STEVE FOX:DATA

MOVE LIST & FRAME DATA Ver.5.00

【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab

H / 7
10F +1 +8 +8  
Double Jab

H,H / 7,7
  -3 +3 +3  Combo from 1st NH
Double Jab to Stance

H,H,SP / 7,7
  -6 ±0 ±0  Input connect to DL.
Input connect to DR.
Input or connect to SW.
Combo from 1st NH.
Double Jab to DK
or
H,H,SP / 7,7
  -4 +2 +2  When connect to Punisher(DK ), faster 2F.
Combo from 1st NH.
Lightning Combo

H,H,H / 7,7,15
  -7 +4 +4  Combo from 1st NH
Lightning Combo to Stance

H,H,H,SP / 7,7,15
  -5 +6 +6  Input connect to DL.
Input connect to DR.
Input or connect to SW.
Combo from 1st NH.
Lightning Combo to DK
or
H,H,H,SP / 7,7,15
  -3 +8 +8  When connect to Punisher(DK ), faster 2F.
Combo from 1st NH.
Double Jab Body Blow

H,H,M / 7,7,15
  -6 ±0 +5  
Double Jab Body Blow to FLC

H,H,M,SP / 7,7,15
  ±0 +6 +11  
Jab Body Blow

H,M / 7,15
  -6 ±0 +5  
Jab Body Blow to FLC

H,M,SP / 7,15
  ±0 +6 +11  
Left Right

H,H / 7,10
  -2 +6 +6  Combo from 1st NH
Left Right to Stance

H,H,SP / 7,10
  -4 +4 +4  Input connect to DL.
Input connect to DR.
Input or connect to SW.
Combo from 1st NH.
Left Right to DK
or
H,H,SP / 7,10
  -2 +6 +6  When connect to Punisher(DK ), faster 2F.
Combo from 1st NH.
Left Right Left

H,H,H / 7,10,15
  -3 +3 +3  Combo from 1st or 2nd CH.
Left Right Left to PKB

H,H,H,SP / 7,10,15
  -2 +4 +4  Combo from 1st or 2nd CH.
Left Right Left to FLC

H,H,H,SP / 7,10,15
  -1 +5 +5  Combo from 1st or 2nd CH.
Left Right Left to Stance

H,H,H,SP / 7,10,15
  -6 ±0 ±0  Input connect to DL.
Input connect to DR.
Input or connect to SW.
1 or Combo from 2nd CH
Left Right Left to DK
or
H,H,H,SP / 7,10,15
  -4 +2 +2  When connect to Punisher(DK ), faster 2F.
Combo from 1st or 2nd CH.
British Edge Combo

H,H,H,M / 7,10,15,15
  -10 KDN KDN  Combo from 3rd CH
British Edge Combo to Stance

H,H,H,M,SP / 7,10,15,15
  -6 KDN KDN  Input connect to DL.
Input connect to DR.
Input or connect to SW.
Combo from 3rd CH.
British Edge Combo to DK
or
H,H,H,M,SP / 7,10,15,15
  -4 KDN KDN  When connect to Punisher(DK ), faster 2F.
Combo from 3rd CH.
British Edge Combo 2

H,H,H,L / 7,10,15,19
  -12 +1C KDN  TC
Forces an opponent to crouching upon NH.
British Edge Combo 2 to Crouch

H,H,H,L / 7,10,15,19
  -12 +1C KDN  TC
Forces an opponent to crouching upon NH.
Returns to crouching.
Right Straight

H / 12
12F -1 +5 +5  
Straight Hook

H,H / 12,14
  -5 +6 +6  Combo from 1st NH
Straight Hook to PKB

H,H,SP / 12,14
  +2 +13G +13  Combo from 1st NH
Straight Hook to FLC

H,H,SP / 12,14
  +3 +14G +14  Combo from 1st NH
Vanguard Rush

H,H,M / 12,14,22
  -11 KDN KDN  Combo from 2nd CH.
Can be delayed 11F.
Combo can be delayed 5F from 2nd CH.
Ducking Body Blow

M / 11
21F -6 +5 +5  No Tech Crouch Status.
Ducking Body Blow to Left Hook

M,H / 11,12
  -5 -1 -1  Combo from 1st NH
Can be delayed 17F
Combo can be delayed 7F
Ducking Body Blow to Left Hook to PKB

M,H,SP / 11,12
  ±0 +4 +4  
Ducking Body Blow to Left Hook to FLC

M,H,SP / 11,12
  +1 +5 +5  
Ducking Psyche-out Body

M,M / 11,20
  -10 KDN KDN  
・Changed damage from 17 to 20.
・Changed from -5F to -9F on block.
・Recovery increased by 5F on hit.
・Opponent reaction on hit changed.
(Ver.4.10) - Reduced the frame advantage when blocked from -9F to -10F.
Shotgun Combination (2)

MH / 10,12
15F -14 -3 -3  
・Opponent closer after 1st attack hits.
・Push back from first hit decreased.
Shotgun Combination

MH,M / 10,12,20
  -13 KDN KDN  Combo from 1st NH
・Opponent closer on hit.
(S3)– Changed the opponent’s behavior when hit in midair.
Left Uppercut

M / 12
13F -2 +5 +5  Meaty 1F
Left Uppercut to Stance

M,SP / 12
  -7 ±0 ±0  Input connect to DL.
Input connect to DR.
Input or connect to SW.
Left Uppercut to DK
or
M,SP / 12
  -5 +2 +2  When connect to Punisher(DK ), faster 2F.
Uppercut Cross Combo

M,H / 12,13
  -6 +3 +5  Combo from 1st NH
Uppercut Cross Combo to Cancel Stance
~】
M,SP / 12
  -16 -9 -9  Input connect to DL.
Input connect to DR.
Input or connect to SW.
Uppercut Cross Combo to Cancel DK
or
M,SP / 12
  -14 -7 -7  When connect to Punisher(DK ), faster 2F.
Uppercut Psyche-out Hook

M,H / 12,20
  -2 +2 KDN  
Uppercut Psyche-out Hook to FLC

M,H,SP / 12,20
  ±0 +4 KDN  
Uppercut Psyche-out Body

M,M / 12,20
  -10 KDN KDN  
・Damage changed from 17 to 20.
・Changed from -5F to -9F on block.
・Recovery increased by 5F on hit.
・Opponent reaction on hit was changed.
(Ver.4.10) - Reduced the frame advantage when blocked from -9F to -10F.
Uppercut Psyche-out Left Right Combo

M,HH / 12,8,12
  -3 ±0 +3  +3F on 3rd CH.
Uppercut Psyche-out Left Right Combo to FLC
】~
M,HH,SP / 12,8,12
  -4 -1 +2  Input connect to DL.
Input connect to DR.
Input or connect to SW.
Uppercut Psyche-out Left Right Combo to DK
or
M,HH,SP / 12,8,12
  -2 +1 +4  When connect to Punisher(DK ), faster 2F.
Crescent Hook

M / 18
16F -11 +6 KDN 47
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.10) - Removed its homing attack ability.
- This move's attack range was expanded downward.
Crescent Hook to Stance

M,SP / 18
  -7 +10 KDN  Input connect to DL.
Input connect to DR.
Input or connect to SW.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Crescent Hook to DK
or
M,SP / 18
  -2 +15G KDN  When connect to Punisher(DK ), faster 2F.
Crescent Hook to DK Cancel
or
M,SP / 18
  -6 +11G KDN 42Returns to crouching.
Sonic Fang

MM / 14,21
14F -12 KDN KDN  -23F on 1st block.
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Knee Blaster

L / 12
16F -13 -2 -2  TC6F
Returns to crouching.
(Ver.4.00) - Changed the damage from 14 to 12.
(Ver.4.10) - Changed the frame advantage upon hit from ±0F to -2F.
Wildman Combo 1 (1)

L / 11
17F -18 -5 -5  TC6F
(Ver.4.00) - Changed the damage from 13 to 11.
Wildman Combo 1 (2)

L,M / 11,8
  -11 -5 ±0  Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 13F from 1st CH.
Wildman Combo 1 (2) to Stance

L,M,SP / 11,8
  -6 ±0 +5  Input connect to DL.
Input connect to DR.
Input or connect to SW.
Wildman Combo 1 (2) to DK
or
L,M,SP / 11,8
  -4 +2 +7  When connect to Punisher(DK ), faster 2F.
Wildman Combo 1

L,M,H / 11,8,17
  -2 KDN KDN*  Combo from 2nd CH
Can be delayed
Wildman Combo 2 (1)

M / 15
29F -4 +7 +7  
Wildman Combo 2 (1) to Stance
】~
M,SP / 15
  -6 +5 +5  Input connect to DL.
Input connect to DR.
Input or connect to SW.
Wildman Combo 2 (1) to DK
or
M,SP / 15
  -4 +7 +7  When connect to Punisher(DK ), faster 2F.
Scorpion's Claw

M,M / 15,20
  -13 +3C KDN  Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F
Forces an opponent to crouching upon NH.
Wildman Combo 2

M,H / 15,17
  -2 KDN KDN*  Combo from 1st NH
Can be delayed 11F
Combo can be delayed 6F
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Knee Clipper
or FC
L / 21
26F -12 +1C KDN  TC6F
Forces an opponent to crouching upon NH.
Knee Clipper to Crouch
or
L / 21
26F -12 +1C KDN  TC6F
Forces an opponent to crouching upon NH.
Returns to crouching.
Foot Stomp

L / 10
16F -15 +1 +1  
Foot Stomp Right Hook

L,H / 10,16
  -7 KDN KDN  Combo from 1st NH
PC8F
Stun Gun

M / 21
36F -18 +24 +24  
Quick Hook

H / 17
13F -14 +2 KDN 43
Quick Hook to FLC

H,SP / 17
  -1 +10 KDN  
Quick Hook to FLC Cancel

H,SP / 17
  -5 +6 KDN 34
(S3)– Delayed the timing at which the opponent’s attack can be blocked by 2 frames.
(Ver.4.10) - Made the time it takes to enable him to block the opponent's attack 3F slower.
- Changed the frame advantage when blocked from -3F to -5F.
- Changed the frame advantage when hit from +8F to +6F.
- Made the time it takes to crouching position 3F slower.
TS
Quick Hook & Straight

H,H / 17,9
  -5 +19Sp +19Sp  Combo from 1st NH
Can be delayed 9F
Combo can be delayed 9F
・New Move.
TS
Quick Hook & Straight to PKB

H,H,SP / 17,9
  -5 +19Sp +19Sp  Combo from 1st NH
Can be delayed 9F
Combo can be delayed 9F
・New Move.
Frigate

H,L / 17,10
  -11 ±0 ±0  TC
Combo from 1st NH
Can be delayed 9F
Frigate to PKB

H,L,SP / 17,10
  -9 +2 +2  TC
Combo from 1st NH
Can be delayed 9F
Frigate Combo

H,L,M / 17,10,20
  -9 KDN KDN  Combo from 2nd CH
Body Bomb

M / 15
17F -14 KDN KDN  
(S3)– Changed the frame advantage when blocked from -13F to -14F.
(Ver.4.00) - Changed the damage from 20 to 15.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Left Jab

H / 7
10F +1 +8 +8  
Double Jab

H,H / 7,7
  -3 +3 +3  
Double Jab to Stance

H,H,SP / 7,7
  -6 ±0 ±0  
Double Jab to DK
or
H,H,SP / 7,7
  -4 +2 +2  
Lightning Combo

H,H,H / 7,7,15
  -7 +4 +4  
Lightning Combo to Stance

H,H,H,SP / 7,7,15
  -5 +6 +6  
Lightning Combo to DK
or
H,H,H,SP / 7,7,15
  -3 +8 +8  
Double Jab Body Blow

H,H,M / 7,7,15
  -6 ±0 +5  
Double Jab Body Blow to FLC

H,H,M,SP / 7,7,15
  ±0 +6 +11  
Jab Body Blow

H,M / 7,15
  -6 ±0 +5  
Jab Body Blow to FLC

H,M,SP / 7,15
  ±0 +6 +11  
Left Right

H,H / 7,10
  -2 +6 +6  
Left Right to Stance

H,H,SP / 7,10
  -4 +4 +4  
Left Right to DK
or
H,H,SP / 7,10
  -2 +6 +6  
Left Right Left

H,H,H / 7,10,15
  -3 +3 +3  
Left Right Left to PKB

H,H,H,SP / 7,10,15
  -2 +4 +4  
Left Right Left to FLC

H,H,H,SP / 7,10,15
  -1 +5 +5  
Left Right Left to Stance

H,H,H,SP / 7,10,15
  -6 ±0 ±0  
Left Right Left to DK
or
H,H,H,SP / 7,10,15
  -4 +2 +2  
British Edge Combo

H,H,H,M / 7,10,15,15
  -10 KDN KDN  
British Edge Combo to Stance

H,H,H,M,SP / 7,10,15,15
  -6 KDN KDN  
British Edge Combo to DK
or
H,H,H,M,SP / 7,10,15,15
  -4 KDN KDN  
TC
British Edge Combo 2

H,H,H,L / 7,10,15,19
  -12 +1C KDN  
TC
British Edge Combo 2 to Crouch

H,H,H,L / 7,10,15,19
  -12 +1C KDN  
Right Straight

H / 12
12F -1 +5 +5  
Straight Hook

H,H / 12,14
  -5 +6 +6  
Straight Hook to PKB

H,H,SP / 12,14
  +2 +13G +13  
Straight Hook to FLC

H,H,SP / 12,14
  +3 +14G +14  
Vanguard Rush

H,H,M / 12,14,22
  -11 KDN KDN  
Ducking Body Blow

M / 11
21F -6 +5 +5  
Ducking Body Blow to Left Hook

M,H / 11,12
  -5 -1 -1  
Ducking Body Blow to Left Hook to PKB

M,H,SP / 11,12
  ±0 +4 +4  
Ducking Body Blow to Left Hook to FLC

M,H,SP / 11,12
  +1 +5 +5  
Ducking Psyche-out Body

M,M / 11,20
  -10 KDN KDN  
Shotgun Combination (2)

MH / 10,12
15F -14 -3 -3  
Shotgun Combination

MH,M / 10,12,20
  -13 KDN KDN  
Left Uppercut

M / 12
13F -2 +5 +5  
Left Uppercut to Stance

M,SP / 12
  -7 ±0 ±0  
Left Uppercut to DK
or
M,SP / 12
  -5 +2 +2  
Uppercut Cross Combo

M,H / 12,13
  -6 +3 +5  
Uppercut Cross Combo to Cancel Stance
~】
M,SP / 12
  -16 -9 -9  
Uppercut Cross Combo to Cancel DK
or
M,SP / 12
  -14 -7 -7  
Uppercut Psyche-out Hook

M,H / 12,20
  -2 +2 KDN  
Uppercut Psyche-out Hook to FLC

M,H,SP / 12,20
  ±0 +4 KDN  
Uppercut Psyche-out Body

M,M / 12,20
  -10 KDN KDN  
Uppercut Psyche-out Left Right Combo

M,HH / 12,8,12
  -3 ±0 +3  
Uppercut Psyche-out Left Right Combo to FLC
】~
M,HH,SP / 12,8,12
  -4 -1 +2  
Uppercut Psyche-out Left Right Combo to DK
or
M,HH,SP / 12,8,12
  -2 +1 +4  
Crescent Hook

M / 18
16F -11 +6 KDN 47
Crescent Hook to Stance

M,SP / 18
  -7 +10 KDN  
Crescent Hook to DK
or
M,SP / 18
  -2 +15G KDN  
Crescent Hook to DK Cancel
or
M,SP / 18
  -6 +11G KDN 42
Sonic Fang

MM / 14,21
14F -12 KDN KDN  
TC
Knee Blaster

L / 12
16F -13 -2 -2  
TC
Wildman Combo 1 (1)

L / 11
17F -18 -5 -5  
Wildman Combo 1 (2)

L,M / 11,8
  -11 -5 ±0  
Wildman Combo 1 (2) to Stance

L,M,SP / 11,8
  -6 ±0 +5  
Wildman Combo 1 (2) to DK
or
L,M,SP / 11,8
  -4 +2 +7  
Wildman Combo 1

L,M,H / 11,8,17
  -2 KDN KDN*  
Wildman Combo 2 (1)

M / 15
29F -4 +7 +7  
Wildman Combo 2 (1) to Stance
】~
M,SP / 15
  -6 +5 +5  
Wildman Combo 2 (1) to DK
or
M,SP / 15
  -4 +7 +7  
Scorpion's Claw

M,M / 15,20
  -13 +3C KDN  
Wildman Combo 2

M,H / 15,17
  -2 KDN KDN*  
TC
Crouch Jab

SM / 5
10F -5 +6 +6  
TC
Knee Clipper
or FC
L / 21
26F -12 +1C KDN  
TC
Knee Clipper to Crouch
or
L / 21
26F -12 +1C KDN  
Foot Stomp

L / 10
16F -15 +1 +1  
Foot Stomp Right Hook

L,H / 10,16
  -7 KDN KDN  
PC8F
Stun Gun

M / 21
36F -18 +24 +24  
Quick Hook

H / 17
13F -14 +2 KDN 43
Quick Hook to FLC

H,SP / 17
  -1 +10 KDN  
Quick Hook to FLC Cancel

H,SP / 17
  -5 +6 KDN 34
TS
Quick Hook & Straight

H,H / 17,9
  -5 +19Sp +19Sp  
TS
Quick Hook & Straight to PKB

H,H,SP / 17,9
  -5 +19Sp +19Sp  
TC
Frigate

H,L / 17,10
  -11 ±0 ±0  
TC
Frigate to PKB

H,L,SP / 17,10
  -9 +2 +2  
Frigate Combo

H,L,M / 17,10,20
  -9 KDN KDN  
Body Bomb

M / 15
17F -14 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Left Jab

H / 7
10F +1 +8 +8  
 
Double Jab

H,H / 7,7
  -3 +3 +3  
Combo from 1st NH
Double Jab to Stance

H,H,SP / 7,7
  -6 ±0 ±0  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Combo from 1st NH.
Double Jab to DK
or
H,H,SP / 7,7
  -4 +2 +2  
When connect to Punisher(DK ), faster 2F.
Combo from 1st NH.
Lightning Combo

H,H,H / 7,7,15
  -7 +4 +4  
Combo from 1st NH
Lightning Combo to Stance

H,H,H,SP / 7,7,15
  -5 +6 +6  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Combo from 1st NH.
Lightning Combo to DK
or
H,H,H,SP / 7,7,15
  -3 +8 +8  
When connect to Punisher(DK ), faster 2F.
Combo from 1st NH.
Double Jab Body Blow

H,H,M / 7,7,15
  -6 ±0 +5  
 
Double Jab Body Blow to FLC

H,H,M,SP / 7,7,15
  ±0 +6 +11  
 
Jab Body Blow

H,M / 7,15
  -6 ±0 +5  
 
Jab Body Blow to FLC

H,M,SP / 7,15
  ±0 +6 +11  
 
Left Right

H,H / 7,10
  -2 +6 +6  
Combo from 1st NH
Left Right to Stance

H,H,SP / 7,10
  -4 +4 +4  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Combo from 1st NH.
Left Right to DK
or
H,H,SP / 7,10
  -2 +6 +6  
When connect to Punisher(DK ), faster 2F.
Combo from 1st NH.
Left Right Left

H,H,H / 7,10,15
  -3 +3 +3  
Combo from 1st or 2nd CH.
Left Right Left to PKB

H,H,H,SP / 7,10,15
  -2 +4 +4  
Combo from 1st or 2nd CH.
Left Right Left to FLC

H,H,H,SP / 7,10,15
  -1 +5 +5  
Combo from 1st or 2nd CH.
Left Right Left to Stance

H,H,H,SP / 7,10,15
  -6 ±0 ±0  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
1 or Combo from 2nd CH
Left Right Left to DK
or
H,H,H,SP / 7,10,15
  -4 +2 +2  
When connect to Punisher(DK ), faster 2F.
Combo from 1st or 2nd CH.
British Edge Combo

H,H,H,M / 7,10,15,15
  -10 KDN KDN  
Combo from 3rd CH
British Edge Combo to Stance

H,H,H,M,SP / 7,10,15,15
  -6 KDN KDN  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Combo from 3rd CH.
British Edge Combo to DK
or
H,H,H,M,SP / 7,10,15,15
  -4 KDN KDN  
When connect to Punisher(DK ), faster 2F.
Combo from 3rd CH.
British Edge Combo 2

H,H,H,L / 7,10,15,19
  -12 +1C KDN  
TC
Forces an opponent to crouching upon NH.
British Edge Combo 2 to Crouch

H,H,H,L / 7,10,15,19
  -12 +1C KDN  
TC
Forces an opponent to crouching upon NH.
Returns to crouching.
Right Straight

H / 12
12F -1 +5 +5  
 
Straight Hook

H,H / 12,14
  -5 +6 +6  
Combo from 1st NH
Straight Hook to PKB

H,H,SP / 12,14
  +2 +13G +13  
Combo from 1st NH
Straight Hook to FLC

H,H,SP / 12,14
  +3 +14G +14  
Combo from 1st NH
Vanguard Rush

H,H,M / 12,14,22
  -11 KDN KDN  
Combo from 2nd CH.
Can be delayed 11F.
Combo can be delayed 5F from 2nd CH.
Ducking Body Blow

M / 11
21F -6 +5 +5  
No Tech Crouch Status.
Ducking Body Blow to Left Hook

M,H / 11,12
  -5 -1 -1  
Combo from 1st NH
Can be delayed 17F
Combo can be delayed 7F
Ducking Body Blow to Left Hook to PKB

M,H,SP / 11,12
  ±0 +4 +4  
 
Ducking Body Blow to Left Hook to FLC

M,H,SP / 11,12
  +1 +5 +5  
 
Ducking Psyche-out Body

M,M / 11,20
  -10 KDN KDN  
・Changed damage from 17 to 20.
・Changed from -5F to -9F on block.
・Recovery increased by 5F on hit.
・Opponent reaction on hit changed.
(Ver.4.10) - Reduced the frame advantage when blocked from -9F to -10F.
Shotgun Combination (2)

MH / 10,12
15F -14 -3 -3  
・Opponent closer after 1st attack hits.
・Push back from first hit decreased.
Shotgun Combination

MH,M / 10,12,20
  -13 KDN KDN  
Combo from 1st NH
・Opponent closer on hit.
(S3)– Changed the opponent’s behavior when hit in midair.
Left Uppercut

M / 12
13F -2 +5 +5  
Meaty 1F
Left Uppercut to Stance

M,SP / 12
  -7 ±0 ±0  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Left Uppercut to DK
or
M,SP / 12
  -5 +2 +2  
When connect to Punisher(DK ), faster 2F.
Uppercut Cross Combo

M,H / 12,13
  -6 +3 +5  
Combo from 1st NH
Uppercut Cross Combo to Cancel Stance
~】
M,SP / 12
  -16 -9 -9  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Uppercut Cross Combo to Cancel DK
or
M,SP / 12
  -14 -7 -7  
When connect to Punisher(DK ), faster 2F.
Uppercut Psyche-out Hook

M,H / 12,20
  -2 +2 KDN  
 
Uppercut Psyche-out Hook to FLC

M,H,SP / 12,20
  ±0 +4 KDN  
 
Uppercut Psyche-out Body

M,M / 12,20
  -10 KDN KDN  
・Damage changed from 17 to 20.
・Changed from -5F to -9F on block.
・Recovery increased by 5F on hit.
・Opponent reaction on hit was changed.
(Ver.4.10) - Reduced the frame advantage when blocked from -9F to -10F.
Uppercut Psyche-out Left Right Combo

M,HH / 12,8,12
  -3 ±0 +3  
+3F on 3rd CH.
Uppercut Psyche-out Left Right Combo to FLC
】~
M,HH,SP / 12,8,12
  -4 -1 +2  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Uppercut Psyche-out Left Right Combo to DK
or
M,HH,SP / 12,8,12
  -2 +1 +4  
When connect to Punisher(DK ), faster 2F.
Crescent Hook

M / 18
16F -11 +6 KDN 47
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.10) - Removed its homing attack ability.
- This move's attack range was expanded downward.
Crescent Hook to Stance

M,SP / 18
  -7 +10 KDN  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Crescent Hook to DK
or
M,SP / 18
  -2 +15G KDN  
When connect to Punisher(DK ), faster 2F.
Crescent Hook to DK Cancel
or
M,SP / 18
  -6 +11G KDN 42
Returns to crouching.
Sonic Fang

MM / 14,21
14F -12 KDN KDN  
-23F on 1st block.
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Knee Blaster

L / 12
16F -13 -2 -2  
TC6F
Returns to crouching.
(Ver.4.00) - Changed the damage from 14 to 12.
(Ver.4.10) - Changed the frame advantage upon hit from ±0F to -2F.
Wildman Combo 1 (1)

L / 11
17F -18 -5 -5  
TC6F
(Ver.4.00) - Changed the damage from 13 to 11.
Wildman Combo 1 (2)

L,M / 11,8
  -11 -5 ±0  
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 13F from 1st CH.
Wildman Combo 1 (2) to Stance

L,M,SP / 11,8
  -6 ±0 +5  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Wildman Combo 1 (2) to DK
or
L,M,SP / 11,8
  -4 +2 +7  
When connect to Punisher(DK ), faster 2F.
Wildman Combo 1

L,M,H / 11,8,17
  -2 KDN KDN*  
Combo from 2nd CH
Can be delayed
Wildman Combo 2 (1)

M / 15
29F -4 +7 +7  
 
Wildman Combo 2 (1) to Stance
】~
M,SP / 15
  -6 +5 +5  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Wildman Combo 2 (1) to DK
or
M,SP / 15
  -4 +7 +7  
When connect to Punisher(DK ), faster 2F.
Scorpion's Claw

M,M / 15,20
  -13 +3C KDN  
Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F
Forces an opponent to crouching upon NH.
Wildman Combo 2

M,H / 15,17
  -2 KDN KDN*  
Combo from 1st NH
Can be delayed 11F
Combo can be delayed 6F
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Knee Clipper
or FC
L / 21
26F -12 +1C KDN  
TC6F
Forces an opponent to crouching upon NH.
Knee Clipper to Crouch
or
L / 21
26F -12 +1C KDN  
TC6F
Forces an opponent to crouching upon NH.
Returns to crouching.
Foot Stomp

L / 10
16F -15 +1 +1  
 
Foot Stomp Right Hook

L,H / 10,16
  -7 KDN KDN  
Combo from 1st NH
PC8F
Stun Gun

M / 21
36F -18 +24 +24  
 
Quick Hook

H / 17
13F -14 +2 KDN 43
 
Quick Hook to FLC

H,SP / 17
  -1 +10 KDN  
 
Quick Hook to FLC Cancel

H,SP / 17
  -5 +6 KDN 34
(S3)– Delayed the timing at which the opponent’s attack can be blocked by 2 frames.
(Ver.4.10) - Made the time it takes to enable him to block the opponent's attack 3F slower.
- Changed the frame advantage when blocked from -3F to -5F.
- Changed the frame advantage when hit from +8F to +6F.
- Made the time it takes to crouching position 3F slower.
TS
Quick Hook & Straight

H,H / 17,9
  -5 +19Sp +19Sp  
Combo from 1st NH
Can be delayed 9F
Combo can be delayed 9F
・New Move.
TS
Quick Hook & Straight to PKB

H,H,SP / 17,9
  -5 +19Sp +19Sp  
Combo from 1st NH
Can be delayed 9F
Combo can be delayed 9F
・New Move.
Frigate

H,L / 17,10
  -11 ±0 ±0  
TC
Combo from 1st NH
Can be delayed 9F
Frigate to PKB

H,L,SP / 17,10
  -9 +2 +2  
TC
Combo from 1st NH
Can be delayed 9F
Frigate Combo

H,L,M / 17,10,20
  -9 KDN KDN  
Combo from 2nd CH
Body Bomb

M / 15
17F -14 KDN KDN  
(S3)– Changed the frame advantage when blocked from -13F to -14F.
(Ver.4.00) - Changed the damage from 20 to 15.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1  TJ9F
Over the Top

M / 18
19F -6 +5 +5  TJ9F
Other input FLC or or PKB .
Meaty 2F.
Hook

H / 17
15F -12 +9 +9  
Burst Hammer
or
M / 20
22F -14 LNC LNC  TJ9F
Other input FLC or .
Jump-in Foot Stomp
or
L / 20
36F -12 +9 +9  TJ9F
Other input FLC .
Jump-in Foot Stomp Right Hook
or
L,H / 20,16
  -7 KDN KDN  Combo from 1st NH
Jumping Duck Kick
or
M / 20
23F -14 LNC LNC  TJ9F
Other input FLC .
Meaty 1F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
TJ
Over the Top

M / 18
19F -6 +5 +5  
Hook

H / 17
15F -12 +9 +9  
TJ
Burst Hammer
or
M / 20
22F -14 LNC LNC  
TJ
Jump-in Foot Stomp
or
L / 20
36F -12 +9 +9  
Jump-in Foot Stomp Right Hook
or
L,H / 20,16
  -7 KDN KDN  
TJ
Jumping Duck Kick
or
M / 20
23F -14 LNC LNC  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
TJ9F
Over the Top

M / 18
19F -6 +5 +5  
TJ9F
Other input FLC or or PKB .
Meaty 2F.
Hook

H / 17
15F -12 +9 +9  
 
Burst Hammer
or
M / 20
22F -14 LNC LNC  
TJ9F
Other input FLC or .
Jump-in Foot Stomp
or
L / 20
36F -12 +9 +9  
TJ9F
Other input FLC .
Jump-in Foot Stomp Right Hook
or
L,H / 20,16
  -7 KDN KDN  
Combo from 1st NH
Jumping Duck Kick
or
M / 20
23F -14 LNC LNC  
TJ9F
Other input FLC .
Meaty 1F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Beat Down

M / 24
14F -13C KDN KDN  Advance Input is unavailable.
Start-up 15F in actualy.
Forces an opponent to crouching upon block..
Meaty 2F in actualy.
Rocket Launcher

M / 21
16F -10 KDN KDN  Advance Input is available.
Rocket Launcher to FLC

M,SP / 21
  -3 KDN KDN 38Advance Input is available.
(Ver.5.00)・Delayed the timing that enables him to do a standing block by 2F.
Rocket Launcher to FLC Cancel

M,SP / 21
  -5 KDN KDN  Advance Input is available.
(S3)– Delayed the timing at which the opponent’s attack can be blocked by 2 frames.
Low Cross Blaster

L / 18
19F -18 +2C +2C  TJ10F
Advance Input is available.
(S3)- New move.
Low Cross Blaster to PKB

L,SP / 18
  -18 +2C +2C  TJ10F
Advance Input is available.
(S3)- New move.
Hellfire

UB(M) / 70
66F KDN KDN KDN  Advance Input is available.
Eraser

M / 30
20F +9G KDN KDN  TJ9F
Meaty 4F
(Ver.4.00) - Increased the lower range of the attack.
- Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move was blocked.
Sliding Low Punch
Run
L / 23
16F -12 KDN KDN  TC6F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Beat Down

M / 24
14F -13C KDN KDN  
Rocket Launcher

M / 21
16F -10 KDN KDN  
Rocket Launcher to FLC

M,SP / 21
  -3 KDN KDN 38
Rocket Launcher to FLC Cancel

M,SP / 21
  -5 KDN KDN  
TJ
Low Cross Blaster

L / 18
19F -18 +2C +2C  
TJ
Low Cross Blaster to PKB

L,SP / 18
  -18 +2C +2C  
Hellfire

UB(M) / 70
66F KDN KDN KDN  
TJ
Eraser

M / 30
20F +9G KDN KDN  
TC
Sliding Low Punch
Run
L / 23
16F -12 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Beat Down

M / 24
14F -13C KDN KDN  
Advance Input is unavailable.
Start-up 15F in actualy.
Forces an opponent to crouching upon block..
Meaty 2F in actualy.
Rocket Launcher

M / 21
16F -10 KDN KDN  
Advance Input is available.
Rocket Launcher to FLC

M,SP / 21
  -3 KDN KDN 38
Advance Input is available.
(Ver.5.00)・Delayed the timing that enables him to do a standing block by 2F.
Rocket Launcher to FLC Cancel

M,SP / 21
  -5 KDN KDN  
Advance Input is available.
(S3)– Delayed the timing at which the opponent’s attack can be blocked by 2 frames.
Low Cross Blaster

L / 18
19F -18 +2C +2C  
TJ10F
Advance Input is available.
(S3)- New move.
Low Cross Blaster to PKB

L,SP / 18
  -18 +2C +2C  
TJ10F
Advance Input is available.
(S3)- New move.
Hellfire

UB(M) / 70
66F KDN KDN KDN  
Advance Input is available.
Eraser

M / 30
20F +9G KDN KDN  
TJ9F
Meaty 4F
(Ver.4.00) - Increased the lower range of the attack.
- Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move was blocked.
Sliding Low Punch
Run
L / 23
16F -12 KDN KDN  
TC6F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6  TC1F
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  TC1F
Returns to crouching.
Eagle Jab (1)
WS
M / 12
11F -3 +3 +8  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Eagle Jab
WS
M,H / 12,7
  -3 +3 +3  Combo from 1st NH.
Can be delayed 13F.
Combo can be delayed 13F from 1st CH.
Eagle Jab to Stance
WS
M,H,SP / 12,7
  -6 ±0 ±0  Input connect to DL.
Input connect to DR.
Input or connect to SW.
Eagle Jab to DK
WS or
M,H,SP / 12,7
  -4 +2 +2  When connect to Punisher(DK ), faster 2F.
Wildman
WS
M,M / 12,20
  -13 +3C KDN  Combo from 1st NH.
Can be delayed 13F.
Combo can be delayed 13F from 1st CH.
Forces an opponent to crouching upon NH..
Meaty 1F.
Right Uppercut
WS
M / 17
14F -7 +4A LNC 40Meaty 1F
Right Uppercut to Stance
WS
M,SP / 17
  -7 +4A LNC  Input connect to DL.
Input connect to DR.
Input or connect to SW.
Right Uppercut to DK
WS or
M,SP / 17
  -5 +6A LNC  When connect to Punisher(DK ), faster 2F.
Patella Smash to PKB
FC
L,SP / 12
15F -12 +2 +2  TC
Finishing Blow
FC
M / 20
18F -15 LNC LNC  No Tech Crouch Status
(S3)– Changed the opponent’s behavior when hit while downed.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Crouch Jab
FC or
SM / 5
10F -5 +6 +6  
TC
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
Eagle Jab (1)
WS
M / 12
11F -3 +3 +8  
Eagle Jab
WS
M,H / 12,7
  -3 +3 +3  
Eagle Jab to Stance
WS
M,H,SP / 12,7
  -6 ±0 ±0  
Eagle Jab to DK
WS or
M,H,SP / 12,7
  -4 +2 +2  
Wildman
WS
M,M / 12,20
  -13 +3C KDN  
Right Uppercut
WS
M / 17
14F -7 +4A LNC 40
Right Uppercut to Stance
WS
M,SP / 17
  -7 +4A LNC  
Right Uppercut to DK
WS or
M,SP / 17
  -5 +6A LNC  
TC
Patella Smash to PKB
FC
L,SP / 12
15F -12 +2 +2  
Finishing Blow
FC
M / 20
18F -15 LNC LNC  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6  
TC1F
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC1F
Returns to crouching.
Eagle Jab (1)
WS
M / 12
11F -3 +3 +8  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Eagle Jab
WS
M,H / 12,7
  -3 +3 +3  
Combo from 1st NH.
Can be delayed 13F.
Combo can be delayed 13F from 1st CH.
Eagle Jab to Stance
WS
M,H,SP / 12,7
  -6 ±0 ±0  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Eagle Jab to DK
WS or
M,H,SP / 12,7
  -4 +2 +2  
When connect to Punisher(DK ), faster 2F.
Wildman
WS
M,M / 12,20
  -13 +3C KDN  
Combo from 1st NH.
Can be delayed 13F.
Combo can be delayed 13F from 1st CH.
Forces an opponent to crouching upon NH..
Meaty 1F.
Right Uppercut
WS
M / 17
14F -7 +4A LNC 40
Meaty 1F
Right Uppercut to Stance
WS
M,SP / 17
  -7 +4A LNC  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Right Uppercut to DK
WS or
M,SP / 17
  -5 +6A LNC  
When connect to Punisher(DK ), faster 2F.
Patella Smash to PKB
FC
L,SP / 12
15F -12 +2 +2  
TC
Finishing Blow
FC
M / 20
18F -15 LNC LNC  
No Tech Crouch Status
(S3)– Changed the opponent’s behavior when hit while downed.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Cheapshot
When enemy is down
L / 16
16F -11 +2 +2  
・Opponent closer on block.
Taunt

SP / -
  118
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Cheapshot
When enemy is down
L / 16
16F -11 +2 +2  
Taunt

SP / -
  118
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
TC
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Cheapshot
When enemy is down
L / 16
16F -11 +2 +2  
・Opponent closer on block.
Taunt

SP / -
  118
 
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  
Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ducking Left

SP / -
  35No Tech Crouch Status.
Cost 8F.
Connect to DR ( or Hold +).
Connect to DK ( or Hold +).
Connect to SW ( or Hold +).
Left Body
DL
M / 14
15F -10 +1 +1  
Double Stinger
DL
M,M / 14,22
  -13 KDN KDN*  Combo from 1st NH
Can be delayed 10F
Combo can be delayed 6F
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Left Body to FLC
DL
M,SP / 14
  -3 +8 +8  
Centurion Rush (2)
DL
M,M / 14,9
  -3 +3 +3  Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F
Centurion Rush
DL
M,M,H / 14,9,8
  +3 +7 KDN  Combo from 2nd NH
Centurion Rush to FLC
DL
M,M,H,SP / 14,9,8
  +4 +8 KDN  
Right Shoulder Rush
DL
M / 13
14F -5 +4 +4  
Right Shoulder Rush to PKB
DL
M,SP / 13
  -1 +8 +8  
Right Shoulder Rush to Billy Club
DL
M,M / 13,21
  -8 +4C KDN  Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 11F from 1st CH.
Forces an opponent to crouching upon NH..
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Ducking Left

SP / -
  35
Left Body
DL
M / 14
15F -10 +1 +1  
Double Stinger
DL
M,M / 14,22
  -13 KDN KDN*  
Left Body to FLC
DL
M,SP / 14
  -3 +8 +8  
Centurion Rush (2)
DL
M,M / 14,9
  -3 +3 +3  
Centurion Rush
DL
M,M,H / 14,9,8
  +3 +7 KDN  
Centurion Rush to FLC
DL
M,M,H,SP / 14,9,8
  +4 +8 KDN  
Right Shoulder Rush
DL
M / 13
14F -5 +4 +4  
Right Shoulder Rush to PKB
DL
M,SP / 13
  -1 +8 +8  
Right Shoulder Rush to Billy Club
DL
M,M / 13,21
  -8 +4C KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Ducking Left

SP / -
  35
No Tech Crouch Status.
Cost 8F.
Connect to DR ( or Hold +).
Connect to DK ( or Hold +).
Connect to SW ( or Hold +).
Left Body
DL
M / 14
15F -10 +1 +1  
 
Double Stinger
DL
M,M / 14,22
  -13 KDN KDN*  
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 6F
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Left Body to FLC
DL
M,SP / 14
  -3 +8 +8  
 
Centurion Rush (2)
DL
M,M / 14,9
  -3 +3 +3  
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F
Centurion Rush
DL
M,M,H / 14,9,8
  +3 +7 KDN  
Combo from 2nd NH
Centurion Rush to FLC
DL
M,M,H,SP / 14,9,8
  +4 +8 KDN  
 
Right Shoulder Rush
DL
M / 13
14F -5 +4 +4  
 
Right Shoulder Rush to PKB
DL
M,SP / 13
  -1 +8 +8  
 
Right Shoulder Rush to Billy Club
DL
M,M / 13,21
  -8 +4C KDN  
Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 11F from 1st CH.
Forces an opponent to crouching upon NH..
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ducking Right

SP / -
  35No Tech Crouch Status.
Cost 8F.
Connect to DL ( or Hold +).
Connect to DK ( or Hold +).
Connect to SW ( or Hold +).
Left Shoulder Rush
DR
M / 13
14F -5 +4 +4  
Left Shoulder Rush to PKB
DR
M,SP / 13
  -1 +8 +8  
Left Shoulder Rush to Uppercut
DR
M,M / 13,15
  -13 LNC LNC  Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 12F from 1st CH.
WB
Gut Drill
DR
M / 22
15F -13 KDN KDN  
(S3)– Enabled the move to cause a wall bound if it hits.
– Decreased the distance between the character and the opponent when the move is blocked.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Ducking Right

SP / -
  35
Left Shoulder Rush
DR
M / 13
14F -5 +4 +4  
Left Shoulder Rush to PKB
DR
M,SP / 13
  -1 +8 +8  
Left Shoulder Rush to Uppercut
DR
M,M / 13,15
  -13 LNC LNC  
WB
Gut Drill
DR
M / 22
15F -13 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Ducking Right

SP / -
  35
No Tech Crouch Status.
Cost 8F.
Connect to DL ( or Hold +).
Connect to DK ( or Hold +).
Connect to SW ( or Hold +).
Left Shoulder Rush
DR
M / 13
14F -5 +4 +4  
 
Left Shoulder Rush to PKB
DR
M,SP / 13
  -1 +8 +8  
 
Left Shoulder Rush to Uppercut
DR
M,M / 13,15
  -13 LNC LNC  
Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 12F from 1st CH.
WB
Gut Drill
DR
M / 22
15F -13 KDN KDN  
(S3)– Enabled the move to cause a wall bound if it hits.
– Decreased the distance between the character and the opponent when the move is blocked.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ducking
or
SP / -
  35TC1F
Enable input , during FC.
Cost 6F.
Connect to DL ( or Hold +).
Connect to DR ( or Hold +).
Connect to SW ( or Hold +).
Ducking to Cancel
DK
SP / -
  1Returns to crouching.
Cost 16F from input or .
Fox Hunt
DK
M / 17
19F -7 KDN LNC  Crumble Stun 10F on NH.
Skyscraper
DK
M / 15
19F -14 LNC LNC  
Gatling Gun (1)
DK or DI
M / 5
16F -6 ±0 ±0  
(Ver.4.00) - Changed the damage from 3 to 5.
Gatling Gun (2)
DK
M*2 / 5,3
  - +2 +2  Combo from 1st NH
Gatling Gun (3)
DK
M*3 / 5,3*2
  - -3 -3  Combo from 1st NH
Gatling Gun (4)
DK
M*4 / 5,3*3
  - +2 +2  Combo from 1st NH
Gatling Gun (5)
DK
M*5 / 5,3*3
  - -3 -3  Combo from 1st NH
Gatling Gun (6)
DK
M*6 / 5,3*5
  - +2 +2  Combo from 1st NH
Gatling Gun (7)
DK
M*7 / 5,3*6
  - -3 -3  Combo from 1st NH
Gatling Gun (8)
DK
M*8 / 5,3*7
  - +2 +2  Combo from 1st NH
Gatling Gun (9)
DK
M*9 / 5,3*8
  -10 -4 -4  Combo from 1st NH
Gatling Gun
DK
M*10 / 5,3*8,12
  -12 LNC LNC  Combo from 1st NH
TS
Punisher
DK
H / 21
15F -7 KDN KDN* 46When from combination, faster 2F.
Punisher to Stance
DK
H,SP / 21
  +1 KDN KDN*  Input connect to DL.
Input connect to DR.
Input or connect to SW.
Punisher to DK
DK or
H,SP / 21
  +3 KDN KDN*  When connect to Punisher(DK ), faster 2F.
Punisher to DK Cancel
DK or
H,SP / 21
  ±0 KDN KDN* 39Returns to crouching.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Ducking
or
SP / -
  35
Ducking to Cancel
DK
SP / -
  1
Fox Hunt
DK
M / 17
19F -7 KDN LNC  
Skyscraper
DK
M / 15
19F -14 LNC LNC  
Gatling Gun (1)
DK or DI
M / 5
16F -6 ±0 ±0  
Gatling Gun (2)
DK
M*2 / 5,3
  - +2 +2  
Gatling Gun (3)
DK
M*3 / 5,3*2
  - -3 -3  
Gatling Gun (4)
DK
M*4 / 5,3*3
  - +2 +2  
Gatling Gun (5)
DK
M*5 / 5,3*3
  - -3 -3  
Gatling Gun (6)
DK
M*6 / 5,3*5
  - +2 +2  
Gatling Gun (7)
DK
M*7 / 5,3*6
  - -3 -3  
Gatling Gun (8)
DK
M*8 / 5,3*7
  - +2 +2  
Gatling Gun (9)
DK
M*9 / 5,3*8
  -10 -4 -4  
Gatling Gun
DK
M*10 / 5,3*8,12
  -12 LNC LNC  
TS
Punisher
DK
H / 21
15F -7 KDN KDN* 46
Punisher to Stance
DK
H,SP / 21
  +1 KDN KDN*  
Punisher to DK
DK or
H,SP / 21
  +3 KDN KDN*  
Punisher to DK Cancel
DK or
H,SP / 21
  ±0 KDN KDN* 39
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Ducking
or
SP / -
  35
TC1F
Enable input , during FC.
Cost 6F.
Connect to DL ( or Hold +).
Connect to DR ( or Hold +).
Connect to SW ( or Hold +).
Ducking to Cancel
DK
SP / -
  1
Returns to crouching.
Cost 16F from input or .
Fox Hunt
DK
M / 17
19F -7 KDN LNC  
Crumble Stun 10F on NH.
Skyscraper
DK
M / 15
19F -14 LNC LNC  
 
Gatling Gun (1)
DK or DI
M / 5
16F -6 ±0 ±0  
(Ver.4.00) - Changed the damage from 3 to 5.
Gatling Gun (2)
DK
M*2 / 5,3
  - +2 +2  
Combo from 1st NH
Gatling Gun (3)
DK
M*3 / 5,3*2
  - -3 -3  
Combo from 1st NH
Gatling Gun (4)
DK
M*4 / 5,3*3
  - +2 +2  
Combo from 1st NH
Gatling Gun (5)
DK
M*5 / 5,3*3
  - -3 -3  
Combo from 1st NH
Gatling Gun (6)
DK
M*6 / 5,3*5
  - +2 +2  
Combo from 1st NH
Gatling Gun (7)
DK
M*7 / 5,3*6
  - -3 -3  
Combo from 1st NH
Gatling Gun (8)
DK
M*8 / 5,3*7
  - +2 +2  
Combo from 1st NH
Gatling Gun (9)
DK
M*9 / 5,3*8
  -10 -4 -4  
Combo from 1st NH
Gatling Gun
DK
M*10 / 5,3*8,12
  -12 LNC LNC  
Combo from 1st NH
TS
Punisher
DK
H / 21
15F -7 KDN KDN* 46
When from combination, faster 2F.
Punisher to Stance
DK
H,SP / 21
  +1 KDN KDN*  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Punisher to DK
DK or
H,SP / 21
  +3 KDN KDN*  
When connect to Punisher(DK ), faster 2F.
Punisher to DK Cancel
DK or
H,SP / 21
  ±0 KDN KDN* 39
Returns to crouching.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ducking In
or Hold
SP / -
  60TC
Cost 31F.
Connect to DL ( or Hold +).
Connect to DR ( or Hold +).
Connect to SW ( or Hold +).
Ducking In to Crouch
DI
/ -
  51
Power Fox Hunt
DI
M / 21
19F -7 LNC LNC  
Power Skyscraper
DI
M / 21
19F -14 LNC LNC  
・Opponent reaction when hit while downed was changed.
・Hitbox expanded downward.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
TS
Power Punisher
DI
H / 28
15F +5 KDN KDN  
TS
Power Punisher to Stance
DI
H,SP / 28
  +13 KDN KDN  Input connect to DL.
Input connect to DR.
Input or connect to SW.
TS
Power Punisher to DK
DI or
H,SP / 28
  +15 KDN KDN  When connect to Punisher(DK ), faster 2F.
TS
Power Punisher to DK Cancel
DI or
H,SP / 28
  +12 KDN KDN  Returns to crouching.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Ducking In
or Hold
SP / -
  60
Ducking In to Crouch
DI
/ -
  51
Power Fox Hunt
DI
M / 21
19F -7 LNC LNC  
Power Skyscraper
DI
M / 21
19F -14 LNC LNC  
TS
Power Punisher
DI
H / 28
15F +5 KDN KDN  
TS
Power Punisher to Stance
DI
H,SP / 28
  +13 KDN KDN  
TS
Power Punisher to DK
DI or
H,SP / 28
  +15 KDN KDN  
TS
Power Punisher to DK Cancel
DI or
H,SP / 28
  +12 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Ducking In
or Hold
SP / -
  60
TC
Cost 31F.
Connect to DL ( or Hold +).
Connect to DR ( or Hold +).
Connect to SW ( or Hold +).
Ducking In to Crouch
DI
/ -
  51
 
Power Fox Hunt
DI
M / 21
19F -7 LNC LNC  
 
Power Skyscraper
DI
M / 21
19F -14 LNC LNC  
・Opponent reaction when hit while downed was changed.
・Hitbox expanded downward.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
TS
Power Punisher
DI
H / 28
15F +5 KDN KDN  
 
TS
Power Punisher to Stance
DI
H,SP / 28
  +13 KDN KDN  
Input connect to DL.
Input connect to DR.
Input or connect to SW.
TS
Power Punisher to DK
DI or
H,SP / 28
  +15 KDN KDN  
When connect to Punisher(DK ), faster 2F.
TS
Power Punisher to DK Cancel
DI or
H,SP / 28
  +12 KDN KDN  
Returns to crouching.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Swaying
or
SP / -
  35TC1F
Enable from input or or FC.
Cost 10F.
Connect to DL ( or Hold +).
Connect to DR ( or Hold +).
Connect to DK ( or Hold +).
Billy Club
SW中
M / 26
16F -1C +6C KDN  Forces an opponent to crouching upon block or NH.
Meaty 1F.
Snake Charmer
SW中
M / 30
17F -18 KDN KDN  TC
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
(Ver.4.20)- Pushback was increased to reduce the possibility of of characters passing through each other when they collide.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Swaying
or
SP / -
  35
Billy Club
SW中
M / 26
16F -1C +6C KDN  
TC
Snake Charmer
SW中
M / 30
17F -18 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Swaying
or
SP / -
  35
TC1F
Enable from input or or FC.
Cost 10F.
Connect to DL ( or Hold +).
Connect to DR ( or Hold +).
Connect to DK ( or Hold +).
Billy Club
SW中
M / 26
16F -1C +6C KDN  
Forces an opponent to crouching upon block or NH.
Meaty 1F.
Snake Charmer
SW中
M / 30
17F -18 KDN KDN  
TC
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
(Ver.4.20)- Pushback was increased to reduce the possibility of of characters passing through each other when they collide.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Quick Spin
or BT
SP / -
  30
Spin to PKB

SP / -
  30
Cyclone Punch
QS
M / 22
23F -8 KDN KDN  Meaty 1F
(Ver.4.10) - Reduced the carry distance when hitting an opponent in the air.
Cyclone Knee Clip
QS
L / 17
34F -12 +1C KDN  TC19F
Forces an opponent to crouching upon hit..
Cyclone Left
QS
SP / -
  55
Cyclone Right
QS
SP / -
  55
Double Cyclone Punch
During Cyclone Left(Right)
M / 34
48F -8 KDN KDN  
Double Cyclone Knee Punch
During Cyclone Left(Right)
L / 30
59F -12 KDN KDN  TC43F
Spin to PKB
During Cyclone Left(Right)
SP / -
   
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Quick Spin
or BT
SP / -
  30
Spin to PKB

SP / -
  30
Cyclone Punch
QS
M / 22
23F -8 KDN KDN  
TC
Cyclone Knee Clip
QS
L / 17
34F -12 +1C KDN  
Cyclone Left
QS
SP / -
  55
Cyclone Right
QS
SP / -
  55
Double Cyclone Punch
During Cyclone Left(Right)
M / 34
48F -8 KDN KDN  
TC
Double Cyclone Knee Punch
During Cyclone Left(Right)
L / 30
59F -12 KDN KDN  
Spin to PKB
During Cyclone Left(Right)
SP / -
   
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Quick Spin
or BT
SP / -
  30
 
Spin to PKB

SP / -
  30
 
Cyclone Punch
QS
M / 22
23F -8 KDN KDN  
Meaty 1F
(Ver.4.10) - Reduced the carry distance when hitting an opponent in the air.
Cyclone Knee Clip
QS
L / 17
34F -12 +1C KDN  
TC19F
Forces an opponent to crouching upon hit..
Cyclone Left
QS
SP / -
  55
 
Cyclone Right
QS
SP / -
  55
 
Double Cyclone Punch
During Cyclone Left(Right)
M / 34
48F -8 KDN KDN  
 
Double Cyclone Knee Punch
During Cyclone Left(Right)
L / 30
59F -12 KDN KDN  
TC43F
Spin to PKB
During Cyclone Left(Right)
SP / -
   
 
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Peekaboo

SP / -
   Disable Block during 20F.
Auto Block(H/M).
No Cost to combinations.
Eneble connect to Stance excluding PKB and FLC.
Advance
PKB
SP / -
   
Peecaboo to Crouch
PKB
SP / -
  1Returns to crouching.
Cost 21F from input .
Albion Combination (1) to PKB
PKB
H,SP / 10
12F -2 +9 +9  
Albion Combination (2) to PKB
PKB
H,H,SP / 10,14
  ±0 +8 +8  Combo from 1st NH.
(S3)– Sped up the timing at which the opponent’s attack can be blocked by 2 frames.
Albion Combination to PKB
PKB
H,H,M,SP / 10,14,21
  -13 +8C LNC  Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 9F from 2nd CH.
Forces an opponent to crouching upon NH..
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC).
H
Spite Hook
PKB or
Absorbs Punch(H/M),H / 19
14F -3 +2 KDN  Absorbs Punch(H/M) during 7 to 13F.
After Absorbs succeeds, Damage 25 + 50% of enemy attack.
Gazelle Upper to PKB
PKB
M,SP / 18
18F -13 KDN KDN  
・Push back decreased so it hits easier.
Straight Punch Combination
PKB
M,M / 18,25
  +1 KDN KDN  
・Opponent reaction when hit mid-air was changed.
Nimrod Combination
PKB
H,H / 12,23
12F -5 KDN KDN  
(Ver.4.00) - Replaced with a new move.
Argos Rush (1) to PKB
PKB
M,SP / 12
15F -9 +2 +2  
・Damage changed from 10 to 12.
(S3)– Delayed the timing at which the opponent’s attack can be blocked by 2 frames.
Argos Rush (2) to PKB
PKB
M,M,SP / 12,14
  -10 +1 +1  Combo from 1st NH
Can be delayed 15F
Combo can be delayed 11F
Argos Rush (3) to PKB
PKB
M,M,M,SP / 12,14,12
  -11 -3 -3  Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from 2nd CH.
Argos Rush
PKB
M,M,M,M / 12,14,12,20
  -13 KDN KDN  Combo from 3rd NH
TSWH
Cross Cut
PKB
M,H / 12,20
  -6 +10G
+18W
+10G
+18W
 Combo from 1st NH
Can be delayed 15F
Combo can be delayed 12F
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +10GF).
 Wall crush inducing hit is implemented.
Cutting Elbow to PKB
PKB
M,SP / 16
16F -10 LNC LNC  
Patella Smash
PKB
L,SP / 11
15F -12 +2 +2  TC6F
(Ver.4.00) - Changed the damage from 12 to 11.
Knuckle Plow
PKB
L / 25
28F -12 +7 KDN  TC6F
Returns to crouching.
Lancaster Combination (1)
PKB
M / 15
17F -19 -6 -6  
Lancaster Combination (2)
PKB
M,H / 15,10
  -7 -1 -1  Combo from 1st NH
Can be delayed 13F
Combo can be delayed 12F
Lancaster Combination (3)
PKB
M,H,M / 15,10,12
  -11 -5 -5  Combo from 2nd CH
Can be delayed 12F
Combo can be delayed 7F
Lancaster Combination
PKB
M,H,M,M / 15,10,12,21
  -10 KDN KDN  Combo from 3rd CH
Lancaster Combination to FLC
PKB
M,H,M,M,SP / 15,10,12,21
  -3 KDN KDN  Combo from 3rd CH
Lancaster Combination to FLC Cancel
PKB
M,H,M,M,SP / 15,10,12,21
  -4 KDN KDN  Combo from 3rd CH
(S3)– Delayed the timing at which the opponent’s attack can be blocked by 2 frames.
WB
Swaying Hook
PKB
M / 25
28F -13 KDN KDN  Meaty 1F
・Causes Wall Bounce on hit.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
Dreadnought Uppercut
PKB or
M / 23
17F -15 LNC LNC  TJ9F
・Damage changed from 20 to 23.
・Opponent reaction when hit while downed was changed.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Peekaboo

SP / -
   
Advance
PKB
SP / -
   
Peecaboo to Crouch
PKB
SP / -
  1
Albion Combination (1) to PKB
PKB
H,SP / 10
12F -2 +9 +9  
Albion Combination (2) to PKB
PKB
H,H,SP / 10,14
  ±0 +8 +8  
Albion Combination to PKB
PKB
H,H,M,SP / 10,14,21
  -13 +8C LNC  
H
Spite Hook
PKB or
Absorbs Punch(H/M),H / 19
14F -3 +2 KDN  
Gazelle Upper to PKB
PKB
M,SP / 18
18F -13 KDN KDN  
Straight Punch Combination
PKB
M,M / 18,25
  +1 KDN KDN  
Nimrod Combination
PKB
H,H / 12,23
12F -5 KDN KDN  
Argos Rush (1) to PKB
PKB
M,SP / 12
15F -9 +2 +2  
Argos Rush (2) to PKB
PKB
M,M,SP / 12,14
  -10 +1 +1  
Argos Rush (3) to PKB
PKB
M,M,M,SP / 12,14,12
  -11 -3 -3  
Argos Rush
PKB
M,M,M,M / 12,14,12,20
  -13 KDN KDN  
TSWH
Cross Cut
PKB
M,H / 12,20
  -6 +10G
+18W
+10G
+18W
 
Cutting Elbow to PKB
PKB
M,SP / 16
16F -10 LNC LNC  
TC
Patella Smash
PKB
L,SP / 11
15F -12 +2 +2  
TC
Knuckle Plow
PKB
L / 25
28F -12 +7 KDN  
Lancaster Combination (1)
PKB
M / 15
17F -19 -6 -6  
Lancaster Combination (2)
PKB
M,H / 15,10
  -7 -1 -1  
Lancaster Combination (3)
PKB
M,H,M / 15,10,12
  -11 -5 -5  
Lancaster Combination
PKB
M,H,M,M / 15,10,12,21
  -10 KDN KDN  
Lancaster Combination to FLC
PKB
M,H,M,M,SP / 15,10,12,21
  -3 KDN KDN  
Lancaster Combination to FLC Cancel
PKB
M,H,M,M,SP / 15,10,12,21
  -4 KDN KDN  
WB
Swaying Hook
PKB
M / 25
28F -13 KDN KDN  
TJ
Dreadnought Uppercut
PKB or
M / 23
17F -15 LNC LNC  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Peekaboo

SP / -
   
Disable Block during 20F.
Auto Block(H/M).
No Cost to combinations.
Eneble connect to Stance excluding PKB and FLC.
Advance
PKB
SP / -
   
 
Peecaboo to Crouch
PKB
SP / -
  1
Returns to crouching.
Cost 21F from input .
Albion Combination (1) to PKB
PKB
H,SP / 10
12F -2 +9 +9  
 
Albion Combination (2) to PKB
PKB
H,H,SP / 10,14
  ±0 +8 +8  
Combo from 1st NH.
(S3)– Sped up the timing at which the opponent’s attack can be blocked by 2 frames.
Albion Combination to PKB
PKB
H,H,M,SP / 10,14,21
  -13 +8C LNC  
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 9F from 2nd CH.
Forces an opponent to crouching upon NH..
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC).
H
Spite Hook
PKB or
Absorbs Punch(H/M),H / 19
14F -3 +2 KDN  
Absorbs Punch(H/M) during 7 to 13F.
After Absorbs succeeds, Damage 25 + 50% of enemy attack.
Gazelle Upper to PKB
PKB
M,SP / 18
18F -13 KDN KDN  
・Push back decreased so it hits easier.
Straight Punch Combination
PKB
M,M / 18,25
  +1 KDN KDN  
・Opponent reaction when hit mid-air was changed.
Nimrod Combination
PKB
H,H / 12,23
12F -5 KDN KDN  
(Ver.4.00) - Replaced with a new move.
Argos Rush (1) to PKB
PKB
M,SP / 12
15F -9 +2 +2  
・Damage changed from 10 to 12.
(S3)– Delayed the timing at which the opponent’s attack can be blocked by 2 frames.
Argos Rush (2) to PKB
PKB
M,M,SP / 12,14
  -10 +1 +1  
Combo from 1st NH
Can be delayed 15F
Combo can be delayed 11F
Argos Rush (3) to PKB
PKB
M,M,M,SP / 12,14,12
  -11 -3 -3  
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from 2nd CH.
Argos Rush
PKB
M,M,M,M / 12,14,12,20
  -13 KDN KDN  
Combo from 3rd NH
TSWH
Cross Cut
PKB
M,H / 12,20
  -6 +10G
+18W
+10G
+18W
 
Combo from 1st NH
Can be delayed 15F
Combo can be delayed 12F
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +10GF).
 Wall crush inducing hit is implemented.
Cutting Elbow to PKB
PKB
M,SP / 16
16F -10 LNC LNC  
 
Patella Smash
PKB
L,SP / 11
15F -12 +2 +2  
TC6F
(Ver.4.00) - Changed the damage from 12 to 11.
Knuckle Plow
PKB
L / 25
28F -12 +7 KDN  
TC6F
Returns to crouching.
Lancaster Combination (1)
PKB
M / 15
17F -19 -6 -6  
 
Lancaster Combination (2)
PKB
M,H / 15,10
  -7 -1 -1  
Combo from 1st NH
Can be delayed 13F
Combo can be delayed 12F
Lancaster Combination (3)
PKB
M,H,M / 15,10,12
  -11 -5 -5  
Combo from 2nd CH
Can be delayed 12F
Combo can be delayed 7F
Lancaster Combination
PKB
M,H,M,M / 15,10,12,21
  -10 KDN KDN  
Combo from 3rd CH
Lancaster Combination to FLC
PKB
M,H,M,M,SP / 15,10,12,21
  -3 KDN KDN  
Combo from 3rd CH
Lancaster Combination to FLC Cancel
PKB
M,H,M,M,SP / 15,10,12,21
  -4 KDN KDN  
Combo from 3rd CH
(S3)– Delayed the timing at which the opponent’s attack can be blocked by 2 frames.
WB
Swaying Hook
PKB
M / 25
28F -13 KDN KDN  
Meaty 1F
・Causes Wall Bounce on hit.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
Dreadnought Uppercut
PKB or
M / 23
17F -15 LNC LNC  
TJ9F
・Damage changed from 20 to 23.
・Opponent reaction when hit while downed was changed.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Flicker Stance

SP / -
   Disable block during 15F.
Auto Block(H/M).
Cost 5F.
Eneble connect to Stance excluding QS and FLC.
Flicker Stance to Cancel
FLC
SP / -
  1Cost 16F from .
Spitfire Combo (1)
FLC
H / 14
12F -4 +7 +7  
・Damage changed from 10 to 14.
・Opponent closer on hit.
Spitfire Combo (1) to FLC
FLC
H,SP / 14
  -1 +10 +10  
Spitfire Combo (1) to QS
FLC
H,SP / 14
  +16 +27G +27  
Spitfire Combo (2)
FLC
H,H / 14,8
  -9 ±0 ±0  Combo from 1st CH
Spitfire Combo (2) to FLC
FLC
H,H,SP / 14,8
  -4 +5 +5  Combo from 1st CH
Spitfire Combo (2) to QS
FLC
H,H,SP / 14,8
  +9 +18 +18  Combo from 1st CH
Spitfire Combo (3)
FLC
H,H,H / 14,8,8
  -9 ±0 ±0  Combo from 2nd CH
Spitfire Combo (3) to FLC
FLC
H,H,H,SP / 14,8,8
  -4 +5 +5  Combo from 2nd CH
Spitfire Combo (3) to QS
FLC
H,H,H,SP / 14,8,8
  +13 +21 +21  Combo from 2nd CH
Spitfire Combo
FLC
H,H,H,M / 14,8,8,22
  -7C KDN KDN  Enable Cancel Spitfire Combo (2)(3).
Combo from 3rd NH.
・Changed from -16F to -7F on block.
・Opponent reaction on mid-air hit was changed.
(Ver.4.00) - Changed the opponent’s behavior when hit.
Tempest Combo
FLC
H,M / 14,17
  -5 ±0C KDN  Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC .
Can be delayed 11F from FLC .
Combo can be delayed 14F from 1st CH.
Forces an opponent to crouching upon NH..
+9CF on Crouch Hit.
TS
Power Hook Combo
FLC or
H,H / 14,23
  ±0 +18Sp KDN  Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC .
Can be delayed 11F from FLC .
Combo can be delayed 14F from 1st CH.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the opponent’s behavior when hit (from KDN to +18SpF).
– Changed the move to send the opponent spinning when it lands as a counter hit.
Fly Swatter
FLC
M / 21
18F -5C KDN LNC  Meaty 1F
・Changed from ±0F to -5F on block.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC).
(Ver.4.00) - Changed the opponent’s behavior when hit.
PC8F
British Lancer
FLC
H / 21
14F -9 KDN KDN  
(S3)– Changed the frame advantage when blocked from -10F to -9F.
– Shortened the recovery animation by 1 frame when the move hits.
(Ver.4.10) - Reduced its return by changing the damage from 27 to 21.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Flicker Stance

SP / -
   
Flicker Stance to Cancel
FLC
SP / -
  1
Spitfire Combo (1)
FLC
H / 14
12F -4 +7 +7  
Spitfire Combo (1) to FLC
FLC
H,SP / 14
  -1 +10 +10  
Spitfire Combo (1) to QS
FLC
H,SP / 14
  +16 +27G +27  
Spitfire Combo (2)
FLC
H,H / 14,8
  -9 ±0 ±0  
Spitfire Combo (2) to FLC
FLC
H,H,SP / 14,8
  -4 +5 +5  
Spitfire Combo (2) to QS
FLC
H,H,SP / 14,8
  +9 +18 +18  
Spitfire Combo (3)
FLC
H,H,H / 14,8,8
  -9 ±0 ±0  
Spitfire Combo (3) to FLC
FLC
H,H,H,SP / 14,8,8
  -4 +5 +5  
Spitfire Combo (3) to QS
FLC
H,H,H,SP / 14,8,8
  +13 +21 +21  
Spitfire Combo
FLC
H,H,H,M / 14,8,8,22
  -7C KDN KDN  
Tempest Combo
FLC
H,M / 14,17
  -5 ±0C KDN  
TS
Power Hook Combo
FLC or
H,H / 14,23
  ±0 +18Sp KDN  
Fly Swatter
FLC
M / 21
18F -5C KDN LNC  
PC8F
British Lancer
FLC
H / 21
14F -9 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Flicker Stance

SP / -
   
Disable block during 15F.
Auto Block(H/M).
Cost 5F.
Eneble connect to Stance excluding QS and FLC.
Flicker Stance to Cancel
FLC
SP / -
  1
Cost 16F from .
Spitfire Combo (1)
FLC
H / 14
12F -4 +7 +7  
・Damage changed from 10 to 14.
・Opponent closer on hit.
Spitfire Combo (1) to FLC
FLC
H,SP / 14
  -1 +10 +10  
 
Spitfire Combo (1) to QS
FLC
H,SP / 14
  +16 +27G +27  
 
Spitfire Combo (2)
FLC
H,H / 14,8
  -9 ±0 ±0  
Combo from 1st CH
Spitfire Combo (2) to FLC
FLC
H,H,SP / 14,8
  -4 +5 +5  
Combo from 1st CH
Spitfire Combo (2) to QS
FLC
H,H,SP / 14,8
  +9 +18 +18  
Combo from 1st CH
Spitfire Combo (3)
FLC
H,H,H / 14,8,8
  -9 ±0 ±0  
Combo from 2nd CH
Spitfire Combo (3) to FLC
FLC
H,H,H,SP / 14,8,8
  -4 +5 +5  
Combo from 2nd CH
Spitfire Combo (3) to QS
FLC
H,H,H,SP / 14,8,8
  +13 +21 +21  
Combo from 2nd CH
Spitfire Combo
FLC
H,H,H,M / 14,8,8,22
  -7C KDN KDN  
Enable Cancel Spitfire Combo (2)(3).
Combo from 3rd NH.
・Changed from -16F to -7F on block.
・Opponent reaction on mid-air hit was changed.
(Ver.4.00) - Changed the opponent’s behavior when hit.
Tempest Combo
FLC
H,M / 14,17
  -5 ±0C KDN  
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC .
Can be delayed 11F from FLC .
Combo can be delayed 14F from 1st CH.
Forces an opponent to crouching upon NH..
+9CF on Crouch Hit.
TS
Power Hook Combo
FLC or
H,H / 14,23
  ±0 +18Sp KDN  
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC .
Can be delayed 11F from FLC .
Combo can be delayed 14F from 1st CH.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the opponent’s behavior when hit (from KDN to +18SpF).
– Changed the move to send the opponent spinning when it lands as a counter hit.
Fly Swatter
FLC
M / 21
18F -5C KDN LNC  
Meaty 1F
・Changed from ±0F to -5F on block.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC).
(Ver.4.00) - Changed the opponent’s behavior when hit.
PC8F
British Lancer
FLC
H / 21
14F -9 KDN KDN  
(S3)– Changed the frame advantage when blocked from -10F to -9F.
– Shortened the recovery animation by 1 frame when the move hits.
(Ver.4.10) - Reduced its return by changing the damage from 27 to 21.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or FC
H,Th / 55
13F -3 Th Th  Guard Point 8F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage or FC
H,Th / 55
13F -3 Th Th  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage or FC
H,Th / 55
13F -3 Th Th  
Guard Point 8F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive 1 (Pre Move)
During Rage
SP / -
   TC1F
Enable Connect from PKB or FLC.
Keeping stance during input or or .
Auto block(M).
Rage Drive 1
During Dempsey Roll
M*5 / 10*4,19
5~F +1 KDN KDN  TC
Start-up 35F in actualy.
Unblokable damage 5 close to Wall & +7GF.
(Ver.4.00) - Fixed an issue in which the opponent could shorten the recovery time via sidestep input when the move was blocked.
- Changed the opponent’s behavior when the move hits or hits in midair.
Rage Drive 2
During Rage or 【
MM / 5,20
14F +7 LNC LNC  
・New Move.
(Ver.2.10)・damage nerf, 2nd hit hit box shrunk (won’t hit grounded) now can be done by 【】.
(S3)– Fixed an issue in which the second half of the move could not be performed while running, side-walking, or rising.
(Ver.4.00) - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
(Ver.4.10) - The damage of the 1st attack is now reduced from 10 to 5.
Rage Drive 2 to DK
During Rage or
MM,SP / 5,20
  +15G LNC LNC  
・New Move.
(Ver.4.10) - The damage of the 1st attack is now reduced from 10 to 5.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Rage Drive 1 (Pre Move)
During Rage
SP / -
   
TC
Rage Drive 1
During Dempsey Roll
M*5 / 10*4,19
5~F +1 KDN KDN  
Rage Drive 2
During Rage or 【
MM / 5,20
14F +7 LNC LNC  
Rage Drive 2 to DK
During Rage or
MM,SP / 5,20
  +15G LNC LNC  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive 1 (Pre Move)
During Rage
SP / -
   
TC1F
Enable Connect from PKB or FLC.
Keeping stance during input or or .
Auto block(M).
Rage Drive 1
During Dempsey Roll
M*5 / 10*4,19
5~F +1 KDN KDN  
TC
Start-up 35F in actualy.
Unblokable damage 5 close to Wall & +7GF.
(Ver.4.00) - Fixed an issue in which the opponent could shorten the recovery time via sidestep input when the move was blocked.
- Changed the opponent’s behavior when the move hits or hits in midair.
Rage Drive 2
During Rage or 【
MM / 5,20
14F +7 LNC LNC  
・New Move.
(Ver.2.10)・damage nerf, 2nd hit hit box shrunk (won’t hit grounded) now can be done by 【】.
(S3)– Fixed an issue in which the second half of the move could not be performed while running, side-walking, or rising.
(Ver.4.00) - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
(Ver.4.10) - The damage of the 1st attack is now reduced from 10 to 5.
Rage Drive 2 to DK
During Rage or
MM,SP / 5,20
  +15G LNC LNC  
・New Move.
(Ver.4.10) - The damage of the 1st attack is now reduced from 10 to 5.


Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Gut Wrencher

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
  Long Range Throw
Brain Pulverizer

Th(H) / 35
12F 反時計
Foot-sd
Fac-Dwn
or
-3F
  Long Range Throw.
Floor Break.
Choker Slam
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
  Floor Break.
Throw Down
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Schoolyard Bully
Approach from behind
Th(H) / 55(56)
  Foot-sd
Fac-Up
disable   Damage () is wall bonus.
Wall Stun.
Armlock Throw

Th(H) / 40
12F RP
Head-sd
Fac-Up

±0F
 
Spinning Elbow Drop

Th(H) / 40
12F Head-sd
Fac-Up

-2F
 
Position Change
SW
Th(H) / 0(3)
10F +1F
-2F
  Break Throw 14F.
With input or or , push enemy in the direction you selected .
Damage () is wall bonus&wall stun (+11-F).
(Ver.4.00) - Fixed an issue in which performing throw escape in specific situations led to unintended behavior.
Ten Count
PKB
Th(H) / 45
11F Foot-sd
Fac-Dwn

±0F
 
Griffin Throw
FLC
Th(H) / 40
12F RP
Head-sd
Fac-Up

-6F
 
Parry
or FLC
Absorbs Punch(H/M) / 0
  +5F disable 35 Absorbs Punch(H/M) during 2 to 10F.
Left Uppercut
After Parry succeeds
- / 30
14F disable   -12F on block.
Bryan can evade when input .
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Gut Wrencher

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
 
Long Range ThrowBrain Pulverizer

Th(H) / 35
12F 反時計
Foot-sd
Fac-Dwn
or
-3F
 
Long Range Throw. Floor Break.Choker Slam
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Floor Break.Throw Down
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Schoolyard Bully
Approach from behind
Th(H) / 55(56)
  Foot-sd
Fac-Up
disable  
Damage () is wall bonus. Wall Stun.Armlock Throw

Th(H) / 40
12F RP
Head-sd
Fac-Up

±0F
 
Spinning Elbow Drop

Th(H) / 40
12F Head-sd
Fac-Up

-2F
 
Position Change
SW
Th(H) / 0(3)
10F +1F
-2F
 
Break Throw 14F. With input or or , push enemy in the direction you selected . Damage () is wall bonus&wall stun (+11-F).Ten Count
PKB
Th(H) / 45
11F Foot-sd
Fac-Dwn

±0F
 
Griffin Throw
FLC
Th(H) / 40
12F RP
Head-sd
Fac-Up

-6F
 
Parry
or FLC
Absorbs Punch(H/M) / 0
  +5F disable 35
Absorbs Punch(H/M) during 2 to 10F.Left Uppercut
After Parry succeeds
- / 30
14F disable  
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Gut Wrencher

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
 
Long Range Throw
Brain Pulverizer

Th(H) / 35
12F 反時計
Foot-sd
Fac-Dwn
or
-3F
 
Long Range Throw.
Floor Break.
Choker Slam
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Floor Break.
Throw Down
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
 
Schoolyard Bully
Approach from behind
Th(H) / 55(56)
  Foot-sd
Fac-Up
disable  
Damage () is wall bonus.
Wall Stun.
Armlock Throw

Th(H) / 40
12F RP
Head-sd
Fac-Up

±0F
 
 
Spinning Elbow Drop

Th(H) / 40
12F Head-sd
Fac-Up

-2F
 
 
Position Change
SW
Th(H) / 0(3)
10F +1F
-2F
 
Break Throw 14F.
With input or or , push enemy in the direction you selected .
Damage () is wall bonus&wall stun (+11-F).
(Ver.4.00) - Fixed an issue in which performing throw escape in specific situations led to unintended behavior.
Ten Count
PKB
Th(H) / 45
11F Foot-sd
Fac-Dwn

±0F
 
 
Griffin Throw
FLC
Th(H) / 40
12F RP
Head-sd
Fac-Up

-6F
 
 
Parry
or FLC
Absorbs Punch(H/M) / 0
  +5F disable 35
Absorbs Punch(H/M) during 2 to 10F.
Left Uppercut
After Parry succeeds
- / 30
14F disable  
-12F on block.
Bryan can evade when input .
10 Hit Combo 1
CommandStart-up 13F.
Hit LevelMHHMMMHHLMM
Damage128,127888105622
hit+5±0-8-17-8+5-3+8-5-8C
block-2-3-19-25-16-9-14-13-11-23
10 Hit Combo 2
CommandStart-up 13F.
Hit LevelMHHMMMHHLMUB(M)
Damage128,127888105640
hit+5±0-8-17-8+5-3+8-5KDN
block-2-3-19-25-16-9-14-13-11KDN
10 Hit Combo 1
Command
Hit LevelMHHMMMHHLMM
Damage128,127888105622
hit+5±0-8-17-8+5-3+8-5-8C
block-2-3-19-25-16-9-14-13-11-23
Start-up 13F.
10 Hit Combo 2
Command
Hit LevelMHHMMMHHLMUB(M)
Damage128,127888105640
hit+5±0-8-17-8+5-3+8-5KDN
block-2-3-19-25-16-9-14-13-11KDN
Start-up 13F.