Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Left Right Combo![]() ![]() ![]() H,H / 7,12 |
-1 | +5 | +5 | Combo from 1st NH | ||
Left Right to Ready Position![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 |
-3 | +3 | +3 | Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move and 3F delay. (S3)– Increased the move’s forward movement. | ||
Left Right to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 |
-2 | +4 | +4 | |||
Left Right To Gut Check(3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,12 |
-16 | -5 | -5 | Can be delayed | ||
Left Right To Gut Check![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 7,12,12,28 |
+4C | +8C | +8C | Combo from 3rd hit. Can be delayed. Forced to crouching upon block or hit.. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F. - Changed the frame advantage upon hit from +4F to +8F. | ||
Left Right To Gut Check to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 7,12,12,28 |
+3C | +7C | +7C | Combo from 3rd hit. Can be delayed. Forced to crouching upon block or hit.. (Ver.4.00) - New move. | ||
Left Right to Power Elbow Combo![]() ![]() ![]() ![]() ![]() H,H,H / 7,12,21 |
+4 | +6 | KDN | Can be delayed (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. | ||
Jab Body Combo![]() ![]() ![]() H,M / 7,13 |
-9 | +7 | +7 | Combo from 1st NH | ||
Right Jab![]() H / 10 |
10F | ±0 | +8 | +8 | ||
Quick Elbow Combo![]() ![]() ![]() H,H / 10,12 |
+3 | +5 | +5 | Combo from 1st NH | ||
Catapult Tackle Combo![]() ![]() ![]() H,M / 10,22 |
-12 | LNC | LNC | Can be delayed | ||
Side Kick![]() H / 28 |
17F | -14 | KDN | KDN | ||
Right High Kick![]() H / 16 |
13F | -5 | +6 | LNC | 37 | |
Shove![]() M / 0 |
15F | -9 | +3 | +16 | ||
Double Hook Combo (1)![]() ![]() H / 20 |
16F | -7 | +7 | KDN | ||
Double Hook Combo![]() ![]() ![]() ![]() H,H / 20,25 |
-7 | KDN | KDN | TS Can be delayed | ||
Hook Smash Combo (2)![]() ![]() ![]() ![]() H,M / 20,17 |
-13C | +2C | +2C | Can be delayed Forced to crouching upon block or hit.. | ||
Hook Smash Combo![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 20,17,16 |
-15 | LNC | LNC | |||
Knee Lift![]() ![]() M / 13 |
23F | -8 | +5 | +5 | (S3)– Changed the damage from 17 to 13. – Changed the opponent’s behavior when the move lands as a counter hit (from LNC to +5F). – Decreased the distance between the character and the opponent when the move hits or is blocked. | |
Mammoth Charge![]() ![]() ![]() ![]() M,M / 13,20 |
-11C | LNC | LNC | Combo from 1st NH Can be delayed Forced to crouching upon hit.. CH is Launch. (S3)– Changed the frame advantage when blocked from -9F to -11CF. – Changed the opponent’s behavior when guarding the move. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||
Stampede![]() ![]() M / 20 |
19F | -8C | +2C | KDN | Forced to crouching upon block or hit.. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | |
Double Thruster![]() ![]() H / 21 |
15F | -10 | KDN | KDN | 49 | PC8F Power Crush. |
Shoulder Bash![]() ![]() UB(H) / 30 |
32F | KDN | KDN | KDN | ||
Shoulder Bash Cancel to Ready Position![]() ![]() ![]() ![]() SP / - |
45 | Advance Input is available Ready Position, FC or WS move. | ||||
Blitz![]() ![]() M / 25 |
21F | -18 | +9G | +9G | TJ16F Meaty 14F Disable down. | |
Air Lift Uppercut![]() ![]() M / 15 |
15F | -13 | LNC | LNC | 47 | Start-up 16F to 15F. (S3)– Changed the frame advantage when blocked from -12F to -13F. - Changed total from 46F to 47F. – Decreased the distance between the character and the opponent when the move is blocked. – Increased the move’s reach. |
Body Blow![]() ![]() M / 16 |
15F | -7 | +6 | +6 | 41 | |
Double Impact![]() ![]() ![]() ![]() M,M / 16,21 |
-13 | KDN | KDN | TS Combo from 1st CH Can be delayed 15F Combo can be delayed 15F from CH | ||
Gut Kick![]() ![]() M / 13 |
17F | -10 | +2 | +2 | (S3)– Increased the move’s reach. (Ver.4.00) - Increased the range of the attack. | |
Raging Beast (2)![]() ![]() ![]() ![]() M,H / 13,7 |
+2 | +5 | +5 | Combo from 1st NH (S3)– Increased the lower range of the attack. | ||
Raging Beast![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,7,10 |
-1 | +5 | +5 | Combo from 1st NH | ||
Raging Beast Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,SP / 13,7,10 |
-3 | +3 | +3 | Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move and 3F delay. Combo from 1st NH. | ||
Raging Beast Ready Position to Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,SP / 13,7,10 |
-2 | +4 | +4 | Combo from 1st NH | ||
Raging Beast Headbutt (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M / 13,7,10,12 |
-16 | -5 | -5 | Can be delayed | ||
Raging Beast Headbutt![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,H / 13,7,10,12,28 |
+4C | +8C | +8C | Combo from 4th hit. Can be delayed Forced to crouching upon block or hit.. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F. - Changed the frame advantage upon hit from +4F to +8F. | ||
Raging Beast Headbutt to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,H,SP / 13,7,10,12,28 |
+3C | +7C | +7C | Combo from 4th hit. Can be delayed Forced to crouching upon block or hit.. (Ver.4.00) - New move. | ||
Raging Beast Sting![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,7,10,12,21 |
+4 | +6 | KDN | Can be delayed | ||
Raging Beast Body Blow![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,7,13 |
-9 | +7 | +7 | Combo from 1st NH | ||
Gut Kick Combo![]() ![]() ![]() ![]() M,H / 13,28 |
+4C | +8C | +8C | Combo from 1st hit. Can be delayed. Forced to crouching upon block or hit.. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F. - Changed the frame advantage upon hit from +4F to +8F. | ||
Gut Kick Combo to Ready Position![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,28 |
+3C | +7C | +7C | Combo from 1st hit. Can be delayed. Forced to crouching upon block or hit.. (Ver.4.00) - New move. | ||
Gorilla Blitz (2)![]() ![]() ![]() ![]() M,M / 13,10 |
-12 | LNC | LNC | Combo from 1st NH | ||
Gorilla Blitz![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 13,10,20 |
-7 | KDN | KDN | Can be delayed Forced to crouching upon block.. (S3)– New move. | ||
Gorilla Blitz (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 13,10,28 |
+13G | KDN | KDN | TS (S3)– New move. | ||
Compressor Swing (1)![]() ![]() M / 13 |
13F | -4 | +2 | +2 | 41 | Meaty 1F in actualy (S3)– Increased the move’s reach. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -4F. |
Compressor Swing![]() ![]() ![]() ![]() M,H / 13,25 |
-5 | +12Sp | KDN | TS Combo from 1st hit. Can be delayed. New Move. (Ver.4.00) - Increased the lower range of the attack. | ||
Cannonball![]() ![]() M / 23 |
17F | -11 | +3C | +3C | TC6F Forced to crouching upon hit.. Meaty 1F | |
Dunk Elbow![]() ![]() M / 20 |
18F | ±0C | +5C | KDN | Forced to crouching upon block or NH.. (Ver.4.00) - Increased the range of the attack. | |
Alligator Combo (1)![]() ![]() M / 15 |
16F | -7C | +7C | +7C | Forced to crouching upon block or hit.. | |
Alligator Combo![]() ![]() ![]() ![]() M,M / 15,21 |
-9 | +5 | +5 | Combo from 1st NH. Can be delayed 10F. Combo can be delayed 10F from NH. | ||
Low Kick![]() ![]() L / 18 |
16F | -12 | -1 | -1 | ||
Knee Slicer![]() ![]() L / 16 |
14F | -16 | -5 | -5 | TC6F Disable Low Absorbs. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
Battering Ram![]() ![]() M / 22 |
19F | -12 | LNC | LNC | Non Crouch Status. | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Flash Hook![]() ![]() M / 20 |
16F | -8 | KDN | KDN* | TS | |
Revolving Hammer (1)![]() ![]() L / 10 |
18F | -12 | -4 | +4 | ||
Revolving Hammer (2)![]() ![]() ![]() ![]() L,H / 10,16 |
-6 | +8 | KDN | Combo from 1st CH. | ||
Revolving Hammer![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,16,23 |
-8 | KDN | KDN | TS Can be delayed | ||
Revolving Hammer Cancel to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 10,16 |
-20 | -6 | KDN | Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move. New Move. | ||
Revolving Hammer Cancel to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 10,16 |
-21 | -7 | KDN | New Move. | ||
Revolving Trap Kick![]() ![]() ![]() ![]() L,M / 10,16 |
-13 | +3 | +3 | |||
Revolving Trap Kick Cancel to Double Leg Take Down![]() ![]() ![]() ![]() ![]() ![]() L,Th(M) / 10,12(10) |
中投 | Th | Th | Interrupt 16F from 1st NH. New Move. | ||
Crab Leg![]() ![]() L,Th / 12(,10) |
23F | -26 | Th | Th | To Throw from close hit. Damage () is throw bonus. Air status 12F. Connect to throw from NH. | |
Annihilator Hammer![]() ![]() M / 23 |
26F | -22 | LNC | LNC | ||
Fist Hammer![]() ![]() M / 10 |
21F | -8C | +2C | KDN | Forced to crouching upon block or NH. | |
Double Fist Hammer![]() ![]() ![]() ![]() M,M / 10,15 |
-14C | KDN | KDN | Forced to crouching upon block. Knock Down from NH. | ||
Spinning Backfist![]() ![]() M / 24 |
22F | -9 | +4 | KDN | H (Ver.4.00) - Changed the frame advantage upon hit from +1F to +4F. | |
Sasquatch Cannon![]() ![]() M / 26 |
21F | ±0 | +8 | KDN | Not Knock Down from NH. Changed CH effect. | |
Quick Bazooka![]() ![]() M / 20 |
14F | -9 | +2 | KDN | ||
Heel Bazooka![]() ![]() H / 30 |
18F | -14 | KDN | KDN | WB New Move. | |
Death Bringer![]() ![]() UB(M) / 70 |
80F | KDN | KDN | KDN | Input ![]() ![]() | |
Death Bringer Cancel to Double Leg Take Down![]() ![]() ![]() ![]() Th(M) / 12(10) |
100F | 中投 | Th | Th | New Move. |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Quick Gorilla Rush (1)![]() ![]() H / 14 |
12F | -5 | +5 | +5 | (Ver.4.00) - New move. | |
Quick Gorilla Rush![]() ![]() ![]() ![]() H,H / 14,20 |
-2C | +6C | KDN | Combo from 1st hit. (Ver.4.00) - New move. | ||
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Knee Sling![]() ![]() ![]() ![]() M / 25 |
20F | -2 | KDN | LNC | 48 | TJ12F Meaty 2F |
Jumping Mid Kick![]() ![]() M / 14 |
23F | -16 | KDN | KDN | 60 | TJ9F |
Jumping Mid Kick![]() ![]() ![]() M / 18 |
23F | -9 | KDN | KDN | 53 | TJ9F (S3)– Decreased the distance between the character and the opponent when the move hits. |
Earthquake![]() ![]() M / 21 |
22F | -6C | KDN | KDN | Forced to crouching upon block.. To crouching after move. Changed command. | |
Earthquake to Ready Position![]() ![]() ![]() ![]() M,SP / 21 |
-7C | KDN | KDN | Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move. Forced to crouching upon block.. New Move. | ||
Earthquake to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() M,SP / 21 |
-6C | KDN | KDN | Forced to crouching upon block.. | ||
Mongolian Chop![]() ![]() H / 21 |
17F | -6 | KDN | KDN | 42 | |
Foot Stomp![]() ![]() ![]() ![]() M / 25 |
31F | -3C | +7C | KDN | TJ6F Forced to crouching upon block or NH.. | |
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Elbow Rush![]() ![]() ![]() H / 21 |
11F | -1 | KDN | KDN | ||
Burning Mountain (1)![]() ![]() ![]() M / 18 |
19F | -7 | +1 | +1 | New Move. (Ver.2.20)・Increased the range of the attack to prevent it from missing when performed directly next to the opponent. | |
Burning Mountain![]() ![]() ![]() ![]() ![]() M,M / 18,26 |
-14 | LNC | LNC | Combo from 1st CH. New Move. | ||
Side Sweep![]() ![]() ![]() M / 26 |
18F | -8 | KDN | KDN | HTS (S3)– Changed the frame advantage when blocked from -10F to -8F. – Shortened the recovery time after the move hits by 2 frames. | |
Giant Brat (2)![]() ![]() ![]() ![]() MM / 14,16 |
15F | -12 | +4 | +4 | Changed command. (Ver.4.00) - Changed the command from ![]() ![]() ![]() | |
Giant Brat![]() ![]() ![]() ![]() ![]() ![]() MM,M / 14,16,25 |
-15 | KDN | KDN | Combo from 2nd CH. Can be delayed 13F Combo can be delayed 12F from 2nd CH | ||
Ballista Fist (1)![]() ![]() ![]() ![]() M / 21 |
18F | -10 | LNC | LNC | ||
Ballista Fist![]() ![]() ![]() ![]() ![]() ![]() M,M / 21,24 |
-7 | KDN | KDN* | Input ![]() | ||
Ballista Fist (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,M / 21,40 |
+23G | KDN | KDN | |||
Babel Smasher![]() ![]() ![]() ![]() L(,Th) / 20(,35) |
24F | -12 | +5 | Th | TC6F Connect to Warhammer (throw) from CH. Damage () is throw bonus. Warhammer enable Floor Break. New Move from CH. | |
Bicycle Kick![]() ![]() ![]() ![]() M / 30 |
32F | +6 | KDN | KDN | TJ13F Meaty 2F |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Low Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Bull-charge FC ![]() M,Th / 25(,15) |
22F | -7 | Th | Th | Disable during Ready Position. Connect to throw from close hit. Damage () is throw bonus. Hit +7F from distant hit. Meaty 1F in actualy. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F. - Increased the lower range of the attack. | |
Hell Stab WS ![]() M / 14 |
11F | -7 | +3 | +3 | ||
Hell Stab to Ready Position WS ![]() ![]() ![]() M,SP / 14 |
-7 | +3 | +3 | Advance Input is available Ready Position, FC or WS Move. | ||
Hell Stab to Ready Position Cancel WS ![]() ![]() ![]() ![]() ![]() M,SP / 14 |
-8 | +2 | +2 | |||
Heavy Artillery WS ![]() ![]() ![]() M,H / 14,18 |
-7 | KDN | KDN* | Combo from 1st CH, Can be delayed 19F. Combo can be delayed 13F from CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
Tornado Hook WS ![]() M / 22 |
19F | -8 | KDN | KDN | TS | |
Power Punt WS ![]() M / 20 |
18F | -13 | LNC | LNC | ||
Stun Knee WS ![]() M / 21 |
13F | -9 | KDN | KDN* | ||
Quick Uppercut WS ![]() M / 12 |
10F | -4 | +7 | +7 | Disable during Ready Position. Meaty 1F. | |
Tornado Chop FC ![]() ![]() H / 28 |
20F | -3 | KDN | KDN | (S3)– Improved the move’s evasive properties. | |
Shin Breaker FC ![]() ![]() L / 19 |
21F | -26 | +8 | KDN | TC Returns to crouching. NH force to Down from BT hit. Changed from CH. |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Spinning Hammer SS ![]() M / 18 |
21F | -3 | ±0C | ±0C | Forced to crouching upon hit.. | |
Spinning Hammer to Ready Position SS ![]() ![]() ![]() M,SP / 18 |
+2 | +5C | +5C | Advance Input is available Ready Position, FC or WS Move. Forced to crouching upon hit.. | ||
Spinning Hammer to Ready Position Cancel SS ![]() ![]() ![]() ![]() ![]() M,SP / 18 |
+1 | +4C | +4C | Forced to crouching upon hit.. | ||
Instep Middle Kick SS ![]() M / 24 |
21F | -6 | KDN | KDN* | Input ![]() | |
Tall Hammer SS ![]() M / 25 |
19F | +1 | KDN | KDN | ||
Quake Kick While enemy is down ![]() ![]() L / 23 |
19F | -14 | -3 | -3 | Meaty 1F. | |
Wake Up Hammer While down (facing down) ![]() M / 23 |
20F | -7 | +4 | +4 | ||
Wake Up Sweep to Diving Blow While down (facing down) ![]() ![]() L,Th / 18(,10) |
17F | -24 | Th | Th | Connect to throw & Ready Position. Damage () is throw bonus. New Move after hit. | |
Wall Jumping Attack![]() ![]() ![]() M / 21 |
36F | ±0C | KDN | KDN | To back toward Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. |
Ready Position | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Ready Position![]() SP / - |
TC7F Enable FC, WS, ![]() Cost 6F. Input ![]() ![]() | |||||
Advance Ready Position![]() ![]() SP / - |
Cost 20F. Cost 28F to FC or WS. | |||||
Cornered Beast![]() ![]() SP / - |
Cost 20F. Cost 28F to FC or WS. | |||||
Ready Position to Cancel During Ready Position ![]() SP / - |
1 | To Standing. | ||||
Side Shift During Ready Position ![]() ![]() SP / - |
31 | |||||
Power Bump (1) During Ready Position ![]() ![]() M / 16 |
13F | -4 | +3 | +3 | ||
Power Bump During Ready Position ![]() ![]() ![]() ![]() M,M / 16,20 |
-13C | KDN | KDN | Combo from 1st NH. Forced to crouching upon block or NH.. Remove can be delayed. (S3)– Changed the opponent’s behavior when normal hit (from +2CF to KDN). | ||
Power Hurricane During Ready Position ![]() ![]() ![]() ![]() M,H / 16,26 |
-9 | KDN | KDN | TS Combo from 1st hit. New Move. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. | ||
Power Straight During Ready Position ![]() ![]() M / 22 |
17F | -14 | KDN | KDN | WBPC8F Power Crush & Wall Bounds. | |
Python Explosion During Ready Position ![]() ![]() L,M / 20,20 |
17F | -39 | KDN | KDN | (Ver.4.00) - Increased the move’s reach. | |
Python Explosion (2nd) During Ready Position ![]() ![]() L,M / 20,20 |
-14 | KDN | KDN | Knock Down. |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Enable during Ready Position. Guard Point 8F New Move. |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Enable during Ready Position. Guard Point 8F New Move. |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive to Mount During Rage ![]() ![]() M,Th / 35(,12) |
21F | +7G | Th | Th | Connect to Mount. To down afteer block or whiff. Meaty 11F. New Move. | |
Rage Drive to Down During Rage ![]() ![]() SM / 10 |
45F | -10 | +9C | +9C | Distant attack level is Special Mid. New Move. |
Rage Drive | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive to Mount During Rage ![]() ![]() M,Th / 35(,12) |
21F | +7G | Th | Th | 〉〉 | |
Rage Drive to Down During Rage ![]() ![]() SM / 10 |
45F | -10 | +9C | +9C | 〉〉 |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Steam Roller![]() Th(H) / 35 |
12F | RP Foot-sd Fac-dwn |
![]() ![]() -6F RP |
Long Range Throw | |
Knee Breaker![]() Th(H) / 35 |
12F | CW Head-sd Fac-Up |
![]() ![]() -6F CW |
Long Range Throw | |
Reverse Body Lift Approach from left side Th(H) / 45 |
Head-sd Fac-Up |
![]() -3F |
|||
Toy Airplane Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Backdrop Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Up |
disable | Floor Break. | ||
Arm Bar Flip Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Dwn |
disable | Floor Break. | ||
Around the World![]() ![]() ![]() Th(H) / 20 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP Marduk to BT |
(S3)– Changed the input window from 17 frames to 30 frames. | |
Northern Light Suplex![]() ![]() ![]() ![]() Th(H) / 30 |
12F | RP Head-sd Fac-Up |
![]() -2F |
||
Northern Light Suplex to Mount![]() ![]() ![]() ![]() ![]() ![]() Th(H),SP / 20 |
12F | -2F | |||
Power Slam![]() ![]() ![]() ![]() Th(H) / 30 |
12F | RP Head-sd Fac-Up |
![]() -2F |
||
Power Slam to Mount![]() ![]() ![]() ![]() ![]() ![]() Th(H),SP / 20 |
12F | -2F | |||
Back Breaker![]() ![]() ![]() ![]() Th(H) / 40 |
11F | RP Left-sd Fac-Up |
![]() -6F |
Disable Preciding Input | |
Suplex Bomb![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 |
11F | RP Right-sd Fac-Up |
![]() -2F |
Enable input during FC. Easy command ![]() ![]() ![]() ![]() ![]() ![]() Floor Break. (Ver.4.00) - Increased the move’s tracking. | |
Power Bomb Approach crouching enemy ![]() ![]() Th(L) / 45 |
13F | Foot-sd Fac-Up |
![]() -2F |
Enable input during FC. Floor Break. | |
Ultimate Knee Approach crouching enemy ![]() ![]() Th(L) / 45 |
13F | Head-sd Fac-Dwn |
![]() -2F |
Enable input during FC. | |
Trap![]() ![]() ![]() ![]() Reversal(H/M) / - |
disable | 35 | Reversal (H/M) during 3 to 8F. Damage 8 & Connect to Mount after Trap success. (Ver.4.00) - Fixed an issue in which the damage dealt to the opponent in a specific situations was not correct. | ||
Double Leg Take Down to Mount RUN (3 step) Th(M) / 12 |
16F | ![]() ![]() -8F |
Throw Break 2F. | ||
Ready Position | |||||
Double Leg Take Down (close) During Ready Position ![]() Th(M) / 12 |
24F | ![]() -4F |
Throw break from 3 to 6F. Disable throw break from BT Takedown. | ||
Double Leg Take Down During Ready Position ![]() Th(M) / 12 |
30F | ![]() ![]() -8F |
Throw break 2F. | ||
Double Leg Take Down (distant) During Ready Position ![]() SM / 10 |
50F | Block -22F. Hit -3F & force to Crouching. (Ver.2.20)・Fixed an issue in which the move could be parried using Jin's Parry. | |||
Side Shift During Double Leg Take Down ![]() ![]() SP / - |
43 | ||||
Stangle Slam During Ready Position ![]() Th(H) / 35 |
12F | CCW Head-sd Fac-Up |
![]() -2F |
Floor Break. | |
Body Slam During Ready Position ![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() -2F |
Floor Break. | |
Mount | |||||
Left Melon Masher During Mount ![]() Th(H) / 35 |
18F | Right-sd Fac-Up |
![]() -5F Foot-sd Fac-Up |
Input 【![]() ![]() ![]() | |
Neck Lock During Mount ![]() Th(H) / 40 |
17F | Left-sd Fac-Up |
![]() -9F |
||
Right Melon Masher During Mount ![]() Th(H) / 35 |
17F | Foot-sd Fac-Up |
![]() -5F |
Input 【![]() ![]() ![]() | |
Knee Bar During Mount ![]() Th(H) / 40 |
18F | Foot-sd Fac-Up |
![]() -9F |
||
Mount Mongolian Chop During Mount ![]() Th(H) / 40 |
28F | Foot-sd Fac-Up |
![]() -9F |
||
Skull Crusher During Mount ![]() Th(H) / 40 |
28F | Foot-sd Fac-Up |
![]() -9F |
||
Down Throw | |||||
Hercules' Hammer While enemy is down ![]() ![]() Th(H) / 20 |
18F | ![]() ±0F |
Throw break 7F. Damage is landing bonus. | ||
Reversi Throw While enemy is down by the feet ![]() ![]() Th(H) / 35 |
18F | ![]() ±0F |
Throw break 7F. (Ver.4.00) - Changed the damage from 40 to 35. | ||
Alarm Knee While enemy is down by the head ![]() ![]() Th(H) / 40 |
18F | ![]() +1F |
Throw break 7F. Wall bonus damage 1. | ||
Mount Position Enemy on back by enemy's side ![]() ![]() ![]() ![]() Th(H) / 12 |
18F | ![]() ![]() ±0F |
Throw break 7F. | ||
Rib Buster Enemy face down by enemy's side ![]() ![]() ![]() ![]() Th(H) / 30 |
18F | ![]() ![]() +1F |
Throw break 7F. | ||
Mid-Air Throw | |||||
Gator Slam Approach mid-air enemy ![]() Th(H) / 29 |
12F | Floor Break. | |||
Corkscrew Approach mid-air enemy ![]() Th(H) / 26 |
12F | Wall bonus (right-side) & damage 25. | |||
Mid-Air Suplex Approach mid-air enemy ![]() ![]() ![]() Th(H) / 60 |
12F | Floor Break. | |||
Angry Ape During enemy wall stun ![]() ![]() ![]() ![]() ![]() Th(H) / 60 |
12F |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Steam Roller![]() Th(H) / 35 |
12F | RP Foot-sd Fac-dwn |
![]() ![]() -6F RP |
〉〉 | |
Knee Breaker![]() Th(H) / 35 |
12F | CW Head-sd Fac-Up |
![]() ![]() -6F CW |
〉〉 | |
Reverse Body Lift Approach from left side Th(H) / 45 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Toy Airplane Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Backdrop Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Up |
disable | 〉〉 | ||
Arm Bar Flip Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Dwn |
disable | 〉〉 | ||
Around the World![]() ![]() ![]() Th(H) / 20 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP Marduk to BT |
〉〉 | |
Northern Light Suplex![]() ![]() ![]() ![]() Th(H) / 30 |
12F | RP Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Northern Light Suplex to Mount![]() ![]() ![]() ![]() ![]() ![]() Th(H),SP / 20 |
12F | -2F | 〉〉 | ||
Power Slam![]() ![]() ![]() ![]() Th(H) / 30 |
12F | RP Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Power Slam to Mount![]() ![]() ![]() ![]() ![]() ![]() Th(H),SP / 20 |
12F | -2F | 〉〉 | ||
Back Breaker![]() ![]() ![]() ![]() Th(H) / 40 |
11F | RP Left-sd Fac-Up |
![]() -6F |
〉〉 | |
Suplex Bomb![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 |
11F | RP Right-sd Fac-Up |
![]() -2F |
〉〉 | |
Power Bomb Approach crouching enemy ![]() ![]() Th(L) / 45 |
13F | Foot-sd Fac-Up |
![]() -2F |
〉〉 | |
Ultimate Knee Approach crouching enemy ![]() ![]() Th(L) / 45 |
13F | Head-sd Fac-Dwn |
![]() -2F |
〉〉 | |
Trap![]() ![]() ![]() ![]() Reversal(H/M) / - |
disable | 35 | 〉〉 | ||
Double Leg Take Down to Mount RUN (3 step) Th(M) / 12 |
16F | ![]() ![]() -8F |
〉〉 | ||
Ready Position | |||||
Double Leg Take Down (close) During Ready Position ![]() Th(M) / 12 |
24F | ![]() -4F |
〉〉 | ||
Double Leg Take Down During Ready Position ![]() Th(M) / 12 |
30F | ![]() ![]() -8F |
〉〉 | ||
Double Leg Take Down (distant) During Ready Position ![]() SM / 10 |
50F | 〉〉 | |||
Side Shift During Double Leg Take Down ![]() ![]() SP / - |
43 | 〉〉 | |||
Stangle Slam During Ready Position ![]() Th(H) / 35 |
12F | CCW Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Body Slam During Ready Position ![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Mount | |||||
Left Melon Masher During Mount ![]() Th(H) / 35 |
18F | Right-sd Fac-Up |
![]() -5F Foot-sd Fac-Up |
〉〉 | |
Neck Lock During Mount ![]() Th(H) / 40 |
17F | Left-sd Fac-Up |
![]() -9F |
〉〉 | |
Right Melon Masher During Mount ![]() Th(H) / 35 |
17F | Foot-sd Fac-Up |
![]() -5F |
〉〉 | |
Knee Bar During Mount ![]() Th(H) / 40 |
18F | Foot-sd Fac-Up |
![]() -9F |
〉〉 | |
Mount Mongolian Chop During Mount ![]() Th(H) / 40 |
28F | Foot-sd Fac-Up |
![]() -9F |
〉〉 | |
Skull Crusher During Mount ![]() Th(H) / 40 |
28F | Foot-sd Fac-Up |
![]() -9F |
〉〉 | |
Down Throw | |||||
Hercules' Hammer While enemy is down ![]() ![]() Th(H) / 20 |
18F | ![]() ±0F |
〉〉 | ||
Reversi Throw While enemy is down by the feet ![]() ![]() Th(H) / 35 |
18F | ![]() ±0F |
〉〉 | ||
Alarm Knee While enemy is down by the head ![]() ![]() Th(H) / 40 |
18F | ![]() +1F |
〉〉 | ||
Mount Position Enemy on back by enemy's side ![]() ![]() ![]() ![]() Th(H) / 12 |
18F | ![]() ![]() ±0F |
〉〉 | ||
Rib Buster Enemy face down by enemy's side ![]() ![]() ![]() ![]() Th(H) / 30 |
18F | ![]() ![]() +1F |
〉〉 | ||
Mid-Air Throw | |||||
Gator Slam Approach mid-air enemy ![]() Th(H) / 29 |
12F | 〉〉 | |||
Corkscrew Approach mid-air enemy ![]() Th(H) / 26 |
12F | 〉〉 | |||
Mid-Air Suplex Approach mid-air enemy ![]() ![]() ![]() Th(H) / 60 |
12F | 〉〉 | |||
Angry Ape During enemy wall stun ![]() ![]() ![]() ![]() ![]() Th(H) / 60 |
12F | 〉〉 |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Notes | |||||
〈〈 | Steam Roller![]() Th(H) / 35 |
12F | RP Foot-sd Fac-dwn |
![]() ![]() -6F RP |
|
Long Range Throw | |||||
〈〈 | Knee Breaker![]() Th(H) / 35 |
12F | CW Head-sd Fac-Up |
![]() ![]() -6F CW |
|
Long Range Throw | |||||
〈〈 | Reverse Body Lift Approach from left side Th(H) / 45 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Toy Airplane Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Backdrop Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Up |
disable | ||
Floor Break. | |||||
〈〈 | Arm Bar Flip Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Dwn |
disable | ||
Floor Break. | |||||
〈〈 | Around the World![]() ![]() ![]() Th(H) / 20 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP Marduk to BT |
|
(S3)– Changed the input window from 17 frames to 30 frames. | |||||
〈〈 | Northern Light Suplex![]() ![]() ![]() ![]() Th(H) / 30 |
12F | RP Head-sd Fac-Up |
![]() -2F |
|
〈〈 | Northern Light Suplex to Mount![]() ![]() ![]() ![]() ![]() ![]() Th(H),SP / 20 |
12F | -2F | ||
〈〈 | Power Slam![]() ![]() ![]() ![]() Th(H) / 30 |
12F | RP Head-sd Fac-Up |
![]() -2F |
|
〈〈 | Power Slam to Mount![]() ![]() ![]() ![]() ![]() ![]() Th(H),SP / 20 |
12F | -2F | ||
〈〈 | Back Breaker![]() ![]() ![]() ![]() Th(H) / 40 |
11F | RP Left-sd Fac-Up |
![]() -6F |
|
Disable Preciding Input | |||||
〈〈 | Suplex Bomb![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 |
11F | RP Right-sd Fac-Up |
![]() -2F |
|
Enable input during FC. Easy command ![]() ![]() ![]() ![]() ![]() ![]() Floor Break. (Ver.4.00) - Increased the move’s tracking. | |||||
〈〈 | Power Bomb Approach crouching enemy ![]() ![]() Th(L) / 45 |
13F | Foot-sd Fac-Up |
![]() -2F |
|
Enable input during FC. Floor Break. | |||||
〈〈 | Ultimate Knee Approach crouching enemy ![]() ![]() Th(L) / 45 |
13F | Head-sd Fac-Dwn |
![]() -2F |
|
Enable input during FC. | |||||
〈〈 | Trap![]() ![]() ![]() ![]() Reversal(H/M) / - |
disable | 35 | ||
Reversal (H/M) during 3 to 8F. Damage 8 & Connect to Mount after Trap success. (Ver.4.00) - Fixed an issue in which the damage dealt to the opponent in a specific situations was not correct. | |||||
〈〈 | Double Leg Take Down to Mount RUN (3 step) Th(M) / 12 |
16F | ![]() ![]() -8F |
||
Throw Break 2F. | |||||
Ready Position | |||||
〈〈 | Double Leg Take Down (close) During Ready Position ![]() Th(M) / 12 |
24F | ![]() -4F |
||
Throw break from 3 to 6F. Disable throw break from BT Takedown. | |||||
〈〈 | Double Leg Take Down During Ready Position ![]() Th(M) / 12 |
30F | ![]() ![]() -8F |
||
Throw break 2F. | |||||
〈〈 | Double Leg Take Down (distant) During Ready Position ![]() SM / 10 |
50F | |||
Block -22F. Hit -3F & force to Crouching. (Ver.2.20)・Fixed an issue in which the move could be parried using Jin's Parry. | |||||
〈〈 | Side Shift During Double Leg Take Down ![]() ![]() SP / - |
43 | |||
〈〈 | Stangle Slam During Ready Position ![]() Th(H) / 35 |
12F | CCW Head-sd Fac-Up |
![]() -2F |
|
Floor Break. | |||||
〈〈 | Body Slam During Ready Position ![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() -2F |
|
Floor Break. | |||||
Mount | |||||
〈〈 | Left Melon Masher During Mount ![]() Th(H) / 35 |
18F | Right-sd Fac-Up |
![]() -5F Foot-sd Fac-Up |
|
Input 【![]() ![]() ![]() | |||||
〈〈 | Neck Lock During Mount ![]() Th(H) / 40 |
17F | Left-sd Fac-Up |
![]() -9F |
|
〈〈 | Right Melon Masher During Mount ![]() Th(H) / 35 |
17F | Foot-sd Fac-Up |
![]() -5F |
|
Input 【![]() ![]() ![]() | |||||
〈〈 | Knee Bar During Mount ![]() Th(H) / 40 |
18F | Foot-sd Fac-Up |
![]() -9F |
|
〈〈 | Mount Mongolian Chop During Mount ![]() Th(H) / 40 |
28F | Foot-sd Fac-Up |
![]() -9F |
|
〈〈 | Skull Crusher During Mount ![]() Th(H) / 40 |
28F | Foot-sd Fac-Up |
![]() -9F |
|
Down Throw | |||||
〈〈 | Hercules' Hammer While enemy is down ![]() ![]() Th(H) / 20 |
18F | ![]() ±0F |
||
Throw break 7F. Damage is landing bonus. | |||||
〈〈 | Reversi Throw While enemy is down by the feet ![]() ![]() Th(H) / 35 |
18F | ![]() ±0F |
||
Throw break 7F. (Ver.4.00) - Changed the damage from 40 to 35. | |||||
〈〈 | Alarm Knee While enemy is down by the head ![]() ![]() Th(H) / 40 |
18F | ![]() +1F |
||
Throw break 7F. Wall bonus damage 1. | |||||
〈〈 | Mount Position Enemy on back by enemy's side ![]() ![]() ![]() ![]() Th(H) / 12 |
18F | ![]() ![]() ±0F |
||
Throw break 7F. | |||||
〈〈 | Rib Buster Enemy face down by enemy's side ![]() ![]() ![]() ![]() Th(H) / 30 |
18F | ![]() ![]() +1F |
||
Throw break 7F. | |||||
Mid-Air Throw | |||||
〈〈 | Gator Slam Approach mid-air enemy ![]() Th(H) / 29 |
12F | |||
Floor Break. | |||||
〈〈 | Corkscrew Approach mid-air enemy ![]() Th(H) / 26 |
12F | |||
Wall bonus (right-side) & damage 25. | |||||
〈〈 | Mid-Air Suplex Approach mid-air enemy ![]() ![]() ![]() Th(H) / 60 |
12F | |||
Floor Break. | |||||
〈〈 | Angry Ape During enemy wall stun ![]() ![]() ![]() ![]() ![]() Th(H) / 60 |
12F | |||
10 Hit Combo | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 6th Forced to crouching upon hit.. |
Hit Level | H | H | M | M | H | M | M | M | L | H | |
Damage | 10 | 12 | 8 | 6 | 12 | 8 | 6 | 13 | 6 | 22 | |
hit | +8 | +5 | -10 | -17 | -6 | -20 | -3 | -28 | -3 | KDN | |
block | ±0 | +3 | -21 | -27 | -20 | -29 | -13 | -30 | -19 | -54 |
10 Hit Combo | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | M | M | H | M | M | M | L | H |
Damage | 10 | 12 | 8 | 6 | 12 | 8 | 6 | 13 | 6 | 22 |
hit | +8 | +5 | -10 | -17 | -6 | -20 | -3 | -28 | -3 | KDN |
block | ±0 | +3 | -21 | -27 | -20 | -29 | -13 | -30 | -19 | -54 |
6th Forced to crouching upon hit.. |