KATARINA ALVES:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Harrier
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Double Slap![]() ![]() ![]() H,H / 7,10 |
-2 | +4 | +4 | Combo from 1st NH | ||
Double Slap to Harrier![]() ![]() ![]() ![]() H,H,SP / 7,10 |
-1 | +5 | +5 | ・Recovery increased by 8F. ・Input window for moves During Harrier changed from 30F to 37F. | ||
Wing Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,23 |
-5 | -1 | KDN | Combo from 2nd CH ・Opponent reaction on counter hit was changed. | ||
Rush Punch Combo![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,17 |
+7 | +9 | KDN | Combo from 2nd CH ・Opponent reaction on counter hit was changed. (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | ||
Albatross Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,20 |
±0C | KDN | KDN | TJ ・Changed from -7F to ±0CF on block. ・Opponent closer on block | ||
Goose Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,21 |
-19 | LNC | LNC | |||
Wing Slap Combo![]() ![]() ![]() H,H / 7,10 |
-3 | +3 | +3 | Combo from 1st NH | ||
Needle Kick Combo![]() ![]() ![]() H,L / 7,10 |
-12 | +1 | +1 | Combo from 1st NH | ||
Feather Fury (1)![]() H / 10 |
12F | -3 | +8 | +8 | ||
TS Feather Fury ![]() ![]() ![]() H,H / 10,20 |
-12 | +10Sp | +10Sp | Combo from 1st NH | ||
Crane Kick Combo (1)![]() ![]() M / 9(12) |
14F | -5 | +6 | +6 | Damage () is from WS ![]() ・Damage changed from 14 to 9 (or 12). ・Startup changed from 16F to 14F. ・Hitbox expanded downward. | |
Crane Kick Combo (2)![]() ![]() ![]() M,M / 9,4 |
-9 | +2 | +2 | Combo from 1st NH ・Damage changed from 5 to 4. | ||
Crane Kick Combo (3)![]() ![]() ![]() ![]() ![]() M,M,M / 9,4,4 |
-10 | +1 | +1 | Combo from 1st NH. ・Damage changed from 5 to 4. ・Changed from -7F to -10F on block. ・Opponent farther away on hit and block. ・Changed from +4F to +1F on hit. | ||
Crane Kick Combo (3) to Harrier![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 9,4,4 |
-1 | +10 | +10 | Combo from 1st NH. (S3)- New move. | ||
Crane Kick Combo (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 9,4,4,4 |
-11 | ±0 | ±0 | Combo from 1st NH ・Damage changed from 5 to 4. ・Changed from -13F to -11F on block. ・Opponent closer on hit and block. ・Changed from -2F to 6plusmn;0F on hit. | ||
Crane Kick Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H,M / 9,4,4,4,17 |
-14 | +1C | KDN | Combo from 1st NH ・Damage changed from 15 to 17. ・Opponent closer on block. ・Changed from -3F to +1F on hit. ・Opponent reaction on normal and counter hit was changed. (Ver.3.31)・Changed the frame advantage upon NH from +1F to +4F. | ||
TS Wild Canary ![]() ![]() ![]() M,H / 9,20 |
-8 | KDN | KDN* | Combo from 1st NH ・Changed from -13F to -8F on block. ・Opponent reaction on hit was changed. ・Causes Screw on counter hit ・Tail Spin. | ||
High Kick![]() H / 17 |
11F | -12 | +8 | LNC | 42 | ・Changed from -7F to -9F on block. ・Changed from 37F to 39F on total. (S3)– Changed the frame advantage when blocked from -9F to -12F. ・Changed total from 39F to 42F. |
Nimble Cutter (2)![]() ![]() ![]() H,M / 17,15 |
-10 | +4 | +4 | ・Changed from -7F to -10F on block. (S3)– Changed the damage from 20 to 15. | ||
Nimble Cutter (3)![]() ![]() ![]() ![]() ![]() H,M,H / 17,15,10 |
-10 | +4 | +4 | Combo from 2nd NH ・Changed from -5F to -10F on block. ・Changed from +1F to +4F on hit. | ||
Nimble Cutter (3) to Harrier![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 17,15,10 |
-1 | +8 | +8 | ・Recovery increased by 17F. ・Input window for moves During Harrier changed from 34F to 50F. | ||
Nimble Cutter (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,H / 17,15,10,21 |
-6 | +5 | +5 | |||
WB Nimble Cutter ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,H,M / 17,15,10,21,25 |
-9 | KDN | KDN | Combo from 4th NH ・Opponent reaction on hit was changed. (S3)– Enabled the move to cause a wall bound if it hits. | ||
Heel Hook![]() ![]() M / 23 |
24F | +1C | +5C | KDN | TJ6F Forces an opponent to crouching upon block. Meaty 1F ・Damage changed from 27 to 23. ・Changed from -9F to ±0F on block. ・Opponent reaction on normal and counter hit was changed. (S3)– Changed the frame advantage when blocked from ±F to +1F. – Changed the frame advantage upon normal hit from +4F to +5F. | |
Drumming![]() ![]() H / 20 |
23F | +1C | KDN | KDN | Forces an opponent to crouching upon block. ・Changed from -12F to +1F on block. | |
PC8F Fledgeling Foot ![]() ![]() M / 23 |
24F | -13 | KDN | KDN | ・Changed from -17F to -13F on block. ・Opponent closer on block. ・Recovery on hit decreased by 4F. | |
Peck![]() ![]() M / 13 |
13F | -1 | +5 | +5 | 33 | ・Opponent closer on block. ・Opponent farther away on hit. (S3)– Changed the frame advantage when blocked from -1F to -3F. (Ver.4.00) - Changed the frame advantage when blocked from -3F to -2F. |
Peck and Slap![]() ![]() ![]() ![]() M,H / 13,8 |
-4 | +7 | +7 | Combo from 1st NH ・Now able to crouch on 2nd hit when 1st hit blocked. ・Changed from -7F to -5F on block. ・Changed from +4F to +6F on hit. ・Changed from +6F to +7F on hit. | ||
Peck and Slap to Harrier![]() ![]() ![]() ![]() ![]() M,H,SP / 13,8 |
-1 | +10 | +10 | Combo from 1st NH ・Recovery increased by 8F. ・Input window for moves During Harrier changed from 30F to 37F. | ||
Nest Crasher (1)![]() ![]() M / 17 |
17F | -7 | +4 | +4 | ・Opponent reaction on hit was changed. ・Opponent closer on hit. | |
Nest Crasher![]() ![]() ![]() ![]() M,M / 17,21 |
-10 | KDN | KDN | Combo from 1st NH ・Opponent closer on block. (Ver.4.00) - Changed the attack startup from frame 27 to frame 25. - Delayed the time when the move starts by 1F. | ||
TS Nest Wrecker ![]() ![]() ![]() ![]() M,H / 17,17 |
+1 | +18Sp | +18Sp | Combo from 1st NH (Ver.4.00) - Changed the attack startup from frame 29-30 to frame 26-27. - Delayed the time when the move starts by 1F. | ||
Wagtail (1)![]() ![]() M / 15 |
15F | -6 | +2 | +2 | ・Changed from -9F to -6F on block. ・Changed from -1F to +2F on hit. | |
Wagtail![]() ![]() ![]() ![]() M,L / 15,24 |
-21 | KDN | KDN | TC Combo from 1st CH ・Changed from -19F to -21F on block. ・Reaction on block was changed. | ||
Wagtail to Cancel![]() ![]() ![]() ![]() ![]() M / 15 |
-17 | -9 | -9 | 54 | Returns to crouching. ・Recovery decreased by 3F. ・Changed from 57F to 54F on total. | |
Greater Rhea![]() ![]() M / 17 |
15F | -9 | +4 | KDN | 43 | (Ver.3.31)・Changed the frame advantage upon NH from +2F to +4F. |
Tucano Tail![]() ![]() L / 21 |
25F | -14 | +1C | KDN | TC6F Returns to crouching. Forces an opponent to crouching upon NH. ・Changed from -16F to -14F on block. ・Changed from ±0F to +2F on hit. (S3)– Changed the frame advantage upon hit from +2F to -1F. (Ver.3.31)・Changed the frame advantage upon NH from -1F to +1F. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Feather Chop![]() ![]() M / 20 |
17F | -7C | +3C | KDN | Forces an opponent to crouching upon block. (Ver.4.00) - Increased the distance between the character and the opponent when the move is blocked. | |
Paineira![]() ![]() M / 18 |
20F | -11 | ±0 | KDN | ||
Paineira to Harrier![]() ![]() ![]() M,SP / 18 |
20F | +3 | +14G | KDN | ・Recovery increased by 8F. ・Input window for moves During Harrier changed from 30F to 37F. | |
Tarsus Body Blow (1)![]() ![]() L / 12 |
16F | -11 | ±0 | ±0 | ・Opponent closer on block. | |
Tarsus Body Blow![]() ![]() ![]() ![]() L,M / 12,18 |
-13 | ±0 | ±0 | Combo from 1st CH ・Opponent closer on block. | ||
Tarsus Neck Blow![]() ![]() ![]() ![]() L,H / 12,18 |
-1 | +6 | KDN | Combo from 1st CH ・Opponent farther away on hit. ・Opponent reaction on counter hit was changed. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -1F. | ||
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Sliding Kick![]() ![]() L / 24 |
23F | -26 | KDN | KDN | TC6F Meaty 1F. (Ver.4.00) - Changed the attack startup from frame 25-27 to frame 24-25. - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
H Slipping Tail ![]() ![]() L / 24 |
29F | -26 | KDN | KDN | TC6F (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Eclipse Plumage![]() ![]() UB(M) / 60 |
68F | KDN | KDN | KDN | TJ53F | |
Inside Peck![]() ![]() M / 13 |
14F | -9 | +2 | +2 | ||
Inside Peck to Harrier![]() ![]() ![]() M,SP / 13 |
14F | +3 | +14G | +14G | ・Recovery increased by 14F. ・Input window for moves During Harrier changed from 30F to 43F. | |
Peck Upper![]() ![]() ![]() ![]() M,M / 13,20 |
-12 | KDN | KDN | Combo from 1st CH ・Damage changed from 15 to 20. ・Changed from -8F to -12F on block. ・Opponent reaction on hit was changed. | ||
WH Piercing Peck ![]() ![]() ![]() ![]() M,M / 13,10 |
-8 | +10G +22W |
+10G +22W |
Combo from 1st NH (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (+5F to +10GF). Wall crush inducing hit is implemented. | ||
Vulture Claw![]() ![]() M / 20 |
27F | -14 | LNC | LNC | TC10F ・Changed from -13F to -16F on block. ・Opponent closer on hit. ・Added crouch status. (S3)– Changed the damage from 18 to 20. – Changed the frame advantage when blocked from -16F to -14F. – Shortened the recovery time after the move hits by 2 frames. | |
Cuckoo Thrust![]() ![]() M / 17 |
12F | -9 | +2 | +27G | (S3)– Changed the damage from 15 to 17. – Changed the opponent’s behavior when the move lands as a counter hit (from +7F to +27GF). | |
Woodpecker (1)![]() ![]() M / 17 |
17F | -15 | +8 | KDN | 51 | ・Opponent closer on block. |
Woodpecker![]() ![]() ![]() ![]() M,H / 17,20 |
+1C | KDN | KDN | Combo from 1st NH Forces an opponent to crouching upon block. ・Changed from -12F to +1F on block. ・Recovery on hit decreased by 5F. | ||
Peacock![]() ![]() ![]() ![]() M,MM / 17,3,17 |
-12C | KDN | KDN | Forces an opponent to crouching upon block. ・New move | ||
Fractured Flock![]() ![]() MM / 15,20 |
23F | -14 | KDN | KDN | Low Position ・Changed from -17F to -14F on block. (Ver.4.00) - Changed the damage from 10 to 15. - Increased the move’s tracking. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Flying Bird![]() ![]() ![]() ![]() M / 27 |
19F | -15 | LNC | LNC | (S3)– Changed the damage from 22 to 27. – Changed the frame advantage when blocked from -13F to -15F. | |
Lower Axis![]() ![]() M / 23 |
16F | -14 | KDN | KDN | Meaty 1F in actualy ・Del;ayed input resulted in faster attack. Now fixed. (S3)– Changed the damage from 25 to 23. | |
Wing Cutter (1)![]() ![]() ![]() M / 10 |
15F | -15 | -4 | -4 | TJ9F (S3)– Decreased the move’s reach. – Fixed the animation before the attack startup to reduce instances in which an opponent’s mid attack would occasionally not land. | |
Wing Cutter (2)![]() ![]() ![]() ![]() M,M / 10,10 |
-13 | LNC | LNC | ・Opponent closer on block. | ||
Wing Cutter (3)![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 10,10,10 |
-10 | +4 | +4 | ・Changed from -7F to -10F on block. | ||
Wing Cutter (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 10,10,10,10 |
-10 | +4 | +4 | ・Changed from -5F to -10F on block. ・Changed from +1F to +4F on hit. | ||
Wing Cutter (4) to Harrier![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H,SP / 10,10,10,10 |
-1 | +8 | +8 | ・Recovery increased by 17F. ・Input window for moves During Harrier changed from 34F to 50F. | ||
Wing Cutter (5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H,H / 10,10,10,10,21 |
-6 | +5 | +5 | |||
WB Wing Cutter ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H,H,M / 10,10,10,10,21,25 |
-9 | KDN | KDN | ・Opponent reaction on hit was changed. (S3)– Enabled the move to cause a wall bound if it hits. | ||
Hovering![]() ![]() MM / 10,20 |
17F | -10 | KDN | KDN | TJ (S3)– Changed the opponent’s behavior when hit. | |
Delay Rising Toekick![]() ![]() M / 15 |
25F | -9 | KDN | KDN | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Bird Chaser (1)![]() ![]() ![]() H / 13 |
12F | -5 | +6A | +6A | (S3)– Changed the opponent’s behavior when hit. | |
TS Bird Chaser ![]() ![]() ![]() ![]() ![]() H,H / 13,20 |
-9 | KDN | KDN* | Combo from 1st hit. ・Changed from -14F to -9F on block. ・Causes Screw on hit, (S3)– Changed the opponent’s behavior when hit. (Ver.4.00) - Increased the move’s forward movement, decreasing the distance between the character and the opponent. | ||
Aerial Glide![]() ![]() ![]() M / 20 |
24F | -9C | KDN | LNC | TJ9F Forces an opponent to crouching upon block.. Disable Ukemi on face-up down hit. ・Jump status start changed from 11F to 9F? (S3)– Changed the frame advantage when blocked from -6F to -9F. – Increased the recovery time after the move hits by 3 frames. – Changed the opponent’s behavior when the move lands as a counter hit. – Changed the opponent’s behavior when hit while downed. | |
HTS Plover Kick ![]() ![]() ![]() M / 27 |
17F | -13 | KDN | KDN | ||
Pheasant Heel![]() ![]() ![]() ![]() M / 30 |
26F | +5 | KDN | KDN | TJ3F Forces an opponent to crouching upon block. Meaty 2F ・Changed from -5F to +1F on block. ・Opponent reaction on hit, mid-air hit, and block was changed. (Ver.3.31)・Changed the frame advantage when guarded from +1F to +5F. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -14 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() ![]() ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Rampage Wing (1) WS ![]() M / 15 |
13F | -6 | +5 | +5 | ・Damage changed from 13 to 15. ・Opponent closer on hit. | |
Rampage Wing WS ![]() ![]() ![]() M,H / 15,10 |
-4 | +7 | +7 | Combo from 1st NH ・Damage changed from 8 to 10. ・Changed from -7F to -5F on block. ・Changed from +4F to +6F on hit. ・Now able to crouch on 2nd hit when 1st hit blocked. ・Changed from +6F to +7F on hit. | ||
Rampage Wing to Harrier WS ![]() ![]() ![]() ![]() M,H,SP / 15,10 |
-1 | +10 | +10 | |||
Kite Upper WS ![]() M / 20 |
15F | -13 | LNC | LNC | ・Opponent closer on hit and block. | |
Toe Smash WS ![]() M / 15 |
11F | -3 | +8 | +8 | ||
Short Tail FC ![]() ![]() L / 24 |
17F | -14 | +3C | KDN | TC Returns to crouching. Forces an opponent to crouching upon NH. ・Opponent reaction on counter hit was changed. (Ver.3.31)・Changed the frame advantage upon NH from ±0F to +1F. (Ver.3.33)・Attack would sometimes miss at close range, so hit box was increased. ・Changed from +1F to +3F on NH. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crash Landing While enemy is down ![]() ![]() L / 28 |
26F | -12 | -1 | -1 | ・Changed from -21F to -20F on block. ・Changed from -10F to -9F on hit. (S3)– Changed the damage from 30 to 25. – Changed the opponent’s behavior when hit while downed. (Ver.4.00) - Changed the damage from 25 to 28. - Changed the frame advantage when blocked from -20F to -12F. - Changed the frame advantage upon hit from -9F to -1F. | |
Taunt![]() SP / - |
45 | |||||
Wall Jumping Attack to Back Toward![]() ![]() ![]() M / 21 |
36F | +2 | KDN | KDN | To back toward Advance Input is unavailable Air Status 5F Invinciblity during 8 to 24F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. |
Harrier | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Harrier![]() ![]() SP / - |
46 | Cost 15F ・Changed from 38F to 46F on total. | ||||
Harrier to Crouching![]() ![]() ![]() SP / - |
26 | Returns to crouching. Cost 10F. ・Transition timing now faster by 5F. ・Changed from 33F to 26F on total. (S3)– Changed the input window for “During Harrier ![]() | ||||
Alula Slice During Harrier ![]() H / 12 |
12F | -3 | +17Sp | KDN | TC ・Added crouch status. (S3)– Increased the upper range of the attack. (Ver.3.31)・Changed the opponent's behavior when the move lands as a counter hit (+17SpF→KDN). ・Reduced the strength of the pushback, and made the move easier to land. | |
Alula Slam During Harrier ![]() M / 20 |
18F | -6C | -2C | LNC | Forces an opponent to crouching upon block or NH. ・Changed from -14F to -6F on block. ・Opponent reaction on normal and counter hit was changed. | |
Palmate Spin During Harrier ![]() L / 20 |
26F | -25 | KDN | KDN | TJ6F ・Damage changed from 25 to 23. ・Opponent reaction on hit was changed. (S3)– Changed the damage from 23 to 20. (Ver.4.00) - Increased the upper range of the attack. - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
WB Snipe's Knee During Harrier ![]() M / 27 |
15F | -9 | KDN | KDN | ・Causes Wall Bounce on hit. ・Recovery on hit decreased by 5F. (S3)– Changed the frame advantage when blocked from -13F to -9F. | |
Egret Rush (1) During Harrier ![]() ![]() M / 13 |
16F | -13 | -2 | -2 | (S3)- New move. | |
TS Egret Rush During Harrier ![]() ![]() ![]() ![]() M,H / 13,18 |
-3 | +14Sp | +14Sp | Combo from 1st hit. (S3)- New move. | ||
Swooping Swallow During Harrier ![]() ![]() L / 20 |
23F | -12 | +5C | KDN | TJ9F (Ver.4.00) - New move. | |
Aerial Glide During Harrier ![]() ![]() M / 20 |
27F | -9C | KDN | LNC | TJ9F Forces an opponent to crouching upon block.. Disable Ukemi on face-up down hit. ・Jump status start changed from 11F to 9F?. (S3)– Changed the frame advantage when blocked from -6F to -9F. – Increased the recovery time after the move hits by 3 frames. – Changed the opponent’s behavior when the move lands as a counter hit. – Changed the opponent’s behavior when hit while downed. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F ・Opponent was unable to do ukemi if they hit a wall. Now fixed. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage & Harrier ![]() M(,Th) / 35(,5,15) |
15F | +5C | Th | Th | Forces an opponent to crouching upon block. Damage() is throw bonus Throw while mid-air enemy hit (Ver.4.01) - Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage & Harrier ![]() M(,Th) / 35(,5,15) |
15F | +5C | Th | Th | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Flying Catch![]() Th(H) / 35 |
12F | CCW Head-sd Fac-Dwn |
![]() ![]() -3F |
Long Range Throw Floor Break | |
Display of Force![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -6F |
Long Range Throw | |
Osprey Sweep Approach from left side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
|||
Raptor's Wrath Approach from right side Th(H) / 40 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Bird of Prey Approach from behind Th(H) / 50 |
Head-sd Fac-Dwn |
disable | Floor Break | ||
Phoenix Kick Flurry![]() ![]() ![]() ![]() Th(H) / 40(32) |
12F | Foot-sd Fac-Up |
![]() -6F |
Damage() is wall hit Wall Stun ・Can now perform during Harrier. |
10 Hit Combo | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F |
Hit Level | H | H | H | M | H | L | M | M | M | M | |
Damage | 7 | 10 | 8 | 5 | 6 | 10 | 9 | 5 | 5 | 22 | |
hit | +8 | +3 | -4 | -8 | -6 | KDN | -15 | -5 | -6 | KDN | |
block | +1 | -3 | -18 | -19 | -12 | -30 | -26 | -16 | -17 | -21 |
10 Hit Combo | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | M | H | L | M | M | M | M |
Damage | 7 | 10 | 8 | 5 | 6 | 10 | 9 | 5 | 5 | 22 |
hit | +8 | +3 | -4 | -8 | -6 | KDN | -15 | -5 | -6 | KDN |
block | +1 | -3 | -18 | -19 | -12 | -30 | -26 | -16 | -17 | -21 |
Start-up 10F |