Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() ![]() ![]() H / 7 |
10F | +1 | +8 | +8 | ||
Twin Thrusts![]() ![]() ![]() H,H / 7,12 |
-2 | +3 | +7 | Combo from 1st hit | ||
Left Right Axe Kick![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,20 |
±0 | KDN | KDN | Interruption 10F after 2nd block | ||
Left Right to Spinning Hook Kick![]() ![]() ![]() ![]() ![]() H,H,H / 7,12,26 |
-4 | KDN | KDN* | TS Combo from 2nd CH Can be delayed Combo can be delayed 7F from 2nd CH (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. (Ver.4.00) - Changed the damage from 30 to 26. | ||
Ni Rengeki![]() ![]() ![]() H,H / 7,10 |
-6 | +4 | +4 | Combo from 1st hit. Block strings. | ||
Ni Rengeki to Zenshin![]() ![]() ![]() ![]() H,H,SP / 7,10 |
-7 | +3 | +3 | To Zenshin (![]() ![]() | ||
Ni Rengeki to Back Step![]() ![]() ![]() ![]() H,H,SP / 7,10 |
-6 | +4 | +4 | |||
Kazama Style 5 Hit Combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,10 |
-1 | +4 | +4 | Combo from 2nd CH. | ||
Kazama Style 5 Hit Combo (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 7,10,10,10 |
-7 | +7 | +7 | Combo from 3rd hit. | ||
Kazama Style 5 Hit Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M,L / 7,10,10,10,10 |
-13 | +3 | +3 | Combo from 3rd hit. | ||
Left Jab to Vertical Kick![]() ![]() ![]() ![]() H,M / 7,20 |
+6 | KDN | KDN | |||
Feint Kick Combo![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 7,20,20 |
-14 | KDN | KDN | Can be delayed | ||
Left Jab to Low![]() ![]() ![]() H,L / 7,9 |
-12 | -1 | -1 | Combo from 1st hit. (Ver.4.00) - Changed the damage from 7 to 9. | ||
Left Jab to Double Low![]() ![]() ![]() ![]() ![]() H,L,L / 7,9,17 |
-13 | +3 | KDN | Combo from 2nd CH. | ||
Straight![]() H / 9 |
10F | ±0 | +9 | +9 | (S3)– Decreased the distance between the character and the opponent when the move is blocked. – Increased the lower range of the attack. | |
Double Thrust![]() ![]() ![]() H,M / 9,9 |
-3 | +6 | +6 | Combo from 1st hit. | ||
Double Thrust Roundhouse![]() ![]() ![]() ![]() ![]() H,M,M / 9,9,18 |
-9 | +4 | +4 | Combo from 2nd CH. Can be delayed. Combo can be delayed 9F from 2nd CH. (Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F. - Decreased the distance between the character and the opponent when the move hits. | ||
Double Thrust Low Trick Kick![]() ![]() ![]() ![]() ![]() ![]() H,M,L / 9,9,20 |
-31 | KDN | KDN | Interruption 16F after 2nd block | ||
Switch Blade![]() ![]() ![]() H,H / 9,20 |
-9 | KDN | KDN | TS Combo from 1st hit. | ||
Face Kick![]() H / 19 |
14F | -7 | +4 | +4 | ||
Kishin Rekko (2)![]() ![]() ![]() H,H / 19,7 |
-1 | +7 | +7 | Combo from 1st hit. | ||
Kishin Rekko (2) to Zenshin![]() ![]() ![]() ![]() H,H,SP / 19,7 |
+4 | +12 | +12 | Combo from 1st hit. ・New move | ||
Kishin Rekko![]() ![]() ![]() ![]() ![]() H,H,L / 19,7,18 |
-13 | +3 | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 9F from 2nd CH. | ||
High Right Roundhouse![]() H / 18 |
13F | -9 | +16Sp | KDN | 43 | HTS ・Opponent reaction on counter hit has changed. (S3)– Increased the recovery time when the move misses by 3 frames (total from 40F to 43F). (Ver.4.00) - Changed the move to send the opponent spinning when it lands as a counter hit. |
Spinning Flare Kick 【 ![]() ![]() ![]() ![]() ![]() ![]() M / 27 |
24F | -15 | KDN | KDN | TJ12F Advance Input is unavailable Start-up 25F in actualy Meaty 6F in actualy Start-up 23F (Verh short) | |
Median Line Destruction![]() MMH / 5,5,20 |
12F | -14 | KDN | KDN | ||
Kazama Style Turning Leg Strike![]() H,Th / 10(,24) |
20F | -9 | Th | Th | PC8F Damage () is throw bonus Throw while mid-air enemy hit | |
Right Elbow![]() ![]() H / 12 |
16F | -5 | +4 | +4 | 1st attack of 10 Hit Combo | |
Left Roundhouse![]() ![]() M / 16 |
12F | -8 | +3 | +3 | ||
Vertical Kick 【 ![]() ![]() ![]() ![]() M / 20 |
23F | +6 | KDN | KDN | Advance Input is unavailable Start-up 24F in actualy | |
Heat Seeker 【 ![]() ![]() ![]() ![]() ![]() ![]() M,M / 20,20 |
-14 | KDN | KDN | Can be delayed | ||
Front Thrust Kick![]() ![]() M / 21 |
16F | -8 | +4 | KDN | 49 | (S3)– Increased the distance between the character and the opponent when the move lands as a counter hit. |
Front Thrust Kick to Zenshin![]() ![]() ![]() M,SP / 21 |
-1 | +11 | KDN | To Zenshin (![]() ![]() | ||
Double Chamber Punch![]() ![]() HH / 14,24 |
14F | -9 | KDN | KDN | WB (S3)– Enabled the move to cause a wall bound if it hits. (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a regular hit or a counter hit. - Decreased the distance between the character and the opponent when the move is blocked. - Fixed an issue in which hitting from the back led to unusual behavior. | |
Mid Left Punch![]() ![]() M / 10 |
13F | -3 | +4 | +6 | 34 | |
Mid Left Punch to High Roundhouse Kick![]() ![]() ![]() ![]() M,H / 10,18 |
-9 | +10Sp | KDN | TS Combo from 1st NH Can be delayed Combo can be delayed 7F Combo can be delayed 9F from 1st NH | ||
Mid Left Punch to Mid Sidekick![]() ![]() ![]() ![]() ![]() M,M / 10,24 |
-12 | KDN | KDN | ・Changed from -11F to -12F on block. ・Opponent closer on hit and block. (S3)– Changed the opponent’s behavior when hit in midair. | ||
Quick Upper![]() ![]() M / 15 |
15F | -7 | +4 | LNC | 41 | Meaty 1F |
Left Sidekick![]() ![]() M / 12 |
14F | -16 | -5 | -5 | ||
Left Sidekick to Stinger![]() ![]() ![]() ![]() M,H / 12,14 |
-8 | +8 | +8 | Combo from 1st NH Can be delayed Combo can be delayed 10F from 1st NH | ||
Left Sidekick to Stinger to Zenshin![]() ![]() ![]() ![]() ![]() M,H,SP / 12,14 |
-7 | +9 | +9 | To Zenshin (![]() ![]() | ||
Left Sidekick to Stinger to Back Step![]() ![]() ![]() ![]() ![]() M,H,SP / 12,14 |
-8 | +8 | +8 | |||
Right Spinning Axe Kick![]() ![]() M / 20 |
20F | -3 | +8C | LNC | 42 | Forced to crouching upon NH. |
Suigetsu Strike![]() ![]() PAbsorbs,M / 20 |
23F | -12 | +6 | +6 | Absorbs Punch (H/M) during 3 to 12F | |
Corpse Thrust![]() ![]() M / 24 |
21F | -7 | KDN | KDN | WB ・Now induces Wall Bounce on hit. ・Crouch status removed. | |
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Knee Popper![]() ![]() L / 7 |
15F | -13 | -2 | -2 | (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | |
Knee Popper to Sidekick![]() ![]() ![]() ![]() L,M / 7,10 |
-14 | -1 | -1 | Combo from 1st NH (Ver.4.00) - Changed the frame advantage when blocked from -16F to -14F. | ||
Right Sweep![]() ![]() L / 11 |
16F | -12 | -1 | -1 | TC6F ・Changed from -13F to -12F on block. ・Changed from -2F to -1F on hit. (Ver.4.00) - Changed the damage from 13 to 11. - Increased the distance between the character and the opponent when the move lands as a counter hit. - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | |
Double Lift Kick![]() ![]() MM / 5,20 |
15F | -19 | LNC | LNC | Jump Status after 1st attack | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Savage Sword (1)![]() ![]() M / 12 |
16F | -10 | -4 | KDN | +3F after recovery stun | |
Savage Sword (2)![]() ![]() ![]() ![]() M,H / 12,11 |
-12 | -7 | -7 | Combo from 1st NH | ||
Savage Sword![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,11,21 |
-9 | KDN | KDN | Can be delayed Interruption 9F after 2nd block | ||
Punch to Cascade Kick![]() ![]() ![]() ![]() M,M / 12,23 |
-8 | KDN | KDN | |||
Left Spinning Back Kick![]() ![]() H / 28 |
20F | -10 | KDN | KDN | TSTC4F Start-up 19F to the root (Ver.4.00) - Changed the frame advantage when blocked from -13F to -11F. | |
Right Low Roundhouse![]() ![]() L / 18 |
20F | -13 | +3 | KDN | (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | |
Power Stance to Charging![]() ![]() M(SP) / 0 |
25F | -25 | -10 | -10 | 81 | To charging Not charging after hit Meaty 30F in actualy Advance Input is unavailable after moving |
Shun Masatsu (1)![]() ![]() M / 12 |
15F | -11 | ±0 | ±0 | ||
Shun Masatsu![]() ![]() ![]() ![]() M,M / 12,10 |
-9 | +2 | +2 | Combo from 1st hit. Can be delayed. Combo can be delayed 13F from 1st CH. (Ver.4.20)- When the 1st attack is blocked or successful, the 2nd attack sould sometimes unnaturally whiff. This is now fixed. | ||
Left Knee![]() ![]() M / 17 |
16F | -6 | +5 | KDN | 41 | |
Left Knee to Zenshin![]() ![]() ![]() M,SP / 17 |
15F | -2 | +9 | KDN | To Zenshin (![]() ![]() Start-up faster than not to Zenshin | |
Spinning Sidekick![]() ![]() M / 21 |
17F | -7 | KDN | KDN | 47 |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Hook![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Evading Middle Strike![]() ![]() M / 18 |
15F | -7 | +6 | KDN | 41 | |
Left Spinning Jump Kick![]() ![]() M / 13 |
22F | -11 | +4 | KDN | TJ9F | |
Left Spinning Jump Kick![]() ![]() ![]() M / 17 |
22F | -9 | +6 | KDN | TJ9F Crumble stun +10F after CH | |
Rising Toekick![]() ![]() M / 11 |
15F | -20 | -8 | -8 | TJ9F | |
Front Jump Kick![]() ![]() M / 15 |
15F | -13 | KDN | LNC | TJ9F | |
Front Jump Kick![]() ![]() M / 13 |
15F | -13 | LNC | LNC | TJ9F | |
Avenger![]() ![]() UB(M) / 70 |
75F | KDN | KDN | KDN | Input ![]() ![]() ・Homing decreased. | |
Delay Rishing Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Demon's Paw![]() ![]() ![]() M / 24 |
14F | -8 | KDN | KDN | Advance Input is unavailable Start-up 15F in actualy | |
Left Axe Kick![]() ![]() ![]() M / 20 |
23F | ±0 | KDN | KDN | 46 | Advance Input is unavailable Start-up 24F in actualy Meaty 2F (S3)– Changed the frame advantage when blocked from +2F to ±0F. |
Left Axe Kick to Left Jab![]() ![]() ![]() ![]() ![]() M,H / 20,5 |
+1 | +7 | +7 | Connect to ![]() | ||
Kazama Style 6 Hit Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,M,L / 20,5,10,10,10,10 |
-13 | +3 | +3 | (Ver.4.00) - Now blocking the 2nd attack leads to consecutive blocks. | ||
Right Axe Kick![]() ![]() ![]() M / 19 |
21F | ±0C | +8C | KDN | Advance Input is unavailable Start-up 22F in actualy Forced to crouching upon block or NH. Meaty 3F. (Ver.4.00) - Changed the frame advantage when blocked from +4F to ±0F. (Ver.4.20)- The opponent was able to block some specific middle attacks when the opponent was inputting ![]() | |
Evil Intent (1)![]() ![]() ![]() M / 15 |
15F | -7 | +4 | KDN | +11GF after recovery stun | |
Evil Intent (2)![]() ![]() ![]() ![]() ![]() M,H / 15,14 |
-5 | +6 | +6 | Combo from 1st NH Can be delayed Combo can be delayed 9F from 1st NH (Ver.4.00) - Changed the damage from 10 to 14. - Changed the frame advantage upon counter hit from +6F to +9F. | ||
Evil Intent![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,14,20 |
-5 | KDN | KDN | Combo from 2nd CH Can be delayed Combo can be delayed 14F from 2nd CH | ||
Geyser![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,14,28 |
-14 | LNC | LNC | Combo from 2nd CH. Can be delayed. Combo can be delayed 5F from 2nd CH. (Ver.4.00) - New move | ||
Keito![]() ![]() ![]() ![]() ![]() M,M / 15,17 |
-12 | +6 | KDN | Combo from 1st NH Can be delayed Combo can be delayed 5F from 1st NH (Ver.4.00) - Increased the upper range of the attack. | ||
Keito to Zenshin![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 15,17 |
-1 | +17G | KDN | To Zenshin (![]() ![]() ・Opponent was unable to duck During Zenshin ![]() | ||
Leaping Slash Kick![]() ![]() ![]() ![]() M / 30 |
22F | +9G | KDN | KDN | TJ3F Meaty 1F |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Input ![]() Returns to crouching. | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Twin Lancer (1) WS ![]() M / 10 |
13F | -6 | +5 | +5 | ||
Twin Lancer WS ![]() ![]() ![]() M,M / 10,16 |
-8 | +3C | +3C | Combo from 1st NH Can be delayed Combo can be delayed 2F from 1st NH Combo can be delayed 11F from 1st CH Forced to crouching upon hit. Meaty 1F | ||
Twin Lancer to Zenshin WS ![]() ![]() ![]() ![]() M,M,SP / 10,16 |
-9 | +2C | +2C | To Zenshin (![]() ![]() Forced to crouching upon hit. | ||
Crouching Uppercut WS ![]() M / 14 |
14F | -12 | LNC | LNC | 45 | Total 35F after hit (Ver.4.20)- After blocking some specific low attacks, the move would sometimes whiff.As such, attack range was expanded, and pushback weakened. |
Bamboo Splitter WS ![]() M / 20 |
16F | -9 | +10Sp | KDN | HTS | |
Toe Smash WS ![]() M / 16 |
11F | -3 | +8 | +8 | 33 | Meaty 1F |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Black Out While enemy is down ![]() ![]() L / 24 |
19F | -13 | +3 | +3 | ・Opponent closer on block. | |
Mental Alertness 1![]() SP / - |
46 | |||||
Wall Jumping Attack![]() ![]() ![]() M / 21 |
36F | ±0C | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Zenshin, Mental Alertness 2 | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Zenshin![]() ![]() SP / - |
TC10F Cost 10F Crouching Status | |||||
Zenshin to Crouch Dash During Zenshin ![]() SP / - |
To Crouch Dash (![]() ![]() ![]() ![]() ![]() ![]() Advance Input is unavailable Input ![]() | |||||
Mental Alertness 2![]() ![]() SP / - |
TC6F Connect to Zenshin ( ![]() ![]() Cost 5F Crouching Status | |||||
Mental Alertness 2 to Forward Dash![]() ![]() ![]() SP / - |
Equivalent to ![]() ![]() | |||||
Mental Alertness 2 to Crouch Dash![]() ![]() ![]() SP / - |
Connect to Crouch Dash (![]() ![]() ![]() ![]() ![]() ![]() Advance Input is unavailable Input ![]() | |||||
Spine Cracker (1) During Zenshin ![]() M / 14 |
16F | -3 | +8 | +8 | ||
Spine Cracker During Zenshin ![]() ![]() ![]() M,M / 14,21 |
-14 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 11F | ||
Spine Striker During Zenshin ![]() ![]() ![]() M,H / 14,18 |
-9 | KDN | KDN | Combo from 1st hit. (S3)- New move. | ||
Swaying Willow During Zenshin ![]() M / 27 |
22F | -14 | KDN | KDN | ・Hitbox expanded downward. | |
Halberd Heel During Zenshin ![]() M / 20 |
17F | -9 | +10Sp | KDN | HTS | |
Right Sweep 2 During Zenshin ![]() L / 20 |
25F | -26 | KDN | KDN | TC Returns to crouching. | |
Joudan Tsukiage Niren During Zenshin ![]() HH / 8,20 |
13F | -13 | LNC | LNC | ||
Leaping Side Kick During Zenshin ![]() H / 25 |
22F | +8G | KDN | KDN | TJ10F Meaty 5F in actualy |
Crouch Dash | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Dash![]() ![]() ![]() SP / - |
Advance Input is unavailable Cost 3F | |||||
Electric Thrusting Uppercut![]() ![]() ![]() ![]() M / 22 |
16F | -13 | LNC | LNC | Advance Input is unavailable Start-up 19F in actualy | |
Thrusting Uppercut![]() ![]() ![]() ![]() M / 20 |
16F | -13 | LNC | LNC | Advance Input is unavailable Start-up 20F in actualy | |
Electric Wind Hook Fist![]() ![]() ![]() ![]() H / 25 |
11F | +5 | KDN | KDN | 39 | Advance Input is unavailable Start-up 14F in actualy Total 36F after block or hit Meaty 1F |
Wind Hook Fist![]() ![]() ![]() ![]() H / 20 |
11F | -10 | KDN | KDN* | 40 | Advance Input is unavailable Start-up 15F in actualy Meaty 1F (S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit. |
Bamboo Splitter![]() ![]() ![]() ![]() M / 20 |
16F | -9 | +10Sp | KDN | HTS Advance Input is unavailable Start-up 19F in actualy | |
Lunging Low Roundhouse Kick![]() ![]() ![]() ![]() L / 10 |
20F | -31 | KDN | KDN | Advance Input is unavailable Start-up 23F in actualy (Ver.2.10)・getting unintended damage boost bug fix. | |
L.L.R.K. to Spinning Flare Kick![]() ![]() ![]() ![]() ![]() ![]() L,M / 10,27 |
-15 | KDN | KDN | TJ Disable 2nd after 1st block | ||
Crouch Dash to Special Jumping![]() ![]() ![]() ![]() SP / - |
TJ | |||||
Crouch Dash to Leaping Slash Kick![]() ![]() ![]() ![]() ![]() M / 30 |
22F | +9G | KDN | KDN | TJ |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() H,Th / 55 |
13F | -9 | Th | Th | Guard Point 8F |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() H,Th / 55 |
13F | -9 | Th | Th | 〉〉 |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() H,Th / 55 |
13F | -9 | Th | Th | |
Guard Point 8F |
Rage Drive | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive (2) During Rage ![]() ![]() ![]() ![]() HM / 25,35 |
11F | -7 | LNC | LNC | Advance Input is unavailable Start-up 14F in actualy Enable during Zenshin to Crouch Dash (S3)– Decreased the distance between the character and the opponent when the 2nd hit is blocked. | |
Rage Drive (2) to Crouch Dash During Rage ![]() ![]() ![]() ![]() ![]() HM,SP / 24,35 |
+17G | LNC | LNC | Advance Input is unavailable | ||
Rage Drive (3) During Rage ![]() ![]() ![]() ![]() ![]() ![]() HM,H / 24,35,25 |
+8G | KDN | KDN | TJ Meaty 5F | ||
Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() HM,H,M / 24,35,25,24 |
+9 | KDN | KDN | TC Unblokable damage 5 close to Wall & +15GF |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Double Face Kick![]() Th(H) / 35 |
12F | Foot-sd Fac-Up CW |
![]() ![]() ±0F Jin BT |
Long Range Throw | |
Over the Shoulder Reverse![]() Th(H) / 35 |
12F | Head-sd Fac-Dwn CCW |
![]() ![]() -3F CW |
Long Range Throw | |
Shoulder Flip Approach from left side Th(H) / 43 |
Head-sd Fac-Up |
![]() -3F |
|||
Over the Limit Approach from right side Th(H) / 40 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Pivoting Hip Throw Approach from behind Th(H) / 50 |
Right-sd Fac-Up |
disable | |||
Shun Ren Dan![]() ![]() Th(H) / 40 |
12F | Foot-sd Fac-Dwn 反時計大 |
![]() -2F |
||
Tidal Wave![]() ![]() Th(H) / 40 |
12F | Head-sd Fac-Dwn |
![]() ±0F RP |
Damage bonus 2 to input ![]() ![]() Floor Break | |
Complicated Wire![]() ![]() ![]() ![]() Th(H) / 40 |
12F | Head-sd Fac-Up CCW |
![]() -2F |
||
Parry![]() ![]() ![]() ![]() Parry(H/M) / - |
disable | 30 | Parry(H/M) during 2 to 8F Auto block 1 or 9 to 18F |
10 Hit Combo | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 16F |
Hit Level | H | L | M | H | M | M | M | H | L | H | |
Damage | 12 | 7 | 7 | 10 | 8 | 8 | 8 | 10 | 18 | 25 | |
hit | +4 | -10 | -12 | -13 | -8 | -9 | +1C | -13 | KDN | LNC | |
block | -5 | -21 | -27 | -20 | -19 | -20 | -10 | -8 | -23 | -14 |
10 Hit Combo | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | L | M | H | M | M | M | H | L | H |
Damage | 12 | 7 | 7 | 10 | 8 | 8 | 8 | 10 | 18 | 25 |
hit | +4 | -10 | -12 | -13 | -8 | -9 | +1C | -13 | KDN | LNC |
block | -5 | -21 | -27 | -20 | -19 | -20 | -10 | -8 | -23 | -14 |
Start-up 16F |