DETAIL:
MASTER RAVEN:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Haze
- Labyrinth (BT)
- Shadow Sprint
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Left Jab![]() | 10F | +1 | +8 | +8 | ||
![]() | All-Consuming Black Hole (2)![]() ![]() ![]() | -9 | +2 | +2 | Combo from 1st CH. (Ver.4.00) - New move. | ||
![]() | TJ All-Consuming Black Hole to BT ![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN | Combo from 2nd hit. (Ver.4.00) - New move. | ||
![]() | Left Right Combo![]() ![]() ![]() | -1 | +6 | +6 | Combo from 1st hit. | ||
![]() | Left Right Combo to Haze![]() ![]() ![]() ![]() ![]() | -10 | -2 | -2 | Combo from 1st hit. | ||
![]() | Right Straight![]() | 10F | -1 | +8 | +8 | ||
![]() | TC Right Straight to Left Low Kick ![]() ![]() ![]() | -12 | -1 | -1 | Combo from 1st CH. Returns to crouching. | ||
![]() | TS PK Combo ![]() ![]() ![]() | -12 | +10Sp | KDN | Combo from 1st hit. (S3)– Changed the frame advantage when blocked from -9F to -12F. – Decreased the distance between the character and the opponent when the move is blocked. | ||
![]() | Side Kick![]() | 14F | -8 | +3 | +3 | 41 27 | ・Hitbox expanded downward. |
![]() | Valkyrie Lance Combo (2)![]() ![]() ![]() | -8 | +3 | +3 | Combo from 1st hit. ・Damage changed from 10 to 12. ・Changed from ±0F to +3F on hit. | ||
![]() | Valkyrie Lance Combo![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 4F from CH. ・Changed from -11F to -9F on block. ・Opponent reaction changed on hit. ・Recovery on hit decreased by 2F. | ||
![]() | Valkyrie Lance Combo to Cancel(BT)![]() ![]() ![]() ![]() ![]() ![]() | -16 | -8 | -5 | ・Changed from -23F to -16F on block. ・Changed from -15F to -5F on hit. | ||
![]() | High Kick![]() | 12F | -8 | +3 | LNC | 39 27 | ・Opponent farther away on counter hit. |
![]() | Brocken Connect to BT![]() ![]() ![]() | -2 | +5 | +5 | Combo from 1st hit. | ||
![]() | TJ17-31F Chariot to BT 【 MM / 11,13![]() ![]() ![]() | 25F | -9 | KDN | KDN | 2nd meaty 2F in actual.y (Ver.4.00) - Decreased the distance between the character and the opponent when the 1st attack hits. - Changed the jump status to ”17-31F”. | |
![]() | TJ17-31F Chariot to Phantom Warp 【 MM,SP / 11,13![]() ![]() ![]() ![]() | -39 | KDN | KDN | |||
![]() | TJ14F Hydra Bite 【 MM / 8,10![]() ![]() ![]() | 16F | -16 | LNC | LNC | Start-up 17F in actualy. Meaty 1F in actualy. ・Opponent reaction on branching move hit changed. | |
![]() | TC Hydra Bite Low 【 M,M,L / 8,10,12![]() ![]() ![]() ![]() | -13 | +4 | +4 | Can be delayed. Returns to crouching. (Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input. | ||
![]() | TS Hydra Bite High 【 M,M,H / 8,10,23![]() ![]() ![]() ![]() | -3 | KDN | KDN | Can be delayed. (Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input. | ||
![]() | Hydra Bite Mid 【 M,M,M / 8,10,17![]() ![]() ![]() ![]() | -14 | KDN | KDN | Can be delayed. ・Opponent closer on block. (Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input. | ||
![]() | Crusader![]() | 14F | -9 | KDN | KDN* | Absorbs Punch(H/M) during 1 to 3F. After absorbs succeeds, connect to Death from Above (During Haze ![]() ・Damage changed from 25 to 23. ・Startup changed from 15F to 14F. ・Opponent reaction on mid-air hit was changed. | |
![]() | Tartaros (1)![]() ![]() | 15F | -10 | +1 | +1 | (Ver.4.00) - Increased the move’s reach. | |
![]() | Tartaros![]() ![]() ![]() ![]() | -10 | +6C | KDN | Forces an opponent to crouching on NH. Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. (S3)– Changed the frame advantage upon hit from +2F to +6F. – Decreased the distance between the character and the opponent when the move hits. | ||
![]() | HM Circling Winds (1) ![]() ![]() | 17F | -10 | +1 | +1 | ・Hitbox expanded downward. | |
![]() | HM Circling Winds (1) to BT ![]() ![]() ![]() | -6 | +5 | +5 | |||
![]() | Circling Winds![]() ![]() ![]() ![]() | -14 | KDN | KDN* | Combo from 1st hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Lance Kick![]() ![]() | 15F | -9 | KDN | KDN | ・Damage changed from 30 to 25. ・Startup changed from 16F to 15F. ・Opponent reaction changed on hit. | |
![]() | HMTSPw8F Alonedite ![]() ![]() | 19F | -14 | KDN | KDN | Meaty 1F in actualy (S3)– Changed the attack startup from 22F to 19F. – Shortened the recovery time for both the character and the opponent by 3 frames upon guard to speed up the interaction. – Decreased the distance between the character and the opponent when the move is blocked. – Shortened the recovery time after the move hits by 3 frames. – Changed the opponent’s behavior when hit. – Changed the move to send the opponent spinning when it hits them midair. – Reduced the strength of the pushback, and made the move easier to land. | |
![]() | Body Blow![]() ![]() | 14F | -1 | +7 | +7 | 37 23 | |
![]() | Meat Hook (1) to BT![]() ![]() | 16F | -11 | LNC | LNC | +3F on crouch NH. When hit and enemy input ![]() Meaty 1F in actualy. ・Hitbox expanded downward. | |
![]() | TS Meat Hook ![]() ![]() ![]() ![]() | -3 | KDN | KDN | ・Hitbox expanded upward. | ||
![]() | Bolt Stunner![]() ![]() ![]() ![]() | -15 | KDN | KDN | |||
![]() | TC8F Shadow Snaap Kick ![]() ![]() | 15F (1) | -9 | +7 | LNC | 43 28 | When NH and enemy input ![]() (S3)– Changed the attack startup from 16F to 15F. - Changed total from 44F to 43F. |
![]() | Pendulum Kick (1)![]() ![]() | 15F | -15 | -1 | -1 | Launch on crouch hit. ・Opponent reaction on crouch hit was changed. ??? | |
![]() | Pendulum Kick![]() ![]() ![]() ![]() | -15 | KDN | KDN | Combo from 1st hit. Can be delayed. Meaty 2F in actualy. ・Damaged changed from 15 to 13. ・Opponent reaction changed on hit. ・Hits now chain. | ||
![]() | Pendulum Kick to White Hole![]() ![]() ![]() ![]() ![]() | -29 | KDN | KDN | Combo from 1st hit. Can be delayed. Meaty 2F in actualy. (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -34F to -29F. | ||
![]() | TJ Pendulum Kick to Shadow ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | |||
![]() | WB Laevateinn ![]() ![]() | 40F | -12 | KDN | KDN | ・Causes Wall Bounce on hit. | |
![]() | Laevateinn to Cancel (BT)![]() ![]() ![]() | 30 | |||||
![]() | TC4F Crouch Jab ![]() ![]() ![]() | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC4F Crouch Straight ![]() ![]() | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | Low Kick![]() ![]() | 14F (1) | -12 | ±0 | ±0 | (Ver.4.00) - Increased the range of the attack. | |
![]() | TC6F Basilisk Fang ![]() ![]() | 21F | -13 | -2 | +13G | Returns to crouching. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -2F to +13GF). | |
![]() | Assassin's Sting![]() ![]() | 13F | -4 | +5 | +5 | (Ver.4.00) - Increased the lower range of the attack. - Reduced the strength of the pushback, and made the move easier to land. | |
![]() | Assassin's Sting Combo![]() ![]() ![]() ![]() | -1 | +7 | +7 | Combo from 1st hit. (S3)– Changed the damage from 12 to 15. – Reduced the strength of the pushback, and made the move easier to land. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | TC28FTJ8F Killer Bee ![]() ![]() | 29F | -12 | +5 | KDN | Returns to crouching. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. - Decreased the distance between the character and the opponent when the move hits. | |
![]() | TC6F Sinobi Cyclone ![]() ![]() | 24F | -14 | +4C | KDN | 57 33 | Forces an opponent to crouching on NH. |
![]() | Elbow Strike![]() ![]() | 16F | +5C | +5C | KDN | 45 29 | Forces an opponent to crouching on block or NH. ・Changed from +4F to +5F on block. ・Recovery on hit and block for increased for both players by 4F. ・Opponent reaction on mid-air hit was changed. |
![]() | Unicorn's Tail (1)![]() ![]() | 15F | -14 | -3 | -3 | ||
![]() | Unicorn's Tail (2) to BT![]() ![]() ![]() ![]() | -3 | +8G | +8 | Combo from 1st hit. Can be delayed 20F. Combo can be delayed 8F from hit. ・Move comes out faster by 2F. | ||
![]() | Unicorn's Tail![]() ![]() ![]() ![]() ![]() ![]() | -19 | KDN | LNC | Combo from 2nd CH. | ||
![]() | TC Deadly Talon ![]() ![]() ![]() ![]() ![]() ![]() | -30 | KDN | KDN | Combo from 2nd CH. | ||
![]() | Missing Talon![]() ![]() ![]() ![]() | -7 | +4 | +4 | Combo from 1st hit. Can be delayed. | ||
![]() | Missing Talon to White Hole![]() ![]() ![]() ![]() ![]() | -18 | -7 | -7 | (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -23F to -18F. – Changed the frame advantage upon hit from -12F to -7F. | ||
![]() | TSTJ Missing Talon to Galatine ![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | |||
![]() | Hades Heel![]() ![]() | 27F (2) | +1 | KDN | KDN | ・Damage changed from 20 to 23. ・Opponent reaction on hit and block was changed. ・Changed from +4F to +1F on block. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | |
![]() | Skull Smasher (1)![]() ![]() | 14F (1) | -11 | ±0 | ±0 | (S3)– Reduced the strength of the pushback, and made the move easier to land. | |
![]() | TS Skull Smasher to BT ![]() ![]() ![]() ![]() | -9 | +6Sp | +6Sp | Combo from 1st hit. (S3)– Changed the damage from 13 to 19. – Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Skull Smasher Feint to BT![]() ![]() ![]() ![]() | +1C | +2C | KDN | Forces an opponent to crouching on block or NH. Meaty 4F in actualy | ||
![]() | TC Skull Smasher Feint Low ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | |||
![]() | Skull Rave White Hole![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -58 | -47 | -47 | (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -63F to -58F. | ||
![]() | TC Skull Rave (3) ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | KDN | Combo from 2nd hit. | ||
![]() | Skull Rave![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN* | |||
![]() | TC Skull Frenzy (3) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | KDN | |||
![]() | Skull Frenzy![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN* | |||
![]() | TJ Skull Rave Shadow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | |||
![]() | Skull Spin![]() ![]() ![]() ![]() ![]() ![]() ![]() | -25 | KDN | KDN | Combo from 2nd hit. | ||
![]() | Illusion Strike (1)![]() ![]() | 30F (1) | -10 | +1 | +1 | ||
![]() | Illusion Strike to BT![]() ![]() ![]() ![]() | +1C | +4C | KDN | Forces an opponent to crouching on block or NH. | ||
![]() | Illusion Sweep![]() ![]() ![]() ![]() | (3) | -28 | KDN | KDN | Can be delayed. |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Left Jab![]() | 10F | +1 | +8 | +8 | |
![]() | All-Consuming Black Hole (2)![]() ![]() ![]() | -9 | +2 | +2 | ||
![]() | TJ All-Consuming Black Hole to BT ![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN | ||
![]() | Left Right Combo![]() ![]() ![]() | -1 | +6 | +6 | ||
![]() | Left Right Combo to Haze![]() ![]() ![]() ![]() ![]() | -10 | -2 | -2 | ||
![]() | Right Straight![]() | 10F | -1 | +8 | +8 | |
![]() | TC Right Straight to Left Low Kick ![]() ![]() ![]() | -12 | -1 | -1 | ||
![]() | TS PK Combo ![]() ![]() ![]() | -12 | +10Sp | KDN | ||
![]() | Side Kick![]() | 14F | -8 | +3 | +3 | 41 27 |
![]() | Valkyrie Lance Combo (2)![]() ![]() ![]() | -8 | +3 | +3 | ||
![]() | Valkyrie Lance Combo![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | Valkyrie Lance Combo to Cancel(BT)![]() ![]() ![]() ![]() ![]() ![]() | -16 | -8 | -5 | ||
![]() | High Kick![]() | 12F | -8 | +3 | LNC | 39 27 |
![]() | Brocken Connect to BT![]() ![]() ![]() | -2 | +5 | +5 | ||
![]() | TJ17-31F Chariot to BT 【 MM / 11,13![]() ![]() ![]() | 25F | -9 | KDN | KDN | |
![]() | TJ17-31F Chariot to Phantom Warp 【 MM,SP / 11,13![]() ![]() ![]() ![]() | -39 | KDN | KDN | ||
![]() | TJ14F Hydra Bite 【 MM / 8,10![]() ![]() ![]() | 16F | -16 | LNC | LNC | |
![]() | TC Hydra Bite Low 【 M,M,L / 8,10,12![]() ![]() ![]() ![]() | -13 | +4 | +4 | ||
![]() | TS Hydra Bite High 【 M,M,H / 8,10,23![]() ![]() ![]() ![]() | -3 | KDN | KDN | ||
![]() | Hydra Bite Mid 【 M,M,M / 8,10,17![]() ![]() ![]() ![]() | -14 | KDN | KDN | ||
![]() | Crusader![]() | 14F | -9 | KDN | KDN* | |
![]() | Tartaros (1)![]() ![]() | 15F | -10 | +1 | +1 | |
![]() | Tartaros![]() ![]() ![]() ![]() | -10 | +6C | KDN | ||
![]() | HM Circling Winds (1) ![]() ![]() | 17F | -10 | +1 | +1 | |
![]() | HM Circling Winds (1) to BT ![]() ![]() ![]() | -6 | +5 | +5 | ||
![]() | Circling Winds![]() ![]() ![]() ![]() | -14 | KDN | KDN* | ||
![]() | Lance Kick![]() ![]() | 15F | -9 | KDN | KDN | |
![]() | HMTSPw8F Alonedite ![]() ![]() | 19F | -14 | KDN | KDN | |
![]() | Body Blow![]() ![]() | 14F | -1 | +7 | +7 | 37 23 |
![]() | Meat Hook (1) to BT![]() ![]() | 16F | -11 | LNC | LNC | |
![]() | TS Meat Hook ![]() ![]() ![]() ![]() | -3 | KDN | KDN | ||
![]() | Bolt Stunner![]() ![]() ![]() ![]() | -15 | KDN | KDN | ||
![]() | TC8F Shadow Snaap Kick ![]() ![]() | 15F (1) | -9 | +7 | LNC | 43 28 |
![]() | Pendulum Kick (1)![]() ![]() | 15F | -15 | -1 | -1 | |
![]() | Pendulum Kick![]() ![]() ![]() ![]() | -15 | KDN | KDN | ||
![]() | Pendulum Kick to White Hole![]() ![]() ![]() ![]() ![]() | -29 | KDN | KDN | ||
![]() | TJ Pendulum Kick to Shadow ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | ||
![]() | WB Laevateinn ![]() ![]() | 40F | -12 | KDN | KDN | |
![]() | Laevateinn to Cancel (BT)![]() ![]() ![]() | 30 | ||||
![]() | TC4F Crouch Jab ![]() ![]() ![]() | 10F | -5 | +6 | +6 | |
![]() | TC4F Crouch Straight ![]() ![]() | 11F | -4 | +7 | +7 | |
![]() | Low Kick![]() ![]() | 14F (1) | -12 | ±0 | ±0 | |
![]() | TC6F Basilisk Fang ![]() ![]() | 21F | -13 | -2 | +13G | |
![]() | Assassin's Sting![]() ![]() | 13F | -4 | +5 | +5 | |
![]() | Assassin's Sting Combo![]() ![]() ![]() ![]() | -1 | +7 | +7 | ||
![]() | TC28FTJ8F Killer Bee ![]() ![]() | 29F | -12 | +5 | KDN | |
![]() | TC6F Sinobi Cyclone ![]() ![]() | 24F | -14 | +4C | KDN | 57 33 |
![]() | Elbow Strike![]() ![]() | 16F | +5C | +5C | KDN | 45 29 |
![]() | Unicorn's Tail (1)![]() ![]() | 15F | -14 | -3 | -3 | |
![]() | Unicorn's Tail (2) to BT![]() ![]() ![]() ![]() | -3 | +8G | +8 | ||
![]() | Unicorn's Tail![]() ![]() ![]() ![]() ![]() ![]() | -19 | KDN | LNC | ||
![]() | TC Deadly Talon ![]() ![]() ![]() ![]() ![]() ![]() | -30 | KDN | KDN | ||
![]() | Missing Talon![]() ![]() ![]() ![]() | -7 | +4 | +4 | ||
![]() | Missing Talon to White Hole![]() ![]() ![]() ![]() ![]() | -18 | -7 | -7 | ||
![]() | TSTJ Missing Talon to Galatine ![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | Hades Heel![]() ![]() | 27F (2) | +1 | KDN | KDN | |
![]() | Skull Smasher (1)![]() ![]() | 14F (1) | -11 | ±0 | ±0 | |
![]() | TS Skull Smasher to BT ![]() ![]() ![]() ![]() | -9 | +6Sp | +6Sp | ||
![]() | Skull Smasher Feint to BT![]() ![]() ![]() ![]() | +1C | +2C | KDN | ||
![]() | TC Skull Smasher Feint Low ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | ||
![]() | Skull Rave White Hole![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -58 | -47 | -47 | ||
![]() | TC Skull Rave (3) ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | KDN | ||
![]() | Skull Rave![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN* | ||
![]() | TC Skull Frenzy (3) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | KDN | ||
![]() | Skull Frenzy![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN* | ||
![]() | TJ Skull Rave Shadow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | ||
![]() | Skull Spin![]() ![]() ![]() ![]() ![]() ![]() ![]() | -25 | KDN | KDN | ||
![]() | Illusion Strike (1)![]() ![]() | 30F (1) | -10 | +1 | +1 | |
![]() | Illusion Strike to BT![]() ![]() ![]() ![]() | +1C | +4C | KDN | ||
![]() | Illusion Sweep![]() ![]() ![]() ![]() | (3) | -28 | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Left Jab![]() | 10F | +1 | +8 | +8 | |
![]() | All-Consuming Black Hole (2)![]() ![]() ![]() | -9 | +2 | +2 | ||
Combo from 1st CH. (Ver.4.00) - New move. | ||||||
![]() | TJ All-Consuming Black Hole to BT ![]() ![]() ![]() ![]() ![]() | -14 | KDN | KDN | ||
Combo from 2nd hit. (Ver.4.00) - New move. | ||||||
![]() | Left Right Combo![]() ![]() ![]() | -1 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Left Right Combo to Haze![]() ![]() ![]() ![]() ![]() | -10 | -2 | -2 | ||
Combo from 1st hit. | ||||||
![]() | Right Straight![]() | 10F | -1 | +8 | +8 | |
![]() | TC Right Straight to Left Low Kick ![]() ![]() ![]() | -12 | -1 | -1 | ||
Combo from 1st CH. Returns to crouching. | ||||||
![]() | TS PK Combo ![]() ![]() ![]() | -12 | +10Sp | KDN | ||
Combo from 1st hit. (S3)– Changed the frame advantage when blocked from -9F to -12F. – Decreased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | Side Kick![]() | 14F | -8 | +3 | +3 | 41 27 |
・Hitbox expanded downward. | ||||||
![]() | Valkyrie Lance Combo (2)![]() ![]() ![]() | -8 | +3 | +3 | ||
Combo from 1st hit. ・Damage changed from 10 to 12. ・Changed from ±0F to +3F on hit. | ||||||
![]() | Valkyrie Lance Combo![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed. Combo can be delayed 4F from CH. ・Changed from -11F to -9F on block. ・Opponent reaction changed on hit. ・Recovery on hit decreased by 2F. | ||||||
![]() | Valkyrie Lance Combo to Cancel(BT)![]() ![]() ![]() ![]() ![]() ![]() | -16 | -8 | -5 | ||
・Changed from -23F to -16F on block. ・Changed from -15F to -5F on hit. | ||||||
![]() | High Kick![]() | 12F | -8 | +3 | LNC | 39 27 |
・Opponent farther away on counter hit. | ||||||
![]() | Brocken Connect to BT![]() ![]() ![]() | -2 | +5 | +5 | ||
Combo from 1st hit. | ||||||
![]() | TJ17-31F Chariot to BT 【 MM / 11,13![]() ![]() ![]() | 25F | -9 | KDN | KDN | |
2nd meaty 2F in actual.y (Ver.4.00) - Decreased the distance between the character and the opponent when the 1st attack hits. - Changed the jump status to ”17-31F”. | ||||||
![]() | TJ17-31F Chariot to Phantom Warp 【 MM,SP / 11,13![]() ![]() ![]() ![]() | -39 | KDN | KDN | ||
![]() | TJ14F Hydra Bite 【 MM / 8,10![]() ![]() ![]() | 16F | -16 | LNC | LNC | |
Start-up 17F in actualy. Meaty 1F in actualy. ・Opponent reaction on branching move hit changed. | ||||||
![]() | TC Hydra Bite Low 【 M,M,L / 8,10,12![]() ![]() ![]() ![]() | -13 | +4 | +4 | ||
Can be delayed. Returns to crouching. (Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input. | ||||||
![]() | TS Hydra Bite High 【 M,M,H / 8,10,23![]() ![]() ![]() ![]() | -3 | KDN | KDN | ||
Can be delayed. (Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input. | ||||||
![]() | Hydra Bite Mid 【 M,M,M / 8,10,17![]() ![]() ![]() ![]() | -14 | KDN | KDN | ||
Can be delayed. ・Opponent closer on block. (Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input. | ||||||
![]() | Crusader![]() | 14F | -9 | KDN | KDN* | |
Absorbs Punch(H/M) during 1 to 3F. After absorbs succeeds, connect to Death from Above (During Haze ![]() ・Damage changed from 25 to 23. ・Startup changed from 15F to 14F. ・Opponent reaction on mid-air hit was changed. | ||||||
![]() | Tartaros (1)![]() ![]() | 15F | -10 | +1 | +1 | |
(Ver.4.00) - Increased the move’s reach. | ||||||
![]() | Tartaros![]() ![]() ![]() ![]() | -10 | +6C | KDN | ||
Forces an opponent to crouching on NH. Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. (S3)– Changed the frame advantage upon hit from +2F to +6F. – Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | HM Circling Winds (1) ![]() ![]() | 17F | -10 | +1 | +1 | |
・Hitbox expanded downward. | ||||||
![]() | HM Circling Winds (1) to BT ![]() ![]() ![]() | -6 | +5 | +5 | ||
![]() | Circling Winds![]() ![]() ![]() ![]() | -14 | KDN | KDN* | ||
Combo from 1st hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Lance Kick![]() ![]() | 15F | -9 | KDN | KDN | |
・Damage changed from 30 to 25. ・Startup changed from 16F to 15F. ・Opponent reaction changed on hit. | ||||||
![]() | HMTSPw8F Alonedite ![]() ![]() | 19F | -14 | KDN | KDN | |
Meaty 1F in actualy (S3)– Changed the attack startup from 22F to 19F. – Shortened the recovery time for both the character and the opponent by 3 frames upon guard to speed up the interaction. – Decreased the distance between the character and the opponent when the move is blocked. – Shortened the recovery time after the move hits by 3 frames. – Changed the opponent’s behavior when hit. – Changed the move to send the opponent spinning when it hits them midair. – Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Body Blow![]() ![]() | 14F | -1 | +7 | +7 | 37 23 |
![]() | Meat Hook (1) to BT![]() ![]() | 16F | -11 | LNC | LNC | |
+3F on crouch NH. When hit and enemy input ![]() Meaty 1F in actualy. ・Hitbox expanded downward. | ||||||
![]() | TS Meat Hook ![]() ![]() ![]() ![]() | -3 | KDN | KDN | ||
・Hitbox expanded upward. | ||||||
![]() | Bolt Stunner![]() ![]() ![]() ![]() | -15 | KDN | KDN | ||
![]() | TC8F Shadow Snaap Kick ![]() ![]() | 15F (1) | -9 | +7 | LNC | 43 28 |
When NH and enemy input ![]() (S3)– Changed the attack startup from 16F to 15F. - Changed total from 44F to 43F. | ||||||
![]() | Pendulum Kick (1)![]() ![]() | 15F | -15 | -1 | -1 | |
Launch on crouch hit. ・Opponent reaction on crouch hit was changed. ??? | ||||||
![]() | Pendulum Kick![]() ![]() ![]() ![]() | -15 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Meaty 2F in actualy. ・Damaged changed from 15 to 13. ・Opponent reaction changed on hit. ・Hits now chain. | ||||||
![]() | Pendulum Kick to White Hole![]() ![]() ![]() ![]() ![]() | -29 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Meaty 2F in actualy. (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -34F to -29F. | ||||||
![]() | TJ Pendulum Kick to Shadow ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | ||
![]() | WB Laevateinn ![]() ![]() | 40F | -12 | KDN | KDN | |
・Causes Wall Bounce on hit. | ||||||
![]() | Laevateinn to Cancel (BT)![]() ![]() ![]() | 30 | ||||
![]() | TC4F Crouch Jab ![]() ![]() ![]() | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC4F Crouch Straight ![]() ![]() | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | Low Kick![]() ![]() | 14F (1) | -12 | ±0 | ±0 | |
(Ver.4.00) - Increased the range of the attack. | ||||||
![]() | TC6F Basilisk Fang ![]() ![]() | 21F | -13 | -2 | +13G | |
Returns to crouching. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -2F to +13GF). | ||||||
![]() | Assassin's Sting![]() ![]() | 13F | -4 | +5 | +5 | |
(Ver.4.00) - Increased the lower range of the attack. - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Assassin's Sting Combo![]() ![]() ![]() ![]() | -1 | +7 | +7 | ||
Combo from 1st hit. (S3)– Changed the damage from 12 to 15. – Reduced the strength of the pushback, and made the move easier to land. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | TC28FTJ8F Killer Bee ![]() ![]() | 29F | -12 | +5 | KDN | |
Returns to crouching. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | TC6F Sinobi Cyclone ![]() ![]() | 24F | -14 | +4C | KDN | 57 33 |
Forces an opponent to crouching on NH. | ||||||
![]() | Elbow Strike![]() ![]() | 16F | +5C | +5C | KDN | 45 29 |
Forces an opponent to crouching on block or NH. ・Changed from +4F to +5F on block. ・Recovery on hit and block for increased for both players by 4F. ・Opponent reaction on mid-air hit was changed. | ||||||
![]() | Unicorn's Tail (1)![]() ![]() | 15F | -14 | -3 | -3 | |
![]() | Unicorn's Tail (2) to BT![]() ![]() ![]() ![]() | -3 | +8G | +8 | ||
Combo from 1st hit. Can be delayed 20F. Combo can be delayed 8F from hit. ・Move comes out faster by 2F. | ||||||
![]() | Unicorn's Tail![]() ![]() ![]() ![]() ![]() ![]() | -19 | KDN | LNC | ||
Combo from 2nd CH. | ||||||
![]() | TC Deadly Talon ![]() ![]() ![]() ![]() ![]() ![]() | -30 | KDN | KDN | ||
Combo from 2nd CH. | ||||||
![]() | Missing Talon![]() ![]() ![]() ![]() | -7 | +4 | +4 | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | Missing Talon to White Hole![]() ![]() ![]() ![]() ![]() | -18 | -7 | -7 | ||
(S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -23F to -18F. – Changed the frame advantage upon hit from -12F to -7F. | ||||||
![]() | TSTJ Missing Talon to Galatine ![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | Hades Heel![]() ![]() | 27F (2) | +1 | KDN | KDN | |
・Damage changed from 20 to 23. ・Opponent reaction on hit and block was changed. ・Changed from +4F to +1F on block. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | Skull Smasher (1)![]() ![]() | 14F (1) | -11 | ±0 | ±0 | |
(S3)– Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | TS Skull Smasher to BT ![]() ![]() ![]() ![]() | -9 | +6Sp | +6Sp | ||
Combo from 1st hit. (S3)– Changed the damage from 13 to 19. – Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Skull Smasher Feint to BT![]() ![]() ![]() ![]() | +1C | +2C | KDN | ||
Forces an opponent to crouching on block or NH. Meaty 4F in actualy | ||||||
![]() | TC Skull Smasher Feint Low ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | ||
![]() | Skull Rave White Hole![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -58 | -47 | -47 | ||
(S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -63F to -58F. | ||||||
![]() | TC Skull Rave (3) ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | KDN | ||
Combo from 2nd hit. | ||||||
![]() | Skull Rave![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN* | ||
![]() | TC Skull Frenzy (3) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | KDN | ||
![]() | Skull Frenzy![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN* | ||
![]() | TJ Skull Rave Shadow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | ||
![]() | Skull Spin![]() ![]() ![]() ![]() ![]() ![]() ![]() | -25 | KDN | KDN | ||
Combo from 2nd hit. | ||||||
![]() | Illusion Strike (1)![]() ![]() | 30F (1) | -10 | +1 | +1 | |
![]() | Illusion Strike to BT![]() ![]() ![]() ![]() | +1C | +4C | KDN | ||
Forces an opponent to crouching on block or NH. | ||||||
![]() | Illusion Sweep![]() ![]() ![]() ![]() | (3) | -28 | KDN | KDN | |
Can be delayed. |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Gate Keeper (1)![]() ![]() | 16F | -6 | +5 | +5 | ||
![]() | Gate Keeper![]() ![]() ![]() ![]() | -13 | -2C | -2C | Forces an opponent to crouching on hit. Combo from 1st hit. Can be delayed. Combo can be delayed 7F from hit. | ||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() | 18F | -12 | -1 | -1 | ||
![]() | Hook![]() ![]() ![]() ![]() | 15F | -12 | +9 | +9 | ||
![]() | HMTJ9F Deathbringer to BT ![]() ![]() ![]() | 27F | -1 | +6 | +6 | Start-up 26F in truth. | |
![]() | Deathbringer Mid![]() ![]() ![]() ![]() ![]() | (1) | -15 | KDN | KDN | ||
![]() | TJ Deathbringer High ![]() ![]() ![]() ![]() ![]() | +8 | KDN | KDN | |||
![]() | TC Deathbringer Low ![]() ![]() ![]() ![]() ![]() | -15 | KDN | KDN | |||
![]() | TC Deathbringer Low to Charge ![]() ![]() ![]() ![]() ![]() ![]() | -29 | KDN | KDN | Shift to charging. | ||
![]() | TJ Deathbringer Low to White Hole ![]() ![]() ![]() ![]() ![]() ![]() | -35 | KDN | KDN | (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -40F to -35F. | ||
![]() | TJ Deathbringer Low to Shadow ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | No Charging. | ||
![]() | TJ9F Shadow Scythe ![]() ![]() | 29F (1) | -4 | ±0C | KDN | Forces an opponent to crouching on NH. | |
![]() | TJ8F Stormbringer (1) ![]() ![]() ![]() | 21F | -3 | KDN | KDN | 43 22 | Start-up 19F in truth. |
![]() | TJ8F Stormbringer (1) ![]() ![]() | 19F (4) | -5 | KDN | KDN | 43 24 | |
![]() | Stormbringer![]() ![]() ![]() ![]() ![]() ![]() | -15 | KDN | KDN | Combo can be delayed 9F from hit. | ||
![]() | TJ8F Stormbringer to Cancel BT ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -17 | KDN | KDN | (S3)- New move. | ||
![]() | TJ8F Chakram (1) ![]() ![]() | 23F | -17 | KDN | KDN | ・Changed from -15F to -17F on block. (Ver.4.00) - Increased the range of the attack. | |
![]() | Chakram White Hole![]() ![]() ![]() ![]() ![]() | -53 | KDN | KDN | (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -58F to -53F. | ||
![]() | TC Chakram (2) ![]() ![]() ![]() ![]() | -14 | -3 | KDN | ・Changed from -11F to -14F on block. ・Opponent closer on block. ・Changed from ±0Fto -3F on hit. ・Recovery on hit increased by 3F. | ||
![]() | Chakram![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN* | ・Opponent reaction on mid-air hit was changed. | ||
![]() | TC Heavy Chakram (2) ![]() ![]() ![]() ![]() | -14 | -3 | KDN | ・Changed from -11F to -14F on block. ・Opponent closer on block. ・Changed from ±0F to -3F on hit. ・Recovery on hit increased by 3F. | ||
![]() | Heavy Chakram![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN* | |||
![]() | TJ Chakram Shadow ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | |||
![]() | Spinning Chakram![]() ![]() ![]() ![]() | -26 | KDN | KDN | Returns to crouching. on input ![]() | ||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() | 23F | -11 | LNC | LNC | ||
![]() | Back Handspring![]() ![]() | 46 | |||||
![]() | Pandra Spin![]() ![]() ![]() | 81F | KDN | KDN | KDN |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Gate Keeper (1)![]() ![]() | 16F | -6 | +5 | +5 | |
![]() | Gate Keeper![]() ![]() ![]() ![]() | -13 | -2C | -2C | ||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() ![]() | 15F | -12 | +9 | +9 | |
![]() | HMTJ9F Deathbringer to BT ![]() ![]() ![]() | 27F | -1 | +6 | +6 | |
![]() | Deathbringer Mid![]() ![]() ![]() ![]() ![]() | (1) | -15 | KDN | KDN | |
![]() | TJ Deathbringer High ![]() ![]() ![]() ![]() ![]() | +8 | KDN | KDN | ||
![]() | TC Deathbringer Low ![]() ![]() ![]() ![]() ![]() | -15 | KDN | KDN | ||
![]() | TC Deathbringer Low to Charge ![]() ![]() ![]() ![]() ![]() ![]() | -29 | KDN | KDN | ||
![]() | TJ Deathbringer Low to White Hole ![]() ![]() ![]() ![]() ![]() ![]() | -35 | KDN | KDN | ||
![]() | TJ Deathbringer Low to Shadow ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | ||
![]() | TJ9F Shadow Scythe ![]() ![]() | 29F (1) | -4 | ±0C | KDN | |
![]() | TJ8F Stormbringer (1) ![]() ![]() ![]() | 21F | -3 | KDN | KDN | 43 22 |
![]() | TJ8F Stormbringer (1) ![]() ![]() | 19F (4) | -5 | KDN | KDN | 43 24 |
![]() | Stormbringer![]() ![]() ![]() ![]() ![]() ![]() | -15 | KDN | KDN | ||
![]() | TJ8F Stormbringer to Cancel BT ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -17 | KDN | KDN | ||
![]() | TJ8F Chakram (1) ![]() ![]() | 23F | -17 | KDN | KDN | |
![]() | Chakram White Hole![]() ![]() ![]() ![]() ![]() | -53 | KDN | KDN | ||
![]() | TC Chakram (2) ![]() ![]() ![]() ![]() | -14 | -3 | KDN | ||
![]() | Chakram![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN* | ||
![]() | TC Heavy Chakram (2) ![]() ![]() ![]() ![]() | -14 | -3 | KDN | ||
![]() | Heavy Chakram![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN* | ||
![]() | TJ Chakram Shadow ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | ||
![]() | Spinning Chakram![]() ![]() ![]() ![]() | -26 | KDN | KDN | ||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() | 23F | -11 | LNC | LNC | |
![]() | Back Handspring![]() ![]() | 46 | ||||
![]() | Pandra Spin![]() ![]() ![]() | 81F | KDN | KDN | KDN |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Gate Keeper (1)![]() ![]() | 16F | -6 | +5 | +5 | |
![]() | Gate Keeper![]() ![]() ![]() ![]() | -13 | -2C | -2C | ||
Forces an opponent to crouching on hit. Combo from 1st hit. Can be delayed. Combo can be delayed 7F from hit. | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() ![]() | 15F | -12 | +9 | +9 | |
![]() | HMTJ9F Deathbringer to BT ![]() ![]() ![]() | 27F | -1 | +6 | +6 | |
Start-up 26F in truth. | ||||||
![]() | Deathbringer Mid![]() ![]() ![]() ![]() ![]() | (1) | -15 | KDN | KDN | |
![]() | TJ Deathbringer High ![]() ![]() ![]() ![]() ![]() | +8 | KDN | KDN | ||
![]() | TC Deathbringer Low ![]() ![]() ![]() ![]() ![]() | -15 | KDN | KDN | ||
![]() | TC Deathbringer Low to Charge ![]() ![]() ![]() ![]() ![]() ![]() | -29 | KDN | KDN | ||
Shift to charging. | ||||||
![]() | TJ Deathbringer Low to White Hole ![]() ![]() ![]() ![]() ![]() ![]() | -35 | KDN | KDN | ||
(S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -40F to -35F. | ||||||
![]() | TJ Deathbringer Low to Shadow ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | ||
No Charging. | ||||||
![]() | TJ9F Shadow Scythe ![]() ![]() | 29F (1) | -4 | ±0C | KDN | |
Forces an opponent to crouching on NH. | ||||||
![]() | TJ8F Stormbringer (1) ![]() ![]() ![]() | 21F | -3 | KDN | KDN | 43 22 |
Start-up 19F in truth. | ||||||
![]() | TJ8F Stormbringer (1) ![]() ![]() | 19F (4) | -5 | KDN | KDN | 43 24 |
![]() | Stormbringer![]() ![]() ![]() ![]() ![]() ![]() | -15 | KDN | KDN | ||
Combo can be delayed 9F from hit. | ||||||
![]() | TJ8F Stormbringer to Cancel BT ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -17 | KDN | KDN | ||
(S3)- New move. | ||||||
![]() | TJ8F Chakram (1) ![]() ![]() | 23F | -17 | KDN | KDN | |
・Changed from -15F to -17F on block. (Ver.4.00) - Increased the range of the attack. | ||||||
![]() | Chakram White Hole![]() ![]() ![]() ![]() ![]() | -53 | KDN | KDN | ||
(S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -58F to -53F. | ||||||
![]() | TC Chakram (2) ![]() ![]() ![]() ![]() | -14 | -3 | KDN | ||
・Changed from -11F to -14F on block. ・Opponent closer on block. ・Changed from ±0Fto -3F on hit. ・Recovery on hit increased by 3F. | ||||||
![]() | Chakram![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN* | ||
・Opponent reaction on mid-air hit was changed. | ||||||
![]() | TC Heavy Chakram (2) ![]() ![]() ![]() ![]() | -14 | -3 | KDN | ||
・Changed from -11F to -14F on block. ・Opponent closer on block. ・Changed from ±0F to -3F on hit. ・Recovery on hit increased by 3F. | ||||||
![]() | Heavy Chakram![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN* | ||
![]() | TJ Chakram Shadow ![]() ![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | ||
![]() | Spinning Chakram![]() ![]() ![]() ![]() | -26 | KDN | KDN | ||
Returns to crouching. on input ![]() | ||||||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() | 23F | -11 | LNC | LNC | |
![]() | Back Handspring![]() ![]() | 46 | ||||
![]() | Pandra Spin![]() ![]() ![]() | 81F | KDN | KDN | KDN | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Shadow Spear![]() ![]() ![]() | 16F (1) | -13 | KDN | KDN | (S3)– Reduced the strength of the pushback, and made the move easier to land. | |
![]() | TJ7F Sudden Strike ![]() ![]() ![]() | 15F (3) | -14 | LNC | LNC | 48 33 | Start-up 16F in actualy. |
![]() | Iron Maul![]() ![]() ![]() | 15F | -10 | KDN | KDN | Start-up 16F in actualy. | |
![]() | War Hound![]() ![]() ![]() | 17F | -10 | +2 | +2 | 68 51 | Block strings. Reversal(H/M) during 1 to 8F. After Reversal succeeds, connect to Blind Ghost (During Haze ![]() (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +2F). |
![]() | TJ3F Leaping Sidekick ![]() ![]() ![]() ![]() | 22F (1) | +9G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Shadow Spear![]() ![]() ![]() | 16F (1) | -13 | KDN | KDN | |
![]() | TJ7F Sudden Strike ![]() ![]() ![]() | 15F (3) | -14 | LNC | LNC | 48 33 |
![]() | Iron Maul![]() ![]() ![]() | 15F | -10 | KDN | KDN | |
![]() | War Hound![]() ![]() ![]() | 17F | -10 | +2 | +2 | 68 51 |
![]() | TJ3F Leaping Sidekick ![]() ![]() ![]() ![]() | 22F (1) | +9G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Shadow Spear![]() ![]() ![]() | 16F (1) | -13 | KDN | KDN | |
(S3)– Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | TJ7F Sudden Strike ![]() ![]() ![]() | 15F (3) | -14 | LNC | LNC | 48 33 |
Start-up 16F in actualy. | ||||||
![]() | Iron Maul![]() ![]() ![]() | 15F | -10 | KDN | KDN | |
Start-up 16F in actualy. | ||||||
![]() | War Hound![]() ![]() ![]() | 17F | -10 | +2 | +2 | 68 51 |
Block strings. Reversal(H/M) during 1 to 8F. After Reversal succeeds, connect to Blind Ghost (During Haze ![]() (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +2F). | ||||||
![]() | TJ3F Leaping Sidekick ![]() ![]() ![]() ![]() | 22F (1) | +9G | KDN | KDN | |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC SM / 5![]() | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC SM / 8![]() | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC L / 12![]() | 16F | -15 | -4 | -4 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC L / 10![]() | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Rising Uppercut WS M / 14![]() | 14F | -14 | LNC | LNC | (Ver.4.20)- The move sometimes unnaturally missed the opponent when performed after blocking certain low attacks. Reduced pushback to make it more easy to hit. | |
![]() | Jackknife Elbow WS M / 17![]() | 13F | -8 | +8 | LNC | 40 27 | When NH and enemy input ![]() |
![]() | Trident Kick WS M / 21![]() | 16F | -8 | KDN | KDN | ||
![]() | Shadow Snap Kick WS M / 18![]() | 11F (1) | -7 | +4 | +4 | ||
![]() | HMTS Spinning Middle Kick WS M / 23![]() ![]() ![]() ![]() ![]() | 16F | -14 | +10Sp | KDN | (S3)– Shortened the recovery time after the move hits by 5 frames. – Changed the opponent’s behavior when normal hit (from KDN to +10SpF). – Changed the move to send the opponent spinning when it hits them midair. – Decreased the distance between the character and the opponent when the move is blocked or lands as a counter hit. | |
![]() | Spinning Middle Kick to Cancel BT WS SP / -![]() ![]() ![]() ![]() ![]() ![]() ![]() | 25 | (S3)- New move. | ||||
![]() | TC Quicksand Catastrophe (1) FC L / 17![]() ![]() | 18F | -23 | KDN | KDN* | (S3)– Shortened the recovery time after the move hits by 9 frames. – Decreased the duration of the attack’s hitbox by 1 frame. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
![]() | Quicksand Catastrophe FC L,H / 17,30![]() ![]() ![]() | ||||||
![]() | Crouch Step FC SP / -![]() ![]() ![]() | Returns to crouching. | |||||
![]() | Crouch Step to Shadow Sprint FC SP / -![]() ![]() ![]() ![]() | Connect to Shadow Sprint (![]() ![]() ![]() |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC SM / 5![]() | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC SM / 8![]() | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC L / 12![]() | 16F | -15 | -4 | -4 | |
![]() | TC Crouch Chin Kick FC L / 10![]() | 12F | -15 | -4 | -4 | |
![]() | Rising Uppercut WS M / 14![]() | 14F | -14 | LNC | LNC | |
![]() | Jackknife Elbow WS M / 17![]() | 13F | -8 | +8 | LNC | 40 27 |
![]() | Trident Kick WS M / 21![]() | 16F | -8 | KDN | KDN | |
![]() | Shadow Snap Kick WS M / 18![]() | 11F (1) | -7 | +4 | +4 | |
![]() | HMTS Spinning Middle Kick WS M / 23![]() ![]() ![]() ![]() ![]() | 16F | -14 | +10Sp | KDN | |
![]() | Spinning Middle Kick to Cancel BT WS SP / -![]() ![]() ![]() ![]() ![]() ![]() ![]() | 25 | ||||
![]() | TC Quicksand Catastrophe (1) FC L / 17![]() ![]() | 18F | -23 | KDN | KDN* | |
![]() | Quicksand Catastrophe FC L,H / 17,30![]() ![]() ![]() | |||||
![]() | Crouch Step FC SP / -![]() ![]() ![]() | |||||
![]() | Crouch Step to Shadow Sprint FC SP / -![]() ![]() ![]() ![]() |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC SM / 5![]() | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC SM / 8![]() | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC L / 12![]() | 16F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC L / 10![]() | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Rising Uppercut WS M / 14![]() | 14F | -14 | LNC | LNC | |
(Ver.4.20)- The move sometimes unnaturally missed the opponent when performed after blocking certain low attacks. Reduced pushback to make it more easy to hit. | ||||||
![]() | Jackknife Elbow WS M / 17![]() | 13F | -8 | +8 | LNC | 40 27 |
When NH and enemy input ![]() | ||||||
![]() | Trident Kick WS M / 21![]() | 16F | -8 | KDN | KDN | |
![]() | Shadow Snap Kick WS M / 18![]() | 11F (1) | -7 | +4 | +4 | |
![]() | HMTS Spinning Middle Kick WS M / 23![]() ![]() ![]() ![]() ![]() | 16F | -14 | +10Sp | KDN | |
(S3)– Shortened the recovery time after the move hits by 5 frames. – Changed the opponent’s behavior when normal hit (from KDN to +10SpF). – Changed the move to send the opponent spinning when it hits them midair. – Decreased the distance between the character and the opponent when the move is blocked or lands as a counter hit. | ||||||
![]() | Spinning Middle Kick to Cancel BT WS SP / -![]() ![]() ![]() ![]() ![]() ![]() ![]() | 25 | ||||
(S3)- New move. | ||||||
![]() | TC Quicksand Catastrophe (1) FC L / 17![]() ![]() | 18F | -23 | KDN | KDN* | |
(S3)– Shortened the recovery time after the move hits by 9 frames. – Decreased the duration of the attack’s hitbox by 1 frame. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||||||
![]() | Quicksand Catastrophe FC L,H / 17,30![]() ![]() ![]() | |||||
![]() | Crouch Step FC SP / -![]() ![]() ![]() | |||||
Returns to crouching. | ||||||
![]() | Crouch Step to Shadow Sprint FC SP / -![]() ![]() ![]() ![]() | |||||
Connect to Shadow Sprint (![]() ![]() ![]() |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Summon Force![]() | 55 | Shift to charging. | ||||
![]() | TC57F Dead End サモンフォース中 SP,UB(M) / 60![]() ![]() ![]() | 104F | KDN | KDN | |||
![]() | Wall Jumping Attack With back against wall M / 21![]() ![]() ![]() | 41F | +7 | KDN | KDN | Shift to BT. Advance Input is unavailable. Invinciblity during 8 to 13F. |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Summon Force![]() | 55 | ||||
![]() | TC57F Dead End サモンフォース中 SP,UB(M) / 60![]() ![]() ![]() | 104F | KDN | KDN | ||
![]() | Wall Jumping Attack With back against wall M / 21![]() ![]() ![]() | 41F | +7 | KDN | KDN |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Summon Force![]() | 55 | ||||
Shift to charging. | ||||||
![]() | TC57F Dead End サモンフォース中 SP,UB(M) / 60![]() ![]() ![]() | 104F | KDN | KDN | ||
![]() | Wall Jumping Attack With back against wall M / 21![]() ![]() ![]() | 41F | +7 | KDN | KDN | |
Shift to BT. Advance Input is unavailable. Invinciblity during 8 to 13F. |
Haze | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC10F Haze ![]() ![]() | Cost 20F. | |||||
![]() | Kronos Cutter HF中 M / 20![]() | 18F | -14 | LNC | LNC | ・Changed from -15F to -14F on block. | |
![]() | TC44FTJ1F Death from Above HF中 UB(M) / 23![]() | 45F | KDN | KDN | KDN | ||
![]() | TC8F Aqua Spider to BT HF中 L / 17![]() | 20F | -9 | +2 | KDN | 48 28 | Meaty 1F in actualy (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
![]() | TJ1F Blind Ghost (early) to BT HF中 M,Th / 25,1*6![]() | 17F | -9 | Th | Th | Meaty 4F connect to throw & +6F. | |
![]() | TJ1F Blind Ghost to BT HF中 M / 25![]() | 22F (5) | -4 | KDN | KDN | ||
![]() | WB Crossing Paths HF中 M / 20![]() | 14F | -13 | KDN | KDN | ・Recovery on block for both players decreased by 3F. ・Opponent farther away on block. ・Causes Wall Bounce on hit. ・Recovery decreased on hit by 3F. ・Decreased pushback so it hits more easily. | |
![]() | Shadow Sprint HF中 SP / -![]() | Connect to Shadow Sprint (![]() ![]() ![]() Cost 30F. | |||||
![]() | White Hole HF中 SP / -![]() | 25 | (S3)– Shortened the recovery time by 5 frames (total from 30F to 25F). |
Haze | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC10F Haze ![]() ![]() | |||||
![]() | Kronos Cutter HF中 M / 20![]() | 18F | -14 | LNC | LNC | |
![]() | TC44FTJ1F Death from Above HF中 UB(M) / 23![]() | 45F | KDN | KDN | KDN | |
![]() | TC8F Aqua Spider to BT HF中 L / 17![]() | 20F | -9 | +2 | KDN | 48 28 |
![]() | TJ1F Blind Ghost (early) to BT HF中 M,Th / 25,1*6![]() | 17F | -9 | Th | Th | |
![]() | TJ1F Blind Ghost to BT HF中 M / 25![]() | 22F (5) | -4 | KDN | KDN | |
![]() | WB Crossing Paths HF中 M / 20![]() | 14F | -13 | KDN | KDN | |
![]() | Shadow Sprint HF中 SP / -![]() | |||||
![]() | White Hole HF中 SP / -![]() | 25 |
Haze | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC10F Haze ![]() ![]() | |||||
Cost 20F. | ||||||
![]() | Kronos Cutter HF中 M / 20![]() | 18F | -14 | LNC | LNC | |
・Changed from -15F to -14F on block. | ||||||
![]() | TC44FTJ1F Death from Above HF中 UB(M) / 23![]() | 45F | KDN | KDN | KDN | |
![]() | TC8F Aqua Spider to BT HF中 L / 17![]() | 20F | -9 | +2 | KDN | 48 28 |
Meaty 1F in actualy (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||||||
![]() | TJ1F Blind Ghost (early) to BT HF中 M,Th / 25,1*6![]() | 17F | -9 | Th | Th | |
Meaty 4F connect to throw & +6F. | ||||||
![]() | TJ1F Blind Ghost to BT HF中 M / 25![]() | 22F (5) | -4 | KDN | KDN | |
![]() | WB Crossing Paths HF中 M / 20![]() | 14F | -13 | KDN | KDN | |
・Recovery on block for both players decreased by 3F. ・Opponent farther away on block. ・Causes Wall Bounce on hit. ・Recovery decreased on hit by 3F. ・Decreased pushback so it hits more easily. | ||||||
![]() | Shadow Sprint HF中 SP / -![]() | |||||
Connect to Shadow Sprint (![]() ![]() ![]() Cost 30F. | ||||||
![]() | White Hole HF中 SP / -![]() | 25 | ||||
(S3)– Shortened the recovery time by 5 frames (total from 30F to 25F). |
Labyrinth (BT) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Labyrinth![]() ![]() | 13 | |||||
![]() | Labyrinth to Front BT / -![]() ![]() | 14 | Auto Block(H/M) after 6F. | ||||
![]() | Blind Axe BT H / 10![]() | 8F | -1 | +5 | +5 | ||
![]() | Blind Lance BT H,H / 10,30![]() ![]() ![]() | -9 | KDN | KDN | Combo from 1st hit. | ||
![]() | Backfist to BT BT H / 13![]() | 10F | +1 | +8G | +8 | ||
![]() | Backfist & Straight BT H,H / 13,5![]() ![]() ![]() | -1 | +5 | +5 | Combo from 1st hit. | ||
![]() | Backfist & Straight to BT BT H,H / 13,5![]() ![]() ![]() ![]() | -5 | +1 | +1 | Combo from 1st hit. | ||
![]() | Blinding Knife BT H,M / 13,15![]() ![]() ![]() | -9 | +2 | +2 | Combo from 1st hit. | ||
![]() | Crescent Mirage (1) BT H / 10![]() | 10F | -11 | ±0 | ±0 | ・Hitbox expanded downward. | |
![]() | Crescent Mirage (2) BT H,M / 10,17![]() ![]() ![]() | ±0 | +1 | +11G | Combo from 1st hit. Can be delayed 6F. Forces an opponent to crouching upon CH.. ・Damage changed from 10 to 17. ・Changed from -5F to ±0F on block. ・Changed from -4F to +1F on hit. ・Changed from +6CF to +11GF on CH. ・Input windown changed from 11F to 16F. | ||
![]() | Fafnir White Hole BT H,M,SP / 10,17![]() ![]() ![]() ![]() | -23 | -22 | -12C | Forces an opponent to crouching on CH. ・Changed from -28F to -23F on block. ・Changed from -27F to -22F on hit. ・Changed from -17CF to -12CF on CH. (S3)– Shortened the recovery time by 5 frames. | ||
![]() | TJ Crescent Mirage BT H,M,M / 10,17,22![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | |||
![]() | TJ Fafnir to BT BT H,M,M / 10,17,21![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | Combo from 2nd CH. | ||
![]() | Fafnir to Phantom Warp BT H,M,M,SP / 10,17,21![]() ![]() ![]() ![]() ![]() ![]() | -36 | KDN | KDN | Combo from 2nd CH. | ||
![]() | Spin Kick BT H / 18![]() | 10F | -8 | KDN | KDN | ||
![]() | WHPw6F Crusader BT M / 20![]() | 15F | -13 | +6 +15W | +6 +15W | +5F (+14WF) upon hit when Power Crush. ・Changed to Power Crush. ・Opponent reaction on mid-air hit and hit from the side was changed. ・Reversal property removed. ・Changed the opponent's behavior on hit/counter hit (KDN to +6F). Wall crush inducing hit is implemented. | |
![]() | TJ13F Spiral Cannon BT M,M / 5,20![]() | 15F | -20 | LNC | LNC | ||
![]() | Soul Steal BT M(,Th) / 18![]() ![]() | 16F | -13 | +5B | +5B | Hit connect to throw. -2F on not connect to throw. | |
![]() | Cold Massacre (1) BT M / 13![]() ![]() | 17F | -5 | +6 | +6 | ||
![]() | Cold Massacre BT M,M / 13,17![]() ![]() ![]() ![]() | -12 | KDN | KDN* | Combo from 1st CH. Can be delayed. Combo can be delayed 6F from CH. (S3)– Changed the damage from 15 to 17. – Changed the frame advantage when blocked from -7F to -12F. – Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Massacre BT M,H / 13,15![]() ![]() ![]() ![]() | -7 | +4 | +4 | Combo from 1st hit. Can be delayed. Combo can be delayed 10F from CH. | ||
![]() | Massacre to White Hole BT M,H,SP / 13,15![]() ![]() ![]() ![]() ![]() | -18 | -7 | -7 | (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -23F to -18F. – Changed the frame advantage upon hit from -12F to -7F. | ||
![]() | TSTJ Massacre to Galatine BT M,H,H / 13,15,20![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | |||
![]() | Demon Knee BT M / 17![]() ![]() | 13F (1) | -6 | +3 | KDN | (Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14. - Changed the frame advantage when blocked from -8F to -6F. - Reduced the strength of the pushback, and made the move easier to land. | |
![]() | Demon Knee to BT BT M / 17![]() ![]() ![]() | -9 | ±0 | KDN | (Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F. | ||
![]() | Kama Kick to BT BT L / 9![]() ![]() | 16F | -9 | +2 | +2 | ・Can now be low parried. | |
![]() | TS Kama Kick Combo BT L,H / 9,21![]() ![]() ![]() ![]() | -11 | +5 | +5 | Combo from 1st hit. When NH and enemy input ![]() | ||
![]() | TJ5F Reverse Chakram BT M / 24![]() ![]() | 25F | -9 | KDN | KDN | Meaty 1F in actualy | |
![]() | TJ5F Reverse Chakram to Phantom Warp BT M,SP / 24![]() ![]() ![]() | -36 | KDN | KDN | Meaty 1F in actualy | ||
![]() | TC1F Crouch Spin Knuckle BT SM / 10![]() ![]() ![]() ![]() | 10F | -3 | +9 | +9 | Returns to crouching. | |
![]() | TC4F Shinobi Cyclone (clean) BT L / 21![]() ![]() | 25F | -26 | KDN | KDN | ||
![]() | TC4F Shinobi Cyclone BT L / 14![]() ![]() | 25F | -26 | ±0 | ±0 | ||
![]() | TC1F Crouch Spin Kick BT L / 12![]() ![]() | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | Abyss Cannon (1) to BT BT M / 17![]() ![]() | 16F | -2 | +6 | +6 | ・Active frames increased by 1F. ・Decreased pushback so it hits easier. | |
![]() | TJ Abyss Cannon BT M,MM / 17,5,20![]() ![]() ![]() ![]() | -20 | LNC | LNC | Combo from 1st CH. | ||
![]() | Abyss Spear BT M,H / 17,13![]() ![]() ![]() ![]() | -9 | ±0 | LNC | Combo from 1st hit. | ||
![]() | HMTS Cannon Tail BT H / 27![]() ![]() | 18F | +3 | KDN | KDN | 48 30 | ・Opponent reaction changed on hit. ・Hitbox expanded downward. (S3)– Changed the frame advantage when blocked from +5F to +3F. – Decreased the distance between the character and the opponent when the move is blocked. |
![]() | TC4F Gremlin Smasher BT M / 25![]() ![]() ![]() | 21F | -9 | KDN | KDN | ||
![]() | TC18FTJ13F Vermillion BT L / 17![]() ![]() ![]() | 23F (7) | -18 | KDN | KDN | (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
![]() | Phantom Warp BT SP / -![]() ![]() ![]() | 42 |
Labyrinth (BT) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Labyrinth![]() ![]() | 13 | ||||
![]() | Labyrinth to Front BT / -![]() ![]() | 14 | ||||
![]() | Blind Axe BT H / 10![]() | 8F | -1 | +5 | +5 | |
![]() | Blind Lance BT H,H / 10,30![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | Backfist to BT BT H / 13![]() | 10F | +1 | +8G | +8 | |
![]() | Backfist & Straight BT H,H / 13,5![]() ![]() ![]() | -1 | +5 | +5 | ||
![]() | Backfist & Straight to BT BT H,H / 13,5![]() ![]() ![]() ![]() | -5 | +1 | +1 | ||
![]() | Blinding Knife BT H,M / 13,15![]() ![]() ![]() | -9 | +2 | +2 | ||
![]() | Crescent Mirage (1) BT H / 10![]() | 10F | -11 | ±0 | ±0 | |
![]() | Crescent Mirage (2) BT H,M / 10,17![]() ![]() ![]() | ±0 | +1 | +11G | ||
![]() | Fafnir White Hole BT H,M,SP / 10,17![]() ![]() ![]() ![]() | -23 | -22 | -12C | ||
![]() | TJ Crescent Mirage BT H,M,M / 10,17,22![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | ||
![]() | TJ Fafnir to BT BT H,M,M / 10,17,21![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | Fafnir to Phantom Warp BT H,M,M,SP / 10,17,21![]() ![]() ![]() ![]() ![]() ![]() | -36 | KDN | KDN | ||
![]() | Spin Kick BT H / 18![]() | 10F | -8 | KDN | KDN | |
![]() | WHPw6F Crusader BT M / 20![]() | 15F | -13 | +6 +15W | +6 +15W | |
![]() | TJ13F Spiral Cannon BT M,M / 5,20![]() | 15F | -20 | LNC | LNC | |
![]() | Soul Steal BT M(,Th) / 18![]() ![]() | 16F | -13 | +5B | +5B | |
![]() | Cold Massacre (1) BT M / 13![]() ![]() | 17F | -5 | +6 | +6 | |
![]() | Cold Massacre BT M,M / 13,17![]() ![]() ![]() ![]() | -12 | KDN | KDN* | ||
![]() | Massacre BT M,H / 13,15![]() ![]() ![]() ![]() | -7 | +4 | +4 | ||
![]() | Massacre to White Hole BT M,H,SP / 13,15![]() ![]() ![]() ![]() ![]() | -18 | -7 | -7 | ||
![]() | TSTJ Massacre to Galatine BT M,H,H / 13,15,20![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | Demon Knee BT M / 17![]() ![]() | 13F (1) | -6 | +3 | KDN | |
![]() | Demon Knee to BT BT M / 17![]() ![]() ![]() | -9 | ±0 | KDN | ||
![]() | Kama Kick to BT BT L / 9![]() ![]() | 16F | -9 | +2 | +2 | |
![]() | TS Kama Kick Combo BT L,H / 9,21![]() ![]() ![]() ![]() | -11 | +5 | +5 | ||
![]() | TJ5F Reverse Chakram BT M / 24![]() ![]() | 25F | -9 | KDN | KDN | |
![]() | TJ5F Reverse Chakram to Phantom Warp BT M,SP / 24![]() ![]() ![]() | -36 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT SM / 10![]() ![]() ![]() ![]() | 10F | -3 | +9 | +9 | |
![]() | TC4F Shinobi Cyclone (clean) BT L / 21![]() ![]() | 25F | -26 | KDN | KDN | |
![]() | TC4F Shinobi Cyclone BT L / 14![]() ![]() | 25F | -26 | ±0 | ±0 | |
![]() | TC1F Crouch Spin Kick BT L / 12![]() ![]() | 10F | -11 | +3 | +3 | |
![]() | Abyss Cannon (1) to BT BT M / 17![]() ![]() | 16F | -2 | +6 | +6 | |
![]() | TJ Abyss Cannon BT M,MM / 17,5,20![]() ![]() ![]() ![]() | -20 | LNC | LNC | ||
![]() | Abyss Spear BT M,H / 17,13![]() ![]() ![]() ![]() | -9 | ±0 | LNC | ||
![]() | HMTS Cannon Tail BT H / 27![]() ![]() | 18F | +3 | KDN | KDN | 48 30 |
![]() | TC4F Gremlin Smasher BT M / 25![]() ![]() ![]() | 21F | -9 | KDN | KDN | |
![]() | TC18FTJ13F Vermillion BT L / 17![]() ![]() ![]() | 23F (7) | -18 | KDN | KDN | |
![]() | Phantom Warp BT SP / -![]() ![]() ![]() | 42 |
Labyrinth (BT) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Labyrinth![]() ![]() | 13 | ||||
![]() | Labyrinth to Front BT / -![]() ![]() | 14 | ||||
Auto Block(H/M) after 6F. | ||||||
![]() | Blind Axe BT H / 10![]() | 8F | -1 | +5 | +5 | |
![]() | Blind Lance BT H,H / 10,30![]() ![]() ![]() | -9 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Backfist to BT BT H / 13![]() | 10F | +1 | +8G | +8 | |
![]() | Backfist & Straight BT H,H / 13,5![]() ![]() ![]() | -1 | +5 | +5 | ||
Combo from 1st hit. | ||||||
![]() | Backfist & Straight to BT BT H,H / 13,5![]() ![]() ![]() ![]() | -5 | +1 | +1 | ||
Combo from 1st hit. | ||||||
![]() | Blinding Knife BT H,M / 13,15![]() ![]() ![]() | -9 | +2 | +2 | ||
Combo from 1st hit. | ||||||
![]() | Crescent Mirage (1) BT H / 10![]() | 10F | -11 | ±0 | ±0 | |
・Hitbox expanded downward. | ||||||
![]() | Crescent Mirage (2) BT H,M / 10,17![]() ![]() ![]() | ±0 | +1 | +11G | ||
Combo from 1st hit. Can be delayed 6F. Forces an opponent to crouching upon CH.. ・Damage changed from 10 to 17. ・Changed from -5F to ±0F on block. ・Changed from -4F to +1F on hit. ・Changed from +6CF to +11GF on CH. ・Input windown changed from 11F to 16F. | ||||||
![]() | Fafnir White Hole BT H,M,SP / 10,17![]() ![]() ![]() ![]() | -23 | -22 | -12C | ||
Forces an opponent to crouching on CH. ・Changed from -28F to -23F on block. ・Changed from -27F to -22F on hit. ・Changed from -17CF to -12CF on CH. (S3)– Shortened the recovery time by 5 frames. | ||||||
![]() | TJ Crescent Mirage BT H,M,M / 10,17,22![]() ![]() ![]() ![]() ![]() | -6 | KDN | KDN | ||
![]() | TJ Fafnir to BT BT H,M,M / 10,17,21![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
Combo from 2nd CH. | ||||||
![]() | Fafnir to Phantom Warp BT H,M,M,SP / 10,17,21![]() ![]() ![]() ![]() ![]() ![]() | -36 | KDN | KDN | ||
Combo from 2nd CH. | ||||||
![]() | Spin Kick BT H / 18![]() | 10F | -8 | KDN | KDN | |
![]() | WHPw6F Crusader BT M / 20![]() | 15F | -13 | +6 +15W | +6 +15W | |
+5F (+14WF) upon hit when Power Crush. ・Changed to Power Crush. ・Opponent reaction on mid-air hit and hit from the side was changed. ・Reversal property removed. ・Changed the opponent's behavior on hit/counter hit (KDN to +6F). Wall crush inducing hit is implemented. | ||||||
![]() | TJ13F Spiral Cannon BT M,M / 5,20![]() | 15F | -20 | LNC | LNC | |
![]() | Soul Steal BT M(,Th) / 18![]() ![]() | 16F | -13 | +5B | +5B | |
Hit connect to throw. -2F on not connect to throw. | ||||||
![]() | Cold Massacre (1) BT M / 13![]() ![]() | 17F | -5 | +6 | +6 | |
![]() | Cold Massacre BT M,M / 13,17![]() ![]() ![]() ![]() | -12 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed. Combo can be delayed 6F from CH. (S3)– Changed the damage from 15 to 17. – Changed the frame advantage when blocked from -7F to -12F. – Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Massacre BT M,H / 13,15![]() ![]() ![]() ![]() | -7 | +4 | +4 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 10F from CH. | ||||||
![]() | Massacre to White Hole BT M,H,SP / 13,15![]() ![]() ![]() ![]() ![]() | -18 | -7 | -7 | ||
(S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -23F to -18F. – Changed the frame advantage upon hit from -12F to -7F. | ||||||
![]() | TSTJ Massacre to Galatine BT M,H,H / 13,15,20![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | Demon Knee BT M / 17![]() ![]() | 13F (1) | -6 | +3 | KDN | |
(Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14. - Changed the frame advantage when blocked from -8F to -6F. - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Demon Knee to BT BT M / 17![]() ![]() ![]() | -9 | ±0 | KDN | ||
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F. | ||||||
![]() | Kama Kick to BT BT L / 9![]() ![]() | 16F | -9 | +2 | +2 | |
・Can now be low parried. | ||||||
![]() | TS Kama Kick Combo BT L,H / 9,21![]() ![]() ![]() ![]() | -11 | +5 | +5 | ||
Combo from 1st hit. When NH and enemy input ![]() | ||||||
![]() | TJ5F Reverse Chakram BT M / 24![]() ![]() | 25F | -9 | KDN | KDN | |
Meaty 1F in actualy | ||||||
![]() | TJ5F Reverse Chakram to Phantom Warp BT M,SP / 24![]() ![]() ![]() | -36 | KDN | KDN | ||
Meaty 1F in actualy | ||||||
![]() | TC1F Crouch Spin Knuckle BT SM / 10![]() ![]() ![]() ![]() | 10F | -3 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | TC4F Shinobi Cyclone (clean) BT L / 21![]() ![]() | 25F | -26 | KDN | KDN | |
![]() | TC4F Shinobi Cyclone BT L / 14![]() ![]() | 25F | -26 | ±0 | ±0 | |
![]() | TC1F Crouch Spin Kick BT L / 12![]() ![]() | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | Abyss Cannon (1) to BT BT M / 17![]() ![]() | 16F | -2 | +6 | +6 | |
・Active frames increased by 1F. ・Decreased pushback so it hits easier. | ||||||
![]() | TJ Abyss Cannon BT M,MM / 17,5,20![]() ![]() ![]() ![]() | -20 | LNC | LNC | ||
Combo from 1st CH. | ||||||
![]() | Abyss Spear BT M,H / 17,13![]() ![]() ![]() ![]() | -9 | ±0 | LNC | ||
Combo from 1st hit. | ||||||
![]() | HMTS Cannon Tail BT H / 27![]() ![]() | 18F | +3 | KDN | KDN | 48 30 |
・Opponent reaction changed on hit. ・Hitbox expanded downward. (S3)– Changed the frame advantage when blocked from +5F to +3F. – Decreased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | TC4F Gremlin Smasher BT M / 25![]() ![]() ![]() | 21F | -9 | KDN | KDN | |
![]() | TC18FTJ13F Vermillion BT L / 17![]() ![]() ![]() | 23F (7) | -18 | KDN | KDN | |
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Phantom Warp BT SP / -![]() ![]() ![]() | 42 | ||||
Shadow Sprint | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Shadow Sprint![]() ![]() ![]() | Disable Advanced Input. Advance Input is unavailable. Cost 2F. | |||||
![]() | Fatal Elbow![]() ![]() ![]() ![]() | 16F | -9 | +4 | KDN | ・Opponent closer on counter hit. (S3)– Changed the damage from 19 to 17. – Changed the attack startup from 19F to 16F. – Decreased the distance between the character and the opponent when the move lands as a normal hit or a counter hit. | |
![]() | Fatal Blow to Haze![]() ![]() ![]() ![]() ![]() ![]() | -2 | +10 | KDN | (S3)– Changed the input window for “QCF ![]() ![]() ![]() | ||
![]() | Fatal Blow to Metal Storm![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | LNC | Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from hit. (S3)- New move. (Ver.3.10)- Changed the opponent's behavior when the move lands as a counter hit. (Ver.4.00) - Can now hit consecutively. | ||
![]() | TC10F Buzzsaw ![]() ![]() ![]() ![]() | 27F | -17 | KDN | KDN | ||
![]() | Buzzsaw to Cancel (BT)![]() ![]() ![]() ![]() ![]() | 30 | |||||
![]() | WB Laevateinn ![]() ![]() ![]() ![]() ![]() ![]() | 40F | -12 | KDN | KDN | Start-up after input ![]() ・Causes Wall Bounce on hit. | |
![]() | Poison Needle![]() ![]() ![]() ![]() | 16F | -7 | +4 | +4 | When NH and enemy input ![]() | |
![]() | Poison Needle to Blind Ghost![]() ![]() ![]() ![]() ![]() | Th | Th | ||||
![]() | Black Hole![]() ![]() ![]() ![]() | 19F | -14 | LNC | LNC | (Ver.4.00) - Increased the lower range of the attack. | |
![]() | TC19F Hellhound ![]() ![]() ![]() ![]() | 24F | -9 | KDN | KDN | Returns to crouching. Reversal(H/M) durint 1 to 5F. |
Shadow Sprint | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Shadow Sprint![]() ![]() ![]() | |||||
![]() | Fatal Elbow![]() ![]() ![]() ![]() | 16F | -9 | +4 | KDN | |
![]() | Fatal Blow to Haze![]() ![]() ![]() ![]() ![]() ![]() | -2 | +10 | KDN | ||
![]() | Fatal Blow to Metal Storm![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | LNC | ||
![]() | TC10F Buzzsaw ![]() ![]() ![]() ![]() | 27F | -17 | KDN | KDN | |
![]() | Buzzsaw to Cancel (BT)![]() ![]() ![]() ![]() ![]() | 30 | ||||
![]() | WB Laevateinn ![]() ![]() ![]() ![]() ![]() ![]() | 40F | -12 | KDN | KDN | |
![]() | Poison Needle![]() ![]() ![]() ![]() | 16F | -7 | +4 | +4 | |
![]() | Poison Needle to Blind Ghost![]() ![]() ![]() ![]() ![]() | Th | Th | |||
![]() | Black Hole![]() ![]() ![]() ![]() | 19F | -14 | LNC | LNC | |
![]() | TC19F Hellhound ![]() ![]() ![]() ![]() | 24F | -9 | KDN | KDN |
Shadow Sprint | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Shadow Sprint![]() ![]() ![]() | |||||
Disable Advanced Input. Advance Input is unavailable. Cost 2F. | ||||||
![]() | Fatal Elbow![]() ![]() ![]() ![]() | 16F | -9 | +4 | KDN | |
・Opponent closer on counter hit. (S3)– Changed the damage from 19 to 17. – Changed the attack startup from 19F to 16F. – Decreased the distance between the character and the opponent when the move lands as a normal hit or a counter hit. | ||||||
![]() | Fatal Blow to Haze![]() ![]() ![]() ![]() ![]() ![]() | -2 | +10 | KDN | ||
(S3)– Changed the input window for “QCF ![]() ![]() ![]() | ||||||
![]() | Fatal Blow to Metal Storm![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | LNC | ||
Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from hit. (S3)- New move. (Ver.3.10)- Changed the opponent's behavior when the move lands as a counter hit. (Ver.4.00) - Can now hit consecutively. | ||||||
![]() | TC10F Buzzsaw ![]() ![]() ![]() ![]() | 27F | -17 | KDN | KDN | |
![]() | Buzzsaw to Cancel (BT)![]() ![]() ![]() ![]() ![]() | 30 | ||||
![]() | WB Laevateinn ![]() ![]() ![]() ![]() ![]() ![]() | 40F | -12 | KDN | KDN | |
Start-up after input ![]() ・Causes Wall Bounce on hit. | ||||||
![]() | Poison Needle![]() ![]() ![]() ![]() | 16F | -7 | +4 | +4 | |
When NH and enemy input ![]() | ||||||
![]() | Poison Needle to Blind Ghost![]() ![]() ![]() ![]() ![]() | Th | Th | |||
![]() | Black Hole![]() ![]() ![]() ![]() | 19F | -14 | LNC | LNC | |
(Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | TC19F Hellhound ![]() ![]() ![]() ![]() | 24F | -9 | KDN | KDN | |
Returns to crouching. Reversal(H/M) durint 1 to 5F. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage M,Th / 55![]() ![]() ![]() ![]() | 20F | -22 | Th | Th | Guard point 8F. (Ver.2.20)・Increased the duration of the attack registering as a hit by 1 frame. ・Increased the range of the attack. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage M,Th / 55![]() ![]() ![]() ![]() | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage M,Th / 55![]() ![]() ![]() ![]() | 20F | -22 | Th | Th | |
Guard point 8F. (Ver.2.20)・Increased the duration of the attack registering as a hit by 1 frame. ・Increased the range of the attack. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ7F Rage Drive (2) Rage M(,Th) / 20(,10)![]() ![]() | 15F (3) | +5 | KDN | KDN | Damage () is damage bonus when throw. Damage () is throw bonus. (S3)– Fixed an issue in which the character would occasionally not shift to a throw after hitting the opponent from the front. - Changed the opponent’s behavior when hit from the side. (Ver.4.00) - Can now shift to a throw when the move hits from the side. | |
![]() | TS Rage Drive 1 Rage M,Th,H / 20,10,15![]() ![]() ![]() | ||||||
![]() | Rage Drive 2 Rage M,Th,UB(M) / 20,10,35![]() ![]() ![]() ![]() | (S3)– Increased the move’s tracking. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ7F Rage Drive (2) Rage M(,Th) / 20(,10)![]() ![]() | 15F (3) | +5 | KDN | KDN | |
![]() | TS Rage Drive 1 Rage M,Th,H / 20,10,15![]() ![]() ![]() | |||||
![]() | Rage Drive 2 Rage M,Th,UB(M) / 20,10,35![]() ![]() ![]() ![]() |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ7F Rage Drive (2) Rage M(,Th) / 20(,10)![]() ![]() | 15F (3) | +5 | KDN | KDN | |
Damage () is damage bonus when throw. Damage () is throw bonus. (S3)– Fixed an issue in which the character would occasionally not shift to a throw after hitting the opponent from the front. - Changed the opponent’s behavior when hit from the side. (Ver.4.00) - Can now shift to a throw when the move hits from the side. | ||||||
![]() | TS Rage Drive 1 Rage M,Th,H / 20,10,15![]() ![]() ![]() | |||||
![]() | Rage Drive 2 Rage M,Th,UB(M) / 20,10,35![]() ![]() ![]() ![]() | |||||
(S3)– Increased the move’s tracking. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Grave Digger![]() Th(H) / 35 | 12F | Reverse Pos. 左横向け Face-up | ![]() ![]() -6F | Long Range Throw when input ![]() | |
![]() | Salamander![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F Clockwise | Long Range Throw when input ![]() | |
![]() | Neck Ringer Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | To BT after throw. | ||
![]() | Swift Assassin Approach from right side Th(H) / 40 | Foot-sd. Face-down | ![]() -3F | |||
![]() | Dark Matter Approach from behind Th(H) / 50 | 右横向け Face-up | disable | Floor Break & To BT. | ||
![]() | Orbiting Moon![]() ![]() Th(H) / 38 | 11F | Clockwise Foot-sd. Face-down | ![]() -2F | No wall hit bonus. | |
![]() | Undertaker![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45 | 12F | Head-sd. Face-up | ![]() ±0F | Easy Command![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.00) - The move can now be performed by BT ![]() ![]() | |
![]() | Ultimate Tackle![]() ![]() ![]() Th(M) / 5 | 26F | Foot-sd. Face-up | -5F Clockwise | Break Throw ![]() Raven shift to BT when throw break. ![]() | |
![]() | Ultimate Punch During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,5,5,15 | Foot-sd. Face-up | ![]() ![]() | |||
![]() | Sixth Sense BT ![]() ![]() Reversal(H/M) / 30 | Reverse Pos. Head-sd. Face-up | disable | 34 | Reversal(H/M) during 1 to 7F. | |
![]() | Sixth Sense to BT BT ![]() ![]() ![]() Reversal(H/M) / 30 | Reverse Pos. Head-sd. Face-up | disable | 35 | Reversal(H/M) during 1 to 7F. | |
![]() | Utsusemi Escape![]() ![]() ![]() ![]() SP / 0 | disable | 35 | Enable during BT Absorbs(H/M/L) during 1 to 9F & Warp. To crouching afte Warp. (S3)– Shortened the recovery animation by 16 frames after a successful attack reversal. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Grave Digger![]() Th(H) / 35 | 12F | Reverse Pos. 左横向け Face-up | ![]() ![]() -6F | |
![]() | Salamander![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F Clockwise | |
![]() | Neck Ringer Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
![]() | Swift Assassin Approach from right side Th(H) / 40 | Foot-sd. Face-down | ![]() -3F | ||
![]() | Dark Matter Approach from behind Th(H) / 50 | 右横向け Face-up | disable | ||
![]() | Orbiting Moon![]() ![]() Th(H) / 38 | 11F | Clockwise Foot-sd. Face-down | ![]() -2F | |
![]() | Undertaker![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45 | 12F | Head-sd. Face-up | ![]() ±0F | |
![]() | Ultimate Tackle![]() ![]() ![]() Th(M) / 5 | 26F | Foot-sd. Face-up | -5F Clockwise | |
![]() | Ultimate Punch During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,5,5,15 | Foot-sd. Face-up | ![]() ![]() | ||
![]() | Sixth Sense BT ![]() ![]() Reversal(H/M) / 30 | Reverse Pos. Head-sd. Face-up | disable | 34 | |
![]() | Sixth Sense to BT BT ![]() ![]() ![]() Reversal(H/M) / 30 | Reverse Pos. Head-sd. Face-up | disable | 35 | |
![]() | Utsusemi Escape![]() ![]() ![]() ![]() SP / 0 | disable | 35 |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Grave Digger![]() Th(H) / 35 | 12F | Reverse Pos. 左横向け Face-up | ![]() ![]() -6F | |
Long Range Throw when input ![]() | |||||
![]() | Salamander![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F Clockwise | |
Long Range Throw when input ![]() | |||||
![]() | Neck Ringer Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
To BT after throw. | |||||
![]() | Swift Assassin Approach from right side Th(H) / 40 | Foot-sd. Face-down | ![]() -3F | ||
![]() | Dark Matter Approach from behind Th(H) / 50 | 右横向け Face-up | disable | ||
Floor Break & To BT. | |||||
![]() | Orbiting Moon![]() ![]() Th(H) / 38 | 11F | Clockwise Foot-sd. Face-down | ![]() -2F | |
No wall hit bonus. | |||||
![]() | Undertaker![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45 | 12F | Head-sd. Face-up | ![]() ±0F | |
Easy Command![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.00) - The move can now be performed by BT ![]() ![]() | |||||
![]() | Ultimate Tackle![]() ![]() ![]() Th(M) / 5 | 26F | Foot-sd. Face-up | -5F Clockwise | |
Break Throw ![]() Raven shift to BT when throw break. ![]() | |||||
![]() | Ultimate Punch During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Combination / 5,5,5,15 | Foot-sd. Face-up | ![]() ![]() | ||
![]() | Sixth Sense BT ![]() ![]() Reversal(H/M) / 30 | Reverse Pos. Head-sd. Face-up | disable | 34 | |
Reversal(H/M) during 1 to 7F. | |||||
![]() | Sixth Sense to BT BT ![]() ![]() ![]() Reversal(H/M) / 30 | Reverse Pos. Head-sd. Face-up | disable | 35 | |
Reversal(H/M) during 1 to 7F. | |||||
![]() | Utsusemi Escape![]() ![]() ![]() ![]() SP / 0 | disable | 35 | ||
Enable during BT Absorbs(H/M/L) during 1 to 9F & Warp. To crouching afte Warp. (S3)– Shortened the recovery animation by 16 frames after a successful attack reversal. |
10 Hit Combo 1 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | M | M | H | H | M | M | L | M | UB(M) |
DAMAGE | 11 | 13 | 5 | 5 | 8 | 8 | 9 | 5 | 6 | 35 |
block | -6 | -13 | -36 | -25 | -23 | -24 | -19 | -21 | -19 | KDN |
NH | +5 | -2C | -25 | -14 | -12 | -15 | -7C | -2C | LNC | KDN |
CH | ||||||||||
![]() | start-up 16F | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | BT ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | M | M | H | H | M | M | L | M | UB(M) |
DAMAGE | 13 | 15 | 7 | 7 | 8 | 8 | 9 | 5 | 6 | 35 |
block | +1 | -9 | -22 | -27 | -23 | -24 | -19 | -21 | -19 | KDN |
NH | +8G | +2 | -13 | -21 | -12 | -15 | -7C | -2C | LNC | KDN |
CH | ||||||||||
![]() | start-up 10F |