DETAIL:

HWOARANG:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
Double Jab

H,H / 7,8
 -2+6+6Combo from 1st hit.
Double Jab & Low

H,H,L / 7,8,10
 -12-1-1Combo from 2nd CH.
・Opponent closer on block.
Home Surgery

H,H,L,H / 7,8,10,14
 -14-3-3Combo from 3rd hit.
Can be delayed.
When hit and enemy input , to go down.
(S3)– Changed the opponent’s behavior when hit.
Left Right

H,H / 7,10
 -1+7+8Combo from 1st hit.
Left Right to LF

H,H,SP / 7,10
 +3+11G+12
Left Right to RF

H,H,SP / 7,10
 +3+11G+12
Rejector

H,H,M / 7,10,14
 -8+3+3Combo from 2nd CH.
TSTJ
Rejection

H,H,H / 7,10,23(34)
 ±0KDNKDNCombo from 2nd CH.
Damage () is upon clean hit.
・Changed from +8F to 6plusmn;0F on block.
・Opponent closer on block.
・Opponent reaction when blocking close or at a distance has been made the same.
・Tail Spin.
Right Jab

H / 9
10F±0+8+9
Right Jab to LF

H,SP / 9
 +3+11G+12
Right Jab to RF

H,SP / 9
 +3+11G+12
Right Jab Side Kick

H,M / 9,14
 -8+3+3Combo from 1st CH.
TSTJ
Right Jab to Spinning Back Kick (Close)

H,H / 9,23(34)
 ±0KDNKDNCombo from 1st CH.
Damage () is upon clean hit.
・Changed from +8F to 6plusmn;0F on block.
・Opponent closer on block.
・Opponent reaction when blocking close or at a distance has been made the same.
・Tail Spin.
Side High Kick

H / 15
14F-7+4+4
Left Kicks (2)

H,M / 15,12
 -13-7-2Combo from 1st CH.
Left Kicks (2) to LF

H,M,SP / 15,12
 +2+8+13
Left Kicks

H,M,M / 15,12,15
 -14KDNKDNCombo from 2nd CH.
Can be delayed 10F.
Left Kicks to Right Hook Kick

H,M,H,SP / 15,12,15
 +10G+20G+20Combo from 2nd CH.
Can be delayed 10F.
Left Kicks to Backlash
or
H,M,H / 15,12,23
 -1KDNKDNCombo from 2nd CH.
Can be delayed 10F.
・Damage changed from 25 to 23.
TJ16F
Flying Eagle

MM / 11,21
22F-3KDNKDNDisable Advanced Input.
Start-up frame is from input start timing.
・2nd attack hitbox expanded downward.
High Kick

H / 14
11F-6+5+5
・Opponent closer on block.
Right Left Kick Combo

H,M / 14,16
 -6+5KDNCombo from 1st hit.
(Ver.3.30)・Changed the damage from 12 to 14.
(Ver.4.00) - Changed the damage from 14 to 16.
- Changed the opponent’s behavior when the move lands as a counter hit.
Right Left Kick Combo to Cancel LF

H,SP / 14
 -6+5+5
Right Kicks

H,H,SP / 14,13
 -1+10G+10Combo from 1st hit.
・Damage changed from 10 to 13.
・Opponent closer on hit.
Right Kicks to RS

H,H / 14,13
 -5+6+6Combo from 1st hit.
・Damage changed from 10 to 13.
Right Kicks to Chainsaw Heel to RS

H,H,M / 14,13,20
 -15CKDNKDNForces an opponent to crouching on block.
Combo from 2nd CH.
Meaty 5F in actualy.
Right Kick Combo to RF

H,H,H,SP / 14,13,10
 -1+10G+10Combo from 2nd CH.
・Can now duck 3rd attack when 2nd attack hits.
Right Kick Combo to RS

H,H,H / 14,13,25
 -6+5+5Combo from 2nd CH.
・Can now duck 3rd attack when 2nd attack hits.
Right Kick Combo to Chainsaw Heel

H,H,H,M / 14,13,10,20
 -15CKDNKDNForces an opponent to crouching on block.
Combo from 3rd CH.
Meaty 5F in actualy.
TJ
Right Kick Combo

H,H,H,H / 14,13,10,20
 +2KDNKDNCombo from 3rd CH.
Disrespect to RS & BT

SP / -
 19
Rusty Knife

M / 15
16F-2+9+9
Cheap Shot Snap Kick

M / 25
20F-16KDNKDNStart-up frame is from input start timing.
Right Hook Kick to RF

H,SP / 21
17F+7+18G+18GMeaty 1F in actualy.
Combo RF from CH.
Push Hands

M / 17
15F-9+2KDN43
28
Left Uppercut

M / 10
13F-1+6+633
20
(S3)– Changed the frame advantage when blocked from ±0F to -1F.
– Changed the frame advantage upon hit from +7F to +6F.
Left Uppercut & Middle Kick to LF

M,M / 10,15
 -2+6+6Combo from 1st hit.
(S3)– New move.
(Ver.3.10)- Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch.
Uppercut

M / 13
15F-7LNCLNC41
26
+4AF upon crouching NH.
Pw8F
Double Claymore (1)

M / 12
22F-14-4-4
・Changed to Power Crush
・Damage changed from 17 to 12.
・Changed from -12F to -14F on block.
・Changed from +1F to -4F on hit.
・Opponent reaction on counter hit changed.
・Opponent closer on block and hit.
Double Claymore

M,M / 12,20
 -14KDNKDNCombo from 1st hit.
Can be delayed 7F.
Combo can be delayed 7F from hit.
・Damage changed from 23 to 20.
・Opponent closer on block.
・Opponent reaction on hit changed.
・Input window decreased from 34F to 29F.
Double Claymore (1) to Cancel LF
or or
SP / -
 21
HMTS
Middle Claymore to RS

M / 20
16F
(1)
-8+8KDN43
27
Body Blow

M / 12
13F-3+8+835
22
Overhead Kick

M(,Th(Air)) / 8(,22)
15F-11±0±0Throw while mid-air enemy hit.
Damage () is throw bonus.
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC4F
Crouch Straight
or
SM / 8
11F-4+7+7Returns to crouching.
Smash Low

L / 7
17F-13-2-2
・Opponent closer on block.
Smash Low Right to RF

L,H,SP / 7,13
 +8G+15G+19Combo from 1st hit.
・Damage changed from 10 to 13.
・Opponent closer on hit.
TC6F
Firecracker (1)

L / 7
19F-17-6-6Returns to crouching.
・Opponent closer on block.
Firecracker

L,H / 7,22
 -8LNCLNCCombo from 1st CH.
TC4F
Sweep Kick

L / 12
19F-13±0+7Returns to crouching.
・Opponent closer on block.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Ankle Biter

L / 14
16F-12-8-1
(Ver.4.00) - Changed the damage from 12 to 14.
Ankle Biter to RF

L,SP / 14
 -1+3+10
TS
Ankle Biter to Crescent Kick

L,H / 14,21
 -1KDNKDNCombo from 1st CH.
(S3)– Changed the frame advantage when blocked from -3F to -1F.
– Shortened the recovery time after the move hits by 2 frames.
Dynamite Heel

UB(M) / 40
61FKDNKDNKDN
Dynamite Heel to Cancel RF

SP / -
 49
Stealth Needle

M / 15
15F-14-1-1-1F upon side or behind CH.
(S3)– Changed the damage from 18 to 15.
– Changed the frame advantage when blocked from -13F to -14F.
– Changed the frame advantage upon normal hit from ±0 frames to -1F.
– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to -1F).
Bolt Cut

H / 18
13F
(2)
-9+15Sp+15Sp
Left Plasma Blade

M / 17
16F-19LNCLNCMeaty 1F in actualy.
・Damage changed from 20 to 17.
(S3)– Increased the move’s reach.
Nose Bleeder to RS

H / 20
13F-7+2KDN41
28
(S3)– Changed the frame advantage when blocked from -9F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 7
10F+1+8+8
Double Jab

H,H / 7,8
 -2+6+6
Double Jab & Low

H,H,L / 7,8,10
 -12-1-1
Home Surgery

H,H,L,H / 7,8,10,14
 -14-3-3
Left Right

H,H / 7,10
 -1+7+8
Left Right to LF

H,H,SP / 7,10
 +3+11G+12
Left Right to RF

H,H,SP / 7,10
 +3+11G+12
Rejector

H,H,M / 7,10,14
 -8+3+3
TSTJ
Rejection

H,H,H / 7,10,23(34)
 ±0KDNKDN
Right Jab

H / 9
10F±0+8+9
Right Jab to LF

H,SP / 9
 +3+11G+12
Right Jab to RF

H,SP / 9
 +3+11G+12
Right Jab Side Kick

H,M / 9,14
 -8+3+3
TSTJ
Right Jab to Spinning Back Kick (Close)

H,H / 9,23(34)
 ±0KDNKDN
Side High Kick

H / 15
14F-7+4+4
Left Kicks (2)

H,M / 15,12
 -13-7-2
Left Kicks (2) to LF

H,M,SP / 15,12
 +2+8+13
Left Kicks

H,M,M / 15,12,15
 -14KDNKDN
Left Kicks to Right Hook Kick

H,M,H,SP / 15,12,15
 +10G+20G+20
Left Kicks to Backlash
or
H,M,H / 15,12,23
 -1KDNKDN
TJ16F
Flying Eagle

MM / 11,21
22F-3KDNKDN
High Kick

H / 14
11F-6+5+5
Right Left Kick Combo

H,M / 14,16
 -6+5KDN
Right Left Kick Combo to Cancel LF

H,SP / 14
 -6+5+5
Right Kicks

H,H,SP / 14,13
 -1+10G+10
Right Kicks to RS

H,H / 14,13
 -5+6+6
Right Kicks to Chainsaw Heel to RS

H,H,M / 14,13,20
 -15CKDNKDN
Right Kick Combo to RF

H,H,H,SP / 14,13,10
 -1+10G+10
Right Kick Combo to RS

H,H,H / 14,13,25
 -6+5+5
Right Kick Combo to Chainsaw Heel

H,H,H,M / 14,13,10,20
 -15CKDNKDN
TJ
Right Kick Combo

H,H,H,H / 14,13,10,20
 +2KDNKDN
Disrespect to RS & BT

SP / -
 19
Rusty Knife

M / 15
16F-2+9+9
Cheap Shot Snap Kick

M / 25
20F-16KDNKDN
Right Hook Kick to RF

H,SP / 21
17F+7+18G+18G
Push Hands

M / 17
15F-9+2KDN43
28
Left Uppercut

M / 10
13F-1+6+633
20
Left Uppercut & Middle Kick to LF

M,M / 10,15
 -2+6+6
Uppercut

M / 13
15F-7LNCLNC41
26
Pw8F
Double Claymore (1)

M / 12
22F-14-4-4
Double Claymore

M,M / 12,20
 -14KDNKDN
Double Claymore (1) to Cancel LF
or or
SP / -
 21
HMTS
Middle Claymore to RS

M / 20
16F
(1)
-8+8KDN43
27
Body Blow

M / 12
13F-3+8+835
22
Overhead Kick

M(,Th(Air)) / 8(,22)
15F-11±0±0
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6
TC4F
Crouch Straight
or
SM / 8
11F-4+7+7
Smash Low

L / 7
17F-13-2-2
Smash Low Right to RF

L,H,SP / 7,13
 +8G+15G+19
TC6F
Firecracker (1)

L / 7
19F-17-6-6
Firecracker

L,H / 7,22
 -8LNCLNC
TC4F
Sweep Kick

L / 12
19F-13±0+7
Ankle Biter

L / 14
16F-12-8-1
Ankle Biter to RF

L,SP / 14
 -1+3+10
TS
Ankle Biter to Crescent Kick

L,H / 14,21
 -1KDNKDN
Dynamite Heel

UB(M) / 40
61FKDNKDNKDN
Dynamite Heel to Cancel RF

SP / -
 49
Stealth Needle

M / 15
15F-14-1-1
Bolt Cut

H / 18
13F
(2)
-9+15Sp+15Sp
Left Plasma Blade

M / 17
16F-19LNCLNC
Nose Bleeder to RS

H / 20
13F-7+2KDN41
28
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
 
Double Jab

H,H / 7,8
 -2+6+6
Combo from 1st hit.
Double Jab & Low

H,H,L / 7,8,10
 -12-1-1
Combo from 2nd CH.
・Opponent closer on block.
Home Surgery

H,H,L,H / 7,8,10,14
 -14-3-3
Combo from 3rd hit.
Can be delayed.
When hit and enemy input , to go down.
(S3)– Changed the opponent’s behavior when hit.
Left Right

H,H / 7,10
 -1+7+8
Combo from 1st hit.
Left Right to LF

H,H,SP / 7,10
 +3+11G+12
 
Left Right to RF

H,H,SP / 7,10
 +3+11G+12
 
Rejector

H,H,M / 7,10,14
 -8+3+3
Combo from 2nd CH.
TSTJ
Rejection

H,H,H / 7,10,23(34)
 ±0KDNKDN
Combo from 2nd CH.
Damage () is upon clean hit.
・Changed from +8F to 6plusmn;0F on block.
・Opponent closer on block.
・Opponent reaction when blocking close or at a distance has been made the same.
・Tail Spin.
Right Jab

H / 9
10F±0+8+9
 
Right Jab to LF

H,SP / 9
 +3+11G+12
 
Right Jab to RF

H,SP / 9
 +3+11G+12
 
Right Jab Side Kick

H,M / 9,14
 -8+3+3
Combo from 1st CH.
TSTJ
Right Jab to Spinning Back Kick (Close)

H,H / 9,23(34)
 ±0KDNKDN
Combo from 1st CH.
Damage () is upon clean hit.
・Changed from +8F to 6plusmn;0F on block.
・Opponent closer on block.
・Opponent reaction when blocking close or at a distance has been made the same.
・Tail Spin.
Side High Kick

H / 15
14F-7+4+4
 
Left Kicks (2)

H,M / 15,12
 -13-7-2
Combo from 1st CH.
Left Kicks (2) to LF

H,M,SP / 15,12
 +2+8+13
 
Left Kicks

H,M,M / 15,12,15
 -14KDNKDN
Combo from 2nd CH.
Can be delayed 10F.
Left Kicks to Right Hook Kick

H,M,H,SP / 15,12,15
 +10G+20G+20
Combo from 2nd CH.
Can be delayed 10F.
Left Kicks to Backlash
or
H,M,H / 15,12,23
 -1KDNKDN
Combo from 2nd CH.
Can be delayed 10F.
・Damage changed from 25 to 23.
TJ16F
Flying Eagle

MM / 11,21
22F-3KDNKDN
Disable Advanced Input.
Start-up frame is from input start timing.
・2nd attack hitbox expanded downward.
High Kick

H / 14
11F-6+5+5
・Opponent closer on block.
Right Left Kick Combo

H,M / 14,16
 -6+5KDN
Combo from 1st hit.
(Ver.3.30)・Changed the damage from 12 to 14.
(Ver.4.00) - Changed the damage from 14 to 16.
- Changed the opponent’s behavior when the move lands as a counter hit.
Right Left Kick Combo to Cancel LF

H,SP / 14
 -6+5+5
 
Right Kicks

H,H,SP / 14,13
 -1+10G+10
Combo from 1st hit.
・Damage changed from 10 to 13.
・Opponent closer on hit.
Right Kicks to RS

H,H / 14,13
 -5+6+6
Combo from 1st hit.
・Damage changed from 10 to 13.
Right Kicks to Chainsaw Heel to RS

H,H,M / 14,13,20
 -15CKDNKDN
Forces an opponent to crouching on block.
Combo from 2nd CH.
Meaty 5F in actualy.
Right Kick Combo to RF

H,H,H,SP / 14,13,10
 -1+10G+10
Combo from 2nd CH.
・Can now duck 3rd attack when 2nd attack hits.
Right Kick Combo to RS

H,H,H / 14,13,25
 -6+5+5
Combo from 2nd CH.
・Can now duck 3rd attack when 2nd attack hits.
Right Kick Combo to Chainsaw Heel

H,H,H,M / 14,13,10,20
 -15CKDNKDN
Forces an opponent to crouching on block.
Combo from 3rd CH.
Meaty 5F in actualy.
TJ
Right Kick Combo

H,H,H,H / 14,13,10,20
 +2KDNKDN
Combo from 3rd CH.
Disrespect to RS & BT

SP / -
 19
 
Rusty Knife

M / 15
16F-2+9+9
 
Cheap Shot Snap Kick

M / 25
20F-16KDNKDN
Start-up frame is from input start timing.
Right Hook Kick to RF

H,SP / 21
17F+7+18G+18G
Meaty 1F in actualy.
Combo RF from CH.
Push Hands

M / 17
15F-9+2KDN43
28
 
Left Uppercut

M / 10
13F-1+6+633
20
(S3)– Changed the frame advantage when blocked from ±0F to -1F.
– Changed the frame advantage upon hit from +7F to +6F.
Left Uppercut & Middle Kick to LF

M,M / 10,15
 -2+6+6
Combo from 1st hit.
(S3)– New move.
(Ver.3.10)- Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch.
Uppercut

M / 13
15F-7LNCLNC41
26
+4AF upon crouching NH.
Pw8F
Double Claymore (1)

M / 12
22F-14-4-4
・Changed to Power Crush
・Damage changed from 17 to 12.
・Changed from -12F to -14F on block.
・Changed from +1F to -4F on hit.
・Opponent reaction on counter hit changed.
・Opponent closer on block and hit.
Double Claymore

M,M / 12,20
 -14KDNKDN
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 7F from hit.
・Damage changed from 23 to 20.
・Opponent closer on block.
・Opponent reaction on hit changed.
・Input window decreased from 34F to 29F.
Double Claymore (1) to Cancel LF
or or
SP / -
 21
 
HMTS
Middle Claymore to RS

M / 20
16F
(1)
-8+8KDN43
27
 
Body Blow

M / 12
13F-3+8+835
22
 
Overhead Kick

M(,Th(Air)) / 8(,22)
15F-11±0±0
Throw while mid-air enemy hit.
Damage () is throw bonus.
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC4F
Crouch Straight
or
SM / 8
11F-4+7+7
Returns to crouching.
Smash Low

L / 7
17F-13-2-2
・Opponent closer on block.
Smash Low Right to RF

L,H,SP / 7,13
 +8G+15G+19
Combo from 1st hit.
・Damage changed from 10 to 13.
・Opponent closer on hit.
TC6F
Firecracker (1)

L / 7
19F-17-6-6
Returns to crouching.
・Opponent closer on block.
Firecracker

L,H / 7,22
 -8LNCLNC
Combo from 1st CH.
TC4F
Sweep Kick

L / 12
19F-13±0+7
Returns to crouching.
・Opponent closer on block.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Ankle Biter

L / 14
16F-12-8-1
(Ver.4.00) - Changed the damage from 12 to 14.
Ankle Biter to RF

L,SP / 14
 -1+3+10
 
TS
Ankle Biter to Crescent Kick

L,H / 14,21
 -1KDNKDN
Combo from 1st CH.
(S3)– Changed the frame advantage when blocked from -3F to -1F.
– Shortened the recovery time after the move hits by 2 frames.
Dynamite Heel

UB(M) / 40
61FKDNKDNKDN
 
Dynamite Heel to Cancel RF

SP / -
 49
 
Stealth Needle

M / 15
15F-14-1-1
-1F upon side or behind CH.
(S3)– Changed the damage from 18 to 15.
– Changed the frame advantage when blocked from -13F to -14F.
– Changed the frame advantage upon normal hit from ±0 frames to -1F.
– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to -1F).
Bolt Cut

H / 18
13F
(2)
-9+15Sp+15Sp
 
Left Plasma Blade

M / 17
16F-19LNCLNC
Meaty 1F in actualy.
・Damage changed from 20 to 17.
(S3)– Increased the move’s reach.
Nose Bleeder to RS

H / 20
13F-7+2KDN41
28
(S3)– Changed the frame advantage when blocked from -9F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Hook
or
H / 17
15F-12+9+9
TJ13F
Bone Stinger

M / 22
26F+5C+6CKDNForces an opponent to crouching on block or NH.
(S3)– Changed the frame advantage upon hit from +4F to +6F.
– Increased the lower range of the attack.
– Reduced the strength of the pushback, and made the move easier to land.
Flamingo Shuffle (1)

M / 8
16F-14-3-3
TSTJ
Flamingo Shuffle to LF

M,H,SP / 8,15
 +3KDNKDNCombo from 1st hit.
Can be delayed 11F.
Combo can be delayed 7F from hit.
Riffle Shuffle to RF

M,M,SP / 8,16
 -4+12G+12GCombo from 1st hit.
Can be delayed 11F.
Combo can be delayed 7F from hit.
(S3)– Increased the distance between the character and the opponent when the move is blocked.
TJ9F
Jump Kick to LF

H,SP / 25
20F+5KDNKDN
(S3)– Changed the frame advantage when blocked from +3F to +5F.
– Increased the distance between the character and the opponent when the move is blocked.
– Increased the lower range of the attack.
TJ9F
Hunting Hawk (1)

M / 15
28F-6KDNKDN
(Ver.4.00) - Fixed an issue in which the jump status after inputting was not correct.
TJ
Hunting Hawk (2)

M,M / 15,14
 -8KDNKDNDisable 2nd after 1st whiff.
Hunting Hawk

M,M,H / 15,14,25
 KDNKDNEnable 3rd after 2nd hit.
TJ5F
Fade-Away Kick

M / 18
17F-8+10+1044
27
TJ9F
Scorpion Side Kick to RF

M,SP / 18
16F+3+11G+11
(S3)– Changed the frame advantage when blocked from ±0F to +3F.
– Increased the distance between the character and the opponent when the move is blocked.
TJ10F
Air Raid (1) to RF

H,SP / 12
22F-2+4+4
TJ10F
Air Raid (1) to RS

H / 12
 -14-8-8
Air Raid (2) to RF

H,M,SP / 12,12
 ±0+6+6Combo from 1st hit.
(S3)– Fixed an issue in which the 2nd hit would miss when the 1st hit is blocked.
Air Raid (2) to RS

H,M / 12,12
 -10-4-4Combo from 1st hit.
Air Raid to RF

H,M,L,SP / 12,12,12
 +1+7+7Combo from 2nd CH.
Air Raid to RS

H,M,L / 12,12,12
 -6±0±0Combo from 2nd CH.
TJ8F
Bloody Guillotine

M / 20
25F-7KDNKDN51
26
(Ver.4.00) - Increased the strength of the pushback, and made the move easier to land.
TJ9F
Flashing Trident (2)

MH / 9,8
14F-10+1+1
・Damage changed from 10,8 to 9,8.
(Ver.3.31)・Decreased the distance between the character and the opponent when the 2nd hit lands.
WHTJ
Flashing Trident

MH,M / 9,8,13
 -13+8G
+17W
+8G
+17W
Combo from 2nd hit.
・Changed from +1F to +4F on hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (+4F to +8GF).
 Wall crush inducing hit is implemented.
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Hook
or
H / 17
15F-12+9+9
TJ13F
Bone Stinger

M / 22
26F+5C+6CKDN
Flamingo Shuffle (1)

M / 8
16F-14-3-3
TSTJ
Flamingo Shuffle to LF

M,H,SP / 8,15
 +3KDNKDN
Riffle Shuffle to RF

M,M,SP / 8,16
 -4+12G+12G
TJ9F
Jump Kick to LF

H,SP / 25
20F+5KDNKDN
TJ9F
Hunting Hawk (1)

M / 15
28F-6KDNKDN
TJ
Hunting Hawk (2)

M,M / 15,14
 -8KDNKDN
Hunting Hawk

M,M,H / 15,14,25
 KDNKDN
TJ5F
Fade-Away Kick

M / 18
17F-8+10+1044
27
TJ9F
Scorpion Side Kick to RF

M,SP / 18
16F+3+11G+11
TJ10F
Air Raid (1) to RF

H,SP / 12
22F-2+4+4
TJ10F
Air Raid (1) to RS

H / 12
 -14-8-8
Air Raid (2) to RF

H,M,SP / 12,12
 ±0+6+6
Air Raid (2) to RS

H,M / 12,12
 -10-4-4
Air Raid to RF

H,M,L,SP / 12,12,12
 +1+7+7
Air Raid to RS

H,M,L / 12,12,12
 -6±0±0
TJ8F
Bloody Guillotine

M / 20
25F-7KDNKDN51
26
TJ9F
Flashing Trident (2)

MH / 9,8
14F-10+1+1
WHTJ
Flashing Trident

MH,M / 9,8,13
 -13+8G
+17W
+8G
+17W
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
 
Hook
or
H / 17
15F-12+9+9
 
TJ13F
Bone Stinger

M / 22
26F+5C+6CKDN
Forces an opponent to crouching on block or NH.
(S3)– Changed the frame advantage upon hit from +4F to +6F.
– Increased the lower range of the attack.
– Reduced the strength of the pushback, and made the move easier to land.
Flamingo Shuffle (1)

M / 8
16F-14-3-3
 
TSTJ
Flamingo Shuffle to LF

M,H,SP / 8,15
 +3KDNKDN
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 7F from hit.
Riffle Shuffle to RF

M,M,SP / 8,16
 -4+12G+12G
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 7F from hit.
(S3)– Increased the distance between the character and the opponent when the move is blocked.
TJ9F
Jump Kick to LF

H,SP / 25
20F+5KDNKDN
(S3)– Changed the frame advantage when blocked from +3F to +5F.
– Increased the distance between the character and the opponent when the move is blocked.
– Increased the lower range of the attack.
TJ9F
Hunting Hawk (1)

M / 15
28F-6KDNKDN
(Ver.4.00) - Fixed an issue in which the jump status after inputting was not correct.
TJ
Hunting Hawk (2)

M,M / 15,14
 -8KDNKDN
Disable 2nd after 1st whiff.
Hunting Hawk

M,M,H / 15,14,25
 KDNKDN
Enable 3rd after 2nd hit.
TJ5F
Fade-Away Kick

M / 18
17F-8+10+1044
27
 
TJ9F
Scorpion Side Kick to RF

M,SP / 18
16F+3+11G+11
(S3)– Changed the frame advantage when blocked from ±0F to +3F.
– Increased the distance between the character and the opponent when the move is blocked.
TJ10F
Air Raid (1) to RF

H,SP / 12
22F-2+4+4
 
TJ10F
Air Raid (1) to RS

H / 12
 -14-8-8
 
Air Raid (2) to RF

H,M,SP / 12,12
 ±0+6+6
Combo from 1st hit.
(S3)– Fixed an issue in which the 2nd hit would miss when the 1st hit is blocked.
Air Raid (2) to RS

H,M / 12,12
 -10-4-4
Combo from 1st hit.
Air Raid to RF

H,M,L,SP / 12,12,12
 +1+7+7
Combo from 2nd CH.
Air Raid to RS

H,M,L / 12,12,12
 -6±0±0
Combo from 2nd CH.
TJ8F
Bloody Guillotine

M / 20
25F-7KDNKDN51
26
(Ver.4.00) - Increased the strength of the pushback, and made the move easier to land.
TJ9F
Flashing Trident (2)

MH / 9,8
14F-10+1+1
・Damage changed from 10,8 to 9,8.
(Ver.3.31)・Decreased the distance between the character and the opponent when the 2nd hit lands.
WHTJ
Flashing Trident

MH,M / 9,8,13
 -13+8G
+17W
+8G
+17W
Combo from 2nd hit.
・Changed from +1F to +4F on hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (+4F to +8GF).
 Wall crush inducing hit is implemented.
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Spinning Axe Kick to RS

M / 24
22F+6+6C+6CForces an opponent to crouching on hit.
Start-up 23F in actualy.
Meaty 3F in actualy.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Peacekeeper

M / 22
17F-7KDNKDNStart-up 18F in actualy.
Meaty 1F in actualy.
・Damage changed from 24 to 22.
・Changed from -6F to -7F on block.
TJ3F
Flying Nerichagi

M / 30
22F+6KDNKDNMeaty 1F in actualy.
(Ver.4.00) - Increased the lower range of the attack.
TJ15F
Torpedo Kick

H / 28
18F
(1)
+5+8B+8BShifts to Reverse Side & behind position upon close hit.
Shifts to BT upon block or distant hit.
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Spinning Axe Kick to RS

M / 24
22F+6+6C+6C
Peacekeeper

M / 22
17F-7KDNKDN
TJ3F
Flying Nerichagi

M / 30
22F+6KDNKDN
TJ15F
Torpedo Kick

H / 28
18F
(1)
+5+8B+8B
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Spinning Axe Kick to RS

M / 24
22F+6+6C+6C
Forces an opponent to crouching on hit.
Start-up 23F in actualy.
Meaty 3F in actualy.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Peacekeeper

M / 22
17F-7KDNKDN
Start-up 18F in actualy.
Meaty 1F in actualy.
・Damage changed from 24 to 22.
・Changed from -6F to -7F on block.
TJ3F
Flying Nerichagi

M / 30
22F+6KDNKDN
Meaty 1F in actualy.
(Ver.4.00) - Increased the lower range of the attack.
TJ15F
Torpedo Kick

H / 28
18F
(1)
+5+8B+8B
Shifts to Reverse Side & behind position upon close hit.
Shifts to BT upon block or distant hit.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-14-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
Rising Upper
WS
M / 12
10F
(1)
-4+7+7
Lifting Uppercut
WS
M / 15
15F-7+4LNC41
26
Iron Heel
WS
M / 20
14F-7KDNKDN46
32
Meaty 1F in actualy.
Toe Smash
WS
M / 12
11F
(1)
-3+8+8
Tsunami Kick to RS
WS
M,M / 12,16
 -5+4C+4CForces an opponent to crouching on hit.
Combo from 1st hit.
Meaty 1F in actualy.
(Ver.3.30)・Changed the damage from 13 to 16.
Spinning Scythe
WS
M / 16
20F-9+2+2
Spinning Scythe to Axe Heel
WS
M,M / 16,20
 -5+6CKDNForces an opponent to crouching on NH.
Combo from 1st hit.
Forces an opponent to down upon crouching NH.
Meaty 3F in actualy.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 12
16F-14-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Rising Upper
WS
M / 12
10F
(1)
-4+7+7
Lifting Uppercut
WS
M / 15
15F-7+4LNC41
26
Iron Heel
WS
M / 20
14F-7KDNKDN46
32
Toe Smash
WS
M / 12
11F
(1)
-3+8+8
Tsunami Kick to RS
WS
M,M / 12,16
 -5+4C+4C
Spinning Scythe
WS
M / 16
20F-9+2+2
Spinning Scythe to Axe Heel
WS
M,M / 16,20
 -5+6CKDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-14-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
Rising Upper
WS
M / 12
10F
(1)
-4+7+7
 
Lifting Uppercut
WS
M / 15
15F-7+4LNC41
26
 
Iron Heel
WS
M / 20
14F-7KDNKDN46
32
Meaty 1F in actualy.
Toe Smash
WS
M / 12
11F
(1)
-3+8+8
 
Tsunami Kick to RS
WS
M,M / 12,16
 -5+4C+4C
Forces an opponent to crouching on hit.
Combo from 1st hit.
Meaty 1F in actualy.
(Ver.3.30)・Changed the damage from 13 to 16.
Spinning Scythe
WS
M / 16
20F-9+2+2
 
Spinning Scythe to Axe Heel
WS
M,M / 16,20
 -5+6CKDN
Forces an opponent to crouching on NH.
Combo from 1st hit.
Forces an opponent to down upon crouching NH.
Meaty 3F in actualy.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Eruption (1)
SS
M / 15
18F-12-1KDNEnable recovery after CH stun.
+5F after recovery.
Eruption to LF
SS
M,H / 15,18
 +3+14G+14Combo from 1st hit.
Spinning Trip Kick
SS
L / 18
19F-13+5CKDNForces an opponent to crouching on NH.
(Ver.3.30)・Increased the lower range of the attack.
Charging

SP / -
 Shift to charging.
Shift to charging.
Wall Jumping Attack
With back against wall
M / 21
36F±0CKDNKDNForces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT
H / 18
10F-8KDNKDN
Plasma Blade
LS & BT
M / 20
14F-13LNCLNC
(S3)– Increased the lower range of the attack.
– Changed the opponent’s behavior when hit while downed.
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
Reverse Jump Left Kick
BT
M / -
 KDNKDN
Reverse Jump Right Kick
BT
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Eruption (1)
SS
M / 15
18F-12-1KDN
Eruption to LF
SS
M,H / 15,18
 +3+14G+14
Spinning Trip Kick
SS
L / 18
19F-13+5CKDN
Charging

SP / -
 
Wall Jumping Attack
With back against wall
M / 21
36F±0CKDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT
H / 18
10F-8KDNKDN
Plasma Blade
LS & BT
M / 20
14F-13LNCLNC
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Reverse Jump Left Kick
BT
M / -
 KDNKDN
Reverse Jump Right Kick
BT
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Eruption (1)
SS
M / 15
18F-12-1KDN
Enable recovery after CH stun.
+5F after recovery.
Eruption to LF
SS
M,H / 15,18
 +3+14G+14
Combo from 1st hit.
Spinning Trip Kick
SS
L / 18
19F-13+5CKDN
Forces an opponent to crouching on NH.
(Ver.3.30)・Increased the lower range of the attack.
Charging

SP / -
 
Shift to charging.
Shift to charging.
Wall Jumping Attack
With back against wall
M / 21
36F±0CKDNKDN
Forces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT
H / 18
10F-8KDNKDN
 
Plasma Blade
LS & BT
M / 20
14F-13LNCLNC
(S3)– Increased the lower range of the attack.
– Changed the opponent’s behavior when hit while downed.
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
Reverse Jump Left Kick
BT
M / -
 KDNKDN
 
Reverse Jump Right Kick
BT
M / -
 LNCLNC
 
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Crouch Dash

SP / -
 Disable Advanced Input.
Cost 3F.
WB
Phalanx

M,SP / 27
18F
(1)
+4KDNKDNStart-up 21F in actualy.
・Now induces Wall Bounce on hit.
(S3)– Changed the frame advantage when blocked from +3F to +4F.
(Ver.3.30)・Increased the lower range of the attack.
(Ver.4.00) - Changed the attack startup from frame 18 to frame 18-19.
Sky Rocket

M / 18
16F-18LNCLNC53
37
Start-up 19F in actualy.
Talon Sky Rocket
just
M / 18
16F-8LNCLNC47
31
Start-up 18F in actualy.
Enable not Just Input or during RS.
(Ver.3.30)・Changed the frame advantage when blocked from -10F to -8F.
Spinning Scythe

M / 16
20F-9+2+2Start-up 23F in actualy.
Spinning Scythe to Axe Heel

M,M / 16,20
 -5+6CKDNForces an opponent to crouching on NH.
Combo from 1st hit.
Forces an opponent to down upon crouching NH.
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Crouch Dash

SP / -
 
WB
Phalanx

M,SP / 27
18F
(1)
+4KDNKDN
Sky Rocket

M / 18
16F-18LNCLNC53
37
Talon Sky Rocket
just
M / 18
16F-8LNCLNC47
31
Spinning Scythe

M / 16
20F-9+2+2
Spinning Scythe to Axe Heel

M,M / 16,20
 -5+6CKDN
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Crouch Dash

SP / -
 
Disable Advanced Input.
Cost 3F.
WB
Phalanx

M,SP / 27
18F
(1)
+4KDNKDN
Start-up 21F in actualy.
・Now induces Wall Bounce on hit.
(S3)– Changed the frame advantage when blocked from +3F to +4F.
(Ver.3.30)・Increased the lower range of the attack.
(Ver.4.00) - Changed the attack startup from frame 18 to frame 18-19.
Sky Rocket

M / 18
16F-18LNCLNC53
37
Start-up 19F in actualy.
Talon Sky Rocket
just
M / 18
16F-8LNCLNC47
31
Start-up 18F in actualy.
Enable not Just Input or during RS.
(Ver.3.30)・Changed the frame advantage when blocked from -10F to -8F.
Spinning Scythe

M / 16
20F-9+2+2
Start-up 23F in actualy.
Spinning Scythe to Axe Heel

M,M / 16,20
 -5+6CKDN
Forces an opponent to crouching on NH.
Combo from 1st hit.
Forces an opponent to down upon crouching NH.
Right Stance (RS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Motion Switch to RS

SP / -
 10
Motion Switch to Left Stance
RS or
SP / -
 12To LS over 13F.
Side Step to LS.
Disrespect to LS & BT
RS
SP / -
 19
Motion Switch to LS
RS
SP / -
 11Advance Input is unavailable during move.
Migraine (1)
RS
H / 10
10F±0+6+6
Migraine to LS
RS
H,M / 10,12
 -8+3+3Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -9F to -8F.
– Changed the frame advantage upon hit from +2F to +3F.
– Increased the distance between the character and the opponent when the move hits.
Right Jab
RS
H / 6
10F+2+8+8
Big Fists (2)
RS
H,H / 6,10
 ±0+6+6Combo from 1st hit.
Big Fists to LS
RS
H,H,M / 6,10,12
 -8+3+3Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -9F to -8F.
– Changed the frame advantage upon hit from +2F to +3F.
– Increased the distance between the character and the opponent when the move hits.
Right PK Combo to LS
RS
H,H / 6,20
 -7+2KDNCombo from 1st hit.
(S3)– Changed the frame advantage when blocked from -9F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
Chainsaw Kick Combo (2) to RS
RS
H,H / 6,12
 -8+3+3Combo from 1st hit.
Chainsaw Kick Combo (2) to RF
RS or
H,H,SP / 6,12
 +7+18G+18GAdvance Input is unavailable after input or .
+14F upon CH.
Chainsaw Kick Combo
RS
H,H,M / 6,12,20
 -15CKDNKDNForces an opponent to crouching on block.
Combo from 2nd CH.
Can be delayed.
Meaty 5F in actualy.
TS
Right Reverse Kick Combo
RS
H,H,H / 6,12,23
 -5KDNKDNCombo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from hit.
TSTC
Right Jab Spin Kick
RS
H,H / 6,27
 -9+13Sp+13SpCombo from 1st hit.
Volcannon (1) to LS
RS
M / 13
16F-4+7+7
Volcannon to RF
RS
M,H,SP / 13,16
 +10G+21G+21GCombo from 1st hit.
Combo RF from CH.
Volcannon to Cancel RF
RS
M,SP / 13
 -12-1-1
(S3)- New move.
Volcannon to RS
RS
M,H,SP / 13,16
 -7+4+4Combo from 1st hit.
HMTSPw8F
Backlash
RS 【
H / 35
27F+4KDNKDN48
21
Start-up frame is from input start timing.
Meaty 1F in actualy.
Right Kick to RS
RS
H / 12
12F-8+3+339
27
・Opponent closer on hit.
Right Kick to RF
RS or
H,SP / 12
 +7+18G+18GAdvance Input is unavailable after input or .
+14F upon CH.
Chainsaw Kick
RS
H,M,SP / 12,20
 -15CKDNKDNForces an opponent to crouching on block.
Combo from 1st CH.
Can be delayed.
Meaty 5F in actualy.
TS
Right Reverse Kick
RS
H,H / 12,23
 -5KDNKDNCombo from 1st CH.
Can be delayed 10F.
Combo can be delayed 9F from hit.
Grand Theft
RS 【
M / 20
18F-13LNCLNCStart-up frame is from input start timing.
Meaty 1F in actualy.
・Opponent reaction when hit while downed was changed.
・Wasn't registered as a counter hit when hit by opponent during the first half of attack. This was
fixed.
Cheap Shot to LF
RS
H,SP / 21
14F+12G+23G+23G
・Opponent closer on hit.
(S3)– Increased the range of the attack.
Cheap Shot to RS & BT
RS
H / 21
 -11±0±0
HMTS
Screw Kick
RS
M / 25
20F-9KDNKDN50
30
(Ver.3.30)・Changed the frame advantage when blocked from -11F to -9F.
Right Sidekick
RS
M / 12
13F-7+1+139
26
Right Sidekick to RF
RS or
M,SP / 12
 +7+15G+15Advance Input is unavailable after input or .
Heel Screw
RS
L / 19
19F-11+5+15G
・Opponent closer on block.
TC10F
Teaser (1)
RS
L / 13
17F-11-3+4
・Opponent closer on block.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
TS
Teaser to LS
RS
L,H / 13,28
 -2KDNKDNCombo from 1st CH.
Blast Fist
RS
M / 17
16F+4+6CKDNForces an opponent to crouching on NH.
(Ver.3.30)・Changed the frame advantage when blocked from +2F to +4F.
Nose Bleeder to LS
RS
H / 20
13F-7+2KDN41
28
(S3)– Changed the frame advantage when blocked from -9F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
TSTC6F
Spin Kick to LS
RS
H / 27
18F-9+13Sp+13Sp
TJ3F
Hunting Heel to LS
RS
M / 22
22F-6CKDNKDNForces an opponent to crouching on block.
Meaty 2F in actualy.
Screw Kick (1) to LS
RS
M / 15
22F-9-1-1
(S3)– Changed the damage from 18 to 15.
– Changed the frame advantage when blocked from -17F to -9F.
– Changed the frame advantage upon hit from -6F to -1F.
TJ
Screw Kick
RS
M,H / 15,20
 +3KDNKDNCombo from 1st hit.
Block strings.
(S3)– Changed the frame advantage when blocked from +14F to +3F.
– Shortened the recovery time after the move hits by 5 frames.
– Increased the distance between the character and the opponent when the move hits or is blocked.
– The 2nd hit can no longer be dodged with a crouch if the 1st hit is blocked.
(Ver.4.00) - Fixed an issue in which the 2nd attack could be blocked after the 1st attack hit from the side.
Plasma Blade
RS & BT
M / 20
14F-13LNCLNC
・Opponent reaction when hit while downed was changed.
(S3)– Increased the lower range of the attack.
Spinning Scythe
RS & BT
M / 16
20F-9+2+2
Spinning Scythe to Axe Heel to LS
RS & BT
M,M / 16,20
 -5+6CKDNForces an opponent to crouching on NH.
Forces an opponent to down upon crouching NH.
(S3)– Increased the lower range of the attack.
– Fixed an issue in which the 2nd hit could be blocked if the 1st hit struck the opponent from the side.
TC4F
Spinning Low Kick
RS & BT
L / 20
18F-13-2KDNReturns to crouching.
・Opponent closer on block.
Right Stance (RS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Motion Switch to RS

SP / -
 10
Motion Switch to Left Stance
RS or
SP / -
 12
Disrespect to LS & BT
RS
SP / -
 19
Motion Switch to LS
RS
SP / -
 11
Migraine (1)
RS
H / 10
10F±0+6+6
Migraine to LS
RS
H,M / 10,12
 -8+3+3
Right Jab
RS
H / 6
10F+2+8+8
Big Fists (2)
RS
H,H / 6,10
 ±0+6+6
Big Fists to LS
RS
H,H,M / 6,10,12
 -8+3+3
Right PK Combo to LS
RS
H,H / 6,20
 -7+2KDN
Chainsaw Kick Combo (2) to RS
RS
H,H / 6,12
 -8+3+3
Chainsaw Kick Combo (2) to RF
RS or
H,H,SP / 6,12
 +7+18G+18G
Chainsaw Kick Combo
RS
H,H,M / 6,12,20
 -15CKDNKDN
TS
Right Reverse Kick Combo
RS
H,H,H / 6,12,23
 -5KDNKDN
TSTC
Right Jab Spin Kick
RS
H,H / 6,27
 -9+13Sp+13Sp
Volcannon (1) to LS
RS
M / 13
16F-4+7+7
Volcannon to RF
RS
M,H,SP / 13,16
 +10G+21G+21G
Volcannon to Cancel RF
RS
M,SP / 13
 -12-1-1
Volcannon to RS
RS
M,H,SP / 13,16
 -7+4+4
HMTSPw8F
Backlash
RS 【
H / 35
27F+4KDNKDN48
21
Right Kick to RS
RS
H / 12
12F-8+3+339
27
Right Kick to RF
RS or
H,SP / 12
 +7+18G+18G
Chainsaw Kick
RS
H,M,SP / 12,20
 -15CKDNKDN
TS
Right Reverse Kick
RS
H,H / 12,23
 -5KDNKDN
Grand Theft
RS 【
M / 20
18F-13LNCLNC
Cheap Shot to LF
RS
H,SP / 21
14F+12G+23G+23G
Cheap Shot to RS & BT
RS
H / 21
 -11±0±0
HMTS
Screw Kick
RS
M / 25
20F-9KDNKDN50
30
Right Sidekick
RS
M / 12
13F-7+1+139
26
Right Sidekick to RF
RS or
M,SP / 12
 +7+15G+15
Heel Screw
RS
L / 19
19F-11+5+15G
TC10F
Teaser (1)
RS
L / 13
17F-11-3+4
TS
Teaser to LS
RS
L,H / 13,28
 -2KDNKDN
Blast Fist
RS
M / 17
16F+4+6CKDN
Nose Bleeder to LS
RS
H / 20
13F-7+2KDN41
28
TSTC6F
Spin Kick to LS
RS
H / 27
18F-9+13Sp+13Sp
TJ3F
Hunting Heel to LS
RS
M / 22
22F-6CKDNKDN
Screw Kick (1) to LS
RS
M / 15
22F-9-1-1
TJ
Screw Kick
RS
M,H / 15,20
 +3KDNKDN
Plasma Blade
RS & BT
M / 20
14F-13LNCLNC
Spinning Scythe
RS & BT
M / 16
20F-9+2+2
Spinning Scythe to Axe Heel to LS
RS & BT
M,M / 16,20
 -5+6CKDN
TC4F
Spinning Low Kick
RS & BT
L / 20
18F-13-2KDN
Right Stance (RS)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Motion Switch to RS

SP / -
 10
 
Motion Switch to Left Stance
RS or
SP / -
 12
To LS over 13F.
Side Step to LS.
Disrespect to LS & BT
RS
SP / -
 19
 
Motion Switch to LS
RS
SP / -
 11
Advance Input is unavailable during move.
Migraine (1)
RS
H / 10
10F±0+6+6
 
Migraine to LS
RS
H,M / 10,12
 -8+3+3
Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -9F to -8F.
– Changed the frame advantage upon hit from +2F to +3F.
– Increased the distance between the character and the opponent when the move hits.
Right Jab
RS
H / 6
10F+2+8+8
 
Big Fists (2)
RS
H,H / 6,10
 ±0+6+6
Combo from 1st hit.
Big Fists to LS
RS
H,H,M / 6,10,12
 -8+3+3
Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -9F to -8F.
– Changed the frame advantage upon hit from +2F to +3F.
– Increased the distance between the character and the opponent when the move hits.
Right PK Combo to LS
RS
H,H / 6,20
 -7+2KDN
Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -9F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
Chainsaw Kick Combo (2) to RS
RS
H,H / 6,12
 -8+3+3
Combo from 1st hit.
Chainsaw Kick Combo (2) to RF
RS or
H,H,SP / 6,12
 +7+18G+18G
Advance Input is unavailable after input or .
+14F upon CH.
Chainsaw Kick Combo
RS
H,H,M / 6,12,20
 -15CKDNKDN
Forces an opponent to crouching on block.
Combo from 2nd CH.
Can be delayed.
Meaty 5F in actualy.
TS
Right Reverse Kick Combo
RS
H,H,H / 6,12,23
 -5KDNKDN
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from hit.
TSTC
Right Jab Spin Kick
RS
H,H / 6,27
 -9+13Sp+13Sp
Combo from 1st hit.
Volcannon (1) to LS
RS
M / 13
16F-4+7+7
 
Volcannon to RF
RS
M,H,SP / 13,16
 +10G+21G+21G
Combo from 1st hit.
Combo RF from CH.
Volcannon to Cancel RF
RS
M,SP / 13
 -12-1-1
(S3)- New move.
Volcannon to RS
RS
M,H,SP / 13,16
 -7+4+4
Combo from 1st hit.
HMTSPw8F
Backlash
RS 【
H / 35
27F+4KDNKDN48
21
Start-up frame is from input start timing.
Meaty 1F in actualy.
Right Kick to RS
RS
H / 12
12F-8+3+339
27
・Opponent closer on hit.
Right Kick to RF
RS or
H,SP / 12
 +7+18G+18G
Advance Input is unavailable after input or .
+14F upon CH.
Chainsaw Kick
RS
H,M,SP / 12,20
 -15CKDNKDN
Forces an opponent to crouching on block.
Combo from 1st CH.
Can be delayed.
Meaty 5F in actualy.
TS
Right Reverse Kick
RS
H,H / 12,23
 -5KDNKDN
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 9F from hit.
Grand Theft
RS 【
M / 20
18F-13LNCLNC
Start-up frame is from input start timing.
Meaty 1F in actualy.
・Opponent reaction when hit while downed was changed.
・Wasn't registered as a counter hit when hit by opponent during the first half of attack. This was
fixed.
Cheap Shot to LF
RS
H,SP / 21
14F+12G+23G+23G
・Opponent closer on hit.
(S3)– Increased the range of the attack.
Cheap Shot to RS & BT
RS
H / 21
 -11±0±0
 
HMTS
Screw Kick
RS
M / 25
20F-9KDNKDN50
30
(Ver.3.30)・Changed the frame advantage when blocked from -11F to -9F.
Right Sidekick
RS
M / 12
13F-7+1+139
26
 
Right Sidekick to RF
RS or
M,SP / 12
 +7+15G+15
Advance Input is unavailable after input or .
Heel Screw
RS
L / 19
19F-11+5+15G
・Opponent closer on block.
TC10F
Teaser (1)
RS
L / 13
17F-11-3+4
・Opponent closer on block.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
TS
Teaser to LS
RS
L,H / 13,28
 -2KDNKDN
Combo from 1st CH.
Blast Fist
RS
M / 17
16F+4+6CKDN
Forces an opponent to crouching on NH.
(Ver.3.30)・Changed the frame advantage when blocked from +2F to +4F.
Nose Bleeder to LS
RS
H / 20
13F-7+2KDN41
28
(S3)– Changed the frame advantage when blocked from -9F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
TSTC6F
Spin Kick to LS
RS
H / 27
18F-9+13Sp+13Sp
 
TJ3F
Hunting Heel to LS
RS
M / 22
22F-6CKDNKDN
Forces an opponent to crouching on block.
Meaty 2F in actualy.
Screw Kick (1) to LS
RS
M / 15
22F-9-1-1
(S3)– Changed the damage from 18 to 15.
– Changed the frame advantage when blocked from -17F to -9F.
– Changed the frame advantage upon hit from -6F to -1F.
TJ
Screw Kick
RS
M,H / 15,20
 +3KDNKDN
Combo from 1st hit.
Block strings.
(S3)– Changed the frame advantage when blocked from +14F to +3F.
– Shortened the recovery time after the move hits by 5 frames.
– Increased the distance between the character and the opponent when the move hits or is blocked.
– The 2nd hit can no longer be dodged with a crouch if the 1st hit is blocked.
(Ver.4.00) - Fixed an issue in which the 2nd attack could be blocked after the 1st attack hit from the side.
Plasma Blade
RS & BT
M / 20
14F-13LNCLNC
・Opponent reaction when hit while downed was changed.
(S3)– Increased the lower range of the attack.
Spinning Scythe
RS & BT
M / 16
20F-9+2+2
 
Spinning Scythe to Axe Heel to LS
RS & BT
M,M / 16,20
 -5+6CKDN
Forces an opponent to crouching on NH.
Forces an opponent to down upon crouching NH.
(S3)– Increased the lower range of the attack.
– Fixed an issue in which the 2nd hit could be blocked if the 1st hit struck the opponent from the side.
TC4F
Spinning Low Kick
RS & BT
L / 20
18F-13-2KDN
Returns to crouching.
・Opponent closer on block.
Left Flamingo (LF)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Flamingo Feint

SP / -
 Cost 13F.
To cancel LS or .
Left Flamingo Move
LF or or or
SP / -
 Keeping LF.
Flamingo Switch to RF
LF
SP / -
 15
Trick Jab to LS
LF
H / 7
13F+5+7+7
Right Backhand to RS
LF
M / 15
16F-2+9+9
Flamingo Side Kick to LS
LF
M / 10
14F-13-7-2
・Damage changed from 12 to 10.
Flamingo Kick Combo Middle
LF
M,M / 10,15
 -14KDNKDNCombo from 1st CH.
Can be delayed 10F.
Flamingo Side Kick to LF
LF
M,SP / 10
 +2+8+13
Flamingo Side Kick to Right Hook Kick to RF
LF
M,H,SP / 10,15
 +9G+20G+20Combo from 1st CH.
Can be delayed 10F.
Flamingo Side Kick to Backlash to LS
LF or
M,H / 10,23
 -1KDNKDNCombo from 1st CH.
Can be delayed 10F.
・Damage changed from 25 to 23.
TJ8F
Step Kick
LF
H,SP / 24
14F+4KDNKDN
(Ver.4.00) - Changed the frame advantage when blocked from +2F to +4F.
- Decreased the distance between the character and the opponent when the move is blocked.
- Reduced the strength of the pushback, and made the move easier to land.
TJ55F
Power Blast
LF
UB(M) / 80
67FKDNKDNKDNTure start-up 66F (Very short).
Power Blast to Cancel LS
LF
SP / -
 
Flamingo Rocket
LF
M,SP / 23
19F+4KDNKDNCrumble stun 20F from CH.
・Damage changed from 25 to 23.
(S3)– Changed the frame advantage when blocked from +3F to +4F.
Fire Storm Left (1) to RS
LF
M / 17
16F-7+4+4
(Ver.4.00) - Fixed an issue in which the properties of the move were not the same as RS .
TJ
Fire Storm Left to LS
LF
M,H / 17,26
 +3KDNKDNCombo from 1st CH.
Pw8F
Flamingo Double Claymore (1) to LS
LF
M / 12
22F-14-4-4
・Changed to Power Crush
・Damage changed from 17 to 12.
・Changed from -12F to -14F on block.
・Changed from +1F to -4F on hit.
・Opponent reaction on counter hit changed.
・Opponent closer on block and hit.
Flamingo Double Claymore to LS
LF
M,M / 12,20
 -14KDNKDNCombo from 1st hit.
Can be delayed 7F.
Combo can be delayed 7F from hit.
・Damage changed from 23 to 20.
・Opponent closer on block.
・Opponent reaction on hit changed.
・Input window decreased from 34F to 29F.
Flamingo Double Claymore (1) to LF
LF
SP / -
 
Flamingo Low to LS
LF
L / 7
16F-17-6-6
・Opponent closer on block.
Flamingo Low to Right Hook Kick to RF
LF
L,H,SP / 7,10
 +8G+15G+19Combo from 1st hit.
TC8F
Cutter Right to LS crouching
LF or
L / 12
28F-23KDNKDN
(S3)– Increased the side range of the attack.
Combat Low to RS
LF
L / 17
20F-12+4KDN
Stealth Needle
LF
M / 15
15F-14-1-1±0F upon side or behind CH.
(S3)– Changed the damage from 18 to 15.
– Changed the frame advantage when blocked from -13F to -14F.
– Changed the frame advantage upon normal hit from ±0 frames to -1F.
– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to -1F).
HMTSPw8FTJ15F
Left Thunderbolt to RS
LF
M / 23
20F-12+14Sp+14Sp
(Ver.4.00) - Increased the lower range of the attack.
- Reduced the strength of the pushback, and made the move easier to land.
Combat Middle to RS
LF
M / 21
16F-8+7KDN
TJ9F
Flamingo Hunting Hawk (1) to LS
LF
M / 13
28F-6KDNKDN
(Ver.4.00) - Fixed an issue in which the jump status after inputting LF was not normal.
- Adjusted the motion since performing the move in a specific situation led to unnatural behavior.
TJ
Flamingo Hunting Hawk (2) to LS
LF
M,M / 13,12
 -8KDNKDNDisable 2nd from 1st whiff.
Flamingo Hunting Hawk to LS
LF
M,M,H / 13,12,23
 KDNKDNEnable 3rd from 2nd hit.
TJ6F
Switch Plasma Blade to LS
LF
M / 20
19F
(1)
-14LNCLNC
・Damage changed from 18 to 20 .
・Startup changed from 23F to 19F.
・Active fram,es increased by 1F.
・Changed from -15F to -14F on block.
・Recovery decreased by 5F on hit.
・Opponent reaction on hit was changed.
・Jump status active frames changed from 7-17F to 6-18F.
TJ6F
Switch Plasma Blade to RS
LF
M / 20
19F
(1)
-14LNCLNC
(Ver.4.00) - New move
TJ9F
Flamingo Flashing Trident (2) to LS
LF
MH / 10,8
14F-10+1+1
Flamingo Flashing Trident to LS
LF
MH,M / 10,8,13
 -13+1+1
Left Flamingo (LF)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Left Flamingo Feint

SP / -
 
Left Flamingo Move
LF or or or
SP / -
 
Flamingo Switch to RF
LF
SP / -
 15
Trick Jab to LS
LF
H / 7
13F+5+7+7
Right Backhand to RS
LF
M / 15
16F-2+9+9
Flamingo Side Kick to LS
LF
M / 10
14F-13-7-2
Flamingo Kick Combo Middle
LF
M,M / 10,15
 -14KDNKDN
Flamingo Side Kick to LF
LF
M,SP / 10
 +2+8+13
Flamingo Side Kick to Right Hook Kick to RF
LF
M,H,SP / 10,15
 +9G+20G+20
Flamingo Side Kick to Backlash to LS
LF or
M,H / 10,23
 -1KDNKDN
TJ8F
Step Kick
LF
H,SP / 24
14F+4KDNKDN
TJ55F
Power Blast
LF
UB(M) / 80
67FKDNKDNKDN
Power Blast to Cancel LS
LF
SP / -
 
Flamingo Rocket
LF
M,SP / 23
19F+4KDNKDN
Fire Storm Left (1) to RS
LF
M / 17
16F-7+4+4
TJ
Fire Storm Left to LS
LF
M,H / 17,26
 +3KDNKDN
Pw8F
Flamingo Double Claymore (1) to LS
LF
M / 12
22F-14-4-4
Flamingo Double Claymore to LS
LF
M,M / 12,20
 -14KDNKDN
Flamingo Double Claymore (1) to LF
LF
SP / -
 
Flamingo Low to LS
LF
L / 7
16F-17-6-6
Flamingo Low to Right Hook Kick to RF
LF
L,H,SP / 7,10
 +8G+15G+19
TC8F
Cutter Right to LS crouching
LF or
L / 12
28F-23KDNKDN
Combat Low to RS
LF
L / 17
20F-12+4KDN
Stealth Needle
LF
M / 15
15F-14-1-1
HMTSPw8FTJ15F
Left Thunderbolt to RS
LF
M / 23
20F-12+14Sp+14Sp
Combat Middle to RS
LF
M / 21
16F-8+7KDN
TJ9F
Flamingo Hunting Hawk (1) to LS
LF
M / 13
28F-6KDNKDN
TJ
Flamingo Hunting Hawk (2) to LS
LF
M,M / 13,12
 -8KDNKDN
Flamingo Hunting Hawk to LS
LF
M,M,H / 13,12,23
 KDNKDN
TJ6F
Switch Plasma Blade to LS
LF
M / 20
19F
(1)
-14LNCLNC
TJ6F
Switch Plasma Blade to RS
LF
M / 20
19F
(1)
-14LNCLNC
TJ9F
Flamingo Flashing Trident (2) to LS
LF
MH / 10,8
14F-10+1+1
Flamingo Flashing Trident to LS
LF
MH,M / 10,8,13
 -13+1+1
Left Flamingo (LF)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Flamingo Feint

SP / -
 
Cost 13F.
To cancel LS or .
Left Flamingo Move
LF or or or
SP / -
 
Keeping LF.
Flamingo Switch to RF
LF
SP / -
 15
 
Trick Jab to LS
LF
H / 7
13F+5+7+7
 
Right Backhand to RS
LF
M / 15
16F-2+9+9
 
Flamingo Side Kick to LS
LF
M / 10
14F-13-7-2
・Damage changed from 12 to 10.
Flamingo Kick Combo Middle
LF
M,M / 10,15
 -14KDNKDN
Combo from 1st CH.
Can be delayed 10F.
Flamingo Side Kick to LF
LF
M,SP / 10
 +2+8+13
 
Flamingo Side Kick to Right Hook Kick to RF
LF
M,H,SP / 10,15
 +9G+20G+20
Combo from 1st CH.
Can be delayed 10F.
Flamingo Side Kick to Backlash to LS
LF or
M,H / 10,23
 -1KDNKDN
Combo from 1st CH.
Can be delayed 10F.
・Damage changed from 25 to 23.
TJ8F
Step Kick
LF
H,SP / 24
14F+4KDNKDN
(Ver.4.00) - Changed the frame advantage when blocked from +2F to +4F.
- Decreased the distance between the character and the opponent when the move is blocked.
- Reduced the strength of the pushback, and made the move easier to land.
TJ55F
Power Blast
LF
UB(M) / 80
67FKDNKDNKDN
Ture start-up 66F (Very short).
Power Blast to Cancel LS
LF
SP / -
 
 
Flamingo Rocket
LF
M,SP / 23
19F+4KDNKDN
Crumble stun 20F from CH.
・Damage changed from 25 to 23.
(S3)– Changed the frame advantage when blocked from +3F to +4F.
Fire Storm Left (1) to RS
LF
M / 17
16F-7+4+4
(Ver.4.00) - Fixed an issue in which the properties of the move were not the same as RS .
TJ
Fire Storm Left to LS
LF
M,H / 17,26
 +3KDNKDN
Combo from 1st CH.
Pw8F
Flamingo Double Claymore (1) to LS
LF
M / 12
22F-14-4-4
・Changed to Power Crush
・Damage changed from 17 to 12.
・Changed from -12F to -14F on block.
・Changed from +1F to -4F on hit.
・Opponent reaction on counter hit changed.
・Opponent closer on block and hit.
Flamingo Double Claymore to LS
LF
M,M / 12,20
 -14KDNKDN
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 7F from hit.
・Damage changed from 23 to 20.
・Opponent closer on block.
・Opponent reaction on hit changed.
・Input window decreased from 34F to 29F.
Flamingo Double Claymore (1) to LF
LF
SP / -
 
 
Flamingo Low to LS
LF
L / 7
16F-17-6-6
・Opponent closer on block.
Flamingo Low to Right Hook Kick to RF
LF
L,H,SP / 7,10
 +8G+15G+19
Combo from 1st hit.
TC8F
Cutter Right to LS crouching
LF or
L / 12
28F-23KDNKDN
(S3)– Increased the side range of the attack.
Combat Low to RS
LF
L / 17
20F-12+4KDN
 
Stealth Needle
LF
M / 15
15F-14-1-1
±0F upon side or behind CH.
(S3)– Changed the damage from 18 to 15.
– Changed the frame advantage when blocked from -13F to -14F.
– Changed the frame advantage upon normal hit from ±0 frames to -1F.
– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to -1F).
HMTSPw8FTJ15F
Left Thunderbolt to RS
LF
M / 23
20F-12+14Sp+14Sp
(Ver.4.00) - Increased the lower range of the attack.
- Reduced the strength of the pushback, and made the move easier to land.
Combat Middle to RS
LF
M / 21
16F-8+7KDN
 
TJ9F
Flamingo Hunting Hawk (1) to LS
LF
M / 13
28F-6KDNKDN
(Ver.4.00) - Fixed an issue in which the jump status after inputting LF was not normal.
- Adjusted the motion since performing the move in a specific situation led to unnatural behavior.
TJ
Flamingo Hunting Hawk (2) to LS
LF
M,M / 13,12
 -8KDNKDN
Disable 2nd from 1st whiff.
Flamingo Hunting Hawk to LS
LF
M,M,H / 13,12,23
 KDNKDN
Enable 3rd from 2nd hit.
TJ6F
Switch Plasma Blade to LS
LF
M / 20
19F
(1)
-14LNCLNC
・Damage changed from 18 to 20 .
・Startup changed from 23F to 19F.
・Active fram,es increased by 1F.
・Changed from -15F to -14F on block.
・Recovery decreased by 5F on hit.
・Opponent reaction on hit was changed.
・Jump status active frames changed from 7-17F to 6-18F.
TJ6F
Switch Plasma Blade to RS
LF
M / 20
19F
(1)
-14LNCLNC
(Ver.4.00) - New move
TJ9F
Flamingo Flashing Trident (2) to LS
LF
MH / 10,8
14F-10+1+1
 
Flamingo Flashing Trident to LS
LF
MH,M / 10,8,13
 -13+1+1
 
Right Flamingo (RF)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Right Flamingo Feint

SP / -
 Start from input .
☆ need over 1F.
Cost 19F.
Cancel to RS.
Right Flamingo Move
RF or or or
SP / -
 
(S3)– Improved the move’s evasive properties.
Right Flamingo Feint
RS
SP / -
 Cost 22F.
Input or to cancel RS.
Flamingo Switch to LF
RF
SP / -
 15
Left Punch to LS
RF
M / 15
16F-2+9+9
Right Punch to RS
RF
H / 7
13F+5+7+7Connect to RS .
TJ8F
Step Kick to LF
RF
H,SP / 24
14F+4KDNKDN
(Ver.4.00) - Changed the frame advantage when blocked from +2F to +4F.
- Decreased the distance between the character and the opponent when the move is blocked.
- Reduced the strength of the pushback, and made the move easier to land.
Right Kick to RS
RF
M / 20
14F-14KDNKDN
Fire Storm Right (1) to LS
RF
M / 17
16F-7+4+4
TJ
Fire Storm Right to LS
RF
M,H / 17,26
 +3KDNKDNCombo from 1st CH.
Right Viper Combo to RF
RF
HH,SP / 8,10
8F+1+3+7
Right Viper Combo to Right Sword to RS
RF
HH,H / 8,10,12
 -6LNCLNCCombo from 1st CH.
Snap Kick to LS
RF
M / 17
17F+1+8CKDNForces an opponent to crouching on NH.
・Damage changed from 14 to 17.
・Changed from -5F to +1F on block.
・Opponent reaction on hit was changed from knock down to +8CF.
(Ver.4.00) - Increased the lower range of the attack.
TC8F
Cutter Left to LS crouching
RF or or
L / 12
28F-23KDNKDNReturns to crouching.
(S3)– Increased the side range of the attack.
Cactus Shot (1) to LS
RF
L / 14
20F-31-1-1
(Ver.3.30)・Changed the damage from 11 to 14.
Cactus Shot to LS
RF
L,M / 14,25
 -14KDNKDNAdvance Input 2nd forced down.
Left Heel Lance to LS
RF
M / 21
16F-10LNCLNC
・Changed from -15F to -10F on block.
・Opponent closer on block.
・Recovery decreased by 4F on hit.
HMTSPw8FTJ15F
Right Thunderbolt to LS
RF
M / 23
20F-12+14Sp+14Sp
(Ver.4.00) - Increased the lower range of the attack.
TJ11F
Air Blade to RS
RF
M / 20
17F-13LNCLNC
(Ver.4.00) - New move
Right Flamingo (RF)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Right Flamingo Feint

SP / -
 
Right Flamingo Move
RF or or or
SP / -
 
Right Flamingo Feint
RS
SP / -
 
Flamingo Switch to LF
RF
SP / -
 15
Left Punch to LS
RF
M / 15
16F-2+9+9
Right Punch to RS
RF
H / 7
13F+5+7+7
TJ8F
Step Kick to LF
RF
H,SP / 24
14F+4KDNKDN
Right Kick to RS
RF
M / 20
14F-14KDNKDN
Fire Storm Right (1) to LS
RF
M / 17
16F-7+4+4
TJ
Fire Storm Right to LS
RF
M,H / 17,26
 +3KDNKDN
Right Viper Combo to RF
RF
HH,SP / 8,10
8F+1+3+7
Right Viper Combo to Right Sword to RS
RF
HH,H / 8,10,12
 -6LNCLNC
Snap Kick to LS
RF
M / 17
17F+1+8CKDN
TC8F
Cutter Left to LS crouching
RF or or
L / 12
28F-23KDNKDN
Cactus Shot (1) to LS
RF
L / 14
20F-31-1-1
Cactus Shot to LS
RF
L,M / 14,25
 -14KDNKDN
Left Heel Lance to LS
RF
M / 21
16F-10LNCLNC
HMTSPw8FTJ15F
Right Thunderbolt to LS
RF
M / 23
20F-12+14Sp+14Sp
TJ11F
Air Blade to RS
RF
M / 20
17F-13LNCLNC
Right Flamingo (RF)
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Right Flamingo Feint

SP / -
 
Start from input .
☆ need over 1F.
Cost 19F.
Cancel to RS.
Right Flamingo Move
RF or or or
SP / -
 
(S3)– Improved the move’s evasive properties.
Right Flamingo Feint
RS
SP / -
 
Cost 22F.
Input or to cancel RS.
Flamingo Switch to LF
RF
SP / -
 15
 
Left Punch to LS
RF
M / 15
16F-2+9+9
 
Right Punch to RS
RF
H / 7
13F+5+7+7
Connect to RS .
TJ8F
Step Kick to LF
RF
H,SP / 24
14F+4KDNKDN
(Ver.4.00) - Changed the frame advantage when blocked from +2F to +4F.
- Decreased the distance between the character and the opponent when the move is blocked.
- Reduced the strength of the pushback, and made the move easier to land.
Right Kick to RS
RF
M / 20
14F-14KDNKDN
 
Fire Storm Right (1) to LS
RF
M / 17
16F-7+4+4
 
TJ
Fire Storm Right to LS
RF
M,H / 17,26
 +3KDNKDN
Combo from 1st CH.
Right Viper Combo to RF
RF
HH,SP / 8,10
8F+1+3+7
 
Right Viper Combo to Right Sword to RS
RF
HH,H / 8,10,12
 -6LNCLNC
Combo from 1st CH.
Snap Kick to LS
RF
M / 17
17F+1+8CKDN
Forces an opponent to crouching on NH.
・Damage changed from 14 to 17.
・Changed from -5F to +1F on block.
・Opponent reaction on hit was changed from knock down to +8CF.
(Ver.4.00) - Increased the lower range of the attack.
TC8F
Cutter Left to LS crouching
RF or or
L / 12
28F-23KDNKDN
Returns to crouching.
(S3)– Increased the side range of the attack.
Cactus Shot (1) to LS
RF
L / 14
20F-31-1-1
(Ver.3.30)・Changed the damage from 11 to 14.
Cactus Shot to LS
RF
L,M / 14,25
 -14KDNKDN
Advance Input 2nd forced down.
Left Heel Lance to LS
RF
M / 21
16F-10LNCLNC
・Changed from -15F to -10F on block.
・Opponent closer on block.
・Recovery decreased by 4F on hit.
HMTSPw8FTJ15F
Right Thunderbolt to LS
RF
M / 23
20F-12+14Sp+14Sp
(Ver.4.00) - Increased the lower range of the attack.
TJ11F
Air Blade to RS
RF
M / 20
17F-13LNCLNC
(Ver.4.00) - New move
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage & LF or RF
M,Th / 55
20F-7ThThGuard point 8F.
・Opponent's recovery time decreased by 36F on hit.
・Hitbox expanded downward.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage & LF or RF
M,Th / 55
20F-7ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage & LF or RF
M,Th / 55
20F-7ThTh
Guard point 8F.
・Opponent's recovery time decreased by 36F on hit.
・Hitbox expanded downward.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive 1(2)
Rage
LM / 6,9
12F-4±0±0Enable during RS.
・Damage changed from 7,10 to 6,9.
・Hitbox on first hit decreased, harder to hit downed opponents.
(S3)– Fixed an issue in which the move could not be performed while running or side-walking.
TJ
Rage Drive 1 to RS
Rage
LM,M / 6,9,27
 +7CLNCLNCForces an opponent to crouching on block.
・Damage changed from 30 to 27.
・Startup on third attack changed from 30F to 29F.
・Opponent reaction on hit, mid-air hit, and hit while downed has been changed.
TS
Rage Drive 2
Rage
M,M,HH / 16,15,17,27
28F+4KDNKDNNot Tail Spin.
Disable from 2nd whiff.
・Damage changed from 16,15,15,20 to 16,15,17,27.
・4th attack changed from +2F to +4F on block.
・Recovery after 4th attack on hit was decreased by 2F.
TS
Rage Drive 3
Rage & LF
M,M,HH / 14,13,17,27
28F+4KDNKDNNot Tail Spin.
Disable from 2nd whiff.
・Damage changed from 14,13,15,20 to 14,13,17,27.
・4th attack changed from +2F to +4F on block.
・Recovery after 4th attack on hit was decreased by 2F.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive 1(2)
Rage
LM / 6,9
12F-4±0±0
TJ
Rage Drive 1 to RS
Rage
LM,M / 6,9,27
 +7CLNCLNC
TS
Rage Drive 2
Rage
M,M,HH / 16,15,17,27
28F+4KDNKDN
TS
Rage Drive 3
Rage & LF
M,M,HH / 14,13,17,27
28F+4KDNKDN
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive 1(2)
Rage
LM / 6,9
12F-4±0±0
Enable during RS.
・Damage changed from 7,10 to 6,9.
・Hitbox on first hit decreased, harder to hit downed opponents.
(S3)– Fixed an issue in which the move could not be performed while running or side-walking.
TJ
Rage Drive 1 to RS
Rage
LM,M / 6,9,27
 +7CLNCLNC
Forces an opponent to crouching on block.
・Damage changed from 30 to 27.
・Startup on third attack changed from 30F to 29F.
・Opponent reaction on hit, mid-air hit, and hit while downed has been changed.
TS
Rage Drive 2
Rage
M,M,HH / 16,15,17,27
28F+4KDNKDN
Not Tail Spin.
Disable from 2nd whiff.
・Damage changed from 16,15,15,20 to 16,15,17,27.
・4th attack changed from +2F to +4F on block.
・Recovery after 4th attack on hit was decreased by 2F.
TS
Rage Drive 3
Rage & LF
M,M,HH / 14,13,17,27
28F+4KDNKDN
Not Tail Spin.
Disable from 2nd whiff.
・Damage changed from 14,13,15,20 to 14,13,17,27.
・4th attack changed from +2F to +4F on block.
・Recovery after 4th attack on hit was decreased by 2F.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Pickpocket

Th(H) / 35
12FCCW.
Foot-sd.
Face-down
or
-3F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Falcon Dice Kick

Th(H) / 35
12FCCW.
Foot-sd.
Face-down
or
-6F
Clockwise
Long Range Throw when input (start-up 15F).
Floor break.
Bring It On
Approach from left side
Th(H) / 45
 Foot-sd.
Face-up

-3F
Dead-End
Approach from right side
Th(H) / 44
 Foot-sd.
Face-down

-3F
Slaughterhouse
Approach from behind
Th(H) / 60
 Head-sd.
Face-up
disable
Roll and Choke

Th(H) / 40
12FReverse Pos.
Head-sd.
Face-up

-2F
After throw, Hwoarang shifts to BT.
(Ver.4.00) - Changed the frame advantage upon hit from +13F to ±0F.
Human Cannonball
or 【】 or LF or RS
Th(H) / 40
12FClockwise
Head-sd.
Face-up

±0F
Reverse Pos.
Floor break.
Enable motion cancel from input 【】.
・Startup changed from 14F to 12F.
Leg Hook Throw

Th(H) / 40
12FClockwise
Head-sd.
Face-up

-6F
Door Mat

Th(H) / 45
11FReverse Pos.
Head-sd.
Face-up

-2F
Disable Advanced Input.
Jackknife
RS or or BT
Th(H) / 45
12FReverse Pos.
Head-sd.
Face-up

-6F
41
29
・Damage changed from 50 to 45.
・Startup changed from 14F to 12F (RS).
Parry

Parry Punch(H/M) / -
 +13Fdisable35Absorbs Punch (H/M) during 2 to 10F.
・New move.
(S3)– Changed the frame advantage upon a successful parry from +12F to +13F.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Pickpocket

Th(H) / 35
12FCCW.
Foot-sd.
Face-down
or
-3F
Reverse Pos.
Falcon Dice Kick

Th(H) / 35
12FCCW.
Foot-sd.
Face-down
or
-6F
Clockwise
Bring It On
Approach from left side
Th(H) / 45
 Foot-sd.
Face-up

-3F
Dead-End
Approach from right side
Th(H) / 44
 Foot-sd.
Face-down

-3F
Slaughterhouse
Approach from behind
Th(H) / 60
 Head-sd.
Face-up
disable
Roll and Choke

Th(H) / 40
12FReverse Pos.
Head-sd.
Face-up

-2F
Human Cannonball
or 【】 or LF or RS
Th(H) / 40
12FClockwise
Head-sd.
Face-up

±0F
Reverse Pos.
Leg Hook Throw

Th(H) / 40
12FClockwise
Head-sd.
Face-up

-6F
Door Mat

Th(H) / 45
11FReverse Pos.
Head-sd.
Face-up

-2F
Jackknife
RS or or BT
Th(H) / 45
12FReverse Pos.
Head-sd.
Face-up

-6F
41
29
Parry

Parry Punch(H/M) / -
 +13Fdisable35
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Pickpocket

Th(H) / 35
12FCCW.
Foot-sd.
Face-down
or
-3F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Falcon Dice Kick

Th(H) / 35
12FCCW.
Foot-sd.
Face-down
or
-6F
Clockwise
Long Range Throw when input (start-up 15F).
Floor break.
Bring It On
Approach from left side
Th(H) / 45
 Foot-sd.
Face-up

-3F
 
Dead-End
Approach from right side
Th(H) / 44
 Foot-sd.
Face-down

-3F
 
Slaughterhouse
Approach from behind
Th(H) / 60
 Head-sd.
Face-up
disable
 
Roll and Choke

Th(H) / 40
12FReverse Pos.
Head-sd.
Face-up

-2F
After throw, Hwoarang shifts to BT.
(Ver.4.00) - Changed the frame advantage upon hit from +13F to ±0F.
Human Cannonball
or 【】 or LF or RS
Th(H) / 40
12FClockwise
Head-sd.
Face-up

±0F
Reverse Pos.
Floor break.
Enable motion cancel from input 【】.
・Startup changed from 14F to 12F.
Leg Hook Throw

Th(H) / 40
12FClockwise
Head-sd.
Face-up

-6F
 
Door Mat

Th(H) / 45
11FReverse Pos.
Head-sd.
Face-up

-2F
Disable Advanced Input.
Jackknife
RS or or BT
Th(H) / 45
12FReverse Pos.
Head-sd.
Face-up

-6F
41
29
・Damage changed from 50 to 45.
・Startup changed from 14F to 12F (RS).
Parry

Parry Punch(H/M) / -
 +13Fdisable35
Absorbs Punch (H/M) during 2 to 10F.
・New move.
(S3)– Changed the frame advantage upon a successful parry from +12F to +13F.
10 Hit Combo 1
INPUTLF
HIT LEVELMHHLMMLHMH
DAMAGE157107787102142
block-2±0-6-14-9-21-27-28-18+3
NH+9+4-3-3-9-10-16LNC-16KDN
CH
start-up 16F
To RS after 1st, 2nd or 10th.
To RS & BT after 3rd.
10 Hit Combo 2
INPUTRF
HIT LEVELMHHLMMLHMH
DAMAGE157107787102142
block-2±0-6-14-9-21-27-28-18+3
NH+9+4-3-3-9-10-16LNC-16KDN
CH
start-up 16F
To RS after 2nd or 10th.
To RS & BT after 3rd.