MASTER RAVEN:DATA

MOVE LIST & FRAME DATA Ver.5.00

【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab

H / 7
10F +1 +8 +8  
All-Consuming Black Hole (2)

H,M / 7,9
  -9 +2 +2  Combo from 1st CH.
(Ver.4.00) - New move.
All-Consuming Black Hole to BT

H,M,M,SP / 7,9,23
  -14 KDN KDN  TJ
Combo from 2nd hit.
(Ver.4.00) - New move.
Left Right Combo

H,H / 7,12
  -1 +6 +6  Combo from 1st NH
Left Right Combo to Haze

H,H,SP / 7,12
  -10 -2 -2  Combo from 1st NH
Right Straight

H / 10
10F -1 +8 +8  
Right Straight to Left Low Kick

H,L / 10,10
  -12 -1 -1  TC
Combo from 1st CH
Returns to crouching.
TS
PK Combo

H,H / 10,17
  -12 +10Sp KDN  Combo from 1st NH
(S3)– Changed the frame advantage when blocked from -9F to -12F.
– Decreased the distance between the character and the opponent when the move is blocked.
Side Kick

M / 12
14F -8 +3 +3 41
・Hitbox expanded downward.
Valkyrie Lance Combo (2)

M,H / 12,12
  -8 +3 +3  Combo from 1st NH
・Damage changed from 10 to 12.
・Changed from ±0F to +3F on hit.
Valkyrie Lance Combo

M,H,H / 12,12,20
  -9 KDN KDN  Combo from 2nd CH.
Can be delayed.
Combo can be delayed 4F from 2nd CH.
・Changed from -11F to -9F on block.
・Opponent reaction changed on hit.
・Recovery on hit decreased by 2F.
Valkyrie Lance Combo to Cancel(BT)

M,H,SP / 12,12
  -16 -8 -5  
・Changed from -23F to -16F on block.
・Changed from -15F to -5F on hit.
High Kick

H / 17
12F -8 +3 LNC 39
・Opponent farther away on counter hit.
Brocken Connect to BT

H,H / 17,12
  -2 +5 +5  Combo from 1st NH
Chariot to BT

MM / 11,13
25F -9 KDN KDN  TJ17-31F
2nd meaty 2F in actual.y
(Ver.4.00) - Decreased the distance between the character and the opponent when the 1st attack hits.
- Changed the jump status to ”17-31F”.
(Ver.5.00)・Changed the damage distribution from 13,15 to 11,13.
Chariot to Phantom Warp

MM,SP / 11,13
  -39 KDN KDN  TJ17-31F
2nd meaty 2F in actual.y
Hydra Bite

MM / 8,10
16F -16 LNC LNC  TJ14F
Advance Input is unavailable.
Start-up 17F in actualy.
Meaty 1F in actualy.
・Opponent reaction on branching move hit changed.
Hydra Bite Low

M,M,L / 8,10,12
  -13 +4 +4  TC
Can be delayed
Damage () is on Advance Input.
Returns to crouching.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
TS
Hydra Bite High

M,M,H / 8,10,23
  -3 KDN KDN  Can be delayed.
Damage () is on Advance Input.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
Hydra Bite Mid

M,M,M / 8,10,17
  -14 KDN KDN  Can be delayed.
Damage () is on Advance Input.
・Opponent closer on block.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
Crusader

M / 23
14F -9 KDN KDN*  Absorbs Punch(H/M) during 1 to 3F.
After absorbs succeeds, connect to Death from Above (During Haze ).
・Damage changed from 25 to 23.
・Startup changed from 15F to 14F.
・Opponent reaction on mid-air hit was changed.
Tartaros (1)

M / 12
15F -10 +1 +1  
(Ver.4.00) - Increased the move’s reach.
Tartaros

M,M / 12,19
  -10 +6C KDN  Combo from 1st NH
Can be delayed
Combo can be delayed 9F
Forces an opponent to crouching upon NH.
(S3)– Changed the frame advantage upon hit from +2F to +6F.
– Decreased the distance between the character and the opponent when the move hits.
H
Circling Winds (1)

M / 18
17F -10 +1 +1  
・Hitbox expanded downward.
H
Circling Winds (1) to BT

M / 18
  -6 +5 +5  
Circling Winds

M,M / 18,21
  -14 KDN KDN  Combo from 1st hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Lance Kick

H / 25
15F -9 KDN KDN  
・Damage changed from 30 to 25.
・Startup changed from 16F to 15F.
・Opponent reaction changed on hit.
HTSPC8F
Alonedite

M / 24
19F -14 KDN KDN  Meaty 1F in actualy
(S3)– Changed the attack startup from 22F to 19F.
– Shortened the recovery time for both the character and the opponent by 3 frames upon guard to speed up the interaction.
– Decreased the distance between the character and the opponent when the move is blocked.
– Shortened the recovery time after the move hits by 3 frames.
– Changed the opponent’s behavior when hit.
– Changed the move to send the opponent spinning when it hits them midair.
– Reduced the strength of the pushback, and made the move easier to land.
Body Blow

M / 15
14F -1 +7 +7 37Meaty 1F
Meat Hook (1) to BT

M / 16
16F -11 LNC LNC  +3F on crouch NH.
When hit and enemy input , to go down.
Meaty 1F in actualy.
・Hitbox expanded downward.
TS
Meat Hook

M,H / 16,25
  -3 KDN KDN  
・Hitbox expanded upward.
Bolt Stunner

M,M / 16,20
  -15 KDN KDN  
Shadow Snaap Kick

H / 21
15F -9 +7 LNC 43TC8F
When NH and enemy input , to go down.
Meaty 1F.
(S3)– Changed the attack startup from 16F to 15F.
- Changed total from 44F to 43F.
Pendulum Kick (1)

M / 13
15F -15 -1 -1  Launch on crouch hit.
・Opponent reaction on crouch hit was changed.
???
Pendulum Kick

M,M / 13,13
  -15 KDN KDN  Forces an opponent to crouching upon NH..
+9F on crouch hit.
Combo from 1st CH.
Can be delayed.
Meaty 2F in actualy.
・Damaged changed from 15 to 13.
・Opponent reaction changed on hit.
・Hits now chain.
Pendulum Kick to White Hole

M,M,SP / 13,13
  -29 KDN KDN  Forces an opponent to crouching upon NH..
-10F on crouch hit.
Combo from 1st CH.
Can be delayed.
Meaty 2F in actualy.
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -34F to -29F.
Pendulum Kick to Shadow

M,M,M / 13,15,22
  -6 KDN KDN  TJ
WB
Laevateinn

M / 30
40F -12 KDN KDN  
・Causes Wall Bounce on hit.
Laevateinn to Cancel (BT)

SP / -
  30
Crouch Jab
or
SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Crouch Straight

SM / 8
11F -4 +7 +7  TC4F
Returns to crouching.
Low Kick

L / 12
14F -12 ±0 ±0  Meaty 1F
(Ver.4.00) - Increased the range of the attack.
Basilisk Fang

L / 18
21F -13 -2 +13G  TC6F
Returns to crouching.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -2F to +13GF).
Assassin's Sting

M / 13
13F -4 +5 +5  
(Ver.4.00) - Increased the lower range of the attack.
- Reduced the strength of the pushback, and made the move easier to land.
Assassin's Sting Combo

M,H / 13,15
  -1 +7 +7  Combo from 1st hit.
(S3)– Changed the damage from 12 to 15.
– Reduced the strength of the pushback, and made the move easier to land.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Killer Bee

L / 19
29F -12 +5 KDN  TC28FTJ8F
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
- Decreased the distance between the character and the opponent when the move hits.
Sinobi Cyclone

L / 21
24F -14 +4C KDN 57TC6F
Forces an opponent to crouching upon NH.
Elbow Strike

H / 25
16F +5C +5C KDN 45Forces an opponent to crouching upon block or NH.
・Changed from +4F to +5F on block.
・Recovery on hit and block for increased for both players by 4F.
・Opponent reaction on mid-air hit was changed.
Unicorn's Tail (1)

H / 12
15F -14 -3 -3  
Unicorn's Tail (2) to BT

H,M / 12,12
  -3 +8G +8  Combo from 1st NH
Can be delayed
Combo can be delayed 8F
・Move comes out faster by 2F.
Unicorn's Tail

H,M,M / 12,12,20
  -19 KDN LNC  Combo from 2nd CH
Deadly Talon

H,M,L / 12,12,15
  -30 KDN KDN  TC
Combo from 2nd CH
Missing Talon

H,H / 12,15
  -7 +4 +4  Combo from 1st NH
Can be delayed
Missing Talon to White Hole

H,H,SP / 12,15
  -18 -7 -7  
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -23F to -18F.
– Changed the frame advantage upon hit from -12F to -7F.
TS
Missing Talon to Galatine

H,H,H / 12,15,20
  -9 KDN KDN  TJ
Hades Heel

M / 23
27F +1 KDN KDN  Meaty 2F.
・Damage changed from 20 to 23.
・Opponent reaction on hit and block was changed.
・Changed from +4F to +1F on block.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
Skull Smasher (1)

M / 11
14F -11 ±0 ±0  Meaty 1F
(S3)– Reduced the strength of the pushback, and made the move easier to land.
TS
Skull Smasher to BT

M,H / 11,19
  -9 +6Sp +6Sp  Combo from 1st NH
(S3)– Changed the damage from 13 to 19.
– Reduced the strength of the pushback, and made the move easier to land.
Skull Smasher Feint to BT

M,M / 11,24
  +1C +2C KDN  Forces an opponent to crouching upon block or NH.
Meaty 4F in actualy
Skull Smasher Feint Low

M,L / 11,11
  -11 ±0 ±0  TC
Skull Rave White Hole

M,L,SP / 11,11
  -58 -47 -47  
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -63F to -58F.
Skull Rave (3)

M,L,L / 11,11,9
  -11 ±0 KDN  TC
Combo from 2nd NH
Skull Rave

M,L,L,M / 11,11,9,21
  -13 KDN KDN*  
Skull Frenzy (3)

M,L,L / 11,11,12
  -11 ±0 KDN  TC
Skull Frenzy

M,L,L,M / 11,11,12,21
  -13 KDN KDN*  
Skull Rave Shadow
】【
M,L,M / 11,11,22
  -6 KDN KDN  TJ
Skull Spin

M,L,M / 11,11,15
  -25 KDN KDN  Combo from 2nd NH.
Illusion Strike (1)

M / 28
30F -10 +1 +1  Meaty 1F
Illusion Strike to BT

M,M / 28,12
  +1C +4C KDN  Forces an opponent to crouching upon block or NH.
Illusion Sweep

M,L / 28,17
  -28 KDN KDN  Can be delayed.
Meaty 3F.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Left Jab

H / 7
10F +1 +8 +8  
All-Consuming Black Hole (2)

H,M / 7,9
  -9 +2 +2  
TJ
All-Consuming Black Hole to BT

H,M,M,SP / 7,9,23
  -14 KDN KDN  
Left Right Combo

H,H / 7,12
  -1 +6 +6  
Left Right Combo to Haze

H,H,SP / 7,12
  -10 -2 -2  
Right Straight

H / 10
10F -1 +8 +8  
TC
Right Straight to Left Low Kick

H,L / 10,10
  -12 -1 -1  
TS
PK Combo

H,H / 10,17
  -12 +10Sp KDN  
Side Kick

M / 12
14F -8 +3 +3 41
Valkyrie Lance Combo (2)

M,H / 12,12
  -8 +3 +3  
Valkyrie Lance Combo

M,H,H / 12,12,20
  -9 KDN KDN  
Valkyrie Lance Combo to Cancel(BT)

M,H,SP / 12,12
  -16 -8 -5  
High Kick

H / 17
12F -8 +3 LNC 39
Brocken Connect to BT

H,H / 17,12
  -2 +5 +5  
TJ
Chariot to BT

MM / 11,13
25F -9 KDN KDN  
TJ
Chariot to Phantom Warp

MM,SP / 11,13
  -39 KDN KDN  
TJ
Hydra Bite

MM / 8,10
16F -16 LNC LNC  
TC
Hydra Bite Low

M,M,L / 8,10,12
  -13 +4 +4  
TS
Hydra Bite High

M,M,H / 8,10,23
  -3 KDN KDN  
Hydra Bite Mid

M,M,M / 8,10,17
  -14 KDN KDN  
Crusader

M / 23
14F -9 KDN KDN*  
Tartaros (1)

M / 12
15F -10 +1 +1  
Tartaros

M,M / 12,19
  -10 +6C KDN  
H
Circling Winds (1)

M / 18
17F -10 +1 +1  
H
Circling Winds (1) to BT

M / 18
  -6 +5 +5  
Circling Winds

M,M / 18,21
  -14 KDN KDN  
Lance Kick

H / 25
15F -9 KDN KDN  
HTSPC8F
Alonedite

M / 24
19F -14 KDN KDN  
Body Blow

M / 15
14F -1 +7 +7 37
Meat Hook (1) to BT

M / 16
16F -11 LNC LNC  
TS
Meat Hook

M,H / 16,25
  -3 KDN KDN  
Bolt Stunner

M,M / 16,20
  -15 KDN KDN  
TC
Shadow Snaap Kick

H / 21
15F -9 +7 LNC 43
Pendulum Kick (1)

M / 13
15F -15 -1 -1  
Pendulum Kick

M,M / 13,13
  -15 KDN KDN  
Pendulum Kick to White Hole

M,M,SP / 13,13
  -29 KDN KDN  
TJ
Pendulum Kick to Shadow

M,M,M / 13,15,22
  -6 KDN KDN  
WB
Laevateinn

M / 30
40F -12 KDN KDN  
Laevateinn to Cancel (BT)

SP / -
  30
TC
Crouch Jab
or
SM / 5
10F -5 +6 +6  
TC
Crouch Straight

SM / 8
11F -4 +7 +7  
Low Kick

L / 12
14F -12 ±0 ±0  
TC
Basilisk Fang

L / 18
21F -13 -2 +13G  
Assassin's Sting

M / 13
13F -4 +5 +5  
Assassin's Sting Combo

M,H / 13,15
  -1 +7 +7  
TCTJ
Killer Bee

L / 19
29F -12 +5 KDN  
TC
Sinobi Cyclone

L / 21
24F -14 +4C KDN 57
Elbow Strike

H / 25
16F +5C +5C KDN 45
Unicorn's Tail (1)

H / 12
15F -14 -3 -3  
Unicorn's Tail (2) to BT

H,M / 12,12
  -3 +8G +8  
Unicorn's Tail

H,M,M / 12,12,20
  -19 KDN LNC  
TC
Deadly Talon

H,M,L / 12,12,15
  -30 KDN KDN  
Missing Talon

H,H / 12,15
  -7 +4 +4  
Missing Talon to White Hole

H,H,SP / 12,15
  -18 -7 -7  
TSTJ
Missing Talon to Galatine

H,H,H / 12,15,20
  -9 KDN KDN  
Hades Heel

M / 23
27F +1 KDN KDN  
Skull Smasher (1)

M / 11
14F -11 ±0 ±0  
TS
Skull Smasher to BT

M,H / 11,19
  -9 +6Sp +6Sp  
Skull Smasher Feint to BT

M,M / 11,24
  +1C +2C KDN  
TC
Skull Smasher Feint Low

M,L / 11,11
  -11 ±0 ±0  
Skull Rave White Hole

M,L,SP / 11,11
  -58 -47 -47  
TC
Skull Rave (3)

M,L,L / 11,11,9
  -11 ±0 KDN  
Skull Rave

M,L,L,M / 11,11,9,21
  -13 KDN KDN*  
TC
Skull Frenzy (3)

M,L,L / 11,11,12
  -11 ±0 KDN  
Skull Frenzy

M,L,L,M / 11,11,12,21
  -13 KDN KDN*  
TJ
Skull Rave Shadow
】【
M,L,M / 11,11,22
  -6 KDN KDN  
Skull Spin

M,L,M / 11,11,15
  -25 KDN KDN  
Illusion Strike (1)

M / 28
30F -10 +1 +1  
Illusion Strike to BT

M,M / 28,12
  +1C +4C KDN  
Illusion Sweep

M,L / 28,17
  -28 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Left Jab

H / 7
10F +1 +8 +8  
 
All-Consuming Black Hole (2)

H,M / 7,9
  -9 +2 +2  
Combo from 1st CH.
(Ver.4.00) - New move.
All-Consuming Black Hole to BT

H,M,M,SP / 7,9,23
  -14 KDN KDN  
TJ
Combo from 2nd hit.
(Ver.4.00) - New move.
Left Right Combo

H,H / 7,12
  -1 +6 +6  
Combo from 1st NH
Left Right Combo to Haze

H,H,SP / 7,12
  -10 -2 -2  
Combo from 1st NH
Right Straight

H / 10
10F -1 +8 +8  
 
Right Straight to Left Low Kick

H,L / 10,10
  -12 -1 -1  
TC
Combo from 1st CH
Returns to crouching.
TS
PK Combo

H,H / 10,17
  -12 +10Sp KDN  
Combo from 1st NH
(S3)– Changed the frame advantage when blocked from -9F to -12F.
– Decreased the distance between the character and the opponent when the move is blocked.
Side Kick

M / 12
14F -8 +3 +3 41
・Hitbox expanded downward.
Valkyrie Lance Combo (2)

M,H / 12,12
  -8 +3 +3  
Combo from 1st NH
・Damage changed from 10 to 12.
・Changed from ±0F to +3F on hit.
Valkyrie Lance Combo

M,H,H / 12,12,20
  -9 KDN KDN  
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 4F from 2nd CH.
・Changed from -11F to -9F on block.
・Opponent reaction changed on hit.
・Recovery on hit decreased by 2F.
Valkyrie Lance Combo to Cancel(BT)

M,H,SP / 12,12
  -16 -8 -5  
・Changed from -23F to -16F on block.
・Changed from -15F to -5F on hit.
High Kick

H / 17
12F -8 +3 LNC 39
・Opponent farther away on counter hit.
Brocken Connect to BT

H,H / 17,12
  -2 +5 +5  
Combo from 1st NH
Chariot to BT

MM / 11,13
25F -9 KDN KDN  
TJ17-31F
2nd meaty 2F in actual.y
(Ver.4.00) - Decreased the distance between the character and the opponent when the 1st attack hits.
- Changed the jump status to ”17-31F”.
(Ver.5.00)・Changed the damage distribution from 13,15 to 11,13.
Chariot to Phantom Warp

MM,SP / 11,13
  -39 KDN KDN  
TJ17-31F
2nd meaty 2F in actual.y
Hydra Bite

MM / 8,10
16F -16 LNC LNC  
TJ14F
Advance Input is unavailable.
Start-up 17F in actualy.
Meaty 1F in actualy.
・Opponent reaction on branching move hit changed.
Hydra Bite Low

M,M,L / 8,10,12
  -13 +4 +4  
TC
Can be delayed
Damage () is on Advance Input.
Returns to crouching.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
TS
Hydra Bite High

M,M,H / 8,10,23
  -3 KDN KDN  
Can be delayed.
Damage () is on Advance Input.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
Hydra Bite Mid

M,M,M / 8,10,17
  -14 KDN KDN  
Can be delayed.
Damage () is on Advance Input.
・Opponent closer on block.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
Crusader

M / 23
14F -9 KDN KDN*  
Absorbs Punch(H/M) during 1 to 3F.
After absorbs succeeds, connect to Death from Above (During Haze ).
・Damage changed from 25 to 23.
・Startup changed from 15F to 14F.
・Opponent reaction on mid-air hit was changed.
Tartaros (1)

M / 12
15F -10 +1 +1  
(Ver.4.00) - Increased the move’s reach.
Tartaros

M,M / 12,19
  -10 +6C KDN  
Combo from 1st NH
Can be delayed
Combo can be delayed 9F
Forces an opponent to crouching upon NH.
(S3)– Changed the frame advantage upon hit from +2F to +6F.
– Decreased the distance between the character and the opponent when the move hits.
H
Circling Winds (1)

M / 18
17F -10 +1 +1  
・Hitbox expanded downward.
H
Circling Winds (1) to BT

M / 18
  -6 +5 +5  
 
Circling Winds

M,M / 18,21
  -14 KDN KDN  
Combo from 1st hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Lance Kick

H / 25
15F -9 KDN KDN  
・Damage changed from 30 to 25.
・Startup changed from 16F to 15F.
・Opponent reaction changed on hit.
HTSPC8F
Alonedite

M / 24
19F -14 KDN KDN  
Meaty 1F in actualy
(S3)– Changed the attack startup from 22F to 19F.
– Shortened the recovery time for both the character and the opponent by 3 frames upon guard to speed up the interaction.
– Decreased the distance between the character and the opponent when the move is blocked.
– Shortened the recovery time after the move hits by 3 frames.
– Changed the opponent’s behavior when hit.
– Changed the move to send the opponent spinning when it hits them midair.
– Reduced the strength of the pushback, and made the move easier to land.
Body Blow

M / 15
14F -1 +7 +7 37
Meaty 1F
Meat Hook (1) to BT

M / 16
16F -11 LNC LNC  
+3F on crouch NH.
When hit and enemy input , to go down.
Meaty 1F in actualy.
・Hitbox expanded downward.
TS
Meat Hook

M,H / 16,25
  -3 KDN KDN  
・Hitbox expanded upward.
Bolt Stunner

M,M / 16,20
  -15 KDN KDN  
 
Shadow Snaap Kick

H / 21
15F -9 +7 LNC 43
TC8F
When NH and enemy input , to go down.
Meaty 1F.
(S3)– Changed the attack startup from 16F to 15F.
- Changed total from 44F to 43F.
Pendulum Kick (1)

M / 13
15F -15 -1 -1  
Launch on crouch hit.
・Opponent reaction on crouch hit was changed.
???
Pendulum Kick

M,M / 13,13
  -15 KDN KDN  
Forces an opponent to crouching upon NH..
+9F on crouch hit.
Combo from 1st CH.
Can be delayed.
Meaty 2F in actualy.
・Damaged changed from 15 to 13.
・Opponent reaction changed on hit.
・Hits now chain.
Pendulum Kick to White Hole

M,M,SP / 13,13
  -29 KDN KDN  
Forces an opponent to crouching upon NH..
-10F on crouch hit.
Combo from 1st CH.
Can be delayed.
Meaty 2F in actualy.
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -34F to -29F.
Pendulum Kick to Shadow

M,M,M / 13,15,22
  -6 KDN KDN  
TJ
WB
Laevateinn

M / 30
40F -12 KDN KDN  
・Causes Wall Bounce on hit.
Laevateinn to Cancel (BT)

SP / -
  30
 
Crouch Jab
or
SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Crouch Straight

SM / 8
11F -4 +7 +7  
TC4F
Returns to crouching.
Low Kick

L / 12
14F -12 ±0 ±0  
Meaty 1F
(Ver.4.00) - Increased the range of the attack.
Basilisk Fang

L / 18
21F -13 -2 +13G  
TC6F
Returns to crouching.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -2F to +13GF).
Assassin's Sting

M / 13
13F -4 +5 +5  
(Ver.4.00) - Increased the lower range of the attack.
- Reduced the strength of the pushback, and made the move easier to land.
Assassin's Sting Combo

M,H / 13,15
  -1 +7 +7  
Combo from 1st hit.
(S3)– Changed the damage from 12 to 15.
– Reduced the strength of the pushback, and made the move easier to land.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Killer Bee

L / 19
29F -12 +5 KDN  
TC28FTJ8F
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
- Decreased the distance between the character and the opponent when the move hits.
Sinobi Cyclone

L / 21
24F -14 +4C KDN 57
TC6F
Forces an opponent to crouching upon NH.
Elbow Strike

H / 25
16F +5C +5C KDN 45
Forces an opponent to crouching upon block or NH.
・Changed from +4F to +5F on block.
・Recovery on hit and block for increased for both players by 4F.
・Opponent reaction on mid-air hit was changed.
Unicorn's Tail (1)

H / 12
15F -14 -3 -3  
 
Unicorn's Tail (2) to BT

H,M / 12,12
  -3 +8G +8  
Combo from 1st NH
Can be delayed
Combo can be delayed 8F
・Move comes out faster by 2F.
Unicorn's Tail

H,M,M / 12,12,20
  -19 KDN LNC  
Combo from 2nd CH
Deadly Talon

H,M,L / 12,12,15
  -30 KDN KDN  
TC
Combo from 2nd CH
Missing Talon

H,H / 12,15
  -7 +4 +4  
Combo from 1st NH
Can be delayed
Missing Talon to White Hole

H,H,SP / 12,15
  -18 -7 -7  
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -23F to -18F.
– Changed the frame advantage upon hit from -12F to -7F.
TS
Missing Talon to Galatine

H,H,H / 12,15,20
  -9 KDN KDN  
TJ
Hades Heel

M / 23
27F +1 KDN KDN  
Meaty 2F.
・Damage changed from 20 to 23.
・Opponent reaction on hit and block was changed.
・Changed from +4F to +1F on block.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
Skull Smasher (1)

M / 11
14F -11 ±0 ±0  
Meaty 1F
(S3)– Reduced the strength of the pushback, and made the move easier to land.
TS
Skull Smasher to BT

M,H / 11,19
  -9 +6Sp +6Sp  
Combo from 1st NH
(S3)– Changed the damage from 13 to 19.
– Reduced the strength of the pushback, and made the move easier to land.
Skull Smasher Feint to BT

M,M / 11,24
  +1C +2C KDN  
Forces an opponent to crouching upon block or NH.
Meaty 4F in actualy
Skull Smasher Feint Low

M,L / 11,11
  -11 ±0 ±0  
TC
Skull Rave White Hole

M,L,SP / 11,11
  -58 -47 -47  
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -63F to -58F.
Skull Rave (3)

M,L,L / 11,11,9
  -11 ±0 KDN  
TC
Combo from 2nd NH
Skull Rave

M,L,L,M / 11,11,9,21
  -13 KDN KDN*  
 
Skull Frenzy (3)

M,L,L / 11,11,12
  -11 ±0 KDN  
TC
Skull Frenzy

M,L,L,M / 11,11,12,21
  -13 KDN KDN*  
 
Skull Rave Shadow
】【
M,L,M / 11,11,22
  -6 KDN KDN  
TJ
Skull Spin

M,L,M / 11,11,15
  -25 KDN KDN  
Combo from 2nd NH.
Illusion Strike (1)

M / 28
30F -10 +1 +1  
Meaty 1F
Illusion Strike to BT

M,M / 28,12
  +1C +4C KDN  
Forces an opponent to crouching upon block or NH.
Illusion Sweep

M,L / 28,17
  -28 KDN KDN  
Can be delayed.
Meaty 3F.
Include ⇧ Command
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Gate Keeper (1)

M / 11
16F -6 +5 +5  
Gate Keeper

M,M / 11,13
  -13 -2C -2C  Combo from 1st NH.
Can be delayed.
Combo can be delayed 7F.
Forces an opponent to crouching upon hit..
Jumping Knuckle
or
M / 12
18F -12 -1 -1  TJ9F
Hook
or or
H / 17
15F -12 +9 +9  
H
Deathbringer to BT
or
H / 25
27F -1 +6 +6  TJ9F
Start-up 26F in truth.
Deathbringer Mid
or
H,M / 25,20
  -15 KDN KDN  Meaty 1F
Deathbringer High
or
H,H / 25,37
  +8 KDN KDN  TJ
Deathbringer Low
or
H,L / 25,18
  -15 KDN KDN  TC
Deathbringer Low to Charge
or
M,L,SP / 25,18
  -29 KDN KDN  TC
To Charging.
Deathbringer Low to White Hole
or
H,L,SP / 25,18
  -35 KDN KDN  TJ
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -40F to -35F.
Deathbringer Low to Shadow
or
H,L,M / 25,18,22
  -6 KDN KDN  TJ
No Charging.
Shadow Scythe

M / 20
29F -4 ±0C KDN  TJ9F
Forces an opponent to crouching upon NH.
Meaty 1F
Stormbringer (1)
or
M / 13
21F -3 KDN KDN 43TJ8F
Start-up 19F in truth.
Stormbringer (1)

M / 16
19F -5 KDN KDN 43TJ8F
Meaty 2F in actualy.
Stormbringer
or or
M,M / 16,20
  -15 KDN KDN  Combo can be delayed 9F
Stormbringer to Cancel BT
or or
M,SP / 16
  -17 KDN KDN  TJ8F
(S3)- New move.
Chakram (1)

M / 17
23F -17 KDN KDN  TJ8F
・Changed from -15F to -17F on block.
(Ver.4.00) - Increased the range of the attack.
(Ver.5.00)・Changed the damage from 20 to 17.
Chakram White Hole

M,SP / 17
  -53 KDN KDN  
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -58F to -53F.
Chakram (2)

M,L / 17,9
  -14 -3 KDN  TC
・Changed from -11F to -14F on block.
・Opponent closer on block.
・Changed from ±0Fto -3F on hit.
・Recovery on hit increased by 3F.
Chakram

M,L,M / 17,9,21
  -13 KDN KDN*  
・Opponent reaction on mid-air hit was changed.
Heavy Chakram (2)

M,L / 17,12
  -14 -3 KDN  TC
・Changed from -11F to -14F on block.
・Opponent closer on block.
・Changed from ±0F to -3F on hit.
・Recovery on hit increased by 3F.
Heavy Chakram

M,L,M / 17,12,21
  -13 KDN KDN*  
Chakram Shadow

M,M / 17,22
  -6 KDN KDN  TJ
Spinning Chakram

M,M / 17,15
  -26 KDN KDN  Returns to crouching. on input .
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC  TJ9F
Back Handspring

SP / -
  46
Pandra Spin

SP,UB(M)*3 / 20,20,20
81F KDN KDN KDN  
Include ⇧ Command
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Gate Keeper (1)

M / 11
16F -6 +5 +5  
Gate Keeper

M,M / 11,13
  -13 -2C -2C  
TJ
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
Hook
or or
H / 17
15F -12 +9 +9  
HTJ
Deathbringer to BT
or
H / 25
27F -1 +6 +6  
Deathbringer Mid
or
H,M / 25,20
  -15 KDN KDN  
TJ
Deathbringer High
or
H,H / 25,37
  +8 KDN KDN  
TC
Deathbringer Low
or
H,L / 25,18
  -15 KDN KDN  
TC
Deathbringer Low to Charge
or
M,L,SP / 25,18
  -29 KDN KDN  
TJ
Deathbringer Low to White Hole
or
H,L,SP / 25,18
  -35 KDN KDN  
TJ
Deathbringer Low to Shadow
or
H,L,M / 25,18,22
  -6 KDN KDN  
TJ
Shadow Scythe

M / 20
29F -4 ±0C KDN  
TJ
Stormbringer (1)
or
M / 13
21F -3 KDN KDN 43
TJ
Stormbringer (1)

M / 16
19F -5 KDN KDN 43
Stormbringer
or or
M,M / 16,20
  -15 KDN KDN  
TJ
Stormbringer to Cancel BT
or or
M,SP / 16
  -17 KDN KDN  
TJ
Chakram (1)

M / 17
23F -17 KDN KDN  
Chakram White Hole

M,SP / 17
  -53 KDN KDN  
TC
Chakram (2)

M,L / 17,9
  -14 -3 KDN  
Chakram

M,L,M / 17,9,21
  -13 KDN KDN*  
TC
Heavy Chakram (2)

M,L / 17,12
  -14 -3 KDN  
Heavy Chakram

M,L,M / 17,12,21
  -13 KDN KDN*  
TJ
Chakram Shadow

M,M / 17,22
  -6 KDN KDN  
Spinning Chakram

M,M / 17,15
  -26 KDN KDN  
TJ
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC  
Back Handspring

SP / -
  46
Pandra Spin

SP,UB(M)*3 / 20,20,20
81F KDN KDN KDN  
Include ⇧ Command
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Gate Keeper (1)

M / 11
16F -6 +5 +5  
 
Gate Keeper

M,M / 11,13
  -13 -2C -2C  
Combo from 1st NH.
Can be delayed.
Combo can be delayed 7F.
Forces an opponent to crouching upon hit..
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
TJ9F
Hook
or or
H / 17
15F -12 +9 +9  
 
H
Deathbringer to BT
or
H / 25
27F -1 +6 +6  
TJ9F
Start-up 26F in truth.
Deathbringer Mid
or
H,M / 25,20
  -15 KDN KDN  
Meaty 1F
Deathbringer High
or
H,H / 25,37
  +8 KDN KDN  
TJ
Deathbringer Low
or
H,L / 25,18
  -15 KDN KDN  
TC
Deathbringer Low to Charge
or
M,L,SP / 25,18
  -29 KDN KDN  
TC
To Charging.
Deathbringer Low to White Hole
or
H,L,SP / 25,18
  -35 KDN KDN  
TJ
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -40F to -35F.
Deathbringer Low to Shadow
or
H,L,M / 25,18,22
  -6 KDN KDN  
TJ
No Charging.
Shadow Scythe

M / 20
29F -4 ±0C KDN  
TJ9F
Forces an opponent to crouching upon NH.
Meaty 1F
Stormbringer (1)
or
M / 13
21F -3 KDN KDN 43
TJ8F
Start-up 19F in truth.
Stormbringer (1)

M / 16
19F -5 KDN KDN 43
TJ8F
Meaty 2F in actualy.
Stormbringer
or or
M,M / 16,20
  -15 KDN KDN  
Combo can be delayed 9F
Stormbringer to Cancel BT
or or
M,SP / 16
  -17 KDN KDN  
TJ8F
(S3)- New move.
Chakram (1)

M / 17
23F -17 KDN KDN  
TJ8F
・Changed from -15F to -17F on block.
(Ver.4.00) - Increased the range of the attack.
(Ver.5.00)・Changed the damage from 20 to 17.
Chakram White Hole

M,SP / 17
  -53 KDN KDN  
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -58F to -53F.
Chakram (2)

M,L / 17,9
  -14 -3 KDN  
TC
・Changed from -11F to -14F on block.
・Opponent closer on block.
・Changed from ±0Fto -3F on hit.
・Recovery on hit increased by 3F.
Chakram

M,L,M / 17,9,21
  -13 KDN KDN*  
・Opponent reaction on mid-air hit was changed.
Heavy Chakram (2)

M,L / 17,12
  -14 -3 KDN  
TC
・Changed from -11F to -14F on block.
・Opponent closer on block.
・Changed from ±0F to -3F on hit.
・Recovery on hit increased by 3F.
Heavy Chakram

M,L,M / 17,12,21
  -13 KDN KDN*  
 
Chakram Shadow

M,M / 17,22
  -6 KDN KDN  
TJ
Spinning Chakram

M,M / 17,15
  -26 KDN KDN  
Returns to crouching. on input .
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC  
TJ9F
Back Handspring

SP / -
  46
 
Pandra Spin

SP,UB(M)*3 / 20,20,20
81F KDN KDN KDN  
 
More Than One Command
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shadow Spear

M / 26
16F -13 KDN KDN  Advance Input is unavailable.
Start-up 17F in actualy.
Meaty 1F.
(S3)– Reduced the strength of the pushback, and made the move easier to land.
Sudden Strike

M / 20
15F -14 LNC LNC 48TJ7F
Advance Input is unavailable
Start-up 16F
Meaty 3F
Iron Maul

M / 21
15F -10 KDN KDN  Advance Input is unavailable.
Start-up 16F in actualy.
War Hound

MH / 15,21
17F -10 +2 +2 68Chain Block.
Reversal(H/M) during 1 to 8F.
After Reversal succeeds, connect to Blind Ghost (During Haze ).
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +2F).
Leaping Sidekick

M / 30
22F +9G KDN KDN  TJ3F
Meaty 1F.
More Than One Command
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Shadow Spear

M / 26
16F -13 KDN KDN  
TJ
Sudden Strike

M / 20
15F -14 LNC LNC 48
Iron Maul

M / 21
15F -10 KDN KDN  
War Hound

MH / 15,21
17F -10 +2 +2 68
TJ
Leaping Sidekick

M / 30
22F +9G KDN KDN  
More Than One Command
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Shadow Spear

M / 26
16F -13 KDN KDN  
Advance Input is unavailable.
Start-up 17F in actualy.
Meaty 1F.
(S3)– Reduced the strength of the pushback, and made the move easier to land.
Sudden Strike

M / 20
15F -14 LNC LNC 48
TJ7F
Advance Input is unavailable
Start-up 16F
Meaty 3F
Iron Maul

M / 21
15F -10 KDN KDN  
Advance Input is unavailable.
Start-up 16F in actualy.
War Hound

MH / 15,21
17F -10 +2 +2 68
Chain Block.
Reversal(H/M) during 1 to 8F.
After Reversal succeeds, connect to Blind Ghost (During Haze ).
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +2F).
Leaping Sidekick

M / 30
22F +9G KDN KDN  
TJ3F
Meaty 1F.
Full Crouch
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -15 -4 -4  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Rising Uppercut
WS
M / 14
14F -14 LNC LNC  
(Ver.4.20)- The move sometimes unnaturally missed the opponent when performed after blocking certain low attacks. Reduced pushback to make it more easy to hit.
Jackknife Elbow
WS
M / 17
13F -8 +8 LNC 40When NH and enemy input , to go down.
Trident Kick
WS
M / 21
16F -8 KDN KDN  
Shadow Snap Kick
WS
M / 18
11F -7 +4 +4  Meaty 1F
HTS
Spinning Middle Kick
WS
M / 23
16F -14 +10Sp KDN  
(S3)– Shortened the recovery time after the move hits by 5 frames.
– Changed the opponent’s behavior when normal hit (from KDN to +10SpF).
– Changed the move to send the opponent spinning when it hits them midair.
– Decreased the distance between the character and the opponent when the move is blocked or lands as a counter hit.
Spinning Middle Kick to Cancel BT
WS
SP / -
  25
(S3)- New move.
Quicksand Catastrophe (1)
FC
L / 17
18F -23 KDN KDN*  TC
(S3)– Shortened the recovery time after the move hits by 9 frames.
– Decreased the duration of the attack’s hitbox by 1 frame.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Quicksand Catastrophe
FC during hit
L,H / 17,30
   
Crouch Step
FC
SP / -
   Returns to crouching.
Crouch Step to Shadow Sprint
FC
SP / -
   Connect to Shadow Sprint ().
Full Crouch
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Crouch Spin Kick
FC
L / 12
16F -15 -4 -4  
TC
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Rising Uppercut
WS
M / 14
14F -14 LNC LNC  
Jackknife Elbow
WS
M / 17
13F -8 +8 LNC 40
Trident Kick
WS
M / 21
16F -8 KDN KDN  
Shadow Snap Kick
WS
M / 18
11F -7 +4 +4  
HTS
Spinning Middle Kick
WS
M / 23
16F -14 +10Sp KDN  
Spinning Middle Kick to Cancel BT
WS
SP / -
  25
TC
Quicksand Catastrophe (1)
FC
L / 17
18F -23 KDN KDN*  
Quicksand Catastrophe
FC during hit
L,H / 17,30
   
Crouch Step
FC
SP / -
   
Crouch Step to Shadow Sprint
FC
SP / -
   
Full Crouch
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -15 -4 -4  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Rising Uppercut
WS
M / 14
14F -14 LNC LNC  
(Ver.4.20)- The move sometimes unnaturally missed the opponent when performed after blocking certain low attacks. Reduced pushback to make it more easy to hit.
Jackknife Elbow
WS
M / 17
13F -8 +8 LNC 40
When NH and enemy input , to go down.
Trident Kick
WS
M / 21
16F -8 KDN KDN  
 
Shadow Snap Kick
WS
M / 18
11F -7 +4 +4  
Meaty 1F
HTS
Spinning Middle Kick
WS
M / 23
16F -14 +10Sp KDN  
(S3)– Shortened the recovery time after the move hits by 5 frames.
– Changed the opponent’s behavior when normal hit (from KDN to +10SpF).
– Changed the move to send the opponent spinning when it hits them midair.
– Decreased the distance between the character and the opponent when the move is blocked or lands as a counter hit.
Spinning Middle Kick to Cancel BT
WS
SP / -
  25
(S3)- New move.
Quicksand Catastrophe (1)
FC
L / 17
18F -23 KDN KDN*  
TC
(S3)– Shortened the recovery time after the move hits by 9 frames.
– Decreased the duration of the attack’s hitbox by 1 frame.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Quicksand Catastrophe
FC during hit
L,H / 17,30
   
 
Crouch Step
FC
SP / -
   
Returns to crouching.
Crouch Step to Shadow Sprint
FC
SP / -
   
Connect to Shadow Sprint ().
Others
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Summon Force

SP / -
  55To Charging.
Dead End

SP,UB(M) / 60
104F KDN KDN  TC57F
Wall Jumping Attack
with back against wall
M / 21
41F +7 KDN KDN  To BT.
Advance Input is unavailable.
Invinciblity during 8 to 13F.
Others
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Summon Force

SP / -
  55
TC
Dead End

SP,UB(M) / 60
104F KDN KDN  
Wall Jumping Attack
with back against wall
M / 21
41F +7 KDN KDN  
Others
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Summon Force

SP / -
  55
To Charging.
Dead End

SP,UB(M) / 60
104F KDN KDN  
TC57F
Wall Jumping Attack
with back against wall
M / 21
41F +7 KDN KDN  
To BT.
Advance Input is unavailable.
Invinciblity during 8 to 13F.
Haze
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Haze
or FC
SP / -
   TC10F
Cost 20F.
Kronos Cutter
During Haze
M / 20
18F -14 LNC LNC  
・Changed from -15F to -14F on block.
Death from Above
During Haze
UB(M) / 23
45F KDN KDN KDN  TC44FTJ1F
Aqua Spider to BT
During Haze
L / 17
20F -9 +2 KDN 48TC8F
Meaty 1F in actualy
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Blind Ghost (early) to BT
During Haze
M,Th / 25,1*6
17F -9 Th Th  TJ1F
Meaty 4F connect to throw & +6F.
Blind Ghost to BT
During Haze
M / 25
22F -4 KDN KDN  TJ1F
Meaty 5F
WB
Crossing Paths
During Haze
M / 20
14F -13 KDN KDN  
・Recovery on block for both players decreased by 3F.
・Opponent farther away on block.
・Causes Wall Bounce on hit.
・Recovery decreased on hit by 3F.
・Decreased pushback so it hits more easily.
Shadow Sprint
During Haze
SP / -
   Connect to Shadow Sprint ().
Cost 30F.
White Hole
During Haze
SP / -
  25
(S3)– Shortened the recovery time by 5 frames (total from 30F to 25F).
Haze
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Haze
or FC
SP / -
   
Kronos Cutter
During Haze
M / 20
18F -14 LNC LNC  
TCTJ
Death from Above
During Haze
UB(M) / 23
45F KDN KDN KDN  
TC
Aqua Spider to BT
During Haze
L / 17
20F -9 +2 KDN 48
TJ
Blind Ghost (early) to BT
During Haze
M,Th / 25,1*6
17F -9 Th Th  
TJ
Blind Ghost to BT
During Haze
M / 25
22F -4 KDN KDN  
WB
Crossing Paths
During Haze
M / 20
14F -13 KDN KDN  
Shadow Sprint
During Haze
SP / -
   
White Hole
During Haze
SP / -
  25
Haze
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Haze
or FC
SP / -
   
TC10F
Cost 20F.
Kronos Cutter
During Haze
M / 20
18F -14 LNC LNC  
・Changed from -15F to -14F on block.
Death from Above
During Haze
UB(M) / 23
45F KDN KDN KDN  
TC44FTJ1F
Aqua Spider to BT
During Haze
L / 17
20F -9 +2 KDN 48
TC8F
Meaty 1F in actualy
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Blind Ghost (early) to BT
During Haze
M,Th / 25,1*6
17F -9 Th Th  
TJ1F
Meaty 4F connect to throw & +6F.
Blind Ghost to BT
During Haze
M / 25
22F -4 KDN KDN  
TJ1F
Meaty 5F
WB
Crossing Paths
During Haze
M / 20
14F -13 KDN KDN  
・Recovery on block for both players decreased by 3F.
・Opponent farther away on block.
・Causes Wall Bounce on hit.
・Recovery decreased on hit by 3F.
・Decreased pushback so it hits more easily.
Shadow Sprint
During Haze
SP / -
   
Connect to Shadow Sprint ().
Cost 30F.
White Hole
During Haze
SP / -
  25
(S3)– Shortened the recovery time by 5 frames (total from 30F to 25F).
Labyrinth (BT)
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Labyrinth

SP / -
  13To Back Toward.
Labyrinth to Front
BT
/ -
  14Auto Block(H/M) after 6F.
Blind Axe
BT
H / 10
8F -1 +5 +5  
Blind Lance
BT
H,H / 10,30
  -9 KDN KDN  Combo from 1st NH
Backfist to BT
BT
H / 13
10F +1 +8G +8  
Backfist & Straight
BT
H,H / 13,5
  -1 +5 +5  Combo from 1st NH
Backfist & Straight to BT
BT
H,H / 13,5
  -5 +1 +1  Combo from 1st NH
Blinding Knife
BT
H,M / 13,15
  -9 +2 +2  Combo from 1st NH
Crescent Mirage (1)
BT
H / 10
10F -11 ±0 ±0  
・Hitbox expanded downward.
Crescent Mirage (2)
BT
H,M / 10,17
  ±0 +1 +11G  Combo from 1st NH.
Forces an opponent to crouching upon CH..
・Damage changed from 10 to 17.
・Changed from -5F to ±0F on block.
・Changed from -4F to +1F on hit.
・Changed from +6CF to +11GF on CH.
・Input windown changed from 11F to 16F.
Fafnir White Hole
BT
H,M,SP / 10,17
  -23 -22 -12C  Forces an opponent to crouching upon CH..
・Changed from -28F to -23F on block.
・Changed from -27F to -22F on hit.
・Changed from -17CF to -12CF on CH.
(S3)– Shortened the recovery time by 5 frames.
Crescent Mirage
BT
H,M,M / 10,17,22
  -6 KDN KDN  TJ
Fafnir to BT
BT
H,M,M / 10,17,21
  -9 KDN KDN  TJ
Combo from 2nd CH
Fafnir to Phantom Warp
BT
H,M,M,SP / 10,17,21
  -36 KDN KDN  
Spin Kick
BT
H / 18
10F -8 KDN KDN  
PC6FWH
Crusader
BT
M / 20
15F -13 +6
+15W
+6
+15W
 +5F (+14WF) upon hit when Power Crush.
・Changed to Power Crush.
・Opponent reaction on mid-air hit and hit from the side was changed.
・Reversal property removed.
(Ver.5.00)・Changed the damage from 25 to 20.
・Changed the opponent's behavior on hit/counter hit (KDN to +6F).
 Wall crush inducing hit is implemented.
Spiral Cannon
BT
M,M / 5,20
15F -20 LNC LNC  TJ13F
Soul Steal
BT
M(,Th) / 18
16F -13 +5B +5B  Hit connect to throw.
-2F on not connect to throw.
Cold Massacre (1)
BT
M / 13
17F -5 +6 +6  
Cold Massacre
BT
M,M / 13,17
  -12 KDN KDN*  Combo from 1st NH.
Can be delayed.
Combo can be delayed 6F from 1st CH.
(S3)– Changed the damage from 15 to 17.
– Changed the frame advantage when blocked from -7F to -12F.
– Changed the opponent’s behavior when the move lands as a counter hit.
Massacre
BT
M,H / 13,15
  -7 +4 +4  Combo from 1st NH.
Can be delayed.
Combo can be delayed 10F from 1st CH.
Massacre to White Hole
BT
M,H,SP / 13,15
  -18 -7 -7  
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -23F to -18F.
– Changed the frame advantage upon hit from -12F to -7F.
TS
Massacre to Galatine
BT
M,H,H / 13,15,20
  -9 KDN KDN  TJ
Demon Knee
BT
M / 17
13F -6 +3 KDN  Meaty 1F.
(Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14.
- Changed the frame advantage when blocked from -8F to -6F.
- Reduced the strength of the pushback, and made the move easier to land.
Demon Knee to BT
BT
M / 17
  -9 ±0 KDN  
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F.
Kama Kick to BT
BT
L / 9
16F -9 +2 +2  
・Can now be low parried.
TS
Kama Kick Combo
BT
L,H / 9,21
  -11 +5 +5  Combo from 1st NH.
When NH and enemy input , to go down.
Reverse Chakram
BT
M / 24
25F -9 KDN KDN  TJ5F
Meaty 1F in actualy
Reverse Chakram to Phantom Warp
BT
M,SP / 24
  -36 KDN KDN  TJ5F
Meaty 1F in actualy
Crouch Spin Knuckle
BT or
SM / 10
10F -3 +9 +9  TC1F
Returns to crouching.
Shinobi Cyclone (clean)
BT
L / 21
25F -26 KDN KDN  TC4F
Shinobi Cyclone
BT
L / 14
25F -26 ±0 ±0  TC4F
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
Abyss Cannon (1) to BT
BT
M / 17
16F -2 +6 +6  
・Active frames increased by 1F.
・Decreased pushback so it hits easier.
Abyss Cannon
BT
M,MM / 17,5,20
  -20 LNC LNC  TJ
Combo from 1st CH
Abyss Spear
BT
M,H / 17,13
  -9 ±0 LNC  Combo from 1st NH
HTS
Cannon Tail
BT
H / 27
18F +3 KDN KDN 48
・Opponent reaction changed on hit.
・Hitbox expanded downward.
(S3)– Changed the frame advantage when blocked from +5F to +3F.
– Decreased the distance between the character and the opponent when the move is blocked.
Gremlin Smasher
BT
M / 25
21F -9 KDN KDN  TC4F
Vermillion
BT
L / 17
23F -18 KDN KDN  TC18FTJ13F
Meaty 7F.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Phantom Warp
BT
SP / -
  42
Labyrinth (BT)
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Labyrinth

SP / -
  13
Labyrinth to Front
BT
/ -
  14
Blind Axe
BT
H / 10
8F -1 +5 +5  
Blind Lance
BT
H,H / 10,30
  -9 KDN KDN  
Backfist to BT
BT
H / 13
10F +1 +8G +8  
Backfist & Straight
BT
H,H / 13,5
  -1 +5 +5  
Backfist & Straight to BT
BT
H,H / 13,5
  -5 +1 +1  
Blinding Knife
BT
H,M / 13,15
  -9 +2 +2  
Crescent Mirage (1)
BT
H / 10
10F -11 ±0 ±0  
Crescent Mirage (2)
BT
H,M / 10,17
  ±0 +1 +11G  
Fafnir White Hole
BT
H,M,SP / 10,17
  -23 -22 -12C  
TJ
Crescent Mirage
BT
H,M,M / 10,17,22
  -6 KDN KDN  
TJ
Fafnir to BT
BT
H,M,M / 10,17,21
  -9 KDN KDN  
Fafnir to Phantom Warp
BT
H,M,M,SP / 10,17,21
  -36 KDN KDN  
Spin Kick
BT
H / 18
10F -8 KDN KDN  
PC6FWH
Crusader
BT
M / 20
15F -13 +6
+15W
+6
+15W
 
TJ
Spiral Cannon
BT
M,M / 5,20
15F -20 LNC LNC  
Soul Steal
BT
M(,Th) / 18
16F -13 +5B +5B  
Cold Massacre (1)
BT
M / 13
17F -5 +6 +6  
Cold Massacre
BT
M,M / 13,17
  -12 KDN KDN*  
Massacre
BT
M,H / 13,15
  -7 +4 +4  
Massacre to White Hole
BT
M,H,SP / 13,15
  -18 -7 -7  
TSTJ
Massacre to Galatine
BT
M,H,H / 13,15,20
  -9 KDN KDN  
Demon Knee
BT
M / 17
13F -6 +3 KDN  
Demon Knee to BT
BT
M / 17
  -9 ±0 KDN  
Kama Kick to BT
BT
L / 9
16F -9 +2 +2  
TS
Kama Kick Combo
BT
L,H / 9,21
  -11 +5 +5  
TJ
Reverse Chakram
BT
M / 24
25F -9 KDN KDN  
TJ
Reverse Chakram to Phantom Warp
BT
M,SP / 24
  -36 KDN KDN  
TC
Crouch Spin Knuckle
BT or
SM / 10
10F -3 +9 +9  
TC
Shinobi Cyclone (clean)
BT
L / 21
25F -26 KDN KDN  
TC
Shinobi Cyclone
BT
L / 14
25F -26 ±0 ±0  
TC
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  
Abyss Cannon (1) to BT
BT
M / 17
16F -2 +6 +6  
TJ
Abyss Cannon
BT
M,MM / 17,5,20
  -20 LNC LNC  
Abyss Spear
BT
M,H / 17,13
  -9 ±0 LNC  
HTS
Cannon Tail
BT
H / 27
18F +3 KDN KDN 48
TC
Gremlin Smasher
BT
M / 25
21F -9 KDN KDN  
TCTJ
Vermillion
BT
L / 17
23F -18 KDN KDN  
Phantom Warp
BT
SP / -
  42
Labyrinth (BT)
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Labyrinth

SP / -
  13
To Back Toward.
Labyrinth to Front
BT
/ -
  14
Auto Block(H/M) after 6F.
Blind Axe
BT
H / 10
8F -1 +5 +5  
 
Blind Lance
BT
H,H / 10,30
  -9 KDN KDN  
Combo from 1st NH
Backfist to BT
BT
H / 13
10F +1 +8G +8  
 
Backfist & Straight
BT
H,H / 13,5
  -1 +5 +5  
Combo from 1st NH
Backfist & Straight to BT
BT
H,H / 13,5
  -5 +1 +1  
Combo from 1st NH
Blinding Knife
BT
H,M / 13,15
  -9 +2 +2  
Combo from 1st NH
Crescent Mirage (1)
BT
H / 10
10F -11 ±0 ±0  
・Hitbox expanded downward.
Crescent Mirage (2)
BT
H,M / 10,17
  ±0 +1 +11G  
Combo from 1st NH.
Forces an opponent to crouching upon CH..
・Damage changed from 10 to 17.
・Changed from -5F to ±0F on block.
・Changed from -4F to +1F on hit.
・Changed from +6CF to +11GF on CH.
・Input windown changed from 11F to 16F.
Fafnir White Hole
BT
H,M,SP / 10,17
  -23 -22 -12C  
Forces an opponent to crouching upon CH..
・Changed from -28F to -23F on block.
・Changed from -27F to -22F on hit.
・Changed from -17CF to -12CF on CH.
(S3)– Shortened the recovery time by 5 frames.
Crescent Mirage
BT
H,M,M / 10,17,22
  -6 KDN KDN  
TJ
Fafnir to BT
BT
H,M,M / 10,17,21
  -9 KDN KDN  
TJ
Combo from 2nd CH
Fafnir to Phantom Warp
BT
H,M,M,SP / 10,17,21
  -36 KDN KDN  
 
Spin Kick
BT
H / 18
10F -8 KDN KDN  
 
PC6FWH
Crusader
BT
M / 20
15F -13 +6
+15W
+6
+15W
 
+5F (+14WF) upon hit when Power Crush.
・Changed to Power Crush.
・Opponent reaction on mid-air hit and hit from the side was changed.
・Reversal property removed.
(Ver.5.00)・Changed the damage from 25 to 20.
・Changed the opponent's behavior on hit/counter hit (KDN to +6F).
 Wall crush inducing hit is implemented.
Spiral Cannon
BT
M,M / 5,20
15F -20 LNC LNC  
TJ13F
Soul Steal
BT
M(,Th) / 18
16F -13 +5B +5B  
Hit connect to throw.
-2F on not connect to throw.
Cold Massacre (1)
BT
M / 13
17F -5 +6 +6  
 
Cold Massacre
BT
M,M / 13,17
  -12 KDN KDN*  
Combo from 1st NH.
Can be delayed.
Combo can be delayed 6F from 1st CH.
(S3)– Changed the damage from 15 to 17.
– Changed the frame advantage when blocked from -7F to -12F.
– Changed the opponent’s behavior when the move lands as a counter hit.
Massacre
BT
M,H / 13,15
  -7 +4 +4  
Combo from 1st NH.
Can be delayed.
Combo can be delayed 10F from 1st CH.
Massacre to White Hole
BT
M,H,SP / 13,15
  -18 -7 -7  
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -23F to -18F.
– Changed the frame advantage upon hit from -12F to -7F.
TS
Massacre to Galatine
BT
M,H,H / 13,15,20
  -9 KDN KDN  
TJ
Demon Knee
BT
M / 17
13F -6 +3 KDN  
Meaty 1F.
(Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14.
- Changed the frame advantage when blocked from -8F to -6F.
- Reduced the strength of the pushback, and made the move easier to land.
Demon Knee to BT
BT
M / 17
  -9 ±0 KDN  
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F.
Kama Kick to BT
BT
L / 9
16F -9 +2 +2  
・Can now be low parried.
TS
Kama Kick Combo
BT
L,H / 9,21
  -11 +5 +5  
Combo from 1st NH.
When NH and enemy input , to go down.
Reverse Chakram
BT
M / 24
25F -9 KDN KDN  
TJ5F
Meaty 1F in actualy
Reverse Chakram to Phantom Warp
BT
M,SP / 24
  -36 KDN KDN  
TJ5F
Meaty 1F in actualy
Crouch Spin Knuckle
BT or
SM / 10
10F -3 +9 +9  
TC1F
Returns to crouching.
Shinobi Cyclone (clean)
BT
L / 21
25F -26 KDN KDN  
TC4F
Shinobi Cyclone
BT
L / 14
25F -26 ±0 ±0  
TC4F
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Abyss Cannon (1) to BT
BT
M / 17
16F -2 +6 +6  
・Active frames increased by 1F.
・Decreased pushback so it hits easier.
Abyss Cannon
BT
M,MM / 17,5,20
  -20 LNC LNC  
TJ
Combo from 1st CH
Abyss Spear
BT
M,H / 17,13
  -9 ±0 LNC  
Combo from 1st NH
HTS
Cannon Tail
BT
H / 27
18F +3 KDN KDN 48
・Opponent reaction changed on hit.
・Hitbox expanded downward.
(S3)– Changed the frame advantage when blocked from +5F to +3F.
– Decreased the distance between the character and the opponent when the move is blocked.
Gremlin Smasher
BT
M / 25
21F -9 KDN KDN  
TC4F
Vermillion
BT
L / 17
23F -18 KDN KDN  
TC18FTJ13F
Meaty 7F.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Phantom Warp
BT
SP / -
  42
 
Shadow Sprint
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shadow Sprint

SP / -
   Advance Input is unavailable.
Cost 2F.
Fatal Elbow

M / 17
16F -9 +4 KDN  
・Opponent closer on counter hit.
(S3)– Changed the damage from 19 to 17.
– Changed the attack startup from 19F to 16F.
– Decreased the distance between the character and the opponent when the move lands as a normal hit or a counter hit.
Fatal Blow to Haze

M,SP / 17
  -2 +10 KDN  
(S3)– Changed the input window for “QCF ” from 22 frames to 27 frames.
Fatal Blow to Metal Storm

M,M / 17,17
  -13 KDN LNC  Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st hit.
(S3)- New move.
(Ver.3.10)- Changed the opponent's behavior when the move lands as a counter hit.
(Ver.4.00) - Can now hit consecutively.
Buzzsaw

L / 10
27F -17 KDN KDN  TC10F
Buzzsaw to Cancel (BT)

SP / -
  30
WB
Laevateinn

M / 30
40F -12 KDN KDN  Start-up after input .
・Causes Wall Bounce on hit.
Poison Needle

H / 14
16F -7 +4 +4  When NH and enemy input , to go down.
Poison Needle to Blind Ghost
during hit
H(,M,Th) / 14,26
  Th Th  
Black Hole

M / 15
19F -14 LNC LNC  
(Ver.4.00) - Increased the lower range of the attack.
Hellhound

MM / 12,21
24F -9 KDN KDN  TC19F
Reversal(H/M) durint 1 to 5F.
Returns to crouching.
Shadow Sprint
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Shadow Sprint

SP / -
   
Fatal Elbow

M / 17
16F -9 +4 KDN  
Fatal Blow to Haze

M,SP / 17
  -2 +10 KDN  
Fatal Blow to Metal Storm

M,M / 17,17
  -13 KDN LNC  
TC
Buzzsaw

L / 10
27F -17 KDN KDN  
Buzzsaw to Cancel (BT)

SP / -
  30
WB
Laevateinn

M / 30
40F -12 KDN KDN  
Poison Needle

H / 14
16F -7 +4 +4  
Poison Needle to Blind Ghost
during hit
H(,M,Th) / 14,26
  Th Th  
Black Hole

M / 15
19F -14 LNC LNC  
TC
Hellhound

MM / 12,21
24F -9 KDN KDN  
Shadow Sprint
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Shadow Sprint

SP / -
   
Advance Input is unavailable.
Cost 2F.
Fatal Elbow

M / 17
16F -9 +4 KDN  
・Opponent closer on counter hit.
(S3)– Changed the damage from 19 to 17.
– Changed the attack startup from 19F to 16F.
– Decreased the distance between the character and the opponent when the move lands as a normal hit or a counter hit.
Fatal Blow to Haze

M,SP / 17
  -2 +10 KDN  
(S3)– Changed the input window for “QCF ” from 22 frames to 27 frames.
Fatal Blow to Metal Storm

M,M / 17,17
  -13 KDN LNC  
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st hit.
(S3)- New move.
(Ver.3.10)- Changed the opponent's behavior when the move lands as a counter hit.
(Ver.4.00) - Can now hit consecutively.
Buzzsaw

L / 10
27F -17 KDN KDN  
TC10F
Buzzsaw to Cancel (BT)

SP / -
  30
 
WB
Laevateinn

M / 30
40F -12 KDN KDN  
Start-up after input .
・Causes Wall Bounce on hit.
Poison Needle

H / 14
16F -7 +4 +4  
When NH and enemy input , to go down.
Poison Needle to Blind Ghost
during hit
H(,M,Th) / 14,26
  Th Th  
 
Black Hole

M / 15
19F -14 LNC LNC  
(Ver.4.00) - Increased the lower range of the attack.
Hellhound

MM / 12,21
24F -9 KDN KDN  
TC19F
Reversal(H/M) durint 1 to 5F.
Returns to crouching.
Rage Art
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or FC
M,Th / 55
20F -22 Th Th  Guard Point 8F
(Ver.2.20)・Increased the duration of the attack registering as a hit by 1 frame.
・Increased the range of the attack.
Rage Art
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage or FC
M,Th / 55
20F -22 Th Th  
Rage Art
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage or FC
M,Th / 55
20F -22 Th Th  
Guard Point 8F
(Ver.2.20)・Increased the duration of the attack registering as a hit by 1 frame.
・Increased the range of the attack.
Rage Drive
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive (2)
During Rage
M(,Th) / 20(,10)
15F +5 KDN KDN  TJ7F
Damage () is throw bonus.
Meaty 3F.
(S3)– Fixed an issue in which the character would occasionally not shift to a throw after hitting the opponent from the front.
- Changed the opponent’s behavior when hit from the side.
(Ver.4.00) - Can now shift to a throw when the move hits from the side.
TS
Rage Drive 1
During Rage during hit
M,Th,H / 20,10,15
   
Rage Drive 2
During Rage during hit
M,Th,UB(M) / 20,10,35
   
(S3)– Increased the move’s tracking.
Rage Drive
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Rage Drive (2)
During Rage
M(,Th) / 20(,10)
15F +5 KDN KDN  
TS
Rage Drive 1
During Rage during hit
M,Th,H / 20,10,15
   
Rage Drive 2
During Rage during hit
M,Th,UB(M) / 20,10,35
   
Rage Drive
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive (2)
During Rage
M(,Th) / 20(,10)
15F +5 KDN KDN  
TJ7F
Damage () is throw bonus.
Meaty 3F.
(S3)– Fixed an issue in which the character would occasionally not shift to a throw after hitting the opponent from the front.
- Changed the opponent’s behavior when hit from the side.
(Ver.4.00) - Can now shift to a throw when the move hits from the side.
TS
Rage Drive 1
During Rage during hit
M,Th,H / 20,10,15
   
 
Rage Drive 2
During Rage during hit
M,Th,UB(M) / 20,10,35
   
(S3)– Increased the move’s tracking.


Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Grave Digger

Th(H) / 35
12F RP
Left Sd
Fac-Up
or
-6F
  Long Range Throw
Salamander

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
CW
  Long Range Throw
Neck Ringer
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
  To BT after throw.
Floor Break.
Swift Assassin
Approach from right side
Th(H) / 40
  Foot-sd
Fac-Dwn

-3F
  Floor Break
Dark Matter
Approach from behind
Th(H) / 50
  Right Sd
Fac-Up
disable   Floor Break & To BT.
Orbiting Moon

Th(H) / 38
11F CW
Foot-sd
Fac-Dwn

-2F
  No wall hit bonus.
Floor Break.
Undertaker
or BT or BT
Th(H) / 45
12F Head-sd
Fac-Up

±0F
  Easy Command
(Ver.4.00) - The move can now be performed by BT or .
(Ver.5.00)・Changed the damage from 48 to 45.
Ultimate Tackle
or FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F
CW
To BT
  Break Throw 4F.
2F before takedown.
Ultimate Punch
During Tackle or
- / 5,5,5,15
  Foot-sd
Fac-Up
or
 
Sixth Sense
BT
Reversal(H/M) / 30
  RP
Head-sd
Fac-Up
disable 34 Reversal(H/M) during 1 to 7F.
Sixth Sense to BT
BT
Reversal(H/M) / 30
  RP
Head-sd
Fac-Up
disable 35 Reversal(H/M) during 1 to 7F.
Utsusemi Escape
or
SP / 0
  disable 35 Enable during BT
Absorbs(H/M/L) during 1 to 9F & Warp.
To crouching afte Warp.
(S3)– Shortened the recovery animation by 16 frames after a successful attack reversal.
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Grave Digger

Th(H) / 35
12F RP
Left Sd
Fac-Up
or
-6F
 
Long Range ThrowSalamander

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
CW
 
Long Range ThrowNeck Ringer
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
To BT after throw. Floor Break.Swift Assassin
Approach from right side
Th(H) / 40
  Foot-sd
Fac-Dwn

-3F
 
Floor BreakDark Matter
Approach from behind
Th(H) / 50
  Right Sd
Fac-Up
disable  
Floor Break & To BT.Orbiting Moon

Th(H) / 38
11F CW
Foot-sd
Fac-Dwn

-2F
 
No wall hit bonus. Floor Break.Undertaker
or BT or BT
Th(H) / 45
12F Head-sd
Fac-Up

±0F
 
Easy CommandUltimate Tackle
or FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F
CW
To BT
 
Break Throw 4F. 2F before takedown.Ultimate Punch
During Tackle or
- / 5,5,5,15
  Foot-sd
Fac-Up
or
 
Sixth Sense
BT
Reversal(H/M) / 30
  RP
Head-sd
Fac-Up
disable 34
Reversal(H/M) during 1 to 7F.Sixth Sense to BT
BT
Reversal(H/M) / 30
  RP
Head-sd
Fac-Up
disable 35
Reversal(H/M) during 1 to 7F.Utsusemi Escape
or
SP / 0
  disable 35
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Grave Digger

Th(H) / 35
12F RP
Left Sd
Fac-Up
or
-6F
 
Long Range Throw
Salamander

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
CW
 
Long Range Throw
Neck Ringer
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
To BT after throw.
Floor Break.
Swift Assassin
Approach from right side
Th(H) / 40
  Foot-sd
Fac-Dwn

-3F
 
Floor Break
Dark Matter
Approach from behind
Th(H) / 50
  Right Sd
Fac-Up
disable  
Floor Break & To BT.
Orbiting Moon

Th(H) / 38
11F CW
Foot-sd
Fac-Dwn

-2F
 
No wall hit bonus.
Floor Break.
Undertaker
or BT or BT
Th(H) / 45
12F Head-sd
Fac-Up

±0F
 
Easy Command
(Ver.4.00) - The move can now be performed by BT or .
(Ver.5.00)・Changed the damage from 48 to 45.
Ultimate Tackle
or FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F
CW
To BT
 
Break Throw 4F.
2F before takedown.
Ultimate Punch
During Tackle or
- / 5,5,5,15
  Foot-sd
Fac-Up
or
 
 
Sixth Sense
BT
Reversal(H/M) / 30
  RP
Head-sd
Fac-Up
disable 34
Reversal(H/M) during 1 to 7F.
Sixth Sense to BT
BT
Reversal(H/M) / 30
  RP
Head-sd
Fac-Up
disable 35
Reversal(H/M) during 1 to 7F.
Utsusemi Escape
or
SP / 0
  disable 35
Enable during BT
Absorbs(H/M/L) during 1 to 9F & Warp.
To crouching afte Warp.
(S3)– Shortened the recovery animation by 16 frames after a successful attack reversal.
10 Hit Combo 1
CommandStart-up 16F.
Hit LevelMMMHHMMLMUB(M)
Damage1113558895635
hit+5-2C-25-14-12-15-7C-2CLNCKDN
block-6-13-36-25-23-24-19-21-19KDN
10 Hit Combo 2
CommandBT Start-up 10F.
Hit LevelHMMHHMMLMUB(M)
Damage1315778895635
hit+8G+2-13-21-12-15-7C-2CLNCKDN
block+1-9-22-27-23-24-19-21-19KDN
10 Hit Combo 1
Command
Hit LevelMMMHHMMLMUB(M)
Damage1113558895635
hit+5-2C-25-14-12-15-7C-2CLNCKDN
block-6-13-36-25-23-24-19-21-19KDN
Start-up 16F.
10 Hit Combo 2
CommandBT
Hit LevelHMMHHMMLMUB(M)
Damage1315778895635
hit+8G+2-13-21-12-15-7C-2CLNCKDN
block+1-9-22-27-23-24-19-21-19KDN
Start-up 10F.