DETAIL:
LEROY SMITH:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Hermit
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | Chain Punch: Sheath (2)![]() ![]() ![]() H,M / 7,7 | -9 | +2 | +2 | Combo from 1st CH. (Ver.3.21)・Changed the frame advantage when guarded from -7F to -9F. ・Changed the frame advantage upon hit from +4F to +2F. ・Homing decreased. | ||
![]() | Chain Punch: Sheath (6)![]() ![]() ![]() ![]() ![]() H,M,H*4 / 7,7,3*4 | -13 | -2 | -2 | Combo from 2nd hit. (Ver.3.21)・Changed the frame advantage when guarded from -10F to -13F. ・Changed the frame advantage upon hit from +1F to -2F. | ||
![]() | WH Chain Punch: Sheath ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H*4,M / 7,7,3*4,15 | -16 | +4 +16W | +4 +16W | Combo from 2nd hit. (Ver.3.21)・Changed the damage from 20 to 15. ・Changed opponent's behavior when hit/counter hit. Wall crush inducing hit is implemented. | ||
![]() | Front Palm![]() ![]() ![]() H,H / 7,9 | -1 | +5 | +5 | Combo from 1st hit. | ||
![]() | Front Palm Pulsing Fist![]() ![]() ![]() ![]() ![]() H,H,Parry(H/M),H / 7,9,17 | -6 | +8 | +8 | Interrupt 9F after 2nd block. Purry(H/M). After Purry succeeds, connect to Chain Punch: Branch. | ||
![]() | TSTJ Front Palm Xuan Feng Jiao ![]() ![]() ![]() ![]() ![]() H,H,H / 7,9,21 | -6 | KDN | KDN | Combo from 2nd CH. | ||
![]() | Front Palm Snap Kick to Hermit![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,11 | -9 | +3 | +3 | Combo from 1st hit. (Ver.3.20)・Fixed an issue in which the timing for ![]() ![]() | ||
![]() | Needle Elbow (1)![]() H / 10 | 12F | ±0 | +9 | +9 | ||
![]() | Needle Elbow![]() ![]() ![]() H,H / 10,20 | -7 | +7 | KDN | Combo from 1st hit. | ||
![]() | Claws of Fury (2)![]() ![]() ![]() H,M / 10,12 | -7 | +4 | +4 | Combo from 1st hit. | ||
![]() | Claws of Fury (3)![]() ![]() ![]() ![]() ![]() H,M,H / 10,12,17 | -7 | +4 | +4 | Combo from 2nd CH. Can be delayed 15F. Combo can be delayed 10F from CH. | ||
![]() | Claws of Fury![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,M / 10,12,17,21 | -13 | KDN | LNC | Combo from 3rd hit. Can be delayed 12F. Combo can be delayed 9F from hit. | ||
![]() | Hissing Snake (1)![]() M / 14 | 15F | -8 | +3 | +3 | ||
![]() | Hissing Snake![]() ![]() ![]() M,L / 14,17 | -14 | +2 | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||
![]() | Falling Bamboo (1)![]() H / 15 | 12F | -11 | ±0 | ±0 | ||
![]() | Falling Bamboo![]() ![]() ![]() H,M / 15,13 | -13 | +3 | +3 | Combo from 1st hit. | ||
![]() | Chain Punch: Stem (3)![]() H*3 / 9,3,3 | 14F | -6 | ±0 | ±0 | (Ver.3.30)・Fixed an issue where hitting the opponent's back had them switching places. | |
![]() | Chain Punch: Stem (6)![]() ![]() ![]() H*6 / 9,3*5 | -9 | ±0 | ±0 | Combo from 1st hit. Block strings. (Ver.3.30)・Fixed an issue where hitting the opponent's back had them switching places. | ||
![]() | Chain Punch: Stem![]() ![]() ![]() ![]() ![]() H*6,M / 9,3*5,27 | -17 | KDN | KDN | Combo from 1st hit. Block strings. (Ver.3.21)・Changed the damage from 32 to 27. | ||
![]() | Go Sugar![]() L / 16 | 100F (179) | -26 | +16 | +16 | No attack at random. | |
![]() | HM Long Dragon Storm (1) ![]() ![]() H / 15 | 14F | -9 | +2 | +2 | ||
![]() | Long Dragon Storm (2)![]() ![]() ![]() ![]() H,M / 15,15 | -10 | +2 | +2 | Combo from 1st hit. Can be delayed 13F. Combo can be delayed 12F from hit. | ||
![]() | Long Dragon Storm to Hermit![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SP / 15,15,20 | -9 | +8 | KDN | Combo from 2nd CH. Can be delayed 15F. Combo can be delayed 11F from CH. (Ver.5.00)・Increased recovery on block/miss by 3F (-6F to -9F upon block). ・Delayed the input window of low parry during Hermit by 3F. ・Delayed the timing of sidestep during Hermit by 3F. | ||
![]() | Strike of the Five Precepts (1)![]() ![]() M / 14 | 14F | -7 | +7 | +7 | (Ver.4.00) - Changed the damage from 17 to 14. | |
![]() | Strike of the Five Precepts (4)![]() ![]() ![]() ![]() M,H*3 / 14,5*3 | -12 | -6 | -6 | Combo from 1st CH. Block strings. (Ver.4.00) - Changed the frame advantage when blocked from -6F to -12F. - Changed the frame advantage upon hit from ±0F to -6F. | ||
![]() | Strike of the Five Precepts![]() ![]() ![]() ![]() ![]() ![]() M,H*3,M / 14,5*3,20 | -16 | KDN | KDN | Combo from 2nd hit. | ||
![]() | Lao Weng Xuan Feng Jiao (1)![]() ![]() M / 14 | 16F | -9 | +4 | +4 | ||
![]() | TSTJ Lao Weng Xuan Feng Jiao ![]() ![]() ![]() ![]() M,H / 14,24 | -6 | KDN | KDN* | Combo from 1st hit. Can be delayed 7F. | ||
![]() | Piercing Charge (Ready)![]() ![]() Parry(H/M) / - | 108 | When input ![]() Purry(H/M) during 20F. After Purry succeeds, connect to Chain Punch: Branch. | ||||
![]() | Piercing Charge![]() ![]() ![]() SP,UB(M) / 80 | 56F | KDN | KDN | KDN | Start-up 117F(61 + 56F) in actualy. | |
![]() | Chopping Chain Fist (1)![]() ![]() M / 12 | 13F | -3 | +3 | +3 | (Ver.3.20)・Changed the damage from 14 to 12. (Ver.3.31)・Changed the frame advantage when guarded from -1F to -3F. ・Changed the frame advantage upon hit from +5F to +3F. | |
![]() | Chopping Chain Fist![]() ![]() ![]() ![]() M,H / 12,9 | -1 | +5 | +5 | Combo from 1st hit. | ||
![]() | Chopping Snap Kick to Hermit![]() ![]() ![]() ![]() M,M,SP / 12,16 | -9 | +3 | +3 | Combo from 1st hit. (Ver.3.31)・Changed the frame advantage when guarded from -6F to -9F. ・Changed the frame advantage upon hit from +6F to +3F. | ||
![]() | Rising Dragons (1)![]() ![]() M / 7 | 15F | -6 | +6 | +6 | ||
![]() | Rising Dragons![]() ![]() ![]() ![]() M,HM / 7,5,10 | -18 | LNC | LNC | Combo from 1st hit. Block strings. | ||
![]() | Poison Strike (1)![]() ![]() M / 14 | 16F | -11 | ±0 | ±0 | (Ver.3.20)・Increased the distance between the character and the opponent when the move hits the opponent while they're down. | |
![]() | Poison Strike (2)![]() ![]() ![]() ![]() M,H / 14,12 | ±0 | +6 | +6 | Combo from 1st hit. | ||
![]() | Poison Strike![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,25 | -13 | KDN | KDN | Combo from 2nd CH. Can be delayed. | ||
![]() | 10 Hit Combo (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 14,12,7 | -18 | -7 | -7 | Combo from 2nd CH. | ||
![]() | Snap Kick to Hermit![]() ![]() M,SP / 14 | 13F | -6 | +6 | +6 | (Ver.3.31)・Changed the damage from 16 to 14. | |
![]() | Snap Kick Knee![]() ![]() ![]() ![]() M,M / 14,14 | -9 | +7 | KDN | Combo from 1st CH. (Ver.3.31)・Changed the damage from 17 to 14. | ||
![]() | WBPw8F Cornered Dragon ![]() ![]() M / 23 | 24F | -14 | KDN | KDN | ||
![]() | TC4F Ru Huan Snap Kick (1) ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | Ru Huan Snap Kick (2)![]() ![]() ![]() ![]() SM,M / 5,8 | -10 | -1 | -1 | Combo from 1st CH. | ||
![]() | Ru Huan Snap Kick to Hermit![]() ![]() ![]() ![]() ![]() ![]() SM,M,M,SP / 5,8,11 | -9 | +3 | +3 | Combo from 2nd hit. | ||
![]() | TC6F Falling Fist Sweep (1) ![]() ![]() L / 11 | 15F | -15 | -4 | +1C | Forces an opponent to crouching on CH. Returns to crouching. (Ver.3.31)・Changed the frame advantage when guarded from -12F to -15F. ・Changed the frame advantage upon NH from -1F to -4F. ・Changed the frame advantage upon CH from +4F to +1F. (Ver.4.00) - Changed the damage from 15 to 11. | |
![]() | TC Falling Fist Sweep ![]() ![]() ![]() ![]() L,L / 11,11 | -13 | -2 | KDN | Combo from 1st CH. Can be delayed 13F. Combo can be delayed 11F from CH. Returns to crouching. (Ver.3.20)・Changed the damage from 17 to 11. ・Changed the frame advantage when blocked from -11F to -13F. ・Changed the frame advantage upon hit from ±0F to -2F. (Ver.3.21)・Decreased the distance between the character and the opponent when the move is guarded. | ||
![]() | Twin Snake Strike (1)![]() ![]() L / 10 | 16F | -13 | -2 | -2 | (Ver.3.21)・Changed the damage from 14 to 10. | |
![]() | Twin Snake Strike to Hermit![]() ![]() ![]() ![]() L,H,SP / 10,10 | -3 | +8 | +8 | Combo from 1st hit. | ||
![]() | Razor Kick (1)![]() ![]() L / 9 | 14F | -12 | -1 | -1 | ||
![]() | Razor Kick to Hermit![]() ![]() ![]() ![]() L,M / 9,16 | -11 | +1 | +1 | Combo from 1st CH. Can be delayed 11F. Combo can be delayed 11F from CH. | ||
![]() | Chanhui Zhang![]() ![]() M / 21 | 17F | -4 | +6C | KDN | Forces an opponent to crouching on NH. (Ver.3.21)・Changed opponent's behavior when guarded frame advantage will become ±0CF to -4F when guarded. ・Changed opponent's behavior when counter hit (from launch to knock down). (Ver.4.00) - Decreased the move’s reach. | |
![]() | Shadow Raccoon Swing (1)![]() ![]() M / 12 | 16F | -9 | +1 | +1 | (Ver.3.21)・Changed the damage from 15 to 12. ・Crouch status removed. | |
![]() | Shadow Raccoon Swing![]() ![]() ![]() ![]() M,H / 12,17 | ±0 | +8 | KDN | Combo from 1st hit. Can be delayed 14F. Combo can be delayed 14F from CH. (Ver.3.20)・Changed the damage from 20 to 17. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Shadow Double Fist Punch![]() ![]() ![]() ![]() M,M / 12,25 | -10 | KDN | KDN* | Combo from 1st CH. Can be delayed 14F. Combo can be delayed 2F from CH. (Ver.3.20)・Changed the frame advantage when blocked from -9F to -10F. ・Decreased the distance between the character and the opponent when the move is blocked. | ||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | Twin Dragon Acceptance (1)![]() ![]() L / 12 | 18F | -26 | -9 | -9 | When 2nd input, knock down on 1st hit. Disable 2nd attack on 1st block. | |
![]() | Twin Dragon Acceptance![]() ![]() ![]() ![]() L,M / 12,25 | -16 | KDN | KDN | (Ver.4.00) - Changed the damage from 29 to 25. | ||
![]() | TC6F Fan Sweep ![]() ![]() L / 13 | 17F | -14 | -3C | KDN | Forces an opponent to crouching on NH. Returns to crouching. (Ver.4.00) - Changed the damage from 15 to 13. | |
![]() | Tan Sau Shui Yue Tu![]() ![]() M / 25 | 32F | -11 | KDN | KDN | Absorbs(H/M) during 4 to 20F. | |
![]() | Hermit's Fist![]() ![]() H / 14(,25) | 11F | -6 | +5 | Th | 36 25 | Connect to Knee Snap on CH. (Ver.3.21)・Knee Snap(CH) changed the damage from 30 to 25. (Ver.4.00) - Changed the damage from 17 to 14. |
![]() | TS Feiche Xuan Feng Jiao ![]() ![]() H / 21 | 18F | -6 | KDN | KDN | (Ver.3.20)・Changed the damage from 23 to 21. | |
![]() | HMTSTJ9F Zhuan Shen Jiao ![]() ![]() M / 21 | 17F | -8 | +5 | +5 | (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (+11SpF to +5F). | |
![]() | Outcast Arrow![]() ![]() M / 17 | 12F | -10 | +2 | KDN | 48 36 | (Ver.3.21)・Changed the damage from 20 to 17. ・Changed the frame advantage when guarded from -5F to -9F. ・Decreased the distance between the character and the opponent when the move is guarded. ・Changed the frame advantage upon hit from +6F to +2F. ・Increased whiff recovery animation by 10F(total 38F to 48F). (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Chain Punch: Sheath (2)![]() ![]() ![]() H,M / 7,7 | -9 | +2 | +2 | ||
![]() | Chain Punch: Sheath (6)![]() ![]() ![]() ![]() ![]() H,M,H*4 / 7,7,3*4 | -13 | -2 | -2 | ||
![]() | WH Chain Punch: Sheath ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H*4,M / 7,7,3*4,15 | -16 | +4 +16W | +4 +16W | ||
![]() | Front Palm![]() ![]() ![]() H,H / 7,9 | -1 | +5 | +5 | ||
![]() | Front Palm Pulsing Fist![]() ![]() ![]() ![]() ![]() H,H,Parry(H/M),H / 7,9,17 | -6 | +8 | +8 | ||
![]() | TSTJ Front Palm Xuan Feng Jiao ![]() ![]() ![]() ![]() ![]() H,H,H / 7,9,21 | -6 | KDN | KDN | ||
![]() | Front Palm Snap Kick to Hermit![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,11 | -9 | +3 | +3 | ||
![]() | Needle Elbow (1)![]() H / 10 | 12F | ±0 | +9 | +9 | |
![]() | Needle Elbow![]() ![]() ![]() H,H / 10,20 | -7 | +7 | KDN | ||
![]() | Claws of Fury (2)![]() ![]() ![]() H,M / 10,12 | -7 | +4 | +4 | ||
![]() | Claws of Fury (3)![]() ![]() ![]() ![]() ![]() H,M,H / 10,12,17 | -7 | +4 | +4 | ||
![]() | Claws of Fury![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,M / 10,12,17,21 | -13 | KDN | LNC | ||
![]() | Hissing Snake (1)![]() M / 14 | 15F | -8 | +3 | +3 | |
![]() | Hissing Snake![]() ![]() ![]() M,L / 14,17 | -14 | +2 | KDN | ||
![]() | Falling Bamboo (1)![]() H / 15 | 12F | -11 | ±0 | ±0 | |
![]() | Falling Bamboo![]() ![]() ![]() H,M / 15,13 | -13 | +3 | +3 | ||
![]() | Chain Punch: Stem (3)![]() H*3 / 9,3,3 | 14F | -6 | ±0 | ±0 | |
![]() | Chain Punch: Stem (6)![]() ![]() ![]() H*6 / 9,3*5 | -9 | ±0 | ±0 | ||
![]() | Chain Punch: Stem![]() ![]() ![]() ![]() ![]() H*6,M / 9,3*5,27 | -17 | KDN | KDN | ||
![]() | Go Sugar![]() L / 16 | 100F (179) | -26 | +16 | +16 | |
![]() | HM Long Dragon Storm (1) ![]() ![]() H / 15 | 14F | -9 | +2 | +2 | |
![]() | Long Dragon Storm (2)![]() ![]() ![]() ![]() H,M / 15,15 | -10 | +2 | +2 | ||
![]() | Long Dragon Storm to Hermit![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SP / 15,15,20 | -9 | +8 | KDN | ||
![]() | Strike of the Five Precepts (1)![]() ![]() M / 14 | 14F | -7 | +7 | +7 | |
![]() | Strike of the Five Precepts (4)![]() ![]() ![]() ![]() M,H*3 / 14,5*3 | -12 | -6 | -6 | ||
![]() | Strike of the Five Precepts![]() ![]() ![]() ![]() ![]() ![]() M,H*3,M / 14,5*3,20 | -16 | KDN | KDN | ||
![]() | Lao Weng Xuan Feng Jiao (1)![]() ![]() M / 14 | 16F | -9 | +4 | +4 | |
![]() | TSTJ Lao Weng Xuan Feng Jiao ![]() ![]() ![]() ![]() M,H / 14,24 | -6 | KDN | KDN* | ||
![]() | Piercing Charge (Ready)![]() ![]() Parry(H/M) / - | 108 | ||||
![]() | Piercing Charge![]() ![]() ![]() SP,UB(M) / 80 | 56F | KDN | KDN | KDN | |
![]() | Chopping Chain Fist (1)![]() ![]() M / 12 | 13F | -3 | +3 | +3 | |
![]() | Chopping Chain Fist![]() ![]() ![]() ![]() M,H / 12,9 | -1 | +5 | +5 | ||
![]() | Chopping Snap Kick to Hermit![]() ![]() ![]() ![]() M,M,SP / 12,16 | -9 | +3 | +3 | ||
![]() | Rising Dragons (1)![]() ![]() M / 7 | 15F | -6 | +6 | +6 | |
![]() | Rising Dragons![]() ![]() ![]() ![]() M,HM / 7,5,10 | -18 | LNC | LNC | ||
![]() | Poison Strike (1)![]() ![]() M / 14 | 16F | -11 | ±0 | ±0 | |
![]() | Poison Strike (2)![]() ![]() ![]() ![]() M,H / 14,12 | ±0 | +6 | +6 | ||
![]() | Poison Strike![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,25 | -13 | KDN | KDN | ||
![]() | 10 Hit Combo (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 14,12,7 | -18 | -7 | -7 | ||
![]() | Snap Kick to Hermit![]() ![]() M,SP / 14 | 13F | -6 | +6 | +6 | |
![]() | Snap Kick Knee![]() ![]() ![]() ![]() M,M / 14,14 | -9 | +7 | KDN | ||
![]() | WBPw8F Cornered Dragon ![]() ![]() M / 23 | 24F | -14 | KDN | KDN | |
![]() | TC4F Ru Huan Snap Kick (1) ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | Ru Huan Snap Kick (2)![]() ![]() ![]() ![]() SM,M / 5,8 | -10 | -1 | -1 | ||
![]() | Ru Huan Snap Kick to Hermit![]() ![]() ![]() ![]() ![]() ![]() SM,M,M,SP / 5,8,11 | -9 | +3 | +3 | ||
![]() | TC6F Falling Fist Sweep (1) ![]() ![]() L / 11 | 15F | -15 | -4 | +1C | |
![]() | TC Falling Fist Sweep ![]() ![]() ![]() ![]() L,L / 11,11 | -13 | -2 | KDN | ||
![]() | Twin Snake Strike (1)![]() ![]() L / 10 | 16F | -13 | -2 | -2 | |
![]() | Twin Snake Strike to Hermit![]() ![]() ![]() ![]() L,H,SP / 10,10 | -3 | +8 | +8 | ||
![]() | Razor Kick (1)![]() ![]() L / 9 | 14F | -12 | -1 | -1 | |
![]() | Razor Kick to Hermit![]() ![]() ![]() ![]() L,M / 9,16 | -11 | +1 | +1 | ||
![]() | Chanhui Zhang![]() ![]() M / 21 | 17F | -4 | +6C | KDN | |
![]() | Shadow Raccoon Swing (1)![]() ![]() M / 12 | 16F | -9 | +1 | +1 | |
![]() | Shadow Raccoon Swing![]() ![]() ![]() ![]() M,H / 12,17 | ±0 | +8 | KDN | ||
![]() | Shadow Double Fist Punch![]() ![]() ![]() ![]() M,M / 12,25 | -10 | KDN | KDN* | ||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | Twin Dragon Acceptance (1)![]() ![]() L / 12 | 18F | -26 | -9 | -9 | |
![]() | Twin Dragon Acceptance![]() ![]() ![]() ![]() L,M / 12,25 | -16 | KDN | KDN | ||
![]() | TC6F Fan Sweep ![]() ![]() L / 13 | 17F | -14 | -3C | KDN | |
![]() | Tan Sau Shui Yue Tu![]() ![]() M / 25 | 32F | -11 | KDN | KDN | |
![]() | Hermit's Fist![]() ![]() H / 14(,25) | 11F | -6 | +5 | Th | 36 25 |
![]() | TS Feiche Xuan Feng Jiao ![]() ![]() H / 21 | 18F | -6 | KDN | KDN | |
![]() | HMTSTJ9F Zhuan Shen Jiao ![]() ![]() M / 21 | 17F | -8 | +5 | +5 | |
![]() | Outcast Arrow![]() ![]() M / 17 | 12F | -10 | +2 | KDN | 48 36 |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Chain Punch: Sheath (2)![]() ![]() ![]() H,M / 7,7 | -9 | +2 | +2 | ||
Combo from 1st CH. (Ver.3.21)・Changed the frame advantage when guarded from -7F to -9F. ・Changed the frame advantage upon hit from +4F to +2F. ・Homing decreased. | ||||||
![]() | Chain Punch: Sheath (6)![]() ![]() ![]() ![]() ![]() H,M,H*4 / 7,7,3*4 | -13 | -2 | -2 | ||
Combo from 2nd hit. (Ver.3.21)・Changed the frame advantage when guarded from -10F to -13F. ・Changed the frame advantage upon hit from +1F to -2F. | ||||||
![]() | WH Chain Punch: Sheath ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H*4,M / 7,7,3*4,15 | -16 | +4 +16W | +4 +16W | ||
Combo from 2nd hit. (Ver.3.21)・Changed the damage from 20 to 15. ・Changed opponent's behavior when hit/counter hit. Wall crush inducing hit is implemented. | ||||||
![]() | Front Palm![]() ![]() ![]() H,H / 7,9 | -1 | +5 | +5 | ||
Combo from 1st hit. | ||||||
![]() | Front Palm Pulsing Fist![]() ![]() ![]() ![]() ![]() H,H,Parry(H/M),H / 7,9,17 | -6 | +8 | +8 | ||
Interrupt 9F after 2nd block. Purry(H/M). After Purry succeeds, connect to Chain Punch: Branch. | ||||||
![]() | TSTJ Front Palm Xuan Feng Jiao ![]() ![]() ![]() ![]() ![]() H,H,H / 7,9,21 | -6 | KDN | KDN | ||
Combo from 2nd CH. | ||||||
![]() | Front Palm Snap Kick to Hermit![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,11 | -9 | +3 | +3 | ||
Combo from 1st hit. (Ver.3.20)・Fixed an issue in which the timing for ![]() ![]() | ||||||
![]() | Needle Elbow (1)![]() H / 10 | 12F | ±0 | +9 | +9 | |
![]() | Needle Elbow![]() ![]() ![]() H,H / 10,20 | -7 | +7 | KDN | ||
Combo from 1st hit. | ||||||
![]() | Claws of Fury (2)![]() ![]() ![]() H,M / 10,12 | -7 | +4 | +4 | ||
Combo from 1st hit. | ||||||
![]() | Claws of Fury (3)![]() ![]() ![]() ![]() ![]() H,M,H / 10,12,17 | -7 | +4 | +4 | ||
Combo from 2nd CH. Can be delayed 15F. Combo can be delayed 10F from CH. | ||||||
![]() | Claws of Fury![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,M / 10,12,17,21 | -13 | KDN | LNC | ||
Combo from 3rd hit. Can be delayed 12F. Combo can be delayed 9F from hit. | ||||||
![]() | Hissing Snake (1)![]() M / 14 | 15F | -8 | +3 | +3 | |
![]() | Hissing Snake![]() ![]() ![]() M,L / 14,17 | -14 | +2 | KDN | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||||||
![]() | Falling Bamboo (1)![]() H / 15 | 12F | -11 | ±0 | ±0 | |
![]() | Falling Bamboo![]() ![]() ![]() H,M / 15,13 | -13 | +3 | +3 | ||
Combo from 1st hit. | ||||||
![]() | Chain Punch: Stem (3)![]() H*3 / 9,3,3 | 14F | -6 | ±0 | ±0 | |
(Ver.3.30)・Fixed an issue where hitting the opponent's back had them switching places. | ||||||
![]() | Chain Punch: Stem (6)![]() ![]() ![]() H*6 / 9,3*5 | -9 | ±0 | ±0 | ||
Combo from 1st hit. Block strings. (Ver.3.30)・Fixed an issue where hitting the opponent's back had them switching places. | ||||||
![]() | Chain Punch: Stem![]() ![]() ![]() ![]() ![]() H*6,M / 9,3*5,27 | -17 | KDN | KDN | ||
Combo from 1st hit. Block strings. (Ver.3.21)・Changed the damage from 32 to 27. | ||||||
![]() | Go Sugar![]() L / 16 | 100F (179) | -26 | +16 | +16 | |
No attack at random. | ||||||
![]() | HM Long Dragon Storm (1) ![]() ![]() H / 15 | 14F | -9 | +2 | +2 | |
![]() | Long Dragon Storm (2)![]() ![]() ![]() ![]() H,M / 15,15 | -10 | +2 | +2 | ||
Combo from 1st hit. Can be delayed 13F. Combo can be delayed 12F from hit. | ||||||
![]() | Long Dragon Storm to Hermit![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SP / 15,15,20 | -9 | +8 | KDN | ||
Combo from 2nd CH. Can be delayed 15F. Combo can be delayed 11F from CH. (Ver.5.00)・Increased recovery on block/miss by 3F (-6F to -9F upon block). ・Delayed the input window of low parry during Hermit by 3F. ・Delayed the timing of sidestep during Hermit by 3F. | ||||||
![]() | Strike of the Five Precepts (1)![]() ![]() M / 14 | 14F | -7 | +7 | +7 | |
(Ver.4.00) - Changed the damage from 17 to 14. | ||||||
![]() | Strike of the Five Precepts (4)![]() ![]() ![]() ![]() M,H*3 / 14,5*3 | -12 | -6 | -6 | ||
Combo from 1st CH. Block strings. (Ver.4.00) - Changed the frame advantage when blocked from -6F to -12F. - Changed the frame advantage upon hit from ±0F to -6F. | ||||||
![]() | Strike of the Five Precepts![]() ![]() ![]() ![]() ![]() ![]() M,H*3,M / 14,5*3,20 | -16 | KDN | KDN | ||
Combo from 2nd hit. | ||||||
![]() | Lao Weng Xuan Feng Jiao (1)![]() ![]() M / 14 | 16F | -9 | +4 | +4 | |
![]() | TSTJ Lao Weng Xuan Feng Jiao ![]() ![]() ![]() ![]() M,H / 14,24 | -6 | KDN | KDN* | ||
Combo from 1st hit. Can be delayed 7F. | ||||||
![]() | Piercing Charge (Ready)![]() ![]() Parry(H/M) / - | 108 | ||||
When input ![]() Purry(H/M) during 20F. After Purry succeeds, connect to Chain Punch: Branch. | ||||||
![]() | Piercing Charge![]() ![]() ![]() SP,UB(M) / 80 | 56F | KDN | KDN | KDN | |
Start-up 117F(61 + 56F) in actualy. | ||||||
![]() | Chopping Chain Fist (1)![]() ![]() M / 12 | 13F | -3 | +3 | +3 | |
(Ver.3.20)・Changed the damage from 14 to 12. (Ver.3.31)・Changed the frame advantage when guarded from -1F to -3F. ・Changed the frame advantage upon hit from +5F to +3F. | ||||||
![]() | Chopping Chain Fist![]() ![]() ![]() ![]() M,H / 12,9 | -1 | +5 | +5 | ||
Combo from 1st hit. | ||||||
![]() | Chopping Snap Kick to Hermit![]() ![]() ![]() ![]() M,M,SP / 12,16 | -9 | +3 | +3 | ||
Combo from 1st hit. (Ver.3.31)・Changed the frame advantage when guarded from -6F to -9F. ・Changed the frame advantage upon hit from +6F to +3F. | ||||||
![]() | Rising Dragons (1)![]() ![]() M / 7 | 15F | -6 | +6 | +6 | |
![]() | Rising Dragons![]() ![]() ![]() ![]() M,HM / 7,5,10 | -18 | LNC | LNC | ||
Combo from 1st hit. Block strings. | ||||||
![]() | Poison Strike (1)![]() ![]() M / 14 | 16F | -11 | ±0 | ±0 | |
(Ver.3.20)・Increased the distance between the character and the opponent when the move hits the opponent while they're down. | ||||||
![]() | Poison Strike (2)![]() ![]() ![]() ![]() M,H / 14,12 | ±0 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Poison Strike![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,25 | -13 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed. | ||||||
![]() | 10 Hit Combo (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 14,12,7 | -18 | -7 | -7 | ||
Combo from 2nd CH. | ||||||
![]() | Snap Kick to Hermit![]() ![]() M,SP / 14 | 13F | -6 | +6 | +6 | |
(Ver.3.31)・Changed the damage from 16 to 14. | ||||||
![]() | Snap Kick Knee![]() ![]() ![]() ![]() M,M / 14,14 | -9 | +7 | KDN | ||
Combo from 1st CH. (Ver.3.31)・Changed the damage from 17 to 14. | ||||||
![]() | WBPw8F Cornered Dragon ![]() ![]() M / 23 | 24F | -14 | KDN | KDN | |
![]() | TC4F Ru Huan Snap Kick (1) ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | Ru Huan Snap Kick (2)![]() ![]() ![]() ![]() SM,M / 5,8 | -10 | -1 | -1 | ||
Combo from 1st CH. | ||||||
![]() | Ru Huan Snap Kick to Hermit![]() ![]() ![]() ![]() ![]() ![]() SM,M,M,SP / 5,8,11 | -9 | +3 | +3 | ||
Combo from 2nd hit. | ||||||
![]() | TC6F Falling Fist Sweep (1) ![]() ![]() L / 11 | 15F | -15 | -4 | +1C | |
Forces an opponent to crouching on CH. Returns to crouching. (Ver.3.31)・Changed the frame advantage when guarded from -12F to -15F. ・Changed the frame advantage upon NH from -1F to -4F. ・Changed the frame advantage upon CH from +4F to +1F. (Ver.4.00) - Changed the damage from 15 to 11. | ||||||
![]() | TC Falling Fist Sweep ![]() ![]() ![]() ![]() L,L / 11,11 | -13 | -2 | KDN | ||
Combo from 1st CH. Can be delayed 13F. Combo can be delayed 11F from CH. Returns to crouching. (Ver.3.20)・Changed the damage from 17 to 11. ・Changed the frame advantage when blocked from -11F to -13F. ・Changed the frame advantage upon hit from ±0F to -2F. (Ver.3.21)・Decreased the distance between the character and the opponent when the move is guarded. | ||||||
![]() | Twin Snake Strike (1)![]() ![]() L / 10 | 16F | -13 | -2 | -2 | |
(Ver.3.21)・Changed the damage from 14 to 10. | ||||||
![]() | Twin Snake Strike to Hermit![]() ![]() ![]() ![]() L,H,SP / 10,10 | -3 | +8 | +8 | ||
Combo from 1st hit. | ||||||
![]() | Razor Kick (1)![]() ![]() L / 9 | 14F | -12 | -1 | -1 | |
![]() | Razor Kick to Hermit![]() ![]() ![]() ![]() L,M / 9,16 | -11 | +1 | +1 | ||
Combo from 1st CH. Can be delayed 11F. Combo can be delayed 11F from CH. | ||||||
![]() | Chanhui Zhang![]() ![]() M / 21 | 17F | -4 | +6C | KDN | |
Forces an opponent to crouching on NH. (Ver.3.21)・Changed opponent's behavior when guarded frame advantage will become ±0CF to -4F when guarded. ・Changed opponent's behavior when counter hit (from launch to knock down). (Ver.4.00) - Decreased the move’s reach. | ||||||
![]() | Shadow Raccoon Swing (1)![]() ![]() M / 12 | 16F | -9 | +1 | +1 | |
(Ver.3.21)・Changed the damage from 15 to 12. ・Crouch status removed. | ||||||
![]() | Shadow Raccoon Swing![]() ![]() ![]() ![]() M,H / 12,17 | ±0 | +8 | KDN | ||
Combo from 1st hit. Can be delayed 14F. Combo can be delayed 14F from CH. (Ver.3.20)・Changed the damage from 20 to 17. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Shadow Double Fist Punch![]() ![]() ![]() ![]() M,M / 12,25 | -10 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed 14F. Combo can be delayed 2F from CH. (Ver.3.20)・Changed the frame advantage when blocked from -9F to -10F. ・Decreased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | Twin Dragon Acceptance (1)![]() ![]() L / 12 | 18F | -26 | -9 | -9 | |
When 2nd input, knock down on 1st hit. Disable 2nd attack on 1st block. | ||||||
![]() | Twin Dragon Acceptance![]() ![]() ![]() ![]() L,M / 12,25 | -16 | KDN | KDN | ||
(Ver.4.00) - Changed the damage from 29 to 25. | ||||||
![]() | TC6F Fan Sweep ![]() ![]() L / 13 | 17F | -14 | -3C | KDN | |
Forces an opponent to crouching on NH. Returns to crouching. (Ver.4.00) - Changed the damage from 15 to 13. | ||||||
![]() | Tan Sau Shui Yue Tu![]() ![]() M / 25 | 32F | -11 | KDN | KDN | |
Absorbs(H/M) during 4 to 20F. | ||||||
![]() | Hermit's Fist![]() ![]() H / 14(,25) | 11F | -6 | +5 | Th | 36 25 |
Connect to Knee Snap on CH. (Ver.3.21)・Knee Snap(CH) changed the damage from 30 to 25. (Ver.4.00) - Changed the damage from 17 to 14. | ||||||
![]() | TS Feiche Xuan Feng Jiao ![]() ![]() H / 21 | 18F | -6 | KDN | KDN | |
(Ver.3.20)・Changed the damage from 23 to 21. | ||||||
![]() | HMTSTJ9F Zhuan Shen Jiao ![]() ![]() M / 21 | 17F | -8 | +5 | +5 | |
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (+11SpF to +5F). | ||||||
![]() | Outcast Arrow![]() ![]() M / 17 | 12F | -10 | +2 | KDN | 48 36 |
(Ver.3.21)・Changed the damage from 20 to 17. ・Changed the frame advantage when guarded from -5F to -9F. ・Decreased the distance between the character and the opponent when the move is guarded. ・Changed the frame advantage upon hit from +6F to +2F. ・Increased whiff recovery animation by 10F(total 38F to 48F). (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Pulsing Fist![]() ![]() Parry(H/M),H / 17 | 16F | -9 | +5 | +5 | 49 33 | Purry(H/M) during 4 to 13F. After Purry succeeds, connect to Chain Punch: Branch. |
![]() | Enter the Dragon![]() ![]() M / 20 | 20F | -10 | +3 | +3 | Punch Absorbs during 4 to 12F. After Punch absorbs succeeds, damage 20 & knock down. (Ver.4.00) - New move. | |
![]() | WBTJ9F Zhuan Shen Long Fang Quan ![]() ![]() ![]() M / 25 | 24F | +1 | KDN | KDN | ||
![]() | TJ9F Floating Kick ![]() ![]() ![]() ![]() M / 21 | 20F (4) | -8 | KDN | KDN | ||
![]() | TJ9F Floating Axe Drop ![]() ![]() M / 16 | 23F (2) | -8 | +1 | +1 | 55 32 | (Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F. (Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25. |
![]() | TJ9F Floating Axe Drop ![]() ![]() M / 20 | 23F (2) | -8 | KDN | KDN | 55 32 | (Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F. (Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25. |
![]() | TJ9F Floating Axe Drop ![]() ![]() M / 22 | 23F (2) | -8 | KDN | KDN | 55 32 | (Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F. (Ver.3.21)・Decreased the range of the attack. (Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25. |
![]() | TJ8F Biting Dragons (2) ![]() ![]() M*2 / 8,10 | 14F | -14 | KDN | KDN | (Ver.3.31)・Changed the frame advantage when guarded from -10F to -14F. ・Increased the recovery time by 2F upon hit. | |
![]() | Biting Dragons![]() ![]() ![]() ![]() M*2,M / 8,10,25 | -13 | KDN | KDN | (Ver.3.20)・Changed the opponent's behavior when hit in midair. | ||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Pulsing Fist![]() ![]() Parry(H/M),H / 17 | 16F | -9 | +5 | +5 | 49 33 |
![]() | Enter the Dragon![]() ![]() M / 20 | 20F | -10 | +3 | +3 | |
![]() | WBTJ9F Zhuan Shen Long Fang Quan ![]() ![]() ![]() M / 25 | 24F | +1 | KDN | KDN | |
![]() | TJ9F Floating Kick ![]() ![]() ![]() ![]() M / 21 | 20F (4) | -8 | KDN | KDN | |
![]() | TJ9F Floating Axe Drop ![]() ![]() M / 16 | 23F (2) | -8 | +1 | +1 | 55 32 |
![]() | TJ9F Floating Axe Drop ![]() ![]() M / 20 | 23F (2) | -8 | KDN | KDN | 55 32 |
![]() | TJ9F Floating Axe Drop ![]() ![]() M / 22 | 23F (2) | -8 | KDN | KDN | 55 32 |
![]() | TJ8F Biting Dragons (2) ![]() ![]() M*2 / 8,10 | 14F | -14 | KDN | KDN | |
![]() | Biting Dragons![]() ![]() ![]() ![]() M*2,M / 8,10,25 | -13 | KDN | KDN | ||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Pulsing Fist![]() ![]() Parry(H/M),H / 17 | 16F | -9 | +5 | +5 | 49 33 |
Purry(H/M) during 4 to 13F. After Purry succeeds, connect to Chain Punch: Branch. | ||||||
![]() | Enter the Dragon![]() ![]() M / 20 | 20F | -10 | +3 | +3 | |
Punch Absorbs during 4 to 12F. After Punch absorbs succeeds, damage 20 & knock down. (Ver.4.00) - New move. | ||||||
![]() | WBTJ9F Zhuan Shen Long Fang Quan ![]() ![]() ![]() M / 25 | 24F | +1 | KDN | KDN | |
![]() | TJ9F Floating Kick ![]() ![]() ![]() ![]() M / 21 | 20F (4) | -8 | KDN | KDN | |
![]() | TJ9F Floating Axe Drop ![]() ![]() M / 16 | 23F (2) | -8 | +1 | +1 | 55 32 |
(Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F. (Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25. | ||||||
![]() | TJ9F Floating Axe Drop ![]() ![]() M / 20 | 23F (2) | -8 | KDN | KDN | 55 32 |
(Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F. (Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25. | ||||||
![]() | TJ9F Floating Axe Drop ![]() ![]() M / 22 | 23F (2) | -8 | KDN | KDN | 55 32 |
(Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F. (Ver.3.21)・Decreased the range of the attack. (Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25. | ||||||
![]() | TJ8F Biting Dragons (2) ![]() ![]() M*2 / 8,10 | 14F | -14 | KDN | KDN | |
(Ver.3.31)・Changed the frame advantage when guarded from -10F to -14F. ・Increased the recovery time by 2F upon hit. | ||||||
![]() | Biting Dragons![]() ![]() ![]() ![]() M*2,M / 8,10,25 | -13 | KDN | KDN | ||
(Ver.3.20)・Changed the opponent's behavior when hit in midair. | ||||||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Cleansing Arrow (1)![]() ![]() ![]() M / 8 | 14F | -11 | ±0 | ±0 | Start-up 15F in actualy. | |
![]() | Cleansing Arrow![]() ![]() ![]() ![]() ![]() M,M / 8,13 | -15 | KDN | KDN | Combo from 1st hit. (Ver.3.20)・Changed the damage from 20 to 15. (Ver.3.21)・Decreased the distance between the character and the opponent when the move is guarded. (Ver.4.00) - Changed the damage from 15 to 13. | ||
![]() | TJ11F Viper Bow Kick ![]() ![]() ![]() H / 23 | 18F (5) | -2 | KDN | KDN | Start-up 19F in actualy. (Ver.3.21)・Changed the frame advantage when guarded from +1F to -2F. ・Homing decreased(Loses homing attack). | |
![]() | Sacrum Severance Snap Kick to Hermit![]() ![]() ![]() M,SP / 16 | 16F | -4 | +9 | +9 | Start-up 17F in actualy. | |
![]() | Sacrum Severance![]() ![]() ![]() ![]() ![]() M,M / 16,21 | -14 | KDN | LNC | Combo from 1st hit. | ||
![]() | Dragon Elbow Crash![]() ![]() ![]() M / 25 | 17F | -9 | KDN | KDN | Start-up 18F in actualy. (Ver.3.21)・Changed the damage from 28 to 25. ・Decreased the distance between the character and the opponent when the move is guarded. (Ver.4.00) - Decreased the move’s reach. | |
![]() | Chakra Fist![]() ![]() ![]() ![]() H / 20 | 16F | -6 | LNC | LNC | 46 30 | (Ver.4.00) - New move. |
![]() | TJ3F Dragon's Heel ![]() ![]() ![]() ![]() M / 30 | 24F (3) | +7G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Cleansing Arrow (1)![]() ![]() ![]() M / 8 | 14F | -11 | ±0 | ±0 | |
![]() | Cleansing Arrow![]() ![]() ![]() ![]() ![]() M,M / 8,13 | -15 | KDN | KDN | ||
![]() | TJ11F Viper Bow Kick ![]() ![]() ![]() H / 23 | 18F (5) | -2 | KDN | KDN | |
![]() | Sacrum Severance Snap Kick to Hermit![]() ![]() ![]() M,SP / 16 | 16F | -4 | +9 | +9 | |
![]() | Sacrum Severance![]() ![]() ![]() ![]() ![]() M,M / 16,21 | -14 | KDN | LNC | ||
![]() | Dragon Elbow Crash![]() ![]() ![]() M / 25 | 17F | -9 | KDN | KDN | |
![]() | Chakra Fist![]() ![]() ![]() ![]() H / 20 | 16F | -6 | LNC | LNC | 46 30 |
![]() | TJ3F Dragon's Heel ![]() ![]() ![]() ![]() M / 30 | 24F (3) | +7G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Cleansing Arrow (1)![]() ![]() ![]() M / 8 | 14F | -11 | ±0 | ±0 | |
Start-up 15F in actualy. | ||||||
![]() | Cleansing Arrow![]() ![]() ![]() ![]() ![]() M,M / 8,13 | -15 | KDN | KDN | ||
Combo from 1st hit. (Ver.3.20)・Changed the damage from 20 to 15. (Ver.3.21)・Decreased the distance between the character and the opponent when the move is guarded. (Ver.4.00) - Changed the damage from 15 to 13. | ||||||
![]() | TJ11F Viper Bow Kick ![]() ![]() ![]() H / 23 | 18F (5) | -2 | KDN | KDN | |
Start-up 19F in actualy. (Ver.3.21)・Changed the frame advantage when guarded from +1F to -2F. ・Homing decreased(Loses homing attack). | ||||||
![]() | Sacrum Severance Snap Kick to Hermit![]() ![]() ![]() M,SP / 16 | 16F | -4 | +9 | +9 | |
Start-up 17F in actualy. | ||||||
![]() | Sacrum Severance![]() ![]() ![]() ![]() ![]() M,M / 16,21 | -14 | KDN | LNC | ||
Combo from 1st hit. | ||||||
![]() | Dragon Elbow Crash![]() ![]() ![]() M / 25 | 17F | -9 | KDN | KDN | |
Start-up 18F in actualy. (Ver.3.21)・Changed the damage from 28 to 25. ・Decreased the distance between the character and the opponent when the move is guarded. (Ver.4.00) - Decreased the move’s reach. | ||||||
![]() | Chakra Fist![]() ![]() ![]() ![]() H / 20 | 16F | -6 | LNC | LNC | 46 30 |
(Ver.4.00) - New move. | ||||||
![]() | TJ3F Dragon's Heel ![]() ![]() ![]() ![]() M / 30 | 24F (3) | +7G | KDN | KDN | |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Elbow Slash Snap Kick (1) WS ![]() M / 14 | 13F | -7 | +4 | +4 | ||
![]() | Elbow Slash Snap Kick to Hermit WS ![]() ![]() ![]() M,M,SP / 14,16 | -9 | +3 | +3 | Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from hit. (Ver.5.00)・Increased recovery by 3F (-6F to -9F upon block, +6F to +3F upon hit). ・Delayed the input window of low parry during Hermit by 3F. ・Delayed the timing of sidestep during Hermit by 3F. | ||
![]() | Arrow Shower WS ![]() M,M,M / 8,3,10 | 15F | -14 | KDN | KDN | (Ver.3.21)・Changed the damage from 10,3,12 to 8,3,12. ・Decreased the distance between the character and the opponent when the move is guarded. (Ver.4.00) - Changed the damage from 8,3,12 to 8,3,10. | |
![]() | Strike of the Five Precepts (1) WS ![]() M / 14 | 14F | -7 | +7 | +7 | Equivalent to ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.00) - Changed the damage from 17 to 14. | |
![]() | Toe Smash WS ![]() M / 16 | 11F | -6 | +5 | +5 | ||
![]() | TC Reverse Cross Kick (1) FC ![]() ![]() L / 14 | 15F | -13 | -2 | +3C | Forces an opponent to crouching on CH. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
![]() | Reverse Cross Kick FC ![]() ![]() ![]() ![]() L,M / 14,15 | -13 | LNC | LNC | Combo from 1st CH. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | Elbow Slash Snap Kick (1) WS ![]() M / 14 | 13F | -7 | +4 | +4 | |
![]() | Elbow Slash Snap Kick to Hermit WS ![]() ![]() ![]() M,M,SP / 14,16 | -9 | +3 | +3 | ||
![]() | Arrow Shower WS ![]() M,M,M / 8,3,10 | 15F | -14 | KDN | KDN | |
![]() | Strike of the Five Precepts (1) WS ![]() M / 14 | 14F | -7 | +7 | +7 | |
![]() | Toe Smash WS ![]() M / 16 | 11F | -6 | +5 | +5 | |
![]() | TC Reverse Cross Kick (1) FC ![]() ![]() L / 14 | 15F | -13 | -2 | +3C | |
![]() | Reverse Cross Kick FC ![]() ![]() ![]() ![]() L,M / 14,15 | -13 | LNC | LNC |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Elbow Slash Snap Kick (1) WS ![]() M / 14 | 13F | -7 | +4 | +4 | |
![]() | Elbow Slash Snap Kick to Hermit WS ![]() ![]() ![]() M,M,SP / 14,16 | -9 | +3 | +3 | ||
Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from hit. (Ver.5.00)・Increased recovery by 3F (-6F to -9F upon block, +6F to +3F upon hit). ・Delayed the input window of low parry during Hermit by 3F. ・Delayed the timing of sidestep during Hermit by 3F. | ||||||
![]() | Arrow Shower WS ![]() M,M,M / 8,3,10 | 15F | -14 | KDN | KDN | |
(Ver.3.21)・Changed the damage from 10,3,12 to 8,3,12. ・Decreased the distance between the character and the opponent when the move is guarded. (Ver.4.00) - Changed the damage from 8,3,12 to 8,3,10. | ||||||
![]() | Strike of the Five Precepts (1) WS ![]() M / 14 | 14F | -7 | +7 | +7 | |
Equivalent to ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.00) - Changed the damage from 17 to 14. | ||||||
![]() | Toe Smash WS ![]() M / 16 | 11F | -6 | +5 | +5 | |
![]() | TC Reverse Cross Kick (1) FC ![]() ![]() L / 14 | 15F | -13 | -2 | +3C | |
Forces an opponent to crouching on CH. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||||||
![]() | Reverse Cross Kick FC ![]() ![]() ![]() ![]() L,M / 14,15 | -13 | LNC | LNC | ||
Combo from 1st CH. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Lone Dragon Slice SS ![]() L / 17 | 18F | -12 | +4 | +12 | (Ver.4.00) - Changed the damage from 16 to 17. - Changed the opponent’s behavior when hit. | |
![]() | Tremor Punch (1) While enemy is down ![]() ![]() L / 13 | 17F | -16 | -5 | -5 | (Ver.3.21)・Changed the damage from 15 to 13. | |
![]() | Tremor Punch While enemy is down ![]() ![]() ![]() ![]() L,L*3 / 13,5,5,15 | -13 | -2 | -2 | Combo from 1st CH. | ||
![]() | Master's Lesson![]() ![]() M,M,M / 10,10,15 | 22F | -7 | LNC | LNC | Only once per match. (Ver.3.20)・Decreased the distance between the character and the opponent when the move is blocked. ・Fixed an issue in which it was not possible to perform Geese's Atemi throw. ・Fixed an issue in which the 3rd hit could be blocked when 2nd countering. ・Changed the frame advantage when blocked from +8F to -7F. (Ver.3.21)・Changed damage from 10,10,25 to 10,10,15. | |
![]() | Taunt![]() Parry(H/M) / - | 115 | Purry(H/M) during 20F. After Purry succeeds, connect to Chain Punch: Branch. | ||||
![]() | Charge![]() SP / - | 60 | Shift to charging. | ||||
![]() | Wall Jump Attack to BT With back against wall ![]() ![]() ![]() M / 21 | 35F (3) | +1 | KDN | KDN | Shift to BT. Air Status 5F. Invinciblity during 8 to 24F. | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | ||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | ||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Lone Dragon Slice SS ![]() L / 17 | 18F | -12 | +4 | +12 | |
![]() | Tremor Punch (1) While enemy is down ![]() ![]() L / 13 | 17F | -16 | -5 | -5 | |
![]() | Tremor Punch While enemy is down ![]() ![]() ![]() ![]() L,L*3 / 13,5,5,15 | -13 | -2 | -2 | ||
![]() | Master's Lesson![]() ![]() M,M,M / 10,10,15 | 22F | -7 | LNC | LNC | |
![]() | Taunt![]() Parry(H/M) / - | 115 | ||||
![]() | Charge![]() SP / - | 60 | ||||
![]() | Wall Jump Attack to BT With back against wall ![]() ![]() ![]() M / 21 | 35F (3) | +1 | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Lone Dragon Slice SS ![]() L / 17 | 18F | -12 | +4 | +12 | |
(Ver.4.00) - Changed the damage from 16 to 17. - Changed the opponent’s behavior when hit. | ||||||
![]() | Tremor Punch (1) While enemy is down ![]() ![]() L / 13 | 17F | -16 | -5 | -5 | |
(Ver.3.21)・Changed the damage from 15 to 13. | ||||||
![]() | Tremor Punch While enemy is down ![]() ![]() ![]() ![]() L,L*3 / 13,5,5,15 | -13 | -2 | -2 | ||
Combo from 1st CH. | ||||||
![]() | Master's Lesson![]() ![]() M,M,M / 10,10,15 | 22F | -7 | LNC | LNC | |
Only once per match. (Ver.3.20)・Decreased the distance between the character and the opponent when the move is blocked. ・Fixed an issue in which it was not possible to perform Geese's Atemi throw. ・Fixed an issue in which the 3rd hit could be blocked when 2nd countering. ・Changed the frame advantage when blocked from +8F to -7F. (Ver.3.21)・Changed damage from 10,10,25 to 10,10,15. | ||||||
![]() | Taunt![]() Parry(H/M) / - | 115 | ||||
Purry(H/M) during 20F. After Purry succeeds, connect to Chain Punch: Branch. | ||||||
![]() | Charge![]() SP / - | 60 | ||||
Shift to charging. | ||||||
![]() | Wall Jump Attack to BT With back against wall ![]() ![]() ![]() M / 21 | 35F (3) | +1 | KDN | KDN | |
Shift to BT. Air Status 5F. Invinciblity during 8 to 24F. | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
Hermit | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Hermit![]() SP / - | Cost 17F. Auto Reversal(L) during 3F. When Reversal succeeds, damage 15 & +16F. (Ver.4.10) - Auto Reversal(L) was not performed against some characters. This issue is now fixed. (Ver.4.20)- The low parry did not initiate against some characters' low attack. This is now fixed. | |||||
![]() | Hermit to Remove Hermit ![]() SP / - | 16 | |||||
![]() | Tan Zhang Hermit ![]() Parry(H/M),M / 17 | 24F | -6 | +4 | KDN | Absorbs Punch(H/M) during 3 to 12F. When Absorbs succeeds, damage 17,17 & +28GF. | |
![]() | Horizontal Elbow Strike (1) Hermit ![]() H / 14 | 12F | -6 | +5 | +5 | ||
![]() | TS Horizontal Elbow Strike Hermit ![]() ![]() ![]() H,H / 14,20 | -4 | KDN | KDN* | Combo from 1st hit. Can be delayed 11F. Combo can be delayed 8F from hit. | ||
![]() | Stampeding Dragon (1) Hermit ![]() L / 8 | -13 | -2 | -2 | |||
![]() | Stampeding Dragon Hermit ![]() ![]() ![]() L,M / 8,16 | -15 | +1 | +1 | Combo from 1st hit. (Ver.4.00) - Changed the frame advantage upon hit from ±0F to +1F. | ||
![]() | Cautious Dragon (1) to Hermit Hermit ![]() M,SP / 13 | 11F | -7 | +7 | +7 | ||
![]() | Cautious Dragon Hermit ![]() ![]() ![]() M,M,M / 13,5,20 | -14 | KDN | KDN | Combo from 1st hit. (Ver.3.31)・Decreased the distance between the character and the opponent when the move is guarded. | ||
![]() | WB Twin Dragon Strike Hermit ![]() M,M,M / 5,5,20 | 15F | -10 | KDN | KDN | ||
![]() | TS Villain Slayer Hermit ![]() ![]() H / 17 | 14F | ±0 | +15Sp | KDN | ||
![]() | TJ13F Duan Tou Xuan Feng Jiao Hermit ![]() ![]() M / 21 | 26F (3) | ±0 | LNC | LNC | (Ver.3.20)・Changed the damage from 25 to 21. (Ver.4.00) - Changed the attack startup from frame 26-30 to frame 26-29. - Decreased the range of the attack. | |
![]() | Prayer Fist Hermit ![]() ![]() M / 21 | 20F | +4 | +7C | LNC | Forces an opponent to crouching on NH. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | |
![]() | HMTC8F Razor Sweep Hermit ![]() ![]() L / 17 | 20F | -13 | +4C | KDN | Forces an opponent to crouching on NH. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
![]() | Nimble Shift Hermit ![]() ![]() SP / - | 20 | Side Shift & Cancel Stance. |
Hermit | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Hermit![]() SP / - | |||||
![]() | Hermit to Remove Hermit ![]() SP / - | 16 | ||||
![]() | Tan Zhang Hermit ![]() Parry(H/M),M / 17 | 24F | -6 | +4 | KDN | |
![]() | Horizontal Elbow Strike (1) Hermit ![]() H / 14 | 12F | -6 | +5 | +5 | |
![]() | TS Horizontal Elbow Strike Hermit ![]() ![]() ![]() H,H / 14,20 | -4 | KDN | KDN* | ||
![]() | Stampeding Dragon (1) Hermit ![]() L / 8 | -13 | -2 | -2 | ||
![]() | Stampeding Dragon Hermit ![]() ![]() ![]() L,M / 8,16 | -15 | +1 | +1 | ||
![]() | Cautious Dragon (1) to Hermit Hermit ![]() M,SP / 13 | 11F | -7 | +7 | +7 | |
![]() | Cautious Dragon Hermit ![]() ![]() ![]() M,M,M / 13,5,20 | -14 | KDN | KDN | ||
![]() | WB Twin Dragon Strike Hermit ![]() M,M,M / 5,5,20 | 15F | -10 | KDN | KDN | |
![]() | TS Villain Slayer Hermit ![]() ![]() H / 17 | 14F | ±0 | +15Sp | KDN | |
![]() | TJ13F Duan Tou Xuan Feng Jiao Hermit ![]() ![]() M / 21 | 26F (3) | ±0 | LNC | LNC | |
![]() | Prayer Fist Hermit ![]() ![]() M / 21 | 20F | +4 | +7C | LNC | |
![]() | HMTC8F Razor Sweep Hermit ![]() ![]() L / 17 | 20F | -13 | +4C | KDN | |
![]() | Nimble Shift Hermit ![]() ![]() SP / - | 20 |
Hermit | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Hermit![]() SP / - | |||||
Cost 17F. Auto Reversal(L) during 3F. When Reversal succeeds, damage 15 & +16F. (Ver.4.10) - Auto Reversal(L) was not performed against some characters. This issue is now fixed. (Ver.4.20)- The low parry did not initiate against some characters' low attack. This is now fixed. | ||||||
![]() | Hermit to Remove Hermit ![]() SP / - | 16 | ||||
![]() | Tan Zhang Hermit ![]() Parry(H/M),M / 17 | 24F | -6 | +4 | KDN | |
Absorbs Punch(H/M) during 3 to 12F. When Absorbs succeeds, damage 17,17 & +28GF. | ||||||
![]() | Horizontal Elbow Strike (1) Hermit ![]() H / 14 | 12F | -6 | +5 | +5 | |
![]() | TS Horizontal Elbow Strike Hermit ![]() ![]() ![]() H,H / 14,20 | -4 | KDN | KDN* | ||
Combo from 1st hit. Can be delayed 11F. Combo can be delayed 8F from hit. | ||||||
![]() | Stampeding Dragon (1) Hermit ![]() L / 8 | -13 | -2 | -2 | ||
![]() | Stampeding Dragon Hermit ![]() ![]() ![]() L,M / 8,16 | -15 | +1 | +1 | ||
Combo from 1st hit. (Ver.4.00) - Changed the frame advantage upon hit from ±0F to +1F. | ||||||
![]() | Cautious Dragon (1) to Hermit Hermit ![]() M,SP / 13 | 11F | -7 | +7 | +7 | |
![]() | Cautious Dragon Hermit ![]() ![]() ![]() M,M,M / 13,5,20 | -14 | KDN | KDN | ||
Combo from 1st hit. (Ver.3.31)・Decreased the distance between the character and the opponent when the move is guarded. | ||||||
![]() | WB Twin Dragon Strike Hermit ![]() M,M,M / 5,5,20 | 15F | -10 | KDN | KDN | |
![]() | TS Villain Slayer Hermit ![]() ![]() H / 17 | 14F | ±0 | +15Sp | KDN | |
![]() | TJ13F Duan Tou Xuan Feng Jiao Hermit ![]() ![]() M / 21 | 26F (3) | ±0 | LNC | LNC | |
(Ver.3.20)・Changed the damage from 25 to 21. (Ver.4.00) - Changed the attack startup from frame 26-30 to frame 26-29. - Decreased the range of the attack. | ||||||
![]() | Prayer Fist Hermit ![]() ![]() M / 21 | 20F | +4 | +7C | LNC | |
Forces an opponent to crouching on NH. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | HMTC8F Razor Sweep Hermit ![]() ![]() L / 17 | 20F | -13 | +4C | KDN | |
Forces an opponent to crouching on NH. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Nimble Shift Hermit ![]() ![]() SP / - | 20 | ||||
Side Shift & Cancel Stance. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | Guard point 8F. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | |
Guard point 8F. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() M,M,M / 10,5,25 | 15F | +2 | KDN | KDN | Unblokable damage 5 close to Wall & +9GF. After Purry succeeds, start-up 22F in actualy. (Ver.3.20)・Fixed an issue in which the timing the move could be performed was faster than other moves by 1 frame after Purry succeeds. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() M,M,M / 10,5,25 | 15F | +2 | KDN | KDN |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() M,M,M / 10,5,25 | 15F | +2 | KDN | KDN | |
Unblokable damage 5 close to Wall & +9GF. After Purry succeeds, start-up 22F in actualy. (Ver.3.20)・Fixed an issue in which the timing the move could be performed was faster than other moves by 1 frame after Purry succeeds. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Devastating Chain Punch![]() Th(H) / 35 | 12F | CCW. Head-sd. Face-up | ![]() ![]() -3F | Long Range Throw when input ![]() Floor break. | |
![]() | Corkscrew Strike![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F Reverse Pos. | Long Range Throw when input ![]() | |
![]() | Devastating Chain Punch Approach from left side Th(H) / 40 | CCW. Head-sd. Face-up | ![]() -3F | |||
![]() | Corkscrew Strike Approach from right side Th(H) / 40 | Reverse Pos. Head-sd. Face-up | ![]() -3F | |||
![]() | Lone Dragon's Rage Approach from behind Th(H) / 50 | Head-sd. Face-down | disable | Floor break. | ||
![]() | Lian Jin Xuan Feng Jiao![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-up | ![]() -2F | ||
![]() | Twin Dragon Gate![]() ![]() ![]() ![]() Parry(H/M) / - | disable | 45 | Parry(H/M) during 3 to 20F. (Ver.3.21)・Increased recovery animation by 5F(total 40F to 45F). | ||
![]() | Chain Punch: Branch After Purry succeeds ![]() ![]() M,H*4 / 5,5,5,5,10 | 13F | +6F | Cost 7F. Start-up 20F in actualy. -10F on block. (Ver.4.00) - Changed the damage from 5,5,5,5,20 to 5,5,5,5,10. - Changed the opponent’s behavior when hit. ・Decreased the distance to the opponent on block. ・Changed from +7F to +6F on hit. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Devastating Chain Punch![]() Th(H) / 35 | 12F | CCW. Head-sd. Face-up | ![]() ![]() -3F | |
![]() | Corkscrew Strike![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F Reverse Pos. | |
![]() | Devastating Chain Punch Approach from left side Th(H) / 40 | CCW. Head-sd. Face-up | ![]() -3F | ||
![]() | Corkscrew Strike Approach from right side Th(H) / 40 | Reverse Pos. Head-sd. Face-up | ![]() -3F | ||
![]() | Lone Dragon's Rage Approach from behind Th(H) / 50 | Head-sd. Face-down | disable | ||
![]() | Lian Jin Xuan Feng Jiao![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-up | ![]() -2F | |
![]() | Twin Dragon Gate![]() ![]() ![]() ![]() Parry(H/M) / - | disable | 45 | ||
![]() | Chain Punch: Branch After Purry succeeds ![]() ![]() M,H*4 / 5,5,5,5,10 | 13F | +6F |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Devastating Chain Punch![]() Th(H) / 35 | 12F | CCW. Head-sd. Face-up | ![]() ![]() -3F | |
Long Range Throw when input ![]() Floor break. | |||||
![]() | Corkscrew Strike![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F Reverse Pos. | |
Long Range Throw when input ![]() | |||||
![]() | Devastating Chain Punch Approach from left side Th(H) / 40 | CCW. Head-sd. Face-up | ![]() -3F | ||
![]() | Corkscrew Strike Approach from right side Th(H) / 40 | Reverse Pos. Head-sd. Face-up | ![]() -3F | ||
![]() | Lone Dragon's Rage Approach from behind Th(H) / 50 | Head-sd. Face-down | disable | ||
Floor break. | |||||
![]() | Lian Jin Xuan Feng Jiao![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-up | ![]() -2F | |
![]() | Twin Dragon Gate![]() ![]() ![]() ![]() Parry(H/M) / - | disable | 45 | ||
Parry(H/M) during 3 to 20F. (Ver.3.21)・Increased recovery animation by 5F(total 40F to 45F). | |||||
![]() | Chain Punch: Branch After Purry succeeds ![]() ![]() M,H*4 / 5,5,5,5,10 | 13F | +6F | ||
Cost 7F. Start-up 20F in actualy. -10F on block. (Ver.4.00) - Changed the damage from 5,5,5,5,20 to 5,5,5,5,10. - Changed the opponent’s behavior when hit. ・Decreased the distance to the opponent on block. ・Changed from +7F to +6F on hit. |
10 Hit Combo | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |||
HIT LEVEL | M | H | L | H*3 | M | HM | M | |||
DAMAGE | 14 | 12 | 7 | 5*3 | 7 | 5,10 | 25 | |||
block | -11 | ±0 | -18 | -16 | -17 | -26 | -19 | |||
NH | ±0 | +6 | -7 | -3 | -5 | LNC | KDN | |||
CH | ||||||||||
![]() | start-up 16F |