DETAIL:
JACK-7:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Sit
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() H / 11 | 13F | -2 | +6 | +9 | 34 21 | ・Damage changed from 14 to 11. (S3)– Increased the lower range of the attack. |
![]() | Jab to Jackhammer![]() ![]() ![]() H,M / 11,25 | -14C | KDN | KDN | Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from hit. ・Changed to chain hit. ・Damage changed from 28 to 25. ・Changed from -12F to -14F. ・Opponent reaction on hit was changed. | ||
![]() | TS Jab to Stunning Hook ![]() ![]() ![]() H,H / 11,24 | -2 | KDN | KDN | Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. | ||
![]() | Right Jab![]() H / 10 | 11F | +1 | +9 | +9 | ・Opponent closer on hit. | |
![]() | Jab Elbow![]() ![]() ![]() H,M / 10,12 | -2 | +3 | +3 | Combo from 1st hit. | ||
![]() | Jab Elbow Smash![]() ![]() ![]() ![]() ![]() H,M,M / 10,12,20 | -12 | LNC | LNC | Returns to crouching. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||
![]() | Face Buster![]() H / 30 | 18F | -13 | KDN | KDN | ||
![]() | High Kick![]() H / 20 | 16F | -4 | +7 | LNC | 39 23 | |
![]() | TS Tornado Punch ![]() MM / 8,20 | 15F | -13 | +6Sp | +6Sp | (S3)– Changed the damage from 15.27 to 8,20. – Changed the attack levels from M,H to M,M. – Changed the frame advantage when blocked from -9F to -13F. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit (from KDN to +6SpF). | |
![]() | TJ37F Giant Foot Stomp (Lv.1) ![]() ![]() UB(M) / 40 | 94F | KDN | KDN | KDN | ||
![]() | Giant Foot Stomp (Lv.2)![]() ![]() ![]() UB(M) / 40 | 124F | KDN | KDN | KDN | ||
![]() | Giant Foot Stomp (Lv.3)![]() ![]() ![]() ![]() ![]() UB(M) / 60 | 154F | KDN | KDN | KDN | ||
![]() | Giant Foot Stomp (Lv.4)![]() ![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 80 | 184F | KDN | KDN | KDN | ||
![]() | Giant Foot Stomp (Lv.5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 100 | 214F | KDN | KDN | KDN | ||
![]() | Pivot Gun (1)![]() ![]() M / 15 | 14F | -6 | +5 | +5 | (S3)– Changed the damage from 13, to 15. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
![]() | Impact Driver![]() ![]() ![]() ![]() M,H / 15,25, | -7 | KDN | KDN* | Combo from 1st hit. (Ver.4.00) - New move | ||
![]() | Pivot Gun (2)![]() ![]() ![]() ![]() M,H / 15,15 | -6 | +5 | +5 | Combo from 1st hit. (S3)– Changed the damage from 13, to 15. | ||
![]() | Pivot Gun Airblaster![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,15,20 | (S3)– New move. | |||||
![]() | Pivot Gun Airblaster (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,15,55 | (S3)– New move. | |||||
![]() | Pivot Gun![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,15,,24 | +6 | KDN | KDN | (Ver.4.00) - Changed the damage from 20 to 24. | ||
![]() | Pivot Gun (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,H,UB(M) / 15,15,30 | KDN | KDN | KDN | (S3)– Changed the damage from 50 to 30. – Changed the move from a mid attack to an unblockable attack. | ||
![]() | Pinpoint Assault![]() ![]() H / 20 | 10F | -12 | +5 | KDN | 43 33 | (Ver.4.20)- Damage changed from 17 to 20. Due to low damage return when used as a punisher, the damage is increased. |
![]() | Machine Press (1)![]() ![]() M / 14 | 17F | -7 | +7 | +7 | ・Changed from -10F to -7Fon block. ・Opponent reaction on counter hit was changed from knock down to +7F. (S3)– Changed the damage from 17 to 14. – Changed the attack startup from 20F to 17F. – Reduced the strength of the pushback, and made the move easier to land. | |
![]() | Two-Step Die![]() ![]() ![]() ![]() M,H / 14,20 | -9 | KDN | KDN | Combo from 1st hit. (S3)– New move. | ||
![]() | Machine Press![]() ![]() ![]() ![]() M,M / 14,22 | -11C | KDN | LNC | Forces an opponent to crouching on block. Combo from 1st CH. Can be delayed 16F. Combo can be delayed 10F from CH. ・Changed from -13CF to -9F on block. ・Opponent reaction on hit was changed. (S3)– Changed the frame advantage when blocked from -9F to -11CF. – Changed the opponent’s behavior when guarding the move. | ||
![]() | High Kick![]() ![]() H / 23 | 17F | -4 | +7 | LNC | 40 23 | |
![]() | Dark Greeting 【 ![]() ![]() ![]() ![]() UB(H) / 80 | 65F | KDN | KDN | KDN | Advance Input is unavailable. Start-up 66F in actualy. ・Attack property changed from Unblockable to Unblockable High. | |
![]() | Sudden Elbow 【 ![]() ![]() ![]() ![]() ![]() M / 30 | 65F | +8 | KDN | KDN | ||
![]() | WB Tyulpan Blast ![]() ![]() M / 22 | 15F | -19 | KDN | KDN | (S3)– Enabled the move to cause a wall bound if it hits. – Shortened the recovery time after the move hits by 5 frames. (Ver.4.00) - Fixed an issue in which the damage upon hit in midair was not the same as on the ground. | |
![]() | Atomic Shoulder Tackle![]() ![]() ![]() ![]() M / 28 | 21F | -9 | KDN | KDN* | Returns to crouching. Meaty 4F in actualy. (S3)– Changed the frame advantage when blocked from -12F to -9F. – Increased the recovery time after the move hits by 7 frames. – Changed the opponent’s behavior when the attack hits or is blocked. – The character is no longer counted as crouching during this move. | |
![]() | Overclocking (1)![]() ![]() M / 12 | 14F | -4 | +3 | +5 | 39 25 | |
![]() | TS Overclocking ![]() ![]() ![]() ![]() M,M / 12,20 | -10 | +13Sp | KDN | Combo from 1st CH. Can be delayed. (S3)– Shortened the recovery time after the move hits by 4 frames (from +9SpF to +13SpF). | ||
![]() | Overdrive (2)![]() ![]() ![]() ![]() M,H / 12,10 | -12 | -1A | -1A | Combo from 1st CH. Can be delayed. | ||
![]() | Overdrive (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 12,10,3 | -10 | -2 | -2 | |||
![]() | Overdrive![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,HH / 12,10,3,3,20 | -18 | KDN | KDN | Combo from 3rd hit. | ||
![]() | Savage Uppercut![]() ![]() M / 13 | 15F | -14 | LNC | LNC | 46 31 | ・Opponent closer on block. (Ver.4.20)- The move sometimes whiffed when performed in close proximity. As such, the inner hit range of the attack is now expanded. |
![]() | Rushing Uppercut (2)![]() ![]() ![]() ![]() M,M / 13,15 | -6 | +5 | +5 | Returns to crouching. | ||
![]() | Rushing Uppercut![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 13,15,12 | -8 | +3 | +3 | Returns to crouching. Combo from 2nd CH. | ||
![]() | TS Rushing Uppercut High ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 13,15,12,23 | -4 | KDN | KDN | Combo from 3rd hit. Can be delayed. | ||
![]() | Rushing Uppercut Mid![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M / 13,15,12,15 | -2 | +9 | +9 | Returns to crouching. Combo from 3rd hit. | ||
![]() | TC Rushing Uppercut Low ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,L / 13,15,12,8 | -11 | ±0 | ±0 | Returns to crouching. Combo from 3rd hit. Can be delayed. | ||
![]() | Side Kick![]() ![]() M / 16 | 16F | -9 | +2 | +2 | ||
![]() | TS Combine Harvester ![]() ![]() ![]() ![]() M,H / 16,20 | -7 | KDN | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||
![]() | Front Kick![]() ![]() M / 15 | 12F | -4 | +7 | +7 | 35 23 | |
![]() | Megaton Earthquake![]() ![]() LL / 8,21 | 18F | -70 | KDN | KDN | ||
![]() | Dumptruck![]() ![]() M / 28 | 13F | -23 | KDN | KDN* | ・Damage changed from 30 to 28. | |
![]() | TJ15F Body Press ![]() ![]() SM / 20 | 30F | -19C | KDN | KDN | Forces an opponent to crouching on block. Close hit is Throw. Direct hit Start-up 34F . Jack to Head side & Face Down. Meaty 11F in actualy. | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC4F Low Squat Kick ![]() ![]() L / 12 | 20F | -12 | -1 | -1 | Returns to crouching. | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 10 | 16F | -9 | +2 | +2 | 44 28 | Returns to crouching. |
![]() | TC6F Double Axe ![]() ![]() M / 28(,5) | 27F | -18 | LNC | LNC | Damage() is on landing bonus. (S3)– Changed the attack startup from 30F to 27F. | |
![]() | Machinegun Blast (1)![]() ![]() L / 15 | 12F | -12 | +2 | +2 | 43 31 | Returns to crouching. ・Changed from -11F to -12F on block. ・Changed from +3F to +2F on hit. (Ver.4.20)- Damage changed from 13 to 15. Since there was no crouching status, and the return was also low, the damage is increased. |
![]() | Machinegun Blast (2)![]() ![]() ![]() ![]() L,L / 15,5 | -12 | -1 | -1 | Returns to crouching. Combo from 1st hit. ・Changed from -11F to -12F on block. ・Changed from 6plusmn;0F to -1F on hit. | ||
![]() | Machinegun Blast (3)![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 15,5,5 | -12 | -1 | -1 | Returns to crouching. ・Changed from -11F to -12F on block. ・Changed from ±0F to -1F on hit. | ||
![]() | Machinegun Blast![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,M / 15,5,5,21 | -11 | KDN | KDN* | Returns to crouching. | ||
![]() | TC6F Power Shovel ![]() ![]() L / 24 | 22F | -18 | +3C | KDN | 59 37 | Forces an opponent to crouching on NH. ・Changed from ±0F to +3F on hit. |
![]() | TC6F Power Shovel (Hold) ![]() ![]() L / 30 | 36F | -29 | KDN | KDN | (S3)– Changed the opponent’s behavior when hit. | |
![]() | Cossack Kicks (1)![]() ![]() L / 15 | 21F | -20 | -9 | -9 | ||
![]() | Cossack Kicks (2)![]() ![]() ![]() ![]() L,L / 15,12 | -16 | -5 | -5 | Combo from 1st CH. | ||
![]() | Cossack Kicks (3)![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 15,12,12 | -19 | -8 | -8 | Combo from 2nd CH. | ||
![]() | Cossack Kicks (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L / 15,12,12,12 | -16 | -5 | -5 | Combo from 3rd CH. | ||
![]() | Cossack Kicks (5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L,L / 15,12,12,12,12 | -19 | -8 | -8 | Combo from 4th CH. | ||
![]() | Cossack Kicks![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L,L,L / 15,12,12,12,12,12 | -16 | -5 | -5 | Combo from 5th CH. | ||
![]() | Cossack Smash Cossack Kicks ![]() H / 21 | +14G | KDN | KDN | |||
![]() | TC6F Big Boot ![]() ![]() L / 14 | 16F | -13 | -2 | -2 | 48 32 | Returns to crouching. |
![]() | Piston Gun![]() ![]() HHHHH / 5,3,3,3,20 | 20F | -4 | KDN | KDN | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. - Increased the range of the attack. | |
![]() | Excavator![]() ![]() M / 17 | 20F | -11 | +8A | +8A | ・Damage changed from 20 to 17. ・Changed from -10F to -8F on block. ・Opponent reaction on counter hit was changed. ・Hitbox expanded. (S3)– Changed the frame advantage when blocked from -8F to -11F. – Changed the frame advantage upon hit from +5F to +8AF. – Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +8AF). – Increased the distance between the character and the opponent when the move is blocked. – Decreased the distance between the character and the opponent when the move hits. | |
![]() | Double Biceps![]() ![]() ![]() ![]() M,M / 17,17 | -14C | KDN | LNC | Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from CH. (S3)- New move. (Ver.4.00) - Changed the damage from 20 to 17. - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Piston Gun Assault![]() ![]() M / 27 | 19F | +5 | KDN | KDN | ||
![]() | WG Piston Gun Assault (Hold) ![]() ![]() M / 55 | 35F | +3 +5W | KDN | KDN | ・Hitbox expanded downward. Wall crush inducing guard is implemented. ・Reduced the delay by 3F. | |
![]() | Mad Dozer (1)![]() ![]() M / 14 | 16F | -9 | +2 | +2 | ||
![]() | Mad Dozer (2)![]() ![]() ![]() ![]() M,H / 14,13 | -4 | +1 | +1 | Combo from 1st hit. ・Hitbox expanded downward. | ||
![]() | Mad Dozer![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 14,13,20 | -9 | KDN | KDN | |||
![]() | Mad Dozer (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,H,UB(M) / 14,13,30 | KDN | KDN | KDN | (S3)– Changed the damage from 50 to 30. – Changed the move from a mid attack to an unblockable attack. – Decreased the move’s tracking. | ||
![]() | Sherman Stomp (1)![]() ![]() M / 12 | 16F | -15 | -4 | -4 | ||
![]() | Sherman Stomp![]() ![]() ![]() ![]() M,M / 12,21 | -8C | KDN | KDN | Forces an opponent to crouching on block. Combo from 1st CH. |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() H / 11 | 13F | -2 | +6 | +9 | 34 21 |
![]() | Jab to Jackhammer![]() ![]() ![]() H,M / 11,25 | -14C | KDN | KDN | ||
![]() | TS Jab to Stunning Hook ![]() ![]() ![]() H,H / 11,24 | -2 | KDN | KDN | ||
![]() | Right Jab![]() H / 10 | 11F | +1 | +9 | +9 | |
![]() | Jab Elbow![]() ![]() ![]() H,M / 10,12 | -2 | +3 | +3 | ||
![]() | Jab Elbow Smash![]() ![]() ![]() ![]() ![]() H,M,M / 10,12,20 | -12 | LNC | LNC | ||
![]() | Face Buster![]() H / 30 | 18F | -13 | KDN | KDN | |
![]() | High Kick![]() H / 20 | 16F | -4 | +7 | LNC | 39 23 |
![]() | TS Tornado Punch ![]() MM / 8,20 | 15F | -13 | +6Sp | +6Sp | |
![]() | TJ37F Giant Foot Stomp (Lv.1) ![]() ![]() UB(M) / 40 | 94F | KDN | KDN | KDN | |
![]() | Giant Foot Stomp (Lv.2)![]() ![]() ![]() UB(M) / 40 | 124F | KDN | KDN | KDN | |
![]() | Giant Foot Stomp (Lv.3)![]() ![]() ![]() ![]() ![]() UB(M) / 60 | 154F | KDN | KDN | KDN | |
![]() | Giant Foot Stomp (Lv.4)![]() ![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 80 | 184F | KDN | KDN | KDN | |
![]() | Giant Foot Stomp (Lv.5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 100 | 214F | KDN | KDN | KDN | |
![]() | Pivot Gun (1)![]() ![]() M / 15 | 14F | -6 | +5 | +5 | |
![]() | Impact Driver![]() ![]() ![]() ![]() M,H / 15,25, | -7 | KDN | KDN* | ||
![]() | Pivot Gun (2)![]() ![]() ![]() ![]() M,H / 15,15 | -6 | +5 | +5 | ||
![]() | Pivot Gun Airblaster![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,15,20 | |||||
![]() | Pivot Gun Airblaster (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,15,55 | |||||
![]() | Pivot Gun![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,15,,24 | +6 | KDN | KDN | ||
![]() | Pivot Gun (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,H,UB(M) / 15,15,30 | KDN | KDN | KDN | ||
![]() | Pinpoint Assault![]() ![]() H / 20 | 10F | -12 | +5 | KDN | 43 33 |
![]() | Machine Press (1)![]() ![]() M / 14 | 17F | -7 | +7 | +7 | |
![]() | Two-Step Die![]() ![]() ![]() ![]() M,H / 14,20 | -9 | KDN | KDN | ||
![]() | Machine Press![]() ![]() ![]() ![]() M,M / 14,22 | -11C | KDN | LNC | ||
![]() | High Kick![]() ![]() H / 23 | 17F | -4 | +7 | LNC | 40 23 |
![]() | Dark Greeting 【 ![]() ![]() ![]() ![]() UB(H) / 80 | 65F | KDN | KDN | KDN | |
![]() | Sudden Elbow 【 ![]() ![]() ![]() ![]() ![]() M / 30 | 65F | +8 | KDN | KDN | |
![]() | WB Tyulpan Blast ![]() ![]() M / 22 | 15F | -19 | KDN | KDN | |
![]() | Atomic Shoulder Tackle![]() ![]() ![]() ![]() M / 28 | 21F | -9 | KDN | KDN* | |
![]() | Overclocking (1)![]() ![]() M / 12 | 14F | -4 | +3 | +5 | 39 25 |
![]() | TS Overclocking ![]() ![]() ![]() ![]() M,M / 12,20 | -10 | +13Sp | KDN | ||
![]() | Overdrive (2)![]() ![]() ![]() ![]() M,H / 12,10 | -12 | -1A | -1A | ||
![]() | Overdrive (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 12,10,3 | -10 | -2 | -2 | ||
![]() | Overdrive![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,HH / 12,10,3,3,20 | -18 | KDN | KDN | ||
![]() | Savage Uppercut![]() ![]() M / 13 | 15F | -14 | LNC | LNC | 46 31 |
![]() | Rushing Uppercut (2)![]() ![]() ![]() ![]() M,M / 13,15 | -6 | +5 | +5 | ||
![]() | Rushing Uppercut![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 13,15,12 | -8 | +3 | +3 | ||
![]() | TS Rushing Uppercut High ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 13,15,12,23 | -4 | KDN | KDN | ||
![]() | Rushing Uppercut Mid![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M / 13,15,12,15 | -2 | +9 | +9 | ||
![]() | TC Rushing Uppercut Low ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,L / 13,15,12,8 | -11 | ±0 | ±0 | ||
![]() | Side Kick![]() ![]() M / 16 | 16F | -9 | +2 | +2 | |
![]() | TS Combine Harvester ![]() ![]() ![]() ![]() M,H / 16,20 | -7 | KDN | KDN | ||
![]() | Front Kick![]() ![]() M / 15 | 12F | -4 | +7 | +7 | 35 23 |
![]() | Megaton Earthquake![]() ![]() LL / 8,21 | 18F | -70 | KDN | KDN | |
![]() | Dumptruck![]() ![]() M / 28 | 13F | -23 | KDN | KDN* | |
![]() | TJ15F Body Press ![]() ![]() SM / 20 | 30F | -19C | KDN | KDN | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC4F Low Squat Kick ![]() ![]() L / 12 | 20F | -12 | -1 | -1 | |
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 10 | 16F | -9 | +2 | +2 | 44 28 |
![]() | TC6F Double Axe ![]() ![]() M / 28(,5) | 27F | -18 | LNC | LNC | |
![]() | Machinegun Blast (1)![]() ![]() L / 15 | 12F | -12 | +2 | +2 | 43 31 |
![]() | Machinegun Blast (2)![]() ![]() ![]() ![]() L,L / 15,5 | -12 | -1 | -1 | ||
![]() | Machinegun Blast (3)![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 15,5,5 | -12 | -1 | -1 | ||
![]() | Machinegun Blast![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,M / 15,5,5,21 | -11 | KDN | KDN* | ||
![]() | TC6F Power Shovel ![]() ![]() L / 24 | 22F | -18 | +3C | KDN | 59 37 |
![]() | TC6F Power Shovel (Hold) ![]() ![]() L / 30 | 36F | -29 | KDN | KDN | |
![]() | Cossack Kicks (1)![]() ![]() L / 15 | 21F | -20 | -9 | -9 | |
![]() | Cossack Kicks (2)![]() ![]() ![]() ![]() L,L / 15,12 | -16 | -5 | -5 | ||
![]() | Cossack Kicks (3)![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 15,12,12 | -19 | -8 | -8 | ||
![]() | Cossack Kicks (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L / 15,12,12,12 | -16 | -5 | -5 | ||
![]() | Cossack Kicks (5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L,L / 15,12,12,12,12 | -19 | -8 | -8 | ||
![]() | Cossack Kicks![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L,L,L / 15,12,12,12,12,12 | -16 | -5 | -5 | ||
![]() | Cossack Smash Cossack Kicks ![]() H / 21 | +14G | KDN | KDN | ||
![]() | TC6F Big Boot ![]() ![]() L / 14 | 16F | -13 | -2 | -2 | 48 32 |
![]() | Piston Gun![]() ![]() HHHHH / 5,3,3,3,20 | 20F | -4 | KDN | KDN | |
![]() | Excavator![]() ![]() M / 17 | 20F | -11 | +8A | +8A | |
![]() | Double Biceps![]() ![]() ![]() ![]() M,M / 17,17 | -14C | KDN | LNC | ||
![]() | Piston Gun Assault![]() ![]() M / 27 | 19F | +5 | KDN | KDN | |
![]() | WG Piston Gun Assault (Hold) ![]() ![]() M / 55 | 35F | +3 +5W | KDN | KDN | |
![]() | Mad Dozer (1)![]() ![]() M / 14 | 16F | -9 | +2 | +2 | |
![]() | Mad Dozer (2)![]() ![]() ![]() ![]() M,H / 14,13 | -4 | +1 | +1 | ||
![]() | Mad Dozer![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 14,13,20 | -9 | KDN | KDN | ||
![]() | Mad Dozer (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,H,UB(M) / 14,13,30 | KDN | KDN | KDN | ||
![]() | Sherman Stomp (1)![]() ![]() M / 12 | 16F | -15 | -4 | -4 | |
![]() | Sherman Stomp![]() ![]() ![]() ![]() M,M / 12,21 | -8C | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() H / 11 | 13F | -2 | +6 | +9 | 34 21 |
・Damage changed from 14 to 11. (S3)– Increased the lower range of the attack. | ||||||
![]() | Jab to Jackhammer![]() ![]() ![]() H,M / 11,25 | -14C | KDN | KDN | ||
Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed 9F. Combo can be delayed 9F from hit. ・Changed to chain hit. ・Damage changed from 28 to 25. ・Changed from -12F to -14F. ・Opponent reaction on hit was changed. | ||||||
![]() | TS Jab to Stunning Hook ![]() ![]() ![]() H,H / 11,24 | -2 | KDN | KDN | ||
Combo from 1st CH. Can be delayed 9F. Combo can be delayed 9F from CH. | ||||||
![]() | Right Jab![]() H / 10 | 11F | +1 | +9 | +9 | |
・Opponent closer on hit. | ||||||
![]() | Jab Elbow![]() ![]() ![]() H,M / 10,12 | -2 | +3 | +3 | ||
Combo from 1st hit. | ||||||
![]() | Jab Elbow Smash![]() ![]() ![]() ![]() ![]() H,M,M / 10,12,20 | -12 | LNC | LNC | ||
Returns to crouching. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | Face Buster![]() H / 30 | 18F | -13 | KDN | KDN | |
![]() | High Kick![]() H / 20 | 16F | -4 | +7 | LNC | 39 23 |
![]() | TS Tornado Punch ![]() MM / 8,20 | 15F | -13 | +6Sp | +6Sp | |
(S3)– Changed the damage from 15.27 to 8,20. – Changed the attack levels from M,H to M,M. – Changed the frame advantage when blocked from -9F to -13F. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit (from KDN to +6SpF). | ||||||
![]() | TJ37F Giant Foot Stomp (Lv.1) ![]() ![]() UB(M) / 40 | 94F | KDN | KDN | KDN | |
![]() | Giant Foot Stomp (Lv.2)![]() ![]() ![]() UB(M) / 40 | 124F | KDN | KDN | KDN | |
![]() | Giant Foot Stomp (Lv.3)![]() ![]() ![]() ![]() ![]() UB(M) / 60 | 154F | KDN | KDN | KDN | |
![]() | Giant Foot Stomp (Lv.4)![]() ![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 80 | 184F | KDN | KDN | KDN | |
![]() | Giant Foot Stomp (Lv.5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 100 | 214F | KDN | KDN | KDN | |
![]() | Pivot Gun (1)![]() ![]() M / 15 | 14F | -6 | +5 | +5 | |
(S3)– Changed the damage from 13, to 15. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Impact Driver![]() ![]() ![]() ![]() M,H / 15,25, | -7 | KDN | KDN* | ||
Combo from 1st hit. (Ver.4.00) - New move | ||||||
![]() | Pivot Gun (2)![]() ![]() ![]() ![]() M,H / 15,15 | -6 | +5 | +5 | ||
Combo from 1st hit. (S3)– Changed the damage from 13, to 15. | ||||||
![]() | Pivot Gun Airblaster![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,15,20 | |||||
(S3)– New move. | ||||||
![]() | Pivot Gun Airblaster (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,15,55 | |||||
(S3)– New move. | ||||||
![]() | Pivot Gun![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,15,,24 | +6 | KDN | KDN | ||
(Ver.4.00) - Changed the damage from 20 to 24. | ||||||
![]() | Pivot Gun (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,H,UB(M) / 15,15,30 | KDN | KDN | KDN | ||
(S3)– Changed the damage from 50 to 30. – Changed the move from a mid attack to an unblockable attack. | ||||||
![]() | Pinpoint Assault![]() ![]() H / 20 | 10F | -12 | +5 | KDN | 43 33 |
(Ver.4.20)- Damage changed from 17 to 20. Due to low damage return when used as a punisher, the damage is increased. | ||||||
![]() | Machine Press (1)![]() ![]() M / 14 | 17F | -7 | +7 | +7 | |
・Changed from -10F to -7Fon block. ・Opponent reaction on counter hit was changed from knock down to +7F. (S3)– Changed the damage from 17 to 14. – Changed the attack startup from 20F to 17F. – Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Two-Step Die![]() ![]() ![]() ![]() M,H / 14,20 | -9 | KDN | KDN | ||
Combo from 1st hit. (S3)– New move. | ||||||
![]() | Machine Press![]() ![]() ![]() ![]() M,M / 14,22 | -11C | KDN | LNC | ||
Forces an opponent to crouching on block. Combo from 1st CH. Can be delayed 16F. Combo can be delayed 10F from CH. ・Changed from -13CF to -9F on block. ・Opponent reaction on hit was changed. (S3)– Changed the frame advantage when blocked from -9F to -11CF. – Changed the opponent’s behavior when guarding the move. | ||||||
![]() | High Kick![]() ![]() H / 23 | 17F | -4 | +7 | LNC | 40 23 |
![]() | Dark Greeting 【 ![]() ![]() ![]() ![]() UB(H) / 80 | 65F | KDN | KDN | KDN | |
Advance Input is unavailable. Start-up 66F in actualy. ・Attack property changed from Unblockable to Unblockable High. | ||||||
![]() | Sudden Elbow 【 ![]() ![]() ![]() ![]() ![]() M / 30 | 65F | +8 | KDN | KDN | |
![]() | WB Tyulpan Blast ![]() ![]() M / 22 | 15F | -19 | KDN | KDN | |
(S3)– Enabled the move to cause a wall bound if it hits. – Shortened the recovery time after the move hits by 5 frames. (Ver.4.00) - Fixed an issue in which the damage upon hit in midair was not the same as on the ground. | ||||||
![]() | Atomic Shoulder Tackle![]() ![]() ![]() ![]() M / 28 | 21F | -9 | KDN | KDN* | |
Returns to crouching. Meaty 4F in actualy. (S3)– Changed the frame advantage when blocked from -12F to -9F. – Increased the recovery time after the move hits by 7 frames. – Changed the opponent’s behavior when the attack hits or is blocked. – The character is no longer counted as crouching during this move. | ||||||
![]() | Overclocking (1)![]() ![]() M / 12 | 14F | -4 | +3 | +5 | 39 25 |
![]() | TS Overclocking ![]() ![]() ![]() ![]() M,M / 12,20 | -10 | +13Sp | KDN | ||
Combo from 1st CH. Can be delayed. (S3)– Shortened the recovery time after the move hits by 4 frames (from +9SpF to +13SpF). | ||||||
![]() | Overdrive (2)![]() ![]() ![]() ![]() M,H / 12,10 | -12 | -1A | -1A | ||
Combo from 1st CH. Can be delayed. | ||||||
![]() | Overdrive (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 12,10,3 | -10 | -2 | -2 | ||
![]() | Overdrive![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,HH / 12,10,3,3,20 | -18 | KDN | KDN | ||
Combo from 3rd hit. | ||||||
![]() | Savage Uppercut![]() ![]() M / 13 | 15F | -14 | LNC | LNC | 46 31 |
・Opponent closer on block. (Ver.4.20)- The move sometimes whiffed when performed in close proximity. As such, the inner hit range of the attack is now expanded. | ||||||
![]() | Rushing Uppercut (2)![]() ![]() ![]() ![]() M,M / 13,15 | -6 | +5 | +5 | ||
Returns to crouching. | ||||||
![]() | Rushing Uppercut![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 13,15,12 | -8 | +3 | +3 | ||
Returns to crouching. Combo from 2nd CH. | ||||||
![]() | TS Rushing Uppercut High ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 13,15,12,23 | -4 | KDN | KDN | ||
Combo from 3rd hit. Can be delayed. | ||||||
![]() | Rushing Uppercut Mid![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M / 13,15,12,15 | -2 | +9 | +9 | ||
Returns to crouching. Combo from 3rd hit. | ||||||
![]() | TC Rushing Uppercut Low ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,L / 13,15,12,8 | -11 | ±0 | ±0 | ||
Returns to crouching. Combo from 3rd hit. Can be delayed. | ||||||
![]() | Side Kick![]() ![]() M / 16 | 16F | -9 | +2 | +2 | |
![]() | TS Combine Harvester ![]() ![]() ![]() ![]() M,H / 16,20 | -7 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||||||
![]() | Front Kick![]() ![]() M / 15 | 12F | -4 | +7 | +7 | 35 23 |
![]() | Megaton Earthquake![]() ![]() LL / 8,21 | 18F | -70 | KDN | KDN | |
![]() | Dumptruck![]() ![]() M / 28 | 13F | -23 | KDN | KDN* | |
・Damage changed from 30 to 28. | ||||||
![]() | TJ15F Body Press ![]() ![]() SM / 20 | 30F | -19C | KDN | KDN | |
Forces an opponent to crouching on block. Close hit is Throw. Direct hit Start-up 34F . Jack to Head side & Face Down. Meaty 11F in actualy. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC4F Low Squat Kick ![]() ![]() L / 12 | 20F | -12 | -1 | -1 | |
Returns to crouching. | ||||||
![]() | TC4F Crouch Chin Kick ![]() ![]() L / 10 | 16F | -9 | +2 | +2 | 44 28 |
Returns to crouching. | ||||||
![]() | TC6F Double Axe ![]() ![]() M / 28(,5) | 27F | -18 | LNC | LNC | |
Damage() is on landing bonus. (S3)– Changed the attack startup from 30F to 27F. | ||||||
![]() | Machinegun Blast (1)![]() ![]() L / 15 | 12F | -12 | +2 | +2 | 43 31 |
Returns to crouching. ・Changed from -11F to -12F on block. ・Changed from +3F to +2F on hit. (Ver.4.20)- Damage changed from 13 to 15. Since there was no crouching status, and the return was also low, the damage is increased. | ||||||
![]() | Machinegun Blast (2)![]() ![]() ![]() ![]() L,L / 15,5 | -12 | -1 | -1 | ||
Returns to crouching. Combo from 1st hit. ・Changed from -11F to -12F on block. ・Changed from 6plusmn;0F to -1F on hit. | ||||||
![]() | Machinegun Blast (3)![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 15,5,5 | -12 | -1 | -1 | ||
Returns to crouching. ・Changed from -11F to -12F on block. ・Changed from ±0F to -1F on hit. | ||||||
![]() | Machinegun Blast![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,M / 15,5,5,21 | -11 | KDN | KDN* | ||
Returns to crouching. | ||||||
![]() | TC6F Power Shovel ![]() ![]() L / 24 | 22F | -18 | +3C | KDN | 59 37 |
Forces an opponent to crouching on NH. ・Changed from ±0F to +3F on hit. | ||||||
![]() | TC6F Power Shovel (Hold) ![]() ![]() L / 30 | 36F | -29 | KDN | KDN | |
(S3)– Changed the opponent’s behavior when hit. | ||||||
![]() | Cossack Kicks (1)![]() ![]() L / 15 | 21F | -20 | -9 | -9 | |
![]() | Cossack Kicks (2)![]() ![]() ![]() ![]() L,L / 15,12 | -16 | -5 | -5 | ||
Combo from 1st CH. | ||||||
![]() | Cossack Kicks (3)![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 15,12,12 | -19 | -8 | -8 | ||
Combo from 2nd CH. | ||||||
![]() | Cossack Kicks (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L / 15,12,12,12 | -16 | -5 | -5 | ||
Combo from 3rd CH. | ||||||
![]() | Cossack Kicks (5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L,L / 15,12,12,12,12 | -19 | -8 | -8 | ||
Combo from 4th CH. | ||||||
![]() | Cossack Kicks![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L,L,L / 15,12,12,12,12,12 | -16 | -5 | -5 | ||
Combo from 5th CH. | ||||||
![]() | Cossack Smash Cossack Kicks ![]() H / 21 | +14G | KDN | KDN | ||
![]() | TC6F Big Boot ![]() ![]() L / 14 | 16F | -13 | -2 | -2 | 48 32 |
Returns to crouching. | ||||||
![]() | Piston Gun![]() ![]() HHHHH / 5,3,3,3,20 | 20F | -4 | KDN | KDN | |
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. - Increased the range of the attack. | ||||||
![]() | Excavator![]() ![]() M / 17 | 20F | -11 | +8A | +8A | |
・Damage changed from 20 to 17. ・Changed from -10F to -8F on block. ・Opponent reaction on counter hit was changed. ・Hitbox expanded. (S3)– Changed the frame advantage when blocked from -8F to -11F. – Changed the frame advantage upon hit from +5F to +8AF. – Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +8AF). – Increased the distance between the character and the opponent when the move is blocked. – Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Double Biceps![]() ![]() ![]() ![]() M,M / 17,17 | -14C | KDN | LNC | ||
Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from CH. (S3)- New move. (Ver.4.00) - Changed the damage from 20 to 17. - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Piston Gun Assault![]() ![]() M / 27 | 19F | +5 | KDN | KDN | |
![]() | WG Piston Gun Assault (Hold) ![]() ![]() M / 55 | 35F | +3 +5W | KDN | KDN | |
・Hitbox expanded downward. Wall crush inducing guard is implemented. ・Reduced the delay by 3F. | ||||||
![]() | Mad Dozer (1)![]() ![]() M / 14 | 16F | -9 | +2 | +2 | |
![]() | Mad Dozer (2)![]() ![]() ![]() ![]() M,H / 14,13 | -4 | +1 | +1 | ||
Combo from 1st hit. ・Hitbox expanded downward. | ||||||
![]() | Mad Dozer![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 14,13,20 | -9 | KDN | KDN | ||
![]() | Mad Dozer (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,H,UB(M) / 14,13,30 | KDN | KDN | KDN | ||
(S3)– Changed the damage from 50 to 30. – Changed the move from a mid attack to an unblockable attack. – Decreased the move’s tracking. | ||||||
![]() | Sherman Stomp (1)![]() ![]() M / 12 | 16F | -15 | -4 | -4 | |
![]() | Sherman Stomp![]() ![]() ![]() ![]() M,M / 12,21 | -8C | KDN | KDN | ||
Forces an opponent to crouching on block. Combo from 1st CH. |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Hook ![]() ![]() M / 15 | 26F | -24 | KDN | KDN | ||
![]() | TJ9F Jumping Hook ![]() ![]() M / 15 | 26F | -24 | -13 | -13 | ||
![]() | Sky Sweeper![]() ![]() ガード不能 / 20 | 17F | |||||
![]() | Sky Sweeper (Hold)![]() ![]() ガード不能 / 55 | 31F | |||||
![]() | TJ9F Reactor Elbow ![]() ![]() M / 25 | 24F | +4C | +7C | +7C | Forces an opponent to crouching on block or hit. | |
![]() | TJ9F Reactor Elbow ![]() ![]() ![]() M / 25 | 24F | +4C | +7C | KDN | Forces an opponent to crouching on block or NH. | |
![]() | TJ9F Down Hammer ![]() ![]() M / 28 | 32F | -1C | +10C | +10C | Forces an opponent to crouching on block or hit. | |
![]() | TJ9F Jumping Front Kick ![]() ![]() ![]() M / 20 | 25F | -21 | KDN | KDN | ||
![]() | TJ9F Jumping Front Kick ![]() ![]() M / 35 | 25F | -12 | KDN | KDN | ||
![]() | TJ9F Rising Toekick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | ||
![]() | TJ9F Jumping High Kick ![]() ![]() ![]() M / 25 | 25F | -16 | KDN | KDN | ||
![]() | HMTSPw8F Barrel Jacket Hammer ![]() ![]() H / 30 | 20F | -9 | KDN | KDN | (Ver.4.20)- Damage changed from 25 to 30. Since the move was a high power crush with slow startup and low return, the damage is increased. | |
![]() | Patriot Fist![]() ![]() H / 23 | 19F | -11 | LNC | LNC | (S3)– Changed the damage from 20 to 23. – Changed the frame advantage when blocked from -15F to -11F. – Shortened the recovery time after the move hits by 4 frames. | |
![]() | Delay Rising Toekick![]() ![]() M / - |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Hook ![]() ![]() M / 15 | 26F | -24 | KDN | KDN | |
![]() | TJ9F Jumping Hook ![]() ![]() M / 15 | 26F | -24 | -13 | -13 | |
![]() | Sky Sweeper![]() ![]() ガード不能 / 20 | 17F | ||||
![]() | Sky Sweeper (Hold)![]() ![]() ガード不能 / 55 | 31F | ||||
![]() | TJ9F Reactor Elbow ![]() ![]() M / 25 | 24F | +4C | +7C | +7C | |
![]() | TJ9F Reactor Elbow ![]() ![]() ![]() M / 25 | 24F | +4C | +7C | KDN | |
![]() | TJ9F Down Hammer ![]() ![]() M / 28 | 32F | -1C | +10C | +10C | |
![]() | TJ9F Jumping Front Kick ![]() ![]() ![]() M / 20 | 25F | -21 | KDN | KDN | |
![]() | TJ9F Jumping Front Kick ![]() ![]() M / 35 | 25F | -12 | KDN | KDN | |
![]() | TJ9F Rising Toekick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | |
![]() | TJ9F Jumping High Kick ![]() ![]() ![]() M / 25 | 25F | -16 | KDN | KDN | |
![]() | HMTSPw8F Barrel Jacket Hammer ![]() ![]() H / 30 | 20F | -9 | KDN | KDN | |
![]() | Patriot Fist![]() ![]() H / 23 | 19F | -11 | LNC | LNC | |
![]() | Delay Rising Toekick![]() ![]() M / - |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Hook ![]() ![]() M / 15 | 26F | -24 | KDN | KDN | |
![]() | TJ9F Jumping Hook ![]() ![]() M / 15 | 26F | -24 | -13 | -13 | |
![]() | Sky Sweeper![]() ![]() ガード不能 / 20 | 17F | ||||
![]() | Sky Sweeper (Hold)![]() ![]() ガード不能 / 55 | 31F | ||||
![]() | TJ9F Reactor Elbow ![]() ![]() M / 25 | 24F | +4C | +7C | +7C | |
Forces an opponent to crouching on block or hit. | ||||||
![]() | TJ9F Reactor Elbow ![]() ![]() ![]() M / 25 | 24F | +4C | +7C | KDN | |
Forces an opponent to crouching on block or NH. | ||||||
![]() | TJ9F Down Hammer ![]() ![]() M / 28 | 32F | -1C | +10C | +10C | |
Forces an opponent to crouching on block or hit. | ||||||
![]() | TJ9F Jumping Front Kick ![]() ![]() ![]() M / 20 | 25F | -21 | KDN | KDN | |
![]() | TJ9F Jumping Front Kick ![]() ![]() M / 35 | 25F | -12 | KDN | KDN | |
![]() | TJ9F Rising Toekick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | |
![]() | TJ9F Jumping High Kick ![]() ![]() ![]() M / 25 | 25F | -16 | KDN | KDN | |
![]() | HMTSPw8F Barrel Jacket Hammer ![]() ![]() H / 30 | 20F | -9 | KDN | KDN | |
(Ver.4.20)- Damage changed from 25 to 30. Since the move was a high power crush with slow startup and low return, the damage is increased. | ||||||
![]() | Patriot Fist![]() ![]() H / 23 | 19F | -11 | LNC | LNC | |
(S3)– Changed the damage from 20 to 23. – Changed the frame advantage when blocked from -15F to -11F. – Shortened the recovery time after the move hits by 4 frames. | ||||||
![]() | Delay Rising Toekick![]() ![]() M / - | |||||
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jackhammer![]() ![]() ![]() M / 25 | 15F | -6 | KDN | KDN | Start-up 16F in actualy. ・Damage changed from 30 to 25. ・Homing decreased. (Ver.4.20)- The homing performance is improved. It is now easier to hit a side-stepping opponent, and easier to use as a poking move to limit the opponent's actions. | |
![]() | Rocket Uppercut![]() ![]() ![]() M / 21 | 18F | -16 | LNC | LNC | Start-up 19F in actualy. | |
![]() | Rocket Uppercut (Hold)![]() ![]() ![]() M / 35(,5) | 34F | -15 | LNC | LNC | Start-up 35F in actualy. Damage() is on landing bonus. (S3)– Increased the lower range of the attack. | |
![]() | Granite Stomping![]() ![]() ![]() M / 20 | 26F | +4 | +9C | KDN | Forces an opponent to crouching on NH. Start-up 27F in actualy. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. - Decreased the distance between the character and the opponent when the move is blocked. | |
![]() | Pw8F Rocket Kick ![]() ![]() ![]() M / 35 | 16F | -14 | KDN | KDN | Start-up 17F in actualy. Meaty 4F in actualy. ・Changed to Power Crush. ・Decreased active frames by 1F. ・Changed from -9F to -14F on block. | |
![]() | Arm Scissors![]() ![]() ![]() M / 20 | 15F | -15 | KDN | KDN | Start-up 16F in actualy. | |
![]() | Cross Cut Blast![]() ![]() ![]() ![]() ![]() M,M / 20,24 | -11 | KDN | KDN* | Returns to crouching. | ||
![]() | TC High and Low Cross Cut ![]() ![]() ![]() ![]() ![]() M,L / 20,21 | -19 | KDN | KDN | Returns to crouching. | ||
![]() | TJ20F Sliding Attack ![]() ![]() ![]() M / 25 | 21F (10) | -82 | KDN | KDN | Start-up 22F in actualy. | |
![]() | Sliding Attack (Later Half)![]() ![]() ![]() L / 25 | 31F | -110 | KDN | KDN | Start-up 32F in actualy. | |
![]() | HMTC6F Debugger ![]() ![]() ![]() ![]() ![]() L / 30 | 24F | -37 | KDN | KDN | Start-up 25F in actualy. Returns to crouching. Easy Command ![]() ![]() ![]() | |
![]() | WB Megaton Blast ![]() ![]() ![]() ![]() ![]() M / 32 | 22F | -9 | KDN | KDN | Start-up 23F in actualy. Returns to crouching. Easy Command ![]() ![]() ![]() ・Damage changed from 42 to 32. ・Causes Wall Bounce on hit. | |
![]() | Gigaton Start Up![]() ![]() ![]() ![]() ![]() SP / - | Easy Command ![]() ![]() ![]() Complete input ![]() Secret Command ![]() ![]() ![]() | |||||
![]() | Gigaton Punch![]() ![]() ![]() ![]() ![]() ![]() M / 30 | 41F | +21G | KDN | KDN* | Start-up frame after input ![]() | |
![]() | Gigaton Punch (2 spin)![]() ![]() ![]() ![]() ![]() ![]() ガード不能 / 35 | 69F | KDN | KDN | KDN | ||
![]() | Gigaton Punch (3 spin)![]() ![]() ![]() ![]() ![]() ![]() ガード不能 / 45 | 94F | KDN | KDN | KDN | ||
![]() | Gigaton Punch (4 spin)![]() ![]() ![]() ![]() ![]() ![]() ガード不能 / 55 | 117F | KDN | KDN | KDN | ||
![]() | Gigaton Punch (5 spin)![]() ![]() ![]() ![]() ![]() ![]() ガード不能 / 199 | 141F | KDN | KDN | KDN | ||
![]() | Gigaton Punch (over 6 spin)![]() ![]() ![]() ![]() ![]() ガード不能 / 1 | LNC | LNC | LNC | Arm hit. | ||
![]() | Windup Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 22 | 38F | -17 | LNC | LNC | Start-up 40F in actualy. Start-up frame is after input ![]() Easy command ![]() ![]() ![]() ![]() ![]() Meaty 1F in actualy. | |
![]() | Windup Uppercut (Quick)![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 25 | 27F | -17 | LNC | LNC | Start-up 29F in actualy. Start-up frame is after input ![]() Input ![]() ![]() ![]() Easy Command ![]() ![]() ![]() ![]() ![]() Meaty 1F in actualy. | |
![]() | Cemaho Chop![]() ![]() ![]() ![]() ![]() M / 25 | 22F | +7 | +10 | +10 | ・Startup changed from 25F to 22F. ・Opponent closer on block. (S3)– Changed the frame advantage upon hit from +12F to +10F. – Decreased the distance between the character and the opponent when the move hits. |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jackhammer![]() ![]() ![]() M / 25 | 15F | -6 | KDN | KDN | |
![]() | Rocket Uppercut![]() ![]() ![]() M / 21 | 18F | -16 | LNC | LNC | |
![]() | Rocket Uppercut (Hold)![]() ![]() ![]() M / 35(,5) | 34F | -15 | LNC | LNC | |
![]() | Granite Stomping![]() ![]() ![]() M / 20 | 26F | +4 | +9C | KDN | |
![]() | Pw8F Rocket Kick ![]() ![]() ![]() M / 35 | 16F | -14 | KDN | KDN | |
![]() | Arm Scissors![]() ![]() ![]() M / 20 | 15F | -15 | KDN | KDN | |
![]() | Cross Cut Blast![]() ![]() ![]() ![]() ![]() M,M / 20,24 | -11 | KDN | KDN* | ||
![]() | TC High and Low Cross Cut ![]() ![]() ![]() ![]() ![]() M,L / 20,21 | -19 | KDN | KDN | ||
![]() | TJ20F Sliding Attack ![]() ![]() ![]() M / 25 | 21F (10) | -82 | KDN | KDN | |
![]() | Sliding Attack (Later Half)![]() ![]() ![]() L / 25 | 31F | -110 | KDN | KDN | |
![]() | HMTC6F Debugger ![]() ![]() ![]() ![]() ![]() L / 30 | 24F | -37 | KDN | KDN | |
![]() | WB Megaton Blast ![]() ![]() ![]() ![]() ![]() M / 32 | 22F | -9 | KDN | KDN | |
![]() | Gigaton Start Up![]() ![]() ![]() ![]() ![]() SP / - | |||||
![]() | Gigaton Punch![]() ![]() ![]() ![]() ![]() ![]() M / 30 | 41F | +21G | KDN | KDN* | |
![]() | Gigaton Punch (2 spin)![]() ![]() ![]() ![]() ![]() ![]() ガード不能 / 35 | 69F | KDN | KDN | KDN | |
![]() | Gigaton Punch (3 spin)![]() ![]() ![]() ![]() ![]() ![]() ガード不能 / 45 | 94F | KDN | KDN | KDN | |
![]() | Gigaton Punch (4 spin)![]() ![]() ![]() ![]() ![]() ![]() ガード不能 / 55 | 117F | KDN | KDN | KDN | |
![]() | Gigaton Punch (5 spin)![]() ![]() ![]() ![]() ![]() ![]() ガード不能 / 199 | 141F | KDN | KDN | KDN | |
![]() | Gigaton Punch (over 6 spin)![]() ![]() ![]() ![]() ![]() ガード不能 / 1 | LNC | LNC | LNC | ||
![]() | Windup Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 22 | 38F | -17 | LNC | LNC | |
![]() | Windup Uppercut (Quick)![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 25 | 27F | -17 | LNC | LNC | |
![]() | Cemaho Chop![]() ![]() ![]() ![]() ![]() M / 25 | 22F | +7 | +10 | +10 |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jackhammer![]() ![]() ![]() M / 25 | 15F | -6 | KDN | KDN | |
Start-up 16F in actualy. ・Damage changed from 30 to 25. ・Homing decreased. (Ver.4.20)- The homing performance is improved. It is now easier to hit a side-stepping opponent, and easier to use as a poking move to limit the opponent's actions. | ||||||
![]() | Rocket Uppercut![]() ![]() ![]() M / 21 | 18F | -16 | LNC | LNC | |
Start-up 19F in actualy. | ||||||
![]() | Rocket Uppercut (Hold)![]() ![]() ![]() M / 35(,5) | 34F | -15 | LNC | LNC | |
Start-up 35F in actualy. Damage() is on landing bonus. (S3)– Increased the lower range of the attack. | ||||||
![]() | Granite Stomping![]() ![]() ![]() M / 20 | 26F | +4 | +9C | KDN | |
Forces an opponent to crouching on NH. Start-up 27F in actualy. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. - Decreased the distance between the character and the opponent when the move is blocked. | ||||||
![]() | Pw8F Rocket Kick ![]() ![]() ![]() M / 35 | 16F | -14 | KDN | KDN | |
Start-up 17F in actualy. Meaty 4F in actualy. ・Changed to Power Crush. ・Decreased active frames by 1F. ・Changed from -9F to -14F on block. | ||||||
![]() | Arm Scissors![]() ![]() ![]() M / 20 | 15F | -15 | KDN | KDN | |
Start-up 16F in actualy. | ||||||
![]() | Cross Cut Blast![]() ![]() ![]() ![]() ![]() M,M / 20,24 | -11 | KDN | KDN* | ||
Returns to crouching. | ||||||
![]() | TC High and Low Cross Cut ![]() ![]() ![]() ![]() ![]() M,L / 20,21 | -19 | KDN | KDN | ||
Returns to crouching. | ||||||
![]() | TJ20F Sliding Attack ![]() ![]() ![]() M / 25 | 21F (10) | -82 | KDN | KDN | |
Start-up 22F in actualy. | ||||||
![]() | Sliding Attack (Later Half)![]() ![]() ![]() L / 25 | 31F | -110 | KDN | KDN | |
Start-up 32F in actualy. | ||||||
![]() | HMTC6F Debugger ![]() ![]() ![]() ![]() ![]() L / 30 | 24F | -37 | KDN | KDN | |
Start-up 25F in actualy. Returns to crouching. Easy Command ![]() ![]() ![]() | ||||||
![]() | WB Megaton Blast ![]() ![]() ![]() ![]() ![]() M / 32 | 22F | -9 | KDN | KDN | |
Start-up 23F in actualy. Returns to crouching. Easy Command ![]() ![]() ![]() ・Damage changed from 42 to 32. ・Causes Wall Bounce on hit. | ||||||
![]() | Gigaton Start Up![]() ![]() ![]() ![]() ![]() SP / - | |||||
Easy Command ![]() ![]() ![]() Complete input ![]() Secret Command ![]() ![]() ![]() | ||||||
![]() | Gigaton Punch![]() ![]() ![]() ![]() ![]() ![]() M / 30 | 41F | +21G | KDN | KDN* | |
Start-up frame after input ![]() | ||||||
![]() | Gigaton Punch (2 spin)![]() ![]() ![]() ![]() ![]() ![]() ガード不能 / 35 | 69F | KDN | KDN | KDN | |
![]() | Gigaton Punch (3 spin)![]() ![]() ![]() ![]() ![]() ![]() ガード不能 / 45 | 94F | KDN | KDN | KDN | |
![]() | Gigaton Punch (4 spin)![]() ![]() ![]() ![]() ![]() ![]() ガード不能 / 55 | 117F | KDN | KDN | KDN | |
![]() | Gigaton Punch (5 spin)![]() ![]() ![]() ![]() ![]() ![]() ガード不能 / 199 | 141F | KDN | KDN | KDN | |
![]() | Gigaton Punch (over 6 spin)![]() ![]() ![]() ![]() ![]() ガード不能 / 1 | LNC | LNC | LNC | ||
Arm hit. | ||||||
![]() | Windup Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 22 | 38F | -17 | LNC | LNC | |
Start-up 40F in actualy. Start-up frame is after input ![]() Easy command ![]() ![]() ![]() ![]() ![]() Meaty 1F in actualy. | ||||||
![]() | Windup Uppercut (Quick)![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 25 | 27F | -17 | LNC | LNC | |
Start-up 29F in actualy. Start-up frame is after input ![]() Input ![]() ![]() ![]() Easy Command ![]() ![]() ![]() ![]() ![]() Meaty 1F in actualy. | ||||||
![]() | Cemaho Chop![]() ![]() ![]() ![]() ![]() M / 25 | 22F | +7 | +10 | +10 | |
・Startup changed from 25F to 22F. ・Opponent closer on block. (S3)– Changed the frame advantage upon hit from +12F to +10F. – Decreased the distance between the character and the opponent when the move hits. |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Low Squat Kick FC ![]() L / 12 | 20F | -12 | -1 | -1 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 16F | -9 | +2 | +2 | Returns to crouching. | |
![]() | Killing Uppercut WS ![]() M / 14 | 15F | -13 | LNC | LNC | Meaty 1F in actualy. (Ver.5.00)・Reduced the recovery on hit by 1F. | |
![]() | V-Twin (1) WS ![]() M / 10 | 14F | -7 | +4 | +4 | ||
![]() | V-Twin WS ![]() ![]() ![]() M,M / 10,17 | -14C | KDN | LNC | Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||
![]() | Side Kick WS ![]() M / 16 | 16F | -9 | +2 | +2 | ||
![]() | TS Combine Harvester WS ![]() ![]() ![]() M,H / 16,20 | -7 | KDN | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||
![]() | Toe Smash WS ![]() M / 20 | 11F | -6 | +5 | +5 | 36 25 | |
![]() | Double Uppercut WS ![]() M / 14 | 20F | -15 | LNC | LNC | ||
![]() | Double Hammer WS ![]() ![]() ![]() M,M / 14,15 | -16 | KDN | KDN | Can be delayed. | ||
![]() | Double Hammer Thrash WS ![]() ![]() ![]() ![]() ![]() M,M,L / 14,15,20 | -23 | KDN | KDN | Can be delayed. | ||
![]() | Short Hammer Rush (1) WS ![]() ![]() M / 15 | 17F | -6 | +5 | +5 | Returns to crouching. | |
![]() | Short Hammer Rush WS ![]() ![]() ![]() ![]() M,M / 15,12 | -8 | +3 | +3 | Combo from 1st CH. Returns to crouching. | ||
![]() | TS Short Hammer Rush High WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 15,12,23 | -4 | KDN | KDN | Combo from 2nd hit. Can be delayed. | ||
![]() | Short Hammer Rush Mid WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 15,12,12 | -2 | +9 | +9 | Combo from 2nd hit. Returns to crouching. 3rd launch from 1st CH. ・1st hit, 3rd attack counter hit damage changed from 15 to 12. | ||
![]() | TC Short Hammer Rush Low WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 15,12,8 | -11 | ±0 | ±0 | Combo from 2nd hit. Can be delayed. Returns to crouching. | ||
![]() | TC Hammer Rush (1) FC ![]() ![]() L / 10 | 19F | -8 | +3 | +3 | Returns to crouching. | |
![]() | TC Hammer Rush (2) FC ![]() ![]() ![]() ![]() L,L / 10,8 | -2 | +7 | +9 | Returns to crouching. | ||
![]() | Hammer Rush (3) FC ![]() ![]() ![]() ![]() ![]() ![]() L,L,M / 10,8,12 | -12 | -1 | -1 | Combo from 2nd CH. Returns to crouching. | ||
![]() | Hammer Rush FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M / 10,8,12,12 | -8 | +3 | +3 | Combo from 3rd CH. Returns to crouching. | ||
![]() | TS Hammer Rush High FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,H / 10,8,12,12,23 | -4 | KDN | KDN | Combo from 4th hit. Can be delayed. | ||
![]() | Hammer Rush Mid FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,M / 10,8,12,12,15 | -2 | +9 | +9 | Returns to crouching. Combo from 4th hit. | ||
![]() | TC Hammer Rush Low FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,L / 10,8,12,12,8 | -11 | ±0 | ±0 | Combo from 4th hit. Can be delayed. Returns to crouching. | ||
![]() | TC Megaton Strike FC ![]() ![]() ![]() ![]() L,M / 10,24 | -11 | KDN | KDN* | Returns to crouching. | ||
![]() | Windmill Punches (1) FC ![]() ![]() M / 5 | 23F | -21 | -11C | -11C | Forces an opponent to crouching on hit. ・Hitbox expanded. (S3)– Changed the attack startup from 25F to 23F. | |
![]() | Windmill Punches (2) FC ![]() ![]() ![]() ![]() M,M / 5,8 | -21 | -11C | -11C | Forces an opponent to crouching on hit. Combo from 1st hit. | ||
![]() | Windmill Punches (3) FC ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 5,8,11 | -11 | KDN | KDN | Combo from 1st hit. | ||
![]() | Windmill Punches FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 5,8,11,30 | +21 | +14B | +14B | |||
![]() | Swing Rush 3 FC ![]() ![]() M / 12 | 18F | -13 | -2 | -2 | Returns to crouching. | |
![]() | TS Swing Rush 3 High FC ![]() ![]() ![]() ![]() M,H / 12,23 | -4 | KDN | KDN | Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from hit. | ||
![]() | Swing R Knuckle (2) FC ![]() ![]() ![]() ![]() M,M / 12,10 | -4 | +7 | +7 | Combo from 1st hit. Returns to crouching. | ||
![]() | Swing R Knuckle FC ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,10,10 | -8 | +3 | +3 | Returns to crouching. 3rd Launch from 1st CH. | ||
![]() | TC Hammer Rush 3 Low FC ![]() ![]() ![]() ![]() M,L / 12,8 | -11 | ±0 | ±0 | Combo from 1st hit. Can be delayed. Returns to crouching. | ||
![]() | TC Cross Cut Saw FC ![]() ![]() L / 21 | 24F | -18 | KDN | KDN | Returns to crouching. ・Opponent closer on block. | |
![]() | Low Cross Combo FC ![]() ![]() ![]() ![]() L,M / 21,23(,5) | -18 | LNC | LNC | Damage() is on landing bonus. | ||
![]() | TC Machinegun Knuckle (1) FC ![]() ![]() L / 16 | 12F | -8 | +6 | +6 | Returns to crouching. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. (Ver.4.20)- Damage of the 1st hit changed from 15 to 16. | |
![]() | Machinegun Knuckle (2) FC ![]() ![]() ![]() ![]() L,L / 16,10 | -2 | +9 | +9 | Returns to crouching. | ||
![]() | Machinegun Knuckle (3) FC ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 16,10,10 | -5 | +9 | +9 | Returns to crouching. | ||
![]() | Machinegun Knuckle FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,M / 16,10,10,30 | -11 | KDN | KDN* | Combo from 3rd hit. Returns to crouching. (Ver.4.20)- The hit range of the 4th hit is expanded downward. Since it can be only performed from the crouching position, we increased the damage more than ![]() ![]() |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Low Squat Kick FC ![]() L / 12 | 20F | -12 | -1 | -1 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 16F | -9 | +2 | +2 | |
![]() | Killing Uppercut WS ![]() M / 14 | 15F | -13 | LNC | LNC | |
![]() | V-Twin (1) WS ![]() M / 10 | 14F | -7 | +4 | +4 | |
![]() | V-Twin WS ![]() ![]() ![]() M,M / 10,17 | -14C | KDN | LNC | ||
![]() | Side Kick WS ![]() M / 16 | 16F | -9 | +2 | +2 | |
![]() | TS Combine Harvester WS ![]() ![]() ![]() M,H / 16,20 | -7 | KDN | KDN | ||
![]() | Toe Smash WS ![]() M / 20 | 11F | -6 | +5 | +5 | 36 25 |
![]() | Double Uppercut WS ![]() M / 14 | 20F | -15 | LNC | LNC | |
![]() | Double Hammer WS ![]() ![]() ![]() M,M / 14,15 | -16 | KDN | KDN | ||
![]() | Double Hammer Thrash WS ![]() ![]() ![]() ![]() ![]() M,M,L / 14,15,20 | -23 | KDN | KDN | ||
![]() | Short Hammer Rush (1) WS ![]() ![]() M / 15 | 17F | -6 | +5 | +5 | |
![]() | Short Hammer Rush WS ![]() ![]() ![]() ![]() M,M / 15,12 | -8 | +3 | +3 | ||
![]() | TS Short Hammer Rush High WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 15,12,23 | -4 | KDN | KDN | ||
![]() | Short Hammer Rush Mid WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 15,12,12 | -2 | +9 | +9 | ||
![]() | TC Short Hammer Rush Low WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 15,12,8 | -11 | ±0 | ±0 | ||
![]() | TC Hammer Rush (1) FC ![]() ![]() L / 10 | 19F | -8 | +3 | +3 | |
![]() | TC Hammer Rush (2) FC ![]() ![]() ![]() ![]() L,L / 10,8 | -2 | +7 | +9 | ||
![]() | Hammer Rush (3) FC ![]() ![]() ![]() ![]() ![]() ![]() L,L,M / 10,8,12 | -12 | -1 | -1 | ||
![]() | Hammer Rush FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M / 10,8,12,12 | -8 | +3 | +3 | ||
![]() | TS Hammer Rush High FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,H / 10,8,12,12,23 | -4 | KDN | KDN | ||
![]() | Hammer Rush Mid FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,M / 10,8,12,12,15 | -2 | +9 | +9 | ||
![]() | TC Hammer Rush Low FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,L / 10,8,12,12,8 | -11 | ±0 | ±0 | ||
![]() | TC Megaton Strike FC ![]() ![]() ![]() ![]() L,M / 10,24 | -11 | KDN | KDN* | ||
![]() | Windmill Punches (1) FC ![]() ![]() M / 5 | 23F | -21 | -11C | -11C | |
![]() | Windmill Punches (2) FC ![]() ![]() ![]() ![]() M,M / 5,8 | -21 | -11C | -11C | ||
![]() | Windmill Punches (3) FC ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 5,8,11 | -11 | KDN | KDN | ||
![]() | Windmill Punches FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 5,8,11,30 | +21 | +14B | +14B | ||
![]() | Swing Rush 3 FC ![]() ![]() M / 12 | 18F | -13 | -2 | -2 | |
![]() | TS Swing Rush 3 High FC ![]() ![]() ![]() ![]() M,H / 12,23 | -4 | KDN | KDN | ||
![]() | Swing R Knuckle (2) FC ![]() ![]() ![]() ![]() M,M / 12,10 | -4 | +7 | +7 | ||
![]() | Swing R Knuckle FC ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,10,10 | -8 | +3 | +3 | ||
![]() | TC Hammer Rush 3 Low FC ![]() ![]() ![]() ![]() M,L / 12,8 | -11 | ±0 | ±0 | ||
![]() | TC Cross Cut Saw FC ![]() ![]() L / 21 | 24F | -18 | KDN | KDN | |
![]() | Low Cross Combo FC ![]() ![]() ![]() ![]() L,M / 21,23(,5) | -18 | LNC | LNC | ||
![]() | TC Machinegun Knuckle (1) FC ![]() ![]() L / 16 | 12F | -8 | +6 | +6 | |
![]() | Machinegun Knuckle (2) FC ![]() ![]() ![]() ![]() L,L / 16,10 | -2 | +9 | +9 | ||
![]() | Machinegun Knuckle (3) FC ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 16,10,10 | -5 | +9 | +9 | ||
![]() | Machinegun Knuckle FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,M / 16,10,10,30 | -11 | KDN | KDN* |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Straight FC ![]() ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Low Squat Kick FC ![]() L / 12 | 20F | -12 | -1 | -1 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 16F | -9 | +2 | +2 | |
Returns to crouching. | ||||||
![]() | Killing Uppercut WS ![]() M / 14 | 15F | -13 | LNC | LNC | |
Meaty 1F in actualy. (Ver.5.00)・Reduced the recovery on hit by 1F. | ||||||
![]() | V-Twin (1) WS ![]() M / 10 | 14F | -7 | +4 | +4 | |
![]() | V-Twin WS ![]() ![]() ![]() M,M / 10,17 | -14C | KDN | LNC | ||
Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||||||
![]() | Side Kick WS ![]() M / 16 | 16F | -9 | +2 | +2 | |
![]() | TS Combine Harvester WS ![]() ![]() ![]() M,H / 16,20 | -7 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||||||
![]() | Toe Smash WS ![]() M / 20 | 11F | -6 | +5 | +5 | 36 25 |
![]() | Double Uppercut WS ![]() M / 14 | 20F | -15 | LNC | LNC | |
![]() | Double Hammer WS ![]() ![]() ![]() M,M / 14,15 | -16 | KDN | KDN | ||
Can be delayed. | ||||||
![]() | Double Hammer Thrash WS ![]() ![]() ![]() ![]() ![]() M,M,L / 14,15,20 | -23 | KDN | KDN | ||
Can be delayed. | ||||||
![]() | Short Hammer Rush (1) WS ![]() ![]() M / 15 | 17F | -6 | +5 | +5 | |
Returns to crouching. | ||||||
![]() | Short Hammer Rush WS ![]() ![]() ![]() ![]() M,M / 15,12 | -8 | +3 | +3 | ||
Combo from 1st CH. Returns to crouching. | ||||||
![]() | TS Short Hammer Rush High WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 15,12,23 | -4 | KDN | KDN | ||
Combo from 2nd hit. Can be delayed. | ||||||
![]() | Short Hammer Rush Mid WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 15,12,12 | -2 | +9 | +9 | ||
Combo from 2nd hit. Returns to crouching. 3rd launch from 1st CH. ・1st hit, 3rd attack counter hit damage changed from 15 to 12. | ||||||
![]() | TC Short Hammer Rush Low WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 15,12,8 | -11 | ±0 | ±0 | ||
Combo from 2nd hit. Can be delayed. Returns to crouching. | ||||||
![]() | TC Hammer Rush (1) FC ![]() ![]() L / 10 | 19F | -8 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | TC Hammer Rush (2) FC ![]() ![]() ![]() ![]() L,L / 10,8 | -2 | +7 | +9 | ||
Returns to crouching. | ||||||
![]() | Hammer Rush (3) FC ![]() ![]() ![]() ![]() ![]() ![]() L,L,M / 10,8,12 | -12 | -1 | -1 | ||
Combo from 2nd CH. Returns to crouching. | ||||||
![]() | Hammer Rush FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M / 10,8,12,12 | -8 | +3 | +3 | ||
Combo from 3rd CH. Returns to crouching. | ||||||
![]() | TS Hammer Rush High FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,H / 10,8,12,12,23 | -4 | KDN | KDN | ||
Combo from 4th hit. Can be delayed. | ||||||
![]() | Hammer Rush Mid FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,M / 10,8,12,12,15 | -2 | +9 | +9 | ||
Returns to crouching. Combo from 4th hit. | ||||||
![]() | TC Hammer Rush Low FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,L / 10,8,12,12,8 | -11 | ±0 | ±0 | ||
Combo from 4th hit. Can be delayed. Returns to crouching. | ||||||
![]() | TC Megaton Strike FC ![]() ![]() ![]() ![]() L,M / 10,24 | -11 | KDN | KDN* | ||
Returns to crouching. | ||||||
![]() | Windmill Punches (1) FC ![]() ![]() M / 5 | 23F | -21 | -11C | -11C | |
Forces an opponent to crouching on hit. ・Hitbox expanded. (S3)– Changed the attack startup from 25F to 23F. | ||||||
![]() | Windmill Punches (2) FC ![]() ![]() ![]() ![]() M,M / 5,8 | -21 | -11C | -11C | ||
Forces an opponent to crouching on hit. Combo from 1st hit. | ||||||
![]() | Windmill Punches (3) FC ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 5,8,11 | -11 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Windmill Punches FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 5,8,11,30 | +21 | +14B | +14B | ||
![]() | Swing Rush 3 FC ![]() ![]() M / 12 | 18F | -13 | -2 | -2 | |
Returns to crouching. | ||||||
![]() | TS Swing Rush 3 High FC ![]() ![]() ![]() ![]() M,H / 12,23 | -4 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from hit. | ||||||
![]() | Swing R Knuckle (2) FC ![]() ![]() ![]() ![]() M,M / 12,10 | -4 | +7 | +7 | ||
Combo from 1st hit. Returns to crouching. | ||||||
![]() | Swing R Knuckle FC ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,10,10 | -8 | +3 | +3 | ||
Returns to crouching. 3rd Launch from 1st CH. | ||||||
![]() | TC Hammer Rush 3 Low FC ![]() ![]() ![]() ![]() M,L / 12,8 | -11 | ±0 | ±0 | ||
Combo from 1st hit. Can be delayed. Returns to crouching. | ||||||
![]() | TC Cross Cut Saw FC ![]() ![]() L / 21 | 24F | -18 | KDN | KDN | |
Returns to crouching. ・Opponent closer on block. | ||||||
![]() | Low Cross Combo FC ![]() ![]() ![]() ![]() L,M / 21,23(,5) | -18 | LNC | LNC | ||
Damage() is on landing bonus. | ||||||
![]() | TC Machinegun Knuckle (1) FC ![]() ![]() L / 16 | 12F | -8 | +6 | +6 | |
Returns to crouching. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. (Ver.4.20)- Damage of the 1st hit changed from 15 to 16. | ||||||
![]() | Machinegun Knuckle (2) FC ![]() ![]() ![]() ![]() L,L / 16,10 | -2 | +9 | +9 | ||
Returns to crouching. | ||||||
![]() | Machinegun Knuckle (3) FC ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 16,10,10 | -5 | +9 | +9 | ||
Returns to crouching. | ||||||
![]() | Machinegun Knuckle FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,M / 16,10,10,30 | -11 | KDN | KDN* | ||
Combo from 3rd hit. Returns to crouching. (Ver.4.20)- The hit range of the 4th hit is expanded downward. Since it can be only performed from the crouching position, we increased the damage more than ![]() ![]() |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Discharger SS ![]() M / 23 | 32F | +6C | LNC | LNC | Forces an opponent to crouching on block. Meaty 1F in actualy. (Ver.4.00) - Changed the frame advantage when blocked from +5F to +6F. - Decreased the distance between the character and the opponent when the move hits. | |
![]() | Piston Gun Snipe SS ![]() H / 20 | 17F | +9 | KDN | KDN | (S3)– Changed the damage from 25 to 20. – Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction. – Shortened the recovery time after the move hits by 4 frames. – Changed the opponent’s behavior when hit. | |
![]() | Charging![]() SP / - | Shift to charging. Shift to charging. | |||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 39F | +4C | KDN | KDN | Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Discharger SS ![]() M / 23 | 32F | +6C | LNC | LNC | |
![]() | Piston Gun Snipe SS ![]() H / 20 | 17F | +9 | KDN | KDN | |
![]() | Charging![]() SP / - | |||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 39F | +4C | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Discharger SS ![]() M / 23 | 32F | +6C | LNC | LNC | |
Forces an opponent to crouching on block. Meaty 1F in actualy. (Ver.4.00) - Changed the frame advantage when blocked from +5F to +6F. - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Piston Gun Snipe SS ![]() H / 20 | 17F | +9 | KDN | KDN | |
(S3)– Changed the damage from 25 to 20. – Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction. – Shortened the recovery time after the move hits by 4 frames. – Changed the opponent’s behavior when hit. | ||||||
![]() | Charging![]() SP / - | |||||
Shift to charging. Shift to charging. | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 39F | +4C | KDN | KDN | |
Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
Sit | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ6F Sit ![]() ![]() ![]() SP / - | Cost 21F | |||||
![]() | Sit Pancake Press![]() ![]() ![]() ![]() SP,M / 35 | 54F | -33C | KDN | KDN | Forces an opponent to crouching on block. | |
![]() | Sit Pancake Press to Sit Stance![]() ![]() ![]() ![]() SP,M,SP / 35 | +13C | KDN | KDN | Forces an opponent to crouching on block. | ||
![]() | TJ8F Pancake Press ![]() ![]() M / 23 | 34F | -39C | KDN | KDN | Forces an opponent to crouching on block. | |
![]() | TJ8F Pancake Press to Sit Stance ![]() ![]() M,SP / 23 | +13C | KDN | KDN | Forces an opponent to crouching on block. | ||
![]() | Double Pancake Press![]() ![]() ![]() ![]() M,M / 23,35 | 54F | -33C | KDN | KDN | Forces an opponent to crouching on block. | |
![]() | Double Pancake Press to Sit Stance![]() ![]() ![]() ![]() M,M,SP / 23,35 | +13C | KDN | KDN | Forces an opponent to crouching on block. | ||
![]() | Get Up Punch While down (facing up) ![]() ![]() M / 18 | 30F | -20 | KDN | KDN | Meaty 1F in actualy. Start-up 28F (Very short). | |
![]() | Get Up Punch to Sit Stance While down (facing up) ![]() ![]() M,SP / 18 | +17 | KDN | KDN | |||
![]() | Forward Roll Sit ![]() SP / - | ||||||
![]() | Back Roll Sit ![]() SP / - | ||||||
![]() | Ground Assault Sit ![]() M / 21 | 24F | -44 | KDN | KDN | Returns to crouching. | |
![]() | Sit Punches 1(1) Sit ![]() L / 10 | 19F | -48 | -37 | -37 | Meaty 1F in actualy. | |
![]() | Sit Punches 1(2) Sit ![]() ![]() ![]() L,L / 10,10 | -47 | -36 | -36 | Combo from 1st hit. | ||
![]() | Sit Punches 1(3) Sit ![]() ![]() ![]() ![]() ![]() L,L,L / 10,10,10 | -43 | -32 | -32 | Combo from 1st hit. | ||
![]() | Sit Punches 1 Sit ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L / 10,10,10,10 | -47 | -36 | -36 | Combo from 1st hit. | ||
![]() | Sit Punches 2(1) Sit ![]() L / 10 | 19F | -45 | -34 | -34 | ||
![]() | Sit Punches 2(2) Sit ![]() ![]() ![]() L,L / 10,10 | -43 | -32 | -31 | Combo from 1st hit. | ||
![]() | Sit Punches 2(3) Sit ![]() ![]() ![]() ![]() ![]() L,L,L / 10,10,10 | -47 | -36 | -36 | Combo from 1st hit. | ||
![]() | Sit Punches 2 Sit ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L / 10,10,10,10 | -43 | -32 | -32 | Combo from 1st hit. |
Sit | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ6F Sit ![]() ![]() ![]() SP / - | |||||
![]() | Sit Pancake Press![]() ![]() ![]() ![]() SP,M / 35 | 54F | -33C | KDN | KDN | |
![]() | Sit Pancake Press to Sit Stance![]() ![]() ![]() ![]() SP,M,SP / 35 | +13C | KDN | KDN | ||
![]() | TJ8F Pancake Press ![]() ![]() M / 23 | 34F | -39C | KDN | KDN | |
![]() | TJ8F Pancake Press to Sit Stance ![]() ![]() M,SP / 23 | +13C | KDN | KDN | ||
![]() | Double Pancake Press![]() ![]() ![]() ![]() M,M / 23,35 | 54F | -33C | KDN | KDN | |
![]() | Double Pancake Press to Sit Stance![]() ![]() ![]() ![]() M,M,SP / 23,35 | +13C | KDN | KDN | ||
![]() | Get Up Punch While down (facing up) ![]() ![]() M / 18 | 30F | -20 | KDN | KDN | |
![]() | Get Up Punch to Sit Stance While down (facing up) ![]() ![]() M,SP / 18 | +17 | KDN | KDN | ||
![]() | Forward Roll Sit ![]() SP / - | |||||
![]() | Back Roll Sit ![]() SP / - | |||||
![]() | Ground Assault Sit ![]() M / 21 | 24F | -44 | KDN | KDN | |
![]() | Sit Punches 1(1) Sit ![]() L / 10 | 19F | -48 | -37 | -37 | |
![]() | Sit Punches 1(2) Sit ![]() ![]() ![]() L,L / 10,10 | -47 | -36 | -36 | ||
![]() | Sit Punches 1(3) Sit ![]() ![]() ![]() ![]() ![]() L,L,L / 10,10,10 | -43 | -32 | -32 | ||
![]() | Sit Punches 1 Sit ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L / 10,10,10,10 | -47 | -36 | -36 | ||
![]() | Sit Punches 2(1) Sit ![]() L / 10 | 19F | -45 | -34 | -34 | |
![]() | Sit Punches 2(2) Sit ![]() ![]() ![]() L,L / 10,10 | -43 | -32 | -31 | ||
![]() | Sit Punches 2(3) Sit ![]() ![]() ![]() ![]() ![]() L,L,L / 10,10,10 | -47 | -36 | -36 | ||
![]() | Sit Punches 2 Sit ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L / 10,10,10,10 | -43 | -32 | -32 |
Sit | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ6F Sit ![]() ![]() ![]() SP / - | |||||
Cost 21F | ||||||
![]() | Sit Pancake Press![]() ![]() ![]() ![]() SP,M / 35 | 54F | -33C | KDN | KDN | |
Forces an opponent to crouching on block. | ||||||
![]() | Sit Pancake Press to Sit Stance![]() ![]() ![]() ![]() SP,M,SP / 35 | +13C | KDN | KDN | ||
Forces an opponent to crouching on block. | ||||||
![]() | TJ8F Pancake Press ![]() ![]() M / 23 | 34F | -39C | KDN | KDN | |
Forces an opponent to crouching on block. | ||||||
![]() | TJ8F Pancake Press to Sit Stance ![]() ![]() M,SP / 23 | +13C | KDN | KDN | ||
Forces an opponent to crouching on block. | ||||||
![]() | Double Pancake Press![]() ![]() ![]() ![]() M,M / 23,35 | 54F | -33C | KDN | KDN | |
Forces an opponent to crouching on block. | ||||||
![]() | Double Pancake Press to Sit Stance![]() ![]() ![]() ![]() M,M,SP / 23,35 | +13C | KDN | KDN | ||
Forces an opponent to crouching on block. | ||||||
![]() | Get Up Punch While down (facing up) ![]() ![]() M / 18 | 30F | -20 | KDN | KDN | |
Meaty 1F in actualy. Start-up 28F (Very short). | ||||||
![]() | Get Up Punch to Sit Stance While down (facing up) ![]() ![]() M,SP / 18 | +17 | KDN | KDN | ||
![]() | Forward Roll Sit ![]() SP / - | |||||
![]() | Back Roll Sit ![]() SP / - | |||||
![]() | Ground Assault Sit ![]() M / 21 | 24F | -44 | KDN | KDN | |
Returns to crouching. | ||||||
![]() | Sit Punches 1(1) Sit ![]() L / 10 | 19F | -48 | -37 | -37 | |
Meaty 1F in actualy. | ||||||
![]() | Sit Punches 1(2) Sit ![]() ![]() ![]() L,L / 10,10 | -47 | -36 | -36 | ||
Combo from 1st hit. | ||||||
![]() | Sit Punches 1(3) Sit ![]() ![]() ![]() ![]() ![]() L,L,L / 10,10,10 | -43 | -32 | -32 | ||
Combo from 1st hit. | ||||||
![]() | Sit Punches 1 Sit ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L / 10,10,10,10 | -47 | -36 | -36 | ||
Combo from 1st hit. | ||||||
![]() | Sit Punches 2(1) Sit ![]() L / 10 | 19F | -45 | -34 | -34 | |
![]() | Sit Punches 2(2) Sit ![]() ![]() ![]() L,L / 10,10 | -43 | -32 | -31 | ||
Combo from 1st hit. | ||||||
![]() | Sit Punches 2(3) Sit ![]() ![]() ![]() ![]() ![]() L,L,L / 10,10,10 | -47 | -36 | -36 | ||
Combo from 1st hit. | ||||||
![]() | Sit Punches 2 Sit ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L / 10,10,10,10 | -43 | -32 | -32 | ||
Combo from 1st hit. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -32 | Th | Th | Guard point 8F. ・Timing opponent hits wall was changed. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -32 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -32 | Th | Th | |
Guard point 8F. ・Timing opponent hits wall was changed. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M / 20,35 | 24F | -9 | KDN | KDN | Easy Command ![]() ![]() ![]() ![]() ![]() (S3)– Increased the lower range of the attack. | |
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() ![]() L,M / 20,35 | 22F | -9 | KDN | KDN | Easy Command ![]() ![]() ![]() (Ver.5.00)・Added the command for Rage Drive When the Rage Drive is performed with this command, the attack start-up will be 22-23F. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M / 20,35 | 24F | -9 | KDN | KDN | |
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() ![]() L,M / 20,35 | 22F | -9 | KDN | KDN |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M / 20,35 | 24F | -9 | KDN | KDN | |
Easy Command ![]() ![]() ![]() ![]() ![]() (S3)– Increased the lower range of the attack. | ||||||
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() ![]() L,M / 20,35 | 22F | -9 | KDN | KDN | |
Easy Command ![]() ![]() ![]() (Ver.5.00)・Added the command for Rage Drive When the Rage Drive is performed with this command, the attack start-up will be 22-23F. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Rotary Catapult![]() Th(H) / 35(40) | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() ±0F Reverse Pos. | Long Range Throw when input ![]() Damage () is wall hit bonus. Damage() is wall bonus. Returns to BT after break throw. | |
![]() | Piston Gun Back Breaker![]() Th(H) / 35 | 12F | Foot-sd. Face-down | ![]() ![]() -6F CCW. | Long Range Throw when input ![]() | |
![]() | Side Left Bomb Approach from left side Th(H) / 40(50) | Foot-sd. Face-up | ![]() -3F | Damage () is wall hit bonus. Damage() is wall hit. Wall Juggle hit. | ||
![]() | Hanging Neck Throw Approach from right side Th(H) / 40 | Head-sd. Face-down | ![]() -3F | |||
![]() | Spinal Crush Approach from behind ![]() Th(H) / 70 | Head-sd. Face-up | disable | Floor break. | ||
![]() | Throw Away Approach from behind ![]() Th(H) / 70(80) | Foot-sd. Face-up | disable | Damage () is wall hit bonus. Damage() is wall hit. Wall Juggle hit. | ||
![]() | Body Press![]() ![]() Th(H)(SM) / 25 | 23F | Foot-sd. Face-up | disable | Jack face down after throw. | |
![]() | Body Press Hammer During Body Press ![]() Combination / 25,10 | Foot-sd. Face-up | disable | Floor break. | ||
![]() | Volcano![]() ![]() Th(H) / 10(,5) | 11F | Reverse Pos. | ![]() -2F | Damage() is on landing bonus. | |
![]() | Volcano Blaster![]() ![]() ![]() Th(H) / 15(,5) | 11F | Reverse Pos. | ![]() -2F | Disable Advanced Input. Damage() is on landing bonus. | |
![]() | Body Smash![]() ![]() Th(H) / 25 | 11F | +14F | ![]() -2F | Floor break. Forces to crouching upon throw. | |
![]() | Ground Zero![]() ![]() Th(H) / 35 | 11F | Reverse Pos. Head-sd. Face-up | ![]() -6F | ||
![]() | Lift Up Megaton Hit![]() ![]() ![]() ![]() ![]() Th(H) / 40 | 11F | ![]() -6F | Wall Stun. -18F after Just Block ( ![]() | ||
![]() | Pile Driver![]() ![]() ![]() Th(H) / 50 | 11F | Head-sd. Face-up | ![]() -6F | Floor break. | |
![]() | Pyramid Driver![]() ![]() ![]() ![]() Th(H) / 40 | 11F | Foot-sd. Face-up | ![]() -2F | Floor break. | |
![]() | Back Breaker![]() ![]() ![]() ![]() Th(H) / 45 | 11F | Foot-sd. Face-up | ![]() -2F | ||
![]() | Gun Bomb![]() ![]() LTh / 45 | 13F | CCW. Foot-sd. Face-down | ![]() ±0F | 42 29 | Floor break. |
![]() | Iron Gunman![]() ![]() LTh / 45(50) | 13F | CCW. Head-sd. Face-up | ![]() ±0F | 42 29 | Damage () is wall hit bonus. Damage() is wall bonus. (Ver.2.10)・Recovery frames after landing this crouch throw is adjusted from ±0F to +5F. |
![]() | Twin Drivers During enemy wall stun ![]() ![]() ![]() ![]() Th(Wall) / 60 | Foot-sd. Face-up | disable | Long Range Throw. (Ver.4.00) - Changed the damage from 45 to 60. - Can now perform the move from "During enemy wall stun ![]() ![]() | ||
![]() | Cossack Compactor Cossack Kicks ![]() ![]() LTh / 45 | CCW. Head-sd. Face-up | ![]() ![]() ±0F | Cossack Kicks Odd connect to ![]() ![]() Cossack Kicks Even connect to ![]() ![]() |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Rotary Catapult![]() Th(H) / 35(40) | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() ±0F Reverse Pos. | |
![]() | Piston Gun Back Breaker![]() Th(H) / 35 | 12F | Foot-sd. Face-down | ![]() ![]() -6F CCW. | |
![]() | Side Left Bomb Approach from left side Th(H) / 40(50) | Foot-sd. Face-up | ![]() -3F | ||
![]() | Hanging Neck Throw Approach from right side Th(H) / 40 | Head-sd. Face-down | ![]() -3F | ||
![]() | Spinal Crush Approach from behind ![]() Th(H) / 70 | Head-sd. Face-up | disable | ||
![]() | Throw Away Approach from behind ![]() Th(H) / 70(80) | Foot-sd. Face-up | disable | ||
![]() | Body Press![]() ![]() Th(H)(SM) / 25 | 23F | Foot-sd. Face-up | disable | |
![]() | Body Press Hammer During Body Press ![]() Combination / 25,10 | Foot-sd. Face-up | disable | ||
![]() | Volcano![]() ![]() Th(H) / 10(,5) | 11F | Reverse Pos. | ![]() -2F | |
![]() | Volcano Blaster![]() ![]() ![]() Th(H) / 15(,5) | 11F | Reverse Pos. | ![]() -2F | |
![]() | Body Smash![]() ![]() Th(H) / 25 | 11F | +14F | ![]() -2F | |
![]() | Ground Zero![]() ![]() Th(H) / 35 | 11F | Reverse Pos. Head-sd. Face-up | ![]() -6F | |
![]() | Lift Up Megaton Hit![]() ![]() ![]() ![]() ![]() Th(H) / 40 | 11F | ![]() -6F | ||
![]() | Pile Driver![]() ![]() ![]() Th(H) / 50 | 11F | Head-sd. Face-up | ![]() -6F | |
![]() | Pyramid Driver![]() ![]() ![]() ![]() Th(H) / 40 | 11F | Foot-sd. Face-up | ![]() -2F | |
![]() | Back Breaker![]() ![]() ![]() ![]() Th(H) / 45 | 11F | Foot-sd. Face-up | ![]() -2F | |
![]() | Gun Bomb![]() ![]() LTh / 45 | 13F | CCW. Foot-sd. Face-down | ![]() ±0F | 42 29 |
![]() | Iron Gunman![]() ![]() LTh / 45(50) | 13F | CCW. Head-sd. Face-up | ![]() ±0F | 42 29 |
![]() | Twin Drivers During enemy wall stun ![]() ![]() ![]() ![]() Th(Wall) / 60 | Foot-sd. Face-up | disable | ||
![]() | Cossack Compactor Cossack Kicks ![]() ![]() LTh / 45 | CCW. Head-sd. Face-up | ![]() ![]() ±0F |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Rotary Catapult![]() Th(H) / 35(40) | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() ±0F Reverse Pos. | |
Long Range Throw when input ![]() Damage () is wall hit bonus. Damage() is wall bonus. Returns to BT after break throw. | |||||
![]() | Piston Gun Back Breaker![]() Th(H) / 35 | 12F | Foot-sd. Face-down | ![]() ![]() -6F CCW. | |
Long Range Throw when input ![]() | |||||
![]() | Side Left Bomb Approach from left side Th(H) / 40(50) | Foot-sd. Face-up | ![]() -3F | ||
Damage () is wall hit bonus. Damage() is wall hit. Wall Juggle hit. | |||||
![]() | Hanging Neck Throw Approach from right side Th(H) / 40 | Head-sd. Face-down | ![]() -3F | ||
![]() | Spinal Crush Approach from behind ![]() Th(H) / 70 | Head-sd. Face-up | disable | ||
Floor break. | |||||
![]() | Throw Away Approach from behind ![]() Th(H) / 70(80) | Foot-sd. Face-up | disable | ||
Damage () is wall hit bonus. Damage() is wall hit. Wall Juggle hit. | |||||
![]() | Body Press![]() ![]() Th(H)(SM) / 25 | 23F | Foot-sd. Face-up | disable | |
Jack face down after throw. | |||||
![]() | Body Press Hammer During Body Press ![]() Combination / 25,10 | Foot-sd. Face-up | disable | ||
Floor break. | |||||
![]() | Volcano![]() ![]() Th(H) / 10(,5) | 11F | Reverse Pos. | ![]() -2F | |
Damage() is on landing bonus. | |||||
![]() | Volcano Blaster![]() ![]() ![]() Th(H) / 15(,5) | 11F | Reverse Pos. | ![]() -2F | |
Disable Advanced Input. Damage() is on landing bonus. | |||||
![]() | Body Smash![]() ![]() Th(H) / 25 | 11F | +14F | ![]() -2F | |
Floor break. Forces to crouching upon throw. | |||||
![]() | Ground Zero![]() ![]() Th(H) / 35 | 11F | Reverse Pos. Head-sd. Face-up | ![]() -6F | |
![]() | Lift Up Megaton Hit![]() ![]() ![]() ![]() ![]() Th(H) / 40 | 11F | ![]() -6F | ||
Wall Stun. -18F after Just Block ( ![]() | |||||
![]() | Pile Driver![]() ![]() ![]() Th(H) / 50 | 11F | Head-sd. Face-up | ![]() -6F | |
Floor break. | |||||
![]() | Pyramid Driver![]() ![]() ![]() ![]() Th(H) / 40 | 11F | Foot-sd. Face-up | ![]() -2F | |
Floor break. | |||||
![]() | Back Breaker![]() ![]() ![]() ![]() Th(H) / 45 | 11F | Foot-sd. Face-up | ![]() -2F | |
![]() | Gun Bomb![]() ![]() LTh / 45 | 13F | CCW. Foot-sd. Face-down | ![]() ±0F | 42 29 |
Floor break. | |||||
![]() | Iron Gunman![]() ![]() LTh / 45(50) | 13F | CCW. Head-sd. Face-up | ![]() ±0F | 42 29 |
Damage () is wall hit bonus. Damage() is wall bonus. (Ver.2.10)・Recovery frames after landing this crouch throw is adjusted from ±0F to +5F. | |||||
![]() | Twin Drivers During enemy wall stun ![]() ![]() ![]() ![]() Th(Wall) / 60 | Foot-sd. Face-up | disable | ||
Long Range Throw. (Ver.4.00) - Changed the damage from 45 to 60. - Can now perform the move from "During enemy wall stun ![]() ![]() | |||||
![]() | Cossack Compactor Cossack Kicks ![]() ![]() LTh / 45 | CCW. Head-sd. Face-up | ![]() ![]() ±0F | ||
Cossack Kicks Odd connect to ![]() ![]() Cossack Kicks Even connect to ![]() ![]() |
10 Hit Combo 1 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | SM | L | L | M | M | M | M | M | M | M |
DAMAGE | 8 | 6 | 5 | 7 | 7 | 6 | 6 | 8 | 21 | 25 |
block | -4 | -14 | -21 | -12 | -19 | -21 | -22 | -25 | -27 | -26 |
NH | +7 | -3 | -11 | -1 | -8 | -10 | -12 | -11 | -11 | KDN |
CH | ||||||||||
![]() | start-up 11F Enable start from FC ![]() | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() | ![]() |
HIT LEVEL | SM | L | L | M | M | M | M | M | L | M |
DAMAGE | 8 | 6 | 5 | 7 | 7 | 6 | 6 | 8 | 12 | 35 |
block | -4 | -14 | -21 | -12 | -19 | -21 | -22 | -25 | -25 | -36 |
NH | +7 | -3 | -11 | -1 | -8 | -10 | -12 | -11 | KDN | LNC |
CH | ||||||||||
![]() | start-up 11F Enable start from FC ![]() |