(1)
+1
+5
+14C
Combo from 1st CH.
Combo from 2nd hit.
Can be delayed 9F.
Combo can be delayed 3F from hit.
Combo from 1st CH or 2nd hit.
Patch Note :
- Damage changed from 15,15,17.
Combo from 2nd hit.
Can be delayed 9F.
Combo can be delayed 3F from hit.
Combo from 1st CH or 2nd hit.
Patch Note :
- Damage changed from 15,15,17.
┃Tundra Strike > Ambush Tackle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Death March to Takedown





M,M,Th(M) / 15,15,5
Death March to Takedown






Th(M)
To Ambush Tackle (
).


- Ver.1.00.00
Tundra Strike > Ambush Tackle





M,M,Th(M) / 15,15,0
Tundra Strike > Ambush Tackle






-5
Th(M)
+3
+3
Th(M)
+3
+3
To shift to takedown on hit.
Interrupt 21F after 2nd block.
Throw escape 6F (
).
or 2F (
) before takedown.
Patch Note :
- Move Name changed from "Death March to Takedown".
- Damage changed from 15,15,5.
- Upon block changed from F.
- Upon CH changed from F.
Interrupt 21F after 2nd block.
Throw escape 6F (

or 2F (

Patch Note :
- Move Name changed from "Death March to Takedown".
- Damage changed from 15,15,5.
- Upon block changed from F.
- Upon CH changed from F.
- Ver.1.08.01
Tundra Strike > Ambush Tackle





M,M,Th(M) / 15,10,0
Tundra Strike > Ambush Tackle






-5
Th(M)
+3
+3
Th(M)
+3
+3
To shift to takedown on hit.
Interrupt 21F after 2nd block.
Throw escape 6F (
).
or 2F (
) before takedown.
Patch Note :
- Damage changed from 15,15,0.
Interrupt 21F after 2nd block.
Throw escape 6F (

or 2F (

Patch Note :
- Damage changed from 15,15,0.
┃Tundra Strike > Ambush Tackle (during Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Tundra Strike > Ambush Tackle (during Heat)
NEW MOVEHT
Tundra Strike > Ambush Tackle (during Heat)
Heat 





M,M,Th(M) / 15,15,0 / 4,4,0





Th(M)
-22
-22
Th(M)
-22
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 21F after 2nd block.
Patch Note :
- New Move.
Cannot throw escape.
Interrupt 21F after 2nd block.
Patch Note :
- New Move.
- Ver.1.08.01
HT
Tundra Strike > Ambush Tackle (during Heat)
HT
Tundra Strike > Ambush Tackle (during Heat)
Heat 





M,M,Th(M) / 15,10,0 / 4,3,0





Th(M)
-22
-22
Th(M)
-22
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 21F after 2nd block.
Patch Note :
- Damage changed from 15,15,0.
- Chip Damage changed from 4,4,0.
Cannot throw escape.
Interrupt 21F after 2nd block.
Patch Note :
- Damage changed from 15,15,0.
- Chip Damage changed from 4,4,0.
┃Death March to Takedown Cancel SS
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Death March to Takedown Cancel SS






any inputM,M,SP / 15,15
Death March to Takedown Cancel SS







-50
-39
-39
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Tundra Slash (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Tundra Slash (Heat Engager)
NEW MOVEHE
Tundra Slash (Heat Engager)
When Heat activation available 



M,H,SP / 15,20



14F
(1)
(1)
-9
+17G
+17G
Combo from 1st hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.08.01
HE
Tundra Slash (Heat Engager)
HE
Tundra Slash (Heat Engager)
When Heat activation available 



M,H,SP / 15,16



14F
(1)
(1)
-9
+17G
+17G
Combo from 1st hit.
Patch Note :
- Damage changed from 15,20.
Patch Note :
- Damage changed from 15,20.
┃Tundra Slash to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Tundra Slash to Heat Dash
NEW MOVEHDWG
Tundra Slash to Heat Dash
Heat 




M,H,SP / 15,20




14F
(1)
(1)
+5
+18W
+18W
LNC
+42
+42
LNC
+42
+42
Combo from 1st hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HD
Tundra Slash to Heat Dash
HD
Tundra Slash to Heat Dash
Heat 




M,H,SP / 15,20 / 4,16




14F
(1)
(1)
+5
LNC
+42
+42
LNC
+42
+42
Combo from 1st hit.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Chip Damage added.
- Wall Crush inducing guard removed.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Chip Damage added.
- Wall Crush inducing guard removed.
- Ver.1.08.01
HD
Tundra Slash to Heat Dash
HD
Tundra Slash to Heat Dash
Heat 




M,H,SP / 15,16 / 4,14




14F
(1)
(1)
+5
LNC
+42
+42
LNC
+42
+42
Combo from 1st hit.
Patch Note :
- Damage changed from 15,20.
- Chip Damage changed from 4,16.
Patch Note :
- Damage changed from 15,20.
- Chip Damage changed from 4,16.
┃Tundra Slash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
War Machine



M,H / 15,22
TS
War Machine




14F
-9
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
Tundra Slash



M,H / 15,20
Tundra Slash




14F
(1)
(1)
-9
KDN
+12
+12
KDN
+12
+12
Combo from 1st hit.
Patch Note :
- Move Name changed from "War Machine".
- Damage changed from 15,22.
Patch Note :
- Move Name changed from "War Machine".
- Damage changed from 15,22.
- Ver.1.09.01
Tundra Slash



M,H / 15,20
Tundra Slash




14F
(1)
(1)
-9
KDN
+12
+12
KDN
+12
+12
Combo from 1st hit.
Patch Note :
- Tracking performance of the 2nd attack has been reduced when the 1st attack misses.
- The hitbox of the 2nd attack has been reduced when the 1st attack misses.
Patch Note :
- Tracking performance of the 2nd attack has been reduced when the 1st attack misses.
- The hitbox of the 2nd attack has been reduced when the 1st attack misses.
┃Blizzard Hammer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Blizzard Hammer

M / 26
Blizzard Hammer


22F
+6
KDN
KDN
- Ver.1.00.00
Blizzard Hammer

M / 26
Blizzard Hammer


22F
(1)
(1)
+6
KDN
+26
+26
KDN
+26
+26
50
28
28
┃Inertia Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Inertia Kick

Parry Punch(H/M),H / 22
Inertia Kick


28F
-2
KDN
KDN
Absorbs Punch (H/M) during 7 to 15F.
- Ver.1.00.00
Inertia Kick

Parry Punch(H/M),H / 22
Inertia Kick


28F
(1)
(1)
-2
KDN
+26
+26
KDN
+26
+26
55
27
27
Absorbs Punch (H/M) during 7 to 15F.
- Ver.1.02.01
Inertia Kick

Parry Punch(H/M),H / 22
Inertia Kick


28F
(1)
(1)
-2
KDN
+26
+26
KDN
+26
+26
55
27
27
Absorbs Punch (H/M) during 7 to 15F.
Patch Note :
- Expanded the hurtbox for the legs, alleviating the issue where certain low attacks would whiff.
Patch Note :
- Expanded the hurtbox for the legs, alleviating the issue where certain low attacks would whiff.
┃Jumping Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jumping Knuckle
or 
or 
M / 12
TJ9F
Jumping Knuckle





18F
-12
-1
-1
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Counterstrike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Counterstrike

H / 18
Counterstrike


20F
-5
+9
KDN
46
26
26
- Ver.1.00.00
Counterstrike

H / 18
Counterstrike


20F
-5
+9
KDN
+53
+53
46
26
26
┃Sub-Zero
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Sub-Zero

UB / 60
Sub-Zero


63F
KDN
KDN
KDN
- Ver.1.00.00
Sub-Zero

UB / 60
Sub-Zero


63F
(1)
(1)
KDN
KDN
-32
-32
KDN
-32
-32
110
47
47
Patch Note :
- Command changed from "
".
- Command changed from "


┃Eye Blast
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Eye Blast

H / 20
Eye Blast


15F
-9
KDN
KDN
43
28
28
- Ver.1.00.00
Tr
Eye Blast
or
or 
H / 20
Tr
Eye Blast




15F
-9
KDN
+29
+29
KDN
+29
+29
43
28
28
Patch Note :
- Command changed from "
".
- Tornade Move added.
- Command changed from "


- Tornade Move added.
┃Under Pressure
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Under Pressure

M / 20
TJ9F
Under Pressure


30F
-5
LNC
LNC
Meaty 1F in actualy.
- Ver.1.00.00
TJ9F
Under Pressure

M / 20
TJ9F
Under Pressure


30F
(1)
(1)
-5
LNC
+42
+42
LNC
+42
+42
64
34
34
┃Under Pressure
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Under Pressure

M / 20
TJ9F
Under Pressure


30F
-5
LNC
LNC
Meaty 1F in actualy.
- Ver.1.00.00
TJ9F
Under Pressure

M / 20
TJ9F
Under Pressure


30F
(1)
(1)
-5
LNC
+42
+42
LNC
+42
+42
64
34
34
┃Breaching Charge Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jumping Front Kick

M / 16
TJ9F
Jumping Front Kick


17F
-17
-6
-6
- Ver.1.00.00
TJ9F
Breaching Charge Kick

M / 16
TJ9F
Breaching Charge Kick


17F
(4)
(4)
-17
-6
-6
53
36
36
Patch Note :
- Move Name changed from "Jumping Front Kick".
- Move Name changed from "Jumping Front Kick".
┃Breaching Charge Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jumping Front Kick

M / 16
TJ9F
Jumping Front Kick


17F
-13
KDN
KDN
- Ver.1.00.00
TJ9F
Breaching Charge Kick

M / 16
TJ9F
Breaching Charge Kick


17F
(4)
(4)
-13
KDN
+4
+4
KDN
+4
+4
53
36
36
Patch Note :
- Move Name changed from "Jumping Front Kick".
- Move Name changed from "Jumping Front Kick".
┃Breaching Charge Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jumping Front Kick

M / 16
TJ9F
Jumping Front Kick


17F
-7
KDN
KDN
- Ver.1.00.00
TJ9F
Breaching Charge Kick

M / 16
TJ9F
Breaching Charge Kick


17F
(4)
(4)
-7
KDN
+10
+10
KDN
+10
+10
47
30
30
Patch Note :
- Move Name changed from "Jumping Front Kick".
- Move Name changed from "Jumping Front Kick".
┃Slicing Sobat
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Slicing Sobat

M / 21
TJ9F
Slicing Sobat


22F
-17
KDN
KDN
58
36
36
- Ver.1.00.00
TJ9F
Slicing Sobat

M / 21
TJ9F
Slicing Sobat


22F
(1)
(1)
-17
KDN
+17
+17
KDN
+17
+17
58
36
36
- Ver.1.01.04
TJ9F
Slicing Sobat

M / 21
TJ9F
Slicing Sobat


22F
(1)
(1)
-17
KDN
+11
+11
KDN
+11
+11
58
36
36
Patch Note :
- The character now turns towards the opponent uon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
- Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
- Upon NH changed from +17F.
- Upon CH changed from +17F.
- The character now turns towards the opponent uon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
- Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
- Upon NH changed from +17F.
- Upon CH changed from +17F.
┃Slicing Sobat
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Slicing Sobat

M / 21
TJ9F
Slicing Sobat


22F
-13
KDN
KDN
54
32
32
- Ver.1.00.00
TJ9F
Slicing Sobat

M / 21
TJ9F
Slicing Sobat


22F
(1)
(1)
-13
KDN
+21
+21
KDN
+21
+21
54
32
32
- Ver.1.01.04
TJ9F
Slicing Sobat

M / 21
TJ9F
Slicing Sobat


22F
(1)
(1)
-13
KDN
+15
+15
KDN
+15
+15
54
32
32
Patch Note :
- The character now turns towards the opponent uon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
- Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
- Upon NH changed from +21F.
- Upon CH changed from +21F.
- The character now turns towards the opponent uon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
- Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
- Upon NH changed from +21F.
- Upon CH changed from +21F.
┃Slicing Sobat
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Slicing Sobat

M / 21
TJ9F
Slicing Sobat


22F
-9
KDN
KDN
50
28
28
- Ver.1.00.00
TJ9F
Slicing Sobat

M / 21
TJ9F
Slicing Sobat


22F
(1)
(1)
-9
KDN
+25
+25
KDN
+25
+25
50
28
28
- Ver.1.01.04
TJ9F
Slicing Sobat

M / 21
TJ9F
Slicing Sobat


22F
(1)
(1)
-9
KDN
+19
+19
KDN
+19
+19
50
28
28
Patch Note :
- The character now turns towards the opponent uon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
- Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
- Upon NH changed from +25F.
- Upon CH changed from +25F.
- The character now turns towards the opponent uon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
- Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
- Upon NH changed from +25F.
- Upon CH changed from +25F.
┃Delayed Rising Toe Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Delay Rising Toekick
☆
M / 25
TJ9F
Delay Rising Toekick


23F
-11
LNC
LNC
- Ver.1.00.00
TJ9F
Delayed Rising Toe Kick
☆
M / 20
TJ9F
Delayed Rising Toe Kick


23F
(2)
(2)
-13
LNC
+22
+22
LNC
+22
+22
Start-up 23F when input 
just.
Start-up 24 - 25F when input
.
Patch Note :
- Move Name changed from "Delay Rising Toekick".
- Damage changed from 25.
- Upon block changed from -11F.


Start-up 24 - 25F when input


Patch Note :
- Move Name changed from "Delay Rising Toekick".
- Damage changed from 25.
- Upon block changed from -11F.
- Ver.1.05.00
TJ9F
Delayed Rising Toe Kick
☆
M / 20
TJ9F
Delayed Rising Toe Kick


23F
(2)
(2)
-13
LNC
+22
+22
LNC
+22
+22
Start-up 23F when input 
just.
Start-up 24 - 25F when input
.
Patch Note :
- Fixed an issue the move could be countered by attack reversals or parries.


Start-up 24 - 25F when input


Patch Note :
- Fixed an issue the move could be countered by attack reversals or parries.
┃Russian Sickle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Russian Sickle


M / 20
Russian Sickle



15F
-12
KDN
KDN*
Start-up 16F in actualy.
- Ver.1.00.00
Russian Sickle


M / 20
Russian Sickle



15F
(1)
(1)
-12
KDN
+15
+15
KDN*
+22
+22
50
35
35
Start-up 16F in actualy.
┃Feint & Catch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Feint & Catch
Feint & Catch
【



】
Th(H) / 35




+5
上Th
上Th
Throw escape
(14F).
Unable throw escape during Charging.

Unable throw escape during Charging.
- Ver.1.00.00
Feint & Catch




Th(H) / 40
Feint & Catch





43F
(3)
(3)
+5
上Th
-2
-2
上Th
-2
-2
64
21
21
Throw escape

After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- Command changed from "【





- Damage changed from 35.
- Start-up changed from F.
- Ver.1.05.00
HM
Feint & Catch




Th(H) / 40
HM
Feint & Catch





43F
(3)
(3)
+5
上Th
-2
-2
上Th
-2
-2
64
21
21
Throw escape

After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- Homing added.
┃Feint & Catch (during Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Feint & Catch (during Heat)
NEW MOVEHT
Feint & Catch (during Heat)
Heat 




Th(H) / 40




43F
(3)
(3)
上Th
-2
-2
上Th
-2
-2
64
21
21
Cannot throw escape.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- New Move.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- New Move.
- Ver.1.05.00
HTHM
Feint & Catch (during Heat)
HTHM
Feint & Catch (during Heat)
Heat 




Th(H) / 40




43F
(3)
(3)
上Th
-2
-2
上Th
-2
-2
64
21
21
Cannot throw escape.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- Homing added.
After throw, the opponent shifts to down on Head Side & Face-Up.
Patch Note :
- Homing added.
┃Feint & Catch to Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Feint & Catch to Cancel
Feint & Catch to Cancel
【



】
SP / -





- Ver.1.00.00
Feint & Catch to Cancel





SP / -
Feint & Catch to Cancel






42
Patch Note :
- Command changed from "【



】
".
- Command changed from "【






┃Stinger Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HMTSWG
Stinger Kick


H / 35
HMTSWG
Stinger Kick



21F
+5
+17W
+17W
KDN
KDN
Start-up 22F in actualy.
- Ver.1.00.00
HM
Stinger Kick


H / 35 / 14(16)
HM
Stinger Kick



21F
(2)
(2)
+5
KDN
+4
+4
KDN
+4
+4
56
35
35
Start-up 22F in actualy.
Patch Note :
- Chip Damage added.
- Wall Crush inducing guard removed.
- Tail Spin removed.
Patch Note :
- Chip Damage added.
- Wall Crush inducing guard removed.
- Tail Spin removed.
┃Rolling Thunder
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rolling Thunder


M / 21
Rolling Thunder



26F
(2)
(2)
-1
+3C
KDN
Start-up 27F in actualy.
Returns to crouching.
Returns to crouching.
- Ver.1.00.00
Rolling Thunder


M / 21
Rolling Thunder



26F
(2)
(2)
-1
+13C
+13C
Start-up 27F in actualy.
Returns to crouching.
Air Status 10F.
Patch Note :
- Upon NH changed from +3CF.
- Upon CH changed from KDN.
Returns to crouching.
Air Status 10F.
Patch Note :
- Upon NH changed from +3CF.
- Upon CH changed from KDN.
- Ver.1.07.00
Rolling Thunder


M / 21
Rolling Thunder



26F
(2)
(2)
-1
+13C
+13C
Start-up 27F in actualy.
Returns to crouching.
Air Status 10F.
KDN (+8F) upon behind hit.
Patch Note :
- Behavior on side hits and bakc hits has been modified.
Returns to crouching.
Air Status 10F.
KDN (+8F) upon behind hit.
Patch Note :
- Behavior on side hits and bakc hits has been modified.
┃Russian Hook Special
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Russian Assault



M / 25
Russian Assault




15F
+6
KDN
LNC
- Ver.1.00.00
Russian Hook Special



M / 25 / 5(9)
Russian Hook Special




15F
(2)
(2)
+6
KDN
-26
-26
LNC
+44
+44
57
42
42
Patch Note :
- Move Name changed from "Russian Assault".
- Chip Damage added.
- Move Name changed from "Russian Assault".
- Chip Damage added.
- Ver.1.04.00
Russian Hook Special



M / 22 / 4(8)
Russian Hook Special




15F
(2)
(2)
+4
KDN
-26
-26
LNC
+44
+44
57
42
42
Patch Note :
- Damage changed from 25.
- Chip Damage changed from 5(9).
- Upon block changed from +6F.
- Damage changed from 25.
- Chip Damage changed from 5(9).
- Upon block changed from +6F.
- Ver.1.05.00
Russian Hook Special



M / 22 / 4(8)
Russian Hook Special




15F
(2)
(2)
+4
KDN
-26
-26
LNC
+44
+44
57
42
42
Patch Note :
- The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
- The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
┃Russian Hook Special (fast)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Russian Hook Special (fast)



fastM / 30 / 9(12)
NEW MOVE
Russian Hook Special (fast)




15F
(2)
(2)
+6
KDN
-26
-26
LNC
+44
+44
Input
☆
within 8F.
Patch Note :
- New Move.



Patch Note :
- New Move.
- Ver.1.04.00
Russian Hook Special (fast)



fastM / 26 / 7(10)
Russian Hook Special (fast)




15F
(2)
(2)
+4
KDN
-26
-26
LNC
+44
+44
Input
☆
within 8F.
Patch Note :
- Damage changed from 30.
- Chip Damage changed from 9(12).
- Upon block changed from +6F.



Patch Note :
- Damage changed from 30.
- Chip Damage changed from 9(12).
- Upon block changed from +6F.
- Ver.1.05.00
Russian Hook Special (fast)



fastM / 26 / 7(10)
Russian Hook Special (fast)




15F
(2)
(2)
+4
KDN
-26
-26
LNC
+44
+44
Input
☆
within 8F.
Patch Note :
- The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.



Patch Note :
- The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
┃Russian Hook Special > Ambush Tackle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Russian Hook Special > Ambush Tackle
NEW MOVEHT
Russian Hook Special > Ambush Tackle
Heat 





M,Th(M) / 25(30),0 / 9(12)





15F
Th(M)
-22
-22
Th(M)
-22
-22
To shift to takedown on hit.
Cannot throw escape.
Damage () is when iput fast.
Interrupt 22F after 1st block.
Patch Note :
- New Move.
Cannot throw escape.
Damage () is when iput fast.
Interrupt 22F after 1st block.
Patch Note :
- New Move.
- Ver.1.04.00
HT
Russian Hook Special > Ambush Tackle
HT
Russian Hook Special > Ambush Tackle
Heat 





M,Th(M) / 22(26),0 / 7(10)





15F
Th(M)
-22
-22
Th(M)
-22
-22
To shift to takedown on hit.
Cannot throw escape.
Damage () is when iput fast.
Interrupt 22F after 1st block.
Patch Note :
- Damage changed from 25(30),0.
- Chip Damage changed from 9(12).
Cannot throw escape.
Damage () is when iput fast.
Interrupt 22F after 1st block.
Patch Note :
- Damage changed from 25(30),0.
- Chip Damage changed from 9(12).
┃Snap Knee Assault
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spetsnaz Assault



M(,Th) / 25(,25)
Spetsnaz Assault




20F
-7
Th
Th
To throw after front hit (+2F).
Down after Side or behind hit.
Damage () is throw bonus.
Down after Side or behind hit.
Damage () is throw bonus.
- Ver.1.00.00
Snap Knee Assault



M(,Th) / 20(,25)
Snap Knee Assault




20F
(1)
(1)
-7
Th
+1
+1
Th
+1
+1
58
Damage () is throw bonus.
After throw, the opponent shifts to down on Head Side & Face-Up.
Down after Side or behind hit.
Patch Note :
- Move Name changed from "Spetsnaz Assault".
- Damage changed from 25(,25).
After throw, the opponent shifts to down on Head Side & Face-Up.
Down after Side or behind hit.
Patch Note :
- Move Name changed from "Spetsnaz Assault".
- Damage changed from 25(,25).
┃Chernobog Sweep (Close)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC12FTJ10F
Chernobog Sweep (Close)
TC12FTJ10F
Chernobog Sweep (Close)
Run 
L(,Th) / 20(,20)
17F
-15
Th
Th
To throw after front hit.
Damage () is throw bonus.
Damage () is throw bonus.
- Ver.1.00.00
Chernobog Sweep (Close)
Chernobog Sweep (Close)
Run [two
teps or more] 

L(,Th) / 20(,20)


17F
(1)
(1)
-15
Th
+1
+1
Th
+1
+1
51
Air Status 10F.
To throw after front hit.
Damage () is throw bonus.
Patch Note :
- Command changed from "Run
".
- TC removed.
- TJ removed.
To throw after front hit.
Damage () is throw bonus.
Patch Note :
- Command changed from "Run

- TC removed.
- TJ removed.
┃Chernobog Sweep
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC12FTJ10F
Chernobog Sweep
TC12FTJ10F
Chernobog Sweep
Run 
L(,Th) / 20
17F
-15
KDN
KDN
To throw after front hit.
Damage () is throw bonus.
Damage () is throw bonus.
- Ver.1.00.00
Chernobog Sweep
Chernobog Sweep
Run [two
teps or more] 

L(,Th) / 20


17F
(1)
(1)
-15
KDN
+27
+27
KDN
+27
+27
Air Status 10F.
To throw after front hit.
Damage () is throw bonus.
Patch Note :
- Command changed from "Run
".
- TC removed.
- TJ removed.
To throw after front hit.
Damage () is throw bonus.
Patch Note :
- Command changed from "Run

- TC removed.
- TJ removed.
┃Mass Elbow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Mass Elbow



M / 23
Mass Elbow




26F
-15
LNC
LNC
- Ver.1.00.00
Tr
Mass Elbow



M / 23
Tr
Mass Elbow




26F
(1)
(1)
-15
KDN
+52
+52
KDN
+52
+52
62
36
36
Patch Note :
- Upon NH changed from LNC.
- Upon CH changed from LNC.
- Upon NH changed from LNC.
- Upon CH changed from LNC.
- Ver.1.04.00
Tr
Mass Elbow



M / 23
Tr
Mass Elbow




26F
(1)
(1)
-15
KDN
+52
+52
KDN
+52
+52
62
36
36
Patch Note :
- In TEKKEN 8, for command techniques using

and 

, once the directional input is completed within the specified time, the move could be executed regardless of the subsequent directional input. However, due to frequent unintended activations caused by this mechanism, it has been modified to only aceept the final directional input specified for the move command.
- In TEKKEN 8, for command techniques using






┃Ki Charge
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ki Charge
or BT
SP / -
Ki Charge


55
Shift to charging.
┃Wall Jumping Attack
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wall Jumping Attack
Wall Jumping Attack
With back against wall 


M / 21


36F
±0C
KDN
KDN
Input buffering is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Air Status 5F.
Invinciblity during 8 to 13F.
- Ver.1.00.00
Wall Jumping Attack
Wall Jumping Attack
With back against wall 


M / 21


36F
(2)
(2)
±0C
KDN
+8
+8
KDN
+8
+8
Input buffering is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Air Status 5F.
Invinciblity during 8 to 13F.
┃Crouch Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Jab
TC
Crouch Jab
FC 
SM / 5
10F
-5
+6
+6
Returns to crouching.
Returns to standing when input
.
Returns to standing when input

- Ver.1.00.00
TC
Crouch Jab
TC
Crouch Jab
FC 
SL / 5
10F
-5
+6
+6
34
24
24
Returns to crouching.
Returns to standing when input
.
Patch Note :
- Hit Lv. changed from SM.
Returns to standing when input

Patch Note :
- Hit Lv. changed from SM.
┃Crouch Straight
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Straight
TC
Crouch Straight
FC 
SM / 8
11F
-4
+7
+7
Returns to crouching.
- Ver.1.00.00
TC
Crouch Straight
TC
Crouch Straight
FC 
SL / 8
11F
-4
+7
+7
34
23
23
Returns to crouching.
Patch Note :
- Hit Lv. changed from SM.
Patch Note :
- Hit Lv. changed from SM.
┃Crouch Spin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Spin Kick
TC
Crouch Spin Kick
FC 
L / 12
16F
-17
-3
-3
Returns to crouching.
- Ver.1.00.00
TC
Crouch Spin Kick
TC
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
36
Returns to crouching.
Patch Note :
- Damage changed from 12.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
Patch Note :
- Damage changed from 12.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
┃Crouch Chin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Chin Kick
TC
Crouch Chin Kick
FC 
L / 10
12F
-15
-4
-4
Returns to crouching.
- Ver.1.00.00
TC
Crouch Chin Kick
TC
Crouch Chin Kick
FC 
L / 6
12F
-15
-4
-4
46
34
34
Returns to crouching.
Patch Note :
- Damage changed from 10.
Patch Note :
- Damage changed from 10.
┃Qullion (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Qullion (1)
Qullion (1)
WS 
M / 11
12F
-3
+4
+4
- Ver.1.00.00
Qullion (1)
Qullion (1)
WS 
M / 11
12F
(1)
(1)
-3
+4
+4
33
21
21
┃Qullion (1) to Sneak
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Qullion (1) to Sneak
NEW MOVE
Qullion (1) to Sneak
WS 

M,SP / 11

12F
(1)
(1)
-5
+2
+2
┃Qullion
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Qullion
TS
Qullion
WS 


M,H / 11,18


-7
+10Sp
KDN
Combo from 1st hit.
- Ver.1.00.00
Qullion
Qullion
WS 


M,H / 11,14


(1)
-7
+10Sp
+10Sp
Combo from 1st hit.
Patch Note :
- Damage changed from 11,18.
- Upon CH changed from KDN.
- Tail Spin removed.
Patch Note :
- Damage changed from 11,18.
- Upon CH changed from KDN.
- Tail Spin removed.
┃Double Hilt
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
WB
Double Hilt
WB
Double Hilt
WS 


M,M / 11,17


-15
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
Double Hilt
Double Hilt
WS 


M,M / 11,17


(1)
-13
KDN
+6
+6
KDN*
±0
±0
Combo from 1st hit.
Patch Note :
- Upon block changed from -15F.
- Upon NH changed.
- Upon CH changed.
- Wall Bounds removed.
Patch Note :
- Upon block changed from -15F.
- Upon NH changed.
- Upon CH changed.
- Wall Bounds removed.
┃Ballistic Upper
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ballistic Upper
Ballistic Upper
WS 
M / 15
15F
-12
LNC
LNC
- Ver.1.00.00
Ballistic Upper
Ballistic Upper
WS 
M / 15
15F
(1)
(1)
-12
LNC
+18
+18
LNC
+18
+18
47
32
32
┃Glacial Hilt
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
WB
Glacial Hilt
WB
Glacial Hilt
WS 
M / 21
16F
-9
KDN
KDN
- Ver.1.00.00
Glacial Hilt
Glacial Hilt
WS 
M / 21
16F
(1)
(1)
-9
KDN
+6
+6
KDN*
±0
±0
46
30
30
Patch Note :
- Upon NH changed.
- Upon CH changed.
- Wall Bounds removed.
- Upon NH changed.
- Upon CH changed.
- Wall Bounds removed.
┃Gelid Smash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Toe Smash
Toe Smash
WS 
M / 15
11F
-5
+6
+6
- Ver.1.00.00
Gelid Smash
Gelid Smash
WS 
M / 15
11F
(1)
(1)
-5
+6
+6
35
24
24
Patch Note :
- Move Name changed from "Toe Smash".
- Move Name changed from "Toe Smash".
┃Frost Tackle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Frost Tackle
Frost Tackle
WS
or 



M / 28




12F
-14
KDN
KDN
- Ver.1.00.00
Frost Tackle
Frost Tackle
WS
or 



M / 28




12F
(1)
(1)
-14
KDN
+9
+9
KDN
+9
+9
49
37
37
┃Hail Slicer (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Hail Slicer (1)
NEW MOVE
Hail Slicer (1)
FC 

L / 8

16F
(1)
(1)
-13
-2
-1C
48
32
32
Patch Note :
- New Move.
- New Move.
- Ver.1.04.00
Hail Slicer (1)
Hail Slicer (1)
FC 

L / 8

16F
(1)
(1)
-13
-4
-4
50
34
34
Patch Note :
- Upon NH changed from -2F.
- Upon CH changed from -1CF.
- Total changed from 48F.
- Upon NH changed from -2F.
- Upon CH changed from -1CF.
- Total changed from 48F.
┃Hail Slicer to Sneak
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Hail Slicer to Sneak
NEW MOVE
Hail Slicer to Sneak
FC 
(must hit) 
L,M,SP / 8,10


(1)
+7
KDN
+30
+30
Combo from 1st hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.02.01
Hail Slicer to Sneak
Hail Slicer to Sneak
FC 
(must hit) 
L,M,SP / 8,10


(1)
+7
KDN
+30
+30
Combo from 1st hit.
Patch Note :
- The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
Patch Note :
- The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
- Ver.1.04.00
Hail Slicer to Sneak
Hail Slicer to Sneak
FC 
(must hit) 
L,M,SP / 8,10


(1)
+7
+7
Combo from 1st hit.
Patch Note :
- The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
- Upon CH changed from KDN.
Patch Note :
- The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
- Upon CH changed from KDN.
┃Hail Slicer to Sneak (just)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Hail Slicer to Sneak (just)
NEW MOVE
Hail Slicer to Sneak (just)
FC 
(must hit)
just
L,M,SP / 8,14


(1)
+7
KDN
+30
+30
Combo from 1st hit.
Input timing 4F (during hit just to after).
Patch Note :
- New Move.
Input timing 4F (during hit just to after).
Patch Note :
- New Move.
- Ver.1.02.01
Hail Slicer to Sneak (just)
Hail Slicer to Sneak (just)
FC 
(must hit)
just
L,M,SP / 8,14


(1)
+7
KDN
+30
+30
Combo from 1st hit.
Input timing 4F (during hit just to after).
Patch Note :
- The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
Input timing 4F (during hit just to after).
Patch Note :
- The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
- Ver.1.04.00
Hail Slicer to Sneak (just)
Hail Slicer to Sneak (just)
FC 
(must hit)
just
L,M,SP / 8,14


(1)
+7
+7
Combo from 1st hit.
Input timing 4F (during hit just to after).
Patch Note :
- The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
- Upon CH changed from KDN.
Input timing 4F (during hit just to after).
Patch Note :
- The hitbox of 2nd attack has been reduced.
- When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
- Upon CH changed from KDN.
┃Hail Slicer > Ambush Tackle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Hail Slicer > Ambush Tackle
NEW MOVEHT
Hail Slicer > Ambush Tackle
Heat & FC 



L,Th(M) / 8,0



16F
Th(M)
-22
-22
Th(M)
-22
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 19F after 1st block.
Cannot throw escape.
Interrupt 19F after 1st block.
┃Integral Slicer (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Integral Slicer (1)
Integral Slicer (1)
SS 
M / 16
20F
-10
-4
+1
- Ver.1.00.00
Integral Slicer (1)
Integral Slicer (1)
SS 
M / 16
20F
(1)
(1)
-10
+1
+1
49
29
29
Patch Note :
- Upon NH changed from -4F.
- Upon NH changed from -4F.
┃Integral Slicer Clutch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Integral Slicer
Integral Slicer
SS 


M,H(,Th) / 16,17(,20)


-9
+5
Th
Combo from 1st hit.
Can be delayed.
Combo can be delayed 7F from hit.
To throw after CH.
Damage () is throw bonus.
Can be delayed.
Combo can be delayed 7F from hit.
To throw after CH.
Damage () is throw bonus.
- Ver.1.00.00
Integral Slicer Clutch
Integral Slicer Clutch
SS 


M,H(,Th) / 16,20(,20)


-9
Th
+1
+1
Th
+1
+1
Combo from 1st hit.
Can be delayed 18F.
Combo can be delayed 12F from hit.
To throw after CH.
After throw, the opponent shifts to down on Head Side & Face-Up.
Damage () is throw bonus.
Patch Note :
- Move Name changed from "Integral Slicer".
- Damage changed from 16,17(,20).
- Upon NH changed from +5F.
Can be delayed 18F.
Combo can be delayed 12F from hit.
To throw after CH.
After throw, the opponent shifts to down on Head Side & Face-Up.
Damage () is throw bonus.
Patch Note :
- Move Name changed from "Integral Slicer".
- Damage changed from 16,17(,20).
- Upon NH changed from +5F.
┃Integral Blitz (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Integral Blitz (3)
Integral Blitz (3)
SS 


M,HM / 16,8,12


-4
+2C
+2C
+7F after 3rd CH.
- Ver.1.00.00
Integral Blitz (3)
Integral Blitz (3)
SS 


M,MM / 16,8,12


(1)
-4
+2C
+2C
Combo from 1st hit.
Patch Note :
- Hit Lv. changed from M,HM.
Patch Note :
- Hit Lv. changed from M,HM.
┃Integral Blitz
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Integral Blitz
Integral Blitz
SS 




M,HM,H / 16,8,12,28




-10
KDN
KDN
Can be delayed.
- Ver.1.00.00
Integral Blitz
Integral Blitz
SS 




M,MM,H / 16,8,12,28




(1)
-10
KDN
+45
+45
KDN
+45
+45
Patch Note :
- Hit Lv. changed from M,HM,H.
- Upon NH changed.
- Upon CH changed.
- Hit Lv. changed from M,HM,H.
- Upon NH changed.
- Upon CH changed.
┃Integral Blitz > Ambush Tackle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Integral Takedown
Integral Takedown
SS 




M,HM,Th(M) / 16,8,12,5




Th(M)
To shift to takedown on hit.
To Ambush Tackle (
).
To Ambush Tackle (


- Ver.1.00.00
Integral Blitz > Ambush Tackle
Integral Blitz > Ambush Tackle
SS 




M,MM,Th(M) / 16,8,12,0




-5
Th(M)
+3
+3
Th(M)
+3
+3
To shift to takedown on hit.
Interrupt 21F after 3rd block.
Throw escape 6F (
).
or 2F (
) before takedown.
Patch Note :
- Move Name changed from "Integral Takedown".
- Hit Lv. changed from M,HM,Th(M).
- Damage changed from 16,8,12,5.
- Upon block changed from F.
- Upon CH changed from F.
Interrupt 21F after 3rd block.
Throw escape 6F (

or 2F (

Patch Note :
- Move Name changed from "Integral Takedown".
- Hit Lv. changed from M,HM,Th(M).
- Damage changed from 16,8,12,5.
- Upon block changed from F.
- Upon CH changed from F.
┃Integral Blitz > Ambush Tackle (during Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Integral Blitz > Ambush Tackle (during Heat)
NEW MOVEHT
Integral Blitz > Ambush Tackle (during Heat)
Heat & SS 




M,MM,Th(M) / 16,8,12,0




Th(M)
-22
-22
Th(M)
-22
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 21F after 3rd block.
Cannot throw escape.
Interrupt 21F after 3rd block.
┃Integral Takedown Cancel SS
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Integral Takedown Cancel SS
Integral Takedown Cancel SS
SS 




any input
M,HM,SP / 16,8,12





-51
-45C
-45C
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Pigeon Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Pigeon Roll
TC
Pigeon Roll
SS 
SP / -
38
Returns to crouching.
- Ver.1.00.00
TC6F
Pigeon Roll
TC6F
Pigeon Roll
SS 
SP / -
38
Returns to crouching.
Patch Note :
- Start-up of TC changed from ○F.
Patch Note :
- Start-up of TC changed from ○F.
┃Clipping Heel Hook (Close)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Clipping Heel Hook
TC
Clipping Heel Hook
By opponent's feet While down (facing down) 

L,Th / 10,30

24F
-17
Th
Th
Returns to crouching.
Only close-range.
Only close-range.
- Ver.1.00.00
TC
Clipping Heel Hook (Close)
TC
Clipping Heel Hook (Close)
By opponent's feet While down (facing down) 
L,Th / 8,30
24F
-9
Th
±0
±0
Th
±0
±0
52
Returns to crouching.
Only close-range.
After throw, the opponent shifts to down on Foot Side & Face-Down.
Patch Note :
- Move Name changed from "Clipping Heel Hook".
- Command changed from "By opponent's feet While down (facing down)
".
- Damage changed from 10,30.
- Upon block changed from -17F.
Only close-range.
After throw, the opponent shifts to down on Foot Side & Face-Down.
Patch Note :
- Move Name changed from "Clipping Heel Hook".
- Command changed from "By opponent's feet While down (facing down)


- Damage changed from 10,30.
- Upon block changed from -17F.
┃Clipping Heel Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
TC
By opponent's feet While down (facing down) 
L / 7
24F
-17
-3
KDN
Returns to crouching.
- Ver.1.00.00
TC
Clipping Heel Hook
TC
Clipping Heel Hook
By opponent's feet While down (facing down) 
L / 8
24F
-9
+7
+7
52
28
28
Returns to crouching.
Patch Note :
- Move Name changed from "".
- Damage changed from 7.
- Upon block changed from -17F.
- Upon NH changed from -3F.
- Upon CH changed from KDN.
Patch Note :
- Move Name changed from "".
- Damage changed from 7.
- Upon block changed from -17F.
- Upon NH changed from -3F.
- Upon CH changed from KDN.
┃Living Dead
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Living Dead
Living Dead
While down (facing down) 
SP / -
40
Returns to crouching.
┃Spin Knuckle Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin Knuckle Jab
Spin Knuckle Jab
BT
or 
H / 15

8F
-8
+3
+3
- Ver.1.00.00
Spin Knuckle Jab
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
Patch Note :
- Command changed from "BT
or
".
- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- Command changed from "BT


- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Spin Knuckle Right Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Spin Knuckle Right Jab
NEW MOVE
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
┃Spin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin Kick
Spin Kick
BT
or 
H / 18

10F
-8
KDN
KDN
- Ver.1.00.00
Spin Kick
Spin Kick
BT 
H / 18
10F
-8
+8
+8
Patch Note :
- Command changed from "BT
or
".
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Command changed from "BT


- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Spin Right Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Spin Right Kick
NEW MOVE
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
┃Crouch Spin Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Crouch Spin Knuckle
TC1F
Crouch Spin Knuckle
BT 
or 

SM / 5



10F
-2
+6
+9
Returns to crouching.
- Ver.1.00.00
TC1F
Crouch Spin Knuckle
TC1F
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6
Returns to crouching.
Patch Note :
- Command changed from "BT
or 
".
- Hit Lv. changed from SM.
- Upon block changed from -2F.
- Upon CH changed from +9F.
Patch Note :
- Command changed from "BT




- Hit Lv. changed from SM.
- Upon block changed from -2F.
- Upon CH changed from +9F.
┃Crouch Spin Right Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC1F
Crouch Spin Right Knuckle
NEW MOVETC1F
Crouch Spin Right Knuckle
BT 

SL / 5

10F
-5
+6
+6
Tentative Name.
Returns to crouching.
Returns to crouching.
┃Cane Stab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cane Stab
Cane Stab
BT 

L / 20

16F
-11
KDN
KDN
- Ver.1.00.00
Cane Stab
Cane Stab
BT 

L / 20

16F
-11
KDN
+10
+10
KDN
+10
+10
┃Crouch Spin Right Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Crouch Spin Kick
Crouch Spin Kick
BT 

L / 12

10F
-11
+3
+3
Returns to crouching.
- Ver.1.00.00
TC1F
Crouch Spin Right Kick
TC1F
Crouch Spin Right Kick
BT 

L / 6

12F
-15
-4
-4
Tentative Name.
Returns to crouching.
Patch Note :
- Move Name changed from "Crouch Spin Kick".
- Damage changed from 12.
- Start-up changed from 10F.
- Upon block changed from -11F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- TC added.
Returns to crouching.
Patch Note :
- Move Name changed from "Crouch Spin Kick".
- Damage changed from 12.
- Start-up changed from 10F.
- Upon block changed from -11F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- TC added.
┃Reverse Jump Kick (just)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Reverse Jump Kick
TJ
Reverse Jump Kick
BT 

M / -

KDN
KDN
- Ver.1.00.00
TJ10F
Reverse Jump Kick (just)
TJ10F
Reverse Jump Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
Patch Note :
- Move Name changed from "Reverse Jump Kick".
- Damage changed from .
- Start-up changed from F.
- Upon block changed from F.
- Start-up of TJ changed from ○F.
- Move Name changed from "Reverse Jump Kick".
- Damage changed from .
- Start-up changed from F.
- Upon block changed from F.
- Start-up of TJ changed from ○F.
┃Reverse Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ15F
Reverse Jump Kick
NEW MOVETJ15F
Reverse Jump Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Reverse Jump Kick
TJ
Reverse Jump Kick
BT 

M / -

LNC
LNC
┃Reverse Jump Right Kick (just)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ9F
Reverse Jump Right Kick (just)
NEW MOVETJ9F
Reverse Jump Right Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Right Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ14F
Reverse Jump Right Kick
NEW MOVETJ14F
Reverse Jump Right Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
┃Sneak
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Sneak


SP / -
Sneak



Disable Buffering Input.
Cost 2F.
Cost 2F.
- Ver.1.00.00
Sneak


SP / -
Sneak



Disable Buffering Input.
Cost 2F.
Cost 2F.
┃Sneak to crouching state
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Sneak to crouching state

SP / -
Sneak to crouching state


┃Cocked Hammer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cocked Hammer



H / 20
Cocked Hammer




15F
-3
KDN
KDN
44
29
29
- Ver.1.00.00
Cocked Hammer



H / 20
Cocked Hammer




15F
(1)
(1)
-3
KDN
+51
+51
KDN
+51
+51
44
29
29
┃Stinger Elbow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Stinger Elbow



M / 25
Stinger Elbow




18F
-14
LNC
LNC
- Ver.1.00.00
Tr
Stinger Elbow



M / 25
Tr
Stinger Elbow




18F
(1)
(1)
-14
LNC
+26
+26
LNC
+26
+26
54
36
36
- Ver.1.04.00
Tr
Stinger Elbow



M / 25
Tr
Stinger Elbow




18F
(1)
(1)
-14
LNC
+26
+26
LNC
+26
+26
54
36
36
Patch Note :
- The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
- The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
┃Slay Ride
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Slay Ride



L / 17
Slay Ride




17F
-15
-6
Th
Returns to crouching.
Air Status 10F.
Down after distant CH.
Air Status 10F.
Down after distant CH.
- Ver.1.00.00
Slay Ride



L / 17
Slay Ride




17F
(1)
(1)
-16
±0
52
35
35
Returns to crouching.
Air Status 10F.
Patch Note :
- Upon block changed from -15F.
- Upon NH changed from -6F.
- Upon CH changed from ThF.
Air Status 10F.
Patch Note :
- Upon block changed from -15F.
- Upon NH changed from -6F.
- Upon CH changed from ThF.
- Ver.1.05.00
Slay Ride



L / 17
Slay Ride




17F
(1)
(1)
-16
±0
52
35
35
Returns to crouching.
Air Status 10F.
Patch Note :
- The hitbox has been expanded, alleviating instances of whiffing for certain moves.
Air Status 10F.
Patch Note :
- The hitbox has been expanded, alleviating instances of whiffing for certain moves.
┃Heedle Hold
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Slay Ride



L / 17(,20)
Slay Ride




17F
Th
Damage () is throw bonus.
- Ver.1.00.00
Heedle Hold



counterL,Th / 17(,20)
Heedle Hold




17F
(1)
(1)
Th
+1
+1
Damage () is throw bonus.
Patch Note :
- Move Name changed from "Slay Ride".
- Command changed from "


".
- Hit Lv. changed from L.
Patch Note :
- Move Name changed from "Slay Ride".
- Command changed from "




- Hit Lv. changed from L.
┃Slay Ride (distant)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Slay Ride (distant)



counterL / 17
NEW MOVE
Slay Ride (distant)




17F
(1)
(1)
KDN
+26
+26
┃Ignition Switch (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Ignition Switch (Heat Engager)
NEW MOVEHE
Ignition Switch (Heat Engager)
When Heat activation available 



M,SP / 27 / 8



19F
(2)
(2)
+7
+17W
+17W
Patch Note :
- New Move.
- New Move.
- Ver.1.01.04
HE
Ignition Switch (Heat Engager)
HE
Ignition Switch (Heat Engager)
When Heat activation available 



M,SP / 27 / 5



19F
(2)
(2)
+7
+17W
+17W
Patch Note :
- The distance between the player and the opponent on block has been increased.
- Adjustments have been made to address the difficulty in countering a specific combination that was proving more challenging than intended.
- Chip Damage changed from 8.
- The distance between the player and the opponent on block has been increased.
- Adjustments have been made to address the difficulty in countering a specific combination that was proving more challenging than intended.
- Chip Damage changed from 8.
┃Ignition Switch to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Ignition Switch to Heat Dash
NEW MOVEHDWG
Ignition Switch to Heat Dash
Heat 




M,SP / 27 / 20




19F
(2)
(2)
+5
+18W
+18W
LNC
+50
+50
LNC
+50
+50
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HD
Ignition Switch to Heat Dash
HD
Ignition Switch to Heat Dash
Heat 




M,SP / 27 / 20




19F
(2)
(2)
+5
LNC
+50
+50
LNC
+50
+50
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Ignition Switch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Ignition Switch



M / 27 / 8(10)
NEW MOVE
Ignition Switch




19F
(2)
(2)
+7
KDN
+18
+18
KDN
+18
+18
51
32
32
Returns to crouching.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.01.04
Ignition Switch



M / 27 / 5(10)
Ignition Switch




19F
(2)
(2)
+7
KDN
+18
+18
KDN
+18
+18
51
32
32
Returns to crouching.
Patch Note :
- The distance between the player and the opponent on block has been increased.
- Adjustments have been made to address the difficulty in countering a specific combination that was proving more challenging than intended.
- Chip Damage changed from 8(10).
Patch Note :
- The distance between the player and the opponent on block has been increased.
- Adjustments have been made to address the difficulty in countering a specific combination that was proving more challenging than intended.
- Chip Damage changed from 8(10).
- Ver.1.07.00
Ignition Switch



M / 27 / 5(10)
Ignition Switch




19F
(2)
(2)
+7
KDN
+18
+18
KDN
+18
+18
51
32
32
Returns to crouching.
Patch Note :
- The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.
Patch Note :
- The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.
- Ver.1.08.01
Ignition Switch



M / 22 / 4(8)
Ignition Switch




19F
(2)
(2)
+7
KDN
+18
+18
KDN
+18
+18
51
32
32
Returns to crouching.
Patch Note :
- Damage changed from 27.
- Chip Damage changed from 5(10).
Patch Note :
- Damage changed from 27.
- Chip Damage changed from 5(10).
- Ver.1.09.01
Ignition Switch



M / 22 / 4(8)
Ignition Switch




19F
(2)
(2)
+7
+8C
+8C
51
32
32
Returns to crouching.
Patch Note :
- Upon NH changed from KDN.
- Upon CH changed from KDN.
Patch Note :
- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Snap Knee
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Snap Knee



M / 23,(10)
Snap Knee




17F
-10
Th
Th
To throw after front hit.
Damage () is throw bonus.
Damage () is throw bonus.
- Ver.1.00.00
Pw8F
Snap Knee



M / 20
Pw8F
Snap Knee




17F
(1)
(1)
-10
+27G
+27G
45
28
28
Absorb an attack to power up.
Patch Note :
- Command changed from "


".
- Damage changed from 23,(10).
- Upon NH changed from ThF.
- Upon CH changed from ThF.
- Power Crush added.
Patch Note :
- Command changed from "




- Damage changed from 23,(10).
- Upon NH changed from ThF.
- Upon CH changed from ThF.
- Power Crush added.
- Ver.1.07.00
Pw8F
Snap Knee



M / 20
Pw8F
Snap Knee




17F
(1)
(1)
-10
+27G
+27G
45
28
28
Absorb an attack to power up.
Patch Note :
- The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.
Patch Note :
- The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.
┃Snap Knee Assault
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Snap Knee Assault
NEW MOVE
Snap Knee Assault
After Power Crush succeeds
M / 20,(25) / 8(9)17F
(1)
(1)
-7
Th
+1
+1
Th
+1
+1
To throw after front hit.
Damage () is throw bonus.
After throw, the opponent shifts to down on Head Side & Face-Up.
Damage () is throw bonus.
After throw, the opponent shifts to down on Head Side & Face-Up.
┃Pinpoint Fracture
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pinpoint Fracture



(must hit) 





Combination / 23,10,20
Pinpoint Fracture











Th
Throw escape
.
-2F after throw escape.

-2F after throw escape.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Pinpoint Fracture
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pinpoint Fracture



(must hit) 





Combination / 23,10,20
Pinpoint Fracture











Th
Throw escape
.
-2F after throw escape.

-2F after throw escape.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Six Feet Under
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Six Feet Under
Six Feet Under
While enemy is down 

L / 24

24F
-11
±0
±0
- Ver.1.00.00
Six Feet Under
Six Feet Under
While enemy is down 

L / 24

24F
-11
±0
±0
54
30
30
┃Volk Clutch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Volk Clutch
Th(H) / 35
Volk Clutch

12F


-2F
CCW.
Clockwise
Head-sd.
Face-up
Head-sd.
Face-up
Long Range Throw when input
(start-up 15F).
Long Range Throw.

Long Range Throw.
- Ver.1.00.00
Volk Clutch
Th(H) / 35
Volk Clutch

12F
(2)
(2)


-2F
CCW.
Clockwise
Head-sd.
Face-up
+1F
Head-sd.
Face-up
+1F
39
27
27
Patch Note :
- Long Range Throw removed.
- Long Range Throw removed.
- Ver.1.05.00
HM
Volk Clutch
Th(H) / 35
HM
Volk Clutch

12F
(2)
(2)


-2F
CCW.
Clockwise
Head-sd.
Face-up
+1F
Head-sd.
Face-up
+1F
39
27
27
Patch Note :
- Homing added.
- Homing added.
┃Purge Slam
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Purge Slam
Th(H) / 35
Purge Slam

12F


±0F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-down
Head-sd.
Face-down
Long Range Throw when input
(start-up 15F).
Long Range Throw.

Long Range Throw.
- Ver.1.00.00
Purge Slam
Th(H) / 35
Purge Slam

12F
(2)
(2)


±0F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-down
+1F
Head-sd.
Face-down
+1F
39
27
27
Patch Note :
- Long Range Throw removed.
- Long Range Throw removed.
- Ver.1.05.00
HM
Purge Slam
Th(H) / 35
HM
Purge Slam

12F
(2)
(2)


±0F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-down
+1F
Head-sd.
Face-down
+1F
39
27
27
Patch Note :
- Homing added.
- Homing added.
┃Tarantula Sting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Tarantula Sting
Tarantula Sting
Approach from left side
Th(H) / 40
-3F
Head-sd.
Face-up
Face-up
- Ver.1.00.00
Tarantula Sting
Tarantula Sting
Approach from left side
Th(H) / 40
-3F
Head-sd.
Face-up
+1F
Face-up
+1F
┃Reverse Fracture
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Reverse Fracture
Reverse Fracture
Approach from right side
Th(H) / 40
-3F
Head-sd.
Face-up
Face-up
- Ver.1.00.00
Reverse Fracture
Reverse Fracture
Approach from right side
Th(H) / 40
-3F
Head-sd.
Face-up
+1F
Face-up
+1F
┃Absolute Silence
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Absolute Silence
Absolute Silence
Approach from behind
Th(H) / 50disable
Head-sd.
Face-up
Face-up
- Ver.1.00.00
Absolute Silence
Absolute Silence
Approach from behind
Th(H) / 50disable
Head-sd.
Face-up
+1F
Face-up
+1F
┃Reverse Victor Clutch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Reverse Victor Clutch

Th(H) / 40
Reverse Victor Clutch


11F

-2F
Reverse Pos.
Foot-sd.
Face-down
Foot-sd.
Face-down
- Ver.1.00.00
Reverse Victor Clutch

Th(H) / 40
Reverse Victor Clutch


11F

-2F
Reverse Pos.
Foot-sd.
Face-down
±0F
Foot-sd.
Face-down
±0F
39
28
28
┃Victor Clutch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Victor Clutch

Th(H) / 40
Victor Clutch


11F

-2F
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
- Ver.1.00.00
Victor Clutch

Th(H) / 40
Victor Clutch


11F

-2F
Reverse Pos.
Head-sd.
Face-up
-1F
Head-sd.
Face-up
-1F
39
28
28
┃Blizzard Rush
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Blizzard Rush


Th(H) / 45
Blizzard Rush



12F

-6F
Foot-sd.
Face-down
-5F
Face-down
-5F
Floor Break.
- Ver.1.00.00
Blizzard Rush

Th(H) / 45
Blizzard Rush


12F

-6F
Foot-sd.
Face-down
-5F
Face-down
-5F
39
27
27
Floor Break.
Patch Note :
- Command changed from "

".
Patch Note :
- Command changed from "



- Ver.1.03.01
Blizzard Rush

Th(H) / 45
Blizzard Rush


12F

-6F
Foot-sd.
Face-down
-10F
Face-down
-10F
39
27
27
Floor Break.
Patch Note :
- This adjustment is made considering unexpected follow-up hits that occurred.
- After Throw the advantage changed from -5F.
Patch Note :
- This adjustment is made considering unexpected follow-up hits that occurred.
- After Throw the advantage changed from -5F.
┃Cold Fate (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Cold Fate (Heat Engager)
NEW MOVEHE
Cold Fate (Heat Engager)
When Heat activation available 
or 

Th(L),SP / 45



12F
(2)
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
Foot-sd.
Face-up
+1F
42
30
30
Unable to shift to Heat Dash.
┃Cold Fate
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Cold Fate

or 
Th(L) / 45
Cold Fate




13F


±0F
Reverse Pos.
Foot-sd.
Face-up
Foot-sd.
Face-up
- Ver.1.00.00
Cold Fate

or 
Th(L) / 45
Cold Fate




12F
(2)
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
Foot-sd.
Face-up
+1F
42
30
30
Patch Note :
- Start-up changed from 13F.
- Throw Escape removed.
- Start-up changed from 13F.
- Throw Escape removed.
┃Cold Fate (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.08.01
NEW MOVEHT
Cold Fate (Heat)
NEW MOVEHT
Cold Fate (Heat)
Heat 
or 

Th(L) / 45



12F
(2)
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
Foot-sd.
Face-up
+1F
42
30
30
Restores Heat after through.
┃Scorpion Scissors
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
TJ20F
Scorpion Scissors

Th(H) / 42
TJ20F
Scorpion Scissors


38F
disable
Head-sd.
Face-up
-12F
Face-up
-12F
- Ver.1.00.00
TJ20F
Scorpion Scissors

Th(H) / 35
TJ20F
Scorpion Scissors


38F
(4)
(4)
disable
Head-sd.
Face-up
-12F
Face-up
-12F
74
36
36
Patch Note :
- Damage changed from 42.
- Damage changed from 42.
┃Death's Fragrance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Death's Fragrance
NEW MOVETr
Death's Fragrance
During enemy wall stun 



Th(Wall) / 20,25,36(,1)



20F
(1)
(1)
disable
Damage applied wall combo scaling of 3 hits.
Damege () is wall combo bonus.
Patch Note :
- New Move.
Damege () is wall combo bonus.
Patch Note :
- New Move.
- Ver.1.04.00
Tr
Death's Fragrance
Tr
Death's Fragrance
During enemy wall stun 



Th(Wall) / 20,25,28(,1)



20F
(1)
(1)
disable
Damage applied wall combo scaling of 3 hits.
Damege () is wall combo bonus.
Patch Note :
- Damage changed from 20,25,36(,1).
Damege () is wall combo bonus.
Patch Note :
- Damage changed from 20,25,36(,1).
┃Ambush Tackle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Ambush Tackle
or 
orFC
Th(M) / 5
Ambush Tackle




26F

-5F
RP
ドラ側
背向け
Foot-sd.
Face-down
Face-down
Throw escape
6F.
2F before takedown.


- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Ambush Tackle to Cancel SS
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Ambush Tackle to Cancel SS
Ambush Tackle to Cancel SS
During Tackle any input
SP / -Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Living Dead > Ambush Tackle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Death's Embrace
Death's Embrace
While down (facing down) 


SP,Th(M) / 5


30F
To shift to takedown on hit.
To Ambush Tackle (
).
To Ambush Tackle (


- Ver.1.00.00
Living Dead > Ambush Tackle
Living Dead > Ambush Tackle
While down (facing down) 


SP,Th(M) / 0


30F
(1)
(1)
-5F
Foot-sd.
Face-up
+3F
Face-up
+3F
63
33
33
To shift to takedown on hit.
Throw escape 6F (
).
or 2F (
) before takedown.
Patch Note :
- Move Name changed from "Death's Embrace".
- Damage changed from 5.
- After Throw the position changed.
Throw escape 6F (

or 2F (

Patch Note :
- Move Name changed from "Death's Embrace".
- Damage changed from 5.
- After Throw the position changed.
┃Living Dead > Ambush Tackle (during Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Living Dead > Ambush Tackle (during Heat)
NEW MOVEHT
Living Dead > Ambush Tackle (during Heat)
Heat & While down (facing down) 


SP,Th(M) / 0


30F
(1)
(1)
disable
Foot-sd.
Face-up
-22F
Face-up
-22F
63
33
33
To shift to takedown on hit.
Cannot throw escape.
Cannot throw escape.
┃Pigeon Roll > Ambush Tackle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Pigeon Roll > Ambush Tackle
NEW MOVE
Pigeon Roll > Ambush Tackle
SS 


SP,Th(M) / 0


56F
-5F
Foot-sd.
Face-up
+3F
Face-up
+3F
89
33
33
To shift to takedown on hit.
Throw escape 6F (
).
or 2F (
) before takedown.
Throw escape 6F (

or 2F (

┃Pigeon Roll > Ambush Tackle (during Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Pigeon Roll > Ambush Tackle (during Heat)
NEW MOVEHT
Pigeon Roll > Ambush Tackle (during Heat)
Heat & SS 


SP,Th(M) / 0


56F
disable
Foot-sd.
Face-up
-22F
Face-up
-22F
89
33
33
To shift to takedown on hit.
Cannot throw escape.
Cannot throw escape.
┃Frost Bite
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Frost Bite
Frost Bite
During takedown 
Combination / 30

-5F
Foot-sd.
Face-up
Foot-sd.
Face-down
Face-down
Cannot throw escape from Rage Drive to Takedown.
- Ver.1.00.00
Frost Bite
Frost Bite
During takedown 
Combination / 35

-5F
Foot-sd.
Face-up
Foot-sd.
Face-down
±0F
Face-down
±0F
Erases opponent's recoverable health on hit.
Patch Note :
- Damage changed from 30.
Patch Note :
- Damage changed from 30.
- Ver.1.04.00
Frost Bite
Frost Bite
During takedown 
Combination / 35

-5F
Foot-sd.
Face-up
Foot-sd.
Face-down
-4F
Face-down
-4F
Erases opponent's recoverable health on hit.
Patch Note :
- This adjustment was made considering cases where unintended follow-up attacks were possible.
- After Throw the advantage changed from ±0F.
Patch Note :
- This adjustment was made considering cases where unintended follow-up attacks were possible.
- After Throw the advantage changed from ±0F.
┃Achilles' Hold
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Achilles' Hold
Achilles' Hold
During takedown 
Combination / 30

-5F
Foot-sd.
Face-up
Foot-sd.
Face-up
Face-up
Cannot throw escape from Rage Drive to Takedown.
- Ver.1.00.00
Achilles' Hold
Achilles' Hold
During takedown 
Combination / 40

-5F
Foot-sd.
Face-up
Foot-sd.
Face-up
+3F
Face-up
+3F
Patch Note :
- Damage changed from 30.
- Damage changed from 30.
┃Iron Curtain
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Iron Curtain
Iron Curtain
During takedown 
Combination / 35

-5F
Foot-sd.
Face-up
Foot-sd.
Face-up
Face-up
Cannot throw escape from Rage Drive to Takedown.
- Ver.1.00.00
Iron Curtain
Iron Curtain
During takedown 
Combination / 45

-5F
Foot-sd.
Face-up
Foot-sd.
Face-up
+3F
Face-up
+3F
Patch Note :
- Damage changed from 35.
- Damage changed from 35.
┃Red Alert
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Red Alert

or 
Reversal(H/M) / -
Red Alert








35
Attack Reversal (H/M) during 3 to 8F.
Damage 25 + 25% of enemy attack.
Damage 25 + 25% of enemy attack.
- Ver.1.00.00
Red Alert

or 
Reversal(H/M) / -
Red Alert




35
Attack Reversal (H/M) during 5 to 12F.
┃Red Alert (
)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Red Alert (
)
Red Alert (

After Reversal succeeds(
)
Reversal / 25+α


-6F
Head-sd.
Face-up
Face-up
Damage 25 + 25% of enemy attack.
Reversal to Reversal during 8F damage 15.
Reversal to Reversal during 8F damage 15.
- Ver.1.00.00
Red Alert (
)
Red Alert (

After Reversal succeeds(
)
Reversal / 25
disable
Head-sd.
Face-up
-5F
Face-up
-5F
Patch Note :
- Damage changed from 25+α.
- Throw Escape removed.
- Damage changed from 25+α.
- Throw Escape removed.
┃Red Alert (
)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Red Alert (
)
Red Alert (

After Reversal succeeds(
)
Reversal / 25+α


-6F
Head-sd.
Face-up
Face-up
Damage 25 + 25% of enemy attack.
Reversal to Reversal during 8F damage 15.
Reversal to Reversal during 8F damage 15.
- Ver.1.00.00
Red Alert (
)
Red Alert (

After Reversal succeeds(
)
Reversal / 25
disable
Head-sd.
Face-up
+1F
Face-up
+1F
Patch Note :
- Damage changed from 25+α.
- Throw Escape removed.
- Damage changed from 25+α.
- Throw Escape removed.
┃Red Alert (
)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Red Alert (
)
Red Alert (

After Reversal succeeds(
)
Reversal / 25+α


-6F
Foot-sd.
Face-down
Face-down
Damage 25 + 25% of enemy attack.
Reversal to Reversal during 8F damage 15.
Reversal to Reversal during 8F damage 15.
- Ver.1.00.00
Red Alert (
)
Red Alert (

After Reversal succeeds(
)
Reversal / 25
disable
Foot-sd.
Face-down
±0F
Face-down
±0F
Patch Note :
- Damage changed from 25+α.
- Throw Escape removed.
- Damage changed from 25+α.
- Throw Escape removed.
┃Red Alert (
)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Red Alert (
)
Red Alert (

After Reversal succeeds(
)
Reversal / 25+α


-6F
Head-sd.
Face-up
Face-up
Damage 25 + 25% of enemy attack.
Reversal to Reversal during 8F damage 15.
Reversal to Reversal during 8F damage 15.
- Ver.1.00.00
Red Alert (
)
Red Alert (

After Reversal succeeds(
)
Reversal / 25
disable
Head-sd.
Face-up
+1F
Face-up
+1F
Patch Note :
- Damage changed from 25+α.
- Throw Escape removed.
- Damage changed from 25+α.
- Throw Escape removed.
┃Red Alert (SP
)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Red Alert (SP
)
Red Alert (SP

After Reversal succeeds (SP
)
HUB(M)返し / 25,25
disable
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Pit Fall
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Pit Fall

Reversal(L) / 25+α
Pit Fall


disable
Head-sd.
Face-up
Face-up
25
Reversal(L) during 5 to 15F.
To crouching after whiff.
Damage 25 + 50% of enemy attack.
To crouching after whiff.
Damage 25 + 50% of enemy attack.
- Ver.1.00.00
Pit Fall

or FC
Reversal(L) / 40
Pit Fall



disable
Head-sd.
Face-up
+5F
Face-up
+5F
25
Reversal(L) during 5 to 15F.
To crouching after whiff.
Patch Note :
- Command changed from "
".
- Damage changed from 25+α.
To crouching after whiff.
Patch Note :
- Command changed from "


- Damage changed from 25+α.
- Ver.1.03.01
Pit Fall

or FC
Reversal(L) / 40
Pit Fall



disable
Head-sd.
Face-up
+5F
Face-up
+5F
25
Reversal(L) during 5 to 15F.
To crouching after whiff.
Patch Note :
- Adjusted the input reception to make it easier to perform moves even from a crouching position.
To crouching after whiff.
Patch Note :
- Adjusted the input reception to make it easier to perform moves even from a crouching position.