MARSHALL LAW:DATA
MOVE LIST & FRAME DATA Ver.5.01
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Dragon Charge (DC)
- Fake Step (FS)
- Back Toward
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Machine Gun Arrow (2)![]() ![]() ![]() H,H / 7,5 |
-7 | -8 | -8 | Combo from 1st NH | ||
Machine Gun Arrow (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,5,5 |
-7 | -8 | -8 | Combo from 1st CH | ||
Machine Gun Arrow (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,5,5,5 |
-7 | -8 | -8 | Combo from 1st CH | ||
Machine Gun Arrow![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H,H / 7,5,5,5,5 |
-7 | +13 | +13 | When hit and enemy input ![]() Combo & +5F from 1st CH | ||
Left Right Combo![]() ![]() ![]() H,H / 7,8 |
-1 | +6 | +6 | Connect from Machine Gun Arrow (2 to 4) Combo from 1st NH | ||
Left Right Combo to DC![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 |
-1 | +6 | +6 | Advance Input is unavailable after connect to DC. | ||
Left Right Dragon Fist Combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,10 |
-8 | +4 | +4 | Combo from 1st CH (Disable Combo from Machine Gun Arrow). Combo from 2nd CH. | ||
Left Right Dragon Fist Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H / 7,8,10,10 |
-9 | +4 | KDN | Combo from 3rd NH Can be delayed 18F Counter Combo can be delayed 17F (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Left Right Dragon Fist Combo to DC![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,SP / 7,8,10,10 |
-4 | +9 | KDN | Advance Input is unavailable after connect to DC (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
WB Left Right Blazing Fist Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 7,8,10,21 |
-13 | KDN | KDN | Combo from 3rd CH Can be delayed 18F Counter Combo can be delayed 11F (Ver.4.00) - Enabled the move to cause a wall bound if it hits. | ||
Left Right to Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,10 |
-6 | +5 | KDN | Combo from 1st CH and to Down. | ||
Left Right Combo to Feint![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 |
-23 | -16 | -16 | TJ Returns to crouching. | ||
Left Right Combo to Somersault Feint![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP,M / 7,8,20 |
-9 | LNC | LNC | |||
Right Jab![]() H / 8 |
10F | ±0 | +6 | +6 | ||
Rave War Combo (2)![]() ![]() ![]() H,M / 8,10 |
-8 | +4 | +4 | |||
Rave War Combo![]() ![]() ![]() ![]() ![]() H,M,H / 8,10,10 |
-9 | +4 | KDN | Combo from 2nd NH Can be delayed 18F Counter Combo can be delayed 17F (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Rave War Combo to DC![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 8,10,10 |
-4 | +9 | KDN | Advance Input is unavailable after connect to DC. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
WB Blazing Fist Combo ![]() ![]() ![]() ![]() ![]() H,M,M / 8,10,21 |
-13 | KDN | KDN | Combo from 2nd CH Can be delayed 18F Counter Combo can be delayed 11F (Ver.4.00) - Enabled the move to cause a wall bound if it hits. | ||
Rage Dragon Combo (2) to BT![]() ![]() ![]() H,H / 8,8 |
-4 | +7 | +7 | Combo from 1st NH Can be delayed | ||
Rage Dragon Combo (3)![]() ![]() ![]() ![]() ![]() H,H,H / 8,8,8 |
-3 | +3 | +3 | Combo from 2nd CH Can be delayed 15F Counter Combo can be delayed 7F | ||
Rage Dragon Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 |
-3C | KDN | LNC | Forces an opponent to crouching upon block. Combo from 3rd CH Can be delayed 17F Counter Combo can be delayed 5F | ||
Rage Dragon Combo to Crouching![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 8,8,8,21 |
-3C | KDN | LNC | Returns to crouching. Forces an opponent to crouching upon block. Combo from 3rd CH Can be delayed 17F Counter Combo can be delayed 5F | ||
High Kick![]() H / 12 |
12F | -9 | +2 | +2 | 40 | |
Feint to Middle Kick![]() ![]() ![]() H,M / 12,17 |
-14 | -3 | KDN | Combo from 1st CH Can be delayed 10F ・Opponent reaction after counter hit has changed. | ||
TS High Kick to Bloody Cleaver ![]() ![]() ![]() H,H / 12,20 |
-10 | KDN | KDN | Combo from 1st NH | ||
Right High Kick![]() H / 14 |
11F | -9 | +7 | LNC | 39 | |
Shaolin Spin Kicks (2)![]() ![]() ![]() H,H / 14,12 |
-14 | -5 | -5 | Combo from 1st NH | ||
Shaolin Spin Kicks (2) to DC2![]() ![]() ![]() ![]() ![]() H,H,SP / 14,12 |
-10 | -1 | -1 | Fast Input data. | ||
Shaolin Spin Kicks (2) to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 14,12 |
+7 | +16G | +16G | Fast Input data. | ||
Shaolin Spin Kicks![]() ![]() ![]() ![]() ![]() H,H,H / 14,12,14 |
-6 | -1 | LNC | |||
Shaolin Spin Kicks to DC2![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,12,14 |
-10 | -5 | LNC | Fast Input data. | ||
Shaolin Spin Kicks to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,12,14 |
+7 | +12 | LNC | Fast Input data. | ||
Crescent Kick Combo![]() ![]() ![]() H,M / 14,23 |
-1 | KDN | KDN | TJ (S3)– Reduced the strength of the pushback, and made the move easier to land. | ||
Crescent Kick Combo to DC2![]() ![]() ![]() ![]() ![]() H,M,SP / 14,23 |
-2 | KDN | KDN | TJ (S3)- New move. | ||
Pressing Kick![]() MM / 5,10 |
14F | -14 | KDN | KDN | (Ver.2.10)・Hitbox increased. (S3)– Changed the damage from 5,12 to 5,10. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -14F. - Increased the recovery time after the move hits by 2F. | |
TS Pressing Kick Combo ![]() ![]() ![]() MM,H / 5,10,15 |
-13 | +5Sp | +5Sp | (S3)– Changed the damage from 17 to 15. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
Right Jab![]() ![]() H / 10 |
12F | ±0 | +6 | +6 | Connect to ![]() | |
High Kick![]() ![]() H / 16 |
15F | -13 | -2 | KDN | 47 | Connect to ![]() |
Right Hick Kick![]() ![]() H / 16 |
13F | -9 | +7 | LNC | 41 | Connect to ![]() |
Poison Arrow 【 ![]() ![]() ![]() ![]() M / 32 |
20F | +5 | KDN | KDN | Advance Input is unavailable Start-up 21F Meaty 1F (S3)– Increased the lower range of the attack. | |
Dragon Hammer![]() ![]() M / 20 |
20F | +3C | +8C | LNC | Forces an opponent to crouching upon block or NH. | |
Dragon Hammer to Crouching![]() ![]() ![]() M / 20 |
+3C | +8C | LNC | Returns to crouching. Forcee to crouching upon block or NH. | ||
Dragon Killer![]() ![]() M / 20 |
25F | -2 | +7C | LNC | TJ11F Forces an opponent to crouching upon NH. (Ver.4.20)- The opponent was able to guard some specific middle attacks when the opponent was inputting ![]() | |
Spinning Dragon Blow![]() ![]() M / 25 |
23F | -14 | KDN | KDN | ||
Quick Upper![]() ![]() M / 10 |
13F | -1 | +5 | +5 | ・Opponent closer on hit. ・Hitbox increased. | |
10 Hit Combo 1 (2)![]() ![]() ![]() ![]() M,H / 10,5 |
-10 | +1 | +1 | Combo from 1st NH | ||
10 Hit Combo 1 (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 10,5,6 |
-18 | -7 | -7 | Combo from 1st NH | ||
10 Hit Combo 2 (2)![]() ![]() ![]() ![]() M,L / 10,6 |
-16 | -5 | -5 | Combo from 1st NH -22GF on block. | ||
10 Hit Combo 2 (3)![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 10,6,6 |
-12 | -1 | -1 | Combo from 1st NH | ||
Uppercut![]() ![]() M / 12 |
15F | -7 | LNC | LNC | 41 | +4F against crouch hit. |
Step In Kick![]() ![]() M / 18 |
17F | -12 | -1 | -1 | ||
Step In Combo (2)![]() ![]() ![]() ![]() M,L / 18,8 |
-14 | -2 | -2 | Combo from 1st CH Can be delayed 13F Counter Combo can be delayed 6F (S3)– Fixed an issue in which the 1st hit’s range would be reduced when the 2nd hit was input. | ||
Step In Combo![]() ![]() ![]() ![]() ![]() ![]() M,L,H / 18,8,14 |
-8 | +1 | +1 | Combo from 2nd NH Can be delayed 12F Counter Combo can be delayed 9F | ||
Mid Kick Combo to Somersault Kick![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 18,8,23 |
-16 | KDN | KDN | TJ Returns to crouching. Combo from 2nd CH Can be delayed 13F Counter Combo can be delayed 1F ・Opponent reaction changed when hit while down. | ||
Right Middle Kick![]() ![]() M / 15 |
13F | -8 | +3 | +3 | ||
Right Middle Kick to Somersault Kick![]() ![]() ![]() ![]() M,M / 15,23 |
-17 | LNC | LNC | TJ Returns to crouching. Combo from 1st CH | ||
Banana Peel![]() ![]() L / 12 |
18F | -15 | +4C | KDN | TC6F Returns to crouching. Forces an opponent to crouching upon NH. (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Low Backhand![]() ![]() L / 15 |
21F | -12 | +2C | +2C | TC6F Returns to crouching. Forces an opponent to crouching upon hit. (S3)– Changed the frame advantage when blocked from -13F to -12F. – Changed the frame advantage upon hit from +1F to +2F. | |
TS Low Backhand to High Kick ![]() ![]() ![]() ![]() L,H / 15,21 |
-9 | KDN | KDN* | Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F on 1st CH. ・Startup changed from 30F to 24F. ・Hit property changed from mid to high. ・Changed from -11F to -9F on block. ・Opponent closer on hit. ・Input window increased from 22F to 30F. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. | ||
Body Blow![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F | |
Body Blow to Dragon Lift![]() ![]() ![]() ![]() SM,M / 8,21 |
-15 | LNC | LNC | Combo from 1st CH (S3)– Reduced the attack’s side range and increased its lower range. | ||
Dragon Low Kick![]() ![]() L / 8 |
16F | -14 | -3 | -3 | ||
Dragon Low Kick to Crouching![]() ![]() L / 8 |
16F | -14 | -3 | -3 | Returns to crouching. | |
Dragon Low Kick to Hook Kick![]() ![]() ![]() ![]() L,H / 8,17 |
-7 | KDN | KDN* | Combo from 1st CH Can be delayed 14F Counter Combo can be delayed 14F | ||
Construct Kick (1)![]() ![]() L / 7 |
15F | -11 | ±0 | ±0 | ||
Construct Kick![]() ![]() ![]() ![]() L,H / 7,12 |
-12 | ±0 | +5 | Combo from 1st NH. When hit and enemy input ![]() | ||
Low Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Low Kick to Somersault![]() ![]() ![]() ![]() L,M / 7,23 |
-17 | LNC | LNC | TJ Combo from 1st CH Returns to crouching. | ||
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Elbow Spring Kick (1) to BT![]() ![]() M / 15 |
14F | -4 | +7 | +7 | ||
Elbow Spring Kick![]() ![]() ![]() ![]() M,M / 15,25 |
-14 | KDN | KDN | TJ Meaty 2F in actualy. | ||
Elbow Spring Kick to Down![]() ![]() ![]() ![]() ![]() M,M / 15,25 |
-3 | KDN | KDN | TJ | ||
Shin Crusher![]() ![]() L / 15 |
17F | -12 | +4C | +14G | ・Opponent closer on hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
H Dragon's Tail ![]() ![]() L / 20 |
26F | -37 | KDN | KDN | TC6F ・Changed to homing attack. (S3)– Increased the recovery time after the move hits by 1F. (Ver.4.00) - Fixed an issue in which the frame advantage when block after inputting ![]() ![]() ![]() ![]() | |
Dragon's Tail to Somersault Kick![]() ![]() ![]() ![]() L,M / 20,27 |
-9 | KDN | KDN | Disable connect to 2nd after 1st block. ・Opponent reaction on grounded hit changed. | ||
Charge Power Punch![]() ![]() UB(M) / 90 |
78F | KDN | KDN | KDN | ||
Charge Power Punch to Cancel![]() ![]() ![]() ![]() SP / - |
66 | |||||
Dragon Lance![]() ![]() M / 23 |
21F | -13 | KDN | KDN | TC6F Returns to crouching. (Ver.4.00) - Replaced with a new move. | |
Dragon Storm (1)![]() ![]() M / 12 |
14F | -9 | +2 | +2 | (S3)– Increased the range of the attack. | |
Dragon Storm (1) to DC![]() ![]() ![]() ![]() M,SP / 12 |
-5 | +6 | +6 | Advance Input is unavailable after connect to DC | ||
Dragon Storm (2)![]() ![]() ![]() ![]() M,M / 12,12 |
-14 | ±0 | ±0 | Combo from 1st NH Can be delayed Combo can be delayed 11F | ||
Dragon Storm (2) to DC![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,12 |
-10 | +4 | +4 | Advance Input is unavailable after connect to DC | ||
Dragon Storm![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,22 |
-14 | KDN | KDN | Combo from 1st or 2nd CH Can be delayed. Counter Combo can be delayed 12F from 2nd CH. | ||
Knuckle Back Blow (1)![]() ![]() M / 12 |
16F | -8 | +4 | +4 | (Ver.4.00) - Increased the range of the attack. | |
TS Knuckle Back Blow ![]() ![]() ![]() ![]() M,H / 12,15 |
-3 | +16Sp | +16Sp | Combo from 1st NH Can be delayed Combo can be delayed 4F Counter Combo can be delayed 10F (S3)– Changed the frame advantage when blocked from -1F to -3F. | ||
Knuckle Rush![]() ![]() ![]() ![]() M,H / 12,10 |
-9 | +4 | KDN | Combo from 1st NH Can be delayed Combo can be delayed 11F (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Knuckle Rush to DC![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,10 |
-4 | +9 | KDN | Advance Input is unavailable after connect to DC (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Junkyard Kick (2)![]() ![]() ![]() ![]() M,L / 12,10 |
-12 | -1 | -1 | Combo from 1st CH Can be delayed | ||
Junkyard Kick![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 12,10,23 |
-7 | LNC | LNC | Combo from 2nd CH Can be delayed Counter Combo can be delayed 7F | ||
Junkyard Kick to DC2![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 |
-15 | LNC | LNC | Fast Input data. | ||
Junkyard Kick to DC2 to DC1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,SP / 12,10,23 |
+5 | LNC | LNC | Fast Input data. | ||
Dragon Rush Combo![]() ![]() ![]() ![]() ![]() ![]() M,L,L / 12,10,23 |
-37 | KDN | KDN | TC Returns to crouching. Can be delayed (S3)– Changed the damage from 21 to 23. | ||
HTS Dragon Spin Kick ![]() ![]() M / 27 |
23F | -12 | KDN | KDN | ||
HTS Dragon Spin Kick to BT ![]() ![]() ![]() M / 27 |
23F | -11 | KDN | KDN | ||
H Tiger Fang (1) ![]() ![]() M / 13 |
14F | -7 | +3 | +3 | ||
H Tiger Fang (1) to BT ![]() ![]() ![]() M / 13 |
-4 | +6 | +6 | |||
TS Tiger Fang ![]() ![]() ![]() ![]() M,H / 13,21 |
-5 | KDN | KDN | Combo from 1st NH | ||
Dragon Arrow![]() ![]() M / 25 |
23F | -18 | KDN | KDN |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Blackout Muggin' (1)![]() ![]() ![]() ![]() ![]() ![]() ![]() H / 10 |
12F | -5 | +6 | +6 | ||
Blackout Muggin'![]() ![]() ![]() ![]() H,L / 10,10 |
-13 | -1 | -1 | Combo from 1st NH | ||
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Jumping Kick![]() ![]() ![]() ![]() M / 25 |
21F | -17 | KDN | KDN | TJ9F | |
Jumping Kick to Somersault![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 |
-17 | LNC | LNC | TJ Returns to crouching. | ||
Somersault![]() ![]() ![]() ![]() SP / - |
TJ9F Returns to crouching. | |||||
Somersault Fake![]() ![]() ![]() ![]() ![]() ![]() SP,M / 20 |
44F | -9 | LNC | LNC | ・Opponent reaction on grounded hit changed. | |
Rising Toe Kick![]() ![]() M / 10 |
15F | -20 | -8 | -8 | TJ9F | |
Rising Toe Kick![]() ![]() M / 12 |
15F | -13 | KDN | LNC | TJ9F | |
Rising Toe Kick![]() ![]() M / 14 |
15F | -13 | LNC | LNC | TJ9F | |
Somersault Kick![]() ![]() ![]() ![]() M / 15 |
18F | -17 | -6 | -6 | TJ9F Returns to crouching. | |
Somersault Kick![]() ![]() ![]() ![]() M / 18 |
18F | -17 | LNC | LNC | TJ9F Returns to crouching. | |
Somersault Kick![]() ![]() ![]() ![]() M / 23 |
18F | -17 | LNC | LNC | TJ9F Returns to crouching. | |
Backflipper![]() ![]() ![]() ![]() ![]() ![]() M,M / 23,23 |
-18 | LNC | LNC | TJ ・Opponent reaction on grounded hit changed. | ||
Dragon's Descent![]() ![]() L / 27 |
29F | -24 | +5 | +5 | TJ8F Meaty 1F. ・Increased damage from 23 to 27. ・Changed startup from 30F to 29F-30F. | |
Delay Rising Toekick![]() ![]() M / 25 |
19F | -15 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Dragon Strike Combo (1)![]() ![]() ![]() M / 12 |
14F | -7 | +7 | +7 | Advance Input is unavailable. Start-up 15F in actualy. | |
Dragon Strike Combo (2)![]() ![]() ![]() ![]() ![]() M,H / 12,12 |
-4 | +2 | +2 | Combo from 1st NH Can be delayed Combo can be delayed 13F | ||
Dragon Strike Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,12,23 |
-13 | KDN | KDN | Combo from 2nd CH Can be delayed ・Opponent reaction after mid-air hit has changed. | ||
Dragon Dagger![]() ![]() ![]() ![]() ![]() M,H / 12,20 |
-15 | KDN | KDN | Combo from 1st NH Can be delayed 13F Combo can be delayed 13F ・Opponent reaction after normal or mid-air hit has changed. (S3)– Changed the frame advantage when blocked from -17F to -15F. – Shortened the recovery time after the move hits by 2 frames. – The 2nd hit can now be ducked under if the 1st hit is blocked. | ||
WBPC6F Dragon Cannon ![]() ![]() ![]() M / 30 |
20F | -17 | KDN | KDN | Advance Input is unavailable. Start-up 21F in actualy. ・Changed to induce Wall Bounce on hit. ・Decreased recovery by 3F on hit. (S3)– Removed clean hit detection. | |
Night and Day (1)![]() ![]() ![]() M / 17 |
16F | -13 | -2A | -2A | (S3)– Changed the damage from 10 to 12. – Changed the opponent’s behavior when hit (from -2F to -2AF). (Ver.4.00) - Changed the damage from 12 to 17. | |
TS Night and Day ![]() ![]() ![]() ![]() ![]() M,M / 17,23 |
-14 | KDN | KDN | Combo from 1st NH & mid-air hit on 2nd. (S3)– Replaced with a new move. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Fury Fist Rush (1)![]() ![]() ![]() ![]() H / 4 |
12F | -3 | +3 | +3 | ||
Fury Fist Rush (2)![]() ![]() ![]() ![]() ![]() ![]() H,H / 4,4 |
-3 | +3 | +3 | Combo from 1st NH | ||
Fury Fist Rush (3)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 4,4,4 |
-3 | +3 | +3 | Combo from 1st NH | ||
Fury Fist Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 4,4,4,12 |
-16 | LNC | LNC | Combo from 1st CH | ||
Running Side Kick![]() ![]() ![]() ![]() M / 30 |
20F | +7G | KDN | KDN | TJ3F Meaty 6F in actualy (Ver.4.00) - Increased the lower range of the attack. | |
Running Side Kick to Charge![]() ![]() ![]() ![]() ![]() ![]() M,SP / 30 |
KDN | KDN | TJ3F |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -14 | -3 | -3 | TC Returns to crouching. | |
Double Impact FC ![]() ![]() ![]() L,M / 12,23 |
-17 | LNC | LNC | TJ Returns to crouching. Combo from 1st CH | ||
Crouch Chin Kick FC ![]() ![]() ![]() L / 7 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Low Kick to Somersault FC ![]() ![]() ![]() L,M / 7(10),23 |
-17 | LNC | LNC | TJ Returns to crouching. Combo from 1st CH. | ||
Flash Fist (1) WS ![]() M / 10 |
13F | -7 | -1 | +4 | (S3)– Increased the lower range of the attack. (Ver.4.00) - Changed the damage from 13 to 10. | |
Flash Fist (1) to DC WS ![]() ![]() ![]() M,SP / 10 |
-5 | +1 | +6 | |||
Flash Fist WS ![]() ![]() ![]() M,H / 10,25 |
-9 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 9F | ||
Flash Fist to DC WS ![]() ![]() ![]() ![]() ![]() M,H,SP / 10,25 |
+3 | KDN | KDN | |||
Dragon Uppercut WS ![]() M / 20 |
15F | -18 | LNC | LNC | Meaty 1F | |
Uppercut WS ![]() ![]() ![]() ![]() ![]() M / 12 |
10F | -5 | +6 | +6 | Input ![]() ![]() Meaty 1F. | |
Side Kick to DC2 WS ![]() H,SP / 16 |
16F | ±0 | +2 | +2 | ||
Side Kick to DC2 to DC1 WS ![]() ![]() H,SP / 16 |
+16G | +18 | +18 | Fast Input data. | ||
Front Kick WS ![]() M / 14(12) |
11F | -4 | +7 | +7 | Damage () is when connect to Somersault Variation. ・Opponent closer on hit. | |
Front Kick to DC2 WS ![]() ![]() ![]() M,SP / 14 |
-8 | +3 | +3 | Fast Input data. ・Opponent closer on hit. | ||
Front Kick to DC2 to DC1 WS ![]() ![]() ![]() ![]() M,SP / 14 |
+6 | +17G | +17 | Fast Input data. ・Opponent closer on hit. | ||
Front Kick Somersault Variation WS ![]() ![]() ![]() M,M / 12,23 |
-17 | LNC | LNC | TJ Returns to crouching. Combo from 1st CH. | ||
Catapult Kick FC ![]() ![]() M / 25 |
14F | -21 | -10 | -10 | TJ9F | |
Catapult Kick FC ![]() ![]() M / 28 |
14F | -21 | KDN | KDN | TJ9F | |
Catapult Kick FC ![]() ![]() M / 30 |
14F | -21 | KDN | KDN | TJ9F | |
Catapult Kick to Crouch FC ![]() ![]() ![]() M / 30 |
-21 | KDN | KDN | TJ9F Returns to crouching. | ||
Rainbow Kick FC ![]() ![]() ![]() ![]() MM / 30,20 |
47F | -4 | KDN | KDN | TJ9F | |
Slide Kick FC ![]() ![]() ![]() ![]() L / 22 |
16F | -23 | KDN | KDN | TC Meaty 2F in actualy. ・Changed from -27F to -23F on block. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Dragon Judgement (1) to DC SS ![]() M,SP / 5 |
17F | -5 | +6 | +6 | ||
Dragon Judgement (2) to DC SS ![]() ![]() ![]() M,H,SP / 5,6 |
-5 | +6 | +6 | Combo from 1st NH | ||
Dragon Judgement (3) to DC SS ![]() ![]() ![]() ![]() ![]() M,H,M,SP / 5,6,7 |
-5 | +6 | +6 | Combo from 1st NH | ||
Dragon Judgement SS ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 5,6,7,25 |
-20 | KDN | KDN | Combo from 1st NH | ||
TS Double Dragon SS ![]() MH / 14,26 |
15F | -12 | KDN | KDN | TJ11F ・Damage changed from 9,21 to 14,26. ・Opponent reaction changed on first hit. ・Active frames of second attack decreased by 1 frame. ・Changed from -10F to -12F on block for second attack. ・Second attack now causes screw on normal and mid-air hit. ・Second attack hitbox expanded downward. | |
KI Charge![]() SP / - |
55 | |||||
KI Charge (Hold)![]() ![]() ![]() SP / - |
||||||
KI Charge to Cloud Gates![]() ![]() ![]() ![]() ![]() H / 24 |
88F | -4 | LNC | |||
Taunt During lie down face up ![]() SP / - |
105 | Secret Move. | ||||
Wall Jumping Attack![]() ![]() ![]() M / 25 |
29F | -1 | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 13F. |
Dragon Charge (DC) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Dragon Charge![]() ![]() SP / - |
No Cost to DC combinations DC1 is connected from punch moves. DC2 is connected from kick moves. | |||||
DC2 to DC1 DC2 ☆ ![]() SP / - |
||||||
Dragon Knuckle DC ![]() H / 14 |
12F | -11 | KDN | KDN | ||
Dragon Knuckle Combo DC ![]() ![]() ![]() H,M / 14,25 |
-14 | KDN | KDN | |||
WG Dragon Knuckle Flight DC ![]() ![]() ![]() H,H / 14,30 |
+7G +10W |
KDN | KDN | TJ Meaty 8F ・Changed from +4F to +7F on block. ・Decreased recovery by 3F on hit. ・Hitbox expanded downward. Wall crush inducing guard is implemented. (Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent's side or back. | ||
Cloud Gates DC ![]() H / 20 |
14F | -4 | KDN | LNC | ||
HTS Dragon Spin Kick DC ![]() H / 30 |
19F | -3 | KDN | KDN | ・Changed startup from 22F to 19F. ・Hitbox expanded downward. (S3)– Changed the damage from 28 to 30. | |
Dragon Charge Kick DC ![]() L / 19 |
24F | -13 | +6C | KDN | Forces an opponent to crouching upon NH. ・Increased damage from 17 to 19. (Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F. - Changed the frame advantage upon hit from +5F to +6F. | |
PC8F Quick Hook DC ![]() H / 30 |
19F | -10 | KDN | KDN | ・Opponent reaction after hit has changed. ・Decreased recovery by 3F on hit. | |
Dragon Roar DC ![]() ![]() M / 25 |
17F | -14 | KDN | KDN | ||
DC ![]() ![]() H / 10 |
12F | ±0 | +6 | +6 | Connect to ![]() ![]() | |
WBPC8F Dragon Cannon DC ![]() ![]() M / 30 |
20F | -17 | KDN | KDN | Change effect after counter & clean hit. ・Changed to induce Wall Bounce on hit. ・Decreased recovery by 3F on hit. (S3)– Removed clean hit detection. | |
WG Dragon's Flight DC ![]() ![]() H / 40 |
20F | +7G +10W |
KDN | KDN | TJ10F Meaty 8F ・Changed from +4F to +7F on block. ・Decreased recovery by 3F on hit. ・Hitbox expanded downward. Wall crush inducing guard is implemented. (Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent's side or back. |
Fake Step (FS) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Fake Step![]() ![]() ![]() ![]() HMPAbsorbs(SP) / - |
65 | Cost 65F to combinations. Absorbs Punch(H/M) during 3 to 71F in actualy. | ||||
Tricky Trap After Fake Step succeeds ![]() H / 12 |
+6B | +6B | ||||
Tricky Fist After Fake Step succeeds ![]() H / 12 |
+27G | +27G | ||||
Tricky Mid Kick After Fake Step succeeds ![]() M / 22 |
KDN | KDN | ||||
Tricky Low Kick After Fake Step succeeds ![]() L / 15 |
KDN | +19C | Forces an opponent to crouching upon CH. | |||
Dragon Knuckle FS ![]() H / 14 |
12F | -11 | KDN | KDN | ||
Dragon Knuckle Combo FS ![]() ![]() ![]() H,M / 14,25 |
-14 | KDN | KDN | |||
Dragon Knuckle Flight FS ![]() ![]() ![]() H,H / 14,30 |
+7G | KDN | KDN | TJ Meaty 8F ・Changed from +4F to +7F on block. ・Decreased recovery by 3F on hit. ・Hitbox expanded downward. | ||
Fake Step Uppercut FS ![]() M / 28 |
16F | -20 | LNC | LNC | ||
HTS Dragon Spin Kick FS ![]() H / 30 |
19F | -3 | KDN | KDN | ・Changed startup from 22F to 19F. ・Hitbox expanded downward. (S3)– Changed the damage from 28 to 30. | |
Dragon Charge Kick FS ![]() L / 19 |
24F | -13 | +6C | KDN | ・Increased damage from 17 to 19. (Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F. - Changed the frame advantage upon hit from +5F to +6F. | |
PC8F Quick Hook FS ![]() H / 30 |
19F | -10 | KDN | KDN | ・Opponent reaction after hit has changed. ・Decreased recovery by 3F on hit. | |
Dragon Roar FS ![]() ![]() M / 25 |
17F | -14 | KDN | KDN | ||
WBPC8F Dragon Cannon FS ![]() ![]() M / 30 |
20F | -17 | KDN | KDN | Change effect after counter & clean hit. ・Changed to induce Wall Bounce on hit. ・Decreased recovery by 3F on hit. (S3)– Removed clean hit detection. | |
Dragon's Flight FS ![]() ![]() H / 40 |
20F | +7G | KDN | KDN | TJ10F Meaty 7F ・Changed from +4F to +7F on block. ・Decreased recovery by 3F on hit. ・Hitbox expanded downward. |
Back Toward | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Spin Knuckle Jab BT ![]() H / 7 |
10F | +1 | +8 | +8 | Connect to ![]() | |
Blind Elbow Combo (1) BT ![]() M / 17 |
15F | -14 | -1 | KDN | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
Blind Elbow Combo BT ![]() ![]() ![]() M,M / 17,20 |
-17 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 16F | ||
Spin Kick BT ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Wolf Fang (1) BT ![]() H / 14 |
11F | -9 | +2 | +2 | ||
Wolf Fang BT ![]() ![]() ![]() H,M / 14,24 |
-12 | KDN | KDN | Combo from 1st CH Can be delayed 10F Counter Combo can be delayed 6F | ||
TS Dragon Back Blow BT ![]() H / 15 |
15F | -1 | +16Sp | +16Sp | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. | |
Reverse Low BT ![]() ![]() L / 12 |
23F | -15 | KDN | KDN | ||
Rverse Jumping Middle Kick BT ![]() ![]() ![]() ![]() M / 25 |
17F | -12 | KDN | KDN | TJ10F | |
Rverse Jumping Middle Kick to Somersault BT ![]() ![]() ![]() ![]() ![]() ![]() M,M / 25,23 |
-17 | LNC | LNC | TJ Returns to crouching. | ||
Rverse Jumping Right Kick BT ![]() ![]() M / 18 |
17F | -12 | -1 | -1 | TJ9F | |
Rverse Jumping Right Kick BT ![]() ![]() M / 20 |
17F | -12 | LNC | LNC | TJ9F | |
Rverse Jumping Right Kick BT ![]() ![]() M / 21 |
17F | -12 | LNC | LNC | TJ9F |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() M,Th / 55 |
20F | -26 | Th | Th | Guard Point 8F (S3)– Reduced the strength of the pushback, and made the move easier to land. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() M,Th / 55 |
20F | -26 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() ![]() ![]() L,H / 20,32 |
26F | -9 | KDN | KDN | TJ Block String after 1st block. Meaty 8F. Actualy, this is Special Throw. ・Decreased damage from 40 to 32. ・2nd Startup changed from 28F to 24F. ・Changed from -11F to -9F on block. (S3)– Increased the lower range of the attack. | |
Rage Drive During Rage & DC ![]() ![]() L,H / 20,32 |
22F | -9 | KDN | KDN | TJ (Ver.5.01)・New Move. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
TJ Rage Drive During Rage ![]() ![]() ![]() ![]() L,H / 20,32 |
26F | -9 | KDN | KDN | 〉〉 | |
TJ Rage Drive During Rage & DC ![]() ![]() L,H / 20,32 |
22F | -9 | KDN | KDN | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Dragon's Fire![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw No bonus after wall hit. | |
Hopping Frog![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -6F |
Long Range Throw Input ![]() Floor Break. | |
Headlock Kick Approach from left side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
|||
Ball Breaker Approach from right side Th(H) / 42 |
Foot-sd Fac-Up |
![]() -3F |
|||
Dragon Bites Approach from behind Th(H) / 50 |
Foot-sd Fac-Dwn |
disable | |||
Run Up to Drop![]() ![]() Th(H) / 35 |
12F | CCW Foot-sd Fac-Up |
![]() -2F |
39 | |
Headlock Punch![]() ![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() -6F |
||
Headlock Drop![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 40 |
12F | Head-sd Fac-Dwn |
![]() -6F |
Floor Break | |
KneeLift![]() ![]() ![]() Th(H) / 10 |
12F | Launch | ![]() -3F CCW |
(S3)– Fixed an issue in which following up with certain moves would cause the opponent to become turned around. | |
Dragon's Fire DC ![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -3F |
No bonus after wall hit. | |
Facelift DC ![]() Th(H) / 35 |
12F | CW Foot-sd Fac-Dwn |
![]() -2F |
||
Parry![]() ![]() ![]() ![]() Absorbs(H/M) / - |
disable | 35 | Absorbs (H/M) during 2 to 11F. After Parry succeeds, +5F After Parry succeeds, to DC & +14F (dissable connect to Pressing Kick) on input ![]() ![]() |
10 Hit Combo 1 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 13F |
Hit Level | M | H | H | H | H | L | H | H | H | M | |
Damage | 10 | 5 | 6 | 5 | 7 | 6 | 7 | 7 | 10 | 25 | |
hit | +5 | +1 | -7 | ±0 | -5 | -9 | -15 | -6 | +6 | KDN | |
block | -1 | -10 | -18 | -11 | -16 | -20 | -26 | -17 | -24 | -20 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 13F |
Hit Level | M | L | M | H | M | L | M | H | L | M | |
Damage | 10 | 6 | 6 | 8 | 6 | 6 | 6 | 8 | 15 | 25 | |
hit | +5 | -5 | -1 | -7 | -14 | -14 | -14 | +8 | KDN | KDN | |
block | -1 | -16 | -12 | -18 | -25 | -25 | -25 | -22 | -37 | -14 |
10 Hit Combo 1 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | H | H | L | H | H | H | M |
Damage | 10 | 5 | 6 | 5 | 7 | 6 | 7 | 7 | 10 | 25 |
hit | +5 | +1 | -7 | ±0 | -5 | -9 | -15 | -6 | +6 | KDN |
block | -1 | -10 | -18 | -11 | -16 | -20 | -26 | -17 | -24 | -20 |
Start-up 13F | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | L | M | H | M | L | M | H | L | M |
Damage | 10 | 6 | 6 | 8 | 6 | 6 | 6 | 8 | 15 | 25 |
hit | +5 | -5 | -1 | -7 | -14 | -14 | -14 | +8 | KDN | KDN |
block | -1 | -16 | -12 | -18 | -25 | -25 | -25 | -22 | -37 | -14 |
Start-up 13F |