YOSHIMITSU:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Kincho
- Meditation
- Flea
- Indian Stance
- Manji Dragonfly (MD)
- Back Toward (BT)
- Mutou no Kiwami (MK)
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Quick Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Naguri Kabuto Wari![]() ![]() ![]() H,M / 7,19 |
-9 | +4C | KDN | Combo from 1st hit. Forces an opponent to crouching upon NH. | ||
![]() ![]() ![]() ![]() H,M / 7,12 |
-9 | -3 | -3 | Combo from 1st NH | ||
![]() ![]() ![]() ![]() ![]() ![]() H,M,H / 7,12,15 |
-6 | +7 | KDN | |||
Right Straight![]() H / 10 |
10F | -1 | +5 | +8 | ||
TS Seiken Douharai ![]() ![]() ![]() H,M / 10,23 |
-9 | KDN | KDN | Combo from 1st CH. Change to Karakuri Uzumaki during MK. ・Startup changed from 29F to 26F. | ||
Seiken Douharai to Cancel![]() ![]() ![]() ![]() H,SP / 10 |
-13 | -7 | -4 | ・Recovery decreased by 3F. ・Changed from -16F to -13F on block. ・Changed from -10F to -7F on hit. ・Changed from -7F to -4F on CH. | ||
Flash Punch![]() ![]() ![]() H,H / 10,8 |
-1 | +5 | +5 | Combo from 1st hit. (Ver.4.20)- When the 1st attack hit the opponent's side, the opponent was able to dodge the 2nd attack by crouching. This is now fixed. | ||
Flash Punch to Kincho![]() ![]() ![]() ![]() ![]() H,H,SP / 10,8 |
-1 | +5 | +5 | Combo from 1st hit. When connect to Ganto(Kincho ![]() ![]() | ||
TS Flash Attack ![]() ![]() ![]() H,H / 10,24 |
-10 | KDN | KDN | Combo from 1st CH | ||
Flash Punch Low Kick![]() ![]() ![]() H,L / 10,11 |
-12 | -1 | -1 | TC Combo from 1st hit. Returns to crouching. | ||
Side High Kick![]() H / 15 |
12F | -9 | +5 | KDN | ||
Tobi Ushiwaka 【 ![]() ![]() ![]() MM / 6,22 |
17F | -6 | +3 | +3 | TJ12F Advance Input is unavailable. Start-up 18F in actualy. ・Homing on first hit decreased. (Ver.3.10)- Changed the damage from 12, 16 to 6, 22. - Increased the lower range of the 2nd hit. | |
Tobi Ushiwaka to MD 【 ![]() ![]() ![]() ![]() MM,SP / 6,22 |
+5 | +14 | +14 | TJ12F ・Homing on first hit decreased. | ||
Reverse Side Kick![]() H / 12 |
15F | -11 | ±0 | KDN | ||
Triple Roundhouse Combo (2)![]() ![]() ![]() H,H / 12,12 |
-4 | -2 | -2 | Combo from 1st hit. | ||
TS Triple Roundhouse Combo ![]() ![]() ![]() ![]() ![]() H,H,H / 12,12,20 |
-4 | KDN | KDN | Combo from 2nd CH. | ||
Kangaroo Kick 【 ![]() ![]() ![]() M / 25 |
25F | -13 | LNC | LNC | TC4FTJ10F Advance Input is unavailable. Start-up 26F in actualy. ・Hitbox expanded downward. | |
Soul Stealer![]() ![]() ![]() M / 21 |
6F | -15 | KDN | KDN | 40 | Meaty 1F in actualy. |
Soul Stealer (Slide) 【 ![]() ![]() ![]() M / 21 |
6F | -15 | KDN | KDN | Advance Input is unavailable. Fast Input 1F. | |
Spirit Shield![]() M / 0 |
22F | -8 | ±0 | +16 | 60 | Meaty 18F |
TS Manji Backfist ![]() ![]() H / 18 |
17F | -4 | +14Sp | KDN | 46 | |
Backfist to Stone Fist (2)![]() ![]() ![]() ![]() H,M / 18,8 |
-5 | +6 | +6 | Returns to crouching. | ||
Backfist to Stone Fist (3)![]() ![]() ![]() ![]() H,M*2 / 18,8,7 |
-8 | +3 | +3 | Returns to crouching. | ||
Backfist to Stone Fist (4)![]() ![]() ![]() ![]() H,M*3 / 18,8,7,6 |
-8 | +3 | +3 | Returns to crouching. | ||
Backfist to Stone Fist (5)![]() ![]() ![]() ![]() H,M*4 / 18,8,7,6,5 |
-8 | +3 | +3 | Returns to crouching. | ||
Backfist to Stone Fist (6)![]() ![]() ![]() ![]() H,M*5 / 18,8,7,6,5,4 |
-9 | +2 | +2 | Returns to crouching. | ||
Backfist to Stone Fist![]() ![]() ![]() ![]() H,M*6 / 18,8,7,6,5,4,3 |
-49 | -38 | -38 | To Down. | ||
HTS Oni Kick ![]() ![]() H / 24 |
16F | -10 | KDN | KDN | ||
Oni Kick Combo![]() ![]() ![]() ![]() H,L / 24,16 |
-20 | KDN | KDN | TC | ||
Oni Kick Combo to Indian Stance![]() ![]() ![]() ![]() ![]() ![]() H,L,SP / 24,16 |
-30 | KDN | KDN | TC | ||
Zig Zag to BT![]() ![]() ![]() ![]() H,M / 24,20 |
-6 | LNC | LNC | TJ | ||
WB Toita Daoshi ![]() ![]() M / 25 |
18F | -9 | KDN | KDN | ・Induces Wall Bounce on hit. (S3)– Increased the move’s tracking. | |
Tsuka Splitter![]() ![]() M / 22 |
18F | -7 | KDN | LNC | Meaty 1F Change to Prison Gate during MK. (Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to LNC). | |
PC8F Kamikaze (to Flea) ![]() ![]() M(,SP) / 20(26) |
21F | -14 | KDN | KDN | Connect to Running Flea on hit. Total Damage 26. Self harm damage 2 on wall hit & Crumble Stun. And Connect Indian Stance when input ![]() ![]() Meaty 4F in actualy. (Ver.4.20)- After changing the recovery of ![]() ![]() ![]() ![]() | |
PC8F Change to BT ![]() ![]() ![]() SP / - |
Input to 20F. | |||||
Tsuka Atemi![]() ![]() M / 14 |
13F | -4 | +5 | +5 | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
TS Tsuka Atemi to Back Knuckle ![]() ![]() ![]() ![]() M,H / 14,18 |
-4 | +14Sp | KDN | Combo from 1st CH. When input ![]() ![]() | ||
Autumn Leaves![]() ![]() ![]() ![]() M,M / 14,17 |
-12 | +4 | +4 | Combo from 1st hit. (S3)– Changed the frame advantage when blocked from -14F to -12F. – Increased the recovery time when the move misses by 2 frames. | ||
Basic Uppercut![]() ![]() M / 13 |
15F | -7 | LNC | LNC | 41 | +4F on crouch hit. |
Wood Cutter (1)![]() ![]() M / 10 |
17F | -4 | +4 | +4 | Returns to crouching. | |
Wood Cutter![]() ![]() ![]() ![]() M,M / 10,20 |
-9 | +4C | KDN | Combo from 1st hit. Forces an opponent to crouching upon NH. | ||
Wood Cutter to Cancel Death Slash![]() ![]() ![]() ![]() M,UB(M) / 10,20 |
+4C | +4C | KDN | Forces an opponent to crouching upon block or NH. Disable during MK. | ||
Middle Kick![]() ![]() M / 15 |
12F | -9 | +4 | +4 | 40 | |
Nebular Burst (1)![]() ![]() L / 12 |
26F | -11 | +4 | +7 | TC8F Returns to crouching. Meaty 1F in actualy (S3) – Changed the damage from 10 to 12. – Increased the move’s reach. | |
Nebular Burst![]() ![]() ![]() ![]() L,M / 12,20 |
-13 | ±0 | +6Sp | Combo from 1st NH. Can be delayed 11F. Combo can be delayed 11F from 1st CH. | ||
Quick Slash![]() ![]() M / 15 |
24F | -9 | +1C | KDN | Forces an opponent to crouching upon NH. | |
Death Slash (1 step)![]() ![]() UB(M) / 20 |
65F | +4C | +4C | KDN | Forces an opponent to crouching upon block or NH. Disable during MK. | |
Death Slash (2 steps)![]() ![]() UB(M) / 25 |
100F | +4C | +4C | KDN | Forces an opponent to crouching upon block or NH. | |
Death Slash (3 steps)![]() ![]() UB(M) / 30 |
135F | +4C | +4C | KDN | Forces an opponent to crouching upon block or NH. | |
Death Slash (4 steps)![]() ![]() UB(M) / 40 |
170F | KDN | KDN | LNC | ||
Death Slash (5 steps)![]() ![]() UB(M) / 60 |
205F | KDN | KDN | LNC | ||
Death Slash (Max)![]() ![]() UB(M) / 180 |
240F | KDN | KDN | LNC | ||
Death Slash to Cancel![]() ![]() ![]() SP / - |
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Heshikirigari (1)![]() ![]() M / 12 |
16F | -9 | ±0 | ±0 | ||
TS Heshikirigari ![]() ![]() ![]() ![]() M,H / 12,23 |
-9 | KDN | KDN | Combo from 1st NH Can be delayed 17F Combo can be delayed 9F Meaty 1F | ||
Heshikiribarai (2)![]() ![]() ![]() ![]() M,M / 12,17 |
-12 | +7 | KDN | Combo from 1st NH Can be delayed 17F Combo can be delayed 14F ・Changed from -14F to -12F on block. ・Changed from +5F to +7F on hit. | ||
Heshikiribarai![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 12,17,20 |
-9 | KDN | KDN | Can be delayed (S3)– Reduced the strength of the pushback. | ||
Heshikirinagi![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,17,17 |
-12 | +2C | LNC | Forces an opponent to crouching upon NH. Can be delayed. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Heshikirimutou![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,17 |
-12 | +7 | KDN | To MK. ・Changed from -14F to -12F on block. ・Changed from +5F to +7F on hit. | ||
Sweep Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. Start-up 15F in truth. | |
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Harakiri![]() ![]() UB(M) / 60 |
30F | KDN | KDN | KDN | Self-harm damage 60 after 1F. | |
Manji Blood Dance (1)![]() ![]() ![]() ![]() UB(M)*2 / 60,18 |
KDN | KDN | KDN | Self-harm damage. | ||
Manji Blood Dance (2)![]() ![]() ![]() ![]() UB(M)*3 / 60,18,20 |
KDN | KDN | KDN | |||
Manji Blood Dance (3)![]() ![]() ![]() ![]() UB(M)*4 / 60,18,20,21 |
KDN | KDN | KDN | |||
Manji Blood Dance (4)![]() ![]() ![]() ![]() UB(M)*5 / 60,18,20,21,28 |
KDN | KDN | KDN | |||
Manji Blood Dance (5)![]() ![]() ![]() ![]() UB(M)*6 / 60,18,20,21,28,30 |
KDN | KDN | KDN | |||
Nade Kujaku (1)![]() ![]() M / 17 |
20F | -16 | ±0C | +7C | Forces an opponent to crouching upon hit. Change to Crouch Jab during MK. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. *The frame advantage upon counter hit changed from ±0F to +7F. - Reduced the strength of the pushback, and made the move easier to land. - Changed the damage from 16 to 17. | |
Nade Kujaku![]() ![]() ![]() ![]() M,M / 17,23 |
-8 | KDN | KDN | Combo from 1st hit Combo can be delayed 20F | ||
Stone Fists (1)![]() ![]() M / 8 |
15F | -5 | +6 | +6 | Returns to crouching. | |
Stone Fists (2)![]() ![]() M*2 / 8,7 |
-8 | +3 | +3 | Combo from 1st hit. Returns to crouching. | ||
Stone Fists (3)![]() ![]() M*3 / 8,7,6 |
-8 | +3 | +3 | Combo from 1st hit. Returns to crouching. | ||
Stone Fists (4)![]() ![]() M*4 / 8,7,6,5 |
-8 | +3 | +3 | Returns to crouching. | ||
Stone Fists (5)![]() ![]() M*5 / 8,7,6,5,4 |
-9 | +2 | +2 | Returns to crouching. | ||
Stone Fists![]() ![]() M*6 / 8,7,6,5,4,3 |
-49 | -38 | -38 | |||
Manji Spin Low Kicks (1)![]() ![]() ![]() ![]() L / 8 |
18F | -25 | -14 | -14 | TC6F Returns to crouching. ・Damage changed from 10 to 8. (S3)– Decreased the distance between the character and the opponent when the move hits. | |
Manji Spin Low Kicks (2)![]() ![]() L*2 / 8,7 |
-19 | -6 | -6 | TC Combo from 1st hit. Returns to crouching. | ||
Manji Spin Low Kicks (3)![]() ![]() L*3 / 8,7,7 |
-19 | -6 | -6 | TC Returns to crouching. | ||
Manji Spin Low Kicks (4)![]() ![]() L*4 / 8,7,7,5 |
-19 | -6 | -6 | TC Returns to crouching. | ||
Manji Spin Low Kicks (5)![]() ![]() L*5 / 8,7,7,5,5 |
-19 | -6 | -6 | TC Returns to crouching. | ||
Manji Spin Low Kicks (6)![]() ![]() L*6 / 8,7,7,5,5,5 |
-26 | -14 | -14 | TC To Down after moving. | ||
Manji Spin Low Kicks Front Kick During Manji Spin Low Kicks ![]() M / 15 |
-8 | KDN | KDN | |||
Manji Spin Low Kicks to Indian Stance During Manji Spin Low Kicks ![]() ![]() SP / - |
-27 | -14 | -14 | |||
Nozuchi Fumi![]() ![]() L / 14 |
17F | -12 | -1 | -1 | ||
Bad Stomach![]() ![]() ![]() SP / - |
TC11F Returns to crouching. Cost 10F Advance Input is unavailable. (Ver.4.00) - Fixed an issue in which inputting ![]() ![]() ![]() | |||||
Poison Breath During Bad Stomach ![]() ![]() UB(H) / 25 |
21F | KDN | KDN | KDN | Meaty 19F | |
Bad Stomach to Backflip Kick During Bad Stomach ![]() ![]() M / 23 |
17F | -15 | -13 | -13 | TJ | |
Crouch Spin Kick![]() ![]() ![]() ![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. | |
Slap U Silly (1)![]() ![]() H / 8 |
17F | +1 | +7 | +12 | (Ver.4.00) - Changed the damage from 5 to 8. | |
Slap U Silly (2)![]() ![]() H*2 / 8,9 |
+4 | +5 | +10 | Combo from 1st hit. (Ver.4.00) - Changed the damage from 8 to 9. | ||
Slap U Silly (3)![]() ![]() H*3 / 8,9,10 |
+4 | +5 | +10 | Combo from 1st hit. (Ver.4.00) - Changed the damage from 8 to 10. | ||
Slap U Silly (4)![]() ![]() H*4 / 8,9,10,12 |
+4 | +5 | +10 | Combo from 3rd CH. (Ver.4.00) - Changed the damage from 5 to 12. | ||
Slap U Silly (5)![]() ![]() H*5 / 8,9,10,12,14 |
+4 | +5 | +10 | Combo from 4th hit. (Ver.4.00) - Changed the damage from 5 to 14. | ||
Slap U Silly![]() ![]() H*6 / 8,9,10,12,14,16 |
-73 | -72 | -67 | Combo from 5th hit. To Down after moving. (Ver.4.00) - Changed the damage from 5 to 16. | ||
Slap U Silly to Manji Spin Low Kicks During Slap U Silly ![]() ![]() L / 7 |
-20 | -9 | -9 | Connect from Slap U Silly (1-3). Combo from Slap U Silly (1 or 2). ・Startup changed from 15F to 13F. | ||
Slap U Silly to Side Spin During Slap U Silly ![]() ![]() ![]() ![]() H,SP / - |
17F | -6 | ±0 | +5 | Self-harm damage 5. | |
Oma Gehosen (1)![]() ![]() M / 12 |
14F | -9 | +2 | +2 | ||
Oma Gehosen (1) to Kincho![]() ![]() ![]() ![]() M,SP / 12 |
-9 | +2 | +2 | When connect to Ganto(Kincho ![]() ![]() | ||
Oma Gehosen![]() ![]() ![]() ![]() M,M / 12,20 |
-17 | LNC | LNC | Combo from 1st CH. Can be delayed ・Opponent reaction changed when hit while down. (Ver.2.20)・Increased the lower range of the attack. | ||
Oma Gehosen to Kincho![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,20 |
-10 | LNC | LNC | When connect to Ganto(Kincho ![]() ![]() | ||
Oma Kugiuchi![]() ![]() ![]() ![]() M,H / 12,21 |
-13 | KDN | KDN | Combo from 1st hit. Can be delayed 15F. Combo can be delayed 8F from 1st CH. ・Opponent closer on block. | ||
Spinning Evade (1)![]() ![]() ![]() SP / - |
31 | Self-harm damage 5. Recovery decreased when input ![]() ![]() (Ver.4.00) - Shortened the recovery time by 2F. | ||||
Spinning Evade![]() ![]() SP / - |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Helmet Strike![]() ![]() M / 24 |
24F | -4 | +5C | LNC | TJ9F Forces an opponent to crouching upon NH. Meaty 1F ・Opponent reaction changed on counter hit. (Ver.4.00) - Changed the frame advantage when blocked from -6F to -4F. | |
Hook![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Kurama Itto![]() ![]() L / 25 |
35F | -16 | +6G | KDN | TJ10F Returns to crouching. ・Timing opponent can begin to block after being hit is now 40F quicker. (S3)– Changed the damage from 20 to 25. – Increased the move’s tracking. | |
Kurama Itto to Cancel Crouch![]() ![]() ![]() / - |
TJ10F Returns to crouching. | |||||
Jumping Oni Kick![]() ![]() ![]() M / 25 |
23F | -29 | KDN | KDN | TJ9F | |
Rising Knee![]() ![]() M / 15 |
15F | -13 | LNC | LNC | TJ9F | |
Avoiding the Puddle![]() ![]() M / 17 |
20F | -19 | KDN | KDN | TJ9F | |
H Avoiding the Puddle ![]() ![]() ![]() M / 21 |
20F | -9 | KDN | KDN | TJ9F (S3)– Increased the lower range of the attack. | |
Sword Stab![]() ![]() UB(M) / 40 |
50F | KDN | KDN | KDN | Face Splitter to 25F. Sword Poke Windmill to 15F. | |
Face Splitter![]() ![]() ![]() ![]() UB(H) / 18 |
39F | +2 | +2 | KDN | Delay start-up 18F. | |
Sword Poke Windmill![]() ![]() ![]() MUB(M)*2 / 20,20 |
21F | KDN | KDN | KDN | Advance Input is unavailable. Start-up 22F in actualy. | |
Sword Poke Windmill (Recovery decreased)![]() ![]() ![]() ![]() UB(M) / 20 |
21F | KDN | KDN | KDN | 94 | |
Guilotine Crow Kick![]() ![]() MM / 10,12 |
39F | +4C | KDN | KDN | TJ11F No Invinciblity status. Forces an opponent to crouching upon block. (S3)– Decreased the distance between the character and the opponent when the 2nd hit lands. | |
Death Copter![]() ![]() UB(M) / 40 |
113F | KDN | KDN | KDN | TJ9F Self-harm damage 2 on wall hit & Crumble stun. Disable during MK. | |
Death Copter Slice (Lv.1)![]() ![]() ![]() UB(M) / 20 |
55F | +4 | +4 | +4 | TJ9F Self-harm damage 2 on wall hit & Crumble stun. | |
Death Copter Slice (Lv.2)![]() ![]() ![]() UB(M) / 30 |
83F | +4 | +4 | +4 | TJ9F Self-harm damage 2 on wall hit & Crumble stun. | |
Death Copter to Cancel MD![]() ![]() ![]() ![]() SP / - |
TJ9F | |||||
Death Copter Trick![]() ![]() ![]() UB(M) / 35 |
93F | KDN | KDN | KDN | TJ9F | |
Death Copter Trick to Cancel MD![]() ![]() ![]() ![]() SP / - |
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Poison Wind![]() ![]() M / 20 |
31F | -16 | KDN | KDN | TJ10F | |
Poison Wind to Cancel MD![]() ![]() ![]() ![]() SP / - |
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Poison Wind to Kangaroo Kick![]() ![]() ![]() ![]() M,M / 20,25 |
-13 | LNC | LNC | TCTJ | ||
Poison Wind to Flea![]() ![]() ![]() ![]() M,M / 20,7 |
-15 | KDN | KDN | |||
Poison Wind to Indian Stance![]() ![]() ![]() ![]() M,SP / 20 |
-17 | KDN | KDN | |||
Poison Wind Bronze Fist![]() ![]() ![]() ![]() M,H / 20,8 |
-1 | -43 | -43 | Meaty 1F in actualy | ||
Poison Wind Steel Fist![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 20,8,21 |
±0C | KDN | KDN | TJ Forces an opponent to crouching upon block. | ||
Poison Wind Silver Fist![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 20,8,15 |
-14 | LNC | LNC | TJ | ||
Poison Wind Gold Fist![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 20,8,15,15 |
-9 | +1C | KDN | Connect to Death Slash. | ||
Poison Wind Eclipse Kick![]() ![]() ![]() ![]() ![]() ![]() M,MM / 20,10,10 |
-4 | KDN | KDN | TJ | ||
Delay Jumping Oni Kick![]() ![]() M / 25 |
24F | -14 | KDN | KDN | TJ9F | |
Back Handspring![]() ![]() SP / - |
50 | TJ10F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Yomi Kake![]() ![]() ![]() M / 15 |
15F | -9 | +4 | +4 | Advance Input is unavailable. Start-up 16F in actualy. | |
Yomi Kakenuke![]() ![]() ![]() ![]() M(Th) / 15(,20) |
Th | Th | Input Timing 3F before hit. Damage () is throw bonus. Input ![]() ![]() (Ver.4.00) - Changed the damage from 15,15 to 15,20. | |||
Iwatsubute![]() ![]() ![]() M / 25 |
23F | -5 | +4 | KDN | Advance Input is unavailable. Start-up 24F in actualy. Crumble Stun 8F on CH. (S3)– Sped up the timing at which the opponent is counted as being midair after a counter hit by 4 frames. | |
Iwatsubute to Kincho![]() ![]() ![]() ![]() ![]() M,SP / 25 |
+1 | +10 | KDN | Crumble Stun 18F on CH. When connect to Ganto(Kincho ![]() ![]() | ||
Fubuki![]() ![]() ![]() M / 20 |
15F | -6 | LNC | LNC | TJ13F Advance Input is unavailable. Start-up 16F in actualy. | |
Solar Kick![]() ![]() ![]() M / 22 |
22F | -8 | +3C | +3C | TJ10F Advance Input is unavailable. Start-up 23F in actualy. Forces an opponent to crouching upon hit. Meaty 2F. | |
Reverse Cartwheel![]() ![]() ![]() M / 15 |
22F | -20 | -9C | -9C | TJ10F Advance Input is unavailable. Start-up 23F in actualy. Self-harm damage 2 on wall hit & Crumble Stun. Forces an opponent to crouching upon hit. Meaty 2F. | |
Reverse Cartwheel to Solar Kick![]() ![]() ![]() ![]() ![]() M,M / 15,15 |
-31 | KDN | KDN | TJ Self-harm damage 2 on wall hit & Crumble Stun. Combo from 1st CH. | ||
Solar Kick Shark Attack![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 15,15,20 |
-13 | LNC | LNC | TCTJ | ||
Suicide![]() ![]() ![]() UB(M) / 60 |
46F | KDN | KDN | KDN | Advance Input is unavailable. Start-up 47F in actualy. Self-harm damage 60 after 1F. | |
Double Suicide![]() ![]() ![]() ![]() UB(M),UB(M) / 60,185 |
KDN | KDN | KDN | Self-harm damage 185 after 1F. | ||
Confusion (to BT)![]() ![]() ![]() SP / - |
||||||
Thunder Blade![]() ![]() ![]() UB(M) / 50 |
59F | KDN | KDN | KDN | Advance Input is unavailable. Start-up 60F in actualy. | |
Thunder Blade to Cancel Soul Stealer![]() ![]() ![]() ![]() SP,M / 21 |
47F | -15 | KDN | KDN | Advance Input is unavailable. Start-up 48F in actualy. | |
Gehosen![]() ![]() ![]() ![]() M / 22 |
17F | -17 | LNC | LNC | ・Damage changed from 20 to 22. ・Recovery decreased by 7F on hit. ・Opponent reaction changed when hit while down. (Ver.2.20)・Increased the lower range of the attack. | |
Gehosen to Kincho![]() ![]() ![]() ![]() ![]() ![]() M,SP / 22 |
-10 | LNC | LNC | When connect to Ganto(Kincho ![]() ![]() ・Damage changed from 20 to 22. ・Recovery decreased by 7F on hit. ・Opponent reaction changed when hit while down. (Ver.2.20)・Fixed an issue in which the damage was reduced from 22 to 20 when switching into Kincho. | ||
TS Flashing Steel ![]() ![]() ![]() ![]() M / 20 |
14F | -13 | +6Sp | KDN | TC6F (Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F. - Changed the frame advantage upon hit from +5F to +6F. - Shortened the recovery time after the move counter hit by 1F. | |
Moonsault Slayer![]() ![]() ![]() ![]() UB(M) / 25 |
58F | ±0C | ±0C | ±0C | TJ10F Forces an opponent to crouching upon block or hit. | |
Manji Spin Kick![]() ![]() ![]() ![]() ![]() M / 30 |
22F | +9G | KDN | KDN | TJ3F |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() ![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() ![]() ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Door Knocker (1) WS ![]() M / 12 |
14F | -10 | +1 | +6 | ||
Door Knocker (2) WS ![]() ![]() ![]() M,H / 12,12 |
-11 | ±0 | ±0 | Combo from 1st hit. Can be delayed. Combo can be delayed 12F. | ||
Door Knocker (2) to Spinning Evade WS ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,12 |
-16 | -5 | -5 | |||
Door Knocker (3) WS ![]() ![]() ![]() ![]() ![]() M,H,H / 12,12,12 |
-11 | ±0 | ±0 | Combo from 2nd CH. Can be delayed | ||
Door Knocker WS ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M / 12,12,12,21 |
±0C | +6C | +6C | Forces an opponent to crouching block or hit. Combo from 3rd CH. Can be delayed. | ||
TS Door Knocker to Back Knuckle WS ![]() ![]() ![]() M,H / 12,18 |
-4 | +14Sp | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 5F. | ||
Door Knocker to Back Knuckle to Stone Fist WS ![]() ![]() ![]() ![]() ![]() M,H,M / 12,18,8 |
-5 | +6 | +6 | Returns to crouching. Connect to Stone Fists( ![]() ![]() | ||
Exorcism Fist to BT WS ![]() M / 13 |
15F | -4 | +7 | +7 | (Ver.4.00) - Fixed an issue in which the timing for the opponent’s attack to become a hit from the back was early. | |
Scowling Moon God WS ![]() ![]() ![]() M,M,SP / 13,14 |
-3 | LNC | LNC | Combo from 1st hit. Change Scowling Aratama (2) during MK. | ||
Kimon Matagi (1) WS ![]() ![]() M / 12 |
16F | -6 | +3 | +3 | ||
Kimon Matagi WS ![]() ![]() ![]() M,M / 12,20 |
-12C | KDN | LNC | Forces an opponent to crouching upon block. Combo from 1st hit. ・Opponent reaction changed when counter hit, | ||
Toe Smash WS ![]() M / 14 |
11F | -6 | +5 | +5 | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
Toe Smash to Kincho WS ![]() ![]() ![]() M,SP / 14 |
-6 | +5 | +5 | ・New Move. | ||
Quick Uppercut WS ![]() M / 12 |
11F | -3 | +8 | +8 | Start-up 10F in truth. | |
H Knee Cap FC ![]() ![]() L / 18 |
18F | -26 | +4C | KDN | 47 | TC To crouching on hit. To standing on block. Forces an opponent to crouching upon NH. ・Changed to homing attack. ・Damage changed from 15 to 18. (S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit. |
Samurai Cutter FC ![]() ![]() ![]() ![]() UB(L) / 12 |
26F | KDN | KDN | KDN | TC Change Agonbaku during MK. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Inner Palm SS ![]() M / 21 |
17F | -9 | +2 | LNC | ||
Shrine SS ![]() M / 20 |
18F | -13 | LNC | LNC | ||
HTS Whirlwind SS ![]() H / 23 |
16F | ±0 | KDN | KDN* | 46 | |
HTS Whirlwind to Kincho SS ![]() ![]() ![]() H,SP / 23 |
+3 | KDN | KDN* | When connect to Ganto(Kincho ![]() ![]() | ||
HTS Whirlwind to Meditation SS ![]() ![]() ![]() H,SP / 23 |
-3 | KDN | KDN* | |||
Wall Jumping Attack to BT![]() ![]() ![]() M / 21 |
35F | +1 | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 24F. | |
Taunt to Sword Poke Windmill![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 1 |
72F | KDN | KDN | KDN | Secret Move. | |
Taunt to Poison Breath Against Bryan ![]() ![]() ![]() ![]() ![]() ![]() UB(M),UB(H) / 1,1 |
78F | KDN | KDN | KDN | Secret Move. | |
Indian Stance Healing While down (facing up) ![]() SP / - |
TC | |||||
Kaishaku While enemy is down ![]() ![]() ![]() ![]() ダウン攻撃 / 24 |
27F | -13 | -8C | -8C | TJ9F Forces an opponent to crouching upon hit. Disable during MK. |
Kincho | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Kincho![]() ![]() Reversal(H/M) / - |
53 | Reversal(H/M) during 2 to 9F. Cost 15F. (Ver.2.02)・While crouching during Mutou no Kiwami ![]() | ||||
Guillotine Crow Kick When Reversal succeeded MM / 10,12 |
+4C | KDN | KDN | Forces an opponent to crouching upon block. | ||
Advance Kincho ![]() SP / - |
TC | |||||
Kincho to Cancel Crouch Kincho ![]() SP / - |
53 | Returns to crouching. | ||||
Doushi Kiri Kincho ![]() M / 10 |
17F | -12 | -1 | -1 | Change to Utsusemi during MK. | |
Doushi Kiri Kincho ![]() ![]() ![]() M,MM / 10,5,15 |
-9 | +7C | +7C | Combo from 1st hit. Forces an opponent to crouching upon hit. (Ver.4.00) - Can now hit consecutively. | ||
Tenshu Kuzushi (1) Kincho ![]() M / 15 |
21F | -14 | LNC | LNC | ||
Tenshu Kuzushi Kincho ![]() ![]() ![]() M,M / 15,30 |
-18C | KDN | KDN | Forces an opponent to crouching upon block | ||
Tenshu Kuzushi (Hold) Kincho ![]() ![]() ![]() M,M / 15,30 |
-1 | KDN | KDN | |||
Shibakari Kincho ![]() L / 17 |
25F | -16 | KDN | KDN* | TC24FTJ10F Returns to crouching. Meaty 7F ・Opponent reaction on counter hit changed. | |
HTS Whirlwind Kincho ![]() H / 23 |
16F | ±0 | KDN | KDN* | ||
HTS Whirlwind to Kincho Kincho ![]() ![]() ![]() H,SP / 23 |
+3 | KDN | KDN* | When connect to Ganto(Kincho ![]() ![]() | ||
HTS Whirlwind to Meditation Kincho ![]() ![]() ![]() H,SP / 23 |
-3 | KDN | KDN* | |||
Ashura Blade to BT Kincho ![]() MMMM / 4,4,4,24 |
12F | -6 | KDN | KDN | TJ ・Opponent reaction on mid-air fourth hit changed. ・Active frames increased by 1F on fourth attack. | |
Soul Stealer Kincho ![]() M / 21 |
10F | -15 | KDN | KDN | Meaty 3F. (Ver.4.00) - New move | |
Ishigaki Kuzushi Kincho ![]() ![]() L / 20 |
23F | -13 | +3 | KDN | Returns to crouching. (Ver.4.00) - New move | |
Ishigaki Kuzushi to Cancel Kincho ![]() ![]() ![]() SP / - |
34 | Returns to crouching. (Ver.4.00) - New move | ||||
WG Ganto Kincho ![]() ![]() H / 25 |
14F | -1 +11W |
KDN | KDN* | 55 | When connected from moving, start-up faster 2F than others. (Ver.2.20)・Increased the distance between the character and opponent when the move is guarded. (Ver.3.20)・Increased the range of the attack. Wall crush inducing guard is implemented. |
Ikaruga (1) Kincho ![]() ![]() M / 15 |
15F | -9 | +2 | +2 | (S3)- New move. | |
Ikaruga Kincho ![]() ![]() ![]() ![]() M,M / 15,19 |
-12 | LNC | LNC | Combo from 1st hit. (S3)- New move. | ||
Mumyo Juji Ken Kincho ![]() ![]() UB(M) / 25 |
46F | KDN | KDN | KDN | ||
Kincho Dragonfly Kincho ![]() ![]() SP / - |
TJ |
Meditation | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Meditation![]() ![]() SP(Recovery) / - |
Recovery 3. Cost 25F. | |||||
Meditation to BT Meditation ![]() SP / - |
||||||
Meditation to BT combinations Meditation ![]() ![]() SP / - |
1 | Cost 1F & Connect to BT combinations. | ||||
Back Handspring Meditation ![]() M / 15 |
33F | +6 | KDN | KDN | TJ14F Start-up 28F in truth. | |
Meditation Healing Meditation ![]() UB(M) / 10 |
30F | KDN | KDN | KDN | Recovery 12. | |
Harakiri Meditation ![]() UB(M) / 60 |
29F | KDN | KDN | KDN | Self harm damage 60 afger 1F. Connect to Manji Blood Dance( ![]() ![]() |
Flea | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Flea![]() ![]() M / 7 |
22F | KDN | KDN | TJ8F Air-mid Status. Cost 25F. When input during MK, connect to Indian Stance. | ||
Flea Digger During Flea ![]() SP / - |
TC | |||||
Flea to Cancel During Flea ![]() SP / - |
38 | |||||
Jumping Flea During Flea ![]() ![]() ![]() UB(M),SP / 21 |
37F | KDN | KDN | KDN | TJ (Ver.4.00) - Fixed an issue in which the opponent’s low attack could hit. | |
Running Flea During Flea ![]() ![]() M*5,SP / 3,3,3,3,3 |
8F | -10 | +3 | +3 | ||
Flea Roll During Flea ![]() SP / - |
40 | To crouching. | ||||
Flea to Sliding Headbutt During Flea ![]() L / 20 |
24F | -13 | KDN | KDN | TC6FTJ To Down | |
Flea Dance During Flea ![]() ![]() SP / - |
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Skull Splitter During Flea ![]() H / 20 |
18F | -8 | LNC | LNC | TC6F | |
Flea to Kangaroo Kick During Flea ![]() M / 25 |
25F | -13 | LNC | LNC | TC6FTJ ・Hitbox expanded downward. | |
Flea Step During Flea ![]() ![]() SP / - |
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Sakanobori (to Flea Step) During Flea Step ![]() M,SP / 25(,22,10) |
17F | -17 | Th | Th | TJ Connect to throw on hit. Connecto to Flea Step on block. Damage () is throw bonus. | |
Tsurubebi During Flea Step ![]() L / 15 |
23F | -10 | +11C | KDN | TC12FTJ Forces an opponent to crouching upon NH. To Down after moving. | |
Flea Indian Stance During Flea ![]() ![]() ![]() ![]() ![]() ![]() SP / - |
TC | |||||
Flea to MD During Flea ![]() ![]() ![]() ![]() ![]() ![]() SP / - |
TJ | |||||
Flea to Dragonfly Feint During Flea ![]() ![]() M / 30 |
38F | +3 | KDN | KDN | TJ To Down after moving. | |
Flea to Dragonfly Feint Ukemi During Flea ![]() ![]() ![]() M,SP / 30 |
-9 | KDN | KDN | TJ Returns to crouching. |
Indian Stance | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Indian Stance![]() ![]() SP / - |
TC Cost 21F | |||||
Indian Stande Healing During Indian Stance ☆ SP / - |
Recovery 3. | |||||
Indian STance Vacuum Dance During Indian Stance Healing ![]() ![]() SP / - |
49 | Warp 30F Move to behind at close enemy. To back toward at distant enemy. | ||||
Indian Stance Cancel During Indian Stance Healing other than ![]() ![]() / - |
29 | |||||
Indian Stance Storm During Indian Stance Healing ![]() UB(M) / 15 |
53F | ±0C | ±0C | ±0C | TJ4F Forces an opponent to crouching upon block or hit. | |
Indian Stance Stone Fists During Indian Stance Healing ![]() M / 7 |
40F | -9 | +2 | +2 | ![]() ![]() Returns to crouching. | |
Indian Stance Cannon (1) During Indian Stance Healing ![]() M / 15 |
32F | -31 | KDN | KDN | Self harm damage 2 on wall hit & Crumble stun. | |
Indian Stance Cannon During Indian Stance Healing ![]() ![]() ![]() M,M / 15,20 |
-13 | LNC | LNC | |||
Indian STance Knee Cap During Indian Stance Healing ![]() L / 15 |
47F | -26 | +4C | KDN | TC Returns to crouching. Forces an opponent to crouching upon NH. | |
Indian Stance Flea During Indian Stance Healing ![]() SP / - |
30 | Change to Indian Stance Moonsault Slayer during MK. | ||||
Yoga Slide During Indian Slide ![]() ![]() ![]() ![]() ![]() SP / - |
||||||
Indian STance Manji Dragonfly During Indian Stance Healing ![]() ![]() SP / - |
25 | Change to Indian Stance Cancel during MK. |
Manji Dragonfly (MD) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Manji Dragonfly![]() ![]() SP / - |
TJ8F Air-mid during stance. Change to Ishiusu Tsubushi during MK. Cost 9F. | |||||
Moving MD ![]() ![]() SP / - |
||||||
Manji Dragonfly to Cancel MD ![]() ![]() ![]() SP / - |
12 | |||||
Dragonfly Blade MD ![]() UB(M) / 15 |
30F | ±0C | ±0C | ±0C | Forces an opponent to crouching upon block or hit. | |
Dragonfly Fist MD ![]() H / 15 |
16F | +4 | LNC | LNC | ||
Dragonfly Sweep MD ![]() L / 18 |
22F | -13 | +6C | KDN | Returns to crouching. Forces an opponent to crouching upon NH. | |
TS Dragonfly Twister MD ![]() M / 24 |
18F | -4 | +14Sp | KDN | (S3)– Changed the opponent’s behavior when the move lands as a counter hit. (Ver.3.10)- Changed the damage from 25 to 24. - Increased the lower range of the attack. - Changed the attack startup from frame 19 to frame 18. | |
Manji Dragonfly to Flea MD ![]() SP / - |
31 | |||||
Spirited Away MD ![]() UB(H) / 17(,18) |
20F | Th | Th | Th | Damage () is throw bonus. Floor Break. | |
HTS Dragonfly Slash MD ![]() ![]() H / 23 |
20F | +7 | KDN | KDN* | ||
Manji Dragonfly to Indian Stance MD ![]() ![]() SP / - |
32 | TC |
Back Toward (BT) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Aratama (1) to BT BT ![]() H / 16 |
15F | -3 | +8G | +8 | ||
Aratama to BT BT ![]() ![]() ![]() H,M / 16,18 |
-5 | +5 | KDN | Combo from 1st CH | ||
Magatama BT ![]() ![]() ![]() H,H / 16,25 |
-7 | KDN | KDN | Combo from 1st CH | ||
TS Manji Backfist BT ![]() H / 18 |
16F | -4 | +14Sp | KDN | ||
Backfist to Stone Fist BT ![]() ![]() ![]() H,M / 18,8 |
-5 | +6 | +6 | Returns to crouching. Connect to Stone Fists. | ||
Perilous Spirit to BT BT ![]() M / 20 |
24F | -3 | KDN | KDN | TJ6F | |
Spin Kick BT ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Spin Knuckle Jab BT ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Shisetsu Genman BT or BT FC ![]() ![]() ![]() ![]() ![]() ![]() L / 20 |
17F | -13 | +3 | KDN | TC6F Returns to crouching. ・Opponent reaction changed on counter hit. | |
Stone Fists BT ![]() ![]() M / 8 |
Returns to crouching. | |||||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Mutou no Kiwami (MK) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Mutou no Kiwami![]() SP / - |
31 | (Ver.4.00) - Shortened the recovery time by 3F. | ||||
Battou MK ![]() SP / - |
31 | Release Mutou no Kiwami. (Ver.4.00) - Shortened the recovery time by 3F. | ||||
Old 10 Hit Combo (2) MK ![]() ![]() ![]() H,M / 7,8 |
-13 | -2 | -2 | Combo from 1st hit. | ||
Old 10 Hit Combo (3) MK ![]() ![]() ![]() ![]() ![]() H,M,M / 7,8,6 |
-12 | -1 | -1 | Combo from 1st hit. | ||
Karakuri Uzumaki MK ![]() ![]() ![]() H,HH / 10,5,15 |
-5 | KDN | KDN | Combo from 1st hit. | ||
Soul Stealer to Battou MK ![]() ![]() M,SP / 21 |
8F | -15 | KDN | KDN | 42 | Meaty 3F. (Ver.4.00) - Changed the frame advantage when blocked from -16F to -15F. |
Soul Stealer to Battou (Slide) MK 【 ![]() ![]() ![]() M,SP / 21 |
8F | -15 | KDN | KDN | ||
Spirit Shield MK ![]() H / 25 |
22F | -18 | KDN | KDN | Meaty 18F | |
Prison Gate MK ![]() ![]() M / 25 |
16F | -13 | +4 | KDN | TC8F Returns to crouching. | |
PC8F Kamikaze MK ![]() ![]() M / 20 |
21F | -14 | KDN | KDN | Disconnect to Running Flea. Input ![]() ![]() (Ver.4.20)- After changing the recovery of ![]() ![]() ![]() ![]() | |
Wood Cutter MK ![]() ![]() ![]() ![]() M,M / 10,12 |
-5 | +5C | KDN | Forces an opponent to crouching upon NH. Disconnect to Death Slash. | ||
Nebular Burst (1) MK ![]() ![]() L / 12 |
26F | -11 | +4 | +7 | TC8F Returns to crouching. Meaty 1F in actualy (S3)– Increased the move’s reach. | |
Nebular Burst MK ![]() ![]() ![]() ![]() L,M / 12,20 |
-13 | ±0 | +6Sp | Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from 1st CH. (S3)– Changed the frame advantage when blocked from -16F to -13F. – Changed the frame advantage upon normal hit from -3F to ±0F. - Changed counter hit from +3SpF to +6SpF. | ||
Quick Slash MK ![]() ![]() M / 15 |
24F | -7C | ±0C | KDN | Forces an opponent to crouching upon block or NH. Disconnect to Death Slash. | |
Harakiri MK ![]() ![]() SP / - |
66 | |||||
TS Heshikirigari MK ![]() ![]() ![]() ![]() M,H / 12,18 |
16F | -9 | +10Sp | +10Sp | ||
Crouch Jab MK ![]() ![]() SM / 5 |
11F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Ouma Gehosen MK ![]() ![]() ![]() ![]() M,M / 12,17 |
-17 | LNC | LNC | Combo from 1st CH. Can be delayed. Damage decreased compared to Battou. ・Opponent reaction changed when hit while down. | ||
Ouma Gehosen to Kincho MK ![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,17 |
-10 | LNC | LNC | When connected from moving, start-up faster 4F than others. Damage decreased compared to Battou. | ||
Ouma Kugiuchi MK ![]() ![]() ![]() ![]() M,H / 12,18 |
-10 | ±0 | KDN | Combo from 1st hit. Can be delayed 15F. Combo can be delayed 8F from 1st CH. ・Opponent closer on block. | ||
Sword Stab MK ![]() ![]() UB(M) / 50 |
51F | KDN | KDN | KDN | Damage increased compared to Battou. | |
Face Splitter MK ![]() ![]() ![]() ![]() H / 15 |
38F | -15 | -4 | KDN | Blockable. | |
Sword Poke Windmill MK ![]() ![]() ![]() UB(H) / 40,40 |
20F | KDN | KDN | KDN | Advance Input is unavailable. Start-up 21F in actualy. Damage increased compared to Battou. Recovery decreased when input ![]() | |
Ishiusu Tsubushi to Indian Stance MK ![]() ![]() L,SP / 18 |
27F | +3C | +17C | +17C | TJ9F Disable Low Parry. Forces an opponent to crouching upon block or hit. | |
Poison Wind Gold Fist MK ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 20,8,15,15 |
31F | -7C | ±0C | KDN | Forces an opponent to crouching upon block or NH. Disconnect to Death Slash. | |
Thunder Blade MK ![]() ![]() ![]() UB(M) / 40 |
65F | KDN | KDN | KDN | Damage decreased compared to Battou. | |
Thunder Blade to Cancel Soul Stealer MK ![]() ![]() ![]() ![]() SP,M / 21 |
47F | -15 | KDN | KDN | To Battou. | |
Suicide to Confusion (to BT) MK ![]() ![]() ![]() SP / - |
33 | |||||
Gehosen MK ![]() ![]() ![]() ![]() M / 19 |
17F | -17 | LNC | LNC | ・Damage changed from 17 to 19. ・Changed from -15F to -17F on block. ・Recovery decreased by 5F on hit. ・Opponent reaction changed when hit while down. | |
Gehosen to Kincho MK ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 19 |
-10 | LNC | LNC | When connect to Ganto(Kincho ![]() ![]() ・Changed from -7F to -10F on block. | ||
Moonsault Slayer MK ![]() ![]() ![]() ![]() M / 30 |
53F | -8C | KDN | KDN | TJ9F Forces an opponent to crouching upon block. Blockable. | |
Scowling Aratama (2) MK & WS ![]() ![]() ![]() M,H / 13,16 |
15F | -6 | +5 | +5 | Combo from 1st hit. | |
Scowling Aratama MK & WS ![]() ![]() ![]() ![]() ![]() M,H,M / 13,16,18 |
-5 | +5 | KDN | Combo from 2nd CH. | ||
Scowling Spirit MK & WS ![]() ![]() ![]() ![]() ![]() M,H,H / 13,16,25 |
-7 | KDN | KDN | Combo from 2nd CH. | ||
Agonbaku (1) MK & FC ![]() ![]() ![]() ![]() L / 12 |
26F | -16 | KDN | KDN | ||
Agonbaku MK & FC ![]() ![]() ![]() ![]() ![]() ![]() L,L / 12,20 |
-14 | +14 | +14 | |||
Spinning Cleave MK ![]() ![]() L / 12 |
20F | -26 | KDN | KDN | TC Disable during Battou. (S3)– Fixed an issue in which the character was not counted as crouching if the move was input in advance. | |
Shisetsu Genman MK & BT ![]() ![]() ![]() ![]() ![]() ![]() L / 15 |
17F | -13 | +3 | KDN | TC6F Returns to crouching. Damage decreased compared to Battou. ・Opponent reaction changed on counter hit. | |
Indian Stance Storm MK & Indian Stance ![]() M / 15 |
48F | -8C | KDN | KDN | TJ5F Forces an opponent to crouching upon block. Blockable. | |
Indian Stance MK ![]() ![]() ![]() ![]() SP / - |
||||||
Death Copter to Fail Jump MK ![]() ![]() SP / - |
TJ9F Returns to crouching. | |||||
Utsusemi MK & Kincho ![]() M / 15 |
16F | -8C | KDN | KDN | Forces an opponent to crouching upon block. | |
Ikaruga MK & Kincho ![]() ![]() ![]() ![]() M,M / 15,16 |
15F | -12 | LNC | LNC | Combo from 1st hit. Damage decreased compared to Battou. (S3)- New move. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | ||
Supreme Soul Stealer During Rage ![]() ![]() ![]() ![]() Reversal / 20 |
KDN | 76 | Guard Point during 8 to 44F. Enable Reversal against Low, throw, UB, etc. Damage Cut 75%. To Battou after moving. ・Rage Art animation now starts 2F faster. (S3)– Reduced the strength of the pushback, and made the move easier to land. – Increased the range of the attack. (Ver.4.10) - An attack will be registered as a hit for certain when the opponent's attacks are successfully stopped. |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
TS Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 35 |
14F | +2 | KDN | KDN | TC6F Not consumed in the count of Tail Spin. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
TSTC Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 35 |
14F | +2 | KDN | KDN | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | TS Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 35 |
14F | +2 | KDN | KDN | |
TC6F Not consumed in the count of Tail Spin. |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Oni Killer![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -3F RP |
Long Range Throw (S3)– Fixed an issue in which throws could not be escaped with ![]() | |
Sword Face Smash![]() Th(H) / 35 |
12F | CW Foot-sd Fac-Up |
![]() ![]() ±0F |
Long Range Throw。 Floor Break. ・Now causes floor break. | |
Wheels of Hell Approach from left side Th(H) / 45 |
Foot-sd Fac-Dwn |
![]() -3F |
|||
Neck Breaker Approach from right side Th(H) / 40 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Tornado Drop Approach from behind Th(H) / 50 |
Foot-sd Fac-Up To BT |
disable | Floor Break | ||
Rainbow Drop![]() ![]() ![]() ![]() Th(H) / 50 |
11F | Foot-sd Fac-Up |
![]() ±0F RP |
Floor Break | |
Soul Siphon![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 22(35) |
15F | ±0F | ![]() ±0F |
Break Throw 24F. Recovery 16. When Break Throw, self-harm damage 16 & enemy recovery 22. Damage () is approach from behind (enable break throw). Start-up 38F during Meaditation. | |
Soul Possession![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / -26 |
15F | ±0F | disable | Self-harm damage 35 & enemy recovery 26. | |
Turn Around Throw Meditation ![]() ![]() Th(H) / 35 |
12F |
10 Hit Combo 1 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Knock Down on 3rd CH. |
Hit Level | H | M | H | H | H | L | M | UB(M) | UB(M) | UB(M) | |
Damage | 7 | 12 | 15 | 9 | 9 | 5 | 5 | 8 | 8 | 25 | |
hit | +8 | -3 | -3 | -14 | -14 | -14 | -1 | -4 | KDN | KDN | |
block | +1 | -9 | -6 | -25 | -25 | -24 | -12 | -4 | KDN | KDN | |
10 Hit Combo 2 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Knock Down on 3rd CH. |
Hit Level | H | M | H | H | M | M | M | M | UB(M) | UB(L) | |
Damage | 7 | 12 | 15 | 9 | 3 | 3 | 3 | 7 | 8 | 20 | |
hit | +8 | -3 | -3 | -14 | +5 | +26G | +27G | -7 | -15 | KDN | |
block | +1 | -9 | -6 | -25 | -6 | +15G | +16G | -18 | -15 | KDN | |
10 Hit Combo 3 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | To BT after 3rd. | |||||
Hit Level | H | H | M | H | UB(M) | ||||||
Damage | 12 | 12 | 5 | 6 | 30 | ||||||
hit | ±0 | -2 | -11 | -38 | KDN | ||||||
block | -11 | -4 | -23 | -24 | KDN | ||||||
10 Hit Combo 3-2 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | 【![]() ![]() ![]() | To BT after 3rd. | |||||
Hit Level | H | H | M | H | UB(M) | ||||||
Damage | 12 | 12 | 5 | 6 | 20 | ||||||
hit | ±0 | -2 | -11 | -38 | KDN | ||||||
block | -11 | -4 | -23 | -24 | KDN | ||||||
Old 10 Hit Combo 1 | |||||||||||
Command | MK ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
Hit Level | H | M | M | H | H | L | M | M | M | M | |
Damage | 7 | 8 | 6 | 9 | 9 | 5 | 5 | 8 | 8 | 30 | |
hit | +8 | -2 | -1 | -14 | -14 | -14 | -1 | -4 | -23 | KDN | |
block | +1 | -13 | -12 | -25 | -25 | -24 | -12 | -15 | -34 | -32 | |
Old 10 Hit Combo 2 | |||||||||||
Command | MK ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Knock Down on 3rd CH. |
Hit Level | H | M | M | H | M | M | M | M | M | L | |
Damage | 7 | 8 | 6 | 9 | 3 | 3 | 3 | 7 | 8 | 30 | |
hit | +8 | -2 | -1 | -14 | +5 | +26G | +27G | -7 | -15 | KDN | |
block | +1 | -13 | -12 | -25 | -6 | +15G | +16G | -18 | -15 | -52 | |
Old 10 Hit Combo 3 | |||||||||||
Command | MK ![]() | ![]() | ![]() | ![]() | ![]() | To BT after 3rd. | |||||
Hit Level | H | H | M | H | M | ||||||
Damage | 12 | 12 | 5 | 6 | 30 | ||||||
hit | ±0 | -2 | -11 | -38 | KDN | ||||||
block | -11 | -4 | -23 | -24 | -54 | ||||||
Old 10 Hit Combo 3-2 | |||||||||||
Command | MK ![]() | ![]() | ![]() | ![]() | 【![]() ![]() ![]() | To BT after 3rd. | |||||
Hit Level | H | H | M | H | UB(H) | ||||||
Damage | 12 | 12 | 5 | 6 | 40 | ||||||
hit | ±0 | -2 | -11 | -38 | KDN | ||||||
block | -11 | -4 | -23 | -24 | KDN |
10 Hit Combo 1 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | H | H | H | L | M | UB(M) | UB(M) | UB(M) |
Damage | 7 | 12 | 15 | 9 | 9 | 5 | 5 | 8 | 8 | 25 |
hit | +8 | -3 | -3 | -14 | -14 | -14 | -1 | -4 | KDN | KDN |
block | +1 | -9 | -6 | -25 | -25 | -24 | -12 | -4 | KDN | KDN |
Knock Down on 3rd CH. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | H | H | M | M | M | M | UB(M) | UB(L) |
Damage | 7 | 12 | 15 | 9 | 3 | 3 | 3 | 7 | 8 | 20 |
hit | +8 | -3 | -3 | -14 | +5 | +26G | +27G | -7 | -15 | KDN |
block | +1 | -9 | -6 | -25 | -6 | +15G | +16G | -18 | -15 | KDN |
Knock Down on 3rd CH. | ||||||||||
10 Hit Combo 3 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | |||||
Hit Level | H | H | M | H | UB(M) | |||||
Damage | 12 | 12 | 5 | 6 | 30 | |||||
hit | ±0 | -2 | -11 | -38 | KDN | |||||
block | -11 | -4 | -23 | -24 | KDN | |||||
To BT after 3rd. | ||||||||||
10 Hit Combo 3-2 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | 【![]() ![]() ![]() | |||||
Hit Level | H | H | M | H | UB(M) | |||||
Damage | 12 | 12 | 5 | 6 | 20 | |||||
hit | ±0 | -2 | -11 | -38 | KDN | |||||
block | -11 | -4 | -23 | -24 | KDN | |||||
To BT after 3rd. | ||||||||||
Old 10 Hit Combo 1 | ||||||||||
Command | MK ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | M | H | H | L | M | M | M | M |
Damage | 7 | 8 | 6 | 9 | 9 | 5 | 5 | 8 | 8 | 30 |
hit | +8 | -2 | -1 | -14 | -14 | -14 | -1 | -4 | -23 | KDN |
block | +1 | -13 | -12 | -25 | -25 | -24 | -12 | -15 | -34 | -32 |
Old 10 Hit Combo 2 | ||||||||||
Command | MK ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | M | H | M | M | M | M | M | L |
Damage | 7 | 8 | 6 | 9 | 3 | 3 | 3 | 7 | 8 | 30 |
hit | +8 | -2 | -1 | -14 | +5 | +26G | +27G | -7 | -15 | KDN |
block | +1 | -13 | -12 | -25 | -6 | +15G | +16G | -18 | -15 | -52 |
Knock Down on 3rd CH. | ||||||||||
Old 10 Hit Combo 3 | ||||||||||
Command | MK ![]() | ![]() | ![]() | ![]() | ![]() | |||||
Hit Level | H | H | M | H | M | |||||
Damage | 12 | 12 | 5 | 6 | 30 | |||||
hit | ±0 | -2 | -11 | -38 | KDN | |||||
block | -11 | -4 | -23 | -24 | -54 | |||||
To BT after 3rd. | ||||||||||
Old 10 Hit Combo 3-2 | ||||||||||
Command | MK ![]() | ![]() | ![]() | ![]() | 【![]() ![]() ![]() | |||||
Hit Level | H | H | M | H | UB(H) | |||||
Damage | 12 | 12 | 5 | 6 | 40 | |||||
hit | ±0 | -2 | -11 | -38 | KDN | |||||
block | -11 | -4 | -23 | -24 | KDN | |||||
To BT after 3rd. |