JACK-7:DATA

MOVE LIST & FRAME DATA Ver.5.00

【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 11
13F -2 +6 +9 34
・Damage changed from 14 to 11.
(S3)– Increased the lower range of the attack.
Jab to Jackhammer

H,M / 11,25
  -14C KDN KDN  Forces an opponent to crouching upon block.
Combo from 1st NH
Can be delayed 9F
Combo can be delayed 9F 1st NH
・Changed to chain hit.
・Damage changed from 28 to 25.
・Changed from -12F to -14F.
・Opponent reaction on hit was changed.
TS
Jab to Stunning Hook

H,H / 11,24
  -2 KDN KDN  Combo from 1st CH
Can be delayed 9F
Combo can be delayed 9F from 1st CH
Right Jab

H / 10
11F +1 +9 +9  
・Opponent closer on hit.
Jab Elbow

H,M / 10,12
  -2 +3 +3  Combo from 1st NH
Jab Elbow Smash

H,M,M / 10,12,20
  -12 LNC LNC  Returns to crouching.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Face Buster

H / 30
18F -13 KDN KDN  
High Kick

H / 20
16F -4 +7 LNC 39
TS
Tornado Punch

MM / 8,20
15F -13 +6Sp +6Sp  
(S3)– Changed the damage from 15.27 to 8,20.
– Changed the attack levels from M,H to M,M.
– Changed the frame advantage when blocked from -9F to -13F.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit (from KDN to +6SpF).
Giant Foot Stomp (Lv.1)
or Floor Break
UB(M) / 40
94F KDN KDN KDN  TJ37F
Giant Foot Stomp (Lv.2)

UB(M) / 40
124F KDN KDN KDN  
Giant Foot Stomp (Lv.3)

UB(M) / 60
154F KDN KDN KDN  
Giant Foot Stomp (Lv.4)

UB(M) / 80
184F KDN KDN KDN  
Giant Foot Stomp (Lv.5)

UB(M) / 100
214F KDN KDN KDN  
Pivot Gun (1)

M / 15
14F -6 +5 +5  
(S3)– Changed the damage from 13, to 15.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Impact Driver

M,H / 15,25,
  -7 KDN KDN  Combo from 1st hit.
(Ver.4.00) - New move
Pivot Gun (2)

M,H / 15,15
  -6 +5 +5  Combo from 1st hit.
(S3)– Changed the damage from 13, to 15.
Pivot Gun Airblaster

M,H,H / 15,15,20
   
(S3)– New move.
Pivot Gun Airblaster (Hold)
Hold
M,H,H / 15,15,55
   
(S3)– New move.
Pivot Gun

M,H,M / 15,15,,24
  +6 KDN KDN  
(Ver.4.00) - Changed the damage from 20 to 24.
Pivot Gun (Hold)
Hold
M,H,UB(M) / 15,15,30
  KDN KDN KDN  
(S3)– Changed the damage from 50 to 30.
– Changed the move from a mid attack to an unblockable attack.
Pinpoint Assault

H / 20
10F -12 +5 KDN 43
(Ver.4.20)- Damage changed from 17 to 20. Due to low damage return when used as a punisher, the damage is increased.
Machine Press (1)

M / 14
17F -7 +7 +7  
・Changed from -10F to -7Fon block.
・Opponent reaction on counter hit was changed from knock down to +7F.
(S3)– Changed the damage from 17 to 14.
– Changed the attack startup from 20F to 17F.
– Reduced the strength of the pushback, and made the move easier to land.
Two-Step Die

M,H / 14,20
  -9 KDN KDN  Combo from 1st NH.
(S3)– New move.
Machine Press

M,M / 14,22
  -11C KDN LNC  Forces an opponent to crouching upon block.
Combo from 1st CH
Can be delayed 16F
Combo can be delayed 10F from 1st CH
・Changed from -13CF to -9F on block.
・Opponent reaction on hit was changed.
(S3)– Changed the frame advantage when blocked from -9F to -11CF.
– Changed the opponent’s behavior when guarding the move.
High Kick

H / 23
17F -4 +7 LNC 40
Dark Greeting

UB(H) / 80
65F KDN KDN KDN  Advance Input is unavailable
Start-up 66F in actualy
・Attack property changed from Unblockable to Unblockable High.
Sudden Elbow

M / 30
65F +8 KDN KDN  
WB
Tyulpan Blast

M / 22
15F -19 KDN KDN  
(S3)– Enabled the move to cause a wall bound if it hits.
– Shortened the recovery time after the move hits by 5 frames.
(Ver.4.00) - Fixed an issue in which the damage upon hit in midair was not the same as on the ground.
Atomic Shoulder Tackle
or FC
M / 28
21F -9 KDN KDN  Returns to crouching.
Meaty 4F in actualy
(S3)– Changed the frame advantage when blocked from -12F to -9F.
– Increased the recovery time after the move hits by 7 frames.
– Changed the opponent’s behavior when the attack hits or is blocked.
– The character is no longer counted as crouching during this move.
Overclocking (1)

M / 12
14F -4 +3 +5 39
TS
Overclocking

M,M / 12,20
  -10 +13Sp KDN  Combo from 1st CH
Can be delayed
(S3)– Shortened the recovery time after the move hits by 4 frames (from +9SpF to +13SpF).
(Ver.5.00)・ It is now changed to trigger a screw upon counter hit (+13SpF to Screw).
Overdrive (2)

M,H / 12,10
  -12 -1A -1A  Combo from 1st CH
Can be delayed
Overdrive (3)

M,H,H / 12,10,3
  -10 -2 -2  
Overdrive

M,H,H,HH / 12,10,3,3,20
  -18 KDN KDN  Combo from 3rd NH
Savage Uppercut

M / 13
15F -14 LNC LNC 46
・Opponent closer on block.
(Ver.4.20)- The move sometimes whiffed when performed in close proximity. As such, the inner hit range of the attack is now expanded.
Rushing Uppercut (2)

M,M / 13,15
  -6 +5 +5  Returns to crouching.
Rushing Uppercut

M,M,M / 13,15,12
  -8 +3 +3  Returns to crouching.
Combo from 2nd CH
TS
Rushing Uppercut High

M,M,M,H / 13,15,12,23
  -4 KDN KDN  Combo from 3rd NH
Can be delayed
Rushing Uppercut Mid

M,M,M,M / 13,15,12,15
  -2 +9 +9  Returns to crouching.
Combo from 3rd NH
Rushing Uppercut Low

M,M,M,L / 13,15,12,8
  -11 ±0 ±0  TC
Returns to crouching.
Combo from 3rd NH
Can be delayed
Side Kick

M / 16
16F -9 +2 +2  
TS
Combine Harvester

M,H / 16,20
  -7 KDN KDN  Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Front Kick

M / 15
12F -4 +7 +7 35
Megaton Earthquake

LL / 8,21
18F -70 KDN KDN  
Dumptruck

M / 28
13F -23 KDN KDN  
・Damage changed from 30 to 28.
Body Press

SM / 20
30F -19C KDN KDN  TJ15F
Close hit is Throw
Direct hit Start-up 34F
Forces an opponent to crouching upon block.
Jack to Head side & Face Down
Meaty 11F in actualy
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Crouch Straight

SM / 8
11F -4 +7 +7  TC4F
Returns to crouching.
Low Squat Kick

L / 12
20F -12 -1 -1  TC4F
Returns to crouching.
Crouch Chin Kick

L / 10
16F -9 +2 +2 44TC4F
Returns to crouching.
Double Axe

M / 28(,5)
27F -18 LNC LNC  TC6F
Damage() is on landing bonus
(S3)– Changed the attack startup from 30F to 27F.
Machinegun Blast (1)

L / 15
12F -12 +2 +2 43Returns to crouching.
・Changed from -11F to -12F on block.
・Changed from +3F to +2F on hit.
(Ver.4.20)- Damage changed from 13 to 15. Since there was no crouching status, and the return was also low, the damage is increased.
Machinegun Blast (2)

L,L / 15,5
  -12 -1 -1  Returns to crouching.
Combo from 1st NH
・Changed from -11F to -12F on block.
・Changed from 6plusmn;0F to -1F on hit.
Machinegun Blast (3)

L,L,L / 15,5,5
  -12 -1 -1  Returns to crouching.
・Changed from -11F to -12F on block.
・Changed from ±0F to -1F on hit.
Machinegun Blast

L,L,L,M / 15,5,5,21
  -11 KDN KDN  Returns to crouching.
Power Shovel

L / 24
22F -18 +3C KDN 59TC6F
Forces an opponent to crouching upon NH.
・Changed from ±0F to +3F on hit.
Power Shovel (Hold)
Hold
L / 30
36F -29 KDN KDN  TC6F
(S3)– Changed the opponent’s behavior when hit.
Cossack Kicks (1)

L / 15
21F -20 -9 -9  
Cossack Kicks (2)

L,L / 15,12
  -16 -5 -5  Combo from 1st CH
Cossack Kicks (3)

L,L,L / 15,12,12
  -19 -8 -8  Combo from 2nd CH
Cossack Kicks (4)

L,L,L,L / 15,12,12,12
  -16 -5 -5  Combo from 3rd CH
Cossack Kicks (5)

L,L,L,L,L / 15,12,12,12,12
  -19 -8 -8  Combo from 4th CH
Cossack Kicks

L,L,L,L,L,L / 15,12,12,12,12,12
  -16 -5 -5  Combo from 5th CH
Cossack Smash
During Cossack Kicks
H / 21
  +14G KDN KDN  
Big Boot

L / 14
16F -13 -2 -2 48TC6F
Returns to crouching.
Piston Gun

HHHHH / 5,3,3,3,20
20F -4 KDN KDN  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
- Increased the range of the attack.
Excavator

M / 17
20F -11 +8A +8A  
・Damage changed from 20 to 17.
・Changed from -10F to -8F on block.
・Opponent reaction on counter hit was changed.
・Hitbox expanded.
(S3)– Changed the frame advantage when blocked from -8F to -11F.
– Changed the frame advantage upon hit from +5F to +8AF.
– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +8AF).
– Increased the distance between the character and the opponent when the move is blocked.
– Decreased the distance between the character and the opponent when the move hits.
Double Biceps

M,M / 17,17
  -14C KDN LNC  Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st CH.
(S3)- New move.
(Ver.4.00) - Changed the damage from 20 to 17.
- Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.5.00)・Changed the opponent's behavior on aerial hit.
Piston Gun Assault

M / 27
19F +5 KDN KDN  
WG
Piston Gun Assault (Hold)
Hold
M / 55
35F +3
+5W
KDN KDN  
・Hitbox expanded downward.
(Ver.5.00)・Changed the opponent's behavior on block (-7F to +3F).
 Wall crush inducing guard is implemented.
・Reduced the delay by 3F.
Mad Dozer (1)

M / 14
16F -9 +2 +2  
Mad Dozer (2)

M,H / 14,13
  -4 +1 +1  Combo from 1st NH
・Hitbox expanded downward.
Mad Dozer

M,H,H / 14,13,20
  -9 KDN KDN  
Mad Dozer (Hold)
Hold
M,H,UB(M) / 14,13,30
  KDN KDN KDN  
(S3)– Changed the damage from 50 to 30.
– Changed the move from a mid attack to an unblockable attack.
– Decreased the move’s tracking.
Sherman Stomp (1)

M / 12
16F -15 -4 -4  
Sherman Stomp

M,M / 12,21
  -8C KDN KDN  Forces an opponent to crouching upon block.
Combo from 1st CH
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 11
13F -2 +6 +9 34
Jab to Jackhammer

H,M / 11,25
  -14C KDN KDN  
TS
Jab to Stunning Hook

H,H / 11,24
  -2 KDN KDN  
Right Jab

H / 10
11F +1 +9 +9  
Jab Elbow

H,M / 10,12
  -2 +3 +3  
Jab Elbow Smash

H,M,M / 10,12,20
  -12 LNC LNC  
Face Buster

H / 30
18F -13 KDN KDN  
High Kick

H / 20
16F -4 +7 LNC 39
TS
Tornado Punch

MM / 8,20
15F -13 +6Sp +6Sp  
TJ
Giant Foot Stomp (Lv.1)
or Floor Break
UB(M) / 40
94F KDN KDN KDN  
Giant Foot Stomp (Lv.2)

UB(M) / 40
124F KDN KDN KDN  
Giant Foot Stomp (Lv.3)

UB(M) / 60
154F KDN KDN KDN  
Giant Foot Stomp (Lv.4)

UB(M) / 80
184F KDN KDN KDN  
Giant Foot Stomp (Lv.5)

UB(M) / 100
214F KDN KDN KDN  
Pivot Gun (1)

M / 15
14F -6 +5 +5  
Impact Driver

M,H / 15,25,
  -7 KDN KDN  
Pivot Gun (2)

M,H / 15,15
  -6 +5 +5  
Pivot Gun Airblaster

M,H,H / 15,15,20
   
Pivot Gun Airblaster (Hold)
Hold
M,H,H / 15,15,55
   
Pivot Gun

M,H,M / 15,15,,24
  +6 KDN KDN  
Pivot Gun (Hold)
Hold
M,H,UB(M) / 15,15,30
  KDN KDN KDN  
Pinpoint Assault

H / 20
10F -12 +5 KDN 43
Machine Press (1)

M / 14
17F -7 +7 +7  
Two-Step Die

M,H / 14,20
  -9 KDN KDN  
Machine Press

M,M / 14,22
  -11C KDN LNC  
High Kick

H / 23
17F -4 +7 LNC 40
Dark Greeting

UB(H) / 80
65F KDN KDN KDN  
Sudden Elbow

M / 30
65F +8 KDN KDN  
WB
Tyulpan Blast

M / 22
15F -19 KDN KDN  
Atomic Shoulder Tackle
or FC
M / 28
21F -9 KDN KDN  
Overclocking (1)

M / 12
14F -4 +3 +5 39
TS
Overclocking

M,M / 12,20
  -10 +13Sp KDN  
Overdrive (2)

M,H / 12,10
  -12 -1A -1A  
Overdrive (3)

M,H,H / 12,10,3
  -10 -2 -2  
Overdrive

M,H,H,HH / 12,10,3,3,20
  -18 KDN KDN  
Savage Uppercut

M / 13
15F -14 LNC LNC 46
Rushing Uppercut (2)

M,M / 13,15
  -6 +5 +5  
Rushing Uppercut

M,M,M / 13,15,12
  -8 +3 +3  
TS
Rushing Uppercut High

M,M,M,H / 13,15,12,23
  -4 KDN KDN  
Rushing Uppercut Mid

M,M,M,M / 13,15,12,15
  -2 +9 +9  
TC
Rushing Uppercut Low

M,M,M,L / 13,15,12,8
  -11 ±0 ±0  
Side Kick

M / 16
16F -9 +2 +2  
TS
Combine Harvester

M,H / 16,20
  -7 KDN KDN  
Front Kick

M / 15
12F -4 +7 +7 35
Megaton Earthquake

LL / 8,21
18F -70 KDN KDN  
Dumptruck

M / 28
13F -23 KDN KDN  
TJ
Body Press

SM / 20
30F -19C KDN KDN  
TC
Crouch Jab

SM / 5
10F -5 +6 +6  
TC
Crouch Straight

SM / 8
11F -4 +7 +7  
TC
Low Squat Kick

L / 12
20F -12 -1 -1  
TC
Crouch Chin Kick

L / 10
16F -9 +2 +2 44
TC
Double Axe

M / 28(,5)
27F -18 LNC LNC  
Machinegun Blast (1)

L / 15
12F -12 +2 +2 43
Machinegun Blast (2)

L,L / 15,5
  -12 -1 -1  
Machinegun Blast (3)

L,L,L / 15,5,5
  -12 -1 -1  
Machinegun Blast

L,L,L,M / 15,5,5,21
  -11 KDN KDN  
TC
Power Shovel

L / 24
22F -18 +3C KDN 59
TC
Power Shovel (Hold)
Hold
L / 30
36F -29 KDN KDN  
Cossack Kicks (1)

L / 15
21F -20 -9 -9  
Cossack Kicks (2)

L,L / 15,12
  -16 -5 -5  
Cossack Kicks (3)

L,L,L / 15,12,12
  -19 -8 -8  
Cossack Kicks (4)

L,L,L,L / 15,12,12,12
  -16 -5 -5  
Cossack Kicks (5)

L,L,L,L,L / 15,12,12,12,12
  -19 -8 -8  
Cossack Kicks

L,L,L,L,L,L / 15,12,12,12,12,12
  -16 -5 -5  
Cossack Smash
During Cossack Kicks
H / 21
  +14G KDN KDN  
TC
Big Boot

L / 14
16F -13 -2 -2 48
Piston Gun

HHHHH / 5,3,3,3,20
20F -4 KDN KDN  
Excavator

M / 17
20F -11 +8A +8A  
Double Biceps

M,M / 17,17
  -14C KDN LNC  
Piston Gun Assault

M / 27
19F +5 KDN KDN  
WG
Piston Gun Assault (Hold)
Hold
M / 55
35F +3
+5W
KDN KDN  
Mad Dozer (1)

M / 14
16F -9 +2 +2  
Mad Dozer (2)

M,H / 14,13
  -4 +1 +1  
Mad Dozer

M,H,H / 14,13,20
  -9 KDN KDN  
Mad Dozer (Hold)
Hold
M,H,UB(M) / 14,13,30
  KDN KDN KDN  
Sherman Stomp (1)

M / 12
16F -15 -4 -4  
Sherman Stomp

M,M / 12,21
  -8C KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 11
13F -2 +6 +9 34
・Damage changed from 14 to 11.
(S3)– Increased the lower range of the attack.
Jab to Jackhammer

H,M / 11,25
  -14C KDN KDN  
Forces an opponent to crouching upon block.
Combo from 1st NH
Can be delayed 9F
Combo can be delayed 9F 1st NH
・Changed to chain hit.
・Damage changed from 28 to 25.
・Changed from -12F to -14F.
・Opponent reaction on hit was changed.
TS
Jab to Stunning Hook

H,H / 11,24
  -2 KDN KDN  
Combo from 1st CH
Can be delayed 9F
Combo can be delayed 9F from 1st CH
Right Jab

H / 10
11F +1 +9 +9  
・Opponent closer on hit.
Jab Elbow

H,M / 10,12
  -2 +3 +3  
Combo from 1st NH
Jab Elbow Smash

H,M,M / 10,12,20
  -12 LNC LNC  
Returns to crouching.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Face Buster

H / 30
18F -13 KDN KDN  
 
High Kick

H / 20
16F -4 +7 LNC 39
 
TS
Tornado Punch

MM / 8,20
15F -13 +6Sp +6Sp  
(S3)– Changed the damage from 15.27 to 8,20.
– Changed the attack levels from M,H to M,M.
– Changed the frame advantage when blocked from -9F to -13F.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit (from KDN to +6SpF).
Giant Foot Stomp (Lv.1)
or Floor Break
UB(M) / 40
94F KDN KDN KDN  
TJ37F
Giant Foot Stomp (Lv.2)

UB(M) / 40
124F KDN KDN KDN  
 
Giant Foot Stomp (Lv.3)

UB(M) / 60
154F KDN KDN KDN  
 
Giant Foot Stomp (Lv.4)

UB(M) / 80
184F KDN KDN KDN  
 
Giant Foot Stomp (Lv.5)

UB(M) / 100
214F KDN KDN KDN  
 
Pivot Gun (1)

M / 15
14F -6 +5 +5  
(S3)– Changed the damage from 13, to 15.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Impact Driver

M,H / 15,25,
  -7 KDN KDN  
Combo from 1st hit.
(Ver.4.00) - New move
Pivot Gun (2)

M,H / 15,15
  -6 +5 +5  
Combo from 1st hit.
(S3)– Changed the damage from 13, to 15.
Pivot Gun Airblaster

M,H,H / 15,15,20
   
(S3)– New move.
Pivot Gun Airblaster (Hold)
Hold
M,H,H / 15,15,55
   
(S3)– New move.
Pivot Gun

M,H,M / 15,15,,24
  +6 KDN KDN  
(Ver.4.00) - Changed the damage from 20 to 24.
Pivot Gun (Hold)
Hold
M,H,UB(M) / 15,15,30
  KDN KDN KDN  
(S3)– Changed the damage from 50 to 30.
– Changed the move from a mid attack to an unblockable attack.
Pinpoint Assault

H / 20
10F -12 +5 KDN 43
(Ver.4.20)- Damage changed from 17 to 20. Due to low damage return when used as a punisher, the damage is increased.
Machine Press (1)

M / 14
17F -7 +7 +7  
・Changed from -10F to -7Fon block.
・Opponent reaction on counter hit was changed from knock down to +7F.
(S3)– Changed the damage from 17 to 14.
– Changed the attack startup from 20F to 17F.
– Reduced the strength of the pushback, and made the move easier to land.
Two-Step Die

M,H / 14,20
  -9 KDN KDN  
Combo from 1st NH.
(S3)– New move.
Machine Press

M,M / 14,22
  -11C KDN LNC  
Forces an opponent to crouching upon block.
Combo from 1st CH
Can be delayed 16F
Combo can be delayed 10F from 1st CH
・Changed from -13CF to -9F on block.
・Opponent reaction on hit was changed.
(S3)– Changed the frame advantage when blocked from -9F to -11CF.
– Changed the opponent’s behavior when guarding the move.
High Kick

H / 23
17F -4 +7 LNC 40
 
Dark Greeting

UB(H) / 80
65F KDN KDN KDN  
Advance Input is unavailable
Start-up 66F in actualy
・Attack property changed from Unblockable to Unblockable High.
Sudden Elbow

M / 30
65F +8 KDN KDN  
 
WB
Tyulpan Blast

M / 22
15F -19 KDN KDN  
(S3)– Enabled the move to cause a wall bound if it hits.
– Shortened the recovery time after the move hits by 5 frames.
(Ver.4.00) - Fixed an issue in which the damage upon hit in midair was not the same as on the ground.
Atomic Shoulder Tackle
or FC
M / 28
21F -9 KDN KDN  
Returns to crouching.
Meaty 4F in actualy
(S3)– Changed the frame advantage when blocked from -12F to -9F.
– Increased the recovery time after the move hits by 7 frames.
– Changed the opponent’s behavior when the attack hits or is blocked.
– The character is no longer counted as crouching during this move.
Overclocking (1)

M / 12
14F -4 +3 +5 39
 
TS
Overclocking

M,M / 12,20
  -10 +13Sp KDN  
Combo from 1st CH
Can be delayed
(S3)– Shortened the recovery time after the move hits by 4 frames (from +9SpF to +13SpF).
(Ver.5.00)・ It is now changed to trigger a screw upon counter hit (+13SpF to Screw).
Overdrive (2)

M,H / 12,10
  -12 -1A -1A  
Combo from 1st CH
Can be delayed
Overdrive (3)

M,H,H / 12,10,3
  -10 -2 -2  
 
Overdrive

M,H,H,HH / 12,10,3,3,20
  -18 KDN KDN  
Combo from 3rd NH
Savage Uppercut

M / 13
15F -14 LNC LNC 46
・Opponent closer on block.
(Ver.4.20)- The move sometimes whiffed when performed in close proximity. As such, the inner hit range of the attack is now expanded.
Rushing Uppercut (2)

M,M / 13,15
  -6 +5 +5  
Returns to crouching.
Rushing Uppercut

M,M,M / 13,15,12
  -8 +3 +3  
Returns to crouching.
Combo from 2nd CH
TS
Rushing Uppercut High

M,M,M,H / 13,15,12,23
  -4 KDN KDN  
Combo from 3rd NH
Can be delayed
Rushing Uppercut Mid

M,M,M,M / 13,15,12,15
  -2 +9 +9  
Returns to crouching.
Combo from 3rd NH
Rushing Uppercut Low

M,M,M,L / 13,15,12,8
  -11 ±0 ±0  
TC
Returns to crouching.
Combo from 3rd NH
Can be delayed
Side Kick

M / 16
16F -9 +2 +2  
 
TS
Combine Harvester

M,H / 16,20
  -7 KDN KDN  
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Front Kick

M / 15
12F -4 +7 +7 35
 
Megaton Earthquake

LL / 8,21
18F -70 KDN KDN  
 
Dumptruck

M / 28
13F -23 KDN KDN  
・Damage changed from 30 to 28.
Body Press

SM / 20
30F -19C KDN KDN  
TJ15F
Close hit is Throw
Direct hit Start-up 34F
Forces an opponent to crouching upon block.
Jack to Head side & Face Down
Meaty 11F in actualy
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Crouch Straight

SM / 8
11F -4 +7 +7  
TC4F
Returns to crouching.
Low Squat Kick

L / 12
20F -12 -1 -1  
TC4F
Returns to crouching.
Crouch Chin Kick

L / 10
16F -9 +2 +2 44
TC4F
Returns to crouching.
Double Axe

M / 28(,5)
27F -18 LNC LNC  
TC6F
Damage() is on landing bonus
(S3)– Changed the attack startup from 30F to 27F.
Machinegun Blast (1)

L / 15
12F -12 +2 +2 43
Returns to crouching.
・Changed from -11F to -12F on block.
・Changed from +3F to +2F on hit.
(Ver.4.20)- Damage changed from 13 to 15. Since there was no crouching status, and the return was also low, the damage is increased.
Machinegun Blast (2)

L,L / 15,5
  -12 -1 -1  
Returns to crouching.
Combo from 1st NH
・Changed from -11F to -12F on block.
・Changed from 6plusmn;0F to -1F on hit.
Machinegun Blast (3)

L,L,L / 15,5,5
  -12 -1 -1  
Returns to crouching.
・Changed from -11F to -12F on block.
・Changed from ±0F to -1F on hit.
Machinegun Blast

L,L,L,M / 15,5,5,21
  -11 KDN KDN  
Returns to crouching.
Power Shovel

L / 24
22F -18 +3C KDN 59
TC6F
Forces an opponent to crouching upon NH.
・Changed from ±0F to +3F on hit.
Power Shovel (Hold)
Hold
L / 30
36F -29 KDN KDN  
TC6F
(S3)– Changed the opponent’s behavior when hit.
Cossack Kicks (1)

L / 15
21F -20 -9 -9  
 
Cossack Kicks (2)

L,L / 15,12
  -16 -5 -5  
Combo from 1st CH
Cossack Kicks (3)

L,L,L / 15,12,12
  -19 -8 -8  
Combo from 2nd CH
Cossack Kicks (4)

L,L,L,L / 15,12,12,12
  -16 -5 -5  
Combo from 3rd CH
Cossack Kicks (5)

L,L,L,L,L / 15,12,12,12,12
  -19 -8 -8  
Combo from 4th CH
Cossack Kicks

L,L,L,L,L,L / 15,12,12,12,12,12
  -16 -5 -5  
Combo from 5th CH
Cossack Smash
During Cossack Kicks
H / 21
  +14G KDN KDN  
 
Big Boot

L / 14
16F -13 -2 -2 48
TC6F
Returns to crouching.
Piston Gun

HHHHH / 5,3,3,3,20
20F -4 KDN KDN  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
- Increased the range of the attack.
Excavator

M / 17
20F -11 +8A +8A  
・Damage changed from 20 to 17.
・Changed from -10F to -8F on block.
・Opponent reaction on counter hit was changed.
・Hitbox expanded.
(S3)– Changed the frame advantage when blocked from -8F to -11F.
– Changed the frame advantage upon hit from +5F to +8AF.
– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +8AF).
– Increased the distance between the character and the opponent when the move is blocked.
– Decreased the distance between the character and the opponent when the move hits.
Double Biceps

M,M / 17,17
  -14C KDN LNC  
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st CH.
(S3)- New move.
(Ver.4.00) - Changed the damage from 20 to 17.
- Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.5.00)・Changed the opponent's behavior on aerial hit.
Piston Gun Assault

M / 27
19F +5 KDN KDN  
 
WG
Piston Gun Assault (Hold)
Hold
M / 55
35F +3
+5W
KDN KDN  
・Hitbox expanded downward.
(Ver.5.00)・Changed the opponent's behavior on block (-7F to +3F).
 Wall crush inducing guard is implemented.
・Reduced the delay by 3F.
Mad Dozer (1)

M / 14
16F -9 +2 +2  
 
Mad Dozer (2)

M,H / 14,13
  -4 +1 +1  
Combo from 1st NH
・Hitbox expanded downward.
Mad Dozer

M,H,H / 14,13,20
  -9 KDN KDN  
 
Mad Dozer (Hold)
Hold
M,H,UB(M) / 14,13,30
  KDN KDN KDN  
(S3)– Changed the damage from 50 to 30.
– Changed the move from a mid attack to an unblockable attack.
– Decreased the move’s tracking.
Sherman Stomp (1)

M / 12
16F -15 -4 -4  
 
Sherman Stomp

M,M / 12,21
  -8C KDN KDN  
Forces an opponent to crouching upon block.
Combo from 1st CH
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
HTSPC8F
Barrel Jacket Hammer

H / 30
20F -9 KDN KDN  
(Ver.4.20)- Damage changed from 25 to 30. Since the move was a high power crush with slow startup and low return, the damage is increased.
Patriot Fist

H / 23
19F -11 LNC LNC  
(S3)– Changed the damage from 20 to 23.
– Changed the frame advantage when blocked from -15F to -11F.
– Shortened the recovery time after the move hits by 4 frames.
Jumping Hook

M / 15
26F -24 KDN KDN  TJ9F
Jumping Hook

M / 15
26F -24 -13 -13  TJ9F
Sky Sweeper

UB(M) / 20
17F  
Sky Sweeper (Hold)
Hold
UB(M) / 55
31F  
Reactor Elbow

M / 25
24F +4C +7C +7C  TJ9F
Forces an opponent to crouching upon block or hit.
Reactor Elbow
or
M / 25
24F +4C +7C KDN  TJ9F
Forces an opponent to crouching upon block or NH.
Down Hammer

M / 28
32F -1C +10C +10C  TJ9F
Forces an opponent to crouching upon block or hit.
Jumping Front Kick
or
M / 20
25F -21 KDN KDN  TJ9F
Jumping Front Kick

M / 35
25F -12 KDN KDN  TJ9F
Rising Toekick

M / 11
15F -19 -8 -8  TJ9F
Jumping High Kick
or
M / 25
25F -16 KDN KDN  TJ9F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
HTSPC8F
Barrel Jacket Hammer

H / 30
20F -9 KDN KDN  
Patriot Fist

H / 23
19F -11 LNC LNC  
TJ
Jumping Hook

M / 15
26F -24 KDN KDN  
TJ
Jumping Hook

M / 15
26F -24 -13 -13  
Sky Sweeper

UB(M) / 20
17F  
Sky Sweeper (Hold)
Hold
UB(M) / 55
31F  
TJ
Reactor Elbow

M / 25
24F +4C +7C +7C  
TJ
Reactor Elbow
or
M / 25
24F +4C +7C KDN  
TJ
Down Hammer

M / 28
32F -1C +10C +10C  
TJ
Jumping Front Kick
or
M / 20
25F -21 KDN KDN  
TJ
Jumping Front Kick

M / 35
25F -12 KDN KDN  
TJ
Rising Toekick

M / 11
15F -19 -8 -8  
TJ
Jumping High Kick
or
M / 25
25F -16 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
HTSPC8F
Barrel Jacket Hammer

H / 30
20F -9 KDN KDN  
(Ver.4.20)- Damage changed from 25 to 30. Since the move was a high power crush with slow startup and low return, the damage is increased.
Patriot Fist

H / 23
19F -11 LNC LNC  
(S3)– Changed the damage from 20 to 23.
– Changed the frame advantage when blocked from -15F to -11F.
– Shortened the recovery time after the move hits by 4 frames.
Jumping Hook

M / 15
26F -24 KDN KDN  
TJ9F
Jumping Hook

M / 15
26F -24 -13 -13  
TJ9F
Sky Sweeper

UB(M) / 20
17F  
 
Sky Sweeper (Hold)
Hold
UB(M) / 55
31F  
 
Reactor Elbow

M / 25
24F +4C +7C +7C  
TJ9F
Forces an opponent to crouching upon block or hit.
Reactor Elbow
or
M / 25
24F +4C +7C KDN  
TJ9F
Forces an opponent to crouching upon block or NH.
Down Hammer

M / 28
32F -1C +10C +10C  
TJ9F
Forces an opponent to crouching upon block or hit.
Jumping Front Kick
or
M / 20
25F -21 KDN KDN  
TJ9F
Jumping Front Kick

M / 35
25F -12 KDN KDN  
TJ9F
Rising Toekick

M / 11
15F -19 -8 -8  
TJ9F
Jumping High Kick
or
M / 25
25F -16 KDN KDN  
TJ9F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jackhammer

M / 25
15F -6 KDN KDN  Advance Input is unavailable
Start-up 16F in actualy
・Damage changed from 30 to 25.
・Homing decreased.
(Ver.4.20)- The homing performance is improved. It is now easier to hit a side-stepping opponent, and easier to use as a poking move to limit the opponent's actions.
(Ver.5.00)・Decreasd the distance to the opponent on hit.
Rocket Uppercut

M / 21
18F -16 LNC LNC  Advance Input is unavailable
Start-up 19F in actualy
Rocket Uppercut (Hold)
Hold
M / 35(,5)
34F -15 LNC LNC  Advance Input is unavailable
Start-up 35F in actualy
Damage() is on landing bonus
(S3)– Increased the lower range of the attack.
Granite Stomping

M / 20
26F +4 +9C KDN  Advance Input is unavailable
Start-up 27F in actualy
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
- Decreased the distance between the character and the opponent when the move is blocked.
PC8F
Rocket Kick

M / 35
16F -14 KDN KDN  Advance Input is unavailable
Start-up 17F in actualy
Meaty 4F in actualy
・Changed to Power Crush.
・Decreased active frames by 1F.
・Changed from -9F to -14F on block.
Arm Scissors

M / 20
15F -15 KDN KDN  Advance Input is unavailable
Start-up 16F
Cross Cut Blast

M,M / 20,24
  -11 KDN KDN  Returns to crouching.
High and Low Cross Cut

M,L / 20,21
  -19 KDN KDN  TC
Returns to crouching.
Sliding Attack

M / 25
21F -82 KDN KDN  TJ20F
Advance Input is unavailable
Start-up 22F in actualy
Meaty 10F
Sliding Attack (Later Half)

L / 25
31F -110 KDN KDN  Advance Input is unavailable
Start-up 32F in actualy
H
Debugger

L / 30
24F -37 KDN KDN  TC6F
Advance Input is unavailable
Start-up 25F in actualy
Easy Command
Returns to crouching.
WB
Megaton Blast

M / 32
22F -9 KDN KDN  Advance Input is unavailable
Start-up 23F in actualy
Easy Command
Returns to crouching.
・Damage changed from 42 to 32.
・Causes Wall Bounce on hit.
(Ver.5.00)・Changed the recovery when blocking from -11F to -9F.
Gigaton Start Up

SP / -
   Easy Command
Complete input
Secret Command
Gigaton Punch

M / 30
41F +21G KDN KDN  Start-up frame after input
Gigaton Punch (2 spin)
(followed by lever spin)
UB(M) / 35
69F KDN KDN KDN  
Gigaton Punch (3 spin)
(followed by lever spin)
UB(M) / 45
94F KDN KDN KDN  
Gigaton Punch (4 spin)
(followed by lever spin)
UB(M) / 55
117F KDN KDN KDN  
Gigaton Punch (5 spin)
(followed by lever spin)
UB(M) / 199
141F KDN KDN KDN  
Gigaton Punch (over 6 spin)
(followed by lever spin)
UB(M) / 1
  LNC LNC LNC  Arm hit
Windup Uppercut

M / 22
38F -17 LNC LNC  Start-up frame is after input
Start-up 40F in actualy
Easy command
Meaty 1F in actualy
Windup Uppercut (Quick)

M / 25
27F -17 LNC LNC  Start-up frame is after input
Start-up 29F in actualy
Input within 7F after input
Easy Command
Meaty 1F in actualy
Cemaho Chop

M / 25
22F +7 +10 +10  
・Startup changed from 25F to 22F.
・Opponent closer on block.
(S3)– Changed the frame advantage upon hit from +12F to +10F.
– Decreased the distance between the character and the opponent when the move hits.
(Ver.5.00)・Changed the opponent's behavior on aerial hit.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jackhammer

M / 25
15F -6 KDN KDN  
Rocket Uppercut

M / 21
18F -16 LNC LNC  
Rocket Uppercut (Hold)
Hold
M / 35(,5)
34F -15 LNC LNC  
Granite Stomping

M / 20
26F +4 +9C KDN  
PC8F
Rocket Kick

M / 35
16F -14 KDN KDN  
Arm Scissors

M / 20
15F -15 KDN KDN  
Cross Cut Blast

M,M / 20,24
  -11 KDN KDN  
TC
High and Low Cross Cut

M,L / 20,21
  -19 KDN KDN  
TJ
Sliding Attack

M / 25
21F -82 KDN KDN  
Sliding Attack (Later Half)

L / 25
31F -110 KDN KDN  
HTC
Debugger

L / 30
24F -37 KDN KDN  
WB
Megaton Blast

M / 32
22F -9 KDN KDN  
Gigaton Start Up

SP / -
   
Gigaton Punch

M / 30
41F +21G KDN KDN  
Gigaton Punch (2 spin)
(followed by lever spin)
UB(M) / 35
69F KDN KDN KDN  
Gigaton Punch (3 spin)
(followed by lever spin)
UB(M) / 45
94F KDN KDN KDN  
Gigaton Punch (4 spin)
(followed by lever spin)
UB(M) / 55
117F KDN KDN KDN  
Gigaton Punch (5 spin)
(followed by lever spin)
UB(M) / 199
141F KDN KDN KDN  
Gigaton Punch (over 6 spin)
(followed by lever spin)
UB(M) / 1
  LNC LNC LNC  
Windup Uppercut

M / 22
38F -17 LNC LNC  
Windup Uppercut (Quick)

M / 25
27F -17 LNC LNC  
Cemaho Chop

M / 25
22F +7 +10 +10  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jackhammer

M / 25
15F -6 KDN KDN  
Advance Input is unavailable
Start-up 16F in actualy
・Damage changed from 30 to 25.
・Homing decreased.
(Ver.4.20)- The homing performance is improved. It is now easier to hit a side-stepping opponent, and easier to use as a poking move to limit the opponent's actions.
(Ver.5.00)・Decreasd the distance to the opponent on hit.
Rocket Uppercut

M / 21
18F -16 LNC LNC  
Advance Input is unavailable
Start-up 19F in actualy
Rocket Uppercut (Hold)
Hold
M / 35(,5)
34F -15 LNC LNC  
Advance Input is unavailable
Start-up 35F in actualy
Damage() is on landing bonus
(S3)– Increased the lower range of the attack.
Granite Stomping

M / 20
26F +4 +9C KDN  
Advance Input is unavailable
Start-up 27F in actualy
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
- Decreased the distance between the character and the opponent when the move is blocked.
PC8F
Rocket Kick

M / 35
16F -14 KDN KDN  
Advance Input is unavailable
Start-up 17F in actualy
Meaty 4F in actualy
・Changed to Power Crush.
・Decreased active frames by 1F.
・Changed from -9F to -14F on block.
Arm Scissors

M / 20
15F -15 KDN KDN  
Advance Input is unavailable
Start-up 16F
Cross Cut Blast

M,M / 20,24
  -11 KDN KDN  
Returns to crouching.
High and Low Cross Cut

M,L / 20,21
  -19 KDN KDN  
TC
Returns to crouching.
Sliding Attack

M / 25
21F -82 KDN KDN  
TJ20F
Advance Input is unavailable
Start-up 22F in actualy
Meaty 10F
Sliding Attack (Later Half)

L / 25
31F -110 KDN KDN  
Advance Input is unavailable
Start-up 32F in actualy
H
Debugger

L / 30
24F -37 KDN KDN  
TC6F
Advance Input is unavailable
Start-up 25F in actualy
Easy Command
Returns to crouching.
WB
Megaton Blast

M / 32
22F -9 KDN KDN  
Advance Input is unavailable
Start-up 23F in actualy
Easy Command
Returns to crouching.
・Damage changed from 42 to 32.
・Causes Wall Bounce on hit.
(Ver.5.00)・Changed the recovery when blocking from -11F to -9F.
Gigaton Start Up

SP / -
   
Easy Command
Complete input
Secret Command
Gigaton Punch

M / 30
41F +21G KDN KDN  
Start-up frame after input
Gigaton Punch (2 spin)
(followed by lever spin)
UB(M) / 35
69F KDN KDN KDN  
 
Gigaton Punch (3 spin)
(followed by lever spin)
UB(M) / 45
94F KDN KDN KDN  
 
Gigaton Punch (4 spin)
(followed by lever spin)
UB(M) / 55
117F KDN KDN KDN  
 
Gigaton Punch (5 spin)
(followed by lever spin)
UB(M) / 199
141F KDN KDN KDN  
 
Gigaton Punch (over 6 spin)
(followed by lever spin)
UB(M) / 1
  LNC LNC LNC  
Arm hit
Windup Uppercut

M / 22
38F -17 LNC LNC  
Start-up frame is after input
Start-up 40F in actualy
Easy command
Meaty 1F in actualy
Windup Uppercut (Quick)

M / 25
27F -17 LNC LNC  
Start-up frame is after input
Start-up 29F in actualy
Input within 7F after input
Easy Command
Meaty 1F in actualy
Cemaho Chop

M / 25
22F +7 +10 +10  
・Startup changed from 25F to 22F.
・Opponent closer on block.
(S3)– Changed the frame advantage upon hit from +12F to +10F.
– Decreased the distance between the character and the opponent when the move hits.
(Ver.5.00)・Changed the opponent's behavior on aerial hit.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Low Squat Kick
FC
L / 12
20F -12 -1 -1  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
16F -9 +2 +2  TC
Returns to crouching.
Killing Uppercut
WS
M / 14
15F -13 LNC LNC  Meaty 1F in actualy
(Ver.5.00)・Reduced the recovery on hit by 1F.
V-Twin (1)
WS
M / 10
14F -7 +4 +4  
V-Twin
WS
M,M / 10,17
  -14C KDN LNC  Forces an opponent to crouching upon block.
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Side Kick
WS
M / 16
16F -9 +2 +2  
TS
Combine Harvester
WS
M,H / 16,20
  -7 KDN KDN  Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Toe Smash
WS
M / 20
11F -6 +5 +5 36
Double Uppercut
WS
M / 14
20F -15 LNC LNC  
Double Hammer
WS
M,M / 14,15
  -16 KDN KDN  Can be delayed
Double Hammer Thrash
WS
M,M,L / 14,15,20
  -23 KDN KDN  Can be delayed
Short Hammer Rush (1)
WS
M / 15
17F -6 +5 +5  Returns to crouching.
Short Hammer Rush
WS
M,M / 15,12
  -8 +3 +3  Combo from 1st CH
Returns to crouching.
TS
Short Hammer Rush High
WS
M,M,H / 15,12,23
  -4 KDN KDN  Combo from 2nd NH
Can be delayed
Short Hammer Rush Mid
WS
M,M,M / 15,12,12
  -2 +9 +9  Combo from 2nd NH
3rd launch from 1st CH
Returns to crouching.
・1st hit, 3rd attack counter hit damage changed from 15 to 12.
Short Hammer Rush Low
WS
M,M,L / 15,12,8
  -11 ±0 ±0  TC
Combo from 2nd NH
Can be delayed
Returns to crouching.
Hammer Rush (1)
FC
L / 10
19F -8 +3 +3  TC
Returns to crouching.
Hammer Rush (2)
FC
L,L / 10,8
  -2 +7 +9  TC
Returns to crouching.
Hammer Rush (3)
FC
L,L,M / 10,8,12
  -12 -1 -1  Combo from 2nd CH
Returns to crouching.
Hammer Rush
FC
L,L,M,M / 10,8,12,12
  -8 +3 +3  Combo from 3rd CH
Returns to crouching.
TS
Hammer Rush High
FC
L,L,M,M,H / 10,8,12,12,23
  -4 KDN KDN  Combo from 4th NH
Can be delayed
Hammer Rush Mid
FC
L,L,M,M,M / 10,8,12,12,15
  -2 +9 +9  Returns to crouching.
Combo from 4th NH
Hammer Rush Low
FC
L,L,M,M,L / 10,8,12,12,8
  -11 ±0 ±0  TC
Combo from 4th NH
Can be delayed
Returns to crouching.
Megaton Strike
FC
L,M / 10,24
  -11 KDN KDN  TC
Returns to crouching.
Windmill Punches (1)
FC
M / 5
23F -21 -11C -11C  Forces an opponent to crouching upon hit.
・Hitbox expanded.
(S3)– Changed the attack startup from 25F to 23F.
Windmill Punches (2)
FC
M,M / 5,8
  -21 -11C -11C  Combo from 1st NH
Forces an opponent to crouching upon hit.
Windmill Punches (3)
FC
M,M,M / 5,8,11
  -11 KDN KDN  Combo from 1st NH
Windmill Punches
FC
M,M,M,H / 5,8,11,30
  +21 +14B +14B  
Swing Rush 3
FC
M / 12
18F -13 -2 -2  Returns to crouching.
TS
Swing Rush 3 High
FC
M,H / 12,23
  -4 KDN KDN  Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F from 1st NH
Swing R Knuckle (2)
FC
M,M / 12,10
  -4 +7 +7  Combo from 1st NH
Returns to crouching.
Swing R Knuckle
FC
M,M,M / 12,10,10
  -8 +3 +3  3rd Launch from 1st CH
Returns to crouching.
Hammer Rush 3 Low
FC
M,L / 12,8
  -11 ±0 ±0  TC
Combo from 1st NH
Can be delayed
Returns to crouching.
Cross Cut Saw
FC
L / 21
24F -18 KDN KDN  TC
Returns to crouching.
・Opponent closer on block.
Low Cross Combo
FC
L,M / 21,23(,5)
  -18 LNC LNC  Damage() is on landing bonus
Machinegun Knuckle (1)
FC
L / 16
12F -8 +6 +6  TC
Returns to crouching.
Forces an opponent to crouching upon CH.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
(Ver.4.20)- Damage of the 1st hit changed from 15 to 16.
Machinegun Knuckle (2)
FC
L,L / 16,10
  -2 +9 +9  Returns to crouching.
Machinegun Knuckle (3)
FC
L,L,L / 16,10,10
  -5 +9 +9  Returns to crouching.
Machinegun Knuckle
FC
L,L,L,M / 16,10,10,30
  -11 KDN KDN  Combo from 3rd NH
Returns to crouching.
(Ver.4.20)- The hit range of the 4th hit is expanded downward. Since it can be only performed from the crouching position, we increased the damage more than . The 4th attack is now easier to hit opponent when used in a wall combo.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC
Low Squat Kick
FC
L / 12
20F -12 -1 -1  
TC
Crouch Chin Kick
FC
L / 10
16F -9 +2 +2  
Killing Uppercut
WS
M / 14
15F -13 LNC LNC  
V-Twin (1)
WS
M / 10
14F -7 +4 +4  
V-Twin
WS
M,M / 10,17
  -14C KDN LNC  
Side Kick
WS
M / 16
16F -9 +2 +2  
TS
Combine Harvester
WS
M,H / 16,20
  -7 KDN KDN  
Toe Smash
WS
M / 20
11F -6 +5 +5 36
Double Uppercut
WS
M / 14
20F -15 LNC LNC  
Double Hammer
WS
M,M / 14,15
  -16 KDN KDN  
Double Hammer Thrash
WS
M,M,L / 14,15,20
  -23 KDN KDN  
Short Hammer Rush (1)
WS
M / 15
17F -6 +5 +5  
Short Hammer Rush
WS
M,M / 15,12
  -8 +3 +3  
TS
Short Hammer Rush High
WS
M,M,H / 15,12,23
  -4 KDN KDN  
Short Hammer Rush Mid
WS
M,M,M / 15,12,12
  -2 +9 +9  
TC
Short Hammer Rush Low
WS
M,M,L / 15,12,8
  -11 ±0 ±0  
TC
Hammer Rush (1)
FC
L / 10
19F -8 +3 +3  
TC
Hammer Rush (2)
FC
L,L / 10,8
  -2 +7 +9  
Hammer Rush (3)
FC
L,L,M / 10,8,12
  -12 -1 -1  
Hammer Rush
FC
L,L,M,M / 10,8,12,12
  -8 +3 +3  
TS
Hammer Rush High
FC
L,L,M,M,H / 10,8,12,12,23
  -4 KDN KDN  
Hammer Rush Mid
FC
L,L,M,M,M / 10,8,12,12,15
  -2 +9 +9  
TC
Hammer Rush Low
FC
L,L,M,M,L / 10,8,12,12,8
  -11 ±0 ±0  
TC
Megaton Strike
FC
L,M / 10,24
  -11 KDN KDN  
Windmill Punches (1)
FC
M / 5
23F -21 -11C -11C  
Windmill Punches (2)
FC
M,M / 5,8
  -21 -11C -11C  
Windmill Punches (3)
FC
M,M,M / 5,8,11
  -11 KDN KDN  
Windmill Punches
FC
M,M,M,H / 5,8,11,30
  +21 +14B +14B  
Swing Rush 3
FC
M / 12
18F -13 -2 -2  
TS
Swing Rush 3 High
FC
M,H / 12,23
  -4 KDN KDN  
Swing R Knuckle (2)
FC
M,M / 12,10
  -4 +7 +7  
Swing R Knuckle
FC
M,M,M / 12,10,10
  -8 +3 +3  
TC
Hammer Rush 3 Low
FC
M,L / 12,8
  -11 ±0 ±0  
TC
Cross Cut Saw
FC
L / 21
24F -18 KDN KDN  
Low Cross Combo
FC
L,M / 21,23(,5)
  -18 LNC LNC  
TC
Machinegun Knuckle (1)
FC
L / 16
12F -8 +6 +6  
Machinegun Knuckle (2)
FC
L,L / 16,10
  -2 +9 +9  
Machinegun Knuckle (3)
FC
L,L,L / 16,10,10
  -5 +9 +9  
Machinegun Knuckle
FC
L,L,L,M / 16,10,10,30
  -11 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Low Squat Kick
FC
L / 12
20F -12 -1 -1  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
16F -9 +2 +2  
TC
Returns to crouching.
Killing Uppercut
WS
M / 14
15F -13 LNC LNC  
Meaty 1F in actualy
(Ver.5.00)・Reduced the recovery on hit by 1F.
V-Twin (1)
WS
M / 10
14F -7 +4 +4  
 
V-Twin
WS
M,M / 10,17
  -14C KDN LNC  
Forces an opponent to crouching upon block.
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Side Kick
WS
M / 16
16F -9 +2 +2  
 
TS
Combine Harvester
WS
M,H / 16,20
  -7 KDN KDN  
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Toe Smash
WS
M / 20
11F -6 +5 +5 36
 
Double Uppercut
WS
M / 14
20F -15 LNC LNC  
 
Double Hammer
WS
M,M / 14,15
  -16 KDN KDN  
Can be delayed
Double Hammer Thrash
WS
M,M,L / 14,15,20
  -23 KDN KDN  
Can be delayed
Short Hammer Rush (1)
WS
M / 15
17F -6 +5 +5  
Returns to crouching.
Short Hammer Rush
WS
M,M / 15,12
  -8 +3 +3  
Combo from 1st CH
Returns to crouching.
TS
Short Hammer Rush High
WS
M,M,H / 15,12,23
  -4 KDN KDN  
Combo from 2nd NH
Can be delayed
Short Hammer Rush Mid
WS
M,M,M / 15,12,12
  -2 +9 +9  
Combo from 2nd NH
3rd launch from 1st CH
Returns to crouching.
・1st hit, 3rd attack counter hit damage changed from 15 to 12.
Short Hammer Rush Low
WS
M,M,L / 15,12,8
  -11 ±0 ±0  
TC
Combo from 2nd NH
Can be delayed
Returns to crouching.
Hammer Rush (1)
FC
L / 10
19F -8 +3 +3  
TC
Returns to crouching.
Hammer Rush (2)
FC
L,L / 10,8
  -2 +7 +9  
TC
Returns to crouching.
Hammer Rush (3)
FC
L,L,M / 10,8,12
  -12 -1 -1  
Combo from 2nd CH
Returns to crouching.
Hammer Rush
FC
L,L,M,M / 10,8,12,12
  -8 +3 +3  
Combo from 3rd CH
Returns to crouching.
TS
Hammer Rush High
FC
L,L,M,M,H / 10,8,12,12,23
  -4 KDN KDN  
Combo from 4th NH
Can be delayed
Hammer Rush Mid
FC
L,L,M,M,M / 10,8,12,12,15
  -2 +9 +9  
Returns to crouching.
Combo from 4th NH
Hammer Rush Low
FC
L,L,M,M,L / 10,8,12,12,8
  -11 ±0 ±0  
TC
Combo from 4th NH
Can be delayed
Returns to crouching.
Megaton Strike
FC
L,M / 10,24
  -11 KDN KDN  
TC
Returns to crouching.
Windmill Punches (1)
FC
M / 5
23F -21 -11C -11C  
Forces an opponent to crouching upon hit.
・Hitbox expanded.
(S3)– Changed the attack startup from 25F to 23F.
Windmill Punches (2)
FC
M,M / 5,8
  -21 -11C -11C  
Combo from 1st NH
Forces an opponent to crouching upon hit.
Windmill Punches (3)
FC
M,M,M / 5,8,11
  -11 KDN KDN  
Combo from 1st NH
Windmill Punches
FC
M,M,M,H / 5,8,11,30
  +21 +14B +14B  
 
Swing Rush 3
FC
M / 12
18F -13 -2 -2  
Returns to crouching.
TS
Swing Rush 3 High
FC
M,H / 12,23
  -4 KDN KDN  
Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F from 1st NH
Swing R Knuckle (2)
FC
M,M / 12,10
  -4 +7 +7  
Combo from 1st NH
Returns to crouching.
Swing R Knuckle
FC
M,M,M / 12,10,10
  -8 +3 +3  
3rd Launch from 1st CH
Returns to crouching.
Hammer Rush 3 Low
FC
M,L / 12,8
  -11 ±0 ±0  
TC
Combo from 1st NH
Can be delayed
Returns to crouching.
Cross Cut Saw
FC
L / 21
24F -18 KDN KDN  
TC
Returns to crouching.
・Opponent closer on block.
Low Cross Combo
FC
L,M / 21,23(,5)
  -18 LNC LNC  
Damage() is on landing bonus
Machinegun Knuckle (1)
FC
L / 16
12F -8 +6 +6  
TC
Returns to crouching.
Forces an opponent to crouching upon CH.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
(Ver.4.20)- Damage of the 1st hit changed from 15 to 16.
Machinegun Knuckle (2)
FC
L,L / 16,10
  -2 +9 +9  
Returns to crouching.
Machinegun Knuckle (3)
FC
L,L,L / 16,10,10
  -5 +9 +9  
Returns to crouching.
Machinegun Knuckle
FC
L,L,L,M / 16,10,10,30
  -11 KDN KDN  
Combo from 3rd NH
Returns to crouching.
(Ver.4.20)- The hit range of the 4th hit is expanded downward. Since it can be only performed from the crouching position, we increased the damage more than . The 4th attack is now easier to hit opponent when used in a wall combo.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Discharger
SS
M / 23
32F +6C LNC LNC  Forces an opponent to crouching upon block.
Meaty 1F in actualy
(Ver.4.00) - Changed the frame advantage when blocked from +5F to +6F.
- Decreased the distance between the character and the opponent when the move hits.
Piston Gun Snipe
SS
H / 20
17F +9 KDN KDN  
(S3)– Changed the damage from 25 to 20.
– Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction.
– Shortened the recovery time after the move hits by 4 frames.
– Changed the opponent’s behavior when hit.
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  Returns to crouching.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Discharger
SS
M / 23
32F +6C LNC LNC  
Piston Gun Snipe
SS
H / 20
17F +9 KDN KDN  
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Discharger
SS
M / 23
32F +6C LNC LNC  
Forces an opponent to crouching upon block.
Meaty 1F in actualy
(Ver.4.00) - Changed the frame advantage when blocked from +5F to +6F.
- Decreased the distance between the character and the opponent when the move hits.
Piston Gun Snipe
SS
H / 20
17F +9 KDN KDN  
(S3)– Changed the damage from 25 to 20.
– Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction.
– Shortened the recovery time after the move hits by 4 frames.
– Changed the opponent’s behavior when hit.
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Returns to crouching.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sit
or
SP / -
   TJ6F
Cost 21F
Sit Pancake Press

SP,M / 35
54F -33C KDN KDN  
Sit Pancake Press to Sit Stance

SP,M,SP / 35
  +13C KDN KDN  Forces an opponent to crouching upon block.
Pancake Press

M / 23
34F -39C KDN KDN  TJ8F
Forces an opponent to crouching upon block.
Pancake Press to Sit Stance

M,SP / 23
  +13C KDN KDN  TJ8F
Forces an opponent to crouching upon block.
Double Pancake Press

M,M / 23,35
54F -33C KDN KDN  Forces an opponent to crouching upon block.
Double Pancake Press to Sit Stance

M,M,SP / 23,35
  +13C KDN KDN  Forces an opponent to crouching upon block.
Get Up Punch
While down facing up
M / 18
30F -20 KDN KDN  Meaty 1F in actualy
Start-up 28F (Very short)
Get Up Punch to Sit Stance
While down facing up
M,SP / 18
  +17 KDN KDN  
Forward Roll
During Sit
SP / -
   
Back Roll
During Sit
SP / -
   
Ground Assault
During Sit
M / 21
24F -44 KDN KDN  Returns to crouching.
Sit Punches 1(1)
During Sit
L / 10
19F -48 -37 -37  Meaty 1F in actualy
Sit Punches 1(2)
During Sit
L,L / 10,10
  -47 -36 -36  Combo from 1st NH
Sit Punches 1(3)
During Sit
L,L,L / 10,10,10
  -43 -32 -32  Combo from 1st NH
Sit Punches 1
During Sit
L,L,L,L / 10,10,10,10
  -47 -36 -36  Combo from 1st NH
Sit Punches 2(1)
During Sit
L / 10
19F -45 -34 -34  
Sit Punches 2(2)
During Sit
L,L / 10,10
  -43 -32 -31  Combo from 1st NH
Sit Punches 2(3)
During Sit
L,L,L / 10,10,10
  -47 -36 -36  Combo from 1st NH
Sit Punches 2
During Sit
L,L,L,L / 10,10,10,10
  -43 -32 -32  Combo from 1st NH
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Sit
or
SP / -
   
Sit Pancake Press

SP,M / 35
54F -33C KDN KDN  
Sit Pancake Press to Sit Stance

SP,M,SP / 35
  +13C KDN KDN  
TJ
Pancake Press

M / 23
34F -39C KDN KDN  
TJ
Pancake Press to Sit Stance

M,SP / 23
  +13C KDN KDN  
Double Pancake Press

M,M / 23,35
54F -33C KDN KDN  
Double Pancake Press to Sit Stance

M,M,SP / 23,35
  +13C KDN KDN  
Get Up Punch
While down facing up
M / 18
30F -20 KDN KDN  
Get Up Punch to Sit Stance
While down facing up
M,SP / 18
  +17 KDN KDN  
Forward Roll
During Sit
SP / -
   
Back Roll
During Sit
SP / -
   
Ground Assault
During Sit
M / 21
24F -44 KDN KDN  
Sit Punches 1(1)
During Sit
L / 10
19F -48 -37 -37  
Sit Punches 1(2)
During Sit
L,L / 10,10
  -47 -36 -36  
Sit Punches 1(3)
During Sit
L,L,L / 10,10,10
  -43 -32 -32  
Sit Punches 1
During Sit
L,L,L,L / 10,10,10,10
  -47 -36 -36  
Sit Punches 2(1)
During Sit
L / 10
19F -45 -34 -34  
Sit Punches 2(2)
During Sit
L,L / 10,10
  -43 -32 -31  
Sit Punches 2(3)
During Sit
L,L,L / 10,10,10
  -47 -36 -36  
Sit Punches 2
During Sit
L,L,L,L / 10,10,10,10
  -43 -32 -32  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Sit
or
SP / -
   
TJ6F
Cost 21F
Sit Pancake Press

SP,M / 35
54F -33C KDN KDN  
 
Sit Pancake Press to Sit Stance

SP,M,SP / 35
  +13C KDN KDN  
Forces an opponent to crouching upon block.
Pancake Press

M / 23
34F -39C KDN KDN  
TJ8F
Forces an opponent to crouching upon block.
Pancake Press to Sit Stance

M,SP / 23
  +13C KDN KDN  
TJ8F
Forces an opponent to crouching upon block.
Double Pancake Press

M,M / 23,35
54F -33C KDN KDN  
Forces an opponent to crouching upon block.
Double Pancake Press to Sit Stance

M,M,SP / 23,35
  +13C KDN KDN  
Forces an opponent to crouching upon block.
Get Up Punch
While down facing up
M / 18
30F -20 KDN KDN  
Meaty 1F in actualy
Start-up 28F (Very short)
Get Up Punch to Sit Stance
While down facing up
M,SP / 18
  +17 KDN KDN  
 
Forward Roll
During Sit
SP / -
   
 
Back Roll
During Sit
SP / -
   
 
Ground Assault
During Sit
M / 21
24F -44 KDN KDN  
Returns to crouching.
Sit Punches 1(1)
During Sit
L / 10
19F -48 -37 -37  
Meaty 1F in actualy
Sit Punches 1(2)
During Sit
L,L / 10,10
  -47 -36 -36  
Combo from 1st NH
Sit Punches 1(3)
During Sit
L,L,L / 10,10,10
  -43 -32 -32  
Combo from 1st NH
Sit Punches 1
During Sit
L,L,L,L / 10,10,10,10
  -47 -36 -36  
Combo from 1st NH
Sit Punches 2(1)
During Sit
L / 10
19F -45 -34 -34  
 
Sit Punches 2(2)
During Sit
L,L / 10,10
  -43 -32 -31  
Combo from 1st NH
Sit Punches 2(3)
During Sit
L,L,L / 10,10,10
  -47 -36 -36  
Combo from 1st NH
Sit Punches 2
During Sit
L,L,L,L / 10,10,10,10
  -43 -32 -32  
Combo from 1st NH
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -32 Th Th  Guard Point 8F
・Timing opponent hits wall was changed.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -32 Th Th  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -32 Th Th  
Guard Point 8F
・Timing opponent hits wall was changed.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
L,M / 20,35
24F -9 KDN KDN  Easy Command .
(S3)– Increased the lower range of the attack.
Rage Drive
During Rage
L,M / 20,35
22F -9 KDN KDN  Easy Command .
(Ver.5.00)・Added the command for Rage Drive
 When the Rage Drive is performed with this command, the attack start-up will be 22-23F.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive
During Rage
L,M / 20,35
24F -9 KDN KDN  
Rage Drive
During Rage
L,M / 20,35
22F -9 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive
During Rage
L,M / 20,35
24F -9 KDN KDN  
Easy Command .
(S3)– Increased the lower range of the attack.
Rage Drive
During Rage
L,M / 20,35
22F -9 KDN KDN  
Easy Command .
(Ver.5.00)・Added the command for Rage Drive
 When the Rage Drive is performed with this command, the attack start-up will be 22-23F.


Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Rotary Catapult

Th(H) / 35(40)
12F RP
Head-sd
Fac-Up
or
±0F
RP
Jack BT
  Long Range Throw
Damage() is wall bonus
Piston Gun Back Breaker

Th(H) / 35
12F Foot-sd
Fac-Dwn
or
-6F
CCW
  Long Range Throw
Side Left Bomb
Approach from left side
Th(H) / 40(50)
  Foot-sd
Fac-Up

-3F
  Damage() is wall hit
Wall Juggle hit
Hanging Neck Throw
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
Spinal Crush
Approach from behind
Th(H) / 70
  Head-sd
Fac-Up
disable   Floor Break
Throw Away
Approach from behind
Th(H) / 70(80)
  Foot-sd
Fac-Up
disable   Damage() is wall hit
Wall Juggle hit
Body Press

Th(H)(SM) / 25
23F Foot-sd
Fac-Up
disable   Jack face down after throw
Body Press Hammer
During Body Press
- / 25,10
  Foot-sd
Fac-Up
disable   Floor Break
Volcano

Th(H) / 10(,5)
11F RP
Launch

-2F
  Damage() is on landing bonus
Volcano Blaster

Th(H) / 15(,5)
11F RP
Launch

-2F
  Disable Preciding Input
Damage() is on landing bonus
Body Smash

Th(H) / 25
11F To crouching
+14F

-2F
  Floor Break
Ground Zero

Th(H) / 35
11F RP
Head-sd
Fac-Up

-6F
 
Lift Up Megaton Hit

Th(H) / 40
11F
-6F
  -18F after Just Block ()
Wall Stun
Pile Driver

Th(H) / 50
11F Head-sd
Fac-Up

-6F
  Floor Break
Pyramid Driver

Th(H) / 40
11F Foot-sd
Fac-Up

-2F
  Floor Break
Back Breaker

Th(H) / 45
11F Foot-sd
Fac-Up

-2F
 
Gun Bomb

Th(L) / 45
13F CCW
Foot-sd
Fac-Up

±0F
42 Floor Break
Iron Gunman

Th(L) / 45(50)
13F CCW
Head-sd
Fac-Up

±0F
42 Damage() is wall bonus
(Ver.2.10)・Recovery frames after landing this crouch throw is adjusted from ±0F to +5F.
Twin Drivers
During Wall Stun or
Th(Wall) / 60
  Foot-sd
Fac-Up
disable   Long Range Throw
(Ver.4.00) - Changed the damage from 45 to 60.
- Can now perform the move from "During enemy wall stun ".
Cossack Compactor
During Cossack Kicks
Th(L) / 45
  CCW
Head-sd
Fac-Up
or
±0F
  Cossack Kicks Odd connect to
Cossack Kicks Even connect to
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Rotary Catapult

Th(H) / 35(40)
12F RP
Head-sd
Fac-Up
or
±0F
RP
Jack BT
 
Long Range Throw Damage() is wall bonusPiston Gun Back Breaker

Th(H) / 35
12F Foot-sd
Fac-Dwn
or
-6F
CCW
 
Long Range ThrowSide Left Bomb
Approach from left side
Th(H) / 40(50)
  Foot-sd
Fac-Up

-3F
 
Damage() is wall hit Wall Juggle hitHanging Neck Throw
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
Spinal Crush
Approach from behind
Th(H) / 70
  Head-sd
Fac-Up
disable  
Floor BreakThrow Away
Approach from behind
Th(H) / 70(80)
  Foot-sd
Fac-Up
disable  
Damage() is wall hit Wall Juggle hitBody Press

Th(H)(SM) / 25
23F Foot-sd
Fac-Up
disable  
Jack face down after throwBody Press Hammer
During Body Press
- / 25,10
  Foot-sd
Fac-Up
disable  
Floor BreakVolcano

Th(H) / 10(,5)
11F RP
Launch

-2F
 
Damage() is on landing bonusVolcano Blaster

Th(H) / 15(,5)
11F RP
Launch

-2F
 
Disable Preciding Input Damage() is on landing bonusBody Smash

Th(H) / 25
11F To crouching
+14F

-2F
 
Floor BreakGround Zero

Th(H) / 35
11F RP
Head-sd
Fac-Up

-6F
 
Lift Up Megaton Hit

Th(H) / 40
11F
-6F
 
-18F after Just Block () Wall StunPile Driver

Th(H) / 50
11F Head-sd
Fac-Up

-6F
 
Floor BreakPyramid Driver

Th(H) / 40
11F Foot-sd
Fac-Up

-2F
 
Floor BreakBack Breaker

Th(H) / 45
11F Foot-sd
Fac-Up

-2F
 
Gun Bomb

Th(L) / 45
13F CCW
Foot-sd
Fac-Up

±0F
42
Floor BreakIron Gunman

Th(L) / 45(50)
13F CCW
Head-sd
Fac-Up

±0F
42
Damage() is wall bonusTwin Drivers
During Wall Stun or
Th(Wall) / 60
  Foot-sd
Fac-Up
disable  
Long Range ThrowCossack Compactor
During Cossack Kicks
Th(L) / 45
  CCW
Head-sd
Fac-Up
or
±0F
 
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Rotary Catapult

Th(H) / 35(40)
12F RP
Head-sd
Fac-Up
or
±0F
RP
Jack BT
 
Long Range Throw
Damage() is wall bonus
Piston Gun Back Breaker

Th(H) / 35
12F Foot-sd
Fac-Dwn
or
-6F
CCW
 
Long Range Throw
Side Left Bomb
Approach from left side
Th(H) / 40(50)
  Foot-sd
Fac-Up

-3F
 
Damage() is wall hit
Wall Juggle hit
Hanging Neck Throw
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-3F
 
 
Spinal Crush
Approach from behind
Th(H) / 70
  Head-sd
Fac-Up
disable  
Floor Break
Throw Away
Approach from behind
Th(H) / 70(80)
  Foot-sd
Fac-Up
disable  
Damage() is wall hit
Wall Juggle hit
Body Press

Th(H)(SM) / 25
23F Foot-sd
Fac-Up
disable  
Jack face down after throw
Body Press Hammer
During Body Press
- / 25,10
  Foot-sd
Fac-Up
disable  
Floor Break
Volcano

Th(H) / 10(,5)
11F RP
Launch

-2F
 
Damage() is on landing bonus
Volcano Blaster

Th(H) / 15(,5)
11F RP
Launch

-2F
 
Disable Preciding Input
Damage() is on landing bonus
Body Smash

Th(H) / 25
11F To crouching
+14F

-2F
 
Floor Break
Ground Zero

Th(H) / 35
11F RP
Head-sd
Fac-Up

-6F
 
 
Lift Up Megaton Hit

Th(H) / 40
11F
-6F
 
-18F after Just Block ()
Wall Stun
Pile Driver

Th(H) / 50
11F Head-sd
Fac-Up

-6F
 
Floor Break
Pyramid Driver

Th(H) / 40
11F Foot-sd
Fac-Up

-2F
 
Floor Break
Back Breaker

Th(H) / 45
11F Foot-sd
Fac-Up

-2F
 
 
Gun Bomb

Th(L) / 45
13F CCW
Foot-sd
Fac-Up

±0F
42
Floor Break
Iron Gunman

Th(L) / 45(50)
13F CCW
Head-sd
Fac-Up

±0F
42
Damage() is wall bonus
(Ver.2.10)・Recovery frames after landing this crouch throw is adjusted from ±0F to +5F.
Twin Drivers
During Wall Stun or
Th(Wall) / 60
  Foot-sd
Fac-Up
disable  
Long Range Throw
(Ver.4.00) - Changed the damage from 45 to 60.
- Can now perform the move from "During enemy wall stun ".
Cossack Compactor
During Cossack Kicks
Th(L) / 45
  CCW
Head-sd
Fac-Up
or
±0F
 
Cossack Kicks Odd connect to
Cossack Kicks Even connect to
10 Hit Combo 1
CommandStart-up 11F
Enable start from FC RP
Hit LevelSMLLMMMMMMM
Damage865776682125
hit+7-3-11-1-8-10-12-11-11KDN
block-4-14-21-12-19-21-22-25-27-26
10 Hit Combo 2
CommandStart-up 11F
Enable start from FC RP
To crouching after 9th
Hit LevelSMLLMMMMMLM
Damage865776681235
hit+7-3-11-1-8-10-12-11KDNLNC
block-4-14-21-12-19-21-22-25-25-36
10 Hit Combo 1
Command
Hit LevelSMLLMMMMMMM
Damage865776682125
hit+7-3-11-1-8-10-12-11-11KDN
block-4-14-21-12-19-21-22-25-27-26
Start-up 11F
Enable start from FC RP
10 Hit Combo 2
Command
Hit LevelSMLLMMMMMLM
Damage865776681235
hit+7-3-11-1-8-10-12-11KDNLNC
block-4-14-21-12-19-21-22-25-25-36
Start-up 11F
Enable start from FC RP
To crouching after 9th