MIGUEL CABALLERO ROJO:DATA
MOVE LIST & FRAME DATA Ver.5.01
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Savage Stance
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Resorte![]() ![]() ![]() H,H / 7,12 |
-1 | +5 | +5 | Combo from 1st NH | ||
Up-stroke![]() ![]() ![]() ![]() ![]() H,H,H / 7,12,20 |
+3 | KDN | KDN | Can be delayed ・Damage changed from 16 to 20. ・Active frames increased by 1F. ・Opponent closer on block. ・Opponent reaction changed on hit. ・Hitbox expanded downward. | ||
Up-stroke to Savage Stance![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,12,20 |
+3 | KDN | KDN | Can be delayed | ||
Martillo![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,30 |
+4C | KDN | LNC | Forces an opponent to crouching upon block. Can be delayed. ・Move comes out faster by 3F. | ||
Bombo![]() ![]() ![]() H,L / 7,12 |
-12 | +1 | +1 | TC Returns to crouching. Combo from 1st CH | ||
Gancho doble (1)![]() H / 12 |
11F | -8 | +3 | +8 | ||
Gancho doble![]() ![]() ![]() H,H / 12,15 |
-4 | +7 | +7 | Combo from 1st NH | ||
Gancho doble to Savage Stance![]() ![]() ![]() ![]() H,H,SP / 12,15 |
-4 | +7 | +7 | |||
Side High Kick![]() H / 14 |
13F | -7 | +2 | +2 | ・Startup changed from 15F to 13F. (S3)– Changed the damage from 16 to 14. | |
TS Mariposa ![]() ![]() ![]() H,M / 14,20 |
-12 | KDN | KDN* | Combo from 1st CH ・Hits now chain. ・Changed from -11F to -12F on block. (S3)– Changed the attack startup from 30F to 23F. | ||
High Kick![]() H / 14 |
12F | -9 | +5 | LNC | 40 | ・Changed from -7F to -9F on block. ・Changed from +4F to +5F on hit. (S3)– Changed the damage from 17 to 14. – Decreased the move’s reach. |
Martillo doble (1)![]() M / 20 |
19F | -7 | +4C | +4C | Forces an opponent to crouching upon hit.. Meaty 1F. | |
Martillo doble (1) to Crouch![]() ![]() M / 20 |
-7 | +4C | +4C | Returns to crouching. Forces an opponent to crouching upon hit.. Meaty 1F. | ||
Martillo doble![]() ![]() ![]() M,M / 20,20 |
-14 | KDN | KDN* | Combo from 1st NH Can be delayed Combo can be delayed 8F ・Changed from -15F to -14F on block. ・Opponent closer on block. ・Recovery decreased on hit by 3F. | ||
Double Back Fist (1)![]() ![]() H / 10 |
12F | -8 | +3 | +3 | ||
Double Back Fist![]() ![]() ![]() ![]() H,H / 10,20 |
-12 | +10Sp | +10Sp | Combo from 1st hit. (Ver. 4.00) New move. | ||
Double Back Fist to Savage Stance![]() ![]() ![]() ![]() ![]() H,H,SP / 10,20 |
-12 | +10Sp | +10Sp | Combo from 1st hit. (Ver. 4.00) New move. | ||
Emblema (1)![]() ![]() M / 13 |
20F | -5 | +7C | +7C | Forces an opponent to crouching upon hit.. Meaty 1F. ・Startup changed from 19F to 20F. ・Opponent closer on hit and block. ・When hit, timing opponent can begin to block delayed by 4F. ・Changed from -6F to -5F on block. ・Changed from +6F to +7F on hit. | |
Emblema![]() ![]() ![]() ![]() M,M / 13,17 |
-15 | KDN | KDN* | Combo from 1st NH. Can be delayed 25F. Combo can be delayed 16F. ・Changed from -12F to -15F on block. ・Opponent farther away on block. (Ver.4.00) - Changed the damage from 12 to 17. | ||
H Ciclón ![]() ![]() M / 15 |
17F | -7 | +6 | +6 | ・Hitbox expanded. (Ver.3.10)- Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked. | |
H Ciclón to Savage Stance ![]() ![]() ![]() M,SP / 15 |
-7 | +6 | +6 | (Ver.4.00) New move. | ||
TS Ciclón Slap ![]() ![]() ![]() ![]() M,M / 15,20 |
-12 | KDN | KDN* | Combo from 1st NH Meaty 1F ・Changed from -13F to -12F on block. ・Recovery decreased on hit by 4F. | ||
Calambre![]() ![]() H / 20 |
14F | -5 | KDN | KDN | 42 | |
Advance![]() ![]() SP / - |
144 | ・Remove Auto Block. | ||||
Burla![]() ![]() ![]() UB(M) / 178 |
191F | KDN | KDN | KDN | ||
Rude Charge![]() ![]() M / 28 |
24F | -7 | KDN | KDN | Meaty 9F ・Damage changed from 30 to 28. | |
Flanco![]() ![]() M / 12 |
13F | -2 | +5 | +5 | ||
Flanco to Savage Stance![]() ![]() ![]() M,SP / 12 |
-2 | +5 | +5 | |||
Double Choking![]() ![]() ![]() ![]() M,H / 12,13 |
-3 | +5 | +5 | Combo from 1st NH | ||
Double Choking to Savage Stance![]() ![]() ![]() ![]() ![]() M,H,SP / 12,13 |
-3 | +5 | +5 | |||
Double Choking Body![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,13,18 |
-12 | +2 | KDN | Combo from 2nd CH ・Changed from -10F to -12F on block. ・Changed from +4F to +2F on hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Flanco y patada![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 12,13,13 |
-12 | +2 | KDN | Can be delayed ・Changed from -11F to -12F on block. ・Changed from +3F to +2F on hit. | ||
Flanco y patada to Savage Stance![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L,SP / 12,13,13 |
-12 | +2 | KDN | ・Changed from -11F to -12F on block. ・Changed from +3F to +2F on hit. | ||
Uno-dos![]() ![]() ![]() ![]() M,M / 12,18 |
-12 | +3 | KDN | Combo from 1st NH ・Recovery on block increased for both players by 4F. (Ver.3.10)- Shortened the recovery time by 2 frames when the move hits or misses. This changes the frame advantage when the move hits from +1 frame to +3 frames. - Changed the opponent's behavior when the move lands as a counter hit. | ||
Campeón (1)![]() ![]() M / 10 |
16F | -7 | +6 | +6 | ・Opponent reaction changed on hit. ・Opponent closer on hit. | |
Campeón![]() ![]() ![]() ![]() M,M / 10,10 |
-15 | LNC | LNC | Combo from 1st NH ・Opponent farther away on block. (S3)– Shortened the recovery time after the move hits by 3 frames. | ||
TS Toro ![]() ![]() ![]() ![]() M,M / 10,22 |
-6 | +13Sp | +13Sp | Combo from 1st CH. Can be delayed. Combo can be delayed 2F from 1st CH. | ||
Hachazo![]() ![]() ![]() ![]() M,M / 10,22 |
-3C | KDN | KDN | TJ Combo from 1st CH Can be delayed ・Xhanged from -4F to -3CF on block. ・Opponent reaction on block was changed. | ||
Tunda (1)![]() ![]() M / 11 |
16F | -6 | +5 | +5 | ||
Tunda![]() ![]() ![]() ![]() M,M / 11,14 |
-6 | +5 | +5 | +30 Combo from 1st NH. | ||
Espada (1)![]() ![]() M / 13 |
14F | -7 | +4 | +4 | Meaty 1F ・Hitbox expanded. | |
Espada![]() ![]() ![]() ![]() M,H / 13,8 |
-5 | +6 | +6 | Combo from 1st NH | ||
Espada to Savage Stance![]() ![]() ![]() ![]() ![]() M,H,SP / 13,8 |
-5 | +6 | +6 | |||
Sable![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,8,17 |
-10 | +7 | KDN | Combo from 2nd CH Can be delayed Combo can be delayed 11F from 2nd CH. | ||
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Codazo![]() ![]() M / 24 |
18F | -7C | +4C | KDN | Forces an opponent to crouching upon block or NH. Meaty 1F | |
Bajeza![]() ![]() L / 15 |
21F | -12 | +1 | +1 | TC6F Returns to crouching. | |
Bajeza con cabeza (1)![]() ![]() L / 10 |
16F | -11 | ±0 | ±0 | (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
Bajeza con cabeza![]() ![]() ![]() ![]() L,H / 10,20 |
-8C | +5C | +5C | Forces an opponent to crouching upon block or hit. Combo from 1st CH | ||
Bajeza con cabeza to Savage Stance![]() ![]() ![]() ![]() ![]() L,H,SP / 10,20 |
-8C | +5C | +5C | Forces an opponent to crouching upon block or hit. Combo from 1st CH | ||
Rompeolas![]() ![]() M / 28 |
21F | -12 | KDN | KDN | TC10F Meaty 1F in actualy ・Damage changed from 30 to 28. | |
Buntera de acero![]() ![]() M / 20 |
21F | -15 | KDN | KDN* | ・Changed from -12F to -15F on block. ・Opponent farther away on block. | |
Tortura![]() ![]() L / 12 |
25F | -18 | KDN | KDN | 63 | TC9F Returns to crouching. |
Tortura (Hold)![]() ![]() L / 12 |
31F | -18 | KDN | KDN | 68 | TC9F Returns to crouching. |
Vamos![]() ![]() M / 23 |
20F | -9 | KDN | KDN | (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. - Increased the distance between the character and the opponent when the move is blocked. - Increased the distance between the character and the opponent when the move hits. | |
Zancadilla![]() ![]() L / 12 |
18F | -12 | +4 | +4 | (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F. - Changed the frame advantage upon hit from +3F to +4F. - Decreased the distance between the character and the opponent when the move hits. | |
Zancadilla to Savage Stance![]() ![]() ![]() L,SP / 12 |
-12 | +4 | +4 | (Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F. - Changed the frame advantage upon hit from +3F to +4F. - Decreased the distance between the character and the opponent when the move hits. (Ver.4.01) - Fixed an issue in which, after being blocked, Miguel was unable to block an opponent's 13F move. | ||
Paso de baile![]() ![]() ![]() ![]() L,L / 12,13 |
-19 | -8 | -8 | Combo from 1st CH | ||
Segada![]() ![]() L / 17 |
18F | -14 | +2C | KDN | Forces an opponent to crouching upon NH. Meaty 1F | |
Guantazo![]() ![]() H / 17 |
11F | -9 | +2 | KDN | 39 | |
Guantazo to Savage Stance![]() ![]() ![]() H,SP / 17 |
-9 | +2 | KDN | |||
H Coraje (1) ![]() ![]() H / 15 |
16F | -6 | +2 | +2 | (Ver.4.00) - Changed the move to a homing attack.Y64 | |
Coraje![]() ![]() ![]() ![]() H,M / 15,22 |
-7 | +3C | LNC | Returns to crouching. Forces an opponent to crouching upon NH. Combo from 1st NH Can be delayed Combo can be delayed 9F | ||
Oleaje![]() ![]() M / 25 |
30F | +7 | +7C | KDN | TJ15F Forces an opponent to crouching upon NH. Meaty 2F ・Startup changed from 33F to 30F. ・Jump Status changed from 16F to 15F. | |
Oleaje to Savage Stance![]() ![]() ![]() M,SP / 25 |
30F | +7 | +7C | KDN | TJ15F Forces an opponent to crouching upon NH. Meaty 2F | |
WBPC8F Bota en la cara ![]() ![]() M / 25 |
19F | -14 | KDN | KDN | ・Changed from -14F to -13F on block. ・Recovery decreased on hit by 1F. (S3)– Changed the frame advantage when blocked from -13F to -14F. – Increased the recovery time after the move hits by 1 frame. – Enabled the move to cause a wall bound if it hits. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Tambor![]() ![]() M / 15 |
21F | -5C | -3C | -3C | Forces an opponent to crouching upon block or hit. Meaty 1F | |
Tambor to Savage Stance![]() ![]() ![]() M,SP / 15 |
-5C | -3C | -3C | Forces an opponent to crouching upon block or hit. | ||
Tambor y platillos![]() ![]() ![]() ![]() M,L / 15,17 |
-15 | +9 | +9 | Combo from 1st NH Can be delayed | ||
Jumping Knuckle![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Obús![]() ![]() M / 23 |
25F | +4 | KDN | KDN | TJ9F (Ver.4.00) - Changed the damage from 21 to 23. - Changed the frame advantage when blocked from +3F to +4F. - Decreased the distance between the character and the opponent when the move hits. - Increased the lower range of the attack. | |
Obús to Savage Stance![]() ![]() ![]() M,SP / 23 |
+4 | KDN | KDN | TJ9F (Ver.4.00) - Changed the damage from 21 to 23. - Changed the frame advantage when blocked from +3F to +4F. - Decreased the distance between the character and the opponent when the move hits. - Increased the lower range of the attack. | ||
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Patadon![]() ![]() M / 13 |
19F | -10 | +3 | +3 | TJ9F | |
Patadon![]() ![]() M / 15 |
19F | -10 | +3 | +3 | TJ9F | |
Patadon![]() ![]() M / 17 |
19F | -10 | +3 | +3 | TJ9F | |
Tringidad Shash (2)![]() ![]() ![]() ![]() M,H / 17,8 |
-12 | +6 | +6 | Combo from 1st CH | ||
Tringidad Shash![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 17,8,25 |
-6C | +5C | KDN | Forces an opponent to crouching upon block or NH.. Combo from 2nd NH. Can be delayed. | ||
Patada atrás![]() ![]() M / 11 |
15F | -20 | -8 | -8 | TJ9F | |
Patada atrás![]() ![]() M / 15 |
15F | -13 | KDN | LNC | TJ9F | |
Patada atrás![]() ![]() M / 13 |
15F | -13 | LNC | LNC | TJ9F | |
Delay Rising Toe Kick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Megawatt Uppercut (1)![]() ![]() ![]() M / 14 |
18F | -14 | +2 | +2 | Advance Input is unavailable. Start-up 19F in actualy. | |
Megawatt Uppercut![]() ![]() ![]() ![]() ![]() M,H / 14,27 |
-5 | KDN | KDN | Combo from 1st NH ・Opponent farther away on block. | ||
Megawatt Uppercut - Amplified![]() ![]() ![]() ![]() ![]() M,M / 14,23 |
-13 | KDN | KDN | Combo from 1st NH ・Changed from -14F to -13F on block. ・Recovery decreased on hit by 1F. | ||
Megawatt Uppercut - Amplified to Cancel![]() ![]() ![]() ![]() ![]() ![]() M / 14 |
-24 | -8 | -8 | Returns to crouching. | ||
HTS Direct Drive ![]() ![]() ![]() H / 28 |
20F | -9 | KDN | KDN | 55 | Advance Input is unavailable. Start-up 21F in actualy. (S3)– Changed the damage from 33 to 28. |
Manotazo![]() ![]() ![]() H / 23 |
21F | -8 | KDN | KDN | 53 | ・Recovery decreased on hit by 4F. ・Hitbox expanded downward. |
H Cedilla ![]() ![]() ![]() L / 28 |
27F | -15 | +8Sd | KDN | (S3)- New move. (Ver.3.10)- Changed the damage from 24 to 28. - Changed the move to a homing attack. | |
H Cedilla to Savage Stance ![]() ![]() ![]() ![]() L,SP / 28 |
-15 | +8Sd | KDN | (S3)- New move. | ||
Taconeo![]() ![]() ![]() ![]() M / 30 |
23F | +9 | KDN | KDN | TJ3F |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() ![]() ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Rasgado WS ![]() M / 16 |
11F | -3 | +8 | +8 | Meaty 1F | |
Rasgado to Savage Stance WS ![]() ![]() M,SP / 16 |
-3 | +8 | +8 | Meaty 1F | ||
Trinidad (1) WS ![]() M / 10 |
14F | -8 | +3A | +3A | ||
Trinidad (2) WS ![]() ![]() ![]() M,H / 10,8 |
-12 | +6 | +6 | Combo from 1st NH. ・Input window changed from 16F to 18F. | ||
Trinidad WS ![]() ![]() ![]() ![]() ![]() M,H,M / 10,8,25 |
-6C | +5C | KDN | Forces an opponent to crouching upon block.. Combo from 2nd hit. Can be delayed. | ||
TS Distorsión WS ![]() ![]() ![]() M,H / 10,25 |
-12 | KDN | KDN* | Combo from 1st NH ・Input window changed from 16F to 18F. | ||
Cabriola WS ![]() M / 23 |
18F | -12 | KDN | KDN | TC | |
Toe Smash WS ![]() M / 18 |
11F | -6 | +5 | +5 | ||
Cejilla WS ![]() H / 15 |
14F | +1 | +3 | +3 | ・Changed from ±0F to +1F on block. ・Changed from +2F to +3F on hit. | |
Palmeo FC ![]() ![]() M / 24 |
15F | -12 | +7 | KDN | To Down afte moving. | |
Punteo FC ![]() ![]() L / 23 |
22F | -26 | KDN | KDN | TC Returns to crouching. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Pedaleo While enemy is down ![]() ![]() L / 25 |
20F | -13 | +3 | +3 | ||
Chulería![]() SP / - |
30F | Enable to Cancel after 31F. | ||||
Wall Jumping Attack![]() ![]() ![]() M / 21 |
36F | ±0C | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 13F. | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Savage Stance | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Savage Stance![]() SP / - |
Cost 8F. Input ![]() | |||||
Puño flecha During Savage Stance ![]() H / 9 |
12F | ±0 | +6 | +6 | ・Hitbox expanded downward. (Ver.4.00) - Changed the frame advantage when blocked from -2F to ±0F. | |
Puño flecha to Savage Stance During Savage Stance ![]() ![]() H,SP / 9 |
±0 | +6 | +6 | (Ver.4.00) - Changed the frame advantage when blocked from -2F to ±0F. | ||
TS Puños dobles During Savage Stance ![]() ![]() ![]() H,H / 9,20 |
-9 | KDN | KDN* | Combo from 1st NH. Can be delayed. | ||
Puños combinados During Savage Stance ![]() ![]() ![]() H,M / 9,8 |
-10 | +3 | +3 | Combo from 1st NH Can be delayed Combo can be delayed 8F | ||
Puños combinados to Savage Stance During Savage Stance ![]() ![]() ![]() ![]() H,M,SP / 9,8 |
-10 | +3 | +3 | |||
Puños en secuencia During Savage Stance ![]() ![]() ![]() ![]() ![]() H,M,M / 9,8,20 |
-17 | LNC | LNC | Combo from 2nd CH. Can be delayed. Combo can be delayed 8F from 2nd CH. | ||
WB Puños bomba During Savage Stance ![]() ![]() ![]() H,M / 9,25 |
-10 | KDN | KDN | Combo from 1st hit. Can be delayed. ・Causes Wall Bounce on hit. (Ver.3.30)・Can now hit consecutively. | ||
Machaque During Savage Stance ![]() M / 32 |
16F | -9 | KDN | KDN | ・Damage changed from 27 to 32. (S3)– Changed the frame advantage when blocked from -12F to -9F. – Shortened the recovery time after the move hits by 3 frames. | |
Traste During Savage Stance ![]() M / 12 |
15F | -5 | +6 | +6 | (Ver.4.00) - Changed the frame advantage upon hit from +1F to +6F. | |
Traste to Savage Stance During Savage Stance ![]() ![]() M,SP / 12 |
-5 | +6 | +6 | (Ver.4.00) - Changed the frame advantage upon hit from +1F to +6F. | ||
Traste doble During Savage Stance ![]() ![]() ![]() M,H / 12,17 |
-9 | +3 | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 13F. (Ver.4.00) - Changed the frame advantage upon hit from -2F to +3F. - Reduced the number of input windows from 30 to 28. | ||
Traste doble to Savage Stance During Savage Stance ![]() ![]() ![]() ![]() M,H,SP / 12,17 |
-9 | +3 | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 13F. (Ver.4.00) - Changed the frame advantage upon hit from -2F to +3F. - Reduced the number of input windows from 30 to 28. | ||
HTS Vuelta con ritmo During Savage Stance ![]() H / 27 |
15F | ±0 | KDN | KDN* | 45 | ・Opponent reaction changed on hit. ・Causes Screw on counter hit. (Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F. |
PC8F Campana During Savage Stance ![]() M / 20(,5) |
28F | -18 | LNC | LNC | Damage () is on landing bonus. Input ![]() (Ver.5.00)・Changed from -21F to -18F on block. | |
PC8FWG Campana (Hold) During Savage Stance ![]() M / 23(,5) |
41F | +7 +11W |
LNC | LNC | Damage () is on landing bonus. Input ![]() (Ver.5.00)・Changed the opponent's behavior on block (-12F to +7F). Wall crush inducing guard is implemented. (Ver.5.01)・Bug fix. When Miguel absorbs an opponent's attack and then forces opponent to block his attack, the behaviour was not as intended. | |
Bucking During Savage Stance ![]() ![]() H / 22 |
16F | +5C | +6C | +6C | Forces an opponent to crouching upon block or hit. | |
Bucking to Savage Stance During Savage Stance ![]() ![]() ![]() H,SP / 22 |
+5C | +6C | +6C | Forces an opponent to crouching upon block or hit. | ||
Flanqueo During Savage Stance ![]() ![]() M / 15 |
14F | -2 | +8 | +8 | ||
Flanqueo to Savage Stance During Savage Stance ![]() ![]() ![]() M,SP / 15 |
-2 | +8 | +8 | |||
Cumbre During Savage Stance ![]() ![]() M / 23 |
19F | -17 | LNC | LNC | ・Opponent farther away on hit and block. ・Homing decreased. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
Pateo During Savage Stance ![]() ![]() L / 8 |
15F | -14 | -3 | -3 | (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
Pateo to Savage Stance During Savage Stance ![]() ![]() ![]() L,SP / 8 |
-14 | -3 | -3 | |||
Pisoteo During Savage Stance ![]() ![]() ![]() ![]() L,M / 8,17 |
-15 | -2 | -2 | Combo from 1st hit. (S3)– Changed the damage from 12 to 15. (Ver.4.00) - Changed the damage from 15 to 17. | ||
Pisoteo to Savage Stance During Savage Stance ![]() ![]() ![]() ![]() ![]() L,M,SP / 8,17 |
-15 | -2 | -2 | Combo from 1st hit. (Ver.4.00) - Changed the damage from 15 to 17. | ||
Segada During Savage Stance ![]() ![]() L / 23 |
19F | -13 | +4 | KDN | ・Damage changed from 17 to 20. (S3)– Changed the frame advantage upon normal hit from +5CF to +4F. – Changed the opponent’s behavior when hit. – Decreased the distance between the character and the opponent when the move is blocked. (Ver.3.30)・Changed the damage from 20 to 23. | |
Segada to Savage Stance During Savage Stance ![]() ![]() ![]() L,SP / 23 |
-13 | +4 | KDN | Forces an opponent to crouching upon NH. | ||
H Barrida During Savage Stance ![]() ![]() L / 20 |
26F | -29 | KDN | KDN | TC10F Returns to crouching. To Standing on block. ・Changed to Homing attack. ・Startup changed from 28F to 26F. | |
H Garra During Savage Stance ![]() ![]() M / 16 |
14F | -7 | +1 | +1 | (Ver.4.00) - Changed the move to a homing attack. | |
H Garra to Savage Stance During Savage Stance ![]() ![]() ![]() M,SP / 16 |
-7 | +1 | +1 | (Ver.4.00) - Changed the move to a homing attack. | ||
Choke Down During Savage Stance ![]() ![]() ![]() ![]() M,L / 16,15 |
-18 | KDN | KDN | TC Returns to crouching. Can be delayed | ||
Choke Up During Savage Stance ![]() ![]() ![]() ![]() M,M / 16,17 |
-10 | +8 | KDN | Combo from 1st hit. Can be delayed. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Tornillo During Savage Stance ![]() ![]() M(PAbsorbs) / 20 |
23F | -9 | +4 | +4 | Absorbs Punch(H/M) during 4 to 10F. ・Changed from -12F to -9F on block. ・Opponent reaction changed on hit. ・Opponent reaction changed after absorbs sucseed. | |
PC8F Explosión During Savage Stance ![]() ![]() H / 20 |
17F | -7 | KDN | KDN | ・Changed from -9F to -7F on block. ・Opponent farther away on block. | |
PC8F Explosión to Savage Stance During Savage Stance ![]() ![]() ![]() H,SP / 20 |
-7 | KDN | KDN | |||
Crazy Skip During Savage Stance ![]() ![]() M / 25 |
15F | -9 | KDN | KDN* | TJ14F ・Opponent reaction when hit while downed was changed. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
TS Rage Drive During Rage ![]() ![]() M,M / 10,10 |
17F | +3 | KDN | KDN | Not consumed in the count of Tail Spin. ・Opponent closer on block after 1st attack. ・Opponent reaction on hit of 1st attack was changed. (S3)– Fixed an issue in which the move could not be input while running. (Ver.3.30)・Changed opponent's behavior on the 2nd hit. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
TS Rage Drive During Rage ![]() ![]() M,M / 10,10 |
17F | +3 | KDN | KDN | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Paseo![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -3F RP |
Long Range Throw No bonus when wall hit. | |
Masaje![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw | |
Caricia Approach from left side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
|||
Regalo Approach from right side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
|||
Detalle Approach from behind Th(H) / 60 |
Foot-sd Fac-Dwn |
disable | |||
Exciter![]() ![]() Th(H) / 40 |
12F | +5F | ![]() -6F |
(S3)– It is now possible to shift to Savage Stance with “Approach enemy ![]() ![]() ![]() | |
Ultimate Tackle FC ![]() Th(M) / 5 |
26F | Foot-sd Fac-Up |
-5F | Break Throw ![]() ![]() Connect to Ultimate Punch (During Tackle ![]() ![]() |
10 Hit Combo | |||||||||||
Command | WS ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 14F. |
Hit Level | H | M | H | H | M | M | L | L | M | H | |
Damage | 15 | 10 | 8 | 8 | 10 | 10 | 10 | 10 | 10 | 25 | |
hit | +2 | ±0 | -5 | -2 | +2 | -11 | +8 | -5 | +7 | KDN | |
block | ±0 | -11 | -11 | -10 | -11 | -13 | -17 | -18 | -15 | -11 |
10 Hit Combo | ||||||||||
Command | WS ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | H | H | M | M | L | L | M | H |
Damage | 15 | 10 | 8 | 8 | 10 | 10 | 10 | 10 | 10 | 25 |
hit | +2 | ±0 | -5 | -2 | +2 | -11 | +8 | -5 | +7 | KDN |
block | ±0 | -11 | -11 | -10 | -11 | -13 | -17 | -18 | -15 | -11 |
Start-up 14F. |