DETAIL:
NINA WILLIAMS:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Rolling Dash
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Left Jab![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,10 | -1 | +5 | +5 | Combo from 1st hit. Can be delayed 8F. | ||
![]() | Left Right Combo to Side Step![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 | ±0 | +6 | +6 | |||
![]() | Biting Snake (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,6 | -3 | +4 | +4 | Combo from 2nd CH. Can be delayed. | ||
![]() | Double Explosion 2 (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,10,6,6 | -10 | +1 | +1 | Combo from 3rd CH. Can be delayed. | ||
![]() | Double Explosion 2![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,M / 7,10,6,6,22 | -14 | KDN | KDN* | Combo from 4th CH. Can be delayed 10F. (S3)– Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | TC Biting Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L / 7,10,6,12 | -13 | -2 | -2 | Combo from 3rd CH. Can be delayed. Returns to crouching. | ||
![]() | Left Right to Spider Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,15 | -13 | +2 | +2 | Combo from 2nd CH. Can be delayed. | ||
![]() | Left Right to Spider Knee to Triple Slaps![]() ![]() ![]() ![]() ![]() ![]() H,H,M,Th / 7,10,15,10 | Th | Th | When input ![]() | |||
![]() | TS Bermuda Triangle ![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,22 | -6 | KDN | KDN* | Combo from 2nd CH. Can be delayed. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Double Explosion 1![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,22 | -14 | KDN | KDN* | Combo from 2nd CH. Can be delayed. (S3)– Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | PK Combo![]() ![]() ![]() H,H / 7,17 | -4 | +1 | KDN | Combo from 1st hit. ・Damage changed from 15 to 17. ・Changed from -5F to -4F on block. ・Changed from ±0F to +1F on hit. | ||
![]() | TS PK Combo to Assassin's Blade ![]() ![]() ![]() ![]() ![]() H,H,M / 7,17,21 | -11 | +15Sp | KDN | (S3)– Increased the lower range of the attack. – Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Right Straight![]() H / 10 | 10F | +1 | +7 | +7 | ||
![]() | Right Left Combo![]() ![]() ![]() H,H / 10,6 | -3 | +4 | +4 | Combo from 1st CH. Can be delayed. | ||
![]() | TC Biting Snake (Short) ![]() ![]() ![]() ![]() ![]() H,H,L / 10,6,12 | -13 | -2 | -2 | Combo from 2nd CH. Can be delayed. Returns to crouching. | ||
![]() | Double Smash![]() ![]() ![]() H,M / 10,15 | -13 | +2 | +2 | Combo from 1st CH. Can be delayed. | ||
![]() | Double Smash to Triple Slaps![]() ![]() ![]() ![]() H,M,Th / 10,15,10 | Th | Th | When input ![]() Damage () is throw bonus. | |||
![]() | TS Jab Roundhouse ![]() ![]() ![]() H,H / 10,22 | -6 | KDN | KDN* | Combo from 1st CH. Can be delayed. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Double Explosion (Short)![]() ![]() ![]() H,M / 10,22 | -14 | KDN | KDN* | Combo from 1st CH. Can be delayed. (S3)- Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | Left High Kick![]() H / 14 | 14F | -16 | -5 | -5 | ||
![]() | Left High Kick to Right Roll![]() ![]() H,SP / 14 | -27 | -16 | -16 | |||
![]() | Left High Kick to Right Roll (Crouch)![]() ![]() H,SP / 14 | -23 | -12 | -12 | Returns to crouching. | ||
![]() | Left High Kick to Spiral Explosion![]() ![]() ![]() H,SP,M / 14,22 | -11 | KDN | KDN | |||
![]() | TC Spike Combo ![]() ![]() ![]() H,L / 14,10 | -17 | -6 | -6 | Combo from 1st hit. | ||
![]() | Spike Combo to Right Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 14,10,10 | -13 | LNC | LNC | Combo from 2nd CH. | ||
![]() | Spike Combo to Right High Kick![]() ![]() ![]() ![]() ![]() H,L,H / 14,10,18 | -6 | +5 | LNC | Combo from 2nd CH. | ||
![]() | Spike Combo to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,H,M / 14,10,18,20 | +2C | +5C | KDN | Forces an opponent to crouching on block or NH. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||
![]() | TS Head Ringer ![]() ![]() ![]() H,H / 14,20 | -6 | KDN | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 8F from hit. | ||
![]() | Right High Kick![]() H / 15 | 11F | -9 | +8 | LNC | 39 28 | |
![]() | Right High Kick to Left Roll![]() ![]() H,SP / 15 | -28 | -17 | LNC | |||
![]() | Right High Kick to Left Roll (Crouch)![]() ![]() ![]() H,SP / 15 | -24 | -13 | LNC | Returns to crouching. | ||
![]() | Right High Kick to Spiral Explosion![]() ![]() ![]() H,SP,M / 15,22 | -11 | KDN | KDN | |||
![]() | TC Right High to Left Spin Low Kick ![]() ![]() ![]() H,L / 15,13 | -17 | -3 | -3 | |||
![]() | Blonde to Right Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 15,13,10 | -13 | LNC | LNC | Combo from 2nd CH. | ||
![]() | Blonde to Right High Kick![]() ![]() ![]() ![]() ![]() H,L,H / 15,13,18 | -6 | +5 | LNC | Combo from 2nd CH. | ||
![]() | Blonde to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,H,M / 15,13,10,20 | (1) | +2C | +5C | KDN | Forces an opponent to crouching on block or NH. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | |
![]() | Ivory Cutter![]() MM / 4,20 | 15F (1) | -5 | +4C | +6C | Forces an opponent to crouching on hit. 2nd CH on 1st CH. (Ver.4.00) - Fixed an issue in which the move could not be performed while running. | |
![]() | Dead Drop (1)![]() ![]() H / 12 | 13F | -3 | +8 | +8 | 35 22 | |
![]() | Dead Drop (2)![]() ![]() ![]() ![]() H,M / 12,12 | -13 | -6A | -6A | Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. | ||
![]() | Dead Drop![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 12,12,20 | -12C | +4C | KDN | Forces an opponent to crouching on block or NH. Can be delayed. Launch from 2nd hit. | ||
![]() | TS Mimosa Combo ![]() ![]() ![]() ![]() ![]() ![]() H,M,H / 12,12,22 | -3 | KDN | KDN* | Can be delayed. Combo can be delayed 5F from hit. Launch from 2nd hit. ・Causes Screw on counter hit. | ||
![]() | TS Siren's Kiss ![]() ![]() HH / 10,20 | 14F (1) | +6 | KDN | KDN* | Combo from 1st hit. -27F on 1st block & 2nd whiff. (Ver.4.00) - Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behavior. | |
![]() | Sweeper Combo (1)![]() ![]() H / 14 | 16F | -12 | -3 | -1 | 47 31 | |
![]() | Sweeper Combo (2)![]() ![]() ![]() ![]() H,M / 14,13 | -14 | LNC | LNC | Combo from 1st CH. Can be delayed 10F. ・Active frames increased by 2F. | ||
![]() | TJ Sweeper Combo ![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 14,13,20 | -14 | KDN | KDN | |||
![]() | Double Whip![]() ![]() ![]() ![]() H,H / 14,17 | +1 | +13Sp | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 9F from hit. Combo can be delayed 10F from CH. | ||
![]() | Pw8F Blonde Bomb ![]() ![]() ![]() M / 24 | 17F | -14 | KDN | KDN | ||
![]() | Quick Uppercut![]() ![]() M / 13 | 13F (1) | -1 | +5 | +5 | (Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14. - Increased the range of the attack. | |
![]() | Uppercut to Jab![]() ![]() ![]() ![]() M,H / 13,10 | -3 | +2 | +9 | Combo from 1st hit. Connect to Left Right Combo ( ![]() ![]() ![]() | ||
![]() | Uppercut to Jab Step![]() ![]() ![]() ![]() ![]() M,H,SP / 13,10 | -3 | +2 | +9 | Advance Input is available druing Rolling Step. When input ☆ + any button, connect to WS moves. When input ![]() (S3)- New move. – “Approach enemy ![]() ![]() ![]() | ||
![]() | Uppercut to Jab to Side Step![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,10 | -1 | +4 | +11 | |||
![]() | Uppercut![]() ![]() M / 12 | 15F | -7 | LNC | LNC | 41 26 | +4F on crouch hit. |
![]() | Side Kick![]() ![]() M / 13 | 14F | -11 | +1 | +1 | (Ver.4.00) - Increased the lower range of the attack. | |
![]() | Leg Slicer Combo (2)![]() ![]() ![]() ![]() M,H / 13,10 | -8 | +3 | +3 | Combo from 1st hit. Can be delayed. | ||
![]() | Leg Slicer Combo (2) to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() M,SP / 13 | -19 | -7 | -7 | |||
![]() | Leg Slicer Combo![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,10,6 | -10 | +1 | +1 | Combo from 1st hit. | ||
![]() | Assault Bomb![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M / 13,10,6,22 | -14 | KDN | KDN* | Combo from 3rd CH. Can be delayed. (S3)- Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | Creeping Snake (2)![]() ![]() ![]() ![]() M,H / 13,12 | +1 | +5 | +12 | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. (Ver.4.00) - Changed the frame advantage upon hit from +1F to +5F. - Increased the lower range of the attack. | ||
![]() | Creeping Step![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 | -1 | +3 | +10 | Advance Input is available druing Rolling Step. When input ![]() When input ![]() ![]() (S3)– “Approach enemy ![]() ![]() ![]() (Ver.4.00) - Changed the frame advantage upon hit from ±0F to +3F. - Increased the lower range of the attack. | ||
![]() | Creeping Step to Evil Mist Step![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 | +10 | +11 | +21 | |||
![]() | Creeping Snake (2) to Side Step![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 | ±0 | +1 | +11 | |||
![]() | Creeping Snake (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,6 | -3 | +4 | +4 | Combo from 2nd CH. Can be delayed. | ||
![]() | TC Creeping Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,L / 13,12,6,12 | -13 | -2 | -2 | Combo from 3rd CH. Can be delayed. Returns to crouching. | ||
![]() | Creeping Snake to Geyser Cannon![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,21 | -17 | LNC | LNC | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. | ||
![]() | TS Creeping Snake to Right High Kick ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,22 | -6 | KDN | KDN* | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | TC Creeping Snake to Left Low ![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 13,12,10 | -14 | -3 | -3 | Combo from 2nd CH. Returns to crouching. | ||
![]() | Creeping Snake to Left Low Right Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,M / 13,12,10,10 | -13 | LNC | LNC | Combo from 3rd CH. | ||
![]() | Creeping Snake to Left Low Right High Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,H / 13,12,10,18 | -6 | +5 | LNC | Combo from 3rd CH. | ||
![]() | Creeping Snake to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,H,M / 13,12,10,18,20 | (1) | +2C | +5C | KDN | Forces an opponent to crouching on block or NH. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | |
![]() | Flash Kicks (2)![]() ![]() ![]() ![]() M,H / 13,6 | -14 | -3 | -3 | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||
![]() | Flash Kicks (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,6,8 | -14 | -3 | -3 | Combo from 1st hit. Can be delayed. | ||
![]() | TS Flash Kicks ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,6,8,20 | -6 | KDN | KDN | Combo from 3rd CH. Can be delayed 10F. Combo can be delayed 6F from CH. | ||
![]() | TJ Flash Head Ringler ![]() ![]() ![]() ![]() M,H / 13,21 | -4 | +7 | +7 | Combo from 1st hit. Can be delayed. | ||
![]() | TCTJ Deadly Assault ![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 13,21,20 | -12 | KDN | KDN* | Combo from 2nd CH. | ||
![]() | TJ Deadly Hunter ![]() ![]() ![]() ![]() ![]() ![]() M,H,MM / 31,21,8,21 | -5 | KDN | KDN | Meaty 2F in actualy | ||
![]() | TS Left Middle to Right High Kick ![]() ![]() ![]() ![]() M,H / 13,20 | -6 | KDN | KDN | Combo from 1st hit. Can be delayed. | ||
![]() | Front Kick![]() ![]() M / 15 | 12F | -4 | +7 | +7 | ||
![]() | HMTS Ray Hands ![]() ![]() MM / 5,14 | 16F | -3 | +20Sp | +20Sp | -6F on 1st block and 2nd whiff. ・Causes Screw on mid-air hit. (S3)– Decreased the distance between the character and the opponent when the 2nd hit lands. (Ver.4.00) - Changed the damage from 5, 10 to 5, 14. | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Below the Belt Combo (2) ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SM / 5,8 | -6 | +5 | +5 | Combo from 1st CH. Returns to crouching. (S3)– Decreased the distance between the character and the opponent when the move hits. | ||
![]() | Below the Belt Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SM,M / 5,8,10 | (2) | -14 | -3 | -3 | Combo from 2nd CH. | |
![]() | Jab to Mid Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,M / 5,10 | -11 | ±0 | ±0 | Combo from 1st CH. | ||
![]() | TC6F Cutthroat (1) ![]() ![]() L / 13 | 20F | -12 | ±0 | +5 | Returns to crouching. (Ver.4.20)- Due to previously changed behavior on counter hit or ![]() ![]() ![]() ![]() | |
![]() | TS Cutthroat ![]() ![]() ![]() ![]() L,H / 13,20 | -6 | KDN | KDN* | Combo from 1st CH. ・Reach increased. ・Forward movement after move increased so opponent is closer. | ||
![]() | TC4F Left Spin Low Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | Left Spin Low Kick to Right Upper![]() ![]() ![]() ![]() ![]() L,M / 12,10 | -13 | LNC | LNC | Combo from 1st CH. | ||
![]() | Easy Prey (2)![]() ![]() ![]() ![]() ![]() L,H / 12,18 | -6 | +5 | LNC | Combo from 1st CH. | ||
![]() | Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 12,18,20 | (1) | +2C | +5C | KDN | Forces an opponent to crouching on block or NH. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | |
![]() | TC4F Right Low Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | Returns to crouching. | |
![]() | Right Low Kick to Back Spin Chop![]() ![]() ![]() ![]() ![]() L,H / 7(10),10 | ±0 | +6 | +11 | Combo from 1st CH. Can be delayed. Combo can be delayed 6F from CH. Damage () is when input FC ![]() | ||
![]() | Right Low Kick to Back Spin Chop to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() L,SP / 7(10) | -13 | -2 | -2 | Damage () is when input FC ![]() | ||
![]() | HMTS Right Backhand Body Blow ![]() ![]() M / 20 | 24F | -5 | KDN | KDN* | No Tech Crouch Status. (Ver.3.30)・Changed the opponent's behavior when the move lands as a counter hit. | |
![]() | Stiletto Heel![]() ![]() L / 17 | 20F | -13 | +4C | KDN | Forces an opponent to crouching on NH. (Ver.3.30)・Changed the frame advantage upon hit from +3F to +4F on NH. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
![]() | TC6F Slicer ![]() ![]() L / 5 | 16F (1) | -9 | +2 | +2 | To Down after moving. (S3)– Decreased the distance between the character and the opponent when the move hits. | |
![]() | Geyser Cannon Combo![]() ![]() ![]() ![]() L,M / 5,21 | (1) | -17 | LNC | LNC | Combo from 1st CH. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
![]() | Power Charge![]() ![]() UB(M) / 50 | 65F | KDN | KDN | KDN | ||
![]() | Power Charge to Cancel![]() ![]() ![]() ![]() SP / - | 65 | |||||
![]() | Geyser Cannon![]() ![]() M / 21 | 19F | -17 | LNC | LNC | Enable input ![]() ![]() ![]() ![]() (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.3.10)- Increased the lower range of the attack. (Ver.4.00) - Increased the move’s reach. | |
![]() | Throat Slasher![]() ![]() H / 10 | 12F | -7 | +4 | +4 | (Ver.4.00) - New move. | |
![]() | Throat Slasher to Bad Habit![]() ![]() ![]() ![]() H,M / 10,22 | -14 | +9 | KDN | Combo from 1st hit. (Ver.4.00) - New move. | ||
![]() | HM Backhand Combo (1) ![]() ![]() H / 12 | 12F | -14 | -3 | -3 | Women input ![]() (Ver.3.30)・Changed the move to a homing attack. | |
![]() | Backhand Combo (2)![]() ![]() ![]() ![]() H,H / 12,16 | -6 | +5 | +5 | Combo from 1st hit. (S3)– Changed the damage from 14 to 16. (Ver.4.00) - Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage. | ||
![]() | Backhand Combo![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 12,16,20 | -9 | +9Sp | KDN | Combo from 1st CH. Combo from 2nd CH. Can be delayed 14F. Combo can be delayed 7F from CH. ・Opponent reaction on counter hit was changed. | ||
![]() | Backhand Combo to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 12,16 | -10 | +1 | +1 | |||
![]() | Stinger Heel Kick![]() ![]() M / 10 | 18F | -6 | +6C | +6C | Forces an opponent to crouching on hit. ・Damage changed from 16 to 10. | |
![]() | Stinger Heel Kick Combo![]() ![]() ![]() ![]() M,H / 10,17 | -8 | KDN | KDN* | Combo from 1st hit. Can be delayed 17F. Combo can be delayed 17F from hit. ・Damage changed from 20 to 17. ・Opponent reaction changed on hit. | ||
![]() | Spear Kick![]() ![]() H / 15 | 14F | -7 | +11 | +18 | 40 26 | When NH and enemy input ![]() (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. |
![]() | Shockwave Palm![]() ![]() M,M / 6,26 | 18F | -7 | KDN | KDN | ||
![]() | Reverse Ivory Cutter![]() ![]() MM / 4,14 | 16F | -15 | LNC | LNC | (Ver.4.00) - Decreased the distance between the character and the opponent when the 1st attack hits. - Fixed an issue in which the move could not be performed while running. |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Left Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,10 | -1 | +5 | +5 | ||
![]() | Left Right Combo to Side Step![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 | ±0 | +6 | +6 | ||
![]() | Biting Snake (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,6 | -3 | +4 | +4 | ||
![]() | Double Explosion 2 (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,10,6,6 | -10 | +1 | +1 | ||
![]() | Double Explosion 2![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,M / 7,10,6,6,22 | -14 | KDN | KDN* | ||
![]() | TC Biting Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L / 7,10,6,12 | -13 | -2 | -2 | ||
![]() | Left Right to Spider Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,15 | -13 | +2 | +2 | ||
![]() | Left Right to Spider Knee to Triple Slaps![]() ![]() ![]() ![]() ![]() ![]() H,H,M,Th / 7,10,15,10 | Th | Th | |||
![]() | TS Bermuda Triangle ![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,22 | -6 | KDN | KDN* | ||
![]() | Double Explosion 1![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,22 | -14 | KDN | KDN* | ||
![]() | PK Combo![]() ![]() ![]() H,H / 7,17 | -4 | +1 | KDN | ||
![]() | TS PK Combo to Assassin's Blade ![]() ![]() ![]() ![]() ![]() H,H,M / 7,17,21 | -11 | +15Sp | KDN | ||
![]() | Right Straight![]() H / 10 | 10F | +1 | +7 | +7 | |
![]() | Right Left Combo![]() ![]() ![]() H,H / 10,6 | -3 | +4 | +4 | ||
![]() | TC Biting Snake (Short) ![]() ![]() ![]() ![]() ![]() H,H,L / 10,6,12 | -13 | -2 | -2 | ||
![]() | Double Smash![]() ![]() ![]() H,M / 10,15 | -13 | +2 | +2 | ||
![]() | Double Smash to Triple Slaps![]() ![]() ![]() ![]() H,M,Th / 10,15,10 | Th | Th | |||
![]() | TS Jab Roundhouse ![]() ![]() ![]() H,H / 10,22 | -6 | KDN | KDN* | ||
![]() | Double Explosion (Short)![]() ![]() ![]() H,M / 10,22 | -14 | KDN | KDN* | ||
![]() | Left High Kick![]() H / 14 | 14F | -16 | -5 | -5 | |
![]() | Left High Kick to Right Roll![]() ![]() H,SP / 14 | -27 | -16 | -16 | ||
![]() | Left High Kick to Right Roll (Crouch)![]() ![]() H,SP / 14 | -23 | -12 | -12 | ||
![]() | Left High Kick to Spiral Explosion![]() ![]() ![]() H,SP,M / 14,22 | -11 | KDN | KDN | ||
![]() | TC Spike Combo ![]() ![]() ![]() H,L / 14,10 | -17 | -6 | -6 | ||
![]() | Spike Combo to Right Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 14,10,10 | -13 | LNC | LNC | ||
![]() | Spike Combo to Right High Kick![]() ![]() ![]() ![]() ![]() H,L,H / 14,10,18 | -6 | +5 | LNC | ||
![]() | Spike Combo to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,H,M / 14,10,18,20 | +2C | +5C | KDN | ||
![]() | TS Head Ringer ![]() ![]() ![]() H,H / 14,20 | -6 | KDN | KDN | ||
![]() | Right High Kick![]() H / 15 | 11F | -9 | +8 | LNC | 39 28 |
![]() | Right High Kick to Left Roll![]() ![]() H,SP / 15 | -28 | -17 | LNC | ||
![]() | Right High Kick to Left Roll (Crouch)![]() ![]() ![]() H,SP / 15 | -24 | -13 | LNC | ||
![]() | Right High Kick to Spiral Explosion![]() ![]() ![]() H,SP,M / 15,22 | -11 | KDN | KDN | ||
![]() | TC Right High to Left Spin Low Kick ![]() ![]() ![]() H,L / 15,13 | -17 | -3 | -3 | ||
![]() | Blonde to Right Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 15,13,10 | -13 | LNC | LNC | ||
![]() | Blonde to Right High Kick![]() ![]() ![]() ![]() ![]() H,L,H / 15,13,18 | -6 | +5 | LNC | ||
![]() | Blonde to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,H,M / 15,13,10,20 | (1) | +2C | +5C | KDN | |
![]() | Ivory Cutter![]() MM / 4,20 | 15F (1) | -5 | +4C | +6C | |
![]() | Dead Drop (1)![]() ![]() H / 12 | 13F | -3 | +8 | +8 | 35 22 |
![]() | Dead Drop (2)![]() ![]() ![]() ![]() H,M / 12,12 | -13 | -6A | -6A | ||
![]() | Dead Drop![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 12,12,20 | -12C | +4C | KDN | ||
![]() | TS Mimosa Combo ![]() ![]() ![]() ![]() ![]() ![]() H,M,H / 12,12,22 | -3 | KDN | KDN* | ||
![]() | TS Siren's Kiss ![]() ![]() HH / 10,20 | 14F (1) | +6 | KDN | KDN* | |
![]() | Sweeper Combo (1)![]() ![]() H / 14 | 16F | -12 | -3 | -1 | 47 31 |
![]() | Sweeper Combo (2)![]() ![]() ![]() ![]() H,M / 14,13 | -14 | LNC | LNC | ||
![]() | TJ Sweeper Combo ![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 14,13,20 | -14 | KDN | KDN | ||
![]() | Double Whip![]() ![]() ![]() ![]() H,H / 14,17 | +1 | +13Sp | KDN | ||
![]() | Pw8F Blonde Bomb ![]() ![]() ![]() M / 24 | 17F | -14 | KDN | KDN | |
![]() | Quick Uppercut![]() ![]() M / 13 | 13F (1) | -1 | +5 | +5 | |
![]() | Uppercut to Jab![]() ![]() ![]() ![]() M,H / 13,10 | -3 | +2 | +9 | ||
![]() | Uppercut to Jab Step![]() ![]() ![]() ![]() ![]() M,H,SP / 13,10 | -3 | +2 | +9 | ||
![]() | Uppercut to Jab to Side Step![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,10 | -1 | +4 | +11 | ||
![]() | Uppercut![]() ![]() M / 12 | 15F | -7 | LNC | LNC | 41 26 |
![]() | Side Kick![]() ![]() M / 13 | 14F | -11 | +1 | +1 | |
![]() | Leg Slicer Combo (2)![]() ![]() ![]() ![]() M,H / 13,10 | -8 | +3 | +3 | ||
![]() | Leg Slicer Combo (2) to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() M,SP / 13 | -19 | -7 | -7 | ||
![]() | Leg Slicer Combo![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,10,6 | -10 | +1 | +1 | ||
![]() | Assault Bomb![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M / 13,10,6,22 | -14 | KDN | KDN* | ||
![]() | Creeping Snake (2)![]() ![]() ![]() ![]() M,H / 13,12 | +1 | +5 | +12 | ||
![]() | Creeping Step![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 | -1 | +3 | +10 | ||
![]() | Creeping Step to Evil Mist Step![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 | +10 | +11 | +21 | ||
![]() | Creeping Snake (2) to Side Step![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 | ±0 | +1 | +11 | ||
![]() | Creeping Snake (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,6 | -3 | +4 | +4 | ||
![]() | TC Creeping Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,L / 13,12,6,12 | -13 | -2 | -2 | ||
![]() | Creeping Snake to Geyser Cannon![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,21 | -17 | LNC | LNC | ||
![]() | TS Creeping Snake to Right High Kick ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,22 | -6 | KDN | KDN* | ||
![]() | TC Creeping Snake to Left Low ![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 13,12,10 | -14 | -3 | -3 | ||
![]() | Creeping Snake to Left Low Right Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,M / 13,12,10,10 | -13 | LNC | LNC | ||
![]() | Creeping Snake to Left Low Right High Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,H / 13,12,10,18 | -6 | +5 | LNC | ||
![]() | Creeping Snake to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,H,M / 13,12,10,18,20 | (1) | +2C | +5C | KDN | |
![]() | Flash Kicks (2)![]() ![]() ![]() ![]() M,H / 13,6 | -14 | -3 | -3 | ||
![]() | Flash Kicks (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,6,8 | -14 | -3 | -3 | ||
![]() | TS Flash Kicks ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,6,8,20 | -6 | KDN | KDN | ||
![]() | TJ Flash Head Ringler ![]() ![]() ![]() ![]() M,H / 13,21 | -4 | +7 | +7 | ||
![]() | TCTJ Deadly Assault ![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 13,21,20 | -12 | KDN | KDN* | ||
![]() | TJ Deadly Hunter ![]() ![]() ![]() ![]() ![]() ![]() M,H,MM / 31,21,8,21 | -5 | KDN | KDN | ||
![]() | TS Left Middle to Right High Kick ![]() ![]() ![]() ![]() M,H / 13,20 | -6 | KDN | KDN | ||
![]() | Front Kick![]() ![]() M / 15 | 12F | -4 | +7 | +7 | |
![]() | HMTS Ray Hands ![]() ![]() MM / 5,14 | 16F | -3 | +20Sp | +20Sp | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Below the Belt Combo (2) ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SM / 5,8 | -6 | +5 | +5 | ||
![]() | Below the Belt Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SM,M / 5,8,10 | (2) | -14 | -3 | -3 | |
![]() | Jab to Mid Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,M / 5,10 | -11 | ±0 | ±0 | ||
![]() | TC6F Cutthroat (1) ![]() ![]() L / 13 | 20F | -12 | ±0 | +5 | |
![]() | TS Cutthroat ![]() ![]() ![]() ![]() L,H / 13,20 | -6 | KDN | KDN* | ||
![]() | TC4F Left Spin Low Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | Left Spin Low Kick to Right Upper![]() ![]() ![]() ![]() ![]() L,M / 12,10 | -13 | LNC | LNC | ||
![]() | Easy Prey (2)![]() ![]() ![]() ![]() ![]() L,H / 12,18 | -6 | +5 | LNC | ||
![]() | Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 12,18,20 | (1) | +2C | +5C | KDN | |
![]() | TC4F Right Low Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | Right Low Kick to Back Spin Chop![]() ![]() ![]() ![]() ![]() L,H / 7(10),10 | ±0 | +6 | +11 | ||
![]() | Right Low Kick to Back Spin Chop to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() L,SP / 7(10) | -13 | -2 | -2 | ||
![]() | HMTS Right Backhand Body Blow ![]() ![]() M / 20 | 24F | -5 | KDN | KDN* | |
![]() | Stiletto Heel![]() ![]() L / 17 | 20F | -13 | +4C | KDN | |
![]() | TC6F Slicer ![]() ![]() L / 5 | 16F (1) | -9 | +2 | +2 | |
![]() | Geyser Cannon Combo![]() ![]() ![]() ![]() L,M / 5,21 | (1) | -17 | LNC | LNC | |
![]() | Power Charge![]() ![]() UB(M) / 50 | 65F | KDN | KDN | KDN | |
![]() | Power Charge to Cancel![]() ![]() ![]() ![]() SP / - | 65 | ||||
![]() | Geyser Cannon![]() ![]() M / 21 | 19F | -17 | LNC | LNC | |
![]() | Throat Slasher![]() ![]() H / 10 | 12F | -7 | +4 | +4 | |
![]() | Throat Slasher to Bad Habit![]() ![]() ![]() ![]() H,M / 10,22 | -14 | +9 | KDN | ||
![]() | HM Backhand Combo (1) ![]() ![]() H / 12 | 12F | -14 | -3 | -3 | |
![]() | Backhand Combo (2)![]() ![]() ![]() ![]() H,H / 12,16 | -6 | +5 | +5 | ||
![]() | Backhand Combo![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 12,16,20 | -9 | +9Sp | KDN | ||
![]() | Backhand Combo to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 12,16 | -10 | +1 | +1 | ||
![]() | Stinger Heel Kick![]() ![]() M / 10 | 18F | -6 | +6C | +6C | |
![]() | Stinger Heel Kick Combo![]() ![]() ![]() ![]() M,H / 10,17 | -8 | KDN | KDN* | ||
![]() | Spear Kick![]() ![]() H / 15 | 14F | -7 | +11 | +18 | 40 26 |
![]() | Shockwave Palm![]() ![]() M,M / 6,26 | 18F | -7 | KDN | KDN | |
![]() | Reverse Ivory Cutter![]() ![]() MM / 4,14 | 16F | -15 | LNC | LNC |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Left Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,10 | -1 | +5 | +5 | ||
Combo from 1st hit. Can be delayed 8F. | ||||||
![]() | Left Right Combo to Side Step![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 | ±0 | +6 | +6 | ||
![]() | Biting Snake (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,6 | -3 | +4 | +4 | ||
Combo from 2nd CH. Can be delayed. | ||||||
![]() | Double Explosion 2 (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,10,6,6 | -10 | +1 | +1 | ||
Combo from 3rd CH. Can be delayed. | ||||||
![]() | Double Explosion 2![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,M / 7,10,6,6,22 | -14 | KDN | KDN* | ||
Combo from 4th CH. Can be delayed 10F. (S3)– Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | TC Biting Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L / 7,10,6,12 | -13 | -2 | -2 | ||
Combo from 3rd CH. Can be delayed. Returns to crouching. | ||||||
![]() | Left Right to Spider Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,15 | -13 | +2 | +2 | ||
Combo from 2nd CH. Can be delayed. | ||||||
![]() | Left Right to Spider Knee to Triple Slaps![]() ![]() ![]() ![]() ![]() ![]() H,H,M,Th / 7,10,15,10 | Th | Th | |||
When input ![]() | ||||||
![]() | TS Bermuda Triangle ![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,22 | -6 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Double Explosion 1![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,22 | -14 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed. (S3)– Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | PK Combo![]() ![]() ![]() H,H / 7,17 | -4 | +1 | KDN | ||
Combo from 1st hit. ・Damage changed from 15 to 17. ・Changed from -5F to -4F on block. ・Changed from ±0F to +1F on hit. | ||||||
![]() | TS PK Combo to Assassin's Blade ![]() ![]() ![]() ![]() ![]() H,H,M / 7,17,21 | -11 | +15Sp | KDN | ||
(S3)– Increased the lower range of the attack. – Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Right Straight![]() H / 10 | 10F | +1 | +7 | +7 | |
![]() | Right Left Combo![]() ![]() ![]() H,H / 10,6 | -3 | +4 | +4 | ||
Combo from 1st CH. Can be delayed. | ||||||
![]() | TC Biting Snake (Short) ![]() ![]() ![]() ![]() ![]() H,H,L / 10,6,12 | -13 | -2 | -2 | ||
Combo from 2nd CH. Can be delayed. Returns to crouching. | ||||||
![]() | Double Smash![]() ![]() ![]() H,M / 10,15 | -13 | +2 | +2 | ||
Combo from 1st CH. Can be delayed. | ||||||
![]() | Double Smash to Triple Slaps![]() ![]() ![]() ![]() H,M,Th / 10,15,10 | Th | Th | |||
When input ![]() Damage () is throw bonus. | ||||||
![]() | TS Jab Roundhouse ![]() ![]() ![]() H,H / 10,22 | -6 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Double Explosion (Short)![]() ![]() ![]() H,M / 10,22 | -14 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed. (S3)- Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Left High Kick![]() H / 14 | 14F | -16 | -5 | -5 | |
![]() | Left High Kick to Right Roll![]() ![]() H,SP / 14 | -27 | -16 | -16 | ||
![]() | Left High Kick to Right Roll (Crouch)![]() ![]() H,SP / 14 | -23 | -12 | -12 | ||
Returns to crouching. | ||||||
![]() | Left High Kick to Spiral Explosion![]() ![]() ![]() H,SP,M / 14,22 | -11 | KDN | KDN | ||
![]() | TC Spike Combo ![]() ![]() ![]() H,L / 14,10 | -17 | -6 | -6 | ||
Combo from 1st hit. | ||||||
![]() | Spike Combo to Right Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 14,10,10 | -13 | LNC | LNC | ||
Combo from 2nd CH. | ||||||
![]() | Spike Combo to Right High Kick![]() ![]() ![]() ![]() ![]() H,L,H / 14,10,18 | -6 | +5 | LNC | ||
Combo from 2nd CH. | ||||||
![]() | Spike Combo to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,H,M / 14,10,18,20 | +2C | +5C | KDN | ||
Forces an opponent to crouching on block or NH. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||||||
![]() | TS Head Ringer ![]() ![]() ![]() H,H / 14,20 | -6 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 8F from hit. | ||||||
![]() | Right High Kick![]() H / 15 | 11F | -9 | +8 | LNC | 39 28 |
![]() | Right High Kick to Left Roll![]() ![]() H,SP / 15 | -28 | -17 | LNC | ||
![]() | Right High Kick to Left Roll (Crouch)![]() ![]() ![]() H,SP / 15 | -24 | -13 | LNC | ||
Returns to crouching. | ||||||
![]() | Right High Kick to Spiral Explosion![]() ![]() ![]() H,SP,M / 15,22 | -11 | KDN | KDN | ||
![]() | TC Right High to Left Spin Low Kick ![]() ![]() ![]() H,L / 15,13 | -17 | -3 | -3 | ||
![]() | Blonde to Right Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 15,13,10 | -13 | LNC | LNC | ||
Combo from 2nd CH. | ||||||
![]() | Blonde to Right High Kick![]() ![]() ![]() ![]() ![]() H,L,H / 15,13,18 | -6 | +5 | LNC | ||
Combo from 2nd CH. | ||||||
![]() | Blonde to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,H,M / 15,13,10,20 | (1) | +2C | +5C | KDN | |
Forces an opponent to crouching on block or NH. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||||||
![]() | Ivory Cutter![]() MM / 4,20 | 15F (1) | -5 | +4C | +6C | |
Forces an opponent to crouching on hit. 2nd CH on 1st CH. (Ver.4.00) - Fixed an issue in which the move could not be performed while running. | ||||||
![]() | Dead Drop (1)![]() ![]() H / 12 | 13F | -3 | +8 | +8 | 35 22 |
![]() | Dead Drop (2)![]() ![]() ![]() ![]() H,M / 12,12 | -13 | -6A | -6A | ||
Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. | ||||||
![]() | Dead Drop![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 12,12,20 | -12C | +4C | KDN | ||
Forces an opponent to crouching on block or NH. Can be delayed. Launch from 2nd hit. | ||||||
![]() | TS Mimosa Combo ![]() ![]() ![]() ![]() ![]() ![]() H,M,H / 12,12,22 | -3 | KDN | KDN* | ||
Can be delayed. Combo can be delayed 5F from hit. Launch from 2nd hit. ・Causes Screw on counter hit. | ||||||
![]() | TS Siren's Kiss ![]() ![]() HH / 10,20 | 14F (1) | +6 | KDN | KDN* | |
Combo from 1st hit. -27F on 1st block & 2nd whiff. (Ver.4.00) - Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behavior. | ||||||
![]() | Sweeper Combo (1)![]() ![]() H / 14 | 16F | -12 | -3 | -1 | 47 31 |
![]() | Sweeper Combo (2)![]() ![]() ![]() ![]() H,M / 14,13 | -14 | LNC | LNC | ||
Combo from 1st CH. Can be delayed 10F. ・Active frames increased by 2F. | ||||||
![]() | TJ Sweeper Combo ![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 14,13,20 | -14 | KDN | KDN | ||
![]() | Double Whip![]() ![]() ![]() ![]() H,H / 14,17 | +1 | +13Sp | KDN | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 9F from hit. Combo can be delayed 10F from CH. | ||||||
![]() | Pw8F Blonde Bomb ![]() ![]() ![]() M / 24 | 17F | -14 | KDN | KDN | |
![]() | Quick Uppercut![]() ![]() M / 13 | 13F (1) | -1 | +5 | +5 | |
(Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14. - Increased the range of the attack. | ||||||
![]() | Uppercut to Jab![]() ![]() ![]() ![]() M,H / 13,10 | -3 | +2 | +9 | ||
Combo from 1st hit. Connect to Left Right Combo ( ![]() ![]() ![]() | ||||||
![]() | Uppercut to Jab Step![]() ![]() ![]() ![]() ![]() M,H,SP / 13,10 | -3 | +2 | +9 | ||
Advance Input is available druing Rolling Step. When input ☆ + any button, connect to WS moves. When input ![]() (S3)- New move. – “Approach enemy ![]() ![]() ![]() | ||||||
![]() | Uppercut to Jab to Side Step![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,10 | -1 | +4 | +11 | ||
![]() | Uppercut![]() ![]() M / 12 | 15F | -7 | LNC | LNC | 41 26 |
+4F on crouch hit. | ||||||
![]() | Side Kick![]() ![]() M / 13 | 14F | -11 | +1 | +1 | |
(Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | Leg Slicer Combo (2)![]() ![]() ![]() ![]() M,H / 13,10 | -8 | +3 | +3 | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | Leg Slicer Combo (2) to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() M,SP / 13 | -19 | -7 | -7 | ||
![]() | Leg Slicer Combo![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,10,6 | -10 | +1 | +1 | ||
Combo from 1st hit. | ||||||
![]() | Assault Bomb![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M / 13,10,6,22 | -14 | KDN | KDN* | ||
Combo from 3rd CH. Can be delayed. (S3)- Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Creeping Snake (2)![]() ![]() ![]() ![]() M,H / 13,12 | +1 | +5 | +12 | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. (Ver.4.00) - Changed the frame advantage upon hit from +1F to +5F. - Increased the lower range of the attack. | ||||||
![]() | Creeping Step![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 | -1 | +3 | +10 | ||
Advance Input is available druing Rolling Step. When input ![]() When input ![]() ![]() (S3)– “Approach enemy ![]() ![]() ![]() (Ver.4.00) - Changed the frame advantage upon hit from ±0F to +3F. - Increased the lower range of the attack. | ||||||
![]() | Creeping Step to Evil Mist Step![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 | +10 | +11 | +21 | ||
![]() | Creeping Snake (2) to Side Step![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 | ±0 | +1 | +11 | ||
![]() | Creeping Snake (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,6 | -3 | +4 | +4 | ||
Combo from 2nd CH. Can be delayed. | ||||||
![]() | TC Creeping Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,L / 13,12,6,12 | -13 | -2 | -2 | ||
Combo from 3rd CH. Can be delayed. Returns to crouching. | ||||||
![]() | Creeping Snake to Geyser Cannon![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,21 | -17 | LNC | LNC | ||
Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. | ||||||
![]() | TS Creeping Snake to Right High Kick ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,22 | -6 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | TC Creeping Snake to Left Low ![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 13,12,10 | -14 | -3 | -3 | ||
Combo from 2nd CH. Returns to crouching. | ||||||
![]() | Creeping Snake to Left Low Right Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,M / 13,12,10,10 | -13 | LNC | LNC | ||
Combo from 3rd CH. | ||||||
![]() | Creeping Snake to Left Low Right High Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,H / 13,12,10,18 | -6 | +5 | LNC | ||
Combo from 3rd CH. | ||||||
![]() | Creeping Snake to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,H,M / 13,12,10,18,20 | (1) | +2C | +5C | KDN | |
Forces an opponent to crouching on block or NH. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||||||
![]() | Flash Kicks (2)![]() ![]() ![]() ![]() M,H / 13,6 | -14 | -3 | -3 | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||||||
![]() | Flash Kicks (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,6,8 | -14 | -3 | -3 | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | TS Flash Kicks ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,6,8,20 | -6 | KDN | KDN | ||
Combo from 3rd CH. Can be delayed 10F. Combo can be delayed 6F from CH. | ||||||
![]() | TJ Flash Head Ringler ![]() ![]() ![]() ![]() M,H / 13,21 | -4 | +7 | +7 | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | TCTJ Deadly Assault ![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 13,21,20 | -12 | KDN | KDN* | ||
Combo from 2nd CH. | ||||||
![]() | TJ Deadly Hunter ![]() ![]() ![]() ![]() ![]() ![]() M,H,MM / 31,21,8,21 | -5 | KDN | KDN | ||
Meaty 2F in actualy | ||||||
![]() | TS Left Middle to Right High Kick ![]() ![]() ![]() ![]() M,H / 13,20 | -6 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | Front Kick![]() ![]() M / 15 | 12F | -4 | +7 | +7 | |
![]() | HMTS Ray Hands ![]() ![]() MM / 5,14 | 16F | -3 | +20Sp | +20Sp | |
-6F on 1st block and 2nd whiff. ・Causes Screw on mid-air hit. (S3)– Decreased the distance between the character and the opponent when the 2nd hit lands. (Ver.4.00) - Changed the damage from 5, 10 to 5, 14. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Below the Belt Combo (2) ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SM / 5,8 | -6 | +5 | +5 | ||
Combo from 1st CH. Returns to crouching. (S3)– Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Below the Belt Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SM,M / 5,8,10 | (2) | -14 | -3 | -3 | |
Combo from 2nd CH. | ||||||
![]() | Jab to Mid Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,M / 5,10 | -11 | ±0 | ±0 | ||
Combo from 1st CH. | ||||||
![]() | TC6F Cutthroat (1) ![]() ![]() L / 13 | 20F | -12 | ±0 | +5 | |
Returns to crouching. (Ver.4.20)- Due to previously changed behavior on counter hit or ![]() ![]() ![]() ![]() | ||||||
![]() | TS Cutthroat ![]() ![]() ![]() ![]() L,H / 13,20 | -6 | KDN | KDN* | ||
Combo from 1st CH. ・Reach increased. ・Forward movement after move increased so opponent is closer. | ||||||
![]() | TC4F Left Spin Low Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | Left Spin Low Kick to Right Upper![]() ![]() ![]() ![]() ![]() L,M / 12,10 | -13 | LNC | LNC | ||
Combo from 1st CH. | ||||||
![]() | Easy Prey (2)![]() ![]() ![]() ![]() ![]() L,H / 12,18 | -6 | +5 | LNC | ||
Combo from 1st CH. | ||||||
![]() | Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 12,18,20 | (1) | +2C | +5C | KDN | |
Forces an opponent to crouching on block or NH. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||||||
![]() | TC4F Right Low Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | Right Low Kick to Back Spin Chop![]() ![]() ![]() ![]() ![]() L,H / 7(10),10 | ±0 | +6 | +11 | ||
Combo from 1st CH. Can be delayed. Combo can be delayed 6F from CH. Damage () is when input FC ![]() | ||||||
![]() | Right Low Kick to Back Spin Chop to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() L,SP / 7(10) | -13 | -2 | -2 | ||
Damage () is when input FC ![]() | ||||||
![]() | HMTS Right Backhand Body Blow ![]() ![]() M / 20 | 24F | -5 | KDN | KDN* | |
No Tech Crouch Status. (Ver.3.30)・Changed the opponent's behavior when the move lands as a counter hit. | ||||||
![]() | Stiletto Heel![]() ![]() L / 17 | 20F | -13 | +4C | KDN | |
Forces an opponent to crouching on NH. (Ver.3.30)・Changed the frame advantage upon hit from +3F to +4F on NH. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | TC6F Slicer ![]() ![]() L / 5 | 16F (1) | -9 | +2 | +2 | |
To Down after moving. (S3)– Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Geyser Cannon Combo![]() ![]() ![]() ![]() L,M / 5,21 | (1) | -17 | LNC | LNC | |
Combo from 1st CH. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | Power Charge![]() ![]() UB(M) / 50 | 65F | KDN | KDN | KDN | |
![]() | Power Charge to Cancel![]() ![]() ![]() ![]() SP / - | 65 | ||||
![]() | Geyser Cannon![]() ![]() M / 21 | 19F | -17 | LNC | LNC | |
Enable input ![]() ![]() ![]() ![]() (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.3.10)- Increased the lower range of the attack. (Ver.4.00) - Increased the move’s reach. | ||||||
![]() | Throat Slasher![]() ![]() H / 10 | 12F | -7 | +4 | +4 | |
(Ver.4.00) - New move. | ||||||
![]() | Throat Slasher to Bad Habit![]() ![]() ![]() ![]() H,M / 10,22 | -14 | +9 | KDN | ||
Combo from 1st hit. (Ver.4.00) - New move. | ||||||
![]() | HM Backhand Combo (1) ![]() ![]() H / 12 | 12F | -14 | -3 | -3 | |
Women input ![]() (Ver.3.30)・Changed the move to a homing attack. | ||||||
![]() | Backhand Combo (2)![]() ![]() ![]() ![]() H,H / 12,16 | -6 | +5 | +5 | ||
Combo from 1st hit. (S3)– Changed the damage from 14 to 16. (Ver.4.00) - Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage. | ||||||
![]() | Backhand Combo![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 12,16,20 | -9 | +9Sp | KDN | ||
Combo from 1st CH. Combo from 2nd CH. Can be delayed 14F. Combo can be delayed 7F from CH. ・Opponent reaction on counter hit was changed. | ||||||
![]() | Backhand Combo to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 12,16 | -10 | +1 | +1 | ||
![]() | Stinger Heel Kick![]() ![]() M / 10 | 18F | -6 | +6C | +6C | |
Forces an opponent to crouching on hit. ・Damage changed from 16 to 10. | ||||||
![]() | Stinger Heel Kick Combo![]() ![]() ![]() ![]() M,H / 10,17 | -8 | KDN | KDN* | ||
Combo from 1st hit. Can be delayed 17F. Combo can be delayed 17F from hit. ・Damage changed from 20 to 17. ・Opponent reaction changed on hit. | ||||||
![]() | Spear Kick![]() ![]() H / 15 | 14F | -7 | +11 | +18 | 40 26 |
When NH and enemy input ![]() (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. | ||||||
![]() | Shockwave Palm![]() ![]() M,M / 6,26 | 18F | -7 | KDN | KDN | |
![]() | Reverse Ivory Cutter![]() ![]() MM / 4,14 | 16F | -15 | LNC | LNC | |
(Ver.4.00) - Decreased the distance between the character and the opponent when the 1st attack hits. - Fixed an issue in which the move could not be performed while running. |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Left Backhand body Blow![]() ![]() M / 15 | 20F | -16 | KDN | KDN | ・Changed from -18F to -16F on block. ・Opponent closer on block. ・Recovery decreased on hit by 1F. | |
![]() | TJ9F Jumping Knuckle ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | TJ10F Scull Splitter ![]() ![]() M / 20 | 26F | -5 | KDN | KDN | Returns to crouching. (Ver.2.20)・Decreased the distance between the character and opponent when the move hits. | |
![]() | Hook![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | Binding Whip (1)![]() ![]() M / 10 | 18F | -10 | +1 | +1 | (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
![]() | Binding Whip![]() ![]() ![]() ![]() M,M / 10,10 | -13 | LNC | LNC | Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from hit. | ||
![]() | TJ6F Catapult Kick ![]() ![]() M / 15 | 14F | -15 | -4 | -4 | 48 34 | |
![]() | TJ6F Catapult Kick ![]() ![]() M / 20 | 14F | -15 | KDN | KDN | 48 34 | |
![]() | TJ6F Catapult Kick ![]() ![]() M / 20 | 14F | -10 | KDN | KDN | 43 29 | |
![]() | TJ7F Leaping Axe Kick ![]() ![]() M / 21 | 23F (5) | -7C | +3C | KDN | 58 35 | Forces an opponent to crouching on block or NH. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -7F. |
![]() | TJ7F Leaping Axe Kick ![]() ![]() M / 21 | 23F (5) | ±0C | +5C | KDN | 51 28 | Forces an opponent to crouching on block or NH. |
![]() | TJ9F Can Openeer (1) ![]() ![]() H / 23 | 18F | -9 | -1 | -1 | ||
![]() | TCTJ Can Openeer (2) ![]() ![]() ![]() ![]() H,L / 23,10 | -19 | -8 | -8 | Combo from 1st CH. | ||
![]() | Can Openeer![]() ![]() ![]() ![]() ![]() ![]() H,L,H / 23,10,14 | -6 | +5 | +5 | Combo from 2nd hit. | ||
![]() | Can Openeer to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,SP / 23,10 | -5 | +6 | +6 | Combo from 1st CH. | ||
![]() | TJ3F Running Jump Kick ![]() ![]() M / 20(,18) | 23F | -23 | Th | Th | Close hit connect to Heel Hold (throw). Damage () is throw bonus. Break Throw is input ![]() | |
![]() | TJ3F Running Jump Kick (distant or on crouch hit) ![]() ![]() M / 20 | 24F | -22 | KDN | KDN | Meaty 5F in actualy. | |
![]() | TJ9F Leaping Axe Kick ![]() ![]() M / 21 | 23F (5) | ±0C | +5C | KDN | 51 28 | Forces an opponent to crouching on block or NH. (Ver.4.00) - Changed the frame advantage when blocked from -6F to ±0F. - Changed the frame advantage upon hit from +3F to +5F. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() |
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 25F | -9 | KDN | KDN | ||
![]() | TC34FTJ9F Hopping Low Kick ![]() ![]() ![]() L / 15 | 43F | -17 | -6 | -6 | ||
![]() | Hopping Low Kick to Right Uppercut![]() ![]() ![]() ![]() ![]() L,M / 15,10 | -13 | LNC | LNC | Combo from 1st CH. | ||
![]() | Hopping Low Kick to Right High Kick![]() ![]() ![]() ![]() ![]() L,H / 15,18 | -6 | +5 | LNC | Combo from 1st CH. | ||
![]() | Hopping Low Kick to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 15,18,20 | (1) | +2C | +5C | KDN | Forces an opponent to crouching on block or NH. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | |
![]() | Back Handspring![]() ![]() SP / - |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Left Backhand body Blow![]() ![]() M / 15 | 20F | -16 | KDN | KDN | |
![]() | TJ9F Jumping Knuckle ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | TJ10F Scull Splitter ![]() ![]() M / 20 | 26F | -5 | KDN | KDN | |
![]() | Hook![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | Binding Whip (1)![]() ![]() M / 10 | 18F | -10 | +1 | +1 | |
![]() | Binding Whip![]() ![]() ![]() ![]() M,M / 10,10 | -13 | LNC | LNC | ||
![]() | TJ6F Catapult Kick ![]() ![]() M / 15 | 14F | -15 | -4 | -4 | 48 34 |
![]() | TJ6F Catapult Kick ![]() ![]() M / 20 | 14F | -15 | KDN | KDN | 48 34 |
![]() | TJ6F Catapult Kick ![]() ![]() M / 20 | 14F | -10 | KDN | KDN | 43 29 |
![]() | TJ7F Leaping Axe Kick ![]() ![]() M / 21 | 23F (5) | -7C | +3C | KDN | 58 35 |
![]() | TJ7F Leaping Axe Kick ![]() ![]() M / 21 | 23F (5) | ±0C | +5C | KDN | 51 28 |
![]() | TJ9F Can Openeer (1) ![]() ![]() H / 23 | 18F | -9 | -1 | -1 | |
![]() | TCTJ Can Openeer (2) ![]() ![]() ![]() ![]() H,L / 23,10 | -19 | -8 | -8 | ||
![]() | Can Openeer![]() ![]() ![]() ![]() ![]() ![]() H,L,H / 23,10,14 | -6 | +5 | +5 | ||
![]() | Can Openeer to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,SP / 23,10 | -5 | +6 | +6 | ||
![]() | TJ3F Running Jump Kick ![]() ![]() M / 20(,18) | 23F | -23 | Th | Th | |
![]() | TJ3F Running Jump Kick (distant or on crouch hit) ![]() ![]() M / 20 | 24F | -22 | KDN | KDN | |
![]() | TJ9F Leaping Axe Kick ![]() ![]() M / 21 | 23F (5) | ±0C | +5C | KDN | 51 28 |
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 25F | -9 | KDN | KDN | |
![]() | TC34FTJ9F Hopping Low Kick ![]() ![]() ![]() L / 15 | 43F | -17 | -6 | -6 | |
![]() | Hopping Low Kick to Right Uppercut![]() ![]() ![]() ![]() ![]() L,M / 15,10 | -13 | LNC | LNC | ||
![]() | Hopping Low Kick to Right High Kick![]() ![]() ![]() ![]() ![]() L,H / 15,18 | -6 | +5 | LNC | ||
![]() | Hopping Low Kick to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 15,18,20 | (1) | +2C | +5C | KDN | |
![]() | Back Handspring![]() ![]() SP / - |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Left Backhand body Blow![]() ![]() M / 15 | 20F | -16 | KDN | KDN | |
・Changed from -18F to -16F on block. ・Opponent closer on block. ・Recovery decreased on hit by 1F. | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | TJ10F Scull Splitter ![]() ![]() M / 20 | 26F | -5 | KDN | KDN | |
Returns to crouching. (Ver.2.20)・Decreased the distance between the character and opponent when the move hits. | ||||||
![]() | Hook![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | Binding Whip (1)![]() ![]() M / 10 | 18F | -10 | +1 | +1 | |
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Binding Whip![]() ![]() ![]() ![]() M,M / 10,10 | -13 | LNC | LNC | ||
Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from hit. | ||||||
![]() | TJ6F Catapult Kick ![]() ![]() M / 15 | 14F | -15 | -4 | -4 | 48 34 |
![]() | TJ6F Catapult Kick ![]() ![]() M / 20 | 14F | -15 | KDN | KDN | 48 34 |
![]() | TJ6F Catapult Kick ![]() ![]() M / 20 | 14F | -10 | KDN | KDN | 43 29 |
![]() | TJ7F Leaping Axe Kick ![]() ![]() M / 21 | 23F (5) | -7C | +3C | KDN | 58 35 |
Forces an opponent to crouching on block or NH. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -7F. | ||||||
![]() | TJ7F Leaping Axe Kick ![]() ![]() M / 21 | 23F (5) | ±0C | +5C | KDN | 51 28 |
Forces an opponent to crouching on block or NH. | ||||||
![]() | TJ9F Can Openeer (1) ![]() ![]() H / 23 | 18F | -9 | -1 | -1 | |
![]() | TCTJ Can Openeer (2) ![]() ![]() ![]() ![]() H,L / 23,10 | -19 | -8 | -8 | ||
Combo from 1st CH. | ||||||
![]() | Can Openeer![]() ![]() ![]() ![]() ![]() ![]() H,L,H / 23,10,14 | -6 | +5 | +5 | ||
Combo from 2nd hit. | ||||||
![]() | Can Openeer to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,SP / 23,10 | -5 | +6 | +6 | ||
Combo from 1st CH. | ||||||
![]() | TJ3F Running Jump Kick ![]() ![]() M / 20(,18) | 23F | -23 | Th | Th | |
Close hit connect to Heel Hold (throw). Damage () is throw bonus. Break Throw is input ![]() | ||||||
![]() | TJ3F Running Jump Kick (distant or on crouch hit) ![]() ![]() M / 20 | 24F | -22 | KDN | KDN | |
Meaty 5F in actualy. | ||||||
![]() | TJ9F Leaping Axe Kick ![]() ![]() M / 21 | 23F (5) | ±0C | +5C | KDN | 51 28 |
Forces an opponent to crouching on block or NH. (Ver.4.00) - Changed the frame advantage when blocked from -6F to ±0F. - Changed the frame advantage upon hit from +3F to +5F. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||||||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 25F | -9 | KDN | KDN | |
![]() | TC34FTJ9F Hopping Low Kick ![]() ![]() ![]() L / 15 | 43F | -17 | -6 | -6 | |
![]() | Hopping Low Kick to Right Uppercut![]() ![]() ![]() ![]() ![]() L,M / 15,10 | -13 | LNC | LNC | ||
Combo from 1st CH. | ||||||
![]() | Hopping Low Kick to Right High Kick![]() ![]() ![]() ![]() ![]() L,H / 15,18 | -6 | +5 | LNC | ||
Combo from 1st CH. | ||||||
![]() | Hopping Low Kick to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 15,18,20 | (1) | +2C | +5C | KDN | |
Forces an opponent to crouching on block or NH. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||||||
![]() | Back Handspring![]() ![]() SP / - | |||||
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Sunset Strike![]() ![]() ![]() H / 20 | 14F | -9 | KDN | KDN | 49 35 | Start-up 15F in actualy. |
![]() | Bad Habit![]() ![]() ![]() M / 24 | 15F | -14 | +8 | KDN | Start-up 16F in actualy. ・Damage changed from 23 to 24. | |
![]() | TJ4F Kneel Kick ![]() ![]() ![]() M / 30 | 28F | +16G | +9C | KDN | Forces an opponent to crouching on NH. Start-up 29F in actualy. Self-harm damage 5 after whiff. | |
![]() | TJ4F Kneel Kick (distant) ![]() ![]() ![]() M / 20 | 28F | -10 | +9C | KDN | Forces an opponent to crouching on NH. Start-up 29F in actualy. Self-harm damage 5 after whiff. Meaty 3F in actualy. | |
![]() | Kneel Kick to Ukemi![]() ![]() ![]() ![]() M,SP / 30 | +9 | +2C | KDN | Forces an opponent to crouching on NH. Start-up 29F in actualy. Returns to crouching. | ||
![]() | Kneel Kick (distant) to Ukemi![]() ![]() ![]() ![]() M,SP / 20 | -17G | +2C | KDN | Forces an opponent to crouching on NH. Start-up 29F in actualy. Returns to crouching. Meaty 3F in actualy. | ||
![]() | WB Bombshell Blast ![]() ![]() ![]() M / 26 | 22F | -5 | KDN | KDN | Start-up 23F in actualy. ・Changed from -14F to -5F on block. ・Opponent farther away on block. ・Recovery on hit decreased by 1F. ・Causes Wall Bounce on hit. | |
![]() | WBWG Bombshell Blast (hold) ![]() ![]() ![]() M / 32 | 33F | +11G +16W | KDN | KDN | Start-up 34F in actualy. ・Causes Wall Bounce on hit. Wall crush inducing guard is implemented. | |
![]() | TC1F Wipe the Floor ![]() ![]() ![]() L / 20 | 20F | -37 | KDN | KDN* | Returns to crouching. Returns to standing on block. Start-up 20F is delay input. Start-up 28F on fast input. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
![]() | Reverse Rolling Dash![]() ![]() ![]() SP / - | Bombshell Blast (during Rolling Dash ![]() ![]() | |||||
![]() | Ice Pick![]() ![]() ![]() ![]() M / 20 | 19F | -15 | LNC | LNC | Start-up 19F is Delay input. Start-up 29F on fast input. | |
![]() | TC1F Evil Mist ![]() ![]() ![]() ![]() ![]() ![]() Hガード不能 / 0 | 21F | +33 | +33 | +33 | Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() | |
![]() | TJ4F Stingray (1) ![]() ![]() ![]() ![]() M / 12 | 20F (1) | -13 | -2 | -2 | ||
![]() | Stingray![]() ![]() ![]() ![]() ![]() ![]() M,M / 12,21 | -13 | KDN | KDN | Combo from 1st hit. (S3)- New move. (Ver.4.00) - Changed the frame advantage when blocked from -15F to -13F. - Changed the opponent’s behavior when hit. - Shortened the recovery time after the move hits by 3F. | ||
![]() | TJ5F Spiral Bombshell Blast ![]() ![]() ![]() ![]() M / 30 | 20F (1) | +4 | KDN | KDN | (Ver.2.20)・Changed the frame advantage on guard from ±0F to +4F. ・Decreased the distance between the character and opponent when the move is guarded. (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Sunset Strike![]() ![]() ![]() H / 20 | 14F | -9 | KDN | KDN | 49 35 |
![]() | Bad Habit![]() ![]() ![]() M / 24 | 15F | -14 | +8 | KDN | |
![]() | TJ4F Kneel Kick ![]() ![]() ![]() M / 30 | 28F | +16G | +9C | KDN | |
![]() | TJ4F Kneel Kick (distant) ![]() ![]() ![]() M / 20 | 28F | -10 | +9C | KDN | |
![]() | Kneel Kick to Ukemi![]() ![]() ![]() ![]() M,SP / 30 | +9 | +2C | KDN | ||
![]() | Kneel Kick (distant) to Ukemi![]() ![]() ![]() ![]() M,SP / 20 | -17G | +2C | KDN | ||
![]() | WB Bombshell Blast ![]() ![]() ![]() M / 26 | 22F | -5 | KDN | KDN | |
![]() | WBWG Bombshell Blast (hold) ![]() ![]() ![]() M / 32 | 33F | +11G +16W | KDN | KDN | |
![]() | TC1F Wipe the Floor ![]() ![]() ![]() L / 20 | 20F | -37 | KDN | KDN* | |
![]() | Reverse Rolling Dash![]() ![]() ![]() SP / - | |||||
![]() | Ice Pick![]() ![]() ![]() ![]() M / 20 | 19F | -15 | LNC | LNC | |
![]() | TC1F Evil Mist ![]() ![]() ![]() ![]() ![]() ![]() Hガード不能 / 0 | 21F | +33 | +33 | +33 | |
![]() | TJ4F Stingray (1) ![]() ![]() ![]() ![]() M / 12 | 20F (1) | -13 | -2 | -2 | |
![]() | Stingray![]() ![]() ![]() ![]() ![]() ![]() M,M / 12,21 | -13 | KDN | KDN | ||
![]() | TJ5F Spiral Bombshell Blast ![]() ![]() ![]() ![]() M / 30 | 20F (1) | +4 | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Sunset Strike![]() ![]() ![]() H / 20 | 14F | -9 | KDN | KDN | 49 35 |
Start-up 15F in actualy. | ||||||
![]() | Bad Habit![]() ![]() ![]() M / 24 | 15F | -14 | +8 | KDN | |
Start-up 16F in actualy. ・Damage changed from 23 to 24. | ||||||
![]() | TJ4F Kneel Kick ![]() ![]() ![]() M / 30 | 28F | +16G | +9C | KDN | |
Forces an opponent to crouching on NH. Start-up 29F in actualy. Self-harm damage 5 after whiff. | ||||||
![]() | TJ4F Kneel Kick (distant) ![]() ![]() ![]() M / 20 | 28F | -10 | +9C | KDN | |
Forces an opponent to crouching on NH. Start-up 29F in actualy. Self-harm damage 5 after whiff. Meaty 3F in actualy. | ||||||
![]() | Kneel Kick to Ukemi![]() ![]() ![]() ![]() M,SP / 30 | +9 | +2C | KDN | ||
Forces an opponent to crouching on NH. Start-up 29F in actualy. Returns to crouching. | ||||||
![]() | Kneel Kick (distant) to Ukemi![]() ![]() ![]() ![]() M,SP / 20 | -17G | +2C | KDN | ||
Forces an opponent to crouching on NH. Start-up 29F in actualy. Returns to crouching. Meaty 3F in actualy. | ||||||
![]() | WB Bombshell Blast ![]() ![]() ![]() M / 26 | 22F | -5 | KDN | KDN | |
Start-up 23F in actualy. ・Changed from -14F to -5F on block. ・Opponent farther away on block. ・Recovery on hit decreased by 1F. ・Causes Wall Bounce on hit. | ||||||
![]() | WBWG Bombshell Blast (hold) ![]() ![]() ![]() M / 32 | 33F | +11G +16W | KDN | KDN | |
Start-up 34F in actualy. ・Causes Wall Bounce on hit. Wall crush inducing guard is implemented. | ||||||
![]() | TC1F Wipe the Floor ![]() ![]() ![]() L / 20 | 20F | -37 | KDN | KDN* | |
Returns to crouching. Returns to standing on block. Start-up 20F is delay input. Start-up 28F on fast input. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||||||
![]() | Reverse Rolling Dash![]() ![]() ![]() SP / - | |||||
Bombshell Blast (during Rolling Dash ![]() ![]() | ||||||
![]() | Ice Pick![]() ![]() ![]() ![]() M / 20 | 19F | -15 | LNC | LNC | |
Start-up 19F is Delay input. Start-up 29F on fast input. | ||||||
![]() | TC1F Evil Mist ![]() ![]() ![]() ![]() ![]() ![]() Hガード不能 / 0 | 21F | +33 | +33 | +33 | |
Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() | ||||||
![]() | TJ4F Stingray (1) ![]() ![]() ![]() ![]() M / 12 | 20F (1) | -13 | -2 | -2 | |
![]() | Stingray![]() ![]() ![]() ![]() ![]() ![]() M,M / 12,21 | -13 | KDN | KDN | ||
Combo from 1st hit. (S3)- New move. (Ver.4.00) - Changed the frame advantage when blocked from -15F to -13F. - Changed the opponent’s behavior when hit. - Shortened the recovery time after the move hits by 3F. | ||||||
![]() | TJ5F Spiral Bombshell Blast ![]() ![]() ![]() ![]() M / 30 | 20F (1) | +4 | KDN | KDN | |
(Ver.2.20)・Changed the frame advantage on guard from ±0F to +4F. ・Decreased the distance between the character and opponent when the move is guarded. (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | Low Jab Rising Kick FC ![]() ![]() ![]() SM,M / 8,10 | -10 | +1 | +1 | Combo from 1st CH. | ||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. Connect to ![]() ![]() | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. Connect to ![]() ![]() | |
![]() | Diving Hornet (1) WS ![]() M / 17 | 13F | -6 | +5 | +5 | ・Damage changed from 14 to 17. | |
![]() | Diving Hornet WS ![]() ![]() ![]() M,M / 17,20 | -3C | KDN | KDN | Forces an opponent to crouching on block. | ||
![]() | TS Fluttering Butterfly WS ![]() ![]() ![]() M,HH / 17,3,15 | -7 | KDN | KDN | Combo from 1st hit. ・Damage changed from 14,6,15 to 17,3,15. | ||
![]() | Palm Uppercut WS ![]() M / 15 | 15F | -13 | LNC | LNC | 47 32 | (Ver.4.00) - Increased the move’s reach. |
![]() | Spider Knee WS ![]() M / 15 | 13F | -13 | +2 | +2 | When input ![]() Damage () is throw bonus. ・Startup changed from 18F to 13F. | |
![]() | Spider Knee to Triple Slaps WS ![]() ![]() M,Th / 15,10 | Th | Th | When input ![]() | |||
![]() | Toe Smash WS ![]() M / 15 | 11F (1) | -4 | +7 | +7 | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
![]() | TS Flashing Escape WS ![]() ![]() ![]() M,H / 15,24 | -6 | KDN | KDN* | Combo from 1st CH. (S3)– Increased the move’s forward movement after it lands. | ||
![]() | Helping Hand WS ![]() ![]() M / 13 | 14F | -5 | +6 | KDN | 38 24 | (S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit. |
![]() | TC Wipe the Floor FC ![]() ![]() L / 20 | 20F | -37 | KDN | KDN* | Returns to crouching. Returns to standing on block. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | Low Jab Rising Kick FC ![]() ![]() ![]() SM,M / 8,10 | -10 | +1 | +1 | ||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | Diving Hornet (1) WS ![]() M / 17 | 13F | -6 | +5 | +5 | |
![]() | Diving Hornet WS ![]() ![]() ![]() M,M / 17,20 | -3C | KDN | KDN | ||
![]() | TS Fluttering Butterfly WS ![]() ![]() ![]() M,HH / 17,3,15 | -7 | KDN | KDN | ||
![]() | Palm Uppercut WS ![]() M / 15 | 15F | -13 | LNC | LNC | 47 32 |
![]() | Spider Knee WS ![]() M / 15 | 13F | -13 | +2 | +2 | |
![]() | Spider Knee to Triple Slaps WS ![]() ![]() M,Th / 15,10 | Th | Th | |||
![]() | Toe Smash WS ![]() M / 15 | 11F (1) | -4 | +7 | +7 | |
![]() | TS Flashing Escape WS ![]() ![]() ![]() M,H / 15,24 | -6 | KDN | KDN* | ||
![]() | Helping Hand WS ![]() ![]() M / 13 | 14F | -5 | +6 | KDN | 38 24 |
![]() | TC Wipe the Floor FC ![]() ![]() L / 20 | 20F | -37 | KDN | KDN* |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | Low Jab Rising Kick FC ![]() ![]() ![]() SM,M / 8,10 | -10 | +1 | +1 | ||
Combo from 1st CH. | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. Connect to ![]() ![]() | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. Connect to ![]() ![]() | ||||||
![]() | Diving Hornet (1) WS ![]() M / 17 | 13F | -6 | +5 | +5 | |
・Damage changed from 14 to 17. | ||||||
![]() | Diving Hornet WS ![]() ![]() ![]() M,M / 17,20 | -3C | KDN | KDN | ||
Forces an opponent to crouching on block. | ||||||
![]() | TS Fluttering Butterfly WS ![]() ![]() ![]() M,HH / 17,3,15 | -7 | KDN | KDN | ||
Combo from 1st hit. ・Damage changed from 14,6,15 to 17,3,15. | ||||||
![]() | Palm Uppercut WS ![]() M / 15 | 15F | -13 | LNC | LNC | 47 32 |
(Ver.4.00) - Increased the move’s reach. | ||||||
![]() | Spider Knee WS ![]() M / 15 | 13F | -13 | +2 | +2 | |
When input ![]() Damage () is throw bonus. ・Startup changed from 18F to 13F. | ||||||
![]() | Spider Knee to Triple Slaps WS ![]() ![]() M,Th / 15,10 | Th | Th | |||
When input ![]() | ||||||
![]() | Toe Smash WS ![]() M / 15 | 11F (1) | -4 | +7 | +7 | |
(S3)– Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | TS Flashing Escape WS ![]() ![]() ![]() M,H / 15,24 | -6 | KDN | KDN* | ||
Combo from 1st CH. (S3)– Increased the move’s forward movement after it lands. | ||||||
![]() | Helping Hand WS ![]() ![]() M / 13 | 14F | -5 | +6 | KDN | 38 24 |
(S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit. | ||||||
![]() | TC Wipe the Floor FC ![]() ![]() L / 20 | 20F | -37 | KDN | KDN* | |
Returns to crouching. Returns to standing on block. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Snakeshot SS ![]() M / 15 | 14F | -10 | +3 | +3 | (S3)– Decreased the distance between the character and the opponent when the move hits from the front. | |
![]() | Snakeshot to Rolling Dash SS ![]() ![]() M,SP / 15 | +10G | +24G | +24G | When ![]() When ![]() Advance Input is available. (S3)- Sped up the timing at which "Approach enemy ![]() - Sped up the timing at which "Approach enemy ![]() | ||
![]() | Snakeshot to Evil Mist Step SS ![]() ![]() ![]() ![]() ![]() M,SP / 15 | +11G | +25G | +25G | |||
![]() | Snakeshot to Reverse Rolling Dash SS ![]() ![]() M,SP / 15 | +10G | +24G | +24G | |||
![]() | Double Shot SS ![]() ![]() ![]() M,M / 15,15 | -6 | ±0 | ±0 | |||
![]() | Lift Shot SS ![]() M / 15 | 13F | -14 | LNC | LNC | ||
![]() | TC6F Heel Slicer SS ![]() L / 17 | 20F | -14 | +6C | KDN | Forces an opponent to crouching on NH. (Ver.3.30)・Changed the frame advantage when blocked from -15F to -14F. | |
![]() | Spiral Explosion SS ![]() M / 22 | 19F | -11 | KDN | KDN | ||
![]() | Charge![]() SP / - | Shift to charging. | |||||
![]() | Twisted Mind While enemy is down ![]() ![]() L / 20 | 17F | -17 | -8C | -8C | Forces an opponent to crouching on hit. -8F on down hit. | |
![]() | Wall Jumping Attack to BT With back against wall ![]() ![]() ![]() M / 21 | 36F | +2 | KDN | KDN | Shift to BT. Air Status 5F. Advance Input is unavailable. Invinciblity during 8 to 24F. | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | Connect to Left Jab (![]() | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Snakeshot SS ![]() M / 15 | 14F | -10 | +3 | +3 | |
![]() | Snakeshot to Rolling Dash SS ![]() ![]() M,SP / 15 | +10G | +24G | +24G | ||
![]() | Snakeshot to Evil Mist Step SS ![]() ![]() ![]() ![]() ![]() M,SP / 15 | +11G | +25G | +25G | ||
![]() | Snakeshot to Reverse Rolling Dash SS ![]() ![]() M,SP / 15 | +10G | +24G | +24G | ||
![]() | Double Shot SS ![]() ![]() ![]() M,M / 15,15 | -6 | ±0 | ±0 | ||
![]() | Lift Shot SS ![]() M / 15 | 13F | -14 | LNC | LNC | |
![]() | TC6F Heel Slicer SS ![]() L / 17 | 20F | -14 | +6C | KDN | |
![]() | Spiral Explosion SS ![]() M / 22 | 19F | -11 | KDN | KDN | |
![]() | Charge![]() SP / - | |||||
![]() | Twisted Mind While enemy is down ![]() ![]() L / 20 | 17F | -17 | -8C | -8C | |
![]() | Wall Jumping Attack to BT With back against wall ![]() ![]() ![]() M / 21 | 36F | +2 | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Snakeshot SS ![]() M / 15 | 14F | -10 | +3 | +3 | |
(S3)– Decreased the distance between the character and the opponent when the move hits from the front. | ||||||
![]() | Snakeshot to Rolling Dash SS ![]() ![]() M,SP / 15 | +10G | +24G | +24G | ||
When ![]() When ![]() Advance Input is available. (S3)- Sped up the timing at which "Approach enemy ![]() - Sped up the timing at which "Approach enemy ![]() | ||||||
![]() | Snakeshot to Evil Mist Step SS ![]() ![]() ![]() ![]() ![]() M,SP / 15 | +11G | +25G | +25G | ||
![]() | Snakeshot to Reverse Rolling Dash SS ![]() ![]() M,SP / 15 | +10G | +24G | +24G | ||
![]() | Double Shot SS ![]() ![]() ![]() M,M / 15,15 | -6 | ±0 | ±0 | ||
![]() | Lift Shot SS ![]() M / 15 | 13F | -14 | LNC | LNC | |
![]() | TC6F Heel Slicer SS ![]() L / 17 | 20F | -14 | +6C | KDN | |
Forces an opponent to crouching on NH. (Ver.3.30)・Changed the frame advantage when blocked from -15F to -14F. | ||||||
![]() | Spiral Explosion SS ![]() M / 22 | 19F | -11 | KDN | KDN | |
![]() | Charge![]() SP / - | |||||
Shift to charging. | ||||||
![]() | Twisted Mind While enemy is down ![]() ![]() L / 20 | 17F | -17 | -8C | -8C | |
Forces an opponent to crouching on hit. -8F on down hit. | ||||||
![]() | Wall Jumping Attack to BT With back against wall ![]() ![]() ![]() M / 21 | 36F | +2 | KDN | KDN | |
Shift to BT. Air Status 5F. Advance Input is unavailable. Invinciblity during 8 to 24F. | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
Connect to Left Jab (![]() | ||||||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
Rolling Dash | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rolling Dash![]() ![]() ![]() SP / - | ![]() ![]() ![]() Advance Input is available. Cost 1F. (Ver.4.00) - Fixed an issue in which the move could not be performed during special step in a specific situation. (Ver.4.10) - Fixed to enable her to do the low parry at the early part of the special step with ![]() ![]() | |||||
![]() | Hellbringer![]() ![]() ![]() ![]() H / 21 | 14F | +1 | +3 | LNC | 41 27 | Start-up 15F in actualy. ・Opponent closer on hit. |
![]() | Shut Up![]() ![]() ![]() ![]() M / 25 | 17F (1) | -8 | KDN | KDN | Start-up 18F in actualy. (Ver.4.00) - Changed the attack startup from frame 20-21 to frame 17-18. | |
![]() | TC10F Sideslip ![]() ![]() ![]() ![]() L / 17 | 19F (9) | -20 | ±0C | KDN | Forces an opponent to crouching on NH. Start-up 20F in actualy. ・Active frames increased by 2F. (Ver.3.30)・Changed time of crouching status from 16-49F to 10-49F. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
![]() | Shamrock (1)![]() ![]() ![]() ![]() M / 15 | 14F | -8 | +6A | +6A | Start-up 15F in actualy. | |
![]() | Shamrock (2)![]() ![]() ![]() ![]() ![]() ![]() M,H / 15,10 | -9 | -3 | -3 | Launch from 1st hit. | ||
![]() | Shamrock![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,10,23 | -10 | KDN | KDN | Combo from 2nd CH. (S3)– Increased the upper range of the attack. | ||
![]() | Nothing![]() ![]() ![]() ![]() / - | Do nothing. |
Rolling Dash | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rolling Dash![]() ![]() ![]() SP / - | |||||
![]() | Hellbringer![]() ![]() ![]() ![]() H / 21 | 14F | +1 | +3 | LNC | 41 27 |
![]() | Shut Up![]() ![]() ![]() ![]() M / 25 | 17F (1) | -8 | KDN | KDN | |
![]() | TC10F Sideslip ![]() ![]() ![]() ![]() L / 17 | 19F (9) | -20 | ±0C | KDN | |
![]() | Shamrock (1)![]() ![]() ![]() ![]() M / 15 | 14F | -8 | +6A | +6A | |
![]() | Shamrock (2)![]() ![]() ![]() ![]() ![]() ![]() M,H / 15,10 | -9 | -3 | -3 | ||
![]() | Shamrock![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,10,23 | -10 | KDN | KDN | ||
![]() | Nothing![]() ![]() ![]() ![]() / - |
Rolling Dash | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rolling Dash![]() ![]() ![]() SP / - | |||||
![]() ![]() ![]() Advance Input is available. Cost 1F. (Ver.4.00) - Fixed an issue in which the move could not be performed during special step in a specific situation. (Ver.4.10) - Fixed to enable her to do the low parry at the early part of the special step with ![]() ![]() | ||||||
![]() | Hellbringer![]() ![]() ![]() ![]() H / 21 | 14F | +1 | +3 | LNC | 41 27 |
Start-up 15F in actualy. ・Opponent closer on hit. | ||||||
![]() | Shut Up![]() ![]() ![]() ![]() M / 25 | 17F (1) | -8 | KDN | KDN | |
Start-up 18F in actualy. (Ver.4.00) - Changed the attack startup from frame 20-21 to frame 17-18. | ||||||
![]() | TC10F Sideslip ![]() ![]() ![]() ![]() L / 17 | 19F (9) | -20 | ±0C | KDN | |
Forces an opponent to crouching on NH. Start-up 20F in actualy. ・Active frames increased by 2F. (Ver.3.30)・Changed time of crouching status from 16-49F to 10-49F. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Shamrock (1)![]() ![]() ![]() ![]() M / 15 | 14F | -8 | +6A | +6A | |
Start-up 15F in actualy. | ||||||
![]() | Shamrock (2)![]() ![]() ![]() ![]() ![]() ![]() M,H / 15,10 | -9 | -3 | -3 | ||
Launch from 1st hit. | ||||||
![]() | Shamrock![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,10,23 | -10 | KDN | KDN | ||
Combo from 2nd CH. (S3)– Increased the upper range of the attack. | ||||||
![]() | Nothing![]() ![]() ![]() ![]() / - | |||||
Do nothing. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | Guard point 8F. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | |
Guard point 8F. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ5F Rage Drive Rage ![]() ![]() M / 50 | 20F | +9 | KDN | KDN | Unblokable damage 5 close to Wall & +15GF. | |
![]() | TJ5F Rage Drive to Rolling Dash Rage ![]() ![]() ![]() M,SP / 50 | +20G | KDN | KDN | Advance Input is unavailable during Rolling Dash. When input ![]() When input ![]() ![]() (S3)– “Approach enemy ![]() ![]() ![]() | ||
![]() | TJ5F Rage Drive to Evil Mist Step Rage ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 50 | +32G | KDN | KDN |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ5F Rage Drive Rage ![]() ![]() M / 50 | 20F | +9 | KDN | KDN | |
![]() | TJ5F Rage Drive to Rolling Dash Rage ![]() ![]() ![]() M,SP / 50 | +20G | KDN | KDN | ||
![]() | TJ5F Rage Drive to Evil Mist Step Rage ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 50 | +32G | KDN | KDN |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ5F Rage Drive Rage ![]() ![]() M / 50 | 20F | +9 | KDN | KDN | |
Unblokable damage 5 close to Wall & +15GF. | ||||||
![]() | TJ5F Rage Drive to Rolling Dash Rage ![]() ![]() ![]() M,SP / 50 | +20G | KDN | KDN | ||
Advance Input is unavailable during Rolling Dash. When input ![]() When input ![]() ![]() (S3)– “Approach enemy ![]() ![]() ![]() | ||||||
![]() | TJ5F Rage Drive to Evil Mist Step Rage ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 50 | +32G | KDN | KDN | ||
10 Hit Combo 1 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | H | H | H | L | H | H | H | H |
DAMAGE | 7 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 |
block | +1 | -1 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 |
NH | +8 | +5 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN |
CH | ||||||||||
![]() | start-up 10F (S3) – Decreased the distance between the character and the opponent when the move is blocked. | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | H | H | H | H | L | H | H | H | H |
DAMAGE | 13 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 |
block | -1 | -3 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 |
NH | +5 | +2 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN |
CH | ||||||||||
![]() | start-up 13F |
Throw Combos
Backhand Slap Combo (Start from Backhand Slap)
Total Damage Move Name:command | Throw break |
|
15 | Backhand Slap:![]() ![]() ![]() ![]() |
![]() |
45 | ├Seoi Gyaku Juji-gatame:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
40 | ├Triple Slaps:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
65 | │├Neck Crusher:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
70 | │└Leg Stretch Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
33 | └Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | ├Double Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | └Falling Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Backhand Slap Combo(Start from Spider Knee)
Total Damage Move Name:command | Throw break |
|
25 | Spider Knee to Triple Slaps:WS ![]() ![]() |
× |
50 | ├Neck Crusher:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
55 | └Leg Stretch Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Backhand Slap Combo(Start from Betrayer)
Total Damage Move Name:command | Throw Break |
|
15 | Betrayer:![]() ![]() ![]() ![]() |
× |
35 | ├Twisted Nightmare:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
60 | │├Neck Crusher(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
65 | │└Leg Stretch Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
33 | └Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | ├Double Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | └Falling Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Crab Hold Combo(Start from Crab Hold)
Total Damage Move Name:command | Throw Break |
|
15 | Crab Hold:![]() ![]() ![]() ![]() |
![]() |
50 | ├Commando Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
33 | └Heel Hold:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
63 | ├Double Snap:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
68 | └Double Heel Hold:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Crab Hold Combo(Start from Running Jump Kick)
Total Damage Move Name:command | Throw Break |
|
38 | Running Jump Kick to Heel Hold:![]() ![]() |
![]() |
68 | ├Double Snap:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
73 | └Double Heel Hold:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |