DETAIL:
JULIA CHANG:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Wind Roll (WR)
- Swift Step
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | G-Clef Cannon (1)![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | G-Clef Cannon (2)![]() ![]() ![]() H,M / 7,12 | -9 | +2 | +2C | Forces an opponent to crouching on CH. Combo from 1st hit. | ||
![]() | G-Clef Cannon![]() ![]() ![]() ![]() ![]() H,M,M / 7,12,20 | -14 | KDN | KDN | Combo from 1st or 2nd CH. | ||
![]() | Divine Impact![]() ![]() ![]() ![]() ![]() H,M,M / 7,12,20 | -9 | KDN | KDN* | Interrupt 12F from 2nd block. | ||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,10 | -1 | +5 | +5 | Combo from 1st hit. (S3)– Increased the damage from 8 to 10. | ||
![]() | Left Right Combo to WR![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 | +1 | +7 | +7 | |||
![]() | Left Right Combo to WR (No Derivatives)![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 | -9 | -3 | -3 | |||
![]() | Baiyuan Sanshou (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,10 | -13 | +3 | +3 | Combo from 2nd CH. Can be delayed. | ||
![]() | Baiyuan Sanshou![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,L / 7,10,10,20 | -14 | KDN | KDN | Combo from 3rd CH. Can be delayed 8F. Combo can be delayed 8F from CH. | ||
![]() | Right Jab![]() H / 10 | 10F | -2 | +7 | +7 | ||
![]() | Spin Behind![]() ![]() H,SP / 10 | 12F | -8 | +5B | +5B | +1F upon side or behind hit. ・Remove Just Input. | |
![]() | Double Fist During Spin Behind ![]() H / 22 | +4B | +4B | Combo from Spin Behind. ・Change Level from Middle to High. (S3)– Changed the damage from 20 to 22. – Changed the frame advantage upon hit from +3F to +4F. – Decreased the distance between the character and the opponent when the move hits. | |||
![]() | Left Side Kick![]() H / 17 | 14F | -14 | KDN | KDN | Tentative Name. | |
![]() | High Kick![]() H / 15 | 11F | -12 | -3 | LNC | 39 28 | |
![]() | TC Spinning Kicks ![]() ![]() ![]() H,L / 15,12 | -16 | -2 | -2 | Returns to crouching. | ||
![]() | Spinning Kicks Slash Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 15,12,21 | -14 | LNC | LNC | Combo from 2nd CH. | ||
![]() | Spinning Kicks Palm Explosion![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 15,12,20 | -9 | KDN | KDN* | |||
![]() | Triple Spinning Kick![]() ![]() ![]() ![]() ![]() H,L,H / 15,12,23 | -6 | KDN | KDN | Combo from 2nd CH. | ||
![]() | Triple Spinning Low Kick![]() ![]() ![]() ![]() ![]() H,L,L / 15,12,10 | -19 | -8 | -8 | Combo from 2nd CH. Returns to crouching. | ||
![]() | War Drum (2) 【 ![]() ![]() ![]() L,H / 7,5 | 15F | -12 | -4 | +1 | Start-up 16F in actualy. -1F from 1st CH & 2nd whiff. | |
![]() | War Drum 【 ![]() ![]() ![]() ![]() LH,M / 7,5,21 | -16 | KDN | KDN | Combo from 2nd whiff or 1st CH. (Ver.2.30)Fixed 3rd attack input error depending on input timing, | ||
![]() | Buffalo Charge (1)![]() M / 14 | 18F | -5 | +1 | +6 | ||
![]() | Buffalo Charge (2)![]() ![]() ![]() M,H / 14,12 | -12 | -1 | +4 | Combo from 1st hit. Can be delayed. | ||
![]() | Buffalo Charge![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,25 | -10 | KDN | KDN* | Combo from 2nd CH. | ||
![]() | Buffalo Retreat![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,20 | -20 | KDN | KDN | Combo from 2nd CH. ・New Move. | ||
![]() | Bear Trap![]() M,L / 12.21 | 18F | -26 | KDN | KDN* | Combo from 1st hit. | |
![]() | Bear Trap to Cancel![]() ![]() M / 12 | -18 | -7C | -7C | Forces an opponent to crouching on hit. Returns to crouching. Input ![]() ・New Move. | ||
![]() | Dashing Steed (1)![]() ![]() H / 10 | 12F | -2 | +7 | +7 | ||
![]() | Dashing Steed (1) to Spin Behind![]() ![]() ![]() H,SP / 10 | -8 | +5B | +5B | Equivalent to ![]() ![]() | ||
![]() | Dashing Steed![]() ![]() ![]() ![]() H,H / 10,14 | -1 | +5 | +10 | Combo from 1st hit. | ||
![]() | Dashing Steed to Swift Step![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 10,14 | +14 | +20G | +25 | ・New Move. | ||
![]() | Bucking Steed![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 10,14,20 | -10 | KDN | KDN* | Combo from 2nd CH. Can be delayed. (S3)– Changed the damage from 18 to 20. – Changed the opponent’s behavior when normal hit (from +2F to KDN). | ||
![]() | Angry Steed![]() ![]() ![]() ![]() H,M / 10,17 | -8 | +5 | KDN | Combo from 1st hit. ・New Move. (S3)– Changed the damage from 16 to 17. – Decreased the distance between the character and the opponent when the move hits. | ||
![]() | Departing Spirit (1)![]() ![]() M / 13 | 15F | -10 | +3 | +3 | ・New Move. | |
![]() | Departing Spirit (1) to Cancel![]() ![]() ![]() ![]() ![]() M,SP / 13 | -15 | -2 | -2 | Returns to crouching. (Ver.4.00) - New move. | ||
![]() | Departing Spirit![]() ![]() ![]() ![]() M,M / 13,23 | -14 | KDN | KDN | Combo from 1st hit. ・New Move. ・We changed the opponent's behavior on aerial hit. | ||
![]() | WBPw8F Boulder Smash ![]() ![]() M / 25 | 18F | -14 | KDN | KDN | ・New Move. (S3)– Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. | |
![]() | Heavy Uppercut![]() ![]() UB(M) / 30 | 67F | LNC | LNC | LNC | Input ![]() | |
![]() | Low Blow![]() ![]() M / 13 | 14F | -5 | +1 | +1 | +14CF upon Crouching hit. | |
![]() | Twisting Arrow![]() ![]() M / 8 | 15F | -9 | +2 | +2 | ・Start Up from 16F to 15F. | |
![]() | Twisting Arrow Cannon![]() ![]() ![]() ![]() M,M / 8,12 | -18 | LNC | LNC | Combo from 1st hit. | ||
![]() | Twisting Arrow to Swift Step![]() ![]() ![]() ![]() M,SP / 8 | +16 | +27 | +27 | ・New Move. | ||
![]() | Twisting Arrow to High Kick![]() ![]() ![]() ![]() M,H / 8,18 | -6 | +5 | +5 | Combo from 1st hit. | ||
![]() | Left Knee![]() ![]() M / 14 | 13F | -7 | +4A | +4A | ・Start Up from 14F to 13F. | |
![]() | Left Knee Hunting Tomahawk![]() ![]() ![]() ![]() M,M / 14,27 | -13 | KDN | KDN* | Combo from 1st NH (Air Hit). ・New Move. | ||
![]() | Mountain Crusher (1)![]() ![]() M / 14 | 14F | -10 | +1 | +1 | ||
![]() | Mountain Crusher (2)![]() ![]() ![]() ![]() M,M / 14,10 | -13 | -2 | -2 | Combo from 1st CH. Can be delayed. | ||
![]() | TS Red Orchid Combo ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 14,10,18 | -5 | KDN | KDN | Combo from 1st or 2nd CH. Can be delayed. ・Tail Spin. | ||
![]() | Mountain Crusher![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,10,25 | -14 | KDN | KDN* | Combo from 1st or 2nd CH. Can be delayed. ・Change Command. | ||
![]() | Mountain Crusher (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,10,30 | -14 | KDN | KDN* | Combo from 1st or 2nd CH. Can be delayed. | ||
![]() | Leaping Spin Kicks![]() ![]() SM,M / 10,20 | 17F | -7 | +9 | +9 | ||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC4F Left Knee Combo (1) ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | Left Knee Combo![]() ![]() ![]() ![]() SM,M / 8,13 | -10 | +1 | +1 | Combo from 1st CH. | ||
![]() | Jamming Low Kick![]() ![]() L / 10 | 13F | -12 | -1 | +4C | Forces an opponent to crouching on CH. | |
![]() | TC6F Razor Sweep ![]() ![]() L / 12 | 20F | -16 | -2 | -2 | Returns to crouching. | |
![]() | Razor's Edge![]() ![]() ![]() ![]() L,M / 12,21 | -14 | LNC | LNC | Combo from 1st CH. | ||
![]() | Razor's Edge Blast![]() ![]() ![]() ![]() ![]() L,M / 12,20 | -9 | KDN | KDN* | |||
![]() | Sweep Head Kick![]() ![]() ![]() ![]() L,H / 12,23 | -6 | KDN | KDN | Combo from 1st CH. | ||
![]() | TC Sweep Low Kick ![]() ![]() ![]() ![]() L,L / 12,10 | -19 | -8 | -8 | Combo from 1st CH. Returns to crouching. | ||
![]() | Angry Bull![]() ![]() M / 27 | 16F | -14 | KDN | KDN | ||
![]() | TC6-15F Dancing Hatchet ![]() ![]() M / 17 | 19F | -12 | +5 | KDN | ||
![]() | Trickling Stream (1)![]() ![]() M / 13 | 15F | -10 | +1 | +1 | ||
![]() | Trickling Stream![]() ![]() ![]() ![]() M,L / 13,7 | -11 | -4 | ±0 | Combo from 1st CH. Can be delayed 10F. | ||
![]() | TC4F Sweep Kick ![]() ![]() L / 12 | 16F | -17 | -6 | -6 | Returns to crouching. | |
![]() | Trapping Arrow (1)![]() ![]() L / 11 | 15F | -12 | -1 | +4 | ・New Move. | |
![]() | Trapping Arrow![]() ![]() ![]() ![]() L,M / 11,23 | -10 | KDN | KDN | Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. ・New Move. (S3)– Changed the damage from 21 to 23. – Changed the input window for the 2nd hit from 22 frames to 24 frames. | ||
![]() | Tiger Swat![]() ![]() M / 18 | 18F | -9 | +5C | LNC | Forces an opponent to crouching on NH. | |
![]() | Pao Quan Swallow Combo (1)![]() ![]() H / 14 | 13F | -10 | +1 | +1 | ||
![]() | Pao Quan Swallow Combo (2)![]() ![]() ![]() ![]() H,H / 14,15 | -12 | +4 | +4 | Combo from 1st hit. | ||
![]() | Pao Quan Swallow Combo![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 14,15,21 | -13 | KDN | KDN | Combo from 2nd CH. Can be delayed. | ||
![]() | TC6F Double Sweep (1) ![]() ![]() L / 17 | 27F | -13 | +4C | KDN | 59 32 | Forces an opponent to crouching on NH. Returns to crouching. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
![]() | TC Double Sweep ![]() ![]() ![]() ![]() L,L / 17,10 | -8 | KDN | KDN | Returns to crouching. | ||
![]() | HMTS Heaven Shatter Kick ![]() ![]() H / 20 | 18F | -2 | KDN | KDN | 43 25 | (Ver.4.00) - Changed the frame advantage when blocked from +1F to -2F. |
![]() | Twin Arrow![]() ![]() M / 23 | 21F | -14 | KDN | KDN | (Ver.4.00) - Changed the frame advantage when blocked from -13F to -14F. - Decreased the distance between the character and the opponent when the move is blocked. - Increased the recovery time after the move hits by 1F. |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | G-Clef Cannon (1)![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | G-Clef Cannon (2)![]() ![]() ![]() H,M / 7,12 | -9 | +2 | +2C | ||
![]() | G-Clef Cannon![]() ![]() ![]() ![]() ![]() H,M,M / 7,12,20 | -14 | KDN | KDN | ||
![]() | Divine Impact![]() ![]() ![]() ![]() ![]() H,M,M / 7,12,20 | -9 | KDN | KDN* | ||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,10 | -1 | +5 | +5 | ||
![]() | Left Right Combo to WR![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 | +1 | +7 | +7 | ||
![]() | Left Right Combo to WR (No Derivatives)![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 | -9 | -3 | -3 | ||
![]() | Baiyuan Sanshou (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,10 | -13 | +3 | +3 | ||
![]() | Baiyuan Sanshou![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,L / 7,10,10,20 | -14 | KDN | KDN | ||
![]() | Right Jab![]() H / 10 | 10F | -2 | +7 | +7 | |
![]() | Spin Behind![]() ![]() H,SP / 10 | 12F | -8 | +5B | +5B | |
![]() | Double Fist During Spin Behind ![]() H / 22 | +4B | +4B | |||
![]() | Left Side Kick![]() H / 17 | 14F | -14 | KDN | KDN | |
![]() | High Kick![]() H / 15 | 11F | -12 | -3 | LNC | 39 28 |
![]() | TC Spinning Kicks ![]() ![]() ![]() H,L / 15,12 | -16 | -2 | -2 | ||
![]() | Spinning Kicks Slash Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 15,12,21 | -14 | LNC | LNC | ||
![]() | Spinning Kicks Palm Explosion![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 15,12,20 | -9 | KDN | KDN* | ||
![]() | Triple Spinning Kick![]() ![]() ![]() ![]() ![]() H,L,H / 15,12,23 | -6 | KDN | KDN | ||
![]() | Triple Spinning Low Kick![]() ![]() ![]() ![]() ![]() H,L,L / 15,12,10 | -19 | -8 | -8 | ||
![]() | War Drum (2) 【 ![]() ![]() ![]() L,H / 7,5 | 15F | -12 | -4 | +1 | |
![]() | War Drum 【 ![]() ![]() ![]() ![]() LH,M / 7,5,21 | -16 | KDN | KDN | ||
![]() | Buffalo Charge (1)![]() M / 14 | 18F | -5 | +1 | +6 | |
![]() | Buffalo Charge (2)![]() ![]() ![]() M,H / 14,12 | -12 | -1 | +4 | ||
![]() | Buffalo Charge![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,25 | -10 | KDN | KDN* | ||
![]() | Buffalo Retreat![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,20 | -20 | KDN | KDN | ||
![]() | Bear Trap![]() M,L / 12.21 | 18F | -26 | KDN | KDN* | |
![]() | Bear Trap to Cancel![]() ![]() M / 12 | -18 | -7C | -7C | ||
![]() | Dashing Steed (1)![]() ![]() H / 10 | 12F | -2 | +7 | +7 | |
![]() | Dashing Steed (1) to Spin Behind![]() ![]() ![]() H,SP / 10 | -8 | +5B | +5B | ||
![]() | Dashing Steed![]() ![]() ![]() ![]() H,H / 10,14 | -1 | +5 | +10 | ||
![]() | Dashing Steed to Swift Step![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 10,14 | +14 | +20G | +25 | ||
![]() | Bucking Steed![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 10,14,20 | -10 | KDN | KDN* | ||
![]() | Angry Steed![]() ![]() ![]() ![]() H,M / 10,17 | -8 | +5 | KDN | ||
![]() | Departing Spirit (1)![]() ![]() M / 13 | 15F | -10 | +3 | +3 | |
![]() | Departing Spirit (1) to Cancel![]() ![]() ![]() ![]() ![]() M,SP / 13 | -15 | -2 | -2 | ||
![]() | Departing Spirit![]() ![]() ![]() ![]() M,M / 13,23 | -14 | KDN | KDN | ||
![]() | WBPw8F Boulder Smash ![]() ![]() M / 25 | 18F | -14 | KDN | KDN | |
![]() | Heavy Uppercut![]() ![]() UB(M) / 30 | 67F | LNC | LNC | LNC | |
![]() | Low Blow![]() ![]() M / 13 | 14F | -5 | +1 | +1 | |
![]() | Twisting Arrow![]() ![]() M / 8 | 15F | -9 | +2 | +2 | |
![]() | Twisting Arrow Cannon![]() ![]() ![]() ![]() M,M / 8,12 | -18 | LNC | LNC | ||
![]() | Twisting Arrow to Swift Step![]() ![]() ![]() ![]() M,SP / 8 | +16 | +27 | +27 | ||
![]() | Twisting Arrow to High Kick![]() ![]() ![]() ![]() M,H / 8,18 | -6 | +5 | +5 | ||
![]() | Left Knee![]() ![]() M / 14 | 13F | -7 | +4A | +4A | |
![]() | Left Knee Hunting Tomahawk![]() ![]() ![]() ![]() M,M / 14,27 | -13 | KDN | KDN* | ||
![]() | Mountain Crusher (1)![]() ![]() M / 14 | 14F | -10 | +1 | +1 | |
![]() | Mountain Crusher (2)![]() ![]() ![]() ![]() M,M / 14,10 | -13 | -2 | -2 | ||
![]() | TS Red Orchid Combo ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 14,10,18 | -5 | KDN | KDN | ||
![]() | Mountain Crusher![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,10,25 | -14 | KDN | KDN* | ||
![]() | Mountain Crusher (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,10,30 | -14 | KDN | KDN* | ||
![]() | Leaping Spin Kicks![]() ![]() SM,M / 10,20 | 17F | -7 | +9 | +9 | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC4F Left Knee Combo (1) ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | Left Knee Combo![]() ![]() ![]() ![]() SM,M / 8,13 | -10 | +1 | +1 | ||
![]() | Jamming Low Kick![]() ![]() L / 10 | 13F | -12 | -1 | +4C | |
![]() | TC6F Razor Sweep ![]() ![]() L / 12 | 20F | -16 | -2 | -2 | |
![]() | Razor's Edge![]() ![]() ![]() ![]() L,M / 12,21 | -14 | LNC | LNC | ||
![]() | Razor's Edge Blast![]() ![]() ![]() ![]() ![]() L,M / 12,20 | -9 | KDN | KDN* | ||
![]() | Sweep Head Kick![]() ![]() ![]() ![]() L,H / 12,23 | -6 | KDN | KDN | ||
![]() | TC Sweep Low Kick ![]() ![]() ![]() ![]() L,L / 12,10 | -19 | -8 | -8 | ||
![]() | Angry Bull![]() ![]() M / 27 | 16F | -14 | KDN | KDN | |
![]() | TC6-15F Dancing Hatchet ![]() ![]() M / 17 | 19F | -12 | +5 | KDN | |
![]() | Trickling Stream (1)![]() ![]() M / 13 | 15F | -10 | +1 | +1 | |
![]() | Trickling Stream![]() ![]() ![]() ![]() M,L / 13,7 | -11 | -4 | ±0 | ||
![]() | TC4F Sweep Kick ![]() ![]() L / 12 | 16F | -17 | -6 | -6 | |
![]() | Trapping Arrow (1)![]() ![]() L / 11 | 15F | -12 | -1 | +4 | |
![]() | Trapping Arrow![]() ![]() ![]() ![]() L,M / 11,23 | -10 | KDN | KDN | ||
![]() | Tiger Swat![]() ![]() M / 18 | 18F | -9 | +5C | LNC | |
![]() | Pao Quan Swallow Combo (1)![]() ![]() H / 14 | 13F | -10 | +1 | +1 | |
![]() | Pao Quan Swallow Combo (2)![]() ![]() ![]() ![]() H,H / 14,15 | -12 | +4 | +4 | ||
![]() | Pao Quan Swallow Combo![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 14,15,21 | -13 | KDN | KDN | ||
![]() | TC6F Double Sweep (1) ![]() ![]() L / 17 | 27F | -13 | +4C | KDN | 59 32 |
![]() | TC Double Sweep ![]() ![]() ![]() ![]() L,L / 17,10 | -8 | KDN | KDN | ||
![]() | HMTS Heaven Shatter Kick ![]() ![]() H / 20 | 18F | -2 | KDN | KDN | 43 25 |
![]() | Twin Arrow![]() ![]() M / 23 | 21F | -14 | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | G-Clef Cannon (1)![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | G-Clef Cannon (2)![]() ![]() ![]() H,M / 7,12 | -9 | +2 | +2C | ||
Forces an opponent to crouching on CH. Combo from 1st hit. | ||||||
![]() | G-Clef Cannon![]() ![]() ![]() ![]() ![]() H,M,M / 7,12,20 | -14 | KDN | KDN | ||
Combo from 1st or 2nd CH. | ||||||
![]() | Divine Impact![]() ![]() ![]() ![]() ![]() H,M,M / 7,12,20 | -9 | KDN | KDN* | ||
Interrupt 12F from 2nd block. | ||||||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,10 | -1 | +5 | +5 | ||
Combo from 1st hit. (S3)– Increased the damage from 8 to 10. | ||||||
![]() | Left Right Combo to WR![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 | +1 | +7 | +7 | ||
![]() | Left Right Combo to WR (No Derivatives)![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 | -9 | -3 | -3 | ||
![]() | Baiyuan Sanshou (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,10 | -13 | +3 | +3 | ||
Combo from 2nd CH. Can be delayed. | ||||||
![]() | Baiyuan Sanshou![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,L / 7,10,10,20 | -14 | KDN | KDN | ||
Combo from 3rd CH. Can be delayed 8F. Combo can be delayed 8F from CH. | ||||||
![]() | Right Jab![]() H / 10 | 10F | -2 | +7 | +7 | |
![]() | Spin Behind![]() ![]() H,SP / 10 | 12F | -8 | +5B | +5B | |
+1F upon side or behind hit. ・Remove Just Input. | ||||||
![]() | Double Fist During Spin Behind ![]() H / 22 | +4B | +4B | |||
Combo from Spin Behind. ・Change Level from Middle to High. (S3)– Changed the damage from 20 to 22. – Changed the frame advantage upon hit from +3F to +4F. – Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Left Side Kick![]() H / 17 | 14F | -14 | KDN | KDN | |
Tentative Name. | ||||||
![]() | High Kick![]() H / 15 | 11F | -12 | -3 | LNC | 39 28 |
![]() | TC Spinning Kicks ![]() ![]() ![]() H,L / 15,12 | -16 | -2 | -2 | ||
Returns to crouching. | ||||||
![]() | Spinning Kicks Slash Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 15,12,21 | -14 | LNC | LNC | ||
Combo from 2nd CH. | ||||||
![]() | Spinning Kicks Palm Explosion![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 15,12,20 | -9 | KDN | KDN* | ||
![]() | Triple Spinning Kick![]() ![]() ![]() ![]() ![]() H,L,H / 15,12,23 | -6 | KDN | KDN | ||
Combo from 2nd CH. | ||||||
![]() | Triple Spinning Low Kick![]() ![]() ![]() ![]() ![]() H,L,L / 15,12,10 | -19 | -8 | -8 | ||
Combo from 2nd CH. Returns to crouching. | ||||||
![]() | War Drum (2) 【 ![]() ![]() ![]() L,H / 7,5 | 15F | -12 | -4 | +1 | |
Start-up 16F in actualy. -1F from 1st CH & 2nd whiff. | ||||||
![]() | War Drum 【 ![]() ![]() ![]() ![]() LH,M / 7,5,21 | -16 | KDN | KDN | ||
Combo from 2nd whiff or 1st CH. (Ver.2.30)Fixed 3rd attack input error depending on input timing, | ||||||
![]() | Buffalo Charge (1)![]() M / 14 | 18F | -5 | +1 | +6 | |
![]() | Buffalo Charge (2)![]() ![]() ![]() M,H / 14,12 | -12 | -1 | +4 | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | Buffalo Charge![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,25 | -10 | KDN | KDN* | ||
Combo from 2nd CH. | ||||||
![]() | Buffalo Retreat![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,20 | -20 | KDN | KDN | ||
Combo from 2nd CH. ・New Move. | ||||||
![]() | Bear Trap![]() M,L / 12.21 | 18F | -26 | KDN | KDN* | |
Combo from 1st hit. | ||||||
![]() | Bear Trap to Cancel![]() ![]() M / 12 | -18 | -7C | -7C | ||
Forces an opponent to crouching on hit. Returns to crouching. Input ![]() ・New Move. | ||||||
![]() | Dashing Steed (1)![]() ![]() H / 10 | 12F | -2 | +7 | +7 | |
![]() | Dashing Steed (1) to Spin Behind![]() ![]() ![]() H,SP / 10 | -8 | +5B | +5B | ||
Equivalent to ![]() ![]() | ||||||
![]() | Dashing Steed![]() ![]() ![]() ![]() H,H / 10,14 | -1 | +5 | +10 | ||
Combo from 1st hit. | ||||||
![]() | Dashing Steed to Swift Step![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 10,14 | +14 | +20G | +25 | ||
・New Move. | ||||||
![]() | Bucking Steed![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 10,14,20 | -10 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed. (S3)– Changed the damage from 18 to 20. – Changed the opponent’s behavior when normal hit (from +2F to KDN). | ||||||
![]() | Angry Steed![]() ![]() ![]() ![]() H,M / 10,17 | -8 | +5 | KDN | ||
Combo from 1st hit. ・New Move. (S3)– Changed the damage from 16 to 17. – Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Departing Spirit (1)![]() ![]() M / 13 | 15F | -10 | +3 | +3 | |
・New Move. | ||||||
![]() | Departing Spirit (1) to Cancel![]() ![]() ![]() ![]() ![]() M,SP / 13 | -15 | -2 | -2 | ||
Returns to crouching. (Ver.4.00) - New move. | ||||||
![]() | Departing Spirit![]() ![]() ![]() ![]() M,M / 13,23 | -14 | KDN | KDN | ||
Combo from 1st hit. ・New Move. ・We changed the opponent's behavior on aerial hit. | ||||||
![]() | WBPw8F Boulder Smash ![]() ![]() M / 25 | 18F | -14 | KDN | KDN | |
・New Move. (S3)– Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. | ||||||
![]() | Heavy Uppercut![]() ![]() UB(M) / 30 | 67F | LNC | LNC | LNC | |
Input ![]() | ||||||
![]() | Low Blow![]() ![]() M / 13 | 14F | -5 | +1 | +1 | |
+14CF upon Crouching hit. | ||||||
![]() | Twisting Arrow![]() ![]() M / 8 | 15F | -9 | +2 | +2 | |
・Start Up from 16F to 15F. | ||||||
![]() | Twisting Arrow Cannon![]() ![]() ![]() ![]() M,M / 8,12 | -18 | LNC | LNC | ||
Combo from 1st hit. | ||||||
![]() | Twisting Arrow to Swift Step![]() ![]() ![]() ![]() M,SP / 8 | +16 | +27 | +27 | ||
・New Move. | ||||||
![]() | Twisting Arrow to High Kick![]() ![]() ![]() ![]() M,H / 8,18 | -6 | +5 | +5 | ||
Combo from 1st hit. | ||||||
![]() | Left Knee![]() ![]() M / 14 | 13F | -7 | +4A | +4A | |
・Start Up from 14F to 13F. | ||||||
![]() | Left Knee Hunting Tomahawk![]() ![]() ![]() ![]() M,M / 14,27 | -13 | KDN | KDN* | ||
Combo from 1st NH (Air Hit). ・New Move. | ||||||
![]() | Mountain Crusher (1)![]() ![]() M / 14 | 14F | -10 | +1 | +1 | |
![]() | Mountain Crusher (2)![]() ![]() ![]() ![]() M,M / 14,10 | -13 | -2 | -2 | ||
Combo from 1st CH. Can be delayed. | ||||||
![]() | TS Red Orchid Combo ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 14,10,18 | -5 | KDN | KDN | ||
Combo from 1st or 2nd CH. Can be delayed. ・Tail Spin. | ||||||
![]() | Mountain Crusher![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,10,25 | -14 | KDN | KDN* | ||
Combo from 1st or 2nd CH. Can be delayed. ・Change Command. | ||||||
![]() | Mountain Crusher (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,10,30 | -14 | KDN | KDN* | ||
Combo from 1st or 2nd CH. Can be delayed. | ||||||
![]() | Leaping Spin Kicks![]() ![]() SM,M / 10,20 | 17F | -7 | +9 | +9 | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC4F Left Knee Combo (1) ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | Left Knee Combo![]() ![]() ![]() ![]() SM,M / 8,13 | -10 | +1 | +1 | ||
Combo from 1st CH. | ||||||
![]() | Jamming Low Kick![]() ![]() L / 10 | 13F | -12 | -1 | +4C | |
Forces an opponent to crouching on CH. | ||||||
![]() | TC6F Razor Sweep ![]() ![]() L / 12 | 20F | -16 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | Razor's Edge![]() ![]() ![]() ![]() L,M / 12,21 | -14 | LNC | LNC | ||
Combo from 1st CH. | ||||||
![]() | Razor's Edge Blast![]() ![]() ![]() ![]() ![]() L,M / 12,20 | -9 | KDN | KDN* | ||
![]() | Sweep Head Kick![]() ![]() ![]() ![]() L,H / 12,23 | -6 | KDN | KDN | ||
Combo from 1st CH. | ||||||
![]() | TC Sweep Low Kick ![]() ![]() ![]() ![]() L,L / 12,10 | -19 | -8 | -8 | ||
Combo from 1st CH. Returns to crouching. | ||||||
![]() | Angry Bull![]() ![]() M / 27 | 16F | -14 | KDN | KDN | |
![]() | TC6-15F Dancing Hatchet ![]() ![]() M / 17 | 19F | -12 | +5 | KDN | |
![]() | Trickling Stream (1)![]() ![]() M / 13 | 15F | -10 | +1 | +1 | |
![]() | Trickling Stream![]() ![]() ![]() ![]() M,L / 13,7 | -11 | -4 | ±0 | ||
Combo from 1st CH. Can be delayed 10F. | ||||||
![]() | TC4F Sweep Kick ![]() ![]() L / 12 | 16F | -17 | -6 | -6 | |
Returns to crouching. | ||||||
![]() | Trapping Arrow (1)![]() ![]() L / 11 | 15F | -12 | -1 | +4 | |
・New Move. | ||||||
![]() | Trapping Arrow![]() ![]() ![]() ![]() L,M / 11,23 | -10 | KDN | KDN | ||
Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. ・New Move. (S3)– Changed the damage from 21 to 23. – Changed the input window for the 2nd hit from 22 frames to 24 frames. | ||||||
![]() | Tiger Swat![]() ![]() M / 18 | 18F | -9 | +5C | LNC | |
Forces an opponent to crouching on NH. | ||||||
![]() | Pao Quan Swallow Combo (1)![]() ![]() H / 14 | 13F | -10 | +1 | +1 | |
![]() | Pao Quan Swallow Combo (2)![]() ![]() ![]() ![]() H,H / 14,15 | -12 | +4 | +4 | ||
Combo from 1st hit. | ||||||
![]() | Pao Quan Swallow Combo![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 14,15,21 | -13 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed. | ||||||
![]() | TC6F Double Sweep (1) ![]() ![]() L / 17 | 27F | -13 | +4C | KDN | 59 32 |
Forces an opponent to crouching on NH. Returns to crouching. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||||||
![]() | TC Double Sweep ![]() ![]() ![]() ![]() L,L / 17,10 | -8 | KDN | KDN | ||
Returns to crouching. | ||||||
![]() | HMTS Heaven Shatter Kick ![]() ![]() H / 20 | 18F | -2 | KDN | KDN | 43 25 |
(Ver.4.00) - Changed the frame advantage when blocked from +1F to -2F. | ||||||
![]() | Twin Arrow![]() ![]() M / 23 | 21F | -14 | KDN | KDN | |
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -14F. - Decreased the distance between the character and the opponent when the move is blocked. - Increased the recovery time after the move hits by 1F. |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Shove It Up![]() ![]() M / 17 | 15F | -12 | +4 | KDN | Input ![]() Input ![]() ・Change Command. (Ver.4.10) - Changed the frame advantage when blocked from -8F to -12F. - Made the opponent closer when blocking. | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | TJ9F Left Rising Kick ![]() ![]() M / 14 | 15F (1) | -22 | -9 | -9 | Tentative Name. | |
![]() | TJ9F Left Rising Kick ![]() ![]() M / 16 | 15F | -20 | KDN | KDN | Tentative Name. | |
![]() | TJ9F Left Rising Kick ![]() ![]() M / 18 | 15F | -16 | KDN | KDN | Tentative Name. | |
![]() | TJ9F Right Rising Kick ![]() ![]() M / 14 | 15F (1) | -24 | -13 | -13 | Tentative Name. | |
![]() | TJ9F Right Rising Kick ![]() ![]() M / 16 | 15F | -20 | KDN | KDN | Tentative Name. | |
![]() | TJ9F Double Lift Kick (1) ![]() ![]() M / 8 | 16F | -8 | +4 | +4 | ・Start Up from 15F to 16F. | |
![]() | Double Lift Kick![]() ![]() ![]() ![]() M,M / 8,8 | -13 | LNC | LNC | Combo from 1st hit. Can be delayed 6F. Combo can be delayed 6F from hit. (S3)– Fixed an issue in which the 2nd hit’s input window would vary depending on whether the previous hit landed or was blocked. | ||
![]() | Mountain Breeze![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 8,8,25 | -6 | KDN | KDN | ・Remove Hold Input. | ||
![]() | TJ7F Foot Stomp ![]() ![]() M / 25 | 35F | -13 | KDN | KDN | Ukemi is unavailable upon down hit. (Ver.4.10) - Changed the damage from 30 to 27. | |
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -18 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Shove It Up![]() ![]() M / 17 | 15F | -12 | +4 | KDN | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Left Rising Kick ![]() ![]() M / 14 | 15F (1) | -22 | -9 | -9 | |
![]() | TJ9F Left Rising Kick ![]() ![]() M / 16 | 15F | -20 | KDN | KDN | |
![]() | TJ9F Left Rising Kick ![]() ![]() M / 18 | 15F | -16 | KDN | KDN | |
![]() | TJ9F Right Rising Kick ![]() ![]() M / 14 | 15F (1) | -24 | -13 | -13 | |
![]() | TJ9F Right Rising Kick ![]() ![]() M / 16 | 15F | -20 | KDN | KDN | |
![]() | TJ9F Double Lift Kick (1) ![]() ![]() M / 8 | 16F | -8 | +4 | +4 | |
![]() | Double Lift Kick![]() ![]() ![]() ![]() M,M / 8,8 | -13 | LNC | LNC | ||
![]() | Mountain Breeze![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 8,8,25 | -6 | KDN | KDN | ||
![]() | TJ7F Foot Stomp ![]() ![]() M / 25 | 35F | -13 | KDN | KDN | |
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -18 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Shove It Up![]() ![]() M / 17 | 15F | -12 | +4 | KDN | |
Input ![]() Input ![]() ・Change Command. (Ver.4.10) - Changed the frame advantage when blocked from -8F to -12F. - Made the opponent closer when blocking. | ||||||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Left Rising Kick ![]() ![]() M / 14 | 15F (1) | -22 | -9 | -9 | |
Tentative Name. | ||||||
![]() | TJ9F Left Rising Kick ![]() ![]() M / 16 | 15F | -20 | KDN | KDN | |
Tentative Name. | ||||||
![]() | TJ9F Left Rising Kick ![]() ![]() M / 18 | 15F | -16 | KDN | KDN | |
Tentative Name. | ||||||
![]() | TJ9F Right Rising Kick ![]() ![]() M / 14 | 15F (1) | -24 | -13 | -13 | |
Tentative Name. | ||||||
![]() | TJ9F Right Rising Kick ![]() ![]() M / 16 | 15F | -20 | KDN | KDN | |
Tentative Name. | ||||||
![]() | TJ9F Double Lift Kick (1) ![]() ![]() M / 8 | 16F | -8 | +4 | +4 | |
・Start Up from 15F to 16F. | ||||||
![]() | Double Lift Kick![]() ![]() ![]() ![]() M,M / 8,8 | -13 | LNC | LNC | ||
Combo from 1st hit. Can be delayed 6F. Combo can be delayed 6F from hit. (S3)– Fixed an issue in which the 2nd hit’s input window would vary depending on whether the previous hit landed or was blocked. | ||||||
![]() | Mountain Breeze![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 8,8,25 | -6 | KDN | KDN | ||
・Remove Hold Input. | ||||||
![]() | TJ7F Foot Stomp ![]() ![]() M / 25 | 35F | -13 | KDN | KDN | |
Ukemi is unavailable upon down hit. (Ver.4.10) - Changed the damage from 30 to 27. | ||||||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -18 | LNC | LNC | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Party Crasher![]() ![]() ![]() M / 11 | 11F | -2 | +4 | +7 | Start-up 12F in actualy. | |
![]() | TS Elbow Skyscraper Kick ![]() ![]() ![]() ![]() ![]() M,H / 11,17 | -4 | +15Sp | KDN | Combo from 1st hit. Can be delayed. ・Tail Spin. | ||
![]() | Bison Smash![]() ![]() ![]() M / 23 | 18F | -13C | KDN | KDN | Forces an opponent to crouching on block. Start-up 19F in actualy. Returns to crouching. (S3)– Changed the frame advantage on guard from -14F to -13CF. – Changed the opponent’s behavior when guarding the move. – Increased the recovery time after the move hits by 1 frame. | |
![]() | Lift Kick![]() ![]() ![]() M / 18 | 12F | -14 | KDN | KDN | Start-up 13F in actualy. (Ver.5.00)・Changed the damage from 21 to 18. | |
![]() | TSTJ11F Storm Chaser ![]() ![]() ![]() H / 25 | 20F | +2 | KDN | KDN | (Ver.4.00) - New move. | |
![]() | Double Palm Push![]() ![]() ![]() M / 23 | 13F | -9 | KDN | KDN | Start-up 14F in actualy. (Ver.4.00) - Changed the damage from 27 to 23. - Changed the frame advantage when blocked from -7F to -9F. | |
![]() | Rapid Counter Attack![]() ![]() ![]() M / 14 | 12F | -6 | ±0 | +5 | Advance Input is available. (S3)– Changed the attack startup from 11F to 12F. – The move can now be performed using an advance input. | |
![]() | Rapid Counter Attack to WR![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 | +2 | +8 | +13 | |||
![]() | Rapid Counter Attack to WR (No Derivatives)![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 | -8 | -2 | +3 | |||
![]() | Lightning Bolt![]() ![]() ![]() ![]() ![]() M,M / 14,25 | -14 | KDN | KDN* | Combo from 1st CH. Can be delayed. (Ver.4.00) - Shortened the recovery time after the move hits by 5F. | ||
![]() | Spirit Cannon![]() ![]() ![]() ![]() H / 15 | 15F | -8 | LNC | LNC | Advance Input is available. | |
![]() | Flaming Arrow![]() ![]() ![]() ![]() ![]() H / 28 | 12F | +4 | KDN | KDN | ||
![]() | Dream Catcher (1)![]() ![]() ![]() ![]() ![]() M / 12 | 14F | -14 | +1 | +1 | ・New Move. (S3)– Changed the damage from 15 to 12. | |
![]() | Dream Catcher![]() ![]() ![]() ![]() ![]() ![]() M,M / 12,21 | -13 | KDN | KDN | Combo from 1st hit. Can be delayed 11F. ・New Move. (Ver.4.00) - Changed the opponent’s behavior when hit in midair. | ||
![]() | TJ3F Super Slash ![]() ![]() ![]() ![]() ![]() M / 30 | 23F (7) | ±0 | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Party Crasher![]() ![]() ![]() M / 11 | 11F | -2 | +4 | +7 | |
![]() | TS Elbow Skyscraper Kick ![]() ![]() ![]() ![]() ![]() M,H / 11,17 | -4 | +15Sp | KDN | ||
![]() | Bison Smash![]() ![]() ![]() M / 23 | 18F | -13C | KDN | KDN | |
![]() | Lift Kick![]() ![]() ![]() M / 18 | 12F | -14 | KDN | KDN | |
![]() | TSTJ11F Storm Chaser ![]() ![]() ![]() H / 25 | 20F | +2 | KDN | KDN | |
![]() | Double Palm Push![]() ![]() ![]() M / 23 | 13F | -9 | KDN | KDN | |
![]() | Rapid Counter Attack![]() ![]() ![]() M / 14 | 12F | -6 | ±0 | +5 | |
![]() | Rapid Counter Attack to WR![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 | +2 | +8 | +13 | ||
![]() | Rapid Counter Attack to WR (No Derivatives)![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 | -8 | -2 | +3 | ||
![]() | Lightning Bolt![]() ![]() ![]() ![]() ![]() M,M / 14,25 | -14 | KDN | KDN* | ||
![]() | Spirit Cannon![]() ![]() ![]() ![]() H / 15 | 15F | -8 | LNC | LNC | |
![]() | Flaming Arrow![]() ![]() ![]() ![]() ![]() H / 28 | 12F | +4 | KDN | KDN | |
![]() | Dream Catcher (1)![]() ![]() ![]() ![]() ![]() M / 12 | 14F | -14 | +1 | +1 | |
![]() | Dream Catcher![]() ![]() ![]() ![]() ![]() ![]() M,M / 12,21 | -13 | KDN | KDN | ||
![]() | TJ3F Super Slash ![]() ![]() ![]() ![]() ![]() M / 30 | 23F (7) | ±0 | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Party Crasher![]() ![]() ![]() M / 11 | 11F | -2 | +4 | +7 | |
Start-up 12F in actualy. | ||||||
![]() | TS Elbow Skyscraper Kick ![]() ![]() ![]() ![]() ![]() M,H / 11,17 | -4 | +15Sp | KDN | ||
Combo from 1st hit. Can be delayed. ・Tail Spin. | ||||||
![]() | Bison Smash![]() ![]() ![]() M / 23 | 18F | -13C | KDN | KDN | |
Forces an opponent to crouching on block. Start-up 19F in actualy. Returns to crouching. (S3)– Changed the frame advantage on guard from -14F to -13CF. – Changed the opponent’s behavior when guarding the move. – Increased the recovery time after the move hits by 1 frame. | ||||||
![]() | Lift Kick![]() ![]() ![]() M / 18 | 12F | -14 | KDN | KDN | |
Start-up 13F in actualy. (Ver.5.00)・Changed the damage from 21 to 18. | ||||||
![]() | TSTJ11F Storm Chaser ![]() ![]() ![]() H / 25 | 20F | +2 | KDN | KDN | |
(Ver.4.00) - New move. | ||||||
![]() | Double Palm Push![]() ![]() ![]() M / 23 | 13F | -9 | KDN | KDN | |
Start-up 14F in actualy. (Ver.4.00) - Changed the damage from 27 to 23. - Changed the frame advantage when blocked from -7F to -9F. | ||||||
![]() | Rapid Counter Attack![]() ![]() ![]() M / 14 | 12F | -6 | ±0 | +5 | |
Advance Input is available. (S3)– Changed the attack startup from 11F to 12F. – The move can now be performed using an advance input. | ||||||
![]() | Rapid Counter Attack to WR![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 | +2 | +8 | +13 | ||
![]() | Rapid Counter Attack to WR (No Derivatives)![]() ![]() ![]() ![]() ![]() ![]() M,SP / 14 | -8 | -2 | +3 | ||
![]() | Lightning Bolt![]() ![]() ![]() ![]() ![]() M,M / 14,25 | -14 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed. (Ver.4.00) - Shortened the recovery time after the move hits by 5F. | ||||||
![]() | Spirit Cannon![]() ![]() ![]() ![]() H / 15 | 15F | -8 | LNC | LNC | |
Advance Input is available. | ||||||
![]() | Flaming Arrow![]() ![]() ![]() ![]() ![]() H / 28 | 12F | +4 | KDN | KDN | |
![]() | Dream Catcher (1)![]() ![]() ![]() ![]() ![]() M / 12 | 14F | -14 | +1 | +1 | |
・New Move. (S3)– Changed the damage from 15 to 12. | ||||||
![]() | Dream Catcher![]() ![]() ![]() ![]() ![]() ![]() M,M / 12,21 | -13 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 11F. ・New Move. (Ver.4.00) - Changed the opponent’s behavior when hit in midair. | ||||||
![]() | TJ3F Super Slash ![]() ![]() ![]() ![]() ![]() M / 30 | 23F (7) | ±0 | KDN | KDN | |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. Connect to ![]() ![]() ![]() ![]() (S3)– Decreased the distance between the character and the opponent when the move hits. | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Flash Uppercut WS ![]() M / 15 | 15F | -13 | LNC | LNC | ・Start Up from 16F to 15F. | |
![]() | Palm Explosion WS 【 ![]() ![]() ![]() M / 20 | 32F | -9 | KDN | KDN* | ||
![]() | Tequila Sunrise WS ![]() M / 11 | 18F | -17 | -9 | -6 | ||
![]() | Tequila Sunrise to WR WS ![]() ![]() ![]() ![]() M,SP / 11 | +2 | +10 | +13 | |||
![]() | Tequila Sunrise to WR (No Derivatives) WS ![]() ![]() ![]() ![]() M,SP / 11 | -8 | ±0 | +3 | |||
![]() | Tequila Sunrise Backfist WS ![]() ![]() ![]() M,H / 11,20 | -4 | KDN | KDN* | Combo from 1st hit. Can be delayed. | ||
![]() | Tequila Sunrise Elbow Smash WS ![]() ![]() ![]() M,M / 11,16 | -16 | KDN | KDN | Combo from 1st hit. | ||
![]() | Tequila Sunrise Elbow Smash to Crouch WS ![]() ![]() ![]() ![]() M,M / 11,16 | -18 | KDN | KDN | |||
![]() | Tequila Sunrise Elbow Smash (Hold) WS ![]() ![]() ![]() M,M / 11,23 | +4 | KDN | KDN | |||
![]() | Tequila Sunrise Elbow Smash (Hold) to Crouch WS ![]() ![]() ![]() ![]() M,M / 11,23 | +4 | KDN | KDN | |||
![]() | TJ Tequila Sunrise Double Elbow WS ![]() ![]() ![]() ![]() ![]() M,M,M / 11,16(23),25 | -16 | KDN | KDN* | Can be delayed. Damage () is Hold bonus. ・Enable no hold. | ||
![]() | HMTSWH Middle Sobat WS ![]() M / 21 | 14F | -7 | +12 +24W | +12 +24W | ・Tail Spin. ・Start Up from 15F to 14F. (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. Wall crush inducing hit is implemented. | |
![]() | Skyscraper Kick WS ![]() M / 17 | 11F | -12 | KDN | KDN | (Ver.4.00) - Changed the damage from 21 to 17. - Changed the frame advantage when blocked from -15F to -12F. | |
![]() | Body Elbow FC ![]() ![]() M / 25 | 12F | -14 | KDN | KDN* | ・Not equivalent to ![]() ![]() ![]() ![]() | |
![]() | TC Spinning Sweep Combo (1) FC ![]() ![]() L / 9 | 16F | -14 | -3 | -3 | Returns to crouching. | |
![]() | TJ Spinning Sweep Combo FC ![]() ![]() ![]() ![]() L,M / 9,20 | -17 | KDN | KDN | Combo from 1st hit. (Ver.4.00) - Changed the damage from 23 to 20. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | Flash Uppercut WS ![]() M / 15 | 15F | -13 | LNC | LNC | |
![]() | Palm Explosion WS 【 ![]() ![]() ![]() M / 20 | 32F | -9 | KDN | KDN* | |
![]() | Tequila Sunrise WS ![]() M / 11 | 18F | -17 | -9 | -6 | |
![]() | Tequila Sunrise to WR WS ![]() ![]() ![]() ![]() M,SP / 11 | +2 | +10 | +13 | ||
![]() | Tequila Sunrise to WR (No Derivatives) WS ![]() ![]() ![]() ![]() M,SP / 11 | -8 | ±0 | +3 | ||
![]() | Tequila Sunrise Backfist WS ![]() ![]() ![]() M,H / 11,20 | -4 | KDN | KDN* | ||
![]() | Tequila Sunrise Elbow Smash WS ![]() ![]() ![]() M,M / 11,16 | -16 | KDN | KDN | ||
![]() | Tequila Sunrise Elbow Smash to Crouch WS ![]() ![]() ![]() ![]() M,M / 11,16 | -18 | KDN | KDN | ||
![]() | Tequila Sunrise Elbow Smash (Hold) WS ![]() ![]() ![]() M,M / 11,23 | +4 | KDN | KDN | ||
![]() | Tequila Sunrise Elbow Smash (Hold) to Crouch WS ![]() ![]() ![]() ![]() M,M / 11,23 | +4 | KDN | KDN | ||
![]() | TJ Tequila Sunrise Double Elbow WS ![]() ![]() ![]() ![]() ![]() M,M,M / 11,16(23),25 | -16 | KDN | KDN* | ||
![]() | HMTSWH Middle Sobat WS ![]() M / 21 | 14F | -7 | +12 +24W | +12 +24W | |
![]() | Skyscraper Kick WS ![]() M / 17 | 11F | -12 | KDN | KDN | |
![]() | Body Elbow FC ![]() ![]() M / 25 | 12F | -14 | KDN | KDN* | |
![]() | TC Spinning Sweep Combo (1) FC ![]() ![]() L / 9 | 16F | -14 | -3 | -3 | |
![]() | TJ Spinning Sweep Combo FC ![]() ![]() ![]() ![]() L,M / 9,20 | -17 | KDN | KDN |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. Connect to ![]() ![]() ![]() ![]() (S3)– Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Flash Uppercut WS ![]() M / 15 | 15F | -13 | LNC | LNC | |
・Start Up from 16F to 15F. | ||||||
![]() | Palm Explosion WS 【 ![]() ![]() ![]() M / 20 | 32F | -9 | KDN | KDN* | |
![]() | Tequila Sunrise WS ![]() M / 11 | 18F | -17 | -9 | -6 | |
![]() | Tequila Sunrise to WR WS ![]() ![]() ![]() ![]() M,SP / 11 | +2 | +10 | +13 | ||
![]() | Tequila Sunrise to WR (No Derivatives) WS ![]() ![]() ![]() ![]() M,SP / 11 | -8 | ±0 | +3 | ||
![]() | Tequila Sunrise Backfist WS ![]() ![]() ![]() M,H / 11,20 | -4 | KDN | KDN* | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | Tequila Sunrise Elbow Smash WS ![]() ![]() ![]() M,M / 11,16 | -16 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Tequila Sunrise Elbow Smash to Crouch WS ![]() ![]() ![]() ![]() M,M / 11,16 | -18 | KDN | KDN | ||
![]() | Tequila Sunrise Elbow Smash (Hold) WS ![]() ![]() ![]() M,M / 11,23 | +4 | KDN | KDN | ||
![]() | Tequila Sunrise Elbow Smash (Hold) to Crouch WS ![]() ![]() ![]() ![]() M,M / 11,23 | +4 | KDN | KDN | ||
![]() | TJ Tequila Sunrise Double Elbow WS ![]() ![]() ![]() ![]() ![]() M,M,M / 11,16(23),25 | -16 | KDN | KDN* | ||
Can be delayed. Damage () is Hold bonus. ・Enable no hold. | ||||||
![]() | HMTSWH Middle Sobat WS ![]() M / 21 | 14F | -7 | +12 +24W | +12 +24W | |
・Tail Spin. ・Start Up from 15F to 14F. (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. Wall crush inducing hit is implemented. | ||||||
![]() | Skyscraper Kick WS ![]() M / 17 | 11F | -12 | KDN | KDN | |
(Ver.4.00) - Changed the damage from 21 to 17. - Changed the frame advantage when blocked from -15F to -12F. | ||||||
![]() | Body Elbow FC ![]() ![]() M / 25 | 12F | -14 | KDN | KDN* | |
・Not equivalent to ![]() ![]() ![]() ![]() | ||||||
![]() | TC Spinning Sweep Combo (1) FC ![]() ![]() L / 9 | 16F | -14 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TJ Spinning Sweep Combo FC ![]() ![]() ![]() ![]() L,M / 9,20 | -17 | KDN | KDN | ||
Combo from 1st hit. (Ver.4.00) - Changed the damage from 23 to 20. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC6F Snake Step SS ![]() M / 15 | 18F | -5 | +3 | +28G | Returns to crouching. ・New Move. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
![]() | Side Kick SS ![]() M / 23 | 20F | -6 | KDN | KDN* | ||
![]() | TC6F Clean Sweep SS ![]() L / 17 | 20F | -13 | ±0 | +13G | (S3)– New move. (Ver.4.00) - Changed the frame advantage upon hit from +3F to ±0F. (Ver.4.10) - Changed the move in a way that does not allow follow-up attacks (+13GF) when counter-hitting. | |
![]() | Handstand Kick SS ![]() M,M / 10,10 | 22F | -21 | LNC | LNC | 72 50 | No Crouch Status. (Ver.4.00) - Reduced the frequency at which the character would move through the opponent in specific situations. |
![]() | Taunt![]() SP / - | 50 | ・New Move. | ||||
![]() | Welcome![]() SP / - | ||||||
![]() | Charge![]() SP / - | Shift to charging. | |||||
![]() | Wall Jump Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | +2 | KDN | KDN | Shift to BT. Air Status 5F. Invinciblity during 8 to 24F. | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC6F Snake Step SS ![]() M / 15 | 18F | -5 | +3 | +28G | |
![]() | Side Kick SS ![]() M / 23 | 20F | -6 | KDN | KDN* | |
![]() | TC6F Clean Sweep SS ![]() L / 17 | 20F | -13 | ±0 | +13G | |
![]() | Handstand Kick SS ![]() M,M / 10,10 | 22F | -21 | LNC | LNC | 72 50 |
![]() | Taunt![]() SP / - | 50 | ||||
![]() | Welcome![]() SP / - | |||||
![]() | Charge![]() SP / - | |||||
![]() | Wall Jump Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | +2 | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC6F Snake Step SS ![]() M / 15 | 18F | -5 | +3 | +28G | |
Returns to crouching. ・New Move. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Side Kick SS ![]() M / 23 | 20F | -6 | KDN | KDN* | |
![]() | TC6F Clean Sweep SS ![]() L / 17 | 20F | -13 | ±0 | +13G | |
(S3)– New move. (Ver.4.00) - Changed the frame advantage upon hit from +3F to ±0F. (Ver.4.10) - Changed the move in a way that does not allow follow-up attacks (+13GF) when counter-hitting. | ||||||
![]() | Handstand Kick SS ![]() M,M / 10,10 | 22F | -21 | LNC | LNC | 72 50 |
No Crouch Status. (Ver.4.00) - Reduced the frequency at which the character would move through the opponent in specific situations. | ||||||
![]() | Taunt![]() SP / - | 50 | ||||
・New Move. | ||||||
![]() | Welcome![]() SP / - | |||||
![]() | Charge![]() SP / - | |||||
Shift to charging. | ||||||
![]() | Wall Jump Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | +2 | KDN | KDN | |
Shift to BT. Air Status 5F. Invinciblity during 8 to 24F. | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
Wind Roll (WR) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Wind Roll (Right)![]() ![]() SP / - | 26 | Cost 16F (Tiger Swat 18F). | ||||
![]() | Wind Roll (Left)![]() ![]() ![]() ![]() SP / - | ||||||
![]() | War Club WR ![]() H / 14 | 15F | ±0 | +6 | KDN | ||
![]() | TS Wind Hatchet WR ![]() M / 20 | 18F | -9 | +11Sp | +11Sp | ・New Move. | |
![]() | Hunting Tomahawk (1) WR ![]() M / 10 | 18F | -17 | -7 | -7 | ||
![]() | Hunting Tomahawk WR ![]() ![]() ![]() M,M / 10,27 | -13 | KDN | KDN* | Combo from 1st hit. (S3)– Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | TC6F Wind Roll Explosion (1) WR ![]() L / 14 | 20F | -26 | +6C | +6C | Forces an opponent to crouching on hit. Returns to crouching. To Down from 2nd input. | |
![]() | TC Wind Roll Explosion WR ![]() ![]() ![]() L,M / 14,27 | -16 | KDN | KDN* | |||
![]() | Tiger Swat WR ![]() M / 18 | 19F | -9 | +5C | LNC | Forces an opponent to crouching on NH. Secret Move. |
Wind Roll (WR) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Wind Roll (Right)![]() ![]() SP / - | 26 | ||||
![]() | Wind Roll (Left)![]() ![]() ![]() ![]() SP / - | |||||
![]() | War Club WR ![]() H / 14 | 15F | ±0 | +6 | KDN | |
![]() | TS Wind Hatchet WR ![]() M / 20 | 18F | -9 | +11Sp | +11Sp | |
![]() | Hunting Tomahawk (1) WR ![]() M / 10 | 18F | -17 | -7 | -7 | |
![]() | Hunting Tomahawk WR ![]() ![]() ![]() M,M / 10,27 | -13 | KDN | KDN* | ||
![]() | TC6F Wind Roll Explosion (1) WR ![]() L / 14 | 20F | -26 | +6C | +6C | |
![]() | TC Wind Roll Explosion WR ![]() ![]() ![]() L,M / 14,27 | -16 | KDN | KDN* | ||
![]() | Tiger Swat WR ![]() M / 18 | 19F | -9 | +5C | LNC |
Wind Roll (WR) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Wind Roll (Right)![]() ![]() SP / - | 26 | ||||
Cost 16F (Tiger Swat 18F). | ||||||
![]() | Wind Roll (Left)![]() ![]() ![]() ![]() SP / - | |||||
![]() | War Club WR ![]() H / 14 | 15F | ±0 | +6 | KDN | |
![]() | TS Wind Hatchet WR ![]() M / 20 | 18F | -9 | +11Sp | +11Sp | |
・New Move. | ||||||
![]() | Hunting Tomahawk (1) WR ![]() M / 10 | 18F | -17 | -7 | -7 | |
![]() | Hunting Tomahawk WR ![]() ![]() ![]() M,M / 10,27 | -13 | KDN | KDN* | ||
Combo from 1st hit. (S3)– Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | TC6F Wind Roll Explosion (1) WR ![]() L / 14 | 20F | -26 | +6C | +6C | |
Forces an opponent to crouching on hit. Returns to crouching. To Down from 2nd input. | ||||||
![]() | TC Wind Roll Explosion WR ![]() ![]() ![]() L,M / 14,27 | -16 | KDN | KDN* | ||
![]() | Tiger Swat WR ![]() M / 18 | 19F | -9 | +5C | LNC | |
Forces an opponent to crouching on NH. Secret Move. |
Swift Step | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ13F Swift Step ![]() ![]() SP / - | 37 | Cost 15F of shifting the stance. Cost 15F. Desable delay. | ||||
![]() | Swift Step to Crouch![]() ![]() ![]() ![]() SP / - | 37 | Returns to crouching. | ||||
![]() | TJ18F Lashing Arrow 【 ![]() ![]() ![]() ![]() H / 24 | 19F (7) | -3 | KDN | KDN | (Ver.4.10) - Changed the opponent's reaction upon hit to the reaction the opponent can do ukemi, so the follow-up would not be guaranteed. | |
![]() | Flash Uppercut During Swift Step ![]() M / 15 | 39F | -13 | LNC | LNC | Secret Move. Start up 24 + 15F. | |
![]() | Swift Step Explosion During Swift Step ![]() M / 20 | 31F | -8 | KDN | KDN* | Start up 15 + 16F. | |
![]() | Deceptive Kick During Swift Step ![]() L / 17 | 33F | -13 | +2 | KDN | Start up 15 + 18F. (Ver.5.00)・Changed the opponent's behavior on counter hit. | |
![]() | Leaping Spin Kicks During Swift Step ![]() ![]() M,H / 8,12 | 39F | -16 | LNC | LNC | Start up 15 + 24F. ・New Move. |
Swift Step | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ13F Swift Step ![]() ![]() SP / - | 37 | ||||
![]() | Swift Step to Crouch![]() ![]() ![]() ![]() SP / - | 37 | ||||
![]() | TJ18F Lashing Arrow 【 ![]() ![]() ![]() ![]() H / 24 | 19F (7) | -3 | KDN | KDN | |
![]() | Flash Uppercut During Swift Step ![]() M / 15 | 39F | -13 | LNC | LNC | |
![]() | Swift Step Explosion During Swift Step ![]() M / 20 | 31F | -8 | KDN | KDN* | |
![]() | Deceptive Kick During Swift Step ![]() L / 17 | 33F | -13 | +2 | KDN | |
![]() | Leaping Spin Kicks During Swift Step ![]() ![]() M,H / 8,12 | 39F | -16 | LNC | LNC |
Swift Step | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ13F Swift Step ![]() ![]() SP / - | 37 | ||||
Cost 15F of shifting the stance. Cost 15F. Desable delay. | ||||||
![]() | Swift Step to Crouch![]() ![]() ![]() ![]() SP / - | 37 | ||||
Returns to crouching. | ||||||
![]() | TJ18F Lashing Arrow 【 ![]() ![]() ![]() ![]() H / 24 | 19F (7) | -3 | KDN | KDN | |
(Ver.4.10) - Changed the opponent's reaction upon hit to the reaction the opponent can do ukemi, so the follow-up would not be guaranteed. | ||||||
![]() | Flash Uppercut During Swift Step ![]() M / 15 | 39F | -13 | LNC | LNC | |
Secret Move. Start up 24 + 15F. | ||||||
![]() | Swift Step Explosion During Swift Step ![]() M / 20 | 31F | -8 | KDN | KDN* | |
Start up 15 + 16F. | ||||||
![]() | Deceptive Kick During Swift Step ![]() L / 17 | 33F | -13 | +2 | KDN | |
Start up 15 + 18F. (Ver.5.00)・Changed the opponent's behavior on counter hit. | ||||||
![]() | Leaping Spin Kicks During Swift Step ![]() ![]() M,H / 8,12 | 39F | -16 | LNC | LNC | |
Start up 15 + 24F. ・New Move. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() M,Th / 10,45 | 20F | -22 | Th | Th | Guard point 8F. ・New Move. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() M,Th / 10,45 | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() M,Th / 10,45 | 20F | -22 | Th | Th | |
Guard point 8F. ・New Move. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Drive Rage ![]() ![]() M,M / 20,35 | 15F | +2 | KDN | KDN | Unblokable damage 5 close to Wall & +8GF. ・New Move. (Ver.2.30)Corrected homing capabilities against side step after 1st attack hit or block. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Drive Rage ![]() ![]() M,M / 20,35 | 15F | +2 | KDN | KDN |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Drive Rage ![]() ![]() M,M / 20,35 | 15F | +2 | KDN | KDN | |
Unblokable damage 5 close to Wall & +8GF. ・New Move. (Ver.2.30)Corrected homing capabilities against side step after 1st attack hit or block. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Death Valley Bomb![]() Th(H) / 35 | 12F | Reverse Pos. Foot-sd. Face-up | ![]() ![]() -6F Reverse Pos. | Floor break. (ver.2.30)・Corrected name on Move List. | |
![]() | Side Slam![]() Th(H) / 35 | 12F | CCW. Foot-sd. Face-up | ![]() ![]() -3F | (ver.2.30)・Corrected name on Move List. | |
![]() | Headlock Back Crusher Approach from left side Th(H) / 45 | Head-sd. Face-down | ![]() -3F | (ver.2.30)・Corrected name on Move List. | ||
![]() | Twisted Sister Approach from right side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | (ver.2.30)・Corrected name on Move List. | ||
![]() | German Suplex Approach from behind ![]() Th(H) / 55 | Head-sd. Face-down | disable | ・Remove Floor Break. | ||
![]() | Calf Branding Approach from behind ![]() Th(H) / 55 | Head-sd. Face-down | disable | |||
![]() | Waist Suplex![]() ![]() Th(H) / 37 | 11F | Reverse Pos. Head-sd. Face-up | ![]() -2F | Floor break. (Ver.2.30)Changed Move(from Fisherman's Suplex to Waist Suplex). | |
![]() | Seesaw Toss![]() ![]() Th(H) / 20 | 11F | Reverse Pos. BT +0F | ![]() -2F | Wall bonus 5 damage & BT stun. ・Change Command. | |
![]() | Arm Lock Suplex![]() ![]() Th(H) / 37 | 11F | Reverse Pos. Head-sd. Face-up | ![]() -6F | ・Change Command. | |
![]() | Mad Axes![]() ![]() ![]() ![]() ![]() Th(H) / 42 | 10F | Clockwise Foot-sd. Face-up | ![]() -4F | Input ![]() ![]() ![]() ![]() ・Start Up from 11F to 10F. | |
![]() | Cross Arm Suplex FC ![]() ![]() ![]() ![]() Th(H) / 45 | 12F | Clockwise Foot-sd. Face-up | ![]() -6F | ||
![]() | Wild Stallion Approach crouching enemy ![]() ![]() Th(L) / 40 | 13F | Head-sd. Face-down | ![]() ±0F | ||
![]() | Bulldog Approach crouching enemy ![]() ![]() Th(L) / 40 | 13F | Head-sd. Face-down | ![]() ±0F | ||
![]() | Running Neck Breaker Drop During Swift Step ![]() Th(H) / 40 | 31F | Reverse Pos. Head-sd. Face-up | ![]() -3F Reverse Pos. | Floor break. Start up 15 + 16F. (S3)– New move. (Ver.3.01) Fixed an issue where damage did not increase when throwing during rage mode. | |
![]() | Aerial Bomb 瞬歩& Approach mid-air enemy ![]() Th(H) / 35 | 31F | Head-sd. Face-down | disable | Floor break. Start up 15 + 16F. (S3)– New move. (Ver.4.00) - Changed the damage from 30 to 35. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Death Valley Bomb![]() Th(H) / 35 | 12F | Reverse Pos. Foot-sd. Face-up | ![]() ![]() -6F Reverse Pos. | |
![]() | Side Slam![]() Th(H) / 35 | 12F | CCW. Foot-sd. Face-up | ![]() ![]() -3F | |
![]() | Headlock Back Crusher Approach from left side Th(H) / 45 | Head-sd. Face-down | ![]() -3F | ||
![]() | Twisted Sister Approach from right side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
![]() | German Suplex Approach from behind ![]() Th(H) / 55 | Head-sd. Face-down | disable | ||
![]() | Calf Branding Approach from behind ![]() Th(H) / 55 | Head-sd. Face-down | disable | ||
![]() | Waist Suplex![]() ![]() Th(H) / 37 | 11F | Reverse Pos. Head-sd. Face-up | ![]() -2F | |
![]() | Seesaw Toss![]() ![]() Th(H) / 20 | 11F | Reverse Pos. BT +0F | ![]() -2F | |
![]() | Arm Lock Suplex![]() ![]() Th(H) / 37 | 11F | Reverse Pos. Head-sd. Face-up | ![]() -6F | |
![]() | Mad Axes![]() ![]() ![]() ![]() ![]() Th(H) / 42 | 10F | Clockwise Foot-sd. Face-up | ![]() -4F | |
![]() | Cross Arm Suplex FC ![]() ![]() ![]() ![]() Th(H) / 45 | 12F | Clockwise Foot-sd. Face-up | ![]() -6F | |
![]() | Wild Stallion Approach crouching enemy ![]() ![]() Th(L) / 40 | 13F | Head-sd. Face-down | ![]() ±0F | |
![]() | Bulldog Approach crouching enemy ![]() ![]() Th(L) / 40 | 13F | Head-sd. Face-down | ![]() ±0F | |
![]() | Running Neck Breaker Drop During Swift Step ![]() Th(H) / 40 | 31F | Reverse Pos. Head-sd. Face-up | ![]() -3F Reverse Pos. | |
![]() | Aerial Bomb 瞬歩& Approach mid-air enemy ![]() Th(H) / 35 | 31F | Head-sd. Face-down | disable |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Death Valley Bomb![]() Th(H) / 35 | 12F | Reverse Pos. Foot-sd. Face-up | ![]() ![]() -6F Reverse Pos. | |
Floor break. (ver.2.30)・Corrected name on Move List. | |||||
![]() | Side Slam![]() Th(H) / 35 | 12F | CCW. Foot-sd. Face-up | ![]() ![]() -3F | |
(ver.2.30)・Corrected name on Move List. | |||||
![]() | Headlock Back Crusher Approach from left side Th(H) / 45 | Head-sd. Face-down | ![]() -3F | ||
(ver.2.30)・Corrected name on Move List. | |||||
![]() | Twisted Sister Approach from right side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
(ver.2.30)・Corrected name on Move List. | |||||
![]() | German Suplex Approach from behind ![]() Th(H) / 55 | Head-sd. Face-down | disable | ||
・Remove Floor Break. | |||||
![]() | Calf Branding Approach from behind ![]() Th(H) / 55 | Head-sd. Face-down | disable | ||
![]() | Waist Suplex![]() ![]() Th(H) / 37 | 11F | Reverse Pos. Head-sd. Face-up | ![]() -2F | |
Floor break. (Ver.2.30)Changed Move(from Fisherman's Suplex to Waist Suplex). | |||||
![]() | Seesaw Toss![]() ![]() Th(H) / 20 | 11F | Reverse Pos. BT +0F | ![]() -2F | |
Wall bonus 5 damage & BT stun. ・Change Command. | |||||
![]() | Arm Lock Suplex![]() ![]() Th(H) / 37 | 11F | Reverse Pos. Head-sd. Face-up | ![]() -6F | |
・Change Command. | |||||
![]() | Mad Axes![]() ![]() ![]() ![]() ![]() Th(H) / 42 | 10F | Clockwise Foot-sd. Face-up | ![]() -4F | |
Input ![]() ![]() ![]() ![]() ・Start Up from 11F to 10F. | |||||
![]() | Cross Arm Suplex FC ![]() ![]() ![]() ![]() Th(H) / 45 | 12F | Clockwise Foot-sd. Face-up | ![]() -6F | |
![]() | Wild Stallion Approach crouching enemy ![]() ![]() Th(L) / 40 | 13F | Head-sd. Face-down | ![]() ±0F | |
![]() | Bulldog Approach crouching enemy ![]() ![]() Th(L) / 40 | 13F | Head-sd. Face-down | ![]() ±0F | |
![]() | Running Neck Breaker Drop During Swift Step ![]() Th(H) / 40 | 31F | Reverse Pos. Head-sd. Face-up | ![]() -3F Reverse Pos. | |
Floor break. Start up 15 + 16F. (S3)– New move. (Ver.3.01) Fixed an issue where damage did not increase when throwing during rage mode. | |||||
![]() | Aerial Bomb 瞬歩& Approach mid-air enemy ![]() Th(H) / 35 | 31F | Head-sd. Face-down | disable | |
Floor break. Start up 15 + 16F. (S3)– New move. (Ver.4.00) - Changed the damage from 30 to 35. |
10 Hit Combo 1 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | M | M | H | L | H | M | H | L | M |
DAMAGE | 10 | 6 | 6 | 6 | 6 | 6 | 6 | 7 | 8 | 25 |
block | -2 | -26 | -25 | -15 | -25 | -25 | -25 | -25 | -19 | -18 |
NH | +7 | -14 | -14 | +1 | -14 | -14 | -14 | -14 | -8 | LNC |
CH | ||||||||||
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10 Hit Combo 2 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | M | M | H | L | H | M | M | L | H |
DAMAGE | 10 | 6 | 6 | 6 | 6 | 6 | 7 | 7 | 10 | 25 |
block | -2 | -26 | -25 | -15 | -25 | -25 | -28 | -25 | -19 | -19 |
NH | +7 | -14 | -14 | +1 | -14 | -14 | -17 | -14 | -8 | KDN |
CH | ||||||||||
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