LEI WULONG:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- Special Dash
- More Than One Command
- Full Crouch
- Others
- Drunken Master Walk (DMW)
- Sidewind or Play Dead Common
- Sidewind (Feet first)
- Sidewind (Head first)
- Play Dead (Feet first)
- Play Dead (Head first)
- Back Towards (BT)
- Phoenix Illusion (PI)
- Five Gates Form - Snake
- Five Gates Form - Dragon
- Five Gates Form - Panther
- Five Gates Form - Tiger
- Five Gates Form - Crane
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | (Ver.3.30)・Decreased the distance between the character and the opponent on block. | |
Serpent Strike![]() ![]() ![]() H,H / 7,15 |
-6 | +5 | +5 | Combo from 1st hit. (S3)– Fixed an issue in which the move’s properties differed from those of “ ![]() ![]() ![]() ![]() (Ver.3.30)・Changed the damage on the second hit from 12 to 15. (Ver.4.00) - Increased the move’s reach. | ||
Serpent Strike to Snake![]() ![]() ![]() ![]() H,H,SP / 7,15 |
-5 | +6 | +6 | Combo from 1st NH ・(Ver.2.02) Transition to Snake has been altered. | ||
Left Right Punch![]() ![]() ![]() H,H / 7,12 |
-1 | +6 | +6 | Combo from 1st NH | ||
Right Jab![]() H / 10 |
10F | ±0 | +6 | +6 | ||
Two One Combo![]() ![]() ![]() H,M / 10,13 |
-8 | +3 | +3 | Combo from 1st NH | ||
Two One Combo to DMW![]() ![]() ![]() ![]() H,M,SP / 10,13 |
-11 | ±0 | ±0 | Combo from 1st NH | ||
Yue Ya Lian Tui![]() ![]() ![]() ![]() ![]() H,M,MM / 10,13,12,14 |
-11 | KDN | KDN | TJ Combo from 2nd CH Can be delayed 10F Combo can be delayed 10F from 2nd CH | ||
TS High and Low Kicks (1) ![]() ![]() ![]() H / 30(25) |
14F | -9 | +2 | +2 | 47 | Damage () is from input ![]() ![]() ・Tail Spin (Ver.2.20)・NH -4F, CH -2F to +2F. ・Decreased the distance between the character and opponent when the move hits. (Ver.3.10)- Fixed an issue in which the move's properties differed when performing the move with ![]() ![]() ![]() ![]() |
TS High and Low Kicks (1) to PI ![]() ![]() H,SP / 30(25) |
-1 | +10 | +10 | (Ver.2.20)・NH +4F, CH +6F to +10F. ・Decreased the distance between the character and opponent when the move hits. | ||
High and Low Kicks to BT![]() ![]() ![]() H,L / 30(25),17 |
-13 | +4C | +4C | Combo from 1st CH ・To Cancel BT removed. (Ver.2.20)・Changed the opponent's behavior when hit. ・Enabled the move to allow for combos/chains. | ||
Tornado Kick (1) to BT 【 ![]() ![]() ![]() M / 25 |
39F | +3 | +6C | +6C | TJ25F Advance Input is unavailable Start-up 40F in actualy Forces an opponent to crouching upon hit. Meaty 2F in actualy | |
Tornado Kick (2) to BT 【 ![]() ![]() ![]() ![]() ![]() M,M / 25,21 |
+3 | +6C | +6C | TJ Forces an opponent to crouching upon hit. Meaty 2F in actualy | ||
Tornado Kick to BT 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 25,21,17 |
+3 | +6C | +6C | TJ Forces an opponent to crouching upon hit. Meaty 2F in actualy | ||
Tornado Kick to Play Dead (Head first) During Tornado Kick ![]() M,SP / - |
+5 | +8C | +8C | Forces an opponent to crouching upon hit. Meaty 2F | ||
Tornado Kick to Down During Tornado Kick ![]() M,SP / - |
+9 | +12C | +12C | Forces an opponent to crouching upon hit. Advance Input is unavailable after Down Meaty 2F | ||
High Kick![]() H / 16 |
12F | -9 | +5 | LNC | 40 | |
TS Clean Sweep to Sidewind (Feet first) 【 ![]() ![]() ![]() M,SP / 25 |
29F | -16 | +4Sp | +4Sp | TJ17F Advance Input is unavailable Start-up 30F in actualy Meaty on the left side ・Tail Spin (Ver.4.00) - Fixed an issue in which the status was not judged as airborne when the opponent’s attack hit in the later part of the move. | |
TS Clean Sweep to Down 【 ![]() ![]() ![]() ![]() M,SP / 25 |
-17 | +3Sp | +3Sp | TJ17F Advance Input is unavailable Start-up 30F in actualy Advance Input is unavailable after Down (Ver.4.00) - Fixed an issue in which the status was not judged as airborne when the opponent’s attack hit in the later part of the move. | ||
Lift Up Cannon (1) to Play Dead (Feet first) 【 ![]() ![]() ![]() ![]() ![]() ![]() L,SP / 7 |
15F | -15 | -4 | +6 | TC6F Advance Input is unavailable Start-up 16F in actualy Air Status 10F | |
Lift Up Cannon (1) to Down 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,SP / 7 |
-16 | -5 | +5 | Advance Input is unavailable after Down | ||
Lift Up Cannon (2) to Play Dead (Feet first) 【 ![]() ![]() ![]() ![]() L,L,SP / 7,7 |
-2 | +9 | +9 | Combo from 1st CH | ||
Lift Up Cannon (2) to Down 【 ![]() ![]() ![]() ![]() ![]() L,L,SP / 7,7 |
-3 | +8 | +8 | Combo from 1st CH Advance Input is unavailable after Down | ||
Lift Up Cannon to Sidewind (Feet first) 【 ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,SP / 7,7,24 |
-7 | LNC | LNC | Combo from 2nd CH | ||
Lift Up Cannon to Down 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,SP / 7,7,24 |
-13 | LNC | LNC | Combo from 2nd CH Advance Input is unavailable after Down | ||
Hook Punch to BT![]() H / 16 |
14F | -7 | +2 | LNC | (S3)– Increased the lower range of the attack. | |
Hook Punch to Spinning Back Blow![]() ![]() ![]() H,H / 16,12 |
-3 | +8 | +8 | Combo from 1st NH | ||
Hook Punch to Spiral Upper![]() ![]() ![]() H,M / 16,21 |
-10 | KDN | LNC | |||
Late Night Brawl (1)![]() ![]() M / 11 |
12F | -8 | +3 | +3 | (Ver.4.00) - New move. | |
TS Late Night Brawl ![]() ![]() ![]() ![]() M,H,SP / 11,18 |
-7 | +4 | +4 | Combo from 1st hit. (Ver.4.00) - New move. | ||
Howling Dog (1)![]() ![]() M / 20 |
16F | -12 | -1 | -1 | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Howling Dog![]() ![]() ![]() ![]() M,H / 20,12 |
-3 | +8 | +8 | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F from 1st NH | ||
Howling Dog Rush![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 20,12,12 |
-12 | LNC | LNC | Combo from 2nd CH Can be delayed 10F CH combo can be delayed 5F from 2nd CH | ||
Beating Kick Mid Combo (1)![]() ![]() H / 26 |
23F | -12 | +3 | KDN | TC4F Meaty on the right side | |
Beating Kick Mid Combo (2)![]() ![]() ![]() ![]() H,M / 26,12 |
±0 | +6 | +6 | |||
Beating Kick Mid Combo (3)![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 26,12,12 |
-12 | -1 | -1 | Combo from 2nd NH Can be delayed 9F Combo can be delayed 9F from 2nd NH | ||
Beating Kick Mid Combo (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M / 26,12,12,8 |
-12 | -1 | -1 | Combo from 3rd CH Can be delayed Combo can be delayed 15F from 3rd CH | ||
Beating Kick Mid Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M,M / 26,12,12,8,12 |
-9 | KDN | KDN | Combo fron 4th CH Can be delayed Combo can be delayed 9F from 4th CH | ||
Beating Kick Mid Combo to Crane![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M,M,SP / 26,12,12,8,12 |
-11 | KDN | KDN | |||
Beating Kick Low Combo to Crane![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M,L / 26,12,12,8,12 |
-17 | -6 | KDN | Combo fron 4th CH Can be delayed | ||
Twin Snake Strikes![]() ![]() HH / 13,10 |
16F | +4 | +9 | +9 | When hit and enemy input ![]() | |
Twin Snake Strikes to Panther![]() ![]() ![]() HH,SP / 13,10 |
-5 | ±0 | ±0 | When hit and enemy input ![]() ・To Crane removed. | ||
Dancing Cobra (1)![]() ![]() M / 13 |
13F | -4 | +7 | +7 | 36 | Meaty 1F |
Dancing Cobra (2)![]() ![]() ![]() ![]() M,H / 13,12 |
-9 | +2 | +2 | Combo from 1st NH ・Secret move Mid Attack removed. | ||
Dancing Cobra![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,12,21 |
-10 | KDN | KDN | Combo from 2nd CH Can be delayed 13F Combo can be delayed 8F from 2nd CH | ||
Right Uppercut![]() ![]() M / 12 |
15F | -7 | LNC | LNC | 41 | Crouch hit +4AF |
Right Uppercut to Snake![]() ![]() ![]() M,SP / 12 |
-9 | LNC | LNC | Crouch hit +2AF | ||
H Spinning Side Kick ![]() ![]() M / 27 |
21F | -10 | KDN | KDN | (Ver.4.20)- The move sometimes unnaturally missed a crouching opponent. Expanded the attack hit range. | |
Front Kick![]() ![]() M / 15 |
12F | -4 | +7 | +7 | 35 | |
Tiger Fang![]() ![]() M / 21 |
17F | -7C | -4C | -4C | Forces an opponent to crouching upon block or hit. Returns to crouching. | |
Tiger Fang to Tiger![]() ![]() ![]() M,SP / 21 |
±0C | +3C | +3C | Forces an opponent to crouching upon block or hit. | ||
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F | |
Iron Mace![]() ![]() M / 18 |
18F | -3C | +4C | +4C | Forces an opponent to crouching upon block or hit. | |
Lian Huan Tie Suo![]() ![]() ![]() ![]() M,M / 18,21 |
-10 | KDN | KDN | Combo from 1st CH Can be delayed 11F Combo can be delayed 11F from 1st CH | ||
Crouch Side Kick![]() ![]() L / 15 |
16F | -14 | -3 | -3 | ||
Snake Kick![]() ![]() L / 10 |
12F | -12 | ±0 | ±0 | ||
Snake Kick to Snake![]() ![]() ![]() L,SP / 10 |
-13 | -1 | -1 | |||
Double Stab![]() ![]() ![]() ![]() L,M / 10,15 |
-15 | -2 | -2 | Combo from 1st CH | ||
Double Stab to DMW![]() ![]() ![]() ![]() ![]() L,M,SP / 10,15 |
-29 | -16 | -16 | Combo from 1st CH | ||
She Juan Rui Ya![]() ![]() L,SP / 14 |
22F | -3 | +8 | +12C | TC6F Forces an opponent to crouching upon CH. Connect to Kai She Shen (During Play Dead (Feet first) ![]() Meaty 1F | |
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F | |
Sweep Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F | |
Rave Sweep (Clean)![]() ![]() L / 15 |
20F | -26 | KDN | KDN | TC11F 2nd input force to Down Meaty on the right side (Ver.2.20)- Increased the damage from 12 to 15. | |
Rave Sweep![]() ![]() L / 10 |
-26 | -4C | -4C | 60 | TC11F Forces an opponent to crouching upon hit. 2nd input force to Down (Ver.2.20)- Increased the damage from 8 to 10. | |
Rave Spin![]() ![]() ![]() ![]() L,H / 8,30 |
-9 | KDN | KDN | TJ Block -9 to -11F by Meaty | ||
Rave Sweep (Clean) to Snake![]() ![]() ![]() ![]() L,SP / 15 |
-26 | KDN | KDN | TC11F Disable to Snake after block | ||
Rave Sweep to Snake![]() ![]() ![]() ![]() L,SP / 10 |
-26 | +8C | +8C | TC11F Forces an opponent to crouching upon hit. | ||
Rave Sweep (Clean) to DMW![]() ![]() ![]() L,SP / 15 |
-26 | KDN | KDN | TC11F (S3)– Delayed the timing at which the opponent’s attack can be blocked by 10F (40F to 50F). (Ver.3.30)・Sped up the timing at which the opponent's attack can be blocked by 5F (50F to 45F). | ||
Rave Sweep to Snake![]() ![]() ![]() L,SP / 10 |
-26 | +6C | +6C | TC11F Forces an opponent to crouching upon hit.. Enable block after 45F. (S3)– Delayed the timing at which the opponent’s attack can be blocked by 10F (40F to 50F). (Ver.3.30)・Sped up the timing at which the opponent's attack can be blocked by 5F (50F to 45F). | ||
Orchid Palm![]() ![]() M / 26 |
28F | -12 | KDN | KDN | ||
Mule Kick to Sidewind (Feet first)![]() ![]() M,SP / 22 |
19F | -21 | KDN | KDN | TJ12F | |
Mule Kick to Down![]() ![]() ![]() M,SP / 22 |
-23 | KDN | KDN | TJ | ||
Dragon Palm![]() ![]() M / 15 |
17F | -7 | +4 | +4 | No Crouching Status Returns to crouching. | |
Deceiving Swallow (1) to Dragon![]() ![]() ![]() M,SP / 15 |
-9 | +2 | +2 | |||
TS Deceiving Swallow ![]() ![]() ![]() ![]() M,H / 15,23 |
-9 | KDN | KDN* | TJ Combo from 1st NH Can be delayed 13F Combo can be delayed 6F from 1st NH ・New Move | ||
Lei Gong Elbow (1)![]() ![]() L / 17 |
20F | -12 | -1C | +3 | Forces an opponent to crouching upon NH. (Ver.4.00) - Changed the attack startup from frame 23 to frame 20. | |
Lei Gong Elbow (1) to BT![]() ![]() ![]() L,SP / 17 |
-6 | +5C | +9 | Forces an opponent to crouching upon NH. | ||
TS Lei Gong Elbow ![]() ![]() ![]() ![]() L,H / 17,23 |
-10 | KDN | KDN | Combo from 1st CH Can be delayed 8F Combo can be delayed 8F from 1st CH ・Tail Spin | ||
Cannonball![]() ![]() M / 25 |
26F | -2 | +6 | +29G | TC4F Meaty 4F |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Sonic Strike![]() ![]() H / 19 |
17F | -3 | +7 | +7 | ||
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F (Ver.2.10)・properties were different from other characters, now fixed. | |
Falling Tree to Play Dead (Head first)![]() ![]() ![]() ![]() M,SP / 25 |
35F | -14 | -3C | -3C | TJ19F Forces an opponent to crouching upon hit. Meaty 5F | |
Falling Tree to Down![]() ![]() ![]() ![]() ![]() M,SP / 25 |
-15 | -4C | -4C | TJ19F Forces an opponent to crouching upon hit. Advance Input is unavailable after Down Meaty 5F | ||
Hopping Crane Kick to Crane![]() ![]() M,SP / 12 |
16F | -7 | KDN | KDN | TJ6F | |
Hopping Crane Kick to Crane![]() ![]() M,SP / 21 |
16F | -4 | +9 | LNC | TJ6F | |
Hopping Crane Kick to Crane![]() ![]() M,SP / 23 |
16F | -2 | +11 | LNC | TJ6F ・Cancel auto block removed. | |
Scythe Kick![]() ![]() M / 20 |
15F | -18 | KDN | KDN | TJ12F | |
Scythe Kick to Crane![]() ![]() ![]() M,SP / 20 |
-27 | KDN | KDN | TJ12F | ||
Scythe Kick to PI![]() ![]() ![]() M,SP / 20 |
-28 | KDN | KDN | TJ12F | ||
Ostrich Kick![]() ![]() M / 15 |
15F | -13 | KDN | LNC | TJ9F ・New move | |
Ostrich Kick![]() ![]() M / 13 |
15F | -13 | LNC | LNC | TJ9F ・New move | |
Pouncing Tiger to Crouch![]() ![]() SP / - |
50 | TJ8F Returns to crouching. (Ver.4.00) - Shortened the recovery time by 3F. | ||||
Pouncing Tiger to Play Dead (Feet first)![]() ![]() ![]() SP,SP / - |
TJ8F | |||||
Pouncing Tiger Sweep to BT![]() ![]() ![]() ![]() SP,L,SP / 20 |
62F | -11 | KDN | KDN | TC Start-up 27F of Low Attack | |
WB![]() ![]() ![]() ![]() SP,M / 25 |
57F | -8 | KDN | KDN | (S3)- New move. | |
Jump Side Kick![]() ![]() ![]() M / 25 |
21F | -17 | KDN | KDN | TJ9F | |
Comet Kick to BT![]() ![]() MM / 10,16 |
33F | -1 | KDN | KDN | TJ9F ・3rd removed. (S3)– Increased the lower range of the 1st hit. | |
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
Special Dash | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Special Dash![]() SP / - |
Cost 2F | |||||
Razor Rush (1)![]() ![]() M / 9 |
12F | -2 | +7 | +7 | Advance Input is unavailable Start-up 14F in actualy Crouch hit +11F | |
Razor Rush (1) to Snake![]() ![]() ![]() M,SP / 9 |
-11 | -2 | -2 | Crouch hit +2F ・(Ver.2.02)・Was 6F quicker than ![]() ![]() ![]() | ||
Razor Rush (2)![]() ![]() ![]() ![]() M,M / 9,9 |
-12 | +1 | +1 | Combo from 1st NH Can be delayed Combo can be delayed 14F from 1st NH | ||
Razor Rush (2) to Dragon![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 9,9 |
-10 | +3 | +3 | |||
Razor Rush (3)![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 9,9,9 |
-12 | +1 | +1 | Combo from 1st CH Combo from 2nd CH Can be delayed Combo can be delayed 15F from 2nd CH | ||
Razor Rush (3) to Panther![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 9,9,9 |
-11 | +2 | +2 | |||
Razor Rush (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M / 9,9,9,9 |
-14 | +1 | +1 | Combo from 1st CH 4th CH -10F (No delay) Combo from 3rd CH Can be delayed Combo can be delayed 15F from 3rd CH (Ver.3.10)- Fixed an issue in which the length of stun inflicted by the 4th hit differed when it 1st hit was a normal hit than when it would land as a counter hit. | ||
Razor Rush (4) to Tiger![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M,SP / 9,9,9,9 |
-13 | +2 | +2 | |||
Razor Rush Mid Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M,M / 9,9,9,9,12 |
-9 | KDN | KDN | Combo from 4th CH Delayalbe | ||
Razor Rush Mid Kick to Crane![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M,M,SP / 9,9,9,9,12 |
-11 | KDN | KDN | |||
Razor Rush Low Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M,L / 9,9,9,9,12 |
-17 | -6 | KDN | Disable delay | ||
Defense Breaker (1)![]() ![]() H / 10 |
12F | +2 | +7 | +7 | Advance Input is unavailable Start-up 14F in actualy | |
Defense Breaker (2)![]() ![]() ![]() ![]() H,M / 10,- |
±0 | - | - | |||
Defense Breaker (3)![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 10,-,21 |
-17 | KDN | LNC | ・Can be delayed removed. | ||
Defense Breaker![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M / 10,-,21,25 |
+5 | KDN | KDN | Lei to BT after block | ||
Defense Breaker (2) (1st hit or Whiff)![]() ![]() ![]() ![]() H,M / 10,12 |
-12 | -1 | -1 | Connect to Beating Kick Mid Combo (3) (![]() ![]() ![]() ![]() ![]() ![]() | ||
TS Spinning Lotus Kick to BT ![]() ![]() H / 30 |
15F | +5 | KDN | KDN | 49 | Advance Input is unavailable Start-up 17F in actualy Meaty 1F (Ver.4.00) - Changed the frame advantage when blocked from +3F to +5F. - Shortened the recovery time after the move hits by 2F. |
Rush Combo (1)![]() ![]() H / 18 |
10F | -11 | ±0 | ±0 | Advance Input is unavailable Start-up 12F in actualy | |
Rush Combo (2)![]() ![]() ![]() ![]() H,M / 18,12 |
-1 | +5 | +5 | Combo from 1st NH Damage () is from 1st CH (Ver.2.20)- Fixed an issue in which the damage was reduced from 12 to 5 when the 1st hit would land as a counter hit. | ||
Rush Combo (2) to Tiger![]() ![]() ![]() ![]() ![]() H,M,SP / 18,12 |
-3 | +3 | +3 | Combo from 1st NH ・To Dragon removed. (S3)– Sped up the timing at which the move can be performed from Tiger by 3 frames. – Changed the frame advantage when blocked from -6F to -3F. – Changed the frame advantage upon hit from ±0F to +3F. | ||
Rush Combo (3)![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 18,12,8 |
-10 | -4 | -4 | Combo from 1st NH | ||
Rush Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,H / 18,12,8,20 |
-6 | KDN | KDN | Combo from 1st CH | ||
Rush Combo Mid Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,H,M / 18,12,8,20,20 |
-7 | KDN | KDN | Advantage +7F after stun recovery | ||
Rush Combo Low Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,H,L / 18,12,8,20,20 |
-12 | KDN | KDN | TC | ||
Wolf Strike (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M / 18,12,8,10 |
-12 | -1 | -1 | Combo from 1st CH | ||
Wolf Strike (4) to Dragon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M,SP / 18,12,8,10 |
-4 | +7 | +7 | Combo from 1st CH | ||
Wolf Strike![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M,L / 18,12,8,10,15 |
-17 | -1 | -1 | TC Can be delayed Returns to crouching. ・Connect to Lift Up Cannon remobed. | ||
Wolf Strike to Panther![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,M,L,SP / 18,12,8,10,15 |
-13 | +3 | +3 | (Ver.4.00) - Fixed an issue in which input buffering could not be performed after shifting to Panther. |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
TSPC6F Mauling Dragon ![]() ![]() ![]() M / 24 |
18F | -12 | +7Sp | +7Sp | Advance Input is unavailable Start-up 19F in actualy Meaty 1F ・Power Crush. ・Tail Spin. | |
Reverse Lotus![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 15 |
16F | -14 | LNC | LNC | Advance Input is unavailable Start-up 17F in actualy | |
Reverse Lotus to BT![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 15 |
-8 | LNC | LNC | Advance Input is unavailable Start-up 17F in actualy | ||
Floating Lotus![]() ![]() ![]() ![]() ![]() M,H / 15,24 |
-13 | KDN | KDN | (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
Turbulent Winds (1)![]() ![]() ![]() H / 21 |
15F | -6 | +5Sd | +5Sd | Advance Input is unavailable Start-up 16F in actualy Meaty 1F in actualy (4F on right) | |
TS Turbulent Winds ![]() ![]() ![]() ![]() ![]() H,H / 21,21 |
-3Sd | KDN | KDN | TJ Combo from 1st NH ・Tail Spin | ||
Turbulent Winds to Cancel Crane![]() ![]() ![]() ![]() ![]() ![]() H,SP / 21 |
-25 | -14Sd | -14Sd | |||
Turbulent Winds to Cancel PI![]() ![]() ![]() ![]() ![]() ![]() H,SP / 21 |
-21 | -10Sd | -10Sd | |||
Dragon's Whip to Play Dead (Feet first)![]() ![]() ![]() M,SP / 25 |
24F | +2 | KDN | KDN | TJ9F Advance Input is unavailable Start-up 25F in actualy (Ver.4.00) - Changed the opponent’s behavior when hit in midair. | |
Dragon's Whip to Down![]() ![]() ![]() ![]() M,SP / 25 |
+1 | KDN | KDN | TJ9F Advance Input is unavailable Start-up 25F in actualy | ||
Tiger Swat![]() ![]() ![]() ![]() M / 30 |
22F | +8G | KDN | KDN | TJ3F Meaty 1F ・New move. (Ver.2.20)- Increased the lower range of the attack. (S3)– Changed the attack startup from 24F to 22F. – Fixed an issue in which it was possible to perform an attack reversal. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC1F Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC1F Returns to crouching. | |
Sweep Kick FC ![]() ![]() ![]() L / 12 |
15F | -18 | -4 | -4 | TC1F Returns to crouching. Meaty 1F in actualy | |
Crouch Spin Kick FC ![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC1F Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC1F Returns to crouching. | |
Uppercut WS ![]() M / 12 |
11F | -3 | +8 | +8 | Start-up 10F (very short) | |
Wild Upper (1) WS ![]() M / 15 |
14F | -5 | +6 | +6 | ・Start-up changed from 15F to 14F (Ver.4.00) - Changed the damage from 12 to 15. | |
Wild Upper WS ![]() ![]() ![]() M,M / 15,15 |
-9 | +4 | +4 | Combo from 1st hit. ・Launch removed. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||
Front Kick WS ![]() M / 25 |
10F | -16 | -5 | -5 | Meaty 1F. (Ver.4.00) - Increased the lower range of the attack. | |
Toe Smash WS ![]() M / 15 |
11F | -4 | +7 | +7 | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Di Gong Jiao WS ![]() M / 20 |
16F | -15 | LNC | LNC | Meaty 1F (Ver.4.00) - Changed the damage from 14 to 20. | |
Ballroom Dance (1) FC ![]() ![]() L / 10 |
18F | -12 | -1 | -1 | TC1F Returns to crouching. | |
Ballroom Dance (2) to BT FC ![]() ![]() ![]() ![]() L,L / 10,10 |
-13 | ±0 | ±0 | Combo from 1st CH | ||
Ballroom Dance to PI FC ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,SP / 10,10,18 |
±0 | +9 | +11 | Combo from 1st or 2nd CH | ||
Ballroom Dance to Cancel FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,SP / 10,10 |
-28 | -15 | -15 |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Snake Palm Fist SS ![]() H / 21 |
16F | -5 | +6 | +6 | When hit and enemy input ![]() | |
Snake Palm Fist to Tiger SS ![]() ![]() H,SP / 21 |
-1 | +10 | +10 | |||
Snake Palm Fist to Dragon SS ![]() ![]() ![]() H,SP / 21 |
-2 | +9 | +9 | |||
Drunken Rapid Fists (1) SS ![]() ![]() ![]() M,H / 12,20 |
+5 | +5 | +5 | Equivalent to DMW ![]() ![]() ![]() When hit and enemy input ![]() | ||
Crane Cannon SS ![]() M / 16 |
21F | -8 | LNC | LNC | (S3)– Decreased the move’s tracking. (Ver.4.00) - Changed the damage from 14 to 16. - Increased the range of the attack. | |
Falling Blade to BT SS ![]() M / 15 |
24F | -4C | +1C | +1C | TJ13F Forces an opponent to crouching upon block or hit. Meaty 2F | |
Falling Blade to Play Dead (Feet first) SS ![]() ![]() M,SP / 15 |
-46C | -41C | -41C | TJ13F Forces an opponent to crouching upon block or hit. Meaty 2F | ||
Spring Up While down (facing up) ![]() M / 20 |
30F | -5 | KDN | KDN | Meaty 1F Air Status 1F | |
Taunt 1![]() SP,SP / - |
Cost 100F to DMW | |||||
Taunt 2![]() SP,SP / - |
Cost 77F to DMW | |||||
Wall Jumping Attack![]() ![]() ![]() M / 21 |
35F | +1 | KDN | KDN | To back toward Advance Input is unavailable Air Status 5F Invinciblity during 8 to 24F |
Drunken Master Walk (DMW) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Drunken Master Walk![]() ![]() SP(Absorbs Punch(H/M)) / - |
Cost 15F Punch absorbs (H/M) 5 to 25F +6F after punch absorbs Enable during DMW | |||||
Drunken Master Walk to Cancel DMW ![]() SP / - |
||||||
Forward Dash DMW ![]() Absorbs P(H) / - |
Punch absorbs (H) 1 to 19F +24F after absorbs | |||||
Forward Dash Cancel DMW ![]() ![]() SP / - |
||||||
Forward Dash Back DMW ![]() ![]() SP / - |
||||||
Moving Backwards DMW ![]() SP / - |
Auto Blocking | |||||
Drunken Tiger Lash DMW ![]() M / 25 |
18F | -11 | KDN | KDN | ||
Drunken Tiger Lash to DMW DMW ![]() ![]() M,SP / 25 |
-21 | KDN | KDN | |||
Drunken Rapid Fists (1) DMW ![]() M / 12 |
18F | -7C | -9C | KDN | Forces an opponent to crouching upon block or NH. Meaty 1F | |
Drunken Rapid Fists (1) to BT DMW ![]() ![]() M,SP / 12 |
+1C | -1C | KDN | Forces an opponent to crouching upon block or NH. Meaty 1F | ||
Drunken Rapid Fists (1) to DMW DMW ![]() ![]() M,SP / 12 |
-48C | -44C | KDN | Forces an opponent to crouching upon block or NH. Meaty 1F | ||
Drunken Rapid Fists (1) to Drunken Tiger Kick DMW ![]() ![]() ![]() SP,M / 17 |
18F | -12 | LNC | LNC | Secret Move | |
Drunken Rapid Fists DMW ![]() ![]() ![]() M,H / 12,20 |
+5 | +5 | +5 | When hit and enemy input ![]() Combo from 1st NH | ||
Drunken Rapid Fists to DMW DMW ![]() ![]() ![]() ![]() M,H,SP / 12,20 |
+2 | +2 | +2 | When hit and enemy input ![]() Combo from 1st NH | ||
Drunken Fox Kick DMW ![]() L / 10 |
17F | -12 | +1 | +1 | (S3)– Changed the damage from 13 to 10. | |
Drunken Fox Kick to DMW DMW ![]() ![]() L,SP / 10 |
-22 | -9 | -9 | |||
Drunken Fox Combo (2) DMW ![]() ![]() ![]() L,M / 10,20 |
-1C | KDN | KDN | Combo from 1st CH Forces an opponent to crouching upon block. | ||
Drunken Fox Combo (2) to DMW DMW ![]() ![]() ![]() ![]() L,M,SP / 10,20 |
-8C | KDN | KDN | Combo from 1st CH Forces an opponent to crouching upon block. | ||
Drunken Fox Combo DMW ![]() ![]() ![]() ![]() ![]() L,M,M / 10,20,18 |
-21 | KDN | KDN | Combo from 2nd NH | ||
Drunken Fox Combo to PI DMW ![]() ![]() ![]() ![]() ![]() ![]() L,M,M,SP / 10,20,18 |
-28 | KDN | KDN | Combo from 2nd NH | ||
Drunken Fox Combo to Crane DMW ![]() ![]() ![]() ![]() ![]() ![]() L,M,M,SP / 10,20,18 |
-27 | KDN | KDN | Combo from 2nd NH | ||
TS Drunken Fox Rotation DMW ![]() ![]() ![]() L,H / 10,15 |
-9 | KDN | KDN* | Combo from 1st hit. (S3)- New move. ・Changed the opponent's behavior on NH. | ||
TS Drunken Fox Rotation to Drunken Stupor DMW ![]() ![]() ![]() ![]() L,H,SP / 10,15 |
-37 | KDN | KDN* | Combo from 1st hit. Connect to Drunken Stupor (DMW ![]() ![]() Recovery 20. (S3)- New move. | ||
Drunken Tiger Kick DMW ![]() M / 17 |
18F | -12 | LNC | LNC | ||
Drunken Tiger Kick to DMW DMW ![]() ![]() M,SP / 17 |
-18 | LNC | LNC | |||
Tiger Sip (1) to DWM DMW ![]() SP / - |
70 | TC Recovery 5 | ||||
Tiger Sip (2) to DWM DMW ![]() ![]() ![]() SP / - |
117 | Recovery 5, 7 | ||||
Tiger Sip to Play Dead (Feet first) DMW ![]() ![]() ![]() ![]() ![]() SP,SP / - |
Recovery 5, 7, 10 | |||||
Staggering Slide to Play Dead (Feet first) DMW ![]() L,SP / 23 |
29F | -12 | KDN | KDN | TC4F Air status 5F. (Ver.4.00) - Fixed an issue in which low parry could not be performed in the later part of the move. | |
Staggering Slide to Down DMW ![]() ![]() L,SP / 23 |
-13 | KDN | KDN | TC4F Advance Input is unavailable after Down (Ver.4.00) - Fixed an issue in which low parry could not be performed in the later part of the move. | ||
WG Spinning Headbutt to Sidewind (Head first) DMW ![]() ![]() M,SP / 25 |
29F | +14G +16W |
KDN | KDN | 65 | TC4F Meaty 10F in actualy (Ver.5.00)・Changed the startup from 33F to 29F. ・Reduced recovery by 6F. ・Changed the opponent's behavior on block (-18F to +14GF). Wall crush inducing guard is implemented. ・Extended the reach. |
Drunken Stupor to Play Dead (Feet first) DMW ![]() ![]() SP / - |
Recovery 15 | |||||
Drunken Fake to Jab DMW ![]() ![]() ![]() ![]() SP,M / 25 |
18F | -11 | KDN | KDN | Cost 60F Recovery 0 to 10 | |
Drunken Fake to Jab to DMW DMW ![]() ![]() ![]() ![]() ![]() SP,M,SP / 25 |
-21 | KDN | KDN | Cost 60F Recovery 0 to 10 | ||
Drunken Fall to Sidewind (Head first) DMW ![]() ![]() M,SP / 21 |
30F | -9C | -6C | KDN | TJ16F Forces an opponent to crouching upon block or NH. Meaty 3F in actualy |
Sidewind or Play Dead Common | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Turn Over During Sidewind (or Play Dead) ![]() ![]() ![]() SP / - |
25 | Play Dead to Sidewind Sidewind to Play Dead | ||||
Meng Xian During Sidewind (or Play Dead) or Down ![]() SP / - |
20 | Sidewind (Play Dead) to Down Down to Sidewind (Play Dead) Down to Play Dead cost 25F ・To Down removed. | ||||
Startled Drunk During Sidewind (or Play Dead) ![]() SP / - |
Cost 28F | |||||
Hangover to Down During Play Dead ![]() SP / - |
71 |
Sidewind (Feet first) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Sidewind (Feet first)![]() ![]() ![]() ![]() SP / - |
Enable during crouch or DMW Cost 25F | |||||
Maelstrom Sweep During Sidewind (Feet first) ![]() L / 21 |
24F | -37 | KDN | KDN | Air status 17F after block | |
Low Kick (Clean) to Play Dead (Head first) During Sidewind (Feet first) 【 ![]() ![]() ![]() L,SP / 12 |
24F | -26 | KDN | KDN | TC10F Disable to Play Dead after block (Ver.4.00) - Fixed an issue in which low parry could not be performed. | |
Low Kick to Play Dead (Head first) During Sidewind (Feet first) 【 ![]() ![]() ![]() L,SP / 8 |
-26 | -10C | -10C | TC10F Input 2nd to down | ||
Low Kick (Clean) to Down During Sidewind (Feet first) 【 ![]() ![]() ![]() ![]() L,SP / 12 |
-26 | KDN | KDN | TC10F Disable to Down after block | ||
Low Kick to Down During Sidewind (Feet first) 【 ![]() ![]() ![]() ![]() L,SP / 8 |
-26 | -1C | -1C | TC10F Input 2nd force to Down Advance Input is unavailable after Down | ||
Sidewind Rave Spin During Sidewind (Feet first) 【 ![]() ![]() ![]() ![]() L,H / 8,30 |
-11 | KDN | KDN | Meaty 2F | ||
Standing Mid Kick During Sidewind (Feet first) ![]() M / 10 |
23F | -15 | KDN | KDN | Meaty 1F | |
TS Clean Sweep to Sidewind (Feet first) During Sidewind (Feet first) 【 ![]() ![]() ![]() M / 20 |
21F | -16 | +4Sp | +4Sp | TJ10F ・Tail Spin (Ver.4.00) - Fixed an issue in which the status was not judged as airborne when the opponent’s attack hit in the later part of the move. | |
TS Clean Sweep to Down During Sidewind (Feet first) 【 ![]() ![]() ![]() ![]() M / 20 |
-17 | -3Sp | -3Sp | TJ10F Advance Input is unavailable after Down (Ver.4.00) - Fixed an issue in which the status was not judged as airborne when the opponent’s attack hit in the later part of the move. | ||
Fu Qin Tian Jiao During Sidewind (Feet first) ![]() MM / 5,20 |
27F | -7 | KDN | KDN |
Sidewind (Head first) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Sidewind (Head first)![]() ![]() ![]() ![]() SP / - |
Enable during crouch or DMW Cost 25F | |||||
Standing Low Kick During Sidewind (Head first) ![]() L / 10 |
26F | -20 | +1C | KDN | Returns to crouching. | |
Standing Mid Kick During Sidewind (Head first) ![]() M / 15 |
26F | -19 | KDN | KDN | ||
Sliding Kick to Play Dead (Feet first) During Sidewind (Head first) 【 ![]() ![]() ![]() L / 15 |
24F | -24 | KDN | KDN | TC6F Meaty 3F in actualy Air Status ・(Ver.2.02) Reaction changed when move is low parried. | |
Sliding Kick to Down During Sidewind (Head first) 【 ![]() ![]() ![]() ![]() L / 15 |
-25 | KDN | KDN | Meaty 3F in actualy Advance Input is unavailable after Down | ||
Bicycle Kicks to Play Dead (Head first) During Sidewind (Head first) ![]() MM / 5,21 |
18F | -15 | KDN | KDN | (Ver.5.00)・Changed from -20F to -15F on block. ・Extended the reach. | |
Bicycle Kicks to Down During Sidewind (Head first) ![]() ![]() MM / 5,21 |
-21 | KDN | KDN | Advance Input is unavailable after Down | ||
Deadly Current to Sidewind (Head first) During Sidewind (Head first) ![]() ![]() L / 23 |
29F | -42 | KDN | KDN | (Ver.4.00) - Increased the range of the attack. |
Play Dead (Feet first) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Play Dead (Feet first)![]() ![]() ![]() ![]() SP / - |
Enable during crouch or DMW Cost 25F | |||||
Lotus Cutter During Play Dead (Feet first) ![]() L / 14 |
19F | -37 | KDN | KDN | (S3)– Increased the range of the attack. – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. (Ver.3.33)- Attack would sometimes miss at close range, so hit box was increased. | |
HTS Dan Jiao During Play Dead (Feet first) ![]() M / 17 |
25F | -8 | +11Sp | +11Sp | ・Tail Spin (Ver.3.20)・Fixed an issue in which you could put the opponent into spin multiple times when hitting them in midair. | |
Kai She Shen (Crouching Snake) to Play Dead (Feet first) During Play Dead (Feet first) ![]() SP / - |
80 | Cost 30F | ||||
Angry Viper During Kai She Shen ![]() SP,M / 25 |
21F | -10 | KDN | KDN | ||
Coiled Snake During Kai She Shen ![]() SP,L / 14 |
24F | -29 | KDN | KDN | Meaty 1F | |
Cross Chop During Play Dead (Feet first) ![]() ![]() M / 15 |
50F | +2 | KDN | KDN | ||
Spring Up During Play Dead (Feet first) ![]() ![]() M / 20 |
30F | -5 | KDN | KDN | Meaty 1F |
Play Dead (Head first) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Play Dead (Head first)![]() ![]() ![]() ![]() SP / - |
Enable during crouch or DMW Cost 25F | |||||
Play Dead Rave Sweep (Clean) During Play Dead (Head first) ![]() L / 12 |
20F | -26 | KDN | KDN | TC4F Returns to crouching. | |
Leaping Slicer During Play Dead (Head first) ![]() L / 8 |
-26 | +2C | +2C | TC4F Input 2nd force to Down Returns to crouching. | ||
Leaping Double Slicer During Play Dead (Head first) ![]() ![]() ![]() L,H / 8,30 |
-11 | KDN | KDN | Meaty 2F | ||
Play Dead Rave Sweep (Clean) to Snake During Play Dead (Head first) ![]() ![]() ![]() L,SP / 12 |
-26 | KDN | KDN | TC4F Disable to Snake after block | ||
Play Dead Rave Sweep to Snake During Play Dead (Head first) ![]() ![]() ![]() L,SP / 8 |
-26 | +8C | +8C | TC4F Disable to Snake after block | ||
Play Dead Rave Sweep (Clean) to DMW During Play Dead (Head first) ![]() ![]() L,SP / 12 |
-26 | KDN | KDN | TC4F Disable to DMW after block | ||
Play Dead Rave Sweep to DMW During Play Dead (Head first) ![]() ![]() L,SP / 8 |
-26 | +6C | +6C | TC4F Disable to DMW after block | ||
Spring Kick During Play Dead (Head first) ![]() M / 20 |
22F | -12 | LNC | LNC | Meaty 1F Air Status 5F | |
Po Long Sheng Tui During Play Dead (Head first) ![]() L,SM / 12,14 |
21F | -26 | KDN | KDN | (Ver.4.00) - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. |
Back Towards (BT) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Back Turn![]() ![]() ![]() ![]() SP / - |
Cost 8F | |||||
Moving Forwards BT ![]() SP / - |
||||||
Step Forwards BT ![]() SP / - |
||||||
Dancing Spear (1) to BT BT ![]() H / 12 |
16F | -5 | +6 | +6 | ||
Dancing Spear (2) to BT BT ![]() ![]() ![]() H,M / 12,10 |
-7 | +4 | +4 | Combo from 1st NH | ||
Dancing Spear (3) BT ![]() ![]() ![]() ![]() ![]() H,M,L / 12,10,7 |
-18 | -7 | -7 | Combo from 2nd CH | ||
Dancing Spear BT ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,L,H / 12,10,7,16 |
-17 | KDN | KDN | Combo from 3rd NH | ||
Dancing Spear to DMW BT ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,L,H,SP / 12,10,7,16 |
-56 | KDN | KDN | Combo from 3rd NH | ||
HTS Spinning Heavy Hand BT ![]() M / 20 |
20F | -10 | KDN | KDN | ・Tail Spin | |
Spin Kick BT ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Reverse Kick BT ![]() M / 15 |
14F | -14 | -3 | -3 | ||
Reverse Kick to BT BT ![]() ![]() M,SP / 20 |
-7 | +4 | +4 | |||
TS Reverse Maul Strike BT ![]() ![]() ![]() M,H / 15,21 |
-6 | KDN | KDN | Combo from 1st CH ・New move (Ver.4.00) - Changed the frame advantage when blocked from -8F to -6F. - Shortened the recovery time after the move hits by 2F. | ||
Reverse Double Kick BT ![]() ![]() ![]() M,M / 15,17 |
-12 | LNC | LNC | Combo from 1st CH ・Crouch hit changed to Launch. (Ver.4.00) - Changed the frame advantage when blocked from -15F to -12F. - Decreased the distance between the character and the opponent when the move is blocked. | ||
Reverse Watermill BT ![]() ![]() ![]() M,M / 15,20 |
-3C | +1C | KDN | TJ Forces an opponent to crouching upon block or NH. (S3)– Increased the move’s reach. | ||
Backfist BT ![]() H / 12 |
10F | -6 | +5 | +5 | Meaty 2F | |
Backfist Elbow Drop to Sidewind (Head first) BT ![]() ![]() ![]() H,M,SP / 12,18 |
-19 | -3C | +5C | Forces an opponent to crouching upon hit. | ||
Flit Flip Flop (1) to BT BT ![]() M / 15 |
32F | -4 | KDN | KDN | TJ10F Meaty 2F | |
Flit Flip Flop (1) to Front BT ![]() ![]() M,SP / 15 |
-12 | KDN | KDN | TJ10F Meaty 2F | ||
Flit Flip Flop (2) to BT BT ![]() ![]() ![]() M,M / 15,15 |
-9 | KDN | KDN | TJ Meaty 1F | ||
Flit Flip Flop (2) to Front BT ![]() ![]() ![]() ![]() M,M,SP / 15,15 |
-12 | KDN | KDN | TJ Meaty 2F | ||
Flit Flip Flop to BT BT ![]() ![]() ![]() ![]() ![]() M,M,M / 15,15,15 |
-9 | KDN | KDN | Meaty 1F | ||
Flit Flip Flop to Front BT ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 15,15,15 |
-17 | KDN | KDN | TJ Meaty 2F | ||
Low Back Spin BT ![]() ![]() L / 12 |
12F | -6 | +5 | KDN | TC6F Returns to crouching. | |
Crouch Spin Knuckle BT ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. | |
Reverse Slicer (Clean) BT ![]() ![]() L / 12 |
20F | -26 | KDN | KDN | TC6F Returns to crouching. | |
Reverse Slicer BT ![]() ![]() L / 8 |
-26 | +2C | +2C | TC6F Input 2nd force to Down | ||
Reverse Double Slicer BT ![]() ![]() ![]() ![]() L,H / 8,30 |
-11 | KDN | KDN | Meaty 1F | ||
Reverse Slicer (Clean) to Snake BT ![]() ![]() ![]() ![]() L,SP / 12 |
-26 | KDN | KDN | TC6F Disable to Snake after block | ||
Reverse Slicer to Snake BT ![]() ![]() ![]() ![]() L,SP / 8 |
-26 | +8C | +8C | TC6F Disable to Snake after block (Ver.4.20)- When the move was performed on the right side, the damage was different from normal. This is now fixed. | ||
Reverse Slicer (Clean) to DMW BT ![]() ![]() ![]() L,SP / 12 |
-26 | KDN | KDN | TC6F Disable to DMW after block | ||
Reverse Slicer to DMW BT ![]() ![]() ![]() L,SP / 8 |
-26 | +6C | +5C | TC6F Disable to DMW after block | ||
Falling Tree to Play Dead (Head first) BT ![]() ![]() ![]() ![]() M,SP / 25 |
32F | -14 | -3C | -3C | TJ17F Forces an opponent to crouching upon hit. Meaty 3F | |
Falling Tree to Down BT ![]() ![]() ![]() ![]() M,SP / 25 |
-15 | -4C | -4C | TJ17F Forces an opponent to crouching upon hit. Meaty 3F |
Phoenix Illusion (PI) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Phoenix Illusion![]() ![]() SP / - |
Cost 25F | |||||
Phoenix Illusion to Cancel PI ![]() SP / - |
19 | Auto block Disable auto blocking after attack moving | ||||
Phoenix Illusion to DMW PI ![]() SP / - |
||||||
Phoenix Drunken Tiger Fist PI ![]() H / 24 |
30F | -10 | KDN | KDN | ||
Phoenix Drunken Tiger Fist to DMW PI ![]() ![]() H,SP / 24 |
-20 | KDN | KDN | |||
Phoenix Drunken Tiger Fist to Sidewind (Head first) PI ![]() ![]() H,SP / 24 |
-21 | KDN | KDN | |||
Phoenix Drunken Tiger Stumble to Sidewind (Head first) PI ![]() ![]() ![]() H,L,SP / 24,14 |
-15 | ±0C | ±0C | Forces an opponent to crouching upon hit. | ||
TSPC8F Phoenix Wrath PI ![]() M / 23 |
18F | -12 | KDN | KDN | Meaty 1F ・Power Crush | |
TS Phoenix Sunder (1) PI ![]() H / 28 |
14F | -14 | +2 | +2 | ・Tail Spin (Ver.2.20)・NH -4F, CH -2F to +2F. ・Decreased the distance between the character and opponent when the move hits. | |
Phoenix Sunder (1) to PI PI ![]() ![]() H,SP / 28 |
-6 | +10 | +10 | (Ver.2.20)・NH +4F, CH +6F to +10F. ・Decreased the distance between the character and opponent when the move hits. | ||
Phoenix Sunder to BT PI ![]() ![]() ![]() H,L,SP / 28,17 |
-13 | +4C | +4C | Combo from 1st CH ・To Cancel BT removed. (Ver.2.20)・Changed the opponent's behavior when hit. ・Enabled the move to allow for combos/chains. | ||
Phoenix Cutter to Snake PI ![]() L,SP / 19 |
25F | -14 | +2 | +12G | ||
Phoenix Illusion to DMW PI ![]() SP / - |
Recovery 5 | |||||
Phoenix Strike PI ![]() ![]() UB(M) / 45 |
65F | KDN | KDN | KDN | TJ (Ver.2.02)・Homing decreased. | |
Hopping Phoenix PI ![]() ![]() M / 17 |
14F | -7 | KDN | KDN | ||
Tornado Kick PI ![]() ![]() M / 25 |
39F | +4C | +7C | +7C | TJ23F Connect to Tornado Kick (【 ![]() ![]() ![]() Meaty 2F | |
Phoenix Illusion to Snake PI ![]() ![]() ![]() SP / - |
Cost 35F |
Five Gates Form - Snake | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Five Gates Form - Snake![]() Absorbs Punch(H/M),SP / - |
To Snake Stance Cost 50F Punch absorbs (H/M) 20 to 40F in actualy +10 to 30F after absorbs Auto block during Snake Stance | |||||
Snake Stance![]() ![]() ![]() SP / - |
Cost 23F | |||||
Snake Stance SS ![]() ![]() SP / - |
Cost 23F | |||||
Snake Stance to Dragon Snake ![]() SP / - |
Cost 27F | |||||
Snake Stance to Panther Snake ![]() SP / - |
Cost 22F | |||||
Rushing Snake (1) Snake ![]() H / 10 |
11F | -6 | +5 | +5 | ||
Rushing Snake (2) Snake ![]() ![]() ![]() H,H / 10,9 |
-6 | +5 | +5 | Combo from 1st NH | ||
Rushing Snake (3) Snake ![]() ![]() ![]() ![]() ![]() H,H,H / 10,9,8 |
-6 | +5 | +5 | Combo from 1st NH | ||
Rushing Snake (4) Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 10,9,8,7 |
-6 | +5 | +5 | Combo from 1st CH | ||
Rushing Snake Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,H / 10,9,8,7,6 |
-6 | +5 | +5 | Combo from 1st CH | ||
Rushing Snake to Snake During Rushing Snake ![]() SP / - |
-7 | +4 | +4 | Disable Rushing Snake (1) ・(Ver.2.02) Transition to Snake has been altered. -7F to -9F on block, +4F to +2F on hit | ||
Snapping Snake (2) to Snake Snake ![]() ![]() ![]() H,M,SP / 10,13 |
-13 | -2 | -2 | Combo from 1st NH | ||
Snapping Snake (3) Snake ![]() ![]() ![]() ![]() ![]() H,M,M / 10,13,10 |
-10 | +1 | +1 | Combo from 1st NH | ||
Snapping Snake (3) to Panther Snake ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SP / 10,13,10 |
-6 | +5 | +5 | Combo from 1st NH | ||
Snapping Snake to Snake Snake ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,H / 10,13,10,20 |
-8 | KDN | KDN | Combo from 3rd CH ・No stance removed. | ||
Snake Bites (1) Snake ![]() M / 15 |
15F | -10 | +1C | +1C | Forces an opponent to crouching upon hit. | |
Snake Bites (1) to Dragon Snake ![]() ![]() M,SP / 15 |
-5 | +6C | +6C | Forces an opponent to crouching upon hit. | ||
Snake Bites (2) Snake ![]() ![]() ![]() M,M / 15,10 |
-12 | -1 | -1 | Combo from 1st hit. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||
Snake Bites (2) to Dragon Snake ![]() ![]() ![]() ![]() M,M,SP / 15,10 |
-4 | +7 | +7 | Combo from 1st hit. | ||
Snake Bites Snake ![]() ![]() ![]() ![]() ![]() M,M,L / 15,10,15 |
-17 | -1 | -1 | TC Combo from 1st NH Can be delayed Returns to crouching. ・Connect to Lift Up Cannon removed. | ||
Snake Bites to Panther Snake ![]() ![]() ![]() ![]() ![]() ![]() M,M,L,SP / 15,10,15 |
-13 | +3 | +3 | Combo from 1st hit. Can be delayed. (Ver.4.00) - Fixed an issue in which input buffering could not be performed after shifting to Panther. | ||
Rattlesnake to Sidewind (Feet first) Snake ![]() M,SP / 30 |
28F | -7 | LNC | LNC | TC4F Air Status 8F | |
Rattlesnake to Down Snake ![]() ![]() M,SP / 30 |
-9 | LNC | LNC | TC4F | ||
Snake Low Kick Snake ![]() L / 11 |
15F | -13 | -2 | -2 | (S3)– Changed the damage from 11 to 13. (Ver.3.30)・Changed the damage from 13 to 15. (Ver.4.00) - Changed the damage from 15 to 11. | |
Snake Low Kick to Palm Fist Snake ![]() ![]() ![]() L,H / 11,13 |
-9 | +3 | +3 | Combo from 1st hit. (Ver.4.00) - New move. | ||
Snake Low Kick to Palm Fist to Tiger Snake ![]() ![]() ![]() ![]() L,H,SP / 11,13 |
-6 | +6 | +6 | Combo from 1st hit. (Ver.4.00) - New move. | ||
Angry Viper Snake ![]() M / 25 |
21F | -9 | KDN | KDN | (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. - Decreased the distance between the character and the opponent when the move is blocked. |
Five Gates Form - Dragon | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Five Gates Form - Dragon![]() ![]() ![]() Absorbs Punch(H/M),SP / - |
To Dragon Stance Cost 50F Punch absorbs (H/M) 20 to 40F in actualy +10 to 30F after absorbs Auto block during Dragon Stance | |||||
Dragon Stance to Tiger Dragon ![]() SP / - |
Cost 25F | |||||
Dragon Stance to Snake Dragon ![]() SP / - |
Cost 26F | |||||
Play Dead (Head first) Dragon ![]() ![]() SP / - |
Cost 23F | |||||
Dragon Roar Dragon ![]() M / 18 |
17F | +4 | KDN | LNC | Meaty 2F | |
Dragon Roar to Tiger Dragon ![]() ![]() M,SP / 18 |
-2 | KDN | LNC | |||
Cuju Kick Dragon ![]() L / 14 |
16F | -15 | +4C | +4C | TC4F Forces an opponent to crouching upon hit. Returns to crouching. Meaty 2F (Ver.3.30)・Changed the damage from 11 to 14. ・Changed the frame advantage when blocked from -15F to -13F. ・Changed the frame advantage upon hit from +2F to +4F. | |
Cuju Kick to Crane Dragon ![]() ![]() L,SP / 14 |
-20 | -3C | -3C | TC4F Forces an opponent to crouching upon hit. Returns to crouching. Meaty 2F | ||
Rush Combo (1) Dragon ![]() H / 18 |
10F | -11 | ±0 | ±0 | Connect to Rushing Combo (1)(![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
TS Dragon's Spite Dragon ![]() HH / 5,20 |
18F | -2 | KDN | KDN | ・Tail Spin | |
Dragon Spark Dragon ![]() ![]() M / 32 |
17F | -5C | KDN | KDN | Forces an opponent to crouching upon block. | |
Dragon Spark to Tiger Dragon ![]() ![]() ![]() M,SP / 32 |
-11C | KDN | KDN | Forces an opponent to crouching upon block. |
Five Gates Form - Panther | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Five Gates Form - Panther![]() ![]() ![]() Absorbs Punch(H/M),SP / - |
To Panther Stance Cost 50F Punch absorbs (H/M) 20 to 40F in actualy +10 to 30F after absorbs Auto block (low) during Panther Stance | |||||
Panther Stance to Snake Panther ![]() / - |
28F | |||||
Panther Stance to Crane Panther ![]() SP / - |
23F | |||||
Panther Stance to Moving Forwards Panther ![]() Absorbs(L) / - |
Auto absorbs (L) | |||||
Panther's Scratch (1) Panther ![]() L / 12 |
12F | -12 | +3C | +3C | TC Forces an opponent to crouching upon hit. Input 2nd force to Down Meaty 1F | |
Panther's Scratch Panther 【 ![]() ![]() ![]() L,H / 12,30 |
-24 | KDN | KDN | Block value is 2nd block 1st block -33F (S3)– Decreased the distance between the character and the opponent when the 1st hit lands. | ||
Panther's Paw Panther ![]() M / 21 |
15F | -10 | LNC | LNC | ・Connect to Defense Breaker removed. | |
Panther Pounce to Panther Panther ![]() L,SP / 18 |
20F | -12 | -1 | +14G | TJ10F ・Special effect on CH | |
Panther Pounce to PI Panther ![]() ![]() L,SP / 18 |
-7 | +4 | +19G | TJ10F | ||
Beating Kick Mid Combo (1) Panther ![]() H / 26 |
23F | -13 | +2 | KDN | TC Beating Kick Mid Combo (1)( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Meaty 1F in actualy (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. |
Five Gates Form - Tiger | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Five Gates Form - Tiger![]() ![]() ![]() Absorbs Punch(H/M),SP / - |
To Tiger Stance Cost 50F Punch absorbs (H/M) 20 to 40F in actualy +10 to 30F after absorbs Auto block during Tiger Stance | |||||
Tiger Stance to Snake Tiger ![]() SP / - |
Cost 25F (Ver.4.00) - Fixed an issue in which input buffering could not be performed after shifting to Snake. | |||||
Tiger Stance to Dragon Tiger ![]() SP / - |
Cost 29F | |||||
Tiger Stance to Moving Forwards Tiger ![]() Absorbs(H/M) / - |
+7F after absorbs (Ver.4.00) - Fixed an issue in which input buffering could not be performed when the opponent’s attack was parried. | |||||
Tiger's Strike Tiger ![]() M / 22 |
16F | +2C | +2C | LNC | Forces an opponent to crouching upon block or NH. Returns to crouching. Meaty 1F | |
Double Tiger Claw (1) Tiger ![]() M / 12 |
15F | -14 | -3A | -3A | ・New move. | |
TS Double Tiger Claw Tiger ![]() ![]() ![]() M,H / 12,21 |
-8 | KDN | KDN* | Combo from 1st NH Can be delayed 12F Combo can be delayed 12F from 1st NH ・New move. | ||
TS Leaping Tiger Tiger ![]() M / 28 |
17F | -12 | KDN | KDN | TJ8F Meaty 2F ・Tail Spin | |
TS Leaping Tiger to Crouching Snake Tiger ![]() ![]() M,SP / 28 |
-11 | KDN | KDN | Connect to Kai She Shen (During Plad Dead (Feet first) WK) | ||
Tiger's Tail Tiger ![]() L / 12 |
15F | -26 | KDN | KDN | TC6F Returns to crouching. | |
WB Double Tiger Palm Tiger ![]() M / 25 |
25F | -7 | KDN | KDN | ・Wall Bounce |
Five Gates Form - Crane | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Five Gates Form - Crane![]() ![]() ![]() Absorbs Punch(H/M),SP / - |
To Crane Stance Cost 50F Punch absorbs (H/M) 20 to 40F in actualy +10 to 30F after absorbs Auto Reversal against Low attack (Ver.4.20)- The move often got interrupted during start up. Fixed so that the attack is performed after receiving opponent's low attack. The attack unnaturally missed against an opponent performing certain low attacks even when the attack had already started. Attack hit range was expandeddownward. | |||||
Crane Stance to Cancel Crane ![]() SP / - |
18 | Auto block Disable Auto block after attack moving | ||||
Crane Stance to Panther Crane ![]() SP / - |
Cost 30F. (Ver.4.00) - Fixed an issue in which input buffering could not be performed after shifting to Panther. | |||||
Crane Stance to Snake Crane ![]() SP / - |
Cost 26F. (Ver.4.00) - Fixed an issue in which input buffering could not be performed after shifting to Snake. | |||||
Crane's Bill Crane ![]() M / 23 |
22F | +5 | KDN | KDN | To BT after block | |
HTS Spinning Crane Swipe Crane ![]() H / 21 |
16F | -9 | +10Sp | KDN | ・New move | |
Crane Dance (1) Crane ![]() M / 21 |
14F | -5 | +6 | +6 | ||
Crane Dance (2) Crane ![]() ![]() ![]() M,L / 21,10 |
-13 | ±0 | ±0 | Combo from 1st NH Meaty 1F | ||
Crane Dance (3) Crane ![]() ![]() ![]() ![]() ![]() M,L,M / 21,10,10 |
-16 | -5 | -5 | Combo from 1st NH Can be delayed 13F Combo can be delayed 13F from 2nd NH | ||
Crane Dance Crane ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,M / 21,10,10,15 |
-12 | LNC | LNC | Combo from 3rd CH Can be delayed 13F Combo can be delayed 13F from 3rd CH Meaty 2F | ||
Crane Kick Crane ![]() L / 20 |
21F | -19 | KDN | KDN* | ||
Crane Smash Crane ![]() H / 25 |
13F | -2 | KDN | KDN | ||
Leaping Crane Crane ![]() ![]() ![]() ![]() M,SP / 21 |
17F | -14 | LNC | LNC | TJ10F Meaty 1F (S3)– Increased the lower range of the attack. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F ・New move |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F ・New move |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive 1 During Rage & Snake ![]() M / 40 |
15F | +9G | KDN | KDN | Unblokable damage 5 close to Wall & +15GF ・New move. (S3)– Changed the attack startup from 20F to 15F. (Ver.3.10)- Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances. | |
Rage Drive 2 During Rage & Dragon ![]() M / 40 |
15F | +11G | KDN | KDN | Unblokable damage 5 close to Wall & +17GF ・New move. (S3)– Changed the attack startup from 17F to 15F. – Increased the lower range of the attack. (Ver.3.10)- Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances. | |
Rage Drive 2 to TIger During Rage & Dragon ![]() ![]() M,SP / 40 |
+10G | KDN | KDN | Unblokable damage 5 close to Wall & +16GF ・New move | ||
Rage Drive 3 During Rage & Panther ![]() LH / 10.15 |
12F | -14 | KDN | KDN | 1st block force 2nd block ・New move. (S3)– Shortened the recovery time after the move hits by 5 frames. (Ver.3.10)- Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances. - Decreased the distance between the character and the opponent when the 1st hit lands. - Changed the opponent's behavior when the 2nd hit lands. | |
Rage Drive 4 During Rage & Tiger ![]() M / 30 |
14F | +15CG | LNC | LNC | Special effect when approach mid-air enemy. Forces an opponent to crouching upon block.. Returns to crouching. ・New move. (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. (S3)– Changed the attack startup from 16F to 14F. – Increased the lower range of the attack. (Ver.3.10)- Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances. | |
Rage Drive 5 to Crane During Rage & Crane ![]() M,SP / 24 |
17F | ±0 | LNC | LNC | TJ10F ・New move. (S3)– Increased the lower range of the attack. (Ver.3.10)- Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances. |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Double Foot Stomp![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -6F |
Long Range Throw Wall Stun Self damage 2 Close to Wall | |
Sleeper Hold![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -3F RP |
Long Range Throw | |
Sailboat Stretch Approach from left side Th(H) / 40 |
Right-sd Fac-Up |
![]() -3F |
|||
Closing Fan Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
|||
Windmill Approach from behind Th(H) / 50 |
RP Fac-Up |
disable | |||
Dragon Falls![]() ![]() Th(H) / 40 |
12F | Right-sd Fac-Up |
![]() -6F RP |
Disable input ![]() ![]() Floor Break | |
Tripping![]() ![]() ![]() Th(H) / 38 |
12F | RP Head-sd Fac-Up |
![]() ±0F RP |
Disable Preciding Input | |
Dragon Neck Snap Dragon ![]() Th(H) / 35 |
25F | Head-sd Fac-Up |
![]() ±0F |
67 | Throw break 20F Iput ![]() ・During Snake removed. |
Out of Control DMW ![]() ![]() Th(H) / 33 |
15F | Foot-sd Fac-Up |
![]() ±0F CW |
78 | Break throw 14F after Start-up 40F Input ![]() Inpupt ![]() |
10 Hit Combo | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | To BT after 2nd or 3rd +12F on 3rd hit +20G & +17F on 3rd CH |
Hit Level | H | H | L | M | M | M | H | M | L | H | |
Damage | 7 | 8 | 7 | 8 | 6 | 6 | 10 | 6 | 7 | 23 | |
hit | +8 | -10 | +16G | +8 | -10 | -10 | -18 | ±0 | KDN | KDN | |
block | +1 | -21 | -10 | -23 | -21 | -21 | -29 | -11 | -21 | -32 |
10 Hit Combo | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | L | M | M | M | H | M | L | H |
Damage | 7 | 8 | 7 | 8 | 6 | 6 | 10 | 6 | 7 | 23 |
hit | +8 | -10 | +16G | +8 | -10 | -10 | -18 | ±0 | KDN | KDN |
block | +1 | -21 | -10 | -23 | -21 | -21 | -29 | -11 | -21 | -32 |
To BT after 2nd or 3rd +12F on 3rd hit +20G & +17F on 3rd CH |