Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Chain Punch: Sheath (2)![]() ![]() ![]() H,M / 7,7 |
-9 | +2 | +2 | Combo from 1st CH. (Ver.3.21)・Changed the frame advantage when guarded from -7F to -9F. ・Changed the frame advantage upon hit from +4F to +2F. ・Homing decreased. | ||
Chain Punch: Sheath (6)![]() ![]() ![]() ![]() ![]() H,M,H*4 / 7,7,3*4 |
-13 | -2 | -2 | Combo from 2nd hit. (Ver.3.21)・Changed the frame advantage when guarded from -10F to -13F. ・Changed the frame advantage upon hit from +1F to -2F. | ||
Chain Punch: Sheath![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H*4,M / 7,7,3*4,15 |
-16 | KDN | KDN* | Combo from 2nd hit. (Ver.3.21)・Changed the damage from 20 to 15. ・Changed opponent's behavior when hit/counter hit. | ||
Front Palm![]() ![]() ![]() H,H / 7,9 |
-1 | +5 | +5 | Combo from 1st hit. | ||
Front Palm Pulsing Fist![]() ![]() ![]() ![]() ![]() H,H,Parry(H/M),H / 7,9,17 |
-6 | +8 | +8 | Interrupt 9F after 2nd block. Purry(H/M). After Purry succeeds, connect to Chain Punch: Branch. | ||
Front Palm Xuan Feng Jiao![]() ![]() ![]() ![]() ![]() H,H,H / 7,9,21 |
-6 | KDN | KDN | TSTJ Combo from 2nd CH. | ||
Front Palm Snap Kick to Hermit![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,11 |
-9 | +3 | +3 | Combo from 1st hit. (Ver.3.20)・Fixed an issue in which the timing for ![]() ![]() | ||
Needle Elbow (1)![]() H / 10 |
12F | ±0 | +9 | +9 | ||
Needle Elbow![]() ![]() ![]() H,H / 10,20 |
-7 | +7 | KDN | Combo from 1st hit. | ||
Claws of Fury (2)![]() ![]() ![]() H,M / 10,12 |
-7 | +4 | +4 | Combo from 1st hit. | ||
Claws of Fury (3)![]() ![]() ![]() ![]() ![]() H,M,H / 10,12,17 |
-7 | +4 | +4 | Combo from 2nd CH. Can be delay 15F. Combo can be delayed 10F from 2nd CH. | ||
Claws of Fury![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,M / 10,12,17,21 |
-13 | KDN | LNC | Combo from 3rd hit. Can be delay 12F Combo can be delay 9F from 3rd hit. | ||
Hissing Snake (1)![]() M / 14 |
15F | -8 | +3 | +3 | ||
Hissing Snake![]() ![]() ![]() M,L / 14,17 |
-14 | +2 | KDN | Combo from 1st hit. Can be delay 10F Can be delay 10F | ||
Falling Bamboo (1)![]() H / 15 |
12F | -11 | ±0 | ±0 | ||
Falling Bamboo![]() ![]() ![]() H,M / 15,13 |
-13 | +3 | +3 | Combo from 1st hit. | ||
Chain Punch: Stem (3)![]() H*3 / 9,3,3 |
14F | -6 | ±0 | ±0 | (Ver.3.30)・Fixed an issue where hitting the opponent's back had them switching places. | |
Chain Punch: Stem (6)![]() ![]() ![]() H*6 / 9,3*5 |
-9 | ±0 | ±0 | Combo from 1st hit. String block. (Ver.3.30)・Fixed an issue where hitting the opponent's back had them switching places. | ||
Chain Punch: Stem![]() ![]() ![]() ![]() ![]() H*6,M / 9,3*5,27 |
-17 | KDN | KDN | Combo from 1st hit. Block string. (Ver.3.21)・Changed the damage from 32 to 27. | ||
Go Sugar![]() L / 16 |
100F | -26 | +16 | +16 | No attack at random. Meaty 179F. | |
Long Dragon Storm (1)![]() ![]() H / 15 |
14F | -9 | +2 | +2 | H | |
Long Dragon Storm (2)![]() ![]() ![]() ![]() H,M / 15,15 |
-10 | +2 | +2 | Combo from 1st hit. Can be delay 13F. Combo can be delay 12F from 1st hit. | ||
Long Dragon Storm to Hermit![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SP / 15,15,20 |
-6 | +8 | KDN | Combo from 2nd CH. Can be delay 15F. Combo can be delayed 11F from 2nd CH. | ||
Strike of the Five Precepts (1)![]() ![]() M / 14 |
14F | -7 | +7 | +7 | (Ver.4.00) - Changed the damage from 17 to 14. | |
Strike of the Five Precepts (4)![]() ![]() ![]() ![]() M,H*3 / 14,5*3 |
-12 | -6 | -6 | Combo from 1st CH. Block string. (Ver.4.00) - Changed the frame advantage when blocked from -6F to -12F. - Changed the frame advantage upon hit from ±0F to -6F. | ||
Strike of the Five Precepts![]() ![]() ![]() ![]() ![]() ![]() M,H*3,M / 14,5*3,20 |
-16 | KDN | KDN | Combo from 2nd hit. | ||
Lao Weng Xuan Feng Jiao (1)![]() ![]() M / 14 |
16F | -9 | +4 | +4 | ||
Lao Weng Xuan Feng Jiao![]() ![]() ![]() ![]() M,H / 14,24 |
-6 | KDN | KDN* | TSTJ Combo from 1st hit. Can be delay 7F. | ||
Piercing Charge (Ready)![]() ![]() Parry(H/M) / - |
108 | When input ![]() Purry(H/M) during 20F. After Purry succeeds, connect to Chain Punch: Branch. | ||||
Piercing Charge![]() ![]() ![]() SP,UB(M) / 80 |
56F | KDN | KDN | KDN | Start-up 117F(61 + 56F) in actualy. | |
Chopping Chain Fist (1)![]() ![]() M / 12 |
13F | -3 | +3 | +3 | (Ver.3.20)・Changed the damage from 14 to 12. (Ver.3.31)・Changed the frame advantage when guarded from -1F to -3F. ・Changed the frame advantage upon hit from +5F to +3F. | |
Chopping Chain Fist![]() ![]() ![]() ![]() M,H / 12,9 |
-1 | +5 | +5 | Combo from 1st hit. | ||
Chopping Snap Kick to Hermit![]() ![]() ![]() ![]() M,M,SP / 12,16 |
-9 | +3 | +3 | Combo from 1st hit. (Ver.3.31)・Changed the frame advantage when guarded from -6F to -9F. ・Changed the frame advantage upon hit from +6F to +3F. | ||
Rising Dragons (1)![]() ![]() M / 7 |
15F | -6 | +6 | +6 | ||
Rising Dragons![]() ![]() ![]() ![]() M,HM / 7,5,10 |
-18 | LNC | LNC | Combo from 1st hit. Block string. | ||
Poison Strike (1)![]() ![]() M / 14 |
16F | -11 | ±0 | ±0 | (Ver.3.20)・Increased the distance between the character and the opponent when the move hits the opponent while they're down. | |
Poison Strike (2)![]() ![]() ![]() ![]() M,H / 14,12 |
±0 | +6 | +6 | Combo from 1st hit. | ||
Poison Strike![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,25 |
-13 | KDN | KDN | Combo from 2nd CH. Can be delayed. | ||
10 Hit Combo (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 14,12,7 |
-18 | -7 | -7 | Combo from 2nd CH. | ||
Snap Kick to Hermit![]() ![]() M,SP / 14 |
13F | -6 | +6 | +6 | (Ver.3.31)・Changed the damage from 16 to 14. | |
Snap Kick Knee![]() ![]() ![]() ![]() M,M / 14,14 |
-9 | +7 | KDN | Combo from 1st CH. (Ver.3.31)・Changed the damage from 17 to 14. | ||
Cornered Dragon![]() ![]() M / 23 |
24F | -14 | KDN | KDN | WBPC8F | |
Ru Huan Snap Kick (1)![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Returns to standing when input ![]() | |
Ru Huan Snap Kick (2)![]() ![]() ![]() ![]() SM,M / 5,8 |
-10 | -1 | -1 | Combo from 1st CH. | ||
Ru Huan Snap Kick to Hermit![]() ![]() ![]() ![]() ![]() ![]() SM,M,M,SP / 5,8,11 |
-9 | +3 | +3 | Combo from 2nd hit. | ||
Falling Fist Sweep (1)![]() ![]() L / 11 |
15F | -15 | -4 | +1C | TC6F Returns to crouching. Forced to crouching upon CH. (Ver.3.31)・Changed the frame advantage when guarded from -12F to -15F. ・Changed the frame advantage upon NH from -1F to -4F. ・Changed the frame advantage upon CH from +4F to +1F. (Ver.4.00) - Changed the damage from 15 to 11. | |
Falling Fist Sweep![]() ![]() ![]() ![]() L,L / 11,11 |
-13 | -2 | KDN | TC Combo from 1st CH. Can be delay 13F. Combo can be delayed 11F from 1st CH. Returns to crouching. (Ver.3.20)・Changed the damage from 17 to 11. ・Changed the frame advantage when blocked from -11F to -13F. ・Changed the frame advantage upon hit from ±0F to -2F. (Ver.3.21)・Decreased the distance between the character and the opponent when the move is guarded. | ||
Twin Snake Strike (1)![]() ![]() L / 10 |
16F | -13 | -2 | -2 | (Ver.3.21)・Changed the damage from 14 to 10. | |
Twin Snake Strike to Hermit![]() ![]() ![]() ![]() L,H,SP / 10,10 |
-3 | +8 | +8 | Combo from 1st hit. | ||
Razor Kick (1)![]() ![]() L / 9 |
14F | -12 | -1 | -1 | ||
Razor Kick to Hermit![]() ![]() ![]() ![]() L,M / 9,16 |
-11 | +1 | +1 | Combo from 1st CH. Can be delay 11F. Combo can be delayed 11F from 1st CH. | ||
Chanhui Zhang![]() ![]() M / 21 |
17F | -4 | +6C | KDN | Forced to crouching upon NH. (Ver.3.21)・Changed opponent's behavior when guarded frame advantage will become ±0CF to -4F when guarded. ・Changed opponent's behavior when counter hit (from launch to knock down). (Ver.4.00) - Decreased the move’s reach. | |
Shadow Raccoon Swing (1)![]() ![]() M / 12 |
16F | -9 | +1 | +1 | (Ver.3.21)・Changed the damage from 15 to 12. ・Crouch status removed. | |
Shadow Raccoon Swing![]() ![]() ![]() ![]() M,H / 12,17 |
±0 | +8 | KDN | Combo from 1st hit. Can be delay 14F. Combo can be delayed 14F from 1st CH. (Ver.3.20)・Changed the damage from 20 to 17. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Shadow Double Fist Punch![]() ![]() ![]() ![]() M,M / 12,25 |
-10 | KDN | KDN* | Combo from 1st CH. Can be delay 14F. Combo can be delayed 2F from 1st CH. (Ver.3.20)・Changed the frame advantage when blocked from -9F to -10F. ・Decreased the distance between the character and the opponent when the move is blocked. | ||
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Twin Dragon Acceptance (1)![]() ![]() L / 12 |
18F | -26 | -9 | -9 | When 2nd input, knock down on 1st hit. Disable 2nd attack on 1st block. | |
Twin Dragon Acceptance![]() ![]() ![]() ![]() L,M / 12,25 |
-16 | KDN | KDN | (Ver.4.00) - Changed the damage from 29 to 25. | ||
Fan Sweep![]() ![]() L / 13 |
17F | -14 | -3C | KDN | TC6F Returns to crouching. (Ver.4.00) - Changed the damage from 15 to 13. | |
Tan Sau Shui Yue Tu![]() ![]() M / 25 |
32F | -11 | KDN | KDN | Absorbs(H/M) during 4 to 20F. | |
Hermit's Fist![]() ![]() H / 14(,25) |
11F | -6 | +5 | Th | 36 | Connect to Knee Snap on CH. Damage () is throw bonus. (Ver.3.21)・Knee Snap(CH) changed the damage from 30 to 25. (Ver.4.00) - Changed the damage from 17 to 14. |
Feiche Xuan Feng Jiao![]() ![]() H / 21 |
18F | -6 | KDN | KDN | TS (Ver.3.20)・Changed the damage from 23 to 21. | |
Zhuan Shen Jiao![]() ![]() M / 21 |
17F | -8 | +11Sp | +11Sp | HTSTJ9F | |
Outcast Arrow![]() ![]() M / 17 |
12F | -9 | +2 | KDN | 48 | (Ver.3.21)・Changed the damage from 20 to 17. ・Changed the frame advantage when guarded from -5F to -9F. ・Decreased the distance between the character and the opponent when the move is guarded. ・Changed the frame advantage upon hit from +6F to +2F. ・Increased whiff recovery animation by 10F(total 38F to 48F). (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Pulsing Fist![]() ![]() Parry(H/M),H / 17 |
16F | -9 | +5 | +5 | 49 | Purry(H/M) during 4 to 13F. After Purry succeeds, connect to Chain Punch: Branch. |
Enter the Dragon![]() ![]() M / 20 |
20F | -10 | +3 | +3 | Punch Absorbs during 4 to 12F. After Punch absorbs succeeds, damage 20 & knock down. (Ver.4.00) - New move. | |
Zhuan Shen Long Fang Quan![]() ![]() ![]() ![]() M / 25 |
24F | +1 | KDN | KDN | WBTJ9F | |
Floating Kick![]() ![]() ![]() ![]() M / 21 |
20F | -8 | KDN | KDN | TJ9F Meaty 4F. | |
Floating Axe Drop![]() ![]() M / 16 |
21F | -8 | +1 | +1 | 50 | TJ9F Meaty 2F. (Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F. |
Floating Axe Drop![]() ![]() M / 20 |
21F | -8 | KDN | KDN | 50 | TJ9F Meaty 2F. (Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F. |
Floating Axe Drop![]() ![]() M / 22 |
23F | -8 | KDN | KDN | 52 | TJ9F Meaty 2F. (Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F. (Ver.3.21)・Decreased the range of the attack. (Ver.4.00) - Changed the attack startup from frame 21-23 to frame 23-25. |
Biting Dragons (2)![]() ![]() M*2 / 8,10 |
14F | -14 | KDN | KDN | TJ8F (Ver.3.31)・Changed the frame advantage when guarded from -10F to -14F. ・Increased the recovery time by 2F upon hit. | |
Biting Dragons![]() ![]() ![]() ![]() M*2,M / 8,10,25 |
-13 | KDN | KDN | (Ver.3.20)・Changed the opponent's behavior when hit in midair. | ||
Delay Rising Toe Kick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Cleansing Arrow (1)![]() ![]() ![]() M / 8 |
14F | -11 | ±0 | ±0 | Disable Advance Input. Start-up 15F in actualy. | |
Cleansing Arrow![]() ![]() ![]() ![]() ![]() M,M / 8,13 |
-13 | KDN | KDN | Combo from 1st hit. (Ver.3.20)・Changed the damage from 20 to 15. (Ver.3.21)・Decreased the distance between the character and the opponent when the move is guarded. (Ver.4.00) - Changed the damage from 15 to 13. | ||
Viper Bow Kick![]() ![]() ![]() H / 23 |
18F | -2 | KDN | KDN | TJ11F Disable Advance Input. Start-up 19F in actualy. Meaty 5F. (Ver.3.21)・Changed the frame advantage when guarded from +1F to -2F. ・Homing decreased(Loses homing attack). | |
Sacrum Severance Snap Kick to Hermit![]() ![]() ![]() M,SP / 16 |
16F | -4 | +9 | +9 | Disable Advance Input. Start-up 17F in actualy. | |
Sacrum Severance![]() ![]() ![]() ![]() ![]() M,M / 16,21 |
-14 | KDN | LNC | Combo from 1st hit. | ||
Dragon Elbow Crash![]() ![]() ![]() M / 25 |
17F | -9 | KDN | KDN | Disable Advance Input. Start-up 18F in actualy. (Ver.3.21)・Changed the damage from 28 to 25. ・Decreased the distance between the character and the opponent when the move is guarded. (Ver.4.00) - Decreased the move’s reach. | |
Chakra Fist![]() ![]() ![]() ![]() H / 20 |
16F | -6 | LNC | LNC | 46 | (Ver.4.00) - New move. |
Dragon's Heel![]() ![]() ![]() ![]() M / 30 |
24F | +7G | KDN | KDN | TJ3F Meaty 3F. |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Returns to standing when input ![]() | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Elbow Slash Snap Kick (1) WS ![]() M / 14 |
13F | -7 | +4 | +4 | ||
Elbow Slash Snap Kick to Hermit WS ![]() ![]() ![]() M,M,SP / 14,16 |
-6 | +6 | +6 | Combo from 1st hit. Can be delay 9F. Combo can be delay 9F from 1st hit. | ||
Arrow Shower WS ![]() M,M,M / 8,3,10 |
15F | -14 | KDN | KDN | (Ver.3.21)・Changed the damage from 10,3,12 to 8,3,12. ・Decreased the distance between the character and the opponent when the move is guarded. (Ver.4.00) - Changed the damage from 8,3,12 to 8,3,10. | |
Strike of the Five Precepts (1) WS ![]() M / 14 |
14F | -7 | +7 | +7 | Equivalent to ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.00) - Changed the damage from 17 to 14. | |
Toe Smash WS ![]() M / 16 |
11F | -6 | +5 | +5 | ||
Reverse Cross Kick (1) FC ![]() ![]() L / 14 |
15F | -13 | -2 | +3C | TC (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Reverse Cross Kick FC ![]() ![]() ![]() ![]() L,M / 14,15 |
-13 | LNC | LNC | Combo from 1st CH. |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Lone Dragon Slice SS ![]() L / 17 |
18F | -12 | +4 | +12 | (Ver.4.00) - Changed the damage from 16 to 17. - Changed the opponent’s behavior when hit. | |
Tremor Punch (1) While enemy is down ![]() ![]() L / 13 |
17F | -16 | -5 | -5 | (Ver.3.21)・Changed the damage from 15 to 13. | |
Tremor Punch While enemy is down ![]() ![]() ![]() ![]() L,L*3 / 13,5,5,15 |
-13 | -2 | -2 | Combo from 1st CH. | ||
Master's Lesson![]() ![]() M,M,M / 10,10,15 |
22F | -7 | LNC | LNC | Only once per match. (Ver.3.20)・Decreased the distance between the character and the opponent when the move is blocked. ・Fixed an issue in which it was not possible to perform Geese's Atemi throw. ・Fixed an issue in which the 3rd hit could be blocked when 2nd countering. ・Changed the frame advantage when blocked from +8F to -7F. (Ver.3.21)・Changed damage from 10,10,25 to 10,10,15. | |
Taunt![]() Parry(H/M) / - |
115 | Purry(H/M) during 20F. After Purry succeeds, connect to Chain Punch: Branch. | ||||
Charge![]() SP / - |
60 | |||||
Wall Jump Attack to BT![]() ![]() ![]() M / 21 |
35F | +1 | KDN | KDN | Retrurns to BT. Disable advanced input. Air-status 5F. Invinciblity during 8 to 24F. Meaty 3F. | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F |
Hermit | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Hermit![]() SP / - |
Cost 17F. Auto Reversal(L) during 3F. When Reversal succeeds, damage 15 & + 16F. (Ver.4.10) - Auto Reversal(L) was not performed against some characters. This issue is now fixed. (Ver.4.20)- The low parry did not initiate against some characters' low attack. This is now fixed. | |||||
Hermit to Remove Hermit ![]() SP / - |
16 | |||||
Tan Zhang Hermit ![]() Absorbs(H/M),M / 17 |
24F | -6 | +4 | KDN | Absorbs Punch(H/M) during 3 to 12F. When Absorbs succeeds, damage 17,17 & +28GF. | |
Horizontal Elbow Strike (1) Hermit ![]() H / 14 |
12F | -6 | +5 | +5 | ||
Horizontal Elbow Strike Hermit ![]() ![]() ![]() H,H / 14,20 |
-4 | KDN | KDN* | TS Combo from 1st hit. Can be delay 11F. Can be delay 8F from 1st hit. | ||
Stampeding Dragon (1) Hermit ![]() L / 8 |
-13 | -2 | -2 | |||
Stampeding Dragon Hermit ![]() ![]() ![]() L,M / 8,16 |
-15 | +1 | +1 | Combo from 1st hit. (Ver.4.00) - Changed the frame advantage upon hit from ±0F to +1F. | ||
Cautious Dragon (1) to Hermit Hermit ![]() M,SP / 13 |
11F | -7 | +7 | +7 | ||
Cautious Dragon Hermit ![]() ![]() ![]() M,M,M / 13,5,20 |
-14 | KDN | KDN | Combo from 1st hit. (Ver.3.31)・Decreased the distance between the character and the opponent when the move is guarded. | ||
Twin Dragon Strike Hermit ![]() M,M,M / 5,5,20 |
15F | -10 | KDN | KDN | WB | |
Villain Slayer Hermit ![]() ![]() H / 17 |
14F | ±0 | +15Sp | KDN | TS | |
Duan Tou Xuan Feng Jiao Hermit ![]() ![]() M / 21 |
26F | ±0 | KDN | KDN | TJ13F Meaty 3F. (Ver.3.20)・Changed the damage from 25 to 21. (Ver.4.00) - Changed the attack startup from frame 26-30 to frame 26-29. - Decreased the range of the attack. | |
Prayer Fist Hermit ![]() ![]() M / 21 |
20F | +4 | +7C | LNC | (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | |
Razor Sweep Hermit ![]() ![]() L / 17 |
20F | -13 | +4C | KDN | HTC8F (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Nimble Shift Hermit ![]() ![]() SP / - |
20 | Side Shift & Cancel Stance. |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F. |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F. |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() ![]() ![]() M,M,M / 10,5,25 |
15F | +2 | KDN | KDN | Unblokable damage 5 close to Wall & +9GF. After Purry succeeds, start-up 22F in actualy. (Ver.3.20)・Fixed an issue in which the timing the move could be performed was faster than other moves by 1 frame after Purry succeeds. |
Rage Drive | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() ![]() ![]() M,M,M / 10,5,25 |
15F | +2 | KDN | KDN | 〉〉 |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Devastating Chain Punch![]() Th(H) / 35 |
12F | CCW. Head-sd. Face-up |
![]() ![]() -3F |
Long Range Throw. Floor Break. | |
Corkscrew Strike![]() Th(H) / 35 |
12F | RP. Head-sd. Face-up |
![]() ![]() -3F RP. |
Long Range Throw. | |
Devastating Chain Punch Approach from left side Th(H) / 40 |
CCW. Head-sd. Face-up |
![]() -3F |
|||
Corkscrew Strike Approach from right side Th(H) / 40 |
RP. Head-sd. Face-up |
![]() -3F |
|||
Lone Dragon's Rage Approach from behind Th(H) / 50 |
Head-sd. Face-down |
disable | Floor Break. | ||
Lian Jin Xuan Feng Jiao![]() ![]() Th(H) / 40 |
12F | Head-sd. Face-up |
![]() -2F |
||
Twin Dragon Gate![]() ![]() ![]() ![]() Parry(H/M) / - |
disable | 45 | Parry(H/M) during 3 to 20F. (Ver.3.21)・Increased recovery animation by 5F(total 40F to 45F). | ||
Chain Punch: Branch After Purry succeeds ![]() ![]() M,H*4 / 5,5,5,5,10 |
13F | +7F | Cost 7F. Start-up 20F in actualy. -9F on block. (Ver.4.00) - Changed the damage from 5,5,5,5,20 to 5,5,5,5,10. - Changed the opponent’s behavior when hit. |
10 Hit Combo | ||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 16F. |
Hit Level | M | H | L | H*3 | M | HM | M | |
Damage | 14 | 12 | 7 | 5*3 | 7 | 5,10 | 25 | |
hit | ±0 | +6 | -7 | -3 | -5 | LNC | KDN | |
block | -11 | ±0 | -18 | -16 | -17 | -26 | -19 |
10 Hit Combo | |||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | L | H*3 | M | HM | M |
Damage | 14 | 12 | 7 | 5*3 | 7 | 5,10 | 25 |
hit | ±0 | +6 | -7 | -3 | -5 | LNC | KDN |
block | -11 | ±0 | -18 | -16 | -17 | -26 | -19 |
Start-up 16F. |