HEIHACHI MISHIMA:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8  
・Hitbox expanded downward.
(Ver.4.20)- The reach is extended.We extended the reach to make the move easier to use as a poking move.
Flash Punch Combo (2)

H,H / 7,6
  -1 +8 +8  Combo from 1st NH
Flash Punch Combo

H,H,M / 7,6,12
  -17 KDN KDN  Combo from 1st NH
One Two Punch

H,H / 7,8
  -1 +7 +7  Combo from 1st NH
Demon Slayer

H,H,H / 7,8,12
  -12 +4 +4  Combo from 1st NH
Demon Executioner

H,H,M / 7,8,25
  -6 KDN KDN  
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Demon Executioner to Cancel SS
or
H,H,SP / 7,8
  -16 -8 -8  Combo from 1st NH
Demon Kicker

H,H,H / 7,8,21
  -9 KDN KDN*  Combo from 2nd CH
Demon Massacre (2)

H,M / 7,21
  -2 +8 +8  Combo from 1st CH
Can be delayed
Demon Massacre

H,M,M / 7,21,20
  -15 LNC LNC  Combo from 2nd CH
・Changed from -27F to -15F on block.
・Recovery decreased by 12F on hit.
・Opponent reaction when hit while downed was changed.
・Hitbox expanded downward.
Demon Lair

H,M,M / 7,21,30
  +5 KDN KDN  TJ
Right Jab

H / 10
10F ±0 +9 +9  
Demon Backhand Spin

H,H / 10,18
  -13 -2 -2  Combo from 1st NH
Quick Executioner

H,M / 10,25
  -6 KDN KDN  
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Quick Executioner to Cancel SS
or
H,SP / 10
  -14 -5 -5  
Side High Kick

H / 15
14F -10 +1 +1  
Monzenbarai

H,M / 15,20
  -14 +3 KDN  Combo from 1st NH
(S3)– Decreased the move’s tracking.
Back Spin Kick

H / 21
16F -9 KDN KDN* 49
Demon Scissors
】 or 【】 or 【WS
M / 25
36F -10 KDN KDN  TJ9F
Advance Input is unavailable
Secret command 【】 Advance Input is available
Heihachi down after moving
Self-harm damage 5 after whiff & input
Start-up 35F (Very high)
Demon Breath

M / 25
12F -10 KDN KDN  
・Hitbox expanded downward.
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F.
- Shortened the recovery time after the move hits by 2F.
Pressure Point (1)

H / 13
15F -9 +2 +2  
Pressure Point

H,M / 13,20
  -2 KDN KDN*  Combo from 1st NH
Can be delayed 15F
Combo can be delayed 12F
(Ver.4.20)- We changed the frame advantage when blocked from -3F to -2F. We reduced the frame disadvantage when blocked to enable him to beat anopponent's move with an attack with 10F start-up even when blocked.
Demon Shout

M / 25
21F -6 KDN KDN  Start-up frame is from input start timing
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Demon Shout to Cancel SS
or
SP / -
   
Lightning Crush

M / 20
18F -2 KDN KDN* 45
(Ver.4.20)- We changed the frame advantage when blocked from -3F to -2F. We reduced the frame disadvantage when blocked to enable him to beat anopponent's move with an attack with 10F start-up even when blocked.
Right Splits Kick

M / 20
19F +4C +7C KDN 42Forced to crouching upon NH.
Crouching NH +13F
Meaty 1F
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.20)- We made the distance to the opponent closer on hit. I is guaranteed when the move hit a crouching opponent, but the distance was far and it often missed the opponent. As such, distance to the opponent was made closer on hit.
Chrome Dome

H / 15
12F -14 KDN KDN  
・Recovery decreased by 3F on hit.
Double Palm Strike (1)

M / 10
13F -1 +9 +9  
(Ver.4.20)- The reach is extended. We extended the reach to make the move easier to use as a poking move.
Double Palm Strike

M,H / 10,8
  -2 +4 +4  Combo from 1st NH
Muso Tettsui

M,M / 10,24
  -13C KDN KDN  Forced to crouching upon block.
Combo from 1st NH
Can be delayed 17F
Combo can be delayed 8F from 1st NH
・Changed Damage from 21 to 24.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Quick Uppercut

M / 14
15F -7 +4 LNC 41
Side kick

M / 17
17F -7 +4 +4 43
Front Kick

M / 15
12F -6 +5 +5 37
Demon's Wings

M / 25
24F -14 KDN KDN  PC8F
Hammer Punch

M / 16
16F -9 +2 +2 44
(Ver.4.20)- We changed the attack startup from 17-18F to 16-17F.
- The homing performance is improved. Since it was difficult to use because of low homing performance and slow attack start up, adjustments were made to make it easier to use.
Hammer Punch to Crouching

M / 16
16F -9 +2 +2 44Returns to crouching.
Hammer Beating

M,M / 16,17
  -9 +6 KDN  Combo from 1st CH
Can be delayed 11F
Combo can be delayed 3F from 1st CH
Crouch Straight

SM / 8
11F -4 +7 +7  TC4F
Returns to crouching.
Jichinsai
or
M / 25
22F -7C KDN KDN  Forced to crouching upon block.
Meaty 1F
Crouch Chin Kick
or
L / 7
12F -13 -2 -2  TC4F
Returns to crouching.
Lightning Hammer

UB(M) / 50
60F KDN KDN KDN  
Bettering Ram

UB(L) / 0(20)
62F -3 -3 -3  Earthquake launch while down
Damage() is direct hit
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Eishomon

L / 25
23F -18 +6C +6C  TC8F
Returns to crouching.
Forced to crouching upon hit.
(Ver.4.00) - Changed the damage from 23 to 25.
- Changed the frame advantage upon hit from +5F to +6F.
- Reduced the strength of the pushback, and made the move easier to land.
Spin Sweep

L / 12
15F -18 -4 -4  TC4F
Returns to crouching.
Meaty 1F in actualy
Angekisai

MM / 10,20
21F -13 +5 +5  Low Position
Funkei Uraken (1)

H / 14
15F -11 -5 -5  H
Funkei Uraken

H,H / 14,20
  -9 +15Sp KDN  TS
Combo from 1st NH
Can be delayed 15F
Combo can be delayed 9F from 1st NH
Funkei Goshoha

H,M / 14,25
  -6 KDN KDN  
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Funkei Goshoha to Cancel SS
or
H,SP / 14
  -19 -13 -13  
Rashomon

M / 20
22F -2 KDN KDN  WB
・Causes Wall Bounce on hit.
Hooking Crescent Kick (1)

H / 14
14F -4 +7 +7  Meaty 1F.
(S3)– Decreased the distance between the character and the opponent when the move hits.
– Increased the range of the attack.
(Ver.4.00) - Changed the attack startup from frame 14-16 to frame 14-15.
- Increased the lower range of the attack.
Hooking Crescent Thrust

H,H / 14,20
  -1 +8 KDN  Combo from 1st hit.
(Ver.4.00) - New move
Hooking Crescent Kick

H,M / 14,25
  -12C KDN KDN  Forced to crouching upon block.
Combo from 1st NH
(S3)– Increased the range of the attack.
Shingetsusen

M / 20
18F -9 KDN KDN* 46HTS
Meaty 1F in actualy
Twin Hammer Volley (1)

M / 18
17F -9 +8 +8  
(S3)– Changed the attack startup from 19F to 17F.
Twin Hammer Volley

M,M / 18,24
  -13 KDN KDN  Combo from 1st hit.
Can be delayed 18F.
Combo can be delayed 10F from 1st hit.
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 7
10F +1 +8 +8  
Flash Punch Combo (2)

H,H / 7,6
  -1 +8 +8  
Flash Punch Combo

H,H,M / 7,6,12
  -17 KDN KDN  
One Two Punch

H,H / 7,8
  -1 +7 +7  
Demon Slayer

H,H,H / 7,8,12
  -12 +4 +4  
Demon Executioner

H,H,M / 7,8,25
  -6 KDN KDN  
Demon Executioner to Cancel SS
or
H,H,SP / 7,8
  -16 -8 -8  
Demon Kicker

H,H,H / 7,8,21
  -9 KDN KDN*  
Demon Massacre (2)

H,M / 7,21
  -2 +8 +8  
Demon Massacre

H,M,M / 7,21,20
  -15 LNC LNC  
JS
Demon Lair

H,M,M / 7,21,30
  +5 KDN KDN  
Right Jab

H / 10
10F ±0 +9 +9  
Demon Backhand Spin

H,H / 10,18
  -13 -2 -2  
Quick Executioner

H,M / 10,25
  -6 KDN KDN  
Quick Executioner to Cancel SS
or
H,SP / 10
  -14 -5 -5  
Side High Kick

H / 15
14F -10 +1 +1  
Monzenbarai

H,M / 15,20
  -14 +3 KDN  
Back Spin Kick

H / 21
16F -9 KDN KDN* 49
JS
Demon Scissors
】 or 【】 or 【WS
M / 25
36F -10 KDN KDN  
Demon Breath

M / 25
12F -10 KDN KDN  
Pressure Point (1)

H / 13
15F -9 +2 +2  
Pressure Point

H,M / 13,20
  -2 KDN KDN*  
Demon Shout

M / 25
21F -6 KDN KDN  
Demon Shout to Cancel SS
or
SP / -
   
Lightning Crush

M / 20
18F -2 KDN KDN* 45
Right Splits Kick

M / 20
19F +4C +7C KDN 42
Chrome Dome

H / 15
12F -14 KDN KDN  
Double Palm Strike (1)

M / 10
13F -1 +9 +9  
Double Palm Strike

M,H / 10,8
  -2 +4 +4  
Muso Tettsui

M,M / 10,24
  -13C KDN KDN  
Quick Uppercut

M / 14
15F -7 +4 LNC 41
Side kick

M / 17
17F -7 +4 +4 43
Front Kick

M / 15
12F -6 +5 +5 37
Pw
Demon's Wings

M / 25
24F -14 KDN KDN  
Hammer Punch

M / 16
16F -9 +2 +2 44
Hammer Punch to Crouching

M / 16
16F -9 +2 +2 44
Hammer Beating

M,M / 16,17
  -9 +6 KDN  
CS
Crouch Straight

SM / 8
11F -4 +7 +7  
Jichinsai
or
M / 25
22F -7C KDN KDN  
CS
Crouch Chin Kick
or
L / 7
12F -13 -2 -2  
Lightning Hammer

UB(M) / 50
60F KDN KDN KDN  
Bettering Ram

UB(L) / 0(20)
62F -3 -3 -3  
CS
Crouch Jab

SM / 5
10F -5 +6 +6  
CS
Eishomon

L / 25
23F -18 +6C +6C  
CS
Spin Sweep

L / 12
15F -18 -4 -4  
Angekisai

MM / 10,20
21F -13 +5 +5  
H
Funkei Uraken (1)

H / 14
15F -11 -5 -5  
Sc
Funkei Uraken

H,H / 14,20
  -9 +15Sp KDN  
Funkei Goshoha

H,M / 14,25
  -6 KDN KDN  
Funkei Goshoha to Cancel SS
or
H,SP / 14
  -19 -13 -13  
WB
Rashomon

M / 20
22F -2 KDN KDN  
Hooking Crescent Kick (1)

H / 14
14F -4 +7 +7  
Hooking Crescent Thrust

H,H / 14,20
  -1 +8 KDN  
Hooking Crescent Kick

H,M / 14,25
  -12C KDN KDN  
HSc
Shingetsusen

M / 20
18F -9 KDN KDN* 46
Twin Hammer Volley (1)

M / 18
17F -9 +8 +8  
Twin Hammer Volley

M,M / 18,24
  -13 KDN KDN  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 7
10F +1 +8 +8  
・Hitbox expanded downward.
(Ver.4.20)- The reach is extended.We extended the reach to make the move easier to use as a poking move.
Flash Punch Combo (2)

H,H / 7,6
  -1 +8 +8  
Combo from 1st NH
Flash Punch Combo

H,H,M / 7,6,12
  -17 KDN KDN  
Combo from 1st NH
One Two Punch

H,H / 7,8
  -1 +7 +7  
Combo from 1st NH
Demon Slayer

H,H,H / 7,8,12
  -12 +4 +4  
Combo from 1st NH
Demon Executioner

H,H,M / 7,8,25
  -6 KDN KDN  
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Demon Executioner to Cancel SS
or
H,H,SP / 7,8
  -16 -8 -8  
Combo from 1st NH
Demon Kicker

H,H,H / 7,8,21
  -9 KDN KDN*  
Combo from 2nd CH
Demon Massacre (2)

H,M / 7,21
  -2 +8 +8  
Combo from 1st CH
Can be delayed
Demon Massacre

H,M,M / 7,21,20
  -15 LNC LNC  
Combo from 2nd CH
・Changed from -27F to -15F on block.
・Recovery decreased by 12F on hit.
・Opponent reaction when hit while downed was changed.
・Hitbox expanded downward.
Demon Lair

H,M,M / 7,21,30
  +5 KDN KDN  
TJ
Right Jab

H / 10
10F ±0 +9 +9  
 
Demon Backhand Spin

H,H / 10,18
  -13 -2 -2  
Combo from 1st NH
Quick Executioner

H,M / 10,25
  -6 KDN KDN  
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Quick Executioner to Cancel SS
or
H,SP / 10
  -14 -5 -5  
 
Side High Kick

H / 15
14F -10 +1 +1  
 
Monzenbarai

H,M / 15,20
  -14 +3 KDN  
Combo from 1st NH
(S3)– Decreased the move’s tracking.
Back Spin Kick

H / 21
16F -9 KDN KDN* 49
 
Demon Scissors
】 or 【】 or 【WS
M / 25
36F -10 KDN KDN  
TJ9F
Advance Input is unavailable
Secret command 【】 Advance Input is available
Heihachi down after moving
Self-harm damage 5 after whiff & input
Start-up 35F (Very high)
Demon Breath

M / 25
12F -10 KDN KDN  
・Hitbox expanded downward.
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F.
- Shortened the recovery time after the move hits by 2F.
Pressure Point (1)

H / 13
15F -9 +2 +2  
 
Pressure Point

H,M / 13,20
  -2 KDN KDN*  
Combo from 1st NH
Can be delayed 15F
Combo can be delayed 12F
(Ver.4.20)- We changed the frame advantage when blocked from -3F to -2F. We reduced the frame disadvantage when blocked to enable him to beat anopponent's move with an attack with 10F start-up even when blocked.
Demon Shout

M / 25
21F -6 KDN KDN  
Start-up frame is from input start timing
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Demon Shout to Cancel SS
or
SP / -
   
 
Lightning Crush

M / 20
18F -2 KDN KDN* 45
(Ver.4.20)- We changed the frame advantage when blocked from -3F to -2F. We reduced the frame disadvantage when blocked to enable him to beat anopponent's move with an attack with 10F start-up even when blocked.
Right Splits Kick

M / 20
19F +4C +7C KDN 42
Forced to crouching upon NH.
Crouching NH +13F
Meaty 1F
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.20)- We made the distance to the opponent closer on hit. I is guaranteed when the move hit a crouching opponent, but the distance was far and it often missed the opponent. As such, distance to the opponent was made closer on hit.
Chrome Dome

H / 15
12F -14 KDN KDN  
・Recovery decreased by 3F on hit.
Double Palm Strike (1)

M / 10
13F -1 +9 +9  
(Ver.4.20)- The reach is extended. We extended the reach to make the move easier to use as a poking move.
Double Palm Strike

M,H / 10,8
  -2 +4 +4  
Combo from 1st NH
Muso Tettsui

M,M / 10,24
  -13C KDN KDN  
Forced to crouching upon block.
Combo from 1st NH
Can be delayed 17F
Combo can be delayed 8F from 1st NH
・Changed Damage from 21 to 24.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Quick Uppercut

M / 14
15F -7 +4 LNC 41
 
Side kick

M / 17
17F -7 +4 +4 43
 
Front Kick

M / 15
12F -6 +5 +5 37
 
Demon's Wings

M / 25
24F -14 KDN KDN  
PC8F
Hammer Punch

M / 16
16F -9 +2 +2 44
(Ver.4.20)- We changed the attack startup from 17-18F to 16-17F.
- The homing performance is improved. Since it was difficult to use because of low homing performance and slow attack start up, adjustments were made to make it easier to use.
Hammer Punch to Crouching

M / 16
16F -9 +2 +2 44
Returns to crouching.
Hammer Beating

M,M / 16,17
  -9 +6 KDN  
Combo from 1st CH
Can be delayed 11F
Combo can be delayed 3F from 1st CH
Crouch Straight

SM / 8
11F -4 +7 +7  
TC4F
Returns to crouching.
Jichinsai
or
M / 25
22F -7C KDN KDN  
Forced to crouching upon block.
Meaty 1F
Crouch Chin Kick
or
L / 7
12F -13 -2 -2  
TC4F
Returns to crouching.
Lightning Hammer

UB(M) / 50
60F KDN KDN KDN  
 
Bettering Ram

UB(L) / 0(20)
62F -3 -3 -3  
Earthquake launch while down
Damage() is direct hit
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Eishomon

L / 25
23F -18 +6C +6C  
TC8F
Returns to crouching.
Forced to crouching upon hit.
(Ver.4.00) - Changed the damage from 23 to 25.
- Changed the frame advantage upon hit from +5F to +6F.
- Reduced the strength of the pushback, and made the move easier to land.
Spin Sweep

L / 12
15F -18 -4 -4  
TC4F
Returns to crouching.
Meaty 1F in actualy
Angekisai

MM / 10,20
21F -13 +5 +5  
Low Position
Funkei Uraken (1)

H / 14
15F -11 -5 -5  
H
Funkei Uraken

H,H / 14,20
  -9 +15Sp KDN  
TS
Combo from 1st NH
Can be delayed 15F
Combo can be delayed 9F from 1st NH
Funkei Goshoha

H,M / 14,25
  -6 KDN KDN  
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Funkei Goshoha to Cancel SS
or
H,SP / 14
  -19 -13 -13  
 
Rashomon

M / 20
22F -2 KDN KDN  
WB
・Causes Wall Bounce on hit.
Hooking Crescent Kick (1)

H / 14
14F -4 +7 +7  
Meaty 1F.
(S3)– Decreased the distance between the character and the opponent when the move hits.
– Increased the range of the attack.
(Ver.4.00) - Changed the attack startup from frame 14-16 to frame 14-15.
- Increased the lower range of the attack.
Hooking Crescent Thrust

H,H / 14,20
  -1 +8 KDN  
Combo from 1st hit.
(Ver.4.00) - New move
Hooking Crescent Kick

H,M / 14,25
  -12C KDN KDN  
Forced to crouching upon block.
Combo from 1st NH
(S3)– Increased the range of the attack.
Shingetsusen

M / 20
18F -9 KDN KDN* 46
HTS
Meaty 1F in actualy
Twin Hammer Volley (1)

M / 18
17F -9 +8 +8  
(S3)– Changed the attack startup from 19F to 17F.
Twin Hammer Volley

M,M / 18,24
  -13 KDN KDN  
Combo from 1st hit.
Can be delayed 18F.
Combo can be delayed 10F from 1st hit.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  TJ9F
Hook
or or
H / 17
15F -12 +9 +9  
Jumping Side Kick
or
M / 25
21F -17 KDN KDN  TJ9F
Leap Kick

M / 17
28F -10 KDN KDN  TJ9F
Hell Axle

M,M / 17,20
  +3 KDN KDN  TSTJ
Disable 2nd after 1st whiff
・Changed from +1F to +3F on block.
・Recovery decreased by 2F on hit.
・Hitbox expanded downward.
・Homing increased.
Jumping Toekick

M / 11
15F -19 -8 -8  TJ9F
Jumping Toekick

M / 15
15F -13 KDN LNC 46TJ9F
Wind Slicer

M / 25
24F -5 KDN KDN  TSTJ9F
Jumping Tornado Kick

M / 25
29F -24 KDN KDN  
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
Hook
or or
H / 17
15F -12 +9 +9  
JS
Jumping Side Kick
or
M / 25
21F -17 KDN KDN  
JS
Leap Kick

M / 17
28F -10 KDN KDN  
ScJS
Hell Axle

M,M / 17,20
  +3 KDN KDN  
JS
Jumping Toekick

M / 11
15F -19 -8 -8  
JS
Jumping Toekick

M / 15
15F -13 KDN LNC 46
ScJS
Wind Slicer

M / 25
24F -5 KDN KDN  
Jumping Tornado Kick

M / 25
29F -24 KDN KDN  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
TJ9F
Hook
or or
H / 17
15F -12 +9 +9  
 
Jumping Side Kick
or
M / 25
21F -17 KDN KDN  
TJ9F
Leap Kick

M / 17
28F -10 KDN KDN  
TJ9F
Hell Axle

M,M / 17,20
  +3 KDN KDN  
TSTJ
Disable 2nd after 1st whiff
・Changed from +1F to +3F on block.
・Recovery decreased by 2F on hit.
・Hitbox expanded downward.
・Homing increased.
Jumping Toekick

M / 11
15F -19 -8 -8  
TJ9F
Jumping Toekick

M / 15
15F -13 KDN LNC 46
TJ9F
Wind Slicer

M / 25
24F -5 KDN KDN  
TSTJ9F
Jumping Tornado Kick

M / 25
29F -24 KDN KDN  
 
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Demon Uppercut

M / 22
19F -16 LNC LNC  Advance Input is unavailable
Start-up 20F in actualy
・Startup changed from 20F to 19F.
・Opponent farther away on hit.
・Opponent reaction when hit while downed was changed.
・Homing decreased.
(S3)– Changed the damage from 25 to 22.
– Changed the opponent’s behavior when hit in midair.
Left Splits Kick

M / 25
20F -3C KDN KDN  Advance Input is unavailable
Start-up 21F in actualy
Forced to crouching upon block.
10 Hit Combo (1)

H / 7
12F -10 -1 -1  Connect to Right Straight ()
Tenma Destroyer (1)

M / 12
15F -7 +4 +4  
Tenma Destroyer

M,H / 12,24
  -9 KDN KDN  Combo from 1st NH
Can be delayed 17F in actualy
Combo can be delayed 11F from 1st NH
Subjugator

M,M / 12,21
  -12C +1C LNC  Combo from 1st NH
Can be delayed 17F
Combo can be delayed 7F from 1st NH
Forced to crouching upon block or NH.
Tenma Barrage

M,H / 12,20
  -6 KDN KDN  TS
Combo from 1st NH
Can be delayed 17F
Combo can be delayed 7F from 1st NH
(Ver.4.20)- We changed the frame advantage when blocked from -9F to -6F.
- The frame disadvantage upon hit is reduced by 3F. As it was difficult to perform an aerial combo after a spin attack, frame disadvantage was reduced.
Deity Slayer

M / 25
35F +8 KDN KDN  
Shadow Step

SP / -
  60
Iron Hand

M / 30
15F -17 KDN KDN  Advance Input is available
Leaping Side Kick

M / 30
22F +9G KDN KDN  TJ3F
Meaty 3F
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Demon Uppercut

M / 22
19F -16 LNC LNC  
Left Splits Kick

M / 25
20F -3C KDN KDN  
10 Hit Combo (1)

H / 7
12F -10 -1 -1  
Tenma Destroyer (1)

M / 12
15F -7 +4 +4  
Tenma Destroyer

M,H / 12,24
  -9 KDN KDN  
Subjugator

M,M / 12,21
  -12C +1C LNC  
Sc
Tenma Barrage

M,H / 12,20
  -6 KDN KDN  
Deity Slayer

M / 25
35F +8 KDN KDN  
Shadow Step

SP / -
  60
Iron Hand

M / 30
15F -17 KDN KDN  
JS
Leaping Side Kick

M / 30
22F +9G KDN KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Demon Uppercut

M / 22
19F -16 LNC LNC  
Advance Input is unavailable
Start-up 20F in actualy
・Startup changed from 20F to 19F.
・Opponent farther away on hit.
・Opponent reaction when hit while downed was changed.
・Homing decreased.
(S3)– Changed the damage from 25 to 22.
– Changed the opponent’s behavior when hit in midair.
Left Splits Kick

M / 25
20F -3C KDN KDN  
Advance Input is unavailable
Start-up 21F in actualy
Forced to crouching upon block.
10 Hit Combo (1)

H / 7
12F -10 -1 -1  
Connect to Right Straight ()
Tenma Destroyer (1)

M / 12
15F -7 +4 +4  
 
Tenma Destroyer

M,H / 12,24
  -9 KDN KDN  
Combo from 1st NH
Can be delayed 17F in actualy
Combo can be delayed 11F from 1st NH
Subjugator

M,M / 12,21
  -12C +1C LNC  
Combo from 1st NH
Can be delayed 17F
Combo can be delayed 7F from 1st NH
Forced to crouching upon block or NH.
Tenma Barrage

M,H / 12,20
  -6 KDN KDN  
TS
Combo from 1st NH
Can be delayed 17F
Combo can be delayed 7F from 1st NH
(Ver.4.20)- We changed the frame advantage when blocked from -9F to -6F.
- The frame disadvantage upon hit is reduced by 3F. As it was difficult to perform an aerial combo after a spin attack, frame disadvantage was reduced.
Deity Slayer

M / 25
35F +8 KDN KDN  
 
Shadow Step

SP / -
  60
 
Iron Hand

M / 30
15F -17 KDN KDN  
Advance Input is available
Leaping Side Kick

M / 30
22F +9G KDN KDN  
TJ3F
Meaty 3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Quick Iron Fist
WS
M / 17
13F -14 KDN KDN  
・Recovery decreased by 3F on hit.
・Recovery increased by 1F on whiff.
(Ver.4.20)- We changed the attack startup from 14-15F to 13-14F.
- We changed the damage from 20 to 17. To compensate for reducing the damage, we made the move easier to use as a punisher from the crouching position.
Dark Thrust
WS
M / 20
18F -6 +11Sp KDN 50TSTC
・Tail Spin.
Holy Demon Cross (1)
WS
M / 10
18F -11 ±0 ±0  
(S3)- New move.
Holy Demon Cross
WS
M,M / 10,20
  -14 KDN KDN  Combo from 1st hit.
(S3)- New move.
Toe Smash
WS
M / 13
11F -3 +8 +8  Meaty 1F
Tsunami Kick
WS
M,M / 13,16
  -15 ±0C ±0C  Forced to crouching upon hit.
Combo from 1st NH
Can be delayed 7F
・Changed from -4F to ±0F on hit.
Crouching Dragon Kick
FC
L / 20
19F -23 KDN KDN 60TC
Returns to crouching.
・Opponent reaction on hit was changed.
(S3)– Changed the damage from 23 to 20.
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
CS
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
CS
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4  
Quick Iron Fist
WS
M / 17
13F -14 KDN KDN  
ScCS
Dark Thrust
WS
M / 20
18F -6 +11Sp KDN 50
Holy Demon Cross (1)
WS
M / 10
18F -11 ±0 ±0  
Holy Demon Cross
WS
M,M / 10,20
  -14 KDN KDN  
Toe Smash
WS
M / 13
11F -3 +8 +8  
Tsunami Kick
WS
M,M / 13,16
  -15 ±0C ±0C  
CS
Crouching Dragon Kick
FC
L / 20
19F -23 KDN KDN 60
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Quick Iron Fist
WS
M / 17
13F -14 KDN KDN  
・Recovery decreased by 3F on hit.
・Recovery increased by 1F on whiff.
(Ver.4.20)- We changed the attack startup from 14-15F to 13-14F.
- We changed the damage from 20 to 17. To compensate for reducing the damage, we made the move easier to use as a punisher from the crouching position.
Dark Thrust
WS
M / 20
18F -6 +11Sp KDN 50
TSTC
・Tail Spin.
Holy Demon Cross (1)
WS
M / 10
18F -11 ±0 ±0  
(S3)- New move.
Holy Demon Cross
WS
M,M / 10,20
  -14 KDN KDN  
Combo from 1st hit.
(S3)- New move.
Toe Smash
WS
M / 13
11F -3 +8 +8  
Meaty 1F
Tsunami Kick
WS
M,M / 13,16
  -15 ±0C ±0C  
Forced to crouching upon hit.
Combo from 1st NH
Can be delayed 7F
・Changed from -4F to ±0F on hit.
Crouching Dragon Kick
FC
L / 20
19F -23 KDN KDN 60
TC
Returns to crouching.
・Opponent reaction on hit was changed.
(S3)– Changed the damage from 23 to 20.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Kidney Smasher
SS
M / 10
19F -9 -1 -1  
・Damage changed from 15 to 10.
Kidney Crush Combo
SS
M,M / 10,20
  -14 KDN KDN  Combo from 1st NH
Can be delayed 16F
Combo can be delayed 5F from 1st NH
・Damage changed from 21 to 20.
・Changed from -12F to -14F on block.
・Opponent reaction on hit was changed.
Geta Stomp
While enemy is down
L / 30
18F -14 -3 -3  
・Changed from -16F to -14F on block.
・Opponent closer on block.
・Changed from -5F to -3F on hit
Auger

SP / -
  0
Charging

SP / -
  55To charging
Diamond Hell Axle (1)
during stepping or
SP,M / 36
84F -10 KDN KDN  
Diamond Hell Axle
during stepping or
SP,M,M / 36,20
  +3 KDN KDN  TS
Disable 2nd after 1st whiff
・Changed from +1F to +3F on block.
・Recovery decreased by 2F on hit.
・Hitbox expanded downward.
・Homing increased.
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN  Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  Connect to Jab ()
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Kidney Smasher
SS
M / 10
19F -9 -1 -1  
Kidney Crush Combo
SS
M,M / 10,20
  -14 KDN KDN  
Geta Stomp
While enemy is down
L / 30
18F -14 -3 -3  
Auger

SP / -
  0
Charging

SP / -
  55
Diamond Hell Axle (1)
during stepping or
SP,M / 36
84F -10 KDN KDN  
Sc
Diamond Hell Axle
during stepping or
SP,M,M / 36,20
  +3 KDN KDN  
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
CS
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
CS
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Kidney Smasher
SS
M / 10
19F -9 -1 -1  
・Damage changed from 15 to 10.
Kidney Crush Combo
SS
M,M / 10,20
  -14 KDN KDN  
Combo from 1st NH
Can be delayed 16F
Combo can be delayed 5F from 1st NH
・Damage changed from 21 to 20.
・Changed from -12F to -14F on block.
・Opponent reaction on hit was changed.
Geta Stomp
While enemy is down
L / 30
18F -14 -3 -3  
・Changed from -16F to -14F on block.
・Opponent closer on block.
・Changed from -5F to -3F on hit
Auger

SP / -
  0
 
Charging

SP / -
  55
To charging
Diamond Hell Axle (1)
during stepping or
SP,M / 36
84F -10 KDN KDN  
 
Diamond Hell Axle
during stepping or
SP,M,M / 36,20
  +3 KDN KDN  
TS
Disable 2nd after 1st whiff
・Changed from +1F to +3F on block.
・Recovery decreased by 2F on hit.
・Hitbox expanded downward.
・Homing increased.
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN  
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Connect to Jab ()
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Raijin Stance
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Raijin Stance

Absorbs Punch(H/M) / -
  40Absorbs Punch (H/M) during 5 to 12F
Cost 20F


SP / -
   
・New move
Fusatsujin Hasaiken
During Stance
H / 20
17F -2 KDN KDN*  H
・Damage changed from 25 to 20.
・Opponent reaction changed on hit.
(Ver.4.00) - Increased the lower range of the attack.
Raijin's Wrath (1)
During Stance
M / 20
15F -13 KDN KDN  No down in Advance Input 2nd
(Ver.4.00) - Increased the lower range of the attack.
Raijin's Wrath
During Stance
M,M / 20,23
  -17C KDN KDN*  Combo from 1st NH
Forced to crouching upon block.
Lightning Bolt
During Stance
UB(H) / 35
56F KDN KDN KDN  
Lightning Bolt to Cancel
During Stance
SP / -
  50
Raijin Stance
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Raijin Stance

Absorbs Punch(H/M) / -
  40


SP / -
   
H
Fusatsujin Hasaiken
During Stance
H / 20
17F -2 KDN KDN*  
Raijin's Wrath (1)
During Stance
M / 20
15F -13 KDN KDN  
Raijin's Wrath
During Stance
M,M / 20,23
  -17C KDN KDN*  
Lightning Bolt
During Stance
UB(H) / 35
56F KDN KDN KDN  
Lightning Bolt to Cancel
During Stance
SP / -
  50
Raijin Stance
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Raijin Stance

Absorbs Punch(H/M) / -
  40
Absorbs Punch (H/M) during 5 to 12F
Cost 20F


SP / -
   
・New move
Fusatsujin Hasaiken
During Stance
H / 20
17F -2 KDN KDN*  
H
・Damage changed from 25 to 20.
・Opponent reaction changed on hit.
(Ver.4.00) - Increased the lower range of the attack.
Raijin's Wrath (1)
During Stance
M / 20
15F -13 KDN KDN  
No down in Advance Input 2nd
(Ver.4.00) - Increased the lower range of the attack.
Raijin's Wrath
During Stance
M,M / 20,23
  -17C KDN KDN*  
Combo from 1st NH
Forced to crouching upon block.
Lightning Bolt
During Stance
UB(H) / 35
56F KDN KDN KDN  
 
Lightning Bolt to Cancel
During Stance
SP / -
  50
 
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP / -
   
Dragon Uppercut

M / 25
19F -15 LNC LNC  Advance Input is unavailable
Start-up 22F in actualy
Meaty 1F in actualy
Omen Dragon Uppercut
J
M / 35
19F -10 LNC LNC  TC6F
Advance Input is unavailable
Start-up 21F in actualy
・Damage changed from 30 to 35
・Changed from -9F to -10F on block.
・Recovery increased by 1F on hit.
・Opponent reaction when hit while downed was changed.
Wind God Fist

H / 20
11F -10 LNC LNC 40Advance Input is unavailable
Start-up 15F in actualy
(S3)– Changed the damage from 23 to 20.
Electric Wind God Fist
J
H / 23
11F +5 LNC LNC 36Advance Input is unavailable
Start-up 14F in actualy
・Homing increased.
(Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F).
Jumping Mid Kick

M / 30
27F +7 KDN KDN  TJ5F
Advance Input is unavailable
Start-up 30F in actualy
Jumping Low Kick

L / 24
33F -23 KDN KDN  TJ5F
Advance Input is unavailable
Start-up 36F in actualy
・Opponent reaction on hit was changed.
Spinning Demon (1)

L / 15
16F -23 +8C KDN  Advance Input is unavailable
Start-up 19F in actualy
Forced to crouching upon NH.
(S3)– Decreased the distance between the character and the opponent when the move hits.
(Ver.4.20)- We changed the frame advantage upon hit from +5F to +8F.
- We made the distance to the opponent upon hit closer. Since the distance to the opponent upon hit was far, it was difficult to continue the attack even in an advantageous situation. Therefore, we shortened the distance, and made it easier to attack with , etc.
Spinning Demon (2)

L,L / 15,10
  -10 +3C KDN  2nd hit down from 1st hit
(S3)– Changed the frame advantage when blocked from -11F to -10F.
Spinning Demon

L,L,L / 15,10,8
  -10 +3C KDN  3rd hit down from 2nd hit
(S3)– Changed the frame advantage when blocked from -11F to -10F.
Spinning Demon to Tsunami Kick (1)
During Spinning Demon ☆
M / 10
  -3 +8 +8  
Spinning Demon to Tsunami Kick
During Spinning Demon ☆
M,M / 10,20
  -14 -3C -3C  Combo from 1st hit.
Forced to crouching upon hit.
Spinning Demon Uppercut
During Spinning Demon ☆
M / 20
  -15 LNC LNC  
・Changed from -12F to -15F on block.
・Recovery increased by 3F on hit.
(S3)– Increased the move’s reach.
Crouch Dash
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Crouch Dash

SP / -
   
Dragon Uppercut

M / 25
19F -15 LNC LNC  
CS
Omen Dragon Uppercut
J
M / 35
19F -10 LNC LNC  
Wind God Fist

H / 20
11F -10 LNC LNC 40
Electric Wind God Fist
J
H / 23
11F +5 LNC LNC 36
JS
Jumping Mid Kick

M / 30
27F +7 KDN KDN  
JS
Jumping Low Kick

L / 24
33F -23 KDN KDN  
Spinning Demon (1)

L / 15
16F -23 +8C KDN  
Spinning Demon (2)

L,L / 15,10
  -10 +3C KDN  
Spinning Demon

L,L,L / 15,10,8
  -10 +3C KDN  
Spinning Demon to Tsunami Kick (1)
During Spinning Demon ☆
M / 10
  -3 +8 +8  
Spinning Demon to Tsunami Kick
During Spinning Demon ☆
M,M / 10,20
  -14 -3C -3C  
Spinning Demon Uppercut
During Spinning Demon ☆
M / 20
  -15 LNC LNC  
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Dash

SP / -
   
 
Dragon Uppercut

M / 25
19F -15 LNC LNC  
Advance Input is unavailable
Start-up 22F in actualy
Meaty 1F in actualy
Omen Dragon Uppercut
J
M / 35
19F -10 LNC LNC  
TC6F
Advance Input is unavailable
Start-up 21F in actualy
・Damage changed from 30 to 35
・Changed from -9F to -10F on block.
・Recovery increased by 1F on hit.
・Opponent reaction when hit while downed was changed.
Wind God Fist

H / 20
11F -10 LNC LNC 40
Advance Input is unavailable
Start-up 15F in actualy
(S3)– Changed the damage from 23 to 20.
Electric Wind God Fist
J
H / 23
11F +5 LNC LNC 36
Advance Input is unavailable
Start-up 14F in actualy
・Homing increased.
(Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F).
Jumping Mid Kick

M / 30
27F +7 KDN KDN  
TJ5F
Advance Input is unavailable
Start-up 30F in actualy
Jumping Low Kick

L / 24
33F -23 KDN KDN  
TJ5F
Advance Input is unavailable
Start-up 36F in actualy
・Opponent reaction on hit was changed.
Spinning Demon (1)

L / 15
16F -23 +8C KDN  
Advance Input is unavailable
Start-up 19F in actualy
Forced to crouching upon NH.
(S3)– Decreased the distance between the character and the opponent when the move hits.
(Ver.4.20)- We changed the frame advantage upon hit from +5F to +8F.
- We made the distance to the opponent upon hit closer. Since the distance to the opponent upon hit was far, it was difficult to continue the attack even in an advantageous situation. Therefore, we shortened the distance, and made it easier to attack with , etc.
Spinning Demon (2)

L,L / 15,10
  -10 +3C KDN  
2nd hit down from 1st hit
(S3)– Changed the frame advantage when blocked from -11F to -10F.
Spinning Demon

L,L,L / 15,10,8
  -10 +3C KDN  
3rd hit down from 2nd hit
(S3)– Changed the frame advantage when blocked from -11F to -10F.
Spinning Demon to Tsunami Kick (1)
During Spinning Demon ☆
M / 10
  -3 +8 +8  
 
Spinning Demon to Tsunami Kick
During Spinning Demon ☆
M,M / 10,20
  -14 -3C -3C  
Combo from 1st hit.
Forced to crouching upon hit.
Spinning Demon Uppercut
During Spinning Demon ☆
M / 20
  -15 LNC LNC  
・Changed from -12F to -15F on block.
・Recovery increased by 3F on hit.
(S3)– Increased the move’s reach.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  Guard Point 8F
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.20)- He unnaturally missed the opponent against some specific attacks in jump status. As such, the attack range was expanded upward, and pushback weakened tomake the attack easier to hit the opponent.
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Guard Point 8F
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.20)- He unnaturally missed the opponent against some specific attacks in jump status. As such, the attack range was expanded upward, and pushback weakened tomake the attack easier to hit the opponent.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive2
During Rage
H,M,H / 7,20,21
10F +9C LNC LNC  Combo from 1st CH or 2nd NH
Forced to crouching upon block.
Special effect when approach mid-air enemy
・New move.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
Rage Drive1
During Rage
M,H / 20,21
22F +9C LNC LNC  Combo from 1st NH
Block from 1st block
Forced to crouching upon block.
Special effect when approach mid-air enemy
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive2
During Rage
H,M,H / 7,20,21
10F +9C LNC LNC  
Rage Drive1
During Rage
M,H / 20,21
22F +9C LNC LNC  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive2
During Rage
H,M,H / 7,20,21
10F +9C LNC LNC  
Combo from 1st CH or 2nd NH
Forced to crouching upon block.
Special effect when approach mid-air enemy
・New move.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
Rage Drive1
During Rage
M,H / 20,21
22F +9C LNC LNC  
Combo from 1st NH
Block from 1st block
Forced to crouching upon block.
Special effect when approach mid-air enemy
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Neck Breaker

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
  Long Range Throw
Jumping Powerbomb

Th(H) / 35
12F Foot-sd
Fac-Up
or
±0F
RP
BT each other
  Long Range Throw
Floor Break
Guillotine Chop
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Dwn

-3F
 
Freefall
Approach from right side
Th(H) / 46
  Foot-sd
Fac-Dwn

-3F
  Floor Break
Atomic Drop
Approach from behind
Th(H) / 60
  Head-sd
Fac-Up
disable  
Fire Starter

Th(H) / 25
12F +7F
±0F
RP
 
・Recovery of both players decreased by 3F (bug fix).
Stonehead

Th(H) / 35(14)
12F Foot-sd
Fac-Up

±0F
RP
  Enable side quick roll after throw
Damage() is wall hit
Wall Stun
Head Butt Carnival

Th(H) / 30
12F Foot-sd
Fac-Up

-6F
  Male only
Inputo or to revenge (damage 10)
Wall Stun (damage 30)
Broken Toy

Th(H) / 45(52)
15F CW
Foot-sd
Fac-Up

-3F
50 Break Throw 20F
Damage() is wall hit
Heaven's Wrath
or
Reversal(H/M) / 30
  Foot-sd
Fac-Up
disable 66 Reversal(H/M) during 3 to 30F
Self-harm damage 25 + 50% of enemy attack
Enable blade attack of Yoshimitsu
To charging after whiff
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Neck Breaker

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
 
Jumping Powerbomb

Th(H) / 35
12F Foot-sd
Fac-Up
or
±0F
RP
BT each other
 
Guillotine Chop
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Dwn

-3F
 
Freefall
Approach from right side
Th(H) / 46
  Foot-sd
Fac-Dwn

-3F
 
Atomic Drop
Approach from behind
Th(H) / 60
  Head-sd
Fac-Up
disable  
Fire Starter

Th(H) / 25
12F +7F
±0F
RP
 
Stonehead

Th(H) / 35(14)
12F Foot-sd
Fac-Up

±0F
RP
 
Head Butt Carnival

Th(H) / 30
12F Foot-sd
Fac-Up

-6F
 
Broken Toy

Th(H) / 45(52)
15F CW
Foot-sd
Fac-Up

-3F
50
Heaven's Wrath
or
Reversal(H/M) / 30
  Foot-sd
Fac-Up
disable 66
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Neck Breaker

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
 
Long Range Throw
Jumping Powerbomb

Th(H) / 35
12F Foot-sd
Fac-Up
or
±0F
RP
BT each other
 
Long Range Throw
Floor Break
Guillotine Chop
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Dwn

-3F
 
 
Freefall
Approach from right side
Th(H) / 46
  Foot-sd
Fac-Dwn

-3F
 
Floor Break
Atomic Drop
Approach from behind
Th(H) / 60
  Head-sd
Fac-Up
disable  
 
Fire Starter

Th(H) / 25
12F +7F
±0F
RP
 
・Recovery of both players decreased by 3F (bug fix).
Stonehead

Th(H) / 35(14)
12F Foot-sd
Fac-Up

±0F
RP
 
Enable side quick roll after throw
Damage() is wall hit
Wall Stun
Head Butt Carnival

Th(H) / 30
12F Foot-sd
Fac-Up

-6F
 
Male only
Inputo or to revenge (damage 10)
Wall Stun (damage 30)
Broken Toy

Th(H) / 45(52)
15F CW
Foot-sd
Fac-Up

-3F
50
Break Throw 20F
Damage() is wall hit
Heaven's Wrath
or
Reversal(H/M) / 30
  Foot-sd
Fac-Up
disable 66
Reversal(H/M) during 3 to 30F
Self-harm damage 25 + 50% of enemy attack
Enable blade attack of Yoshimitsu
To charging after whiff
10 Hit Combo 1
CommandStart-up 12F
1st block force to 5th block
6th Forced to crouching upon hit.
Hit LevelHHHHHMLHMM
Damage786761155830
hit-1+1+1-13+5-19C-14+1-2LNC
block-10-10-10-24-25-19-25-10-13-25
10 Hit Combo 2
CommandStart-up 17F
Hit LevelMHHLLMHHMM
Damage1756885105635
hit+4+1-13-16-16+4-14+1+7KDN
block-7-10-24-27-27-12-25-10-17-3
10 Hit Combo 3
CommandStart-up 17F
Hit LevelMHHLLMHMMM
Damage1756885582125
hit+4+1-13-16-16+4+1+4LNCLNC
block-7-10-24-27-27-12-10-12-27-25
10 Hit Combo 1
Command
Hit LevelHHHHHMLHMM
Damage786761155830
hit-1+1+1-13+5-19C-14+1-2LNC
block-10-10-10-24-25-19-25-10-13-25
Start-up 12F
1st block force to 5th block
6th Forced to crouching upon hit.
10 Hit Combo 2
Command
Hit LevelMHHLLMHHMM
Damage1756885105635
hit+4+1-13-16-16+4-14+1+7KDN
block-7-10-24-27-27-12-25-10-17-3
Start-up 17F
10 Hit Combo 3
Command
Hit LevelMHHLLMHMMM
Damage1756885582125
hit+4+1-13-16-16+4+1+4LNCLNC
block-7-10-24-27-27-12-10-12-27-25
Start-up 17F