JULIA CHANG:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Wind Roll (WR)
- Swift Step
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
G-Clef Cannon (1)![]() H / 7 |
10F | +1 | +8 | +8 | ||
G-Clef Cannon (2)![]() ![]() ![]() H,M / 7,12 |
-9 | +2 | +2C | Combo from 1st NH. | ||
G-Clef Cannon![]() ![]() ![]() ![]() ![]() H,M,M / 7,12,20 |
-14 | KDN | KDN | Combo from 1st or 2nd CH. | ||
Divine Impact![]() ![]() ![]() ![]() ![]() H,M,M / 7,12,20 |
-9 | KDN | KDN | Interrupt 12F from 2nd block. | ||
Left Right Combo![]() ![]() ![]() H,H / 7,10 |
-1 | +5 | +5 | Combo from 1st NH. (S3)– Increased the damage from 8 to 10. | ||
Left Right Combo to WR![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 |
+1 | +7 | +7 | |||
Left Right Combo to WR (No Derivatives)![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 |
-9 | -3 | -3 | |||
Baiyuan Sanshou (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,10 |
-13 | +3 | +3 | Combo from 2nd CH. Can be delayed. | ||
Baiyuan Sanshou![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,L / 7,10,10,20 |
-14 | KDN | KDN | Combo from 3rd CH. Can be delayed 8F. Combo can be delayed 8F from 3rd CH. | ||
Right Jab![]() H / 10 |
10F | -2 | +7 | +7 | ||
Spin Behind![]() ![]() H,SP / 10 |
12F | -8 | +5B | +5B | +1F from side or behind hit. ・Remove Just Input. | |
Double Fist During Spin Behind ![]() H / 22 |
+4B | +4B | Combo from Spin Behind. ・Change Level from Middle to High. (S3)– Changed the damage from 20 to 22. – Changed the frame advantage upon hit from +3F to +4F. – Decreased the distance between the character and the opponent when the move hits. | |||
Left Side Kick![]() H / 17 |
14F | -14 | KDN | KDN | Tentative Name. | |
High Kick![]() H / 15 |
11F | -12 | -3 | LNC | 39 | |
Spinning Kicks![]() ![]() ![]() H,L / 15,12 |
-16 | -2 | -2 | TC Returns to crouching. | ||
Spinning Kicks Slash Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 15,12,21 |
-14 | LNC | LNC | Combo from 2nd CH. | ||
Spinning Kicks Palm Explosion![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 15,12,20 |
-9 | KDN | KDN | |||
Triple Spinning Kick![]() ![]() ![]() ![]() ![]() H,L,H / 15,12,23 |
-6 | KDN | KDN | Combo from 2nd CH. | ||
Triple Spinning Low Kick![]() ![]() ![]() ![]() ![]() H,L,L / 15,12,10 |
-19 | -8 | -8 | Combo from 2nd CH. Returns to crouching. | ||
War Drum (2) 【 ![]() ![]() ![]() L,H / 7,5 |
15F | -12 | -4 | +1 | Advance Input is unavailable Start-up 16F in actualy -1F from 1st CH & 2nd whiff. | |
War Drum 【 ![]() ![]() ![]() ![]() LH,M / 7,5,21 |
-16 | KDN | KDN | Combo from 2nd whiff or 1st CH. (Ver.2.30)Fixed 3rd attack input error depending on input timing, | ||
Buffalo Charge (1)![]() M / 14 |
18F | -5 | +1 | +6 | ||
Buffalo Charge (2)![]() ![]() ![]() M,H / 14,12 |
-12 | -1 | +4 | Combo from 1st NH. Can be delayed. | ||
Buffalo Charge![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,25 |
-10 | KDN | KDN | Combo from 2nd CH. | ||
Buffalo Retreat![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,20 |
-20 | KDN | KDN | Combo from 2nd CH. ・New Move. | ||
Bear Trap![]() M,L / 12.21 |
18F | -26 | KDN | KDN* | Combo from 1st NH. | |
Bear Trap to Cancel![]() ![]() M / 12 |
-18 | -7C | -7C | Input ![]() Returns to crouching. ・New Move. | ||
Dashing Steed (1)![]() ![]() H / 10 |
12F | -2 | +7 | +7 | ||
Dashing Steed (1) to Spin Behind![]() ![]() ![]() H,SP / 10 |
-8 | +5B | +5B | Equivalent to ![]() ![]() | ||
Dashing Steed![]() ![]() ![]() ![]() H,H / 10,14 |
-1 | +5 | +10 | Combo from 1st NH. | ||
Dashing Steed to Swift Step![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 10,14 |
+14 | +20G | +25 | ・New Move. | ||
Bucking Steed![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 10,14,20 |
-10 | KDN | KDN | Combo from 2nd CH. Can be delayed. (S3)– Changed the damage from 18 to 20. – Changed the opponent’s behavior when normal hit (from +2F to KDN). | ||
Angry Steed![]() ![]() ![]() ![]() H,M / 10,17 |
-8 | +5 | KDN | Combo from 1st NH. ・New Move. (S3)– Changed the damage from 16 to 17. – Decreased the distance between the character and the opponent when the move hits. | ||
Departing Spirit (1)![]() ![]() M / 13 |
15F | -10 | +3 | +3 | ・New Move. | |
Departing Spirit (1) to Cancel![]() ![]() ![]() ![]() ![]() M,SP / 13 |
-15 | -2 | -2 | Returns to crouching. (Ver.4.00) - New move. | ||
Departing Spirit![]() ![]() ![]() ![]() M,M / 13,23 |
-14 | KDN | KDN | Combo from 1st NH. ・New Move. ・We changed the opponent's behavior on aerial hit. | ||
WBPC8F Boulder Smash ![]() ![]() M / 25 |
18F | -14 | KDN | KDN | ・New Move. (S3)– Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. | |
Heavy Uppercut![]() ![]() UB(M) / 30 |
67F | LNC | LNC | LNC | Input ![]() | |
Low Blow![]() ![]() M / 13 |
14F | -5 | +1 | +1 | +14CF from Crouching hit. | |
Twisting Arrow![]() ![]() M / 8 |
15F | -9 | +2 | +2 | ・Start Up from 16F to 15F. | |
Twisting Arrow Cannon![]() ![]() ![]() ![]() M,M / 8,12 |
-18 | LNC | LNC | Combo from 1st NH. | ||
Twisting Arrow to Swift Step![]() ![]() ![]() ![]() M,SP / 8 |
+16 | +27 | +27 | ・New Move. | ||
Twisting Arrow to High Kick![]() ![]() ![]() ![]() M,H / 8,18 |
-6 | +5 | +5 | Combo from 1st NH. | ||
Left Knee![]() ![]() M / 14 |
13F | -7 | +4A | +4A | ・Start Up from 14F to 13F. | |
Left Knee Hunting Tomahawk![]() ![]() ![]() ![]() M,M / 14,27 |
-13 | KDN | KDN | Combo from 1st NH (Air Hit). ・New Move. | ||
Mountain Crusher (1)![]() ![]() M / 14 |
14F | -10 | +1 | +1 | ||
Mountain Crusher (2)![]() ![]() ![]() ![]() M,M / 14,10 |
-13 | -2 | -2 | Combo from 1st CH. Delayble. | ||
TS Red Orchid Combo ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 14,10,18 |
-5 | KDN | KDN | Combo from 1st or 2nd CH. Delayble. ・Tail Spin. | ||
Mountain Crusher![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,10,25 |
-14 | KDN | KDN | Combo from 1st or 2nd CH. Delayble. ・Change Command. | ||
Mountain Crusher (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,10,30 |
-14 | KDN | KDN | Combo from 1st or 2nd CH. Delayble. | ||
Leaping Spin Kicks![]() ![]() SM,M / 10,20 |
17F | -7 | +9 | +9 | ||
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Left Knee Combo (1)![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Left Knee Combo![]() ![]() ![]() ![]() SM,M / 8,13 |
-10 | +1 | +1 | Combo from 1st CH. | ||
Jamming Low Kick![]() ![]() L / 10 |
13F | -12 | -1 | +4C | ||
Razor Sweep![]() ![]() L / 12 |
20F | -16 | -2 | -2 | TC6F Returns to crouching. | |
Razor's Edge![]() ![]() ![]() ![]() L,M / 12,21 |
-14 | LNC | LNC | Combo from 1st CH. | ||
Razor's Edge Blast![]() ![]() ![]() ![]() ![]() L,M / 12,20 |
-9 | KDN | KDN | |||
Sweep Head Kick![]() ![]() ![]() ![]() L,H / 12,23 |
-6 | KDN | KDN | Combo from 1st CH. | ||
Sweep Low Kick![]() ![]() ![]() ![]() L,L / 12,10 |
-19 | -8 | -8 | TC Combo from 1st CH. Returns to crouching. | ||
Angry Bull![]() ![]() M / 27 |
16F | -14 | KDN | KDN | ||
Dancing Hatchet![]() ![]() M / 17 |
19F | -12 | +5 | KDN | TC6-15F | |
Trickling Stream (1)![]() ![]() M / 13 |
15F | -10 | +1 | +1 | ||
Trickling Stream![]() ![]() ![]() ![]() M,L / 13,7 |
-11 | -4 | ±0 | Combo from 1st CH. Can be delayed 10F. | ||
Sweep Kick![]() ![]() L / 12 |
16F | -17 | -6 | -6 | TC4F Returns to crouching. | |
Trapping Arrow (1)![]() ![]() L / 11 |
15F | -12 | -1 | +4 | ・New Move. | |
Trapping Arrow![]() ![]() ![]() ![]() L,M / 11,23 |
-10 | KDN | KDN | Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from 1st CH. ・New Move. (S3)– Changed the damage from 21 to 23. – Changed the input window for the 2nd hit from 22 frames to 24 frames. | ||
Tiger Swat![]() ![]() M / 18 |
18F | -9 | +5C | LNC | ||
Pao Quan Swallow Combo (1)![]() ![]() H / 14 |
13F | -10 | +1 | +1 | ||
Pao Quan Swallow Combo (2)![]() ![]() ![]() ![]() H,H / 14,15 |
-12 | +4 | +4 | Combo from 1st NH. | ||
Pao Quan Swallow Combo![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 14,15,21 |
-13 | KDN | KDN | Combo from 2nd CH. Can be delayed. | ||
Double Sweep (1)![]() ![]() L / 17 |
27F | -13 | +4C | KDN | 59 | TC6F Returns to crouching. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
Double Sweep![]() ![]() ![]() ![]() L,L / 17,10 |
-8 | KDN | KDN | TC Returns to crouching. | ||
HTS Heaven Shatter Kick ![]() ![]() H / 20 |
18F | -2 | KDN | KDN | 43 | (Ver.4.00) - Changed the frame advantage when blocked from +1F to -2F. |
Twin Arrow![]() ![]() M / 23 |
21F | -14 | KDN | KDN | (Ver.4.00) - Changed the frame advantage when blocked from -13F to -14F. - Decreased the distance between the character and the opponent when the move is blocked. - Increased the recovery time after the move hits by 1F. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Shove It Up![]() ![]() M / 17 |
15F | -12 | +4 | KDN | Input ![]() ・Change Command. (Ver.4.10) - Changed the frame advantage when blocked from -8F to -12F. - Made the opponent closer when blocking. | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Left Rising Kick![]() ![]() M / 14 |
15F | -22 | -9 | -9 | TJ9F Tentative Name. Meaty 1F. | |
Left Rising Kick![]() ![]() M / 16 |
15F | -20 | KDN | KDN | TJ9F Tentative Name. Meaty 1F. | |
Left Rising Kick![]() ![]() M / 18 |
15F | -16 | KDN | KDN | TJ9F Tentative Name. Meaty 1F. | |
Right Rising Kick![]() ![]() M / 14 |
15F | -24 | -13 | -13 | TJ9F Tentative Name. Meaty 1F. | |
Right Rising Kick![]() ![]() M / 16 |
15F | -20 | KDN | KDN | TJ9F Tentative Name. Meaty 1F. | |
Double Lift Kick (1)![]() ![]() M / 8 |
16F | -8 | +4 | +4 | TJ9F ・Start Up from 15F to 16F. | |
Double Lift Kick![]() ![]() ![]() ![]() M,M / 8,8 |
-13 | LNC | LNC | Combo from 1st NH. Can be delayed 6F. Combo can be delayed 6F from 1st NH. (S3)– Fixed an issue in which the 2nd hit’s input window would vary depending on whether the previous hit landed or was blocked. | ||
Mountain Breeze![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 8,8,25 |
-6 | KDN | KDN | ・Remove Hold Input. | ||
Foot Stomp![]() ![]() M / 25 |
35F | -13 | KDN | KDN | TJ7F Ukemi is unavailable upon down hit. (Ver.4.10) - Changed the damage from 30 to 27. | |
Delay Rising Toe Kick![]() ![]() M / 25 |
23F | -18 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Party Crasher![]() ![]() ![]() M / 11 |
11F | -2 | +4 | +7 | Advance Input is unavailable. Start-up 12F in actualy. | |
TS Elbow Skyscraper Kick ![]() ![]() ![]() ![]() ![]() M,H / 11,17 |
-4 | +15Sp | KDN | Combo from 1st NH. Can be delayed. ・Tail Spin. | ||
Bison Smash![]() ![]() ![]() M / 23 |
18F | -13C | KDN | KDN | Advance Input is unavailable. Start-up 19F in actualy. Returns to crouching. (S3)– Changed the frame advantage on guard from -14F to -13CF. – Changed the opponent’s behavior when guarding the move. – Increased the recovery time after the move hits by 1 frame. | |
Lift Kick![]() ![]() ![]() M / 18 |
12F | -14 | KDN | KDN | Advance Input is unavailable. Start-up 13F in actualy. (Ver.5.00)・Changed the damage from 21 to 18. | |
TS Storm Chaser ![]() ![]() ![]() H / 25 |
20F | +2 | KDN | KDN | TJ11F (Ver.4.00) - New move. | |
Double Palm Push![]() ![]() ![]() M / 23 |
13F | -9 | KDN | KDN | Advance Input is unavailable. Start-up 14F in actualy. (Ver.4.00) - Changed the damage from 27 to 23. - Changed the frame advantage when blocked from -7F to -9F. | |
Rapid Counter Attack![]() ![]() ![]() M / 14 |
12F | -6 | ±0 | +5 | Advance Input is available. (S3)– Changed the attack startup from 11F to 12F. – The move can now be performed using an advance input. | |
Rapid Counter Attack to WR![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 |
+2 | +8 | +13 | |||
Rapid Counter Attack to WR (No Derivatives)![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 |
-8 | -2 | +3 | |||
Lightning Bolt![]() ![]() ![]() ![]() ![]() M,M / 14,25 |
-14 | KDN | KDN | Combo from 1st CH. Can be delayed. (Ver.4.00) - Shortened the recovery time after the move hits by 5F. | ||
Spirit Cannon![]() ![]() ![]() ![]() H / 15 |
15F | -8 | LNC | LNC | Advance Input is available. | |
Flaming Arrow![]() ![]() ![]() ![]() H / 28 |
12F | +4 | KDN | KDN | ||
Dream Catcher (1)![]() ![]() ![]() ![]() M / 12 |
14F | -14 | +1 | +1 | ・New Move. (S3)– Changed the damage from 15 to 12. | |
Dream Catcher![]() ![]() ![]() ![]() ![]() ![]() M,M / 12,21 |
-13 | KDN | KDN | Combo from 1st hit. Can be delayed 11F. ・New Move. (Ver.4.00) - Changed the opponent’s behavior when hit in midair. | ||
Super Slash![]() ![]() ![]() ![]() M / 30 |
23F | ±0 | KDN | KDN | TJ3F Meaty 7F. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Connect to ![]() ![]() ![]() ![]() Returns to crouching. (S3)– Decreased the distance between the character and the opponent when the move hits. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Flash Uppercut WS ![]() M / 15 |
15F | -13 | LNC | LNC | ・Start Up from 16F to 15F. | |
Palm Explosion WS 【 ![]() ![]() ![]() M / 20 |
32F | -9 | KDN | KDN | ||
Tequila Sunrise WS ![]() M / 11 |
18F | -17 | -9 | -6 | ||
Tequila Sunrise to WR WS ![]() ![]() ![]() ![]() M,SP / 11 |
+2 | +10 | +13 | |||
Tequila Sunrise to WR (No Derivatives) WS ![]() ![]() ![]() ![]() M,SP / 11 |
-8 | ±0 | +3 | |||
Tequila Sunrise Backfist WS ![]() ![]() ![]() M,H / 11,20 |
-4 | KDN | KDN* | Combo from 1st NH. Can be delayed. | ||
Tequila Sunrise Elbow Smash WS ![]() ![]() ![]() M,M / 11,16 |
-16 | KDN | KDN | Combo from 1st NH. | ||
Tequila Sunrise Elbow Smash to Crouch WS ![]() ![]() ![]() ![]() M,M / 11,16 |
-18 | KDN | KDN | |||
Tequila Sunrise Elbow Smash (Hold) WS ![]() ![]() ![]() M,M / 11,23 |
+4 | KDN | KDN | |||
Tequila Sunrise Elbow Smash (Hold) to Crouch WS ![]() ![]() ![]() ![]() M,M / 11,23 |
+4 | KDN | KDN | |||
Tequila Sunrise Double Elbow WS ![]() ![]() ![]() ![]() ![]() M,M,M / 11,16(23),25 |
-16 | KDN | KDN | TJ Damage () is Hold bonus. Can be delayed. ・Enable no hold. | ||
HTSWH Middle Sobat WS ![]() M / 21 |
14F | -7 | +12 +24W |
+12 +24W |
・Tail Spin. ・Start Up from 15F to 14F. (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. Wall crush inducing hit is implemented. | |
Skyscraper Kick WS ![]() M / 17 |
11F | -12 | KDN | KDN | (Ver.4.00) - Changed the damage from 21 to 17. - Changed the frame advantage when blocked from -15F to -12F. | |
Body Elbow FC ![]() ![]() M / 25 |
12F | -14 | KDN | KDN | ・Not equivalent to ![]() ![]() ![]() ![]() | |
Spinning Sweep Combo (1) FC ![]() ![]() L / 9 |
16F | -14 | -3 | -3 | TC Returns to crouching. | |
Spinning Sweep Combo FC ![]() ![]() ![]() ![]() L,M / 9,20 |
-17 | KDN | KDN | TJ Combo from 1st hit. (Ver.4.00) - Changed the damage from 23 to 20. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Snake Step SS ![]() M / 15 |
18F | -5 | +3 | +28G | TC6F Returns to crouching. ・New Move. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Side Kick SS ![]() M / 23 |
20F | -6 | KDN | KDN | ||
Clean Sweep SS ![]() L / 17 |
20F | -13 | ±0 | +13G | TC6F (S3)– New move. (Ver.4.00) - Changed the frame advantage upon hit from +3F to ±0F. (Ver.4.10) - Changed the move in a way that does not allow follow-up attacks (+13GF) when counter-hitting. | |
Handstand Kick SS ![]() M,M / 10,10 |
22F | -21 | LNC | LNC | 72 | No Crouch Status. (Ver.4.00) - Reduced the frequency at which the character would move through the opponent in specific situations. |
Taunt![]() SP / - |
50 | ・New Move. | ||||
Welcome![]() SP / - |
||||||
Wall Jump Attack![]() ![]() ![]() M / 21 |
36F | +2 | KDN | KDN | To back toward. Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 24F. | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. |
Wind Roll (WR) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Wind Roll (Right)![]() ![]() SP / - |
26 | Cost 16F (Tiger Swat 18F). | ||||
Wind Roll (Left)![]() ![]() ![]() ![]() SP / - |
||||||
War Club WR ![]() H / 14 |
15F | ±0 | +6 | KDN | ||
TS Wind Hatchet WR ![]() M / 20 |
18F | -9 | +11Sp | +11Sp | ・New Move. | |
Hunting Tomahawk (1) WR ![]() M / 10 |
18F | -17 | -7 | -7 | ||
Hunting Tomahawk WR ![]() ![]() ![]() M,M / 10,27 |
-13 | KDN | KDN | Combo from 1st NH. (S3)– Reduced the strength of the pushback, and made the move easier to land. | ||
Wind Roll Explosion (1) WR ![]() L / 14 |
20F | -26 | +6C | +6C | TC6F Returns to crouching. To Down from 2nd input. | |
Wind Roll Explosion WR ![]() ![]() ![]() L,M / 14,27 |
-16 | KDN | KDN | TC | ||
Tiger Swat WR ![]() M / 18 |
19F | -9 | +5C | LNC | Secret Move. |
Swift Step | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Swift Step![]() ![]() SP / - |
37 | TJ13F Cost 15F. Desable delay. | ||||
Swift Step to Crouch![]() ![]() ![]() ![]() SP / - |
37 | Returns to crouching. | ||||
Lashing Arrow 【 ![]() ![]() ![]() ![]() H / 24 |
19F | -3 | KDN | KDN | TJ18F Meaty 7F. (Ver.4.10) - Changed the opponent's reaction upon hit to the reaction the opponent can do ukemi, so the follow-up would not be guaranteed. | |
Flash Uppercut During Swift Step ![]() M / 15 |
39F | -13 | LNC | LNC | Secret Move. Start up 24 + 15F. | |
Swift Step Explosion During Swift Step ![]() M / 20 |
31F | -8 | KDN | KDN | Start up 15 + 16F. | |
Deceptive Kick During Swift Step ![]() L / 17 |
33F | -13 | +2 | KDN | Start up 15 + 18F. (Ver.5.00)・Changed the opponent's behavior on counter hit. | |
Leaping Spin Kicks During Swift Step ![]() ![]() M,H / 8,12 |
39F | -16 | LNC | LNC | Start up 15 + 24F. ・New Move. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 10,45 |
20F | -22 | Th | Th | Guard Point 8F ・New Move. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 10,45 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 10,45 |
20F | -22 | Th | Th | |
Guard Point 8F ・New Move. |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() M,M / 20,35 |
15F | +2 | KDN | KDN | Unblokable damage 5 close to Wall & +8GF. ・New Move. (Ver.2.30)Corrected homing capabilities against side step after 1st attack hit or block. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() M,M / 20,35 |
15F | +2 | KDN | KDN | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Death Valley Bomb![]() Th(H) / 35 |
12F | RP Foot-sd. Fac-Up. |
![]() ![]() -6F RP |
Floor break. (ver.2.30)・Corrected name on Move List. | |
Side Slam![]() Th(H) / 35 |
12F | CCW Foot-sd. Fac-Up. |
![]() ![]() -3F |
(ver.2.30)・Corrected name on Move List. | |
Headlock Back Crusher Approach from left side Th(H) / 45 |
Head-sd. Fac-Dwn. |
![]() -3F |
(ver.2.30)・Corrected name on Move List. | ||
Twisted Sister Approach from right side Th(H) / 40 |
Head-sd. Fac-Up. |
![]() -3F |
(ver.2.30)・Corrected name on Move List. | ||
German Suplex Approach from behind ![]() Th(H) / 55 |
Head-sd. Fac-Dwn. |
disable | ・Remove Floor Break. | ||
Calf Branding Approach from behind ![]() Th(H) / 55 |
Head-sd. Fac-Dwn. |
disable | |||
Waist Suplex![]() ![]() Th(H) / 37 |
11F | RP Head-sd. Fac-Up. |
![]() -2F |
Floor break. (Ver.2.30)Changed Move(from Fisherman's Suplex to Waist Suplex). | |
Seesaw Toss![]() ![]() Th(H) / 20 |
11F | RP BT ±0F |
![]() -2F |
Wall bonus 5 damage & BT stun. ・Change Command. | |
Arm Lock Suplex![]() ![]() Th(H) / 37 |
11F | RP Head-sd. Fac-Up. |
![]() -6F |
・Change Command. | |
Mad Axes![]() ![]() ![]() ![]() ![]() Th(H) / 42 |
10F | CW Foot-sd. Fac-Up. |
![]() -4F |
Input ![]() ![]() ![]() ![]() ・Start Up from 11F to 10F. | |
Cross Arm Suplex FC ![]() ![]() ![]() ![]() Th(H) / 45 |
12F | CW Foot-sd. Fac-Up. |
![]() -6F |
||
Wild Stallion Approach crouching enemy ![]() ![]() Th(L) / 40 |
13F | Head-sd. Fac-Dwn. |
![]() ±0F |
||
Bulldog Approach crouching enemy ![]() ![]() Th(L) / 40 |
13F | Head-sd. Fac-Dwn. |
![]() ±0F |
||
Running Neck Breaker Drop During Swift Step ![]() Th(H) / 40 |
31F | RP Head-sd. Fac-Up. |
![]() -3F RP |
Start up 15 + 16F. Floor break. (S3)– New move. (Ver.3.01) Fixed an issue where damage did not increase when throwing during rage mode. | |
Aerial Bomb Approach mid-air enemy & During Swift Step ![]() Th(H) / 35 |
31F | Head-sd. Fac-Dwn. |
disable | Start up 15 + 16F. Floor break. (S3)– New move. (Ver.4.00) - Changed the damage from 30 to 35. |
10 Hit Combo 1 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
Hit Level | H | M | M | H | L | H | M | H | L | M | |
Damage | 10 | 6 | 6 | 6 | 6 | 6 | 6 | 7 | 8 | 25 | |
hit | +7 | -14 | -14 | +1 | -14 | -14 | -14 | -14 | -8 | LNC | |
block | -2 | -26 | -25 | -15 | -25 | -25 | -25 | -25 | -19 | -18 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Remove Old 10 Hit Combo 2. |
Hit Level | H | M | M | H | L | H | M | M | L | H | |
Damage | 10 | 6 | 6 | 6 | 6 | 6 | 7 | 7 | 10 | 25 | |
hit | +7 | -14 | -14 | +1 | -14 | -14 | -17 | -14 | -8 | KDN | |
block | -2 | -26 | -25 | -15 | -25 | -25 | -28 | -25 | -19 | -19 |
10 Hit Combo 1 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | M | H | L | H | M | H | L | M |
Damage | 10 | 6 | 6 | 6 | 6 | 6 | 6 | 7 | 8 | 25 |
hit | +7 | -14 | -14 | +1 | -14 | -14 | -14 | -14 | -8 | LNC |
block | -2 | -26 | -25 | -15 | -25 | -25 | -25 | -25 | -19 | -18 |
10 Hit Combo 2 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | M | H | L | H | M | M | L | H |
Damage | 10 | 6 | 6 | 6 | 6 | 6 | 7 | 7 | 10 | 25 |
hit | +7 | -14 | -14 | +1 | -14 | -14 | -17 | -14 | -8 | KDN |
block | -2 | -26 | -25 | -15 | -25 | -25 | -28 | -25 | -19 | -19 |
Remove Old 10 Hit Combo 2. |