DETAIL:
JOSIE RIZAL:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Switch Stance (SWS)
- Sway Back (SWB)
- Slide In
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | One Two Punch![]() ![]() ![]() H,H / 7,8 | -1 | +7 | +7 | Combo from 1st hit. | ||
![]() | Papilio Combo![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,10 | -13 | +9 | +9 | Combo from 1st hit. Combo can be delayed 11F from hit. | ||
![]() | Graphium Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,18 | -11 | +5 | KDN | Combo from 2nd CH. ・Opponent reaction on counter hit was changed. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. (Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | One Two High Kick to Switch Stance![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,8,22 | +11 | +21G | LNC | Combo from 2nd CH. | ||
![]() | One Two High Kick to Switch Stance (no derivatives)![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,8,22 | -14 | -4 | LNC | Combo from 2nd CH. | ||
![]() | One Two Low![]() ![]() ![]() ![]() ![]() H,H,L / 7,8,13 | -16 | -5 | -5 | Combo from 2nd CH. | ||
![]() | TS One Two Low High Spin Kick ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,H / 7,8,13,25 | -4 | KDN | KDN | Combo from 3rd CH. Can be delayed. | ||
![]() | Sunrise Combo (2)![]() ![]() ![]() H,H / 7,10 | -4 | +7 | +7 | Combo from 1st hit. | ||
![]() | Sunrise Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,12 | -15 | +1 | +1 | Combo from 1st hit. Combo can be delayed 18F from hit. | ||
![]() | Right Jab![]() H / 8 | 12F | +1 | +7 | +7 | ||
![]() | Quick Graphium![]() ![]() ![]() H,M / 8,18 | -11 | +5 | KDN | Combo from 1st CH. ・Opponent reaction on counter hit was changed. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | High Kick Combo to Switch Stance![]() ![]() ![]() H,H,SP / 8,22 | +11 | +21G | LNC | Combo from 1st hit. (S3)– The move will now chain together. | ||
![]() | High Kick Combo to Switch Stance (no derivatives)![]() ![]() ![]() H,H,SP / 8,22 | -14 | -4 | LNC | Combo from 1st hit. | ||
![]() | Right Straight to Low![]() ![]() ![]() H,L / 8,13 | -16 | -5 | -5 | Combo from 1st CH. | ||
![]() | TS Right Straight to Low High Spin Kick ![]() ![]() ![]() ![]() ![]() H,L,H / 8,13,25 | -4 | KDN | KDN | Combo from 2nd CH. Can be delayed. | ||
![]() | Shutter Kick![]() M / 11 | 13F | -8 | +3 | +3 | 40 27 | |
![]() | Hollow Point Shot![]() ![]() ![]() M,M / 11,18 | -12 | +5 | KDN | Combo from 1st CH. Can be delayed. Combo can be delayed 8F from CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Hollow Point to Slide In![]() ![]() ![]() ![]() M,SP / 11 | -7 | +4 | +4 | |||
![]() | TS Intercept Kick ![]() ![]() ![]() M,H / 11,21 | (1) | -1 | KDN | KDN | Combo from 1st CH. Can be delayed. Combo can be delayed 8F from CH. (Ver.4.00) - Changed the attack startup from frame 23 to frame 23-24. | |
![]() | TJ Intercept Cannon ![]() ![]() ![]() M,M / 11,27 | -13 | KDN | KDN | Combo from 1st CH. Can be delayed. (Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F. | ||
![]() | High Kick![]() H / 16 | 12F | -7 | +6 | LNC | 38 26 | |
![]() | HMTS Spinning Scythe ![]() H / 27 | 16F | -9 | KDN | KDN* | ・Causes Screw on counter hit. | |
![]() | Triaina Low & Jab to Switch Stance![]() L,H,SP / 7,5 | 15F | ±0 | +11 | +11 | +15F upon 1st hit only. (Ver.4.00) - New move. | |
![]() | Triaina Low & Jab to Switch Stance (no derivatives)![]() L,H,SP / 7,5 | -22 | -11 | -11 | (Ver.4.00) - New move. | ||
![]() | Subic Ring (1)![]() ![]() H / 10 | 12F | -8 | +3 | +3 | ||
![]() | Subic Ring (2)![]() ![]() ![]() ![]() H,L / 10,13 | -11 | ±0 | ±0 | Combo from 1st hit. | ||
![]() | Albay Ring![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 10,13,28 | -16 | LNC | LNC | Combo from 2nd CH. (S3)– New move. (Ver.4.00) - Changed the damage from 30 to 28. | ||
![]() | TS Subic Ring ![]() ![]() ![]() ![]() ![]() ![]() H,L,H / 10,13,20 | -4 | KDN | KDN | Combo from 2nd CH. | ||
![]() | Panquil Ring![]() ![]() ![]() ![]() H,H / 10,23 | -13 | KDN | KDN | Combo from 1st hit. | ||
![]() | Piercing Needle![]() ![]() M / 18 | 18F | -3 | +8 | +12A | 40 22 | (Ver.4.00) - Increased the move’s tracking. |
![]() | Step In Toe Kick![]() ![]() M / 13 | 17F | -4 | +1 | +1 | ||
![]() | WH Step In Knee Combo ![]() ![]() ![]() ![]() M,M / 13,14 | -10 | +8 +23W | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. (Ver.5.00)・Changed the opponent's behavior on hit (+1F to +8F). Wall crush inducing hit is implemented. ・Changed the opponent's behavior on counter hit (+1F to KDN). Increased the input window of the second attack by 10F. | ||
![]() | TJ6F Flying Elbow ![]() ![]() H / 20 | 14F | -5 | KDN | KDN | 42 28 | Meaty 1F in actualy. |
![]() | Heavy Knee![]() ![]() ![]() ![]() ![]() ![]() M / 23 | 16F | -7 | KDN | KDN* | 44 28 | ・Can also be ferformed with ![]() ![]() ![]() ![]() |
![]() | Liver Shot![]() ![]() M / 14 | 16F | -7 | +4 | +4 | 42 26 | |
![]() | Liver Shot to Straight Punch![]() ![]() ![]() ![]() M,H / 14,12 | -6 | +5 | +5 | Combo from 1st hit. Can be delayed. Combo can be delayed 8F from hit. | ||
![]() | Liver Shot to Slide In![]() ![]() ![]() ![]() ![]() M,SP / 14 | -3 | +8 | +8 | (S3)– New move. | ||
![]() | Liver Shot to Flying Punch Combo (2)![]() ![]() ![]() ![]() M,L / 14,12 | -16 | ±0 | ±0 | Combo from 1st hit. Can be delayed. Combo can be delayed 8F from hit. | ||
![]() | Liver Shot to Flying Punch Combo![]() ![]() ![]() ![]() ![]() ![]() M,L,H / 14,12,21 | -7 | KDN | KDN* | Combo from 2nd CH. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Liver Blow to Feint Knee![]() ![]() ![]() ![]() ![]() M,M / 14,20 | -7 | KDN | KDN* | (S3)– Changed the frame advantage when blocked from -11F to -7F. – Increased the distance between the character and the opponent when the move is blocked. – Changed the opponent’s behavior when hit. | ||
![]() | Sonic Upper![]() ![]() M / 13 | 15F | -13 | LNC | LNC | 44 29 | ・Homing decreased. |
![]() | TC6F Cyclone Sweep ![]() ![]() L / 15 | 26F | -13 | +1 | +1 | ||
![]() | Cyclone Sweep Combo![]() ![]() ![]() ![]() L,M / 15,18 | -12 | +5 | KDN | Combo from 1st CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | TC6F Cyclone Sweep to Slide In ![]() ![]() ![]() ![]() ![]() L,SP / 15 | -8 | +6 | +6 | |||
![]() | Triaina Middle to Switch Stance![]() ![]() M,SP / 15 | 14F | +11 | +16G | +16 | 28 14 | |
![]() | Triaina Middle to Switch Stance (no derivatives)![]() ![]() M,SP / 15 | -14 | -9 | -9 | 28 | ||
![]() | Pw8F Boost Knee Launcher ![]() ![]() M / 30 | 22F (1) | -13 | LNC | LNC | ・Damage changed from 25 to 30. (S3)– Changed the attack startup from 26F to 22F. – Changed the frame advantage when blocked from -12F to -13F. – Increased the recovery time after the move hits by 1 frame. (Ver.4.00) - Changed the attack startup from frame 22 to frame 22-23. - Increased the range of the attack. | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | Kawasan Falls![]() ![]() M / 20 | 20F | -2 | +3C | KDN | Forces an opponent to crouching on NH. ・Damage changed from 16 to 20. ・Opponent reaction on counter hit was changed. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | |
![]() | Kawasan Falls to Crouch![]() ![]() ![]() M / 20 | 20F | -2 | +3C | KDN | Forces an opponent to crouching on NH. (S3)- New move. | |
![]() | Left Low Kick![]() ![]() L / 11 | 16F | -17 | -6 | -6 | ||
![]() | Left Low Kick & High Kick to Switch Stance![]() ![]() ![]() ![]() L,H,SP / 11,15 | +11 | +21G | LNC | Combo from 1st CH. | ||
![]() | Left Low Kick & High Kick to Switch Stance (no derivatives)![]() ![]() ![]() ![]() L,H,SP / 11,15 | -14 | -4 | LNC | Combo from 1st CH. | ||
![]() | Triaina Low![]() ![]() L / 10 | 15F | -10 | +1 | +16G | (Ver.5.00)・Changed the damage from 8 to 10. ・Changed the opponent's behavior on counter hit (+6F to +16GF). | |
![]() | Full Blast Kick![]() ![]() M / 24 | 19F | -13 | KDN | KDN | Meaty 1F in actualy. | |
![]() | TC6F Middle Straight ![]() ![]() M / 25 | 20F | -10 | KDN | KDN* | ・Opponent farther away on block. ・Opponent closer on hit and counter hit. (S3)– Changed the damage from 20 to 25. | |
![]() | Lexias Chain (1)![]() ![]() M / 12 | 16F | -6 | +5 | +5 | ||
![]() | Lexias Chain (2)![]() ![]() ![]() ![]() M,M / 12,11 | -11 | ±0 | ±0 | Combo from 1st CH. (S3)– Increased the lower range of the attack. | ||
![]() | Lexias Chain![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,11,23 | -14 | KDN | KDN | Combo from 2nd hit. Can be delayed. Combo can be delayed 9F from hit. ・Opponent reaction on hit, counter hit, mid-air hit, and when hit while downed has been changed. (Ver.4.00) - Changed the frame advantage when blocked from -16F to -14F. | ||
![]() | Twin Rippers (1)![]() ![]() H / 10 | 11F | -9 | +2 | +2 | ・Active frames increased by 1F. ・Changed from -6F to -9F on block. ・Opponent closer on hit and block. ・Changed from NH ±0F and CH +9F to +2F on hit. ・Hitbox expanded downward. ・Decreased pushback so move hits easier | |
![]() | TS Twin Rippers ![]() ![]() ![]() ![]() H,H / 10,20 | -3 | +16Sp | +16Sp | Combo from 1st hit. ・Damage changed from 10 to 20. ・Opponent reaction changed from + 3F to +16SpF on hit. ・Input window changed from 11F to 14F | ||
![]() | Arnis Chain![]() ![]() ![]() ![]() H,M / 10,12 | -5 | +6 | +6 | Combo from 1st hit. | ||
![]() | Arnis Chain to Slide In![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,SP / 10,12 | -6 | +5 | +5 | ・New move | ||
![]() | Arnis Combo (3)![]() ![]() ![]() ![]() ![]() ![]() / 10,12,12 | -10 | +6 | +6 | Combo from 2nd CH. Can be delayed. Combo can be delayed 8F from CH. (S3)– Changed the frame advantage upon hit from +1F to +6F. | ||
![]() | WB Arnis Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,H / 10,12,12,20 | -5 | KDN | KDN | Combo from 3rd hit. Can be delayed 10F. Combo can be delayed 10F from hit. ・Causes Wall Bounce on hit. (S3)– The 3rd hit will now always chain together with the 4th, even when delaying its input. | ||
![]() | Quick Elbow![]() ![]() H / 17(,12,13) | 14F | +1 | +7 | Th | 37 23 | Connect to Disarm Drop upon CH. Damage () is throw bonus. (S3)– Changed the damage from 12 to 17. (Ver.4.00) - Increased the lower range of the attack. - Increased the move’s tracking. |
![]() | HM Tracer Kick ![]() ![]() M / 18 | 22F | -6 | +13Sp | +13Sp | ||
![]() | Streamline Combo (1)![]() ![]() M / 14 | 16F | -5 | +6 | +6 | ||
![]() | Streamline Combo (2)![]() ![]() ![]() ![]() M,M / 14,14 | -6 | +5 | +5 | Combo from 1st hit. | ||
![]() | Streamline Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,14,25 | -15 | KDN | KDN | ・Damage changed from 23 to 25. ・Move comes out 2F slower, (2.10)・Changed from -20F to -15F on block. | ||
![]() | Streamline to Low Kick![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 14,14,12 | -13 | +3 | +3 | |||
![]() | Streamline to Feint Knee![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,14,20 | -7 | KDN | KDN* | (S3)– Changed the frame advantage when blocked from -11F to -7F. – Increased the distance between the character and the opponent when the move is blocked. – Changed the opponent’s behavior when hit. | ||
![]() | Spinning Back Blow![]() ![]() H / 21 | 16F | -9 | KDN | KDN | ・Opponent closer on hit. ・Opponent reaction on mid-air hit was changed. ・Hitbox expanded downward. | |
![]() | TJ49F Spiral Typhoon ![]() ![]() UB(H) / 50 | 61F | KDN | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | One Two Punch![]() ![]() ![]() H,H / 7,8 | -1 | +7 | +7 | ||
![]() | Papilio Combo![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,10 | -13 | +9 | +9 | ||
![]() | Graphium Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,18 | -11 | +5 | KDN | ||
![]() | One Two High Kick to Switch Stance![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,8,22 | +11 | +21G | LNC | ||
![]() | One Two High Kick to Switch Stance (no derivatives)![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,8,22 | -14 | -4 | LNC | ||
![]() | One Two Low![]() ![]() ![]() ![]() ![]() H,H,L / 7,8,13 | -16 | -5 | -5 | ||
![]() | TS One Two Low High Spin Kick ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,H / 7,8,13,25 | -4 | KDN | KDN | ||
![]() | Sunrise Combo (2)![]() ![]() ![]() H,H / 7,10 | -4 | +7 | +7 | ||
![]() | Sunrise Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,12 | -15 | +1 | +1 | ||
![]() | Right Jab![]() H / 8 | 12F | +1 | +7 | +7 | |
![]() | Quick Graphium![]() ![]() ![]() H,M / 8,18 | -11 | +5 | KDN | ||
![]() | High Kick Combo to Switch Stance![]() ![]() ![]() H,H,SP / 8,22 | +11 | +21G | LNC | ||
![]() | High Kick Combo to Switch Stance (no derivatives)![]() ![]() ![]() H,H,SP / 8,22 | -14 | -4 | LNC | ||
![]() | Right Straight to Low![]() ![]() ![]() H,L / 8,13 | -16 | -5 | -5 | ||
![]() | TS Right Straight to Low High Spin Kick ![]() ![]() ![]() ![]() ![]() H,L,H / 8,13,25 | -4 | KDN | KDN | ||
![]() | Shutter Kick![]() M / 11 | 13F | -8 | +3 | +3 | 40 27 |
![]() | Hollow Point Shot![]() ![]() ![]() M,M / 11,18 | -12 | +5 | KDN | ||
![]() | Hollow Point to Slide In![]() ![]() ![]() ![]() M,SP / 11 | -7 | +4 | +4 | ||
![]() | TS Intercept Kick ![]() ![]() ![]() M,H / 11,21 | (1) | -1 | KDN | KDN | |
![]() | TJ Intercept Cannon ![]() ![]() ![]() M,M / 11,27 | -13 | KDN | KDN | ||
![]() | High Kick![]() H / 16 | 12F | -7 | +6 | LNC | 38 26 |
![]() | HMTS Spinning Scythe ![]() H / 27 | 16F | -9 | KDN | KDN* | |
![]() | Triaina Low & Jab to Switch Stance![]() L,H,SP / 7,5 | 15F | ±0 | +11 | +11 | |
![]() | Triaina Low & Jab to Switch Stance (no derivatives)![]() L,H,SP / 7,5 | -22 | -11 | -11 | ||
![]() | Subic Ring (1)![]() ![]() H / 10 | 12F | -8 | +3 | +3 | |
![]() | Subic Ring (2)![]() ![]() ![]() ![]() H,L / 10,13 | -11 | ±0 | ±0 | ||
![]() | Albay Ring![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 10,13,28 | -16 | LNC | LNC | ||
![]() | TS Subic Ring ![]() ![]() ![]() ![]() ![]() ![]() H,L,H / 10,13,20 | -4 | KDN | KDN | ||
![]() | Panquil Ring![]() ![]() ![]() ![]() H,H / 10,23 | -13 | KDN | KDN | ||
![]() | Piercing Needle![]() ![]() M / 18 | 18F | -3 | +8 | +12A | 40 22 |
![]() | Step In Toe Kick![]() ![]() M / 13 | 17F | -4 | +1 | +1 | |
![]() | WH Step In Knee Combo ![]() ![]() ![]() ![]() M,M / 13,14 | -10 | +8 +23W | KDN | ||
![]() | TJ6F Flying Elbow ![]() ![]() H / 20 | 14F | -5 | KDN | KDN | 42 28 |
![]() | Heavy Knee![]() ![]() ![]() ![]() ![]() ![]() M / 23 | 16F | -7 | KDN | KDN* | 44 28 |
![]() | Liver Shot![]() ![]() M / 14 | 16F | -7 | +4 | +4 | 42 26 |
![]() | Liver Shot to Straight Punch![]() ![]() ![]() ![]() M,H / 14,12 | -6 | +5 | +5 | ||
![]() | Liver Shot to Slide In![]() ![]() ![]() ![]() ![]() M,SP / 14 | -3 | +8 | +8 | ||
![]() | Liver Shot to Flying Punch Combo (2)![]() ![]() ![]() ![]() M,L / 14,12 | -16 | ±0 | ±0 | ||
![]() | Liver Shot to Flying Punch Combo![]() ![]() ![]() ![]() ![]() ![]() M,L,H / 14,12,21 | -7 | KDN | KDN* | ||
![]() | Liver Blow to Feint Knee![]() ![]() ![]() ![]() ![]() M,M / 14,20 | -7 | KDN | KDN* | ||
![]() | Sonic Upper![]() ![]() M / 13 | 15F | -13 | LNC | LNC | 44 29 |
![]() | TC6F Cyclone Sweep ![]() ![]() L / 15 | 26F | -13 | +1 | +1 | |
![]() | Cyclone Sweep Combo![]() ![]() ![]() ![]() L,M / 15,18 | -12 | +5 | KDN | ||
![]() | TC6F Cyclone Sweep to Slide In ![]() ![]() ![]() ![]() ![]() L,SP / 15 | -8 | +6 | +6 | ||
![]() | Triaina Middle to Switch Stance![]() ![]() M,SP / 15 | 14F | +11 | +16G | +16 | 28 14 |
![]() | Triaina Middle to Switch Stance (no derivatives)![]() ![]() M,SP / 15 | -14 | -9 | -9 | 28 | |
![]() | Pw8F Boost Knee Launcher ![]() ![]() M / 30 | 22F (1) | -13 | LNC | LNC | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | Kawasan Falls![]() ![]() M / 20 | 20F | -2 | +3C | KDN | |
![]() | Kawasan Falls to Crouch![]() ![]() ![]() M / 20 | 20F | -2 | +3C | KDN | |
![]() | Left Low Kick![]() ![]() L / 11 | 16F | -17 | -6 | -6 | |
![]() | Left Low Kick & High Kick to Switch Stance![]() ![]() ![]() ![]() L,H,SP / 11,15 | +11 | +21G | LNC | ||
![]() | Left Low Kick & High Kick to Switch Stance (no derivatives)![]() ![]() ![]() ![]() L,H,SP / 11,15 | -14 | -4 | LNC | ||
![]() | Triaina Low![]() ![]() L / 10 | 15F | -10 | +1 | +16G | |
![]() | Full Blast Kick![]() ![]() M / 24 | 19F | -13 | KDN | KDN | |
![]() | TC6F Middle Straight ![]() ![]() M / 25 | 20F | -10 | KDN | KDN* | |
![]() | Lexias Chain (1)![]() ![]() M / 12 | 16F | -6 | +5 | +5 | |
![]() | Lexias Chain (2)![]() ![]() ![]() ![]() M,M / 12,11 | -11 | ±0 | ±0 | ||
![]() | Lexias Chain![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,11,23 | -14 | KDN | KDN | ||
![]() | Twin Rippers (1)![]() ![]() H / 10 | 11F | -9 | +2 | +2 | |
![]() | TS Twin Rippers ![]() ![]() ![]() ![]() H,H / 10,20 | -3 | +16Sp | +16Sp | ||
![]() | Arnis Chain![]() ![]() ![]() ![]() H,M / 10,12 | -5 | +6 | +6 | ||
![]() | Arnis Chain to Slide In![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,SP / 10,12 | -6 | +5 | +5 | ||
![]() | Arnis Combo (3)![]() ![]() ![]() ![]() ![]() ![]() / 10,12,12 | -10 | +6 | +6 | ||
![]() | WB Arnis Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,H / 10,12,12,20 | -5 | KDN | KDN | ||
![]() | Quick Elbow![]() ![]() H / 17(,12,13) | 14F | +1 | +7 | Th | 37 23 |
![]() | HM Tracer Kick ![]() ![]() M / 18 | 22F | -6 | +13Sp | +13Sp | |
![]() | Streamline Combo (1)![]() ![]() M / 14 | 16F | -5 | +6 | +6 | |
![]() | Streamline Combo (2)![]() ![]() ![]() ![]() M,M / 14,14 | -6 | +5 | +5 | ||
![]() | Streamline Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,14,25 | -15 | KDN | KDN | ||
![]() | Streamline to Low Kick![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 14,14,12 | -13 | +3 | +3 | ||
![]() | Streamline to Feint Knee![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,14,20 | -7 | KDN | KDN* | ||
![]() | Spinning Back Blow![]() ![]() H / 21 | 16F | -9 | KDN | KDN | |
![]() | TJ49F Spiral Typhoon ![]() ![]() UB(H) / 50 | 61F | KDN | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | One Two Punch![]() ![]() ![]() H,H / 7,8 | -1 | +7 | +7 | ||
Combo from 1st hit. | ||||||
![]() | Papilio Combo![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,10 | -13 | +9 | +9 | ||
Combo from 1st hit. Combo can be delayed 11F from hit. | ||||||
![]() | Graphium Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,18 | -11 | +5 | KDN | ||
Combo from 2nd CH. ・Opponent reaction on counter hit was changed. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. (Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | One Two High Kick to Switch Stance![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,8,22 | +11 | +21G | LNC | ||
Combo from 2nd CH. | ||||||
![]() | One Two High Kick to Switch Stance (no derivatives)![]() ![]() ![]() ![]() ![]() H,H,H,SP / 7,8,22 | -14 | -4 | LNC | ||
Combo from 2nd CH. | ||||||
![]() | One Two Low![]() ![]() ![]() ![]() ![]() H,H,L / 7,8,13 | -16 | -5 | -5 | ||
Combo from 2nd CH. | ||||||
![]() | TS One Two Low High Spin Kick ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,H / 7,8,13,25 | -4 | KDN | KDN | ||
Combo from 3rd CH. Can be delayed. | ||||||
![]() | Sunrise Combo (2)![]() ![]() ![]() H,H / 7,10 | -4 | +7 | +7 | ||
Combo from 1st hit. | ||||||
![]() | Sunrise Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,12 | -15 | +1 | +1 | ||
Combo from 1st hit. Combo can be delayed 18F from hit. | ||||||
![]() | Right Jab![]() H / 8 | 12F | +1 | +7 | +7 | |
![]() | Quick Graphium![]() ![]() ![]() H,M / 8,18 | -11 | +5 | KDN | ||
Combo from 1st CH. ・Opponent reaction on counter hit was changed. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | High Kick Combo to Switch Stance![]() ![]() ![]() H,H,SP / 8,22 | +11 | +21G | LNC | ||
Combo from 1st hit. (S3)– The move will now chain together. | ||||||
![]() | High Kick Combo to Switch Stance (no derivatives)![]() ![]() ![]() H,H,SP / 8,22 | -14 | -4 | LNC | ||
Combo from 1st hit. | ||||||
![]() | Right Straight to Low![]() ![]() ![]() H,L / 8,13 | -16 | -5 | -5 | ||
Combo from 1st CH. | ||||||
![]() | TS Right Straight to Low High Spin Kick ![]() ![]() ![]() ![]() ![]() H,L,H / 8,13,25 | -4 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed. | ||||||
![]() | Shutter Kick![]() M / 11 | 13F | -8 | +3 | +3 | 40 27 |
![]() | Hollow Point Shot![]() ![]() ![]() M,M / 11,18 | -12 | +5 | KDN | ||
Combo from 1st CH. Can be delayed. Combo can be delayed 8F from CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Hollow Point to Slide In![]() ![]() ![]() ![]() M,SP / 11 | -7 | +4 | +4 | ||
![]() | TS Intercept Kick ![]() ![]() ![]() M,H / 11,21 | (1) | -1 | KDN | KDN | |
Combo from 1st CH. Can be delayed. Combo can be delayed 8F from CH. (Ver.4.00) - Changed the attack startup from frame 23 to frame 23-24. | ||||||
![]() | TJ Intercept Cannon ![]() ![]() ![]() M,M / 11,27 | -13 | KDN | KDN | ||
Combo from 1st CH. Can be delayed. (Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F. | ||||||
![]() | High Kick![]() H / 16 | 12F | -7 | +6 | LNC | 38 26 |
![]() | HMTS Spinning Scythe ![]() H / 27 | 16F | -9 | KDN | KDN* | |
・Causes Screw on counter hit. | ||||||
![]() | Triaina Low & Jab to Switch Stance![]() L,H,SP / 7,5 | 15F | ±0 | +11 | +11 | |
+15F upon 1st hit only. (Ver.4.00) - New move. | ||||||
![]() | Triaina Low & Jab to Switch Stance (no derivatives)![]() L,H,SP / 7,5 | -22 | -11 | -11 | ||
(Ver.4.00) - New move. | ||||||
![]() | Subic Ring (1)![]() ![]() H / 10 | 12F | -8 | +3 | +3 | |
![]() | Subic Ring (2)![]() ![]() ![]() ![]() H,L / 10,13 | -11 | ±0 | ±0 | ||
Combo from 1st hit. | ||||||
![]() | Albay Ring![]() ![]() ![]() ![]() ![]() ![]() H,L,M / 10,13,28 | -16 | LNC | LNC | ||
Combo from 2nd CH. (S3)– New move. (Ver.4.00) - Changed the damage from 30 to 28. | ||||||
![]() | TS Subic Ring ![]() ![]() ![]() ![]() ![]() ![]() H,L,H / 10,13,20 | -4 | KDN | KDN | ||
Combo from 2nd CH. | ||||||
![]() | Panquil Ring![]() ![]() ![]() ![]() H,H / 10,23 | -13 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Piercing Needle![]() ![]() M / 18 | 18F | -3 | +8 | +12A | 40 22 |
(Ver.4.00) - Increased the move’s tracking. | ||||||
![]() | Step In Toe Kick![]() ![]() M / 13 | 17F | -4 | +1 | +1 | |
![]() | WH Step In Knee Combo ![]() ![]() ![]() ![]() M,M / 13,14 | -10 | +8 +23W | KDN | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. (Ver.5.00)・Changed the opponent's behavior on hit (+1F to +8F). Wall crush inducing hit is implemented. ・Changed the opponent's behavior on counter hit (+1F to KDN). Increased the input window of the second attack by 10F. | ||||||
![]() | TJ6F Flying Elbow ![]() ![]() H / 20 | 14F | -5 | KDN | KDN | 42 28 |
Meaty 1F in actualy. | ||||||
![]() | Heavy Knee![]() ![]() ![]() ![]() ![]() ![]() M / 23 | 16F | -7 | KDN | KDN* | 44 28 |
・Can also be ferformed with ![]() ![]() ![]() ![]() | ||||||
![]() | Liver Shot![]() ![]() M / 14 | 16F | -7 | +4 | +4 | 42 26 |
![]() | Liver Shot to Straight Punch![]() ![]() ![]() ![]() M,H / 14,12 | -6 | +5 | +5 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 8F from hit. | ||||||
![]() | Liver Shot to Slide In![]() ![]() ![]() ![]() ![]() M,SP / 14 | -3 | +8 | +8 | ||
(S3)– New move. | ||||||
![]() | Liver Shot to Flying Punch Combo (2)![]() ![]() ![]() ![]() M,L / 14,12 | -16 | ±0 | ±0 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 8F from hit. | ||||||
![]() | Liver Shot to Flying Punch Combo![]() ![]() ![]() ![]() ![]() ![]() M,L,H / 14,12,21 | -7 | KDN | KDN* | ||
Combo from 2nd CH. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Liver Blow to Feint Knee![]() ![]() ![]() ![]() ![]() M,M / 14,20 | -7 | KDN | KDN* | ||
(S3)– Changed the frame advantage when blocked from -11F to -7F. – Increased the distance between the character and the opponent when the move is blocked. – Changed the opponent’s behavior when hit. | ||||||
![]() | Sonic Upper![]() ![]() M / 13 | 15F | -13 | LNC | LNC | 44 29 |
・Homing decreased. | ||||||
![]() | TC6F Cyclone Sweep ![]() ![]() L / 15 | 26F | -13 | +1 | +1 | |
![]() | Cyclone Sweep Combo![]() ![]() ![]() ![]() L,M / 15,18 | -12 | +5 | KDN | ||
Combo from 1st CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | TC6F Cyclone Sweep to Slide In ![]() ![]() ![]() ![]() ![]() L,SP / 15 | -8 | +6 | +6 | ||
![]() | Triaina Middle to Switch Stance![]() ![]() M,SP / 15 | 14F | +11 | +16G | +16 | 28 14 |
![]() | Triaina Middle to Switch Stance (no derivatives)![]() ![]() M,SP / 15 | -14 | -9 | -9 | 28 | |
![]() | Pw8F Boost Knee Launcher ![]() ![]() M / 30 | 22F (1) | -13 | LNC | LNC | |
・Damage changed from 25 to 30. (S3)– Changed the attack startup from 26F to 22F. – Changed the frame advantage when blocked from -12F to -13F. – Increased the recovery time after the move hits by 1 frame. (Ver.4.00) - Changed the attack startup from frame 22 to frame 22-23. - Increased the range of the attack. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | Kawasan Falls![]() ![]() M / 20 | 20F | -2 | +3C | KDN | |
Forces an opponent to crouching on NH. ・Damage changed from 16 to 20. ・Opponent reaction on counter hit was changed. (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Kawasan Falls to Crouch![]() ![]() ![]() M / 20 | 20F | -2 | +3C | KDN | |
Forces an opponent to crouching on NH. (S3)- New move. | ||||||
![]() | Left Low Kick![]() ![]() L / 11 | 16F | -17 | -6 | -6 | |
![]() | Left Low Kick & High Kick to Switch Stance![]() ![]() ![]() ![]() L,H,SP / 11,15 | +11 | +21G | LNC | ||
Combo from 1st CH. | ||||||
![]() | Left Low Kick & High Kick to Switch Stance (no derivatives)![]() ![]() ![]() ![]() L,H,SP / 11,15 | -14 | -4 | LNC | ||
Combo from 1st CH. | ||||||
![]() | Triaina Low![]() ![]() L / 10 | 15F | -10 | +1 | +16G | |
(Ver.5.00)・Changed the damage from 8 to 10. ・Changed the opponent's behavior on counter hit (+6F to +16GF). | ||||||
![]() | Full Blast Kick![]() ![]() M / 24 | 19F | -13 | KDN | KDN | |
Meaty 1F in actualy. | ||||||
![]() | TC6F Middle Straight ![]() ![]() M / 25 | 20F | -10 | KDN | KDN* | |
・Opponent farther away on block. ・Opponent closer on hit and counter hit. (S3)– Changed the damage from 20 to 25. | ||||||
![]() | Lexias Chain (1)![]() ![]() M / 12 | 16F | -6 | +5 | +5 | |
![]() | Lexias Chain (2)![]() ![]() ![]() ![]() M,M / 12,11 | -11 | ±0 | ±0 | ||
Combo from 1st CH. (S3)– Increased the lower range of the attack. | ||||||
![]() | Lexias Chain![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,11,23 | -14 | KDN | KDN | ||
Combo from 2nd hit. Can be delayed. Combo can be delayed 9F from hit. ・Opponent reaction on hit, counter hit, mid-air hit, and when hit while downed has been changed. (Ver.4.00) - Changed the frame advantage when blocked from -16F to -14F. | ||||||
![]() | Twin Rippers (1)![]() ![]() H / 10 | 11F | -9 | +2 | +2 | |
・Active frames increased by 1F. ・Changed from -6F to -9F on block. ・Opponent closer on hit and block. ・Changed from NH ±0F and CH +9F to +2F on hit. ・Hitbox expanded downward. ・Decreased pushback so move hits easier | ||||||
![]() | TS Twin Rippers ![]() ![]() ![]() ![]() H,H / 10,20 | -3 | +16Sp | +16Sp | ||
Combo from 1st hit. ・Damage changed from 10 to 20. ・Opponent reaction changed from + 3F to +16SpF on hit. ・Input window changed from 11F to 14F | ||||||
![]() | Arnis Chain![]() ![]() ![]() ![]() H,M / 10,12 | -5 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Arnis Chain to Slide In![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,SP / 10,12 | -6 | +5 | +5 | ||
・New move | ||||||
![]() | Arnis Combo (3)![]() ![]() ![]() ![]() ![]() ![]() / 10,12,12 | -10 | +6 | +6 | ||
Combo from 2nd CH. Can be delayed. Combo can be delayed 8F from CH. (S3)– Changed the frame advantage upon hit from +1F to +6F. | ||||||
![]() | WB Arnis Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,H / 10,12,12,20 | -5 | KDN | KDN | ||
Combo from 3rd hit. Can be delayed 10F. Combo can be delayed 10F from hit. ・Causes Wall Bounce on hit. (S3)– The 3rd hit will now always chain together with the 4th, even when delaying its input. | ||||||
![]() | Quick Elbow![]() ![]() H / 17(,12,13) | 14F | +1 | +7 | Th | 37 23 |
Connect to Disarm Drop upon CH. Damage () is throw bonus. (S3)– Changed the damage from 12 to 17. (Ver.4.00) - Increased the lower range of the attack. - Increased the move’s tracking. | ||||||
![]() | HM Tracer Kick ![]() ![]() M / 18 | 22F | -6 | +13Sp | +13Sp | |
![]() | Streamline Combo (1)![]() ![]() M / 14 | 16F | -5 | +6 | +6 | |
![]() | Streamline Combo (2)![]() ![]() ![]() ![]() M,M / 14,14 | -6 | +5 | +5 | ||
Combo from 1st hit. | ||||||
![]() | Streamline Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,14,25 | -15 | KDN | KDN | ||
・Damage changed from 23 to 25. ・Move comes out 2F slower, (2.10)・Changed from -20F to -15F on block. | ||||||
![]() | Streamline to Low Kick![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 14,14,12 | -13 | +3 | +3 | ||
![]() | Streamline to Feint Knee![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,14,20 | -7 | KDN | KDN* | ||
(S3)– Changed the frame advantage when blocked from -11F to -7F. – Increased the distance between the character and the opponent when the move is blocked. – Changed the opponent’s behavior when hit. | ||||||
![]() | Spinning Back Blow![]() ![]() H / 21 | 16F | -9 | KDN | KDN | |
・Opponent closer on hit. ・Opponent reaction on mid-air hit was changed. ・Hitbox expanded downward. | ||||||
![]() | TJ49F Spiral Typhoon ![]() ![]() UB(H) / 50 | 61F | KDN | KDN | KDN | |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | TJ9F Butterfly Edge ![]() ![]() M / 20 | 28F | -9 | KDN | KDN | ・Opponent reaction changed on hit. | |
![]() | TJ9F Butterfly Edge ![]() ![]() ![]() M / 20 | 28F | -9 | KDN | KDN | ||
![]() | TJ9F Carabao Horn ![]() ![]() M / 11 | 15F | -20 | -8 | -8 | ||
![]() | TJ9F Carabao Horn ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | ||
![]() | TJ9F Carabao Horn ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | ||
![]() | TJ12F Rapid Double Knee ![]() ![]() MM / 10,24 | 14F | -13 | KDN | KDN | ||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Butterfly Edge ![]() ![]() M / 20 | 28F | -9 | KDN | KDN | |
![]() | TJ9F Butterfly Edge ![]() ![]() ![]() M / 20 | 28F | -9 | KDN | KDN | |
![]() | TJ9F Carabao Horn ![]() ![]() M / 11 | 15F | -20 | -8 | -8 | |
![]() | TJ9F Carabao Horn ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | |
![]() | TJ9F Carabao Horn ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | |
![]() | TJ12F Rapid Double Knee ![]() ![]() MM / 10,24 | 14F | -13 | KDN | KDN | |
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | TJ9F Butterfly Edge ![]() ![]() M / 20 | 28F | -9 | KDN | KDN | |
・Opponent reaction changed on hit. | ||||||
![]() | TJ9F Butterfly Edge ![]() ![]() ![]() M / 20 | 28F | -9 | KDN | KDN | |
![]() | TJ9F Carabao Horn ![]() ![]() M / 11 | 15F | -20 | -8 | -8 | |
![]() | TJ9F Carabao Horn ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | |
![]() | TJ9F Carabao Horn ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | |
![]() | TJ12F Rapid Double Knee ![]() ![]() MM / 10,24 | 14F | -13 | KDN | KDN | |
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Needle Shot![]() ![]() ![]() M / 25 | 24F | +6 | KDN | KDN* | Start-up 25F in actualy. | |
![]() | HMTS Step In Tracer ![]() ![]() ![]() M / 20 | 16F | -9 | KDN | KDN* | Start-up 17F in actualy. Meaty 1F in actualy. | |
![]() | TJ3F Target Slash ![]() ![]() ![]() ![]() M / 30 | 21F (3) | +6 | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Needle Shot![]() ![]() ![]() M / 25 | 24F | +6 | KDN | KDN* | |
![]() | HMTS Step In Tracer ![]() ![]() ![]() M / 20 | 16F | -9 | KDN | KDN* | |
![]() | TJ3F Target Slash ![]() ![]() ![]() ![]() M / 30 | 21F (3) | +6 | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Needle Shot![]() ![]() ![]() M / 25 | 24F | +6 | KDN | KDN* | |
Start-up 25F in actualy. | ||||||
![]() | HMTS Step In Tracer ![]() ![]() ![]() M / 20 | 16F | -9 | KDN | KDN* | |
Start-up 17F in actualy. Meaty 1F in actualy. | ||||||
![]() | TJ3F Target Slash ![]() ![]() ![]() ![]() M / 30 | 21F (3) | +6 | KDN | KDN | |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Side Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() ![]() ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Interrupting Upper WS ![]() M / 12 | 13F | -4 | +7 | +14 | 36 23 | |
![]() | Double Boomerang (1) WS ![]() M / 10 | 13F | -9 | +2 | +2 | ・Changed from -11F to -9F on block. ・Changed from ±0F to +2F on hit. | |
![]() | Double Boomerang WS ![]() ![]() ![]() M,H / 10,12 | -13 | KDN | KDN | Combo from 1st hit. Can be delayed 5F. ・Move comes out 1F slower. | ||
![]() | Double Boomerang to Sway Back WS ![]() ![]() ![]() ![]() M,H,SP / 10,12 | -8 | KDN | KDN | Combo from 1st hit. | ||
![]() | Vertical Knee WS ![]() M / 20 | 16F | -7 | KDN | KDN* | (Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land. | |
![]() | Toe Smash WS ![]() M / 16 | 11F | -6 | +5 | +5 | 36 25 | |
![]() | TC Whip Kick FC ![]() ![]() L / 25 | 21F | -15 | +7 | KDN | ・Opponent reaction on hit changed, also changed from +1F to +7F on hit. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. - Increased the range of the attack. | |
![]() | Crouch Dash FC ![]() ![]() ![]() SP / - | Returns to crouching. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Side Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC ![]() ![]() ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | Interrupting Upper WS ![]() M / 12 | 13F | -4 | +7 | +14 | 36 23 |
![]() | Double Boomerang (1) WS ![]() M / 10 | 13F | -9 | +2 | +2 | |
![]() | Double Boomerang WS ![]() ![]() ![]() M,H / 10,12 | -13 | KDN | KDN | ||
![]() | Double Boomerang to Sway Back WS ![]() ![]() ![]() ![]() M,H,SP / 10,12 | -8 | KDN | KDN | ||
![]() | Vertical Knee WS ![]() M / 20 | 16F | -7 | KDN | KDN* | |
![]() | Toe Smash WS ![]() M / 16 | 11F | -6 | +5 | +5 | 36 25 |
![]() | TC Whip Kick FC ![]() ![]() L / 25 | 21F | -15 | +7 | KDN | |
![]() | Crouch Dash FC ![]() ![]() ![]() SP / - |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Side Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() ![]() ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Interrupting Upper WS ![]() M / 12 | 13F | -4 | +7 | +14 | 36 23 |
![]() | Double Boomerang (1) WS ![]() M / 10 | 13F | -9 | +2 | +2 | |
・Changed from -11F to -9F on block. ・Changed from ±0F to +2F on hit. | ||||||
![]() | Double Boomerang WS ![]() ![]() ![]() M,H / 10,12 | -13 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 5F. ・Move comes out 1F slower. | ||||||
![]() | Double Boomerang to Sway Back WS ![]() ![]() ![]() ![]() M,H,SP / 10,12 | -8 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Vertical Knee WS ![]() M / 20 | 16F | -7 | KDN | KDN* | |
(Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Toe Smash WS ![]() M / 16 | 11F | -6 | +5 | +5 | 36 25 |
![]() | TC Whip Kick FC ![]() ![]() L / 25 | 21F | -15 | +7 | KDN | |
・Opponent reaction on hit changed, also changed from +1F to +7F on hit. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. - Increased the range of the attack. | ||||||
![]() | Crouch Dash FC ![]() ![]() ![]() SP / - | |||||
Returns to crouching. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Taunt![]() SP / - | 55 | |||||
![]() | Charge![]() SP / - | Shift to charging. | |||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | Air Status 5F. Invinciblity during 8 to 13F. | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | Reverse Jump Left Kick BT ![]() ![]() M / - | KDN | KDN | ||||
![]() | Reverse Jump Right Kick BT ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Taunt![]() SP / - | 55 | ||||
![]() | Charge![]() SP / - | |||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | Reverse Jump Left Kick BT ![]() ![]() M / - | KDN | KDN | |||
![]() | Reverse Jump Right Kick BT ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Taunt![]() SP / - | 55 | ||||
![]() | Charge![]() SP / - | |||||
Shift to charging. | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 25 | 29F | -1 | KDN | KDN | |
Air Status 5F. Invinciblity during 8 to 13F. | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | Reverse Jump Left Kick BT ![]() ![]() M / - | KDN | KDN | |||
![]() | Reverse Jump Right Kick BT ![]() ![]() M / - | LNC | LNC | |||
Switch Stance (SWS) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Switch Stance Combination SP / - | 25 | |||||
![]() | Iligan Switch SWS ![]() H / 20 | 14F | -1C | +5C | KDN | 47 33 | Forces an opponent to crouching on block or NH. ・Damage changed from 18 to 20. (Ver.4.00) - Changed the frame advantage when blocked from -7F to -1F. |
![]() | Ormoc Switch SWS ![]() M / 17 | 18F | -6 | +5 | KDN | Start-up 23F with Advance Input. | |
![]() | HM Sapu Switch SWS ![]() L / 17 | 20F | -12 | +2 | KDN | Start-up 22F with Advance Input. ・Changed from -13F to -12F on block. ・Opponent farther away on block. ・Changed from -2F to -1F on hit. | |
![]() | WBTJ12F Side Strike Switch SWS ![]() M / 23 | 23F | -9 | KDN | KDN | (S3)– Enabled the move to cause a wall bound if it hits. – Adjusted the animation to make it easier to see the jump motion. | |
![]() | Slide In SWS ![]() SP / - | Cost 12F. |
Switch Stance (SWS) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Switch Stance Combination SP / - | 25 | ||||
![]() | Iligan Switch SWS ![]() H / 20 | 14F | -1C | +5C | KDN | 47 33 |
![]() | Ormoc Switch SWS ![]() M / 17 | 18F | -6 | +5 | KDN | |
![]() | HM Sapu Switch SWS ![]() L / 17 | 20F | -12 | +2 | KDN | |
![]() | WBTJ12F Side Strike Switch SWS ![]() M / 23 | 23F | -9 | KDN | KDN | |
![]() | Slide In SWS ![]() SP / - |
Switch Stance (SWS) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Switch Stance Combination SP / - | 25 | ||||
![]() | Iligan Switch SWS ![]() H / 20 | 14F | -1C | +5C | KDN | 47 33 |
Forces an opponent to crouching on block or NH. ・Damage changed from 18 to 20. (Ver.4.00) - Changed the frame advantage when blocked from -7F to -1F. | ||||||
![]() | Ormoc Switch SWS ![]() M / 17 | 18F | -6 | +5 | KDN | |
Start-up 23F with Advance Input. | ||||||
![]() | HM Sapu Switch SWS ![]() L / 17 | 20F | -12 | +2 | KDN | |
Start-up 22F with Advance Input. ・Changed from -13F to -12F on block. ・Opponent farther away on block. ・Changed from -2F to -1F on hit. | ||||||
![]() | WBTJ12F Side Strike Switch SWS ![]() M / 23 | 23F | -9 | KDN | KDN | |
(S3)– Enabled the move to cause a wall bound if it hits. – Adjusted the animation to make it easier to see the jump motion. | ||||||
![]() | Slide In SWS ![]() SP / - | |||||
Cost 12F. |
Sway Back (SWB) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC3F Sway Back ![]() ![]() SP / - | 41 | Cost 15F. ・Added crouch status. | ||||
![]() | Jaw Clipper SWB ![]() H / 10 | 15F | -9 | KDN | KDN | ・Changed from -13F to -9F on block. ・Recovery decreased on hit by 4F. ・Pushback decreased so it hits easier. (Ver.2.20)・Reduced the strength of the pushback, making it harder to miss. | |
![]() | Spine Hook SWB ![]() M / 21 | 17F | -13 | KDN | KDN* | ||
![]() | Slide In SWB ![]() SP / - | Cost 20F. |
Sway Back (SWB) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC3F Sway Back ![]() ![]() SP / - | 41 | ||||
![]() | Jaw Clipper SWB ![]() H / 10 | 15F | -9 | KDN | KDN | |
![]() | Spine Hook SWB ![]() M / 21 | 17F | -13 | KDN | KDN* | |
![]() | Slide In SWB ![]() SP / - |
Sway Back (SWB) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC3F Sway Back ![]() ![]() SP / - | 41 | ||||
Cost 15F. ・Added crouch status. | ||||||
![]() | Jaw Clipper SWB ![]() H / 10 | 15F | -9 | KDN | KDN | |
・Changed from -13F to -9F on block. ・Recovery decreased on hit by 4F. ・Pushback decreased so it hits easier. (Ver.2.20)・Reduced the strength of the pushback, making it harder to miss. | ||||||
![]() | Spine Hook SWB ![]() M / 21 | 17F | -13 | KDN | KDN* | |
![]() | Slide In SWB ![]() SP / - | |||||
Cost 20F. |
Slide In | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Slide In![]() ![]() ![]() SP / - | 25 | Disable Advanced Input. Cost 3F. Disable cancel. | ||||
![]() | Slide In Tornado Combo (1)![]() ![]() ![]() ![]() H / 8 | 9F | -4 | +7 | +7 | Start-up 12F in actualy. | |
![]() | TS Slide In Tornado Combo ![]() ![]() ![]() ![]() ![]() ![]() H,H / 8,21 | -9 | KDN | KDN | Combo from 1st hit. | ||
![]() | Slide In Elbow![]() ![]() ![]() ![]() M / 20 | 17F | -14 | LNC | LNC | Start-up 20F in actualy. (Ver.4.00) - Increased the range of the attack. | |
![]() | Slide In Low Kick![]() ![]() ![]() ![]() L / 23 | 20F | -13 | +4 | KDN | Start-up 23F in actualy. | |
![]() | Toe Smash![]() ![]() ![]() ![]() M / 16 | 11F | -6 | +5 | +5 | Start-up 14F in actualy. Equivalent to WS ![]() | |
![]() | TJ8F Slide In Jumping Elbow ![]() ![]() ![]() ![]() M / 20 | 24F (3) | +5 | KDN | KDN* | ・New move (Ver.2.20)・Changed the opponent's behavior when guarding the move. ・Changed the frame advantage on guard from +2F to +5F. (Ver.4.00) - Changed the attack startup from frame 24-26 to frame 24-27. - Increased the lower range of the attack. |
Slide In | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Slide In![]() ![]() ![]() SP / - | 25 | ||||
![]() | Slide In Tornado Combo (1)![]() ![]() ![]() ![]() H / 8 | 9F | -4 | +7 | +7 | |
![]() | TS Slide In Tornado Combo ![]() ![]() ![]() ![]() ![]() ![]() H,H / 8,21 | -9 | KDN | KDN | ||
![]() | Slide In Elbow![]() ![]() ![]() ![]() M / 20 | 17F | -14 | LNC | LNC | |
![]() | Slide In Low Kick![]() ![]() ![]() ![]() L / 23 | 20F | -13 | +4 | KDN | |
![]() | Toe Smash![]() ![]() ![]() ![]() M / 16 | 11F | -6 | +5 | +5 | |
![]() | TJ8F Slide In Jumping Elbow ![]() ![]() ![]() ![]() M / 20 | 24F (3) | +5 | KDN | KDN* |
Slide In | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Slide In![]() ![]() ![]() SP / - | 25 | ||||
Disable Advanced Input. Cost 3F. Disable cancel. | ||||||
![]() | Slide In Tornado Combo (1)![]() ![]() ![]() ![]() H / 8 | 9F | -4 | +7 | +7 | |
Start-up 12F in actualy. | ||||||
![]() | TS Slide In Tornado Combo ![]() ![]() ![]() ![]() ![]() ![]() H,H / 8,21 | -9 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Slide In Elbow![]() ![]() ![]() ![]() M / 20 | 17F | -14 | LNC | LNC | |
Start-up 20F in actualy. (Ver.4.00) - Increased the range of the attack. | ||||||
![]() | Slide In Low Kick![]() ![]() ![]() ![]() L / 23 | 20F | -13 | +4 | KDN | |
Start-up 23F in actualy. | ||||||
![]() | Toe Smash![]() ![]() ![]() ![]() M / 16 | 11F | -6 | +5 | +5 | |
Start-up 14F in actualy. Equivalent to WS ![]() | ||||||
![]() | TJ8F Slide In Jumping Elbow ![]() ![]() ![]() ![]() M / 20 | 24F (3) | +5 | KDN | KDN* | |
・New move (Ver.2.20)・Changed the opponent's behavior when guarding the move. ・Changed the frame advantage on guard from +2F to +5F. (Ver.4.00) - Changed the attack startup from frame 24-26 to frame 24-27. - Increased the lower range of the attack. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F (1) | -22 | Th | Th | Guard point 8F. ・Opponent recovery decreased on hit by 6F. (Ver.4.00) - Changed the attack startup from frame 20 to frame 20-21. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F (1) | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F (1) | -22 | Th | Th | |
Guard point 8F. ・Opponent recovery decreased on hit by 6F. (Ver.4.00) - Changed the attack startup from frame 20 to frame 20-21. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ12F Rage Drive Rage ![]() ![]() ![]() ![]() MM / 10,24 | 14F | +8 | LNC | LNC | Special effect (Launch) when approach mid-air enemy. (S3)– Fixed an issue in which the move could be performed with “During Rage ![]() ![]() ![]() |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ12F Rage Drive Rage ![]() ![]() ![]() ![]() MM / 10,24 | 14F | +8 | LNC | LNC |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ12F Rage Drive Rage ![]() ![]() ![]() ![]() MM / 10,24 | 14F | +8 | LNC | LNC | |
Special effect (Launch) when approach mid-air enemy. (S3)– Fixed an issue in which the move could be performed with “During Rage ![]() ![]() ![]() |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Suppressing Strike![]() Th(H) / 35 | 12F | Head-sd. Face-up | ![]() ![]() -6F | Long Range Throw when input ![]() | |
![]() | Neck Hold Slash![]() Th(H) / 35 | 12F | Reverse Pos. Left-sd. Face-down | ![]() ![]() -6F Reverse Pos. | Long Range Throw when input ![]() | |
![]() | Break Down Approach from left side Th(H) / 40 | Head-sd. Face-down | ![]() -3F | |||
![]() | Heart's Cry Approach from right side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | |||
![]() | Lingayen Stomp Approach from behind Th(H) / 50 | Head-sd. Face-down | disable | |||
![]() | Spirited Barrage![]() ![]() ![]() Th(H) / 40(34) | 12F | Foot-sd. Face-up | ![]() -6F | Damage () is upon wall hit. Wall Stun. | |
![]() | Reverse Sampaguita![]() ![]() Reversal ![]() | Foot-sd. Face-up | disable | 35 | Reversal ![]() |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Suppressing Strike![]() Th(H) / 35 | 12F | Head-sd. Face-up | ![]() ![]() -6F | |
![]() | Neck Hold Slash![]() Th(H) / 35 | 12F | Reverse Pos. Left-sd. Face-down | ![]() ![]() -6F Reverse Pos. | |
![]() | Break Down Approach from left side Th(H) / 40 | Head-sd. Face-down | ![]() -3F | ||
![]() | Heart's Cry Approach from right side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Lingayen Stomp Approach from behind Th(H) / 50 | Head-sd. Face-down | disable | ||
![]() | Spirited Barrage![]() ![]() ![]() Th(H) / 40(34) | 12F | Foot-sd. Face-up | ![]() -6F | |
![]() | Reverse Sampaguita![]() ![]() Reversal ![]() | Foot-sd. Face-up | disable | 35 |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Suppressing Strike![]() Th(H) / 35 | 12F | Head-sd. Face-up | ![]() ![]() -6F | |
Long Range Throw when input ![]() | |||||
![]() | Neck Hold Slash![]() Th(H) / 35 | 12F | Reverse Pos. Left-sd. Face-down | ![]() ![]() -6F Reverse Pos. | |
Long Range Throw when input ![]() | |||||
![]() | Break Down Approach from left side Th(H) / 40 | Head-sd. Face-down | ![]() -3F | ||
![]() | Heart's Cry Approach from right side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Lingayen Stomp Approach from behind Th(H) / 50 | Head-sd. Face-down | disable | ||
![]() | Spirited Barrage![]() ![]() ![]() Th(H) / 40(34) | 12F | Foot-sd. Face-up | ![]() -6F | |
Damage () is upon wall hit. Wall Stun. | |||||
![]() | Reverse Sampaguita![]() ![]() Reversal ![]() | Foot-sd. Face-up | disable | 35 | |
Reversal ![]() |
10 Hit Combo | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | M | L | H | H | M | L | M | M |
DAMAGE | 8 | 7 | 6 | 5 | 8 | 6 | 8 | 7 | 10 | 22 |
block | +1 | -12 | -12 | -26 | -22 | -22 | -15 | -32 | -11 | -23 |
NH | +7 | -1 | -1 | -10 | -11 | -11 | -10 | KDN | ±0 | KDN |
CH | ||||||||||
![]() | start-up 12F |