JIN KAZAMA:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab
or
H / 7
10F +1 +8 +8  
Twin Thrusts

H,H / 7,12
  -2 +3 +7  Combo from 1st hit
Left Right Axe Kick

H,H,M / 7,12,20
  ±0 KDN KDN  Interruption 10F after 2nd block
Left Right to Spinning Hook Kick

H,H,H / 7,12,26
  -4 KDN KDN*  TS
Combo from 2nd CH
Can be delayed
Combo can be delayed 7F from 2nd CH
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
(Ver.4.00) - Changed the damage from 30 to 26.
Ni Rengeki

H,H / 7,10
  -6 +4 +4  Combo from 1st hit.
Block strings.
Ni Rengeki to Zenshin

H,H,SP / 7,10
  -7 +3 +3  To Zenshin ()
Ni Rengeki to Back Step

H,H,SP / 7,10
  -6 +4 +4  
Kazama Style 5 Hit Combo (3)

H,H,M / 7,10,10
  -1 +4 +4  Combo from 2nd CH.
Kazama Style 5 Hit Combo (4)

H,H,M,M / 7,10,10,10
  -7 +7 +7  Combo from 3rd hit.
Kazama Style 5 Hit Combo

H,H,M,M,L / 7,10,10,10,10
  -13 +3 +3  Combo from 3rd hit.
Left Jab to Vertical Kick

H,M / 7,20
  +6 KDN KDN  
Feint Kick Combo

H,M,M / 7,20,20
  -14 KDN KDN  Can be delayed
Left Jab to Low

H,L / 7,9
  -12 -1 -1  Combo from 1st hit.
(Ver.4.00) - Changed the damage from 7 to 9.
Left Jab to Double Low

H,L,L / 7,9,17
  -13 +3 KDN  Combo from 2nd CH.
Straight

H / 9
10F ±0 +9 +9  
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
– Increased the lower range of the attack.
Double Thrust

H,M / 9,9
  -3 +6 +6  Combo from 1st hit.
Double Thrust Roundhouse

H,M,M / 9,9,18
  -9 +4 +4  Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from 2nd CH.
(Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
Double Thrust Low Trick Kick

H,M,L / 9,9,20
  -31 KDN KDN  Interruption 16F after 2nd block
Switch Blade

H,H / 9,20
  -9 KDN KDN  TS
Combo from 1st hit.
Face Kick

H / 19
14F -7 +4 +4  
Kishin Rekko (2)

H,H / 19,7
  -1 +7 +7  Combo from 1st hit.
Kishin Rekko (2) to Zenshin

H,H,SP / 19,7
  +4 +12 +12  Combo from 1st hit.
・New move
Kishin Rekko

H,H,L / 19,7,18
  -13 +3 KDN  Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from 2nd CH.
High Right Roundhouse

H / 18
13F -9 +16Sp KDN 43HTS
・Opponent reaction on counter hit has changed.
(S3)– Increased the recovery time when the move misses by 3 frames (total from 40F to 43F).
(Ver.4.00) - Changed the move to send the opponent spinning when it lands as a counter hit.
Spinning Flare Kick
】 or 【WS
M / 27
24F -15 KDN KDN  TJ12F
Advance Input is unavailable
Start-up 25F in actualy
Meaty 6F in actualy
Start-up 23F (Verh short)
Median Line Destruction

MMH / 5,5,20
12F -14 KDN KDN  
Kazama Style Turning Leg Strike

H,Th / 10(,24)
20F -9 Th Th  PC8F
Damage () is throw bonus
Throw while mid-air enemy hit
Right Elbow

H / 12
16F -5 +4 +4  1st attack of 10 Hit Combo
Left Roundhouse

M / 16
12F -8 +3 +3  
Vertical Kick

M / 20
23F +6 KDN KDN  Advance Input is unavailable
Start-up 24F in actualy
Heat Seeker

M,M / 20,20
  -14 KDN KDN  Can be delayed
Front Thrust Kick

M / 21
16F -8 +4 KDN 49
(S3)– Increased the distance between the character and the opponent when the move lands as a counter hit.
Front Thrust Kick to Zenshin

M,SP / 21
  -1 +11 KDN  To Zenshin ()
Double Chamber Punch

HH / 14,24
14F -9 KDN KDN  WB
(S3)– Enabled the move to cause a wall bound if it hits.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a regular hit or a counter hit.
- Decreased the distance between the character and the opponent when the move is blocked.
- Fixed an issue in which hitting from the back led to unusual behavior.
Mid Left Punch

M / 10
13F -3 +4 +6 34
Mid Left Punch to High Roundhouse Kick

M,H / 10,18
  -9 +10Sp KDN  TS
Combo from 1st NH
Can be delayed
Combo can be delayed 7F
Combo can be delayed 9F from 1st NH
Mid Left Punch to Mid Sidekick

M,M / 10,24
  -12 KDN KDN  
・Changed from -11F to -12F on block.
・Opponent closer on hit and block.
(S3)– Changed the opponent’s behavior when hit in midair.
Quick Upper

M / 15
15F -7 +4 LNC 41Meaty 1F
Left Sidekick

M / 12
14F -16 -5 -5  
Left Sidekick to Stinger

M,H / 12,14
  -8 +8 +8  Combo from 1st NH
Can be delayed
Combo can be delayed 10F from 1st NH
Left Sidekick to Stinger to Zenshin

M,H,SP / 12,14
  -7 +9 +9  To Zenshin ()
Left Sidekick to Stinger to Back Step

M,H,SP / 12,14
  -8 +8 +8  
Right Spinning Axe Kick

M / 20
20F -3 +8C LNC 42Forced to crouching upon NH.
Suigetsu Strike

PAbsorbs,M / 20
23F -12 +6 +6  Absorbs Punch (H/M) during 3 to 12F
Corpse Thrust

M / 24
21F -7 KDN KDN  WB
・Now induces Wall Bounce on hit.
・Crouch status removed.
Crouch Straight

SM / 8
11F -4 +7 +7  TC4F
Returns to crouching.
Knee Popper

L / 7
15F -13 -2 -2  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
Knee Popper to Sidekick

L,M / 7,10
  -14 -1 -1  Combo from 1st NH
(Ver.4.00) - Changed the frame advantage when blocked from -16F to -14F.
Right Sweep

L / 11
16F -12 -1 -1  TC6F
・Changed from -13F to -12F on block.
・Changed from -2F to -1F on hit.
(Ver.4.00) - Changed the damage from 13 to 11.
- Increased the distance between the character and the opponent when the move lands as a counter hit.
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Double Lift Kick

MM / 5,20
15F -19 LNC LNC  Jump Status after 1st attack
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Savage Sword (1)

M / 12
16F -10 -4 KDN  +3F after recovery stun
Savage Sword (2)

M,H / 12,11
  -12 -7 -7  Combo from 1st NH
Savage Sword

M,H,M / 12,11,21
  -9 KDN KDN  Can be delayed
Interruption 9F after 2nd block
Punch to Cascade Kick

M,M / 12,23
  -8 KDN KDN  
Left Spinning Back Kick

H / 28
20F -10 KDN KDN  TSTC4F
Start-up 19F to the root
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -11F.
Right Low Roundhouse

L / 18
20F -13 +3 KDN  
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Power Stance to Charging

M(SP) / 0
25F -25 -10 -10 81To charging
Not charging after hit
Meaty 30F in actualy
Advance Input is unavailable after moving
Shun Masatsu (1)

M / 12
15F -11 ±0 ±0  
Shun Masatsu

M,M / 12,10
  -9 +2 +2  Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F from 1st CH.
(Ver.4.20)- When the 1st attack is blocked or successful, the 2nd attack sould sometimes unnaturally whiff. This is now fixed.
Left Knee

M / 17
16F -6 +5 KDN 41
Left Knee to Zenshin

M,SP / 17
15F -2 +9 KDN  To Zenshin ()
Start-up faster than not to Zenshin
Spinning Sidekick

M / 21
17F -7 KDN KDN 47
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab
or
H / 7
10F +1 +8 +8  
Twin Thrusts

H,H / 7,12
  -2 +3 +7  
Left Right Axe Kick

H,H,M / 7,12,20
  ±0 KDN KDN  
Sc
Left Right to Spinning Hook Kick

H,H,H / 7,12,26
  -4 KDN KDN*  
Ni Rengeki

H,H / 7,10
  -6 +4 +4  
Ni Rengeki to Zenshin

H,H,SP / 7,10
  -7 +3 +3  
Ni Rengeki to Back Step

H,H,SP / 7,10
  -6 +4 +4  
Kazama Style 5 Hit Combo (3)

H,H,M / 7,10,10
  -1 +4 +4  
Kazama Style 5 Hit Combo (4)

H,H,M,M / 7,10,10,10
  -7 +7 +7  
Kazama Style 5 Hit Combo

H,H,M,M,L / 7,10,10,10,10
  -13 +3 +3  
Left Jab to Vertical Kick

H,M / 7,20
  +6 KDN KDN  
Feint Kick Combo

H,M,M / 7,20,20
  -14 KDN KDN  
Left Jab to Low

H,L / 7,9
  -12 -1 -1  
Left Jab to Double Low

H,L,L / 7,9,17
  -13 +3 KDN  
Straight

H / 9
10F ±0 +9 +9  
Double Thrust

H,M / 9,9
  -3 +6 +6  
Double Thrust Roundhouse

H,M,M / 9,9,18
  -9 +4 +4  
Double Thrust Low Trick Kick

H,M,L / 9,9,20
  -31 KDN KDN  
Sc
Switch Blade

H,H / 9,20
  -9 KDN KDN  
Face Kick

H / 19
14F -7 +4 +4  
Kishin Rekko (2)

H,H / 19,7
  -1 +7 +7  
Kishin Rekko (2) to Zenshin

H,H,SP / 19,7
  +4 +12 +12  
Kishin Rekko

H,H,L / 19,7,18
  -13 +3 KDN  
HSc
High Right Roundhouse

H / 18
13F -9 +16Sp KDN 43
JS
Spinning Flare Kick
】 or 【WS
M / 27
24F -15 KDN KDN  
Median Line Destruction

MMH / 5,5,20
12F -14 KDN KDN  
Pw
Kazama Style Turning Leg Strike

H,Th / 10(,24)
20F -9 Th Th  
Right Elbow

H / 12
16F -5 +4 +4  
Left Roundhouse

M / 16
12F -8 +3 +3  
Vertical Kick

M / 20
23F +6 KDN KDN  
Heat Seeker

M,M / 20,20
  -14 KDN KDN  
Front Thrust Kick

M / 21
16F -8 +4 KDN 49
Front Thrust Kick to Zenshin

M,SP / 21
  -1 +11 KDN  
WB
Double Chamber Punch

HH / 14,24
14F -9 KDN KDN  
Mid Left Punch

M / 10
13F -3 +4 +6 34
Sc
Mid Left Punch to High Roundhouse Kick

M,H / 10,18
  -9 +10Sp KDN  
Mid Left Punch to Mid Sidekick

M,M / 10,24
  -12 KDN KDN  
Quick Upper

M / 15
15F -7 +4 LNC 41
Left Sidekick

M / 12
14F -16 -5 -5  
Left Sidekick to Stinger

M,H / 12,14
  -8 +8 +8  
Left Sidekick to Stinger to Zenshin

M,H,SP / 12,14
  -7 +9 +9  
Left Sidekick to Stinger to Back Step

M,H,SP / 12,14
  -8 +8 +8  
Right Spinning Axe Kick

M / 20
20F -3 +8C LNC 42
Suigetsu Strike

PAbsorbs,M / 20
23F -12 +6 +6  
WB
Corpse Thrust

M / 24
21F -7 KDN KDN  
CS
Crouch Straight

SM / 8
11F -4 +7 +7  
Knee Popper

L / 7
15F -13 -2 -2  
Knee Popper to Sidekick

L,M / 7,10
  -14 -1 -1  
CS
Right Sweep

L / 11
16F -12 -1 -1  
Double Lift Kick

MM / 5,20
15F -19 LNC LNC  
CS
Crouch Jab

SM / 5
10F -5 +6 +6  
Savage Sword (1)

M / 12
16F -10 -4 KDN  
Savage Sword (2)

M,H / 12,11
  -12 -7 -7  
Savage Sword

M,H,M / 12,11,21
  -9 KDN KDN  
Punch to Cascade Kick

M,M / 12,23
  -8 KDN KDN  
ScCS
Left Spinning Back Kick

H / 28
20F -10 KDN KDN  
Right Low Roundhouse

L / 18
20F -13 +3 KDN  
Power Stance to Charging

M(SP) / 0
25F -25 -10 -10 81
Shun Masatsu (1)

M / 12
15F -11 ±0 ±0  
Shun Masatsu

M,M / 12,10
  -9 +2 +2  
Left Knee

M / 17
16F -6 +5 KDN 41
Left Knee to Zenshin

M,SP / 17
15F -2 +9 KDN  
Spinning Sidekick

M / 21
17F -7 KDN KDN 47
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab
or
H / 7
10F +1 +8 +8  
 
Twin Thrusts

H,H / 7,12
  -2 +3 +7  
Combo from 1st hit
Left Right Axe Kick

H,H,M / 7,12,20
  ±0 KDN KDN  
Interruption 10F after 2nd block
Left Right to Spinning Hook Kick

H,H,H / 7,12,26
  -4 KDN KDN*  
TS
Combo from 2nd CH
Can be delayed
Combo can be delayed 7F from 2nd CH
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
(Ver.4.00) - Changed the damage from 30 to 26.
Ni Rengeki

H,H / 7,10
  -6 +4 +4  
Combo from 1st hit.
Block strings.
Ni Rengeki to Zenshin

H,H,SP / 7,10
  -7 +3 +3  
To Zenshin ()
Ni Rengeki to Back Step

H,H,SP / 7,10
  -6 +4 +4  
 
Kazama Style 5 Hit Combo (3)

H,H,M / 7,10,10
  -1 +4 +4  
Combo from 2nd CH.
Kazama Style 5 Hit Combo (4)

H,H,M,M / 7,10,10,10
  -7 +7 +7  
Combo from 3rd hit.
Kazama Style 5 Hit Combo

H,H,M,M,L / 7,10,10,10,10
  -13 +3 +3  
Combo from 3rd hit.
Left Jab to Vertical Kick

H,M / 7,20
  +6 KDN KDN  
 
Feint Kick Combo

H,M,M / 7,20,20
  -14 KDN KDN  
Can be delayed
Left Jab to Low

H,L / 7,9
  -12 -1 -1  
Combo from 1st hit.
(Ver.4.00) - Changed the damage from 7 to 9.
Left Jab to Double Low

H,L,L / 7,9,17
  -13 +3 KDN  
Combo from 2nd CH.
Straight

H / 9
10F ±0 +9 +9  
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
– Increased the lower range of the attack.
Double Thrust

H,M / 9,9
  -3 +6 +6  
Combo from 1st hit.
Double Thrust Roundhouse

H,M,M / 9,9,18
  -9 +4 +4  
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from 2nd CH.
(Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
Double Thrust Low Trick Kick

H,M,L / 9,9,20
  -31 KDN KDN  
Interruption 16F after 2nd block
Switch Blade

H,H / 9,20
  -9 KDN KDN  
TS
Combo from 1st hit.
Face Kick

H / 19
14F -7 +4 +4  
 
Kishin Rekko (2)

H,H / 19,7
  -1 +7 +7  
Combo from 1st hit.
Kishin Rekko (2) to Zenshin

H,H,SP / 19,7
  +4 +12 +12  
Combo from 1st hit.
・New move
Kishin Rekko

H,H,L / 19,7,18
  -13 +3 KDN  
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from 2nd CH.
High Right Roundhouse

H / 18
13F -9 +16Sp KDN 43
HTS
・Opponent reaction on counter hit has changed.
(S3)– Increased the recovery time when the move misses by 3 frames (total from 40F to 43F).
(Ver.4.00) - Changed the move to send the opponent spinning when it lands as a counter hit.
Spinning Flare Kick
】 or 【WS
M / 27
24F -15 KDN KDN  
TJ12F
Advance Input is unavailable
Start-up 25F in actualy
Meaty 6F in actualy
Start-up 23F (Verh short)
Median Line Destruction

MMH / 5,5,20
12F -14 KDN KDN  
 
Kazama Style Turning Leg Strike

H,Th / 10(,24)
20F -9 Th Th  
PC8F
Damage () is throw bonus
Throw while mid-air enemy hit
Right Elbow

H / 12
16F -5 +4 +4  
1st attack of 10 Hit Combo
Left Roundhouse

M / 16
12F -8 +3 +3  
 
Vertical Kick

M / 20
23F +6 KDN KDN  
Advance Input is unavailable
Start-up 24F in actualy
Heat Seeker

M,M / 20,20
  -14 KDN KDN  
Can be delayed
Front Thrust Kick

M / 21
16F -8 +4 KDN 49
(S3)– Increased the distance between the character and the opponent when the move lands as a counter hit.
Front Thrust Kick to Zenshin

M,SP / 21
  -1 +11 KDN  
To Zenshin ()
Double Chamber Punch

HH / 14,24
14F -9 KDN KDN  
WB
(S3)– Enabled the move to cause a wall bound if it hits.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a regular hit or a counter hit.
- Decreased the distance between the character and the opponent when the move is blocked.
- Fixed an issue in which hitting from the back led to unusual behavior.
Mid Left Punch

M / 10
13F -3 +4 +6 34
 
Mid Left Punch to High Roundhouse Kick

M,H / 10,18
  -9 +10Sp KDN  
TS
Combo from 1st NH
Can be delayed
Combo can be delayed 7F
Combo can be delayed 9F from 1st NH
Mid Left Punch to Mid Sidekick

M,M / 10,24
  -12 KDN KDN  
・Changed from -11F to -12F on block.
・Opponent closer on hit and block.
(S3)– Changed the opponent’s behavior when hit in midair.
Quick Upper

M / 15
15F -7 +4 LNC 41
Meaty 1F
Left Sidekick

M / 12
14F -16 -5 -5  
 
Left Sidekick to Stinger

M,H / 12,14
  -8 +8 +8  
Combo from 1st NH
Can be delayed
Combo can be delayed 10F from 1st NH
Left Sidekick to Stinger to Zenshin

M,H,SP / 12,14
  -7 +9 +9  
To Zenshin ()
Left Sidekick to Stinger to Back Step

M,H,SP / 12,14
  -8 +8 +8  
 
Right Spinning Axe Kick

M / 20
20F -3 +8C LNC 42
Forced to crouching upon NH.
Suigetsu Strike

PAbsorbs,M / 20
23F -12 +6 +6  
Absorbs Punch (H/M) during 3 to 12F
Corpse Thrust

M / 24
21F -7 KDN KDN  
WB
・Now induces Wall Bounce on hit.
・Crouch status removed.
Crouch Straight

SM / 8
11F -4 +7 +7  
TC4F
Returns to crouching.
Knee Popper

L / 7
15F -13 -2 -2  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
Knee Popper to Sidekick

L,M / 7,10
  -14 -1 -1  
Combo from 1st NH
(Ver.4.00) - Changed the frame advantage when blocked from -16F to -14F.
Right Sweep

L / 11
16F -12 -1 -1  
TC6F
・Changed from -13F to -12F on block.
・Changed from -2F to -1F on hit.
(Ver.4.00) - Changed the damage from 13 to 11.
- Increased the distance between the character and the opponent when the move lands as a counter hit.
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Double Lift Kick

MM / 5,20
15F -19 LNC LNC  
Jump Status after 1st attack
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Savage Sword (1)

M / 12
16F -10 -4 KDN  
+3F after recovery stun
Savage Sword (2)

M,H / 12,11
  -12 -7 -7  
Combo from 1st NH
Savage Sword

M,H,M / 12,11,21
  -9 KDN KDN  
Can be delayed
Interruption 9F after 2nd block
Punch to Cascade Kick

M,M / 12,23
  -8 KDN KDN  
 
Left Spinning Back Kick

H / 28
20F -10 KDN KDN  
TSTC4F
Start-up 19F to the root
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -11F.
Right Low Roundhouse

L / 18
20F -13 +3 KDN  
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Power Stance to Charging

M(SP) / 0
25F -25 -10 -10 81
To charging
Not charging after hit
Meaty 30F in actualy
Advance Input is unavailable after moving
Shun Masatsu (1)

M / 12
15F -11 ±0 ±0  
 
Shun Masatsu

M,M / 12,10
  -9 +2 +2  
Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F from 1st CH.
(Ver.4.20)- When the 1st attack is blocked or successful, the 2nd attack sould sometimes unnaturally whiff. This is now fixed.
Left Knee

M / 17
16F -6 +5 KDN 41
 
Left Knee to Zenshin

M,SP / 17
15F -2 +9 KDN  
To Zenshin ()
Start-up faster than not to Zenshin
Spinning Sidekick

M / 21
17F -7 KDN KDN 47
 
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  TJ9F
Hook
or
H / 17
15F -12 +9 +9  
Evading Middle Strike

M / 18
15F -7 +6 KDN 41
Left Spinning Jump Kick

M / 13
22F -11 +4 KDN  TJ9F
Left Spinning Jump Kick
or
M / 17
22F -9 +6 KDN  TJ9F
Crumble stun +10F after CH
Rising Toekick

M / 11
15F -20 -8 -8  TJ9F
Front Jump Kick

M / 15
15F -13 KDN LNC  TJ9F
Front Jump Kick

M / 13
15F -13 LNC LNC  TJ9F
Avenger

UB(M) / 70
75F KDN KDN KDN  Input to Cancel
・Homing decreased.
Delay Rishing Toekick

M / 25
23F -11 LNC LNC  TJ9F
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
Hook
or
H / 17
15F -12 +9 +9  
Evading Middle Strike

M / 18
15F -7 +6 KDN 41
JS
Left Spinning Jump Kick

M / 13
22F -11 +4 KDN  
JS
Left Spinning Jump Kick
or
M / 17
22F -9 +6 KDN  
JS
Rising Toekick

M / 11
15F -20 -8 -8  
JS
Front Jump Kick

M / 15
15F -13 KDN LNC  
JS
Front Jump Kick

M / 13
15F -13 LNC LNC  
Avenger

UB(M) / 70
75F KDN KDN KDN  
JS
Delay Rishing Toekick

M / 25
23F -11 LNC LNC  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
TJ9F
Hook
or
H / 17
15F -12 +9 +9  
 
Evading Middle Strike

M / 18
15F -7 +6 KDN 41
 
Left Spinning Jump Kick

M / 13
22F -11 +4 KDN  
TJ9F
Left Spinning Jump Kick
or
M / 17
22F -9 +6 KDN  
TJ9F
Crumble stun +10F after CH
Rising Toekick

M / 11
15F -20 -8 -8  
TJ9F
Front Jump Kick

M / 15
15F -13 KDN LNC  
TJ9F
Front Jump Kick

M / 13
15F -13 LNC LNC  
TJ9F
Avenger

UB(M) / 70
75F KDN KDN KDN  
Input to Cancel
・Homing decreased.
Delay Rishing Toekick

M / 25
23F -11 LNC LNC  
TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Demon's Paw

M / 24
14F -8 KDN KDN  Advance Input is unavailable
Start-up 15F in actualy
Left Axe Kick

M / 20
23F ±0 KDN KDN 46Advance Input is unavailable
Start-up 24F in actualy
Meaty 2F
(S3)– Changed the frame advantage when blocked from +2F to ±0F.
Left Axe Kick to Left Jab

M,H / 20,5
  +1 +7 +7  Connect to
Kazama Style 6 Hit Combo

M,H,H,M,M,L / 20,5,10,10,10,10
  -13 +3 +3  
(Ver.4.00) - Now blocking the 2nd attack leads to consecutive blocks.
Right Axe Kick

M / 19
21F ±0C +8C KDN  Advance Input is unavailable
Start-up 22F in actualy
Forced to crouching upon block or NH.
Meaty 3F.
(Ver.4.00) - Changed the frame advantage when blocked from +4F to ±0F.
(Ver.4.20)- The opponent was able to block some specific middle attacks when the opponent was inputting command while blocking. This is now fixed.
Evil Intent (1)

M / 15
15F -7 +4 KDN  +11GF after recovery stun
Evil Intent (2)

M,H / 15,14
  -5 +6 +6  Combo from 1st NH
Can be delayed
Combo can be delayed 9F from 1st NH
(Ver.4.00) - Changed the damage from 10 to 14.
- Changed the frame advantage upon counter hit from +6F to +9F.
Evil Intent

M,H,M / 15,14,20
  -5 KDN KDN  Combo from 2nd CH
Can be delayed
Combo can be delayed 14F from 2nd CH
Geyser

M,H,M / 15,14,28
  -14 LNC LNC  Combo from 2nd CH.
Can be delayed.
Combo can be delayed 5F from 2nd CH.
(Ver.4.00) - New move
Keito

M,M / 15,17
  -12 +6 KDN  Combo from 1st NH
Can be delayed
Combo can be delayed 5F from 1st NH
(Ver.4.00) - Increased the upper range of the attack.
Keito to Zenshin

M,M,SP / 15,17
  -1 +17G KDN  To Zenshin ()
・Opponent was unable to duck During Zenshin after this move hits, so this was fixed.
Leaping Slash Kick

M / 30
22F +9G KDN KDN  TJ3F
Meaty 1F
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Demon's Paw

M / 24
14F -8 KDN KDN  
Left Axe Kick

M / 20
23F ±0 KDN KDN 46
Left Axe Kick to Left Jab

M,H / 20,5
  +1 +7 +7  
Kazama Style 6 Hit Combo

M,H,H,M,M,L / 20,5,10,10,10,10
  -13 +3 +3  
Right Axe Kick

M / 19
21F ±0C +8C KDN  
Evil Intent (1)

M / 15
15F -7 +4 KDN  
Evil Intent (2)

M,H / 15,14
  -5 +6 +6  
Evil Intent

M,H,M / 15,14,20
  -5 KDN KDN  
Geyser

M,H,M / 15,14,28
  -14 LNC LNC  
Keito

M,M / 15,17
  -12 +6 KDN  
Keito to Zenshin

M,M,SP / 15,17
  -1 +17G KDN  
JS
Leaping Slash Kick

M / 30
22F +9G KDN KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Demon's Paw

M / 24
14F -8 KDN KDN  
Advance Input is unavailable
Start-up 15F in actualy
Left Axe Kick

M / 20
23F ±0 KDN KDN 46
Advance Input is unavailable
Start-up 24F in actualy
Meaty 2F
(S3)– Changed the frame advantage when blocked from +2F to ±0F.
Left Axe Kick to Left Jab

M,H / 20,5
  +1 +7 +7  
Connect to
Kazama Style 6 Hit Combo

M,H,H,M,M,L / 20,5,10,10,10,10
  -13 +3 +3  
(Ver.4.00) - Now blocking the 2nd attack leads to consecutive blocks.
Right Axe Kick

M / 19
21F ±0C +8C KDN  
Advance Input is unavailable
Start-up 22F in actualy
Forced to crouching upon block or NH.
Meaty 3F.
(Ver.4.00) - Changed the frame advantage when blocked from +4F to ±0F.
(Ver.4.20)- The opponent was able to block some specific middle attacks when the opponent was inputting command while blocking. This is now fixed.
Evil Intent (1)

M / 15
15F -7 +4 KDN  
+11GF after recovery stun
Evil Intent (2)

M,H / 15,14
  -5 +6 +6  
Combo from 1st NH
Can be delayed
Combo can be delayed 9F from 1st NH
(Ver.4.00) - Changed the damage from 10 to 14.
- Changed the frame advantage upon counter hit from +6F to +9F.
Evil Intent

M,H,M / 15,14,20
  -5 KDN KDN  
Combo from 2nd CH
Can be delayed
Combo can be delayed 14F from 2nd CH
Geyser

M,H,M / 15,14,28
  -14 LNC LNC  
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 5F from 2nd CH.
(Ver.4.00) - New move
Keito

M,M / 15,17
  -12 +6 KDN  
Combo from 1st NH
Can be delayed
Combo can be delayed 5F from 1st NH
(Ver.4.00) - Increased the upper range of the attack.
Keito to Zenshin

M,M,SP / 15,17
  -1 +17G KDN  
To Zenshin ()
・Opponent was unable to duck During Zenshin after this move hits, so this was fixed.
Leaping Slash Kick

M / 30
22F +9G KDN KDN  
TJ3F
Meaty 1F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Input to standing
Returns to crouching.
Crouch Straight
FC
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Twin Lancer (1)
WS
M / 10
13F -6 +5 +5  
Twin Lancer
WS
M,M / 10,16
  -8 +3C +3C  Combo from 1st NH
Can be delayed
Combo can be delayed 2F from 1st NH
Combo can be delayed 11F from 1st CH
Forced to crouching upon hit.
Meaty 1F
Twin Lancer to Zenshin
WS
M,M,SP / 10,16
  -9 +2C +2C  To Zenshin ()
Forced to crouching upon hit.
Crouching Uppercut
WS
M / 14
14F -12 LNC LNC 45Total 35F after hit
(Ver.4.20)- After blocking some specific low attacks, the move would sometimes whiff.As such, attack range was expanded, and pushback weakened.
Bamboo Splitter
WS
M / 20
16F -9 +10Sp KDN  HTS
Toe Smash
WS
M / 16
11F -3 +8 +8 33Meaty 1F
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
CS
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
CS
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Twin Lancer (1)
WS
M / 10
13F -6 +5 +5  
Twin Lancer
WS
M,M / 10,16
  -8 +3C +3C  
Twin Lancer to Zenshin
WS
M,M,SP / 10,16
  -9 +2C +2C  
Crouching Uppercut
WS
M / 14
14F -12 LNC LNC 45
HSc
Bamboo Splitter
WS
M / 20
16F -9 +10Sp KDN  
Toe Smash
WS
M / 16
11F -3 +8 +8 33
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Input to standing
Returns to crouching.
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Twin Lancer (1)
WS
M / 10
13F -6 +5 +5  
 
Twin Lancer
WS
M,M / 10,16
  -8 +3C +3C  
Combo from 1st NH
Can be delayed
Combo can be delayed 2F from 1st NH
Combo can be delayed 11F from 1st CH
Forced to crouching upon hit.
Meaty 1F
Twin Lancer to Zenshin
WS
M,M,SP / 10,16
  -9 +2C +2C  
To Zenshin ()
Forced to crouching upon hit.
Crouching Uppercut
WS
M / 14
14F -12 LNC LNC 45
Total 35F after hit
(Ver.4.20)- After blocking some specific low attacks, the move would sometimes whiff.As such, attack range was expanded, and pushback weakened.
Bamboo Splitter
WS
M / 20
16F -9 +10Sp KDN  
HTS
Toe Smash
WS
M / 16
11F -3 +8 +8 33
Meaty 1F
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Black Out
While enemy is down
L / 24
19F -13 +3 +3  
・Opponent closer on block.
Mental Alertness 1

SP / -
  46
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Black Out
While enemy is down
L / 24
19F -13 +3 +3  
Mental Alertness 1

SP / -
  46
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
CS
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
CS
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Black Out
While enemy is down
L / 24
19F -13 +3 +3  
・Opponent closer on block.
Mental Alertness 1

SP / -
  46
 
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Zenshin, Mental Alertness 2
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Zenshin

SP / -
   TC10F
Cost 10F
Crouching Status
Zenshin to Crouch Dash
During Zenshin
SP / -
   To Crouch Dash ()
cost 23F
Advance Input is unavailable
Input to Cancel
Mental Alertness 2

SP / -
   TC6F
Connect to Zenshin ()
Cost 5F
Crouching Status
Mental Alertness 2 to Forward Dash

SP / -
   Equivalent to
Mental Alertness 2 to Crouch Dash

SP / -
   Connect to Crouch Dash ()
cost 18F
Advance Input is unavailable
Input to Cancel
Spine Cracker (1)
During Zenshin
M / 14
16F -3 +8 +8  
Spine Cracker
During Zenshin
M,M / 14,21
  -14 KDN KDN  Combo from 1st NH
Can be delayed
Combo can be delayed 11F
Spine Striker
During Zenshin
M,H / 14,18
  -9 KDN KDN  Combo from 1st hit.
(S3)- New move.
Swaying Willow
During Zenshin
M / 27
22F -14 KDN KDN  
・Hitbox expanded downward.
Halberd Heel
During Zenshin
M / 20
17F -9 +10Sp KDN  HTS
Right Sweep 2
During Zenshin
L / 20
25F -26 KDN KDN  TC
Returns to crouching.
Joudan Tsukiage Niren
During Zenshin
HH / 8,20
13F -13 LNC LNC  
Leaping Side Kick
During Zenshin
H / 25
22F +8G KDN KDN  TJ10F
Meaty 5F in actualy
Zenshin, Mental Alertness 2
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Zenshin

SP / -
   
Zenshin to Crouch Dash
During Zenshin
SP / -
   
CS
Mental Alertness 2

SP / -
   
Mental Alertness 2 to Forward Dash

SP / -
   
Mental Alertness 2 to Crouch Dash

SP / -
   
Spine Cracker (1)
During Zenshin
M / 14
16F -3 +8 +8  
Spine Cracker
During Zenshin
M,M / 14,21
  -14 KDN KDN  
Spine Striker
During Zenshin
M,H / 14,18
  -9 KDN KDN  
Swaying Willow
During Zenshin
M / 27
22F -14 KDN KDN  
HSc
Halberd Heel
During Zenshin
M / 20
17F -9 +10Sp KDN  
CS
Right Sweep 2
During Zenshin
L / 20
25F -26 KDN KDN  
Joudan Tsukiage Niren
During Zenshin
HH / 8,20
13F -13 LNC LNC  
JS
Leaping Side Kick
During Zenshin
H / 25
22F +8G KDN KDN  
Zenshin, Mental Alertness 2
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Zenshin

SP / -
   
TC10F
Cost 10F
Crouching Status
Zenshin to Crouch Dash
During Zenshin
SP / -
   
To Crouch Dash ()
cost 23F
Advance Input is unavailable
Input to Cancel
Mental Alertness 2

SP / -
   
TC6F
Connect to Zenshin ()
Cost 5F
Crouching Status
Mental Alertness 2 to Forward Dash

SP / -
   
Equivalent to
Mental Alertness 2 to Crouch Dash

SP / -
   
Connect to Crouch Dash ()
cost 18F
Advance Input is unavailable
Input to Cancel
Spine Cracker (1)
During Zenshin
M / 14
16F -3 +8 +8  
 
Spine Cracker
During Zenshin
M,M / 14,21
  -14 KDN KDN  
Combo from 1st NH
Can be delayed
Combo can be delayed 11F
Spine Striker
During Zenshin
M,H / 14,18
  -9 KDN KDN  
Combo from 1st hit.
(S3)- New move.
Swaying Willow
During Zenshin
M / 27
22F -14 KDN KDN  
・Hitbox expanded downward.
Halberd Heel
During Zenshin
M / 20
17F -9 +10Sp KDN  
HTS
Right Sweep 2
During Zenshin
L / 20
25F -26 KDN KDN  
TC
Returns to crouching.
Joudan Tsukiage Niren
During Zenshin
HH / 8,20
13F -13 LNC LNC  
 
Leaping Side Kick
During Zenshin
H / 25
22F +8G KDN KDN  
TJ10F
Meaty 5F in actualy
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP / -
   Advance Input is unavailable
Cost 3F
Electric Thrusting Uppercut
J
M / 22
16F -13 LNC LNC  Advance Input is unavailable
Start-up 19F in actualy
Thrusting Uppercut

M / 20
16F -13 LNC LNC  Advance Input is unavailable
Start-up 20F in actualy
Electric Wind Hook Fist
J
H / 25
11F +5 KDN KDN 39Advance Input is unavailable
Start-up 14F in actualy
Total 36F after block or hit
Meaty 1F
Wind Hook Fist

H / 20
11F -10 KDN KDN* 40Advance Input is unavailable
Start-up 15F in actualy
Meaty 1F
(S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit.
Bamboo Splitter

M / 20
16F -9 +10Sp KDN  HTS
Advance Input is unavailable
Start-up 19F in actualy
Lunging Low Roundhouse Kick

L / 10
20F -31 KDN KDN  Advance Input is unavailable
Start-up 23F in actualy
(Ver.2.10)・getting unintended damage boost bug fix.
L.L.R.K. to Spinning Flare Kick

L,M / 10,27
  -15 KDN KDN  TJ
Disable 2nd after 1st block
Crouch Dash to Special Jumping

SP / -
   TJ
Crouch Dash to Leaping Slash Kick

M / 30
22F +9G KDN KDN  TJ
Crouch Dash
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Crouch Dash

SP / -
   
Electric Thrusting Uppercut
J
M / 22
16F -13 LNC LNC  
Thrusting Uppercut

M / 20
16F -13 LNC LNC  
Electric Wind Hook Fist
J
H / 25
11F +5 KDN KDN 39
Wind Hook Fist

H / 20
11F -10 KDN KDN* 40
HSc
Bamboo Splitter

M / 20
16F -9 +10Sp KDN  
Lunging Low Roundhouse Kick

L / 10
20F -31 KDN KDN  
JS
L.L.R.K. to Spinning Flare Kick

L,M / 10,27
  -15 KDN KDN  
JS
Crouch Dash to Special Jumping

SP / -
   
JS
Crouch Dash to Leaping Slash Kick

M / 30
22F +9G KDN KDN  
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Dash

SP / -
   
Advance Input is unavailable
Cost 3F
Electric Thrusting Uppercut
J
M / 22
16F -13 LNC LNC  
Advance Input is unavailable
Start-up 19F in actualy
Thrusting Uppercut

M / 20
16F -13 LNC LNC  
Advance Input is unavailable
Start-up 20F in actualy
Electric Wind Hook Fist
J
H / 25
11F +5 KDN KDN 39
Advance Input is unavailable
Start-up 14F in actualy
Total 36F after block or hit
Meaty 1F
Wind Hook Fist

H / 20
11F -10 KDN KDN* 40
Advance Input is unavailable
Start-up 15F in actualy
Meaty 1F
(S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit.
Bamboo Splitter

M / 20
16F -9 +10Sp KDN  
HTS
Advance Input is unavailable
Start-up 19F in actualy
Lunging Low Roundhouse Kick

L / 10
20F -31 KDN KDN  
Advance Input is unavailable
Start-up 23F in actualy
(Ver.2.10)・getting unintended damage boost bug fix.
L.L.R.K. to Spinning Flare Kick

L,M / 10,27
  -15 KDN KDN  
TJ
Disable 2nd after 1st block
Crouch Dash to Special Jumping

SP / -
   
TJ
Crouch Dash to Leaping Slash Kick

M / 30
22F +9G KDN KDN  
TJ
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
H,Th / 55
13F -9 Th Th  Guard Point 8F
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
H,Th / 55
13F -9 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
H,Th / 55
13F -9 Th Th  
Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive (2)
During Rage
HM / 25,35
11F -7 LNC LNC  Advance Input is unavailable
Start-up 14F in actualy
Enable during Zenshin to Crouch Dash
(S3)– Decreased the distance between the character and the opponent when the 2nd hit is blocked.
Rage Drive (2) to Crouch Dash
During Rage
HM,SP / 24,35
  +17G LNC LNC  Advance Input is unavailable
Rage Drive (3)
During Rage
HM,H / 24,35,25
  +8G KDN KDN  TJ
Meaty 5F
Rage Drive
During Rage
HM,H,M / 24,35,25,24
  +9 KDN KDN  TC
Unblokable damage 5 close to Wall
& +15GF
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive (2)
During Rage
HM / 25,35
11F -7 LNC LNC  
Rage Drive (2) to Crouch Dash
During Rage
HM,SP / 24,35
  +17G LNC LNC  
JS
Rage Drive (3)
During Rage
HM,H / 24,35,25
  +8G KDN KDN  
CS
Rage Drive
During Rage
HM,H,M / 24,35,25,24
  +9 KDN KDN  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive (2)
During Rage
HM / 25,35
11F -7 LNC LNC  
Advance Input is unavailable
Start-up 14F in actualy
Enable during Zenshin to Crouch Dash
(S3)– Decreased the distance between the character and the opponent when the 2nd hit is blocked.
Rage Drive (2) to Crouch Dash
During Rage
HM,SP / 24,35
  +17G LNC LNC  
Advance Input is unavailable
Rage Drive (3)
During Rage
HM,H / 24,35,25
  +8G KDN KDN  
TJ
Meaty 5F
Rage Drive
During Rage
HM,H,M / 24,35,25,24
  +9 KDN KDN  
TC
Unblokable damage 5 close to Wall
& +15GF


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Double Face Kick

Th(H) / 35
12F Foot-sd
Fac-Up
CW
or
±0F
Jin BT
  Long Range Throw
Over the Shoulder Reverse

Th(H) / 35
12F Head-sd
Fac-Dwn
CCW
or
-3F
CW
  Long Range Throw
Shoulder Flip
Approach from left side
Th(H) / 43
  Head-sd
Fac-Up

-3F
 
Over the Limit
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
Pivoting Hip Throw
Approach from behind
Th(H) / 50
  Right-sd
Fac-Up
disable  
Shun Ren Dan

Th(H) / 40
12F Foot-sd
Fac-Dwn
反時計大

-2F
 
Tidal Wave

Th(H) / 40
12F Head-sd
Fac-Dwn

±0F
RP
  Damage bonus 2 to input before catching
Floor Break
Complicated Wire

Th(H) / 40
12F Head-sd
Fac-Up
CCW

-2F
 
Parry
or
Parry(H/M) / -
  disable 30 Parry(H/M) during 2 to 8F
Auto block 1 or 9 to 18F
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Double Face Kick

Th(H) / 35
12F Foot-sd
Fac-Up
CW
or
±0F
Jin BT
 
Over the Shoulder Reverse

Th(H) / 35
12F Head-sd
Fac-Dwn
CCW
or
-3F
CW
 
Shoulder Flip
Approach from left side
Th(H) / 43
  Head-sd
Fac-Up

-3F
 
Over the Limit
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
Pivoting Hip Throw
Approach from behind
Th(H) / 50
  Right-sd
Fac-Up
disable  
Shun Ren Dan

Th(H) / 40
12F Foot-sd
Fac-Dwn
反時計大

-2F
 
Tidal Wave

Th(H) / 40
12F Head-sd
Fac-Dwn

±0F
RP
 
Complicated Wire

Th(H) / 40
12F Head-sd
Fac-Up
CCW

-2F
 
Parry
or
Parry(H/M) / -
  disable 30
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Double Face Kick

Th(H) / 35
12F Foot-sd
Fac-Up
CW
or
±0F
Jin BT
 
Long Range Throw
Over the Shoulder Reverse

Th(H) / 35
12F Head-sd
Fac-Dwn
CCW
or
-3F
CW
 
Long Range Throw
Shoulder Flip
Approach from left side
Th(H) / 43
  Head-sd
Fac-Up

-3F
 
 
Over the Limit
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
 
Pivoting Hip Throw
Approach from behind
Th(H) / 50
  Right-sd
Fac-Up
disable  
 
Shun Ren Dan

Th(H) / 40
12F Foot-sd
Fac-Dwn
反時計大

-2F
 
 
Tidal Wave

Th(H) / 40
12F Head-sd
Fac-Dwn

±0F
RP
 
Damage bonus 2 to input before catching
Floor Break
Complicated Wire

Th(H) / 40
12F Head-sd
Fac-Up
CCW

-2F
 
 
Parry
or
Parry(H/M) / -
  disable 30
Parry(H/M) during 2 to 8F
Auto block 1 or 9 to 18F
10 Hit Combo
CommandStart-up 16F
Hit LevelHLMHMMMHLH
Damage127710888101825
hit+4-10-12-13-8-9+1C-13KDNLNC
block-5-21-27-20-19-20-10-8-23-14
10 Hit Combo
Command
Hit LevelHLMHMMMHLH
Damage127710888101825
hit+4-10-12-13-8-9+1C-13KDNLNC
block-5-21-27-20-19-20-10-8-23-14
Start-up 16F