CRAIG MARDUK:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8  
Left Right Combo

H,H / 7,12
  -1 +5 +5  Combo from 1st NH
Left Right to Ready Position

H,H,SP / 7,12
  -3 +3 +3  Advance Input is available Ready Position Move.
Advance Input is unavailable FC or WS Move and 3F delay.
(S3)– Increased the move’s forward movement.
Left Right to Ready Position Cancel

H,H,SP / 7,12
  -2 +4 +4  
Left Right To Gut Check(3)

H,H,M / 7,12,12
  -16 -5 -5  Can be delayed
Left Right To Gut Check

H,H,M,H / 7,12,12,28
  +4C +8C +8C  Combo from 3rd hit.
Can be delayed.
Forced to crouching upon block or hit..
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F.
- Changed the frame advantage upon hit from +4F to +8F.
Left Right To Gut Check to Ready Position

H,H,M,H,SP / 7,12,12,28
  +3C +7C +7C  Combo from 3rd hit.
Can be delayed.
Forced to crouching upon block or hit..
(Ver.4.00) - New move.
Left Right to Power Elbow Combo

H,H,H / 7,12,21
  +4 +6 KDN  Can be delayed
(Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit.
Jab Body Combo

H,M / 7,13
  -9 +7 +7  Combo from 1st NH
Right Jab

H / 10
10F ±0 +8 +8  
Quick Elbow Combo

H,H / 10,12
  +3 +5 +5  Combo from 1st NH
Catapult Tackle Combo

H,M / 10,22
  -12 LNC LNC  Can be delayed
Side Kick

H / 28
17F -14 KDN KDN  
Right High Kick

H / 16
13F -5 +6 LNC 37
Shove

M / 0
15F -9 +3 +16  
Double Hook Combo (1)

H / 20
16F -7 +7 KDN  
Double Hook Combo

H,H / 20,25
  -7 KDN KDN  TS
Can be delayed
Hook Smash Combo (2)

H,M / 20,17
  -13C +2C +2C  Can be delayed
Forced to crouching upon block or hit..
Hook Smash Combo

H,M,M / 20,17,16
  -15 LNC LNC  
Knee Lift

M / 13
23F -8 +5 +5  
(S3)– Changed the damage from 17 to 13.
– Changed the opponent’s behavior when the move lands as a counter hit (from LNC to +5F).
– Decreased the distance between the character and the opponent when the move hits or is blocked.
Mammoth Charge

M,M / 13,20
  -11C LNC LNC  Combo from 1st NH
Can be delayed
Forced to crouching upon hit..
CH is Launch.
(S3)– Changed the frame advantage when blocked from -9F to -11CF.
– Changed the opponent’s behavior when guarding the move.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Stampede

M / 20
19F -8C +2C KDN  Forced to crouching upon block or hit..
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Double Thruster

H / 21
15F -10 KDN KDN 49PC8F
Power Crush.
Shoulder Bash

UB(H) / 30
32F KDN KDN KDN  
Shoulder Bash Cancel to Ready Position

SP / -
  45Advance Input is available Ready Position, FC or WS move.
Blitz

M / 25
21F -18 +9G +9G  TJ16F
Meaty 14F
Disable down.
Air Lift Uppercut

M / 15
15F -13 LNC LNC 47
Start-up 16F to 15F.
(S3)– Changed the frame advantage when blocked from -12F to -13F.
- Changed total from 46F to 47F.
– Decreased the distance between the character and the opponent when the move is blocked.
– Increased the move’s reach.
Body Blow

M / 16
15F -7 +6 +6 41
Double Impact

M,M / 16,21
  -13 KDN KDN  TS
Combo from 1st CH
Can be delayed 15F
Combo can be delayed 15F from CH
Gut Kick

M / 13
17F -10 +2 +2  
(S3)– Increased the move’s reach.
(Ver.4.00) - Increased the range of the attack.
Raging Beast (2)

M,H / 13,7
  +2 +5 +5  Combo from 1st NH
(S3)– Increased the lower range of the attack.
Raging Beast

M,H,H / 13,7,10
  -1 +5 +5  Combo from 1st NH
Raging Beast Ready Position

M,H,H,SP / 13,7,10
  -3 +3 +3  Advance Input is available Ready Position Move.
Advance Input is unavailable FC or WS Move and 3F delay.
Combo from 1st NH.
Raging Beast Ready Position to Cancel

M,H,H,SP / 13,7,10
  -2 +4 +4  Combo from 1st NH
Raging Beast Headbutt (4)

M,H,H,M / 13,7,10,12
  -16 -5 -5  Can be delayed
Raging Beast Headbutt

M,H,H,M,H / 13,7,10,12,28
  +4C +8C +8C  Combo from 4th hit.
Can be delayed
Forced to crouching upon block or hit..
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F.
- Changed the frame advantage upon hit from +4F to +8F.
Raging Beast Headbutt to Ready Position

M,H,H,M,H,SP / 13,7,10,12,28
  +3C +7C +7C  Combo from 4th hit.
Can be delayed
Forced to crouching upon block or hit..
(Ver.4.00) - New move.
Raging Beast Sting

M,H,H,H / 13,7,10,12,21
  +4 +6 KDN  Can be delayed
Raging Beast Body Blow

M,H,M / 13,7,13
  -9 +7 +7  Combo from 1st NH
Gut Kick Combo

M,H / 13,28
  +4C +8C +8C  Combo from 1st hit.
Can be delayed.
Forced to crouching upon block or hit..
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F.
- Changed the frame advantage upon hit from +4F to +8F.
Gut Kick Combo to Ready Position

M,H,SP / 13,28
  +3C +7C +7C  Combo from 1st hit.
Can be delayed.
Forced to crouching upon block or hit..
(Ver.4.00) - New move.
Gorilla Blitz (2)

M,M / 13,10
  -12 LNC LNC  Combo from 1st NH
Gorilla Blitz

M,M,H / 13,10,20
  -7 KDN KDN  Can be delayed
Forced to crouching upon block..
(S3)– New move.
Gorilla Blitz (Hold)
Hold
M,M,H / 13,10,28
  +13G KDN KDN  TS
(S3)– New move.
Compressor Swing (1)

M / 13
13F -4 +2 +2 41Meaty 1F in actualy
(S3)– Increased the move’s reach.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -4F.
Compressor Swing

M,H / 13,25
  -5 +12Sp KDN  TS
Combo from 1st hit.
Can be delayed.
New Move.
(Ver.4.00) - Increased the lower range of the attack.
Cannonball

M / 23
17F -11 +3C +3C  TC6F
Forced to crouching upon hit..
Meaty 1F
Dunk Elbow

M / 20
18F ±0C +5C KDN  Forced to crouching upon block or NH..
(Ver.4.00) - Increased the range of the attack.
Alligator Combo (1)

M / 15
16F -7C +7C +7C  Forced to crouching upon block or hit..
Alligator Combo

M,M / 15,21
  -9 +5 +5  Combo from 1st NH.
Can be delayed 10F.
Combo can be delayed 10F from NH.
Low Kick

L / 18
16F -12 -1 -1  
Knee Slicer

L / 16
14F -16 -5 -5  TC6F
Disable Low Absorbs.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Battering Ram

M / 22
19F -12 LNC LNC  Non Crouch Status.
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to Standing after moving.
Flash Hook

M / 20
16F -8 KDN KDN*  TS
Revolving Hammer (1)

L / 10
18F -12 -4 +4  
Revolving Hammer (2)

L,H / 10,16
  -6 +8 KDN  Combo from 1st CH.
Revolving Hammer

L,H,M / 10,16,23
  -8 KDN KDN  TS
Can be delayed
Revolving Hammer Cancel to Ready Position

L,H,SP / 10,16
  -20 -6 KDN  Advance Input is available Ready Position Move.
Advance Input is unavailable FC or WS Move.
New Move.
Revolving Hammer Cancel to Ready Position Cancel

L,H,SP / 10,16
  -21 -7 KDN  
New Move.
Revolving Trap Kick

L,M / 10,16
  -13 +3 +3  
Revolving Trap Kick Cancel to Double Leg Take Down

L,Th(M) / 10,12(10)
  中投 Th Th  Interrupt 16F from 1st NH.
New Move.
Crab Leg

L,Th / 12(,10)
23F -26 Th Th  To Throw from close hit.
Damage () is throw bonus.
Air status 12F.
Connect to throw from NH.
Annihilator Hammer

M / 23
26F -22 LNC LNC  
Fist Hammer

M / 10
21F -8C +2C KDN  Forced to crouching upon block or NH.
Double Fist Hammer

M,M / 10,15
  -14C KDN KDN  Forced to crouching upon block.
Knock Down from NH.
Spinning Backfist

M / 24
22F -9 +4 KDN  H
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +4F.
Sasquatch Cannon

M / 26
21F ±0 +8 KDN  
Not Knock Down from NH.
Changed CH effect.
Quick Bazooka

M / 20
14F -9 +2 KDN  
Heel Bazooka

H / 30
18F -14 KDN KDN  WB
New Move.
Death Bringer

UB(M) / 70
80F KDN KDN KDN  Input to Cancel
Death Bringer Cancel to Double Leg Take Down

Th(M) / 12(10)
100F 中投 Th Th  
New Move.
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 7
10F +1 +8 +8  
Left Right Combo

H,H / 7,12
  -1 +5 +5  
Left Right to Ready Position

H,H,SP / 7,12
  -3 +3 +3  
Left Right to Ready Position Cancel

H,H,SP / 7,12
  -2 +4 +4  
Left Right To Gut Check(3)

H,H,M / 7,12,12
  -16 -5 -5  
Left Right To Gut Check

H,H,M,H / 7,12,12,28
  +4C +8C +8C  
Left Right To Gut Check to Ready Position

H,H,M,H,SP / 7,12,12,28
  +3C +7C +7C  
Left Right to Power Elbow Combo

H,H,H / 7,12,21
  +4 +6 KDN  
Jab Body Combo

H,M / 7,13
  -9 +7 +7  
Right Jab

H / 10
10F ±0 +8 +8  
Quick Elbow Combo

H,H / 10,12
  +3 +5 +5  
Catapult Tackle Combo

H,M / 10,22
  -12 LNC LNC  
Side Kick

H / 28
17F -14 KDN KDN  
Right High Kick

H / 16
13F -5 +6 LNC 37
Shove

M / 0
15F -9 +3 +16  
Double Hook Combo (1)

H / 20
16F -7 +7 KDN  
Sc
Double Hook Combo

H,H / 20,25
  -7 KDN KDN  
Hook Smash Combo (2)

H,M / 20,17
  -13C +2C +2C  
Hook Smash Combo

H,M,M / 20,17,16
  -15 LNC LNC  
Knee Lift

M / 13
23F -8 +5 +5  
Mammoth Charge

M,M / 13,20
  -11C LNC LNC  
Stampede

M / 20
19F -8C +2C KDN  
Pw
Double Thruster

H / 21
15F -10 KDN KDN 49
Shoulder Bash

UB(H) / 30
32F KDN KDN KDN  
Shoulder Bash Cancel to Ready Position

SP / -
  45
JS
Blitz

M / 25
21F -18 +9G +9G  
Air Lift Uppercut

M / 15
15F -13 LNC LNC 47
Body Blow

M / 16
15F -7 +6 +6 41
Sc
Double Impact

M,M / 16,21
  -13 KDN KDN  
Gut Kick

M / 13
17F -10 +2 +2  
Raging Beast (2)

M,H / 13,7
  +2 +5 +5  
Raging Beast

M,H,H / 13,7,10
  -1 +5 +5  
Raging Beast Ready Position

M,H,H,SP / 13,7,10
  -3 +3 +3  
Raging Beast Ready Position to Cancel

M,H,H,SP / 13,7,10
  -2 +4 +4  
Raging Beast Headbutt (4)

M,H,H,M / 13,7,10,12
  -16 -5 -5  
Raging Beast Headbutt

M,H,H,M,H / 13,7,10,12,28
  +4C +8C +8C  
Raging Beast Headbutt to Ready Position

M,H,H,M,H,SP / 13,7,10,12,28
  +3C +7C +7C  
Raging Beast Sting

M,H,H,H / 13,7,10,12,21
  +4 +6 KDN  
Raging Beast Body Blow

M,H,M / 13,7,13
  -9 +7 +7  
Gut Kick Combo

M,H / 13,28
  +4C +8C +8C  
Gut Kick Combo to Ready Position

M,H,SP / 13,28
  +3C +7C +7C  
Gorilla Blitz (2)

M,M / 13,10
  -12 LNC LNC  
Gorilla Blitz

M,M,H / 13,10,20
  -7 KDN KDN  
Sc
Gorilla Blitz (Hold)
Hold
M,M,H / 13,10,28
  +13G KDN KDN  
Compressor Swing (1)

M / 13
13F -4 +2 +2 41
Sc
Compressor Swing

M,H / 13,25
  -5 +12Sp KDN  
CS
Cannonball

M / 23
17F -11 +3C +3C  
Dunk Elbow

M / 20
18F ±0C +5C KDN  
Alligator Combo (1)

M / 15
16F -7C +7C +7C  
Alligator Combo

M,M / 15,21
  -9 +5 +5  
Low Kick

L / 18
16F -12 -1 -1  
CS
Knee Slicer

L / 16
14F -16 -5 -5  
Battering Ram

M / 22
19F -12 LNC LNC  
CS
Crouch Jab

SM / 5
10F -5 +6 +6  
Sc
Flash Hook

M / 20
16F -8 KDN KDN*  
Revolving Hammer (1)

L / 10
18F -12 -4 +4  
Revolving Hammer (2)

L,H / 10,16
  -6 +8 KDN  
Sc
Revolving Hammer

L,H,M / 10,16,23
  -8 KDN KDN  
Revolving Hammer Cancel to Ready Position

L,H,SP / 10,16
  -20 -6 KDN  
Revolving Hammer Cancel to Ready Position Cancel

L,H,SP / 10,16
  -21 -7 KDN  
Revolving Trap Kick

L,M / 10,16
  -13 +3 +3  
Revolving Trap Kick Cancel to Double Leg Take Down

L,Th(M) / 10,12(10)
  中投 Th Th  
Crab Leg

L,Th / 12(,10)
23F -26 Th Th  
Annihilator Hammer

M / 23
26F -22 LNC LNC  
Fist Hammer

M / 10
21F -8C +2C KDN  
Double Fist Hammer

M,M / 10,15
  -14C KDN KDN  
H
Spinning Backfist

M / 24
22F -9 +4 KDN  
Sasquatch Cannon

M / 26
21F ±0 +8 KDN  
Quick Bazooka

M / 20
14F -9 +2 KDN  
WB
Heel Bazooka

H / 30
18F -14 KDN KDN  
Death Bringer

UB(M) / 70
80F KDN KDN KDN  
Death Bringer Cancel to Double Leg Take Down

Th(M) / 12(10)
100F 中投 Th Th  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 7
10F +1 +8 +8  
 
Left Right Combo

H,H / 7,12
  -1 +5 +5  
Combo from 1st NH
Left Right to Ready Position

H,H,SP / 7,12
  -3 +3 +3  
Advance Input is available Ready Position Move.
Advance Input is unavailable FC or WS Move and 3F delay.
(S3)– Increased the move’s forward movement.
Left Right to Ready Position Cancel

H,H,SP / 7,12
  -2 +4 +4  
 
Left Right To Gut Check(3)

H,H,M / 7,12,12
  -16 -5 -5  
Can be delayed
Left Right To Gut Check

H,H,M,H / 7,12,12,28
  +4C +8C +8C  
Combo from 3rd hit.
Can be delayed.
Forced to crouching upon block or hit..
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F.
- Changed the frame advantage upon hit from +4F to +8F.
Left Right To Gut Check to Ready Position

H,H,M,H,SP / 7,12,12,28
  +3C +7C +7C  
Combo from 3rd hit.
Can be delayed.
Forced to crouching upon block or hit..
(Ver.4.00) - New move.
Left Right to Power Elbow Combo

H,H,H / 7,12,21
  +4 +6 KDN  
Can be delayed
(Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit.
Jab Body Combo

H,M / 7,13
  -9 +7 +7  
Combo from 1st NH
Right Jab

H / 10
10F ±0 +8 +8  
 
Quick Elbow Combo

H,H / 10,12
  +3 +5 +5  
Combo from 1st NH
Catapult Tackle Combo

H,M / 10,22
  -12 LNC LNC  
Can be delayed
Side Kick

H / 28
17F -14 KDN KDN  
 
Right High Kick

H / 16
13F -5 +6 LNC 37
 
Shove

M / 0
15F -9 +3 +16  
 
Double Hook Combo (1)

H / 20
16F -7 +7 KDN  
 
Double Hook Combo

H,H / 20,25
  -7 KDN KDN  
TS
Can be delayed
Hook Smash Combo (2)

H,M / 20,17
  -13C +2C +2C  
Can be delayed
Forced to crouching upon block or hit..
Hook Smash Combo

H,M,M / 20,17,16
  -15 LNC LNC  
 
Knee Lift

M / 13
23F -8 +5 +5  
(S3)– Changed the damage from 17 to 13.
– Changed the opponent’s behavior when the move lands as a counter hit (from LNC to +5F).
– Decreased the distance between the character and the opponent when the move hits or is blocked.
Mammoth Charge

M,M / 13,20
  -11C LNC LNC  
Combo from 1st NH
Can be delayed
Forced to crouching upon hit..
CH is Launch.
(S3)– Changed the frame advantage when blocked from -9F to -11CF.
– Changed the opponent’s behavior when guarding the move.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Stampede

M / 20
19F -8C +2C KDN  
Forced to crouching upon block or hit..
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Double Thruster

H / 21
15F -10 KDN KDN 49
PC8F
Power Crush.
Shoulder Bash

UB(H) / 30
32F KDN KDN KDN  
 
Shoulder Bash Cancel to Ready Position

SP / -
  45
Advance Input is available Ready Position, FC or WS move.
Blitz

M / 25
21F -18 +9G +9G  
TJ16F
Meaty 14F
Disable down.
Air Lift Uppercut

M / 15
15F -13 LNC LNC 47
Start-up 16F to 15F.
(S3)– Changed the frame advantage when blocked from -12F to -13F.
- Changed total from 46F to 47F.
– Decreased the distance between the character and the opponent when the move is blocked.
– Increased the move’s reach.
Body Blow

M / 16
15F -7 +6 +6 41
 
Double Impact

M,M / 16,21
  -13 KDN KDN  
TS
Combo from 1st CH
Can be delayed 15F
Combo can be delayed 15F from CH
Gut Kick

M / 13
17F -10 +2 +2  
(S3)– Increased the move’s reach.
(Ver.4.00) - Increased the range of the attack.
Raging Beast (2)

M,H / 13,7
  +2 +5 +5  
Combo from 1st NH
(S3)– Increased the lower range of the attack.
Raging Beast

M,H,H / 13,7,10
  -1 +5 +5  
Combo from 1st NH
Raging Beast Ready Position

M,H,H,SP / 13,7,10
  -3 +3 +3  
Advance Input is available Ready Position Move.
Advance Input is unavailable FC or WS Move and 3F delay.
Combo from 1st NH.
Raging Beast Ready Position to Cancel

M,H,H,SP / 13,7,10
  -2 +4 +4  
Combo from 1st NH
Raging Beast Headbutt (4)

M,H,H,M / 13,7,10,12
  -16 -5 -5  
Can be delayed
Raging Beast Headbutt

M,H,H,M,H / 13,7,10,12,28
  +4C +8C +8C  
Combo from 4th hit.
Can be delayed
Forced to crouching upon block or hit..
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F.
- Changed the frame advantage upon hit from +4F to +8F.
Raging Beast Headbutt to Ready Position

M,H,H,M,H,SP / 13,7,10,12,28
  +3C +7C +7C  
Combo from 4th hit.
Can be delayed
Forced to crouching upon block or hit..
(Ver.4.00) - New move.
Raging Beast Sting

M,H,H,H / 13,7,10,12,21
  +4 +6 KDN  
Can be delayed
Raging Beast Body Blow

M,H,M / 13,7,13
  -9 +7 +7  
Combo from 1st NH
Gut Kick Combo

M,H / 13,28
  +4C +8C +8C  
Combo from 1st hit.
Can be delayed.
Forced to crouching upon block or hit..
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F.
- Changed the frame advantage upon hit from +4F to +8F.
Gut Kick Combo to Ready Position

M,H,SP / 13,28
  +3C +7C +7C  
Combo from 1st hit.
Can be delayed.
Forced to crouching upon block or hit..
(Ver.4.00) - New move.
Gorilla Blitz (2)

M,M / 13,10
  -12 LNC LNC  
Combo from 1st NH
Gorilla Blitz

M,M,H / 13,10,20
  -7 KDN KDN  
Can be delayed
Forced to crouching upon block..
(S3)– New move.
Gorilla Blitz (Hold)
Hold
M,M,H / 13,10,28
  +13G KDN KDN  
TS
(S3)– New move.
Compressor Swing (1)

M / 13
13F -4 +2 +2 41
Meaty 1F in actualy
(S3)– Increased the move’s reach.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -4F.
Compressor Swing

M,H / 13,25
  -5 +12Sp KDN  
TS
Combo from 1st hit.
Can be delayed.
New Move.
(Ver.4.00) - Increased the lower range of the attack.
Cannonball

M / 23
17F -11 +3C +3C  
TC6F
Forced to crouching upon hit..
Meaty 1F
Dunk Elbow

M / 20
18F ±0C +5C KDN  
Forced to crouching upon block or NH..
(Ver.4.00) - Increased the range of the attack.
Alligator Combo (1)

M / 15
16F -7C +7C +7C  
Forced to crouching upon block or hit..
Alligator Combo

M,M / 15,21
  -9 +5 +5  
Combo from 1st NH.
Can be delayed 10F.
Combo can be delayed 10F from NH.
Low Kick

L / 18
16F -12 -1 -1  
 
Knee Slicer

L / 16
14F -16 -5 -5  
TC6F
Disable Low Absorbs.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Battering Ram

M / 22
19F -12 LNC LNC  
Non Crouch Status.
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to Standing after moving.
Flash Hook

M / 20
16F -8 KDN KDN*  
TS
Revolving Hammer (1)

L / 10
18F -12 -4 +4  
 
Revolving Hammer (2)

L,H / 10,16
  -6 +8 KDN  
Combo from 1st CH.
Revolving Hammer

L,H,M / 10,16,23
  -8 KDN KDN  
TS
Can be delayed
Revolving Hammer Cancel to Ready Position

L,H,SP / 10,16
  -20 -6 KDN  
Advance Input is available Ready Position Move.
Advance Input is unavailable FC or WS Move.
New Move.
Revolving Hammer Cancel to Ready Position Cancel

L,H,SP / 10,16
  -21 -7 KDN  
New Move.
Revolving Trap Kick

L,M / 10,16
  -13 +3 +3  
 
Revolving Trap Kick Cancel to Double Leg Take Down

L,Th(M) / 10,12(10)
  中投 Th Th  
Interrupt 16F from 1st NH.
New Move.
Crab Leg

L,Th / 12(,10)
23F -26 Th Th  
To Throw from close hit.
Damage () is throw bonus.
Air status 12F.
Connect to throw from NH.
Annihilator Hammer

M / 23
26F -22 LNC LNC  
 
Fist Hammer

M / 10
21F -8C +2C KDN  
Forced to crouching upon block or NH.
Double Fist Hammer

M,M / 10,15
  -14C KDN KDN  
Forced to crouching upon block.
Knock Down from NH.
Spinning Backfist

M / 24
22F -9 +4 KDN  
H
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +4F.
Sasquatch Cannon

M / 26
21F ±0 +8 KDN  
Not Knock Down from NH.
Changed CH effect.
Quick Bazooka

M / 20
14F -9 +2 KDN  
 
Heel Bazooka

H / 30
18F -14 KDN KDN  
WB
New Move.
Death Bringer

UB(M) / 70
80F KDN KDN KDN  
Input to Cancel
Death Bringer Cancel to Double Leg Take Down

Th(M) / 12(10)
100F 中投 Th Th  
New Move.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  TJ9F
Quick Gorilla Rush (1)

H / 14
12F -5 +5 +5  
(Ver.4.00) - New move.
Quick Gorilla Rush

H,H / 14,20
  -2C +6C KDN  Combo from 1st hit.
(Ver.4.00) - New move.
Hook
or or
H / 17
15F -12 +9 +9  
Knee Sling
or or
M / 25
20F -2 KDN LNC 48TJ12F
Meaty 2F
Jumping Mid Kick

M / 14
23F -16 KDN KDN 60TJ9F
Jumping Mid Kick
or
M / 18
23F -9 KDN KDN 53TJ9F
(S3)– Decreased the distance between the character and the opponent when the move hits.
Earthquake

M / 21
22F -6C KDN KDN  Forced to crouching upon block..
To crouching after move.
Changed command.
Earthquake to Ready Position

M,SP / 21
  -7C KDN KDN  Advance Input is available Ready Position Move.
Advance Input is unavailable FC or WS Move.
Forced to crouching upon block..
New Move.
Earthquake to Ready Position Cancel

M,SP / 21
  -6C KDN KDN  Forced to crouching upon block..
Mongolian Chop

H / 21
17F -6 KDN KDN 42
Foot Stomp
or or
M / 25
31F -3C +7C KDN  TJ6F
Forced to crouching upon block or NH..
Delay Rising Toekick

M / 25
23F -11 LNC LNC  TJ9F
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
Quick Gorilla Rush (1)

H / 14
12F -5 +5 +5  
Quick Gorilla Rush

H,H / 14,20
  -2C +6C KDN  
Hook
or or
H / 17
15F -12 +9 +9  
JS
Knee Sling
or or
M / 25
20F -2 KDN LNC 48
JS
Jumping Mid Kick

M / 14
23F -16 KDN KDN 60
JS
Jumping Mid Kick
or
M / 18
23F -9 KDN KDN 53
Earthquake

M / 21
22F -6C KDN KDN  
Earthquake to Ready Position

M,SP / 21
  -7C KDN KDN  
Earthquake to Ready Position Cancel

M,SP / 21
  -6C KDN KDN  
Mongolian Chop

H / 21
17F -6 KDN KDN 42
JS
Foot Stomp
or or
M / 25
31F -3C +7C KDN  
JS
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
TJ9F
Quick Gorilla Rush (1)

H / 14
12F -5 +5 +5  
(Ver.4.00) - New move.
Quick Gorilla Rush

H,H / 14,20
  -2C +6C KDN  
Combo from 1st hit.
(Ver.4.00) - New move.
Hook
or or
H / 17
15F -12 +9 +9  
 
Knee Sling
or or
M / 25
20F -2 KDN LNC 48
TJ12F
Meaty 2F
Jumping Mid Kick

M / 14
23F -16 KDN KDN 60
TJ9F
Jumping Mid Kick
or
M / 18
23F -9 KDN KDN 53
TJ9F
(S3)– Decreased the distance between the character and the opponent when the move hits.
Earthquake

M / 21
22F -6C KDN KDN  
Forced to crouching upon block..
To crouching after move.
Changed command.
Earthquake to Ready Position

M,SP / 21
  -7C KDN KDN  
Advance Input is available Ready Position Move.
Advance Input is unavailable FC or WS Move.
Forced to crouching upon block..
New Move.
Earthquake to Ready Position Cancel

M,SP / 21
  -6C KDN KDN  
Forced to crouching upon block..
Mongolian Chop

H / 21
17F -6 KDN KDN 42
 
Foot Stomp
or or
M / 25
31F -3C +7C KDN  
TJ6F
Forced to crouching upon block or NH..
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Elbow Rush

H / 21
11F -1 KDN KDN  
Burning Mountain (1)

M / 18
19F -7 +1 +1  
New Move.
(Ver.2.20)・Increased the range of the attack to prevent it from missing when performed directly next to the opponent.
Burning Mountain

M,M / 18,26
  -14 LNC LNC  Combo from 1st CH.
New Move.
Side Sweep

M / 26
18F -8 KDN KDN  HTS
(S3)– Changed the frame advantage when blocked from -10F to -8F.
– Shortened the recovery time after the move hits by 2 frames.
Giant Brat (2)

MM / 14,16
15F -12 +4 +4  
Changed command.
(Ver.4.00) - Changed the command from .
Giant Brat

MM,M / 14,16,25
  -15 KDN KDN  Combo from 2nd CH.
Can be delayed 13F
Combo can be delayed 12F from 2nd CH
Ballista Fist (1)

M / 21
18F -10 LNC LNC  
Ballista Fist

M,M / 21,24
  -7 KDN KDN*  Input to Ukemi from NH.
Ballista Fist (Hold)
(Hold)
M,M / 21,40
  +23G KDN KDN  
Babel Smasher

L(,Th) / 20(,35)
24F -12 +5 Th  TC6F
Connect to Warhammer (throw) from CH.
Damage () is throw bonus.
Warhammer enable Floor Break.
New Move from CH.
Bicycle Kick

M / 30
32F +6 KDN KDN  TJ13F
Meaty 2F
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Elbow Rush

H / 21
11F -1 KDN KDN  
Burning Mountain (1)

M / 18
19F -7 +1 +1  
Burning Mountain

M,M / 18,26
  -14 LNC LNC  
HSc
Side Sweep

M / 26
18F -8 KDN KDN  
Giant Brat (2)

MM / 14,16
15F -12 +4 +4  
Giant Brat

MM,M / 14,16,25
  -15 KDN KDN  
Ballista Fist (1)

M / 21
18F -10 LNC LNC  
Ballista Fist

M,M / 21,24
  -7 KDN KDN*  
Ballista Fist (Hold)
(Hold)
M,M / 21,40
  +23G KDN KDN  
CS
Babel Smasher

L(,Th) / 20(,35)
24F -12 +5 Th  
JS
Bicycle Kick

M / 30
32F +6 KDN KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Elbow Rush

H / 21
11F -1 KDN KDN  
 
Burning Mountain (1)

M / 18
19F -7 +1 +1  
New Move.
(Ver.2.20)・Increased the range of the attack to prevent it from missing when performed directly next to the opponent.
Burning Mountain

M,M / 18,26
  -14 LNC LNC  
Combo from 1st CH.
New Move.
Side Sweep

M / 26
18F -8 KDN KDN  
HTS
(S3)– Changed the frame advantage when blocked from -10F to -8F.
– Shortened the recovery time after the move hits by 2 frames.
Giant Brat (2)

MM / 14,16
15F -12 +4 +4  
Changed command.
(Ver.4.00) - Changed the command from .
Giant Brat

MM,M / 14,16,25
  -15 KDN KDN  
Combo from 2nd CH.
Can be delayed 13F
Combo can be delayed 12F from 2nd CH
Ballista Fist (1)

M / 21
18F -10 LNC LNC  
 
Ballista Fist

M,M / 21,24
  -7 KDN KDN*  
Input to Ukemi from NH.
Ballista Fist (Hold)
(Hold)
M,M / 21,40
  +23G KDN KDN  
 
Babel Smasher

L(,Th) / 20(,35)
24F -12 +5 Th  
TC6F
Connect to Warhammer (throw) from CH.
Damage () is throw bonus.
Warhammer enable Floor Break.
New Move from CH.
Bicycle Kick

M / 30
32F +6 KDN KDN  
TJ13F
Meaty 2F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing after moving
Crouch Straight
FC
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Low Kick
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Bull-charge
FC
M,Th / 25(,15)
22F -7 Th Th  Disable during Ready Position.
Connect to throw from close hit.
Damage () is throw bonus.
Hit +7F from distant hit.
Meaty 1F in actualy.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F.
- Increased the lower range of the attack.
Hell Stab
WS
M / 14
11F -7 +3 +3  
Hell Stab to Ready Position
WS
M,SP / 14
  -7 +3 +3  Advance Input is available Ready Position, FC or WS Move.
Hell Stab to Ready Position Cancel
WS
M,SP / 14
  -8 +2 +2  
Heavy Artillery
WS
M,H / 14,18
  -7 KDN KDN*  Combo from 1st CH,
Can be delayed 19F.
Combo can be delayed 13F from CH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Tornado Hook
WS
M / 22
19F -8 KDN KDN  TS
Power Punt
WS
M / 20
18F -13 LNC LNC  
Stun Knee
WS
M / 21
13F -9 KDN KDN*  
Quick Uppercut
WS
M / 12
10F -4 +7 +7  Disable during Ready Position.
Meaty 1F.
Tornado Chop
FC
H / 28
20F -3 KDN KDN  
(S3)– Improved the move’s evasive properties.
Shin Breaker
FC
L / 19
21F -26 +8 KDN  TC
Returns to crouching.
NH force to Down from BT hit.
Changed from CH.
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
CS
Crouch Spin Low Kick
FC
L / 12
16F -17 -3 -3  
CS
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Bull-charge
FC
M,Th / 25(,15)
22F -7 Th Th  
Hell Stab
WS
M / 14
11F -7 +3 +3  
Hell Stab to Ready Position
WS
M,SP / 14
  -7 +3 +3  
Hell Stab to Ready Position Cancel
WS
M,SP / 14
  -8 +2 +2  
Heavy Artillery
WS
M,H / 14,18
  -7 KDN KDN*  
Sc
Tornado Hook
WS
M / 22
19F -8 KDN KDN  
Power Punt
WS
M / 20
18F -13 LNC LNC  
Stun Knee
WS
M / 21
13F -9 KDN KDN*  
Quick Uppercut
WS
M / 12
10F -4 +7 +7  
Tornado Chop
FC
H / 28
20F -3 KDN KDN  
CS
Shin Breaker
FC
L / 19
21F -26 +8 KDN  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing after moving
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Low Kick
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Bull-charge
FC
M,Th / 25(,15)
22F -7 Th Th  
Disable during Ready Position.
Connect to throw from close hit.
Damage () is throw bonus.
Hit +7F from distant hit.
Meaty 1F in actualy.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F.
- Increased the lower range of the attack.
Hell Stab
WS
M / 14
11F -7 +3 +3  
 
Hell Stab to Ready Position
WS
M,SP / 14
  -7 +3 +3  
Advance Input is available Ready Position, FC or WS Move.
Hell Stab to Ready Position Cancel
WS
M,SP / 14
  -8 +2 +2  
 
Heavy Artillery
WS
M,H / 14,18
  -7 KDN KDN*  
Combo from 1st CH,
Can be delayed 19F.
Combo can be delayed 13F from CH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Tornado Hook
WS
M / 22
19F -8 KDN KDN  
TS
Power Punt
WS
M / 20
18F -13 LNC LNC  
 
Stun Knee
WS
M / 21
13F -9 KDN KDN*  
 
Quick Uppercut
WS
M / 12
10F -4 +7 +7  
Disable during Ready Position.
Meaty 1F.
Tornado Chop
FC
H / 28
20F -3 KDN KDN  
(S3)– Improved the move’s evasive properties.
Shin Breaker
FC
L / 19
21F -26 +8 KDN  
TC
Returns to crouching.
NH force to Down from BT hit.
Changed from CH.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Spinning Hammer
SS
M / 18
21F -3 ±0C ±0C  Forced to crouching upon hit..
Spinning Hammer to Ready Position
SS
M,SP / 18
  +2 +5C +5C  Advance Input is available Ready Position, FC or WS Move.
Forced to crouching upon hit..
Spinning Hammer to Ready Position Cancel
SS
M,SP / 18
  +1 +4C +4C  Forced to crouching upon hit..
Instep Middle Kick
SS
M / 24
21F -6 KDN KDN*  Input to Ukemi from NH.
Tall Hammer
SS
M / 25
19F +1 KDN KDN  
Quake Kick
While enemy is down
L / 23
19F -14 -3 -3  Meaty 1F.
Wake Up Hammer
While down (facing down)
M / 23
20F -7 +4 +4  
Wake Up Sweep to Diving Blow
While down (facing down)
L,Th / 18(,10)
17F -24 Th Th  Connect to throw & Ready Position.
Damage () is throw bonus.
New Move after hit.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Spinning Hammer
SS
M / 18
21F -3 ±0C ±0C  
Spinning Hammer to Ready Position
SS
M,SP / 18
  +2 +5C +5C  
Spinning Hammer to Ready Position Cancel
SS
M,SP / 18
  +1 +4C +4C  
Instep Middle Kick
SS
M / 24
21F -6 KDN KDN*  
Tall Hammer
SS
M / 25
19F +1 KDN KDN  
Quake Kick
While enemy is down
L / 23
19F -14 -3 -3  
Wake Up Hammer
While down (facing down)
M / 23
20F -7 +4 +4  
Wake Up Sweep to Diving Blow
While down (facing down)
L,Th / 18(,10)
17F -24 Th Th  
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Spinning Hammer
SS
M / 18
21F -3 ±0C ±0C  
Forced to crouching upon hit..
Spinning Hammer to Ready Position
SS
M,SP / 18
  +2 +5C +5C  
Advance Input is available Ready Position, FC or WS Move.
Forced to crouching upon hit..
Spinning Hammer to Ready Position Cancel
SS
M,SP / 18
  +1 +4C +4C  
Forced to crouching upon hit..
Instep Middle Kick
SS
M / 24
21F -6 KDN KDN*  
Input to Ukemi from NH.
Tall Hammer
SS
M / 25
19F +1 KDN KDN  
 
Quake Kick
While enemy is down
L / 23
19F -14 -3 -3  
Meaty 1F.
Wake Up Hammer
While down (facing down)
M / 23
20F -7 +4 +4  
 
Wake Up Sweep to Diving Blow
While down (facing down)
L,Th / 18(,10)
17F -24 Th Th  
Connect to throw & Ready Position.
Damage () is throw bonus.
New Move after hit.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  
To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Returns to crouching.
Ready Position
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ready Position

SP / -
   TC7F
Enable FC, WS, input moves.
Cost 6F.
Input or to Cancel & FC.
Advance Ready Position

SP / -
   Cost 20F.
Cost 28F to FC or WS.
Cornered Beast

SP / -
   Cost 20F.
Cost 28F to FC or WS.
Ready Position to Cancel
During Ready Position
SP / -
  1To Standing.
Side Shift
During Ready Position or
SP / -
  31
Power Bump (1)
During Ready Position
M / 16
13F -4 +3 +3  
Power Bump
During Ready Position
M,M / 16,20
  -13C KDN KDN  Combo from 1st NH.
Forced to crouching upon block or NH..
Remove can be delayed.
(S3)– Changed the opponent’s behavior when normal hit (from +2CF to KDN).
Power Hurricane
During Ready Position
M,H / 16,26
  -9 KDN KDN  TS
Combo from 1st hit.
New Move.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
Power Straight
During Ready Position
M / 22
17F -14 KDN KDN  WBPC8F
Power Crush & Wall Bounds.
Python Explosion
During Ready Position
L,M / 20,20
17F -39 KDN KDN  
(Ver.4.00) - Increased the move’s reach.
Python Explosion (2nd)
During Ready Position
L,M / 20,20
  -14 KDN KDN  
Knock Down.
Ready Position
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Ready Position

SP / -
   
Advance Ready Position

SP / -
   
Cornered Beast

SP / -
   
Ready Position to Cancel
During Ready Position
SP / -
  1
Side Shift
During Ready Position or
SP / -
  31
Power Bump (1)
During Ready Position
M / 16
13F -4 +3 +3  
Power Bump
During Ready Position
M,M / 16,20
  -13C KDN KDN  
Sc
Power Hurricane
During Ready Position
M,H / 16,26
  -9 KDN KDN  
WBPw
Power Straight
During Ready Position
M / 22
17F -14 KDN KDN  
Python Explosion
During Ready Position
L,M / 20,20
17F -39 KDN KDN  
Python Explosion (2nd)
During Ready Position
L,M / 20,20
  -14 KDN KDN  
Ready Position
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Ready Position

SP / -
   
TC7F
Enable FC, WS, input moves.
Cost 6F.
Input or to Cancel & FC.
Advance Ready Position

SP / -
   
Cost 20F.
Cost 28F to FC or WS.
Cornered Beast

SP / -
   
Cost 20F.
Cost 28F to FC or WS.
Ready Position to Cancel
During Ready Position
SP / -
  1
To Standing.
Side Shift
During Ready Position or
SP / -
  31
 
Power Bump (1)
During Ready Position
M / 16
13F -4 +3 +3  
 
Power Bump
During Ready Position
M,M / 16,20
  -13C KDN KDN  
Combo from 1st NH.
Forced to crouching upon block or NH..
Remove can be delayed.
(S3)– Changed the opponent’s behavior when normal hit (from +2CF to KDN).
Power Hurricane
During Ready Position
M,H / 16,26
  -9 KDN KDN  
TS
Combo from 1st hit.
New Move.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
Power Straight
During Ready Position
M / 22
17F -14 KDN KDN  
WBPC8F
Power Crush & Wall Bounds.
Python Explosion
During Ready Position
L,M / 20,20
17F -39 KDN KDN  
(Ver.4.00) - Increased the move’s reach.
Python Explosion (2nd)
During Ready Position
L,M / 20,20
  -14 KDN KDN  
Knock Down.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  Enable during Ready Position.
Guard Point 8F
New Move.
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Enable during Ready Position.
Guard Point 8F
New Move.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive to Mount
During Rage
M,Th / 35(,12)
21F +7G Th Th  Connect to Mount.
To down afteer block or whiff.
Meaty 11F.
New Move.
Rage Drive to Down
During Rage
SM / 10
45F -10 +9C +9C  Distant attack level is Special Mid.
New Move.
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive to Mount
During Rage
M,Th / 35(,12)
21F +7G Th Th  
Rage Drive to Down
During Rage
SM / 10
45F -10 +9C +9C  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive to Mount
During Rage
M,Th / 35(,12)
21F +7G Th Th  
Connect to Mount.
To down afteer block or whiff.
Meaty 11F.
New Move.
Rage Drive to Down
During Rage
SM / 10
45F -10 +9C +9C  
Distant attack level is Special Mid.
New Move.


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Steam Roller

Th(H) / 35
12F RP
Foot-sd
Fac-dwn
or
-6F
RP
  Long Range Throw
Knee Breaker

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-6F
CW
  Long Range Throw
Reverse Body Lift
Approach from left side
Th(H) / 45
  Head-sd
Fac-Up

-3F
 
Toy Airplane
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Backdrop
Approach from behind
Th(H) / 60
  Foot-sd
Fac-Up
disable   Floor Break.
Arm Bar Flip
Approach from behind
Th(H) / 60
  Foot-sd
Fac-Dwn
disable   Floor Break.
Around the World

Th(H) / 20
12F RP
Head-sd
Fac-Up

±0F
RP
Marduk to BT
 
(S3)– Changed the input window from 17 frames to 30 frames.
Northern Light Suplex

Th(H) / 30
12F RP
Head-sd
Fac-Up

-2F
 
Northern Light Suplex to Mount

Th(H),SP / 20
12F -2F  
Power Slam

Th(H) / 30
12F RP
Head-sd
Fac-Up

-2F
 
Power Slam to Mount

Th(H),SP / 20
12F -2F  
Back Breaker

Th(H) / 40
11F RP
Left-sd
Fac-Up

-6F
  Disable Preciding Input
Suplex Bomb

Th(H) / 50
11F RP
Right-sd
Fac-Up

-2F
  Enable input during FC.
Easy command
Floor Break.
(Ver.4.00) - Increased the move’s tracking.
Power Bomb
Approach crouching enemy
Th(L) / 45
13F Foot-sd
Fac-Up

-2F
  Enable input during FC.
Floor Break.
Ultimate Knee
Approach crouching enemy
Th(L) / 45
13F Head-sd
Fac-Dwn

-2F
  Enable input during FC.
Trap
or
Reversal(H/M) / -
  disable 35 Reversal (H/M) during 3 to 8F.
Damage 8 & Connect to Mount after Trap success.
(Ver.4.00) - Fixed an issue in which the damage dealt to the opponent in a specific situations was not correct.
Double Leg Take Down to Mount
RUN (3 step)
Th(M) / 12
16F or
-8F
  Throw Break 2F.
Ready Position
Double Leg Take Down (close)
During Ready Position
Th(M) / 12
24F
-4F
  Throw break from 3 to 6F.
Disable throw break from BT Takedown.
Double Leg Take Down
During Ready Position
Th(M) / 12
30F or
-8F
  Throw break 2F.
Double Leg Take Down (distant)
During Ready Position
SM / 10
50F   Block -22F.
Hit -3F & force to Crouching.
(Ver.2.20)・Fixed an issue in which the move could be parried using Jin's Parry.
Side Shift
During Double Leg Take Down or
SP / -
  43
Stangle Slam
During Ready Position
Th(H) / 35
12F CCW
Head-sd
Fac-Up

-2F
  Floor Break.
Body Slam
During Ready Position
Th(H) / 35
12F Head-sd
Fac-Up

-2F
  Floor Break.
Mount
Left Melon Masher
During Mount
Th(H) / 35
18F Right-sd
Fac-Up

-5F
Foot-sd
Fac-Up
  Input 【】 to Right Melon Masher.
Neck Lock
During Mount
Th(H) / 40
17F Left-sd
Fac-Up

-9F
 
Right Melon Masher
During Mount
Th(H) / 35
17F Foot-sd
Fac-Up

-5F
  Input 【】 to Left Melon Masher.
Knee Bar
During Mount
Th(H) / 40
18F Foot-sd
Fac-Up

-9F
 
Mount Mongolian Chop
During Mount
Th(H) / 40
28F Foot-sd
Fac-Up

-9F
 
Skull Crusher
During Mount
Th(H) / 40
28F Foot-sd
Fac-Up

-9F
 
Down Throw
Hercules' Hammer
While enemy is down
Th(H) / 20
18F
±0F
  Throw break 7F.
Damage is landing bonus.
Reversi Throw
While enemy is down by the feet
Th(H) / 35
18F
±0F
  Throw break 7F.
(Ver.4.00) - Changed the damage from 40 to 35.
Alarm Knee
While enemy is down by the head
Th(H) / 40
18F
+1F
  Throw break 7F.
Wall bonus damage 1.
Mount Position
Enemy on back by enemy's side or
Th(H) / 12
18F or
±0F
  Throw break 7F.
Rib Buster
Enemy face down by enemy's side or
Th(H) / 30
18F or
+1F
  Throw break 7F.
Mid-Air Throw
Gator Slam
Approach mid-air enemy
Th(H) / 29
12F   Floor Break.
Corkscrew
Approach mid-air enemy
Th(H) / 26
12F   Wall bonus (right-side) & damage 25.
Mid-Air Suplex
Approach mid-air enemy
Th(H) / 60
12F   Floor Break.
Angry Ape
During enemy wall stun or or
Th(H) / 60
12F  
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Steam Roller

Th(H) / 35
12F RP
Foot-sd
Fac-dwn
or
-6F
RP
 
Knee Breaker

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-6F
CW
 
Reverse Body Lift
Approach from left side
Th(H) / 45
  Head-sd
Fac-Up

-3F
 
Toy Airplane
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Backdrop
Approach from behind
Th(H) / 60
  Foot-sd
Fac-Up
disable  
Arm Bar Flip
Approach from behind
Th(H) / 60
  Foot-sd
Fac-Dwn
disable  
Around the World

Th(H) / 20
12F RP
Head-sd
Fac-Up

±0F
RP
Marduk to BT
 
Northern Light Suplex

Th(H) / 30
12F RP
Head-sd
Fac-Up

-2F
 
Northern Light Suplex to Mount

Th(H),SP / 20
12F -2F  
Power Slam

Th(H) / 30
12F RP
Head-sd
Fac-Up

-2F
 
Power Slam to Mount

Th(H),SP / 20
12F -2F  
Back Breaker

Th(H) / 40
11F RP
Left-sd
Fac-Up

-6F
 
Suplex Bomb

Th(H) / 50
11F RP
Right-sd
Fac-Up

-2F
 
Power Bomb
Approach crouching enemy
Th(L) / 45
13F Foot-sd
Fac-Up

-2F
 
Ultimate Knee
Approach crouching enemy
Th(L) / 45
13F Head-sd
Fac-Dwn

-2F
 
Trap
or
Reversal(H/M) / -
  disable 35
Double Leg Take Down to Mount
RUN (3 step)
Th(M) / 12
16F or
-8F
 
Ready Position
Double Leg Take Down (close)
During Ready Position
Th(M) / 12
24F
-4F
 
Double Leg Take Down
During Ready Position
Th(M) / 12
30F or
-8F
 
Double Leg Take Down (distant)
During Ready Position
SM / 10
50F  
Side Shift
During Double Leg Take Down or
SP / -
  43
Stangle Slam
During Ready Position
Th(H) / 35
12F CCW
Head-sd
Fac-Up

-2F
 
Body Slam
During Ready Position
Th(H) / 35
12F Head-sd
Fac-Up

-2F
 
Mount
Left Melon Masher
During Mount
Th(H) / 35
18F Right-sd
Fac-Up

-5F
Foot-sd
Fac-Up
 
Neck Lock
During Mount
Th(H) / 40
17F Left-sd
Fac-Up

-9F
 
Right Melon Masher
During Mount
Th(H) / 35
17F Foot-sd
Fac-Up

-5F
 
Knee Bar
During Mount
Th(H) / 40
18F Foot-sd
Fac-Up

-9F
 
Mount Mongolian Chop
During Mount
Th(H) / 40
28F Foot-sd
Fac-Up

-9F
 
Skull Crusher
During Mount
Th(H) / 40
28F Foot-sd
Fac-Up

-9F
 
Down Throw
Hercules' Hammer
While enemy is down
Th(H) / 20
18F
±0F
 
Reversi Throw
While enemy is down by the feet
Th(H) / 35
18F
±0F
 
Alarm Knee
While enemy is down by the head
Th(H) / 40
18F
+1F
 
Mount Position
Enemy on back by enemy's side or
Th(H) / 12
18F or
±0F
 
Rib Buster
Enemy face down by enemy's side or
Th(H) / 30
18F or
+1F
 
Mid-Air Throw
Gator Slam
Approach mid-air enemy
Th(H) / 29
12F  
Corkscrew
Approach mid-air enemy
Th(H) / 26
12F  
Mid-Air Suplex
Approach mid-air enemy
Th(H) / 60
12F  
Angry Ape
During enemy wall stun or or
Th(H) / 60
12F  
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Steam Roller

Th(H) / 35
12F RP
Foot-sd
Fac-dwn
or
-6F
RP
 
Long Range Throw
Knee Breaker

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-6F
CW
 
Long Range Throw
Reverse Body Lift
Approach from left side
Th(H) / 45
  Head-sd
Fac-Up

-3F
 
 
Toy Airplane
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
 
Backdrop
Approach from behind
Th(H) / 60
  Foot-sd
Fac-Up
disable  
Floor Break.
Arm Bar Flip
Approach from behind
Th(H) / 60
  Foot-sd
Fac-Dwn
disable  
Floor Break.
Around the World

Th(H) / 20
12F RP
Head-sd
Fac-Up

±0F
RP
Marduk to BT
 
(S3)– Changed the input window from 17 frames to 30 frames.
Northern Light Suplex

Th(H) / 30
12F RP
Head-sd
Fac-Up

-2F
 
 
Northern Light Suplex to Mount

Th(H),SP / 20
12F -2F  
 
Power Slam

Th(H) / 30
12F RP
Head-sd
Fac-Up

-2F
 
 
Power Slam to Mount

Th(H),SP / 20
12F -2F  
 
Back Breaker

Th(H) / 40
11F RP
Left-sd
Fac-Up

-6F
 
Disable Preciding Input
Suplex Bomb

Th(H) / 50
11F RP
Right-sd
Fac-Up

-2F
 
Enable input during FC.
Easy command
Floor Break.
(Ver.4.00) - Increased the move’s tracking.
Power Bomb
Approach crouching enemy
Th(L) / 45
13F Foot-sd
Fac-Up

-2F
 
Enable input during FC.
Floor Break.
Ultimate Knee
Approach crouching enemy
Th(L) / 45
13F Head-sd
Fac-Dwn

-2F
 
Enable input during FC.
Trap
or
Reversal(H/M) / -
  disable 35
Reversal (H/M) during 3 to 8F.
Damage 8 & Connect to Mount after Trap success.
(Ver.4.00) - Fixed an issue in which the damage dealt to the opponent in a specific situations was not correct.
Double Leg Take Down to Mount
RUN (3 step)
Th(M) / 12
16F or
-8F
 
Throw Break 2F.
Ready Position
Double Leg Take Down (close)
During Ready Position
Th(M) / 12
24F
-4F
 
Throw break from 3 to 6F.
Disable throw break from BT Takedown.
Double Leg Take Down
During Ready Position
Th(M) / 12
30F or
-8F
 
Throw break 2F.
Double Leg Take Down (distant)
During Ready Position
SM / 10
50F  
Block -22F.
Hit -3F & force to Crouching.
(Ver.2.20)・Fixed an issue in which the move could be parried using Jin's Parry.
Side Shift
During Double Leg Take Down or
SP / -
  43
 
Stangle Slam
During Ready Position
Th(H) / 35
12F CCW
Head-sd
Fac-Up

-2F
 
Floor Break.
Body Slam
During Ready Position
Th(H) / 35
12F Head-sd
Fac-Up

-2F
 
Floor Break.
Mount
Left Melon Masher
During Mount
Th(H) / 35
18F Right-sd
Fac-Up

-5F
Foot-sd
Fac-Up
 
Input 【】 to Right Melon Masher.
Neck Lock
During Mount
Th(H) / 40
17F Left-sd
Fac-Up

-9F
 
 
Right Melon Masher
During Mount
Th(H) / 35
17F Foot-sd
Fac-Up

-5F
 
Input 【】 to Left Melon Masher.
Knee Bar
During Mount
Th(H) / 40
18F Foot-sd
Fac-Up

-9F
 
 
Mount Mongolian Chop
During Mount
Th(H) / 40
28F Foot-sd
Fac-Up

-9F
 
 
Skull Crusher
During Mount
Th(H) / 40
28F Foot-sd
Fac-Up

-9F
 
 
Down Throw
Hercules' Hammer
While enemy is down
Th(H) / 20
18F
±0F
 
Throw break 7F.
Damage is landing bonus.
Reversi Throw
While enemy is down by the feet
Th(H) / 35
18F
±0F
 
Throw break 7F.
(Ver.4.00) - Changed the damage from 40 to 35.
Alarm Knee
While enemy is down by the head
Th(H) / 40
18F
+1F
 
Throw break 7F.
Wall bonus damage 1.
Mount Position
Enemy on back by enemy's side or
Th(H) / 12
18F or
±0F
 
Throw break 7F.
Rib Buster
Enemy face down by enemy's side or
Th(H) / 30
18F or
+1F
 
Throw break 7F.
Mid-Air Throw
Gator Slam
Approach mid-air enemy
Th(H) / 29
12F  
Floor Break.
Corkscrew
Approach mid-air enemy
Th(H) / 26
12F  
Wall bonus (right-side) & damage 25.
Mid-Air Suplex
Approach mid-air enemy
Th(H) / 60
12F  
Floor Break.
Angry Ape
During enemy wall stun or or
Th(H) / 60
12F  
 
10 Hit Combo
Command6th Forced to crouching upon hit..
Hit LevelHHMMHMMMLH
Damage101286128613622
hit+8+5-10-17-6-20-3-28-3KDN
block±0+3-21-27-20-29-13-30-19-54
10 Hit Combo
Command
Hit LevelHHMMHMMMLH
Damage101286128613622
hit+8+5-10-17-6-20-3-28-3KDN
block±0+3-21-27-20-29-13-30-19-54
6th Forced to crouching upon hit..