NINA WILLIAMS:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Rolling Dash
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Left Right Combo![]() ![]() ![]() H,H / 7,10 |
-1 | +5 | +5 | Combo from 1st NH Can be delayed 8F | ||
Left Right Combo to Side Step![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 |
±0 | +6 | +6 | |||
Biting Snake (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,6 |
-3 | +4 | +4 | Combo from 2nd CH Can be delayed | ||
Double Explosion 2 (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,10,6,6 |
-10 | +1 | +1 | Combo from 3rd CH Can be delayed | ||
Double Explosion 2![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,M / 7,10,6,6,22 |
-14 | KDN | KDN | Combo from 4th CH Can be delayed 10F (S3)– Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Biting Snake![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L / 7,10,6,12 |
-13 | -2 | -2 | TC Combo from 3rd CH Can be delayed Returns to crouching. | ||
Left Right to Spider Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,15(,10) |
-13 | +2 | +2 | When input ![]() Damage () is throw bonus. Combo from 2nd CH. Can be delayed. | ||
TS Bermuda Triangle ![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,22 |
-6 | KDN | KDN* | Combo from 2nd CH Can be delayed (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
Double Explosion 1![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,22 |
-14 | KDN | KDN | Combo from 2nd CH Can be delayed (S3)– Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
PK Combo![]() ![]() ![]() H,H / 7,17 |
-4 | +1 | KDN | Combo from 1st NH ・Damage changed from 15 to 17. ・Changed from -5F to -4F on block. ・Changed from ±0F to +1F on hit. | ||
TS PK Combo to Assassin's Blade ![]() ![]() ![]() ![]() ![]() H,H,M / 7,17,21 |
-11 | +15Sp | KDN | (S3)– Increased the lower range of the attack. – Reduced the strength of the pushback, and made the move easier to land. | ||
Right Straight![]() H / 10 |
10F | +1 | +7 | +7 | ||
Right Left Combo![]() ![]() ![]() H,H / 10,6 |
-3 | +4 | +4 | Combo from 1st CH Can be delayed | ||
Biting Snake (Short)![]() ![]() ![]() ![]() ![]() H,H,L / 10,6,12 |
-13 | -2 | -2 | TC Combo from 2nd CH Can be delayed Returns to crouching. | ||
Double Smash![]() ![]() ![]() H,M / 10,15(,10) |
-13 | +2 | +2 | When input ![]() Damage () is throw bonus. Combo from 1st CH. Can be delayed. | ||
TS Jab Roundhouse ![]() ![]() ![]() H,H / 10,22 |
-6 | KDN | KDN* | Combo from 1st CH Can be delayed (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
Double Explosion (Short)![]() ![]() ![]() H,M / 10,22 |
-14 | KDN | KDN | Combo from 1st CH Can be delayed (S3)- Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() | ||
Left High Kick![]() H / 14 |
14F | -16 | -5 | -5 | ||
Left High Kick to Right Roll![]() ![]() H,SP / 14 |
-27 | -16 | -16 | |||
Left High Kick to Right Roll (Crouch)![]() ![]() H,SP / 14 |
-23 | -12 | -12 | Returns to crouching. | ||
Left High Kick to Spiral Explosion![]() ![]() ![]() H,SP,M / 14,22 |
-11 | KDN | KDN | |||
Spike Combo![]() ![]() ![]() H,L / 14,10 |
-17 | -6 | -6 | TC Combo from 1st NH | ||
Spike Combo to Right Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 14,10,10 |
-13 | LNC | LNC | Combo from 2nd CH | ||
Spike Combo to Right High Kick![]() ![]() ![]() ![]() ![]() H,L,H / 14,10,18 |
-6 | +5 | LNC | Combo from 2nd CH | ||
Spike Combo to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,H,M / 14,10,18,20 |
+2C | +5C | KDN | Forces an opponent to crouching upon block or NH. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||
TS Head Ringer ![]() ![]() ![]() H,H / 14,20 |
-6 | KDN | KDN | Combo from 1st NH Can be delayed 10F Combo can be delayed 8F | ||
Right High Kick![]() H / 15 |
11F | -9 | +8 | LNC | 39 | |
Right High Kick to Left Roll![]() ![]() H,SP / 15 |
-28 | -17 | LNC | |||
Right High Kick to Left Roll (Crouch)![]() ![]() ![]() H,SP / 15 |
-24 | -13 | LNC | Returns to crouching. | ||
Right High Kick to Spiral Explosion![]() ![]() ![]() H,SP,M / 15,22 |
-11 | KDN | KDN | |||
Right High to Left Spin Low Kick![]() ![]() ![]() H,L / 15,13 |
-17 | -3 | -3 | TC | ||
Blonde to Right Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 15,13,10 |
-13 | LNC | LNC | Combo from 2nd CH | ||
Blonde to Right High Kick![]() ![]() ![]() ![]() ![]() H,L,H / 15,13,18 |
-6 | +5 | LNC | Combo from 2nd CH | ||
Blonde to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,H,M / 15,13,10,20 |
+2C | +5C | KDN | Forces an opponent to crouching upon block or NH. Meaty 1F (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||
Ivory Cutter![]() MM / 4,20 |
15F | -5 | +4C | +6C | Forces an opponent to crouching upon hit.. 2nd CH on 1st CH. Meaty 1F. (Ver.4.00) - Fixed an issue in which the move could not be performed while running. | |
Dead Drop (1)![]() ![]() H / 12 |
13F | -3 | +8 | +8 | 35 | |
Dead Drop (2)![]() ![]() ![]() ![]() H,M / 12,12 |
-13 | -6A | -6A | Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from 1st CH. | ||
Dead Drop![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 12,12,20 |
-12C | +4C | KDN | Launch from 2nd hit. Can be delayed. Forces an opponent to crouching upon block or NH.. | ||
TS Mimosa Combo ![]() ![]() ![]() ![]() ![]() ![]() H,M,H / 12,12,22 |
-3 | KDN | KDN* | Launch from 2nd hit. Can be delayed. Combo can be delayed 5F. ・Causes Screw on counter hit. | ||
TS Siren's Kiss ![]() ![]() HH / 10,20 |
14F | +6 | KDN | KDN* | Combo from 1st hit. Meaty 1F. -27F on 1st block & 2nd whiff. (Ver.4.00) - Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behavior. | |
Sweeper Combo (1)![]() ![]() H / 14 |
16F | -12 | -3 | -1 | 47 | |
Sweeper Combo (2)![]() ![]() ![]() ![]() H,M / 14,13 |
-14 | LNC | LNC | Combo from 1st CH. Can be delayed 10F. ・Active frames increased by 2F. | ||
Sweeper Combo![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 14,13,20 |
-14 | KDN | KDN | TJ | ||
Double Whip![]() ![]() ![]() ![]() H,H / 14,17 |
+1 | +13Sp | KDN | Combo from 1st NH. Can be delayed 10F. Combo can be delayed 9F. Combo can be delayed 10F from 1st CH. | ||
PC8F Blonde Bomb ![]() ![]() ![]() M / 24 |
17F | -14 | KDN | KDN | ||
Quick Uppercut![]() ![]() M / 13 |
13F | -1 | +5 | +5 | Meaty 1F. (Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14. - Increased the range of the attack. | |
Uppercut to Jab![]() ![]() ![]() ![]() M,H / 13,10 |
-3 | +2 | +9 | Connect to Left Right Combo (![]() ![]() ![]() Combo from 1st NH. | ||
Uppercut to Jab Step![]() ![]() ![]() ![]() ![]() M,H,SP / 13,10 |
-3 | +2 | +9 | Advance Input is available druing Rolling Step. When input ☆ + any button, connect to WS moves. When input ![]() (S3)- New move. – “Approach enemy ![]() ![]() ![]() | ||
Uppercut to Jab to Side Step![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,10 |
-1 | +4 | +11 | |||
Uppercut![]() ![]() M / 12 |
15F | -7 | LNC | LNC | 41 | +4F on crouch hit. |
Side Kick![]() ![]() M / 13 |
14F | -11 | +1 | +1 | (Ver.4.00) - Increased the lower range of the attack. | |
Leg Slicer Combo (2)![]() ![]() ![]() ![]() M,H / 13,10 |
-8 | +3 | +3 | Combo from 1st NH Can be delayed | ||
Leg Slicer Combo (2) to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() M,SP / 13 |
-19 | -7 | -7 | |||
Leg Slicer Combo![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,10,6 |
-10 | +1 | +1 | Combo from 1st NH | ||
Assault Bomb![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M / 13,10,6,22 |
-14 | KDN | KDN | Combo from 3rd CH Can be delayed (S3)- Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Creeping Snake (2)![]() ![]() ![]() ![]() M,H / 13,12 |
+1 | +5 | +12 | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F. (Ver.4.00) - Changed the frame advantage upon hit from +1F to +5F. - Increased the lower range of the attack. | ||
Creeping Step![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 |
-1 | +3 | +10 | Advance Input is available druing Rolling Step. When input ![]() When input ![]() ![]() (S3)– “Approach enemy ![]() ![]() ![]() (Ver.4.00) - Changed the frame advantage upon hit from ±0F to +3F. - Increased the lower range of the attack. | ||
Creeping Step to Evil Mist Step![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 |
+10 | +11 | +21 | |||
Creeping Snake (2) to Side Step![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 |
±0 | +1 | +11 | |||
Creeping Snake (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,6 |
-3 | +4 | +4 | Combo from 2nd CH Can be delayed | ||
Creeping Snake![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,L / 13,12,6,12 |
-13 | -2 | -2 | TC Combo from 3rd CH Can be delayed Returns to crouching. | ||
Creeping Snake to Geyser Cannon![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,21 |
-17 | LNC | LNC | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from 2nd CH. | ||
TS Creeping Snake to Right High Kick ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,22 |
-6 | KDN | KDN* | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from 2md CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
Creeping Snake to Left Low![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 13,12,10 |
-14 | -3 | -3 | TC Combo from 2nd CH. Returns to crouching. | ||
Creeping Snake to Left Low Right Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,M / 13,12,10,10 |
-13 | LNC | LNC | Combo from 3rd CH | ||
Creeping Snake to Left Low Right High Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,H / 13,12,10,18 |
-6 | +5 | LNC | Combo from 3rd CH | ||
Creeping Snake to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,H,M / 13,12,10,18,20 |
+2C | +5C | KDN | Forces an opponent to crouching upon block or NH. Meaty 1F (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||
Flash Kicks (2)![]() ![]() ![]() ![]() M,H / 13,6 |
-14 | -3 | -3 | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F | ||
Flash Kicks (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,6,8 |
-14 | -3 | -3 | Combo from 1st NH Can be delayed | ||
TS Flash Kicks ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,6,8,20 |
-6 | KDN | KDN | Combo from 3rd CH. Can be delayed 10F. Combo can be delayed 6F from 3rd CH. | ||
Flash Head Ringler![]() ![]() ![]() ![]() M,H / 13,21 |
-4 | +7 | +7 | TJ Combo from 1st NH Can be delayed | ||
Deadly Assault![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 13,21,20 |
-12 | KDN | KDN* | TCTJ Combo from 2nd CH | ||
Deadly Hunter![]() ![]() ![]() ![]() ![]() ![]() M,H,MM / 31,21,8,21 |
-5 | KDN | KDN | TJ Meaty 2F in actualy | ||
TS Left Middle to Right High Kick ![]() ![]() ![]() ![]() M,H / 13,20 |
-6 | KDN | KDN | Combo from 1st NH Can be delayed | ||
Front Kick![]() ![]() M / 15 |
12F | -4 | +7 | +7 | ||
HTS Ray Hands ![]() ![]() MM / 5,14 |
16F | -3 | +20Sp | +20Sp | -6F on 1st block and 2nd whiff. ・Causes Screw on mid-air hit. (S3)– Decreased the distance between the character and the opponent when the 2nd hit lands. (Ver.4.00) - Changed the damage from 5, 10 to 5, 14. | |
Crouch Jab![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Below the Belt Combo (2)![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SM / 5,8 |
-6 | +5 | +5 | TC Combo from 1st CH Returns to crouching. (S3)– Decreased the distance between the character and the opponent when the move hits. | ||
Below the Belt Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SM,M / 5,8,10 |
-14 | -3 | -3 | Combo from 2nd CH Meaty 2F | ||
Jab to Mid Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,M / 5,10 |
-11 | ±0 | ±0 | Combo from 1st CH | ||
Cutthroat (1)![]() ![]() L / 13 |
20F | -12 | ±0 | +5 | TC6F Returns to crouching. (Ver.4.20)- Due to previously changed behavior on counter hit or ![]() ![]() ![]() ![]() | |
TS Cutthroat ![]() ![]() ![]() ![]() L,H / 13,20 |
-6 | KDN | KDN* | Combo from 1st CH ・Reach increased. ・Forward movement after move increased so opponent is closer. | ||
Left Spin Low Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. | |
Left Spin Low Kick to Right Upper![]() ![]() ![]() ![]() ![]() L,M / 12,10 |
-13 | LNC | LNC | Combo from 1st CH | ||
Easy Prey (2)![]() ![]() ![]() ![]() ![]() L,H / 12,18 |
-6 | +5 | LNC | Combo from 1st CH | ||
Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 12,18,20 |
+2C | +5C | KDN | Forces an opponent to crouching upon block or NH. Meaty 1F (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||
Right Low Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Right Low Kick to Back Spin Chop![]() ![]() ![]() ![]() ![]() L,H / 7(10),10 |
±0 | +6 | +11 | Damage () is when input FC ![]() Combo from 1st CH. Can be delayed. Combo can be delayed 6F from 1st CH. | ||
Right Low Kick to Back Spin Chop to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() L,SP / 7(10) |
-13 | -2 | -2 | Damage () is when input FC ![]() | ||
HTS Right Backhand Body Blow ![]() ![]() M / 20 |
24F | -5 | KDN | KDN* | No Tech Crouch Status. (Ver.3.30)・Changed the opponent's behavior when the move lands as a counter hit. | |
Stiletto Heel![]() ![]() L / 17 |
20F | -13 | +4C | KDN | Forces an opponent to crouching upon NH. (Ver.3.30)・Changed the frame advantage upon hit from +3F to +4F on NH. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
Slicer![]() ![]() L / 5 |
16F | -9 | +2 | +2 | TC6F To Down after moving. Meaty 1F. (S3)– Decreased the distance between the character and the opponent when the move hits. | |
Geyser Cannon Combo![]() ![]() ![]() ![]() L,M / 5,21 |
-17 | LNC | LNC | Combo from 1st CH. Meaty 1F. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||
Power Charge![]() ![]() UB(M) / 50 |
65F | KDN | KDN | KDN | ||
Power Charge to Cancel![]() ![]() ![]() ![]() SP / - |
65 | |||||
Geyser Cannon![]() ![]() M / 21 |
19F | -17 | LNC | LNC | Enable input ![]() ![]() ![]() ![]() (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.3.10)- Increased the lower range of the attack. (Ver.4.00) - Increased the move’s reach. | |
Throat Slasher![]() ![]() H / 10 |
12F | -7 | +4 | +4 | (Ver.4.00) - New move. | |
Throat Slasher to Bad Habit![]() ![]() ![]() ![]() H,M / 10,22 |
-14 | +9 | KDN | Combo from 1st hit. (Ver.4.00) - New move. | ||
H Backhand Combo (1) ![]() ![]() H / 12 |
12F | -14 | -3 | -3 | Women input ![]() (Ver.3.30)・Changed the move to a homing attack. | |
Backhand Combo (2)![]() ![]() ![]() ![]() H,H / 12,16 |
-6 | +5 | +5 | Combo from 1st hit. (S3)– Changed the damage from 14 to 16. (Ver.4.00) - Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage. | ||
Backhand Combo![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 12,16,20 |
-9 | +9Sp | KDN | Combo from 1st CH. Combo from 2nd CH. Can be delayed 14F. Counter Combo can be delayed 7F from 2nd CH. ・Opponent reaction on counter hit was changed. | ||
Backhand Combo to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 12,16 |
-10 | +1 | +1 | |||
Stinger Heel Kick![]() ![]() M / 10 |
18F | -6 | +6C | +6C | Forces an opponent to crouching upon hit.. ・Damage changed from 16 to 10. | |
Stinger Heel Kick Combo![]() ![]() ![]() ![]() M,H / 10,17 |
-8 | KDN | KDN* | Combo from 1st NH Can be delayed 17F Combo can be delayed 17F ・Damage changed from 20 to 17. ・Opponent reaction changed on hit. | ||
Spear Kick![]() ![]() H / 15 |
14F | -7 | +11 | +18 | 40 | When NH and enemy input ![]() (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. |
Shockwave Palm![]() ![]() M,M / 6,26 |
18F | -7 | KDN | KDN | ||
Reverse Ivory Cutter![]() ![]() MM / 4,14 |
16F | -15 | LNC | LNC | (Ver.4.00) - Decreased the distance between the character and the opponent when the 1st attack hits. - Fixed an issue in which the move could not be performed while running. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Backhand body Blow![]() ![]() M / 15 |
20F | -16 | KDN | KDN | ・Changed from -18F to -16F on block. ・Opponent closer on block. ・Recovery decreased on hit by 1F. | |
Jumping Knuckle![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Scull Splitter![]() ![]() M / 20 |
26F | -5 | KDN | KDN | TJ10F Returns to crouching. (Ver.2.20)・Decreased the distance between the character and opponent when the move hits. | |
Hook![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Binding Whip (1)![]() ![]() M / 10 |
18F | -10 | +1 | +1 | (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
Binding Whip![]() ![]() ![]() ![]() M,M / 10,10 |
-13 | LNC | LNC | Combo from 1st NH Can be delayed 9F Combo can be delayed 9F | ||
Catapult Kick![]() ![]() M / 15 |
14F | -15 | -4 | -4 | 48 | TJ6F |
Catapult Kick![]() ![]() M / 20 |
14F | -15 | KDN | KDN | 48 | TJ6F |
Catapult Kick![]() ![]() M / 20 |
14F | -10 | KDN | KDN | 43 | TJ6F |
Leaping Axe Kick![]() ![]() M / 21 |
23F | -7C | +3C | KDN | 58 | TJ7F Forces an opponent to crouching upon block or NH. Meaty 5F. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -7F. |
Leaping Axe Kick![]() ![]() M / 21 |
23F | ±0C | +5C | KDN | 51 | TJ7F Forces an opponent to crouching upon block or NH. Meaty 5F. |
Can Openeer (1)![]() ![]() H / 23 |
18F | -9 | -1 | -1 | TJ9F | |
Can Openeer (2)![]() ![]() ![]() ![]() H,L / 23,10 |
-19 | -8 | -8 | TCTJ Combo from 1st CH | ||
Can Openeer![]() ![]() ![]() ![]() ![]() ![]() H,L,H / 23,10,14 |
-6 | +5 | +5 | Combo from 2nd NH | ||
Can Openeer to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,SP / 23,10 |
-5 | +6 | +6 | Combo from 1st CH | ||
Running Jump Kick![]() ![]() M / 20(,18) |
23F | -23 | Th | Th | TJ3F Close hit connect to Heel Hold (throw). Damage () is throw bonus. Break Throw is input ![]() | |
Running Jump Kick (distant or on crouch hit)![]() ![]() M / 20 |
24F | -22 | KDN | KDN | TJ3F Meaty 5F in actualy. | |
Leaping Axe Kick![]() ![]() M / 21 |
23F | ±0C | +5C | KDN | 51 | TJ9F Forces an opponent to crouching upon block or NH. Meaty 5F. (Ver.4.00) - Changed the frame advantage when blocked from -6F to ±0F. - Changed the frame advantage upon hit from +3F to +5F. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() |
Delay Rising Toe Kick![]() ![]() M / 25 |
25F | -9 | KDN | KDN | TJ9F | |
Hopping Low Kick![]() ![]() ![]() L / 15 |
43F | -17 | -6 | -6 | TC34FTJ9F | |
Hopping Low Kick to Right Uppercut![]() ![]() ![]() ![]() ![]() L,M / 15,10 |
-13 | LNC | LNC | Combo from 1st CH | ||
Hopping Low Kick to Right High Kick![]() ![]() ![]() ![]() ![]() L,H / 15,18 |
-6 | +5 | LNC | Combo from 1st CH | ||
Hopping Low Kick to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 15,18,20 |
+2C | +5C | KDN | Forces an opponent to crouching upon block or NH. Meaty 1F (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||
Back Handspring![]() ![]() SP / - |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Sunset Strike![]() ![]() ![]() H / 20 |
14F | -9 | KDN | KDN | 49 | Advance Input is unavailable. Start-up 15F in actualy. |
Bad Habit![]() ![]() ![]() M / 24 |
15F | -14 | +8 | KDN | Advance Input is unavailable. Start-up 16F in actualy. ・Damage changed from 23 to 24. | |
Kneel Kick![]() ![]() ![]() M / 30 |
28F | +16G | +9C | KDN | TJ4F Advance Input is unavailable. Start-up 29F in actualy. Self-harm damage 5 after whiff. Forces an opponent to crouching upon NH.. | |
Kneel Kick (distant)![]() ![]() ![]() M / 20 |
28F | -10 | +9C | KDN | TJ4F Advance Input is unavailable. Start-up 29F in actualy. Self-harm damage 5 after whiff. Meaty 3F in actualy. | |
Kneel Kick to Ukemi![]() ![]() ![]() ![]() M,SP / 30 |
+9 | +2C | KDN | Advance Input is unavailable. Start-up 29F in actualy. Returns to crouching. | ||
Kneel Kick (distant) to Ukemi![]() ![]() ![]() ![]() M,SP / 20 |
-17G | +2C | KDN | Advance Input is unavailable. Start-up 29F in actualy. Returns to crouching. Meaty 3F in actualy. | ||
WB Bombshell Blast ![]() ![]() ![]() M / 26 |
22F | -5 | KDN | KDN | Advance Input is unavailable. Start-up 23F in actualy. ・Changed from -14F to -5F on block. ・Opponent farther away on block. ・Recovery on hit decreased by 1F. ・Causes Wall Bounce on hit. | |
WBWG Bombshell Blast (hold) ![]() ![]() ![]() M / 32 |
33F | +11G +16W |
KDN | KDN | Advance Input is unavailable. Start-up 34F in actualy. ・Causes Wall Bounce on hit. Wall crush inducing guard is implemented. | |
Wipe the Floor![]() ![]() ![]() L / 20 |
20F | -37 | KDN | KDN* | TC1F Start-up 20F is delay input. Start-up 28F on fast input. Returns to crouching. To Standing on block. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Reverse Rolling Dash![]() ![]() ![]() SP / - |
Bombshell Blast (during Rolling Dash ![]() ![]() | |||||
Ice Pick![]() ![]() ![]() ![]() M / 20 |
19F | -15 | LNC | LNC | Start-up 19F is Delay input. Start-up 29F on fast input. | |
Evil Mist![]() ![]() ![]() ![]() ![]() ![]() UB(H) / 0 |
21F | +33 | +33 | +33 | TC1F Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() | |
Stingray (1)![]() ![]() ![]() ![]() M / 12 |
20F | -13 | -2 | -2 | TJ4F Meaty 1F. | |
Stingray![]() ![]() ![]() ![]() ![]() ![]() M,M / 12,21 |
-13 | KDN | KDN | Combo from 1st hit. (S3)- New move. (Ver.4.00) - Changed the frame advantage when blocked from -15F to -13F. - Changed the opponent’s behavior when hit. - Shortened the recovery time after the move hits by 3F. | ||
Spiral Bombshell Blast![]() ![]() ![]() ![]() M / 30 |
20F | +4 | KDN | KDN | TJ5F Meaty 1F (Ver.2.20)・Changed the frame advantage on guard from ±0F to +4F. ・Decreased the distance between the character and opponent when the move is guarded. (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Low Jab Rising Kick FC ![]() ![]() ![]() SM,M / 8,10 |
-10 | +1 | +1 | Combo from 1st CH | ||
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. Connect to ![]() ![]() | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. Connect to ![]() ![]() | |
Diving Hornet (1) WS ![]() M / 17 |
13F | -6 | +5 | +5 | ・Damage changed from 14 to 17. | |
Diving Hornet WS ![]() ![]() ![]() M,M / 17,20 |
-3C | KDN | KDN | Forces an opponent to crouching upon block. | ||
TS Fluttering Butterfly WS ![]() ![]() ![]() M,HH / 17,3,15 |
-7 | KDN | KDN | Combo from 1st NH ・Damage changed from 14,6,15 to 17,3,15. | ||
Palm Uppercut WS ![]() M / 15 |
15F | -13 | LNC | LNC | 47 | (Ver.4.00) - Increased the move’s reach. |
Spider Knee WS ![]() M / 15(,10) |
13F | -13 | +2 | +2 | When input ![]() Damage () is throw bonus. ・Startup changed from 18F to 13F. | |
Toe Smash WS ![]() M / 15 |
11F | -4 | +7 | +7 | Meaty 1F (S3)– Decreased the distance between the character and the opponent when the move hits. | |
TS Flashing Escape WS ![]() ![]() ![]() M,H / 15,24 |
-6 | KDN | KDN* | Combo from 1st CH (S3)– Increased the move’s forward movement after it lands. | ||
Helping Hand WS ![]() ![]() M / 13 |
14F | -5 | +6 | KDN | 38 | (S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit. |
Wipe the Floor FC ![]() ![]() L / 20 |
20F | -37 | KDN | KDN* | TC Returns to crouching. To Standing on block. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Snakeshot SS ![]() M / 15 |
14F | -10 | +3 | +3 | (S3)– Decreased the distance between the character and the opponent when the move hits from the front. | |
Snakeshot to Rolling Dash SS ![]() ![]() M,SP / 15 |
+10G | +24G | +24G | When ![]() When ![]() Advance Input is available. (S3)- Sped up the timing at which "Approach enemy ![]() - Sped up the timing at which "Approach enemy ![]() | ||
Snakeshot to Evil Mist Step SS ![]() ![]() ![]() ![]() ![]() M,SP / 15 |
+11G | +25G | +25G | |||
Snakeshot to Reverse Rolling Dash SS ![]() ![]() M,SP / 15 |
+10G | +24G | +24G | |||
Double Shot SS ![]() ![]() ![]() M,M / 15,15 |
-6 | ±0 | ±0 | |||
Lift Shot SS ![]() M / 15 |
13F | -14 | LNC | LNC | ||
Heel Slicer SS ![]() L / 17 |
20F | -14 | +6C | KDN | TC6F Forces an opponent to crouching upon NH. (Ver.3.30)・Changed the frame advantage when blocked from -15F to -14F. | |
Spiral Explosion SS ![]() M / 22 |
19F | -11 | KDN | KDN | ||
Twisted Mind While enemy is down ![]() ![]() L / 20 |
17F | -17 | -8C | -8C | Forces an opponent to crouching upon hit.. -8F on down hit. | |
Wall Jumping Attack to BT![]() ![]() ![]() M / 21 |
36F | +2 | KDN | KDN | To Back Toward. Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 24F. | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | Connect to Left Jab (![]() | |
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Rolling Dash | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rolling Dash![]() ![]() ![]() SP / - |
![]() ![]() ![]() Advance Input is available. Cost 1F. (Ver.4.00) - Fixed an issue in which the move could not be performed during special step in a specific situation. (Ver.4.10) - Fixed to enable her to do the low parry at the early part of the special step with ![]() ![]() | |||||
Hellbringer![]() ![]() ![]() ![]() H / 21 |
14F | +1 | +3 | LNC | 41 | Start-up 15F in actualy. ・Opponent closer on hit. |
Shut Up![]() ![]() ![]() ![]() M / 25 |
17F | -8 | KDN | KDN | Start-up 18F in actualy. Meaty 1F. (Ver.4.00) - Changed the attack startup from frame 20-21 to frame 17-18. | |
Sideslip![]() ![]() ![]() ![]() L / 17 |
19F | -20 | ±0C | KDN | TC10F Start-up 20F in actualy. Forces an opponent to crouching upon NH.. Meaty 9F. ・Active frames increased by 2F. (Ver.3.30)・Changed time of crouching status from 16-49F to 10-49F. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
Shamrock (1)![]() ![]() ![]() ![]() M / 15 |
14F | -8 | +6A | +6A | Start-up 15F in actualy. | |
Shamrock (2)![]() ![]() ![]() ![]() ![]() ![]() M,H / 15,10 |
-9 | -3 | -3 | Launch from 1st hit. | ||
Shamrock![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,10,23 |
-10 | KDN | KDN | Combo from 2nd CH (S3)– Increased the upper range of the attack. | ||
Nothing![]() ![]() ![]() ![]() / - |
Do nothing. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() M / 50 |
20F | +9 | KDN | KDN | TJ5F Unblokable damage 5 close to Wall & +15GF. | |
Rage Drive to Rolling Dash During Rage ![]() ![]() ![]() M,SP / 50 |
+20G | KDN | KDN | TJ5F Advance Input is unavailable during Rolling Dash. When input ![]() When input ![]() ![]() (S3)– “Approach enemy ![]() ![]() ![]() | ||
Rage Drive to Evil Mist Step During Rage ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 50 |
+32G | KDN | KDN | TJ5F |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Arm Grab Flip![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() -6F RP |
Long Range Throw | |
Over the Back Toss![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP To BT |
Long Range Throw. To BT after throw. | |
Shoulder Through Buster![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP To BT |
||
Shoulder Through Arm Breaker During Shoulder Through Buster ![]() ![]() ![]() ![]() ![]() - / 7 |
CCW Head-sd Fac-Dwn |
disable | |||
Triangle Hold Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Hammer Throw Approach from right side Th(H) / 38 |
Head-sd Fac-Up |
![]() -3F |
|||
Leaping Triangle Hold Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | |||
Elbow to Arm Grab Flip![]() ![]() Th(H) / 37 |
11F | CCW Head-sd Fac-Up |
![]() -2F |
||
Reverse Neck Breaker![]() ![]() Th(H) / 37 |
11F | CW Foot-sd Fac-Dwn |
![]() -2F |
||
Jumping Flip![]() ![]() Th(H) / 40(30) |
12F | Foot-sd Fac-Up |
![]() ±0F RP |
Damage () is on ukemi. Damage 45 on wall hit. | |
Elbow Smash![]() ![]() ![]() Th(H) / 43 |
12F | CW Foot-sd Fac-Up |
![]() -6F |
Floor Break (S3)– Increased the lower range of the attack. | |
Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
-F | -6F | 35 | Reversal(H/M) during 3 to 8F. Damage 25 + 50% of enemy attack. Reversal ![]() ![]() ![]() ![]() ![]() Reversal against Reversal durint to 7F( ![]() ![]() ![]() ![]() Enable Reversal blade attack(Yoshimitsu). | |
Backhand Slap Combo | |||||
Backhand Slap![]() ![]() ![]() ![]() Th(H) / 15 |
11F | ±0F | ![]() -2F |
Disable Preciding Input Start-up 13F in actualy. ・Hitbox expanded downward. | |
Seoi Gyaku Juji-gatame During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
When Break throw, revenge damage 5. | ||
Triple Slaps During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
When connect from Spider Knee (WS ![]() When Break throw, revenge damage 5. | ||
Neck Crusher During Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
When Break throw, revenge damage 5. | ||
Leg Stretch Arm Lock During Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
When Break throw, revenge damage 5. | ||
Betrayer![]() ![]() ![]() ![]() ![]() Th(H) / 15 |
12F | +6F force to crouching. |
disable | Start-up 32F in actualy. | |
Twisted Nightmare During Betrayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 20 |
Foot-sd Fac-Dwn |
![]() -4F |
|||
Neck Crusher During Twidter Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
|||
Leg Stretch Arm Lock During Twidter Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
|||
Arm Break During Backhand Slap or Betraayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() -4F |
|||
Double Arm Break During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -4F |
When Break throw, revenge damage 5. | ||
Falling Arm Break During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Dwn |
![]() -4F |
When Break throw, revenge damage 5. | ||
Crab Hold Combo | |||||
Crab Hold![]() ![]() ![]() ![]() Th(H) / 15 |
11F | Foot-sd Fac-Up |
![]() -2F |
Start-up 13F in actualy. ・Hitbox expanded downward. | |
Commando Arm Lock During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Head-sd Fac-Up |
![]() ±0F |
When Break throw, revenge damage 8. (Ver.2.20)・Decreased the recovery animation when thrown by 11 frames. | ||
Heel Hold During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() ±0F |
Connect from Leaping Heel Hold(![]() ![]() When Break throw, revenge damage 8. (Ver.2.20)・Decreased the recovery animation when thrown by 11 frames. | ||
Double Snap During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Foot-sd Fac-Up |
![]() -9F |
|||
Double Heel Hold During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Foot-sd Fac-Dwn |
![]() -9F |
|||
Ultimate Tackle | |||||
Ultimate Tackle RUN (3 steps) Th(M) / 5 |
26F | Foot-sd Fac-Up |
-5F CW BT |
Break Throw ![]() ![]() | |
Ultimate Punch During tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 |
Foot-sd Fac-Up |
![]() ![]() To Down |
|||
Cross Arm Lock During tackle or Ultimate Punch (3) ![]() - / 25 |
RP Head-sd Fac-Up |
-9F | Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Leg Cross Hold During tackle or Ultimate Punch (3) ![]() - / 20 |
Foot-sd Fac-Up |
±0F | Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Arm Grab Flip![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() -6F RP |
〉〉 | |
Long Range ThrowOver the Back Toss![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP To BT |
〉〉 | |
Long Range Throw.
To BT after throw.Shoulder Through Buster![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP To BT |
〉〉 | |
Shoulder Through Arm Breaker During Shoulder Through Buster ![]() ![]() ![]() ![]() ![]() - / 7 |
CCW Head-sd Fac-Dwn |
disable | 〉〉 | ||
Triangle Hold Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Hammer Throw Approach from right side Th(H) / 38 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Leaping Triangle Hold Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | 〉〉 | ||
Elbow to Arm Grab Flip![]() ![]() Th(H) / 37 |
11F | CCW Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Reverse Neck Breaker![]() ![]() Th(H) / 37 |
11F | CW Foot-sd Fac-Dwn |
![]() -2F |
〉〉 | |
Jumping Flip![]() ![]() Th(H) / 40(30) |
12F | Foot-sd Fac-Up |
![]() ±0F RP |
〉〉 | |
Damage () is on ukemi.
Damage 45 on wall hit.Elbow Smash![]() ![]() ![]() Th(H) / 43 |
12F | CW Foot-sd Fac-Up |
![]() -6F |
〉〉 | |
Floor BreakAttack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
-F | -6F | 35 | 〉〉 | |
Backhand Slap Combo | |||||
Reversal(H/M) during 3 to 8F.
Damage 25 + 50% of enemy attack.
Reversal ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 15 |
11F | ±0F | ![]() -2F |
〉〉 | |
Disable Preciding Input
Start-up 13F in actualy.Seoi Gyaku Juji-gatame During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
〉〉 | ||
When Break throw, revenge damage 5.Triple Slaps During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
〉〉 | ||
When connect from Spider Knee (WS ![]() During Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
〉〉 | ||
When Break throw, revenge damage 5.Leg Stretch Arm Lock During Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
〉〉 | ||
When Break throw, revenge damage 5.Betrayer![]() ![]() ![]() ![]() ![]() Th(H) / 15 |
12F | +6F force to crouching. |
disable | 〉〉 | |
Start-up 32F in actualy.Twisted Nightmare During Betrayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 20 |
Foot-sd Fac-Dwn |
![]() -4F |
〉〉 | ||
Neck Crusher During Twidter Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
〉〉 | ||
Leg Stretch Arm Lock During Twidter Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
〉〉 | ||
Arm Break During Backhand Slap or Betraayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() -4F |
〉〉 | ||
Double Arm Break During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -4F |
〉〉 | ||
When Break throw, revenge damage 5.Falling Arm Break During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Dwn |
![]() -4F |
〉〉 | ||
Crab Hold Combo | |||||
When Break throw, revenge damage 5.Crab Hold![]() ![]() ![]() ![]() Th(H) / 15 |
11F | Foot-sd Fac-Up |
![]() -2F |
〉〉 | |
Start-up 13F in actualy.Commando Arm Lock During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Head-sd Fac-Up |
![]() ±0F |
〉〉 | ||
When Break throw, revenge damage 8.Heel Hold During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() ±0F |
〉〉 | ||
Connect from Leaping Heel Hold(![]() ![]() During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Foot-sd Fac-Up |
![]() -9F |
〉〉 | ||
Double Heel Hold During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Foot-sd Fac-Dwn |
![]() -9F |
〉〉 | ||
Ultimate Tackle | |||||
Ultimate Tackle RUN (3 steps) Th(M) / 5 |
26F | Foot-sd Fac-Up |
-5F CW BT |
〉〉 | |
Break Throw ![]() ![]() During tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 |
Foot-sd Fac-Up |
![]() ![]() To Down |
〉〉 | ||
Cross Arm Lock During tackle or Ultimate Punch (3) ![]() - / 25 |
RP Head-sd Fac-Up |
-9F | 〉〉 | ||
Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() During tackle or Ultimate Punch (3) ![]() - / 20 |
Foot-sd Fac-Up |
±0F | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Notes | |||||
〈〈 | Arm Grab Flip![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() -6F RP |
|
Long Range Throw | |||||
〈〈 | Over the Back Toss![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP To BT |
|
Long Range Throw. To BT after throw. | |||||
〈〈 | Shoulder Through Buster![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP To BT |
|
〈〈 | Shoulder Through Arm Breaker During Shoulder Through Buster ![]() ![]() ![]() ![]() ![]() - / 7 |
CCW Head-sd Fac-Dwn |
disable | ||
〈〈 | Triangle Hold Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Hammer Throw Approach from right side Th(H) / 38 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Leaping Triangle Hold Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | ||
〈〈 | Elbow to Arm Grab Flip![]() ![]() Th(H) / 37 |
11F | CCW Head-sd Fac-Up |
![]() -2F |
|
〈〈 | Reverse Neck Breaker![]() ![]() Th(H) / 37 |
11F | CW Foot-sd Fac-Dwn |
![]() -2F |
|
〈〈 | Jumping Flip![]() ![]() Th(H) / 40(30) |
12F | Foot-sd Fac-Up |
![]() ±0F RP |
|
Damage () is on ukemi. Damage 45 on wall hit. | |||||
〈〈 | Elbow Smash![]() ![]() ![]() Th(H) / 43 |
12F | CW Foot-sd Fac-Up |
![]() -6F |
|
Floor Break (S3)– Increased the lower range of the attack. | |||||
〈〈 | Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
-F | -6F | 35 | |
Reversal(H/M) during 3 to 8F. Damage 25 + 50% of enemy attack. Reversal ![]() ![]() ![]() ![]() ![]() Reversal against Reversal durint to 7F( ![]() ![]() ![]() ![]() Enable Reversal blade attack(Yoshimitsu). | |||||
Backhand Slap Combo | |||||
〈〈 | Backhand Slap![]() ![]() ![]() ![]() Th(H) / 15 |
11F | ±0F | ![]() -2F |
|
Disable Preciding Input Start-up 13F in actualy. ・Hitbox expanded downward. | |||||
〈〈 | Seoi Gyaku Juji-gatame During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
||
When Break throw, revenge damage 5. | |||||
〈〈 | Triple Slaps During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
||
When connect from Spider Knee (WS ![]() When Break throw, revenge damage 5. | |||||
〈〈 | Neck Crusher During Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
||
When Break throw, revenge damage 5. | |||||
〈〈 | Leg Stretch Arm Lock During Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
||
When Break throw, revenge damage 5. | |||||
〈〈 | Betrayer![]() ![]() ![]() ![]() ![]() Th(H) / 15 |
12F | +6F force to crouching. |
disable | |
Start-up 32F in actualy. | |||||
〈〈 | Twisted Nightmare During Betrayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 20 |
Foot-sd Fac-Dwn |
![]() -4F |
||
〈〈 | Neck Crusher During Twidter Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
||
〈〈 | Leg Stretch Arm Lock During Twidter Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
||
〈〈 | Arm Break During Backhand Slap or Betraayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() -4F |
||
〈〈 | Double Arm Break During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -4F |
||
When Break throw, revenge damage 5. | |||||
〈〈 | Falling Arm Break During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Dwn |
![]() -4F |
||
When Break throw, revenge damage 5. | |||||
Crab Hold Combo | |||||
〈〈 | Crab Hold![]() ![]() ![]() ![]() Th(H) / 15 |
11F | Foot-sd Fac-Up |
![]() -2F |
|
Start-up 13F in actualy. ・Hitbox expanded downward. | |||||
〈〈 | Commando Arm Lock During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Head-sd Fac-Up |
![]() ±0F |
||
When Break throw, revenge damage 8. (Ver.2.20)・Decreased the recovery animation when thrown by 11 frames. | |||||
〈〈 | Heel Hold During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() ±0F |
||
Connect from Leaping Heel Hold(![]() ![]() When Break throw, revenge damage 8. (Ver.2.20)・Decreased the recovery animation when thrown by 11 frames. | |||||
〈〈 | Double Snap During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Foot-sd Fac-Up |
![]() -9F |
||
〈〈 | Double Heel Hold During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Foot-sd Fac-Dwn |
![]() -9F |
||
Ultimate Tackle | |||||
〈〈 | Ultimate Tackle RUN (3 steps) Th(M) / 5 |
26F | Foot-sd Fac-Up |
-5F CW BT |
|
Break Throw ![]() ![]() | |||||
〈〈 | Ultimate Punch During tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 |
Foot-sd Fac-Up |
![]() ![]() To Down |
||
〈〈 | Cross Arm Lock During tackle or Ultimate Punch (3) ![]() - / 25 |
RP Head-sd Fac-Up |
-9F | ||
Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
〈〈 | Leg Cross Hold During tackle or Ultimate Punch (3) ![]() - / 20 |
Foot-sd Fac-Up |
±0F | ||
Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
10 Hit Combo 1 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F. 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked. |
Hit Level | H | H | H | H | H | L | H | H | H | H | |
Damage | 7 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 | |
hit | +8 | +5 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN | |
block | +1 | -1 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 13F. |
Hit Level | M | H | H | H | H | L | H | H | H | H | |
Damage | 13 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 | |
hit | +5 | +2 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN | |
block | -1 | -3 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 |
10 Hit Combo 1 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | H | H | L | H | H | H | H |
Damage | 7 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 |
hit | +8 | +5 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN |
block | +1 | -1 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 |
Start-up 10F. 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | H | H | L | H | H | H | H |
Damage | 13 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 |
hit | +5 | +2 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN |
block | -1 | -3 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 |
Start-up 13F. |
Throw Combos
Backhand Slap Combo (Start from Backhand Slap)
Total Damage Move Name:command | Throw break |
|
15 | Backhand Slap:![]() ![]() ![]() ![]() |
![]() |
45 | ├Seoi Gyaku Juji-gatame:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
40 | ├Triple Slaps:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
65 | │├Neck Crusher:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
70 | │└Leg Stretch Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
33 | └Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | ├Double Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | └Falling Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Backhand Slap Combo(Start from Spider Knee)
Total Damage Move Name:command | Throw break |
|
25 | Spider Knee to Triple Slaps:WS ![]() ![]() |
× |
50 | ├Neck Crusher:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
55 | └Leg Stretch Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Backhand Slap Combo(Start from Betrayer)
Total Damage Move Name:command | Throw Break |
|
15 | Betrayer:![]() ![]() ![]() ![]() |
× |
35 | ├Twisted Nightmare:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
60 | │├Neck Crusher(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
65 | │└Leg Stretch Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
33 | └Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | ├Double Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | └Falling Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Crab Hold Combo(Start from Crab Hold)
Total Damage Move Name:command | Throw Break |
|
15 | Crab Hold:![]() ![]() ![]() ![]() |
![]() |
50 | ├Commando Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
33 | └Heel Hold:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
63 | ├Double Snap:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
68 | └Double Heel Hold:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Crab Hold Combo(Start from Running Jump Kick)
Total Damage Move Name:command | Throw Break |
|
38 | Running Jump Kick to Heel Hold:![]() ![]() |
![]() |
68 | ├Double Snap:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
73 | └Double Heel Hold:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |