DETAIL:

JULIA CHANG:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
G-Clef Cannon (1)

H / 7
10F+1+8+8
G-Clef Cannon (2)

H,M / 7,12
 -9+2+2CForces an opponent to crouching on CH.
Combo from 1st hit.
G-Clef Cannon

H,M,M / 7,12,20
 -14KDNKDNCombo from 1st or 2nd CH.
Divine Impact

H,M,M / 7,12,20
 -9KDNKDNInterrupt 12F from 2nd block.
Left Right Combo

H,H / 7,10
 -1+5+5Combo from 1st hit.
(S3)– Increased the damage from 8 to 10.
Left Right Combo to WR
or
H,H,SP / 7,10
 +1+7+7
Left Right Combo to WR (No Derivatives)
or
H,H,SP / 7,10
 -9-3-3
Baiyuan Sanshou (3)

H,H,M / 7,10,10
 -13+3+3Combo from 2nd CH.
Can be delayed.
Baiyuan Sanshou

H,H,M,L / 7,10,10,20
 -14KDNKDNCombo from 3rd CH.
Can be delayed 8F.
Combo can be delayed 8F from CH.
Right Jab

H / 10
10F-2+7+7
Spin Behind

H,SP / 10
12F-8+5B+5B+1F upon side or behind hit.
・Remove Just Input.
Double Fist
During Spin Behind
H / 22
 +4B+4BCombo from Spin Behind.
・Change Level from Middle to High.
(S3)– Changed the damage from 20 to 22.
– Changed the frame advantage upon hit from +3F to +4F.
– Decreased the distance between the character and the opponent when the move hits.
Left Side Kick

H / 17
14F-14KDNKDNTentative Name.
High Kick

H / 15
11F-12-3LNC39
28
TC
Spinning Kicks

H,L / 15,12
 -16-2-2Returns to crouching.
Spinning Kicks Slash Uppercut

H,L,M / 15,12,21
 -14LNCLNCCombo from 2nd CH.
Spinning Kicks Palm Explosion

H,L,M / 15,12,20
 -9KDNKDN
Triple Spinning Kick

H,L,H / 15,12,23
 -6KDNKDNCombo from 2nd CH.
Triple Spinning Low Kick

H,L,L / 15,12,10
 -19-8-8Combo from 2nd CH.
Returns to crouching.
War Drum (2)

L,H / 7,5
15F-12-4+1Start-up 16F in actualy.
-1F from 1st CH & 2nd whiff.
War Drum

LH,M / 7,5,21
 -16KDNKDNCombo from 2nd whiff or 1st CH.
(Ver.2.30)Fixed 3rd attack input error depending on input timing,
Buffalo Charge (1)

M / 14
18F-5+1+6
Buffalo Charge (2)

M,H / 14,12
 -12-1+4Combo from 1st hit.
Can be delayed.
Buffalo Charge

M,H,M / 14,12,25
 -10KDNKDNCombo from 2nd CH.
Buffalo Retreat

M,H,M / 14,12,20
 -20KDNKDNCombo from 2nd CH.
・New Move.
Bear Trap

M,L / 12.21
18F-26KDNKDNCombo from 1st hit.
Bear Trap to Cancel

M / 12
 -18-7C-7CForces an opponent to crouching on hit.
Returns to crouching.
Input after 17F from 1st hit.
・New Move.
Dashing Steed (1)

H / 10
12F-2+7+7
Dashing Steed (1) to Spin Behind

H,SP / 10
 -8+5B+5BEquivalent to .
Dashing Steed

H,H / 10,14
 -1+5+10Combo from 1st hit.
Dashing Steed to Swift Step

H,H,SP / 10,14
 +14+20G+25
・New Move.
Bucking Steed

H,H,M / 10,14,20
 -10KDNKDNCombo from 2nd CH.
Can be delayed.
(S3)– Changed the damage from 18 to 20.
– Changed the opponent’s behavior when normal hit (from +2F to KDN).
Angry Steed

H,M / 10,17
 -8+5KDNCombo from 1st hit.
・New Move.
(S3)– Changed the damage from 16 to 17.
– Decreased the distance between the character and the opponent when the move hits.
Departing Spirit (1)

M / 13
15F-10+3+3
・New Move.
Departing Spirit (1) to Cancel

M,SP / 13
 -15-2-2Returns to crouching.
(Ver.4.00) - New move.
Departing Spirit

M,M / 13,23
 -14KDNKDNCombo from 1st hit.
・New Move.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit.
・We changed the opponent's behavior on aerial hit.
WBPw8F
Boulder Smash

M / 25
18F-14KDNKDN
・New Move.
(S3)– Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Heavy Uppercut

UB(M) / 30
67FLNCLNCLNCInput to Cancel (total frame 42F).
Low Blow

M / 13
14F-5+1+1+14CF upon Crouching hit.
Twisting Arrow

M / 8
15F-9+2+2
・Start Up from 16F to 15F.
Twisting Arrow Cannon

M,M / 8,12
 -18LNCLNCCombo from 1st hit.
Twisting Arrow to Swift Step

M,SP / 8
 +16+27+27
・New Move.
Twisting Arrow to High Kick

M,H / 8,18
 -6+5+5Combo from 1st hit.
Left Knee

M / 14
13F-7+4A+4A
・Start Up from 14F to 13F.
Left Knee Hunting Tomahawk

M,M / 14,27
 -13KDNKDNCombo from 1st NH (Air Hit).
・New Move.
Mountain Crusher (1)

M / 14
14F-10+1+1
Mountain Crusher (2)

M,M / 14,10
 -13-2-2Combo from 1st CH.
Can be delayed.
TS
Red Orchid Combo

M,M,H / 14,10,18
 -5KDNKDNCombo from 1st or 2nd CH.
Can be delayed.
・Tail Spin.
Mountain Crusher

M,M,M / 14,10,25
 -14KDNKDNCombo from 1st or 2nd CH.
Can be delayed.
・Change Command.
Mountain Crusher ()

M,M,M / 14,10,30
 -14KDNKDNCombo from 1st or 2nd CH.
Can be delayed.
Leaping Spin Kicks

SM,M / 10,20
17F-7+9+9
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC4F
Left Knee Combo (1)

SM / 8
11F-4+7+7Returns to crouching.
Left Knee Combo

SM,M / 8,13
 -10+1+1Combo from 1st CH.
Jamming Low Kick

L / 10
13F-12-1+4CForces an opponent to crouching on CH.
TC6F
Razor Sweep

L / 12
20F-16-2-2Returns to crouching.
Razor's Edge

L,M / 12,21
 -14LNCLNCCombo from 1st CH.
Razor's Edge Blast

L,M / 12,20
 -9KDNKDN
Sweep Head Kick

L,H / 12,23
 -6KDNKDNCombo from 1st CH.
TC
Sweep Low Kick

L,L / 12,10
 -19-8-8Combo from 1st CH.
Returns to crouching.
Angry Bull

M / 27
16F-14KDNKDN
TC6-15F
Dancing Hatchet

M / 17
19F-12+5KDN
Trickling Stream (1)

M / 13
15F-10+1+1
Trickling Stream

M,L / 13,7
 -11-4±0Combo from 1st CH.
Can be delayed 10F.
TC4F
Sweep Kick

L / 12
16F-17-6-6Returns to crouching.
Trapping Arrow (1)

L / 11
15F-12-1+4
・New Move.
Trapping Arrow

L,M / 11,23
 -10KDNKDNCombo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.
・New Move.
(S3)– Changed the damage from 21 to 23.
– Changed the input window for the 2nd hit from 22 frames to 24 frames.
Tiger Swat

M / 18
18F-9+5CLNCForces an opponent to crouching on NH.
Pao Quan Swallow Combo (1)

H / 14
13F-10+1+1
Pao Quan Swallow Combo (2)

H,H / 14,15
 -12+4+4Combo from 1st hit.
Pao Quan Swallow Combo

H,H,M / 14,15,21
 -13KDNKDNCombo from 2nd CH.
Can be delayed.
TC6F
Double Sweep (1)

L / 17
27F-13+4CKDN59
32
Forces an opponent to crouching on NH.
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TC
Double Sweep

L,L / 17,10
 -8KDNKDNReturns to crouching.
HMTS
Heaven Shatter Kick

H / 20
18F-2KDNKDN43
25
(Ver.4.00) - Changed the frame advantage when blocked from +1F to -2F.
Twin Arrow

M / 23
21F-14KDNKDN
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -14F.
- Decreased the distance between the character and the opponent when the move is blocked.
- Increased the recovery time after the move hits by 1F.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
G-Clef Cannon (1)

H / 7
10F+1+8+8
G-Clef Cannon (2)

H,M / 7,12
 -9+2+2C
G-Clef Cannon

H,M,M / 7,12,20
 -14KDNKDN
Divine Impact

H,M,M / 7,12,20
 -9KDNKDN
Left Right Combo

H,H / 7,10
 -1+5+5
Left Right Combo to WR
or
H,H,SP / 7,10
 +1+7+7
Left Right Combo to WR (No Derivatives)
or
H,H,SP / 7,10
 -9-3-3
Baiyuan Sanshou (3)

H,H,M / 7,10,10
 -13+3+3
Baiyuan Sanshou

H,H,M,L / 7,10,10,20
 -14KDNKDN
Right Jab

H / 10
10F-2+7+7
Spin Behind

H,SP / 10
12F-8+5B+5B
Double Fist
During Spin Behind
H / 22
 +4B+4B
Left Side Kick

H / 17
14F-14KDNKDN
High Kick

H / 15
11F-12-3LNC39
28
TC
Spinning Kicks

H,L / 15,12
 -16-2-2
Spinning Kicks Slash Uppercut

H,L,M / 15,12,21
 -14LNCLNC
Spinning Kicks Palm Explosion

H,L,M / 15,12,20
 -9KDNKDN
Triple Spinning Kick

H,L,H / 15,12,23
 -6KDNKDN
Triple Spinning Low Kick

H,L,L / 15,12,10
 -19-8-8
War Drum (2)

L,H / 7,5
15F-12-4+1
War Drum

LH,M / 7,5,21
 -16KDNKDN
Buffalo Charge (1)

M / 14
18F-5+1+6
Buffalo Charge (2)

M,H / 14,12
 -12-1+4
Buffalo Charge

M,H,M / 14,12,25
 -10KDNKDN
Buffalo Retreat

M,H,M / 14,12,20
 -20KDNKDN
Bear Trap

M,L / 12.21
18F-26KDNKDN
Bear Trap to Cancel

M / 12
 -18-7C-7C
Dashing Steed (1)

H / 10
12F-2+7+7
Dashing Steed (1) to Spin Behind

H,SP / 10
 -8+5B+5B
Dashing Steed

H,H / 10,14
 -1+5+10
Dashing Steed to Swift Step

H,H,SP / 10,14
 +14+20G+25
Bucking Steed

H,H,M / 10,14,20
 -10KDNKDN
Angry Steed

H,M / 10,17
 -8+5KDN
Departing Spirit (1)

M / 13
15F-10+3+3
Departing Spirit (1) to Cancel

M,SP / 13
 -15-2-2
Departing Spirit

M,M / 13,23
 -14KDNKDN
WBPw8F
Boulder Smash

M / 25
18F-14KDNKDN
Heavy Uppercut

UB(M) / 30
67FLNCLNCLNC
Low Blow

M / 13
14F-5+1+1
Twisting Arrow

M / 8
15F-9+2+2
Twisting Arrow Cannon

M,M / 8,12
 -18LNCLNC
Twisting Arrow to Swift Step

M,SP / 8
 +16+27+27
Twisting Arrow to High Kick

M,H / 8,18
 -6+5+5
Left Knee

M / 14
13F-7+4A+4A
Left Knee Hunting Tomahawk

M,M / 14,27
 -13KDNKDN
Mountain Crusher (1)

M / 14
14F-10+1+1
Mountain Crusher (2)

M,M / 14,10
 -13-2-2
TS
Red Orchid Combo

M,M,H / 14,10,18
 -5KDNKDN
Mountain Crusher

M,M,M / 14,10,25
 -14KDNKDN
Mountain Crusher ()

M,M,M / 14,10,30
 -14KDNKDN
Leaping Spin Kicks

SM,M / 10,20
17F-7+9+9
TC4F
Crouch Jab

SM / 5
10F-5+6+6
TC4F
Left Knee Combo (1)

SM / 8
11F-4+7+7
Left Knee Combo

SM,M / 8,13
 -10+1+1
Jamming Low Kick

L / 10
13F-12-1+4C
TC6F
Razor Sweep

L / 12
20F-16-2-2
Razor's Edge

L,M / 12,21
 -14LNCLNC
Razor's Edge Blast

L,M / 12,20
 -9KDNKDN
Sweep Head Kick

L,H / 12,23
 -6KDNKDN
TC
Sweep Low Kick

L,L / 12,10
 -19-8-8
Angry Bull

M / 27
16F-14KDNKDN
TC6-15F
Dancing Hatchet

M / 17
19F-12+5KDN
Trickling Stream (1)

M / 13
15F-10+1+1
Trickling Stream

M,L / 13,7
 -11-4±0
TC4F
Sweep Kick

L / 12
16F-17-6-6
Trapping Arrow (1)

L / 11
15F-12-1+4
Trapping Arrow

L,M / 11,23
 -10KDNKDN
Tiger Swat

M / 18
18F-9+5CLNC
Pao Quan Swallow Combo (1)

H / 14
13F-10+1+1
Pao Quan Swallow Combo (2)

H,H / 14,15
 -12+4+4
Pao Quan Swallow Combo

H,H,M / 14,15,21
 -13KDNKDN
TC6F
Double Sweep (1)

L / 17
27F-13+4CKDN59
32
TC
Double Sweep

L,L / 17,10
 -8KDNKDN
HMTS
Heaven Shatter Kick

H / 20
18F-2KDNKDN43
25
Twin Arrow

M / 23
21F-14KDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
G-Clef Cannon (1)

H / 7
10F+1+8+8
 
G-Clef Cannon (2)

H,M / 7,12
 -9+2+2C
Forces an opponent to crouching on CH.
Combo from 1st hit.
G-Clef Cannon

H,M,M / 7,12,20
 -14KDNKDN
Combo from 1st or 2nd CH.
Divine Impact

H,M,M / 7,12,20
 -9KDNKDN
Interrupt 12F from 2nd block.
Left Right Combo

H,H / 7,10
 -1+5+5
Combo from 1st hit.
(S3)– Increased the damage from 8 to 10.
Left Right Combo to WR
or
H,H,SP / 7,10
 +1+7+7
 
Left Right Combo to WR (No Derivatives)
or
H,H,SP / 7,10
 -9-3-3
 
Baiyuan Sanshou (3)

H,H,M / 7,10,10
 -13+3+3
Combo from 2nd CH.
Can be delayed.
Baiyuan Sanshou

H,H,M,L / 7,10,10,20
 -14KDNKDN
Combo from 3rd CH.
Can be delayed 8F.
Combo can be delayed 8F from CH.
Right Jab

H / 10
10F-2+7+7
 
Spin Behind

H,SP / 10
12F-8+5B+5B
+1F upon side or behind hit.
・Remove Just Input.
Double Fist
During Spin Behind
H / 22
 +4B+4B
Combo from Spin Behind.
・Change Level from Middle to High.
(S3)– Changed the damage from 20 to 22.
– Changed the frame advantage upon hit from +3F to +4F.
– Decreased the distance between the character and the opponent when the move hits.
Left Side Kick

H / 17
14F-14KDNKDN
Tentative Name.
High Kick

H / 15
11F-12-3LNC39
28
 
TC
Spinning Kicks

H,L / 15,12
 -16-2-2
Returns to crouching.
Spinning Kicks Slash Uppercut

H,L,M / 15,12,21
 -14LNCLNC
Combo from 2nd CH.
Spinning Kicks Palm Explosion

H,L,M / 15,12,20
 -9KDNKDN
 
Triple Spinning Kick

H,L,H / 15,12,23
 -6KDNKDN
Combo from 2nd CH.
Triple Spinning Low Kick

H,L,L / 15,12,10
 -19-8-8
Combo from 2nd CH.
Returns to crouching.
War Drum (2)

L,H / 7,5
15F-12-4+1
Start-up 16F in actualy.
-1F from 1st CH & 2nd whiff.
War Drum

LH,M / 7,5,21
 -16KDNKDN
Combo from 2nd whiff or 1st CH.
(Ver.2.30)Fixed 3rd attack input error depending on input timing,
Buffalo Charge (1)

M / 14
18F-5+1+6
 
Buffalo Charge (2)

M,H / 14,12
 -12-1+4
Combo from 1st hit.
Can be delayed.
Buffalo Charge

M,H,M / 14,12,25
 -10KDNKDN
Combo from 2nd CH.
Buffalo Retreat

M,H,M / 14,12,20
 -20KDNKDN
Combo from 2nd CH.
・New Move.
Bear Trap

M,L / 12.21
18F-26KDNKDN
Combo from 1st hit.
Bear Trap to Cancel

M / 12
 -18-7C-7C
Forces an opponent to crouching on hit.
Returns to crouching.
Input after 17F from 1st hit.
・New Move.
Dashing Steed (1)

H / 10
12F-2+7+7
 
Dashing Steed (1) to Spin Behind

H,SP / 10
 -8+5B+5B
Equivalent to .
Dashing Steed

H,H / 10,14
 -1+5+10
Combo from 1st hit.
Dashing Steed to Swift Step

H,H,SP / 10,14
 +14+20G+25
・New Move.
Bucking Steed

H,H,M / 10,14,20
 -10KDNKDN
Combo from 2nd CH.
Can be delayed.
(S3)– Changed the damage from 18 to 20.
– Changed the opponent’s behavior when normal hit (from +2F to KDN).
Angry Steed

H,M / 10,17
 -8+5KDN
Combo from 1st hit.
・New Move.
(S3)– Changed the damage from 16 to 17.
– Decreased the distance between the character and the opponent when the move hits.
Departing Spirit (1)

M / 13
15F-10+3+3
・New Move.
Departing Spirit (1) to Cancel

M,SP / 13
 -15-2-2
Returns to crouching.
(Ver.4.00) - New move.
Departing Spirit

M,M / 13,23
 -14KDNKDN
Combo from 1st hit.
・New Move.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit.
・We changed the opponent's behavior on aerial hit.
WBPw8F
Boulder Smash

M / 25
18F-14KDNKDN
・New Move.
(S3)– Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Heavy Uppercut

UB(M) / 30
67FLNCLNCLNC
Input to Cancel (total frame 42F).
Low Blow

M / 13
14F-5+1+1
+14CF upon Crouching hit.
Twisting Arrow

M / 8
15F-9+2+2
・Start Up from 16F to 15F.
Twisting Arrow Cannon

M,M / 8,12
 -18LNCLNC
Combo from 1st hit.
Twisting Arrow to Swift Step

M,SP / 8
 +16+27+27
・New Move.
Twisting Arrow to High Kick

M,H / 8,18
 -6+5+5
Combo from 1st hit.
Left Knee

M / 14
13F-7+4A+4A
・Start Up from 14F to 13F.
Left Knee Hunting Tomahawk

M,M / 14,27
 -13KDNKDN
Combo from 1st NH (Air Hit).
・New Move.
Mountain Crusher (1)

M / 14
14F-10+1+1
 
Mountain Crusher (2)

M,M / 14,10
 -13-2-2
Combo from 1st CH.
Can be delayed.
TS
Red Orchid Combo

M,M,H / 14,10,18
 -5KDNKDN
Combo from 1st or 2nd CH.
Can be delayed.
・Tail Spin.
Mountain Crusher

M,M,M / 14,10,25
 -14KDNKDN
Combo from 1st or 2nd CH.
Can be delayed.
・Change Command.
Mountain Crusher ()

M,M,M / 14,10,30
 -14KDNKDN
Combo from 1st or 2nd CH.
Can be delayed.
Leaping Spin Kicks

SM,M / 10,20
17F-7+9+9
 
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC4F
Left Knee Combo (1)

SM / 8
11F-4+7+7
Returns to crouching.
Left Knee Combo

SM,M / 8,13
 -10+1+1
Combo from 1st CH.
Jamming Low Kick

L / 10
13F-12-1+4C
Forces an opponent to crouching on CH.
TC6F
Razor Sweep

L / 12
20F-16-2-2
Returns to crouching.
Razor's Edge

L,M / 12,21
 -14LNCLNC
Combo from 1st CH.
Razor's Edge Blast

L,M / 12,20
 -9KDNKDN
 
Sweep Head Kick

L,H / 12,23
 -6KDNKDN
Combo from 1st CH.
TC
Sweep Low Kick

L,L / 12,10
 -19-8-8
Combo from 1st CH.
Returns to crouching.
Angry Bull

M / 27
16F-14KDNKDN
 
TC6-15F
Dancing Hatchet

M / 17
19F-12+5KDN
 
Trickling Stream (1)

M / 13
15F-10+1+1
 
Trickling Stream

M,L / 13,7
 -11-4±0
Combo from 1st CH.
Can be delayed 10F.
TC4F
Sweep Kick

L / 12
16F-17-6-6
Returns to crouching.
Trapping Arrow (1)

L / 11
15F-12-1+4
・New Move.
Trapping Arrow

L,M / 11,23
 -10KDNKDN
Combo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from CH.
・New Move.
(S3)– Changed the damage from 21 to 23.
– Changed the input window for the 2nd hit from 22 frames to 24 frames.
Tiger Swat

M / 18
18F-9+5CLNC
Forces an opponent to crouching on NH.
Pao Quan Swallow Combo (1)

H / 14
13F-10+1+1
 
Pao Quan Swallow Combo (2)

H,H / 14,15
 -12+4+4
Combo from 1st hit.
Pao Quan Swallow Combo

H,H,M / 14,15,21
 -13KDNKDN
Combo from 2nd CH.
Can be delayed.
TC6F
Double Sweep (1)

L / 17
27F-13+4CKDN59
32
Forces an opponent to crouching on NH.
Returns to crouching.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
TC
Double Sweep

L,L / 17,10
 -8KDNKDN
Returns to crouching.
HMTS
Heaven Shatter Kick

H / 20
18F-2KDNKDN43
25
(Ver.4.00) - Changed the frame advantage when blocked from +1F to -2F.
Twin Arrow

M / 23
21F-14KDNKDN
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -14F.
- Decreased the distance between the character and the opponent when the move is blocked.
- Increased the recovery time after the move hits by 1F.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
Shove It Up

M / 17
15F-12+4KDNInput to down on NH.
Input to knock down.
・Change Command.
(Ver.4.10) - Changed the frame advantage when blocked from -8F to -12F.
- Made the opponent closer when blocking.
Hook
or or
H / 17
15F-12+9+9
TJ9F
Left Rising Kick

M / 14
15F
(1)
-22-9-9Tentative Name.
TJ9F
Left Rising Kick

M / 16
15F-20KDNKDNTentative Name.
TJ9F
Left Rising Kick

M / 18
15F-16KDNKDNTentative Name.
TJ9F
Right Rising Kick

M / 14
15F
(1)
-24-13-13Tentative Name.
TJ9F
Right Rising Kick

M / 16
15F-20KDNKDNTentative Name.
TJ9F
Double Lift Kick (1)

M / 8
16F-8+4+4
・Start Up from 15F to 16F.
Double Lift Kick

M,M / 8,8
 -13LNCLNCCombo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
(S3)– Fixed an issue in which the 2nd hit’s input window would vary depending on whether the previous hit landed or was blocked.
Mountain Breeze

M,M,M / 8,8,25
 -6KDNKDN
・Remove Hold Input.
TJ7F
Foot Stomp

M / 25
35F-13KDNKDNUkemi is unavailable upon down hit.
(Ver.4.10) - Changed the damage from 30 to 27.
(Ver.5.00)・Changed the damage from 27 to 25.
TJ9F
Delay Rising Toe Kick

M / 25
23F-18LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
Shove It Up

M / 17
15F-12+4KDN
Hook
or or
H / 17
15F-12+9+9
TJ9F
Left Rising Kick

M / 14
15F
(1)
-22-9-9
TJ9F
Left Rising Kick

M / 16
15F-20KDNKDN
TJ9F
Left Rising Kick

M / 18
15F-16KDNKDN
TJ9F
Right Rising Kick

M / 14
15F
(1)
-24-13-13
TJ9F
Right Rising Kick

M / 16
15F-20KDNKDN
TJ9F
Double Lift Kick (1)

M / 8
16F-8+4+4
Double Lift Kick

M,M / 8,8
 -13LNCLNC
Mountain Breeze

M,M,M / 8,8,25
 -6KDNKDN
TJ7F
Foot Stomp

M / 25
35F-13KDNKDN
TJ9F
Delay Rising Toe Kick

M / 25
23F-18LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or
M / 12
18F-12-1-1
 
Shove It Up

M / 17
15F-12+4KDN
Input to down on NH.
Input to knock down.
・Change Command.
(Ver.4.10) - Changed the frame advantage when blocked from -8F to -12F.
- Made the opponent closer when blocking.
Hook
or or
H / 17
15F-12+9+9
 
TJ9F
Left Rising Kick

M / 14
15F
(1)
-22-9-9
Tentative Name.
TJ9F
Left Rising Kick

M / 16
15F-20KDNKDN
Tentative Name.
TJ9F
Left Rising Kick

M / 18
15F-16KDNKDN
Tentative Name.
TJ9F
Right Rising Kick

M / 14
15F
(1)
-24-13-13
Tentative Name.
TJ9F
Right Rising Kick

M / 16
15F-20KDNKDN
Tentative Name.
TJ9F
Double Lift Kick (1)

M / 8
16F-8+4+4
・Start Up from 15F to 16F.
Double Lift Kick

M,M / 8,8
 -13LNCLNC
Combo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
(S3)– Fixed an issue in which the 2nd hit’s input window would vary depending on whether the previous hit landed or was blocked.
Mountain Breeze

M,M,M / 8,8,25
 -6KDNKDN
・Remove Hold Input.
TJ7F
Foot Stomp

M / 25
35F-13KDNKDN
Ukemi is unavailable upon down hit.
(Ver.4.10) - Changed the damage from 30 to 27.
(Ver.5.00)・Changed the damage from 27 to 25.
TJ9F
Delay Rising Toe Kick

M / 25
23F-18LNCLNC
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Party Crasher

M / 11
11F-2+4+7Start-up 12F in actualy.
TS
Elbow Skyscraper Kick

M,H / 11,17
 -4+15SpKDNCombo from 1st hit.
Can be delayed.
・Tail Spin.
Bison Smash

M / 23
18F-13CKDNKDNForces an opponent to crouching on block.
Start-up 19F in actualy.
Returns to crouching.
(S3)– Changed the frame advantage on guard from -14F to -13CF.
– Changed the opponent’s behavior when guarding the move.
– Increased the recovery time after the move hits by 1 frame.
Lift Kick

M / 18
12F-14KDNKDNStart-up 13F in actualy.
(Ver.5.00)・Changed the damage from 21 to 18.
TSTJ11F
Storm Chaser

H / 25
20F+2KDNKDN
(Ver.4.00) - New move.
Double Palm Push

M / 23
13F-9KDNKDNStart-up 14F in actualy.
(Ver.4.00) - Changed the damage from 27 to 23.
- Changed the frame advantage when blocked from -7F to -9F.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (Wall bounds to KDN).
Rapid Counter Attack

M / 14
12F-6±0+5Advance Input is available.
(S3)– Changed the attack startup from 11F to 12F.
– The move can now be performed using an advance input.
Rapid Counter Attack to WR
or
M,SP / 14
 +2+8+13
Rapid Counter Attack to WR (No Derivatives)
or
M,SP / 14
 -8-2+3
Lightning Bolt

M,M / 14,25
 -14KDNKDNCombo from 1st CH.
Can be delayed.
(Ver.4.00) - Shortened the recovery time after the move hits by 5F.
Spirit Cannon

H / 15
15F-8LNCLNCAdvance Input is available.
Flaming Arrow
or Run
H / 28
12F+4KDNKDN
Dream Catcher (1)
or Run
M / 12
14F-14+1+1
・New Move.
(S3)– Changed the damage from 15 to 12.
Dream Catcher

M,M / 12,21
 -13KDNKDNCombo from 1st hit.
Can be delayed 11F.
・New Move.
(Ver.4.00) - Changed the opponent’s behavior when hit in midair.
TJ3F
Super Slash
or Run
M / 30
23F
(7)
±0KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Party Crasher

M / 11
11F-2+4+7
TS
Elbow Skyscraper Kick

M,H / 11,17
 -4+15SpKDN
Bison Smash

M / 23
18F-13CKDNKDN
Lift Kick

M / 18
12F-14KDNKDN
TSTJ11F
Storm Chaser

H / 25
20F+2KDNKDN
Double Palm Push

M / 23
13F-9KDNKDN
Rapid Counter Attack

M / 14
12F-6±0+5
Rapid Counter Attack to WR
or
M,SP / 14
 +2+8+13
Rapid Counter Attack to WR (No Derivatives)
or
M,SP / 14
 -8-2+3
Lightning Bolt

M,M / 14,25
 -14KDNKDN
Spirit Cannon

H / 15
15F-8LNCLNC
Flaming Arrow
or Run
H / 28
12F+4KDNKDN
Dream Catcher (1)
or Run
M / 12
14F-14+1+1
Dream Catcher

M,M / 12,21
 -13KDNKDN
TJ3F
Super Slash
or Run
M / 30
23F
(7)
±0KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Party Crasher

M / 11
11F-2+4+7
Start-up 12F in actualy.
TS
Elbow Skyscraper Kick

M,H / 11,17
 -4+15SpKDN
Combo from 1st hit.
Can be delayed.
・Tail Spin.
Bison Smash

M / 23
18F-13CKDNKDN
Forces an opponent to crouching on block.
Start-up 19F in actualy.
Returns to crouching.
(S3)– Changed the frame advantage on guard from -14F to -13CF.
– Changed the opponent’s behavior when guarding the move.
– Increased the recovery time after the move hits by 1 frame.
Lift Kick

M / 18
12F-14KDNKDN
Start-up 13F in actualy.
(Ver.5.00)・Changed the damage from 21 to 18.
TSTJ11F
Storm Chaser

H / 25
20F+2KDNKDN
(Ver.4.00) - New move.
Double Palm Push

M / 23
13F-9KDNKDN
Start-up 14F in actualy.
(Ver.4.00) - Changed the damage from 27 to 23.
- Changed the frame advantage when blocked from -7F to -9F.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (Wall bounds to KDN).
Rapid Counter Attack

M / 14
12F-6±0+5
Advance Input is available.
(S3)– Changed the attack startup from 11F to 12F.
– The move can now be performed using an advance input.
Rapid Counter Attack to WR
or
M,SP / 14
 +2+8+13
 
Rapid Counter Attack to WR (No Derivatives)
or
M,SP / 14
 -8-2+3
 
Lightning Bolt

M,M / 14,25
 -14KDNKDN
Combo from 1st CH.
Can be delayed.
(Ver.4.00) - Shortened the recovery time after the move hits by 5F.
Spirit Cannon

H / 15
15F-8LNCLNC
Advance Input is available.
Flaming Arrow
or Run
H / 28
12F+4KDNKDN
 
Dream Catcher (1)
or Run
M / 12
14F-14+1+1
・New Move.
(S3)– Changed the damage from 15 to 12.
Dream Catcher

M,M / 12,21
 -13KDNKDN
Combo from 1st hit.
Can be delayed 11F.
・New Move.
(Ver.4.00) - Changed the opponent’s behavior when hit in midair.
TJ3F
Super Slash
or Run
M / 30
23F
(7)
±0KDNKDN
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7Returns to crouching.
Connect to .
(S3)– Decreased the distance between the character and the opponent when the move hits.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
Flash Uppercut
WS
M / 15
15F-13LNCLNC
・Start Up from 16F to 15F.
Palm Explosion
WS 【
M / 20
32F-9KDNKDN
Tequila Sunrise
WS
M / 11
18F-17-9-6
Tequila Sunrise to WR
WS or
M,SP / 11
 +2+10+13
Tequila Sunrise to WR (No Derivatives)
WS or
M,SP / 11
 -8±0+3
Tequila Sunrise Backfist
WS
M,H / 11,20
 -4KDNKDNCombo from 1st hit.
Can be delayed.
Tequila Sunrise Elbow Smash
WS
M,M / 11,16
 -16KDNKDNCombo from 1st hit.
Tequila Sunrise Elbow Smash to Crouch
WS
M,M / 11,16
 -18KDNKDN
Tequila Sunrise Elbow Smash (Hold)
WS hold
M,M / 11,23
 +4KDNKDN
Tequila Sunrise Elbow Smash (Hold) to Crouch
WS hold
M,M / 11,23
 +4KDNKDN
TJ
Tequila Sunrise Double Elbow
WS
M,M,M / 11,16(23),25
 -16KDNKDNCan be delayed.
Damage () is Hold bonus.
・Enable no hold.
HMTSWH
Middle Sobat
WS
M / 21
14F-7+12
+24W
+12
+24W
・Tail Spin.
・Start Up from 15F to 14F.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (NH:+15SpF, CH:KDN to +12F).
 Wall crush inducing hit is implemented.
Skyscraper Kick
WS
M / 17
11F-12KDNKDN
(Ver.4.00) - Changed the damage from 21 to 17.
- Changed the frame advantage when blocked from -15F to -12F.
Body Elbow
FC
M / 25
12F-14KDNKDN
・Not equivalent to .
TC
Spinning Sweep Combo (1)
FC
L / 9
16F-14-3-3Returns to crouching.
TJ
Spinning Sweep Combo
FC
L,M / 9,20
 -17KDNKDNCombo from 1st hit.
(Ver.4.00) - Changed the damage from 23 to 20.
(Ver.5.00)・Extended the distance to the opponent on hit/counter hit.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Flash Uppercut
WS
M / 15
15F-13LNCLNC
Palm Explosion
WS 【
M / 20
32F-9KDNKDN
Tequila Sunrise
WS
M / 11
18F-17-9-6
Tequila Sunrise to WR
WS or
M,SP / 11
 +2+10+13
Tequila Sunrise to WR (No Derivatives)
WS or
M,SP / 11
 -8±0+3
Tequila Sunrise Backfist
WS
M,H / 11,20
 -4KDNKDN
Tequila Sunrise Elbow Smash
WS
M,M / 11,16
 -16KDNKDN
Tequila Sunrise Elbow Smash to Crouch
WS
M,M / 11,16
 -18KDNKDN
Tequila Sunrise Elbow Smash (Hold)
WS hold
M,M / 11,23
 +4KDNKDN
Tequila Sunrise Elbow Smash (Hold) to Crouch
WS hold
M,M / 11,23
 +4KDNKDN
TJ
Tequila Sunrise Double Elbow
WS
M,M,M / 11,16(23),25
 -16KDNKDN
HMTSWH
Middle Sobat
WS
M / 21
14F-7+12
+24W
+12
+24W
Skyscraper Kick
WS
M / 17
11F-12KDNKDN
Body Elbow
FC
M / 25
12F-14KDNKDN
TC
Spinning Sweep Combo (1)
FC
L / 9
16F-14-3-3
TJ
Spinning Sweep Combo
FC
L,M / 9,20
 -17KDNKDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
Returns to crouching.
Connect to .
(S3)– Decreased the distance between the character and the opponent when the move hits.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
Flash Uppercut
WS
M / 15
15F-13LNCLNC
・Start Up from 16F to 15F.
Palm Explosion
WS 【
M / 20
32F-9KDNKDN
 
Tequila Sunrise
WS
M / 11
18F-17-9-6
 
Tequila Sunrise to WR
WS or
M,SP / 11
 +2+10+13
 
Tequila Sunrise to WR (No Derivatives)
WS or
M,SP / 11
 -8±0+3
 
Tequila Sunrise Backfist
WS
M,H / 11,20
 -4KDNKDN
Combo from 1st hit.
Can be delayed.
Tequila Sunrise Elbow Smash
WS
M,M / 11,16
 -16KDNKDN
Combo from 1st hit.
Tequila Sunrise Elbow Smash to Crouch
WS
M,M / 11,16
 -18KDNKDN
 
Tequila Sunrise Elbow Smash (Hold)
WS hold
M,M / 11,23
 +4KDNKDN
 
Tequila Sunrise Elbow Smash (Hold) to Crouch
WS hold
M,M / 11,23
 +4KDNKDN
 
TJ
Tequila Sunrise Double Elbow
WS
M,M,M / 11,16(23),25
 -16KDNKDN
Can be delayed.
Damage () is Hold bonus.
・Enable no hold.
HMTSWH
Middle Sobat
WS
M / 21
14F-7+12
+24W
+12
+24W
・Tail Spin.
・Start Up from 15F to 14F.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (NH:+15SpF, CH:KDN to +12F).
 Wall crush inducing hit is implemented.
Skyscraper Kick
WS
M / 17
11F-12KDNKDN
(Ver.4.00) - Changed the damage from 21 to 17.
- Changed the frame advantage when blocked from -15F to -12F.
Body Elbow
FC
M / 25
12F-14KDNKDN
・Not equivalent to .
TC
Spinning Sweep Combo (1)
FC
L / 9
16F-14-3-3
Returns to crouching.
TJ
Spinning Sweep Combo
FC
L,M / 9,20
 -17KDNKDN
Combo from 1st hit.
(Ver.4.00) - Changed the damage from 23 to 20.
(Ver.5.00)・Extended the distance to the opponent on hit/counter hit.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC6F
Snake Step
SS
M / 15
18F-5+3+28GReturns to crouching.
・New Move.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Side Kick
SS
M / 23
20F-6KDNKDN
TC6F
Clean Sweep
SS
L / 17
20F-13±0+13G
(S3)– New move.
(Ver.4.00) - Changed the frame advantage upon hit from +3F to ±0F.
(Ver.4.10) - Changed the move in a way that does not allow follow-up attacks (+13GF) when counter-hitting.
Handstand Kick
SS
M,M / 10,10
22F-21LNCLNC72
50
No Crouch Status.
(Ver.4.00) - Reduced the frequency at which the character would move through the opponent in specific situations.
Taunt

SP / -
 50
・New Move.
Welcome

SP / -
 
Charge

SP / -
 Shift to charging.
Wall Jump Attack
With back against wall
M / 21
36F+2KDNKDNShift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC6F
Snake Step
SS
M / 15
18F-5+3+28G
Side Kick
SS
M / 23
20F-6KDNKDN
TC6F
Clean Sweep
SS
L / 17
20F-13±0+13G
Handstand Kick
SS
M,M / 10,10
22F-21LNCLNC72
50
Taunt

SP / -
 50
Welcome

SP / -
 
Charge

SP / -
 
Wall Jump Attack
With back against wall
M / 21
36F+2KDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC6F
Snake Step
SS
M / 15
18F-5+3+28G
Returns to crouching.
・New Move.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Side Kick
SS
M / 23
20F-6KDNKDN
 
TC6F
Clean Sweep
SS
L / 17
20F-13±0+13G
(S3)– New move.
(Ver.4.00) - Changed the frame advantage upon hit from +3F to ±0F.
(Ver.4.10) - Changed the move in a way that does not allow follow-up attacks (+13GF) when counter-hitting.
Handstand Kick
SS
M,M / 10,10
22F-21LNCLNC72
50
No Crouch Status.
(Ver.4.00) - Reduced the frequency at which the character would move through the opponent in specific situations.
Taunt

SP / -
 50
・New Move.
Welcome

SP / -
 
 
Charge

SP / -
 
Shift to charging.
Wall Jump Attack
With back against wall
M / 21
36F+2KDNKDN
Shift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
TJ
Reverse Jump Kick
BT or
M / -
 LNCLNC
 
Wind Roll (WR)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Wind Roll (Right)
or BT
SP / -
 26Cost 16F (Tiger Swat 18F).
Wind Roll (Left)
or
SP / -
 
War Club
WR
H / 14
15F±0+6KDN
TS
Wind Hatchet
WR
M / 20
18F-9+11Sp+11Sp
・New Move.
Hunting Tomahawk (1)
WR
M / 10
18F-17-7-7
Hunting Tomahawk
WR
M,M / 10,27
 -13KDNKDNCombo from 1st hit.
(S3)– Reduced the strength of the pushback, and made the move easier to land.
TC6F
Wind Roll Explosion (1)
WR
L / 14
20F-26+6C+6CForces an opponent to crouching on hit.
Returns to crouching.
To Down from 2nd input.
TC
Wind Roll Explosion
WR
L,M / 14,27
 -16KDNKDN
Tiger Swat
WR
M / 18
19F-9+5CLNCForces an opponent to crouching on NH.
Secret Move.
Wind Roll (WR)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Wind Roll (Right)
or BT
SP / -
 26
Wind Roll (Left)
or
SP / -
 
War Club
WR
H / 14
15F±0+6KDN
TS
Wind Hatchet
WR
M / 20
18F-9+11Sp+11Sp
Hunting Tomahawk (1)
WR
M / 10
18F-17-7-7
Hunting Tomahawk
WR
M,M / 10,27
 -13KDNKDN
TC6F
Wind Roll Explosion (1)
WR
L / 14
20F-26+6C+6C
TC
Wind Roll Explosion
WR
L,M / 14,27
 -16KDNKDN
Tiger Swat
WR
M / 18
19F-9+5CLNC
Wind Roll (WR)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Wind Roll (Right)
or BT
SP / -
 26
Cost 16F (Tiger Swat 18F).
Wind Roll (Left)
or
SP / -
 
 
War Club
WR
H / 14
15F±0+6KDN
 
TS
Wind Hatchet
WR
M / 20
18F-9+11Sp+11Sp
・New Move.
Hunting Tomahawk (1)
WR
M / 10
18F-17-7-7
 
Hunting Tomahawk
WR
M,M / 10,27
 -13KDNKDN
Combo from 1st hit.
(S3)– Reduced the strength of the pushback, and made the move easier to land.
TC6F
Wind Roll Explosion (1)
WR
L / 14
20F-26+6C+6C
Forces an opponent to crouching on hit.
Returns to crouching.
To Down from 2nd input.
TC
Wind Roll Explosion
WR
L,M / 14,27
 -16KDNKDN
 
Tiger Swat
WR
M / 18
19F-9+5CLNC
Forces an opponent to crouching on NH.
Secret Move.
Swift Step
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ13F
Swift Step

SP / -
 37Cost 15F of shifting the stance.
Cost 15F.
Desable delay.
Swift Step to Crouch
or
SP / -
 37Returns to crouching.
TJ18F
Lashing Arrow

H / 24
19F
(7)
-3KDNKDN
(Ver.4.10) - Changed the opponent's reaction upon hit to the reaction the opponent can do ukemi, so the follow-up would not be guaranteed.
Flash Uppercut
During Swift Step
M / 15
39F-13LNCLNCSecret Move.
Start up 24 + 15F.
Swift Step Explosion
During Swift Step
M / 20
31F-8KDNKDNStart up 15 + 16F.
Deceptive Kick
During Swift Step
L / 17
33F-13+2KDNStart up 15 + 18F.
(Ver.5.00)・Changed the opponent's behavior on counter hit.
Leaping Spin Kicks
During Swift Step
M,H / 8,12
39F-16LNCLNCStart up 15 + 24F.
・New Move.
Swift Step
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ13F
Swift Step

SP / -
 37
Swift Step to Crouch
or
SP / -
 37
TJ18F
Lashing Arrow

H / 24
19F
(7)
-3KDNKDN
Flash Uppercut
During Swift Step
M / 15
39F-13LNCLNC
Swift Step Explosion
During Swift Step
M / 20
31F-8KDNKDN
Deceptive Kick
During Swift Step
L / 17
33F-13+2KDN
Leaping Spin Kicks
During Swift Step
M,H / 8,12
39F-16LNCLNC
Swift Step
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ13F
Swift Step

SP / -
 37
Cost 15F of shifting the stance.
Cost 15F.
Desable delay.
Swift Step to Crouch
or
SP / -
 37
Returns to crouching.
TJ18F
Lashing Arrow

H / 24
19F
(7)
-3KDNKDN
(Ver.4.10) - Changed the opponent's reaction upon hit to the reaction the opponent can do ukemi, so the follow-up would not be guaranteed.
Flash Uppercut
During Swift Step
M / 15
39F-13LNCLNC
Secret Move.
Start up 24 + 15F.
Swift Step Explosion
During Swift Step
M / 20
31F-8KDNKDN
Start up 15 + 16F.
Deceptive Kick
During Swift Step
L / 17
33F-13+2KDN
Start up 15 + 18F.
(Ver.5.00)・Changed the opponent's behavior on counter hit.
Leaping Spin Kicks
During Swift Step
M,H / 8,12
39F-16LNCLNC
Start up 15 + 24F.
・New Move.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 10,45
20F-22ThThGuard point 8F.
・New Move.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 10,45
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 10,45
20F-22ThTh
Guard point 8F.
・New Move.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
M,M / 20,35
15F+2KDNKDNUnblokable damage 5 close to Wall
& +8GF.
・New Move.
(Ver.2.30)Corrected homing capabilities against side step after 1st attack hit or block.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive
Rage
M,M / 20,35
15F+2KDNKDN
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
M,M / 20,35
15F+2KDNKDN
Unblokable damage 5 close to Wall
& +8GF.
・New Move.
(Ver.2.30)Corrected homing capabilities against side step after 1st attack hit or block.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Death Valley Bomb

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-up
or
-6F
Reverse Pos.
Floor break.
(ver.2.30)・Corrected name on Move List.
Side Slam

Th(H) / 35
12FCCW.
Foot-sd.
Face-up
or
-3F
(ver.2.30)・Corrected name on Move List.
Headlock Back Crusher
Approach from left side
Th(H) / 45
 Head-sd.
Face-down

-3F
(ver.2.30)・Corrected name on Move List.
Twisted Sister
Approach from right side
Th(H) / 40
 Head-sd.
Face-up

-3F
(ver.2.30)・Corrected name on Move List.
German Suplex
Approach from behind
Th(H) / 55
 Head-sd.
Face-down
disable
・Remove Floor Break.
Calf Branding
Approach from behind
Th(H) / 55
 Head-sd.
Face-down
disable
Waist Suplex

Th(H) / 37
11FReverse Pos.
Head-sd.
Face-up

-2F
Floor break.
(Ver.2.30)Changed Move(from Fisherman's Suplex to Waist Suplex).
Seesaw Toss

Th(H) / 20
11FReverse Pos.
BT
+0F

-2F
Wall bonus 5 damage & BT stun.
・Change Command.
Arm Lock Suplex

Th(H) / 37
11FReverse Pos.
Head-sd.
Face-up

-6F
・Change Command.
Mad Axes

Th(H) / 42
10FClockwise
Foot-sd.
Face-up

-4F
Input & .
・Start Up from 11F to 10F.
Cross Arm Suplex
FC
Th(H) / 45
12FClockwise
Foot-sd.
Face-up

-6F
Wild Stallion
Approach crouching enemy
Th(L) / 40
13FHead-sd.
Face-down

±0F
Bulldog
Approach crouching enemy
Th(L) / 40
13FHead-sd.
Face-down

±0F
Running Neck Breaker Drop
During Swift Step
Th(H) / 40
31FReverse Pos.
Head-sd.
Face-up

-3F
Reverse Pos.
Floor break.
Start up 15 + 16F.
(S3)– New move.
(Ver.3.01) Fixed an issue where damage did not increase when throwing during rage mode.
Aerial Bomb
瞬歩& Approach mid-air enemy
Th(H) / 35
31FHead-sd.
Face-down
disableFloor break.
Start up 15 + 16F.
(S3)– New move.
(Ver.4.00) - Changed the damage from 30 to 35.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Death Valley Bomb

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-up
or
-6F
Reverse Pos.
Side Slam

Th(H) / 35
12FCCW.
Foot-sd.
Face-up
or
-3F
Headlock Back Crusher
Approach from left side
Th(H) / 45
 Head-sd.
Face-down

-3F
Twisted Sister
Approach from right side
Th(H) / 40
 Head-sd.
Face-up

-3F
German Suplex
Approach from behind
Th(H) / 55
 Head-sd.
Face-down
disable
Calf Branding
Approach from behind
Th(H) / 55
 Head-sd.
Face-down
disable
Waist Suplex

Th(H) / 37
11FReverse Pos.
Head-sd.
Face-up

-2F
Seesaw Toss

Th(H) / 20
11FReverse Pos.
BT
+0F

-2F
Arm Lock Suplex

Th(H) / 37
11FReverse Pos.
Head-sd.
Face-up

-6F
Mad Axes

Th(H) / 42
10FClockwise
Foot-sd.
Face-up

-4F
Cross Arm Suplex
FC
Th(H) / 45
12FClockwise
Foot-sd.
Face-up

-6F
Wild Stallion
Approach crouching enemy
Th(L) / 40
13FHead-sd.
Face-down

±0F
Bulldog
Approach crouching enemy
Th(L) / 40
13FHead-sd.
Face-down

±0F
Running Neck Breaker Drop
During Swift Step
Th(H) / 40
31FReverse Pos.
Head-sd.
Face-up

-3F
Reverse Pos.
Aerial Bomb
瞬歩& Approach mid-air enemy
Th(H) / 35
31FHead-sd.
Face-down
disable
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Death Valley Bomb

Th(H) / 35
12FReverse Pos.
Foot-sd.
Face-up
or
-6F
Reverse Pos.
Floor break.
(ver.2.30)・Corrected name on Move List.
Side Slam

Th(H) / 35
12FCCW.
Foot-sd.
Face-up
or
-3F
(ver.2.30)・Corrected name on Move List.
Headlock Back Crusher
Approach from left side
Th(H) / 45
 Head-sd.
Face-down

-3F
(ver.2.30)・Corrected name on Move List.
Twisted Sister
Approach from right side
Th(H) / 40
 Head-sd.
Face-up

-3F
(ver.2.30)・Corrected name on Move List.
German Suplex
Approach from behind
Th(H) / 55
 Head-sd.
Face-down
disable
・Remove Floor Break.
Calf Branding
Approach from behind
Th(H) / 55
 Head-sd.
Face-down
disable
 
Waist Suplex

Th(H) / 37
11FReverse Pos.
Head-sd.
Face-up

-2F
Floor break.
(Ver.2.30)Changed Move(from Fisherman's Suplex to Waist Suplex).
Seesaw Toss

Th(H) / 20
11FReverse Pos.
BT
+0F

-2F
Wall bonus 5 damage & BT stun.
・Change Command.
Arm Lock Suplex

Th(H) / 37
11FReverse Pos.
Head-sd.
Face-up

-6F
・Change Command.
Mad Axes

Th(H) / 42
10FClockwise
Foot-sd.
Face-up

-4F
Input & .
・Start Up from 11F to 10F.
Cross Arm Suplex
FC
Th(H) / 45
12FClockwise
Foot-sd.
Face-up

-6F
 
Wild Stallion
Approach crouching enemy
Th(L) / 40
13FHead-sd.
Face-down

±0F
 
Bulldog
Approach crouching enemy
Th(L) / 40
13FHead-sd.
Face-down

±0F
 
Running Neck Breaker Drop
During Swift Step
Th(H) / 40
31FReverse Pos.
Head-sd.
Face-up

-3F
Reverse Pos.
Floor break.
Start up 15 + 16F.
(S3)– New move.
(Ver.3.01) Fixed an issue where damage did not increase when throwing during rage mode.
Aerial Bomb
瞬歩& Approach mid-air enemy
Th(H) / 35
31FHead-sd.
Face-down
disable
Floor break.
Start up 15 + 16F.
(S3)– New move.
(Ver.4.00) - Changed the damage from 30 to 35.
10 Hit Combo 1
INPUT
HIT LEVELHMMHLHMHLM
DAMAGE106666667825
block-2-26-25-15-25-25-25-25-19-18
NH+7-14-14+1-14-14-14-14-8LNC
CH
10 Hit Combo 2
INPUT
HIT LEVELHMMHLHMMLH
DAMAGE1066666771025
block-2-26-25-15-25-25-28-25-19-19
NH+7-14-14+1-14-14-17-14-8KDN
CH

UPDATE

Ver.4.00 (2020.11.09.MON)

  • :Fixed an issue in which low parry could not be performed.