MASTER RAVEN:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Haze
- Labyrinth (BT)
- Shadow Sprint
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
All-Consuming Black Hole (2)![]() ![]() ![]() H,M / 7,9 |
-9 | +2 | +2 | Combo from 1st CH. (Ver.4.00) - New move. | ||
All-Consuming Black Hole to BT![]() ![]() ![]() ![]() ![]() H,M,M,SP / 7,9,23 |
-14 | KDN | KDN | TJ Combo from 2nd hit. (Ver.4.00) - New move. | ||
Left Right Combo![]() ![]() ![]() H,H / 7,12 |
-1 | +6 | +6 | Combo from 1st NH | ||
Left Right Combo to Haze![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 |
-10 | -2 | -2 | Combo from 1st NH | ||
Right Straight![]() H / 10 |
10F | -1 | +8 | +8 | ||
Right Straight to Left Low Kick![]() ![]() ![]() H,L / 10,10 |
-12 | -1 | -1 | TC Combo from 1st CH Returns to crouching. | ||
TS PK Combo ![]() ![]() ![]() H,H / 10,17 |
-12 | +10Sp | KDN | Combo from 1st NH (S3)– Changed the frame advantage when blocked from -9F to -12F. – Decreased the distance between the character and the opponent when the move is blocked. | ||
Side Kick![]() M / 12 |
14F | -8 | +3 | +3 | 41 | ・Hitbox expanded downward. |
Valkyrie Lance Combo (2)![]() ![]() ![]() M,H / 12,12 |
-8 | +3 | +3 | Combo from 1st NH ・Damage changed from 10 to 12. ・Changed from ±0F to +3F on hit. | ||
Valkyrie Lance Combo![]() ![]() ![]() ![]() ![]() M,H,H / 12,12,20 |
-9 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 4F from 2nd CH. ・Changed from -11F to -9F on block. ・Opponent reaction changed on hit. ・Recovery on hit decreased by 2F. | ||
Valkyrie Lance Combo to Cancel(BT)![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,12 |
-16 | -8 | -5 | ・Changed from -23F to -16F on block. ・Changed from -15F to -5F on hit. | ||
High Kick![]() H / 17 |
12F | -8 | +3 | LNC | 39 | ・Opponent farther away on counter hit. |
Brocken Connect to BT![]() ![]() ![]() H,H / 17,12 |
-2 | +5 | +5 | Combo from 1st NH | ||
Chariot to BT 【 ![]() ![]() ![]() MM / 11,13 |
25F | -9 | KDN | KDN | TJ17-31F 2nd meaty 2F in actual.y (Ver.4.00) - Decreased the distance between the character and the opponent when the 1st attack hits. - Changed the jump status to ”17-31F”. | |
Chariot to Phantom Warp 【 ![]() ![]() ![]() ![]() MM,SP / 11,13 |
-39 | KDN | KDN | TJ17-31F 2nd meaty 2F in actual.y | ||
Hydra Bite 【 ![]() ![]() ![]() MM / 8,10 |
16F | -16 | LNC | LNC | TJ14F Advance Input is unavailable. Start-up 17F in actualy. Meaty 1F in actualy. ・Opponent reaction on branching move hit changed. | |
Hydra Bite Low 【 ![]() ![]() ![]() ![]() M,M,L / 8,10,12 |
-13 | +4 | +4 | TC Can be delayed Damage () is on Advance Input. Returns to crouching. (Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input. | ||
TS Hydra Bite High 【 ![]() ![]() ![]() ![]() M,M,H / 8,10,23 |
-3 | KDN | KDN | Can be delayed. Damage () is on Advance Input. (Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input. | ||
Hydra Bite Mid 【 ![]() ![]() ![]() ![]() M,M,M / 8,10,17 |
-14 | KDN | KDN | Can be delayed. Damage () is on Advance Input. ・Opponent closer on block. (Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input. | ||
Crusader![]() M / 23 |
14F | -9 | KDN | KDN* | Absorbs Punch(H/M) during 1 to 3F. After absorbs succeeds, connect to Death from Above (During Haze ![]() ・Damage changed from 25 to 23. ・Startup changed from 15F to 14F. ・Opponent reaction on mid-air hit was changed. | |
Tartaros (1)![]() ![]() M / 12 |
15F | -10 | +1 | +1 | (Ver.4.00) - Increased the move’s reach. | |
Tartaros![]() ![]() ![]() ![]() M,M / 12,19 |
-10 | +6C | KDN | Combo from 1st NH Can be delayed Combo can be delayed 9F Forces an opponent to crouching upon NH. (S3)– Changed the frame advantage upon hit from +2F to +6F. – Decreased the distance between the character and the opponent when the move hits. | ||
H Circling Winds (1) ![]() ![]() M / 18 |
17F | -10 | +1 | +1 | ・Hitbox expanded downward. | |
H Circling Winds (1) to BT ![]() ![]() ![]() M / 18 |
-6 | +5 | +5 | |||
Circling Winds![]() ![]() ![]() ![]() M,M / 18,21 |
-14 | KDN | KDN | Combo from 1st hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Lance Kick![]() ![]() H / 25 |
15F | -9 | KDN | KDN | ・Damage changed from 30 to 25. ・Startup changed from 16F to 15F. ・Opponent reaction changed on hit. | |
HTSPC8F Alonedite ![]() ![]() M / 24 |
19F | -14 | KDN | KDN | Meaty 1F in actualy (S3)– Changed the attack startup from 22F to 19F. – Shortened the recovery time for both the character and the opponent by 3 frames upon guard to speed up the interaction. – Decreased the distance between the character and the opponent when the move is blocked. – Shortened the recovery time after the move hits by 3 frames. – Changed the opponent’s behavior when hit. – Changed the move to send the opponent spinning when it hits them midair. – Reduced the strength of the pushback, and made the move easier to land. | |
Body Blow![]() ![]() M / 15 |
14F | -1 | +7 | +7 | 37 | Meaty 1F |
Meat Hook (1) to BT![]() ![]() M / 16 |
16F | -11 | LNC | LNC | +3F on crouch NH. When hit and enemy input ![]() Meaty 1F in actualy. ・Hitbox expanded downward. | |
TS Meat Hook ![]() ![]() ![]() ![]() M,H / 16,25 |
-3 | KDN | KDN | ・Hitbox expanded upward. | ||
Bolt Stunner![]() ![]() ![]() ![]() M,M / 16,20 |
-15 | KDN | KDN | |||
Shadow Snaap Kick![]() ![]() H / 21 |
15F | -9 | +7 | LNC | 43 | TC8F When NH and enemy input ![]() Meaty 1F. (S3)– Changed the attack startup from 16F to 15F. - Changed total from 44F to 43F. |
Pendulum Kick (1)![]() ![]() M / 13 |
15F | -15 | -1 | -1 | Launch on crouch hit. ・Opponent reaction on crouch hit was changed. ??? | |
Pendulum Kick![]() ![]() ![]() ![]() M,M / 13,13 |
-15 | KDN | KDN | Forces an opponent to crouching upon NH.. +9F on crouch hit. Combo from 1st CH. Can be delayed. Meaty 2F in actualy. ・Damaged changed from 15 to 13. ・Opponent reaction changed on hit. ・Hits now chain. | ||
Pendulum Kick to White Hole![]() ![]() ![]() ![]() ![]() M,M,SP / 13,13 |
-29 | KDN | KDN | Forces an opponent to crouching upon NH.. -10F on crouch hit. Combo from 1st CH. Can be delayed. Meaty 2F in actualy. (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -34F to -29F. | ||
Pendulum Kick to Shadow![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 13,15,22 |
-6 | KDN | KDN | TJ | ||
WB Laevateinn ![]() ![]() M / 30 |
40F | -12 | KDN | KDN | ・Causes Wall Bounce on hit. | |
Laevateinn to Cancel (BT)![]() ![]() ![]() SP / - |
30 | |||||
Crouch Jab![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Low Kick![]() ![]() L / 12 |
14F | -12 | ±0 | ±0 | Meaty 1F (Ver.4.00) - Increased the range of the attack. | |
Basilisk Fang![]() ![]() L / 18 |
21F | -13 | -2 | +13G | TC6F Returns to crouching. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -2F to +13GF). | |
Assassin's Sting![]() ![]() M / 13 |
13F | -4 | +5 | +5 | (Ver.4.00) - Increased the lower range of the attack. - Reduced the strength of the pushback, and made the move easier to land. | |
Assassin's Sting Combo![]() ![]() ![]() ![]() M,H / 13,15 |
-1 | +7 | +7 | Combo from 1st hit. (S3)– Changed the damage from 12 to 15. – Reduced the strength of the pushback, and made the move easier to land. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
Killer Bee![]() ![]() L / 19 |
29F | -12 | +5 | KDN | TC28FTJ8F Returns to crouching. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. - Decreased the distance between the character and the opponent when the move hits. | |
Sinobi Cyclone![]() ![]() L / 21 |
24F | -14 | +4C | KDN | 57 | TC6F Forces an opponent to crouching upon NH. |
Elbow Strike![]() ![]() H / 25 |
16F | +5C | +5C | KDN | 45 | Forces an opponent to crouching upon block or NH. ・Changed from +4F to +5F on block. ・Recovery on hit and block for increased for both players by 4F. ・Opponent reaction on mid-air hit was changed. |
Unicorn's Tail (1)![]() ![]() H / 12 |
15F | -14 | -3 | -3 | ||
Unicorn's Tail (2) to BT![]() ![]() ![]() ![]() H,M / 12,12 |
-3 | +8G | +8 | Combo from 1st NH Can be delayed Combo can be delayed 8F ・Move comes out faster by 2F. | ||
Unicorn's Tail![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 12,12,20 |
-19 | KDN | LNC | Combo from 2nd CH | ||
Deadly Talon![]() ![]() ![]() ![]() ![]() ![]() H,M,L / 12,12,15 |
-30 | KDN | KDN | TC Combo from 2nd CH | ||
Missing Talon![]() ![]() ![]() ![]() H,H / 12,15 |
-7 | +4 | +4 | Combo from 1st NH Can be delayed | ||
Missing Talon to White Hole![]() ![]() ![]() ![]() ![]() H,H,SP / 12,15 |
-18 | -7 | -7 | (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -23F to -18F. – Changed the frame advantage upon hit from -12F to -7F. | ||
TS Missing Talon to Galatine ![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 12,15,20 |
-9 | KDN | KDN | TJ | ||
Hades Heel![]() ![]() M / 23 |
27F | +1 | KDN | KDN | Meaty 2F. ・Damage changed from 20 to 23. ・Opponent reaction on hit and block was changed. ・Changed from +4F to +1F on block. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | |
Skull Smasher (1)![]() ![]() M / 11 |
14F | -11 | ±0 | ±0 | Meaty 1F (S3)– Reduced the strength of the pushback, and made the move easier to land. | |
TS Skull Smasher to BT ![]() ![]() ![]() ![]() M,H / 11,19 |
-9 | +6Sp | +6Sp | Combo from 1st NH (S3)– Changed the damage from 13 to 19. – Reduced the strength of the pushback, and made the move easier to land. | ||
Skull Smasher Feint to BT![]() ![]() ![]() ![]() M,M / 11,24 |
+1C | +2C | KDN | Forces an opponent to crouching upon block or NH. Meaty 4F in actualy | ||
Skull Smasher Feint Low![]() ![]() ![]() ![]() ![]() ![]() M,L / 11,11 |
-11 | ±0 | ±0 | TC | ||
Skull Rave White Hole![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,SP / 11,11 |
-58 | -47 | -47 | (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -63F to -58F. | ||
Skull Rave (3)![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,L / 11,11,9 |
-11 | ±0 | KDN | TC Combo from 2nd NH | ||
Skull Rave![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,L,M / 11,11,9,21 |
-13 | KDN | KDN* | |||
Skull Frenzy (3)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,L / 11,11,12 |
-11 | ±0 | KDN | TC | ||
Skull Frenzy![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,L,M / 11,11,12,21 |
-13 | KDN | KDN* | |||
Skull Rave Shadow![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 11,11,22 |
-6 | KDN | KDN | TJ | ||
Skull Spin![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 11,11,15 |
-25 | KDN | KDN | Combo from 2nd NH. | ||
Illusion Strike (1)![]() ![]() M / 28 |
30F | -10 | +1 | +1 | Meaty 1F | |
Illusion Strike to BT![]() ![]() ![]() ![]() M,M / 28,12 |
+1C | +4C | KDN | Forces an opponent to crouching upon block or NH. | ||
Illusion Sweep![]() ![]() ![]() ![]() M,L / 28,17 |
-28 | KDN | KDN | Can be delayed. Meaty 3F. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Gate Keeper (1)![]() ![]() M / 11 |
16F | -6 | +5 | +5 | ||
Gate Keeper![]() ![]() ![]() ![]() M,M / 11,13 |
-13 | -2C | -2C | Combo from 1st NH. Can be delayed. Combo can be delayed 7F. Forces an opponent to crouching upon hit.. | ||
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
H Deathbringer to BT ![]() ![]() ![]() H / 25 |
27F | -1 | +6 | +6 | TJ9F Start-up 26F in truth. | |
Deathbringer Mid![]() ![]() ![]() ![]() ![]() H,M / 25,20 |
-15 | KDN | KDN | Meaty 1F | ||
Deathbringer High![]() ![]() ![]() ![]() ![]() H,H / 25,37 |
+8 | KDN | KDN | TJ | ||
Deathbringer Low![]() ![]() ![]() ![]() ![]() H,L / 25,18 |
-15 | KDN | KDN | TC | ||
Deathbringer Low to Charge![]() ![]() ![]() ![]() ![]() ![]() M,L,SP / 25,18 |
-29 | KDN | KDN | TC To Charging. | ||
Deathbringer Low to White Hole![]() ![]() ![]() ![]() ![]() ![]() H,L,SP / 25,18 |
-35 | KDN | KDN | TJ (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -40F to -35F. | ||
Deathbringer Low to Shadow![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 25,18,22 |
-6 | KDN | KDN | TJ No Charging. | ||
Shadow Scythe![]() ![]() M / 20 |
29F | -4 | ±0C | KDN | TJ9F Forces an opponent to crouching upon NH. Meaty 1F | |
Stormbringer (1)![]() ![]() ![]() M / 13 |
21F | -3 | KDN | KDN | 43 | TJ8F Start-up 19F in truth. |
Stormbringer (1)![]() ![]() M / 16 |
19F | -5 | KDN | KDN | 43 | TJ8F Meaty 2F in actualy. |
Stormbringer![]() ![]() ![]() ![]() ![]() ![]() M,M / 16,20 |
-15 | KDN | KDN | Combo can be delayed 9F | ||
Stormbringer to Cancel BT![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 16 |
-17 | KDN | KDN | TJ8F (S3)- New move. | ||
Chakram (1)![]() ![]() M / 17 |
23F | -17 | KDN | KDN | TJ8F ・Changed from -15F to -17F on block. (Ver.4.00) - Increased the range of the attack. | |
Chakram White Hole![]() ![]() ![]() ![]() ![]() M,SP / 17 |
-53 | KDN | KDN | (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -58F to -53F. | ||
Chakram (2)![]() ![]() ![]() ![]() M,L / 17,9 |
-14 | -3 | KDN | TC ・Changed from -11F to -14F on block. ・Opponent closer on block. ・Changed from ±0Fto -3F on hit. ・Recovery on hit increased by 3F. | ||
Chakram![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 17,9,21 |
-13 | KDN | KDN* | ・Opponent reaction on mid-air hit was changed. | ||
Heavy Chakram (2)![]() ![]() ![]() ![]() M,L / 17,12 |
-14 | -3 | KDN | TC ・Changed from -11F to -14F on block. ・Opponent closer on block. ・Changed from ±0F to -3F on hit. ・Recovery on hit increased by 3F. | ||
Heavy Chakram![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 17,12,21 |
-13 | KDN | KDN* | |||
Chakram Shadow![]() ![]() ![]() ![]() ![]() ![]() M,M / 17,22 |
-6 | KDN | KDN | TJ | ||
Spinning Chakram![]() ![]() ![]() ![]() M,M / 17,15 |
-26 | KDN | KDN | Returns to crouching. on input ![]() | ||
Delay Rising Toe Kick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F | |
Back Handspring![]() ![]() SP / - |
46 | |||||
Pandra Spin![]() ![]() ![]() SP,UB(M)*3 / 20,20,20 |
81F | KDN | KDN | KDN |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Shadow Spear![]() ![]() ![]() M / 26 |
16F | -13 | KDN | KDN | Advance Input is unavailable. Start-up 17F in actualy. Meaty 1F. (S3)– Reduced the strength of the pushback, and made the move easier to land. | |
Sudden Strike![]() ![]() ![]() M / 20 |
15F | -14 | LNC | LNC | 48 | TJ7F Advance Input is unavailable Start-up 16F Meaty 3F |
Iron Maul![]() ![]() ![]() M / 21 |
15F | -10 | KDN | KDN | Advance Input is unavailable. Start-up 16F in actualy. | |
War Hound![]() ![]() ![]() MH / 15,21 |
17F | -10 | +2 | +2 | 68 | Chain Block. Reversal(H/M) during 1 to 8F. After Reversal succeeds, connect to Blind Ghost (During Haze ![]() (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +2F). |
Leaping Sidekick![]() ![]() ![]() ![]() M / 30 |
22F | +9G | KDN | KDN | TJ3F Meaty 1F. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -15 | -4 | -4 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Rising Uppercut WS ![]() M / 14 |
14F | -14 | LNC | LNC | (Ver.4.20)- The move sometimes unnaturally missed the opponent when performed after blocking certain low attacks. Reduced pushback to make it more easy to hit. | |
Jackknife Elbow WS ![]() M / 17 |
13F | -8 | +8 | LNC | 40 | When NH and enemy input ![]() |
Trident Kick WS ![]() M / 21 |
16F | -8 | KDN | KDN | ||
Shadow Snap Kick WS ![]() M / 18 |
11F | -7 | +4 | +4 | Meaty 1F | |
HTS Spinning Middle Kick WS ![]() M / 23 |
16F | -14 | +10Sp | KDN | (S3)– Shortened the recovery time after the move hits by 5 frames. – Changed the opponent’s behavior when normal hit (from KDN to +10SpF). – Changed the move to send the opponent spinning when it hits them midair. – Decreased the distance between the character and the opponent when the move is blocked or lands as a counter hit. | |
Spinning Middle Kick to Cancel BT WS ![]() ![]() SP / - |
25 | (S3)- New move. | ||||
Quicksand Catastrophe (1) FC ![]() ![]() L / 17 |
18F | -23 | KDN | KDN* | TC (S3)– Shortened the recovery time after the move hits by 9 frames. – Decreased the duration of the attack’s hitbox by 1 frame. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Quicksand Catastrophe FC ![]() ![]() ![]() L,H / 17,30 |
||||||
Crouch Step FC ![]() ![]() ![]() SP / - |
Returns to crouching. | |||||
Crouch Step to Shadow Sprint FC ![]() ![]() ![]() ![]() SP / - |
Connect to Shadow Sprint (![]() ![]() ![]() |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Summon Force![]() SP / - |
55 | To Charging. | ||||
Dead End![]() ![]() ![]() ![]() SP,UB(M) / 60 |
104F | KDN | KDN | TC57F | ||
Wall Jumping Attack![]() ![]() ![]() M / 21 |
41F | +7 | KDN | KDN | To BT. Advance Input is unavailable. Invinciblity during 8 to 13F. |
Haze | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Haze![]() ![]() SP / - |
TC10F Cost 20F. | |||||
Kronos Cutter During Haze ![]() M / 20 |
18F | -14 | LNC | LNC | ・Changed from -15F to -14F on block. | |
Death from Above During Haze ![]() UB(M) / 23 |
45F | KDN | KDN | KDN | TC44FTJ1F | |
Aqua Spider to BT During Haze ![]() L / 17 |
20F | -9 | +2 | KDN | 48 | TC8F Meaty 1F in actualy (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
Blind Ghost (early) to BT During Haze ![]() M,Th / 25,1*6 |
17F | -9 | Th | Th | TJ1F Meaty 4F connect to throw & +6F. | |
Blind Ghost to BT During Haze ![]() M / 25 |
22F | -4 | KDN | KDN | TJ1F Meaty 5F | |
WB Crossing Paths During Haze ![]() M / 20 |
14F | -13 | KDN | KDN | ・Recovery on block for both players decreased by 3F. ・Opponent farther away on block. ・Causes Wall Bounce on hit. ・Recovery decreased on hit by 3F. ・Decreased pushback so it hits more easily. | |
Shadow Sprint During Haze ![]() SP / - |
Connect to Shadow Sprint (![]() ![]() ![]() Cost 30F. | |||||
White Hole During Haze ![]() SP / - |
25 | (S3)– Shortened the recovery time by 5 frames (total from 30F to 25F). |
Labyrinth (BT) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Labyrinth![]() ![]() SP / - |
13 | To Back Toward. | ||||
Labyrinth to Front BT ![]() ![]() / - |
14 | Auto Block(H/M) after 6F. | ||||
Blind Axe BT ![]() H / 10 |
8F | -1 | +5 | +5 | ||
Blind Lance BT ![]() ![]() ![]() H,H / 10,30 |
-9 | KDN | KDN | Combo from 1st NH | ||
Backfist to BT BT ![]() H / 13 |
10F | +1 | +8G | +8 | ||
Backfist & Straight BT ![]() ![]() ![]() H,H / 13,5 |
-1 | +5 | +5 | Combo from 1st NH | ||
Backfist & Straight to BT BT ![]() ![]() ![]() ![]() H,H / 13,5 |
-5 | +1 | +1 | Combo from 1st NH | ||
Blinding Knife BT ![]() ![]() ![]() H,M / 13,15 |
-9 | +2 | +2 | Combo from 1st NH | ||
Crescent Mirage (1) BT ![]() H / 10 |
10F | -11 | ±0 | ±0 | ・Hitbox expanded downward. | |
Crescent Mirage (2) BT ![]() ![]() ![]() H,M / 10,17 |
±0 | +1 | +11G | Combo from 1st NH. Forces an opponent to crouching upon CH.. ・Damage changed from 10 to 17. ・Changed from -5F to ±0F on block. ・Changed from -4F to +1F on hit. ・Changed from +6CF to +11GF on CH. ・Input windown changed from 11F to 16F. | ||
Fafnir White Hole BT ![]() ![]() ![]() ![]() H,M,SP / 10,17 |
-23 | -22 | -12C | Forces an opponent to crouching upon CH.. ・Changed from -28F to -23F on block. ・Changed from -27F to -22F on hit. ・Changed from -17CF to -12CF on CH. (S3)– Shortened the recovery time by 5 frames. | ||
Crescent Mirage BT ![]() ![]() ![]() ![]() ![]() H,M,M / 10,17,22 |
-6 | KDN | KDN | TJ | ||
Fafnir to BT BT ![]() ![]() ![]() ![]() ![]() H,M,M / 10,17,21 |
-9 | KDN | KDN | TJ Combo from 2nd CH | ||
Fafnir to Phantom Warp BT ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SP / 10,17,21 |
-36 | KDN | KDN | |||
Spin Kick BT ![]() H / 18 |
10F | -8 | KDN | KDN | ||
PC6FWH Crusader BT ![]() M / 20 |
15F | -13 | +6 +15W |
+6 +15W |
+5F (+14WF) upon hit when Power Crush. ・Changed to Power Crush. ・Opponent reaction on mid-air hit and hit from the side was changed. ・Reversal property removed. ・Changed the opponent's behavior on hit/counter hit (KDN to +6F). Wall crush inducing hit is implemented. | |
Spiral Cannon BT ![]() M,M / 5,20 |
15F | -20 | LNC | LNC | TJ13F | |
Soul Steal BT ![]() ![]() M(,Th) / 18 |
16F | -13 | +5B | +5B | Hit connect to throw. -2F on not connect to throw. | |
Cold Massacre (1) BT ![]() ![]() M / 13 |
17F | -5 | +6 | +6 | ||
Cold Massacre BT ![]() ![]() ![]() ![]() M,M / 13,17 |
-12 | KDN | KDN* | Combo from 1st NH. Can be delayed. Combo can be delayed 6F from 1st CH. (S3)– Changed the damage from 15 to 17. – Changed the frame advantage when blocked from -7F to -12F. – Changed the opponent’s behavior when the move lands as a counter hit. | ||
Massacre BT ![]() ![]() ![]() ![]() M,H / 13,15 |
-7 | +4 | +4 | Combo from 1st NH. Can be delayed. Combo can be delayed 10F from 1st CH. | ||
Massacre to White Hole BT ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,15 |
-18 | -7 | -7 | (S3)– Shortened the recovery time by 5 frames. – Changed the frame advantage when blocked from -23F to -18F. – Changed the frame advantage upon hit from -12F to -7F. | ||
TS Massacre to Galatine BT ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,15,20 |
-9 | KDN | KDN | TJ | ||
Demon Knee BT ![]() ![]() M / 17 |
13F | -6 | +3 | KDN | Meaty 1F. (Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14. - Changed the frame advantage when blocked from -8F to -6F. - Reduced the strength of the pushback, and made the move easier to land. | |
Demon Knee to BT BT ![]() ![]() ![]() M / 17 |
-9 | ±0 | KDN | (Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F. | ||
Kama Kick to BT BT ![]() ![]() L / 9 |
16F | -9 | +2 | +2 | ・Can now be low parried. | |
TS Kama Kick Combo BT ![]() ![]() ![]() ![]() L,H / 9,21 |
-11 | +5 | +5 | Combo from 1st NH. When NH and enemy input ![]() | ||
Reverse Chakram BT ![]() ![]() M / 24 |
25F | -9 | KDN | KDN | TJ5F Meaty 1F in actualy | |
Reverse Chakram to Phantom Warp BT ![]() ![]() ![]() M,SP / 24 |
-36 | KDN | KDN | TJ5F Meaty 1F in actualy | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -3 | +9 | +9 | TC1F Returns to crouching. | |
Shinobi Cyclone (clean) BT ![]() ![]() L / 21 |
25F | -26 | KDN | KDN | TC4F | |
Shinobi Cyclone BT ![]() ![]() L / 14 |
25F | -26 | ±0 | ±0 | TC4F | |
Crouch Spin Kick BT ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. | |
Abyss Cannon (1) to BT BT ![]() ![]() M / 17 |
16F | -2 | +6 | +6 | ・Active frames increased by 1F. ・Decreased pushback so it hits easier. | |
Abyss Cannon BT ![]() ![]() ![]() ![]() M,MM / 17,5,20 |
-20 | LNC | LNC | TJ Combo from 1st CH | ||
Abyss Spear BT ![]() ![]() ![]() ![]() M,H / 17,13 |
-9 | ±0 | LNC | Combo from 1st NH | ||
HTS Cannon Tail BT ![]() ![]() H / 27 |
18F | +3 | KDN | KDN | 48 | ・Opponent reaction changed on hit. ・Hitbox expanded downward. (S3)– Changed the frame advantage when blocked from +5F to +3F. – Decreased the distance between the character and the opponent when the move is blocked. |
Gremlin Smasher BT ![]() ![]() ![]() M / 25 |
21F | -9 | KDN | KDN | TC4F | |
Vermillion BT ![]() ![]() ![]() L / 17 |
23F | -18 | KDN | KDN | TC18FTJ13F Meaty 7F. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
Phantom Warp BT ![]() ![]() ![]() SP / - |
42 |
Shadow Sprint | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Shadow Sprint![]() ![]() ![]() SP / - |
Advance Input is unavailable. Cost 2F. | |||||
Fatal Elbow![]() ![]() ![]() ![]() M / 17 |
16F | -9 | +4 | KDN | ・Opponent closer on counter hit. (S3)– Changed the damage from 19 to 17. – Changed the attack startup from 19F to 16F. – Decreased the distance between the character and the opponent when the move lands as a normal hit or a counter hit. | |
Fatal Blow to Haze![]() ![]() ![]() ![]() ![]() ![]() M,SP / 17 |
-2 | +10 | KDN | (S3)– Changed the input window for “QCF ![]() ![]() ![]() | ||
Fatal Blow to Metal Storm![]() ![]() ![]() ![]() ![]() ![]() M,M / 17,17 |
-13 | KDN | LNC | Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from 1st hit. (S3)- New move. (Ver.3.10)- Changed the opponent's behavior when the move lands as a counter hit. (Ver.4.00) - Can now hit consecutively. | ||
Buzzsaw![]() ![]() ![]() ![]() L / 10 |
27F | -17 | KDN | KDN | TC10F | |
Buzzsaw to Cancel (BT)![]() ![]() ![]() ![]() ![]() SP / - |
30 | |||||
WB Laevateinn ![]() ![]() ![]() ![]() ![]() ![]() M / 30 |
40F | -12 | KDN | KDN | Start-up after input ![]() ・Causes Wall Bounce on hit. | |
Poison Needle![]() ![]() ![]() ![]() H / 14 |
16F | -7 | +4 | +4 | When NH and enemy input ![]() | |
Poison Needle to Blind Ghost![]() ![]() ![]() ![]() ![]() H(,M,Th) / 14,26 |
Th | Th | ||||
Black Hole![]() ![]() ![]() ![]() M / 15 |
19F | -14 | LNC | LNC | (Ver.4.00) - Increased the lower range of the attack. | |
Hellhound![]() ![]() ![]() ![]() MM / 12,21 |
24F | -9 | KDN | KDN | TC19F Reversal(H/M) durint 1 to 5F. Returns to crouching. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F (Ver.2.20)・Increased the duration of the attack registering as a hit by 1 frame. ・Increased the range of the attack. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive (2) During Rage ![]() ![]() M(,Th) / 20(,10) |
15F | +5 | KDN | KDN | TJ7F Damage () is throw bonus. Meaty 3F. (S3)– Fixed an issue in which the character would occasionally not shift to a throw after hitting the opponent from the front. - Changed the opponent’s behavior when hit from the side. (Ver.4.00) - Can now shift to a throw when the move hits from the side. | |
TS Rage Drive 1 During Rage ![]() ![]() ![]() M,Th,H / 20,10,15 |
||||||
Rage Drive 2 During Rage ![]() ![]() ![]() ![]() M,Th,UB(M) / 20,10,35 |
(S3)– Increased the move’s tracking. |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Grave Digger![]() Th(H) / 35 |
12F | RP Left Sd Fac-Up |
![]() ![]() -6F |
Long Range Throw | |
Salamander![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -3F CW |
Long Range Throw | |
Neck Ringer Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
To BT after throw. Floor Break. | ||
Swift Assassin Approach from right side Th(H) / 40 |
Foot-sd Fac-Dwn |
![]() -3F |
Floor Break | ||
Dark Matter Approach from behind Th(H) / 50 |
Right Sd Fac-Up |
disable | Floor Break & To BT. | ||
Orbiting Moon![]() ![]() Th(H) / 38 |
11F | CW Foot-sd Fac-Dwn |
![]() -2F |
No wall hit bonus. Floor Break. | |
Undertaker![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45 |
12F | Head-sd Fac-Up |
![]() ±0F |
Easy Command![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.00) - The move can now be performed by BT ![]() ![]() | |
Ultimate Tackle![]() ![]() ![]() Th(M) / 5 |
26F | Foot-sd Fac-Up |
-5F CW To BT |
Break Throw ![]() ![]() | |
Ultimate Punch During Tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 |
Foot-sd Fac-Up |
![]() ![]() |
|||
Sixth Sense BT ![]() ![]() Reversal(H/M) / 30 |
RP Head-sd Fac-Up |
disable | 34 | Reversal(H/M) during 1 to 7F. | |
Sixth Sense to BT BT ![]() ![]() ![]() Reversal(H/M) / 30 |
RP Head-sd Fac-Up |
disable | 35 | Reversal(H/M) during 1 to 7F. | |
Utsusemi Escape![]() ![]() ![]() ![]() SP / 0 |
disable | 35 | Enable during BT Absorbs(H/M/L) during 1 to 9F & Warp. To crouching afte Warp. (S3)– Shortened the recovery animation by 16 frames after a successful attack reversal. |
10 Hit Combo 1 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 16F. |
Hit Level | M | M | M | H | H | M | M | L | M | UB(M) | |
Damage | 11 | 13 | 5 | 5 | 8 | 8 | 9 | 5 | 6 | 35 | |
hit | +5 | -2C | -25 | -14 | -12 | -15 | -7C | -2C | LNC | KDN | |
block | -6 | -13 | -36 | -25 | -23 | -24 | -19 | -21 | -19 | KDN | |
10 Hit Combo 2 | |||||||||||
Command | BT ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F. |
Hit Level | H | M | M | H | H | M | M | L | M | UB(M) | |
Damage | 13 | 15 | 7 | 7 | 8 | 8 | 9 | 5 | 6 | 35 | |
hit | +8G | +2 | -13 | -21 | -12 | -15 | -7C | -2C | LNC | KDN | |
block | +1 | -9 | -22 | -27 | -23 | -24 | -19 | -21 | -19 | KDN |
10 Hit Combo 1 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | M | M | H | H | M | M | L | M | UB(M) |
Damage | 11 | 13 | 5 | 5 | 8 | 8 | 9 | 5 | 6 | 35 |
hit | +5 | -2C | -25 | -14 | -12 | -15 | -7C | -2C | LNC | KDN |
block | -6 | -13 | -36 | -25 | -23 | -24 | -19 | -21 | -19 | KDN |
Start-up 16F. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | BT ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | M | H | H | M | M | L | M | UB(M) |
Damage | 13 | 15 | 7 | 7 | 8 | 8 | 9 | 5 | 6 | 35 |
hit | +8G | +2 | -13 | -21 | -12 | -15 | -7C | -2C | LNC | KDN |
block | +1 | -9 | -22 | -27 | -23 | -24 | -19 | -21 | -19 | KDN |
Start-up 10F. |