ZAFINA:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Tarantula Stance (TS)
- Scarecrow Stance (SCS)
- Mantis Stance (MS)
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Left Right Combo![]() ![]() ![]() H,H / 7,9 |
-4 | +4 | +4 | Combo from 1st hit. | ||
Left Right Scarecrow to SCS![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,9,12 |
±0 | +9 | +9 | Combo from 2nd CH. Can be delayed. | ||
Left Right Scarecrow to SCS Cancel![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 7,9,12 |
-9 | ±0 | ±0 | Combo from 2nd CH. Can be delayed. | ||
Anzu to SCS![]() ![]() ![]() H,H,SP / 7,14 |
-2 | +7 | +7 | Combo from 1st hit. (Ver.3.10)- Shortened the recovery time by 2 frames. This changes the frame advantage from -4 frames to -2 frames when blocked, and from +5 frames to +7 frames when the move lands. | ||
Anzu to SCS Cancel![]() ![]() ![]() ![]() H,H / 7,14 |
-8 | +1 | +1 | Combo from 1st hit. | ||
Ecdysis to TS![]() ![]() ![]() H,M,SP / 7,17 |
-5 | +2 | KDN | Combo from 1st hit. | ||
Kapara (1)![]() H / 8 |
10F | -7 | -1 | -1 | ||
Kapara (2)![]() ![]() ![]() H,M / 8,9 |
-6C | +2C | +2C | Combo from 1st CH. | ||
Kapara to MS![]() ![]() ![]() ![]() ![]() H,M,L,SP / 8,9,17 |
-17 | KDN | KDN | Combo from 2nd CH. Can be delayed. | ||
Kapara to MS Cancel![]() ![]() ![]() ![]() ![]() ![]() H,M,SP,SP / 8,9 |
-17C | -9C | -9C | Combo from 1st CH. | ||
Anamalech (2)![]() ![]() ![]() H,M / 8,12 |
-9 | +2 | +7 | Combo from 1st CH. Can be delayed. | ||
Anamalech![]() ![]() ![]() ![]() ![]() H,M,M*3 / 8,12,7,11,20 |
-9C | +4C | +4C | Combo from 2nd CH. Can be delayed. Knock Down on 2nd hit. | ||
Left High Kick to SCS![]() H,SP / 17 |
13F | ±0 | +9 | +9 | ||
Left High Kick to SCS Cancel![]() ![]() H / 17 |
-8 | +1 | +1 | |||
High Kick![]() H / 19 |
14F | -6 | -1 | KDN | ||
Manticore (1)![]() M / 20 |
16F | -12 | +4 | KDN | ||
Manticore (2)![]() ![]() ![]() M,M / 20,12 |
-10 | +1 | +6 | Combo from 1st hit. (Ver.4.00) - Increased the move’s reach. (Ver.4.20)- Some characters' guaranteed punishment unnaturally did not work against her. Decreased pushback to make the opponent's attacks hit. | ||
TS Manticore ![]() ![]() ![]() ![]() ![]() M,M,M / 20,12,26 |
-11 | KDN | KDN | Combo from 2nd CH. | ||
Ettimu (1)![]() ![]() M / 17 |
19F | -18 | -6 | KDN | ||
Ettimu (2) to SCS![]() ![]() ![]() ![]() M,H,SP / 17,12 |
±0 | +9 | +9 | Combo from 1st hit. Can be delayed 17F. Combo can be delyaed 14F from 1st hit. | ||
Ettimu (2) to SCS Cancel![]() ![]() ![]() ![]() ![]() M,H / 17,12 |
-9 | ±0 | ±0 | Combo from 1st hit. Can be delayed 17F Combo can be delyaed 14F from 1st hit. | ||
WB Ettimu ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 17,12,25 |
-18 | KDN | KDN | Combo from 2nd CH. | ||
TS Scarecrow Side Kick to SCS ![]() ![]() H,SP / 28 |
21F | +3Sd | KDN | KDN | 48 | |
TS Scarecrow Side Kick to SCS Cancel ![]() ![]() ![]() H / 28 |
-1Sd | KDN | KDN | 52 | ||
TS Aqrabuamelu ![]() ![]() H / 13 |
14F | -6 | KDN | KDN | 45 | |
WB Gugal-Ana ![]() ![]() M / 24 |
19F | -9 | KDN | KDN | (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. Shortened the recovery time after the move hits by 1F. | |
Bloody Saif - Execution (1)![]() ![]() M / 10 |
13F | -5 | +7 | +7 | (Ver.4.00) - Changed the damage from 11 to 10. | |
Bloody Saif - Execution (2)![]() ![]() ![]() ![]() M,M / 10,16 |
-13 | +3 | +3 | Combo from 1st hit. | ||
Bloody Saif - Execution![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 10,16,20 |
-13 | KDN | KDN | Combo from 2nd CH. Can be delayed 14F Combo can be delyaed 14F from 2nd CH. | ||
TS Shamshir ![]() ![]() ![]() ![]() M,H / 10,18 |
-6 | +12Sp | +12Sp | Combo from 1st hit. | ||
Lamashtu Claw![]() ![]() M / 13 |
16F | -12 | LNC | LNC | ||
Dueling Scimitars (1) to SCS![]() ![]() M,SP / 15 |
14F | -5 | +4 | +4 | ||
Dueling Scimitars (1) to SCS Cancel![]() ![]() ![]() M / 15 |
-10 | -1 | -1 | |||
TS Dueling Scimitars ![]() ![]() ![]() ![]() M,H / 15,17 |
-6 | KDN | KDN* | Combo from 1st hit. | ||
Pukku![]() ![]() ![]() ![]() M,L / 15,15 |
-14 | +1C | +1C | TC Combo from 1st hit. Returns to crouching. | ||
Mikku (1)![]() ![]() M / 14 |
14F | -13 | +3 | +3 | ||
Mikku![]() ![]() ![]() ![]() M,M / 14,22 |
-13C | KDN | KDN | Combo from 1st hit. | ||
Mikku (1) to Cancel![]() ![]() ![]() ![]() ![]() M,SP / 14 |
-18 | -2 | -2 | Input timing 23F after 1st hit. Returns to crouching. | ||
Cerberus Strike![]() ![]() ![]() ![]() M,M / 14,20 |
-13 | KDN | KDN | Combo from 1st hit. (S3)・New Move. | ||
H Kur ![]() ![]() M / 20 |
36F | -9 | KDN | KDN | TC6F | |
Ningishzida (1)![]() ![]() M / 11 |
12F | -16 | -8C | -3C | ||
Ningishzida![]() ![]() ![]() ![]() M,M / 11,17 |
-12 | KDN | KDN* | Combo from 1st CH. Can be delayed 18F. Combo can be delayed 18F from 1st CH. | ||
Poison Rosette (1)![]() ![]() M / 17 |
19F | -16C | -3C | KDN | ||
Poison Rosette (2) to MS![]() ![]() ![]() ![]() M,M,SP / 17,13 |
-22 | -4 | -4C | TJ Combo from 1st hit. | ||
Poison Rosette (2) to TS![]() ![]() ![]() ![]() ![]() M,M,SP / 17,13 |
-22 | -4 | -4C | TJ Combo from 1st hit. | ||
Poison Rosette![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,13,15 |
-13 | KDN | KDN | TJ Combo from 2nd CH. Meaty 3F. (Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F. - Shortened the recovery time after the move hits by 1F. | ||
Earwig Pincer![]() ![]() L / 14 |
22F | -15 | +2C | KDN | TC6F Returns to crouching. (Ver.4.00) - Increased the upper range of the attack. - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Earwig Pincer to MS![]() ![]() ![]() L,SP / 14 |
-13 | +4C | KDN | TC6F | ||
Iskur (1)![]() ![]() L / 8 |
17F | -19 | -3 | +7 | ||
Iskur![]() ![]() ![]() ![]() L,H / 8,10 |
-6 | LNC | LNC | TJ Combo from 1st CH. Can be delayed 13F. Combo can be delayed 13F from 1st CH. | ||
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Returns to standing when input ![]() | |
Backhand Thrust![]() ![]() M / 17 |
13F | -9 | +3 | KDN | ||
Acinaces to SCS![]() ![]() L,SP / 13 |
18F | -8 | +3 | +3 | (Ver.4.00) - Changed the damage from 15 to 13. | |
Acinaces to SCS Cancel![]() ![]() ![]() L / 13 |
-11 | ±0 | ±0 | |||
Euphrates Cannon (1)![]() ![]() L / 14 |
21F | -13 | -4 | +3 | TC6F | |
Euphrates Cannon (1) to MS![]() ![]() ![]() L,SP / 14 |
-14 | -5 | +2 | TC6F | ||
Euphrates Cannon![]() ![]() ![]() ![]() L,M / 14,17 |
-13 | LNC | LNC | Combo from 1st CH. | ||
Sirrush (1) to MS![]() ![]() L,SP / 17 |
28F | -16 | KDN | KDN | TC9F (Ver.3.33)- Attack would sometimes miss at close range, so hit box was increased. | |
Sirrush![]() ![]() ![]() ![]() L,M / 17,20 |
-14 | KDN | KDN | (Ver.3.01) Fixed an issue where opponent's counter attack often went through Zafina without hitting. | ||
Cursed Crow![]() ![]() M / 14 |
18F | -14 | +2 | +2 | ||
Cursed Claw![]() ![]() ![]() M,Th / 14,36 |
Th | Th | Input timing 5F before hit to just. (S3)・New Move. (Ver.3.03)- Increased the distance at which you can shift to a throw after hitting an airborne opponent. - Increased the input window for ![]() (Ver.4.00) - Changed the damage from 42 to 36. | |||
H Backfist ![]() ![]() H / 22 |
22F | -5 | KDN | KDN* | ||
PC8F Errershkigal Stomp ![]() ![]() M / 23 |
24F | -9C | -5C | -5C | ||
PC8F Errershkigal Stomp to MS ![]() ![]() ![]() M,SP / 23 |
-8C | -4C | -4C | |||
Tiamat's Tail (1)![]() ![]() M / 14 |
22F | -9 | +4 | +4 | ||
Tiamat's Tail![]() ![]() ![]() ![]() M,M / 14,20 |
-14 | KDN | KDN | Combo from 1st hit. Can be delayed 17F. Combo can be delayed 17F from 1st hit. | ||
Inanna's Fury![]() ![]() L / 12 |
16F | -17 | -2C | -2C | TC7F (Ver.4.00) - Increased the range of the attack. | |
Spear of Alu![]() ![]() UB(M) / 40 |
64F | KDN | KDN | KDN |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Lapis Dagger![]() ![]() H / 19 |
19F | +4 | +9 | +9 | (Ver.4.00) - Changed the damage from 20 to 19. | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9G | +9G | ||
Arali![]() ![]() M / 19 |
22F | -17 | -6 | -6 | TJ8F Meaty 1F. | |
Arali![]() ![]() M / 25 |
22F | -8 | KDN | KDN | 58 | TJ8F Meaty 1F. |
Arali![]() ![]() M / 25 |
22F | -8 | KDN | KDN | TJ8F Meaty 1F. | |
Rising Toe Kick![]() ![]() M / 16 |
17F | -17 | -6 | -6 | TJ9F | |
Rising Toe Kick![]() ![]() M / 18 |
17F | -13 | LNC | LNC | 50 | TJ9F |
Rising Toe Kick![]() ![]() M / 18 |
17F | -13 | LNC | LNC | 50 | TJ9F |
WH Phyllobates ![]() ![]() M,SP / 20 |
21F | -7 | +6 +23W |
KDN | TJ9F Meaty 2F. (Ver.4.00) - Increased the lower range of the attack. Zafina Wall crush inducing hit is implemented. | |
Delay Rising Toe Kick![]() ![]() M / 25 |
25F | -9 | KDN | KDN | TJ9F | |
Backhand Spring![]() ![]() SP / - |
50 | |||||
Backhand Spring to MS![]() ![]() ![]() SP,SP / - |
56 |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
HTS Gilgamesh Blast ![]() ![]() ![]() H / 28 |
15F | +1 | KDN | KDN* | ||
Sagaris Smash (1) to SCS![]() ![]() ![]() M,SP / 24 |
20F | +4 | +9C | KDN | 51 | |
Sagaris Smash (1) to SCS Camcel![]() ![]() ![]() ![]() M / 24 |
+4 | +9C | KDN | 51 | ||
Sagaris Smash![]() ![]() ![]() ![]() ![]() M,M / 24,24 |
-16 | KDN | KDN | |||
HTS Roundhouse Kick ![]() ![]() ![]() M / 20 |
17F | -8 | KDN | KDN | TJ6F (Ver.4.00) - Changed the damage from 22 to 20. - Increased the lower range of the attack. | |
Gallu![]() ![]() ![]() MM / 10,21 |
21F | -11 | KDN | KDN | TJ6F (Ver.3.10)- Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent. | |
Gallu to MS![]() ![]() ![]() ![]() MM,SP / 10,21 |
-12 | KDN | KDN | TJ6F | ||
Leaping Side Kick![]() ![]() ![]() ![]() ![]() M / 30 |
23F | +6 | KDN | KDN | TJ3F Meaty 7F. | |
Tarantula Dive to Down Run more than 3 steps ![]() L,SP / 21 |
14F | -40 | KDN | KDN | Meaty 16F. | |
Tarantula Dive to TS Run more than 3 steps ![]() ![]() L,SP / 21 |
-51 | KDN | KDN | Returns to BT after block. | ||
Tarantula Dive to Standing Run more than 3 steps ![]() ![]() L / 21 |
-52 | KDN | KDN |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Returns to standing when input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC | |
Alraune (1) WS ![]() M / 9 |
15F | -10 | +1A | +1A | ||
Alraune WS ![]() ![]() ![]() M,M / 9,18 |
-13 | LNC | LNC | Combo from 1st hit. Can be delayed 10F Combo can be delyaed 10F from 1st hit. Mid-air hit from 1st hit. (Ver.3.03)- Changed the damage from 15 to 18. - Shortened the recovery time after the move misses or hits by 2F. | ||
Rising Claw WS ![]() M / 20 |
18F | -14 | LNC | LNC | ||
Rising Claw to MS WS ![]() ![]() M,SP / 20 |
-40 | LNC | LNC | |||
Tornade Kick to SCS WS ![]() H,SP / 24 |
16F | +5 | KDN | KDN* | 36 | |
Tornade Kick to SCS Cancel WS ![]() ![]() H / 24 |
-10 | KDN | KDN* | 51 | ||
Toe Smash WS ![]() M / 18 |
11F | -7 | +7 | +7 | 37 | (Ver.3.03)- Shortened the recovery animation by 2F. - Changed the opponent's behavior when hit, increasing their recovery time by 3F. The changes the frame advantage from -9F to -7F when blocked, and from +2F to +7F when the move lands. |
Spinning Sweep FC ![]() ![]() L / 15 |
23F | -26 | KDN | KDN | TC | |
Spinning Sweep to MS FC ![]() ![]() ![]() L,SP / 15 |
-26 | KDN | KDN | TC | ||
Euphrates Cannon (1) FC ![]() ![]() L / 14 |
21F | -13 | -4 | +3 | TC Connect to Euphrates Cannon (1)( ![]() ![]() |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Tarantula Stance SS ![]() M / 22 |
17F | -2C | +8C | KDN | ||
Wall Jump Attack![]() ![]() ![]() M / 21 |
39F | +4C | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 13F. | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. |
Tarantula Stance (TS) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Tarantula Stance![]() ![]() ![]() SP / - |
30 | Cost 30F. Forward ( ![]() Remove Stance ( ![]() ![]() | ||||
Tarantula Shotel TS ![]() L,SP / 13 |
18F | -11 | +5 | KDN | (Ver.3.01) Fixed an issue where hit box was bigger than intended. (Ver.4.00) - Changed the damage from 11 to 13. | |
Tarantula Cutlass TS ![]() M / 24 |
34F | -9 | LNC | LNC | ||
Deathstalker to TS TS ![]() M,SP / 16 |
14F | -7 | KDN | KDN | ||
Deathstalker to MS TS ![]() ![]() M,SP / 16 |
-14 | KDN | KDN | |||
Deathstalker to Standing TS ![]() ![]() M / 16 |
-17 | KDN | KDN | |||
Tarantula's Bite (1) to MS TS ![]() M,SP / 18 |
26F | -22 | -4 | -4C | ||
Tarantula's Bite (1) to TS TS ![]() ![]() M,SP / 18 |
-22 | -4 | -4C | |||
Tarantula's Bite TS ![]() ![]() ![]() M,M / 18,15 |
-13 | KDN | KDN | Combo from 1st CH. Meaty 3F. (Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F. - Shortened the recovery time after the move hits by 1F. | ||
TS Tarantula Claw TS ![]() M,M / 7,20 |
19F | -12C | KDN | KDN | TJ7F | |
Tarantula Scimitar to TS TS ![]() ![]() L,SP / 20 |
25F | -21 | KDN | KDN | (Ver.4.00) - Increased the range of the attack. |
Scarecrow Stance (SCS) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Scarecrow Stance![]() ![]() SP / - |
20 | Cost 20F. Shift ( ![]() ![]() ![]() ![]() ![]() ![]() Remove stance( ![]() ![]() | ||||
Scarecrow Slap SCS ![]() H,SP / 12 |
10F | -2 | +9 | +9 | ||
Scarecrow Nightmare to TS SCS ![]() ![]() ![]() H,M,SP / 12,18 |
-6 | +7 | KDN | Combo from 1st hit. (Ver.4.00) - New move. | ||
Circling Cutlass (1) to SCS SCS ![]() M,SP / 17 |
14F | -7 | +7 | KDN | ||
Circling Cutlass SCS ![]() ![]() ![]() M,M / 17,17 |
-10 | +8C | KDN | Combo from 1st hit. | ||
Scarecrow Sweep (1) to SCS SCS ![]() M,SP / 15 |
13F | -6 | +5 | +5 | ||
Scarecrow Sweep (2) to SCS SCS ![]() ![]() ![]() M,M,SP / 15,10 |
-9 | +2 | +7 | Combo from 1st hit. | ||
Scarecrow Sweep SCS ![]() ![]() ![]() ![]() ![]() M,M,L / 15,10,15 |
-25 | KDN | KDN | TC Combo from 2nd CH. | ||
Scarecrow Sweep to MS SCS ![]() ![]() ![]() ![]() ![]() ![]() M,M,L,SP / 15,10,15 |
-14 | KDN | KDN | Combo from 2nd CH. | ||
Gizal to SCS SCS ![]() ![]() ![]() M,H,SP / 15,20 |
+3 | KDN | KDN | Combo from 1st hit. | ||
PC8F Spinning Sappara to SCS SCS ![]() M,SP / 25 |
14F | -13 | LNC | LNC | ||
PC8F Spinning Sappara to SCS Cancel SCS ![]() ![]() M / 25 |
-18 | LNC | LNC | |||
Huwawa SCS ![]() M / 28 |
17F | +6 | KDN | LNC | ||
Huwawa to TS SCS ![]() ![]() M,SP / 28 |
+6 | KDN | LNC | |||
TS Kigal SCS ![]() M,M / 10,20 |
18F | -12 | +8Sp | +8Sp | TJ6F | |
H Abzu Abyss SCS ![]() ![]() L / 10 |
28F | -23 | -10C | -10C | TC6F Returns to crouching. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
H Abzu Abyss to MS SCS ![]() ![]() ![]() L,SP / 10 |
-23 | -15C | -15C | TC6F (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||
H Double Abzu Abyss SCS ![]() ![]() ![]() ![]() L,L / 10,10 |
-23 | KDN | KDN | TC Combo from 1st hit. Returns to crouching. (S3)・New Move. | ||
H Double Abzu Abyss to MS SCS ![]() ![]() ![]() ![]() ![]() L,L,SP / 10,10 |
-23 | KDN | KDN | TC Combo from 1st hit. (S3)・New Move. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||
Scarecrow Scythe SCS ![]() ![]() L / 17 |
19F | -14 | +7C | KDN | TC6F (Ver.3.10)- Decreased the distance between the character and the opponent when the move lands as a counter hit. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Scarecrow Scythe to MS SCS ![]() ![]() ![]() L,SP / 17 |
-14 | +7C | KDN | (Ver.3.10)- Decreased the distance between the character and the opponent when the move lands as a counter hit. | ||
Sag-Giga Sickle (1) to SCS SCS ![]() ![]() L,SP / 10 |
18F | -6 | -3 | +9C | ||
TS Sag-Giga Sickle to SCS SCS ![]() ![]() ![]() ![]() L,H,SP / 10,28 |
+3Sd | KDN | KDN | Combo from 1st CH. | ||
TS Sag-Giga Sickle to SCS Cancel SCS ![]() ![]() ![]() ![]() ![]() L,H / 10,28 |
-1Sd | KDN | KDN | Combo from 1st CH. | ||
Double Shin Kick to SCS SCS ![]() ![]() ![]() ![]() L,L,SP / 10,15 |
-8 | +8C | +8C | Combo from 1st CH. | ||
Scarecrow Slide SCS ![]() ![]() L / 20 |
24F | -25 | KDN | KDN | TC10F Returns to crouching. Meaty 6F. | |
Scarecrow Slide to MS SCS ![]() ![]() ![]() L,SP / 20 |
-25 | KDN | KDN | TC10F Meaty 6F. | ||
Scarecrow Stance to Mantis Stance SCS ![]() ![]() SP,SP / - |
67 | Cost 67F. Air status. |
Mantis Stance (MS) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Mantis Stance![]() ![]() ![]() SP / - |
30 | Cost 30F. Shift ( ![]() ![]() ![]() ![]() ![]() ![]() Remove Stance ( ![]() ![]() | ||||
Butterfly Capture MS ![]() M / 12 |
13F | -6 | +5 | +5 | ||
Butterfly Capture Combo to SCS MS ![]() ![]() ![]() M,H,SP / 12,12 |
±0 | +9 | +9 | Combo from 1st hit. (S3)・New Move. | ||
Butterfly Capture Combo to SCS Cancel MS ![]() ![]() ![]() ![]() M,H / 12,12 |
-8 | +1 | +1 | (S3)・New Move. | ||
Mantis Sting (1) to MS MS ![]() M,SP / 19 |
13F | -14 | -3 | KDN | ||
Mantis Sting (2) to MS MS ![]() ![]() ![]() M,M,SP / 19,10 |
-14 | -3 | -3 | |||
TS Mantis Sting to MS MS ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 19,10,25 |
-13 | KDN | KDN | Combo from 2nd hit. | ||
TS Mantis Sting to MS Cancel MS ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 19,10,25 |
-15 | KDN | KDN | Combo from 2nd hit. | ||
Lilith (1) to MS MS ![]() L,SP / 19 |
22F | -14 | +3C | KDN | TC (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Lilith (2) to MS MS ![]() ![]() ![]() L,L,SP / 19,10 |
-17 | -1 | -1 | TC (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||
Lilith MS ![]() ![]() ![]() ![]() ![]() L,L,M / 19,10,18 |
-12C | +1C | KDN | TCTJ Returns to crouching. | ||
Tigris Sweep to MS MS ![]() ![]() ![]() ![]() ![]() L,L,L,SP / 19,10,16 |
-24 | +9 | +9 | TC Combo from 2nd CH. | ||
Neti (1) to MS MS ![]() L,SP / 13 |
17F | -19 | -3 | +7 | TC | |
Neti (1) to MT MM中 ![]() ![]() L,SP / 13 |
-20 | -4 | +6 | TC (Ver.4.00) - New move. | ||
Neti to MS MS ![]() ![]() ![]() L,M,SP / 13,23 |
-30 | LNC | LNC | TJ Combo from 1st CH. | ||
PC8F Scarecrow Strike MS ![]() M / 21 |
20F | -13C | KDN | KDN | (S3)・New Move. | |
Paradox MS ![]() SP,SP / - |
25 | To BT with MS. | ||||
Enlil MS ![]() ![]() M / 10 |
19F | -9 | LNC | LNC | (Ver.4.00) - Changed the damage from 13 to 10. | |
Negal's Lance to MS MS ![]() ![]() M,SP / 20 |
15F | -17 | +19G | +19G | TJ10F | |
Negal's Lance to Paradox MS ![]() ![]() ![]() ![]() M,SP / 20 |
-14 | +22G | +22G | To BT with MS. | ||
H Mantis Slash to TS MS ![]() ![]() M,SP / 18 |
17F | -5 | +13Sp | +13Sp | (Ver.4.00) - New move. | |
Mantis Sickle (1) to MS MS ![]() ![]() L,SP / 14 |
15F | -11 | ±0 | ±0 | TC | |
TS Mantis Sickle MS ![]() ![]() ![]() ![]() L,M / 14,23 |
-16 | KDN | KDN* | TJ Combo from 1st CH. | ||
TS Mantis Sickle to MS MS ![]() ![]() ![]() ![]() ![]() L,M,SP / 14,23 |
-15 | KDN | KDN* | TJ Combo from 1st CH. | ||
Sweeping Claw (1) to MS MS ![]() ![]() L,SP / 12 |
15F | -12 | -1 | -1 | TC | |
Sweeping Claw to MS MS ![]() ![]() ![]() ![]() L,M,SP / 12,16 |
-9 | KDN | KDN | Combo from 1st CH. | ||
Mantis Slide MS ![]() ![]() L / 19 |
20F | -24 | +2C | KDN | TC Meaty 7F. | |
Mantis Slide to MS MS ![]() ![]() ![]() L,SP / 19 |
-27 | -1C | KDN | |||
Enki MS ![]() ![]() M / 25 |
26F | -9C | KDN | KDN | TJ7F Returns to crouching. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. - Shortened the recovery time after the move hits by 1F. | |
Enki to MS MS ![]() ![]() ![]() M,SP / 25 |
-9C | KDN | KDN | TJ7F (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. - Shortened the recovery time after the move hits by 1F. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
PC8F Rage Art During Rage ![]() ![]() M,Th / 10,45 |
20F | -22 | Th | Th | (S3)・New Move. (Ver.3.10)- Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
PC8F Rage Art During Rage ![]() ![]() M,Th / 10,45 |
20F | -22 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() M,Th / 10,20 |
14F | +19G | Th | Th | (S3)・New Move. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() M,Th / 10,20 |
14F | +19G | Th | Th | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Diabolos![]() Th(H) / 35 |
12F | RS Foot-sd Face-Dwn |
![]() ![]() -4F RS |
Long Range Throw. | |
Akhazu![]() Th(H) / 35 |
12F | CW Head-sd Face-Dwn |
![]() ![]() -4F |
Long Range Throw. Connect to MS after throw succeeds. (S3)・Removed removing Stance. | |
Labasu Approach from left side Th(H) / 40 |
Foot-sd Face-Dwn |
![]() -3F |
|||
LKabartu Approach from right side Th(H) / 40 |
Foot-sd Face-Up |
![]() -3F |
|||
Namtar Approach from behind Th(H) / 50 |
Head-sd Face-Up |
disable | |||
Dumuzi's Fate![]() ![]() ![]() Th(H) / 40 |
12F | CW Foot-sd Face-Up |
![]() -6F |
||
PC6-29F Revenge Hand ![]() ![]() ![]() ![]() SP / - |
75 | (S3)・New Move. | |||
Revenge Hand After Power Crush succeeds M,M / 5,30 |
30F | Start-up 30F. -6F on block. (S3)・New Move. (Ver.4.00) - Changed the damage from 0, 30 to 5, 30. |
10 Hit Combo 1 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 13F. |
Hit Level | M | H | H | M | H | H | H | M | L | H | |
Damage | 11 | 18 | 10 | 6 | 8 | 7 | 5 | 6 | 10 | 40 | |
hit | +7 | +12Sp | -11 | -16 | -8 | +6 | -8 | +8 | LNC | KDN | |
block | -5 | -6 | -22 | -22 | -19 | -12 | -17 | -6 | -25 | +1 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() | ![]() | ![]() | ![]() | Start-up 13F. |
Hit Level | M | H | H | M | H | H | L | L | M | M | |
Damage | 11 | 18 | 10 | 6 | 8 | 7 | 8 | 6 | 15 | 35 | |
hit | +7 | +12Sp | -11 | -16 | -8 | +6 | +4 | -1 | LNC | KDN | |
block | -5 | -6 | -22 | -22 | -19 | -12 | -12 | -20 | -30 | -20 |
10 Hit Combo 1 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | M | H | H | H | M | L | H |
Damage | 11 | 18 | 10 | 6 | 8 | 7 | 5 | 6 | 10 | 40 |
hit | +7 | +12Sp | -11 | -16 | -8 | +6 | -8 | +8 | LNC | KDN |
block | -5 | -6 | -22 | -22 | -19 | -12 | -17 | -6 | -25 | +1 |
Start-up 13F. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | M | H | H | L | L | M | M |
Damage | 11 | 18 | 10 | 6 | 8 | 7 | 8 | 6 | 15 | 35 |
hit | +7 | +12Sp | -11 | -16 | -8 | +6 | +4 | -1 | LNC | KDN |
block | -5 | -6 | -22 | -22 | -19 | -12 | -12 | -20 | -30 | -20 |
Start-up 13F. |
UPDATE
Ver.4.00(2020.11.09.MON)
☆:Fixed an issue in which the graphics were corrupted when
was inputted again in 21st to 22nd frame after
☆.