STEVE FOX:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Ducking Left (DL)
- Ducking Right (DR)
- Ducking (DK)
- Ducking In (DI)
- Swaying (SW)
- Quick Spin (QS)
- Peekaboo (PKB)
- Flicker Stance (FLC)
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Double Jab![]() ![]() ![]() H,H / 7,7 |
-3 | +3 | +3 | Combo from 1st NH | ||
Double Jab to Stance![]() ![]() ![]() H,H,SP / 7,7 |
-6 | ±0 | ±0 | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() Combo from 1st NH. | ||
Double Jab to DK![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,7 |
-4 | +2 | +2 | When connect to Punisher(DK ![]() ![]() Combo from 1st NH. | ||
Lightning Combo![]() ![]() ![]() ![]() ![]() H,H,H / 7,7,15 |
-7 | +4 | +4 | Combo from 1st NH | ||
Lightning Combo to Stance![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,7,15 |
-5 | +6 | +6 | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() Combo from 1st NH. | ||
Lightning Combo to DK![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,7,15 |
-3 | +8 | +8 | When connect to Punisher(DK ![]() ![]() Combo from 1st NH. | ||
Double Jab Body Blow![]() ![]() ![]() ![]() ![]() H,H,M / 7,7,15 |
-6 | ±0 | +5 | |||
Double Jab Body Blow to FLC![]() ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 7,7,15 |
±0 | +6 | +11 | |||
Jab Body Blow![]() ![]() ![]() H,M / 7,15 |
-6 | ±0 | +5 | |||
Jab Body Blow to FLC![]() ![]() ![]() ![]() H,M,SP / 7,15 |
±0 | +6 | +11 | |||
Left Right![]() ![]() ![]() H,H / 7,10 |
-2 | +6 | +6 | Combo from 1st NH | ||
Left Right to Stance![]() ![]() ![]() H,H,SP / 7,10 |
-4 | +4 | +4 | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() Combo from 1st NH. | ||
Left Right to DK![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 |
-2 | +6 | +6 | When connect to Punisher(DK ![]() ![]() Combo from 1st NH. | ||
Left Right Left![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,15 |
-3 | +3 | +3 | Combo from 1st or 2nd CH. | ||
Left Right Left to PKB![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,10,15 |
-2 | +4 | +4 | Combo from 1st or 2nd CH. | ||
Left Right Left to FLC![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,10,15 |
-1 | +5 | +5 | Combo from 1st or 2nd CH. | ||
Left Right Left to Stance![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,10,15 |
-6 | ±0 | ±0 | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() 1 or Combo from 2nd CH | ||
Left Right Left to DK![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,10,15 |
-4 | +2 | +2 | When connect to Punisher(DK ![]() ![]() Combo from 1st or 2nd CH. | ||
British Edge Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 7,10,15,15 |
-10 | KDN | KDN | Combo from 3rd CH | ||
British Edge Combo to Stance![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M,SP / 7,10,15,15 |
-6 | KDN | KDN | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() Combo from 3rd CH. | ||
British Edge Combo to DK![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M,SP / 7,10,15,15 |
-4 | KDN | KDN | When connect to Punisher(DK ![]() ![]() Combo from 3rd CH. | ||
British Edge Combo 2![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L / 7,10,15,19 |
-12 | +1C | KDN | TC Forces an opponent to crouching upon NH. | ||
British Edge Combo 2 to Crouch![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L / 7,10,15,19 |
-12 | +1C | KDN | TC Forces an opponent to crouching upon NH. Returns to crouching. | ||
Right Straight![]() H / 12 |
12F | -1 | +5 | +5 | ||
Straight Hook![]() ![]() ![]() H,H / 12,14 |
-5 | +6 | +6 | Combo from 1st NH | ||
Straight Hook to PKB![]() ![]() ![]() ![]() H,H,SP / 12,14 |
+2 | +13G | +13 | Combo from 1st NH | ||
Straight Hook to FLC![]() ![]() ![]() ![]() H,H,SP / 12,14 |
+3 | +14G | +14 | Combo from 1st NH | ||
Vanguard Rush![]() ![]() ![]() ![]() ![]() H,H,M / 12,14,22 |
-11 | KDN | KDN | Combo from 2nd CH. Can be delayed 11F. Combo can be delayed 5F from 2nd CH. | ||
Ducking Body Blow![]() ![]() M / 11 |
21F | -6 | +5 | +5 | No Tech Crouch Status. | |
Ducking Body Blow to Left Hook![]() ![]() ![]() ![]() M,H / 11,12 |
-5 | -1 | -1 | Combo from 1st NH Can be delayed 17F Combo can be delayed 7F | ||
Ducking Body Blow to Left Hook to PKB![]() ![]() ![]() ![]() ![]() M,H,SP / 11,12 |
±0 | +4 | +4 | |||
Ducking Body Blow to Left Hook to FLC![]() ![]() ![]() ![]() ![]() M,H,SP / 11,12 |
+1 | +5 | +5 | |||
Ducking Psyche-out Body![]() ![]() ![]() ![]() ![]() M,M / 11,20 |
-10 | KDN | KDN | ・Changed damage from 17 to 20. ・Changed from -5F to -9F on block. ・Recovery increased by 5F on hit. ・Opponent reaction on hit changed. (Ver.4.10) - Reduced the frame advantage when blocked from -9F to -10F. | ||
Shotgun Combination (2)![]() ![]() MH / 10,12 |
15F | -14 | -3 | -3 | ・Opponent closer after 1st attack hits. ・Push back from first hit decreased. | |
Shotgun Combination![]() ![]() ![]() ![]() MH,M / 10,12,20 |
-13 | KDN | KDN | Combo from 1st NH ・Opponent closer on hit. (S3)– Changed the opponent’s behavior when hit in midair. | ||
Left Uppercut![]() ![]() M / 12 |
13F | -2 | +5 | +5 | Meaty 1F | |
Left Uppercut to Stance![]() ![]() M,SP / 12 |
-7 | ±0 | ±0 | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() | ||
Left Uppercut to DK![]() ![]() ![]() ![]() ![]() ![]() M,SP / 12 |
-5 | +2 | +2 | When connect to Punisher(DK ![]() ![]() | ||
Uppercut Cross Combo![]() ![]() ![]() ![]() M,H / 12,13 |
-6 | +3 | +5 | Combo from 1st NH | ||
Uppercut Cross Combo to Cancel Stance![]() ![]() ![]() M,SP / 12 |
-16 | -9 | -9 | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() | ||
Uppercut Cross Combo to Cancel DK![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 12 |
-14 | -7 | -7 | When connect to Punisher(DK ![]() ![]() | ||
Uppercut Psyche-out Hook![]() ![]() ![]() ![]() ![]() M,H / 12,20 |
-2 | +2 | KDN | |||
Uppercut Psyche-out Hook to FLC![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,20 |
±0 | +4 | KDN | |||
Uppercut Psyche-out Body![]() ![]() ![]() ![]() ![]() M,M / 12,20 |
-10 | KDN | KDN | ・Damage changed from 17 to 20. ・Changed from -5F to -9F on block. ・Recovery increased by 5F on hit. ・Opponent reaction on hit was changed. (Ver.4.10) - Reduced the frame advantage when blocked from -9F to -10F. | ||
Uppercut Psyche-out Left Right Combo![]() ![]() ![]() ![]() ![]() M,HH / 12,8,12 |
-3 | ±0 | +3 | +3F on 3rd CH. | ||
Uppercut Psyche-out Left Right Combo to FLC![]() ![]() ![]() ![]() ![]() M,HH,SP / 12,8,12 |
-4 | -1 | +2 | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() | ||
Uppercut Psyche-out Left Right Combo to DK![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,HH,SP / 12,8,12 |
-2 | +1 | +4 | When connect to Punisher(DK ![]() ![]() | ||
Crescent Hook![]() ![]() M / 18 |
16F | -11 | +6 | KDN | 47 | (S3)– Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.10) - Removed its homing attack ability. - This move's attack range was expanded downward. |
Crescent Hook to Stance![]() ![]() M,SP / 18 |
-7 | +10 | KDN | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
Crescent Hook to DK![]() ![]() ![]() ![]() ![]() ![]() M,SP / 18 |
-2 | +15G | KDN | When connect to Punisher(DK ![]() ![]() | ||
Crescent Hook to DK Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 18 |
-6 | +11G | KDN | 42 | Returns to crouching. | |
Sonic Fang![]() ![]() MM / 14,21 |
14F | -12 | KDN | KDN | -23F on 1st block. (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | |
Knee Blaster![]() ![]() L / 12 |
16F | -13 | -2 | -2 | TC6F Returns to crouching. (Ver.4.00) - Changed the damage from 14 to 12. (Ver.4.10) - Changed the frame advantage upon hit from ±0F to -2F. | |
Wildman Combo 1 (1)![]() ![]() L / 11 |
17F | -18 | -5 | -5 | TC6F (Ver.4.00) - Changed the damage from 13 to 11. | |
Wildman Combo 1 (2)![]() ![]() ![]() ![]() L,M / 11,8 |
-11 | -5 | ±0 | Combo from 1st CH. Can be delayed 13F. Combo can be delayed 13F from 1st CH. | ||
Wildman Combo 1 (2) to Stance![]() ![]() ![]() ![]() L,M,SP / 11,8 |
-6 | ±0 | +5 | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() | ||
Wildman Combo 1 (2) to DK![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,SP / 11,8 |
-4 | +2 | +7 | When connect to Punisher(DK ![]() ![]() | ||
Wildman Combo 1![]() ![]() ![]() ![]() ![]() ![]() L,M,H / 11,8,17 |
-2 | KDN | KDN* | Combo from 2nd CH Can be delayed | ||
Wildman Combo 2 (1) 【 ![]() ![]() ![]() M / 15 |
29F | -4 | +7 | +7 | ||
Wildman Combo 2 (1) to Stance 【 ![]() ![]() ![]() M,SP / 15 |
-6 | +5 | +5 | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() | ||
Wildman Combo 2 (1) to DK 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 15 |
-4 | +7 | +7 | When connect to Punisher(DK ![]() ![]() | ||
Scorpion's Claw 【 ![]() ![]() ![]() ![]() M,M / 15,20 |
-13 | +3C | KDN | Combo from 1st NH Can be delayed 11F Combo can be delayed 11F Forces an opponent to crouching upon NH. | ||
Wildman Combo 2 【 ![]() ![]() ![]() ![]() ![]() M,H / 15,17 |
-2 | KDN | KDN* | Combo from 1st NH Can be delayed 11F Combo can be delayed 6F | ||
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Knee Clipper![]() ![]() ![]() ![]() L / 21 |
26F | -12 | +1C | KDN | TC6F Forces an opponent to crouching upon NH. | |
Knee Clipper to Crouch![]() ![]() ![]() ![]() L / 21 |
26F | -12 | +1C | KDN | TC6F Forces an opponent to crouching upon NH. Returns to crouching. | |
Foot Stomp![]() ![]() L / 10 |
16F | -15 | +1 | +1 | ||
Foot Stomp Right Hook![]() ![]() ![]() ![]() L,H / 10,16 |
-7 | KDN | KDN | Combo from 1st NH | ||
PC8F Stun Gun ![]() ![]() M / 21 |
36F | -18 | +24 | +24 | ||
Quick Hook![]() ![]() H / 17 |
13F | -14 | +2 | KDN | 43 | |
Quick Hook to FLC![]() ![]() ![]() H,SP / 17 |
-1 | +10 | KDN | |||
Quick Hook to FLC Cancel![]() ![]() ![]() ![]() H,SP / 17 |
-5 | +6 | KDN | 34 | (S3)– Delayed the timing at which the opponent’s attack can be blocked by 2 frames. (Ver.4.10) - Made the time it takes to enable him to block the opponent's attack 3F slower. - Changed the frame advantage when blocked from -3F to -5F. - Changed the frame advantage when hit from +8F to +6F. - Made the time it takes to crouching position 3F slower. | |
TS Quick Hook & Straight ![]() ![]() ![]() ![]() H,H / 17,9 |
-5 | +19Sp | +19Sp | Combo from 1st NH Can be delayed 9F Combo can be delayed 9F ・New Move. | ||
TS Quick Hook & Straight to PKB ![]() ![]() ![]() ![]() ![]() H,H,SP / 17,9 |
-5 | +19Sp | +19Sp | Combo from 1st NH Can be delayed 9F Combo can be delayed 9F ・New Move. | ||
Frigate![]() ![]() ![]() ![]() H,L / 17,10 |
-11 | ±0 | ±0 | TC Combo from 1st NH Can be delayed 9F | ||
Frigate to PKB![]() ![]() ![]() ![]() ![]() H,L,SP / 17,10 |
-9 | +2 | +2 | TC Combo from 1st NH Can be delayed 9F | ||
Frigate Combo![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 17,10,20 |
-9 | KDN | KDN | Combo from 2nd CH | ||
Body Bomb![]() ![]() M / 15 |
17F | -14 | KDN | KDN | (S3)– Changed the frame advantage when blocked from -13F to -14F. (Ver.4.00) - Changed the damage from 20 to 15. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Over the Top![]() ![]() M / 18 |
19F | -6 | +5 | +5 | TJ9F Other input FLC ![]() ![]() ![]() ![]() ![]() ![]() Meaty 2F. | |
Hook![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Burst Hammer![]() ![]() ![]() M / 20 |
22F | -14 | LNC | LNC | TJ9F Other input FLC ![]() ![]() ![]() | |
Jump-in Foot Stomp![]() ![]() ![]() L / 20 |
36F | -12 | +9 | +9 | TJ9F Other input FLC ![]() ![]() | |
Jump-in Foot Stomp Right Hook![]() ![]() ![]() ![]() ![]() L,H / 20,16 |
-7 | KDN | KDN | Combo from 1st NH | ||
Jumping Duck Kick![]() ![]() ![]() M / 20 |
23F | -14 | LNC | LNC | TJ9F Other input FLC ![]() ![]() Meaty 1F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Beat Down![]() ![]() ![]() M / 24 |
14F | -13C | KDN | KDN | Advance Input is unavailable. Start-up 15F in actualy. Forces an opponent to crouching upon block.. Meaty 2F in actualy. | |
Rocket Launcher![]() ![]() ![]() ![]() M / 21 |
16F | -10 | KDN | KDN | Advance Input is available. | |
Rocket Launcher to FLC![]() ![]() ![]() ![]() ![]() M,SP / 21 |
-3 | KDN | KDN | 38 | Advance Input is available. (Ver.5.00)・Delayed the timing that enables him to do a standing block by 2F. | |
Rocket Launcher to FLC Cancel![]() ![]() ![]() ![]() ![]() ![]() M,SP / 21 |
-5 | KDN | KDN | Advance Input is available. (S3)– Delayed the timing at which the opponent’s attack can be blocked by 2 frames. | ||
Low Cross Blaster![]() ![]() ![]() ![]() L / 18 |
19F | -18 | +2C | +2C | TJ10F Advance Input is available. (S3)- New move. | |
Low Cross Blaster to PKB![]() ![]() ![]() ![]() ![]() L,SP / 18 |
-18 | +2C | +2C | TJ10F Advance Input is available. (S3)- New move. | ||
Hellfire![]() ![]() ![]() ![]() ![]() UB(M) / 70 |
66F | KDN | KDN | KDN | Advance Input is available. | |
Eraser![]() ![]() ![]() ![]() M / 30 |
20F | +9G | KDN | KDN | TJ9F Meaty 4F (Ver.4.00) - Increased the lower range of the attack. - Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move was blocked. | |
Sliding Low Punch Run ![]() L / 23 |
16F | -12 | KDN | KDN | TC6F |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC1F Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC1F Returns to crouching. | |
Eagle Jab (1) WS ![]() M / 12 |
11F | -3 | +3 | +8 | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Eagle Jab WS ![]() ![]() ![]() M,H / 12,7 |
-3 | +3 | +3 | Combo from 1st NH. Can be delayed 13F. Combo can be delayed 13F from 1st CH. | ||
Eagle Jab to Stance WS ![]() ![]() ![]() M,H,SP / 12,7 |
-6 | ±0 | ±0 | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() | ||
Eagle Jab to DK WS ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,7 |
-4 | +2 | +2 | When connect to Punisher(DK ![]() ![]() | ||
Wildman WS ![]() ![]() ![]() M,M / 12,20 |
-13 | +3C | KDN | Combo from 1st NH. Can be delayed 13F. Combo can be delayed 13F from 1st CH. Forces an opponent to crouching upon NH.. Meaty 1F. | ||
Right Uppercut WS ![]() M / 17 |
14F | -7 | +4A | LNC | 40 | Meaty 1F |
Right Uppercut to Stance WS ![]() M,SP / 17 |
-7 | +4A | LNC | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() | ||
Right Uppercut to DK WS ![]() ![]() ![]() ![]() ![]() M,SP / 17 |
-5 | +6A | LNC | When connect to Punisher(DK ![]() ![]() | ||
Patella Smash to PKB FC ![]() ![]() L,SP / 12 |
15F | -12 | +2 | +2 | TC | |
Finishing Blow FC ![]() ![]() M / 20 |
18F | -15 | LNC | LNC | No Tech Crouch Status (S3)– Changed the opponent’s behavior when hit while downed. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Cheapshot When enemy is down ![]() ![]() L / 16 |
16F | -11 | +2 | +2 | ・Opponent closer on block. | |
Taunt![]() SP / - |
118 | |||||
Wall Jumping Attack![]() ![]() ![]() M / 21 |
39F | +4C | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 13F. | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. |
Ducking Left (DL) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Ducking Left![]() SP / - |
35 | No Tech Crouch Status. Cost 8F. Connect to DR ( ![]() ![]() ![]() Connect to DK ( ![]() ![]() ![]() Connect to SW ( ![]() ![]() ![]() | ||||
Left Body DL ![]() M / 14 |
15F | -10 | +1 | +1 | ||
Double Stinger DL ![]() ![]() ![]() M,M / 14,22 |
-13 | KDN | KDN* | Combo from 1st NH Can be delayed 10F Combo can be delayed 6F (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Left Body to FLC DL ![]() ![]() M,SP / 14 |
-3 | +8 | +8 | |||
Centurion Rush (2) DL ![]() ![]() ![]() M,M / 14,9 |
-3 | +3 | +3 | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F | ||
Centurion Rush DL ![]() ![]() ![]() ![]() ![]() M,M,H / 14,9,8 |
+3 | +7 | KDN | Combo from 2nd NH | ||
Centurion Rush to FLC DL ![]() ![]() ![]() ![]() ![]() ![]() M,M,H,SP / 14,9,8 |
+4 | +8 | KDN | |||
Right Shoulder Rush DL ![]() M / 13 |
14F | -5 | +4 | +4 | ||
Right Shoulder Rush to PKB DL ![]() ![]() M,SP / 13 |
-1 | +8 | +8 | |||
Right Shoulder Rush to Billy Club DL ![]() ![]() ![]() M,M / 13,21 |
-8 | +4C | KDN | Combo from 1st CH. Can be delayed 16F. Combo can be delayed 11F from 1st CH. Forces an opponent to crouching upon NH.. |
Ducking Right (DR) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Ducking Right![]() SP / - |
35 | No Tech Crouch Status. Cost 8F. Connect to DL ( ![]() ![]() ![]() Connect to DK ( ![]() ![]() ![]() Connect to SW ( ![]() ![]() ![]() | ||||
Left Shoulder Rush DR ![]() M / 13 |
14F | -5 | +4 | +4 | ||
Left Shoulder Rush to PKB DR ![]() ![]() M,SP / 13 |
-1 | +8 | +8 | |||
Left Shoulder Rush to Uppercut DR ![]() ![]() ![]() M,M / 13,15 |
-13 | LNC | LNC | Combo from 1st CH. Can be delayed 16F. Combo can be delayed 12F from 1st CH. | ||
WB Gut Drill DR ![]() M / 22 |
15F | -13 | KDN | KDN | (S3)– Enabled the move to cause a wall bound if it hits. – Decreased the distance between the character and the opponent when the move is blocked. |
Ducking (DK) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Ducking![]() ![]() ![]() ![]() SP / - |
35 | TC1F Enable input ![]() Cost 6F. Connect to DL ( ![]() ![]() ![]() Connect to DR ( ![]() ![]() ![]() Connect to SW ( ![]() ![]() ![]() | ||||
Ducking to Cancel DK ![]() SP / - |
1 | Returns to crouching. Cost 16F from input ![]() ![]() ![]() ![]() ![]() | ||||
Fox Hunt DK ![]() M / 17 |
19F | -7 | KDN | LNC | Crumble Stun 10F on NH. | |
Skyscraper DK ![]() M / 15 |
19F | -14 | LNC | LNC | ||
Gatling Gun (1) DK or DI ![]() M / 5 |
16F | -6 | ±0 | ±0 | (Ver.4.00) - Changed the damage from 3 to 5. | |
Gatling Gun (2) DK ![]() ![]() ![]() M*2 / 5,3 |
- | +2 | +2 | Combo from 1st NH | ||
Gatling Gun (3) DK ![]() ![]() ![]() ![]() ![]() M*3 / 5,3*2 |
- | -3 | -3 | Combo from 1st NH | ||
Gatling Gun (4) DK ![]() ![]() ![]() ![]() ![]() ![]() ![]() M*4 / 5,3*3 |
- | +2 | +2 | Combo from 1st NH | ||
Gatling Gun (5) DK ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M*5 / 5,3*3 |
- | -3 | -3 | Combo from 1st NH | ||
Gatling Gun (6) DK ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M*6 / 5,3*5 |
- | +2 | +2 | Combo from 1st NH | ||
Gatling Gun (7) DK ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M*7 / 5,3*6 |
- | -3 | -3 | Combo from 1st NH | ||
Gatling Gun (8) DK ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M*8 / 5,3*7 |
- | +2 | +2 | Combo from 1st NH | ||
Gatling Gun (9) DK ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M*9 / 5,3*8 |
-10 | -4 | -4 | Combo from 1st NH | ||
Gatling Gun DK ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M*10 / 5,3*8,12 |
-12 | LNC | LNC | Combo from 1st NH | ||
TS Punisher DK ![]() ![]() H / 21 |
15F | -7 | KDN | KDN* | 46 | When from combination, faster 2F. |
Punisher to Stance DK ![]() ![]() H,SP / 21 |
+1 | KDN | KDN* | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() | ||
Punisher to DK DK ![]() ![]() ![]() ![]() ![]() ![]() H,SP / 21 |
+3 | KDN | KDN* | When connect to Punisher(DK ![]() ![]() | ||
Punisher to DK Cancel DK ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,SP / 21 |
±0 | KDN | KDN* | 39 | Returns to crouching. |
Ducking In (DI) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Ducking In![]() ![]() ![]() ![]() SP / - |
60 | TC Cost 31F. Connect to DL ( ![]() ![]() ![]() Connect to DR ( ![]() ![]() ![]() Connect to SW ( ![]() ![]() ![]() | ||||
Ducking In to Crouch DI ![]() / - |
51 | |||||
Power Fox Hunt DI ![]() M / 21 |
19F | -7 | LNC | LNC | ||
Power Skyscraper DI ![]() M / 21 |
19F | -14 | LNC | LNC | ・Opponent reaction when hit while downed was changed. ・Hitbox expanded downward. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
TS Power Punisher DI ![]() ![]() H / 28 |
15F | +5 | KDN | KDN | ||
TS Power Punisher to Stance DI ![]() ![]() H,SP / 28 |
+13 | KDN | KDN | Input ![]() Input ![]() Input ![]() ![]() ![]() ![]() | ||
TS Power Punisher to DK DI ![]() ![]() ![]() ![]() ![]() ![]() H,SP / 28 |
+15 | KDN | KDN | When connect to Punisher(DK ![]() ![]() | ||
TS Power Punisher to DK Cancel DI ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,SP / 28 |
+12 | KDN | KDN | Returns to crouching. |
Swaying (SW) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Swaying![]() ![]() ![]() ![]() SP / - |
35 | TC1F Enable from input ![]() ![]() ![]() ![]() Cost 10F. Connect to DL ( ![]() ![]() ![]() Connect to DR ( ![]() ![]() ![]() Connect to DK ( ![]() ![]() ![]() | ||||
Billy Club SW中 ![]() M / 26 |
16F | -1C | +6C | KDN | Forces an opponent to crouching upon block or NH. Meaty 1F. | |
Snake Charmer SW中 ![]() M / 30 |
17F | -18 | KDN | KDN | TC (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. (Ver.4.20)- Pushback was increased to reduce the possibility of of characters passing through each other when they collide. |
Swaying (SW) | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
TC Swaying ![]() ![]() ![]() ![]() SP / - |
35 | 〉〉 | ||||
Billy Club SW中 ![]() M / 26 |
16F | -1C | +6C | KDN | 〉〉 | |
TC Snake Charmer SW中 ![]() M / 30 |
17F | -18 | KDN | KDN | 〉〉 |
Quick Spin (QS) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Quick Spin![]() ![]() SP / - |
30 | |||||
Spin to PKB![]() ![]() SP / - |
30 | |||||
Cyclone Punch QS ![]() M / 22 |
23F | -8 | KDN | KDN | Meaty 1F (Ver.4.10) - Reduced the carry distance when hitting an opponent in the air. | |
Cyclone Knee Clip QS ![]() ![]() L / 17 |
34F | -12 | +1C | KDN | TC19F Forces an opponent to crouching upon hit.. | |
Cyclone Left QS ![]() SP / - |
55 | |||||
Cyclone Right QS ![]() SP / - |
55 | |||||
Double Cyclone Punch During Cyclone Left(Right) ![]() M / 34 |
48F | -8 | KDN | KDN | ||
Double Cyclone Knee Punch During Cyclone Left(Right) ![]() ![]() L / 30 |
59F | -12 | KDN | KDN | TC43F | |
Spin to PKB During Cyclone Left(Right) ![]() SP / - |
Peekaboo (PKB) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Peekaboo![]() ![]() SP / - |
Disable Block during 20F. Auto Block(H/M). No Cost to combinations. Eneble connect to Stance excluding PKB and FLC. | |||||
Advance PKB ![]() SP / - |
||||||
Peecaboo to Crouch PKB ![]() SP / - |
1 | Returns to crouching. Cost 21F from input ![]() ![]() ![]() | ||||
Albion Combination (1) to PKB PKB ![]() H,SP / 10 |
12F | -2 | +9 | +9 | ||
Albion Combination (2) to PKB PKB ![]() ![]() ![]() H,H,SP / 10,14 |
±0 | +8 | +8 | Combo from 1st NH. (S3)– Sped up the timing at which the opponent’s attack can be blocked by 2 frames. | ||
Albion Combination to PKB PKB ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 10,14,21 |
-13 | +8C | LNC | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 9F from 2nd CH. Forces an opponent to crouching upon NH.. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC). | ||
H Spite Hook PKB ![]() ![]() ![]() Absorbs Punch(H/M),H / 19 |
14F | -3 | +2 | KDN | Absorbs Punch(H/M) during 7 to 13F. After Absorbs succeeds, Damage 25 + 50% of enemy attack. | |
Gazelle Upper to PKB PKB ![]() ![]() M,SP / 18 |
18F | -13 | KDN | KDN | ・Push back decreased so it hits easier. | |
Straight Punch Combination PKB ![]() ![]() ![]() ![]() M,M / 18,25 |
+1 | KDN | KDN | ・Opponent reaction when hit mid-air was changed. | ||
Nimrod Combination PKB ![]() ![]() H,H / 12,23 |
12F | -5 | KDN | KDN | (Ver.4.00) - Replaced with a new move. | |
Argos Rush (1) to PKB PKB ![]() ![]() M,SP / 12 |
15F | -9 | +2 | +2 | ・Damage changed from 10 to 12. (S3)– Delayed the timing at which the opponent’s attack can be blocked by 2 frames. | |
Argos Rush (2) to PKB PKB ![]() ![]() ![]() ![]() M,M,SP / 12,14 |
-10 | +1 | +1 | Combo from 1st NH Can be delayed 15F Combo can be delayed 11F | ||
Argos Rush (3) to PKB PKB ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 12,14,12 |
-11 | -3 | -3 | Combo from 2nd CH. Can be delayed 12F. Combo can be delayed 8F from 2nd CH. | ||
Argos Rush PKB ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M / 12,14,12,20 |
-13 | KDN | KDN | Combo from 3rd NH | ||
TSWH Cross Cut PKB ![]() ![]() ![]() ![]() M,H / 12,20 |
-6 | +10G +18W |
+10G +18W |
Combo from 1st NH Can be delayed 15F Combo can be delayed 12F (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +10GF). Wall crush inducing hit is implemented. | ||
Cutting Elbow to PKB PKB ![]() ![]() M,SP / 16 |
16F | -10 | LNC | LNC | ||
Patella Smash PKB ![]() ![]() L,SP / 11 |
15F | -12 | +2 | +2 | TC6F (Ver.4.00) - Changed the damage from 12 to 11. | |
Knuckle Plow PKB ![]() ![]() L / 25 |
28F | -12 | +7 | KDN | TC6F Returns to crouching. | |
Lancaster Combination (1) PKB ![]() ![]() M / 15 |
17F | -19 | -6 | -6 | ||
Lancaster Combination (2) PKB ![]() ![]() ![]() ![]() M,H / 15,10 |
-7 | -1 | -1 | Combo from 1st NH Can be delayed 13F Combo can be delayed 12F | ||
Lancaster Combination (3) PKB ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,10,12 |
-11 | -5 | -5 | Combo from 2nd CH Can be delayed 12F Combo can be delayed 7F | ||
Lancaster Combination PKB ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 15,10,12,21 |
-10 | KDN | KDN | Combo from 3rd CH | ||
Lancaster Combination to FLC PKB ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,SP / 15,10,12,21 |
-3 | KDN | KDN | Combo from 3rd CH | ||
Lancaster Combination to FLC Cancel PKB ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,SP / 15,10,12,21 |
-4 | KDN | KDN | Combo from 3rd CH (S3)– Delayed the timing at which the opponent’s attack can be blocked by 2 frames. | ||
WB Swaying Hook PKB ![]() ![]() M / 25 |
28F | -13 | KDN | KDN | Meaty 1F ・Causes Wall Bounce on hit. (Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F. - Shortened the recovery time after the move hits by 1F. | |
Dreadnought Uppercut PKB ![]() ![]() ![]() M / 23 |
17F | -15 | LNC | LNC | TJ9F ・Damage changed from 20 to 23. ・Opponent reaction when hit while downed was changed. |
Flicker Stance (FLC) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Flicker Stance![]() ![]() SP / - |
Disable block during 15F. Auto Block(H/M). Cost 5F. Eneble connect to Stance excluding QS and FLC. | |||||
Flicker Stance to Cancel FLC ![]() SP / - |
1 | Cost 16F from ![]() ![]() | ||||
Spitfire Combo (1) FLC ![]() H / 14 |
12F | -4 | +7 | +7 | ・Damage changed from 10 to 14. ・Opponent closer on hit. | |
Spitfire Combo (1) to FLC FLC ![]() ![]() H,SP / 14 |
-1 | +10 | +10 | |||
Spitfire Combo (1) to QS FLC ![]() ![]() ![]() H,SP / 14 |
+16 | +27G | +27 | |||
Spitfire Combo (2) FLC ![]() ![]() ![]() H,H / 14,8 |
-9 | ±0 | ±0 | Combo from 1st CH | ||
Spitfire Combo (2) to FLC FLC ![]() ![]() ![]() ![]() H,H,SP / 14,8 |
-4 | +5 | +5 | Combo from 1st CH | ||
Spitfire Combo (2) to QS FLC ![]() ![]() ![]() ![]() ![]() H,H,SP / 14,8 |
+9 | +18 | +18 | Combo from 1st CH | ||
Spitfire Combo (3) FLC ![]() ![]() ![]() ![]() ![]() H,H,H / 14,8,8 |
-9 | ±0 | ±0 | Combo from 2nd CH | ||
Spitfire Combo (3) to FLC FLC ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,8,8 |
-4 | +5 | +5 | Combo from 2nd CH | ||
Spitfire Combo (3) to QS FLC ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,8,8 |
+13 | +21 | +21 | Combo from 2nd CH | ||
Spitfire Combo FLC ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 14,8,8,22 |
-7C | KDN | KDN | Enable Cancel Spitfire Combo (2)(3). Combo from 3rd NH. ・Changed from -16F to -7F on block. ・Opponent reaction on mid-air hit was changed. (Ver.4.00) - Changed the opponent’s behavior when hit. | ||
Tempest Combo FLC ![]() ![]() ![]() H,M / 14,17 |
-5 | ±0C | KDN | Enable Connect from Spitfire Combo (2). Combo from 1st or 2nd CH. Can be delayed 14F from FLC ![]() Can be delayed 11F from FLC ![]() ![]() ![]() Combo can be delayed 14F from 1st CH. Forces an opponent to crouching upon NH.. +9CF on Crouch Hit. | ||
TS Power Hook Combo FLC ![]() ![]() ![]() ![]() ![]() H,H / 14,23 |
±0 | +18Sp | KDN | Enable Connect from Spitfire Combo (2). Combo from 1st or 2nd CH. Can be delayed 14F from FLC ![]() Can be delayed 11F from FLC ![]() ![]() ![]() Combo can be delayed 14F from 1st CH. (S3)– Decreased the distance between the character and the opponent when the move is blocked. – Changed the opponent’s behavior when hit (from KDN to +18SpF). – Changed the move to send the opponent spinning when it lands as a counter hit. | ||
Fly Swatter FLC ![]() M / 21 |
18F | -5C | KDN | LNC | Meaty 1F ・Changed from ±0F to -5F on block. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC). (Ver.4.00) - Changed the opponent’s behavior when hit. | |
PC8F British Lancer FLC ![]() ![]() H / 21 |
14F | -9 | KDN | KDN | (S3)– Changed the frame advantage when blocked from -10F to -9F. – Shortened the recovery animation by 1 frame when the move hits. (Ver.4.10) - Reduced its return by changing the damage from 27 to 21. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() H,Th / 55 |
13F | -3 | Th | Th | Guard Point 8F |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() H,Th / 55 |
13F | -3 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() H,Th / 55 |
13F | -3 | Th | Th | |
Guard Point 8F |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive 1 (Pre Move) During Rage ![]() ![]() SP / - |
TC1F Enable Connect from PKB or FLC. Keeping stance during input ![]() ![]() ![]() Auto block(M). | |||||
Rage Drive 1 During Dempsey Roll ![]() M*5 / 10*4,19 |
5~F | +1 | KDN | KDN | TC Start-up 35F in actualy. Unblokable damage 5 close to Wall & +7GF. (Ver.4.00) - Fixed an issue in which the opponent could shorten the recovery time via sidestep input when the move was blocked. - Changed the opponent’s behavior when the move hits or hits in midair. | |
Rage Drive 2 During Rage ![]() ![]() ![]() ![]() ![]() ![]() MM / 5,20 |
14F | +7 | LNC | LNC | ・New Move. (Ver.2.10)・damage nerf, 2nd hit hit box shrunk (won’t hit grounded) now can be done by 【 ![]() ![]() ![]() ![]() (S3)– Fixed an issue in which the second half of the move could not be performed while running, side-walking, or rising. (Ver.4.00) - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. (Ver.4.10) - The damage of the 1st attack is now reduced from 10 to 5. | |
Rage Drive 2 to DK During Rage ![]() ![]() ![]() ![]() ![]() ![]() MM,SP / 5,20 |
+15G | LNC | LNC | ・New Move. (Ver.4.10) - The damage of the 1st attack is now reduced from 10 to 5. |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Gut Wrencher![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -6F |
Long Range Throw | |
Brain Pulverizer![]() Th(H) / 35 |
12F | 反時計 Foot-sd Fac-Dwn |
![]() ![]() -3F |
Long Range Throw. Floor Break. | |
Choker Slam Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
Floor Break. | ||
Throw Down Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Schoolyard Bully Approach from behind Th(H) / 55(56) |
Foot-sd Fac-Up |
disable | Damage () is wall bonus. Wall Stun. | ||
Armlock Throw![]() ![]() ![]() Th(H) / 40 |
12F | RP Head-sd Fac-Up |
![]() ±0F |
||
Spinning Elbow Drop![]() ![]() ![]() ![]() Th(H) / 40 |
12F | Head-sd Fac-Up |
![]() -2F |
||
Position Change SW ![]() Th(H) / 0(3) |
10F | +1F | ![]() -2F |
Break Throw 14F. With input ![]() ![]() ![]() Damage () is wall bonus&wall stun (+11-F). (Ver.4.00) - Fixed an issue in which performing throw escape in specific situations led to unintended behavior. | |
Ten Count PKB ![]() Th(H) / 45 |
11F | Foot-sd Fac-Dwn |
![]() ±0F |
||
Griffin Throw FLC ![]() Th(H) / 40 |
12F | RP Head-sd Fac-Up |
![]() -6F |
||
Parry![]() ![]() ![]() ![]() Absorbs Punch(H/M) / 0 |
+5F | disable | 35 | Absorbs Punch(H/M) during 2 to 10F. | |
Left Uppercut After Parry succeeds ![]() - / 30 |
14F | disable | -12F on block. Bryan can evade when input ![]() |
10 Hit Combo 1 | |||||||||||
Command | ![]() ![]() | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 13F. |
Hit Level | M | HH | M | M | M | H | H | L | M | M | |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 22 | |
hit | +5 | ±0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | -8C | |
block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | -23 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() ![]() | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() | Start-up 13F. |
Hit Level | M | HH | M | M | M | H | H | L | M | UB(M) | |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 40 | |
hit | +5 | ±0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | KDN | |
block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | KDN |
10 Hit Combo 1 | ||||||||||
Command | ![]() ![]() | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | HH | M | M | M | H | H | L | M | M |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 22 |
hit | +5 | ±0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | -8C |
block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | -23 |
Start-up 13F. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() ![]() | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() |
Hit Level | M | HH | M | M | M | H | H | L | M | UB(M) |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 40 |
hit | +5 | ±0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | KDN |
block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | KDN |
Start-up 13F. |