KUMA PANDA:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Hunting
- Sit
- Forward Roll
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Bear Jack![]() H / 10 |
11F | ±0 | +6 | +6 | ||
Left Right Bear Claw![]() ![]() ![]() H,H / 10,12 |
-5 | +6 | +6 | Combo from 1st NH | ||
Straight![]() H / 10 |
10F | -1 | +6 | +6 | ||
Jab Elbow![]() ![]() ![]() H,M / 10,11 |
-3 | +2 | +2 | Combo from 1st NH | ||
Jab Elbow Smash![]() ![]() ![]() ![]() ![]() H,M,M / 10,11,22 |
-14 | LNC | LNC | Returns to crouching. | ||
Jab Elbow Stomp![]() ![]() ![]() ![]() ![]() H,M,L / 10,11,13 |
-13 | -2 | -2 | Combo from 2nd CH ・Opponent closer on hit and block. | ||
Bear Front Kick![]() H / 25 |
18F | -5 | KDN | KDN | (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
High Kick![]() H / 20 |
14F | -6 | +5 | LNC | ||
Bear Knuckle![]() M / 17 |
17F | -11 | ±0C | +8C | Forces an opponent to crouching upon hit. | |
Bear Knuckle to Hunting![]() ![]() ![]() M,SP / 17 |
-14 | -3C | +5C | |||
Bear Knuckle to Forward Roll![]() ![]() M,SP / 17 |
-18 | -7C | +1C | |||
Triple Hammer (2)![]() ![]() ![]() M,M / 17,16 |
-18 | LNC | LNC | Combo from 1st CH. Can be delayed 17F. Counter Combo can be delayed 17F from 1st CH. (Ver.4.00) - Increased the range of the attack. - Reduced the strength of the pushback, and made the move easier to land. | ||
Triple Hammer![]() ![]() ![]() ![]() ![]() M,M,M / 17,16,27 |
-22C | KDN | KDN | Forces an opponent to crouching upon block. Can be delayed | ||
G-Clef Cannon (1)![]() ![]() H / 7 |
10F | +1 | +8 | +8 | ||
G-Clef Cannon (2)![]() ![]() ![]() ![]() H,M / 7,8 |
-15 | -4 | -4 | Combo from 1st CH | ||
G-Clef Cannon![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 7,8,14 |
-16 | LNC | LNC | Combo from 2nd NH | ||
Wild Lumberjack (1)![]() ![]() H / 11 |
13F | -13 | +3 | +3 | ・Opponent closer on hit and block. | |
TS Wild Lumberjack ![]() ![]() ![]() ![]() H,H / 11,20 |
-5 | KDN | KDN | Combo from 1st NH Can be delayed 12F | ||
Bear Front Kick![]() ![]() H / 30 |
20F | -5 | KDN | KDN | (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
High Kick![]() ![]() H / 22 |
15F | -6 | +5 | LNC | ||
Double Claw![]() ![]() M / 20 |
17F | -15 | KDN | KDN | (Ver.4.00) - Changed the damage from 25 to 20. - Changed the frame advantage when blocked from -12F to -15F. - Increased the recovery time after the move hits by 2 frame. - Changed the opponent’s behavior when hit in midair. | |
TS Quadruple Claw ![]() ![]() ![]() ![]() M,M / 20,20 |
-13 | +9Sp | +9Sp | (Ver.4.00) - New move. | ||
Shape-Up Kick![]() ![]() L / 20 |
28F | -23 | KDN | KDN | TC6F Returns to crouching. | |
Shape-Up Hip![]() ![]() ![]() ![]() L,M / 20,30 |
-16 | KDN | KDN | TC | ||
Rushing Uppercut L (1)![]() ![]() M / 6 |
15F | -9 | +2 | +2 | ||
Rushing Uppercut L (2)![]() ![]() ![]() ![]() M,M / 6,9 |
-13 | -2 | -2 | Returns to crouching. | ||
Rushing Uppercut L (3)![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 6,9,9 |
-4 | +7 | +7 | Returns to crouching. | ||
Rushing Uppercut L![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M / 6,9,9,10 |
-11 | ±0 | ±0 | Launch from 1st CH Returns to crouching. | ||
Kuma Musou (1)![]() ![]() M / 10 |
15F | -9 | +2 | +2 | ||
Kuma Musou![]() ![]() ![]() ![]() M,M / 10,12 |
-16 | LNC | LNC | Combo from 1st NH ・Recovery on hit decreased by 2F. ・Opponent closer on hit. | ||
Side Kick![]() ![]() M / 13 |
16F | -9 | +2 | +2 | ||
TS Honey Trap ![]() ![]() ![]() ![]() M,H / 13,24 |
-5 | KDN | KDN | Combo from 1st NH | ||
Front Kick![]() ![]() M / 15 |
12F | -4 | +7 | +7 | ||
HTS Ultra Kuma ![]() ![]() M / 32 |
24F | -7 | KDN | KDN* | Meaty 1F in actualy (Ver.5.00)・Changed to trigger a screw on counter hit. | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() ・Hitbox expanded. | |
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Crouch Spin Kick![]() ![]() L / 12 |
20F | -15 | -1 | -1 | TC4F Returns to crouching. | |
Crouch Chin Kick![]() ![]() L / 10 |
16F | -9 | +2 | +2 | TC4F Returns to crouching. | |
Hip Smash![]() ![]() M / 28 |
14F | -15 | KDN | KDN* | Low position ・Decreased pushback so it hits easier. | |
Wild Slap![]() ![]() H / 14 |
12F | -7 | ±0 | ±0 | ||
Double Wild Slap![]() ![]() ![]() ![]() H,M / 14,20 |
-13 | +5C | LNC | Forces an opponent to crouching upon NH. Combo from 1st NH | ||
Bear Lariat![]() ![]() L / 14 |
18F | -13 | +1 | +14G | TC6F Returns to crouching. ・Hitbox expanded. | |
Bear Lariat to Hunting![]() ![]() ![]() ![]() L / 14 |
-17 | -3 | -3 | TC6F | ||
Bear Pump in Pedal![]() ![]() L / 15 |
18F | -8 | +3 | +3 | ・Opponent closer on hit and block. | |
Spinning Kuma![]() ![]() L / 20 |
28F | -23 | KDN | KDN | TC12F Returns to crouching. | |
Drum Roll (2)![]() ![]() MM / 5,5 |
14F | -9 | +2C | +2C | Forces an opponent to crouching upon hit. | |
Drum Roll (4)![]() ![]() ![]() ![]() MM,MM / 5,5,5,5 |
-10 | +1 | +1 | Combo from 1st NH Combo can be delayed 19F | ||
Drum Roll![]() ![]() ![]() ![]() ![]() ![]() MM,MM,M / 5,5,5,5,27 |
-13 | LNC | LNC | ・Damage changed from 24 to 27. | ||
PC8F Bear Slash ![]() ![]() M / 27 |
22F | -13 | KDN | KDN | ・Opponent closer on block. ・Opponent reaction on mid-air hit was changed. | |
PC8F Bear Slash to Hunting ![]() ![]() ![]() ![]() M,SP / 27 |
-15 | KDN | KDN | |||
Howling Bear (1)![]() ![]() M / 12 |
15F | -9 | +2 | +2 | ||
Howling Bear (2)![]() ![]() ![]() ![]() M,H / 12,14 |
-3 | +8 | +8 | Combo from 1st NH | ||
Howling Bear (2) to Hunting![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,14 |
-4 | +7 | +7 | |||
Howling Bear![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,14,20 |
-11 | KDN | KDN | Combo from 2nd CH Can be delayed 10F Combo can be delayed 4F from 2nd CH | ||
Bear Flail Kick 【 ![]() ![]() ![]() ![]() MM / 10,15 |
22F | -19 | KDN | KDN | TC6F Advance Input is unavailable Start-up 23F in actualy | |
High Jinks![]() ![]() ![]() M / 20(,3) |
22F | -28 | LNC | LNC | Damage() is landing bonus ・Can also by done with While rising ![]() ・Damage changed from 23 to 20. | |
Deadly Claw![]() ![]() UB(M) / 25 |
60F | KDN | KDN | KDN | (S3)– Changed the command from “ ![]() ![]() ![]() ![]() | |
Deadly Claw to Hunting![]() ![]() ![]() ![]() UB(M),SP / 25 |
KDN | KDN | KDN | |||
Rolling Bear![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 40(,3) |
55F | -39 | LNC | LNC | To down after moving Damage () is landing bonus Meaty 39F in actualy | |
Rolling Bear to Cancel During Rolling Bear ![]() M / 40(,3) |
-20 | LNC | LNC | To down after moving Damage () is landing bonus Self damage 2 after wall hit Meaty 21F in actualy |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Hornet Sweep![]() ![]() ![]() M / 18 |
26F | -6 | +4C | +4C | TJ9F Returns to crouching. Forces an opponent to crouching upon hit. Meaty 1F in actualy | |
Hornet Sweep![]() ![]() M / 20 |
26F | -6 | KDN | KDN | TJ9F Returns to crouching. Meaty 1F in actualy | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Jump Front Kick![]() ![]() M / 20 |
25F | -16 | KDN | KDN | TJ9F | |
Bear Double Hop kick Combo (1)![]() ![]() ![]() M / 13 |
16F | -13 | LNC | LNC | TJ9F | |
Bear Double Hop kick Combo (2)![]() ![]() ![]() ![]() ![]() M,M / 13,13 |
-11 | LNC | LNC | TJ | ||
Bear Double Hop kick Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 13,13,22 |
-16 | KDN | KDN | TJ | ||
Bear Double Hop kick Combo to Hunting![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 13,13,22 |
-14 | KDN | KDN | TJ | ||
Rising Toe Kick![]() ![]() M / 11 |
15F | -19 | -8 | -8 | TJ9F | |
Rising Toe Kick![]() ![]() M / 15 |
15F | -13 | KDN | LNC | TJ9F | |
Kuma Hell Axle (1)![]() ![]() M / 20 |
29F | -6 | KDN | KDN | TJ9F | |
Kuma Hell Axle (1) to Hunting![]() ![]() ![]() M,SP / 20 |
-1 | KDN | KDN | TJ9F | ||
TSWG Kuma Hell Axle ![]() ![]() ![]() ![]() M,M / 20,20 |
+7 +18W |
KDN | KDN | TJ Disable 2nd after 1st whiff To down after moving (Ver.5.00)・Changed the opponent's behavior on block. Wall crush inducing guard is implemented. | ||
Falling Bear to Hunting![]() ![]() M,SP / 27 |
37F | +8 | LNC | LNC | TJ9F (S3)- New move. (Ver.4.00) - Changed the attack startup from frame 42-43 to frame 37-38. | |
Bear Skip![]() ![]() L / 25 |
31F | -17 | KDN | KDN | TJ6F | |
Bear Skip to Cancel Hunting![]() ![]() ![]() ![]() SP / - |
43 | TJ6F | ||||
Big Bear Attack![]() ![]() M / 28 |
18F | -4 | +3 | +3 | TJ17F When hit and enemy input ![]() Meaty 5F | |
Big Bear Attack to Hunting![]() ![]() ![]() ![]() M,SP / 28 |
-4 | +3 | +3 | TJ17F When hit and enemy input ![]() Meaty 5F | ||
Delay Rising Toekick![]() ![]() M / 25 |
32F | -21 | KDN | KDN | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Demon Uppercut![]() ![]() ![]() M / 23 |
19F | -19 | LNC | LNC | Advance Input is unavailable Start-up 20F | |
TS Anger Hook ![]() ![]() ![]() H / 23 |
16F | -8 | KDN | KDN | 54 | (S3)– Changed the damage from 26 to 23. |
TS Salmon Hunter ![]() ![]() ![]() L / 30 |
35~43F | -12 | KDN | KDN | TC17F | |
TS Salmon Hunter (Hold Lv.1) ![]() ![]() ![]() L / 35 |
44~51F | -12 | KDN | KDN | TC17F | |
TS Salmon Hunter (Hold Lv.2) ![]() ![]() ![]() L / 40 |
54~58F | -12 | KDN | KDN | TC17F | |
TS Salmon Hunter (Hold Lv.3) ![]() ![]() ![]() L / 45 |
66~71F | -12 | KDN | KDN | TC17F | |
Salmon Hunter (Hold MAX)![]() ![]() ![]() UB(M) / 45 |
108F | KDN | KDN | KDN | TC17F | |
Grizzly Claw![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 18 |
18F | -8 | +3 | +3 | ||
WB Grizzly Claws ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M / 18,25 |
-14 | KDN | KDN | Combo from 1st NH ・Causes Wall Bounce on hit. | ||
Grizzly Claw Smash![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L / 18,22 |
-18 | KDN | KDN | |||
Leaping Side Kick![]() ![]() ![]() ![]() ![]() M / 30 |
23F | +10G | KDN | KDN | TJ3F | |
Rabid Bear![]() ![]() ![]() ![]() ![]() M / 30 |
20F | +2 | KDN | KDN | Meaty 5F ・Opponent closer on block. | |
Rabid Bear to Hunting![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 30 |
20F | +2 | KDN | KDN | Meaty 5F |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
20F | -15 | -1 | -1 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
16F | -9 | +2 | +2 | TC Returns to crouching. | |
Killing Uppercut WS ![]() M / 14 |
13F | -7 | +4 | +4 | (Ver.4.00) - Increased the strength of the pushback, and made the move easier to land. | |
TS Killing Uppercut Grizzly Scratch WS ![]() ![]() ![]() M,H / 14,20 |
-9 | +7Sp | +7Sp | Combo from 1st hit. (S3)– Changed the damage from 25 to 20. | ||
Killing Uppercut Grizzly Claw WS ![]() ![]() ![]() M,M / 14.23 |
-9 | KDN | KDN | Combo from 1st CH. (Ver.4.00) - Now landing the 1st attack as a counter hit leads to consecutive hits. - Changed the damage from 34 to 23. - Changed the attack startup from frame 41-42 to frame 27-28. - Changed the frame advantage when blocked from +5F to -9F. - Shortened the recovery time upon hit by 3F. - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Mad Angler WS ![]() M / 20 |
15F | -12 | LNC | LNC | ||
HTS Spinning Bear Kick WS ![]() M / 21 |
18F | -9 | KDN | KDN | ||
Toe Smash WS ![]() M / 20 |
11F | -6 | +5 | +5 | ||
Double Uppercut WS ![]() M / 16 |
19F | -17 | LNC | LNC | ||
Double Hammer WS ![]() ![]() ![]() M,M / 16,27 |
-21C | KDN | KDN | Can be delayed | ||
Hammer Rush 2 (1) WS ![]() ![]() M / 12 |
17F | -6 | +5 | +5 | Returns to crouching. | |
Hammer Rush 2 WS ![]() ![]() ![]() ![]() M,M / 12,12 |
-8 | +3 | +3 | Returns to crouching. | ||
Hammer Rush 2 High WS ![]() ![]() ![]() ![]() ![]() M,M,H / 12,12,12 |
-10 | +2 | +2 | |||
Hammer Rush 2 Mid WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,15 |
-1 | +10 | +10 | Returns to crouching. Launch from 1s CH | ||
Hammer Rush 2 Low WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 12,12,8 |
-10 | ±0C | ±0C | TC Returns to crouching. | ||
Low Hammer FC ![]() ![]() ![]() L / 12 |
19F | -8 | +2 | +2 | TC Returns to crouching. | |
Hammer Rush 1 (2) FC ![]() ![]() ![]() ![]() ![]() L,L / 12,8 |
+1 | +12G | +12 | TC Returns to crouching. | ||
Hammer Rush 1 (3) FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M / 12,8,12 |
-12 | -1 | -1 | Returns to crouching. | ||
Hammer Rush 1 FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M / 12,8,12,12 |
-8 | +3 | +3 | Returns to crouching. | ||
Hammer Rush 1 High FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,H / 12,8,12,12,12 |
-10 | +2 | +2 | |||
Hammer Rush 1 Mid FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,M / 12,8,12,12,15 |
-1 | +10 | +10 | Returns to crouching. | ||
Hammer Rush 1 Low FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,L / 12,8,12,12,8 |
-10 | ±0C | ±0C | TC Returns to crouching. | ||
Windmill Punch (1) FC ![]() ![]() M / 8 |
24F | -22 | -12C | -12C | Forces an opponent to crouching upon hit. | |
Windmill Punch (2) FC ![]() ![]() ![]() ![]() M,M / 8,12 |
-22 | -12C | -12C | Combo from 1st hit. Forces an opponent to crouching upon hit.. | ||
Windmill Punch (3) FC ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 8,12,12 |
-11 | KDN | KDN | Combo from 1st hit. | ||
Windmill Punch FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 8,12,12,45 |
+21 | KDN | KDN | |||
Hammer Rush 3 FC ![]() ![]() M / 12 |
18F | -13 | -2 | -2 | Returns to crouching. | |
Hammer Rush 3 Low FC ![]() ![]() ![]() M,H / 12,12 |
-10 | +1 | +1 | |||
Hammer Rush 3 Mid FC ![]() ![]() ![]() ![]() M,M / 12,9 |
-4 | +7 | +7 | Returns to crouching. | ||
Hammer Rush 3 High FC ![]() ![]() ![]() ![]() M,L / 12,8 |
-10 | ±0C | ±0C | TC Returns to crouching. | ||
Triple Uppercut Right FC ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,9,10 |
-11 | ±0 | ±0 | Launch from 1st CH |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Salmon Swipe SS ![]() M / 23 |
22F | -9C | KDN | LNC | Forces an opponent to crouching upon block. ・Damage changed from 20 to 23. ・Opponent closer on hit. | |
Bear Butterfly While down (facing down) ![]() L / 15 |
14F | -17 | KDN | KDN | ||
Bear Backstroke While down (facing up) ![]() M / 21 |
16F | -18 | KDN | KDN | ||
Dance With Me While enemy is down ![]() ![]() L,UB(M) / 20,60 |
117F | Forces an opponent to crouching upon block or hit. | ||||
Dance With Me to Cancel BT While enemy is down ![]() ![]() ![]() ![]() SP / - |
||||||
You're Welcome![]() SP / - |
||||||
Wall Jumping Attack![]() ![]() ![]() M / 21 |
39F | +4C | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Hunting | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Hunting![]() ![]() SP / - |
Returns to crouching. Cost 15F | |||||
Double Bear Claw (1) to Hunting Hunting ![]() L,SP / 8 |
12F | -11 | ±0C | ±0C | TC | |
Double Bear Claw to Hunting Hunting ![]() ![]() ![]() L,L,SP / 8,10 |
-13 | ±0 | ±0 | TC Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from 1st hit. | ||
Double Bear Claw to Forward Roll Hunting ![]() ![]() ![]() ![]() L,L,SP / 8,10 |
-18 | -5 | -5 | TC Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from 1st hit. (Ver.4.00) - New move. | ||
Bear Claw Hunting ![]() L,SP / 16 |
21F | -15 | +21G | +21G | TC | |
Bear Fling Hunting ![]() M / 24(,3) |
19F | -15 | LNC | LNC | TC Damage () is landing bonus (S3)– Changed the opponent’s behavior when hit while downed. | |
PC8F Bear Tackle Hunting ![]() M / 21 |
25F | -12 | KDN | KDN | TC Meaty 5F | |
Killing Uppercut Hunting ![]() ![]() M / 15 |
16F | -5 | +6 | +6 | ・Opponent reaction on mid-air hit was changed. | |
TS Killing Uppercut Crizzly Scratch Hunting ![]() ![]() ![]() ![]() M,H / 15,20 |
-9 | +7Sp | +7Sp | Combo from 1st NH Can be delayed 11F Combo can be delayed 11F from 1st NH ・Hitbox expanded upward. (S3)– Changed the damage from 24 to 20. | ||
Big Tree Hunting ![]() ![]() M / 20 |
15F | -17 | LNC | LNC | Meaty 1F (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
Frolicking Bear Hunting ![]() ![]() ![]() ![]() M,SP / 22 |
16F | -9 | ±0 | KDN | TJ10F When hit and enemy input ![]() Meaty 4F ・Changed from -7F to -9F on block (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +23F to KDN). | |
Break'n (1) Hunting ![]() ![]() L / 16 |
27F | -24 | KDN | KDN | TC Start-up 26F (very short) ・Hitbox expanded. ・Pressing ![]() ![]() | |
Break'n Hunting ![]() ![]() ![]() ![]() L,L / 16,33 |
-29 | KDN | KDN | TC | ||
Break'n (1) to Hunting Hunting ![]() ![]() ![]() ![]() L,SP / 16 |
-22 | KDN | KDN | TC | ||
Hunting Hip Smash to Crouching Hunting ![]() ![]() ![]() L,SP / 25 |
16F | KDN | KDN | |||
Hunting to Roll Over Hunting ![]() ![]() SP / - |
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Hunting to Play Dead Hunting ![]() ![]() SP / - |
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Hunting to Crouch Hunting ![]() SP / - |
14 | Auto block Returns to crouching. | ||||
Hunting to Standing Hunting ![]() ![]() ![]() SP / - |
10 | Auto block 1F Disable auto block after attack Returns to crouching. | ||||
Hunting to Forward Hunting ![]() SP(LAbsorbs) / - |
Auto absorbs (L) | |||||
Hunting to Forward Roll Hunting ![]() ![]() SP / - |
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Hunting to Backward Roll Hunting ![]() ![]() SP / - |
Returns to crouching. | |||||
Hunting to Backward Roll Hunting During Backward Roll ![]() SP / - |
Sit | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Sit![]() ![]() ![]() ![]() SP / - |
TJ6F Cost 22F | |||||
Pancake Press![]() ![]() M / 21 |
34F | +10C | KDN | KDN | TJ8F Forces an opponent to crouching upon block. | |
Get Up Punch While down (facing up) ![]() ![]() M / 21 |
28F | +18C | KDN | KDN | ||
Trout Sweep During Sit ![]() L / 16 |
25F | -15 | KDN | KDN | TC Returns to crouching. | |
Trout Smash During Sit ![]() M / 18 |
21F | -15 | LNC | LNC | ||
Rebound During Sit ![]() M / 20 |
25F | KDN | KDN | TJ1F Disable after Get Up Punch | ||
Sit to Backward Roll During Sit ![]() SP / - |
Returns to crouching. | |||||
Sit to Backward Roll Hunting During Backward Roll ![]() SP / - |
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Sit to Forward Roll During Sit ![]() SP / - |
Forward Roll | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Forward Roll FC ![]() ![]() ![]() SP / - |
Returns to crouching. Cost 31F. | |||||
Bear Shove During Forward Roll ![]() H / 31 |
15F | +15G | KDN | KDN | (Ver.4.00) - Increased the move’s tracking. | |
Bear Backhand During Forward Roll ![]() M / 21 |
17F | -17 | LNC | LNC | ||
Bear Slide During Forward Roll ![]() L / 20 |
18F | -18 | KDN | KDN | Meaty 8F (S3)– Changed the opponent’s behavior when hit. (Ver.4.00) - Increased the move’s tracking. | |
Bear Rolling Kick During Forward Roll ![]() M / 20 |
26F | +7 | KDN | KDN | Meaty 2F in actualy | |
Giant Roll During Forward Roll ![]() M / 22(,3) |
25F | -15 | LNC | LNC | Damage() is landing bonus Meaty 6F in actualy | |
Hunting During Forward Roll ![]() SP / - |
41 | Cost 31 + 10F. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F. Performance of Kuma is different from Panda . (Kuma can wall combo.) |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() ![]() M / 23(,3) |
18F | +1 | LNC | LNC | Damage () is landing bonus (S3)– Fixed an issue in which following up with certain moves would cause the opponent to become turned around. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() ![]() M / 23(,3) |
18F | +1 | LNC | LNC | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Bear's Bite![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw | |
Bear Hug![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -6F |
Long Range Throw | |
Bear Slam Approach from left side Th(H) / 50 |
Foot-sd Fac-Up |
![]() -3F |
Floor Break | ||
Choke Slam Approach from right side Th(H) / 40 |
Right-sd Fac-Up |
![]() -3F |
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Swing Swung Approach from behind Th(H) / 70 |
Head-sd Fac-Up |
disable | |||
Headbutt![]() ![]() ![]() Th(H) / 35(14) |
12F | Foot-sd Fac-Up |
![]() ±0F RP |
Disable Preciding Input Enable side quick roll Damage () is wall bonus Wall Stun (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
Rock'n Roll Circus![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50(60) |
11F | RP Head-sd Fac-Up |
![]() ±0F RP |
Easy command ![]() ![]() ![]() ![]() ![]() ![]() Damage () is wall bonus & Self damage 2 (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
Bear Toss Hunting ![]() ![]() Th(H) / 30 |
26F | Head-sd Fac-Up |
disable | 65 | Floor Break To standing after whiff |
10 Hit Combo 1 | |||||||||||
Command | FC ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 18F To Hunting after 8th |
Hit Level | M | H | M | L | M | M | M | L | L | M | |
Damage | 12 | 12 | 6 | 5 | 6 | 6 | 4 | 6 | 6 | 21 | |
hit | -2 | +1 | -6 | -7 | -8 | -9 | -9 | -9 | -17 | LNC | |
block | -13 | -10 | -17 | -18 | -19 | -20 | -20 | -25 | -28 | -23 | |
10 Hit Combo 2 | |||||||||||
Command | FC ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 18F To Hunting after 6th To down after 7th |
Hit Level | M | H | M | L | M | M | M | M | H | M | |
Damage | 12 | 12 | 6 | 5 | 7 | 7 | 7 | 6 | 21 | 35 | |
hit | -2 | +1 | -6 | -7 | -8 | -1 | -37 | -1 | LNC | KDN | |
block | -13 | -10 | -17 | -18 | -19 | -12 | -48 | -17 | -21 | +11 |
10 Hit Combo 1 | ||||||||||
Command | FC ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | M | L | M | M | M | L | L | M |
Damage | 12 | 12 | 6 | 5 | 6 | 6 | 4 | 6 | 6 | 21 |
hit | -2 | +1 | -6 | -7 | -8 | -9 | -9 | -9 | -17 | LNC |
block | -13 | -10 | -17 | -18 | -19 | -20 | -20 | -25 | -28 | -23 |
Start-up 18F To Hunting after 8th | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | FC ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | M | L | M | M | M | M | H | M |
Damage | 12 | 12 | 6 | 5 | 7 | 7 | 7 | 6 | 21 | 35 |
hit | -2 | +1 | -6 | -7 | -8 | -1 | -37 | -1 | LNC | KDN |
block | -13 | -10 | -17 | -18 | -19 | -12 | -48 | -17 | -21 | +11 |
Start-up 18F To Hunting after 6th To down after 7th |
UPDATE
Ver.3.00(2019/09/06)
- Crouching – Fixed the animation to reduce instances in which an opponent’s low attack would occasionally not land.