KUMA PANDA:DATA

MOVE LIST & FRAME DATA Ver.5.00

【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Bear Jack

H / 10
11F ±0 +6 +6  
Left Right Bear Claw

H,H / 10,12
  -5 +6 +6  Combo from 1st NH
Straight

H / 10
10F -1 +6 +6  
Jab Elbow

H,M / 10,11
  -3 +2 +2  Combo from 1st NH
Jab Elbow Smash

H,M,M / 10,11,22
  -14 LNC LNC  Returns to crouching.
Jab Elbow Stomp

H,M,L / 10,11,13
  -13 -2 -2  Combo from 2nd CH
・Opponent closer on hit and block.
Bear Front Kick

H / 25
18F -5 KDN KDN  
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
High Kick

H / 20
14F -6 +5 LNC  
Bear Knuckle

M / 17
17F -11 ±0C +8C  Forces an opponent to crouching upon hit.
Bear Knuckle to Hunting

M,SP / 17
  -14 -3C +5C  
Bear Knuckle to Forward Roll

M,SP / 17
  -18 -7C +1C  
Triple Hammer (2)

M,M / 17,16
  -18 LNC LNC  Combo from 1st CH.
Can be delayed 17F.
Counter Combo can be delayed 17F from 1st CH.
(Ver.4.00) - Increased the range of the attack.
- Reduced the strength of the pushback, and made the move easier to land.
Triple Hammer

M,M,M / 17,16,27
  -22C KDN KDN  Forces an opponent to crouching upon block.
Can be delayed
G-Clef Cannon (1)

H / 7
10F +1 +8 +8  
G-Clef Cannon (2)

H,M / 7,8
  -15 -4 -4  Combo from 1st CH
G-Clef Cannon

H,M,M / 7,8,14
  -16 LNC LNC  Combo from 2nd NH
Wild Lumberjack (1)

H / 11
13F -13 +3 +3  
・Opponent closer on hit and block.
TS
Wild Lumberjack

H,H / 11,20
  -5 KDN KDN  Combo from 1st NH
Can be delayed 12F
Bear Front Kick

H / 30
20F -5 KDN KDN  
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
High Kick

H / 22
15F -6 +5 LNC  
Double Claw

M / 20
17F -15 KDN KDN  
(Ver.4.00) - Changed the damage from 25 to 20.
- Changed the frame advantage when blocked from -12F to -15F.
- Increased the recovery time after the move hits by 2 frame.
- Changed the opponent’s behavior when hit in midair.
TS
Quadruple Claw

M,M / 20,20
  -13 +9Sp +9Sp  
(Ver.4.00) - New move.
Shape-Up Kick

L / 20
28F -23 KDN KDN  TC6F
Returns to crouching.
Shape-Up Hip

L,M / 20,30
  -16 KDN KDN  TC
Rushing Uppercut L (1)

M / 6
15F -9 +2 +2  
Rushing Uppercut L (2)

M,M / 6,9
  -13 -2 -2  Returns to crouching.
Rushing Uppercut L (3)

M,M,M / 6,9,9
  -4 +7 +7  Returns to crouching.
Rushing Uppercut L

M,M,M,M / 6,9,9,10
  -11 ±0 ±0  Launch from 1st CH
Returns to crouching.
Kuma Musou (1)

M / 10
15F -9 +2 +2  
Kuma Musou

M,M / 10,12
  -16 LNC LNC  Combo from 1st NH
・Recovery on hit decreased by 2F.
・Opponent closer on hit.
Side Kick

M / 13
16F -9 +2 +2  
TS
Honey Trap

M,H / 13,24
  -5 KDN KDN  Combo from 1st NH
Front Kick

M / 15
12F -4 +7 +7  
HTS
Ultra Kuma

M / 32
24F -7 KDN KDN*  Meaty 1F in actualy
(Ver.5.00)・Changed to trigger a screw on counter hit.
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
・Hitbox expanded.
Crouch Straight

SM / 8
11F -4 +7 +7  TC4F
Returns to crouching.
Crouch Spin Kick

L / 12
20F -15 -1 -1  TC4F
Returns to crouching.
Crouch Chin Kick

L / 10
16F -9 +2 +2  TC4F
Returns to crouching.
Hip Smash

M / 28
14F -15 KDN KDN*  Low position
・Decreased pushback so it hits easier.
Wild Slap

H / 14
12F -7 ±0 ±0  
Double Wild Slap

H,M / 14,20
  -13 +5C LNC  Forces an opponent to crouching upon NH.
Combo from 1st NH
Bear Lariat

L / 14
18F -13 +1 +14G  TC6F
Returns to crouching.
・Hitbox expanded.
(Ver.5.00)・Changed the opponent's behavior on counter hit (+1F to +14GF).
Bear Lariat to Hunting

L / 14
  -17 -3 -3  TC6F
Bear Pump in Pedal

L / 15
18F -8 +3 +3  
・Opponent closer on hit and block.
Spinning Kuma

L / 20
28F -23 KDN KDN  TC12F
Returns to crouching.
Drum Roll (2)

MM / 5,5
14F -9 +2C +2C  Forces an opponent to crouching upon hit.
Drum Roll (4)

MM,MM / 5,5,5,5
  -10 +1 +1  Combo from 1st NH
Combo can be delayed 19F
Drum Roll

MM,MM,M / 5,5,5,5,27
  -13 LNC LNC  
・Damage changed from 24 to 27.
PC8F
Bear Slash

M / 27
22F -13 KDN KDN  
・Opponent closer on block.
・Opponent reaction on mid-air hit was changed.
PC8F
Bear Slash to Hunting

M,SP / 27
  -15 KDN KDN  
Howling Bear (1)

M / 12
15F -9 +2 +2  
Howling Bear (2)

M,H / 12,14
  -3 +8 +8  Combo from 1st NH
Howling Bear (2) to Hunting

M,H,SP / 12,14
  -4 +7 +7  
Howling Bear

M,H,M / 12,14,20
  -11 KDN KDN  Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 4F from 2nd CH
Bear Flail Kick

MM / 10,15
22F -19 KDN KDN  TC6F
Advance Input is unavailable
Start-up 23F in actualy
High Jinks
or WS
M / 20(,3)
22F -28 LNC LNC  Damage() is landing bonus
・Can also by done with While rising
・Damage changed from 23 to 20.
Deadly Claw

UB(M) / 25
60F KDN KDN KDN  
(S3)– Changed the command from “” to “”.
Deadly Claw to Hunting

UB(M),SP / 25
  KDN KDN KDN  
Rolling Bear

M / 40(,3)
55F -39 LNC LNC  To down after moving
Damage () is landing bonus
Meaty 39F in actualy
Rolling Bear to Cancel
During Rolling Bear
M / 40(,3)
  -20 LNC LNC  To down after moving
Damage () is landing bonus
Self damage 2 after wall hit
Meaty 21F in actualy
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Bear Jack

H / 10
11F ±0 +6 +6  
Left Right Bear Claw

H,H / 10,12
  -5 +6 +6  
Straight

H / 10
10F -1 +6 +6  
Jab Elbow

H,M / 10,11
  -3 +2 +2  
Jab Elbow Smash

H,M,M / 10,11,22
  -14 LNC LNC  
Jab Elbow Stomp

H,M,L / 10,11,13
  -13 -2 -2  
Bear Front Kick

H / 25
18F -5 KDN KDN  
High Kick

H / 20
14F -6 +5 LNC  
Bear Knuckle

M / 17
17F -11 ±0C +8C  
Bear Knuckle to Hunting

M,SP / 17
  -14 -3C +5C  
Bear Knuckle to Forward Roll

M,SP / 17
  -18 -7C +1C  
Triple Hammer (2)

M,M / 17,16
  -18 LNC LNC  
Triple Hammer

M,M,M / 17,16,27
  -22C KDN KDN  
G-Clef Cannon (1)

H / 7
10F +1 +8 +8  
G-Clef Cannon (2)

H,M / 7,8
  -15 -4 -4  
G-Clef Cannon

H,M,M / 7,8,14
  -16 LNC LNC  
Wild Lumberjack (1)

H / 11
13F -13 +3 +3  
TS
Wild Lumberjack

H,H / 11,20
  -5 KDN KDN  
Bear Front Kick

H / 30
20F -5 KDN KDN  
High Kick

H / 22
15F -6 +5 LNC  
Double Claw

M / 20
17F -15 KDN KDN  
TS
Quadruple Claw

M,M / 20,20
  -13 +9Sp +9Sp  
TC
Shape-Up Kick

L / 20
28F -23 KDN KDN  
TC
Shape-Up Hip

L,M / 20,30
  -16 KDN KDN  
Rushing Uppercut L (1)

M / 6
15F -9 +2 +2  
Rushing Uppercut L (2)

M,M / 6,9
  -13 -2 -2  
Rushing Uppercut L (3)

M,M,M / 6,9,9
  -4 +7 +7  
Rushing Uppercut L

M,M,M,M / 6,9,9,10
  -11 ±0 ±0  
Kuma Musou (1)

M / 10
15F -9 +2 +2  
Kuma Musou

M,M / 10,12
  -16 LNC LNC  
Side Kick

M / 13
16F -9 +2 +2  
TS
Honey Trap

M,H / 13,24
  -5 KDN KDN  
Front Kick

M / 15
12F -4 +7 +7  
HTS
Ultra Kuma

M / 32
24F -7 KDN KDN*  
TC
Crouch Jab

SM / 5
10F -5 +6 +6  
TC
Crouch Straight

SM / 8
11F -4 +7 +7  
TC
Crouch Spin Kick

L / 12
20F -15 -1 -1  
TC
Crouch Chin Kick

L / 10
16F -9 +2 +2  
Hip Smash

M / 28
14F -15 KDN KDN*  
Wild Slap

H / 14
12F -7 ±0 ±0  
Double Wild Slap

H,M / 14,20
  -13 +5C LNC  
TC
Bear Lariat

L / 14
18F -13 +1 +14G  
TC
Bear Lariat to Hunting

L / 14
  -17 -3 -3  
Bear Pump in Pedal

L / 15
18F -8 +3 +3  
TC
Spinning Kuma

L / 20
28F -23 KDN KDN  
Drum Roll (2)

MM / 5,5
14F -9 +2C +2C  
Drum Roll (4)

MM,MM / 5,5,5,5
  -10 +1 +1  
Drum Roll

MM,MM,M / 5,5,5,5,27
  -13 LNC LNC  
PC8F
Bear Slash

M / 27
22F -13 KDN KDN  
PC8F
Bear Slash to Hunting

M,SP / 27
  -15 KDN KDN  
Howling Bear (1)

M / 12
15F -9 +2 +2  
Howling Bear (2)

M,H / 12,14
  -3 +8 +8  
Howling Bear (2) to Hunting

M,H,SP / 12,14
  -4 +7 +7  
Howling Bear

M,H,M / 12,14,20
  -11 KDN KDN  
TC
Bear Flail Kick

MM / 10,15
22F -19 KDN KDN  
High Jinks
or WS
M / 20(,3)
22F -28 LNC LNC  
Deadly Claw

UB(M) / 25
60F KDN KDN KDN  
Deadly Claw to Hunting

UB(M),SP / 25
  KDN KDN KDN  
Rolling Bear

M / 40(,3)
55F -39 LNC LNC  
Rolling Bear to Cancel
During Rolling Bear
M / 40(,3)
  -20 LNC LNC  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Bear Jack

H / 10
11F ±0 +6 +6  
 
Left Right Bear Claw

H,H / 10,12
  -5 +6 +6  
Combo from 1st NH
Straight

H / 10
10F -1 +6 +6  
 
Jab Elbow

H,M / 10,11
  -3 +2 +2  
Combo from 1st NH
Jab Elbow Smash

H,M,M / 10,11,22
  -14 LNC LNC  
Returns to crouching.
Jab Elbow Stomp

H,M,L / 10,11,13
  -13 -2 -2  
Combo from 2nd CH
・Opponent closer on hit and block.
Bear Front Kick

H / 25
18F -5 KDN KDN  
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
High Kick

H / 20
14F -6 +5 LNC  
 
Bear Knuckle

M / 17
17F -11 ±0C +8C  
Forces an opponent to crouching upon hit.
Bear Knuckle to Hunting

M,SP / 17
  -14 -3C +5C  
 
Bear Knuckle to Forward Roll

M,SP / 17
  -18 -7C +1C  
 
Triple Hammer (2)

M,M / 17,16
  -18 LNC LNC  
Combo from 1st CH.
Can be delayed 17F.
Counter Combo can be delayed 17F from 1st CH.
(Ver.4.00) - Increased the range of the attack.
- Reduced the strength of the pushback, and made the move easier to land.
Triple Hammer

M,M,M / 17,16,27
  -22C KDN KDN  
Forces an opponent to crouching upon block.
Can be delayed
G-Clef Cannon (1)

H / 7
10F +1 +8 +8  
 
G-Clef Cannon (2)

H,M / 7,8
  -15 -4 -4  
Combo from 1st CH
G-Clef Cannon

H,M,M / 7,8,14
  -16 LNC LNC  
Combo from 2nd NH
Wild Lumberjack (1)

H / 11
13F -13 +3 +3  
・Opponent closer on hit and block.
TS
Wild Lumberjack

H,H / 11,20
  -5 KDN KDN  
Combo from 1st NH
Can be delayed 12F
Bear Front Kick

H / 30
20F -5 KDN KDN  
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
High Kick

H / 22
15F -6 +5 LNC  
 
Double Claw

M / 20
17F -15 KDN KDN  
(Ver.4.00) - Changed the damage from 25 to 20.
- Changed the frame advantage when blocked from -12F to -15F.
- Increased the recovery time after the move hits by 2 frame.
- Changed the opponent’s behavior when hit in midair.
TS
Quadruple Claw

M,M / 20,20
  -13 +9Sp +9Sp  
(Ver.4.00) - New move.
Shape-Up Kick

L / 20
28F -23 KDN KDN  
TC6F
Returns to crouching.
Shape-Up Hip

L,M / 20,30
  -16 KDN KDN  
TC
Rushing Uppercut L (1)

M / 6
15F -9 +2 +2  
 
Rushing Uppercut L (2)

M,M / 6,9
  -13 -2 -2  
Returns to crouching.
Rushing Uppercut L (3)

M,M,M / 6,9,9
  -4 +7 +7  
Returns to crouching.
Rushing Uppercut L

M,M,M,M / 6,9,9,10
  -11 ±0 ±0  
Launch from 1st CH
Returns to crouching.
Kuma Musou (1)

M / 10
15F -9 +2 +2  
 
Kuma Musou

M,M / 10,12
  -16 LNC LNC  
Combo from 1st NH
・Recovery on hit decreased by 2F.
・Opponent closer on hit.
Side Kick

M / 13
16F -9 +2 +2  
 
TS
Honey Trap

M,H / 13,24
  -5 KDN KDN  
Combo from 1st NH
Front Kick

M / 15
12F -4 +7 +7  
 
HTS
Ultra Kuma

M / 32
24F -7 KDN KDN*  
Meaty 1F in actualy
(Ver.5.00)・Changed to trigger a screw on counter hit.
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
・Hitbox expanded.
Crouch Straight

SM / 8
11F -4 +7 +7  
TC4F
Returns to crouching.
Crouch Spin Kick

L / 12
20F -15 -1 -1  
TC4F
Returns to crouching.
Crouch Chin Kick

L / 10
16F -9 +2 +2  
TC4F
Returns to crouching.
Hip Smash

M / 28
14F -15 KDN KDN*  
Low position
・Decreased pushback so it hits easier.
Wild Slap

H / 14
12F -7 ±0 ±0  
 
Double Wild Slap

H,M / 14,20
  -13 +5C LNC  
Forces an opponent to crouching upon NH.
Combo from 1st NH
Bear Lariat

L / 14
18F -13 +1 +14G  
TC6F
Returns to crouching.
・Hitbox expanded.
(Ver.5.00)・Changed the opponent's behavior on counter hit (+1F to +14GF).
Bear Lariat to Hunting

L / 14
  -17 -3 -3  
TC6F
Bear Pump in Pedal

L / 15
18F -8 +3 +3  
・Opponent closer on hit and block.
Spinning Kuma

L / 20
28F -23 KDN KDN  
TC12F
Returns to crouching.
Drum Roll (2)

MM / 5,5
14F -9 +2C +2C  
Forces an opponent to crouching upon hit.
Drum Roll (4)

MM,MM / 5,5,5,5
  -10 +1 +1  
Combo from 1st NH
Combo can be delayed 19F
Drum Roll

MM,MM,M / 5,5,5,5,27
  -13 LNC LNC  
・Damage changed from 24 to 27.
PC8F
Bear Slash

M / 27
22F -13 KDN KDN  
・Opponent closer on block.
・Opponent reaction on mid-air hit was changed.
PC8F
Bear Slash to Hunting

M,SP / 27
  -15 KDN KDN  
 
Howling Bear (1)

M / 12
15F -9 +2 +2  
 
Howling Bear (2)

M,H / 12,14
  -3 +8 +8  
Combo from 1st NH
Howling Bear (2) to Hunting

M,H,SP / 12,14
  -4 +7 +7  
 
Howling Bear

M,H,M / 12,14,20
  -11 KDN KDN  
Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 4F from 2nd CH
Bear Flail Kick

MM / 10,15
22F -19 KDN KDN  
TC6F
Advance Input is unavailable
Start-up 23F in actualy
High Jinks
or WS
M / 20(,3)
22F -28 LNC LNC  
Damage() is landing bonus
・Can also by done with While rising
・Damage changed from 23 to 20.
Deadly Claw

UB(M) / 25
60F KDN KDN KDN  
(S3)– Changed the command from “” to “”.
Deadly Claw to Hunting

UB(M),SP / 25
  KDN KDN KDN  
 
Rolling Bear

M / 40(,3)
55F -39 LNC LNC  
To down after moving
Damage () is landing bonus
Meaty 39F in actualy
Rolling Bear to Cancel
During Rolling Bear
M / 40(,3)
  -20 LNC LNC  
To down after moving
Damage () is landing bonus
Self damage 2 after wall hit
Meaty 21F in actualy
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hornet Sweep
or
M / 18
26F -6 +4C +4C  TJ9F
Returns to crouching.
Forces an opponent to crouching upon hit.
Meaty 1F in actualy
Hornet Sweep

M / 20
26F -6 KDN KDN  TJ9F
Returns to crouching.
Meaty 1F in actualy
Hook
or or
H / 17
15F -12 +9 +9  
Jump Front Kick

M / 20
25F -16 KDN KDN  TJ9F
Bear Double Hop kick Combo (1)
or
M / 13
16F -13 LNC LNC  TJ9F
Bear Double Hop kick Combo (2)
or
M,M / 13,13
  -11 LNC LNC  TJ
Bear Double Hop kick Combo
or
M,M,M / 13,13,22
  -16 KDN KDN  TJ
Bear Double Hop kick Combo to Hunting
or
M,M,M,SP / 13,13,22
  -14 KDN KDN  TJ
Rising Toe Kick

M / 11
15F -19 -8 -8  TJ9F
Rising Toe Kick

M / 15
15F -13 KDN LNC  TJ9F
Kuma Hell Axle (1)

M / 20
29F -6 KDN KDN  TJ9F
Kuma Hell Axle (1) to Hunting

M,SP / 20
  -1 KDN KDN  TJ9F
TSWG
Kuma Hell Axle

M,M / 20,20
  +7
+18W
KDN KDN  TJ
Disable 2nd after 1st whiff
To down after moving
(Ver.5.00)・Changed the opponent's behavior on block.
 Wall crush inducing guard is implemented.
Falling Bear to Hunting

M,SP / 27
37F +8 LNC LNC  TJ9F
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 42-43 to frame 37-38.
Bear Skip

L / 25
31F -17 KDN KDN  TJ6F
Bear Skip to Cancel Hunting

SP / -
  43TJ6F
Big Bear Attack

M / 28
18F -4 +3 +3  TJ17F
When hit and enemy input , to go down
Meaty 5F
Big Bear Attack to Hunting

M,SP / 28
  -4 +3 +3  TJ17F
When hit and enemy input , to go down
Meaty 5F
Delay Rising Toekick

M / 25
32F -21 KDN KDN  TJ9F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Hornet Sweep
or
M / 18
26F -6 +4C +4C  
TJ
Hornet Sweep

M / 20
26F -6 KDN KDN  
Hook
or or
H / 17
15F -12 +9 +9  
TJ
Jump Front Kick

M / 20
25F -16 KDN KDN  
TJ
Bear Double Hop kick Combo (1)
or
M / 13
16F -13 LNC LNC  
TJ
Bear Double Hop kick Combo (2)
or
M,M / 13,13
  -11 LNC LNC  
TJ
Bear Double Hop kick Combo
or
M,M,M / 13,13,22
  -16 KDN KDN  
TJ
Bear Double Hop kick Combo to Hunting
or
M,M,M,SP / 13,13,22
  -14 KDN KDN  
TJ
Rising Toe Kick

M / 11
15F -19 -8 -8  
TJ
Rising Toe Kick

M / 15
15F -13 KDN LNC  
TJ
Kuma Hell Axle (1)

M / 20
29F -6 KDN KDN  
TJ
Kuma Hell Axle (1) to Hunting

M,SP / 20
  -1 KDN KDN  
TSWGTJ
Kuma Hell Axle

M,M / 20,20
  +7
+18W
KDN KDN  
TJ
Falling Bear to Hunting

M,SP / 27
37F +8 LNC LNC  
TJ
Bear Skip

L / 25
31F -17 KDN KDN  
TJ
Bear Skip to Cancel Hunting

SP / -
  43
TJ
Big Bear Attack

M / 28
18F -4 +3 +3  
TJ
Big Bear Attack to Hunting

M,SP / 28
  -4 +3 +3  
TJ
Delay Rising Toekick

M / 25
32F -21 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Hornet Sweep
or
M / 18
26F -6 +4C +4C  
TJ9F
Returns to crouching.
Forces an opponent to crouching upon hit.
Meaty 1F in actualy
Hornet Sweep

M / 20
26F -6 KDN KDN  
TJ9F
Returns to crouching.
Meaty 1F in actualy
Hook
or or
H / 17
15F -12 +9 +9  
 
Jump Front Kick

M / 20
25F -16 KDN KDN  
TJ9F
Bear Double Hop kick Combo (1)
or
M / 13
16F -13 LNC LNC  
TJ9F
Bear Double Hop kick Combo (2)
or
M,M / 13,13
  -11 LNC LNC  
TJ
Bear Double Hop kick Combo
or
M,M,M / 13,13,22
  -16 KDN KDN  
TJ
Bear Double Hop kick Combo to Hunting
or
M,M,M,SP / 13,13,22
  -14 KDN KDN  
TJ
Rising Toe Kick

M / 11
15F -19 -8 -8  
TJ9F
Rising Toe Kick

M / 15
15F -13 KDN LNC  
TJ9F
Kuma Hell Axle (1)

M / 20
29F -6 KDN KDN  
TJ9F
Kuma Hell Axle (1) to Hunting

M,SP / 20
  -1 KDN KDN  
TJ9F
TSWG
Kuma Hell Axle

M,M / 20,20
  +7
+18W
KDN KDN  
TJ
Disable 2nd after 1st whiff
To down after moving
(Ver.5.00)・Changed the opponent's behavior on block.
 Wall crush inducing guard is implemented.
Falling Bear to Hunting

M,SP / 27
37F +8 LNC LNC  
TJ9F
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 42-43 to frame 37-38.
Bear Skip

L / 25
31F -17 KDN KDN  
TJ6F
Bear Skip to Cancel Hunting

SP / -
  43
TJ6F
Big Bear Attack

M / 28
18F -4 +3 +3  
TJ17F
When hit and enemy input , to go down
Meaty 5F
Big Bear Attack to Hunting

M,SP / 28
  -4 +3 +3  
TJ17F
When hit and enemy input , to go down
Meaty 5F
Delay Rising Toekick

M / 25
32F -21 KDN KDN  
TJ9F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Demon Uppercut

M / 23
19F -19 LNC LNC  Advance Input is unavailable
Start-up 20F
TS
Anger Hook

H / 23
16F -8 KDN KDN 54
(S3)– Changed the damage from 26 to 23.
TS
Salmon Hunter

L / 30
35~43F -12 KDN KDN  TC17F
TS
Salmon Hunter (Hold Lv.1)
Hold
L / 35
44~51F -12 KDN KDN  TC17F
TS
Salmon Hunter (Hold Lv.2)
Hold
L / 40
54~58F -12 KDN KDN  TC17F
TS
Salmon Hunter (Hold Lv.3)
Hold
L / 45
66~71F -12 KDN KDN  TC17F
Salmon Hunter (Hold MAX)
Hold
UB(M) / 45
108F KDN KDN KDN  TC17F
Grizzly Claw
or
M / 18
18F -8 +3 +3  
WB
Grizzly Claws

M,M / 18,25
  -14 KDN KDN  Combo from 1st NH
・Causes Wall Bounce on hit.
Grizzly Claw Smash

M,L / 18,22
  -18 KDN KDN  
Leaping Side Kick
or Run
M / 30
23F +10G KDN KDN  TJ3F
Rabid Bear
or Run
M / 30
20F +2 KDN KDN  Meaty 5F
・Opponent closer on block.
Rabid Bear to Hunting
or Run
M,SP / 30
20F +2 KDN KDN  Meaty 5F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Demon Uppercut

M / 23
19F -19 LNC LNC  
TS
Anger Hook

H / 23
16F -8 KDN KDN 54
TSTC
Salmon Hunter

L / 30
35~43F -12 KDN KDN  
TSTC
Salmon Hunter (Hold Lv.1)
Hold
L / 35
44~51F -12 KDN KDN  
TSTC
Salmon Hunter (Hold Lv.2)
Hold
L / 40
54~58F -12 KDN KDN  
TSTC
Salmon Hunter (Hold Lv.3)
Hold
L / 45
66~71F -12 KDN KDN  
TC
Salmon Hunter (Hold MAX)
Hold
UB(M) / 45
108F KDN KDN KDN  
Grizzly Claw
or
M / 18
18F -8 +3 +3  
WB
Grizzly Claws

M,M / 18,25
  -14 KDN KDN  
Grizzly Claw Smash

M,L / 18,22
  -18 KDN KDN  
TJ
Leaping Side Kick
or Run
M / 30
23F +10G KDN KDN  
Rabid Bear
or Run
M / 30
20F +2 KDN KDN  
Rabid Bear to Hunting
or Run
M,SP / 30
20F +2 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Demon Uppercut

M / 23
19F -19 LNC LNC  
Advance Input is unavailable
Start-up 20F
TS
Anger Hook

H / 23
16F -8 KDN KDN 54
(S3)– Changed the damage from 26 to 23.
TS
Salmon Hunter

L / 30
35~43F -12 KDN KDN  
TC17F
TS
Salmon Hunter (Hold Lv.1)
Hold
L / 35
44~51F -12 KDN KDN  
TC17F
TS
Salmon Hunter (Hold Lv.2)
Hold
L / 40
54~58F -12 KDN KDN  
TC17F
TS
Salmon Hunter (Hold Lv.3)
Hold
L / 45
66~71F -12 KDN KDN  
TC17F
Salmon Hunter (Hold MAX)
Hold
UB(M) / 45
108F KDN KDN KDN  
TC17F
Grizzly Claw
or
M / 18
18F -8 +3 +3  
 
WB
Grizzly Claws

M,M / 18,25
  -14 KDN KDN  
Combo from 1st NH
・Causes Wall Bounce on hit.
Grizzly Claw Smash

M,L / 18,22
  -18 KDN KDN  
 
Leaping Side Kick
or Run
M / 30
23F +10G KDN KDN  
TJ3F
Rabid Bear
or Run
M / 30
20F +2 KDN KDN  
Meaty 5F
・Opponent closer on block.
Rabid Bear to Hunting
or Run
M,SP / 30
20F +2 KDN KDN  
Meaty 5F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
20F -15 -1 -1  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
16F -9 +2 +2  TC
Returns to crouching.
Killing Uppercut
WS
M / 14
13F -7 +4 +4  
(Ver.4.00) - Increased the strength of the pushback, and made the move easier to land.
TS
Killing Uppercut Grizzly Scratch
WS
M,H / 14,20
  -9 +7Sp +7Sp  Combo from 1st hit.
(S3)– Changed the damage from 25 to 20.
Killing Uppercut Grizzly Claw
WS
M,M / 14.23
  -9 KDN KDN  Combo from 1st CH.
(Ver.4.00) - Now landing the 1st attack as a counter hit leads to consecutive hits.
- Changed the damage from 34 to 23.
- Changed the attack startup from frame 41-42 to frame 27-28.
- Changed the frame advantage when blocked from +5F to -9F.
- Shortened the recovery time upon hit by 3F.
- Changed the opponent’s behavior when the move lands as a counter hit.
Mad Angler
WS
M / 20
15F -12 LNC LNC  
HTS
Spinning Bear Kick
WS
M / 21
18F -9 KDN KDN  
Toe Smash
WS
M / 20
11F -6 +5 +5  
Double Uppercut
WS
M / 16
19F -17 LNC LNC  
Double Hammer
WS
M,M / 16,27
  -21C KDN KDN  Can be delayed
Hammer Rush 2 (1)
WS
M / 12
17F -6 +5 +5  Returns to crouching.
Hammer Rush 2
WS
M,M / 12,12
  -8 +3 +3  Returns to crouching.
Hammer Rush 2 High
WS
M,M,H / 12,12,12
  -10 +2 +2  
Hammer Rush 2 Mid
WS
M,M,M / 12,12,15
  -1 +10 +10  Returns to crouching.
Launch from 1s CH
Hammer Rush 2 Low
WS
M,M,L / 12,12,8
  -10 ±0C ±0C  TC
Returns to crouching.
Low Hammer
FC or
L / 12
19F -8 +2 +2  TC
Returns to crouching.
Hammer Rush 1 (2)
FC or
L,L / 12,8
  +1 +12G +12  TC
Returns to crouching.
Hammer Rush 1 (3)
FC or
L,L,M / 12,8,12
  -12 -1 -1  Returns to crouching.
Hammer Rush 1
FC or
L,L,M,M / 12,8,12,12
  -8 +3 +3  Returns to crouching.
Hammer Rush 1 High
FC or
L,L,M,M,H / 12,8,12,12,12
  -10 +2 +2  
Hammer Rush 1 Mid
FC or
L,L,M,M,M / 12,8,12,12,15
  -1 +10 +10  Returns to crouching.
Hammer Rush 1 Low
FC or
L,L,M,M,L / 12,8,12,12,8
  -10 ±0C ±0C  TC
Returns to crouching.
Windmill Punch (1)
FC
M / 8
24F -22 -12C -12C  Forces an opponent to crouching upon hit.
Windmill Punch (2)
FC
M,M / 8,12
  -22 -12C -12C  Combo from 1st hit.
Forces an opponent to crouching upon hit..
Windmill Punch (3)
FC
M,M,M / 8,12,12
  -11 KDN KDN  Combo from 1st hit.
Windmill Punch
FC
M,M,M,H / 8,12,12,45
  +21 KDN KDN  
Hammer Rush 3
FC
M / 12
18F -13 -2 -2  Returns to crouching.
Hammer Rush 3 Low
FC
M,H / 12,12
  -10 +1 +1  
Hammer Rush 3 Mid
FC
M,M / 12,9
  -4 +7 +7  Returns to crouching.
Hammer Rush 3 High
FC
M,L / 12,8
  -10 ±0C ±0C  TC
Returns to crouching.
Triple Uppercut Right
FC
M,M,M / 12,9,10
  -11 ±0 ±0  Launch from 1st CH
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC
Crouch Spin Kick
FC
L / 12
20F -15 -1 -1  
TC
Crouch Chin Kick
FC
L / 10
16F -9 +2 +2  
Killing Uppercut
WS
M / 14
13F -7 +4 +4  
TS
Killing Uppercut Grizzly Scratch
WS
M,H / 14,20
  -9 +7Sp +7Sp  
Killing Uppercut Grizzly Claw
WS
M,M / 14.23
  -9 KDN KDN  
Mad Angler
WS
M / 20
15F -12 LNC LNC  
HTS
Spinning Bear Kick
WS
M / 21
18F -9 KDN KDN  
Toe Smash
WS
M / 20
11F -6 +5 +5  
Double Uppercut
WS
M / 16
19F -17 LNC LNC  
Double Hammer
WS
M,M / 16,27
  -21C KDN KDN  
Hammer Rush 2 (1)
WS
M / 12
17F -6 +5 +5  
Hammer Rush 2
WS
M,M / 12,12
  -8 +3 +3  
Hammer Rush 2 High
WS
M,M,H / 12,12,12
  -10 +2 +2  
Hammer Rush 2 Mid
WS
M,M,M / 12,12,15
  -1 +10 +10  
TC
Hammer Rush 2 Low
WS
M,M,L / 12,12,8
  -10 ±0C ±0C  
TC
Low Hammer
FC or
L / 12
19F -8 +2 +2  
TC
Hammer Rush 1 (2)
FC or
L,L / 12,8
  +1 +12G +12  
Hammer Rush 1 (3)
FC or
L,L,M / 12,8,12
  -12 -1 -1  
Hammer Rush 1
FC or
L,L,M,M / 12,8,12,12
  -8 +3 +3  
Hammer Rush 1 High
FC or
L,L,M,M,H / 12,8,12,12,12
  -10 +2 +2  
Hammer Rush 1 Mid
FC or
L,L,M,M,M / 12,8,12,12,15
  -1 +10 +10  
TC
Hammer Rush 1 Low
FC or
L,L,M,M,L / 12,8,12,12,8
  -10 ±0C ±0C  
Windmill Punch (1)
FC
M / 8
24F -22 -12C -12C  
Windmill Punch (2)
FC
M,M / 8,12
  -22 -12C -12C  
Windmill Punch (3)
FC
M,M,M / 8,12,12
  -11 KDN KDN  
Windmill Punch
FC
M,M,M,H / 8,12,12,45
  +21 KDN KDN  
Hammer Rush 3
FC
M / 12
18F -13 -2 -2  
Hammer Rush 3 Low
FC
M,H / 12,12
  -10 +1 +1  
Hammer Rush 3 Mid
FC
M,M / 12,9
  -4 +7 +7  
TC
Hammer Rush 3 High
FC
M,L / 12,8
  -10 ±0C ±0C  
Triple Uppercut Right
FC
M,M,M / 12,9,10
  -11 ±0 ±0  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
20F -15 -1 -1  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
16F -9 +2 +2  
TC
Returns to crouching.
Killing Uppercut
WS
M / 14
13F -7 +4 +4  
(Ver.4.00) - Increased the strength of the pushback, and made the move easier to land.
TS
Killing Uppercut Grizzly Scratch
WS
M,H / 14,20
  -9 +7Sp +7Sp  
Combo from 1st hit.
(S3)– Changed the damage from 25 to 20.
Killing Uppercut Grizzly Claw
WS
M,M / 14.23
  -9 KDN KDN  
Combo from 1st CH.
(Ver.4.00) - Now landing the 1st attack as a counter hit leads to consecutive hits.
- Changed the damage from 34 to 23.
- Changed the attack startup from frame 41-42 to frame 27-28.
- Changed the frame advantage when blocked from +5F to -9F.
- Shortened the recovery time upon hit by 3F.
- Changed the opponent’s behavior when the move lands as a counter hit.
Mad Angler
WS
M / 20
15F -12 LNC LNC  
 
HTS
Spinning Bear Kick
WS
M / 21
18F -9 KDN KDN  
 
Toe Smash
WS
M / 20
11F -6 +5 +5  
 
Double Uppercut
WS
M / 16
19F -17 LNC LNC  
 
Double Hammer
WS
M,M / 16,27
  -21C KDN KDN  
Can be delayed
Hammer Rush 2 (1)
WS
M / 12
17F -6 +5 +5  
Returns to crouching.
Hammer Rush 2
WS
M,M / 12,12
  -8 +3 +3  
Returns to crouching.
Hammer Rush 2 High
WS
M,M,H / 12,12,12
  -10 +2 +2  
 
Hammer Rush 2 Mid
WS
M,M,M / 12,12,15
  -1 +10 +10  
Returns to crouching.
Launch from 1s CH
Hammer Rush 2 Low
WS
M,M,L / 12,12,8
  -10 ±0C ±0C  
TC
Returns to crouching.
Low Hammer
FC or
L / 12
19F -8 +2 +2  
TC
Returns to crouching.
Hammer Rush 1 (2)
FC or
L,L / 12,8
  +1 +12G +12  
TC
Returns to crouching.
Hammer Rush 1 (3)
FC or
L,L,M / 12,8,12
  -12 -1 -1  
Returns to crouching.
Hammer Rush 1
FC or
L,L,M,M / 12,8,12,12
  -8 +3 +3  
Returns to crouching.
Hammer Rush 1 High
FC or
L,L,M,M,H / 12,8,12,12,12
  -10 +2 +2  
 
Hammer Rush 1 Mid
FC or
L,L,M,M,M / 12,8,12,12,15
  -1 +10 +10  
Returns to crouching.
Hammer Rush 1 Low
FC or
L,L,M,M,L / 12,8,12,12,8
  -10 ±0C ±0C  
TC
Returns to crouching.
Windmill Punch (1)
FC
M / 8
24F -22 -12C -12C  
Forces an opponent to crouching upon hit.
Windmill Punch (2)
FC
M,M / 8,12
  -22 -12C -12C  
Combo from 1st hit.
Forces an opponent to crouching upon hit..
Windmill Punch (3)
FC
M,M,M / 8,12,12
  -11 KDN KDN  
Combo from 1st hit.
Windmill Punch
FC
M,M,M,H / 8,12,12,45
  +21 KDN KDN  
 
Hammer Rush 3
FC
M / 12
18F -13 -2 -2  
Returns to crouching.
Hammer Rush 3 Low
FC
M,H / 12,12
  -10 +1 +1  
 
Hammer Rush 3 Mid
FC
M,M / 12,9
  -4 +7 +7  
Returns to crouching.
Hammer Rush 3 High
FC
M,L / 12,8
  -10 ±0C ±0C  
TC
Returns to crouching.
Triple Uppercut Right
FC
M,M,M / 12,9,10
  -11 ±0 ±0  
Launch from 1st CH
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Salmon Swipe
SS
M / 23
22F -9C KDN LNC  Forces an opponent to crouching upon block.
・Damage changed from 20 to 23.
・Opponent closer on hit.
Bear Butterfly
While down (facing down)
L / 15
14F -17 KDN KDN  
Bear Backstroke
While down (facing up)
M / 21
16F -18 KDN KDN  
Dance With Me
While enemy is down
L,UB(M) / 20,60
117F  Forces an opponent to crouching upon block or hit.
Dance With Me to Cancel BT
While enemy is down
SP / -
   
You're Welcome

SP / -
   
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Salmon Swipe
SS
M / 23
22F -9C KDN LNC  
Bear Butterfly
While down (facing down)
L / 15
14F -17 KDN KDN  
Bear Backstroke
While down (facing up)
M / 21
16F -18 KDN KDN  
Dance With Me
While enemy is down
L,UB(M) / 20,60
117F  
Dance With Me to Cancel BT
While enemy is down
SP / -
   
You're Welcome

SP / -
   
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
TC
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Salmon Swipe
SS
M / 23
22F -9C KDN LNC  
Forces an opponent to crouching upon block.
・Damage changed from 20 to 23.
・Opponent closer on hit.
Bear Butterfly
While down (facing down)
L / 15
14F -17 KDN KDN  
 
Bear Backstroke
While down (facing up)
M / 21
16F -18 KDN KDN  
 
Dance With Me
While enemy is down
L,UB(M) / 20,60
117F  
Forces an opponent to crouching upon block or hit.
Dance With Me to Cancel BT
While enemy is down
SP / -
   
 
You're Welcome

SP / -
   
 
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hunting
or While down (facing down)
SP / -
   Returns to crouching.
Cost 15F
Double Bear Claw (1) to Hunting
Hunting
L,SP / 8
12F -11 ±0C ±0C  TC
Double Bear Claw to Hunting
Hunting
L,L,SP / 8,10
  -13 ±0 ±0  TC
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st hit.
Double Bear Claw to Forward Roll
Hunting
L,L,SP / 8,10
  -18 -5 -5  TC
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st hit.
(Ver.4.00) - New move.
Bear Claw
Hunting
L,SP / 16
21F -15 +21G +21G  TC
Bear Fling
Hunting
M / 24(,3)
19F -15 LNC LNC  TC
Damage () is landing bonus
(S3)– Changed the opponent’s behavior when hit while downed.
PC8F
Bear Tackle
Hunting
M / 21
25F -12 KDN KDN  TC
Meaty 5F
Killing Uppercut
Hunting
M / 15
16F -5 +6 +6  
・Opponent reaction on mid-air hit was changed.
TS
Killing Uppercut Crizzly Scratch
Hunting
M,H / 15,20
  -9 +7Sp +7Sp  Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F from 1st NH
・Hitbox expanded upward.
(S3)– Changed the damage from 24 to 20.
Big Tree
Hunting
M / 20
15F -17 LNC LNC  Meaty 1F
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Frolicking Bear
Hunting or or
M,SP / 22
16F -9 ±0 KDN  TJ10F
When hit and enemy input , to go down
Meaty 4F
・Changed from -7F to -9F on block
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +23F to KDN).
Break'n (1)
Hunting
L / 16
27F -24 KDN KDN  TC
Start-up 26F (very short)
・Hitbox expanded.
・Pressing (or ) during hit caused 1st hit to hit twice. Now fixed.
Break'n
Hunting
L,L / 16,33
  -29 KDN KDN  TC
Break'n (1) to Hunting
Hunting
L,SP / 16
  -22 KDN KDN  TC
Hunting Hip Smash to Crouching
Hunting or
L,SP / 25
16F KDN KDN  
Hunting to Roll Over
Hunting or
SP / -
   
Hunting to Play Dead
Hunting
SP / -
   
Hunting to Crouch
Hunting
SP / -
  14Auto block
Returns to crouching.
Hunting to Standing
Hunting or or
SP / -
  10Auto block 1F
Disable auto block after attack
Returns to crouching.
Hunting to Forward
Hunting
SP(LAbsorbs) / -
   Auto absorbs (L)
Hunting to Forward Roll
Hunting
SP / -
   
Hunting to Backward Roll
Hunting
SP / -
   Returns to crouching.
Hunting to Backward Roll Hunting
During Backward Roll
SP / -
   
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Hunting
or While down (facing down)
SP / -
   
TC
Double Bear Claw (1) to Hunting
Hunting
L,SP / 8
12F -11 ±0C ±0C  
TC
Double Bear Claw to Hunting
Hunting
L,L,SP / 8,10
  -13 ±0 ±0  
TC
Double Bear Claw to Forward Roll
Hunting
L,L,SP / 8,10
  -18 -5 -5  
TC
Bear Claw
Hunting
L,SP / 16
21F -15 +21G +21G  
TC
Bear Fling
Hunting
M / 24(,3)
19F -15 LNC LNC  
PC8FTC
Bear Tackle
Hunting
M / 21
25F -12 KDN KDN  
Killing Uppercut
Hunting
M / 15
16F -5 +6 +6  
TS
Killing Uppercut Crizzly Scratch
Hunting
M,H / 15,20
  -9 +7Sp +7Sp  
Big Tree
Hunting
M / 20
15F -17 LNC LNC  
TJ
Frolicking Bear
Hunting or or
M,SP / 22
16F -9 ±0 KDN  
TC
Break'n (1)
Hunting
L / 16
27F -24 KDN KDN  
TC
Break'n
Hunting
L,L / 16,33
  -29 KDN KDN  
TC
Break'n (1) to Hunting
Hunting
L,SP / 16
  -22 KDN KDN  
Hunting Hip Smash to Crouching
Hunting or
L,SP / 25
16F KDN KDN  
Hunting to Roll Over
Hunting or
SP / -
   
Hunting to Play Dead
Hunting
SP / -
   
Hunting to Crouch
Hunting
SP / -
  14
Hunting to Standing
Hunting or or
SP / -
  10
Hunting to Forward
Hunting
SP(LAbsorbs) / -
   
Hunting to Forward Roll
Hunting
SP / -
   
Hunting to Backward Roll
Hunting
SP / -
   
Hunting to Backward Roll Hunting
During Backward Roll
SP / -
   
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Hunting
or While down (facing down)
SP / -
   
Returns to crouching.
Cost 15F
Double Bear Claw (1) to Hunting
Hunting
L,SP / 8
12F -11 ±0C ±0C  
TC
Double Bear Claw to Hunting
Hunting
L,L,SP / 8,10
  -13 ±0 ±0  
TC
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st hit.
Double Bear Claw to Forward Roll
Hunting
L,L,SP / 8,10
  -18 -5 -5  
TC
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st hit.
(Ver.4.00) - New move.
Bear Claw
Hunting
L,SP / 16
21F -15 +21G +21G  
TC
Bear Fling
Hunting
M / 24(,3)
19F -15 LNC LNC  
TC
Damage () is landing bonus
(S3)– Changed the opponent’s behavior when hit while downed.
PC8F
Bear Tackle
Hunting
M / 21
25F -12 KDN KDN  
TC
Meaty 5F
Killing Uppercut
Hunting
M / 15
16F -5 +6 +6  
・Opponent reaction on mid-air hit was changed.
TS
Killing Uppercut Crizzly Scratch
Hunting
M,H / 15,20
  -9 +7Sp +7Sp  
Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F from 1st NH
・Hitbox expanded upward.
(S3)– Changed the damage from 24 to 20.
Big Tree
Hunting
M / 20
15F -17 LNC LNC  
Meaty 1F
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Frolicking Bear
Hunting or or
M,SP / 22
16F -9 ±0 KDN  
TJ10F
When hit and enemy input , to go down
Meaty 4F
・Changed from -7F to -9F on block
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +23F to KDN).
Break'n (1)
Hunting
L / 16
27F -24 KDN KDN  
TC
Start-up 26F (very short)
・Hitbox expanded.
・Pressing (or ) during hit caused 1st hit to hit twice. Now fixed.
Break'n
Hunting
L,L / 16,33
  -29 KDN KDN  
TC
Break'n (1) to Hunting
Hunting
L,SP / 16
  -22 KDN KDN  
TC
Hunting Hip Smash to Crouching
Hunting or
L,SP / 25
16F KDN KDN  
 
Hunting to Roll Over
Hunting or
SP / -
   
 
Hunting to Play Dead
Hunting
SP / -
   
 
Hunting to Crouch
Hunting
SP / -
  14
Auto block
Returns to crouching.
Hunting to Standing
Hunting or or
SP / -
  10
Auto block 1F
Disable auto block after attack
Returns to crouching.
Hunting to Forward
Hunting
SP(LAbsorbs) / -
   
Auto absorbs (L)
Hunting to Forward Roll
Hunting
SP / -
   
 
Hunting to Backward Roll
Hunting
SP / -
   
Returns to crouching.
Hunting to Backward Roll Hunting
During Backward Roll
SP / -
   
 
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sit
or or
SP / -
   TJ6F
Cost 22F
Pancake Press

M / 21
34F +10C KDN KDN  TJ8F
Forces an opponent to crouching upon block.
Get Up Punch
While down (facing up)
M / 21
28F +18C KDN KDN  
Trout Sweep
During Sit
L / 16
25F -15 KDN KDN  TC
Returns to crouching.
Trout Smash
During Sit
M / 18
21F -15 LNC LNC  
Rebound
During Sit
M / 20
25F KDN KDN  TJ1F
Disable after Get Up Punch
Sit to Backward Roll
During Sit
SP / -
   Returns to crouching.
Sit to Backward Roll Hunting
During Backward Roll
SP / -
   
Sit to Forward Roll
During Sit
SP / -
   
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Sit
or or
SP / -
   
TJ
Pancake Press

M / 21
34F +10C KDN KDN  
Get Up Punch
While down (facing up)
M / 21
28F +18C KDN KDN  
TC
Trout Sweep
During Sit
L / 16
25F -15 KDN KDN  
Trout Smash
During Sit
M / 18
21F -15 LNC LNC  
TJ
Rebound
During Sit
M / 20
25F KDN KDN  
Sit to Backward Roll
During Sit
SP / -
   
Sit to Backward Roll Hunting
During Backward Roll
SP / -
   
Sit to Forward Roll
During Sit
SP / -
   
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Sit
or or
SP / -
   
TJ6F
Cost 22F
Pancake Press

M / 21
34F +10C KDN KDN  
TJ8F
Forces an opponent to crouching upon block.
Get Up Punch
While down (facing up)
M / 21
28F +18C KDN KDN  
 
Trout Sweep
During Sit
L / 16
25F -15 KDN KDN  
TC
Returns to crouching.
Trout Smash
During Sit
M / 18
21F -15 LNC LNC  
 
Rebound
During Sit
M / 20
25F KDN KDN  
TJ1F
Disable after Get Up Punch
Sit to Backward Roll
During Sit
SP / -
   
Returns to crouching.
Sit to Backward Roll Hunting
During Backward Roll
SP / -
   
 
Sit to Forward Roll
During Sit
SP / -
   
 
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Forward Roll
FC or While down (facing down)
SP / -
   Returns to crouching.
Cost 31F.
Bear Shove
During Forward Roll
H / 31
15F +15G KDN KDN  
(Ver.4.00) - Increased the move’s tracking.
Bear Backhand
During Forward Roll
M / 21
17F -17 LNC LNC  
Bear Slide
During Forward Roll
L / 20
18F -18 KDN KDN  Meaty 8F
(S3)– Changed the opponent’s behavior when hit.
(Ver.4.00) - Increased the move’s tracking.
Bear Rolling Kick
During Forward Roll
M / 20
26F +7 KDN KDN  Meaty 2F in actualy
Giant Roll
During Forward Roll
M / 22(,3)
25F -15 LNC LNC  Damage() is landing bonus
Meaty 6F in actualy
Hunting
During Forward Roll
SP / -
  41Cost 31 + 10F.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Forward Roll
FC or While down (facing down)
SP / -
   
Bear Shove
During Forward Roll
H / 31
15F +15G KDN KDN  
Bear Backhand
During Forward Roll
M / 21
17F -17 LNC LNC  
Bear Slide
During Forward Roll
L / 20
18F -18 KDN KDN  
Bear Rolling Kick
During Forward Roll
M / 20
26F +7 KDN KDN  
Giant Roll
During Forward Roll
M / 22(,3)
25F -15 LNC LNC  
Hunting
During Forward Roll
SP / -
  41
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Forward Roll
FC or While down (facing down)
SP / -
   
Returns to crouching.
Cost 31F.
Bear Shove
During Forward Roll
H / 31
15F +15G KDN KDN  
(Ver.4.00) - Increased the move’s tracking.
Bear Backhand
During Forward Roll
M / 21
17F -17 LNC LNC  
 
Bear Slide
During Forward Roll
L / 20
18F -18 KDN KDN  
Meaty 8F
(S3)– Changed the opponent’s behavior when hit.
(Ver.4.00) - Increased the move’s tracking.
Bear Rolling Kick
During Forward Roll
M / 20
26F +7 KDN KDN  
Meaty 2F in actualy
Giant Roll
During Forward Roll
M / 22(,3)
25F -15 LNC LNC  
Damage() is landing bonus
Meaty 6F in actualy
Hunting
During Forward Roll
SP / -
  41
Cost 31 + 10F.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  Guard Point 8F.
Performance of Kuma is different from Panda . (Kuma can wall combo.)
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Guard Point 8F.
Performance of Kuma is different from Panda . (Kuma can wall combo.)
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 23(,3)
18F +1 LNC LNC  Damage () is landing bonus
(S3)– Fixed an issue in which following up with certain moves would cause the opponent to become turned around.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive
During Rage
M / 23(,3)
18F +1 LNC LNC  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive
During Rage
M / 23(,3)
18F +1 LNC LNC  
Damage () is landing bonus
(S3)– Fixed an issue in which following up with certain moves would cause the opponent to become turned around.


Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Bear's Bite

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
  Long Range Throw
Bear Hug

Th(H) / 35
12F Foot-sd
Fac-Up
or
-6F
  Long Range Throw
Bear Slam
Approach from left side
Th(H) / 50
  Foot-sd
Fac-Up

-3F
  Floor Break
Choke Slam
Approach from right side
Th(H) / 40
  Right-sd
Fac-Up

-3F
 
Swing Swung
Approach from behind
Th(H) / 70
  Head-sd
Fac-Up
disable  
Headbutt

Th(H) / 35(14)
12F Foot-sd
Fac-Up

±0F
RP
  Disable Preciding Input
Enable side quick roll
Damage () is wall bonus
Wall Stun
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Rock'n Roll Circus

Th(H) / 50(60)
11F RP
Head-sd
Fac-Up

±0F
RP
  Easy command
Damage () is wall bonus
& Self damage 2
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Bear Toss
Hunting
Th(H) / 30
26F Head-sd
Fac-Up
disable 65 Floor Break
To standing after whiff
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Bear's Bite

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
 
Long Range ThrowBear Hug

Th(H) / 35
12F Foot-sd
Fac-Up
or
-6F
 
Long Range ThrowBear Slam
Approach from left side
Th(H) / 50
  Foot-sd
Fac-Up

-3F
 
Floor BreakChoke Slam
Approach from right side
Th(H) / 40
  Right-sd
Fac-Up

-3F
 
Swing Swung
Approach from behind
Th(H) / 70
  Head-sd
Fac-Up
disable  
Headbutt

Th(H) / 35(14)
12F Foot-sd
Fac-Up

±0F
RP
 
Disable Preciding Input Enable side quick roll Damage () is wall bonus Wall StunRock'n Roll Circus

Th(H) / 50(60)
11F RP
Head-sd
Fac-Up

±0F
RP
 
Easy command Damage () is wall bonus & Self damage 2Bear Toss
Hunting
Th(H) / 30
26F Head-sd
Fac-Up
disable 65
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Bear's Bite

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
 
Long Range Throw
Bear Hug

Th(H) / 35
12F Foot-sd
Fac-Up
or
-6F
 
Long Range Throw
Bear Slam
Approach from left side
Th(H) / 50
  Foot-sd
Fac-Up

-3F
 
Floor Break
Choke Slam
Approach from right side
Th(H) / 40
  Right-sd
Fac-Up

-3F
 
 
Swing Swung
Approach from behind
Th(H) / 70
  Head-sd
Fac-Up
disable  
 
Headbutt

Th(H) / 35(14)
12F Foot-sd
Fac-Up

±0F
RP
 
Disable Preciding Input
Enable side quick roll
Damage () is wall bonus
Wall Stun
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Rock'n Roll Circus

Th(H) / 50(60)
11F RP
Head-sd
Fac-Up

±0F
RP
 
Easy command
Damage () is wall bonus
& Self damage 2
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Bear Toss
Hunting
Th(H) / 30
26F Head-sd
Fac-Up
disable 65
Floor Break
To standing after whiff
10 Hit Combo 1
CommandFC Start-up 18F
To Hunting after 8th
Hit LevelMHMLMMMLLM
Damage1212656646621
hit-2+1-6-7-8-9-9-9-17LNC
block-13-10-17-18-19-20-20-25-28-23
10 Hit Combo 2
CommandFC Start-up 18F
To Hunting after 6th
To down after 7th
Hit LevelMHMLMMMMHM
Damage12126577762135
hit-2+1-6-7-8-1-37-1LNCKDN
block-13-10-17-18-19-12-48-17-21+11
10 Hit Combo 1
CommandFC
Hit LevelMHMLMMMLLM
Damage1212656646621
hit-2+1-6-7-8-9-9-9-17LNC
block-13-10-17-18-19-20-20-25-28-23
Start-up 18F
To Hunting after 8th
10 Hit Combo 2
CommandFC
Hit LevelMHMLMMMMHM
Damage12126577762135
hit-2+1-6-7-8-1-37-1LNCKDN
block-13-10-17-18-19-12-48-17-21+11
Start-up 18F
To Hunting after 6th
To down after 7th

UPDATE

Ver.3.00(2019/09/06)

  • Crouching – Fixed the animation to reduce instances in which an opponent’s low attack would occasionally not land.