Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Left Right Combo![]() ![]() ![]() H,H / 7,10 |
-1 | +5 | +5 | Combo from 1st NH Can be delayed 8F | ||
Left Right Combo to Side Step![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 |
±0 | +6 | +6 | |||
Biting Snake (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,6 |
-3 | +4 | +4 | Combo from 2nd CH Can be delayed | ||
Double Explosion 2 (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,10,6,6 |
-10 | +1 | +1 | Combo from 3rd CH Can be delayed | ||
Double Explosion 2![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,M / 7,10,6,6,22 |
-14 | KDN | KDN | Combo from 4th CH Can be delayed 10F (S3)– Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Biting Snake![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L / 7,10,6,12 |
-13 | -2 | -2 | TC Combo from 3rd CH Can be delayed Returns to crouching. | ||
Left Right to Spider Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,15(,10) |
-13 | +2 | +2 | When input ![]() Damage () is throw bonus. Combo from 2nd CH. Can be delayed. | ||
Bermuda Triangle![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,22 |
-6 | KDN | KDN* | TS Combo from 2nd CH Can be delayed (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
Double Explosion 1![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,22 |
-14 | KDN | KDN | Combo from 2nd CH Can be delayed (S3)– Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
PK Combo![]() ![]() ![]() H,H / 7,17 |
-4 | +1 | KDN | Combo from 1st NH ・Damage changed from 15 to 17. ・Changed from -5F to -4F on block. ・Changed from ±0F to +1F on hit. | ||
PK Combo to Assassin's Blade![]() ![]() ![]() ![]() ![]() H,H,M / 7,17,21 |
-11 | +15Sp | KDN | TS (S3)– Increased the lower range of the attack. – Reduced the strength of the pushback, and made the move easier to land. | ||
Right Straight![]() H / 10 |
10F | +1 | +7 | +7 | ||
Right Left Combo![]() ![]() ![]() H,H / 10,6 |
-3 | +4 | +4 | Combo from 1st CH Can be delayed | ||
Biting Snake (Short)![]() ![]() ![]() ![]() ![]() H,H,L / 10,6,12 |
-13 | -2 | -2 | TC Combo from 2nd CH Can be delayed Returns to crouching. | ||
Double Smash![]() ![]() ![]() H,M / 10,15(,10) |
-13 | +2 | +2 | When input ![]() Damage () is throw bonus. Combo from 1st CH. Can be delayed. | ||
Jab Roundhouse![]() ![]() ![]() H,H / 10,22 |
-6 | KDN | KDN* | TS Combo from 1st CH Can be delayed (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
Double Explosion (Short)![]() ![]() ![]() H,M / 10,22 |
-14 | KDN | KDN | Combo from 1st CH Can be delayed (S3)- Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() | ||
Left High Kick![]() H / 14 |
14F | -16 | -5 | -5 | ||
Left High Kick to Right Roll![]() ![]() H,SP / 14 |
-27 | -16 | -16 | |||
Left High Kick to Right Roll (Crouch)![]() ![]() H,SP / 14 |
-23 | -12 | -12 | Returns to crouching. | ||
Left High Kick to Spiral Explosion![]() ![]() ![]() H,SP,M / 14,22 |
-11 | KDN | KDN | |||
Spike Combo![]() ![]() ![]() H,L / 14,10 |
-17 | -6 | -6 | TC Combo from 1st NH | ||
Spike Combo to Right Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 14,10,10 |
-13 | LNC | LNC | Combo from 2nd CH | ||
Spike Combo to Right High Kick![]() ![]() ![]() ![]() ![]() H,L,H / 14,10,18 |
-6 | +5 | LNC | Combo from 2nd CH | ||
Spike Combo to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,H,M / 14,10,18,20 |
+2C | +5C | KDN | Forced to crouching upon block or NH. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||
Head Ringer![]() ![]() ![]() H,H / 14,20 |
-6 | KDN | KDN | TS Combo from 1st NH Can be delayed 10F Combo can be delayed 8F | ||
Right High Kick![]() H / 15 |
11F | -9 | +8 | LNC | 39 | |
Right High Kick to Left Roll![]() ![]() H,SP / 15 |
-28 | -17 | LNC | |||
Right High Kick to Left Roll (Crouch)![]() ![]() ![]() H,SP / 15 |
-24 | -13 | LNC | Returns to crouching. | ||
Right High Kick to Spiral Explosion![]() ![]() ![]() H,SP,M / 15,22 |
-11 | KDN | KDN | |||
Right High to Left Spin Low Kick![]() ![]() ![]() H,L / 15,13 |
-17 | -3 | -3 | TC | ||
Blonde to Right Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 15,13,10 |
-13 | LNC | LNC | Combo from 2nd CH | ||
Blonde to Right High Kick![]() ![]() ![]() ![]() ![]() H,L,H / 15,13,18 |
-6 | +5 | LNC | Combo from 2nd CH | ||
Blonde to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,H,M / 15,13,10,20 |
+2C | +5C | KDN | Forced to crouching upon block or NH. Meaty 1F (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||
Ivory Cutter![]() MM / 4,20 |
15F | -5 | +4C | +6C | Forced to crouching upon hit.. 2nd CH on 1st CH. Meaty 1F. (Ver.4.00) - Fixed an issue in which the move could not be performed while running. | |
Dead Drop (1)![]() ![]() H / 12 |
13F | -3 | +8 | +8 | 35 | |
Dead Drop (2)![]() ![]() ![]() ![]() H,M / 12,12 |
-13 | -6A | -6A | Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from 1st CH. | ||
Dead Drop![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 12,12,20 |
-12C | +4C | KDN | Launch from 2nd hit. Can be delayed. Forced to crouching upon block or NH.. | ||
Mimosa Combo![]() ![]() ![]() ![]() ![]() ![]() H,M,H / 12,12,22 |
-3 | KDN | KDN* | TS Launch from 2nd hit. Can be delayed. Combo can be delayed 5F. ・Causes Screw on counter hit. | ||
Siren's Kiss![]() ![]() HH / 10,20 |
14F | +6 | KDN | KDN* | TS Combo from 1st hit. Meaty 1F. -27F on 1st block & 2nd whiff. (Ver.4.00) - Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behavior. | |
Sweeper Combo (1)![]() ![]() H / 14 |
16F | -12 | -3 | -1 | 47 | |
Sweeper Combo (2)![]() ![]() ![]() ![]() H,M / 14,13 |
-14 | LNC | LNC | Combo from 1st CH. Can be delayed 10F. ・Active frames increased by 2F. | ||
Sweeper Combo![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 14,13,20 |
-14 | KDN | KDN | TJ | ||
Double Whip![]() ![]() ![]() ![]() H,H / 14,17 |
+1 | +13Sp | KDN | Combo from 1st NH. Can be delayed 10F. Combo can be delayed 9F. Combo can be delayed 10F from 1st CH. | ||
Blonde Bomb![]() ![]() ![]() M / 24 |
17F | -14 | KDN | KDN | PC8F | |
Quick Uppercut![]() ![]() M / 13 |
13F | -1 | +5 | +5 | Meaty 1F. (Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14. - Increased the range of the attack. | |
Uppercut to Jab![]() ![]() ![]() ![]() M,H / 13,10 |
-3 | +2 | +9 | Connect to Left Right Combo (![]() ![]() ![]() Combo from 1st NH. | ||
Uppercut to Jab Step![]() ![]() ![]() ![]() ![]() M,H,SP / 13,10 |
-3 | +2 | +9 | Advance Input is available druing Rolling Step. When input ☆ + any button, connect to WS moves. When input ![]() (S3)- New move. – “Approach enemy ![]() ![]() ![]() | ||
Uppercut to Jab to Side Step![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,10 |
-1 | +4 | +11 | |||
Uppercut![]() ![]() M / 12 |
15F | -7 | LNC | LNC | 41 | +4F on crouch hit. |
Side Kick![]() ![]() M / 13 |
14F | -11 | +1 | +1 | (Ver.4.00) - Increased the lower range of the attack. | |
Leg Slicer Combo (2)![]() ![]() ![]() ![]() M,H / 13,10 |
-8 | +3 | +3 | Combo from 1st NH Can be delayed | ||
Leg Slicer Combo (2) to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() M,SP / 13 |
-19 | -7 | -7 | |||
Leg Slicer Combo![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,10,6 |
-10 | +1 | +1 | Combo from 1st NH | ||
Assault Bomb![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M / 13,10,6,22 |
-14 | KDN | KDN | Combo from 3rd CH Can be delayed (S3)- Changed the command from “ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Creeping Snake (2)![]() ![]() ![]() ![]() M,H / 13,12 |
+1 | +5 | +12 | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F. (Ver.4.00) - Changed the frame advantage upon hit from +1F to +5F. - Increased the lower range of the attack. | ||
Creeping Step![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 |
-1 | +3 | +10 | Advance Input is available druing Rolling Step. When input ![]() When input ![]() ![]() (S3)– “Approach enemy ![]() ![]() ![]() (Ver.4.00) - Changed the frame advantage upon hit from ±0F to +3F. - Increased the lower range of the attack. | ||
Creeping Step to Evil Mist Step![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 |
+10 | +11 | +21 | |||
Creeping Snake (2) to Side Step![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 |
±0 | +1 | +11 | |||
Creeping Snake (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,6 |
-3 | +4 | +4 | Combo from 2nd CH Can be delayed | ||
Creeping Snake![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,L / 13,12,6,12 |
-13 | -2 | -2 | TC Combo from 3rd CH Can be delayed Returns to crouching. | ||
Creeping Snake to Geyser Cannon![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,21 |
-17 | LNC | LNC | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from 2nd CH. | ||
Creeping Snake to Right High Kick![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,22 |
-6 | KDN | KDN* | TS Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from 2md CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
Creeping Snake to Left Low![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 13,12,10 |
-14 | -3 | -3 | TC Combo from 2nd CH. Returns to crouching. | ||
Creeping Snake to Left Low Right Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,M / 13,12,10,10 |
-13 | LNC | LNC | Combo from 3rd CH | ||
Creeping Snake to Left Low Right High Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,H / 13,12,10,18 |
-6 | +5 | LNC | Combo from 3rd CH | ||
Creeping Snake to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,H,M / 13,12,10,18,20 |
+2C | +5C | KDN | Forced to crouching upon block or NH. Meaty 1F (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||
Flash Kicks (2)![]() ![]() ![]() ![]() M,H / 13,6 |
-14 | -3 | -3 | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F | ||
Flash Kicks (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,6,8 |
-14 | -3 | -3 | Combo from 1st NH Can be delayed | ||
Flash Kicks![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,6,8,20 |
-6 | KDN | KDN | TS Combo from 3rd CH. Can be delayed 10F. Combo can be delayed 6F from 3rd CH. | ||
Flash Head Ringler![]() ![]() ![]() ![]() M,H / 13,21 |
-4 | +7 | +7 | TJ Combo from 1st NH Can be delayed | ||
Deadly Assault![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 13,21,20 |
-12 | KDN | KDN* | TCTJ Combo from 2nd CH | ||
Deadly Hunter![]() ![]() ![]() ![]() ![]() ![]() M,H,MM / 31,21,8,21 |
-5 | KDN | KDN | TJ Meaty 2F in actualy | ||
Left Middle to Right High Kick![]() ![]() ![]() ![]() M,H / 13,20 |
-6 | KDN | KDN | TS Combo from 1st NH Can be delayed | ||
Front Kick![]() ![]() M / 15 |
12F | -4 | +7 | +7 | ||
Ray Hands![]() ![]() MM / 5,14 |
16F | -3 | +20Sp | +20Sp | HTS -6F on 1st block and 2nd whiff. ・Causes Screw on mid-air hit. (S3)– Decreased the distance between the character and the opponent when the 2nd hit lands. (Ver.4.00) - Changed the damage from 5, 10 to 5, 14. | |
Crouch Jab![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Below the Belt Combo (2)![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SM / 5,8 |
-6 | +5 | +5 | TC Combo from 1st CH Returns to crouching. (S3)– Decreased the distance between the character and the opponent when the move hits. | ||
Below the Belt Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SM,M / 5,8,10 |
-14 | -3 | -3 | Combo from 2nd CH Meaty 2F | ||
Jab to Mid Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,M / 5,10 |
-11 | ±0 | ±0 | Combo from 1st CH | ||
Cutthroat (1)![]() ![]() L / 13 |
20F | -12 | ±0 | +5 | TC6F Returns to crouching. (Ver.4.20)- Due to previously changed behavior on counter hit or ![]() ![]() ![]() ![]() | |
Cutthroat![]() ![]() ![]() ![]() L,H / 13,20 |
-6 | KDN | KDN* | TS Combo from 1st CH ・Reach increased. ・Forward movement after move increased so opponent is closer. | ||
Left Spin Low Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. | |
Left Spin Low Kick to Right Upper![]() ![]() ![]() ![]() ![]() L,M / 12,10 |
-13 | LNC | LNC | Combo from 1st CH | ||
Easy Prey (2)![]() ![]() ![]() ![]() ![]() L,H / 12,18 |
-6 | +5 | LNC | Combo from 1st CH | ||
Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 12,18,20 |
+2C | +5C | KDN | Forced to crouching upon block or NH. Meaty 1F (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||
Right Low Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Right Low Kick to Back Spin Chop![]() ![]() ![]() ![]() ![]() L,H / 7(10),10 |
±0 | +6 | +11 | Damage () is when input FC ![]() Combo from 1st CH. Can be delayed. Combo can be delayed 6F from 1st CH. | ||
Right Low Kick to Back Spin Chop to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() L,SP / 7(10) |
-13 | -2 | -2 | Damage () is when input FC ![]() | ||
Right Backhand Body Blow![]() ![]() M / 20 |
24F | -5 | KDN | KDN* | HTS No Tech Crouch Status. (Ver.3.30)・Changed the opponent's behavior when the move lands as a counter hit. | |
Stiletto Heel![]() ![]() L / 17 |
20F | -13 | +4C | KDN | Forced to crouching upon NH. (Ver.3.30)・Changed the frame advantage upon hit from +3F to +4F on NH. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
Slicer![]() ![]() L / 5 |
16F | -9 | +2 | +2 | TC6F To Down after moving. Meaty 1F. (S3)– Decreased the distance between the character and the opponent when the move hits. | |
Geyser Cannon Combo![]() ![]() ![]() ![]() L,M / 5,21 |
-17 | LNC | LNC | Combo from 1st CH. Meaty 1F. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||
Power Charge![]() ![]() UB(M) / 50 |
65F | KDN | KDN | KDN | ||
Power Charge to Cancel![]() ![]() ![]() ![]() SP / - |
65 | |||||
Geyser Cannon![]() ![]() M / 21 |
19F | -17 | LNC | LNC | Enable input ![]() ![]() ![]() ![]() (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.3.10)- Increased the lower range of the attack. (Ver.4.00) - Increased the move’s reach. | |
Throat Slasher![]() ![]() H / 10 |
12F | -7 | +4 | +4 | (Ver.4.00) - New move. | |
Throat Slasher to Bad Habit![]() ![]() ![]() ![]() H,M / 10,22 |
-14 | +9 | KDN | Combo from 1st hit. (Ver.4.00) - New move. | ||
Backhand Combo (1)![]() ![]() H / 12 |
12F | -14 | -3 | -3 | H Women input ![]() (Ver.3.30)・Changed the move to a homing attack. | |
Backhand Combo (2)![]() ![]() ![]() ![]() H,H / 12,16 |
-6 | +5 | +5 | Combo from 1st hit. (S3)– Changed the damage from 14 to 16. (Ver.4.00) - Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage. | ||
Backhand Combo![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 12,16,20 |
-9 | +9Sp | KDN | Combo from 1st CH. Combo from 2nd CH. Can be delayed 14F. Counter Combo can be delayed 7F from 2nd CH. ・Opponent reaction on counter hit was changed. | ||
Backhand Combo to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 12,16 |
-10 | +1 | +1 | |||
Stinger Heel Kick![]() ![]() M / 10 |
18F | -6 | +6C | +6C | Forced to crouching upon hit.. ・Damage changed from 16 to 10. | |
Stinger Heel Kick Combo![]() ![]() ![]() ![]() M,H / 10,17 |
-8 | KDN | KDN* | Combo from 1st NH Can be delayed 17F Combo can be delayed 17F ・Damage changed from 20 to 17. ・Opponent reaction changed on hit. | ||
Spear Kick![]() ![]() H / 15 |
14F | -7 | +11 | +18 | 40 | When NH and enemy input ![]() (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. |
Shockwave Palm![]() ![]() M,M / 6,26 |
18F | -7 | KDN | KDN | ||
Reverse Ivory Cutter![]() ![]() MM / 4,14 |
16F | -15 | LNC | LNC | (Ver.4.00) - Decreased the distance between the character and the opponent when the 1st attack hits. - Fixed an issue in which the move could not be performed while running. |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Backhand body Blow![]() ![]() M / 15 |
20F | -16 | KDN | KDN | ・Changed from -18F to -16F on block. ・Opponent closer on block. ・Recovery decreased on hit by 1F. | |
Jumping Knuckle![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Scull Splitter![]() ![]() M / 20 |
26F | -5 | KDN | KDN | TJ10F Returns to crouching. (Ver.2.20)・Decreased the distance between the character and opponent when the move hits. | |
Hook![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Binding Whip (1)![]() ![]() M / 10 |
18F | -10 | +1 | +1 | (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
Binding Whip![]() ![]() ![]() ![]() M,M / 10,10 |
-13 | LNC | LNC | Combo from 1st NH Can be delayed 9F Combo can be delayed 9F | ||
Catapult Kick![]() ![]() M / 15 |
14F | -15 | -4 | -4 | 48 | TJ6F |
Catapult Kick![]() ![]() M / 20 |
14F | -15 | KDN | KDN | 48 | TJ6F |
Catapult Kick![]() ![]() M / 20 |
14F | -10 | KDN | KDN | 43 | TJ6F |
Leaping Axe Kick![]() ![]() M / 21 |
23F | -7C | +3C | KDN | 58 | TJ7F Forced to crouching upon block or NH. Meaty 5F. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -7F. |
Leaping Axe Kick![]() ![]() M / 21 |
23F | ±0C | +5C | KDN | 51 | TJ7F Forced to crouching upon block or NH. Meaty 5F. |
Can Openeer (1)![]() ![]() H / 23 |
18F | -9 | -1 | -1 | TJ9F | |
Can Openeer (2)![]() ![]() ![]() ![]() H,L / 23,10 |
-19 | -8 | -8 | TCTJ Combo from 1st CH | ||
Can Openeer![]() ![]() ![]() ![]() ![]() ![]() H,L,H / 23,10,14 |
-6 | +5 | +5 | Combo from 2nd NH | ||
Can Openeer to Cancel (Side Step)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,SP / 23,10 |
-5 | +6 | +6 | Combo from 1st CH | ||
Running Jump Kick![]() ![]() M / 20(,18) |
23F | -23 | Th | Th | TJ3F Close hit connect to Heel Hold (throw). Damage () is throw bonus. Break Throw is input ![]() | |
Running Jump Kick (distant or on crouch hit)![]() ![]() M / 20 |
24F | -22 | KDN | KDN | TJ3F Meaty 5F in actualy. | |
Leaping Axe Kick![]() ![]() M / 21 |
23F | ±0C | +5C | KDN | 51 | TJ9F Forced to crouching upon block or NH. Meaty 5F. (Ver.4.00) - Changed the frame advantage when blocked from -6F to ±0F. - Changed the frame advantage upon hit from +3F to +5F. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() |
Delay Rising Toe Kick![]() ![]() M / 25 |
25F | -9 | KDN | KDN | TJ9F | |
Hopping Low Kick![]() ![]() ![]() L / 15 |
43F | -17 | -6 | -6 | TC34FTJ9F | |
Hopping Low Kick to Right Uppercut![]() ![]() ![]() ![]() ![]() L,M / 15,10 |
-13 | LNC | LNC | Combo from 1st CH | ||
Hopping Low Kick to Right High Kick![]() ![]() ![]() ![]() ![]() L,H / 15,18 |
-6 | +5 | LNC | Combo from 1st CH | ||
Hopping Low Kick to Easy Prey![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 15,18,20 |
+2C | +5C | KDN | Forced to crouching upon block or NH. Meaty 1F (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||
Back Handspring![]() ![]() SP / - |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Sunset Strike![]() ![]() ![]() H / 20 |
14F | -9 | KDN | KDN | 49 | Advance Input is unavailable. Start-up 15F in actualy. |
Bad Habit![]() ![]() ![]() M / 24 |
15F | -14 | +8 | KDN | Advance Input is unavailable. Start-up 16F in actualy. ・Damage changed from 23 to 24. | |
Kneel Kick![]() ![]() ![]() M / 30 |
28F | +16G | +9C | KDN | TJ4F Advance Input is unavailable. Start-up 29F in actualy. Self-harm damage 5 after whiff. Forced to crouching upon NH.. | |
Kneel Kick (distant)![]() ![]() ![]() M / 20 |
28F | -10 | +9C | KDN | TJ4F Advance Input is unavailable. Start-up 29F in actualy. Self-harm damage 5 after whiff. Meaty 3F in actualy. | |
Kneel Kick to Ukemi![]() ![]() ![]() ![]() M,SP / 30 |
+9 | +2C | KDN | Advance Input is unavailable. Start-up 29F in actualy. Returns to crouching. | ||
Kneel Kick (distant) to Ukemi![]() ![]() ![]() ![]() M,SP / 20 |
-17G | +2C | KDN | Advance Input is unavailable. Start-up 29F in actualy. Returns to crouching. Meaty 3F in actualy. | ||
Bombshell Blast![]() ![]() ![]() M / 26 |
22F | -5 | KDN | KDN | WB Advance Input is unavailable. Start-up 23F in actualy. ・Changed from -14F to -5F on block. ・Opponent farther away on block. ・Recovery on hit decreased by 1F. ・Causes Wall Bounce on hit. | |
Bombshell Blast (hold)![]() ![]() ![]() M / 32 |
33F | +8 | KDN | KDN | WB Advance Input is unavailable. Start-up 34F in actualy. ・Causes Wall Bounce on hit. | |
Wipe the Floor![]() ![]() ![]() L / 20 |
20F | -37 | KDN | KDN* | TC1F Start-up 20F is delay input. Start-up 28F on fast input. Returns to crouching. To Standing on block. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Reverse Rolling Dash![]() ![]() ![]() SP / - |
Bombshell Blast (during Rolling Dash ![]() ![]() | |||||
Ice Pick![]() ![]() ![]() ![]() M / 20 |
19F | -15 | LNC | LNC | Start-up 19F is Delay input. Start-up 29F on fast input. | |
Evil Mist![]() ![]() ![]() ![]() ![]() ![]() UB(H) / 0 |
21F | +33 | +33 | +33 | TC1F Input ![]() ![]() ![]() ![]() ![]() ![]() Start-up 21F is delay input. Start-up 43F on fast input. Meaty 17F in actualy. When hit and enemy input ![]() | |
Stingray (1)![]() ![]() ![]() ![]() M / 12 |
20F | -13 | -2 | -2 | TJ4F Meaty 1F. | |
Stingray![]() ![]() ![]() ![]() ![]() ![]() M,M / 12,21 |
-13 | KDN | KDN | Combo from 1st hit. (S3)- New move. (Ver.4.00) - Changed the frame advantage when blocked from -15F to -13F. - Changed the opponent’s behavior when hit. - Shortened the recovery time after the move hits by 3F. | ||
Spiral Bombshell Blast![]() ![]() ![]() ![]() M / 30 |
20F | +4 | KDN | KDN | TJ5F Meaty 1F (Ver.2.20)・Changed the frame advantage on guard from ±0F to +4F. ・Decreased the distance between the character and opponent when the move is guarded. (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Low Jab Rising Kick FC ![]() ![]() ![]() SM,M / 8,10 |
-10 | +1 | +1 | Combo from 1st CH | ||
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. Connect to ![]() ![]() | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. Connect to ![]() ![]() | |
Diving Hornet (1) WS ![]() M / 17 |
13F | -6 | +5 | +5 | ・Damage changed from 14 to 17. | |
Diving Hornet WS ![]() ![]() ![]() M,M / 17,20 |
-3C | KDN | KDN | Forced to crouching upon block. | ||
Fluttering Butterfly WS ![]() ![]() ![]() M,HH / 17,3,15 |
-7 | KDN | KDN | TS Combo from 1st NH ・Damage changed from 14,6,15 to 17,3,15. | ||
Palm Uppercut WS ![]() M / 15 |
15F | -13 | LNC | LNC | 47 | (Ver.4.00) - Increased the move’s reach. |
Spider Knee WS ![]() M / 15(,10) |
13F | -13 | +2 | +2 | When input ![]() Damage () is throw bonus. ・Startup changed from 18F to 13F. | |
Toe Smash WS ![]() M / 15 |
11F | -4 | +7 | +7 | Meaty 1F (S3)– Decreased the distance between the character and the opponent when the move hits. | |
Flashing Escape WS ![]() ![]() ![]() M,H / 15,24 |
-6 | KDN | KDN* | TS Combo from 1st CH (S3)– Increased the move’s forward movement after it lands. | ||
Helping Hand WS ![]() ![]() M / 13 |
14F | -5 | +6 | KDN | 38 | (S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit. |
Wipe the Floor FC ![]() ![]() L / 20 |
20F | -37 | KDN | KDN* | TC Returns to crouching. To Standing on block. |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Snakeshot SS ![]() M / 15 |
14F | -10 | +3 | +3 | (S3)– Decreased the distance between the character and the opponent when the move hits from the front. | |
Snakeshot to Rolling Dash SS ![]() ![]() M,SP / 15 |
+10G | +24G | +24G | When ![]() When ![]() Advance Input is available. (S3)- Sped up the timing at which "Approach enemy ![]() - Sped up the timing at which "Approach enemy ![]() | ||
Snakeshot to Evil Mist Step SS ![]() ![]() ![]() ![]() ![]() M,SP / 15 |
+11G | +25G | +25G | |||
Snakeshot to Reverse Rolling Dash SS ![]() ![]() M,SP / 15 |
+10G | +24G | +24G | |||
Double Shot SS ![]() ![]() ![]() M,M / 15,15 |
-6 | ±0 | ±0 | |||
Lift Shot SS ![]() M / 15 |
13F | -14 | LNC | LNC | ||
Heel Slicer SS ![]() L / 17 |
20F | -14 | +6C | KDN | TC6F Forced to crouching upon NH. (Ver.3.30)・Changed the frame advantage when blocked from -15F to -14F. | |
Spiral Explosion SS ![]() M / 22 |
19F | -11 | KDN | KDN | ||
Twisted Mind While enemy is down ![]() ![]() L / 20 |
17F | -17 | -8C | -8C | Forced to crouching upon hit.. -8F on down hit. | |
Wall Jumping Attack to BT![]() ![]() ![]() M / 21 |
36F | +2 | KDN | KDN | To Back Toward. Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 24F. | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | Connect to Left Jab (![]() | |
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Rolling Dash | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rolling Dash![]() ![]() ![]() SP / - |
![]() ![]() ![]() Advance Input is available. Cost 1F. (Ver.4.00) - Fixed an issue in which the move could not be performed during special step in a specific situation. (Ver.4.10) - Fixed to enable her to do the low parry at the early part of the special step with ![]() ![]() | |||||
Hellbringer![]() ![]() ![]() ![]() H / 21 |
14F | +1 | +3 | LNC | 41 | Start-up 15F in actualy. ・Opponent closer on hit. |
Shut Up![]() ![]() ![]() ![]() M / 25 |
17F | -8 | KDN | KDN | Start-up 18F in actualy. Meaty 1F. (Ver.4.00) - Changed the attack startup from frame 20-21 to frame 17-18. | |
Sideslip![]() ![]() ![]() ![]() L / 17 |
19F | -20 | ±0C | KDN | TC10F Start-up 20F in actualy. Forced to crouching upon NH.. Meaty 9F. ・Active frames increased by 2F. (Ver.3.30)・Changed time of crouching status from 16-49F to 10-49F. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
Shamrock (1)![]() ![]() ![]() ![]() M / 15 |
14F | -8 | +6A | +6A | Start-up 15F in actualy. | |
Shamrock (2)![]() ![]() ![]() ![]() ![]() ![]() M,H / 15,10 |
-9 | -3 | -3 | Launch from 1st hit. | ||
Shamrock![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,10,23 |
-10 | KDN | KDN | Combo from 2nd CH (S3)– Increased the upper range of the attack. | ||
Nothing![]() ![]() ![]() ![]() / - |
Do nothing. |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() M / 50 |
20F | +9 | KDN | KDN | TJ5F Unblokable damage 5 close to Wall & +15GF. | |
Rage Drive to Rolling Dash During Rage ![]() ![]() ![]() M,SP / 50 |
+20G | KDN | KDN | TJ5F Advance Input is unavailable during Rolling Dash. When input ![]() When input ![]() ![]() (S3)– “Approach enemy ![]() ![]() ![]() | ||
Rage Drive to Evil Mist Step During Rage ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 50 |
+32G | KDN | KDN | TJ5F |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Arm Grab Flip![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() -6F RP |
Long Range Throw | |
Over the Back Toss![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP To BT |
Long Range Throw. To BT after throw. | |
Shoulder Through Buster![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP To BT |
||
Shoulder Through Arm Breaker During Shoulder Through Buster ![]() ![]() ![]() ![]() ![]() - / 7 |
CCW Head-sd Fac-Dwn |
disable | |||
Triangle Hold Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Hammer Throw Approach from right side Th(H) / 38 |
Head-sd Fac-Up |
![]() -3F |
|||
Leaping Triangle Hold Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | |||
Elbow to Arm Grab Flip![]() ![]() Th(H) / 37 |
11F | CCW Head-sd Fac-Up |
![]() -2F |
||
Reverse Neck Breaker![]() ![]() Th(H) / 37 |
11F | CW Foot-sd Fac-Dwn |
![]() -2F |
||
Jumping Flip![]() ![]() Th(H) / 40(30) |
12F | Foot-sd Fac-Up |
![]() ±0F RP |
Damage () is on ukemi. Damage 45 on wall hit. | |
Elbow Smash![]() ![]() ![]() Th(H) / 43 |
12F | CW Foot-sd Fac-Up |
![]() -6F |
Floor Break (S3)– Increased the lower range of the attack. | |
Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
-F | -6F | 35 | Reversal(H/M) during 3 to 8F. Damage 25 + 50% of enemy attack. Reversal ![]() ![]() ![]() ![]() ![]() Reversal against Reversal durint to 7F( ![]() ![]() ![]() ![]() Enable Reversal blade attack(Yoshimitsu). | |
Backhand Slap Combo | |||||
Backhand Slap![]() ![]() ![]() ![]() Th(H) / 15 |
11F | ±0F | ![]() -2F |
Disable Preciding Input Start-up 13F in actualy. ・Hitbox expanded downward. | |
Seoi Gyaku Juji-gatame During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
When Break throw, revenge damage 5. | ||
Triple Slaps During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
When connect from Spider Knee (WS ![]() When Break throw, revenge damage 5. | ||
Neck Crusher During Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
When Break throw, revenge damage 5. | ||
Leg Stretch Arm Lock During Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
When Break throw, revenge damage 5. | ||
Betrayer![]() ![]() ![]() ![]() ![]() Th(H) / 15 |
12F | +6F force to crouching. |
disable | Start-up 32F in actualy. | |
Twisted Nightmare During Betrayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 20 |
Foot-sd Fac-Dwn |
![]() -4F |
|||
Neck Crusher During Twidter Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
|||
Leg Stretch Arm Lock During Twidter Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
|||
Arm Break During Backhand Slap or Betraayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() -4F |
|||
Double Arm Break During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -4F |
When Break throw, revenge damage 5. | ||
Falling Arm Break During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Dwn |
![]() -4F |
When Break throw, revenge damage 5. | ||
Crab Hold Combo | |||||
Crab Hold![]() ![]() ![]() ![]() Th(H) / 15 |
11F | Foot-sd Fac-Up |
![]() -2F |
Start-up 13F in actualy. ・Hitbox expanded downward. | |
Commando Arm Lock During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Head-sd Fac-Up |
![]() ±0F |
When Break throw, revenge damage 8. (Ver.2.20)・Decreased the recovery animation when thrown by 11 frames. | ||
Heel Hold During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() ±0F |
Connect from Leaping Heel Hold(![]() ![]() When Break throw, revenge damage 8. (Ver.2.20)・Decreased the recovery animation when thrown by 11 frames. | ||
Double Snap During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Foot-sd Fac-Up |
![]() -9F |
|||
Double Heel Hold During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Foot-sd Fac-Dwn |
![]() -9F |
|||
Ultimate Tackle | |||||
Ultimate Tackle RUN (3 steps) Th(M) / 5 |
26F | Foot-sd Fac-Up |
-5F CW BT |
Break Throw ![]() ![]() | |
Ultimate Punch During tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 |
Foot-sd Fac-Up |
![]() ![]() To Down |
|||
Cross Arm Lock During tackle or Ultimate Punch (3) ![]() - / 25 |
RP Head-sd Fac-Up |
-9F | Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Leg Cross Hold During tackle or Ultimate Punch (3) ![]() - / 20 |
Foot-sd Fac-Up |
±0F | Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Arm Grab Flip![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() -6F RP |
〉〉 | |
Over the Back Toss![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP To BT |
〉〉 | |
Shoulder Through Buster![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP To BT |
〉〉 | |
Shoulder Through Arm Breaker During Shoulder Through Buster ![]() ![]() ![]() ![]() ![]() - / 7 |
CCW Head-sd Fac-Dwn |
disable | 〉〉 | ||
Triangle Hold Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Hammer Throw Approach from right side Th(H) / 38 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Leaping Triangle Hold Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | 〉〉 | ||
Elbow to Arm Grab Flip![]() ![]() Th(H) / 37 |
11F | CCW Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Reverse Neck Breaker![]() ![]() Th(H) / 37 |
11F | CW Foot-sd Fac-Dwn |
![]() -2F |
〉〉 | |
Jumping Flip![]() ![]() Th(H) / 40(30) |
12F | Foot-sd Fac-Up |
![]() ±0F RP |
〉〉 | |
Elbow Smash![]() ![]() ![]() Th(H) / 43 |
12F | CW Foot-sd Fac-Up |
![]() -6F |
〉〉 | |
Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
-F | -6F | 35 | 〉〉 | |
Backhand Slap Combo | |||||
Backhand Slap![]() ![]() ![]() ![]() Th(H) / 15 |
11F | ±0F | ![]() -2F |
〉〉 | |
Seoi Gyaku Juji-gatame During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
〉〉 | ||
Triple Slaps During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
〉〉 | ||
Neck Crusher During Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
〉〉 | ||
Leg Stretch Arm Lock During Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
〉〉 | ||
Betrayer![]() ![]() ![]() ![]() ![]() Th(H) / 15 |
12F | +6F force to crouching. |
disable | 〉〉 | |
Twisted Nightmare During Betrayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 20 |
Foot-sd Fac-Dwn |
![]() -4F |
〉〉 | ||
Neck Crusher During Twidter Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
〉〉 | ||
Leg Stretch Arm Lock During Twidter Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
〉〉 | ||
Arm Break During Backhand Slap or Betraayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() -4F |
〉〉 | ||
Double Arm Break During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -4F |
〉〉 | ||
Falling Arm Break During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Dwn |
![]() -4F |
〉〉 | ||
Crab Hold Combo | |||||
Crab Hold![]() ![]() ![]() ![]() Th(H) / 15 |
11F | Foot-sd Fac-Up |
![]() -2F |
〉〉 | |
Commando Arm Lock During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Head-sd Fac-Up |
![]() ±0F |
〉〉 | ||
Heel Hold During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() ±0F |
〉〉 | ||
Double Snap During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Foot-sd Fac-Up |
![]() -9F |
〉〉 | ||
Double Heel Hold During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Foot-sd Fac-Dwn |
![]() -9F |
〉〉 | ||
Ultimate Tackle | |||||
Ultimate Tackle RUN (3 steps) Th(M) / 5 |
26F | Foot-sd Fac-Up |
-5F CW BT |
〉〉 | |
Ultimate Punch During tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 |
Foot-sd Fac-Up |
![]() ![]() To Down |
〉〉 | ||
Cross Arm Lock During tackle or Ultimate Punch (3) ![]() - / 25 |
RP Head-sd Fac-Up |
-9F | 〉〉 | ||
Leg Cross Hold During tackle or Ultimate Punch (3) ![]() - / 20 |
Foot-sd Fac-Up |
±0F | 〉〉 |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Notes | |||||
〈〈 | Arm Grab Flip![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() -6F RP |
|
Long Range Throw | |||||
〈〈 | Over the Back Toss![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP To BT |
|
Long Range Throw. To BT after throw. | |||||
〈〈 | Shoulder Through Buster![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP To BT |
|
〈〈 | Shoulder Through Arm Breaker During Shoulder Through Buster ![]() ![]() ![]() ![]() ![]() - / 7 |
CCW Head-sd Fac-Dwn |
disable | ||
〈〈 | Triangle Hold Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Hammer Throw Approach from right side Th(H) / 38 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Leaping Triangle Hold Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | ||
〈〈 | Elbow to Arm Grab Flip![]() ![]() Th(H) / 37 |
11F | CCW Head-sd Fac-Up |
![]() -2F |
|
〈〈 | Reverse Neck Breaker![]() ![]() Th(H) / 37 |
11F | CW Foot-sd Fac-Dwn |
![]() -2F |
|
〈〈 | Jumping Flip![]() ![]() Th(H) / 40(30) |
12F | Foot-sd Fac-Up |
![]() ±0F RP |
|
Damage () is on ukemi. Damage 45 on wall hit. | |||||
〈〈 | Elbow Smash![]() ![]() ![]() Th(H) / 43 |
12F | CW Foot-sd Fac-Up |
![]() -6F |
|
Floor Break (S3)– Increased the lower range of the attack. | |||||
〈〈 | Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
-F | -6F | 35 | |
Reversal(H/M) during 3 to 8F. Damage 25 + 50% of enemy attack. Reversal ![]() ![]() ![]() ![]() ![]() Reversal against Reversal durint to 7F( ![]() ![]() ![]() ![]() Enable Reversal blade attack(Yoshimitsu). | |||||
Backhand Slap Combo | |||||
〈〈 | Backhand Slap![]() ![]() ![]() ![]() Th(H) / 15 |
11F | ±0F | ![]() -2F |
|
Disable Preciding Input Start-up 13F in actualy. ・Hitbox expanded downward. | |||||
〈〈 | Seoi Gyaku Juji-gatame During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
||
When Break throw, revenge damage 5. | |||||
〈〈 | Triple Slaps During Backhand Slap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
||
When connect from Spider Knee (WS ![]() When Break throw, revenge damage 5. | |||||
〈〈 | Neck Crusher During Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
||
When Break throw, revenge damage 5. | |||||
〈〈 | Leg Stretch Arm Lock During Triple Slaps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
||
When Break throw, revenge damage 5. | |||||
〈〈 | Betrayer![]() ![]() ![]() ![]() ![]() Th(H) / 15 |
12F | +6F force to crouching. |
disable | |
Start-up 32F in actualy. | |||||
〈〈 | Twisted Nightmare During Betrayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 20 |
Foot-sd Fac-Dwn |
![]() -4F |
||
〈〈 | Neck Crusher During Twidter Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Head-sd Fac-Dwn |
![]() -4F |
||
〈〈 | Leg Stretch Arm Lock During Twidter Nightmare ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
||
〈〈 | Arm Break During Backhand Slap or Betraayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() -4F |
||
〈〈 | Double Arm Break During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -4F |
||
When Break throw, revenge damage 5. | |||||
〈〈 | Falling Arm Break During Arm Break ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Dwn |
![]() -4F |
||
When Break throw, revenge damage 5. | |||||
Crab Hold Combo | |||||
〈〈 | Crab Hold![]() ![]() ![]() ![]() Th(H) / 15 |
11F | Foot-sd Fac-Up |
![]() -2F |
|
Start-up 13F in actualy. ・Hitbox expanded downward. | |||||
〈〈 | Commando Arm Lock During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Head-sd Fac-Up |
![]() ±0F |
||
When Break throw, revenge damage 8. (Ver.2.20)・Decreased the recovery animation when thrown by 11 frames. | |||||
〈〈 | Heel Hold During Crab Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() ±0F |
||
Connect from Leaping Heel Hold(![]() ![]() When Break throw, revenge damage 8. (Ver.2.20)・Decreased the recovery animation when thrown by 11 frames. | |||||
〈〈 | Double Snap During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Foot-sd Fac-Up |
![]() -9F |
||
〈〈 | Double Heel Hold During Heel Hold ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 35 |
Foot-sd Fac-Dwn |
![]() -9F |
||
Ultimate Tackle | |||||
〈〈 | Ultimate Tackle RUN (3 steps) Th(M) / 5 |
26F | Foot-sd Fac-Up |
-5F CW BT |
|
Break Throw ![]() ![]() | |||||
〈〈 | Ultimate Punch During tackle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 5,5,5,15 |
Foot-sd Fac-Up |
![]() ![]() To Down |
||
〈〈 | Cross Arm Lock During tackle or Ultimate Punch (3) ![]() - / 25 |
RP Head-sd Fac-Up |
-9F | ||
Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
〈〈 | Leg Cross Hold During tackle or Ultimate Punch (3) ![]() - / 20 |
Foot-sd Fac-Up |
±0F | ||
Break throw input ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
10 Hit Combo 1 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F. 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked. |
Hit Level | H | H | H | H | H | L | H | H | H | H | |
Damage | 7 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 | |
hit | +8 | +5 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN | |
block | +1 | -1 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 13F. |
Hit Level | M | H | H | H | H | L | H | H | H | H | |
Damage | 13 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 | |
hit | +5 | +2 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN | |
block | -1 | -3 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 |
10 Hit Combo 1 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | H | H | L | H | H | H | H |
Damage | 7 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 |
hit | +8 | +5 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN |
block | +1 | -1 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 |
Start-up 10F. 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | H | H | L | H | H | H | H |
Damage | 13 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 |
hit | +5 | +2 | +4 | +1 | -14 | -15 | -13 | +1 | -5 | KDN |
block | -1 | -3 | -3 | -10 | -25 | -26 | -24 | -15 | -11 | -20 |
Start-up 13F. |
Total Damage |
Move Name(command) | Throw break |
15 | Backhand Slap(![]() ![]() ![]() ![]() |
![]() |
├45 | ├ Seoi Gyaku Juji-gatame(![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
├40 | ├ Triple Slaps(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
│├65 | │ ├ Neck Crusher(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│├![]() |
│└70 | │ └ Leg Stretch Arm Lock(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│└![]() |
└33 | └ Arm Break(![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |
├58 | ├ Double Arm Break(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
└58 | └ Falling Arm Break(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |
Total Damage |
Move Name (command) | Throw break |
25 | Spider Knee to Triple Slaps(WS ![]() ![]() |
× |
├50 | ├ Neck Crusher(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
└55 | └ Leg Stretch Arm Lock(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |
Total Damage |
Move Name (command) | Throw Break |
15 | Betrayer(![]() ![]() ![]() ![]() |
× |
├35 | ├ Twisted Nightmare(![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
│├60 | │ ├ Neck Crusher(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│├![]() |
│└65 | │ └ Leg Stretch Arm Lock(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
│└![]() |
└33 | └ Arm Break(![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |
├58 | ├ Double Arm Break(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
└58 | └ Falling Arm Break(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |
Total Damage |
Move Name (command) | Throw Break |
15 | Crab Hold(![]() ![]() ![]() ![]() |
![]() |
├50 | ├ Commando Arm Lock(![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
└33 | └ Heel Hold(![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |
├63 | ├ Double Snap(![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
└68 | └ Double Heel Hold(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |
Total Damage |
Move Name (command) | Throw Break |
38 | Running Jump Kick to Heel Hold(![]() ![]() |
![]() |
├68 | ├ Double Snap(![]() ![]() ![]() ![]() ![]() ![]() ![]() |
├![]() |
└73 | └ Double Heel Hold(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
└![]() |