Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
High Jab![]() H / 7 |
10F | +1 | +8 | +8 | 27 | |
High Jab to Mid Four-Finger Jab![]() ![]() ![]() H,M / 7,17 |
-11 | +5 | KDN | Combo from 1st hit. Can be delayed. | ||
Flurry![]() ![]() ![]() H,H / 7,8 |
-2 | +5 | +5 | Combo from 1st hit. | ||
Flurry to Mid Chaser to Cat Foot Stance Ⅱ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 7,8,10 |
-10 | +8 | +8 | Combo from 1st hit. Shift to Cat Foot Stance Ⅱ when hit. | ||
Flurry to Gale Kick![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,27 |
-6 | KDN | KDN | TSTJ | ||
Flurry to Low Right Kick![]() ![]() ![]() ![]() ![]() H,H,L / 7,8,15 |
-13 | +3 | KDN | |||
Flurry to Low Right Kick to Triangle Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,H / 7,8,15,20 |
+6C | KDN | KDN | TS Forced to crouching. Whiff 25F. | ||
High Jab to High Right Kick![]() ![]() ![]() H,H / 7,17 |
-8 | +1 | +1 | Combo from 1st hit. | ||
High Right Reverse Jab![]() H / 10 |
10F | ±0 | +6 | +6 | ||
10 Hit Combo (2)![]() ![]() ![]() H,H / 10,10 |
-10 | +1 | +1 | Combo from 1st hit. | ||
10 Hit Combo (3)![]() ![]() ![]() ![]() ![]() H,H,H / 10,10,15 |
-9 | +2 | +2 | TS | ||
High Right Reverse Jab to Mid Right Front Kick![]() ![]() ![]() H,M / 10,13 |
-8 | +8 | +8 | Combo from 1st hit. | ||
Gankaku (1)![]() H / 10 |
17F | -7 | +9 | +9 | (Ver.4.20)- Couldn't perform move while running. Now fixed. | |
Gankaku![]() ![]() ![]() H,H / 10,12(14) |
+2 | KDN | KDN | Combo from 1st hit. Damage () is when just input. Whiff 20F. (Ver.4.20)- Changed the damage from 14 to 12. ※ Changed the damage when command was input at the precise timing (just frame) from 16 to 14. - Increased the recovery when the attack missed by 4F. Since the damage of the aerial combo was too high, reduced the damage. Increased the recovery when the move missed because even when an opponent ducked, they were unable to successfully attack in time. | ||
High Right Roundhouse Kick![]() H / 17 |
13F | -8 | +1 | +1A | ||
High Right Roundhouse Kick to High Reverse Thrust![]() ![]() ![]() H,H / 17,11 |
-2 | +7 | +7 | Combo from 1st CH. | ||
High Right Roundhouse Kick to Jumping Back Spin Kick![]() ![]() ![]() H,M / 17,23 |
-10 | +8Sp | +8Sp | TSTJ Combo from 1st CH. Meaty 1F. | ||
Heian Shodan (Level 1)![]() M / 20 |
31F | -9 | KDN | KDN | Direct start-up 11F. | |
Heian Shodan (Level 2)![]() M / 25 |
36F | -5 | KDN | KDN | Start-up from 35 to 64F. | |
Heian Shodan (Level 3)![]() M / 30 |
65F | +17G | KDN | KDN | Direct start-up 11F. | |
Heian Shodan (cancel) to Step In![]() ![]() ![]() SP / - |
15 | |||||
Heian Shodan (cancel) to Back Step![]() ![]() ![]() SP / - |
25 | |||||
Horned Lark (1)![]() ![]() H / 10 |
12F | -5 | +6 | +6 | (Ver.4.20)- Increased pushback to reduce the possibility of of characters passing through each other when they collide. | |
Horned Lark![]() ![]() ![]() ![]() H,H / 10,23 |
-13 | KDN | KDN | Combo from 1st hit. | ||
Jumping Mid Front Kick![]() ![]() M / 17 |
17F | -9 | +4 | +4 | TJ6-19F Meaty 2F. (Ver.4.20)- Changed the opponent's behavior on hit. Since the jump status was fast and low risk, changed so that the hit would not knock down the opponent. | |
Kusanku Double Kick (1)![]() ![]() M / 17 |
17F | -4 | +1 | +1 | ||
Kusanku Double Kick![]() ![]() ![]() ![]() M,M / 17,15 |
-10 | ±0 | ±0 | TJ Combo from 1st hit. | ||
Kusanku Double Kick to Uraken-uchi![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,15,28 |
-12 | KDN | KDN | Combo from 2nd CH. | ||
Kusanku Double Kick to Jumping Back Roundhouse Kick![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 17,15,23 |
-2 | KDN | KDN* | TSTJ Combo from 2nd CH. | ||
Political Storm (2)![]() ![]() H,M / 5,4 |
14F | -8 | +3 | +3 | ||
Political Storm (3)![]() ![]() ![]() ![]() H,M,M / 5,4,5 |
-10 | +1 | +1 | Combo from 1st hit. | ||
Political Storm (4)![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M / 5,4,5,4 |
-10 | +1 | +1 | Combo from 1st hit. | ||
Political Storm![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M,M / 5,4,5,4,23 |
-15 | KDN | KDN | Combo from 1st hit. (Ver.4.20)- Changed the frame advantage when blocked from -14F to -15F. - Distance to the opponent when blocked closer. Shortened the distance when blocked and increased the frame disadvantage because it was a low risk move with long reach that can performed while checking theopponent's action. | ||
Mid Left Hook Thrust![]() ![]() M / 13 |
13F | -5 | +2 | +2 | 37 | |
Mid Left Hook Thrust to Reverse Chop![]() ![]() ![]() ![]() M,H / 13,10 |
-3 | +8 | +8 | Combo from 1st hit. | ||
Mid Left Hook Thrust to Mid Left Sidekick![]() ![]() ![]() ![]() M,M / 13,17 |
-13 | KDN | KDN | Combo from 1st CH. Can be delayed. (Ver.4.20)- Changed the damage from 20 to 17. Since the damage of the aerial combo was too high, reduced the damage. | ||
Shadowless Fist to Cat Foot Stance Ⅱ![]() ![]() M,SP / 17 |
15F | -6 | +12 | KDN | 44 | Shift to Cat Foot Stance Ⅱ when hit. |
Mid Left Knee![]() ![]() M / 15 |
14F | -8 | +5 | +5 | 44 | |
Mid Left Knee to Mid Right Sidekick![]() ![]() ![]() ![]() M,M / 15,20 |
-12 | KDN | KDN | Combo from 1st CH. | ||
Majority Rules (1) 【 ![]() ![]() ![]() ![]() H / 13 |
32F | -3 | +5 | +5 | ||
Majority Rules 【 ![]() ![]() ![]() ![]() ![]() H,H / 13,20 |
+7 | KDN | KDN | Combo from 1st hit. | ||
Crescent Kick![]() ![]() M / 16 |
15F | -4 | +4 | +6 | 41 | |
Crescent Kick to High Elbow Strike![]() ![]() ![]() ![]() M,H / 16,25 |
+1 | KDN | KDN | Combo from 1st CH. | ||
Crescent Kick to Jumping Spinning Back Kick![]() ![]() ![]() ![]() M,M / 16,23 |
-10 | +8Sp | +8Sp | TSTJ Combo from 1st CH. Meaty 1F. | ||
Triangle Kick 【 ![]() ![]() ![]() ![]() H / 27 |
24F | +6C | KDN | KDN | TS | |
Gyre![]() ![]() Parry ![]() |
23F | -2 | +7 | +7 | 46 | Right Punch Parry (H/M) during 2 to 17F. (Ver.4.20)- Changed the damage from 24 to 21. Since the damage of the aerial combo was too high, reduced the damage. |
Vortex when parrying a right punch ![]() Parry ![]() |
KDN | KDN | Damage () is upon just input. | |||
Tourbillion![]() ![]() M / 25 |
22F | -12 | +9Sp | +9Sp | TSPC8F | |
Shop![]() ![]() M / 20 |
19F | +2C | +8C | +8C | Forced to crouching. Meaty 1F. | |
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Kansetsu-geri![]() ![]() L / 9 |
15F | -14 | -3 | -3 | ||
Kansetsu-geri to High Left Jab![]() ![]() ![]() ![]() L,H / 9,8 |
+4 | +9 | +9 | Combo from 1st CH. | ||
Kansetsu-geri to Back Spin Kick![]() ![]() ![]() ![]() L,H / 9,21 |
-3 | +6 | +6 | HTS (Ver.4.20)- When the 1st attack was successful, the opponent was unable to evade the 2nd attack even when crouching before the 2nd attack. This is now fixed. | ||
Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon (3)![]() ![]() ![]() ![]() ![]() ![]() L,H,L / 9,21,13 |
-26 | KDN | KDN | TC Combo from 2nd hit. | ||
Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,L,M / 9,21,13,25 |
-14 | KDN | KDN | TJ Returns to crouching. Meaty 1F. | ||
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Returns to standing when input ![]() | |
Lame Duck![]() ![]() L / 14 |
18F | -14 | -1 | +12G | TC6F Returns to crouching. Meaty 1F. (Ver.4.20)- Changed the damage from 17 to 14. Since it has crouch status, and the start up was fast, we reduced the damage. | |
Red Tape (1)![]() ![]() L / 13 |
16F | -26 | -2 | -2 | ||
Red Tape (1) (clean hit)![]() ![]() L / 19 |
16F | -26 | +3 | +3 | ||
Red Tape![]() ![]() ![]() L,Th / 19,18 |
Th | Th | Combo from 1st hit. | |||
Low Right Roundhouse Kick![]() ![]() L / 17 |
22F | -13 | +1 | KDN | ||
Iron Lady![]() ![]() M / 25 |
20F | -14 | KDN | KDN | WBPC8F | |
For the People![]() ![]() Absorbs(L),M / 21 |
22F | -3 | +6 | +6 | 46 | Parry (L) during 2 to 13F. (Ver.4.20)- Changed the damage from 22 to 21. Since the damage of the aerial combo was too high, reduced the damage. |
For the Nation![]() ![]() ![]() Absorbs(L),M,H / 21,21 |
KDN | KDN | ||||
High Left Hook Thrust![]() ![]() H / 13 |
11F | -7 | +4 | +4 | ||
High Left Hook Thrust to Neck Chop![]() ![]() ![]() ![]() H,M / 13,15 |
-10 | +5C | +5C | Combo from 1st hit. | ||
Ruling Party![]() ![]() H / 14 |
13F | -5 | +6 | +6 | ||
Ruling Party to High Left Reverse Jab![]() ![]() ![]() ![]() H,H / 14,15 |
-6 | +5 | +5 | Combo from 1st hit. | ||
Ruling Party to Crushing Left Knee![]() ![]() ![]() ![]() H,M / 14,17 |
-9 | +4 | KDN | Combo from 1st CH. | ||
Birds of Prey (1)![]() ![]() M / 16 |
17F | -7 | +4 | +4 | 43 | |
Birds of Prey![]() ![]() ![]() ![]() M,M / 16,10 |
-11 | +5 | +14 | Combo from 1st hit. | ||
Birds and Beasts (2)![]() ![]() ![]() ![]() M,H / 16,18 |
-9 | ±0 | ±0 | Combo from 1st hit. | ||
Birds and Beasts![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,18,19 |
-5 | KDN | KDN | Combo from 2nd CH. Can be delayed 17F. Combo can be delayed 8F from 2nd CH. | ||
Birds and Beasts (just)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,18,23 |
-5 | KDN | KDN | |||
Back Spin Kick![]() ![]() H / 21 |
16F | -3 | +6 | +6 | HTS | |
Back Spin Kick to Crouching Tiger, Rising Dragon (2)![]() ![]() ![]() ![]() H,L / 21,13 |
-26 | KDN | KDN | TC Combo from 1st hit. | ||
Back Spin Kick to Crouching Tiger, Rising Dragon![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 21,13,25 |
-14 | KDN | KDN | TJ Returns to crouching. | ||
Valley Breeze![]() ![]() M / 14 |
16F | -8 | +6 | +6 | ||
Counter Reverse Strike![]() ![]() Absorbs Punch(H/M),UB(M) / 35 |
60F | KDN | KDN | KDN | Punch Parry (H/M) during 2 to 25F. (Ver.4.20)- When successfully parrying a punch, the move unnaturally missed the opponent even when they were not doing anything. This is now fixed. |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Spring Mist![]() ![]() M / 25 |
19F | -12 | KDN | KDN | ||
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Jumping Side Kick![]() ![]() M / 25 |
21F | -17 | KDN | KDN | TJ9F | |
Willow Branch![]() ![]() ![]() ![]() ![]() M / 20 |
25F | -7 | +4C | KDN | TJ11F Meaty 2F. | |
Rising Toe Kick![]() ![]() M / 11 |
15F | -19 | -8 | -8 | TJ9F | |
Cleaving Spirit to Cat Foot Stance Ⅱ![]() ![]() ![]() M,H,SP / 13,23 |
15F | -13 | KDN | KDN | 48 | TSTJ9F Shift to Cat Foot Stance Ⅱ when hit. (Ver.4.20)- Increased recovery when blocked by 2F for both players. Since the recovery was short, it was difficult to counter attack, so slowed down the pace. |
Delay Rising Toe Kick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Lightning Thrust to Cat Foot Stance Ⅰ![]() ![]() ![]() M,SP / 20 |
13F | -2 | +15 | +15 | 39 | Disable advanced input. Start-up 14F in actualy. Shift to Cat Foot Stance Ⅰ when hit. |
Flying Forward Kick![]() ![]() ![]() M / 21 |
19F | -14 | LNC | LNC | TJ11F Disable advanced input. Start-up 20F in actualy. | |
Mid Right Roundhouse Kick![]() ![]() ![]() M / 21 |
15F | -3 | +7 | +7 | 40 | Disable advanced input. Start-up 16F in actualy. |
Rapture 【 ![]() ![]() ![]() ![]() ![]() H / 21 |
32F | +8 | KDN | KDN | Disable advanced input. Start-up 33F in actualy. | |
White Whale![]() ![]() ![]() M / 23(34) |
15F | -13 | KDN | KDN | Disable advanced input. Start-up 16F in actualy. Damage () is upon clean hit. | |
Flying Blade![]() ![]() ![]() M / 22 |
19F | -8 | KDN | KDN | TJ10F Disable advanced input. Start-up 20F in actualy. Meaty 2F. | |
Blossom Fury (1)![]() ![]() ![]() ![]() M / 14 |
16F | -8 | ±0 | ±0 | ||
Blossom Fury (2)![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,17 |
-14 | -1 | -1 | Combo from 1st CH. | ||
Blossom Fury![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,17,25 |
-16 | KDN | KDN | Combo from 2nd hit. Can be delayed 14F. Combo can be delayed 12F from 2nd hit. | ||
Blossom Fury (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,17,30 |
-16 | KDN | KDN | |||
Swift High Jab![]() ![]() ![]() ![]() H / 24 |
13F | +7 | KDN | KDN | 44 | Meaty 2F |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Returns to standing when input ![]() | |
Crouch Straight FC ![]() ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() ![]() ![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
White-tailed Eagle (1) WS ![]() M / 12 |
13F | -3 | +4 | +4 | ||
White-tailed Eagle WS ![]() ![]() ![]() M,H / 12,18 |
-5 | +6 | +6 | Combo from 1st hit. | ||
Wild Eagle WS ![]() ![]() ![]() M,M / 12,20 |
-12 | KDN | KDN | Combo from 1st hit. | ||
Upward Thrust WS ![]() M / 15 |
15F | -12 | LNC | LNC | (Ver.4.20)- The attack sometimes hit the opponent even when the opponent was behind her. Reduced the attack hit range. | |
Izumo (1) WS ![]() M / 15 |
14F | -8 | +3 | +3 | ||
Izumo WS ![]() ![]() ![]() M,M / 15,23 |
-13 | KDN | KDN | WB Combo from 1st hit. | ||
Forward Kick WS ![]() M / 13 |
11F | -4 | +7 | +7 | ||
Forward Kick to High Jab WS ![]() ![]() ![]() M,H / 13,12 |
-6 | +8 | +8 | Combo from 1st hit. | ||
Flash Elbow FC ![]() ![]() M / 28 |
12F | -14 | KDN | KDN | ||
Odd-tooth Snake FC ![]() ![]() L / 20 |
20F | -26 | KDN | KDN | TC Returns to crouching. |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Monkey Strike SS ![]() M / 18 |
18F | ±0C | +5C | KDN | ||
Evasive High Right Back Kick SS ![]() H / 21 |
16F | -6 | KDN | KDN | 43 | TS |
Veto While enemy is down ![]() ![]() L / 27 |
23F | -13 | -7C | -7C | ||
Bow![]() ![]() SP / - |
50 | |||||
Charge![]() ![]() SP / - |
55 | Shift to charging. | ||||
Wall Jump Attack![]() ![]() ![]() M / 21 |
36F | ±0C | KDN | KDN | Disable advanced input. Air status 5F. Invinciblity during 8 to 13F. | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Cat Foot Stance Ⅰ(CFSⅠ) | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Cat Foot Stance Ⅰ![]() ![]() SP / - |
44 | Cost 20F. | ||||
Sashi-te CFSⅠ ![]() H / 22 |
19F | +4 | KDN | KDN | ||
Mid Chop CFSⅠ ![]() M / 17 |
17F | -10 | +4 | KDN | (Ver.4.20)- Changed the frame advantage when blocked from -9F to -10F. Since the move was safe on block but lead to a combo on counter hit, there wasn't much motivation to use other moves from the stance. Move is now punishableon block. | |
High Left Reverse Roundhouse Kick CFSⅠ ![]() H / 28 |
26F | -1Sd | KDN | KDN | TS | |
Muramasa CFSⅠ ![]() M / 20 |
28F | +8C | KDN | LNC | ||
Heaven and Earth (H&E) CFSⅠ ☆ ![]() SP / - |
43 | Cost 20F. | ||||
Magpie Strike H&E ![]() M / 17 |
16F | -6 | KDN | KDN | (Ver.4.20)- Changed the damage from 21 to 17. Since the damage of the aerial combo was too high, reduced the damage. | |
Low Chop H&E ![]() L / 25 |
20F | -13 | +4C | KDN | TC8F Returns to crouching. | |
Morote-zuki H&E ![]() H / 25 |
16F | +14 | KDN | KDN | 45 | (Ver.4.20)- Can now be reversed. - Increased recovery when the move whiffs by 3F. Increased the recovery when the move missed because even when an opponent ducked, they were unable to successfully attack in time. |
Cat Foot Stance Ⅱ(CFSⅡ) | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Cat Foot Stance Ⅱ![]() ![]() SP / - |
44 | Cost 20F. | ||||
Mid Left Jab CFSⅡ ![]() M / 27 |
20F | -9 | KDN | KDN | ||
Enlightenment (1) CFSⅡ ![]() H / 17 |
14F | -9 | +2 | +2 | ||
Enlightenment (2) CFSⅡ ![]() ![]() ![]() H,M / 17,15 |
-6 | +5 | +5 | Combo from 1st hit. | ||
Enlightenment CFSⅡ ![]() ![]() ![]() ![]() ![]() H,M,M / 17,15,25 |
-7 | KDN | KDN | WB Combo from 2nd CH. | ||
High Left Reverse Hook Kick CFSⅡ ![]() H / 23 |
13F | -4 | +11Sp | KDN | TS | |
Crouching Tiger, Rising Dragon (1) CFSⅡ ![]() L / 10 |
19F | -26 | KDN | KDN | TC11F | |
Crouching Tiger, Rising Dragon CFSⅡ ![]() ![]() ![]() L,M / 10,25 |
-14 | KDN | KDN | TJ Returns to crouching. | ||
Gojushiho CFSⅡ ![]() M / 25 |
17F | -10 | KDN | KDN | ||
Pouncing Tiger, Stalking Wolf (PTSW) CFSⅡ ☆ ![]() SP / - |
45 | Cost 19F. | ||||
Bassai-zuki PTSW ![]() M / 30(45) |
22F | +6 | KDN | KDN | Damage () is upon clean hit. | |
Jion Upward Thrust PTSW ![]() M / 22 |
15F | -7 | KDN | KDN | (Ver.4.20)- Changed the damage from 25 to 22. Since the damage of the aerial combo was too high, reduced the damage. | |
Mid Left Kick PTSW ![]() M / 19 |
17F | -6 | +4 | +4 | ||
Mid Left Kick to Nimble Thrust PTSW ![]() ![]() ![]() M,M / 19,21 |
-6 | +9 | KDN | Combo from 1st hit. | ||
Pale Rain PTSW ![]() L / 23 |
20F | -12 | KDN | KDN* |
Vacuity | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Vacuity CFSⅠ or CFSⅡ ☆ ![]() SP / - |
40 | TJ11F | ||||
Vacuity to Swift High Jab CFSⅠ or CFSⅡ ☆ ![]() ![]() SP,UB(H) / 45 |
46F | KDN | KDN | KDN | Cost 30F & Start-up 16F. |
Vacuity | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
JS Vacuity CFSⅠ or CFSⅡ ☆ ![]() SP / - |
40 | 〉〉 | ||||
Vacuity to Swift High Jab CFSⅠ or CFSⅡ ☆ ![]() ![]() SP,UB(H) / 45 |
46F | KDN | KDN | KDN | 〉〉 |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 10,45 |
20F | -22 | Th | Th | Guard Point 8F. |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 10,45 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 10,45 |
20F | -22 | Th | Th | |
Guard Point 8F. |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive 1 During Rage ![]() ![]() ![]() M,Th / 16,14 |
13F | +15G | Th | Th | TS Disable advanced input. Start-up 14F in actualy. Shift to Cat Foot Stance Ⅰ when blocked. (Ver.4.20)- Changed the frame advantage when blocked from +27F to +15F. Reduced the frame advantage when blocked because the attack was too powerful. | |
Rage Drive 2 During Rage & PTSW ![]() ![]() ![]() L,M / 12,20 |
-12C | LNC | LNC | Special effect when approach mid-air enemy. Block strings. |
Rage Drive | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Sc Rage Drive 1 During Rage ![]() ![]() ![]() M,Th / 16,14 |
13F | +15G | Th | Th | 〉〉 | |
Rage Drive 2 During Rage & PTSW ![]() ![]() ![]() L,M / 12,20 |
-12C | LNC | LNC | 〉〉 |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Moonlit Frost![]() Th(H) / 35 |
12F | ±0F | ![]() ![]() -3F |
Long Range Throw. | |
Parched Valley![]() Th(H) / 35 |
12F | RP Head-sd. Face-up. |
![]() ![]() -6F |
Long Range Throw. Floor Break. | |
Moonlit Frost Approach from left side Th(H) / 40 |
±0F | ![]() -3F |
|||
Parched Valley Approach from right side Th(H) / 40 |
RP Head-sd. Face-up. |
![]() -3F |
|||
Smear Campaign Approach from behind Th(H) / 50 |
Foot-sd. Face-down. |
disable | |||
Trifecta![]() ![]() ![]() ![]() Th(H) / 40 |
12F | Foot-sd. Face-up. |
![]() -6F |
Wall Stun. | |
Upper Parry![]() ![]() ![]() ![]() Absorbs Punch(H/M) / - |
35 | Punch Parry (H/M) during 2 to 10F. | |||
Law of the Land (1) After Upper Parry succeeds ![]() H / 9 |
+8F | -13F upon block. | |||
Law of the Land (2) After Upper Parry succeeds ![]() ![]() ![]() H,H / 9,9 |
+8F | Combo from 1st hit. Can be delayed. -13F upon block. | |||
Law of the Land After Upper Parry succeeds ![]() ![]() ![]() ![]() H,H,H / 9,9,20(22) |
KND | Combo from 1st hit. Can be delayed. Damage () is when just input. -13F upon block. |
10 Hit Combo | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Tail Spin upon 3rd hit. |
Hit Level | H | H | H | L | M | H | H | M | M | M | |
Damage | 10 | 10 | 15 | 5 | 5 | 8 | 8 | 5 | 4 | 27 | |
hit | +6 | +1 | +2 | -4 | -6 | -17 | -14 | -9 | -10 | KDN | |
block | ±0 | -10 | -9 | -15 | -16 | -28 | -25 | -20 | -21 | -22 |
10 Hit Combo | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | L | M | H | H | M | M | M |
Damage | 10 | 10 | 15 | 5 | 5 | 8 | 8 | 5 | 4 | 27 |
hit | +6 | +1 | +2 | -4 | -6 | -17 | -14 | -9 | -10 | KDN |
block | ±0 | -10 | -9 | -15 | -16 | -28 | -25 | -20 | -21 | -22 |
Tail Spin upon 3rd hit. |