Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Jab![]() ![]() ![]() H / 7 |
10F | +1 | +8 | +8 | ||
Bayonet![]() ![]() ![]() H,H / 7,8 |
-1 | +5 | +5 | Combo from 1st hit. | ||
Bayonet Thruster![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,20 |
-9 | KDN | KDN | Combo from 2nd CH. Can be delayed 9F. Combo can be delayed 9F from 2nd CH. | ||
Fan Dance to Rain Dance![]() ![]() ![]() H,M / 7,10 |
-3 | +8 | +10 | Shifts to BT. Combo from 1st hit. | ||
Fan Dance![]() ![]() ![]() ![]() H,M / 7,10 |
-4 | +7 | +9 | Combo from 1st hit. | ||
Fan Dance to Punishing Hands![]() ![]() ![]() ![]() ![]() H,M,M / 7,10,24 |
-12 | KDN | KDN | Combo from 2nd CH | ||
Straight![]() H / 8 |
10F | -2 | +6 | +6 | ||
April Showers to Rain Dance![]() ![]() ![]() H,M / 8,10 |
-4 | +7 | +7 | Shifts to BT. Combo from 1st CH. | ||
April Showers![]() ![]() ![]() ![]() H,M / 8,10 |
-4 | +7 | +7 | Combo from 1st CH. | ||
Cloud Kick![]() H / 17 |
14F | -11 | KDN | KDN | 49 | TS ・Damage changed from 20 to 17. ・Changed from -7F to -11F on block. |
Right High Kick![]() H / 15 |
11F | -9 | +8 | LNC | 39 | |
Crescent Moon Kick 【 ![]() ![]() ![]() M / 23 |
23F | -1C | +3C | KDN | TJ10F Start-up 23F from input completed. Start-up 24F on Advance Input. Returns to crouching. Forced to crouching upon block or NH.. Meaty 1F in actualy. | |
Crescent Moon Kick to Phoenix 【 ![]() ![]() ![]() ![]() ![]() M,SP / 23 |
±0C | +4C | KDN | TJ10F To Phoenix Stance( ![]() ![]() Forced to crouching upon block or NH.. | ||
Birds Flock![]() M / 24 |
20F | -7 | KDN | KDN | ||
Bai Yang Zhuan Wu (1)![]() ![]() M / 12 |
16F | -7 | +4 | +4 | ||
Bai Yang Zhuan Wu (2)![]() ![]() ![]() ![]() M,H / 12,14 |
-3 | +8 | +10 | Combo from 1st hit. | ||
Bai Yang Zhuan Wu![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,14,20 |
-8 | KDN | KDN* | TS Combo from 2nd CH. Can be delayed. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||
Wings of Fury (1)![]() ![]() M / 14 |
16F | -9 | +2 | +2 | ||
Wings of Fury (2) to Rain Dance![]() ![]() ![]() ![]() M,M / 14,8 |
-4 | +7 | +7 | Shifts to BT. | ||
Wings of Fury![]() ![]() ![]() ![]() ![]() ![]() M,M,MM / 14,8,6,20 |
-12 | +7C | +7C | Forced to crouching upon hit.. Combo from 2nd hit. | ||
Swivel Kick![]() ![]() H / 23 |
19F | +1 | KDN | KDN | HTS ・Startup changed from 20F to 19F. ・Changed from ±0F to +1F on block. | |
Clouded Peak![]() ![]() M / 25 |
12F | -16 | KDN | KDN | (S3)– Increased the lower range of the attack. (Ver.4.00) - Increased the lower range of the attack. | |
Somersault![]() ![]() SP / - |
37 | TJ12F Returns to crouching. (S3)– Shortened the recovery time by 3 frames (total from 40F to 37F). | ||||
Somersault to Phoenix Talon![]() ![]() ![]() ![]() SP,MMM / 8,8,14 |
46F | -10 | KDN | KDN | TJ12F Returns to crouching. ・Changed from -13F to -10F on block. ・Opponent reaction on hit was changed. | |
Somersault to Phoenix![]() ![]() ![]() ![]() SP,SP / - |
53 | To Phoenix Stance(![]() ![]() (S3)– Shortened the recovery time by 2 frames (total from 55F to 53F). | ||||
Belly Chop to Rain Dance![]() ![]() M / 13 |
14F | -2 | +9 | +9 | 35 | TC6F Shifts to BT. ・Damage changed from 15 to 11. ・Hitbox decreased. ・Homing decreased. (Ver.4.00) - Changed the damage from 11 to 13. - Changed the frame advantage when blocked from -4F to -2F. - Changed the frame advantage upon hit from +7F to +9F. |
Belly Chop![]() ![]() M / 13 |
-4 | +7 | +7 | TC6F | ||
Butter the Bread![]() ![]() M / 15 |
15F | -6 | +5 | +5 | ||
Cross Lifting Palms 【 ![]() ![]() ![]() ![]() MM / 8,12 |
15F | -13 | LNC | LNC | Advance Input is available. ・Changed from -12F to -13F on block. (S3)– Shortened the recovery time after the move hits by 2 frames. | |
Swallow Spiral![]() ![]() H / 23 |
23F | -8 | KDN | KDN | PC8F Meaty 1F | |
Toe Kick![]() ![]() M / 12 |
12F | -4 | +7 | +7 | 35 | |
Sunset Fan![]() ![]() MMM / 7,7,7 |
17F | -9 | +3C | +3C | Forced to crouching upon hit.. Returns to crouching. Meaty 3F in actualy. | |
Flapping Wings to Phoenix![]() ![]() MMM,SP / 7,7,7 |
-13 | -1C | -1C | To Phoenix Stance(![]() ![]() Forced to crouching upon hit.. Meaty 3F in actualy. | ||
Crouch Straight![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Giant Slayer (1)![]() ![]() L / 12 |
14F | -12 | -3 | +1 | TC6F Returns to crouching. | |
Giant Slayer![]() ![]() ![]() ![]() L,H / 12,21 |
±0 | KDN | KDN | TS Combo from 1st CH (Ver.3.30)・Changed the move to send the opponent spinning when it hits them midair. | ||
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. ・Hitbox decreased. | |
Storming Flower![]() ![]() M / 25(37) |
18F | -9 | KDN | KDN | Damage () is on clean hit. (Ver.4.00) - Changed the damage from 30 to 25. - Added clean hit property. | |
Feathered Fan to BT![]() ![]() L,SP / 13 |
18F | -8 | +5C | +18G | Shifts to BT. (Ver.4.00) - New move | |
Knee Cracker![]() ![]() L / 0 |
15F | +2C | +2C | +12 | Forced to crouching upon block or hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F). | |
Nutcracker![]() ![]() L / 14 |
18F | -12 | +7C | KDN | Forced to crouching upon NH. (Ver.3.30)・Changed the damage from 12 to 14. | |
Great Wall Left to Rain Dance![]() ![]() M / 10 |
8F | -12 | +1 | +1 | Connect to throw & BT on hit. Meaty 4F in actualy. | |
Great Wall Left![]() ![]() M / 10 |
-12 | -1 | -1 | |||
Seven Star Fist (1) to Rain Dance![]() ![]() M / 13 |
15F | -6 | +5 | +5 | H Shifts to BT. | |
Seven Star Fist to Rain Dance![]() ![]() ![]() ![]() M,L / 13,15 |
-8 | +3 | KDN | Shifts to BT. Combo from 1st hit. Can be delayed. Combo can be delayed 9F. (Ver.3.30)・Changed the damage from 10 to 15. ・Changed the opponent's behavior when the move lands as a counter hit (+3F to Knock down). | ||
Peacock Kick![]() ![]() H / 22 |
18F | +3 | +8C | KDN | 40 | Shifts to BT. Forced to crouching upon NH. Meaty 1F (Ver.3.30)・Changed the frame advantage when blocked from -4F to +2F. (Ver.4.00) - Changed the frame advantage when blocked from +2F to +3F. - Changed the frame advantage upon hit from +7F to +8F. - Shortened the recovery time after the move counter hit by 1F. |
Pressing Crane (1)![]() ![]() M / 14 |
13F | -11 | ±0 | ±0 | Meaty 1F in actualy | |
Pressing Crane![]() ![]() ![]() ![]() M,H / 14,17 |
-9 | +14Sp | +14Sp | TS Combo from 1st hit. Can be delayed. Combo can be delayed 10F. ・Changed from -11F to -9F on block. ・Changed from +12F to +14F on hit. |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Silver Needle to Phoenix![]() ![]() ![]() L / 15 |
33F | -7 | +10C | +10C | TJ9F To Phoenix Stance( ![]() ![]() Input ![]() Forced to crouching upon hit.. | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Bolting Rabbit![]() ![]() M / 11 |
16F | -13 | -1 | -1 | TJ9F | |
Bolting Rabbit![]() ![]() M / 15 |
16F | -13 | KDN | LNC | TJ9F | |
Bolting Rabbit![]() ![]() M / 13 |
16F | -13 | LNC | LNC | 49 | TJ9F |
Rising Toe Kick![]() ![]() M / 15 |
15F | -19 | -8 | -8 | TJ9F | |
Cyanide![]() ![]() M / 20 |
23F | -7 | +4C | KDN | 49 | TJ9F Forced to crouching upon NH.. When connect to 10 hit combo, remove Forced to crouching upon hit. & to knock down on CH. |
Flare Kick to Crouch![]() ![]() ![]() M / 20 |
23F | -7 | +4C | KDN | 49 | TJ9F Returns to crouching. Forced to crouching upon NH.. |
Flare Kick to Phoenix![]() ![]() ![]() ![]() M,SP / 20 |
-9 | +2C | KDN | TJ9F To Phoenix Stance( ![]() ![]() Forced to crouching upon NH.. | ||
Cyanide![]() ![]() M / 23 |
23F | -3 | +8C | KDN | 45 | TJ9F Forced to crouching upon NH. Meaty 2F in actualy |
Flare Kick to Crouch![]() ![]() ![]() M / 23 |
-7 | +4C | KDN | 49 | TJ9F Returns to crouching. Forced to crouching upon NH. | |
Flare Kick to Phoenix![]() ![]() ![]() ![]() M,SP / 23 |
-9 | +2C | KDN | TJ9F To Phoenix Stance( ![]() ![]() Forced to crouching upon NH. | ||
Double Fan![]() ![]() MM / 5,5 |
16F | -11 | ±0C | ±0C | Forced to crouching upon hit.. Returns to crouching. | |
Fortune Cookie (3)![]() ![]() ![]() ![]() MM,M / 5,5,12 |
-12 | -1 | -1 | Combo from 1st CH | ||
Fortune Cookie![]() ![]() ![]() ![]() ![]() ![]() MM,M,M / 5,5,12,20 |
-12 | KDN | KDN | Combo from 3rd hit. Can be delayed. | ||
Fortune Cookie to Cancel Rain Dance![]() ![]() ![]() ![]() ![]() ![]() ![]() MM,M,SP / 5,5,12 |
-19 | -8 | -8 | Shifts to BT. | ||
Ginger Snap![]() ![]() ![]() ![]() MM / 5,5 |
-16 | -5C | -5C | Forced to crouching upon hit.. | ||
Phoenix Flight![]() ![]() M / 23 |
26F | +3C | +7C | LNC | TJ9F Forced to crouching upon block or NH. Meaty 1F ・Opponent reaction on mid-air hit was changed. | |
Phoenix Flight to Rain Dance![]() ![]() ![]() M / 23 |
+3C | +7C | LNC | TJ9F Shifts to BT. Forced to crouching upon block or NH. ・Opponent reaction on mid-air hit was changed. | ||
Backflip![]() ![]() M / 23 |
22F | -17 | LNC | LNC | TJ17F Meaty 1F in actualy | |
Backflip to Phoenix![]() ![]() ![]() ![]() M,SP / 23 |
-19 | LNC | LNC | TJ17F To Phoenix Stance( ![]() ![]() | ||
Shooting Star![]() ![]() MMM / 8,10,12 |
16F | -3 | KDN | KDN | TJ9F To BT on block or whiff. Meaty 1F. | |
Delay Rising Toe Kick![]() ![]() M / 25 |
23F | -18 | LNC | LNC | TJ9F | |
Back Handspring![]() ![]() SP / - |
50 | TJ10F |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Poison Flower (1)![]() ![]() ![]() M / 19 |
15F | -11 | ±0C | ±0C | Advance Input is unavailable. Start-up 16F in actualy. Forced to crouching upon hit.. | |
Poison Flower (1) to Phoenix![]() ![]() ![]() ![]() M,SP / 19 |
-5 | +6C | +6C | To Phoenix Stance(![]() ![]() Forced to crouching upon hit.. | ||
Poison Flower![]() ![]() ![]() ![]() ![]() M,H / 19,20 |
-1 | KDN | KDN | Combo from 1st hit. | ||
Eclipsing Moon![]() ![]() ![]() ![]() ![]() M,M / 19,20 |
-12 | KDN | KDN | Combo from 1st CH | ||
Fortune (1)![]() ![]() ![]() M / 12 |
15F | -5 | +6 | +6 | Advance Input is unavailable. Start-up 16F in actualy. | |
Fortune![]() ![]() ![]() ![]() ![]() M,M / 12,20 |
-12 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 2F. | ||
Fortune to Cancel Rain Dance![]() ![]() ![]() ![]() ![]() ![]() M,SP / 12 |
-19 | -8 | -8 | |||
Raccoon Swing to Rain Dance![]() ![]() ![]() M / 13 |
14F | -5 | +6 | +7Sd | Advance Input is unavailable. Start-up 15F in actualy. | |
Step Kick![]() ![]() ![]() M / 25 |
24F | +1 | KDN | KDN | TJ9F Advance Input is unavailable. Start-up 25F in actualy. | |
Swallow Dance![]() ![]() ![]() ![]() M,SP / - |
+5 | TJ9F Input Timing 3F(before & on block). | ||||
X Marks the Spot (1)![]() ![]() ![]() M / 12 |
14F | -9 | +5 | +5 | Advance Input is unavailable. Start-up 15F in actualy. Meaty 1F in actualy. | |
X Marks the Spot![]() ![]() ![]() ![]() ![]() M,M / 12,21 |
-8 | +5C | LNC | Combo from 1st hit. Can be delayed 16F. Forced to crouching upon NH.. Meaty 1F in actualy. ・Input window was changed from 16F to 30F. | ||
Front Layout![]() ![]() ![]() M / 25 |
40F | -2 | KDN | KDN | TJ9F Advance Input is unavailable. Start-up 41F in actualy. Start-up 37F in truth. | |
Diving Falcon to Phoenix![]() ![]() ![]() ![]() M,SP / 20 |
23F | +7G | KDN | KDN | 44 | TJ3F Shifts to Phoenix Stance ( ![]() ![]() Meaty 7F. |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 11 |
15F | -15 | -4 | -4 | TC Returns to crouching. | |
Fire Dancer (2) to Rain Dance FC ![]() ![]() ![]() L,H / 11,6 |
±0 | +7 | +7 | Shifts to BT. | ||
Fire Dancer (3) FC ![]() ![]() ![]() ![]() ![]() L,H,H / 11,6,6 |
-1 | +6 | +10 | Combo from 1st CH | ||
Fire Dancer FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,H,M / 11,6,6,12 |
-18 | LNC | LNC | Combo from 3rd CH. Can be delayed. Combo can be delayed 12F from 3rd CH. ・Opponent closer on block. | ||
Crouch Chin Kick FC ![]() ![]() ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. ・Hitbox decreased. | |
Quick Uppercut WS ![]() M / 10 |
13F | -4 | +7 | +7 | (S3)– Changed the damage from 12 to 10. – Changed the attack startup from 11F to 13F. – Increased the range of the attack. (Ver.4.00) - Increased the move’s reach. | |
WS ![]() ![]() ![]() M,M,SP / 10,20 |
-10 | +12Sp | +12Sp | TS Combo from 1st hit. Can be delayed 8F. Combo can be delayed 8F from 1st hit. (S3)- New move. (Ver.4.00) - Increased the move’s forward movement, decreasing the distance between the character and the opponent. | ||
Sunflower to Rain Dance WS ![]() M / 17 |
13F | -3 | +7 | LNC | 36 | Shifts to BT. |
Sunflower WS ![]() ![]() M / 17 |
-4 | +5 | LNC | 38 | ||
Jasmine Blossom to Rain Dance WS ![]() M / 20 |
22F | -3 | LNC | LNC | 44 | Shifts to BT. |
Jasmine Blossom WS ![]() ![]() M / 20 |
-5 | LNC | LNC | 46 | ||
Rising Axe Kick WS ![]() M / 22 |
22F | +3C | +6C | LNC | Forced to crouching upon block or NH.. To Knock Down on crouch hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC). | |
Skyscraper Kick WS ![]() M / 20 |
11F | -10 | KDN | KDN | 41 | (S3)– Changed the opponent’s behavior when hit while downed. |
Falling Tiger Kick WS ![]() ![]() ![]() ![]() ![]() ![]() H / 20 |
14F | -4 | +1 | KDN | 43 | |
Lotus Twist (1) FC ![]() ![]() L / 10 |
19F | -17 | -6 | -6 | TC Returns to crouching. | |
Lotus Twist (1) to Rain Dance FC ![]() ![]() ![]() L / 10 |
-8 | +3 | +3 | TC Shifts to BT. Returns to crouching. | ||
Lotus Twist FC ![]() ![]() ![]() ![]() L,L / 10,14 |
-11 | ±0 | ±0 | TC Returns to crouching. Combo from 1st CH ・Opponent closer on block. | ||
Lotus Twist to Rain Dance FC ![]() ![]() ![]() ![]() ![]() L,L / 10,14 |
-8 | +3 | +3 | TC Returns to crouching. | ||
Double Map Sweep (1) to Phoenix FC ![]() ![]() L,SP / 13 |
18F | -7 | +4 | +4 | TC To Phoenix Stance( ![]() ![]() ・Changed the damage from 10 to 13. | |
Double Map Sweep to Phoenix FC ![]() ![]() ![]() ![]() L,L / 13,13 |
-6 | +5 | +5 | TC Returns to crouching. Combo from 1st CH ・Changed the damage from 10 to 13. |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Phoenix Tail SS ![]() L / 23 |
27F | -23 | KDN | KDN | 60 | HTC6F |
Phoenix Tail to Phoenix SS ![]() ![]() ![]() L,SP / 23 |
-23 | KDN | KDN | HTC6F (S3)– Fixed an issue in which the damage of this move differed from “During sidestep ![]() ![]() ![]() | ||
Phoenix Tail to Crouching BT SS ![]() ![]() SP / - |
30 | TC6F Shifts to crouching BT. | ||||
Street Sweeper SS ![]() L / 19 |
18F | -13 | -2 | KDN | TC6F Returns to crouching. | |
False Salute![]() ![]() SP / - |
TJ8F | |||||
Greetings![]() ![]() SP / - |
||||||
Wall Jumping Attack to BT![]() ![]() ![]() M / 21 |
35F | +1 | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 24F. |
Hypnotist | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Hypnotist (Right)![]() ![]() SP / - |
||||||
Hypnotist (Left)![]() ![]() SP / - |
||||||
Hypnotist (Reverse) During Hypnotist ![]() SP / - |
||||||
Spin Sticker (1 step) During Hypnotist ![]() M / 25 |
42F | -4 | KDN | KDN | ||
Spin Sticker (2 steps) During Hypnotist ![]() M / 30 |
67F | +5 | KDN | KDN | ||
Spin Sticker (3 steps) During Hypnotist ![]() M / 35 |
92F | +24 | KDN | KDN | ||
Falling Tiger Kick During Hypnotist ![]() H / 20 |
34F | -4 | +1 | KDN | Start-up 44F from 2 steps. Start-up 74F from 3 steps. | |
Deadly Orchid During Hypnotist ![]() H / 26 |
45F | +3 | KDN | KDN | TJ Start-up 55F from 2 steps. Start-up 85F from 3 steps. | |
Thunder Strike (1 step) During Hypnotist ![]() UB(M) / 40 |
81F | KDN | KDN | KDN | Connect to Cancel BT Crouch when input ![]() ![]() | |
Thunder Strike (2 steps) During Hypnotist ![]() UB(M) / 50 |
106F | KDN | KDN | KDN | Connect to Cancel BT Crouch when input ![]() ![]() | |
Thunder Strike (3 steps) During Hypnotist ![]() UB(M) / 60 |
131F | KDN | KDN | KDN | Connect to Cancel BT Crouch when input ![]() ![]() |
Rain Dance (BT) | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rain Dance![]() ![]() SP / - |
21 | Shifts to BT. | ||||
Low Back Turn to Rain Dance FC ![]() ![]() SP / - |
24 | Shifts to crouching BT. | ||||
Turn Around BT ![]() ![]() SP / - |
Shifts to Front. | |||||
Turn Around while Crouching BT ![]() ![]() ![]() SP / - |
Returns to crouching. | |||||
Rain Elbow to Rain Dance BT ![]() M / 17 |
16F | -5 | +4 | KDN | Shifts to BT. | |
Rain Elbow BT ![]() ![]() ![]() M,H / 17,24 |
-6 | KDN | KDN* | TSTJ Combo from 1st hit. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||
Dark & Stormy (1) to Rain Dance BT ![]() H / 9 |
12F | ±0 | +6 | +6 | Shifts to BT. | |
Dark & Stormy (2) BT ![]() ![]() ![]() H,H / 9,8 |
-1 | +6 | +10 | Combo from 1st hit. | ||
Dark & Stormy BT ![]() ![]() ![]() ![]() ![]() H,H,M / 9,8,15 |
-18 | LNC | LNC | Combo from 2nd CH. Can be delayed. Combo can be delayed 12F from 2nd CH. ・Opponent closer on block. | ||
Turn of Fortune (2) BT ![]() ![]() ![]() H,M / 9,12 |
-6 | +4 | +4 | |||
Turn of Fortune BT ![]() ![]() ![]() ![]() ![]() H,M,MMM / 9,12,7,7,7 |
-11 | -2C | -2C | Combo from 1st hit. Returns to crouching. Forced to crouching upon hit.. | ||
Turn of Fortune to Phoenix BT ![]() ![]() ![]() ![]() ![]() ![]() H,M,MMM,SP / 9,12,7,7,7 |
-10 | -1C | -1C | Shifts to Phoenix Stance (![]() ![]() Forced to crouching upon hit.. | ||
Monkey Kick BT ![]() M / 25 |
18F | -14 | KDN | KDN | WBTJ9F (S3)– Enabled the move to cause a wall bound if it hits. (Ver.3.30)・Changed the frame advantage when blocked from -19F to -14F. ・Shortened the recovery time after the move hits by 3F. | |
Mistrust BT ![]() M / 17 |
13F | -18 | LNC | LNC | ・Opponent closer on block. | |
Battering Winds (2) BT ![]() MM / 6,6 |
16F | -5 | +6 | +6 | ||
Battering Winds BT ![]() ![]() ![]() MM,MM / 6,6,6,6 |
-11 | ±0C | ±0C | Returns to crouching. Forced to crouching upon hit.. | ||
Spin Tornado Up BT ![]() ![]() ![]() SP / - |
40 | Disable Absorbs Punch. | ||||
Spin Tornado Down BT ![]() ![]() SP / - |
40 | Disable Absorbs Punch. | ||||
Spinning Push Hands BT ![]() ![]() HM段P捌,M / 21 |
23F | -8 | +3 | +5 | Absorbs Punch(H/M) during 1 to 5F. After Absorbs succeeds, enable block on just input. +10F on side or behind hit. | |
California Roll to Rain Dance BT ![]() ![]() SP / - |
29 | |||||
Cyclone Left to Rain Dance BT ![]() ![]() ![]() ![]() M / 23 |
25F | -11 | LNC | LNC | TC | |
Rain Dance Dodge BT ![]() ![]() SP / - |
25 | Enable connect to Spin Tornado Up (Down) (BT ![]() ![]() ![]() | ||||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Spinning Crane (1) BT ![]() ![]() L / 12 |
16F | -12 | +7C | +7C | Forced to crouching upon hit.. (Ver.4.00) - Changed the damage from 10 to 12. | |
Spinning Crane BT ![]() ![]() ![]() ![]() L,H / 12,20 |
-5 | KDN | KDN* | TS Combo from 1st CH. Can be delayed 12F. Combo can be delayed 12F from 1st CH. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||
Hou Sao Tui BT ![]() ![]() L / 21 |
24F | -26 | KDN | KDN* | TC8F Returns to crouching. Forced to crouching upon NH. ・Damage changed from 19 to 21. ・Opponent reaction on hit was changed. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Rain Dance to Phoenix BT ![]() ![]() ![]() ![]() SP / - |
18 | Shifts to Phoenix Stance (![]() ![]() | ||||
Guard Breaker BT ![]() ![]() ![]() L / 0 |
15F | +2C | +2C | +12 | Forced to crouching upon block or hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F). | |
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Silver Needle BT ![]() ![]() ![]() L,SP / 15 |
33F | -7 | +12C | +12C | TJ9F Shifts to Phoenix Stance ( ![]() ![]() Forced to crouching upon hit.. | |
Peg Leg BT ![]() ![]() ![]() M / 18 |
16F | -5 | +6 | KDN | TJ3F Advance Input is unavailable. Start-up 17F in actualy. | |
Back Layout BT ![]() ![]() ![]() M(,Th) / 25(,20) |
45F | +3 | KDN | KDN | TJ10F Advance Input is unavailable. Start-up 46F in actualy. Connect to throw on right overhead hit. Damage () is throw bonus. Start-up 39F in truth. |
Phoenix Stance | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Phoenix![]() ![]() ![]() ![]() ![]() SP / - |
TC1F Tech Crouch Status. Cost 15F. | |||||
Phoenix to Cancel During Phoenix ![]() SP / - |
10 | Returns to crouching. | ||||
Double Serving (1) During Phoenix ![]() M / 11 |
18F | -5 | +6 | +6 | Returns to crouching. | |
Double Serving to Rain Dance During Phoenix ![]() ![]() ![]() M,H / 11,15 |
-6 | +7 | +7 | Shifts to BT. Combo from 1st hit. Can be delayed. Combo can be delayed 9F from 1st hit. | ||
Phoenix Double Palm (1) During Phoenix ![]() M / 10 |
13F | -11 | ±0 | ±0 | ||
Phoenix Double Palm During Phoenix ![]() ![]() ![]() M,M / 10,20 |
-12 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 9F from 1st hit. | ||
Phoenix Double Palm to Cancel Rain Dance During Phoenix ![]() ![]() ![]() ![]() M / 10 |
-14 | -3 | -3 | Shifts to BT. | ||
Piercing Spear Kick During Phoenix ![]() L / 19 |
25F | -16 | ±0 | KDN | TC Meaty 4F in actualy. Returns to crouching. (Ver.4.20)- The attack would sometimes unnaturally whiff on an opponent walking backward. To correct this, its attack range was expanded upward. | |
Rising Front Kick During Phoenix ![]() M / 14 |
12F | -3 | +8 | +8 | ・Opponent closer on hit and block. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -3F. - Changed the frame advantage upon hit from +7F to +8F. | |
Firecracker During Phoenix 【 ![]() ![]() ![]() L / 25 |
23F | -27 | KDN | KDN | TC Air status after moving. | |
Phoenix Cannon During Phoenix ![]() M / 25 |
19F | -5 | KDN | KDN | WB ・Changed from -1F to -5F on block. ・Induces Wall Bounce on hit and counter hit. (S3)– Changed the damage from 24 to 25. | |
Flower Garden (1) to Phoenix During Phoenix ![]() ![]() L,SP / 13 |
18F | -7 | +4 | +4 | TC Meaty 1F in actualy. ・Changed the damage from 10 to 13. | |
Flower Garden During Phoenix ![]() ![]() ![]() ![]() L,L / 13,13 |
-6 | +6 | +6 | TC Returns to crouching. Combo from 1st CH. ・Changed the damage from 10 to 13. | ||
Phoenix Swipe During Phoenix ![]() ![]() L / 13(,25) |
19F | -12 | -1 | Th | TC Returns to crouching. Connect to throw on CH. Damage () is throw bonus. | |
Wave Crest During Phoenix ![]() ![]() M / 21 |
26F | -8 | LNC | LNC | ||
Alley-Oop (1) During Phoenix ![]() ![]() ![]() ![]() M / 14 |
15F | -17 | LNC | LNC | TJ10F | |
Alley-Oop to Phoenix During Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 14,22 |
-4 | +7C | +7C | Forced to crouching upon hit.. | ||
Double Barrel Shotgun During Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,H / 14,25 |
-8 | KDN | KDN | |||
Double Scissor Kick During Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,19 |
-14 | -3 | +22G | |||
Flower Power (1) During Phoenix ![]() ![]() ![]() M / 12 |
16F | -10 | +1 | +1 | TJ8F Returns to crouching. | |
Flower Power (1) to Rain Dance During Phoenix ![]() ![]() ![]() ![]() M / 12 |
-15 | -4 | -4 | TJ8F Shifts to BT. | ||
Flower Power (1) to Phoenix During Phoenix ![]() ![]() ![]() ![]() ![]() M,SP / 12 |
-12 | -1 | -1 | |||
Flower Power During Phoenix ![]() ![]() ![]() ![]() ![]() M,M / 12,12 |
-12 | -1 | -1 | Returns to crouching. | ||
Jumping Pirouette During Phoenix ![]() ![]() ![]() ![]() M / 30 |
28F | -22 | +6B | +6B | TJ9F (Ver.4.00) - Increased the lower range of the attack. | |
Jumping Pirouette to Phoenix During Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 30 |
-9 | +19B | +19B | TJ9F | ||
Crane Kick During Phoenix ![]() ![]() ![]() ![]() M / 25 |
23F | -8 | KDN | KDN | TJ9F | |
Sky Kick During Phoenix ![]() ![]() ![]() ![]() L / 19 |
46F | -18 | KDN | KDN | TJ9F Returns to crouching. | |
Shift During Phoenix ![]() ![]() ![]() ![]() SP / - |
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Step Forward During Phoenix ![]() ![]() SP / - |
||||||
Step Back During Phoenix ![]() ![]() SP / - |
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Butterfly During Phoenix ![]() SP / - |
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Jumping During Phoenix ![]() ![]() ![]() SP / - |
TJ9F | |||||
Phoenix to Rain Dance During Phoenix ![]() ![]() SP / - |
15 | Shifts to BT. | ||||
Roll Ball During Phoenix ![]() ![]() SP / - |
29 | Returns to crouching. | ||||
Forward Ball to Phoenix During Phoenix ![]() ![]() ![]() ![]() SP, / - |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -27 | KDN | KDN |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -27 | KDN | KDN | 〉〉 |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -27 | KDN | KDN | |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive to Phoenix Rage &BT 【 ![]() ![]() ![]() ![]() L,M,SP / 7,10 |
16F | -4 | KDN | KDN | TS Shifts to Phoenix Stance ( ![]() ![]() |
Rage Drive | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Sc Rage Drive to Phoenix Rage &BT 【 ![]() ![]() ![]() ![]() L,M,SP / 7,10 |
16F | -4 | KDN | KDN | 〉〉 |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Drive to Phoenix Rage &BT 【 ![]() ![]() ![]() ![]() L,M,SP / 7,10 |
16F | -4 | KDN | KDN | |
TS Shifts to Phoenix Stance ( ![]() ![]() |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Jade![]() Th(H) / 35 |
12F | CCW Head-sd Fac-Up |
![]() ![]() -6F |
Long Range Throw | |
Ruby![]() Th(H) / 35 |
12F | CCW Foot-sd Fac-Up |
![]() ![]() -3F CCW |
Long Range Throw | |
Arm Flip Approach from left side Th(H) / 45 |
Head-sd Fac-Up |
![]() -3F |
|||
Dump the Bucket Approach from right side Th(H) / 38 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Crank Up Approach from behind Th(H) / 50 |
Foot-sd Fac-Up |
disable | |||
So Shoe Me![]() ![]() Th(H) / 15 |
12F | RP Back to Back +15F |
![]() -2F |
Break Throw 35F when input ![]() ![]() Break Throw 35F when input ![]() | |
Dislocator![]() ![]() Th(H) / 40 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP |
||
Dragon Fall![]() ![]() Th(H) / 38 |
12F | RP Head-sd Fac-Up |
![]() -2F |
Floor Break | |
Reverse Throw BT ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 35 |
31F | ![]() ![]() |
|||
Cradle Throw During Phoenix ![]() ![]() Th(H) / 35 |
42F | ![]() ![]() |
Input ![]() | ||
Spinner (Up)![]() ![]() ![]() Absorbs Punch(H/M),SP / - |
25 | Absorbs Punch(H/M) during 2 to 10F. After absorbs succeeds, +5BF. | |||
Spinner (Down)![]() ![]() Absorbs Punch(H/M),SP / - |
25 | Absorbs Punch(H/M) during 2 to 10F. After absorbs succeeds, +5BF. | |||
High Mid Parry![]() ![]() Absorbs(H/M) / - |
35 | Absorbs(H/M) during 2 to 11F. After absorbs succeeds, +7F. | |||
High Mid Parry BT ![]() Absorbs(H/M) / - |
40 | Absorbs(H/M) during 1 to 16F. After absorbs succeeds, +7F. | |||
Low Parry BT ![]() ![]() Absorbs(L) / - |
16 | Absorbs(L) during 1 to 14F. |
10 Hit Combo 1 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Connect BT after 6th. Connect to Phoenix after 7th. To Crouchint after 8th. |
Hit Level | M | H | H | M | M | M | L | L | M | M | |
Damage | 20 | 4 | 7 | 12 | 10 | 15 | 6 | 5 | 7 | 20 | |
hit | +4C | -4 | +1 | -6 | -2 | +6 | -6 | +4 | KDN | KDN | |
block | -7 | -10 | -10 | -13 | -13 | -5 | -17 | -17 | -23 | -15 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Connect to Phoenix after 4th. To Crouch after 5th or 8th. |
Hit Level | M | H | H | L | L | M | M | L | M | M | |
Damage | 20 | 4 | 7 | 6 | 10 | 12 | 12 | 5 | 7 | 21 | |
hit | +4C | -4 | +1 | -6 | +13G | -2 | -6 | -17 | LNC | KDN | |
block | -7 | -10 | -10 | -17 | -8 | -14 | -13 | -28 | -38 | -9 |
10 Hit Combo 1 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | M | M | M | L | L | M | M |
Damage | 20 | 4 | 7 | 12 | 10 | 15 | 6 | 5 | 7 | 20 |
hit | +4C | -4 | +1 | -6 | -2 | +6 | -6 | +4 | KDN | KDN |
block | -7 | -10 | -10 | -13 | -13 | -5 | -17 | -17 | -23 | -15 |
Connect BT after 6th. Connect to Phoenix after 7th. To Crouchint after 8th. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | L | L | M | M | L | M | M |
Damage | 20 | 4 | 7 | 6 | 10 | 12 | 12 | 5 | 7 | 21 |
hit | +4C | -4 | +1 | -6 | +13G | -2 | -6 | -17 | LNC | KDN |
block | -7 | -10 | -10 | -17 | -8 | -14 | -13 | -28 | -38 | -9 |
Connect to Phoenix after 4th. To Crouch after 5th or 8th. |