ALISA BOSCONOVITCH:DATA

MOVE LIST & FRAME DATA Ver.1.11.00

What can be done during Heat [unique]

  • Increased chip damage when chainsaw attack blocked.
  • A new Dual Boot shift move can be used.
  • A power-up Destructive Form shift move can be used.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush 
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle SL:Special Low
Th:Throw UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click in the Notes, you can check the patch changes in move performance on a modal window.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 1200px, this page changed layout for the mobile devices.
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHEPw7F
Heat Burst
When Heat activation available  or 
M / 12 / 3
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
 - Removed Reversal Break Attribute.
 - Heat Burst's strike damage can no longer cause a K.O.
 - Reduced the distance to the opponent on hit.
 - Changed the opponent's behavior on block, reducing the distance to the opponent.
NEW MOVEHEPw7F
Heat Burst to Cancel
When Heat activation available  or 
SP / -
 
Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.
 
NEW MOVEHEHM
Quick Trim to DF (Heat Engager)
When Heat activation available 
M,H,SP / 10,20 / 0,6
13F
(1)
-2
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Uninstall (Heat Engager)
When Heat activation available 
M,SP / 22 / 6
19F
(1)
-4
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Dual Session to DF (Heat Engager)
When Heat activation available 
M,M,SP / 12,20 / 0,6
17F
-12
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Meaty removed.
(Ver.1.09.01) - Upon block changed from -10F.
NEW MOVEHEHM
Image Cutter to DF (Heat Engager)
When Heat activation available 
H,SP / 22 / 6
16F
(1)
-2
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Gigahertz Storm (Heat Engager)
When Heat activation available DF 
M*2,M*2,M*2,SP / 4,5,4,5,3,20 / 2,2,6
(1)
-13
+17G
+17G
Combo from 1st CH.
(Ver.1.00.00) - New Move.
 
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHDHM
Quick Trim to Heat Dash
Heat 
M,H,SP / 10,20 / 3,20
13F
(1)
+5
KDN
+27
KDN
+27
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Uninstall to Heat Dash
Heat 
M,SP / 22 / 19
19F
(1)
+5
LNC
+50
LNC
+50
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Dual Session to Heat Dash
Heat 
M,M,SP / 12,20 / 3,20
17F
+5
LNC
+42
LNC
+42
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Meaty removed.
 - Wall Crush inducing guard removed.
NEW MOVEHDHM
Image Cutter to Heat Dash
Heat 
H,SP / 22 / 21
16F
(1)
+5
LNC
+42
LNC
+42
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Gigahertz Storm to Heat Dash
Heat & DF 
M*2,M*2,M*2,SP / 4,5,4,5,3,20 / 1,4,1,4,1,20
(1)
+5
LNC
+42
LNC
+42
Combo from 1st CH.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHTPw6F
Emergency Destructive Form
Heat 
SP / -
 
47
Auto Block during 1 to 5F.
Damage 75% cut during Power Crush & recoverable damage.
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTJ30F
Emergency Dual Boot
Heat 
SP / -
 
Partially uses remaining Heat time.
Cost 29F.
(Ver.1.00.00) - New Move.
 
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVETJ9F
Quick-fix Protocol
Heat  or Heat  or Heat & DF  or Heat & DF 
M,Th / 5,65 / 1,1,1,11
20F
+8
Th
-15
Th
-15
Damage total 50 pts.
(Ver.1.00.00) - New Move.
 
NEW MOVETJ9F
Quick-fix Protocol (on block or whiff)
Heat  or Heat  or Heat & DF  or Heat & DF 
M,M,M,M / 5,5,5,26 / 1,1,1,11
20F
+8
KDN
-10
KDN
-10
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Adjusted the tracking performance of the follow-up attacks after the 1st hit whiffs, mitigating the occurrence of whiffs of successive attacks after making contact.
NEW MOVE
Quick-fix Protocol to Boot
Heat  or Heat 
M,Th,SP / 5,65 / 1,1,1,11
 
+10
Th
-5
Th
-5
(Ver.1.00.00) - New Move.
 
NEW MOVE
Quick-fix Protocol (on block or whiff) to Boot
Heat  or Heat 
M,M,M,M,SP / 5,5,5,26 / 1,1,1,11
 
+10
KDN
+8
KDN
+8
(Ver.1.00.00) - New Move.
 
NEW MOVE
Quick-fix Protocol to DB
Heat  or Heat 
M,Th,SP / 5,65 / 1,1,1,11
 
+10
Th
-5
Th
-5
(Ver.1.00.00) - New Move.
 
NEW MOVE
Quick-fix Protocol (on block or whiff) to DB
Heat  or Heat 
M,M,M,M,SP / 5,5,5,26 / 1,1,1,11
 
+10
KDN
+8
KDN
+8
(Ver.1.00.00) - New Move.
 
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVED
Rage Art
Rage  or Rage & DF 
H,Th / 55
13F
+5
Th
Th
Guard point 8F.
DF Cancel after hit.
(Ver.1.00.00) - Removed.
NEW MOVEPw8F
Radiant Pegasus Bomb
Rage  or Rage & DF 
M,Th / 10,45
20F
-15
Th
±0
Th
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Head Side & Face-Down.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
 - Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
 - Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
 - The hitbox has been Expanded upward, alleviating instances where the attack would miss in certain situations.
 - The hitobox around the main body has been expanded to alleviate issues of whiffing at close range. (This change does not affect the attack's reach.)
(Ver.1.07.00) - Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
Rage Drive
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVEDTS
Rage Drive
Rage 
M,M / 12,25
16F
+1
KDN
KDN
Not Tail Spin.
(Ver.1.00.00) - Removed.
REMOVEDTS
Rage Drive to Boot
Rage 
M,M,SP / 12,25
 
+5
KDN
KDN
Not Tail Spin.
(Ver.1.00.00) - Removed.
REMOVEDTS
Rage Drive to DB
Rage 
M,M,SP / 12,25
 
+5
KDN
KDN
Not Tail Spin.
(Ver.1.00.00) - Removed.
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Jab
 or 
H / 5
10F
+1
+8
+8
29
19
(Ver.1.00.00) - Damage changed from 7.
Stop Bit
H,H / 5,18
 
-3
+5
KDN
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 4F from hit.
(Ver.1.00.00) - Damage changed from 7,18.
Stop Bit to DF
H,H,SP / 5,18
 
-3
+5
KDN
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 4F from hit.
(Ver.1.00.00) - Damage changed from 7,18.
Typing Combo
H,H / 5,10
 
-3
+8
+9
Combo from 1st hit.
Can be delayed 4F.
Combo can be delayed 4F from hit.
(Ver.1.00.00) - Move Name changed from "Twin Punch".
 - Damage changed from 7,10.
 - Upon block changed from -2F.
 - Upon NH changed from +4F.
NEW MOVETr
Liftoff Combo
H,H,H / 5,10,20 / 0,0,6(1,3,8)
(15)
-9
KDN
+6
KDN
+6
Combo from 2nd CH.
(Ver.1.00.00) - New Move.
 
Coil Punch Combo
H,H,L / 5,10,17
(1)
-11
+2
KDN
Combo from 2nd CH.
Can be delayed 8F.
Combo can be delayed 3F from CH.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 7,10,17.
Coil Punch Combo (Hold)
 hold
H,H,L / 5,10,22
(1)
-10
KDN
+34
KDN
Can be delayed 8F.
(Ver.1.00.00) - Command changed from " hold ".
 - Damage changed from 7,10,22.
(Ver.1.02.01) - Some Characters were still able to reverse fully charged attack, which was unintended.
REMOVEDTS
Accelerator Combo
H,H,H / 7,10,21
 
-5
KDN
KDN
Combo from 2nd CH.
(Ver.1.00.00) - Removed.
Right Jab
H / 10
12F
-6
+5
+5
 
NEW MOVE
Troubleshooting
 on hit or block 
H,H / 10,22
(15)
-13
KDN
+5
KDN
+5
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
Down Time (2)
H,M / 10,8
(1)
-10
+1
+1
Combo from 1st CH.
 
TrTJ
Down Time
H,M,M / 10,8,25
(2)
-11
KDN
+7
KDN
Combo from 2nd hit.
Can be delayed 13F.
Combo can be delayed 10F from hit.
(Ver.1.00.00) - Tail Spin removed.
 - Tornade Move added.
TJ
Down Link
H,M,L / 10,8,20
(3)
-13
KDN
+13
KDN
 
REMOVEDTS
Right Jab to Accelerator
H,H / 10,21
 
-5
KDN
KDN
Combo from 1st hit.
(Ver.1.00.00) - Removed.
Quick Access (1)
M / 10
13F
(1)
-12
-1
-1
44
31
(Ver.1.00.00) - Damage changed from 12.
NEW MOVEHEHM
Quick Trim to DF (Heat Engager)
When Heat activation available 
M,H,SP / 10,20 / 0,6
13F
(1)
-2
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHDHM
Quick Trim to Heat Dash
Heat 
M,H,SP / 10,20 / 3,20
13F
(1)
+5
KDN
+27
KDN
+27
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHM
Quick Trim to DF
M,H / 10,20 / 0,6(3,10)
(1)
-2
KDN
+11
KDN
+11
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
Quick Access to DF
M,M*5,SP / 10,4*5 0,1*2(3,1,1,3,1,3)
 
-12
+5
+5
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 12,4*5.
 - Chip Damage added.
HM
Accelerator
H / 24
13F
(1)
-5
+14Sp
KDN
+38
42
29
(Ver.1.00.00) - Upon NH changed from KDN.
 - Upon CH changed.
 - Tail Spin removed.
NEW MOVEHE
Uninstall (Heat Engager)
When Heat activation available 
M,SP / 22 / 6
19F
(1)
-4
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Uninstall to Heat Dash
Heat 
M,SP / 22 / 19
19F
(1)
+5
LNC
+50
LNC
+50
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVE
Uninstall
M / 22 / 6(9)
19F
(1)
-4
KDN
+15
KDN
+15
54
35
(Ver.1.00.00) - New Move.
 
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Session
M / 12
17F
(1)
-4
+7
+7
40
23
 
Session to DF
M,SP / 12
(1)
-4
+7
+7
 
NEW MOVEHE
Dual Session to DF (Heat Engager)
When Heat activation available 
M,M,SP / 12,20 / 0,6
17F
-12
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Meaty removed.
(Ver.1.09.01) - Upon block changed from -10F.
NEW MOVEHD
Dual Session to Heat Dash
Heat 
M,M,SP / 12,20 / 3,20
17F
+5
LNC
+42
LNC
+42
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Meaty removed.
 - Wall Crush inducing guard removed.
Dual Session to DF
M,M,SP / 12,20 0,6(3,10)
 
-12
+14Hp
+14Hp
Combo from 1st hit.
(Ver.1.00.00) - Chip Damage added.
 - Upon block changed from -13F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
 - Wall Bounds removed.
(Ver.1.05.00) - Reduced the distance to the opponent on block.
 - Meaty removed.
(Ver.1.09.01) - Upon block changed from -10F.
TJ
Triple Session (2)
M,H / 12,8
 
-8
+4
+4
Combo from 1st CH.
REMOVEDTJ
Triple Session (2) to Feint
M,H,SP / 12,8
 
-12
±0
±0
Combo from 1st CH.
(Ver.1.00.00) - Removed.
NEW MOVE
Triple Session (2) to DF
M,H,SP / 12,8
 
-8
+4
+4
(Ver.1.00.00) - New Move.
 
Triple Session
M,H,M / 12,8,22
(1)
-10
KDN
+3
KDN
+3
Combo from 2nd hit.
(Ver.1.00.00) - Upon NH changed.
 - Upon CH changed.
 - Wall Bounds removed.
Lost Access (1)
H / 10
14F
(1)
-14
-3
-3
47
33
 
Lost Access to DF
H,H,SP / 10,20 0,6(3,10)
(2)
-4
KDN
+31
KDN
+31
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 10,17.
 - Chip Damage added.
 - Upon NH changed.
 - Upon CH changed.
 - Tail Spin removed.
Automatic Transmission to DF
H,M,SP / 10,25 0,7(3,12)
(1)
-13
+8Sp
+8Sp
Combo from 1st hit.
(Ver.1.00.00) - Chip Damage added.
 - Tail Spin removed.
HM
Logic Bomb (1)
M / 14
16F
-9
+1
+1
47
31
(Ver.1.00.00) - Upon block changed from -12F.
 - Upon NH changed from -2F.
 - Upon CH changed from -2F.
NEW MOVEHM
Logic Bomb (1) to DF
M,SP / 14
16F
-9
+1
+1
(Ver.1.00.00) - New Move.
 
Logic Bomb (2)
M,H / 14,14
 
-9
KDN
+7
KDN
+7
Combo from 1st hit.
 
Logic Bomb
M,H,M / 14,14,24
(38)
-12
KDN
-1
KDN
-1
 
Overflow
M / 25
14F
(1)
-11
+14Hp
+14Hp
50
36
(Ver.1.00.00) - Damage changed from 21.
 - Upon block changed from -12F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
(Ver.1.08.01) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
Overflow to Boot
 or 
M,SP, / 25
14F
(1)
-16
+10Hp
+10Hp
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 21.
 - Start-up changed from F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
Overflow to DB
 or 
M,SP, / 25
14F
(1)
-16
+10Hp
+10Hp
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 21.
 - Start-up changed from F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Cyclone Mixer (1)
M / 10
13F
-6
+5
+8
38
25
(Ver.1.04.00) - The phenomenon where the opponent could crouch to evade subsequent high attacks after being hit unnaturally quickly has been corrected,
Cyclone Mixer (2)
M,H / 10,20
(1)
+1
+8
+8
Combo from 1st CH.
 
Cyclone Mixer to DF
M,H,H*7,SP / 10,20,4*7 0,0,1*2(3,6,1*4,3,1,3)
 
+6
+8
+8
Combo from 2nd hit.
(Ver.1.00.00) - Chip Damage added.
Cyclone Hacker
M,M / 10,17
(1)
-11
+3C
+13C
Combo from 1st CH.
(Ver.1.00.00) - Upon block changed from -9F.
 - Upon NH changed from +5CF.
 - Upon CH changed from KDN.
Pickup
M / 16
16F
(1)
-9
LNC
+22
LNC
+22
44
28
Crouch hit +7F.
 
Double Socket (1)
M / 14
16F
-9
+1
+1
47
31
 
Double Socket
M,L / 14,17
(1)
-12
+1
KDN
+14
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 9F from hit.
 
Front Kick
M / 13
12F
-7
+4
+4
38
26
 
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC4F
Crouch Jab
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
(Ver.1.00.00) - Hit Lv. changed from SM.
Deadlock (1)
M / 14
24F
(2)
-14
+2C
+2C
57
33
(Ver.1.00.00) - Damage changed from 17.
Deadlock
M,M / 14,24
(3)
-9
KDN
+13
KDN
+13
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 17,24.
 - Upon block changed from -13F.
Deadlock to DF
M,M,SP / 14,24
(3)
-13
KDN
+13
KDN
+13
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 17,24.
TJ9F
Quick Slider to Backup
L,SP / 17
23F
(9)
-10
+8C
KDN
+32
(Ver.1.00.00) - Upon block changed from -11F.
 - Upon NH changed from +7CF.
TJ9F
Quick Slider (not to Backup)
L,SP / 17
23F
(9)
-19
-1C
KDN
+23
61
38
Returns to crouching.
Optimizer (1)
L / 12
17F
(1)
-12
-1
+8
48
31
(Ver.1.00.00) - Upon block changed from -16F.
 - Upon NH changed from -5F.
 - Upon CH changed from -5F.
(Ver.1.09.01) - Damage changed from 15.
Optimizer
L,H / 12,20
(1)
±0
KDN
+2
KDN
+2
Combo from 1st CH.
(Ver.1.00.00) - Upon block changed from +2F.
 - Tail Spin removed.
(Ver.1.09.01) - Damage changed from 15,20.
HM
Harpoon Sweep
L / 20
27F
(1)
-37
KDN
+51
KDN
+51
64
37
Air Status 5F.
(Ver.1.00.00) - Upon NH changed.
HM
Harpoon Sweep to DF
L,SP / 20
27F
(1)
-37
KDN
+51
KDN
+51
Air Status 5F.
(Ver.1.00.00) - Upon NH changed.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Daisy Chain(1)
M / 10
18F
(1)
-18
-5
-5
55
37
(Ver.1.00.00) - Damage changed from 17.
Daisy Chain
M,M / 10,10
(1)
-9
+5
+5
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 13F from hit.
(Ver.1.00.00) - Damage changed from 17,13.
 - Upon block changed from -10F.
 - Upon NH changed from +15F.
 - Upon CH changed from +15F.
Daisy Chain to DF
M,M,SP / 10,10
(1)
-9
+5
+5
Combo from 1st hit.
Can be delayed 16F.
Combo can be delayed 13F from hit.
(Ver.1.00.00) - Damage changed from 17,13.
 - Upon block changed from -10F.
 - Upon NH changed from +15F.
 - Upon CH changed from +15F.
(Ver.1.04.00) - Damage changed from 10,13.
TC4F
Deep Link
L / 11
16F
-13
-2
+3
48
32
Returns to crouching.
(Ver.1.00.00) - Upon block changed from -12F.
 - Upon NH changed from -1F.
 - Upon CH changed from -1F.
TC6F
Deep Web
L / 23
24F
(1)
-17
KDN
+9
KDN
+9
60
36
Returns to crouching.
 
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC12F
Gadget Found (1)
M / 15
15F
(1)
-5
+8
+8
44
29
Returns to crouching.
TrTC
Gadget Found
M,SL,M / 15,1,30
(2)
-16
LNC
+71
LNC
+71
Combo from 2nd CH.
(Ver.1.00.00) - Hit Lv. changed from M,SM,M.
 - Tornade Move added.
Trance Hammer (1)
M / 12
18F
-9
+1
+1
49
31
(Ver.1.00.00) - Upon block changed from -12F.
 - Upon NH changed from -2F.
 - Upon CH changed from -2F.
Trance Hammer
M,M / 12,17
(1)
-13
+3C
KDN
+17
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 7F from hit.
 
NEW MOVETr
Trance Generator
M,M / 12,22
(1)
-15
KDN
-8
KDN
-8
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - New Move.
 
Trance Accelerator Kick
M,H / 12,20
(1)
-7
+12Sp
KDN
+36
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 12F from hit.
(Ver.1.00.00) - Upon NH changed from KDN.
 - Upon CH changed.
 - Tail Spin removed.
HM
Spinning Top
M / 22
20F
(2)
-8
KDN
-4
KDN
-4
60
40
(Ver.1.00.00) - Damage changed from 26.
 - Tail Spin removed.
Double Threading (1)
M / 17
15F
(1)
-13
-4
KDN
+54
51
36
(Ver.1.02.01) - Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
TJ
Double Threading
M,M / 17,20
(1)
-11
+6C
KDN
+10
Combo from 1st hit.
 
TJ
Double Threading to DF
M,M,SP / 17,20
(1)
-11
+6C
KDN
+10
Combo from 1st hit.
 
Tr
Double Override
M,M / 17,17
(2)
-37
LNC
-1
LNC
-1
Combo from 1st hit.
(Ver.1.00.00) - Tornade Move added.
Tr
Double Override to Boot
 or 
M,M,SP / 17,17
(2)
-19
LNC
+17
LNC
+17
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "".
 - Tornade Move added.
Tr
Double Override to DB
 or 
M,M,SP / 17,17
(2)
-19
LNC
+17
LNC
+17
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "".
 - Tornade Move added.
Pw7F
Transmission to DF
 or DF 
M,SP / 25 7(12)
19F
(1)
-13
+8Sp
+8Sp
54
35
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 10 pts.
(Ver.1.00.00) - Command changed from " or DF ".
 - Chip Damage added.
 - Tail Spin removed.
 - Start-up of Power Crush changed from 8F.
TrTJ5F
Dynamic Range (1)
M / 22
18F
(1)
-17
LNC
+22
LNC
+22
60
42
(Ver.1.00.00) - Damage changed from 20.
 - Start-up changed from 19F.
 - Total changed from 61F.
 - Tornade Move added.
 - Start-up of TJ changed from 6F.
TJ
Dynamic Range
M,M / 22,37
(4)
+6C
LNC
+59
LNC
+59
(Ver.1.00.00) - Damage changed from 20,35.
Hang-Up
UB / 50
75F
(1)
KDN
KDN
+44
KDN
+44
150
75
 
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVED
Hook
 or  or 
H / 17
15F
-12
+9
+9
(Ver.1.00.00) - Removed.
Pw7FTJ20-30F
Overload
H / 23
16F
(4)
-9
KDN
-20
KDN
-20
52
36
Absorb an attack to power up.
- Upon block ±0F.
- Chip Damage 9 pts.
(Ver.1.00.00) - Command changed from "".
 - Start-up of Power Crush changed from 8F.
 - Start-up of TJ changed from ?F.
(Ver.1.05.00) - Damage changed from 26.
 - Meaty changed from 8F.
 - Upon block changed from -8F.
 - Start-up of TJ changed from 20-37F.
TJ5F
Docking Bay (1)
 or BT 
M / 25
37F
(2)
+2C
KDN
+25
KDN
+25
62
25
 
TJ
Docking Bay
 or BT 
M,M / 25,20
(1)
-14
LNC
+22
LNC
+22
 
TJ7F
Gigabyte Hammer
 or 
M / 21
33F
(1)
-5
LNC
+56
LNC
+56
63
30
(Ver.1.00.00) - Command changed from "".
REMOVEDTJ9F
Jumping Knukcle
 or  or 
M / 12
18F
-12
-1
-1
(Ver.1.00.00) - Removed.
NEW MOVETr
Brute Force Attack
 or  or 
M,M,M / 20,20,20
19F
(1)
-13
KDN
+52
KDN
+52
57
(Ver.1.00.00) - New Move.
(Ver.1.02.01) - The behavior of the opponent uopn the 2nd hit in mid-air has been altered.
 - When hitting an airborne opponent, the behavior after the 3rd attack (after tornado triggered) has been changed.
 - This change was made as unintended follow-up attacks were connecting when the 3rd hit missed in mid-air.
NEW MOVETr
Brute Force Attack to Boot
(must hit)  or  (must hit) 
M,M,M,SP / 20,20,20
 
KDN
+49
KDN
+49
(Ver.1.00.00) - New Move.
 
NEW MOVETr
Brute Force Attack to DB
(must hit)  or  (must hit) 
M,M,M,SP / 20,20,20
 
KDN
+57
KDN
+57
(Ver.1.00.00) - New Move.
 
NEW MOVEHEHM
Image Cutter to DF (Heat Engager)
When Heat activation available 
H,SP / 22 / 6
16F
(1)
-2
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHDHM
Image Cutter to Heat Dash
Heat 
H,SP / 22 / 21
16F
(1)
+5
LNC
+42
LNC
+42
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHM
Image Cutter to DF
 or 
H,SP / 22 / 6(11)
16F
(1)
-2
KDN
+11
KDN
+11
46
30
(Ver.1.00.00) - New Move.
 
TJ9F
Cradle Kick
 or  or 
M / 15
17F
(1)
-52
-24
-24
50
33
(Ver.1.00.00) - Upon block changed from -54F.
TJ
Cradle Star
M,M / 15,30
(5)
-14
KDN
-26
KDN
-26
Combo from 1st hit.
 
TJ
Cradle Star to Boot
 or 
M,SP / 15
 
-30
-2
-2
(Ver.1.00.00) - Command changed from "".
 - Upon NH changed from -3F.
 - Upon CH changed from -3F.
TJ
Cradle Star to DB
 or 
M,SP / 15
 
-30
-2
-2
(Ver.1.00.00) - Command changed from "".
 - Upon NH changed from -3F.
 - Upon CH changed from -3F.
TJ9F
Jumping Side Kick
M / 10
17F
(1)
-9
+7
+7
Start of 10 hit combo.
 
TJ9F
Inbound Kick (1)
 or 
M / 8
15F
(1)
-15
-4
-4
49
34
(Ver.1.00.00) - Damage changed from 10.
TJ
Inbound Kick
M,M / 8,8
(2)
-13C
LNC
+37
LNC
+37
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 10,10.
TJ9F
Downstream
 or 
M / 28
38F
(3)
±0
KDN
+4
KDN
+4
74
36
 
TJ9F
Delay Rising Toekick
M / 20
25F
-13
KDN
+8
KDN
+8
(Ver.1.00.00) - Damage changed from 25.
 - Upon block changed from -9F.
(Ver.1.05.00) - Fixed an issue the move could be countered by attack reversals or parries.
TJ10F
Retro Rockets
SP / -
 
50
(Ver.1.00.00) - Total changed from 41F.
 - Start-up of TJ changed from 7F.
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Jumper Switch (1)
M / 18
16F
(1)
-18
KDN
+5
KDN
+5
56
40
Start-up 17F in actualy.
 
Jumper Switch
M,M / 18,25
(2)
-13
KDN
+2
KDN
+2
Combo from 1st hit.
Can be delayed 14F.
 
TJ15F
Double Cut (1)
M / 12
18F
(1)
-14
-6
-6
54
36
Start-up 19F in actualy.
(Ver.1.00.00) - Upon block changed from -18F.
TJ
Double Cut
M,H / 12,15
(1)
-10
KDN
+11
KDN
+11
Combo from 1st hit.
(Ver.1.00.00) - Upon block changed from -9F.
TJ
Double Cut to DF
M,H,SP / 12,15
(1)
-10
KDN
+11
KDN
+11
Combo from 1st hit.
(Ver.1.00.00) - Upon block changed from -9F.
Cutover
M,H,M / 12,15,25
(2)
-10
KDN
+20
KDN
+20
(Ver.1.00.00) - Tail Spin removed.
Cutover to DF
M,H,M,SP / 12,15,25
(2)
-10
KDN
+20
KDN
+20
(Ver.1.00.00) - Tail Spin removed.
REMOVED
Sandbox (1)
M / 18
19F
(7)
-11
+5B
+5B
Start-up 20F in actualy.
Side or behind hit is down.
(Ver.1.00.00) - Removed.
Sandbox
M,M / 14,22
22F
(7)
-9
KDN
±0
KDN
±0
59
Start-up 23F in actualy.
(Ver.1.00.00) - Command changed from " (must hit)  or ".
 - Damage changed from 18,22.
 - Start-up changed from 19F.
 - Upon block changed from -11F.
NEW MOVE
Sandbox
(must hit)  just
M,M / 14,27
22F
(7)
-9
KDN
±0
KDN
±0
Start-up 23F in actualy.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Fixed an issue where the effect indicating a successful input for the damage boost by pressing at a certain timing during the automatically triggered follow-up on hit was not displayed correctly.
Worm Virus
MM / 5,10
17F
(1)
-9
+4
+13
58
Start-up 18F in actualy.
(Ver.1.00.00) - Damage changed from 5,18.
 - Upon block changed from -16F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
Killer Worm Virus
 counter hit
MM,M*6 / 5,10,2*6
 
+13
(Ver.1.00.00) - Command changed from " (must hit) ".
 - Hit Lv. changed from MM,M*6,SP.
 - Damage changed from 5,18,2*6.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
TJ12F
Double Rocket Punch
HUB / 50
63F
(21)
KDN
KDN
-20
KDN
-20
100
37
Start-up 64F in actualy.
(Ver.1.03.01) - Fixed an issue where the opponent's attack could hit a launched arm.
(Ver.1.04.00) - The issue where the positional relationship became strange when being attacked by the opponent during an attack animation has been fixed.
TJ3F
Linear Punch
H / 30 12
13F
(2)
+5
KDN
+20
KDN
+20
49
36
(Ver.1.00.00) - Chip Damage added.
 - Wall Crush inducing guard removed.
NEW MOVETJ3F
Linear Punch
H / 30 / 12
13F
(2)
+5
KDN
+20
KDN
+20
49
36
(Ver.1.00.00) - New Move.
 
TJ3F
Linear Dropkick (1)
M / 15
18F
(1)
-4
+6
+6
52
34
 
TJ
Linear Dropkick
M,M / 15,20
(2)
-7
KDN
+5
KDN
+5
Combo from 1st hit.
(Ver.1.00.00) - Tail Spin removed.
TJ5F
Thruster Double Punch
Run 
M / 24
18F
(18)
-3
KDN
-26
KDN
-32
(Ver.1.00.00) - Command changed from "Run ".
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TJ25F
Taunt 1
SP / -
 
210
Special Action: (Hold)
 
Taunt 2
SP / -
 
80
 
TJ11F
Ki Charge
SP / -
 
60
Shift to charging.
TJ11F
Ki Charge to DF
SP,SP / -
 
60
 
Wall Jumping Action
With back against wall 
SP / -
 
75
Invincibility during 8 to 13F.
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC
Crouch Jab
FC 
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
(Ver.1.00.00) - Hit Lv. changed from SM.
TC
Crouch Straight
FC 
SL / 8
11F
-4
+7
+7
34
23
Returns to crouching.
(Ver.1.00.00) - Hit Lv. changed from SM.
TC
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
Returns to crouching.
(Ver.1.00.00) - Damage changed from 12.
 - Upon NH changed from -3F.
 - Upon CH changed from -3F.
TC
Crouch Chin Kick
FC 
L / 6
12F
-15
-4
-4
46
34
Returns to crouching.
(Ver.1.00.00) - Damage changed from 10.
Spear Fishing (1)
WS 
M / 12
13F
(1)
-12
-1
-1
44
31
 
Spear Fishing (2)
WS 
M,H / 12,12
(1)
-5
+6
+6
Combo from 1st hit.
 
Spear Fishing (2) to DF
WS 
M,H,SP / 12,12
(1)
-5
+6
+6
Combo from 1st hit.
 
Spear Fishing
WS 
M,H,M / 12,12,23
(1)
-10
LNC
+23
LNC
+23
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 5F from CH.
 
Spear Fishing to DF
WS 
M,H,M,SP / 12,12,23
(1)
-10
LNC
+23
LNC
+23
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 5F from CH.
 
Tr
Digital Lift
WS 
M / 24
17F
(1)
-13
LNC
+23
LNC
+23
58
41
(Ver.1.00.00) - Tornade Move added.
TrTJ
Digital Lift to Boot
WS  or WS 
M,SP / 24
17F
(1)
-7
LNC
+29
LNC
+29
Combo can be delayed.
(Ver.1.00.00) - Command changed from "WS ".
 - Tornade Move added.
TrTJ
Digital Lift to DB
WS  or WS 
M,SP / 24
17F
(1)
-5
LNC
+31
LNC
+31
Combo can be delayed.
(Ver.1.00.00) - Command changed from "WS ".
 - Tornade Move added.
Clockwork
WS 
M,SP / 18
19F
(1)
 
Clockwork Stop
CW 
M,SP / 18
 
-12
-1
-1
55
(Ver.1.00.00) - Upon block changed from -14F.
Clockwork Spring Middle
CW 
M / 20
(1)
-9
+12Sp
KDN
+36
Combo from 1st hit.
Combo can be delayed 20F from hit.
(Ver.1.00.00) - Upon block changed from -10F.
 - Upon NH changed from +11SpF.
 - Upon CH changed.
 - Tail Spin removed.
Clockwork Spring Middle (more than single turn)
CW 
M / 22 8(10)
(1)
±0
LNC
+43
LNC
+43
(Ver.1.00.00) - Move Name changed from "Clockwork Spring Middle(more than single turn)".
 - Chip Damage added.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
 - Tail Spin removed.
(Ver.1.02.01) - Some Characters were still able to reverse fully charged attack, which was unintended.
TC
Clockwork Spring Low
CW 
L / 20 8(9)
(1)
-12
KDN
+57
KDN
+57
Returns to crouching.
(Ver.1.00.00) - Chip Damage added.
 - Upon NH changed.
 - Upon CH changed.
Key Smash
WS 
M / 15
11F
(1)
-5
+6
+6
35
24
(Ver.1.00.00) - Move Name changed from "Toe Smash".
(Ver.1.04.00) - The hitbox has been expanded to mitigate whiffing for certain moves.
HM
Cute But Deadly
WS 
M / 20
20F
(1)
-8
KDN
+21
KDN
+21
52
32
Returns to crouching.
 
HM
Cute But Deadly (double)
WS  hold
M / 24
28F
(1)
-4
KDN
+21
KDN
+21
Returns to crouching.
 
HM
Cute But Deadly (triple)
WS  hold
M / 28 11(12)
39F
(1)
±0
KDN
+33
KDN
+33
Returns to crouching.
(Ver.1.00.00) - Chip Damage added.
(Ver.1.02.01) - Some Characters were still able to reverse fully charged attack, which was unintended.
Sad Hound
FC 
LL / 10,16
21F
(2)
-11
+5C
+5C
61
(Ver.1.00.00) - Command changed from "FC ".
Sad Hound to DF
FC 
LL,SP / 10,16
21F
(2)
-11
+5C
+5C
(Ver.1.00.00) - Command changed from "FC ".
Side Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC6F
Happy Propeller (1)
SS 
L / 15
24F
(1)
-12
+2
+2
55
31
(Ver.1.00.00) - Upon CH changed from -12F.
TJ
Happy Propeller
SS 
L,H*3,M / 15,5*4
(1)
-10
+8
+8
Combo from 1st CH.
 
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
(Ver.1.00.00) - Command changed from "BT  or ".
 - Upon block changed from -8F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
NEW MOVE
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.
 
Spin Kick
BT 
H / 18
10F
-8
+8
+8
(Ver.1.00.00) - Upon NH changed from KDN.
 - Upon CH changed from KDN.
TC5F
Goody Two Shoes
BT 
M / 20
16F
(1)
-3
KDN
+2
KDN
+2
 
TC1F
Crouch Spin Knuckle
BT 
SL / 5
10F
-5
+6
+6
Returns to crouching.
(Ver.1.00.00) - Command changed from "BT  or ".
 - Hit Lv. changed from SM.
 - Upon block changed from -2F.
 - Upon CH changed from -2F.
NEW MOVETC1F
Crouch Spin Right Knuckle
BT 
SL / 5
10F
-5
+6
+6
Tentative Name.
Returns to crouching.
(Ver.1.00.00) - New Move.
 
TC1F
Crouch Spin Kick
BT 
L / 6
12F
-15
-4
-4
Returns to crouching.
(Ver.1.00.00) - Command changed from "BT  or ".
 - Damage changed from 12.
 - Start-up changed from 10F.
 - Upon block changed from -11F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
NEW MOVETC1F
Crouch Spin Right Kick
BT 
L / 6
12F
-15
-4
-4
Tentative Name.
Returns to crouching.
(Ver.1.00.00) - New Move.
 
TJ10F
Reverse Jump Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - Move Name changed from "Reverse Jump Kick".
 - Damage changed from .
 - Upon block changed from F.
 - Start-up of TJ changed from ○F.
NEW MOVETJ15F
Reverse Jump Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
TJ9F
Reverse Jump Right Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - Move Name changed from "Reverse Jump Kick".
 - Damage changed from .
 - Start-up changed from F.
 - Upon block changed from F.
 - Upon NH changed from LNC.
 - Upon CH changed from LNC.
 - Start-up of TJ changed from ○F.
NEW MOVETJ14F
Reverse Jump Right Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TJ6F
Reboot
While down (facing up) 
SP / -
 
55
Air Status 1F.
(Ver.1.00.00) - Start-up of TJ changed from ○F.
TJ6F
Reboot Meteor Kick
While down (facing up) 
SP,M / 35
42F
(1)
-10
KDN
+60
KDN
+60
Air Status 1F.
(Ver.1.00.00) - Command changed from "While down (facing up) ".
 - Start-up of TJ changed from ○F.
Destructive Form (DF)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Destructive Form
 or 
SP / -
 
47
Auto Block
(Ver.1.00.00) - Total changed from 40F.
NEW MOVEHTPw6F
Emergency Destructive Form
Heat 
SP / -
 
47
Auto Block during 1 to 5F.
Damage 75% cut during Power Crush & recoverable damage.
(Ver.1.00.00) - New Move.
 
Forward or Backward
DF  or 
SP / -
 
 
DF Cancel
DF  or 
SP / -
 
30
Auto Block
(Ver.1.00.00) - Total changed from 35F.
Shredder to DF
DF 
MMHHHM / 3*5,20 1*3(1*4,2*2)
13F
(1)
-9
KDN
+23
KDN
+23
71
(Ver.1.00.00) - Chip Damage added.
 - Start-up changed from 14F.
Shredding Uppercut to DF
DF 
MMM / 5*3 1*2(1,4*2)
20F
(1)
-8
LNC
+27
LNC
+27
57
37
(Ver.1.00.00) - Chip Damage added.
Tr
Shredding Sky Punch
DF  (must hit) 
M*3,HUB / 5*3,20 1*2(1,4*2)
(28)
KDN
+69
KDN
+69
(Ver.1.00.00) - Chip Damage added.
 - Upon CH changed from F.
 - Tornade Move added.
HM
Death Marionette to DF
DF 
HHH / 7,7,20 6(2,2,10)
16F
(2)
+4
+15Sp
+15Sp
63
(Ver.1.00.00) - Chip Damage added.
 - Upon block changed from ±0F.
 - Tail Spin removed.
Hertz Blade to DF
DF 
H*7 / 3*7 1(2,1,2,1,1,1,2)
11F
+3
+9
+9
50
39
(Ver.1.00.00) - Chip Damage added.
 - Start-up changed from 12F.
 - Upon NH changed from +11F.
 - Upon CH changed from +11F.
NEW MOVE
Gigahertz Storm (1) to DF
DF 
M*2 / 4,5 / 2(1,4)
15F
-9
±0C
±0C
46
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Fixed an issue where, when only the 2nd hit landed as a counter hit, the subsequent attacks were not consistently landing as consecutive hits.
 - Also, addressed a situation where all hits were unconditionally landing consecutively in specific circumstances.
NEW MOVE
Gigahertz Storm (2) to DF
DF 
M*2,M*2 / 4,5,4,5 / 2,2(1,4,1,4,)
 
-12
-3C
-3C
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Gigahertz Storm (Heat Engager)
When Heat activation available DF 
M*2,M*2,M*2,SP / 4,5,4,5,3,20 / 2,2,6
(1)
-13
+17G
+17G
Combo from 1st CH.
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Gigahertz Storm to Heat Dash
Heat & DF 
M*2,M*2,M*2,SP / 4,5,4,5,3,20 / 1,4,1,4,1,20
(1)
+5
LNC
+42
LNC
+42
Combo from 1st CH.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVE
Gigahertz Storm
DF 
M*2,M*2,M*2 / 4,5,4,5,3,20 / 2,2,6(1,4,1,4,1,10)
(1)
-13
KDN
+30
KDN
+30
Combo from 1st CH.
(Ver.1.00.00) - New Move.
 
Hertz Blade - Diablo (1)
DF 
M*8 / 3*7,13 2*3(1*7,3)
23F
+5
KDN
+33
KDN
+33
78
(Ver.1.00.00) - Move Name changed from "Hertz Blade Diablo (1)".
 - Chip Damage added.
 - Upon block changed from +8F.
(Ver.1.01.04) - In Practice Mode, corrected the issue where frame advantage was not shown accurately.
(Ver.1.09.01) - Chip Damage changed from 10(15).
Hertz Blade - Diablo
DF 
M*5,M / 3*5,20(,3) 2,2,6(1*4,10)
(6)
-53
LNC
+41
LNC
+41
Damage in () is on landing.
(Ver.1.00.00) - Move Name changed from "Hertz Blade Diablo".
 - Chip Damage added.
TC4F
Hertz Blade - Scud
DF 
L*5 / 3*4,8 2(1*4,7)
20F
(2)
-12
+4
+4
74
(Ver.1.00.00) - Move Name changed from "Hertz Blade Scud".
 - Damage changed from 4*4,8.
 - Chip Damage added.
 - Upon NH changed from +3CF.
 - Upon CH changed from +3CF.
 - Start-up of TC changed from 2F.
REMOVED
Clock Setting
DF 
LLLL / 3,3,3,20
26F
-12
+4
+4
(Ver.1.00.00) - Removed.
REMOVED
Clock Setting (Hold)
DF  hold
L*5 or 6 / 3*5,20
 
-14
+2
+2
(Ver.1.00.00) - Removed.
NEW MOVEHM
Clock Boosting
DF 
L*3 / 3,3,20 / 6(1,1,8)
22F
(1)
-14
+4C
+4C
96
(Ver.1.00.00) - New Move.
 
Hertz Blade - Tomahawk (1) to DF
DF 
M / 17 5(8)
18F
(2)
-12
±0
KDN
+18
55
37
(Ver.1.00.00) - Chip Damage added.
Hertz Blade - Tomahawk to DF
DF 
M,M,SL*4 / 17,8,5*4 5,1*3(8,3,1*3,4)
(2)
-3C
KDN
+5
KDN
+5
Combo from 1st hit.
Can be delayed 23F.
Combo can be delayed 17F from hit.
(Ver.1.00.00) - Hit Lv. changed from M,M,SM*4.
 - Chip Damage added.
Hertz Blade - Aegis to DF
DF 
Air / ?*4
10F
46
36
(Ver.1.00.00) - Move Name changed from "Hertz Blade Aegis to DF".
 - Command changed from "DF ".
TJ5F
Spindle Slash to DF
DF  or  or 
MMM / 9*3 2(2*2,8)
29F
(1)
-9C
KDN
+23
KDN
+23
68
39
(Ver.1.00.00) - Chip Damage added.
(Ver.1.02.01) - Floor Break will now only occur on the final hit of the move.
TJ5F
Spindle Slash to DF Cancel
DF 
M*3,SP / 9*3 2(2*2,8)
29F
(1)
-9C
KDN
+23
KDN
+23
(Ver.1.00.00) - Chip Damage added.
Hertz Blade - Flare to DF
BT & DF  or 
M*6 / 4*6 1(1,1,3,3)
19F
(2)
-9
KDN
+25
KDN
+25
(Ver.1.00.00) - Chip Damage added.
(Ver.1.02.01) - Floor Break will now only occur on the final hit of the move.
Idling
DF  or 
SP / -
 
 
TJ5F
Evasive Action
DF  or  or  or 
SP / -
 
45
(Ver.1.00.00) - Command changed from "DF  or ".
Evasive Slash
DF  or  
SP,M / 25 7(12)
20F
(1)
-13
+14Hp
+14Hp
Start-up 45F on Input buffering from Evasive Action.
(Ver.1.00.00) - Chip Damage added.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
 - Wall Bounds removed.
TJ7F
Retro Rockets
DF  or  or 
SP / -
 
41
(Ver.1.00.00) - Command changed from "DF  or or ".
NEW MOVE
Move Forward
DF 
SP / -
 
(Ver.1.00.00) - New Move.
 
NEW MOVE
Move Back
DF 
SP / -
 
(Ver.1.00.00) - New Move.
 
Boot
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TJ26F
Boot
SP / -
 
Cost 25F.
Abort() to Backup
Boot 
SP / -
 
28
Returns to crouching.
Waiting cost from Boot starting is 30F.
Cost 21F.
Abort() to Backup
Boot 
SP / -
 
40
Returns to crouching.
Waiting cost from Boot starting is 30F.
Cost 32F.
Hard Reset (1)
Boot 
M / 12
13F
(1)
-15
±0
±0
50
37
 
Hard Reset (2)
Boot 
M,M / 12,13
(1)
-9
+2
+7C
Combo from 1st hit.
 
Hard Reset (3)
Boot 
M,M,M / 12,13,7
(1)
-20
-12
-12
Combo from 2nd CH.
(Ver.1.00.00) - Damage changed from 12,13,10.
Hard Reset
Boot 
M,M,M,MM / 12,13,7,5,28
(3)
-18
KDN
-13
KDN
-13
Combo from 3rd hit.
(Ver.1.00.00) - Damage changed from 12,13,10,10,30.
Hard Reset to DF
Boot 
M,M,M,MM,SP / 12,13,7,5,28
(3)
-18
KDN
-13
KDN
-13
Combo from 3rd hit.
(Ver.1.00.00) - Damage changed from 12,13,10,10,30.
Linear Elbow
Boot 
M / 25
16F
(11)
-8
KDN
-4
KDN
-4
65
49
(Ver.1.00.00) - Upon NH changed.
 - Upon CH changed.
Linear Elbow to DF
Boot 
M,SP / 25
16F
(11)
-8
KDN
-4
KDN
-4
(Ver.1.00.00) - Upon NH changed.
 - Upon CH changed.
TC21F
Eject Slider
Boot  or DB 
L / 17
16F
(4)
-14
+4C
KDN
+28
50
34
Returns to crouching.
(Ver.1.00.00) - Start-up of TC changed from 9F.
(Ver.1.05.00) - Fixed an issue the move could be countered by attack reversals or parries.
Upstream
Boot  or DB 
M / 22(,5)
17F
(2)
-27
LNC
+68
LNC
+68
69
Damage () is on landing.
(Ver.1.00.00) - Damage changed from 25(,5).
Wire Clipper to DF
Boot 
UB(H) / 20
27F
(1)
+8Sp
+8Sp
+8Sp
62
35
 
Dual Boot (DB)
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TJ18F
Dual Boot
DF  or 
SP / -
 
Cost 17F
(Ver.1.00.00) - Command changed from "DF  or ".
 - TJ added.
NEW MOVEHTTJ30F
Emergency Dual Boot
Heat 
SP / -
 
Partially uses remaining Heat time.
Cost 29F.
(Ver.1.00.00) - New Move.
 
Dual Boot Cancel
DB 
SP / -
 
33
 
TJ
Evasive Action
DB  or 
SP / -
 
50
Waiting cost from DB starting is 25F
Thruster Left
DB 
H*6 / 5*6 1*3(4,1,4,1,1,4)
24F
(1)
+9
+11
+11
72
48
(Ver.1.00.00) - Chip Damage added.
Thruster Right
DB 
MMHHH / 8,?,?,?,? / 2(2,2,3)
16F
-14
LNC
+14
LNC
+14
78
 
REMOVED
Thruster Right to DF Cancel
DB 
MMHHH,SP / 8,?,?,?,?
 
-14
LNC
LNC
(Ver.1.00.00) - Removed.
TJ
Thruster Right - Burst
DB 
MMHH,H / 8,?,?,?,?,45 2,13(2*2,7,22)
(2)
-11C
KDN
+13
KDN
+13
(Ver.1.00.00) - Chip Damage added.
REMOVEDTJ
Thruster Right - Burst to DF Cancel
DB 
MMHH,H,SP / 8,?,?,?,?,45
 
-11C
KDN
KDN
(Ver.1.00.00) - Removed.
Thruster Drill
DB 
MMMM / 5*3,20 6(1*3,8)
12F
(5)
±0
KDN
±0
KDN
±0
75
(Ver.1.00.00) - Chip Damage added.
(Ver.1.02.01) - Floor Break will now only occur on the final hit of the move.
NEW MOVE
Heartbeat Disabler
DB 
M,Th / 14,35 / 4(7)
19F
(2)
-11
Th
±0
Th
±0
52
(Ver.1.00.00) - New Move.
 
NEW MOVE
Shut Down (1)
DB 
L / 16 / 4(8)
19F
(1)
-16
-6
-6
54
35
(Ver.1.00.00) - New Move.
 
NEW MOVE
Shut Down
DB 
L,M / 16,20 / 4,6(8,10)
(2)
-33
KDN
-15
KDN
-15
(Ver.1.00.00) - New Move.
 
Backup
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC4F
Backup
SP / -
 
24
Returns to crouching.
Cost 15F.
Recovery Hook
Backup 
H / 31 9(13)
11F
(2)
+4
KDN
+1
KDN
+1
50
39
(Ver.1.00.00) - Chip Damage added.
 - Tail Spin removed.
NEW MOVETr
Rapid Rocket Punch
Backup 
H / 34 / 6(12)
11F
(22)
-9
KDN
+6
KDN
+6
55
44
(Ver.1.00.00) - New Move.
 
TJ15F
Meteor Kick
Backup 
M / 30
24F
(3)
-9
KDN
+72
KDN
+72
61
37
 
TrTJ17F
Uplink Knee
Backup 
M / 30
18F
(5)
-9
LNC
+21
LNC
+21
77
59
(Ver.1.00.00) - Tornade Move added.
(Ver.1.02.01) - Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
Rocket Punch
Backup 
HUB / 20(,3)
34F
(37)
LNC
+58
LNC
+58
LNC
+58
91
Damage () is on landing.
(Ver.1.00.00) - Command changed from "Backup ".
 - Wall Crush inducing guard added.
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Ground Rocket Punch
While enemy is down 
L / 25
25F
(2)
-14
KDN
+4
KDN
+4
66
41
(Ver.1.00.00) - Start-up changed from 24F.
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
HM
Trigger Shuffle
Th(H) / 35
12F
(2)
or
-7F
CCW.
CCW.
Foot-sd.
Face-down
±0F
39
27
(Ver.1.00.00) - Long Range Throw removed.
(Ver.1.05.00) - After Throw the advantage changed from F.
 - Homing added.
HM
Back Door
Th(H) / 35
12F
(2)
or
-5F
Reverse Pos.
Reverse Pos.
Foot-sd.
Face-down
±0F
39
27
Input to DF
Floor Break.
(Ver.1.00.00) - Long Range Throw removed.
(Ver.1.05.00) - After Throw the advantage changed from F.
 - Homing added.
Compression
Approach from left side
Th(H) / 40
 

-3F
Head-sd.
Face-down
-5F
 
Hat Trick
Approach from right side
Th(H) / 40
 

-3F
Head-sd.
Face-up
±0F
Floor Break.
 
Random Typing
Approach from behind
Th(H) / 55
 
disable
Head-sd.
Face-down
±0F
Floor Break.
 
Spam Bomb
Th(H) / 40
12F
(1)

-4F
Foot-sd.
Face-up
+3F
50
38
+1 damage bonus when approach against side
(Ver.1.00.00) - Start-up changed from 15F.
 - Total changed from 47F.
Double Bull Shoot
FC 
Th(H) / 45
11F

-4F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-up
-4F
39
28
 
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
Model Change
 or 
Reversal(H) / 25
 
disable
45
Has strong attack reversal effect.
Reversal (H) during 2 to 15F.
 
Tr
Low Parry
Absorbs(L) / -
 
(Ver.1.00.00) - Tornade Move added.
10 Hit Combo
INPUT
HIT LEVELMMMHHMMMLMMMMHH
DAMAGE10129593,3,3715202,2,2,20
block-9-21-20-10-9-14-29-65-29-23
NH+7-8-9+1+7-3KDN
+15
-40KDN
+2
KDN
±0
CH+7-8-9+1+7-3KDN
+15
-40KDN
+2
KDN
±0
To crouching after 2nd.
To DF after 6th.
To DF after 10th.
(Ver.1.00.00)
Heat Engager / Heat Smash / Rage Art / Rage Drive / Neutral Command / Include ⇨ Command / Include Command / Include ⇩ Command / Include Command / Include ⇦ Command / Include ⇧ Command / More Than One Command / Full Crouch / Others / Backup / Boot / Destructive Form (DF) / Dual Boot (DB) / Throws / Attack Reversal / 10 Hit Combo