LEE CHAOLAN / VIOLET:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Hitman
- Mist Step (MS)
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Left Right Combo![]() ![]() ![]() H,H / 7,9 |
-1 | +5 | +5 | Combo from 1st NH. | ||
Left Right Combo to MS![]() ![]() ![]() ![]() H,H,SP / 7,9 |
-2 | +4 | +4 | TC Combo from 1st NH. | ||
Left Right Combo to Revolution Zwei (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,14 |
-13 | -2 | -2 | Combo from 2nd CH. Can be delayed | ||
TS Left Right Combo to Revolution Zwei ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 7,9,14,23 |
-3 | KDN | KDN | Combo from 3rd NH Can be delayed | ||
TS Left Right Combo to Revolution Zwei to Hitman ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 7,9,14,23 |
-9 | KDN | KDN | Combo from 3rd NH Can be delayed | ||
Left Right Mid Kick![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,10 |
-12 | -1 | KDN | Combo from 1st NH | ||
Left Right Mid Kick to Hitman![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 7,9,10 |
-14 | -3 | KDN | Combo from 1st NH | ||
Left Right Max Mid![]() ![]() ![]() ![]() ![]() H,H,M / 7,9,22 |
-7 | ±0 | KDN | |||
Acid Rain Kick Combination (2)![]() ![]() ![]() H,H / 7,5 |
-11 | ±0 | ±0 | Combo from 1st NH | ||
Acid Rain Kick Combination (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,5,4 |
-11 | ±0 | ±0 | Combo from 1st hit. Input timing is 3F (before hit or just hit). (Ver.4.00) - Changed the frame advantage when blocked from -10F to -11F. - Changed the frame advantage upon hit from +1F to ±0F. | ||
Acid Rain Kick Combination![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 7,5,4,12 |
-18 | KDN | KDN | Combo from 1st NH. Input timing is 2F (before hit or just hit). ・Damage changed from 16 to 12. ・Changed from -16F to -18F on block. ・Opponent closer on block. ・Opponent reaction changed on hit. (S3)– Increased the recovery time for both the character and the opponent by 4 frames upon guard to slow down the interaction. – Increased the distance between the character and the opponent when the move is blocked. – Increased the recovery time after the move hits by 4 frames. | ||
Right Cross![]() H / 10 |
10F | +1 | +7 | +7 | ||
Combination Drei (2)![]() ![]() ![]() H,H / 10,8 |
-5 | +6 | +6 | Combo from 1st NH | ||
Combination Drei (2) to Hitman![]() ![]() ![]() ![]() ![]() H,H,SP / 10,8 |
-5 | +6 | +6 | |||
Combination Drei![]() ![]() ![]() ![]() ![]() H,H,M / 10,8,18 |
-12 | +3 | KDN | Combo from 2nd CH Returns to crouching. | ||
TS Combination Hünf ![]() ![]() ![]() ![]() ![]() H,H,H / 10,8,20 |
-4 | KDN | KDN* | Combo from 2nd CH (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||
Combination Vier![]() ![]() ![]() ![]() ![]() H,H,L / 10,8,18 |
-16 | ±0 | +10 | TC Combo from 2nd CH Can be delayed | ||
Right Cross to Revolution Zwei (1)![]() ![]() ![]() H,M / 10,14 |
-13 | -2 | -2 | Combo from 1st CH Can be delayed | ||
TS Right Cross to Revolution Zwei ![]() ![]() ![]() ![]() ![]() H,M,H / 10,14,23 |
-3 | KDN | KDN | Combo from 1st CH or 2nd NH. Can be delayed | ||
TS Right Cross to Revolution Zwei to Hitman ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 10,14,23 |
-9 | KDN | KDN | Combo from 1st CH or 2nd NH. Can be delayed | ||
Mist Kick![]() M / 16 |
14F | -8 | +7 | +7 | 41 | ・Changed from +3F to +7F on hit. ・Opponent closer on hit. |
Mist Kick to Hitman![]() ![]() ![]() M,SP / 16 |
14F | -8 | +3 | +3 | ||
Mist Wolf Combination![]() ![]() ![]() M,H / 16,18 |
-10 | +1 | +1 | Combo from 1st NH Can be delayed 13F Combo can be delayed 13F | ||
Trick Kick 【 ![]() ![]() ![]() H / 18 |
30F | -10 | +1 | +1 | ||
Mist Trap Throw 【 ![]() ![]() ![]() ![]() H,Th(H) / 18(,15,10) |
上投 | Th | Th | Input timing is 1F after hit. Enable on mid-air hit. Damage () is throw bonus. (Ver.4.00) - Changed the damage from 15,5 to 15,10. | ||
Right High Kick![]() H / 16 |
11F | -9 | +7 | LNC | 39 | |
Spinning Hammer Kick (2)![]() ![]() ![]() H,H / 16,14 |
-14 | -3 | +2 | Combo from 1st NH. ・Hitbox expanded upward. | ||
Spinning Hammer Kick![]() ![]() ![]() ![]() ![]() H,H,M / 16,14,20 |
-13 | KDN | KDN | Forces an opponent to crouching upon NH. Combo from 2nd CH Can be delayed 11F Combo can be delayed 11F Meaty 1F in actualy (S3)– Changed the damage from 17 to 20. – Changed the opponent’s behavior when hit. | ||
Spin Kick Somersault Combo![]() ![]() ![]() ![]() ![]() H,H,M / 16,14,25 |
-9 | KDN | KDN | TJ Combo from 2nd CH Can be delayed 11F Combo can be delayed 5F ・Opponent reaction when hit while downed was changed. | ||
Lee Somersault![]() ![]() ![]() ![]() H,M / 16,25 |
-1 | KDN | KDN | TJ Can be delayed 4F. Meaty 1F in actualy. (S3)– Changed the input window for the 2nd hit from 11 frames to 15 frames. | ||
Lee Somersault to MS![]() ![]() ![]() ![]() ![]() H,M,SP / 16,25 |
-9 | KDN | KDN | (S3)- New move. | ||
Machinegun Kicks (2)![]() ![]() ![]() H,H / 16,6 |
-5 | +6 | LNC | Combo from 1st NH | ||
Machinegun Kicks![]() ![]() ![]() ![]() ![]() H,H,H / 16,6,8 |
-5 | +6 | LNC | Combo from 1st NH. | ||
H Pirouette Punch ![]() M / 20 |
21F | -4 | +3 | KDN | Returns to crouching. | |
H Pirouette Punch to Hitman ![]() ![]() ![]() M,SP / 20 |
-1 | +6 | KDN | (S3)- New move. (Ver.3.10)- Shortened the recovery time by 3 frames. This changes the frame advantage from -4 frames to -1 frame when blocked, and from +3 frames to +6 frames when the move lands. | ||
Double Signal (1)![]() ![]() M / 12 |
14F | -9 | +2 | +2 | ||
Double Signal![]() ![]() ![]() ![]() M,H / 12,24 |
-10 | KDN | KDN | Combo from 1st hit. Can be delayed 13F. Combo can be delayed 11F. (Ver.4.00) - Increased the distance between the character and the opponent when the move hits. | ||
Acid Storm (1)![]() ![]() M / 6 |
15F | -18 | -7 | -7 | ・Hitbox expanded downward. ・Reach increased. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
Acid Storm (2)![]() ![]() ![]() ![]() M,M / 6,3 |
-18 | -7 | -7 | Connect to 6th when ![]() Combo from 1st NH. (S3)– Decreased the distance between the character and the opponent when the move is blocked. – Increased the forward range of the attack. (Ver.3.10)- Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching. | ||
Acid Storm (3)![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 6,3,3 |
-18 | -7 | -7 | Connect to 6th when ![]() Combo from 1st NH. | ||
Acid Storm (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H,H / 6,3,3,3 |
-18 | -7 | -7 | Connect to 6th when ![]() Combo from 1st NH. | ||
Acid Storm (5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H,H,H / 6,3,3,3,3 |
-18 | KDN | KDN | Connect to 6th when ![]() Combo from 1st NH. | ||
TS Acid Storm ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H,H,H,H / 6,3,3,3,3,20 |
-4 | KDN | KDN | Combo from 1st NH. | ||
TS Acid Storm to Hitman ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H,H,H,H,SP / 6,3,3,3,3,20 |
-7 | KDN | KDN | Combo from 1st NH. | ||
Silver Whip![]() ![]() H / 13 |
11F | -7 | +4 | +4 | 37 | |
TS Deadly Cyclone ![]() ![]() ![]() ![]() H,H / 13,16 |
-2 | +13Sp | +13Sp | Combo from 1st CH. Can be delayed. (S3)- New move. | ||
Deadly Arc![]() ![]() ![]() ![]() H,M / 13,18 |
-8 | +6C | LNC | Forces an opponent to crouching upon NH. Combo from 1st CH Can be delayed 16F Counter Combo can be delayed 9F Meaty 2F | ||
Deadly Arc to Hitman![]() ![]() ![]() ![]() ![]() ![]() H,M,SP / 13,18 |
-4 | +6C | LNC | Forces an opponent to crouching upon NH. Combo from 1st CH Can be delayed 16F Counter Combo can be delayed 9F | ||
Aggressive One-Two![]() ![]() HH / 10,20 |
13F | -13 | KDN | KDN | Combo from 1st hit. ・Decreased pushback on 1st hit so it hits easier. (Ver.4.00) - Changed the damage from 10,24 to 10,20. | |
Feather Landing![]() ![]() MM / 10,20 |
30F | +4C | +8C | +8C | TJ14F Forces an opponent to crouching upon block or hit.. Returns to crouching. Meaty 1F in actualy. | |
Quick Upper![]() ![]() M / 10 |
13F | -1 | +5 | +5 | 33 | |
10 hit Combo (2)![]() ![]() ![]() ![]() M,H / 10,5 |
-10 | +1 | +1 | Combo from 1st NH | ||
10 hit Combo (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 10,5,6 |
-18 | -7 | -7 | Combo from 1st NH | ||
Uppercut![]() ![]() M / 12 |
15F | -7 | LNC | LNC | 41 | +4F on crouch hit. (S3)– Decreased the distance between the character and the opponent when the move hits. |
Lee Left Middle Kick![]() ![]() M / 14 |
15F | -8 | +3 | +3 | ・Hitbox expanded downward. | |
Mercury Drive (2)![]() ![]() ![]() ![]() M,H / 14,11 |
-6 | +5 | +5 | Combo from 1st NH | ||
Mercury Drive![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,11,23 |
-14 | LNC | LNC | Combo from 2nd CH. Can be delayed 11F. Counter Combo can be delayed 8F. (Ver.4.00) - Changed the frame advantage when blocked from -16F to -14F. | ||
Front Kick![]() ![]() M / 16 |
13F | -9 | +2 | +2 | 41 | |
Front Kick to Hitman![]() ![]() ![]() ![]() M,SP / 16 |
-9 | +2 | +2 | |||
Revolution Zwei (1)![]() ![]() M / 18 |
20F | -9 | -2 | -2 | ||
TS Revolution Zwei ![]() ![]() ![]() ![]() M,H / 18,23 |
-3 | KDN | KDN | Combo From 1st. Can be delayed 18F. Combo can be delayed 9F. | ||
TS Revolution Zwei to Hitman ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 18,23 |
-9 | KDN | KDN | Combo from 1st NH Can be delayed 18F Combo can be delayed 9F | ||
Crouch Jab![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Gut Polisher![]() ![]() M / 17 |
18F | -6 | +8 | KDN | (Ver.4.00) - Changed the damage from 18 to 17. - Changed the opponent’s behavior when the move lands as a counter hit. | |
Silver Low![]() ![]() L / 17 |
16F | -17 | -3 | KDN | TC6F Returns to crouching. ・Damage changed from 15 to 17. (S3)– Decreased the move’s tracking. (Ver.4.20)- It sometimes unnaturally missed the opponent under certain curcumstances. Expanded the attack hit range upward. | |
Silver Low to Hitman![]() ![]() ![]() ![]() L,SP / 17 |
-15 | -1 | KDN | TC6F Returns to crouching. | ||
Laser Edge Shin Kick![]() ![]() L / 7 |
12F | -13 | -14 | -2 | ||
Shin to Head kick![]() ![]() ![]() L,H / 7,16 |
-9 | +2 | LNC | Connect to ![]() Combo from 1st CH. Can be delayed. | ||
Shin to Silver Cyclone![]() ![]() ![]() ![]() ![]() L,UB(H) / 7,60 |
KDN | KDN | KDN | TCTJ Secret Move. | ||
Laser Edge Kick Combo (2)![]() ![]() ![]() ![]() L,L / 7,8 |
-15 | -16 | -4 | Combo from 1st CH Can be delayed | ||
Laser Edge Kick Combo (3)![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 7,8,5 |
-15 | -16 | -4 | Combo from 2nd CH Can be delayed | ||
Laser Edge Kick Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,M / 7,8,5,21 |
-20 | KDN | KDN | Combo from 3rd CH Can be delayed | ||
Laser Edge Kick Combo to Hitman![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,M,SP / 7,8,5,21 |
-11 | KDN | KDN | Combo from 3rd CH Can be delayed | ||
Silver Cyclone![]() ![]() UB(H) / 60 |
60F | KDN | KDN | KDN | TC25FTJ45F (S3)– Decreased the duration of the attack’s hitbox by 1 frame. | |
Silver Cyclone to Cancel (Hitman)![]() ![]() ![]() ![]() SP / - |
45 | Returns to crouching. | ||||
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Bump Kick![]() ![]() L / 15 |
20F | -12 | +2 | +2 | Meaty 1F (Ver.3.30)・Changed the damage from 13 to 15. ・Decreased the distance between the character and the opponent when the move hits. | |
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Death Touch![]() ![]() UB(M)*2 / 20,30 |
76F | KDN | KDN | KDN | ![]() ![]() | |
Grass Snake![]() ![]() ![]() ![]() ![]() L / 17 |
23F | -13 | +4 | KDN | Meaty 2F | |
Triple Fang (1)![]() ![]() H / 8 |
15F | ±0 | +6 | +6 | ||
Triple Fang (2)![]() ![]() ![]() ![]() H,M / 8,6 |
-5 | +6 | +6 | Combo from 1st NH | ||
Triple Fang![]() ![]() ![]() ![]() ![]() ![]() H,M,H / 8,6,15 |
-11 | +1 | +1 | Combo from 1st NH | ||
Triple Fang (1) to Hitman![]() ![]() ![]() ![]() ![]() ![]() H,M,SP / 8,6 |
-1 | +10 | +10 | Combo from 1st NH | ||
Triple Fang (2) to MS![]() ![]() ![]() ![]() H,SP / 8 |
-5 | +1 | +1 | |||
Super Triple Fang (2)![]() ![]() ![]() ![]() H,M / 12,6 |
-5 | +6 | +6 | Secret Move. Input timing is 3F before hit. Combo from 1st NH. | ||
Super Triple Fang![]() ![]() ![]() ![]() ![]() ![]() H,M,H / 12,6,23 |
-6 | KDN | KDN | Secret Move. Combo from 1st NH. | ||
Super Triple Fang (2) to Hitman![]() ![]() ![]() ![]() ![]() ![]() H,M,SP / 12,6 |
-1 | +10 | +10 | Secret Move. Combo from 1st NH. | ||
Super Triple Fang (1) to MS![]() ![]() ![]() ![]() H,SP / 12 |
-5 | +1 | +1 | Secret Move. | ||
Rear Cross Punch![]() ![]() H / 13 |
14F | -5 | +1 | +1 | ||
Rear Cross to MS![]() ![]() ![]() H,SP / 13 |
-1 | +5 | +5 | |||
Super High Combination (2)![]() ![]() ![]() ![]() H,H / 13,12 |
-8 | -6 | KDN | Combo from 1st NH Can be delayed 13F Combo can be delayed 9F | ||
Super High Combination (2) to Hitman![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 13,12 |
-10 | -8 | KDN | Combo from 1st NH Can be delayed 13F Combo can be delayed 9F | ||
TS Super High Combination ![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 13,12,21 |
-3 | KDN | KDN | TJ | ||
Stinging Rush (1)![]() ![]() L / 9 |
15F | -14 | -3 | -3 | ・Damage changed from 6 to 9. ・Opponent closer on block. ・Hitbox expanded downward. | |
Stinging Rush![]() ![]() ![]() ![]() L,H / 9,15 |
-12 | -3 | -3 | Combo from 1st CH ・Startup changed from 21F to 19F. | ||
Stinging Rush to MS![]() ![]() ![]() ![]() ![]() L,H,SP / 9,15 |
-7 | +2 | +2 | Combo from 1st CH | ||
Silver Heel![]() ![]() M / 20 |
20F | -3 | +7C | LNC | 42 | Forces an opponent to crouching upon NH.. Knock Down on crouch hit. Meaty 2F in actualy. (Ver.3.30)・Shortened the recovery time after the move misses by 5F (total 47F to 42F). (Ver.4.00) - Changed the damage from 22 to 20. |
Silver Heel to Hitman![]() ![]() ![]() ![]() M,SP / 20 |
20F | -2 | +8C | LNC | Forces an opponent to crouching upon NH.. Knock Down on crouch hit. Meaty 2F in actualy. | |
WBPC8F Mist Flash ![]() ![]() M / 20 |
20F | -15 | KDN | KDN | ・Changed from -17F to -15F on block. ・Opponent farther away on block. ・Recovery decreased on hit by 2F. (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.3.30)・Enabled the move to cause a wall bound if it hits. (Ver.4.00) - Changed the damage from 25 to 20. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Wheel of Fate![]() ![]() M / 20 |
18F | -13 | KDN | LNC | 48 | TJ17F |
Fake![]() ![]() SP / - |
44 | TJ9F | ||||
Fake to Crouch![]() ![]() ![]() SP / - |
35 | TJ9F Returns to crouching. After Moving, Advance Input is unavailable. | ||||
Fake to Hitman![]() ![]() ![]() ![]() SP,SP / - |
44 | TJ9F | ||||
Brilliant Rosé (1)![]() ![]() M / 12 |
25F | -9 | +2 | +2 | TJ12F (Ver.4.00) - Increased the lower range of the attack. | |
Brilliant Rosé![]() ![]() ![]() ![]() M,M / 12,18 |
-12 | +3 | KDN | Returns to crouching. Combo from 1st NH | ||
TS Double Mazurek ![]() ![]() ![]() ![]() M,H / 12,23 |
-3 | KDN | KDN | Combo from 1st NH | ||
Rising Toe Kick![]() ![]() M / 11 |
15F | -19 | -8 | -8 | TJ9F | |
Rising Toe Kick![]() ![]() M / 15 |
15F | -13 | KDN | LNC | TJ9F | |
Silver Arrow![]() ![]() M / 13 |
15F | -13 | LNC | LNC | TJ9F (S3)– Increased the lower range of the attack. – Fixed an issue in which the character would not be counted as jumping during the second half of the move if it was blocked or missed. | |
Jumping Kick![]() ![]() ![]() M / 25 |
21F | -17 | KDN | KDN | TJ9F | |
Silver Bullet![]() ![]() H / 27 |
22F | +5 | KDN | KDN | TJ9F ・Damage changed from 32 to 27. ・Opponent reaction changed on hit. | |
Silver Bullet to Hitman![]() ![]() ![]() ![]() H,SP / 27 |
+8 | KDN | KDN | TJ9F | ||
Delay Rising Toe Kick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F | |
Back Handspring to Hitman![]() ![]() SP,SP / - |
TJ16F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Pulse Blast![]() ![]() ![]() M / 26 |
14F | -11 | KDN | KDN | Advance Input is unavailable. Start-up 17F in actualy. (S3)– Changed the attack startup from 16F to 14F. | |
Deadly Edge![]() ![]() ![]() H / 22 |
16F | -5 | KDN | KDN | 40 | TC5F Advance Input is unavailable. Start-up 17F in actualy. ・Opponent reaction changed on hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. (Ver.3.10)- Increased the duration of the character's crouching status by 3 frames. - Decreased the distance between the character and the opponent when the move hits. |
HTS Lee Cutter ![]() ![]() ![]() H / 23 |
19F | +2 | KDN | KDN | 47 | Advance Input is unavailable. Start-up 20F in actualy. Start-up 18F in truth (very short). ・Changed from -2F to +2F on block. |
HTS Lee Cutter to Hitman ![]() ![]() ![]() ![]() ![]() H,SP / 23 |
+5 | KDN | KDN | Advance Input is unavailable. Start-up 20F in actualy. ・Changed from +1F to +5F on block. | ||
Blazing Kick![]() ![]() ![]() M / 24 |
22F | -17 | LNC | LNC | Advance Input is unavailable. Start-up 24F in actualy. ・Opponent farther away on block. | |
Waxing Crescent (1)![]() ![]() ![]() ![]() M / 14 |
14F | -9 | KDN | KDN | TJ9F | |
Waxing Crescent![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,26 |
+3 | KDN | KDN | TJ ・Changed from +1F to +3F on block. | ||
Waxing Crescent to Hitman![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 14,26 |
+6 | KDN | KDN | ・Changed from +4F to +6F on block. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Low Kick FC ![]() ![]() ![]() L / 12 |
13F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() ![]() ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Wonderful Combo (1) WS ![]() M / 13 |
13F | -2 | +7 | +7 | (Ver.4.00) - New move. | |
Wonderful Combo WS ![]() ![]() ![]() M,H / 13,17 |
-5 | +4 | +4 | Combo from 1st hit. (Ver.4.00) - New move. | ||
Wonderful Combo to Hitman WS ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,17 |
-8 | +1 | +1 | Combo from 1st hit. (Ver.4.00) - New move. | ||
Rocket Heel (1) WS ![]() M / 12 |
14F | -8 | +3 | +3 | ||
Rocket Heel WS ![]() ![]() ![]() M,M / 12,24 |
-13 | LNC | LNC | Combo from 1st NH ・Changed from -14F to -13F on block. ・Opponent closer on block. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||
TS Twister Heel WS ![]() ![]() ![]() M,H / 12,23 |
-4 | +18Sp | +18Sp | Combo from 1st NH | ||
Front Kick WS ![]() M / 16 |
10F | -21 | -10 | -10 | Meaty 1F in actualy | |
Infinite Kick Chain 1 (2) WS ![]() ![]() ![]() M,M / 16,11 |
-15 | -4C | -4C | Combo from 1st NH. Forces an opponent to crouching upon hit.. Meaty 2F. ・Startup changed from 14F to 15F. ・Changed from -20F to -15F on block. ・Changed from -9F to -4F on hit. | ||
Infinite Kick Chain 1 (3) WS ![]() ![]() ![]() ![]() ![]() M,M,L / 16,11,8 |
-19 | -8 | -8 | Combo from 2nd CH | ||
Infinite Kick Chain 1 (4) WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,L,M / 16,11,8,10 |
-19 | -8 | -8 | Combo from 3rd NH | ||
Infinite Kick Chain 1 WS ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,L,M,H / 16,11,8,10,10 |
-16 | -5 | -5 | |||
Infinite Kick Chain 2 (3) WS ![]() ![]() ![]() ![]() ![]() M,M,M / 16,11,10 |
-19 | -8 | -8 | Combo from 2nd CH | ||
Infinite Kick Chain 2 (4) WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 16,11,10,10 |
-16 | -5 | -5 | Combo from 3rd NH | ||
Infinite Kick Chain 2 WS ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H,M / 16,11,10,10,10 |
-19 | -8 | -8 | |||
Low Variation During Infinite Kick Chain ![]() ![]() L / 8 |
-19 | -8 | -8 | After Infinite Kick Chain 5th. | ||
High Variation During Infinite Kick Chain ![]() ![]() M / 15 |
-20 | KDN | KDN | After Infinite Kick Chain 5th. | ||
Infinite Kick Chain 1 (2) to Hitman WS ![]() ![]() ![]() ![]() ![]() M,M,SP / 16,11 |
-15 | -4C | -4C | Combo from 1st NH. Forces an opponent to crouching upon hit.. Meaty 2F. (S3)- New move. | ||
Toe Smash WS ![]() M / 16 |
11F | -6 | +5 | +5 | 36 | |
Toe Smash to Hitman WS ![]() ![]() ![]() M,SP / 16 |
-9 | +2 | +2 | |||
Silver Tail FC ![]() ![]() L / 17 |
16F | -14 | -3C | KDN | TC Returns to crouching. ・Opponent reaction changed on hit. | |
Silver Tail to Hitman FC ![]() ![]() ![]() ![]() L,SP / 17 |
-12 | -1C | KDN | TC Returns to crouching. ・Changed from -22F to -14F on block? | ||
Catapult Kick Low FC ![]() ![]() M / 15 |
18F | -17 | -6 | -6 | TJ9F![]() Returns to crouching. | |
Catapult Kick Low FC ![]() ![]() M / 22 |
18F | -17 | LNC | LNC | TJ9F![]() Returns to crouching. | |
Catapult Kick Low FC ![]() ![]() M / 25 |
18F | -17 | LNC | LNC | TJ9F![]() Returns to crouching. | |
Catapult Kick Low to Hitman FC ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 15 or 22 or 25 |
18F | -17 | LNC | LNC | TJ9F![]() Returns to crouching. | |
Catapult Kick High FC ![]() ![]() M / 25 |
14F | -31 | -20 | -20 | TJ9F | |
Catapult Kick High FC ![]() ![]() ![]() M / 28 or 30 |
14F | -32 | KDN | KDN | TJ9F | |
Catapult Kick High to Crouch FC ![]() ![]() ![]() ![]() ![]() M / 25 or 28 or 30 |
14F | -32 | KDN | KDN | TJ9F Returns to crouching. | |
Catapult Drop FC ![]() ![]() ![]() ![]() M / 30,20 |
46F | -4 | KDN | KDN | TJ9F To Down. | |
Sliding FC ![]() ![]() ![]() ![]() L / 22 |
16F | -23 | KDN | KDN | TC To Down. Meaty 2F in actualy. ・Changed from -27F to -23F on block. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
TS Lee Screw Left SS (right) ![]() M / 28 |
20F | -9 | KDN | KDN* | (Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F. | |
TS Lee Screw Left to Hitman SS (right) ![]() ![]() ![]() M,SP / 28 |
-12 | KDN | KDN* | (Ver.4.00) - Changed the frame advantage when blocked from -14F to -12F. | ||
TS Lee Screw Right SS (left) ![]() H / 25 |
17F | -2 | KDN | KDN | ||
TS Lee Screw Right to Hitman SS (right) ![]() ![]() ![]() H,SP / 25 |
-5 | KDN | KDN | |||
Wall Jumping Attack to BT![]() ![]() ![]() M / 21 |
36F | +2 | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 24F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Hitman | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Hitman![]() SP / - |
Returns to crouching. Cost 10F. | |||||
Hitman to Side Step During Hitman ![]() ![]() SP / - |
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Hitman to MS During Hitman ![]() SP / - |
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Hitman to Cancel (crouch) During Hitman ![]() ![]() SP / - |
7 | Returns to crouching. Remove style time is vary in shift moves. | ||||
Hitman to Cancel (![]() During Hitman ![]() SP / - |
17 | Cost 1F after Hitman 17F. | ||||
Freaker Jab During Hitman ![]() H,SP / 10 |
12F | ±0 | +7 | +7 | Scatter Kick (During Hitman ![]() | |
Freaker Jab to Cancel Hitman During Hitman ![]() ![]() SP / - |
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Freaker Jab Rush During Hitman ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,,SP / 10,10,, |
-1 | +7 | +7 | Combo from 1st NH | ||
Freaker Jab Rush to Cancel MS During Freaker Jab Rush ![]() SP / - |
-2 | +6 | +6 | |||
Excellent Combo During Hitman ![]() ![]() ![]() H,M / 10,17 |
-8 | +2 | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from 1st hit. ・Damage changed from 15 to 17. ・Opponent reaction on counter hit was changed. ・Input window changed from 13F to 22F. (Ver.4.00) - Changed the frame advantage upon hit from ±0F to +2F. | ||
Excellent Combo to Hitman During Hitman ![]() ![]() ![]() ![]() ![]() H,M,SP / 10,17 |
-8 | +2 | KDN | Combo from 1st NH (Ver.4.00) - Changed the frame advantage upon hit from ±0F to +2F. | ||
Scatter Blow During Hitman ![]() M / 23 |
19F | -13 | LNC | LNC | ・Opponent reaction when hit while downed was changed. | |
HTSPC8F Scatter Kick During Hitman ![]() H,Th / 21(,20) |
17F | -4 | Th | Th | To Scatter Kick Throw on hit. Damage() is throw bonus. Meaty 1F in actualy. ・Opponent closer when there was no transition to throw from hit. | |
Shin Slicer During Hitman ![]() L / 20 |
24F | -26 | KDN | KDN* | TC6F Returns to crouching. ・Opponent reaction changed on hit. | |
WH Poison Touch During Hitman ![]() MM / 10,15 |
15F | -7 | +14G +26W |
+14G +26W |
・Decreased pushback of 1st hit so it hits easier. ・Opponent reaction when hit mid-air by 2nd hit was changed. ・Hitbox of 2nd hit expanded downward. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. Wall crush inducing hit is implemented. | |
WB Silver Slash During Hitman ![]() ![]() M / 24 |
20F | -9 | KDN | KDN | TJ9F Disable Jump Cancel. Meaty 1F in actualy ・Causes Wall Bounce on hit. (S3)– Changed the frame advantage when blocked from -12F to -9F. – Shortened the recovery animation by 1 frame when the move hits. | |
WB Silver Slash to Crouch During Hitman ![]() ![]() ![]() M / 24 |
20F | -9 | KDN | KDN | TJ9F Disable Jump Cancel. Returns to crouching. (S3)– Changed the frame advantage when blocked from -14F to -9F. – Shortened the recovery time after the move hits by 3 frames. | |
Silver Circle During Hitman ![]() ![]() M / 20 |
25F | -8C | KDN | LNC | TJ16F Disable Jump Cancel. Forces an opponent to crouching upon block.. Meaty 2F in actualy. |
Mist Step (MS) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Mist Step![]() ![]() SP / - |
TC7F Cost 2F. Enable Stand Moves during MS. | |||||
Inverted Axle (1) MS ![]() M / 10 |
15F | -12 | -1 | -1 | TJ9F | |
Inverted Axle MS ![]() ![]() ![]() M,M / 10,10 |
-13 | LNC | LNC | TJ | ||
Lee Sliding MS ![]() L / 17 |
29F | -36 | KDN | KDN | TJ6F | |
Sway MS ![]() SP / - |
Returns to crouching. Enable Stand Moves during Sway. | |||||
Spinning Axe Kick During Sway ![]() L / 18 |
21F | -13 | +3 | KDN | TC1F |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F ・Hitbox expanded downward. (Ver.4.00) - The move can now be performed from "During Hitman 2WP During Rage". |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
TS Rage Drive During Rage ![]() ![]() M / 25 |
16F | -1 | KDN | KDN | not consumed in the count of Tail Spin. (S3)– Decreased the distance between the character and the opponent when the move hits or is blocked. (Ver.4.10) - Fixed to enable the Attack Reversal. | |
TS Rage Drive to MS During Rage ![]() ![]() ![]() M,SP / 25 |
-2 | KDN | KDN | not consumed in the count of Tail Spin. (Ver.4.10) - Fixed to enable the Attack Reversal. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
TS Rage Drive During Rage ![]() ![]() M / 25 |
16F | -1 | KDN | KDN | 〉〉 | |
TS Rage Drive to MS During Rage ![]() ![]() ![]() M,SP / 25 |
-2 | KDN | KDN | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Forearm Drop![]() Th(H) / 35 |
12F | CW Head-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw | |
Axle Throw![]() Th(H) / 35 |
12F | CW Head-sd Fac-Up |
![]() ![]() -6F RP |
Long Range Throw | |
Lee Harassment Approach from left side Th(H) / 40 |
Left Side Fac-Dwn |
![]() -3F |
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Lee Stunner Approach from right side Th(H) / 40 |
Head-sd Fac-Dwn |
![]() -3F |
Floor Break | ||
Face Crusher Approach from behind Th(H) / 60 |
Head-sd Fac-Dwn |
disable | BT after throw. | ||
Knee Drive![]() ![]() ![]() Th(H) / 30(21) |
12F | Foot-sd Fac-Up |
![]() -3F CCW |
Damage () is wall bonus. Wall Stun. (Ver.2.20)・Fixed an issue in which the move could not be input in advance. | |
Mist Illusion![]() ![]() ![]() ![]() ![]() ![]() Absorbs Punch(H/M) / 0 |
RP +7BF |
disable | 42 | Absorbs Punch(H/M) during 2 to 10F. (S3)– The move can now be performed from a crouching position. | |
Combination Attack After Mist Illusion succeeds ![]() M / 30 |
Tail Spin on CH or air-mid hit. (S3)– Changed the attack from a high attack to a mid attack. (Ver.3.01) Fixed an issue where the behavior of opponent that was counter hit while crouching was not as intended. (Ver.3.30)・Changed the move to send the opponent spinning when it hits them midair. |
10 Hit Combo | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 13F. |
Hit Level | M | H | M | H | H | L | H | H | H | M | |
Damage | 10 | 5 | 6 | 5 | 7 | 6 | 7 | 7 | 10 | 25 | |
hit | +5 | +1 | -7 | +1 | -15 | -14 | -14 | -6 | +5 | KDN | |
block | -1 | -10 | -18 | -10 | -25 | -25 | -25 | -17 | -25 | -19 |
10 Hit Combo | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | M | H | H | L | H | H | H | M |
Damage | 10 | 5 | 6 | 5 | 7 | 6 | 7 | 7 | 10 | 25 |
hit | +5 | +1 | -7 | +1 | -15 | -14 | -14 | -6 | +5 | KDN |
block | -1 | -10 | -18 | -10 | -25 | -25 | -25 | -17 | -25 | -19 |
Start-up 13F. |