SERGEI DRAGUNOV:DATA

MOVE LIST & FRAME DATA Ver.1.10.01

What can be done during Heat [unique]

  • Cannnot throw escape Feint & Catch or Ambush Tackle.
  • Ambush Tackle can be used from some attack sequences.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush 
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click in the Notes, you can check the patch changes in move performance on a modal window.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 1200px, this page changed layout for the mobile devices.
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHEPw7F
Heat Burst
When Heat activation available  or 
M / 12 / 3
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
 - Removed Reversal Break Attribute.
 - Heat Burst's strike damage can no longer cause a K.O.
 - Reduced the distance to the opponent on hit.
 - Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
 - The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
NEW MOVEHEPw7F
Heat Burst to Cancel
When Heat activation available  or 
SP / -
 
41
Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Salvo (Heat Engager)
When Heat activation available 
H,M,M,SP / 5,8,20
10F
(1)
-14
+17G
+17G
Combo from 1st or 2nd CH.
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Crushing Blizzard (Heat Engager)
When Heat activation available 
M,M,SP / 11,27 / 0,8
20F
(1)
-6
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Feint & Catch (Heat Engager)
When Heat activation available 
Th(L),SP / 30
40F
(1)
下Th
+1
下Th
+1
61
21
Cannot throw escape.
Unable to Heat Dash.
(Ver.1.00.00) - New Move.
 
NEW MOVEHETC
Eye Gouge > Stingray to Feint & Catch
When Heat activation available 
M,H,Th(L),SP / 14,11,30
15F
(1)
Th
+1
Th
+1
Cannot throw escape.
Unable to Heat Dash.
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Tundra Slash (Heat Engager)
When Heat activation available 
M,H,SP / 15,16
14F
(1)
-9
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.08.01) - Damage changed from 15,20.
NEW MOVEHE
Ignition Switch (Heat Engager)
When Heat activation available 
M,SP / 27 5
19F
(2)
+7
+17W
+17W
(Ver.1.00.00) - New Move.
(Ver.1.01.04) - The distance between the player and the opponent on block has been increased.
 - Adjustments have been made to address the difficulty in countering a specific combination that was proving more challenging than intended.
 - Chip Damage changed from 8.
Heat Engager:Throw
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
NEW MOVEHE
Cold Fate (Heat Engager)
When Heat activation available  or 
Th(L),SP / 45
12F
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
42
30
Unable to shift to Heat Dash.
(Ver.1.00.00) - New Move.
 
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHD
Salvo to Heat Dash
Heat 
H,M,M,SP / 5,8,20 / 1,2,16
10F
(1)
+5
KDN
+35
KDN
+35
Combo from 1st or 2nd CH.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Crushing Blizzard to Heat Dash
Heat 
M,M,SP / 11,27 / 3,21
20F
(1)
+5
LNC
+50
LNC
+50
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Tundra Slash to Heat Dash
Heat 
M,H,SP / 15,16 4,14
14F
(1)
+5
LNC
+42
LNC
+42
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Chip Damage added.
 - Wall Crush inducing guard removed.
(Ver.1.08.01) - Damage changed from 15,20.
 - Chip Damage changed from 4,16.
NEW MOVEHD
Ignition Switch to Heat Dash
Heat 
M,SP / 27 / 20
19F
(2)
+5
LNC
+50
LNC
+50
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHTHM
Hammer and Sickle to Feint & Catch (during Heat)
Heat 
H,H,Th(H) / 5,14,40
(3)
上Th
-2
上Th
-2
Cannot throw escape.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Homing added.
NEW MOVEHT
Feint & Catch (Heat)
Heat 
Th(L) / 30
40F
(1)
下Th
+1
下Th
+1
61
21
Cannot throw escape.
Restores Heat after through.
(Ver.1.08.01) - New Move.
 
NEW MOVEHT
Tundra Strike > Ambush Tackle (during Heat)
Heat 
M,M,Th(M) / 15,10,0 4,3,0
 
Th(M)
-22
Th(M)
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 21F after 2nd block.
(Ver.1.00.00) - New Move.
(Ver.1.08.01) - Damage changed from 15,15,0.
 - Chip Damage changed from 4,4,0.
NEW MOVEHTHM
Feint & Catch (during Heat)
Heat 
Th(H) / 40
43F
(3)
上Th
-2
上Th
-2
64
21
Cannot throw escape.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Homing added.
NEW MOVEHT
Russian Hook Special > Ambush Tackle
Heat 
M,Th(M) / 22(26),0 7(10)
15F
Th(M)
-22
Th(M)
-22
To shift to takedown on hit.
Cannot throw escape.
Damage () is when iput fast.
Interrupt 22F after 1st block.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Damage changed from 25(30),0.
 - Chip Damage changed from 9(12).
NEW MOVEHT
Hail Slicer > Ambush Tackle
Heat & FC 
L,Th(M) / 8,0
16F
Th(M)
-22
Th(M)
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 19F after 1st block.
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Integral Blitz > Ambush Tackle (during Heat)
Heat & SS 
M,MM,Th(M) / 16,8,12,0
 
Th(M)
-22
Th(M)
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 21F after 3rd block.
(Ver.1.00.00) - New Move.
 
During Heat:Throw
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
NEW MOVEHT
Cold Fate (Heat)
Heat  or 
Th(L) / 45
12F
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
42
30
Restores Heat after through.
(Ver.1.08.01) - New Move.
 
NEW MOVEHT
Living Dead > Ambush Tackle (during Heat)
Heat & While down (facing down) 
SP,Th(M) / 0
30F
(1)
disable
Foot-sd.
Face-up
-22F
63
33
To shift to takedown on hit.
Cannot throw escape.
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Pigeon Roll > Ambush Tackle (during Heat)
Heat & SS 
SP,Th(M) / 0
56F
disable
Foot-sd.
Face-up
-22F
89
33
To shift to takedown on hit.
Cannot throw escape.
(Ver.1.00.00) - New Move.
 
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVE
Ultra Russian Sickle (upon hit)
Heat 
M,Thげ / 25,10,15 / 7,4,6
15F
(1)
+6
Th
+3
Th
+3
Enable wall hit.
Block strings.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The hitbox of the 1st hit has been expanded downwards, alleviating instances of whiffing for certain moves.
(Ver.1.09.01) - The duragion of the attack and the hitbox of the 3rd attack have been adjusted to make it less likely to hit opponents bihind you.
 - Meaty changed from 4F.
NEW MOVE
Ultra Russian Sickle (upon block or whiff)
Heat 
M,M,M / 25,14,23 / 7,4,6
(1)
+6
KDN
+4
KDN
+4
Block strings.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Adjusted the tracking performance of the move so that 2nd attack is less likely to connect when the 1st attack is evaded.
(Ver.1.05.01) - The tracking ability of the 2nd hit has been adjusted to prevent it from tracking opponents who sidestep the 1st hit.
(Ver.1.09.01) - The duragion of the attack and the hitbox of the 3rd attack have been adjusted to make it less likely to hit opponents bihind you.
 - Meaty changed from 4F.
NEW MOVE
Ultra Russian Sickle > Ambush Tackle
Heat 
M,M,M,Th(M) / 25,14,23,0 / 7,4,6,0
 
Th(M)
-22
Th(M)
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 15F after 3rd block.
(Ver.1.00.00) - New Move.
 
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVEDPw8F
Rage Art
Rage  or Rage & FC 
M,Th / 55
20F
-22
Th
Th
Guard point 8F.
(Ver.1.00.00) - Removed.
NEW MOVEPw8F
White Angel of Death
Rage 
M,Th / 10,45
20F
-15
Th
±0
Th
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Down.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
 - Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
 - Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
 - The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
(Ver.1.07.00) - Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
(Ver.1.10.01) - Rage Arts were dealing higher damage than intended compared to others when hitting after triggering a stage gimmick. This has been corrected to apply the intended damage scaling.
Rage Drive
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVED
Rage Drive
Rage 
M / 30
15F
+5C
LNC
LNC
Forces an opponent to crouching on block.
Special effect when approach mid-air enemy.
(Ver.1.00.00) - Removed.
REMOVED
Rage Drive to Takedown
Rage 
M,SP / 30,5
 
Th(M)
To Ambush Tackle (), cannot throw escape.
Can be delayed 15F.
(Ver.1.00.00) - Removed.
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Jab
 or 
H / 5
10F
+1
+8
+8
29
19
(Ver.1.00.00) - Damage changed from 7.
Eye Gouge > Hilt (2)
H,H / 5,8
 
-4
+7
+7
Combo from 1st hit.
(Ver.1.00.00) - Move Name changed from "Eye Gouge to Hilt (2)".
 - Damage changed from 7,8.
Eye Gouge > Hilt
H,H,M / 7,8,22
(1)
-9
KDN
+6
KDN
±0
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 5F from CH.
(Ver.1.00.00) - Move Name changed from "Eye Gouge to Hilt".
Salvo (2)
H,M / 5,8
 
-9
+2
+2
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 7,8.
NEW MOVEHE
Salvo (Heat Engager)
When Heat activation available 
H,M,M,SP / 5,8,20
10F
(1)
-14
+17G
+17G
Combo from 1st or 2nd CH.
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Salvo to Heat Dash
Heat 
H,M,M,SP / 5,8,20 / 1,2,16
10F
(1)
+5
KDN
+35
KDN
+35
Combo from 1st or 2nd CH.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Salvo
H,M,M / 5,8,20
(1)
-14
+15Hp
+15Hp
Combo from 1st or 2nd CH.
(Ver.1.00.00) - Damage changed from 7,8,20.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
Hammer and Sickle (2)
H,H / 5,14
(1)
-7
+1
+9
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 7,14.
Hammer and Sickle
H,H,M / 5,14,20
(1)
-13
LNC
+41
LNC
+41
Combo from 2nd CH.
(Ver.1.00.00) - Damage changed from 7,14,20.
 - Upon block changed from -12F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
HM
Hammer and Sickle to Feint & Catch
H,H,Th(H) / 5,14,40
(3)
+5
上Th
-2
上Th
-2
Throw escape (11F).
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - Damage changed from 7,14,35.
(Ver.1.05.00) - Homing added.
NEW MOVEHTHM
Hammer and Sickle to Feint & Catch (during Heat)
Heat 
H,H,Th(H) / 5,14,40
(3)
上Th
-2
上Th
-2
Cannot throw escape.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Homing added.
Hammer and Sickle to Feint & Catch Cancel
H,H,SP / 5,14
 
-32
-24
-16
(Ver.1.00.00) - Damage changed from 7,14.
Right Jab
H / 10
10F
±0
+9
+9
29
19
 
One Two
H,H / 10,10
 
-3
+8
+8
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 10,8.
 - Upon block changed from -2F.
 - Upon NH changed from +6F.
 - Upon CH changed from +6F.
NEW MOVE
One Two to Sneak
H,H,SP / 10,10
 
-1
+10
+10
(Ver.1.00.00) - New Move.
 
One Two Scud Kick
H,H,H / 10,10,24
(1)
-9
KDN
-18
KDN
-18
Can be delayed 14F.
(Ver.1.00.00) - Damage changed from 10,8,24.
One Two Mine Kick
H,H,L / 10,10,14
 
-12
+3C
+3C
Can be delayed 14F.
(Ver.1.00.00) - Damage changed from 10,8,14.
Side Kick
M / 10
15F
(1)
-9
+2
+2
43
28
 
Disconnector (2)
M,H / 10,8
(1)
-2
+7
+7
Combo from 1st hit.
 
Disconnector (2) to Sneak
M,H,SP / 10,8
(1)
-3
+6
+6
Combo from 1st hit.
(Ver.1.00.00) - Upon block changed from -4F.
 - Upon NH changed from +5F.
 - Upon CH changed from +5F.
Disconnector Combo Middle
M,H,M / 10,8,24
(2)
-12
KDN
+3
KDN
+3
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 11F from CH.
 
Disconnector Combo High
M,H,H / 10,8,24
(1)
-9
KDN
-16
KDN
-16
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from CH.
(Ver.1.00.00) - Damage changed from 10,8,27.
 - Upon NH changed.
 - Upon CH changed.
Straight Kick
H / 10
12F
-9
-1
+2
40
28
(Ver.1.00.00) - Damage changed from 15.
 - Upon CH changed from -9F.
(Ver.1.05.00) - Due to the impact of the Ver.1.04 adjustments, the 2nd hit of became prone to whiffing in aerial combos. The behavior during aerial combos has been corrected to match the state in Ver.1.03.02.
Karnov Hook
H,H / 10,17
(1)
-4
+8
+8
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 15,12.
 - Upon block changed from -6F.
Karnov Kick
H,M / 10,18
(1)
-12
+13C
+13C
Combo from 1st CH.
(Ver.1.00.00) - Damage changed from 15,20.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
TJ
Karnov Avalaunche
H,M / 10,23 0,6(3,9)
(1)
+5
KDN
+20
KDN
+46
Returns to crouching.
Interrupt 16F after 1st block.
(Ver.1.00.00) - Chip Damage added.
 - Upon block changed from +3F.
 - Upon CH changed.
 - Tail Spin removed.
(Ver.1.03.01) - Damage changed from 15,23.
(Ver.1.04.00) - Chip Damage changed from 0,6(4,9).
Pw7F
Bloodhound Strike
M / 25
21F
(1)
-14
KDN
+19
KDN
+19
52
31
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 10 pts.
(Ver.1.00.00) - Start-up of Power Crush changed from 8F.
TJ13F
Iron Flail
H / 25
25F
(1)
-13
KDN
+41
KDN
+41
65
40
To go down after moving
(Ver.1.00.00) - Upon block changed from -14F.
TJ13F
Iron Flail to Side Quick Roll
 any input
H,SP / 25
(1)
-24G
KDN
+30
KDN
+30
Returns to crouching.
Ukemi input timing 6F before landing ground.
 
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Stun Gun (1)
H / 16
19F
(1)
-8
+3
+8
46
27
 
Stun Gun
H,M / 16,24
(1)
-7
KDN
+23
KDN
+25
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
(Ver.1.00.00) - Upon NH changed.
High Salute
M / 11
20F
-6
+5
+5
45
25
(Ver.1.00.00) - Upon NH changed from +2F.
 - Upon CH changed from +2F.
High Salute to Sneak
M,SP / 11
 
±0
+11
+11
(Ver.1.00.00) - Upon block changed from -1F.
 - Upon NH changed from +7F.
 - Upon CH changed from +7F.
REMOVEDTS
Step-in Bardiche
M,H / 11,20
 
-9
KDN
KDN
Combo from 1st hit.
(Ver.1.00.00) - Removed.
Step-in Mantis (Close)
M,M / 11,14(,20)
(3)
-12
Th
+1
Th
+1
Combo from 1st CH.
Damage () is throw bonus.
After throw, the opponent shifts to down on Head Side & Face-Up.
 
Step-in Mantis
M,M / 11,14
(3)
-10
+1C
+1C
(Ver.1.00.00) - Upon block changed from -12F.
 - Upon NH changed from -1CF.
 - Upon CH changed from -1CF.
NEW MOVEHE
Crushing Blizzard (Heat Engager)
When Heat activation available 
M,M,SP / 11,27 / 0,8
20F
(1)
-6
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Crushing Blizzard to Heat Dash
Heat 
M,M,SP / 11,27 / 3,21
20F
(1)
+5
LNC
+50
LNC
+50
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVE
Crushing Blizzard
M,M / 11,27 / 0,8
20F
(1)
-3
KDN
+22
KDN
+22
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Upon block changed from -6F.
Cougar Combination (1)
H / 16
14F
(1)
-7
+8
+8
40
26
(Ver.1.00.00) - Upon NH changed from +4F.
 - Upon CH changed from +4F.
NEW MOVETr
Falcon Combination
H,H / 16,22
(2)
-9
KDN
+20
KDN
+20
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
Cougar Combination (2)
H,H / 16,11
(1)
-11
±0
LNC
+15
Combo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
(Ver.1.00.00) - Damage changed from 16,14.
Cougar Combination
H,H,H / 16,11,17
(1)
-5
KDN
+12
KDN
+12
(Ver.1.00.00) - Damage changed from 16,14,20.
Orca Combination
H,L / 16,12
 
-12
+3C
+3C
Combo from 1st hit.
(Ver.1.00.00) - Move Name changed from "Cougar Maul".
Scabbard
H / 27
17F
(1)
-9
KDN
+35
KDN
+35
49
32
(Ver.1.00.00) - Damage changed from 20.
 - Upon NH changed.
 - Upon CH changed.
 - Tail Spin removed.
(Ver.1.03.01) - The issue where performing certain inputs resulted in unintended moves has been fixed.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Switchblade
M / 13
13F
-2
+7
+7
36
23
(Ver.1.03.01) - The issue where performing certain inputs resulted in unintended moves has been fixed.
(Ver.1.04.00) - The phenomenon where the opponent could crouch to evade subsequent hight attacks after being hit by unnaturally quickly has been corrected.
Switchblade Ripper
M,H / 13,23
(1)
-7
KDN
+13
KDN
+58
Combo from 1st CH.
Can be delayed 12F.
Combo can be delayed 8F from CH.
(Ver.1.00.00) - Upon CH changed.
Scimitar
M / 14
15F
(1)
-12
LNC
+18
LNC
+18
47
32
 
Mantis Heel (Close)
M / 16(,20)
17F
(3)
-6
Th
+1
Th
+1
42
Damage () is throw bonus.
After throw, the opponent shifts to down on Head Side & Face-Up.
 
Mantis Heel
M / 16
17F
(3)
-6
+5C
+5C
(Ver.1.00.00) - Upon CH changed from -6F.
Front Kick
M / 14
12F
-9
+2
+2
40
28
(Ver.1.03.01) - Adjusted the collision detection with the opponent to make it less likely for a counterattack to miss when absorbing this attack with a Power Crush.
(Ver.1.05.00) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
HM
Reaper Kick
M / 19
22F
(2)
-7
+12Sp
+24
53
31
(Ver.1.00.00) - Upon CH changed from -7F.
 - Tail Spin removed.
(Ver.1.00.00) - Damage changed from 23.
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Bunker-buster Elbow
M / 18
18F
(1)
+1C
+8C
KDN
+13
45
27
 
TC6F
Razer
L / 14
18F
(1)
-13
-1C
+13G
50
32
Returns to crouching.
(Ver.1.00.00) - Upon NH changed from ±0CF.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
(Ver.1.09.01) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
 - Damage changed from 17.
Detached Kick (1)
 or 
L / 13
17F
(1)
-14
-3
+1C
50
33
(Ver.1.00.00) - Move Name changed from "March of Tyranny (1)".
NEW MOVE
Avalanche Hammer Rush (2)
L,H / 13,18
(1)
-8
+6
+6
Combo from 1st CH.
(Ver.1.00.00) - New Move.
(Ver.1.01.04) - Move Name changed from "".
 - Upon block changed from -6F.
 - Upon CH changed from -6F.
NEW MOVE
Avalanche Hammer Rush
L,H,M / 13,18,24 / 0,0,7(3,5,10)
(1)
-2C
KDN
+20
KDN
+20
(Ver.1.00.00) - New Move.
 - This adjustment was made considering that in specific combos, more damage than anticipated could be dealt.
 
Detached Kick
L,M / 13,18
 
-11
+5
+23G
Combo from 1st CH.
Interrupt 9F after 1st block.
(Ver.1.00.00) - Move Name changed from "March of Tyranny".
Separator (1)
L / 12
15F
(1)
-15
-9
-4
49
34
Special Effect after CH.
(Ver.1.04.00) - The reaction when hitting an opponent in face-down position was different from the intended behavior, which has been corrected.
Separator (2)
L,H / 12,8
(1)
-11
+5
+5
Combo from 1st CH.
 
Separator
L,H,H / 12,8,21
(1)
-16
KDN
±0
KDN
±0
Combo from 1st CH.
Combo from 2nd hit.
 
Stiletto
L,H / 12,23
(1)
-14
KDN
+6
KDN
+6
Combo from 1st CH.
(Ver.1.00.00) - Upon NH changed.
 - Upon CH changed.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC4F
Crouch Jab
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
(Ver.1.00.00) - Hit Lv. changed from SM.
Death's Door (1)
M / 12
14F
(1)
-7
+4
+4
40
26
 
Death's Door (2)
M,M / 12,10
(1)
-10
+1
+3
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 9F from hit.
 
Death's Door
M,M,M / 12,10,20
 
-14
KDN
+23
KDN
+23
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 7F from CH.
 
TC6F
Clipping Sweep (Close)
L / 22
27F
(2)
-26
KDN
+51
KDN
+51
64
37
(Ver.1.00.00) - Damage changed from 21(,30).
 - Upon NH changed.
 - Upon CH changed from -26F.
 - Total changed from 62F.
TC6F
Clipping Sweep
L / 17
27F
(2)
-26
-1C
KDN
+51
(Ver.1.00.00) - Damage changed from 14.
 - Upon NH changed from -7F.
 - Upon CH changed.
NEW MOVEHE
Feint & Catch (Heat Engager)
When Heat activation available 
Th(L),SP / 30
40F
(1)
下Th
+1
下Th
+1
61
21
Cannot throw escape.
Unable to Heat Dash.
(Ver.1.00.00) - New Move.
 
Feint & Catch
Th(L) / 30
40F
(1)
下Th
+1
下Th
+1
61
21
Cannot throw escape.
(Ver.1.00.00) - Command changed from "【】".
 - Damage changed from 45.
 - Upon block changed from +5F.
NEW MOVEHT
Feint & Catch (Heat)
Heat 
Th(L) / 30
40F
(1)
下Th
+1
下Th
+1
61
21
Cannot throw escape.
Restores Heat after through.
(Ver.1.08.01) - New Move.
 
Feint & Catch Cancel
SP / -
 
52
Returns to crouching.
(Ver.1.00.00) - Command changed from "【".
 - Total changed from 50F.
TC4F
Crouch Chin Kick
L / 6
12F
-15
-4
-4
46
34
Returns to crouching.
(Ver.1.00.00) - Damage changed from 7.
 - Upon block changed from -13F.
 - Upon NH changed from -2F.
 - Upon CH changed from -2F.
NEW MOVE
Deadly Scorpion
L / 23
20F
(1)
-31
+3
+20
58
38
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The forward movement has been reduced, resulting in shorter reach.
 - Increased the distance between Dragunov and the oppponent upon ground and downed hits.
 - Altered Dragunov's behavior when blocking to ensure that any character can punish with an areal combo starter.
 - Upon block changed from -15F.
 - Upon NH changed from +7F.
 - Upon CH changed from +7F.
 - Total changed from 54F.
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Pommel Fling (1)
M / 14
17F
-10
+1
+1
46
29
(Ver.1.00.00) - Move Name changed from "Pommel Swing (1)".
REMOVEDTS
Pommel Swing
M,M / 14,18
 
-13
+10Sp
KDN
Combo from 1st hit.
(Ver.1.00.00) - Removed.
NEW MOVETr
Pommel Fling
M,M / 14,18
(1)
-12
+18Hp
+18Hp
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
Eye Gouge > Stingray (1)
M / 14
15F
-3
+8
+8
38
23
Returns to crouching.
(Ver.1.00.00) - Move Name changed from "Eye Gouge to Stingray (1)".
Eye Gouge > Stingray (2)
M,H / 14,11
(2)
-5
+6
+6
Combo from 1st hit.
(Ver.1.00.00) - Move Name changed from "Eye Gouge to Stingray (2)".
TC
Eye Gouge > Stingray (Close)
M,H,L / 14,11,22(,30)
 
-26
+4
Th
+1
To Clipping Heel Hook after Close CH.
Damage () is throw bonus.
After throw, the opponent shifts to down on Foot Side & Face-Down.
(Ver.1.00.00) - Move Name changed from "Eye Gouge to Stingray (Close)".
 - Damage changed from 14,11,24(,20).
 - Upon NH changed from KDN.
TC
Eye Gouge > Stingray
M,H,L / 14,11,17
 
-26
-2C
-2C
(Ver.1.00.00) - Move Name changed from "Eye Gouge to Stingray".
 - Damage changed from 14,11,16.
 - Upon NH changed from -7F.
 - Upon CH changed from KDN.
NEW MOVEHETC
Eye Gouge > Stingray to Feint & Catch
When Heat activation available 
M,H,Th(L),SP / 14,11,30
15F
(1)
Th
+1
Th
+1
Cannot throw escape.
Unable to Heat Dash.
(Ver.1.00.00) - New Move.
 
TC
Eye Gouge > Stingray to Feint & Catch
M,H,Th(L) / 14,11,30
15F
(1)
Th
+1
Th
+1
Cannot throw escape.
(Ver.1.00.00) - Move Name changed from "Eye Gouge to Stingray to Feint & Catch".
 - Damage changed from 14,11,45.
 - Upon block changed from +5F.
 - Upon NH changed from 下ThF.
 - Upon CH changed from 下ThF.
TC
Eye Gouge > Stingray to Feint & Catch Cancel
M,H,SP / 14,11
 
-36
-25
-25
Returns to crouching.
(Ver.1.00.00) - Upon block changed from F.
 - Upon NH changed from F.
 - Upon CH changed from F.
HM
Serrated Edge
H / 17
14F
(1)
-9
+11Sp
+11Sp
46
32
(Ver.1.00.00) - Tail Spin removed.
Tundra Strike (1)
M / 15
14F
-7
+4
+4
40
26
(Ver.1.00.00) - Move Name changed from "Death March (1)".
 - Start-up changed from 15F.
 - Total changed from 38F.
(Ver.1.04.00) - The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
(Ver.1.05.00) - The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
 - Upon block changed from -4F.
 - Upon NH changed from +7F.
 - Upon CH changed from +7F.
 - Total changed from 37F.
Tundra Strike
M,M / 15,10
 
-7
+4C
+4C
Combo from 1st CH.
Can be delayed 5F.
Combo can be delayed 5F from CH.
(Ver.1.00.00) - Move Name changed from "Death March".
(Ver.1.08.01) - Damage changed from 15,15.
Tundra Strike to crouching
M,M / 15,10
 
-7
+4C
+4C
Returns to crouching.
Combo from 1st CH.
(Ver.1.00.00) - Move Name changed from "Death March to crouching".
(Ver.1.08.01) - Damage changed from 15,15.
NEW MOVE
Tundra Strike to Sneak
M,M,SP / 15,10
 
-6
+5C
+5C
Combo from 1st CH.
(Ver.1.00.00) - New Move.
(Ver.1.08.01) - Damage changed from 15,15.
Tundra Strike to Ear Grab
M,M,H / 15,10,17
(1)
+1
+5
+14C
Combo from 1st CH.
Combo from 2nd hit.
Can be delayed 9F.
Combo can be delayed 3F from hit.
Combo from 1st CH or 2nd hit.
(Ver.1.00.00) - Move Name changed from "Death March to Ear Grab".
 - Upon CH changed from 1F.
(Ver.1.04.00) - Adjustments have been made to reduce the occurrence of the 3rd hit whiffing after the 2nd hit connects.
 - Scaling of 70% has been applied to the combo damage when the 3rd hit is a counter hit.
(Ver.1.08.01) - Damage changed from 15,15,17.
Tundra Strike > Ambush Tackle
M,M,Th(M) / 15,10,0
 
-5
Th(M)
+3
Th(M)
+3
To shift to takedown on hit.
Interrupt 21F after 2nd block.
Throw escape 6F ().
or 2F () before takedown.
(Ver.1.00.00) - Move Name changed from "Death March to Takedown".
 - Damage changed from 15,15,5.
 - Upon block changed from F.
 - Upon CH changed from F.
(Ver.1.08.01) - Damage changed from 15,15,0.
NEW MOVEHT
Tundra Strike > Ambush Tackle (during Heat)
Heat 
M,M,Th(M) / 15,10,0 4,3,0
 
Th(M)
-22
Th(M)
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 21F after 2nd block.
(Ver.1.00.00) - New Move.
(Ver.1.08.01) - Damage changed from 15,15,0.
 - Chip Damage changed from 4,4,0.
REMOVED
Death March to Takedown Cancel SS
 any input
M,M,SP / 15,15
 
-50
-39
-39
(Ver.1.00.00) - Removed.
NEW MOVEHE
Tundra Slash (Heat Engager)
When Heat activation available 
M,H,SP / 15,16
14F
(1)
-9
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.08.01) - Damage changed from 15,20.
NEW MOVEHD
Tundra Slash to Heat Dash
Heat 
M,H,SP / 15,16 4,14
14F
(1)
+5
LNC
+42
LNC
+42
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Chip Damage added.
 - Wall Crush inducing guard removed.
(Ver.1.08.01) - Damage changed from 15,20.
 - Chip Damage changed from 4,16.
Tundra Slash
M,H / 15,20
14F
(1)
-9
KDN
+12
KDN
+12
Combo from 1st hit.
(Ver.1.00.00) - Move Name changed from "War Machine".
 - Damage changed from 15,22.
 - Tail Spin removed.
(Ver.1.09.01) - Tracking performance of the 2nd attack has been reduced when the 1st attack misses.
 - The hitbox of the 2nd attack has been reduced when the 1st attack misses.
Blizzard Hammer
M / 26
22F
(1)
+6
KDN
+26
KDN
+26
50
28
 
Inertia Kick
Parry Punch(H/M),H / 22
28F
(1)
-2
KDN
+26
KDN
+26
55
27
Absorbs Punch (H/M) during 7 to 15F.
(Ver.1.02.01) - Expanded the hurtbox for the legs, alleviating the issue where certain low attacks would whiff.
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVEDTJ9F
Jumping Knuckle
 or  or 
M / 12
18F
-12
-1
-1
(Ver.1.00.00) - Removed.
Counterstrike
H / 18
20F
-5
+9
KDN
+53
46
26
 
Sub-Zero
UB / 60
63F
(1)
KDN
KDN
-32
KDN
-32
110
47
(Ver.1.00.00) - Command changed from "".
Tr
Eye Blast
 or  or 
H / 20
15F
-9
KDN
+29
KDN
+29
43
28
(Ver.1.00.00) - Command changed from "".
 - Tornade Move added.
TJ9F
Under Pressure
M / 20
30F
(1)
-5
LNC
+42
LNC
+42
64
34
 
TJ9F
Under Pressure
M / 20
30F
(1)
-5
LNC
+42
LNC
+42
64
34
 
TJ9F
Breaching Charge Kick
M / 16
17F
(4)
-17
-6
-6
53
36
(Ver.1.00.00) - Move Name changed from "Jumping Front Kick".
TJ9F
Breaching Charge Kick
M / 16
17F
(4)
-13
KDN
+4
KDN
+4
53
36
(Ver.1.00.00) - Move Name changed from "Jumping Front Kick".
TJ9F
Breaching Charge Kick
M / 16
17F
(4)
-7
KDN
+10
KDN
+10
47
30
(Ver.1.00.00) - Move Name changed from "Jumping Front Kick".
TJ9F
Slicing Sobat
M / 21
22F
(1)
-17
KDN
+11
KDN
+11
58
36
(Ver.1.01.04) - The character now turns towards the opponent uon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
 - Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
 - Upon NH changed from +17F.
 - Upon CH changed from +17F.
TJ9F
Slicing Sobat
M / 21
22F
(1)
-13
KDN
+15
KDN
+15
54
32
(Ver.1.01.04) - The character now turns towards the opponent uon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
 - Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
 - Upon NH changed from +21F.
 - Upon CH changed from +21F.
TJ9F
Slicing Sobat
M / 21
22F
(1)
-9
KDN
+19
KDN
+19
50
28
(Ver.1.01.04) - The character now turns towards the opponent uon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
 - Adjustments have been made to address the situation where, despite being a jump status move that isn't punishable when blocked, unintended high-damage combos could be performed regardless of whether the move hit or was blocked.
 - Upon NH changed from +25F.
 - Upon CH changed from +25F.
TJ9F
Delayed Rising Toe Kick
M / 20
23F
(2)
-13
LNC
+22
LNC
+22
Start-up 23F when input just.
Start-up 24 - 25F when input .
(Ver.1.00.00) - Move Name changed from "Delay Rising Toekick".
 - Damage changed from 25.
 - Upon block changed from -11F.
(Ver.1.05.00) - Fixed an issue the move could be countered by attack reversals or parries.
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Russian Sickle
M / 20
15F
(1)
-12
KDN
+15
KDN
+22
50
35
Start-up 16F in actualy.
 
HM
Feint & Catch
Th(H) / 40
43F
(3)
+5
上Th
-2
上Th
-2
64
21

Throw escape (11F).
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - Command changed from "【】".
 - Damage changed from 35.
 - Start-up changed from F.
(Ver.1.05.00) - Homing added.
NEW MOVEHTHM
Feint & Catch (during Heat)
Heat 
Th(H) / 40
43F
(3)
上Th
-2
上Th
-2
64
21
Cannot throw escape.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Homing added.
Feint & Catch to Cancel
SP / -
 
42
(Ver.1.00.00) - Command changed from "【".
HM
Stinger Kick
H / 35 14(16)
21F
(2)
+5
KDN
+4
KDN
+4
56
35
Start-up 22F in actualy.
(Ver.1.00.00) - Chip Damage added.
 - Wall Crush inducing guard removed.
 - Tail Spin removed.
Rolling Thunder
M / 21
26F
(2)
-1
+13C
+13C
Start-up 27F in actualy.
Returns to crouching.
Air Status 10F.
KDN (+8F) upon behind hit.
(Ver.1.00.00) - Upon NH changed from +3CF.
 - Upon CH changed from KDN.
(Ver.1.07.00) - Behavior on side hits and bakc hits has been modified.
Russian Hook Special
M / 22 4(8)
15F
(2)
+4
KDN
-26
LNC
+44
57
42
(Ver.1.00.00) - Move Name changed from "Russian Assault".
 - Chip Damage added.
(Ver.1.04.00) - Damage changed from 25.
 - Chip Damage changed from 5(9).
 - Upon block changed from +6F.
(Ver.1.05.00) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
NEW MOVE
Russian Hook Special (fast)
 fast
M / 26 7(10)
15F
(2)
+4
KDN
-26
LNC
+44
Input within 8F.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Damage changed from 30.
 - Chip Damage changed from 9(12).
 - Upon block changed from +6F.
(Ver.1.05.00) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
NEW MOVEHT
Russian Hook Special > Ambush Tackle
Heat 
M,Th(M) / 22(26),0 7(10)
15F
Th(M)
-22
Th(M)
-22
To shift to takedown on hit.
Cannot throw escape.
Damage () is when iput fast.
Interrupt 22F after 1st block.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Damage changed from 25(30),0.
 - Chip Damage changed from 9(12).
Snap Knee Assault
M(,Th) / 20(,25)
20F
(1)
-7
Th
+1
Th
+1
58
Damage () is throw bonus.
After throw, the opponent shifts to down on Head Side & Face-Up.
Down after Side or behind hit.
(Ver.1.00.00) - Move Name changed from "Spetsnaz Assault".
 - Damage changed from 25(,25).
Chernobog Sweep (Close)
Run  [two teps or more] 
L(,Th) / 20(,20)
17F
(1)
-15
Th
+1
Th
+1
51
Air Status 10F.
To throw after front hit.
Damage () is throw bonus.
(Ver.1.00.00) - Command changed from "Run ".
 - TC removed.
 - TJ removed.
Chernobog Sweep
Run  [two teps or more] 
L(,Th) / 20
17F
(1)
-15
KDN
+27
KDN
+27
Air Status 10F.
To throw after front hit.
Damage () is throw bonus.
(Ver.1.00.00) - Command changed from "Run ".
 - TC removed.
 - TJ removed.
Tr
Mass Elbow
M / 23
26F
(1)
-15
KDN
+52
KDN
+52
62
36
(Ver.1.00.00) - Upon NH changed from LNC.
 - Upon CH changed from LNC.
 - Tornade Move added.
(Ver.1.04.00) - In TEKKEN 8, for command techniques using and , once the directional input is completed within the specified time, the move could be executed regardless of the subsequent directional input. However, due to frequent unintended activations caused by this mechanism, it has been modified to only aceept the final directional input specified for the move command.
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Ki Charge
 or BT 
SP / -
 
55
Shift to charging.
Wall Jumping Attack
With back against wall 
M / 21
36F
(2)
±0C
KDN
+8
KDN
+8
Input buffering is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
 
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC
Crouch Jab
FC 
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
(Ver.1.00.00) - Hit Lv. changed from SM.
TC
Crouch Straight
FC 
SL / 8
11F
-4
+7
+7
34
23
Returns to crouching.
(Ver.1.00.00) - Hit Lv. changed from SM.
TC
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
Returns to crouching.
(Ver.1.00.00) - Damage changed from 12.
 - Upon NH changed from -3F.
 - Upon CH changed from -3F.
TC
Crouch Chin Kick
FC 
L / 6
12F
-15
-4
-4
46
34
Returns to crouching.
(Ver.1.00.00) - Damage changed from 10.
Qullion (1)
WS 
M / 11
12F
(1)
-3
+4
+4
33
21
 
NEW MOVE
Qullion (1) to Sneak
WS 
M,SP / 11
12F
(1)
-5
+2
+2
(Ver.1.00.00) - New Move.
 
Qullion
WS 
M,H / 11,14
(1)
-7
+10Sp
+10Sp
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 11,18.
 - Upon CH changed from KDN.
 - Tail Spin removed.
Double Hilt
WS 
M,M / 11,17
(1)
-13
KDN
+6
KDN
±0
Combo from 1st hit.
(Ver.1.00.00) - Upon block changed from -15F.
 - Upon NH changed.
 - Upon CH changed.
 - Wall Bounds removed.
Ballistic Upper
WS 
M / 15
15F
(1)
-12
LNC
+18
LNC
+18
47
32
 
Glacial Hilt
WS 
M / 21
16F
(1)
-9
KDN
+6
KDN
±0
46
30
(Ver.1.00.00) - Upon NH changed.
 - Upon CH changed.
 - Wall Bounds removed.
Gelid Smash
WS 
M / 15
11F
(1)
-5
+6
+6
35
24
(Ver.1.00.00) - Move Name changed from "Toe Smash".
Frost Tackle
WS  or 
M / 28
12F
(1)
-14
KDN
+9
KDN
+9
49
37
 
NEW MOVE
Hail Slicer (1)
FC 
L / 8
16F
(1)
-13
-4
-4
50
34
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Upon NH changed from -2F.
 - Upon CH changed from -2F.
 - Total changed from 48F.
NEW MOVE
Hail Slicer to Sneak
FC  (must hit) 
L,M,SP / 8,10
(1)
+7
+7
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.02.01) - The hitbox of 2nd attack has been reduced.
 - When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
(Ver.1.04.00) - The hitbox of 2nd attack has been reduced.
 - When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
 - Upon CH changed from KDN.
NEW MOVE
Hail Slicer to Sneak (just)
FC  (must hit)  just
L,M,SP / 8,14
(1)
+7
+7
Combo from 1st hit.
Input timing 4F (during hit just to after).
(Ver.1.00.00) - New Move.
(Ver.1.02.01) - The hitbox of 2nd attack has been reduced.
 - When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
(Ver.1.04.00) - The hitbox of 2nd attack has been reduced.
 - When the 1st hit connects with a downed opponent, the 2nd hit would also connect, causing more combo damage than intended. This has been adjusted.
 - Upon CH changed from KDN.
NEW MOVEHT
Hail Slicer > Ambush Tackle
Heat & FC 
L,Th(M) / 8,0
16F
Th(M)
-22
Th(M)
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 19F after 1st block.
(Ver.1.00.00) - New Move.
 
Side Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Integral Slicer (1)
SS 
M / 16
20F
(1)
-10
+1
+1
49
29
(Ver.1.00.00) - Upon NH changed from -4F.
Integral Slicer Clutch
SS 
M,H(,Th) / 16,20(,20)
 
-9
Th
+1
Th
+1
Combo from 1st hit.
Can be delayed 18F.
Combo can be delayed 12F from hit.
To throw after CH.
After throw, the opponent shifts to down on Head Side & Face-Up.
Damage () is throw bonus.
(Ver.1.00.00) - Move Name changed from "Integral Slicer".
 - Damage changed from 16,17(,20).
 - Upon NH changed from +5F.
Integral Blitz (3)
SS 
M,MM / 16,8,12
(1)
-4
+2C
+2C
Combo from 1st hit.
(Ver.1.00.00) - Hit Lv. changed from M,HM.
Integral Blitz
SS 
M,MM,H / 16,8,12,28
(1)
-10
KDN
+45
KDN
+45
(Ver.1.00.00) - Hit Lv. changed from M,HM,H.
 - Upon NH changed.
 - Upon CH changed.
Integral Blitz > Ambush Tackle
SS 
M,MM,Th(M) / 16,8,12,0
 
-5
Th(M)
+3
Th(M)
+3
To shift to takedown on hit.
Interrupt 21F after 3rd block.
Throw escape 6F ().
or 2F () before takedown.
(Ver.1.00.00) - Move Name changed from "Integral Takedown".
 - Hit Lv. changed from M,HM,Th(M).
 - Damage changed from 16,8,12,5.
 - Upon block changed from F.
 - Upon CH changed from F.
NEW MOVEHT
Integral Blitz > Ambush Tackle (during Heat)
Heat & SS 
M,MM,Th(M) / 16,8,12,0
 
Th(M)
-22
Th(M)
-22
To shift to takedown on hit.
Cannot throw escape.
Interrupt 21F after 3rd block.
(Ver.1.00.00) - New Move.
 
REMOVED
Integral Takedown Cancel SS
SS  any input
M,HM,SP / 16,8,12
 
-51
-45C
-45C
(Ver.1.00.00) - Removed.
TC6F
Pigeon Roll
SS 
SP / -
 
38
Returns to crouching.
(Ver.1.00.00) - Start-up of TC changed from ○F.
Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC
Clipping Heel Hook (Close)
By opponent's feet While down (facing down) 
L,Th / 8,30
24F
-9
Th
±0
Th
±0
52
Returns to crouching.
Only close-range.
After throw, the opponent shifts to down on Foot Side & Face-Down.
(Ver.1.00.00) - Move Name changed from "Clipping Heel Hook".
 - Command changed from "By opponent's feet While down (facing down) ".
 - Damage changed from 10,30.
 - Upon block changed from -17F.
TC
Clipping Heel Hook
By opponent's feet While down (facing down) 
L / 8
24F
-9
+7
+7
52
28
Returns to crouching.
(Ver.1.00.00) - Move Name changed from "".
 - Damage changed from 7.
 - Upon block changed from -17F.
 - Upon NH changed from -3F.
 - Upon CH changed from KDN.
Living Dead
While down (facing down) 
SP / -
 
40
Returns to crouching.
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
(Ver.1.00.00) - Command changed from "BT  or ".
 - Upon block changed from -8F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
NEW MOVE
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.
 
Spin Kick
BT 
H / 18
10F
-8
+8
+8
(Ver.1.00.00) - Command changed from "BT  or ".
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
NEW MOVE
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.
 
TC1F
Crouch Spin Knuckle
BT 
SL / 5
10F
-5
+6
+6
Returns to crouching.
(Ver.1.00.00) - Command changed from "BT  or ".
 - Hit Lv. changed from SM.
 - Upon block changed from -2F.
 - Upon CH changed from -2F.
NEW MOVETC1F
Crouch Spin Right Knuckle
BT 
SL / 5
10F
-5
+6
+6
Tentative Name.
Returns to crouching.
(Ver.1.00.00) - New Move.
 
Cane Stab
BT 
L / 20
16F
-11
KDN
+10
KDN
+10
 
TC1F
Crouch Spin Right Kick
BT 
L / 6
12F
-15
-4
-4
Tentative Name.
Returns to crouching.
(Ver.1.00.00) - Move Name changed from "Crouch Spin Kick".
 - Damage changed from 12.
 - Start-up changed from 10F.
 - Upon block changed from -11F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
 - TC added.
TJ10F
Reverse Jump Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - Move Name changed from "Reverse Jump Kick".
 - Damage changed from .
 - Start-up changed from F.
 - Upon block changed from F.
 - Start-up of TJ changed from ○F.
NEW MOVETJ15F
Reverse Jump Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
TJ
Reverse Jump Kick
BT 
M / -
 
LNC
LNC
 
NEW MOVETJ9F
Reverse Jump Right Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
NEW MOVETJ14F
Reverse Jump Right Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
Sneak
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Sneak
SP / -
 
Disable Buffering Input.
Cost 2F.
 
Sneak to crouching state
SP / -
 
 
Cocked Hammer
H / 20
15F
(1)
-3
KDN
+51
KDN
+51
44
29
 
Tr
Stinger Elbow
M / 25
18F
(1)
-14
LNC
+26
LNC
+26
54
36
(Ver.1.00.00) - Tornade Move added.
(Ver.1.04.00) - The downward hitbox size has been reduced, making it less likely to connect with opponent in a downed state.
Slay Ride
L / 17
17F
(1)
-16
±0
52
35
Returns to crouching.
Air Status 10F.
(Ver.1.00.00) - Upon block changed from -15F.
 - Upon NH changed from -6F.
 - Upon CH changed from -6F.
(Ver.1.05.00) - The hitbox has been expanded, alleviating instances of whiffing for certain moves.
Heedle Hold
 counter
L,Th / 17(,20)
17F
(1)
Th
+1
Damage () is throw bonus.
(Ver.1.00.00) - Move Name changed from "Slay Ride".
 - Command changed from "".
 - Hit Lv. changed from L.
NEW MOVE
Slay Ride (distant)
 counter
L / 17
17F
(1)
KDN
+26
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Ignition Switch (Heat Engager)
When Heat activation available 
M,SP / 27 5
19F
(2)
+7
+17W
+17W
(Ver.1.00.00) - New Move.
(Ver.1.01.04) - The distance between the player and the opponent on block has been increased.
 - Adjustments have been made to address the difficulty in countering a specific combination that was proving more challenging than intended.
 - Chip Damage changed from 8.
NEW MOVEHD
Ignition Switch to Heat Dash
Heat 
M,SP / 27 / 20
19F
(2)
+5
LNC
+50
LNC
+50
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVE
Ignition Switch
M / 22 4(8)
19F
(2)
+7
+8C
+8C
51
32
Returns to crouching.
(Ver.1.00.00) - New Move.
(Ver.1.01.04) - The distance between the player and the opponent on block has been increased.
 - Adjustments have been made to address the difficulty in countering a specific combination that was proving more challenging than intended.
 - Chip Damage changed from 8(10).
(Ver.1.07.00) - The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.
(Ver.1.08.01) - Damage changed from 27.
 - Chip Damage changed from 5(10).
(Ver.1.09.01) - Upon NH changed from KDN.
 - Upon CH changed from KDN.
Pw8F
Snap Knee
M / 20
17F
(1)
-10
+27G
+27G
45
28
Absorb an attack to power up.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 23,(10).
 - Upon NH changed from ThF.
 - Upon CH changed from ThF.
 - Power Crush added.
(Ver.1.07.00) - The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.
NEW MOVE
Snap Knee Assault
After Power Crush succeeds
M / 20,(25) / 8(9)
17F
(1)
-7
Th
+1
Th
+1
To throw after front hit.
Damage () is throw bonus.
After throw, the opponent shifts to down on Head Side & Face-Up.
(Ver.1.00.00) - New Move.
 
REMOVED
Pinpoint Fracture
(must hit) 
Combination / 23,10,20
 
Th
Throw escape .
-2F after throw escape.
(Ver.1.00.00) - Removed.
REMOVED
Pinpoint Fracture
(must hit) 
Combination / 23,10,20
 
Th
Throw escape .
-2F after throw escape.
(Ver.1.00.00) - Removed.
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Six Feet Under
While enemy is down 
L / 24
24F
-11
±0
±0
54
30
 
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
HM
Volk Clutch
Th(H) / 35
12F
(2)
or
-2F
CCW.
Clockwise
Head-sd.
Face-up
+1F
39
27
(Ver.1.00.00) - Long Range Throw removed.
(Ver.1.05.00) - Homing added.
HM
Purge Slam
Th(H) / 35
12F
(2)
or
±0F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-down
+1F
39
27
(Ver.1.00.00) - Long Range Throw removed.
(Ver.1.05.00) - Homing added.
Tarantula Sting
Approach from left side
Th(H) / 40
 

-3F
Head-sd.
Face-up
+1F
 
Reverse Fracture
Approach from right side
Th(H) / 40
 

-3F
Head-sd.
Face-up
+1F
 
Absolute Silence
Approach from behind
Th(H) / 50
 
disable
Head-sd.
Face-up
+1F
 
Reverse Victor Clutch
Th(H) / 40
11F

-2F
Reverse Pos.
Foot-sd.
Face-down
±0F
39
28
 
Victor Clutch
Th(H) / 40
11F

-2F
Reverse Pos.
Head-sd.
Face-up
-1F
39
28
 
Blizzard Rush
Th(H) / 45
12F

-6F
Foot-sd.
Face-down
-10F
39
27
Floor Break.
(Ver.1.00.00) - Command changed from "".
(Ver.1.03.01) - This adjustment is made considering unexpected follow-up hits that occurred.
 - After Throw the advantage changed from -5F.
NEW MOVEHE
Cold Fate (Heat Engager)
When Heat activation available  or 
Th(L),SP / 45
12F
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
42
30
Unable to shift to Heat Dash.
(Ver.1.00.00) - New Move.
 
Cold Fate
 or 
Th(L) / 45
12F
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
42
30
(Ver.1.00.00) - Start-up changed from 13F.
 - Throw Escape removed.
NEW MOVEHT
Cold Fate (Heat)
Heat  or 
Th(L) / 45
12F
(2)
disable
Reverse Pos.
Foot-sd.
Face-up
+1F
42
30
Restores Heat after through.
(Ver.1.08.01) - New Move.
 
TJ20F
Scorpion Scissors
Th(H) / 35
38F
(4)
disable
Head-sd.
Face-up
-12F
74
36
(Ver.1.00.00) - Damage changed from 42.
NEW MOVETr
Death's Fragrance
During enemy wall stun 
Th(Wall) / 20,25,28(,1)
20F
(1)
disable
Damage applied wall combo scaling of 3 hits.
Damege () is wall combo bonus.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Damage changed from 20,25,36(,1).
Take Down
REMOVED
Ambush Tackle
 or  orFC 
Th(M) / 5
26F

-5F
RP
ドラ側
背向け
Foot-sd.
Face-down
Throw escape 6F.
2F before takedown.
(Ver.1.00.00) - Removed.
REMOVED
Ambush Tackle to Cancel SS
During Tackle  any input
SP / -
 
Returns to crouching.
(Ver.1.00.00) - Removed.
Living Dead > Ambush Tackle
While down (facing down) 
SP,Th(M) / 0
30F
(1)
-5F
Foot-sd.
Face-up

+3F
63
33
To shift to takedown on hit.
Throw escape 6F ().
or 2F () before takedown.
(Ver.1.00.00) - Move Name changed from "Death's Embrace".
 - Damage changed from 5.
 - After Throw the position changed.
NEW MOVEHT
Living Dead > Ambush Tackle (during Heat)
Heat & While down (facing down) 
SP,Th(M) / 0
30F
(1)
disable
Foot-sd.
Face-up
-22F
63
33
To shift to takedown on hit.
Cannot throw escape.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Pigeon Roll > Ambush Tackle
SS 
SP,Th(M) / 0
56F
-5F
Foot-sd.
Face-up
+3F
89
33
To shift to takedown on hit.
Throw escape 6F ().
or 2F () before takedown.
(Ver.1.00.00) - New Move.
 
NEW MOVEHT
Pigeon Roll > Ambush Tackle (during Heat)
Heat & SS 
SP,Th(M) / 0
56F
disable
Foot-sd.
Face-up
-22F
89
33
To shift to takedown on hit.
Cannot throw escape.
(Ver.1.00.00) - New Move.
 
Frost Bite
During takedown 
Combination / 35
 

-5F
Foot-sd.
Face-up
Foot-sd.
Face-down
-4F
Erases opponent's recoverable health on hit.
(Ver.1.00.00) - Damage changed from 30.
(Ver.1.04.00) - This adjustment was made considering cases where unintended follow-up attacks were possible.
 - After Throw the advantage changed from ±0F.
Achilles' Hold
During takedown 
Combination / 40
 

-5F
Foot-sd.
Face-up
Foot-sd.
Face-up
+3F
(Ver.1.00.00) - Damage changed from 30.
Iron Curtain
During takedown 
Combination / 45
 

-5F
Foot-sd.
Face-up
Foot-sd.
Face-up
+3F
(Ver.1.00.00) - Damage changed from 35.
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
Red Alert
 or 
Reversal(H/M) / -
 
35
Attack Reversal (H/M) during 5 to 12F.
 
Red Alert (
After Reversal succeeds(
Reversal / 25
 
disable
Head-sd.
Face-up
-5F
(Ver.1.00.00) - Damage changed from 25+α.
 - Throw Escape removed.
Red Alert (
After Reversal succeeds(
Reversal / 25
 
disable
Head-sd.
Face-up
+1F
(Ver.1.00.00) - Damage changed from 25+α.
 - Throw Escape removed.
Red Alert (
After Reversal succeeds(
Reversal / 25
 
disable
Foot-sd.
Face-down
±0F
(Ver.1.00.00) - Damage changed from 25+α.
 - Throw Escape removed.
Red Alert (
After Reversal succeeds(
Reversal / 25
 
disable
Head-sd.
Face-up
+1F
(Ver.1.00.00) - Damage changed from 25+α.
 - Throw Escape removed.
REMOVED
Red Alert (SP
After Reversal succeeds (SP
HUB(M)返し / 25,25
 
disable
(Ver.1.00.00) - Removed.
Pit Fall
 or FC 
Reversal(L) / 40
 
disable
Head-sd.
Face-up
+5F
25
Reversal(L) during 5 to 15F.
To crouching after whiff.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 25+α.
(Ver.1.03.01) - Adjusted the input reception to make it easier to perform moves even from a crouching position.
Tr
Low Parry
Absorbs(L) / -
 
(Ver.1.00.00) - Tornade Move added.
10 Hit Combo 1-1
INPUT
HIT LEVELHHHMHMLHHM
DAMAGE5141012614581425
block+1-7-3-16-20-21-22-18-42-14
NH+8+1+8-5C-9-10-11-7KDN
-20
KDN
+12
CH+8+9+8-5C-9-10-11-7KDN
-20
KDN
+12
Start-up 10F.
(Ver.1.00.00)
10 Hit Combo 1-2
INPUT
HIT LEVELHHHMHMLHHTh(H)
DAMAGE5141012614581440
block+1-7-3-16-20-21-22-18-42+5
NH+8+1+8-5C-9-10-11-7KDN
-20
Th
-2
CH+8+9+8-5C-9-10-11-7KDN
-20
Th
-2
Start-up 10F.
10th input to cancel.
(Ver.1.00.00)
10 Hit Combo 2
INPUT
HIT LEVELHHHMMM
DAMAGE51410121524
block+1-7-3-16-14C-21
NH+8+1+8-5CKDN
+11
KDN
+7
CH+8+9+8-5CKDN
+11
KDN
+7
Start-up 10F.
To crouching after 5th.
(Ver.1.00.00)