DETAIL:

LEROY SMITH:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
Chain Punch: Sheath (2)

H,M / 7,7
 -9+2+2Combo from 1st CH.
(Ver.3.21)・Changed the frame advantage when guarded from -7F to -9F.
・Changed the frame advantage upon hit from +4F to +2F.
・Homing decreased.
Chain Punch: Sheath (6)

H,M,H*4 / 7,7,3*4
 -13-2-2Combo from 2nd hit.
(Ver.3.21)・Changed the frame advantage when guarded from -10F to -13F.
・Changed the frame advantage upon hit from +1F to -2F.
WH
Chain Punch: Sheath

H,M,H*4,M / 7,7,3*4,15
 -16+4
+16W
+4
+16W
Combo from 2nd hit.
(Ver.3.21)・Changed the damage from 20 to 15.
・Changed opponent's behavior when hit/counter hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +4F).
 Wall crush inducing hit is implemented.
Front Palm

H,H / 7,9
 -1+5+5Combo from 1st hit.
Front Palm Pulsing Fist

H,H,Parry(H/M),H / 7,9,17
 -6+8+8Interrupt 9F after 2nd block.
Purry(H/M).
After Purry succeeds, connect to Chain Punch: Branch.
TSTJ
Front Palm Xuan Feng Jiao

H,H,H / 7,9,21
 -6KDNKDNCombo from 2nd CH.
Front Palm Snap Kick to Hermit

H,H,M / 7,9,11
 -9+3+3Combo from 1st hit.
(Ver.3.20)・Fixed an issue in which the timing for or during Hermit was faster than other moves by 1frame.
Needle Elbow (1)

H / 10
12F±0+9+9
Needle Elbow

H,H / 10,20
 -7+7KDNCombo from 1st hit.
Claws of Fury (2)

H,M / 10,12
 -7+4+4Combo from 1st hit.
Claws of Fury (3)

H,M,H / 10,12,17
 -7+4+4Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 10F from CH.
Claws of Fury

H,M,H,M / 10,12,17,21
 -13KDNLNCCombo from 3rd hit.
Can be delayed 12F.
Combo can be delayed 9F from hit.
Hissing Snake (1)

M / 14
15F-8+3+3
Hissing Snake

M,L / 14,17
 -14+2KDNCombo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Falling Bamboo (1)

H / 15
12F-11±0±0
Falling Bamboo

H,M / 15,13
 -13+3+3Combo from 1st hit.
Chain Punch: Stem (3)

H*3 / 9,3,3
14F-6±0±0
(Ver.3.30)・Fixed an issue where hitting the opponent's back had them switching places.
Chain Punch: Stem (6)

H*6 / 9,3*5
 -9±0±0Combo from 1st hit.
Block strings.
(Ver.3.30)・Fixed an issue where hitting the opponent's back had them switching places.
Chain Punch: Stem

H*6,M / 9,3*5,27
 -17KDNKDNCombo from 1st hit.
Block strings.
(Ver.3.21)・Changed the damage from 32 to 27.
Go Sugar

L / 16
100F
(179)
-26+16+16No attack at random.
HM
Long Dragon Storm (1)

H / 15
14F-9+2+2
Long Dragon Storm (2)

H,M / 15,15
 -10+2+2Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 12F from hit.
Long Dragon Storm to Hermit

H,M,M,SP / 15,15,20
 -9+8KDNCombo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 11F from CH.
(Ver.5.00)・Increased recovery on block/miss by 3F (-6F to -9F upon block).
・Delayed the input window of low parry during Hermit by 3F.
・Delayed the timing of sidestep during Hermit by 3F.
Strike of the Five Precepts (1)

M / 14
14F-7+7+7
(Ver.4.00) - Changed the damage from 17 to 14.
Strike of the Five Precepts (4)

M,H*3 / 14,5*3
 -12-6-6Combo from 1st CH.
Block strings.
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -12F.
- Changed the frame advantage upon hit from ±0F to -6F.
Strike of the Five Precepts

M,H*3,M / 14,5*3,20
 -16KDNKDNCombo from 2nd hit.
Lao Weng Xuan Feng Jiao (1)

M / 14
16F-9+4+4
TSTJ
Lao Weng Xuan Feng Jiao

M,H / 14,24
 -6KDNKDNCombo from 1st hit.
Can be delayed 7F.
Piercing Charge (Ready)

Parry(H/M) / -
 108When input on 61F, connect to Piercing Charge.
Purry(H/M) during 20F.
After Purry succeeds, connect to Chain Punch: Branch.
Piercing Charge

SP,UB(M) / 80
56FKDNKDNKDNStart-up 117F(61 + 56F) in actualy.
Chopping Chain Fist (1)

M / 12
13F-3+3+3
(Ver.3.20)・Changed the damage from 14 to 12.
(Ver.3.31)・Changed the frame advantage when guarded from -1F to -3F.
・Changed the frame advantage upon hit from +5F to +3F.
Chopping Chain Fist

M,H / 12,9
 -1+5+5Combo from 1st hit.
Chopping Snap Kick to Hermit

M,M,SP / 12,16
 -9+3+3Combo from 1st hit.
(Ver.3.31)・Changed the frame advantage when guarded from -6F to -9F.
・Changed the frame advantage upon hit from +6F to +3F.
Rising Dragons (1)

M / 7
15F-6+6+6
Rising Dragons

M,HM / 7,5,10
 -18LNCLNCCombo from 1st hit.
Block strings.
Poison Strike (1)

M / 14
16F-11±0±0
(Ver.3.20)・Increased the distance between the character and the opponent when the move hits the opponent while they're down.
Poison Strike (2)

M,H / 14,12
 ±0+6+6Combo from 1st hit.
Poison Strike

M,H,M / 14,12,25
 -13KDNKDNCombo from 2nd CH.
Can be delayed.
10 Hit Combo (3)

M,H,L / 14,12,7
 -18-7-7Combo from 2nd CH.
Snap Kick to Hermit

M,SP / 14
13F-6+6+6
(Ver.3.31)・Changed the damage from 16 to 14.
Snap Kick Knee

M,M / 14,14
 -9+7KDNCombo from 1st CH.
(Ver.3.31)・Changed the damage from 17 to 14.
WBPw8F
Cornered Dragon

M / 23
24F-14KDNKDN
TC4F
Ru Huan Snap Kick (1)

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
Ru Huan Snap Kick (2)

SM,M / 5,8
 -10-1-1Combo from 1st CH.
Ru Huan Snap Kick to Hermit

SM,M,M,SP / 5,8,11
 -9+3+3Combo from 2nd hit.
TC6F
Falling Fist Sweep (1)

L / 11
15F-15-4+1CForces an opponent to crouching on CH.
Returns to crouching.
(Ver.3.31)・Changed the frame advantage when guarded from -12F to -15F.
・Changed the frame advantage upon NH from -1F to -4F.
・Changed the frame advantage upon CH from +4F to +1F.
(Ver.4.00) - Changed the damage from 15 to 11.
TC
Falling Fist Sweep

L,L / 11,11
 -13-2KDNCombo from 1st CH.
Can be delayed 13F.
Combo can be delayed 11F from CH.
Returns to crouching.
(Ver.3.20)・Changed the damage from 17 to 11.
・Changed the frame advantage when blocked from -11F to -13F.
・Changed the frame advantage upon hit from ±0F to -2F.
(Ver.3.21)・Decreased the distance between the character and the opponent when the move is guarded.
Twin Snake Strike (1)

L / 10
16F-13-2-2
(Ver.3.21)・Changed the damage from 14 to 10.
Twin Snake Strike to Hermit

L,H,SP / 10,10
 -3+8+8Combo from 1st hit.
Razor Kick (1)

L / 9
14F-12-1-1
Razor Kick to Hermit

L,M / 9,16
 -11+1+1Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
Chanhui Zhang

M / 21
17F-4+6CKDNForces an opponent to crouching on NH.
(Ver.3.21)・Changed opponent's behavior when guarded frame advantage will become ±0CF to -4F when guarded.
・Changed opponent's behavior when counter hit (from launch to knock down).
(Ver.4.00) - Decreased the move’s reach.
Shadow Raccoon Swing (1)

M / 12
16F-9+1+1
(Ver.3.21)・Changed the damage from 15 to 12.
・Crouch status removed.
Shadow Raccoon Swing

M,H / 12,17
 ±0+8KDNCombo from 1st hit.
Can be delayed 14F.
Combo can be delayed 14F from CH.
(Ver.3.20)・Changed the damage from 20 to 17.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Shadow Double Fist Punch

M,M / 12,25
 -10KDNKDNCombo from 1st CH.
Can be delayed 14F.
Combo can be delayed 2F from CH.
(Ver.3.20)・Changed the frame advantage when blocked from -9F to -10F.
・Decreased the distance between the character and the opponent when the move is blocked.
TC4F
Crouch Straight

SM / 8
11F-4+7+7Returns to crouching.
Twin Dragon Acceptance (1)

L / 12
18F-26-9-9When 2nd input, knock down on 1st hit.
Disable 2nd attack on 1st block.
Twin Dragon Acceptance

L,M / 12,25
 -16KDNKDN
(Ver.4.00) - Changed the damage from 29 to 25.
TC6F
Fan Sweep

L / 13
17F-14-3CKDNForces an opponent to crouching on NH.
Returns to crouching.
(Ver.4.00) - Changed the damage from 15 to 13.
Tan Sau Shui Yue Tu

M / 25
32F-11KDNKDNAbsorbs(H/M) during 4 to 20F.
Hermit's Fist

H / 14(,25)
11F-6+5Th36
25
Connect to Knee Snap on CH.
(Ver.3.21)・Knee Snap(CH) changed the damage from 30 to 25.
(Ver.4.00) - Changed the damage from 17 to 14.
TS
Feiche Xuan Feng Jiao

H / 21
18F-6KDNKDN
(Ver.3.20)・Changed the damage from 23 to 21.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit.
HMTSTJ9F
Zhuan Shen Jiao

M / 21
17F-8+5+5(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (+11SpF to +5F).
Outcast Arrow

M / 17
12F-10+2KDN48
36
(Ver.3.21)・Changed the damage from 20 to 17.
・Changed the frame advantage when guarded from -5F to -9F.
・Decreased the distance between the character and the opponent when the move is guarded.
・Changed the frame advantage upon hit from +6F to +2F.
・Increased whiff recovery animation by 10F(total 38F to 48F).
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
(Ver.5.00)・Changed from -9F to -10F on block.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 7
10F+1+8+8
Chain Punch: Sheath (2)

H,M / 7,7
 -9+2+2
Chain Punch: Sheath (6)

H,M,H*4 / 7,7,3*4
 -13-2-2
WH
Chain Punch: Sheath

H,M,H*4,M / 7,7,3*4,15
 -16+4
+16W
+4
+16W
Front Palm

H,H / 7,9
 -1+5+5
Front Palm Pulsing Fist

H,H,Parry(H/M),H / 7,9,17
 -6+8+8
TSTJ
Front Palm Xuan Feng Jiao

H,H,H / 7,9,21
 -6KDNKDN
Front Palm Snap Kick to Hermit

H,H,M / 7,9,11
 -9+3+3
Needle Elbow (1)

H / 10
12F±0+9+9
Needle Elbow

H,H / 10,20
 -7+7KDN
Claws of Fury (2)

H,M / 10,12
 -7+4+4
Claws of Fury (3)

H,M,H / 10,12,17
 -7+4+4
Claws of Fury

H,M,H,M / 10,12,17,21
 -13KDNLNC
Hissing Snake (1)

M / 14
15F-8+3+3
Hissing Snake

M,L / 14,17
 -14+2KDN
Falling Bamboo (1)

H / 15
12F-11±0±0
Falling Bamboo

H,M / 15,13
 -13+3+3
Chain Punch: Stem (3)

H*3 / 9,3,3
14F-6±0±0
Chain Punch: Stem (6)

H*6 / 9,3*5
 -9±0±0
Chain Punch: Stem

H*6,M / 9,3*5,27
 -17KDNKDN
Go Sugar

L / 16
100F
(179)
-26+16+16
HM
Long Dragon Storm (1)

H / 15
14F-9+2+2
Long Dragon Storm (2)

H,M / 15,15
 -10+2+2
Long Dragon Storm to Hermit

H,M,M,SP / 15,15,20
 -9+8KDN
Strike of the Five Precepts (1)

M / 14
14F-7+7+7
Strike of the Five Precepts (4)

M,H*3 / 14,5*3
 -12-6-6
Strike of the Five Precepts

M,H*3,M / 14,5*3,20
 -16KDNKDN
Lao Weng Xuan Feng Jiao (1)

M / 14
16F-9+4+4
TSTJ
Lao Weng Xuan Feng Jiao

M,H / 14,24
 -6KDNKDN
Piercing Charge (Ready)

Parry(H/M) / -
 108
Piercing Charge

SP,UB(M) / 80
56FKDNKDNKDN
Chopping Chain Fist (1)

M / 12
13F-3+3+3
Chopping Chain Fist

M,H / 12,9
 -1+5+5
Chopping Snap Kick to Hermit

M,M,SP / 12,16
 -9+3+3
Rising Dragons (1)

M / 7
15F-6+6+6
Rising Dragons

M,HM / 7,5,10
 -18LNCLNC
Poison Strike (1)

M / 14
16F-11±0±0
Poison Strike (2)

M,H / 14,12
 ±0+6+6
Poison Strike

M,H,M / 14,12,25
 -13KDNKDN
10 Hit Combo (3)

M,H,L / 14,12,7
 -18-7-7
Snap Kick to Hermit

M,SP / 14
13F-6+6+6
Snap Kick Knee

M,M / 14,14
 -9+7KDN
WBPw8F
Cornered Dragon

M / 23
24F-14KDNKDN
TC4F
Ru Huan Snap Kick (1)

SM / 5
10F-5+6+6
Ru Huan Snap Kick (2)

SM,M / 5,8
 -10-1-1
Ru Huan Snap Kick to Hermit

SM,M,M,SP / 5,8,11
 -9+3+3
TC6F
Falling Fist Sweep (1)

L / 11
15F-15-4+1C
TC
Falling Fist Sweep

L,L / 11,11
 -13-2KDN
Twin Snake Strike (1)

L / 10
16F-13-2-2
Twin Snake Strike to Hermit

L,H,SP / 10,10
 -3+8+8
Razor Kick (1)

L / 9
14F-12-1-1
Razor Kick to Hermit

L,M / 9,16
 -11+1+1
Chanhui Zhang

M / 21
17F-4+6CKDN
Shadow Raccoon Swing (1)

M / 12
16F-9+1+1
Shadow Raccoon Swing

M,H / 12,17
 ±0+8KDN
Shadow Double Fist Punch

M,M / 12,25
 -10KDNKDN
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Twin Dragon Acceptance (1)

L / 12
18F-26-9-9
Twin Dragon Acceptance

L,M / 12,25
 -16KDNKDN
TC6F
Fan Sweep

L / 13
17F-14-3CKDN
Tan Sau Shui Yue Tu

M / 25
32F-11KDNKDN
Hermit's Fist

H / 14(,25)
11F-6+5Th36
25
TS
Feiche Xuan Feng Jiao

H / 21
18F-6KDNKDN
HMTSTJ9F
Zhuan Shen Jiao

M / 21
17F-8+5+5
Outcast Arrow

M / 17
12F-10+2KDN48
36
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
 
Chain Punch: Sheath (2)

H,M / 7,7
 -9+2+2
Combo from 1st CH.
(Ver.3.21)・Changed the frame advantage when guarded from -7F to -9F.
・Changed the frame advantage upon hit from +4F to +2F.
・Homing decreased.
Chain Punch: Sheath (6)

H,M,H*4 / 7,7,3*4
 -13-2-2
Combo from 2nd hit.
(Ver.3.21)・Changed the frame advantage when guarded from -10F to -13F.
・Changed the frame advantage upon hit from +1F to -2F.
WH
Chain Punch: Sheath

H,M,H*4,M / 7,7,3*4,15
 -16+4
+16W
+4
+16W
Combo from 2nd hit.
(Ver.3.21)・Changed the damage from 20 to 15.
・Changed opponent's behavior when hit/counter hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +4F).
 Wall crush inducing hit is implemented.
Front Palm

H,H / 7,9
 -1+5+5
Combo from 1st hit.
Front Palm Pulsing Fist

H,H,Parry(H/M),H / 7,9,17
 -6+8+8
Interrupt 9F after 2nd block.
Purry(H/M).
After Purry succeeds, connect to Chain Punch: Branch.
TSTJ
Front Palm Xuan Feng Jiao

H,H,H / 7,9,21
 -6KDNKDN
Combo from 2nd CH.
Front Palm Snap Kick to Hermit

H,H,M / 7,9,11
 -9+3+3
Combo from 1st hit.
(Ver.3.20)・Fixed an issue in which the timing for or during Hermit was faster than other moves by 1frame.
Needle Elbow (1)

H / 10
12F±0+9+9
 
Needle Elbow

H,H / 10,20
 -7+7KDN
Combo from 1st hit.
Claws of Fury (2)

H,M / 10,12
 -7+4+4
Combo from 1st hit.
Claws of Fury (3)

H,M,H / 10,12,17
 -7+4+4
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 10F from CH.
Claws of Fury

H,M,H,M / 10,12,17,21
 -13KDNLNC
Combo from 3rd hit.
Can be delayed 12F.
Combo can be delayed 9F from hit.
Hissing Snake (1)

M / 14
15F-8+3+3
 
Hissing Snake

M,L / 14,17
 -14+2KDN
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Falling Bamboo (1)

H / 15
12F-11±0±0
 
Falling Bamboo

H,M / 15,13
 -13+3+3
Combo from 1st hit.
Chain Punch: Stem (3)

H*3 / 9,3,3
14F-6±0±0
(Ver.3.30)・Fixed an issue where hitting the opponent's back had them switching places.
Chain Punch: Stem (6)

H*6 / 9,3*5
 -9±0±0
Combo from 1st hit.
Block strings.
(Ver.3.30)・Fixed an issue where hitting the opponent's back had them switching places.
Chain Punch: Stem

H*6,M / 9,3*5,27
 -17KDNKDN
Combo from 1st hit.
Block strings.
(Ver.3.21)・Changed the damage from 32 to 27.
Go Sugar

L / 16
100F
(179)
-26+16+16
No attack at random.
HM
Long Dragon Storm (1)

H / 15
14F-9+2+2
 
Long Dragon Storm (2)

H,M / 15,15
 -10+2+2
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 12F from hit.
Long Dragon Storm to Hermit

H,M,M,SP / 15,15,20
 -9+8KDN
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 11F from CH.
(Ver.5.00)・Increased recovery on block/miss by 3F (-6F to -9F upon block).
・Delayed the input window of low parry during Hermit by 3F.
・Delayed the timing of sidestep during Hermit by 3F.
Strike of the Five Precepts (1)

M / 14
14F-7+7+7
(Ver.4.00) - Changed the damage from 17 to 14.
Strike of the Five Precepts (4)

M,H*3 / 14,5*3
 -12-6-6
Combo from 1st CH.
Block strings.
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -12F.
- Changed the frame advantage upon hit from ±0F to -6F.
Strike of the Five Precepts

M,H*3,M / 14,5*3,20
 -16KDNKDN
Combo from 2nd hit.
Lao Weng Xuan Feng Jiao (1)

M / 14
16F-9+4+4
 
TSTJ
Lao Weng Xuan Feng Jiao

M,H / 14,24
 -6KDNKDN
Combo from 1st hit.
Can be delayed 7F.
Piercing Charge (Ready)

Parry(H/M) / -
 108
When input on 61F, connect to Piercing Charge.
Purry(H/M) during 20F.
After Purry succeeds, connect to Chain Punch: Branch.
Piercing Charge

SP,UB(M) / 80
56FKDNKDNKDN
Start-up 117F(61 + 56F) in actualy.
Chopping Chain Fist (1)

M / 12
13F-3+3+3
(Ver.3.20)・Changed the damage from 14 to 12.
(Ver.3.31)・Changed the frame advantage when guarded from -1F to -3F.
・Changed the frame advantage upon hit from +5F to +3F.
Chopping Chain Fist

M,H / 12,9
 -1+5+5
Combo from 1st hit.
Chopping Snap Kick to Hermit

M,M,SP / 12,16
 -9+3+3
Combo from 1st hit.
(Ver.3.31)・Changed the frame advantage when guarded from -6F to -9F.
・Changed the frame advantage upon hit from +6F to +3F.
Rising Dragons (1)

M / 7
15F-6+6+6
 
Rising Dragons

M,HM / 7,5,10
 -18LNCLNC
Combo from 1st hit.
Block strings.
Poison Strike (1)

M / 14
16F-11±0±0
(Ver.3.20)・Increased the distance between the character and the opponent when the move hits the opponent while they're down.
Poison Strike (2)

M,H / 14,12
 ±0+6+6
Combo from 1st hit.
Poison Strike

M,H,M / 14,12,25
 -13KDNKDN
Combo from 2nd CH.
Can be delayed.
10 Hit Combo (3)

M,H,L / 14,12,7
 -18-7-7
Combo from 2nd CH.
Snap Kick to Hermit

M,SP / 14
13F-6+6+6
(Ver.3.31)・Changed the damage from 16 to 14.
Snap Kick Knee

M,M / 14,14
 -9+7KDN
Combo from 1st CH.
(Ver.3.31)・Changed the damage from 17 to 14.
WBPw8F
Cornered Dragon

M / 23
24F-14KDNKDN
 
TC4F
Ru Huan Snap Kick (1)

SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
Ru Huan Snap Kick (2)

SM,M / 5,8
 -10-1-1
Combo from 1st CH.
Ru Huan Snap Kick to Hermit

SM,M,M,SP / 5,8,11
 -9+3+3
Combo from 2nd hit.
TC6F
Falling Fist Sweep (1)

L / 11
15F-15-4+1C
Forces an opponent to crouching on CH.
Returns to crouching.
(Ver.3.31)・Changed the frame advantage when guarded from -12F to -15F.
・Changed the frame advantage upon NH from -1F to -4F.
・Changed the frame advantage upon CH from +4F to +1F.
(Ver.4.00) - Changed the damage from 15 to 11.
TC
Falling Fist Sweep

L,L / 11,11
 -13-2KDN
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 11F from CH.
Returns to crouching.
(Ver.3.20)・Changed the damage from 17 to 11.
・Changed the frame advantage when blocked from -11F to -13F.
・Changed the frame advantage upon hit from ±0F to -2F.
(Ver.3.21)・Decreased the distance between the character and the opponent when the move is guarded.
Twin Snake Strike (1)

L / 10
16F-13-2-2
(Ver.3.21)・Changed the damage from 14 to 10.
Twin Snake Strike to Hermit

L,H,SP / 10,10
 -3+8+8
Combo from 1st hit.
Razor Kick (1)

L / 9
14F-12-1-1
 
Razor Kick to Hermit

L,M / 9,16
 -11+1+1
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
Chanhui Zhang

M / 21
17F-4+6CKDN
Forces an opponent to crouching on NH.
(Ver.3.21)・Changed opponent's behavior when guarded frame advantage will become ±0CF to -4F when guarded.
・Changed opponent's behavior when counter hit (from launch to knock down).
(Ver.4.00) - Decreased the move’s reach.
Shadow Raccoon Swing (1)

M / 12
16F-9+1+1
(Ver.3.21)・Changed the damage from 15 to 12.
・Crouch status removed.
Shadow Raccoon Swing

M,H / 12,17
 ±0+8KDN
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 14F from CH.
(Ver.3.20)・Changed the damage from 20 to 17.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Shadow Double Fist Punch

M,M / 12,25
 -10KDNKDN
Combo from 1st CH.
Can be delayed 14F.
Combo can be delayed 2F from CH.
(Ver.3.20)・Changed the frame advantage when blocked from -9F to -10F.
・Decreased the distance between the character and the opponent when the move is blocked.
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Returns to crouching.
Twin Dragon Acceptance (1)

L / 12
18F-26-9-9
When 2nd input, knock down on 1st hit.
Disable 2nd attack on 1st block.
Twin Dragon Acceptance

L,M / 12,25
 -16KDNKDN
(Ver.4.00) - Changed the damage from 29 to 25.
TC6F
Fan Sweep

L / 13
17F-14-3CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
(Ver.4.00) - Changed the damage from 15 to 13.
Tan Sau Shui Yue Tu

M / 25
32F-11KDNKDN
Absorbs(H/M) during 4 to 20F.
Hermit's Fist

H / 14(,25)
11F-6+5Th36
25
Connect to Knee Snap on CH.
(Ver.3.21)・Knee Snap(CH) changed the damage from 30 to 25.
(Ver.4.00) - Changed the damage from 17 to 14.
TS
Feiche Xuan Feng Jiao

H / 21
18F-6KDNKDN
(Ver.3.20)・Changed the damage from 23 to 21.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit.
HMTSTJ9F
Zhuan Shen Jiao

M / 21
17F-8+5+5
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (+11SpF to +5F).
Outcast Arrow

M / 17
12F-10+2KDN48
36
(Ver.3.21)・Changed the damage from 20 to 17.
・Changed the frame advantage when guarded from -5F to -9F.
・Decreased the distance between the character and the opponent when the move is guarded.
・Changed the frame advantage upon hit from +6F to +2F.
・Increased whiff recovery animation by 10F(total 38F to 48F).
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
(Ver.5.00)・Changed from -9F to -10F on block.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
Pulsing Fist

Parry(H/M),H / 17
16F-9+5+549
33
Purry(H/M) during 4 to 13F.
After Purry succeeds, connect to Chain Punch: Branch.
Enter the Dragon

M / 20
20F-10+3+3Punch Absorbs during 4 to 12F.
After Punch absorbs succeeds, damage 20 & knock down.
(Ver.4.00) - New move.
WBTJ9F
Zhuan Shen Long Fang Quan
or
M / 25
24F+1KDNKDN
TJ9F
Floating Kick
or or
M / 21
20F
(4)
-8KDNKDN
TJ9F
Floating Axe Drop

M / 16
23F
(2)
-8+1+155
32
(Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F.
(Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25.
(Ver.5.00)・Increased recovery when missed by 3F (total from 52F to 55F).
TJ9F
Floating Axe Drop

M / 20
23F
(2)
-8KDNKDN55
32
(Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F.
(Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25.
(Ver.5.00)・Increased recovery when missed by 3F (total from 52F to 55F).
TJ9F
Floating Axe Drop

M / 22
23F
(2)
-8KDNKDN55
32
(Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F.
(Ver.3.21)・Decreased the range of the attack.
(Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25.
(Ver.5.00)・Increased recovery when missed by 3F (total from 52F to 55F).
TJ8F
Biting Dragons (2)

M*2 / 8,10
14F-14KDNKDN
(Ver.3.31)・Changed the frame advantage when guarded from -10F to -14F.
・Increased the recovery time by 2F upon hit.
Biting Dragons

M*2,M / 8,10,25
 -13KDNKDN
(Ver.3.20)・Changed the opponent's behavior when hit in midair.
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
Pulsing Fist

Parry(H/M),H / 17
16F-9+5+549
33
Enter the Dragon

M / 20
20F-10+3+3
WBTJ9F
Zhuan Shen Long Fang Quan
or
M / 25
24F+1KDNKDN
TJ9F
Floating Kick
or or
M / 21
20F
(4)
-8KDNKDN
TJ9F
Floating Axe Drop

M / 16
23F
(2)
-8+1+155
32
TJ9F
Floating Axe Drop

M / 20
23F
(2)
-8KDNKDN55
32
TJ9F
Floating Axe Drop

M / 22
23F
(2)
-8KDNKDN55
32
TJ8F
Biting Dragons (2)

M*2 / 8,10
14F-14KDNKDN
Biting Dragons

M*2,M / 8,10,25
 -13KDNKDN
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
 
Pulsing Fist

Parry(H/M),H / 17
16F-9+5+549
33
Purry(H/M) during 4 to 13F.
After Purry succeeds, connect to Chain Punch: Branch.
Enter the Dragon

M / 20
20F-10+3+3
Punch Absorbs during 4 to 12F.
After Punch absorbs succeeds, damage 20 & knock down.
(Ver.4.00) - New move.
WBTJ9F
Zhuan Shen Long Fang Quan
or
M / 25
24F+1KDNKDN
 
TJ9F
Floating Kick
or or
M / 21
20F
(4)
-8KDNKDN
 
TJ9F
Floating Axe Drop

M / 16
23F
(2)
-8+1+155
32
(Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F.
(Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25.
(Ver.5.00)・Increased recovery when missed by 3F (total from 52F to 55F).
TJ9F
Floating Axe Drop

M / 20
23F
(2)
-8KDNKDN55
32
(Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F.
(Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25.
(Ver.5.00)・Increased recovery when missed by 3F (total from 52F to 55F).
TJ9F
Floating Axe Drop

M / 22
23F
(2)
-8KDNKDN55
32
(Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F.
(Ver.3.21)・Decreased the range of the attack.
(Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25.
(Ver.5.00)・Increased recovery when missed by 3F (total from 52F to 55F).
TJ8F
Biting Dragons (2)

M*2 / 8,10
14F-14KDNKDN
(Ver.3.31)・Changed the frame advantage when guarded from -10F to -14F.
・Increased the recovery time by 2F upon hit.
Biting Dragons

M*2,M / 8,10,25
 -13KDNKDN
(Ver.3.20)・Changed the opponent's behavior when hit in midair.
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Cleansing Arrow (1)

M / 8
14F-11±0±0Start-up 15F in actualy.
Cleansing Arrow

M,M / 8,13
 -15KDNKDNCombo from 1st hit.
(Ver.3.20)・Changed the damage from 20 to 15.
(Ver.3.21)・Decreased the distance between the character and the opponent when the move is guarded.
(Ver.4.00) - Changed the damage from 15 to 13.
(Ver.5.00)・Changed from -13F to -15F on block.
TJ11F
Viper Bow Kick

H / 23
18F
(5)
-2KDNKDNStart-up 19F in actualy.
(Ver.3.21)・Changed the frame advantage when guarded from +1F to -2F.
・Homing decreased(Loses homing attack).
Sacrum Severance Snap Kick to Hermit

M,SP / 16
16F-4+9+9Start-up 17F in actualy.
Sacrum Severance

M,M / 16,21
 -14KDNLNCCombo from 1st hit.
Dragon Elbow Crash

M / 25
17F-9KDNKDNStart-up 18F in actualy.
(Ver.3.21)・Changed the damage from 28 to 25.
・Decreased the distance between the character and the opponent when the move is guarded.
(Ver.4.00) - Decreased the move’s reach.
Chakra Fist

H / 20
16F-6LNCLNC46
30
(Ver.4.00) - New move.
TJ3F
Dragon's Heel

M / 30
24F
(3)
+7GKDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Cleansing Arrow (1)

M / 8
14F-11±0±0
Cleansing Arrow

M,M / 8,13
 -15KDNKDN
TJ11F
Viper Bow Kick

H / 23
18F
(5)
-2KDNKDN
Sacrum Severance Snap Kick to Hermit

M,SP / 16
16F-4+9+9
Sacrum Severance

M,M / 16,21
 -14KDNLNC
Dragon Elbow Crash

M / 25
17F-9KDNKDN
Chakra Fist

H / 20
16F-6LNCLNC46
30
TJ3F
Dragon's Heel

M / 30
24F
(3)
+7GKDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Cleansing Arrow (1)

M / 8
14F-11±0±0
Start-up 15F in actualy.
Cleansing Arrow

M,M / 8,13
 -15KDNKDN
Combo from 1st hit.
(Ver.3.20)・Changed the damage from 20 to 15.
(Ver.3.21)・Decreased the distance between the character and the opponent when the move is guarded.
(Ver.4.00) - Changed the damage from 15 to 13.
(Ver.5.00)・Changed from -13F to -15F on block.
TJ11F
Viper Bow Kick

H / 23
18F
(5)
-2KDNKDN
Start-up 19F in actualy.
(Ver.3.21)・Changed the frame advantage when guarded from +1F to -2F.
・Homing decreased(Loses homing attack).
Sacrum Severance Snap Kick to Hermit

M,SP / 16
16F-4+9+9
Start-up 17F in actualy.
Sacrum Severance

M,M / 16,21
 -14KDNLNC
Combo from 1st hit.
Dragon Elbow Crash

M / 25
17F-9KDNKDN
Start-up 18F in actualy.
(Ver.3.21)・Changed the damage from 28 to 25.
・Decreased the distance between the character and the opponent when the move is guarded.
(Ver.4.00) - Decreased the move’s reach.
Chakra Fist

H / 20
16F-6LNCLNC46
30
(Ver.4.00) - New move.
TJ3F
Dragon's Heel

M / 30
24F
(3)
+7GKDNKDN
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
Elbow Slash Snap Kick (1)
WS
M / 14
13F-7+4+4
Elbow Slash Snap Kick to Hermit
WS
M,M,SP / 14,16
 -9+3+3Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.5.00)・Increased recovery by 3F (-6F to -9F upon block, +6F to +3F upon hit).
・Delayed the input window of low parry during Hermit by 3F.
・Delayed the timing of sidestep during Hermit by 3F.
Arrow Shower
WS
M,M,M / 8,3,10
15F-14KDNKDN
(Ver.3.21)・Changed the damage from 10,3,12 to 8,3,12.
・Decreased the distance between the character and the opponent when the move is guarded.
(Ver.4.00) - Changed the damage from 8,3,12 to 8,3,10.
Strike of the Five Precepts (1)
WS
M / 14
14F-7+7+7Equivalent to
(Ver.4.00) - Changed the damage from 17 to 14.
Toe Smash
WS
M / 16
11F-6+5+5
TC
Reverse Cross Kick (1)
FC
L / 14
15F-13-2+3CForces an opponent to crouching on CH.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Reverse Cross Kick
FC
L,M / 14,15
 -13LNCLNCCombo from 1st CH.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Elbow Slash Snap Kick (1)
WS
M / 14
13F-7+4+4
Elbow Slash Snap Kick to Hermit
WS
M,M,SP / 14,16
 -9+3+3
Arrow Shower
WS
M,M,M / 8,3,10
15F-14KDNKDN
Strike of the Five Precepts (1)
WS
M / 14
14F-7+7+7
Toe Smash
WS
M / 16
11F-6+5+5
TC
Reverse Cross Kick (1)
FC
L / 14
15F-13-2+3C
Reverse Cross Kick
FC
L,M / 14,15
 -13LNCLNC
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
Elbow Slash Snap Kick (1)
WS
M / 14
13F-7+4+4
 
Elbow Slash Snap Kick to Hermit
WS
M,M,SP / 14,16
 -9+3+3
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
(Ver.5.00)・Increased recovery by 3F (-6F to -9F upon block, +6F to +3F upon hit).
・Delayed the input window of low parry during Hermit by 3F.
・Delayed the timing of sidestep during Hermit by 3F.
Arrow Shower
WS
M,M,M / 8,3,10
15F-14KDNKDN
(Ver.3.21)・Changed the damage from 10,3,12 to 8,3,12.
・Decreased the distance between the character and the opponent when the move is guarded.
(Ver.4.00) - Changed the damage from 8,3,12 to 8,3,10.
Strike of the Five Precepts (1)
WS
M / 14
14F-7+7+7
Equivalent to
(Ver.4.00) - Changed the damage from 17 to 14.
Toe Smash
WS
M / 16
11F-6+5+5
 
TC
Reverse Cross Kick (1)
FC
L / 14
15F-13-2+3C
Forces an opponent to crouching on CH.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Reverse Cross Kick
FC
L,M / 14,15
 -13LNCLNC
Combo from 1st CH.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Lone Dragon Slice
SS
L / 17
18F-12+4+12
(Ver.4.00) - Changed the damage from 16 to 17.
- Changed the opponent’s behavior when hit.
Tremor Punch (1)
While enemy is down
L / 13
17F-16-5-5
(Ver.3.21)・Changed the damage from 15 to 13.
Tremor Punch
While enemy is down
L,L*3 / 13,5,5,15
 -13-2-2Combo from 1st CH.
Master's Lesson

M,M,M / 10,10,15
22F-7LNCLNCOnly once per match.
(Ver.3.20)・Decreased the distance between the character and the opponent when the move is blocked.
・Fixed an issue in which it was not possible to perform Geese's Atemi throw.
・Fixed an issue in which the 3rd hit could be blocked when 2nd countering.
・Changed the frame advantage when blocked from +8F to -7F.
(Ver.3.21)・Changed damage from 10,10,25 to 10,10,15.
Taunt

Parry(H/M) / -
 115Purry(H/M) during 20F.
After Purry succeeds, connect to Chain Punch: Branch.
Charge

SP / -
 60Shift to charging.
Wall Jump Attack to BT
With back against wall
M / 21
35F
(3)
+1KDNKDNShift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Lone Dragon Slice
SS
L / 17
18F-12+4+12
Tremor Punch (1)
While enemy is down
L / 13
17F-16-5-5
Tremor Punch
While enemy is down
L,L*3 / 13,5,5,15
 -13-2-2
Master's Lesson

M,M,M / 10,10,15
22F-7LNCLNC
Taunt

Parry(H/M) / -
 115
Charge

SP / -
 60
Wall Jump Attack to BT
With back against wall
M / 21
35F
(3)
+1KDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Lone Dragon Slice
SS
L / 17
18F-12+4+12
(Ver.4.00) - Changed the damage from 16 to 17.
- Changed the opponent’s behavior when hit.
Tremor Punch (1)
While enemy is down
L / 13
17F-16-5-5
(Ver.3.21)・Changed the damage from 15 to 13.
Tremor Punch
While enemy is down
L,L*3 / 13,5,5,15
 -13-2-2
Combo from 1st CH.
Master's Lesson

M,M,M / 10,10,15
22F-7LNCLNC
Only once per match.
(Ver.3.20)・Decreased the distance between the character and the opponent when the move is blocked.
・Fixed an issue in which it was not possible to perform Geese's Atemi throw.
・Fixed an issue in which the 3rd hit could be blocked when 2nd countering.
・Changed the frame advantage when blocked from +8F to -7F.
(Ver.3.21)・Changed damage from 10,10,25 to 10,10,15.
Taunt

Parry(H/M) / -
 115
Purry(H/M) during 20F.
After Purry succeeds, connect to Chain Punch: Branch.
Charge

SP / -
 60
Shift to charging.
Wall Jump Attack to BT
With back against wall
M / 21
35F
(3)
+1KDNKDN
Shift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
 
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
 
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
 
Hermit
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Hermit

SP / -
 Cost 17F.
Auto Reversal(L) during 3F.
When Reversal succeeds, damage 15 & +16F.
(Ver.4.10) - Auto Reversal(L) was not performed against some characters. This issue is now fixed.
(Ver.4.20)- The low parry did not initiate against some characters' low attack. This is now fixed.
Hermit to Remove
Hermit
SP / -
 16
Tan Zhang
Hermit
Parry(H/M),M / 17
24F-6+4KDNAbsorbs Punch(H/M) during 3 to 12F.
When Absorbs succeeds, damage 17,17 & +28GF.
Horizontal Elbow Strike (1)
Hermit
H / 14
12F-6+5+5
TS
Horizontal Elbow Strike
Hermit
H,H / 14,20
 -4KDNKDNCombo from 1st hit.
Can be delayed 11F.
Combo can be delayed 8F from hit.
Stampeding Dragon (1)
Hermit
L / 8
 -13-2-2
Stampeding Dragon
Hermit
L,M / 8,16
 -15+1+1Combo from 1st hit.
(Ver.4.00) - Changed the frame advantage upon hit from ±0F to +1F.
Cautious Dragon (1) to Hermit
Hermit
M,SP / 13
11F-7+7+7
Cautious Dragon
Hermit
M,M,M / 13,5,20
 -14KDNKDNCombo from 1st hit.
(Ver.3.31)・Decreased the distance between the character and the opponent when the move is guarded.
WB
Twin Dragon Strike
Hermit
M,M,M / 5,5,20
15F-10KDNKDN
TS
Villain Slayer
Hermit
H / 17
14F±0+15SpKDN
TJ13F
Duan Tou Xuan Feng Jiao
Hermit
M / 21
26F
(3)
±0LNCLNC
(Ver.3.20)・Changed the damage from 25 to 21.
(Ver.4.00) - Changed the attack startup from frame 26-30 to frame 26-29.
- Decreased the range of the attack.
Prayer Fist
Hermit
M / 21
20F+4+7CLNCForces an opponent to crouching on NH.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
HMTC8F
Razor Sweep
Hermit
L / 17
20F-13+4CKDNForces an opponent to crouching on NH.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Nimble Shift
Hermit or
SP / -
 20Side Shift & Cancel Stance.
Hermit
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Hermit

SP / -
 
Hermit to Remove
Hermit
SP / -
 16
Tan Zhang
Hermit
Parry(H/M),M / 17
24F-6+4KDN
Horizontal Elbow Strike (1)
Hermit
H / 14
12F-6+5+5
TS
Horizontal Elbow Strike
Hermit
H,H / 14,20
 -4KDNKDN
Stampeding Dragon (1)
Hermit
L / 8
 -13-2-2
Stampeding Dragon
Hermit
L,M / 8,16
 -15+1+1
Cautious Dragon (1) to Hermit
Hermit
M,SP / 13
11F-7+7+7
Cautious Dragon
Hermit
M,M,M / 13,5,20
 -14KDNKDN
WB
Twin Dragon Strike
Hermit
M,M,M / 5,5,20
15F-10KDNKDN
TS
Villain Slayer
Hermit
H / 17
14F±0+15SpKDN
TJ13F
Duan Tou Xuan Feng Jiao
Hermit
M / 21
26F
(3)
±0LNCLNC
Prayer Fist
Hermit
M / 21
20F+4+7CLNC
HMTC8F
Razor Sweep
Hermit
L / 17
20F-13+4CKDN
Nimble Shift
Hermit or
SP / -
 20
Hermit
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Hermit

SP / -
 
Cost 17F.
Auto Reversal(L) during 3F.
When Reversal succeeds, damage 15 & +16F.
(Ver.4.10) - Auto Reversal(L) was not performed against some characters. This issue is now fixed.
(Ver.4.20)- The low parry did not initiate against some characters' low attack. This is now fixed.
Hermit to Remove
Hermit
SP / -
 16
 
Tan Zhang
Hermit
Parry(H/M),M / 17
24F-6+4KDN
Absorbs Punch(H/M) during 3 to 12F.
When Absorbs succeeds, damage 17,17 & +28GF.
Horizontal Elbow Strike (1)
Hermit
H / 14
12F-6+5+5
 
TS
Horizontal Elbow Strike
Hermit
H,H / 14,20
 -4KDNKDN
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 8F from hit.
Stampeding Dragon (1)
Hermit
L / 8
 -13-2-2
 
Stampeding Dragon
Hermit
L,M / 8,16
 -15+1+1
Combo from 1st hit.
(Ver.4.00) - Changed the frame advantage upon hit from ±0F to +1F.
Cautious Dragon (1) to Hermit
Hermit
M,SP / 13
11F-7+7+7
 
Cautious Dragon
Hermit
M,M,M / 13,5,20
 -14KDNKDN
Combo from 1st hit.
(Ver.3.31)・Decreased the distance between the character and the opponent when the move is guarded.
WB
Twin Dragon Strike
Hermit
M,M,M / 5,5,20
15F-10KDNKDN
 
TS
Villain Slayer
Hermit
H / 17
14F±0+15SpKDN
 
TJ13F
Duan Tou Xuan Feng Jiao
Hermit
M / 21
26F
(3)
±0LNCLNC
(Ver.3.20)・Changed the damage from 25 to 21.
(Ver.4.00) - Changed the attack startup from frame 26-30 to frame 26-29.
- Decreased the range of the attack.
Prayer Fist
Hermit
M / 21
20F+4+7CLNC
Forces an opponent to crouching on NH.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
HMTC8F
Razor Sweep
Hermit
L / 17
20F-13+4CKDN
Forces an opponent to crouching on NH.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Nimble Shift
Hermit or
SP / -
 20
Side Shift & Cancel Stance.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage or Rage & Hermit
M,Th / 55
20F-22ThThGuard point 8F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage or Rage & Hermit
M,Th / 55
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage or Rage & Hermit
M,Th / 55
20F-22ThTh
Guard point 8F.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage or Rage After Purry succeeds
M,M,M / 10,5,25
15F+2KDNKDNUnblokable damage 5 close to Wall
& +9GF.
After Purry succeeds, start-up 22F in actualy.
(Ver.3.20)・Fixed an issue in which the timing the move could be performed was faster than other moves by 1 frame after Purry succeeds.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive
Rage or Rage After Purry succeeds
M,M,M / 10,5,25
15F+2KDNKDN
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage or Rage After Purry succeeds
M,M,M / 10,5,25
15F+2KDNKDN
Unblokable damage 5 close to Wall
& +9GF.
After Purry succeeds, start-up 22F in actualy.
(Ver.3.20)・Fixed an issue in which the timing the move could be performed was faster than other moves by 1 frame after Purry succeeds.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Devastating Chain Punch

Th(H) / 35
12FCCW.
Head-sd.
Face-up
or
-3F
Long Range Throw when input (start-up 15F).
Floor break.
Corkscrew Strike

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Devastating Chain Punch
Approach from left side
Th(H) / 40
 CCW.
Head-sd.
Face-up

-3F
Corkscrew Strike
Approach from right side
Th(H) / 40
 Reverse Pos.
Head-sd.
Face-up

-3F
Lone Dragon's Rage
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disableFloor break.
Lian Jin Xuan Feng Jiao

Th(H) / 40
12FHead-sd.
Face-up

-2F
Twin Dragon Gate
or Hermit
Parry(H/M) / -
 disable45Parry(H/M) during 3 to 20F.
(Ver.3.21)・Increased recovery animation by 5F(total 40F to 45F).
Chain Punch: Branch
After Purry succeeds or
M,H*4 / 5,5,5,5,10
13F+6FCost 7F.
Start-up 20F in actualy.
-10F on block.
(Ver.4.00) - Changed the damage from 5,5,5,5,20 to 5,5,5,5,10.
- Changed the opponent’s behavior when hit.
(Ver.5.00)・Changed from -9F to -10F on block.
・Decreased the distance to the opponent on block.
・Changed from +7F to +6F on hit.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Devastating Chain Punch

Th(H) / 35
12FCCW.
Head-sd.
Face-up
or
-3F
Corkscrew Strike

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Reverse Pos.
Devastating Chain Punch
Approach from left side
Th(H) / 40
 CCW.
Head-sd.
Face-up

-3F
Corkscrew Strike
Approach from right side
Th(H) / 40
 Reverse Pos.
Head-sd.
Face-up

-3F
Lone Dragon's Rage
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disable
Lian Jin Xuan Feng Jiao

Th(H) / 40
12FHead-sd.
Face-up

-2F
Twin Dragon Gate
or Hermit
Parry(H/M) / -
 disable45
Chain Punch: Branch
After Purry succeeds or
M,H*4 / 5,5,5,5,10
13F+6F
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Devastating Chain Punch

Th(H) / 35
12FCCW.
Head-sd.
Face-up
or
-3F
Long Range Throw when input (start-up 15F).
Floor break.
Corkscrew Strike

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Devastating Chain Punch
Approach from left side
Th(H) / 40
 CCW.
Head-sd.
Face-up

-3F
 
Corkscrew Strike
Approach from right side
Th(H) / 40
 Reverse Pos.
Head-sd.
Face-up

-3F
 
Lone Dragon's Rage
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disable
Floor break.
Lian Jin Xuan Feng Jiao

Th(H) / 40
12FHead-sd.
Face-up

-2F
 
Twin Dragon Gate
or Hermit
Parry(H/M) / -
 disable45
Parry(H/M) during 3 to 20F.
(Ver.3.21)・Increased recovery animation by 5F(total 40F to 45F).
Chain Punch: Branch
After Purry succeeds or
M,H*4 / 5,5,5,5,10
13F+6F
Cost 7F.
Start-up 20F in actualy.
-10F on block.
(Ver.4.00) - Changed the damage from 5,5,5,5,20 to 5,5,5,5,10.
- Changed the opponent’s behavior when hit.
(Ver.5.00)・Changed from -9F to -10F on block.
・Decreased the distance to the opponent on block.
・Changed from +7F to +6F on hit.
10 Hit Combo
INPUT
HIT LEVELMHLH*3MHMM
DAMAGE141275*375,1025
block-11±0-18-16-17-26-19
NH±0+6-7-3-5LNCKDN
CH
start-up 16F