ZAFINA:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8  
Left Right Combo

H,H / 7,9
  -4 +4 +4  Combo from 1st hit.
Left Right Scarecrow to SCS

H,H,H,SP / 7,9,12
  ±0 +9 +9  Combo from 2nd CH.
Can be delayed.
Left Right Scarecrow to SCS Cancel

H,H,H / 7,9,12
  -9 ±0 ±0  Combo from 2nd CH.
Can be delayed.
Anzu to SCS

H,H,SP / 7,14
  -2 +7 +7  Combo from 1st hit.
(Ver.3.10)- Shortened the recovery time by 2 frames.
This changes the frame advantage from -4 frames to -2 frames when blocked, and from +5 frames to +7 frames when the move lands.
Anzu to SCS Cancel

H,H / 7,14
  -8 +1 +1  Combo from 1st hit.
Ecdysis to TS

H,M,SP / 7,17
  -5 +2 KDN  Combo from 1st hit.
Kapara (1)

H / 8
10F -7 -1 -1  
Kapara (2)

H,M / 8,9
  -6C +2C +2C  Combo from 1st CH.
Kapara to MS

H,M,L,SP / 8,9,17
  -17 KDN KDN  Combo from 2nd CH.
Can be delayed.
Kapara to MS Cancel

H,M,SP,SP / 8,9
  -17C -9C -9C  Combo from 1st CH.
Anamalech (2)

H,M / 8,12
  -9 +2 +7  Combo from 1st CH.
Can be delayed.
Anamalech

H,M,M*3 / 8,12,7,11,20
  -9C +4C +4C  Combo from 2nd CH.
Can be delayed.
Knock Down on 2nd hit.
Left High Kick to SCS

H,SP / 17
13F ±0 +9 +9  
Left High Kick to SCS Cancel

H / 17
  -8 +1 +1  
High Kick

H / 19
14F -6 -1 KDN  
Manticore (1)

M / 20
16F -12 +4 KDN  
Manticore (2)

M,M / 20,12
  -10 +1 +6  Combo from 1st hit.
(Ver.4.00) - Increased the move’s reach.
(Ver.4.20)- Some characters' guaranteed punishment unnaturally did not work against her. Decreased pushback to make the opponent's attacks hit.
Manticore

M,M,M / 20,12,26
  -11 KDN KDN  TS
Combo from 2nd CH.
Ettimu (1)

M / 17
19F -18 -6 KDN  
Ettimu (2) to SCS

M,H,SP / 17,12
  ±0 +9 +9  Combo from 1st hit.
Can be delayed 17F.
Combo can be delyaed 14F from 1st hit.
Ettimu (2) to SCS Cancel

M,H / 17,12
  -9 ±0 ±0  Combo from 1st hit.
Can be delayed 17F
Combo can be delyaed 14F from 1st hit.
Ettimu

M,H,M / 17,12,25
  -18 KDN KDN  WB
Combo from 2nd CH.
Scarecrow Side Kick to SCS

H,SP / 28
21F +3Sd KDN KDN 48TS
Scarecrow Side Kick to SCS Cancel

H / 28
  -1Sd KDN KDN 52TS
Aqrabuamelu

H / 13
14F -6 KDN KDN 45TS
Gugal-Ana

M / 24
19F -9 KDN KDN  WB
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
Shortened the recovery time after the move hits by 1F.
Bloody Saif - Execution (1)

M / 10
13F -5 +7 +7  
(Ver.4.00) - Changed the damage from 11 to 10.
Bloody Saif - Execution (2)

M,M / 10,16
  -13 +3 +3  Combo from 1st hit.
Bloody Saif - Execution

M,M,M / 10,16,20
  -13 KDN KDN  Combo from 2nd CH.
Can be delayed 14F
Combo can be delyaed 14F from 2nd CH.
Shamshir

M,H / 10,18
  -6 +12Sp +12Sp  TS
Combo from 1st hit.
Lamashtu Claw

M / 13
16F -12 LNC LNC  
Dueling Scimitars (1) to SCS

M,SP / 15
14F -5 +4 +4  
Dueling Scimitars (1) to SCS Cancel

M / 15
  -10 -1 -1  
Dueling Scimitars

M,H / 15,17
  -6 KDN KDN*  TS
Combo from 1st hit.
Pukku

M,L / 15,15
  -14 +1C +1C  TC
Combo from 1st hit.
Returns to crouching.
Mikku (1)

M / 14
14F -13 +3 +3  
Mikku

M,M / 14,22
  -13C KDN KDN  Combo from 1st hit.
Mikku (1) to Cancel

M,SP / 14
  -18 -2 -2  Input timing 23F after 1st hit.
Returns to crouching.
Cerberus Strike

M,M / 14,20
  -13 KDN KDN  Combo from 1st hit.
(S3)・New Move.
Kur

M / 20
36F -9 KDN KDN  HTC6F
Ningishzida (1)

M / 11
12F -16 -8C -3C  
Ningishzida

M,M / 11,17
  -12 KDN KDN*  Combo from 1st CH.
Can be delayed 18F.
Combo can be delayed 18F from 1st CH.
Poison Rosette (1)

M / 17
19F -16C -3C KDN  
Poison Rosette (2) to MS

M,M,SP / 17,13
  -22 -4 -4C  TJ
Combo from 1st hit.
Poison Rosette (2) to TS

M,M,SP / 17,13
  -22 -4 -4C  TJ
Combo from 1st hit.
Poison Rosette

M,M,M / 17,13,15
  -13 KDN KDN  TJ
Combo from 2nd CH.
Meaty 3F.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
Earwig Pincer

L / 14
22F -15 +2C KDN  TC6F
Returns to crouching.
(Ver.4.00) - Increased the upper range of the attack.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Earwig Pincer to MS

L,SP / 14
  -13 +4C KDN  TC6F
Iskur (1)

L / 8
17F -19 -3 +7  
Iskur

L,H / 8,10
  -6 LNC LNC  TJ
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 13F from 1st CH.
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Returns to standing when input .
Backhand Thrust

M / 17
13F -9 +3 KDN  
Acinaces to SCS

L,SP / 13
18F -8 +3 +3  
(Ver.4.00) - Changed the damage from 15 to 13.
Acinaces to SCS Cancel

L / 13
  -11 ±0 ±0  
Euphrates Cannon (1)

L / 14
21F -13 -4 +3  TC6F
Euphrates Cannon (1) to MS

L,SP / 14
  -14 -5 +2  TC6F
Euphrates Cannon

L,M / 14,17
  -13 LNC LNC  Combo from 1st CH.
Sirrush (1) to MS

L,SP / 17
28F -16 KDN KDN  TC9F
(Ver.3.33)- Attack would sometimes miss at close range, so hit box was increased.
Sirrush

L,M / 17,20
  -14 KDN KDN  
(Ver.3.01) Fixed an issue where opponent's counter attack often went through Zafina without hitting.
Cursed Crow

M / 14
18F -14 +2 +2  
Cursed Claw
during hit
M,Th / 14,36
  Th Th  Input timing 5F before hit to just.
(S3)・New Move.
(Ver.3.03)- Increased the distance at which you can shift to a throw after hitting an airborne opponent.
- Increased the input window for by 2 frames.
(Ver.4.00) - Changed the damage from 42 to 36.
Backfist

H / 22
22F -5 KDN KDN*  H
Errershkigal Stomp

M / 23
24F -9C -5C -5C  PC8F
Errershkigal Stomp to MS

M,SP / 23
  -8C -4C -4C  PC8F
Tiamat's Tail (1)

M / 14
22F -9 +4 +4  
Tiamat's Tail

M,M / 14,20
  -14 KDN KDN  Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 17F from 1st hit.
Inanna's Fury

L / 12
16F -17 -2C -2C  TC7F
(Ver.4.00) - Increased the range of the attack.
Spear of Alu

UB(M) / 40
64F KDN KDN KDN  
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 7
10F +1 +8 +8  
Left Right Combo

H,H / 7,9
  -4 +4 +4  
Left Right Scarecrow to SCS

H,H,H,SP / 7,9,12
  ±0 +9 +9  
Left Right Scarecrow to SCS Cancel

H,H,H / 7,9,12
  -9 ±0 ±0  
Anzu to SCS

H,H,SP / 7,14
  -2 +7 +7  
Anzu to SCS Cancel

H,H / 7,14
  -8 +1 +1  
Ecdysis to TS

H,M,SP / 7,17
  -5 +2 KDN  
Kapara (1)

H / 8
10F -7 -1 -1  
Kapara (2)

H,M / 8,9
  -6C +2C +2C  
Kapara to MS

H,M,L,SP / 8,9,17
  -17 KDN KDN  
Kapara to MS Cancel

H,M,SP,SP / 8,9
  -17C -9C -9C  
Anamalech (2)

H,M / 8,12
  -9 +2 +7  
Anamalech

H,M,M*3 / 8,12,7,11,20
  -9C +4C +4C  
Left High Kick to SCS

H,SP / 17
13F ±0 +9 +9  
Left High Kick to SCS Cancel

H / 17
  -8 +1 +1  
High Kick

H / 19
14F -6 -1 KDN  
Manticore (1)

M / 20
16F -12 +4 KDN  
Manticore (2)

M,M / 20,12
  -10 +1 +6  
Sc
Manticore

M,M,M / 20,12,26
  -11 KDN KDN  
Ettimu (1)

M / 17
19F -18 -6 KDN  
Ettimu (2) to SCS

M,H,SP / 17,12
  ±0 +9 +9  
Ettimu (2) to SCS Cancel

M,H / 17,12
  -9 ±0 ±0  
WB
Ettimu

M,H,M / 17,12,25
  -18 KDN KDN  
Sc
Scarecrow Side Kick to SCS

H,SP / 28
21F +3Sd KDN KDN 48
Sc
Scarecrow Side Kick to SCS Cancel

H / 28
  -1Sd KDN KDN 52
Sc
Aqrabuamelu

H / 13
14F -6 KDN KDN 45
WB
Gugal-Ana

M / 24
19F -9 KDN KDN  
Bloody Saif - Execution (1)

M / 10
13F -5 +7 +7  
Bloody Saif - Execution (2)

M,M / 10,16
  -13 +3 +3  
Bloody Saif - Execution

M,M,M / 10,16,20
  -13 KDN KDN  
Sc
Shamshir

M,H / 10,18
  -6 +12Sp +12Sp  
Lamashtu Claw

M / 13
16F -12 LNC LNC  
Dueling Scimitars (1) to SCS

M,SP / 15
14F -5 +4 +4  
Dueling Scimitars (1) to SCS Cancel

M / 15
  -10 -1 -1  
Sc
Dueling Scimitars

M,H / 15,17
  -6 KDN KDN*  
CS
Pukku

M,L / 15,15
  -14 +1C +1C  
Mikku (1)

M / 14
14F -13 +3 +3  
Mikku

M,M / 14,22
  -13C KDN KDN  
Mikku (1) to Cancel

M,SP / 14
  -18 -2 -2  
Cerberus Strike

M,M / 14,20
  -13 KDN KDN  
HCS
Kur

M / 20
36F -9 KDN KDN  
Ningishzida (1)

M / 11
12F -16 -8C -3C  
Ningishzida

M,M / 11,17
  -12 KDN KDN*  
Poison Rosette (1)

M / 17
19F -16C -3C KDN  
JS
Poison Rosette (2) to MS

M,M,SP / 17,13
  -22 -4 -4C  
JS
Poison Rosette (2) to TS

M,M,SP / 17,13
  -22 -4 -4C  
JS
Poison Rosette

M,M,M / 17,13,15
  -13 KDN KDN  
CS
Earwig Pincer

L / 14
22F -15 +2C KDN  
CS
Earwig Pincer to MS

L,SP / 14
  -13 +4C KDN  
Iskur (1)

L / 8
17F -19 -3 +7  
JS
Iskur

L,H / 8,10
  -6 LNC LNC  
CS
Crouch Jab

SM / 5
10F -5 +6 +6  
Backhand Thrust

M / 17
13F -9 +3 KDN  
Acinaces to SCS

L,SP / 13
18F -8 +3 +3  
Acinaces to SCS Cancel

L / 13
  -11 ±0 ±0  
CS
Euphrates Cannon (1)

L / 14
21F -13 -4 +3  
CS
Euphrates Cannon (1) to MS

L,SP / 14
  -14 -5 +2  
Euphrates Cannon

L,M / 14,17
  -13 LNC LNC  
CS
Sirrush (1) to MS

L,SP / 17
28F -16 KDN KDN  
Sirrush

L,M / 17,20
  -14 KDN KDN  
Cursed Crow

M / 14
18F -14 +2 +2  
Cursed Claw
during hit
M,Th / 14,36
  Th Th  
H
Backfist

H / 22
22F -5 KDN KDN*  
Pw
Errershkigal Stomp

M / 23
24F -9C -5C -5C  
Pw
Errershkigal Stomp to MS

M,SP / 23
  -8C -4C -4C  
Tiamat's Tail (1)

M / 14
22F -9 +4 +4  
Tiamat's Tail

M,M / 14,20
  -14 KDN KDN  
CS
Inanna's Fury

L / 12
16F -17 -2C -2C  
Spear of Alu

UB(M) / 40
64F KDN KDN KDN  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 7
10F +1 +8 +8  
 
Left Right Combo

H,H / 7,9
  -4 +4 +4  
Combo from 1st hit.
Left Right Scarecrow to SCS

H,H,H,SP / 7,9,12
  ±0 +9 +9  
Combo from 2nd CH.
Can be delayed.
Left Right Scarecrow to SCS Cancel

H,H,H / 7,9,12
  -9 ±0 ±0  
Combo from 2nd CH.
Can be delayed.
Anzu to SCS

H,H,SP / 7,14
  -2 +7 +7  
Combo from 1st hit.
(Ver.3.10)- Shortened the recovery time by 2 frames.
This changes the frame advantage from -4 frames to -2 frames when blocked, and from +5 frames to +7 frames when the move lands.
Anzu to SCS Cancel

H,H / 7,14
  -8 +1 +1  
Combo from 1st hit.
Ecdysis to TS

H,M,SP / 7,17
  -5 +2 KDN  
Combo from 1st hit.
Kapara (1)

H / 8
10F -7 -1 -1  
 
Kapara (2)

H,M / 8,9
  -6C +2C +2C  
Combo from 1st CH.
Kapara to MS

H,M,L,SP / 8,9,17
  -17 KDN KDN  
Combo from 2nd CH.
Can be delayed.
Kapara to MS Cancel

H,M,SP,SP / 8,9
  -17C -9C -9C  
Combo from 1st CH.
Anamalech (2)

H,M / 8,12
  -9 +2 +7  
Combo from 1st CH.
Can be delayed.
Anamalech

H,M,M*3 / 8,12,7,11,20
  -9C +4C +4C  
Combo from 2nd CH.
Can be delayed.
Knock Down on 2nd hit.
Left High Kick to SCS

H,SP / 17
13F ±0 +9 +9  
 
Left High Kick to SCS Cancel

H / 17
  -8 +1 +1  
 
High Kick

H / 19
14F -6 -1 KDN  
 
Manticore (1)

M / 20
16F -12 +4 KDN  
 
Manticore (2)

M,M / 20,12
  -10 +1 +6  
Combo from 1st hit.
(Ver.4.00) - Increased the move’s reach.
(Ver.4.20)- Some characters' guaranteed punishment unnaturally did not work against her. Decreased pushback to make the opponent's attacks hit.
Manticore

M,M,M / 20,12,26
  -11 KDN KDN  
TS
Combo from 2nd CH.
Ettimu (1)

M / 17
19F -18 -6 KDN  
 
Ettimu (2) to SCS

M,H,SP / 17,12
  ±0 +9 +9  
Combo from 1st hit.
Can be delayed 17F.
Combo can be delyaed 14F from 1st hit.
Ettimu (2) to SCS Cancel

M,H / 17,12
  -9 ±0 ±0  
Combo from 1st hit.
Can be delayed 17F
Combo can be delyaed 14F from 1st hit.
Ettimu

M,H,M / 17,12,25
  -18 KDN KDN  
WB
Combo from 2nd CH.
Scarecrow Side Kick to SCS

H,SP / 28
21F +3Sd KDN KDN 48
TS
Scarecrow Side Kick to SCS Cancel

H / 28
  -1Sd KDN KDN 52
TS
Aqrabuamelu

H / 13
14F -6 KDN KDN 45
TS
Gugal-Ana

M / 24
19F -9 KDN KDN  
WB
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
Shortened the recovery time after the move hits by 1F.
Bloody Saif - Execution (1)

M / 10
13F -5 +7 +7  
(Ver.4.00) - Changed the damage from 11 to 10.
Bloody Saif - Execution (2)

M,M / 10,16
  -13 +3 +3  
Combo from 1st hit.
Bloody Saif - Execution

M,M,M / 10,16,20
  -13 KDN KDN  
Combo from 2nd CH.
Can be delayed 14F
Combo can be delyaed 14F from 2nd CH.
Shamshir

M,H / 10,18
  -6 +12Sp +12Sp  
TS
Combo from 1st hit.
Lamashtu Claw

M / 13
16F -12 LNC LNC  
 
Dueling Scimitars (1) to SCS

M,SP / 15
14F -5 +4 +4  
 
Dueling Scimitars (1) to SCS Cancel

M / 15
  -10 -1 -1  
 
Dueling Scimitars

M,H / 15,17
  -6 KDN KDN*  
TS
Combo from 1st hit.
Pukku

M,L / 15,15
  -14 +1C +1C  
TC
Combo from 1st hit.
Returns to crouching.
Mikku (1)

M / 14
14F -13 +3 +3  
 
Mikku

M,M / 14,22
  -13C KDN KDN  
Combo from 1st hit.
Mikku (1) to Cancel

M,SP / 14
  -18 -2 -2  
Input timing 23F after 1st hit.
Returns to crouching.
Cerberus Strike

M,M / 14,20
  -13 KDN KDN  
Combo from 1st hit.
(S3)・New Move.
Kur

M / 20
36F -9 KDN KDN  
HTC6F
Ningishzida (1)

M / 11
12F -16 -8C -3C  
 
Ningishzida

M,M / 11,17
  -12 KDN KDN*  
Combo from 1st CH.
Can be delayed 18F.
Combo can be delayed 18F from 1st CH.
Poison Rosette (1)

M / 17
19F -16C -3C KDN  
 
Poison Rosette (2) to MS

M,M,SP / 17,13
  -22 -4 -4C  
TJ
Combo from 1st hit.
Poison Rosette (2) to TS

M,M,SP / 17,13
  -22 -4 -4C  
TJ
Combo from 1st hit.
Poison Rosette

M,M,M / 17,13,15
  -13 KDN KDN  
TJ
Combo from 2nd CH.
Meaty 3F.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
Earwig Pincer

L / 14
22F -15 +2C KDN  
TC6F
Returns to crouching.
(Ver.4.00) - Increased the upper range of the attack.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Earwig Pincer to MS

L,SP / 14
  -13 +4C KDN  
TC6F
Iskur (1)

L / 8
17F -19 -3 +7  
 
Iskur

L,H / 8,10
  -6 LNC LNC  
TJ
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 13F from 1st CH.
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Returns to standing when input .
Backhand Thrust

M / 17
13F -9 +3 KDN  
 
Acinaces to SCS

L,SP / 13
18F -8 +3 +3  
(Ver.4.00) - Changed the damage from 15 to 13.
Acinaces to SCS Cancel

L / 13
  -11 ±0 ±0  
 
Euphrates Cannon (1)

L / 14
21F -13 -4 +3  
TC6F
Euphrates Cannon (1) to MS

L,SP / 14
  -14 -5 +2  
TC6F
Euphrates Cannon

L,M / 14,17
  -13 LNC LNC  
Combo from 1st CH.
Sirrush (1) to MS

L,SP / 17
28F -16 KDN KDN  
TC9F
(Ver.3.33)- Attack would sometimes miss at close range, so hit box was increased.
Sirrush

L,M / 17,20
  -14 KDN KDN  
(Ver.3.01) Fixed an issue where opponent's counter attack often went through Zafina without hitting.
Cursed Crow

M / 14
18F -14 +2 +2  
 
Cursed Claw
during hit
M,Th / 14,36
  Th Th  
Input timing 5F before hit to just.
(S3)・New Move.
(Ver.3.03)- Increased the distance at which you can shift to a throw after hitting an airborne opponent.
- Increased the input window for by 2 frames.
(Ver.4.00) - Changed the damage from 42 to 36.
Backfist

H / 22
22F -5 KDN KDN*  
H
Errershkigal Stomp

M / 23
24F -9C -5C -5C  
PC8F
Errershkigal Stomp to MS

M,SP / 23
  -8C -4C -4C  
PC8F
Tiamat's Tail (1)

M / 14
22F -9 +4 +4  
 
Tiamat's Tail

M,M / 14,20
  -14 KDN KDN  
Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 17F from 1st hit.
Inanna's Fury

L / 12
16F -17 -2C -2C  
TC7F
(Ver.4.00) - Increased the range of the attack.
Spear of Alu

UB(M) / 40
64F KDN KDN KDN  
 
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1  TJ9F
Lapis Dagger

H / 19
19F +4 +9 +9  
(Ver.4.00) - Changed the damage from 20 to 19.
Hook
or or
H / 17
15F -12 +9G +9G  
Arali

M / 19
22F -17 -6 -6  TJ8F
Meaty 1F.
Arali

M / 25
22F -8 KDN KDN 58TJ8F
Meaty 1F.
Arali

M / 25
22F -8 KDN KDN  TJ8F
Meaty 1F.
Rising Toe Kick

M / 16
17F -17 -6 -6  TJ9F
Rising Toe Kick

M / 18
17F -13 LNC LNC 50TJ9F
Rising Toe Kick

M / 18
17F -13 LNC LNC 50TJ9F
Phyllobates

M,SP / 20
21F -7 +6 KDN  TJ9F
Meaty 2F.
(Ver.4.00) - Increased the lower range of the attack.
Delay Rising Toe Kick

M / 25
25F -9 KDN KDN  TJ9F
Backhand Spring

SP / -
  50
Backhand Spring to MS

SP,SP / -
  56
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
Lapis Dagger

H / 19
19F +4 +9 +9  
Hook
or or
H / 17
15F -12 +9G +9G  
JS
Arali

M / 19
22F -17 -6 -6  
JS
Arali

M / 25
22F -8 KDN KDN 58
JS
Arali

M / 25
22F -8 KDN KDN  
JS
Rising Toe Kick

M / 16
17F -17 -6 -6  
JS
Rising Toe Kick

M / 18
17F -13 LNC LNC 50
JS
Rising Toe Kick

M / 18
17F -13 LNC LNC 50
JS
Phyllobates

M,SP / 20
21F -7 +6 KDN  
JS
Delay Rising Toe Kick

M / 25
25F -9 KDN KDN  
Backhand Spring

SP / -
  50
Backhand Spring to MS

SP,SP / -
  56
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
TJ9F
Lapis Dagger

H / 19
19F +4 +9 +9  
(Ver.4.00) - Changed the damage from 20 to 19.
Hook
or or
H / 17
15F -12 +9G +9G  
 
Arali

M / 19
22F -17 -6 -6  
TJ8F
Meaty 1F.
Arali

M / 25
22F -8 KDN KDN 58
TJ8F
Meaty 1F.
Arali

M / 25
22F -8 KDN KDN  
TJ8F
Meaty 1F.
Rising Toe Kick

M / 16
17F -17 -6 -6  
TJ9F
Rising Toe Kick

M / 18
17F -13 LNC LNC 50
TJ9F
Rising Toe Kick

M / 18
17F -13 LNC LNC 50
TJ9F
Phyllobates

M,SP / 20
21F -7 +6 KDN  
TJ9F
Meaty 2F.
(Ver.4.00) - Increased the lower range of the attack.
Delay Rising Toe Kick

M / 25
25F -9 KDN KDN  
TJ9F
Backhand Spring

SP / -
  50
 
Backhand Spring to MS

SP,SP / -
  56
 
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Gilgamesh Blast

H / 28
15F +1 KDN KDN*  HTS
Sagaris Smash (1) to SCS

M,SP / 24
20F +4 +9C KDN 51
Sagaris Smash (1) to SCS Camcel

M / 24
  +4 +9C KDN 51
Sagaris Smash

M,M / 24,24
  -16 KDN KDN  
Roundhouse Kick

M / 20
17F -8 KDN KDN  HTSTJ6F
(Ver.4.00) - Changed the damage from 22 to 20.
- Increased the lower range of the attack.
Gallu

MM / 10,21
21F -11 KDN KDN  TJ6F
(Ver.3.10)- Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent.
Gallu to MS

MM,SP / 10,21
  -12 KDN KDN  TJ6F
Leaping Side Kick
or Run
M / 30
23F +6 KDN KDN  TJ3F
Meaty 7F.
Tarantula Dive to Down
Run more than 3 steps
L,SP / 21
14F -40 KDN KDN  Meaty 16F.
Tarantula Dive to TS
Run more than 3 steps
L,SP / 21
  -51 KDN KDN  Returns to BT after block.
Tarantula Dive to Standing
Run more than 3 steps
L / 21
  -52 KDN KDN  
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
HSc
Gilgamesh Blast

H / 28
15F +1 KDN KDN*  
Sagaris Smash (1) to SCS

M,SP / 24
20F +4 +9C KDN 51
Sagaris Smash (1) to SCS Camcel

M / 24
  +4 +9C KDN 51
Sagaris Smash

M,M / 24,24
  -16 KDN KDN  
HScJS
Roundhouse Kick

M / 20
17F -8 KDN KDN  
JS
Gallu

MM / 10,21
21F -11 KDN KDN  
JS
Gallu to MS

MM,SP / 10,21
  -12 KDN KDN  
JS
Leaping Side Kick
or Run
M / 30
23F +6 KDN KDN  
Tarantula Dive to Down
Run more than 3 steps
L,SP / 21
14F -40 KDN KDN  
Tarantula Dive to TS
Run more than 3 steps
L,SP / 21
  -51 KDN KDN  
Tarantula Dive to Standing
Run more than 3 steps
L / 21
  -52 KDN KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Gilgamesh Blast

H / 28
15F +1 KDN KDN*  
HTS
Sagaris Smash (1) to SCS

M,SP / 24
20F +4 +9C KDN 51
 
Sagaris Smash (1) to SCS Camcel

M / 24
  +4 +9C KDN 51
 
Sagaris Smash

M,M / 24,24
  -16 KDN KDN  
 
Roundhouse Kick

M / 20
17F -8 KDN KDN  
HTSTJ6F
(Ver.4.00) - Changed the damage from 22 to 20.
- Increased the lower range of the attack.
Gallu

MM / 10,21
21F -11 KDN KDN  
TJ6F
(Ver.3.10)- Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent.
Gallu to MS

MM,SP / 10,21
  -12 KDN KDN  
TJ6F
Leaping Side Kick
or Run
M / 30
23F +6 KDN KDN  
TJ3F
Meaty 7F.
Tarantula Dive to Down
Run more than 3 steps
L,SP / 21
14F -40 KDN KDN  
Meaty 16F.
Tarantula Dive to TS
Run more than 3 steps
L,SP / 21
  -51 KDN KDN  
Returns to BT after block.
Tarantula Dive to Standing
Run more than 3 steps
L / 21
  -52 KDN KDN  
 
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Returns to standing when input .
Crouch Straight
FC
SM / 8
11F -4 +7 +7  TC
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  TC
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Alraune (1)
WS
M / 9
15F -10 +1A +1A  
Alraune
WS
M,M / 9,18
  -13 LNC LNC  Combo from 1st hit.
Can be delayed 10F
Combo can be delyaed 10F from 1st hit.
Mid-air hit from 1st hit.
(Ver.3.03)- Changed the damage from 15 to 18.
- Shortened the recovery time after the move misses or hits by 2F.
Rising Claw
WS
M / 20
18F -14 LNC LNC  
Rising Claw to MS
WS
M,SP / 20
  -40 LNC LNC  
Tornade Kick to SCS
WS
H,SP / 24
16F +5 KDN KDN* 36
Tornade Kick to SCS Cancel
WS
H / 24
  -10 KDN KDN* 51
Toe Smash
WS
M / 18
11F -7 +7 +7 37
(Ver.3.03)- Shortened the recovery animation by 2F.
- Changed the opponent's behavior when hit, increasing their recovery time by 3F.
The changes the frame advantage from -9F to -7F when blocked, and from +2F to +7F when the move lands.
Spinning Sweep
FC
L / 15
23F -26 KDN KDN  TC
Spinning Sweep to MS
FC
L,SP / 15
  -26 KDN KDN  TC
Euphrates Cannon (1)
FC
L / 14
21F -13 -4 +3  TC
Connect to Euphrates Cannon (1)().
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
CS
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
CS
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Alraune (1)
WS
M / 9
15F -10 +1A +1A  
Alraune
WS
M,M / 9,18
  -13 LNC LNC  
Rising Claw
WS
M / 20
18F -14 LNC LNC  
Rising Claw to MS
WS
M,SP / 20
  -40 LNC LNC  
Tornade Kick to SCS
WS
H,SP / 24
16F +5 KDN KDN* 36
Tornade Kick to SCS Cancel
WS
H / 24
  -10 KDN KDN* 51
Toe Smash
WS
M / 18
11F -7 +7 +7 37
CS
Spinning Sweep
FC
L / 15
23F -26 KDN KDN  
CS
Spinning Sweep to MS
FC
L,SP / 15
  -26 KDN KDN  
CS
Euphrates Cannon (1)
FC
L / 14
21F -13 -4 +3  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Returns to standing when input .
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Alraune (1)
WS
M / 9
15F -10 +1A +1A  
 
Alraune
WS
M,M / 9,18
  -13 LNC LNC  
Combo from 1st hit.
Can be delayed 10F
Combo can be delyaed 10F from 1st hit.
Mid-air hit from 1st hit.
(Ver.3.03)- Changed the damage from 15 to 18.
- Shortened the recovery time after the move misses or hits by 2F.
Rising Claw
WS
M / 20
18F -14 LNC LNC  
 
Rising Claw to MS
WS
M,SP / 20
  -40 LNC LNC  
 
Tornade Kick to SCS
WS
H,SP / 24
16F +5 KDN KDN* 36
 
Tornade Kick to SCS Cancel
WS
H / 24
  -10 KDN KDN* 51
 
Toe Smash
WS
M / 18
11F -7 +7 +7 37
(Ver.3.03)- Shortened the recovery animation by 2F.
- Changed the opponent's behavior when hit, increasing their recovery time by 3F.
The changes the frame advantage from -9F to -7F when blocked, and from +2F to +7F when the move lands.
Spinning Sweep
FC
L / 15
23F -26 KDN KDN  
TC
Spinning Sweep to MS
FC
L,SP / 15
  -26 KDN KDN  
TC
Euphrates Cannon (1)
FC
L / 14
21F -13 -4 +3  
TC
Connect to Euphrates Cannon (1)().
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tarantula Stance
SS
M / 22
17F -2C +8C KDN  
Wall Jump Attack
with back against wall
M / 21
39F +4C KDN KDN  Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Tarantula Stance
SS
M / 22
17F -2C +8C KDN  
Wall Jump Attack
with back against wall
M / 21
39F +4C KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Tarantula Stance
SS
M / 22
17F -2C +8C KDN  
 
Wall Jump Attack
with back against wall
M / 21
39F +4C KDN KDN  
Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Returns to crouching.
Tarantula Stance (TS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tarantula Stance
or FC
SP / -
  30Cost 30F.
Forward ().
Remove Stance ( or :38F).
Tarantula Shotel
TS
L,SP / 13
18F -11 +5 KDN  
(Ver.3.01) Fixed an issue where hit box was bigger than intended.
(Ver.4.00) - Changed the damage from 11 to 13.
Tarantula Cutlass
TS
M / 24
34F -9 LNC LNC  
Deathstalker to TS
TS
M,SP / 16
14F -7 KDN KDN  
Deathstalker to MS
TS
M,SP / 16
  -14 KDN KDN  
Deathstalker to Standing
TS
M / 16
  -17 KDN KDN  
Tarantula's Bite (1) to MS
TS
M,SP / 18
26F -22 -4 -4C  
Tarantula's Bite (1) to TS
TS
M,SP / 18
  -22 -4 -4C  
Tarantula's Bite
TS
M,M / 18,15
  -13 KDN KDN  Combo from 1st CH.
Meaty 3F.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
Tarantula Claw
TS
M,M / 7,20
19F -12C KDN KDN  TSTJ7F
Tarantula Scimitar to TS
TS
L,SP / 20
25F -21 KDN KDN  
(Ver.4.00) - Increased the range of the attack.
Tarantula Stance (TS)
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Tarantula Stance
or FC
SP / -
  30
Tarantula Shotel
TS
L,SP / 13
18F -11 +5 KDN  
Tarantula Cutlass
TS
M / 24
34F -9 LNC LNC  
Deathstalker to TS
TS
M,SP / 16
14F -7 KDN KDN  
Deathstalker to MS
TS
M,SP / 16
  -14 KDN KDN  
Deathstalker to Standing
TS
M / 16
  -17 KDN KDN  
Tarantula's Bite (1) to MS
TS
M,SP / 18
26F -22 -4 -4C  
Tarantula's Bite (1) to TS
TS
M,SP / 18
  -22 -4 -4C  
Tarantula's Bite
TS
M,M / 18,15
  -13 KDN KDN  
ScJS
Tarantula Claw
TS
M,M / 7,20
19F -12C KDN KDN  
Tarantula Scimitar to TS
TS
L,SP / 20
25F -21 KDN KDN  
Tarantula Stance (TS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Tarantula Stance
or FC
SP / -
  30
Cost 30F.
Forward ().
Remove Stance ( or :38F).
Tarantula Shotel
TS
L,SP / 13
18F -11 +5 KDN  
(Ver.3.01) Fixed an issue where hit box was bigger than intended.
(Ver.4.00) - Changed the damage from 11 to 13.
Tarantula Cutlass
TS
M / 24
34F -9 LNC LNC  
 
Deathstalker to TS
TS
M,SP / 16
14F -7 KDN KDN  
 
Deathstalker to MS
TS
M,SP / 16
  -14 KDN KDN  
 
Deathstalker to Standing
TS
M / 16
  -17 KDN KDN  
 
Tarantula's Bite (1) to MS
TS
M,SP / 18
26F -22 -4 -4C  
 
Tarantula's Bite (1) to TS
TS
M,SP / 18
  -22 -4 -4C  
 
Tarantula's Bite
TS
M,M / 18,15
  -13 KDN KDN  
Combo from 1st CH.
Meaty 3F.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
Tarantula Claw
TS
M,M / 7,20
19F -12C KDN KDN  
TSTJ7F
Tarantula Scimitar to TS
TS
L,SP / 20
25F -21 KDN KDN  
(Ver.4.00) - Increased the range of the attack.
Scarecrow Stance (SCS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Scarecrow Stance
or WS
SP / -
  20Cost 20F.
Shift ( or or ☆ or ☆ or ☆ or ☆).
Remove stance(:28F or :20F).
Scarecrow Slap
SCS
H,SP / 12
10F -2 +9 +9  
Scarecrow Nightmare to TS
SCS
H,M,SP / 12,18
  -6 +7 KDN  Combo from 1st hit.
(Ver.4.00) - New move.
Circling Cutlass (1) to SCS
SCS
M,SP / 17
14F -7 +7 KDN  
Circling Cutlass
SCS
M,M / 17,17
  -10 +8C KDN  Combo from 1st hit.
Scarecrow Sweep (1) to SCS
SCS
M,SP / 15
13F -6 +5 +5  
Scarecrow Sweep (2) to SCS
SCS
M,M,SP / 15,10
  -9 +2 +7  Combo from 1st hit.
Scarecrow Sweep
SCS
M,M,L / 15,10,15
  -25 KDN KDN  TC
Combo from 2nd CH.
Scarecrow Sweep to MS
SCS
M,M,L,SP / 15,10,15
  -14 KDN KDN  Combo from 2nd CH.
Gizal to SCS
SCS
M,H,SP / 15,20
  +3 KDN KDN  Combo from 1st hit.
Spinning Sappara to SCS
SCS
M,SP / 25
14F -13 LNC LNC  PC8F
Spinning Sappara to SCS Cancel
SCS
M / 25
  -18 LNC LNC  PC8F
Huwawa
SCS
M / 28
17F +6 KDN LNC  
Huwawa to TS
SCS
M,SP / 28
  +6 KDN LNC  
Kigal
SCS
M,M / 10,20
18F -12 +8Sp +8Sp  TSTJ6F
Abzu Abyss
SCS
L / 10
28F -23 -10C -10C  HTC6F
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Abzu Abyss to MS
SCS
L,SP / 10
  -23 -15C -15C  HTC6F
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Double Abzu Abyss
SCS
L,L / 10,10
  -23 KDN KDN  HTC
Combo from 1st hit.
Returns to crouching.
(S3)・New Move.
Double Abzu Abyss to MS
SCS
L,L,SP / 10,10
  -23 KDN KDN  HTC
Combo from 1st hit.
(S3)・New Move.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Scarecrow Scythe
SCS
L / 17
19F -14 +7C KDN  TC6F
(Ver.3.10)- Decreased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Scarecrow Scythe to MS
SCS
L,SP / 17
  -14 +7C KDN  
(Ver.3.10)- Decreased the distance between the character and the opponent when the move lands as a counter hit.
Sag-Giga Sickle (1) to SCS
SCS
L,SP / 10
18F -6 -3 +9C  
Sag-Giga Sickle to SCS
SCS
L,H,SP / 10,28
  +3Sd KDN KDN  TS
Combo from 1st CH.
Sag-Giga Sickle to SCS Cancel
SCS
L,H / 10,28
  -1Sd KDN KDN  TS
Combo from 1st CH.
Double Shin Kick to SCS
SCS
L,L,SP / 10,15
  -8 +8C +8C  Combo from 1st CH.
Scarecrow Slide
SCS
L / 20
24F -25 KDN KDN  TC10F
Returns to crouching.
Meaty 6F.
Scarecrow Slide to MS
SCS
L,SP / 20
  -25 KDN KDN  TC10F
Meaty 6F.
Scarecrow Stance to Mantis Stance
SCS
SP,SP / -
  67Cost 67F.
Air status.
Scarecrow Stance (SCS)
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Scarecrow Stance
or WS
SP / -
  20
Scarecrow Slap
SCS
H,SP / 12
10F -2 +9 +9  
Scarecrow Nightmare to TS
SCS
H,M,SP / 12,18
  -6 +7 KDN  
Circling Cutlass (1) to SCS
SCS
M,SP / 17
14F -7 +7 KDN  
Circling Cutlass
SCS
M,M / 17,17
  -10 +8C KDN  
Scarecrow Sweep (1) to SCS
SCS
M,SP / 15
13F -6 +5 +5  
Scarecrow Sweep (2) to SCS
SCS
M,M,SP / 15,10
  -9 +2 +7  
CS
Scarecrow Sweep
SCS
M,M,L / 15,10,15
  -25 KDN KDN  
Scarecrow Sweep to MS
SCS
M,M,L,SP / 15,10,15
  -14 KDN KDN  
Gizal to SCS
SCS
M,H,SP / 15,20
  +3 KDN KDN  
Pw
Spinning Sappara to SCS
SCS
M,SP / 25
14F -13 LNC LNC  
Pw
Spinning Sappara to SCS Cancel
SCS
M / 25
  -18 LNC LNC  
Huwawa
SCS
M / 28
17F +6 KDN LNC  
Huwawa to TS
SCS
M,SP / 28
  +6 KDN LNC  
ScJS
Kigal
SCS
M,M / 10,20
18F -12 +8Sp +8Sp  
HCS
Abzu Abyss
SCS
L / 10
28F -23 -10C -10C  
HCS
Abzu Abyss to MS
SCS
L,SP / 10
  -23 -15C -15C  
HCS
Double Abzu Abyss
SCS
L,L / 10,10
  -23 KDN KDN  
HCS
Double Abzu Abyss to MS
SCS
L,L,SP / 10,10
  -23 KDN KDN  
CS
Scarecrow Scythe
SCS
L / 17
19F -14 +7C KDN  
Scarecrow Scythe to MS
SCS
L,SP / 17
  -14 +7C KDN  
Sag-Giga Sickle (1) to SCS
SCS
L,SP / 10
18F -6 -3 +9C  
Sc
Sag-Giga Sickle to SCS
SCS
L,H,SP / 10,28
  +3Sd KDN KDN  
Sc
Sag-Giga Sickle to SCS Cancel
SCS
L,H / 10,28
  -1Sd KDN KDN  
Double Shin Kick to SCS
SCS
L,L,SP / 10,15
  -8 +8C +8C  
CS
Scarecrow Slide
SCS
L / 20
24F -25 KDN KDN  
CS
Scarecrow Slide to MS
SCS
L,SP / 20
  -25 KDN KDN  
Scarecrow Stance to Mantis Stance
SCS
SP,SP / -
  67
Scarecrow Stance (SCS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Scarecrow Stance
or WS
SP / -
  20
Cost 20F.
Shift ( or or ☆ or ☆ or ☆ or ☆).
Remove stance(:28F or :20F).
Scarecrow Slap
SCS
H,SP / 12
10F -2 +9 +9  
 
Scarecrow Nightmare to TS
SCS
H,M,SP / 12,18
  -6 +7 KDN  
Combo from 1st hit.
(Ver.4.00) - New move.
Circling Cutlass (1) to SCS
SCS
M,SP / 17
14F -7 +7 KDN  
 
Circling Cutlass
SCS
M,M / 17,17
  -10 +8C KDN  
Combo from 1st hit.
Scarecrow Sweep (1) to SCS
SCS
M,SP / 15
13F -6 +5 +5  
 
Scarecrow Sweep (2) to SCS
SCS
M,M,SP / 15,10
  -9 +2 +7  
Combo from 1st hit.
Scarecrow Sweep
SCS
M,M,L / 15,10,15
  -25 KDN KDN  
TC
Combo from 2nd CH.
Scarecrow Sweep to MS
SCS
M,M,L,SP / 15,10,15
  -14 KDN KDN  
Combo from 2nd CH.
Gizal to SCS
SCS
M,H,SP / 15,20
  +3 KDN KDN  
Combo from 1st hit.
Spinning Sappara to SCS
SCS
M,SP / 25
14F -13 LNC LNC  
PC8F
Spinning Sappara to SCS Cancel
SCS
M / 25
  -18 LNC LNC  
PC8F
Huwawa
SCS
M / 28
17F +6 KDN LNC  
 
Huwawa to TS
SCS
M,SP / 28
  +6 KDN LNC  
 
Kigal
SCS
M,M / 10,20
18F -12 +8Sp +8Sp  
TSTJ6F
Abzu Abyss
SCS
L / 10
28F -23 -10C -10C  
HTC6F
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Abzu Abyss to MS
SCS
L,SP / 10
  -23 -15C -15C  
HTC6F
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Double Abzu Abyss
SCS
L,L / 10,10
  -23 KDN KDN  
HTC
Combo from 1st hit.
Returns to crouching.
(S3)・New Move.
Double Abzu Abyss to MS
SCS
L,L,SP / 10,10
  -23 KDN KDN  
HTC
Combo from 1st hit.
(S3)・New Move.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Scarecrow Scythe
SCS
L / 17
19F -14 +7C KDN  
TC6F
(Ver.3.10)- Decreased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Scarecrow Scythe to MS
SCS
L,SP / 17
  -14 +7C KDN  
(Ver.3.10)- Decreased the distance between the character and the opponent when the move lands as a counter hit.
Sag-Giga Sickle (1) to SCS
SCS
L,SP / 10
18F -6 -3 +9C  
 
Sag-Giga Sickle to SCS
SCS
L,H,SP / 10,28
  +3Sd KDN KDN  
TS
Combo from 1st CH.
Sag-Giga Sickle to SCS Cancel
SCS
L,H / 10,28
  -1Sd KDN KDN  
TS
Combo from 1st CH.
Double Shin Kick to SCS
SCS
L,L,SP / 10,15
  -8 +8C +8C  
Combo from 1st CH.
Scarecrow Slide
SCS
L / 20
24F -25 KDN KDN  
TC10F
Returns to crouching.
Meaty 6F.
Scarecrow Slide to MS
SCS
L,SP / 20
  -25 KDN KDN  
TC10F
Meaty 6F.
Scarecrow Stance to Mantis Stance
SCS
SP,SP / -
  67
Cost 67F.
Air status.
Mantis Stance (MS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Mantis Stance
or FC
SP / -
  30Cost 30F.
Shift ( or or ☆ or ☆ or ☆ or ☆).
Remove Stance (:36F or :28F).
Butterfly Capture
MS
M / 12
13F -6 +5 +5  
Butterfly Capture Combo to SCS
MS
M,H,SP / 12,12
  ±0 +9 +9  Combo from 1st hit.
(S3)・New Move.
Butterfly Capture Combo to SCS Cancel
MS
M,H / 12,12
  -8 +1 +1  
(S3)・New Move.
Mantis Sting (1) to MS
MS
M,SP / 19
13F -14 -3 KDN  
Mantis Sting (2) to MS
MS
M,M,SP / 19,10
  -14 -3 -3  
Mantis Sting to MS
MS
M,M,M,SP / 19,10,25
  -13 KDN KDN  TS
Combo from 2nd hit.
Mantis Sting to MS Cancel
MS
M,M,M / 19,10,25
  -15 KDN KDN  TS
Combo from 2nd hit.
Lilith (1) to MS
MS
L,SP / 19
22F -14 +3C KDN  TC
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Lilith (2) to MS
MS
L,L,SP / 19,10
  -17 -1 -1  TC
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Lilith
MS
L,L,M / 19,10,18
  -12C +1C KDN  TCTJ
Returns to crouching.
Tigris Sweep to MS
MS
L,L,L,SP / 19,10,16
  -24 +9 +9  TC
Combo from 2nd CH.
Neti (1) to MS
MS
L,SP / 13
17F -19 -3 +7  TC
Neti (1) to MT
MM中
L,SP / 13
  -20 -4 +6  TC
(Ver.4.00) - New move.
Neti to MS
MS
L,M,SP / 13,23
  -30 LNC LNC  TJ
Combo from 1st CH.
Scarecrow Strike
MS
M / 21
20F -13C KDN KDN  PC8F
(S3)・New Move.
Paradox
MS
SP,SP / -
  25To BT with MS.
Enlil
MS
M / 10
19F -9 LNC LNC  
(Ver.4.00) - Changed the damage from 13 to 10.
Negal's Lance to MS
MS
M,SP / 20
15F -17 +19G +19G  TJ10F
Negal's Lance to Paradox
MS
M,SP / 20
  -14 +22G +22G  To BT with MS.
Mantis Slash to TS
MS
M,SP / 18
17F -5 +13Sp +13Sp  H
(Ver.4.00) - New move.
Mantis Sickle (1) to MS
MS
L,SP / 14
15F -11 ±0 ±0  TC
Mantis Sickle
MS
L,M / 14,23
  -16 KDN KDN*  TSTJ
Combo from 1st CH.
Mantis Sickle to MS
MS
L,M,SP / 14,23
  -15 KDN KDN*  TSTJ
Combo from 1st CH.
Sweeping Claw (1) to MS
MS
L,SP / 12
15F -12 -1 -1  TC
Sweeping Claw to MS
MS
L,M,SP / 12,16
  -9 KDN KDN  Combo from 1st CH.
Mantis Slide
MS
L / 19
20F -24 +2C KDN  TC
Meaty 7F.
Mantis Slide to MS
MS
L,SP / 19
  -27 -1C KDN  
Enki
MS
M / 25
26F -9C KDN KDN  TJ7F
Returns to crouching.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
- Shortened the recovery time after the move hits by 1F.
Enki to MS
MS
M,SP / 25
  -9C KDN KDN  TJ7F
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
- Shortened the recovery time after the move hits by 1F.
Mantis Stance (MS)
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Mantis Stance
or FC
SP / -
  30
Butterfly Capture
MS
M / 12
13F -6 +5 +5  
Butterfly Capture Combo to SCS
MS
M,H,SP / 12,12
  ±0 +9 +9  
Butterfly Capture Combo to SCS Cancel
MS
M,H / 12,12
  -8 +1 +1  
Mantis Sting (1) to MS
MS
M,SP / 19
13F -14 -3 KDN  
Mantis Sting (2) to MS
MS
M,M,SP / 19,10
  -14 -3 -3  
Sc
Mantis Sting to MS
MS
M,M,M,SP / 19,10,25
  -13 KDN KDN  
Sc
Mantis Sting to MS Cancel
MS
M,M,M / 19,10,25
  -15 KDN KDN  
CS
Lilith (1) to MS
MS
L,SP / 19
22F -14 +3C KDN  
CS
Lilith (2) to MS
MS
L,L,SP / 19,10
  -17 -1 -1  
CSJS
Lilith
MS
L,L,M / 19,10,18
  -12C +1C KDN  
CS
Tigris Sweep to MS
MS
L,L,L,SP / 19,10,16
  -24 +9 +9  
CS
Neti (1) to MS
MS
L,SP / 13
17F -19 -3 +7  
CS
Neti (1) to MT
MM中
L,SP / 13
  -20 -4 +6  
JS
Neti to MS
MS
L,M,SP / 13,23
  -30 LNC LNC  
Pw
Scarecrow Strike
MS
M / 21
20F -13C KDN KDN  
Paradox
MS
SP,SP / -
  25
Enlil
MS
M / 10
19F -9 LNC LNC  
JS
Negal's Lance to MS
MS
M,SP / 20
15F -17 +19G +19G  
Negal's Lance to Paradox
MS
M,SP / 20
  -14 +22G +22G  
H
Mantis Slash to TS
MS
M,SP / 18
17F -5 +13Sp +13Sp  
CS
Mantis Sickle (1) to MS
MS
L,SP / 14
15F -11 ±0 ±0  
ScJS
Mantis Sickle
MS
L,M / 14,23
  -16 KDN KDN*  
ScJS
Mantis Sickle to MS
MS
L,M,SP / 14,23
  -15 KDN KDN*  
CS
Sweeping Claw (1) to MS
MS
L,SP / 12
15F -12 -1 -1  
Sweeping Claw to MS
MS
L,M,SP / 12,16
  -9 KDN KDN  
CS
Mantis Slide
MS
L / 19
20F -24 +2C KDN  
Mantis Slide to MS
MS
L,SP / 19
  -27 -1C KDN  
JS
Enki
MS
M / 25
26F -9C KDN KDN  
JS
Enki to MS
MS
M,SP / 25
  -9C KDN KDN  
Mantis Stance (MS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Mantis Stance
or FC
SP / -
  30
Cost 30F.
Shift ( or or ☆ or ☆ or ☆ or ☆).
Remove Stance (:36F or :28F).
Butterfly Capture
MS
M / 12
13F -6 +5 +5  
 
Butterfly Capture Combo to SCS
MS
M,H,SP / 12,12
  ±0 +9 +9  
Combo from 1st hit.
(S3)・New Move.
Butterfly Capture Combo to SCS Cancel
MS
M,H / 12,12
  -8 +1 +1  
(S3)・New Move.
Mantis Sting (1) to MS
MS
M,SP / 19
13F -14 -3 KDN  
 
Mantis Sting (2) to MS
MS
M,M,SP / 19,10
  -14 -3 -3  
 
Mantis Sting to MS
MS
M,M,M,SP / 19,10,25
  -13 KDN KDN  
TS
Combo from 2nd hit.
Mantis Sting to MS Cancel
MS
M,M,M / 19,10,25
  -15 KDN KDN  
TS
Combo from 2nd hit.
Lilith (1) to MS
MS
L,SP / 19
22F -14 +3C KDN  
TC
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Lilith (2) to MS
MS
L,L,SP / 19,10
  -17 -1 -1  
TC
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Lilith
MS
L,L,M / 19,10,18
  -12C +1C KDN  
TCTJ
Returns to crouching.
Tigris Sweep to MS
MS
L,L,L,SP / 19,10,16
  -24 +9 +9  
TC
Combo from 2nd CH.
Neti (1) to MS
MS
L,SP / 13
17F -19 -3 +7  
TC
Neti (1) to MT
MM中
L,SP / 13
  -20 -4 +6  
TC
(Ver.4.00) - New move.
Neti to MS
MS
L,M,SP / 13,23
  -30 LNC LNC  
TJ
Combo from 1st CH.
Scarecrow Strike
MS
M / 21
20F -13C KDN KDN  
PC8F
(S3)・New Move.
Paradox
MS
SP,SP / -
  25
To BT with MS.
Enlil
MS
M / 10
19F -9 LNC LNC  
(Ver.4.00) - Changed the damage from 13 to 10.
Negal's Lance to MS
MS
M,SP / 20
15F -17 +19G +19G  
TJ10F
Negal's Lance to Paradox
MS
M,SP / 20
  -14 +22G +22G  
To BT with MS.
Mantis Slash to TS
MS
M,SP / 18
17F -5 +13Sp +13Sp  
H
(Ver.4.00) - New move.
Mantis Sickle (1) to MS
MS
L,SP / 14
15F -11 ±0 ±0  
TC
Mantis Sickle
MS
L,M / 14,23
  -16 KDN KDN*  
TSTJ
Combo from 1st CH.
Mantis Sickle to MS
MS
L,M,SP / 14,23
  -15 KDN KDN*  
TSTJ
Combo from 1st CH.
Sweeping Claw (1) to MS
MS
L,SP / 12
15F -12 -1 -1  
TC
Sweeping Claw to MS
MS
L,M,SP / 12,16
  -9 KDN KDN  
Combo from 1st CH.
Mantis Slide
MS
L / 19
20F -24 +2C KDN  
TC
Meaty 7F.
Mantis Slide to MS
MS
L,SP / 19
  -27 -1C KDN  
 
Enki
MS
M / 25
26F -9C KDN KDN  
TJ7F
Returns to crouching.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
- Shortened the recovery time after the move hits by 1F.
Enki to MS
MS
M,SP / 25
  -9C KDN KDN  
TJ7F
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
- Shortened the recovery time after the move hits by 1F.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th  PC8F
(S3)・New Move.
(Ver.3.10)- Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Pw
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th  
PC8F
(S3)・New Move.
(Ver.3.10)- Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,Th / 10,20
14F +19G Th Th  
(S3)・New Move.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive
During Rage
M,Th / 10,20
14F +19G Th Th  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive
During Rage
M,Th / 10,20
14F +19G Th Th  
(S3)・New Move.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Diabolos

Th(H) / 35
12F RS
Foot-sd
Face-Dwn
or
-4F
RS
  Long Range Throw.
Akhazu

Th(H) / 35
12F CW
Head-sd
Face-Dwn
or
-4F
  Long Range Throw.
Connect to MS after throw succeeds.
(S3)・Removed removing Stance.
Labasu
Approach from left side
Th(H) / 40
  Foot-sd
Face-Dwn

-3F
 
LKabartu
Approach from right side
Th(H) / 40
  Foot-sd
Face-Up

-3F
 
Namtar
Approach from behind
Th(H) / 50
  Head-sd
Face-Up
disable  
Dumuzi's Fate

Th(H) / 40
12F CW
Foot-sd
Face-Up

-6F
 
Revenge Hand
or
SP / -
  75 PC6-29F

(S3)・New Move.
Revenge Hand
After Power Crush succeeds
M,M / 5,30
30F   Start-up 30F.
-6F on block.
(S3)・New Move.
(Ver.4.00) - Changed the damage from 0, 30 to 5, 30.
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Diabolos

Th(H) / 35
12F RS
Foot-sd
Face-Dwn
or
-4F
RS
 
Akhazu

Th(H) / 35
12F CW
Head-sd
Face-Dwn
or
-4F
 
Labasu
Approach from left side
Th(H) / 40
  Foot-sd
Face-Dwn

-3F
 
LKabartu
Approach from right side
Th(H) / 40
  Foot-sd
Face-Up

-3F
 
Namtar
Approach from behind
Th(H) / 50
  Head-sd
Face-Up
disable  
Dumuzi's Fate

Th(H) / 40
12F CW
Foot-sd
Face-Up

-6F
 
Pw
Revenge Hand
or
SP / -
  75
Revenge Hand
After Power Crush succeeds
M,M / 5,30
30F  
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Diabolos

Th(H) / 35
12F RS
Foot-sd
Face-Dwn
or
-4F
RS
 
Long Range Throw.
Akhazu

Th(H) / 35
12F CW
Head-sd
Face-Dwn
or
-4F
 
Long Range Throw.
Connect to MS after throw succeeds.
(S3)・Removed removing Stance.
Labasu
Approach from left side
Th(H) / 40
  Foot-sd
Face-Dwn

-3F
 
 
LKabartu
Approach from right side
Th(H) / 40
  Foot-sd
Face-Up

-3F
 
 
Namtar
Approach from behind
Th(H) / 50
  Head-sd
Face-Up
disable  
 
Dumuzi's Fate

Th(H) / 40
12F CW
Foot-sd
Face-Up

-6F
 
 
Revenge Hand
or
SP / -
  75
PC6-29F

(S3)・New Move.
Revenge Hand
After Power Crush succeeds
M,M / 5,30
30F  
Start-up 30F.
-6F on block.
(S3)・New Move.
(Ver.4.00) - Changed the damage from 0, 30 to 5, 30.
10 Hit Combo 1
CommandStart-up 13F.
Hit LevelMHHMHHHMLH
Damage111810687561040
hit+7+12Sp-11-16-8+6-8+8LNCKDN
block-5-6-22-22-19-12-17-6-25+1
10 Hit Combo 2
CommandStart-up 13F.
Hit LevelMHHMHHLLMM
Damage111810687861535
hit+7+12Sp-11-16-8+6+4-1LNCKDN
block-5-6-22-22-19-12-12-20-30-20
10 Hit Combo 1
Command
Hit LevelMHHMHHHMLH
Damage111810687561040
hit+7+12Sp-11-16-8+6-8+8LNCKDN
block-5-6-22-22-19-12-17-6-25+1
Start-up 13F.
10 Hit Combo 2
Command
Hit LevelMHHMHHLLMM
Damage111810687861535
hit+7+12Sp-11-16-8+6+4-1LNCKDN
block-5-6-22-22-19-12-12-20-30-20
Start-up 13F.

UPDATE

Ver.4.00(2020.11.09.MON)

  • ☆:Fixed an issue in which the graphics were corrupted when was inputted again in 21st to 22nd frame after ☆.