DETAIL:
LIDIA SOBIESKA:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Cat Foot Stance Ⅰ(CFSⅠ)
- Cat Foot Stance Ⅱ(CFSⅡ)
- Vacuity
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | High Jab![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 | |
![]() | High Jab to Mid Four-Finger Jab![]() ![]() ![]() H,M / 7,17 | -11 | +5 | KDN | Combo from 1st hit. Can be delayed. | ||
![]() | Flurry![]() ![]() ![]() H,H / 7,8 | -2 | +5 | +5 | Combo from 1st hit. | ||
![]() | Flurry to Mid Chaser to Cat Foot Stance Ⅱ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 7,8,10 | -10 | +8 | +8 | Combo from 1st hit. Shift to Cat Foot Stance Ⅱ when hit. (Ver.5.00)・Increased the distance to the opponent on hit/counter hit. | ||
![]() | TSTJ Flurry to Gale Kick ![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,27 | -6 | KDN | KDN | |||
![]() | Flurry to Low Right Kick![]() ![]() ![]() ![]() ![]() H,H,L / 7,8,15 | -13 | +3 | KDN | |||
![]() | TS Flurry to Low Right Kick to Triangle Kick ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,H / 7,8,15,20 | +6C | KDN | KDN | 25 | Forces an opponent to crouching on block. | |
![]() | High Jab to High Right Kick![]() ![]() ![]() H,H / 7,17 | -8 | +1 | +1 | Combo from 1st hit. | ||
![]() | High Right Reverse Jab![]() H / 10 | 10F | ±0 | +6 | +6 | ||
![]() | 10 Hit Combo (2)![]() ![]() ![]() H,H / 10,10 | -10 | +1 | +1 | Combo from 1st hit. | ||
![]() | TS 10 Hit Combo (3) ![]() ![]() ![]() ![]() ![]() H,H,H / 10,10,15 | -9 | +2 | +2 | |||
![]() | High Right Reverse Jab to Mid Right Front Kick![]() ![]() ![]() H,M / 10,13 | -8 | +4 | +4 | Combo from 1st hit. (Ver.5.00)・Changed from +8F to +4F on hit/counter hit. | ||
![]() | Gankaku (1)![]() H / 10 | 17F | -7 | +9 | +9 | (Ver.4.20)- Couldn't perform move while running. Now fixed. | |
![]() | Gankaku![]() ![]() ![]() H,H / 10,12(14) | +2 | KDN | KDN | 24 | Combo from 1st hit. Damage () is when just input. (Ver.4.20)- Changed the damage from 14 to 12. ※ Changed the damage when command was input at the precise timing (just frame) from 16 to 14. - Increased the recovery when the attack missed by 4F. Since the damage of the aerial combo was too high, reduced the damage. Increased the recovery when the move missed because even when an opponent ducked, they were unable to successfully attack in time. | |
![]() | High Right Roundhouse Kick![]() H / 17 | 13F | -8 | +1 | +1A | ||
![]() | High Right Roundhouse Kick to High Reverse Thrust![]() ![]() ![]() H,H / 17,11 | -2 | +7 | +7 | Combo from 1st CH. | ||
![]() | TSTJ High Right Roundhouse Kick to Jumping Back Spin Kick ![]() ![]() ![]() H,M / 17,23 | (1) | -10 | +8Sp | +8Sp | Combo from 1st CH. | |
![]() | Heian Shodan (Level 1)![]() M / 20 | 31F | -9 | KDN | KDN | Direct start-up 11F. | |
![]() | Heian Shodan (Level 2)![]() M / 25 | 36F | -5 | KDN | KDN | Start-up from 35 to 64F. | |
![]() | Heian Shodan (Level 3)![]() M / 30 | 65F | +17G | KDN | KDN | Direct start-up 11F. | |
![]() | Heian Shodan (cancel) to Step In![]() ![]() ![]() SP / - | 15 | |||||
![]() | Heian Shodan (cancel) to Back Step![]() ![]() ![]() SP / - | 25 | |||||
![]() | Horned Lark (1)![]() ![]() H / 10 | 12F | -5 | +6 | +6 | (Ver.4.20)- Increased pushback to reduce the possibility of of characters passing through each other when they collide. | |
![]() | Horned Lark![]() ![]() ![]() ![]() H,H / 10,23 | -13 | +5 | +5 | Combo from 1st hit. (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +5F). | ||
![]() | TJ6-19F Jumping Mid Front Kick ![]() ![]() M / 17 | 17F (2) | -9 | +4 | +4 | (Ver.4.20)- Changed the opponent's behavior on hit. Since the jump status was fast and low risk, changed so that the hit would not knock down the opponent. | |
![]() | Kusanku Double Kick (1)![]() ![]() M / 17 | 17F | -4 | +1 | +1 | ||
![]() | TJ Kusanku Double Kick ![]() ![]() ![]() ![]() M,M / 17,15 | -10 | ±0 | ±0 | Combo from 1st hit. | ||
![]() | Kusanku Double Kick to Uraken-uchi![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,15,28 | -12 | KDN | KDN | Combo from 2nd CH. | ||
![]() | TSTJ Kusanku Double Kick to Jumping Back Roundhouse Kick ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 17,15,23 | -5 | KDN | KDN* | Combo from 2nd CH. (Ver.5.00)・Increased recovery on block/when missed by 3F (-2F to -5F on block). | ||
![]() | Political Storm (2)![]() ![]() H,M / 5,4 | 14F | -8 | +3 | +3 | ||
![]() | Political Storm (3)![]() ![]() ![]() ![]() H,M,M / 5,4,5 | -14 | -3 | -3 | Combo from 1st hit. (Ver.5.00)・Changed from -10F to -14F on block. ・Changed from +1F to -3F on hit. | ||
![]() | Political Storm (4)![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M / 5,4,5,4 | -14 | -6 | -6 | Combo from 1st hit. (Ver.5.00)・Changed from -10F to -14F on block. ・Changed from +1F to -6F on hit. | ||
![]() | WH Political Storm ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M,M / 5,4,5,4,20 | -15 | +4 +16W | +4 +16W | Combo from 1st hit. Input window 14F after 3rd hit. (Ver.4.20)- Changed the frame advantage when blocked from -14F to -15F. - Distance to the opponent when blocked closer. Shortened the distance when blocked and increased the frame disadvantage because it was a low risk move with long reach that can performed while checking the opponent's action. ・Changed the opponent's behavior on hit/counter hit (KDN to +4F). Wall crush inducing hit is implemented. ・Changed the input window from 18F to 14F. | ||
![]() | Mid Left Hook Thrust![]() ![]() M / 13 | 13F | -5 | +2 | +2 | 37 24 | |
![]() | Mid Left Hook Thrust to Reverse Chop![]() ![]() ![]() ![]() M,H / 13,10 | -3 | +8 | +8 | Combo from 1st hit. | ||
![]() | Mid Left Hook Thrust to Mid Left Sidekick![]() ![]() ![]() ![]() M,M / 13,17 | -13 | KDN | KDN* | Combo from 1st CH. Can be delayed. (Ver.4.20)- Changed the damage from 20 to 17. Since the damage of the aerial combo was too high, reduced the damage. | ||
![]() | Shadowless Fist to Cat Foot Stance Ⅱ![]() ![]() M,SP / 17 | 15F | -6 | +12 | KDN | 44 29 | Shift to Cat Foot Stance Ⅱ when hit. (Ver.5.00)・Increased the distance to the opponent upon hit. |
![]() | Mid Left Knee![]() ![]() M / 15 | 14F | -8 | +5 | +5 | 44 30 | |
![]() | Mid Left Knee to Mid Right Sidekick![]() ![]() ![]() ![]() M,M / 15,20 | -12 | KDN | KDN | Combo from 1st CH. | ||
![]() | Majority Rules (1) 【 ![]() ![]() ![]() ![]() H / 13 | 32F | -3 | +5 | +5 | ||
![]() | Majority Rules 【 ![]() ![]() ![]() ![]() ![]() H,H / 13,20 | +7 | KDN | KDN | Combo from 1st hit. | ||
![]() | Crescent Kick![]() ![]() M / 16 | 15F | -4 | +4 | +6 | 41 26 | |
![]() | Crescent Kick to High Elbow Strike![]() ![]() ![]() ![]() M,H / 16,25 | +1 | KDN | KDN | Combo from 1st CH. | ||
![]() | TSTJ Crescent Kick to Jumping Spinning Back Kick ![]() ![]() ![]() ![]() M,M / 16,23 | (1) | -10 | +8Sp | +8Sp | Combo from 1st CH. | |
![]() | TS Triangle Kick 【 ![]() ![]() ![]() ![]() H / 27 | 24F | +6C | KDN | KDN | Forces an opponent to crouching on block. | |
![]() | Gyre![]() ![]() Parry ![]() | 23F | -2 | +7 | +7 | 46 23 | Right Punch Parry (H/M) during 2 to 17F. (Ver.4.20)- Changed the damage from 24 to 21. Since the damage of the aerial combo was too high, reduced the damage. |
![]() | Vortex when parrying a right punch ![]() Parry ![]() | KDN | KDN | Damage () is when just input. | |||
![]() | TSPw8F Tourbillion ![]() ![]() M / 25 | 22F | -12 | +9Sp | +9Sp | ||
![]() | Shop![]() ![]() M / 20 | 19F (1) | +2C | +8C | +8C | ||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | Kansetsu-geri![]() ![]() L / 9 | 15F | -14 | -3 | -3 | ||
![]() | Kansetsu-geri to High Left Jab![]() ![]() ![]() ![]() L,H / 9,8 | +4 | +9 | +9 | Combo from 1st CH. | ||
![]() | HMTS Kansetsu-geri to Back Spin Kick ![]() ![]() ![]() ![]() L,H / 9,21 | -3 | +6 | +6 | (Ver.4.20)- When the 1st attack was successful, the opponent was unable to evade the 2nd attack even when crouching before the 2nd attack. This is now fixed. | ||
![]() | TC Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon (3) ![]() ![]() ![]() ![]() ![]() ![]() L,H,L / 9,21,13 | -26 | KDN | KDN | Combo from 2nd hit. | ||
![]() | TJ Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,L,M / 9,21,13,25 | (1) | -14 | KDN | KDN | Returns to crouching. | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | Returns to crouching. | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC6F Lame Duck ![]() ![]() L / 14 | 18F (1) | -14 | -1 | +12G | Returns to crouching. (Ver.4.20)- Changed the damage from 17 to 14. Since it has crouch status, and the start up was fast, we reduced the damage. | |
![]() | Red Tape (1)![]() ![]() L / 10 | 16F | -26 | -7 | -7 | 55 39 | (Ver.5.00)・Increased the recovery delay by 5F (-2F to -7F upon hit). ・Changed the damage from 13 to 10. ・Decreased the reach. |
![]() | Red Tape (1) (clean hit)![]() ![]() L / 15 | 16F | -26 | +3 | +3 | (Ver.5.00)・Changed the damage from 19 to 15. ・Decreased the distance that registers as a clean hit. | |
![]() | Red Tape![]() ![]() ![]() L,Th / 15,18 | Th | Th | Combo from 1st hit. (Ver.5.00)・Changed from -10F to -12F after throwing. ・Increased the distance to the opponent after throwing. | |||
![]() | Low Right Roundhouse Kick![]() ![]() L / 17 | 22F | -13 | +1 | KDN | ||
![]() | WBPw8F Iron Lady ![]() ![]() M / 25 | 20F | -14 | KDN | KDN | ||
![]() | For the People![]() ![]() Absorbs(L),M / 21 | 22F | -3 | +6 | +6 | 46 24 | Parry (L) during 2 to 13F. (Ver.4.20)- Changed the damage from 22 to 21. Since the damage of the aerial combo was too high, reduced the damage. |
![]() | For the Nation![]() ![]() ![]() Absorbs(L),M,H / 21,21 | KDN | KDN | ||||
![]() | High Left Hook Thrust![]() ![]() H / 13 | 11F | -7 | +4 | +4 | ||
![]() | High Left Hook Thrust to Neck Chop![]() ![]() ![]() ![]() H,M / 13,15 | -10 | +5C | +5C | Forces an opponent to crouching on hit. Combo from 1st hit. | ||
![]() | Ruling Party![]() ![]() H / 14 | 13F | -5 | +6 | +6 | ||
![]() | Ruling Party to High Left Reverse Jab![]() ![]() ![]() ![]() H,H / 14,15 | -6 | +5 | +5 | Combo from 1st hit. | ||
![]() | Ruling Party to Crushing Left Knee![]() ![]() ![]() ![]() H,M / 14,17 | -9 | +4 | KDN | Combo from 1st CH. | ||
![]() | Birds of Prey (1)![]() ![]() M / 16 | 17F | -7 | +4 | +4 | 43 26 | |
![]() | Birds of Prey![]() ![]() ![]() ![]() M,M / 16,10 | -11 | +5 | +14 | Combo from 1st hit. | ||
![]() | Birds and Beasts (2)![]() ![]() ![]() ![]() M,H / 16,16 | -9 | ±0 | ±0 | Combo from 1st hit. (Ver.5.00)・Changed the damage from 18 to 16. | ||
![]() | Birds and Beasts![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,16,19 | -10 | KDN | KDN | Combo from 2nd CH. Can be delayed 17F. Combo can be delayed 8F from CH. (Ver.5.00)・Changed from -5F to -10F on block. ・Decreased the distance to the opponent on block. ・Decreased the distance to the opponent upon aerial hit. | ||
![]() | Birds and Beasts (just)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,16,21 | -10 | KDN | KDN | (Ver.5.00)・Changed the damage from 23 to 21. ・Changed from -5F to -10F on block. ・Decreased the distance to the opponent on block. ・Decreased the distance to the opponent upon aerial hit. | ||
![]() | HMTS Back Spin Kick ![]() ![]() H / 21 | 16F | -3 | +6 | +6 | ||
![]() | TC Back Spin Kick to Crouching Tiger, Rising Dragon (2) ![]() ![]() ![]() ![]() H,L / 21,7 | -26 | ±0C | ±0C | Forces an opponent to crouching on hit. Combo from 1st hit. KDN on long distance hit when 3rd input. (Ver.5.00)・Changed the damage from 13 to 7 ・Changed the opponent's behavior on long distance hit (KDN to ±0CF). | ||
![]() | TC Back Spin Kick to Crouching Tiger, Rising Dragon (2)(clean hit) ![]() ![]() ![]() ![]() H,L / 21,10 | -26 | KDN | KDN | Combo from 1st hit. (Ver.5.00)・Added clean hit judgment | ||
![]() | TJ Back Spin Kick to Crouching Tiger, Rising Dragon ![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 21,7(10),25 | -14 | KDN | KDN | Returns to crouching. (Ver.5.00)・ The reach is decreased to make it harder for her to jump over the opponent when performing the move after cornering the opponent at the wall. | ||
![]() | Valley Breeze![]() ![]() M / 14 | 16F | -8 | +6 | +6 | ||
![]() | Counter Reverse Strike![]() ![]() Parry Punch(H/M),UB(M) / 35 | 60F | KDN | KDN | KDN | Punch Parry (H/M) during 2 to 25F. (Ver.4.20)- When successfully parrying a punch, the move unnaturally missed the opponent even when they were not doing anything. This is now fixed. |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | High Jab![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 |
![]() | High Jab to Mid Four-Finger Jab![]() ![]() ![]() H,M / 7,17 | -11 | +5 | KDN | ||
![]() | Flurry![]() ![]() ![]() H,H / 7,8 | -2 | +5 | +5 | ||
![]() | Flurry to Mid Chaser to Cat Foot Stance Ⅱ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 7,8,10 | -10 | +8 | +8 | ||
![]() | TSTJ Flurry to Gale Kick ![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,27 | -6 | KDN | KDN | ||
![]() | Flurry to Low Right Kick![]() ![]() ![]() ![]() ![]() H,H,L / 7,8,15 | -13 | +3 | KDN | ||
![]() | TS Flurry to Low Right Kick to Triangle Kick ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,H / 7,8,15,20 | +6C | KDN | KDN | 25 | |
![]() | High Jab to High Right Kick![]() ![]() ![]() H,H / 7,17 | -8 | +1 | +1 | ||
![]() | High Right Reverse Jab![]() H / 10 | 10F | ±0 | +6 | +6 | |
![]() | 10 Hit Combo (2)![]() ![]() ![]() H,H / 10,10 | -10 | +1 | +1 | ||
![]() | TS 10 Hit Combo (3) ![]() ![]() ![]() ![]() ![]() H,H,H / 10,10,15 | -9 | +2 | +2 | ||
![]() | High Right Reverse Jab to Mid Right Front Kick![]() ![]() ![]() H,M / 10,13 | -8 | +4 | +4 | ||
![]() | Gankaku (1)![]() H / 10 | 17F | -7 | +9 | +9 | |
![]() | Gankaku![]() ![]() ![]() H,H / 10,12(14) | +2 | KDN | KDN | 24 | |
![]() | High Right Roundhouse Kick![]() H / 17 | 13F | -8 | +1 | +1A | |
![]() | High Right Roundhouse Kick to High Reverse Thrust![]() ![]() ![]() H,H / 17,11 | -2 | +7 | +7 | ||
![]() | TSTJ High Right Roundhouse Kick to Jumping Back Spin Kick ![]() ![]() ![]() H,M / 17,23 | (1) | -10 | +8Sp | +8Sp | |
![]() | Heian Shodan (Level 1)![]() M / 20 | 31F | -9 | KDN | KDN | |
![]() | Heian Shodan (Level 2)![]() M / 25 | 36F | -5 | KDN | KDN | |
![]() | Heian Shodan (Level 3)![]() M / 30 | 65F | +17G | KDN | KDN | |
![]() | Heian Shodan (cancel) to Step In![]() ![]() ![]() SP / - | 15 | ||||
![]() | Heian Shodan (cancel) to Back Step![]() ![]() ![]() SP / - | 25 | ||||
![]() | Horned Lark (1)![]() ![]() H / 10 | 12F | -5 | +6 | +6 | |
![]() | Horned Lark![]() ![]() ![]() ![]() H,H / 10,23 | -13 | +5 | +5 | ||
![]() | TJ6-19F Jumping Mid Front Kick ![]() ![]() M / 17 | 17F (2) | -9 | +4 | +4 | |
![]() | Kusanku Double Kick (1)![]() ![]() M / 17 | 17F | -4 | +1 | +1 | |
![]() | TJ Kusanku Double Kick ![]() ![]() ![]() ![]() M,M / 17,15 | -10 | ±0 | ±0 | ||
![]() | Kusanku Double Kick to Uraken-uchi![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,15,28 | -12 | KDN | KDN | ||
![]() | TSTJ Kusanku Double Kick to Jumping Back Roundhouse Kick ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 17,15,23 | -5 | KDN | KDN* | ||
![]() | Political Storm (2)![]() ![]() H,M / 5,4 | 14F | -8 | +3 | +3 | |
![]() | Political Storm (3)![]() ![]() ![]() ![]() H,M,M / 5,4,5 | -14 | -3 | -3 | ||
![]() | Political Storm (4)![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M / 5,4,5,4 | -14 | -6 | -6 | ||
![]() | WH Political Storm ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M,M / 5,4,5,4,20 | -15 | +4 +16W | +4 +16W | ||
![]() | Mid Left Hook Thrust![]() ![]() M / 13 | 13F | -5 | +2 | +2 | 37 24 |
![]() | Mid Left Hook Thrust to Reverse Chop![]() ![]() ![]() ![]() M,H / 13,10 | -3 | +8 | +8 | ||
![]() | Mid Left Hook Thrust to Mid Left Sidekick![]() ![]() ![]() ![]() M,M / 13,17 | -13 | KDN | KDN* | ||
![]() | Shadowless Fist to Cat Foot Stance Ⅱ![]() ![]() M,SP / 17 | 15F | -6 | +12 | KDN | 44 29 |
![]() | Mid Left Knee![]() ![]() M / 15 | 14F | -8 | +5 | +5 | 44 30 |
![]() | Mid Left Knee to Mid Right Sidekick![]() ![]() ![]() ![]() M,M / 15,20 | -12 | KDN | KDN | ||
![]() | Majority Rules (1) 【 ![]() ![]() ![]() ![]() H / 13 | 32F | -3 | +5 | +5 | |
![]() | Majority Rules 【 ![]() ![]() ![]() ![]() ![]() H,H / 13,20 | +7 | KDN | KDN | ||
![]() | Crescent Kick![]() ![]() M / 16 | 15F | -4 | +4 | +6 | 41 26 |
![]() | Crescent Kick to High Elbow Strike![]() ![]() ![]() ![]() M,H / 16,25 | +1 | KDN | KDN | ||
![]() | TSTJ Crescent Kick to Jumping Spinning Back Kick ![]() ![]() ![]() ![]() M,M / 16,23 | (1) | -10 | +8Sp | +8Sp | |
![]() | TS Triangle Kick 【 ![]() ![]() ![]() ![]() H / 27 | 24F | +6C | KDN | KDN | |
![]() | Gyre![]() ![]() Parry ![]() | 23F | -2 | +7 | +7 | 46 23 |
![]() | Vortex when parrying a right punch ![]() Parry ![]() | KDN | KDN | |||
![]() | TSPw8F Tourbillion ![]() ![]() M / 25 | 22F | -12 | +9Sp | +9Sp | |
![]() | Shop![]() ![]() M / 20 | 19F (1) | +2C | +8C | +8C | |
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | Kansetsu-geri![]() ![]() L / 9 | 15F | -14 | -3 | -3 | |
![]() | Kansetsu-geri to High Left Jab![]() ![]() ![]() ![]() L,H / 9,8 | +4 | +9 | +9 | ||
![]() | HMTS Kansetsu-geri to Back Spin Kick ![]() ![]() ![]() ![]() L,H / 9,21 | -3 | +6 | +6 | ||
![]() | TC Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon (3) ![]() ![]() ![]() ![]() ![]() ![]() L,H,L / 9,21,13 | -26 | KDN | KDN | ||
![]() | TJ Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,L,M / 9,21,13,25 | (1) | -14 | KDN | KDN | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC6F Lame Duck ![]() ![]() L / 14 | 18F (1) | -14 | -1 | +12G | |
![]() | Red Tape (1)![]() ![]() L / 10 | 16F | -26 | -7 | -7 | 55 39 |
![]() | Red Tape (1) (clean hit)![]() ![]() L / 15 | 16F | -26 | +3 | +3 | |
![]() | Red Tape![]() ![]() ![]() L,Th / 15,18 | Th | Th | |||
![]() | Low Right Roundhouse Kick![]() ![]() L / 17 | 22F | -13 | +1 | KDN | |
![]() | WBPw8F Iron Lady ![]() ![]() M / 25 | 20F | -14 | KDN | KDN | |
![]() | For the People![]() ![]() Absorbs(L),M / 21 | 22F | -3 | +6 | +6 | 46 24 |
![]() | For the Nation![]() ![]() ![]() Absorbs(L),M,H / 21,21 | KDN | KDN | |||
![]() | High Left Hook Thrust![]() ![]() H / 13 | 11F | -7 | +4 | +4 | |
![]() | High Left Hook Thrust to Neck Chop![]() ![]() ![]() ![]() H,M / 13,15 | -10 | +5C | +5C | ||
![]() | Ruling Party![]() ![]() H / 14 | 13F | -5 | +6 | +6 | |
![]() | Ruling Party to High Left Reverse Jab![]() ![]() ![]() ![]() H,H / 14,15 | -6 | +5 | +5 | ||
![]() | Ruling Party to Crushing Left Knee![]() ![]() ![]() ![]() H,M / 14,17 | -9 | +4 | KDN | ||
![]() | Birds of Prey (1)![]() ![]() M / 16 | 17F | -7 | +4 | +4 | 43 26 |
![]() | Birds of Prey![]() ![]() ![]() ![]() M,M / 16,10 | -11 | +5 | +14 | ||
![]() | Birds and Beasts (2)![]() ![]() ![]() ![]() M,H / 16,16 | -9 | ±0 | ±0 | ||
![]() | Birds and Beasts![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,16,19 | -10 | KDN | KDN | ||
![]() | Birds and Beasts (just)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,16,21 | -10 | KDN | KDN | ||
![]() | HMTS Back Spin Kick ![]() ![]() H / 21 | 16F | -3 | +6 | +6 | |
![]() | TC Back Spin Kick to Crouching Tiger, Rising Dragon (2) ![]() ![]() ![]() ![]() H,L / 21,7 | -26 | ±0C | ±0C | ||
![]() | TC Back Spin Kick to Crouching Tiger, Rising Dragon (2)(clean hit) ![]() ![]() ![]() ![]() H,L / 21,10 | -26 | KDN | KDN | ||
![]() | TJ Back Spin Kick to Crouching Tiger, Rising Dragon ![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 21,7(10),25 | -14 | KDN | KDN | ||
![]() | Valley Breeze![]() ![]() M / 14 | 16F | -8 | +6 | +6 | |
![]() | Counter Reverse Strike![]() ![]() Parry Punch(H/M),UB(M) / 35 | 60F | KDN | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | High Jab![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 |
![]() | High Jab to Mid Four-Finger Jab![]() ![]() ![]() H,M / 7,17 | -11 | +5 | KDN | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | Flurry![]() ![]() ![]() H,H / 7,8 | -2 | +5 | +5 | ||
Combo from 1st hit. | ||||||
![]() | Flurry to Mid Chaser to Cat Foot Stance Ⅱ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 7,8,10 | -10 | +8 | +8 | ||
Combo from 1st hit. Shift to Cat Foot Stance Ⅱ when hit. (Ver.5.00)・Increased the distance to the opponent on hit/counter hit. | ||||||
![]() | TSTJ Flurry to Gale Kick ![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,27 | -6 | KDN | KDN | ||
![]() | Flurry to Low Right Kick![]() ![]() ![]() ![]() ![]() H,H,L / 7,8,15 | -13 | +3 | KDN | ||
![]() | TS Flurry to Low Right Kick to Triangle Kick ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,H / 7,8,15,20 | +6C | KDN | KDN | 25 | |
Forces an opponent to crouching on block. | ||||||
![]() | High Jab to High Right Kick![]() ![]() ![]() H,H / 7,17 | -8 | +1 | +1 | ||
Combo from 1st hit. | ||||||
![]() | High Right Reverse Jab![]() H / 10 | 10F | ±0 | +6 | +6 | |
![]() | 10 Hit Combo (2)![]() ![]() ![]() H,H / 10,10 | -10 | +1 | +1 | ||
Combo from 1st hit. | ||||||
![]() | TS 10 Hit Combo (3) ![]() ![]() ![]() ![]() ![]() H,H,H / 10,10,15 | -9 | +2 | +2 | ||
![]() | High Right Reverse Jab to Mid Right Front Kick![]() ![]() ![]() H,M / 10,13 | -8 | +4 | +4 | ||
Combo from 1st hit. (Ver.5.00)・Changed from +8F to +4F on hit/counter hit. | ||||||
![]() | Gankaku (1)![]() H / 10 | 17F | -7 | +9 | +9 | |
(Ver.4.20)- Couldn't perform move while running. Now fixed. | ||||||
![]() | Gankaku![]() ![]() ![]() H,H / 10,12(14) | +2 | KDN | KDN | 24 | |
Combo from 1st hit. Damage () is when just input. (Ver.4.20)- Changed the damage from 14 to 12. ※ Changed the damage when command was input at the precise timing (just frame) from 16 to 14. - Increased the recovery when the attack missed by 4F. Since the damage of the aerial combo was too high, reduced the damage. Increased the recovery when the move missed because even when an opponent ducked, they were unable to successfully attack in time. | ||||||
![]() | High Right Roundhouse Kick![]() H / 17 | 13F | -8 | +1 | +1A | |
![]() | High Right Roundhouse Kick to High Reverse Thrust![]() ![]() ![]() H,H / 17,11 | -2 | +7 | +7 | ||
Combo from 1st CH. | ||||||
![]() | TSTJ High Right Roundhouse Kick to Jumping Back Spin Kick ![]() ![]() ![]() H,M / 17,23 | (1) | -10 | +8Sp | +8Sp | |
Combo from 1st CH. | ||||||
![]() | Heian Shodan (Level 1)![]() M / 20 | 31F | -9 | KDN | KDN | |
Direct start-up 11F. | ||||||
![]() | Heian Shodan (Level 2)![]() M / 25 | 36F | -5 | KDN | KDN | |
Start-up from 35 to 64F. | ||||||
![]() | Heian Shodan (Level 3)![]() M / 30 | 65F | +17G | KDN | KDN | |
Direct start-up 11F. | ||||||
![]() | Heian Shodan (cancel) to Step In![]() ![]() ![]() SP / - | 15 | ||||
![]() | Heian Shodan (cancel) to Back Step![]() ![]() ![]() SP / - | 25 | ||||
![]() | Horned Lark (1)![]() ![]() H / 10 | 12F | -5 | +6 | +6 | |
(Ver.4.20)- Increased pushback to reduce the possibility of of characters passing through each other when they collide. | ||||||
![]() | Horned Lark![]() ![]() ![]() ![]() H,H / 10,23 | -13 | +5 | +5 | ||
Combo from 1st hit. (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +5F). | ||||||
![]() | TJ6-19F Jumping Mid Front Kick ![]() ![]() M / 17 | 17F (2) | -9 | +4 | +4 | |
(Ver.4.20)- Changed the opponent's behavior on hit. Since the jump status was fast and low risk, changed so that the hit would not knock down the opponent. | ||||||
![]() | Kusanku Double Kick (1)![]() ![]() M / 17 | 17F | -4 | +1 | +1 | |
![]() | TJ Kusanku Double Kick ![]() ![]() ![]() ![]() M,M / 17,15 | -10 | ±0 | ±0 | ||
Combo from 1st hit. | ||||||
![]() | Kusanku Double Kick to Uraken-uchi![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,15,28 | -12 | KDN | KDN | ||
Combo from 2nd CH. | ||||||
![]() | TSTJ Kusanku Double Kick to Jumping Back Roundhouse Kick ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 17,15,23 | -5 | KDN | KDN* | ||
Combo from 2nd CH. (Ver.5.00)・Increased recovery on block/when missed by 3F (-2F to -5F on block). | ||||||
![]() | Political Storm (2)![]() ![]() H,M / 5,4 | 14F | -8 | +3 | +3 | |
![]() | Political Storm (3)![]() ![]() ![]() ![]() H,M,M / 5,4,5 | -14 | -3 | -3 | ||
Combo from 1st hit. (Ver.5.00)・Changed from -10F to -14F on block. ・Changed from +1F to -3F on hit. | ||||||
![]() | Political Storm (4)![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M / 5,4,5,4 | -14 | -6 | -6 | ||
Combo from 1st hit. (Ver.5.00)・Changed from -10F to -14F on block. ・Changed from +1F to -6F on hit. | ||||||
![]() | WH Political Storm ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M,M / 5,4,5,4,20 | -15 | +4 +16W | +4 +16W | ||
Combo from 1st hit. Input window 14F after 3rd hit. (Ver.4.20)- Changed the frame advantage when blocked from -14F to -15F. - Distance to the opponent when blocked closer. Shortened the distance when blocked and increased the frame disadvantage because it was a low risk move with long reach that can performed while checking the opponent's action. ・Changed the opponent's behavior on hit/counter hit (KDN to +4F). Wall crush inducing hit is implemented. ・Changed the input window from 18F to 14F. | ||||||
![]() | Mid Left Hook Thrust![]() ![]() M / 13 | 13F | -5 | +2 | +2 | 37 24 |
![]() | Mid Left Hook Thrust to Reverse Chop![]() ![]() ![]() ![]() M,H / 13,10 | -3 | +8 | +8 | ||
Combo from 1st hit. | ||||||
![]() | Mid Left Hook Thrust to Mid Left Sidekick![]() ![]() ![]() ![]() M,M / 13,17 | -13 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed. (Ver.4.20)- Changed the damage from 20 to 17. Since the damage of the aerial combo was too high, reduced the damage. | ||||||
![]() | Shadowless Fist to Cat Foot Stance Ⅱ![]() ![]() M,SP / 17 | 15F | -6 | +12 | KDN | 44 29 |
Shift to Cat Foot Stance Ⅱ when hit. (Ver.5.00)・Increased the distance to the opponent upon hit. | ||||||
![]() | Mid Left Knee![]() ![]() M / 15 | 14F | -8 | +5 | +5 | 44 30 |
![]() | Mid Left Knee to Mid Right Sidekick![]() ![]() ![]() ![]() M,M / 15,20 | -12 | KDN | KDN | ||
Combo from 1st CH. | ||||||
![]() | Majority Rules (1) 【 ![]() ![]() ![]() ![]() H / 13 | 32F | -3 | +5 | +5 | |
![]() | Majority Rules 【 ![]() ![]() ![]() ![]() ![]() H,H / 13,20 | +7 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Crescent Kick![]() ![]() M / 16 | 15F | -4 | +4 | +6 | 41 26 |
![]() | Crescent Kick to High Elbow Strike![]() ![]() ![]() ![]() M,H / 16,25 | +1 | KDN | KDN | ||
Combo from 1st CH. | ||||||
![]() | TSTJ Crescent Kick to Jumping Spinning Back Kick ![]() ![]() ![]() ![]() M,M / 16,23 | (1) | -10 | +8Sp | +8Sp | |
Combo from 1st CH. | ||||||
![]() | TS Triangle Kick 【 ![]() ![]() ![]() ![]() H / 27 | 24F | +6C | KDN | KDN | |
Forces an opponent to crouching on block. | ||||||
![]() | Gyre![]() ![]() Parry ![]() | 23F | -2 | +7 | +7 | 46 23 |
Right Punch Parry (H/M) during 2 to 17F. (Ver.4.20)- Changed the damage from 24 to 21. Since the damage of the aerial combo was too high, reduced the damage. | ||||||
![]() | Vortex when parrying a right punch ![]() Parry ![]() | KDN | KDN | |||
Damage () is when just input. | ||||||
![]() | TSPw8F Tourbillion ![]() ![]() M / 25 | 22F | -12 | +9Sp | +9Sp | |
![]() | Shop![]() ![]() M / 20 | 19F (1) | +2C | +8C | +8C | |
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | Kansetsu-geri![]() ![]() L / 9 | 15F | -14 | -3 | -3 | |
![]() | Kansetsu-geri to High Left Jab![]() ![]() ![]() ![]() L,H / 9,8 | +4 | +9 | +9 | ||
Combo from 1st CH. | ||||||
![]() | HMTS Kansetsu-geri to Back Spin Kick ![]() ![]() ![]() ![]() L,H / 9,21 | -3 | +6 | +6 | ||
(Ver.4.20)- When the 1st attack was successful, the opponent was unable to evade the 2nd attack even when crouching before the 2nd attack. This is now fixed. | ||||||
![]() | TC Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon (3) ![]() ![]() ![]() ![]() ![]() ![]() L,H,L / 9,21,13 | -26 | KDN | KDN | ||
Combo from 2nd hit. | ||||||
![]() | TJ Kansetsu-geri to Back Spin Kick to Crouching Tiger, Rising Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,L,M / 9,21,13,25 | (1) | -14 | KDN | KDN | |
Returns to crouching. | ||||||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC6F Lame Duck ![]() ![]() L / 14 | 18F (1) | -14 | -1 | +12G | |
Returns to crouching. (Ver.4.20)- Changed the damage from 17 to 14. Since it has crouch status, and the start up was fast, we reduced the damage. | ||||||
![]() | Red Tape (1)![]() ![]() L / 10 | 16F | -26 | -7 | -7 | 55 39 |
(Ver.5.00)・Increased the recovery delay by 5F (-2F to -7F upon hit). ・Changed the damage from 13 to 10. ・Decreased the reach. | ||||||
![]() | Red Tape (1) (clean hit)![]() ![]() L / 15 | 16F | -26 | +3 | +3 | |
(Ver.5.00)・Changed the damage from 19 to 15. ・Decreased the distance that registers as a clean hit. | ||||||
![]() | Red Tape![]() ![]() ![]() L,Th / 15,18 | Th | Th | |||
Combo from 1st hit. (Ver.5.00)・Changed from -10F to -12F after throwing. ・Increased the distance to the opponent after throwing. | ||||||
![]() | Low Right Roundhouse Kick![]() ![]() L / 17 | 22F | -13 | +1 | KDN | |
![]() | WBPw8F Iron Lady ![]() ![]() M / 25 | 20F | -14 | KDN | KDN | |
![]() | For the People![]() ![]() Absorbs(L),M / 21 | 22F | -3 | +6 | +6 | 46 24 |
Parry (L) during 2 to 13F. (Ver.4.20)- Changed the damage from 22 to 21. Since the damage of the aerial combo was too high, reduced the damage. | ||||||
![]() | For the Nation![]() ![]() ![]() Absorbs(L),M,H / 21,21 | KDN | KDN | |||
![]() | High Left Hook Thrust![]() ![]() H / 13 | 11F | -7 | +4 | +4 | |
![]() | High Left Hook Thrust to Neck Chop![]() ![]() ![]() ![]() H,M / 13,15 | -10 | +5C | +5C | ||
Forces an opponent to crouching on hit. Combo from 1st hit. | ||||||
![]() | Ruling Party![]() ![]() H / 14 | 13F | -5 | +6 | +6 | |
![]() | Ruling Party to High Left Reverse Jab![]() ![]() ![]() ![]() H,H / 14,15 | -6 | +5 | +5 | ||
Combo from 1st hit. | ||||||
![]() | Ruling Party to Crushing Left Knee![]() ![]() ![]() ![]() H,M / 14,17 | -9 | +4 | KDN | ||
Combo from 1st CH. | ||||||
![]() | Birds of Prey (1)![]() ![]() M / 16 | 17F | -7 | +4 | +4 | 43 26 |
![]() | Birds of Prey![]() ![]() ![]() ![]() M,M / 16,10 | -11 | +5 | +14 | ||
Combo from 1st hit. | ||||||
![]() | Birds and Beasts (2)![]() ![]() ![]() ![]() M,H / 16,16 | -9 | ±0 | ±0 | ||
Combo from 1st hit. (Ver.5.00)・Changed the damage from 18 to 16. | ||||||
![]() | Birds and Beasts![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,16,19 | -10 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed 17F. Combo can be delayed 8F from CH. (Ver.5.00)・Changed from -5F to -10F on block. ・Decreased the distance to the opponent on block. ・Decreased the distance to the opponent upon aerial hit. | ||||||
![]() | Birds and Beasts (just)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,16,21 | -10 | KDN | KDN | ||
(Ver.5.00)・Changed the damage from 23 to 21. ・Changed from -5F to -10F on block. ・Decreased the distance to the opponent on block. ・Decreased the distance to the opponent upon aerial hit. | ||||||
![]() | HMTS Back Spin Kick ![]() ![]() H / 21 | 16F | -3 | +6 | +6 | |
![]() | TC Back Spin Kick to Crouching Tiger, Rising Dragon (2) ![]() ![]() ![]() ![]() H,L / 21,7 | -26 | ±0C | ±0C | ||
Forces an opponent to crouching on hit. Combo from 1st hit. KDN on long distance hit when 3rd input. (Ver.5.00)・Changed the damage from 13 to 7 ・Changed the opponent's behavior on long distance hit (KDN to ±0CF). | ||||||
![]() | TC Back Spin Kick to Crouching Tiger, Rising Dragon (2)(clean hit) ![]() ![]() ![]() ![]() H,L / 21,10 | -26 | KDN | KDN | ||
Combo from 1st hit. (Ver.5.00)・Added clean hit judgment | ||||||
![]() | TJ Back Spin Kick to Crouching Tiger, Rising Dragon ![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 21,7(10),25 | -14 | KDN | KDN | ||
Returns to crouching. (Ver.5.00)・ The reach is decreased to make it harder for her to jump over the opponent when performing the move after cornering the opponent at the wall. | ||||||
![]() | Valley Breeze![]() ![]() M / 14 | 16F | -8 | +6 | +6 | |
![]() | Counter Reverse Strike![]() ![]() Parry Punch(H/M),UB(M) / 35 | 60F | KDN | KDN | KDN | |
Punch Parry (H/M) during 2 to 25F. (Ver.4.20)- When successfully parrying a punch, the move unnaturally missed the opponent even when they were not doing anything. This is now fixed. |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Spring Mist![]() ![]() M / 25 | 19F | -12 | KDN | KDN | ||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | TJ9F Jumping Side Kick ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | ||
![]() | TJ11F Willow Branch ![]() ![]() ![]() ![]() ![]() M / 20 | 25F (2) | -7 | +4C | KDN | Forces an opponent to crouching on NH. | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | ||
![]() | TSTJ9F Cleaving Spirit to Cat Foot Stance Ⅱ ![]() ![]() ![]() M,H,SP / 10,23 | 15F | -13 | KDN | KDN | 48 33 | Shift to Cat Foot Stance Ⅱ when hit. (Ver.4.20)- Increased recovery when blocked by 2F for both players. Since the recovery was short, it was difficult to counter attack, so slowed down the pace. |
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Spring Mist![]() ![]() M / 25 | 19F | -12 | KDN | KDN | |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Jumping Side Kick ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | |
![]() | TJ11F Willow Branch ![]() ![]() ![]() ![]() ![]() M / 20 | 25F (2) | -7 | +4C | KDN | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | |
![]() | TSTJ9F Cleaving Spirit to Cat Foot Stance Ⅱ ![]() ![]() ![]() M,H,SP / 10,23 | 15F | -13 | KDN | KDN | 48 33 |
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Spring Mist![]() ![]() M / 25 | 19F | -12 | KDN | KDN | |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Jumping Side Kick ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | |
![]() | TJ11F Willow Branch ![]() ![]() ![]() ![]() ![]() M / 20 | 25F (2) | -7 | +4C | KDN | |
Forces an opponent to crouching on NH. | ||||||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | |
![]() | TSTJ9F Cleaving Spirit to Cat Foot Stance Ⅱ ![]() ![]() ![]() M,H,SP / 10,23 | 15F | -13 | KDN | KDN | 48 33 |
Shift to Cat Foot Stance Ⅱ when hit. (Ver.4.20)- Increased recovery when blocked by 2F for both players. Since the recovery was short, it was difficult to counter attack, so slowed down the pace. | ||||||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Lightning Thrust to Cat Foot Stance Ⅰ![]() ![]() ![]() M,SP / 20 | 13F | -2 | +15 | +15 | 39 26 | Start-up 14F in actualy. Disable advanced input. Start-up 14F in actualy. Shift to Cat Foot Stance Ⅰ when hit. |
![]() | TJ11F Flying Forward Kick ![]() ![]() ![]() M / 21 | 19F | -14 | LNC | LNC | Start-up 20F in actualy. | |
![]() | Mid Right Roundhouse Kick![]() ![]() ![]() M / 21 | 15F | -3 | +7 | +7 | 40 25 | Start-up 16F in actualy. |
![]() | Rapture 【 ![]() ![]() ![]() ![]() ![]() H / 21 | 32F | +8 | KDN | KDN | Start-up 33F in actualy. | |
![]() | White Whale![]() ![]() ![]() M / 23 | 15F | -13 | KDN | KDN | Start-up 16F in actualy. (Ver.5.00)・Removed the clean hit judgment. | |
![]() | TJ10F Flying Blade ![]() ![]() ![]() M / 22 | 19F (2) | -8 | KDN | KDN | Start-up 20F in actualy. | |
![]() | Blossom Fury (1)![]() ![]() ![]() ![]() M / 14 | 16F | -8 | ±0 | ±0 | ||
![]() | Blossom Fury (2)![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,17 | -14 | -1 | -1 | Combo from 1st CH. | ||
![]() | Blossom Fury![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,17,25 | -16 | KDN | KDN | Combo from 2nd hit. Can be delayed 14F. Combo can be delayed 12F from hit. | ||
![]() | Blossom Fury (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,17,30 | -16 | KDN | KDN | |||
![]() | Swift High Jab![]() ![]() ![]() ![]() H / 24 | 13F (2) | +7 | KDN | KDN | 44 31 |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Lightning Thrust to Cat Foot Stance Ⅰ![]() ![]() ![]() M,SP / 20 | 13F | -2 | +15 | +15 | 39 26 |
![]() | TJ11F Flying Forward Kick ![]() ![]() ![]() M / 21 | 19F | -14 | LNC | LNC | |
![]() | Mid Right Roundhouse Kick![]() ![]() ![]() M / 21 | 15F | -3 | +7 | +7 | 40 25 |
![]() | Rapture 【 ![]() ![]() ![]() ![]() ![]() H / 21 | 32F | +8 | KDN | KDN | |
![]() | White Whale![]() ![]() ![]() M / 23 | 15F | -13 | KDN | KDN | |
![]() | TJ10F Flying Blade ![]() ![]() ![]() M / 22 | 19F (2) | -8 | KDN | KDN | |
![]() | Blossom Fury (1)![]() ![]() ![]() ![]() M / 14 | 16F | -8 | ±0 | ±0 | |
![]() | Blossom Fury (2)![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,17 | -14 | -1 | -1 | ||
![]() | Blossom Fury![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,17,25 | -16 | KDN | KDN | ||
![]() | Blossom Fury (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,17,30 | -16 | KDN | KDN | ||
![]() | Swift High Jab![]() ![]() ![]() ![]() H / 24 | 13F (2) | +7 | KDN | KDN | 44 31 |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Lightning Thrust to Cat Foot Stance Ⅰ![]() ![]() ![]() M,SP / 20 | 13F | -2 | +15 | +15 | 39 26 |
Start-up 14F in actualy. Disable advanced input. Start-up 14F in actualy. Shift to Cat Foot Stance Ⅰ when hit. | ||||||
![]() | TJ11F Flying Forward Kick ![]() ![]() ![]() M / 21 | 19F | -14 | LNC | LNC | |
Start-up 20F in actualy. | ||||||
![]() | Mid Right Roundhouse Kick![]() ![]() ![]() M / 21 | 15F | -3 | +7 | +7 | 40 25 |
Start-up 16F in actualy. | ||||||
![]() | Rapture 【 ![]() ![]() ![]() ![]() ![]() H / 21 | 32F | +8 | KDN | KDN | |
Start-up 33F in actualy. | ||||||
![]() | White Whale![]() ![]() ![]() M / 23 | 15F | -13 | KDN | KDN | |
Start-up 16F in actualy. (Ver.5.00)・Removed the clean hit judgment. | ||||||
![]() | TJ10F Flying Blade ![]() ![]() ![]() M / 22 | 19F (2) | -8 | KDN | KDN | |
Start-up 20F in actualy. | ||||||
![]() | Blossom Fury (1)![]() ![]() ![]() ![]() M / 14 | 16F | -8 | ±0 | ±0 | |
![]() | Blossom Fury (2)![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,17 | -14 | -1 | -1 | ||
Combo from 1st CH. | ||||||
![]() | Blossom Fury![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,17,25 | -16 | KDN | KDN | ||
Combo from 2nd hit. Can be delayed 14F. Combo can be delayed 12F from hit. | ||||||
![]() | Blossom Fury (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,17,30 | -16 | KDN | KDN | ||
![]() | Swift High Jab![]() ![]() ![]() ![]() H / 24 | 13F (2) | +7 | KDN | KDN | 44 31 |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() ![]() ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | White-tailed Eagle (1) WS ![]() M / 12 | 13F | -3 | +4 | +4 | ||
![]() | White-tailed Eagle WS ![]() ![]() ![]() M,H / 12,18 | -5 | +6 | +6 | Combo from 1st hit. | ||
![]() | Wild Eagle WS ![]() ![]() ![]() M,M / 12,20 | -13 | KDN | KDN | Combo from 1st hit. (Ver.5.00)・Changed from -12F to -13F on block. | ||
![]() | Upward Thrust WS ![]() M / 15 | 15F | -12 | LNC | LNC | (Ver.4.20)- The attack sometimes hit the opponent even when the opponent was behind her. Reduced the attack hit range. | |
![]() | Izumo (1) WS ![]() M / 15 | 14F | -8 | +3 | +3 | ||
![]() | WB Izumo WS ![]() ![]() ![]() M,M / 15,23 | -13 | KDN | KDN | Combo from 1st hit. | ||
![]() | Forward Kick WS ![]() M / 13 | 11F | -4 | +7 | +7 | ||
![]() | Forward Kick to High Jab WS ![]() ![]() ![]() M,H / 13,12 | -6 | +8 | +8 | Combo from 1st hit. | ||
![]() | Flash Elbow FC ![]() ![]() M / 28 | 12F | -14 | KDN | KDN | ||
![]() | TC Odd-tooth Snake FC ![]() ![]() L / 20 | 20F | -26 | KDN | KDN | Returns to crouching. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() ![]() ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | White-tailed Eagle (1) WS ![]() M / 12 | 13F | -3 | +4 | +4 | |
![]() | White-tailed Eagle WS ![]() ![]() ![]() M,H / 12,18 | -5 | +6 | +6 | ||
![]() | Wild Eagle WS ![]() ![]() ![]() M,M / 12,20 | -13 | KDN | KDN | ||
![]() | Upward Thrust WS ![]() M / 15 | 15F | -12 | LNC | LNC | |
![]() | Izumo (1) WS ![]() M / 15 | 14F | -8 | +3 | +3 | |
![]() | WB Izumo WS ![]() ![]() ![]() M,M / 15,23 | -13 | KDN | KDN | ||
![]() | Forward Kick WS ![]() M / 13 | 11F | -4 | +7 | +7 | |
![]() | Forward Kick to High Jab WS ![]() ![]() ![]() M,H / 13,12 | -6 | +8 | +8 | ||
![]() | Flash Elbow FC ![]() ![]() M / 28 | 12F | -14 | KDN | KDN | |
![]() | TC Odd-tooth Snake FC ![]() ![]() L / 20 | 20F | -26 | KDN | KDN |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() ![]() ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | White-tailed Eagle (1) WS ![]() M / 12 | 13F | -3 | +4 | +4 | |
![]() | White-tailed Eagle WS ![]() ![]() ![]() M,H / 12,18 | -5 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Wild Eagle WS ![]() ![]() ![]() M,M / 12,20 | -13 | KDN | KDN | ||
Combo from 1st hit. (Ver.5.00)・Changed from -12F to -13F on block. | ||||||
![]() | Upward Thrust WS ![]() M / 15 | 15F | -12 | LNC | LNC | |
(Ver.4.20)- The attack sometimes hit the opponent even when the opponent was behind her. Reduced the attack hit range. | ||||||
![]() | Izumo (1) WS ![]() M / 15 | 14F | -8 | +3 | +3 | |
![]() | WB Izumo WS ![]() ![]() ![]() M,M / 15,23 | -13 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Forward Kick WS ![]() M / 13 | 11F | -4 | +7 | +7 | |
![]() | Forward Kick to High Jab WS ![]() ![]() ![]() M,H / 13,12 | -6 | +8 | +8 | ||
Combo from 1st hit. | ||||||
![]() | Flash Elbow FC ![]() ![]() M / 28 | 12F | -14 | KDN | KDN | |
![]() | TC Odd-tooth Snake FC ![]() ![]() L / 20 | 20F | -26 | KDN | KDN | |
Returns to crouching. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Monkey Strike SS ![]() M / 18 | 18F | ±0C | +5C | KDN | Forces an opponent to crouching on block or NH. | |
![]() | TS Evasive High Right Back Kick SS ![]() H / 21 | 16F | -6 | KDN | KDN | 43 27 | (Ver.5.00)・Changed the opponent's behavior on hit/counter hit. |
![]() | Veto While enemy is down ![]() ![]() L / 27 | 23F | -13 | -7C | -7C | Forces an opponent to crouching on hit. | |
![]() | Bow![]() ![]() SP / - | 50 | |||||
![]() | Charge![]() ![]() SP / - | 55 | Shift to charging. | ||||
![]() | Wall Jump Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | Forces an opponent to crouching on block. Invinciblity during 8 to 13F. | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Monkey Strike SS ![]() M / 18 | 18F | ±0C | +5C | KDN | |
![]() | TS Evasive High Right Back Kick SS ![]() H / 21 | 16F | -6 | KDN | KDN | 43 27 |
![]() | Veto While enemy is down ![]() ![]() L / 27 | 23F | -13 | -7C | -7C | |
![]() | Bow![]() ![]() SP / - | 50 | ||||
![]() | Charge![]() ![]() SP / - | 55 | ||||
![]() | Wall Jump Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Monkey Strike SS ![]() M / 18 | 18F | ±0C | +5C | KDN | |
Forces an opponent to crouching on block or NH. | ||||||
![]() | TS Evasive High Right Back Kick SS ![]() H / 21 | 16F | -6 | KDN | KDN | 43 27 |
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit. | ||||||
![]() | Veto While enemy is down ![]() ![]() L / 27 | 23F | -13 | -7C | -7C | |
Forces an opponent to crouching on hit. | ||||||
![]() | Bow![]() ![]() SP / - | 50 | ||||
![]() | Charge![]() ![]() SP / - | 55 | ||||
Shift to charging. | ||||||
![]() | Wall Jump Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | |
Forces an opponent to crouching on block. Invinciblity during 8 to 13F. | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | |||||
Cat Foot Stance Ⅰ(CFSⅠ) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Cat Foot Stance Ⅰ![]() ![]() SP / - | 44 | Cost 20F. | ||||
![]() | Sashi-te CFSⅠ ![]() H / 22 | 19F | +4 | KDN | KDN | ||
![]() | Mid Chop CFSⅠ ![]() M / 17 | 17F | -10 | +4 | KDN | (Ver.4.20)- Changed the frame advantage when blocked from -9F to -10F. Since the move was safe on block but lead to a combo on counter hit, there wasn't much motivation to use other moves from the stance. Move is now punishableon block. | |
![]() | TS High Left Reverse Roundhouse Kick CFSⅠ ![]() H / 28 | 26F | -1Sd | KDN | KDN | ||
![]() | Muramasa CFSⅠ ![]() M / 20 | 28F | +4C | KDN | LNC | Forces an opponent to crouching on block. (Ver.5.00)・Changed from +8F to +4F on block. ・Increased the distance to the opponent on block. | |
![]() | Heaven and Earth (H&E) CFSⅠ ☆ ![]() SP / - | 43 | Cost 20F. | ||||
![]() | Magpie Strike H&E ![]() M / 17 | 16F | -6 | KDN | KDN | (Ver.4.20)- Changed the damage from 21 to 17. Since the damage of the aerial combo was too high, reduced the damage. | |
![]() | TC8F Low Chop H&E ![]() L / 25 | 20F | -13 | +4C | KDN | Forces an opponent to crouching on NH. Returns to crouching. | |
![]() | Morote-zuki H&E ![]() H / 25 | 16F | +14 | KDN | KDN | 45 29 | (Ver.4.20)- Can now be reversed. - Increased recovery when the move whiffs by 3F. Increased the recovery when the move missed because even when an opponent ducked, they were unable to successfully attack in time. |
Cat Foot Stance Ⅰ(CFSⅠ) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Cat Foot Stance Ⅰ![]() ![]() SP / - | 44 | ||||
![]() | Sashi-te CFSⅠ ![]() H / 22 | 19F | +4 | KDN | KDN | |
![]() | Mid Chop CFSⅠ ![]() M / 17 | 17F | -10 | +4 | KDN | |
![]() | TS High Left Reverse Roundhouse Kick CFSⅠ ![]() H / 28 | 26F | -1Sd | KDN | KDN | |
![]() | Muramasa CFSⅠ ![]() M / 20 | 28F | +4C | KDN | LNC | |
![]() | Heaven and Earth (H&E) CFSⅠ ☆ ![]() SP / - | 43 | ||||
![]() | Magpie Strike H&E ![]() M / 17 | 16F | -6 | KDN | KDN | |
![]() | TC8F Low Chop H&E ![]() L / 25 | 20F | -13 | +4C | KDN | |
![]() | Morote-zuki H&E ![]() H / 25 | 16F | +14 | KDN | KDN | 45 29 |
Cat Foot Stance Ⅰ(CFSⅠ) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Cat Foot Stance Ⅰ![]() ![]() SP / - | 44 | ||||
Cost 20F. | ||||||
![]() | Sashi-te CFSⅠ ![]() H / 22 | 19F | +4 | KDN | KDN | |
![]() | Mid Chop CFSⅠ ![]() M / 17 | 17F | -10 | +4 | KDN | |
(Ver.4.20)- Changed the frame advantage when blocked from -9F to -10F. Since the move was safe on block but lead to a combo on counter hit, there wasn't much motivation to use other moves from the stance. Move is now punishableon block. | ||||||
![]() | TS High Left Reverse Roundhouse Kick CFSⅠ ![]() H / 28 | 26F | -1Sd | KDN | KDN | |
![]() | Muramasa CFSⅠ ![]() M / 20 | 28F | +4C | KDN | LNC | |
Forces an opponent to crouching on block. (Ver.5.00)・Changed from +8F to +4F on block. ・Increased the distance to the opponent on block. | ||||||
![]() | Heaven and Earth (H&E) CFSⅠ ☆ ![]() SP / - | 43 | ||||
Cost 20F. | ||||||
![]() | Magpie Strike H&E ![]() M / 17 | 16F | -6 | KDN | KDN | |
(Ver.4.20)- Changed the damage from 21 to 17. Since the damage of the aerial combo was too high, reduced the damage. | ||||||
![]() | TC8F Low Chop H&E ![]() L / 25 | 20F | -13 | +4C | KDN | |
Forces an opponent to crouching on NH. Returns to crouching. | ||||||
![]() | Morote-zuki H&E ![]() H / 25 | 16F | +14 | KDN | KDN | 45 29 |
(Ver.4.20)- Can now be reversed. - Increased recovery when the move whiffs by 3F. Increased the recovery when the move missed because even when an opponent ducked, they were unable to successfully attack in time. |
Cat Foot Stance Ⅱ(CFSⅡ) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Cat Foot Stance Ⅱ![]() ![]() SP / - | 44 | Cost 20F. | ||||
![]() | Mid Left Jab CFSⅡ ![]() M / 23 | 20F | -9 | +9 | KDN | (Ver.5.00)・Changed the damage from 27 to 23. ・Changed the opponent's behavior on NH (KDN to +9F). | |
![]() | Enlightenment (1) CFSⅡ ![]() H / 17 | 14F | -9 | +2 | +2 | ||
![]() | Enlightenment (2) CFSⅡ ![]() ![]() ![]() H,M / 17,15 | -6 | +5 | +5 | Combo from 1st hit. | ||
![]() | WB Enlightenment CFSⅡ ![]() ![]() ![]() ![]() ![]() H,M,M / 17,15,25 | -12 | KDN | KDN | Combo from 2nd CH. Combo can be delayed 11F from CH. (Ver.5.00)・Changed from -7F to 12F on block. ・Decreased distance to the opponent on block. ・Increased the input window from 20F to 30F. | ||
![]() | TS High Left Reverse Hook Kick CFSⅡ ![]() H / 23 | 13F | -4 | +11Sp | KDN | ||
![]() | TC11F Crouching Tiger, Rising Dragon (1) CFSⅡ ![]() L / 7 | 19F | -26 | ±0C | ±0C | Forces an opponent to crouching on hit. KDN on long distance hit when 2nd input. (Ver.5.00)・Changed the damage from 10 to 7 ・Changed the opponent's behavior on long distance hit (KDN to ±0CF). | |
![]() | TC11F Crouching Tiger, Rising Dragon (1) (clean hit) CFSⅡ ![]() L / 10 | 19F | -26 | KDN | KDN | (Ver.5.00)・Added the clean hit judgment. | |
![]() | TJ Crouching Tiger, Rising Dragon CFSⅡ ![]() ![]() ![]() L,M / 7(10),25 | -14 | KDN | KDN | Returns to crouching. (Ver.5.00)・The reach is decreased to make it harder for her to jump over the opponent when performing the move after cornering the opponent at the wall. | ||
![]() | Gojushiho CFSⅡ ![]() M / 25 | 17F | -10 | KDN | KDN* | ||
![]() | Pouncing Tiger, Stalking Wolf (PTSW) CFSⅡ ☆ ![]() SP / - | 45 | Cost 19F. | ||||
![]() | Bassai-zuki PTSW ![]() M / 24(36) | 22F | +6 | KDN | KDN | Damage () is upon clean hit. (Ver.5.00)・Changed the damage from 30 to 24. | |
![]() | Jion Upward Thrust PTSW ![]() M / 22 | 15F | -7 | KDN | KDN | (Ver.4.20)- Changed the damage from 25 to 22. Since the damage of the aerial combo was too high, reduced the damage. | |
![]() | Mid Left Kick PTSW ![]() M / 19 | 17F | -6 | +4 | +4 | ||
![]() | Mid Left Kick to Nimble Thrust PTSW ![]() ![]() ![]() M,M / 19,21 | -6 | +9 | KDN | Combo from 1st CH. (Ver.5.00)・No longer a natural combo from 1st NH. | ||
![]() | Pale Rain PTSW ![]() L / 23 | 20F | -13 | KDN | KDN* | (Ver.5.00)・Changed from -12F to -13F on block. ・Decreased the distance to the opponent on block. |
Cat Foot Stance Ⅱ(CFSⅡ) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Cat Foot Stance Ⅱ![]() ![]() SP / - | 44 | ||||
![]() | Mid Left Jab CFSⅡ ![]() M / 23 | 20F | -9 | +9 | KDN | |
![]() | Enlightenment (1) CFSⅡ ![]() H / 17 | 14F | -9 | +2 | +2 | |
![]() | Enlightenment (2) CFSⅡ ![]() ![]() ![]() H,M / 17,15 | -6 | +5 | +5 | ||
![]() | WB Enlightenment CFSⅡ ![]() ![]() ![]() ![]() ![]() H,M,M / 17,15,25 | -12 | KDN | KDN | ||
![]() | TS High Left Reverse Hook Kick CFSⅡ ![]() H / 23 | 13F | -4 | +11Sp | KDN | |
![]() | TC11F Crouching Tiger, Rising Dragon (1) CFSⅡ ![]() L / 7 | 19F | -26 | ±0C | ±0C | |
![]() | TC11F Crouching Tiger, Rising Dragon (1) (clean hit) CFSⅡ ![]() L / 10 | 19F | -26 | KDN | KDN | |
![]() | TJ Crouching Tiger, Rising Dragon CFSⅡ ![]() ![]() ![]() L,M / 7(10),25 | -14 | KDN | KDN | ||
![]() | Gojushiho CFSⅡ ![]() M / 25 | 17F | -10 | KDN | KDN* | |
![]() | Pouncing Tiger, Stalking Wolf (PTSW) CFSⅡ ☆ ![]() SP / - | 45 | ||||
![]() | Bassai-zuki PTSW ![]() M / 24(36) | 22F | +6 | KDN | KDN | |
![]() | Jion Upward Thrust PTSW ![]() M / 22 | 15F | -7 | KDN | KDN | |
![]() | Mid Left Kick PTSW ![]() M / 19 | 17F | -6 | +4 | +4 | |
![]() | Mid Left Kick to Nimble Thrust PTSW ![]() ![]() ![]() M,M / 19,21 | -6 | +9 | KDN | ||
![]() | Pale Rain PTSW ![]() L / 23 | 20F | -13 | KDN | KDN* |
Cat Foot Stance Ⅱ(CFSⅡ) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Cat Foot Stance Ⅱ![]() ![]() SP / - | 44 | ||||
Cost 20F. | ||||||
![]() | Mid Left Jab CFSⅡ ![]() M / 23 | 20F | -9 | +9 | KDN | |
(Ver.5.00)・Changed the damage from 27 to 23. ・Changed the opponent's behavior on NH (KDN to +9F). | ||||||
![]() | Enlightenment (1) CFSⅡ ![]() H / 17 | 14F | -9 | +2 | +2 | |
![]() | Enlightenment (2) CFSⅡ ![]() ![]() ![]() H,M / 17,15 | -6 | +5 | +5 | ||
Combo from 1st hit. | ||||||
![]() | WB Enlightenment CFSⅡ ![]() ![]() ![]() ![]() ![]() H,M,M / 17,15,25 | -12 | KDN | KDN | ||
Combo from 2nd CH. Combo can be delayed 11F from CH. (Ver.5.00)・Changed from -7F to 12F on block. ・Decreased distance to the opponent on block. ・Increased the input window from 20F to 30F. | ||||||
![]() | TS High Left Reverse Hook Kick CFSⅡ ![]() H / 23 | 13F | -4 | +11Sp | KDN | |
![]() | TC11F Crouching Tiger, Rising Dragon (1) CFSⅡ ![]() L / 7 | 19F | -26 | ±0C | ±0C | |
Forces an opponent to crouching on hit. KDN on long distance hit when 2nd input. (Ver.5.00)・Changed the damage from 10 to 7 ・Changed the opponent's behavior on long distance hit (KDN to ±0CF). | ||||||
![]() | TC11F Crouching Tiger, Rising Dragon (1) (clean hit) CFSⅡ ![]() L / 10 | 19F | -26 | KDN | KDN | |
(Ver.5.00)・Added the clean hit judgment. | ||||||
![]() | TJ Crouching Tiger, Rising Dragon CFSⅡ ![]() ![]() ![]() L,M / 7(10),25 | -14 | KDN | KDN | ||
Returns to crouching. (Ver.5.00)・The reach is decreased to make it harder for her to jump over the opponent when performing the move after cornering the opponent at the wall. | ||||||
![]() | Gojushiho CFSⅡ ![]() M / 25 | 17F | -10 | KDN | KDN* | |
![]() | Pouncing Tiger, Stalking Wolf (PTSW) CFSⅡ ☆ ![]() SP / - | 45 | ||||
Cost 19F. | ||||||
![]() | Bassai-zuki PTSW ![]() M / 24(36) | 22F | +6 | KDN | KDN | |
Damage () is upon clean hit. (Ver.5.00)・Changed the damage from 30 to 24. | ||||||
![]() | Jion Upward Thrust PTSW ![]() M / 22 | 15F | -7 | KDN | KDN | |
(Ver.4.20)- Changed the damage from 25 to 22. Since the damage of the aerial combo was too high, reduced the damage. | ||||||
![]() | Mid Left Kick PTSW ![]() M / 19 | 17F | -6 | +4 | +4 | |
![]() | Mid Left Kick to Nimble Thrust PTSW ![]() ![]() ![]() M,M / 19,21 | -6 | +9 | KDN | ||
Combo from 1st CH. (Ver.5.00)・No longer a natural combo from 1st NH. | ||||||
![]() | Pale Rain PTSW ![]() L / 23 | 20F | -13 | KDN | KDN* | |
(Ver.5.00)・Changed from -12F to -13F on block. ・Decreased the distance to the opponent on block. |
Vacuity | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ11F Vacuity CFSⅠ or CFSⅡ ☆ ![]() SP / - | 40 | |||||
![]() | Vacuity to Swift High Jab CFSⅠ or CFSⅡ ☆ ![]() ![]() SP,UB(H) / 45 | 46F | KDN | KDN | KDN | Cost 30F & Start-up 16F. |
Vacuity | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ11F Vacuity CFSⅠ or CFSⅡ ☆ ![]() SP / - | 40 | ||||
![]() | Vacuity to Swift High Jab CFSⅠ or CFSⅡ ☆ ![]() ![]() SP,UB(H) / 45 | 46F | KDN | KDN | KDN |
Vacuity | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ11F Vacuity CFSⅠ or CFSⅡ ☆ ![]() SP / - | 40 | ||||
![]() | Vacuity to Swift High Jab CFSⅠ or CFSⅡ ☆ ![]() ![]() SP,UB(H) / 45 | 46F | KDN | KDN | KDN | |
Cost 30F & Start-up 16F. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() M,Th / 10,45 | 20F | -22 | Th | Th | Guard point 8F. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() M,Th / 10,45 | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() M,Th / 10,45 | 20F | -22 | Th | Th | |
Guard point 8F. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TS Rage Drive 1 Rage ![]() ![]() ![]() M,Th / 16,14 | 13F | +15G | Th | Th | Start-up 14F in actualy. Shift to Cat Foot Stance Ⅰ when blocked. (Ver.4.20)- Changed the frame advantage when blocked from +27F to +15F. Reduced the frame advantage when blocked because the attack was too powerful. | |
![]() | Rage Drive 2 Rage & PTSW ![]() ![]() ![]() L,M / 12,20 | -12C | LNC | LNC | Forces an opponent to crouching on block. Block strings. Special effect when approach mid-air enemy. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TS Rage Drive 1 Rage ![]() ![]() ![]() M,Th / 16,14 | 13F | +15G | Th | Th | |
![]() | Rage Drive 2 Rage & PTSW ![]() ![]() ![]() L,M / 12,20 | -12C | LNC | LNC |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TS Rage Drive 1 Rage ![]() ![]() ![]() M,Th / 16,14 | 13F | +15G | Th | Th | |
Start-up 14F in actualy. Shift to Cat Foot Stance Ⅰ when blocked. (Ver.4.20)- Changed the frame advantage when blocked from +27F to +15F. Reduced the frame advantage when blocked because the attack was too powerful. | ||||||
![]() | Rage Drive 2 Rage & PTSW ![]() ![]() ![]() L,M / 12,20 | -12C | LNC | LNC | ||
Forces an opponent to crouching on block. Block strings. Special effect when approach mid-air enemy. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Moonlit Frost![]() Th(H) / 35 | 12F | both are standing. ±0F | ![]() ![]() -3F | Long Range Throw when input ![]() | |
![]() | Parched Valley![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -6F | Long Range Throw when input ![]() Floor break. | |
![]() | Moonlit Frost Approach from left side Th(H) / 40 | both are standing. ±0F | ![]() -3F | |||
![]() | Parched Valley Approach from right side Th(H) / 40 | Reverse Pos. Head-sd. Face-up | ![]() -3F | |||
![]() | Smear Campaign Approach from behind Th(H) / 50 | Foot-sd. Face-down | disable | |||
![]() | Trifecta![]() ![]() ![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-up | ![]() -6F | Wall Stun. | |
![]() | Upper Parry![]() ![]() ![]() ![]() Parry Punch(H/M) / - | 35 | Punch Parry (H/M) during 2 to 10F. | |||
![]() | Law of the Land (1) After Upper Parry succeeds ![]() H / 5 | +8F | -13F upon block. (Ver.5.00)・Changed the damage from 9 to 5. | |||
![]() | Law of the Land (2) After Upper Parry succeeds ![]() ![]() ![]() H,H / 5,5 | +8F | Combo from 1st hit. Can be delayed. -13F upon block. (Ver.5.00)・Changed the damage from 9 to 5. | |||
![]() | Law of the Land After Upper Parry succeeds ![]() ![]() ![]() ![]() H,H,H / 5,5,20(22) | KDN | Combo from 1st hit. Can be delayed. Damage () is when just input. -13F upon block. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Moonlit Frost![]() Th(H) / 35 | 12F | both are standing. ±0F | ![]() ![]() -3F | |
![]() | Parched Valley![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -6F | |
![]() | Moonlit Frost Approach from left side Th(H) / 40 | both are standing. ±0F | ![]() -3F | ||
![]() | Parched Valley Approach from right side Th(H) / 40 | Reverse Pos. Head-sd. Face-up | ![]() -3F | ||
![]() | Smear Campaign Approach from behind Th(H) / 50 | Foot-sd. Face-down | disable | ||
![]() | Trifecta![]() ![]() ![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-up | ![]() -6F | |
![]() | Upper Parry![]() ![]() ![]() ![]() Parry Punch(H/M) / - | 35 | |||
![]() | Law of the Land (1) After Upper Parry succeeds ![]() H / 5 | +8F | |||
![]() | Law of the Land (2) After Upper Parry succeeds ![]() ![]() ![]() H,H / 5,5 | +8F | |||
![]() | Law of the Land After Upper Parry succeeds ![]() ![]() ![]() ![]() H,H,H / 5,5,20(22) | KDN |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Moonlit Frost![]() Th(H) / 35 | 12F | both are standing. ±0F | ![]() ![]() -3F | |
Long Range Throw when input ![]() | |||||
![]() | Parched Valley![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -6F | |
Long Range Throw when input ![]() Floor break. | |||||
![]() | Moonlit Frost Approach from left side Th(H) / 40 | both are standing. ±0F | ![]() -3F | ||
![]() | Parched Valley Approach from right side Th(H) / 40 | Reverse Pos. Head-sd. Face-up | ![]() -3F | ||
![]() | Smear Campaign Approach from behind Th(H) / 50 | Foot-sd. Face-down | disable | ||
![]() | Trifecta![]() ![]() ![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-up | ![]() -6F | |
Wall Stun. | |||||
![]() | Upper Parry![]() ![]() ![]() ![]() Parry Punch(H/M) / - | 35 | |||
Punch Parry (H/M) during 2 to 10F. | |||||
![]() | Law of the Land (1) After Upper Parry succeeds ![]() H / 5 | +8F | |||
-13F upon block. (Ver.5.00)・Changed the damage from 9 to 5. | |||||
![]() | Law of the Land (2) After Upper Parry succeeds ![]() ![]() ![]() H,H / 5,5 | +8F | |||
Combo from 1st hit. Can be delayed. -13F upon block. (Ver.5.00)・Changed the damage from 9 to 5. | |||||
![]() | Law of the Land After Upper Parry succeeds ![]() ![]() ![]() ![]() H,H,H / 5,5,20(22) | KDN | |||
Combo from 1st hit. Can be delayed. Damage () is when just input. -13F upon block. |
10 Hit Combo | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | H | L | M | H | H | M | M | M |
DAMAGE | 10 | 10 | 15 | 5 | 5 | 8 | 8 | 5 | 4 | 27 |
block | ±0 | -10 | -9 | -15 | -16 | -28 | -25 | -20 | -21 | -22 |
NH | +6 | +1 | +2 | -4 | -6 | -17 | -14 | -9 | -10 | KDN |
CH | ||||||||||
![]() | start-up 10F Tail Spin upon 3rd hit. |