LING XIAOYU:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Hypnotist
- Rain Dance (BT)
- Phoenix Stance
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Jab![]() ![]() ![]() H / 7 |
10F | +1 | +8 | +8 | ||
Bayonet![]() ![]() ![]() H,H / 7,8 |
-1 | +5 | +5 | Combo from 1st hit. | ||
Bayonet Thruster![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,20 |
-9 | KDN | KDN | Combo from 2nd CH. Can be delayed 9F. Combo can be delayed 9F from 2nd CH. | ||
Fan Dance to Rain Dance![]() ![]() ![]() H,M / 7,10 |
-3 | +8 | +10 | Shifts to BT. Combo from 1st hit. | ||
Fan Dance![]() ![]() ![]() ![]() H,M / 7,10 |
-4 | +7 | +9 | Combo from 1st hit. | ||
Fan Dance to Punishing Hands![]() ![]() ![]() ![]() ![]() H,M,M / 7,10,24 |
-12 | KDN | KDN | Combo from 2nd CH | ||
Straight![]() H / 8 |
10F | -2 | +6 | +6 | ||
April Showers to Rain Dance![]() ![]() ![]() H,M / 8,10 |
-4 | +7 | +7 | Shifts to BT. Combo from 1st CH. | ||
April Showers![]() ![]() ![]() ![]() H,M / 8,10 |
-4 | +7 | +7 | Combo from 1st CH. | ||
TS Cloud Kick ![]() H / 17 |
14F | -11 | KDN | KDN | 49 | ・Damage changed from 20 to 17. ・Changed from -7F to -11F on block. |
Right High Kick![]() H / 15 |
11F | -9 | +8 | LNC | 39 | |
Crescent Moon Kick 【 ![]() ![]() ![]() M / 23 |
23F | -1C | +3C | KDN | TJ10F Start-up 23F from input completed. Start-up 24F on Advance Input. Returns to crouching. Forces an opponent to crouching upon block or NH.. Meaty 1F in actualy. | |
Crescent Moon Kick to Phoenix 【 ![]() ![]() ![]() ![]() ![]() M,SP / 23 |
±0C | +4C | KDN | TJ10F To Phoenix Stance( ![]() ![]() Forces an opponent to crouching upon block or NH.. | ||
Birds Flock![]() M / 24 |
20F | -7 | KDN | KDN | ||
Bai Yang Zhuan Wu (1)![]() ![]() M / 12 |
16F | -7 | +4 | +4 | ||
Bai Yang Zhuan Wu (2)![]() ![]() ![]() ![]() M,H / 12,14 |
-3 | +8 | +10 | Combo from 1st hit. | ||
TS Bai Yang Zhuan Wu ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,14,20 |
-8 | KDN | KDN* | Combo from 2nd CH. Can be delayed. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||
Wings of Fury (1)![]() ![]() M / 14 |
16F | -9 | +2 | +2 | ||
Wings of Fury (2) to Rain Dance![]() ![]() ![]() ![]() M,M / 14,8 |
-4 | +7 | +7 | Shifts to BT. | ||
Wings of Fury![]() ![]() ![]() ![]() ![]() ![]() M,M,MM / 14,8,6,20 |
-12 | +7C | +7C | Forces an opponent to crouching upon hit.. Combo from 2nd hit. | ||
HTS Swivel Kick ![]() ![]() H / 23 |
19F | +1 | KDN | KDN | ・Startup changed from 20F to 19F. ・Changed from ±0F to +1F on block. | |
Clouded Peak![]() ![]() M / 25 |
12F | -16 | KDN | KDN | (S3)– Increased the lower range of the attack. (Ver.4.00) - Increased the lower range of the attack. | |
Somersault![]() ![]() SP / - |
37 | TJ12F Returns to crouching. (S3)– Shortened the recovery time by 3 frames (total from 40F to 37F). | ||||
WG Somersault to Phoenix Talon ![]() ![]() ![]() ![]() SP,MMM / 8,8,14 |
46F | +7G +14W |
KDN | KDN | TJ12F Returns to crouching. ・Changed from -13F to -10F on block. ・Opponent reaction on hit was changed. Wall crush inducing guard is implemented. | |
Somersault to Phoenix![]() ![]() ![]() ![]() SP,SP / - |
53 | To Phoenix Stance(![]() ![]() (S3)– Shortened the recovery time by 2 frames (total from 55F to 53F). | ||||
Belly Chop to Rain Dance![]() ![]() M / 13 |
14F | -2 | +9 | +9 | 35 | TC6F Shifts to BT. ・Damage changed from 15 to 11. ・Hitbox decreased. ・Homing decreased. (Ver.4.00) - Changed the damage from 11 to 13. - Changed the frame advantage when blocked from -4F to -2F. - Changed the frame advantage upon hit from +7F to +9F. |
Belly Chop![]() ![]() M / 13 |
-4 | +7 | +7 | TC6F | ||
Butter the Bread![]() ![]() M / 15 |
15F | -6 | +5 | +5 | ||
Cross Lifting Palms 【 ![]() ![]() ![]() ![]() MM / 8,12 |
15F | -13 | LNC | LNC | Advance Input is available. ・Changed from -12F to -13F on block. (S3)– Shortened the recovery time after the move hits by 2 frames. | |
PC8F Swallow Spiral ![]() ![]() H / 23 |
23F | -8 | KDN | KDN | Meaty 1F | |
Toe Kick![]() ![]() M / 12 |
12F | -4 | +7 | +7 | 35 | |
Sunset Fan![]() ![]() MMM / 7,7,7 |
17F | -9 | +3C | +3C | Forces an opponent to crouching upon hit.. Returns to crouching. Meaty 3F in actualy. | |
Flapping Wings to Phoenix![]() ![]() MMM,SP / 7,7,7 |
-13 | -1C | -1C | To Phoenix Stance(![]() ![]() Forces an opponent to crouching upon hit.. Meaty 3F in actualy. | ||
Crouch Straight![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Giant Slayer (1)![]() ![]() L / 12 |
14F | -12 | -3 | +1 | TC6F Returns to crouching. | |
TS Giant Slayer ![]() ![]() ![]() ![]() L,H / 12,21 |
±0 | KDN | KDN | Combo from 1st CH (Ver.3.30)・Changed the move to send the opponent spinning when it hits them midair. | ||
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. ・Hitbox decreased. | |
Storming Flower![]() ![]() M / 25(37) |
18F | -9 | KDN | KDN | Damage () is on clean hit. (Ver.4.00) - Changed the damage from 30 to 25. - Added clean hit property. | |
Feathered Fan to BT![]() ![]() L,SP / 13 |
18F | -8 | +5C | +18G | Shifts to BT. (Ver.4.00) - New move | |
Knee Cracker![]() ![]() L / 0 |
15F | +2C | +2C | +12 | Forces an opponent to crouching upon block or hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F). | |
Nutcracker![]() ![]() L / 14 |
18F | -12 | +7C | KDN | Forces an opponent to crouching upon NH. (Ver.3.30)・Changed the damage from 12 to 14. | |
Great Wall Left to Rain Dance![]() ![]() M / 10 |
8F | -12 | +1 | +1 | Connect to throw & BT on hit. Meaty 4F in actualy. | |
Great Wall Left![]() ![]() M / 10 |
-12 | -1 | -1 | |||
H Seven Star Fist (1) to Rain Dance ![]() ![]() M / 13 |
15F | -6 | +5 | +5 | Shifts to BT. | |
Seven Star Fist to Rain Dance![]() ![]() ![]() ![]() M,L / 13,15 |
-8 | +3 | KDN | Shifts to BT. Combo from 1st hit. Can be delayed. Combo can be delayed 9F. (Ver.3.30)・Changed the damage from 10 to 15. ・Changed the opponent's behavior when the move lands as a counter hit (+3F to Knock down). | ||
Peacock Kick![]() ![]() H / 22 |
18F | +3 | +8C | KDN | 40 | Shifts to BT. Forces an opponent to crouching upon NH. Meaty 1F (Ver.3.30)・Changed the frame advantage when blocked from -4F to +2F. (Ver.4.00) - Changed the frame advantage when blocked from +2F to +3F. - Changed the frame advantage upon hit from +7F to +8F. - Shortened the recovery time after the move counter hit by 1F. |
Pressing Crane (1)![]() ![]() M / 14 |
13F | -11 | ±0 | ±0 | Meaty 1F in actualy | |
TS Pressing Crane ![]() ![]() ![]() ![]() M,H / 14,17 |
-9 | +14Sp | +14Sp | Combo from 1st hit. Can be delayed. Combo can be delayed 10F. ・Changed from -11F to -9F on block. ・Changed from +12F to +14F on hit. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Silver Needle to Phoenix![]() ![]() ![]() L / 15 |
33F | -7 | +10C | +10C | TJ9F To Phoenix Stance( ![]() ![]() Input ![]() Forces an opponent to crouching upon hit.. | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Bolting Rabbit![]() ![]() M / 11 |
16F | -13 | -1 | -1 | TJ9F | |
Bolting Rabbit![]() ![]() M / 15 |
16F | -13 | KDN | LNC | TJ9F | |
Bolting Rabbit![]() ![]() M / 13 |
16F | -13 | LNC | LNC | 49 | TJ9F |
Rising Toe Kick![]() ![]() M / 15 |
15F | -19 | -8 | -8 | TJ9F | |
Cyanide![]() ![]() M / 20 |
23F | -7 | +4C | KDN | 49 | TJ9F Forces an opponent to crouching upon NH.. When connect to 10 hit combo, remove Forces an opponent to crouching upon hit. & to knock down on CH. |
Flare Kick to Crouch![]() ![]() ![]() M / 20 |
23F | -7 | +4C | KDN | 49 | TJ9F Returns to crouching. Forces an opponent to crouching upon NH.. |
Flare Kick to Phoenix![]() ![]() ![]() ![]() M,SP / 20 |
-9 | +2C | KDN | TJ9F To Phoenix Stance( ![]() ![]() Forces an opponent to crouching upon NH.. | ||
Cyanide![]() ![]() M / 23 |
23F | -3 | +8C | KDN | 45 | TJ9F Forces an opponent to crouching upon NH. Meaty 2F in actualy |
Flare Kick to Crouch![]() ![]() ![]() M / 23 |
-7 | +4C | KDN | 49 | TJ9F Returns to crouching. Forces an opponent to crouching upon NH. | |
Flare Kick to Phoenix![]() ![]() ![]() ![]() M,SP / 23 |
-9 | +2C | KDN | TJ9F To Phoenix Stance( ![]() ![]() Forces an opponent to crouching upon NH. | ||
Double Fan![]() ![]() MM / 5,5 |
16F | -11 | ±0C | ±0C | Forces an opponent to crouching upon hit.. Returns to crouching. | |
Fortune Cookie (3)![]() ![]() ![]() ![]() MM,M / 5,5,12 |
-12 | -1 | -1 | Combo from 1st CH | ||
Fortune Cookie![]() ![]() ![]() ![]() ![]() ![]() MM,M,M / 5,5,12,20 |
-12 | KDN | KDN | Combo from 3rd hit. Can be delayed. | ||
Fortune Cookie to Cancel Rain Dance![]() ![]() ![]() ![]() ![]() ![]() ![]() MM,M,SP / 5,5,12 |
-19 | -8 | -8 | Shifts to BT. | ||
Ginger Snap![]() ![]() ![]() ![]() MM / 5,5 |
-16 | -5C | -5C | Forces an opponent to crouching upon hit.. | ||
Phoenix Flight![]() ![]() M / 23 |
26F | +3C | +7C | LNC | TJ9F Forces an opponent to crouching upon block or NH. Meaty 1F ・Opponent reaction on mid-air hit was changed. | |
Phoenix Flight to Rain Dance![]() ![]() ![]() M / 23 |
+3C | +7C | LNC | TJ9F Shifts to BT. Forces an opponent to crouching upon block or NH. ・Opponent reaction on mid-air hit was changed. | ||
Backflip![]() ![]() M / 23 |
22F | -17 | LNC | LNC | TJ17F Meaty 1F in actualy | |
Backflip to Phoenix![]() ![]() ![]() ![]() M,SP / 23 |
-19 | LNC | LNC | TJ17F To Phoenix Stance( ![]() ![]() | ||
Shooting Star![]() ![]() MMM / 8,10,12 |
16F | -3 | KDN | KDN | TJ9F To BT on block or whiff. Meaty 1F. | |
Delay Rising Toe Kick![]() ![]() M / 25 |
23F | -18 | LNC | LNC | TJ9F | |
Back Handspring![]() ![]() SP / - |
50 | TJ10F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Poison Flower (1)![]() ![]() ![]() M / 19 |
15F | -11 | ±0C | ±0C | Advance Input is unavailable. Start-up 16F in actualy. Forces an opponent to crouching upon hit.. | |
Poison Flower (1) to Phoenix![]() ![]() ![]() ![]() M,SP / 19 |
-5 | +6C | +6C | To Phoenix Stance(![]() ![]() Forces an opponent to crouching upon hit.. | ||
Poison Flower![]() ![]() ![]() ![]() ![]() M,H / 19,20 |
-1 | KDN | KDN | Combo from 1st hit. | ||
Eclipsing Moon![]() ![]() ![]() ![]() ![]() M,M / 19,20 |
-12 | KDN | KDN | Combo from 1st CH | ||
Fortune (1)![]() ![]() ![]() M / 12 |
15F | -5 | +6 | +6 | Advance Input is unavailable. Start-up 16F in actualy. | |
Fortune![]() ![]() ![]() ![]() ![]() M,M / 12,20 |
-12 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 2F. | ||
Fortune to Cancel Rain Dance![]() ![]() ![]() ![]() ![]() ![]() M,SP / 12 |
-19 | -8 | -8 | |||
Raccoon Swing to Rain Dance![]() ![]() ![]() M / 13 |
14F | -5 | +6 | +7Sd | Advance Input is unavailable. Start-up 15F in actualy. | |
Step Kick![]() ![]() ![]() M / 25 |
24F | +1 | KDN | KDN | TJ9F Advance Input is unavailable. Start-up 25F in actualy. | |
Swallow Dance![]() ![]() ![]() ![]() M,SP / - |
+5 | TJ9F Input Timing 3F(before & on block). | ||||
X Marks the Spot (1)![]() ![]() ![]() M / 12 |
14F | -9 | +5 | +5 | Advance Input is unavailable. Start-up 15F in actualy. Meaty 1F in actualy. | |
X Marks the Spot![]() ![]() ![]() ![]() ![]() M,M / 12,21 |
-8 | +5C | LNC | Combo from 1st hit. Can be delayed 16F. Forces an opponent to crouching upon NH.. Meaty 1F in actualy. ・Input window was changed from 16F to 30F. | ||
Front Layout![]() ![]() ![]() M / 25 |
40F | -2 | KDN | KDN | TJ9F Advance Input is unavailable. Start-up 41F in actualy. Start-up 37F in truth. | |
Diving Falcon to Phoenix![]() ![]() ![]() ![]() M,SP / 20 |
23F | +7G | KDN | KDN | 44 | TJ3F Shifts to Phoenix Stance ( ![]() ![]() Meaty 7F. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 11 |
15F | -15 | -4 | -4 | TC Returns to crouching. | |
Fire Dancer (2) to Rain Dance FC ![]() ![]() ![]() L,H / 11,6 |
±0 | +7 | +7 | Shifts to BT. | ||
Fire Dancer (3) FC ![]() ![]() ![]() ![]() ![]() L,H,H / 11,6,6 |
-1 | +6 | +10 | Combo from 1st CH | ||
Fire Dancer FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,H,M / 11,6,6,12 |
-18 | LNC | LNC | Combo from 3rd CH. Can be delayed. Combo can be delayed 12F from 3rd CH. ・Opponent closer on block. | ||
Crouch Chin Kick FC ![]() ![]() ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. ・Hitbox decreased. | |
Quick Uppercut WS ![]() M / 10 |
13F | -4 | +7 | +7 | (S3)– Changed the damage from 12 to 10. – Changed the attack startup from 11F to 13F. – Increased the range of the attack. (Ver.4.00) - Increased the move’s reach. | |
TS WS ![]() ![]() ![]() M,M,SP / 10,20 |
-10 | +12Sp | +12Sp | Combo from 1st hit. Can be delayed 8F. Combo can be delayed 8F from 1st hit. (S3)- New move. (Ver.4.00) - Increased the move’s forward movement, decreasing the distance between the character and the opponent. | ||
Sunflower to Rain Dance WS ![]() M / 17 |
13F | -3 | +7 | LNC | 36 | Shifts to BT. |
Sunflower WS ![]() ![]() M / 17 |
-4 | +5 | LNC | 38 | ||
Jasmine Blossom to Rain Dance WS ![]() M / 20 |
22F | -3 | LNC | LNC | 44 | Shifts to BT. |
Jasmine Blossom WS ![]() ![]() M / 20 |
-5 | LNC | LNC | 46 | ||
Rising Axe Kick WS ![]() M / 22 |
22F | +3C | +6C | LNC | Forces an opponent to crouching upon block or NH.. To Knock Down on crouch hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC). | |
Skyscraper Kick WS ![]() M / 20 |
11F | -10 | KDN | KDN | 41 | (S3)– Changed the opponent’s behavior when hit while downed. |
Falling Tiger Kick WS ![]() ![]() ![]() ![]() ![]() ![]() H / 20 |
14F | -4 | +1 | KDN | 43 | |
Lotus Twist (1) FC ![]() ![]() L / 10 |
19F | -17 | -6 | -6 | TC Returns to crouching. | |
Lotus Twist (1) to Rain Dance FC ![]() ![]() ![]() L / 10 |
-8 | +3 | +3 | TC Shifts to BT. Returns to crouching. | ||
Lotus Twist FC ![]() ![]() ![]() ![]() L,L / 10,14 |
-11 | ±0 | ±0 | TC Returns to crouching. Combo from 1st CH ・Opponent closer on block. | ||
Lotus Twist to Rain Dance FC ![]() ![]() ![]() ![]() ![]() L,L / 10,14 |
-8 | +3 | +3 | TC Returns to crouching. | ||
Double Map Sweep (1) to Phoenix FC ![]() ![]() L,SP / 13 |
18F | -7 | +4 | +4 | TC To Phoenix Stance( ![]() ![]() ・Changed the damage from 10 to 13. | |
Double Map Sweep to Phoenix FC ![]() ![]() ![]() ![]() L,L / 13,13 |
-6 | +5 | +5 | TC Returns to crouching. Combo from 1st CH ・Changed the damage from 10 to 13. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
H Phoenix Tail SS ![]() L / 23 |
27F | -23 | KDN | KDN | 60 | TC6F |
H Phoenix Tail to Phoenix SS ![]() ![]() ![]() L,SP / 23 |
-23 | KDN | KDN | TC6F (S3)– Fixed an issue in which the damage of this move differed from “During sidestep ![]() ![]() ![]() | ||
Phoenix Tail to Crouching BT SS ![]() ![]() SP / - |
30 | TC6F Shifts to crouching BT. | ||||
Street Sweeper SS ![]() L / 19 |
18F | -13 | -2 | KDN | TC6F Returns to crouching. | |
False Salute![]() ![]() SP / - |
TJ8F | |||||
Greetings![]() ![]() SP / - |
||||||
Wall Jumping Attack to BT![]() ![]() ![]() M / 21 |
35F | +1 | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 24F. |
Hypnotist | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Hypnotist (Right)![]() ![]() SP / - |
||||||
Hypnotist (Left)![]() ![]() SP / - |
||||||
Hypnotist (Reverse) During Hypnotist ![]() SP / - |
||||||
Spin Sticker (1 step) During Hypnotist ![]() M / 25 |
42F | -4 | KDN | KDN | ||
Spin Sticker (2 steps) During Hypnotist ![]() M / 30 |
67F | +5 | KDN | KDN | ||
Spin Sticker (3 steps) During Hypnotist ![]() M / 35 |
92F | +24 | KDN | KDN | ||
Falling Tiger Kick During Hypnotist ![]() H / 20 |
34F | -4 | +1 | KDN | Start-up 44F from 2 steps. Start-up 74F from 3 steps. | |
Deadly Orchid During Hypnotist ![]() H / 26 |
45F | +3 | KDN | KDN | TJ Start-up 55F from 2 steps. Start-up 85F from 3 steps. | |
Thunder Strike (1 step) During Hypnotist ![]() UB(M) / 40 |
81F | KDN | KDN | KDN | Connect to Cancel BT Crouch when input ![]() ![]() | |
Thunder Strike (2 steps) During Hypnotist ![]() UB(M) / 50 |
106F | KDN | KDN | KDN | Connect to Cancel BT Crouch when input ![]() ![]() | |
Thunder Strike (3 steps) During Hypnotist ![]() UB(M) / 60 |
131F | KDN | KDN | KDN | Connect to Cancel BT Crouch when input ![]() ![]() |
Rain Dance (BT) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rain Dance![]() ![]() SP / - |
21 | Shifts to BT. | ||||
Low Back Turn to Rain Dance FC ![]() ![]() SP / - |
24 | Shifts to crouching BT. | ||||
Turn Around BT ![]() ![]() SP / - |
Shifts to Front. | |||||
Turn Around while Crouching BT ![]() ![]() ![]() SP / - |
Returns to crouching. | |||||
Rain Elbow to Rain Dance BT ![]() M / 17 |
16F | -5 | +4 | KDN | Shifts to BT. | |
TS Rain Elbow BT ![]() ![]() ![]() M,H / 17,24 |
-6 | KDN | KDN* | TJ Combo from 1st hit. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||
Dark & Stormy (1) to Rain Dance BT ![]() H / 9 |
12F | ±0 | +6 | +6 | Shifts to BT. | |
Dark & Stormy (2) BT ![]() ![]() ![]() H,H / 9,8 |
-1 | +6 | +10 | Combo from 1st hit. | ||
Dark & Stormy BT ![]() ![]() ![]() ![]() ![]() H,H,M / 9,8,15 |
-18 | LNC | LNC | Combo from 2nd CH. Can be delayed. Combo can be delayed 12F from 2nd CH. ・Opponent closer on block. | ||
Turn of Fortune (2) BT ![]() ![]() ![]() H,M / 9,12 |
-6 | +4 | +4 | |||
Turn of Fortune BT ![]() ![]() ![]() ![]() ![]() H,M,MMM / 9,12,7,7,7 |
-11 | -2C | -2C | Combo from 1st hit. Returns to crouching. Forces an opponent to crouching upon hit.. | ||
Turn of Fortune to Phoenix BT ![]() ![]() ![]() ![]() ![]() ![]() H,M,MMM,SP / 9,12,7,7,7 |
-10 | -1C | -1C | Shifts to Phoenix Stance (![]() ![]() Forces an opponent to crouching upon hit.. | ||
WB Monkey Kick BT ![]() M / 25 |
18F | -14 | KDN | KDN | TJ9F (S3)– Enabled the move to cause a wall bound if it hits. (Ver.3.30)・Changed the frame advantage when blocked from -19F to -14F. ・Shortened the recovery time after the move hits by 3F. | |
Mistrust BT ![]() M / 17 |
13F | -18 | LNC | LNC | ・Opponent closer on block. | |
Battering Winds (2) BT ![]() MM / 6,6 |
16F | -5 | +6 | +6 | ||
Battering Winds BT ![]() ![]() ![]() MM,MM / 6,6,6,6 |
-11 | ±0C | ±0C | Returns to crouching. Forces an opponent to crouching upon hit.. | ||
Spin Tornado Up BT ![]() ![]() ![]() SP / - |
40 | Disable Absorbs Punch. | ||||
Spin Tornado Down BT ![]() ![]() SP / - |
40 | Disable Absorbs Punch. | ||||
Spinning Push Hands BT ![]() ![]() HM段P捌,M / 21 |
23F | -8 | +3 | +5 | Absorbs Punch(H/M) during 1 to 5F. After Absorbs succeeds, enable block on just input. +10F on side or behind hit. | |
California Roll to Rain Dance BT ![]() ![]() SP / - |
29 | |||||
Cyclone Left to Rain Dance BT ![]() ![]() ![]() ![]() M / 23 |
25F | -11 | LNC | LNC | TC | |
Rain Dance Dodge BT ![]() ![]() SP / - |
25 | Enable connect to Spin Tornado Up (Down) (BT ![]() ![]() ![]() | ||||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Spinning Crane (1) BT ![]() ![]() L / 12 |
16F | -12 | +7C | +7C | Forces an opponent to crouching upon hit.. (Ver.4.00) - Changed the damage from 10 to 12. | |
TS Spinning Crane BT ![]() ![]() ![]() ![]() L,H / 12,20 |
-5 | KDN | KDN* | Combo from 1st CH. Can be delayed 12F. Combo can be delayed 12F from 1st CH. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||
Hou Sao Tui BT ![]() ![]() L / 21 |
24F | -26 | KDN | KDN* | TC8F Returns to crouching. Forces an opponent to crouching upon NH. ・Damage changed from 19 to 21. ・Opponent reaction on hit was changed. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Rain Dance to Phoenix BT ![]() ![]() ![]() ![]() SP / - |
18 | Shifts to Phoenix Stance (![]() ![]() | ||||
Guard Breaker BT ![]() ![]() ![]() L / 0 |
15F | +2C | +2C | +12 | Forces an opponent to crouching upon block or hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F). | |
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Silver Needle BT ![]() ![]() ![]() L,SP / 15 |
33F | -7 | +12C | +12C | TJ9F Shifts to Phoenix Stance ( ![]() ![]() Forces an opponent to crouching upon hit.. | |
Peg Leg BT ![]() ![]() ![]() M / 18 |
16F | -5 | +6 | KDN | TJ3F Advance Input is unavailable. Start-up 17F in actualy. | |
Back Layout BT ![]() ![]() ![]() M(,Th) / 25(,20) |
45F | +3 | KDN | KDN | TJ10F Advance Input is unavailable. Start-up 46F in actualy. Connect to throw on right overhead hit. Damage () is throw bonus. Start-up 39F in truth. |
Phoenix Stance | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Phoenix![]() ![]() ![]() ![]() ![]() SP / - |
TC1F Tech Crouch Status. Cost 15F. | |||||
Phoenix to Cancel During Phoenix ![]() SP / - |
10 | Returns to crouching. | ||||
Double Serving (1) During Phoenix ![]() M / 11 |
18F | -5 | +6 | +6 | Returns to crouching. | |
Double Serving to Rain Dance During Phoenix ![]() ![]() ![]() M,H / 11,15 |
-6 | +7 | +7 | Shifts to BT. Combo from 1st hit. Can be delayed. Combo can be delayed 9F from 1st hit. | ||
Phoenix Double Palm (1) During Phoenix ![]() M / 10 |
13F | -11 | ±0 | ±0 | ||
Phoenix Double Palm During Phoenix ![]() ![]() ![]() M,M / 10,20 |
-12 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 9F from 1st hit. | ||
Phoenix Double Palm to Cancel Rain Dance During Phoenix ![]() ![]() ![]() ![]() M / 10 |
-14 | -3 | -3 | Shifts to BT. | ||
Piercing Spear Kick During Phoenix ![]() L / 19 |
25F | -16 | ±0 | KDN | TC Meaty 4F in actualy. Returns to crouching. (Ver.4.20)- The attack would sometimes unnaturally whiff on an opponent walking backward. To correct this, its attack range was expanded upward. | |
Rising Front Kick During Phoenix ![]() M / 14 |
12F | -3 | +8 | +8 | ・Opponent closer on hit and block. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -3F. - Changed the frame advantage upon hit from +7F to +8F. | |
Firecracker During Phoenix 【 ![]() ![]() ![]() L / 25 |
23F | -27 | KDN | KDN | TC Air status after moving. | |
WB Phoenix Cannon During Phoenix ![]() M / 25 |
19F | -5 | KDN | KDN | ・Changed from -1F to -5F on block. ・Induces Wall Bounce on hit and counter hit. (S3)– Changed the damage from 24 to 25. | |
Flower Garden (1) to Phoenix During Phoenix ![]() ![]() L,SP / 13 |
18F | -7 | +4 | +4 | TC Meaty 1F in actualy. ・Changed the damage from 10 to 13. | |
Flower Garden During Phoenix ![]() ![]() ![]() ![]() L,L / 13,13 |
-6 | +6 | +6 | TC Returns to crouching. Combo from 1st CH. ・Changed the damage from 10 to 13. | ||
Phoenix Swipe During Phoenix ![]() ![]() L / 13(,25) |
19F | -12 | -1 | Th | TC Returns to crouching. Connect to throw on CH. Damage () is throw bonus. | |
Wave Crest During Phoenix ![]() ![]() M / 21 |
26F | -8 | LNC | LNC | ||
Alley-Oop (1) During Phoenix ![]() ![]() ![]() ![]() M / 14 |
15F | -17 | LNC | LNC | TJ10F | |
Alley-Oop to Phoenix During Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 14,22 |
-4 | +7C | +7C | Forces an opponent to crouching upon hit.. | ||
Double Barrel Shotgun During Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,H / 14,25 |
-8 | KDN | KDN | |||
Double Scissor Kick During Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,19 |
-14 | -3 | +22G | |||
Flower Power (1) During Phoenix ![]() ![]() ![]() M / 12 |
16F | -10 | +1 | +1 | TJ8F Returns to crouching. | |
Flower Power (1) to Rain Dance During Phoenix ![]() ![]() ![]() ![]() M / 12 |
-15 | -4 | -4 | TJ8F Shifts to BT. | ||
Flower Power (1) to Phoenix During Phoenix ![]() ![]() ![]() ![]() ![]() M,SP / 12 |
-12 | -1 | -1 | |||
Flower Power During Phoenix ![]() ![]() ![]() ![]() ![]() M,M / 12,12 |
-12 | -1 | -1 | Returns to crouching. | ||
Jumping Pirouette During Phoenix ![]() ![]() ![]() ![]() M / 30 |
28F | -22 | +6B | +6B | TJ9F (Ver.4.00) - Increased the lower range of the attack. | |
Jumping Pirouette to Phoenix During Phoenix ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 30 |
-9 | +19B | +19B | TJ9F | ||
Crane Kick During Phoenix ![]() ![]() ![]() ![]() M / 25 |
23F | -8 | KDN | KDN | TJ9F | |
Sky Kick During Phoenix ![]() ![]() ![]() ![]() L / 19 |
46F | -18 | KDN | KDN | TJ9F Returns to crouching. | |
Shift During Phoenix ![]() ![]() ![]() ![]() SP / - |
||||||
Step Forward During Phoenix ![]() ![]() SP / - |
||||||
Step Back During Phoenix ![]() ![]() SP / - |
||||||
Butterfly During Phoenix ![]() SP / - |
||||||
Jumping During Phoenix ![]() ![]() ![]() SP / - |
TJ9F | |||||
Phoenix to Rain Dance During Phoenix ![]() ![]() SP / - |
15 | Shifts to BT. | ||||
Roll Ball During Phoenix ![]() ![]() SP / - |
29 | Returns to crouching. | ||||
Forward Ball to Phoenix During Phoenix ![]() ![]() ![]() ![]() SP, / - |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -27 | KDN | KDN |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -27 | KDN | KDN | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -27 | KDN | KDN | |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
TS Rage Drive to Phoenix Rage &BT 【 ![]() ![]() ![]() ![]() L,M,SP / 7,10 |
16F | -4 | KDN | KDN | Shifts to Phoenix Stance (![]() ![]() |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
TS Rage Drive to Phoenix Rage &BT 【 ![]() ![]() ![]() ![]() L,M,SP / 7,10 |
16F | -4 | KDN | KDN | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | TS Rage Drive to Phoenix Rage &BT 【 ![]() ![]() ![]() ![]() L,M,SP / 7,10 |
16F | -4 | KDN | KDN | |
Shifts to Phoenix Stance (![]() ![]() |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Jade![]() Th(H) / 35 |
12F | CCW Head-sd Fac-Up |
![]() ![]() -6F |
Long Range Throw | |
Ruby![]() Th(H) / 35 |
12F | CCW Foot-sd Fac-Up |
![]() ![]() -3F CCW |
Long Range Throw | |
Arm Flip Approach from left side Th(H) / 45 |
Head-sd Fac-Up |
![]() -3F |
|||
Dump the Bucket Approach from right side Th(H) / 38 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Crank Up Approach from behind Th(H) / 50 |
Foot-sd Fac-Up |
disable | |||
So Shoe Me![]() ![]() Th(H) / 15 |
12F | RP Back to Back +15F |
![]() -2F |
Break Throw 35F when input ![]() ![]() Break Throw 35F when input ![]() | |
Dislocator![]() ![]() Th(H) / 40 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP |
||
Dragon Fall![]() ![]() Th(H) / 38 |
12F | RP Head-sd Fac-Up |
![]() -2F |
Floor Break | |
Reverse Throw BT ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 35 |
31F | ![]() ![]() |
|||
Cradle Throw During Phoenix ![]() ![]() Th(H) / 35 |
42F | ![]() ![]() |
Input ![]() | ||
Spinner (Up)![]() ![]() ![]() Absorbs Punch(H/M),SP / - |
25 | Absorbs Punch(H/M) during 2 to 10F. After absorbs succeeds, +5BF. | |||
Spinner (Down)![]() ![]() Absorbs Punch(H/M),SP / - |
25 | Absorbs Punch(H/M) during 2 to 10F. After absorbs succeeds, +5BF. | |||
High Mid Parry![]() ![]() Absorbs(H/M) / - |
35 | Absorbs(H/M) during 2 to 11F. After absorbs succeeds, +7F. | |||
High Mid Parry BT ![]() Absorbs(H/M) / - |
40 | Absorbs(H/M) during 1 to 16F. After absorbs succeeds, +7F. | |||
Low Parry BT ![]() ![]() Absorbs(L) / - |
16 | Absorbs(L) during 1 to 14F. |
10 Hit Combo 1 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Connect BT after 6th. Connect to Phoenix after 7th. To Crouchint after 8th. |
Hit Level | M | H | H | M | M | M | L | L | M | M | |
Damage | 20 | 4 | 7 | 12 | 10 | 15 | 6 | 5 | 7 | 20 | |
hit | +4C | -4 | +1 | -6 | -2 | +6 | -6 | +4 | KDN | KDN | |
block | -7 | -10 | -10 | -13 | -13 | -5 | -17 | -17 | -23 | -15 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Connect to Phoenix after 4th. To Crouch after 5th or 8th. |
Hit Level | M | H | H | L | L | M | M | L | M | M | |
Damage | 20 | 4 | 7 | 6 | 10 | 12 | 12 | 5 | 7 | 21 | |
hit | +4C | -4 | +1 | -6 | +13G | -2 | -6 | -17 | LNC | KDN | |
block | -7 | -10 | -10 | -17 | -8 | -14 | -13 | -28 | -38 | -9 |
10 Hit Combo 1 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | M | M | M | L | L | M | M |
Damage | 20 | 4 | 7 | 12 | 10 | 15 | 6 | 5 | 7 | 20 |
hit | +4C | -4 | +1 | -6 | -2 | +6 | -6 | +4 | KDN | KDN |
block | -7 | -10 | -10 | -13 | -13 | -5 | -17 | -17 | -23 | -15 |
Connect BT after 6th. Connect to Phoenix after 7th. To Crouchint after 8th. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | L | L | M | M | L | M | M |
Damage | 20 | 4 | 7 | 6 | 10 | 12 | 12 | 5 | 7 | 21 |
hit | +4C | -4 | +1 | -6 | +13G | -2 | -6 | -17 | LNC | KDN |
block | -7 | -10 | -10 | -17 | -8 | -14 | -13 | -28 | -38 | -9 |
Connect to Phoenix after 4th. To Crouch after 5th or 8th. |