DETAIL:
LING XIAOYU:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Hypnotist
- Rain Dance (BT)
- Phoenix Stance
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Left Jab![]() ![]() ![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | Bayonet![]() ![]() ![]() H,H / 7,8 | -1 | +5 | +5 | Combo from 1st hit. | ||
![]() | Bayonet Thruster![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,20 | -9 | KDN | KDN | Combo from 2nd CH. Can be delayed 9F. Combo can be delayed 9F from CH. | ||
![]() | Fan Dance to Rain Dance![]() ![]() ![]() H,M / 7,10 | -3 | +8 | +10 | Shift to BT. Combo from 1st hit. | ||
![]() | Fan Dance![]() ![]() ![]() ![]() H,M / 7,10 | -4 | +7 | +9 | Combo from 1st hit. | ||
![]() | Fan Dance to Punishing Hands![]() ![]() ![]() ![]() ![]() H,M,M / 7,10,24 | -12 | KDN | KDN | Combo from 2nd CH. | ||
![]() | Straight![]() H / 8 | 10F | -2 | +6 | +6 | ||
![]() | April Showers to Rain Dance![]() ![]() ![]() H,M / 8,10 | -4 | +7 | +7 | Shift to BT. Combo from 1st CH. | ||
![]() | April Showers![]() ![]() ![]() ![]() H,M / 8,10 | -4 | +7 | +7 | Combo from 1st CH. | ||
![]() | TS Cloud Kick ![]() H / 17 | 14F | -11 | KDN | KDN | 49 35 | ・Damage changed from 20 to 17. ・Changed from -7F to -11F on block. |
![]() | Right High Kick![]() H / 15 | 11F | -9 | +8 | LNC | 39 28 | |
![]() | TJ10F Crescent Moon Kick 【 ![]() ![]() ![]() M / 23 | 23F | -1C | +3C | KDN | Forces an opponent to crouching on block or NH. Returns to crouching. Start-up 23F from input completed. Start-up 24F on Advance Input. Meaty 1F in actualy. | |
![]() | TJ10F Crescent Moon Kick to Phoenix 【 ![]() ![]() ![]() ![]() ![]() M,SP / 23 | ±0C | +4C | KDN | Forces an opponent to crouching on block or NH. To Phoenix Stance( ![]() ![]() | ||
![]() | Birds Flock![]() M / 24 | 20F | -7 | KDN | KDN | ||
![]() | Bai Yang Zhuan Wu (1)![]() ![]() M / 12 | 16F | -7 | +4 | +4 | ||
![]() | Bai Yang Zhuan Wu (2)![]() ![]() ![]() ![]() M,H / 12,14 | -3 | +8 | +10 | Combo from 1st hit. | ||
![]() | TS Bai Yang Zhuan Wu ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,14,20 | -8 | KDN | KDN* | Combo from 2nd CH. Can be delayed. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||
![]() | Wings of Fury (1)![]() ![]() M / 14 | 16F | -9 | +2 | +2 | ||
![]() | Wings of Fury (2) to Rain Dance![]() ![]() ![]() ![]() M,M / 14,8 | -4 | +7 | +7 | Shift to BT. | ||
![]() | Wings of Fury![]() ![]() ![]() ![]() ![]() ![]() M,M,MM / 14,8,6,20 | -12 | +7C | +7C | Forces an opponent to crouching on hit. Combo from 2nd hit. | ||
![]() | HMTS Swivel Kick ![]() ![]() H / 23 | 19F | +1 | KDN | KDN | ・Startup changed from 20F to 19F. ・Changed from ±0F to +1F on block. | |
![]() | Clouded Peak![]() ![]() M / 25 | 12F | -16 | KDN | KDN | (S3)– Increased the lower range of the attack. (Ver.4.00) - Increased the lower range of the attack. | |
![]() | TJ12F Somersault ![]() ![]() SP / - | 37 | Returns to crouching. (S3)– Shortened the recovery time by 3 frames (total from 40F to 37F). | ||||
![]() | WGTJ12F Somersault to Phoenix Talon ![]() ![]() ![]() ![]() SP,MMM / 8,8,14 | 46F | +7G +14W | KDN | KDN | ・Changed from -13F to -10F on block. ・Opponent reaction on hit was changed. Wall crush inducing guard is implemented. | |
![]() | Somersault to Phoenix![]() ![]() ![]() ![]() SP,SP / - | 53 | To Phoenix Stance(![]() ![]() (S3)– Shortened the recovery time by 2 frames (total from 55F to 53F). | ||||
![]() | TC6F Belly Chop to Rain Dance ![]() ![]() M / 13 | 14F | -2 | +9 | +9 | 35 21 | Shift to BT. ・Damage changed from 15 to 11. ・Hitbox decreased. ・Homing decreased. (Ver.4.00) - Changed the damage from 11 to 13. - Changed the frame advantage when blocked from -4F to -2F. - Changed the frame advantage upon hit from +7F to +9F. |
![]() | TC6F Belly Chop ![]() ![]() M / 13 | -4 | +7 | +7 | |||
![]() | Butter the Bread![]() ![]() M / 15 | 15F | -6 | +5 | +5 | ||
![]() | Cross Lifting Palms 【 ![]() ![]() ![]() ![]() MM / 8,12 | 15F | -13 | LNC | LNC | ・Changed from -12F to -13F on block. (S3)– Shortened the recovery time after the move hits by 2 frames. | |
![]() | Pw8F Swallow Spiral ![]() ![]() H / 23 | 23F (1) | -8 | KDN | KDN | ||
![]() | Toe Kick![]() ![]() M / 12 | 12F | -4 | +7 | +7 | 35 23 | |
![]() | Sunset Fan![]() ![]() MMM / 7,7,7 | 17F | -9 | +3C | +3C | Forces an opponent to crouching on hit. Returns to crouching. Forces an opponent to crouching upon hit.. Meaty 3F in actualy. | |
![]() | Flapping Wings to Phoenix![]() ![]() MMM,SP / 7,7,7 | -13 | -1C | -1C | Forces an opponent to crouching on hit. To Phoenix Stance( ![]() ![]() Meaty 3F in actualy. | ||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC6F Giant Slayer (1) ![]() ![]() L / 12 | 14F | -12 | -3 | +1 | Returns to crouching. | |
![]() | TS Giant Slayer ![]() ![]() ![]() ![]() L,H / 12,21 | ±0 | KDN | KDN | Combo from 1st CH. (Ver.3.30)・Changed the move to send the opponent spinning when it hits them midair. | ||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | Returns to crouching. ・Hitbox decreased. | |
![]() | Storming Flower![]() ![]() M / 25(37) | 18F | -9 | KDN | KDN* | Damage () is upon clean hit. Damage () is on clean hit. (Ver.4.00) - Changed the damage from 30 to 25. - Added clean hit property. | |
![]() | Feathered Fan to BT![]() ![]() L,SP / 13 | 18F | -8 | +5C | +18G | Forces an opponent to crouching on NH. Shift to BT. (Ver.4.00) - New move | |
![]() | Knee Cracker![]() ![]() L / 0 | 15F | +2C | +2C | +12 | Forces an opponent to crouching on block or NH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F). | |
![]() | Nutcracker![]() ![]() L / 14 | 18F | -12 | +7C | KDN | Forces an opponent to crouching on NH. (Ver.3.30)・Changed the damage from 12 to 14. | |
![]() | Great Wall Left to Rain Dance![]() ![]() M / 10 | 8F | -12 | +1 | +1 | Connect to throw & BT on hit. Meaty 4F in actualy. | |
![]() | Great Wall Left![]() ![]() M / 10 | -12 | -1 | -1 | |||
![]() | HM Seven Star Fist (1) to Rain Dance ![]() ![]() M / 13 | 15F | -6 | +5 | +5 | Shift to BT. | |
![]() | Seven Star Fist to Rain Dance![]() ![]() ![]() ![]() M,L / 13,15 | -8 | +3 | KDN | Shift to BT. Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. (Ver.3.30)・Changed the damage from 10 to 15. ・Changed the opponent's behavior when the move lands as a counter hit (+3F to Knock down). | ||
![]() | Peacock Kick![]() ![]() H / 22 | 18F (1) | +3 | +8C | KDN | 40 22 | Forces an opponent to crouching on NH. Shift to BT. (Ver.3.30)・Changed the frame advantage when blocked from -4F to +2F. (Ver.4.00) - Changed the frame advantage when blocked from +2F to +3F. - Changed the frame advantage upon hit from +7F to +8F. - Shortened the recovery time after the move counter hit by 1F. |
![]() | Pressing Crane (1)![]() ![]() M / 14 | 13F | -11 | ±0 | ±0 | Meaty 1F in actualy | |
![]() | TS Pressing Crane ![]() ![]() ![]() ![]() M,H / 14,17 | -9 | +14Sp | +14Sp | Combo from 1st hit. Can be delayed. Combo can be delayed 10F from hit. ・Changed from -11F to -9F on block. ・Changed from +12F to +14F on hit. |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Left Jab![]() ![]() ![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Bayonet![]() ![]() ![]() H,H / 7,8 | -1 | +5 | +5 | ||
![]() | Bayonet Thruster![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,20 | -9 | KDN | KDN | ||
![]() | Fan Dance to Rain Dance![]() ![]() ![]() H,M / 7,10 | -3 | +8 | +10 | ||
![]() | Fan Dance![]() ![]() ![]() ![]() H,M / 7,10 | -4 | +7 | +9 | ||
![]() | Fan Dance to Punishing Hands![]() ![]() ![]() ![]() ![]() H,M,M / 7,10,24 | -12 | KDN | KDN | ||
![]() | Straight![]() H / 8 | 10F | -2 | +6 | +6 | |
![]() | April Showers to Rain Dance![]() ![]() ![]() H,M / 8,10 | -4 | +7 | +7 | ||
![]() | April Showers![]() ![]() ![]() ![]() H,M / 8,10 | -4 | +7 | +7 | ||
![]() | TS Cloud Kick ![]() H / 17 | 14F | -11 | KDN | KDN | 49 35 |
![]() | Right High Kick![]() H / 15 | 11F | -9 | +8 | LNC | 39 28 |
![]() | TJ10F Crescent Moon Kick 【 ![]() ![]() ![]() M / 23 | 23F | -1C | +3C | KDN | |
![]() | TJ10F Crescent Moon Kick to Phoenix 【 ![]() ![]() ![]() ![]() ![]() M,SP / 23 | ±0C | +4C | KDN | ||
![]() | Birds Flock![]() M / 24 | 20F | -7 | KDN | KDN | |
![]() | Bai Yang Zhuan Wu (1)![]() ![]() M / 12 | 16F | -7 | +4 | +4 | |
![]() | Bai Yang Zhuan Wu (2)![]() ![]() ![]() ![]() M,H / 12,14 | -3 | +8 | +10 | ||
![]() | TS Bai Yang Zhuan Wu ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,14,20 | -8 | KDN | KDN* | ||
![]() | Wings of Fury (1)![]() ![]() M / 14 | 16F | -9 | +2 | +2 | |
![]() | Wings of Fury (2) to Rain Dance![]() ![]() ![]() ![]() M,M / 14,8 | -4 | +7 | +7 | ||
![]() | Wings of Fury![]() ![]() ![]() ![]() ![]() ![]() M,M,MM / 14,8,6,20 | -12 | +7C | +7C | ||
![]() | HMTS Swivel Kick ![]() ![]() H / 23 | 19F | +1 | KDN | KDN | |
![]() | Clouded Peak![]() ![]() M / 25 | 12F | -16 | KDN | KDN | |
![]() | TJ12F Somersault ![]() ![]() SP / - | 37 | ||||
![]() | WGTJ12F Somersault to Phoenix Talon ![]() ![]() ![]() ![]() SP,MMM / 8,8,14 | 46F | +7G +14W | KDN | KDN | |
![]() | Somersault to Phoenix![]() ![]() ![]() ![]() SP,SP / - | 53 | ||||
![]() | TC6F Belly Chop to Rain Dance ![]() ![]() M / 13 | 14F | -2 | +9 | +9 | 35 21 |
![]() | TC6F Belly Chop ![]() ![]() M / 13 | -4 | +7 | +7 | ||
![]() | Butter the Bread![]() ![]() M / 15 | 15F | -6 | +5 | +5 | |
![]() | Cross Lifting Palms 【 ![]() ![]() ![]() ![]() MM / 8,12 | 15F | -13 | LNC | LNC | |
![]() | Pw8F Swallow Spiral ![]() ![]() H / 23 | 23F (1) | -8 | KDN | KDN | |
![]() | Toe Kick![]() ![]() M / 12 | 12F | -4 | +7 | +7 | 35 23 |
![]() | Sunset Fan![]() ![]() MMM / 7,7,7 | 17F | -9 | +3C | +3C | |
![]() | Flapping Wings to Phoenix![]() ![]() MMM,SP / 7,7,7 | -13 | -1C | -1C | ||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC6F Giant Slayer (1) ![]() ![]() L / 12 | 14F | -12 | -3 | +1 | |
![]() | TS Giant Slayer ![]() ![]() ![]() ![]() L,H / 12,21 | ±0 | KDN | KDN | ||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | Storming Flower![]() ![]() M / 25(37) | 18F | -9 | KDN | KDN* | |
![]() | Feathered Fan to BT![]() ![]() L,SP / 13 | 18F | -8 | +5C | +18G | |
![]() | Knee Cracker![]() ![]() L / 0 | 15F | +2C | +2C | +12 | |
![]() | Nutcracker![]() ![]() L / 14 | 18F | -12 | +7C | KDN | |
![]() | Great Wall Left to Rain Dance![]() ![]() M / 10 | 8F | -12 | +1 | +1 | |
![]() | Great Wall Left![]() ![]() M / 10 | -12 | -1 | -1 | ||
![]() | HM Seven Star Fist (1) to Rain Dance ![]() ![]() M / 13 | 15F | -6 | +5 | +5 | |
![]() | Seven Star Fist to Rain Dance![]() ![]() ![]() ![]() M,L / 13,15 | -8 | +3 | KDN | ||
![]() | Peacock Kick![]() ![]() H / 22 | 18F (1) | +3 | +8C | KDN | 40 22 |
![]() | Pressing Crane (1)![]() ![]() M / 14 | 13F | -11 | ±0 | ±0 | |
![]() | TS Pressing Crane ![]() ![]() ![]() ![]() M,H / 14,17 | -9 | +14Sp | +14Sp |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Left Jab![]() ![]() ![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Bayonet![]() ![]() ![]() H,H / 7,8 | -1 | +5 | +5 | ||
Combo from 1st hit. | ||||||
![]() | Bayonet Thruster![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,20 | -9 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed 9F. Combo can be delayed 9F from CH. | ||||||
![]() | Fan Dance to Rain Dance![]() ![]() ![]() H,M / 7,10 | -3 | +8 | +10 | ||
Shift to BT. Combo from 1st hit. | ||||||
![]() | Fan Dance![]() ![]() ![]() ![]() H,M / 7,10 | -4 | +7 | +9 | ||
Combo from 1st hit. | ||||||
![]() | Fan Dance to Punishing Hands![]() ![]() ![]() ![]() ![]() H,M,M / 7,10,24 | -12 | KDN | KDN | ||
Combo from 2nd CH. | ||||||
![]() | Straight![]() H / 8 | 10F | -2 | +6 | +6 | |
![]() | April Showers to Rain Dance![]() ![]() ![]() H,M / 8,10 | -4 | +7 | +7 | ||
Shift to BT. Combo from 1st CH. | ||||||
![]() | April Showers![]() ![]() ![]() ![]() H,M / 8,10 | -4 | +7 | +7 | ||
Combo from 1st CH. | ||||||
![]() | TS Cloud Kick ![]() H / 17 | 14F | -11 | KDN | KDN | 49 35 |
・Damage changed from 20 to 17. ・Changed from -7F to -11F on block. | ||||||
![]() | Right High Kick![]() H / 15 | 11F | -9 | +8 | LNC | 39 28 |
![]() | TJ10F Crescent Moon Kick 【 ![]() ![]() ![]() M / 23 | 23F | -1C | +3C | KDN | |
Forces an opponent to crouching on block or NH. Returns to crouching. Start-up 23F from input completed. Start-up 24F on Advance Input. Meaty 1F in actualy. | ||||||
![]() | TJ10F Crescent Moon Kick to Phoenix 【 ![]() ![]() ![]() ![]() ![]() M,SP / 23 | ±0C | +4C | KDN | ||
Forces an opponent to crouching on block or NH. To Phoenix Stance( ![]() ![]() | ||||||
![]() | Birds Flock![]() M / 24 | 20F | -7 | KDN | KDN | |
![]() | Bai Yang Zhuan Wu (1)![]() ![]() M / 12 | 16F | -7 | +4 | +4 | |
![]() | Bai Yang Zhuan Wu (2)![]() ![]() ![]() ![]() M,H / 12,14 | -3 | +8 | +10 | ||
Combo from 1st hit. | ||||||
![]() | TS Bai Yang Zhuan Wu ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,14,20 | -8 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||||||
![]() | Wings of Fury (1)![]() ![]() M / 14 | 16F | -9 | +2 | +2 | |
![]() | Wings of Fury (2) to Rain Dance![]() ![]() ![]() ![]() M,M / 14,8 | -4 | +7 | +7 | ||
Shift to BT. | ||||||
![]() | Wings of Fury![]() ![]() ![]() ![]() ![]() ![]() M,M,MM / 14,8,6,20 | -12 | +7C | +7C | ||
Forces an opponent to crouching on hit. Combo from 2nd hit. | ||||||
![]() | HMTS Swivel Kick ![]() ![]() H / 23 | 19F | +1 | KDN | KDN | |
・Startup changed from 20F to 19F. ・Changed from ±0F to +1F on block. | ||||||
![]() | Clouded Peak![]() ![]() M / 25 | 12F | -16 | KDN | KDN | |
(S3)– Increased the lower range of the attack. (Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | TJ12F Somersault ![]() ![]() SP / - | 37 | ||||
Returns to crouching. (S3)– Shortened the recovery time by 3 frames (total from 40F to 37F). | ||||||
![]() | WGTJ12F Somersault to Phoenix Talon ![]() ![]() ![]() ![]() SP,MMM / 8,8,14 | 46F | +7G +14W | KDN | KDN | |
・Changed from -13F to -10F on block. ・Opponent reaction on hit was changed. Wall crush inducing guard is implemented. | ||||||
![]() | Somersault to Phoenix![]() ![]() ![]() ![]() SP,SP / - | 53 | ||||
To Phoenix Stance(![]() ![]() (S3)– Shortened the recovery time by 2 frames (total from 55F to 53F). | ||||||
![]() | TC6F Belly Chop to Rain Dance ![]() ![]() M / 13 | 14F | -2 | +9 | +9 | 35 21 |
Shift to BT. ・Damage changed from 15 to 11. ・Hitbox decreased. ・Homing decreased. (Ver.4.00) - Changed the damage from 11 to 13. - Changed the frame advantage when blocked from -4F to -2F. - Changed the frame advantage upon hit from +7F to +9F. | ||||||
![]() | TC6F Belly Chop ![]() ![]() M / 13 | -4 | +7 | +7 | ||
![]() | Butter the Bread![]() ![]() M / 15 | 15F | -6 | +5 | +5 | |
![]() | Cross Lifting Palms 【 ![]() ![]() ![]() ![]() MM / 8,12 | 15F | -13 | LNC | LNC | |
・Changed from -12F to -13F on block. (S3)– Shortened the recovery time after the move hits by 2 frames. | ||||||
![]() | Pw8F Swallow Spiral ![]() ![]() H / 23 | 23F (1) | -8 | KDN | KDN | |
![]() | Toe Kick![]() ![]() M / 12 | 12F | -4 | +7 | +7 | 35 23 |
![]() | Sunset Fan![]() ![]() MMM / 7,7,7 | 17F | -9 | +3C | +3C | |
Forces an opponent to crouching on hit. Returns to crouching. Forces an opponent to crouching upon hit.. Meaty 3F in actualy. | ||||||
![]() | Flapping Wings to Phoenix![]() ![]() MMM,SP / 7,7,7 | -13 | -1C | -1C | ||
Forces an opponent to crouching on hit. To Phoenix Stance( ![]() ![]() Meaty 3F in actualy. | ||||||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC6F Giant Slayer (1) ![]() ![]() L / 12 | 14F | -12 | -3 | +1 | |
Returns to crouching. | ||||||
![]() | TS Giant Slayer ![]() ![]() ![]() ![]() L,H / 12,21 | ±0 | KDN | KDN | ||
Combo from 1st CH. (Ver.3.30)・Changed the move to send the opponent spinning when it hits them midair. | ||||||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
Returns to crouching. ・Hitbox decreased. | ||||||
![]() | Storming Flower![]() ![]() M / 25(37) | 18F | -9 | KDN | KDN* | |
Damage () is upon clean hit. Damage () is on clean hit. (Ver.4.00) - Changed the damage from 30 to 25. - Added clean hit property. | ||||||
![]() | Feathered Fan to BT![]() ![]() L,SP / 13 | 18F | -8 | +5C | +18G | |
Forces an opponent to crouching on NH. Shift to BT. (Ver.4.00) - New move | ||||||
![]() | Knee Cracker![]() ![]() L / 0 | 15F | +2C | +2C | +12 | |
Forces an opponent to crouching on block or NH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F). | ||||||
![]() | Nutcracker![]() ![]() L / 14 | 18F | -12 | +7C | KDN | |
Forces an opponent to crouching on NH. (Ver.3.30)・Changed the damage from 12 to 14. | ||||||
![]() | Great Wall Left to Rain Dance![]() ![]() M / 10 | 8F | -12 | +1 | +1 | |
Connect to throw & BT on hit. Meaty 4F in actualy. | ||||||
![]() | Great Wall Left![]() ![]() M / 10 | -12 | -1 | -1 | ||
![]() | HM Seven Star Fist (1) to Rain Dance ![]() ![]() M / 13 | 15F | -6 | +5 | +5 | |
Shift to BT. | ||||||
![]() | Seven Star Fist to Rain Dance![]() ![]() ![]() ![]() M,L / 13,15 | -8 | +3 | KDN | ||
Shift to BT. Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. (Ver.3.30)・Changed the damage from 10 to 15. ・Changed the opponent's behavior when the move lands as a counter hit (+3F to Knock down). | ||||||
![]() | Peacock Kick![]() ![]() H / 22 | 18F (1) | +3 | +8C | KDN | 40 22 |
Forces an opponent to crouching on NH. Shift to BT. (Ver.3.30)・Changed the frame advantage when blocked from -4F to +2F. (Ver.4.00) - Changed the frame advantage when blocked from +2F to +3F. - Changed the frame advantage upon hit from +7F to +8F. - Shortened the recovery time after the move counter hit by 1F. | ||||||
![]() | Pressing Crane (1)![]() ![]() M / 14 | 13F | -11 | ±0 | ±0 | |
Meaty 1F in actualy | ||||||
![]() | TS Pressing Crane ![]() ![]() ![]() ![]() M,H / 14,17 | -9 | +14Sp | +14Sp | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 10F from hit. ・Changed from -11F to -9F on block. ・Changed from +12F to +14F on hit. |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | TJ9F Silver Needle to Phoenix ![]() ![]() ![]() L / 15 | 33F | -7 | +10C | +10C | Forces an opponent to crouching on hit. To Phoenix Stance( ![]() ![]() Input ![]() | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | TJ9F Bolting Rabbit ![]() ![]() M / 11 | 16F | -13 | -1 | -1 | ||
![]() | TJ9F Bolting Rabbit ![]() ![]() M / 15 | 16F | -13 | KDN | LNC | ||
![]() | TJ9F Bolting Rabbit ![]() ![]() M / 13 | 16F | -13 | LNC | LNC | 49 33 | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 15 | 15F | -19 | -8 | -8 | ||
![]() | TJ9F Cyanide ![]() ![]() M / 20 | 23F | -7 | +4C | KDN | 49 26 | Forces an opponent to crouching on NH. When connect to 10 hit combo, remove Forces an opponent to crouching upon hit. & to knock down on CH. |
![]() | TJ9F Flare Kick to Crouch ![]() ![]() ![]() M / 20 | 23F | -7 | +4C | KDN | 49 26 | Forces an opponent to crouching on NH. Returns to crouching. |
![]() | TJ9F Flare Kick to Phoenix ![]() ![]() ![]() ![]() M,SP / 20 | -9 | +2C | KDN | Forces an opponent to crouching on NH. To Phoenix Stance( ![]() ![]() | ||
![]() | TJ9F Cyanide ![]() ![]() M / 23 | 23F | -3 | +8C | KDN | 45 22 | Forces an opponent to crouching on NH. Meaty 2F in actualy |
![]() | TJ9F Flare Kick to Crouch ![]() ![]() ![]() M / 23 | -7 | +4C | KDN | 49 | Forces an opponent to crouching on NH. Returns to crouching. | |
![]() | TJ9F Flare Kick to Phoenix ![]() ![]() ![]() ![]() M,SP / 23 | -9 | +2C | KDN | Forces an opponent to crouching on NH. To Phoenix Stance( ![]() ![]() | ||
![]() | Double Fan![]() ![]() MM / 5,5 | 16F | -11 | ±0C | ±0C | Forces an opponent to crouching on hit. Returns to crouching. | |
![]() | Fortune Cookie (3)![]() ![]() ![]() ![]() MM,M / 5,5,12 | -12 | -1 | -1 | Combo from 1st CH. | ||
![]() | Fortune Cookie![]() ![]() ![]() ![]() ![]() ![]() MM,M,M / 5,5,12,20 | -12 | KDN | KDN | Combo from 3rd hit. Can be delayed. | ||
![]() | Fortune Cookie to Cancel Rain Dance![]() ![]() ![]() ![]() ![]() ![]() ![]() MM,M,SP / 5,5,12 | -19 | -8 | -8 | Shift to BT. | ||
![]() | Ginger Snap![]() ![]() ![]() ![]() MM / 5,5 | -16 | -5C | -5C | Forces an opponent to crouching on hit. | ||
![]() | TJ9F Phoenix Flight ![]() ![]() M / 23 | 26F (1) | +3C | +7C | LNC | Forces an opponent to crouching on block or NH. ・Opponent reaction on mid-air hit was changed. | |
![]() | TJ9F Phoenix Flight to Rain Dance ![]() ![]() ![]() M / 23 | +3C | +7C | LNC | Forces an opponent to crouching on block or NH. Shift to BT. ・Opponent reaction on mid-air hit was changed. | ||
![]() | TJ17F Backflip ![]() ![]() M / 23 | 22F | -17 | LNC | LNC | Meaty 1F in actualy. | |
![]() | TJ17F Backflip to Phoenix ![]() ![]() ![]() ![]() M,SP / 23 | -19 | LNC | LNC | To Phoenix Stance(![]() ![]() | ||
![]() | TJ9F Shooting Star ![]() ![]() MMM / 8,10,12 | 16F | -3 | KDN | KDN | To BT on block or whiff. Meaty 1F. | |
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -18 | LNC | LNC | ||
![]() | TJ10F Back Handspring ![]() ![]() SP / - | 50 |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | TJ9F Silver Needle to Phoenix ![]() ![]() ![]() L / 15 | 33F | -7 | +10C | +10C | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Bolting Rabbit ![]() ![]() M / 11 | 16F | -13 | -1 | -1 | |
![]() | TJ9F Bolting Rabbit ![]() ![]() M / 15 | 16F | -13 | KDN | LNC | |
![]() | TJ9F Bolting Rabbit ![]() ![]() M / 13 | 16F | -13 | LNC | LNC | 49 33 |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 15 | 15F | -19 | -8 | -8 | |
![]() | TJ9F Cyanide ![]() ![]() M / 20 | 23F | -7 | +4C | KDN | 49 26 |
![]() | TJ9F Flare Kick to Crouch ![]() ![]() ![]() M / 20 | 23F | -7 | +4C | KDN | 49 26 |
![]() | TJ9F Flare Kick to Phoenix ![]() ![]() ![]() ![]() M,SP / 20 | -9 | +2C | KDN | ||
![]() | TJ9F Cyanide ![]() ![]() M / 23 | 23F | -3 | +8C | KDN | 45 22 |
![]() | TJ9F Flare Kick to Crouch ![]() ![]() ![]() M / 23 | -7 | +4C | KDN | 49 | |
![]() | TJ9F Flare Kick to Phoenix ![]() ![]() ![]() ![]() M,SP / 23 | -9 | +2C | KDN | ||
![]() | Double Fan![]() ![]() MM / 5,5 | 16F | -11 | ±0C | ±0C | |
![]() | Fortune Cookie (3)![]() ![]() ![]() ![]() MM,M / 5,5,12 | -12 | -1 | -1 | ||
![]() | Fortune Cookie![]() ![]() ![]() ![]() ![]() ![]() MM,M,M / 5,5,12,20 | -12 | KDN | KDN | ||
![]() | Fortune Cookie to Cancel Rain Dance![]() ![]() ![]() ![]() ![]() ![]() ![]() MM,M,SP / 5,5,12 | -19 | -8 | -8 | ||
![]() | Ginger Snap![]() ![]() ![]() ![]() MM / 5,5 | -16 | -5C | -5C | ||
![]() | TJ9F Phoenix Flight ![]() ![]() M / 23 | 26F (1) | +3C | +7C | LNC | |
![]() | TJ9F Phoenix Flight to Rain Dance ![]() ![]() ![]() M / 23 | +3C | +7C | LNC | ||
![]() | TJ17F Backflip ![]() ![]() M / 23 | 22F | -17 | LNC | LNC | |
![]() | TJ17F Backflip to Phoenix ![]() ![]() ![]() ![]() M,SP / 23 | -19 | LNC | LNC | ||
![]() | TJ9F Shooting Star ![]() ![]() MMM / 8,10,12 | 16F | -3 | KDN | KDN | |
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -18 | LNC | LNC | |
![]() | TJ10F Back Handspring ![]() ![]() SP / - | 50 |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | TJ9F Silver Needle to Phoenix ![]() ![]() ![]() L / 15 | 33F | -7 | +10C | +10C | |
Forces an opponent to crouching on hit. To Phoenix Stance( ![]() ![]() Input ![]() | ||||||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Bolting Rabbit ![]() ![]() M / 11 | 16F | -13 | -1 | -1 | |
![]() | TJ9F Bolting Rabbit ![]() ![]() M / 15 | 16F | -13 | KDN | LNC | |
![]() | TJ9F Bolting Rabbit ![]() ![]() M / 13 | 16F | -13 | LNC | LNC | 49 33 |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 15 | 15F | -19 | -8 | -8 | |
![]() | TJ9F Cyanide ![]() ![]() M / 20 | 23F | -7 | +4C | KDN | 49 26 |
Forces an opponent to crouching on NH. When connect to 10 hit combo, remove Forces an opponent to crouching upon hit. & to knock down on CH. | ||||||
![]() | TJ9F Flare Kick to Crouch ![]() ![]() ![]() M / 20 | 23F | -7 | +4C | KDN | 49 26 |
Forces an opponent to crouching on NH. Returns to crouching. | ||||||
![]() | TJ9F Flare Kick to Phoenix ![]() ![]() ![]() ![]() M,SP / 20 | -9 | +2C | KDN | ||
Forces an opponent to crouching on NH. To Phoenix Stance( ![]() ![]() | ||||||
![]() | TJ9F Cyanide ![]() ![]() M / 23 | 23F | -3 | +8C | KDN | 45 22 |
Forces an opponent to crouching on NH. Meaty 2F in actualy | ||||||
![]() | TJ9F Flare Kick to Crouch ![]() ![]() ![]() M / 23 | -7 | +4C | KDN | 49 | |
Forces an opponent to crouching on NH. Returns to crouching. | ||||||
![]() | TJ9F Flare Kick to Phoenix ![]() ![]() ![]() ![]() M,SP / 23 | -9 | +2C | KDN | ||
Forces an opponent to crouching on NH. To Phoenix Stance( ![]() ![]() | ||||||
![]() | Double Fan![]() ![]() MM / 5,5 | 16F | -11 | ±0C | ±0C | |
Forces an opponent to crouching on hit. Returns to crouching. | ||||||
![]() | Fortune Cookie (3)![]() ![]() ![]() ![]() MM,M / 5,5,12 | -12 | -1 | -1 | ||
Combo from 1st CH. | ||||||
![]() | Fortune Cookie![]() ![]() ![]() ![]() ![]() ![]() MM,M,M / 5,5,12,20 | -12 | KDN | KDN | ||
Combo from 3rd hit. Can be delayed. | ||||||
![]() | Fortune Cookie to Cancel Rain Dance![]() ![]() ![]() ![]() ![]() ![]() ![]() MM,M,SP / 5,5,12 | -19 | -8 | -8 | ||
Shift to BT. | ||||||
![]() | Ginger Snap![]() ![]() ![]() ![]() MM / 5,5 | -16 | -5C | -5C | ||
Forces an opponent to crouching on hit. | ||||||
![]() | TJ9F Phoenix Flight ![]() ![]() M / 23 | 26F (1) | +3C | +7C | LNC | |
Forces an opponent to crouching on block or NH. ・Opponent reaction on mid-air hit was changed. | ||||||
![]() | TJ9F Phoenix Flight to Rain Dance ![]() ![]() ![]() M / 23 | +3C | +7C | LNC | ||
Forces an opponent to crouching on block or NH. Shift to BT. ・Opponent reaction on mid-air hit was changed. | ||||||
![]() | TJ17F Backflip ![]() ![]() M / 23 | 22F | -17 | LNC | LNC | |
Meaty 1F in actualy. | ||||||
![]() | TJ17F Backflip to Phoenix ![]() ![]() ![]() ![]() M,SP / 23 | -19 | LNC | LNC | ||
To Phoenix Stance(![]() ![]() | ||||||
![]() | TJ9F Shooting Star ![]() ![]() MMM / 8,10,12 | 16F | -3 | KDN | KDN | |
To BT on block or whiff. Meaty 1F. | ||||||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -18 | LNC | LNC | |
![]() | TJ10F Back Handspring ![]() ![]() SP / - | 50 | ||||
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Poison Flower (1)![]() ![]() ![]() M / 19 | 15F | -11 | ±0C | ±0C | Forces an opponent to crouching on hit. Start-up 16F in actualy. | |
![]() | Poison Flower (1) to Phoenix![]() ![]() ![]() ![]() M,SP / 19 | -5 | +6C | +6C | Forces an opponent to crouching on hit. To Phoenix Stance( ![]() ![]() | ||
![]() | Poison Flower![]() ![]() ![]() ![]() ![]() M,H / 19,20 | -1 | KDN | KDN | Combo from 1st hit. | ||
![]() | Eclipsing Moon![]() ![]() ![]() ![]() ![]() M,M / 19,20 | -12 | KDN | KDN | Combo from 1st CH. | ||
![]() | Fortune (1)![]() ![]() ![]() M / 12 | 15F | -5 | +6 | +6 | Start-up 16F in actualy. | |
![]() | Fortune![]() ![]() ![]() ![]() ![]() M,M / 12,20 | -12 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 2F from hit. | ||
![]() | Fortune to Cancel Rain Dance![]() ![]() ![]() ![]() ![]() ![]() M,SP / 12 | -19 | -8 | -8 | |||
![]() | Raccoon Swing to Rain Dance![]() ![]() ![]() M / 13 | 14F | -5 | +6 | +7Sd | Start-up 15F in actualy. | |
![]() | TJ9F Step Kick ![]() ![]() ![]() M / 25 | 24F | +1 | KDN | KDN | Start-up 25F in actualy. | |
![]() | TJ9F Swallow Dance ![]() ![]() ![]() ![]() M,SP / - | +5 | Input Timing 3F(before & on block). | ||||
![]() | X Marks the Spot (1)![]() ![]() ![]() M / 12 | 14F | -9 | +5 | +5 | Start-up 15F in actualy. Meaty 1F in actualy. | |
![]() | X Marks the Spot![]() ![]() ![]() ![]() ![]() M,M / 12,21 | -8 | +5C | LNC | Forces an opponent to crouching on NH. Combo from 1st hit. Can be delayed 16F. Meaty 1F in actualy. ・Input window was changed from 16F to 30F. | ||
![]() | TJ9F Front Layout ![]() ![]() ![]() M / 25 | 40F | -2 | KDN | KDN | Start-up 37F in truth. | |
![]() | TJ3F Diving Falcon to Phoenix ![]() ![]() ![]() ![]() M,SP / 20 | 23F (7) | +7G | KDN | KDN | 44 21 | Shifts to Phoenix Stance (![]() ![]() |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Poison Flower (1)![]() ![]() ![]() M / 19 | 15F | -11 | ±0C | ±0C | |
![]() | Poison Flower (1) to Phoenix![]() ![]() ![]() ![]() M,SP / 19 | -5 | +6C | +6C | ||
![]() | Poison Flower![]() ![]() ![]() ![]() ![]() M,H / 19,20 | -1 | KDN | KDN | ||
![]() | Eclipsing Moon![]() ![]() ![]() ![]() ![]() M,M / 19,20 | -12 | KDN | KDN | ||
![]() | Fortune (1)![]() ![]() ![]() M / 12 | 15F | -5 | +6 | +6 | |
![]() | Fortune![]() ![]() ![]() ![]() ![]() M,M / 12,20 | -12 | KDN | KDN | ||
![]() | Fortune to Cancel Rain Dance![]() ![]() ![]() ![]() ![]() ![]() M,SP / 12 | -19 | -8 | -8 | ||
![]() | Raccoon Swing to Rain Dance![]() ![]() ![]() M / 13 | 14F | -5 | +6 | +7Sd | |
![]() | TJ9F Step Kick ![]() ![]() ![]() M / 25 | 24F | +1 | KDN | KDN | |
![]() | TJ9F Swallow Dance ![]() ![]() ![]() ![]() M,SP / - | +5 | ||||
![]() | X Marks the Spot (1)![]() ![]() ![]() M / 12 | 14F | -9 | +5 | +5 | |
![]() | X Marks the Spot![]() ![]() ![]() ![]() ![]() M,M / 12,21 | -8 | +5C | LNC | ||
![]() | TJ9F Front Layout ![]() ![]() ![]() M / 25 | 40F | -2 | KDN | KDN | |
![]() | TJ3F Diving Falcon to Phoenix ![]() ![]() ![]() ![]() M,SP / 20 | 23F (7) | +7G | KDN | KDN | 44 21 |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Poison Flower (1)![]() ![]() ![]() M / 19 | 15F | -11 | ±0C | ±0C | |
Forces an opponent to crouching on hit. Start-up 16F in actualy. | ||||||
![]() | Poison Flower (1) to Phoenix![]() ![]() ![]() ![]() M,SP / 19 | -5 | +6C | +6C | ||
Forces an opponent to crouching on hit. To Phoenix Stance( ![]() ![]() | ||||||
![]() | Poison Flower![]() ![]() ![]() ![]() ![]() M,H / 19,20 | -1 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Eclipsing Moon![]() ![]() ![]() ![]() ![]() M,M / 19,20 | -12 | KDN | KDN | ||
Combo from 1st CH. | ||||||
![]() | Fortune (1)![]() ![]() ![]() M / 12 | 15F | -5 | +6 | +6 | |
Start-up 16F in actualy. | ||||||
![]() | Fortune![]() ![]() ![]() ![]() ![]() M,M / 12,20 | -12 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 2F from hit. | ||||||
![]() | Fortune to Cancel Rain Dance![]() ![]() ![]() ![]() ![]() ![]() M,SP / 12 | -19 | -8 | -8 | ||
![]() | Raccoon Swing to Rain Dance![]() ![]() ![]() M / 13 | 14F | -5 | +6 | +7Sd | |
Start-up 15F in actualy. | ||||||
![]() | TJ9F Step Kick ![]() ![]() ![]() M / 25 | 24F | +1 | KDN | KDN | |
Start-up 25F in actualy. | ||||||
![]() | TJ9F Swallow Dance ![]() ![]() ![]() ![]() M,SP / - | +5 | ||||
Input Timing 3F(before & on block). | ||||||
![]() | X Marks the Spot (1)![]() ![]() ![]() M / 12 | 14F | -9 | +5 | +5 | |
Start-up 15F in actualy. Meaty 1F in actualy. | ||||||
![]() | X Marks the Spot![]() ![]() ![]() ![]() ![]() M,M / 12,21 | -8 | +5C | LNC | ||
Forces an opponent to crouching on NH. Combo from 1st hit. Can be delayed 16F. Meaty 1F in actualy. ・Input window was changed from 16F to 30F. | ||||||
![]() | TJ9F Front Layout ![]() ![]() ![]() M / 25 | 40F | -2 | KDN | KDN | |
Start-up 37F in truth. | ||||||
![]() | TJ3F Diving Falcon to Phoenix ![]() ![]() ![]() ![]() M,SP / 20 | 23F (7) | +7G | KDN | KDN | 44 21 |
Shifts to Phoenix Stance (![]() ![]() |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() L / 11 | 15F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Fire Dancer (2) to Rain Dance FC ![]() ![]() ![]() L,H / 11,6 | ±0 | +7 | +7 | Shift to BT. | ||
![]() | Fire Dancer (3) FC ![]() ![]() ![]() ![]() ![]() L,H,H / 11,6,6 | -1 | +6 | +10 | Combo from 1st CH. | ||
![]() | Fire Dancer FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,H,M / 11,6,6,12 | -18 | LNC | LNC | Combo from 3rd CH. Can be delayed. Combo can be delayed 12F from CH. ・Opponent closer on block. | ||
![]() | TC Crouch Chin Kick FC ![]() ![]() ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. ・Hitbox decreased. | |
![]() | Quick Uppercut WS ![]() M / 10 | 13F | -4 | +7 | +7 | (S3)– Changed the damage from 12 to 10. – Changed the attack startup from 11F to 13F. – Increased the range of the attack. (Ver.4.00) - Increased the move’s reach. | |
![]() | TS WS ![]() ![]() ![]() M,M,SP / 10,20 | -10 | +12Sp | +12Sp | Combo from 1st hit. Can be delayed 8F. (S3)- New move. (Ver.4.00) - Increased the move’s forward movement, decreasing the distance between the character and the opponent. | ||
![]() | Sunflower to Rain Dance WS ![]() M / 17 | 13F | -3 | +7 | LNC | 36 23 | Shift to BT. |
![]() | Sunflower WS ![]() ![]() M / 17 | -4 | +5 | LNC | 38 | ||
![]() | Jasmine Blossom to Rain Dance WS ![]() M / 20 | 22F | -3 | LNC | LNC | 44 22 | Shift to BT. |
![]() | Jasmine Blossom WS ![]() ![]() M / 20 | -5 | LNC | LNC | 46 | ||
![]() | Rising Axe Kick WS ![]() M / 22 | 22F | +3C | +6C | LNC | Forces an opponent to crouching on block or NH. To Knock Down on crouch hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC). | |
![]() | Skyscraper Kick WS ![]() M / 20 | 11F | -10 | KDN | KDN | 41 30 | (S3)– Changed the opponent’s behavior when hit while downed. |
![]() | Falling Tiger Kick WS ![]() ![]() ![]() ![]() ![]() ![]() H / 20 | 14F | -4 | +1 | KDN | 43 29 | |
![]() | TC Lotus Twist (1) FC ![]() ![]() L / 10 | 19F | -17 | -6 | -6 | Returns to crouching. | |
![]() | TC Lotus Twist (1) to Rain Dance FC ![]() ![]() ![]() L / 10 | -8 | +3 | +3 | Shift to BT. Returns to crouching. | ||
![]() | TC Lotus Twist FC ![]() ![]() ![]() ![]() L,L / 10,14 | -11 | ±0 | ±0 | Returns to crouching. Combo from 1st CH. ・Opponent closer on block. | ||
![]() | TC Lotus Twist to Rain Dance FC ![]() ![]() ![]() ![]() ![]() L,L / 10,14 | -8 | +3 | +3 | Returns to crouching. | ||
![]() | TC Double Map Sweep (1) to Phoenix FC ![]() ![]() L,SP / 13 | 18F | -7 | +4 | +4 | To Phoenix Stance(![]() ![]() ・Changed the damage from 10 to 13. | |
![]() | TC Double Map Sweep to Phoenix FC ![]() ![]() ![]() ![]() L,L / 13,13 | -6 | +5 | +5 | Returns to crouching. Combo from 1st CH. ・Changed the damage from 10 to 13. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() L / 11 | 15F | -15 | -4 | -4 | |
![]() | Fire Dancer (2) to Rain Dance FC ![]() ![]() ![]() L,H / 11,6 | ±0 | +7 | +7 | ||
![]() | Fire Dancer (3) FC ![]() ![]() ![]() ![]() ![]() L,H,H / 11,6,6 | -1 | +6 | +10 | ||
![]() | Fire Dancer FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,H,M / 11,6,6,12 | -18 | LNC | LNC | ||
![]() | TC Crouch Chin Kick FC ![]() ![]() ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | Quick Uppercut WS ![]() M / 10 | 13F | -4 | +7 | +7 | |
![]() | TS WS ![]() ![]() ![]() M,M,SP / 10,20 | -10 | +12Sp | +12Sp | ||
![]() | Sunflower to Rain Dance WS ![]() M / 17 | 13F | -3 | +7 | LNC | 36 23 |
![]() | Sunflower WS ![]() ![]() M / 17 | -4 | +5 | LNC | 38 | |
![]() | Jasmine Blossom to Rain Dance WS ![]() M / 20 | 22F | -3 | LNC | LNC | 44 22 |
![]() | Jasmine Blossom WS ![]() ![]() M / 20 | -5 | LNC | LNC | 46 | |
![]() | Rising Axe Kick WS ![]() M / 22 | 22F | +3C | +6C | LNC | |
![]() | Skyscraper Kick WS ![]() M / 20 | 11F | -10 | KDN | KDN | 41 30 |
![]() | Falling Tiger Kick WS ![]() ![]() ![]() ![]() ![]() ![]() H / 20 | 14F | -4 | +1 | KDN | 43 29 |
![]() | TC Lotus Twist (1) FC ![]() ![]() L / 10 | 19F | -17 | -6 | -6 | |
![]() | TC Lotus Twist (1) to Rain Dance FC ![]() ![]() ![]() L / 10 | -8 | +3 | +3 | ||
![]() | TC Lotus Twist FC ![]() ![]() ![]() ![]() L,L / 10,14 | -11 | ±0 | ±0 | ||
![]() | TC Lotus Twist to Rain Dance FC ![]() ![]() ![]() ![]() ![]() L,L / 10,14 | -8 | +3 | +3 | ||
![]() | TC Double Map Sweep (1) to Phoenix FC ![]() ![]() L,SP / 13 | 18F | -7 | +4 | +4 | |
![]() | TC Double Map Sweep to Phoenix FC ![]() ![]() ![]() ![]() L,L / 13,13 | -6 | +5 | +5 |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 11 | 15F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Fire Dancer (2) to Rain Dance FC ![]() ![]() ![]() L,H / 11,6 | ±0 | +7 | +7 | ||
Shift to BT. | ||||||
![]() | Fire Dancer (3) FC ![]() ![]() ![]() ![]() ![]() L,H,H / 11,6,6 | -1 | +6 | +10 | ||
Combo from 1st CH. | ||||||
![]() | Fire Dancer FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,H,M / 11,6,6,12 | -18 | LNC | LNC | ||
Combo from 3rd CH. Can be delayed. Combo can be delayed 12F from CH. ・Opponent closer on block. | ||||||
![]() | TC Crouch Chin Kick FC ![]() ![]() ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. ・Hitbox decreased. | ||||||
![]() | Quick Uppercut WS ![]() M / 10 | 13F | -4 | +7 | +7 | |
(S3)– Changed the damage from 12 to 10. – Changed the attack startup from 11F to 13F. – Increased the range of the attack. (Ver.4.00) - Increased the move’s reach. | ||||||
![]() | TS WS ![]() ![]() ![]() M,M,SP / 10,20 | -10 | +12Sp | +12Sp | ||
Combo from 1st hit. Can be delayed 8F. (S3)- New move. (Ver.4.00) - Increased the move’s forward movement, decreasing the distance between the character and the opponent. | ||||||
![]() | Sunflower to Rain Dance WS ![]() M / 17 | 13F | -3 | +7 | LNC | 36 23 |
Shift to BT. | ||||||
![]() | Sunflower WS ![]() ![]() M / 17 | -4 | +5 | LNC | 38 | |
![]() | Jasmine Blossom to Rain Dance WS ![]() M / 20 | 22F | -3 | LNC | LNC | 44 22 |
Shift to BT. | ||||||
![]() | Jasmine Blossom WS ![]() ![]() M / 20 | -5 | LNC | LNC | 46 | |
![]() | Rising Axe Kick WS ![]() M / 22 | 22F | +3C | +6C | LNC | |
Forces an opponent to crouching on block or NH. To Knock Down on crouch hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC). | ||||||
![]() | Skyscraper Kick WS ![]() M / 20 | 11F | -10 | KDN | KDN | 41 30 |
(S3)– Changed the opponent’s behavior when hit while downed. | ||||||
![]() | Falling Tiger Kick WS ![]() ![]() ![]() ![]() ![]() ![]() H / 20 | 14F | -4 | +1 | KDN | 43 29 |
![]() | TC Lotus Twist (1) FC ![]() ![]() L / 10 | 19F | -17 | -6 | -6 | |
Returns to crouching. | ||||||
![]() | TC Lotus Twist (1) to Rain Dance FC ![]() ![]() ![]() L / 10 | -8 | +3 | +3 | ||
Shift to BT. Returns to crouching. | ||||||
![]() | TC Lotus Twist FC ![]() ![]() ![]() ![]() L,L / 10,14 | -11 | ±0 | ±0 | ||
Returns to crouching. Combo from 1st CH. ・Opponent closer on block. | ||||||
![]() | TC Lotus Twist to Rain Dance FC ![]() ![]() ![]() ![]() ![]() L,L / 10,14 | -8 | +3 | +3 | ||
Returns to crouching. | ||||||
![]() | TC Double Map Sweep (1) to Phoenix FC ![]() ![]() L,SP / 13 | 18F | -7 | +4 | +4 | |
To Phoenix Stance(![]() ![]() ・Changed the damage from 10 to 13. | ||||||
![]() | TC Double Map Sweep to Phoenix FC ![]() ![]() ![]() ![]() L,L / 13,13 | -6 | +5 | +5 | ||
Returns to crouching. Combo from 1st CH. ・Changed the damage from 10 to 13. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | HMTC6F Phoenix Tail SS ![]() L / 23 | 27F | -23 | KDN | KDN | 60 33 | |
![]() | HMTC6F Phoenix Tail to Phoenix SS ![]() ![]() ![]() L,SP / 23 | -23 | KDN | KDN | (S3)– Fixed an issue in which the damage of this move differed from “During sidestep ![]() ![]() ![]() | ||
![]() | TC6F Phoenix Tail to Crouching BT SS ![]() ![]() SP / - | 30 | Shift to BT. Returns to crouching. | ||||
![]() | TC6F Street Sweeper SS ![]() L / 19 | 18F | -13 | -2 | KDN | Returns to crouching. | |
![]() | TJ8F False Salute ![]() SP / - | ||||||
![]() | Greetings![]() SP / - | ||||||
![]() | Charge![]() SP / - | Shift to charging. | |||||
![]() | Wall Jumping Attack to BT With back against wall ![]() ![]() ![]() M / 21 | 35F | +1 | KDN | KDN | Shift to BT. Air Status 5F. Invinciblity during 8 to 24F. |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | HMTC6F Phoenix Tail SS ![]() L / 23 | 27F | -23 | KDN | KDN | 60 33 |
![]() | HMTC6F Phoenix Tail to Phoenix SS ![]() ![]() ![]() L,SP / 23 | -23 | KDN | KDN | ||
![]() | TC6F Phoenix Tail to Crouching BT SS ![]() ![]() SP / - | 30 | ||||
![]() | TC6F Street Sweeper SS ![]() L / 19 | 18F | -13 | -2 | KDN | |
![]() | TJ8F False Salute ![]() SP / - | |||||
![]() | Greetings![]() SP / - | |||||
![]() | Charge![]() SP / - | |||||
![]() | Wall Jumping Attack to BT With back against wall ![]() ![]() ![]() M / 21 | 35F | +1 | KDN | KDN |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | HMTC6F Phoenix Tail SS ![]() L / 23 | 27F | -23 | KDN | KDN | 60 33 |
![]() | HMTC6F Phoenix Tail to Phoenix SS ![]() ![]() ![]() L,SP / 23 | -23 | KDN | KDN | ||
(S3)– Fixed an issue in which the damage of this move differed from “During sidestep ![]() ![]() ![]() | ||||||
![]() | TC6F Phoenix Tail to Crouching BT SS ![]() ![]() SP / - | 30 | ||||
Shift to BT. Returns to crouching. | ||||||
![]() | TC6F Street Sweeper SS ![]() L / 19 | 18F | -13 | -2 | KDN | |
Returns to crouching. | ||||||
![]() | TJ8F False Salute ![]() SP / - | |||||
![]() | Greetings![]() SP / - | |||||
![]() | Charge![]() SP / - | |||||
Shift to charging. | ||||||
![]() | Wall Jumping Attack to BT With back against wall ![]() ![]() ![]() M / 21 | 35F | +1 | KDN | KDN | |
Shift to BT. Air Status 5F. Invinciblity during 8 to 24F. |
Hypnotist | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Hypnotist (Right)![]() ![]() SP / - | ||||||
![]() | Hypnotist (Left)![]() ![]() SP / - | ||||||
![]() | Hypnotist (Reverse) Hypnotist ![]() SP / - | ||||||
![]() | Spin Sticker (1 step) Hypnotist ![]() M / 25 | 42F | -4 | KDN | KDN* | ||
![]() | Spin Sticker (2 steps) Hypnotist ![]() M / 30 | 67F | +5 | KDN | KDN* | ||
![]() | Spin Sticker (3 steps) Hypnotist ![]() M / 35 | 92F | +24 | KDN | KDN* | ||
![]() | Falling Tiger Kick Hypnotist ![]() H / 20 | 34F | -4 | +1 | KDN | Start-up 44F from 2 steps. Start-up 74F from 3 steps. | |
![]() | TJ Deadly Orchid Hypnotist ![]() H / 26 | 45F | +3 | KDN | KDN | Start-up 55F from 2 steps. Start-up 85F from 3 steps. | |
![]() | Thunder Strike (1 step) Hypnotist ![]() UB(M) / 40 | 81F | KDN | KDN | KDN | Connect to Cancel BT Crouch when input ![]() ![]() | |
![]() | Thunder Strike (2 steps) Hypnotist ![]() UB(M) / 50 | 106F | KDN | KDN | KDN | Connect to Cancel BT Crouch when input ![]() ![]() | |
![]() | Thunder Strike (3 steps) Hypnotist ![]() UB(M) / 60 | 131F | KDN | KDN | KDN | Connect to Cancel BT Crouch when input ![]() ![]() |
Hypnotist | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Hypnotist (Right)![]() ![]() SP / - | |||||
![]() | Hypnotist (Left)![]() ![]() SP / - | |||||
![]() | Hypnotist (Reverse) Hypnotist ![]() SP / - | |||||
![]() | Spin Sticker (1 step) Hypnotist ![]() M / 25 | 42F | -4 | KDN | KDN* | |
![]() | Spin Sticker (2 steps) Hypnotist ![]() M / 30 | 67F | +5 | KDN | KDN* | |
![]() | Spin Sticker (3 steps) Hypnotist ![]() M / 35 | 92F | +24 | KDN | KDN* | |
![]() | Falling Tiger Kick Hypnotist ![]() H / 20 | 34F | -4 | +1 | KDN | |
![]() | TJ Deadly Orchid Hypnotist ![]() H / 26 | 45F | +3 | KDN | KDN | |
![]() | Thunder Strike (1 step) Hypnotist ![]() UB(M) / 40 | 81F | KDN | KDN | KDN | |
![]() | Thunder Strike (2 steps) Hypnotist ![]() UB(M) / 50 | 106F | KDN | KDN | KDN | |
![]() | Thunder Strike (3 steps) Hypnotist ![]() UB(M) / 60 | 131F | KDN | KDN | KDN |
Hypnotist | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Hypnotist (Right)![]() ![]() SP / - | |||||
![]() | Hypnotist (Left)![]() ![]() SP / - | |||||
![]() | Hypnotist (Reverse) Hypnotist ![]() SP / - | |||||
![]() | Spin Sticker (1 step) Hypnotist ![]() M / 25 | 42F | -4 | KDN | KDN* | |
![]() | Spin Sticker (2 steps) Hypnotist ![]() M / 30 | 67F | +5 | KDN | KDN* | |
![]() | Spin Sticker (3 steps) Hypnotist ![]() M / 35 | 92F | +24 | KDN | KDN* | |
![]() | Falling Tiger Kick Hypnotist ![]() H / 20 | 34F | -4 | +1 | KDN | |
Start-up 44F from 2 steps. Start-up 74F from 3 steps. | ||||||
![]() | TJ Deadly Orchid Hypnotist ![]() H / 26 | 45F | +3 | KDN | KDN | |
Start-up 55F from 2 steps. Start-up 85F from 3 steps. | ||||||
![]() | Thunder Strike (1 step) Hypnotist ![]() UB(M) / 40 | 81F | KDN | KDN | KDN | |
Connect to Cancel BT Crouch when input ![]() ![]() | ||||||
![]() | Thunder Strike (2 steps) Hypnotist ![]() UB(M) / 50 | 106F | KDN | KDN | KDN | |
Connect to Cancel BT Crouch when input ![]() ![]() | ||||||
![]() | Thunder Strike (3 steps) Hypnotist ![]() UB(M) / 60 | 131F | KDN | KDN | KDN | |
Connect to Cancel BT Crouch when input ![]() ![]() |
Rain Dance (BT) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rain Dance![]() ![]() SP / - | 21 | Shift to BT. | ||||
![]() | Low Back Turn to Rain Dance FC ![]() ![]() SP / - | 24 | Shifts to crouching BT. | ||||
![]() | Turn Around BT ![]() ![]() SP / - | Shifts to Front. | |||||
![]() | Turn Around while Crouching BT ![]() ![]() ![]() SP / - | Returns to crouching. | |||||
![]() | Rain Elbow to Rain Dance BT ![]() M / 17 | 16F | -5 | +4 | KDN | Shifts to BT. | |
![]() | TSTJ Rain Elbow BT ![]() ![]() ![]() M,H / 17,24 | -6 | KDN | KDN* | Combo from 1st hit. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||
![]() | Dark & Stormy (1) to Rain Dance BT ![]() H / 9 | 12F | ±0 | +6 | +6 | Shifts to BT. | |
![]() | Dark & Stormy (2) BT ![]() ![]() ![]() H,H / 9,8 | -1 | +6 | +10 | Combo from 1st hit. | ||
![]() | Dark & Stormy BT ![]() ![]() ![]() ![]() ![]() H,H,M / 9,8,15 | -18 | LNC | LNC | Combo from 2nd CH. Can be delayed. Combo can be delayed 12F from CH. ・Opponent closer on block. | ||
![]() | Turn of Fortune (2) BT ![]() ![]() ![]() H,M / 9,12 | -6 | +4 | +4 | |||
![]() | Turn of Fortune BT ![]() ![]() ![]() ![]() ![]() H,M,MMM / 9,12,7,7,7 | -11 | -2C | -2C | Forces an opponent to crouching on hit. Combo from 1st hit. Returns to crouching. | ||
![]() | Turn of Fortune to Phoenix BT ![]() ![]() ![]() ![]() ![]() ![]() H,M,MMM,SP / 9,12,7,7,7 | -10 | -1C | -1C | Forces an opponent to crouching on hit. Shifts to Phoenix Stance ( ![]() ![]() | ||
![]() | WBTJ9F Monkey Kick BT ![]() M / 25 | 18F | -14 | KDN | KDN | (S3)– Enabled the move to cause a wall bound if it hits. (Ver.3.30)・Changed the frame advantage when blocked from -19F to -14F. ・Shortened the recovery time after the move hits by 3F. | |
![]() | Mistrust BT ![]() M / 17 | 13F | -18 | LNC | LNC | ・Opponent closer on block. | |
![]() | Battering Winds (2) BT ![]() MM / 6,6 | 16F | -5 | +6 | +6 | ||
![]() | Battering Winds BT ![]() ![]() ![]() MM,MM / 6,6,6,6 | -11 | ±0C | ±0C | Forces an opponent to crouching on hit. Returns to crouching. | ||
![]() | Spin Tornado Up BT ![]() ![]() ![]() SP / - | 40 | Disable Absorbs Punch. | ||||
![]() | Spin Tornado Down BT ![]() ![]() SP / - | 40 | Disable Absorbs Punch. | ||||
![]() | Spinning Push Hands BT ![]() ![]() HM段P捌,M / 21 | 23F | -8 | +3 | +5 | Absorbs Punch(H/M) during 1 to 5F. After Absorbs succeeds, enable block on just input. +10F on side or behind hit. | |
![]() | California Roll to Rain Dance BT ![]() ![]() SP / - | 29 | |||||
![]() | TC Cyclone Left to Rain Dance BT ![]() ![]() ![]() ![]() M / 23 | 25F | -11 | LNC | LNC | ||
![]() | Rain Dance Dodge BT ![]() ![]() SP / - | 25 | Enable connect to Spin Tornado Up (Down) (BT ![]() ![]() ![]() | ||||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | Spinning Crane (1) BT ![]() ![]() L / 12 | 16F | -12 | +7C | +7C | Forces an opponent to crouching on hit. (Ver.4.00) - Changed the damage from 10 to 12. | |
![]() | TS Spinning Crane BT ![]() ![]() ![]() ![]() L,H / 12,20 | -5 | KDN | KDN* | Can be delayed 12F. Combo can be delayed 12F from CH. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||
![]() | TC8F Hou Sao Tui BT ![]() ![]() L / 21 | 24F | -26 | KDN | KDN* | Returns to crouching. ・Damage changed from 19 to 21. ・Opponent reaction on hit was changed. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
![]() | Rain Dance to Phoenix BT ![]() ![]() ![]() ![]() SP / - | 18 | Shifts to Phoenix Stance (![]() ![]() | ||||
![]() | Guard Breaker BT ![]() ![]() ![]() L / 0 | 15F | +2C | +2C | +12 | Forces an opponent to crouching on block or NH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F). | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TJ9F Silver Needle BT ![]() ![]() ![]() L,SP / 15 | 33F | -7 | +12C | +12C | Forces an opponent to crouching on hit. Shifts to Phoenix Stance ( ![]() ![]() | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | ||||
![]() | TJ3F Peg Leg BT ![]() ![]() ![]() M / 18 | 16F | -5 | +6 | KDN | Start-up 17F in actualy. | |
![]() | TJ10F Back Layout BT ![]() ![]() ![]() M(,Th) / 25(,20) | 45F | +3 | KDN | KDN | Connect to throw on right overhead hit. Damage () is throw bonus. Start-up 39F in truth. |
Rain Dance (BT) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rain Dance![]() ![]() SP / - | 21 | ||||
![]() | Low Back Turn to Rain Dance FC ![]() ![]() SP / - | 24 | ||||
![]() | Turn Around BT ![]() ![]() SP / - | |||||
![]() | Turn Around while Crouching BT ![]() ![]() ![]() SP / - | |||||
![]() | Rain Elbow to Rain Dance BT ![]() M / 17 | 16F | -5 | +4 | KDN | |
![]() | TSTJ Rain Elbow BT ![]() ![]() ![]() M,H / 17,24 | -6 | KDN | KDN* | ||
![]() | Dark & Stormy (1) to Rain Dance BT ![]() H / 9 | 12F | ±0 | +6 | +6 | |
![]() | Dark & Stormy (2) BT ![]() ![]() ![]() H,H / 9,8 | -1 | +6 | +10 | ||
![]() | Dark & Stormy BT ![]() ![]() ![]() ![]() ![]() H,H,M / 9,8,15 | -18 | LNC | LNC | ||
![]() | Turn of Fortune (2) BT ![]() ![]() ![]() H,M / 9,12 | -6 | +4 | +4 | ||
![]() | Turn of Fortune BT ![]() ![]() ![]() ![]() ![]() H,M,MMM / 9,12,7,7,7 | -11 | -2C | -2C | ||
![]() | Turn of Fortune to Phoenix BT ![]() ![]() ![]() ![]() ![]() ![]() H,M,MMM,SP / 9,12,7,7,7 | -10 | -1C | -1C | ||
![]() | WBTJ9F Monkey Kick BT ![]() M / 25 | 18F | -14 | KDN | KDN | |
![]() | Mistrust BT ![]() M / 17 | 13F | -18 | LNC | LNC | |
![]() | Battering Winds (2) BT ![]() MM / 6,6 | 16F | -5 | +6 | +6 | |
![]() | Battering Winds BT ![]() ![]() ![]() MM,MM / 6,6,6,6 | -11 | ±0C | ±0C | ||
![]() | Spin Tornado Up BT ![]() ![]() ![]() SP / - | 40 | ||||
![]() | Spin Tornado Down BT ![]() ![]() SP / - | 40 | ||||
![]() | Spinning Push Hands BT ![]() ![]() HM段P捌,M / 21 | 23F | -8 | +3 | +5 | |
![]() | California Roll to Rain Dance BT ![]() ![]() SP / - | 29 | ||||
![]() | TC Cyclone Left to Rain Dance BT ![]() ![]() ![]() ![]() M / 23 | 25F | -11 | LNC | LNC | |
![]() | Rain Dance Dodge BT ![]() ![]() SP / - | 25 | ||||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | Spinning Crane (1) BT ![]() ![]() L / 12 | 16F | -12 | +7C | +7C | |
![]() | TS Spinning Crane BT ![]() ![]() ![]() ![]() L,H / 12,20 | -5 | KDN | KDN* | ||
![]() | TC8F Hou Sao Tui BT ![]() ![]() L / 21 | 24F | -26 | KDN | KDN* | |
![]() | Rain Dance to Phoenix BT ![]() ![]() ![]() ![]() SP / - | 18 | ||||
![]() | Guard Breaker BT ![]() ![]() ![]() L / 0 | 15F | +2C | +2C | +12 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TJ9F Silver Needle BT ![]() ![]() ![]() L,SP / 15 | 33F | -7 | +12C | +12C | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
![]() | TJ3F Peg Leg BT ![]() ![]() ![]() M / 18 | 16F | -5 | +6 | KDN | |
![]() | TJ10F Back Layout BT ![]() ![]() ![]() M(,Th) / 25(,20) | 45F | +3 | KDN | KDN |
Rain Dance (BT) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rain Dance![]() ![]() SP / - | 21 | ||||
Shift to BT. | ||||||
![]() | Low Back Turn to Rain Dance FC ![]() ![]() SP / - | 24 | ||||
Shifts to crouching BT. | ||||||
![]() | Turn Around BT ![]() ![]() SP / - | |||||
Shifts to Front. | ||||||
![]() | Turn Around while Crouching BT ![]() ![]() ![]() SP / - | |||||
Returns to crouching. | ||||||
![]() | Rain Elbow to Rain Dance BT ![]() M / 17 | 16F | -5 | +4 | KDN | |
Shifts to BT. | ||||||
![]() | TSTJ Rain Elbow BT ![]() ![]() ![]() M,H / 17,24 | -6 | KDN | KDN* | ||
Combo from 1st hit. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||||||
![]() | Dark & Stormy (1) to Rain Dance BT ![]() H / 9 | 12F | ±0 | +6 | +6 | |
Shifts to BT. | ||||||
![]() | Dark & Stormy (2) BT ![]() ![]() ![]() H,H / 9,8 | -1 | +6 | +10 | ||
Combo from 1st hit. | ||||||
![]() | Dark & Stormy BT ![]() ![]() ![]() ![]() ![]() H,H,M / 9,8,15 | -18 | LNC | LNC | ||
Combo from 2nd CH. Can be delayed. Combo can be delayed 12F from CH. ・Opponent closer on block. | ||||||
![]() | Turn of Fortune (2) BT ![]() ![]() ![]() H,M / 9,12 | -6 | +4 | +4 | ||
![]() | Turn of Fortune BT ![]() ![]() ![]() ![]() ![]() H,M,MMM / 9,12,7,7,7 | -11 | -2C | -2C | ||
Forces an opponent to crouching on hit. Combo from 1st hit. Returns to crouching. | ||||||
![]() | Turn of Fortune to Phoenix BT ![]() ![]() ![]() ![]() ![]() ![]() H,M,MMM,SP / 9,12,7,7,7 | -10 | -1C | -1C | ||
Forces an opponent to crouching on hit. Shifts to Phoenix Stance ( ![]() ![]() | ||||||
![]() | WBTJ9F Monkey Kick BT ![]() M / 25 | 18F | -14 | KDN | KDN | |
(S3)– Enabled the move to cause a wall bound if it hits. (Ver.3.30)・Changed the frame advantage when blocked from -19F to -14F. ・Shortened the recovery time after the move hits by 3F. | ||||||
![]() | Mistrust BT ![]() M / 17 | 13F | -18 | LNC | LNC | |
・Opponent closer on block. | ||||||
![]() | Battering Winds (2) BT ![]() MM / 6,6 | 16F | -5 | +6 | +6 | |
![]() | Battering Winds BT ![]() ![]() ![]() MM,MM / 6,6,6,6 | -11 | ±0C | ±0C | ||
Forces an opponent to crouching on hit. Returns to crouching. | ||||||
![]() | Spin Tornado Up BT ![]() ![]() ![]() SP / - | 40 | ||||
Disable Absorbs Punch. | ||||||
![]() | Spin Tornado Down BT ![]() ![]() SP / - | 40 | ||||
Disable Absorbs Punch. | ||||||
![]() | Spinning Push Hands BT ![]() ![]() HM段P捌,M / 21 | 23F | -8 | +3 | +5 | |
Absorbs Punch(H/M) during 1 to 5F. After Absorbs succeeds, enable block on just input. +10F on side or behind hit. | ||||||
![]() | California Roll to Rain Dance BT ![]() ![]() SP / - | 29 | ||||
![]() | TC Cyclone Left to Rain Dance BT ![]() ![]() ![]() ![]() M / 23 | 25F | -11 | LNC | LNC | |
![]() | Rain Dance Dodge BT ![]() ![]() SP / - | 25 | ||||
Enable connect to Spin Tornado Up (Down) (BT ![]() ![]() ![]() | ||||||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | Spinning Crane (1) BT ![]() ![]() L / 12 | 16F | -12 | +7C | +7C | |
Forces an opponent to crouching on hit. (Ver.4.00) - Changed the damage from 10 to 12. | ||||||
![]() | TS Spinning Crane BT ![]() ![]() ![]() ![]() L,H / 12,20 | -5 | KDN | KDN* | ||
Can be delayed 12F. Combo can be delayed 12F from CH. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||||||
![]() | TC8F Hou Sao Tui BT ![]() ![]() L / 21 | 24F | -26 | KDN | KDN* | |
Returns to crouching. ・Damage changed from 19 to 21. ・Opponent reaction on hit was changed. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||||||
![]() | Rain Dance to Phoenix BT ![]() ![]() ![]() ![]() SP / - | 18 | ||||
Shifts to Phoenix Stance (![]() ![]() | ||||||
![]() | Guard Breaker BT ![]() ![]() ![]() L / 0 | 15F | +2C | +2C | +12 | |
Forces an opponent to crouching on block or NH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F). | ||||||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TJ9F Silver Needle BT ![]() ![]() ![]() L,SP / 15 | 33F | -7 | +12C | +12C | |
Forces an opponent to crouching on hit. Shifts to Phoenix Stance ( ![]() ![]() | ||||||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
![]() | TJ3F Peg Leg BT ![]() ![]() ![]() M / 18 | 16F | -5 | +6 | KDN | |
Start-up 17F in actualy. | ||||||
![]() | TJ10F Back Layout BT ![]() ![]() ![]() M(,Th) / 25(,20) | 45F | +3 | KDN | KDN | |
Connect to throw on right overhead hit. Damage () is throw bonus. Start-up 39F in truth. |
Phoenix Stance | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC1F Phoenix ![]() ![]() ![]() ![]() ![]() SP / - | Tech Crouch Status. Cost 15F. | |||||
![]() | Phoenix to Cancel Phoenix ![]() SP / - | 10 | Returns to crouching. | ||||
![]() | Double Serving (1) Phoenix ![]() M / 11 | 18F | -5 | +6 | +6 | Returns to crouching. | |
![]() | Double Serving to Rain Dance Phoenix ![]() ![]() ![]() M,H / 11,15 | -6 | +7 | +7 | Shift to BT. Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. | ||
![]() | Phoenix Double Palm (1) Phoenix ![]() M / 10 | 13F | -11 | ±0 | ±0 | ||
![]() | Phoenix Double Palm Phoenix ![]() ![]() ![]() M,M / 10,20 | -12 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. | ||
![]() | Phoenix Double Palm to Cancel Rain Dance Phoenix ![]() ![]() ![]() ![]() M / 10 | -14 | -3 | -3 | Shift to BT. | ||
![]() | TC Piercing Spear Kick Phoenix ![]() L / 19 | 25F | -16 | ±0 | KDN | Returns to crouching. Meaty 4F in actualy. (Ver.4.20)- The attack would sometimes unnaturally whiff on an opponent walking backward. To correct this, its attack range was expanded upward. | |
![]() | Rising Front Kick Phoenix ![]() M / 14 | 12F | -3 | +8 | +8 | ・Opponent closer on hit and block. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -3F. - Changed the frame advantage upon hit from +7F to +8F. | |
![]() | TC Firecracker Phoenix 【 ![]() ![]() ![]() L / 25 | 23F | -27 | KDN | KDN | Air status after moving. | |
![]() | WB Phoenix Cannon Phoenix ![]() M / 25 | 19F | -5 | KDN | KDN | ・Changed from -1F to -5F on block. ・Induces Wall Bounce on hit and counter hit. (S3)– Changed the damage from 24 to 25. | |
![]() | TC Flower Garden (1) to Phoenix Phoenix ![]() ![]() L,SP / 13 | 18F | -7 | +4 | +4 | Meaty 1F in actualy. ・Changed the damage from 10 to 13. | |
![]() | TC Flower Garden Phoenix ![]() ![]() ![]() ![]() L,L / 13,13 | -6 | +6 | +6 | Returns to crouching. ・Changed the damage from 10 to 13. | ||
![]() | TC Phoenix Swipe Phoenix ![]() ![]() L / 13(,25) | 19F | -12 | -1 | Th | Returns to crouching. Connect to throw on CH. Damage () is throw bonus. | |
![]() | Wave Crest Phoenix ![]() ![]() M / 21 | 26F | -8 | LNC | LNC | ||
![]() | TJ10F Alley-Oop (1) Phoenix ![]() ![]() ![]() ![]() M / 14 | 15F | -17 | LNC | LNC | ||
![]() | Alley-Oop to Phoenix Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 14,22 | -4 | +7C | +7C | Forces an opponent to crouching on hit. | ||
![]() | Double Barrel Shotgun Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,H / 14,25 | -8 | KDN | KDN | |||
![]() | Double Scissor Kick Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,19 | -14 | -3 | +22G | |||
![]() | TJ8F Flower Power (1) Phoenix ![]() ![]() ![]() M / 12 | 16F | -10 | +1 | +1 | Returns to crouching. | |
![]() | TJ8F Flower Power (1) to Rain Dance Phoenix ![]() ![]() ![]() ![]() M / 12 | -15 | -4 | -4 | Shift to BT. | ||
![]() | Flower Power (1) to Phoenix Phoenix ![]() ![]() ![]() ![]() ![]() M,SP / 12 | -12 | -1 | -1 | |||
![]() | Flower Power Phoenix ![]() ![]() ![]() ![]() ![]() M,M / 12,12 | -12 | -1 | -1 | Returns to crouching. | ||
![]() | TJ9F Jumping Pirouette Phoenix ![]() ![]() ![]() ![]() M / 30 | 28F | -22 | +6B | +6B | (Ver.4.00) - Increased the lower range of the attack. | |
![]() | TJ9F Jumping Pirouette to Phoenix Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 30 | -9 | +19B | +19B | |||
![]() | TJ9F Crane Kick Phoenix ![]() ![]() ![]() ![]() M / 25 | 23F | -8 | KDN | KDN | ||
![]() | TJ9F Sky Kick Phoenix ![]() ![]() ![]() ![]() L / 19 | 46F | -18 | KDN | KDN | Returns to crouching. | |
![]() | Shift Phoenix ![]() ![]() ![]() ![]() SP / - | ||||||
![]() | Step Forward Phoenix ![]() ![]() SP / - | ||||||
![]() | Step Back Phoenix ![]() ![]() SP / - | ||||||
![]() | Butterfly Phoenix ![]() SP / - | ||||||
![]() | TJ9F Jumping Phoenix ![]() ![]() ![]() SP / - | ||||||
![]() | Phoenix to Rain Dance Phoenix ![]() ![]() SP / - | 15 | Shift to BT. | ||||
![]() | Roll Ball Phoenix ![]() ![]() SP / - | 29 | Returns to crouching. | ||||
![]() | Forward Ball to Phoenix Phoenix ![]() ![]() ![]() ![]() SP, / - |
Phoenix Stance | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC1F Phoenix ![]() ![]() ![]() ![]() ![]() SP / - | |||||
![]() | Phoenix to Cancel Phoenix ![]() SP / - | 10 | ||||
![]() | Double Serving (1) Phoenix ![]() M / 11 | 18F | -5 | +6 | +6 | |
![]() | Double Serving to Rain Dance Phoenix ![]() ![]() ![]() M,H / 11,15 | -6 | +7 | +7 | ||
![]() | Phoenix Double Palm (1) Phoenix ![]() M / 10 | 13F | -11 | ±0 | ±0 | |
![]() | Phoenix Double Palm Phoenix ![]() ![]() ![]() M,M / 10,20 | -12 | KDN | KDN | ||
![]() | Phoenix Double Palm to Cancel Rain Dance Phoenix ![]() ![]() ![]() ![]() M / 10 | -14 | -3 | -3 | ||
![]() | TC Piercing Spear Kick Phoenix ![]() L / 19 | 25F | -16 | ±0 | KDN | |
![]() | Rising Front Kick Phoenix ![]() M / 14 | 12F | -3 | +8 | +8 | |
![]() | TC Firecracker Phoenix 【 ![]() ![]() ![]() L / 25 | 23F | -27 | KDN | KDN | |
![]() | WB Phoenix Cannon Phoenix ![]() M / 25 | 19F | -5 | KDN | KDN | |
![]() | TC Flower Garden (1) to Phoenix Phoenix ![]() ![]() L,SP / 13 | 18F | -7 | +4 | +4 | |
![]() | TC Flower Garden Phoenix ![]() ![]() ![]() ![]() L,L / 13,13 | -6 | +6 | +6 | ||
![]() | TC Phoenix Swipe Phoenix ![]() ![]() L / 13(,25) | 19F | -12 | -1 | Th | |
![]() | Wave Crest Phoenix ![]() ![]() M / 21 | 26F | -8 | LNC | LNC | |
![]() | TJ10F Alley-Oop (1) Phoenix ![]() ![]() ![]() ![]() M / 14 | 15F | -17 | LNC | LNC | |
![]() | Alley-Oop to Phoenix Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 14,22 | -4 | +7C | +7C | ||
![]() | Double Barrel Shotgun Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,H / 14,25 | -8 | KDN | KDN | ||
![]() | Double Scissor Kick Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,19 | -14 | -3 | +22G | ||
![]() | TJ8F Flower Power (1) Phoenix ![]() ![]() ![]() M / 12 | 16F | -10 | +1 | +1 | |
![]() | TJ8F Flower Power (1) to Rain Dance Phoenix ![]() ![]() ![]() ![]() M / 12 | -15 | -4 | -4 | ||
![]() | Flower Power (1) to Phoenix Phoenix ![]() ![]() ![]() ![]() ![]() M,SP / 12 | -12 | -1 | -1 | ||
![]() | Flower Power Phoenix ![]() ![]() ![]() ![]() ![]() M,M / 12,12 | -12 | -1 | -1 | ||
![]() | TJ9F Jumping Pirouette Phoenix ![]() ![]() ![]() ![]() M / 30 | 28F | -22 | +6B | +6B | |
![]() | TJ9F Jumping Pirouette to Phoenix Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 30 | -9 | +19B | +19B | ||
![]() | TJ9F Crane Kick Phoenix ![]() ![]() ![]() ![]() M / 25 | 23F | -8 | KDN | KDN | |
![]() | TJ9F Sky Kick Phoenix ![]() ![]() ![]() ![]() L / 19 | 46F | -18 | KDN | KDN | |
![]() | Shift Phoenix ![]() ![]() ![]() ![]() SP / - | |||||
![]() | Step Forward Phoenix ![]() ![]() SP / - | |||||
![]() | Step Back Phoenix ![]() ![]() SP / - | |||||
![]() | Butterfly Phoenix ![]() SP / - | |||||
![]() | TJ9F Jumping Phoenix ![]() ![]() ![]() SP / - | |||||
![]() | Phoenix to Rain Dance Phoenix ![]() ![]() SP / - | 15 | ||||
![]() | Roll Ball Phoenix ![]() ![]() SP / - | 29 | ||||
![]() | Forward Ball to Phoenix Phoenix ![]() ![]() ![]() ![]() SP, / - |
Phoenix Stance | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC1F Phoenix ![]() ![]() ![]() ![]() ![]() SP / - | |||||
Tech Crouch Status. Cost 15F. | ||||||
![]() | Phoenix to Cancel Phoenix ![]() SP / - | 10 | ||||
Returns to crouching. | ||||||
![]() | Double Serving (1) Phoenix ![]() M / 11 | 18F | -5 | +6 | +6 | |
Returns to crouching. | ||||||
![]() | Double Serving to Rain Dance Phoenix ![]() ![]() ![]() M,H / 11,15 | -6 | +7 | +7 | ||
Shift to BT. Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. | ||||||
![]() | Phoenix Double Palm (1) Phoenix ![]() M / 10 | 13F | -11 | ±0 | ±0 | |
![]() | Phoenix Double Palm Phoenix ![]() ![]() ![]() M,M / 10,20 | -12 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. | ||||||
![]() | Phoenix Double Palm to Cancel Rain Dance Phoenix ![]() ![]() ![]() ![]() M / 10 | -14 | -3 | -3 | ||
Shift to BT. | ||||||
![]() | TC Piercing Spear Kick Phoenix ![]() L / 19 | 25F | -16 | ±0 | KDN | |
Returns to crouching. Meaty 4F in actualy. (Ver.4.20)- The attack would sometimes unnaturally whiff on an opponent walking backward. To correct this, its attack range was expanded upward. | ||||||
![]() | Rising Front Kick Phoenix ![]() M / 14 | 12F | -3 | +8 | +8 | |
・Opponent closer on hit and block. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -3F. - Changed the frame advantage upon hit from +7F to +8F. | ||||||
![]() | TC Firecracker Phoenix 【 ![]() ![]() ![]() L / 25 | 23F | -27 | KDN | KDN | |
Air status after moving. | ||||||
![]() | WB Phoenix Cannon Phoenix ![]() M / 25 | 19F | -5 | KDN | KDN | |
・Changed from -1F to -5F on block. ・Induces Wall Bounce on hit and counter hit. (S3)– Changed the damage from 24 to 25. | ||||||
![]() | TC Flower Garden (1) to Phoenix Phoenix ![]() ![]() L,SP / 13 | 18F | -7 | +4 | +4 | |
Meaty 1F in actualy. ・Changed the damage from 10 to 13. | ||||||
![]() | TC Flower Garden Phoenix ![]() ![]() ![]() ![]() L,L / 13,13 | -6 | +6 | +6 | ||
Returns to crouching. ・Changed the damage from 10 to 13. | ||||||
![]() | TC Phoenix Swipe Phoenix ![]() ![]() L / 13(,25) | 19F | -12 | -1 | Th | |
Returns to crouching. Connect to throw on CH. Damage () is throw bonus. | ||||||
![]() | Wave Crest Phoenix ![]() ![]() M / 21 | 26F | -8 | LNC | LNC | |
![]() | TJ10F Alley-Oop (1) Phoenix ![]() ![]() ![]() ![]() M / 14 | 15F | -17 | LNC | LNC | |
![]() | Alley-Oop to Phoenix Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 14,22 | -4 | +7C | +7C | ||
Forces an opponent to crouching on hit. | ||||||
![]() | Double Barrel Shotgun Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,H / 14,25 | -8 | KDN | KDN | ||
![]() | Double Scissor Kick Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,19 | -14 | -3 | +22G | ||
![]() | TJ8F Flower Power (1) Phoenix ![]() ![]() ![]() M / 12 | 16F | -10 | +1 | +1 | |
Returns to crouching. | ||||||
![]() | TJ8F Flower Power (1) to Rain Dance Phoenix ![]() ![]() ![]() ![]() M / 12 | -15 | -4 | -4 | ||
Shift to BT. | ||||||
![]() | Flower Power (1) to Phoenix Phoenix ![]() ![]() ![]() ![]() ![]() M,SP / 12 | -12 | -1 | -1 | ||
![]() | Flower Power Phoenix ![]() ![]() ![]() ![]() ![]() M,M / 12,12 | -12 | -1 | -1 | ||
Returns to crouching. | ||||||
![]() | TJ9F Jumping Pirouette Phoenix ![]() ![]() ![]() ![]() M / 30 | 28F | -22 | +6B | +6B | |
(Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | TJ9F Jumping Pirouette to Phoenix Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 30 | -9 | +19B | +19B | ||
![]() | TJ9F Crane Kick Phoenix ![]() ![]() ![]() ![]() M / 25 | 23F | -8 | KDN | KDN | |
![]() | TJ9F Sky Kick Phoenix ![]() ![]() ![]() ![]() L / 19 | 46F | -18 | KDN | KDN | |
Returns to crouching. | ||||||
![]() | Shift Phoenix ![]() ![]() ![]() ![]() SP / - | |||||
![]() | Step Forward Phoenix ![]() ![]() SP / - | |||||
![]() | Step Back Phoenix ![]() ![]() SP / - | |||||
![]() | Butterfly Phoenix ![]() SP / - | |||||
![]() | TJ9F Jumping Phoenix ![]() ![]() ![]() SP / - | |||||
![]() | Phoenix to Rain Dance Phoenix ![]() ![]() SP / - | 15 | ||||
Shift to BT. | ||||||
![]() | Roll Ball Phoenix ![]() ![]() SP / - | 29 | ||||
Returns to crouching. | ||||||
![]() | Forward Ball to Phoenix Phoenix ![]() ![]() ![]() ![]() SP, / - | |||||
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() ![]() ![]() M,Th / 55 | 20F | -27 | KDN | KDN |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() ![]() ![]() M,Th / 55 | 20F | -27 | KDN | KDN |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() ![]() ![]() M,Th / 55 | 20F | -27 | KDN | KDN | |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TS Rage Drive to Phoenix Rage & BT 【 ![]() ![]() ![]() ![]() L,M,SP / 7,10 | 16F | -4 | KDN | KDN | Shifts to Phoenix Stance (![]() ![]() |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TS Rage Drive to Phoenix Rage & BT 【 ![]() ![]() ![]() ![]() L,M,SP / 7,10 | 16F | -4 | KDN | KDN |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TS Rage Drive to Phoenix Rage & BT 【 ![]() ![]() ![]() ![]() L,M,SP / 7,10 | 16F | -4 | KDN | KDN | |
Shifts to Phoenix Stance (![]() ![]() |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Jade![]() Th(H) / 35 | 12F | CCW. Head-sd. Face-up | ![]() ![]() -6F | Long Range Throw when input ![]() | |
![]() | Ruby![]() Th(H) / 35 | 12F | CCW. Foot-sd. Face-up | ![]() ![]() -3F CCW. | Long Range Throw when input ![]() | |
![]() | Arm Flip Approach from left side Th(H) / 45 | Head-sd. Face-up | ![]() -3F | |||
![]() | Dump the Bucket Approach from right side Th(H) / 38 | Head-sd. Face-down | ![]() -3F | |||
![]() | Crank Up Approach from behind Th(H) / 50 | Foot-sd. Face-up | disable | |||
![]() | So Shoe Me![]() ![]() Th(H) / 15 | 12F | Reverse Pos. +15F | ![]() -2F | Break Throw 35F when input ![]() ![]() Break Throw 35F when input ![]() | |
![]() | Dislocator![]() ![]() Th(H) / 40 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | ||
![]() | Dragon Fall![]() ![]() Th(H) / 38 | 12F | Reverse Pos. Head-sd. Face-up | ![]() -2F | Floor break. | |
![]() | Reverse Throw BT ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 35 | 31F | ![]() ![]() | |||
![]() | Cradle Throw Phoenix ![]() ![]() Th(H) / 35 | 42F | ![]() ![]() | Input ![]() | ||
![]() | Spinner (Up)![]() ![]() ![]() Parry Punch(H/M),SP / - | 25 | Absorbs Punch(H/M) during 2 to 10F. After absorbs succeeds, +5BF. | |||
![]() | Spinner (Down)![]() ![]() Parry Punch(H/M),SP / - | 25 | Absorbs Punch(H/M) during 2 to 10F. After absorbs succeeds, +5BF. | |||
![]() | High Mid Parry![]() ![]() Parry(H/M) / - | 35 | Absorbs(H/M) during 2 to 11F. After absorbs succeeds, +7F. | |||
![]() | High Mid Parry BT ![]() Parry(H/M) / - | 40 | Absorbs(H/M) during 1 to 16F. After absorbs succeeds, +7F. | |||
![]() | Low Parry BT ![]() ![]() Absorbs(L) / - | 16 | Absorbs(L) during 1 to 14F. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Jade![]() Th(H) / 35 | 12F | CCW. Head-sd. Face-up | ![]() ![]() -6F | |
![]() | Ruby![]() Th(H) / 35 | 12F | CCW. Foot-sd. Face-up | ![]() ![]() -3F CCW. | |
![]() | Arm Flip Approach from left side Th(H) / 45 | Head-sd. Face-up | ![]() -3F | ||
![]() | Dump the Bucket Approach from right side Th(H) / 38 | Head-sd. Face-down | ![]() -3F | ||
![]() | Crank Up Approach from behind Th(H) / 50 | Foot-sd. Face-up | disable | ||
![]() | So Shoe Me![]() ![]() Th(H) / 15 | 12F | Reverse Pos. +15F | ![]() -2F | |
![]() | Dislocator![]() ![]() Th(H) / 40 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | |
![]() | Dragon Fall![]() ![]() Th(H) / 38 | 12F | Reverse Pos. Head-sd. Face-up | ![]() -2F | |
![]() | Reverse Throw BT ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 35 | 31F | ![]() ![]() | ||
![]() | Cradle Throw Phoenix ![]() ![]() Th(H) / 35 | 42F | ![]() ![]() | ||
![]() | Spinner (Up)![]() ![]() ![]() Parry Punch(H/M),SP / - | 25 | |||
![]() | Spinner (Down)![]() ![]() Parry Punch(H/M),SP / - | 25 | |||
![]() | High Mid Parry![]() ![]() Parry(H/M) / - | 35 | |||
![]() | High Mid Parry BT ![]() Parry(H/M) / - | 40 | |||
![]() | Low Parry BT ![]() ![]() Absorbs(L) / - | 16 |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Jade![]() Th(H) / 35 | 12F | CCW. Head-sd. Face-up | ![]() ![]() -6F | |
Long Range Throw when input ![]() | |||||
![]() | Ruby![]() Th(H) / 35 | 12F | CCW. Foot-sd. Face-up | ![]() ![]() -3F CCW. | |
Long Range Throw when input ![]() | |||||
![]() | Arm Flip Approach from left side Th(H) / 45 | Head-sd. Face-up | ![]() -3F | ||
![]() | Dump the Bucket Approach from right side Th(H) / 38 | Head-sd. Face-down | ![]() -3F | ||
![]() | Crank Up Approach from behind Th(H) / 50 | Foot-sd. Face-up | disable | ||
![]() | So Shoe Me![]() ![]() Th(H) / 15 | 12F | Reverse Pos. +15F | ![]() -2F | |
Break Throw 35F when input ![]() ![]() Break Throw 35F when input ![]() | |||||
![]() | Dislocator![]() ![]() Th(H) / 40 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | |
![]() | Dragon Fall![]() ![]() Th(H) / 38 | 12F | Reverse Pos. Head-sd. Face-up | ![]() -2F | |
Floor break. | |||||
![]() | Reverse Throw BT ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 35 | 31F | ![]() ![]() | ||
![]() | Cradle Throw Phoenix ![]() ![]() Th(H) / 35 | 42F | ![]() ![]() | ||
Input ![]() | |||||
![]() | Spinner (Up)![]() ![]() ![]() Parry Punch(H/M),SP / - | 25 | |||
Absorbs Punch(H/M) during 2 to 10F. After absorbs succeeds, +5BF. | |||||
![]() | Spinner (Down)![]() ![]() Parry Punch(H/M),SP / - | 25 | |||
Absorbs Punch(H/M) during 2 to 10F. After absorbs succeeds, +5BF. | |||||
![]() | High Mid Parry![]() ![]() Parry(H/M) / - | 35 | |||
Absorbs(H/M) during 2 to 11F. After absorbs succeeds, +7F. | |||||
![]() | High Mid Parry BT ![]() Parry(H/M) / - | 40 | |||
Absorbs(H/M) during 1 to 16F. After absorbs succeeds, +7F. | |||||
![]() | Low Parry BT ![]() ![]() Absorbs(L) / - | 16 | |||
Absorbs(L) during 1 to 14F. |
10 Hit Combo 1 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | H | H | M | M | M | L | L | M | M |
DAMAGE | 20 | 4 | 7 | 12 | 10 | 15 | 6 | 5 | 7 | 20 |
block | -7 | -10 | -10 | -13 | -13 | -5 | -17 | -17 | -23 | -15 |
NH | +4C | -4 | +1 | -6 | -2 | +6 | -6 | +4 | KDN | KDN |
CH | KDN* | |||||||||
![]() | Connect BT after 6th. Connect to Phoenix after 7th. To Crouchint after 8th. | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | H | H | L | L | M | M | L | M | M |
DAMAGE | 20 | 4 | 7 | 6 | 10 | 12 | 12 | 5 | 7 | 21 |
block | -7 | -10 | -10 | -17 | -8 | -14 | -13 | -28 | -38 | -9 |
NH | +4C | -4 | +1 | -6 | +13G | -2 | -6 | -17 | LNC | KDN |
CH | KDN* | |||||||||
![]() | Connect to Phoenix after 4th. To Crouch after 5th or 8th. |