DETAIL:

LIDIA SOBIESKA:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
High Jab

H / 7
10F+1+8+827
17
High Jab to Mid Four-Finger Jab

H,M / 7,17
 -11+5KDNCombo from 1st hit.
Can be delayed.
Flurry

H,H / 7,8
 -2+5+5Combo from 1st hit.
Flurry to Mid Chaser to Cat Foot Stance Ⅱ

H,H,M,SP / 7,8,10
 -10+8+8Combo from 1st hit.
Shift to Cat Foot Stance Ⅱ when hit.
(Ver.5.00)・Increased the distance to the opponent on hit/counter hit.
TSTJ
Flurry to Gale Kick

H,H,H / 7,8,27
 -6KDNKDN
Flurry to Low Right Kick

H,H,L / 7,8,15
 -13+3KDN
TS
Flurry to Low Right Kick to Triangle Kick

H,H,L,H / 7,8,15,20
 +6CKDNKDN
25
Forces an opponent to crouching on block.
High Jab to High Right Kick

H,H / 7,17
 -8+1+1Combo from 1st hit.
High Right Reverse Jab

H / 10
10F±0+6+6
10 Hit Combo (2)

H,H / 10,10
 -10+1+1Combo from 1st hit.
TS
10 Hit Combo (3)

H,H,H / 10,10,15
 -9+2+2
High Right Reverse Jab to Mid Right Front Kick

H,M / 10,13
 -8+4+4Combo from 1st hit.
(Ver.5.00)・Changed from +8F to +4F on hit/counter hit.
Gankaku (1)

H / 10
17F-7+9+9
(Ver.4.20)- Couldn't perform move while running. Now fixed.
Gankaku

H,H / 10,12(14)
 +2KDNKDN
24
Combo from 1st hit.
Damage () is when just input.
(Ver.4.20)- Changed the damage from 14 to 12. ※ Changed the damage when command was input at the precise timing (just frame) from 16 to 14.
- Increased the recovery when the attack missed by 4F. Since the damage of the aerial combo was too high, reduced the damage. Increased the recovery when the move missed because even when an opponent ducked, they were unable to successfully attack in time.
High Right Roundhouse Kick

H / 17
13F-8+1+1A
High Right Roundhouse Kick to High Reverse Thrust

H,H / 17,11
 -2+7+7Combo from 1st CH.
TSTJ
High Right Roundhouse Kick to Jumping Back Spin Kick

H,M / 17,23
(1)-10+8Sp+8SpCombo from 1st CH.
Heian Shodan (Level 1)

M / 20
31F-9KDNKDNDirect start-up 11F.
Heian Shodan (Level 2)
hold
M / 25
36F-5KDNKDNStart-up from 35 to 64F.
Heian Shodan (Level 3)
max hold
M / 30
65F+17GKDNKDNDirect start-up 11F.
Heian Shodan (cancel) to Step In
hold
SP / -
 15
Heian Shodan (cancel) to Back Step
hold
SP / -
 25
Horned Lark (1)

H / 10
12F-5+6+6
(Ver.4.20)- Increased pushback to reduce the possibility of of characters passing through each other when they collide.
Horned Lark

H,H / 10,23
 -13+5+5Combo from 1st hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +5F).
TJ6-19F
Jumping Mid Front Kick

M / 17
17F
(2)
-9+4+4
(Ver.4.20)- Changed the opponent's behavior on hit. Since the jump status was fast and low risk, changed so that the hit would not knock down the opponent.
Kusanku Double Kick (1)

M / 17
17F-4+1+1
TJ
Kusanku Double Kick

M,M / 17,15
 -10±0±0Combo from 1st hit.
Kusanku Double Kick to Uraken-uchi

M,M,M / 17,15,28
 -12KDNKDNCombo from 2nd CH.
TSTJ
Kusanku Double Kick to Jumping Back Roundhouse Kick

M,M,H / 17,15,23
 -5KDNKDNCombo from 2nd CH.
(Ver.5.00)・Increased recovery on block/when missed by 3F (-2F to -5F on block).
Political Storm (2)

H,M / 5,4
14F-8+3+3
Political Storm (3)

H,M,M / 5,4,5
 -14-3-3Combo from 1st hit.
(Ver.5.00)・Changed from -10F to -14F on block.
・Changed from +1F to -3F on hit.
Political Storm (4)

H,M,M,M / 5,4,5,4
 -14-6-6Combo from 1st hit.
(Ver.5.00)・Changed from -10F to -14F on block.
・Changed from +1F to -6F on hit.
WH
Political Storm

H,M,M,M,M / 5,4,5,4,20
 -15+4
+16W
+4
+16W
Combo from 1st hit.
Input window 14F after 3rd hit.
(Ver.4.20)- Changed the frame advantage when blocked from -14F to -15F.
- Distance to the opponent when blocked closer. Shortened the distance when blocked and increased the frame disadvantage because it was a low risk move with long reach that can performed while checking the opponent's action.
(Ver.5.00)・Changed the damage from 23 to 20.
・Changed the opponent's behavior on hit/counter hit (KDN to +4F).
 Wall crush inducing hit is implemented.
・Changed the input window from 18F to 14F.
Mid Left Hook Thrust

M / 13
13F-5+2+237
24
Mid Left Hook Thrust to Reverse Chop

M,H / 13,10
 -3+8+8Combo from 1st hit.
Mid Left Hook Thrust to Mid Left Sidekick

M,M / 13,17
 -13KDNKDNCombo from 1st CH.
Can be delayed.
(Ver.4.20)- Changed the damage from 20 to 17. Since the damage of the aerial combo was too high, reduced the damage.
Shadowless Fist to Cat Foot Stance Ⅱ

M,SP / 17
15F-6+12KDN44
29
Shift to Cat Foot Stance Ⅱ when hit.
(Ver.5.00)・Increased the distance to the opponent upon hit.
Mid Left Knee

M / 15
14F-8+5+544
30
Mid Left Knee to Mid Right Sidekick

M,M / 15,20
 -12KDNKDNCombo from 1st CH.
Majority Rules (1)

H / 13
32F-3+5+5
Majority Rules

H,H / 13,20
 +7KDNKDNCombo from 1st hit.
Crescent Kick

M / 16
15F-4+4+641
26
Crescent Kick to High Elbow Strike

M,H / 16,25
 +1KDNKDNCombo from 1st CH.
TSTJ
Crescent Kick to Jumping Spinning Back Kick

M,M / 16,23
(1)-10+8Sp+8SpCombo from 1st CH.
TS
Triangle Kick

H / 27
24F+6CKDNKDNForces an opponent to crouching on block.
Gyre

Parry (H/M),M / 21
23F-2+7+746
23
Right Punch Parry (H/M) during 2 to 17F.
(Ver.4.20)- Changed the damage from 24 to 21. Since the damage of the aerial combo was too high, reduced the damage.
Vortex
when parrying a right punch
Parry (H/M),M,H / 21,29(31)
 KDNKDNDamage () is when just input.
TSPw8F
Tourbillion

M / 25
22F-12+9Sp+9Sp
Shop

M / 20
19F
(1)
+2C+8C+8C
TC4F
Crouch Straight

SM / 8
11F-4+7+7Returns to crouching.
Kansetsu-geri

L / 9
15F-14-3-3
Kansetsu-geri to High Left Jab

L,H / 9,8
 +4+9+9Combo from 1st CH.
HMTS
Kansetsu-geri to Back Spin Kick

L,H / 9,21
 -3+6+6
(Ver.4.20)- When the 1st attack was successful, the opponent was unable to evade the 2nd attack even when crouching before the 2nd attack. This is now fixed.
TC
Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon (3)

L,H,L / 9,21,13
 -26KDNKDNCombo from 2nd hit.
TJ
Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon

L,H,L,M / 9,21,13,25
(1)-14KDNKDNReturns to crouching.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2Returns to crouching.
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC6F
Lame Duck

L / 14
18F
(1)
-14-1+12GReturns to crouching.
(Ver.4.20)- Changed the damage from 17 to 14. Since it has crouch status, and the start up was fast, we reduced the damage.
Red Tape (1)

L / 10
16F-26-7-755
39
(Ver.5.00)・Increased the recovery delay by 5F (-2F to -7F upon hit).
・Changed the damage from 13 to 10.
・Decreased the reach.
Red Tape (1) (clean hit)

L / 15
16F-26+3+3(Ver.5.00)・Changed the damage from 19 to 15.
・Decreased the distance that registers as a clean hit.
Red Tape
during a clean hit from the front
L,Th / 15,18
 ThThCombo from 1st hit.
(Ver.5.00)・Changed from -10F to -12F after throwing.
・Increased the distance to the opponent after throwing.
Low Right Roundhouse Kick

L / 17
22F-13+1KDN
WBPw8F
Iron Lady

M / 25
20F-14KDNKDN
For the People

Absorbs(L),M / 21
22F-3+6+646
24
Parry (L) during 2 to 13F.
(Ver.4.20)- Changed the damage from 22 to 21. Since the damage of the aerial combo was too high, reduced the damage.
For the Nation
when parrying a low attack
Absorbs(L),M,H / 21,21
 KDNKDN
High Left Hook Thrust

H / 13
11F-7+4+4
High Left Hook Thrust to Neck Chop

H,M / 13,15
 -10+5C+5CForces an opponent to crouching on hit.
Combo from 1st hit.
Ruling Party

H / 14
13F-5+6+6
Ruling Party to High Left Reverse Jab

H,H / 14,15
 -6+5+5Combo from 1st hit.
Ruling Party to Crushing Left Knee

H,M / 14,17
 -9+4KDNCombo from 1st CH.
Birds of Prey (1)

M / 16
17F-7+4+443
26
Birds of Prey

M,M / 16,10
 -11+5+14Combo from 1st hit.
Birds and Beasts (2)

M,H / 16,16
 -9±0±0Combo from 1st hit.
(Ver.5.00)・Changed the damage from 18 to 16.
Birds and Beasts

M,H,M / 16,16,19
 -10KDNKDNCombo from 2nd CH.
Can be delayed 17F.
Combo can be delayed 8F from CH.
(Ver.5.00)・Changed from -5F to -10F on block.
・Decreased the distance to the opponent on block.
・Decreased the distance to the opponent upon aerial hit.
Birds and Beasts (just)
just
M,H,M / 16,16,21
 -10KDNKDN(Ver.5.00)・Changed the damage from 23 to 21.
・Changed from -5F to -10F on block.
・Decreased the distance to the opponent on block.
・Decreased the distance to the opponent upon aerial hit.
HMTS
Back Spin Kick

H / 21
16F-3+6+6
TC
Back Spin Kick to Crouching Tiger, Rising Dragon (2)

H,L / 21,7
 -26±0C±0CForces an opponent to crouching on hit.
Combo from 1st hit.
KDN on long distance hit when 3rd input.
(Ver.5.00)・Changed the damage from 13 to 7
・Changed the opponent's behavior on long distance hit (KDN to ±0CF).
TC
Back Spin Kick to Crouching Tiger, Rising Dragon (2)(clean hit)

H,L / 21,10
 -26KDNKDNCombo from 1st hit.
(Ver.5.00)・Added clean hit judgment
TJ
Back Spin Kick to Crouching Tiger, Rising Dragon

H,L,M / 21,7(10),25
 -14KDNKDNReturns to crouching.
(Ver.5.00)・ The reach is decreased to make it harder for her to jump over the opponent when performing the move after cornering the opponent at the wall.
Valley Breeze

M / 14
16F-8+6+6
Counter Reverse Strike

Parry Punch(H/M),UB(M) / 35
60FKDNKDNKDNPunch Parry (H/M) during 2 to 25F.
(Ver.4.20)- When successfully parrying a punch, the move unnaturally missed the opponent even when they were not doing anything. This is now fixed.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
High Jab

H / 7
10F+1+8+827
17
High Jab to Mid Four-Finger Jab

H,M / 7,17
 -11+5KDN
Flurry

H,H / 7,8
 -2+5+5
Flurry to Mid Chaser to Cat Foot Stance Ⅱ

H,H,M,SP / 7,8,10
 -10+8+8
TSTJ
Flurry to Gale Kick

H,H,H / 7,8,27
 -6KDNKDN
Flurry to Low Right Kick

H,H,L / 7,8,15
 -13+3KDN
TS
Flurry to Low Right Kick to Triangle Kick

H,H,L,H / 7,8,15,20
 +6CKDNKDN
25
High Jab to High Right Kick

H,H / 7,17
 -8+1+1
High Right Reverse Jab

H / 10
10F±0+6+6
10 Hit Combo (2)

H,H / 10,10
 -10+1+1
TS
10 Hit Combo (3)

H,H,H / 10,10,15
 -9+2+2
High Right Reverse Jab to Mid Right Front Kick

H,M / 10,13
 -8+4+4
Gankaku (1)

H / 10
17F-7+9+9
Gankaku

H,H / 10,12(14)
 +2KDNKDN
24
High Right Roundhouse Kick

H / 17
13F-8+1+1A
High Right Roundhouse Kick to High Reverse Thrust

H,H / 17,11
 -2+7+7
TSTJ
High Right Roundhouse Kick to Jumping Back Spin Kick

H,M / 17,23
(1)-10+8Sp+8Sp
Heian Shodan (Level 1)

M / 20
31F-9KDNKDN
Heian Shodan (Level 2)
hold
M / 25
36F-5KDNKDN
Heian Shodan (Level 3)
max hold
M / 30
65F+17GKDNKDN
Heian Shodan (cancel) to Step In
hold
SP / -
 15
Heian Shodan (cancel) to Back Step
hold
SP / -
 25
Horned Lark (1)

H / 10
12F-5+6+6
Horned Lark

H,H / 10,23
 -13+5+5
TJ6-19F
Jumping Mid Front Kick

M / 17
17F
(2)
-9+4+4
Kusanku Double Kick (1)

M / 17
17F-4+1+1
TJ
Kusanku Double Kick

M,M / 17,15
 -10±0±0
Kusanku Double Kick to Uraken-uchi

M,M,M / 17,15,28
 -12KDNKDN
TSTJ
Kusanku Double Kick to Jumping Back Roundhouse Kick

M,M,H / 17,15,23
 -5KDNKDN
Political Storm (2)

H,M / 5,4
14F-8+3+3
Political Storm (3)

H,M,M / 5,4,5
 -14-3-3
Political Storm (4)

H,M,M,M / 5,4,5,4
 -14-6-6
WH
Political Storm

H,M,M,M,M / 5,4,5,4,20
 -15+4
+16W
+4
+16W
Mid Left Hook Thrust

M / 13
13F-5+2+237
24
Mid Left Hook Thrust to Reverse Chop

M,H / 13,10
 -3+8+8
Mid Left Hook Thrust to Mid Left Sidekick

M,M / 13,17
 -13KDNKDN
Shadowless Fist to Cat Foot Stance Ⅱ

M,SP / 17
15F-6+12KDN44
29
Mid Left Knee

M / 15
14F-8+5+544
30
Mid Left Knee to Mid Right Sidekick

M,M / 15,20
 -12KDNKDN
Majority Rules (1)

H / 13
32F-3+5+5
Majority Rules

H,H / 13,20
 +7KDNKDN
Crescent Kick

M / 16
15F-4+4+641
26
Crescent Kick to High Elbow Strike

M,H / 16,25
 +1KDNKDN
TSTJ
Crescent Kick to Jumping Spinning Back Kick

M,M / 16,23
(1)-10+8Sp+8Sp
TS
Triangle Kick

H / 27
24F+6CKDNKDN
Gyre

Parry (H/M),M / 21
23F-2+7+746
23
Vortex
when parrying a right punch
Parry (H/M),M,H / 21,29(31)
 KDNKDN
TSPw8F
Tourbillion

M / 25
22F-12+9Sp+9Sp
Shop

M / 20
19F
(1)
+2C+8C+8C
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Kansetsu-geri

L / 9
15F-14-3-3
Kansetsu-geri to High Left Jab

L,H / 9,8
 +4+9+9
HMTS
Kansetsu-geri to Back Spin Kick

L,H / 9,21
 -3+6+6
TC
Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon (3)

L,H,L / 9,21,13
 -26KDNKDN
TJ
Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon

L,H,L,M / 9,21,13,25
(1)-14KDNKDN
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
TC4F
Crouch Jab

SM / 5
10F-5+6+6
TC6F
Lame Duck

L / 14
18F
(1)
-14-1+12G
Red Tape (1)

L / 10
16F-26-7-755
39
Red Tape (1) (clean hit)

L / 15
16F-26+3+3
Red Tape
during a clean hit from the front
L,Th / 15,18
 ThTh
Low Right Roundhouse Kick

L / 17
22F-13+1KDN
WBPw8F
Iron Lady

M / 25
20F-14KDNKDN
For the People

Absorbs(L),M / 21
22F-3+6+646
24
For the Nation
when parrying a low attack
Absorbs(L),M,H / 21,21
 KDNKDN
High Left Hook Thrust

H / 13
11F-7+4+4
High Left Hook Thrust to Neck Chop

H,M / 13,15
 -10+5C+5C
Ruling Party

H / 14
13F-5+6+6
Ruling Party to High Left Reverse Jab

H,H / 14,15
 -6+5+5
Ruling Party to Crushing Left Knee

H,M / 14,17
 -9+4KDN
Birds of Prey (1)

M / 16
17F-7+4+443
26
Birds of Prey

M,M / 16,10
 -11+5+14
Birds and Beasts (2)

M,H / 16,16
 -9±0±0
Birds and Beasts

M,H,M / 16,16,19
 -10KDNKDN
Birds and Beasts (just)
just
M,H,M / 16,16,21
 -10KDNKDN
HMTS
Back Spin Kick

H / 21
16F-3+6+6
TC
Back Spin Kick to Crouching Tiger, Rising Dragon (2)

H,L / 21,7
 -26±0C±0C
TC
Back Spin Kick to Crouching Tiger, Rising Dragon (2)(clean hit)

H,L / 21,10
 -26KDNKDN
TJ
Back Spin Kick to Crouching Tiger, Rising Dragon

H,L,M / 21,7(10),25
 -14KDNKDN
Valley Breeze

M / 14
16F-8+6+6
Counter Reverse Strike

Parry Punch(H/M),UB(M) / 35
60FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
High Jab

H / 7
10F+1+8+827
17
 
High Jab to Mid Four-Finger Jab

H,M / 7,17
 -11+5KDN
Combo from 1st hit.
Can be delayed.
Flurry

H,H / 7,8
 -2+5+5
Combo from 1st hit.
Flurry to Mid Chaser to Cat Foot Stance Ⅱ

H,H,M,SP / 7,8,10
 -10+8+8
Combo from 1st hit.
Shift to Cat Foot Stance Ⅱ when hit.
(Ver.5.00)・Increased the distance to the opponent on hit/counter hit.
TSTJ
Flurry to Gale Kick

H,H,H / 7,8,27
 -6KDNKDN
 
Flurry to Low Right Kick

H,H,L / 7,8,15
 -13+3KDN
 
TS
Flurry to Low Right Kick to Triangle Kick

H,H,L,H / 7,8,15,20
 +6CKDNKDN
25
Forces an opponent to crouching on block.
High Jab to High Right Kick

H,H / 7,17
 -8+1+1
Combo from 1st hit.
High Right Reverse Jab

H / 10
10F±0+6+6
 
10 Hit Combo (2)

H,H / 10,10
 -10+1+1
Combo from 1st hit.
TS
10 Hit Combo (3)

H,H,H / 10,10,15
 -9+2+2
 
High Right Reverse Jab to Mid Right Front Kick

H,M / 10,13
 -8+4+4
Combo from 1st hit.
(Ver.5.00)・Changed from +8F to +4F on hit/counter hit.
Gankaku (1)

H / 10
17F-7+9+9
(Ver.4.20)- Couldn't perform move while running. Now fixed.
Gankaku

H,H / 10,12(14)
 +2KDNKDN
24
Combo from 1st hit.
Damage () is when just input.
(Ver.4.20)- Changed the damage from 14 to 12. ※ Changed the damage when command was input at the precise timing (just frame) from 16 to 14.
- Increased the recovery when the attack missed by 4F. Since the damage of the aerial combo was too high, reduced the damage. Increased the recovery when the move missed because even when an opponent ducked, they were unable to successfully attack in time.
High Right Roundhouse Kick

H / 17
13F-8+1+1A
 
High Right Roundhouse Kick to High Reverse Thrust

H,H / 17,11
 -2+7+7
Combo from 1st CH.
TSTJ
High Right Roundhouse Kick to Jumping Back Spin Kick

H,M / 17,23
(1)-10+8Sp+8Sp
Combo from 1st CH.
Heian Shodan (Level 1)

M / 20
31F-9KDNKDN
Direct start-up 11F.
Heian Shodan (Level 2)
hold
M / 25
36F-5KDNKDN
Start-up from 35 to 64F.
Heian Shodan (Level 3)
max hold
M / 30
65F+17GKDNKDN
Direct start-up 11F.
Heian Shodan (cancel) to Step In
hold
SP / -
 15
 
Heian Shodan (cancel) to Back Step
hold
SP / -
 25
 
Horned Lark (1)

H / 10
12F-5+6+6
(Ver.4.20)- Increased pushback to reduce the possibility of of characters passing through each other when they collide.
Horned Lark

H,H / 10,23
 -13+5+5
Combo from 1st hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +5F).
TJ6-19F
Jumping Mid Front Kick

M / 17
17F
(2)
-9+4+4
(Ver.4.20)- Changed the opponent's behavior on hit. Since the jump status was fast and low risk, changed so that the hit would not knock down the opponent.
Kusanku Double Kick (1)

M / 17
17F-4+1+1
 
TJ
Kusanku Double Kick

M,M / 17,15
 -10±0±0
Combo from 1st hit.
Kusanku Double Kick to Uraken-uchi

M,M,M / 17,15,28
 -12KDNKDN
Combo from 2nd CH.
TSTJ
Kusanku Double Kick to Jumping Back Roundhouse Kick

M,M,H / 17,15,23
 -5KDNKDN
Combo from 2nd CH.
(Ver.5.00)・Increased recovery on block/when missed by 3F (-2F to -5F on block).
Political Storm (2)

H,M / 5,4
14F-8+3+3
 
Political Storm (3)

H,M,M / 5,4,5
 -14-3-3
Combo from 1st hit.
(Ver.5.00)・Changed from -10F to -14F on block.
・Changed from +1F to -3F on hit.
Political Storm (4)

H,M,M,M / 5,4,5,4
 -14-6-6
Combo from 1st hit.
(Ver.5.00)・Changed from -10F to -14F on block.
・Changed from +1F to -6F on hit.
WH
Political Storm

H,M,M,M,M / 5,4,5,4,20
 -15+4
+16W
+4
+16W
Combo from 1st hit.
Input window 14F after 3rd hit.
(Ver.4.20)- Changed the frame advantage when blocked from -14F to -15F.
- Distance to the opponent when blocked closer. Shortened the distance when blocked and increased the frame disadvantage because it was a low risk move with long reach that can performed while checking the opponent's action.
(Ver.5.00)・Changed the damage from 23 to 20.
・Changed the opponent's behavior on hit/counter hit (KDN to +4F).
 Wall crush inducing hit is implemented.
・Changed the input window from 18F to 14F.
Mid Left Hook Thrust

M / 13
13F-5+2+237
24
 
Mid Left Hook Thrust to Reverse Chop

M,H / 13,10
 -3+8+8
Combo from 1st hit.
Mid Left Hook Thrust to Mid Left Sidekick

M,M / 13,17
 -13KDNKDN
Combo from 1st CH.
Can be delayed.
(Ver.4.20)- Changed the damage from 20 to 17. Since the damage of the aerial combo was too high, reduced the damage.
Shadowless Fist to Cat Foot Stance Ⅱ

M,SP / 17
15F-6+12KDN44
29
Shift to Cat Foot Stance Ⅱ when hit.
(Ver.5.00)・Increased the distance to the opponent upon hit.
Mid Left Knee

M / 15
14F-8+5+544
30
 
Mid Left Knee to Mid Right Sidekick

M,M / 15,20
 -12KDNKDN
Combo from 1st CH.
Majority Rules (1)

H / 13
32F-3+5+5
 
Majority Rules

H,H / 13,20
 +7KDNKDN
Combo from 1st hit.
Crescent Kick

M / 16
15F-4+4+641
26
 
Crescent Kick to High Elbow Strike

M,H / 16,25
 +1KDNKDN
Combo from 1st CH.
TSTJ
Crescent Kick to Jumping Spinning Back Kick

M,M / 16,23
(1)-10+8Sp+8Sp
Combo from 1st CH.
TS
Triangle Kick

H / 27
24F+6CKDNKDN
Forces an opponent to crouching on block.
Gyre

Parry (H/M),M / 21
23F-2+7+746
23
Right Punch Parry (H/M) during 2 to 17F.
(Ver.4.20)- Changed the damage from 24 to 21. Since the damage of the aerial combo was too high, reduced the damage.
Vortex
when parrying a right punch
Parry (H/M),M,H / 21,29(31)
 KDNKDN
Damage () is when just input.
TSPw8F
Tourbillion

M / 25
22F-12+9Sp+9Sp
 
Shop

M / 20
19F
(1)
+2C+8C+8C
 
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Returns to crouching.
Kansetsu-geri

L / 9
15F-14-3-3
 
Kansetsu-geri to High Left Jab

L,H / 9,8
 +4+9+9
Combo from 1st CH.
HMTS
Kansetsu-geri to Back Spin Kick

L,H / 9,21
 -3+6+6
(Ver.4.20)- When the 1st attack was successful, the opponent was unable to evade the 2nd attack even when crouching before the 2nd attack. This is now fixed.
TC
Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon (3)

L,H,L / 9,21,13
 -26KDNKDN
Combo from 2nd hit.
TJ
Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon

L,H,L,M / 9,21,13,25
(1)-14KDNKDN
Returns to crouching.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
Returns to crouching.
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC6F
Lame Duck

L / 14
18F
(1)
-14-1+12G
Returns to crouching.
(Ver.4.20)- Changed the damage from 17 to 14. Since it has crouch status, and the start up was fast, we reduced the damage.
Red Tape (1)

L / 10
16F-26-7-755
39
(Ver.5.00)・Increased the recovery delay by 5F (-2F to -7F upon hit).
・Changed the damage from 13 to 10.
・Decreased the reach.
Red Tape (1) (clean hit)

L / 15
16F-26+3+3
(Ver.5.00)・Changed the damage from 19 to 15.
・Decreased the distance that registers as a clean hit.
Red Tape
during a clean hit from the front
L,Th / 15,18
 ThTh
Combo from 1st hit.
(Ver.5.00)・Changed from -10F to -12F after throwing.
・Increased the distance to the opponent after throwing.
Low Right Roundhouse Kick

L / 17
22F-13+1KDN
 
WBPw8F
Iron Lady

M / 25
20F-14KDNKDN
 
For the People

Absorbs(L),M / 21
22F-3+6+646
24
Parry (L) during 2 to 13F.
(Ver.4.20)- Changed the damage from 22 to 21. Since the damage of the aerial combo was too high, reduced the damage.
For the Nation
when parrying a low attack
Absorbs(L),M,H / 21,21
 KDNKDN
 
High Left Hook Thrust

H / 13
11F-7+4+4
 
High Left Hook Thrust to Neck Chop

H,M / 13,15
 -10+5C+5C
Forces an opponent to crouching on hit.
Combo from 1st hit.
Ruling Party

H / 14
13F-5+6+6
 
Ruling Party to High Left Reverse Jab

H,H / 14,15
 -6+5+5
Combo from 1st hit.
Ruling Party to Crushing Left Knee

H,M / 14,17
 -9+4KDN
Combo from 1st CH.
Birds of Prey (1)

M / 16
17F-7+4+443
26
 
Birds of Prey

M,M / 16,10
 -11+5+14
Combo from 1st hit.
Birds and Beasts (2)

M,H / 16,16
 -9±0±0
Combo from 1st hit.
(Ver.5.00)・Changed the damage from 18 to 16.
Birds and Beasts

M,H,M / 16,16,19
 -10KDNKDN
Combo from 2nd CH.
Can be delayed 17F.
Combo can be delayed 8F from CH.
(Ver.5.00)・Changed from -5F to -10F on block.
・Decreased the distance to the opponent on block.
・Decreased the distance to the opponent upon aerial hit.
Birds and Beasts (just)
just
M,H,M / 16,16,21
 -10KDNKDN
(Ver.5.00)・Changed the damage from 23 to 21.
・Changed from -5F to -10F on block.
・Decreased the distance to the opponent on block.
・Decreased the distance to the opponent upon aerial hit.
HMTS
Back Spin Kick

H / 21
16F-3+6+6
 
TC
Back Spin Kick to Crouching Tiger, Rising Dragon (2)

H,L / 21,7
 -26±0C±0C
Forces an opponent to crouching on hit.
Combo from 1st hit.
KDN on long distance hit when 3rd input.
(Ver.5.00)・Changed the damage from 13 to 7
・Changed the opponent's behavior on long distance hit (KDN to ±0CF).
TC
Back Spin Kick to Crouching Tiger, Rising Dragon (2)(clean hit)

H,L / 21,10
 -26KDNKDN
Combo from 1st hit.
(Ver.5.00)・Added clean hit judgment
TJ
Back Spin Kick to Crouching Tiger, Rising Dragon

H,L,M / 21,7(10),25
 -14KDNKDN
Returns to crouching.
(Ver.5.00)・ The reach is decreased to make it harder for her to jump over the opponent when performing the move after cornering the opponent at the wall.
Valley Breeze

M / 14
16F-8+6+6
 
Counter Reverse Strike

Parry Punch(H/M),UB(M) / 35
60FKDNKDNKDN
Punch Parry (H/M) during 2 to 25F.
(Ver.4.20)- When successfully parrying a punch, the move unnaturally missed the opponent even when they were not doing anything. This is now fixed.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Spring Mist

M / 25
19F-12KDNKDN
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
Hook
or or
H / 17
15F-12+9+9
TJ9F
Jumping Side Kick

M / 25
21F-17KDNKDN
TJ11F
Willow Branch
or or BT
M / 20
25F
(2)
-7+4CKDNForces an opponent to crouching on NH.
TJ9F
Rising Toe Kick

M / 11
15F-19-8-8
TSTJ9F
Cleaving Spirit to Cat Foot Stance Ⅱ
or
M,H,SP / 10,23
15F-13KDNKDN48
33
Shift to Cat Foot Stance Ⅱ when hit.
(Ver.4.20)- Increased recovery when blocked by 2F for both players. Since the recovery was short, it was difficult to counter attack, so slowed down the pace.
(Ver.5.00)・Changed the damage distribution from 13,23 to 10,23.
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Spring Mist

M / 25
19F-12KDNKDN
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
Hook
or or
H / 17
15F-12+9+9
TJ9F
Jumping Side Kick

M / 25
21F-17KDNKDN
TJ11F
Willow Branch
or or BT
M / 20
25F
(2)
-7+4CKDN
TJ9F
Rising Toe Kick

M / 11
15F-19-8-8
TSTJ9F
Cleaving Spirit to Cat Foot Stance Ⅱ
or
M,H,SP / 10,23
15F-13KDNKDN48
33
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Spring Mist

M / 25
19F-12KDNKDN
 
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
 
Hook
or or
H / 17
15F-12+9+9
 
TJ9F
Jumping Side Kick

M / 25
21F-17KDNKDN
 
TJ11F
Willow Branch
or or BT
M / 20
25F
(2)
-7+4CKDN
Forces an opponent to crouching on NH.
TJ9F
Rising Toe Kick

M / 11
15F-19-8-8
 
TSTJ9F
Cleaving Spirit to Cat Foot Stance Ⅱ
or
M,H,SP / 10,23
15F-13KDNKDN48
33
Shift to Cat Foot Stance Ⅱ when hit.
(Ver.4.20)- Increased recovery when blocked by 2F for both players. Since the recovery was short, it was difficult to counter attack, so slowed down the pace.
(Ver.5.00)・Changed the damage distribution from 13,23 to 10,23.
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Lightning Thrust to Cat Foot Stance Ⅰ

M,SP / 20
13F-2+15+1539
26
Start-up 14F in actualy.
Disable advanced input.
Start-up 14F in actualy.
Shift to Cat Foot Stance Ⅰ when hit.
TJ11F
Flying Forward Kick

M / 21
19F-14LNCLNCStart-up 20F in actualy.
Mid Right Roundhouse Kick

M / 21
15F-3+7+740
25
Start-up 16F in actualy.
Rapture

H / 21
32F+8KDNKDNStart-up 33F in actualy.
White Whale

M / 23
15F-13KDNKDNStart-up 16F in actualy.
(Ver.5.00)・Removed the clean hit judgment.
TJ10F
Flying Blade

M / 22
19F
(2)
-8KDNKDNStart-up 20F in actualy.
Blossom Fury (1)

M / 14
16F-8±0±0
Blossom Fury (2)

M,M / 14,17
 -14-1-1Combo from 1st CH.
Blossom Fury

M,M,M / 14,17,25
 -16KDNKDNCombo from 2nd hit.
Can be delayed 14F.
Combo can be delayed 12F from hit.
Blossom Fury ()

M,M,M / 14,17,30
 -16KDNKDN
Swift High Jab

H / 24
13F
(2)
+7KDNKDN44
31
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Lightning Thrust to Cat Foot Stance Ⅰ

M,SP / 20
13F-2+15+1539
26
TJ11F
Flying Forward Kick

M / 21
19F-14LNCLNC
Mid Right Roundhouse Kick

M / 21
15F-3+7+740
25
Rapture

H / 21
32F+8KDNKDN
White Whale

M / 23
15F-13KDNKDN
TJ10F
Flying Blade

M / 22
19F
(2)
-8KDNKDN
Blossom Fury (1)

M / 14
16F-8±0±0
Blossom Fury (2)

M,M / 14,17
 -14-1-1
Blossom Fury

M,M,M / 14,17,25
 -16KDNKDN
Blossom Fury ()

M,M,M / 14,17,30
 -16KDNKDN
Swift High Jab

H / 24
13F
(2)
+7KDNKDN44
31
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Lightning Thrust to Cat Foot Stance Ⅰ

M,SP / 20
13F-2+15+1539
26
Start-up 14F in actualy.
Disable advanced input.
Start-up 14F in actualy.
Shift to Cat Foot Stance Ⅰ when hit.
TJ11F
Flying Forward Kick

M / 21
19F-14LNCLNC
Start-up 20F in actualy.
Mid Right Roundhouse Kick

M / 21
15F-3+7+740
25
Start-up 16F in actualy.
Rapture

H / 21
32F+8KDNKDN
Start-up 33F in actualy.
White Whale

M / 23
15F-13KDNKDN
Start-up 16F in actualy.
(Ver.5.00)・Removed the clean hit judgment.
TJ10F
Flying Blade

M / 22
19F
(2)
-8KDNKDN
Start-up 20F in actualy.
Blossom Fury (1)

M / 14
16F-8±0±0
 
Blossom Fury (2)

M,M / 14,17
 -14-1-1
Combo from 1st CH.
Blossom Fury

M,M,M / 14,17,25
 -16KDNKDN
Combo from 2nd hit.
Can be delayed 14F.
Combo can be delayed 12F from hit.
Blossom Fury ()

M,M,M / 14,17,30
 -16KDNKDN
 
Swift High Jab

H / 24
13F
(2)
+7KDNKDN44
31
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
White-tailed Eagle (1)
WS
M / 12
13F-3+4+4
White-tailed Eagle
WS
M,H / 12,18
 -5+6+6Combo from 1st hit.
Wild Eagle
WS
M,M / 12,20
 -13KDNKDNCombo from 1st hit.
(Ver.5.00)・Changed from -12F to -13F on block.
Upward Thrust
WS
M / 15
15F-12LNCLNC
(Ver.4.20)- The attack sometimes hit the opponent even when the opponent was behind her. Reduced the attack hit range.
Izumo (1)
WS
M / 15
14F-8+3+3
WB
Izumo
WS
M,M / 15,23
 -13KDNKDNCombo from 1st hit.
Forward Kick
WS
M / 13
11F-4+7+7
Forward Kick to High Jab
WS
M,H / 13,12
 -6+8+8Combo from 1st hit.
Flash Elbow
FC
M / 28
12F-14KDNKDN
TC
Odd-tooth Snake
FC
L / 20
20F-26KDNKDNReturns to crouching.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
White-tailed Eagle (1)
WS
M / 12
13F-3+4+4
White-tailed Eagle
WS
M,H / 12,18
 -5+6+6
Wild Eagle
WS
M,M / 12,20
 -13KDNKDN
Upward Thrust
WS
M / 15
15F-12LNCLNC
Izumo (1)
WS
M / 15
14F-8+3+3
WB
Izumo
WS
M,M / 15,23
 -13KDNKDN
Forward Kick
WS
M / 13
11F-4+7+7
Forward Kick to High Jab
WS
M,H / 13,12
 -6+8+8
Flash Elbow
FC
M / 28
12F-14KDNKDN
TC
Odd-tooth Snake
FC
L / 20
20F-26KDNKDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
White-tailed Eagle (1)
WS
M / 12
13F-3+4+4
 
White-tailed Eagle
WS
M,H / 12,18
 -5+6+6
Combo from 1st hit.
Wild Eagle
WS
M,M / 12,20
 -13KDNKDN
Combo from 1st hit.
(Ver.5.00)・Changed from -12F to -13F on block.
Upward Thrust
WS
M / 15
15F-12LNCLNC
(Ver.4.20)- The attack sometimes hit the opponent even when the opponent was behind her. Reduced the attack hit range.
Izumo (1)
WS
M / 15
14F-8+3+3
 
WB
Izumo
WS
M,M / 15,23
 -13KDNKDN
Combo from 1st hit.
Forward Kick
WS
M / 13
11F-4+7+7
 
Forward Kick to High Jab
WS
M,H / 13,12
 -6+8+8
Combo from 1st hit.
Flash Elbow
FC
M / 28
12F-14KDNKDN
 
TC
Odd-tooth Snake
FC
L / 20
20F-26KDNKDN
Returns to crouching.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Monkey Strike
SS
M / 18
18F±0C+5CKDNForces an opponent to crouching on block or NH.
TS
Evasive High Right Back Kick
SS
H / 21
16F-6KDNKDN43
27
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit.
Veto
While enemy is down
L / 27
23F-13-7C-7CForces an opponent to crouching on hit.
Bow
or BT
SP / -
 50
Charge
or BT
SP / -
 55Shift to charging.
Wall Jump Attack
With back against wall
M / 21
36F±0CKDNKDNForces an opponent to crouching on block.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
Reverse Jump Kick
BT or
M / -
 
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Monkey Strike
SS
M / 18
18F±0C+5CKDN
TS
Evasive High Right Back Kick
SS
H / 21
16F-6KDNKDN43
27
Veto
While enemy is down
L / 27
23F-13-7C-7C
Bow
or BT
SP / -
 50
Charge
or BT
SP / -
 55
Wall Jump Attack
With back against wall
M / 21
36F±0CKDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Reverse Jump Kick
BT or
M / -
 
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Monkey Strike
SS
M / 18
18F±0C+5CKDN
Forces an opponent to crouching on block or NH.
TS
Evasive High Right Back Kick
SS
H / 21
16F-6KDNKDN43
27
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit.
Veto
While enemy is down
L / 27
23F-13-7C-7C
Forces an opponent to crouching on hit.
Bow
or BT
SP / -
 50
 
Charge
or BT
SP / -
 55
Shift to charging.
Wall Jump Attack
With back against wall
M / 21
36F±0CKDNKDN
Forces an opponent to crouching on block.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
Reverse Jump Kick
BT or
M / -
 
 
Cat Foot Stance Ⅰ(CFSⅠ)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Cat Foot Stance Ⅰ

SP / -
 44Cost 20F.
Sashi-te
CFSⅠ
H / 22
19F+4KDNKDN
Mid Chop
CFSⅠ
M / 17
17F-10+4KDN
(Ver.4.20)- Changed the frame advantage when blocked from -9F to -10F. Since the move was safe on block but lead to a combo on counter hit, there wasn't much motivation to use other moves from the stance. Move is now punishableon block.
TS
High Left Reverse Roundhouse Kick
CFSⅠ
H / 28
26F-1SdKDNKDN
Muramasa
CFSⅠ
M / 20
28F+4CKDNLNCForces an opponent to crouching on block.
(Ver.5.00)・Changed from +8F to +4F on block.
・Increased the distance to the opponent on block.
Heaven and Earth (H&E)
CFSⅠ ☆
SP / -
 43Cost 20F.
Magpie Strike
H&E
M / 17
16F-6KDNKDN
(Ver.4.20)- Changed the damage from 21 to 17. Since the damage of the aerial combo was too high, reduced the damage.
(Ver.5.00)・Decreased the homing performance.
TC8F
Low Chop
H&E
L / 25
20F-13+4CKDNForces an opponent to crouching on NH.
Returns to crouching.
Morote-zuki
H&E
H / 25
16F+14KDNKDN45
29
(Ver.4.20)- Can now be reversed.
- Increased recovery when the move whiffs by 3F. Increased the recovery when the move missed because even when an opponent ducked, they were unable to successfully attack in time.
Cat Foot Stance Ⅰ(CFSⅠ)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Cat Foot Stance Ⅰ

SP / -
 44
Sashi-te
CFSⅠ
H / 22
19F+4KDNKDN
Mid Chop
CFSⅠ
M / 17
17F-10+4KDN
TS
High Left Reverse Roundhouse Kick
CFSⅠ
H / 28
26F-1SdKDNKDN
Muramasa
CFSⅠ
M / 20
28F+4CKDNLNC
Heaven and Earth (H&E)
CFSⅠ ☆
SP / -
 43
Magpie Strike
H&E
M / 17
16F-6KDNKDN
TC8F
Low Chop
H&E
L / 25
20F-13+4CKDN
Morote-zuki
H&E
H / 25
16F+14KDNKDN45
29
Cat Foot Stance Ⅰ(CFSⅠ)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Cat Foot Stance Ⅰ

SP / -
 44
Cost 20F.
Sashi-te
CFSⅠ
H / 22
19F+4KDNKDN
 
Mid Chop
CFSⅠ
M / 17
17F-10+4KDN
(Ver.4.20)- Changed the frame advantage when blocked from -9F to -10F. Since the move was safe on block but lead to a combo on counter hit, there wasn't much motivation to use other moves from the stance. Move is now punishableon block.
TS
High Left Reverse Roundhouse Kick
CFSⅠ
H / 28
26F-1SdKDNKDN
 
Muramasa
CFSⅠ
M / 20
28F+4CKDNLNC
Forces an opponent to crouching on block.
(Ver.5.00)・Changed from +8F to +4F on block.
・Increased the distance to the opponent on block.
Heaven and Earth (H&E)
CFSⅠ ☆
SP / -
 43
Cost 20F.
Magpie Strike
H&E
M / 17
16F-6KDNKDN
(Ver.4.20)- Changed the damage from 21 to 17. Since the damage of the aerial combo was too high, reduced the damage.
(Ver.5.00)・Decreased the homing performance.
TC8F
Low Chop
H&E
L / 25
20F-13+4CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
Morote-zuki
H&E
H / 25
16F+14KDNKDN45
29
(Ver.4.20)- Can now be reversed.
- Increased recovery when the move whiffs by 3F. Increased the recovery when the move missed because even when an opponent ducked, they were unable to successfully attack in time.
Cat Foot Stance Ⅱ(CFSⅡ)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Cat Foot Stance Ⅱ

SP / -
 44Cost 20F.
Mid Left Jab
CFSⅡ
M / 23
20F-9+9KDN(Ver.5.00)・Changed the damage from 27 to 23.
・Changed the opponent's behavior on NH (KDN to +9F).
Enlightenment (1)
CFSⅡ
H / 17
14F-9+2+2
Enlightenment (2)
CFSⅡ
H,M / 17,15
 -6+5+5Combo from 1st hit.
WB
Enlightenment
CFSⅡ
H,M,M / 17,15,25
 -12KDNKDNCombo from 2nd CH.
Combo can be delayed 11F from CH.
(Ver.5.00)・Changed from -7F to 12F on block.
・Decreased distance to the opponent on block.
・Increased the input window from 20F to 30F.
TS
High Left Reverse Hook Kick
CFSⅡ
H / 23
13F-4+11SpKDN
TC11F
Crouching Tiger, Rising Dragon (1)
CFSⅡ
L / 7
19F-26±0C±0CForces an opponent to crouching on hit.
KDN on long distance hit when 2nd input.
(Ver.5.00)・Changed the damage from 10 to 7
・Changed the opponent's behavior on long distance hit (KDN to ±0CF).
TC11F
Crouching Tiger, Rising Dragon (1) (clean hit)
CFSⅡ
L / 10
19F-26KDNKDN(Ver.5.00)・Added the clean hit judgment.
TJ
Crouching Tiger, Rising Dragon
CFSⅡ
L,M / 7(10),25
 -14KDNKDNReturns to crouching.
(Ver.5.00)・The reach is decreased to make it harder for her to jump over the opponent when performing the move after cornering the opponent at the wall.
Gojushiho
CFSⅡ
M / 25
17F-10KDNKDN
Pouncing Tiger, Stalking Wolf (PTSW)
CFSⅡ ☆
SP / -
 45Cost 19F.
Bassai-zuki
PTSW
M / 24(36)
22F+6KDNKDNDamage () is upon clean hit.
(Ver.5.00)・Changed the damage from 30 to 24.
Jion Upward Thrust
PTSW
M / 22
15F-7KDNKDN
(Ver.4.20)- Changed the damage from 25 to 22. Since the damage of the aerial combo was too high, reduced the damage.
Mid Left Kick
PTSW
M / 19
17F-6+4+4
Mid Left Kick to Nimble Thrust
PTSW
M,M / 19,21
 -6+9KDNCombo from 1st CH.
(Ver.5.00)・No longer a natural combo from 1st NH.
Pale Rain
PTSW
L / 23
20F-13KDNKDN(Ver.5.00)・Changed from -12F to -13F on block.
・Decreased the distance to the opponent on block.
Cat Foot Stance Ⅱ(CFSⅡ)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Cat Foot Stance Ⅱ

SP / -
 44
Mid Left Jab
CFSⅡ
M / 23
20F-9+9KDN
Enlightenment (1)
CFSⅡ
H / 17
14F-9+2+2
Enlightenment (2)
CFSⅡ
H,M / 17,15
 -6+5+5
WB
Enlightenment
CFSⅡ
H,M,M / 17,15,25
 -12KDNKDN
TS
High Left Reverse Hook Kick
CFSⅡ
H / 23
13F-4+11SpKDN
TC11F
Crouching Tiger, Rising Dragon (1)
CFSⅡ
L / 7
19F-26±0C±0C
TC11F
Crouching Tiger, Rising Dragon (1) (clean hit)
CFSⅡ
L / 10
19F-26KDNKDN
TJ
Crouching Tiger, Rising Dragon
CFSⅡ
L,M / 7(10),25
 -14KDNKDN
Gojushiho
CFSⅡ
M / 25
17F-10KDNKDN
Pouncing Tiger, Stalking Wolf (PTSW)
CFSⅡ ☆
SP / -
 45
Bassai-zuki
PTSW
M / 24(36)
22F+6KDNKDN
Jion Upward Thrust
PTSW
M / 22
15F-7KDNKDN
Mid Left Kick
PTSW
M / 19
17F-6+4+4
Mid Left Kick to Nimble Thrust
PTSW
M,M / 19,21
 -6+9KDN
Pale Rain
PTSW
L / 23
20F-13KDNKDN
Cat Foot Stance Ⅱ(CFSⅡ)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Cat Foot Stance Ⅱ

SP / -
 44
Cost 20F.
Mid Left Jab
CFSⅡ
M / 23
20F-9+9KDN
(Ver.5.00)・Changed the damage from 27 to 23.
・Changed the opponent's behavior on NH (KDN to +9F).
Enlightenment (1)
CFSⅡ
H / 17
14F-9+2+2
 
Enlightenment (2)
CFSⅡ
H,M / 17,15
 -6+5+5
Combo from 1st hit.
WB
Enlightenment
CFSⅡ
H,M,M / 17,15,25
 -12KDNKDN
Combo from 2nd CH.
Combo can be delayed 11F from CH.
(Ver.5.00)・Changed from -7F to 12F on block.
・Decreased distance to the opponent on block.
・Increased the input window from 20F to 30F.
TS
High Left Reverse Hook Kick
CFSⅡ
H / 23
13F-4+11SpKDN
 
TC11F
Crouching Tiger, Rising Dragon (1)
CFSⅡ
L / 7
19F-26±0C±0C
Forces an opponent to crouching on hit.
KDN on long distance hit when 2nd input.
(Ver.5.00)・Changed the damage from 10 to 7
・Changed the opponent's behavior on long distance hit (KDN to ±0CF).
TC11F
Crouching Tiger, Rising Dragon (1) (clean hit)
CFSⅡ
L / 10
19F-26KDNKDN
(Ver.5.00)・Added the clean hit judgment.
TJ
Crouching Tiger, Rising Dragon
CFSⅡ
L,M / 7(10),25
 -14KDNKDN
Returns to crouching.
(Ver.5.00)・The reach is decreased to make it harder for her to jump over the opponent when performing the move after cornering the opponent at the wall.
Gojushiho
CFSⅡ
M / 25
17F-10KDNKDN
 
Pouncing Tiger, Stalking Wolf (PTSW)
CFSⅡ ☆
SP / -
 45
Cost 19F.
Bassai-zuki
PTSW
M / 24(36)
22F+6KDNKDN
Damage () is upon clean hit.
(Ver.5.00)・Changed the damage from 30 to 24.
Jion Upward Thrust
PTSW
M / 22
15F-7KDNKDN
(Ver.4.20)- Changed the damage from 25 to 22. Since the damage of the aerial combo was too high, reduced the damage.
Mid Left Kick
PTSW
M / 19
17F-6+4+4
 
Mid Left Kick to Nimble Thrust
PTSW
M,M / 19,21
 -6+9KDN
Combo from 1st CH.
(Ver.5.00)・No longer a natural combo from 1st NH.
Pale Rain
PTSW
L / 23
20F-13KDNKDN
(Ver.5.00)・Changed from -12F to -13F on block.
・Decreased the distance to the opponent on block.
Vacuity
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ11F
Vacuity
CFSⅠ or CFSⅡ ☆
SP / -
 40
Vacuity to Swift High Jab
CFSⅠ or CFSⅡ ☆
SP,UB(H) / 45
46FKDNKDNKDNCost 30F & Start-up 16F.
Vacuity
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ11F
Vacuity
CFSⅠ or CFSⅡ ☆
SP / -
 40
Vacuity to Swift High Jab
CFSⅠ or CFSⅡ ☆
SP,UB(H) / 45
46FKDNKDNKDN
Vacuity
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ11F
Vacuity
CFSⅠ or CFSⅡ ☆
SP / -
 40
 
Vacuity to Swift High Jab
CFSⅠ or CFSⅡ ☆
SP,UB(H) / 45
46FKDNKDNKDN
Cost 30F & Start-up 16F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 10,45
20F-22ThThGuard point 8F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 10,45
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 10,45
20F-22ThTh
Guard point 8F.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TS
Rage Drive 1
Rage
M,Th / 16,14
13F+15GThThStart-up 14F in actualy.
Shift to Cat Foot Stance Ⅰ when blocked.
(Ver.4.20)- Changed the frame advantage when blocked from +27F to +15F. Reduced the frame advantage when blocked because the attack was too powerful.
Rage Drive 2
Rage & PTSW
L,M / 12,20
 -12CLNCLNCForces an opponent to crouching on block.
Block strings.
Special effect when approach mid-air enemy.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TS
Rage Drive 1
Rage
M,Th / 16,14
13F+15GThTh
Rage Drive 2
Rage & PTSW
L,M / 12,20
 -12CLNCLNC
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TS
Rage Drive 1
Rage
M,Th / 16,14
13F+15GThTh
Start-up 14F in actualy.
Shift to Cat Foot Stance Ⅰ when blocked.
(Ver.4.20)- Changed the frame advantage when blocked from +27F to +15F. Reduced the frame advantage when blocked because the attack was too powerful.
Rage Drive 2
Rage & PTSW
L,M / 12,20
 -12CLNCLNC
Forces an opponent to crouching on block.
Block strings.
Special effect when approach mid-air enemy.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Moonlit Frost

Th(H) / 35
12Fboth are standing.
±0F
or
-3F
Long Range Throw when input (start-up 15F).
Parched Valley

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Long Range Throw when input (start-up 15F).
Floor break.
Moonlit Frost
Approach from left side
Th(H) / 40
 both are standing.
±0F

-3F
Parched Valley
Approach from right side
Th(H) / 40
 Reverse Pos.
Head-sd.
Face-up

-3F
Smear Campaign
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
Trifecta
or BT
Th(H) / 40
12FFoot-sd.
Face-up

-6F
Wall Stun.
Upper Parry
or
Parry Punch(H/M) / -
 35Punch Parry (H/M) during 2 to 10F.
Law of the Land (1)
After Upper Parry succeeds
H / 5
 +8F-13F upon block.
(Ver.5.00)・Changed the damage from 9 to 5.
Law of the Land (2)
After Upper Parry succeeds
H,H / 5,5
 +8FCombo from 1st hit.
Can be delayed.
-13F upon block.
(Ver.5.00)・Changed the damage from 9 to 5.
Law of the Land
After Upper Parry succeeds during hit
H,H,H / 5,5,20(22)
 KDNCombo from 1st hit.
Can be delayed.
Damage () is when just input.
-13F upon block.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Moonlit Frost

Th(H) / 35
12Fboth are standing.
±0F
or
-3F
Parched Valley

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Moonlit Frost
Approach from left side
Th(H) / 40
 both are standing.
±0F

-3F
Parched Valley
Approach from right side
Th(H) / 40
 Reverse Pos.
Head-sd.
Face-up

-3F
Smear Campaign
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
Trifecta
or BT
Th(H) / 40
12FFoot-sd.
Face-up

-6F
Upper Parry
or
Parry Punch(H/M) / -
 35
Law of the Land (1)
After Upper Parry succeeds
H / 5
 +8F
Law of the Land (2)
After Upper Parry succeeds
H,H / 5,5
 +8F
Law of the Land
After Upper Parry succeeds during hit
H,H,H / 5,5,20(22)
 KDN
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Moonlit Frost

Th(H) / 35
12Fboth are standing.
±0F
or
-3F
Long Range Throw when input (start-up 15F).
Parched Valley

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Long Range Throw when input (start-up 15F).
Floor break.
Moonlit Frost
Approach from left side
Th(H) / 40
 both are standing.
±0F

-3F
 
Parched Valley
Approach from right side
Th(H) / 40
 Reverse Pos.
Head-sd.
Face-up

-3F
 
Smear Campaign
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
 
Trifecta
or BT
Th(H) / 40
12FFoot-sd.
Face-up

-6F
Wall Stun.
Upper Parry
or
Parry Punch(H/M) / -
 35
Punch Parry (H/M) during 2 to 10F.
Law of the Land (1)
After Upper Parry succeeds
H / 5
 +8F
-13F upon block.
(Ver.5.00)・Changed the damage from 9 to 5.
Law of the Land (2)
After Upper Parry succeeds
H,H / 5,5
 +8F
Combo from 1st hit.
Can be delayed.
-13F upon block.
(Ver.5.00)・Changed the damage from 9 to 5.
Law of the Land
After Upper Parry succeeds during hit
H,H,H / 5,5,20(22)
 KDN
Combo from 1st hit.
Can be delayed.
Damage () is when just input.
-13F upon block.
10 Hit Combo
INPUT
HIT LEVELHHHLMHHMMM
DAMAGE10101555885427
block±0-10-9-15-16-28-25-20-21-22
NH+6+1+2-4-6-17-14-9-10KDN
CH
start-up 10F
Tail Spin upon 3rd hit.