DETAIL:

MASTER RAVEN:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Jab
H / 7
10F+1+8+8
All-Consuming Black Hole (2)
H,M / 7,9
 -9+2+2Combo from 1st CH.
(Ver.4.00) - New move.
TJ
All-Consuming Black Hole to BT
H,M,M,SP / 7,9,23
 -14KDNKDNCombo from 2nd hit.
(Ver.4.00) - New move.
Left Right Combo
H,H / 7,12
 -1+6+6Combo from 1st hit.
Left Right Combo to Haze
H,H,SP / 7,12
 -10-2-2Combo from 1st hit.
Right Straight
H / 10
10F-1+8+8
TC
Right Straight to Left Low Kick
H,L / 10,10
 -12-1-1Combo from 1st CH.
Returns to crouching.
TS
PK Combo
H,H / 10,17
 -12+10SpKDNCombo from 1st hit.
(S3)– Changed the frame advantage when blocked from -9F to -12F.
– Decreased the distance between the character and the opponent when the move is blocked.
Side Kick
M / 12
14F-8+3+341
27
・Hitbox expanded downward.
Valkyrie Lance Combo (2)
M,H / 12,12
 -8+3+3Combo from 1st hit.
・Damage changed from 10 to 12.
・Changed from ±0F to +3F on hit.
Valkyrie Lance Combo
M,H,H / 12,12,20
 -9KDNKDNCombo from 2nd CH.
Can be delayed.
Combo can be delayed 4F from CH.
・Changed from -11F to -9F on block.
・Opponent reaction changed on hit.
・Recovery on hit decreased by 2F.
Valkyrie Lance Combo to Cancel(BT)
M,H,SP / 12,12
 -16-8-5
・Changed from -23F to -16F on block.
・Changed from -15F to -5F on hit.
High Kick
H / 17
12F-8+3LNC39
27
・Opponent farther away on counter hit.
Brocken Connect to BT
H,H / 17,12
 -2+5+5Combo from 1st hit.
TJ17-31F
Chariot to BT
MM / 11,13
25F-9KDNKDN2nd meaty 2F in actual.y
(Ver.4.00) - Decreased the distance between the character and the opponent when the 1st attack hits.
- Changed the jump status to ”17-31F”.
(Ver.5.00)・Changed the damage distribution from 13,15 to 11,13.
TJ17-31F
Chariot to Phantom Warp
MM,SP / 11,13
 -39KDNKDN
TJ14F
Hydra Bite
MM / 8,10
16F-16LNCLNCStart-up 17F in actualy.
Meaty 1F in actualy.
・Opponent reaction on branching move hit changed.
TC
Hydra Bite Low
M,M,L / 8,10,12
 -13+4+4Can be delayed.
Returns to crouching.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
TS
Hydra Bite High
M,M,H / 8,10,23
 -3KDNKDNCan be delayed.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
Hydra Bite Mid
M,M,M / 8,10,17
 -14KDNKDNCan be delayed.
・Opponent closer on block.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
Crusader
M / 23
14F-9KDNKDNAbsorbs Punch(H/M) during 1 to 3F.
After absorbs succeeds, connect to Death from Above (During Haze ).
・Damage changed from 25 to 23.
・Startup changed from 15F to 14F.
・Opponent reaction on mid-air hit was changed.
Tartaros (1)
M / 12
15F-10+1+1
(Ver.4.00) - Increased the move’s reach.
Tartaros
M,M / 12,19
 -10+6CKDNForces an opponent to crouching on NH.
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
(S3)– Changed the frame advantage upon hit from +2F to +6F.
– Decreased the distance between the character and the opponent when the move hits.
HM
Circling Winds (1)
M / 18
17F-10+1+1
・Hitbox expanded downward.
HM
Circling Winds (1) to BT
M / 18
 -6+5+5
Circling Winds
M,M / 18,21
 -14KDNKDNCombo from 1st hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Lance Kick
H / 25
15F-9KDNKDN
・Damage changed from 30 to 25.
・Startup changed from 16F to 15F.
・Opponent reaction changed on hit.
HMTSPw8F
Alonedite
M / 24
19F-14KDNKDNMeaty 1F in actualy
(S3)– Changed the attack startup from 22F to 19F.
– Shortened the recovery time for both the character and the opponent by 3 frames upon guard to speed up the interaction.
– Decreased the distance between the character and the opponent when the move is blocked.
– Shortened the recovery time after the move hits by 3 frames.
– Changed the opponent’s behavior when hit.
– Changed the move to send the opponent spinning when it hits them midair.
– Reduced the strength of the pushback, and made the move easier to land.
Body Blow
M / 15
14F-1+7+737
23
Meat Hook (1) to BT
M / 16
16F-11LNCLNC+3F on crouch NH.
When hit and enemy input , to go down.
Meaty 1F in actualy.
・Hitbox expanded downward.
TS
Meat Hook
M,H / 16,25
 -3KDNKDN
・Hitbox expanded upward.
Bolt Stunner
M,M / 16,20
 -15KDNKDN
TC8F
Shadow Snaap Kick
H / 21
15F
(1)
-9+7LNC43
28
When NH and enemy input , to go down.
(S3)– Changed the attack startup from 16F to 15F.
- Changed total from 44F to 43F.
Pendulum Kick (1)
M / 13
15F-15-1-1Launch on crouch hit.
・Opponent reaction on crouch hit was changed.
???
Pendulum Kick
M,M / 13,13
 -15KDNKDNCombo from 1st hit.
Can be delayed.
Meaty 2F in actualy.
・Damaged changed from 15 to 13.
・Opponent reaction changed on hit.
・Hits now chain.
Pendulum Kick to White Hole
M,M,SP / 13,13
 -29KDNKDNCombo from 1st hit.
Can be delayed.
Meaty 2F in actualy.
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -34F to -29F.
TJ
Pendulum Kick to Shadow
M,M,M / 13,15,22
 -6KDNKDN
WB
Laevateinn
M / 30
40F-12KDNKDN
・Causes Wall Bounce on hit.
Laevateinn to Cancel (BT)
SP / -
 30
TC4F
Crouch Jab
 or 
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC4F
Crouch Straight
SM / 8
11F-4+7+7Returns to crouching.
Low Kick
L / 12
14F
(1)
-12±0±0
(Ver.4.00) - Increased the range of the attack.
TC6F
Basilisk Fang
L / 18
21F-13-2+13GReturns to crouching.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -2F to +13GF).
Assassin's Sting
M / 13
13F-4+5+5
(Ver.4.00) - Increased the lower range of the attack.
- Reduced the strength of the pushback, and made the move easier to land.
Assassin's Sting Combo
M,H / 13,15
 -1+7+7Combo from 1st hit.
(S3)– Changed the damage from 12 to 15.
– Reduced the strength of the pushback, and made the move easier to land.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
TC28FTJ8F
Killer Bee
L / 19
29F-12+5KDNReturns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
- Decreased the distance between the character and the opponent when the move hits.
TC6F
Sinobi Cyclone
L / 21
24F-14+4CKDN57
33
Forces an opponent to crouching on NH.
Elbow Strike
H / 25
16F+5C+5CKDN45
29
Forces an opponent to crouching on block or NH.
・Changed from +4F to +5F on block.
・Recovery on hit and block for increased for both players by 4F.
・Opponent reaction on mid-air hit was changed.
Unicorn's Tail (1)
H / 12
15F-14-3-3
Unicorn's Tail (2) to BT
H,M / 12,12
 -3+8G+8Combo from 1st hit.
Can be delayed 20F.
Combo can be delayed 8F from hit.
・Move comes out faster by 2F.
Unicorn's Tail
H,M,M / 12,12,20
 -19KDNLNCCombo from 2nd CH.
TC
Deadly Talon
H,M,L / 12,12,15
 -30KDNKDNCombo from 2nd CH.
Missing Talon
H,H / 12,15
 -7+4+4Combo from 1st hit.
Can be delayed.
Missing Talon to White Hole
H,H,SP / 12,15
 -18-7-7
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -23F to -18F.
– Changed the frame advantage upon hit from -12F to -7F.
TSTJ
Missing Talon to Galatine
H,H,H / 12,15,20
 -9KDNKDN
Hades Heel
M / 23
27F
(2)
+1KDNKDN
・Damage changed from 20 to 23.
・Opponent reaction on hit and block was changed.
・Changed from +4F to +1F on block.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
Skull Smasher (1)
M / 11
14F
(1)
-11±0±0
(S3)– Reduced the strength of the pushback, and made the move easier to land.
TS
Skull Smasher to BT
M,H / 11,19
 -9+6Sp+6SpCombo from 1st hit.
(S3)– Changed the damage from 13 to 19.
– Reduced the strength of the pushback, and made the move easier to land.
Skull Smasher Feint to BT
M,M / 11,24
 +1C+2CKDNForces an opponent to crouching on block or NH.
Meaty 4F in actualy
TC
Skull Smasher Feint Low
M,L / 11,11
 -11±0±0
Skull Rave White Hole
M,L,SP / 11,11
 -58-47-47
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -63F to -58F.
TC
Skull Rave (3)
M,L,L / 11,11,9
 -11±0KDNCombo from 2nd hit.
Skull Rave
M,L,L,M / 11,11,9,21
 -13KDNKDN
TC
Skull Frenzy (3)
M,L,L / 11,11,12
 -11±0KDN
Skull Frenzy
M,L,L,M / 11,11,12,21
 -13KDNKDN
TJ
Skull Rave Shadow
】【
M,L,M / 11,11,22
 -6KDNKDN
Skull Spin
M,L,M / 11,11,15
 -25KDNKDNCombo from 2nd hit.
Illusion Strike (1)
M / 28
30F
(1)
-10+1+1
Illusion Strike to BT
M,M / 28,12
 +1C+4CKDNForces an opponent to crouching on block or NH.
Illusion Sweep
M,L / 28,17
(3)-28KDNKDNCan be delayed.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Left Jab
H / 7
10F+1+8+8
All-Consuming Black Hole (2)
H,M / 7,9
 -9+2+2
TJ
All-Consuming Black Hole to BT
H,M,M,SP / 7,9,23
 -14KDNKDN
Left Right Combo
H,H / 7,12
 -1+6+6
Left Right Combo to Haze
H,H,SP / 7,12
 -10-2-2
Right Straight
H / 10
10F-1+8+8
TC
Right Straight to Left Low Kick
H,L / 10,10
 -12-1-1
TS
PK Combo
H,H / 10,17
 -12+10SpKDN
Side Kick
M / 12
14F-8+3+341
27
Valkyrie Lance Combo (2)
M,H / 12,12
 -8+3+3
Valkyrie Lance Combo
M,H,H / 12,12,20
 -9KDNKDN
Valkyrie Lance Combo to Cancel(BT)
M,H,SP / 12,12
 -16-8-5
High Kick
H / 17
12F-8+3LNC39
27
Brocken Connect to BT
H,H / 17,12
 -2+5+5
TJ17-31F
Chariot to BT
MM / 11,13
25F-9KDNKDN
TJ17-31F
Chariot to Phantom Warp
MM,SP / 11,13
 -39KDNKDN
TJ14F
Hydra Bite
MM / 8,10
16F-16LNCLNC
TC
Hydra Bite Low
M,M,L / 8,10,12
 -13+4+4
TS
Hydra Bite High
M,M,H / 8,10,23
 -3KDNKDN
Hydra Bite Mid
M,M,M / 8,10,17
 -14KDNKDN
Crusader
M / 23
14F-9KDNKDN
Tartaros (1)
M / 12
15F-10+1+1
Tartaros
M,M / 12,19
 -10+6CKDN
HM
Circling Winds (1)
M / 18
17F-10+1+1
HM
Circling Winds (1) to BT
M / 18
 -6+5+5
Circling Winds
M,M / 18,21
 -14KDNKDN
Lance Kick
H / 25
15F-9KDNKDN
HMTSPw8F
Alonedite
M / 24
19F-14KDNKDN
Body Blow
M / 15
14F-1+7+737
23
Meat Hook (1) to BT
M / 16
16F-11LNCLNC
TS
Meat Hook
M,H / 16,25
 -3KDNKDN
Bolt Stunner
M,M / 16,20
 -15KDNKDN
TC8F
Shadow Snaap Kick
H / 21
15F
(1)
-9+7LNC43
28
Pendulum Kick (1)
M / 13
15F-15-1-1
Pendulum Kick
M,M / 13,13
 -15KDNKDN
Pendulum Kick to White Hole
M,M,SP / 13,13
 -29KDNKDN
TJ
Pendulum Kick to Shadow
M,M,M / 13,15,22
 -6KDNKDN
WB
Laevateinn
M / 30
40F-12KDNKDN
Laevateinn to Cancel (BT)
SP / -
 30
TC4F
Crouch Jab
 or 
SM / 5
10F-5+6+6
TC4F
Crouch Straight
SM / 8
11F-4+7+7
Low Kick
L / 12
14F
(1)
-12±0±0
TC6F
Basilisk Fang
L / 18
21F-13-2+13G
Assassin's Sting
M / 13
13F-4+5+5
Assassin's Sting Combo
M,H / 13,15
 -1+7+7
TC28FTJ8F
Killer Bee
L / 19
29F-12+5KDN
TC6F
Sinobi Cyclone
L / 21
24F-14+4CKDN57
33
Elbow Strike
H / 25
16F+5C+5CKDN45
29
Unicorn's Tail (1)
H / 12
15F-14-3-3
Unicorn's Tail (2) to BT
H,M / 12,12
 -3+8G+8
Unicorn's Tail
H,M,M / 12,12,20
 -19KDNLNC
TC
Deadly Talon
H,M,L / 12,12,15
 -30KDNKDN
Missing Talon
H,H / 12,15
 -7+4+4
Missing Talon to White Hole
H,H,SP / 12,15
 -18-7-7
TSTJ
Missing Talon to Galatine
H,H,H / 12,15,20
 -9KDNKDN
Hades Heel
M / 23
27F
(2)
+1KDNKDN
Skull Smasher (1)
M / 11
14F
(1)
-11±0±0
TS
Skull Smasher to BT
M,H / 11,19
 -9+6Sp+6Sp
Skull Smasher Feint to BT
M,M / 11,24
 +1C+2CKDN
TC
Skull Smasher Feint Low
M,L / 11,11
 -11±0±0
Skull Rave White Hole
M,L,SP / 11,11
 -58-47-47
TC
Skull Rave (3)
M,L,L / 11,11,9
 -11±0KDN
Skull Rave
M,L,L,M / 11,11,9,21
 -13KDNKDN
TC
Skull Frenzy (3)
M,L,L / 11,11,12
 -11±0KDN
Skull Frenzy
M,L,L,M / 11,11,12,21
 -13KDNKDN
TJ
Skull Rave Shadow
】【
M,L,M / 11,11,22
 -6KDNKDN
Skull Spin
M,L,M / 11,11,15
 -25KDNKDN
Illusion Strike (1)
M / 28
30F
(1)
-10+1+1
Illusion Strike to BT
M,M / 28,12
 +1C+4CKDN
Illusion Sweep
M,L / 28,17
(3)-28KDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Jab
H / 7
10F+1+8+8
 
All-Consuming Black Hole (2)
H,M / 7,9
 -9+2+2
Combo from 1st CH.
(Ver.4.00) - New move.
TJ
All-Consuming Black Hole to BT
H,M,M,SP / 7,9,23
 -14KDNKDN
Combo from 2nd hit.
(Ver.4.00) - New move.
Left Right Combo
H,H / 7,12
 -1+6+6
Combo from 1st hit.
Left Right Combo to Haze
H,H,SP / 7,12
 -10-2-2
Combo from 1st hit.
Right Straight
H / 10
10F-1+8+8
 
TC
Right Straight to Left Low Kick
H,L / 10,10
 -12-1-1
Combo from 1st CH.
Returns to crouching.
TS
PK Combo
H,H / 10,17
 -12+10SpKDN
Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -9F to -12F.
– Decreased the distance between the character and the opponent when the move is blocked.
Side Kick
M / 12
14F-8+3+341
27
・Hitbox expanded downward.
Valkyrie Lance Combo (2)
M,H / 12,12
 -8+3+3
Combo from 1st hit.
・Damage changed from 10 to 12.
・Changed from ±0F to +3F on hit.
Valkyrie Lance Combo
M,H,H / 12,12,20
 -9KDNKDN
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 4F from CH.
・Changed from -11F to -9F on block.
・Opponent reaction changed on hit.
・Recovery on hit decreased by 2F.
Valkyrie Lance Combo to Cancel(BT)
M,H,SP / 12,12
 -16-8-5
・Changed from -23F to -16F on block.
・Changed from -15F to -5F on hit.
High Kick
H / 17
12F-8+3LNC39
27
・Opponent farther away on counter hit.
Brocken Connect to BT
H,H / 17,12
 -2+5+5
Combo from 1st hit.
TJ17-31F
Chariot to BT
MM / 11,13
25F-9KDNKDN
2nd meaty 2F in actual.y
(Ver.4.00) - Decreased the distance between the character and the opponent when the 1st attack hits.
- Changed the jump status to ”17-31F”.
(Ver.5.00)・Changed the damage distribution from 13,15 to 11,13.
TJ17-31F
Chariot to Phantom Warp
MM,SP / 11,13
 -39KDNKDN
 
TJ14F
Hydra Bite
MM / 8,10
16F-16LNCLNC
Start-up 17F in actualy.
Meaty 1F in actualy.
・Opponent reaction on branching move hit changed.
TC
Hydra Bite Low
M,M,L / 8,10,12
 -13+4+4
Can be delayed.
Returns to crouching.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
TS
Hydra Bite High
M,M,H / 8,10,23
 -3KDNKDN
Can be delayed.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
Hydra Bite Mid
M,M,M / 8,10,17
 -14KDNKDN
Can be delayed.
・Opponent closer on block.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
Crusader
M / 23
14F-9KDNKDN
Absorbs Punch(H/M) during 1 to 3F.
After absorbs succeeds, connect to Death from Above (During Haze ).
・Damage changed from 25 to 23.
・Startup changed from 15F to 14F.
・Opponent reaction on mid-air hit was changed.
Tartaros (1)
M / 12
15F-10+1+1
(Ver.4.00) - Increased the move’s reach.
Tartaros
M,M / 12,19
 -10+6CKDN
Forces an opponent to crouching on NH.
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from hit.
(S3)– Changed the frame advantage upon hit from +2F to +6F.
– Decreased the distance between the character and the opponent when the move hits.
HM
Circling Winds (1)
M / 18
17F-10+1+1
・Hitbox expanded downward.
HM
Circling Winds (1) to BT
M / 18
 -6+5+5
 
Circling Winds
M,M / 18,21
 -14KDNKDN
Combo from 1st hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Lance Kick
H / 25
15F-9KDNKDN
・Damage changed from 30 to 25.
・Startup changed from 16F to 15F.
・Opponent reaction changed on hit.
HMTSPw8F
Alonedite
M / 24
19F-14KDNKDN
Meaty 1F in actualy
(S3)– Changed the attack startup from 22F to 19F.
– Shortened the recovery time for both the character and the opponent by 3 frames upon guard to speed up the interaction.
– Decreased the distance between the character and the opponent when the move is blocked.
– Shortened the recovery time after the move hits by 3 frames.
– Changed the opponent’s behavior when hit.
– Changed the move to send the opponent spinning when it hits them midair.
– Reduced the strength of the pushback, and made the move easier to land.
Body Blow
M / 15
14F-1+7+737
23
 
Meat Hook (1) to BT
M / 16
16F-11LNCLNC
+3F on crouch NH.
When hit and enemy input , to go down.
Meaty 1F in actualy.
・Hitbox expanded downward.
TS
Meat Hook
M,H / 16,25
 -3KDNKDN
・Hitbox expanded upward.
Bolt Stunner
M,M / 16,20
 -15KDNKDN
 
TC8F
Shadow Snaap Kick
H / 21
15F
(1)
-9+7LNC43
28
When NH and enemy input , to go down.
(S3)– Changed the attack startup from 16F to 15F.
- Changed total from 44F to 43F.
Pendulum Kick (1)
M / 13
15F-15-1-1
Launch on crouch hit.
・Opponent reaction on crouch hit was changed.
???
Pendulum Kick
M,M / 13,13
 -15KDNKDN
Combo from 1st hit.
Can be delayed.
Meaty 2F in actualy.
・Damaged changed from 15 to 13.
・Opponent reaction changed on hit.
・Hits now chain.
Pendulum Kick to White Hole
M,M,SP / 13,13
 -29KDNKDN
Combo from 1st hit.
Can be delayed.
Meaty 2F in actualy.
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -34F to -29F.
TJ
Pendulum Kick to Shadow
M,M,M / 13,15,22
 -6KDNKDN
 
WB
Laevateinn
M / 30
40F-12KDNKDN
・Causes Wall Bounce on hit.
Laevateinn to Cancel (BT)
SP / -
 30
 
TC4F
Crouch Jab
 or 
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC4F
Crouch Straight
SM / 8
11F-4+7+7
Returns to crouching.
Low Kick
L / 12
14F
(1)
-12±0±0
(Ver.4.00) - Increased the range of the attack.
TC6F
Basilisk Fang
L / 18
21F-13-2+13G
Returns to crouching.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -2F to +13GF).
Assassin's Sting
M / 13
13F-4+5+5
(Ver.4.00) - Increased the lower range of the attack.
- Reduced the strength of the pushback, and made the move easier to land.
Assassin's Sting Combo
M,H / 13,15
 -1+7+7
Combo from 1st hit.
(S3)– Changed the damage from 12 to 15.
– Reduced the strength of the pushback, and made the move easier to land.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
TC28FTJ8F
Killer Bee
L / 19
29F-12+5KDN
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
- Decreased the distance between the character and the opponent when the move hits.
TC6F
Sinobi Cyclone
L / 21
24F-14+4CKDN57
33
Forces an opponent to crouching on NH.
Elbow Strike
H / 25
16F+5C+5CKDN45
29
Forces an opponent to crouching on block or NH.
・Changed from +4F to +5F on block.
・Recovery on hit and block for increased for both players by 4F.
・Opponent reaction on mid-air hit was changed.
Unicorn's Tail (1)
H / 12
15F-14-3-3
 
Unicorn's Tail (2) to BT
H,M / 12,12
 -3+8G+8
Combo from 1st hit.
Can be delayed 20F.
Combo can be delayed 8F from hit.
・Move comes out faster by 2F.
Unicorn's Tail
H,M,M / 12,12,20
 -19KDNLNC
Combo from 2nd CH.
TC
Deadly Talon
H,M,L / 12,12,15
 -30KDNKDN
Combo from 2nd CH.
Missing Talon
H,H / 12,15
 -7+4+4
Combo from 1st hit.
Can be delayed.
Missing Talon to White Hole
H,H,SP / 12,15
 -18-7-7
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -23F to -18F.
– Changed the frame advantage upon hit from -12F to -7F.
TSTJ
Missing Talon to Galatine
H,H,H / 12,15,20
 -9KDNKDN
 
Hades Heel
M / 23
27F
(2)
+1KDNKDN
・Damage changed from 20 to 23.
・Opponent reaction on hit and block was changed.
・Changed from +4F to +1F on block.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
Skull Smasher (1)
M / 11
14F
(1)
-11±0±0
(S3)– Reduced the strength of the pushback, and made the move easier to land.
TS
Skull Smasher to BT
M,H / 11,19
 -9+6Sp+6Sp
Combo from 1st hit.
(S3)– Changed the damage from 13 to 19.
– Reduced the strength of the pushback, and made the move easier to land.
Skull Smasher Feint to BT
M,M / 11,24
 +1C+2CKDN
Forces an opponent to crouching on block or NH.
Meaty 4F in actualy
TC
Skull Smasher Feint Low
M,L / 11,11
 -11±0±0
 
Skull Rave White Hole
M,L,SP / 11,11
 -58-47-47
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -63F to -58F.
TC
Skull Rave (3)
M,L,L / 11,11,9
 -11±0KDN
Combo from 2nd hit.
Skull Rave
M,L,L,M / 11,11,9,21
 -13KDNKDN
 
TC
Skull Frenzy (3)
M,L,L / 11,11,12
 -11±0KDN
 
Skull Frenzy
M,L,L,M / 11,11,12,21
 -13KDNKDN
 
TJ
Skull Rave Shadow
】【
M,L,M / 11,11,22
 -6KDNKDN
 
Skull Spin
M,L,M / 11,11,15
 -25KDNKDN
Combo from 2nd hit.
Illusion Strike (1)
M / 28
30F
(1)
-10+1+1
 
Illusion Strike to BT
M,M / 28,12
 +1C+4CKDN
Forces an opponent to crouching on block or NH.
Illusion Sweep
M,L / 28,17
(3)-28KDNKDN
Can be delayed.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Gate Keeper (1)
M / 11
16F-6+5+5
Gate Keeper
M,M / 11,13
 -13-2C-2CForces an opponent to crouching on hit.
Combo from 1st hit.
Can be delayed.
Combo can be delayed 7F from hit.
TJ9F
Jumping Knuckle
 or 
M / 12
18F-12-1-1
Hook
 or  or 
H / 17
15F-12+9+9
HMTJ9F
Deathbringer to BT
 or 
H / 25
27F-1+6+6Start-up 26F in truth.
Deathbringer Mid
 or 
H,M / 25,20
(1)-15KDNKDN
TJ
Deathbringer High
 or 
H,H / 25,37
 +8KDNKDN
TC
Deathbringer Low
 or 
H,L / 25,18
 -15KDNKDN
TC
Deathbringer Low to Charge
 or 
M,L,SP / 25,18
 -29KDNKDNShift to charging.
TJ
Deathbringer Low to White Hole
 or 
H,L,SP / 25,18
 -35KDNKDN
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -40F to -35F.
TJ
Deathbringer Low to Shadow
 or 
H,L,M / 25,18,22
 -6KDNKDNNo Charging.
TJ9F
Shadow Scythe
M / 20
29F
(1)
-4±0CKDNForces an opponent to crouching on NH.
TJ8F
Stormbringer (1)
 or 
M / 13
21F-3KDNKDN43
22
Start-up 19F in truth.
TJ8F
Stormbringer (1)
M / 16
19F
(4)
-5KDNKDN43
24
Stormbringer
 or  or 
M,M / 16,20
 -15KDNKDNCombo can be delayed 9F from hit.
TJ8F
Stormbringer to Cancel BT
 or  or 
M,SP / 16
 -17KDNKDN
(S3)- New move.
TJ8F
Chakram (1)
M / 17
23F-17KDNKDN
・Changed from -15F to -17F on block.
(Ver.4.00) - Increased the range of the attack.
(Ver.5.00)・Changed the damage from 20 to 17.
Chakram White Hole
M,SP / 17
 -53KDNKDN
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -58F to -53F.
TC
Chakram (2)
M,L / 17,9
 -14-3KDN
・Changed from -11F to -14F on block.
・Opponent closer on block.
・Changed from ±0Fto -3F on hit.
・Recovery on hit increased by 3F.
Chakram
M,L,M / 17,9,21
 -13KDNKDN
・Opponent reaction on mid-air hit was changed.
TC
Heavy Chakram (2)
M,L / 17,12
 -14-3KDN
・Changed from -11F to -14F on block.
・Opponent closer on block.
・Changed from ±0F to -3F on hit.
・Recovery on hit increased by 3F.
Heavy Chakram
M,L,M / 17,12,21
 -13KDNKDN
TJ
Chakram Shadow
M,M / 17,22
 -6KDNKDN
Spinning Chakram
M,M / 17,15
 -26KDNKDNReturns to crouching. on input .
TJ9F
Delay Rising Toe Kick
M / 25
23F-11LNCLNC
Back Handspring
SP / -
 46
Pandra Spin
SP,UB(M)*3 / 20,20,20
81FKDNKDNKDN
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Gate Keeper (1)
M / 11
16F-6+5+5
Gate Keeper
M,M / 11,13
 -13-2C-2C
TJ9F
Jumping Knuckle
 or 
M / 12
18F-12-1-1
Hook
 or  or 
H / 17
15F-12+9+9
HMTJ9F
Deathbringer to BT
 or 
H / 25
27F-1+6+6
Deathbringer Mid
 or 
H,M / 25,20
(1)-15KDNKDN
TJ
Deathbringer High
 or 
H,H / 25,37
 +8KDNKDN
TC
Deathbringer Low
 or 
H,L / 25,18
 -15KDNKDN
TC
Deathbringer Low to Charge
 or 
M,L,SP / 25,18
 -29KDNKDN
TJ
Deathbringer Low to White Hole
 or 
H,L,SP / 25,18
 -35KDNKDN
TJ
Deathbringer Low to Shadow
 or 
H,L,M / 25,18,22
 -6KDNKDN
TJ9F
Shadow Scythe
M / 20
29F
(1)
-4±0CKDN
TJ8F
Stormbringer (1)
 or 
M / 13
21F-3KDNKDN43
22
TJ8F
Stormbringer (1)
M / 16
19F
(4)
-5KDNKDN43
24
Stormbringer
 or  or 
M,M / 16,20
 -15KDNKDN
TJ8F
Stormbringer to Cancel BT
 or  or 
M,SP / 16
 -17KDNKDN
TJ8F
Chakram (1)
M / 17
23F-17KDNKDN
Chakram White Hole
M,SP / 17
 -53KDNKDN
TC
Chakram (2)
M,L / 17,9
 -14-3KDN
Chakram
M,L,M / 17,9,21
 -13KDNKDN
TC
Heavy Chakram (2)
M,L / 17,12
 -14-3KDN
Heavy Chakram
M,L,M / 17,12,21
 -13KDNKDN
TJ
Chakram Shadow
M,M / 17,22
 -6KDNKDN
Spinning Chakram
M,M / 17,15
 -26KDNKDN
TJ9F
Delay Rising Toe Kick
M / 25
23F-11LNCLNC
Back Handspring
SP / -
 46
Pandra Spin
SP,UB(M)*3 / 20,20,20
81FKDNKDNKDN
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Gate Keeper (1)
M / 11
16F-6+5+5
 
Gate Keeper
M,M / 11,13
 -13-2C-2C
Forces an opponent to crouching on hit.
Combo from 1st hit.
Can be delayed.
Combo can be delayed 7F from hit.
TJ9F
Jumping Knuckle
 or 
M / 12
18F-12-1-1
 
Hook
 or  or 
H / 17
15F-12+9+9
 
HMTJ9F
Deathbringer to BT
 or 
H / 25
27F-1+6+6
Start-up 26F in truth.
Deathbringer Mid
 or 
H,M / 25,20
(1)-15KDNKDN
 
TJ
Deathbringer High
 or 
H,H / 25,37
 +8KDNKDN
 
TC
Deathbringer Low
 or 
H,L / 25,18
 -15KDNKDN
 
TC
Deathbringer Low to Charge
 or 
M,L,SP / 25,18
 -29KDNKDN
Shift to charging.
TJ
Deathbringer Low to White Hole
 or 
H,L,SP / 25,18
 -35KDNKDN
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -40F to -35F.
TJ
Deathbringer Low to Shadow
 or 
H,L,M / 25,18,22
 -6KDNKDN
No Charging.
TJ9F
Shadow Scythe
M / 20
29F
(1)
-4±0CKDN
Forces an opponent to crouching on NH.
TJ8F
Stormbringer (1)
 or 
M / 13
21F-3KDNKDN43
22
Start-up 19F in truth.
TJ8F
Stormbringer (1)
M / 16
19F
(4)
-5KDNKDN43
24
 
Stormbringer
 or  or 
M,M / 16,20
 -15KDNKDN
Combo can be delayed 9F from hit.
TJ8F
Stormbringer to Cancel BT
 or  or 
M,SP / 16
 -17KDNKDN
(S3)- New move.
TJ8F
Chakram (1)
M / 17
23F-17KDNKDN
・Changed from -15F to -17F on block.
(Ver.4.00) - Increased the range of the attack.
(Ver.5.00)・Changed the damage from 20 to 17.
Chakram White Hole
M,SP / 17
 -53KDNKDN
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -58F to -53F.
TC
Chakram (2)
M,L / 17,9
 -14-3KDN
・Changed from -11F to -14F on block.
・Opponent closer on block.
・Changed from ±0Fto -3F on hit.
・Recovery on hit increased by 3F.
Chakram
M,L,M / 17,9,21
 -13KDNKDN
・Opponent reaction on mid-air hit was changed.
TC
Heavy Chakram (2)
M,L / 17,12
 -14-3KDN
・Changed from -11F to -14F on block.
・Opponent closer on block.
・Changed from ±0F to -3F on hit.
・Recovery on hit increased by 3F.
Heavy Chakram
M,L,M / 17,12,21
 -13KDNKDN
 
TJ
Chakram Shadow
M,M / 17,22
 -6KDNKDN
 
Spinning Chakram
M,M / 17,15
 -26KDNKDN
Returns to crouching. on input .
TJ9F
Delay Rising Toe Kick
M / 25
23F-11LNCLNC
 
Back Handspring
SP / -
 46
 
Pandra Spin
SP,UB(M)*3 / 20,20,20
81FKDNKDNKDN
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Shadow Spear
M / 26
16F
(1)
-13KDNKDN
(S3)– Reduced the strength of the pushback, and made the move easier to land.
TJ7F
Sudden Strike
M / 20
15F
(3)
-14LNCLNC48
33
Start-up 16F in actualy.
Iron Maul
M / 21
15F-10KDNKDNStart-up 16F in actualy.
War Hound
MH / 15,21
17F-10+2+268
51
Block strings.
Reversal(H/M) during 1 to 8F.
After Reversal succeeds, connect to Blind Ghost (During Haze ).
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +2F).
TJ3F
Leaping Sidekick
M / 30
22F
(1)
+9GKDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Shadow Spear
M / 26
16F
(1)
-13KDNKDN
TJ7F
Sudden Strike
M / 20
15F
(3)
-14LNCLNC48
33
Iron Maul
M / 21
15F-10KDNKDN
War Hound
MH / 15,21
17F-10+2+268
51
TJ3F
Leaping Sidekick
M / 30
22F
(1)
+9GKDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Shadow Spear
M / 26
16F
(1)
-13KDNKDN
(S3)– Reduced the strength of the pushback, and made the move easier to land.
TJ7F
Sudden Strike
M / 20
15F
(3)
-14LNCLNC48
33
Start-up 16F in actualy.
Iron Maul
M / 21
15F-10KDNKDN
Start-up 16F in actualy.
War Hound
MH / 15,21
17F-10+2+268
51
Block strings.
Reversal(H/M) during 1 to 8F.
After Reversal succeeds, connect to Blind Ghost (During Haze ).
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +2F).
TJ3F
Leaping Sidekick
M / 30
22F
(1)
+9GKDNKDN
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC 
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC 
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC 
L / 12
16F-15-4-4Returns to crouching.
TC
Crouch Chin Kick
FC 
L / 10
12F-15-4-4Returns to crouching.
Rising Uppercut
WS 
M / 14
14F-14LNCLNC
(Ver.4.20)- The move sometimes unnaturally missed the opponent when performed after blocking certain low attacks. Reduced pushback to make it more easy to hit.
Jackknife Elbow
WS 
M / 17
13F-8+8LNC40
27
When NH and enemy input , to go down.
Trident Kick
WS 
M / 21
16F-8KDNKDN
Shadow Snap Kick
WS 
M / 18
11F
(1)
-7+4+4
HMTS
Spinning Middle Kick
WS  or 
M / 23
16F-14+10SpKDN
(S3)– Shortened the recovery time after the move hits by 5 frames.
– Changed the opponent’s behavior when normal hit (from KDN to +10SpF).
– Changed the move to send the opponent spinning when it hits them midair.
– Decreased the distance between the character and the opponent when the move is blocked or lands as a counter hit.
Spinning Middle Kick to Cancel BT
WS  or 
SP / -
 25
(S3)- New move.
TC
Quicksand Catastrophe (1)
FC 
L / 17
18F-23KDNKDN
(S3)– Shortened the recovery time after the move hits by 9 frames.
– Decreased the duration of the attack’s hitbox by 1 frame.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Quicksand Catastrophe
FC  (must hit) 
L,H / 17,30
 
Crouch Step
FC 
SP / -
 Returns to crouching.
Crouch Step to Shadow Sprint
FC 
SP / -
 Connect to Shadow Sprint ().
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC 
SM / 5
10F-5+6+6
TC
Crouch Straight
FC 
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC 
L / 12
16F-15-4-4
TC
Crouch Chin Kick
FC 
L / 10
12F-15-4-4
Rising Uppercut
WS 
M / 14
14F-14LNCLNC
Jackknife Elbow
WS 
M / 17
13F-8+8LNC40
27
Trident Kick
WS 
M / 21
16F-8KDNKDN
Shadow Snap Kick
WS 
M / 18
11F
(1)
-7+4+4
HMTS
Spinning Middle Kick
WS  or 
M / 23
16F-14+10SpKDN
Spinning Middle Kick to Cancel BT
WS  or 
SP / -
 25
TC
Quicksand Catastrophe (1)
FC 
L / 17
18F-23KDNKDN
Quicksand Catastrophe
FC  (must hit) 
L,H / 17,30
 
Crouch Step
FC 
SP / -
 
Crouch Step to Shadow Sprint
FC 
SP / -
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC 
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC 
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC 
L / 12
16F-15-4-4
Returns to crouching.
TC
Crouch Chin Kick
FC 
L / 10
12F-15-4-4
Returns to crouching.
Rising Uppercut
WS 
M / 14
14F-14LNCLNC
(Ver.4.20)- The move sometimes unnaturally missed the opponent when performed after blocking certain low attacks. Reduced pushback to make it more easy to hit.
Jackknife Elbow
WS 
M / 17
13F-8+8LNC40
27
When NH and enemy input , to go down.
Trident Kick
WS 
M / 21
16F-8KDNKDN
 
Shadow Snap Kick
WS 
M / 18
11F
(1)
-7+4+4
 
HMTS
Spinning Middle Kick
WS  or 
M / 23
16F-14+10SpKDN
(S3)– Shortened the recovery time after the move hits by 5 frames.
– Changed the opponent’s behavior when normal hit (from KDN to +10SpF).
– Changed the move to send the opponent spinning when it hits them midair.
– Decreased the distance between the character and the opponent when the move is blocked or lands as a counter hit.
Spinning Middle Kick to Cancel BT
WS  or 
SP / -
 25
(S3)- New move.
TC
Quicksand Catastrophe (1)
FC 
L / 17
18F-23KDNKDN
(S3)– Shortened the recovery time after the move hits by 9 frames.
– Decreased the duration of the attack’s hitbox by 1 frame.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Quicksand Catastrophe
FC  (must hit) 
L,H / 17,30
 
 
Crouch Step
FC 
SP / -
 
Returns to crouching.
Crouch Step to Shadow Sprint
FC 
SP / -
 
Connect to Shadow Sprint ().
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Summon Force
SP / -
 55Shift to charging.
TC57F
Dead End
サモンフォース中
SP,UB(M) / 60
104FKDNKDN
Wall Jumping Attack
With back against wall 
M / 21
41F+7KDNKDNShift to BT.
Advance Input is unavailable.
Invinciblity during 8 to 13F.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Summon Force
SP / -
 55
TC57F
Dead End
サモンフォース中
SP,UB(M) / 60
104FKDNKDN
Wall Jumping Attack
With back against wall 
M / 21
41F+7KDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Summon Force
SP / -
 55
Shift to charging.
TC57F
Dead End
サモンフォース中
SP,UB(M) / 60
104FKDNKDN
 
Wall Jumping Attack
With back against wall 
M / 21
41F+7KDNKDN
Shift to BT.
Advance Input is unavailable.
Invinciblity during 8 to 13F.
Haze
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC10F
Haze
 or FC 
SP / -
 Cost 20F.
Kronos Cutter
HF中
M / 20
18F-14LNCLNC
・Changed from -15F to -14F on block.
TC44FTJ1F
Death from Above
HF中
UB(M) / 23
45FKDNKDNKDN
TC8F
Aqua Spider to BT
HF中
L / 17
20F-9+2KDN48
28
Meaty 1F in actualy
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TJ1F
Blind Ghost (early) to BT
HF中
M,Th / 25,1*6
17F-9ThThMeaty 4F connect to throw & +6F.
TJ1F
Blind Ghost to BT
HF中
M / 25
22F
(5)
-4KDNKDN
WB
Crossing Paths
HF中
M / 20
14F-13KDNKDN
・Recovery on block for both players decreased by 3F.
・Opponent farther away on block.
・Causes Wall Bounce on hit.
・Recovery decreased on hit by 3F.
・Decreased pushback so it hits more easily.
Shadow Sprint
HF中
SP / -
 Connect to Shadow Sprint ().
Cost 30F.
White Hole
HF中
SP / -
 25
(S3)– Shortened the recovery time by 5 frames (total from 30F to 25F).
Haze
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC10F
Haze
 or FC 
SP / -
 
Kronos Cutter
HF中
M / 20
18F-14LNCLNC
TC44FTJ1F
Death from Above
HF中
UB(M) / 23
45FKDNKDNKDN
TC8F
Aqua Spider to BT
HF中
L / 17
20F-9+2KDN48
28
TJ1F
Blind Ghost (early) to BT
HF中
M,Th / 25,1*6
17F-9ThTh
TJ1F
Blind Ghost to BT
HF中
M / 25
22F
(5)
-4KDNKDN
WB
Crossing Paths
HF中
M / 20
14F-13KDNKDN
Shadow Sprint
HF中
SP / -
 
White Hole
HF中
SP / -
 25
Haze
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC10F
Haze
 or FC 
SP / -
 
Cost 20F.
Kronos Cutter
HF中
M / 20
18F-14LNCLNC
・Changed from -15F to -14F on block.
TC44FTJ1F
Death from Above
HF中
UB(M) / 23
45FKDNKDNKDN
 
TC8F
Aqua Spider to BT
HF中
L / 17
20F-9+2KDN48
28
Meaty 1F in actualy
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TJ1F
Blind Ghost (early) to BT
HF中
M,Th / 25,1*6
17F-9ThTh
Meaty 4F connect to throw & +6F.
TJ1F
Blind Ghost to BT
HF中
M / 25
22F
(5)
-4KDNKDN
 
WB
Crossing Paths
HF中
M / 20
14F-13KDNKDN
・Recovery on block for both players decreased by 3F.
・Opponent farther away on block.
・Causes Wall Bounce on hit.
・Recovery decreased on hit by 3F.
・Decreased pushback so it hits more easily.
Shadow Sprint
HF中
SP / -
 
Connect to Shadow Sprint ().
Cost 30F.
White Hole
HF中
SP / -
 25
(S3)– Shortened the recovery time by 5 frames (total from 30F to 25F).
Labyrinth (BT)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Labyrinth
SP / -
 13
Labyrinth to Front
BT 
/ -
 14Auto Block(H/M) after 6F.
Blind Axe
BT 
H / 10
8F-1+5+5
Blind Lance
BT 
H,H / 10,30
 -9KDNKDNCombo from 1st hit.
Backfist to BT
BT 
H / 13
10F+1+8G+8
Backfist & Straight
BT 
H,H / 13,5
 -1+5+5Combo from 1st hit.
Backfist & Straight to BT
BT 
H,H / 13,5
 -5+1+1Combo from 1st hit.
Blinding Knife
BT 
H,M / 13,15
 -9+2+2Combo from 1st hit.
Crescent Mirage (1)
BT 
H / 10
10F-11±0±0
・Hitbox expanded downward.
Crescent Mirage (2)
BT 
H,M / 10,17
 ±0+1+11GCombo from 1st hit.
Can be delayed 6F.
Forces an opponent to crouching upon CH..
・Damage changed from 10 to 17.
・Changed from -5F to ±0F on block.
・Changed from -4F to +1F on hit.
・Changed from +6CF to +11GF on CH.
・Input windown changed from 11F to 16F.
Fafnir White Hole
BT 
H,M,SP / 10,17
 -23-22-12CForces an opponent to crouching on CH.
・Changed from -28F to -23F on block.
・Changed from -27F to -22F on hit.
・Changed from -17CF to -12CF on CH.
(S3)– Shortened the recovery time by 5 frames.
TJ
Crescent Mirage
BT 
H,M,M / 10,17,22
 -6KDNKDN
TJ
Fafnir to BT
BT 
H,M,M / 10,17,21
 -9KDNKDNCombo from 2nd CH.
Fafnir to Phantom Warp
BT 
H,M,M,SP / 10,17,21
 -36KDNKDNCombo from 2nd CH.
Spin Kick
BT 
H / 18
10F-8KDNKDN
WHPw6F
Crusader
BT 
M / 20
15F-13+6
+15W
+6
+15W
+5F (+14WF) upon hit when Power Crush.
・Changed to Power Crush.
・Opponent reaction on mid-air hit and hit from the side was changed.
・Reversal property removed.
(Ver.5.00)・Changed the damage from 25 to 20.
・Changed the opponent's behavior on hit/counter hit (KDN to +6F).
 Wall crush inducing hit is implemented.
TJ13F
Spiral Cannon
BT 
M,M / 5,20
15F-20LNCLNC
Soul Steal
BT 
M(,Th) / 18
16F-13+5B+5BHit connect to throw.
-2F on not connect to throw.
Cold Massacre (1)
BT 
M / 13
17F-5+6+6
Cold Massacre
BT 
M,M / 13,17
 -12KDNKDNCombo from 1st CH.
Can be delayed.
Combo can be delayed 6F from CH.
(S3)– Changed the damage from 15 to 17.
– Changed the frame advantage when blocked from -7F to -12F.
– Changed the opponent’s behavior when the move lands as a counter hit.
Massacre
BT 
M,H / 13,15
 -7+4+4Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from CH.
Massacre to White Hole
BT 
M,H,SP / 13,15
 -18-7-7
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -23F to -18F.
– Changed the frame advantage upon hit from -12F to -7F.
TSTJ
Massacre to Galatine
BT 
M,H,H / 13,15,20
 -9KDNKDN
Demon Knee
BT 
M / 17
13F
(1)
-6+3KDN
(Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14.
- Changed the frame advantage when blocked from -8F to -6F.
- Reduced the strength of the pushback, and made the move easier to land.
Demon Knee to BT
BT 
M / 17
 -9±0KDN
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F.
Kama Kick to BT
BT 
L / 9
16F-9+2+2
・Can now be low parried.
TS
Kama Kick Combo
BT 
L,H / 9,21
 -11+5+5Combo from 1st hit.
When NH and enemy input , to go down.
TJ5F
Reverse Chakram
BT 
M / 24
25F-9KDNKDNMeaty 1F in actualy
TJ5F
Reverse Chakram to Phantom Warp
BT 
M,SP / 24
 -36KDNKDNMeaty 1F in actualy
TC1F
Crouch Spin Knuckle
BT  or 
SM / 10
10F-3+9+9Returns to crouching.
TC4F
Shinobi Cyclone (clean)
BT 
L / 21
25F-26KDNKDN
TC4F
Shinobi Cyclone
BT 
L / 14
25F-26±0±0
TC1F
Crouch Spin Kick
BT 
L / 12
10F-11+3+3Returns to crouching.
Abyss Cannon (1) to BT
BT 
M / 17
16F-2+6+6
・Active frames increased by 1F.
・Decreased pushback so it hits easier.
TJ
Abyss Cannon
BT 
M,MM / 17,5,20
 -20LNCLNCCombo from 1st CH.
Abyss Spear
BT 
M,H / 17,13
 -9±0LNCCombo from 1st hit.
HMTS
Cannon Tail
BT 
H / 27
18F+3KDNKDN48
30
・Opponent reaction changed on hit.
・Hitbox expanded downward.
(S3)– Changed the frame advantage when blocked from +5F to +3F.
– Decreased the distance between the character and the opponent when the move is blocked.
TC4F
Gremlin Smasher
BT 
M / 25
21F-9KDNKDN
TC18FTJ13F
Vermillion
BT 
L / 17
23F
(7)
-18KDNKDN
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Phantom Warp
BT 
SP / -
 42
Labyrinth (BT)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Labyrinth
SP / -
 13
Labyrinth to Front
BT 
/ -
 14
Blind Axe
BT 
H / 10
8F-1+5+5
Blind Lance
BT 
H,H / 10,30
 -9KDNKDN
Backfist to BT
BT 
H / 13
10F+1+8G+8
Backfist & Straight
BT 
H,H / 13,5
 -1+5+5
Backfist & Straight to BT
BT 
H,H / 13,5
 -5+1+1
Blinding Knife
BT 
H,M / 13,15
 -9+2+2
Crescent Mirage (1)
BT 
H / 10
10F-11±0±0
Crescent Mirage (2)
BT 
H,M / 10,17
 ±0+1+11G
Fafnir White Hole
BT 
H,M,SP / 10,17
 -23-22-12C
TJ
Crescent Mirage
BT 
H,M,M / 10,17,22
 -6KDNKDN
TJ
Fafnir to BT
BT 
H,M,M / 10,17,21
 -9KDNKDN
Fafnir to Phantom Warp
BT 
H,M,M,SP / 10,17,21
 -36KDNKDN
Spin Kick
BT 
H / 18
10F-8KDNKDN
WHPw6F
Crusader
BT 
M / 20
15F-13+6
+15W
+6
+15W
TJ13F
Spiral Cannon
BT 
M,M / 5,20
15F-20LNCLNC
Soul Steal
BT 
M(,Th) / 18
16F-13+5B+5B
Cold Massacre (1)
BT 
M / 13
17F-5+6+6
Cold Massacre
BT 
M,M / 13,17
 -12KDNKDN
Massacre
BT 
M,H / 13,15
 -7+4+4
Massacre to White Hole
BT 
M,H,SP / 13,15
 -18-7-7
TSTJ
Massacre to Galatine
BT 
M,H,H / 13,15,20
 -9KDNKDN
Demon Knee
BT 
M / 17
13F
(1)
-6+3KDN
Demon Knee to BT
BT 
M / 17
 -9±0KDN
Kama Kick to BT
BT 
L / 9
16F-9+2+2
TS
Kama Kick Combo
BT 
L,H / 9,21
 -11+5+5
TJ5F
Reverse Chakram
BT 
M / 24
25F-9KDNKDN
TJ5F
Reverse Chakram to Phantom Warp
BT 
M,SP / 24
 -36KDNKDN
TC1F
Crouch Spin Knuckle
BT  or 
SM / 10
10F-3+9+9
TC4F
Shinobi Cyclone (clean)
BT 
L / 21
25F-26KDNKDN
TC4F
Shinobi Cyclone
BT 
L / 14
25F-26±0±0
TC1F
Crouch Spin Kick
BT 
L / 12
10F-11+3+3
Abyss Cannon (1) to BT
BT 
M / 17
16F-2+6+6
TJ
Abyss Cannon
BT 
M,MM / 17,5,20
 -20LNCLNC
Abyss Spear
BT 
M,H / 17,13
 -9±0LNC
HMTS
Cannon Tail
BT 
H / 27
18F+3KDNKDN48
30
TC4F
Gremlin Smasher
BT 
M / 25
21F-9KDNKDN
TC18FTJ13F
Vermillion
BT 
L / 17
23F
(7)
-18KDNKDN
Phantom Warp
BT 
SP / -
 42
Labyrinth (BT)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Labyrinth
SP / -
 13
 
Labyrinth to Front
BT 
/ -
 14
Auto Block(H/M) after 6F.
Blind Axe
BT 
H / 10
8F-1+5+5
 
Blind Lance
BT 
H,H / 10,30
 -9KDNKDN
Combo from 1st hit.
Backfist to BT
BT 
H / 13
10F+1+8G+8
 
Backfist & Straight
BT 
H,H / 13,5
 -1+5+5
Combo from 1st hit.
Backfist & Straight to BT
BT 
H,H / 13,5
 -5+1+1
Combo from 1st hit.
Blinding Knife
BT 
H,M / 13,15
 -9+2+2
Combo from 1st hit.
Crescent Mirage (1)
BT 
H / 10
10F-11±0±0
・Hitbox expanded downward.
Crescent Mirage (2)
BT 
H,M / 10,17
 ±0+1+11G
Combo from 1st hit.
Can be delayed 6F.
Forces an opponent to crouching upon CH..
・Damage changed from 10 to 17.
・Changed from -5F to ±0F on block.
・Changed from -4F to +1F on hit.
・Changed from +6CF to +11GF on CH.
・Input windown changed from 11F to 16F.
Fafnir White Hole
BT 
H,M,SP / 10,17
 -23-22-12C
Forces an opponent to crouching on CH.
・Changed from -28F to -23F on block.
・Changed from -27F to -22F on hit.
・Changed from -17CF to -12CF on CH.
(S3)– Shortened the recovery time by 5 frames.
TJ
Crescent Mirage
BT 
H,M,M / 10,17,22
 -6KDNKDN
 
TJ
Fafnir to BT
BT 
H,M,M / 10,17,21
 -9KDNKDN
Combo from 2nd CH.
Fafnir to Phantom Warp
BT 
H,M,M,SP / 10,17,21
 -36KDNKDN
Combo from 2nd CH.
Spin Kick
BT 
H / 18
10F-8KDNKDN
 
WHPw6F
Crusader
BT 
M / 20
15F-13+6
+15W
+6
+15W
+5F (+14WF) upon hit when Power Crush.
・Changed to Power Crush.
・Opponent reaction on mid-air hit and hit from the side was changed.
・Reversal property removed.
(Ver.5.00)・Changed the damage from 25 to 20.
・Changed the opponent's behavior on hit/counter hit (KDN to +6F).
 Wall crush inducing hit is implemented.
TJ13F
Spiral Cannon
BT 
M,M / 5,20
15F-20LNCLNC
 
Soul Steal
BT 
M(,Th) / 18
16F-13+5B+5B
Hit connect to throw.
-2F on not connect to throw.
Cold Massacre (1)
BT 
M / 13
17F-5+6+6
 
Cold Massacre
BT 
M,M / 13,17
 -12KDNKDN
Combo from 1st CH.
Can be delayed.
Combo can be delayed 6F from CH.
(S3)– Changed the damage from 15 to 17.
– Changed the frame advantage when blocked from -7F to -12F.
– Changed the opponent’s behavior when the move lands as a counter hit.
Massacre
BT 
M,H / 13,15
 -7+4+4
Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from CH.
Massacre to White Hole
BT 
M,H,SP / 13,15
 -18-7-7
(S3)– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -23F to -18F.
– Changed the frame advantage upon hit from -12F to -7F.
TSTJ
Massacre to Galatine
BT 
M,H,H / 13,15,20
 -9KDNKDN
 
Demon Knee
BT 
M / 17
13F
(1)
-6+3KDN
(Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14.
- Changed the frame advantage when blocked from -8F to -6F.
- Reduced the strength of the pushback, and made the move easier to land.
Demon Knee to BT
BT 
M / 17
 -9±0KDN
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F.
Kama Kick to BT
BT 
L / 9
16F-9+2+2
・Can now be low parried.
TS
Kama Kick Combo
BT 
L,H / 9,21
 -11+5+5
Combo from 1st hit.
When NH and enemy input , to go down.
TJ5F
Reverse Chakram
BT 
M / 24
25F-9KDNKDN
Meaty 1F in actualy
TJ5F
Reverse Chakram to Phantom Warp
BT 
M,SP / 24
 -36KDNKDN
Meaty 1F in actualy
TC1F
Crouch Spin Knuckle
BT  or 
SM / 10
10F-3+9+9
Returns to crouching.
TC4F
Shinobi Cyclone (clean)
BT 
L / 21
25F-26KDNKDN
 
TC4F
Shinobi Cyclone
BT 
L / 14
25F-26±0±0
 
TC1F
Crouch Spin Kick
BT 
L / 12
10F-11+3+3
Returns to crouching.
Abyss Cannon (1) to BT
BT 
M / 17
16F-2+6+6
・Active frames increased by 1F.
・Decreased pushback so it hits easier.
TJ
Abyss Cannon
BT 
M,MM / 17,5,20
 -20LNCLNC
Combo from 1st CH.
Abyss Spear
BT 
M,H / 17,13
 -9±0LNC
Combo from 1st hit.
HMTS
Cannon Tail
BT 
H / 27
18F+3KDNKDN48
30
・Opponent reaction changed on hit.
・Hitbox expanded downward.
(S3)– Changed the frame advantage when blocked from +5F to +3F.
– Decreased the distance between the character and the opponent when the move is blocked.
TC4F
Gremlin Smasher
BT 
M / 25
21F-9KDNKDN
 
TC18FTJ13F
Vermillion
BT 
L / 17
23F
(7)
-18KDNKDN
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Phantom Warp
BT 
SP / -
 42
 
Shadow Sprint
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Shadow Sprint
SP / -
 Disable Advanced Input.
Advance Input is unavailable.
Cost 2F.
Fatal Elbow
M / 17
16F-9+4KDN
・Opponent closer on counter hit.
(S3)– Changed the damage from 19 to 17.
– Changed the attack startup from 19F to 16F.
– Decreased the distance between the character and the opponent when the move lands as a normal hit or a counter hit.
Fatal Blow to Haze
M,SP / 17
 -2+10KDN
(S3)– Changed the input window for “QCF ” from 22 frames to 27 frames.
Fatal Blow to Metal Storm
M,M / 17,17
 -13KDNLNCCombo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(S3)- New move.
(Ver.3.10)- Changed the opponent's behavior when the move lands as a counter hit.
(Ver.4.00) - Can now hit consecutively.
TC10F
Buzzsaw
L / 10
27F-17KDNKDN
Buzzsaw to Cancel (BT)
SP / -
 30
WB
Laevateinn
M / 30
40F-12KDNKDNStart-up after input .
・Causes Wall Bounce on hit.
Poison Needle
H / 14
16F-7+4+4When NH and enemy input , to go down.
Poison Needle to Blind Ghost
(must hit)
H(,M,Th) / 14,26
 ThTh
Black Hole
M / 15
19F-14LNCLNC
(Ver.4.00) - Increased the lower range of the attack.
TC19F
Hellhound
MM / 12,21
24F-9KDNKDNReturns to crouching.
Reversal(H/M) durint 1 to 5F.
Shadow Sprint
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Shadow Sprint
SP / -
 
Fatal Elbow
M / 17
16F-9+4KDN
Fatal Blow to Haze
M,SP / 17
 -2+10KDN
Fatal Blow to Metal Storm
M,M / 17,17
 -13KDNLNC
TC10F
Buzzsaw
L / 10
27F-17KDNKDN
Buzzsaw to Cancel (BT)
SP / -
 30
WB
Laevateinn
M / 30
40F-12KDNKDN
Poison Needle
H / 14
16F-7+4+4
Poison Needle to Blind Ghost
(must hit)
H(,M,Th) / 14,26
 ThTh
Black Hole
M / 15
19F-14LNCLNC
TC19F
Hellhound
MM / 12,21
24F-9KDNKDN
Shadow Sprint
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Shadow Sprint
SP / -
 
Disable Advanced Input.
Advance Input is unavailable.
Cost 2F.
Fatal Elbow
M / 17
16F-9+4KDN
・Opponent closer on counter hit.
(S3)– Changed the damage from 19 to 17.
– Changed the attack startup from 19F to 16F.
– Decreased the distance between the character and the opponent when the move lands as a normal hit or a counter hit.
Fatal Blow to Haze
M,SP / 17
 -2+10KDN
(S3)– Changed the input window for “QCF ” from 22 frames to 27 frames.
Fatal Blow to Metal Storm
M,M / 17,17
 -13KDNLNC
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(S3)- New move.
(Ver.3.10)- Changed the opponent's behavior when the move lands as a counter hit.
(Ver.4.00) - Can now hit consecutively.
TC10F
Buzzsaw
L / 10
27F-17KDNKDN
 
Buzzsaw to Cancel (BT)
SP / -
 30
 
WB
Laevateinn
M / 30
40F-12KDNKDN
Start-up after input .
・Causes Wall Bounce on hit.
Poison Needle
H / 14
16F-7+4+4
When NH and enemy input , to go down.
Poison Needle to Blind Ghost
(must hit)
H(,M,Th) / 14,26
 ThTh
 
Black Hole
M / 15
19F-14LNCLNC
(Ver.4.00) - Increased the lower range of the attack.
TC19F
Hellhound
MM / 12,21
24F-9KDNKDN
Returns to crouching.
Reversal(H/M) durint 1 to 5F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage  or FC 
M,Th / 55
20F-22ThThGuard point 8F.
(Ver.2.20)・Increased the duration of the attack registering as a hit by 1 frame.
・Increased the range of the attack.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage  or FC 
M,Th / 55
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage  or FC 
M,Th / 55
20F-22ThTh
Guard point 8F.
(Ver.2.20)・Increased the duration of the attack registering as a hit by 1 frame.
・Increased the range of the attack.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ7F
Rage Drive (2)
Rage 
M(,Th) / 20(,10)
15F
(3)
+5KDNKDNDamage () is damage bonus when throw.
Damage () is throw bonus.
(S3)– Fixed an issue in which the character would occasionally not shift to a throw after hitting the opponent from the front.
- Changed the opponent’s behavior when hit from the side.
(Ver.4.00) - Can now shift to a throw when the move hits from the side.
TS
Rage Drive 1
Rage  (must hit) 
M,Th,H / 20,10,15
 
Rage Drive 2
Rage  (must hit) 
M,Th,UB(M) / 20,10,35
 
(S3)– Increased the move’s tracking.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ7F
Rage Drive (2)
Rage 
M(,Th) / 20(,10)
15F
(3)
+5KDNKDN
TS
Rage Drive 1
Rage  (must hit) 
M,Th,H / 20,10,15
 
Rage Drive 2
Rage  (must hit) 
M,Th,UB(M) / 20,10,35
 
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ7F
Rage Drive (2)
Rage 
M(,Th) / 20(,10)
15F
(3)
+5KDNKDN
Damage () is damage bonus when throw.
Damage () is throw bonus.
(S3)– Fixed an issue in which the character would occasionally not shift to a throw after hitting the opponent from the front.
- Changed the opponent’s behavior when hit from the side.
(Ver.4.00) - Can now shift to a throw when the move hits from the side.
TS
Rage Drive 1
Rage  (must hit) 
M,Th,H / 20,10,15
 
 
Rage Drive 2
Rage  (must hit) 
M,Th,UB(M) / 20,10,35
 
(S3)– Increased the move’s tracking.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Grave Digger

Th(H) / 35
12FReverse Pos.
左横向け
Face-up
or
-6F
Long Range Throw when input (start-up 15F).
Salamander

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
Clockwise
Long Range Throw when input (start-up 15F).
Neck Ringer
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
To BT after throw.
Swift Assassin
Approach from right side
Th(H) / 40
 Foot-sd.
Face-down

-3F
Dark Matter
Approach from behind
Th(H) / 50
 右横向け
Face-up
disableFloor Break & To BT.
Orbiting Moon

Th(H) / 38
11FClockwise
Foot-sd.
Face-down

-2F
No wall hit bonus.
Undertaker
or BT  or BT 
Th(H) / 45
12FHead-sd.
Face-up

±0F
Easy Command
(Ver.4.00) - The move can now be performed by BT or .
(Ver.5.00)・Changed the damage from 48 to 45.
Ultimate Tackle
or FC 
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
Break Throw 4F.
Raven shift to BT when throw break.
2F before takedown.
Ultimate Punch
During Tackle  or
Combination / 5,5,5,15
 Foot-sd.
Face-up
or
Sixth Sense
BT 
Reversal(H/M) / 30
 Reverse Pos.
Head-sd.
Face-up
disable34Reversal(H/M) during 1 to 7F.
Sixth Sense to BT
BT 
Reversal(H/M) / 30
 Reverse Pos.
Head-sd.
Face-up
disable35Reversal(H/M) during 1 to 7F.
Utsusemi Escape
or
SP / 0
 disable35Enable during BT
Absorbs(H/M/L) during 1 to 9F & Warp.
To crouching afte Warp.
(S3)– Shortened the recovery animation by 16 frames after a successful attack reversal.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Grave Digger

Th(H) / 35
12FReverse Pos.
左横向け
Face-up
or
-6F
Salamander

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
Clockwise
Neck Ringer
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
Swift Assassin
Approach from right side
Th(H) / 40
 Foot-sd.
Face-down

-3F
Dark Matter
Approach from behind
Th(H) / 50
 右横向け
Face-up
disable
Orbiting Moon

Th(H) / 38
11FClockwise
Foot-sd.
Face-down

-2F
Undertaker
or BT  or BT 
Th(H) / 45
12FHead-sd.
Face-up

±0F
Ultimate Tackle
or FC 
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
Ultimate Punch
During Tackle  or
Combination / 5,5,5,15
 Foot-sd.
Face-up
or
Sixth Sense
BT 
Reversal(H/M) / 30
 Reverse Pos.
Head-sd.
Face-up
disable34
Sixth Sense to BT
BT 
Reversal(H/M) / 30
 Reverse Pos.
Head-sd.
Face-up
disable35
Utsusemi Escape
or
SP / 0
 disable35
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Grave Digger

Th(H) / 35
12FReverse Pos.
左横向け
Face-up
or
-6F
Long Range Throw when input (start-up 15F).
Salamander

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
Clockwise
Long Range Throw when input (start-up 15F).
Neck Ringer
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
To BT after throw.
Swift Assassin
Approach from right side
Th(H) / 40
 Foot-sd.
Face-down

-3F
 
Dark Matter
Approach from behind
Th(H) / 50
 右横向け
Face-up
disable
Floor Break & To BT.
Orbiting Moon

Th(H) / 38
11FClockwise
Foot-sd.
Face-down

-2F
No wall hit bonus.
Undertaker
or BT  or BT 
Th(H) / 45
12FHead-sd.
Face-up

±0F
Easy Command
(Ver.4.00) - The move can now be performed by BT or .
(Ver.5.00)・Changed the damage from 48 to 45.
Ultimate Tackle
or FC 
Th(M) / 5
26FFoot-sd.
Face-up
-5F
Clockwise
Break Throw 4F.
Raven shift to BT when throw break.
2F before takedown.
Ultimate Punch
During Tackle  or
Combination / 5,5,5,15
 Foot-sd.
Face-up
or
 
Sixth Sense
BT 
Reversal(H/M) / 30
 Reverse Pos.
Head-sd.
Face-up
disable34
Reversal(H/M) during 1 to 7F.
Sixth Sense to BT
BT 
Reversal(H/M) / 30
 Reverse Pos.
Head-sd.
Face-up
disable35
Reversal(H/M) during 1 to 7F.
Utsusemi Escape
or
SP / 0
 disable35
Enable during BT
Absorbs(H/M/L) during 1 to 9F & Warp.
To crouching afte Warp.
(S3)– Shortened the recovery animation by 16 frames after a successful attack reversal.
10 Hit Combo 1
INPUT
HIT LEVELMMMHHMMLMUB(M)
DAMAGE1113558895635
block-6-13-36-25-23-24-19-21-19KDN
NH+5-2C-25-14-12-15-7C-2CLNCKDN
CH
start-up 16F
10 Hit Combo 2
INPUTBT 
HIT LEVELHMMHHMMLMUB(M)
DAMAGE1315778895635
block+1-9-22-27-23-24-19-21-19KDN
NH+8G+2-13-21-12-15-7C-2CLNCKDN
CH
start-up 10F