DETAIL:
LARS ALEXANDERSON:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Silent Entry (SE)
- Dynamic Entry (DE)
- Avalanche Flip
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | Delta Slicer (2)![]() ![]() ![]() H,M / 7,8 | -8 | ±0 | ±0 | Combo from 1st CH. (S3)– The move will now chain together only when the 1st hit lands as a counter hit. (Ver.4.00) - Changed the damage from 10 to 8. | ||
![]() | Delta Slicer![]() ![]() ![]() ![]() ![]() H,M,M / 7,8,20 | -14 | KDN | KDN | Combo from 1st CH or 2nd hit. (S3)– Changed the damage from 17 to 15. – Changed the frame advantage when blocked from -12F to -14F. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. – Changed the input window from 28 frames to 22 frames. – The move will not chain together when the 2nd hit lands. (Ver.4.00) - Changed the damage from 15 to 20. | ||
![]() | One-Two Combination![]() ![]() ![]() H,H / 7,9 | -1 | +7 | +7 | Combo from 1st hit. | ||
![]() | Legionnaire's Spin![]() ![]() ![]() H,L / 7,10 | -12 | +1 | +1 | Combo from 1st CH. | ||
![]() | Right Jab![]() H / 10 | 10F | ±0 | +8 | +8 | (S3)– Increased the lower range of the attack. | |
![]() | Lightning Assault Middle (2)![]() ![]() ![]() H,M / 10,10 | -5 | +6 | +6 | Combo from 1st hit. (S3)– Changed the damage from 7 to 10. – Changed the frame advantage when blocked from -7F to -5F. – Changed the frame advantage upon hit from +4F to +6F. | ||
![]() | Lightning Assault Middle![]() ![]() ![]() ![]() ![]() H,M,M / 10,10,20 | -12 | KDN | KDN* | Combo from 2nd CH. Can be delayed. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | TS Lightning Assault High ![]() ![]() ![]() ![]() ![]() H,M,H / 10,7,27 | -7 | KDN | KDN | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. | ||
![]() | Kick Start![]() H / 16 | 15F | -12 | +5 | +5 | ||
![]() | Kick Start to Crouching![]() ![]() H / 16 | -10 | +7 | +7 | Returns to crouching. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F. - Changed the frame advantage upon hit from +5F to +7F. | ||
![]() | TS Spinning Cutter ![]() H / 27 | 17F | -7 | KDN | KDN | ||
![]() | Flash Claw (1)![]() ![]() H / 10 | 13F | -5 | +6 | +6 | (Ver.4.00) - Increased the lower range of the attack. | |
![]() | Flash Claw to SE![]() ![]() ![]() ![]() H,M,SP / 10,11 | -5 | +6 | +6 | Combo from 1st hit. | ||
![]() | Flash Claw![]() ![]() ![]() ![]() ![]() H,M / 10,11 | -8 | +3 | +3 | Combo from 1st hit. ・Now transitions to Silent Entry ![]() ![]() ![]() ![]() ![]() | ||
![]() | Flash Bang to DE![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SP / 10,11,20 | -9 | KDN | KDN* | Combo from 2nd CH. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Flash Bang![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 10,11,20 | -12 | KDN | KDN* | Combo from 2nd CH. ・Now transitions to Dynamic Entry ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Charge Factor (1)![]() ![]() H / 10 | 12F | -6 | +3 | +3 | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
![]() | Charge Factor to SE![]() ![]() ![]() ![]() H,H,SP / 10,15 | -5 | +6 | +6 | Combo from 1st hit. (S3)– Increased the lower range of the attack. (Ver.4.00) - Changed the damage from 12 to 15. | ||
![]() | Charge Factor![]() ![]() ![]() ![]() ![]() H,H / 10,15 | -6 | +5 | +5 | Combo from 1st hit. ・Now transitions to Silent Entry ![]() ![]() ![]() ![]() ![]() | ||
![]() | Death Mask![]() ![]() ![]() ![]() H,H / 10,22 | -12 | KDN | KDN | Combo from 1st hit. (S3)– Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Volcanic Lightning (1)![]() ![]() M / 12 | 17F | -9 | +7 | +7 | ||
![]() | Volcanic Lightning (2)![]() ![]() ![]() ![]() M,M / 12,8 | -9 | +2 | +2 | Combo from 1st CH. | ||
![]() | Volcanic Lightning (3)![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,8,8 | -10 | +2 | +2 | Combo from 2nd hit. | ||
![]() | Volcanic Lightning![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M / 12,8,8,20 | -14 | KDN | KDN | Combo from 3rd CH. | ||
![]() | Ark Blast![]() ![]() M / 20 | 15F | -13 | KDN | KDN | 48 33 | ・Changed from -14F to -13F on block. ・Opponent closer on block. (S3)– Increased the lower range of the attack. |
![]() | Power Slug![]() ![]() M / 28 | 13F (1) | -18 | KDN | KDN | ||
![]() | Alert L![]() ![]() M / 14 | 13F | -1 | +5 | +5 | 33 20 | |
![]() | Flashing Strike (1)![]() ![]() M / 15 | 16F | -8 | +3A | +3A | ・Active frames increased by 1F. | |
![]() | TS Flashing Strike ![]() ![]() ![]() ![]() M,M / 15,20 | -14 | KDN | KDN | Combo from 1st hit. (Ver.4.00) - Changed the attack from a high attack to a mid attack. - Changed the frame advantage when blocked from -7F to -14F. | ||
![]() | Outpost![]() ![]() M / 15 | 16F | -7 | +3 | +3 | ||
![]() | Outpost to DE![]() ![]() ![]() M,SP / 15 | -8 | +2 | +2 | |||
![]() | TJ Outpost Blitz ![]() ![]() ![]() ![]() M,M / 15,24 | -15 | KDN | KDN | Combo from 1st CH. (S3)– Changed the damage from 20 to 24. – Changed the frame advantage when blocked from -20F to -15F. – Shortened the recovery time after the move hits by 5 frames. | ||
![]() | Front Kick![]() ![]() M / 16 | 15F | -8 | +2 | +2 | ||
![]() | Pw8F X-Ray ![]() ![]() M / 25 | 25F | -12 | KDN | KDN | ||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | Tactical Sword![]() ![]() M / 17 | 18F | ±0C | +8C | KDN | Forces an opponent to crouching on block or NH. | |
![]() | Tactical Sword to Crouch![]() ![]() ![]() ![]() M / - | ±0C | +8C | KDN | Forces an opponent to crouching on block or NH. Returns to crouching. (S3)- New move. | ||
![]() | Tesla Gravity (1)![]() ![]() L / 8 | 15F (1) | -14 | -3 | -3 | ||
![]() | Tesla Gravity![]() ![]() ![]() ![]() L,HH / 8,4,10 | -7 | +4 | +4 | Combo from 1st CH. Special effect when approach mid-air enemy. | ||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | Returns to crouching. | |
![]() | TC20F Earth Battery ![]() ![]() L / 25 | 24F (1) | -20 | KDN | KDN | Returns to crouching. | |
![]() | TC6F Arc Combination (1) ![]() ![]() L / 9 | 17F | -12 | -1 | -1 | Returns to crouching. | |
![]() | Arc Combination![]() ![]() ![]() ![]() L,H / 9,10 | -12 | -1 | -1 | Combo from 1st hit. | ||
![]() | Arc Combination to Crouching![]() ![]() ![]() ![]() ![]() L,H / 9,10 | -10 | +1 | +1 | Combo from 1st hit. Returns to crouching. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F. - Changed the frame advantage upon hit from -1F to +1F. | ||
![]() | Hollow Point![]() ![]() M / 12 | 15F | -8 | +3 | +3 | ||
![]() | Hollow Point to SE![]() ![]() ![]() M,SP / 12 | -5 | +6 | +6 | |||
![]() | Double Tap![]() ![]() ![]() ![]() M,M / 12,8 | -8 | +6 | +6 | Combo from 1st hit. | ||
![]() | HE Combination![]() ![]() ![]() ![]() M,M / 12,15 | -13 | ±0 | +23G | Combo from 1st hit. | ||
![]() | HE Combination (Hold)![]() ![]() ![]() ![]() M,M / 12,25 | +8 | KDN | KDN | |||
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC6F Shadow Cutter ![]() ![]() L / 19 | 21F | -26 | +5C | KDN | 52 31 | Forces an opponent to crouching on NH. Returns to crouching. Returns to standing on block. (S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit. (Ver.4.00) - Changed the damage from 17 to 19. - Decreased the distance between the character and the opponent when the move hits. |
![]() | Inductance![]() ![]() M / 18 | 26F | -14 | +5 | KDN | ||
![]() | HMTS Chevron Slash ![]() ![]() M / 17 | 15F | -9 | +4 | KDN | ・Opponent reaction on counter hit was changed. | |
![]() | Gilbert Smash (1)![]() ![]() M / 12 | 16F | -7 | +4 | +4 | ||
![]() | Gilbert Smash![]() ![]() ![]() ![]() M,M / 12,17 | -10 | +4 | KDN | Combo from 1st hit. Can be delayed 15F. Combo can be delayed 15F from hit. (S3)– Changed the frame advantage upon normal hit from +3F to +4F. – Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Gilbert Cannon![]() ![]() ![]() ![]() M,H / 12,21 | -8 | KDN | KDN | Combo from 1st hit. | ||
![]() | Impulse Kick![]() ![]() M / 14 | 17F | -12 | +4 | +4 | ||
![]() | Impulse Kick to SE![]() ![]() ![]() M,SP / 14 | -5 | +11 | +11 | |||
![]() | TS Impulse Plus ![]() ![]() ![]() ![]() M,H / 14,20 | -8 | KDN | KDN | Combo from 1st hit. Combo from 1st NH ・Changed from -12F to -8F on block. ・Recovery decreased by 4F on hit. ・Tail Spin. ・Hitbox expanded downward. | ||
![]() | Magnetic Knee![]() ![]() M(,Th) / 23(,28) | 15F | -8 | +8 | Th | 47 32 | Shift to Magnetic Knee Blast upon CH. Damage () is throw bonus. ・Hitbox expanded downward. (Ver.4.00) - Changed the damage from 23,23 to 23,28. |
![]() | HMTS Wind Liger ![]() ![]() MM / 8,20 | 21F | -11 | +6Sp | +6Sp | Tail Spin when 1st CH. (Ver.5.00)・Changed the opponent's behavior on first attack counter hit. | |
![]() | Zeus![]() ![]() UB(M) / 45 | 84F | LNC | LNC | LNC |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Delta Slicer (2)![]() ![]() ![]() H,M / 7,8 | -8 | ±0 | ±0 | ||
![]() | Delta Slicer![]() ![]() ![]() ![]() ![]() H,M,M / 7,8,20 | -14 | KDN | KDN | ||
![]() | One-Two Combination![]() ![]() ![]() H,H / 7,9 | -1 | +7 | +7 | ||
![]() | Legionnaire's Spin![]() ![]() ![]() H,L / 7,10 | -12 | +1 | +1 | ||
![]() | Right Jab![]() H / 10 | 10F | ±0 | +8 | +8 | |
![]() | Lightning Assault Middle (2)![]() ![]() ![]() H,M / 10,10 | -5 | +6 | +6 | ||
![]() | Lightning Assault Middle![]() ![]() ![]() ![]() ![]() H,M,M / 10,10,20 | -12 | KDN | KDN* | ||
![]() | TS Lightning Assault High ![]() ![]() ![]() ![]() ![]() H,M,H / 10,7,27 | -7 | KDN | KDN | ||
![]() | Kick Start![]() H / 16 | 15F | -12 | +5 | +5 | |
![]() | Kick Start to Crouching![]() ![]() H / 16 | -10 | +7 | +7 | ||
![]() | TS Spinning Cutter ![]() H / 27 | 17F | -7 | KDN | KDN | |
![]() | Flash Claw (1)![]() ![]() H / 10 | 13F | -5 | +6 | +6 | |
![]() | Flash Claw to SE![]() ![]() ![]() ![]() H,M,SP / 10,11 | -5 | +6 | +6 | ||
![]() | Flash Claw![]() ![]() ![]() ![]() ![]() H,M / 10,11 | -8 | +3 | +3 | ||
![]() | Flash Bang to DE![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SP / 10,11,20 | -9 | KDN | KDN* | ||
![]() | Flash Bang![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 10,11,20 | -12 | KDN | KDN* | ||
![]() | Charge Factor (1)![]() ![]() H / 10 | 12F | -6 | +3 | +3 | |
![]() | Charge Factor to SE![]() ![]() ![]() ![]() H,H,SP / 10,15 | -5 | +6 | +6 | ||
![]() | Charge Factor![]() ![]() ![]() ![]() ![]() H,H / 10,15 | -6 | +5 | +5 | ||
![]() | Death Mask![]() ![]() ![]() ![]() H,H / 10,22 | -12 | KDN | KDN | ||
![]() | Volcanic Lightning (1)![]() ![]() M / 12 | 17F | -9 | +7 | +7 | |
![]() | Volcanic Lightning (2)![]() ![]() ![]() ![]() M,M / 12,8 | -9 | +2 | +2 | ||
![]() | Volcanic Lightning (3)![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,8,8 | -10 | +2 | +2 | ||
![]() | Volcanic Lightning![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M / 12,8,8,20 | -14 | KDN | KDN | ||
![]() | Ark Blast![]() ![]() M / 20 | 15F | -13 | KDN | KDN | 48 33 |
![]() | Power Slug![]() ![]() M / 28 | 13F (1) | -18 | KDN | KDN | |
![]() | Alert L![]() ![]() M / 14 | 13F | -1 | +5 | +5 | 33 20 |
![]() | Flashing Strike (1)![]() ![]() M / 15 | 16F | -8 | +3A | +3A | |
![]() | TS Flashing Strike ![]() ![]() ![]() ![]() M,M / 15,20 | -14 | KDN | KDN | ||
![]() | Outpost![]() ![]() M / 15 | 16F | -7 | +3 | +3 | |
![]() | Outpost to DE![]() ![]() ![]() M,SP / 15 | -8 | +2 | +2 | ||
![]() | TJ Outpost Blitz ![]() ![]() ![]() ![]() M,M / 15,24 | -15 | KDN | KDN | ||
![]() | Front Kick![]() ![]() M / 16 | 15F | -8 | +2 | +2 | |
![]() | Pw8F X-Ray ![]() ![]() M / 25 | 25F | -12 | KDN | KDN | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | Tactical Sword![]() ![]() M / 17 | 18F | ±0C | +8C | KDN | |
![]() | Tactical Sword to Crouch![]() ![]() ![]() ![]() M / - | ±0C | +8C | KDN | ||
![]() | Tesla Gravity (1)![]() ![]() L / 8 | 15F (1) | -14 | -3 | -3 | |
![]() | Tesla Gravity![]() ![]() ![]() ![]() L,HH / 8,4,10 | -7 | +4 | +4 | ||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | TC20F Earth Battery ![]() ![]() L / 25 | 24F (1) | -20 | KDN | KDN | |
![]() | TC6F Arc Combination (1) ![]() ![]() L / 9 | 17F | -12 | -1 | -1 | |
![]() | Arc Combination![]() ![]() ![]() ![]() L,H / 9,10 | -12 | -1 | -1 | ||
![]() | Arc Combination to Crouching![]() ![]() ![]() ![]() ![]() L,H / 9,10 | -10 | +1 | +1 | ||
![]() | Hollow Point![]() ![]() M / 12 | 15F | -8 | +3 | +3 | |
![]() | Hollow Point to SE![]() ![]() ![]() M,SP / 12 | -5 | +6 | +6 | ||
![]() | Double Tap![]() ![]() ![]() ![]() M,M / 12,8 | -8 | +6 | +6 | ||
![]() | HE Combination![]() ![]() ![]() ![]() M,M / 12,15 | -13 | ±0 | +23G | ||
![]() | HE Combination (Hold)![]() ![]() ![]() ![]() M,M / 12,25 | +8 | KDN | KDN | ||
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC6F Shadow Cutter ![]() ![]() L / 19 | 21F | -26 | +5C | KDN | 52 31 |
![]() | Inductance![]() ![]() M / 18 | 26F | -14 | +5 | KDN | |
![]() | HMTS Chevron Slash ![]() ![]() M / 17 | 15F | -9 | +4 | KDN | |
![]() | Gilbert Smash (1)![]() ![]() M / 12 | 16F | -7 | +4 | +4 | |
![]() | Gilbert Smash![]() ![]() ![]() ![]() M,M / 12,17 | -10 | +4 | KDN | ||
![]() | Gilbert Cannon![]() ![]() ![]() ![]() M,H / 12,21 | -8 | KDN | KDN | ||
![]() | Impulse Kick![]() ![]() M / 14 | 17F | -12 | +4 | +4 | |
![]() | Impulse Kick to SE![]() ![]() ![]() M,SP / 14 | -5 | +11 | +11 | ||
![]() | TS Impulse Plus ![]() ![]() ![]() ![]() M,H / 14,20 | -8 | KDN | KDN | ||
![]() | Magnetic Knee![]() ![]() M(,Th) / 23(,28) | 15F | -8 | +8 | Th | 47 32 |
![]() | HMTS Wind Liger ![]() ![]() MM / 8,20 | 21F | -11 | +6Sp | +6Sp | |
![]() | Zeus![]() ![]() UB(M) / 45 | 84F | LNC | LNC | LNC |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Delta Slicer (2)![]() ![]() ![]() H,M / 7,8 | -8 | ±0 | ±0 | ||
Combo from 1st CH. (S3)– The move will now chain together only when the 1st hit lands as a counter hit. (Ver.4.00) - Changed the damage from 10 to 8. | ||||||
![]() | Delta Slicer![]() ![]() ![]() ![]() ![]() H,M,M / 7,8,20 | -14 | KDN | KDN | ||
Combo from 1st CH or 2nd hit. (S3)– Changed the damage from 17 to 15. – Changed the frame advantage when blocked from -12F to -14F. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. – Changed the input window from 28 frames to 22 frames. – The move will not chain together when the 2nd hit lands. (Ver.4.00) - Changed the damage from 15 to 20. | ||||||
![]() | One-Two Combination![]() ![]() ![]() H,H / 7,9 | -1 | +7 | +7 | ||
Combo from 1st hit. | ||||||
![]() | Legionnaire's Spin![]() ![]() ![]() H,L / 7,10 | -12 | +1 | +1 | ||
Combo from 1st CH. | ||||||
![]() | Right Jab![]() H / 10 | 10F | ±0 | +8 | +8 | |
(S3)– Increased the lower range of the attack. | ||||||
![]() | Lightning Assault Middle (2)![]() ![]() ![]() H,M / 10,10 | -5 | +6 | +6 | ||
Combo from 1st hit. (S3)– Changed the damage from 7 to 10. – Changed the frame advantage when blocked from -7F to -5F. – Changed the frame advantage upon hit from +4F to +6F. | ||||||
![]() | Lightning Assault Middle![]() ![]() ![]() ![]() ![]() H,M,M / 10,10,20 | -12 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | TS Lightning Assault High ![]() ![]() ![]() ![]() ![]() H,M,H / 10,7,27 | -7 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 10F from CH. | ||||||
![]() | Kick Start![]() H / 16 | 15F | -12 | +5 | +5 | |
![]() | Kick Start to Crouching![]() ![]() H / 16 | -10 | +7 | +7 | ||
Returns to crouching. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F. - Changed the frame advantage upon hit from +5F to +7F. | ||||||
![]() | TS Spinning Cutter ![]() H / 27 | 17F | -7 | KDN | KDN | |
![]() | Flash Claw (1)![]() ![]() H / 10 | 13F | -5 | +6 | +6 | |
(Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | Flash Claw to SE![]() ![]() ![]() ![]() H,M,SP / 10,11 | -5 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Flash Claw![]() ![]() ![]() ![]() ![]() H,M / 10,11 | -8 | +3 | +3 | ||
Combo from 1st hit. ・Now transitions to Silent Entry ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Flash Bang to DE![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SP / 10,11,20 | -9 | KDN | KDN* | ||
Combo from 2nd CH. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Flash Bang![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 10,11,20 | -12 | KDN | KDN* | ||
Combo from 2nd CH. ・Now transitions to Dynamic Entry ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Charge Factor (1)![]() ![]() H / 10 | 12F | -6 | +3 | +3 | |
(S3)– Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Charge Factor to SE![]() ![]() ![]() ![]() H,H,SP / 10,15 | -5 | +6 | +6 | ||
Combo from 1st hit. (S3)– Increased the lower range of the attack. (Ver.4.00) - Changed the damage from 12 to 15. | ||||||
![]() | Charge Factor![]() ![]() ![]() ![]() ![]() H,H / 10,15 | -6 | +5 | +5 | ||
Combo from 1st hit. ・Now transitions to Silent Entry ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Death Mask![]() ![]() ![]() ![]() H,H / 10,22 | -12 | KDN | KDN | ||
Combo from 1st hit. (S3)– Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Volcanic Lightning (1)![]() ![]() M / 12 | 17F | -9 | +7 | +7 | |
![]() | Volcanic Lightning (2)![]() ![]() ![]() ![]() M,M / 12,8 | -9 | +2 | +2 | ||
Combo from 1st CH. | ||||||
![]() | Volcanic Lightning (3)![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,8,8 | -10 | +2 | +2 | ||
Combo from 2nd hit. | ||||||
![]() | Volcanic Lightning![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M / 12,8,8,20 | -14 | KDN | KDN | ||
Combo from 3rd CH. | ||||||
![]() | Ark Blast![]() ![]() M / 20 | 15F | -13 | KDN | KDN | 48 33 |
・Changed from -14F to -13F on block. ・Opponent closer on block. (S3)– Increased the lower range of the attack. | ||||||
![]() | Power Slug![]() ![]() M / 28 | 13F (1) | -18 | KDN | KDN | |
![]() | Alert L![]() ![]() M / 14 | 13F | -1 | +5 | +5 | 33 20 |
![]() | Flashing Strike (1)![]() ![]() M / 15 | 16F | -8 | +3A | +3A | |
・Active frames increased by 1F. | ||||||
![]() | TS Flashing Strike ![]() ![]() ![]() ![]() M,M / 15,20 | -14 | KDN | KDN | ||
Combo from 1st hit. (Ver.4.00) - Changed the attack from a high attack to a mid attack. - Changed the frame advantage when blocked from -7F to -14F. | ||||||
![]() | Outpost![]() ![]() M / 15 | 16F | -7 | +3 | +3 | |
![]() | Outpost to DE![]() ![]() ![]() M,SP / 15 | -8 | +2 | +2 | ||
![]() | TJ Outpost Blitz ![]() ![]() ![]() ![]() M,M / 15,24 | -15 | KDN | KDN | ||
Combo from 1st CH. (S3)– Changed the damage from 20 to 24. – Changed the frame advantage when blocked from -20F to -15F. – Shortened the recovery time after the move hits by 5 frames. | ||||||
![]() | Front Kick![]() ![]() M / 16 | 15F | -8 | +2 | +2 | |
![]() | Pw8F X-Ray ![]() ![]() M / 25 | 25F | -12 | KDN | KDN | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | Tactical Sword![]() ![]() M / 17 | 18F | ±0C | +8C | KDN | |
Forces an opponent to crouching on block or NH. | ||||||
![]() | Tactical Sword to Crouch![]() ![]() ![]() ![]() M / - | ±0C | +8C | KDN | ||
Forces an opponent to crouching on block or NH. Returns to crouching. (S3)- New move. | ||||||
![]() | Tesla Gravity (1)![]() ![]() L / 8 | 15F (1) | -14 | -3 | -3 | |
![]() | Tesla Gravity![]() ![]() ![]() ![]() L,HH / 8,4,10 | -7 | +4 | +4 | ||
Combo from 1st CH. Special effect when approach mid-air enemy. | ||||||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | TC20F Earth Battery ![]() ![]() L / 25 | 24F (1) | -20 | KDN | KDN | |
Returns to crouching. | ||||||
![]() | TC6F Arc Combination (1) ![]() ![]() L / 9 | 17F | -12 | -1 | -1 | |
Returns to crouching. | ||||||
![]() | Arc Combination![]() ![]() ![]() ![]() L,H / 9,10 | -12 | -1 | -1 | ||
Combo from 1st hit. | ||||||
![]() | Arc Combination to Crouching![]() ![]() ![]() ![]() ![]() L,H / 9,10 | -10 | +1 | +1 | ||
Combo from 1st hit. Returns to crouching. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F. - Changed the frame advantage upon hit from -1F to +1F. | ||||||
![]() | Hollow Point![]() ![]() M / 12 | 15F | -8 | +3 | +3 | |
![]() | Hollow Point to SE![]() ![]() ![]() M,SP / 12 | -5 | +6 | +6 | ||
![]() | Double Tap![]() ![]() ![]() ![]() M,M / 12,8 | -8 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | HE Combination![]() ![]() ![]() ![]() M,M / 12,15 | -13 | ±0 | +23G | ||
Combo from 1st hit. | ||||||
![]() | HE Combination (Hold)![]() ![]() ![]() ![]() M,M / 12,25 | +8 | KDN | KDN | ||
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC6F Shadow Cutter ![]() ![]() L / 19 | 21F | -26 | +5C | KDN | 52 31 |
Forces an opponent to crouching on NH. Returns to crouching. Returns to standing on block. (S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit. (Ver.4.00) - Changed the damage from 17 to 19. - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Inductance![]() ![]() M / 18 | 26F | -14 | +5 | KDN | |
![]() | HMTS Chevron Slash ![]() ![]() M / 17 | 15F | -9 | +4 | KDN | |
・Opponent reaction on counter hit was changed. | ||||||
![]() | Gilbert Smash (1)![]() ![]() M / 12 | 16F | -7 | +4 | +4 | |
![]() | Gilbert Smash![]() ![]() ![]() ![]() M,M / 12,17 | -10 | +4 | KDN | ||
Combo from 1st hit. Can be delayed 15F. Combo can be delayed 15F from hit. (S3)– Changed the frame advantage upon normal hit from +3F to +4F. – Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Gilbert Cannon![]() ![]() ![]() ![]() M,H / 12,21 | -8 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Impulse Kick![]() ![]() M / 14 | 17F | -12 | +4 | +4 | |
![]() | Impulse Kick to SE![]() ![]() ![]() M,SP / 14 | -5 | +11 | +11 | ||
![]() | TS Impulse Plus ![]() ![]() ![]() ![]() M,H / 14,20 | -8 | KDN | KDN | ||
Combo from 1st hit. Combo from 1st NH ・Changed from -12F to -8F on block. ・Recovery decreased by 4F on hit. ・Tail Spin. ・Hitbox expanded downward. | ||||||
![]() | Magnetic Knee![]() ![]() M(,Th) / 23(,28) | 15F | -8 | +8 | Th | 47 32 |
Shift to Magnetic Knee Blast upon CH. Damage () is throw bonus. ・Hitbox expanded downward. (Ver.4.00) - Changed the damage from 23,23 to 23,28. | ||||||
![]() | HMTS Wind Liger ![]() ![]() MM / 8,20 | 21F | -11 | +6Sp | +6Sp | |
Tail Spin when 1st CH. (Ver.5.00)・Changed the opponent's behavior on first attack counter hit. | ||||||
![]() | Zeus![]() ![]() UB(M) / 45 | 84F | LNC | LNC | LNC | |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | 10 Hit Combo (1)![]() ![]() H / 12 | 13F | -16 | -5 | -5 | ||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | TJ12F Lightning Screw ![]() ![]() ![]() ![]() M(,M) / 12,20 | 16F (1) | -26 | LNC | LNC | Returns to crouching upon hit. Air Status -13F upon block. | |
![]() | TJ9F Storm Axle ![]() ![]() M / 20 | 25F | -9 | KDN | KDN | 60 35 | |
![]() | TJ9F Storm Axle ![]() ![]() ![]() M / 20 | 25F | -9 | LNC | LNC | 60 35 | |
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | ||
![]() | Backflip![]() ![]() SP / - |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | 10 Hit Combo (1)![]() ![]() H / 12 | 13F | -16 | -5 | -5 | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ12F Lightning Screw ![]() ![]() ![]() ![]() M(,M) / 12,20 | 16F (1) | -26 | LNC | LNC | |
![]() | TJ9F Storm Axle ![]() ![]() M / 20 | 25F | -9 | KDN | KDN | 60 35 |
![]() | TJ9F Storm Axle ![]() ![]() ![]() M / 20 | 25F | -9 | LNC | LNC | 60 35 |
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
![]() | Backflip![]() ![]() SP / - |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | 10 Hit Combo (1)![]() ![]() H / 12 | 13F | -16 | -5 | -5 | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ12F Lightning Screw ![]() ![]() ![]() ![]() M(,M) / 12,20 | 16F (1) | -26 | LNC | LNC | |
Returns to crouching upon hit. Air Status -13F upon block. | ||||||
![]() | TJ9F Storm Axle ![]() ![]() M / 20 | 25F | -9 | KDN | KDN | 60 35 |
![]() | TJ9F Storm Axle ![]() ![]() ![]() M / 20 | 25F | -9 | LNC | LNC | 60 35 |
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
![]() | Backflip![]() ![]() SP / - | |||||
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Surge Blast![]() ![]() ![]() M / 20 | 21F | -13 | LNC | LNC | Start-up 22F in actualy. | |
![]() | Surge Blast to SE![]() ![]() ![]() ![]() M,SP / 20 | LNC | LNC | Reverse Position. | |||
![]() | Electric Jolt![]() ![]() ![]() M / 22 | 18F (1) | -8 | KDN | KDN | Start-up 19F in actualy. | |
![]() | Double Pulse (1)![]() ![]() ![]() L / 14 | 21F | -31 | +5 | +5 | Start-up 22F in actualy. | |
![]() | WH Double Pulse ![]() ![]() ![]() ![]() ![]() L,M / 14,20 | -16 | +8 +17W | +8 +17W | Combo from 1st hit. Disable after 1st block. (S3)– Changed the frame advantage upon hit from ±0F to +3F. Wall crush inducing hit is implemented. | ||
![]() | Elbow Corona![]() ![]() ![]() M / 20 | 16F (1) | -9 | KDN | KDN* | Start-up 17F in actualy. (Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F. | |
![]() | TC20F Double Action ![]() ![]() ![]() LL / 11,15 | 19F (1) | -16 | ±0C | ±0C | Forces an opponent to crouching on hit. Start-up 20F in actualy. | |
![]() | Blue Bolt (1)![]() ![]() ![]() M / 10 | 14F | -12 | ±0 | ±0 | ||
![]() | Blue Bolt![]() ![]() ![]() ![]() ![]() M,M / 10,10 | -18 | LNC | LNC | Combo from 1st hit. | ||
![]() | TJ3F Red Sprite ![]() ![]() ![]() ![]() M / 30 | 20F (6) | +8G | KDN | KDN | (Ver.4.00) - Increased the lower range of the attack. - Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Surge Blast![]() ![]() ![]() M / 20 | 21F | -13 | LNC | LNC | |
![]() | Surge Blast to SE![]() ![]() ![]() ![]() M,SP / 20 | LNC | LNC | |||
![]() | Electric Jolt![]() ![]() ![]() M / 22 | 18F (1) | -8 | KDN | KDN | |
![]() | Double Pulse (1)![]() ![]() ![]() L / 14 | 21F | -31 | +5 | +5 | |
![]() | WH Double Pulse ![]() ![]() ![]() ![]() ![]() L,M / 14,20 | -16 | +8 +17W | +8 +17W | ||
![]() | Elbow Corona![]() ![]() ![]() M / 20 | 16F (1) | -9 | KDN | KDN* | |
![]() | TC20F Double Action ![]() ![]() ![]() LL / 11,15 | 19F (1) | -16 | ±0C | ±0C | |
![]() | Blue Bolt (1)![]() ![]() ![]() M / 10 | 14F | -12 | ±0 | ±0 | |
![]() | Blue Bolt![]() ![]() ![]() ![]() ![]() M,M / 10,10 | -18 | LNC | LNC | ||
![]() | TJ3F Red Sprite ![]() ![]() ![]() ![]() M / 30 | 20F (6) | +8G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Surge Blast![]() ![]() ![]() M / 20 | 21F | -13 | LNC | LNC | |
Start-up 22F in actualy. | ||||||
![]() | Surge Blast to SE![]() ![]() ![]() ![]() M,SP / 20 | LNC | LNC | |||
Reverse Position. | ||||||
![]() | Electric Jolt![]() ![]() ![]() M / 22 | 18F (1) | -8 | KDN | KDN | |
Start-up 19F in actualy. | ||||||
![]() | Double Pulse (1)![]() ![]() ![]() L / 14 | 21F | -31 | +5 | +5 | |
Start-up 22F in actualy. | ||||||
![]() | WH Double Pulse ![]() ![]() ![]() ![]() ![]() L,M / 14,20 | -16 | +8 +17W | +8 +17W | ||
Combo from 1st hit. Disable after 1st block. (S3)– Changed the frame advantage upon hit from ±0F to +3F. Wall crush inducing hit is implemented. | ||||||
![]() | Elbow Corona![]() ![]() ![]() M / 20 | 16F (1) | -9 | KDN | KDN* | |
Start-up 17F in actualy. (Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F. | ||||||
![]() | TC20F Double Action ![]() ![]() ![]() LL / 11,15 | 19F (1) | -16 | ±0C | ±0C | |
Forces an opponent to crouching on hit. Start-up 20F in actualy. | ||||||
![]() | Blue Bolt (1)![]() ![]() ![]() M / 10 | 14F | -12 | ±0 | ±0 | |
![]() | Blue Bolt![]() ![]() ![]() ![]() ![]() M,M / 10,10 | -18 | LNC | LNC | ||
Combo from 1st hit. | ||||||
![]() | TJ3F Red Sprite ![]() ![]() ![]() ![]() M / 30 | 20F (6) | +8G | KDN | KDN | |
(Ver.4.00) - Increased the lower range of the attack. - Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Streamer WS ![]() M / 16 | 15F | -12 | LNC | LNC | ||
![]() | Streamer to SE WS ![]() ![]() M,SP / 16 | LNC | LNC | Reverse Position. | |||
![]() | Lightning Starter WS ![]() M / 13 | 13F | -8 | +3 | +3 | (S3)– Changed the damage from 10 to 13. – Changed the frame advantage when blocked from -9F to -8F. – Changed the frame advantage upon hit from +2F to +3F. | |
![]() | Lightning Starter to SE WS ![]() ![]() M,SP / 13 | -5 | +6 | +6 | |||
![]() | Lightning Starter to DE WS ![]() ![]() M,SP / 13 | -12 | -1 | -1 | (S3)– Changed the input window for “During Dynamic Entry ![]() | ||
![]() | Multiplied Force WS ![]() ![]() ![]() M,M / 13,17 | -12C | +5C | LNC | Forces an opponent to crouching on block or NH. Combo from 1st hit. ・Changed from +2F to +3F on hit. (S3)– Changed the frame advantage upon normal hit from +3F to +5F. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Tower Cannon WS ![]() H / 30 | 20F | +7 | KDN | KDN | ||
![]() | Toe Smash WS ![]() M / 16 | 11F (1) | -6 | +5 | +5 | ||
![]() | Power Spike FC ![]() ![]() M / 19 | 15F | -8 | +5 | KDN | 42 27 | (S3)- New move. |
![]() | TC Double Smack FC ![]() ![]() LL / 10,14 | 18F | -12 | +1 | +1 |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | Streamer WS ![]() M / 16 | 15F | -12 | LNC | LNC | |
![]() | Streamer to SE WS ![]() ![]() M,SP / 16 | LNC | LNC | |||
![]() | Lightning Starter WS ![]() M / 13 | 13F | -8 | +3 | +3 | |
![]() | Lightning Starter to SE WS ![]() ![]() M,SP / 13 | -5 | +6 | +6 | ||
![]() | Lightning Starter to DE WS ![]() ![]() M,SP / 13 | -12 | -1 | -1 | ||
![]() | Multiplied Force WS ![]() ![]() ![]() M,M / 13,17 | -12C | +5C | LNC | ||
![]() | Tower Cannon WS ![]() H / 30 | 20F | +7 | KDN | KDN | |
![]() | Toe Smash WS ![]() M / 16 | 11F (1) | -6 | +5 | +5 | |
![]() | Power Spike FC ![]() ![]() M / 19 | 15F | -8 | +5 | KDN | 42 27 |
![]() | TC Double Smack FC ![]() ![]() LL / 10,14 | 18F | -12 | +1 | +1 |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Streamer WS ![]() M / 16 | 15F | -12 | LNC | LNC | |
![]() | Streamer to SE WS ![]() ![]() M,SP / 16 | LNC | LNC | |||
Reverse Position. | ||||||
![]() | Lightning Starter WS ![]() M / 13 | 13F | -8 | +3 | +3 | |
(S3)– Changed the damage from 10 to 13. – Changed the frame advantage when blocked from -9F to -8F. – Changed the frame advantage upon hit from +2F to +3F. | ||||||
![]() | Lightning Starter to SE WS ![]() ![]() M,SP / 13 | -5 | +6 | +6 | ||
![]() | Lightning Starter to DE WS ![]() ![]() M,SP / 13 | -12 | -1 | -1 | ||
(S3)– Changed the input window for “During Dynamic Entry ![]() | ||||||
![]() | Multiplied Force WS ![]() ![]() ![]() M,M / 13,17 | -12C | +5C | LNC | ||
Forces an opponent to crouching on block or NH. Combo from 1st hit. ・Changed from +2F to +3F on hit. (S3)– Changed the frame advantage upon normal hit from +3F to +5F. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Tower Cannon WS ![]() H / 30 | 20F | +7 | KDN | KDN | |
![]() | Toe Smash WS ![]() M / 16 | 11F (1) | -6 | +5 | +5 | |
![]() | Power Spike FC ![]() ![]() M / 19 | 15F | -8 | +5 | KDN | 42 27 |
(S3)- New move. | ||||||
![]() | TC Double Smack FC ![]() ![]() LL / 10,14 | 18F | -12 | +1 | +1 | |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Shockwave SS ![]() M / 20 | 16F | -7C | KDN | KDN | Forces an opponent to crouching on block. | |
![]() | Stack Up While enemy is down ![]() ![]() L / 25 | 22F | -14 | -3 | -3 | ・Damage changed from 20 to 25. ・Opponent closer on block. | |
![]() | Stack Up to SE While enemy is down ![]() ![]() ![]() L,SP / 25 | 22F | -23 | -12 | -12 | ||
![]() | Charging![]() SP / - | 55 | Shift to charging. | ||||
![]() | TJ14F Rising Force ![]() ![]() ![]() M / 20 | 16F | -18 | LNC | LNC | Start-up after charging 30F. Start-up 46F in actualy. | |
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | Air Status 5F. Invinciblity during 8 to 13F. | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Shockwave SS ![]() M / 20 | 16F | -7C | KDN | KDN | |
![]() | Stack Up While enemy is down ![]() ![]() L / 25 | 22F | -14 | -3 | -3 | |
![]() | Stack Up to SE While enemy is down ![]() ![]() ![]() L,SP / 25 | 22F | -23 | -12 | -12 | |
![]() | Charging![]() SP / - | 55 | ||||
![]() | TJ14F Rising Force ![]() ![]() ![]() M / 20 | 16F | -18 | LNC | LNC | |
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Shockwave SS ![]() M / 20 | 16F | -7C | KDN | KDN | |
Forces an opponent to crouching on block. | ||||||
![]() | Stack Up While enemy is down ![]() ![]() L / 25 | 22F | -14 | -3 | -3 | |
・Damage changed from 20 to 25. ・Opponent closer on block. | ||||||
![]() | Stack Up to SE While enemy is down ![]() ![]() ![]() L,SP / 25 | 22F | -23 | -12 | -12 | |
![]() | Charging![]() SP / - | 55 | ||||
Shift to charging. | ||||||
![]() | TJ14F Rising Force ![]() ![]() ![]() M / 20 | 16F | -18 | LNC | LNC | |
Start-up after charging 30F. Start-up 46F in actualy. | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | |
Air Status 5F. Invinciblity during 8 to 13F. | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
Silent Entry (SE) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Silent Entry Combination SP / - | ||||||
![]() | WB Lightning Thrust SE ![]() M / 27 | 12F | -10 | KDN | KDN | ・Causes Wall Bounce on hit | |
![]() | Bolt Smash SE ![]() ![]() M / 20 | 14F | ±0C | +8C | LNC | Forces an opponent to crouching on block or NH. (S3)– Changed the frame advantage when blocked from -4F to ±0F. – Changed the frame advantage upon normal hit from +4F to +8F. – Changed the opponent’s behavior when the move lands as a counter hit (from +4CF to KDN). – Increased the move’s tracking. – Decreased the range of the attack. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
![]() | TC12F Turbine Hook SE ![]() L / 20 | 19F | -12 | +6C | KDN | Forces an opponent to crouching on NH. Returns to crouching. ・Startup changed from 22F to 19F. (S3)– Changed the frame advantage upon normal hit from +3F to +5F. (Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F. - Changed the frame advantage upon hit from +5F to +6F. | |
![]() | TJ14F Rising Storm SE ![]() M / 20 | 14F | -14 | LNC | LNC | ・Recovery for both players incerased by 2F. ・Opponent farther away on block. ・Jump status start changed from 15F to 14F. | |
![]() | HMTSPw6F Electric Volley SE ![]() H / 27 | 23F | -9 | KDN | KDN | (S3)- New move. (Ver.3.10)- Shortened the recovery time by 1 frame. This changes the frame advantage when blocked from -10 frames to -9 frames. - Increased the lower range of the attack. - Changed the move to a homing attack. | |
![]() | TSTJ7F Hurricane Axle SE ![]() MM / 6,22 | 13F | -6 | +11Sp | +11Sp | (Ver.4.00) - New move. |
Silent Entry (SE) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Silent Entry Combination SP / - | |||||
![]() | WB Lightning Thrust SE ![]() M / 27 | 12F | -10 | KDN | KDN | |
![]() | Bolt Smash SE ![]() ![]() M / 20 | 14F | ±0C | +8C | LNC | |
![]() | TC12F Turbine Hook SE ![]() L / 20 | 19F | -12 | +6C | KDN | |
![]() | TJ14F Rising Storm SE ![]() M / 20 | 14F | -14 | LNC | LNC | |
![]() | HMTSPw6F Electric Volley SE ![]() H / 27 | 23F | -9 | KDN | KDN | |
![]() | TSTJ7F Hurricane Axle SE ![]() MM / 6,22 | 13F | -6 | +11Sp | +11Sp |
Silent Entry (SE) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Silent Entry Combination SP / - | |||||
![]() | WB Lightning Thrust SE ![]() M / 27 | 12F | -10 | KDN | KDN | |
・Causes Wall Bounce on hit | ||||||
![]() | Bolt Smash SE ![]() ![]() M / 20 | 14F | ±0C | +8C | LNC | |
Forces an opponent to crouching on block or NH. (S3)– Changed the frame advantage when blocked from -4F to ±0F. – Changed the frame advantage upon normal hit from +4F to +8F. – Changed the opponent’s behavior when the move lands as a counter hit (from +4CF to KDN). – Increased the move’s tracking. – Decreased the range of the attack. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | TC12F Turbine Hook SE ![]() L / 20 | 19F | -12 | +6C | KDN | |
Forces an opponent to crouching on NH. Returns to crouching. ・Startup changed from 22F to 19F. (S3)– Changed the frame advantage upon normal hit from +3F to +5F. (Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F. - Changed the frame advantage upon hit from +5F to +6F. | ||||||
![]() | TJ14F Rising Storm SE ![]() M / 20 | 14F | -14 | LNC | LNC | |
・Recovery for both players incerased by 2F. ・Opponent farther away on block. ・Jump status start changed from 15F to 14F. | ||||||
![]() | HMTSPw6F Electric Volley SE ![]() H / 27 | 23F | -9 | KDN | KDN | |
(S3)- New move. (Ver.3.10)- Shortened the recovery time by 1 frame. This changes the frame advantage when blocked from -10 frames to -9 frames. - Increased the lower range of the attack. - Changed the move to a homing attack. | ||||||
![]() | TSTJ7F Hurricane Axle SE ![]() MM / 6,22 | 13F | -6 | +11Sp | +11Sp | |
(Ver.4.00) - New move. |
Dynamic Entry (DE) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC4~10F Dynamic Entry ![]() ![]() SP / - | 40 | Enable Cancel by Side Step. Cost 15F ・Crouch status added for 4-10F. (Ver.3.10)- Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. | ||||
![]() | Dynamic Entry to SE DE ![]() / - | Cost 19F. ・Transitions to Silent Entry. | |||||
![]() | Lock & Load DE ![]() H / 14 | 11F | -1 | +8 | +8 | (S3)– Changed the frame advantage when blocked from -3F to -1F. – Shortened the recovery time for both the character and the opponent by 2 frames upon hit to speed up the interaction. | |
![]() | Lock & Load to SE DE ![]() ![]() H,SP / 14 | -5 | +4 | +4 | (S3)– Changed the frame advantage upon hit from +6F to -+4F. | ||
![]() | Double Barrel DE ![]() ![]() ![]() H,H / 14,20 | -6 | KDN | KDN | Combo from 1st hit. | ||
![]() | Rimfire DE ![]() M / 19 | 17F | -7 | +7 | KDN | (S3)– Changed the damage from 17 to 19. – Changed the frame advantage when blocked from -8F to -7F. – Changed the frame advantage upon normal hit from +6F to +7F. | |
![]() | WB Spiral Kick DE ![]() M / 25 | 27F | +6 | KDN | KDN | ・Changed from +6F to +4F on block. ・Causes Wall Bounce on hit. (Ver.4.00) - Changed the frame advantage when blocked from +4F to +6F. - Decreased the distance between the character and the opponent when the move is blocked. | |
![]() | Double Pulse DE ![]() ![]() ![]() L,M / 14,20 | 21F | -16 | +3 | +3 | Combo from 1st hit. Equivalent to ![]() ![]() ![]() ![]() ![]() ・New move added. (S3)– Changed the frame advantage upon hit from ±0F to +3F. | |
![]() | TS Into the Storm DE ![]() H / 20 | 12F | -10 | KDN | KDN | Returns to crouching. |
Dynamic Entry (DE) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC4~10F Dynamic Entry ![]() ![]() SP / - | 40 | ||||
![]() | Dynamic Entry to SE DE ![]() / - | |||||
![]() | Lock & Load DE ![]() H / 14 | 11F | -1 | +8 | +8 | |
![]() | Lock & Load to SE DE ![]() ![]() H,SP / 14 | -5 | +4 | +4 | ||
![]() | Double Barrel DE ![]() ![]() ![]() H,H / 14,20 | -6 | KDN | KDN | ||
![]() | Rimfire DE ![]() M / 19 | 17F | -7 | +7 | KDN | |
![]() | WB Spiral Kick DE ![]() M / 25 | 27F | +6 | KDN | KDN | |
![]() | Double Pulse DE ![]() ![]() ![]() L,M / 14,20 | 21F | -16 | +3 | +3 | |
![]() | TS Into the Storm DE ![]() H / 20 | 12F | -10 | KDN | KDN |
Dynamic Entry (DE) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC4~10F Dynamic Entry ![]() ![]() SP / - | 40 | ||||
Enable Cancel by Side Step. Cost 15F ・Crouch status added for 4-10F. (Ver.3.10)- Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. | ||||||
![]() | Dynamic Entry to SE DE ![]() / - | |||||
Cost 19F. ・Transitions to Silent Entry. | ||||||
![]() | Lock & Load DE ![]() H / 14 | 11F | -1 | +8 | +8 | |
(S3)– Changed the frame advantage when blocked from -3F to -1F. – Shortened the recovery time for both the character and the opponent by 2 frames upon hit to speed up the interaction. | ||||||
![]() | Lock & Load to SE DE ![]() ![]() H,SP / 14 | -5 | +4 | +4 | ||
(S3)– Changed the frame advantage upon hit from +6F to -+4F. | ||||||
![]() | Double Barrel DE ![]() ![]() ![]() H,H / 14,20 | -6 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Rimfire DE ![]() M / 19 | 17F | -7 | +7 | KDN | |
(S3)– Changed the damage from 17 to 19. – Changed the frame advantage when blocked from -8F to -7F. – Changed the frame advantage upon normal hit from +6F to +7F. | ||||||
![]() | WB Spiral Kick DE ![]() M / 25 | 27F | +6 | KDN | KDN | |
・Changed from +6F to +4F on block. ・Causes Wall Bounce on hit. (Ver.4.00) - Changed the frame advantage when blocked from +4F to +6F. - Decreased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | Double Pulse DE ![]() ![]() ![]() L,M / 14,20 | 21F | -16 | +3 | +3 | |
Combo from 1st hit. Equivalent to ![]() ![]() ![]() ![]() ![]() ・New move added. (S3)– Changed the frame advantage upon hit from ±0F to +3F. | ||||||
![]() | TS Into the Storm DE ![]() H / 20 | 12F | -10 | KDN | KDN | |
Returns to crouching. |
Avalanche Flip | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ11F Avalanche Flip ![]() ![]() ![]() ![]() SP / - | ||||||
![]() | TC50F Avalanche Spike ![]() ![]() ![]() ![]() L / 20 | 53F | -13 | +3C | KDN | Forces an opponent to crouching on NH. Returns to crouching. | |
![]() | Avalanche Stomp![]() ![]() ![]() ![]() M / 20(,20) | 39F | -8 | +8C | Th | Forces an opponent to crouching on NH. Damage () is throw bonus. |
Avalanche Flip | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ11F Avalanche Flip ![]() ![]() ![]() ![]() SP / - | |||||
![]() | TC50F Avalanche Spike ![]() ![]() ![]() ![]() L / 20 | 53F | -13 | +3C | KDN | |
![]() | Avalanche Stomp![]() ![]() ![]() ![]() M / 20(,20) | 39F | -8 | +8C | Th |
Avalanche Flip | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ11F Avalanche Flip ![]() ![]() ![]() ![]() SP / - | |||||
![]() | TC50F Avalanche Spike ![]() ![]() ![]() ![]() L / 20 | 53F | -13 | +3C | KDN | |
Forces an opponent to crouching on NH. Returns to crouching. | ||||||
![]() | Avalanche Stomp![]() ![]() ![]() ![]() M / 20(,20) | 39F | -8 | +8C | Th | |
Forces an opponent to crouching on NH. Damage () is throw bonus. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() M,Th / 55 | 20F | -22 | Th | Th | Guard point 8F. ・Distance traveled backward during animation decreased. ・Reach increased. ・(Ver.2.02) Power Crush Start-up changed from 7F to 8F. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() M,Th / 55 | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() M,Th / 55 | 20F | -22 | Th | Th | |
Guard point 8F. ・Distance traveled backward during animation decreased. ・Reach increased. ・(Ver.2.02) Power Crush Start-up changed from 7F to 8F. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Drive 1 to DE Rage & SE ![]() M,SP / 27 | 12F | +9 | KDN | KDN | ||
![]() | Rage Drive 1 to Zeus Rage Drive - DE ![]() ![]() UB(M) / 30 | 47F | LNC | LNC | LNC | ||
![]() | Rage Drive 2 Rage & DE ![]() L,M / 16,16 | 21F | -13 | LNC | LNC | (Ver.4.00) New move |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Drive 1 to DE Rage & SE ![]() M,SP / 27 | 12F | +9 | KDN | KDN | |
![]() | Rage Drive 1 to Zeus Rage Drive - DE ![]() ![]() UB(M) / 30 | 47F | LNC | LNC | LNC | |
![]() | Rage Drive 2 Rage & DE ![]() L,M / 16,16 | 21F | -13 | LNC | LNC |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Drive 1 to DE Rage & SE ![]() M,SP / 27 | 12F | +9 | KDN | KDN | |
![]() | Rage Drive 1 to Zeus Rage Drive - DE ![]() ![]() UB(M) / 30 | 47F | LNC | LNC | LNC | |
![]() | Rage Drive 2 Rage & DE ![]() L,M / 16,16 | 21F | -13 | LNC | LNC | |
(Ver.4.00) New move |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Hostile Takedown![]() Th(H) / 35 | 12F | CCW. Head-sd. Face-up | ![]() ![]() -3F | Long Range Throw when input ![]() Floor break. | |
![]() | Raging Thunder![]() Th(H) / 35 | 12F | Clockwise Foot-sd. Face-down | ![]() ![]() -3F | Long Range Throw when input ![]() | |
![]() | Tactical Knee Approach from left side Th(H) / 40(45) | Foot-sd. Face-up | ![]() | Damage () is wall hit bonus. | ||
![]() | Lethal Force Approach from right side Th(H) / 40 | Head-sd. Face-up | ![]() | |||
![]() | Swift Silence Approach from behind Th(H) / 50 | Foot-sd. Face-down | disable | |||
![]() | Apocalypse![]() ![]() Th(H) / 40(45) | 12F | Foot-sd. Face-up | ![]() -3F | Damage () is wall hit bonus. | |
![]() | Avalanche Drop![]() ![]() Th(H) / 40(50) | 25F | Foot-sd. Face-up | ![]() ![]() ![]() ![]() -7F Reverse Pos. | Break Throw 23F. Damage () is Approach from behind (can break throw). | |
![]() | SHB![]() ![]() ![]() ![]() ![]() Th(H) / 40 | 11F | Head-sd. Face-down | ![]() -3F Reverse Pos. | Disable Advanced Input. Start-up 12F during DE. | |
![]() | Rejection Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() Th(Air) / 45(30) | 11F | Foot-sd. Face-up | disable | Damage () is wall hit bonus. Disable Advanced Input. Wall Stun. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Hostile Takedown![]() Th(H) / 35 | 12F | CCW. Head-sd. Face-up | ![]() ![]() -3F | |
![]() | Raging Thunder![]() Th(H) / 35 | 12F | Clockwise Foot-sd. Face-down | ![]() ![]() -3F | |
![]() | Tactical Knee Approach from left side Th(H) / 40(45) | Foot-sd. Face-up | ![]() | ||
![]() | Lethal Force Approach from right side Th(H) / 40 | Head-sd. Face-up | ![]() | ||
![]() | Swift Silence Approach from behind Th(H) / 50 | Foot-sd. Face-down | disable | ||
![]() | Apocalypse![]() ![]() Th(H) / 40(45) | 12F | Foot-sd. Face-up | ![]() -3F | |
![]() | Avalanche Drop![]() ![]() Th(H) / 40(50) | 25F | Foot-sd. Face-up | ![]() ![]() ![]() ![]() -7F Reverse Pos. | |
![]() | SHB![]() ![]() ![]() ![]() ![]() Th(H) / 40 | 11F | Head-sd. Face-down | ![]() -3F Reverse Pos. | |
![]() | Rejection Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() Th(Air) / 45(30) | 11F | Foot-sd. Face-up | disable |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Hostile Takedown![]() Th(H) / 35 | 12F | CCW. Head-sd. Face-up | ![]() ![]() -3F | |
Long Range Throw when input ![]() Floor break. | |||||
![]() | Raging Thunder![]() Th(H) / 35 | 12F | Clockwise Foot-sd. Face-down | ![]() ![]() -3F | |
Long Range Throw when input ![]() | |||||
![]() | Tactical Knee Approach from left side Th(H) / 40(45) | Foot-sd. Face-up | ![]() | ||
Damage () is wall hit bonus. | |||||
![]() | Lethal Force Approach from right side Th(H) / 40 | Head-sd. Face-up | ![]() | ||
![]() | Swift Silence Approach from behind Th(H) / 50 | Foot-sd. Face-down | disable | ||
![]() | Apocalypse![]() ![]() Th(H) / 40(45) | 12F | Foot-sd. Face-up | ![]() -3F | |
Damage () is wall hit bonus. | |||||
![]() | Avalanche Drop![]() ![]() Th(H) / 40(50) | 25F | Foot-sd. Face-up | ![]() ![]() ![]() ![]() -7F Reverse Pos. | |
Break Throw 23F. Damage () is Approach from behind (can break throw). | |||||
![]() | SHB![]() ![]() ![]() ![]() ![]() Th(H) / 40 | 11F | Head-sd. Face-down | ![]() -3F Reverse Pos. | |
Disable Advanced Input. Start-up 12F during DE. | |||||
![]() | Rejection Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() Th(Air) / 45(30) | 11F | Foot-sd. Face-up | disable | |
Damage () is wall hit bonus. Disable Advanced Input. Wall Stun. |
10 Hit Combo | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | M | M | M | L | M | M | M | M | M |
DAMAGE | 12 | 7 | 8 | 12 | 6 | 10 | 7 | 6 | 1,2 | 17 |
block | -16 | -25 | -16 | -25 | -26 | -27 | ||||
NH | -5 | -14 | -5 | -14 | -15 | LNC | ||||
CH | ||||||||||
![]() | start-up 13F |