ELEONORA KLIESEN:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Jin Ji Du Li
- Fo Bu
- Jin Bu
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | (Ver.4.00) - Increased the range of the attack. | |
He Zi Shou![]() ![]() ![]() H,H / 7,10 |
-1 | +7 | +7 | Combo from 1st NH | ||
He Zi Shou Tui Bu Jin Ji Du Li![]() ![]() ![]() ![]() H,H,SP / 7,10 |
-10 | -2 | -2 | Combo from 1st NH | ||
Liang Yi Zhou (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,16 |
-5 | +6 | +9 | Combo from 2nd CH Can be delayed | ||
Liang Yi Zhou![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 7,10,16,21 |
-13 | KDN | KDN | Combo from 3rd hit. | ||
Wai Bai Tui![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,10,16,30 |
-6 | KDN | KDN | Combo from 3rd hit. | ||
Ye Chui![]() ![]() ![]() ![]() ![]() H,H,L / 7,10,15 |
-13 | +3 | KDN | Combo from 2nd CH Can be delayed ・Opponent reaction on counter hit was changed. | ||
Lian Tan![]() ![]() ![]() H,H / 7,17 |
-4 | +5 | LNC | Combo from 1st NH | ||
Right Jab![]() H / 9 |
11F | -1 | +5 | +5 | ||
Xiang Long Shi Chong Tian Zhang![]() ![]() ![]() H,H / 9,12 |
-7 | +4 | +4 | Combo from 1st NH | ||
Xiang Long Shi Ling Zhou![]() ![]() ![]() H,M / 9,20 |
-12 | +6 | +6 | Combo from 1st hit. (Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F. - Changed the frame advantage upon hit from +4F to +6F. | ||
Wu Dang Xuan Feng Jiao (1)![]() H / 15 |
14F | -8 | +4 | +4 | ||
Wu Dang Xuan Feng Jiao (2)![]() ![]() ![]() H,H / 15,10 |
-2 | +9 | +9 | Combo from 1st NH | ||
Wu Dang Xuan Feng Jiao (2) to Fo Bu![]() ![]() ![]() ![]() H,H,SP / 15,10 |
-6 | +5 | +5 | Combo from 1st NH | ||
Wu Dang Xuan Feng Jiao![]() ![]() ![]() ![]() ![]() H,H,M / 15,10,26 |
-7 | KDN | KDN | Combo from 2nd CH Can be delayed Counter Combo can be delayed 7F | ||
Wu Dang Xuan Feng Jiao to Cancel![]() ![]() ![]() ![]() ![]() ![]() H,H / 15,10 |
-15 | -4 | -4 | |||
Wu Dang Jin Ji Du Li![]() ![]() ![]() ![]() ![]() H,H,M,SP / 15,10,14 |
+8 | +15G | +20G | Combo from 2nd CH. +18F and half launch upon CH. (Ver.4.20)- Changed opponent's behavior on counter hit. Since its return was low when used as a starting point of attacks, changed to enable them to perform an aerial combo on counter hit. | ||
Right High Kick![]() H / 17 |
12F | -7 | +6 | LNC | 38 | |
PC8F Dual Rising Fists ![]() M / 25 |
25F | -12 | KDN | KDN | ||
Ye Kua![]() M(Absorbs Punch(H/M)) / 21 |
30F | -8 | +24G | KDN | Punch Absorbs during 2 to 8F. (S3)– Changed the opponent’s behavior when normal hit (from +5F to +24GF). | |
Heng Da Er Lang Dan Shan (1)![]() ![]() H / 14 |
14F | -5 | +6 | +6 | ||
Heng Da Er Lang Dan Shan![]() ![]() ![]() ![]() H,M / 14,21 |
-12 | +8 | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 7F from 1st hit. (Ver.4.00) - Changed the frame advantage upon hit from +6F to +8F. - Shortened both characters’ recovery time when blocked by 2F, making the pace faster. | ||
Bai Tui![]() ![]() H / 23 |
20F | ±0 | +4 | KDN | 48 | (Ver.3.20)・Fixed an issue in which the second half of the move had crouch status. |
Bai Tui to Fo Bu![]() ![]() ![]() H,SP / 23 |
+1 | +5 | KDN | |||
WB Bei Zhe Kao ![]() ![]() M / 32 |
17F | -14 | KDN | KDN | Meaty 1F. ・Changed from -17F to -14F on block. ・Causes Wall Bounce on hit. ・Recovery increased by 3F on hit. (Ver.4.00) - Changed the attack startup from frame 18-19 to frame 17-18. | |
Xiang Chui![]() ![]() H / 21 |
20F | -9 | KDN | KDN | (Ver.4.20)- Previously, the move could not be performed while moving sideways, sidestepping, and the latter half of while standing motion. This is now fixed. | |
Quick Upper![]() ![]() M / 13 |
13F | -1 | +7 | +7 | 33 | |
Shuang Huan Da![]() ![]() ![]() ![]() M,H / 13,20 |
-6 | KDN | KDN* | Combo from 1st CH. Can be delayed. Counter Combo can be delayed 9F. (Ver.4.20)- Changed opponent's behavior on counter hit.Only had high move on 2nd hit, and the return was low. Changed to enable them to perform follow-ups upon counter hit. | ||
Sheng Pao![]() ![]() M / 15 |
15F | -13 | LNC | LNC | 47 | Meaty 1F (Ver.3.30)・Fixed an issue where the distance from the opponent when move hits was different from counter hits. (Ver.4.20)- Changed the damage from 14 to 15. Aerial combo was low compared with other characters, so damage was increased. |
HTS Chuan Pao ![]() ![]() M / 22 |
17F | -9 | KDN | KDN | ||
Front Kick![]() ![]() M / 14 |
13F | -6 | +5 | +5 | 38 | |
Gui Xi![]() ![]() L / 20 |
21F | -12 | +5 | KDN | 52 | TC6F Returns to crouching. Meaty 1F ・Damage changed from 20 to 19. ・Changed from -15F to -12F on block. ・Opponent reaction on hit and counter hit was changed. ・Pushback decreased so it hits easier. (Ver.4.00) - Changed the damage from 19 to 20. (Ver.4.20)- Previously, the move could not be performed while moving sideways, sidestepping, and the latter half of while standing motion. This is now fixed. |
Fu Hu![]() ![]() M / 18 |
18F | -2 | +5C | KDN | 48 | Forces an opponent to crouching upon NH. (Ver.4.00) - Changed the frame advantage when blocked from -3F to -2F. - Changed the frame advantage upon hit from +4F to +5F. - Shortened the recovery time after the move counter hit by 1F. |
Fu Hu to Crouch![]() ![]() ![]() M / 18 |
-2 | +5C | KDN | Returns to crouching. Forces an opponent to crouching upon NH. (Ver.4.00) - Changed the frame advantage when blocked from -3F to -2F. - Changed the frame advantage upon hit from +4F to +5F. - Shortened the recovery time after the move counter hit by 1F. | ||
Pi Zhong![]() ![]() M / 23 |
21F | +4C | +9C | KDN | 51 | Forces an opponent to crouching upon block or NH. ・Changed from +2F to +4F on block. ・Changed from +8F to +9F on hit. ・Opponent reaction on mid-air hit was changed. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() |
Crouch Spin Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. | |
Sao Tang Ti![]() ![]() L / 10 |
16F | -12 | -1 | -1 | Meaty 1F | |
Sao Tang Ti to Shang Bu Zhuang Zhang![]() ![]() ![]() ![]() L,H / 10,23 |
-5 | KDN | KDN* | Combo from 1st CH. When hit, input ![]() (Ver.4.00) - Shortened the recovery time after the move hits by 7F after inputting ![]() ![]() ![]() ![]() ![]() ![]() | ||
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Chong Tian Zhang![]() ![]() H / 11 |
14F | -17 | +2 | +2 | ||
Chong Tian Zhang to Fu Bo![]() ![]() ![]() ![]() H,M / 11,17 |
-4 | +8C | KDN | Forces an opponent to crouching upon NH.. Combo from 1st hit. Can be delayed. (S3)– Changed the frame advantage upon hit from +5F to +8F. – Changed the frame advantage when blocked from -7F to -4F. | ||
Lie Huo Fan Jiao![]() ![]() H / 23 |
31F | -8 | LNC | LNC | No Tech Crouch Status. ・Hitbox expanded. | |
Qian Sao Lei Wang Quan (1)![]() ![]() L / 12(18) |
20F | -31 | +2 | KDN | TC10F Damage () is on clean hit. When 2nd input, 1st hit force to down. Disable 2nd after 1st block. ・Opponent reaction on counter hit was changed. | |
Qian Sao Lei Wang Quan![]() ![]() ![]() ![]() L,M / 12(18),27 |
-16 | KDN | KDN | Damage () is on clean hit. ・Opponent closer on block. | ||
Ba Wang Zhe Jiang (1)![]() ![]() M / 17 |
21F | -9 | +7 | +7 | Meaty 1F in actualy | |
Ba Wang Zhe Jiang![]() ![]() ![]() ![]() M,M / 17,20 |
-12 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 15F | ||
Ba Wang Zhe Jiang (1) to Fo Bu![]() ![]() ![]() M,SP / 17 |
-12 | +4 | +4 | |||
Ding Zhou![]() ![]() M / 17 |
18F | -12 | +1 | +1 | ・Opponent reaction on counter hit was changed. | |
Ding Zhou Jin Ji Du Li![]() ![]() ![]() ![]() M,M,SP / 17,14 |
+8 | +15G | +20G | +18F and half launch upon CH. (Ver.4.20)- Changed opponent's behavior on counter hit. Since its return was low when used as a starting point of attacks, changed to enable them to perform an aerial combo on counter hit. | ||
Wu Hu Chu Dong (1)![]() ![]() M / 11 |
14F | -11 | ±0 | ±0 | (Ver.5.00)・Changed the start of the attack from 15F to 14F. | |
Wu Hu Chu Dong![]() ![]() ![]() ![]() M,H / 11,11 |
-4 | +7 | +7 | Combo from 1st NH Can be delayed Combo can be delayed 8F | ||
Er Lang Dan Shan![]() ![]() ![]() ![]() M,M / 11,21 |
-11C | +8C | KDN | Forces an opponent to crouching upon block or NH. Combo from 1st NH Can be delayed Combo can be delayed 3F | ||
Ying Mian Tui (1)![]() ![]() M / 15 |
14F | -7 | +4 | +4 | 40 | |
Ying Mian Tui![]() ![]() ![]() ![]() M,M / 15,16 |
-7 | +4 | +4 | Combo from 1st CH | ||
Ying Mian Tui to Tui Bu Jin Ji Du Li![]() ![]() ![]() ![]() ![]() M,M,SP / 15,16 |
-11 | ±0 | ±0 | |||
Ying Mian Tui to Fo Bu![]() ![]() ![]() ![]() ![]() M,M,SP / 15,16 |
-8 | +3 | +3 | |||
Dragon's Impact (1)![]() ![]() M / 13 |
18F | -8 | +5 | +5 | (S3)– Changed the damage from 15 to 13. – Decreased the distance between the character and the opponent when the move hits. | |
WB Dragon's Impact ![]() ![]() ![]() ![]() M,M / 13,20 |
-12 | KDN | KDN | Combo from 1st NH. (S3)– The move will now chain together. – Changed the damage from 21 to 20. – Changed the frame advantage when blocked from -9F to -12F. – Enabled the move to cause a wall bound if it hits. | ||
Dragon's Impact to Cancel![]() ![]() ![]() ![]() ![]() M,SP / 13 |
-16 | -3 | -3 | Returns to crouching. (S3)- New move. | ||
Cuo Zhang![]() ![]() HL / 10,12 |
19F | -12 | +3 | +14C | Forces an opponent to crouching upon CH.. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. (Ver.4.20)- Previously, the move could not be performed while moving sideways, sidestepping, and the latter half of while standing motion. This is now fixed. ・Changed the second attack after the first attack counter hits from +16F to +14F. | |
Cuo Zhang (1st)![]() ![]() H / 10 |
-15 | -4 | -4 | |||
Xiao Jia Er Lu Liang Yi Zhou![]() ![]() UB(M) / 60 |
70F | KDN | KDN | KDN |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Dragon Backfist (1)![]() ![]() H / 8 |
13F | -1 | +6 | +6 | ||
TS Dragon Backfist ![]() ![]() ![]() ![]() H,H / 8,17 |
-9 | +15Sp | KDN | Combo from 1st NH Can be delayed | ||
Chuan Chong Quan![]() ![]() ![]() ![]() H,M / 8,25 |
-14 | KDN | KDN | When hit, input ![]() Combo from 1st NH. Can be delayed. Combo can be delayed 5F. (Ver.4.00) - Shortened the recovery time when the move hits by 7F after inputting ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.20)- Damage changed from 21 to 25. Since the return was low when used as punishment, the damage was increased. | ||
Hook![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Yue Bu Si Quan (1)![]() ![]() M / 15 |
18F | -14 | KDN | KDN | No Tech Jump Status. Meaty 2F in actualy | |
Yue Bu Si Quan (1) to Fo Bu![]() ![]() ![]() M / 15 |
-11 | KDN | KDN | No Tech Jump Status. Meaty 2F in actualy ・New move. (S3)– Fixed an issue in which the move could not be input in advance when shifting to Fo Bu. – Changed the frame advantage when blocked from -15F to -11F. | ||
Yue Bu Si Quan![]() ![]() ![]() ![]() M,M / 15,17 |
-8 | +4 | KDN | TJ ・Damage was changed from 14 to 17. | ||
Jumping Kick![]() ![]() M / 25 |
21F | -17 | KDN | KDN | ||
Yi Qi Jiao![]() ![]() M / 20 |
17F | -9 | KDN | KDN | TJ9F | |
Yi Qi Jiao![]() ![]() M / 21 |
17F | -9 | KDN | KDN | TJ9F Meaty 1F in actualy | |
Yue Bu San Jing Ti![]() ![]() M / 11 |
15F | -19 | -8 | -8 | TJ9F | |
Yue Bu San Jing Ti![]() ![]() M / 15 |
15F | -13 | KDN | LNC | TJ9F | |
Yue Bu San Jing Ti![]() ![]() M / 15 |
15F | -13 | LNC | LNC | TJ9F Meaty 1F (Ver.4.00) - Increased the lower range of the attack. (Ver.4.20)- Damage changed from 13 to 15. Since the aerial combo damage was low compared with other characters, the damage was increased. | |
Sky Vibration![]() ![]() ![]() M / 26 |
24F | ±0C | +6C | LNC | TJ9F Forces an opponent to crouching upon block or NH. Meaty 1F in actualy ・Changed from -1F to ±0F on block. ・Changed from +5F to +6F on hit. ・Opponent reaction on counter hit and hit while downed was changed. ・Active frames decreased by 1F. | |
Delay Rising Toe Kick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F | |
Backflip![]() ![]() SP / - |
76 | Secret Move. |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Shang Bu Zhuang Quan![]() ![]() ![]() M / 25 |
14F | -9 | KDN | KDN | Advance Input is unavailable. Start-up 15F in actualy. When hit, input ![]() (Ver.4.00) - Shortened the recovery time after the move hits by 7F after inputting ![]() ![]() ![]() ![]() ![]() (Ver.4.20)- Changed the frame advantage when blocked from -10F to -9F. Made it easier to use as a move that can attack from medium distance, frame disadvantage when blocked was reduced. | |
Tiao Shan Fu Ren![]() ![]() ![]() M / 20 |
26F | -7C | KDN | KDN | TJ9F Advance Input is unavailable. Start-up 27F in actualy. Forces an opponent to crouching upon block.. Meaty 2F in actualy. ・Changed from -4F to -7F on block. ・Recovery increased by 3F on hit. ・Opponent reaction when hit while downed was changed. | |
Tiao Shan Fu Ren to Fo Bu![]() ![]() ![]() ![]() M,SP / 20 |
±0C | KDN | KDN | TJ9F Forces an opponent to crouching upon block. ・Changed from +1F to ±0F on block. | ||
Tiao Shan Pu Bu (1)![]() ![]() ![]() M / 12 |
19F | -13 | -2A | -2A | TJ17F Advance Input is unavailable Start-up 20F in actualy. | |
TS Tiao Shan Pu Bu (2) ![]() ![]() ![]() ![]() ![]() M,H / 12,23 |
-14 | KDN | KDN | TJ Chain Block. ・Changed from -12F to -14F on block. | ||
Tiao Shan Pu Bu![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 12,23,17 |
-12 | -1 | KDN | TCTJ ・Opponent reaction on counter hit was changed. ・Opponent closer on block. | ||
Jin Gang Hua Shan Tuo Tian Zhang (1)![]() ![]() ![]() M / 15 |
17F | -24 | -11 | -11 | ||
Jin Gang Hua Shan Tuo Tian Zhang (2)![]() ![]() ![]() ![]() ![]() M,M / 15,13 |
-14 | -3 | +7 | Combo from 1st NH. | ||
Jin Gang Hua Shan Tuo Tian Zhang![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 15,13,25 |
-13 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 15F from 2nd CH. ・Damage changed from 13,11,20 to 15,13,25. ・Startup changed from 21F to 20F. ・Hitbox expanded downward. ・Remove Combo from 1st CH. (Ver.4.00) - Changed the frame advantage when blocked from -17F to -13F. - Shortened the recovery time after the move hits by 2F. | ||
Jin Gang Hua Shan Tuo Tian Zhang (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 15,13,30 |
-13 | KDN | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 15F from 2nd CH. ・Damage changed from 13,11,20 to 15,13,30. ・Remove Combo from 1st CH. (Ver.4.00) - Changed the frame advantage when blocked from -17F to -13F. - Shortened the recovery time after the move hits by 2F. | ||
Tiao Shan Jiang Jiao![]() ![]() ![]() ![]() M / 30 |
23F | +9G | KDN | KDN | TJ3F Advance Input is unavailable Meaty 1F in actualy (Ver.4.00) - Increased the lower range of the attack. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() ![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Huo Da Ding Zhou (1) WS ![]() M / 13 |
14F | -8 | +4 | +4 | ||
Huo Da Ding Zhou (2) WS ![]() ![]() ![]() M,L / 13,12 |
-12 | -1 | -1 | Combo from 1st CH Can be delayed Counter Combo can be delayed 11F | ||
Huo Da Ding Zhou WS ![]() ![]() ![]() ![]() ![]() M,L,M / 13,12,24 |
-14 | KDN | KDN | Combo from 2nd CH Can be delayed Counter Combo can be delayed 8F | ||
Shang Bu Gua Shan WS ![]() M / 17 |
15F | -13 | LNC | LNC | Meaty 1F ・Opponent closer on block. (Ver.4.20)- Damage changed from 15 to 17. Since the aerial combo damage was low compared with other characters, the damage was increased. | |
Liang Yi Er Tui Ya Zhou (1) WS ![]() M / 9 |
13F | -6 | +5 | +5 | ・Opponent closer on hit. | |
Liang Yi Er Tui Ya Zhou (2) WS ![]() ![]() ![]() M,M / 9,9 |
-10 | +3 | +3 | Combo from 1st NH ・Changed from -15F to -10F on block. | ||
Liang Yi Er Tui Ya Zhou WS ![]() ![]() ![]() ![]() ![]() M,M,H / 9,9,20 |
-9 | KDN | KDN* | Combo from 1st or 2nd CH. ・Changed from -18F to -9F on block. ・Recovery decreased by 7F on hit. (Ver.4.20)- Changed the opponent's behavior on counter hit. Only had high move on last hit, and the return was low so changed to enable them to perform follow-up attacks on counter hit. | ||
Whip Leg WS ![]() M / 15 |
11F | -12 | LNC | LNC | ・Changed from -10F to -12F on block. ・Opponent closer on block. | |
Rising Bei Zhe Kao WS ![]() ![]() ![]() M,M / 15,28 |
-12 | KDN | KDN | ・Startup changed from 28F to 25F. ・Changed from -10F to -12F on block. ・Recovery increased by 1F on hit. ・Opponent closer on block. | ||
WB Le Kua Kao WS ![]() M / 25 |
13F | -15 | KDN | KDN | ・Damage changed from 28 to 25. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.20)- Changed the opponent's behavior upon hit. Since it was a high-risk move with low return, changed to induce a Wall Bounce on hit. | |
Hou Sao Xuan FC ![]() ![]() L / 20 |
21F | -26 | KDN | KDN | 54 | TC Returns to crouching. ・Damage changed from 24 to 20. ・Opponent reaction on hit was changed. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Da Kai SS ![]() M / 30 |
19F | -9 | KDN | KDN | (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. - Shortened the recovery time after the move hits by 1F. | |
Shan Dian![]() SP / - |
65 | To Charge | ||||
Zhao Qian Sao Lei Wang Quan During Shan Dian ![]() ![]() ![]() ![]() ![]() ![]() L,M,M / 12(18),27,20 |
-15 | KDN | KDN | Secret Move. Damage () is on clean. | ||
Zhao Ying Mian Tui During Shan Dian ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 15,16,20 |
-15 | KDN | KDN | Secret Move. Combo from 1st NH. | ||
Then Jiao While enemy is down ![]() ![]() L / 24 |
24F | -13 | +3 | +3 | ||
Wall Jumping Attack![]() ![]() ![]() M / 21 |
39F | +4C | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 13F. | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Tui Bu Dan Yi BT ![]() M / 21 |
11F | -20 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Jin Ji Du Li | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jin Ji Du Li![]() ![]() M,SP / 14 |
17F | +9 | +15G | +20G | 56 | +18F and half launch upon CH. (Ver.4.00) - Fixed an issue in which the input window for moves that can be performed during Jin Ji Du Li was not correct. (Ver.4.20)- Changed opponent's behavior on counter hit. Since its return was low when used as a starting point of attacks, changed to enable them to perform an aerial combo on counter hit. |
Jin Ji Du Li to Jin Bu![]() ![]() ![]() M,SP / - |
-5 | +1 | +6 | Connect to Jin Bu (![]() ![]() ![]() Cost 15F. | ||
Tui Bu Jin Ji Du Li![]() ![]() SP / - |
58 | Cost 25F. (S3)– Increased the move’s backward movement. | ||||
Bai She Tui Chuang (1) During Jin Ji Du Li ![]() H / 12 |
18F | -9 | +2 | +2 | Start-up 17F on Advance Input. (S3)– Changed the damage from 14 to 12. | |
WB Bai She Tui Chuang During Jin Ji Du Li ![]() ![]() ![]() H,M / 12,20 |
-9 | KDN | KDN | Combo from 1st NH. Can be delayed. Combo can be delayed 12F. ・Changed from -12F to -9F on block. ・Changed from +7F to +8F on hit. (S3)– Changed the damage from 17 to 20. – Enabled the move to cause a wall bound if it hits. – Decreased the range of the attack. | ||
Bai She Tui Chuang (1) to Fo Bu During Jin Ji Du Li ![]() ![]() M,SP / 14 |
-7 | +4 | +4 | |||
TS Heng Quan During Jin Ji Du Li ![]() H / 20 |
13F | -4 | KDN | KDN* | 43 | (Ver.4.00) - Changed the opponent’s behavior when hit. (Ver.4.20)- Damage changed from 18 to 20. Since the aerial combo damage was low compared with other characters, the damage was increased. |
Er Qi Jiao (1) During Jin Ji Du Li ![]() M / 13 |
20F | -13 | LNC | LNC | TJ13F (S3)– Changed the damage from 17 to 13. | |
Er Qi Jiao During Jin Ji Du Li ![]() ![]() ![]() M,M / 13,27 |
-12 | LNC | LNC | TJ (S3)– Changed the damage from 20 to 27. – Changed the opponent’s behavior when hit in midair. – Shortened the recovery time after the move hits by 2 frames. | ||
Cuo Ti Fu Ren During Jin Ji Du Li ![]() L / 18 |
20F | -12 | +9 | +9 | ・Changed from +14F to +10F on counter hit. (Ver.2.02) When counter hit on opponent, opponent could still crouch even during stun frames. Now fixed. (Ver.4.00) - Changed the frame advantage upon hit from +4F to +9F. - Changed the frame advantage upon counter hit from +10F to +9F. (Ver.4.20)- Since it sometimes unnaturally missed hitting an opponent in crouch, expanded the attack hit range. | |
Upper Rising Fist During Jin Ji Du Li ![]() M / 20 |
25F | -6 | KDN | LNC | (S3)– New move. | |
Tree Feller During Jin Ji Du Li ![]() L / 24 |
24F | -26 | KDN | KDN | TC8F (Ver.4.00) - New move |
Fo Bu | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Fo Bu![]() ![]() ![]() ![]() ![]() SP / - |
34 | TC7F Returns to crouching. Cost 20F. | ||||
Bai Fist During Fo Bu ![]() M / 13 |
13F | -4 | +9 | +9 | TC (S3)– Changed the opponent’s behavior when the 1st hit lands if the 2nd hit has already been input. (Ver.4.00) - Increased the range of the attack. | |
Ya Sui Ying Quan During Fo Bu ![]() ![]() ![]() M,M / 12,20 |
-14 | +2 | +2 | Combo from 1st NH | ||
Fan Lan Chui During Fo Bu ![]() M / 23 |
19F | -9 | LNC | LNC | TC ・Hitbox expanded downward. ・Opponent reaction when hit while downed was changed. (Ver.4.00) - Changed the damage from 20 to 23. | |
HTSWG Startled Crane During Fo Bu ![]() H / 30 |
21F | +10G +12W |
KDN | KDN | TJ10F (Ver.4.00) - Increased the lower range of the attack. Wall crush inducing guard is implemented. | |
Jin Ji Du Li During Fo Bu ![]() M,SP / 14 |
20F | +8 | +15G | +20G | +18F and half launch upon CH. (Ver.4.20)- Changed opponent's behavior on counter hit. Since its return was low when used as a starting point of attacks, changed to enable them to perform an aerial combo on counter hit. | |
PC8F Tong Bei Shi During Fo Bu ![]() H / 26 |
26F | -9 | KDN | KDN | ・Closer to opponent on hit. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. |
Jin Bu | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jin Bu![]() ![]() ![]() SP / - |
Advance Input is unavailable. Cost 2F. | |||||
Lei Zhang![]() ![]() ![]() ![]() L / 17 |
18F | -13 | -1 | +11 | TC6F Returns to crouching. (Ver.4.20)- Changed the frame advantage on hit from -2F to -1F. - Distance to the opponent on counter hit closer. Frame disadvantage on hit reduced to enable them to more easily interrupt an opponent's move with an attack with 11F start-up. - Guarantees the follow-up WS ![]() ![]() ![]() | |
Shang Bu Zhuang Zhang![]() ![]() ![]() ![]() M / 14 |
17F | -9 | +9 | KDN | ・Opponent reaction on counter hit was changed. | |
Shang Bu Zhuang Zhang to Tui Bu Jin Ji Du Li![]() ![]() ![]() ![]() ![]() M,SP / 14 |
-10 | +8 | KDN | |||
Lightning Spear![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,17 |
-6 | +7 | KDN | Combo from 1st NH Combo can be delayed 4F ・Changed from -9F to -6F on block. ・Changed from +4F to +7F on hit. ・Opponent reaction on mid-air hit changed. ・Hitbox expanded downward. ・Input window changed from 15F-21F to 18F-22F | ||
WB Swallow Step ![]() ![]() ![]() ![]() M / 28 |
13F | -15 | KDN | KDN | Equivalent to WS ![]() | |
HTS Le Kua Kao ![]() ![]() ![]() ![]() MM / 6,20 |
18F | -6 | KDN | KDN | TJ17F (Ver.4.00) - Changed the opponent’s behavior when the 1st attack lands as a counter hit. | |
Swallow Step![]() ![]() ![]() ![]() M / 9 |
13F | -6 | +5 | +5 | Equivalent to WS ![]() Cost 3F. | |
Whip Leg![]() ![]() ![]() ![]() M / 15 |
11F | -10 | LNC | LNC | Equivalent to WS ![]() Cost 3F. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() ![]() M / 35 |
13F | +6 | KDN | KDN | When hit, input ![]() Unblokable damage 5 close to Wall & +12GF. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() ![]() M / 35 |
13F | +6 | KDN | KDN | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Drive During Rage ![]() ![]() ![]() M / 35 |
13F | +6 | KDN | KDN | |
When hit, input ![]() Unblokable damage 5 close to Wall & +12GF. |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Bao Hu Gui Shan![]() Th(H) / 35 |
12F | Foot-sd Fac-Dwn |
![]() ![]() -3F |
Long Range Throw | |
Dan Yang Da![]() Th(H) / 35(,4) |
12F | CW Foot-sd Fac-Up |
![]() ![]() -6F CW |
Long Range Throw. Damage () is wall bonus. | |
Da Zhe Jiang Approach from left side Th(H) / 40(,4) |
Foot-sd Fac-Up |
![]() -3F |
Damage () is wall bonus. | ||
Chou Bie Zi Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Yang Di Tou Approach from behind Th(H) / 50(,10) |
Foot-sd Fac-Dwn |
disable | Damage () is wall bonus. | ||
Shuang Pai Shou![]() ![]() ![]() Th(H) / 40(,2) |
12F | RP Foot-sd Fac-Up |
![]() -6F RP |
Damage () is wall bonus. Wall Stun. | |
Bao Zhou![]() ![]() Absorbs Punch(H) / 0 |
40 | Absorbs Punch(H) during 2 to 10F and +5F. | |||
Combination Attack After Bao Zhou succeeds ![]() -(H) / 35 |
|||||
Shi Zi Xiao Zhang Kou![]() ![]() Absorbs(H/M) / 0 |
45 | Absorbs(H/M) during 6 to 12F. | |||
Combination Attack (Punch) After Shi Zi Xiao Zhang Kou (Pucnh) succeeds ![]() ![]() ![]() -(M,M) / 10,22 |
-1F on 1st hit. Knock Down on 2nd hit. | ||||
Combination Attack (Kick) After Shi Zi Xiao Zhang Kou (Kick) succeeds ![]() -(M) / 23 |
|||||
Shi Zi Zhou![]() ![]() ![]() ![]() Absorbs Punch(H/M) / (25) |
RP +5BF |
35 | Absorbs Punch(H/M) during 2 to 12F. Damage () is wall bonus. Wall Stun. | ||
Shi Zi Zhou![]() ![]() ![]() ![]() Reversal Kick(H/M) / 25+α |
Foot-sd Fac-Dwn |
-6F | 35 | Reversal Kick(H/M) during 3 to 8F. Damage 25 + 50% of enemy attack. Reversal to Reversal command ![]() ![]() ![]() ![]() |
10 Hit Combo 1 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 11F. |
Hit Level | H | H | H | M | H | L | M | M | H | M | |
Damage | 9 | 12 | 6 | 12 | 8 | 7 | 6 | 5 | 12 | 30 | |
hit | +5 | +4 | -8 | -11 | -2 | -2 | -4 | -11 | KDN | KDN | |
block | -1 | -7 | -19 | -22 | -13 | -13 | -15 | -22 | -65 | -12 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 11F. |
Hit Level | H | H | H | M | H | H | H | L | M | M | |
Damage | 9 | 12 | 6 | 12 | 8 | 7 | 5 | 8 | 12 | 30 | |
hit | +5 | +4 | -8 | -11 | -2 | -2 | -4 | -2 | LNC | KDN | |
block | -1 | -7 | -19 | -22 | -13 | -13 | -15 | -13 | -30 | -22 |
10 Hit Combo 1 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | M | H | L | M | M | H | M |
Damage | 9 | 12 | 6 | 12 | 8 | 7 | 6 | 5 | 12 | 30 |
hit | +5 | +4 | -8 | -11 | -2 | -2 | -4 | -11 | KDN | KDN |
block | -1 | -7 | -19 | -22 | -13 | -13 | -15 | -22 | -65 | -12 |
Start-up 11F. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | M | H | H | H | L | M | M |
Damage | 9 | 12 | 6 | 12 | 8 | 7 | 5 | 8 | 12 | 30 |
hit | +5 | +4 | -8 | -11 | -2 | -2 | -4 | -2 | LNC | KDN |
block | -1 | -7 | -19 | -22 | -13 | -13 | -15 | -13 | -30 | -22 |
Start-up 11F. |