NEGAN:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sadistic Combination (1)

H / 7
10F +1 +8 +8  
Sadistic Combination (2)

H,H / 7,9
  -3 +8 +8  Combo from 1st NH.
Sadistic Combination

H,H,M / 7,9,17
  -9 +5 KDN  Combo from 2nd CH.
Can be delayed
Jab to Hilt Shot

H,H / 7,9
  -5 +6 +6  Combo from 1st hit.
(Ver.4.00) - Changed the frame advantage when blocked from -8F to -5F.
- Changed the frame advantage upon hit from +3F to +6F.
Jab to Hilt Shot to Intimidation
Hold
H,H,SP / 7,9
  -5 +6 +6  Combo from 1st hit.
(S3)– New move.
(Ver.4.00) - Changed the frame advantage when blocked from -8F to -5F.
- Changed the frame advantage upon hit from +3F to +6F.
Heavy Rain

H,H,M / 7,9,22
  +4 LNC LNC  Interruption 14F from 2nd block.
(S3)– Decreased the move’s tracking.
Dark Night Combination

H,H,H / 7,9,13
  -9 +1 KDN  Combo from 1st NH.
(S3)– Increased the distance between the character and the opponent when the move is blocked.
Triple Head Shot (2)

H,H / 7,17
  -6 +3 +3  Combo from 1st NH.
Triple Head Shot

H,H,M / 7,17,20
  -4 +7C KDN  Combo from 2nd CH.
Can be delayed
(Ver.4.00) - Changed the frame advantage when blocked from -5F to -4F.
- Changed the frame advantage upon hit from +6F to +7F.
Shin Smasher (1)

H / 9
11F -8 +3 +3  
Shin Smasher (2)

H,H / 9,12
  -7 +4 +4  Combo from 1st NH.
(S3)– Increased the distance between the character and the opponent when the move lands as a normal hit or a counter hit.
Shin Smasher

H,H,L / 9,12,15
  -12 +3C KDN  Combo from 2nd CH.
Can be delayed
(S3)– Increased the distance between the character and the opponent when the move hits.
Executioner Rush (2)

H,M / 9,17
  -14 +1C +1C  Combo from 1st NH.
Executioner Rush (3)

H,M,M / 9,17,17
  -14 +1C +1C  
Executioner Rush

H,M,M,M / 9,17,17,20
  -14C KDN KDN  Combo from 3rd NH.
Left High Kick

H / 25
13F -9 +2 +2  Tentative Name.
Double Head Shot (1)

H / 17
12F -6 +3 +3  
Double Head Shot

H,M / 17,20
  -4 +7C KDN  Combo from 1st CH.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to -4F.
- Changed the frame advantage upon hit from +6F to +7F.
Switch Hitter

H,M / 14,24
13F -14 KDN KDN  
Shove

M / 0
14F -7 +2 +14  To Intimidation from CH.
(S3)– Changed the frame advantage upon counter hit from +16F to +14F.
– Fixed an issue in which the character would shift stances even when hitting from the side or from behind.
Face Grinder (1)

H / 10
14F -7 +4 +4  
Face Grinder

H,M,Th / 10,15(,25)
  -12 Th Th  Combo from 1st CH
Damage () is throw bonus.
+8F from side hit or behind hit.
Shock and Awe (1)

M / 13
18F -7 +9 +9  
Shock and Awe

M,M / 13,20
  -19 KDN KDN  Combo from 1st NH.
Can be delayed 6F.
Combo can be delayed 6F from 1st NH.
Walker Maker

M / 21
24F -15 LNC LNC  PC8F
(Ver.4.00) - Increased the move’s tracking.
Tripwire

L / 16
28F -12 +5 +5  
Side Swipe Smash (1)

M / 13
13F -3 +4 +4  
(Ver.4.00) - Increased the lower range of the attack.
Side Swipe Smash (2)

M,H / 13,9
  -4 +7 +7  Combo from 1st NH.
Can be delayed.
Side Swipe Smash

M,H,M / 13,9,21
  -13 KDN KDN*  TS
Tenderizer

M,M / 13,20
  -11 +7 +7  Combo from 1st NH.
Tenderizer to Intimidation
Hold
M,M,SP / 13,20
  -11 +7 +7  
Blood Moon

M / 12
15F -14 LNC LNC  
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Blood Moon to Intimidation
Hold
M,SP / 12
  -14 LNC LNC  
Scottish Maiden (1)

M / 13
15F -7 +4 +4  
Scottish Maiden (2)

M,H / 13,12
  -2 +9 +9  Combo from 1st NH.
Scottish Maiden

M,H,M / 13,12,20
  -11 +4C KDN  Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from 2nd CH.
Forcesd to crouching upon NH.
(S3)– Changed the frame advantage upon hit from ±0F frames to +4F frames.
Scottish Maiden to Intimidation
Hold
M,H,M,SP / 13,12,20
  -11 +4C KDN  Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from 2nd CH.
Forcesd to crouching upon NH.
(Ver.4.00) - New move.
Iron Maiden

M,H,M / 13,12,23
  -14 KDN KDN  Combo from 2nd CH.
Can be delayed.
Combo can be delayed 6F from 2nd CH.
Front Kick

M / 15
14F -7 +4 +4  
Front Kick to Temple Smash

M,H / 15,20
  +1 +6 +6  Combo from 1st NH.
Front Kick to Temple Smash to Intimidation
Hold
M,H,SP / 15,20
  +5 +10 +10  Combo from 1st NH.
Front Kick to Knee Lift

M,M / 15,18
  -9 +7 KDN  Combo from 1st CH.
No Exceptions

M,M / 10,15
22F -14C KDN KDN  Combo from 1st CH.
Crouch Jab
or
SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing after moving.
Bad Break

M / 17(,30)
17F -9 +2C Th  To Death Penalty from CH.
Damage () is throw bonus.
(S3)– Fixed an issue in which the move would shift to a throw after hitting the opponent from behind under certain conditions.
Kneecapper

L / 12
15F -12 -1 -1  Combo from 2nd NH.
Crouch Chin Kick

L / 7
12F -13 -2 -2  TC4F
Acony to Intimidation

L / 25
24F -14 +7 +7  To Intimidation must hit.
(Ver.3.03)- Shortened the recovery time by 1F when the move is blocked or misses.
This changes the frame advantage when blocked from -15F to -14F.
Crouch Left Low Kick

L / 12
16F -15 -4 -4  TC6F
Tentative Name.
Low Sweep

L / 16
19F -13 +3 +7Sd  
(Ver.4.00) - Changed the damage from 15 to 16.
- Increased the move’s tracking.
Violent Siege

H / 26
21F -8 +11Sp KDN  HTS
(Ver.4.00) - Increased the lower range of the attack.
Violent Siege to Intimidation
Hold
UB(H) / 33
43F +11Sp +11Sp KDN  HTS
(Ver.4.00) - Increased the lower range of the attack.
Molotov Cocktail (1)

M / 12
16F -9 +2 +2  
Molotov Cocktail

M,M / 12,23
  -10 KDN KDN*  TS
Combo from 1st CH.
Can be delayed.
Combo can be delayed 8F from 1st CH.
Back Swing

H / 15
16F -9 -3 -3  H
(S3)– Increased the lower range of the attack.
Back Swing Brain Bash to Death Penalty

H,M / 15,20(,30)
  -11 Th Th  Damage () is throw bonus.
±0CF from side or behind hit.
Combo from 1st CH.
Can be delayed.
Combo can be delayed 10F from 1st CH.
(S3)– Increased the distance between the character and the opponent when the move is blocked.
Back Swing Funeral

H,M / 15,20
  -6 KDN KDN  Combo from 1st CH.
Can be delayed.
Combo can be delayed 10F from 1st CH.
Murder Stomp

L / 22
23F -12 +5 +11  
Concussion Kick

M / 20
20F -9 +2 KDN  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Wretched Hammer

M / 25
22F +4 KDN LNC  
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Sadistic Combination (1)

H / 7
10F +1 +8 +8  
Sadistic Combination (2)

H,H / 7,9
  -3 +8 +8  
Sadistic Combination

H,H,M / 7,9,17
  -9 +5 KDN  
Jab to Hilt Shot

H,H / 7,9
  -5 +6 +6  
Jab to Hilt Shot to Intimidation
Hold
H,H,SP / 7,9
  -5 +6 +6  
Heavy Rain

H,H,M / 7,9,22
  +4 LNC LNC  
Dark Night Combination

H,H,H / 7,9,13
  -9 +1 KDN  
Triple Head Shot (2)

H,H / 7,17
  -6 +3 +3  
Triple Head Shot

H,H,M / 7,17,20
  -4 +7C KDN  
Shin Smasher (1)

H / 9
11F -8 +3 +3  
Shin Smasher (2)

H,H / 9,12
  -7 +4 +4  
Shin Smasher

H,H,L / 9,12,15
  -12 +3C KDN  
Executioner Rush (2)

H,M / 9,17
  -14 +1C +1C  
Executioner Rush (3)

H,M,M / 9,17,17
  -14 +1C +1C  
Executioner Rush

H,M,M,M / 9,17,17,20
  -14C KDN KDN  
Left High Kick

H / 25
13F -9 +2 +2  
Double Head Shot (1)

H / 17
12F -6 +3 +3  
Double Head Shot

H,M / 17,20
  -4 +7C KDN  
Switch Hitter

H,M / 14,24
13F -14 KDN KDN  
Shove

M / 0
14F -7 +2 +14  
Face Grinder (1)

H / 10
14F -7 +4 +4  
Face Grinder

H,M,Th / 10,15(,25)
  -12 Th Th  
Shock and Awe (1)

M / 13
18F -7 +9 +9  
Shock and Awe

M,M / 13,20
  -19 KDN KDN  
Pw
Walker Maker

M / 21
24F -15 LNC LNC  
Tripwire

L / 16
28F -12 +5 +5  
Side Swipe Smash (1)

M / 13
13F -3 +4 +4  
Side Swipe Smash (2)

M,H / 13,9
  -4 +7 +7  
Sc
Side Swipe Smash

M,H,M / 13,9,21
  -13 KDN KDN*  
Tenderizer

M,M / 13,20
  -11 +7 +7  
Tenderizer to Intimidation
Hold
M,M,SP / 13,20
  -11 +7 +7  
Blood Moon

M / 12
15F -14 LNC LNC  
Blood Moon to Intimidation
Hold
M,SP / 12
  -14 LNC LNC  
Scottish Maiden (1)

M / 13
15F -7 +4 +4  
Scottish Maiden (2)

M,H / 13,12
  -2 +9 +9  
Scottish Maiden

M,H,M / 13,12,20
  -11 +4C KDN  
Scottish Maiden to Intimidation
Hold
M,H,M,SP / 13,12,20
  -11 +4C KDN  
Iron Maiden

M,H,M / 13,12,23
  -14 KDN KDN  
Front Kick

M / 15
14F -7 +4 +4  
Front Kick to Temple Smash

M,H / 15,20
  +1 +6 +6  
Front Kick to Temple Smash to Intimidation
Hold
M,H,SP / 15,20
  +5 +10 +10  
Front Kick to Knee Lift

M,M / 15,18
  -9 +7 KDN  
No Exceptions

M,M / 10,15
22F -14C KDN KDN  
CS
Crouch Jab
or
SM / 5
10F -5 +6 +6  
Bad Break

M / 17(,30)
17F -9 +2C Th  
Kneecapper

L / 12
15F -12 -1 -1  
CS
Crouch Chin Kick

L / 7
12F -13 -2 -2  
Acony to Intimidation

L / 25
24F -14 +7 +7  
CS
Crouch Left Low Kick

L / 12
16F -15 -4 -4  
Low Sweep

L / 16
19F -13 +3 +7Sd  
HSc
Violent Siege

H / 26
21F -8 +11Sp KDN  
HSc
Violent Siege to Intimidation
Hold
UB(H) / 33
43F +11Sp +11Sp KDN  
Molotov Cocktail (1)

M / 12
16F -9 +2 +2  
Sc
Molotov Cocktail

M,M / 12,23
  -10 KDN KDN*  
H
Back Swing

H / 15
16F -9 -3 -3  
Back Swing Brain Bash to Death Penalty

H,M / 15,20(,30)
  -11 Th Th  
Back Swing Funeral

H,M / 15,20
  -6 KDN KDN  
Murder Stomp

L / 22
23F -12 +5 +11  
Concussion Kick

M / 20
20F -9 +2 KDN  
Wretched Hammer

M / 25
22F +4 KDN LNC  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Sadistic Combination (1)

H / 7
10F +1 +8 +8  
 
Sadistic Combination (2)

H,H / 7,9
  -3 +8 +8  
Combo from 1st NH.
Sadistic Combination

H,H,M / 7,9,17
  -9 +5 KDN  
Combo from 2nd CH.
Can be delayed
Jab to Hilt Shot

H,H / 7,9
  -5 +6 +6  
Combo from 1st hit.
(Ver.4.00) - Changed the frame advantage when blocked from -8F to -5F.
- Changed the frame advantage upon hit from +3F to +6F.
Jab to Hilt Shot to Intimidation
Hold
H,H,SP / 7,9
  -5 +6 +6  
Combo from 1st hit.
(S3)– New move.
(Ver.4.00) - Changed the frame advantage when blocked from -8F to -5F.
- Changed the frame advantage upon hit from +3F to +6F.
Heavy Rain

H,H,M / 7,9,22
  +4 LNC LNC  
Interruption 14F from 2nd block.
(S3)– Decreased the move’s tracking.
Dark Night Combination

H,H,H / 7,9,13
  -9 +1 KDN  
Combo from 1st NH.
(S3)– Increased the distance between the character and the opponent when the move is blocked.
Triple Head Shot (2)

H,H / 7,17
  -6 +3 +3  
Combo from 1st NH.
Triple Head Shot

H,H,M / 7,17,20
  -4 +7C KDN  
Combo from 2nd CH.
Can be delayed
(Ver.4.00) - Changed the frame advantage when blocked from -5F to -4F.
- Changed the frame advantage upon hit from +6F to +7F.
Shin Smasher (1)

H / 9
11F -8 +3 +3  
 
Shin Smasher (2)

H,H / 9,12
  -7 +4 +4  
Combo from 1st NH.
(S3)– Increased the distance between the character and the opponent when the move lands as a normal hit or a counter hit.
Shin Smasher

H,H,L / 9,12,15
  -12 +3C KDN  
Combo from 2nd CH.
Can be delayed
(S3)– Increased the distance between the character and the opponent when the move hits.
Executioner Rush (2)

H,M / 9,17
  -14 +1C +1C  
Combo from 1st NH.
Executioner Rush (3)

H,M,M / 9,17,17
  -14 +1C +1C  
 
Executioner Rush

H,M,M,M / 9,17,17,20
  -14C KDN KDN  
Combo from 3rd NH.
Left High Kick

H / 25
13F -9 +2 +2  
Tentative Name.
Double Head Shot (1)

H / 17
12F -6 +3 +3  
 
Double Head Shot

H,M / 17,20
  -4 +7C KDN  
Combo from 1st CH.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to -4F.
- Changed the frame advantage upon hit from +6F to +7F.
Switch Hitter

H,M / 14,24
13F -14 KDN KDN  
 
Shove

M / 0
14F -7 +2 +14  
To Intimidation from CH.
(S3)– Changed the frame advantage upon counter hit from +16F to +14F.
– Fixed an issue in which the character would shift stances even when hitting from the side or from behind.
Face Grinder (1)

H / 10
14F -7 +4 +4  
 
Face Grinder

H,M,Th / 10,15(,25)
  -12 Th Th  
Combo from 1st CH
Damage () is throw bonus.
+8F from side hit or behind hit.
Shock and Awe (1)

M / 13
18F -7 +9 +9  
 
Shock and Awe

M,M / 13,20
  -19 KDN KDN  
Combo from 1st NH.
Can be delayed 6F.
Combo can be delayed 6F from 1st NH.
Walker Maker

M / 21
24F -15 LNC LNC  
PC8F
(Ver.4.00) - Increased the move’s tracking.
Tripwire

L / 16
28F -12 +5 +5  
 
Side Swipe Smash (1)

M / 13
13F -3 +4 +4  
(Ver.4.00) - Increased the lower range of the attack.
Side Swipe Smash (2)

M,H / 13,9
  -4 +7 +7  
Combo from 1st NH.
Can be delayed.
Side Swipe Smash

M,H,M / 13,9,21
  -13 KDN KDN*  
TS
Tenderizer

M,M / 13,20
  -11 +7 +7  
Combo from 1st NH.
Tenderizer to Intimidation
Hold
M,M,SP / 13,20
  -11 +7 +7  
 
Blood Moon

M / 12
15F -14 LNC LNC  
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Blood Moon to Intimidation
Hold
M,SP / 12
  -14 LNC LNC  
 
Scottish Maiden (1)

M / 13
15F -7 +4 +4  
 
Scottish Maiden (2)

M,H / 13,12
  -2 +9 +9  
Combo from 1st NH.
Scottish Maiden

M,H,M / 13,12,20
  -11 +4C KDN  
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from 2nd CH.
Forcesd to crouching upon NH.
(S3)– Changed the frame advantage upon hit from ±0F frames to +4F frames.
Scottish Maiden to Intimidation
Hold
M,H,M,SP / 13,12,20
  -11 +4C KDN  
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from 2nd CH.
Forcesd to crouching upon NH.
(Ver.4.00) - New move.
Iron Maiden

M,H,M / 13,12,23
  -14 KDN KDN  
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 6F from 2nd CH.
Front Kick

M / 15
14F -7 +4 +4  
 
Front Kick to Temple Smash

M,H / 15,20
  +1 +6 +6  
Combo from 1st NH.
Front Kick to Temple Smash to Intimidation
Hold
M,H,SP / 15,20
  +5 +10 +10  
Combo from 1st NH.
Front Kick to Knee Lift

M,M / 15,18
  -9 +7 KDN  
Combo from 1st CH.
No Exceptions

M,M / 10,15
22F -14C KDN KDN  
Combo from 1st CH.
Crouch Jab
or
SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing after moving.
Bad Break

M / 17(,30)
17F -9 +2C Th  
To Death Penalty from CH.
Damage () is throw bonus.
(S3)– Fixed an issue in which the move would shift to a throw after hitting the opponent from behind under certain conditions.
Kneecapper

L / 12
15F -12 -1 -1  
Combo from 2nd NH.
Crouch Chin Kick

L / 7
12F -13 -2 -2  
TC4F
Acony to Intimidation

L / 25
24F -14 +7 +7  
To Intimidation must hit.
(Ver.3.03)- Shortened the recovery time by 1F when the move is blocked or misses.
This changes the frame advantage when blocked from -15F to -14F.
Crouch Left Low Kick

L / 12
16F -15 -4 -4  
TC6F
Tentative Name.
Low Sweep

L / 16
19F -13 +3 +7Sd  
(Ver.4.00) - Changed the damage from 15 to 16.
- Increased the move’s tracking.
Violent Siege

H / 26
21F -8 +11Sp KDN  
HTS
(Ver.4.00) - Increased the lower range of the attack.
Violent Siege to Intimidation
Hold
UB(H) / 33
43F +11Sp +11Sp KDN  
HTS
(Ver.4.00) - Increased the lower range of the attack.
Molotov Cocktail (1)

M / 12
16F -9 +2 +2  
 
Molotov Cocktail

M,M / 12,23
  -10 KDN KDN*  
TS
Combo from 1st CH.
Can be delayed.
Combo can be delayed 8F from 1st CH.
Back Swing

H / 15
16F -9 -3 -3  
H
(S3)– Increased the lower range of the attack.
Back Swing Brain Bash to Death Penalty

H,M / 15,20(,30)
  -11 Th Th  
Damage () is throw bonus.
±0CF from side or behind hit.
Combo from 1st CH.
Can be delayed.
Combo can be delayed 10F from 1st CH.
(S3)– Increased the distance between the character and the opponent when the move is blocked.
Back Swing Funeral

H,M / 15,20
  -6 KDN KDN  
Combo from 1st CH.
Can be delayed.
Combo can be delayed 10F from 1st CH.
Murder Stomp

L / 22
23F -12 +5 +11  
 
Concussion Kick

M / 20
20F -9 +2 KDN  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Wretched Hammer

M / 25
22F +4 KDN LNC  
 
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  TJ9F
Matador

M / 20
25F -20 KDN KDN  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Nightmare Slice

H / 25
24F -9 KDN KDN  
Direct Tenderizer

M / 20
16F -11 +7 KDN  Crumble Stun 10F upon CH.
(Ver.4.00) - New move.
Direct Tenderizer to Intimidation
Hold
M,SP / 20
  -11 +7 KDN  
(Ver.4.00) - New move.
Raging Bull
or or
M / 25
29F -9 KDN KDN  TJ9F
Blunt Force
or or
M / 20
17F -7 +5 KDN  No Jump Status.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Delay Rising Toekick

M / 25
23F -11 LNC LNC  TJ9F
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
Matador

M / 20
25F -20 KDN KDN  
Nightmare Slice

H / 25
24F -9 KDN KDN  
Direct Tenderizer

M / 20
16F -11 +7 KDN  
Direct Tenderizer to Intimidation
Hold
M,SP / 20
  -11 +7 KDN  
JS
Raging Bull
or or
M / 25
29F -9 KDN KDN  
Blunt Force
or or
M / 20
17F -7 +5 KDN  
JS
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
TJ9F
Matador

M / 20
25F -20 KDN KDN  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Nightmare Slice

H / 25
24F -9 KDN KDN  
 
Direct Tenderizer

M / 20
16F -11 +7 KDN  
Crumble Stun 10F upon CH.
(Ver.4.00) - New move.
Direct Tenderizer to Intimidation
Hold
M,SP / 20
  -11 +7 KDN  
(Ver.4.00) - New move.
Raging Bull
or or
M / 25
29F -9 KDN KDN  
TJ9F
Blunt Force
or or
M / 20
17F -7 +5 KDN  
No Jump Status.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Justice Served

M / 22
18F -9 KDN KDN  Advance Input is unavailable
Start-up 19F in actualy
(S3)– Changed the frame advantage when blocked from -11F to -9F.
Death Scream (1)

M / 13
18F -4 +8 +8  Advance Input is unavailable
Start-up 19F in actualy
Death Scream

M,M / 13,23
  -20 KDN KDN  Combo from 1st NH.
Can be delayed 17F.
Combo can be delayed 17F from 1st NH.
Savior Spike

M / 23
24F +4 KDN KDN  WB
Advance Input is unavailable
Start-up 25F in actualy
Gutless

M / 21
28F -6 KDN KDN  Advance Input is unavailable.
Start-up 29F in actualy.
(S3)– Changed the damage from 28 to 21.
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the opponent’s behavior when hit.
Secret Weapon

M / 25
14F -19 KDN KDN  
Rush Down

M / 30
20F +9G KDN KDN  Meaty 2F
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Justice Served

M / 22
18F -9 KDN KDN  
Death Scream (1)

M / 13
18F -4 +8 +8  
Death Scream

M,M / 13,23
  -20 KDN KDN  
WB
Savior Spike

M / 23
24F +4 KDN KDN  
Gutless

M / 21
28F -6 KDN KDN  
Secret Weapon

M / 25
14F -19 KDN KDN  
Rush Down

M / 30
20F +9G KDN KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Justice Served

M / 22
18F -9 KDN KDN  
Advance Input is unavailable
Start-up 19F in actualy
(S3)– Changed the frame advantage when blocked from -11F to -9F.
Death Scream (1)

M / 13
18F -4 +8 +8  
Advance Input is unavailable
Start-up 19F in actualy
Death Scream

M,M / 13,23
  -20 KDN KDN  
Combo from 1st NH.
Can be delayed 17F.
Combo can be delayed 17F from 1st NH.
Savior Spike

M / 23
24F +4 KDN KDN  
WB
Advance Input is unavailable
Start-up 25F in actualy
Gutless

M / 21
28F -6 KDN KDN  
Advance Input is unavailable.
Start-up 29F in actualy.
(S3)– Changed the damage from 28 to 21.
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the opponent’s behavior when hit.
Secret Weapon

M / 25
14F -19 KDN KDN  
 
Rush Down

M / 30
20F +9G KDN KDN  
Meaty 2F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing after moving
Crouch Straight
FC
SM / 8
13F -7 +4 +4  TC
Returns to crouching.
Crouch Left Low Kick
FC
L / 12
16F -15 -4 -4  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Quick Tenderizer (1)
WS
M / 11
12F -3 +8 +8  
(S3)– Changed the damage from 15 to 11.
Quick Tenderizer
WS
M,M / 11,20
  -11 +7 +7  Combo from 1st hit.
(S3)- New move.
Quick Tenderizer to Intimidation
WS Hold
M,M,SP / 11,20
  -11 +7 +7  Combo from 1st hit.
(S3)- New move.
Malice Impact
WS
M / 20
15F -16 KDN KDN  
Malice Impact to Intimidation
WS Hold
M,SP / 20
  -16 KDN KDN  
Shock and Awe (1)
WS
M / 13
14F -7 +9 +9  
Shock and Awe
WS
M,M / 13,20
  -19 KDN KDN  Combo from 1st NH.
Toe Smash
WS
M / 18
11F -5 +6 +6  
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -5F.
- Changed the frame advantage upon hit from +5F to +6F.
- Increased the move’s forward movement, decreasing the distance between the character and the opponent.
- Reduced the strength of the pushback, and made the move easier to land.
Sneaky
FC
L / 19
20F -13 +3C KDN  TC
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC
SM / 8
13F -7 +4 +4  
CS
Crouch Left Low Kick
FC
L / 12
16F -15 -4 -4  
CS
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Quick Tenderizer (1)
WS
M / 11
12F -3 +8 +8  
Quick Tenderizer
WS
M,M / 11,20
  -11 +7 +7  
Quick Tenderizer to Intimidation
WS Hold
M,M,SP / 11,20
  -11 +7 +7  
Malice Impact
WS
M / 20
15F -16 KDN KDN  
Malice Impact to Intimidation
WS Hold
M,SP / 20
  -16 KDN KDN  
Shock and Awe (1)
WS
M / 13
14F -7 +9 +9  
Shock and Awe
WS
M,M / 13,20
  -19 KDN KDN  
Toe Smash
WS
M / 18
11F -5 +6 +6  
CS
Sneaky
FC
L / 19
20F -13 +3C KDN  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing after moving
Crouch Straight
FC
SM / 8
13F -7 +4 +4  
TC
Returns to crouching.
Crouch Left Low Kick
FC
L / 12
16F -15 -4 -4  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Quick Tenderizer (1)
WS
M / 11
12F -3 +8 +8  
(S3)– Changed the damage from 15 to 11.
Quick Tenderizer
WS
M,M / 11,20
  -11 +7 +7  
Combo from 1st hit.
(S3)- New move.
Quick Tenderizer to Intimidation
WS Hold
M,M,SP / 11,20
  -11 +7 +7  
Combo from 1st hit.
(S3)- New move.
Malice Impact
WS
M / 20
15F -16 KDN KDN  
 
Malice Impact to Intimidation
WS Hold
M,SP / 20
  -16 KDN KDN  
 
Shock and Awe (1)
WS
M / 13
14F -7 +9 +9  
 
Shock and Awe
WS
M,M / 13,20
  -19 KDN KDN  
Combo from 1st NH.
Toe Smash
WS
M / 18
11F -5 +6 +6  
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -5F.
- Changed the frame advantage upon hit from +5F to +6F.
- Increased the move’s forward movement, decreasing the distance between the character and the opponent.
- Reduced the strength of the pushback, and made the move easier to land.
Sneaky
FC
L / 19
20F -13 +3C KDN  
TC
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Full Swing Right
SS(Right)
H / 23
20F -8 KDN KDN  TS
Full Swing Left
SS(Left)
H / 23
20F -8 KDN KDN  TS
Let Me In to Intimidation

SP,SP / -
  169PC5F
Enable Power Crush against Low Level or Throw.
Execution
While enemy is down
L / 11(,15)
18F -20 -9 -9  To Throw while down hit.
Damage () is throw bonus.
Wall Jump Attack
with back against wall
M / 21
36F ±0C KDN KDN  Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT
H / 15
8F -8 +3 +3  
No Look Swing
BT
M / 23
14F -10 KDN KDN  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Sc
Full Swing Right
SS(Right)
H / 23
20F -8 KDN KDN  
Sc
Full Swing Left
SS(Left)
H / 23
20F -8 KDN KDN  
Pw
Let Me In to Intimidation

SP,SP / -
  169
Execution
While enemy is down
L / 11(,15)
18F -20 -9 -9  
Wall Jump Attack
with back against wall
M / 21
36F ±0C KDN KDN  
Spin Knuckle Jab
BT
H / 15
8F -8 +3 +3  
No Look Swing
BT
M / 23
14F -10 KDN KDN  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Full Swing Right
SS(Right)
H / 23
20F -8 KDN KDN  
TS
Full Swing Left
SS(Left)
H / 23
20F -8 KDN KDN  
TS
Let Me In to Intimidation

SP,SP / -
  169
PC5F
Enable Power Crush against Low Level or Throw.
Execution
While enemy is down
L / 11(,15)
18F -20 -9 -9  
To Throw while down hit.
Damage () is throw bonus.
Wall Jump Attack
with back against wall
M / 21
36F ±0C KDN KDN  
Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT
H / 15
8F -8 +3 +3  
 
No Look Swing
BT
M / 23
14F -10 KDN KDN  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Returns to crouching.
Intimidation (INT)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Intimidation

SP / -
   Cost 30F.
Auto reversal against low level attack from 7F.
(S3)– Fixed an issue in which, after you stopped certain low combo attacks, the opponent would still hit you before your attack’s startup.
Intimidation
Auto reversal against low level attack during INT
SP / 25
  KDN  
(Ver.4.20)- The move often got interrupted before the start up. Fixed to ensure that the attack is performed when receiving the opponent's low attack.
Slaughter Strike (1)
INT
M / 15
14F -4 +8 +8  
Slaughter Strike
INT
M,M / 15,20
  -13 KDN KDN  TS
Combo from 1st NH.
Can be delayed 15F.
Combo can be delayed 15F from 1st NH.
Beatdown
INT
M / 20
20F +7 KDN KDN  
Push Kick to Intimidation
INT
M,SP / 19
17F -2 +7 +13  
(Ver.4.00) - Changed the damage from 15 to 19.
- Changed the attack startup from frame 18 to frame 17.
- Changed the frame advantage when blocked from -7F to -2F.
- Changed the frame advantage upon hit from +27F to +7F.
- Changed the frame advantage upon counter hit from +27F to +13F.
Corpse Kick to Intimidation
INT
M / 20
20F -7 KDN KDN*  Meaty 1F.
(Ver.4.00) - Changed the attack startup from frame 25-26 to frame 20-21.
- Decreased the range of the attack.
Grand Slam
INT
H / 25
15F -9 KDN KDN  HTSPC5F
(S3)– Changed the frame advantage when blocked from ±0F to -9F.
– Increased the distance between the character and the opponent when the move is blocked.
– Changed the move to send the opponent spinning when it hits.
– Increased the lower range of the attack.
Punishment
INT
UB(M) / 50
60F KDN KDN KDN  
Punishment to Cancel Intimidation
INT
SP,SP / -
  49
Blast Off
INT
M / 20
19F -20 LNC LNC  
Terrible Pain
INT
L / 26
21F -13 +3C +13G  
(S3)- New move.
(Ver.4.00) - Changed the damage from 20 to 26.
Intimidation (INT)
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Intimidation

SP / -
   
Intimidation
Auto reversal against low level attack during INT
SP / 25
  KDN  
Slaughter Strike (1)
INT
M / 15
14F -4 +8 +8  
Sc
Slaughter Strike
INT
M,M / 15,20
  -13 KDN KDN  
Beatdown
INT
M / 20
20F +7 KDN KDN  
Push Kick to Intimidation
INT
M,SP / 19
17F -2 +7 +13  
Corpse Kick to Intimidation
INT
M / 20
20F -7 KDN KDN*  
HScPw
Grand Slam
INT
H / 25
15F -9 KDN KDN  
Punishment
INT
UB(M) / 50
60F KDN KDN KDN  
Punishment to Cancel Intimidation
INT
SP,SP / -
  49
Blast Off
INT
M / 20
19F -20 LNC LNC  
Terrible Pain
INT
L / 26
21F -13 +3C +13G  
Intimidation (INT)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Intimidation

SP / -
   
Cost 30F.
Auto reversal against low level attack from 7F.
(S3)– Fixed an issue in which, after you stopped certain low combo attacks, the opponent would still hit you before your attack’s startup.
Intimidation
Auto reversal against low level attack during INT
SP / 25
  KDN  
(Ver.4.20)- The move often got interrupted before the start up. Fixed to ensure that the attack is performed when receiving the opponent's low attack.
Slaughter Strike (1)
INT
M / 15
14F -4 +8 +8  
 
Slaughter Strike
INT
M,M / 15,20
  -13 KDN KDN  
TS
Combo from 1st NH.
Can be delayed 15F.
Combo can be delayed 15F from 1st NH.
Beatdown
INT
M / 20
20F +7 KDN KDN  
 
Push Kick to Intimidation
INT
M,SP / 19
17F -2 +7 +13  
(Ver.4.00) - Changed the damage from 15 to 19.
- Changed the attack startup from frame 18 to frame 17.
- Changed the frame advantage when blocked from -7F to -2F.
- Changed the frame advantage upon hit from +27F to +7F.
- Changed the frame advantage upon counter hit from +27F to +13F.
Corpse Kick to Intimidation
INT
M / 20
20F -7 KDN KDN*  
Meaty 1F.
(Ver.4.00) - Changed the attack startup from frame 25-26 to frame 20-21.
- Decreased the range of the attack.
Grand Slam
INT
H / 25
15F -9 KDN KDN  
HTSPC5F
(S3)– Changed the frame advantage when blocked from ±0F to -9F.
– Increased the distance between the character and the opponent when the move is blocked.
– Changed the move to send the opponent spinning when it hits.
– Increased the lower range of the attack.
Punishment
INT
UB(M) / 50
60F KDN KDN KDN  
 
Punishment to Cancel Intimidation
INT
SP,SP / -
  49
 
Blast Off
INT
M / 20
19F -20 LNC LNC  
 
Terrible Pain
INT
L / 26
21F -13 +3C +13G  
(S3)- New move.
(Ver.4.00) - Changed the damage from 20 to 26.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th  Guard Point 8F
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th  
Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive 1
During Rage
M,M / 10,10
22F +8C LNC LNC  
Rage Drive 2
During Rage
M,M / 10,10
  +6G KDN KDN  WB
Unblokable damage 5 close to Wall
& +12GF.
Rage Drive 3
During Rage
M,M / 10,10(,3)
  -7 LNC LNC  Damage () is landing bonus.
(S3)– Fixed an issue in which following up with certain moves would cause the opponent to become turned around.
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive 1
During Rage
M,M / 10,10
22F +8C LNC LNC  
WB
Rage Drive 2
During Rage
M,M / 10,10
  +6G KDN KDN  
Rage Drive 3
During Rage
M,M / 10,10(,3)
  -7 LNC LNC  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive 1
During Rage
M,M / 10,10
22F +8C LNC LNC  
 
Rage Drive 2
During Rage
M,M / 10,10
  +6G KDN KDN  
WB
Unblokable damage 5 close to Wall
& +12GF.
Rage Drive 3
During Rage
M,M / 10,10(,3)
  -7 LNC LNC  
Damage () is landing bonus.
(S3)– Fixed an issue in which following up with certain moves would cause the opponent to become turned around.


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Dirty Tactics

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
  Long Range Throw.
Floor Break.
Into the Fire

Th(H) / 35
12F RP
Foot-sd
Fac-Dwn
or
-6F
  Long Range Throw
Dirty Tactics
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
  Floor Break.
Into the Fire
Approach from right side
Th(H) / 40
  RP
Foot-sd
Fac-Dwn

-3F
 
The End
Approach from behind
Th(H) / 50
  Foot-sd
Fac-Dwn
disable  
No Mercy

Th(H) / 40
12F Foot-sd
Fac-Up

-6F
 
Crowbar
INT
Th(H) / 32
25F Foot-sd
Fac-Up
disable   Enable Ukemi.
Wall Stun.
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Dirty Tactics

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
 
Into the Fire

Th(H) / 35
12F RP
Foot-sd
Fac-Dwn
or
-6F
 
Dirty Tactics
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Into the Fire
Approach from right side
Th(H) / 40
  RP
Foot-sd
Fac-Dwn

-3F
 
The End
Approach from behind
Th(H) / 50
  Foot-sd
Fac-Dwn
disable  
No Mercy

Th(H) / 40
12F Foot-sd
Fac-Up

-6F
 
Crowbar
INT
Th(H) / 32
25F Foot-sd
Fac-Up
disable  
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Dirty Tactics

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
 
Long Range Throw.
Floor Break.
Into the Fire

Th(H) / 35
12F RP
Foot-sd
Fac-Dwn
or
-6F
 
Long Range Throw
Dirty Tactics
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Floor Break.
Into the Fire
Approach from right side
Th(H) / 40
  RP
Foot-sd
Fac-Dwn

-3F
 
 
The End
Approach from behind
Th(H) / 50
  Foot-sd
Fac-Dwn
disable  
 
No Mercy

Th(H) / 40
12F Foot-sd
Fac-Up

-6F
 
 
Crowbar
INT
Th(H) / 32
25F Foot-sd
Fac-Up
disable  
Enable Ukemi.
Wall Stun.