JULIA CHANG:DATA

MOVE LIST & FRAME DATA Ver.4.10

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
G-Clef Cannon (1)

H / 7
10F +1 +8 +8  
G-Clef Cannon (2)

H,M / 7,12
  -9 +2 +2C  Combo from 1st NH.
G-Clef Cannon

H,M,M / 7,12,20
  -14 KDN KDN  Combo from 1st or 2nd CH.
Divine Impact

H,M,M / 7,12,20
  -9 KDN KDN  Interrupt 12F from 2nd block.
Left Right Combo

H,H / 7,10
  -1 +5 +5  Combo from 1st NH.
(S3)– Increased the damage from 8 to 10.
Left Right Combo to WR
or
H,H,SP / 7,10
  +1 +7 +7  
Left Right Combo to WR (No Derivatives)
or
H,H,SP / 7,10
  -9 -3 -3  
Baiyuan Sanshou (3)

H,H,M / 7,10,10
  -13 +3 +3  Combo from 2nd CH.
Can be delayed.
Baiyuan Sanshou

H,H,M,L / 7,10,10,20
  -14 KDN KDN  Combo from 3rd CH.
Can be delayed 8F.
Combo can be delayed 8F from 3rd CH.
Right Jab

H / 10
10F -2 +7 +7  
Spin Behind

H,SP / 10
12F -8 +5B +5B  +1F from side or behind hit.
・Remove Just Input.
Double Fist
During Spin Behind
H / 22
  +4B +4B  Combo from Spin Behind.
・Change Level from Middle to High.
(S3)– Changed the damage from 20 to 22.
– Changed the frame advantage upon hit from +3F to +4F.
– Decreased the distance between the character and the opponent when the move hits.
Left Side Kick

H / 17
14F -14 KDN KDN  Tentative Name.
High Kick

H / 15
11F -12 -3 LNC 39
Spinning Kicks

H,L / 15,12
  -16 -2 -2  TC
Returns to crouching.
Spinning Kicks Slash Uppercut

H,L,M / 15,12,21
  -14 LNC LNC  Combo from 2nd CH.
Spinning Kicks Palm Explosion

H,L,M / 15,12,20
  -9 KDN KDN  
Triple Spinning Kick

H,L,H / 15,12,23
  -6 KDN KDN  Combo from 2nd CH.
Triple Spinning Low Kick

H,L,L / 15,12,10
  -19 -8 -8  Combo from 2nd CH.
Returns to crouching.
War Drum (2)

L,H / 7,5
15F -12 -4 +1  Advance Input is unavailable
Start-up 16F in actualy
-1F from 1st CH & 2nd whiff.
War Drum

LH,M / 7,5,21
  -16 KDN KDN  Combo from 2nd whiff or 1st CH.
(Ver.2.30)Fixed 3rd attack input error depending on input timing,
Buffalo Charge (1)

M / 14
18F -5 +1 +6  
Buffalo Charge (2)

M,H / 14,12
  -12 -1 +4  Combo from 1st NH.
Can be delayed.
Buffalo Charge

M,H,M / 14,12,25
  -10 KDN KDN  Combo from 2nd CH.
Buffalo Retreat

M,H,M / 14,12,20
  -20 KDN KDN  Combo from 2nd CH.
・New Move.
Bear Trap

M,L / 12.21
18F -26 KDN KDN*  Combo from 1st NH.
Bear Trap to Cancel

M / 12
  -18 -7C -7C  Input after 17F from 1st hit.
Returns to crouching.
・New Move.
Dashing Steed (1)

H / 10
12F -2 +7 +7  
Dashing Steed (1) to Spin Behind

H,SP / 10
  -8 +5B +5B  Equivalent to .
Dashing Steed

H,H / 10,14
  -1 +5 +10  Combo from 1st NH.
Dashing Steed to Swift Step

H,H,SP / 10,14
  +14 +20G +25  
・New Move.
Bucking Steed

H,H,M / 10,14,20
  -10 KDN KDN  Combo from 2nd CH.
Can be delayed.
(S3)– Changed the damage from 18 to 20.
– Changed the opponent’s behavior when normal hit (from +2F to KDN).
Angry Steed

H,M / 10,17
  -8 +5 KDN  Combo from 1st NH.
・New Move.
(S3)– Changed the damage from 16 to 17.
– Decreased the distance between the character and the opponent when the move hits.
Departing Spirit (1)

M / 13
15F -10 +3 +3  
・New Move.
Departing Spirit (1) to Cancel

M,SP / 13
  -15 -2 -2  Returns to crouching.
(Ver.4.00) - New move.
Departing Spirit

M,M / 13,23
  -14 KDN KDN  Combo from 1st NH.
・New Move.
Boulder Smash

M / 25
18F -14 KDN KDN  WBPC8F
・New Move.
(S3)– Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Heavy Uppercut

UB(M) / 30
67F LNC LNC LNC  Input to Cancel (total frame 42F).
Low Blow

M / 13
14F -5 +1 +1  +14CF from Crouching hit.
Twisting Arrow

M / 8
15F -9 +2 +2  
・Start Up from 16F to 15F.
Twisting Arrow Cannon

M,M / 8,12
  -18 LNC LNC  Combo from 1st NH.
Twisting Arrow to Swift Step

M,SP / 8
  +16 +27 +27  
・New Move.
Twisting Arrow to High Kick

M,H / 8,18
  -6 +5 +5  Combo from 1st NH.
Left Knee

M / 14
13F -7 +4A +4A  
・Start Up from 14F to 13F.
Left Knee Hunting Tomahawk

M,M / 14,27
  -13 KDN KDN  Combo from 1st NH (Air Hit).
・New Move.
Mountain Crusher (1)

M / 14
14F -10 +1 +1  
Mountain Crusher (2)

M,M / 14,10
  -13 -2 -2  Combo from 1st CH.
Delayble.
Red Orchid Combo

M,M,H / 14,10,18
  -5 KDN KDN  TS
Combo from 1st or 2nd CH.
Delayble.
・Tail Spin.
Mountain Crusher

M,M,M / 14,10,25
  -14 KDN KDN  Combo from 1st or 2nd CH.
Delayble.
・Change Command.
Mountain Crusher ()

M,M,M / 14,10,30
  -14 KDN KDN  Combo from 1st or 2nd CH.
Delayble.
Leaping Spin Kicks

SM,M / 10,20
17F -7 +9 +9  
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing after moving.
Left Knee Combo (1)

SM / 8
11F -4 +7 +7  TC4F
Returns to crouching.
Left Knee Combo

SM,M / 8,13
  -10 +1 +1  Combo from 1st CH.
Jamming Low Kick

L / 10
13F -12 -1 +4C  
Razor Sweep

L / 12
20F -16 -2 -2  TC6F
Returns to crouching.
Razor's Edge

L,M / 12,21
  -14 LNC LNC  Combo from 1st CH.
Razor's Edge Blast

L,M / 12,20
  -9 KDN KDN  
Sweep Head Kick

L,H / 12,23
  -6 KDN KDN  Combo from 1st CH.
Sweep Low Kick

L,L / 12,10
  -19 -8 -8  TC
Combo from 1st CH.
Returns to crouching.
Angry Bull

M / 27
16F -14 KDN KDN  
Dancing Hatchet

M / 17
19F -12 +5 KDN  TC6-15F
Trickling Stream (1)

M / 13
15F -10 +1 +1  
Trickling Stream

M,L / 13,7
  -11 -4 ±0  Combo from 1st CH.
Can be delayed 10F.
Sweep Kick

L / 12
16F -17 -6 -6  TC4F
Returns to crouching.
Trapping Arrow (1)

L / 11
15F -12 -1 +4  
・New Move.
Trapping Arrow

L,M / 11,23
  -10 KDN KDN  Combo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from 1st CH.
・New Move.
(S3)– Changed the damage from 21 to 23.
– Changed the input window for the 2nd hit from 22 frames to 24 frames.
Tiger Swat

M / 18
18F -9 +5C LNC  
Pao Quan Swallow Combo (1)

H / 14
13F -10 +1 +1  
Pao Quan Swallow Combo (2)

H,H / 14,15
  -12 +4 +4  Combo from 1st NH.
Pao Quan Swallow Combo

H,H,M / 14,15,21
  -13 KDN KDN  Combo from 2nd CH.
Can be delayed.
Double Sweep (1)

L / 17
27F -13 +4C KDN 59TC6F
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Double Sweep

L,L / 17,10
  -8 KDN KDN  TC
Returns to crouching.
Heaven Shatter Kick

H / 20
18F -2 KDN KDN 43HTS
(Ver.4.00) - Changed the frame advantage when blocked from +1F to -2F.
Twin Arrow

M / 23
21F -14 KDN KDN  
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -14F.
- Decreased the distance between the character and the opponent when the move is blocked.
- Increased the recovery time after the move hits by 1F.
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
G-Clef Cannon (1)

H / 7
10F +1 +8 +8  
G-Clef Cannon (2)

H,M / 7,12
  -9 +2 +2C  
G-Clef Cannon

H,M,M / 7,12,20
  -14 KDN KDN  
Divine Impact

H,M,M / 7,12,20
  -9 KDN KDN  
Left Right Combo

H,H / 7,10
  -1 +5 +5  
Left Right Combo to WR
or
H,H,SP / 7,10
  +1 +7 +7  
Left Right Combo to WR (No Derivatives)
or
H,H,SP / 7,10
  -9 -3 -3  
Baiyuan Sanshou (3)

H,H,M / 7,10,10
  -13 +3 +3  
Baiyuan Sanshou

H,H,M,L / 7,10,10,20
  -14 KDN KDN  
Right Jab

H / 10
10F -2 +7 +7  
Spin Behind

H,SP / 10
12F -8 +5B +5B  
Double Fist
During Spin Behind
H / 22
  +4B +4B  
Left Side Kick

H / 17
14F -14 KDN KDN  
High Kick

H / 15
11F -12 -3 LNC 39
CS
Spinning Kicks

H,L / 15,12
  -16 -2 -2  
Spinning Kicks Slash Uppercut

H,L,M / 15,12,21
  -14 LNC LNC  
Spinning Kicks Palm Explosion

H,L,M / 15,12,20
  -9 KDN KDN  
Triple Spinning Kick

H,L,H / 15,12,23
  -6 KDN KDN  
Triple Spinning Low Kick

H,L,L / 15,12,10
  -19 -8 -8  
War Drum (2)

L,H / 7,5
15F -12 -4 +1  
War Drum

LH,M / 7,5,21
  -16 KDN KDN  
Buffalo Charge (1)

M / 14
18F -5 +1 +6  
Buffalo Charge (2)

M,H / 14,12
  -12 -1 +4  
Buffalo Charge

M,H,M / 14,12,25
  -10 KDN KDN  
Buffalo Retreat

M,H,M / 14,12,20
  -20 KDN KDN  
Bear Trap

M,L / 12.21
18F -26 KDN KDN*  
Bear Trap to Cancel

M / 12
  -18 -7C -7C  
Dashing Steed (1)

H / 10
12F -2 +7 +7  
Dashing Steed (1) to Spin Behind

H,SP / 10
  -8 +5B +5B  
Dashing Steed

H,H / 10,14
  -1 +5 +10  
Dashing Steed to Swift Step

H,H,SP / 10,14
  +14 +20G +25  
Bucking Steed

H,H,M / 10,14,20
  -10 KDN KDN  
Angry Steed

H,M / 10,17
  -8 +5 KDN  
Departing Spirit (1)

M / 13
15F -10 +3 +3  
Departing Spirit (1) to Cancel

M,SP / 13
  -15 -2 -2  
Departing Spirit

M,M / 13,23
  -14 KDN KDN  
WBPw
Boulder Smash

M / 25
18F -14 KDN KDN  
Heavy Uppercut

UB(M) / 30
67F LNC LNC LNC  
Low Blow

M / 13
14F -5 +1 +1  
Twisting Arrow

M / 8
15F -9 +2 +2  
Twisting Arrow Cannon

M,M / 8,12
  -18 LNC LNC  
Twisting Arrow to Swift Step

M,SP / 8
  +16 +27 +27  
Twisting Arrow to High Kick

M,H / 8,18
  -6 +5 +5  
Left Knee

M / 14
13F -7 +4A +4A  
Left Knee Hunting Tomahawk

M,M / 14,27
  -13 KDN KDN  
Mountain Crusher (1)

M / 14
14F -10 +1 +1  
Mountain Crusher (2)

M,M / 14,10
  -13 -2 -2  
Sc
Red Orchid Combo

M,M,H / 14,10,18
  -5 KDN KDN  
Mountain Crusher

M,M,M / 14,10,25
  -14 KDN KDN  
Mountain Crusher ()

M,M,M / 14,10,30
  -14 KDN KDN  
Leaping Spin Kicks

SM,M / 10,20
17F -7 +9 +9  
CS
Crouch Jab

SM / 5
10F -5 +6 +6  
CS
Left Knee Combo (1)

SM / 8
11F -4 +7 +7  
Left Knee Combo

SM,M / 8,13
  -10 +1 +1  
Jamming Low Kick

L / 10
13F -12 -1 +4C  
CS
Razor Sweep

L / 12
20F -16 -2 -2  
Razor's Edge

L,M / 12,21
  -14 LNC LNC  
Razor's Edge Blast

L,M / 12,20
  -9 KDN KDN  
Sweep Head Kick

L,H / 12,23
  -6 KDN KDN  
CS
Sweep Low Kick

L,L / 12,10
  -19 -8 -8  
Angry Bull

M / 27
16F -14 KDN KDN  
CS
Dancing Hatchet

M / 17
19F -12 +5 KDN  
Trickling Stream (1)

M / 13
15F -10 +1 +1  
Trickling Stream

M,L / 13,7
  -11 -4 ±0  
CS
Sweep Kick

L / 12
16F -17 -6 -6  
Trapping Arrow (1)

L / 11
15F -12 -1 +4  
Trapping Arrow

L,M / 11,23
  -10 KDN KDN  
Tiger Swat

M / 18
18F -9 +5C LNC  
Pao Quan Swallow Combo (1)

H / 14
13F -10 +1 +1  
Pao Quan Swallow Combo (2)

H,H / 14,15
  -12 +4 +4  
Pao Quan Swallow Combo

H,H,M / 14,15,21
  -13 KDN KDN  
CS
Double Sweep (1)

L / 17
27F -13 +4C KDN 59
CS
Double Sweep

L,L / 17,10
  -8 KDN KDN  
HSc
Heaven Shatter Kick

H / 20
18F -2 KDN KDN 43
Twin Arrow

M / 23
21F -14 KDN KDN  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
G-Clef Cannon (1)

H / 7
10F +1 +8 +8  
 
G-Clef Cannon (2)

H,M / 7,12
  -9 +2 +2C  
Combo from 1st NH.
G-Clef Cannon

H,M,M / 7,12,20
  -14 KDN KDN  
Combo from 1st or 2nd CH.
Divine Impact

H,M,M / 7,12,20
  -9 KDN KDN  
Interrupt 12F from 2nd block.
Left Right Combo

H,H / 7,10
  -1 +5 +5  
Combo from 1st NH.
(S3)– Increased the damage from 8 to 10.
Left Right Combo to WR
or
H,H,SP / 7,10
  +1 +7 +7  
 
Left Right Combo to WR (No Derivatives)
or
H,H,SP / 7,10
  -9 -3 -3  
 
Baiyuan Sanshou (3)

H,H,M / 7,10,10
  -13 +3 +3  
Combo from 2nd CH.
Can be delayed.
Baiyuan Sanshou

H,H,M,L / 7,10,10,20
  -14 KDN KDN  
Combo from 3rd CH.
Can be delayed 8F.
Combo can be delayed 8F from 3rd CH.
Right Jab

H / 10
10F -2 +7 +7  
 
Spin Behind

H,SP / 10
12F -8 +5B +5B  
+1F from side or behind hit.
・Remove Just Input.
Double Fist
During Spin Behind
H / 22
  +4B +4B  
Combo from Spin Behind.
・Change Level from Middle to High.
(S3)– Changed the damage from 20 to 22.
– Changed the frame advantage upon hit from +3F to +4F.
– Decreased the distance between the character and the opponent when the move hits.
Left Side Kick

H / 17
14F -14 KDN KDN  
Tentative Name.
High Kick

H / 15
11F -12 -3 LNC 39
 
Spinning Kicks

H,L / 15,12
  -16 -2 -2  
TC
Returns to crouching.
Spinning Kicks Slash Uppercut

H,L,M / 15,12,21
  -14 LNC LNC  
Combo from 2nd CH.
Spinning Kicks Palm Explosion

H,L,M / 15,12,20
  -9 KDN KDN  
 
Triple Spinning Kick

H,L,H / 15,12,23
  -6 KDN KDN  
Combo from 2nd CH.
Triple Spinning Low Kick

H,L,L / 15,12,10
  -19 -8 -8  
Combo from 2nd CH.
Returns to crouching.
War Drum (2)

L,H / 7,5
15F -12 -4 +1  
Advance Input is unavailable
Start-up 16F in actualy
-1F from 1st CH & 2nd whiff.
War Drum

LH,M / 7,5,21
  -16 KDN KDN  
Combo from 2nd whiff or 1st CH.
(Ver.2.30)Fixed 3rd attack input error depending on input timing,
Buffalo Charge (1)

M / 14
18F -5 +1 +6  
 
Buffalo Charge (2)

M,H / 14,12
  -12 -1 +4  
Combo from 1st NH.
Can be delayed.
Buffalo Charge

M,H,M / 14,12,25
  -10 KDN KDN  
Combo from 2nd CH.
Buffalo Retreat

M,H,M / 14,12,20
  -20 KDN KDN  
Combo from 2nd CH.
・New Move.
Bear Trap

M,L / 12.21
18F -26 KDN KDN*  
Combo from 1st NH.
Bear Trap to Cancel

M / 12
  -18 -7C -7C  
Input after 17F from 1st hit.
Returns to crouching.
・New Move.
Dashing Steed (1)

H / 10
12F -2 +7 +7  
 
Dashing Steed (1) to Spin Behind

H,SP / 10
  -8 +5B +5B  
Equivalent to .
Dashing Steed

H,H / 10,14
  -1 +5 +10  
Combo from 1st NH.
Dashing Steed to Swift Step

H,H,SP / 10,14
  +14 +20G +25  
・New Move.
Bucking Steed

H,H,M / 10,14,20
  -10 KDN KDN  
Combo from 2nd CH.
Can be delayed.
(S3)– Changed the damage from 18 to 20.
– Changed the opponent’s behavior when normal hit (from +2F to KDN).
Angry Steed

H,M / 10,17
  -8 +5 KDN  
Combo from 1st NH.
・New Move.
(S3)– Changed the damage from 16 to 17.
– Decreased the distance between the character and the opponent when the move hits.
Departing Spirit (1)

M / 13
15F -10 +3 +3  
・New Move.
Departing Spirit (1) to Cancel

M,SP / 13
  -15 -2 -2  
Returns to crouching.
(Ver.4.00) - New move.
Departing Spirit

M,M / 13,23
  -14 KDN KDN  
Combo from 1st NH.
・New Move.
Boulder Smash

M / 25
18F -14 KDN KDN  
WBPC8F
・New Move.
(S3)– Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Heavy Uppercut

UB(M) / 30
67F LNC LNC LNC  
Input to Cancel (total frame 42F).
Low Blow

M / 13
14F -5 +1 +1  
+14CF from Crouching hit.
Twisting Arrow

M / 8
15F -9 +2 +2  
・Start Up from 16F to 15F.
Twisting Arrow Cannon

M,M / 8,12
  -18 LNC LNC  
Combo from 1st NH.
Twisting Arrow to Swift Step

M,SP / 8
  +16 +27 +27  
・New Move.
Twisting Arrow to High Kick

M,H / 8,18
  -6 +5 +5  
Combo from 1st NH.
Left Knee

M / 14
13F -7 +4A +4A  
・Start Up from 14F to 13F.
Left Knee Hunting Tomahawk

M,M / 14,27
  -13 KDN KDN  
Combo from 1st NH (Air Hit).
・New Move.
Mountain Crusher (1)

M / 14
14F -10 +1 +1  
 
Mountain Crusher (2)

M,M / 14,10
  -13 -2 -2  
Combo from 1st CH.
Delayble.
Red Orchid Combo

M,M,H / 14,10,18
  -5 KDN KDN  
TS
Combo from 1st or 2nd CH.
Delayble.
・Tail Spin.
Mountain Crusher

M,M,M / 14,10,25
  -14 KDN KDN  
Combo from 1st or 2nd CH.
Delayble.
・Change Command.
Mountain Crusher ()

M,M,M / 14,10,30
  -14 KDN KDN  
Combo from 1st or 2nd CH.
Delayble.
Leaping Spin Kicks

SM,M / 10,20
17F -7 +9 +9  
 
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing after moving.
Left Knee Combo (1)

SM / 8
11F -4 +7 +7  
TC4F
Returns to crouching.
Left Knee Combo

SM,M / 8,13
  -10 +1 +1  
Combo from 1st CH.
Jamming Low Kick

L / 10
13F -12 -1 +4C  
 
Razor Sweep

L / 12
20F -16 -2 -2  
TC6F
Returns to crouching.
Razor's Edge

L,M / 12,21
  -14 LNC LNC  
Combo from 1st CH.
Razor's Edge Blast

L,M / 12,20
  -9 KDN KDN  
 
Sweep Head Kick

L,H / 12,23
  -6 KDN KDN  
Combo from 1st CH.
Sweep Low Kick

L,L / 12,10
  -19 -8 -8  
TC
Combo from 1st CH.
Returns to crouching.
Angry Bull

M / 27
16F -14 KDN KDN  
 
Dancing Hatchet

M / 17
19F -12 +5 KDN  
TC6-15F
Trickling Stream (1)

M / 13
15F -10 +1 +1  
 
Trickling Stream

M,L / 13,7
  -11 -4 ±0  
Combo from 1st CH.
Can be delayed 10F.
Sweep Kick

L / 12
16F -17 -6 -6  
TC4F
Returns to crouching.
Trapping Arrow (1)

L / 11
15F -12 -1 +4  
・New Move.
Trapping Arrow

L,M / 11,23
  -10 KDN KDN  
Combo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from 1st CH.
・New Move.
(S3)– Changed the damage from 21 to 23.
– Changed the input window for the 2nd hit from 22 frames to 24 frames.
Tiger Swat

M / 18
18F -9 +5C LNC  
 
Pao Quan Swallow Combo (1)

H / 14
13F -10 +1 +1  
 
Pao Quan Swallow Combo (2)

H,H / 14,15
  -12 +4 +4  
Combo from 1st NH.
Pao Quan Swallow Combo

H,H,M / 14,15,21
  -13 KDN KDN  
Combo from 2nd CH.
Can be delayed.
Double Sweep (1)

L / 17
27F -13 +4C KDN 59
TC6F
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Double Sweep

L,L / 17,10
  -8 KDN KDN  
TC
Returns to crouching.
Heaven Shatter Kick

H / 20
18F -2 KDN KDN 43
HTS
(Ver.4.00) - Changed the frame advantage when blocked from +1F to -2F.
Twin Arrow

M / 23
21F -14 KDN KDN  
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -14F.
- Decreased the distance between the character and the opponent when the move is blocked.
- Increased the recovery time after the move hits by 1F.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1  TJ9F
Shove It Up

M / 17
15F -12 +4 KDN  Input to Down.
・Change Command.
(Ver.4.10) - Changed the frame advantage when blocked from -8F to -12F.
- Made the opponent closer when blocking.
Hook
or or
H / 17
15F -12 +9 +9  
Left Rising Kick

M / 14
15F -22 -9 -9  TJ9F
Tentative Name.
Meaty 1F.
Left Rising Kick

M / 16
15F -20 KDN KDN  TJ9F
Tentative Name.
Meaty 1F.
Left Rising Kick

M / 18
15F -16 KDN KDN  TJ9F
Tentative Name.
Meaty 1F.
Right Rising Kick

M / 14
15F -24 -13 -13  TJ9F
Tentative Name.
Meaty 1F.
Right Rising Kick

M / 16
15F -20 KDN KDN  TJ9F
Tentative Name.
Meaty 1F.
Double Lift Kick (1)

M / 8
16F -8 +4 +4  TJ9F
・Start Up from 15F to 16F.
Double Lift Kick

M,M / 8,8
  -13 LNC LNC  Combo from 1st NH.
Can be delayed 6F.
Combo can be delayed 6F from 1st NH.
(S3)– Fixed an issue in which the 2nd hit’s input window would vary depending on whether the previous hit landed or was blocked.
Mountain Breeze

M,M,M / 8,8,25
  -6 KDN KDN  
・Remove Hold Input.
Foot Stomp

M / 27
35F -13 KDN KDN  TJ7F
Ukemi is unavailable upon down hit.
(Ver.4.10) - Changed the damage from 30 to 27.
Delay Rising Toe Kick

M / 25
23F -18 LNC LNC  TJ9F
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
Shove It Up

M / 17
15F -12 +4 KDN  
Hook
or or
H / 17
15F -12 +9 +9  
JS
Left Rising Kick

M / 14
15F -22 -9 -9  
JS
Left Rising Kick

M / 16
15F -20 KDN KDN  
JS
Left Rising Kick

M / 18
15F -16 KDN KDN  
JS
Right Rising Kick

M / 14
15F -24 -13 -13  
JS
Right Rising Kick

M / 16
15F -20 KDN KDN  
JS
Double Lift Kick (1)

M / 8
16F -8 +4 +4  
Double Lift Kick

M,M / 8,8
  -13 LNC LNC  
Mountain Breeze

M,M,M / 8,8,25
  -6 KDN KDN  
JS
Foot Stomp

M / 27
35F -13 KDN KDN  
JS
Delay Rising Toe Kick

M / 25
23F -18 LNC LNC  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
TJ9F
Shove It Up

M / 17
15F -12 +4 KDN  
Input to Down.
・Change Command.
(Ver.4.10) - Changed the frame advantage when blocked from -8F to -12F.
- Made the opponent closer when blocking.
Hook
or or
H / 17
15F -12 +9 +9  
 
Left Rising Kick

M / 14
15F -22 -9 -9  
TJ9F
Tentative Name.
Meaty 1F.
Left Rising Kick

M / 16
15F -20 KDN KDN  
TJ9F
Tentative Name.
Meaty 1F.
Left Rising Kick

M / 18
15F -16 KDN KDN  
TJ9F
Tentative Name.
Meaty 1F.
Right Rising Kick

M / 14
15F -24 -13 -13  
TJ9F
Tentative Name.
Meaty 1F.
Right Rising Kick

M / 16
15F -20 KDN KDN  
TJ9F
Tentative Name.
Meaty 1F.
Double Lift Kick (1)

M / 8
16F -8 +4 +4  
TJ9F
・Start Up from 15F to 16F.
Double Lift Kick

M,M / 8,8
  -13 LNC LNC  
Combo from 1st NH.
Can be delayed 6F.
Combo can be delayed 6F from 1st NH.
(S3)– Fixed an issue in which the 2nd hit’s input window would vary depending on whether the previous hit landed or was blocked.
Mountain Breeze

M,M,M / 8,8,25
  -6 KDN KDN  
・Remove Hold Input.
Foot Stomp

M / 27
35F -13 KDN KDN  
TJ7F
Ukemi is unavailable upon down hit.
(Ver.4.10) - Changed the damage from 30 to 27.
Delay Rising Toe Kick

M / 25
23F -18 LNC LNC  
TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Party Crasher

M / 11
11F -2 +4 +7  Advance Input is unavailable.
Start-up 12F in actualy.
Elbow Skyscraper Kick

M,H / 11,17
  -4 +15Sp KDN  TS
Combo from 1st NH.
Can be delayed.
・Tail Spin.
Bison Smash

M / 23
18F -13C KDN KDN  Advance Input is unavailable.
Start-up 19F in actualy.
Returns to crouching.
(S3)– Changed the frame advantage on guard from -14F to -13CF.
– Changed the opponent’s behavior when guarding the move.
– Increased the recovery time after the move hits by 1 frame.
Lift Kick

M / 21
12F -14 KDN KDN  Advance Input is unavailable.
Start-up 13F in actualy.
Storm Chaser

H / 25
20F +2 KDN KDN  TSTJ11F
(Ver.4.00) - New move.
Double Palm Push

M / 23
13F -9 KDN KDN  WB
Advance Input is unavailable.
Start-up 14F in actualy.
(Ver.4.00) - Changed the damage from 27 to 23.
- Changed the frame advantage when blocked from -7F to -9F.
Rapid Counter Attack

M / 14
12F -6 ±0 +5  Advance Input is available.
(S3)– Changed the attack startup from 11F to 12F.
– The move can now be performed using an advance input.
Rapid Counter Attack to WR
or
M,SP / 14
  +2 +8 +13  
Rapid Counter Attack to WR (No Derivatives)
or
M,SP / 14
  -8 -2 +3  
Lightning Bolt

M,M / 14,25
  -14 KDN KDN  Combo from 1st CH.
Can be delayed.
(Ver.4.00) - Shortened the recovery time after the move hits by 5F.
Spirit Cannon

H / 15
15F -8 LNC LNC  Advance Input is available.
Flaming Arrow

H / 28
12F +4 KDN KDN  
Dream Catcher (1)

M / 12
14F -14 +1 +1  
・New Move.
(S3)– Changed the damage from 15 to 12.
Dream Catcher

M,M / 12,21
  -13 KDN KDN  Combo from 1st hit.
Can be delayed 11F.
・New Move.
(Ver.4.00) - Changed the opponent’s behavior when hit in midair.
Super Slash

M / 30
23F ±0 KDN KDN  TJ3F
Meaty 7F.
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Party Crasher

M / 11
11F -2 +4 +7  
Sc
Elbow Skyscraper Kick

M,H / 11,17
  -4 +15Sp KDN  
Bison Smash

M / 23
18F -13C KDN KDN  
Lift Kick

M / 21
12F -14 KDN KDN  
ScJS
Storm Chaser

H / 25
20F +2 KDN KDN  
WB
Double Palm Push

M / 23
13F -9 KDN KDN  
Rapid Counter Attack

M / 14
12F -6 ±0 +5  
Rapid Counter Attack to WR
or
M,SP / 14
  +2 +8 +13  
Rapid Counter Attack to WR (No Derivatives)
or
M,SP / 14
  -8 -2 +3  
Lightning Bolt

M,M / 14,25
  -14 KDN KDN  
Spirit Cannon

H / 15
15F -8 LNC LNC  
Flaming Arrow

H / 28
12F +4 KDN KDN  
Dream Catcher (1)

M / 12
14F -14 +1 +1  
Dream Catcher

M,M / 12,21
  -13 KDN KDN  
JS
Super Slash

M / 30
23F ±0 KDN KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Party Crasher

M / 11
11F -2 +4 +7  
Advance Input is unavailable.
Start-up 12F in actualy.
Elbow Skyscraper Kick

M,H / 11,17
  -4 +15Sp KDN  
TS
Combo from 1st NH.
Can be delayed.
・Tail Spin.
Bison Smash

M / 23
18F -13C KDN KDN  
Advance Input is unavailable.
Start-up 19F in actualy.
Returns to crouching.
(S3)– Changed the frame advantage on guard from -14F to -13CF.
– Changed the opponent’s behavior when guarding the move.
– Increased the recovery time after the move hits by 1 frame.
Lift Kick

M / 21
12F -14 KDN KDN  
Advance Input is unavailable.
Start-up 13F in actualy.
Storm Chaser

H / 25
20F +2 KDN KDN  
TSTJ11F
(Ver.4.00) - New move.
Double Palm Push

M / 23
13F -9 KDN KDN  
WB
Advance Input is unavailable.
Start-up 14F in actualy.
(Ver.4.00) - Changed the damage from 27 to 23.
- Changed the frame advantage when blocked from -7F to -9F.
Rapid Counter Attack

M / 14
12F -6 ±0 +5  
Advance Input is available.
(S3)– Changed the attack startup from 11F to 12F.
– The move can now be performed using an advance input.
Rapid Counter Attack to WR
or
M,SP / 14
  +2 +8 +13  
 
Rapid Counter Attack to WR (No Derivatives)
or
M,SP / 14
  -8 -2 +3  
 
Lightning Bolt

M,M / 14,25
  -14 KDN KDN  
Combo from 1st CH.
Can be delayed.
(Ver.4.00) - Shortened the recovery time after the move hits by 5F.
Spirit Cannon

H / 15
15F -8 LNC LNC  
Advance Input is available.
Flaming Arrow

H / 28
12F +4 KDN KDN  
 
Dream Catcher (1)

M / 12
14F -14 +1 +1  
・New Move.
(S3)– Changed the damage from 15 to 12.
Dream Catcher

M,M / 12,21
  -13 KDN KDN  
Combo from 1st hit.
Can be delayed 11F.
・New Move.
(Ver.4.00) - Changed the opponent’s behavior when hit in midair.
Super Slash

M / 30
23F ±0 KDN KDN  
TJ3F
Meaty 7F.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing after moving
Crouch Straight
FC
SM / 8
11F -4 +7 +7  TC
Connect to .
Returns to crouching.
(S3)– Decreased the distance between the character and the opponent when the move hits.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Flash Uppercut
WS
M / 15
15F -13 LNC LNC  
・Start Up from 16F to 15F.
Palm Explosion
WS 【
M / 20
32F -9 KDN KDN  
Tequila Sunrise
WS
M / 11
18F -17 -9 -6  
Tequila Sunrise to WR
WS or
M,SP / 11
  +2 +10 +13  
Tequila Sunrise to WR (No Derivatives)
WS or
M,SP / 11
  -8 ±0 +3  
Tequila Sunrise Backfist
WS
M,H / 11,20
  -4 KDN KDN*  Combo from 1st NH.
Can be delayed.
Tequila Sunrise Elbow Smash
WS
M,M / 11,16
  -16 KDN KDN  Combo from 1st NH.
Tequila Sunrise Elbow Smash to Crouch
WS
M,M / 11,16
  -18 KDN KDN  
Tequila Sunrise Elbow Smash (Hold)
WS Hold
M,M / 11,23
  +4 KDN KDN  
Tequila Sunrise Elbow Smash (Hold) to Crouch
WS Hold
M,M / 11,23
  +4 KDN KDN  
Tequila Sunrise Double Elbow
WS
M,M,M / 11,16(23),25
  -16 KDN KDN  TJ
Damage () is Hold bonus.
Can be delayed.
・Enable no hold.
Middle Sobat
WS
M / 21
14F -7 +15Sp KDN  HTS
・Tail Spin.
・Start Up from 15F to 14F.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit.
Skyscraper Kick
WS
M / 17
11F -12 KDN KDN  
(Ver.4.00) - Changed the damage from 21 to 17.
- Changed the frame advantage when blocked from -15F to -12F.
Body Elbow
FC
M / 25
12F -14 KDN KDN  
・Not equivalent to .
Spinning Sweep Combo (1)
FC
L / 9
16F -14 -3 -3  TC
Returns to crouching.
Spinning Sweep Combo
FC
L,M / 9,20
  -17 KDN KDN  TJ
Combo from 1st hit.
(Ver.4.00) - Changed the damage from 23 to 20.
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
CS
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
CS
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Flash Uppercut
WS
M / 15
15F -13 LNC LNC  
Palm Explosion
WS 【
M / 20
32F -9 KDN KDN  
Tequila Sunrise
WS
M / 11
18F -17 -9 -6  
Tequila Sunrise to WR
WS or
M,SP / 11
  +2 +10 +13  
Tequila Sunrise to WR (No Derivatives)
WS or
M,SP / 11
  -8 ±0 +3  
Tequila Sunrise Backfist
WS
M,H / 11,20
  -4 KDN KDN*  
Tequila Sunrise Elbow Smash
WS
M,M / 11,16
  -16 KDN KDN  
Tequila Sunrise Elbow Smash to Crouch
WS
M,M / 11,16
  -18 KDN KDN  
Tequila Sunrise Elbow Smash (Hold)
WS Hold
M,M / 11,23
  +4 KDN KDN  
Tequila Sunrise Elbow Smash (Hold) to Crouch
WS Hold
M,M / 11,23
  +4 KDN KDN  
JS
Tequila Sunrise Double Elbow
WS
M,M,M / 11,16(23),25
  -16 KDN KDN  
HSc
Middle Sobat
WS
M / 21
14F -7 +15Sp KDN  
Skyscraper Kick
WS
M / 17
11F -12 KDN KDN  
Body Elbow
FC
M / 25
12F -14 KDN KDN  
CS
Spinning Sweep Combo (1)
FC
L / 9
16F -14 -3 -3  
JS
Spinning Sweep Combo
FC
L,M / 9,20
  -17 KDN KDN  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing after moving
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Connect to .
Returns to crouching.
(S3)– Decreased the distance between the character and the opponent when the move hits.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Flash Uppercut
WS
M / 15
15F -13 LNC LNC  
・Start Up from 16F to 15F.
Palm Explosion
WS 【
M / 20
32F -9 KDN KDN  
 
Tequila Sunrise
WS
M / 11
18F -17 -9 -6  
 
Tequila Sunrise to WR
WS or
M,SP / 11
  +2 +10 +13  
 
Tequila Sunrise to WR (No Derivatives)
WS or
M,SP / 11
  -8 ±0 +3  
 
Tequila Sunrise Backfist
WS
M,H / 11,20
  -4 KDN KDN*  
Combo from 1st NH.
Can be delayed.
Tequila Sunrise Elbow Smash
WS
M,M / 11,16
  -16 KDN KDN  
Combo from 1st NH.
Tequila Sunrise Elbow Smash to Crouch
WS
M,M / 11,16
  -18 KDN KDN  
 
Tequila Sunrise Elbow Smash (Hold)
WS Hold
M,M / 11,23
  +4 KDN KDN  
 
Tequila Sunrise Elbow Smash (Hold) to Crouch
WS Hold
M,M / 11,23
  +4 KDN KDN  
 
Tequila Sunrise Double Elbow
WS
M,M,M / 11,16(23),25
  -16 KDN KDN  
TJ
Damage () is Hold bonus.
Can be delayed.
・Enable no hold.
Middle Sobat
WS
M / 21
14F -7 +15Sp KDN  
HTS
・Tail Spin.
・Start Up from 15F to 14F.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit.
Skyscraper Kick
WS
M / 17
11F -12 KDN KDN  
(Ver.4.00) - Changed the damage from 21 to 17.
- Changed the frame advantage when blocked from -15F to -12F.
Body Elbow
FC
M / 25
12F -14 KDN KDN  
・Not equivalent to .
Spinning Sweep Combo (1)
FC
L / 9
16F -14 -3 -3  
TC
Returns to crouching.
Spinning Sweep Combo
FC
L,M / 9,20
  -17 KDN KDN  
TJ
Combo from 1st hit.
(Ver.4.00) - Changed the damage from 23 to 20.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Snake Step
SS
M / 15
18F -5 +3 +28G  TC6F
Returns to crouching.
・New Move.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Side Kick
SS
M / 23
20F -6 KDN KDN  
Clean Sweep
SS
L / 17
20F -13 ±0 +13G  TC6F
(S3)– New move.
(Ver.4.00) - Changed the frame advantage upon hit from +3F to ±0F.
(Ver.4.10) - Changed the move in a way that does not allow follow-up attacks (+13GF) when counter-hitting.
Handstand Kick
SS
M,M / 10,10
22F -21 LNC LNC 72No Crouch Status.
(Ver.4.00) - Reduced the frequency at which the character would move through the opponent in specific situations.
Taunt

SP / -
  50
・New Move.
Welcome

SP / -
   
Wall Jump Attack
with back against wall
M / 21
36F +2 KDN KDN  To back toward.
Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Snake Step
SS
M / 15
18F -5 +3 +28G  
Side Kick
SS
M / 23
20F -6 KDN KDN  
CS
Clean Sweep
SS
L / 17
20F -13 ±0 +13G  
Handstand Kick
SS
M,M / 10,10
22F -21 LNC LNC 72
Taunt

SP / -
  50
Welcome

SP / -
   
Wall Jump Attack
with back against wall
M / 21
36F +2 KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Snake Step
SS
M / 15
18F -5 +3 +28G  
TC6F
Returns to crouching.
・New Move.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Side Kick
SS
M / 23
20F -6 KDN KDN  
 
Clean Sweep
SS
L / 17
20F -13 ±0 +13G  
TC6F
(S3)– New move.
(Ver.4.00) - Changed the frame advantage upon hit from +3F to ±0F.
(Ver.4.10) - Changed the move in a way that does not allow follow-up attacks (+13GF) when counter-hitting.
Handstand Kick
SS
M,M / 10,10
22F -21 LNC LNC 72
No Crouch Status.
(Ver.4.00) - Reduced the frequency at which the character would move through the opponent in specific situations.
Taunt

SP / -
  50
・New Move.
Welcome

SP / -
   
 
Wall Jump Attack
with back against wall
M / 21
36F +2 KDN KDN  
To back toward.
Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Returns to crouching.
Wind Roll (WR)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Wind Roll (Right)
or BT
SP / -
  26Cost 16F (Tiger Swat 18F).
Wind Roll (Left)
or
SP / -
   
War Club
WR
H / 14
15F ±0 +6 KDN  
Wind Hatchet
WR
M / 20
18F -9 +11Sp +11Sp  TS
・New Move.
Hunting Tomahawk (1)
WR
M / 10
18F -17 -7 -7  
Hunting Tomahawk
WR
M,M / 10,27
  -13 KDN KDN  Combo from 1st NH.
(S3)– Reduced the strength of the pushback, and made the move easier to land.
Wind Roll Explosion (1)
WR
L / 14
20F -26 +6C +6C  TC6F
Returns to crouching.
To Down from 2nd input.
Wind Roll Explosion
WR
L,M / 14,27
  -16 KDN KDN  TC
Tiger Swat
WR
M / 18
19F -9 +5C LNC  Secret Move.
Wind Roll (WR)
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Wind Roll (Right)
or BT
SP / -
  26
Wind Roll (Left)
or
SP / -
   
War Club
WR
H / 14
15F ±0 +6 KDN  
Sc
Wind Hatchet
WR
M / 20
18F -9 +11Sp +11Sp  
Hunting Tomahawk (1)
WR
M / 10
18F -17 -7 -7  
Hunting Tomahawk
WR
M,M / 10,27
  -13 KDN KDN  
CS
Wind Roll Explosion (1)
WR
L / 14
20F -26 +6C +6C  
CS
Wind Roll Explosion
WR
L,M / 14,27
  -16 KDN KDN  
Tiger Swat
WR
M / 18
19F -9 +5C LNC  
Wind Roll (WR)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Wind Roll (Right)
or BT
SP / -
  26
Cost 16F (Tiger Swat 18F).
Wind Roll (Left)
or
SP / -
   
 
War Club
WR
H / 14
15F ±0 +6 KDN  
 
Wind Hatchet
WR
M / 20
18F -9 +11Sp +11Sp  
TS
・New Move.
Hunting Tomahawk (1)
WR
M / 10
18F -17 -7 -7  
 
Hunting Tomahawk
WR
M,M / 10,27
  -13 KDN KDN  
Combo from 1st NH.
(S3)– Reduced the strength of the pushback, and made the move easier to land.
Wind Roll Explosion (1)
WR
L / 14
20F -26 +6C +6C  
TC6F
Returns to crouching.
To Down from 2nd input.
Wind Roll Explosion
WR
L,M / 14,27
  -16 KDN KDN  
TC
Tiger Swat
WR
M / 18
19F -9 +5C LNC  
Secret Move.
Swift Step
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Swift Step

SP / -
  37TJ13F
Cost 15F.
Desable delay.
Swift Step to Crouch
or
SP / -
  37Returns to crouching.
Lashing Arrow

H / 24
19F -3 KDN KDN  TJ18F
Meaty 7F.
(Ver.4.10) - Changed the opponent's reaction upon hit to the reaction the opponent can do ukemi, so the follow-up would not be guaranteed.
Flash Uppercut
During Swift Step
M / 15
39F -13 LNC LNC  Secret Move.
Start up 24 + 15F.
Swift Step Explosion
During Swift Step
M / 20
31F -8 KDN KDN  Start up 15 + 16F.
Deceptive Kick
During Swift Step
L / 17
33F -13 +2 KDN  Start up 15 + 18F.
Leaping Spin Kicks
During Swift Step
M,H / 8,12
39F -16 LNC LNC  Start up 15 + 24F.
・New Move.
Swift Step
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Swift Step

SP / -
  37
Swift Step to Crouch
or
SP / -
  37
JS
Lashing Arrow

H / 24
19F -3 KDN KDN  
Flash Uppercut
During Swift Step
M / 15
39F -13 LNC LNC  
Swift Step Explosion
During Swift Step
M / 20
31F -8 KDN KDN  
Deceptive Kick
During Swift Step
L / 17
33F -13 +2 KDN  
Leaping Spin Kicks
During Swift Step
M,H / 8,12
39F -16 LNC LNC  
Swift Step
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Swift Step

SP / -
  37
TJ13F
Cost 15F.
Desable delay.
Swift Step to Crouch
or
SP / -
  37
Returns to crouching.
Lashing Arrow

H / 24
19F -3 KDN KDN  
TJ18F
Meaty 7F.
(Ver.4.10) - Changed the opponent's reaction upon hit to the reaction the opponent can do ukemi, so the follow-up would not be guaranteed.
Flash Uppercut
During Swift Step
M / 15
39F -13 LNC LNC  
Secret Move.
Start up 24 + 15F.
Swift Step Explosion
During Swift Step
M / 20
31F -8 KDN KDN  
Start up 15 + 16F.
Deceptive Kick
During Swift Step
L / 17
33F -13 +2 KDN  
Start up 15 + 18F.
Leaping Spin Kicks
During Swift Step
M,H / 8,12
39F -16 LNC LNC  
Start up 15 + 24F.
・New Move.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th  Guard Point 8F
・New Move.
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th  
Guard Point 8F
・New Move.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M / 20,35
15F +2 KDN KDN  Unblokable damage 5 close to Wall
& +8GF.
・New Move.
(Ver.2.30)Corrected homing capabilities against side step after 1st attack hit or block.
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive
During Rage
M,M / 20,35
15F +2 KDN KDN  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive
During Rage
M,M / 20,35
15F +2 KDN KDN  
Unblokable damage 5 close to Wall
& +8GF.
・New Move.
(Ver.2.30)Corrected homing capabilities against side step after 1st attack hit or block.


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Death Valley Bomb

Th(H) / 35
12F RP
Foot-sd.
Fac-Up.
or
-6F
RP
  Floor break.
(ver.2.30)・Corrected name on Move List.
Side Slam

Th(H) / 35
12F CCW
Foot-sd.
Fac-Up.
or
-3F
 
(ver.2.30)・Corrected name on Move List.
Headlock Back Crusher
Approach from left side
Th(H) / 45
  Head-sd.
Fac-Dwn.

-3F
 
(ver.2.30)・Corrected name on Move List.
Twisted Sister
Approach from right side
Th(H) / 40
  Head-sd.
Fac-Up.

-3F
 
(ver.2.30)・Corrected name on Move List.
German Suplex
Approach from behind
Th(H) / 55
  Head-sd.
Fac-Dwn.
disable  
・Remove Floor Break.
Calf Branding
Approach from behind
Th(H) / 55
  Head-sd.
Fac-Dwn.
disable  
Waist Suplex

Th(H) / 37
11F RP
Head-sd.
Fac-Up.

-2F
  Floor break.
(Ver.2.30)Changed Move(from Fisherman's Suplex to Waist Suplex).
Seesaw Toss

Th(H) / 20
11F RP
BT
±0F

-2F
  Wall bonus 5 damage & BT stun.
・Change Command.
Arm Lock Suplex

Th(H) / 37
11F RP
Head-sd.
Fac-Up.

-6F
 
・Change Command.
Mad Axes

Th(H) / 42
10F CW
Foot-sd.
Fac-Up.

-4F
  Disable Preciding Input
Input & .
・Start Up from 11F to 10F.
Cross Arm Suplex
FC
Th(H) / 45
12F CW
Foot-sd.
Fac-Up.

-6F
 
Wild Stallion
Approach crouching enemy
Th(L) / 40
13F Head-sd.
Fac-Dwn.

±0F
 
Bulldog
Approach crouching enemy
Th(L) / 40
13F Head-sd.
Fac-Dwn.

±0F
 
Running Neck Breaker Drop
During Swift Step
Th(H) / 40
31F RP
Head-sd.
Fac-Up.

-3F
RP
  Start up 15 + 16F.
Floor break.
(S3)– New move.
(Ver.3.01) Fixed an issue where damage did not increase when throwing during rage mode.
Aerial Bomb
Approach mid-air enemy & During Swift Step
Th(H) / 35
31F Head-sd.
Fac-Dwn.
disable   Start up 15 + 16F.
Floor break.
(S3)– New move.
(Ver.4.00) - Changed the damage from 30 to 35.
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Death Valley Bomb

Th(H) / 35
12F RP
Foot-sd.
Fac-Up.
or
-6F
RP
 
Side Slam

Th(H) / 35
12F CCW
Foot-sd.
Fac-Up.
or
-3F
 
Headlock Back Crusher
Approach from left side
Th(H) / 45
  Head-sd.
Fac-Dwn.

-3F
 
Twisted Sister
Approach from right side
Th(H) / 40
  Head-sd.
Fac-Up.

-3F
 
German Suplex
Approach from behind
Th(H) / 55
  Head-sd.
Fac-Dwn.
disable  
Calf Branding
Approach from behind
Th(H) / 55
  Head-sd.
Fac-Dwn.
disable  
Waist Suplex

Th(H) / 37
11F RP
Head-sd.
Fac-Up.

-2F
 
Seesaw Toss

Th(H) / 20
11F RP
BT
±0F

-2F
 
Arm Lock Suplex

Th(H) / 37
11F RP
Head-sd.
Fac-Up.

-6F
 
Mad Axes

Th(H) / 42
10F CW
Foot-sd.
Fac-Up.

-4F
 
Cross Arm Suplex
FC
Th(H) / 45
12F CW
Foot-sd.
Fac-Up.

-6F
 
Wild Stallion
Approach crouching enemy
Th(L) / 40
13F Head-sd.
Fac-Dwn.

±0F
 
Bulldog
Approach crouching enemy
Th(L) / 40
13F Head-sd.
Fac-Dwn.

±0F
 
Running Neck Breaker Drop
During Swift Step
Th(H) / 40
31F RP
Head-sd.
Fac-Up.

-3F
RP
 
Aerial Bomb
Approach mid-air enemy & During Swift Step
Th(H) / 35
31F Head-sd.
Fac-Dwn.
disable  
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Death Valley Bomb

Th(H) / 35
12F RP
Foot-sd.
Fac-Up.
or
-6F
RP
 
Floor break.
(ver.2.30)・Corrected name on Move List.
Side Slam

Th(H) / 35
12F CCW
Foot-sd.
Fac-Up.
or
-3F
 
(ver.2.30)・Corrected name on Move List.
Headlock Back Crusher
Approach from left side
Th(H) / 45
  Head-sd.
Fac-Dwn.

-3F
 
(ver.2.30)・Corrected name on Move List.
Twisted Sister
Approach from right side
Th(H) / 40
  Head-sd.
Fac-Up.

-3F
 
(ver.2.30)・Corrected name on Move List.
German Suplex
Approach from behind
Th(H) / 55
  Head-sd.
Fac-Dwn.
disable  
・Remove Floor Break.
Calf Branding
Approach from behind
Th(H) / 55
  Head-sd.
Fac-Dwn.
disable  
 
Waist Suplex

Th(H) / 37
11F RP
Head-sd.
Fac-Up.

-2F
 
Floor break.
(Ver.2.30)Changed Move(from Fisherman's Suplex to Waist Suplex).
Seesaw Toss

Th(H) / 20
11F RP
BT
±0F

-2F
 
Wall bonus 5 damage & BT stun.
・Change Command.
Arm Lock Suplex

Th(H) / 37
11F RP
Head-sd.
Fac-Up.

-6F
 
・Change Command.
Mad Axes

Th(H) / 42
10F CW
Foot-sd.
Fac-Up.

-4F
 
Disable Preciding Input
Input & .
・Start Up from 11F to 10F.
Cross Arm Suplex
FC
Th(H) / 45
12F CW
Foot-sd.
Fac-Up.

-6F
 
 
Wild Stallion
Approach crouching enemy
Th(L) / 40
13F Head-sd.
Fac-Dwn.

±0F
 
 
Bulldog
Approach crouching enemy
Th(L) / 40
13F Head-sd.
Fac-Dwn.

±0F
 
 
Running Neck Breaker Drop
During Swift Step
Th(H) / 40
31F RP
Head-sd.
Fac-Up.

-3F
RP
 
Start up 15 + 16F.
Floor break.
(S3)– New move.
(Ver.3.01) Fixed an issue where damage did not increase when throwing during rage mode.
Aerial Bomb
Approach mid-air enemy & During Swift Step
Th(H) / 35
31F Head-sd.
Fac-Dwn.
disable  
Start up 15 + 16F.
Floor break.
(S3)– New move.
(Ver.4.00) - Changed the damage from 30 to 35.
10 Hit Combo 1
Command
Hit LevelHMMHLHMHLM
Damage106666667825
hit+7-14-14+1-14-14-14-14-8LNC
block-2-26-25-15-25-25-25-25-19-18
10 Hit Combo 2
CommandRemove Old 10 Hit Combo 2.
Hit LevelHMMHLHMMLH
Damage1066666771025
hit+7-14-14+1-14-14-17-14-8KDN
block-2-26-25-15-25-25-28-25-19-19
10 Hit Combo 1
Command
Hit LevelHMMHLHMHLM
Damage106666667825
hit+7-14-14+1-14-14-14-14-8LNC
block-2-26-25-15-25-25-25-25-19-18
10 Hit Combo 2
Command
Hit LevelHMMHLHMMLH
Damage1066666771025
hit+7-14-14+1-14-14-17-14-8KDN
block-2-26-25-15-25-25-28-25-19-19
Remove Old 10 Hit Combo 2.

UPDATE

Ver.4.00 (2020.11.09.MON)

  • :Fixed an issue in which low parry could not be performed.