LARS ALEXANDERSON:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8  
Delta Slicer (2)

H,M / 7,8
  -8 ±0 ±0  Combo from 1st CH.
(S3)– The move will now chain together only when the 1st hit lands as a counter hit.
(Ver.4.00) - Changed the damage from 10 to 8.
Delta Slicer

H,M,M / 7,8,20
  -14 KDN KDN  Combo from 1st CH or 2nd hit.
(S3)– Changed the damage from 17 to 15.
– Changed the frame advantage when blocked from -12F to -14F.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
– Changed the input window from 28 frames to 22 frames.
– The move will not chain together when the 2nd hit lands.
(Ver.4.00) - Changed the damage from 15 to 20.
One-Two Combination

H,H / 7,9
  -1 +7 +7  Combo from 1st NH
Legionnaire's Spin

H,L / 7,10
  -12 +1 +1  Combo from 1st CH
Right Jab

H / 10
10F ±0 +8 +8  
(S3)– Increased the lower range of the attack.
Lightning Assault Middle (2)

H,M / 10,10
  -5 +6 +6  Combo from 1st NH
(S3)– Changed the damage from 7 to 10.
– Changed the frame advantage when blocked from -7F to -5F.
– Changed the frame advantage upon hit from +4F to +6F.
Lightning Assault Middle

H,M,M / 10,10,20
  -12 KDN KDN  Combo from 2nd CH
Can be delayed
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Lightning Assault High

H,M,H / 10,7,27
  -7 KDN KDN  TS
Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 10F from 2nd CH
Kick Start

H / 16
15F -12 +5 +5  
Kick Start to Crouching

H / 16
  -10 +7 +7  Returns to crouching.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F.
- Changed the frame advantage upon hit from +5F to +7F.
Spinning Cutter

H / 27
17F -7 KDN KDN  TS
Flash Claw (1)

H / 10
13F -5 +6 +6  
(Ver.4.00) - Increased the lower range of the attack.
Flash Claw to SE

H,M,SP / 10,11
  -5 +6 +6  Combo from 1st NH
Flash Claw

H,M / 10,11
  -8 +3 +3  Combo from 1st NH
・Now transitions to Silent Entry
Flash Bang to DE

H,M,M,SP / 10,11,20
  -9 KDN KDN*  Combo from 2nd CH
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Flash Bang

H,M,M / 10,11,20
  -12 KDN KDN*  Combo from 2nd CH
・Now transitions to Dynamic Entry
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Charge Factor (1)

H / 10
12F -6 +3 +3  
(S3)– Decreased the distance between the character and the opponent when the move hits.
Charge Factor to SE

H,H,SP / 10,15
  -5 +6 +6  Combo from 1st hit.
(S3)– Increased the lower range of the attack.
(Ver.4.00) - Changed the damage from 12 to 15.
Charge Factor

H,H / 10,15
  -6 +5 +5  Combo from 1st NH
・Now transitions to Silent Entry
Death Mask

H,H / 10,22
  -12 KDN KDN  Combo from 1st NH
(S3)– Reduced the strength of the pushback, and made the move easier to land.
Volcanic Lightning (1)

M / 12
17F -9 +7 +7  
Volcanic Lightning (2)

M,M / 12,8
  -9 +2 +2  Combo from 1st CH
Volcanic Lightning (3)

M,M,M / 12,8,8
  -10 +2 +2  Combo from 2nd NH
Volcanic Lightning

M,M,M,M / 12,8,8,20
  -14 KDN KDN  Combo from 3rd CH
Ark Blast

M / 20
15F -13 KDN KDN 48
・Changed from -14F to -13F on block.
・Opponent closer on block.
(S3)– Increased the lower range of the attack.
Power Slug

M / 28
13F -18 KDN KDN  Meaty 1F
Alert L

M / 14
13F -1 +5 +5 33
Flashing Strike (1)

M / 15
16F -8 +3A +3A  
・Active frames increased by 1F.
Flashing Strike

M,M / 15,20
  -14 KDN KDN  TS
Combo from 1st hit.
(Ver.4.00) - Changed the attack from a high attack to a mid attack.
- Changed the frame advantage when blocked from -7F to -14F.
Outpost

M / 15
16F -7 +3 +3  
Outpost to DE

M,SP / 15
  -8 +2 +2  
Outpost Blitz

M,M / 15,24
  -15 KDN KDN  TJ
Combo from 1st CH
(S3)– Changed the damage from 20 to 24.
– Changed the frame advantage when blocked from -20F to -15F.
– Shortened the recovery time after the move hits by 5 frames.
Front Kick

M / 16
15F -8 +2 +2  
X-Ray

M / 25
25F -12 KDN KDN  PC8F
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Tactical Sword

M / 17
18F ±0C +8C KDN  Force to crouching on block or NH.
Tactical Sword to Crouch

M / -
  ±0C +8C KDN  Force to crouching on block or NH.
Returns to crouching.
(S3)- New move.
Tesla Gravity (1)

L / 8
15F -14 -3 -3  Meaty 1F
Tesla Gravity

L,HH / 8,4,10
  -7 +4 +4  Combo from 1st CH
Special effect when approach mid-air enemy
Crouch Chin Kick

L / 7
12F -13 -2 -2  TC4F
Returns to crouching.
Earth Battery

L / 25
24F -20 KDN KDN  TC20F
Returns to crouching.
Meaty 1F
Arc Combination (1)

L / 9
17F -12 -1 -1  TC6F
Returns to crouching.
Arc Combination

L,H / 9,10
  -12 -1 -1  Combo from 1st NH
Arc Combination to Crouching

L,H / 9,10
  -10 +1 +1  Combo from 1st hit.
Returns to crouching.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F.
- Changed the frame advantage upon hit from -1F to +1F.
Hollow Point

M / 12
15F -8 +3 +3  
Hollow Point to SE

M,SP / 12
  -5 +6 +6  
Double Tap

M,M / 12,8
  -8 +6 +6  Combo from 1st NH
HE Combination

M,M / 12,15
  -13 ±0 +23G  Combo from 1st NH
HE Combination (Hold)
Hold
M,M / 12,25
  +8 KDN KDN  
Crouch Spin Kick

L / 12
16F -17 -3 -3  TC4F
Returns to crouching.
Shadow Cutter

L / 19
21F -26 +5C KDN 52TC6F
Returns to crouching.
Returns to standing upon block.
Forced to crouching upon NH.
(S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.00) - Changed the damage from 17 to 19.
- Decreased the distance between the character and the opponent when the move hits.
Inductance

M / 18
26F -14 +5 KDN  
Chevron Slash

M / 17
15F -9 +4 KDN  HTS
・Opponent reaction on counter hit was changed.
Gilbert Smash (1)

M / 12
16F -7 +4 +4  
Gilbert Smash

M,M / 12,17
  -10 +4 KDN  Combo from 1st NH
Can be delayed 15F
Combo can be delayed 15F
(S3)– Changed the frame advantage upon normal hit from +3F to +4F.
– Changed the opponent’s behavior when the move lands as a counter hit.
Gilbert Cannon

M,H / 12,21
  -8 KDN KDN  Combo from 1st NH
Impulse Kick

M / 14
17F -12 +4 +4  
Impulse Kick to SE

M,SP / 14
  -5 +11 +11  
Impulse Plus

M,H / 14,20
  -8 KDN KDN  TS
Combo from 1st NH
・Changed from -12F to -8F on block.
・Recovery decreased by 4F on hit.
・Tail Spin.
・Hitbox expanded downward.
Magnetic Knee

M(,Th) / 23(,28)
15F -8 +8 Th 47During CH to Magnetic Knee Blast
Damage () is throw bonus
・Hitbox expanded downward.
(Ver.4.00) - Changed the damage from 23,23 to 23,28.
Wind Liger

MM / 8,20
21F -11 +6Sp +6Sp  HTS
Zeus

UB(M) / 45
84F LNC LNC LNC  
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 7
10F +1 +8 +8  
Delta Slicer (2)

H,M / 7,8
  -8 ±0 ±0  
Delta Slicer

H,M,M / 7,8,20
  -14 KDN KDN  
One-Two Combination

H,H / 7,9
  -1 +7 +7  
Legionnaire's Spin

H,L / 7,10
  -12 +1 +1  
Right Jab

H / 10
10F ±0 +8 +8  
Lightning Assault Middle (2)

H,M / 10,10
  -5 +6 +6  
Lightning Assault Middle

H,M,M / 10,10,20
  -12 KDN KDN  
Sc
Lightning Assault High

H,M,H / 10,7,27
  -7 KDN KDN  
Kick Start

H / 16
15F -12 +5 +5  
Kick Start to Crouching

H / 16
  -10 +7 +7  
Sc
Spinning Cutter

H / 27
17F -7 KDN KDN  
Flash Claw (1)

H / 10
13F -5 +6 +6  
Flash Claw to SE

H,M,SP / 10,11
  -5 +6 +6  
Flash Claw

H,M / 10,11
  -8 +3 +3  
Flash Bang to DE

H,M,M,SP / 10,11,20
  -9 KDN KDN*  
Flash Bang

H,M,M / 10,11,20
  -12 KDN KDN*  
Charge Factor (1)

H / 10
12F -6 +3 +3  
Charge Factor to SE

H,H,SP / 10,15
  -5 +6 +6  
Charge Factor

H,H / 10,15
  -6 +5 +5  
Death Mask

H,H / 10,22
  -12 KDN KDN  
Volcanic Lightning (1)

M / 12
17F -9 +7 +7  
Volcanic Lightning (2)

M,M / 12,8
  -9 +2 +2  
Volcanic Lightning (3)

M,M,M / 12,8,8
  -10 +2 +2  
Volcanic Lightning

M,M,M,M / 12,8,8,20
  -14 KDN KDN  
Ark Blast

M / 20
15F -13 KDN KDN 48
Power Slug

M / 28
13F -18 KDN KDN  
Alert L

M / 14
13F -1 +5 +5 33
Flashing Strike (1)

M / 15
16F -8 +3A +3A  
Sc
Flashing Strike

M,M / 15,20
  -14 KDN KDN  
Outpost

M / 15
16F -7 +3 +3  
Outpost to DE

M,SP / 15
  -8 +2 +2  
JS
Outpost Blitz

M,M / 15,24
  -15 KDN KDN  
Front Kick

M / 16
15F -8 +2 +2  
Pw
X-Ray

M / 25
25F -12 KDN KDN  
CS
Crouch Jab

SM / 5
10F -5 +6 +6  
Tactical Sword

M / 17
18F ±0C +8C KDN  
Tactical Sword to Crouch

M / -
  ±0C +8C KDN  
Tesla Gravity (1)

L / 8
15F -14 -3 -3  
Tesla Gravity

L,HH / 8,4,10
  -7 +4 +4  
CS
Crouch Chin Kick

L / 7
12F -13 -2 -2  
CS
Earth Battery

L / 25
24F -20 KDN KDN  
CS
Arc Combination (1)

L / 9
17F -12 -1 -1  
Arc Combination

L,H / 9,10
  -12 -1 -1  
Arc Combination to Crouching

L,H / 9,10
  -10 +1 +1  
Hollow Point

M / 12
15F -8 +3 +3  
Hollow Point to SE

M,SP / 12
  -5 +6 +6  
Double Tap

M,M / 12,8
  -8 +6 +6  
HE Combination

M,M / 12,15
  -13 ±0 +23G  
HE Combination (Hold)
Hold
M,M / 12,25
  +8 KDN KDN  
CS
Crouch Spin Kick

L / 12
16F -17 -3 -3  
CS
Shadow Cutter

L / 19
21F -26 +5C KDN 52
Inductance

M / 18
26F -14 +5 KDN  
HSc
Chevron Slash

M / 17
15F -9 +4 KDN  
Gilbert Smash (1)

M / 12
16F -7 +4 +4  
Gilbert Smash

M,M / 12,17
  -10 +4 KDN  
Gilbert Cannon

M,H / 12,21
  -8 KDN KDN  
Impulse Kick

M / 14
17F -12 +4 +4  
Impulse Kick to SE

M,SP / 14
  -5 +11 +11  
Sc
Impulse Plus

M,H / 14,20
  -8 KDN KDN  
Magnetic Knee

M(,Th) / 23(,28)
15F -8 +8 Th 47
HSc
Wind Liger

MM / 8,20
21F -11 +6Sp +6Sp  
Zeus

UB(M) / 45
84F LNC LNC LNC  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 7
10F +1 +8 +8  
 
Delta Slicer (2)

H,M / 7,8
  -8 ±0 ±0  
Combo from 1st CH.
(S3)– The move will now chain together only when the 1st hit lands as a counter hit.
(Ver.4.00) - Changed the damage from 10 to 8.
Delta Slicer

H,M,M / 7,8,20
  -14 KDN KDN  
Combo from 1st CH or 2nd hit.
(S3)– Changed the damage from 17 to 15.
– Changed the frame advantage when blocked from -12F to -14F.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
– Changed the input window from 28 frames to 22 frames.
– The move will not chain together when the 2nd hit lands.
(Ver.4.00) - Changed the damage from 15 to 20.
One-Two Combination

H,H / 7,9
  -1 +7 +7  
Combo from 1st NH
Legionnaire's Spin

H,L / 7,10
  -12 +1 +1  
Combo from 1st CH
Right Jab

H / 10
10F ±0 +8 +8  
(S3)– Increased the lower range of the attack.
Lightning Assault Middle (2)

H,M / 10,10
  -5 +6 +6  
Combo from 1st NH
(S3)– Changed the damage from 7 to 10.
– Changed the frame advantage when blocked from -7F to -5F.
– Changed the frame advantage upon hit from +4F to +6F.
Lightning Assault Middle

H,M,M / 10,10,20
  -12 KDN KDN  
Combo from 2nd CH
Can be delayed
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Lightning Assault High

H,M,H / 10,7,27
  -7 KDN KDN  
TS
Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 10F from 2nd CH
Kick Start

H / 16
15F -12 +5 +5  
 
Kick Start to Crouching

H / 16
  -10 +7 +7  
Returns to crouching.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F.
- Changed the frame advantage upon hit from +5F to +7F.
Spinning Cutter

H / 27
17F -7 KDN KDN  
TS
Flash Claw (1)

H / 10
13F -5 +6 +6  
(Ver.4.00) - Increased the lower range of the attack.
Flash Claw to SE

H,M,SP / 10,11
  -5 +6 +6  
Combo from 1st NH
Flash Claw

H,M / 10,11
  -8 +3 +3  
Combo from 1st NH
・Now transitions to Silent Entry
Flash Bang to DE

H,M,M,SP / 10,11,20
  -9 KDN KDN*  
Combo from 2nd CH
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Flash Bang

H,M,M / 10,11,20
  -12 KDN KDN*  
Combo from 2nd CH
・Now transitions to Dynamic Entry
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Charge Factor (1)

H / 10
12F -6 +3 +3  
(S3)– Decreased the distance between the character and the opponent when the move hits.
Charge Factor to SE

H,H,SP / 10,15
  -5 +6 +6  
Combo from 1st hit.
(S3)– Increased the lower range of the attack.
(Ver.4.00) - Changed the damage from 12 to 15.
Charge Factor

H,H / 10,15
  -6 +5 +5  
Combo from 1st NH
・Now transitions to Silent Entry
Death Mask

H,H / 10,22
  -12 KDN KDN  
Combo from 1st NH
(S3)– Reduced the strength of the pushback, and made the move easier to land.
Volcanic Lightning (1)

M / 12
17F -9 +7 +7  
 
Volcanic Lightning (2)

M,M / 12,8
  -9 +2 +2  
Combo from 1st CH
Volcanic Lightning (3)

M,M,M / 12,8,8
  -10 +2 +2  
Combo from 2nd NH
Volcanic Lightning

M,M,M,M / 12,8,8,20
  -14 KDN KDN  
Combo from 3rd CH
Ark Blast

M / 20
15F -13 KDN KDN 48
・Changed from -14F to -13F on block.
・Opponent closer on block.
(S3)– Increased the lower range of the attack.
Power Slug

M / 28
13F -18 KDN KDN  
Meaty 1F
Alert L

M / 14
13F -1 +5 +5 33
 
Flashing Strike (1)

M / 15
16F -8 +3A +3A  
・Active frames increased by 1F.
Flashing Strike

M,M / 15,20
  -14 KDN KDN  
TS
Combo from 1st hit.
(Ver.4.00) - Changed the attack from a high attack to a mid attack.
- Changed the frame advantage when blocked from -7F to -14F.
Outpost

M / 15
16F -7 +3 +3  
 
Outpost to DE

M,SP / 15
  -8 +2 +2  
 
Outpost Blitz

M,M / 15,24
  -15 KDN KDN  
TJ
Combo from 1st CH
(S3)– Changed the damage from 20 to 24.
– Changed the frame advantage when blocked from -20F to -15F.
– Shortened the recovery time after the move hits by 5 frames.
Front Kick

M / 16
15F -8 +2 +2  
 
X-Ray

M / 25
25F -12 KDN KDN  
PC8F
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Tactical Sword

M / 17
18F ±0C +8C KDN  
Force to crouching on block or NH.
Tactical Sword to Crouch

M / -
  ±0C +8C KDN  
Force to crouching on block or NH.
Returns to crouching.
(S3)- New move.
Tesla Gravity (1)

L / 8
15F -14 -3 -3  
Meaty 1F
Tesla Gravity

L,HH / 8,4,10
  -7 +4 +4  
Combo from 1st CH
Special effect when approach mid-air enemy
Crouch Chin Kick

L / 7
12F -13 -2 -2  
TC4F
Returns to crouching.
Earth Battery

L / 25
24F -20 KDN KDN  
TC20F
Returns to crouching.
Meaty 1F
Arc Combination (1)

L / 9
17F -12 -1 -1  
TC6F
Returns to crouching.
Arc Combination

L,H / 9,10
  -12 -1 -1  
Combo from 1st NH
Arc Combination to Crouching

L,H / 9,10
  -10 +1 +1  
Combo from 1st hit.
Returns to crouching.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F.
- Changed the frame advantage upon hit from -1F to +1F.
Hollow Point

M / 12
15F -8 +3 +3  
 
Hollow Point to SE

M,SP / 12
  -5 +6 +6  
 
Double Tap

M,M / 12,8
  -8 +6 +6  
Combo from 1st NH
HE Combination

M,M / 12,15
  -13 ±0 +23G  
Combo from 1st NH
HE Combination (Hold)
Hold
M,M / 12,25
  +8 KDN KDN  
 
Crouch Spin Kick

L / 12
16F -17 -3 -3  
TC4F
Returns to crouching.
Shadow Cutter

L / 19
21F -26 +5C KDN 52
TC6F
Returns to crouching.
Returns to standing upon block.
Forced to crouching upon NH.
(S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.00) - Changed the damage from 17 to 19.
- Decreased the distance between the character and the opponent when the move hits.
Inductance

M / 18
26F -14 +5 KDN  
 
Chevron Slash

M / 17
15F -9 +4 KDN  
HTS
・Opponent reaction on counter hit was changed.
Gilbert Smash (1)

M / 12
16F -7 +4 +4  
 
Gilbert Smash

M,M / 12,17
  -10 +4 KDN  
Combo from 1st NH
Can be delayed 15F
Combo can be delayed 15F
(S3)– Changed the frame advantage upon normal hit from +3F to +4F.
– Changed the opponent’s behavior when the move lands as a counter hit.
Gilbert Cannon

M,H / 12,21
  -8 KDN KDN  
Combo from 1st NH
Impulse Kick

M / 14
17F -12 +4 +4  
 
Impulse Kick to SE

M,SP / 14
  -5 +11 +11  
 
Impulse Plus

M,H / 14,20
  -8 KDN KDN  
TS
Combo from 1st NH
・Changed from -12F to -8F on block.
・Recovery decreased by 4F on hit.
・Tail Spin.
・Hitbox expanded downward.
Magnetic Knee

M(,Th) / 23(,28)
15F -8 +8 Th 47
During CH to Magnetic Knee Blast
Damage () is throw bonus
・Hitbox expanded downward.
(Ver.4.00) - Changed the damage from 23,23 to 23,28.
Wind Liger

MM / 8,20
21F -11 +6Sp +6Sp  
HTS
Zeus

UB(M) / 45
84F LNC LNC LNC  
 
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1  TJ9F
10 Hit Combo (1)

H / 12
13F -16 -5 -5  
Hook
or or
H / 17
15F -12 +9 +9  
Lightning Screw
or or
M(,M) / 12,20
16F -26 LNC LNC  TJ12F
To crouching after hit
Air Status -13F after block
To Standing after block
Meaty 1F
Storm Axle

M / 20
25F -9 KDN KDN 60TJ9F
Storm Axle
or
M / 20
25F -9 LNC LNC 60TJ9F
Delay Rising Toekick

M / 25
23F -11 LNC LNC  TJ9F
Backflip

SP / -
   
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
10 Hit Combo (1)

H / 12
13F -16 -5 -5  
Hook
or or
H / 17
15F -12 +9 +9  
JS
Lightning Screw
or or
M(,M) / 12,20
16F -26 LNC LNC  
JS
Storm Axle

M / 20
25F -9 KDN KDN 60
JS
Storm Axle
or
M / 20
25F -9 LNC LNC 60
JS
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
Backflip

SP / -
   
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
TJ9F
10 Hit Combo (1)

H / 12
13F -16 -5 -5  
 
Hook
or or
H / 17
15F -12 +9 +9  
 
Lightning Screw
or or
M(,M) / 12,20
16F -26 LNC LNC  
TJ12F
To crouching after hit
Air Status -13F after block
To Standing after block
Meaty 1F
Storm Axle

M / 20
25F -9 KDN KDN 60
TJ9F
Storm Axle
or
M / 20
25F -9 LNC LNC 60
TJ9F
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
TJ9F
Backflip

SP / -
   
 
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Surge Blast

M / 20
21F -13 LNC LNC  Advance Input is unavailable
Start-up 22F in actualy
Surge Blast to SE
(must hit)
M,SP / 20
  LNC LNC  Reverse Position
Electric Jolt

M / 22
18F -8 KDN KDN  Advance Input is unavailable
Start-up 19F in actualy
Meaty 1F
Double Pulse (1)

L / 14
21F -31 +5 +5  Advance Input is unavailable
Start-up 22F in actualy
Double Pulse

L,M / 14,20
  -16 +3 +3  Combo from 1st NH
Disable after 1st block
(S3)– Changed the frame advantage upon hit from ±0F to +3F.
Elbow Corona

M / 20
16F -9 KDN KDN*  Advance Input is unavailable
Start-up 17F in actualy
Meaty 1F
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F.
Double Action

LL / 11,15
19F -16 ±0C ±0C  TC20F
Advance Input is unavailable
Start-up 20F in actualy
Forced to crouching upon hit.
Meaty 1F
Blue Bolt (1)

M / 10
14F -12 ±0 ±0  
Blue Bolt

M,M / 10,10
  -18 LNC LNC  Combo from 1st NH
Red Sprite

M / 30
20F +8G KDN KDN  TJ3F
Meaty 6F
(Ver.4.00) - Increased the lower range of the attack.
- Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Surge Blast

M / 20
21F -13 LNC LNC  
Surge Blast to SE
(must hit)
M,SP / 20
  LNC LNC  
Electric Jolt

M / 22
18F -8 KDN KDN  
Double Pulse (1)

L / 14
21F -31 +5 +5  
Double Pulse

L,M / 14,20
  -16 +3 +3  
Elbow Corona

M / 20
16F -9 KDN KDN*  
CS
Double Action

LL / 11,15
19F -16 ±0C ±0C  
Blue Bolt (1)

M / 10
14F -12 ±0 ±0  
Blue Bolt

M,M / 10,10
  -18 LNC LNC  
JS
Red Sprite

M / 30
20F +8G KDN KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Surge Blast

M / 20
21F -13 LNC LNC  
Advance Input is unavailable
Start-up 22F in actualy
Surge Blast to SE
(must hit)
M,SP / 20
  LNC LNC  
Reverse Position
Electric Jolt

M / 22
18F -8 KDN KDN  
Advance Input is unavailable
Start-up 19F in actualy
Meaty 1F
Double Pulse (1)

L / 14
21F -31 +5 +5  
Advance Input is unavailable
Start-up 22F in actualy
Double Pulse

L,M / 14,20
  -16 +3 +3  
Combo from 1st NH
Disable after 1st block
(S3)– Changed the frame advantage upon hit from ±0F to +3F.
Elbow Corona

M / 20
16F -9 KDN KDN*  
Advance Input is unavailable
Start-up 17F in actualy
Meaty 1F
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F.
Double Action

LL / 11,15
19F -16 ±0C ±0C  
TC20F
Advance Input is unavailable
Start-up 20F in actualy
Forced to crouching upon hit.
Meaty 1F
Blue Bolt (1)

M / 10
14F -12 ±0 ±0  
 
Blue Bolt

M,M / 10,10
  -18 LNC LNC  
Combo from 1st NH
Red Sprite

M / 30
20F +8G KDN KDN  
TJ3F
Meaty 6F
(Ver.4.00) - Increased the lower range of the attack.
- Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Streamer
WS
M / 16
15F -12 LNC LNC  
Streamer to SE
WS (must hit)
M,SP / 16
  LNC LNC  Reverse Position
Lightning Starter
WS
M / 13
13F -8 +3 +3  
(S3)– Changed the damage from 10 to 13.
– Changed the frame advantage when blocked from -9F to -8F.
– Changed the frame advantage upon hit from +2F to +3F.
Lightning Starter to SE
WS
M,SP / 13
  -5 +6 +6  
Lightning Starter to DE
WS
M,SP / 13
  -12 -1 -1  
(S3)– Changed the input window for “During Dynamic Entry ” from 48 frames to 49 frames.
Multiplied Force
WS
M,M / 13,17
  -12C +5C LNC  Combo from 1st hit.
Forced to crouching upon block or NH.
・Changed from +2F to +3F on hit.
(S3)– Changed the frame advantage upon normal hit from +3F to +5F.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Tower Cannon
WS
H / 30
20F +7 KDN KDN  
Toe Smash
WS
M / 16
11F -6 +5 +5  Meaty 1F
Power Spike
FC
M / 19
15F -8 +5 KDN 42
(S3)- New move.
Double Smack
FC
LL / 10,14
18F -12 +1 +1  TC
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
CS
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
CS
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Streamer
WS
M / 16
15F -12 LNC LNC  
Streamer to SE
WS (must hit)
M,SP / 16
  LNC LNC  
Lightning Starter
WS
M / 13
13F -8 +3 +3  
Lightning Starter to SE
WS
M,SP / 13
  -5 +6 +6  
Lightning Starter to DE
WS
M,SP / 13
  -12 -1 -1  
Multiplied Force
WS
M,M / 13,17
  -12C +5C LNC  
Tower Cannon
WS
H / 30
20F +7 KDN KDN  
Toe Smash
WS
M / 16
11F -6 +5 +5  
Power Spike
FC
M / 19
15F -8 +5 KDN 42
CS
Double Smack
FC
LL / 10,14
18F -12 +1 +1  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Streamer
WS
M / 16
15F -12 LNC LNC  
 
Streamer to SE
WS (must hit)
M,SP / 16
  LNC LNC  
Reverse Position
Lightning Starter
WS
M / 13
13F -8 +3 +3  
(S3)– Changed the damage from 10 to 13.
– Changed the frame advantage when blocked from -9F to -8F.
– Changed the frame advantage upon hit from +2F to +3F.
Lightning Starter to SE
WS
M,SP / 13
  -5 +6 +6  
 
Lightning Starter to DE
WS
M,SP / 13
  -12 -1 -1  
(S3)– Changed the input window for “During Dynamic Entry ” from 48 frames to 49 frames.
Multiplied Force
WS
M,M / 13,17
  -12C +5C LNC  
Combo from 1st hit.
Forced to crouching upon block or NH.
・Changed from +2F to +3F on hit.
(S3)– Changed the frame advantage upon normal hit from +3F to +5F.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Tower Cannon
WS
H / 30
20F +7 KDN KDN  
 
Toe Smash
WS
M / 16
11F -6 +5 +5  
Meaty 1F
Power Spike
FC
M / 19
15F -8 +5 KDN 42
(S3)- New move.
Double Smack
FC
LL / 10,14
18F -12 +1 +1  
TC
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shockwave
SS
M / 20
16F -7C KDN KDN  
Stack Up
While enemy is down
L / 25
22F -14 -3 -3  
・Damage changed from 20 to 25.
・Opponent closer on block.
Stack Up to SE
While enemy is down Hold
L,SP / 25
22F -23 -12 -12  
Charging

SP / -
  55To Charging
Rising Force

M / 20
16F -18 LNC LNC  TJ14F
Start-up after charging 30F
Start-up 46F in actualy
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN  Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Shockwave
SS
M / 20
16F -7C KDN KDN  
Stack Up
While enemy is down
L / 25
22F -14 -3 -3  
Stack Up to SE
While enemy is down Hold
L,SP / 25
22F -23 -12 -12  
Charging

SP / -
  55
JS
Rising Force

M / 20
16F -18 LNC LNC  
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
CS
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
CS
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Shockwave
SS
M / 20
16F -7C KDN KDN  
 
Stack Up
While enemy is down
L / 25
22F -14 -3 -3  
・Damage changed from 20 to 25.
・Opponent closer on block.
Stack Up to SE
While enemy is down Hold
L,SP / 25
22F -23 -12 -12  
 
Charging

SP / -
  55
To Charging
Rising Force

M / 20
16F -18 LNC LNC  
TJ14F
Start-up after charging 30F
Start-up 46F in actualy
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN  
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Silent Entry (SE)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Silent Entry
Combination
SP / -
   
Lightning Thrust
SE
M / 27
12F -10 KDN KDN  WB
・Causes Wall Bounce on hit
Bolt Smash
SE
M / 20
14F ±0C +8C LNC  Forced to crouching upon block or NH.
(S3)– Changed the frame advantage when blocked from -4F to ±0F.
– Changed the frame advantage upon normal hit from +4F to +8F.
– Changed the opponent’s behavior when the move lands as a counter hit (from +4CF to KDN).
– Increased the move’s tracking.
– Decreased the range of the attack.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Turbine Hook
SE
L / 20
19F -12 +6C KDN  TC12F
Returns to crouching.
Forced to crouching upon NH.
・Startup changed from 22F to 19F.
(S3)– Changed the frame advantage upon normal hit from +3F to +5F.
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F.
- Changed the frame advantage upon hit from +5F to +6F.
Rising Storm
SE
M / 20
14F -14 LNC LNC  TJ14F
・Recovery for both players incerased by 2F.
・Opponent farther away on block.
・Jump status start changed from 15F to 14F.
Electric Volley
SE
H / 27
23F -9 KDN KDN  HTSPC6F
(S3)- New move.
(Ver.3.10)- Shortened the recovery time by 1 frame. This changes the frame advantage when blocked from -10 frames to -9 frames.
- Increased the lower range of the attack.
- Changed the move to a homing attack.
Hurricane Axle
SE
MM / 6,22
13F -6 +11Sp +11Sp  TSTJ7F
(Ver.4.00) - New move.
Silent Entry (SE)
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Silent Entry
Combination
SP / -
   
WB
Lightning Thrust
SE
M / 27
12F -10 KDN KDN  
Bolt Smash
SE
M / 20
14F ±0C +8C LNC  
CS
Turbine Hook
SE
L / 20
19F -12 +6C KDN  
JS
Rising Storm
SE
M / 20
14F -14 LNC LNC  
HScPw
Electric Volley
SE
H / 27
23F -9 KDN KDN  
ScJS
Hurricane Axle
SE
MM / 6,22
13F -6 +11Sp +11Sp  
Silent Entry (SE)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Silent Entry
Combination
SP / -
   
 
Lightning Thrust
SE
M / 27
12F -10 KDN KDN  
WB
・Causes Wall Bounce on hit
Bolt Smash
SE
M / 20
14F ±0C +8C LNC  
Forced to crouching upon block or NH.
(S3)– Changed the frame advantage when blocked from -4F to ±0F.
– Changed the frame advantage upon normal hit from +4F to +8F.
– Changed the opponent’s behavior when the move lands as a counter hit (from +4CF to KDN).
– Increased the move’s tracking.
– Decreased the range of the attack.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Turbine Hook
SE
L / 20
19F -12 +6C KDN  
TC12F
Returns to crouching.
Forced to crouching upon NH.
・Startup changed from 22F to 19F.
(S3)– Changed the frame advantage upon normal hit from +3F to +5F.
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F.
- Changed the frame advantage upon hit from +5F to +6F.
Rising Storm
SE
M / 20
14F -14 LNC LNC  
TJ14F
・Recovery for both players incerased by 2F.
・Opponent farther away on block.
・Jump status start changed from 15F to 14F.
Electric Volley
SE
H / 27
23F -9 KDN KDN  
HTSPC6F
(S3)- New move.
(Ver.3.10)- Shortened the recovery time by 1 frame. This changes the frame advantage when blocked from -10 frames to -9 frames.
- Increased the lower range of the attack.
- Changed the move to a homing attack.
Hurricane Axle
SE
MM / 6,22
13F -6 +11Sp +11Sp  
TSTJ7F
(Ver.4.00) - New move.
Dynamic Entry (DE)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Dynamic Entry

SP / -
  40TC4~10F
Enable Cancel by Side Step
Cost 15F
・Crouch status added for 4-10F.
(Ver.3.10)- Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Dynamic Entry to SE
DE
/ -
   Cost 19F.
・Transitions to Silent Entry.
Lock & Load
DE
H / 14
11F -1 +8 +8  
(S3)– Changed the frame advantage when blocked from -3F to -1F.
– Shortened the recovery time for both the character and the opponent by 2 frames upon hit to speed up the interaction.
Lock & Load to SE
DE
H,SP / 14
  -5 +4 +4  
(S3)– Changed the frame advantage upon hit from +6F to -+4F.
Double Barrel
DE
H,H / 14,20
  -6 KDN KDN  Combo from 1st NH
Rimfire
DE
M / 19
17F -7 +7 KDN  
(S3)– Changed the damage from 17 to 19.
– Changed the frame advantage when blocked from -8F to -7F.
– Changed the frame advantage upon normal hit from +6F to +7F.
Spiral Kick
DE
M / 25
27F +6 KDN KDN  WB
・Changed from +6F to +4F on block.
・Causes Wall Bounce on hit.
(Ver.4.00) - Changed the frame advantage when blocked from +4F to +6F.
- Decreased the distance between the character and the opponent when the move is blocked.
Double Pulse
DE
L,M / 14,20
21F -16 +3 +3  Equivalent to .
・New move added.
(S3)– Changed the frame advantage upon hit from ±0F to +3F.
Into the Storm
DE
H / 20
12F -10 KDN KDN  TS
Returns to crouching.
Dynamic Entry (DE)
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Dynamic Entry

SP / -
  40
Dynamic Entry to SE
DE
/ -
   
Lock & Load
DE
H / 14
11F -1 +8 +8  
Lock & Load to SE
DE
H,SP / 14
  -5 +4 +4  
Double Barrel
DE
H,H / 14,20
  -6 KDN KDN  
Rimfire
DE
M / 19
17F -7 +7 KDN  
WB
Spiral Kick
DE
M / 25
27F +6 KDN KDN  
Double Pulse
DE
L,M / 14,20
21F -16 +3 +3  
Sc
Into the Storm
DE
H / 20
12F -10 KDN KDN  
Dynamic Entry (DE)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Dynamic Entry

SP / -
  40
TC4~10F
Enable Cancel by Side Step
Cost 15F
・Crouch status added for 4-10F.
(Ver.3.10)- Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Dynamic Entry to SE
DE
/ -
   
Cost 19F.
・Transitions to Silent Entry.
Lock & Load
DE
H / 14
11F -1 +8 +8  
(S3)– Changed the frame advantage when blocked from -3F to -1F.
– Shortened the recovery time for both the character and the opponent by 2 frames upon hit to speed up the interaction.
Lock & Load to SE
DE
H,SP / 14
  -5 +4 +4  
(S3)– Changed the frame advantage upon hit from +6F to -+4F.
Double Barrel
DE
H,H / 14,20
  -6 KDN KDN  
Combo from 1st NH
Rimfire
DE
M / 19
17F -7 +7 KDN  
(S3)– Changed the damage from 17 to 19.
– Changed the frame advantage when blocked from -8F to -7F.
– Changed the frame advantage upon normal hit from +6F to +7F.
Spiral Kick
DE
M / 25
27F +6 KDN KDN  
WB
・Changed from +6F to +4F on block.
・Causes Wall Bounce on hit.
(Ver.4.00) - Changed the frame advantage when blocked from +4F to +6F.
- Decreased the distance between the character and the opponent when the move is blocked.
Double Pulse
DE
L,M / 14,20
21F -16 +3 +3  
Equivalent to .
・New move added.
(S3)– Changed the frame advantage upon hit from ±0F to +3F.
Into the Storm
DE
H / 20
12F -10 KDN KDN  
TS
Returns to crouching.
Avalanche Flip
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Avalanche Flip
or or
SP / -
   TJ11F
Avalanche Spike

L / 20
53F -13 +3C KDN  TC50F
Returns to crouching.
Avalanche Stomp

M / 20(,20)
39F -8 +8C Th  Forced to crouching upon NH.
Damage () is throw bonus
Avalanche Flip
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Avalanche Flip
or or
SP / -
   
CS
Avalanche Spike

L / 20
53F -13 +3C KDN  
Avalanche Stomp

M / 20(,20)
39F -8 +8C Th  
Avalanche Flip
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Avalanche Flip
or or
SP / -
   
TJ11F
Avalanche Spike

L / 20
53F -13 +3C KDN  
TC50F
Returns to crouching.
Avalanche Stomp

M / 20(,20)
39F -8 +8C Th  
Forced to crouching upon NH.
Damage () is throw bonus
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  Guard Point 8F
・Distance traveled backward during animation decreased.
・Reach increased.
・(Ver.2.02) Power Crush Start-up changed from 7F to 8F.
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Guard Point 8F
・Distance traveled backward during animation decreased.
・Reach increased.
・(Ver.2.02) Power Crush Start-up changed from 7F to 8F.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive 1 to DE
During Rage & SE
M,SP / 27
12F +9 KDN KDN  
Rage Drive 1 to Zeus
During Rage Drive
UB(M) / 30
47F LNC LNC LNC  
Rage Drive 2
During Rage & DE
L,M / 16,16
21F -13 LNC LNC  
(Ver.4.00) New move
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive 1 to DE
During Rage & SE
M,SP / 27
12F +9 KDN KDN  
Rage Drive 1 to Zeus
During Rage Drive
UB(M) / 30
47F LNC LNC LNC  
Rage Drive 2
During Rage & DE
L,M / 16,16
21F -13 LNC LNC  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive 1 to DE
During Rage & SE
M,SP / 27
12F +9 KDN KDN  
 
Rage Drive 1 to Zeus
During Rage Drive
UB(M) / 30
47F LNC LNC LNC  
 
Rage Drive 2
During Rage & DE
L,M / 16,16
21F -13 LNC LNC  
(Ver.4.00) New move


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Hostile Takedown

Th(H) / 35
12F CCW
Head-sd
Fac-Up
or
-3F
  Long Range Throw
Floor Break
Raging Thunder

Th(H) / 35
12F CW
Foot-sd
Fac-Dwn
or
-3F
  Long Range Throw
Tactical Knee
Approach from left side
Th(H) / 40(45)
  Foot-sd
Fac-Up

  Damage () is wall bonus
Lethal Force
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

 
Swift Silence
Approach from behind
Th(H) / 50
  Foot-sd
Fac-Dwn
disable  
Apocalypse

Th(H) / 40(45)
12F Foot-sd
Fac-Up

-3F
  Damage () is wall bonus
Avalanche Drop
Hold
Th(H) / 40(50)
25F Foot-sd
Fac-Up
or or or
-7F
RP
  Break Throw 23F
Damage () is Approach from behind (can break throw)
SHB
or DE
Th(H) / 40
11F Head-sd
Fac-Dwn

-3F
RP
  Disable Preciding Input
Start-up 12F From DE
Rejection
Approach mid-air enemy or DE
Th(Air) / 45(30)
11F Foot-sd
Fac-Up
disable   Disable Preciding Input
Damage () is wall bonus
Wall Stun
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Hostile Takedown

Th(H) / 35
12F CCW
Head-sd
Fac-Up
or
-3F
 
Raging Thunder

Th(H) / 35
12F CW
Foot-sd
Fac-Dwn
or
-3F
 
Tactical Knee
Approach from left side
Th(H) / 40(45)
  Foot-sd
Fac-Up

 
Lethal Force
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

 
Swift Silence
Approach from behind
Th(H) / 50
  Foot-sd
Fac-Dwn
disable  
Apocalypse

Th(H) / 40(45)
12F Foot-sd
Fac-Up

-3F
 
Avalanche Drop
Hold
Th(H) / 40(50)
25F Foot-sd
Fac-Up
or or or
-7F
RP
 
SHB
or DE
Th(H) / 40
11F Head-sd
Fac-Dwn

-3F
RP
 
Rejection
Approach mid-air enemy or DE
Th(Air) / 45(30)
11F Foot-sd
Fac-Up
disable  
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Hostile Takedown

Th(H) / 35
12F CCW
Head-sd
Fac-Up
or
-3F
 
Long Range Throw
Floor Break
Raging Thunder

Th(H) / 35
12F CW
Foot-sd
Fac-Dwn
or
-3F
 
Long Range Throw
Tactical Knee
Approach from left side
Th(H) / 40(45)
  Foot-sd
Fac-Up

 
Damage () is wall bonus
Lethal Force
Approach from right side
Th(H) / 40
  Head-sd
Fac-Up

 
 
Swift Silence
Approach from behind
Th(H) / 50
  Foot-sd
Fac-Dwn
disable  
 
Apocalypse

Th(H) / 40(45)
12F Foot-sd
Fac-Up

-3F
 
Damage () is wall bonus
Avalanche Drop
Hold
Th(H) / 40(50)
25F Foot-sd
Fac-Up
or or or
-7F
RP
 
Break Throw 23F
Damage () is Approach from behind (can break throw)
SHB
or DE
Th(H) / 40
11F Head-sd
Fac-Dwn

-3F
RP
 
Disable Preciding Input
Start-up 12F From DE
Rejection
Approach mid-air enemy or DE
Th(Air) / 45(30)
11F Foot-sd
Fac-Up
disable  
Disable Preciding Input
Damage () is wall bonus
Wall Stun
10 Hit Combo
CommandStart-up 13F
Hit LevelHMMMLMMMMM
Damage127812610761,217
hit-5-14-5-14-15L
block-16-25-16-25-26-27
10 Hit Combo
Command
Hit LevelHMMMLMMMMM
Damage127812610761,217
hit-5-14-5-14-15L
block-16-25-16-25-26-27
Start-up 13F