DETAIL:
MARSHALL LAW:DATA
MOVE LIST & FRAME DATA Ver.5.01
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Dragon Charge (DC)
- Fake Step (FS)
- Back Toward
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | Machine Gun Arrow (2)![]() ![]() ![]() H,H / 7,5 | -7 | -8 | -8 | Combo from 1st hit. | ||
![]() | Machine Gun Arrow (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,5,5 | -7 | -8 | -8 | Combo from 1st CH. | ||
![]() | Machine Gun Arrow (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,5,5,5 | -7 | -8 | -8 | Combo from 1st CH. | ||
![]() | Machine Gun Arrow![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,H / 7,5,5,5,5 | -7 | +13 | +13 | When hit and enemy input ![]() Combo & +5F from 1st CH. | ||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,8 | -1 | +6 | +6 | Connect from Machine Gun Arrow (2 to 4). Combo from 1st NH. | ||
![]() | Left Right Combo to DC![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 | -1 | +6 | +6 | Advance Input is unavailable after connect to DC. | ||
![]() | Left Right Dragon Fist Combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,10 | -8 | +4 | +4 | Combo from 2nd CH. Combo from 1st CH (Disable Combo from Machine Gun Arrow). | ||
![]() | Left Right Dragon Fist Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 7,8,10,10 | -9 | +4 | KDN | Combo from 3rd hit. Can be delayed 18F. Combo can be delayed 17F from CH. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Left Right Dragon Fist Combo to DC![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 7,8,10,10 | -4 | +9 | KDN | Advance Input is unavailable after connect to DC. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | WB Left Right Blazing Fist Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 7,8,10,21 | -13 | KDN | KDN | Combo from 3rd CH. Can be delayed 18F. Combo can be delayed 11F from CH. (Ver.4.00) - Enabled the move to cause a wall bound if it hits. | ||
![]() | Left Right to Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,10 | -6 | +5 | KDN | Combo from 1st CH and to Down. | ||
![]() | TJ Left Right Combo to Feint ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 | -23 | -16 | -16 | Returns to crouching. | ||
![]() | Left Right Combo to Somersault Feint![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP,M / 7,8,20 | -9 | LNC | LNC | |||
![]() | Right Jab![]() H / 8 | 10F | ±0 | +6 | +6 | ||
![]() | Rave War Combo (2)![]() ![]() ![]() H,M / 8,10 | -8 | +4 | +4 | |||
![]() | Rave War Combo![]() ![]() ![]() ![]() ![]() H,M,H / 8,10,10 | -9 | +4 | KDN | Combo from 2nd hit. Can be delayed 18F. Combo can be delayed 17F from CH. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Rave War Combo to DC![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 8,10,10 | -4 | +9 | KDN | Advance Input is unavailable after connect to DC. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | WB Blazing Fist Combo ![]() ![]() ![]() ![]() ![]() H,M,M / 8,10,21 | -13 | KDN | KDN | Combo from 2nd CH. Can be delayed 18F. Combo can be delayed 11F from CH. (Ver.4.00) - Enabled the move to cause a wall bound if it hits. | ||
![]() | Rage Dragon Combo (2) to BT![]() ![]() ![]() H,H / 8,8 | -4 | +7 | +7 | Combo from 1st hit. Can be delayed. | ||
![]() | Rage Dragon Combo (3)![]() ![]() ![]() ![]() ![]() H,H,H / 8,8,8 | -3 | +3 | +3 | Combo from 2nd CH. Can be delayed 15F. Combo can be delayed 7F from CH. | ||
![]() | Rage Dragon Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 | -3C | KDN | LNC | Forces an opponent to crouching on block. Combo from 3rd CH. Can be delayed 17F. Combo can be delayed 5F from CH. | ||
![]() | Rage Dragon Combo to Crouching![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 | -3C | KDN | LNC | Forces an opponent to crouching on block. Returns to crouching. Combo from 3rd CH. Can be delayed 17F. Combo can be delayed 5F from CH. | ||
![]() | High Kick![]() H / 12 | 12F | -9 | +2 | +2 | 40 28 | |
![]() | Feint to Middle Kick![]() ![]() ![]() H,M / 12,17 | -14 | -3 | KDN | Combo from 1st CH. Can be delayed 10F. ・Opponent reaction after counter hit has changed. | ||
![]() | TS High Kick to Bloody Cleaver ![]() ![]() ![]() H,H / 12,20 | -10 | KDN | KDN | Combo from 1st hit. | ||
![]() | Right High Kick![]() H / 14 | 11F | -9 | +7 | LNC | 39 28 | |
![]() | Shaolin Spin Kicks (2)![]() ![]() ![]() H,H / 14,12 | -14 | -5 | -5 | Combo from 1st hit. | ||
![]() | Shaolin Spin Kicks (2) to DC2![]() ![]() ![]() ![]() ![]() H,H,SP / 14,12 | -10 | -1 | -1 | Fast Input data. | ||
![]() | Shaolin Spin Kicks (2) to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 14,12 | +7 | +16G | +16G | Fast Input data. | ||
![]() | Shaolin Spin Kicks![]() ![]() ![]() ![]() ![]() H,H,H / 14,12,14 | -6 | -1 | LNC | |||
![]() | Shaolin Spin Kicks to DC2![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,12,14 | -10 | -5 | LNC | Fast Input data. | ||
![]() | Shaolin Spin Kicks to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,12,14 | +7 | +12 | LNC | Fast Input data. | ||
![]() | TJ Crescent Kick Combo ![]() ![]() ![]() H,M / 14,23 | -1 | KDN | KDN | (S3)– Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | TJ Crescent Kick Combo to DC2 ![]() ![]() ![]() ![]() ![]() H,M,SP / 14,23 | -2 | KDN | KDN | (S3)- New move. | ||
![]() | Pressing Kick![]() MM / 5,10 | 14F | -14 | KDN | KDN | (Ver.2.10)・Hitbox increased. (S3)– Changed the damage from 5,12 to 5,10. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -14F. - Increased the recovery time after the move hits by 2F. | |
![]() | TS Pressing Kick Combo ![]() ![]() ![]() MM,H / 5,10,15 | -13 | +5Sp | +5Sp | (S3)– Changed the damage from 17 to 15. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Right Jab![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | Connect to ![]() | |
![]() | High Kick![]() ![]() H / 16 | 15F | -13 | -2 | KDN | 47 32 | Connect to ![]() |
![]() | Right Hick Kick![]() ![]() H / 16 | 13F | -9 | +7 | LNC | 41 28 | Connect to ![]() |
![]() | Poison Arrow 【 ![]() ![]() ![]() ![]() M / 32 | 20F (1) | +5 | KDN | KDN | Start-up 21F in actualy. (S3)– Increased the lower range of the attack. | |
![]() | Dragon Hammer![]() ![]() M / 20 | 20F | +3C | +8C | LNC | Forces an opponent to crouching on block or NH. | |
![]() | Dragon Hammer to Crouching![]() ![]() ![]() M / 20 | +3C | +8C | LNC | Forces an opponent to crouching on block or NH. Returns to crouching. | ||
![]() | TJ11F Dragon Killer ![]() ![]() M / 20 | 25F | -2 | +7C | LNC | Forces an opponent to crouching on NH. (Ver.4.20)- The opponent was able to guard some specific middle attacks when the opponent was inputting ![]() | |
![]() | Spinning Dragon Blow![]() ![]() M / 25 | 23F | -14 | KDN | KDN | ||
![]() | Quick Upper![]() ![]() M / 10 | 13F | -1 | +5 | +5 | ・Opponent closer on hit. ・Hitbox increased. | |
![]() | 10 Hit Combo 1 (2)![]() ![]() ![]() ![]() M,H / 10,5 | -10 | +1 | +1 | Combo from 1st hit. | ||
![]() | 10 Hit Combo 1 (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 10,5,6 | -18 | -7 | -7 | Combo from 1st hit. | ||
![]() | 10 Hit Combo 2 (2)![]() ![]() ![]() ![]() M,L / 10,6 | -16 | -5 | -5 | Combo from 1st hit. -22GF on block. | ||
![]() | 10 Hit Combo 2 (3)![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 10,6,6 | -12 | -1 | -1 | Combo from 1st hit. | ||
![]() | Uppercut![]() ![]() M / 12 | 15F | -7 | LNC | LNC | 41 26 | +4F against crouch hit. |
![]() | Step In Kick![]() ![]() M / 18 | 17F | -12 | -1 | -1 | ||
![]() | Step In Combo (2)![]() ![]() ![]() ![]() M,L / 18,8 | -14 | -2 | -2 | Combo from 1st CH. Can be delayed 13F. Combo can be delayed 6F from CH. (S3)– Fixed an issue in which the 1st hit’s range would be reduced when the 2nd hit was input. | ||
![]() | Step In Combo![]() ![]() ![]() ![]() ![]() ![]() M,L,H / 18,8,14 | -8 | +1 | +1 | Combo from 2nd hit. Can be delayed 12F. Combo can be delayed 9F from CH. | ||
![]() | TJ Mid Kick Combo to Somersault Kick ![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 18,8,23 | -16 | KDN | KDN | Returns to crouching. Combo from 2nd CH. Can be delayed 13F. Combo can be delayed 1F from CH. ・Opponent reaction changed when hit while down. | ||
![]() | Right Middle Kick![]() ![]() M / 15 | 13F | -8 | +3 | +3 | ||
![]() | TJ Right Middle Kick to Somersault Kick ![]() ![]() ![]() ![]() M,M / 15,23 | -17 | LNC | LNC | Returns to crouching. Combo from 1st CH. | ||
![]() | TC6F Banana Peel ![]() ![]() L / 12 | 18F | -15 | +4C | KDN | Forces an opponent to crouching on NH. Returns to crouching. (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
![]() | TC6F Low Backhand ![]() ![]() L / 15 | 21F | -12 | +2C | +2C | Forces an opponent to crouching on hit. Returns to crouching. (S3)– Changed the frame advantage when blocked from -13F to -12F. – Changed the frame advantage upon hit from +1F to +2F. | |
![]() | TS Low Backhand to High Kick ![]() ![]() ![]() ![]() L,H / 15,21 | -9 | KDN | KDN* | Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. ・Startup changed from 30F to 24F. ・Hit property changed from mid to high. ・Changed from -11F to -9F on block. ・Opponent closer on hit. ・Input window increased from 22F to 30F. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||
![]() | TC4F Body Blow ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | ||
![]() | Body Blow to Dragon Lift![]() ![]() ![]() ![]() SM,M / 8,21 | -15 | LNC | LNC | Combo from 1st CH. (S3)– Reduced the attack’s side range and increased its lower range. | ||
![]() | Dragon Low Kick![]() ![]() L / 8 | 16F | -14 | -3 | -3 | ||
![]() | Dragon Low Kick to Crouching![]() ![]() L / 8 | 16F | -14 | -3 | -3 | Returns to crouching. | |
![]() | Dragon Low Kick to Hook Kick![]() ![]() ![]() ![]() L,H / 8,17 | -7 | KDN | KDN* | Combo from 1st CH. Can be delayed 14F. Combo can be delayed 14F from CH. | ||
![]() | Construct Kick (1)![]() ![]() L / 7 | 15F | -11 | ±0 | ±0 | ||
![]() | Construct Kick![]() ![]() ![]() ![]() L,H / 7,12 | -12 | ±0 | +5 | Combo from 1st hit. When hit and enemy input ![]() | ||
![]() | TC4F Low Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | Returns to crouching. | |
![]() | TJ Low Kick to Somersault ![]() ![]() ![]() ![]() L,M / 7,23 | -17 | LNC | LNC | Combo from 1st CH. Returns to crouching. | ||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | Elbow Spring Kick (1) to BT![]() ![]() M / 15 | 14F | -4 | +7 | +7 | ||
![]() | TJ Elbow Spring Kick ![]() ![]() ![]() ![]() M,M / 15,25 | -14 | KDN | KDN | Meaty 2F in actualy. | ||
![]() | TJ Elbow Spring Kick to Down ![]() ![]() ![]() ![]() ![]() M,M / 15,25 | -3 | KDN | KDN | |||
![]() | Shin Crusher![]() ![]() L / 15 | 17F | -12 | +4C | +14G | Forces an opponent to crouching on NH. ・Opponent closer on hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
![]() | HMTC6F Dragon's Tail ![]() ![]() L / 20 | 26F | -37 | KDN | KDN | ・Changed to homing attack. (S3)– Increased the recovery time after the move hits by 1F. (Ver.4.00) - Fixed an issue in which the frame advantage when block after inputting ![]() ![]() ![]() ![]() | |
![]() | Dragon's Tail to Somersault Kick![]() ![]() ![]() ![]() L,M / 20,27 | -9 | KDN | KDN | Disable connect to 2nd after 1st block. ・Opponent reaction on grounded hit changed. | ||
![]() | Charge Power Punch![]() ![]() ガード不能 / 90 | 78F | KDN | KDN | KDN | ||
![]() | Charge Power Punch to Cancel![]() ![]() ![]() ![]() SP / - | 66 | |||||
![]() | TC6F Dragon Lance ![]() ![]() M / 23 | 21F | -13 | KDN | KDN | Returns to crouching. (Ver.4.00) - Replaced with a new move. | |
![]() | Dragon Storm (1)![]() ![]() M / 12 | 14F | -9 | +2 | +2 | (S3)– Increased the range of the attack. | |
![]() | Dragon Storm (1) to DC![]() ![]() ![]() ![]() M,SP / 12 | -5 | +6 | +6 | Advance Input is unavailable after connect to DC. | ||
![]() | Dragon Storm (2)![]() ![]() ![]() ![]() M,M / 12,12 | -14 | ±0 | ±0 | Combo from 1st hit. Can be delayed. Combo can be delayed 11F from hit. | ||
![]() | Dragon Storm (2) to DC![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,12 | -10 | +4 | +4 | Advance Input is unavailable after connect to DC. | ||
![]() | Dragon Storm![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,22 | -14 | KDN | KDN | Can be delayed. Combo from 1st or 2nd CH Counter Combo can be delayed 12F from 2nd CH. | ||
![]() | Knuckle Back Blow (1)![]() ![]() M / 12 | 16F | -8 | +4 | +4 | (Ver.4.00) - Increased the range of the attack. | |
![]() | TS Knuckle Back Blow ![]() ![]() ![]() ![]() M,H / 12,15 | -3 | +16Sp | +16Sp | Combo from 1st hit. Can be delayed. Combo can be delayed 4F from hit. Combo can be delayed 10F from CH. (S3)– Changed the frame advantage when blocked from -1F to -3F. | ||
![]() | Knuckle Rush![]() ![]() ![]() ![]() M,H / 12,10 | -9 | +4 | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 11F from hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Knuckle Rush to DC![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,10 | -4 | +9 | KDN | Advance Input is unavailable after connect to DC. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Junkyard Kick (2)![]() ![]() ![]() ![]() M,L / 12,10 | -12 | -1 | -1 | Combo from 1st CH. Can be delayed. | ||
![]() | Junkyard Kick![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 12,10,23 | -7 | LNC | LNC | Combo from 2nd CH. Can be delayed. Combo can be delayed 7F from CH. | ||
![]() | Junkyard Kick to DC2![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 | -15 | LNC | LNC | Fast Input data. | ||
![]() | Junkyard Kick to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 | +5 | LNC | LNC | Fast Input data. | ||
![]() | TC Dragon Rush Combo ![]() ![]() ![]() ![]() ![]() ![]() M,L,L / 12,10,23 | -37 | KDN | KDN | Returns to crouching. Can be delayed. (S3)– Changed the damage from 21 to 23. | ||
![]() | HMTS Dragon Spin Kick ![]() ![]() M / 27 | 23F | -12 | KDN | KDN | ||
![]() | HMTS Dragon Spin Kick to BT ![]() ![]() ![]() M / 27 | 23F | -11 | KDN | KDN | ||
![]() | HM Tiger Fang (1) ![]() ![]() M / 13 | 14F | -7 | +3 | +3 | ||
![]() | HM Tiger Fang (1) to BT ![]() ![]() ![]() M / 13 | -4 | +6 | +6 | |||
![]() | TS Tiger Fang ![]() ![]() ![]() ![]() M,H / 13,21 | -5 | KDN | KDN | Combo from 1st hit. | ||
![]() | Dragon Arrow![]() ![]() M / 25 | 23F | -18 | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Machine Gun Arrow (2)![]() ![]() ![]() H,H / 7,5 | -7 | -8 | -8 | ||
![]() | Machine Gun Arrow (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,5,5 | -7 | -8 | -8 | ||
![]() | Machine Gun Arrow (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,5,5,5 | -7 | -8 | -8 | ||
![]() | Machine Gun Arrow![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,H / 7,5,5,5,5 | -7 | +13 | +13 | ||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,8 | -1 | +6 | +6 | ||
![]() | Left Right Combo to DC![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 | -1 | +6 | +6 | ||
![]() | Left Right Dragon Fist Combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,10 | -8 | +4 | +4 | ||
![]() | Left Right Dragon Fist Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 7,8,10,10 | -9 | +4 | KDN | ||
![]() | Left Right Dragon Fist Combo to DC![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 7,8,10,10 | -4 | +9 | KDN | ||
![]() | WB Left Right Blazing Fist Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 7,8,10,21 | -13 | KDN | KDN | ||
![]() | Left Right to Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,10 | -6 | +5 | KDN | ||
![]() | TJ Left Right Combo to Feint ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 | -23 | -16 | -16 | ||
![]() | Left Right Combo to Somersault Feint![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP,M / 7,8,20 | -9 | LNC | LNC | ||
![]() | Right Jab![]() H / 8 | 10F | ±0 | +6 | +6 | |
![]() | Rave War Combo (2)![]() ![]() ![]() H,M / 8,10 | -8 | +4 | +4 | ||
![]() | Rave War Combo![]() ![]() ![]() ![]() ![]() H,M,H / 8,10,10 | -9 | +4 | KDN | ||
![]() | Rave War Combo to DC![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 8,10,10 | -4 | +9 | KDN | ||
![]() | WB Blazing Fist Combo ![]() ![]() ![]() ![]() ![]() H,M,M / 8,10,21 | -13 | KDN | KDN | ||
![]() | Rage Dragon Combo (2) to BT![]() ![]() ![]() H,H / 8,8 | -4 | +7 | +7 | ||
![]() | Rage Dragon Combo (3)![]() ![]() ![]() ![]() ![]() H,H,H / 8,8,8 | -3 | +3 | +3 | ||
![]() | Rage Dragon Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 | -3C | KDN | LNC | ||
![]() | Rage Dragon Combo to Crouching![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 | -3C | KDN | LNC | ||
![]() | High Kick![]() H / 12 | 12F | -9 | +2 | +2 | 40 28 |
![]() | Feint to Middle Kick![]() ![]() ![]() H,M / 12,17 | -14 | -3 | KDN | ||
![]() | TS High Kick to Bloody Cleaver ![]() ![]() ![]() H,H / 12,20 | -10 | KDN | KDN | ||
![]() | Right High Kick![]() H / 14 | 11F | -9 | +7 | LNC | 39 28 |
![]() | Shaolin Spin Kicks (2)![]() ![]() ![]() H,H / 14,12 | -14 | -5 | -5 | ||
![]() | Shaolin Spin Kicks (2) to DC2![]() ![]() ![]() ![]() ![]() H,H,SP / 14,12 | -10 | -1 | -1 | ||
![]() | Shaolin Spin Kicks (2) to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 14,12 | +7 | +16G | +16G | ||
![]() | Shaolin Spin Kicks![]() ![]() ![]() ![]() ![]() H,H,H / 14,12,14 | -6 | -1 | LNC | ||
![]() | Shaolin Spin Kicks to DC2![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,12,14 | -10 | -5 | LNC | ||
![]() | Shaolin Spin Kicks to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,12,14 | +7 | +12 | LNC | ||
![]() | TJ Crescent Kick Combo ![]() ![]() ![]() H,M / 14,23 | -1 | KDN | KDN | ||
![]() | TJ Crescent Kick Combo to DC2 ![]() ![]() ![]() ![]() ![]() H,M,SP / 14,23 | -2 | KDN | KDN | ||
![]() | Pressing Kick![]() MM / 5,10 | 14F | -14 | KDN | KDN | |
![]() | TS Pressing Kick Combo ![]() ![]() ![]() MM,H / 5,10,15 | -13 | +5Sp | +5Sp | ||
![]() | Right Jab![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | |
![]() | High Kick![]() ![]() H / 16 | 15F | -13 | -2 | KDN | 47 32 |
![]() | Right Hick Kick![]() ![]() H / 16 | 13F | -9 | +7 | LNC | 41 28 |
![]() | Poison Arrow 【 ![]() ![]() ![]() ![]() M / 32 | 20F (1) | +5 | KDN | KDN | |
![]() | Dragon Hammer![]() ![]() M / 20 | 20F | +3C | +8C | LNC | |
![]() | Dragon Hammer to Crouching![]() ![]() ![]() M / 20 | +3C | +8C | LNC | ||
![]() | TJ11F Dragon Killer ![]() ![]() M / 20 | 25F | -2 | +7C | LNC | |
![]() | Spinning Dragon Blow![]() ![]() M / 25 | 23F | -14 | KDN | KDN | |
![]() | Quick Upper![]() ![]() M / 10 | 13F | -1 | +5 | +5 | |
![]() | 10 Hit Combo 1 (2)![]() ![]() ![]() ![]() M,H / 10,5 | -10 | +1 | +1 | ||
![]() | 10 Hit Combo 1 (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 10,5,6 | -18 | -7 | -7 | ||
![]() | 10 Hit Combo 2 (2)![]() ![]() ![]() ![]() M,L / 10,6 | -16 | -5 | -5 | ||
![]() | 10 Hit Combo 2 (3)![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 10,6,6 | -12 | -1 | -1 | ||
![]() | Uppercut![]() ![]() M / 12 | 15F | -7 | LNC | LNC | 41 26 |
![]() | Step In Kick![]() ![]() M / 18 | 17F | -12 | -1 | -1 | |
![]() | Step In Combo (2)![]() ![]() ![]() ![]() M,L / 18,8 | -14 | -2 | -2 | ||
![]() | Step In Combo![]() ![]() ![]() ![]() ![]() ![]() M,L,H / 18,8,14 | -8 | +1 | +1 | ||
![]() | TJ Mid Kick Combo to Somersault Kick ![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 18,8,23 | -16 | KDN | KDN | ||
![]() | Right Middle Kick![]() ![]() M / 15 | 13F | -8 | +3 | +3 | |
![]() | TJ Right Middle Kick to Somersault Kick ![]() ![]() ![]() ![]() M,M / 15,23 | -17 | LNC | LNC | ||
![]() | TC6F Banana Peel ![]() ![]() L / 12 | 18F | -15 | +4C | KDN | |
![]() | TC6F Low Backhand ![]() ![]() L / 15 | 21F | -12 | +2C | +2C | |
![]() | TS Low Backhand to High Kick ![]() ![]() ![]() ![]() L,H / 15,21 | -9 | KDN | KDN* | ||
![]() | TC4F Body Blow ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | Body Blow to Dragon Lift![]() ![]() ![]() ![]() SM,M / 8,21 | -15 | LNC | LNC | ||
![]() | Dragon Low Kick![]() ![]() L / 8 | 16F | -14 | -3 | -3 | |
![]() | Dragon Low Kick to Crouching![]() ![]() L / 8 | 16F | -14 | -3 | -3 | |
![]() | Dragon Low Kick to Hook Kick![]() ![]() ![]() ![]() L,H / 8,17 | -7 | KDN | KDN* | ||
![]() | Construct Kick (1)![]() ![]() L / 7 | 15F | -11 | ±0 | ±0 | |
![]() | Construct Kick![]() ![]() ![]() ![]() L,H / 7,12 | -12 | ±0 | +5 | ||
![]() | TC4F Low Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | TJ Low Kick to Somersault ![]() ![]() ![]() ![]() L,M / 7,23 | -17 | LNC | LNC | ||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | Elbow Spring Kick (1) to BT![]() ![]() M / 15 | 14F | -4 | +7 | +7 | |
![]() | TJ Elbow Spring Kick ![]() ![]() ![]() ![]() M,M / 15,25 | -14 | KDN | KDN | ||
![]() | TJ Elbow Spring Kick to Down ![]() ![]() ![]() ![]() ![]() M,M / 15,25 | -3 | KDN | KDN | ||
![]() | Shin Crusher![]() ![]() L / 15 | 17F | -12 | +4C | +14G | |
![]() | HMTC6F Dragon's Tail ![]() ![]() L / 20 | 26F | -37 | KDN | KDN | |
![]() | Dragon's Tail to Somersault Kick![]() ![]() ![]() ![]() L,M / 20,27 | -9 | KDN | KDN | ||
![]() | Charge Power Punch![]() ![]() ガード不能 / 90 | 78F | KDN | KDN | KDN | |
![]() | Charge Power Punch to Cancel![]() ![]() ![]() ![]() SP / - | 66 | ||||
![]() | TC6F Dragon Lance ![]() ![]() M / 23 | 21F | -13 | KDN | KDN | |
![]() | Dragon Storm (1)![]() ![]() M / 12 | 14F | -9 | +2 | +2 | |
![]() | Dragon Storm (1) to DC![]() ![]() ![]() ![]() M,SP / 12 | -5 | +6 | +6 | ||
![]() | Dragon Storm (2)![]() ![]() ![]() ![]() M,M / 12,12 | -14 | ±0 | ±0 | ||
![]() | Dragon Storm (2) to DC![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,12 | -10 | +4 | +4 | ||
![]() | Dragon Storm![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,22 | -14 | KDN | KDN | ||
![]() | Knuckle Back Blow (1)![]() ![]() M / 12 | 16F | -8 | +4 | +4 | |
![]() | TS Knuckle Back Blow ![]() ![]() ![]() ![]() M,H / 12,15 | -3 | +16Sp | +16Sp | ||
![]() | Knuckle Rush![]() ![]() ![]() ![]() M,H / 12,10 | -9 | +4 | KDN | ||
![]() | Knuckle Rush to DC![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,10 | -4 | +9 | KDN | ||
![]() | Junkyard Kick (2)![]() ![]() ![]() ![]() M,L / 12,10 | -12 | -1 | -1 | ||
![]() | Junkyard Kick![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 12,10,23 | -7 | LNC | LNC | ||
![]() | Junkyard Kick to DC2![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 | -15 | LNC | LNC | ||
![]() | Junkyard Kick to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 | +5 | LNC | LNC | ||
![]() | TC Dragon Rush Combo ![]() ![]() ![]() ![]() ![]() ![]() M,L,L / 12,10,23 | -37 | KDN | KDN | ||
![]() | HMTS Dragon Spin Kick ![]() ![]() M / 27 | 23F | -12 | KDN | KDN | |
![]() | HMTS Dragon Spin Kick to BT ![]() ![]() ![]() M / 27 | 23F | -11 | KDN | KDN | |
![]() | HM Tiger Fang (1) ![]() ![]() M / 13 | 14F | -7 | +3 | +3 | |
![]() | HM Tiger Fang (1) to BT ![]() ![]() ![]() M / 13 | -4 | +6 | +6 | ||
![]() | TS Tiger Fang ![]() ![]() ![]() ![]() M,H / 13,21 | -5 | KDN | KDN | ||
![]() | Dragon Arrow![]() ![]() M / 25 | 23F | -18 | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Machine Gun Arrow (2)![]() ![]() ![]() H,H / 7,5 | -7 | -8 | -8 | ||
Combo from 1st hit. | ||||||
![]() | Machine Gun Arrow (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,5,5 | -7 | -8 | -8 | ||
Combo from 1st CH. | ||||||
![]() | Machine Gun Arrow (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,5,5,5 | -7 | -8 | -8 | ||
Combo from 1st CH. | ||||||
![]() | Machine Gun Arrow![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,H / 7,5,5,5,5 | -7 | +13 | +13 | ||
When hit and enemy input ![]() Combo & +5F from 1st CH. | ||||||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,8 | -1 | +6 | +6 | ||
Connect from Machine Gun Arrow (2 to 4). Combo from 1st NH. | ||||||
![]() | Left Right Combo to DC![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 | -1 | +6 | +6 | ||
Advance Input is unavailable after connect to DC. | ||||||
![]() | Left Right Dragon Fist Combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,10 | -8 | +4 | +4 | ||
Combo from 2nd CH. Combo from 1st CH (Disable Combo from Machine Gun Arrow). | ||||||
![]() | Left Right Dragon Fist Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 7,8,10,10 | -9 | +4 | KDN | ||
Combo from 3rd hit. Can be delayed 18F. Combo can be delayed 17F from CH. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Left Right Dragon Fist Combo to DC![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 7,8,10,10 | -4 | +9 | KDN | ||
Advance Input is unavailable after connect to DC. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | WB Left Right Blazing Fist Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 7,8,10,21 | -13 | KDN | KDN | ||
Combo from 3rd CH. Can be delayed 18F. Combo can be delayed 11F from CH. (Ver.4.00) - Enabled the move to cause a wall bound if it hits. | ||||||
![]() | Left Right to Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,10 | -6 | +5 | KDN | ||
Combo from 1st CH and to Down. | ||||||
![]() | TJ Left Right Combo to Feint ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 | -23 | -16 | -16 | ||
Returns to crouching. | ||||||
![]() | Left Right Combo to Somersault Feint![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP,M / 7,8,20 | -9 | LNC | LNC | ||
![]() | Right Jab![]() H / 8 | 10F | ±0 | +6 | +6 | |
![]() | Rave War Combo (2)![]() ![]() ![]() H,M / 8,10 | -8 | +4 | +4 | ||
![]() | Rave War Combo![]() ![]() ![]() ![]() ![]() H,M,H / 8,10,10 | -9 | +4 | KDN | ||
Combo from 2nd hit. Can be delayed 18F. Combo can be delayed 17F from CH. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Rave War Combo to DC![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 8,10,10 | -4 | +9 | KDN | ||
Advance Input is unavailable after connect to DC. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | WB Blazing Fist Combo ![]() ![]() ![]() ![]() ![]() H,M,M / 8,10,21 | -13 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed 18F. Combo can be delayed 11F from CH. (Ver.4.00) - Enabled the move to cause a wall bound if it hits. | ||||||
![]() | Rage Dragon Combo (2) to BT![]() ![]() ![]() H,H / 8,8 | -4 | +7 | +7 | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | Rage Dragon Combo (3)![]() ![]() ![]() ![]() ![]() H,H,H / 8,8,8 | -3 | +3 | +3 | ||
Combo from 2nd CH. Can be delayed 15F. Combo can be delayed 7F from CH. | ||||||
![]() | Rage Dragon Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 | -3C | KDN | LNC | ||
Forces an opponent to crouching on block. Combo from 3rd CH. Can be delayed 17F. Combo can be delayed 5F from CH. | ||||||
![]() | Rage Dragon Combo to Crouching![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 | -3C | KDN | LNC | ||
Forces an opponent to crouching on block. Returns to crouching. Combo from 3rd CH. Can be delayed 17F. Combo can be delayed 5F from CH. | ||||||
![]() | High Kick![]() H / 12 | 12F | -9 | +2 | +2 | 40 28 |
![]() | Feint to Middle Kick![]() ![]() ![]() H,M / 12,17 | -14 | -3 | KDN | ||
Combo from 1st CH. Can be delayed 10F. ・Opponent reaction after counter hit has changed. | ||||||
![]() | TS High Kick to Bloody Cleaver ![]() ![]() ![]() H,H / 12,20 | -10 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Right High Kick![]() H / 14 | 11F | -9 | +7 | LNC | 39 28 |
![]() | Shaolin Spin Kicks (2)![]() ![]() ![]() H,H / 14,12 | -14 | -5 | -5 | ||
Combo from 1st hit. | ||||||
![]() | Shaolin Spin Kicks (2) to DC2![]() ![]() ![]() ![]() ![]() H,H,SP / 14,12 | -10 | -1 | -1 | ||
Fast Input data. | ||||||
![]() | Shaolin Spin Kicks (2) to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 14,12 | +7 | +16G | +16G | ||
Fast Input data. | ||||||
![]() | Shaolin Spin Kicks![]() ![]() ![]() ![]() ![]() H,H,H / 14,12,14 | -6 | -1 | LNC | ||
![]() | Shaolin Spin Kicks to DC2![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,12,14 | -10 | -5 | LNC | ||
Fast Input data. | ||||||
![]() | Shaolin Spin Kicks to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,12,14 | +7 | +12 | LNC | ||
Fast Input data. | ||||||
![]() | TJ Crescent Kick Combo ![]() ![]() ![]() H,M / 14,23 | -1 | KDN | KDN | ||
(S3)– Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | TJ Crescent Kick Combo to DC2 ![]() ![]() ![]() ![]() ![]() H,M,SP / 14,23 | -2 | KDN | KDN | ||
(S3)- New move. | ||||||
![]() | Pressing Kick![]() MM / 5,10 | 14F | -14 | KDN | KDN | |
(Ver.2.10)・Hitbox increased. (S3)– Changed the damage from 5,12 to 5,10. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -14F. - Increased the recovery time after the move hits by 2F. | ||||||
![]() | TS Pressing Kick Combo ![]() ![]() ![]() MM,H / 5,10,15 | -13 | +5Sp | +5Sp | ||
(S3)– Changed the damage from 17 to 15. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Right Jab![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | |
Connect to ![]() | ||||||
![]() | High Kick![]() ![]() H / 16 | 15F | -13 | -2 | KDN | 47 32 |
Connect to ![]() | ||||||
![]() | Right Hick Kick![]() ![]() H / 16 | 13F | -9 | +7 | LNC | 41 28 |
Connect to ![]() | ||||||
![]() | Poison Arrow 【 ![]() ![]() ![]() ![]() M / 32 | 20F (1) | +5 | KDN | KDN | |
Start-up 21F in actualy. (S3)– Increased the lower range of the attack. | ||||||
![]() | Dragon Hammer![]() ![]() M / 20 | 20F | +3C | +8C | LNC | |
Forces an opponent to crouching on block or NH. | ||||||
![]() | Dragon Hammer to Crouching![]() ![]() ![]() M / 20 | +3C | +8C | LNC | ||
Forces an opponent to crouching on block or NH. Returns to crouching. | ||||||
![]() | TJ11F Dragon Killer ![]() ![]() M / 20 | 25F | -2 | +7C | LNC | |
Forces an opponent to crouching on NH. (Ver.4.20)- The opponent was able to guard some specific middle attacks when the opponent was inputting ![]() | ||||||
![]() | Spinning Dragon Blow![]() ![]() M / 25 | 23F | -14 | KDN | KDN | |
![]() | Quick Upper![]() ![]() M / 10 | 13F | -1 | +5 | +5 | |
・Opponent closer on hit. ・Hitbox increased. | ||||||
![]() | 10 Hit Combo 1 (2)![]() ![]() ![]() ![]() M,H / 10,5 | -10 | +1 | +1 | ||
Combo from 1st hit. | ||||||
![]() | 10 Hit Combo 1 (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 10,5,6 | -18 | -7 | -7 | ||
Combo from 1st hit. | ||||||
![]() | 10 Hit Combo 2 (2)![]() ![]() ![]() ![]() M,L / 10,6 | -16 | -5 | -5 | ||
Combo from 1st hit. -22GF on block. | ||||||
![]() | 10 Hit Combo 2 (3)![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 10,6,6 | -12 | -1 | -1 | ||
Combo from 1st hit. | ||||||
![]() | Uppercut![]() ![]() M / 12 | 15F | -7 | LNC | LNC | 41 26 |
+4F against crouch hit. | ||||||
![]() | Step In Kick![]() ![]() M / 18 | 17F | -12 | -1 | -1 | |
![]() | Step In Combo (2)![]() ![]() ![]() ![]() M,L / 18,8 | -14 | -2 | -2 | ||
Combo from 1st CH. Can be delayed 13F. Combo can be delayed 6F from CH. (S3)– Fixed an issue in which the 1st hit’s range would be reduced when the 2nd hit was input. | ||||||
![]() | Step In Combo![]() ![]() ![]() ![]() ![]() ![]() M,L,H / 18,8,14 | -8 | +1 | +1 | ||
Combo from 2nd hit. Can be delayed 12F. Combo can be delayed 9F from CH. | ||||||
![]() | TJ Mid Kick Combo to Somersault Kick ![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 18,8,23 | -16 | KDN | KDN | ||
Returns to crouching. Combo from 2nd CH. Can be delayed 13F. Combo can be delayed 1F from CH. ・Opponent reaction changed when hit while down. | ||||||
![]() | Right Middle Kick![]() ![]() M / 15 | 13F | -8 | +3 | +3 | |
![]() | TJ Right Middle Kick to Somersault Kick ![]() ![]() ![]() ![]() M,M / 15,23 | -17 | LNC | LNC | ||
Returns to crouching. Combo from 1st CH. | ||||||
![]() | TC6F Banana Peel ![]() ![]() L / 12 | 18F | -15 | +4C | KDN | |
Forces an opponent to crouching on NH. Returns to crouching. (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||||||
![]() | TC6F Low Backhand ![]() ![]() L / 15 | 21F | -12 | +2C | +2C | |
Forces an opponent to crouching on hit. Returns to crouching. (S3)– Changed the frame advantage when blocked from -13F to -12F. – Changed the frame advantage upon hit from +1F to +2F. | ||||||
![]() | TS Low Backhand to High Kick ![]() ![]() ![]() ![]() L,H / 15,21 | -9 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. ・Startup changed from 30F to 24F. ・Hit property changed from mid to high. ・Changed from -11F to -9F on block. ・Opponent closer on hit. ・Input window increased from 22F to 30F. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||||||
![]() | TC4F Body Blow ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | Body Blow to Dragon Lift![]() ![]() ![]() ![]() SM,M / 8,21 | -15 | LNC | LNC | ||
Combo from 1st CH. (S3)– Reduced the attack’s side range and increased its lower range. | ||||||
![]() | Dragon Low Kick![]() ![]() L / 8 | 16F | -14 | -3 | -3 | |
![]() | Dragon Low Kick to Crouching![]() ![]() L / 8 | 16F | -14 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | Dragon Low Kick to Hook Kick![]() ![]() ![]() ![]() L,H / 8,17 | -7 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed 14F. Combo can be delayed 14F from CH. | ||||||
![]() | Construct Kick (1)![]() ![]() L / 7 | 15F | -11 | ±0 | ±0 | |
![]() | Construct Kick![]() ![]() ![]() ![]() L,H / 7,12 | -12 | ±0 | +5 | ||
Combo from 1st hit. When hit and enemy input ![]() | ||||||
![]() | TC4F Low Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | TJ Low Kick to Somersault ![]() ![]() ![]() ![]() L,M / 7,23 | -17 | LNC | LNC | ||
Combo from 1st CH. Returns to crouching. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | Elbow Spring Kick (1) to BT![]() ![]() M / 15 | 14F | -4 | +7 | +7 | |
![]() | TJ Elbow Spring Kick ![]() ![]() ![]() ![]() M,M / 15,25 | -14 | KDN | KDN | ||
Meaty 2F in actualy. | ||||||
![]() | TJ Elbow Spring Kick to Down ![]() ![]() ![]() ![]() ![]() M,M / 15,25 | -3 | KDN | KDN | ||
![]() | Shin Crusher![]() ![]() L / 15 | 17F | -12 | +4C | +14G | |
Forces an opponent to crouching on NH. ・Opponent closer on hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | HMTC6F Dragon's Tail ![]() ![]() L / 20 | 26F | -37 | KDN | KDN | |
・Changed to homing attack. (S3)– Increased the recovery time after the move hits by 1F. (Ver.4.00) - Fixed an issue in which the frame advantage when block after inputting ![]() ![]() ![]() ![]() | ||||||
![]() | Dragon's Tail to Somersault Kick![]() ![]() ![]() ![]() L,M / 20,27 | -9 | KDN | KDN | ||
Disable connect to 2nd after 1st block. ・Opponent reaction on grounded hit changed. | ||||||
![]() | Charge Power Punch![]() ![]() ガード不能 / 90 | 78F | KDN | KDN | KDN | |
![]() | Charge Power Punch to Cancel![]() ![]() ![]() ![]() SP / - | 66 | ||||
![]() | TC6F Dragon Lance ![]() ![]() M / 23 | 21F | -13 | KDN | KDN | |
Returns to crouching. (Ver.4.00) - Replaced with a new move. | ||||||
![]() | Dragon Storm (1)![]() ![]() M / 12 | 14F | -9 | +2 | +2 | |
(S3)– Increased the range of the attack. | ||||||
![]() | Dragon Storm (1) to DC![]() ![]() ![]() ![]() M,SP / 12 | -5 | +6 | +6 | ||
Advance Input is unavailable after connect to DC. | ||||||
![]() | Dragon Storm (2)![]() ![]() ![]() ![]() M,M / 12,12 | -14 | ±0 | ±0 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 11F from hit. | ||||||
![]() | Dragon Storm (2) to DC![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,12 | -10 | +4 | +4 | ||
Advance Input is unavailable after connect to DC. | ||||||
![]() | Dragon Storm![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,22 | -14 | KDN | KDN | ||
Can be delayed. Combo from 1st or 2nd CH Counter Combo can be delayed 12F from 2nd CH. | ||||||
![]() | Knuckle Back Blow (1)![]() ![]() M / 12 | 16F | -8 | +4 | +4 | |
(Ver.4.00) - Increased the range of the attack. | ||||||
![]() | TS Knuckle Back Blow ![]() ![]() ![]() ![]() M,H / 12,15 | -3 | +16Sp | +16Sp | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 4F from hit. Combo can be delayed 10F from CH. (S3)– Changed the frame advantage when blocked from -1F to -3F. | ||||||
![]() | Knuckle Rush![]() ![]() ![]() ![]() M,H / 12,10 | -9 | +4 | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 11F from hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Knuckle Rush to DC![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,10 | -4 | +9 | KDN | ||
Advance Input is unavailable after connect to DC. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Junkyard Kick (2)![]() ![]() ![]() ![]() M,L / 12,10 | -12 | -1 | -1 | ||
Combo from 1st CH. Can be delayed. | ||||||
![]() | Junkyard Kick![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 12,10,23 | -7 | LNC | LNC | ||
Combo from 2nd CH. Can be delayed. Combo can be delayed 7F from CH. | ||||||
![]() | Junkyard Kick to DC2![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 | -15 | LNC | LNC | ||
Fast Input data. | ||||||
![]() | Junkyard Kick to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 | +5 | LNC | LNC | ||
Fast Input data. | ||||||
![]() | TC Dragon Rush Combo ![]() ![]() ![]() ![]() ![]() ![]() M,L,L / 12,10,23 | -37 | KDN | KDN | ||
Returns to crouching. Can be delayed. (S3)– Changed the damage from 21 to 23. | ||||||
![]() | HMTS Dragon Spin Kick ![]() ![]() M / 27 | 23F | -12 | KDN | KDN | |
![]() | HMTS Dragon Spin Kick to BT ![]() ![]() ![]() M / 27 | 23F | -11 | KDN | KDN | |
![]() | HM Tiger Fang (1) ![]() ![]() M / 13 | 14F | -7 | +3 | +3 | |
![]() | HM Tiger Fang (1) to BT ![]() ![]() ![]() M / 13 | -4 | +6 | +6 | ||
![]() | TS Tiger Fang ![]() ![]() ![]() ![]() M,H / 13,21 | -5 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Dragon Arrow![]() ![]() M / 25 | 23F | -18 | KDN | KDN | |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Blackout Muggin' (1)![]() ![]() ![]() ![]() ![]() ![]() ![]() H / 10 | 12F | -5 | +6 | +6 | ||
![]() | Blackout Muggin'![]() ![]() ![]() ![]() H,L / 10,10 | -13 | -1 | -1 | Combo from 1st hit. | ||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | TJ9F Jumping Kick ![]() ![]() ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | ||
![]() | TJ Jumping Kick to Somersault ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 | -17 | LNC | LNC | Returns to crouching. | ||
![]() | TJ9F Somersault ![]() ![]() ![]() ![]() SP / - | Returns to crouching. | |||||
![]() | Somersault Fake![]() ![]() ![]() ![]() ![]() ![]() SP,M / 20 | 44F | -9 | LNC | LNC | ・Opponent reaction on grounded hit changed. | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 10 | 15F | -20 | -8 | -8 | ||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 12 | 15F | -13 | KDN | LNC | ||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 14 | 15F | -13 | LNC | LNC | ||
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 15 | 18F | -17 | -6 | -6 | Returns to crouching. | |
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 18 | 18F | -17 | LNC | LNC | Returns to crouching. | |
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 23 | 18F | -17 | LNC | LNC | Returns to crouching. | |
![]() | TJ Backflipper ![]() ![]() ![]() ![]() ![]() ![]() M,M / 23,23 | -18 | LNC | LNC | ・Opponent reaction on grounded hit changed. | ||
![]() | TJ8F Dragon's Descent ![]() ![]() L / 27 | 29F (1) | -24 | +5 | +5 | ・Increased damage from 23 to 27. ・Changed startup from 30F to 29F-30F. | |
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 19F | -15 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Blackout Muggin' (1)![]() ![]() ![]() ![]() ![]() ![]() ![]() H / 10 | 12F | -5 | +6 | +6 | |
![]() | Blackout Muggin'![]() ![]() ![]() ![]() H,L / 10,10 | -13 | -1 | -1 | ||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Jumping Kick ![]() ![]() ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | |
![]() | TJ Jumping Kick to Somersault ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 | -17 | LNC | LNC | ||
![]() | TJ9F Somersault ![]() ![]() ![]() ![]() SP / - | |||||
![]() | Somersault Fake![]() ![]() ![]() ![]() ![]() ![]() SP,M / 20 | 44F | -9 | LNC | LNC | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 10 | 15F | -20 | -8 | -8 | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 12 | 15F | -13 | KDN | LNC | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 14 | 15F | -13 | LNC | LNC | |
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 15 | 18F | -17 | -6 | -6 | |
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 18 | 18F | -17 | LNC | LNC | |
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 23 | 18F | -17 | LNC | LNC | |
![]() | TJ Backflipper ![]() ![]() ![]() ![]() ![]() ![]() M,M / 23,23 | -18 | LNC | LNC | ||
![]() | TJ8F Dragon's Descent ![]() ![]() L / 27 | 29F (1) | -24 | +5 | +5 | |
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 19F | -15 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Blackout Muggin' (1)![]() ![]() ![]() ![]() ![]() ![]() ![]() H / 10 | 12F | -5 | +6 | +6 | |
![]() | Blackout Muggin'![]() ![]() ![]() ![]() H,L / 10,10 | -13 | -1 | -1 | ||
Combo from 1st hit. | ||||||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Jumping Kick ![]() ![]() ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | |
![]() | TJ Jumping Kick to Somersault ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 | -17 | LNC | LNC | ||
Returns to crouching. | ||||||
![]() | TJ9F Somersault ![]() ![]() ![]() ![]() SP / - | |||||
Returns to crouching. | ||||||
![]() | Somersault Fake![]() ![]() ![]() ![]() ![]() ![]() SP,M / 20 | 44F | -9 | LNC | LNC | |
・Opponent reaction on grounded hit changed. | ||||||
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 10 | 15F | -20 | -8 | -8 | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 12 | 15F | -13 | KDN | LNC | |
![]() | TJ9F Rising Toe Kick ![]() ![]() M / 14 | 15F | -13 | LNC | LNC | |
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 15 | 18F | -17 | -6 | -6 | |
Returns to crouching. | ||||||
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 18 | 18F | -17 | LNC | LNC | |
Returns to crouching. | ||||||
![]() | TJ9F Somersault Kick ![]() ![]() ![]() ![]() M / 23 | 18F | -17 | LNC | LNC | |
Returns to crouching. | ||||||
![]() | TJ Backflipper ![]() ![]() ![]() ![]() ![]() ![]() M,M / 23,23 | -18 | LNC | LNC | ||
・Opponent reaction on grounded hit changed. | ||||||
![]() | TJ8F Dragon's Descent ![]() ![]() L / 27 | 29F (1) | -24 | +5 | +5 | |
・Increased damage from 23 to 27. ・Changed startup from 30F to 29F-30F. | ||||||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 19F | -15 | LNC | LNC | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Dragon Strike Combo (1)![]() ![]() ![]() M / 12 | 14F | -7 | +7 | +7 | Start-up 15F in actualy. | |
![]() | Dragon Strike Combo (2)![]() ![]() ![]() ![]() ![]() M,H / 12,12 | -4 | +2 | +2 | Combo from 1st hit. Can be delayed. Combo can be delayed 13F from hit. | ||
![]() | Dragon Strike Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,12,23 | -13 | KDN | KDN | Combo from 2nd CH. Can be delayed. ・Opponent reaction after mid-air hit has changed. | ||
![]() | Dragon Dagger![]() ![]() ![]() ![]() ![]() M,H / 12,20 | -15 | KDN | KDN | Combo from 1st hit. Can be delayed 13F. Combo can be delayed 13F from hit. ・Opponent reaction after normal or mid-air hit has changed. (S3)– Changed the frame advantage when blocked from -17F to -15F. – Shortened the recovery time after the move hits by 2 frames. – The 2nd hit can now be ducked under if the 1st hit is blocked. | ||
![]() | WBPw6F Dragon Cannon ![]() ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | Start-up 21F in actualy. ・Changed to induce Wall Bounce on hit. ・Decreased recovery by 3F on hit. (S3)– Removed clean hit detection. | |
![]() | Night and Day (1)![]() ![]() ![]() M / 17 | 16F | -13 | -2A | -2A | (S3)– Changed the damage from 10 to 12. – Changed the opponent’s behavior when hit (from -2F to -2AF). (Ver.4.00) - Changed the damage from 12 to 17. | |
![]() | TS Night and Day ![]() ![]() ![]() ![]() ![]() M,M / 17,23 | -14 | KDN | KDN | Combo from 1st NH & mid-air hit on 2nd. (S3)– Replaced with a new move. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Fury Fist Rush (1)![]() ![]() ![]() ![]() H / 4 | 12F | -3 | +3 | +3 | ||
![]() | Fury Fist Rush (2)![]() ![]() ![]() ![]() ![]() ![]() H,H / 4,4 | -3 | +3 | +3 | Combo from 1st hit. | ||
![]() | Fury Fist Rush (3)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 4,4,4 | -3 | +3 | +3 | Combo from 1st hit. | ||
![]() | Fury Fist Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 4,4,4,12 | -16 | LNC | LNC | Combo from 1st CH. | ||
![]() | TJ3F Running Side Kick ![]() ![]() ![]() ![]() M / 30 | 20F | +7G | KDN | KDN | Meaty 6F in actualy. (Ver.4.00) - Increased the lower range of the attack. | |
![]() | TJ3F Running Side Kick to Charge ![]() ![]() ![]() ![]() ![]() M,SP / 30 | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Dragon Strike Combo (1)![]() ![]() ![]() M / 12 | 14F | -7 | +7 | +7 | |
![]() | Dragon Strike Combo (2)![]() ![]() ![]() ![]() ![]() M,H / 12,12 | -4 | +2 | +2 | ||
![]() | Dragon Strike Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,12,23 | -13 | KDN | KDN | ||
![]() | Dragon Dagger![]() ![]() ![]() ![]() ![]() M,H / 12,20 | -15 | KDN | KDN | ||
![]() | WBPw6F Dragon Cannon ![]() ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | |
![]() | Night and Day (1)![]() ![]() ![]() M / 17 | 16F | -13 | -2A | -2A | |
![]() | TS Night and Day ![]() ![]() ![]() ![]() ![]() M,M / 17,23 | -14 | KDN | KDN | ||
![]() | Fury Fist Rush (1)![]() ![]() ![]() ![]() H / 4 | 12F | -3 | +3 | +3 | |
![]() | Fury Fist Rush (2)![]() ![]() ![]() ![]() ![]() ![]() H,H / 4,4 | -3 | +3 | +3 | ||
![]() | Fury Fist Rush (3)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 4,4,4 | -3 | +3 | +3 | ||
![]() | Fury Fist Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 4,4,4,12 | -16 | LNC | LNC | ||
![]() | TJ3F Running Side Kick ![]() ![]() ![]() ![]() M / 30 | 20F | +7G | KDN | KDN | |
![]() | TJ3F Running Side Kick to Charge ![]() ![]() ![]() ![]() ![]() M,SP / 30 | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Dragon Strike Combo (1)![]() ![]() ![]() M / 12 | 14F | -7 | +7 | +7 | |
Start-up 15F in actualy. | ||||||
![]() | Dragon Strike Combo (2)![]() ![]() ![]() ![]() ![]() M,H / 12,12 | -4 | +2 | +2 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 13F from hit. | ||||||
![]() | Dragon Strike Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,12,23 | -13 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed. ・Opponent reaction after mid-air hit has changed. | ||||||
![]() | Dragon Dagger![]() ![]() ![]() ![]() ![]() M,H / 12,20 | -15 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 13F. Combo can be delayed 13F from hit. ・Opponent reaction after normal or mid-air hit has changed. (S3)– Changed the frame advantage when blocked from -17F to -15F. – Shortened the recovery time after the move hits by 2 frames. – The 2nd hit can now be ducked under if the 1st hit is blocked. | ||||||
![]() | WBPw6F Dragon Cannon ![]() ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | |
Start-up 21F in actualy. ・Changed to induce Wall Bounce on hit. ・Decreased recovery by 3F on hit. (S3)– Removed clean hit detection. | ||||||
![]() | Night and Day (1)![]() ![]() ![]() M / 17 | 16F | -13 | -2A | -2A | |
(S3)– Changed the damage from 10 to 12. – Changed the opponent’s behavior when hit (from -2F to -2AF). (Ver.4.00) - Changed the damage from 12 to 17. | ||||||
![]() | TS Night and Day ![]() ![]() ![]() ![]() ![]() M,M / 17,23 | -14 | KDN | KDN | ||
Combo from 1st NH & mid-air hit on 2nd. (S3)– Replaced with a new move. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Fury Fist Rush (1)![]() ![]() ![]() ![]() H / 4 | 12F | -3 | +3 | +3 | |
![]() | Fury Fist Rush (2)![]() ![]() ![]() ![]() ![]() ![]() H,H / 4,4 | -3 | +3 | +3 | ||
Combo from 1st hit. | ||||||
![]() | Fury Fist Rush (3)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 4,4,4 | -3 | +3 | +3 | ||
Combo from 1st hit. | ||||||
![]() | Fury Fist Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 4,4,4,12 | -16 | LNC | LNC | ||
Combo from 1st CH. | ||||||
![]() | TJ3F Running Side Kick ![]() ![]() ![]() ![]() M / 30 | 20F | +7G | KDN | KDN | |
Meaty 6F in actualy. (Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | TJ3F Running Side Kick to Charge ![]() ![]() ![]() ![]() ![]() M,SP / 30 | KDN | KDN | |||
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -14 | -3 | -3 | Returns to crouching. | |
![]() | TJ Double Impact FC ![]() ![]() ![]() L,M / 12,23 | -17 | LNC | LNC | Returns to crouching. Combo from 1st CH. | ||
![]() | TC Crouch Chin Kick FC ![]() ![]() ![]() L / 7 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | TJ Low Kick to Somersault FC ![]() ![]() ![]() L,M / 7(10),23 | -17 | LNC | LNC | Returns to crouching. Combo from 1st CH. Returns to crouching. Combo from 1st CH. | ||
![]() | Flash Fist (1) WS ![]() M / 10 | 13F | -7 | -1 | +4 | (S3)– Increased the lower range of the attack. (Ver.4.00) - Changed the damage from 13 to 10. | |
![]() | Flash Fist (1) to DC WS ![]() ![]() ![]() M,SP / 10 | -5 | +1 | +6 | |||
![]() | Flash Fist WS ![]() ![]() ![]() M,H / 10,25 | -9 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. | ||
![]() | Flash Fist to DC WS ![]() ![]() ![]() ![]() ![]() M,H,SP / 10,25 | +3 | KDN | KDN | |||
![]() | Dragon Uppercut WS ![]() M / 20 | 15F (1) | -18 | LNC | LNC | ||
![]() | Uppercut WS ![]() ![]() ![]() ![]() ![]() M / 12 | 10F (1) | -5 | +6 | +6 | Input ![]() ![]() | |
![]() | Side Kick to DC2 WS ![]() H,SP / 16 | 16F | ±0 | +2 | +2 | ||
![]() | Side Kick to DC2 to DC1 WS ![]() ![]() H,SP / 16 | +16G | +18 | +18 | Fast Input data. | ||
![]() | Front Kick WS ![]() M / 14(12) | 11F | -4 | +7 | +7 | Damage () is when connect to Somersault Variation. ・Opponent closer on hit. | |
![]() | Front Kick to DC2 WS ![]() ![]() ![]() M,SP / 14 | -8 | +3 | +3 | Fast Input data. ・Opponent closer on hit. | ||
![]() | Front Kick to DC2 to DC1 WS ![]() ![]() ![]() ![]() M,SP / 14 | +6 | +17G | +17 | Fast Input data. ・Opponent closer on hit. | ||
![]() | TJ Front Kick Somersault Variation WS ![]() ![]() ![]() M,M / 12,23 | -17 | LNC | LNC | Returns to crouching. Combo from 1st CH. | ||
![]() | TJ9F Catapult Kick FC ![]() ![]() M / 25 | 14F | -21 | -10 | -10 | ||
![]() | TJ9F Catapult Kick FC ![]() ![]() M / 28 | 14F | -21 | KDN | KDN | ||
![]() | TJ9F Catapult Kick FC ![]() ![]() M / 30 | 14F | -21 | KDN | KDN | ||
![]() | TJ9F Catapult Kick to Crouch FC ![]() ![]() ![]() M / 30 | -21 | KDN | KDN | Returns to crouching. | ||
![]() | TJ9F Rainbow Kick FC ![]() ![]() ![]() ![]() MM / 30,20 | 47F | -4 | KDN | KDN | ||
![]() | TC Slide Kick FC ![]() ![]() ![]() ![]() L / 22 | 16F | -23 | KDN | KDN | Meaty 2F in actualy. ・Changed from -27F to -23F on block. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -14 | -3 | -3 | |
![]() | TJ Double Impact FC ![]() ![]() ![]() L,M / 12,23 | -17 | LNC | LNC | ||
![]() | TC Crouch Chin Kick FC ![]() ![]() ![]() L / 7 | 12F | -15 | -4 | -4 | |
![]() | TC Crouch Chin Kick FC ![]() ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | TJ Low Kick to Somersault FC ![]() ![]() ![]() L,M / 7(10),23 | -17 | LNC | LNC | ||
![]() | Flash Fist (1) WS ![]() M / 10 | 13F | -7 | -1 | +4 | |
![]() | Flash Fist (1) to DC WS ![]() ![]() ![]() M,SP / 10 | -5 | +1 | +6 | ||
![]() | Flash Fist WS ![]() ![]() ![]() M,H / 10,25 | -9 | KDN | KDN | ||
![]() | Flash Fist to DC WS ![]() ![]() ![]() ![]() ![]() M,H,SP / 10,25 | +3 | KDN | KDN | ||
![]() | Dragon Uppercut WS ![]() M / 20 | 15F (1) | -18 | LNC | LNC | |
![]() | Uppercut WS ![]() ![]() ![]() ![]() ![]() M / 12 | 10F (1) | -5 | +6 | +6 | |
![]() | Side Kick to DC2 WS ![]() H,SP / 16 | 16F | ±0 | +2 | +2 | |
![]() | Side Kick to DC2 to DC1 WS ![]() ![]() H,SP / 16 | +16G | +18 | +18 | ||
![]() | Front Kick WS ![]() M / 14(12) | 11F | -4 | +7 | +7 | |
![]() | Front Kick to DC2 WS ![]() ![]() ![]() M,SP / 14 | -8 | +3 | +3 | ||
![]() | Front Kick to DC2 to DC1 WS ![]() ![]() ![]() ![]() M,SP / 14 | +6 | +17G | +17 | ||
![]() | TJ Front Kick Somersault Variation WS ![]() ![]() ![]() M,M / 12,23 | -17 | LNC | LNC | ||
![]() | TJ9F Catapult Kick FC ![]() ![]() M / 25 | 14F | -21 | -10 | -10 | |
![]() | TJ9F Catapult Kick FC ![]() ![]() M / 28 | 14F | -21 | KDN | KDN | |
![]() | TJ9F Catapult Kick FC ![]() ![]() M / 30 | 14F | -21 | KDN | KDN | |
![]() | TJ9F Catapult Kick to Crouch FC ![]() ![]() ![]() M / 30 | -21 | KDN | KDN | ||
![]() | TJ9F Rainbow Kick FC ![]() ![]() ![]() ![]() MM / 30,20 | 47F | -4 | KDN | KDN | |
![]() | TC Slide Kick FC ![]() ![]() ![]() ![]() L / 22 | 16F | -23 | KDN | KDN |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -14 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TJ Double Impact FC ![]() ![]() ![]() L,M / 12,23 | -17 | LNC | LNC | ||
Returns to crouching. Combo from 1st CH. | ||||||
![]() | TC Crouch Chin Kick FC ![]() ![]() ![]() L / 7 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | TJ Low Kick to Somersault FC ![]() ![]() ![]() L,M / 7(10),23 | -17 | LNC | LNC | ||
Returns to crouching. Combo from 1st CH. Returns to crouching. Combo from 1st CH. | ||||||
![]() | Flash Fist (1) WS ![]() M / 10 | 13F | -7 | -1 | +4 | |
(S3)– Increased the lower range of the attack. (Ver.4.00) - Changed the damage from 13 to 10. | ||||||
![]() | Flash Fist (1) to DC WS ![]() ![]() ![]() M,SP / 10 | -5 | +1 | +6 | ||
![]() | Flash Fist WS ![]() ![]() ![]() M,H / 10,25 | -9 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. | ||||||
![]() | Flash Fist to DC WS ![]() ![]() ![]() ![]() ![]() M,H,SP / 10,25 | +3 | KDN | KDN | ||
![]() | Dragon Uppercut WS ![]() M / 20 | 15F (1) | -18 | LNC | LNC | |
![]() | Uppercut WS ![]() ![]() ![]() ![]() ![]() M / 12 | 10F (1) | -5 | +6 | +6 | |
Input ![]() ![]() | ||||||
![]() | Side Kick to DC2 WS ![]() H,SP / 16 | 16F | ±0 | +2 | +2 | |
![]() | Side Kick to DC2 to DC1 WS ![]() ![]() H,SP / 16 | +16G | +18 | +18 | ||
Fast Input data. | ||||||
![]() | Front Kick WS ![]() M / 14(12) | 11F | -4 | +7 | +7 | |
Damage () is when connect to Somersault Variation. ・Opponent closer on hit. | ||||||
![]() | Front Kick to DC2 WS ![]() ![]() ![]() M,SP / 14 | -8 | +3 | +3 | ||
Fast Input data. ・Opponent closer on hit. | ||||||
![]() | Front Kick to DC2 to DC1 WS ![]() ![]() ![]() ![]() M,SP / 14 | +6 | +17G | +17 | ||
Fast Input data. ・Opponent closer on hit. | ||||||
![]() | TJ Front Kick Somersault Variation WS ![]() ![]() ![]() M,M / 12,23 | -17 | LNC | LNC | ||
Returns to crouching. Combo from 1st CH. | ||||||
![]() | TJ9F Catapult Kick FC ![]() ![]() M / 25 | 14F | -21 | -10 | -10 | |
![]() | TJ9F Catapult Kick FC ![]() ![]() M / 28 | 14F | -21 | KDN | KDN | |
![]() | TJ9F Catapult Kick FC ![]() ![]() M / 30 | 14F | -21 | KDN | KDN | |
![]() | TJ9F Catapult Kick to Crouch FC ![]() ![]() ![]() M / 30 | -21 | KDN | KDN | ||
Returns to crouching. | ||||||
![]() | TJ9F Rainbow Kick FC ![]() ![]() ![]() ![]() MM / 30,20 | 47F | -4 | KDN | KDN | |
![]() | TC Slide Kick FC ![]() ![]() ![]() ![]() L / 22 | 16F | -23 | KDN | KDN | |
Meaty 2F in actualy. ・Changed from -27F to -23F on block. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Dragon Judgement (1) to DC SS ![]() M,SP / 5 | 17F | -5 | +6 | +6 | ||
![]() | Dragon Judgement (2) to DC SS ![]() ![]() ![]() M,H,SP / 5,6 | -5 | +6 | +6 | Combo from 1st hit. | ||
![]() | Dragon Judgement (3) to DC SS ![]() ![]() ![]() ![]() ![]() M,H,M,SP / 5,6,7 | -5 | +6 | +6 | Combo from 1st hit. | ||
![]() | Dragon Judgement SS ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 5,6,7,25 | -20 | KDN | KDN | Combo from 1st hit. | ||
![]() | TSTJ11F Double Dragon SS ![]() MH / 14,26 | 15F | -12 | KDN | KDN | ・Damage changed from 9,21 to 14,26. ・Opponent reaction changed on first hit. ・Active frames of second attack decreased by 1 frame. ・Changed from -10F to -12F on block for second attack. ・Second attack now causes screw on normal and mid-air hit. ・Second attack hitbox expanded downward. | |
![]() | KI Charge![]() SP / - | 55 | |||||
![]() | KI Charge (Hold)![]() ![]() ![]() SP / - | ||||||
![]() | KI Charge to Cloud Gates![]() ![]() ![]() ![]() ![]() H / 24 | 88F | -4 | LNC | |||
![]() | Taunt While down (facing up) ![]() SP / - | 105 | Secret Move. | ||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | Air Status 5F. Invinciblity during 8 to 13F. |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Dragon Judgement (1) to DC SS ![]() M,SP / 5 | 17F | -5 | +6 | +6 | |
![]() | Dragon Judgement (2) to DC SS ![]() ![]() ![]() M,H,SP / 5,6 | -5 | +6 | +6 | ||
![]() | Dragon Judgement (3) to DC SS ![]() ![]() ![]() ![]() ![]() M,H,M,SP / 5,6,7 | -5 | +6 | +6 | ||
![]() | Dragon Judgement SS ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 5,6,7,25 | -20 | KDN | KDN | ||
![]() | TSTJ11F Double Dragon SS ![]() MH / 14,26 | 15F | -12 | KDN | KDN | |
![]() | KI Charge![]() SP / - | 55 | ||||
![]() | KI Charge (Hold)![]() ![]() ![]() SP / - | |||||
![]() | KI Charge to Cloud Gates![]() ![]() ![]() ![]() ![]() H / 24 | 88F | -4 | LNC | ||
![]() | Taunt While down (facing up) ![]() SP / - | 105 | ||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Dragon Judgement (1) to DC SS ![]() M,SP / 5 | 17F | -5 | +6 | +6 | |
![]() | Dragon Judgement (2) to DC SS ![]() ![]() ![]() M,H,SP / 5,6 | -5 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Dragon Judgement (3) to DC SS ![]() ![]() ![]() ![]() ![]() M,H,M,SP / 5,6,7 | -5 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Dragon Judgement SS ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 5,6,7,25 | -20 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | TSTJ11F Double Dragon SS ![]() MH / 14,26 | 15F | -12 | KDN | KDN | |
・Damage changed from 9,21 to 14,26. ・Opponent reaction changed on first hit. ・Active frames of second attack decreased by 1 frame. ・Changed from -10F to -12F on block for second attack. ・Second attack now causes screw on normal and mid-air hit. ・Second attack hitbox expanded downward. | ||||||
![]() | KI Charge![]() SP / - | 55 | ||||
![]() | KI Charge (Hold)![]() ![]() ![]() SP / - | |||||
![]() | KI Charge to Cloud Gates![]() ![]() ![]() ![]() ![]() H / 24 | 88F | -4 | LNC | ||
![]() | Taunt While down (facing up) ![]() SP / - | 105 | ||||
Secret Move. | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | |
Air Status 5F. Invinciblity during 8 to 13F. |
Dragon Charge (DC) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Dragon Charge![]() ![]() SP / - | No Cost to DC combinations. DC1 is connected from punch moves. DC2 is connected from kick moves. | |||||
![]() | DC2 to DC1 DC2 ☆ ![]() SP / - | ||||||
![]() | Dragon Knuckle DC ![]() H / 14 | 12F | -11 | KDN | KDN | ||
![]() | Dragon Knuckle Combo DC ![]() ![]() ![]() H,M / 14,25 | -14 | KDN | KDN | |||
![]() | WGTJ Dragon Knuckle Flight DC ![]() ![]() ![]() H,H / 14,30 | (8) | +7G +10W | KDN | KDN | ・Changed from +4F to +7F on block. ・Decreased recovery by 3F on hit. ・Hitbox expanded downward. Wall crush inducing guard is implemented. (Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent's side or back. | |
![]() | Cloud Gates DC ![]() H / 20 | 14F | -4 | KDN | LNC | ||
![]() | HMTS Dragon Spin Kick DC ![]() H / 30 | 19F | -3 | KDN | KDN | ・Changed startup from 22F to 19F. ・Hitbox expanded downward. (S3)– Changed the damage from 28 to 30. | |
![]() | Dragon Charge Kick DC ![]() L / 19 | 24F | -13 | +6C | KDN | Forces an opponent to crouching on NH. ・Increased damage from 17 to 19. (Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F. - Changed the frame advantage upon hit from +5F to +6F. | |
![]() | Pw8F Quick Hook DC ![]() H / 30 | 19F | -10 | KDN | KDN | ・Opponent reaction after hit has changed. ・Decreased recovery by 3F on hit. | |
![]() | Dragon Roar DC ![]() ![]() M / 25 | 17F | -14 | KDN | KDN | ||
![]() | DC ![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | Connect to ![]() ![]() | |
![]() | WBPw8F Dragon Cannon DC ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | Change effect after counter & clean hit. ・Changed to induce Wall Bounce on hit. ・Decreased recovery by 3F on hit. (S3)– Removed clean hit detection. | |
![]() | WGTJ10F Dragon's Flight DC ![]() ![]() H / 40 | 20F (8) | +7G +10W | KDN | KDN | ・Changed from +4F to +7F on block. ・Decreased recovery by 3F on hit. ・Hitbox expanded downward. Wall crush inducing guard is implemented. (Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent's side or back. |
Dragon Charge (DC) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Dragon Charge![]() ![]() SP / - | |||||
![]() | DC2 to DC1 DC2 ☆ ![]() SP / - | |||||
![]() | Dragon Knuckle DC ![]() H / 14 | 12F | -11 | KDN | KDN | |
![]() | Dragon Knuckle Combo DC ![]() ![]() ![]() H,M / 14,25 | -14 | KDN | KDN | ||
![]() | WGTJ Dragon Knuckle Flight DC ![]() ![]() ![]() H,H / 14,30 | (8) | +7G +10W | KDN | KDN | |
![]() | Cloud Gates DC ![]() H / 20 | 14F | -4 | KDN | LNC | |
![]() | HMTS Dragon Spin Kick DC ![]() H / 30 | 19F | -3 | KDN | KDN | |
![]() | Dragon Charge Kick DC ![]() L / 19 | 24F | -13 | +6C | KDN | |
![]() | Pw8F Quick Hook DC ![]() H / 30 | 19F | -10 | KDN | KDN | |
![]() | Dragon Roar DC ![]() ![]() M / 25 | 17F | -14 | KDN | KDN | |
![]() | DC ![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | |
![]() | WBPw8F Dragon Cannon DC ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | |
![]() | WGTJ10F Dragon's Flight DC ![]() ![]() H / 40 | 20F (8) | +7G +10W | KDN | KDN |
Dragon Charge (DC) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Dragon Charge![]() ![]() SP / - | |||||
No Cost to DC combinations. DC1 is connected from punch moves. DC2 is connected from kick moves. | ||||||
![]() | DC2 to DC1 DC2 ☆ ![]() SP / - | |||||
![]() | Dragon Knuckle DC ![]() H / 14 | 12F | -11 | KDN | KDN | |
![]() | Dragon Knuckle Combo DC ![]() ![]() ![]() H,M / 14,25 | -14 | KDN | KDN | ||
![]() | WGTJ Dragon Knuckle Flight DC ![]() ![]() ![]() H,H / 14,30 | (8) | +7G +10W | KDN | KDN | |
・Changed from +4F to +7F on block. ・Decreased recovery by 3F on hit. ・Hitbox expanded downward. Wall crush inducing guard is implemented. (Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent's side or back. | ||||||
![]() | Cloud Gates DC ![]() H / 20 | 14F | -4 | KDN | LNC | |
![]() | HMTS Dragon Spin Kick DC ![]() H / 30 | 19F | -3 | KDN | KDN | |
・Changed startup from 22F to 19F. ・Hitbox expanded downward. (S3)– Changed the damage from 28 to 30. | ||||||
![]() | Dragon Charge Kick DC ![]() L / 19 | 24F | -13 | +6C | KDN | |
Forces an opponent to crouching on NH. ・Increased damage from 17 to 19. (Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F. - Changed the frame advantage upon hit from +5F to +6F. | ||||||
![]() | Pw8F Quick Hook DC ![]() H / 30 | 19F | -10 | KDN | KDN | |
・Opponent reaction after hit has changed. ・Decreased recovery by 3F on hit. | ||||||
![]() | Dragon Roar DC ![]() ![]() M / 25 | 17F | -14 | KDN | KDN | |
![]() | DC ![]() ![]() H / 10 | 12F | ±0 | +6 | +6 | |
Connect to ![]() ![]() | ||||||
![]() | WBPw8F Dragon Cannon DC ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | |
Change effect after counter & clean hit. ・Changed to induce Wall Bounce on hit. ・Decreased recovery by 3F on hit. (S3)– Removed clean hit detection. | ||||||
![]() | WGTJ10F Dragon's Flight DC ![]() ![]() H / 40 | 20F (8) | +7G +10W | KDN | KDN | |
・Changed from +4F to +7F on block. ・Decreased recovery by 3F on hit. ・Hitbox expanded downward. Wall crush inducing guard is implemented. (Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent's side or back. |
Fake Step (FS) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Fake Step![]() ![]() ![]() ![]() Parry Punch(H/M) / - | 65 | Cost 65F to combinations. Absorbs Punch(H/M) during 3 to 71F in actualy. | ||||
![]() | Tricky Trap After Fake Step succeeds ![]() H / 12 | +6B | +6B | ||||
![]() | Tricky Fist After Fake Step succeeds ![]() H / 12 | +27G | +27G | ||||
![]() | Tricky Mid Kick After Fake Step succeeds ![]() M / 22 | KDN | KDN | ||||
![]() | Tricky Low Kick After Fake Step succeeds ![]() L / 15 | KDN | +19C | Forces an opponent to crouching on CH. | |||
![]() | Dragon Knuckle FS ![]() H / 14 | 12F | -11 | KDN | KDN | ||
![]() | Dragon Knuckle Combo FS ![]() ![]() ![]() H,M / 14,25 | -14 | KDN | KDN | |||
![]() | TJ Dragon Knuckle Flight FS ![]() ![]() ![]() H,H / 14,30 | (8) | +7G | KDN | KDN | ・Changed from +4F to +7F on block. ・Decreased recovery by 3F on hit. ・Hitbox expanded downward. | |
![]() | Fake Step Uppercut FS ![]() M / 28 | 16F | -20 | LNC | LNC | ||
![]() | HMTS Dragon Spin Kick FS ![]() H / 30 | 19F | -3 | KDN | KDN | ・Changed startup from 22F to 19F. ・Hitbox expanded downward. (S3)– Changed the damage from 28 to 30. | |
![]() | Dragon Charge Kick FS ![]() L / 19 | 24F | -13 | +6C | KDN | Forces an opponent to crouching on NH. ・Increased damage from 17 to 19. (Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F. - Changed the frame advantage upon hit from +5F to +6F. | |
![]() | Pw8F Quick Hook FS ![]() H / 30 | 19F | -10 | KDN | KDN | ・Opponent reaction after hit has changed. ・Decreased recovery by 3F on hit. | |
![]() | Dragon Roar FS ![]() ![]() M / 25 | 17F | -14 | KDN | KDN | ||
![]() | WBPw8F Dragon Cannon FS ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | Damage () is upon clean hit. Change effect after counter & clean hit. ・Changed to induce Wall Bounce on hit. ・Decreased recovery by 3F on hit. (S3)– Removed clean hit detection. | |
![]() | TJ10F Dragon's Flight FS ![]() ![]() H / 40 | 20F (7) | +7G | KDN | KDN | ・Changed from +4F to +7F on block. ・Decreased recovery by 3F on hit. ・Hitbox expanded downward. |
Fake Step (FS) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Fake Step![]() ![]() ![]() ![]() Parry Punch(H/M) / - | 65 | ||||
![]() | Tricky Trap After Fake Step succeeds ![]() H / 12 | +6B | +6B | |||
![]() | Tricky Fist After Fake Step succeeds ![]() H / 12 | +27G | +27G | |||
![]() | Tricky Mid Kick After Fake Step succeeds ![]() M / 22 | KDN | KDN | |||
![]() | Tricky Low Kick After Fake Step succeeds ![]() L / 15 | KDN | +19C | |||
![]() | Dragon Knuckle FS ![]() H / 14 | 12F | -11 | KDN | KDN | |
![]() | Dragon Knuckle Combo FS ![]() ![]() ![]() H,M / 14,25 | -14 | KDN | KDN | ||
![]() | TJ Dragon Knuckle Flight FS ![]() ![]() ![]() H,H / 14,30 | (8) | +7G | KDN | KDN | |
![]() | Fake Step Uppercut FS ![]() M / 28 | 16F | -20 | LNC | LNC | |
![]() | HMTS Dragon Spin Kick FS ![]() H / 30 | 19F | -3 | KDN | KDN | |
![]() | Dragon Charge Kick FS ![]() L / 19 | 24F | -13 | +6C | KDN | |
![]() | Pw8F Quick Hook FS ![]() H / 30 | 19F | -10 | KDN | KDN | |
![]() | Dragon Roar FS ![]() ![]() M / 25 | 17F | -14 | KDN | KDN | |
![]() | WBPw8F Dragon Cannon FS ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | |
![]() | TJ10F Dragon's Flight FS ![]() ![]() H / 40 | 20F (7) | +7G | KDN | KDN |
Fake Step (FS) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Fake Step![]() ![]() ![]() ![]() Parry Punch(H/M) / - | 65 | ||||
Cost 65F to combinations. Absorbs Punch(H/M) during 3 to 71F in actualy. | ||||||
![]() | Tricky Trap After Fake Step succeeds ![]() H / 12 | +6B | +6B | |||
![]() | Tricky Fist After Fake Step succeeds ![]() H / 12 | +27G | +27G | |||
![]() | Tricky Mid Kick After Fake Step succeeds ![]() M / 22 | KDN | KDN | |||
![]() | Tricky Low Kick After Fake Step succeeds ![]() L / 15 | KDN | +19C | |||
Forces an opponent to crouching on CH. | ||||||
![]() | Dragon Knuckle FS ![]() H / 14 | 12F | -11 | KDN | KDN | |
![]() | Dragon Knuckle Combo FS ![]() ![]() ![]() H,M / 14,25 | -14 | KDN | KDN | ||
![]() | TJ Dragon Knuckle Flight FS ![]() ![]() ![]() H,H / 14,30 | (8) | +7G | KDN | KDN | |
・Changed from +4F to +7F on block. ・Decreased recovery by 3F on hit. ・Hitbox expanded downward. | ||||||
![]() | Fake Step Uppercut FS ![]() M / 28 | 16F | -20 | LNC | LNC | |
![]() | HMTS Dragon Spin Kick FS ![]() H / 30 | 19F | -3 | KDN | KDN | |
・Changed startup from 22F to 19F. ・Hitbox expanded downward. (S3)– Changed the damage from 28 to 30. | ||||||
![]() | Dragon Charge Kick FS ![]() L / 19 | 24F | -13 | +6C | KDN | |
Forces an opponent to crouching on NH. ・Increased damage from 17 to 19. (Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F. - Changed the frame advantage upon hit from +5F to +6F. | ||||||
![]() | Pw8F Quick Hook FS ![]() H / 30 | 19F | -10 | KDN | KDN | |
・Opponent reaction after hit has changed. ・Decreased recovery by 3F on hit. | ||||||
![]() | Dragon Roar FS ![]() ![]() M / 25 | 17F | -14 | KDN | KDN | |
![]() | WBPw8F Dragon Cannon FS ![]() ![]() M / 30 | 20F | -17 | KDN | KDN | |
Damage () is upon clean hit. Change effect after counter & clean hit. ・Changed to induce Wall Bounce on hit. ・Decreased recovery by 3F on hit. (S3)– Removed clean hit detection. | ||||||
![]() | TJ10F Dragon's Flight FS ![]() ![]() H / 40 | 20F (7) | +7G | KDN | KDN | |
・Changed from +4F to +7F on block. ・Decreased recovery by 3F on hit. ・Hitbox expanded downward. |
Back Toward | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Spin Knuckle Jab BT ![]() H / 7 | 10F | +1 | +8 | +8 | Connect to ![]() | |
![]() | Blind Elbow Combo (1) BT ![]() M / 17 | 15F | -14 | -1 | KDN | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
![]() | Blind Elbow Combo BT ![]() ![]() ![]() M,M / 17,20 | -17 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 16F from hit. | ||
![]() | Spin Kick BT ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | Wolf Fang (1) BT ![]() H / 14 | 11F | -9 | +2 | +2 | ||
![]() | Wolf Fang BT ![]() ![]() ![]() H,M / 14,24 | -12 | KDN | KDN* | Combo from 1st CH. Can be delayed 10F. Combo can be delayed 6F from CH. | ||
![]() | TS Dragon Back Blow BT ![]() H / 15 | 15F | -1 | +16Sp | +16Sp | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | Reverse Low BT ![]() ![]() L / 12 | 23F | -15 | KDN | KDN | ||
![]() | TJ10F Rverse Jumping Middle Kick BT ![]() ![]() ![]() ![]() M / 25 | 17F | -12 | KDN | KDN | ||
![]() | TJ Rverse Jumping Middle Kick to Somersault BT ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 | -17 | LNC | LNC | Returns to crouching. | ||
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 18 | 17F | -12 | -1 | -1 | ||
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 20 | 17F | -12 | LNC | LNC | ||
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 21 | 17F | -12 | LNC | LNC |
Back Toward | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Spin Knuckle Jab BT ![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Blind Elbow Combo (1) BT ![]() M / 17 | 15F | -14 | -1 | KDN | |
![]() | Blind Elbow Combo BT ![]() ![]() ![]() M,M / 17,20 | -17 | KDN | KDN | ||
![]() | Spin Kick BT ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Wolf Fang (1) BT ![]() H / 14 | 11F | -9 | +2 | +2 | |
![]() | Wolf Fang BT ![]() ![]() ![]() H,M / 14,24 | -12 | KDN | KDN* | ||
![]() | TS Dragon Back Blow BT ![]() H / 15 | 15F | -1 | +16Sp | +16Sp | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | Reverse Low BT ![]() ![]() L / 12 | 23F | -15 | KDN | KDN | |
![]() | TJ10F Rverse Jumping Middle Kick BT ![]() ![]() ![]() ![]() M / 25 | 17F | -12 | KDN | KDN | |
![]() | TJ Rverse Jumping Middle Kick to Somersault BT ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 | -17 | LNC | LNC | ||
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 18 | 17F | -12 | -1 | -1 | |
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 20 | 17F | -12 | LNC | LNC | |
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 21 | 17F | -12 | LNC | LNC |
Back Toward | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Spin Knuckle Jab BT ![]() H / 7 | 10F | +1 | +8 | +8 | |
Connect to ![]() | ||||||
![]() | Blind Elbow Combo (1) BT ![]() M / 17 | 15F | -14 | -1 | KDN | |
(S3)– Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Blind Elbow Combo BT ![]() ![]() ![]() M,M / 17,20 | -17 | KDN | KDN | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 16F from hit. | ||||||
![]() | Spin Kick BT ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Wolf Fang (1) BT ![]() H / 14 | 11F | -9 | +2 | +2 | |
![]() | Wolf Fang BT ![]() ![]() ![]() H,M / 14,24 | -12 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed 10F. Combo can be delayed 6F from CH. | ||||||
![]() | TS Dragon Back Blow BT ![]() H / 15 | 15F | -1 | +16Sp | +16Sp | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | Reverse Low BT ![]() ![]() L / 12 | 23F | -15 | KDN | KDN | |
![]() | TJ10F Rverse Jumping Middle Kick BT ![]() ![]() ![]() ![]() M / 25 | 17F | -12 | KDN | KDN | |
![]() | TJ Rverse Jumping Middle Kick to Somersault BT ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 | -17 | LNC | LNC | ||
Returns to crouching. | ||||||
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 18 | 17F | -12 | -1 | -1 | |
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 20 | 17F | -12 | LNC | LNC | |
![]() | TJ9F Rverse Jumping Right Kick BT ![]() ![]() M / 21 | 17F | -12 | LNC | LNC | |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() M,Th / 55 | 20F | -26 | Th | Th | Guard point 8F. (S3)– Reduced the strength of the pushback, and made the move easier to land. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() M,Th / 55 | 20F | -26 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() M,Th / 55 | 20F | -26 | Th | Th | |
Guard point 8F. (S3)– Reduced the strength of the pushback, and made the move easier to land. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ Rage Drive Rage ![]() ![]() ![]() ![]() L,H / 20,32 | 26F (8) | -9 | KDN | KDN | Block String after 1st block. Actualy, this is Special Throw. ・Decreased damage from 40 to 32. ・2nd Startup changed from 28F to 24F. ・Changed from -11F to -9F on block. (S3)– Increased the lower range of the attack. | |
![]() | TJ Rage Drive Rage & DC ![]() ![]() L,H / 20,32 | 22F | -9 | KDN | KDN | (Ver.5.01)・New Move. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ Rage Drive Rage ![]() ![]() ![]() ![]() L,H / 20,32 | 26F (8) | -9 | KDN | KDN | |
![]() | TJ Rage Drive Rage & DC ![]() ![]() L,H / 20,32 | 22F | -9 | KDN | KDN |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ Rage Drive Rage ![]() ![]() ![]() ![]() L,H / 20,32 | 26F (8) | -9 | KDN | KDN | |
Block String after 1st block. Actualy, this is Special Throw. ・Decreased damage from 40 to 32. ・2nd Startup changed from 28F to 24F. ・Changed from -11F to -9F on block. (S3)– Increased the lower range of the attack. | ||||||
![]() | TJ Rage Drive Rage & DC ![]() ![]() L,H / 20,32 | 22F | -9 | KDN | KDN | |
(Ver.5.01)・New Move. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Dragon's Fire![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F | Long Range Throw when input ![]() No bonus after wall hit. | |
![]() | Hopping Frog![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -6F | Long Range Throw when input ![]() Floor break. Input ![]() | |
![]() | Headlock Kick Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | |||
![]() | Ball Breaker Approach from right side Th(H) / 42 | Foot-sd. Face-up | ![]() -3F | |||
![]() | Dragon Bites Approach from behind Th(H) / 50 | Foot-sd. Face-down | disable | |||
![]() | Run Up to Drop![]() ![]() Th(H) / 35 | 12F | CCW. Foot-sd. Face-up | ![]() -2F | 39 27 | |
![]() | Headlock Punch![]() ![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() -6F | ||
![]() | Headlock Drop![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-down | ![]() -6F | Floor break. | |
![]() | KneeLift![]() ![]() ![]() Th(H) / 10 | 12F | LNC | ![]() -3F CCW. | (S3)– Fixed an issue in which following up with certain moves would cause the opponent to become turned around. | |
![]() | Dragon's Fire DC ![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F | No bonus after wall hit. | |
![]() | Facelift DC ![]() Th(H) / 35 | 12F | Clockwise Foot-sd. Face-down | ![]() -2F | ||
![]() | Parry![]() ![]() ![]() ![]() Parry(H/M) / - | disable | 35 | Absorbs (H/M) during 2 to 11F. After Parry succeeds, +5F After Parry succeeds, to DC & +14F (dissable connect to Pressing Kick) on input ![]() ![]() |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Dragon's Fire![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F | |
![]() | Hopping Frog![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -6F | |
![]() | Headlock Kick Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Ball Breaker Approach from right side Th(H) / 42 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Dragon Bites Approach from behind Th(H) / 50 | Foot-sd. Face-down | disable | ||
![]() | Run Up to Drop![]() ![]() Th(H) / 35 | 12F | CCW. Foot-sd. Face-up | ![]() -2F | 39 27 |
![]() | Headlock Punch![]() ![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() -6F | |
![]() | Headlock Drop![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-down | ![]() -6F | |
![]() | KneeLift![]() ![]() ![]() Th(H) / 10 | 12F | LNC | ![]() -3F CCW. | |
![]() | Dragon's Fire DC ![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F | |
![]() | Facelift DC ![]() Th(H) / 35 | 12F | Clockwise Foot-sd. Face-down | ![]() -2F | |
![]() | Parry![]() ![]() ![]() ![]() Parry(H/M) / - | disable | 35 |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Dragon's Fire![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F | |
Long Range Throw when input ![]() No bonus after wall hit. | |||||
![]() | Hopping Frog![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -6F | |
Long Range Throw when input ![]() Floor break. Input ![]() | |||||
![]() | Headlock Kick Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Ball Breaker Approach from right side Th(H) / 42 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Dragon Bites Approach from behind Th(H) / 50 | Foot-sd. Face-down | disable | ||
![]() | Run Up to Drop![]() ![]() Th(H) / 35 | 12F | CCW. Foot-sd. Face-up | ![]() -2F | 39 27 |
![]() | Headlock Punch![]() ![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() -6F | |
![]() | Headlock Drop![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-down | ![]() -6F | |
Floor break. | |||||
![]() | KneeLift![]() ![]() ![]() Th(H) / 10 | 12F | LNC | ![]() -3F CCW. | |
(S3)– Fixed an issue in which following up with certain moves would cause the opponent to become turned around. | |||||
![]() | Dragon's Fire DC ![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F | |
No bonus after wall hit. | |||||
![]() | Facelift DC ![]() Th(H) / 35 | 12F | Clockwise Foot-sd. Face-down | ![]() -2F | |
![]() | Parry![]() ![]() ![]() ![]() Parry(H/M) / - | disable | 35 | ||
Absorbs (H/M) during 2 to 11F. After Parry succeeds, +5F After Parry succeeds, to DC & +14F (dissable connect to Pressing Kick) on input ![]() ![]() |
10 Hit Combo 1 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | H | H | H | H | L | H | H | H | M |
DAMAGE | 10 | 5 | 6 | 5 | 7 | 6 | 7 | 7 | 10 | 25 |
block | -1 | -10 | -18 | -11 | -16 | -20 | -26 | -17 | -24 | -20 |
NH | +5 | +1 | -7 | ±0 | -5 | -9 | -15 | -6 | +6 | KDN |
CH | ||||||||||
![]() | start-up 13F | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | L | M | H | M | L | M | H | L | M |
DAMAGE | 10 | 6 | 6 | 8 | 6 | 6 | 6 | 8 | 15 | 25 |
block | -1 | -16 | -12 | -18 | -25 | -25 | -25 | -22 | -37 | -14 |
NH | +5 | -5 | -1 | -7 | -14 | -14 | -14 | +8 | KDN | KDN |
CH | ||||||||||
![]() | start-up 13F |