Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Delta Slicer (2)![]() ![]() ![]() H,M / 7,8 |
-8 | ±0 | ±0 | Combo from 1st CH. (S3)– The move will now chain together only when the 1st hit lands as a counter hit. (Ver.4.00) - Changed the damage from 10 to 8. | ||
Delta Slicer![]() ![]() ![]() ![]() ![]() H,M,M / 7,8,20 |
-14 | KDN | KDN | Combo from 1st CH or 2nd hit. (S3)– Changed the damage from 17 to 15. – Changed the frame advantage when blocked from -12F to -14F. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. – Changed the input window from 28 frames to 22 frames. – The move will not chain together when the 2nd hit lands. (Ver.4.00) - Changed the damage from 15 to 20. | ||
One-Two Combination![]() ![]() ![]() H,H / 7,9 |
-1 | +7 | +7 | Combo from 1st NH | ||
Legionnaire's Spin![]() ![]() ![]() H,L / 7,10 |
-12 | +1 | +1 | Combo from 1st CH | ||
Right Jab![]() H / 10 |
10F | ±0 | +8 | +8 | (S3)– Increased the lower range of the attack. | |
Lightning Assault Middle (2)![]() ![]() ![]() H,M / 10,10 |
-5 | +6 | +6 | Combo from 1st NH (S3)– Changed the damage from 7 to 10. – Changed the frame advantage when blocked from -7F to -5F. – Changed the frame advantage upon hit from +4F to +6F. | ||
Lightning Assault Middle![]() ![]() ![]() ![]() ![]() H,M,M / 10,10,20 |
-12 | KDN | KDN | Combo from 2nd CH Can be delayed (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
Lightning Assault High![]() ![]() ![]() ![]() ![]() H,M,H / 10,7,27 |
-7 | KDN | KDN | TS Combo from 2nd CH Can be delayed 10F Combo can be delayed 10F from 2nd CH | ||
Kick Start![]() H / 16 |
15F | -12 | +5 | +5 | ||
Kick Start to Crouching![]() ![]() H / 16 |
-10 | +7 | +7 | Returns to crouching. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F. - Changed the frame advantage upon hit from +5F to +7F. | ||
Spinning Cutter![]() H / 27 |
17F | -7 | KDN | KDN | TS | |
Flash Claw (1)![]() ![]() H / 10 |
13F | -5 | +6 | +6 | (Ver.4.00) - Increased the lower range of the attack. | |
Flash Claw to SE![]() ![]() ![]() ![]() H,M,SP / 10,11 |
-5 | +6 | +6 | Combo from 1st NH | ||
Flash Claw![]() ![]() ![]() ![]() ![]() H,M / 10,11 |
-8 | +3 | +3 | Combo from 1st NH ・Now transitions to Silent Entry ![]() ![]() ![]() ![]() ![]() | ||
Flash Bang to DE![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SP / 10,11,20 |
-9 | KDN | KDN* | Combo from 2nd CH (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Flash Bang![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 10,11,20 |
-12 | KDN | KDN* | Combo from 2nd CH ・Now transitions to Dynamic Entry ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Charge Factor (1)![]() ![]() H / 10 |
12F | -6 | +3 | +3 | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
Charge Factor to SE![]() ![]() ![]() ![]() H,H,SP / 10,15 |
-5 | +6 | +6 | Combo from 1st hit. (S3)– Increased the lower range of the attack. (Ver.4.00) - Changed the damage from 12 to 15. | ||
Charge Factor![]() ![]() ![]() ![]() ![]() H,H / 10,15 |
-6 | +5 | +5 | Combo from 1st NH ・Now transitions to Silent Entry ![]() ![]() ![]() ![]() ![]() | ||
Death Mask![]() ![]() ![]() ![]() H,H / 10,22 |
-12 | KDN | KDN | Combo from 1st NH (S3)– Reduced the strength of the pushback, and made the move easier to land. | ||
Volcanic Lightning (1)![]() ![]() M / 12 |
17F | -9 | +7 | +7 | ||
Volcanic Lightning (2)![]() ![]() ![]() ![]() M,M / 12,8 |
-9 | +2 | +2 | Combo from 1st CH | ||
Volcanic Lightning (3)![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,8,8 |
-10 | +2 | +2 | Combo from 2nd NH | ||
Volcanic Lightning![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M / 12,8,8,20 |
-14 | KDN | KDN | Combo from 3rd CH | ||
Ark Blast![]() ![]() M / 20 |
15F | -13 | KDN | KDN | 48 | ・Changed from -14F to -13F on block. ・Opponent closer on block. (S3)– Increased the lower range of the attack. |
Power Slug![]() ![]() M / 28 |
13F | -18 | KDN | KDN | Meaty 1F | |
Alert L![]() ![]() M / 14 |
13F | -1 | +5 | +5 | 33 | |
Flashing Strike (1)![]() ![]() M / 15 |
16F | -8 | +3A | +3A | ・Active frames increased by 1F. | |
Flashing Strike![]() ![]() ![]() ![]() M,M / 15,20 |
-14 | KDN | KDN | TS Combo from 1st hit. (Ver.4.00) - Changed the attack from a high attack to a mid attack. - Changed the frame advantage when blocked from -7F to -14F. | ||
Outpost![]() ![]() M / 15 |
16F | -7 | +3 | +3 | ||
Outpost to DE![]() ![]() ![]() M,SP / 15 |
-8 | +2 | +2 | |||
Outpost Blitz![]() ![]() ![]() ![]() M,M / 15,24 |
-15 | KDN | KDN | TJ Combo from 1st CH (S3)– Changed the damage from 20 to 24. – Changed the frame advantage when blocked from -20F to -15F. – Shortened the recovery time after the move hits by 5 frames. | ||
Front Kick![]() ![]() M / 16 |
15F | -8 | +2 | +2 | ||
X-Ray![]() ![]() M / 25 |
25F | -12 | KDN | KDN | PC8F | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Tactical Sword![]() ![]() M / 17 |
18F | ±0C | +8C | KDN | Force to crouching on block or NH. | |
Tactical Sword to Crouch![]() ![]() ![]() ![]() M / - |
±0C | +8C | KDN | Force to crouching on block or NH. Returns to crouching. (S3)- New move. | ||
Tesla Gravity (1)![]() ![]() L / 8 |
15F | -14 | -3 | -3 | Meaty 1F | |
Tesla Gravity![]() ![]() ![]() ![]() L,HH / 8,4,10 |
-7 | +4 | +4 | Combo from 1st CH Special effect when approach mid-air enemy | ||
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Earth Battery![]() ![]() L / 25 |
24F | -20 | KDN | KDN | TC20F Returns to crouching. Meaty 1F | |
Arc Combination (1)![]() ![]() L / 9 |
17F | -12 | -1 | -1 | TC6F Returns to crouching. | |
Arc Combination![]() ![]() ![]() ![]() L,H / 9,10 |
-12 | -1 | -1 | Combo from 1st NH | ||
Arc Combination to Crouching![]() ![]() ![]() ![]() ![]() L,H / 9,10 |
-10 | +1 | +1 | Combo from 1st hit. Returns to crouching. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F. - Changed the frame advantage upon hit from -1F to +1F. | ||
Hollow Point![]() ![]() M / 12 |
15F | -8 | +3 | +3 | ||
Hollow Point to SE![]() ![]() ![]() M,SP / 12 |
-5 | +6 | +6 | |||
Double Tap![]() ![]() ![]() ![]() M,M / 12,8 |
-8 | +6 | +6 | Combo from 1st NH | ||
HE Combination![]() ![]() ![]() ![]() M,M / 12,15 |
-13 | ±0 | +23G | Combo from 1st NH | ||
HE Combination (Hold)![]() ![]() ![]() ![]() M,M / 12,25 |
+8 | KDN | KDN | |||
Crouch Spin Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. | |
Shadow Cutter![]() ![]() L / 19 |
21F | -26 | +5C | KDN | 52 | TC6F Returns to crouching. Returns to standing upon block. Forced to crouching upon NH. (S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit. (Ver.4.00) - Changed the damage from 17 to 19. - Decreased the distance between the character and the opponent when the move hits. |
Inductance![]() ![]() M / 18 |
26F | -14 | +5 | KDN | ||
Chevron Slash![]() ![]() M / 17 |
15F | -9 | +4 | KDN | HTS ・Opponent reaction on counter hit was changed. | |
Gilbert Smash (1)![]() ![]() M / 12 |
16F | -7 | +4 | +4 | ||
Gilbert Smash![]() ![]() ![]() ![]() M,M / 12,17 |
-10 | +4 | KDN | Combo from 1st NH Can be delayed 15F Combo can be delayed 15F (S3)– Changed the frame advantage upon normal hit from +3F to +4F. – Changed the opponent’s behavior when the move lands as a counter hit. | ||
Gilbert Cannon![]() ![]() ![]() ![]() M,H / 12,21 |
-8 | KDN | KDN | Combo from 1st NH | ||
Impulse Kick![]() ![]() M / 14 |
17F | -12 | +4 | +4 | ||
Impulse Kick to SE![]() ![]() ![]() M,SP / 14 |
-5 | +11 | +11 | |||
Impulse Plus![]() ![]() ![]() ![]() M,H / 14,20 |
-8 | KDN | KDN | TS Combo from 1st NH ・Changed from -12F to -8F on block. ・Recovery decreased by 4F on hit. ・Tail Spin. ・Hitbox expanded downward. | ||
Magnetic Knee![]() ![]() M(,Th) / 23(,28) |
15F | -8 | +8 | Th | 47 | During CH to Magnetic Knee Blast Damage () is throw bonus ・Hitbox expanded downward. (Ver.4.00) - Changed the damage from 23,23 to 23,28. |
Wind Liger![]() ![]() MM / 8,20 |
21F | -11 | +6Sp | +6Sp | HTS | |
Zeus![]() ![]() UB(M) / 45 |
84F | LNC | LNC | LNC |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
10 Hit Combo (1)![]() ![]() H / 12 |
13F | -16 | -5 | -5 | ||
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Lightning Screw![]() ![]() ![]() ![]() M(,M) / 12,20 |
16F | -26 | LNC | LNC | TJ12F To crouching after hit Air Status -13F after block To Standing after block Meaty 1F | |
Storm Axle![]() ![]() M / 20 |
25F | -9 | KDN | KDN | 60 | TJ9F |
Storm Axle![]() ![]() ![]() M / 20 |
25F | -9 | LNC | LNC | 60 | TJ9F |
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F | |
Backflip![]() ![]() SP / - |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Surge Blast![]() ![]() ![]() M / 20 |
21F | -13 | LNC | LNC | Advance Input is unavailable Start-up 22F in actualy | |
Surge Blast to SE![]() ![]() ![]() ![]() M,SP / 20 |
LNC | LNC | Reverse Position | |||
Electric Jolt![]() ![]() ![]() M / 22 |
18F | -8 | KDN | KDN | Advance Input is unavailable Start-up 19F in actualy Meaty 1F | |
Double Pulse (1)![]() ![]() ![]() L / 14 |
21F | -31 | +5 | +5 | Advance Input is unavailable Start-up 22F in actualy | |
Double Pulse![]() ![]() ![]() ![]() ![]() L,M / 14,20 |
-16 | +3 | +3 | Combo from 1st NH Disable after 1st block (S3)– Changed the frame advantage upon hit from ±0F to +3F. | ||
Elbow Corona![]() ![]() ![]() M / 20 |
16F | -9 | KDN | KDN* | Advance Input is unavailable Start-up 17F in actualy Meaty 1F (Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F. | |
Double Action![]() ![]() ![]() LL / 11,15 |
19F | -16 | ±0C | ±0C | TC20F Advance Input is unavailable Start-up 20F in actualy Forced to crouching upon hit. Meaty 1F | |
Blue Bolt (1)![]() ![]() ![]() M / 10 |
14F | -12 | ±0 | ±0 | ||
Blue Bolt![]() ![]() ![]() ![]() ![]() M,M / 10,10 |
-18 | LNC | LNC | Combo from 1st NH | ||
Red Sprite![]() ![]() ![]() ![]() M / 30 |
20F | +8G | KDN | KDN | TJ3F Meaty 6F (Ver.4.00) - Increased the lower range of the attack. - Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Streamer WS ![]() M / 16 |
15F | -12 | LNC | LNC | ||
Streamer to SE WS ![]() ![]() M,SP / 16 |
LNC | LNC | Reverse Position | |||
Lightning Starter WS ![]() M / 13 |
13F | -8 | +3 | +3 | (S3)– Changed the damage from 10 to 13. – Changed the frame advantage when blocked from -9F to -8F. – Changed the frame advantage upon hit from +2F to +3F. | |
Lightning Starter to SE WS ![]() ![]() M,SP / 13 |
-5 | +6 | +6 | |||
Lightning Starter to DE WS ![]() ![]() M,SP / 13 |
-12 | -1 | -1 | (S3)– Changed the input window for “During Dynamic Entry ![]() | ||
Multiplied Force WS ![]() ![]() ![]() M,M / 13,17 |
-12C | +5C | LNC | Combo from 1st hit. Forced to crouching upon block or NH. ・Changed from +2F to +3F on hit. (S3)– Changed the frame advantage upon normal hit from +3F to +5F. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Tower Cannon WS ![]() H / 30 |
20F | +7 | KDN | KDN | ||
Toe Smash WS ![]() M / 16 |
11F | -6 | +5 | +5 | Meaty 1F | |
Power Spike FC ![]() ![]() M / 19 |
15F | -8 | +5 | KDN | 42 | (S3)- New move. |
Double Smack FC ![]() ![]() LL / 10,14 |
18F | -12 | +1 | +1 | TC |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Shockwave SS ![]() M / 20 |
16F | -7C | KDN | KDN | ||
Stack Up While enemy is down ![]() ![]() L / 25 |
22F | -14 | -3 | -3 | ・Damage changed from 20 to 25. ・Opponent closer on block. | |
Stack Up to SE While enemy is down ![]() ![]() ![]() L,SP / 25 |
22F | -23 | -12 | -12 | ||
Charging![]() SP / - |
55 | To Charging | ||||
Rising Force![]() ![]() ![]() M / 20 |
16F | -18 | LNC | LNC | TJ14F Start-up after charging 30F Start-up 46F in actualy | |
Wall Jumping Attack![]() ![]() ![]() M / 25 |
29F | -1 | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Silent Entry (SE) | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Silent Entry Combination SP / - |
||||||
Lightning Thrust SE ![]() M / 27 |
12F | -10 | KDN | KDN | WB ・Causes Wall Bounce on hit | |
Bolt Smash SE ![]() ![]() M / 20 |
14F | ±0C | +8C | LNC | Forced to crouching upon block or NH. (S3)– Changed the frame advantage when blocked from -4F to ±0F. – Changed the frame advantage upon normal hit from +4F to +8F. – Changed the opponent’s behavior when the move lands as a counter hit (from +4CF to KDN). – Increased the move’s tracking. – Decreased the range of the attack. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
Turbine Hook SE ![]() L / 20 |
19F | -12 | +6C | KDN | TC12F Returns to crouching. Forced to crouching upon NH. ・Startup changed from 22F to 19F. (S3)– Changed the frame advantage upon normal hit from +3F to +5F. (Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F. - Changed the frame advantage upon hit from +5F to +6F. | |
Rising Storm SE ![]() M / 20 |
14F | -14 | LNC | LNC | TJ14F ・Recovery for both players incerased by 2F. ・Opponent farther away on block. ・Jump status start changed from 15F to 14F. | |
Electric Volley SE ![]() H / 27 |
23F | -9 | KDN | KDN | HTSPC6F (S3)- New move. (Ver.3.10)- Shortened the recovery time by 1 frame. This changes the frame advantage when blocked from -10 frames to -9 frames. - Increased the lower range of the attack. - Changed the move to a homing attack. | |
Hurricane Axle SE ![]() MM / 6,22 |
13F | -6 | +11Sp | +11Sp | TSTJ7F (Ver.4.00) - New move. |
Dynamic Entry (DE) | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Dynamic Entry![]() ![]() SP / - |
40 | TC4~10F Enable Cancel by Side Step Cost 15F ・Crouch status added for 4-10F. (Ver.3.10)- Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. | ||||
Dynamic Entry to SE DE ![]() / - |
Cost 19F. ・Transitions to Silent Entry. | |||||
Lock & Load DE ![]() H / 14 |
11F | -1 | +8 | +8 | (S3)– Changed the frame advantage when blocked from -3F to -1F. – Shortened the recovery time for both the character and the opponent by 2 frames upon hit to speed up the interaction. | |
Lock & Load to SE DE ![]() ![]() H,SP / 14 |
-5 | +4 | +4 | (S3)– Changed the frame advantage upon hit from +6F to -+4F. | ||
Double Barrel DE ![]() ![]() ![]() H,H / 14,20 |
-6 | KDN | KDN | Combo from 1st NH | ||
Rimfire DE ![]() M / 19 |
17F | -7 | +7 | KDN | (S3)– Changed the damage from 17 to 19. – Changed the frame advantage when blocked from -8F to -7F. – Changed the frame advantage upon normal hit from +6F to +7F. | |
Spiral Kick DE ![]() M / 25 |
27F | +6 | KDN | KDN | WB ・Changed from +6F to +4F on block. ・Causes Wall Bounce on hit. (Ver.4.00) - Changed the frame advantage when blocked from +4F to +6F. - Decreased the distance between the character and the opponent when the move is blocked. | |
Double Pulse DE ![]() ![]() ![]() L,M / 14,20 |
21F | -16 | +3 | +3 | Equivalent to ![]() ![]() ![]() ![]() ![]() ・New move added. (S3)– Changed the frame advantage upon hit from ±0F to +3F. | |
Into the Storm DE ![]() H / 20 |
12F | -10 | KDN | KDN | TS Returns to crouching. |
Avalanche Flip | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Avalanche Flip![]() ![]() ![]() ![]() SP / - |
TJ11F | |||||
Avalanche Spike![]() ![]() ![]() ![]() L / 20 |
53F | -13 | +3C | KDN | TC50F Returns to crouching. | |
Avalanche Stomp![]() ![]() ![]() ![]() M / 20(,20) |
39F | -8 | +8C | Th | Forced to crouching upon NH. Damage () is throw bonus |
Avalanche Flip | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
JS Avalanche Flip ![]() ![]() ![]() ![]() SP / - |
〉〉 | |||||
CS Avalanche Spike ![]() ![]() ![]() ![]() L / 20 |
53F | -13 | +3C | KDN | 〉〉 | |
Avalanche Stomp![]() ![]() ![]() ![]() M / 20(,20) |
39F | -8 | +8C | Th | 〉〉 |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F ・Distance traveled backward during animation decreased. ・Reach increased. ・(Ver.2.02) Power Crush Start-up changed from 7F to 8F. |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive 1 to DE During Rage & SE ![]() M,SP / 27 |
12F | +9 | KDN | KDN | ||
Rage Drive 1 to Zeus During Rage Drive ![]() ![]() UB(M) / 30 |
47F | LNC | LNC | LNC | ||
Rage Drive 2 During Rage & DE ![]() L,M / 16,16 |
21F | -13 | LNC | LNC | (Ver.4.00) New move |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Hostile Takedown![]() Th(H) / 35 |
12F | CCW Head-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw Floor Break | |
Raging Thunder![]() Th(H) / 35 |
12F | CW Foot-sd Fac-Dwn |
![]() ![]() -3F |
Long Range Throw | |
Tactical Knee Approach from left side Th(H) / 40(45) |
Foot-sd Fac-Up |
![]() |
Damage () is wall bonus | ||
Lethal Force Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() |
|||
Swift Silence Approach from behind Th(H) / 50 |
Foot-sd Fac-Dwn |
disable | |||
Apocalypse![]() ![]() Th(H) / 40(45) |
12F | Foot-sd Fac-Up |
![]() -3F |
Damage () is wall bonus | |
Avalanche Drop![]() ![]() Th(H) / 40(50) |
25F | Foot-sd Fac-Up |
![]() ![]() ![]() ![]() -7F RP |
Break Throw 23F Damage () is Approach from behind (can break throw) | |
SHB![]() ![]() ![]() ![]() ![]() Th(H) / 40 |
11F | Head-sd Fac-Dwn |
![]() -3F RP |
Disable Preciding Input Start-up 12F From DE | |
Rejection Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() Th(Air) / 45(30) |
11F | Foot-sd Fac-Up |
disable | Disable Preciding Input Damage () is wall bonus Wall Stun |
10 Hit Combo | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 13F |
Hit Level | H | M | M | M | L | M | M | M | M | M | |
Damage | 12 | 7 | 8 | 12 | 6 | 10 | 7 | 6 | 1,2 | 17 | |
hit | -5 | -14 | -5 | -14 | -15 | L | |||||
block | -16 | -25 | -16 | -25 | -26 | -27 |
10 Hit Combo | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | M | M | L | M | M | M | M | M |
Damage | 12 | 7 | 8 | 12 | 6 | 10 | 7 | 6 | 1,2 | 17 |
hit | -5 | -14 | -5 | -14 | -15 | L | ||||
block | -16 | -25 | -16 | -25 | -26 | -27 | ||||
Start-up 13F |