DETAIL:

LING XIAOYU:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Jab
or
H / 7
10F+1+8+8
Bayonet

H,H / 7,8
 -1+5+5Combo from 1st hit.
Bayonet Thruster

H,H,M / 7,8,20
 -9KDNKDNCombo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.
Fan Dance to Rain Dance

H,M / 7,10
 -3+8+10Shift to BT.
Combo from 1st hit.
Fan Dance

H,M / 7,10
 -4+7+9Combo from 1st hit.
Fan Dance to Punishing Hands

H,M,M / 7,10,24
 -12KDNKDNCombo from 2nd CH.
Straight

H / 8
10F-2+6+6
April Showers to Rain Dance

H,M / 8,10
 -4+7+7Shift to BT.
Combo from 1st CH.
April Showers

H,M / 8,10
 -4+7+7Combo from 1st CH.
TS
Cloud Kick

H / 17
14F-11KDNKDN49
35
・Damage changed from 20 to 17.
・Changed from -7F to -11F on block.
Right High Kick

H / 15
11F-9+8LNC39
28
TJ10F
Crescent Moon Kick

M / 23
23F-1C+3CKDNForces an opponent to crouching on block or NH.
Returns to crouching.
Start-up 23F from input completed.
Start-up 24F on Advance Input.
Meaty 1F in actualy.
TJ10F
Crescent Moon Kick to Phoenix

M,SP / 23
 ±0C+4CKDNForces an opponent to crouching on block or NH.
To Phoenix Stance().
Birds Flock

M / 24
20F-7KDNKDN
Bai Yang Zhuan Wu (1)

M / 12
16F-7+4+4
Bai Yang Zhuan Wu (2)

M,H / 12,14
 -3+8+10Combo from 1st hit.
TS
Bai Yang Zhuan Wu

M,H,M / 12,14,20
 -8KDNKDNCombo from 2nd CH.
Can be delayed.
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
Wings of Fury (1)

M / 14
16F-9+2+2
Wings of Fury (2) to Rain Dance

M,M / 14,8
 -4+7+7Shift to BT.
Wings of Fury

M,M,MM / 14,8,6,20
 -12+7C+7CForces an opponent to crouching on hit.
Combo from 2nd hit.
HMTS
Swivel Kick

H / 23
19F+1KDNKDN
・Startup changed from 20F to 19F.
・Changed from ±0F to +1F on block.
Clouded Peak

M / 25
12F-16KDNKDN
(S3)– Increased the lower range of the attack.
(Ver.4.00) - Increased the lower range of the attack.
TJ12F
Somersault

SP / -
 37Returns to crouching.
(S3)– Shortened the recovery time by 3 frames (total from 40F to 37F).
WGTJ12F
Somersault to Phoenix Talon

SP,MMM / 8,8,14
46F+7G
+14W
KDNKDN
・Changed from -13F to -10F on block.
・Opponent reaction on hit was changed.
(Ver.5.00)・Changed the opponent's behavior on block (-10F to +7GF).
 Wall crush inducing guard is implemented.
Somersault to Phoenix

SP,SP / -
 53To Phoenix Stance().
(S3)– Shortened the recovery time by 2 frames (total from 55F to 53F).
TC6F
Belly Chop to Rain Dance

M / 13
14F-2+9+935
21
Shift to BT.
・Damage changed from 15 to 11.
・Hitbox decreased.
・Homing decreased.
(Ver.4.00) - Changed the damage from 11 to 13.
- Changed the frame advantage when blocked from -4F to -2F.
- Changed the frame advantage upon hit from +7F to +9F.
TC6F
Belly Chop

M / 13
 -4+7+7
Butter the Bread

M / 15
15F-6+5+5
Cross Lifting Palms

MM / 8,12
15F-13LNCLNC
・Changed from -12F to -13F on block.
(S3)– Shortened the recovery time after the move hits by 2 frames.
Pw8F
Swallow Spiral

H / 23
23F
(1)
-8KDNKDN
Toe Kick

M / 12
12F-4+7+735
23
Sunset Fan

MMM / 7,7,7
17F-9+3C+3CForces an opponent to crouching on hit.
Returns to crouching.
Forces an opponent to crouching upon hit..
Meaty 3F in actualy.
Flapping Wings to Phoenix

MMM,SP / 7,7,7
 -13-1C-1CForces an opponent to crouching on hit.
To Phoenix Stance().
Meaty 3F in actualy.
TC4F
Crouch Straight

SM / 8
11F-4+7+7Returns to crouching.
TC6F
Giant Slayer (1)

L / 12
14F-12-3+1Returns to crouching.
TS
Giant Slayer

L,H / 12,21
 ±0KDNKDNCombo from 1st CH.
(Ver.3.30)・Changed the move to send the opponent spinning when it hits them midair.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2Returns to crouching.
・Hitbox decreased.
Storming Flower

M / 25(37)
18F-9KDNKDNDamage () is upon clean hit.
Damage () is on clean hit.
(Ver.4.00) - Changed the damage from 30 to 25.
- Added clean hit property.
Feathered Fan to BT

L,SP / 13
18F-8+5C+18GForces an opponent to crouching on NH.
Shift to BT.
(Ver.4.00) - New move
Knee Cracker

L / 0
15F+2C+2C+12Forces an opponent to crouching on block or NH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F).
Nutcracker

L / 14
18F-12+7CKDNForces an opponent to crouching on NH.
(Ver.3.30)・Changed the damage from 12 to 14.
Great Wall Left to Rain Dance

M / 10
8F-12+1+1Connect to throw & BT on hit.
Meaty 4F in actualy.
Great Wall Left

M / 10
 -12-1-1
HM
Seven Star Fist (1) to Rain Dance

M / 13
15F-6+5+5Shift to BT.
Seven Star Fist to Rain Dance

M,L / 13,15
 -8+3KDNShift to BT.
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
(Ver.3.30)・Changed the damage from 10 to 15.
・Changed the opponent's behavior when the move lands as a counter hit (+3F to Knock down).
Peacock Kick

H / 22
18F
(1)
+3+8CKDN40
22
Forces an opponent to crouching on NH.
Shift to BT.
(Ver.3.30)・Changed the frame advantage when blocked from -4F to +2F.
(Ver.4.00) - Changed the frame advantage when blocked from +2F to +3F.
- Changed the frame advantage upon hit from +7F to +8F.
- Shortened the recovery time after the move counter hit by 1F.
Pressing Crane (1)

M / 14
13F-11±0±0Meaty 1F in actualy
TS
Pressing Crane

M,H / 14,17
 -9+14Sp+14SpCombo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
・Changed from -11F to -9F on block.
・Changed from +12F to +14F on hit.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Left Jab
or
H / 7
10F+1+8+8
Bayonet

H,H / 7,8
 -1+5+5
Bayonet Thruster

H,H,M / 7,8,20
 -9KDNKDN
Fan Dance to Rain Dance

H,M / 7,10
 -3+8+10
Fan Dance

H,M / 7,10
 -4+7+9
Fan Dance to Punishing Hands

H,M,M / 7,10,24
 -12KDNKDN
Straight

H / 8
10F-2+6+6
April Showers to Rain Dance

H,M / 8,10
 -4+7+7
April Showers

H,M / 8,10
 -4+7+7
TS
Cloud Kick

H / 17
14F-11KDNKDN49
35
Right High Kick

H / 15
11F-9+8LNC39
28
TJ10F
Crescent Moon Kick

M / 23
23F-1C+3CKDN
TJ10F
Crescent Moon Kick to Phoenix

M,SP / 23
 ±0C+4CKDN
Birds Flock

M / 24
20F-7KDNKDN
Bai Yang Zhuan Wu (1)

M / 12
16F-7+4+4
Bai Yang Zhuan Wu (2)

M,H / 12,14
 -3+8+10
TS
Bai Yang Zhuan Wu

M,H,M / 12,14,20
 -8KDNKDN
Wings of Fury (1)

M / 14
16F-9+2+2
Wings of Fury (2) to Rain Dance

M,M / 14,8
 -4+7+7
Wings of Fury

M,M,MM / 14,8,6,20
 -12+7C+7C
HMTS
Swivel Kick

H / 23
19F+1KDNKDN
Clouded Peak

M / 25
12F-16KDNKDN
TJ12F
Somersault

SP / -
 37
WGTJ12F
Somersault to Phoenix Talon

SP,MMM / 8,8,14
46F+7G
+14W
KDNKDN
Somersault to Phoenix

SP,SP / -
 53
TC6F
Belly Chop to Rain Dance

M / 13
14F-2+9+935
21
TC6F
Belly Chop

M / 13
 -4+7+7
Butter the Bread

M / 15
15F-6+5+5
Cross Lifting Palms

MM / 8,12
15F-13LNCLNC
Pw8F
Swallow Spiral

H / 23
23F
(1)
-8KDNKDN
Toe Kick

M / 12
12F-4+7+735
23
Sunset Fan

MMM / 7,7,7
17F-9+3C+3C
Flapping Wings to Phoenix

MMM,SP / 7,7,7
 -13-1C-1C
TC4F
Crouch Straight

SM / 8
11F-4+7+7
TC6F
Giant Slayer (1)

L / 12
14F-12-3+1
TS
Giant Slayer

L,H / 12,21
 ±0KDNKDN
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
Storming Flower

M / 25(37)
18F-9KDNKDN
Feathered Fan to BT

L,SP / 13
18F-8+5C+18G
Knee Cracker

L / 0
15F+2C+2C+12
Nutcracker

L / 14
18F-12+7CKDN
Great Wall Left to Rain Dance

M / 10
8F-12+1+1
Great Wall Left

M / 10
 -12-1-1
HM
Seven Star Fist (1) to Rain Dance

M / 13
15F-6+5+5
Seven Star Fist to Rain Dance

M,L / 13,15
 -8+3KDN
Peacock Kick

H / 22
18F
(1)
+3+8CKDN40
22
Pressing Crane (1)

M / 14
13F-11±0±0
TS
Pressing Crane

M,H / 14,17
 -9+14Sp+14Sp
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Jab
or
H / 7
10F+1+8+8
 
Bayonet

H,H / 7,8
 -1+5+5
Combo from 1st hit.
Bayonet Thruster

H,H,M / 7,8,20
 -9KDNKDN
Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.
Fan Dance to Rain Dance

H,M / 7,10
 -3+8+10
Shift to BT.
Combo from 1st hit.
Fan Dance

H,M / 7,10
 -4+7+9
Combo from 1st hit.
Fan Dance to Punishing Hands

H,M,M / 7,10,24
 -12KDNKDN
Combo from 2nd CH.
Straight

H / 8
10F-2+6+6
 
April Showers to Rain Dance

H,M / 8,10
 -4+7+7
Shift to BT.
Combo from 1st CH.
April Showers

H,M / 8,10
 -4+7+7
Combo from 1st CH.
TS
Cloud Kick

H / 17
14F-11KDNKDN49
35
・Damage changed from 20 to 17.
・Changed from -7F to -11F on block.
Right High Kick

H / 15
11F-9+8LNC39
28
 
TJ10F
Crescent Moon Kick

M / 23
23F-1C+3CKDN
Forces an opponent to crouching on block or NH.
Returns to crouching.
Start-up 23F from input completed.
Start-up 24F on Advance Input.
Meaty 1F in actualy.
TJ10F
Crescent Moon Kick to Phoenix

M,SP / 23
 ±0C+4CKDN
Forces an opponent to crouching on block or NH.
To Phoenix Stance().
Birds Flock

M / 24
20F-7KDNKDN
 
Bai Yang Zhuan Wu (1)

M / 12
16F-7+4+4
 
Bai Yang Zhuan Wu (2)

M,H / 12,14
 -3+8+10
Combo from 1st hit.
TS
Bai Yang Zhuan Wu

M,H,M / 12,14,20
 -8KDNKDN
Combo from 2nd CH.
Can be delayed.
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
Wings of Fury (1)

M / 14
16F-9+2+2
 
Wings of Fury (2) to Rain Dance

M,M / 14,8
 -4+7+7
Shift to BT.
Wings of Fury

M,M,MM / 14,8,6,20
 -12+7C+7C
Forces an opponent to crouching on hit.
Combo from 2nd hit.
HMTS
Swivel Kick

H / 23
19F+1KDNKDN
・Startup changed from 20F to 19F.
・Changed from ±0F to +1F on block.
Clouded Peak

M / 25
12F-16KDNKDN
(S3)– Increased the lower range of the attack.
(Ver.4.00) - Increased the lower range of the attack.
TJ12F
Somersault

SP / -
 37
Returns to crouching.
(S3)– Shortened the recovery time by 3 frames (total from 40F to 37F).
WGTJ12F
Somersault to Phoenix Talon

SP,MMM / 8,8,14
46F+7G
+14W
KDNKDN
・Changed from -13F to -10F on block.
・Opponent reaction on hit was changed.
(Ver.5.00)・Changed the opponent's behavior on block (-10F to +7GF).
 Wall crush inducing guard is implemented.
Somersault to Phoenix

SP,SP / -
 53
To Phoenix Stance().
(S3)– Shortened the recovery time by 2 frames (total from 55F to 53F).
TC6F
Belly Chop to Rain Dance

M / 13
14F-2+9+935
21
Shift to BT.
・Damage changed from 15 to 11.
・Hitbox decreased.
・Homing decreased.
(Ver.4.00) - Changed the damage from 11 to 13.
- Changed the frame advantage when blocked from -4F to -2F.
- Changed the frame advantage upon hit from +7F to +9F.
TC6F
Belly Chop

M / 13
 -4+7+7
 
Butter the Bread

M / 15
15F-6+5+5
 
Cross Lifting Palms

MM / 8,12
15F-13LNCLNC
・Changed from -12F to -13F on block.
(S3)– Shortened the recovery time after the move hits by 2 frames.
Pw8F
Swallow Spiral

H / 23
23F
(1)
-8KDNKDN
 
Toe Kick

M / 12
12F-4+7+735
23
 
Sunset Fan

MMM / 7,7,7
17F-9+3C+3C
Forces an opponent to crouching on hit.
Returns to crouching.
Forces an opponent to crouching upon hit..
Meaty 3F in actualy.
Flapping Wings to Phoenix

MMM,SP / 7,7,7
 -13-1C-1C
Forces an opponent to crouching on hit.
To Phoenix Stance().
Meaty 3F in actualy.
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Returns to crouching.
TC6F
Giant Slayer (1)

L / 12
14F-12-3+1
Returns to crouching.
TS
Giant Slayer

L,H / 12,21
 ±0KDNKDN
Combo from 1st CH.
(Ver.3.30)・Changed the move to send the opponent spinning when it hits them midair.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
Returns to crouching.
・Hitbox decreased.
Storming Flower

M / 25(37)
18F-9KDNKDN
Damage () is upon clean hit.
Damage () is on clean hit.
(Ver.4.00) - Changed the damage from 30 to 25.
- Added clean hit property.
Feathered Fan to BT

L,SP / 13
18F-8+5C+18G
Forces an opponent to crouching on NH.
Shift to BT.
(Ver.4.00) - New move
Knee Cracker

L / 0
15F+2C+2C+12
Forces an opponent to crouching on block or NH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F).
Nutcracker

L / 14
18F-12+7CKDN
Forces an opponent to crouching on NH.
(Ver.3.30)・Changed the damage from 12 to 14.
Great Wall Left to Rain Dance

M / 10
8F-12+1+1
Connect to throw & BT on hit.
Meaty 4F in actualy.
Great Wall Left

M / 10
 -12-1-1
 
HM
Seven Star Fist (1) to Rain Dance

M / 13
15F-6+5+5
Shift to BT.
Seven Star Fist to Rain Dance

M,L / 13,15
 -8+3KDN
Shift to BT.
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
(Ver.3.30)・Changed the damage from 10 to 15.
・Changed the opponent's behavior when the move lands as a counter hit (+3F to Knock down).
Peacock Kick

H / 22
18F
(1)
+3+8CKDN40
22
Forces an opponent to crouching on NH.
Shift to BT.
(Ver.3.30)・Changed the frame advantage when blocked from -4F to +2F.
(Ver.4.00) - Changed the frame advantage when blocked from +2F to +3F.
- Changed the frame advantage upon hit from +7F to +8F.
- Shortened the recovery time after the move counter hit by 1F.
Pressing Crane (1)

M / 14
13F-11±0±0
Meaty 1F in actualy
TS
Pressing Crane

M,H / 14,17
 -9+14Sp+14Sp
Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
・Changed from -11F to -9F on block.
・Changed from +12F to +14F on hit.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle

M / 12
18F-12-1-1
TJ9F
Silver Needle to Phoenix
or
L / 15
33F-7+10C+10CForces an opponent to crouching on hit.
To Phoenix Stance().
Input to Cancel Crouch.
Hook
or or
H / 17
15F-12+9+9
TJ9F
Bolting Rabbit

M / 11
16F-13-1-1
TJ9F
Bolting Rabbit

M / 15
16F-13KDNLNC
TJ9F
Bolting Rabbit

M / 13
16F-13LNCLNC49
33
TJ9F
Rising Toe Kick

M / 15
15F-19-8-8
TJ9F
Cyanide

M / 20
23F-7+4CKDN49
26
Forces an opponent to crouching on NH.
When connect to 10 hit combo, remove Forces an opponent to crouching upon hit. & to knock down on CH.
TJ9F
Flare Kick to Crouch

M / 20
23F-7+4CKDN49
26
Forces an opponent to crouching on NH.
Returns to crouching.
TJ9F
Flare Kick to Phoenix

M,SP / 20
 -9+2CKDNForces an opponent to crouching on NH.
To Phoenix Stance().
TJ9F
Cyanide

M / 23
23F-3+8CKDN45
22
Forces an opponent to crouching on NH.
Meaty 2F in actualy
TJ9F
Flare Kick to Crouch

M / 23
 -7+4CKDN49Forces an opponent to crouching on NH.
Returns to crouching.
TJ9F
Flare Kick to Phoenix

M,SP / 23
 -9+2CKDNForces an opponent to crouching on NH.
To Phoenix Stance().
Double Fan

MM / 5,5
16F-11±0C±0CForces an opponent to crouching on hit.
Returns to crouching.
Fortune Cookie (3)

MM,M / 5,5,12
 -12-1-1Combo from 1st CH.
Fortune Cookie

MM,M,M / 5,5,12,20
 -12KDNKDNCombo from 3rd hit.
Can be delayed.
Fortune Cookie to Cancel Rain Dance

MM,M,SP / 5,5,12
 -19-8-8Shift to BT.
Ginger Snap

MM / 5,5
 -16-5C-5CForces an opponent to crouching on hit.
TJ9F
Phoenix Flight

M / 23
26F
(1)
+3C+7CLNCForces an opponent to crouching on block or NH.
・Opponent reaction on mid-air hit was changed.
TJ9F
Phoenix Flight to Rain Dance

M / 23
 +3C+7CLNCForces an opponent to crouching on block or NH.
Shift to BT.
・Opponent reaction on mid-air hit was changed.
TJ17F
Backflip

M / 23
22F-17LNCLNCMeaty 1F in actualy.
TJ17F
Backflip to Phoenix

M,SP / 23
 -19LNCLNCTo Phoenix Stance().
TJ9F
Shooting Star

MMM / 8,10,12
16F-3KDNKDNTo BT on block or whiff.
Meaty 1F.
TJ9F
Delay Rising Toe Kick

M / 25
23F-18LNCLNC
TJ10F
Back Handspring

SP / -
 50
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle

M / 12
18F-12-1-1
TJ9F
Silver Needle to Phoenix
or
L / 15
33F-7+10C+10C
Hook
or or
H / 17
15F-12+9+9
TJ9F
Bolting Rabbit

M / 11
16F-13-1-1
TJ9F
Bolting Rabbit

M / 15
16F-13KDNLNC
TJ9F
Bolting Rabbit

M / 13
16F-13LNCLNC49
33
TJ9F
Rising Toe Kick

M / 15
15F-19-8-8
TJ9F
Cyanide

M / 20
23F-7+4CKDN49
26
TJ9F
Flare Kick to Crouch

M / 20
23F-7+4CKDN49
26
TJ9F
Flare Kick to Phoenix

M,SP / 20
 -9+2CKDN
TJ9F
Cyanide

M / 23
23F-3+8CKDN45
22
TJ9F
Flare Kick to Crouch

M / 23
 -7+4CKDN49
TJ9F
Flare Kick to Phoenix

M,SP / 23
 -9+2CKDN
Double Fan

MM / 5,5
16F-11±0C±0C
Fortune Cookie (3)

MM,M / 5,5,12
 -12-1-1
Fortune Cookie

MM,M,M / 5,5,12,20
 -12KDNKDN
Fortune Cookie to Cancel Rain Dance

MM,M,SP / 5,5,12
 -19-8-8
Ginger Snap

MM / 5,5
 -16-5C-5C
TJ9F
Phoenix Flight

M / 23
26F
(1)
+3C+7CLNC
TJ9F
Phoenix Flight to Rain Dance

M / 23
 +3C+7CLNC
TJ17F
Backflip

M / 23
22F-17LNCLNC
TJ17F
Backflip to Phoenix

M,SP / 23
 -19LNCLNC
TJ9F
Shooting Star

MMM / 8,10,12
16F-3KDNKDN
TJ9F
Delay Rising Toe Kick

M / 25
23F-18LNCLNC
TJ10F
Back Handspring

SP / -
 50
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle

M / 12
18F-12-1-1
 
TJ9F
Silver Needle to Phoenix
or
L / 15
33F-7+10C+10C
Forces an opponent to crouching on hit.
To Phoenix Stance().
Input to Cancel Crouch.
Hook
or or
H / 17
15F-12+9+9
 
TJ9F
Bolting Rabbit

M / 11
16F-13-1-1
 
TJ9F
Bolting Rabbit

M / 15
16F-13KDNLNC
 
TJ9F
Bolting Rabbit

M / 13
16F-13LNCLNC49
33
 
TJ9F
Rising Toe Kick

M / 15
15F-19-8-8
 
TJ9F
Cyanide

M / 20
23F-7+4CKDN49
26
Forces an opponent to crouching on NH.
When connect to 10 hit combo, remove Forces an opponent to crouching upon hit. & to knock down on CH.
TJ9F
Flare Kick to Crouch

M / 20
23F-7+4CKDN49
26
Forces an opponent to crouching on NH.
Returns to crouching.
TJ9F
Flare Kick to Phoenix

M,SP / 20
 -9+2CKDN
Forces an opponent to crouching on NH.
To Phoenix Stance().
TJ9F
Cyanide

M / 23
23F-3+8CKDN45
22
Forces an opponent to crouching on NH.
Meaty 2F in actualy
TJ9F
Flare Kick to Crouch

M / 23
 -7+4CKDN49
Forces an opponent to crouching on NH.
Returns to crouching.
TJ9F
Flare Kick to Phoenix

M,SP / 23
 -9+2CKDN
Forces an opponent to crouching on NH.
To Phoenix Stance().
Double Fan

MM / 5,5
16F-11±0C±0C
Forces an opponent to crouching on hit.
Returns to crouching.
Fortune Cookie (3)

MM,M / 5,5,12
 -12-1-1
Combo from 1st CH.
Fortune Cookie

MM,M,M / 5,5,12,20
 -12KDNKDN
Combo from 3rd hit.
Can be delayed.
Fortune Cookie to Cancel Rain Dance

MM,M,SP / 5,5,12
 -19-8-8
Shift to BT.
Ginger Snap

MM / 5,5
 -16-5C-5C
Forces an opponent to crouching on hit.
TJ9F
Phoenix Flight

M / 23
26F
(1)
+3C+7CLNC
Forces an opponent to crouching on block or NH.
・Opponent reaction on mid-air hit was changed.
TJ9F
Phoenix Flight to Rain Dance

M / 23
 +3C+7CLNC
Forces an opponent to crouching on block or NH.
Shift to BT.
・Opponent reaction on mid-air hit was changed.
TJ17F
Backflip

M / 23
22F-17LNCLNC
Meaty 1F in actualy.
TJ17F
Backflip to Phoenix

M,SP / 23
 -19LNCLNC
To Phoenix Stance().
TJ9F
Shooting Star

MMM / 8,10,12
16F-3KDNKDN
To BT on block or whiff.
Meaty 1F.
TJ9F
Delay Rising Toe Kick

M / 25
23F-18LNCLNC
 
TJ10F
Back Handspring

SP / -
 50
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Poison Flower (1)

M / 19
15F-11±0C±0CForces an opponent to crouching on hit.
Start-up 16F in actualy.
Poison Flower (1) to Phoenix

M,SP / 19
 -5+6C+6CForces an opponent to crouching on hit.
To Phoenix Stance().
Poison Flower

M,H / 19,20
 -1KDNKDNCombo from 1st hit.
Eclipsing Moon

M,M / 19,20
 -12KDNKDNCombo from 1st CH.
Fortune (1)

M / 12
15F-5+6+6Start-up 16F in actualy.
Fortune

M,M / 12,20
 -12KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 2F from hit.
Fortune to Cancel Rain Dance

M,SP / 12
 -19-8-8
Raccoon Swing to Rain Dance

M / 13
14F-5+6+7SdStart-up 15F in actualy.
TJ9F
Step Kick

M / 25
24F+1KDNKDNStart-up 25F in actualy.
TJ9F
Swallow Dance
While enemy is guarding
M,SP / -
 +5Input Timing 3F(before & on block).
X Marks the Spot (1)

M / 12
14F-9+5+5Start-up 15F in actualy.
Meaty 1F in actualy.
X Marks the Spot

M,M / 12,21
 -8+5CLNCForces an opponent to crouching on NH.
Combo from 1st hit.
Can be delayed 16F.
Meaty 1F in actualy.
・Input window was changed from 16F to 30F.
TJ9F
Front Layout

M / 25
40F-2KDNKDNStart-up 37F in truth.
TJ3F
Diving Falcon to Phoenix

M,SP / 20
23F
(7)
+7GKDNKDN44
21
Shifts to Phoenix Stance ().
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Poison Flower (1)

M / 19
15F-11±0C±0C
Poison Flower (1) to Phoenix

M,SP / 19
 -5+6C+6C
Poison Flower

M,H / 19,20
 -1KDNKDN
Eclipsing Moon

M,M / 19,20
 -12KDNKDN
Fortune (1)

M / 12
15F-5+6+6
Fortune

M,M / 12,20
 -12KDNKDN
Fortune to Cancel Rain Dance

M,SP / 12
 -19-8-8
Raccoon Swing to Rain Dance

M / 13
14F-5+6+7Sd
TJ9F
Step Kick

M / 25
24F+1KDNKDN
TJ9F
Swallow Dance
While enemy is guarding
M,SP / -
 +5
X Marks the Spot (1)

M / 12
14F-9+5+5
X Marks the Spot

M,M / 12,21
 -8+5CLNC
TJ9F
Front Layout

M / 25
40F-2KDNKDN
TJ3F
Diving Falcon to Phoenix

M,SP / 20
23F
(7)
+7GKDNKDN44
21
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Poison Flower (1)

M / 19
15F-11±0C±0C
Forces an opponent to crouching on hit.
Start-up 16F in actualy.
Poison Flower (1) to Phoenix

M,SP / 19
 -5+6C+6C
Forces an opponent to crouching on hit.
To Phoenix Stance().
Poison Flower

M,H / 19,20
 -1KDNKDN
Combo from 1st hit.
Eclipsing Moon

M,M / 19,20
 -12KDNKDN
Combo from 1st CH.
Fortune (1)

M / 12
15F-5+6+6
Start-up 16F in actualy.
Fortune

M,M / 12,20
 -12KDNKDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 2F from hit.
Fortune to Cancel Rain Dance

M,SP / 12
 -19-8-8
 
Raccoon Swing to Rain Dance

M / 13
14F-5+6+7Sd
Start-up 15F in actualy.
TJ9F
Step Kick

M / 25
24F+1KDNKDN
Start-up 25F in actualy.
TJ9F
Swallow Dance
While enemy is guarding
M,SP / -
 +5
Input Timing 3F(before & on block).
X Marks the Spot (1)

M / 12
14F-9+5+5
Start-up 15F in actualy.
Meaty 1F in actualy.
X Marks the Spot

M,M / 12,21
 -8+5CLNC
Forces an opponent to crouching on NH.
Combo from 1st hit.
Can be delayed 16F.
Meaty 1F in actualy.
・Input window was changed from 16F to 30F.
TJ9F
Front Layout

M / 25
40F-2KDNKDN
Start-up 37F in truth.
TJ3F
Diving Falcon to Phoenix

M,SP / 20
23F
(7)
+7GKDNKDN44
21
Shifts to Phoenix Stance ().
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC
L / 11
15F-15-4-4Returns to crouching.
Fire Dancer (2) to Rain Dance
FC
L,H / 11,6
 ±0+7+7Shift to BT.
Fire Dancer (3)
FC
L,H,H / 11,6,6
 -1+6+10Combo from 1st CH.
Fire Dancer
FC
L,H,H,M / 11,6,6,12
 -18LNCLNCCombo from 3rd CH.
Can be delayed.
Combo can be delayed 12F from CH.
・Opponent closer on block.
TC
Crouch Chin Kick
FC or
L / 10
12F-15-4-4Returns to crouching.
・Hitbox decreased.
Quick Uppercut
WS
M / 10
13F-4+7+7
(S3)– Changed the damage from 12 to 10.
– Changed the attack startup from 11F to 13F.
– Increased the range of the attack.
(Ver.4.00) - Increased the move’s reach.
TS
WS
M,M,SP / 10,20
 -10+12Sp+12SpCombo from 1st hit.
Can be delayed 8F.
(S3)- New move.
(Ver.4.00) - Increased the move’s forward movement, decreasing the distance between the character and the opponent.
Sunflower to Rain Dance
WS
M / 17
13F-3+7LNC36
23
Shift to BT.
Sunflower
WS
M / 17
 -4+5LNC38
Jasmine Blossom to Rain Dance
WS hold
M / 20
22F-3LNCLNC44
22
Shift to BT.
Jasmine Blossom
WS hold
M / 20
 -5LNCLNC46
Rising Axe Kick
WS
M / 22
22F+3C+6CLNCForces an opponent to crouching on block or NH.
To Knock Down on crouch hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC).
Skyscraper Kick
WS
M / 20
11F-10KDNKDN41
30
(S3)– Changed the opponent’s behavior when hit while downed.
Falling Tiger Kick
WS or
H / 20
14F-4+1KDN43
29
TC
Lotus Twist (1)
FC
L / 10
19F-17-6-6Returns to crouching.
TC
Lotus Twist (1) to Rain Dance
FC
L / 10
 -8+3+3Shift to BT.
Returns to crouching.
TC
Lotus Twist
FC
L,L / 10,14
 -11±0±0Returns to crouching.
Combo from 1st CH.
・Opponent closer on block.
TC
Lotus Twist to Rain Dance
FC
L,L / 10,14
 -8+3+3Returns to crouching.
TC
Double Map Sweep (1) to Phoenix
FC
L,SP / 13
18F-7+4+4To Phoenix Stance().
・Changed the damage from 10 to 13.
TC
Double Map Sweep to Phoenix
FC
L,L / 13,13
 -6+5+5Returns to crouching.
Combo from 1st CH.
・Changed the damage from 10 to 13.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 11
15F-15-4-4
Fire Dancer (2) to Rain Dance
FC
L,H / 11,6
 ±0+7+7
Fire Dancer (3)
FC
L,H,H / 11,6,6
 -1+6+10
Fire Dancer
FC
L,H,H,M / 11,6,6,12
 -18LNCLNC
TC
Crouch Chin Kick
FC or
L / 10
12F-15-4-4
Quick Uppercut
WS
M / 10
13F-4+7+7
TS
WS
M,M,SP / 10,20
 -10+12Sp+12Sp
Sunflower to Rain Dance
WS
M / 17
13F-3+7LNC36
23
Sunflower
WS
M / 17
 -4+5LNC38
Jasmine Blossom to Rain Dance
WS hold
M / 20
22F-3LNCLNC44
22
Jasmine Blossom
WS hold
M / 20
 -5LNCLNC46
Rising Axe Kick
WS
M / 22
22F+3C+6CLNC
Skyscraper Kick
WS
M / 20
11F-10KDNKDN41
30
Falling Tiger Kick
WS or
H / 20
14F-4+1KDN43
29
TC
Lotus Twist (1)
FC
L / 10
19F-17-6-6
TC
Lotus Twist (1) to Rain Dance
FC
L / 10
 -8+3+3
TC
Lotus Twist
FC
L,L / 10,14
 -11±0±0
TC
Lotus Twist to Rain Dance
FC
L,L / 10,14
 -8+3+3
TC
Double Map Sweep (1) to Phoenix
FC
L,SP / 13
18F-7+4+4
TC
Double Map Sweep to Phoenix
FC
L,L / 13,13
 -6+5+5
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC
L / 11
15F-15-4-4
Returns to crouching.
Fire Dancer (2) to Rain Dance
FC
L,H / 11,6
 ±0+7+7
Shift to BT.
Fire Dancer (3)
FC
L,H,H / 11,6,6
 -1+6+10
Combo from 1st CH.
Fire Dancer
FC
L,H,H,M / 11,6,6,12
 -18LNCLNC
Combo from 3rd CH.
Can be delayed.
Combo can be delayed 12F from CH.
・Opponent closer on block.
TC
Crouch Chin Kick
FC or
L / 10
12F-15-4-4
Returns to crouching.
・Hitbox decreased.
Quick Uppercut
WS
M / 10
13F-4+7+7
(S3)– Changed the damage from 12 to 10.
– Changed the attack startup from 11F to 13F.
– Increased the range of the attack.
(Ver.4.00) - Increased the move’s reach.
TS
WS
M,M,SP / 10,20
 -10+12Sp+12Sp
Combo from 1st hit.
Can be delayed 8F.
(S3)- New move.
(Ver.4.00) - Increased the move’s forward movement, decreasing the distance between the character and the opponent.
Sunflower to Rain Dance
WS
M / 17
13F-3+7LNC36
23
Shift to BT.
Sunflower
WS
M / 17
 -4+5LNC38
 
Jasmine Blossom to Rain Dance
WS hold
M / 20
22F-3LNCLNC44
22
Shift to BT.
Jasmine Blossom
WS hold
M / 20
 -5LNCLNC46
 
Rising Axe Kick
WS
M / 22
22F+3C+6CLNC
Forces an opponent to crouching on block or NH.
To Knock Down on crouch hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC).
Skyscraper Kick
WS
M / 20
11F-10KDNKDN41
30
(S3)– Changed the opponent’s behavior when hit while downed.
Falling Tiger Kick
WS or
H / 20
14F-4+1KDN43
29
 
TC
Lotus Twist (1)
FC
L / 10
19F-17-6-6
Returns to crouching.
TC
Lotus Twist (1) to Rain Dance
FC
L / 10
 -8+3+3
Shift to BT.
Returns to crouching.
TC
Lotus Twist
FC
L,L / 10,14
 -11±0±0
Returns to crouching.
Combo from 1st CH.
・Opponent closer on block.
TC
Lotus Twist to Rain Dance
FC
L,L / 10,14
 -8+3+3
Returns to crouching.
TC
Double Map Sweep (1) to Phoenix
FC
L,SP / 13
18F-7+4+4
To Phoenix Stance().
・Changed the damage from 10 to 13.
TC
Double Map Sweep to Phoenix
FC
L,L / 13,13
 -6+5+5
Returns to crouching.
Combo from 1st CH.
・Changed the damage from 10 to 13.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HMTC6F
Phoenix Tail
SS
L / 23
27F-23KDNKDN60
33
HMTC6F
Phoenix Tail to Phoenix
SS
L,SP / 23
 -23KDNKDN
(S3)– Fixed an issue in which the damage of this move differed from “During sidestep ” after inputting up to “”.
TC6F
Phoenix Tail to Crouching BT
SS
SP / -
 30Shift to BT.
Returns to crouching.
TC6F
Street Sweeper
SS
L / 19
18F-13-2KDNReturns to crouching.
TJ8F
False Salute

SP / -
 
Greetings

SP / -
 
Charge

SP / -
 Shift to charging.
Wall Jumping Attack to BT
With back against wall
M / 21
35F+1KDNKDNShift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
HMTC6F
Phoenix Tail
SS
L / 23
27F-23KDNKDN60
33
HMTC6F
Phoenix Tail to Phoenix
SS
L,SP / 23
 -23KDNKDN
TC6F
Phoenix Tail to Crouching BT
SS
SP / -
 30
TC6F
Street Sweeper
SS
L / 19
18F-13-2KDN
TJ8F
False Salute

SP / -
 
Greetings

SP / -
 
Charge

SP / -
 
Wall Jumping Attack to BT
With back against wall
M / 21
35F+1KDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HMTC6F
Phoenix Tail
SS
L / 23
27F-23KDNKDN60
33
 
HMTC6F
Phoenix Tail to Phoenix
SS
L,SP / 23
 -23KDNKDN
(S3)– Fixed an issue in which the damage of this move differed from “During sidestep ” after inputting up to “”.
TC6F
Phoenix Tail to Crouching BT
SS
SP / -
 30
Shift to BT.
Returns to crouching.
TC6F
Street Sweeper
SS
L / 19
18F-13-2KDN
Returns to crouching.
TJ8F
False Salute

SP / -
 
 
Greetings

SP / -
 
 
Charge

SP / -
 
Shift to charging.
Wall Jumping Attack to BT
With back against wall
M / 21
35F+1KDNKDN
Shift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
Hypnotist
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Hypnotist (Right)

SP / -
 
Hypnotist (Left)

SP / -
 
Hypnotist (Reverse)
Hypnotist
SP / -
 
Spin Sticker (1 step)
Hypnotist
M / 25
42F-4KDNKDN
Spin Sticker (2 steps)
Hypnotist
M / 30
67F+5KDNKDN
Spin Sticker (3 steps)
Hypnotist
M / 35
92F+24KDNKDN
Falling Tiger Kick
Hypnotist
H / 20
34F-4+1KDNStart-up 44F from 2 steps.
Start-up 74F from 3 steps.
TJ
Deadly Orchid
Hypnotist
H / 26
45F+3KDNKDNStart-up 55F from 2 steps.
Start-up 85F from 3 steps.
Thunder Strike (1 step)
Hypnotist
UB(M) / 40
81FKDNKDNKDNConnect to Cancel BT Crouch when input .
Thunder Strike (2 steps)
Hypnotist
UB(M) / 50
106FKDNKDNKDNConnect to Cancel BT Crouch when input .
Thunder Strike (3 steps)
Hypnotist
UB(M) / 60
131FKDNKDNKDNConnect to Cancel BT Crouch when input .
Hypnotist
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Hypnotist (Right)

SP / -
 
Hypnotist (Left)

SP / -
 
Hypnotist (Reverse)
Hypnotist
SP / -
 
Spin Sticker (1 step)
Hypnotist
M / 25
42F-4KDNKDN
Spin Sticker (2 steps)
Hypnotist
M / 30
67F+5KDNKDN
Spin Sticker (3 steps)
Hypnotist
M / 35
92F+24KDNKDN
Falling Tiger Kick
Hypnotist
H / 20
34F-4+1KDN
TJ
Deadly Orchid
Hypnotist
H / 26
45F+3KDNKDN
Thunder Strike (1 step)
Hypnotist
UB(M) / 40
81FKDNKDNKDN
Thunder Strike (2 steps)
Hypnotist
UB(M) / 50
106FKDNKDNKDN
Thunder Strike (3 steps)
Hypnotist
UB(M) / 60
131FKDNKDNKDN
Hypnotist
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Hypnotist (Right)

SP / -
 
 
Hypnotist (Left)

SP / -
 
 
Hypnotist (Reverse)
Hypnotist
SP / -
 
 
Spin Sticker (1 step)
Hypnotist
M / 25
42F-4KDNKDN
 
Spin Sticker (2 steps)
Hypnotist
M / 30
67F+5KDNKDN
 
Spin Sticker (3 steps)
Hypnotist
M / 35
92F+24KDNKDN
 
Falling Tiger Kick
Hypnotist
H / 20
34F-4+1KDN
Start-up 44F from 2 steps.
Start-up 74F from 3 steps.
TJ
Deadly Orchid
Hypnotist
H / 26
45F+3KDNKDN
Start-up 55F from 2 steps.
Start-up 85F from 3 steps.
Thunder Strike (1 step)
Hypnotist
UB(M) / 40
81FKDNKDNKDN
Connect to Cancel BT Crouch when input .
Thunder Strike (2 steps)
Hypnotist
UB(M) / 50
106FKDNKDNKDN
Connect to Cancel BT Crouch when input .
Thunder Strike (3 steps)
Hypnotist
UB(M) / 60
131FKDNKDNKDN
Connect to Cancel BT Crouch when input .
Rain Dance (BT)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rain Dance

SP / -
 21Shift to BT.
Low Back Turn to Rain Dance
FC
SP / -
 24Shifts to crouching BT.
Turn Around
BT
SP / -
 Shifts to Front.
Turn Around while Crouching
BT
SP / -
 Returns to crouching.
Rain Elbow to Rain Dance
BT
M / 17
16F-5+4KDNShifts to BT.
TSTJ
Rain Elbow
BT
M,H / 17,24
 -6KDNKDNCombo from 1st hit.
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
Dark & Stormy (1) to Rain Dance
BT
H / 9
12F±0+6+6Shifts to BT.
Dark & Stormy (2)
BT
H,H / 9,8
 -1+6+10Combo from 1st hit.
Dark & Stormy
BT
H,H,M / 9,8,15
 -18LNCLNCCombo from 2nd CH.
Can be delayed.
Combo can be delayed 12F from CH.
・Opponent closer on block.
Turn of Fortune (2)
BT
H,M / 9,12
 -6+4+4
Turn of Fortune
BT
H,M,MMM / 9,12,7,7,7
 -11-2C-2CForces an opponent to crouching on hit.
Combo from 1st hit.
Returns to crouching.
Turn of Fortune to Phoenix
BT
H,M,MMM,SP / 9,12,7,7,7
 -10-1C-1CForces an opponent to crouching on hit.
Shifts to Phoenix Stance ().
WBTJ9F
Monkey Kick
BT
M / 25
18F-14KDNKDN
(S3)– Enabled the move to cause a wall bound if it hits.
(Ver.3.30)・Changed the frame advantage when blocked from -19F to -14F.
・Shortened the recovery time after the move hits by 3F.
Mistrust
BT
M / 17
13F-18LNCLNC
・Opponent closer on block.
Battering Winds (2)
BT
MM / 6,6
16F-5+6+6
Battering Winds
BT
MM,MM / 6,6,6,6
 -11±0C±0CForces an opponent to crouching on hit.
Returns to crouching.
Spin Tornado Up
BT or
SP / -
 40Disable Absorbs Punch.
Spin Tornado Down
BT
SP / -
 40Disable Absorbs Punch.
Spinning Push Hands
BT
HM段P捌,M / 21
23F-8+3+5Absorbs Punch(H/M) during 1 to 5F.
After Absorbs succeeds, enable block on just input.
+10F on side or behind hit.
California Roll to Rain Dance
BT
SP / -
 29
TC
Cyclone Left to Rain Dance
BT
M / 23
25F-11LNCLNC
Rain Dance Dodge
BT
SP / -
 25Enable connect to Spin Tornado Up (Down) (BT or BT).
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
Spinning Crane (1)
BT
L / 12
16F-12+7C+7CForces an opponent to crouching on hit.
(Ver.4.00) - Changed the damage from 10 to 12.
TS
Spinning Crane
BT
L,H / 12,20
 -5KDNKDNCan be delayed 12F.
Combo can be delayed 12F from CH.
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
TC8F
Hou Sao Tui
BT
L / 21
24F-26KDNKDNReturns to crouching.
・Damage changed from 19 to 21.
・Opponent reaction on hit was changed.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Rain Dance to Phoenix
BT or or
SP / -
 18Shifts to Phoenix Stance ().
Guard Breaker
BT or
L / 0
15F+2C+2C+12Forces an opponent to crouching on block or NH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F).
Spin Kick
BT
H / 18
10F-8KDNKDN
TJ9F
Silver Needle
BT or
L,SP / 15
33F-7+12C+12CForces an opponent to crouching on hit.
Shifts to Phoenix Stance ().
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
TJ3F
Peg Leg
BT
M / 18
16F-5+6KDNStart-up 17F in actualy.
TJ10F
Back Layout
BT
M(,Th) / 25(,20)
45F+3KDNKDNConnect to throw on right overhead hit.
Damage () is throw bonus.
Start-up 39F in truth.
Rain Dance (BT)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rain Dance

SP / -
 21
Low Back Turn to Rain Dance
FC
SP / -
 24
Turn Around
BT
SP / -
 
Turn Around while Crouching
BT
SP / -
 
Rain Elbow to Rain Dance
BT
M / 17
16F-5+4KDN
TSTJ
Rain Elbow
BT
M,H / 17,24
 -6KDNKDN
Dark & Stormy (1) to Rain Dance
BT
H / 9
12F±0+6+6
Dark & Stormy (2)
BT
H,H / 9,8
 -1+6+10
Dark & Stormy
BT
H,H,M / 9,8,15
 -18LNCLNC
Turn of Fortune (2)
BT
H,M / 9,12
 -6+4+4
Turn of Fortune
BT
H,M,MMM / 9,12,7,7,7
 -11-2C-2C
Turn of Fortune to Phoenix
BT
H,M,MMM,SP / 9,12,7,7,7
 -10-1C-1C
WBTJ9F
Monkey Kick
BT
M / 25
18F-14KDNKDN
Mistrust
BT
M / 17
13F-18LNCLNC
Battering Winds (2)
BT
MM / 6,6
16F-5+6+6
Battering Winds
BT
MM,MM / 6,6,6,6
 -11±0C±0C
Spin Tornado Up
BT or
SP / -
 40
Spin Tornado Down
BT
SP / -
 40
Spinning Push Hands
BT
HM段P捌,M / 21
23F-8+3+5
California Roll to Rain Dance
BT
SP / -
 29
TC
Cyclone Left to Rain Dance
BT
M / 23
25F-11LNCLNC
Rain Dance Dodge
BT
SP / -
 25
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Spinning Crane (1)
BT
L / 12
16F-12+7C+7C
TS
Spinning Crane
BT
L,H / 12,20
 -5KDNKDN
TC8F
Hou Sao Tui
BT
L / 21
24F-26KDNKDN
Rain Dance to Phoenix
BT or or
SP / -
 18
Guard Breaker
BT or
L / 0
15F+2C+2C+12
Spin Kick
BT
H / 18
10F-8KDNKDN
TJ9F
Silver Needle
BT or
L,SP / 15
33F-7+12C+12C
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
TJ3F
Peg Leg
BT
M / 18
16F-5+6KDN
TJ10F
Back Layout
BT
M(,Th) / 25(,20)
45F+3KDNKDN
Rain Dance (BT)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rain Dance

SP / -
 21
Shift to BT.
Low Back Turn to Rain Dance
FC
SP / -
 24
Shifts to crouching BT.
Turn Around
BT
SP / -
 
Shifts to Front.
Turn Around while Crouching
BT
SP / -
 
Returns to crouching.
Rain Elbow to Rain Dance
BT
M / 17
16F-5+4KDN
Shifts to BT.
TSTJ
Rain Elbow
BT
M,H / 17,24
 -6KDNKDN
Combo from 1st hit.
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
Dark & Stormy (1) to Rain Dance
BT
H / 9
12F±0+6+6
Shifts to BT.
Dark & Stormy (2)
BT
H,H / 9,8
 -1+6+10
Combo from 1st hit.
Dark & Stormy
BT
H,H,M / 9,8,15
 -18LNCLNC
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 12F from CH.
・Opponent closer on block.
Turn of Fortune (2)
BT
H,M / 9,12
 -6+4+4
 
Turn of Fortune
BT
H,M,MMM / 9,12,7,7,7
 -11-2C-2C
Forces an opponent to crouching on hit.
Combo from 1st hit.
Returns to crouching.
Turn of Fortune to Phoenix
BT
H,M,MMM,SP / 9,12,7,7,7
 -10-1C-1C
Forces an opponent to crouching on hit.
Shifts to Phoenix Stance ().
WBTJ9F
Monkey Kick
BT
M / 25
18F-14KDNKDN
(S3)– Enabled the move to cause a wall bound if it hits.
(Ver.3.30)・Changed the frame advantage when blocked from -19F to -14F.
・Shortened the recovery time after the move hits by 3F.
Mistrust
BT
M / 17
13F-18LNCLNC
・Opponent closer on block.
Battering Winds (2)
BT
MM / 6,6
16F-5+6+6
 
Battering Winds
BT
MM,MM / 6,6,6,6
 -11±0C±0C
Forces an opponent to crouching on hit.
Returns to crouching.
Spin Tornado Up
BT or
SP / -
 40
Disable Absorbs Punch.
Spin Tornado Down
BT
SP / -
 40
Disable Absorbs Punch.
Spinning Push Hands
BT
HM段P捌,M / 21
23F-8+3+5
Absorbs Punch(H/M) during 1 to 5F.
After Absorbs succeeds, enable block on just input.
+10F on side or behind hit.
California Roll to Rain Dance
BT
SP / -
 29
 
TC
Cyclone Left to Rain Dance
BT
M / 23
25F-11LNCLNC
 
Rain Dance Dodge
BT
SP / -
 25
Enable connect to Spin Tornado Up (Down) (BT or BT).
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
Spinning Crane (1)
BT
L / 12
16F-12+7C+7C
Forces an opponent to crouching on hit.
(Ver.4.00) - Changed the damage from 10 to 12.
TS
Spinning Crane
BT
L,H / 12,20
 -5KDNKDN
Can be delayed 12F.
Combo can be delayed 12F from CH.
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
TC8F
Hou Sao Tui
BT
L / 21
24F-26KDNKDN
Returns to crouching.
・Damage changed from 19 to 21.
・Opponent reaction on hit was changed.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Rain Dance to Phoenix
BT or or
SP / -
 18
Shifts to Phoenix Stance ().
Guard Breaker
BT or
L / 0
15F+2C+2C+12
Forces an opponent to crouching on block or NH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F).
Spin Kick
BT
H / 18
10F-8KDNKDN
 
TJ9F
Silver Needle
BT or
L,SP / 15
33F-7+12C+12C
Forces an opponent to crouching on hit.
Shifts to Phoenix Stance ().
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
 
TJ3F
Peg Leg
BT
M / 18
16F-5+6KDN
Start-up 17F in actualy.
TJ10F
Back Layout
BT
M(,Th) / 25(,20)
45F+3KDNKDN
Connect to throw on right overhead hit.
Damage () is throw bonus.
Start-up 39F in truth.
Phoenix Stance
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC1F
Phoenix
or FC or BT
SP / -
 Tech Crouch Status.
Cost 15F.
Phoenix to Cancel
Phoenix
SP / -
 10Returns to crouching.
Double Serving (1)
Phoenix
M / 11
18F-5+6+6Returns to crouching.
Double Serving to Rain Dance
Phoenix
M,H / 11,15
 -6+7+7Shift to BT.
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
Phoenix Double Palm (1)
Phoenix
M / 10
13F-11±0±0
Phoenix Double Palm
Phoenix
M,M / 10,20
 -12KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
Phoenix Double Palm to Cancel Rain Dance
Phoenix
M / 10
 -14-3-3Shift to BT.
TC
Piercing Spear Kick
Phoenix
L / 19
25F-16±0KDNReturns to crouching.
Meaty 4F in actualy.
(Ver.4.20)- The attack would sometimes unnaturally whiff on an opponent walking backward. To correct this, its attack range was expanded upward.
Rising Front Kick
Phoenix
M / 14
12F-3+8+8
・Opponent closer on hit and block.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -3F.
- Changed the frame advantage upon hit from +7F to +8F.
TC
Firecracker
Phoenix 【
L / 25
23F-27KDNKDNAir status after moving.
WB
Phoenix Cannon
Phoenix
M / 25
19F-5KDNKDN
・Changed from -1F to -5F on block.
・Induces Wall Bounce on hit and counter hit.
(S3)– Changed the damage from 24 to 25.
TC
Flower Garden (1) to Phoenix
Phoenix
L,SP / 13
18F-7+4+4Meaty 1F in actualy.
・Changed the damage from 10 to 13.
TC
Flower Garden
Phoenix
L,L / 13,13
 -6+6+6Returns to crouching.
・Changed the damage from 10 to 13.
TC
Phoenix Swipe
Phoenix
L / 13(,25)
19F-12-1ThReturns to crouching.
Connect to throw on CH.
Damage () is throw bonus.
Wave Crest
Phoenix
M / 21
26F-8LNCLNC
TJ10F
Alley-Oop (1)
Phoenix or or
M / 14
15F-17LNCLNC
Alley-Oop to Phoenix
Phoenix or or
M,M,SP / 14,22
 -4+7C+7CForces an opponent to crouching on hit.
Double Barrel Shotgun
Phoenix or or
M,H / 14,25
 -8KDNKDN
Double Scissor Kick
Phoenix or or
M,M / 14,19
 -14-3+22G
TJ8F
Flower Power (1)
Phoenix or
M / 12
16F-10+1+1Returns to crouching.
TJ8F
Flower Power (1) to Rain Dance
Phoenix or
M / 12
 -15-4-4Shift to BT.
Flower Power (1) to Phoenix
Phoenix or
M,SP / 12
 -12-1-1
Flower Power
Phoenix or
M,M / 12,12
 -12-1-1Returns to crouching.
TJ9F
Jumping Pirouette
Phoenix or or
M / 30
28F-22+6B+6B

(Ver.4.00) - Increased the lower range of the attack.
TJ9F
Jumping Pirouette to Phoenix
Phoenix or or
M,SP / 30
 -9+19B+19B
TJ9F
Crane Kick
Phoenix or or
M / 25
23F-8KDNKDN
TJ9F
Sky Kick
Phoenix or or ~ while landing
L / 19
46F-18KDNKDNReturns to crouching.
Shift
Phoenix or or or
SP / -
 
Step Forward
Phoenix
SP / -
 
Step Back
Phoenix
SP / -
 
Butterfly
Phoenix
SP / -
 
TJ9F
Jumping
Phoenix or or
SP / -
 
Phoenix to Rain Dance
Phoenix
SP / -
 15Shift to BT.
Roll Ball
Phoenix
SP / -
 29Returns to crouching.
Forward Ball to Phoenix
Phoenix
SP, / -
 
Phoenix Stance
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC1F
Phoenix
or FC or BT
SP / -
 
Phoenix to Cancel
Phoenix
SP / -
 10
Double Serving (1)
Phoenix
M / 11
18F-5+6+6
Double Serving to Rain Dance
Phoenix
M,H / 11,15
 -6+7+7
Phoenix Double Palm (1)
Phoenix
M / 10
13F-11±0±0
Phoenix Double Palm
Phoenix
M,M / 10,20
 -12KDNKDN
Phoenix Double Palm to Cancel Rain Dance
Phoenix
M / 10
 -14-3-3
TC
Piercing Spear Kick
Phoenix
L / 19
25F-16±0KDN
Rising Front Kick
Phoenix
M / 14
12F-3+8+8
TC
Firecracker
Phoenix 【
L / 25
23F-27KDNKDN
WB
Phoenix Cannon
Phoenix
M / 25
19F-5KDNKDN
TC
Flower Garden (1) to Phoenix
Phoenix
L,SP / 13
18F-7+4+4
TC
Flower Garden
Phoenix
L,L / 13,13
 -6+6+6
TC
Phoenix Swipe
Phoenix
L / 13(,25)
19F-12-1Th
Wave Crest
Phoenix
M / 21
26F-8LNCLNC
TJ10F
Alley-Oop (1)
Phoenix or or
M / 14
15F-17LNCLNC
Alley-Oop to Phoenix
Phoenix or or
M,M,SP / 14,22
 -4+7C+7C
Double Barrel Shotgun
Phoenix or or
M,H / 14,25
 -8KDNKDN
Double Scissor Kick
Phoenix or or
M,M / 14,19
 -14-3+22G
TJ8F
Flower Power (1)
Phoenix or
M / 12
16F-10+1+1
TJ8F
Flower Power (1) to Rain Dance
Phoenix or
M / 12
 -15-4-4
Flower Power (1) to Phoenix
Phoenix or
M,SP / 12
 -12-1-1
Flower Power
Phoenix or
M,M / 12,12
 -12-1-1
TJ9F
Jumping Pirouette
Phoenix or or
M / 30
28F-22+6B+6B
TJ9F
Jumping Pirouette to Phoenix
Phoenix or or
M,SP / 30
 -9+19B+19B
TJ9F
Crane Kick
Phoenix or or
M / 25
23F-8KDNKDN
TJ9F
Sky Kick
Phoenix or or ~ while landing
L / 19
46F-18KDNKDN
Shift
Phoenix or or or
SP / -
 
Step Forward
Phoenix
SP / -
 
Step Back
Phoenix
SP / -
 
Butterfly
Phoenix
SP / -
 
TJ9F
Jumping
Phoenix or or
SP / -
 
Phoenix to Rain Dance
Phoenix
SP / -
 15
Roll Ball
Phoenix
SP / -
 29
Forward Ball to Phoenix
Phoenix
SP, / -
 
Phoenix Stance
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC1F
Phoenix
or FC or BT
SP / -
 
Tech Crouch Status.
Cost 15F.
Phoenix to Cancel
Phoenix
SP / -
 10
Returns to crouching.
Double Serving (1)
Phoenix
M / 11
18F-5+6+6
Returns to crouching.
Double Serving to Rain Dance
Phoenix
M,H / 11,15
 -6+7+7
Shift to BT.
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
Phoenix Double Palm (1)
Phoenix
M / 10
13F-11±0±0
 
Phoenix Double Palm
Phoenix
M,M / 10,20
 -12KDNKDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
Phoenix Double Palm to Cancel Rain Dance
Phoenix
M / 10
 -14-3-3
Shift to BT.
TC
Piercing Spear Kick
Phoenix
L / 19
25F-16±0KDN
Returns to crouching.
Meaty 4F in actualy.
(Ver.4.20)- The attack would sometimes unnaturally whiff on an opponent walking backward. To correct this, its attack range was expanded upward.
Rising Front Kick
Phoenix
M / 14
12F-3+8+8
・Opponent closer on hit and block.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -3F.
- Changed the frame advantage upon hit from +7F to +8F.
TC
Firecracker
Phoenix 【
L / 25
23F-27KDNKDN
Air status after moving.
WB
Phoenix Cannon
Phoenix
M / 25
19F-5KDNKDN
・Changed from -1F to -5F on block.
・Induces Wall Bounce on hit and counter hit.
(S3)– Changed the damage from 24 to 25.
TC
Flower Garden (1) to Phoenix
Phoenix
L,SP / 13
18F-7+4+4
Meaty 1F in actualy.
・Changed the damage from 10 to 13.
TC
Flower Garden
Phoenix
L,L / 13,13
 -6+6+6
Returns to crouching.
・Changed the damage from 10 to 13.
TC
Phoenix Swipe
Phoenix
L / 13(,25)
19F-12-1Th
Returns to crouching.
Connect to throw on CH.
Damage () is throw bonus.
Wave Crest
Phoenix
M / 21
26F-8LNCLNC
 
TJ10F
Alley-Oop (1)
Phoenix or or
M / 14
15F-17LNCLNC
 
Alley-Oop to Phoenix
Phoenix or or
M,M,SP / 14,22
 -4+7C+7C
Forces an opponent to crouching on hit.
Double Barrel Shotgun
Phoenix or or
M,H / 14,25
 -8KDNKDN
 
Double Scissor Kick
Phoenix or or
M,M / 14,19
 -14-3+22G
 
TJ8F
Flower Power (1)
Phoenix or
M / 12
16F-10+1+1
Returns to crouching.
TJ8F
Flower Power (1) to Rain Dance
Phoenix or
M / 12
 -15-4-4
Shift to BT.
Flower Power (1) to Phoenix
Phoenix or
M,SP / 12
 -12-1-1
 
Flower Power
Phoenix or
M,M / 12,12
 -12-1-1
Returns to crouching.
TJ9F
Jumping Pirouette
Phoenix or or
M / 30
28F-22+6B+6B

(Ver.4.00) - Increased the lower range of the attack.
TJ9F
Jumping Pirouette to Phoenix
Phoenix or or
M,SP / 30
 -9+19B+19B
 
TJ9F
Crane Kick
Phoenix or or
M / 25
23F-8KDNKDN
 
TJ9F
Sky Kick
Phoenix or or ~ while landing
L / 19
46F-18KDNKDN
Returns to crouching.
Shift
Phoenix or or or
SP / -
 
 
Step Forward
Phoenix
SP / -
 
 
Step Back
Phoenix
SP / -
 
 
Butterfly
Phoenix
SP / -
 
 
TJ9F
Jumping
Phoenix or or
SP / -
 
 
Phoenix to Rain Dance
Phoenix
SP / -
 15
Shift to BT.
Roll Ball
Phoenix
SP / -
 29
Returns to crouching.
Forward Ball to Phoenix
Phoenix
SP, / -
 
 
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage or Phoenix
M,Th / 55
20F-27KDNKDN
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage or Phoenix
M,Th / 55
20F-27KDNKDN
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage or Phoenix
M,Th / 55
20F-27KDNKDN
 
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TS
Rage Drive to Phoenix
Rage & BT 【
L,M,SP / 7,10
16F-4KDNKDNShifts to Phoenix Stance ().
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TS
Rage Drive to Phoenix
Rage & BT 【
L,M,SP / 7,10
16F-4KDNKDN
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TS
Rage Drive to Phoenix
Rage & BT 【
L,M,SP / 7,10
16F-4KDNKDN
Shifts to Phoenix Stance ().
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Jade

Th(H) / 35
12FCCW.
Head-sd.
Face-up
or
-6F
Long Range Throw when input (start-up 15F).
Ruby

Th(H) / 35
12FCCW.
Foot-sd.
Face-up
or
-3F
CCW.
Long Range Throw when input (start-up 15F).
Arm Flip
Approach from left side
Th(H) / 45
 Head-sd.
Face-up

-3F
Dump the Bucket
Approach from right side
Th(H) / 38
 Head-sd.
Face-down

-3F
Crank Up
Approach from behind
Th(H) / 50
 Foot-sd.
Face-up
disable
So Shoe Me

Th(H) / 15
12FReverse Pos.
+15F

-2F
Break Throw 35F when input & +9F.
Break Throw 35F when input & to down.
Dislocator

Th(H) / 40
12FReverse Pos.
Head-sd.
Face-up

±0F
Reverse Pos.
Dragon Fall

Th(H) / 38
12FReverse Pos.
Head-sd.
Face-up

-2F
Floor break.
Reverse Throw
BT or
Th(H) / 35
31F or
Cradle Throw
Phoenix or
Th(H) / 35
42F or Input to Cancel. (Total 30F, to crouch)
Spinner (Up)
or
Parry Punch(H/M),SP / -
 25Absorbs Punch(H/M) during 2 to 10F.
After absorbs succeeds, +5BF.
Spinner (Down)

Parry Punch(H/M),SP / -
 25Absorbs Punch(H/M) during 2 to 10F.
After absorbs succeeds, +5BF.
High Mid Parry
or Hypnotist
Parry(H/M) / -
 35Absorbs(H/M) during 2 to 11F.
After absorbs succeeds, +7F.
High Mid Parry
BT
Parry(H/M) / -
 40Absorbs(H/M) during 1 to 16F.
After absorbs succeeds, +7F.
Low Parry
BT
Absorbs(L) / -
 16Absorbs(L) during 1 to 14F.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Jade

Th(H) / 35
12FCCW.
Head-sd.
Face-up
or
-6F
Ruby

Th(H) / 35
12FCCW.
Foot-sd.
Face-up
or
-3F
CCW.
Arm Flip
Approach from left side
Th(H) / 45
 Head-sd.
Face-up

-3F
Dump the Bucket
Approach from right side
Th(H) / 38
 Head-sd.
Face-down

-3F
Crank Up
Approach from behind
Th(H) / 50
 Foot-sd.
Face-up
disable
So Shoe Me

Th(H) / 15
12FReverse Pos.
+15F

-2F
Dislocator

Th(H) / 40
12FReverse Pos.
Head-sd.
Face-up

±0F
Reverse Pos.
Dragon Fall

Th(H) / 38
12FReverse Pos.
Head-sd.
Face-up

-2F
Reverse Throw
BT or
Th(H) / 35
31F or
Cradle Throw
Phoenix or
Th(H) / 35
42F or
Spinner (Up)
or
Parry Punch(H/M),SP / -
 25
Spinner (Down)

Parry Punch(H/M),SP / -
 25
High Mid Parry
or Hypnotist
Parry(H/M) / -
 35
High Mid Parry
BT
Parry(H/M) / -
 40
Low Parry
BT
Absorbs(L) / -
 16
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Jade

Th(H) / 35
12FCCW.
Head-sd.
Face-up
or
-6F
Long Range Throw when input (start-up 15F).
Ruby

Th(H) / 35
12FCCW.
Foot-sd.
Face-up
or
-3F
CCW.
Long Range Throw when input (start-up 15F).
Arm Flip
Approach from left side
Th(H) / 45
 Head-sd.
Face-up

-3F
 
Dump the Bucket
Approach from right side
Th(H) / 38
 Head-sd.
Face-down

-3F
 
Crank Up
Approach from behind
Th(H) / 50
 Foot-sd.
Face-up
disable
 
So Shoe Me

Th(H) / 15
12FReverse Pos.
+15F

-2F
Break Throw 35F when input & +9F.
Break Throw 35F when input & to down.
Dislocator

Th(H) / 40
12FReverse Pos.
Head-sd.
Face-up

±0F
Reverse Pos.
 
Dragon Fall

Th(H) / 38
12FReverse Pos.
Head-sd.
Face-up

-2F
Floor break.
Reverse Throw
BT or
Th(H) / 35
31F or
 
Cradle Throw
Phoenix or
Th(H) / 35
42F or
Input to Cancel. (Total 30F, to crouch)
Spinner (Up)
or
Parry Punch(H/M),SP / -
 25
Absorbs Punch(H/M) during 2 to 10F.
After absorbs succeeds, +5BF.
Spinner (Down)

Parry Punch(H/M),SP / -
 25
Absorbs Punch(H/M) during 2 to 10F.
After absorbs succeeds, +5BF.
High Mid Parry
or Hypnotist
Parry(H/M) / -
 35
Absorbs(H/M) during 2 to 11F.
After absorbs succeeds, +7F.
High Mid Parry
BT
Parry(H/M) / -
 40
Absorbs(H/M) during 1 to 16F.
After absorbs succeeds, +7F.
Low Parry
BT
Absorbs(L) / -
 16
Absorbs(L) during 1 to 14F.
10 Hit Combo 1
INPUT
HIT LEVELMHHMMMLLMM
DAMAGE204712101565720
block-7-10-10-13-13-5-17-17-23-15
NH+4C-4+1-6-2+6-6+4KDNKDN
CHKDN
Connect BT after 6th.
Connect to Phoenix after 7th.
To Crouchint after 8th.
10 Hit Combo 2
INPUT
HIT LEVELMHHLLMMLMM
DAMAGE204761012125721
block-7-10-10-17-8-14-13-28-38-9
NH+4C-4+1-6+13G-2-6-17LNCKDN
CHKDN
Connect to Phoenix after 4th.
To Crouch after 5th or 8th.