LEE CHAOLAN / VIOLET:DATA

MOVE LIST & FRAME DATA Ver.5.00

【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8  
Left Right Combo

H,H / 7,9
  -1 +5 +5  Combo from 1st NH.
Left Right Combo to MS

H,H,SP / 7,9
  -2 +4 +4  TC
Combo from 1st NH.
Left Right Combo to Revolution Zwei (3)

H,H,M / 7,9,14
  -13 -2 -2  Combo from 2nd CH.
Can be delayed
TS
Left Right Combo to Revolution Zwei

H,H,M,H / 7,9,14,23
  -3 KDN KDN  Combo from 3rd NH
Can be delayed
TS
Left Right Combo to Revolution Zwei to Hitman

H,H,M,H,SP / 7,9,14,23
  -9 KDN KDN  Combo from 3rd NH
Can be delayed
Left Right Mid Kick

H,H,M / 7,9,10
  -12 -1 KDN  Combo from 1st NH
Left Right Mid Kick to Hitman

H,H,M,SP / 7,9,10
  -14 -3 KDN  Combo from 1st NH
Left Right Max Mid
Hold
H,H,M / 7,9,22
  -7 ±0 KDN  
Acid Rain Kick Combination (2)

H,H / 7,5
  -11 ±0 ±0  Combo from 1st NH
Acid Rain Kick Combination (3)
(just)
H,H,M / 7,5,4
  -11 ±0 ±0  Combo from 1st hit.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -11F.
- Changed the frame advantage upon hit from +1F to ±0F.
Acid Rain Kick Combination
(just) (just)
H,H,M,H / 7,5,4,12
  -18 KDN KDN  Combo from 1st NH
・Damage changed from 16 to 12.
・Changed from -16F to -18F on block.
・Opponent closer on block.
・Opponent reaction changed on hit.
(S3)– Increased the recovery time for both the character and the opponent by 4 frames upon guard to slow down the interaction.
– Increased the distance between the character and the opponent when the move is blocked.
– Increased the recovery time after the move hits by 4 frames.
Right Cross

H / 10
10F +1 +7 +7  
Combination Drei (2)

H,H / 10,8
  -5 +6 +6  Combo from 1st NH
Combination Drei (2) to Hitman

H,H,SP / 10,8
  -5 +6 +6  
Combination Drei

H,H,M / 10,8,18
  -12 +3 KDN  Combo from 2nd CH
Returns to crouching.
TS
Combination Hünf

H,H,H / 10,8,20
  -4 KDN KDN*  Combo from 2nd CH
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
Combination Vier

H,H,L / 10,8,18
  -16 ±0 +10  TC
Combo from 2nd CH
Can be delayed
Right Cross to Revolution Zwei (1)

H,M / 10,14
  -13 -2 -2  Combo from 1st CH
Can be delayed
TS
Right Cross to Revolution Zwei

H,M,H / 10,14,23
  -3 KDN KDN  Combo from 1st CH or 2nd NH.
Can be delayed
TS
Right Cross to Revolution Zwei to Hitman

H,M,H,SP / 10,14,23
  -9 KDN KDN  Combo from 1st CH or 2nd NH.
Can be delayed
Mist Kick

M / 16
14F -8 +7 +7 41
・Changed from +3F to +7F on hit.
・Opponent closer on hit.
Mist Kick to Hitman

M,SP / 16
14F -8 +3 +3  
Mist Wolf Combination

M,H / 16,18
  -10 +1 +1  Combo from 1st NH
Can be delayed 13F
Combo can be delayed 13F
Trick Kick

H / 18
30F -10 +1 +1  
Mist Trap Throw
】 (when hit or guarded)
H,Th(H) / 18(,15,10)
  上投 Th Th  Input timing is 1F after hit.
Enable on mid-air hit.
Damage () is throw bonus.
(Ver.4.00) - Changed the damage from 15,5 to 15,10.
Right High Kick

H / 16
11F -9 +7 LNC 39
Spinning Hammer Kick (2)

H,H / 16,14
  -14 -3 +2  Combo from 1st NH.
・Hitbox expanded upward.
Spinning Hammer Kick

H,H,M / 16,14,20
  -13 KDN KDN  Forces an opponent to crouching upon NH.
Combo from 2nd CH
Can be delayed 11F
Combo can be delayed 11F
Meaty 1F in actualy
(S3)– Changed the damage from 17 to 20.
– Changed the opponent’s behavior when hit.
Spin Kick Somersault Combo

H,H,M / 16,14,25
  -9 KDN KDN  TJ
Combo from 2nd CH
Can be delayed 11F
Combo can be delayed 5F
・Opponent reaction when hit while downed was changed.
Lee Somersault
or
H,M / 16,25
  -1 KDN KDN  TJ
Can be delayed 4F.
Meaty 1F in actualy.
(S3)– Changed the input window for the 2nd hit from 11 frames to 15 frames.
Lee Somersault to MS
or
H,M,SP / 16,25
  -9 KDN KDN  
(S3)- New move.
Machinegun Kicks (2)

H,H / 16,6
  -5 +6 LNC  Combo from 1st NH
Machinegun Kicks

H,H,H / 16,6,8
  -5 +6 LNC  Combo from 1st NH.
H
Pirouette Punch

M / 20
21F -4 +3 KDN  Returns to crouching.
H
Pirouette Punch to Hitman

M,SP / 20
  -1 +6 KDN  
(S3)- New move.
(Ver.3.10)- Shortened the recovery time by 3 frames.
This changes the frame advantage from -4 frames to -1 frame when blocked, and from +3 frames to +6 frames when the move lands.
Double Signal (1)

M / 12
14F -9 +2 +2  
Double Signal

M,H / 12,24
  -10 KDN KDN  Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 11F.
(Ver.4.00) - Increased the distance between the character and the opponent when the move hits.
Acid Storm (1)

M / 6
15F -18 -7 -7  
・Hitbox expanded downward.
・Reach increased.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Acid Storm (2)

M,M / 6,3
  -18 -7 -7  Connect to 6th when input.
Combo from 1st NH.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
– Increased the forward range of the attack.
(Ver.3.10)- Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching.
Acid Storm (3)

M,M,H / 6,3,3
  -18 -7 -7  Connect to 6th when input.
Combo from 1st NH.
Acid Storm (4)

M,M,H,H / 6,3,3,3
  -18 -7 -7  Connect to 6th when input.
Combo from 1st NH.
Acid Storm (5)

M,M,H,H,H / 6,3,3,3,3
  -18 KDN KDN  Connect to 6th when input.
Combo from 1st NH.
TS
Acid Storm

M,M,H,H,H,H / 6,3,3,3,3,20
  -4 KDN KDN  Combo from 1st NH.
TS
Acid Storm to Hitman

M,M,H,H,H,H,SP / 6,3,3,3,3,20
  -7 KDN KDN  Combo from 1st NH.
Silver Whip

H / 13
11F -7 +4 +4 37
TS
Deadly Cyclone

H,H / 13,16
  -2 +13Sp +13Sp  Combo from 1st CH.
Can be delayed.
(S3)- New move.
Deadly Arc

H,M / 13,18
  -8 +6C LNC  Forces an opponent to crouching upon NH.
Combo from 1st CH
Can be delayed 16F
Counter Combo can be delayed 9F
Meaty 2F
Deadly Arc to Hitman

H,M,SP / 13,18
  -4 +6C LNC  Forces an opponent to crouching upon NH.
Combo from 1st CH
Can be delayed 16F
Counter Combo can be delayed 9F
Aggressive One-Two

HH / 10,20
13F -13 KDN KDN  Combo from 1st hit.
・Decreased pushback on 1st hit so it hits easier.
(Ver.4.00) - Changed the damage from 10,24 to 10,20.
Feather Landing

MM / 10,20
30F +4C +8C +8C  TJ14F
Forces an opponent to crouching upon block or hit..
Returns to crouching.
Meaty 1F in actualy.
Quick Upper

M / 10
13F -1 +5 +5 33
10 hit Combo (2)

M,H / 10,5
  -10 +1 +1  Combo from 1st NH
10 hit Combo (3)

M,H,H / 10,5,6
  -18 -7 -7  Combo from 1st NH
Uppercut

M / 12
15F -7 LNC LNC 41+4F on crouch hit.
(S3)– Decreased the distance between the character and the opponent when the move hits.
Lee Left Middle Kick

M / 14
15F -8 +3 +3  
・Hitbox expanded downward.
Mercury Drive (2)

M,H / 14,11
  -6 +5 +5  Combo from 1st NH
Mercury Drive

M,H,M / 14,11,23
  -14 LNC LNC  Combo from 2nd CH.
Can be delayed 11F.
Counter Combo can be delayed 8F.
(Ver.4.00) - Changed the frame advantage when blocked from -16F to -14F.
Front Kick

M / 16
13F -9 +2 +2 41
Front Kick to Hitman

M,SP / 16
  -9 +2 +2  
Revolution Zwei (1)

M / 18
20F -9 -2 -2  
TS
Revolution Zwei

M,H / 18,23
  -3 KDN KDN  Combo From 1st.
Can be delayed 18F.
Combo can be delayed 9F.
TS
Revolution Zwei to Hitman

M,H,SP / 18,23
  -9 KDN KDN  Combo from 1st NH
Can be delayed 18F
Combo can be delayed 9F
Crouch Jab
or
SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Gut Polisher

M / 17
18F -6 +8 KDN  
(Ver.4.00) - Changed the damage from 18 to 17.
- Changed the opponent’s behavior when the move lands as a counter hit.
Silver Low

L / 17
16F -17 -3 KDN  TC6F
Returns to crouching.
・Damage changed from 15 to 17.
(S3)– Decreased the move’s tracking.
(Ver.4.20)- It sometimes unnaturally missed the opponent under certain curcumstances. Expanded the attack hit range upward.
Silver Low to Hitman

L,SP / 17
  -15 -1 KDN  TC6F
Returns to crouching.
Laser Edge Shin Kick

L / 7
12F -13 -14 -2  
Shin to Head kick

L,H / 7,16
  -9 +2 LNC  Connect to combination.
Combo from 1st CH.
Can be delayed.
Shin to Silver Cyclone
☆【】 (just)
L,UB(H) / 7,60
  KDN KDN KDN  TCTJ
Secret Move.
Laser Edge Kick Combo (2)

L,L / 7,8
  -15 -16 -4  Combo from 1st CH
Can be delayed
Laser Edge Kick Combo (3)

L,L,L / 7,8,5
  -15 -16 -4  Combo from 2nd CH
Can be delayed
Laser Edge Kick Combo

L,L,L,M / 7,8,5,21
  -20 KDN KDN  Combo from 3rd CH
Can be delayed
Laser Edge Kick Combo to Hitman

L,L,L,M,SP / 7,8,5,21
  -11 KDN KDN  Combo from 3rd CH
Can be delayed
Silver Cyclone

UB(H) / 60
60F KDN KDN KDN  TC25FTJ45F
(S3)– Decreased the duration of the attack’s hitbox by 1 frame.
Silver Cyclone to Cancel (Hitman)

SP / -
  45Returns to crouching.
Crouch Straight

SM / 8
11F -4 +7 +7  TC4F
Returns to crouching.
Bump Kick

L / 15
20F -12 +2 +2  Meaty 1F
(Ver.3.30)・Changed the damage from 13 to 15.
・Decreased the distance between the character and the opponent when the move hits.
Crouch Chin Kick

L / 7
12F -13 -2 -2  TC4F
Returns to crouching.
Death Touch

UB(M)*2 / 20,30
76F KDN KDN KDN   to Cancel
Grass Snake
or
L / 17
23F -13 +4 KDN  Meaty 2F
Triple Fang (1)

H / 8
15F ±0 +6 +6  
Triple Fang (2)

H,M / 8,6
  -5 +6 +6  Combo from 1st NH
Triple Fang

H,M,H / 8,6,15
  -11 +1 +1  Combo from 1st NH
Triple Fang (1) to Hitman

H,M,SP / 8,6
  -1 +10 +10  Combo from 1st NH
Triple Fang (2) to MS
☆】
H,SP / 8
  -5 +1 +1  
Super Triple Fang (2)
( just)
H,M / 12,6
  -5 +6 +6  Secret Move.
Combo from 1st NH.
Super Triple Fang
(just)
H,M,H / 12,6,23
  -6 KDN KDN  Secret Move.
Combo from 1st NH.
Super Triple Fang (2) to Hitman
(just)
H,M,SP / 12,6
  -1 +10 +10  Secret Move.
Combo from 1st NH.
Super Triple Fang (1) to MS
(just) ☆】
H,SP / 12
  -5 +1 +1  Secret Move.
Rear Cross Punch

H / 13
14F -5 +1 +1  
Rear Cross to MS

H,SP / 13
  -1 +5 +5  
Super High Combination (2)

H,H / 13,12
  -8 -6 KDN  Combo from 1st NH
Can be delayed 13F
Combo can be delayed 9F
Super High Combination (2) to Hitman

H,H,SP / 13,12
  -10 -8 KDN  Combo from 1st NH
Can be delayed 13F
Combo can be delayed 9F
TS
Super High Combination

H,H,H / 13,12,21
  -3 KDN KDN  TJ
Stinging Rush (1)

L / 9
15F -14 -3 -3  
・Damage changed from 6 to 9.
・Opponent closer on block.
・Hitbox expanded downward.
Stinging Rush

L,H / 9,15
  -12 -3 -3  Combo from 1st CH
・Startup changed from 21F to 19F.
Stinging Rush to MS

L,H,SP / 9,15
  -7 +2 +2  Combo from 1st CH
Silver Heel

M / 20
20F -3 +7C LNC 42Forces an opponent to crouching upon NH..
Knock Down on crouch hit.
Meaty 2F in actualy.
(Ver.3.30)・Shortened the recovery time after the move misses by 5F (total 47F to 42F).
(Ver.4.00) - Changed the damage from 22 to 20.
Silver Heel to Hitman

M,SP / 20
20F -2 +8C LNC  Forces an opponent to crouching upon NH..
Knock Down on crouch hit.
Meaty 2F in actualy.
WBPC8F
Mist Flash

M / 20
20F -15 KDN KDN  
・Changed from -17F to -15F on block.
・Opponent farther away on block.
・Recovery decreased on hit by 2F.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.3.30)・Enabled the move to cause a wall bound if it hits.
(Ver.4.00) - Changed the damage from 25 to 20.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 7
10F +1 +8 +8  
Left Right Combo

H,H / 7,9
  -1 +5 +5  
TC
Left Right Combo to MS

H,H,SP / 7,9
  -2 +4 +4  
Left Right Combo to Revolution Zwei (3)

H,H,M / 7,9,14
  -13 -2 -2  
TS
Left Right Combo to Revolution Zwei

H,H,M,H / 7,9,14,23
  -3 KDN KDN  
TS
Left Right Combo to Revolution Zwei to Hitman

H,H,M,H,SP / 7,9,14,23
  -9 KDN KDN  
Left Right Mid Kick

H,H,M / 7,9,10
  -12 -1 KDN  
Left Right Mid Kick to Hitman

H,H,M,SP / 7,9,10
  -14 -3 KDN  
Left Right Max Mid
Hold
H,H,M / 7,9,22
  -7 ±0 KDN  
Acid Rain Kick Combination (2)

H,H / 7,5
  -11 ±0 ±0  
Acid Rain Kick Combination (3)
(just)
H,H,M / 7,5,4
  -11 ±0 ±0  
Acid Rain Kick Combination
(just) (just)
H,H,M,H / 7,5,4,12
  -18 KDN KDN  
Right Cross

H / 10
10F +1 +7 +7  
Combination Drei (2)

H,H / 10,8
  -5 +6 +6  
Combination Drei (2) to Hitman

H,H,SP / 10,8
  -5 +6 +6  
Combination Drei

H,H,M / 10,8,18
  -12 +3 KDN  
TS
Combination Hünf

H,H,H / 10,8,20
  -4 KDN KDN*  
TC
Combination Vier

H,H,L / 10,8,18
  -16 ±0 +10  
Right Cross to Revolution Zwei (1)

H,M / 10,14
  -13 -2 -2  
TS
Right Cross to Revolution Zwei

H,M,H / 10,14,23
  -3 KDN KDN  
TS
Right Cross to Revolution Zwei to Hitman

H,M,H,SP / 10,14,23
  -9 KDN KDN  
Mist Kick

M / 16
14F -8 +7 +7 41
Mist Kick to Hitman

M,SP / 16
14F -8 +3 +3  
Mist Wolf Combination

M,H / 16,18
  -10 +1 +1  
Trick Kick

H / 18
30F -10 +1 +1  
Mist Trap Throw
】 (when hit or guarded)
H,Th(H) / 18(,15,10)
  上投 Th Th  
Right High Kick

H / 16
11F -9 +7 LNC 39
Spinning Hammer Kick (2)

H,H / 16,14
  -14 -3 +2  
Spinning Hammer Kick

H,H,M / 16,14,20
  -13 KDN KDN  
TJ
Spin Kick Somersault Combo

H,H,M / 16,14,25
  -9 KDN KDN  
TJ
Lee Somersault
or
H,M / 16,25
  -1 KDN KDN  
Lee Somersault to MS
or
H,M,SP / 16,25
  -9 KDN KDN  
Machinegun Kicks (2)

H,H / 16,6
  -5 +6 LNC  
Machinegun Kicks

H,H,H / 16,6,8
  -5 +6 LNC  
H
Pirouette Punch

M / 20
21F -4 +3 KDN  
H
Pirouette Punch to Hitman

M,SP / 20
  -1 +6 KDN  
Double Signal (1)

M / 12
14F -9 +2 +2  
Double Signal

M,H / 12,24
  -10 KDN KDN  
Acid Storm (1)

M / 6
15F -18 -7 -7  
Acid Storm (2)

M,M / 6,3
  -18 -7 -7  
Acid Storm (3)

M,M,H / 6,3,3
  -18 -7 -7  
Acid Storm (4)

M,M,H,H / 6,3,3,3
  -18 -7 -7  
Acid Storm (5)

M,M,H,H,H / 6,3,3,3,3
  -18 KDN KDN  
TS
Acid Storm

M,M,H,H,H,H / 6,3,3,3,3,20
  -4 KDN KDN  
TS
Acid Storm to Hitman

M,M,H,H,H,H,SP / 6,3,3,3,3,20
  -7 KDN KDN  
Silver Whip

H / 13
11F -7 +4 +4 37
TS
Deadly Cyclone

H,H / 13,16
  -2 +13Sp +13Sp  
Deadly Arc

H,M / 13,18
  -8 +6C LNC  
Deadly Arc to Hitman

H,M,SP / 13,18
  -4 +6C LNC  
Aggressive One-Two

HH / 10,20
13F -13 KDN KDN  
TJ
Feather Landing

MM / 10,20
30F +4C +8C +8C  
Quick Upper

M / 10
13F -1 +5 +5 33
10 hit Combo (2)

M,H / 10,5
  -10 +1 +1  
10 hit Combo (3)

M,H,H / 10,5,6
  -18 -7 -7  
Uppercut

M / 12
15F -7 LNC LNC 41
Lee Left Middle Kick

M / 14
15F -8 +3 +3  
Mercury Drive (2)

M,H / 14,11
  -6 +5 +5  
Mercury Drive

M,H,M / 14,11,23
  -14 LNC LNC  
Front Kick

M / 16
13F -9 +2 +2 41
Front Kick to Hitman

M,SP / 16
  -9 +2 +2  
Revolution Zwei (1)

M / 18
20F -9 -2 -2  
TS
Revolution Zwei

M,H / 18,23
  -3 KDN KDN  
TS
Revolution Zwei to Hitman

M,H,SP / 18,23
  -9 KDN KDN  
TC
Crouch Jab
or
SM / 5
10F -5 +6 +6  
Gut Polisher

M / 17
18F -6 +8 KDN  
TC
Silver Low

L / 17
16F -17 -3 KDN  
TC
Silver Low to Hitman

L,SP / 17
  -15 -1 KDN  
Laser Edge Shin Kick

L / 7
12F -13 -14 -2  
Shin to Head kick

L,H / 7,16
  -9 +2 LNC  
TCTJ
Shin to Silver Cyclone
☆【】 (just)
L,UB(H) / 7,60
  KDN KDN KDN  
Laser Edge Kick Combo (2)

L,L / 7,8
  -15 -16 -4  
Laser Edge Kick Combo (3)

L,L,L / 7,8,5
  -15 -16 -4  
Laser Edge Kick Combo

L,L,L,M / 7,8,5,21
  -20 KDN KDN  
Laser Edge Kick Combo to Hitman

L,L,L,M,SP / 7,8,5,21
  -11 KDN KDN  
TCTJ
Silver Cyclone

UB(H) / 60
60F KDN KDN KDN  
Silver Cyclone to Cancel (Hitman)

SP / -
  45
TC
Crouch Straight

SM / 8
11F -4 +7 +7  
Bump Kick

L / 15
20F -12 +2 +2  
TC
Crouch Chin Kick

L / 7
12F -13 -2 -2  
Death Touch

UB(M)*2 / 20,30
76F KDN KDN KDN  
Grass Snake
or
L / 17
23F -13 +4 KDN  
Triple Fang (1)

H / 8
15F ±0 +6 +6  
Triple Fang (2)

H,M / 8,6
  -5 +6 +6  
Triple Fang

H,M,H / 8,6,15
  -11 +1 +1  
Triple Fang (1) to Hitman

H,M,SP / 8,6
  -1 +10 +10  
Triple Fang (2) to MS
☆】
H,SP / 8
  -5 +1 +1  
Super Triple Fang (2)
( just)
H,M / 12,6
  -5 +6 +6  
Super Triple Fang
(just)
H,M,H / 12,6,23
  -6 KDN KDN  
Super Triple Fang (2) to Hitman
(just)
H,M,SP / 12,6
  -1 +10 +10  
Super Triple Fang (1) to MS
(just) ☆】
H,SP / 12
  -5 +1 +1  
Rear Cross Punch

H / 13
14F -5 +1 +1  
Rear Cross to MS

H,SP / 13
  -1 +5 +5  
Super High Combination (2)

H,H / 13,12
  -8 -6 KDN  
Super High Combination (2) to Hitman

H,H,SP / 13,12
  -10 -8 KDN  
TSTJ
Super High Combination

H,H,H / 13,12,21
  -3 KDN KDN  
Stinging Rush (1)

L / 9
15F -14 -3 -3  
Stinging Rush

L,H / 9,15
  -12 -3 -3  
Stinging Rush to MS

L,H,SP / 9,15
  -7 +2 +2  
Silver Heel

M / 20
20F -3 +7C LNC 42
Silver Heel to Hitman

M,SP / 20
20F -2 +8C LNC  
WBPC8F
Mist Flash

M / 20
20F -15 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 7
10F +1 +8 +8  
 
Left Right Combo

H,H / 7,9
  -1 +5 +5  
Combo from 1st NH.
Left Right Combo to MS

H,H,SP / 7,9
  -2 +4 +4  
TC
Combo from 1st NH.
Left Right Combo to Revolution Zwei (3)

H,H,M / 7,9,14
  -13 -2 -2  
Combo from 2nd CH.
Can be delayed
TS
Left Right Combo to Revolution Zwei

H,H,M,H / 7,9,14,23
  -3 KDN KDN  
Combo from 3rd NH
Can be delayed
TS
Left Right Combo to Revolution Zwei to Hitman

H,H,M,H,SP / 7,9,14,23
  -9 KDN KDN  
Combo from 3rd NH
Can be delayed
Left Right Mid Kick

H,H,M / 7,9,10
  -12 -1 KDN  
Combo from 1st NH
Left Right Mid Kick to Hitman

H,H,M,SP / 7,9,10
  -14 -3 KDN  
Combo from 1st NH
Left Right Max Mid
Hold
H,H,M / 7,9,22
  -7 ±0 KDN  
 
Acid Rain Kick Combination (2)

H,H / 7,5
  -11 ±0 ±0  
Combo from 1st NH
Acid Rain Kick Combination (3)
(just)
H,H,M / 7,5,4
  -11 ±0 ±0  
Combo from 1st hit.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -11F.
- Changed the frame advantage upon hit from +1F to ±0F.
Acid Rain Kick Combination
(just) (just)
H,H,M,H / 7,5,4,12
  -18 KDN KDN  
Combo from 1st NH
・Damage changed from 16 to 12.
・Changed from -16F to -18F on block.
・Opponent closer on block.
・Opponent reaction changed on hit.
(S3)– Increased the recovery time for both the character and the opponent by 4 frames upon guard to slow down the interaction.
– Increased the distance between the character and the opponent when the move is blocked.
– Increased the recovery time after the move hits by 4 frames.
Right Cross

H / 10
10F +1 +7 +7  
 
Combination Drei (2)

H,H / 10,8
  -5 +6 +6  
Combo from 1st NH
Combination Drei (2) to Hitman

H,H,SP / 10,8
  -5 +6 +6  
 
Combination Drei

H,H,M / 10,8,18
  -12 +3 KDN  
Combo from 2nd CH
Returns to crouching.
TS
Combination Hünf

H,H,H / 10,8,20
  -4 KDN KDN*  
Combo from 2nd CH
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
Combination Vier

H,H,L / 10,8,18
  -16 ±0 +10  
TC
Combo from 2nd CH
Can be delayed
Right Cross to Revolution Zwei (1)

H,M / 10,14
  -13 -2 -2  
Combo from 1st CH
Can be delayed
TS
Right Cross to Revolution Zwei

H,M,H / 10,14,23
  -3 KDN KDN  
Combo from 1st CH or 2nd NH.
Can be delayed
TS
Right Cross to Revolution Zwei to Hitman

H,M,H,SP / 10,14,23
  -9 KDN KDN  
Combo from 1st CH or 2nd NH.
Can be delayed
Mist Kick

M / 16
14F -8 +7 +7 41
・Changed from +3F to +7F on hit.
・Opponent closer on hit.
Mist Kick to Hitman

M,SP / 16
14F -8 +3 +3  
 
Mist Wolf Combination

M,H / 16,18
  -10 +1 +1  
Combo from 1st NH
Can be delayed 13F
Combo can be delayed 13F
Trick Kick

H / 18
30F -10 +1 +1  
 
Mist Trap Throw
】 (when hit or guarded)
H,Th(H) / 18(,15,10)
  上投 Th Th  
Input timing is 1F after hit.
Enable on mid-air hit.
Damage () is throw bonus.
(Ver.4.00) - Changed the damage from 15,5 to 15,10.
Right High Kick

H / 16
11F -9 +7 LNC 39
 
Spinning Hammer Kick (2)

H,H / 16,14
  -14 -3 +2  
Combo from 1st NH.
・Hitbox expanded upward.
Spinning Hammer Kick

H,H,M / 16,14,20
  -13 KDN KDN  
Forces an opponent to crouching upon NH.
Combo from 2nd CH
Can be delayed 11F
Combo can be delayed 11F
Meaty 1F in actualy
(S3)– Changed the damage from 17 to 20.
– Changed the opponent’s behavior when hit.
Spin Kick Somersault Combo

H,H,M / 16,14,25
  -9 KDN KDN  
TJ
Combo from 2nd CH
Can be delayed 11F
Combo can be delayed 5F
・Opponent reaction when hit while downed was changed.
Lee Somersault
or
H,M / 16,25
  -1 KDN KDN  
TJ
Can be delayed 4F.
Meaty 1F in actualy.
(S3)– Changed the input window for the 2nd hit from 11 frames to 15 frames.
Lee Somersault to MS
or
H,M,SP / 16,25
  -9 KDN KDN  
(S3)- New move.
Machinegun Kicks (2)

H,H / 16,6
  -5 +6 LNC  
Combo from 1st NH
Machinegun Kicks

H,H,H / 16,6,8
  -5 +6 LNC  
Combo from 1st NH.
H
Pirouette Punch

M / 20
21F -4 +3 KDN  
Returns to crouching.
H
Pirouette Punch to Hitman

M,SP / 20
  -1 +6 KDN  
(S3)- New move.
(Ver.3.10)- Shortened the recovery time by 3 frames.
This changes the frame advantage from -4 frames to -1 frame when blocked, and from +3 frames to +6 frames when the move lands.
Double Signal (1)

M / 12
14F -9 +2 +2  
 
Double Signal

M,H / 12,24
  -10 KDN KDN  
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 11F.
(Ver.4.00) - Increased the distance between the character and the opponent when the move hits.
Acid Storm (1)

M / 6
15F -18 -7 -7  
・Hitbox expanded downward.
・Reach increased.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Acid Storm (2)

M,M / 6,3
  -18 -7 -7  
Connect to 6th when input.
Combo from 1st NH.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
– Increased the forward range of the attack.
(Ver.3.10)- Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching.
Acid Storm (3)

M,M,H / 6,3,3
  -18 -7 -7  
Connect to 6th when input.
Combo from 1st NH.
Acid Storm (4)

M,M,H,H / 6,3,3,3
  -18 -7 -7  
Connect to 6th when input.
Combo from 1st NH.
Acid Storm (5)

M,M,H,H,H / 6,3,3,3,3
  -18 KDN KDN  
Connect to 6th when input.
Combo from 1st NH.
TS
Acid Storm

M,M,H,H,H,H / 6,3,3,3,3,20
  -4 KDN KDN  
Combo from 1st NH.
TS
Acid Storm to Hitman

M,M,H,H,H,H,SP / 6,3,3,3,3,20
  -7 KDN KDN  
Combo from 1st NH.
Silver Whip

H / 13
11F -7 +4 +4 37
 
TS
Deadly Cyclone

H,H / 13,16
  -2 +13Sp +13Sp  
Combo from 1st CH.
Can be delayed.
(S3)- New move.
Deadly Arc

H,M / 13,18
  -8 +6C LNC  
Forces an opponent to crouching upon NH.
Combo from 1st CH
Can be delayed 16F
Counter Combo can be delayed 9F
Meaty 2F
Deadly Arc to Hitman

H,M,SP / 13,18
  -4 +6C LNC  
Forces an opponent to crouching upon NH.
Combo from 1st CH
Can be delayed 16F
Counter Combo can be delayed 9F
Aggressive One-Two

HH / 10,20
13F -13 KDN KDN  
Combo from 1st hit.
・Decreased pushback on 1st hit so it hits easier.
(Ver.4.00) - Changed the damage from 10,24 to 10,20.
Feather Landing

MM / 10,20
30F +4C +8C +8C  
TJ14F
Forces an opponent to crouching upon block or hit..
Returns to crouching.
Meaty 1F in actualy.
Quick Upper

M / 10
13F -1 +5 +5 33
 
10 hit Combo (2)

M,H / 10,5
  -10 +1 +1  
Combo from 1st NH
10 hit Combo (3)

M,H,H / 10,5,6
  -18 -7 -7  
Combo from 1st NH
Uppercut

M / 12
15F -7 LNC LNC 41
+4F on crouch hit.
(S3)– Decreased the distance between the character and the opponent when the move hits.
Lee Left Middle Kick

M / 14
15F -8 +3 +3  
・Hitbox expanded downward.
Mercury Drive (2)

M,H / 14,11
  -6 +5 +5  
Combo from 1st NH
Mercury Drive

M,H,M / 14,11,23
  -14 LNC LNC  
Combo from 2nd CH.
Can be delayed 11F.
Counter Combo can be delayed 8F.
(Ver.4.00) - Changed the frame advantage when blocked from -16F to -14F.
Front Kick

M / 16
13F -9 +2 +2 41
 
Front Kick to Hitman

M,SP / 16
  -9 +2 +2  
 
Revolution Zwei (1)

M / 18
20F -9 -2 -2  
 
TS
Revolution Zwei

M,H / 18,23
  -3 KDN KDN  
Combo From 1st.
Can be delayed 18F.
Combo can be delayed 9F.
TS
Revolution Zwei to Hitman

M,H,SP / 18,23
  -9 KDN KDN  
Combo from 1st NH
Can be delayed 18F
Combo can be delayed 9F
Crouch Jab
or
SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Gut Polisher

M / 17
18F -6 +8 KDN  
(Ver.4.00) - Changed the damage from 18 to 17.
- Changed the opponent’s behavior when the move lands as a counter hit.
Silver Low

L / 17
16F -17 -3 KDN  
TC6F
Returns to crouching.
・Damage changed from 15 to 17.
(S3)– Decreased the move’s tracking.
(Ver.4.20)- It sometimes unnaturally missed the opponent under certain curcumstances. Expanded the attack hit range upward.
Silver Low to Hitman

L,SP / 17
  -15 -1 KDN  
TC6F
Returns to crouching.
Laser Edge Shin Kick

L / 7
12F -13 -14 -2  
 
Shin to Head kick

L,H / 7,16
  -9 +2 LNC  
Connect to combination.
Combo from 1st CH.
Can be delayed.
Shin to Silver Cyclone
☆【】 (just)
L,UB(H) / 7,60
  KDN KDN KDN  
TCTJ
Secret Move.
Laser Edge Kick Combo (2)

L,L / 7,8
  -15 -16 -4  
Combo from 1st CH
Can be delayed
Laser Edge Kick Combo (3)

L,L,L / 7,8,5
  -15 -16 -4  
Combo from 2nd CH
Can be delayed
Laser Edge Kick Combo

L,L,L,M / 7,8,5,21
  -20 KDN KDN  
Combo from 3rd CH
Can be delayed
Laser Edge Kick Combo to Hitman

L,L,L,M,SP / 7,8,5,21
  -11 KDN KDN  
Combo from 3rd CH
Can be delayed
Silver Cyclone

UB(H) / 60
60F KDN KDN KDN  
TC25FTJ45F
(S3)– Decreased the duration of the attack’s hitbox by 1 frame.
Silver Cyclone to Cancel (Hitman)

SP / -
  45
Returns to crouching.
Crouch Straight

SM / 8
11F -4 +7 +7  
TC4F
Returns to crouching.
Bump Kick

L / 15
20F -12 +2 +2  
Meaty 1F
(Ver.3.30)・Changed the damage from 13 to 15.
・Decreased the distance between the character and the opponent when the move hits.
Crouch Chin Kick

L / 7
12F -13 -2 -2  
TC4F
Returns to crouching.
Death Touch

UB(M)*2 / 20,30
76F KDN KDN KDN  
to Cancel
Grass Snake
or
L / 17
23F -13 +4 KDN  
Meaty 2F
Triple Fang (1)

H / 8
15F ±0 +6 +6  
 
Triple Fang (2)

H,M / 8,6
  -5 +6 +6  
Combo from 1st NH
Triple Fang

H,M,H / 8,6,15
  -11 +1 +1  
Combo from 1st NH
Triple Fang (1) to Hitman

H,M,SP / 8,6
  -1 +10 +10  
Combo from 1st NH
Triple Fang (2) to MS
☆】
H,SP / 8
  -5 +1 +1  
 
Super Triple Fang (2)
( just)
H,M / 12,6
  -5 +6 +6  
Secret Move.
Combo from 1st NH.
Super Triple Fang
(just)
H,M,H / 12,6,23
  -6 KDN KDN  
Secret Move.
Combo from 1st NH.
Super Triple Fang (2) to Hitman
(just)
H,M,SP / 12,6
  -1 +10 +10  
Secret Move.
Combo from 1st NH.
Super Triple Fang (1) to MS
(just) ☆】
H,SP / 12
  -5 +1 +1  
Secret Move.
Rear Cross Punch

H / 13
14F -5 +1 +1  
 
Rear Cross to MS

H,SP / 13
  -1 +5 +5  
 
Super High Combination (2)

H,H / 13,12
  -8 -6 KDN  
Combo from 1st NH
Can be delayed 13F
Combo can be delayed 9F
Super High Combination (2) to Hitman

H,H,SP / 13,12
  -10 -8 KDN  
Combo from 1st NH
Can be delayed 13F
Combo can be delayed 9F
TS
Super High Combination

H,H,H / 13,12,21
  -3 KDN KDN  
TJ
Stinging Rush (1)

L / 9
15F -14 -3 -3  
・Damage changed from 6 to 9.
・Opponent closer on block.
・Hitbox expanded downward.
Stinging Rush

L,H / 9,15
  -12 -3 -3  
Combo from 1st CH
・Startup changed from 21F to 19F.
Stinging Rush to MS

L,H,SP / 9,15
  -7 +2 +2  
Combo from 1st CH
Silver Heel

M / 20
20F -3 +7C LNC 42
Forces an opponent to crouching upon NH..
Knock Down on crouch hit.
Meaty 2F in actualy.
(Ver.3.30)・Shortened the recovery time after the move misses by 5F (total 47F to 42F).
(Ver.4.00) - Changed the damage from 22 to 20.
Silver Heel to Hitman

M,SP / 20
20F -2 +8C LNC  
Forces an opponent to crouching upon NH..
Knock Down on crouch hit.
Meaty 2F in actualy.
WBPC8F
Mist Flash

M / 20
20F -15 KDN KDN  
・Changed from -17F to -15F on block.
・Opponent farther away on block.
・Recovery decreased on hit by 2F.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.3.30)・Enabled the move to cause a wall bound if it hits.
(Ver.4.00) - Changed the damage from 25 to 20.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  TJ9F
Hook
or or
H / 17
15F -12 +9 +9  
Wheel of Fate

M / 20
18F -13 KDN LNC 48TJ17F
Fake

SP / -
  44TJ9F
Fake to Crouch

SP / -
  35TJ9F
Returns to crouching.
After Moving, Advance Input is unavailable.
Fake to Hitman

SP,SP / -
  44TJ9F
Brilliant Rosé (1)

M / 12
25F -9 +2 +2  TJ12F
(Ver.4.00) - Increased the lower range of the attack.
Brilliant Rosé

M,M / 12,18
  -12 +3 KDN  Returns to crouching.
Combo from 1st NH
TS
Double Mazurek

M,H / 12,23
  -3 KDN KDN  Combo from 1st NH
Rising Toe Kick

M / 11
15F -19 -8 -8  TJ9F
Rising Toe Kick

M / 15
15F -13 KDN LNC  TJ9F
Silver Arrow

M / 13
15F -13 LNC LNC  TJ9F
(S3)– Increased the lower range of the attack.
– Fixed an issue in which the character would not be counted as jumping during the second half of the move if it was blocked or missed.
Jumping Kick
or
M / 25
21F -17 KDN KDN  TJ9F
Silver Bullet

H / 27
22F +5 KDN KDN  TJ9F
・Damage changed from 32 to 27.
・Opponent reaction changed on hit.
Silver Bullet to Hitman

H,SP / 27
  +8 KDN KDN  TJ9F
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC  TJ9F
Back Handspring to Hitman

SP,SP / -
   TJ16F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
Hook
or or
H / 17
15F -12 +9 +9  
TJ
Wheel of Fate

M / 20
18F -13 KDN LNC 48
TJ
Fake

SP / -
  44
TJ
Fake to Crouch

SP / -
  35
TJ
Fake to Hitman

SP,SP / -
  44
TJ
Brilliant Rosé (1)

M / 12
25F -9 +2 +2  
Brilliant Rosé

M,M / 12,18
  -12 +3 KDN  
TS
Double Mazurek

M,H / 12,23
  -3 KDN KDN  
TJ
Rising Toe Kick

M / 11
15F -19 -8 -8  
TJ
Rising Toe Kick

M / 15
15F -13 KDN LNC  
TJ
Silver Arrow

M / 13
15F -13 LNC LNC  
TJ
Jumping Kick
or
M / 25
21F -17 KDN KDN  
TJ
Silver Bullet

H / 27
22F +5 KDN KDN  
TJ
Silver Bullet to Hitman

H,SP / 27
  +8 KDN KDN  
TJ
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC  
TJ
Back Handspring to Hitman

SP,SP / -
   
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
TJ9F
Hook
or or
H / 17
15F -12 +9 +9  
 
Wheel of Fate

M / 20
18F -13 KDN LNC 48
TJ17F
Fake

SP / -
  44
TJ9F
Fake to Crouch

SP / -
  35
TJ9F
Returns to crouching.
After Moving, Advance Input is unavailable.
Fake to Hitman

SP,SP / -
  44
TJ9F
Brilliant Rosé (1)

M / 12
25F -9 +2 +2  
TJ12F
(Ver.4.00) - Increased the lower range of the attack.
Brilliant Rosé

M,M / 12,18
  -12 +3 KDN  
Returns to crouching.
Combo from 1st NH
TS
Double Mazurek

M,H / 12,23
  -3 KDN KDN  
Combo from 1st NH
Rising Toe Kick

M / 11
15F -19 -8 -8  
TJ9F
Rising Toe Kick

M / 15
15F -13 KDN LNC  
TJ9F
Silver Arrow

M / 13
15F -13 LNC LNC  
TJ9F
(S3)– Increased the lower range of the attack.
– Fixed an issue in which the character would not be counted as jumping during the second half of the move if it was blocked or missed.
Jumping Kick
or
M / 25
21F -17 KDN KDN  
TJ9F
Silver Bullet

H / 27
22F +5 KDN KDN  
TJ9F
・Damage changed from 32 to 27.
・Opponent reaction changed on hit.
Silver Bullet to Hitman

H,SP / 27
  +8 KDN KDN  
TJ9F
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC  
TJ9F
Back Handspring to Hitman

SP,SP / -
   
TJ16F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Pulse Blast

M / 26
14F -11 KDN KDN  Advance Input is unavailable.
Start-up 17F in actualy.
(S3)– Changed the attack startup from 16F to 14F.
Deadly Edge

H / 22
16F -5 KDN KDN 40TC5F
Advance Input is unavailable.
Start-up 17F in actualy.
・Opponent reaction changed on hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.3.10)- Increased the duration of the character's crouching status by 3 frames.
- Decreased the distance between the character and the opponent when the move hits.
HTS
Lee Cutter

H / 23
19F +2 KDN KDN 47Advance Input is unavailable.
Start-up 20F in actualy.
Start-up 18F in truth (very short).
・Changed from -2F to +2F on block.
HTS
Lee Cutter to Hitman

H,SP / 23
  +5 KDN KDN  Advance Input is unavailable.
Start-up 20F in actualy.
・Changed from +1F to +5F on block.
Blazing Kick

M / 24
22F -17 LNC LNC  Advance Input is unavailable.
Start-up 24F in actualy.
・Opponent farther away on block.
Waxing Crescent (1)

M / 14
14F -9 KDN KDN  TJ9F
Waxing Crescent

M,M / 14,26
  +3 KDN KDN  TJ
・Changed from +1F to +3F on block.
Waxing Crescent to Hitman

M,M,SP / 14,26
  +6 KDN KDN  
・Changed from +4F to +6F on block.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Pulse Blast

M / 26
14F -11 KDN KDN  
TC
Deadly Edge

H / 22
16F -5 KDN KDN 40
HTS
Lee Cutter

H / 23
19F +2 KDN KDN 47
HTS
Lee Cutter to Hitman

H,SP / 23
  +5 KDN KDN  
Blazing Kick

M / 24
22F -17 LNC LNC  
TJ
Waxing Crescent (1)

M / 14
14F -9 KDN KDN  
TJ
Waxing Crescent

M,M / 14,26
  +3 KDN KDN  
Waxing Crescent to Hitman

M,M,SP / 14,26
  +6 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Pulse Blast

M / 26
14F -11 KDN KDN  
Advance Input is unavailable.
Start-up 17F in actualy.
(S3)– Changed the attack startup from 16F to 14F.
Deadly Edge

H / 22
16F -5 KDN KDN 40
TC5F
Advance Input is unavailable.
Start-up 17F in actualy.
・Opponent reaction changed on hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.3.10)- Increased the duration of the character's crouching status by 3 frames.
- Decreased the distance between the character and the opponent when the move hits.
HTS
Lee Cutter

H / 23
19F +2 KDN KDN 47
Advance Input is unavailable.
Start-up 20F in actualy.
Start-up 18F in truth (very short).
・Changed from -2F to +2F on block.
HTS
Lee Cutter to Hitman

H,SP / 23
  +5 KDN KDN  
Advance Input is unavailable.
Start-up 20F in actualy.
・Changed from +1F to +5F on block.
Blazing Kick

M / 24
22F -17 LNC LNC  
Advance Input is unavailable.
Start-up 24F in actualy.
・Opponent farther away on block.
Waxing Crescent (1)

M / 14
14F -9 KDN KDN  
TJ9F
Waxing Crescent

M,M / 14,26
  +3 KDN KDN  
TJ
・Changed from +1F to +3F on block.
Waxing Crescent to Hitman

M,M,SP / 14,26
  +6 KDN KDN  
・Changed from +4F to +6F on block.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Low Kick
FC or
L / 12
13F -17 -3 -3  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Wonderful Combo (1)
WS
M / 13
13F -2 +7 +7  
(Ver.4.00) - New move.
Wonderful Combo
WS
M,H / 13,17
  -5 +4 +4  Combo from 1st hit.
(Ver.4.00) - New move.
Wonderful Combo to Hitman
WS
M,H,SP / 13,17
  -8 +1 +1  Combo from 1st hit.
(Ver.4.00) - New move.
Rocket Heel (1)
WS
M / 12
14F -8 +3 +3  
Rocket Heel
WS
M,M / 12,24
  -13 LNC LNC  Combo from 1st NH
・Changed from -14F to -13F on block.
・Opponent closer on block.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
TS
Twister Heel
WS
M,H / 12,23
  -4 +18Sp +18Sp  Combo from 1st NH
Front Kick
WS
M / 16
10F -21 -10 -10  Meaty 1F in actualy
Infinite Kick Chain 1 (2)
WS
M,M / 16,11
  -15 -4C -4C  Combo from 1st NH.
Forces an opponent to crouching upon hit..
Meaty 2F.
・Startup changed from 14F to 15F.
・Changed from -20F to -15F on block.
・Changed from -9F to -4F on hit.
Infinite Kick Chain 1 (3)
WS
M,M,L / 16,11,8
  -19 -8 -8  Combo from 2nd CH
Infinite Kick Chain 1 (4)
WS
M,M,L,M / 16,11,8,10
  -19 -8 -8  Combo from 3rd NH
Infinite Kick Chain 1
WS
M,M,L,M,H / 16,11,8,10,10
  -16 -5 -5  
Infinite Kick Chain 2 (3)
WS
M,M,M / 16,11,10
  -19 -8 -8  Combo from 2nd CH
Infinite Kick Chain 2 (4)
WS
M,M,M,H / 16,11,10,10
  -16 -5 -5  Combo from 3rd NH
Infinite Kick Chain 2
WS
M,M,M,H,M / 16,11,10,10,10
  -19 -8 -8  
Low Variation
During Infinite Kick Chain
L / 8
  -19 -8 -8  After Infinite Kick Chain 5th.
High Variation
During Infinite Kick Chain
M / 15
  -20 KDN KDN  After Infinite Kick Chain 5th.
Infinite Kick Chain 1 (2) to Hitman
WS
M,M,SP / 16,11
  -15 -4C -4C  Combo from 1st NH.
Forces an opponent to crouching upon hit..
Meaty 2F.
(S3)- New move.
Toe Smash
WS
M / 16
11F -6 +5 +5 36
Toe Smash to Hitman
WS
M,SP / 16
  -9 +2 +2  
Silver Tail
FC
L / 17
16F -14 -3C KDN  TC
Returns to crouching.
・Opponent reaction changed on hit.
Silver Tail to Hitman
FC
L,SP / 17
  -12 -1C KDN  TC
Returns to crouching.
・Changed from -22F to -14F on block?
Catapult Kick Low
FC
M / 15
18F -17 -6 -6  TJ9F
2F.
Returns to crouching.
Catapult Kick Low
FC
M / 22
18F -17 LNC LNC  TJ9F
2F.
Returns to crouching.
Catapult Kick Low
FC
M / 25
18F -17 LNC LNC  TJ9F
2F.
Returns to crouching.
Catapult Kick Low to Hitman
FC or or
M,SP / 15 or 22 or 25
18F -17 LNC LNC  TJ9F
2F.
Returns to crouching.
Catapult Kick High
FC
M / 25
14F -31 -20 -20  TJ9F
Catapult Kick High
FC or
M / 28 or 30
14F -32 KDN KDN  TJ9F
Catapult Kick High to Crouch
FC or or
M / 25 or 28 or 30
14F -32 KDN KDN  TJ9F
Returns to crouching.
Catapult Drop
FC or or
M / 30,20
46F -4 KDN KDN  TJ9F
To Down.
Sliding
FC
L / 22
16F -23 KDN KDN  TC
To Down.
Meaty 2F in actualy.
・Changed from -27F to -23F on block.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Crouch Low Kick
FC or
L / 12
13F -17 -3 -3  
TC
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4  
Wonderful Combo (1)
WS
M / 13
13F -2 +7 +7  
Wonderful Combo
WS
M,H / 13,17
  -5 +4 +4  
Wonderful Combo to Hitman
WS
M,H,SP / 13,17
  -8 +1 +1  
Rocket Heel (1)
WS
M / 12
14F -8 +3 +3  
Rocket Heel
WS
M,M / 12,24
  -13 LNC LNC  
TS
Twister Heel
WS
M,H / 12,23
  -4 +18Sp +18Sp  
Front Kick
WS
M / 16
10F -21 -10 -10  
Infinite Kick Chain 1 (2)
WS
M,M / 16,11
  -15 -4C -4C  
Infinite Kick Chain 1 (3)
WS
M,M,L / 16,11,8
  -19 -8 -8  
Infinite Kick Chain 1 (4)
WS
M,M,L,M / 16,11,8,10
  -19 -8 -8  
Infinite Kick Chain 1
WS
M,M,L,M,H / 16,11,8,10,10
  -16 -5 -5  
Infinite Kick Chain 2 (3)
WS
M,M,M / 16,11,10
  -19 -8 -8  
Infinite Kick Chain 2 (4)
WS
M,M,M,H / 16,11,10,10
  -16 -5 -5  
Infinite Kick Chain 2
WS
M,M,M,H,M / 16,11,10,10,10
  -19 -8 -8  
Low Variation
During Infinite Kick Chain
L / 8
  -19 -8 -8  
High Variation
During Infinite Kick Chain
M / 15
  -20 KDN KDN  
Infinite Kick Chain 1 (2) to Hitman
WS
M,M,SP / 16,11
  -15 -4C -4C  
Toe Smash
WS
M / 16
11F -6 +5 +5 36
Toe Smash to Hitman
WS
M,SP / 16
  -9 +2 +2  
TC
Silver Tail
FC
L / 17
16F -14 -3C KDN  
TC
Silver Tail to Hitman
FC
L,SP / 17
  -12 -1C KDN  
TJ
Catapult Kick Low
FC
M / 15
18F -17 -6 -6  
TJ
Catapult Kick Low
FC
M / 22
18F -17 LNC LNC  
TJ
Catapult Kick Low
FC
M / 25
18F -17 LNC LNC  
TJ
Catapult Kick Low to Hitman
FC or or
M,SP / 15 or 22 or 25
18F -17 LNC LNC  
TJ
Catapult Kick High
FC
M / 25
14F -31 -20 -20  
TJ
Catapult Kick High
FC or
M / 28 or 30
14F -32 KDN KDN  
TJ
Catapult Kick High to Crouch
FC or or
M / 25 or 28 or 30
14F -32 KDN KDN  
TJ
Catapult Drop
FC or or
M / 30,20
46F -4 KDN KDN  
TC
Sliding
FC
L / 22
16F -23 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Low Kick
FC or
L / 12
13F -17 -3 -3  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Wonderful Combo (1)
WS
M / 13
13F -2 +7 +7  
(Ver.4.00) - New move.
Wonderful Combo
WS
M,H / 13,17
  -5 +4 +4  
Combo from 1st hit.
(Ver.4.00) - New move.
Wonderful Combo to Hitman
WS
M,H,SP / 13,17
  -8 +1 +1  
Combo from 1st hit.
(Ver.4.00) - New move.
Rocket Heel (1)
WS
M / 12
14F -8 +3 +3  
 
Rocket Heel
WS
M,M / 12,24
  -13 LNC LNC  
Combo from 1st NH
・Changed from -14F to -13F on block.
・Opponent closer on block.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
TS
Twister Heel
WS
M,H / 12,23
  -4 +18Sp +18Sp  
Combo from 1st NH
Front Kick
WS
M / 16
10F -21 -10 -10  
Meaty 1F in actualy
Infinite Kick Chain 1 (2)
WS
M,M / 16,11
  -15 -4C -4C  
Combo from 1st NH.
Forces an opponent to crouching upon hit..
Meaty 2F.
・Startup changed from 14F to 15F.
・Changed from -20F to -15F on block.
・Changed from -9F to -4F on hit.
Infinite Kick Chain 1 (3)
WS
M,M,L / 16,11,8
  -19 -8 -8  
Combo from 2nd CH
Infinite Kick Chain 1 (4)
WS
M,M,L,M / 16,11,8,10
  -19 -8 -8  
Combo from 3rd NH
Infinite Kick Chain 1
WS
M,M,L,M,H / 16,11,8,10,10
  -16 -5 -5  
 
Infinite Kick Chain 2 (3)
WS
M,M,M / 16,11,10
  -19 -8 -8  
Combo from 2nd CH
Infinite Kick Chain 2 (4)
WS
M,M,M,H / 16,11,10,10
  -16 -5 -5  
Combo from 3rd NH
Infinite Kick Chain 2
WS
M,M,M,H,M / 16,11,10,10,10
  -19 -8 -8  
 
Low Variation
During Infinite Kick Chain
L / 8
  -19 -8 -8  
After Infinite Kick Chain 5th.
High Variation
During Infinite Kick Chain
M / 15
  -20 KDN KDN  
After Infinite Kick Chain 5th.
Infinite Kick Chain 1 (2) to Hitman
WS
M,M,SP / 16,11
  -15 -4C -4C  
Combo from 1st NH.
Forces an opponent to crouching upon hit..
Meaty 2F.
(S3)- New move.
Toe Smash
WS
M / 16
11F -6 +5 +5 36
 
Toe Smash to Hitman
WS
M,SP / 16
  -9 +2 +2  
 
Silver Tail
FC
L / 17
16F -14 -3C KDN  
TC
Returns to crouching.
・Opponent reaction changed on hit.
Silver Tail to Hitman
FC
L,SP / 17
  -12 -1C KDN  
TC
Returns to crouching.
・Changed from -22F to -14F on block?
Catapult Kick Low
FC
M / 15
18F -17 -6 -6  
TJ9F
2F.
Returns to crouching.
Catapult Kick Low
FC
M / 22
18F -17 LNC LNC  
TJ9F
2F.
Returns to crouching.
Catapult Kick Low
FC
M / 25
18F -17 LNC LNC  
TJ9F
2F.
Returns to crouching.
Catapult Kick Low to Hitman
FC or or
M,SP / 15 or 22 or 25
18F -17 LNC LNC  
TJ9F
2F.
Returns to crouching.
Catapult Kick High
FC
M / 25
14F -31 -20 -20  
TJ9F
Catapult Kick High
FC or
M / 28 or 30
14F -32 KDN KDN  
TJ9F
Catapult Kick High to Crouch
FC or or
M / 25 or 28 or 30
14F -32 KDN KDN  
TJ9F
Returns to crouching.
Catapult Drop
FC or or
M / 30,20
46F -4 KDN KDN  
TJ9F
To Down.
Sliding
FC
L / 22
16F -23 KDN KDN  
TC
To Down.
Meaty 2F in actualy.
・Changed from -27F to -23F on block.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
TS
Lee Screw Left
SS (right)
M / 28
20F -9 KDN KDN*  
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F.
TS
Lee Screw Left to Hitman
SS (right)
M,SP / 28
  -12 KDN KDN*  
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -12F.
TS
Lee Screw Right
SS (left)
H / 25
17F -2 KDN KDN  
TS
Lee Screw Right to Hitman
SS (right)
H,SP / 25
  -5 KDN KDN  
Wall Jumping Attack to BT
with back against wall
M / 21
36F +2 KDN KDN  Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TS
Lee Screw Left
SS (right)
M / 28
20F -9 KDN KDN*  
TS
Lee Screw Left to Hitman
SS (right)
M,SP / 28
  -12 KDN KDN*  
TS
Lee Screw Right
SS (left)
H / 25
17F -2 KDN KDN  
TS
Lee Screw Right to Hitman
SS (right)
H,SP / 25
  -5 KDN KDN  
Wall Jumping Attack to BT
with back against wall
M / 21
36F +2 KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
TC
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
TS
Lee Screw Left
SS (right)
M / 28
20F -9 KDN KDN*  
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F.
TS
Lee Screw Left to Hitman
SS (right)
M,SP / 28
  -12 KDN KDN*  
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -12F.
TS
Lee Screw Right
SS (left)
H / 25
17F -2 KDN KDN  
 
TS
Lee Screw Right to Hitman
SS (right)
H,SP / 25
  -5 KDN KDN  
 
Wall Jumping Attack to BT
with back against wall
M / 21
36F +2 KDN KDN  
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hitman

SP / -
   Returns to crouching.
Cost 10F.
Hitman to Side Step
During Hitman or
SP / -
   
Hitman to MS
During Hitman
SP / -
   
Hitman to Cancel (crouch)
During Hitman or
SP / -
  7Returns to crouching.
Remove style time is vary in shift moves.
Hitman to Cancel ()
During Hitman
SP / -
  17Cost 1F after Hitman 17F.
Freaker Jab
During Hitman
H,SP / 10
12F ±0 +7 +7  Scatter Kick (During Hitman ) to Cancel.
Freaker Jab to Cancel Hitman
During Hitman
SP / -
   
Freaker Jab Rush
During Hitman
H,H,,SP / 10,10,,
  -1 +7 +7  Combo from 1st NH
Freaker Jab Rush to Cancel MS
During Freaker Jab Rush
SP / -
  -2 +6 +6  
Excellent Combo
During Hitman
H,M / 10,17
  -8 +2 KDN  Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from 1st hit.
・Damage changed from 15 to 17.
・Opponent reaction on counter hit was changed.
・Input window changed from 13F to 22F.
(Ver.4.00) - Changed the frame advantage upon hit from ±0F to +2F.
Excellent Combo to Hitman
During Hitman
H,M,SP / 10,17
  -8 +2 KDN  Combo from 1st NH
(Ver.4.00) - Changed the frame advantage upon hit from ±0F to +2F.
Scatter Blow
During Hitman
M / 23
19F -13 LNC LNC  
・Opponent reaction when hit while downed was changed.
HTSPC8F
Scatter Kick
During Hitman
H,Th / 21(,20)
17F -4 Th Th  To Scatter Kick Throw on hit.
Damage() is throw bonus.
Meaty 1F in actualy.
・Opponent closer when there was no transition to throw from hit.
Shin Slicer
During Hitman
L / 20
24F -26 KDN KDN*  TC6F
Returns to crouching.
・Opponent reaction changed on hit.
WH
Poison Touch
During Hitman
MM / 10,15
15F -7 +14G
+26W
+14G
+26W
 
・Decreased pushback of 1st hit so it hits easier.
・Opponent reaction when hit mid-air by 2nd hit was changed.
・Hitbox of 2nd hit expanded downward.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (+6F to +14GF).
 Wall crush inducing hit is implemented.
WB
Silver Slash
During Hitman
M / 24
20F -9 KDN KDN  TJ9F
Disable Jump Cancel.
Meaty 1F in actualy
・Causes Wall Bounce on hit.
(S3)– Changed the frame advantage when blocked from -12F to -9F.
– Shortened the recovery animation by 1 frame when the move hits.
WB
Silver Slash to Crouch
During Hitman
M / 24
20F -9 KDN KDN  TJ9F
Disable Jump Cancel.
Returns to crouching.
(S3)– Changed the frame advantage when blocked from -14F to -9F.
– Shortened the recovery time after the move hits by 3 frames.
Silver Circle
During Hitman
M / 20
25F -8C KDN LNC  TJ16F
Disable Jump Cancel.
Forces an opponent to crouching upon block..
Meaty 2F in actualy.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Hitman

SP / -
   
Hitman to Side Step
During Hitman or
SP / -
   
Hitman to MS
During Hitman
SP / -
   
Hitman to Cancel (crouch)
During Hitman or
SP / -
  7
Hitman to Cancel ()
During Hitman
SP / -
  17
Freaker Jab
During Hitman
H,SP / 10
12F ±0 +7 +7  
Freaker Jab to Cancel Hitman
During Hitman
SP / -
   
Freaker Jab Rush
During Hitman
H,H,,SP / 10,10,,
  -1 +7 +7  
Freaker Jab Rush to Cancel MS
During Freaker Jab Rush
SP / -
  -2 +6 +6  
Excellent Combo
During Hitman
H,M / 10,17
  -8 +2 KDN  
Excellent Combo to Hitman
During Hitman
H,M,SP / 10,17
  -8 +2 KDN  
Scatter Blow
During Hitman
M / 23
19F -13 LNC LNC  
HTSPC8F
Scatter Kick
During Hitman
H,Th / 21(,20)
17F -4 Th Th  
TC
Shin Slicer
During Hitman
L / 20
24F -26 KDN KDN*  
WH
Poison Touch
During Hitman
MM / 10,15
15F -7 +14G
+26W
+14G
+26W
 
WBTJ
Silver Slash
During Hitman
M / 24
20F -9 KDN KDN  
WBTJ
Silver Slash to Crouch
During Hitman
M / 24
20F -9 KDN KDN  
TJ
Silver Circle
During Hitman
M / 20
25F -8C KDN LNC  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Hitman

SP / -
   
Returns to crouching.
Cost 10F.
Hitman to Side Step
During Hitman or
SP / -
   
 
Hitman to MS
During Hitman
SP / -
   
 
Hitman to Cancel (crouch)
During Hitman or
SP / -
  7
Returns to crouching.
Remove style time is vary in shift moves.
Hitman to Cancel ()
During Hitman
SP / -
  17
Cost 1F after Hitman 17F.
Freaker Jab
During Hitman
H,SP / 10
12F ±0 +7 +7  
Scatter Kick (During Hitman ) to Cancel.
Freaker Jab to Cancel Hitman
During Hitman
SP / -
   
 
Freaker Jab Rush
During Hitman
H,H,,SP / 10,10,,
  -1 +7 +7  
Combo from 1st NH
Freaker Jab Rush to Cancel MS
During Freaker Jab Rush
SP / -
  -2 +6 +6  
 
Excellent Combo
During Hitman
H,M / 10,17
  -8 +2 KDN  
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from 1st hit.
・Damage changed from 15 to 17.
・Opponent reaction on counter hit was changed.
・Input window changed from 13F to 22F.
(Ver.4.00) - Changed the frame advantage upon hit from ±0F to +2F.
Excellent Combo to Hitman
During Hitman
H,M,SP / 10,17
  -8 +2 KDN  
Combo from 1st NH
(Ver.4.00) - Changed the frame advantage upon hit from ±0F to +2F.
Scatter Blow
During Hitman
M / 23
19F -13 LNC LNC  
・Opponent reaction when hit while downed was changed.
HTSPC8F
Scatter Kick
During Hitman
H,Th / 21(,20)
17F -4 Th Th  
To Scatter Kick Throw on hit.
Damage() is throw bonus.
Meaty 1F in actualy.
・Opponent closer when there was no transition to throw from hit.
Shin Slicer
During Hitman
L / 20
24F -26 KDN KDN*  
TC6F
Returns to crouching.
・Opponent reaction changed on hit.
WH
Poison Touch
During Hitman
MM / 10,15
15F -7 +14G
+26W
+14G
+26W
 
・Decreased pushback of 1st hit so it hits easier.
・Opponent reaction when hit mid-air by 2nd hit was changed.
・Hitbox of 2nd hit expanded downward.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (+6F to +14GF).
 Wall crush inducing hit is implemented.
WB
Silver Slash
During Hitman
M / 24
20F -9 KDN KDN  
TJ9F
Disable Jump Cancel.
Meaty 1F in actualy
・Causes Wall Bounce on hit.
(S3)– Changed the frame advantage when blocked from -12F to -9F.
– Shortened the recovery animation by 1 frame when the move hits.
WB
Silver Slash to Crouch
During Hitman
M / 24
20F -9 KDN KDN  
TJ9F
Disable Jump Cancel.
Returns to crouching.
(S3)– Changed the frame advantage when blocked from -14F to -9F.
– Shortened the recovery time after the move hits by 3 frames.
Silver Circle
During Hitman
M / 20
25F -8C KDN LNC  
TJ16F
Disable Jump Cancel.
Forces an opponent to crouching upon block..
Meaty 2F in actualy.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Mist Step
☆ or During Hitman
SP / -
   TC7F
Cost 2F.
Enable Stand Moves during MS.
Inverted Axle (1)
MS
M / 10
15F -12 -1 -1  TJ9F
Inverted Axle
MS
M,M / 10,10
  -13 LNC LNC  TJ
Lee Sliding
MS
L / 17
29F -36 KDN KDN  TJ6F
Sway
MS
SP / -
   Returns to crouching.
Enable Stand Moves during Sway.
Spinning Axe Kick
During Sway
L / 18
21F -13 +3 KDN  TC1F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Mist Step
☆ or During Hitman
SP / -
   
TJ
Inverted Axle (1)
MS
M / 10
15F -12 -1 -1  
TJ
Inverted Axle
MS
M,M / 10,10
  -13 LNC LNC  
TJ
Lee Sliding
MS
L / 17
29F -36 KDN KDN  
Sway
MS
SP / -
   
TC
Spinning Axe Kick
During Sway
L / 18
21F -13 +3 KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Mist Step
☆ or During Hitman
SP / -
   
TC7F
Cost 2F.
Enable Stand Moves during MS.
Inverted Axle (1)
MS
M / 10
15F -12 -1 -1  
TJ9F
Inverted Axle
MS
M,M / 10,10
  -13 LNC LNC  
TJ
Lee Sliding
MS
L / 17
29F -36 KDN KDN  
TJ6F
Sway
MS
SP / -
   
Returns to crouching.
Enable Stand Moves during Sway.
Spinning Axe Kick
During Sway
L / 18
21F -13 +3 KDN  
TC1F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or During Rage & Hitman
M,Th / 55
20F -22 Th Th  Guard Point 8F
・Hitbox expanded downward.
(Ver.4.00) - The move can now be performed from "During Hitman 2WP During Rage".
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage or During Rage & Hitman
M,Th / 55
20F -22 Th Th  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage or During Rage & Hitman
M,Th / 55
20F -22 Th Th  
Guard Point 8F
・Hitbox expanded downward.
(Ver.4.00) - The move can now be performed from "During Hitman 2WP During Rage".
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
TS
Rage Drive
During Rage
M / 25
16F -1 KDN KDN  not consumed in the count of Tail Spin.
(S3)– Decreased the distance between the character and the opponent when the move hits or is blocked.
(Ver.4.10) - Fixed to enable the Attack Reversal.
TS
Rage Drive to MS
During Rage
M,SP / 25
  -2 KDN KDN  not consumed in the count of Tail Spin.
(Ver.4.10) - Fixed to enable the Attack Reversal.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TS
Rage Drive
During Rage
M / 25
16F -1 KDN KDN  
TS
Rage Drive to MS
During Rage
M,SP / 25
  -2 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
TS
Rage Drive
During Rage
M / 25
16F -1 KDN KDN  
not consumed in the count of Tail Spin.
(S3)– Decreased the distance between the character and the opponent when the move hits or is blocked.
(Ver.4.10) - Fixed to enable the Attack Reversal.
TS
Rage Drive to MS
During Rage
M,SP / 25
  -2 KDN KDN  
not consumed in the count of Tail Spin.
(Ver.4.10) - Fixed to enable the Attack Reversal.


Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Forearm Drop

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-3F
  Long Range Throw
Axle Throw

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-6F
RP
  Long Range Throw
Lee Harassment
Approach from left side
Th(H) / 40
  Left Side
Fac-Dwn

-3F
 
Lee Stunner
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
  Floor Break
Face Crusher
Approach from behind
Th(H) / 60
  Head-sd
Fac-Dwn
disable   BT after throw.
Knee Drive

Th(H) / 30(21)
12F Foot-sd
Fac-Up

-3F
CCW
  Damage () is wall bonus.
Wall Stun.
(Ver.2.20)・Fixed an issue in which the move could not be input in advance.
Mist Illusion
or FC or During Hitman
Absorbs Punch(H/M) / 0
  RP
+7BF
disable 42 Absorbs Punch(H/M) during 2 to 10F.
(S3)– The move can now be performed from a crouching position.
Combination Attack
After Mist Illusion succeeds
M / 30
    Tail Spin on CH or air-mid hit.
(S3)– Changed the attack from a high attack to a mid attack.
(Ver.3.01) Fixed an issue where the behavior of opponent that was counter hit while crouching was not as intended.
(Ver.3.30)・Changed the move to send the opponent spinning when it hits them midair.
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Forearm Drop

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-3F
 
Long Range ThrowAxle Throw

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-6F
RP
 
Long Range ThrowLee Harassment
Approach from left side
Th(H) / 40
  Left Side
Fac-Dwn

-3F
 
Lee Stunner
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
Floor BreakFace Crusher
Approach from behind
Th(H) / 60
  Head-sd
Fac-Dwn
disable  
BT after throw.Knee Drive

Th(H) / 30(21)
12F Foot-sd
Fac-Up

-3F
CCW
 
Damage () is wall bonus. Wall Stun.Mist Illusion
or FC or During Hitman
Absorbs Punch(H/M) / 0
  RP
+7BF
disable 42
Absorbs Punch(H/M) during 2 to 10F.Combination Attack
After Mist Illusion succeeds
M / 30
   
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Forearm Drop

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-3F
 
Long Range Throw
Axle Throw

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-6F
RP
 
Long Range Throw
Lee Harassment
Approach from left side
Th(H) / 40
  Left Side
Fac-Dwn

-3F
 
 
Lee Stunner
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
Floor Break
Face Crusher
Approach from behind
Th(H) / 60
  Head-sd
Fac-Dwn
disable  
BT after throw.
Knee Drive

Th(H) / 30(21)
12F Foot-sd
Fac-Up

-3F
CCW
 
Damage () is wall bonus.
Wall Stun.
(Ver.2.20)・Fixed an issue in which the move could not be input in advance.
Mist Illusion
or FC or During Hitman
Absorbs Punch(H/M) / 0
  RP
+7BF
disable 42
Absorbs Punch(H/M) during 2 to 10F.
(S3)– The move can now be performed from a crouching position.
Combination Attack
After Mist Illusion succeeds
M / 30
   
Tail Spin on CH or air-mid hit.
(S3)– Changed the attack from a high attack to a mid attack.
(Ver.3.01) Fixed an issue where the behavior of opponent that was counter hit while crouching was not as intended.
(Ver.3.30)・Changed the move to send the opponent spinning when it hits them midair.
10 Hit Combo
CommandStart-up 13F.
Hit LevelMHMHHLHHHM
Damage1056576771025
hit+5+1-7+1-15-14-14-6+5KDN
block-1-10-18-10-25-25-25-17-25-19
10 Hit Combo
Command
Hit LevelMHMHHLHHHM
Damage1056576771025
hit+5+1-7+1-15-14-14-6+5KDN
block-1-10-18-10-25-25-25-17-25-19
Start-up 13F.