MIGUEL CABALLERO ROJO:DATA

MOVE LIST & FRAME DATA Ver.5.00

【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab

H / 7
10F +1 +8 +8  
Resorte

H,H / 7,12
  -1 +5 +5  Combo from 1st NH
Up-stroke

H,H,H / 7,12,20
  +3 KDN KDN  Can be delayed
・Damage changed from 16 to 20.
・Active frames increased by 1F.
・Opponent closer on block.
・Opponent reaction changed on hit.
・Hitbox expanded downward.
Up-stroke to Savage Stance

H,H,H,SP / 7,12,20
  +3 KDN KDN  Can be delayed
Martillo

H,H,M / 7,12,30
  +4C KDN LNC  Forces an opponent to crouching upon block.
Can be delayed.
・Move comes out faster by 3F.
Bombo

H,L / 7,12
  -12 +1 +1  TC
Returns to crouching.
Combo from 1st CH
Gancho doble (1)

H / 12
11F -8 +3 +8  
Gancho doble

H,H / 12,15
  -4 +7 +7  Combo from 1st NH
Gancho doble to Savage Stance

H,H,SP / 12,15
  -4 +7 +7  
Side High Kick

H / 14
13F -7 +2 +2  
・Startup changed from 15F to 13F.
(S3)– Changed the damage from 16 to 14.
TS
Mariposa

H,M / 14,20
  -12 KDN KDN*  Combo from 1st CH
・Hits now chain.
・Changed from -11F to -12F on block.
(S3)– Changed the attack startup from 30F to 23F.
High Kick

H / 14
12F -9 +5 LNC 40
・Changed from -7F to -9F on block.
・Changed from +4F to +5F on hit.
(S3)– Changed the damage from 17 to 14.
– Decreased the move’s reach.
Martillo doble (1)

M / 20
19F -7 +4C +4C  Forces an opponent to crouching upon hit..
Meaty 1F.
Martillo doble (1) to Crouch

M / 20
  -7 +4C +4C  Returns to crouching.
Forces an opponent to crouching upon hit..
Meaty 1F.
Martillo doble

M,M / 20,20
  -14 KDN KDN*  Combo from 1st NH
Can be delayed
Combo can be delayed 8F
・Changed from -15F to -14F on block.
・Opponent closer on block.
・Recovery decreased on hit by 3F.
Double Back Fist (1)

H / 10
12F -8 +3 +3  
Double Back Fist

H,H / 10,20
  -12 +10Sp +10Sp  Combo from 1st hit.
(Ver. 4.00) New move.
Double Back Fist to Savage Stance

H,H,SP / 10,20
  -12 +10Sp +10Sp  Combo from 1st hit.
(Ver. 4.00) New move.
Emblema (1)

M / 13
20F -5 +7C +7C  Forces an opponent to crouching upon hit..
Meaty 1F.
・Startup changed from 19F to 20F.
・Opponent closer on hit and block.
・When hit, timing opponent can begin to block delayed by 4F.
・Changed from -6F to -5F on block.
・Changed from +6F to +7F on hit.
Emblema

M,M / 13,17
  -15 KDN KDN*  Combo from 1st NH.
Can be delayed 25F.
Combo can be delayed 16F.
・Changed from -12F to -15F on block.
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 12 to 17.
H
Ciclón

M / 15
17F -7 +6 +6  
・Hitbox expanded.
(Ver.3.10)- Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
H
Ciclón to Savage Stance

M,SP / 15
  -7 +6 +6  
(Ver.4.00) New move.
TS
Ciclón Slap

M,M / 15,20
  -12 KDN KDN*  Combo from 1st NH
Meaty 1F
・Changed from -13F to -12F on block.
・Recovery decreased on hit by 4F.
Calambre

H / 20
14F -5 KDN KDN 42
Advance

SP / -
  144
・Remove Auto Block.
Burla

UB(M) / 178
191F KDN KDN KDN  
Rude Charge

M / 28
24F -7 KDN KDN  Meaty 9F
・Damage changed from 30 to 28.
Flanco

M / 12
13F -2 +5 +5  
Flanco to Savage Stance

M,SP / 12
  -2 +5 +5  
Double Choking

M,H / 12,13
  -3 +5 +5  Combo from 1st NH
Double Choking to Savage Stance

M,H,SP / 12,13
  -3 +5 +5  
Double Choking Body

M,H,M / 12,13,18
  -12 +2 KDN  Combo from 2nd CH
・Changed from -10F to -12F on block.
・Changed from +4F to +2F on hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Flanco y patada

M,H,L / 12,13,13
  -12 +2 KDN  Can be delayed
・Changed from -11F to -12F on block.
・Changed from +3F to +2F on hit.
Flanco y patada to Savage Stance

M,H,L,SP / 12,13,13
  -12 +2 KDN  
・Changed from -11F to -12F on block.
・Changed from +3F to +2F on hit.
Uno-dos

M,M / 12,18
  -12 +3 KDN  Combo from 1st NH
・Recovery on block increased for both players by 4F.
(Ver.3.10)- Shortened the recovery time by 2 frames when the move hits or misses. This changes the frame advantage when the move hits from +1 frame to +3 frames.
- Changed the opponent's behavior when the move lands as a counter hit.
Campeón (1)

M / 10
16F -7 +6 +6  
・Opponent reaction changed on hit.
・Opponent closer on hit.
Campeón

M,M / 10,10
  -15 LNC LNC  Combo from 1st NH
・Opponent farther away on block.
(S3)– Shortened the recovery time after the move hits by 3 frames.
TS
Toro

M,M / 10,22
  -6 +13Sp +13Sp  Combo from 1st CH.
Can be delayed.
Combo can be delayed 2F from 1st CH.
Hachazo

M,M / 10,22
  -3C KDN KDN  TJ
Combo from 1st CH
Can be delayed
・Xhanged from -4F to -3CF on block.
・Opponent reaction on block was changed.
Tunda (1)

M / 11
16F -6 +5 +5  
Tunda

M,M / 11,14
  -6 +5 +5  +30F on crouch hit.
Combo from 1st NH.
Espada (1)

M / 13
14F -7 +4 +4  Meaty 1F
・Hitbox expanded.
Espada

M,H / 13,8
  -5 +6 +6  Combo from 1st NH
Espada to Savage Stance

M,H,SP / 13,8
  -5 +6 +6  
Sable

M,H,M / 13,8,17
  -10 +7 KDN  Combo from 2nd CH
Can be delayed
Combo can be delayed 11F from 2nd CH.
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Codazo

M / 24
18F -7C +4C KDN  Forces an opponent to crouching upon block or NH.
Meaty 1F
Bajeza

L / 15
21F -12 +1 +1  TC6F
Returns to crouching.
Bajeza con cabeza (1)

L / 10
16F -11 ±0 ±0  
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Bajeza con cabeza

L,H / 10,20
  -8C +5C +5C  Forces an opponent to crouching upon block or hit.
Combo from 1st CH
Bajeza con cabeza to Savage Stance

L,H,SP / 10,20
  -8C +5C +5C  Forces an opponent to crouching upon block or hit.
Combo from 1st CH
Rompeolas

M / 28
21F -12 KDN KDN  TC10F
Meaty 1F in actualy
・Damage changed from 30 to 28.
Buntera de acero

M / 20
21F -15 KDN KDN*  
・Changed from -12F to -15F on block.
・Opponent farther away on block.
Tortura

L / 12
25F -18 KDN KDN 63TC9F
Returns to crouching.
Tortura (Hold)
Hold
L / 12
31F -18 KDN KDN 68TC9F
Returns to crouching.
Vamos

M / 23
20F -9 KDN KDN  
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
- Increased the distance between the character and the opponent when the move is blocked.
- Increased the distance between the character and the opponent when the move hits.
Zancadilla

L / 12
18F -12 +4 +4  
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F.
- Changed the frame advantage upon hit from +3F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
Zancadilla to Savage Stance

L,SP / 12
  -12 +4 +4  
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F.
- Changed the frame advantage upon hit from +3F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
(Ver.4.01) - Fixed an issue in which, after being blocked, Miguel was unable to block an opponent's 13F move.
Paso de baile

L,L / 12,13
  -19 -8 -8  Combo from 1st CH
Segada

L / 17
18F -14 +2C KDN  Forces an opponent to crouching upon NH.
Meaty 1F
Guantazo

H / 17
11F -9 +2 KDN 39
Guantazo to Savage Stance

H,SP / 17
  -9 +2 KDN  
H
Coraje (1)

H / 15
16F -6 +2 +2  
(Ver.4.00) - Changed the move to a homing attack.Y64
Coraje

H,M / 15,22
  -7 +3C LNC  Returns to crouching.
Forces an opponent to crouching upon NH.
Combo from 1st NH
Can be delayed
Combo can be delayed 9F
Oleaje

M / 25
30F +7 +7C KDN  TJ15F
Forces an opponent to crouching upon NH.
Meaty 2F
・Startup changed from 33F to 30F.
・Jump Status changed from 16F to 15F.
Oleaje to Savage Stance

M,SP / 25
30F +7 +7C KDN  TJ15F
Forces an opponent to crouching upon NH.
Meaty 2F
WBPC8F
Bota en la cara

M / 25
19F -14 KDN KDN  
・Changed from -14F to -13F on block.
・Recovery decreased on hit by 1F.
(S3)– Changed the frame advantage when blocked from -13F to -14F.
– Increased the recovery time after the move hits by 1 frame.
– Enabled the move to cause a wall bound if it hits.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Left Jab

H / 7
10F +1 +8 +8  
Resorte

H,H / 7,12
  -1 +5 +5  
Up-stroke

H,H,H / 7,12,20
  +3 KDN KDN  
Up-stroke to Savage Stance

H,H,H,SP / 7,12,20
  +3 KDN KDN  
Martillo

H,H,M / 7,12,30
  +4C KDN LNC  
TC
Bombo

H,L / 7,12
  -12 +1 +1  
Gancho doble (1)

H / 12
11F -8 +3 +8  
Gancho doble

H,H / 12,15
  -4 +7 +7  
Gancho doble to Savage Stance

H,H,SP / 12,15
  -4 +7 +7  
Side High Kick

H / 14
13F -7 +2 +2  
TS
Mariposa

H,M / 14,20
  -12 KDN KDN*  
High Kick

H / 14
12F -9 +5 LNC 40
Martillo doble (1)

M / 20
19F -7 +4C +4C  
Martillo doble (1) to Crouch

M / 20
  -7 +4C +4C  
Martillo doble

M,M / 20,20
  -14 KDN KDN*  
Double Back Fist (1)

H / 10
12F -8 +3 +3  
Double Back Fist

H,H / 10,20
  -12 +10Sp +10Sp  
Double Back Fist to Savage Stance

H,H,SP / 10,20
  -12 +10Sp +10Sp  
Emblema (1)

M / 13
20F -5 +7C +7C  
Emblema

M,M / 13,17
  -15 KDN KDN*  
H
Ciclón

M / 15
17F -7 +6 +6  
H
Ciclón to Savage Stance

M,SP / 15
  -7 +6 +6  
TS
Ciclón Slap

M,M / 15,20
  -12 KDN KDN*  
Calambre

H / 20
14F -5 KDN KDN 42
Advance

SP / -
  144
Burla

UB(M) / 178
191F KDN KDN KDN  
Rude Charge

M / 28
24F -7 KDN KDN  
Flanco

M / 12
13F -2 +5 +5  
Flanco to Savage Stance

M,SP / 12
  -2 +5 +5  
Double Choking

M,H / 12,13
  -3 +5 +5  
Double Choking to Savage Stance

M,H,SP / 12,13
  -3 +5 +5  
Double Choking Body

M,H,M / 12,13,18
  -12 +2 KDN  
Flanco y patada

M,H,L / 12,13,13
  -12 +2 KDN  
Flanco y patada to Savage Stance

M,H,L,SP / 12,13,13
  -12 +2 KDN  
Uno-dos

M,M / 12,18
  -12 +3 KDN  
Campeón (1)

M / 10
16F -7 +6 +6  
Campeón

M,M / 10,10
  -15 LNC LNC  
TS
Toro

M,M / 10,22
  -6 +13Sp +13Sp  
TJ
Hachazo

M,M / 10,22
  -3C KDN KDN  
Tunda (1)

M / 11
16F -6 +5 +5  
Tunda

M,M / 11,14
  -6 +5 +5  
Espada (1)

M / 13
14F -7 +4 +4  
Espada

M,H / 13,8
  -5 +6 +6  
Espada to Savage Stance

M,H,SP / 13,8
  -5 +6 +6  
Sable

M,H,M / 13,8,17
  -10 +7 KDN  
TC
Crouch Jab

SM / 5
10F -5 +6 +6  
Codazo

M / 24
18F -7C +4C KDN  
TC
Bajeza

L / 15
21F -12 +1 +1  
Bajeza con cabeza (1)

L / 10
16F -11 ±0 ±0  
Bajeza con cabeza

L,H / 10,20
  -8C +5C +5C  
Bajeza con cabeza to Savage Stance

L,H,SP / 10,20
  -8C +5C +5C  
TC
Rompeolas

M / 28
21F -12 KDN KDN  
Buntera de acero

M / 20
21F -15 KDN KDN*  
TC
Tortura

L / 12
25F -18 KDN KDN 63
TC
Tortura (Hold)
Hold
L / 12
31F -18 KDN KDN 68
Vamos

M / 23
20F -9 KDN KDN  
Zancadilla

L / 12
18F -12 +4 +4  
Zancadilla to Savage Stance

L,SP / 12
  -12 +4 +4  
Paso de baile

L,L / 12,13
  -19 -8 -8  
Segada

L / 17
18F -14 +2C KDN  
Guantazo

H / 17
11F -9 +2 KDN 39
Guantazo to Savage Stance

H,SP / 17
  -9 +2 KDN  
H
Coraje (1)

H / 15
16F -6 +2 +2  
Coraje

H,M / 15,22
  -7 +3C LNC  
TJ
Oleaje

M / 25
30F +7 +7C KDN  
TJ
Oleaje to Savage Stance

M,SP / 25
30F +7 +7C KDN  
WBPC8F
Bota en la cara

M / 25
19F -14 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Left Jab

H / 7
10F +1 +8 +8  
 
Resorte

H,H / 7,12
  -1 +5 +5  
Combo from 1st NH
Up-stroke

H,H,H / 7,12,20
  +3 KDN KDN  
Can be delayed
・Damage changed from 16 to 20.
・Active frames increased by 1F.
・Opponent closer on block.
・Opponent reaction changed on hit.
・Hitbox expanded downward.
Up-stroke to Savage Stance

H,H,H,SP / 7,12,20
  +3 KDN KDN  
Can be delayed
Martillo

H,H,M / 7,12,30
  +4C KDN LNC  
Forces an opponent to crouching upon block.
Can be delayed.
・Move comes out faster by 3F.
Bombo

H,L / 7,12
  -12 +1 +1  
TC
Returns to crouching.
Combo from 1st CH
Gancho doble (1)

H / 12
11F -8 +3 +8  
 
Gancho doble

H,H / 12,15
  -4 +7 +7  
Combo from 1st NH
Gancho doble to Savage Stance

H,H,SP / 12,15
  -4 +7 +7  
 
Side High Kick

H / 14
13F -7 +2 +2  
・Startup changed from 15F to 13F.
(S3)– Changed the damage from 16 to 14.
TS
Mariposa

H,M / 14,20
  -12 KDN KDN*  
Combo from 1st CH
・Hits now chain.
・Changed from -11F to -12F on block.
(S3)– Changed the attack startup from 30F to 23F.
High Kick

H / 14
12F -9 +5 LNC 40
・Changed from -7F to -9F on block.
・Changed from +4F to +5F on hit.
(S3)– Changed the damage from 17 to 14.
– Decreased the move’s reach.
Martillo doble (1)

M / 20
19F -7 +4C +4C  
Forces an opponent to crouching upon hit..
Meaty 1F.
Martillo doble (1) to Crouch

M / 20
  -7 +4C +4C  
Returns to crouching.
Forces an opponent to crouching upon hit..
Meaty 1F.
Martillo doble

M,M / 20,20
  -14 KDN KDN*  
Combo from 1st NH
Can be delayed
Combo can be delayed 8F
・Changed from -15F to -14F on block.
・Opponent closer on block.
・Recovery decreased on hit by 3F.
Double Back Fist (1)

H / 10
12F -8 +3 +3  
 
Double Back Fist

H,H / 10,20
  -12 +10Sp +10Sp  
Combo from 1st hit.
(Ver. 4.00) New move.
Double Back Fist to Savage Stance

H,H,SP / 10,20
  -12 +10Sp +10Sp  
Combo from 1st hit.
(Ver. 4.00) New move.
Emblema (1)

M / 13
20F -5 +7C +7C  
Forces an opponent to crouching upon hit..
Meaty 1F.
・Startup changed from 19F to 20F.
・Opponent closer on hit and block.
・When hit, timing opponent can begin to block delayed by 4F.
・Changed from -6F to -5F on block.
・Changed from +6F to +7F on hit.
Emblema

M,M / 13,17
  -15 KDN KDN*  
Combo from 1st NH.
Can be delayed 25F.
Combo can be delayed 16F.
・Changed from -12F to -15F on block.
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 12 to 17.
H
Ciclón

M / 15
17F -7 +6 +6  
・Hitbox expanded.
(Ver.3.10)- Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
H
Ciclón to Savage Stance

M,SP / 15
  -7 +6 +6  
(Ver.4.00) New move.
TS
Ciclón Slap

M,M / 15,20
  -12 KDN KDN*  
Combo from 1st NH
Meaty 1F
・Changed from -13F to -12F on block.
・Recovery decreased on hit by 4F.
Calambre

H / 20
14F -5 KDN KDN 42
 
Advance

SP / -
  144
・Remove Auto Block.
Burla

UB(M) / 178
191F KDN KDN KDN  
 
Rude Charge

M / 28
24F -7 KDN KDN  
Meaty 9F
・Damage changed from 30 to 28.
Flanco

M / 12
13F -2 +5 +5  
 
Flanco to Savage Stance

M,SP / 12
  -2 +5 +5  
 
Double Choking

M,H / 12,13
  -3 +5 +5  
Combo from 1st NH
Double Choking to Savage Stance

M,H,SP / 12,13
  -3 +5 +5  
 
Double Choking Body

M,H,M / 12,13,18
  -12 +2 KDN  
Combo from 2nd CH
・Changed from -10F to -12F on block.
・Changed from +4F to +2F on hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Flanco y patada

M,H,L / 12,13,13
  -12 +2 KDN  
Can be delayed
・Changed from -11F to -12F on block.
・Changed from +3F to +2F on hit.
Flanco y patada to Savage Stance

M,H,L,SP / 12,13,13
  -12 +2 KDN  
・Changed from -11F to -12F on block.
・Changed from +3F to +2F on hit.
Uno-dos

M,M / 12,18
  -12 +3 KDN  
Combo from 1st NH
・Recovery on block increased for both players by 4F.
(Ver.3.10)- Shortened the recovery time by 2 frames when the move hits or misses. This changes the frame advantage when the move hits from +1 frame to +3 frames.
- Changed the opponent's behavior when the move lands as a counter hit.
Campeón (1)

M / 10
16F -7 +6 +6  
・Opponent reaction changed on hit.
・Opponent closer on hit.
Campeón

M,M / 10,10
  -15 LNC LNC  
Combo from 1st NH
・Opponent farther away on block.
(S3)– Shortened the recovery time after the move hits by 3 frames.
TS
Toro

M,M / 10,22
  -6 +13Sp +13Sp  
Combo from 1st CH.
Can be delayed.
Combo can be delayed 2F from 1st CH.
Hachazo

M,M / 10,22
  -3C KDN KDN  
TJ
Combo from 1st CH
Can be delayed
・Xhanged from -4F to -3CF on block.
・Opponent reaction on block was changed.
Tunda (1)

M / 11
16F -6 +5 +5  
 
Tunda

M,M / 11,14
  -6 +5 +5  
+30F on crouch hit.
Combo from 1st NH.
Espada (1)

M / 13
14F -7 +4 +4  
Meaty 1F
・Hitbox expanded.
Espada

M,H / 13,8
  -5 +6 +6  
Combo from 1st NH
Espada to Savage Stance

M,H,SP / 13,8
  -5 +6 +6  
 
Sable

M,H,M / 13,8,17
  -10 +7 KDN  
Combo from 2nd CH
Can be delayed
Combo can be delayed 11F from 2nd CH.
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Codazo

M / 24
18F -7C +4C KDN  
Forces an opponent to crouching upon block or NH.
Meaty 1F
Bajeza

L / 15
21F -12 +1 +1  
TC6F
Returns to crouching.
Bajeza con cabeza (1)

L / 10
16F -11 ±0 ±0  
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Bajeza con cabeza

L,H / 10,20
  -8C +5C +5C  
Forces an opponent to crouching upon block or hit.
Combo from 1st CH
Bajeza con cabeza to Savage Stance

L,H,SP / 10,20
  -8C +5C +5C  
Forces an opponent to crouching upon block or hit.
Combo from 1st CH
Rompeolas

M / 28
21F -12 KDN KDN  
TC10F
Meaty 1F in actualy
・Damage changed from 30 to 28.
Buntera de acero

M / 20
21F -15 KDN KDN*  
・Changed from -12F to -15F on block.
・Opponent farther away on block.
Tortura

L / 12
25F -18 KDN KDN 63
TC9F
Returns to crouching.
Tortura (Hold)
Hold
L / 12
31F -18 KDN KDN 68
TC9F
Returns to crouching.
Vamos

M / 23
20F -9 KDN KDN  
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
- Increased the distance between the character and the opponent when the move is blocked.
- Increased the distance between the character and the opponent when the move hits.
Zancadilla

L / 12
18F -12 +4 +4  
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F.
- Changed the frame advantage upon hit from +3F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
Zancadilla to Savage Stance

L,SP / 12
  -12 +4 +4  
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F.
- Changed the frame advantage upon hit from +3F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
(Ver.4.01) - Fixed an issue in which, after being blocked, Miguel was unable to block an opponent's 13F move.
Paso de baile

L,L / 12,13
  -19 -8 -8  
Combo from 1st CH
Segada

L / 17
18F -14 +2C KDN  
Forces an opponent to crouching upon NH.
Meaty 1F
Guantazo

H / 17
11F -9 +2 KDN 39
 
Guantazo to Savage Stance

H,SP / 17
  -9 +2 KDN  
 
H
Coraje (1)

H / 15
16F -6 +2 +2  
(Ver.4.00) - Changed the move to a homing attack.Y64
Coraje

H,M / 15,22
  -7 +3C LNC  
Returns to crouching.
Forces an opponent to crouching upon NH.
Combo from 1st NH
Can be delayed
Combo can be delayed 9F
Oleaje

M / 25
30F +7 +7C KDN  
TJ15F
Forces an opponent to crouching upon NH.
Meaty 2F
・Startup changed from 33F to 30F.
・Jump Status changed from 16F to 15F.
Oleaje to Savage Stance

M,SP / 25
30F +7 +7C KDN  
TJ15F
Forces an opponent to crouching upon NH.
Meaty 2F
WBPC8F
Bota en la cara

M / 25
19F -14 KDN KDN  
・Changed from -14F to -13F on block.
・Recovery decreased on hit by 1F.
(S3)– Changed the frame advantage when blocked from -13F to -14F.
– Increased the recovery time after the move hits by 1 frame.
– Enabled the move to cause a wall bound if it hits.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tambor

M / 15
21F -5C -3C -3C  Forces an opponent to crouching upon block or hit.
Meaty 1F
Tambor to Savage Stance

M,SP / 15
  -5C -3C -3C  Forces an opponent to crouching upon block or hit.
Tambor y platillos

M,L / 15,17
  -15 +9 +9  Combo from 1st NH
Can be delayed
Jumping Knuckle

M / 12
18F -12 -1 -1  TJ9F
Obús

M / 23
25F +4 KDN KDN  TJ9F
(Ver.4.00) - Changed the damage from 21 to 23.
- Changed the frame advantage when blocked from +3F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
- Increased the lower range of the attack.
Obús to Savage Stance

M,SP / 23
  +4 KDN KDN  TJ9F
(Ver.4.00) - Changed the damage from 21 to 23.
- Changed the frame advantage when blocked from +3F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
- Increased the lower range of the attack.
Hook
or or
H / 17
15F -12 +9 +9  
Patadon

M / 13
19F -10 +3 +3  TJ9F
Patadon

M / 15
19F -10 +3 +3  TJ9F
Patadon

M / 17
19F -10 +3 +3  TJ9F
Tringidad Shash (2)

M,H / 17,8
  -12 +6 +6  Combo from 1st CH
Tringidad Shash

M,H,M / 17,8,25
  -6C +5C KDN  Forces an opponent to crouching upon block or NH..
Combo from 2nd NH.
Can be delayed.
Patada atrás

M / 11
15F -20 -8 -8  TJ9F
Patada atrás

M / 15
15F -13 KDN LNC  TJ9F
Patada atrás

M / 13
15F -13 LNC LNC  TJ9F
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC  TJ9F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Tambor

M / 15
21F -5C -3C -3C  
Tambor to Savage Stance

M,SP / 15
  -5C -3C -3C  
Tambor y platillos

M,L / 15,17
  -15 +9 +9  
TJ
Jumping Knuckle

M / 12
18F -12 -1 -1  
TJ
Obús

M / 23
25F +4 KDN KDN  
TJ
Obús to Savage Stance

M,SP / 23
  +4 KDN KDN  
Hook
or or
H / 17
15F -12 +9 +9  
TJ
Patadon

M / 13
19F -10 +3 +3  
TJ
Patadon

M / 15
19F -10 +3 +3  
TJ
Patadon

M / 17
19F -10 +3 +3  
Tringidad Shash (2)

M,H / 17,8
  -12 +6 +6  
Tringidad Shash

M,H,M / 17,8,25
  -6C +5C KDN  
TJ
Patada atrás

M / 11
15F -20 -8 -8  
TJ
Patada atrás

M / 15
15F -13 KDN LNC  
TJ
Patada atrás

M / 13
15F -13 LNC LNC  
TJ
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Tambor

M / 15
21F -5C -3C -3C  
Forces an opponent to crouching upon block or hit.
Meaty 1F
Tambor to Savage Stance

M,SP / 15
  -5C -3C -3C  
Forces an opponent to crouching upon block or hit.
Tambor y platillos

M,L / 15,17
  -15 +9 +9  
Combo from 1st NH
Can be delayed
Jumping Knuckle

M / 12
18F -12 -1 -1  
TJ9F
Obús

M / 23
25F +4 KDN KDN  
TJ9F
(Ver.4.00) - Changed the damage from 21 to 23.
- Changed the frame advantage when blocked from +3F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
- Increased the lower range of the attack.
Obús to Savage Stance

M,SP / 23
  +4 KDN KDN  
TJ9F
(Ver.4.00) - Changed the damage from 21 to 23.
- Changed the frame advantage when blocked from +3F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
- Increased the lower range of the attack.
Hook
or or
H / 17
15F -12 +9 +9  
 
Patadon

M / 13
19F -10 +3 +3  
TJ9F
Patadon

M / 15
19F -10 +3 +3  
TJ9F
Patadon

M / 17
19F -10 +3 +3  
TJ9F
Tringidad Shash (2)

M,H / 17,8
  -12 +6 +6  
Combo from 1st CH
Tringidad Shash

M,H,M / 17,8,25
  -6C +5C KDN  
Forces an opponent to crouching upon block or NH..
Combo from 2nd NH.
Can be delayed.
Patada atrás

M / 11
15F -20 -8 -8  
TJ9F
Patada atrás

M / 15
15F -13 KDN LNC  
TJ9F
Patada atrás

M / 13
15F -13 LNC LNC  
TJ9F
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC  
TJ9F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Megawatt Uppercut (1)

M / 14
18F -14 +2 +2  Advance Input is unavailable.
Start-up 19F in actualy.
Megawatt Uppercut

M,H / 14,27
  -5 KDN KDN  Combo from 1st NH
・Opponent farther away on block.
Megawatt Uppercut - Amplified

M,M / 14,23
  -13 KDN KDN  Combo from 1st NH
・Changed from -14F to -13F on block.
・Recovery decreased on hit by 1F.
Megawatt Uppercut - Amplified to Cancel

M / 14
  -24 -8 -8  Returns to crouching.
HTS
Direct Drive

H / 28
20F -9 KDN KDN 55Advance Input is unavailable.
Start-up 21F in actualy.
(S3)– Changed the damage from 33 to 28.
Manotazo

H / 23
21F -8 KDN KDN 53
・Recovery decreased on hit by 4F.
・Hitbox expanded downward.
H
Cedilla

L / 28
27F -15 +8Sd KDN  
(S3)- New move.
(Ver.3.10)- Changed the damage from 24 to 28.
- Changed the move to a homing attack.
H
Cedilla to Savage Stance

L,SP / 28
  -15 +8Sd KDN  
(S3)- New move.
Taconeo

M / 30
23F +9 KDN KDN  TJ3F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Megawatt Uppercut (1)

M / 14
18F -14 +2 +2  
Megawatt Uppercut

M,H / 14,27
  -5 KDN KDN  
Megawatt Uppercut - Amplified

M,M / 14,23
  -13 KDN KDN  
Megawatt Uppercut - Amplified to Cancel

M / 14
  -24 -8 -8  
HTS
Direct Drive

H / 28
20F -9 KDN KDN 55
Manotazo

H / 23
21F -8 KDN KDN 53
H
Cedilla

L / 28
27F -15 +8Sd KDN  
H
Cedilla to Savage Stance

L,SP / 28
  -15 +8Sd KDN  
TJ
Taconeo

M / 30
23F +9 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Megawatt Uppercut (1)

M / 14
18F -14 +2 +2  
Advance Input is unavailable.
Start-up 19F in actualy.
Megawatt Uppercut

M,H / 14,27
  -5 KDN KDN  
Combo from 1st NH
・Opponent farther away on block.
Megawatt Uppercut - Amplified

M,M / 14,23
  -13 KDN KDN  
Combo from 1st NH
・Changed from -14F to -13F on block.
・Recovery decreased on hit by 1F.
Megawatt Uppercut - Amplified to Cancel

M / 14
  -24 -8 -8  
Returns to crouching.
HTS
Direct Drive

H / 28
20F -9 KDN KDN 55
Advance Input is unavailable.
Start-up 21F in actualy.
(S3)– Changed the damage from 33 to 28.
Manotazo

H / 23
21F -8 KDN KDN 53
・Recovery decreased on hit by 4F.
・Hitbox expanded downward.
H
Cedilla

L / 28
27F -15 +8Sd KDN  
(S3)- New move.
(Ver.3.10)- Changed the damage from 24 to 28.
- Changed the move to a homing attack.
H
Cedilla to Savage Stance

L,SP / 28
  -15 +8Sd KDN  
(S3)- New move.
Taconeo

M / 30
23F +9 KDN KDN  
TJ3F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Rasgado
WS
M / 16
11F -3 +8 +8  Meaty 1F
Rasgado to Savage Stance
WS
M,SP / 16
  -3 +8 +8  Meaty 1F
Trinidad (1)
WS
M / 10
14F -8 +3A +3A  
Trinidad (2)
WS
M,H / 10,8
  -12 +6 +6  Combo from 1st NH.
・Input window changed from 16F to 18F.
Trinidad
WS
M,H,M / 10,8,25
  -6C +5C KDN  Forces an opponent to crouching upon block..
Combo from 2nd hit.
Can be delayed.
TS
Distorsión
WS
M,H / 10,25
  -12 KDN KDN*  Combo from 1st NH
・Input window changed from 16F to 18F.
Cabriola
WS
M / 23
18F -12 KDN KDN  TC
Toe Smash
WS
M / 18
11F -6 +5 +5  
Cejilla
WS
H / 15
14F +1 +3 +3  
・Changed from ±0F to +1F on block.
・Changed from +2F to +3F on hit.
Palmeo
FC
M / 24
15F -12 +7 KDN  To Down afte moving.
Punteo
FC
L / 23
22F -26 KDN KDN  TC
Returns to crouching.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4  
Rasgado
WS
M / 16
11F -3 +8 +8  
Rasgado to Savage Stance
WS
M,SP / 16
  -3 +8 +8  
Trinidad (1)
WS
M / 10
14F -8 +3A +3A  
Trinidad (2)
WS
M,H / 10,8
  -12 +6 +6  
Trinidad
WS
M,H,M / 10,8,25
  -6C +5C KDN  
TS
Distorsión
WS
M,H / 10,25
  -12 KDN KDN*  
TC
Cabriola
WS
M / 23
18F -12 KDN KDN  
Toe Smash
WS
M / 18
11F -6 +5 +5  
Cejilla
WS
H / 15
14F +1 +3 +3  
Palmeo
FC
M / 24
15F -12 +7 KDN  
TC
Punteo
FC
L / 23
22F -26 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Rasgado
WS
M / 16
11F -3 +8 +8  
Meaty 1F
Rasgado to Savage Stance
WS
M,SP / 16
  -3 +8 +8  
Meaty 1F
Trinidad (1)
WS
M / 10
14F -8 +3A +3A  
 
Trinidad (2)
WS
M,H / 10,8
  -12 +6 +6  
Combo from 1st NH.
・Input window changed from 16F to 18F.
Trinidad
WS
M,H,M / 10,8,25
  -6C +5C KDN  
Forces an opponent to crouching upon block..
Combo from 2nd hit.
Can be delayed.
TS
Distorsión
WS
M,H / 10,25
  -12 KDN KDN*  
Combo from 1st NH
・Input window changed from 16F to 18F.
Cabriola
WS
M / 23
18F -12 KDN KDN  
TC
Toe Smash
WS
M / 18
11F -6 +5 +5  
 
Cejilla
WS
H / 15
14F +1 +3 +3  
・Changed from ±0F to +1F on block.
・Changed from +2F to +3F on hit.
Palmeo
FC
M / 24
15F -12 +7 KDN  
To Down afte moving.
Punteo
FC
L / 23
22F -26 KDN KDN  
TC
Returns to crouching.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Pedaleo
While enemy is down
L / 25
20F -13 +3 +3  
Chulería

SP / -
  30FEnable to Cancel after 31F.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Pedaleo
While enemy is down
L / 25
20F -13 +3 +3  
Chulería

SP / -
  30F
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
TC
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Pedaleo
While enemy is down
L / 25
20F -13 +3 +3  
 
Chulería

SP / -
  30F
Enable to Cancel after 31F.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  
Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Savage Stance

SP / -
   Cost 8F.
Input to Cancel.
Puño flecha
During Savage Stance
H / 9
12F ±0 +6 +6  
・Hitbox expanded downward.
(Ver.4.00) - Changed the frame advantage when blocked from -2F to ±0F.
Puño flecha to Savage Stance
During Savage Stance
H,SP / 9
  ±0 +6 +6  
(Ver.4.00) - Changed the frame advantage when blocked from -2F to ±0F.
TS
Puños dobles
During Savage Stance
H,H / 9,20
  -9 KDN KDN*  Combo from 1st NH.
Can be delayed.
Puños combinados
During Savage Stance
H,M / 9,8
  -10 +3 +3  Combo from 1st NH
Can be delayed
Combo can be delayed 8F
Puños combinados to Savage Stance
During Savage Stance
H,M,SP / 9,8
  -10 +3 +3  
Puños en secuencia
During Savage Stance
H,M,M / 9,8,20
  -17 LNC LNC  Combo from 2nd CH.
Can be delayed.
Combo can be delayed 8F from 2nd CH.
WB
Puños bomba
During Savage Stance
H,M / 9,25
  -10 KDN KDN  Combo from 1st hit.
Can be delayed.
・Causes Wall Bounce on hit.
(Ver.3.30)・Can now hit consecutively.
Machaque
During Savage Stance
M / 32
16F -9 KDN KDN  
・Damage changed from 27 to 32.
(S3)– Changed the frame advantage when blocked from -12F to -9F.
– Shortened the recovery time after the move hits by 3 frames.
Traste
During Savage Stance
M / 12
15F -5 +6 +6  
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +6F.
Traste to Savage Stance
During Savage Stance
M,SP / 12
  -5 +6 +6  
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +6F.
Traste doble
During Savage Stance
M,H / 12,17
  -9 +3 KDN  Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F.
(Ver.4.00) - Changed the frame advantage upon hit from -2F to +3F.
- Reduced the number of input windows from 30 to 28.
Traste doble to Savage Stance
During Savage Stance
M,H,SP / 12,17
  -9 +3 KDN  Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F.
(Ver.4.00) - Changed the frame advantage upon hit from -2F to +3F.
- Reduced the number of input windows from 30 to 28.
HTS
Vuelta con ritmo
During Savage Stance
H / 27
15F ±0 KDN KDN* 45
・Opponent reaction changed on hit.
・Causes Screw on counter hit.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F.
PC8F
Campana
During Savage Stance
M / 20(,5)
28F -18 LNC LNC  Damage () is on landing bonus.
Input to Cancel.
(Ver.5.00)・Changed from -21F to -18F on block.
PC8FWG
Campana (Hold)
During Savage Stance Hold
M / 23(,5)
41F +7
+11W
LNC LNC  Damage () is on landing bonus.
Input to Cancel.
(Ver.5.00)・Changed the opponent's behavior on block (-12F to +7F).
 Wall crush inducing guard is implemented.
Bucking
During Savage Stance
H / 22
16F +5C +6C +6C  Forces an opponent to crouching upon block or hit.
Bucking to Savage Stance
During Savage Stance
H,SP / 22
  +5C +6C +6C  Forces an opponent to crouching upon block or hit.
Flanqueo
During Savage Stance
M / 15
14F -2 +8 +8  
Flanqueo to Savage Stance
During Savage Stance
M,SP / 15
  -2 +8 +8  
Cumbre
During Savage Stance
M / 23
19F -17 LNC LNC  
・Opponent farther away on hit and block.
・Homing decreased.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Pateo
During Savage Stance
L / 8
15F -14 -3 -3  
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Pateo to Savage Stance
During Savage Stance
L,SP / 8
  -14 -3 -3  
Pisoteo
During Savage Stance
L,M / 8,17
  -15 -2 -2  Combo from 1st hit.
(S3)– Changed the damage from 12 to 15.
(Ver.4.00) - Changed the damage from 15 to 17.
Pisoteo to Savage Stance
During Savage Stance
L,M,SP / 8,17
  -15 -2 -2  Combo from 1st hit.
(Ver.4.00) - Changed the damage from 15 to 17.
Segada
During Savage Stance
L / 23
19F -13 +4 KDN  
・Damage changed from 17 to 20.
(S3)– Changed the frame advantage upon normal hit from +5CF to +4F.
– Changed the opponent’s behavior when hit.
– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.3.30)・Changed the damage from 20 to 23.
Segada to Savage Stance
During Savage Stance
L,SP / 23
  -13 +4 KDN  Forces an opponent to crouching upon NH.
H
Barrida
During Savage Stance
L / 20
26F -29 KDN KDN  TC10F
Returns to crouching.
To Standing on block.
・Changed to Homing attack.
・Startup changed from 28F to 26F.
H
Garra
During Savage Stance
M / 16
14F -7 +1 +1  
(Ver.4.00) - Changed the move to a homing attack.
H
Garra to Savage Stance
During Savage Stance
M,SP / 16
  -7 +1 +1  
(Ver.4.00) - Changed the move to a homing attack.
Choke Down
During Savage Stance
M,L / 16,15
  -18 KDN KDN  TC
Returns to crouching.
Can be delayed
Choke Up
During Savage Stance
M,M / 16,17
  -10 +8 KDN  Combo from 1st hit.
Can be delayed.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Tornillo
During Savage Stance
M(PAbsorbs) / 20
23F -9 +4 +4  Absorbs Punch(H/M) during 4 to 10F.
・Changed from -12F to -9F on block.
・Opponent reaction changed on hit.
・Opponent reaction changed after absorbs sucseed.
PC8F
Explosión
During Savage Stance
H / 20
17F -7 KDN KDN  
・Changed from -9F to -7F on block.
・Opponent farther away on block.
PC8F
Explosión to Savage Stance
During Savage Stance
H,SP / 20
  -7 KDN KDN  
Crazy Skip
During Savage Stance
M / 25
15F -9 KDN KDN*  TJ14F
・Opponent reaction when hit while downed was changed.
(Ver.5.00)・Changed the opponent's behavior on counter hit.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Savage Stance

SP / -
   
Puño flecha
During Savage Stance
H / 9
12F ±0 +6 +6  
Puño flecha to Savage Stance
During Savage Stance
H,SP / 9
  ±0 +6 +6  
TS
Puños dobles
During Savage Stance
H,H / 9,20
  -9 KDN KDN*  
Puños combinados
During Savage Stance
H,M / 9,8
  -10 +3 +3  
Puños combinados to Savage Stance
During Savage Stance
H,M,SP / 9,8
  -10 +3 +3  
Puños en secuencia
During Savage Stance
H,M,M / 9,8,20
  -17 LNC LNC  
WB
Puños bomba
During Savage Stance
H,M / 9,25
  -10 KDN KDN  
Machaque
During Savage Stance
M / 32
16F -9 KDN KDN  
Traste
During Savage Stance
M / 12
15F -5 +6 +6  
Traste to Savage Stance
During Savage Stance
M,SP / 12
  -5 +6 +6  
Traste doble
During Savage Stance
M,H / 12,17
  -9 +3 KDN  
Traste doble to Savage Stance
During Savage Stance
M,H,SP / 12,17
  -9 +3 KDN  
HTS
Vuelta con ritmo
During Savage Stance
H / 27
15F ±0 KDN KDN* 45
PC8F
Campana
During Savage Stance
M / 20(,5)
28F -18 LNC LNC  
PC8FWG
Campana (Hold)
During Savage Stance Hold
M / 23(,5)
41F +7
+11W
LNC LNC  
Bucking
During Savage Stance
H / 22
16F +5C +6C +6C  
Bucking to Savage Stance
During Savage Stance
H,SP / 22
  +5C +6C +6C  
Flanqueo
During Savage Stance
M / 15
14F -2 +8 +8  
Flanqueo to Savage Stance
During Savage Stance
M,SP / 15
  -2 +8 +8  
Cumbre
During Savage Stance
M / 23
19F -17 LNC LNC  
Pateo
During Savage Stance
L / 8
15F -14 -3 -3  
Pateo to Savage Stance
During Savage Stance
L,SP / 8
  -14 -3 -3  
Pisoteo
During Savage Stance
L,M / 8,17
  -15 -2 -2  
Pisoteo to Savage Stance
During Savage Stance
L,M,SP / 8,17
  -15 -2 -2  
Segada
During Savage Stance
L / 23
19F -13 +4 KDN  
Segada to Savage Stance
During Savage Stance
L,SP / 23
  -13 +4 KDN  
HTC
Barrida
During Savage Stance
L / 20
26F -29 KDN KDN  
H
Garra
During Savage Stance
M / 16
14F -7 +1 +1  
H
Garra to Savage Stance
During Savage Stance
M,SP / 16
  -7 +1 +1  
TC
Choke Down
During Savage Stance
M,L / 16,15
  -18 KDN KDN  
Choke Up
During Savage Stance
M,M / 16,17
  -10 +8 KDN  
Tornillo
During Savage Stance
M(PAbsorbs) / 20
23F -9 +4 +4  
PC8F
Explosión
During Savage Stance
H / 20
17F -7 KDN KDN  
PC8F
Explosión to Savage Stance
During Savage Stance
H,SP / 20
  -7 KDN KDN  
TJ
Crazy Skip
During Savage Stance
M / 25
15F -9 KDN KDN*  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Savage Stance

SP / -
   
Cost 8F.
Input to Cancel.
Puño flecha
During Savage Stance
H / 9
12F ±0 +6 +6  
・Hitbox expanded downward.
(Ver.4.00) - Changed the frame advantage when blocked from -2F to ±0F.
Puño flecha to Savage Stance
During Savage Stance
H,SP / 9
  ±0 +6 +6  
(Ver.4.00) - Changed the frame advantage when blocked from -2F to ±0F.
TS
Puños dobles
During Savage Stance
H,H / 9,20
  -9 KDN KDN*  
Combo from 1st NH.
Can be delayed.
Puños combinados
During Savage Stance
H,M / 9,8
  -10 +3 +3  
Combo from 1st NH
Can be delayed
Combo can be delayed 8F
Puños combinados to Savage Stance
During Savage Stance
H,M,SP / 9,8
  -10 +3 +3  
 
Puños en secuencia
During Savage Stance
H,M,M / 9,8,20
  -17 LNC LNC  
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 8F from 2nd CH.
WB
Puños bomba
During Savage Stance
H,M / 9,25
  -10 KDN KDN  
Combo from 1st hit.
Can be delayed.
・Causes Wall Bounce on hit.
(Ver.3.30)・Can now hit consecutively.
Machaque
During Savage Stance
M / 32
16F -9 KDN KDN  
・Damage changed from 27 to 32.
(S3)– Changed the frame advantage when blocked from -12F to -9F.
– Shortened the recovery time after the move hits by 3 frames.
Traste
During Savage Stance
M / 12
15F -5 +6 +6  
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +6F.
Traste to Savage Stance
During Savage Stance
M,SP / 12
  -5 +6 +6  
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +6F.
Traste doble
During Savage Stance
M,H / 12,17
  -9 +3 KDN  
Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F.
(Ver.4.00) - Changed the frame advantage upon hit from -2F to +3F.
- Reduced the number of input windows from 30 to 28.
Traste doble to Savage Stance
During Savage Stance
M,H,SP / 12,17
  -9 +3 KDN  
Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F.
(Ver.4.00) - Changed the frame advantage upon hit from -2F to +3F.
- Reduced the number of input windows from 30 to 28.
HTS
Vuelta con ritmo
During Savage Stance
H / 27
15F ±0 KDN KDN* 45
・Opponent reaction changed on hit.
・Causes Screw on counter hit.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F.
PC8F
Campana
During Savage Stance
M / 20(,5)
28F -18 LNC LNC  
Damage () is on landing bonus.
Input to Cancel.
(Ver.5.00)・Changed from -21F to -18F on block.
PC8FWG
Campana (Hold)
During Savage Stance Hold
M / 23(,5)
41F +7
+11W
LNC LNC  
Damage () is on landing bonus.
Input to Cancel.
(Ver.5.00)・Changed the opponent's behavior on block (-12F to +7F).
 Wall crush inducing guard is implemented.
Bucking
During Savage Stance
H / 22
16F +5C +6C +6C  
Forces an opponent to crouching upon block or hit.
Bucking to Savage Stance
During Savage Stance
H,SP / 22
  +5C +6C +6C  
Forces an opponent to crouching upon block or hit.
Flanqueo
During Savage Stance
M / 15
14F -2 +8 +8  
 
Flanqueo to Savage Stance
During Savage Stance
M,SP / 15
  -2 +8 +8  
 
Cumbre
During Savage Stance
M / 23
19F -17 LNC LNC  
・Opponent farther away on hit and block.
・Homing decreased.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Pateo
During Savage Stance
L / 8
15F -14 -3 -3  
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Pateo to Savage Stance
During Savage Stance
L,SP / 8
  -14 -3 -3  
 
Pisoteo
During Savage Stance
L,M / 8,17
  -15 -2 -2  
Combo from 1st hit.
(S3)– Changed the damage from 12 to 15.
(Ver.4.00) - Changed the damage from 15 to 17.
Pisoteo to Savage Stance
During Savage Stance
L,M,SP / 8,17
  -15 -2 -2  
Combo from 1st hit.
(Ver.4.00) - Changed the damage from 15 to 17.
Segada
During Savage Stance
L / 23
19F -13 +4 KDN  
・Damage changed from 17 to 20.
(S3)– Changed the frame advantage upon normal hit from +5CF to +4F.
– Changed the opponent’s behavior when hit.
– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.3.30)・Changed the damage from 20 to 23.
Segada to Savage Stance
During Savage Stance
L,SP / 23
  -13 +4 KDN  
Forces an opponent to crouching upon NH.
H
Barrida
During Savage Stance
L / 20
26F -29 KDN KDN  
TC10F
Returns to crouching.
To Standing on block.
・Changed to Homing attack.
・Startup changed from 28F to 26F.
H
Garra
During Savage Stance
M / 16
14F -7 +1 +1  
(Ver.4.00) - Changed the move to a homing attack.
H
Garra to Savage Stance
During Savage Stance
M,SP / 16
  -7 +1 +1  
(Ver.4.00) - Changed the move to a homing attack.
Choke Down
During Savage Stance
M,L / 16,15
  -18 KDN KDN  
TC
Returns to crouching.
Can be delayed
Choke Up
During Savage Stance
M,M / 16,17
  -10 +8 KDN  
Combo from 1st hit.
Can be delayed.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Tornillo
During Savage Stance
M(PAbsorbs) / 20
23F -9 +4 +4  
Absorbs Punch(H/M) during 4 to 10F.
・Changed from -12F to -9F on block.
・Opponent reaction changed on hit.
・Opponent reaction changed after absorbs sucseed.
PC8F
Explosión
During Savage Stance
H / 20
17F -7 KDN KDN  
・Changed from -9F to -7F on block.
・Opponent farther away on block.
PC8F
Explosión to Savage Stance
During Savage Stance
H,SP / 20
  -7 KDN KDN  
 
Crazy Skip
During Savage Stance
M / 25
15F -9 KDN KDN*  
TJ14F
・Opponent reaction when hit while downed was changed.
(Ver.5.00)・Changed the opponent's behavior on counter hit.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or FC
M,Th / 55
20F -22 Th Th  Guard Point 8F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage or FC
M,Th / 55
20F -22 Th Th  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage or FC
M,Th / 55
20F -22 Th Th  
Guard Point 8F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
TS
Rage Drive
During Rage
M,M / 10,10
17F +3 KDN KDN  Not consumed in the count of Tail Spin.
・Opponent closer on block after 1st attack.
・Opponent reaction on hit of 1st attack was changed.
(S3)– Fixed an issue in which the move could not be input while running.
(Ver.3.30)・Changed opponent's behavior on the 2nd hit.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TS
Rage Drive
During Rage
M,M / 10,10
17F +3 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
TS
Rage Drive
During Rage
M,M / 10,10
17F +3 KDN KDN  
Not consumed in the count of Tail Spin.
・Opponent closer on block after 1st attack.
・Opponent reaction on hit of 1st attack was changed.
(S3)– Fixed an issue in which the move could not be input while running.
(Ver.3.30)・Changed opponent's behavior on the 2nd hit.


Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Paseo

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
RP
  Long Range Throw
No bonus when wall hit.
Masaje

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
  Long Range Throw
Caricia
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
Regalo
Approach from right side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
Detalle
Approach from behind
Th(H) / 60
  Foot-sd
Fac-Dwn
disable  
Exciter

Th(H) / 40
12F +5F
-6F
 
(S3)– It is now possible to shift to Savage Stance with “Approach enemy ”.
Ultimate Tackle
FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F   Break Throw 4F.
2F before takedown.
Connect to Ultimate Punch (During Tackle or ).
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Paseo

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
RP
 
Long Range Throw No bonus when wall hit.Masaje

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
 
Long Range ThrowCaricia
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
Regalo
Approach from right side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
Detalle
Approach from behind
Th(H) / 60
  Foot-sd
Fac-Dwn
disable  
Exciter

Th(H) / 40
12F +5F
-6F
 
Ultimate Tackle
FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F  
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Paseo

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
RP
 
Long Range Throw
No bonus when wall hit.
Masaje

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
 
Long Range Throw
Caricia
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
 
Regalo
Approach from right side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
 
Detalle
Approach from behind
Th(H) / 60
  Foot-sd
Fac-Dwn
disable  
 
Exciter

Th(H) / 40
12F +5F
-6F
 
(S3)– It is now possible to shift to Savage Stance with “Approach enemy ”.
Ultimate Tackle
FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F  
Break Throw 4F.
2F before takedown.
Connect to Ultimate Punch (During Tackle or ).
10 Hit Combo
CommandWS Start-up 14F.
Hit LevelHMHHMMLLMH
Damage151088101010101025
hit+2±0-5-2+2-11+8-5+7KDN
block±0-11-11-10-11-13-17-18-15-11
10 Hit Combo
CommandWS
Hit LevelHMHHMMLLMH
Damage151088101010101025
hit+2±0-5-2+2-11+8-5+7KDN
block±0-11-11-10-11-13-17-18-15-11
Start-up 14F.