DETAIL:
CRAIG MARDUK:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Ready Position
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 | ||
2.3 | 1.4-2.0 | 1.5-2.0 | 0.7 | |||||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,12 | -1 | +5 | +5 | Combo from 1st hit. | |||
1.7 | 1.7-2.5 | |||||||
![]() | Left Right to Ready Position![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 | -3 | +3 | +3 | Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move and 3F delay. (S3)– Increased the move’s forward movement. | |||
![]() | Left Right to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 | -2 | +4 | +4 | ||||
![]() | Left Right To Gut Check(3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,12 | -16 | -5 | -5 | Can be delayed. | |||
![]() | Left Right To Gut Check![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 7,12,12,28 | +4C | +8C | +8C | Forces an opponent to crouching on block or hit. Combo from 3rd hit. Can be delayed. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F. - Changed the frame advantage upon hit from +4F to +8F. | |||
![]() | Left Right To Gut Check to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 7,12,12,28 | +3C | +7C | +7C | Forces an opponent to crouching on block or hit. Combo from 3rd hit. Can be delayed. (Ver.4.00) - New move. | |||
![]() | Left Right to Power Elbow Combo![]() ![]() ![]() ![]() ![]() H,H,H / 7,12,21 | +4 | +6 | KDN | Can be delayed. (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. | |||
![]() | Jab Body Combo![]() ![]() ![]() H,M / 7,13 | -9 | +7 | +7 | Combo from 1st hit. | |||
1.9-2.3 W2.1-2.3 | 1.7-2.4 | |||||||
![]() | Right Jab![]() H / 10 | 10F | ±0 | +8 | +8 | 29 19 | ||
2.3 | 1.7-2.4 | 1.6-2.4 | 0.5 | |||||
![]() | Quick Elbow Combo![]() ![]() ![]() H,H / 10,12 | +3 | +5 | +5 | Combo from 1st hit. | |||
1.5-1.7 | 1.2 | |||||||
![]() | Catapult Tackle Combo![]() ![]() ![]() H,M / 10,22 | -12 | LNC | LNC | Can be delayed. | |||
![]() | Side Kick![]() H / 28 | 17F | -14 | KDN | KDN | 50 33 | ||
2.4 | 2.1-2.6 W2.3-2.7 | |||||||
![]() | Right High Kick![]() H / 16 | 13F | -5 | +6 | LNC | 37 24 | ||
2.3 | 2.1-2.4 W2.1-2.4 | 2.5-3.0 | 0.2 | |||||
![]() | Shove![]() M / 0 | 15F | -9 | +3 | +16 | 45 30 | ||
2.5 | 2.4-2.9 | 2.1-2.3 | 0.9 | |||||
![]() | Double Hook Combo (1)![]() ![]() H / 20 | 16F | -7 | +7 | KDN | 49 33 | ||
2.9 | 1.4-2.0 | 1.1 | ||||||
![]() | TS Double Hook Combo ![]() ![]() ![]() ![]() H,H / 20,25 | -7 | KDN | KDN | Can be delayed. | |||
![]() | Hook Smash Combo (2)![]() ![]() ![]() ![]() H,M / 20,17 | -13C | +2C | +2C | Forces an opponent to crouching on block or hit. Can be delayed. | |||
![]() | Hook Smash Combo![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 20,17,16 | -15 | LNC | LNC | Combo from 2nd hit. | |||
![]() | Knee Lift![]() ![]() M / 13 | 23F | -8 | +5 | +5 | 59 36 | (S3)– Changed the damage from 17 to 13. – Changed the opponent’s behavior when the move lands as a counter hit (from LNC to +5F). – Decreased the distance between the character and the opponent when the move hits or is blocked. | |
2.8 | 1.9-2.2 | |||||||
![]() | Mammoth Charge![]() ![]() ![]() ![]() M,M / 13,20 | -11C | LNC | LNC | Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed. CH is Launch. (S3)– Changed the frame advantage when blocked from -9F to -11CF. – Changed the opponent’s behavior when guarding the move. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | |||
![]() | Stampede![]() ![]() M / 20 | 19F | -8C | +2C | KDN | 60 41 | Forces an opponent to crouching on block or NH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | |
2.7 | 2.1-2.7 W2.2-2.9 | 2.5 | 0.7 | |||||
![]() | Pw8F Double Thruster ![]() ![]() H / 21 | 15F | -10 | KDN | KDN | 49 34 | Power Crush. | |
3.0 | 2.0-2.7 W2.0-2.7 | 1.1 | ||||||
![]() | Shoulder Bash![]() ![]() UB(H) / 30 | 32F | KDN | KDN | KDN | |||
![]() | Shoulder Bash Cancel to Ready Position![]() ![]() ![]() ![]() SP / - | 45 | Advance Input is available Ready Position, FC or WS move. | |||||
![]() | TJ16F Blitz ![]() ![]() M / 25 | 21F (14) | -18 | +9G | +9G | Disable down. | ||
4.4 | 1.4-2.1 | |||||||
![]() | Air Lift Uppercut![]() ![]() M / 15 | 15F | -13 | LNC | LNC | 47 32 | Start-up 16F to 15F. (S3)– Changed the frame advantage when blocked from -12F to -13F. - Changed total from 46F to 47F. – Decreased the distance between the character and the opponent when the move is blocked. – Increased the move’s reach. | |
2.8 | 1.5-2.1 | 0.9 | ||||||
![]() | Body Blow![]() ![]() M / 16 | 15F | -7 | +6 | +6 | 41 26 | ||
2.3 | 1.8-2.4 W1.9-2.5 | 1.6-2.2 | 0.7 | |||||
![]() | TS Double Impact ![]() ![]() ![]() ![]() M,M / 16,21 | -13 | KDN | KDN | Combo from 1st CH. Can be delayed 15F. Combo can be delayed 15F from CH. | |||
![]() | Gut Kick![]() ![]() M / 13 | 17F | -10 | +2 | +2 | 45 28 | (S3)– Increased the move’s reach. (Ver.4.00) - Increased the range of the attack. | |
2.5 | 1.7-2.0 | 0.9 | ||||||
![]() | Raging Beast (2)![]() ![]() ![]() ![]() M,H / 13,7 | +2 | +5 | +5 | Combo from 1st hit. (S3)– Increased the lower range of the attack. | |||
![]() | Raging Beast![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,7,10 | -1 | +5 | +5 | Combo from 1st hit. | |||
![]() | Raging Beast Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,SP / 13,7,10 | -3 | +3 | +3 | Combo from 1st hit. Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move and 3F delay. | |||
![]() | Raging Beast Ready Position to Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,SP / 13,7,10 | -2 | +4 | +4 | Combo from 1st hit. | |||
![]() | Raging Beast Headbutt (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M / 13,7,10,12 | -16 | -5 | -5 | Can be delayed. | |||
![]() | Raging Beast Headbutt![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,H / 13,7,10,12,28 | +4C | +8C | +8C | Forces an opponent to crouching on block or hit. Combo from 4th hit. Can be delayed. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F. - Changed the frame advantage upon hit from +4F to +8F. | |||
![]() | Raging Beast Headbutt to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,H,SP / 13,7,10,12,28 | +3C | +7C | +7C | Forces an opponent to crouching on block or hit. Combo from 4th hit. Can be delayed. (Ver.4.00) - New move. | |||
![]() | Raging Beast Sting![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,7,10,12,21 | +4 | +6 | KDN | Can be delayed. | |||
![]() | Raging Beast Body Blow![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,7,13 | -9 | +7 | +7 | Combo from 1st hit. | |||
1.8 | ||||||||
![]() | Gut Kick Combo![]() ![]() ![]() ![]() M,H / 13,28 | +4C | +8C | +8C | Forces an opponent to crouching on block or hit. Combo from 1st hit. Can be delayed. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F. - Changed the frame advantage upon hit from +4F to +8F. | |||
![]() | Gut Kick Combo to Ready Position![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,28 | +3C | +7C | +7C | Forces an opponent to crouching on block or hit. Combo from 1st hit. Can be delayed. (Ver.4.00) - New move. | |||
![]() | Gorilla Blitz (2)![]() ![]() ![]() ![]() M,M / 13,10 | -12 | LNC | LNC | Combo from 1st hit. | |||
![]() | Gorilla Blitz![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 13,10,20 | -7 | KDN | KDN | (S3)– New move. | |||
![]() | TS Gorilla Blitz (Hold) ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 13,10,28 | +13G | KDN | KDN | (S3)– New move. | |||
![]() | Compressor Swing (1)![]() ![]() M / 13 | 13F (1) | -4 | +2 | +2 | 41 28 | (S3)– Increased the move’s reach. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -4F. | |
2.4 | 1.6-2.0 | 1.8-2.2 | 1.0 | |||||
![]() | TS Compressor Swing ![]() ![]() ![]() ![]() M,H / 13,25 | -5 | +12Sp | KDN | Combo from 1st hit. Can be delayed. New Move. (Ver.4.00) - Increased the lower range of the attack. | |||
2.2 | ||||||||
![]() | TC6F Cannonball ![]() ![]() M / 23 | 17F (1) | -11 | +3C | +3C | 52 35 | Forces an opponent to crouching on hit. | |
2.5 | 1.7-2.2 | 2.1-2.5 | 1.0 | |||||
![]() | Dunk Elbow![]() ![]() M / 20 | 18F | ±0C | +5C | KDN | 46 28 | Forces an opponent to crouching on block or NH. (Ver.4.00) - Increased the range of the attack. | |
2.8 | 1.6-2.1 | 1.9-2.3 | 1.2 | |||||
![]() | Alligator Combo (1)![]() ![]() M / 15 | 16F | -7C | +7C | +7C | 47 31 | Forces an opponent to crouching on block or hit. | |
2.3 | 1.4-1.8 | 0.9 | ||||||
![]() | Alligator Combo![]() ![]() ![]() ![]() M,M / 15,21 | -9 | +5 | +5 | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | |||
2.4-2.7 | 2.5 | |||||||
![]() | Low Kick![]() ![]() L / 18 | 16F | -12 | -1 | -1 | 47 31 | ||
2.5 | 2.1-2.5 W2.1-2.7 | 2.1-2.5 | 0.4 | |||||
![]() | TC6F Knee Slicer ![]() ![]() L / 16 | 14F | -16 | -5 | -5 | 49 35 | Disable Low Absorbs. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
2.6 | 1.5-1.8 | 1.6-2.2 | 1.0 | |||||
![]() | Battering Ram![]() ![]() M / 22 | 19F | -12 | LNC | LNC | Non Crouch Status. | ||
2.6 | 1.9 | 1.2 | ||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | ||
2.1 | 1.8-2.4 | 1.6-2.5 | 0.1 | |||||
![]() | TS Flash Hook ![]() ![]() M / 20 | 16F | -8 | KDN | KDN* | 47 31 | ||
2.7 | 1.9-2.4 | 1.4 | ||||||
![]() | Revolving Hammer (1)![]() ![]() L / 10 | 18F | -12 | -4 | +4 | |||
2.5 | 1.2 | 1.2 | 1.6 | |||||
![]() | Revolving Hammer (2)![]() ![]() ![]() ![]() L,H / 10,16 | -6 | +8 | KDN | Combo from 1st CH. | |||
![]() | TS Revolving Hammer ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,16,23 | -8 | KDN | KDN | Can be delayed. | |||
![]() | Revolving Hammer Cancel to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 10,16 | -20 | -6 | KDN | Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move. New Move. | |||
![]() | Revolving Hammer Cancel to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 10,16 | -21 | -7 | KDN | New Move. | |||
![]() | Revolving Trap Kick![]() ![]() ![]() ![]() L,M / 10,16 | -13 | +3 | +3 | ||||
2.2-2.5 W2.3-2.5 | 2.5 | |||||||
![]() | Revolving Trap Kick Cancel to Double Leg Take Down![]() ![]() ![]() ![]() ![]() ![]() L,Th(M) / 10,12(10) | Th(M) | Th(M) | Th(M) | Interrupt 16F from 1st NH. New Move. | |||
![]() | Crab Leg![]() ![]() L,Th / 12(,10) | 23F | -26 | Th | Th | Air Status 12F. To Throw from close hit. Damage () is throw bonus. Connect to throw from NH. | ||
2.3 | 1.7-2.0 | |||||||
![]() | Annihilator Hammer![]() ![]() M / 23 | 26F | -22 | LNC | LNC | |||
![]() | Fist Hammer![]() ![]() M / 10 | 21F | -8C | +2C | KDN | Forces an opponent to crouching on block or NH. | ||
3.3 | 1.5-2.1 | |||||||
![]() | Double Fist Hammer![]() ![]() ![]() ![]() M,M / 10,15 | -14C | KDN | KDN | Forces an opponent to crouching on block. Knock Down from NH. | |||
![]() | HM Spinning Backfist ![]() ![]() M / 24 | 22F | -9 | +4 | KDN | 61 39 | (Ver.4.00) - Changed the frame advantage upon hit from +1F to +4F. | |
3.4 | 2.1-2.5 W2.1-2.9 | 2.4-2.9 | 1.6 | |||||
![]() | Sasquatch Cannon![]() ![]() M / 26 | 21F | ±0 | +8 | KDN | 50 29 | Not Knock Down from NH. Changed CH effect. | |
2.9 | 2.0-2.5 W1.2 | 1.6-1.8 | 1.9 | |||||
![]() | Quick Bazooka![]() ![]() M / 20 | 14F | -9 | +2 | KDN | 47 33 | ||
2.6 | 1.2-1.9 | 1.5-2.2 | 1.3 | |||||
![]() | WB Heel Bazooka ![]() ![]() H / 30 | 18F | -14 | KDN | KDN | 60 42 | New Move. | |
2.9 | 2.7-3.5 W1.8-2.7 | 1.3 | ||||||
![]() | Death Bringer![]() ![]() UB(M) / 70 | 80F | KDN | KDN | KDN | Input ![]() ![]() | ||
![]() | Death Bringer Cancel to Double Leg Take Down![]() ![]() ![]() ![]() Th(M) / 12(10) | 100F | Th(M) | Th(M) | Th(M) | New Move. | ||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 |
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,12 | -1 | +5 | +5 | ||
![]() | Left Right to Ready Position![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 | -3 | +3 | +3 | ||
![]() | Left Right to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 | -2 | +4 | +4 | ||
![]() | Left Right To Gut Check(3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,12 | -16 | -5 | -5 | ||
![]() | Left Right To Gut Check![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 7,12,12,28 | +4C | +8C | +8C | ||
![]() | Left Right To Gut Check to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 7,12,12,28 | +3C | +7C | +7C | ||
![]() | Left Right to Power Elbow Combo![]() ![]() ![]() ![]() ![]() H,H,H / 7,12,21 | +4 | +6 | KDN | ||
![]() | Jab Body Combo![]() ![]() ![]() H,M / 7,13 | -9 | +7 | +7 | ||
![]() | Right Jab![]() H / 10 | 10F | ±0 | +8 | +8 | 29 19 |
![]() | Quick Elbow Combo![]() ![]() ![]() H,H / 10,12 | +3 | +5 | +5 | ||
![]() | Catapult Tackle Combo![]() ![]() ![]() H,M / 10,22 | -12 | LNC | LNC | ||
![]() | Side Kick![]() H / 28 | 17F | -14 | KDN | KDN | 50 33 |
![]() | Right High Kick![]() H / 16 | 13F | -5 | +6 | LNC | 37 24 |
![]() | Shove![]() M / 0 | 15F | -9 | +3 | +16 | 45 30 |
![]() | Double Hook Combo (1)![]() ![]() H / 20 | 16F | -7 | +7 | KDN | 49 33 |
![]() | TS Double Hook Combo ![]() ![]() ![]() ![]() H,H / 20,25 | -7 | KDN | KDN | ||
![]() | Hook Smash Combo (2)![]() ![]() ![]() ![]() H,M / 20,17 | -13C | +2C | +2C | ||
![]() | Hook Smash Combo![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 20,17,16 | -15 | LNC | LNC | ||
![]() | Knee Lift![]() ![]() M / 13 | 23F | -8 | +5 | +5 | 59 36 |
![]() | Mammoth Charge![]() ![]() ![]() ![]() M,M / 13,20 | -11C | LNC | LNC | ||
![]() | Stampede![]() ![]() M / 20 | 19F | -8C | +2C | KDN | 60 41 |
![]() | Pw8F Double Thruster ![]() ![]() H / 21 | 15F | -10 | KDN | KDN | 49 34 |
![]() | Shoulder Bash![]() ![]() UB(H) / 30 | 32F | KDN | KDN | KDN | |
![]() | Shoulder Bash Cancel to Ready Position![]() ![]() ![]() ![]() SP / - | 45 | ||||
![]() | TJ16F Blitz ![]() ![]() M / 25 | 21F (14) | -18 | +9G | +9G | |
![]() | Air Lift Uppercut![]() ![]() M / 15 | 15F | -13 | LNC | LNC | 47 32 |
![]() | Body Blow![]() ![]() M / 16 | 15F | -7 | +6 | +6 | 41 26 |
![]() | TS Double Impact ![]() ![]() ![]() ![]() M,M / 16,21 | -13 | KDN | KDN | ||
![]() | Gut Kick![]() ![]() M / 13 | 17F | -10 | +2 | +2 | 45 28 |
![]() | Raging Beast (2)![]() ![]() ![]() ![]() M,H / 13,7 | +2 | +5 | +5 | ||
![]() | Raging Beast![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,7,10 | -1 | +5 | +5 | ||
![]() | Raging Beast Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,SP / 13,7,10 | -3 | +3 | +3 | ||
![]() | Raging Beast Ready Position to Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,SP / 13,7,10 | -2 | +4 | +4 | ||
![]() | Raging Beast Headbutt (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M / 13,7,10,12 | -16 | -5 | -5 | ||
![]() | Raging Beast Headbutt![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,H / 13,7,10,12,28 | +4C | +8C | +8C | ||
![]() | Raging Beast Headbutt to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,H,SP / 13,7,10,12,28 | +3C | +7C | +7C | ||
![]() | Raging Beast Sting![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,7,10,12,21 | +4 | +6 | KDN | ||
![]() | Raging Beast Body Blow![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,7,13 | -9 | +7 | +7 | ||
![]() | Gut Kick Combo![]() ![]() ![]() ![]() M,H / 13,28 | +4C | +8C | +8C | ||
![]() | Gut Kick Combo to Ready Position![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,28 | +3C | +7C | +7C | ||
![]() | Gorilla Blitz (2)![]() ![]() ![]() ![]() M,M / 13,10 | -12 | LNC | LNC | ||
![]() | Gorilla Blitz![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 13,10,20 | -7 | KDN | KDN | ||
![]() | TS Gorilla Blitz (Hold) ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 13,10,28 | +13G | KDN | KDN | ||
![]() | Compressor Swing (1)![]() ![]() M / 13 | 13F (1) | -4 | +2 | +2 | 41 28 |
![]() | TS Compressor Swing ![]() ![]() ![]() ![]() M,H / 13,25 | -5 | +12Sp | KDN | ||
![]() | TC6F Cannonball ![]() ![]() M / 23 | 17F (1) | -11 | +3C | +3C | 52 35 |
![]() | Dunk Elbow![]() ![]() M / 20 | 18F | ±0C | +5C | KDN | 46 28 |
![]() | Alligator Combo (1)![]() ![]() M / 15 | 16F | -7C | +7C | +7C | 47 31 |
![]() | Alligator Combo![]() ![]() ![]() ![]() M,M / 15,21 | -9 | +5 | +5 | ||
![]() | Low Kick![]() ![]() L / 18 | 16F | -12 | -1 | -1 | 47 31 |
![]() | TC6F Knee Slicer ![]() ![]() L / 16 | 14F | -16 | -5 | -5 | 49 35 |
![]() | Battering Ram![]() ![]() M / 22 | 19F | -12 | LNC | LNC | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TS Flash Hook ![]() ![]() M / 20 | 16F | -8 | KDN | KDN* | 47 31 |
![]() | Revolving Hammer (1)![]() ![]() L / 10 | 18F | -12 | -4 | +4 | |
![]() | Revolving Hammer (2)![]() ![]() ![]() ![]() L,H / 10,16 | -6 | +8 | KDN | ||
![]() | TS Revolving Hammer ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,16,23 | -8 | KDN | KDN | ||
![]() | Revolving Hammer Cancel to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 10,16 | -20 | -6 | KDN | ||
![]() | Revolving Hammer Cancel to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 10,16 | -21 | -7 | KDN | ||
![]() | Revolving Trap Kick![]() ![]() ![]() ![]() L,M / 10,16 | -13 | +3 | +3 | ||
![]() | Revolving Trap Kick Cancel to Double Leg Take Down![]() ![]() ![]() ![]() ![]() ![]() L,Th(M) / 10,12(10) | Th(M) | Th(M) | Th(M) | ||
![]() | Crab Leg![]() ![]() L,Th / 12(,10) | 23F | -26 | Th | Th | |
![]() | Annihilator Hammer![]() ![]() M / 23 | 26F | -22 | LNC | LNC | |
![]() | Fist Hammer![]() ![]() M / 10 | 21F | -8C | +2C | KDN | |
![]() | Double Fist Hammer![]() ![]() ![]() ![]() M,M / 10,15 | -14C | KDN | KDN | ||
![]() | HM Spinning Backfist ![]() ![]() M / 24 | 22F | -9 | +4 | KDN | 61 39 |
![]() | Sasquatch Cannon![]() ![]() M / 26 | 21F | ±0 | +8 | KDN | 50 29 |
![]() | Quick Bazooka![]() ![]() M / 20 | 14F | -9 | +2 | KDN | 47 33 |
![]() | WB Heel Bazooka ![]() ![]() H / 30 | 18F | -14 | KDN | KDN | 60 42 |
![]() | Death Bringer![]() ![]() UB(M) / 70 | 80F | KDN | KDN | KDN | |
![]() | Death Bringer Cancel to Double Leg Take Down![]() ![]() ![]() ![]() Th(M) / 12(10) | 100F | Th(M) | Th(M) | Th(M) |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 | |
2.3 | 1.4-2.0 | 1.5-2.0 | 0.7 | ||||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,12 | -1 | +5 | +5 | |||
1.7 | 1.7-2.5 | ||||||
Combo from 1st hit. | |||||||
![]() | Left Right to Ready Position![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 | -3 | +3 | +3 | |||
Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move and 3F delay. (S3)– Increased the move’s forward movement. | |||||||
![]() | Left Right to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 | -2 | +4 | +4 | |||
![]() | Left Right To Gut Check(3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,12 | -16 | -5 | -5 | |||
Can be delayed. | |||||||
![]() | Left Right To Gut Check![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 7,12,12,28 | +4C | +8C | +8C | |||
Forces an opponent to crouching on block or hit. Combo from 3rd hit. Can be delayed. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F. - Changed the frame advantage upon hit from +4F to +8F. | |||||||
![]() | Left Right To Gut Check to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 7,12,12,28 | +3C | +7C | +7C | |||
Forces an opponent to crouching on block or hit. Combo from 3rd hit. Can be delayed. (Ver.4.00) - New move. | |||||||
![]() | Left Right to Power Elbow Combo![]() ![]() ![]() ![]() ![]() H,H,H / 7,12,21 | +4 | +6 | KDN | |||
Can be delayed. (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. | |||||||
![]() | Jab Body Combo![]() ![]() ![]() H,M / 7,13 | -9 | +7 | +7 | |||
1.9-2.3 W2.1-2.3 | 1.7-2.4 | ||||||
Combo from 1st hit. | |||||||
![]() | Right Jab![]() H / 10 | 10F | ±0 | +8 | +8 | 29 19 | |
2.3 | 1.7-2.4 | 1.6-2.4 | 0.5 | ||||
![]() | Quick Elbow Combo![]() ![]() ![]() H,H / 10,12 | +3 | +5 | +5 | |||
1.5-1.7 | 1.2 | ||||||
Combo from 1st hit. | |||||||
![]() | Catapult Tackle Combo![]() ![]() ![]() H,M / 10,22 | -12 | LNC | LNC | |||
Can be delayed. | |||||||
![]() | Side Kick![]() H / 28 | 17F | -14 | KDN | KDN | 50 33 | |
2.4 | 2.1-2.6 W2.3-2.7 | ||||||
![]() | Right High Kick![]() H / 16 | 13F | -5 | +6 | LNC | 37 24 | |
2.3 | 2.1-2.4 W2.1-2.4 | 2.5-3.0 | 0.2 | ||||
![]() | Shove![]() M / 0 | 15F | -9 | +3 | +16 | 45 30 | |
2.5 | 2.4-2.9 | 2.1-2.3 | 0.9 | ||||
![]() | Double Hook Combo (1)![]() ![]() H / 20 | 16F | -7 | +7 | KDN | 49 33 | |
2.9 | 1.4-2.0 | 1.1 | |||||
![]() | TS Double Hook Combo ![]() ![]() ![]() ![]() H,H / 20,25 | -7 | KDN | KDN | |||
Can be delayed. | |||||||
![]() | Hook Smash Combo (2)![]() ![]() ![]() ![]() H,M / 20,17 | -13C | +2C | +2C | |||
Forces an opponent to crouching on block or hit. Can be delayed. | |||||||
![]() | Hook Smash Combo![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 20,17,16 | -15 | LNC | LNC | |||
Combo from 2nd hit. | |||||||
![]() | Knee Lift![]() ![]() M / 13 | 23F | -8 | +5 | +5 | 59 36 | |
2.8 | 1.9-2.2 | ||||||
(S3)– Changed the damage from 17 to 13. – Changed the opponent’s behavior when the move lands as a counter hit (from LNC to +5F). – Decreased the distance between the character and the opponent when the move hits or is blocked. | |||||||
![]() | Mammoth Charge![]() ![]() ![]() ![]() M,M / 13,20 | -11C | LNC | LNC | |||
Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed. CH is Launch. (S3)– Changed the frame advantage when blocked from -9F to -11CF. – Changed the opponent’s behavior when guarding the move. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | |||||||
![]() | Stampede![]() ![]() M / 20 | 19F | -8C | +2C | KDN | 60 41 | |
2.7 | 2.1-2.7 W2.2-2.9 | 2.5 | 0.7 | ||||
Forces an opponent to crouching on block or NH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | |||||||
![]() | Pw8F Double Thruster ![]() ![]() H / 21 | 15F | -10 | KDN | KDN | 49 34 | |
3.0 | 2.0-2.7 W2.0-2.7 | 1.1 | |||||
Power Crush. | |||||||
![]() | Shoulder Bash![]() ![]() UB(H) / 30 | 32F | KDN | KDN | KDN | ||
![]() | Shoulder Bash Cancel to Ready Position![]() ![]() ![]() ![]() SP / - | 45 | |||||
Advance Input is available Ready Position, FC or WS move. | |||||||
![]() | TJ16F Blitz ![]() ![]() M / 25 | 21F (14) | -18 | +9G | +9G | ||
4.4 | 1.4-2.1 | ||||||
Disable down. | |||||||
![]() | Air Lift Uppercut![]() ![]() M / 15 | 15F | -13 | LNC | LNC | 47 32 | |
2.8 | 1.5-2.1 | 0.9 | |||||
Start-up 16F to 15F. (S3)– Changed the frame advantage when blocked from -12F to -13F. - Changed total from 46F to 47F. – Decreased the distance between the character and the opponent when the move is blocked. – Increased the move’s reach. | |||||||
![]() | Body Blow![]() ![]() M / 16 | 15F | -7 | +6 | +6 | 41 26 | |
2.3 | 1.8-2.4 W1.9-2.5 | 1.6-2.2 | 0.7 | ||||
![]() | TS Double Impact ![]() ![]() ![]() ![]() M,M / 16,21 | -13 | KDN | KDN | |||
Combo from 1st CH. Can be delayed 15F. Combo can be delayed 15F from CH. | |||||||
![]() | Gut Kick![]() ![]() M / 13 | 17F | -10 | +2 | +2 | 45 28 | |
2.5 | 1.7-2.0 | 0.9 | |||||
(S3)– Increased the move’s reach. (Ver.4.00) - Increased the range of the attack. | |||||||
![]() | Raging Beast (2)![]() ![]() ![]() ![]() M,H / 13,7 | +2 | +5 | +5 | |||
Combo from 1st hit. (S3)– Increased the lower range of the attack. | |||||||
![]() | Raging Beast![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,7,10 | -1 | +5 | +5 | |||
Combo from 1st hit. | |||||||
![]() | Raging Beast Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,SP / 13,7,10 | -3 | +3 | +3 | |||
Combo from 1st hit. Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move and 3F delay. | |||||||
![]() | Raging Beast Ready Position to Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,SP / 13,7,10 | -2 | +4 | +4 | |||
Combo from 1st hit. | |||||||
![]() | Raging Beast Headbutt (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M / 13,7,10,12 | -16 | -5 | -5 | |||
Can be delayed. | |||||||
![]() | Raging Beast Headbutt![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,H / 13,7,10,12,28 | +4C | +8C | +8C | |||
Forces an opponent to crouching on block or hit. Combo from 4th hit. Can be delayed. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F. - Changed the frame advantage upon hit from +4F to +8F. | |||||||
![]() | Raging Beast Headbutt to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,H,SP / 13,7,10,12,28 | +3C | +7C | +7C | |||
Forces an opponent to crouching on block or hit. Combo from 4th hit. Can be delayed. (Ver.4.00) - New move. | |||||||
![]() | Raging Beast Sting![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,7,10,12,21 | +4 | +6 | KDN | |||
Can be delayed. | |||||||
![]() | Raging Beast Body Blow![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,7,13 | -9 | +7 | +7 | |||
1.8 | |||||||
Combo from 1st hit. | |||||||
![]() | Gut Kick Combo![]() ![]() ![]() ![]() M,H / 13,28 | +4C | +8C | +8C | |||
Forces an opponent to crouching on block or hit. Combo from 1st hit. Can be delayed. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F. - Changed the frame advantage upon hit from +4F to +8F. | |||||||
![]() | Gut Kick Combo to Ready Position![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,28 | +3C | +7C | +7C | |||
Forces an opponent to crouching on block or hit. Combo from 1st hit. Can be delayed. (Ver.4.00) - New move. | |||||||
![]() | Gorilla Blitz (2)![]() ![]() ![]() ![]() M,M / 13,10 | -12 | LNC | LNC | |||
Combo from 1st hit. | |||||||
![]() | Gorilla Blitz![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 13,10,20 | -7 | KDN | KDN | |||
(S3)– New move. | |||||||
![]() | TS Gorilla Blitz (Hold) ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 13,10,28 | +13G | KDN | KDN | |||
(S3)– New move. | |||||||
![]() | Compressor Swing (1)![]() ![]() M / 13 | 13F (1) | -4 | +2 | +2 | 41 28 | |
2.4 | 1.6-2.0 | 1.8-2.2 | 1.0 | ||||
(S3)– Increased the move’s reach. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -4F. | |||||||
![]() | TS Compressor Swing ![]() ![]() ![]() ![]() M,H / 13,25 | -5 | +12Sp | KDN | |||
2.2 | |||||||
Combo from 1st hit. Can be delayed. New Move. (Ver.4.00) - Increased the lower range of the attack. | |||||||
![]() | TC6F Cannonball ![]() ![]() M / 23 | 17F (1) | -11 | +3C | +3C | 52 35 | |
2.5 | 1.7-2.2 | 2.1-2.5 | 1.0 | ||||
Forces an opponent to crouching on hit. | |||||||
![]() | Dunk Elbow![]() ![]() M / 20 | 18F | ±0C | +5C | KDN | 46 28 | |
2.8 | 1.6-2.1 | 1.9-2.3 | 1.2 | ||||
Forces an opponent to crouching on block or NH. (Ver.4.00) - Increased the range of the attack. | |||||||
![]() | Alligator Combo (1)![]() ![]() M / 15 | 16F | -7C | +7C | +7C | 47 31 | |
2.3 | 1.4-1.8 | 0.9 | |||||
Forces an opponent to crouching on block or hit. | |||||||
![]() | Alligator Combo![]() ![]() ![]() ![]() M,M / 15,21 | -9 | +5 | +5 | |||
2.4-2.7 | 2.5 | ||||||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | |||||||
![]() | Low Kick![]() ![]() L / 18 | 16F | -12 | -1 | -1 | 47 31 | |
2.5 | 2.1-2.5 W2.1-2.7 | 2.1-2.5 | 0.4 | ||||
![]() | TC6F Knee Slicer ![]() ![]() L / 16 | 14F | -16 | -5 | -5 | 49 35 | |
2.6 | 1.5-1.8 | 1.6-2.2 | 1.0 | ||||
Disable Low Absorbs. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |||||||
![]() | Battering Ram![]() ![]() M / 22 | 19F | -12 | LNC | LNC | ||
2.6 | 1.9 | 1.2 | |||||
Non Crouch Status. | |||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | ||
2.1 | 1.8-2.4 | 1.6-2.5 | 0.1 | ||||
Returns to crouching. Returns to standing when input ![]() | |||||||
![]() | TS Flash Hook ![]() ![]() M / 20 | 16F | -8 | KDN | KDN* | 47 31 | |
2.7 | 1.9-2.4 | 1.4 | |||||
![]() | Revolving Hammer (1)![]() ![]() L / 10 | 18F | -12 | -4 | +4 | ||
2.5 | 1.2 | 1.2 | 1.6 | ||||
![]() | Revolving Hammer (2)![]() ![]() ![]() ![]() L,H / 10,16 | -6 | +8 | KDN | |||
Combo from 1st CH. | |||||||
![]() | TS Revolving Hammer ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 10,16,23 | -8 | KDN | KDN | |||
Can be delayed. | |||||||
![]() | Revolving Hammer Cancel to Ready Position![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 10,16 | -20 | -6 | KDN | |||
Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move. New Move. | |||||||
![]() | Revolving Hammer Cancel to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 10,16 | -21 | -7 | KDN | |||
New Move. | |||||||
![]() | Revolving Trap Kick![]() ![]() ![]() ![]() L,M / 10,16 | -13 | +3 | +3 | |||
2.2-2.5 W2.3-2.5 | 2.5 | ||||||
![]() | Revolving Trap Kick Cancel to Double Leg Take Down![]() ![]() ![]() ![]() ![]() ![]() L,Th(M) / 10,12(10) | Th(M) | Th(M) | Th(M) | |||
Interrupt 16F from 1st NH. New Move. | |||||||
![]() | Crab Leg![]() ![]() L,Th / 12(,10) | 23F | -26 | Th | Th | ||
2.3 | 1.7-2.0 | ||||||
Air Status 12F. To Throw from close hit. Damage () is throw bonus. Connect to throw from NH. | |||||||
![]() | Annihilator Hammer![]() ![]() M / 23 | 26F | -22 | LNC | LNC | ||
![]() | Fist Hammer![]() ![]() M / 10 | 21F | -8C | +2C | KDN | ||
3.3 | 1.5-2.1 | ||||||
Forces an opponent to crouching on block or NH. | |||||||
![]() | Double Fist Hammer![]() ![]() ![]() ![]() M,M / 10,15 | -14C | KDN | KDN | |||
Forces an opponent to crouching on block. Knock Down from NH. | |||||||
![]() | HM Spinning Backfist ![]() ![]() M / 24 | 22F | -9 | +4 | KDN | 61 39 | |
3.4 | 2.1-2.5 W2.1-2.9 | 2.4-2.9 | 1.6 | ||||
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +4F. | |||||||
![]() | Sasquatch Cannon![]() ![]() M / 26 | 21F | ±0 | +8 | KDN | 50 29 | |
2.9 | 2.0-2.5 W1.2 | 1.6-1.8 | 1.9 | ||||
Not Knock Down from NH. Changed CH effect. | |||||||
![]() | Quick Bazooka![]() ![]() M / 20 | 14F | -9 | +2 | KDN | 47 33 | |
2.6 | 1.2-1.9 | 1.5-2.2 | 1.3 | ||||
![]() | WB Heel Bazooka ![]() ![]() H / 30 | 18F | -14 | KDN | KDN | 60 42 | |
2.9 | 2.7-3.5 W1.8-2.7 | 1.3 | |||||
New Move. | |||||||
![]() | Death Bringer![]() ![]() UB(M) / 70 | 80F | KDN | KDN | KDN | ||
Input ![]() ![]() | |||||||
![]() | Death Bringer Cancel to Double Leg Take Down![]() ![]() ![]() ![]() Th(M) / 12(10) | 100F | Th(M) | Th(M) | Th(M) | ||
New Move. |
Include ⇧ Command | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |||
![]() | Quick Gorilla Rush (1)![]() ![]() H / 14 | 12F | -5 | +5 | +5 | 36 24 | (Ver.4.00) - New move. | |
2.8 | 1.5-2.3 | 1.0 | ||||||
![]() | Quick Gorilla Rush![]() ![]() ![]() ![]() H,H / 14,20 | -2C | +6C | KDN | Forces an opponent to crouching on block or NH. Combo from 1st hit. (Ver.4.00) - New move. | |||
1.6-2.2 | 1.8 | |||||||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |||
![]() | TJ12F Knee Sling ![]() ![]() M / 25 | 20F (2) | -2 | KDN | LNC | 48 28 | ||
2.2 | 1.7-2.1 | 1.6 | ||||||
![]() | TJ12F Knee Sling ![]() ![]() M / 25 | 20F (2) | -2 | KDN | LNC | 48 28 | ||
2.3 | 1.7-2.1 | 1.7 | ||||||
![]() | TJ12F Knee Sling ![]() ![]() M / 25 | 20F (2) | -2 | KDN | LNC | 48 28 | ||
2.7 | 1.5-1.9 | 2.4 | ||||||
![]() | TJ9F Jumping Mid Kick ![]() ![]() M / 14 | 23F | -16 | KDN | KDN | 60 37 | ||
![]() | TJ9F Jumping Mid Kick ![]() ![]() M / 18 | 23F | -9 | KDN | KDN | 53 30 | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
1.8 | 2.2-2.7 W2.2-2.6 | -0.1 | ||||||
![]() | TJ9F Jumping Mid Kick ![]() ![]() M / 18 | 23F | -9 | KDN | KDN | 53 30 | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
2.5 | 1.6-2.3 | 0.8 | ||||||
![]() | Earthquake![]() ![]() M / 21 | 22F | -6C | KDN | KDN | Forces an opponent to crouching on block. Returns to crouching. Changed command. | ||
3.0 | 1.8-2.2 | 1.3 | ||||||
![]() | Earthquake to Ready Position![]() ![]() ![]() ![]() M,SP / 21 | -7C | KDN | KDN | Forces an opponent to crouching on block. Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move. New Move. | |||
![]() | Earthquake to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() M,SP / 21 | -6C | KDN | KDN | Forces an opponent to crouching on block. | |||
![]() | Mongolian Chop![]() ![]() H / 21 | 17F | -6 | KDN | KDN | 42 25 | ||
2.5 | 1.2-1.6 | 1.4 | ||||||
![]() | TJ6F Foot Stomp ![]() ![]() ![]() ![]() M / 25 | 31F | -3C | +7C | KDN | Forces an opponent to crouching on block or NH. | ||
2.6 | 1.2 | 1.9 | ||||||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |||
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Quick Gorilla Rush (1)![]() ![]() H / 14 | 12F | -5 | +5 | +5 | 36 24 | |
![]() | Quick Gorilla Rush![]() ![]() ![]() ![]() H,H / 14,20 | -2C | +6C | KDN | |||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | TJ12F Knee Sling ![]() ![]() M / 25 | 20F (2) | -2 | KDN | LNC | 48 28 | |
![]() | TJ12F Knee Sling ![]() ![]() M / 25 | 20F (2) | -2 | KDN | LNC | 48 28 | |
![]() | TJ12F Knee Sling ![]() ![]() M / 25 | 20F (2) | -2 | KDN | LNC | 48 28 | |
![]() | TJ9F Jumping Mid Kick ![]() ![]() M / 14 | 23F | -16 | KDN | KDN | 60 37 | |
![]() | TJ9F Jumping Mid Kick ![]() ![]() M / 18 | 23F | -9 | KDN | KDN | 53 30 | |
![]() | TJ9F Jumping Mid Kick ![]() ![]() M / 18 | 23F | -9 | KDN | KDN | 53 30 | |
![]() | Earthquake![]() ![]() M / 21 | 22F | -6C | KDN | KDN | ||
![]() | Earthquake to Ready Position![]() ![]() ![]() ![]() M,SP / 21 | -7C | KDN | KDN | |||
![]() | Earthquake to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() M,SP / 21 | -6C | KDN | KDN | |||
![]() | Mongolian Chop![]() ![]() H / 21 | 17F | -6 | KDN | KDN | 42 25 | |
![]() | TJ6F Foot Stomp ![]() ![]() ![]() ![]() M / 25 | 31F | -3C | +7C | KDN | ||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Quick Gorilla Rush (1)![]() ![]() H / 14 | 12F | -5 | +5 | +5 | 36 24 | |
2.8 | 1.5-2.3 | 1.0 | |||||
(Ver.4.00) - New move. | |||||||
![]() | Quick Gorilla Rush![]() ![]() ![]() ![]() H,H / 14,20 | -2C | +6C | KDN | |||
1.6-2.2 | 1.8 | ||||||
Forces an opponent to crouching on block or NH. Combo from 1st hit. (Ver.4.00) - New move. | |||||||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | TJ12F Knee Sling ![]() ![]() M / 25 | 20F (2) | -2 | KDN | LNC | 48 28 | |
2.2 | 1.7-2.1 | 1.6 | |||||
![]() | TJ12F Knee Sling ![]() ![]() M / 25 | 20F (2) | -2 | KDN | LNC | 48 28 | |
2.3 | 1.7-2.1 | 1.7 | |||||
![]() | TJ12F Knee Sling ![]() ![]() M / 25 | 20F (2) | -2 | KDN | LNC | 48 28 | |
2.7 | 1.5-1.9 | 2.4 | |||||
![]() | TJ9F Jumping Mid Kick ![]() ![]() M / 14 | 23F | -16 | KDN | KDN | 60 37 | |
![]() | TJ9F Jumping Mid Kick ![]() ![]() M / 18 | 23F | -9 | KDN | KDN | 53 30 | |
1.8 | 2.2-2.7 W2.2-2.6 | -0.1 | |||||
(S3)– Decreased the distance between the character and the opponent when the move hits. | |||||||
![]() | TJ9F Jumping Mid Kick ![]() ![]() M / 18 | 23F | -9 | KDN | KDN | 53 30 | |
2.5 | 1.6-2.3 | 0.8 | |||||
(S3)– Decreased the distance between the character and the opponent when the move hits. | |||||||
![]() | Earthquake![]() ![]() M / 21 | 22F | -6C | KDN | KDN | ||
3.0 | 1.8-2.2 | 1.3 | |||||
Forces an opponent to crouching on block. Returns to crouching. Changed command. | |||||||
![]() | Earthquake to Ready Position![]() ![]() ![]() ![]() M,SP / 21 | -7C | KDN | KDN | |||
Forces an opponent to crouching on block. Advance Input is available Ready Position Move. Advance Input is unavailable FC or WS Move. New Move. | |||||||
![]() | Earthquake to Ready Position Cancel![]() ![]() ![]() ![]() ![]() ![]() M,SP / 21 | -6C | KDN | KDN | |||
Forces an opponent to crouching on block. | |||||||
![]() | Mongolian Chop![]() ![]() H / 21 | 17F | -6 | KDN | KDN | 42 25 | |
2.5 | 1.2-1.6 | 1.4 | |||||
![]() | TJ6F Foot Stomp ![]() ![]() ![]() ![]() M / 25 | 31F | -3C | +7C | KDN | ||
2.6 | 1.2 | 1.9 | |||||
Forces an opponent to crouching on block or NH. | |||||||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | ||
More Than One Command | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Elbow Rush![]() ![]() ![]() H / 21 | 11F | -1 | KDN | KDN | 38 27 | ||
2.5 | 1.3 | |||||||
![]() | Burning Mountain (1)![]() ![]() ![]() M / 18 | 19F | -7 | +1 | +1 | 50 31 | New Move. (Ver.2.20)・Increased the range of the attack to prevent it from missing when performed directly next to the opponent. | |
3.0 | 1.3-1.8 | |||||||
![]() | Burning Mountain![]() ![]() ![]() ![]() ![]() M,M / 18,26 | -14 | LNC | LNC | Combo from 1st CH. New Move. | |||
2.1-2.5 | ||||||||
![]() | HMTS Side Sweep ![]() ![]() ![]() M / 26 | 18F | -8 | KDN | KDN | 52 34 | (S3)– Changed the frame advantage when blocked from -10F to -8F. – Shortened the recovery time after the move hits by 2 frames. | |
2.8 | 2.3-2.8 2.5 | 1.4 | ||||||
![]() | Giant Brat (2)![]() ![]() ![]() ![]() MM / 14,16 | 15F | -12 | +4 | +4 | Changed command. (Ver.4.00) - Changed the command from ![]() ![]() ![]() | ||
2.7 | 1.9 | |||||||
![]() | Giant Brat![]() ![]() ![]() ![]() ![]() ![]() MM,M / 14,16,25 | -15 | KDN | KDN* | Combo from 2nd CH. Can be delayed 13F. Combo can be delayed 12F from CH. | |||
1.7 | ||||||||
![]() | Ballista Fist (1)![]() ![]() ![]() ![]() M / 21 | 18F | -10 | LNC | LNC | 54 36 | ||
2.3 | 1.5-2.3 | 0.9 | ||||||
![]() | Ballista Fist![]() ![]() ![]() ![]() ![]() ![]() M,M / 21,24 | -7 | KDN | KDN* | Input ![]() | |||
2.6-3.3 W1.6 | ||||||||
![]() | WG Ballista Fist (Hold) ![]() ![]() ![]() ![]() ![]() ![]() M,M / 21,40 | +14G +16W | KDN | KDN | (Ver.5.00)・Changed the opponent's behavior on block (+23GF→+14GF). Wall crush inducing guard is implemented. | |||
3.4 | ||||||||
![]() | TC6F Babel Smasher ![]() ![]() ![]() ![]() L(,Th) / 20(,35) | 24F | -12 | +5 | Th | 55 31 | Connect to Warhammer (throw) from CH. Damage () is throw bonus. Warhammer enable Floor Break. New Move from CH. | |
2.7 | 1.8-2.0 | 0.8 | ||||||
![]() | TJ13F Bicycle Kick ![]() ![]() ![]() ![]() M / 30 | 32F (2) | +6 | KDN | KDN | |||
1.8 |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Elbow Rush![]() ![]() ![]() H / 21 | 11F | -1 | KDN | KDN | 38 27 | |
![]() | Burning Mountain (1)![]() ![]() ![]() M / 18 | 19F | -7 | +1 | +1 | 50 31 | |
![]() | Burning Mountain![]() ![]() ![]() ![]() ![]() M,M / 18,26 | -14 | LNC | LNC | |||
![]() | HMTS Side Sweep ![]() ![]() ![]() M / 26 | 18F | -8 | KDN | KDN | 52 34 | |
![]() | Giant Brat (2)![]() ![]() ![]() ![]() MM / 14,16 | 15F | -12 | +4 | +4 | ||
![]() | Giant Brat![]() ![]() ![]() ![]() ![]() ![]() MM,M / 14,16,25 | -15 | KDN | KDN* | |||
![]() | Ballista Fist (1)![]() ![]() ![]() ![]() M / 21 | 18F | -10 | LNC | LNC | 54 36 | |
![]() | Ballista Fist![]() ![]() ![]() ![]() ![]() ![]() M,M / 21,24 | -7 | KDN | KDN* | |||
![]() | WG Ballista Fist (Hold) ![]() ![]() ![]() ![]() ![]() ![]() M,M / 21,40 | +14G +16W | KDN | KDN | |||
![]() | TC6F Babel Smasher ![]() ![]() ![]() ![]() L(,Th) / 20(,35) | 24F | -12 | +5 | Th | 55 31 | |
![]() | TJ13F Bicycle Kick ![]() ![]() ![]() ![]() M / 30 | 32F (2) | +6 | KDN | KDN |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Elbow Rush![]() ![]() ![]() H / 21 | 11F | -1 | KDN | KDN | 38 27 | |
2.5 | 1.3 | ||||||
![]() | Burning Mountain (1)![]() ![]() ![]() M / 18 | 19F | -7 | +1 | +1 | 50 31 | |
3.0 | 1.3-1.8 | ||||||
New Move. (Ver.2.20)・Increased the range of the attack to prevent it from missing when performed directly next to the opponent. | |||||||
![]() | Burning Mountain![]() ![]() ![]() ![]() ![]() M,M / 18,26 | -14 | LNC | LNC | |||
2.1-2.5 | |||||||
Combo from 1st CH. New Move. | |||||||
![]() | HMTS Side Sweep ![]() ![]() ![]() M / 26 | 18F | -8 | KDN | KDN | 52 34 | |
2.8 | 2.3-2.8 2.5 | 1.4 | |||||
(S3)– Changed the frame advantage when blocked from -10F to -8F. – Shortened the recovery time after the move hits by 2 frames. | |||||||
![]() | Giant Brat (2)![]() ![]() ![]() ![]() MM / 14,16 | 15F | -12 | +4 | +4 | ||
2.7 | 1.9 | ||||||
Changed command. (Ver.4.00) - Changed the command from ![]() ![]() ![]() | |||||||
![]() | Giant Brat![]() ![]() ![]() ![]() ![]() ![]() MM,M / 14,16,25 | -15 | KDN | KDN* | |||
1.7 | |||||||
Combo from 2nd CH. Can be delayed 13F. Combo can be delayed 12F from CH. | |||||||
![]() | Ballista Fist (1)![]() ![]() ![]() ![]() M / 21 | 18F | -10 | LNC | LNC | 54 36 | |
2.3 | 1.5-2.3 | 0.9 | |||||
![]() | Ballista Fist![]() ![]() ![]() ![]() ![]() ![]() M,M / 21,24 | -7 | KDN | KDN* | |||
2.6-3.3 W1.6 | |||||||
Input ![]() | |||||||
![]() | WG Ballista Fist (Hold) ![]() ![]() ![]() ![]() ![]() ![]() M,M / 21,40 | +14G +16W | KDN | KDN | |||
3.4 | |||||||
(Ver.5.00)・Changed the opponent's behavior on block (+23GF→+14GF). Wall crush inducing guard is implemented. | |||||||
![]() | TC6F Babel Smasher ![]() ![]() ![]() ![]() L(,Th) / 20(,35) | 24F | -12 | +5 | Th | 55 31 | |
2.7 | 1.8-2.0 | 0.8 | |||||
Connect to Warhammer (throw) from CH. Damage () is throw bonus. Warhammer enable Floor Break. New Move from CH. | |||||||
![]() | TJ13F Bicycle Kick ![]() ![]() ![]() ![]() M / 30 | 32F (2) | +6 | KDN | KDN | ||
1.8 | |||||||
Full Crouch | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | ||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | ||
2.4 | 2.1-2.6 W2.2-2.7 | 2.3-2.9 | 0.1 | |||||
![]() | TC Crouch Spin Low Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | ||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | ||
![]() | Bull-charge FC ![]() M,Th / 25(,15) | 22F | -7 | Th | Th | Disable during Ready Position. Connect to throw from close hit. Damage () is throw bonus. Hit +7F from distant hit. Meaty 1F in actualy. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F. - Increased the lower range of the attack. | ||
1.8 2.7 | 1.9-2.7 | 0.9 | ||||||
![]() | Hell Stab WS ![]() M / 14 | 11F | -7 | +3 | +3 | 37 26 | ||
2.5 | 1.6-2.3 | 1.8-2.5 | 0.7 | |||||
![]() | Hell Stab to Ready Position WS ![]() ![]() ![]() M,SP / 14 | -7 | +3 | +3 | Advance Input is available Ready Position, FC or WS Move. | |||
![]() | Hell Stab to Ready Position Cancel WS ![]() ![]() ![]() ![]() ![]() M,SP / 14 | -8 | +2 | +2 | ||||
![]() | Heavy Artillery WS ![]() ![]() ![]() M,H / 14,18 | -7 | KDN | KDN* | Combo from 1st CH. Can be delayed 19F. Combo can be delayed 13F from CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | |||
1.5 | ||||||||
![]() | TS Tornado Hook WS ![]() M / 22 | 19F | -8 | KDN | KDN* | 54 35 | ||
2.9 | 1.4-2.0 | 1.3 | ||||||
![]() | Power Punt WS ![]() M / 20 | 18F | -13 | LNC | LNC | 52 34 | ||
2.8 | 1.7-2.3 | 2.0 | ||||||
![]() | Stun Knee WS ![]() M / 21 | 13F | -9 | KDN | KDN* | 50 37 | ||
2.4 | 2.3-2.6 | 1.3 | ||||||
![]() | Quick Uppercut WS ![]() M / 12 | 10F (1) | -4 | +7 | +7 | Disable during Ready Position. | ||
2.0 | ||||||||
![]() | Tornado Chop FC ![]() ![]() H / 28 | 20F | -3 | KDN | KDN | 54 34 | (S3)– Improved the move’s evasive properties. | |
2.7 | 1.4-2.1 | 0.8 | ||||||
![]() | TC Shin Breaker FC ![]() ![]() L / 19 | 21F | -26 | +8 | KDN | Returns to crouching. NH force to knock down from BT hit. Changed from CH. | ||
3.6 | 1.4-1.9 | 1.4-1.6 | 2.3 |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | ||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | ||
![]() | TC Crouch Spin Low Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | ||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | ||
![]() | Bull-charge FC ![]() M,Th / 25(,15) | 22F | -7 | Th | Th | ||
![]() | Hell Stab WS ![]() M / 14 | 11F | -7 | +3 | +3 | 37 26 | |
![]() | Hell Stab to Ready Position WS ![]() ![]() ![]() M,SP / 14 | -7 | +3 | +3 | |||
![]() | Hell Stab to Ready Position Cancel WS ![]() ![]() ![]() ![]() ![]() M,SP / 14 | -8 | +2 | +2 | |||
![]() | Heavy Artillery WS ![]() ![]() ![]() M,H / 14,18 | -7 | KDN | KDN* | |||
![]() | TS Tornado Hook WS ![]() M / 22 | 19F | -8 | KDN | KDN* | 54 35 | |
![]() | Power Punt WS ![]() M / 20 | 18F | -13 | LNC | LNC | 52 34 | |
![]() | Stun Knee WS ![]() M / 21 | 13F | -9 | KDN | KDN* | 50 37 | |
![]() | Quick Uppercut WS ![]() M / 12 | 10F (1) | -4 | +7 | +7 | ||
![]() | Tornado Chop FC ![]() ![]() H / 28 | 20F | -3 | KDN | KDN | 54 34 | |
![]() | TC Shin Breaker FC ![]() ![]() L / 19 | 21F | -26 | +8 | KDN |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | ||
Returns to crouching. Returns to standing when input ![]() | |||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | ||
2.4 | 2.1-2.6 W2.2-2.7 | 2.3-2.9 | 0.1 | ||||
Returns to crouching. | |||||||
![]() | TC Crouch Spin Low Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | ||
Returns to crouching. | |||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | ||
Returns to crouching. | |||||||
![]() | Bull-charge FC ![]() M,Th / 25(,15) | 22F | -7 | Th | Th | ||
1.8 2.7 | 1.9-2.7 | 0.9 | |||||
Disable during Ready Position. Connect to throw from close hit. Damage () is throw bonus. Hit +7F from distant hit. Meaty 1F in actualy. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F. - Increased the lower range of the attack. | |||||||
![]() | Hell Stab WS ![]() M / 14 | 11F | -7 | +3 | +3 | 37 26 | |
2.5 | 1.6-2.3 | 1.8-2.5 | 0.7 | ||||
![]() | Hell Stab to Ready Position WS ![]() ![]() ![]() M,SP / 14 | -7 | +3 | +3 | |||
Advance Input is available Ready Position, FC or WS Move. | |||||||
![]() | Hell Stab to Ready Position Cancel WS ![]() ![]() ![]() ![]() ![]() M,SP / 14 | -8 | +2 | +2 | |||
![]() | Heavy Artillery WS ![]() ![]() ![]() M,H / 14,18 | -7 | KDN | KDN* | |||
1.5 | |||||||
Combo from 1st CH. Can be delayed 19F. Combo can be delayed 13F from CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | |||||||
![]() | TS Tornado Hook WS ![]() M / 22 | 19F | -8 | KDN | KDN* | 54 35 | |
2.9 | 1.4-2.0 | 1.3 | |||||
![]() | Power Punt WS ![]() M / 20 | 18F | -13 | LNC | LNC | 52 34 | |
2.8 | 1.7-2.3 | 2.0 | |||||
![]() | Stun Knee WS ![]() M / 21 | 13F | -9 | KDN | KDN* | 50 37 | |
2.4 | 2.3-2.6 | 1.3 | |||||
![]() | Quick Uppercut WS ![]() M / 12 | 10F (1) | -4 | +7 | +7 | ||
2.0 | |||||||
Disable during Ready Position. | |||||||
![]() | Tornado Chop FC ![]() ![]() H / 28 | 20F | -3 | KDN | KDN | 54 34 | |
2.7 | 1.4-2.1 | 0.8 | |||||
(S3)– Improved the move’s evasive properties. | |||||||
![]() | TC Shin Breaker FC ![]() ![]() L / 19 | 21F | -26 | +8 | KDN | ||
3.6 | 1.4-1.9 | 1.4-1.6 | 2.3 | ||||
Returns to crouching. NH force to knock down from BT hit. Changed from CH. |
Others | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Spinning Hammer SS ![]() M / 18 | 21F | -3 | ±0C | ±0C | 54 33 | Forces an opponent to crouching on hit. | |
3.0 | 2.0-2.4 | 1.3-1.9 | 1.9 | |||||
![]() | Spinning Hammer to Ready Position SS ![]() ![]() ![]() M,SP / 18 | +2 | +5C | +5C | Forces an opponent to crouching on hit. Advance Input is available Ready Position, FC or WS Move. | |||
![]() | Spinning Hammer to Ready Position Cancel SS ![]() ![]() ![]() ![]() ![]() M,SP / 18 | +1 | +4C | +4C | Forces an opponent to crouching on hit. | |||
![]() | Instep Middle Kick SS ![]() M / 24 | 21F | -6 | KDN | KDN* | 55 34 | Input ![]() | |
2.5 | 2.4-2.8 | 1.0 | ||||||
![]() | Tall Hammer SS ![]() M / 25 | 19F | +1 | KDN | KDN | 65 46 | ||
2.4 | 2.0-2.1 | 1.6 | ||||||
![]() | Quake Kick While enemy is down ![]() ![]() L / 23 | 19F (1) | -14 | -3 | -3 | |||
![]() | Wake Up Hammer While down (facing down) ![]() M / 23 | 20F | -7 | +4 | +4 | |||
2.0-2.5 | 1.9-2.2 | |||||||
![]() | Wake Up Sweep to Diving Blow While down (facing down) ![]() ![]() L,Th / 18(,10) | 17F | -24 | Th | Th | Connect to throw & Ready Position. Damage () is throw bonus. New Move after hit. | ||
2.0-2.4 | ||||||||
![]() | Charge![]() SP / - | Shift to charging. | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. | ||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |||
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | ||
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | ||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||||
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Spinning Hammer SS ![]() M / 18 | 21F | -3 | ±0C | ±0C | 54 33 | |
![]() | Spinning Hammer to Ready Position SS ![]() ![]() ![]() M,SP / 18 | +2 | +5C | +5C | |||
![]() | Spinning Hammer to Ready Position Cancel SS ![]() ![]() ![]() ![]() ![]() M,SP / 18 | +1 | +4C | +4C | |||
![]() | Instep Middle Kick SS ![]() M / 24 | 21F | -6 | KDN | KDN* | 55 34 | |
![]() | Tall Hammer SS ![]() M / 25 | 19F | +1 | KDN | KDN | 65 46 | |
![]() | Quake Kick While enemy is down ![]() ![]() L / 23 | 19F (1) | -14 | -3 | -3 | ||
![]() | Wake Up Hammer While down (facing down) ![]() M / 23 | 20F | -7 | +4 | +4 | ||
![]() | Wake Up Sweep to Diving Blow While down (facing down) ![]() ![]() L,Th / 18(,10) | 17F | -24 | Th | Th | ||
![]() | Charge![]() SP / - | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | ||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | ||
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | ||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Spinning Hammer SS ![]() M / 18 | 21F | -3 | ±0C | ±0C | 54 33 | |
3.0 | 2.0-2.4 | 1.3-1.9 | 1.9 | ||||
Forces an opponent to crouching on hit. | |||||||
![]() | Spinning Hammer to Ready Position SS ![]() ![]() ![]() M,SP / 18 | +2 | +5C | +5C | |||
Forces an opponent to crouching on hit. Advance Input is available Ready Position, FC or WS Move. | |||||||
![]() | Spinning Hammer to Ready Position Cancel SS ![]() ![]() ![]() ![]() ![]() M,SP / 18 | +1 | +4C | +4C | |||
Forces an opponent to crouching on hit. | |||||||
![]() | Instep Middle Kick SS ![]() M / 24 | 21F | -6 | KDN | KDN* | 55 34 | |
2.5 | 2.4-2.8 | 1.0 | |||||
Input ![]() | |||||||
![]() | Tall Hammer SS ![]() M / 25 | 19F | +1 | KDN | KDN | 65 46 | |
2.4 | 2.0-2.1 | 1.6 | |||||
![]() | Quake Kick While enemy is down ![]() ![]() L / 23 | 19F (1) | -14 | -3 | -3 | ||
![]() | Wake Up Hammer While down (facing down) ![]() M / 23 | 20F | -7 | +4 | +4 | ||
2.0-2.5 | 1.9-2.2 | ||||||
![]() | Wake Up Sweep to Diving Blow While down (facing down) ![]() ![]() L,Th / 18(,10) | 17F | -24 | Th | Th | ||
2.0-2.4 | |||||||
Connect to throw & Ready Position. Damage () is throw bonus. New Move after hit. | |||||||
![]() | Charge![]() SP / - | ||||||
Shift to charging. | |||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | ||
Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. | |||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | ||
Returns to crouching. | |||||||
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | ||
Returns to crouching. | |||||||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | ||||
Ready Position | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | TC7F Ready Position ![]() SP / - | Enable FC, WS, ![]() Cost 6F. Input ![]() ![]() | ||||||
0.4 | ||||||||
![]() | Advance Ready Position![]() ![]() SP / - | Cost 20F. Cost 28F to FC or WS. | ||||||
![]() | Cornered Beast![]() ![]() SP / - | Cost 20F. Cost 28F to FC or WS. | ||||||
![]() | Ready Position to Cancel Ready Position ![]() SP / - | 1 | To Standing. | |||||
![]() | Side Shift Ready Position ![]() ![]() SP / - | 31 | ||||||
![]() | Power Bump (1) Ready Position ![]() ![]() M / 16 | 13F | -4 | +3 | +3 | |||
2.25 | ||||||||
![]() | Power Bump Ready Position ![]() ![]() ![]() ![]() M,M / 16,20 | -13C | KDN | KDN | Forces an opponent to crouching on block. Combo from 1st hit. Remove can be delayed. (S3)– Changed the opponent’s behavior when normal hit (from +2CF to KDN). | |||
1.9-2.5 | ||||||||
![]() | TS Power Hurricane Ready Position ![]() ![]() ![]() ![]() M,H / 16,26 | -9 | KDN | KDN | Combo from 1st hit. New Move. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. | |||
1.4-1.8 | ||||||||
![]() | WBPw8F Power Straight Ready Position ![]() ![]() M / 22 | 17F | -14 | KDN | KDN | Power Crush & Wall Bounds. | ||
2.5 | 1.8-2.6 | 0.6 | ||||||
![]() | Python Explosion Ready Position ![]() ![]() L,M / 20,20 | 17F | -39 | KDN | KDN | (Ver.4.00) - Increased the move’s reach. | ||
2.5 | 1.8 | 0.8 | ||||||
![]() | Python Explosion (2nd) Ready Position ![]() ![]() L,M / 20,20 | -14 | KDN | KDN | Knock Down. | |||
Ready Position | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | TC7F Ready Position ![]() SP / - | ||||||
![]() | Advance Ready Position![]() ![]() SP / - | ||||||
![]() | Cornered Beast![]() ![]() SP / - | ||||||
![]() | Ready Position to Cancel Ready Position ![]() SP / - | 1 | |||||
![]() | Side Shift Ready Position ![]() ![]() SP / - | 31 | |||||
![]() | Power Bump (1) Ready Position ![]() ![]() M / 16 | 13F | -4 | +3 | +3 | ||
![]() | Power Bump Ready Position ![]() ![]() ![]() ![]() M,M / 16,20 | -13C | KDN | KDN | |||
![]() | TS Power Hurricane Ready Position ![]() ![]() ![]() ![]() M,H / 16,26 | -9 | KDN | KDN | |||
![]() | WBPw8F Power Straight Ready Position ![]() ![]() M / 22 | 17F | -14 | KDN | KDN | ||
![]() | Python Explosion Ready Position ![]() ![]() L,M / 20,20 | 17F | -39 | KDN | KDN | ||
![]() | Python Explosion (2nd) Ready Position ![]() ![]() L,M / 20,20 | -14 | KDN | KDN |
Ready Position | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | TC7F Ready Position ![]() SP / - | ||||||
0.4 | |||||||
Enable FC, WS, ![]() Cost 6F. Input ![]() ![]() | |||||||
![]() | Advance Ready Position![]() ![]() SP / - | ||||||
Cost 20F. Cost 28F to FC or WS. | |||||||
![]() | Cornered Beast![]() ![]() SP / - | ||||||
Cost 20F. Cost 28F to FC or WS. | |||||||
![]() | Ready Position to Cancel Ready Position ![]() SP / - | 1 | |||||
To Standing. | |||||||
![]() | Side Shift Ready Position ![]() ![]() SP / - | 31 | |||||
![]() | Power Bump (1) Ready Position ![]() ![]() M / 16 | 13F | -4 | +3 | +3 | ||
2.25 | |||||||
![]() | Power Bump Ready Position ![]() ![]() ![]() ![]() M,M / 16,20 | -13C | KDN | KDN | |||
1.9-2.5 | |||||||
Forces an opponent to crouching on block. Combo from 1st hit. Remove can be delayed. (S3)– Changed the opponent’s behavior when normal hit (from +2CF to KDN). | |||||||
![]() | TS Power Hurricane Ready Position ![]() ![]() ![]() ![]() M,H / 16,26 | -9 | KDN | KDN | |||
1.4-1.8 | |||||||
Combo from 1st hit. New Move. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. | |||||||
![]() | WBPw8F Power Straight Ready Position ![]() ![]() M / 22 | 17F | -14 | KDN | KDN | ||
2.5 | 1.8-2.6 | 0.6 | |||||
Power Crush & Wall Bounds. | |||||||
![]() | Python Explosion Ready Position ![]() ![]() L,M / 20,20 | 17F | -39 | KDN | KDN | ||
2.5 | 1.8 | 0.8 | |||||
(Ver.4.00) - Increased the move’s reach. | |||||||
![]() | Python Explosion (2nd) Ready Position ![]() ![]() L,M / 20,20 | -14 | KDN | KDN | |||
Knock Down. |
Rage Art | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | Guard point 8F. Enable during Ready Position. New Move. | ||
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | ||
Guard point 8F. Enable during Ready Position. New Move. |
Rage Drive | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Rage Drive to Mount Rage ![]() ![]() M,Th / 25(,12) | 21F (11) | +7G | Th | Th | Connect to Mount. To down afteer block or whiff. New Move. | ||
4.0 | ||||||||
![]() | Rage Drive to Down Rage ![]() ![]() SM / 10 | 45F | -10 | +9C | +9C | Forces an opponent to crouching on hit. Distant attack level is Special Mid. New Move. | ||
5.5 |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Rage Drive to Mount Rage ![]() ![]() M,Th / 25(,12) | 21F (11) | +7G | Th | Th | ||
![]() | Rage Drive to Down Rage ![]() ![]() SM / 10 | 45F | -10 | +9C | +9C |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Rage Drive to Mount Rage ![]() ![]() M,Th / 25(,12) | 21F (11) | +7G | Th | Th | ||
4.0 | |||||||
Connect to Mount. To down afteer block or whiff. New Move. | |||||||
![]() | Rage Drive to Down Rage ![]() ![]() SM / 10 | 45F | -10 | +9C | +9C | ||
5.5 | |||||||
Forces an opponent to crouching on hit. Distant attack level is Special Mid. New Move. |
10 Hit Combo | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | M | H | M | M | M | L | H |
DAMAGE | 10 | 12 | 8 | 6 | 12 | 8 | 6 | 13 | 6 | 22 |
block | ±0 | +3 | -21 | -27 | -20 | -29 | -13 | -30 | -19 | -54 |
NH | +8 | +5 | -10 | -17 | -6 | -20C | -3 | -28 | -3 | KDN |
CH | ||||||||||
![]() | start-up 10F |