DETAIL:
JIN KAZAMA:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Zenshin, Mental Alertness 2
- Crouch Dash
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Jab![]() ![]() ![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 | ||
2.0 | 1.5-1.9 | 0.6 | ||||||
![]() | Twin Thrusts![]() ![]() ![]() H,H / 7,12 | -2 | +3 | +7 | Combo from 1st hit. | |||
1.6 | ||||||||
![]() | Left Right Axe Kick![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,20 | ±0 | KDN | KDN | Interrupt 10F after block of the previous attack. | |||
1.4 | ||||||||
![]() | TS Left Right to Spinning Hook Kick ![]() ![]() ![]() ![]() ![]() H,H,H / 7,12,26 | -4 | KDN | KDN* | Combo from 2nd CH. Can be delayed. Combo can be delayed 7F from CH. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. (Ver.4.00) - Changed the damage from 30 to 26. | |||
2.4 W1.2 | ||||||||
![]() | Ni Rengeki![]() ![]() ![]() H,H / 7,10 | -6 | +4 | +4 | Combo from 1st hit. Block strings. | |||
1.1 | ||||||||
![]() | Ni Rengeki to Zenshin![]() ![]() ![]() ![]() H,H,SP / 7,10 | -7 | +3 | +3 | Shift to Zenshin (![]() ![]() | |||
![]() | Ni Rengeki to Back Step![]() ![]() ![]() ![]() H,H,SP / 7,10 | -6 | +4 | +4 | ||||
2.2 | ||||||||
![]() | Kazama Style 5 Hit Combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,10 | -1 | +4 | +4 | Combo from 2nd CH. | |||
![]() | Kazama Style 5 Hit Combo (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 7,10,10,10 | -7 | +7 | +7 | Combo from 3rd hit. | |||
![]() | Kazama Style 5 Hit Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M,L / 7,10,10,10,10 | -13 | +3 | +3 | Combo from 3rd hit. | |||
![]() | Left Jab to Vertical Kick![]() ![]() ![]() ![]() H,M / 7,20 | +6 | KDN | KDN | ||||
![]() | Feint Kick Combo![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 7,20,20 | -14 | KDN | KDN | Can be delayed. | |||
![]() | Left Jab to Low![]() ![]() ![]() H,L / 7,9 | -12 | -1 | -1 | Combo from 1st hit. (Ver.4.00) - Changed the damage from 7 to 9. | |||
1.8 | ||||||||
![]() | Left Jab to Double Low![]() ![]() ![]() ![]() ![]() H,L,L / 7,9,17 | -13 | +3 | KDN | Combo from 2nd CH. | |||
1.9 | ||||||||
![]() | Straight![]() H / 9 | 10F | ±0 | +9 | +9 | 29 19 | (S3)– Decreased the distance between the character and the opponent when the move is blocked. – Increased the lower range of the attack. | |
2.0 | 1.3-2.0 | 0.4 | ||||||
![]() | Double Thrust![]() ![]() ![]() H,M / 9,9 | -3 | +6 | +6 | Combo from 1st hit. | |||
1.8-2.0 | 1.7 | |||||||
![]() | Double Thrust Roundhouse![]() ![]() ![]() ![]() ![]() H,M,M / 9,9,18 | -9 | +4 | +4 | Combo from 2nd CH. Can be delayed. Combo can be delayed 9F from CH. (Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F. - Decreased the distance between the character and the opponent when the move hits. | |||
1.9-2.0 | 2.0 | |||||||
![]() | Double Thrust Low Trick Kick![]() ![]() ![]() ![]() ![]() ![]() H,M,L / 9,9,20 | -31 | KDN | KDN | Interrupt 16F after block of the previous attack. | |||
![]() | TS Switch Blade ![]() ![]() ![]() H,H / 9,20 | -9 | KDN | KDN | Combo from 1st hit. | |||
2.4 W1.3 | ||||||||
![]() | Face Kick![]() H / 19 | 14F | -7 | +4 | +4 | 40 26 | ||
2.0 | 1.6-1.8 | 0.7 | ||||||
![]() | Kishin Rekko (2)![]() ![]() ![]() H,H / 19,7 | -1 | +7 | +7 | Combo from 1st hit. | |||
![]() | Kishin Rekko (2) to Zenshin![]() ![]() ![]() ![]() H,H,SP / 19,7 | +4 | +12 | +12 | Combo from 1st hit. ・New move | |||
![]() | Kishin Rekko![]() ![]() ![]() ![]() ![]() H,H,L / 19,7,18 | -13 | +3 | KDN | Combo from 2nd CH. Can be delayed. Combo can be delayed 9F from CH. | |||
2.0 | ||||||||
![]() | HMTS High Right Roundhouse ![]() H / 18 | 13F | -9 | +16Sp | KDN | 43 30 | ・Opponent reaction on counter hit has changed. (S3)– Increased the recovery time when the move misses by 3 frames (total from 40F to 43F). (Ver.4.00) - Changed the move to send the opponent spinning when it lands as a counter hit. | |
2.4 | 2.0-2.3 | 2.3-2.6 | 0.9 | |||||
![]() | TJ12F Spinning Flare Kick 【 ![]() ![]() ![]() ![]() ![]() ![]() M / 27 | 24F (6) | -15 | KDN | KDN | Disable Advanced Input. Start-up 25F in actualy. Start-up 23F (Very short). | ||
![]() | Median Line Destruction![]() MMH / 5,5,20 | 12F | -14 | KDN | KDN | |||
2.0 | ||||||||
![]() | Pw8F Kazama Style Turning Leg Strike ![]() H,Th / 10(,24) | 20F | -9 | Th | Th | Damage () is damage bonus when throw. | ||
2.4 2.5 | 2.4-2.9 | 0.6 | ||||||
![]() | Right Elbow![]() ![]() H / 12 | 16F | -5 | +4 | +4 | 1st attack of 10 Hit Combo. | ||
2.3 | 0.9 | |||||||
![]() | Left Roundhouse![]() ![]() M / 16 | 12F | -8 | +3 | +3 | 39 27 | ||
2.1 | 1.6-1.9 | 1.8-2.0 | 0.6 | |||||
![]() | Vertical Kick 【 ![]() ![]() ![]() ![]() M / 20 | 23F | +6 | KDN | KDN | Disable Advanced Input. Start-up 24F in actualy. | ||
1.4 | ||||||||
![]() | Heat Seeker 【 ![]() ![]() ![]() ![]() ![]() ![]() M,M / 20,20 | -14 | KDN | KDN | Can be delayed. | |||
![]() | Front Thrust Kick![]() ![]() M / 21 | 16F | -8 | +4 | KDN | 49 33 | (S3)– Increased the distance between the character and the opponent when the move lands as a counter hit. | |
3.1 | 2.1-2.8 W2.0-2.9 | 2.6-2.8 | 0.9 | |||||
![]() | Front Thrust Kick to Zenshin![]() ![]() ![]() M,SP / 21 | -1 | +11 | KDN | Shift to Zenshin (![]() ![]() | |||
![]() | WB Double Chamber Punch ![]() ![]() HH / 14,24 | 14F | -9 | KDN | KDN | (S3)– Enabled the move to cause a wall bound if it hits. (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a regular hit or a counter hit. - Decreased the distance between the character and the opponent when the move is blocked. - Fixed an issue in which hitting from the back led to unusual behavior. | ||
2.4 | 2.4 W1.3 | |||||||
![]() | Mid Left Punch![]() ![]() M / 10 | 13F | -3 | +4 | +6 | 34 21 | ||
2.3 | 1.7-2.3 W1.9-2.3 | 1.6-2.1 | 0.6 | |||||
![]() | TS Mid Left Punch to High Roundhouse Kick ![]() ![]() ![]() ![]() M,H / 10,18 | -9 | +10Sp | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 7F from hit. Combo can be delayed 9F from CH. | |||
1.8-2.0 | 2.5 | |||||||
![]() | Mid Left Punch to Mid Sidekick![]() ![]() ![]() ![]() ![]() M,M / 10,24 | -12 | KDN | KDN | ・Changed from -11F to -12F on block. ・Opponent closer on hit and block. (S3)– Changed the opponent’s behavior when hit in midair. | |||
2.0-2.6 | ||||||||
![]() | Quick Upper![]() ![]() M / 15 | 15F (1) | -7 | +4 | LNC | 41 26 | ||
2.2 | 1.4-2.0 | 1.6-2.2 | 0.8 | |||||
![]() | Left Sidekick![]() ![]() M / 12 | 14F | -16 | -5 | -5 | 49 35 | ||
2.1 | 1.4-1.7 | 0.6 | ||||||
![]() | Left Sidekick to Stinger![]() ![]() ![]() ![]() M,H / 12,14 | -8 | +8 | +8 | Combo from 1st hit. Can be delayed. Combo can be delayed 10F from hit. | |||
![]() | Left Sidekick to Stinger to Zenshin![]() ![]() ![]() ![]() ![]() M,H,SP / 12,14 | -7 | +9 | +9 | Shift to Zenshin (![]() ![]() | |||
![]() | Left Sidekick to Stinger to Back Step![]() ![]() ![]() ![]() ![]() M,H,SP / 12,14 | -8 | +8 | +8 | ||||
2.6 | ||||||||
![]() | Right Spinning Axe Kick![]() ![]() M / 20 | 20F | -3 | +8C | LNC | 42 22 | Forces an opponent to crouching on NH. | |
2.4 | 1.9-2.1 | 0.8 | ||||||
![]() | Suigetsu Strike![]() ![]() Parry Punch(H/M),M / 20 | 23F | -12 | +6 | +6 | Parry Punch (H/M) during 3 to 12F | ||
2.4 | 0.7 | |||||||
![]() | WB Corpse Thrust ![]() ![]() M / 24 | 21F | -7 | KDN | KDN | 53 32 | ・Now induces Wall Bounce on hit. ・Crouch status removed. | |
2.5 | 1.8-2.4 W1.8-2.4 | 1.1 | ||||||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | 34 23 | Returns to crouching. | |
1.8 | 1.8-2.1 W2.0-2.1 | 0.2 | ||||||
![]() | Knee Popper![]() ![]() L / 7 | 15F | -13 | -2 | -2 | 47 32 | (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | |
2.0 | 0.6 | |||||||
![]() | Knee Popper to Sidekick![]() ![]() ![]() ![]() L,M / 7,10 | -14 | -1 | -1 | Combo from 1st hit. (Ver.4.00) - Changed the frame advantage when blocked from -16F to -14F. | |||
1.5 | 2.2 | |||||||
![]() | TC6F Right Sweep ![]() ![]() L / 11 | 16F | -12 | -1 | -1 | 47 31 | ・Changed from -13F to -12F on block. ・Changed from -2F to -1F on hit. (Ver.4.00) - Changed the damage from 13 to 11. - Increased the distance between the character and the opponent when the move lands as a counter hit. - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | |
2.3 | 1.3-1.8 | 1.9-2.4 | 0.5 | |||||
![]() | Double Lift Kick![]() ![]() MM / 5,20 | 15F | -19 | LNC | LNC | Jump Status after 1st attack | ||
2.2 | 1.2 | |||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | 34 24 | Returns to crouching. Returns to standing when input ![]() | |
1.6 | 1.6-2.0 | 0.1 | ||||||
![]() | Savage Sword (1)![]() ![]() M / 12 | 16F | -10 | -4 | KDN | 50 34 | +3F after recovery stun. | |
2.6 | 1.9 | |||||||
![]() | Savage Sword (2)![]() ![]() ![]() ![]() M,H / 12,11 | -12 | -7 | -7 | Combo from 1st hit. | |||
![]() | Savage Sword![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,11,21 | -9 | KDN | KDN | Can be delayed. Interrupt 9F after block of the previous attack. | |||
![]() | Punch to Cascade Kick![]() ![]() ![]() ![]() M,M / 12,23 | -8 | KDN | KDN | ||||
![]() | TSTC4F Left Spinning Back Kick ![]() ![]() H / 28 | 20F | -10 | KDN | KDN | 56 36 | Start-up 19F to the root. (Ver.4.00) - Changed the frame advantage when blocked from -13F to -11F. | |
2.5 | 1.3-1.7 | 1.3 | ||||||
![]() | Right Low Roundhouse![]() ![]() L / 18 | 20F | -13 | +3 | KDN | 52 32 | (S3)– Changed the opponent’s behavior when the move lands as a counter hit. | |
2.6 | 1.7-2.4 | 1.7-2.5 | 0.6 | |||||
![]() | Power Stance to Charging![]() ![]() M(SP) / 0 | 25F | -25 | -10 | -10 | 81 56 | Shift to charging. Not Charging after hit. Not charging after hit. Meaty 30F in actualy. Advance Input is unavailable after moving. | |
1.6 | 3.0-3.3 | 0.0 | ||||||
![]() | Shun Masatsu (1)![]() ![]() M / 12 | 15F | -11 | ±0 | ±0 | 45 30 | ||
2.8 | 1.4-2.2 | 0.9 | ||||||
![]() | Shun Masatsu![]() ![]() ![]() ![]() M,M / 12,10 | -9 | +2 | +2 | Combo from 1st hit. Can be delayed. Combo can be delayed 13F from CH. (Ver.4.20)- When the 1st attack is blocked or successful, the 2nd attack sould sometimes unnaturally whiff. This is now fixed. | |||
1.4-1.8 | 1.7 | |||||||
![]() | Left Knee![]() ![]() M / 17 | 16F | -6 | +5 | KDN | 41 25 | ||
2.3 | 1.5-1.8 | 1.8 | 1.0 | |||||
![]() | Left Knee to Zenshin![]() ![]() ![]() M,SP / 17 | 15F | -2 | +9 | KDN | Shift to Zenshin (![]() ![]() Start-up faster than not to Zenshin. | ||
![]() | Spinning Sidekick![]() ![]() M / 21 | 17F | -7 | KDN | KDN | 47 30 | ||
2.3 | 2.5-2.9 W1.7-1.9 | 0.4 |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() ![]() ![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 |
![]() | Twin Thrusts![]() ![]() ![]() H,H / 7,12 | -2 | +3 | +7 | ||
![]() | Left Right Axe Kick![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,20 | ±0 | KDN | KDN | ||
![]() | TS Left Right to Spinning Hook Kick ![]() ![]() ![]() ![]() ![]() H,H,H / 7,12,26 | -4 | KDN | KDN* | ||
![]() | Ni Rengeki![]() ![]() ![]() H,H / 7,10 | -6 | +4 | +4 | ||
![]() | Ni Rengeki to Zenshin![]() ![]() ![]() ![]() H,H,SP / 7,10 | -7 | +3 | +3 | ||
![]() | Ni Rengeki to Back Step![]() ![]() ![]() ![]() H,H,SP / 7,10 | -6 | +4 | +4 | ||
![]() | Kazama Style 5 Hit Combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,10 | -1 | +4 | +4 | ||
![]() | Kazama Style 5 Hit Combo (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 7,10,10,10 | -7 | +7 | +7 | ||
![]() | Kazama Style 5 Hit Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M,L / 7,10,10,10,10 | -13 | +3 | +3 | ||
![]() | Left Jab to Vertical Kick![]() ![]() ![]() ![]() H,M / 7,20 | +6 | KDN | KDN | ||
![]() | Feint Kick Combo![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 7,20,20 | -14 | KDN | KDN | ||
![]() | Left Jab to Low![]() ![]() ![]() H,L / 7,9 | -12 | -1 | -1 | ||
![]() | Left Jab to Double Low![]() ![]() ![]() ![]() ![]() H,L,L / 7,9,17 | -13 | +3 | KDN | ||
![]() | Straight![]() H / 9 | 10F | ±0 | +9 | +9 | 29 19 |
![]() | Double Thrust![]() ![]() ![]() H,M / 9,9 | -3 | +6 | +6 | ||
![]() | Double Thrust Roundhouse![]() ![]() ![]() ![]() ![]() H,M,M / 9,9,18 | -9 | +4 | +4 | ||
![]() | Double Thrust Low Trick Kick![]() ![]() ![]() ![]() ![]() ![]() H,M,L / 9,9,20 | -31 | KDN | KDN | ||
![]() | TS Switch Blade ![]() ![]() ![]() H,H / 9,20 | -9 | KDN | KDN | ||
![]() | Face Kick![]() H / 19 | 14F | -7 | +4 | +4 | 40 26 |
![]() | Kishin Rekko (2)![]() ![]() ![]() H,H / 19,7 | -1 | +7 | +7 | ||
![]() | Kishin Rekko (2) to Zenshin![]() ![]() ![]() ![]() H,H,SP / 19,7 | +4 | +12 | +12 | ||
![]() | Kishin Rekko![]() ![]() ![]() ![]() ![]() H,H,L / 19,7,18 | -13 | +3 | KDN | ||
![]() | HMTS High Right Roundhouse ![]() H / 18 | 13F | -9 | +16Sp | KDN | 43 30 |
![]() | TJ12F Spinning Flare Kick 【 ![]() ![]() ![]() ![]() ![]() ![]() M / 27 | 24F (6) | -15 | KDN | KDN | |
![]() | Median Line Destruction![]() MMH / 5,5,20 | 12F | -14 | KDN | KDN | |
![]() | Pw8F Kazama Style Turning Leg Strike ![]() H,Th / 10(,24) | 20F | -9 | Th | Th | |
![]() | Right Elbow![]() ![]() H / 12 | 16F | -5 | +4 | +4 | |
![]() | Left Roundhouse![]() ![]() M / 16 | 12F | -8 | +3 | +3 | 39 27 |
![]() | Vertical Kick 【 ![]() ![]() ![]() ![]() M / 20 | 23F | +6 | KDN | KDN | |
![]() | Heat Seeker 【 ![]() ![]() ![]() ![]() ![]() ![]() M,M / 20,20 | -14 | KDN | KDN | ||
![]() | Front Thrust Kick![]() ![]() M / 21 | 16F | -8 | +4 | KDN | 49 33 |
![]() | Front Thrust Kick to Zenshin![]() ![]() ![]() M,SP / 21 | -1 | +11 | KDN | ||
![]() | WB Double Chamber Punch ![]() ![]() HH / 14,24 | 14F | -9 | KDN | KDN | |
![]() | Mid Left Punch![]() ![]() M / 10 | 13F | -3 | +4 | +6 | 34 21 |
![]() | TS Mid Left Punch to High Roundhouse Kick ![]() ![]() ![]() ![]() M,H / 10,18 | -9 | +10Sp | KDN | ||
![]() | Mid Left Punch to Mid Sidekick![]() ![]() ![]() ![]() ![]() M,M / 10,24 | -12 | KDN | KDN | ||
![]() | Quick Upper![]() ![]() M / 15 | 15F (1) | -7 | +4 | LNC | 41 26 |
![]() | Left Sidekick![]() ![]() M / 12 | 14F | -16 | -5 | -5 | 49 35 |
![]() | Left Sidekick to Stinger![]() ![]() ![]() ![]() M,H / 12,14 | -8 | +8 | +8 | ||
![]() | Left Sidekick to Stinger to Zenshin![]() ![]() ![]() ![]() ![]() M,H,SP / 12,14 | -7 | +9 | +9 | ||
![]() | Left Sidekick to Stinger to Back Step![]() ![]() ![]() ![]() ![]() M,H,SP / 12,14 | -8 | +8 | +8 | ||
![]() | Right Spinning Axe Kick![]() ![]() M / 20 | 20F | -3 | +8C | LNC | 42 22 |
![]() | Suigetsu Strike![]() ![]() Parry Punch(H/M),M / 20 | 23F | -12 | +6 | +6 | |
![]() | WB Corpse Thrust ![]() ![]() M / 24 | 21F | -7 | KDN | KDN | 53 32 |
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | 34 23 |
![]() | Knee Popper![]() ![]() L / 7 | 15F | -13 | -2 | -2 | 47 32 |
![]() | Knee Popper to Sidekick![]() ![]() ![]() ![]() L,M / 7,10 | -14 | -1 | -1 | ||
![]() | TC6F Right Sweep ![]() ![]() L / 11 | 16F | -12 | -1 | -1 | 47 31 |
![]() | Double Lift Kick![]() ![]() MM / 5,20 | 15F | -19 | LNC | LNC | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | 34 24 |
![]() | Savage Sword (1)![]() ![]() M / 12 | 16F | -10 | -4 | KDN | 50 34 |
![]() | Savage Sword (2)![]() ![]() ![]() ![]() M,H / 12,11 | -12 | -7 | -7 | ||
![]() | Savage Sword![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,11,21 | -9 | KDN | KDN | ||
![]() | Punch to Cascade Kick![]() ![]() ![]() ![]() M,M / 12,23 | -8 | KDN | KDN | ||
![]() | TSTC4F Left Spinning Back Kick ![]() ![]() H / 28 | 20F | -10 | KDN | KDN | 56 36 |
![]() | Right Low Roundhouse![]() ![]() L / 18 | 20F | -13 | +3 | KDN | 52 32 |
![]() | Power Stance to Charging![]() ![]() M(SP) / 0 | 25F | -25 | -10 | -10 | 81 56 |
![]() | Shun Masatsu (1)![]() ![]() M / 12 | 15F | -11 | ±0 | ±0 | 45 30 |
![]() | Shun Masatsu![]() ![]() ![]() ![]() M,M / 12,10 | -9 | +2 | +2 | ||
![]() | Left Knee![]() ![]() M / 17 | 16F | -6 | +5 | KDN | 41 25 |
![]() | Left Knee to Zenshin![]() ![]() ![]() M,SP / 17 | 15F | -2 | +9 | KDN | |
![]() | Spinning Sidekick![]() ![]() M / 21 | 17F | -7 | KDN | KDN | 47 30 |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Jab![]() ![]() ![]() H / 7 | 10F | +1 | +8 | +8 | 27 17 | |
2.0 | 1.5-1.9 | 0.6 | |||||
![]() | Twin Thrusts![]() ![]() ![]() H,H / 7,12 | -2 | +3 | +7 | |||
1.6 | |||||||
Combo from 1st hit. | |||||||
![]() | Left Right Axe Kick![]() ![]() ![]() ![]() ![]() H,H,M / 7,12,20 | ±0 | KDN | KDN | |||
1.4 | |||||||
Interrupt 10F after block of the previous attack. | |||||||
![]() | TS Left Right to Spinning Hook Kick ![]() ![]() ![]() ![]() ![]() H,H,H / 7,12,26 | -4 | KDN | KDN* | |||
2.4 W1.2 | |||||||
Combo from 2nd CH. Can be delayed. Combo can be delayed 7F from CH. (S3)– Changed the move to send the opponent spinning when it lands as a counter hit. (Ver.4.00) - Changed the damage from 30 to 26. | |||||||
![]() | Ni Rengeki![]() ![]() ![]() H,H / 7,10 | -6 | +4 | +4 | |||
1.1 | |||||||
Combo from 1st hit. Block strings. | |||||||
![]() | Ni Rengeki to Zenshin![]() ![]() ![]() ![]() H,H,SP / 7,10 | -7 | +3 | +3 | |||
Shift to Zenshin (![]() ![]() | |||||||
![]() | Ni Rengeki to Back Step![]() ![]() ![]() ![]() H,H,SP / 7,10 | -6 | +4 | +4 | |||
2.2 | |||||||
![]() | Kazama Style 5 Hit Combo (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,10 | -1 | +4 | +4 | |||
Combo from 2nd CH. | |||||||
![]() | Kazama Style 5 Hit Combo (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 7,10,10,10 | -7 | +7 | +7 | |||
Combo from 3rd hit. | |||||||
![]() | Kazama Style 5 Hit Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M,L / 7,10,10,10,10 | -13 | +3 | +3 | |||
Combo from 3rd hit. | |||||||
![]() | Left Jab to Vertical Kick![]() ![]() ![]() ![]() H,M / 7,20 | +6 | KDN | KDN | |||
![]() | Feint Kick Combo![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 7,20,20 | -14 | KDN | KDN | |||
Can be delayed. | |||||||
![]() | Left Jab to Low![]() ![]() ![]() H,L / 7,9 | -12 | -1 | -1 | |||
1.8 | |||||||
Combo from 1st hit. (Ver.4.00) - Changed the damage from 7 to 9. | |||||||
![]() | Left Jab to Double Low![]() ![]() ![]() ![]() ![]() H,L,L / 7,9,17 | -13 | +3 | KDN | |||
1.9 | |||||||
Combo from 2nd CH. | |||||||
![]() | Straight![]() H / 9 | 10F | ±0 | +9 | +9 | 29 19 | |
2.0 | 1.3-2.0 | 0.4 | |||||
(S3)– Decreased the distance between the character and the opponent when the move is blocked. – Increased the lower range of the attack. | |||||||
![]() | Double Thrust![]() ![]() ![]() H,M / 9,9 | -3 | +6 | +6 | |||
1.8-2.0 | 1.7 | ||||||
Combo from 1st hit. | |||||||
![]() | Double Thrust Roundhouse![]() ![]() ![]() ![]() ![]() H,M,M / 9,9,18 | -9 | +4 | +4 | |||
1.9-2.0 | 2.0 | ||||||
Combo from 2nd CH. Can be delayed. Combo can be delayed 9F from CH. (Ver.4.00) - Changed the frame advantage upon hit from +2F to +4F. - Decreased the distance between the character and the opponent when the move hits. | |||||||
![]() | Double Thrust Low Trick Kick![]() ![]() ![]() ![]() ![]() ![]() H,M,L / 9,9,20 | -31 | KDN | KDN | |||
Interrupt 16F after block of the previous attack. | |||||||
![]() | TS Switch Blade ![]() ![]() ![]() H,H / 9,20 | -9 | KDN | KDN | |||
2.4 W1.3 | |||||||
Combo from 1st hit. | |||||||
![]() | Face Kick![]() H / 19 | 14F | -7 | +4 | +4 | 40 26 | |
2.0 | 1.6-1.8 | 0.7 | |||||
![]() | Kishin Rekko (2)![]() ![]() ![]() H,H / 19,7 | -1 | +7 | +7 | |||
Combo from 1st hit. | |||||||
![]() | Kishin Rekko (2) to Zenshin![]() ![]() ![]() ![]() H,H,SP / 19,7 | +4 | +12 | +12 | |||
Combo from 1st hit. ・New move | |||||||
![]() | Kishin Rekko![]() ![]() ![]() ![]() ![]() H,H,L / 19,7,18 | -13 | +3 | KDN | |||
2.0 | |||||||
Combo from 2nd CH. Can be delayed. Combo can be delayed 9F from CH. | |||||||
![]() | HMTS High Right Roundhouse ![]() H / 18 | 13F | -9 | +16Sp | KDN | 43 30 | |
2.4 | 2.0-2.3 | 2.3-2.6 | 0.9 | ||||
・Opponent reaction on counter hit has changed. (S3)– Increased the recovery time when the move misses by 3 frames (total from 40F to 43F). (Ver.4.00) - Changed the move to send the opponent spinning when it lands as a counter hit. | |||||||
![]() | TJ12F Spinning Flare Kick 【 ![]() ![]() ![]() ![]() ![]() ![]() M / 27 | 24F (6) | -15 | KDN | KDN | ||
Disable Advanced Input. Start-up 25F in actualy. Start-up 23F (Very short). | |||||||
![]() | Median Line Destruction![]() MMH / 5,5,20 | 12F | -14 | KDN | KDN | ||
2.0 | |||||||
![]() | Pw8F Kazama Style Turning Leg Strike ![]() H,Th / 10(,24) | 20F | -9 | Th | Th | ||
2.4 2.5 | 2.4-2.9 | 0.6 | |||||
Damage () is damage bonus when throw. | |||||||
![]() | Right Elbow![]() ![]() H / 12 | 16F | -5 | +4 | +4 | ||
2.3 | 0.9 | ||||||
1st attack of 10 Hit Combo. | |||||||
![]() | Left Roundhouse![]() ![]() M / 16 | 12F | -8 | +3 | +3 | 39 27 | |
2.1 | 1.6-1.9 | 1.8-2.0 | 0.6 | ||||
![]() | Vertical Kick 【 ![]() ![]() ![]() ![]() M / 20 | 23F | +6 | KDN | KDN | ||
1.4 | |||||||
Disable Advanced Input. Start-up 24F in actualy. | |||||||
![]() | Heat Seeker 【 ![]() ![]() ![]() ![]() ![]() ![]() M,M / 20,20 | -14 | KDN | KDN | |||
Can be delayed. | |||||||
![]() | Front Thrust Kick![]() ![]() M / 21 | 16F | -8 | +4 | KDN | 49 33 | |
3.1 | 2.1-2.8 W2.0-2.9 | 2.6-2.8 | 0.9 | ||||
(S3)– Increased the distance between the character and the opponent when the move lands as a counter hit. | |||||||
![]() | Front Thrust Kick to Zenshin![]() ![]() ![]() M,SP / 21 | -1 | +11 | KDN | |||
Shift to Zenshin (![]() ![]() | |||||||
![]() | WB Double Chamber Punch ![]() ![]() HH / 14,24 | 14F | -9 | KDN | KDN | ||
2.4 | 2.4 W1.3 | ||||||
(S3)– Enabled the move to cause a wall bound if it hits. (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a regular hit or a counter hit. - Decreased the distance between the character and the opponent when the move is blocked. - Fixed an issue in which hitting from the back led to unusual behavior. | |||||||
![]() | Mid Left Punch![]() ![]() M / 10 | 13F | -3 | +4 | +6 | 34 21 | |
2.3 | 1.7-2.3 W1.9-2.3 | 1.6-2.1 | 0.6 | ||||
![]() | TS Mid Left Punch to High Roundhouse Kick ![]() ![]() ![]() ![]() M,H / 10,18 | -9 | +10Sp | KDN | |||
1.8-2.0 | 2.5 | ||||||
Combo from 1st hit. Can be delayed. Combo can be delayed 7F from hit. Combo can be delayed 9F from CH. | |||||||
![]() | Mid Left Punch to Mid Sidekick![]() ![]() ![]() ![]() ![]() M,M / 10,24 | -12 | KDN | KDN | |||
2.0-2.6 | |||||||
・Changed from -11F to -12F on block. ・Opponent closer on hit and block. (S3)– Changed the opponent’s behavior when hit in midair. | |||||||
![]() | Quick Upper![]() ![]() M / 15 | 15F (1) | -7 | +4 | LNC | 41 26 | |
2.2 | 1.4-2.0 | 1.6-2.2 | 0.8 | ||||
![]() | Left Sidekick![]() ![]() M / 12 | 14F | -16 | -5 | -5 | 49 35 | |
2.1 | 1.4-1.7 | 0.6 | |||||
![]() | Left Sidekick to Stinger![]() ![]() ![]() ![]() M,H / 12,14 | -8 | +8 | +8 | |||
Combo from 1st hit. Can be delayed. Combo can be delayed 10F from hit. | |||||||
![]() | Left Sidekick to Stinger to Zenshin![]() ![]() ![]() ![]() ![]() M,H,SP / 12,14 | -7 | +9 | +9 | |||
Shift to Zenshin (![]() ![]() | |||||||
![]() | Left Sidekick to Stinger to Back Step![]() ![]() ![]() ![]() ![]() M,H,SP / 12,14 | -8 | +8 | +8 | |||
2.6 | |||||||
![]() | Right Spinning Axe Kick![]() ![]() M / 20 | 20F | -3 | +8C | LNC | 42 22 | |
2.4 | 1.9-2.1 | 0.8 | |||||
Forces an opponent to crouching on NH. | |||||||
![]() | Suigetsu Strike![]() ![]() Parry Punch(H/M),M / 20 | 23F | -12 | +6 | +6 | ||
2.4 | 0.7 | ||||||
Parry Punch (H/M) during 3 to 12F | |||||||
![]() | WB Corpse Thrust ![]() ![]() M / 24 | 21F | -7 | KDN | KDN | 53 32 | |
2.5 | 1.8-2.4 W1.8-2.4 | 1.1 | |||||
・Now induces Wall Bounce on hit. ・Crouch status removed. | |||||||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | 34 23 | |
1.8 | 1.8-2.1 W2.0-2.1 | 0.2 | |||||
Returns to crouching. | |||||||
![]() | Knee Popper![]() ![]() L / 7 | 15F | -13 | -2 | -2 | 47 32 | |
2.0 | 0.6 | ||||||
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. | |||||||
![]() | Knee Popper to Sidekick![]() ![]() ![]() ![]() L,M / 7,10 | -14 | -1 | -1 | |||
1.5 | 2.2 | ||||||
Combo from 1st hit. (Ver.4.00) - Changed the frame advantage when blocked from -16F to -14F. | |||||||
![]() | TC6F Right Sweep ![]() ![]() L / 11 | 16F | -12 | -1 | -1 | 47 31 | |
2.3 | 1.3-1.8 | 1.9-2.4 | 0.5 | ||||
・Changed from -13F to -12F on block. ・Changed from -2F to -1F on hit. (Ver.4.00) - Changed the damage from 13 to 11. - Increased the distance between the character and the opponent when the move lands as a counter hit. - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | |||||||
![]() | Double Lift Kick![]() ![]() MM / 5,20 | 15F | -19 | LNC | LNC | ||
2.2 | 1.2 | ||||||
Jump Status after 1st attack | |||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | 34 24 | |
1.6 | 1.6-2.0 | 0.1 | |||||
Returns to crouching. Returns to standing when input ![]() | |||||||
![]() | Savage Sword (1)![]() ![]() M / 12 | 16F | -10 | -4 | KDN | 50 34 | |
2.6 | 1.9 | ||||||
+3F after recovery stun. | |||||||
![]() | Savage Sword (2)![]() ![]() ![]() ![]() M,H / 12,11 | -12 | -7 | -7 | |||
Combo from 1st hit. | |||||||
![]() | Savage Sword![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,11,21 | -9 | KDN | KDN | |||
Can be delayed. Interrupt 9F after block of the previous attack. | |||||||
![]() | Punch to Cascade Kick![]() ![]() ![]() ![]() M,M / 12,23 | -8 | KDN | KDN | |||
![]() | TSTC4F Left Spinning Back Kick ![]() ![]() H / 28 | 20F | -10 | KDN | KDN | 56 36 | |
2.5 | 1.3-1.7 | 1.3 | |||||
Start-up 19F to the root. (Ver.4.00) - Changed the frame advantage when blocked from -13F to -11F. | |||||||
![]() | Right Low Roundhouse![]() ![]() L / 18 | 20F | -13 | +3 | KDN | 52 32 | |
2.6 | 1.7-2.4 | 1.7-2.5 | 0.6 | ||||
(S3)– Changed the opponent’s behavior when the move lands as a counter hit. | |||||||
![]() | Power Stance to Charging![]() ![]() M(SP) / 0 | 25F | -25 | -10 | -10 | 81 56 | |
1.6 | 3.0-3.3 | 0.0 | |||||
Shift to charging. Not Charging after hit. Not charging after hit. Meaty 30F in actualy. Advance Input is unavailable after moving. | |||||||
![]() | Shun Masatsu (1)![]() ![]() M / 12 | 15F | -11 | ±0 | ±0 | 45 30 | |
2.8 | 1.4-2.2 | 0.9 | |||||
![]() | Shun Masatsu![]() ![]() ![]() ![]() M,M / 12,10 | -9 | +2 | +2 | |||
1.4-1.8 | 1.7 | ||||||
Combo from 1st hit. Can be delayed. Combo can be delayed 13F from CH. (Ver.4.20)- When the 1st attack is blocked or successful, the 2nd attack sould sometimes unnaturally whiff. This is now fixed. | |||||||
![]() | Left Knee![]() ![]() M / 17 | 16F | -6 | +5 | KDN | 41 25 | |
2.3 | 1.5-1.8 | 1.8 | 1.0 | ||||
![]() | Left Knee to Zenshin![]() ![]() ![]() M,SP / 17 | 15F | -2 | +9 | KDN | ||
Shift to Zenshin (![]() ![]() Start-up faster than not to Zenshin. | |||||||
![]() | Spinning Sidekick![]() ![]() M / 21 | 17F | -7 | KDN | KDN | 47 30 | |
2.3 | 2.5-2.9 W1.7-1.9 | 0.4 | |||||
Include ⇧ Command | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |||
![]() | Hook![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |||
![]() | Evading Middle Strike![]() ![]() M / 18 | 15F | -7 | +6 | KDN | 41 26 | ||
1.7 | 1.5-1.9 | 1,6-2.0 | 0.4 | |||||
![]() | TJ9F Left Spinning Jump Kick ![]() ![]() M / 13 | 22F | -11 | +4 | KDN | 55 33 | ||
-0.1 | -0.6 | |||||||
![]() | TJ9F Left Spinning Jump Kick ![]() ![]() ![]() M / 17 | 22F | -9 | +6 | KDN | 53 31 | Crumble stun +10F after CH. | |
2.6 | 1.4-1.8 | 2.2-2.4 | 1.2 | |||||
![]() | TJ9F Rising Toekick ![]() ![]() M / 11 | 15F | -20 | -8 | -8 | |||
![]() | TJ9F Front Jump Kick ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | 48 33 | ||
1.7 | 1.9-2.2 W1.9-2.3 | 0.0 | ||||||
![]() | TJ9F Front Jump Kick ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | 48 33 | ||
2.1 | 1.6-2.0 | 0.7 | ||||||
![]() | Avenger![]() ![]() UB(M) / 70 | 75F | KDN | KDN | KDN | Input ![]() ![]() ・Homing decreased. | ||
![]() | TJ9F Delay Rishing Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |||
2.2 |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Hook![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | Evading Middle Strike![]() ![]() M / 18 | 15F | -7 | +6 | KDN | 41 26 | |
![]() | TJ9F Left Spinning Jump Kick ![]() ![]() M / 13 | 22F | -11 | +4 | KDN | 55 33 | |
![]() | TJ9F Left Spinning Jump Kick ![]() ![]() ![]() M / 17 | 22F | -9 | +6 | KDN | 53 31 | |
![]() | TJ9F Rising Toekick ![]() ![]() M / 11 | 15F | -20 | -8 | -8 | ||
![]() | TJ9F Front Jump Kick ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | 48 33 | |
![]() | TJ9F Front Jump Kick ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | 48 33 | |
![]() | Avenger![]() ![]() UB(M) / 70 | 75F | KDN | KDN | KDN | ||
![]() | TJ9F Delay Rishing Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | Hook![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | Evading Middle Strike![]() ![]() M / 18 | 15F | -7 | +6 | KDN | 41 26 | |
1.7 | 1.5-1.9 | 1,6-2.0 | 0.4 | ||||
![]() | TJ9F Left Spinning Jump Kick ![]() ![]() M / 13 | 22F | -11 | +4 | KDN | 55 33 | |
-0.1 | -0.6 | ||||||
![]() | TJ9F Left Spinning Jump Kick ![]() ![]() ![]() M / 17 | 22F | -9 | +6 | KDN | 53 31 | |
2.6 | 1.4-1.8 | 2.2-2.4 | 1.2 | ||||
Crumble stun +10F after CH. | |||||||
![]() | TJ9F Rising Toekick ![]() ![]() M / 11 | 15F | -20 | -8 | -8 | ||
![]() | TJ9F Front Jump Kick ![]() ![]() M / 15 | 15F | -13 | KDN | LNC | 48 33 | |
1.7 | 1.9-2.2 W1.9-2.3 | 0.0 | |||||
![]() | TJ9F Front Jump Kick ![]() ![]() M / 13 | 15F | -13 | LNC | LNC | 48 33 | |
2.1 | 1.6-2.0 | 0.7 | |||||
![]() | Avenger![]() ![]() UB(M) / 70 | 75F | KDN | KDN | KDN | ||
Input ![]() ![]() ・Homing decreased. | |||||||
![]() | TJ9F Delay Rishing Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | ||
2.2 | |||||||
More Than One Command | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Demon's Paw![]() ![]() ![]() M / 24 | 14F | -8 | KDN | KDN* | 44 30 | Start-up 15F in actualy. | |
2.9 | 2.1-2.5 W1.9-2.5 | |||||||
![]() | Left Axe Kick![]() ![]() ![]() M / 20 | 23F (2) | ±0 | KDN | KDN | 46 23 | Start-up 24F in actualy. (S3)– Changed the frame advantage when blocked from +2F to ±0F. | |
2.4 | 1.6-2.0 | 1.0 | ||||||
![]() | Left Axe Kick to Left Jab![]() ![]() ![]() ![]() ![]() M,H / 20,5 | +1 | +7 | +7 | Connect to ![]() | |||
![]() | Kazama Style 6 Hit Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,M,L / 20,5,10,10,10,10 | -13 | +3 | +3 | (Ver.4.00) - Now blocking the 2nd attack leads to consecutive blocks. | |||
![]() | Right Axe Kick![]() ![]() ![]() M / 19 | 21F (3) | ±0C | +8C | KDN | 52 31 | Forces an opponent to crouching on block or NH. Start-up 22F in actualy. (Ver.4.00) - Changed the frame advantage when blocked from +4F to ±0F. (Ver.4.20)- The opponent was able to block some specific middle attacks when the opponent was inputting ![]() | |
2.3 | 1.5-1.9 | 1.6-2.1 | 1.0 | |||||
![]() | Evil Intent (1)![]() ![]() ![]() M / 15 | 15F | -7 | +4 | KDN | 41 26 | +11GF after recovery stun. | |
2.2 | 1.1-1.3 | 1.2 | 1.6 | |||||
![]() | Evil Intent (2)![]() ![]() ![]() ![]() ![]() M,H / 15,14 | -5 | +6 | +6 | Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. (Ver.4.00) - Changed the damage from 10 to 14. - Changed the frame advantage upon counter hit from +6F to +9F. | |||
![]() | Evil Intent![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,14,20 | -5 | KDN | KDN* | Combo from 2nd CH. Can be delayed. Combo can be delayed 14F from CH. | |||
2.0 | ||||||||
![]() | Geyser![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,14,28 | -14 | LNC | LNC | Combo from 2nd CH. Can be delayed. Combo can be delayed 5F from CH. (Ver.4.00) - New move | |||
![]() | Keito![]() ![]() ![]() ![]() ![]() M,M / 15,17 | -12 | +6 | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 5F from hit. (Ver.4.00) - Increased the upper range of the attack. | |||
![]() | Keito to Zenshin![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 15,17 | -1 | +17G | KDN | Shift to Zenshin (![]() ![]() ・Opponent was unable to duck During Zenshin ![]() | |||
![]() | TJ3F Leaping Slash Kick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F (1) | +9G | KDN | KDN | |||
4.0 | 2.2 |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Demon's Paw![]() ![]() ![]() M / 24 | 14F | -8 | KDN | KDN* | 44 30 | |
![]() | Left Axe Kick![]() ![]() ![]() M / 20 | 23F (2) | ±0 | KDN | KDN | 46 23 | |
![]() | Left Axe Kick to Left Jab![]() ![]() ![]() ![]() ![]() M,H / 20,5 | +1 | +7 | +7 | |||
![]() | Kazama Style 6 Hit Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,M,L / 20,5,10,10,10,10 | -13 | +3 | +3 | |||
![]() | Right Axe Kick![]() ![]() ![]() M / 19 | 21F (3) | ±0C | +8C | KDN | 52 31 | |
![]() | Evil Intent (1)![]() ![]() ![]() M / 15 | 15F | -7 | +4 | KDN | 41 26 | |
![]() | Evil Intent (2)![]() ![]() ![]() ![]() ![]() M,H / 15,14 | -5 | +6 | +6 | |||
![]() | Evil Intent![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,14,20 | -5 | KDN | KDN* | |||
![]() | Geyser![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,14,28 | -14 | LNC | LNC | |||
![]() | Keito![]() ![]() ![]() ![]() ![]() M,M / 15,17 | -12 | +6 | KDN | |||
![]() | Keito to Zenshin![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 15,17 | -1 | +17G | KDN | |||
![]() | TJ3F Leaping Slash Kick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F (1) | +9G | KDN | KDN |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Demon's Paw![]() ![]() ![]() M / 24 | 14F | -8 | KDN | KDN* | 44 30 | |
2.9 | 2.1-2.5 W1.9-2.5 | ||||||
Start-up 15F in actualy. | |||||||
![]() | Left Axe Kick![]() ![]() ![]() M / 20 | 23F (2) | ±0 | KDN | KDN | 46 23 | |
2.4 | 1.6-2.0 | 1.0 | |||||
Start-up 24F in actualy. (S3)– Changed the frame advantage when blocked from +2F to ±0F. | |||||||
![]() | Left Axe Kick to Left Jab![]() ![]() ![]() ![]() ![]() M,H / 20,5 | +1 | +7 | +7 | |||
Connect to ![]() | |||||||
![]() | Kazama Style 6 Hit Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,M,M,L / 20,5,10,10,10,10 | -13 | +3 | +3 | |||
(Ver.4.00) - Now blocking the 2nd attack leads to consecutive blocks. | |||||||
![]() | Right Axe Kick![]() ![]() ![]() M / 19 | 21F (3) | ±0C | +8C | KDN | 52 31 | |
2.3 | 1.5-1.9 | 1.6-2.1 | 1.0 | ||||
Forces an opponent to crouching on block or NH. Start-up 22F in actualy. (Ver.4.00) - Changed the frame advantage when blocked from +4F to ±0F. (Ver.4.20)- The opponent was able to block some specific middle attacks when the opponent was inputting ![]() | |||||||
![]() | Evil Intent (1)![]() ![]() ![]() M / 15 | 15F | -7 | +4 | KDN | 41 26 | |
2.2 | 1.1-1.3 | 1.2 | 1.6 | ||||
+11GF after recovery stun. | |||||||
![]() | Evil Intent (2)![]() ![]() ![]() ![]() ![]() M,H / 15,14 | -5 | +6 | +6 | |||
Combo from 1st hit. Can be delayed. Combo can be delayed 9F from hit. (Ver.4.00) - Changed the damage from 10 to 14. - Changed the frame advantage upon counter hit from +6F to +9F. | |||||||
![]() | Evil Intent![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,14,20 | -5 | KDN | KDN* | |||
2.0 | |||||||
Combo from 2nd CH. Can be delayed. Combo can be delayed 14F from CH. | |||||||
![]() | Geyser![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,14,28 | -14 | LNC | LNC | |||
Combo from 2nd CH. Can be delayed. Combo can be delayed 5F from CH. (Ver.4.00) - New move | |||||||
![]() | Keito![]() ![]() ![]() ![]() ![]() M,M / 15,17 | -12 | +6 | KDN | |||
Combo from 1st hit. Can be delayed. Combo can be delayed 5F from hit. (Ver.4.00) - Increased the upper range of the attack. | |||||||
![]() | Keito to Zenshin![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 15,17 | -1 | +17G | KDN | |||
Shift to Zenshin (![]() ![]() ・Opponent was unable to duck During Zenshin ![]() | |||||||
![]() | TJ3F Leaping Slash Kick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F (1) | +9G | KDN | KDN | ||
4.0 | 2.2 | ||||||
Full Crouch | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to standing when input ![]() Returns to crouching. | ||
1.6 | 1.7-2.1 | 0.1 | ||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | ||
1.8 | 1.9-2.1 | 0.1 | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | ||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | ||
2.2 | 1.9-2.3 | 1.8-2.1 | 0.2 | |||||
![]() | Twin Lancer (1) WS ![]() M / 10 | 13F | -6 | +5 | +5 | 38 25 | ||
2.3 | 1.7-2.2 | 1.9-2.5 | 0.6 | |||||
![]() | Twin Lancer WS ![]() ![]() ![]() M,M / 10,16 | (1) | -8 | +3C | +3C | Forces an opponent to crouching on hit. Combo from 1st hit. Can be delayed. Combo can be delayed 2F from hit. Combo can be delayed 11F from CH. | ||
1.8 | 1.9 | |||||||
![]() | Twin Lancer to Zenshin WS ![]() ![]() ![]() ![]() M,M,SP / 10,16 | -9 | +2C | +2C | Forces an opponent to crouching on hit. Shift to Zenshin ( ![]() ![]() | |||
![]() | Crouching Uppercut WS ![]() M / 14 | 14F | -12 | LNC | LNC | 45 31 | Total 35F after hit. (Ver.4.20)- After blocking some specific low attacks, the move would sometimes whiff.As such, attack range was expanded, and pushback weakened. | |
2.3 | 1.6-2.0 | 0.5 | ||||||
![]() | HMTSWH Bamboo Splitter WS ![]() M / 20 | 16F | -9 | +7G +19W | +7G +19W | 49 33 | (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (NH:+10SpF, CH:screw to +7GF). Wall crush inducing hit is implemented. | |
2.3 | 1.8-2.3 W1.8-2.3 | 2.7-3.2 | 0.7 | |||||
![]() | Toe Smash WS ![]() M / 16 | 11F (1) | -3 | +8 | +8 | 33 22 | ||
2.2 | 2.1-2.5 W2.0-2.4 | 2.0-2.3 | 0.3 |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | ||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | ||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | ||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | ||
![]() | Twin Lancer (1) WS ![]() M / 10 | 13F | -6 | +5 | +5 | 38 25 | |
![]() | Twin Lancer WS ![]() ![]() ![]() M,M / 10,16 | (1) | -8 | +3C | +3C | ||
![]() | Twin Lancer to Zenshin WS ![]() ![]() ![]() ![]() M,M,SP / 10,16 | -9 | +2C | +2C | |||
![]() | Crouching Uppercut WS ![]() M / 14 | 14F | -12 | LNC | LNC | 45 31 | |
![]() | HMTSWH Bamboo Splitter WS ![]() M / 20 | 16F | -9 | +7G +19W | +7G +19W | 49 33 | |
![]() | Toe Smash WS ![]() M / 16 | 11F (1) | -3 | +8 | +8 | 33 22 |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | ||
1.6 | 1.7-2.1 | 0.1 | |||||
Returns to standing when input ![]() Returns to crouching. | |||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | ||
1.8 | 1.9-2.1 | 0.1 | |||||
Returns to crouching. | |||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | ||
Returns to crouching. | |||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | ||
2.2 | 1.9-2.3 | 1.8-2.1 | 0.2 | ||||
Returns to crouching. | |||||||
![]() | Twin Lancer (1) WS ![]() M / 10 | 13F | -6 | +5 | +5 | 38 25 | |
2.3 | 1.7-2.2 | 1.9-2.5 | 0.6 | ||||
![]() | Twin Lancer WS ![]() ![]() ![]() M,M / 10,16 | (1) | -8 | +3C | +3C | ||
1.8 | 1.9 | ||||||
Forces an opponent to crouching on hit. Combo from 1st hit. Can be delayed. Combo can be delayed 2F from hit. Combo can be delayed 11F from CH. | |||||||
![]() | Twin Lancer to Zenshin WS ![]() ![]() ![]() ![]() M,M,SP / 10,16 | -9 | +2C | +2C | |||
Forces an opponent to crouching on hit. Shift to Zenshin ( ![]() ![]() | |||||||
![]() | Crouching Uppercut WS ![]() M / 14 | 14F | -12 | LNC | LNC | 45 31 | |
2.3 | 1.6-2.0 | 0.5 | |||||
Total 35F after hit. (Ver.4.20)- After blocking some specific low attacks, the move would sometimes whiff.As such, attack range was expanded, and pushback weakened. | |||||||
![]() | HMTSWH Bamboo Splitter WS ![]() M / 20 | 16F | -9 | +7G +19W | +7G +19W | 49 33 | |
2.3 | 1.8-2.3 W1.8-2.3 | 2.7-3.2 | 0.7 | ||||
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (NH:+10SpF, CH:screw to +7GF). Wall crush inducing hit is implemented. | |||||||
![]() | Toe Smash WS ![]() M / 16 | 11F (1) | -3 | +8 | +8 | 33 22 | |
2.2 | 2.1-2.5 W2.0-2.4 | 2.0-2.3 | 0.3 | ||||
Others | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Black Out While enemy is down ![]() ![]() L / 24 | 19F | -13 | +3 | +3 | ・Opponent closer on block. | ||
![]() | Mental Alertness 1![]() SP / - | 46 | ||||||
![]() | Charge![]() ![]() SP / - | Shift to charging. | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | Forces an opponent to crouching on block. Air Status 5F. Invincible during 8 to 13F. | ||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | ||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | ||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||||
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Black Out While enemy is down ![]() ![]() L / 24 | 19F | -13 | +3 | +3 | ||
![]() | Mental Alertness 1![]() SP / - | 46 | |||||
![]() | Charge![]() ![]() SP / - | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | ||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | ||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | ||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Black Out While enemy is down ![]() ![]() L / 24 | 19F | -13 | +3 | +3 | ||
・Opponent closer on block. | |||||||
![]() | Mental Alertness 1![]() SP / - | 46 | |||||
![]() | Charge![]() ![]() SP / - | ||||||
Shift to charging. | |||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | ||
Forces an opponent to crouching on block. Air Status 5F. Invincible during 8 to 13F. | |||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | ||
Returns to crouching. | |||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | ||
Returns to crouching. | |||||||
![]() | TJ Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | ||||
Zenshin, Mental Alertness 2 | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | TC10F Zenshin ![]() ![]() SP / - | Cost 10F of shifting the stance. Crouching Status in the stance. | ||||||
0.8 | ||||||||
![]() | Zenshin to Crouch Dash Zenshin ![]() SP / - | Shift to Crouch Dash (![]() ![]() ![]() ![]() ![]() ![]() Input ![]() | ||||||
![]() | TC6F Mental Alertness 2 ![]() ![]() SP / - | Cost 5F of shifting the stance. Connect to Zenshin ( ![]() ![]() Crouching Status in the stance. | ||||||
2.4 | -0.6 | |||||||
![]() | Mental Alertness 2 to Forward Dash![]() ![]() ![]() SP / - | Equivalent to ![]() ![]() | ||||||
![]() | Mental Alertness 2 to Crouch Dash![]() ![]() ![]() SP / - | Shift to Crouch Dash (![]() ![]() ![]() ![]() ![]() ![]() Input ![]() | ||||||
![]() | Spine Cracker (1) Zenshin ![]() M / 14 | 16F | -3 | +8 | +8 | 38 22 | ||
2.3 | 1.1 | |||||||
![]() | Spine Cracker Zenshin ![]() ![]() ![]() M,M / 14,21 | -14 | KDN | KDN* | Combo from 1st hit. Can be delayed. Combo can be delayed 11F from hit. | |||
1.8 | ||||||||
![]() | Spine Striker Zenshin ![]() ![]() ![]() M,H / 14,18 | -9 | KDN | KDN | Combo from 1st hit. (S3)- New move. | |||
2.0 | ||||||||
![]() | Swaying Willow Zenshin ![]() M / 27 | 22F | -14 | KDN | KDN | 56 34 | ・Hitbox expanded downward. | |
2.9 | 1.4 | |||||||
![]() | HMTS Halberd Heel Zenshin ![]() M / 20 | 17F | -9 | +10Sp | KDN | 50 33 | ||
2.8 | 1.5-2.1 | 1.5 | ||||||
![]() | TC Right Sweep 2 Zenshin ![]() L / 20 | 25F | -26 | KDN | KDN | 62 37 | Returns to crouching. | |
2.8 | 1.7-2.0 | 1.2 | ||||||
![]() | Joudan Tsukiage Niren Zenshin ![]() HH / 8,20 | 13F | -13 | LNC | LNC | |||
1.7 | 2.6 | |||||||
![]() | TJ10F Leaping Side Kick Zenshin ![]() H / 25 | 22F | +8G | KDN | KDN | 52 30 | Meaty 5F in actualy. | |
3.1 | 1.6-2.3 |
Zenshin, Mental Alertness 2 | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | TC10F Zenshin ![]() ![]() SP / - | ||||||
![]() | Zenshin to Crouch Dash Zenshin ![]() SP / - | ||||||
![]() | TC6F Mental Alertness 2 ![]() ![]() SP / - | ||||||
![]() | Mental Alertness 2 to Forward Dash![]() ![]() ![]() SP / - | ||||||
![]() | Mental Alertness 2 to Crouch Dash![]() ![]() ![]() SP / - | ||||||
![]() | Spine Cracker (1) Zenshin ![]() M / 14 | 16F | -3 | +8 | +8 | 38 22 | |
![]() | Spine Cracker Zenshin ![]() ![]() ![]() M,M / 14,21 | -14 | KDN | KDN* | |||
![]() | Spine Striker Zenshin ![]() ![]() ![]() M,H / 14,18 | -9 | KDN | KDN | |||
![]() | Swaying Willow Zenshin ![]() M / 27 | 22F | -14 | KDN | KDN | 56 34 | |
![]() | HMTS Halberd Heel Zenshin ![]() M / 20 | 17F | -9 | +10Sp | KDN | 50 33 | |
![]() | TC Right Sweep 2 Zenshin ![]() L / 20 | 25F | -26 | KDN | KDN | 62 37 | |
![]() | Joudan Tsukiage Niren Zenshin ![]() HH / 8,20 | 13F | -13 | LNC | LNC | ||
![]() | TJ10F Leaping Side Kick Zenshin ![]() H / 25 | 22F | +8G | KDN | KDN | 52 30 |
Zenshin, Mental Alertness 2 | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | TC10F Zenshin ![]() ![]() SP / - | ||||||
0.8 | |||||||
Cost 10F of shifting the stance. Crouching Status in the stance. | |||||||
![]() | Zenshin to Crouch Dash Zenshin ![]() SP / - | ||||||
Shift to Crouch Dash (![]() ![]() ![]() ![]() ![]() ![]() Input ![]() | |||||||
![]() | TC6F Mental Alertness 2 ![]() ![]() SP / - | ||||||
2.4 | -0.6 | ||||||
Cost 5F of shifting the stance. Connect to Zenshin ( ![]() ![]() Crouching Status in the stance. | |||||||
![]() | Mental Alertness 2 to Forward Dash![]() ![]() ![]() SP / - | ||||||
Equivalent to ![]() ![]() | |||||||
![]() | Mental Alertness 2 to Crouch Dash![]() ![]() ![]() SP / - | ||||||
Shift to Crouch Dash (![]() ![]() ![]() ![]() ![]() ![]() Input ![]() | |||||||
![]() | Spine Cracker (1) Zenshin ![]() M / 14 | 16F | -3 | +8 | +8 | 38 22 | |
2.3 | 1.1 | ||||||
![]() | Spine Cracker Zenshin ![]() ![]() ![]() M,M / 14,21 | -14 | KDN | KDN* | |||
1.8 | |||||||
Combo from 1st hit. Can be delayed. Combo can be delayed 11F from hit. | |||||||
![]() | Spine Striker Zenshin ![]() ![]() ![]() M,H / 14,18 | -9 | KDN | KDN | |||
2.0 | |||||||
Combo from 1st hit. (S3)- New move. | |||||||
![]() | Swaying Willow Zenshin ![]() M / 27 | 22F | -14 | KDN | KDN | 56 34 | |
2.9 | 1.4 | ||||||
・Hitbox expanded downward. | |||||||
![]() | HMTS Halberd Heel Zenshin ![]() M / 20 | 17F | -9 | +10Sp | KDN | 50 33 | |
2.8 | 1.5-2.1 | 1.5 | |||||
![]() | TC Right Sweep 2 Zenshin ![]() L / 20 | 25F | -26 | KDN | KDN | 62 37 | |
2.8 | 1.7-2.0 | 1.2 | |||||
Returns to crouching. | |||||||
![]() | Joudan Tsukiage Niren Zenshin ![]() HH / 8,20 | 13F | -13 | LNC | LNC | ||
1.7 | 2.6 | ||||||
![]() | TJ10F Leaping Side Kick Zenshin ![]() H / 25 | 22F | +8G | KDN | KDN | 52 30 | |
3.1 | 1.6-2.3 | ||||||
Meaty 5F in actualy. |
Crouch Dash | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Crouch Dash![]() ![]() ![]() SP / - | Disable Advanced Input. Cost 3F. | ||||||
![]() | Electric Thrusting Uppercut![]() ![]() ![]() ![]() M / 22 | 16F | -13 | LNC | LNC | 48 32 | Start-up 19F in actualy. | |
2.8 | 1.4-1.9 | 1.4 | ||||||
![]() | Thrusting Uppercut![]() ![]() ![]() ![]() M / 20 | 16F | -13 | LNC | LNC | Start-up 20F in actualy. | ||
1.4-1.9 | ||||||||
![]() | Electric Wind Hook Fist![]() ![]() ![]() ![]() H / 25 | 11F (1) | +5 | KDN | KDN | 39 28 | Start-up 14F in actualy. Total 36F after block or hit. | |
2.6 | 2.1-2.5 W1.1 | 1.3 | ||||||
![]() | Wind Hook Fist![]() ![]() ![]() ![]() H / 20 | 11F (1) | -10 | KDN | KDN* | 40 29 | Start-up 15F in actualy. (S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit. | |
1.3-1.7 | ||||||||
![]() | HMTSWH Bamboo Splitter ![]() ![]() ![]() ![]() M / 20 | 16F | -9 | +7G +19W | +7G +19W | Start-up 19F in actualy. (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (NH:+10SpF, CH:screw to +7GF). Wall crush inducing hit is implemented. | ||
2.6 | ||||||||
![]() | Lunging Low Roundhouse Kick![]() ![]() ![]() ![]() L / 10 | 20F | -31 | KDN | KDN | 49 29 | Start-up 23F in actualy. (Ver.2.10)・getting unintended damage boost bug fix. | |
2.6 | 1.9-2.3 | 0.9 | ||||||
![]() | TJ L.L.R.K. to Spinning Flare Kick ![]() ![]() ![]() ![]() ![]() ![]() L,M / 10,27 | -15 | KDN | KDN | Disable 2nd after 1st block. | |||
![]() | TJ Crouch Dash to Special Jumping ![]() ![]() ![]() ![]() SP / - | |||||||
![]() | TJ Crouch Dash to Leaping Slash Kick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F | +9G | KDN | KDN | |||
Crouch Dash | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Crouch Dash![]() ![]() ![]() SP / - | ||||||
![]() | Electric Thrusting Uppercut![]() ![]() ![]() ![]() M / 22 | 16F | -13 | LNC | LNC | 48 32 | |
![]() | Thrusting Uppercut![]() ![]() ![]() ![]() M / 20 | 16F | -13 | LNC | LNC | ||
![]() | Electric Wind Hook Fist![]() ![]() ![]() ![]() H / 25 | 11F (1) | +5 | KDN | KDN | 39 28 | |
![]() | Wind Hook Fist![]() ![]() ![]() ![]() H / 20 | 11F (1) | -10 | KDN | KDN* | 40 29 | |
![]() | HMTSWH Bamboo Splitter ![]() ![]() ![]() ![]() M / 20 | 16F | -9 | +7G +19W | +7G +19W | ||
![]() | Lunging Low Roundhouse Kick![]() ![]() ![]() ![]() L / 10 | 20F | -31 | KDN | KDN | 49 29 | |
![]() | TJ L.L.R.K. to Spinning Flare Kick ![]() ![]() ![]() ![]() ![]() ![]() L,M / 10,27 | -15 | KDN | KDN | |||
![]() | TJ Crouch Dash to Special Jumping ![]() ![]() ![]() ![]() SP / - | ||||||
![]() | TJ Crouch Dash to Leaping Slash Kick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F | +9G | KDN | KDN |
Crouch Dash | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Crouch Dash![]() ![]() ![]() SP / - | ||||||
Disable Advanced Input. Cost 3F. | |||||||
![]() | Electric Thrusting Uppercut![]() ![]() ![]() ![]() M / 22 | 16F | -13 | LNC | LNC | 48 32 | |
2.8 | 1.4-1.9 | 1.4 | |||||
Start-up 19F in actualy. | |||||||
![]() | Thrusting Uppercut![]() ![]() ![]() ![]() M / 20 | 16F | -13 | LNC | LNC | ||
1.4-1.9 | |||||||
Start-up 20F in actualy. | |||||||
![]() | Electric Wind Hook Fist![]() ![]() ![]() ![]() H / 25 | 11F (1) | +5 | KDN | KDN | 39 28 | |
2.6 | 2.1-2.5 W1.1 | 1.3 | |||||
Start-up 14F in actualy. Total 36F after block or hit. | |||||||
![]() | Wind Hook Fist![]() ![]() ![]() ![]() H / 20 | 11F (1) | -10 | KDN | KDN* | 40 29 | |
1.3-1.7 | |||||||
Start-up 15F in actualy. (S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit. | |||||||
![]() | HMTSWH Bamboo Splitter ![]() ![]() ![]() ![]() M / 20 | 16F | -9 | +7G +19W | +7G +19W | ||
2.6 | |||||||
Start-up 19F in actualy. (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (NH:+10SpF, CH:screw to +7GF). Wall crush inducing hit is implemented. | |||||||
![]() | Lunging Low Roundhouse Kick![]() ![]() ![]() ![]() L / 10 | 20F | -31 | KDN | KDN | 49 29 | |
2.6 | 1.9-2.3 | 0.9 | |||||
Start-up 23F in actualy. (Ver.2.10)・getting unintended damage boost bug fix. | |||||||
![]() | TJ L.L.R.K. to Spinning Flare Kick ![]() ![]() ![]() ![]() ![]() ![]() L,M / 10,27 | -15 | KDN | KDN | |||
Disable 2nd after 1st block. | |||||||
![]() | TJ Crouch Dash to Special Jumping ![]() ![]() ![]() ![]() SP / - | ||||||
![]() | TJ Crouch Dash to Leaping Slash Kick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F | +9G | KDN | KDN | ||
Rage Art | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Rage Art Rage ![]() ![]() H,Th / 55 | 13F | -9 | Th | Th | Guard point 8F. | ||
2.4 | 3.0 |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Rage Art Rage ![]() ![]() H,Th / 55 | 13F | -9 | Th | Th |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Rage Art Rage ![]() ![]() H,Th / 55 | 13F | -9 | Th | Th | ||
2.4 | 3.0 | ||||||
Guard point 8F. |
Rage Drive | ||||||||
IMAGE | ICONS MOVE NAME Command HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES | |
reach | block back | hit back | forward length | |||||
![]() | Rage Drive (2) Rage ![]() ![]() ![]() ![]() HM / 25,35 | 11F | -7 | LNC | LNC | Start-up 14F in actualy. Enable during Zenshin to Crouch Dash. (S3)– Decreased the distance between the character and the opponent when the 2nd hit is blocked. | ||
2.6 | 2.5 | |||||||
![]() | Rage Drive (2) to Crouch Dash Rage ![]() ![]() ![]() ![]() ![]() HM,SP / 24,35 | +17G | LNC | LNC | ||||
![]() | TJ Rage Drive (3) Rage ![]() ![]() ![]() ![]() ![]() ![]() HM,H / 24,35,25 | (5) | +8G | KDN | KDN | |||
1.8 | ||||||||
![]() | TC Rage Drive Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() HM,H,M / 24,35,25,24 | +9 | KDN | KDN | Unblokable damage 5 close to Wall & +15GF | |||
4.1 W1.0 |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
![]() | Rage Drive (2) Rage ![]() ![]() ![]() ![]() HM / 25,35 | 11F | -7 | LNC | LNC | ||
![]() | Rage Drive (2) to Crouch Dash Rage ![]() ![]() ![]() ![]() ![]() HM,SP / 24,35 | +17G | LNC | LNC | |||
![]() | TJ Rage Drive (3) Rage ![]() ![]() ![]() ![]() ![]() ![]() HM,H / 24,35,25 | (5) | +8G | KDN | KDN | ||
![]() | TC Rage Drive Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() HM,H,M / 24,35,25,24 | +9 | KDN | KDN |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | |
reach | block back | hit back | forward length | ||||
NOTES | |||||||
![]() | Rage Drive (2) Rage ![]() ![]() ![]() ![]() HM / 25,35 | 11F | -7 | LNC | LNC | ||
2.6 | 2.5 | ||||||
Start-up 14F in actualy. Enable during Zenshin to Crouch Dash. (S3)– Decreased the distance between the character and the opponent when the 2nd hit is blocked. | |||||||
![]() | Rage Drive (2) to Crouch Dash Rage ![]() ![]() ![]() ![]() ![]() HM,SP / 24,35 | +17G | LNC | LNC | |||
![]() | TJ Rage Drive (3) Rage ![]() ![]() ![]() ![]() ![]() ![]() HM,H / 24,35,25 | (5) | +8G | KDN | KDN | ||
1.8 | |||||||
![]() | TC Rage Drive Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() HM,H,M / 24,35,25,24 | +9 | KDN | KDN | |||
4.1 W1.0 | |||||||
Unblokable damage 5 close to Wall & +15GF |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Double Face Kick![]() Th(H) / 35 | 12F | Foot-sd. Face-up Clockwise | ![]() ![]() ±0F | Long Range Throw when input ![]() Jin shift to BT when throw break. | |
![]() | Over the Shoulder Reverse![]() Th(H) / 35 | 12F | Head-sd. Face-down CCW. | ![]() ![]() -3F Clockwise | Long Range Throw when input ![]() | |
![]() | Shoulder Flip Approach from left side Th(H) / 43 | Head-sd. Face-up | ![]() -3F | |||
![]() | Over the Limit Approach from right side Th(H) / 40 | Head-sd. Face-down | ![]() -3F | |||
![]() | Pivoting Hip Throw Approach from behind Th(H) / 50 | Right-sd. Face-up | disable | |||
![]() | Shun Ren Dan![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-down CCW. | ![]() -2F | ||
![]() | Tidal Wave![]() ![]() Th(H) / 40(42) | 12F | Head-sd. Face-down | ![]() ±0F Reverse Pos. | Floor break. Damage bonus 2 to input ![]() ![]() | |
![]() | Complicated Wire![]() ![]() ![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-up CCW. | ![]() -2F | ||
![]() | Parry![]() ![]() ![]() ![]() Parry(H/M) / - | disable | 30 | Parry(H/M) during 2 to 8F. Auto block 1 or 9 to 18F. | ||
![]() | Arm Breaker Reversal to Arm Breaker During Tackle by enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Reversal / 10 | Head-sd. Face-up +3F | disable | Reversal Arm Breaker. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Double Face Kick![]() Th(H) / 35 | 12F | Foot-sd. Face-up Clockwise | ![]() ![]() ±0F | |
![]() | Over the Shoulder Reverse![]() Th(H) / 35 | 12F | Head-sd. Face-down CCW. | ![]() ![]() -3F Clockwise | |
![]() | Shoulder Flip Approach from left side Th(H) / 43 | Head-sd. Face-up | ![]() -3F | ||
![]() | Over the Limit Approach from right side Th(H) / 40 | Head-sd. Face-down | ![]() -3F | ||
![]() | Pivoting Hip Throw Approach from behind Th(H) / 50 | Right-sd. Face-up | disable | ||
![]() | Shun Ren Dan![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-down CCW. | ![]() -2F | |
![]() | Tidal Wave![]() ![]() Th(H) / 40(42) | 12F | Head-sd. Face-down | ![]() ±0F Reverse Pos. | |
![]() | Complicated Wire![]() ![]() ![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-up CCW. | ![]() -2F | |
![]() | Parry![]() ![]() ![]() ![]() Parry(H/M) / - | disable | 30 | ||
![]() | Arm Breaker Reversal to Arm Breaker During Tackle by enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Reversal / 10 | Head-sd. Face-up +3F | disable |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Double Face Kick![]() Th(H) / 35 | 12F | Foot-sd. Face-up Clockwise | ![]() ![]() ±0F | |
Long Range Throw when input ![]() Jin shift to BT when throw break. | |||||
![]() | Over the Shoulder Reverse![]() Th(H) / 35 | 12F | Head-sd. Face-down CCW. | ![]() ![]() -3F Clockwise | |
Long Range Throw when input ![]() | |||||
![]() | Shoulder Flip Approach from left side Th(H) / 43 | Head-sd. Face-up | ![]() -3F | ||
![]() | Over the Limit Approach from right side Th(H) / 40 | Head-sd. Face-down | ![]() -3F | ||
![]() | Pivoting Hip Throw Approach from behind Th(H) / 50 | Right-sd. Face-up | disable | ||
![]() | Shun Ren Dan![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-down CCW. | ![]() -2F | |
![]() | Tidal Wave![]() ![]() Th(H) / 40(42) | 12F | Head-sd. Face-down | ![]() ±0F Reverse Pos. | |
Floor break. Damage bonus 2 to input ![]() ![]() | |||||
![]() | Complicated Wire![]() ![]() ![]() ![]() Th(H) / 40 | 12F | Head-sd. Face-up CCW. | ![]() -2F | |
![]() | Parry![]() ![]() ![]() ![]() Parry(H/M) / - | disable | 30 | ||
Parry(H/M) during 2 to 8F. Auto block 1 or 9 to 18F. | |||||
![]() | Arm Breaker Reversal to Arm Breaker During Tackle by enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Reversal / 10 | Head-sd. Face-up +3F | disable | ||
Reversal Arm Breaker. |
10 Hit Combo | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | L | M | H | M | M | M | H | L | H |
DAMAGE | 12 | 7 | 7 | 10 | 8 | 8 | 8 | 10 | 18 | 25 |
block | -5 | -21 | -27 | -20 | -19 | -20 | -10 | -8 | -23 | -14 |
NH | +4 | -10 | -12 | -13 | -8 | -9 | +1C | -13 | KDN | KDN |
CH | ||||||||||
![]() | start-up 16F |