CRAIG MARDUK:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Ready Position
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | 27 | |
Left Right Combo![]() ![]() ![]() H,H / 7,12 |
-1 | +5 | +5 | Combo from 1st NH | ||
Left Right to Ready Position![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 |
-3 | +3 | +3 | Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move and 3F delay. (S3)– Increased the move’s forward movement. | ||
Left Right to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 |
-2 | +4 | +4 | |||
Left Right To Gut Check(3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,12 |
-16 | -5 | -5 | Can be delayed | ||
Left Right To Gut Check![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 7,12,12,28 |
+4C | +8C | +8C | Combo from 3rd hit. Can be delayed. Forces an opponent to crouching upon block or hit.. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F. - Changed the frame advantage upon hit from +4F to +8F. | ||
Left Right To Gut Check to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 7,12,12,28 |
+3C | +7C | +7C | Combo from 3rd hit. Can be delayed. Forces an opponent to crouching upon block or hit.. (Ver.4.00) - New move. | ||
Left Right to Power Elbow Combo![]() ![]() ![]() ![]() ![]() H,H,H / 7,12,21 |
+4 | +6 | KDN | Can be delayed (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. | ||
Jab Body Combo![]() ![]() ![]() H,M / 7,13 |
-9 | +7 | +7 | Combo from 1st NH | ||
Right Jab![]() H / 10 |
10F | ±0 | +8 | +8 | 29 | |
Quick Elbow Combo![]() ![]() ![]() H,H / 10,12 |
+3 | +5 | +5 | Combo from 1st NH | ||
Catapult Tackle Combo![]() ![]() ![]() H,M / 10,22 |
-12 | LNC | LNC | Can be delayed | ||
Side Kick![]() H / 28 |
17F | -14 | KDN | KDN | 50 | |
Right High Kick![]() H / 16 |
13F | -5 | +6 | LNC | 37 | |
Shove![]() M / 0 |
15F | -9 | +3 | +16 | 45 | |
Double Hook Combo (1)![]() ![]() H / 20 |
16F | -7 | +7 | KDN | 49 | |
TS Double Hook Combo ![]() ![]() ![]() ![]() H,H / 20,25 |
-7 | KDN | KDN | Can be delayed | ||
Hook Smash Combo (2)![]() ![]() ![]() ![]() H,M / 20,17 |
-13C | +2C | +2C | Can be delayed Forces an opponent to crouching upon block or hit.. | ||
Hook Smash Combo![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 20,17,16 |
-15 | LNC | LNC | |||
Knee Lift![]() ![]() M / 13 |
23F | -8 | +5 | +5 | 59 | (S3)– Changed the damage from 17 to 13. – Changed the opponent’s behavior when the move lands as a counter hit (from LNC to +5F). – Decreased the distance between the character and the opponent when the move hits or is blocked. |
Mammoth Charge![]() ![]() ![]() ![]() M,M / 13,20 |
-11C | LNC | LNC | Combo from 1st NH Can be delayed Forces an opponent to crouching upon hit.. CH is Launch. (S3)– Changed the frame advantage when blocked from -9F to -11CF. – Changed the opponent’s behavior when guarding the move. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||
Stampede![]() ![]() M / 20 |
19F | -8C | +2C | KDN | 60 | Forces an opponent to crouching upon block or hit.. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. |
PC8F Double Thruster ![]() ![]() H / 21 |
15F | -10 | KDN | KDN | 49 | Power Crush. |
Shoulder Bash![]() ![]() UB(H) / 30 |
32F | KDN | KDN | KDN | ||
Shoulder Bash Cancel to Ready Position![]() ![]() ![]() ![]() SP / - |
45 | Advance Input is available Ready Position, FC or WS move. | ||||
Blitz![]() ![]() M / 25 |
21F | -18 | +9G | +9G | TJ16F Meaty 14F Disable down. | |
Air Lift Uppercut![]() ![]() M / 15 |
15F | -13 | LNC | LNC | 47 | Start-up 16F to 15F. (S3)– Changed the frame advantage when blocked from -12F to -13F. - Changed total from 46F to 47F. – Decreased the distance between the character and the opponent when the move is blocked. – Increased the move’s reach. |
Body Blow![]() ![]() M / 16 |
15F | -7 | +6 | +6 | 41 | |
TS Double Impact ![]() ![]() ![]() ![]() M,M / 16,21 |
-13 | KDN | KDN | Combo from 1st CH Can be delayed 15F Combo can be delayed 15F from CH | ||
Gut Kick![]() ![]() M / 13 |
17F | -10 | +2 | +2 | 45 | (S3)– Increased the move’s reach. (Ver.4.00) - Increased the range of the attack. |
Raging Beast (2)![]() ![]() ![]() ![]() M,H / 13,7 |
+2 | +5 | +5 | Combo from 1st NH (S3)– Increased the lower range of the attack. | ||
Raging Beast![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,7,10 |
-1 | +5 | +5 | Combo from 1st NH | ||
Raging Beast Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,SP / 13,7,10 |
-3 | +3 | +3 | Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move and 3F delay. Combo from 1st NH. | ||
Raging Beast Ready Position to Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,SP / 13,7,10 |
-2 | +4 | +4 | Combo from 1st NH | ||
Raging Beast Headbutt (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M / 13,7,10,12 |
-16 | -5 | -5 | Can be delayed | ||
Raging Beast Headbutt![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,H / 13,7,10,12,28 |
+4C | +8C | +8C | Combo from 4th hit. Can be delayed Forces an opponent to crouching upon block or hit.. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F. - Changed the frame advantage upon hit from +4F to +8F. | ||
Raging Beast Headbutt to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,H,SP / 13,7,10,12,28 |
+3C | +7C | +7C | Combo from 4th hit. Can be delayed Forces an opponent to crouching upon block or hit.. (Ver.4.00) - New move. | ||
Raging Beast Sting![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,7,10,12,21 |
+4 | +6 | KDN | Can be delayed | ||
Raging Beast Body Blow![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,7,13 |
-9 | +7 | +7 | Combo from 1st NH | ||
Gut Kick Combo![]() ![]() ![]() ![]() M,H / 13,28 |
+4C | +8C | +8C | Combo from 1st hit. Can be delayed. Forces an opponent to crouching upon block or hit.. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F. - Changed the frame advantage upon hit from +4F to +8F. | ||
Gut Kick Combo to Ready Position![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,28 |
+3C | +7C | +7C | Combo from 1st hit. Can be delayed. Forces an opponent to crouching upon block or hit.. (Ver.4.00) - New move. | ||
Gorilla Blitz (2)![]() ![]() ![]() ![]() M,M / 13,10 |
-12 | LNC | LNC | Combo from 1st NH | ||
Gorilla Blitz![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 13,10,20 |
-7 | KDN | KDN | Can be delayed Forces an opponent to crouching upon block.. (S3)– New move. | ||
TS Gorilla Blitz (Hold) ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 13,10,28 |
+13G | KDN | KDN | (S3)– New move. | ||
Compressor Swing (1)![]() ![]() M / 13 |
13F | -4 | +2 | +2 | 41 | Meaty 1F in actualy (S3)– Increased the move’s reach. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -4F. |
TS Compressor Swing ![]() ![]() ![]() ![]() M,H / 13,25 |
-5 | +12Sp | KDN | Combo from 1st hit. Can be delayed. New Move. (Ver.4.00) - Increased the lower range of the attack. | ||
Cannonball![]() ![]() M / 23 |
17F | -11 | +3C | +3C | 52 | TC6F Forces an opponent to crouching upon hit.. Meaty 1F |
Dunk Elbow![]() ![]() M / 20 |
18F | ±0C | +5C | KDN | 46 | Forces an opponent to crouching upon block or NH.. (Ver.4.00) - Increased the range of the attack. |
Alligator Combo (1)![]() ![]() M / 15 |
16F | -7C | +7C | +7C | 47 | Forces an opponent to crouching upon block or hit.. |
Alligator Combo![]() ![]() ![]() ![]() M,M / 15,21 |
-9 | +5 | +5 | Combo from 1st NH. Can be delayed 10F. Combo can be delayed 10F from NH. | ||
Low Kick![]() ![]() L / 18 |
16F | -12 | -1 | -1 | 47 | |
Knee Slicer![]() ![]() L / 16 |
14F | -16 | -5 | -5 | 49 | TC6F Disable Low Absorbs. (S3)– Decreased the distance between the character and the opponent when the move is blocked. |
Battering Ram![]() ![]() M / 22 |
19F | -12 | LNC | LNC | Non Crouch Status. | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
TS Flash Hook ![]() ![]() M / 20 |
16F | -8 | KDN | KDN* | 47 | |
Revolving Hammer (1)![]() ![]() L / 10 |
18F | -12 | -4 | +4 | ||
Revolving Hammer (2)![]() ![]() ![]() ![]() L,H / 10,16 |
-6 | +8 | KDN | Combo from 1st CH. | ||
TS Revolving Hammer ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,16,23 |
-8 | KDN | KDN | Can be delayed | ||
Revolving Hammer Cancel to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 10,16 |
-20 | -6 | KDN | Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move. New Move. | ||
Revolving Hammer Cancel to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 10,16 |
-21 | -7 | KDN | New Move. | ||
Revolving Trap Kick![]() ![]() ![]() ![]() L,M / 10,16 |
-13 | +3 | +3 | |||
Revolving Trap Kick Cancel to Double Leg Take Down![]() ![]() ![]() ![]() ![]() ![]() L,Th(M) / 10,12(10) |
中投 | Th | Th | Interrupt 16F from 1st NH. New Move. | ||
Crab Leg![]() ![]() L,Th / 12(,10) |
23F | -26 | Th | Th | To Throw from close hit. Damage () is throw bonus. Air status 12F. Connect to throw from NH. | |
Annihilator Hammer![]() ![]() M / 23 |
26F | -22 | LNC | LNC | ||
Fist Hammer![]() ![]() M / 10 |
21F | -8C | +2C | KDN | Forces an opponent to crouching upon block or NH. | |
Double Fist Hammer![]() ![]() ![]() ![]() M,M / 10,15 |
-14C | KDN | KDN | Forces an opponent to crouching upon block. Knock Down from NH. | ||
H Spinning Backfist ![]() ![]() M / 24 |
22F | -9 | +4 | KDN | 61 | (Ver.4.00) - Changed the frame advantage upon hit from +1F to +4F. |
Sasquatch Cannon![]() ![]() M / 26 |
21F | ±0 | +8 | KDN | 50 | Not Knock Down from NH. Changed CH effect. |
Quick Bazooka![]() ![]() M / 20 |
14F | -9 | +2 | KDN | 47 | |
WB Heel Bazooka ![]() ![]() H / 30 |
18F | -14 | KDN | KDN | 60 | New Move. |
Death Bringer![]() ![]() UB(M) / 70 |
80F | KDN | KDN | KDN | Input ![]() ![]() | |
Death Bringer Cancel to Double Leg Take Down![]() ![]() ![]() ![]() Th(M) / 12(10) |
100F | 中投 | Th | Th | New Move. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Quick Gorilla Rush (1)![]() ![]() H / 14 |
12F | -5 | +5 | +5 | 36 | (Ver.4.00) - New move. |
Quick Gorilla Rush![]() ![]() ![]() ![]() H,H / 14,20 |
-2C | +6C | KDN | Combo from 1st hit. (Ver.4.00) - New move. | ||
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Knee Sling![]() ![]() M / 25 |
20F | -2 | KDN | LNC | 48 | TJ12F Meaty 2F |
Knee Sling![]() ![]() M / 25 |
20F | -2 | KDN | LNC | 48 | TJ12F Meaty 2F |
Knee Sling![]() ![]() M / 25 |
20F | -2 | KDN | LNC | 48 | TJ12F Meaty 2F |
Jumping Mid Kick![]() ![]() M / 14 |
23F | -16 | KDN | KDN | 60 | TJ9F |
Jumping Mid Kick![]() ![]() M / 18 |
23F | -9 | KDN | KDN | 53 | TJ9F (S3)– Decreased the distance between the character and the opponent when the move hits. |
Jumping Mid Kick![]() ![]() M / 18 |
23F | -9 | KDN | KDN | 53 | TJ9F (S3)– Decreased the distance between the character and the opponent when the move hits. |
Earthquake![]() ![]() M / 21 |
22F | -6C | KDN | KDN | Forces an opponent to crouching upon block.. To crouching after move. Changed command. | |
Earthquake to Ready Position![]() ![]() ![]() ![]() M,SP / 21 |
-7C | KDN | KDN | Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move. Forces an opponent to crouching upon block.. New Move. | ||
Earthquake to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() M,SP / 21 |
-6C | KDN | KDN | Forces an opponent to crouching upon block.. | ||
Mongolian Chop![]() ![]() H / 21 |
17F | -6 | KDN | KDN | 42 | |
Foot Stomp![]() ![]() ![]() ![]() M / 25 |
31F | -3C | +7C | KDN | TJ6F Forces an opponent to crouching upon block or NH.. | |
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Elbow Rush![]() ![]() ![]() H / 21 |
11F | -1 | KDN | KDN | 38 | |
Burning Mountain (1)![]() ![]() ![]() M / 18 |
19F | -7 | +1 | +1 | 50 | New Move. (Ver.2.20)・Increased the range of the attack to prevent it from missing when performed directly next to the opponent. |
Burning Mountain![]() ![]() ![]() ![]() ![]() M,M / 18,26 |
-14 | LNC | LNC | Combo from 1st CH. New Move. | ||
HTS Side Sweep ![]() ![]() ![]() M / 26 |
18F | -8 | KDN | KDN | 52 | (S3)– Changed the frame advantage when blocked from -10F to -8F. – Shortened the recovery time after the move hits by 2 frames. |
Giant Brat (2)![]() ![]() ![]() ![]() MM / 14,16 |
15F | -12 | +4 | +4 | Changed command. (Ver.4.00) - Changed the command from ![]() ![]() ![]() | |
Giant Brat![]() ![]() ![]() ![]() ![]() ![]() MM,M / 14,16,25 |
-15 | KDN | KDN | Combo from 2nd CH. Can be delayed 13F Combo can be delayed 12F from 2nd CH | ||
Ballista Fist (1)![]() ![]() ![]() ![]() M / 21 |
18F | -10 | LNC | LNC | 54 | |
Ballista Fist![]() ![]() ![]() ![]() ![]() ![]() M,M / 21,24 |
-7 | KDN | KDN* | Input ![]() | ||
WG Ballista Fist (Hold) ![]() ![]() ![]() ![]() ![]() ![]() M,M / 21,40 |
+14G +16W |
KDN | KDN | (Ver.5.00)・Changed the opponent's behavior on block (+23GF→+14GF). Wall crush inducing guard is implemented. | ||
Babel Smasher![]() ![]() ![]() ![]() L(,Th) / 20(,35) |
24F | -12 | +5 | Th | 55 | TC6F Connect to Warhammer (throw) from CH. Damage () is throw bonus. Warhammer enable Floor Break. New Move from CH. |
Bicycle Kick![]() ![]() ![]() ![]() M / 30 |
32F | +6 | KDN | KDN | TJ13F Meaty 2F |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Low Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Bull-charge FC ![]() M,Th / 25(,15) |
22F | -7 | Th | Th | Disable during Ready Position. Connect to throw from close hit. Damage () is throw bonus. Hit +7F from distant hit. Meaty 1F in actualy. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F. - Increased the lower range of the attack. | |
Hell Stab WS ![]() M / 14 |
11F | -7 | +3 | +3 | 37 | |
Hell Stab to Ready Position WS ![]() ![]() ![]() M,SP / 14 |
-7 | +3 | +3 | Advance Input is available Ready Position, FC or WS Move. | ||
Hell Stab to Ready Position Cancel WS ![]() ![]() ![]() ![]() ![]() M,SP / 14 |
-8 | +2 | +2 | |||
Heavy Artillery WS ![]() ![]() ![]() M,H / 14,18 |
-7 | KDN | KDN* | Combo from 1st CH, Can be delayed 19F. Combo can be delayed 13F from CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
TS Tornado Hook WS ![]() M / 22 |
19F | -8 | KDN | KDN | 54 | |
Power Punt WS ![]() M / 20 |
18F | -13 | LNC | LNC | 52 | |
Stun Knee WS ![]() M / 21 |
13F | -9 | KDN | KDN* | 50 | |
Quick Uppercut WS ![]() M / 12 |
10F | -4 | +7 | +7 | Disable during Ready Position. Meaty 1F. | |
Tornado Chop FC ![]() ![]() H / 28 |
20F | -3 | KDN | KDN | 54 | (S3)– Improved the move’s evasive properties. |
Shin Breaker FC ![]() ![]() L / 19 |
21F | -26 | +8 | KDN | TC Returns to crouching. NH force to Down from BT hit. Changed from CH. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Spinning Hammer SS ![]() M / 18 |
21F | -3 | ±0C | ±0C | 54 | Forces an opponent to crouching upon hit.. |
Spinning Hammer to Ready Position SS ![]() ![]() ![]() M,SP / 18 |
+2 | +5C | +5C | Advance Input is available Ready Position, FC or WS Move. Forces an opponent to crouching upon hit.. | ||
Spinning Hammer to Ready Position Cancel SS ![]() ![]() ![]() ![]() ![]() M,SP / 18 |
+1 | +4C | +4C | Forces an opponent to crouching upon hit.. | ||
Instep Middle Kick SS ![]() M / 24 |
21F | -6 | KDN | KDN* | 55 | Input ![]() |
Tall Hammer SS ![]() M / 25 |
19F | +1 | KDN | KDN | 65 | |
Quake Kick While enemy is down ![]() ![]() L / 23 |
19F | -14 | -3 | -3 | Meaty 1F. | |
Wake Up Hammer While down (facing down) ![]() M / 23 |
20F | -7 | +4 | +4 | ||
Wake Up Sweep to Diving Blow While down (facing down) ![]() ![]() L,Th / 18(,10) |
17F | -24 | Th | Th | Connect to throw & Ready Position. Damage () is throw bonus. New Move after hit. | |
Wall Jumping Attack![]() ![]() ![]() M / 21 |
36F | ±0C | KDN | KDN | To back toward Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. |
Ready Position | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Ready Position![]() SP / - |
TC7F Enable FC, WS, ![]() Cost 6F. Input ![]() ![]() | |||||
Advance Ready Position![]() ![]() SP / - |
Cost 20F. Cost 28F to FC or WS. | |||||
Cornered Beast![]() ![]() SP / - |
Cost 20F. Cost 28F to FC or WS. | |||||
Ready Position to Cancel During Ready Position ![]() SP / - |
1 | To Standing. | ||||
Side Shift During Ready Position ![]() ![]() SP / - |
31 | |||||
Power Bump (1) During Ready Position ![]() ![]() M / 16 |
13F | -4 | +3 | +3 | ||
Power Bump During Ready Position ![]() ![]() ![]() ![]() M,M / 16,20 |
-13C | KDN | KDN | Combo from 1st NH. Forces an opponent to crouching upon block or NH.. Remove can be delayed. (S3)– Changed the opponent’s behavior when normal hit (from +2CF to KDN). | ||
TS Power Hurricane During Ready Position ![]() ![]() ![]() ![]() M,H / 16,26 |
-9 | KDN | KDN | Combo from 1st hit. New Move. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. | ||
WBPC8F Power Straight During Ready Position ![]() ![]() M / 22 |
17F | -14 | KDN | KDN | Power Crush & Wall Bounds. | |
Python Explosion During Ready Position ![]() ![]() L,M / 20,20 |
17F | -39 | KDN | KDN | (Ver.4.00) - Increased the move’s reach. | |
Python Explosion (2nd) During Ready Position ![]() ![]() L,M / 20,20 |
-14 | KDN | KDN | Knock Down. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Enable during Ready Position. Guard Point 8F New Move. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Enable during Ready Position. Guard Point 8F New Move. |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive to Mount During Rage ![]() ![]() M,Th / 25(,12) |
21F | +7G | Th | Th | Connect to Mount. To down afteer block or whiff. Meaty 11F. New Move. | |
Rage Drive to Down During Rage ![]() ![]() SM / 10 |
45F | -10 | +9C | +9C | Distant attack level is Special Mid. New Move. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive to Mount During Rage ![]() ![]() M,Th / 25(,12) |
21F | +7G | Th | Th | 〉〉 | |
Rage Drive to Down During Rage ![]() ![]() SM / 10 |
45F | -10 | +9C | +9C | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Steam Roller![]() Th(H) / 35 |
12F | RP Foot-sd Fac-dwn |
![]() ![]() -6F RP |
39 | Long Range Throw |
Knee Breaker![]() Th(H) / 35 |
12F | CW Head-sd Fac-Up |
![]() ![]() -6F CW |
Long Range Throw | |
Reverse Body Lift Approach from left side Th(H) / 45 |
Head-sd Fac-Up |
![]() -3F |
|||
Toy Airplane Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Backdrop Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Up |
disable | Floor Break. | ||
Arm Bar Flip Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Dwn |
disable | Floor Break. | ||
Around the World![]() ![]() ![]() Th(H) / 20 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP Marduk to BT |
(S3)– Changed the input window from 17 frames to 30 frames. | |
Northern Light Suplex![]() ![]() ![]() ![]() Th(H) / 30 |
12F | RP Head-sd Fac-Up |
![]() -2F |
||
Northern Light Suplex to Mount![]() ![]() ![]() ![]() ![]() ![]() Th(H),SP / 20 |
12F | -2F | |||
Power Slam![]() ![]() ![]() ![]() Th(H) / 30 |
12F | RP Head-sd Fac-Up |
![]() -2F |
||
Power Slam to Mount![]() ![]() ![]() ![]() ![]() ![]() Th(H),SP / 20 |
12F | -2F | |||
Back Breaker![]() ![]() ![]() ![]() Th(H) / 40 |
11F | RP Left-sd Fac-Up |
![]() -6F |
39 | Disable Preciding Input |
Suplex Bomb![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 |
11F | RP Right-sd Fac-Up |
![]() -2F |
Enable input during FC. Easy command ![]() ![]() ![]() ![]() ![]() ![]() Floor Break. (Ver.4.00) - Increased the move’s tracking. | |
Power Bomb Approach crouching enemy ![]() ![]() Th(L) / 45 |
13F | Foot-sd Fac-Up |
![]() -2F |
Enable input during FC. Floor Break. | |
Ultimate Knee Approach crouching enemy ![]() ![]() Th(L) / 45 |
13F | Head-sd Fac-Dwn |
![]() -2F |
Enable input during FC. | |
Trap![]() ![]() ![]() ![]() Reversal(H/M) / - |
disable | 35 | Reversal (H/M) during 3 to 8F. Damage 8 & Connect to Mount after Trap success. (Ver.4.00) - Fixed an issue in which the damage dealt to the opponent in a specific situations was not correct. | ||
Double Leg Take Down to Mount RUN (3 step) Th(M) / 12 |
16F | ![]() ![]() -8F |
Throw Break 2F. | ||
Ready Position | |||||
Double Leg Take Down (close) During Ready Position ![]() Th(H) / 12 |
24F | ![]() -4F |
Throw break from 3 to 6F. Disable throw break from BT Takedown. | ||
Double Leg Take Down During Ready Position ![]() Th(M) / 12 |
30F | ![]() ![]() -8F |
Throw break 2F. | ||
Double Leg Take Down (distant) During Ready Position ![]() SM / 10 |
50F | Block -22F. Hit -3F & force to Crouching. (Ver.2.20)・Fixed an issue in which the move could be parried using Jin's Parry. | |||
Side Shift During Double Leg Take Down ![]() ![]() SP / - |
43 | ||||
Stangle Slam During Ready Position ![]() Th(H) / 35 |
12F | CCW Head-sd Fac-Up |
![]() -2F |
Floor Break. | |
Body Slam During Ready Position ![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() -2F |
Floor Break. | |
Mount | |||||
Left Melon Masher During Mount ![]() - / 35 |
18F | Right-sd Fac-Up |
![]() -5F Foot-sd Fac-Up |
Input 【![]() ![]() ![]() | |
Neck Lock During Mount ![]() - / 40 |
17F | Left-sd Fac-Up |
![]() -9F |
||
Right Melon Masher During Mount ![]() - / 35 |
17F | Foot-sd Fac-Up |
![]() -5F |
Input 【![]() ![]() ![]() | |
Knee Bar During Mount ![]() - / 40 |
18F | Foot-sd Fac-Up |
![]() -9F |
||
Mount Mongolian Chop During Mount ![]() - / 40 |
28F | Foot-sd Fac-Up |
![]() -9F |
||
Skull Crusher During Mount ![]() - / 40 |
28F | Foot-sd Fac-Up |
![]() -9F |
||
Down Throw | |||||
Hercules' Hammer While enemy is down ![]() ![]() Th(Down) / 20 |
18F | ![]() ±0F |
Throw break 7F. Damage is landing bonus. | ||
Reversi Throw While enemy is down by the feet ![]() ![]() Th(Down) / 35 |
18F | ![]() ±0F |
Throw break 7F. (Ver.4.00) - Changed the damage from 40 to 35. | ||
Alarm Knee While enemy is down by the head ![]() ![]() Th(Down) / 40 |
18F | ![]() +1F |
Throw break 7F. Wall bonus damage 1. | ||
Mount Position Enemy on back by enemy's side ![]() ![]() ![]() ![]() Th(Down) / 12 |
18F | ![]() ![]() ±0F |
Throw break 7F. | ||
Rib Buster Enemy face down by enemy's side ![]() ![]() ![]() ![]() Th(Down) / 30 |
18F | ![]() ![]() +1F |
Throw break 7F. | ||
Mid-Air Throw | |||||
Gator Slam Approach mid-air enemy ![]() Th(Air) / 29 |
12F | Floor Break. | |||
Corkscrew Approach mid-air enemy ![]() Th(Air) / 26 |
12F | Wall bonus (right-side) & damage 25. | |||
Mid-Air Suplex Approach mid-air enemy ![]() ![]() ![]() Th(Air) / 60 |
12F | Floor Break. | |||
Angry Ape During enemy wall stun ![]() ![]() ![]() ![]() ![]() Th(Air) / 60 |
12F |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Steam Roller![]() Th(H) / 35 |
12F | RP Foot-sd Fac-dwn |
![]() ![]() -6F RP |
39 | 〉〉 |
Long Range ThrowKnee Breaker![]() Th(H) / 35 |
12F | CW Head-sd Fac-Up |
![]() ![]() -6F CW |
〉〉 | |
Long Range ThrowReverse Body Lift Approach from left side Th(H) / 45 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Toy Airplane Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
〉〉 | ||
Backdrop Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Up |
disable | 〉〉 | ||
Floor Break.Arm Bar Flip Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Dwn |
disable | 〉〉 | ||
Floor Break.Around the World![]() ![]() ![]() Th(H) / 20 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP Marduk to BT |
〉〉 | |
Northern Light Suplex![]() ![]() ![]() ![]() Th(H) / 30 |
12F | RP Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Northern Light Suplex to Mount![]() ![]() ![]() ![]() ![]() ![]() Th(H),SP / 20 |
12F | -2F | 〉〉 | ||
Power Slam![]() ![]() ![]() ![]() Th(H) / 30 |
12F | RP Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Power Slam to Mount![]() ![]() ![]() ![]() ![]() ![]() Th(H),SP / 20 |
12F | -2F | 〉〉 | ||
Back Breaker![]() ![]() ![]() ![]() Th(H) / 40 |
11F | RP Left-sd Fac-Up |
![]() -6F |
39 | 〉〉 |
Disable Preciding Input
Suplex Bomb![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 |
11F | RP Right-sd Fac-Up |
![]() -2F |
〉〉 | |
Enable input during FC.
Easy command ![]() ![]() ![]() ![]() ![]() ![]() Approach crouching enemy ![]() ![]() Th(L) / 45 |
13F | Foot-sd Fac-Up |
![]() -2F |
〉〉 | |
Enable input during FC.
Floor Break.Ultimate Knee Approach crouching enemy ![]() ![]() Th(L) / 45 |
13F | Head-sd Fac-Dwn |
![]() -2F |
〉〉 | |
Enable input during FC.Trap![]() ![]() ![]() ![]() Reversal(H/M) / - |
disable | 35 | 〉〉 | ||
Reversal (H/M) during 3 to 8F.
Damage 8 & Connect to Mount after Trap success.Double Leg Take Down to Mount RUN (3 step) Th(M) / 12 |
16F | ![]() ![]() -8F |
〉〉 | ||
Ready Position | |||||
Throw Break 2F.Double Leg Take Down (close) During Ready Position ![]() Th(H) / 12 |
24F | ![]() -4F |
〉〉 | ||
Throw break from 3 to 6F.
Disable throw break from BT Takedown.Double Leg Take Down During Ready Position ![]() Th(M) / 12 |
30F | ![]() ![]() -8F |
〉〉 | ||
Throw break 2F.Double Leg Take Down (distant) During Ready Position ![]() SM / 10 |
50F | 〉〉 | |||
Block -22F.
Hit -3F & force to Crouching.Side Shift During Double Leg Take Down ![]() ![]() SP / - |
43 | 〉〉 | |||
Stangle Slam During Ready Position ![]() Th(H) / 35 |
12F | CCW Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Floor Break.Body Slam During Ready Position ![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Mount | |||||
Floor Break.Left Melon Masher During Mount ![]() - / 35 |
18F | Right-sd Fac-Up |
![]() -5F Foot-sd Fac-Up |
〉〉 | |
Input 【![]() ![]() ![]() During Mount ![]() - / 40 |
17F | Left-sd Fac-Up |
![]() -9F |
〉〉 | |
Right Melon Masher During Mount ![]() - / 35 |
17F | Foot-sd Fac-Up |
![]() -5F |
〉〉 | |
Input 【![]() ![]() ![]() During Mount ![]() - / 40 |
18F | Foot-sd Fac-Up |
![]() -9F |
〉〉 | |
Mount Mongolian Chop During Mount ![]() - / 40 |
28F | Foot-sd Fac-Up |
![]() -9F |
〉〉 | |
Skull Crusher During Mount ![]() - / 40 |
28F | Foot-sd Fac-Up |
![]() -9F |
〉〉 | |
Down Throw | |||||
Hercules' Hammer While enemy is down ![]() ![]() Th(Down) / 20 |
18F | ![]() ±0F |
〉〉 | ||
Throw break 7F.
Damage is landing bonus.Reversi Throw While enemy is down by the feet ![]() ![]() Th(Down) / 35 |
18F | ![]() ±0F |
〉〉 | ||
Throw break 7F.Alarm Knee While enemy is down by the head ![]() ![]() Th(Down) / 40 |
18F | ![]() +1F |
〉〉 | ||
Throw break 7F.
Wall bonus damage 1.Mount Position Enemy on back by enemy's side ![]() ![]() ![]() ![]() Th(Down) / 12 |
18F | ![]() ![]() ±0F |
〉〉 | ||
Throw break 7F.Rib Buster Enemy face down by enemy's side ![]() ![]() ![]() ![]() Th(Down) / 30 |
18F | ![]() ![]() +1F |
〉〉 | ||
Mid-Air Throw | |||||
Throw break 7F.Gator Slam Approach mid-air enemy ![]() Th(Air) / 29 |
12F | 〉〉 | |||
Floor Break.Corkscrew Approach mid-air enemy ![]() Th(Air) / 26 |
12F | 〉〉 | |||
Wall bonus (right-side) & damage 25.Mid-Air Suplex Approach mid-air enemy ![]() ![]() ![]() Th(Air) / 60 |
12F | 〉〉 | |||
Floor Break.Angry Ape During enemy wall stun ![]() ![]() ![]() ![]() ![]() Th(Air) / 60 |
12F | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Notes | |||||
〈〈 | Steam Roller![]() Th(H) / 35 |
12F | RP Foot-sd Fac-dwn |
![]() ![]() -6F RP |
39 |
Long Range Throw | |||||
〈〈 | Knee Breaker![]() Th(H) / 35 |
12F | CW Head-sd Fac-Up |
![]() ![]() -6F CW |
|
Long Range Throw | |||||
〈〈 | Reverse Body Lift Approach from left side Th(H) / 45 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Toy Airplane Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
||
〈〈 | Backdrop Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Up |
disable | ||
Floor Break. | |||||
〈〈 | Arm Bar Flip Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Dwn |
disable | ||
Floor Break. | |||||
〈〈 | Around the World![]() ![]() ![]() Th(H) / 20 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP Marduk to BT |
|
(S3)– Changed the input window from 17 frames to 30 frames. | |||||
〈〈 | Northern Light Suplex![]() ![]() ![]() ![]() Th(H) / 30 |
12F | RP Head-sd Fac-Up |
![]() -2F |
|
〈〈 | Northern Light Suplex to Mount![]() ![]() ![]() ![]() ![]() ![]() Th(H),SP / 20 |
12F | -2F | ||
〈〈 | Power Slam![]() ![]() ![]() ![]() Th(H) / 30 |
12F | RP Head-sd Fac-Up |
![]() -2F |
|
〈〈 | Power Slam to Mount![]() ![]() ![]() ![]() ![]() ![]() Th(H),SP / 20 |
12F | -2F | ||
〈〈 | Back Breaker![]() ![]() ![]() ![]() Th(H) / 40 |
11F | RP Left-sd Fac-Up |
![]() -6F |
39 |
Disable Preciding Input | |||||
〈〈 | Suplex Bomb![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 |
11F | RP Right-sd Fac-Up |
![]() -2F |
|
Enable input during FC. Easy command ![]() ![]() ![]() ![]() ![]() ![]() Floor Break. (Ver.4.00) - Increased the move’s tracking. | |||||
〈〈 | Power Bomb Approach crouching enemy ![]() ![]() Th(L) / 45 |
13F | Foot-sd Fac-Up |
![]() -2F |
|
Enable input during FC. Floor Break. | |||||
〈〈 | Ultimate Knee Approach crouching enemy ![]() ![]() Th(L) / 45 |
13F | Head-sd Fac-Dwn |
![]() -2F |
|
Enable input during FC. | |||||
〈〈 | Trap![]() ![]() ![]() ![]() Reversal(H/M) / - |
disable | 35 | ||
Reversal (H/M) during 3 to 8F. Damage 8 & Connect to Mount after Trap success. (Ver.4.00) - Fixed an issue in which the damage dealt to the opponent in a specific situations was not correct. | |||||
〈〈 | Double Leg Take Down to Mount RUN (3 step) Th(M) / 12 |
16F | ![]() ![]() -8F |
||
Throw Break 2F. | |||||
Ready Position | |||||
〈〈 | Double Leg Take Down (close) During Ready Position ![]() Th(H) / 12 |
24F | ![]() -4F |
||
Throw break from 3 to 6F. Disable throw break from BT Takedown. | |||||
〈〈 | Double Leg Take Down During Ready Position ![]() Th(M) / 12 |
30F | ![]() ![]() -8F |
||
Throw break 2F. | |||||
〈〈 | Double Leg Take Down (distant) During Ready Position ![]() SM / 10 |
50F | |||
Block -22F. Hit -3F & force to Crouching. (Ver.2.20)・Fixed an issue in which the move could be parried using Jin's Parry. | |||||
〈〈 | Side Shift During Double Leg Take Down ![]() ![]() SP / - |
43 | |||
〈〈 | Stangle Slam During Ready Position ![]() Th(H) / 35 |
12F | CCW Head-sd Fac-Up |
![]() -2F |
|
Floor Break. | |||||
〈〈 | Body Slam During Ready Position ![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() -2F |
|
Floor Break. | |||||
Mount | |||||
〈〈 | Left Melon Masher During Mount ![]() - / 35 |
18F | Right-sd Fac-Up |
![]() -5F Foot-sd Fac-Up |
|
Input 【![]() ![]() ![]() | |||||
〈〈 | Neck Lock During Mount ![]() - / 40 |
17F | Left-sd Fac-Up |
![]() -9F |
|
〈〈 | Right Melon Masher During Mount ![]() - / 35 |
17F | Foot-sd Fac-Up |
![]() -5F |
|
Input 【![]() ![]() ![]() | |||||
〈〈 | Knee Bar During Mount ![]() - / 40 |
18F | Foot-sd Fac-Up |
![]() -9F |
|
〈〈 | Mount Mongolian Chop During Mount ![]() - / 40 |
28F | Foot-sd Fac-Up |
![]() -9F |
|
〈〈 | Skull Crusher During Mount ![]() - / 40 |
28F | Foot-sd Fac-Up |
![]() -9F |
|
Down Throw | |||||
〈〈 | Hercules' Hammer While enemy is down ![]() ![]() Th(Down) / 20 |
18F | ![]() ±0F |
||
Throw break 7F. Damage is landing bonus. | |||||
〈〈 | Reversi Throw While enemy is down by the feet ![]() ![]() Th(Down) / 35 |
18F | ![]() ±0F |
||
Throw break 7F. (Ver.4.00) - Changed the damage from 40 to 35. | |||||
〈〈 | Alarm Knee While enemy is down by the head ![]() ![]() Th(Down) / 40 |
18F | ![]() +1F |
||
Throw break 7F. Wall bonus damage 1. | |||||
〈〈 | Mount Position Enemy on back by enemy's side ![]() ![]() ![]() ![]() Th(Down) / 12 |
18F | ![]() ![]() ±0F |
||
Throw break 7F. | |||||
〈〈 | Rib Buster Enemy face down by enemy's side ![]() ![]() ![]() ![]() Th(Down) / 30 |
18F | ![]() ![]() +1F |
||
Throw break 7F. | |||||
Mid-Air Throw | |||||
〈〈 | Gator Slam Approach mid-air enemy ![]() Th(Air) / 29 |
12F | |||
Floor Break. | |||||
〈〈 | Corkscrew Approach mid-air enemy ![]() Th(Air) / 26 |
12F | |||
Wall bonus (right-side) & damage 25. | |||||
〈〈 | Mid-Air Suplex Approach mid-air enemy ![]() ![]() ![]() Th(Air) / 60 |
12F | |||
Floor Break. | |||||
〈〈 | Angry Ape During enemy wall stun ![]() ![]() ![]() ![]() ![]() Th(Air) / 60 |
12F | |||
10 Hit Combo | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 6th Forces an opponent to crouching upon hit.. |
Hit Level | H | H | M | M | H | M | M | M | L | H | |
Damage | 10 | 12 | 8 | 6 | 12 | 8 | 6 | 13 | 6 | 22 | |
hit | +8 | +5 | -10 | -17 | -6 | -20 | -3 | -28 | -3 | KDN | |
block | ±0 | +3 | -21 | -27 | -20 | -29 | -13 | -30 | -19 | -54 |
10 Hit Combo | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | M | M | H | M | M | M | L | H |
Damage | 10 | 12 | 8 | 6 | 12 | 8 | 6 | 13 | 6 | 22 |
hit | +8 | +5 | -10 | -17 | -6 | -20 | -3 | -28 | -3 | KDN |
block | ±0 | +3 | -21 | -27 | -20 | -29 | -13 | -30 | -19 | -54 |
6th Forces an opponent to crouching upon hit.. |