DETAIL:

JOSIE RIZAL:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
One Two Punch

H,H / 7,8
 -1+7+7Combo from 1st hit.
Papilio Combo

H,H,H / 7,8,10
 -13+9+9Combo from 1st hit.
Combo can be delayed 11F from hit.
Graphium Combo

H,H,M / 7,8,18
 -11+5KDNCombo from 2nd CH.
・Opponent reaction on counter hit was changed.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land.
One Two High Kick to Switch Stance

H,H,H,SP / 7,8,22
 +11+21GLNCCombo from 2nd CH.
One Two High Kick to Switch Stance (no derivatives)

H,H,H,SP / 7,8,22
 -14-4LNCCombo from 2nd CH.
One Two Low

H,H,L / 7,8,13
 -16-5-5Combo from 2nd CH.
TS
One Two Low High Spin Kick

H,H,L,H / 7,8,13,25
 -4KDNKDNCombo from 3rd CH.
Can be delayed.
Sunrise Combo (2)

H,H / 7,10
 -4+7+7Combo from 1st hit.
Sunrise Combo

H,H,M / 7,10,12
 -15+1+1Combo from 1st hit.
Combo can be delayed 18F from hit.
Right Jab

H / 8
12F+1+7+7
Quick Graphium

H,M / 8,18
 -11+5KDNCombo from 1st CH.
・Opponent reaction on counter hit was changed.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
High Kick Combo to Switch Stance

H,H,SP / 8,22
 +11+21GLNCCombo from 1st hit.
(S3)– The move will now chain together.
High Kick Combo to Switch Stance (no derivatives)

H,H,SP / 8,22
 -14-4LNCCombo from 1st hit.
Right Straight to Low

H,L / 8,13
 -16-5-5Combo from 1st CH.
TS
Right Straight to Low High Spin Kick

H,L,H / 8,13,25
 -4KDNKDNCombo from 2nd CH.
Can be delayed.
Shutter Kick

M / 11
13F-8+3+340
27
Hollow Point Shot

M,M / 11,18
 -12+5KDNCombo from 1st CH.
Can be delayed.
Combo can be delayed 8F from CH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Hollow Point to Slide In

M,SP / 11
 -7+4+4
TS
Intercept Kick

M,H / 11,21
(1)-1KDNKDNCombo from 1st CH.
Can be delayed.
Combo can be delayed 8F from CH.
(Ver.4.00) - Changed the attack startup from frame 23 to frame 23-24.
TJ
Intercept Cannon

M,M / 11,27
 -13KDNKDNCombo from 1st CH.
Can be delayed.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
High Kick

H / 16
12F-7+6LNC38
26
HMTS
Spinning Scythe

H / 27
16F-9KDNKDN
・Causes Screw on counter hit.
Triaina Low & Jab to Switch Stance

L,H,SP / 7,5
15F±0+11+11+15F upon 1st hit only.
(Ver.4.00) - New move.
Triaina Low & Jab to Switch Stance (no derivatives)

L,H,SP / 7,5
 -22-11-11
(Ver.4.00) - New move.
Subic Ring (1)

H / 10
12F-8+3+3
Subic Ring (2)

H,L / 10,13
 -11±0±0Combo from 1st hit.
Albay Ring

H,L,M / 10,13,28
 -16LNCLNCCombo from 2nd CH.
(S3)– New move.
(Ver.4.00) - Changed the damage from 30 to 28.
TS
Subic Ring

H,L,H / 10,13,20
 -4KDNKDNCombo from 2nd CH.
Panquil Ring

H,H / 10,23
 -13KDNKDNCombo from 1st hit.
Piercing Needle

M / 18
18F-3+8+12A40
22
(Ver.4.00) - Increased the move’s tracking.
Step In Toe Kick

M / 13
17F-4+1+1
WH
Step In Knee Combo

M,M / 13,14
 -10+8
+23W
KDNCombo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.5.00)・Changed the opponent's behavior on hit (+1F to +8F).
 Wall crush inducing hit is implemented.
・Changed the opponent's behavior on counter hit (+1F to KDN).
Increased the input window of the second attack by 10F.
TJ6F
Flying Elbow

H / 20
14F-5KDNKDN42
28
Meaty 1F in actualy.
Heavy Knee
or
M / 23
16F-7KDNKDN44
28
・Can also be ferformed with .
(Ver.5.00)・Extended the reach.
Liver Shot

M / 14
16F-7+4+442
26
Liver Shot to Straight Punch

M,H / 14,12
 -6+5+5Combo from 1st hit.
Can be delayed.
Combo can be delayed 8F from hit.
Liver Shot to Slide In

M,SP / 14
 -3+8+8
(S3)– New move.
Liver Shot to Flying Punch Combo (2)

M,L / 14,12
 -16±0±0Combo from 1st hit.
Can be delayed.
Combo can be delayed 8F from hit.
Liver Shot to Flying Punch Combo

M,L,H / 14,12,21
 -7KDNKDNCombo from 2nd CH.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Liver Blow to Feint Knee

M,M / 14,20
 -7KDNKDN
(S3)– Changed the frame advantage when blocked from -11F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
– Changed the opponent’s behavior when hit.
Sonic Upper

M / 13
15F-13LNCLNC44
29
・Homing decreased.
(Ver.5.00)・Changed the damage from 10 to 13.
TC6F
Cyclone Sweep

L / 15
26F-13+1+1
Cyclone Sweep Combo

L,M / 15,18
 -12+5KDNCombo from 1st CH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
TC6F
Cyclone Sweep to Slide In

L,SP / 15
 -8+6+6
Triaina Middle to Switch Stance

M,SP / 15
14F+11+16G+1628
14
Triaina Middle to Switch Stance (no derivatives)

M,SP / 15
 -14-9-928
Pw8F
Boost Knee Launcher

M / 30
22F
(1)
-13LNCLNC
・Damage changed from 25 to 30.
(S3)– Changed the attack startup from 26F to 22F.
– Changed the frame advantage when blocked from -12F to -13F.
– Increased the recovery time after the move hits by 1 frame.
(Ver.4.00) - Changed the attack startup from frame 22 to frame 22-23.
- Increased the range of the attack.
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
Kawasan Falls

M / 20
20F-2+3CKDNForces an opponent to crouching on NH.
・Damage changed from 16 to 20.
・Opponent reaction on counter hit was changed.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Kawasan Falls to Crouch

M / 20
20F-2+3CKDNForces an opponent to crouching on NH.
(S3)- New move.
Left Low Kick

L / 11
16F-17-6-6
Left Low Kick & High Kick to Switch Stance

L,H,SP / 11,15
 +11+21GLNCCombo from 1st CH.
Left Low Kick & High Kick to Switch Stance (no derivatives)

L,H,SP / 11,15
 -14-4LNCCombo from 1st CH.
Triaina Low

L / 10
15F-10+1+16G(Ver.5.00)・Changed the damage from 8 to 10.
・Changed the opponent's behavior on counter hit (+6F to +16GF).
Full Blast Kick

M / 24
19F-13KDNKDNMeaty 1F in actualy.
TC6F
Middle Straight

M / 25
20F-10KDNKDN
・Opponent farther away on block.
・Opponent closer on hit and counter hit.
(S3)– Changed the damage from 20 to 25.
Lexias Chain (1)

M / 12
16F-6+5+5
Lexias Chain (2)

M,M / 12,11
 -11±0±0Combo from 1st CH.
(S3)– Increased the lower range of the attack.
Lexias Chain

M,M,M / 12,11,23
 -14KDNKDNCombo from 2nd hit.
Can be delayed.
Combo can be delayed 9F from hit.
・Opponent reaction on hit, counter hit, mid-air hit, and when hit while downed has been changed.
(Ver.4.00) - Changed the frame advantage when blocked from -16F to -14F.
Twin Rippers (1)

H / 10
11F-9+2+2
・Active frames increased by 1F.
・Changed from -6F to -9F on block.
・Opponent closer on hit and block.
・Changed from NH ±0F and CH +9F to +2F on hit.
・Hitbox expanded downward.
・Decreased pushback so move hits easier
TS
Twin Rippers

H,H / 10,20
 -3+16Sp+16SpCombo from 1st hit.
・Damage changed from 10 to 20.
・Opponent reaction changed from + 3F to +16SpF on hit.
・Input window changed from 11F to 14F
Arnis Chain

H,M / 10,12
 -5+6+6Combo from 1st hit.
Arnis Chain to Slide In

H,M,SP / 10,12
 -6+5+5
・New move
Arnis Combo (3)

/ 10,12,12
 -10+6+6Combo from 2nd CH.
Can be delayed.
Combo can be delayed 8F from CH.
(S3)– Changed the frame advantage upon hit from +1F to +6F.
WB
Arnis Combo

H,M,M,H / 10,12,12,20
 -5KDNKDNCombo from 3rd hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
・Causes Wall Bounce on hit.
(S3)– The 3rd hit will now always chain together with the 4th, even when delaying its input.
Quick Elbow

H / 17(,12,13)
14F+1+7Th37
23
Connect to Disarm Drop upon CH.
Damage () is throw bonus.
(S3)– Changed the damage from 12 to 17.
(Ver.4.00) - Increased the lower range of the attack.
- Increased the move’s tracking.
HM
Tracer Kick

M / 18
22F-6+13Sp+13Sp
Streamline Combo (1)

M / 14
16F-5+6+6
Streamline Combo (2)

M,M / 14,14
 -6+5+5Combo from 1st hit.
Streamline Combo

M,M,M / 14,14,25
 -15KDNKDN
・Damage changed from 23 to 25.
・Move comes out 2F slower,
(2.10)・Changed from -20F to -15F on block.
Streamline to Low Kick

M,M,L / 14,14,12
 -13+3+3
Streamline to Feint Knee

M,M,M / 14,14,20
 -7KDNKDN
(S3)– Changed the frame advantage when blocked from -11F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
– Changed the opponent’s behavior when hit.
Spinning Back Blow

H / 21
16F-9KDNKDN
・Opponent closer on hit.
・Opponent reaction on mid-air hit was changed.
・Hitbox expanded downward.
TJ49F
Spiral Typhoon

UB(H) / 50
61FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 7
10F+1+8+8
One Two Punch

H,H / 7,8
 -1+7+7
Papilio Combo

H,H,H / 7,8,10
 -13+9+9
Graphium Combo

H,H,M / 7,8,18
 -11+5KDN
One Two High Kick to Switch Stance

H,H,H,SP / 7,8,22
 +11+21GLNC
One Two High Kick to Switch Stance (no derivatives)

H,H,H,SP / 7,8,22
 -14-4LNC
One Two Low

H,H,L / 7,8,13
 -16-5-5
TS
One Two Low High Spin Kick

H,H,L,H / 7,8,13,25
 -4KDNKDN
Sunrise Combo (2)

H,H / 7,10
 -4+7+7
Sunrise Combo

H,H,M / 7,10,12
 -15+1+1
Right Jab

H / 8
12F+1+7+7
Quick Graphium

H,M / 8,18
 -11+5KDN
High Kick Combo to Switch Stance

H,H,SP / 8,22
 +11+21GLNC
High Kick Combo to Switch Stance (no derivatives)

H,H,SP / 8,22
 -14-4LNC
Right Straight to Low

H,L / 8,13
 -16-5-5
TS
Right Straight to Low High Spin Kick

H,L,H / 8,13,25
 -4KDNKDN
Shutter Kick

M / 11
13F-8+3+340
27
Hollow Point Shot

M,M / 11,18
 -12+5KDN
Hollow Point to Slide In

M,SP / 11
 -7+4+4
TS
Intercept Kick

M,H / 11,21
(1)-1KDNKDN
TJ
Intercept Cannon

M,M / 11,27
 -13KDNKDN
High Kick

H / 16
12F-7+6LNC38
26
HMTS
Spinning Scythe

H / 27
16F-9KDNKDN
Triaina Low & Jab to Switch Stance

L,H,SP / 7,5
15F±0+11+11
Triaina Low & Jab to Switch Stance (no derivatives)

L,H,SP / 7,5
 -22-11-11
Subic Ring (1)

H / 10
12F-8+3+3
Subic Ring (2)

H,L / 10,13
 -11±0±0
Albay Ring

H,L,M / 10,13,28
 -16LNCLNC
TS
Subic Ring

H,L,H / 10,13,20
 -4KDNKDN
Panquil Ring

H,H / 10,23
 -13KDNKDN
Piercing Needle

M / 18
18F-3+8+12A40
22
Step In Toe Kick

M / 13
17F-4+1+1
WH
Step In Knee Combo

M,M / 13,14
 -10+8
+23W
KDN
TJ6F
Flying Elbow

H / 20
14F-5KDNKDN42
28
Heavy Knee
or
M / 23
16F-7KDNKDN44
28
Liver Shot

M / 14
16F-7+4+442
26
Liver Shot to Straight Punch

M,H / 14,12
 -6+5+5
Liver Shot to Slide In

M,SP / 14
 -3+8+8
Liver Shot to Flying Punch Combo (2)

M,L / 14,12
 -16±0±0
Liver Shot to Flying Punch Combo

M,L,H / 14,12,21
 -7KDNKDN
Liver Blow to Feint Knee

M,M / 14,20
 -7KDNKDN
Sonic Upper

M / 13
15F-13LNCLNC44
29
TC6F
Cyclone Sweep

L / 15
26F-13+1+1
Cyclone Sweep Combo

L,M / 15,18
 -12+5KDN
TC6F
Cyclone Sweep to Slide In

L,SP / 15
 -8+6+6
Triaina Middle to Switch Stance

M,SP / 15
14F+11+16G+1628
14
Triaina Middle to Switch Stance (no derivatives)

M,SP / 15
 -14-9-928
Pw8F
Boost Knee Launcher

M / 30
22F
(1)
-13LNCLNC
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6
Kawasan Falls

M / 20
20F-2+3CKDN
Kawasan Falls to Crouch

M / 20
20F-2+3CKDN
Left Low Kick

L / 11
16F-17-6-6
Left Low Kick & High Kick to Switch Stance

L,H,SP / 11,15
 +11+21GLNC
Left Low Kick & High Kick to Switch Stance (no derivatives)

L,H,SP / 11,15
 -14-4LNC
Triaina Low

L / 10
15F-10+1+16G
Full Blast Kick

M / 24
19F-13KDNKDN
TC6F
Middle Straight

M / 25
20F-10KDNKDN
Lexias Chain (1)

M / 12
16F-6+5+5
Lexias Chain (2)

M,M / 12,11
 -11±0±0
Lexias Chain

M,M,M / 12,11,23
 -14KDNKDN
Twin Rippers (1)

H / 10
11F-9+2+2
TS
Twin Rippers

H,H / 10,20
 -3+16Sp+16Sp
Arnis Chain

H,M / 10,12
 -5+6+6
Arnis Chain to Slide In

H,M,SP / 10,12
 -6+5+5
Arnis Combo (3)

/ 10,12,12
 -10+6+6
WB
Arnis Combo

H,M,M,H / 10,12,12,20
 -5KDNKDN
Quick Elbow

H / 17(,12,13)
14F+1+7Th37
23
HM
Tracer Kick

M / 18
22F-6+13Sp+13Sp
Streamline Combo (1)

M / 14
16F-5+6+6
Streamline Combo (2)

M,M / 14,14
 -6+5+5
Streamline Combo

M,M,M / 14,14,25
 -15KDNKDN
Streamline to Low Kick

M,M,L / 14,14,12
 -13+3+3
Streamline to Feint Knee

M,M,M / 14,14,20
 -7KDNKDN
Spinning Back Blow

H / 21
16F-9KDNKDN
TJ49F
Spiral Typhoon

UB(H) / 50
61FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
 
One Two Punch

H,H / 7,8
 -1+7+7
Combo from 1st hit.
Papilio Combo

H,H,H / 7,8,10
 -13+9+9
Combo from 1st hit.
Combo can be delayed 11F from hit.
Graphium Combo

H,H,M / 7,8,18
 -11+5KDN
Combo from 2nd CH.
・Opponent reaction on counter hit was changed.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land.
One Two High Kick to Switch Stance

H,H,H,SP / 7,8,22
 +11+21GLNC
Combo from 2nd CH.
One Two High Kick to Switch Stance (no derivatives)

H,H,H,SP / 7,8,22
 -14-4LNC
Combo from 2nd CH.
One Two Low

H,H,L / 7,8,13
 -16-5-5
Combo from 2nd CH.
TS
One Two Low High Spin Kick

H,H,L,H / 7,8,13,25
 -4KDNKDN
Combo from 3rd CH.
Can be delayed.
Sunrise Combo (2)

H,H / 7,10
 -4+7+7
Combo from 1st hit.
Sunrise Combo

H,H,M / 7,10,12
 -15+1+1
Combo from 1st hit.
Combo can be delayed 18F from hit.
Right Jab

H / 8
12F+1+7+7
 
Quick Graphium

H,M / 8,18
 -11+5KDN
Combo from 1st CH.
・Opponent reaction on counter hit was changed.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
High Kick Combo to Switch Stance

H,H,SP / 8,22
 +11+21GLNC
Combo from 1st hit.
(S3)– The move will now chain together.
High Kick Combo to Switch Stance (no derivatives)

H,H,SP / 8,22
 -14-4LNC
Combo from 1st hit.
Right Straight to Low

H,L / 8,13
 -16-5-5
Combo from 1st CH.
TS
Right Straight to Low High Spin Kick

H,L,H / 8,13,25
 -4KDNKDN
Combo from 2nd CH.
Can be delayed.
Shutter Kick

M / 11
13F-8+3+340
27
 
Hollow Point Shot

M,M / 11,18
 -12+5KDN
Combo from 1st CH.
Can be delayed.
Combo can be delayed 8F from CH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Hollow Point to Slide In

M,SP / 11
 -7+4+4
 
TS
Intercept Kick

M,H / 11,21
(1)-1KDNKDN
Combo from 1st CH.
Can be delayed.
Combo can be delayed 8F from CH.
(Ver.4.00) - Changed the attack startup from frame 23 to frame 23-24.
TJ
Intercept Cannon

M,M / 11,27
 -13KDNKDN
Combo from 1st CH.
Can be delayed.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
High Kick

H / 16
12F-7+6LNC38
26
 
HMTS
Spinning Scythe

H / 27
16F-9KDNKDN
・Causes Screw on counter hit.
Triaina Low & Jab to Switch Stance

L,H,SP / 7,5
15F±0+11+11
+15F upon 1st hit only.
(Ver.4.00) - New move.
Triaina Low & Jab to Switch Stance (no derivatives)

L,H,SP / 7,5
 -22-11-11
(Ver.4.00) - New move.
Subic Ring (1)

H / 10
12F-8+3+3
 
Subic Ring (2)

H,L / 10,13
 -11±0±0
Combo from 1st hit.
Albay Ring

H,L,M / 10,13,28
 -16LNCLNC
Combo from 2nd CH.
(S3)– New move.
(Ver.4.00) - Changed the damage from 30 to 28.
TS
Subic Ring

H,L,H / 10,13,20
 -4KDNKDN
Combo from 2nd CH.
Panquil Ring

H,H / 10,23
 -13KDNKDN
Combo from 1st hit.
Piercing Needle

M / 18
18F-3+8+12A40
22
(Ver.4.00) - Increased the move’s tracking.
Step In Toe Kick

M / 13
17F-4+1+1
 
WH
Step In Knee Combo

M,M / 13,14
 -10+8
+23W
KDN
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.5.00)・Changed the opponent's behavior on hit (+1F to +8F).
 Wall crush inducing hit is implemented.
・Changed the opponent's behavior on counter hit (+1F to KDN).
Increased the input window of the second attack by 10F.
TJ6F
Flying Elbow

H / 20
14F-5KDNKDN42
28
Meaty 1F in actualy.
Heavy Knee
or
M / 23
16F-7KDNKDN44
28
・Can also be ferformed with .
(Ver.5.00)・Extended the reach.
Liver Shot

M / 14
16F-7+4+442
26
 
Liver Shot to Straight Punch

M,H / 14,12
 -6+5+5
Combo from 1st hit.
Can be delayed.
Combo can be delayed 8F from hit.
Liver Shot to Slide In

M,SP / 14
 -3+8+8
(S3)– New move.
Liver Shot to Flying Punch Combo (2)

M,L / 14,12
 -16±0±0
Combo from 1st hit.
Can be delayed.
Combo can be delayed 8F from hit.
Liver Shot to Flying Punch Combo

M,L,H / 14,12,21
 -7KDNKDN
Combo from 2nd CH.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Liver Blow to Feint Knee

M,M / 14,20
 -7KDNKDN
(S3)– Changed the frame advantage when blocked from -11F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
– Changed the opponent’s behavior when hit.
Sonic Upper

M / 13
15F-13LNCLNC44
29
・Homing decreased.
(Ver.5.00)・Changed the damage from 10 to 13.
TC6F
Cyclone Sweep

L / 15
26F-13+1+1
 
Cyclone Sweep Combo

L,M / 15,18
 -12+5KDN
Combo from 1st CH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
TC6F
Cyclone Sweep to Slide In

L,SP / 15
 -8+6+6
 
Triaina Middle to Switch Stance

M,SP / 15
14F+11+16G+1628
14
 
Triaina Middle to Switch Stance (no derivatives)

M,SP / 15
 -14-9-928
 
Pw8F
Boost Knee Launcher

M / 30
22F
(1)
-13LNCLNC
・Damage changed from 25 to 30.
(S3)– Changed the attack startup from 26F to 22F.
– Changed the frame advantage when blocked from -12F to -13F.
– Increased the recovery time after the move hits by 1 frame.
(Ver.4.00) - Changed the attack startup from frame 22 to frame 22-23.
- Increased the range of the attack.
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
Kawasan Falls

M / 20
20F-2+3CKDN
Forces an opponent to crouching on NH.
・Damage changed from 16 to 20.
・Opponent reaction on counter hit was changed.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Kawasan Falls to Crouch

M / 20
20F-2+3CKDN
Forces an opponent to crouching on NH.
(S3)- New move.
Left Low Kick

L / 11
16F-17-6-6
 
Left Low Kick & High Kick to Switch Stance

L,H,SP / 11,15
 +11+21GLNC
Combo from 1st CH.
Left Low Kick & High Kick to Switch Stance (no derivatives)

L,H,SP / 11,15
 -14-4LNC
Combo from 1st CH.
Triaina Low

L / 10
15F-10+1+16G
(Ver.5.00)・Changed the damage from 8 to 10.
・Changed the opponent's behavior on counter hit (+6F to +16GF).
Full Blast Kick

M / 24
19F-13KDNKDN
Meaty 1F in actualy.
TC6F
Middle Straight

M / 25
20F-10KDNKDN
・Opponent farther away on block.
・Opponent closer on hit and counter hit.
(S3)– Changed the damage from 20 to 25.
Lexias Chain (1)

M / 12
16F-6+5+5
 
Lexias Chain (2)

M,M / 12,11
 -11±0±0
Combo from 1st CH.
(S3)– Increased the lower range of the attack.
Lexias Chain

M,M,M / 12,11,23
 -14KDNKDN
Combo from 2nd hit.
Can be delayed.
Combo can be delayed 9F from hit.
・Opponent reaction on hit, counter hit, mid-air hit, and when hit while downed has been changed.
(Ver.4.00) - Changed the frame advantage when blocked from -16F to -14F.
Twin Rippers (1)

H / 10
11F-9+2+2
・Active frames increased by 1F.
・Changed from -6F to -9F on block.
・Opponent closer on hit and block.
・Changed from NH ±0F and CH +9F to +2F on hit.
・Hitbox expanded downward.
・Decreased pushback so move hits easier
TS
Twin Rippers

H,H / 10,20
 -3+16Sp+16Sp
Combo from 1st hit.
・Damage changed from 10 to 20.
・Opponent reaction changed from + 3F to +16SpF on hit.
・Input window changed from 11F to 14F
Arnis Chain

H,M / 10,12
 -5+6+6
Combo from 1st hit.
Arnis Chain to Slide In

H,M,SP / 10,12
 -6+5+5
・New move
Arnis Combo (3)

/ 10,12,12
 -10+6+6
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 8F from CH.
(S3)– Changed the frame advantage upon hit from +1F to +6F.
WB
Arnis Combo

H,M,M,H / 10,12,12,20
 -5KDNKDN
Combo from 3rd hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
・Causes Wall Bounce on hit.
(S3)– The 3rd hit will now always chain together with the 4th, even when delaying its input.
Quick Elbow

H / 17(,12,13)
14F+1+7Th37
23
Connect to Disarm Drop upon CH.
Damage () is throw bonus.
(S3)– Changed the damage from 12 to 17.
(Ver.4.00) - Increased the lower range of the attack.
- Increased the move’s tracking.
HM
Tracer Kick

M / 18
22F-6+13Sp+13Sp
 
Streamline Combo (1)

M / 14
16F-5+6+6
 
Streamline Combo (2)

M,M / 14,14
 -6+5+5
Combo from 1st hit.
Streamline Combo

M,M,M / 14,14,25
 -15KDNKDN
・Damage changed from 23 to 25.
・Move comes out 2F slower,
(2.10)・Changed from -20F to -15F on block.
Streamline to Low Kick

M,M,L / 14,14,12
 -13+3+3
 
Streamline to Feint Knee

M,M,M / 14,14,20
 -7KDNKDN
(S3)– Changed the frame advantage when blocked from -11F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
– Changed the opponent’s behavior when hit.
Spinning Back Blow

H / 21
16F-9KDNKDN
・Opponent closer on hit.
・Opponent reaction on mid-air hit was changed.
・Hitbox expanded downward.
TJ49F
Spiral Typhoon

UB(H) / 50
61FKDNKDNKDN
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Hook
or or
H / 17
15F-12+9+9
TJ9F
Butterfly Edge

M / 20
28F-9KDNKDN
・Opponent reaction changed on hit.
TJ9F
Butterfly Edge
or
M / 20
28F-9KDNKDN
TJ9F
Carabao Horn

M / 11
15F-20-8-8
TJ9F
Carabao Horn

M / 15
15F-13KDNLNC
TJ9F
Carabao Horn

M / 13
15F-13LNCLNC
TJ12F
Rapid Double Knee

MM / 10,24
14F-13KDNKDN
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Hook
or or
H / 17
15F-12+9+9
TJ9F
Butterfly Edge

M / 20
28F-9KDNKDN
TJ9F
Butterfly Edge
or
M / 20
28F-9KDNKDN
TJ9F
Carabao Horn

M / 11
15F-20-8-8
TJ9F
Carabao Horn

M / 15
15F-13KDNLNC
TJ9F
Carabao Horn

M / 13
15F-13LNCLNC
TJ12F
Rapid Double Knee

MM / 10,24
14F-13KDNKDN
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
 
Hook
or or
H / 17
15F-12+9+9
 
TJ9F
Butterfly Edge

M / 20
28F-9KDNKDN
・Opponent reaction changed on hit.
TJ9F
Butterfly Edge
or
M / 20
28F-9KDNKDN
 
TJ9F
Carabao Horn

M / 11
15F-20-8-8
 
TJ9F
Carabao Horn

M / 15
15F-13KDNLNC
 
TJ9F
Carabao Horn

M / 13
15F-13LNCLNC
 
TJ12F
Rapid Double Knee

MM / 10,24
14F-13KDNKDN
 
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Needle Shot

M / 25
24F+6KDNKDNStart-up 25F in actualy.
HMTS
Step In Tracer

M / 20
16F-9KDNKDNStart-up 17F in actualy.
Meaty 1F in actualy.
TJ3F
Target Slash

M / 30
21F
(3)
+6KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Needle Shot

M / 25
24F+6KDNKDN
HMTS
Step In Tracer

M / 20
16F-9KDNKDN
TJ3F
Target Slash

M / 30
21F
(3)
+6KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Needle Shot

M / 25
24F+6KDNKDN
Start-up 25F in actualy.
HMTS
Step In Tracer

M / 20
16F-9KDNKDN
Start-up 17F in actualy.
Meaty 1F in actualy.
TJ3F
Target Slash

M / 30
21F
(3)
+6KDNKDN
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Side Kick
FC
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC or
L / 10
12F-15-4-4Returns to crouching.
Interrupting Upper
WS
M / 12
13F-4+7+1436
23
Double Boomerang (1)
WS
M / 10
13F-9+2+2
・Changed from -11F to -9F on block.
・Changed from ±0F to +2F on hit.
Double Boomerang
WS
M,H / 10,12
 -13KDNKDNCombo from 1st hit.
Can be delayed 5F.
・Move comes out 1F slower.
Double Boomerang to Sway Back
WS
M,H,SP / 10,12
 -8KDNKDNCombo from 1st hit.
Vertical Knee
WS
M / 20
16F-7KDNKDN
(Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land.
Toe Smash
WS
M / 16
11F-6+5+536
25
TC
Whip Kick
FC
L / 25
21F-15+7KDN
・Opponent reaction on hit changed, also changed from +1F to +7F on hit.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
- Increased the range of the attack.
Crouch Dash
FC
SP / -
 Returns to crouching.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
TC
Crouch Side Kick
FC
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC or
L / 10
12F-15-4-4
Interrupting Upper
WS
M / 12
13F-4+7+1436
23
Double Boomerang (1)
WS
M / 10
13F-9+2+2
Double Boomerang
WS
M,H / 10,12
 -13KDNKDN
Double Boomerang to Sway Back
WS
M,H,SP / 10,12
 -8KDNKDN
Vertical Knee
WS
M / 20
16F-7KDNKDN
Toe Smash
WS
M / 16
11F-6+5+536
25
TC
Whip Kick
FC
L / 25
21F-15+7KDN
Crouch Dash
FC
SP / -
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Side Kick
FC
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC or
L / 10
12F-15-4-4
Returns to crouching.
Interrupting Upper
WS
M / 12
13F-4+7+1436
23
 
Double Boomerang (1)
WS
M / 10
13F-9+2+2
・Changed from -11F to -9F on block.
・Changed from ±0F to +2F on hit.
Double Boomerang
WS
M,H / 10,12
 -13KDNKDN
Combo from 1st hit.
Can be delayed 5F.
・Move comes out 1F slower.
Double Boomerang to Sway Back
WS
M,H,SP / 10,12
 -8KDNKDN
Combo from 1st hit.
Vertical Knee
WS
M / 20
16F-7KDNKDN
(Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land.
Toe Smash
WS
M / 16
11F-6+5+536
25
 
TC
Whip Kick
FC
L / 25
21F-15+7KDN
・Opponent reaction on hit changed, also changed from +1F to +7F on hit.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
- Increased the range of the attack.
Crouch Dash
FC
SP / -
 
Returns to crouching.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Taunt

SP / -
 55
Charge

SP / -
 Shift to charging.
Wall Jumping Attack
With back against wall
M / 25
29F-1KDNKDNAir Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
Reverse Jump Left Kick
BT
M / -
 KDNKDN
Reverse Jump Right Kick
BT
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Taunt

SP / -
 55
Charge

SP / -
 
Wall Jumping Attack
With back against wall
M / 25
29F-1KDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Reverse Jump Left Kick
BT
M / -
 KDNKDN
Reverse Jump Right Kick
BT
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Taunt

SP / -
 55
 
Charge

SP / -
 
Shift to charging.
Wall Jumping Attack
With back against wall
M / 25
29F-1KDNKDN
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
Reverse Jump Left Kick
BT
M / -
 KDNKDN
 
Reverse Jump Right Kick
BT
M / -
 LNCLNC
 
Switch Stance (SWS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Switch Stance
Combination
SP / -
 25
Iligan Switch
SWS
H / 20
14F-1C+5CKDN47
33
Forces an opponent to crouching on block or NH.
・Damage changed from 18 to 20.
(Ver.4.00) - Changed the frame advantage when blocked from -7F to -1F.
Ormoc Switch
SWS
M / 17
18F-6+5KDNStart-up 23F with Advance Input.
HM
Sapu Switch
SWS
L / 17
20F-12+2KDNStart-up 22F with Advance Input.
・Changed from -13F to -12F on block.
・Opponent farther away on block.
・Changed from -2F to -1F on hit.
(Ver.5.00)・Changed from -1F to +2F on NH.
WBTJ12F
Side Strike Switch
SWS
M / 23
23F-9KDNKDN
(S3)– Enabled the move to cause a wall bound if it hits.
– Adjusted the animation to make it easier to see the jump motion.
Slide In
SWS
SP / -
 Cost 12F.
Switch Stance (SWS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Switch Stance
Combination
SP / -
 25
Iligan Switch
SWS
H / 20
14F-1C+5CKDN47
33
Ormoc Switch
SWS
M / 17
18F-6+5KDN
HM
Sapu Switch
SWS
L / 17
20F-12+2KDN
WBTJ12F
Side Strike Switch
SWS
M / 23
23F-9KDNKDN
Slide In
SWS
SP / -
 
Switch Stance (SWS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Switch Stance
Combination
SP / -
 25
 
Iligan Switch
SWS
H / 20
14F-1C+5CKDN47
33
Forces an opponent to crouching on block or NH.
・Damage changed from 18 to 20.
(Ver.4.00) - Changed the frame advantage when blocked from -7F to -1F.
Ormoc Switch
SWS
M / 17
18F-6+5KDN
Start-up 23F with Advance Input.
HM
Sapu Switch
SWS
L / 17
20F-12+2KDN
Start-up 22F with Advance Input.
・Changed from -13F to -12F on block.
・Opponent farther away on block.
・Changed from -2F to -1F on hit.
(Ver.5.00)・Changed from -1F to +2F on NH.
WBTJ12F
Side Strike Switch
SWS
M / 23
23F-9KDNKDN
(S3)– Enabled the move to cause a wall bound if it hits.
– Adjusted the animation to make it easier to see the jump motion.
Slide In
SWS
SP / -
 
Cost 12F.
Sway Back (SWB)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC3F
Sway Back

SP / -
 41Cost 15F.
・Added crouch status.
Jaw Clipper
SWB
H / 10
15F-9KDNKDN
・Changed from -13F to -9F on block.
・Recovery decreased on hit by 4F.
・Pushback decreased so it hits easier.
(Ver.2.20)・Reduced the strength of the pushback, making it harder to miss.
Spine Hook
SWB
M / 21
17F-13KDNKDN
Slide In
SWB
SP / -
 Cost 20F.
Sway Back (SWB)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC3F
Sway Back

SP / -
 41
Jaw Clipper
SWB
H / 10
15F-9KDNKDN
Spine Hook
SWB
M / 21
17F-13KDNKDN
Slide In
SWB
SP / -
 
Sway Back (SWB)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC3F
Sway Back

SP / -
 41
Cost 15F.
・Added crouch status.
Jaw Clipper
SWB
H / 10
15F-9KDNKDN
・Changed from -13F to -9F on block.
・Recovery decreased on hit by 4F.
・Pushback decreased so it hits easier.
(Ver.2.20)・Reduced the strength of the pushback, making it harder to miss.
Spine Hook
SWB
M / 21
17F-13KDNKDN
 
Slide In
SWB
SP / -
 
Cost 20F.
Slide In
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Slide In

SP / -
 25Disable Advanced Input.
Cost 3F.
Disable cancel.
Slide In Tornado Combo (1)

H / 8
9F-4+7+7Start-up 12F in actualy.
TS
Slide In Tornado Combo

H,H / 8,21
 -9KDNKDNCombo from 1st hit.
Slide In Elbow

M / 20
17F-14LNCLNCStart-up 20F in actualy.
(Ver.4.00) - Increased the range of the attack.
Slide In Low Kick

L / 23
20F-13+4KDNStart-up 23F in actualy.
Toe Smash

M / 16
11F-6+5+5Start-up 14F in actualy.
Equivalent to WS .
TJ8F
Slide In Jumping Elbow

M / 20
24F
(3)
+5KDNKDN
・New move
(Ver.2.20)・Changed the opponent's behavior when guarding the move.
・Changed the frame advantage on guard from +2F to +5F.
(Ver.4.00) - Changed the attack startup from frame 24-26 to frame 24-27.
- Increased the lower range of the attack.
Slide In
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Slide In

SP / -
 25
Slide In Tornado Combo (1)

H / 8
9F-4+7+7
TS
Slide In Tornado Combo

H,H / 8,21
 -9KDNKDN
Slide In Elbow

M / 20
17F-14LNCLNC
Slide In Low Kick

L / 23
20F-13+4KDN
Toe Smash

M / 16
11F-6+5+5
TJ8F
Slide In Jumping Elbow

M / 20
24F
(3)
+5KDNKDN
Slide In
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Slide In

SP / -
 25
Disable Advanced Input.
Cost 3F.
Disable cancel.
Slide In Tornado Combo (1)

H / 8
9F-4+7+7
Start-up 12F in actualy.
TS
Slide In Tornado Combo

H,H / 8,21
 -9KDNKDN
Combo from 1st hit.
Slide In Elbow

M / 20
17F-14LNCLNC
Start-up 20F in actualy.
(Ver.4.00) - Increased the range of the attack.
Slide In Low Kick

L / 23
20F-13+4KDN
Start-up 23F in actualy.
Toe Smash

M / 16
11F-6+5+5
Start-up 14F in actualy.
Equivalent to WS .
TJ8F
Slide In Jumping Elbow

M / 20
24F
(3)
+5KDNKDN
・New move
(Ver.2.20)・Changed the opponent's behavior when guarding the move.
・Changed the frame advantage on guard from +2F to +5F.
(Ver.4.00) - Changed the attack startup from frame 24-26 to frame 24-27.
- Increased the lower range of the attack.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F
(1)
-22ThThGuard point 8F.
・Opponent recovery decreased on hit by 6F.
(Ver.4.00) - Changed the attack startup from frame 20 to frame 20-21.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 55
20F
(1)
-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F
(1)
-22ThTh
Guard point 8F.
・Opponent recovery decreased on hit by 6F.
(Ver.4.00) - Changed the attack startup from frame 20 to frame 20-21.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ12F
Rage Drive
Rage
MM / 10,24
14F+8LNCLNCSpecial effect (Launch) when approach mid-air enemy.
(S3)– Fixed an issue in which the move could be performed with “During Rage ”.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ12F
Rage Drive
Rage
MM / 10,24
14F+8LNCLNC
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ12F
Rage Drive
Rage
MM / 10,24
14F+8LNCLNC
Special effect (Launch) when approach mid-air enemy.
(S3)– Fixed an issue in which the move could be performed with “During Rage ”.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Suppressing Strike

Th(H) / 35
12FHead-sd.
Face-up
or
-6F
Long Range Throw when input (start-up 15F).
Neck Hold Slash

Th(H) / 35
12FReverse Pos.
Left-sd.
Face-down
or
-6F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Break Down
Approach from left side
Th(H) / 40
 Head-sd.
Face-down

-3F
Heart's Cry
Approach from right side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Lingayen Stomp
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disable
Spirited Barrage

Th(H) / 40(34)
12FFoot-sd.
Face-up

-6F
Damage () is upon wall hit.
Wall Stun.
Reverse Sampaguita
or WS
Reversal (H/M) / 50
 Foot-sd.
Face-up
disable35Reversal (H/M) during 2 to 14F.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Suppressing Strike

Th(H) / 35
12FHead-sd.
Face-up
or
-6F
Neck Hold Slash

Th(H) / 35
12FReverse Pos.
Left-sd.
Face-down
or
-6F
Reverse Pos.
Break Down
Approach from left side
Th(H) / 40
 Head-sd.
Face-down

-3F
Heart's Cry
Approach from right side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Lingayen Stomp
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disable
Spirited Barrage

Th(H) / 40(34)
12FFoot-sd.
Face-up

-6F
Reverse Sampaguita
or WS
Reversal (H/M) / 50
 Foot-sd.
Face-up
disable35
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Suppressing Strike

Th(H) / 35
12FHead-sd.
Face-up
or
-6F
Long Range Throw when input (start-up 15F).
Neck Hold Slash

Th(H) / 35
12FReverse Pos.
Left-sd.
Face-down
or
-6F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Break Down
Approach from left side
Th(H) / 40
 Head-sd.
Face-down

-3F
 
Heart's Cry
Approach from right side
Th(H) / 40
 Foot-sd.
Face-up

-3F
 
Lingayen Stomp
Approach from behind
Th(H) / 50
 Head-sd.
Face-down
disable
 
Spirited Barrage

Th(H) / 40(34)
12FFoot-sd.
Face-up

-6F
Damage () is upon wall hit.
Wall Stun.
Reverse Sampaguita
or WS
Reversal (H/M) / 50
 Foot-sd.
Face-up
disable35
Reversal (H/M) during 2 to 14F.
10 Hit Combo
INPUT
HIT LEVELHHMLHHMLMM
DAMAGE876586871022
block+1-12-12-26-22-22-15-32-11-23
NH+7-1-1-10-11-11-10KDN±0KDN
CH
start-up 12F