Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Double Slap![]() ![]() ![]() H,H / 7,10 |
-2 | +4 | +4 | Combo from 1st NH | ||
Double Slap to Harrier![]() ![]() ![]() ![]() H,H,SP / 7,10 |
-1 | +5 | +5 | ・Recovery increased by 8F. ・Input window for moves During Harrier changed from 30F to 37F. | ||
Wing Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,23 |
-5 | -1 | KDN | Combo from 2nd CH ・Opponent reaction on counter hit was changed. | ||
Rush Punch Combo![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,17 |
+7 | +9 | KDN | Combo from 2nd CH ・Opponent reaction on counter hit was changed. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | ||
Albatross Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,20 |
±0C | KDN | KDN | TJ ・Changed from -7F to ±0CF on block. ・Opponent closer on block | ||
Goose Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,21 |
-19 | LNC | LNC | |||
Wing Slap Combo![]() ![]() ![]() H,H / 7,10 |
-3 | +3 | +3 | Combo from 1st NH | ||
Needle Kick Combo![]() ![]() ![]() H,L / 7,10 |
-12 | +1 | +1 | Combo from 1st NH | ||
Feather Fury (1)![]() H / 10 |
12F | -3 | +8 | +8 | ||
Feather Fury![]() ![]() ![]() H,H / 10,20 |
-12 | +10Sp | +10Sp | TS Combo from 1st NH | ||
Crane Kick Combo (1)![]() ![]() M / 9(12) |
14F | -5 | +6 | +6 | Damage () is from WS ![]() ・Damage changed from 14 to 9 (or 12). ・Startup changed from 16F to 14F. ・Hitbox expanded downward. | |
Crane Kick Combo (2)![]() ![]() ![]() M,M / 9,4 |
-9 | +2 | +2 | Combo from 1st NH ・Damage changed from 5 to 4. | ||
Crane Kick Combo (3)![]() ![]() ![]() ![]() ![]() M,M,M / 9,4,4 |
-10 | +1 | +1 | Combo from 1st NH. ・Damage changed from 5 to 4. ・Changed from -7F to -10F on block. ・Opponent farther away on hit and block. ・Changed from +4F to +1F on hit. | ||
Crane Kick Combo (3) to Harrier![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 9,4,4 |
-1 | +10 | +10 | Combo from 1st NH. (S3)- New move. | ||
Crane Kick Combo (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 9,4,4,4 |
-11 | ±0 | ±0 | Combo from 1st NH ・Damage changed from 5 to 4. ・Changed from -13F to -11F on block. ・Opponent closer on hit and block. ・Changed from -2F to 6plusmn;0F on hit. | ||
Crane Kick Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H,M / 9,4,4,4,17 |
-14 | +1C | KDN | Combo from 1st NH ・Damage changed from 15 to 17. ・Opponent closer on block. ・Changed from -3F to +1F on hit. ・Opponent reaction on normal and counter hit was changed. (Ver.3.31)・Changed the frame advantage upon NH from +1F to +4F. | ||
Wild Canary![]() ![]() ![]() M,H / 9,20 |
-8 | KDN | KDN* | TS Combo from 1st NH ・Changed from -13F to -8F on block. ・Opponent reaction on hit was changed. ・Causes Screw on counter hit ・Tail Spin. | ||
High Kick![]() H / 17 |
11F | -12 | +8 | LNC | 42 | ・Changed from -7F to -9F on block. ・Changed from 37F to 39F on total. (S3)– Changed the frame advantage when blocked from -9F to -12F. ・Changed total from 39F to 42F. |
Nimble Cutter (2)![]() ![]() ![]() H,M / 17,15 |
-10 | +4 | +4 | ・Changed from -7F to -10F on block. (S3)– Changed the damage from 20 to 15. | ||
Nimble Cutter (3)![]() ![]() ![]() ![]() ![]() H,M,H / 17,15,10 |
-10 | +4 | +4 | Combo from 2nd NH ・Changed from -5F to -10F on block. ・Changed from +1F to +4F on hit. | ||
Nimble Cutter (3) to Harrier![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 17,15,10 |
-1 | +8 | +8 | ・Recovery increased by 17F. ・Input window for moves During Harrier changed from 34F to 50F. | ||
Nimble Cutter (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,H / 17,15,10,21 |
-6 | +5 | +5 | |||
Nimble Cutter![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,H,M / 17,15,10,21,25 |
-9 | KDN | KDN | WB Combo from 4th NH ・Opponent reaction on hit was changed. (S3)– Enabled the move to cause a wall bound if it hits. | ||
Heel Hook![]() ![]() M / 23 |
24F | +1C | +5C | KDN | TJ6F Forced to crouching upon block. Meaty 1F ・Damage changed from 27 to 23. ・Changed from -9F to ±0F on block. ・Opponent reaction on normal and counter hit was changed. (S3)– Changed the frame advantage when blocked from ±F to +1F. – Changed the frame advantage upon normal hit from +4F to +5F. | |
Drumming![]() ![]() H / 20 |
23F | +1C | KDN | KDN | Forced to crouching upon block. ・Changed from -12F to +1F on block. | |
Fledgeling Foot![]() ![]() M / 23 |
24F | -13 | KDN | KDN | PC8F ・Changed from -17F to -13F on block. ・Opponent closer on block. ・Recovery on hit decreased by 4F. | |
Peck![]() ![]() M / 13 |
13F | -2 | +5 | +5 | ・Opponent closer on block. ・Opponent farther away on hit. (S3)– Changed the frame advantage when blocked from -1F to -3F. (Ver.4.00) - Changed the frame advantage when blocked from -3F to -2F. | |
Peck and Slap![]() ![]() ![]() ![]() M,H / 13,8 |
-5 | +6 | +6 | Combo from 1st NH ・Now able to crouch on 2nd hit when 1st hit blocked. ・Changed from -7F to -5F on block. ・Changed from +4F to +6F on hit. | ||
Peck and Slap to Harrier![]() ![]() ![]() ![]() ![]() M,H,SP / 13,8 |
-1 | +10 | +10 | Combo from 1st NH ・Recovery increased by 8F. ・Input window for moves During Harrier changed from 30F to 37F. | ||
Nest Crasher (1)![]() ![]() M / 17 |
17F | -7 | +4 | +4 | ・Opponent reaction on hit was changed. ・Opponent closer on hit. | |
Nest Crasher![]() ![]() ![]() ![]() M,M / 17,21 |
-10 | KDN | KDN | Combo from 1st NH ・Opponent closer on block. (Ver.4.00) - Changed the attack startup from frame 27 to frame 25. - Delayed the time when the move starts by 1F. | ||
Nest Wrecker![]() ![]() ![]() ![]() M,H / 17,17 |
+1 | +18Sp | +18Sp | TS Combo from 1st NH (Ver.4.00) - Changed the attack startup from frame 29-30 to frame 26-27. - Delayed the time when the move starts by 1F. | ||
Wagtail (1)![]() ![]() M / 15 |
15F | -6 | +2 | +2 | ・Changed from -9F to -6F on block. ・Changed from -1F to +2F on hit. | |
Wagtail![]() ![]() ![]() ![]() M,L / 15,24 |
-21 | KDN | KDN | TC Combo from 1st CH ・Changed from -19F to -21F on block. ・Reaction on block was changed. | ||
Wagtail to Cancel![]() ![]() ![]() ![]() ![]() M / 15 |
-17 | -9 | -9 | 54 | Returns to crouching. ・Recovery decreased by 3F. ・Changed from 57F to 54F on total. | |
Greater Rhea![]() ![]() M / 17 |
15F | -9 | +4 | KDN | 43 | (Ver.3.31)・Changed the frame advantage upon NH from +2F to +4F. |
Tucano Tail![]() ![]() L / 21 |
25F | -14 | +1C | KDN | TC6F Returns to crouching. Forced to crouching upon NH. ・Changed from -16F to -14F on block. ・Changed from ±0F to +2F on hit. (S3)– Changed the frame advantage upon hit from +2F to -1F. (Ver.3.31)・Changed the frame advantage upon NH from -1F to +1F. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Feather Chop![]() ![]() M / 20 |
17F | -7C | +3C | KDN | Forced to crouching upon block. (Ver.4.00) - Increased the distance between the character and the opponent when the move is blocked. | |
Paineira![]() ![]() M / 18 |
20F | -11 | ±0 | KDN | ||
Paineira to Harrier![]() ![]() ![]() M,SP / 18 |
20F | +3 | +14G | KDN | ・Recovery increased by 8F. ・Input window for moves During Harrier changed from 30F to 37F. | |
Tarsus Body Blow (1)![]() ![]() L / 12 |
16F | -11 | ±0 | ±0 | ・Opponent closer on block. | |
Tarsus Body Blow![]() ![]() ![]() ![]() L,M / 12,18 |
-13 | ±0 | ±0 | Combo from 1st CH ・Opponent closer on block. | ||
Tarsus Neck Blow![]() ![]() ![]() ![]() L,H / 12,18 |
-1 | +6 | KDN | Combo from 1st CH ・Opponent farther away on hit. ・Opponent reaction on counter hit was changed. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -1F. | ||
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Sliding Kick![]() ![]() L / 24 |
24F | -26 | KDN | KDN | TC6F Meaty 1F. (Ver.4.00) - Changed the attack startup from frame 25-27 to frame 24-25. - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Slipping Tail![]() ![]() L / 24 |
29F | -26 | KDN | KDN | HTC6F (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Eclipse Plumage![]() ![]() UB(M) / 60 |
68F | KDN | KDN | KDN | TJ53F | |
Inside Peck![]() ![]() M / 13 |
14F | -9 | +2 | +2 | ||
Inside Peck to Harrier![]() ![]() ![]() M,SP / 13 |
14F | +3 | +14G | +14G | ・Recovery increased by 14F. ・Input window for moves During Harrier changed from 30F to 43F. | |
Peck Upper![]() ![]() ![]() ![]() M,M / 13,20 |
-12 | KDN | KDN | Combo from 1st CH ・Damage changed from 15 to 20. ・Changed from -8F to -12F on block. ・Opponent reaction on hit was changed. | ||
Piercing Peck![]() ![]() ![]() ![]() M,M / 13,10 |
-8 | +5 | +5 | Combo from 1st NH | ||
Vulture Claw![]() ![]() M / 20 |
27F | -14 | LNC | LNC | TC10F ・Changed from -13F to -16F on block. ・Opponent closer on hit. ・Added crouch status. (S3)– Changed the damage from 18 to 20. – Changed the frame advantage when blocked from -16F to -14F. – Shortened the recovery time after the move hits by 2 frames. | |
Cuckoo Thrust![]() ![]() M / 17 |
12F | -9 | +2 | +27G | (S3)– Changed the damage from 15 to 17. – Changed the opponent’s behavior when the move lands as a counter hit (from +7F to +27GF). | |
Woodpecker (1)![]() ![]() M / 17 |
17F | -15 | +8 | KDN | 51 | ・Opponent closer on block. |
Woodpecker![]() ![]() ![]() ![]() M,H / 17,20 |
+1C | KDN | KDN | Combo from 1st NH Forced to crouching upon block. ・Changed from -12F to +1F on block. ・Recovery on hit decreased by 5F. | ||
Peacock![]() ![]() ![]() ![]() M,MM / 17,3,17 |
-12C | KDN | KDN | Forced to crouching upon block. ・New move | ||
Fractured Flock![]() ![]() MM / 15,20 |
23F | -14 | KDN | KDN | Low Position ・Changed from -17F to -14F on block. (Ver.4.00) - Changed the damage from 10 to 15. - Increased the move’s tracking. |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Flying Bird![]() ![]() ![]() ![]() M / 27 |
19F | -15 | LNC | LNC | (S3)– Changed the damage from 22 to 27. – Changed the frame advantage when blocked from -13F to -15F. | |
Lower Axis![]() ![]() M / 23 |
16F | -14 | KDN | KDN | Meaty 1F in actualy ・Del;ayed input resulted in faster attack. Now fixed. (S3)– Changed the damage from 25 to 23. | |
Wing Cutter (1)![]() ![]() ![]() M / 10 |
15F | -15 | -4 | -4 | TJ9F (S3)– Decreased the move’s reach. – Fixed the animation before the attack startup to reduce instances in which an opponent’s mid attack would occasionally not land. | |
Wing Cutter (2)![]() ![]() ![]() ![]() M,M / 10,10 |
-13 | LNC | LNC | ・Opponent closer on block. | ||
Wing Cutter (3)![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 10,10,10 |
-10 | +4 | +4 | ・Changed from -7F to -10F on block. | ||
Wing Cutter (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 10,10,10,10 |
-10 | +4 | +4 | ・Changed from -5F to -10F on block. ・Changed from +1F to +4F on hit. | ||
Wing Cutter (4) to Harrier![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H,SP / 10,10,10,10 |
-1 | +8 | +8 | ・Recovery increased by 17F. ・Input window for moves During Harrier changed from 34F to 50F. | ||
Wing Cutter (5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H,H / 10,10,10,10,21 |
-6 | +5 | +5 | |||
Wing Cutter![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H,H,M / 10,10,10,10,21,25 |
-9 | KDN | KDN | WB ・Opponent reaction on hit was changed. (S3)– Enabled the move to cause a wall bound if it hits. | ||
Hovering![]() ![]() MM / 10,20 |
17F | -10 | KDN | KDN | TJ (S3)– Changed the opponent’s behavior when hit. | |
Delay Rising Toekick![]() ![]() M / 15 |
25F | -9 | KDN | KDN | TJ9F |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Bird Chaser (1)![]() ![]() ![]() H / 13 |
12F | -5 | +6A | +6A | (S3)– Changed the opponent’s behavior when hit. | |
Bird Chaser![]() ![]() ![]() ![]() ![]() H,H / 13,20 |
-9 | KDN | KDN* | TS Combo from 1st hit. ・Changed from -14F to -9F on block. ・Causes Screw on hit, (S3)– Changed the opponent’s behavior when hit. (Ver.4.00) - Increased the move’s forward movement, decreasing the distance between the character and the opponent. | ||
Aerial Glide![]() ![]() ![]() M / 20 |
24F | -9C | KDN | LNC | TJ9F Forced to crouching upon block.. Disable Ukemi on face-up down hit. ・Jump status start changed from 11F to 9F? (S3)– Changed the frame advantage when blocked from -6F to -9F. – Increased the recovery time after the move hits by 3 frames. – Changed the opponent’s behavior when the move lands as a counter hit. – Changed the opponent’s behavior when hit while downed. | |
Plover Kick![]() ![]() ![]() M / 27 |
17F | -13 | KDN | KDN | HTS | |
Pheasant Heel![]() ![]() ![]() ![]() M / 30 |
26F | +5 | KDN | KDN | TJ3F Forced to crouching upon block. Meaty 2F ・Changed from -5F to +1F on block. ・Opponent reaction on hit, mid-air hit, and block was changed. (Ver.3.31)・Changed the frame advantage when guarded from +1F to +5F. |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -14 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() ![]() ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Rampage Wing (1) WS ![]() M / 15 |
13F | -6 | +5 | +5 | ・Damage changed from 13 to 15. ・Opponent closer on hit. | |
Rampage Wing WS ![]() ![]() ![]() M,H / 15,10 |
-5 | +6 | +6 | Combo from 1st NH ・Damage changed from 8 to 10. ・Changed from -7F to -5F on block. ・Changed from +4F to +6F on hit. ・Now able to crouch on 2nd hit when 1st hit blocked. | ||
Rampage Wing to Harrier WS ![]() ![]() ![]() ![]() M,H,SP / 15,10 |
-1 | +10 | +10 | |||
Kite Upper WS ![]() M / 20 |
15F | -13 | LNC | LNC | ・Opponent closer on hit and block. | |
Toe Smash WS ![]() M / 15 |
11F | -3 | +8 | +8 | ||
Short Tail FC ![]() ![]() L / 24 |
17F | -16 | +1C | KDN | TC Returns to crouching. Forced to crouching upon hit. ・Opponent reaction on counter hit was changed. (Ver.3.31)・Changed the frame advantage upon NH from ±0F to +1F. (Ver.3.33)・Attack would sometimes miss at close range, so hit box was increased. |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crash Landing While enemy is down ![]() ![]() L / 28 |
26F | -12 | -1 | -1 | ・Changed from -21F to -20F on block. ・Changed from -10F to -9F on hit. (S3)– Changed the damage from 30 to 25. – Changed the opponent’s behavior when hit while downed. (Ver.4.00) - Changed the damage from 25 to 28. - Changed the frame advantage when blocked from -20F to -12F. - Changed the frame advantage upon hit from -9F to -1F. | |
Taunt![]() SP / - |
45 | |||||
Wall Jumping Attack to Back Toward![]() ![]() ![]() M / 21 |
36F | +2 | KDN | KDN | To back toward Advance Input is unavailable Air Status 5F Invinciblity during 8 to 24F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. |
Harrier | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Harrier![]() ![]() SP / - |
46 | Cost 15F ・Changed from 38F to 46F on total. | ||||
Harrier to Crouching![]() ![]() ![]() SP / - |
26 | Returns to crouching. Cost 10F. ・Transition timing now faster by 5F. ・Changed from 33F to 26F on total. (S3)– Changed the input window for “During Harrier ![]() | ||||
Alula Slice During Harrier ![]() H / 12 |
12F | -3 | +17Sp | KDN | TC ・Added crouch status. (S3)– Increased the upper range of the attack. (Ver.3.31)・Changed the opponent's behavior when the move lands as a counter hit (+17SpF→KDN). ・Reduced the strength of the pushback, and made the move easier to land. | |
Alula Slam During Harrier ![]() M / 20 |
18F | -6C | -2C | LNC | Forced to crouching upon block or NH. ・Changed from -14F to -6F on block. ・Opponent reaction on normal and counter hit was changed. | |
Palmate Spin During Harrier ![]() L / 20 |
26F | -25 | KDN | KDN | TJ6F ・Damage changed from 25 to 23. ・Opponent reaction on hit was changed. (S3)– Changed the damage from 23 to 20. (Ver.4.00) - Increased the upper range of the attack. - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Snipe's Knee During Harrier ![]() M / 27 |
15F | -9 | KDN | KDN | WB ・Causes Wall Bounce on hit. ・Recovery on hit decreased by 5F. (S3)– Changed the frame advantage when blocked from -13F to -9F. | |
Egret Rush (1) During Harrier ![]() ![]() M / 13 |
16F | -13 | -2 | -2 | (S3)- New move. | |
Egret Rush During Harrier ![]() ![]() ![]() ![]() M,H / 13,18 |
-3 | +14Sp | +14Sp | TS Combo from 1st hit. (S3)- New move. | ||
Swooping Swallow During Harrier ![]() ![]() L / 20 |
23F | -12 | +5C | KDN | TJ9F (Ver.4.00) - New move. | |
Aerial Glide During Harrier ![]() ![]() M / 20 |
27F | -9C | KDN | LNC | TJ9F Forced to crouching upon block.. Disable Ukemi on face-up down hit. ・Jump status start changed from 11F to 9F?. (S3)– Changed the frame advantage when blocked from -6F to -9F. – Increased the recovery time after the move hits by 3 frames. – Changed the opponent’s behavior when the move lands as a counter hit. – Changed the opponent’s behavior when hit while downed. |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F ・Opponent was unable to do ukemi if they hit a wall. Now fixed. |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F ・Opponent was unable to do ukemi if they hit a wall. Now fixed. |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage & Harrier ![]() M(,Th) / 35(,5,15) |
15F | +5C | Th | Th | Forced to crouching upon block. Damage() is throw bonus Throw while mid-air enemy hit (Ver.4.01) - Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions. |
Rage Drive | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage & Harrier ![]() M(,Th) / 35(,5,15) |
15F | +5C | Th | Th | 〉〉 |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Flying Catch![]() Th(H) / 35 |
12F | CCW Head-sd Fac-Dwn |
![]() ![]() -3F |
Long Range Throw Floor Break | |
Display of Force![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -6F |
Long Range Throw | |
Osprey Sweep Approach from left side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
|||
Raptor's Wrath Approach from right side Th(H) / 40 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Bird of Prey Approach from behind Th(H) / 50 |
Head-sd Fac-Dwn |
disable | Floor Break | ||
Phoenix Kick Flurry![]() ![]() ![]() ![]() Th(H) / 40(32) |
12F | Foot-sd Fac-Up |
![]() -6F |
Damage() is wall hit Wall Stun ・Can now perform during Harrier. |
10 Hit Combo | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F |
Hit Level | H | H | H | M | H | L | M | M | M | M | |
Damage | 7 | 10 | 8 | 5 | 6 | 10 | 9 | 5 | 5 | 22 | |
hit | +8 | +3 | -4 | -8 | -6 | KDN | -15 | -5 | -6 | KDN | |
block | +1 | -3 | -18 | -19 | -12 | -30 | -26 | -16 | -17 | -21 |
10 Hit Combo | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | M | H | L | M | M | M | M |
Damage | 7 | 10 | 8 | 5 | 6 | 10 | 9 | 5 | 5 | 22 |
hit | +8 | +3 | -4 | -8 | -6 | KDN | -15 | -5 | -6 | KDN |
block | +1 | -3 | -18 | -19 | -12 | -30 | -26 | -16 | -17 | -21 |
Start-up 10F |