JACK-7:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Sit
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 11 |
13F | -2 | +6 | +9 | 34 | ・Damage changed from 14 to 11. (S3)– Increased the lower range of the attack. |
Jab to Jackhammer![]() ![]() ![]() H,M / 11,25 |
-14C | KDN | KDN | Forces an opponent to crouching upon block. Combo from 1st NH Can be delayed 9F Combo can be delayed 9F 1st NH ・Changed to chain hit. ・Damage changed from 28 to 25. ・Changed from -12F to -14F. ・Opponent reaction on hit was changed. | ||
TS Jab to Stunning Hook ![]() ![]() ![]() H,H / 11,24 |
-2 | KDN | KDN | Combo from 1st CH Can be delayed 9F Combo can be delayed 9F from 1st CH | ||
Right Jab![]() H / 10 |
11F | +1 | +9 | +9 | ・Opponent closer on hit. | |
Jab Elbow![]() ![]() ![]() H,M / 10,12 |
-2 | +3 | +3 | Combo from 1st NH | ||
Jab Elbow Smash![]() ![]() ![]() ![]() ![]() H,M,M / 10,12,20 |
-12 | LNC | LNC | Returns to crouching. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||
Face Buster![]() H / 30 |
18F | -13 | KDN | KDN | ||
High Kick![]() H / 20 |
16F | -4 | +7 | LNC | 39 | |
TS Tornado Punch ![]() MM / 8,20 |
15F | -13 | +6Sp | +6Sp | (S3)– Changed the damage from 15.27 to 8,20. – Changed the attack levels from M,H to M,M. – Changed the frame advantage when blocked from -9F to -13F. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit (from KDN to +6SpF). | |
Giant Foot Stomp (Lv.1)![]() ![]() UB(M) / 40 |
94F | KDN | KDN | KDN | TJ37F | |
Giant Foot Stomp (Lv.2)![]() ![]() ![]() UB(M) / 40 |
124F | KDN | KDN | KDN | ||
Giant Foot Stomp (Lv.3)![]() ![]() ![]() ![]() ![]() UB(M) / 60 |
154F | KDN | KDN | KDN | ||
Giant Foot Stomp (Lv.4)![]() ![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 80 |
184F | KDN | KDN | KDN | ||
Giant Foot Stomp (Lv.5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 100 |
214F | KDN | KDN | KDN | ||
Pivot Gun (1)![]() ![]() M / 15 |
14F | -6 | +5 | +5 | (S3)– Changed the damage from 13, to 15. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Impact Driver![]() ![]() ![]() ![]() M,H / 15,25, |
-7 | KDN | KDN | Combo from 1st hit. (Ver.4.00) - New move | ||
Pivot Gun (2)![]() ![]() ![]() ![]() M,H / 15,15 |
-6 | +5 | +5 | Combo from 1st hit. (S3)– Changed the damage from 13, to 15. | ||
Pivot Gun Airblaster![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,15,20 |
(S3)– New move. | |||||
Pivot Gun Airblaster (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 15,15,55 |
(S3)– New move. | |||||
Pivot Gun![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 15,15,,24 |
+6 | KDN | KDN | (Ver.4.00) - Changed the damage from 20 to 24. | ||
Pivot Gun (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,H,UB(M) / 15,15,30 |
KDN | KDN | KDN | (S3)– Changed the damage from 50 to 30. – Changed the move from a mid attack to an unblockable attack. | ||
Pinpoint Assault![]() ![]() H / 20 |
10F | -12 | +5 | KDN | 43 | (Ver.4.20)- Damage changed from 17 to 20. Due to low damage return when used as a punisher, the damage is increased. |
Machine Press (1)![]() ![]() M / 14 |
17F | -7 | +7 | +7 | ・Changed from -10F to -7Fon block. ・Opponent reaction on counter hit was changed from knock down to +7F. (S3)– Changed the damage from 17 to 14. – Changed the attack startup from 20F to 17F. – Reduced the strength of the pushback, and made the move easier to land. | |
Two-Step Die![]() ![]() ![]() ![]() M,H / 14,20 |
-9 | KDN | KDN | Combo from 1st NH. (S3)– New move. | ||
Machine Press![]() ![]() ![]() ![]() M,M / 14,22 |
-11C | KDN | LNC | Forces an opponent to crouching upon block. Combo from 1st CH Can be delayed 16F Combo can be delayed 10F from 1st CH ・Changed from -13CF to -9F on block. ・Opponent reaction on hit was changed. (S3)– Changed the frame advantage when blocked from -9F to -11CF. – Changed the opponent’s behavior when guarding the move. | ||
High Kick![]() ![]() H / 23 |
17F | -4 | +7 | LNC | 40 | |
Dark Greeting 【 ![]() ![]() ![]() ![]() UB(H) / 80 |
65F | KDN | KDN | KDN | Advance Input is unavailable Start-up 66F in actualy ・Attack property changed from Unblockable to Unblockable High. | |
Sudden Elbow 【 ![]() ![]() ![]() ![]() ![]() M / 30 |
65F | +8 | KDN | KDN | ||
WB Tyulpan Blast ![]() ![]() M / 22 |
15F | -19 | KDN | KDN | (S3)– Enabled the move to cause a wall bound if it hits. – Shortened the recovery time after the move hits by 5 frames. (Ver.4.00) - Fixed an issue in which the damage upon hit in midair was not the same as on the ground. | |
Atomic Shoulder Tackle![]() ![]() ![]() ![]() M / 28 |
21F | -9 | KDN | KDN | Returns to crouching. Meaty 4F in actualy (S3)– Changed the frame advantage when blocked from -12F to -9F. – Increased the recovery time after the move hits by 7 frames. – Changed the opponent’s behavior when the attack hits or is blocked. – The character is no longer counted as crouching during this move. | |
Overclocking (1)![]() ![]() M / 12 |
14F | -4 | +3 | +5 | 39 | |
TS Overclocking ![]() ![]() ![]() ![]() M,M / 12,20 |
-10 | +13Sp | KDN | Combo from 1st CH Can be delayed (S3)– Shortened the recovery time after the move hits by 4 frames (from +9SpF to +13SpF). | ||
Overdrive (2)![]() ![]() ![]() ![]() M,H / 12,10 |
-12 | -1A | -1A | Combo from 1st CH Can be delayed | ||
Overdrive (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 12,10,3 |
-10 | -2 | -2 | |||
Overdrive![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,HH / 12,10,3,3,20 |
-18 | KDN | KDN | Combo from 3rd NH | ||
Savage Uppercut![]() ![]() M / 13 |
15F | -14 | LNC | LNC | 46 | ・Opponent closer on block. (Ver.4.20)- The move sometimes whiffed when performed in close proximity. As such, the inner hit range of the attack is now expanded. |
Rushing Uppercut (2)![]() ![]() ![]() ![]() M,M / 13,15 |
-6 | +5 | +5 | Returns to crouching. | ||
Rushing Uppercut![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 13,15,12 |
-8 | +3 | +3 | Returns to crouching. Combo from 2nd CH | ||
TS Rushing Uppercut High ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 13,15,12,23 |
-4 | KDN | KDN | Combo from 3rd NH Can be delayed | ||
Rushing Uppercut Mid![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,M / 13,15,12,15 |
-2 | +9 | +9 | Returns to crouching. Combo from 3rd NH | ||
Rushing Uppercut Low![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,L / 13,15,12,8 |
-11 | ±0 | ±0 | TC Returns to crouching. Combo from 3rd NH Can be delayed | ||
Side Kick![]() ![]() M / 16 |
16F | -9 | +2 | +2 | ||
TS Combine Harvester ![]() ![]() ![]() ![]() M,H / 16,20 |
-7 | KDN | KDN | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F from 1st NH | ||
Front Kick![]() ![]() M / 15 |
12F | -4 | +7 | +7 | 35 | |
Megaton Earthquake![]() ![]() LL / 8,21 |
18F | -70 | KDN | KDN | ||
Dumptruck![]() ![]() M / 28 |
13F | -23 | KDN | KDN | ・Damage changed from 30 to 28. | |
Body Press![]() ![]() SM / 20 |
30F | -19C | KDN | KDN | TJ15F Close hit is Throw Direct hit Start-up 34F Forces an opponent to crouching upon block. Jack to Head side & Face Down Meaty 11F in actualy | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Low Squat Kick![]() ![]() L / 12 |
20F | -12 | -1 | -1 | TC4F Returns to crouching. | |
Crouch Chin Kick![]() ![]() L / 10 |
16F | -9 | +2 | +2 | 44 | TC4F Returns to crouching. |
Double Axe![]() ![]() M / 28(,5) |
27F | -18 | LNC | LNC | TC6F Damage() is on landing bonus (S3)– Changed the attack startup from 30F to 27F. | |
Machinegun Blast (1)![]() ![]() L / 15 |
12F | -12 | +2 | +2 | 43 | Returns to crouching. ・Changed from -11F to -12F on block. ・Changed from +3F to +2F on hit. (Ver.4.20)- Damage changed from 13 to 15. Since there was no crouching status, and the return was also low, the damage is increased. |
Machinegun Blast (2)![]() ![]() ![]() ![]() L,L / 15,5 |
-12 | -1 | -1 | Returns to crouching. Combo from 1st NH ・Changed from -11F to -12F on block. ・Changed from 6plusmn;0F to -1F on hit. | ||
Machinegun Blast (3)![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 15,5,5 |
-12 | -1 | -1 | Returns to crouching. ・Changed from -11F to -12F on block. ・Changed from ±0F to -1F on hit. | ||
Machinegun Blast![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,M / 15,5,5,21 |
-11 | KDN | KDN | Returns to crouching. | ||
Power Shovel![]() ![]() L / 24 |
22F | -18 | +3C | KDN | 59 | TC6F Forces an opponent to crouching upon NH. ・Changed from ±0F to +3F on hit. |
Power Shovel (Hold)![]() ![]() L / 30 |
36F | -29 | KDN | KDN | TC6F (S3)– Changed the opponent’s behavior when hit. | |
Cossack Kicks (1)![]() ![]() L / 15 |
21F | -20 | -9 | -9 | ||
Cossack Kicks (2)![]() ![]() ![]() ![]() L,L / 15,12 |
-16 | -5 | -5 | Combo from 1st CH | ||
Cossack Kicks (3)![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 15,12,12 |
-19 | -8 | -8 | Combo from 2nd CH | ||
Cossack Kicks (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L / 15,12,12,12 |
-16 | -5 | -5 | Combo from 3rd CH | ||
Cossack Kicks (5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L,L / 15,12,12,12,12 |
-19 | -8 | -8 | Combo from 4th CH | ||
Cossack Kicks![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L,L,L / 15,12,12,12,12,12 |
-16 | -5 | -5 | Combo from 5th CH | ||
Cossack Smash During Cossack Kicks ![]() H / 21 |
+14G | KDN | KDN | |||
Big Boot![]() ![]() L / 14 |
16F | -13 | -2 | -2 | 48 | TC6F Returns to crouching. |
Piston Gun![]() ![]() HHHHH / 5,3,3,3,20 |
20F | -4 | KDN | KDN | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. - Increased the range of the attack. | |
Excavator![]() ![]() M / 17 |
20F | -11 | +8A | +8A | ・Damage changed from 20 to 17. ・Changed from -10F to -8F on block. ・Opponent reaction on counter hit was changed. ・Hitbox expanded. (S3)– Changed the frame advantage when blocked from -8F to -11F. – Changed the frame advantage upon hit from +5F to +8AF. – Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +8AF). – Increased the distance between the character and the opponent when the move is blocked. – Decreased the distance between the character and the opponent when the move hits. | |
Double Biceps![]() ![]() ![]() ![]() M,M / 17,17 |
-14C | KDN | LNC | Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from 1st CH. (S3)- New move. (Ver.4.00) - Changed the damage from 20 to 17. - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Piston Gun Assault![]() ![]() M / 27 |
19F | +5 | KDN | KDN | ||
WG Piston Gun Assault (Hold) ![]() ![]() M / 55 |
35F | +3 +5W |
KDN | KDN | ・Hitbox expanded downward. Wall crush inducing guard is implemented. ・Reduced the delay by 3F. | |
Mad Dozer (1)![]() ![]() M / 14 |
16F | -9 | +2 | +2 | ||
Mad Dozer (2)![]() ![]() ![]() ![]() M,H / 14,13 |
-4 | +1 | +1 | Combo from 1st NH ・Hitbox expanded downward. | ||
Mad Dozer![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 14,13,20 |
-9 | KDN | KDN | |||
Mad Dozer (Hold)![]() ![]() ![]() ![]() ![]() ![]() M,H,UB(M) / 14,13,30 |
KDN | KDN | KDN | (S3)– Changed the damage from 50 to 30. – Changed the move from a mid attack to an unblockable attack. – Decreased the move’s tracking. | ||
Sherman Stomp (1)![]() ![]() M / 12 |
16F | -15 | -4 | -4 | ||
Sherman Stomp![]() ![]() ![]() ![]() M,M / 12,21 |
-8C | KDN | KDN | Forces an opponent to crouching upon block. Combo from 1st CH |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
HTSPC8F Barrel Jacket Hammer ![]() ![]() H / 30 |
20F | -9 | KDN | KDN | (Ver.4.20)- Damage changed from 25 to 30. Since the move was a high power crush with slow startup and low return, the damage is increased. | |
Patriot Fist![]() ![]() H / 23 |
19F | -11 | LNC | LNC | (S3)– Changed the damage from 20 to 23. – Changed the frame advantage when blocked from -15F to -11F. – Shortened the recovery time after the move hits by 4 frames. | |
Jumping Hook![]() ![]() M / 15 |
26F | -24 | KDN | KDN | TJ9F | |
Jumping Hook![]() ![]() M / 15 |
26F | -24 | -13 | -13 | TJ9F | |
Sky Sweeper![]() ![]() UB(M) / 20 |
17F | |||||
Sky Sweeper (Hold)![]() ![]() UB(M) / 55 |
31F | |||||
Reactor Elbow![]() ![]() M / 25 |
24F | +4C | +7C | +7C | TJ9F Forces an opponent to crouching upon block or hit. | |
Reactor Elbow![]() ![]() ![]() M / 25 |
24F | +4C | +7C | KDN | TJ9F Forces an opponent to crouching upon block or NH. | |
Down Hammer![]() ![]() M / 28 |
32F | -1C | +10C | +10C | TJ9F Forces an opponent to crouching upon block or hit. | |
Jumping Front Kick![]() ![]() ![]() M / 20 |
25F | -21 | KDN | KDN | TJ9F | |
Jumping Front Kick![]() ![]() M / 35 |
25F | -12 | KDN | KDN | TJ9F | |
Rising Toekick![]() ![]() M / 11 |
15F | -19 | -8 | -8 | TJ9F | |
Jumping High Kick![]() ![]() ![]() M / 25 |
25F | -16 | KDN | KDN | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jackhammer![]() ![]() ![]() M / 25 |
15F | -6 | KDN | KDN | Advance Input is unavailable Start-up 16F in actualy ・Damage changed from 30 to 25. ・Homing decreased. (Ver.4.20)- The homing performance is improved. It is now easier to hit a side-stepping opponent, and easier to use as a poking move to limit the opponent's actions. | |
Rocket Uppercut![]() ![]() ![]() M / 21 |
18F | -16 | LNC | LNC | Advance Input is unavailable Start-up 19F in actualy | |
Rocket Uppercut (Hold)![]() ![]() ![]() M / 35(,5) |
34F | -15 | LNC | LNC | Advance Input is unavailable Start-up 35F in actualy Damage() is on landing bonus (S3)– Increased the lower range of the attack. | |
Granite Stomping![]() ![]() ![]() M / 20 |
26F | +4 | +9C | KDN | Advance Input is unavailable Start-up 27F in actualy (Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. - Decreased the distance between the character and the opponent when the move is blocked. | |
PC8F Rocket Kick ![]() ![]() ![]() M / 35 |
16F | -14 | KDN | KDN | Advance Input is unavailable Start-up 17F in actualy Meaty 4F in actualy ・Changed to Power Crush. ・Decreased active frames by 1F. ・Changed from -9F to -14F on block. | |
Arm Scissors![]() ![]() ![]() M / 20 |
15F | -15 | KDN | KDN | Advance Input is unavailable Start-up 16F | |
Cross Cut Blast![]() ![]() ![]() ![]() ![]() M,M / 20,24 |
-11 | KDN | KDN | Returns to crouching. | ||
High and Low Cross Cut![]() ![]() ![]() ![]() ![]() M,L / 20,21 |
-19 | KDN | KDN | TC Returns to crouching. | ||
Sliding Attack![]() ![]() ![]() M / 25 |
21F | -82 | KDN | KDN | TJ20F Advance Input is unavailable Start-up 22F in actualy Meaty 10F | |
Sliding Attack (Later Half)![]() ![]() ![]() L / 25 |
31F | -110 | KDN | KDN | Advance Input is unavailable Start-up 32F in actualy | |
H Debugger ![]() ![]() ![]() ![]() ![]() L / 30 |
24F | -37 | KDN | KDN | TC6F Advance Input is unavailable Start-up 25F in actualy Easy Command ![]() ![]() ![]() Returns to crouching. | |
WB Megaton Blast ![]() ![]() ![]() ![]() ![]() M / 32 |
22F | -9 | KDN | KDN | Advance Input is unavailable Start-up 23F in actualy Easy Command ![]() ![]() ![]() Returns to crouching. ・Damage changed from 42 to 32. ・Causes Wall Bounce on hit. | |
Gigaton Start Up![]() ![]() ![]() ![]() ![]() SP / - |
Easy Command ![]() ![]() ![]() Complete input ![]() Secret Command ![]() ![]() ![]() | |||||
Gigaton Punch![]() ![]() ![]() ![]() ![]() ![]() M / 30 |
41F | +21G | KDN | KDN | Start-up frame after input ![]() | |
Gigaton Punch (2 spin)![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 35 |
69F | KDN | KDN | KDN | ||
Gigaton Punch (3 spin)![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 45 |
94F | KDN | KDN | KDN | ||
Gigaton Punch (4 spin)![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 55 |
117F | KDN | KDN | KDN | ||
Gigaton Punch (5 spin)![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 199 |
141F | KDN | KDN | KDN | ||
Gigaton Punch (over 6 spin)![]() ![]() ![]() ![]() ![]() ![]() UB(M) / 1 |
LNC | LNC | LNC | Arm hit | ||
Windup Uppercut![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 22 |
38F | -17 | LNC | LNC | Start-up frame is after input ![]() Start-up 40F in actualy Easy command ![]() ![]() ![]() ![]() ![]() Meaty 1F in actualy | |
Windup Uppercut (Quick)![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 25 |
27F | -17 | LNC | LNC | Start-up frame is after input ![]() Start-up 29F in actualy Input ![]() ![]() ![]() Easy Command ![]() ![]() ![]() ![]() ![]() Meaty 1F in actualy | |
Cemaho Chop![]() ![]() ![]() ![]() M / 25 |
22F | +7 | +10 | +10 | ・Startup changed from 25F to 22F. ・Opponent closer on block. (S3)– Changed the frame advantage upon hit from +12F to +10F. – Decreased the distance between the character and the opponent when the move hits. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Low Squat Kick FC ![]() L / 12 |
20F | -12 | -1 | -1 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
16F | -9 | +2 | +2 | TC Returns to crouching. | |
Killing Uppercut WS ![]() M / 14 |
15F | -13 | LNC | LNC | Meaty 1F in actualy (Ver.5.00)・Reduced the recovery on hit by 1F. | |
V-Twin (1) WS ![]() M / 10 |
14F | -7 | +4 | +4 | ||
V-Twin WS ![]() ![]() ![]() M,M / 10,17 |
-14C | KDN | LNC | Forces an opponent to crouching upon block. Combo from 1st NH Can be delayed 10F Combo can be delayed 10F from 1st NH | ||
Side Kick WS ![]() M / 16 |
16F | -9 | +2 | +2 | ||
TS Combine Harvester WS ![]() ![]() ![]() M,H / 16,20 |
-7 | KDN | KDN | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F from 1st NH | ||
Toe Smash WS ![]() M / 20 |
11F | -6 | +5 | +5 | 36 | |
Double Uppercut WS ![]() M / 14 |
20F | -15 | LNC | LNC | ||
Double Hammer WS ![]() ![]() ![]() M,M / 14,15 |
-16 | KDN | KDN | Can be delayed | ||
Double Hammer Thrash WS ![]() ![]() ![]() ![]() ![]() M,M,L / 14,15,20 |
-23 | KDN | KDN | Can be delayed | ||
Short Hammer Rush (1) WS ![]() ![]() M / 15 |
17F | -6 | +5 | +5 | Returns to crouching. | |
Short Hammer Rush WS ![]() ![]() ![]() ![]() M,M / 15,12 |
-8 | +3 | +3 | Combo from 1st CH Returns to crouching. | ||
TS Short Hammer Rush High WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 15,12,23 |
-4 | KDN | KDN | Combo from 2nd NH Can be delayed | ||
Short Hammer Rush Mid WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 15,12,12 |
-2 | +9 | +9 | Combo from 2nd NH 3rd launch from 1st CH Returns to crouching. ・1st hit, 3rd attack counter hit damage changed from 15 to 12. | ||
Short Hammer Rush Low WS ![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 15,12,8 |
-11 | ±0 | ±0 | TC Combo from 2nd NH Can be delayed Returns to crouching. | ||
Hammer Rush (1) FC ![]() ![]() L / 10 |
19F | -8 | +3 | +3 | TC Returns to crouching. | |
Hammer Rush (2) FC ![]() ![]() ![]() ![]() L,L / 10,8 |
-2 | +7 | +9 | TC Returns to crouching. | ||
Hammer Rush (3) FC ![]() ![]() ![]() ![]() ![]() ![]() L,L,M / 10,8,12 |
-12 | -1 | -1 | Combo from 2nd CH Returns to crouching. | ||
Hammer Rush FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M / 10,8,12,12 |
-8 | +3 | +3 | Combo from 3rd CH Returns to crouching. | ||
TS Hammer Rush High FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,H / 10,8,12,12,23 |
-4 | KDN | KDN | Combo from 4th NH Can be delayed | ||
Hammer Rush Mid FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,M / 10,8,12,12,15 |
-2 | +9 | +9 | Returns to crouching. Combo from 4th NH | ||
Hammer Rush Low FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,L / 10,8,12,12,8 |
-11 | ±0 | ±0 | TC Combo from 4th NH Can be delayed Returns to crouching. | ||
Megaton Strike FC ![]() ![]() ![]() ![]() L,M / 10,24 |
-11 | KDN | KDN | TC Returns to crouching. | ||
Windmill Punches (1) FC ![]() ![]() M / 5 |
23F | -21 | -11C | -11C | Forces an opponent to crouching upon hit. ・Hitbox expanded. (S3)– Changed the attack startup from 25F to 23F. | |
Windmill Punches (2) FC ![]() ![]() ![]() ![]() M,M / 5,8 |
-21 | -11C | -11C | Combo from 1st NH Forces an opponent to crouching upon hit. | ||
Windmill Punches (3) FC ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 5,8,11 |
-11 | KDN | KDN | Combo from 1st NH | ||
Windmill Punches FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,H / 5,8,11,30 |
+21 | +14B | +14B | |||
Swing Rush 3 FC ![]() ![]() M / 12 |
18F | -13 | -2 | -2 | Returns to crouching. | |
TS Swing Rush 3 High FC ![]() ![]() ![]() ![]() M,H / 12,23 |
-4 | KDN | KDN | Combo from 1st NH Can be delayed 11F Combo can be delayed 11F from 1st NH | ||
Swing R Knuckle (2) FC ![]() ![]() ![]() ![]() M,M / 12,10 |
-4 | +7 | +7 | Combo from 1st NH Returns to crouching. | ||
Swing R Knuckle FC ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,10,10 |
-8 | +3 | +3 | 3rd Launch from 1st CH Returns to crouching. | ||
Hammer Rush 3 Low FC ![]() ![]() ![]() ![]() M,L / 12,8 |
-11 | ±0 | ±0 | TC Combo from 1st NH Can be delayed Returns to crouching. | ||
Cross Cut Saw FC ![]() ![]() L / 21 |
24F | -18 | KDN | KDN | TC Returns to crouching. ・Opponent closer on block. | |
Low Cross Combo FC ![]() ![]() ![]() ![]() L,M / 21,23(,5) |
-18 | LNC | LNC | Damage() is on landing bonus | ||
Machinegun Knuckle (1) FC ![]() ![]() L / 16 |
12F | -8 | +6 | +6 | TC Returns to crouching. Forces an opponent to crouching upon CH. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. (Ver.4.20)- Damage of the 1st hit changed from 15 to 16. | |
Machinegun Knuckle (2) FC ![]() ![]() ![]() ![]() L,L / 16,10 |
-2 | +9 | +9 | Returns to crouching. | ||
Machinegun Knuckle (3) FC ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 16,10,10 |
-5 | +9 | +9 | Returns to crouching. | ||
Machinegun Knuckle FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,M / 16,10,10,30 |
-11 | KDN | KDN | Combo from 3rd NH Returns to crouching. (Ver.4.20)- The hit range of the 4th hit is expanded downward. Since it can be only performed from the crouching position, we increased the damage more than ![]() ![]() |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Discharger SS ![]() M / 23 |
32F | +6C | LNC | LNC | Forces an opponent to crouching upon block. Meaty 1F in actualy (Ver.4.00) - Changed the frame advantage when blocked from +5F to +6F. - Decreased the distance between the character and the opponent when the move hits. | |
Piston Gun Snipe SS ![]() H / 20 |
17F | +9 | KDN | KDN | (S3)– Changed the damage from 25 to 20. – Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction. – Shortened the recovery time after the move hits by 4 frames. – Changed the opponent’s behavior when hit. | |
Wall Jumping Attack![]() ![]() ![]() M / 21 |
39F | +4C | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. |
Sit | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Sit![]() ![]() ![]() SP / - |
TJ6F Cost 21F | |||||
Sit Pancake Press![]() ![]() ![]() ![]() SP,M / 35 |
54F | -33C | KDN | KDN | ||
Sit Pancake Press to Sit Stance![]() ![]() ![]() ![]() SP,M,SP / 35 |
+13C | KDN | KDN | Forces an opponent to crouching upon block. | ||
Pancake Press![]() ![]() M / 23 |
34F | -39C | KDN | KDN | TJ8F Forces an opponent to crouching upon block. | |
Pancake Press to Sit Stance![]() ![]() M,SP / 23 |
+13C | KDN | KDN | TJ8F Forces an opponent to crouching upon block. | ||
Double Pancake Press![]() ![]() ![]() ![]() M,M / 23,35 |
54F | -33C | KDN | KDN | Forces an opponent to crouching upon block. | |
Double Pancake Press to Sit Stance![]() ![]() ![]() ![]() M,M,SP / 23,35 |
+13C | KDN | KDN | Forces an opponent to crouching upon block. | ||
Get Up Punch While down facing up ![]() ![]() M / 18 |
30F | -20 | KDN | KDN | Meaty 1F in actualy Start-up 28F (Very short) | |
Get Up Punch to Sit Stance While down facing up ![]() ![]() M,SP / 18 |
+17 | KDN | KDN | |||
Forward Roll During Sit ![]() SP / - |
||||||
Back Roll During Sit ![]() SP / - |
||||||
Ground Assault During Sit ![]() M / 21 |
24F | -44 | KDN | KDN | Returns to crouching. | |
Sit Punches 1(1) During Sit ![]() L / 10 |
19F | -48 | -37 | -37 | Meaty 1F in actualy | |
Sit Punches 1(2) During Sit ![]() ![]() ![]() L,L / 10,10 |
-47 | -36 | -36 | Combo from 1st NH | ||
Sit Punches 1(3) During Sit ![]() ![]() ![]() ![]() ![]() L,L,L / 10,10,10 |
-43 | -32 | -32 | Combo from 1st NH | ||
Sit Punches 1 During Sit ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L / 10,10,10,10 |
-47 | -36 | -36 | Combo from 1st NH | ||
Sit Punches 2(1) During Sit ![]() L / 10 |
19F | -45 | -34 | -34 | ||
Sit Punches 2(2) During Sit ![]() ![]() ![]() L,L / 10,10 |
-43 | -32 | -31 | Combo from 1st NH | ||
Sit Punches 2(3) During Sit ![]() ![]() ![]() ![]() ![]() L,L,L / 10,10,10 |
-47 | -36 | -36 | Combo from 1st NH | ||
Sit Punches 2 During Sit ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,L / 10,10,10,10 |
-43 | -32 | -32 | Combo from 1st NH |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -32 | Th | Th | Guard Point 8F ・Timing opponent hits wall was changed. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -32 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -32 | Th | Th | |
Guard Point 8F ・Timing opponent hits wall was changed. |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M / 20,35 |
24F | -9 | KDN | KDN | Easy Command ![]() ![]() ![]() ![]() ![]() (S3)– Increased the lower range of the attack. | |
Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() L,M / 20,35 |
22F | -9 | KDN | KDN | Easy Command ![]() ![]() ![]() (Ver.5.00)・Added the command for Rage Drive When the Rage Drive is performed with this command, the attack start-up will be 22-23F. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M / 20,35 |
24F | -9 | KDN | KDN | 〉〉 | |
Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() L,M / 20,35 |
22F | -9 | KDN | KDN | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Rotary Catapult![]() Th(H) / 35(40) |
12F | RP Head-sd Fac-Up |
![]() ![]() ±0F RP Jack BT |
Long Range Throw Damage() is wall bonus | |
Piston Gun Back Breaker![]() Th(H) / 35 |
12F | Foot-sd Fac-Dwn |
![]() ![]() -6F CCW |
Long Range Throw | |
Side Left Bomb Approach from left side Th(H) / 40(50) |
Foot-sd Fac-Up |
![]() -3F |
Damage() is wall hit Wall Juggle hit | ||
Hanging Neck Throw Approach from right side Th(H) / 40 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Spinal Crush Approach from behind ![]() Th(H) / 70 |
Head-sd Fac-Up |
disable | Floor Break | ||
Throw Away Approach from behind ![]() Th(H) / 70(80) |
Foot-sd Fac-Up |
disable | Damage() is wall hit Wall Juggle hit | ||
Body Press![]() ![]() Th(H)(SM) / 25 |
23F | Foot-sd Fac-Up |
disable | Jack face down after throw | |
Body Press Hammer During Body Press ![]() - / 25,10 |
Foot-sd Fac-Up |
disable | Floor Break | ||
Volcano![]() ![]() Th(H) / 10(,5) |
11F | RP Launch |
![]() -2F |
Damage() is on landing bonus | |
Volcano Blaster![]() ![]() ![]() Th(H) / 15(,5) |
11F | RP Launch |
![]() -2F |
Disable Preciding Input Damage() is on landing bonus | |
Body Smash![]() ![]() Th(H) / 25 |
11F | To crouching +14F |
![]() -2F |
Floor Break | |
Ground Zero![]() ![]() Th(H) / 35 |
11F | RP Head-sd Fac-Up |
![]() -6F |
||
Lift Up Megaton Hit![]() ![]() ![]() ![]() ![]() Th(H) / 40 |
11F | ![]() -6F |
-18F after Just Block (![]() Wall Stun | ||
Pile Driver![]() ![]() ![]() Th(H) / 50 |
11F | Head-sd Fac-Up |
![]() -6F |
Floor Break | |
Pyramid Driver![]() ![]() ![]() ![]() Th(H) / 40 |
11F | Foot-sd Fac-Up |
![]() -2F |
Floor Break | |
Back Breaker![]() ![]() ![]() ![]() Th(H) / 45 |
11F | Foot-sd Fac-Up |
![]() -2F |
||
Gun Bomb![]() ![]() Th(L) / 45 |
13F | CCW Foot-sd Fac-Up |
![]() ±0F |
42 | Floor Break |
Iron Gunman![]() ![]() Th(L) / 45(50) |
13F | CCW Head-sd Fac-Up |
![]() ±0F |
42 | Damage() is wall bonus (Ver.2.10)・Recovery frames after landing this crouch throw is adjusted from ±0F to +5F. |
Twin Drivers During Wall Stun ![]() ![]() Th(Wall) / 60 |
Foot-sd Fac-Up |
disable | Long Range Throw (Ver.4.00) - Changed the damage from 45 to 60. - Can now perform the move from "During enemy wall stun ![]() ![]() | ||
Cossack Compactor During Cossack Kicks ![]() ![]() Th(L) / 45 |
CCW Head-sd Fac-Up |
![]() ![]() ±0F |
Cossack Kicks Odd connect to ![]() ![]() Cossack Kicks Even connect to ![]() ![]() |
10 Hit Combo 1 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 11F Enable start from |
Hit Level | SM | L | L | M | M | M | M | M | M | M | |
Damage | 8 | 6 | 5 | 7 | 7 | 6 | 6 | 8 | 21 | 25 | |
hit | +7 | -3 | -11 | -1 | -8 | -10 | -12 | -11 | -11 | KDN | |
block | -4 | -14 | -21 | -12 | -19 | -21 | -22 | -25 | -27 | -26 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() | ![]() | Start-up 11F Enable start from To crouching after 9th |
Hit Level | SM | L | L | M | M | M | M | M | L | M | |
Damage | 8 | 6 | 5 | 7 | 7 | 6 | 6 | 8 | 12 | 35 | |
hit | +7 | -3 | -11 | -1 | -8 | -10 | -12 | -11 | KDN | LNC | |
block | -4 | -14 | -21 | -12 | -19 | -21 | -22 | -25 | -25 | -36 |
10 Hit Combo 1 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | SM | L | L | M | M | M | M | M | M | M |
Damage | 8 | 6 | 5 | 7 | 7 | 6 | 6 | 8 | 21 | 25 |
hit | +7 | -3 | -11 | -1 | -8 | -10 | -12 | -11 | -11 | KDN |
block | -4 | -14 | -21 | -12 | -19 | -21 | -22 | -25 | -27 | -26 |
Start-up 11F Enable start from | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() | ![]() |
Hit Level | SM | L | L | M | M | M | M | M | L | M |
Damage | 8 | 6 | 5 | 7 | 7 | 6 | 6 | 8 | 12 | 35 |
hit | +7 | -3 | -11 | -1 | -8 | -10 | -12 | -11 | KDN | LNC |
block | -4 | -14 | -21 | -12 | -19 | -21 | -22 | -25 | -25 | -36 |
Start-up 11F Enable start from To crouching after 9th |