Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Sadistic Combination (1)![]() H / 7 |
10F | +1 | +8 | +8 | ||
Sadistic Combination (2)![]() ![]() ![]() H,H / 7,9 |
-3 | +8 | +8 | Combo from 1st NH. | ||
Sadistic Combination ![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,17 |
-9 | +5 | KDN | Combo from 2nd CH. Can be delayed | ||
Jab to Hilt Shot![]() ![]() ![]() H,H / 7,9 |
-5 | +6 | +6 | Combo from 1st hit. (Ver.4.00) - Changed the frame advantage when blocked from -8F to -5F. - Changed the frame advantage upon hit from +3F to +6F. | ||
Jab to Hilt Shot to Intimidation![]() ![]() ![]() H,H,SP / 7,9 |
-5 | +6 | +6 | Combo from 1st hit. (S3)– New move. (Ver.4.00) - Changed the frame advantage when blocked from -8F to -5F. - Changed the frame advantage upon hit from +3F to +6F. | ||
Heavy Rain![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,22 |
+4 | LNC | LNC | Interruption 14F from 2nd block. (S3)– Decreased the move’s tracking. | ||
Dark Night Combination![]() ![]() ![]() ![]() ![]() H,H,H / 7,9,13 |
-9 | +1 | KDN | Combo from 1st NH. (S3)– Increased the distance between the character and the opponent when the move is blocked. | ||
Triple Head Shot (2)![]() ![]() ![]() H,H / 7,17 |
-6 | +3 | +3 | Combo from 1st NH. | ||
Triple Head Shot![]() ![]() ![]() ![]() ![]() H,H,M / 7,17,20 |
-4 | +7C | KDN | Combo from 2nd CH. Can be delayed (Ver.4.00) - Changed the frame advantage when blocked from -5F to -4F. - Changed the frame advantage upon hit from +6F to +7F. | ||
Shin Smasher (1)![]() H / 9 |
11F | -8 | +3 | +3 | ||
Shin Smasher (2)![]() ![]() ![]() H,H / 9,12 |
-7 | +4 | +4 | Combo from 1st NH. (S3)– Increased the distance between the character and the opponent when the move lands as a normal hit or a counter hit. | ||
Shin Smasher![]() ![]() ![]() ![]() ![]() H,H,L / 9,12,15 |
-12 | +3C | KDN | Combo from 2nd CH. Can be delayed (S3)– Increased the distance between the character and the opponent when the move hits. | ||
Executioner Rush (2)![]() ![]() ![]() H,M / 9,17 |
-14 | +1C | +1C | Combo from 1st NH. | ||
Executioner Rush (3)![]() ![]() ![]() ![]() ![]() H,M,M / 9,17,17 |
-14 | +1C | +1C | |||
Executioner Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M / 9,17,17,20 |
-14C | KDN | KDN | Combo from 3rd NH. | ||
Left High Kick![]() H / 25 |
13F | -9 | +2 | +2 | Tentative Name. | |
Double Head Shot (1)![]() H / 17 |
12F | -6 | +3 | +3 | ||
Double Head Shot![]() ![]() ![]() H,M / 17,20 |
-4 | +7C | KDN | Combo from 1st CH. (Ver.4.00) - Changed the frame advantage when blocked from -5F to -4F. - Changed the frame advantage upon hit from +6F to +7F. | ||
Switch Hitter![]() H,M / 14,24 |
13F | -14 | KDN | KDN | ||
Shove![]() M / 0 |
14F | -7 | +2 | +14 | To Intimidation from CH. (S3)– Changed the frame advantage upon counter hit from +16F to +14F. – Fixed an issue in which the character would shift stances even when hitting from the side or from behind. | |
Face Grinder (1)![]() ![]() H / 10 |
14F | -7 | +4 | +4 | ||
Face Grinder![]() ![]() ![]() ![]() H,M,Th / 10,15(,25) |
-12 | Th | Th | Combo from 1st CH Damage () is throw bonus. +8F from side hit or behind hit. | ||
Shock and Awe (1)![]() ![]() M / 13 |
18F | -7 | +9 | +9 | ||
Shock and Awe![]() ![]() ![]() ![]() M,M / 13,20 |
-19 | KDN | KDN | Combo from 1st NH. Can be delayed 6F. Combo can be delayed 6F from 1st NH. | ||
Walker Maker![]() ![]() M / 21 |
24F | -15 | LNC | LNC | PC8F (Ver.4.00) - Increased the move’s tracking. | |
Tripwire![]() ![]() L / 16 |
28F | -12 | +5 | +5 | ||
Side Swipe Smash (1)![]() ![]() M / 13 |
13F | -3 | +4 | +4 | (Ver.4.00) - Increased the lower range of the attack. | |
Side Swipe Smash (2)![]() ![]() ![]() ![]() M,H / 13,9 |
-4 | +7 | +7 | Combo from 1st NH. Can be delayed. | ||
Side Swipe Smash![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,9,21 |
-13 | KDN | KDN* | TS | ||
Tenderizer![]() ![]() ![]() ![]() M,M / 13,20 |
-11 | +7 | +7 | Combo from 1st NH. | ||
Tenderizer to Intimidation![]() ![]() ![]() ![]() M,M,SP / 13,20 |
-11 | +7 | +7 | |||
Blood Moon![]() ![]() M / 12 |
15F | -14 | LNC | LNC | (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
Blood Moon to Intimidation![]() ![]() M,SP / 12 |
-14 | LNC | LNC | |||
Scottish Maiden (1)![]() ![]() M / 13 |
15F | -7 | +4 | +4 | ||
Scottish Maiden (2)![]() ![]() ![]() ![]() M,H / 13,12 |
-2 | +9 | +9 | Combo from 1st NH. | ||
Scottish Maiden![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,20 |
-11 | +4C | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 9F from 2nd CH. Forcesd to crouching upon NH. (S3)– Changed the frame advantage upon hit from ±0F frames to +4F frames. | ||
Scottish Maiden to Intimidation![]() ![]() ![]() ![]() ![]() ![]() M,H,M,SP / 13,12,20 |
-11 | +4C | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 9F from 2nd CH. Forcesd to crouching upon NH. (Ver.4.00) - New move. | ||
Iron Maiden![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,23 |
-14 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 6F from 2nd CH. | ||
Front Kick![]() ![]() M / 15 |
14F | -7 | +4 | +4 | ||
Front Kick to Temple Smash![]() ![]() ![]() ![]() M,H / 15,20 |
+1 | +6 | +6 | Combo from 1st NH. | ||
Front Kick to Temple Smash to Intimidation![]() ![]() ![]() ![]() M,H,SP / 15,20 |
+5 | +10 | +10 | Combo from 1st NH. | ||
Front Kick to Knee Lift![]() ![]() ![]() ![]() M,M / 15,18 |
-9 | +7 | KDN | Combo from 1st CH. | ||
No Exceptions![]() ![]() M,M / 10,15 |
22F | -14C | KDN | KDN | Combo from 1st CH. | |
Crouch Jab![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Bad Break![]() ![]() M / 17(,30) |
17F | -9 | +2C | Th | To Death Penalty from CH. Damage () is throw bonus. (S3)– Fixed an issue in which the move would shift to a throw after hitting the opponent from behind under certain conditions. | |
Kneecapper![]() ![]() L / 12 |
15F | -12 | -1 | -1 | Combo from 2nd NH. | |
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F | |
Acony to Intimidation![]() ![]() L / 25 |
24F | -14 | +7 | +7 | To Intimidation must hit. (Ver.3.03)- Shortened the recovery time by 1F when the move is blocked or misses. This changes the frame advantage when blocked from -15F to -14F. | |
Crouch Left Low Kick![]() ![]() L / 12 |
16F | -15 | -4 | -4 | TC6F Tentative Name. | |
Low Sweep![]() ![]() L / 16 |
19F | -13 | +3 | +7Sd | (Ver.4.00) - Changed the damage from 15 to 16. - Increased the move’s tracking. | |
Violent Siege![]() ![]() H / 26 |
21F | -8 | +11Sp | KDN | HTS (Ver.4.00) - Increased the lower range of the attack. | |
Violent Siege to Intimidation![]() ![]() UB(H) / 33 |
43F | +11Sp | +11Sp | KDN | HTS (Ver.4.00) - Increased the lower range of the attack. | |
Molotov Cocktail (1)![]() ![]() M / 12 |
16F | -9 | +2 | +2 | ||
Molotov Cocktail![]() ![]() ![]() ![]() M,M / 12,23 |
-10 | KDN | KDN* | TS Combo from 1st CH. Can be delayed. Combo can be delayed 8F from 1st CH. | ||
Back Swing![]() ![]() H / 15 |
16F | -9 | -3 | -3 | H (S3)– Increased the lower range of the attack. | |
Back Swing Brain Bash to Death Penalty![]() ![]() ![]() ![]() H,M / 15,20(,30) |
-11 | Th | Th | Damage () is throw bonus. ±0CF from side or behind hit. Combo from 1st CH. Can be delayed. Combo can be delayed 10F from 1st CH. (S3)– Increased the distance between the character and the opponent when the move is blocked. | ||
Back Swing Funeral![]() ![]() ![]() ![]() H,M / 15,20 |
-6 | KDN | KDN | Combo from 1st CH. Can be delayed. Combo can be delayed 10F from 1st CH. | ||
Murder Stomp![]() ![]() L / 22 |
23F | -12 | +5 | +11 | ||
Concussion Kick![]() ![]() M / 20 |
20F | -9 | +2 | KDN | (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
Wretched Hammer![]() ![]() M / 25 |
22F | +4 | KDN | LNC |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Matador![]() ![]() M / 20 |
25F | -20 | KDN | KDN | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Nightmare Slice![]() ![]() H / 25 |
24F | -9 | KDN | KDN | ||
Direct Tenderizer![]() ![]() M / 20 |
16F | -11 | +7 | KDN | Crumble Stun 10F upon CH. (Ver.4.00) - New move. | |
Direct Tenderizer to Intimidation![]() ![]() M,SP / 20 |
-11 | +7 | KDN | (Ver.4.00) - New move. | ||
Raging Bull![]() ![]() ![]() ![]() M / 25 |
29F | -9 | KDN | KDN | TJ9F | |
Blunt Force![]() ![]() ![]() ![]() M / 20 |
17F | -7 | +5 | KDN | No Jump Status. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Justice Served![]() ![]() ![]() M / 22 |
18F | -9 | KDN | KDN | Advance Input is unavailable Start-up 19F in actualy (S3)– Changed the frame advantage when blocked from -11F to -9F. | |
Death Scream (1)![]() ![]() ![]() M / 13 |
18F | -4 | +8 | +8 | Advance Input is unavailable Start-up 19F in actualy | |
Death Scream![]() ![]() ![]() ![]() ![]() M,M / 13,23 |
-20 | KDN | KDN | Combo from 1st NH. Can be delayed 17F. Combo can be delayed 17F from 1st NH. | ||
Savior Spike![]() ![]() ![]() M / 23 |
24F | +4 | KDN | KDN | WB Advance Input is unavailable Start-up 25F in actualy | |
Gutless![]() ![]() ![]() M / 21 |
28F | -6 | KDN | KDN | Advance Input is unavailable. Start-up 29F in actualy. (S3)– Changed the damage from 28 to 21. – Decreased the distance between the character and the opponent when the move is blocked. – Changed the opponent’s behavior when hit. | |
Secret Weapon![]() ![]() ![]() ![]() M / 25 |
14F | -19 | KDN | KDN | ||
Rush Down![]() ![]() ![]() ![]() M / 30 |
20F | +9G | KDN | KDN | Meaty 2F |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
13F | -7 | +4 | +4 | TC Returns to crouching. | |
Crouch Left Low Kick FC ![]() L / 12 |
16F | -15 | -4 | -4 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Quick Tenderizer (1) WS ![]() M / 11 |
12F | -3 | +8 | +8 | (S3)– Changed the damage from 15 to 11. | |
Quick Tenderizer WS ![]() ![]() ![]() M,M / 11,20 |
-11 | +7 | +7 | Combo from 1st hit. (S3)- New move. | ||
Quick Tenderizer to Intimidation WS ![]() ![]() ![]() M,M,SP / 11,20 |
-11 | +7 | +7 | Combo from 1st hit. (S3)- New move. | ||
Malice Impact WS ![]() M / 20 |
15F | -16 | KDN | KDN | ||
Malice Impact to Intimidation WS ![]() M,SP / 20 |
-16 | KDN | KDN | |||
Shock and Awe (1) WS ![]() M / 13 |
14F | -7 | +9 | +9 | ||
Shock and Awe WS ![]() ![]() ![]() M,M / 13,20 |
-19 | KDN | KDN | Combo from 1st NH. | ||
Toe Smash WS ![]() M / 18 |
11F | -5 | +6 | +6 | (Ver.4.00) - Changed the frame advantage when blocked from -6F to -5F. - Changed the frame advantage upon hit from +5F to +6F. - Increased the move’s forward movement, decreasing the distance between the character and the opponent. - Reduced the strength of the pushback, and made the move easier to land. | |
Sneaky FC ![]() ![]() L / 19 |
20F | -13 | +3C | KDN | TC |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Full Swing Right SS(Right) ![]() H / 23 |
20F | -8 | KDN | KDN | TS | |
Full Swing Left SS(Left) ![]() H / 23 |
20F | -8 | KDN | KDN | TS | |
Let Me In to Intimidation![]() SP,SP / - |
169 | PC5F Enable Power Crush against Low Level or Throw. | ||||
Execution While enemy is down ![]() ![]() L / 11(,15) |
18F | -20 | -9 | -9 | To Throw while down hit. Damage () is throw bonus. | |
Wall Jump Attack![]() ![]() ![]() M / 21 |
36F | ±0C | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 13F. | |
Spin Knuckle Jab BT ![]() H / 15 |
8F | -8 | +3 | +3 | ||
No Look Swing BT ![]() M / 23 |
14F | -10 | KDN | KDN | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. |
Intimidation (INT) | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Intimidation![]() SP / - |
Cost 30F. Auto reversal against low level attack from 7F. (S3)– Fixed an issue in which, after you stopped certain low combo attacks, the opponent would still hit you before your attack’s startup. | |||||
Intimidation Auto reversal against low level attack during INT SP / 25 |
KDN | (Ver.4.20)- The move often got interrupted before the start up. Fixed to ensure that the attack is performed when receiving the opponent's low attack. | ||||
Slaughter Strike (1) INT ![]() M / 15 |
14F | -4 | +8 | +8 | ||
Slaughter Strike INT ![]() ![]() ![]() M,M / 15,20 |
-13 | KDN | KDN | TS Combo from 1st NH. Can be delayed 15F. Combo can be delayed 15F from 1st NH. | ||
Beatdown INT ![]() M / 20 |
20F | +7 | KDN | KDN | ||
Push Kick to Intimidation INT ![]() M,SP / 19 |
17F | -2 | +7 | +13 | (Ver.4.00) - Changed the damage from 15 to 19. - Changed the attack startup from frame 18 to frame 17. - Changed the frame advantage when blocked from -7F to -2F. - Changed the frame advantage upon hit from +27F to +7F. - Changed the frame advantage upon counter hit from +27F to +13F. | |
Corpse Kick to Intimidation INT ![]() M / 20 |
20F | -7 | KDN | KDN* | Meaty 1F. (Ver.4.00) - Changed the attack startup from frame 25-26 to frame 20-21. - Decreased the range of the attack. | |
Grand Slam INT ![]() H / 25 |
15F | -9 | KDN | KDN | HTSPC5F (S3)– Changed the frame advantage when blocked from ±0F to -9F. – Increased the distance between the character and the opponent when the move is blocked. – Changed the move to send the opponent spinning when it hits. – Increased the lower range of the attack. | |
Punishment INT ![]() UB(M) / 50 |
60F | KDN | KDN | KDN | ||
Punishment to Cancel Intimidation INT ![]() ![]() SP,SP / - |
49 | |||||
Blast Off INT ![]() ![]() M / 20 |
19F | -20 | LNC | LNC | ||
Terrible Pain INT ![]() ![]() L / 26 |
21F | -13 | +3C | +13G | (S3)- New move. (Ver.4.00) - Changed the damage from 20 to 26. |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 10,45 |
20F | -22 | Th | Th | Guard Point 8F |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 10,45 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 10,45 |
20F | -22 | Th | Th | |
Guard Point 8F |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive 1 During Rage ![]() ![]() M,M / 10,10 |
22F | +8C | LNC | LNC | ||
Rage Drive 2 During Rage ![]() ![]() ![]() M,M / 10,10 |
+6G | KDN | KDN | WB Unblokable damage 5 close to Wall & +12GF. | ||
Rage Drive 3 During Rage ![]() ![]() ![]() M,M / 10,10(,3) |
-7 | LNC | LNC | Damage () is landing bonus. (S3)– Fixed an issue in which following up with certain moves would cause the opponent to become turned around. |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Dirty Tactics![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw. Floor Break. | |
Into the Fire![]() Th(H) / 35 |
12F | RP Foot-sd Fac-Dwn |
![]() ![]() -6F |
Long Range Throw | |
Dirty Tactics Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
Floor Break. | ||
Into the Fire Approach from right side Th(H) / 40 |
RP Foot-sd Fac-Dwn |
![]() -3F |
|||
The End Approach from behind Th(H) / 50 |
Foot-sd Fac-Dwn |
disable | |||
No Mercy![]() ![]() Th(H) / 40 |
12F | Foot-sd Fac-Up |
![]() -6F |
||
Crowbar INT ![]() Th(H) / 32 |
25F | Foot-sd Fac-Up |
disable | Enable Ukemi. Wall Stun. |