DETAIL:
NEGAN SMITH:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Intimidation (INT)
- Rage Art
- Rage Drive
- Throws
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Sadistic Combination (1)![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | Sadistic Combination (2)![]() ![]() ![]() H,H / 7,9 | -3 | +8 | +8 | Combo from 1st hit. | ||
![]() | Sadistic Combination ![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,17 | -9 | +5 | KDN | Combo from 2nd CH. Can be delayed. | ||
![]() | Jab to Hilt Shot![]() ![]() ![]() H,H / 7,9 | -5 | +6 | +6 | Combo from 1st hit. (Ver.4.00) - Changed the frame advantage when blocked from -8F to -5F. - Changed the frame advantage upon hit from +3F to +6F. | ||
![]() | Jab to Hilt Shot to Intimidation![]() ![]() ![]() H,H,SP / 7,9 | -5 | +6 | +6 | Combo from 1st hit. (S3)– New move. (Ver.4.00) - Changed the frame advantage when blocked from -8F to -5F. - Changed the frame advantage upon hit from +3F to +6F. | ||
![]() | Heavy Rain![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,22 | +4 | LNC | LNC | Interruption 14F from 2nd block. (S3)– Decreased the move’s tracking. | ||
![]() | Dark Night Combination![]() ![]() ![]() ![]() ![]() H,H,H / 7,9,13 | -9 | +1 | KDN | Combo from 1st hit. (S3)– Increased the distance between the character and the opponent when the move is blocked. | ||
![]() | Triple Head Shot (2)![]() ![]() ![]() H,H / 7,17 | -6 | +3 | +3 | Combo from 1st hit. | ||
![]() | Triple Head Shot![]() ![]() ![]() ![]() ![]() H,H,M / 7,17,20 | -4 | +7C | KDN | Forces an opponent to crouching on NH. Combo from 2nd CH. Can be delayed. (Ver.4.00) - Changed the frame advantage when blocked from -5F to -4F. - Changed the frame advantage upon hit from +6F to +7F. | ||
![]() | Shin Smasher (1)![]() H / 9 | 11F | -8 | +3 | +3 | ||
![]() | Shin Smasher (2)![]() ![]() ![]() H,H / 9,12 | -7 | +4 | +4 | Combo from 1st hit. (S3)– Increased the distance between the character and the opponent when the move lands as a normal hit or a counter hit. | ||
![]() | Shin Smasher![]() ![]() ![]() ![]() ![]() H,H,L / 9,12,15 | -12 | +3C | KDN | Forces an opponent to crouching on NH. Combo from 2nd CH. Can be delayed. (S3)– Increased the distance between the character and the opponent when the move hits. | ||
![]() | Executioner Rush (2)![]() ![]() ![]() H,M / 9,17 | -14 | +1C | +1C | Forces an opponent to crouching on hit. Combo from 1st hit. | ||
![]() | Executioner Rush (3)![]() ![]() ![]() ![]() ![]() H,M,M / 9,17,17 | -14 | +1C | +1C | Forces an opponent to crouching on hit. | ||
![]() | Executioner Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M / 9,17,17,20 | -14C | KDN | KDN | Forces an opponent to crouching on block. Combo from 3rd hit. | ||
![]() | Left High Kick![]() H / 25 | 13F | -9 | +2 | +2 | Tentative Name. | |
![]() | Double Head Shot (1)![]() H / 17 | 12F | -6 | +3 | +3 | ||
![]() | Double Head Shot![]() ![]() ![]() H,M / 17,20 | -4 | +7C | KDN | Forces an opponent to crouching on NH. Combo from 1st CH. (Ver.4.00) - Changed the frame advantage when blocked from -5F to -4F. - Changed the frame advantage upon hit from +6F to +7F. | ||
![]() | Switch Hitter![]() H,M / 14,24 | 13F | -14 | KDN | KDN* | ||
![]() | Shove![]() M / 0 | 14F | -7 | +2 | +14 | Shift to Intimidation upon CH. (S3)– Changed the frame advantage upon counter hit from +16F to +14F. – Fixed an issue in which the character would shift stances even when hitting from the side or from behind. | |
![]() | Face Grinder (1)![]() ![]() H / 10 | 14F | -7 | +4 | +4 | ||
![]() | Face Grinder![]() ![]() ![]() ![]() H,M,Th / 10,15(,25) | -12 | Th | Th | Combo from 1st CH. Damage () is throw bonus. +8F from side hit or behind hit. | ||
![]() | Shock and Awe (1)![]() ![]() M / 13 | 18F | -7 | +9 | +9 | ||
![]() | Shock and Awe![]() ![]() ![]() ![]() M,M / 13,20 | -19 | KDN | KDN | Combo from 1st hit. Can be delayed 6F. Combo can be delayed 6F from hit. | ||
![]() | Pw8F Walker Maker ![]() ![]() M / 21 | 24F | -15 | LNC | LNC | (Ver.4.00) - Increased the move’s tracking. | |
![]() | Tripwire![]() ![]() L / 16 | 28F | -12 | +5 | +5 | ||
![]() | Side Swipe Smash (1)![]() ![]() M / 13 | 13F | -3 | +4 | +4 | (Ver.4.00) - Increased the lower range of the attack. | |
![]() | Side Swipe Smash (2)![]() ![]() ![]() ![]() M,H / 13,9 | -4 | +7 | +7 | Combo from 1st hit. Can be delayed. | ||
![]() | TS Side Swipe Smash ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,9,21 | -13 | KDN | KDN* | |||
![]() | Tenderizer![]() ![]() ![]() ![]() M,M / 13,20 | -11 | +7 | +7 | Combo from 1st hit. | ||
![]() | Tenderizer to Intimidation![]() ![]() ![]() ![]() M,M,SP / 13,20 | -11 | +7 | +7 | |||
![]() | Blood Moon![]() ![]() M / 12 | 15F | -14 | LNC | LNC | (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
![]() | Blood Moon to Intimidation![]() ![]() M,SP / 12 | -14 | LNC | LNC | |||
![]() | Scottish Maiden (1)![]() ![]() M / 13 | 15F | -7 | +4 | +4 | ||
![]() | Scottish Maiden (2)![]() ![]() ![]() ![]() M,H / 13,12 | -2 | +9 | +9 | Combo from 1st hit. | ||
![]() | Scottish Maiden![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,20 | -11 | +4C | KDN | Forces an opponent to crouching on NH. Combo from 2nd CH. Can be delayed. Combo can be delayed 9F from CH. (S3)– Changed the frame advantage upon hit from ±0F frames to +4F frames. | ||
![]() | Scottish Maiden to Intimidation![]() ![]() ![]() ![]() ![]() ![]() M,H,M,SP / 13,12,20 | -11 | +4C | KDN | Forces an opponent to crouching on NH. Combo from 2nd CH. Can be delayed. Combo can be delayed 9F from CH. (Ver.4.00) - New move. | ||
![]() | Iron Maiden![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,23 | -14 | KDN | KDN* | Combo from 2nd CH. Can be delayed. Combo can be delayed 6F from CH. | ||
![]() | Front Kick![]() ![]() M / 15 | 14F | -7 | +4 | +4 | ||
![]() | Front Kick to Temple Smash![]() ![]() ![]() ![]() M,H / 15,20 | +1 | +6 | +6 | Combo from 1st hit. | ||
![]() | Front Kick to Temple Smash to Intimidation![]() ![]() ![]() ![]() M,H,SP / 15,20 | +5 | +10 | +10 | Combo from 1st hit. | ||
![]() | Front Kick to Knee Lift![]() ![]() ![]() ![]() M,M / 15,18 | -9 | +7 | KDN | Combo from 1st CH. | ||
![]() | No Exceptions![]() ![]() M,M / 10,15 | 22F | -14C | KDN | KDN | Forces an opponent to crouching on block. Combo from 1st CH. | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | Bad Break![]() ![]() M / 17(,30) | 17F | -9 | +2C | Th | Forces an opponent to crouching on NH. To Death Penalty upon CH. Damage () is throw bonus. (S3)– Fixed an issue in which the move would shift to a throw after hitting the opponent from behind under certain conditions. | |
![]() | Kneecapper![]() ![]() L / 12 | 15F | -12 | -1 | -1 | Combo from 2nd NH. | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | ||
![]() | Acony to Intimidation![]() ![]() L / 25 | 24F | -14 | +7 | +7 | Shift to Intimidation must hit. (Ver.3.03)- Shortened the recovery time by 1F when the move is blocked or misses. This changes the frame advantage when blocked from -15F to -14F. | |
![]() | TC6F Crouch Left Low Kick ![]() ![]() L / 12 | 16F | -15 | -4 | -4 | Tentative Name. | |
![]() | Low Sweep![]() ![]() L / 16 | 19F | -13 | +3 | +7Sd | (Ver.4.00) - Changed the damage from 15 to 16. - Increased the move’s tracking. | |
![]() | HMTS Violent Siege ![]() ![]() H / 26 | 21F | -8 | +11Sp | KDN | (Ver.4.00) - Increased the lower range of the attack. | |
![]() | HMTS Violent Siege to Intimidation ![]() ![]() UB(H) / 33 | 43F | +11Sp | +11Sp | KDN | (Ver.4.00) - Increased the lower range of the attack. | |
![]() | Molotov Cocktail (1)![]() ![]() M / 12 | 16F | -9 | +2 | +2 | ||
![]() | TS Molotov Cocktail ![]() ![]() ![]() ![]() M,M / 12,23 | -10 | KDN | KDN* | Combo from 1st CH. Can be delayed. Combo can be delayed 8F from CH. | ||
![]() | HM Back Swing ![]() ![]() H / 15 | 16F | -9 | -3 | -3 | (S3)– Increased the lower range of the attack. | |
![]() | Back Swing Brain Bash to Death Penalty![]() ![]() ![]() ![]() H,M / 15,20(,30) | -11 | Th | Th | Combo from 1st CH. Can be delayed. Combo can be delayed 10F from CH. Damage () is throw bonus. ±0CF from side or behind hit. (S3)– Increased the distance between the character and the opponent when the move is blocked. | ||
![]() | Back Swing Funeral![]() ![]() ![]() ![]() H,M / 15,20 | -6 | KDN | KDN* | Combo from 1st CH. Can be delayed. Combo can be delayed 10F from CH. | ||
![]() | Murder Stomp![]() ![]() L / 22 | 23F | -12 | +5 | +11 | ||
![]() | Concussion Kick![]() ![]() M / 20 | 20F | -9 | +2 | KDN | (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
![]() | Wretched Hammer![]() ![]() M / 25 | 22F | +4 | KDN | LNC |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Sadistic Combination (1)![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Sadistic Combination (2)![]() ![]() ![]() H,H / 7,9 | -3 | +8 | +8 | ||
![]() | Sadistic Combination ![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,17 | -9 | +5 | KDN | ||
![]() | Jab to Hilt Shot![]() ![]() ![]() H,H / 7,9 | -5 | +6 | +6 | ||
![]() | Jab to Hilt Shot to Intimidation![]() ![]() ![]() H,H,SP / 7,9 | -5 | +6 | +6 | ||
![]() | Heavy Rain![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,22 | +4 | LNC | LNC | ||
![]() | Dark Night Combination![]() ![]() ![]() ![]() ![]() H,H,H / 7,9,13 | -9 | +1 | KDN | ||
![]() | Triple Head Shot (2)![]() ![]() ![]() H,H / 7,17 | -6 | +3 | +3 | ||
![]() | Triple Head Shot![]() ![]() ![]() ![]() ![]() H,H,M / 7,17,20 | -4 | +7C | KDN | ||
![]() | Shin Smasher (1)![]() H / 9 | 11F | -8 | +3 | +3 | |
![]() | Shin Smasher (2)![]() ![]() ![]() H,H / 9,12 | -7 | +4 | +4 | ||
![]() | Shin Smasher![]() ![]() ![]() ![]() ![]() H,H,L / 9,12,15 | -12 | +3C | KDN | ||
![]() | Executioner Rush (2)![]() ![]() ![]() H,M / 9,17 | -14 | +1C | +1C | ||
![]() | Executioner Rush (3)![]() ![]() ![]() ![]() ![]() H,M,M / 9,17,17 | -14 | +1C | +1C | ||
![]() | Executioner Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M / 9,17,17,20 | -14C | KDN | KDN | ||
![]() | Left High Kick![]() H / 25 | 13F | -9 | +2 | +2 | |
![]() | Double Head Shot (1)![]() H / 17 | 12F | -6 | +3 | +3 | |
![]() | Double Head Shot![]() ![]() ![]() H,M / 17,20 | -4 | +7C | KDN | ||
![]() | Switch Hitter![]() H,M / 14,24 | 13F | -14 | KDN | KDN* | |
![]() | Shove![]() M / 0 | 14F | -7 | +2 | +14 | |
![]() | Face Grinder (1)![]() ![]() H / 10 | 14F | -7 | +4 | +4 | |
![]() | Face Grinder![]() ![]() ![]() ![]() H,M,Th / 10,15(,25) | -12 | Th | Th | ||
![]() | Shock and Awe (1)![]() ![]() M / 13 | 18F | -7 | +9 | +9 | |
![]() | Shock and Awe![]() ![]() ![]() ![]() M,M / 13,20 | -19 | KDN | KDN | ||
![]() | Pw8F Walker Maker ![]() ![]() M / 21 | 24F | -15 | LNC | LNC | |
![]() | Tripwire![]() ![]() L / 16 | 28F | -12 | +5 | +5 | |
![]() | Side Swipe Smash (1)![]() ![]() M / 13 | 13F | -3 | +4 | +4 | |
![]() | Side Swipe Smash (2)![]() ![]() ![]() ![]() M,H / 13,9 | -4 | +7 | +7 | ||
![]() | TS Side Swipe Smash ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,9,21 | -13 | KDN | KDN* | ||
![]() | Tenderizer![]() ![]() ![]() ![]() M,M / 13,20 | -11 | +7 | +7 | ||
![]() | Tenderizer to Intimidation![]() ![]() ![]() ![]() M,M,SP / 13,20 | -11 | +7 | +7 | ||
![]() | Blood Moon![]() ![]() M / 12 | 15F | -14 | LNC | LNC | |
![]() | Blood Moon to Intimidation![]() ![]() M,SP / 12 | -14 | LNC | LNC | ||
![]() | Scottish Maiden (1)![]() ![]() M / 13 | 15F | -7 | +4 | +4 | |
![]() | Scottish Maiden (2)![]() ![]() ![]() ![]() M,H / 13,12 | -2 | +9 | +9 | ||
![]() | Scottish Maiden![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,20 | -11 | +4C | KDN | ||
![]() | Scottish Maiden to Intimidation![]() ![]() ![]() ![]() ![]() ![]() M,H,M,SP / 13,12,20 | -11 | +4C | KDN | ||
![]() | Iron Maiden![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,23 | -14 | KDN | KDN* | ||
![]() | Front Kick![]() ![]() M / 15 | 14F | -7 | +4 | +4 | |
![]() | Front Kick to Temple Smash![]() ![]() ![]() ![]() M,H / 15,20 | +1 | +6 | +6 | ||
![]() | Front Kick to Temple Smash to Intimidation![]() ![]() ![]() ![]() M,H,SP / 15,20 | +5 | +10 | +10 | ||
![]() | Front Kick to Knee Lift![]() ![]() ![]() ![]() M,M / 15,18 | -9 | +7 | KDN | ||
![]() | No Exceptions![]() ![]() M,M / 10,15 | 22F | -14C | KDN | KDN | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | Bad Break![]() ![]() M / 17(,30) | 17F | -9 | +2C | Th | |
![]() | Kneecapper![]() ![]() L / 12 | 15F | -12 | -1 | -1 | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | Acony to Intimidation![]() ![]() L / 25 | 24F | -14 | +7 | +7 | |
![]() | TC6F Crouch Left Low Kick ![]() ![]() L / 12 | 16F | -15 | -4 | -4 | |
![]() | Low Sweep![]() ![]() L / 16 | 19F | -13 | +3 | +7Sd | |
![]() | HMTS Violent Siege ![]() ![]() H / 26 | 21F | -8 | +11Sp | KDN | |
![]() | HMTS Violent Siege to Intimidation ![]() ![]() UB(H) / 33 | 43F | +11Sp | +11Sp | KDN | |
![]() | Molotov Cocktail (1)![]() ![]() M / 12 | 16F | -9 | +2 | +2 | |
![]() | TS Molotov Cocktail ![]() ![]() ![]() ![]() M,M / 12,23 | -10 | KDN | KDN* | ||
![]() | HM Back Swing ![]() ![]() H / 15 | 16F | -9 | -3 | -3 | |
![]() | Back Swing Brain Bash to Death Penalty![]() ![]() ![]() ![]() H,M / 15,20(,30) | -11 | Th | Th | ||
![]() | Back Swing Funeral![]() ![]() ![]() ![]() H,M / 15,20 | -6 | KDN | KDN* | ||
![]() | Murder Stomp![]() ![]() L / 22 | 23F | -12 | +5 | +11 | |
![]() | Concussion Kick![]() ![]() M / 20 | 20F | -9 | +2 | KDN | |
![]() | Wretched Hammer![]() ![]() M / 25 | 22F | +4 | KDN | LNC |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Sadistic Combination (1)![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Sadistic Combination (2)![]() ![]() ![]() H,H / 7,9 | -3 | +8 | +8 | ||
Combo from 1st hit. | ||||||
![]() | Sadistic Combination ![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,17 | -9 | +5 | KDN | ||
Combo from 2nd CH. Can be delayed. | ||||||
![]() | Jab to Hilt Shot![]() ![]() ![]() H,H / 7,9 | -5 | +6 | +6 | ||
Combo from 1st hit. (Ver.4.00) - Changed the frame advantage when blocked from -8F to -5F. - Changed the frame advantage upon hit from +3F to +6F. | ||||||
![]() | Jab to Hilt Shot to Intimidation![]() ![]() ![]() H,H,SP / 7,9 | -5 | +6 | +6 | ||
Combo from 1st hit. (S3)– New move. (Ver.4.00) - Changed the frame advantage when blocked from -8F to -5F. - Changed the frame advantage upon hit from +3F to +6F. | ||||||
![]() | Heavy Rain![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,22 | +4 | LNC | LNC | ||
Interruption 14F from 2nd block. (S3)– Decreased the move’s tracking. | ||||||
![]() | Dark Night Combination![]() ![]() ![]() ![]() ![]() H,H,H / 7,9,13 | -9 | +1 | KDN | ||
Combo from 1st hit. (S3)– Increased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | Triple Head Shot (2)![]() ![]() ![]() H,H / 7,17 | -6 | +3 | +3 | ||
Combo from 1st hit. | ||||||
![]() | Triple Head Shot![]() ![]() ![]() ![]() ![]() H,H,M / 7,17,20 | -4 | +7C | KDN | ||
Forces an opponent to crouching on NH. Combo from 2nd CH. Can be delayed. (Ver.4.00) - Changed the frame advantage when blocked from -5F to -4F. - Changed the frame advantage upon hit from +6F to +7F. | ||||||
![]() | Shin Smasher (1)![]() H / 9 | 11F | -8 | +3 | +3 | |
![]() | Shin Smasher (2)![]() ![]() ![]() H,H / 9,12 | -7 | +4 | +4 | ||
Combo from 1st hit. (S3)– Increased the distance between the character and the opponent when the move lands as a normal hit or a counter hit. | ||||||
![]() | Shin Smasher![]() ![]() ![]() ![]() ![]() H,H,L / 9,12,15 | -12 | +3C | KDN | ||
Forces an opponent to crouching on NH. Combo from 2nd CH. Can be delayed. (S3)– Increased the distance between the character and the opponent when the move hits. | ||||||
![]() | Executioner Rush (2)![]() ![]() ![]() H,M / 9,17 | -14 | +1C | +1C | ||
Forces an opponent to crouching on hit. Combo from 1st hit. | ||||||
![]() | Executioner Rush (3)![]() ![]() ![]() ![]() ![]() H,M,M / 9,17,17 | -14 | +1C | +1C | ||
Forces an opponent to crouching on hit. | ||||||
![]() | Executioner Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M / 9,17,17,20 | -14C | KDN | KDN | ||
Forces an opponent to crouching on block. Combo from 3rd hit. | ||||||
![]() | Left High Kick![]() H / 25 | 13F | -9 | +2 | +2 | |
Tentative Name. | ||||||
![]() | Double Head Shot (1)![]() H / 17 | 12F | -6 | +3 | +3 | |
![]() | Double Head Shot![]() ![]() ![]() H,M / 17,20 | -4 | +7C | KDN | ||
Forces an opponent to crouching on NH. Combo from 1st CH. (Ver.4.00) - Changed the frame advantage when blocked from -5F to -4F. - Changed the frame advantage upon hit from +6F to +7F. | ||||||
![]() | Switch Hitter![]() H,M / 14,24 | 13F | -14 | KDN | KDN* | |
![]() | Shove![]() M / 0 | 14F | -7 | +2 | +14 | |
Shift to Intimidation upon CH. (S3)– Changed the frame advantage upon counter hit from +16F to +14F. – Fixed an issue in which the character would shift stances even when hitting from the side or from behind. | ||||||
![]() | Face Grinder (1)![]() ![]() H / 10 | 14F | -7 | +4 | +4 | |
![]() | Face Grinder![]() ![]() ![]() ![]() H,M,Th / 10,15(,25) | -12 | Th | Th | ||
Combo from 1st CH. Damage () is throw bonus. +8F from side hit or behind hit. | ||||||
![]() | Shock and Awe (1)![]() ![]() M / 13 | 18F | -7 | +9 | +9 | |
![]() | Shock and Awe![]() ![]() ![]() ![]() M,M / 13,20 | -19 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 6F. Combo can be delayed 6F from hit. | ||||||
![]() | Pw8F Walker Maker ![]() ![]() M / 21 | 24F | -15 | LNC | LNC | |
(Ver.4.00) - Increased the move’s tracking. | ||||||
![]() | Tripwire![]() ![]() L / 16 | 28F | -12 | +5 | +5 | |
![]() | Side Swipe Smash (1)![]() ![]() M / 13 | 13F | -3 | +4 | +4 | |
(Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | Side Swipe Smash (2)![]() ![]() ![]() ![]() M,H / 13,9 | -4 | +7 | +7 | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | TS Side Swipe Smash ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,9,21 | -13 | KDN | KDN* | ||
![]() | Tenderizer![]() ![]() ![]() ![]() M,M / 13,20 | -11 | +7 | +7 | ||
Combo from 1st hit. | ||||||
![]() | Tenderizer to Intimidation![]() ![]() ![]() ![]() M,M,SP / 13,20 | -11 | +7 | +7 | ||
![]() | Blood Moon![]() ![]() M / 12 | 15F | -14 | LNC | LNC | |
(S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | Blood Moon to Intimidation![]() ![]() M,SP / 12 | -14 | LNC | LNC | ||
![]() | Scottish Maiden (1)![]() ![]() M / 13 | 15F | -7 | +4 | +4 | |
![]() | Scottish Maiden (2)![]() ![]() ![]() ![]() M,H / 13,12 | -2 | +9 | +9 | ||
Combo from 1st hit. | ||||||
![]() | Scottish Maiden![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,20 | -11 | +4C | KDN | ||
Forces an opponent to crouching on NH. Combo from 2nd CH. Can be delayed. Combo can be delayed 9F from CH. (S3)– Changed the frame advantage upon hit from ±0F frames to +4F frames. | ||||||
![]() | Scottish Maiden to Intimidation![]() ![]() ![]() ![]() ![]() ![]() M,H,M,SP / 13,12,20 | -11 | +4C | KDN | ||
Forces an opponent to crouching on NH. Combo from 2nd CH. Can be delayed. Combo can be delayed 9F from CH. (Ver.4.00) - New move. | ||||||
![]() | Iron Maiden![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,23 | -14 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed. Combo can be delayed 6F from CH. | ||||||
![]() | Front Kick![]() ![]() M / 15 | 14F | -7 | +4 | +4 | |
![]() | Front Kick to Temple Smash![]() ![]() ![]() ![]() M,H / 15,20 | +1 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Front Kick to Temple Smash to Intimidation![]() ![]() ![]() ![]() M,H,SP / 15,20 | +5 | +10 | +10 | ||
Combo from 1st hit. | ||||||
![]() | Front Kick to Knee Lift![]() ![]() ![]() ![]() M,M / 15,18 | -9 | +7 | KDN | ||
Combo from 1st CH. | ||||||
![]() | No Exceptions![]() ![]() M,M / 10,15 | 22F | -14C | KDN | KDN | |
Forces an opponent to crouching on block. Combo from 1st CH. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | Bad Break![]() ![]() M / 17(,30) | 17F | -9 | +2C | Th | |
Forces an opponent to crouching on NH. To Death Penalty upon CH. Damage () is throw bonus. (S3)– Fixed an issue in which the move would shift to a throw after hitting the opponent from behind under certain conditions. | ||||||
![]() | Kneecapper![]() ![]() L / 12 | 15F | -12 | -1 | -1 | |
Combo from 2nd NH. | ||||||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | Acony to Intimidation![]() ![]() L / 25 | 24F | -14 | +7 | +7 | |
Shift to Intimidation must hit. (Ver.3.03)- Shortened the recovery time by 1F when the move is blocked or misses. This changes the frame advantage when blocked from -15F to -14F. | ||||||
![]() | TC6F Crouch Left Low Kick ![]() ![]() L / 12 | 16F | -15 | -4 | -4 | |
Tentative Name. | ||||||
![]() | Low Sweep![]() ![]() L / 16 | 19F | -13 | +3 | +7Sd | |
(Ver.4.00) - Changed the damage from 15 to 16. - Increased the move’s tracking. | ||||||
![]() | HMTS Violent Siege ![]() ![]() H / 26 | 21F | -8 | +11Sp | KDN | |
(Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | HMTS Violent Siege to Intimidation ![]() ![]() UB(H) / 33 | 43F | +11Sp | +11Sp | KDN | |
(Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | Molotov Cocktail (1)![]() ![]() M / 12 | 16F | -9 | +2 | +2 | |
![]() | TS Molotov Cocktail ![]() ![]() ![]() ![]() M,M / 12,23 | -10 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed. Combo can be delayed 8F from CH. | ||||||
![]() | HM Back Swing ![]() ![]() H / 15 | 16F | -9 | -3 | -3 | |
(S3)– Increased the lower range of the attack. | ||||||
![]() | Back Swing Brain Bash to Death Penalty![]() ![]() ![]() ![]() H,M / 15,20(,30) | -11 | Th | Th | ||
Combo from 1st CH. Can be delayed. Combo can be delayed 10F from CH. Damage () is throw bonus. ±0CF from side or behind hit. (S3)– Increased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | Back Swing Funeral![]() ![]() ![]() ![]() H,M / 15,20 | -6 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed. Combo can be delayed 10F from CH. | ||||||
![]() | Murder Stomp![]() ![]() L / 22 | 23F | -12 | +5 | +11 | |
![]() | Concussion Kick![]() ![]() M / 20 | 20F | -9 | +2 | KDN | |
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Wretched Hammer![]() ![]() M / 25 | 22F | +4 | KDN | LNC | |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Matador![]() ![]() M / 20 | 25F | -20 | KDN | KDN | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
![]() | Nightmare Slice![]() ![]() H / 25 | 24F | -9 | KDN | KDN | ||
![]() | Direct Tenderizer![]() ![]() M / 20 | 16F | -11 | +7 | KDN | Crumble Stun 10F upon CH. (Ver.4.00) - New move. | |
![]() | Direct Tenderizer to Intimidation![]() ![]() M,SP / 20 | -11 | +7 | KDN | (Ver.4.00) - New move. | ||
![]() | TJ9F Raging Bull ![]() ![]() ![]() ![]() M / 25 | 29F | -9 | KDN | KDN | ||
![]() | WH Blunt Force ![]() ![]() ![]() ![]() M / 20 | 17F | -7 | +6 +22W | KDN | Air Status in recovery. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. Wall crush inducing hit is implemented. | |
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Matador![]() ![]() M / 20 | 25F | -20 | KDN | KDN | |
![]() | Nightmare Slice![]() ![]() H / 25 | 24F | -9 | KDN | KDN | |
![]() | Direct Tenderizer![]() ![]() M / 20 | 16F | -11 | +7 | KDN | |
![]() | Direct Tenderizer to Intimidation![]() ![]() M,SP / 20 | -11 | +7 | KDN | ||
![]() | TJ9F Raging Bull ![]() ![]() ![]() ![]() M / 25 | 29F | -9 | KDN | KDN | |
![]() | WH Blunt Force ![]() ![]() ![]() ![]() M / 20 | 17F | -7 | +6 +22W | KDN | |
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Matador![]() ![]() M / 20 | 25F | -20 | KDN | KDN | |
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Nightmare Slice![]() ![]() H / 25 | 24F | -9 | KDN | KDN | |
![]() | Direct Tenderizer![]() ![]() M / 20 | 16F | -11 | +7 | KDN | |
Crumble Stun 10F upon CH. (Ver.4.00) - New move. | ||||||
![]() | Direct Tenderizer to Intimidation![]() ![]() M,SP / 20 | -11 | +7 | KDN | ||
(Ver.4.00) - New move. | ||||||
![]() | TJ9F Raging Bull ![]() ![]() ![]() ![]() M / 25 | 29F | -9 | KDN | KDN | |
![]() | WH Blunt Force ![]() ![]() ![]() ![]() M / 20 | 17F | -7 | +6 +22W | KDN | |
Air Status in recovery. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. Wall crush inducing hit is implemented. | ||||||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Justice Served![]() ![]() ![]() M / 22 | 18F | -9 | KDN | KDN | Start-up 19F in actualy. (S3)– Changed the frame advantage when blocked from -11F to -9F. | |
![]() | Death Scream (1)![]() ![]() ![]() M / 13 | 18F | -4 | +8 | +8 | Start-up 19F in actualy. | |
![]() | Death Scream![]() ![]() ![]() ![]() ![]() M,M / 13,23 | -20 | KDN | KDN* | Combo from 1st hit. Can be delayed 17F. | ||
![]() | WB Savior Spike ![]() ![]() ![]() M / 23 | 24F | +4 | KDN | KDN | Start-up 25F in actualy. | |
![]() | Gutless![]() ![]() ![]() M / 21 | 28F | -6 | KDN | KDN | Start-up 29F in actualy. (S3)– Changed the damage from 28 to 21. – Decreased the distance between the character and the opponent when the move is blocked. – Changed the opponent’s behavior when hit. | |
![]() | Secret Weapon![]() ![]() ![]() ![]() M / 25 | 14F | -19 | KDN | KDN | ||
![]() | Rush Down![]() ![]() ![]() ![]() M / 30 | 20F (2) | +9G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Justice Served![]() ![]() ![]() M / 22 | 18F | -9 | KDN | KDN | |
![]() | Death Scream (1)![]() ![]() ![]() M / 13 | 18F | -4 | +8 | +8 | |
![]() | Death Scream![]() ![]() ![]() ![]() ![]() M,M / 13,23 | -20 | KDN | KDN* | ||
![]() | WB Savior Spike ![]() ![]() ![]() M / 23 | 24F | +4 | KDN | KDN | |
![]() | Gutless![]() ![]() ![]() M / 21 | 28F | -6 | KDN | KDN | |
![]() | Secret Weapon![]() ![]() ![]() ![]() M / 25 | 14F | -19 | KDN | KDN | |
![]() | Rush Down![]() ![]() ![]() ![]() M / 30 | 20F (2) | +9G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Justice Served![]() ![]() ![]() M / 22 | 18F | -9 | KDN | KDN | |
Start-up 19F in actualy. (S3)– Changed the frame advantage when blocked from -11F to -9F. | ||||||
![]() | Death Scream (1)![]() ![]() ![]() M / 13 | 18F | -4 | +8 | +8 | |
Start-up 19F in actualy. | ||||||
![]() | Death Scream![]() ![]() ![]() ![]() ![]() M,M / 13,23 | -20 | KDN | KDN* | ||
Combo from 1st hit. Can be delayed 17F. | ||||||
![]() | WB Savior Spike ![]() ![]() ![]() M / 23 | 24F | +4 | KDN | KDN | |
Start-up 25F in actualy. | ||||||
![]() | Gutless![]() ![]() ![]() M / 21 | 28F | -6 | KDN | KDN | |
Start-up 29F in actualy. (S3)– Changed the damage from 28 to 21. – Decreased the distance between the character and the opponent when the move is blocked. – Changed the opponent’s behavior when hit. | ||||||
![]() | Secret Weapon![]() ![]() ![]() ![]() M / 25 | 14F | -19 | KDN | KDN | |
![]() | Rush Down![]() ![]() ![]() ![]() M / 30 | 20F (2) | +9G | KDN | KDN | |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 13F | -7 | +4 | +4 | Tentative Name. Returns to crouching. | |
![]() | TC Crouch Left Low Kick FC ![]() L / 12 | 16F | -15 | -4 | -4 | Tentative Name. Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Quick Tenderizer (1) WS ![]() M / 11 | 12F | -3 | +8 | +8 | (S3)– Changed the damage from 15 to 11. | |
![]() | Quick Tenderizer WS ![]() ![]() ![]() M,M / 11,20 | -11 | +7 | +7 | Combo from 1st hit. (S3)- New move. | ||
![]() | Quick Tenderizer to Intimidation WS ![]() ![]() ![]() M,M,SP / 11,20 | -11 | +7 | +7 | Combo from 1st hit. (S3)- New move. | ||
![]() | Malice Impact WS ![]() M / 20 | 15F | -16 | KDN | KDN | ||
![]() | Malice Impact to Intimidation WS ![]() M,SP / 20 | -16 | KDN | KDN | |||
![]() | Shock and Awe (1) WS ![]() M / 13 | 14F | -7 | +9 | +9 | ||
![]() | Shock and Awe WS ![]() ![]() ![]() M,M / 13,20 | -19 | KDN | KDN | Combo from 1st hit. | ||
![]() | Toe Smash WS ![]() M / 18 | 11F | -5 | +6 | +6 | (Ver.4.00) - Changed the frame advantage when blocked from -6F to -5F. - Changed the frame advantage upon hit from +5F to +6F. - Increased the move’s forward movement, decreasing the distance between the character and the opponent. - Reduced the strength of the pushback, and made the move easier to land. | |
![]() | TC Sneaky FC ![]() ![]() L / 19 | 20F | -13 | +3C | KDN | Forces an opponent to crouching on NH. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 13F | -7 | +4 | +4 | |
![]() | TC Crouch Left Low Kick FC ![]() L / 12 | 16F | -15 | -4 | -4 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | Quick Tenderizer (1) WS ![]() M / 11 | 12F | -3 | +8 | +8 | |
![]() | Quick Tenderizer WS ![]() ![]() ![]() M,M / 11,20 | -11 | +7 | +7 | ||
![]() | Quick Tenderizer to Intimidation WS ![]() ![]() ![]() M,M,SP / 11,20 | -11 | +7 | +7 | ||
![]() | Malice Impact WS ![]() M / 20 | 15F | -16 | KDN | KDN | |
![]() | Malice Impact to Intimidation WS ![]() M,SP / 20 | -16 | KDN | KDN | ||
![]() | Shock and Awe (1) WS ![]() M / 13 | 14F | -7 | +9 | +9 | |
![]() | Shock and Awe WS ![]() ![]() ![]() M,M / 13,20 | -19 | KDN | KDN | ||
![]() | Toe Smash WS ![]() M / 18 | 11F | -5 | +6 | +6 | |
![]() | TC Sneaky FC ![]() ![]() L / 19 | 20F | -13 | +3C | KDN |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 13F | -7 | +4 | +4 | |
Tentative Name. Returns to crouching. | ||||||
![]() | TC Crouch Left Low Kick FC ![]() L / 12 | 16F | -15 | -4 | -4 | |
Tentative Name. Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Quick Tenderizer (1) WS ![]() M / 11 | 12F | -3 | +8 | +8 | |
(S3)– Changed the damage from 15 to 11. | ||||||
![]() | Quick Tenderizer WS ![]() ![]() ![]() M,M / 11,20 | -11 | +7 | +7 | ||
Combo from 1st hit. (S3)- New move. | ||||||
![]() | Quick Tenderizer to Intimidation WS ![]() ![]() ![]() M,M,SP / 11,20 | -11 | +7 | +7 | ||
Combo from 1st hit. (S3)- New move. | ||||||
![]() | Malice Impact WS ![]() M / 20 | 15F | -16 | KDN | KDN | |
![]() | Malice Impact to Intimidation WS ![]() M,SP / 20 | -16 | KDN | KDN | ||
![]() | Shock and Awe (1) WS ![]() M / 13 | 14F | -7 | +9 | +9 | |
![]() | Shock and Awe WS ![]() ![]() ![]() M,M / 13,20 | -19 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Toe Smash WS ![]() M / 18 | 11F | -5 | +6 | +6 | |
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -5F. - Changed the frame advantage upon hit from +5F to +6F. - Increased the move’s forward movement, decreasing the distance between the character and the opponent. - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | TC Sneaky FC ![]() ![]() L / 19 | 20F | -13 | +3C | KDN | |
Forces an opponent to crouching on NH. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TS Full Swing Right SS(Right) ![]() H / 23 | 20F | -8 | KDN | KDN | ||
![]() | TS Full Swing Left SS(Left) ![]() H / 23 | 20F | -8 | KDN | KDN | ||
![]() | Pw5F Let Me In to Intimidation ![]() SP,SP / - | 169 | Enable Power Crush against Low Level or Throw. | ||||
![]() | Charge![]() SP / - | Shift to charging. | |||||
![]() | Execution While enemy is down ![]() ![]() L / 11(,15) | 18F | -20 | -9 | -9 | Shift to Throw while down hit. Damage () is throw bonus. | |
![]() | Wall Jump Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. | |
![]() | Spin Knuckle Jab BT ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | No Look Swing BT ![]() M / 23 | 14F | -10 | KDN | KDN | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TS Full Swing Right SS(Right) ![]() H / 23 | 20F | -8 | KDN | KDN | |
![]() | TS Full Swing Left SS(Left) ![]() H / 23 | 20F | -8 | KDN | KDN | |
![]() | Pw5F Let Me In to Intimidation ![]() SP,SP / - | 169 | ||||
![]() | Charge![]() SP / - | |||||
![]() | Execution While enemy is down ![]() ![]() L / 11(,15) | 18F | -20 | -9 | -9 | |
![]() | Wall Jump Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | No Look Swing BT ![]() M / 23 | 14F | -10 | KDN | KDN | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TS Full Swing Right SS(Right) ![]() H / 23 | 20F | -8 | KDN | KDN | |
![]() | TS Full Swing Left SS(Left) ![]() H / 23 | 20F | -8 | KDN | KDN | |
![]() | Pw5F Let Me In to Intimidation ![]() SP,SP / - | 169 | ||||
Enable Power Crush against Low Level or Throw. | ||||||
![]() | Charge![]() SP / - | |||||
Shift to charging. | ||||||
![]() | Execution While enemy is down ![]() ![]() L / 11(,15) | 18F | -20 | -9 | -9 | |
Shift to Throw while down hit. Damage () is throw bonus. | ||||||
![]() | Wall Jump Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | |
Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. | ||||||
![]() | Spin Knuckle Jab BT ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | No Look Swing BT ![]() M / 23 | 14F | -10 | KDN | KDN | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
Intimidation (INT) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Intimidation![]() SP / - | Cost 30F. Auto reversal against low level attack from 7F. (S3)– Fixed an issue in which, after you stopped certain low combo attacks, the opponent would still hit you before your attack’s startup. | |||||
![]() | Intimidation Auto Reversal(L) during INT SP / 25 | KDN | (Ver.4.20)- The move often got interrupted before the start up. Fixed to ensure that the attack is performed when receiving the opponent's low attack. | ||||
![]() | Slaughter Strike (1) INT ![]() M / 15 | 14F | -4 | +8 | +8 | ||
![]() | TS Slaughter Strike INT ![]() ![]() ![]() M,M / 15,20 | -13 | KDN | KDN | Combo from 1st hit. Can be delayed 15F. Combo can be delayed 15F from hit. | ||
![]() | Beatdown INT ![]() M / 20 | 20F | +7 | KDN | KDN | ||
![]() | Push Kick to Intimidation INT ![]() M,SP / 19 | 17F | -2 | +7 | +13 | (Ver.4.00) - Changed the damage from 15 to 19. - Changed the attack startup from frame 18 to frame 17. - Changed the frame advantage when blocked from -7F to -2F. - Changed the frame advantage upon hit from +27F to +7F. - Changed the frame advantage upon counter hit from +27F to +13F. | |
![]() | Corpse Kick to Intimidation INT ![]() M / 20 | 20F (1) | -7 | KDN | KDN* | (Ver.4.00) - Changed the attack startup from frame 25-26 to frame 20-21. - Decreased the range of the attack. | |
![]() | HMTSPw5F Grand Slam INT ![]() H / 25 | 15F | -9 | KDN | KDN | (S3)– Changed the frame advantage when blocked from ±0F to -9F. – Increased the distance between the character and the opponent when the move is blocked. – Changed the move to send the opponent spinning when it hits. – Increased the lower range of the attack. | |
![]() | Punishment INT ![]() UB(M) / 50 | 60F | KDN | KDN | KDN | ||
![]() | Punishment to Cancel Intimidation INT ![]() ![]() SP,SP / - | 49 | |||||
![]() | Blast Off INT ![]() ![]() M / 20 | 19F | -20 | LNC | LNC | ||
![]() | Terrible Pain INT ![]() ![]() L / 26 | 21F | -13 | +3C | +13G | Forces an opponent to crouching on NH. (S3)- New move. (Ver.4.00) - Changed the damage from 20 to 26. |
Intimidation (INT) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Intimidation![]() SP / - | |||||
![]() | Intimidation Auto Reversal(L) during INT SP / 25 | KDN | ||||
![]() | Slaughter Strike (1) INT ![]() M / 15 | 14F | -4 | +8 | +8 | |
![]() | TS Slaughter Strike INT ![]() ![]() ![]() M,M / 15,20 | -13 | KDN | KDN | ||
![]() | Beatdown INT ![]() M / 20 | 20F | +7 | KDN | KDN | |
![]() | Push Kick to Intimidation INT ![]() M,SP / 19 | 17F | -2 | +7 | +13 | |
![]() | Corpse Kick to Intimidation INT ![]() M / 20 | 20F (1) | -7 | KDN | KDN* | |
![]() | HMTSPw5F Grand Slam INT ![]() H / 25 | 15F | -9 | KDN | KDN | |
![]() | Punishment INT ![]() UB(M) / 50 | 60F | KDN | KDN | KDN | |
![]() | Punishment to Cancel Intimidation INT ![]() ![]() SP,SP / - | 49 | ||||
![]() | Blast Off INT ![]() ![]() M / 20 | 19F | -20 | LNC | LNC | |
![]() | Terrible Pain INT ![]() ![]() L / 26 | 21F | -13 | +3C | +13G |
Intimidation (INT) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Intimidation![]() SP / - | |||||
Cost 30F. Auto reversal against low level attack from 7F. (S3)– Fixed an issue in which, after you stopped certain low combo attacks, the opponent would still hit you before your attack’s startup. | ||||||
![]() | Intimidation Auto Reversal(L) during INT SP / 25 | KDN | ||||
(Ver.4.20)- The move often got interrupted before the start up. Fixed to ensure that the attack is performed when receiving the opponent's low attack. | ||||||
![]() | Slaughter Strike (1) INT ![]() M / 15 | 14F | -4 | +8 | +8 | |
![]() | TS Slaughter Strike INT ![]() ![]() ![]() M,M / 15,20 | -13 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 15F. Combo can be delayed 15F from hit. | ||||||
![]() | Beatdown INT ![]() M / 20 | 20F | +7 | KDN | KDN | |
![]() | Push Kick to Intimidation INT ![]() M,SP / 19 | 17F | -2 | +7 | +13 | |
(Ver.4.00) - Changed the damage from 15 to 19. - Changed the attack startup from frame 18 to frame 17. - Changed the frame advantage when blocked from -7F to -2F. - Changed the frame advantage upon hit from +27F to +7F. - Changed the frame advantage upon counter hit from +27F to +13F. | ||||||
![]() | Corpse Kick to Intimidation INT ![]() M / 20 | 20F (1) | -7 | KDN | KDN* | |
(Ver.4.00) - Changed the attack startup from frame 25-26 to frame 20-21. - Decreased the range of the attack. | ||||||
![]() | HMTSPw5F Grand Slam INT ![]() H / 25 | 15F | -9 | KDN | KDN | |
(S3)– Changed the frame advantage when blocked from ±0F to -9F. – Increased the distance between the character and the opponent when the move is blocked. – Changed the move to send the opponent spinning when it hits. – Increased the lower range of the attack. | ||||||
![]() | Punishment INT ![]() UB(M) / 50 | 60F | KDN | KDN | KDN | |
![]() | Punishment to Cancel Intimidation INT ![]() ![]() SP,SP / - | 49 | ||||
![]() | Blast Off INT ![]() ![]() M / 20 | 19F | -20 | LNC | LNC | |
![]() | Terrible Pain INT ![]() ![]() L / 26 | 21F | -13 | +3C | +13G | |
Forces an opponent to crouching on NH. (S3)- New move. (Ver.4.00) - Changed the damage from 20 to 26. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() M,Th / 10,45 | 20F | -22 | Th | Th | Guard point 8F. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() M,Th / 10,45 | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() M,Th / 10,45 | 20F | -22 | Th | Th | |
Guard point 8F. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Drive 1 Rage ![]() ![]() M,M / 10,10 | 22F | +8C | LNC | LNC | Forces an opponent to crouching on block. | |
![]() | WB Rage Drive 2 Rage ![]() ![]() ![]() M,M / 10,10 | +6G | KDN | KDN | Unblokable damage 5 close to Wall & +12GF. | ||
![]() | Rage Drive 3 Rage ![]() ![]() ![]() M,M / 10,10(,3) | -7 | LNC | LNC | Damage () is landing bonus. (S3)– Fixed an issue in which following up with certain moves would cause the opponent to become turned around. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Drive 1 Rage ![]() ![]() M,M / 10,10 | 22F | +8C | LNC | LNC | |
![]() | WB Rage Drive 2 Rage ![]() ![]() ![]() M,M / 10,10 | +6G | KDN | KDN | ||
![]() | Rage Drive 3 Rage ![]() ![]() ![]() M,M / 10,10(,3) | -7 | LNC | LNC |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Drive 1 Rage ![]() ![]() M,M / 10,10 | 22F | +8C | LNC | LNC | |
Forces an opponent to crouching on block. | ||||||
![]() | WB Rage Drive 2 Rage ![]() ![]() ![]() M,M / 10,10 | +6G | KDN | KDN | ||
Unblokable damage 5 close to Wall & +12GF. | ||||||
![]() | Rage Drive 3 Rage ![]() ![]() ![]() M,M / 10,10(,3) | -7 | LNC | LNC | ||
Damage () is landing bonus. (S3)– Fixed an issue in which following up with certain moves would cause the opponent to become turned around. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Dirty Tactics![]() Th(H) / 35 | 12F | Head-sd. Face-up | ![]() ![]() -3F | Long Range Throw when input ![]() Floor break. | |
![]() | Into the Fire![]() Th(H) / 35 | 12F | Reverse Pos. Foot-sd. Face-down | ![]() ![]() -6F | Long Range Throw when input ![]() | |
![]() | Dirty Tactics Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | Floor break. | ||
![]() | Into the Fire Approach from right side Th(H) / 40 | Reverse Pos. Foot-sd. Face-down | ![]() -3F | |||
![]() | The End Approach from behind Th(H) / 50 | Foot-sd. Face-down | disable | |||
![]() | No Mercy![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-up | ![]() -6F | ||
![]() | Crowbar INT ![]() Th(H) / 32 | 25F | Foot-sd. Face-up | disable | Wall Stun. Enable Ukemi. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Dirty Tactics![]() Th(H) / 35 | 12F | Head-sd. Face-up | ![]() ![]() -3F | |
![]() | Into the Fire![]() Th(H) / 35 | 12F | Reverse Pos. Foot-sd. Face-down | ![]() ![]() -6F | |
![]() | Dirty Tactics Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
![]() | Into the Fire Approach from right side Th(H) / 40 | Reverse Pos. Foot-sd. Face-down | ![]() -3F | ||
![]() | The End Approach from behind Th(H) / 50 | Foot-sd. Face-down | disable | ||
![]() | No Mercy![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-up | ![]() -6F | |
![]() | Crowbar INT ![]() Th(H) / 32 | 25F | Foot-sd. Face-up | disable |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Dirty Tactics![]() Th(H) / 35 | 12F | Head-sd. Face-up | ![]() ![]() -3F | |
Long Range Throw when input ![]() Floor break. | |||||
![]() | Into the Fire![]() Th(H) / 35 | 12F | Reverse Pos. Foot-sd. Face-down | ![]() ![]() -6F | |
Long Range Throw when input ![]() | |||||
![]() | Dirty Tactics Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
Floor break. | |||||
![]() | Into the Fire Approach from right side Th(H) / 40 | Reverse Pos. Foot-sd. Face-down | ![]() -3F | ||
![]() | The End Approach from behind Th(H) / 50 | Foot-sd. Face-down | disable | ||
![]() | No Mercy![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-up | ![]() -6F | |
![]() | Crowbar INT ![]() Th(H) / 32 | 25F | Foot-sd. Face-up | disable | |
Wall Stun. Enable Ukemi. |