DETAIL:

ZAFINA:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
Left Right Combo

H,H / 7,9
 -4+4+4Combo from 1st hit.
Left Right Scarecrow to SCS

H,H,H,SP / 7,9,12
 ±0+9+9Combo from 2nd CH.
Can be delayed.
Left Right Scarecrow to SCS Cancel

H,H,H / 7,9,12
 -9±0±0Combo from 2nd CH.
Can be delayed.
Anzu to SCS

H,H,SP / 7,14
 -2+7+7Combo from 1st hit.
(Ver.3.10)- Shortened the recovery time by 2 frames.
This changes the frame advantage from -4 frames to -2 frames when blocked, and from +5 frames to +7 frames when the move lands.
Anzu to SCS Cancel

H,H / 7,14
 -8+1+1Combo from 1st hit.
Ecdysis to TS

H,M,SP / 7,17
 -5+2KDNCombo from 1st hit.
Kapara (1)

H / 8
10F-7-1-1
Kapara (2)

H,M / 8,9
 -6C+2C+2CForces an opponent to crouching on block or hit.
Combo from 1st CH.
Kapara to MS

H,M,L,SP / 8,9,17
 -17KDNKDNCombo from 2nd CH.
Can be delayed.
Kapara to MS Cancel

H,M,SP,SP / 8,9
 -17C-9C-9CForces an opponent to crouching on block or hit.
Combo from 1st CH.
Anamalech (2)

H,M / 8,12
 -9+2+7Combo from 1st CH.
Can be delayed.
Anamalech

H,M,M*3 / 8,12,7,11,20
 -9C+4C+4CForces an opponent to crouching on block or hit.
Combo from 2nd CH.
Can be delayed.
Knock Down on 2nd hit.
Left High Kick to SCS

H,SP / 17
13F±0+9+9
Left High Kick to SCS Cancel

H / 17
 -8+1+1
High Kick

H / 19
14F-6-1KDN
Manticore (1)

M / 20
16F-12+4KDN
Manticore (2)

M,M / 20,12
 -10+1+6Combo from 1st hit.
(Ver.4.00) - Increased the move’s reach.
(Ver.4.20)- Some characters' guaranteed punishment unnaturally did not work against her. Decreased pushback to make the opponent's attacks hit.
TS
Manticore

M,M,M / 20,12,26
 -11KDNKDNCombo from 2nd CH.
Ettimu (1)

M / 17
19F-18-6KDN
Ettimu (2) to SCS

M,H,SP / 17,12
 ±0+9+9Combo from 1st hit.
Can be delayed 17F.
Ettimu (2) to SCS Cancel

M,H / 17,12
 -9±0±0Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 14F from hit.
WB
Ettimu

M,H,M / 17,12,25
 -18KDNKDNCombo from 2nd CH.
TS
Scarecrow Side Kick to SCS

H,SP / 28
21F+3SdKDNKDN48
27
TS
Scarecrow Side Kick to SCS Cancel

H / 28
 -1SdKDNKDN52
TS
Aqrabuamelu

H / 13
14F-6KDNKDN45
31
WB
Gugal-Ana

M / 24
19F-9KDNKDN
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
Shortened the recovery time after the move hits by 1F.
Bloody Saif - Execution (1)

M / 10
13F-5+7+7
(Ver.4.00) - Changed the damage from 11 to 10.
Bloody Saif - Execution (2)

M,M / 10,16
 -13+3+3Combo from 1st hit.
Bloody Saif - Execution

M,M,M / 10,16,20
 -13KDNKDNCombo from 2nd CH.
Can be delayed 14F.
TS
Shamshir

M,H / 10,18
 -6+12Sp+12SpCombo from 1st hit.
Lamashtu Claw

M / 13
16F-12LNCLNC
Dueling Scimitars (1) to SCS

M,SP / 15
14F-5+4+4
Dueling Scimitars (1) to SCS Cancel

M / 15
 -10-1-1
TS
Dueling Scimitars

M,H / 15,17
 -6KDNKDNCombo from 1st hit.
TC
Pukku

M,L / 15,15
 -14+1C+1CForces an opponent to crouching on hit.
Combo from 1st hit.
Returns to crouching.
Mikku (1)

M / 14
14F-13+3+3
Mikku

M,M / 14,22
 -13CKDNKDNForces an opponent to crouching on block.
Combo from 1st hit.
Mikku (1) to Cancel

M,SP / 14
 -18-2-2Returns to crouching.
Input timing 23F after 1st hit.
Cerberus Strike

M,M / 14,20
 -13KDNKDNCombo from 1st hit.
(S3)・New Move.
HMTC6F
Kur

M / 20
36F-9KDNKDN
Ningishzida (1)

M / 11
12F-16-8C-3CForces an opponent to crouching on hit.
Ningishzida

M,M / 11,17
 -12KDNKDNCombo from 1st CH.
Can be delayed 18F.
Poison Rosette (1)

M / 17
19F-16C-3CKDNForces an opponent to crouching on block or NH.
TJ
Poison Rosette (2) to MS

M,M,SP / 17,13
 -22-4-4CForces an opponent to crouching on CH.
Combo from 1st hit.
TJ
Poison Rosette (2) to TS

M,M,SP / 17,13
 -22-4-4CForces an opponent to crouching on CH.
Combo from 1st hit.
TJ
Poison Rosette

M,M,M / 17,13,15
(3)-13KDNKDNCombo from 2nd CH.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
TC6F
Earwig Pincer

L / 14
22F-15+2CKDNForces an opponent to crouching on NH.
Returns to crouching.
(Ver.4.00) - Increased the upper range of the attack.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TC6F
Earwig Pincer to MS

L,SP / 14
 -13+4CKDNForces an opponent to crouching on NH.
Iskur (1)

L / 8
17F-19-3+7
TJ
Iskur

L,H / 8,10
 -6LNCLNCCombo from 1st CH.
Can be delayed 13F.
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
Backhand Thrust

M / 17
13F-9+3KDN
Acinaces to SCS

L,SP / 13
18F-8+3+3
(Ver.4.00) - Changed the damage from 15 to 13.
Acinaces to SCS Cancel

L / 13
 -11±0±0
TC6F
Euphrates Cannon (1)

L / 14
21F-13-4+3
TC6F
Euphrates Cannon (1) to MS

L,SP / 14
 -14-5+2
Euphrates Cannon

L,M / 14,17
 -13LNCLNCCombo from 1st CH.
TC9F
Sirrush (1) to MS

L,SP / 17
28F-16KDNKDN
(Ver.3.33)- Attack would sometimes miss at close range, so hit box was increased.
Sirrush

L,M / 17,20
 -14KDNKDN
(Ver.3.01) Fixed an issue where opponent's counter attack often went through Zafina without hitting.
Cursed Crow

M / 14
18F-14+2+2
Cursed Claw
(must hit)
M,Th / 14,36
 ThThInput timing 5F before hit to just.
(S3)・New Move.
(Ver.3.03)- Increased the distance at which you can shift to a throw after hitting an airborne opponent.
- Increased the input window for by 2 frames.
(Ver.4.00) - Changed the damage from 42 to 36.
HM
Backfist

H / 22
22F-5KDNKDN
Pw8F
Errershkigal Stomp

M / 23
24F-9C-5C-5CForces an opponent to crouching on block or hit.
Pw8F
Errershkigal Stomp to MS

M,SP / 23
 -8C-4C-4CForces an opponent to crouching on block or hit.
Tiamat's Tail (1)

M / 14
22F-9+4+4
Tiamat's Tail

M,M / 14,20
 -14KDNKDNCombo from 1st hit.
Can be delayed 17F.
Combo can be delayed 17F from hit.
TC7F
Inanna's Fury

L / 12
16F-17-2C-2CForces an opponent to crouching on hit.
(Ver.4.00) - Increased the range of the attack.
Spear of Alu

UB(M) / 40
64FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 7
10F+1+8+8
Left Right Combo

H,H / 7,9
 -4+4+4
Left Right Scarecrow to SCS

H,H,H,SP / 7,9,12
 ±0+9+9
Left Right Scarecrow to SCS Cancel

H,H,H / 7,9,12
 -9±0±0
Anzu to SCS

H,H,SP / 7,14
 -2+7+7
Anzu to SCS Cancel

H,H / 7,14
 -8+1+1
Ecdysis to TS

H,M,SP / 7,17
 -5+2KDN
Kapara (1)

H / 8
10F-7-1-1
Kapara (2)

H,M / 8,9
 -6C+2C+2C
Kapara to MS

H,M,L,SP / 8,9,17
 -17KDNKDN
Kapara to MS Cancel

H,M,SP,SP / 8,9
 -17C-9C-9C
Anamalech (2)

H,M / 8,12
 -9+2+7
Anamalech

H,M,M*3 / 8,12,7,11,20
 -9C+4C+4C
Left High Kick to SCS

H,SP / 17
13F±0+9+9
Left High Kick to SCS Cancel

H / 17
 -8+1+1
High Kick

H / 19
14F-6-1KDN
Manticore (1)

M / 20
16F-12+4KDN
Manticore (2)

M,M / 20,12
 -10+1+6
TS
Manticore

M,M,M / 20,12,26
 -11KDNKDN
Ettimu (1)

M / 17
19F-18-6KDN
Ettimu (2) to SCS

M,H,SP / 17,12
 ±0+9+9
Ettimu (2) to SCS Cancel

M,H / 17,12
 -9±0±0
WB
Ettimu

M,H,M / 17,12,25
 -18KDNKDN
TS
Scarecrow Side Kick to SCS

H,SP / 28
21F+3SdKDNKDN48
27
TS
Scarecrow Side Kick to SCS Cancel

H / 28
 -1SdKDNKDN52
TS
Aqrabuamelu

H / 13
14F-6KDNKDN45
31
WB
Gugal-Ana

M / 24
19F-9KDNKDN
Bloody Saif - Execution (1)

M / 10
13F-5+7+7
Bloody Saif - Execution (2)

M,M / 10,16
 -13+3+3
Bloody Saif - Execution

M,M,M / 10,16,20
 -13KDNKDN
TS
Shamshir

M,H / 10,18
 -6+12Sp+12Sp
Lamashtu Claw

M / 13
16F-12LNCLNC
Dueling Scimitars (1) to SCS

M,SP / 15
14F-5+4+4
Dueling Scimitars (1) to SCS Cancel

M / 15
 -10-1-1
TS
Dueling Scimitars

M,H / 15,17
 -6KDNKDN
TC
Pukku

M,L / 15,15
 -14+1C+1C
Mikku (1)

M / 14
14F-13+3+3
Mikku

M,M / 14,22
 -13CKDNKDN
Mikku (1) to Cancel

M,SP / 14
 -18-2-2
Cerberus Strike

M,M / 14,20
 -13KDNKDN
HMTC6F
Kur

M / 20
36F-9KDNKDN
Ningishzida (1)

M / 11
12F-16-8C-3C
Ningishzida

M,M / 11,17
 -12KDNKDN
Poison Rosette (1)

M / 17
19F-16C-3CKDN
TJ
Poison Rosette (2) to MS

M,M,SP / 17,13
 -22-4-4C
TJ
Poison Rosette (2) to TS

M,M,SP / 17,13
 -22-4-4C
TJ
Poison Rosette

M,M,M / 17,13,15
(3)-13KDNKDN
TC6F
Earwig Pincer

L / 14
22F-15+2CKDN
TC6F
Earwig Pincer to MS

L,SP / 14
 -13+4CKDN
Iskur (1)

L / 8
17F-19-3+7
TJ
Iskur

L,H / 8,10
 -6LNCLNC
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Backhand Thrust

M / 17
13F-9+3KDN
Acinaces to SCS

L,SP / 13
18F-8+3+3
Acinaces to SCS Cancel

L / 13
 -11±0±0
TC6F
Euphrates Cannon (1)

L / 14
21F-13-4+3
TC6F
Euphrates Cannon (1) to MS

L,SP / 14
 -14-5+2
Euphrates Cannon

L,M / 14,17
 -13LNCLNC
TC9F
Sirrush (1) to MS

L,SP / 17
28F-16KDNKDN
Sirrush

L,M / 17,20
 -14KDNKDN
Cursed Crow

M / 14
18F-14+2+2
Cursed Claw
(must hit)
M,Th / 14,36
 ThTh
HM
Backfist

H / 22
22F-5KDNKDN
Pw8F
Errershkigal Stomp

M / 23
24F-9C-5C-5C
Pw8F
Errershkigal Stomp to MS

M,SP / 23
 -8C-4C-4C
Tiamat's Tail (1)

M / 14
22F-9+4+4
Tiamat's Tail

M,M / 14,20
 -14KDNKDN
TC7F
Inanna's Fury

L / 12
16F-17-2C-2C
Spear of Alu

UB(M) / 40
64FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
 
Left Right Combo

H,H / 7,9
 -4+4+4
Combo from 1st hit.
Left Right Scarecrow to SCS

H,H,H,SP / 7,9,12
 ±0+9+9
Combo from 2nd CH.
Can be delayed.
Left Right Scarecrow to SCS Cancel

H,H,H / 7,9,12
 -9±0±0
Combo from 2nd CH.
Can be delayed.
Anzu to SCS

H,H,SP / 7,14
 -2+7+7
Combo from 1st hit.
(Ver.3.10)- Shortened the recovery time by 2 frames.
This changes the frame advantage from -4 frames to -2 frames when blocked, and from +5 frames to +7 frames when the move lands.
Anzu to SCS Cancel

H,H / 7,14
 -8+1+1
Combo from 1st hit.
Ecdysis to TS

H,M,SP / 7,17
 -5+2KDN
Combo from 1st hit.
Kapara (1)

H / 8
10F-7-1-1
 
Kapara (2)

H,M / 8,9
 -6C+2C+2C
Forces an opponent to crouching on block or hit.
Combo from 1st CH.
Kapara to MS

H,M,L,SP / 8,9,17
 -17KDNKDN
Combo from 2nd CH.
Can be delayed.
Kapara to MS Cancel

H,M,SP,SP / 8,9
 -17C-9C-9C
Forces an opponent to crouching on block or hit.
Combo from 1st CH.
Anamalech (2)

H,M / 8,12
 -9+2+7
Combo from 1st CH.
Can be delayed.
Anamalech

H,M,M*3 / 8,12,7,11,20
 -9C+4C+4C
Forces an opponent to crouching on block or hit.
Combo from 2nd CH.
Can be delayed.
Knock Down on 2nd hit.
Left High Kick to SCS

H,SP / 17
13F±0+9+9
 
Left High Kick to SCS Cancel

H / 17
 -8+1+1
 
High Kick

H / 19
14F-6-1KDN
 
Manticore (1)

M / 20
16F-12+4KDN
 
Manticore (2)

M,M / 20,12
 -10+1+6
Combo from 1st hit.
(Ver.4.00) - Increased the move’s reach.
(Ver.4.20)- Some characters' guaranteed punishment unnaturally did not work against her. Decreased pushback to make the opponent's attacks hit.
TS
Manticore

M,M,M / 20,12,26
 -11KDNKDN
Combo from 2nd CH.
Ettimu (1)

M / 17
19F-18-6KDN
 
Ettimu (2) to SCS

M,H,SP / 17,12
 ±0+9+9
Combo from 1st hit.
Can be delayed 17F.
Ettimu (2) to SCS Cancel

M,H / 17,12
 -9±0±0
Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 14F from hit.
WB
Ettimu

M,H,M / 17,12,25
 -18KDNKDN
Combo from 2nd CH.
TS
Scarecrow Side Kick to SCS

H,SP / 28
21F+3SdKDNKDN48
27
 
TS
Scarecrow Side Kick to SCS Cancel

H / 28
 -1SdKDNKDN52
 
TS
Aqrabuamelu

H / 13
14F-6KDNKDN45
31
 
WB
Gugal-Ana

M / 24
19F-9KDNKDN
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
Shortened the recovery time after the move hits by 1F.
Bloody Saif - Execution (1)

M / 10
13F-5+7+7
(Ver.4.00) - Changed the damage from 11 to 10.
Bloody Saif - Execution (2)

M,M / 10,16
 -13+3+3
Combo from 1st hit.
Bloody Saif - Execution

M,M,M / 10,16,20
 -13KDNKDN
Combo from 2nd CH.
Can be delayed 14F.
TS
Shamshir

M,H / 10,18
 -6+12Sp+12Sp
Combo from 1st hit.
Lamashtu Claw

M / 13
16F-12LNCLNC
 
Dueling Scimitars (1) to SCS

M,SP / 15
14F-5+4+4
 
Dueling Scimitars (1) to SCS Cancel

M / 15
 -10-1-1
 
TS
Dueling Scimitars

M,H / 15,17
 -6KDNKDN
Combo from 1st hit.
TC
Pukku

M,L / 15,15
 -14+1C+1C
Forces an opponent to crouching on hit.
Combo from 1st hit.
Returns to crouching.
Mikku (1)

M / 14
14F-13+3+3
 
Mikku

M,M / 14,22
 -13CKDNKDN
Forces an opponent to crouching on block.
Combo from 1st hit.
Mikku (1) to Cancel

M,SP / 14
 -18-2-2
Returns to crouching.
Input timing 23F after 1st hit.
Cerberus Strike

M,M / 14,20
 -13KDNKDN
Combo from 1st hit.
(S3)・New Move.
HMTC6F
Kur

M / 20
36F-9KDNKDN
 
Ningishzida (1)

M / 11
12F-16-8C-3C
Forces an opponent to crouching on hit.
Ningishzida

M,M / 11,17
 -12KDNKDN
Combo from 1st CH.
Can be delayed 18F.
Poison Rosette (1)

M / 17
19F-16C-3CKDN
Forces an opponent to crouching on block or NH.
TJ
Poison Rosette (2) to MS

M,M,SP / 17,13
 -22-4-4C
Forces an opponent to crouching on CH.
Combo from 1st hit.
TJ
Poison Rosette (2) to TS

M,M,SP / 17,13
 -22-4-4C
Forces an opponent to crouching on CH.
Combo from 1st hit.
TJ
Poison Rosette

M,M,M / 17,13,15
(3)-13KDNKDN
Combo from 2nd CH.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
TC6F
Earwig Pincer

L / 14
22F-15+2CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
(Ver.4.00) - Increased the upper range of the attack.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TC6F
Earwig Pincer to MS

L,SP / 14
 -13+4CKDN
Forces an opponent to crouching on NH.
Iskur (1)

L / 8
17F-19-3+7
 
TJ
Iskur

L,H / 8,10
 -6LNCLNC
Combo from 1st CH.
Can be delayed 13F.
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
Backhand Thrust

M / 17
13F-9+3KDN
 
Acinaces to SCS

L,SP / 13
18F-8+3+3
(Ver.4.00) - Changed the damage from 15 to 13.
Acinaces to SCS Cancel

L / 13
 -11±0±0
 
TC6F
Euphrates Cannon (1)

L / 14
21F-13-4+3
 
TC6F
Euphrates Cannon (1) to MS

L,SP / 14
 -14-5+2
 
Euphrates Cannon

L,M / 14,17
 -13LNCLNC
Combo from 1st CH.
TC9F
Sirrush (1) to MS

L,SP / 17
28F-16KDNKDN
(Ver.3.33)- Attack would sometimes miss at close range, so hit box was increased.
Sirrush

L,M / 17,20
 -14KDNKDN
(Ver.3.01) Fixed an issue where opponent's counter attack often went through Zafina without hitting.
Cursed Crow

M / 14
18F-14+2+2
 
Cursed Claw
(must hit)
M,Th / 14,36
 ThTh
Input timing 5F before hit to just.
(S3)・New Move.
(Ver.3.03)- Increased the distance at which you can shift to a throw after hitting an airborne opponent.
- Increased the input window for by 2 frames.
(Ver.4.00) - Changed the damage from 42 to 36.
HM
Backfist

H / 22
22F-5KDNKDN
 
Pw8F
Errershkigal Stomp

M / 23
24F-9C-5C-5C
Forces an opponent to crouching on block or hit.
Pw8F
Errershkigal Stomp to MS

M,SP / 23
 -8C-4C-4C
Forces an opponent to crouching on block or hit.
Tiamat's Tail (1)

M / 14
22F-9+4+4
 
Tiamat's Tail

M,M / 14,20
 -14KDNKDN
Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 17F from hit.
TC7F
Inanna's Fury

L / 12
16F-17-2C-2C
Forces an opponent to crouching on hit.
(Ver.4.00) - Increased the range of the attack.
Spear of Alu

UB(M) / 40
64FKDNKDNKDN
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
Lapis Dagger

H / 19
19F+4+9+9
(Ver.4.00) - Changed the damage from 20 to 19.
Hook
or or
H / 17
15F-12+9G+9G
TJ8F
Arali

M / 19
22F
(1)
-17-6-6
TJ8F
Arali

M / 25
22F
(1)
-8KDNKDN58
36
TJ8F
Arali

M / 25
22F
(1)
-8KDNKDN
TJ9F
Rising Toe Kick

M / 16
17F-17-6-6
TJ9F
Rising Toe Kick

M / 18
17F-13LNCLNC50
33
TJ9F
Rising Toe Kick

M / 18
17F-13LNCLNC50
33
WHTJ9F
Phyllobates

M,SP / 20
21F
(2)
-7+6
+23W
KDN
(Ver.4.00) - Increased the lower range of the attack.
Zafina
(Ver.5.00)・Changed the opponent's behavior on hit.
 Wall crush inducing hit is implemented.
TJ9F
Delay Rising Toe Kick

M / 25
25F-9KDNKDN
Backhand Spring

SP / -
 50
Backhand Spring to MS

SP,SP / -
 56
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
Lapis Dagger

H / 19
19F+4+9+9
Hook
or or
H / 17
15F-12+9G+9G
TJ8F
Arali

M / 19
22F
(1)
-17-6-6
TJ8F
Arali

M / 25
22F
(1)
-8KDNKDN58
36
TJ8F
Arali

M / 25
22F
(1)
-8KDNKDN
TJ9F
Rising Toe Kick

M / 16
17F-17-6-6
TJ9F
Rising Toe Kick

M / 18
17F-13LNCLNC50
33
TJ9F
Rising Toe Kick

M / 18
17F-13LNCLNC50
33
WHTJ9F
Phyllobates

M,SP / 20
21F
(2)
-7+6
+23W
KDN
TJ9F
Delay Rising Toe Kick

M / 25
25F-9KDNKDN
Backhand Spring

SP / -
 50
Backhand Spring to MS

SP,SP / -
 56
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
 
Lapis Dagger

H / 19
19F+4+9+9
(Ver.4.00) - Changed the damage from 20 to 19.
Hook
or or
H / 17
15F-12+9G+9G
 
TJ8F
Arali

M / 19
22F
(1)
-17-6-6
 
TJ8F
Arali

M / 25
22F
(1)
-8KDNKDN58
36
 
TJ8F
Arali

M / 25
22F
(1)
-8KDNKDN
 
TJ9F
Rising Toe Kick

M / 16
17F-17-6-6
 
TJ9F
Rising Toe Kick

M / 18
17F-13LNCLNC50
33
 
TJ9F
Rising Toe Kick

M / 18
17F-13LNCLNC50
33
 
WHTJ9F
Phyllobates

M,SP / 20
21F
(2)
-7+6
+23W
KDN
(Ver.4.00) - Increased the lower range of the attack.
Zafina
(Ver.5.00)・Changed the opponent's behavior on hit.
 Wall crush inducing hit is implemented.
TJ9F
Delay Rising Toe Kick

M / 25
25F-9KDNKDN
 
Backhand Spring

SP / -
 50
 
Backhand Spring to MS

SP,SP / -
 56
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HMTS
Gilgamesh Blast

H / 28
15F+1KDNKDN
Sagaris Smash (1) to SCS

M,SP / 24
20F+4+9CKDN51
31
Forces an opponent to crouching on NH.
Sagaris Smash (1) to SCS Camcel

M / 24
 +4+9CKDN51Forces an opponent to crouching on NH.
Sagaris Smash

M,M / 24,24
 -16KDNKDN
HMTSTJ6F
Roundhouse Kick

M / 20
17F-8KDNKDN
(Ver.4.00) - Changed the damage from 22 to 20.
- Increased the lower range of the attack.
TJ6F
Gallu

MM / 10,21
21F-11KDNKDN
(Ver.3.10)- Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent.
TJ6F
Gallu to MS

MM,SP / 10,21
 -12KDNKDN
TJ3F
Leaping Side Kick
or Run
M / 30
23F
(7)
+6KDNKDN
Tarantula Dive to Down
Run
L,SP / 21
14F
(16)
-40KDNKDN
Tarantula Dive to TS
Run
L,SP / 21
 -51KDNKDNReturns to BT after block.
Tarantula Dive to Standing
Run
L / 21
 -52KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
HMTS
Gilgamesh Blast

H / 28
15F+1KDNKDN
Sagaris Smash (1) to SCS

M,SP / 24
20F+4+9CKDN51
31
Sagaris Smash (1) to SCS Camcel

M / 24
 +4+9CKDN51
Sagaris Smash

M,M / 24,24
 -16KDNKDN
HMTSTJ6F
Roundhouse Kick

M / 20
17F-8KDNKDN
TJ6F
Gallu

MM / 10,21
21F-11KDNKDN
TJ6F
Gallu to MS

MM,SP / 10,21
 -12KDNKDN
TJ3F
Leaping Side Kick
or Run
M / 30
23F
(7)
+6KDNKDN
Tarantula Dive to Down
Run
L,SP / 21
14F
(16)
-40KDNKDN
Tarantula Dive to TS
Run
L,SP / 21
 -51KDNKDN
Tarantula Dive to Standing
Run
L / 21
 -52KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HMTS
Gilgamesh Blast

H / 28
15F+1KDNKDN
 
Sagaris Smash (1) to SCS

M,SP / 24
20F+4+9CKDN51
31
Forces an opponent to crouching on NH.
Sagaris Smash (1) to SCS Camcel

M / 24
 +4+9CKDN51
Forces an opponent to crouching on NH.
Sagaris Smash

M,M / 24,24
 -16KDNKDN
 
HMTSTJ6F
Roundhouse Kick

M / 20
17F-8KDNKDN
(Ver.4.00) - Changed the damage from 22 to 20.
- Increased the lower range of the attack.
TJ6F
Gallu

MM / 10,21
21F-11KDNKDN
(Ver.3.10)- Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent.
TJ6F
Gallu to MS

MM,SP / 10,21
 -12KDNKDN
 
TJ3F
Leaping Side Kick
or Run
M / 30
23F
(7)
+6KDNKDN
 
Tarantula Dive to Down
Run
L,SP / 21
14F
(16)
-40KDNKDN
 
Tarantula Dive to TS
Run
L,SP / 21
 -51KDNKDN
Returns to BT after block.
Tarantula Dive to Standing
Run
L / 21
 -52KDNKDN
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Alraune (1)
WS
M / 9
15F-10+1A+1A
Alraune
WS
M,M / 9,18
 -13LNCLNCCombo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Mid-air hit from 1st hit.
(Ver.3.03)- Changed the damage from 15 to 18.
- Shortened the recovery time after the move misses or hits by 2F.
Rising Claw
WS
M / 20
18F-14LNCLNC
Rising Claw to MS
WS
M,SP / 20
 -40LNCLNC
Tornade Kick to SCS
WS
H,SP / 24
16F+5KDNKDN36
20
Tornade Kick to SCS Cancel
WS
H / 24
 -10KDNKDN51
Toe Smash
WS
M / 18
11F-7+7+737
26
(Ver.3.03)- Shortened the recovery animation by 2F.
- Changed the opponent's behavior when hit, increasing their recovery time by 3F.
The changes the frame advantage from -9F to -7F when blocked, and from +2F to +7F when the move lands.
TC
Spinning Sweep
FC
L / 15
23F-26KDNKDN
TC
Spinning Sweep to MS
FC
L,SP / 15
 -26KDNKDN
TC
Euphrates Cannon (1)
FC
L / 14
21F-13-4+3Connect to Euphrates Cannon (1)().
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Alraune (1)
WS
M / 9
15F-10+1A+1A
Alraune
WS
M,M / 9,18
 -13LNCLNC
Rising Claw
WS
M / 20
18F-14LNCLNC
Rising Claw to MS
WS
M,SP / 20
 -40LNCLNC
Tornade Kick to SCS
WS
H,SP / 24
16F+5KDNKDN36
20
Tornade Kick to SCS Cancel
WS
H / 24
 -10KDNKDN51
Toe Smash
WS
M / 18
11F-7+7+737
26
TC
Spinning Sweep
FC
L / 15
23F-26KDNKDN
TC
Spinning Sweep to MS
FC
L,SP / 15
 -26KDNKDN
TC
Euphrates Cannon (1)
FC
L / 14
21F-13-4+3
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
 
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
 
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
 
Alraune (1)
WS
M / 9
15F-10+1A+1A
 
Alraune
WS
M,M / 9,18
 -13LNCLNC
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Mid-air hit from 1st hit.
(Ver.3.03)- Changed the damage from 15 to 18.
- Shortened the recovery time after the move misses or hits by 2F.
Rising Claw
WS
M / 20
18F-14LNCLNC
 
Rising Claw to MS
WS
M,SP / 20
 -40LNCLNC
 
Tornade Kick to SCS
WS
H,SP / 24
16F+5KDNKDN36
20
 
Tornade Kick to SCS Cancel
WS
H / 24
 -10KDNKDN51
 
Toe Smash
WS
M / 18
11F-7+7+737
26
(Ver.3.03)- Shortened the recovery animation by 2F.
- Changed the opponent's behavior when hit, increasing their recovery time by 3F.
The changes the frame advantage from -9F to -7F when blocked, and from +2F to +7F when the move lands.
TC
Spinning Sweep
FC
L / 15
23F-26KDNKDN
 
TC
Spinning Sweep to MS
FC
L,SP / 15
 -26KDNKDN
 
TC
Euphrates Cannon (1)
FC
L / 14
21F-13-4+3
Connect to Euphrates Cannon (1)().
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Tarantula Stance
SS
M / 22
17F-2C+8CKDNForces an opponent to crouching on block or NH.
Charge

SP / -
 Shift to charging.
Wall Jump Attack
With back against wall
M / 21
39F+4CKDNKDNForces an opponent to crouching on block.
Air Status 5F.
Advance Input is unavailable.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Tarantula Stance
SS
M / 22
17F-2C+8CKDN
Charge

SP / -
 
Wall Jump Attack
With back against wall
M / 21
39F+4CKDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Tarantula Stance
SS
M / 22
17F-2C+8CKDN
Forces an opponent to crouching on block or NH.
Charge

SP / -
 
Shift to charging.
Wall Jump Attack
With back against wall
M / 21
39F+4CKDNKDN
Forces an opponent to crouching on block.
Air Status 5F.
Advance Input is unavailable.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
 
Tarantula Stance (TS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Tarantula Stance
or FC
SP / -
 30Cost 30F.
Forward ().
Remove Stance ( or :38F).
Tarantula Shotel
TS
L,SP / 13
18F-11+5KDN
(Ver.3.01) Fixed an issue where hit box was bigger than intended.
(Ver.4.00) - Changed the damage from 11 to 13.
Tarantula Cutlass
TS
M / 24
34F-9LNCLNC
Deathstalker to TS
TS
M,SP / 16
14F-7KDNKDN
Deathstalker to MS
TS
M,SP / 16
 -14KDNKDN
Deathstalker to Standing
TS
M / 16
 -17KDNKDN
Tarantula's Bite (1) to MS
TS
M,SP / 18
26F-22-4-4CForces an opponent to crouching on CH.
Tarantula's Bite (1) to TS
TS
M,SP / 18
 -22-4-4CForces an opponent to crouching on CH.
Tarantula's Bite
TS
M,M / 18,15
(3)-13KDNKDNCombo from 1st CH.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
TSTJ7F
Tarantula Claw
TS
M,M / 7,20
19F-12CKDNKDNForces an opponent to crouching on block.
Tarantula Scimitar to TS
TS
L,SP / 20
25F-21KDNKDN
(Ver.4.00) - Increased the range of the attack.
Tarantula Stance (TS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Tarantula Stance
or FC
SP / -
 30
Tarantula Shotel
TS
L,SP / 13
18F-11+5KDN
Tarantula Cutlass
TS
M / 24
34F-9LNCLNC
Deathstalker to TS
TS
M,SP / 16
14F-7KDNKDN
Deathstalker to MS
TS
M,SP / 16
 -14KDNKDN
Deathstalker to Standing
TS
M / 16
 -17KDNKDN
Tarantula's Bite (1) to MS
TS
M,SP / 18
26F-22-4-4C
Tarantula's Bite (1) to TS
TS
M,SP / 18
 -22-4-4C
Tarantula's Bite
TS
M,M / 18,15
(3)-13KDNKDN
TSTJ7F
Tarantula Claw
TS
M,M / 7,20
19F-12CKDNKDN
Tarantula Scimitar to TS
TS
L,SP / 20
25F-21KDNKDN
Tarantula Stance (TS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Tarantula Stance
or FC
SP / -
 30
Cost 30F.
Forward ().
Remove Stance ( or :38F).
Tarantula Shotel
TS
L,SP / 13
18F-11+5KDN
(Ver.3.01) Fixed an issue where hit box was bigger than intended.
(Ver.4.00) - Changed the damage from 11 to 13.
Tarantula Cutlass
TS
M / 24
34F-9LNCLNC
 
Deathstalker to TS
TS
M,SP / 16
14F-7KDNKDN
 
Deathstalker to MS
TS
M,SP / 16
 -14KDNKDN
 
Deathstalker to Standing
TS
M / 16
 -17KDNKDN
 
Tarantula's Bite (1) to MS
TS
M,SP / 18
26F-22-4-4C
Forces an opponent to crouching on CH.
Tarantula's Bite (1) to TS
TS
M,SP / 18
 -22-4-4C
Forces an opponent to crouching on CH.
Tarantula's Bite
TS
M,M / 18,15
(3)-13KDNKDN
Combo from 1st CH.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
TSTJ7F
Tarantula Claw
TS
M,M / 7,20
19F-12CKDNKDN
Forces an opponent to crouching on block.
Tarantula Scimitar to TS
TS
L,SP / 20
25F-21KDNKDN
(Ver.4.00) - Increased the range of the attack.
Scarecrow Stance (SCS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Scarecrow Stance
or WS
SP / -
 20Cost 20F.
Shift ( or or ☆ or ☆ or ☆ or ☆).
Remove stance(:28F or :20F).
Scarecrow Slap
SCS
H,SP / 12
10F-2+9+9
Scarecrow Nightmare to TS
SCS
H,M,SP / 12,18
 -6+7KDNCombo from 1st hit.
(Ver.4.00) - New move.
Circling Cutlass (1) to SCS
SCS
M,SP / 17
14F-7+7KDN
Circling Cutlass
SCS
M,M / 17,17
 -10+8CKDNForces an opponent to crouching on NH.
Combo from 1st hit.
Scarecrow Sweep (1) to SCS
SCS
M,SP / 15
13F-6+5+5
Scarecrow Sweep (2) to SCS
SCS
M,M,SP / 15,10
 -9+2+7Combo from 1st hit.
TC
Scarecrow Sweep
SCS
M,M,L / 15,10,15
 -25KDNKDNCombo from 2nd CH.
Scarecrow Sweep to MS
SCS
M,M,L,SP / 15,10,15
 -14KDNKDNCombo from 2nd CH.
Gizal to SCS
SCS
M,H,SP / 15,20
 +3KDNKDNCombo from 1st hit.
Pw8F
Spinning Sappara to SCS
SCS
M,SP / 25
14F-13LNCLNC
Pw8F
Spinning Sappara to SCS Cancel
SCS
M / 25
 -18LNCLNC
Huwawa
SCS
M / 28
17F+6KDNLNC
Huwawa to TS
SCS
M,SP / 28
 +6KDNLNC
TSTJ6F
Kigal
SCS
M,M / 10,20
18F-12+8Sp+8Sp
HMTC6F
Abzu Abyss
SCS
L / 10
28F-23-10C-10CForces an opponent to crouching on hit.
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
HMTC6F
Abzu Abyss to MS
SCS
L,SP / 10
 -23-15C-15CForces an opponent to crouching on hit.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
HMTC
Double Abzu Abyss
SCS
L,L / 10,10
 -23KDNKDNCombo from 1st hit.
Returns to crouching.
(S3)・New Move.
HMTC
Double Abzu Abyss to MS
SCS
L,L,SP / 10,10
 -23KDNKDNCombo from 1st hit.
(S3)・New Move.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TC6F
Scarecrow Scythe
SCS
L / 17
19F-14+7CKDNForces an opponent to crouching on NH.
(Ver.3.10)- Decreased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Scarecrow Scythe to MS
SCS
L,SP / 17
 -14+7CKDNForces an opponent to crouching on NH.
(Ver.3.10)- Decreased the distance between the character and the opponent when the move lands as a counter hit.
Sag-Giga Sickle (1) to SCS
SCS
L,SP / 10
18F-6-3+9CForces an opponent to crouching on CH.
TS
Sag-Giga Sickle to SCS
SCS
L,H,SP / 10,28
 +3SdKDNKDNCombo from 1st CH.
TS
Sag-Giga Sickle to SCS Cancel
SCS
L,H / 10,28
 -1SdKDNKDNCombo from 1st CH.
Double Shin Kick to SCS
SCS
L,L,SP / 10,15
 -8+8C+8CForces an opponent to crouching on hit.
Combo from 1st CH.
TC10F
Scarecrow Slide
SCS
L / 20
24F
(6)
-25KDNKDNReturns to crouching.
TC10F
Scarecrow Slide to MS
SCS
L,SP / 20
(6)-25KDNKDN
Scarecrow Stance to Mantis Stance
SCS
SP,SP / -
 67Cost 67F.
Air status.
Scarecrow Stance (SCS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Scarecrow Stance
or WS
SP / -
 20
Scarecrow Slap
SCS
H,SP / 12
10F-2+9+9
Scarecrow Nightmare to TS
SCS
H,M,SP / 12,18
 -6+7KDN
Circling Cutlass (1) to SCS
SCS
M,SP / 17
14F-7+7KDN
Circling Cutlass
SCS
M,M / 17,17
 -10+8CKDN
Scarecrow Sweep (1) to SCS
SCS
M,SP / 15
13F-6+5+5
Scarecrow Sweep (2) to SCS
SCS
M,M,SP / 15,10
 -9+2+7
TC
Scarecrow Sweep
SCS
M,M,L / 15,10,15
 -25KDNKDN
Scarecrow Sweep to MS
SCS
M,M,L,SP / 15,10,15
 -14KDNKDN
Gizal to SCS
SCS
M,H,SP / 15,20
 +3KDNKDN
Pw8F
Spinning Sappara to SCS
SCS
M,SP / 25
14F-13LNCLNC
Pw8F
Spinning Sappara to SCS Cancel
SCS
M / 25
 -18LNCLNC
Huwawa
SCS
M / 28
17F+6KDNLNC
Huwawa to TS
SCS
M,SP / 28
 +6KDNLNC
TSTJ6F
Kigal
SCS
M,M / 10,20
18F-12+8Sp+8Sp
HMTC6F
Abzu Abyss
SCS
L / 10
28F-23-10C-10C
HMTC6F
Abzu Abyss to MS
SCS
L,SP / 10
 -23-15C-15C
HMTC
Double Abzu Abyss
SCS
L,L / 10,10
 -23KDNKDN
HMTC
Double Abzu Abyss to MS
SCS
L,L,SP / 10,10
 -23KDNKDN
TC6F
Scarecrow Scythe
SCS
L / 17
19F-14+7CKDN
Scarecrow Scythe to MS
SCS
L,SP / 17
 -14+7CKDN
Sag-Giga Sickle (1) to SCS
SCS
L,SP / 10
18F-6-3+9C
TS
Sag-Giga Sickle to SCS
SCS
L,H,SP / 10,28
 +3SdKDNKDN
TS
Sag-Giga Sickle to SCS Cancel
SCS
L,H / 10,28
 -1SdKDNKDN
Double Shin Kick to SCS
SCS
L,L,SP / 10,15
 -8+8C+8C
TC10F
Scarecrow Slide
SCS
L / 20
24F
(6)
-25KDNKDN
TC10F
Scarecrow Slide to MS
SCS
L,SP / 20
(6)-25KDNKDN
Scarecrow Stance to Mantis Stance
SCS
SP,SP / -
 67
Scarecrow Stance (SCS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Scarecrow Stance
or WS
SP / -
 20
Cost 20F.
Shift ( or or ☆ or ☆ or ☆ or ☆).
Remove stance(:28F or :20F).
Scarecrow Slap
SCS
H,SP / 12
10F-2+9+9
 
Scarecrow Nightmare to TS
SCS
H,M,SP / 12,18
 -6+7KDN
Combo from 1st hit.
(Ver.4.00) - New move.
Circling Cutlass (1) to SCS
SCS
M,SP / 17
14F-7+7KDN
 
Circling Cutlass
SCS
M,M / 17,17
 -10+8CKDN
Forces an opponent to crouching on NH.
Combo from 1st hit.
Scarecrow Sweep (1) to SCS
SCS
M,SP / 15
13F-6+5+5
 
Scarecrow Sweep (2) to SCS
SCS
M,M,SP / 15,10
 -9+2+7
Combo from 1st hit.
TC
Scarecrow Sweep
SCS
M,M,L / 15,10,15
 -25KDNKDN
Combo from 2nd CH.
Scarecrow Sweep to MS
SCS
M,M,L,SP / 15,10,15
 -14KDNKDN
Combo from 2nd CH.
Gizal to SCS
SCS
M,H,SP / 15,20
 +3KDNKDN
Combo from 1st hit.
Pw8F
Spinning Sappara to SCS
SCS
M,SP / 25
14F-13LNCLNC
 
Pw8F
Spinning Sappara to SCS Cancel
SCS
M / 25
 -18LNCLNC
 
Huwawa
SCS
M / 28
17F+6KDNLNC
 
Huwawa to TS
SCS
M,SP / 28
 +6KDNLNC
 
TSTJ6F
Kigal
SCS
M,M / 10,20
18F-12+8Sp+8Sp
 
HMTC6F
Abzu Abyss
SCS
L / 10
28F-23-10C-10C
Forces an opponent to crouching on hit.
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
HMTC6F
Abzu Abyss to MS
SCS
L,SP / 10
 -23-15C-15C
Forces an opponent to crouching on hit.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
HMTC
Double Abzu Abyss
SCS
L,L / 10,10
 -23KDNKDN
Combo from 1st hit.
Returns to crouching.
(S3)・New Move.
HMTC
Double Abzu Abyss to MS
SCS
L,L,SP / 10,10
 -23KDNKDN
Combo from 1st hit.
(S3)・New Move.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TC6F
Scarecrow Scythe
SCS
L / 17
19F-14+7CKDN
Forces an opponent to crouching on NH.
(Ver.3.10)- Decreased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Scarecrow Scythe to MS
SCS
L,SP / 17
 -14+7CKDN
Forces an opponent to crouching on NH.
(Ver.3.10)- Decreased the distance between the character and the opponent when the move lands as a counter hit.
Sag-Giga Sickle (1) to SCS
SCS
L,SP / 10
18F-6-3+9C
Forces an opponent to crouching on CH.
TS
Sag-Giga Sickle to SCS
SCS
L,H,SP / 10,28
 +3SdKDNKDN
Combo from 1st CH.
TS
Sag-Giga Sickle to SCS Cancel
SCS
L,H / 10,28
 -1SdKDNKDN
Combo from 1st CH.
Double Shin Kick to SCS
SCS
L,L,SP / 10,15
 -8+8C+8C
Forces an opponent to crouching on hit.
Combo from 1st CH.
TC10F
Scarecrow Slide
SCS
L / 20
24F
(6)
-25KDNKDN
Returns to crouching.
TC10F
Scarecrow Slide to MS
SCS
L,SP / 20
(6)-25KDNKDN
 
Scarecrow Stance to Mantis Stance
SCS
SP,SP / -
 67
Cost 67F.
Air status.
Mantis Stance (MS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Mantis Stance
or FC
SP / -
 30Cost 30F.
Shift ( or or ☆ or ☆ or ☆ or ☆).
Remove Stance (:36F or :28F).
Butterfly Capture
MS
M / 12
13F-6+5+5
Butterfly Capture Combo to SCS
MS
M,H,SP / 12,12
 ±0+9+9Combo from 1st hit.
(S3)・New Move.
Butterfly Capture Combo to SCS Cancel
MS
M,H / 12,12
 -8+1+1
(S3)・New Move.
Mantis Sting (1) to MS
MS
M,SP / 19
13F-14-3KDN
Mantis Sting (2) to MS
MS
M,M,SP / 19,10
 -14-3-3
TS
Mantis Sting to MS
MS
M,M,M,SP / 19,10,25
 -13KDNKDNCombo from 2nd hit.
TS
Mantis Sting to MS Cancel
MS
M,M,M / 19,10,25
 -15KDNKDNCombo from 2nd hit.
TC
Lilith (1) to MS
MS
L,SP / 19
22F-14+3CKDNForces an opponent to crouching on NH.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TC
Lilith (2) to MS
MS
L,L,SP / 19,10
 -17-1-1
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TCTJ
Lilith
MS
L,L,M / 19,10,18
 -12C+1CKDNForces an opponent to crouching on block or NH.
Returns to crouching.
TC
Tigris Sweep to MS
MS
L,L,L,SP / 19,10,16
 -24+9+9Combo from 2nd CH.
TC
Neti (1) to MS
MS
L,SP / 13
17F-19-3+7
TC
Neti (1) to MT
MS
L,SP / 13
 -20-4+6
(Ver.4.00) - New move.
TJ
Neti to MS
MS
L,M,SP / 13,23
 -30LNCLNCCombo from 1st CH.
Pw8F
Scarecrow Strike
MS
M / 21
20F-13CKDNKDNForces an opponent to crouching on block.
(S3)・New Move.
Paradox
MS
SP,SP / -
 25To BT with MS.
Enlil
MS
M / 10
19F-9LNCLNC
(Ver.4.00) - Changed the damage from 13 to 10.
TJ10F
Negal's Lance to MS
MS
M,SP / 20
15F-17+19G+19G
Negal's Lance to Paradox
MS
M,SP / 20
 -14+22G+22GTo BT with MS.
HM
Mantis Slash to TS
MS
M,SP / 18
17F-5+13Sp+13Sp
(Ver.4.00) - New move.
TC
Mantis Sickle (1) to MS
MS
L,SP / 14
15F-11±0±0
TSTJ
Mantis Sickle
MS
L,M / 14,23
 -16KDNKDNCombo from 1st CH.
TSTJ
Mantis Sickle to MS
MS
L,M,SP / 14,23
 -15KDNKDNCombo from 1st CH.
TC
Sweeping Claw (1) to MS
MS
L,SP / 12
15F-12-1-1
Sweeping Claw to MS
MS
L,M,SP / 12,16
 -9KDNKDNCombo from 1st CH.
TC
Mantis Slide
MS
L / 19
20F
(7)
-24+2CKDNForces an opponent to crouching on NH.
Mantis Slide to MS
MS
L,SP / 19
 -27-1CKDNForces an opponent to crouching on NH.
TJ7F
Enki
MS
M / 25
26F-9CKDNKDNForces an opponent to crouching on block.
Returns to crouching.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
- Shortened the recovery time after the move hits by 1F.
TJ7F
Enki to MS
MS
M,SP / 25
 -9CKDNKDNForces an opponent to crouching on block.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
- Shortened the recovery time after the move hits by 1F.
Mantis Stance (MS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Mantis Stance
or FC
SP / -
 30
Butterfly Capture
MS
M / 12
13F-6+5+5
Butterfly Capture Combo to SCS
MS
M,H,SP / 12,12
 ±0+9+9
Butterfly Capture Combo to SCS Cancel
MS
M,H / 12,12
 -8+1+1
Mantis Sting (1) to MS
MS
M,SP / 19
13F-14-3KDN
Mantis Sting (2) to MS
MS
M,M,SP / 19,10
 -14-3-3
TS
Mantis Sting to MS
MS
M,M,M,SP / 19,10,25
 -13KDNKDN
TS
Mantis Sting to MS Cancel
MS
M,M,M / 19,10,25
 -15KDNKDN
TC
Lilith (1) to MS
MS
L,SP / 19
22F-14+3CKDN
TC
Lilith (2) to MS
MS
L,L,SP / 19,10
 -17-1-1
TCTJ
Lilith
MS
L,L,M / 19,10,18
 -12C+1CKDN
TC
Tigris Sweep to MS
MS
L,L,L,SP / 19,10,16
 -24+9+9
TC
Neti (1) to MS
MS
L,SP / 13
17F-19-3+7
TC
Neti (1) to MT
MS
L,SP / 13
 -20-4+6
TJ
Neti to MS
MS
L,M,SP / 13,23
 -30LNCLNC
Pw8F
Scarecrow Strike
MS
M / 21
20F-13CKDNKDN
Paradox
MS
SP,SP / -
 25
Enlil
MS
M / 10
19F-9LNCLNC
TJ10F
Negal's Lance to MS
MS
M,SP / 20
15F-17+19G+19G
Negal's Lance to Paradox
MS
M,SP / 20
 -14+22G+22G
HM
Mantis Slash to TS
MS
M,SP / 18
17F-5+13Sp+13Sp
TC
Mantis Sickle (1) to MS
MS
L,SP / 14
15F-11±0±0
TSTJ
Mantis Sickle
MS
L,M / 14,23
 -16KDNKDN
TSTJ
Mantis Sickle to MS
MS
L,M,SP / 14,23
 -15KDNKDN
TC
Sweeping Claw (1) to MS
MS
L,SP / 12
15F-12-1-1
Sweeping Claw to MS
MS
L,M,SP / 12,16
 -9KDNKDN
TC
Mantis Slide
MS
L / 19
20F
(7)
-24+2CKDN
Mantis Slide to MS
MS
L,SP / 19
 -27-1CKDN
TJ7F
Enki
MS
M / 25
26F-9CKDNKDN
TJ7F
Enki to MS
MS
M,SP / 25
 -9CKDNKDN
Mantis Stance (MS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Mantis Stance
or FC
SP / -
 30
Cost 30F.
Shift ( or or ☆ or ☆ or ☆ or ☆).
Remove Stance (:36F or :28F).
Butterfly Capture
MS
M / 12
13F-6+5+5
 
Butterfly Capture Combo to SCS
MS
M,H,SP / 12,12
 ±0+9+9
Combo from 1st hit.
(S3)・New Move.
Butterfly Capture Combo to SCS Cancel
MS
M,H / 12,12
 -8+1+1
(S3)・New Move.
Mantis Sting (1) to MS
MS
M,SP / 19
13F-14-3KDN
 
Mantis Sting (2) to MS
MS
M,M,SP / 19,10
 -14-3-3
 
TS
Mantis Sting to MS
MS
M,M,M,SP / 19,10,25
 -13KDNKDN
Combo from 2nd hit.
TS
Mantis Sting to MS Cancel
MS
M,M,M / 19,10,25
 -15KDNKDN
Combo from 2nd hit.
TC
Lilith (1) to MS
MS
L,SP / 19
22F-14+3CKDN
Forces an opponent to crouching on NH.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TC
Lilith (2) to MS
MS
L,L,SP / 19,10
 -17-1-1
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TCTJ
Lilith
MS
L,L,M / 19,10,18
 -12C+1CKDN
Forces an opponent to crouching on block or NH.
Returns to crouching.
TC
Tigris Sweep to MS
MS
L,L,L,SP / 19,10,16
 -24+9+9
Combo from 2nd CH.
TC
Neti (1) to MS
MS
L,SP / 13
17F-19-3+7
 
TC
Neti (1) to MT
MS
L,SP / 13
 -20-4+6
(Ver.4.00) - New move.
TJ
Neti to MS
MS
L,M,SP / 13,23
 -30LNCLNC
Combo from 1st CH.
Pw8F
Scarecrow Strike
MS
M / 21
20F-13CKDNKDN
Forces an opponent to crouching on block.
(S3)・New Move.
Paradox
MS
SP,SP / -
 25
To BT with MS.
Enlil
MS
M / 10
19F-9LNCLNC
(Ver.4.00) - Changed the damage from 13 to 10.
TJ10F
Negal's Lance to MS
MS
M,SP / 20
15F-17+19G+19G
 
Negal's Lance to Paradox
MS
M,SP / 20
 -14+22G+22G
To BT with MS.
HM
Mantis Slash to TS
MS
M,SP / 18
17F-5+13Sp+13Sp
(Ver.4.00) - New move.
TC
Mantis Sickle (1) to MS
MS
L,SP / 14
15F-11±0±0
 
TSTJ
Mantis Sickle
MS
L,M / 14,23
 -16KDNKDN
Combo from 1st CH.
TSTJ
Mantis Sickle to MS
MS
L,M,SP / 14,23
 -15KDNKDN
Combo from 1st CH.
TC
Sweeping Claw (1) to MS
MS
L,SP / 12
15F-12-1-1
 
Sweeping Claw to MS
MS
L,M,SP / 12,16
 -9KDNKDN
Combo from 1st CH.
TC
Mantis Slide
MS
L / 19
20F
(7)
-24+2CKDN
Forces an opponent to crouching on NH.
Mantis Slide to MS
MS
L,SP / 19
 -27-1CKDN
Forces an opponent to crouching on NH.
TJ7F
Enki
MS
M / 25
26F-9CKDNKDN
Forces an opponent to crouching on block.
Returns to crouching.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
- Shortened the recovery time after the move hits by 1F.
TJ7F
Enki to MS
MS
M,SP / 25
 -9CKDNKDN
Forces an opponent to crouching on block.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
- Shortened the recovery time after the move hits by 1F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Pw8F
Rage Art
Rage
M,Th / 10,45
20F-22ThTh
(S3)・New Move.
(Ver.3.10)- Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Pw8F
Rage Art
Rage
M,Th / 10,45
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Pw8F
Rage Art
Rage
M,Th / 10,45
20F-22ThTh
(S3)・New Move.
(Ver.3.10)- Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
M,Th / 10,20
14F+19GThTh
(S3)・New Move.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive
Rage
M,Th / 10,20
14F+19GThTh
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
M,Th / 10,20
14F+19GThTh
(S3)・New Move.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Diabolos

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-down
or
-4F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Akhazu

Th(H) / 35
12FClockwise
Head-sd.
Face-down
or
-4F
Long Range Throw when input (start-up 15F).
Connect to MS after throw succeeds.
(S3)・Removed removing Stance.
Labasu
Approach from left side
Th(H) / 40
 Foot-sd.
Face-down

-3F
LKabartu
Approach from right side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Namtar
Approach from behind
Th(H) / 50
 Head-sd.
Face-up
disable
Dumuzi's Fate

Th(H) / 40
12FClockwise
Foot-sd.
Face-down

-6F
Pw6-29F
Revenge Hand
or
SP / -
 75
(S3)・New Move.
Revenge Hand
After Power Crush succeeds
M,M / 5,30
30FStart-up 30F.
-6F on block.
(S3)・New Move.
(Ver.4.00) - Changed the damage from 0, 30 to 5, 30.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Diabolos

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-down
or
-4F
Reverse Pos.
Akhazu

Th(H) / 35
12FClockwise
Head-sd.
Face-down
or
-4F
Labasu
Approach from left side
Th(H) / 40
 Foot-sd.
Face-down

-3F
LKabartu
Approach from right side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Namtar
Approach from behind
Th(H) / 50
 Head-sd.
Face-up
disable
Dumuzi's Fate

Th(H) / 40
12FClockwise
Foot-sd.
Face-down

-6F
Pw6-29F
Revenge Hand
or
SP / -
 75
Revenge Hand
After Power Crush succeeds
M,M / 5,30
30F
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Diabolos

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-down
or
-4F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Akhazu

Th(H) / 35
12FClockwise
Head-sd.
Face-down
or
-4F
Long Range Throw when input (start-up 15F).
Connect to MS after throw succeeds.
(S3)・Removed removing Stance.
Labasu
Approach from left side
Th(H) / 40
 Foot-sd.
Face-down

-3F
 
LKabartu
Approach from right side
Th(H) / 40
 Foot-sd.
Face-up

-3F
 
Namtar
Approach from behind
Th(H) / 50
 Head-sd.
Face-up
disable
 
Dumuzi's Fate

Th(H) / 40
12FClockwise
Foot-sd.
Face-down

-6F
 
Pw6-29F
Revenge Hand
or
SP / -
 75
(S3)・New Move.
Revenge Hand
After Power Crush succeeds
M,M / 5,30
30F
Start-up 30F.
-6F on block.
(S3)・New Move.
(Ver.4.00) - Changed the damage from 0, 30 to 5, 30.
10 Hit Combo 1
INPUT
HIT LEVELMHHMHHHMLH
DAMAGE111810687561040
block-5-6-22-22-19-12-17-6-25+1
NH+7+12Sp-11-16-8+6-8+8LNCKDN
CH
start-up 13F
10 Hit Combo 2
INPUT
HIT LEVELMHHMHHLLMM
DAMAGE111810687861535
block-5-6-22-22-19-12-12-20-30-20
NH+7+12Sp-11-16-8+6+4-1LNCKDN
CH
start-up 13F

UPDATE

Ver.4.00(2020.11.09.MON)

  • ☆:Fixed an issue in which the graphics were corrupted when was inputted again in 21st to 22nd frame after ☆.