HWOARANG:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Crouch Dash
- Right Stance (RS)
- Left Flamingo (LF)
- Right Flamingo (RF)
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Double Jab![]() ![]() ![]() H,H / 7,8 |
-2 | +6 | +6 | Combo from 1st hit. | ||
Double Jab & Low![]() ![]() ![]() ![]() ![]() H,H,L / 7,8,10 |
-12 | -1 | -1 | Combo from 2nd CH. ・Opponent closer on block. | ||
Home Surgery![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,H / 7,8,10,14 |
-14 | -3 | -3 | Combo from 3rd hit. Can be delayed. When hit and enemy input ![]() (S3)– Changed the opponent’s behavior when hit. | ||
Left Right![]() ![]() ![]() H,H / 7,10 |
-1 | +7 | +8 | Combo from 1st hit. | ||
Left Right to LF![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 |
+3 | +11G | +12 | |||
Left Right to RF![]() ![]() ![]() ![]() ![]() H,H,SP / 7,10 |
+3 | +11G | +12 | |||
Rejector![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,14 |
-8 | +3 | +3 | Combo from 2nd CH | ||
TS Rejection ![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,23(34) |
±0 | KDN | KDN | TJ Combo from 2nd CH. Damage () is on clean hit. ・Changed from +8F to 6plusmn;0F on block. ・Opponent closer on block. ・Opponent reaction when blocking close or at a distance has been made the same. ・Tail Spin. | ||
Right Jab![]() H / 9 |
10F | ±0 | +8 | +9 | ||
Right Jab to LF![]() ![]() ![]() H,SP / 9 |
+3 | +11G | +12 | |||
Right Jab to RF![]() ![]() ![]() H,SP / 9 |
+3 | +11G | +12 | |||
Right Jab Side Kick![]() ![]() ![]() H,M / 9,14 |
-8 | +3 | +3 | Combo from 1st CH. | ||
TS Right Jab to Spinning Back Kick (Close) ![]() ![]() ![]() H,H / 9,23(34) |
±0 | KDN | KDN | TJ Combo from 1st CH. Damage () is on clean hit. ・Changed from +8F to 6plusmn;0F on block. ・Opponent closer on block. ・Opponent reaction when blocking close or at a distance has been made the same. ・Tail Spin. | ||
Side High Kick![]() H / 15 |
14F | -7 | +4 | +4 | ||
Left Kicks (2)![]() ![]() ![]() H,M / 15,12 |
-13 | -7 | -2 | Combo from 1st CH. | ||
Left Kicks (2) to LF![]() ![]() ![]() ![]() H,M,SP / 15,12 |
+2 | +8 | +13 | |||
Left Kicks![]() ![]() ![]() ![]() ![]() H,M,M / 15,12,15 |
-14 | KDN | KDN | Combo from 2nd CH. Can be delayed 10F. | ||
Left Kicks to Right Hook Kick![]() ![]() ![]() ![]() ![]() H,M,H,SP / 15,12,15 |
+10G | +20G | +20 | Combo from 2nd CH. Can be delayed 10F. | ||
Left Kicks to Backlash![]() ![]() ![]() ![]() ![]() ![]() H,M,H / 15,12,23 |
-1 | KDN | KDN | Combo from 2nd CH. Can be delayed 10F. ・Damage changed from 25 to 23. | ||
Flying Eagle 【 ![]() ![]() ![]() MM / 11,21 |
22F | -3 | KDN | KDN | TJ16F Start-up frame is from input start timing Advance Input is unavailable ・2nd attack hitbox expanded downward. | |
High Kick![]() H / 14 |
11F | -6 | +5 | +5 | ・Opponent closer on block. | |
Right Left Kick Combo![]() ![]() ![]() H,M / 14,16 |
-6 | +5 | KDN | Combo from 1st hit. (Ver.3.30)・Changed the damage from 12 to 14. (Ver.4.00) - Changed the damage from 14 to 16. - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Right Left Kick Combo to Cancel LF![]() ![]() ![]() ![]() H,SP / 14 |
-6 | +5 | +5 | |||
Right Kicks![]() ![]() ![]() H,H,SP / 14,13 |
-1 | +10G | +10 | Combo from 1st hit. ・Damage changed from 10 to 13. ・Opponent closer on hit. | ||
Right Kicks to RS![]() ![]() ![]() H,H / 14,13 |
-5 | +6 | +6 | Combo from 1st hit. ・Damage changed from 10 to 13. | ||
Right Kicks to Chainsaw Heel to RS![]() ![]() ![]() ![]() ![]() H,H,M / 14,13,20 |
-15C | KDN | KDN | Forces an opponent to crouching upon block. Combo from 2nd CH. Meaty 5F in actualy. | ||
Right Kick Combo to RF![]() ![]() ![]() ![]() ![]() H,H,H,SP / 14,13,10 |
-1 | +10G | +10 | Combo from 2nd CH ・Can now duck 3rd attack when 2nd attack hits. | ||
Right Kick Combo to RS![]() ![]() ![]() ![]() ![]() H,H,H / 14,13,25 |
-6 | +5 | +5 | Combo from 2nd CH ・Can now duck 3rd attack when 2nd attack hits. | ||
Right Kick Combo to Chainsaw Heel![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 14,13,10,20 |
-15C | KDN | KDN | Combo from 3rd CH Forces an opponent to crouching upon block. Meaty 5F in actualy | ||
Right Kick Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 14,13,10,20 |
+2 | KDN | KDN | TJ Combo from 3rd CH | ||
Disrespect to RS & BT![]() SP / - |
19 | |||||
Rusty Knife![]() ![]() M / 15 |
16F | -2 | +9 | +9 | ||
Cheap Shot Snap Kick 【 ![]() ![]() ![]() M / 25 |
20F | -16 | KDN | KDN | Start-up frame is from input start timing | |
Right Hook Kick to RF![]() ![]() H,SP / 21 |
17F | +7 | +18G | +18G | Meaty 1F in actualy Combo RF ![]() ![]() | |
Push Hands![]() ![]() M / 17 |
15F | -9 | +2 | KDN | 43 | |
Left Uppercut![]() ![]() M / 10 |
13F | -1 | +6 | +6 | 33 | (S3)– Changed the frame advantage when blocked from ±0F to -1F. – Changed the frame advantage upon hit from +7F to +6F. |
Left Uppercut & Middle Kick to LF![]() ![]() ![]() ![]() M,M / 10,15 |
-2 | +6 | +6 | Combo from 1st hit. (S3)– New move. (Ver.3.10)- Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch. | ||
Uppercut![]() ![]() M / 13 |
15F | -7 | LNC | LNC | 41 | Crouching NH +4F |
PC8F Double Claymore (1) ![]() ![]() M / 12 |
22F | -14 | -4 | -4 | ・Changed to Power Crush ・Damage changed from 17 to 12. ・Changed from -12F to -14F on block. ・Changed from +1F to -4F on hit. ・Opponent reaction on counter hit changed. ・Opponent closer on block and hit. | |
Double Claymore![]() ![]() ![]() ![]() M,M / 12,20 |
-14 | KDN | KDN | Combo from 1st hit. Can be delayed 7F. Combo can be delayed 7F from 1st hit. ・Damage changed from 23 to 20. ・Opponent closer on block. ・Opponent reaction on hit changed. ・Input window decreased from 34F to 29F. | ||
Double Claymore (1) to Cancel LF![]() ![]() ![]() ![]() ![]() SP / - |
21 | |||||
HTS Middle Claymore to RS ![]() ![]() M / 20 |
16F | -8 | +8 | KDN | 43 | Meaty 1F |
Body Blow![]() ![]() M / 12 |
13F | -3 | +8 | +8 | 35 | |
Overhead Kick![]() ![]() M(,Th(Air)) / 8(,22) |
15F | -11 | ±0 | ±0 | Throw while mid-air enemy hit. Damage () is throw bonus. | |
Crouch Jab![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Crouch Straight![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Smash Low![]() ![]() L / 7 |
17F | -13 | -2 | -2 | ・Opponent closer on block. | |
Smash Low Right to RF![]() ![]() ![]() ![]() L,H,SP / 7,13 |
+8G | +15G | +19 | Combo from 1st hit. ・Damage changed from 10 to 13. ・Opponent closer on hit. | ||
Firecracker (1)![]() ![]() L / 7 |
19F | -17 | -6 | -6 | TC6F Returns to crouching. ・Opponent closer on block. | |
Firecracker![]() ![]() ![]() ![]() L,H / 7,22 |
-8 | LNC | LNC | Combo from 1st CH. | ||
Sweep Kick![]() ![]() L / 12 |
19F | -13 | ±0 | +7 | TC4F Returns to crouching. ・Opponent closer on block. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
Ankle Biter![]() ![]() L / 14 |
16F | -12 | -8 | -1 | (Ver.4.00) - Changed the damage from 12 to 14. | |
Ankle Biter to RF![]() ![]() ![]() L,SP / 14 |
-1 | +3 | +10 | |||
TS Ankle Biter to Crescent Kick ![]() ![]() ![]() ![]() L,H / 14,21 |
-1 | KDN | KDN | Combo from 1st CH. (S3)– Changed the frame advantage when blocked from -3F to -1F. – Shortened the recovery time after the move hits by 2 frames. | ||
Dynamite Heel![]() ![]() UB(M) / 40 |
61F | KDN | KDN | KDN | ||
Dynamite Heel to Cancel RF![]() ![]() ![]() ![]() SP / - |
49 | |||||
Stealth Needle![]() ![]() M / 15 |
15F | -14 | -1 | -1 | Side or behind CH -1F. (S3)– Changed the damage from 18 to 15. – Changed the frame advantage when blocked from -13F to -14F. – Changed the frame advantage upon normal hit from ±0 frames to -1F. – Changed the opponent’s behavior when the move lands as a counter hit (from KDN to -1F). | |
Bolt Cut![]() ![]() H / 18 |
13F | -9 | +15Sp | +15Sp | Meaty 2F. | |
Left Plasma Blade![]() ![]() M / 17 |
16F | -19 | LNC | LNC | Meaty 1F in actualy. ・Damage changed from 20 to 17. (S3)– Increased the move’s reach. | |
Nose Bleeder to RS![]() ![]() H / 20 |
13F | -7 | +2 | KDN | 41 | (S3)– Changed the frame advantage when blocked from -9F to -7F. – Increased the distance between the character and the opponent when the move is blocked. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Hook![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Bone Stinger![]() ![]() M / 22 |
26F | +5C | +6C | KDN | TJ13F Forces an opponent to crouching upon block or NH. (S3)– Changed the frame advantage upon hit from +4F to +6F. – Increased the lower range of the attack. – Reduced the strength of the pushback, and made the move easier to land. | |
Flamingo Shuffle (1)![]() ![]() M / 8 |
16F | -14 | -3 | -3 | ||
TS Flamingo Shuffle to LF ![]() ![]() ![]() ![]() M,H,SP / 8,15 |
+3 | KDN | KDN | TJ Combo from 1st hit. Can be delayed 11F. Combo can be delayed 7F from 1st hit. | ||
Riffle Shuffle to RF![]() ![]() ![]() ![]() M,M,SP / 8,16 |
-4 | +12G | +12G | Combo from 1st hit. Can be delayed 11F. Combo can be delayed 7F from 1st hit. (S3)– Increased the distance between the character and the opponent when the move is blocked. | ||
Jump Kick to LF![]() ![]() H,SP / 25 |
20F | +5 | KDN | KDN | TJ9F (S3)– Changed the frame advantage when blocked from +3F to +5F. – Increased the distance between the character and the opponent when the move is blocked. – Increased the lower range of the attack. | |
Hunting Hawk (1)![]() ![]() M / 15 |
28F | -6 | KDN | KDN | TJ9F (Ver.4.00) - Fixed an issue in which the jump status after inputting ![]() ![]() ![]() ![]() | |
Hunting Hawk (2)![]() ![]() ![]() ![]() M,M / 15,14 |
-8 | KDN | KDN | TJ Disable 2nd after 1st whiff | ||
Hunting Hawk![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 15,14,25 |
KDN | KDN | Enable 3rd after 2nd hit | |||
Fade-Away Kick![]() ![]() M / 18 |
17F | -8 | +10 | +10 | 44 | TJ5F |
Scorpion Side Kick to RF![]() ![]() M,SP / 18 |
16F | +3 | +11G | +11 | TJ9F (S3)– Changed the frame advantage when blocked from ±0F to +3F. – Increased the distance between the character and the opponent when the move is blocked. | |
Air Raid (1) to RF![]() ![]() H,SP / 12 |
22F | -2 | +4 | +4 | TJ10F | |
Air Raid (1) to RS![]() ![]() H / 12 |
-14 | -8 | -8 | TJ10F | ||
Air Raid (2) to RF![]() ![]() ![]() ![]() H,M,SP / 12,12 |
±0 | +6 | +6 | Combo from 1st hit. (S3)– Fixed an issue in which the 2nd hit would miss when the 1st hit is blocked. | ||
Air Raid (2) to RS![]() ![]() ![]() ![]() H,M / 12,12 |
-10 | -4 | -4 | Combo from 1st hit. | ||
Air Raid to RF![]() ![]() ![]() ![]() ![]() ![]() H,M,L,SP / 12,12,12 |
+1 | +7 | +7 | Combo from 2nd CH. | ||
Air Raid to RS![]() ![]() ![]() ![]() ![]() ![]() H,M,L / 12,12,12 |
-6 | ±0 | ±0 | Combo from 2nd CH. | ||
Bloody Guillotine![]() ![]() M / 20 |
25F | -7 | KDN | KDN | 51 | TJ8F (Ver.4.00) - Increased the strength of the pushback, and made the move easier to land. |
Flashing Trident (2)![]() ![]() MH / 9,8 |
14F | -10 | +1 | +1 | TJ9F ・Damage changed from 10,8 to 9,8. (Ver.3.31)・Decreased the distance between the character and the opponent when the 2nd hit lands. | |
WH Flashing Trident ![]() ![]() ![]() ![]() MH,M / 9,8,13 |
-13 | +8G +17W |
+8G +17W |
TJ Combo from 2nd hit. ・Changed from +1F to +4F on hit. Wall crush inducing hit is implemented. | ||
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Spinning Axe Kick to RS![]() ![]() ![]() M / 24 |
22F | +6 | +6C | +6C | Advance Input is unavailable Start-up 23F in actualy Forces an opponent to crouching upon hit. Meaty 3F in actualy (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Peacekeeper![]() ![]() ![]() M / 22 |
17F | -7 | KDN | KDN | Advance Input is unavailable Start-up 18F in actualy Meaty 1F in actualy ・Damage changed from 24 to 22. ・Changed from -6F to -7F on block. | |
Flying Nerichagi![]() ![]() ![]() ![]() M / 30 |
22F | +6 | KDN | KDN | TJ3F Meaty 1F in actualy (Ver.4.00) - Increased the lower range of the attack. | |
Torpedo Kick![]() ![]() ![]() ![]() H / 28 |
18F | +5 | +8B | +8B | TJ15F Close hit to Reverse Side & behind position Block or distant hit Hwoarang to BT Meaty 1F |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -14 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Rising Upper WS ![]() M / 12 |
10F | -4 | +7 | +7 | Meaty 1F | |
Lifting Uppercut WS ![]() M / 15 |
15F | -7 | +4 | LNC | 41 | |
Iron Heel WS ![]() M / 20 |
14F | -7 | KDN | KDN | 46 | Meaty 1F in actualy |
Toe Smash WS ![]() M / 12 |
11F | -3 | +8 | +8 | Meaty 1F | |
Tsunami Kick to RS WS ![]() ![]() ![]() M,M / 12,16 |
-5 | +4C | +4C | Combo from 1st NH Forces an opponent to crouching upon hit. Meaty 1F in actualy (Ver.3.30)・Changed the damage from 13 to 16. | ||
Spinning Scythe WS ![]() M / 16 |
20F | -9 | +2 | +2 | ||
Spinning Scythe to Axe Heel WS ![]() ![]() ![]() M,M / 16,20 |
-5 | +6C | KDN | Combo from 1st hit Forces an opponent to crouching upon NH. Forces an opponent to down upon crouching NH. Meaty 3F in actualy |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Eruption (1) SS ![]() M / 15 |
18F | -12 | -1 | KDN | Enable recovery after CH stun. +5F after recovery. | |
Eruption to LF SS ![]() ![]() ![]() M,H / 15,18 |
+3 | +14G | +14 | Combo from 1st hit. | ||
Spinning Trip Kick SS ![]() L / 18 |
19F | -13 | +5C | KDN | Forces an opponent to crouching upon NH. (Ver.3.30)・Increased the lower range of the attack. | |
Wall Jumping Attack![]() ![]() ![]() M / 21 |
36F | ±0C | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 13F. | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | Connect to LS ![]() | |
Spin Kick BT ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Plasma Blade LS & BT ![]() M / 20 |
14F | -13 | LNC | LNC | (S3)– Increased the lower range of the attack. – Changed the opponent’s behavior when hit while downed. | |
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Crouch Dash | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
WB Phalanx ![]() ![]() ![]() ![]() M,SP / 27 |
18F | +4 | KDN | KDN | Advance Input is unavailable Start-up 21F in actualy. Meaty 1F. ・Now induces Wall Bounce on hit. (S3)– Changed the frame advantage when blocked from +3F to +4F. (Ver.3.30)・Increased the lower range of the attack. (Ver.4.00) - Changed the attack startup from frame 18 to frame 18-19. | |
Sky Rocket![]() ![]() ![]() ![]() M / 18 |
16F | -18 | LNC | LNC | 53 | Advance Input is unavailable Start-up 19F in actualy |
Talon Sky Rocket![]() ![]() ![]() M / 18 |
16F | -8 | LNC | LNC | 47 | Advance Input is unavailable. Start-up 18F in actualy. Enable not Just Input or ![]() ![]() ![]() (Ver.3.30)・Changed the frame advantage when blocked from -10F to -8F. |
Spinning Scythe![]() ![]() ![]() ![]() M / 16 |
20F | -9 | +2 | +2 | Advance Input is unavailable. Start-up 23F in actualy. | |
Spinning Scythe to Axe Heel![]() ![]() ![]() ![]() ![]() ![]() M,M / 16,20 |
-5 | +6C | KDN | Combo from 1st hit. Forces an opponent to crouching upon NH. Forces an opponent to down upon crouching NH. |
Right Stance (RS) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Motion Switch to RS![]() SP / - |
10 | |||||
Motion Switch to Left Stance RS ![]() ![]() SP / - |
12 | To LS over 13F Side Step to LS | ||||
Disrespect to LS & BT RS ![]() SP / - |
19 | |||||
Motion Switch to LS RS ![]() SP / - |
11 | Advance Input is unavailable during move | ||||
Migraine (1) RS ![]() H / 10 |
10F | ±0 | +6 | +6 | ||
Migraine to LS RS ![]() ![]() ![]() H,M / 10,12 |
-8 | +3 | +3 | Combo from 1st hit. (S3)– Changed the frame advantage when blocked from -9F to -8F. – Changed the frame advantage upon hit from +2F to +3F. – Increased the distance between the character and the opponent when the move hits. | ||
Right Jab RS ![]() H / 6 |
10F | +2 | +8 | +8 | ||
Big Fists (2) RS ![]() ![]() ![]() H,H / 6,10 |
±0 | +6 | +6 | Combo from 1st hit. | ||
Big Fists to LS RS ![]() ![]() ![]() ![]() ![]() H,H,M / 6,10,12 |
-8 | +3 | +3 | Combo from 1st hit. (S3)– Changed the frame advantage when blocked from -9F to -8F. – Changed the frame advantage upon hit from +2F to +3F. – Increased the distance between the character and the opponent when the move hits. | ||
Right PK Combo to LS RS ![]() ![]() ![]() H,H / 6,20 |
-7 | +2 | KDN | Combo from 1st hit. (S3)– Changed the frame advantage when blocked from -9F to -7F. – Increased the distance between the character and the opponent when the move is blocked. | ||
Chainsaw Kick Combo (2) to RS RS ![]() ![]() ![]() H,H / 6,12 |
-8 | +3 | +3 | Combo from 1st hit. | ||
Chainsaw Kick Combo (2) to RF RS ![]() ![]() ![]() ![]() ![]() H,H,SP / 6,12 |
+7 | +18G | +18G | Advance Input is unavailable after input ![]() ![]() CH +14F | ||
Chainsaw Kick Combo RS ![]() ![]() ![]() ![]() ![]() H,H,M / 6,12,20 |
-15C | KDN | KDN | Forces an opponent to crouching upon block. Combo from 2nd CH Can be delayed Meaty 5F in actualy | ||
TS Right Reverse Kick Combo RS ![]() ![]() ![]() ![]() ![]() H,H,H / 6,12,23 |
-5 | KDN | KDN | Combo from 2nd CH Can be delayed Combo can be delayed 9F from 2nd CH | ||
TS Right Jab Spin Kick RS ![]() ![]() ![]() H,H / 6,27 |
-9 | +13Sp | +13Sp | TC Combo from 1st hit. | ||
Volcannon (1) to LS RS ![]() M / 13 |
16F | -4 | +7 | +7 | ||
Volcannon to RF RS ![]() ![]() ![]() M,H,SP / 13,16 |
+10G | +21G | +21G | Combo from 1st hit. Combo RF ![]() ![]() | ||
Volcannon to Cancel RF RS ![]() ![]() ![]() ![]() M,SP / 13 |
-12 | -1 | -1 | (S3)- New move. | ||
Volcannon to RS RS ![]() ![]() ![]() M,H,SP / 13,16 |
-7 | +4 | +4 | Combo from 1st hit. | ||
HTSPC8F Backlash RS 【 ![]() ![]() ![]() H / 35 |
27F | +4 | KDN | KDN | 48 | Start-up frame is from input start timing Meaty 1F in actualy |
Right Kick to RS RS ![]() H / 12 |
12F | -8 | +3 | +3 | 39 | ・Opponent closer on hit. |
Right Kick to RF RS ![]() ![]() ![]() H,SP / 12 |
+7 | +18G | +18G | Advance Input is unavailable after input ![]() ![]() CH +14F | ||
Chainsaw Kick RS ![]() ![]() ![]() H,M,SP / 12,20 |
-15C | KDN | KDN | Combo from 1st CH. Can be delayed. Forces an opponent to crouching upon block. Meaty 5F in actualy. | ||
TS Right Reverse Kick RS ![]() ![]() ![]() H,H / 12,23 |
-5 | KDN | KDN | Combo from 1st CH. Can be delayed 10F. Combo can be delayed 9F from 1st CH. | ||
Grand Theft RS 【 ![]() ![]() ![]() ![]() M / 20 |
18F | -13 | LNC | LNC | Start-up frame is from input start timing Meaty 1F in actualy ・Opponent reaction when hit while downed was changed. ・Wasn't registered as a counter hit when hit by opponent during the first half of attack. This was fixed. | |
Cheap Shot to LF RS ![]() ![]() H,SP / 21 |
14F | +12G | +23G | +23G | ・Opponent closer on hit. (S3)– Increased the range of the attack. | |
Cheap Shot to RS & BT RS ![]() ![]() ![]() H / 21 |
-11 | ±0 | ±0 | |||
HTS Screw Kick RS ![]() ![]() M / 25 |
20F | -9 | KDN | KDN | 50 | (Ver.3.30)・Changed the frame advantage when blocked from -11F to -9F. |
Right Sidekick RS ![]() ![]() M / 12 |
13F | -7 | +1 | +1 | 39 | |
Right Sidekick to RF RS ![]() ![]() ![]() ![]() M,SP / 12 |
+7 | +15G | +15 | Advance Input is unavailable after input ![]() ![]() | ||
Heel Screw RS ![]() ![]() L / 19 |
19F | -11 | +5 | +15G | ・Opponent closer on block. | |
Teaser (1) RS ![]() ![]() L / 13 |
17F | -11 | -3 | +4 | TC10F ・Opponent closer on block. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | |
TS Teaser to LS RS ![]() ![]() ![]() ![]() L,H / 13,28 |
-2 | KDN | KDN | Combo from 1st CH. | ||
Blast Fist RS ![]() ![]() M / 17 |
16F | +4 | +6C | KDN | Forces an opponent to crouching upon NH. (Ver.3.30)・Changed the frame advantage when blocked from +2F to +4F. | |
Nose Bleeder to LS RS ![]() ![]() H / 20 |
13F | -7 | +2 | KDN | 41 | (S3)– Changed the frame advantage when blocked from -9F to -7F. – Increased the distance between the character and the opponent when the move is blocked. |
TS Spin Kick to LS RS ![]() ![]() H / 27 |
18F | -9 | +13Sp | +13Sp | TC6F | |
Hunting Heel to LS RS ![]() ![]() ![]() M / 22 |
22F | -6C | KDN | KDN | TJ3F Forces an opponent to crouching upon block. Meaty 2F in actualy. | |
Screw Kick (1) to LS RS ![]() ![]() ![]() M / 15 |
22F | -9 | -1 | -1 | (S3)– Changed the damage from 18 to 15. – Changed the frame advantage when blocked from -17F to -9F. – Changed the frame advantage upon hit from -6F to -1F. | |
Screw Kick RS ![]() ![]() ![]() ![]() ![]() M,H / 15,20 |
+3 | KDN | KDN | TJ Combo from 1st NH. Block strings from 1st block. (S3)– Changed the frame advantage when blocked from +14F to +3F. – Shortened the recovery time after the move hits by 5 frames. – Increased the distance between the character and the opponent when the move hits or is blocked. – The 2nd hit can no longer be dodged with a crouch if the 1st hit is blocked. (Ver.4.00) - Fixed an issue in which the 2nd attack could be blocked after the 1st attack hit from the side. | ||
Plasma Blade RS & BT ![]() M / 20 |
14F | -13 | LNC | LNC | ・Opponent reaction when hit while downed was changed. (S3)– Increased the lower range of the attack. | |
Spinning Scythe RS & BT ![]() M / 16 |
20F | -9 | +2 | +2 | ||
Spinning Scythe to Axe Heel to LS RS & BT ![]() ![]() ![]() M,M / 16,20 |
-5 | +6C | KDN | Forces an opponent to crouching upon NH. Forces an opponent to down upon crouching NH. (S3)– Increased the lower range of the attack. – Fixed an issue in which the 2nd hit could be blocked if the 1st hit struck the opponent from the side. | ||
Spinning Low Kick RS & BT ![]() ![]() L / 20 |
18F | -13 | -2 | KDN | TC4F Returns to crouching. ・Opponent closer on block. |
Left Flamingo (LF) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Flamingo Feint![]() ![]() SP / - |
Cost 13F To cancel LS ![]() ![]() | |||||
Left Flamingo Move LF ![]() ![]() ![]() ![]() SP / - |
Keeping LF | |||||
Flamingo Switch to RF LF ![]() SP / - |
15 | |||||
Trick Jab to LS LF ![]() H / 7 |
13F | +5 | +7 | +7 | ||
Right Backhand to RS LF ![]() M / 15 |
16F | -2 | +9 | +9 | ||
Flamingo Side Kick to LS LF ![]() M / 10 |
14F | -13 | -7 | -2 | ・Damage changed from 12 to 10. | |
Flamingo Kick Combo Middle LF ![]() ![]() ![]() M,M / 10,15 |
-14 | KDN | KDN | Combo from 1st CH Can be delayed 10F | ||
Flamingo Side Kick to LF LF ![]() ![]() M,SP / 10 |
+2 | +8 | +13 | |||
Flamingo Side Kick to Right Hook Kick to RF LF ![]() ![]() ![]() M,H,SP / 10,15 |
+9G | +20G | +20 | Combo from 1st CH Can be delayed 10F | ||
Flamingo Side Kick to Backlash to LS LF ![]() ![]() ![]() ![]() M,H / 10,23 |
-1 | KDN | KDN | Combo from 1st CH Can be delayed 10F ・Damage changed from 25 to 23. | ||
Step Kick LF ![]() H,SP / 24 |
14F | +4 | KDN | KDN | TJ8F (Ver.4.00) - Changed the frame advantage when blocked from +2F to +4F. - Decreased the distance between the character and the opponent when the move is blocked. - Reduced the strength of the pushback, and made the move easier to land. | |
Power Blast LF ![]() UB(M) / 80 |
67F | KDN | KDN | KDN | TJ55F Start-up 66F (Very short) | |
Power Blast to Cancel LS LF ![]() ![]() ![]() SP / - |
||||||
Flamingo Rocket LF ![]() ![]() M,SP / 23 |
19F | +4 | KDN | KDN* | Crumble stun 20F from CH. ・Damage changed from 25 to 23. (S3)– Changed the frame advantage when blocked from +3F to +4F. | |
Fire Storm Left (1) to RS LF ![]() ![]() M / 17 |
16F | -7 | +4 | +4 | (Ver.4.00) - Fixed an issue in which the properties of the move were not the same as RS ![]() ![]() ![]() ![]() | |
Fire Storm Left to LS LF ![]() ![]() ![]() ![]() M,H / 17,26 |
+3 | KDN | KDN | TJ Combo from 1st CH. | ||
PC8F Flamingo Double Claymore (1) to LS LF ![]() ![]() M / 12 |
22F | -14 | -4 | -4 | ・Changed to Power Crush ・Damage changed from 17 to 12. ・Changed from -12F to -14F on block. ・Changed from +1F to -4F on hit. ・Opponent reaction on counter hit changed. ・Opponent closer on block and hit. | |
Flamingo Double Claymore to LS LF ![]() ![]() ![]() ![]() M,M / 12,20 |
-14 | KDN | KDN | Combo from 1st hit. Can be delayed 7F. Combo can be delayed 7F from 1st hit. ・Damage changed from 23 to 20. ・Opponent closer on block. ・Opponent reaction on hit changed. ・Input window decreased from 34F to 29F. | ||
Flamingo Double Claymore (1) to LF LF ![]() ![]() ![]() SP / - |
||||||
Flamingo Low to LS LF ![]() ![]() L / 7 |
16F | -17 | -6 | -6 | ・Opponent closer on block. | |
Flamingo Low to Right Hook Kick to RF LF ![]() ![]() ![]() ![]() L,H,SP / 7,10 |
+8G | +15G | +19 | Combo from 1st hit. | ||
Cutter Right to LS crouching LF ![]() ![]() ![]() L / 12 |
28F | -23 | KDN | KDN | TC8F (S3)– Increased the side range of the attack. | |
Combat Low to RS LF ![]() ![]() L / 17 |
20F | -12 | +4 | KDN | ||
Stealth Needle LF ![]() ![]() M / 15 |
15F | -14 | -1 | -1 | Side or behind CH ±0F (S3)– Changed the damage from 18 to 15. – Changed the frame advantage when blocked from -13F to -14F. – Changed the frame advantage upon normal hit from ±0 frames to -1F. – Changed the opponent’s behavior when the move lands as a counter hit (from KDN to -1F). | |
HTSPC8F Left Thunderbolt to RS LF ![]() ![]() M / 23 |
20F | -12 | +14Sp | +14Sp | TJ15F (Ver.4.00) - Increased the lower range of the attack. - Reduced the strength of the pushback, and made the move easier to land. | |
Combat Middle to RS LF ![]() ![]() M / 21 |
16F | -8 | +7 | KDN | ||
Flamingo Hunting Hawk (1) to LS LF ![]() ![]() M / 13 |
28F | -6 | KDN | KDN | TJ9F (Ver.4.00) - Fixed an issue in which the jump status after inputting LF ![]() ![]() ![]() ![]() - Adjusted the motion since performing the move in a specific situation led to unnatural behavior. | |
Flamingo Hunting Hawk (2) to LS LF ![]() ![]() ![]() ![]() M,M / 13,12 |
-8 | KDN | KDN | TJ Disable 2nd from 1st whiff | ||
Flamingo Hunting Hawk to LS LF ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 13,12,23 |
KDN | KDN | Enable 3rd from 2nd hit | |||
Switch Plasma Blade to LS LF ![]() ![]() M / 20 |
19F | -14 | LNC | LNC | TJ6F Meaty 1F ・Damage changed from 18 to 20 . ・Startup changed from 23F to 19F. ・Active fram,es increased by 1F. ・Changed from -15F to -14F on block. ・Recovery decreased by 5F on hit. ・Opponent reaction on hit was changed. ・Jump status active frames changed from 7-17F to 6-18F. | |
Switch Plasma Blade to RS LF ![]() ![]() ![]() M / 20 |
19F | -14 | LNC | LNC | TJ6F Meaty 1F (Ver.4.00) - New move | |
Flamingo Flashing Trident (2) to LS LF ![]() ![]() MH / 10,8 |
14F | -10 | +1 | +1 | TJ9F | |
Flamingo Flashing Trident to LS LF ![]() ![]() ![]() ![]() MH,M / 10,8,13 |
-13 | +1 | +1 |
Right Flamingo (RF) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Right Flamingo Feint![]() ![]() SP / - |
Start from input ![]() ☆ need over 1F Cost 19F Cancel to RS | |||||
Right Flamingo Move RF ![]() ![]() ![]() ![]() SP / - |
(S3)– Improved the move’s evasive properties. | |||||
Right Flamingo Feint RS ![]() ![]() SP / - |
Cost 22F Input ![]() ![]() | |||||
Flamingo Switch to LF RF ![]() SP / - |
15 | |||||
Left Punch to LS RF ![]() M / 15 |
16F | -2 | +9 | +9 | ||
Right Punch to RS RF ![]() H / 7 |
13F | +5 | +7 | +7 | Connect to RS ![]() | |
Step Kick to LF RF ![]() H,SP / 24 |
14F | +4 | KDN | KDN | TJ8F (Ver.4.00) - Changed the frame advantage when blocked from +2F to +4F. - Decreased the distance between the character and the opponent when the move is blocked. - Reduced the strength of the pushback, and made the move easier to land. | |
Right Kick to RS RF ![]() M / 20 |
14F | -14 | KDN | KDN | ||
Fire Storm Right (1) to LS RF ![]() ![]() M / 17 |
16F | -7 | +4 | +4 | ||
Fire Storm Right to LS RF ![]() ![]() ![]() ![]() M,H / 17,26 |
+3 | KDN | KDN | TJ Combo from 1st CH | ||
Right Viper Combo to RF RF ![]() ![]() HH,SP / 8,10 |
8F | +1 | +3 | +7 | ||
Right Viper Combo to Right Sword to RS RF ![]() ![]() ![]() ![]() HH,H / 8,10,12 |
-6 | LNC | LNC | Combo from 1st CH | ||
Snap Kick to LS RF ![]() ![]() M / 17 |
17F | +1 | +8C | KDN | ・Damage changed from 14 to 17. ・Changed from -5F to +1F on block. ・Opponent reaction on hit was changed from knock down to +8CF. (Ver.4.00) - Increased the lower range of the attack. | |
Cutter Left to LS crouching RF ![]() ![]() ![]() ![]() L / 12 |
28F | -23 | KDN | KDN | TC8F Returns to crouching. (S3)– Increased the side range of the attack. | |
Cactus Shot (1) to LS RF ![]() ![]() L / 14 |
20F | -31 | -1 | -1 | (Ver.3.30)・Changed the damage from 11 to 14. | |
Cactus Shot to LS RF ![]() ![]() ![]() ![]() L,M / 14,25 |
-14 | KDN | KDN | Advance Input 2nd forced down | ||
Left Heel Lance to LS RF ![]() ![]() M / 21 |
16F | -10 | LNC | LNC | ・Changed from -15F to -10F on block. ・Opponent closer on block. ・Recovery decreased by 4F on hit. | |
HTSPC8F Right Thunderbolt to LS RF ![]() ![]() M / 23 |
20F | -12 | +14Sp | +14Sp | TJ15F (Ver.4.00) - Increased the lower range of the attack. | |
Air Blade to RS RF ![]() ![]() M / 20 |
17F | -13 | LNC | LNC | TJ11F (Ver.4.00) - New move |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage LF or RF ![]() ![]() M,Th / 55 |
20F | -7 | Th | Th | Guard Point 8F ・Opponent's recovery time decreased by 36F on hit. ・Hitbox expanded downward. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage LF or RF ![]() ![]() M,Th / 55 |
20F | -7 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive 1(2) During Rage ![]() ![]() LM / 6,9 |
12F | -4 | ±0 | ±0 | Enable during RS ・Damage changed from 7,10 to 6,9. ・Hitbox on first hit decreased, harder to hit downed opponents. (S3)– Fixed an issue in which the move could not be performed while running or side-walking. | |
Rage Drive 1 to RS During Rage ![]() ![]() ![]() ![]() LM,M / 6,9,27 |
+7C | LNC | LNC | TJ ・Damage changed from 30 to 27. ・Startup on third attack changed from 30F to 29F. ・Opponent reaction on hit, mid-air hit, and hit while downed has been changed. | ||
TS Rage Drive 2 During Rage ![]() ![]() ![]() ![]() ![]() ![]() M,M,HH / 16,15,17,27 |
28F | +4 | KDN | KDN | Not Tail Spin Disable from 2nd whiff ・Damage changed from 16,15,15,20 to 16,15,17,27. ・4th attack changed from +2F to +4F on block. ・Recovery after 4th attack on hit was decreased by 2F. | |
TS Rage Drive 3 During Rage LF ![]() ![]() ![]() ![]() ![]() ![]() M,M,HH / 14,13,17,27 |
28F | +4 | KDN | KDN | Not Tail Spin Disable from 2nd whiff ・Damage changed from 14,13,15,20 to 14,13,17,27. ・4th attack changed from +2F to +4F on block. ・Recovery after 4th attack on hit was decreased by 2F. |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Pickpocket![]() Th(H) / 35 |
12F | CCW Foot-sd Fac-Dwn |
![]() ![]() -3F RP |
Long Range Throw | |
Falcon Dice Kick![]() Th(H) / 35 |
12F | CCW Foot-sd Fac-Dwn |
![]() ![]() -6F CW |
Long Range Throw Floor Break | |
Bring It On Approach from left side Th(H) / 45 |
Foot-sd Fac-Up |
![]() -3F |
|||
Dead-End Approach from right side Th(H) / 44 |
Foot-sd Fac-Dwn |
![]() -3F |
|||
Slaughterhouse Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | |||
Roll and Choke![]() ![]() Th(H) / 40 |
12F | RP Hwoarang BT Head-sd Fac-Up |
![]() -2F |
(Ver.4.00) - Changed the frame advantage upon hit from +13F to ±0F. | |
Human Cannonball![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 40 |
12F | CW Head-sd Fac-Up |
![]() ±0F RP |
Enable motion cancel from input 【![]() ![]() ![]() ![]() Floor Break ・Startup changed from 14F to 12F. | |
Leg Hook Throw![]() ![]() Th(H) / 40 |
12F | CW Head-sd Fac-Up |
![]() -6F |
||
Door Mat![]() ![]() ![]() ![]() Th(H) / 45 |
11F | RP Head-sd Fac-Up |
![]() -2F |
Disable Preciding Input | |
Jackknife RS ![]() ![]() ![]() ![]() Th(H) / 45 |
12F | RP Head-sd Fac-Up |
![]() -6F |
41 | ・Damage changed from 50 to 45. ・Startup changed from 14F to 12F (RS). |
Parry![]() ![]() Absorbs Punch(H/M) / - |
+13F | disable | 35 | Absorbs Punch (H/M) during 2 to 10F ・New move. (S3)– Changed the frame advantage upon a successful parry from +12F to +13F. |
10 Hit Combo 1 | |||||||||||
Command | LF ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 16F To RS after 1st, 2nd or 10th To RS & BT after 3rd |
Hit Level | M | H | H | L | M | M | L | H | M | H | |
Damage | 15 | 7 | 10 | 7 | 7 | 8 | 7 | 10 | 21 | 42 | |
hit | +9 | +4 | -3 | -3 | -9 | -10 | -16 | LNC | -16 | KDN | |
block | -2 | ±0 | -6 | -14 | -9 | -21 | -27 | -28 | -18 | +3 | |
10 Hit Combo 2 | |||||||||||
Command | RF ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 16F To RS after 2nd or 10th To RS & BT after 3rd |
Hit Level | M | H | H | L | M | M | L | H | M | H | |
Damage | 15 | 7 | 10 | 7 | 7 | 8 | 7 | 10 | 21 | 42 | |
hit | +9 | +4 | -3 | -3 | -9 | -10 | -16 | LNC | -16 | KDN | |
block | -2 | ±0 | -6 | -14 | -9 | -21 | -27 | -28 | -18 | +3 |
10 Hit Combo 1 | ||||||||||
Command | LF ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | L | M | M | L | H | M | H |
Damage | 15 | 7 | 10 | 7 | 7 | 8 | 7 | 10 | 21 | 42 |
hit | +9 | +4 | -3 | -3 | -9 | -10 | -16 | LNC | -16 | KDN |
block | -2 | ±0 | -6 | -14 | -9 | -21 | -27 | -28 | -18 | +3 |
Start-up 16F To RS after 1st, 2nd or 10th To RS & BT after 3rd | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | RF ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | L | M | M | L | H | M | H |
Damage | 15 | 7 | 10 | 7 | 7 | 8 | 7 | 10 | 21 | 42 |
hit | +9 | +4 | -3 | -3 | -9 | -10 | -16 | LNC | -16 | KDN |
block | -2 | ±0 | -6 | -14 | -9 | -21 | -27 | -28 | -18 | +3 |
Start-up 16F To RS after 2nd or 10th To RS & BT after 3rd |