DETAIL:

KATARINA ALVES:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
Double Slap

H,H / 7,10
 -2+4+4Combo from 1st hit.
Double Slap to Harrier

H,H,SP / 7,10
 -1+5+5
・Recovery increased by 8F.
・Input window for moves During Harrier changed from 30F to 37F.
Wing Punch Combo

H,H,M / 7,10,23
 -5-1KDNCombo from 2nd CH.
・Opponent reaction on counter hit was changed.
Rush Punch Combo

H,H,H / 7,10,17
 +7+9KDNCombo from 2nd CH.
・Opponent reaction on counter hit was changed.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
TJ
Albatross Punch Combo

H,H,M / 7,10,20
 ±0CKDNKDNForces an opponent to crouching on block.
・Changed from -7F to ±0CF on block.
・Opponent closer on block
Goose Punch Combo

H,H,M / 7,10,21
 -19LNCLNC
Wing Slap Combo

H,H / 7,10
 -3+3+3Combo from 1st hit.
Needle Kick Combo

H,L / 7,10
 -12+1+1Combo from 1st hit.
Feather Fury (1)

H / 10
12F-3+8+8
TS
Feather Fury

H,H / 10,20
 -12+10Sp+10SpCombo from 1st hit.
Crane Kick Combo (1)
or WS
M / 9(12)
14F-5+6+6Damage () is from WS .
・Damage changed from 14 to 9 (or 12).
・Startup changed from 16F to 14F.
・Hitbox expanded downward.
Crane Kick Combo (2)

M,M / 9,4
 -9+2+2Combo from 1st hit.
・Damage changed from 5 to 4.
Crane Kick Combo (3)

M,M,M / 9,4,4
 -10+1+1Combo from 1st hit.
・Damage changed from 5 to 4.
・Changed from -7F to -10F on block.
・Opponent farther away on hit and block.
・Changed from +4F to +1F on hit.
Crane Kick Combo (3) to Harrier

M,M,M,SP / 9,4,4
 -1+10+10Combo from 1st hit.
(S3)- New move.
Crane Kick Combo (4)

M,M,M,H / 9,4,4,4
 -11±0±0Combo from 1st hit.
・Damage changed from 5 to 4.
・Changed from -13F to -11F on block.
・Opponent closer on hit and block.
・Changed from -2F to 6plusmn;0F on hit.
Crane Kick Combo

M,M,M,H,M / 9,4,4,4,17
 -14+1CKDNForces an opponent to crouching on NH.
Combo from 1st hit.
・Damage changed from 15 to 17.
・Opponent closer on block.
・Changed from -3F to +1F on hit.
・Opponent reaction on normal and counter hit was changed.
(Ver.3.31)・Changed the frame advantage upon NH from +1F to +4F.
TS
Wild Canary

M,H / 9,20
 -8KDNKDNCombo from 1st hit.
・Changed from -13F to -8F on block.
・Opponent reaction on hit was changed.
・Causes Screw on counter hit
・Tail Spin.
High Kick

H / 17
11F-12+8LNC42
31
・Changed from -7F to -9F on block.
・Changed from 37F to 39F on total.
(S3)– Changed the frame advantage when blocked from -9F to -12F.
・Changed total from 39F to 42F.
Nimble Cutter (2)

H,M / 17,15
 -10+4+4
・Changed from -7F to -10F on block.
(S3)– Changed the damage from 20 to 15.
Nimble Cutter (3)

H,M,H / 17,15,10
 -10+4+4Combo from 2nd hit.
・Changed from -5F to -10F on block.
・Changed from +1F to +4F on hit.
Nimble Cutter (3) to Harrier

H,M,H,SP / 17,15,10
 -1+8+8
・Recovery increased by 17F.
・Input window for moves During Harrier changed from 34F to 50F.
Nimble Cutter (4)

H,M,H,H / 17,15,10,21
 -6+5+5
WB
Nimble Cutter

H,M,H,H,M / 17,15,10,21,25
 -9KDNKDNCombo from 4th hit.
・Opponent reaction on hit was changed.
(S3)– Enabled the move to cause a wall bound if it hits.
TJ6F
Heel Hook

M / 23
24F
(1)
+1C+5CKDNForces an opponent to crouching on block or NH.
・Damage changed from 27 to 23.
・Changed from -9F to ±0F on block.
・Opponent reaction on normal and counter hit was changed.
(S3)– Changed the frame advantage when blocked from ±F to +1F.
– Changed the frame advantage upon normal hit from +4F to +5F.
Drumming

H / 20
23F+1CKDNKDNForces an opponent to crouching on block.
・Changed from -12F to +1F on block.
Pw8F
Fledgeling Foot

M / 23
24F-13KDNKDN
・Changed from -17F to -13F on block.
・Opponent closer on block.
・Recovery on hit decreased by 4F.
Peck

M / 13
13F-1+5+533
20
・Opponent closer on block.
・Opponent farther away on hit.
(S3)– Changed the frame advantage when blocked from -1F to -3F.
(Ver.4.00) - Changed the frame advantage when blocked from -3F to -2F.
(Ver.5.00)・Reduced the recovery when blocking or on whiff by 1F (from -2F to -1F upon block, total from 34F to 33F).
Peck and Slap

M,H / 13,8
 -4+7+7Combo from 1st hit.
・Now able to crouch on 2nd hit when 1st hit blocked.
・Changed from -7F to -5F on block.
・Changed from +4F to +6F on hit.
(Ver.5.00)・Changed from -5F to -4F on block.
・Changed from +6F to +7F on hit.
Peck and Slap to Harrier

M,H,SP / 13,8
 -1+10+10Combo from 1st hit.
・Recovery increased by 8F.
・Input window for moves During Harrier changed from 30F to 37F.
Nest Crasher (1)

M / 17
17F-7+4+4
・Opponent reaction on hit was changed.
・Opponent closer on hit.
Nest Crasher

M,M / 17,21
 -10KDNKDNCombo from 1st hit.
・Opponent closer on block.
(Ver.4.00) - Changed the attack startup from frame 27 to frame 25.
- Delayed the time when the move starts by 1F.
TS
Nest Wrecker

M,H / 17,17
 +1+18Sp+18SpCombo from 1st hit.
(Ver.4.00) - Changed the attack startup from frame 29-30 to frame 26-27.
- Delayed the time when the move starts by 1F.
Wagtail (1)

M / 15
15F-6+2+2
・Changed from -9F to -6F on block.
・Changed from -1F to +2F on hit.
TC
Wagtail

M,L / 15,24
 -21KDNKDNCombo from 1st CH.
・Changed from -19F to -21F on block.
・Reaction on block was changed.
Wagtail to Cancel

M / 15
 -17-9-954Returns to crouching.
・Recovery decreased by 3F.
・Changed from 57F to 54F on total.
Greater Rhea

M / 17
15F-9+4KDN43
28
(Ver.3.31)・Changed the frame advantage upon NH from +2F to +4F.
TC6F
Tucano Tail

L / 21
25F-14+1CKDNForces an opponent to crouching on NH.
Returns to crouching.
・Changed from -16F to -14F on block.
・Changed from ±0F to +2F on hit.
(S3)– Changed the frame advantage upon hit from +2F to -1F.
(Ver.3.31)・Changed the frame advantage upon NH from -1F to +1F.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Feather Chop

M / 20
17F-7C+3CKDNForces an opponent to crouching on block or NH.
(Ver.4.00) - Increased the distance between the character and the opponent when the move is blocked.
Paineira

M / 18
20F-11±0KDN
Paineira to Harrier

M,SP / 18
20F+3+14GKDN
・Recovery increased by 8F.
・Input window for moves During Harrier changed from 30F to 37F.
Tarsus Body Blow (1)

L / 12
16F-11±0±0
・Opponent closer on block.
Tarsus Body Blow

L,M / 12,18
 -13±0±0Combo from 1st CH.
・Opponent closer on block.
Tarsus Neck Blow

L,H / 12,18
 -1+6KDNCombo from 1st CH.
・Opponent farther away on hit.
・Opponent reaction on counter hit was changed.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -1F.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2Returns to crouching.
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC4F
Crouch Straight

SM / 8
11F-4+7+7Returns to crouching.
TC6F
Sliding Kick

L / 24
23F
(1)
-26KDNKDN
(Ver.4.00) - Changed the attack startup from frame 25-27 to frame 24-25.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
(Ver.5.00)・Changed the startup of the attack from 24F to 23F.
HMTC6F
Slipping Tail

L / 24
29F-26KDNKDN
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TJ53F
Eclipse Plumage

UB(M) / 60
68FKDNKDNKDN
Inside Peck

M / 13
14F-9+2+2
Inside Peck to Harrier

M,SP / 13
14F+3+14G+14G
・Recovery increased by 14F.
・Input window for moves During Harrier changed from 30F to 43F.
Peck Upper

M,M / 13,20
 -12KDNKDNCombo from 1st CH.
・Damage changed from 15 to 20.
・Changed from -8F to -12F on block.
・Opponent reaction on hit was changed.
WH
Piercing Peck

M,M / 13,10
 -8+10G
+22W
+10G
+22W
Combo from 1st hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (+5F to +10GF).
 Wall crush inducing hit is implemented.
TC10F
Vulture Claw

M / 20
27F-14LNCLNC
・Changed from -13F to -16F on block.
・Opponent closer on hit.
・Added crouch status.
(S3)– Changed the damage from 18 to 20.
– Changed the frame advantage when blocked from -16F to -14F.
– Shortened the recovery time after the move hits by 2 frames.
Cuckoo Thrust

M / 17
12F-9+2+27G
(S3)– Changed the damage from 15 to 17.
– Changed the opponent’s behavior when the move lands as a counter hit (from +7F to +27GF).
Woodpecker (1)

M / 17
17F-15+8KDN51
34
・Opponent closer on block.
Woodpecker

M,H / 17,20
 +1CKDNKDNForces an opponent to crouching on block.
Combo from 1st hit.
・Changed from -12F to +1F on block.
・Recovery on hit decreased by 5F.
Peacock

M,MM / 17,3,17
 -12CKDNKDNForces an opponent to crouching on block.
・New move
Fractured Flock

MM / 15,20
23F-14KDNKDNLow Position.
・Changed from -17F to -14F on block.
(Ver.4.00) - Changed the damage from 10 to 15.
- Increased the move’s tracking.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 7
10F+1+8+8
Double Slap

H,H / 7,10
 -2+4+4
Double Slap to Harrier

H,H,SP / 7,10
 -1+5+5
Wing Punch Combo

H,H,M / 7,10,23
 -5-1KDN
Rush Punch Combo

H,H,H / 7,10,17
 +7+9KDN
TJ
Albatross Punch Combo

H,H,M / 7,10,20
 ±0CKDNKDN
Goose Punch Combo

H,H,M / 7,10,21
 -19LNCLNC
Wing Slap Combo

H,H / 7,10
 -3+3+3
Needle Kick Combo

H,L / 7,10
 -12+1+1
Feather Fury (1)

H / 10
12F-3+8+8
TS
Feather Fury

H,H / 10,20
 -12+10Sp+10Sp
Crane Kick Combo (1)
or WS
M / 9(12)
14F-5+6+6
Crane Kick Combo (2)

M,M / 9,4
 -9+2+2
Crane Kick Combo (3)

M,M,M / 9,4,4
 -10+1+1
Crane Kick Combo (3) to Harrier

M,M,M,SP / 9,4,4
 -1+10+10
Crane Kick Combo (4)

M,M,M,H / 9,4,4,4
 -11±0±0
Crane Kick Combo

M,M,M,H,M / 9,4,4,4,17
 -14+1CKDN
TS
Wild Canary

M,H / 9,20
 -8KDNKDN
High Kick

H / 17
11F-12+8LNC42
31
Nimble Cutter (2)

H,M / 17,15
 -10+4+4
Nimble Cutter (3)

H,M,H / 17,15,10
 -10+4+4
Nimble Cutter (3) to Harrier

H,M,H,SP / 17,15,10
 -1+8+8
Nimble Cutter (4)

H,M,H,H / 17,15,10,21
 -6+5+5
WB
Nimble Cutter

H,M,H,H,M / 17,15,10,21,25
 -9KDNKDN
TJ6F
Heel Hook

M / 23
24F
(1)
+1C+5CKDN
Drumming

H / 20
23F+1CKDNKDN
Pw8F
Fledgeling Foot

M / 23
24F-13KDNKDN
Peck

M / 13
13F-1+5+533
20
Peck and Slap

M,H / 13,8
 -4+7+7
Peck and Slap to Harrier

M,H,SP / 13,8
 -1+10+10
Nest Crasher (1)

M / 17
17F-7+4+4
Nest Crasher

M,M / 17,21
 -10KDNKDN
TS
Nest Wrecker

M,H / 17,17
 +1+18Sp+18Sp
Wagtail (1)

M / 15
15F-6+2+2
TC
Wagtail

M,L / 15,24
 -21KDNKDN
Wagtail to Cancel

M / 15
 -17-9-954
Greater Rhea

M / 17
15F-9+4KDN43
28
TC6F
Tucano Tail

L / 21
25F-14+1CKDN
Feather Chop

M / 20
17F-7C+3CKDN
Paineira

M / 18
20F-11±0KDN
Paineira to Harrier

M,SP / 18
20F+3+14GKDN
Tarsus Body Blow (1)

L / 12
16F-11±0±0
Tarsus Body Blow

L,M / 12,18
 -13±0±0
Tarsus Neck Blow

L,H / 12,18
 -1+6KDN
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
TC4F
Crouch Jab

SM / 5
10F-5+6+6
TC4F
Crouch Straight

SM / 8
11F-4+7+7
TC6F
Sliding Kick

L / 24
23F
(1)
-26KDNKDN
HMTC6F
Slipping Tail

L / 24
29F-26KDNKDN
TJ53F
Eclipse Plumage

UB(M) / 60
68FKDNKDNKDN
Inside Peck

M / 13
14F-9+2+2
Inside Peck to Harrier

M,SP / 13
14F+3+14G+14G
Peck Upper

M,M / 13,20
 -12KDNKDN
WH
Piercing Peck

M,M / 13,10
 -8+10G
+22W
+10G
+22W
TC10F
Vulture Claw

M / 20
27F-14LNCLNC
Cuckoo Thrust

M / 17
12F-9+2+27G
Woodpecker (1)

M / 17
17F-15+8KDN51
34
Woodpecker

M,H / 17,20
 +1CKDNKDN
Peacock

M,MM / 17,3,17
 -12CKDNKDN
Fractured Flock

MM / 15,20
23F-14KDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
 
Double Slap

H,H / 7,10
 -2+4+4
Combo from 1st hit.
Double Slap to Harrier

H,H,SP / 7,10
 -1+5+5
・Recovery increased by 8F.
・Input window for moves During Harrier changed from 30F to 37F.
Wing Punch Combo

H,H,M / 7,10,23
 -5-1KDN
Combo from 2nd CH.
・Opponent reaction on counter hit was changed.
Rush Punch Combo

H,H,H / 7,10,17
 +7+9KDN
Combo from 2nd CH.
・Opponent reaction on counter hit was changed.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
TJ
Albatross Punch Combo

H,H,M / 7,10,20
 ±0CKDNKDN
Forces an opponent to crouching on block.
・Changed from -7F to ±0CF on block.
・Opponent closer on block
Goose Punch Combo

H,H,M / 7,10,21
 -19LNCLNC
 
Wing Slap Combo

H,H / 7,10
 -3+3+3
Combo from 1st hit.
Needle Kick Combo

H,L / 7,10
 -12+1+1
Combo from 1st hit.
Feather Fury (1)

H / 10
12F-3+8+8
 
TS
Feather Fury

H,H / 10,20
 -12+10Sp+10Sp
Combo from 1st hit.
Crane Kick Combo (1)
or WS
M / 9(12)
14F-5+6+6
Damage () is from WS .
・Damage changed from 14 to 9 (or 12).
・Startup changed from 16F to 14F.
・Hitbox expanded downward.
Crane Kick Combo (2)

M,M / 9,4
 -9+2+2
Combo from 1st hit.
・Damage changed from 5 to 4.
Crane Kick Combo (3)

M,M,M / 9,4,4
 -10+1+1
Combo from 1st hit.
・Damage changed from 5 to 4.
・Changed from -7F to -10F on block.
・Opponent farther away on hit and block.
・Changed from +4F to +1F on hit.
Crane Kick Combo (3) to Harrier

M,M,M,SP / 9,4,4
 -1+10+10
Combo from 1st hit.
(S3)- New move.
Crane Kick Combo (4)

M,M,M,H / 9,4,4,4
 -11±0±0
Combo from 1st hit.
・Damage changed from 5 to 4.
・Changed from -13F to -11F on block.
・Opponent closer on hit and block.
・Changed from -2F to 6plusmn;0F on hit.
Crane Kick Combo

M,M,M,H,M / 9,4,4,4,17
 -14+1CKDN
Forces an opponent to crouching on NH.
Combo from 1st hit.
・Damage changed from 15 to 17.
・Opponent closer on block.
・Changed from -3F to +1F on hit.
・Opponent reaction on normal and counter hit was changed.
(Ver.3.31)・Changed the frame advantage upon NH from +1F to +4F.
TS
Wild Canary

M,H / 9,20
 -8KDNKDN
Combo from 1st hit.
・Changed from -13F to -8F on block.
・Opponent reaction on hit was changed.
・Causes Screw on counter hit
・Tail Spin.
High Kick

H / 17
11F-12+8LNC42
31
・Changed from -7F to -9F on block.
・Changed from 37F to 39F on total.
(S3)– Changed the frame advantage when blocked from -9F to -12F.
・Changed total from 39F to 42F.
Nimble Cutter (2)

H,M / 17,15
 -10+4+4
・Changed from -7F to -10F on block.
(S3)– Changed the damage from 20 to 15.
Nimble Cutter (3)

H,M,H / 17,15,10
 -10+4+4
Combo from 2nd hit.
・Changed from -5F to -10F on block.
・Changed from +1F to +4F on hit.
Nimble Cutter (3) to Harrier

H,M,H,SP / 17,15,10
 -1+8+8
・Recovery increased by 17F.
・Input window for moves During Harrier changed from 34F to 50F.
Nimble Cutter (4)

H,M,H,H / 17,15,10,21
 -6+5+5
 
WB
Nimble Cutter

H,M,H,H,M / 17,15,10,21,25
 -9KDNKDN
Combo from 4th hit.
・Opponent reaction on hit was changed.
(S3)– Enabled the move to cause a wall bound if it hits.
TJ6F
Heel Hook

M / 23
24F
(1)
+1C+5CKDN
Forces an opponent to crouching on block or NH.
・Damage changed from 27 to 23.
・Changed from -9F to ±0F on block.
・Opponent reaction on normal and counter hit was changed.
(S3)– Changed the frame advantage when blocked from ±F to +1F.
– Changed the frame advantage upon normal hit from +4F to +5F.
Drumming

H / 20
23F+1CKDNKDN
Forces an opponent to crouching on block.
・Changed from -12F to +1F on block.
Pw8F
Fledgeling Foot

M / 23
24F-13KDNKDN
・Changed from -17F to -13F on block.
・Opponent closer on block.
・Recovery on hit decreased by 4F.
Peck

M / 13
13F-1+5+533
20
・Opponent closer on block.
・Opponent farther away on hit.
(S3)– Changed the frame advantage when blocked from -1F to -3F.
(Ver.4.00) - Changed the frame advantage when blocked from -3F to -2F.
(Ver.5.00)・Reduced the recovery when blocking or on whiff by 1F (from -2F to -1F upon block, total from 34F to 33F).
Peck and Slap

M,H / 13,8
 -4+7+7
Combo from 1st hit.
・Now able to crouch on 2nd hit when 1st hit blocked.
・Changed from -7F to -5F on block.
・Changed from +4F to +6F on hit.
(Ver.5.00)・Changed from -5F to -4F on block.
・Changed from +6F to +7F on hit.
Peck and Slap to Harrier

M,H,SP / 13,8
 -1+10+10
Combo from 1st hit.
・Recovery increased by 8F.
・Input window for moves During Harrier changed from 30F to 37F.
Nest Crasher (1)

M / 17
17F-7+4+4
・Opponent reaction on hit was changed.
・Opponent closer on hit.
Nest Crasher

M,M / 17,21
 -10KDNKDN
Combo from 1st hit.
・Opponent closer on block.
(Ver.4.00) - Changed the attack startup from frame 27 to frame 25.
- Delayed the time when the move starts by 1F.
TS
Nest Wrecker

M,H / 17,17
 +1+18Sp+18Sp
Combo from 1st hit.
(Ver.4.00) - Changed the attack startup from frame 29-30 to frame 26-27.
- Delayed the time when the move starts by 1F.
Wagtail (1)

M / 15
15F-6+2+2
・Changed from -9F to -6F on block.
・Changed from -1F to +2F on hit.
TC
Wagtail

M,L / 15,24
 -21KDNKDN
Combo from 1st CH.
・Changed from -19F to -21F on block.
・Reaction on block was changed.
Wagtail to Cancel

M / 15
 -17-9-954
Returns to crouching.
・Recovery decreased by 3F.
・Changed from 57F to 54F on total.
Greater Rhea

M / 17
15F-9+4KDN43
28
(Ver.3.31)・Changed the frame advantage upon NH from +2F to +4F.
TC6F
Tucano Tail

L / 21
25F-14+1CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
・Changed from -16F to -14F on block.
・Changed from ±0F to +2F on hit.
(S3)– Changed the frame advantage upon hit from +2F to -1F.
(Ver.3.31)・Changed the frame advantage upon NH from -1F to +1F.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Feather Chop

M / 20
17F-7C+3CKDN
Forces an opponent to crouching on block or NH.
(Ver.4.00) - Increased the distance between the character and the opponent when the move is blocked.
Paineira

M / 18
20F-11±0KDN
 
Paineira to Harrier

M,SP / 18
20F+3+14GKDN
・Recovery increased by 8F.
・Input window for moves During Harrier changed from 30F to 37F.
Tarsus Body Blow (1)

L / 12
16F-11±0±0
・Opponent closer on block.
Tarsus Body Blow

L,M / 12,18
 -13±0±0
Combo from 1st CH.
・Opponent closer on block.
Tarsus Neck Blow

L,H / 12,18
 -1+6KDN
Combo from 1st CH.
・Opponent farther away on hit.
・Opponent reaction on counter hit was changed.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -1F.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
Returns to crouching.
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Returns to crouching.
TC6F
Sliding Kick

L / 24
23F
(1)
-26KDNKDN
(Ver.4.00) - Changed the attack startup from frame 25-27 to frame 24-25.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
(Ver.5.00)・Changed the startup of the attack from 24F to 23F.
HMTC6F
Slipping Tail

L / 24
29F-26KDNKDN
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TJ53F
Eclipse Plumage

UB(M) / 60
68FKDNKDNKDN
 
Inside Peck

M / 13
14F-9+2+2
 
Inside Peck to Harrier

M,SP / 13
14F+3+14G+14G
・Recovery increased by 14F.
・Input window for moves During Harrier changed from 30F to 43F.
Peck Upper

M,M / 13,20
 -12KDNKDN
Combo from 1st CH.
・Damage changed from 15 to 20.
・Changed from -8F to -12F on block.
・Opponent reaction on hit was changed.
WH
Piercing Peck

M,M / 13,10
 -8+10G
+22W
+10G
+22W
Combo from 1st hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (+5F to +10GF).
 Wall crush inducing hit is implemented.
TC10F
Vulture Claw

M / 20
27F-14LNCLNC
・Changed from -13F to -16F on block.
・Opponent closer on hit.
・Added crouch status.
(S3)– Changed the damage from 18 to 20.
– Changed the frame advantage when blocked from -16F to -14F.
– Shortened the recovery time after the move hits by 2 frames.
Cuckoo Thrust

M / 17
12F-9+2+27G
(S3)– Changed the damage from 15 to 17.
– Changed the opponent’s behavior when the move lands as a counter hit (from +7F to +27GF).
Woodpecker (1)

M / 17
17F-15+8KDN51
34
・Opponent closer on block.
Woodpecker

M,H / 17,20
 +1CKDNKDN
Forces an opponent to crouching on block.
Combo from 1st hit.
・Changed from -12F to +1F on block.
・Recovery on hit decreased by 5F.
Peacock

M,MM / 17,3,17
 -12CKDNKDN
Forces an opponent to crouching on block.
・New move
Fractured Flock

MM / 15,20
23F-14KDNKDN
Low Position.
・Changed from -17F to -14F on block.
(Ver.4.00) - Changed the damage from 10 to 15.
- Increased the move’s tracking.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Hook
or or
H / 17
15F-12+9+9
Flying Bird
or or
M / 27
19F-15LNCLNC
(S3)– Changed the damage from 22 to 27.
– Changed the frame advantage when blocked from -13F to -15F.
Lower Axis

M / 23
16F-14KDNKDNMeaty 1F in actualy.
・Del;ayed input resulted in faster attack. Now fixed.
(S3)– Changed the damage from 25 to 23.
(Ver.5.00)・Improved the homing performance.
TJ9F
Wing Cutter (1)
or
M / 10
15F-15-4-4
(S3)– Decreased the move’s reach.
– Fixed the animation before the attack startup to reduce instances in which an opponent’s mid attack would occasionally not land.
Wing Cutter (2)

M,M / 10,10
 -13LNCLNC
・Opponent closer on block.
Wing Cutter (3)

M,M,M / 10,10,10
 -10+4+4
・Changed from -7F to -10F on block.
Wing Cutter (4)

M,M,M,H / 10,10,10,10
 -10+4+4
・Changed from -5F to -10F on block.
・Changed from +1F to +4F on hit.
Wing Cutter (4) to Harrier

M,M,M,H,SP / 10,10,10,10
 -1+8+8
・Recovery increased by 17F.
・Input window for moves During Harrier changed from 34F to 50F.
Wing Cutter (5)

M,M,M,H,H / 10,10,10,10,21
 -6+5+5
WB
Wing Cutter

M,M,M,H,H,M / 10,10,10,10,21,25
 -9KDNKDN
・Opponent reaction on hit was changed.
(S3)– Enabled the move to cause a wall bound if it hits.
TJ
Hovering

MM / 10,20
17F-10KDNKDN
(S3)– Changed the opponent’s behavior when hit.
TJ9F
Delay Rising Toekick

M / 15
25F-9KDNKDN
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Hook
or or
H / 17
15F-12+9+9
Flying Bird
or or
M / 27
19F-15LNCLNC
Lower Axis

M / 23
16F-14KDNKDN
TJ9F
Wing Cutter (1)
or
M / 10
15F-15-4-4
Wing Cutter (2)

M,M / 10,10
 -13LNCLNC
Wing Cutter (3)

M,M,M / 10,10,10
 -10+4+4
Wing Cutter (4)

M,M,M,H / 10,10,10,10
 -10+4+4
Wing Cutter (4) to Harrier

M,M,M,H,SP / 10,10,10,10
 -1+8+8
Wing Cutter (5)

M,M,M,H,H / 10,10,10,10,21
 -6+5+5
WB
Wing Cutter

M,M,M,H,H,M / 10,10,10,10,21,25
 -9KDNKDN
TJ
Hovering

MM / 10,20
17F-10KDNKDN
TJ9F
Delay Rising Toekick

M / 15
25F-9KDNKDN
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
 
Hook
or or
H / 17
15F-12+9+9
 
Flying Bird
or or
M / 27
19F-15LNCLNC
(S3)– Changed the damage from 22 to 27.
– Changed the frame advantage when blocked from -13F to -15F.
Lower Axis

M / 23
16F-14KDNKDN
Meaty 1F in actualy.
・Del;ayed input resulted in faster attack. Now fixed.
(S3)– Changed the damage from 25 to 23.
(Ver.5.00)・Improved the homing performance.
TJ9F
Wing Cutter (1)
or
M / 10
15F-15-4-4
(S3)– Decreased the move’s reach.
– Fixed the animation before the attack startup to reduce instances in which an opponent’s mid attack would occasionally not land.
Wing Cutter (2)

M,M / 10,10
 -13LNCLNC
・Opponent closer on block.
Wing Cutter (3)

M,M,M / 10,10,10
 -10+4+4
・Changed from -7F to -10F on block.
Wing Cutter (4)

M,M,M,H / 10,10,10,10
 -10+4+4
・Changed from -5F to -10F on block.
・Changed from +1F to +4F on hit.
Wing Cutter (4) to Harrier

M,M,M,H,SP / 10,10,10,10
 -1+8+8
・Recovery increased by 17F.
・Input window for moves During Harrier changed from 34F to 50F.
Wing Cutter (5)

M,M,M,H,H / 10,10,10,10,21
 -6+5+5
 
WB
Wing Cutter

M,M,M,H,H,M / 10,10,10,10,21,25
 -9KDNKDN
・Opponent reaction on hit was changed.
(S3)– Enabled the move to cause a wall bound if it hits.
TJ
Hovering

MM / 10,20
17F-10KDNKDN
(S3)– Changed the opponent’s behavior when hit.
TJ9F
Delay Rising Toekick

M / 15
25F-9KDNKDN
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Bird Chaser (1)

H / 13
12F-5+6A+6A
(S3)– Changed the opponent’s behavior when hit.
TS
Bird Chaser

H,H / 13,20
 -9KDNKDNCombo from 1st hit.
・Changed from -14F to -9F on block.
・Causes Screw on hit,
(S3)– Changed the opponent’s behavior when hit.
(Ver.4.00) - Increased the move’s forward movement, decreasing the distance between the character and the opponent.
TJ9F
Aerial Glide

M / 20
24F-9CKDNLNCForces an opponent to crouching on block.
Disable Ukemi on face-up down hit.
・Jump status start changed from 11F to 9F?
(S3)– Changed the frame advantage when blocked from -6F to -9F.
– Increased the recovery time after the move hits by 3 frames.
– Changed the opponent’s behavior when the move lands as a counter hit.
– Changed the opponent’s behavior when hit while downed.
HMTS
Plover Kick

M / 27
17F-13KDNKDN
TJ3F
Pheasant Heel

M / 30
26F
(2)
+5KDNKDN
・Changed from -5F to +1F on block.
・Opponent reaction on hit, mid-air hit, and block was changed.
(Ver.3.31)・Changed the frame advantage when guarded from +1F to +5F.
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Bird Chaser (1)

H / 13
12F-5+6A+6A
TS
Bird Chaser

H,H / 13,20
 -9KDNKDN
TJ9F
Aerial Glide

M / 20
24F-9CKDNLNC
HMTS
Plover Kick

M / 27
17F-13KDNKDN
TJ3F
Pheasant Heel

M / 30
26F
(2)
+5KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Bird Chaser (1)

H / 13
12F-5+6A+6A
(S3)– Changed the opponent’s behavior when hit.
TS
Bird Chaser

H,H / 13,20
 -9KDNKDN
Combo from 1st hit.
・Changed from -14F to -9F on block.
・Causes Screw on hit,
(S3)– Changed the opponent’s behavior when hit.
(Ver.4.00) - Increased the move’s forward movement, decreasing the distance between the character and the opponent.
TJ9F
Aerial Glide

M / 20
24F-9CKDNLNC
Forces an opponent to crouching on block.
Disable Ukemi on face-up down hit.
・Jump status start changed from 11F to 9F?
(S3)– Changed the frame advantage when blocked from -6F to -9F.
– Increased the recovery time after the move hits by 3 frames.
– Changed the opponent’s behavior when the move lands as a counter hit.
– Changed the opponent’s behavior when hit while downed.
HMTS
Plover Kick

M / 27
17F-13KDNKDN
 
TJ3F
Pheasant Heel

M / 30
26F
(2)
+5KDNKDN
・Changed from -5F to +1F on block.
・Opponent reaction on hit, mid-air hit, and block was changed.
(Ver.3.31)・Changed the frame advantage when guarded from +1F to +5F.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-14-3-3Returns to crouching.
TC
Crouch Chin Kick
FC or
L / 10
12F-15-4-4Returns to crouching.
Rampage Wing (1)
WS
M / 15
13F-6+5+5
・Damage changed from 13 to 15.
・Opponent closer on hit.
Rampage Wing
WS
M,H / 15,10
 -4+7+7Combo from 1st hit.
・Damage changed from 8 to 10.
・Changed from -7F to -5F on block.
・Changed from +4F to +6F on hit.
・Now able to crouch on 2nd hit when 1st hit blocked.
(Ver.5.00)・Changed from -5F to -4F on block.
・Changed from +6F to +7F on hit.
Rampage Wing to Harrier
WS
M,H,SP / 15,10
 -1+10+10
Kite Upper
WS
M / 20
15F-13LNCLNC
・Opponent closer on hit and block.
Toe Smash
WS
M / 15
11F-3+8+8
TC
Short Tail
FC
L / 24
17F-14+3CKDNForces an opponent to crouching on NH.
Returns to crouching.
・Opponent reaction on counter hit was changed.
(Ver.3.31)・Changed the frame advantage upon NH from ±0F to +1F.
(Ver.3.33)・Attack would sometimes miss at close range, so hit box was increased.
(Ver.5.00)・Changed from -16F to -14F on block.
・Changed from +1F to +3F on NH.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 12
16F-14-3-3
TC
Crouch Chin Kick
FC or
L / 10
12F-15-4-4
Rampage Wing (1)
WS
M / 15
13F-6+5+5
Rampage Wing
WS
M,H / 15,10
 -4+7+7
Rampage Wing to Harrier
WS
M,H,SP / 15,10
 -1+10+10
Kite Upper
WS
M / 20
15F-13LNCLNC
Toe Smash
WS
M / 15
11F-3+8+8
TC
Short Tail
FC
L / 24
17F-14+3CKDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-14-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC or
L / 10
12F-15-4-4
Returns to crouching.
Rampage Wing (1)
WS
M / 15
13F-6+5+5
・Damage changed from 13 to 15.
・Opponent closer on hit.
Rampage Wing
WS
M,H / 15,10
 -4+7+7
Combo from 1st hit.
・Damage changed from 8 to 10.
・Changed from -7F to -5F on block.
・Changed from +4F to +6F on hit.
・Now able to crouch on 2nd hit when 1st hit blocked.
(Ver.5.00)・Changed from -5F to -4F on block.
・Changed from +6F to +7F on hit.
Rampage Wing to Harrier
WS
M,H,SP / 15,10
 -1+10+10
 
Kite Upper
WS
M / 20
15F-13LNCLNC
・Opponent closer on hit and block.
Toe Smash
WS
M / 15
11F-3+8+8
 
TC
Short Tail
FC
L / 24
17F-14+3CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
・Opponent reaction on counter hit was changed.
(Ver.3.31)・Changed the frame advantage upon NH from ±0F to +1F.
(Ver.3.33)・Attack would sometimes miss at close range, so hit box was increased.
(Ver.5.00)・Changed from -16F to -14F on block.
・Changed from +1F to +3F on NH.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Crash Landing
While enemy is down
L / 28
26F-12-1-1
・Changed from -21F to -20F on block.
・Changed from -10F to -9F on hit.
(S3)– Changed the damage from 30 to 25.
– Changed the opponent’s behavior when hit while downed.
(Ver.4.00) - Changed the damage from 25 to 28.
- Changed the frame advantage when blocked from -20F to -12F.
- Changed the frame advantage upon hit from -9F to -1F.
Taunt

SP / -
 45
Charge

SP / -
 Shift to charging.
Wall Jumping Attack to Back Toward
With back against wall
M / 21
36F+2KDNKDNShift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
Reverse Jump Kick
BT or
M / -
 KDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Crash Landing
While enemy is down
L / 28
26F-12-1-1
Taunt

SP / -
 45
Charge

SP / -
 
Wall Jumping Attack to Back Toward
With back against wall
M / 21
36F+2KDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Reverse Jump Kick
BT or
M / -
 KDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Crash Landing
While enemy is down
L / 28
26F-12-1-1
・Changed from -21F to -20F on block.
・Changed from -10F to -9F on hit.
(S3)– Changed the damage from 30 to 25.
– Changed the opponent’s behavior when hit while downed.
(Ver.4.00) - Changed the damage from 25 to 28.
- Changed the frame advantage when blocked from -20F to -12F.
- Changed the frame advantage upon hit from -9F to -1F.
Taunt

SP / -
 45
 
Charge

SP / -
 
Shift to charging.
Wall Jumping Attack to Back Toward
With back against wall
M / 21
36F+2KDNKDN
Shift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
Reverse Jump Kick
BT or
M / -
 KDNKDN
 
Harrier
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Harrier

SP / -
 46Cost 15F.
・Changed from 38F to 46F on total.
Harrier to Crouching

SP / -
 26Returns to crouching.
Cost 10F.
・Transition timing now faster by 5F.
・Changed from 33F to 26F on total.
(S3)– Changed the input window for “During Harrier ” from 16F to 10F.
TC
Alula Slice
Harrier
H / 12
12F-3+17SpKDN
・Added crouch status.
(S3)– Increased the upper range of the attack.
(Ver.3.31)・Changed the opponent's behavior when the move lands as a counter hit (+17SpF→KDN).
・Reduced the strength of the pushback, and made the move easier to land.
Alula Slam
Harrier
M / 20
18F-6C-2CLNCForces an opponent to crouching on block or NH.
・Changed from -14F to -6F on block.
・Opponent reaction on normal and counter hit was changed.
TJ6F
Palmate Spin
Harrier
L / 20
26F-25KDNKDN
・Damage changed from 25 to 23.
・Opponent reaction on hit was changed.
(S3)– Changed the damage from 23 to 20.
(Ver.4.00) - Increased the upper range of the attack.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
WB
Snipe's Knee
Harrier
M / 27
15F-9KDNKDN
・Causes Wall Bounce on hit.
・Recovery on hit decreased by 5F.
(S3)– Changed the frame advantage when blocked from -13F to -9F.
Egret Rush (1)
Harrier
M / 13
16F-13-2-2
(S3)- New move.
TS
Egret Rush
Harrier
M,H / 13,18
 -3+14Sp+14SpCombo from 1st hit.
(S3)- New move.
TJ9F
Swooping Swallow
Harrier
L / 20
23F-12+5CKDNForces an opponent to crouching on NH.
(Ver.4.00) - New move.
TJ9F
Aerial Glide
Harrier
M / 20
27F-9CKDNLNCForces an opponent to crouching on block.
Disable Ukemi on face-up down hit.
・Jump status start changed from 11F to 9F?.
(S3)– Changed the frame advantage when blocked from -6F to -9F.
– Increased the recovery time after the move hits by 3 frames.
– Changed the opponent’s behavior when the move lands as a counter hit.
– Changed the opponent’s behavior when hit while downed.
Harrier
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Harrier

SP / -
 46
Harrier to Crouching

SP / -
 26
TC
Alula Slice
Harrier
H / 12
12F-3+17SpKDN
Alula Slam
Harrier
M / 20
18F-6C-2CLNC
TJ6F
Palmate Spin
Harrier
L / 20
26F-25KDNKDN
WB
Snipe's Knee
Harrier
M / 27
15F-9KDNKDN
Egret Rush (1)
Harrier
M / 13
16F-13-2-2
TS
Egret Rush
Harrier
M,H / 13,18
 -3+14Sp+14Sp
TJ9F
Swooping Swallow
Harrier
L / 20
23F-12+5CKDN
TJ9F
Aerial Glide
Harrier
M / 20
27F-9CKDNLNC
Harrier
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Harrier

SP / -
 46
Cost 15F.
・Changed from 38F to 46F on total.
Harrier to Crouching

SP / -
 26
Returns to crouching.
Cost 10F.
・Transition timing now faster by 5F.
・Changed from 33F to 26F on total.
(S3)– Changed the input window for “During Harrier ” from 16F to 10F.
TC
Alula Slice
Harrier
H / 12
12F-3+17SpKDN
・Added crouch status.
(S3)– Increased the upper range of the attack.
(Ver.3.31)・Changed the opponent's behavior when the move lands as a counter hit (+17SpF→KDN).
・Reduced the strength of the pushback, and made the move easier to land.
Alula Slam
Harrier
M / 20
18F-6C-2CLNC
Forces an opponent to crouching on block or NH.
・Changed from -14F to -6F on block.
・Opponent reaction on normal and counter hit was changed.
TJ6F
Palmate Spin
Harrier
L / 20
26F-25KDNKDN
・Damage changed from 25 to 23.
・Opponent reaction on hit was changed.
(S3)– Changed the damage from 23 to 20.
(Ver.4.00) - Increased the upper range of the attack.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
WB
Snipe's Knee
Harrier
M / 27
15F-9KDNKDN
・Causes Wall Bounce on hit.
・Recovery on hit decreased by 5F.
(S3)– Changed the frame advantage when blocked from -13F to -9F.
Egret Rush (1)
Harrier
M / 13
16F-13-2-2
(S3)- New move.
TS
Egret Rush
Harrier
M,H / 13,18
 -3+14Sp+14Sp
Combo from 1st hit.
(S3)- New move.
TJ9F
Swooping Swallow
Harrier
L / 20
23F-12+5CKDN
Forces an opponent to crouching on NH.
(Ver.4.00) - New move.
TJ9F
Aerial Glide
Harrier
M / 20
27F-9CKDNLNC
Forces an opponent to crouching on block.
Disable Ukemi on face-up down hit.
・Jump status start changed from 11F to 9F?.
(S3)– Changed the frame advantage when blocked from -6F to -9F.
– Increased the recovery time after the move hits by 3 frames.
– Changed the opponent’s behavior when the move lands as a counter hit.
– Changed the opponent’s behavior when hit while downed.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThThGuard point 8F.
・Opponent was unable to do ukemi if they hit a wall. Now fixed.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 55
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThTh
Guard point 8F.
・Opponent was unable to do ukemi if they hit a wall. Now fixed.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage & Harrier
M(,Th) / 35(,5,15)
15F+5CThThForces an opponent to crouching on block.
Damage() is throw bonus.
Throw while mid-air enemy hit.
(Ver.4.01) - Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive
Rage & Harrier
M(,Th) / 35(,5,15)
15F+5CThTh
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage & Harrier
M(,Th) / 35(,5,15)
15F+5CThTh
Forces an opponent to crouching on block.
Damage() is throw bonus.
Throw while mid-air enemy hit.
(Ver.4.01) - Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Flying Catch

Th(H) / 35
12FCCW.
Head-sd.
Face-down
or
-3F
Long Range Throw when input (start-up 15F).
Floor break.
Display of Force

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Long Range Throw when input (start-up 15F).
Osprey Sweep
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Raptor's Wrath
Approach from right side
Th(H) / 40
 Head-sd.
Face-down

-3F
Bird of Prey
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disableFloor break.
Phoenix Kick Flurry
or Harrier
Th(H) / 40(32)
12FFoot-sd.
Face-up

-6F
Damage () is wall hit bonus.
Wall Stun.
Damage() is wall hit.
・Can now perform during Harrier.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Flying Catch

Th(H) / 35
12FCCW.
Head-sd.
Face-down
or
-3F
Display of Force

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Osprey Sweep
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Raptor's Wrath
Approach from right side
Th(H) / 40
 Head-sd.
Face-down

-3F
Bird of Prey
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disable
Phoenix Kick Flurry
or Harrier
Th(H) / 40(32)
12FFoot-sd.
Face-up

-6F
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Flying Catch

Th(H) / 35
12FCCW.
Head-sd.
Face-down
or
-3F
Long Range Throw when input (start-up 15F).
Floor break.
Display of Force

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Long Range Throw when input (start-up 15F).
Osprey Sweep
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
 
Raptor's Wrath
Approach from right side
Th(H) / 40
 Head-sd.
Face-down

-3F
 
Bird of Prey
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disable
Floor break.
Phoenix Kick Flurry
or Harrier
Th(H) / 40(32)
12FFoot-sd.
Face-up

-6F
Damage () is wall hit bonus.
Wall Stun.
Damage() is wall hit.
・Can now perform during Harrier.
10 Hit Combo
INPUT
HIT LEVELHHHMHLMMMM
DAMAGE7108561095522
block+1-3-18-19-12-30-26-16-17-21
NH+8+3-4-8-6KDN-15-5-6KDN
CH
start-up 10F