HEIHACHI MISHIMA:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Raijin Stance
- Crouch Dash
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ・Hitbox expanded downward. (Ver.4.20)- The reach is extended.We extended the reach to make the move easier to use as a poking move. | |
Flash Punch Combo (2)![]() ![]() ![]() H,H / 7,6 |
-1 | +8 | +8 | Combo from 1st NH | ||
Flash Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,6,12 |
-17 | KDN | KDN | Combo from 1st NH | ||
One Two Punch![]() ![]() ![]() H,H / 7,8 |
-1 | +7 | +7 | Combo from 1st NH | ||
Demon Slayer![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,12 |
-12 | +4 | +4 | Combo from 1st NH | ||
Demon Executioner![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,25 |
-6 | KDN | KDN | (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | ||
Demon Executioner to Cancel SS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,8 |
-16 | -8 | -8 | Combo from 1st NH | ||
Demon Kicker![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,21 |
-9 | KDN | KDN* | Combo from 2nd CH | ||
Demon Massacre (2)![]() ![]() ![]() H,M / 7,21 |
-2 | +8 | +8 | Combo from 1st CH Can be delayed | ||
Demon Massacre![]() ![]() ![]() ![]() ![]() H,M,M / 7,21,20 |
-15 | LNC | LNC | Combo from 2nd CH ・Changed from -27F to -15F on block. ・Recovery decreased by 12F on hit. ・Opponent reaction when hit while downed was changed. ・Hitbox expanded downward. | ||
Demon Lair![]() ![]() ![]() ![]() ![]() H,M,M / 7,21,30 |
+5 | KDN | KDN | TJ | ||
Right Jab![]() H / 10 |
10F | ±0 | +9 | +9 | ||
Demon Backhand Spin![]() ![]() ![]() H,H / 10,18 |
-13 | -2 | -2 | Combo from 1st NH | ||
Quick Executioner![]() ![]() ![]() ![]() H,M / 10,25 |
-6 | KDN | KDN | (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | ||
Quick Executioner to Cancel SS![]() ![]() ![]() ![]() ![]() ![]() H,SP / 10 |
-14 | -5 | -5 | |||
Side High Kick![]() H / 15 |
14F | -10 | +1 | +1 | ||
Monzenbarai![]() ![]() ![]() H,M / 15,20 |
-14 | +3 | KDN | Combo from 1st NH (S3)– Decreased the move’s tracking. | ||
Back Spin Kick![]() H / 21 |
16F | -9 | KDN | KDN* | 49 | |
Demon Scissors 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 25 |
36F | -10 | KDN | KDN | TJ9F Advance Input is unavailable Secret command 【 ![]() ![]() ![]() ![]() Heihachi down after moving Self-harm damage 5 after whiff & input ![]() Start-up 35F (Very high) | |
Demon Breath![]() M / 25 |
12F | -10 | KDN | KDN | ・Hitbox expanded downward. (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F. - Shortened the recovery time after the move hits by 2F. | |
Pressure Point (1)![]() ![]() H / 13 |
15F | -9 | +2 | +2 | ||
Pressure Point![]() ![]() ![]() ![]() H,M / 13,20 |
-2 | KDN | KDN* | Combo from 1st NH Can be delayed 15F Combo can be delayed 12F (Ver.4.20)- We changed the frame advantage when blocked from -3F to -2F. We reduced the frame disadvantage when blocked to enable him to beat anopponent's move with an attack with 10F start-up even when blocked. | ||
Demon Shout 【 ![]() ![]() ![]() ![]() M / 25 |
21F | -6 | KDN | KDN | Start-up frame is from input start timing (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | |
Demon Shout to Cancel SS 【 ![]() ![]() ![]() ![]() ![]() ![]() SP / - |
||||||
Lightning Crush![]() ![]() M / 20 |
18F | -2 | KDN | KDN* | 45 | (Ver.4.20)- We changed the frame advantage when blocked from -3F to -2F. We reduced the frame disadvantage when blocked to enable him to beat anopponent's move with an attack with 10F start-up even when blocked. |
Right Splits Kick![]() ![]() M / 20 |
19F | +4C | +7C | KDN | 42 | Forces an opponent to crouching upon NH. Crouching NH +13F Meaty 1F (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.20)- We made the distance to the opponent closer on hit. I ![]() ![]() ![]() ![]() |
Chrome Dome![]() ![]() H / 15 |
12F | -14 | KDN | KDN | ・Recovery decreased by 3F on hit. | |
Double Palm Strike (1)![]() ![]() M / 10 |
13F | -1 | +9 | +9 | (Ver.4.20)- The reach is extended. We extended the reach to make the move easier to use as a poking move. | |
Double Palm Strike![]() ![]() ![]() ![]() M,H / 10,8 |
-2 | +4 | +4 | Combo from 1st NH | ||
Muso Tettsui![]() ![]() ![]() ![]() M,M / 10,24 |
-13C | KDN | KDN | Forces an opponent to crouching upon block. Combo from 1st NH Can be delayed 17F Combo can be delayed 8F from 1st NH ・Changed Damage from 21 to 24. (S3)– Decreased the distance between the character and the opponent when the move is blocked. | ||
Quick Uppercut![]() ![]() M / 14 |
15F | -7 | +4 | LNC | 41 | |
Side kick![]() ![]() M / 17 |
17F | -7 | +4 | +4 | 43 | |
Front Kick![]() ![]() M / 15 |
12F | -6 | +5 | +5 | 37 | |
PC8F Demon's Wings ![]() ![]() M / 25 |
24F | -14 | KDN | KDN | ||
Hammer Punch![]() ![]() M / 16 |
16F | -9 | +2 | +2 | 44 | (Ver.4.20)- We changed the attack startup from 17-18F to 16-17F. - The homing performance is improved. Since it was difficult to use because of low homing performance and slow attack start up, adjustments were made to make it easier to use. |
Hammer Punch to Crouching![]() ![]() ![]() M / 16 |
16F | -9 | +2 | +2 | 44 | Returns to crouching. |
Hammer Beating![]() ![]() ![]() ![]() M,M / 16,17 |
-9 | +6 | KDN | Combo from 1st CH Can be delayed 11F Combo can be delayed 3F from 1st CH | ||
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Jichinsai![]() ![]() ![]() ![]() M / 25 |
22F | -7C | KDN | KDN | Forces an opponent to crouching upon block. Meaty 1F | |
Crouch Chin Kick![]() ![]() ![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Lightning Hammer![]() ![]() UB(M) / 50 |
60F | KDN | KDN | KDN | ||
Bettering Ram![]() ![]() UB(L) / 0(20) |
62F | -3 | -3 | -3 | Earthquake launch while down Damage() is direct hit | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Eishomon![]() ![]() L / 25 |
23F | -18 | +6C | +6C | TC8F Returns to crouching. Forces an opponent to crouching upon hit. (Ver.4.00) - Changed the damage from 23 to 25. - Changed the frame advantage upon hit from +5F to +6F. - Reduced the strength of the pushback, and made the move easier to land. | |
Spin Sweep![]() ![]() L / 12 |
15F | -18 | -4 | -4 | TC4F Returns to crouching. Meaty 1F in actualy | |
Angekisai![]() ![]() MM / 10,20 |
21F | -13 | +5 | +5 | Low Position | |
H Funkei Uraken (1) ![]() ![]() H / 14 |
15F | -11 | -5 | -5 | ||
TS Funkei Uraken ![]() ![]() ![]() ![]() H,H / 14,20 |
-9 | +15Sp | KDN | Combo from 1st NH Can be delayed 15F Combo can be delayed 9F from 1st NH | ||
Funkei Goshoha![]() ![]() ![]() ![]() ![]() H,M / 14,25 |
-6 | KDN | KDN | (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | ||
Funkei Goshoha to Cancel SS![]() ![]() ![]() ![]() ![]() ![]() ![]() H,SP / 14 |
-19 | -13 | -13 | |||
WB Rashomon ![]() ![]() M / 20 |
22F | -2 | KDN | KDN | ・Causes Wall Bounce on hit. | |
Hooking Crescent Kick (1)![]() ![]() H / 14 |
14F | -4 | +7 | +7 | Meaty 1F. (S3)– Decreased the distance between the character and the opponent when the move hits. – Increased the range of the attack. (Ver.4.00) - Changed the attack startup from frame 14-16 to frame 14-15. - Increased the lower range of the attack. | |
Hooking Crescent Thrust![]() ![]() ![]() ![]() H,H / 14,20 |
-1 | +8 | KDN | Combo from 1st hit. (Ver.4.00) - New move | ||
Hooking Crescent Kick![]() ![]() ![]() ![]() H,M / 14,25 |
-12C | KDN | KDN | Forces an opponent to crouching upon block. Combo from 1st NH (S3)– Increased the range of the attack. | ||
HTS Shingetsusen ![]() ![]() M / 20 |
18F | -9 | KDN | KDN* | 46 | Meaty 1F in actualy |
Twin Hammer Volley (1)![]() ![]() M / 18 |
17F | -9 | +8 | +8 | (S3)– Changed the attack startup from 19F to 17F. | |
Twin Hammer Volley![]() ![]() ![]() ![]() M,M / 18,24 |
-13 | KDN | KDN | Combo from 1st hit. Can be delayed 18F. Combo can be delayed 10F from 1st hit. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Jumping Side Kick![]() ![]() ![]() M / 25 |
21F | -17 | KDN | KDN | TJ9F | |
Leap Kick![]() ![]() M / 17 |
28F | -10 | KDN | KDN | TJ9F | |
TS Hell Axle ![]() ![]() ![]() ![]() M,M / 17,20 |
+3 | KDN | KDN | TJ Disable 2nd after 1st whiff ・Changed from +1F to +3F on block. ・Recovery decreased by 2F on hit. ・Hitbox expanded downward. ・Homing increased. | ||
Jumping Toekick![]() ![]() M / 11 |
15F | -19 | -8 | -8 | TJ9F | |
Jumping Toekick![]() ![]() M / 15 |
15F | -13 | KDN | LNC | 46 | TJ9F |
TS Wind Slicer ![]() ![]() M / 25 |
24F | -5 | KDN | KDN | TJ9F | |
Jumping Tornado Kick![]() ![]() M / 25 |
29F | -24 | KDN | KDN |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Demon Uppercut![]() ![]() ![]() M / 22 |
19F | -16 | LNC | LNC | Advance Input is unavailable Start-up 20F in actualy ・Startup changed from 20F to 19F. ・Opponent farther away on hit. ・Opponent reaction when hit while downed was changed. ・Homing decreased. (S3)– Changed the damage from 25 to 22. – Changed the opponent’s behavior when hit in midair. | |
Left Splits Kick![]() ![]() ![]() M / 25 |
20F | -3C | KDN | KDN | Advance Input is unavailable Start-up 21F in actualy Forces an opponent to crouching upon block. | |
10 Hit Combo (1)![]() ![]() ![]() H / 7 |
12F | -10 | -1 | -1 | Connect to Right Straight (![]() | |
Tenma Destroyer (1)![]() ![]() ![]() M / 12 |
15F | -7 | +4 | +4 | ||
Tenma Destroyer![]() ![]() ![]() ![]() ![]() M,H / 12,24 |
-9 | KDN | KDN | Combo from 1st NH Can be delayed 17F in actualy Combo can be delayed 11F from 1st NH | ||
Subjugator![]() ![]() ![]() ![]() ![]() M,M / 12,21 |
-12C | +1C | LNC | Combo from 1st NH Can be delayed 17F Combo can be delayed 7F from 1st NH Forces an opponent to crouching upon block or NH. | ||
TS Tenma Barrage ![]() ![]() ![]() ![]() ![]() M,H / 12,20 |
-6 | KDN | KDN | Combo from 1st NH Can be delayed 17F Combo can be delayed 7F from 1st NH (Ver.4.20)- We changed the frame advantage when blocked from -9F to -6F. - The frame disadvantage upon hit is reduced by 3F. As it was difficult to perform an aerial combo after a spin attack, frame disadvantage was reduced. | ||
WG Deity Slayer ![]() ![]() ![]() M / 25 |
35F | +10G +12W |
KDN | KDN | Meaty 1F. (Ver.5.00)・Changed the opponent's behavior on block (+8F to +10GF). Wall crush inducing guard is implemented. | |
Shadow Step![]() ![]() ![]() SP / - |
60 | |||||
Iron Hand![]() ![]() ![]() ![]() M / 30 |
15F | -17 | KDN | KDN | Advance Input is available | |
Leaping Side Kick![]() ![]() ![]() ![]() M / 30 |
22F | +9G | KDN | KDN | TJ3F Meaty 3F |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() ![]() ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Quick Iron Fist WS ![]() M / 17 |
13F | -14 | KDN | KDN | ・Recovery decreased by 3F on hit. ・Recovery increased by 1F on whiff. (Ver.4.20)- We changed the attack startup from 14-15F to 13-14F. - We changed the damage from 20 to 17. To compensate for reducing the damage, we made the move easier to use as a punisher from the crouching position. | |
TS Dark Thrust WS ![]() M / 20 |
18F | -6 | +11Sp | KDN | 50 | TC ・Tail Spin. |
Holy Demon Cross (1) WS ![]() M / 10 |
18F | -11 | ±0 | ±0 | (S3)- New move. | |
Holy Demon Cross WS ![]() ![]() ![]() M,M / 10,20 |
-14 | KDN | KDN | Combo from 1st hit. (S3)- New move. | ||
Toe Smash WS ![]() M / 13 |
11F | -3 | +8 | +8 | Meaty 1F | |
Tsunami Kick WS ![]() ![]() ![]() M,M / 13,16 |
-15 | ±0C | ±0C | Forces an opponent to crouching upon hit. Combo from 1st NH Can be delayed 7F ・Changed from -4F to ±0F on hit. | ||
Crouching Dragon Kick FC ![]() ![]() L / 20 |
19F | -23 | KDN | KDN | 60 | TC Returns to crouching. ・Opponent reaction on hit was changed. (S3)– Changed the damage from 23 to 20. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Kidney Smasher SS ![]() M / 10 |
19F | -9 | -1 | -1 | ・Damage changed from 15 to 10. | |
Kidney Crush Combo SS ![]() ![]() ![]() M,M / 10,20 |
-14 | KDN | KDN | Combo from 1st NH Can be delayed 16F Combo can be delayed 5F from 1st NH ・Damage changed from 21 to 20. ・Changed from -12F to -14F on block. ・Opponent reaction on hit was changed. | ||
Geta Stomp While enemy is down ![]() ![]() L / 30 |
18F | -14 | -3 | -3 | ・Changed from -16F to -14F on block. ・Opponent closer on block. ・Changed from -5F to -3F on hit | |
Auger![]() SP / - |
0 | |||||
Charging![]() SP / - |
55 | To charging | ||||
Diamond Hell Axle (1)![]() ![]() ![]() ![]() ![]() ![]() SP,M / 36 |
84F | -10 | KDN | KDN | ||
TS Diamond Hell Axle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SP,M,M / 36,20 |
+3 | KDN | KDN | Disable 2nd after 1st whiff ・Changed from +1F to +3F on block. ・Recovery decreased by 2F on hit. ・Hitbox expanded downward. ・Homing increased. | ||
Wall Jumping Attack![]() ![]() ![]() M / 25 |
29F | -1 | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | Connect to Jab (![]() | |
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Raijin Stance | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Raijin Stance![]() ![]() Absorbs Punch(H/M) / - |
40 | Absorbs Punch (H/M) during 5 to 12F Cost 20F | ||||
SP / - |
・New move | |||||
H Fusatsujin Hasaiken During Stance ![]() H / 20 |
17F | -2 | KDN | KDN* | ・Damage changed from 25 to 20. ・Opponent reaction changed on hit. (Ver.4.00) - Increased the lower range of the attack. | |
Raijin's Wrath (1) During Stance ![]() M / 20 |
15F | -13 | KDN | KDN | No down in Advance Input 2nd (Ver.4.00) - Increased the lower range of the attack. | |
Raijin's Wrath During Stance ![]() ![]() ![]() M,M / 20,23 |
-17C | KDN | KDN* | Combo from 1st NH Forces an opponent to crouching upon block. | ||
Lightning Bolt During Stance ![]() UB(H) / 35 |
56F | KDN | KDN | KDN | ||
Lightning Bolt to Cancel During Stance ![]() ![]() SP / - |
50 |
Crouch Dash | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Dash![]() ![]() ![]() SP / - |
||||||
Dragon Uppercut![]() ![]() ![]() ![]() M / 25 |
19F | -15 | LNC | LNC | Advance Input is unavailable Start-up 22F in actualy Meaty 1F in actualy | |
Omen Dragon Uppercut![]() ![]() ![]() M / 35 |
19F | -10 | LNC | LNC | TC6F Advance Input is unavailable Start-up 21F in actualy ・Damage changed from 30 to 35 ・Changed from -9F to -10F on block. ・Recovery increased by 1F on hit. ・Opponent reaction when hit while downed was changed. | |
Wind God Fist![]() ![]() ![]() ![]() H / 20 |
11F | -10 | LNC | LNC | 40 | Advance Input is unavailable Start-up 15F in actualy (S3)– Changed the damage from 23 to 20. |
Electric Wind God Fist![]() ![]() ![]() ![]() H / 23 |
11F | +5 | LNC | LNC | 36 | Advance Input is unavailable Start-up 14F in actualy ・Homing increased. (Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F). |
Jumping Mid Kick![]() ![]() ![]() ![]() M / 30 |
27F | +7 | KDN | KDN | TJ5F Advance Input is unavailable Start-up 30F in actualy | |
Jumping Low Kick![]() ![]() ![]() ![]() L / 24 |
33F | -23 | KDN | KDN | TJ5F Advance Input is unavailable Start-up 36F in actualy ・Opponent reaction on hit was changed. | |
Spinning Demon (1)![]() ![]() ![]() ![]() L / 15 |
16F | -23 | +8C | KDN | Advance Input is unavailable Start-up 19F in actualy Forces an opponent to crouching upon NH. (S3)– Decreased the distance between the character and the opponent when the move hits. (Ver.4.20)- We changed the frame advantage upon hit from +5F to +8F. - We made the distance to the opponent upon hit closer. Since the distance to the opponent upon hit was far, it was difficult to continue the attack even in an advantageous situation. Therefore, we shortened the distance, and made it easier to attack with ![]() ![]() | |
Spinning Demon (2)![]() ![]() ![]() ![]() ![]() ![]() L,L / 15,10 |
-10 | +3C | KDN | 2nd hit down from 1st hit (S3)– Changed the frame advantage when blocked from -11F to -10F. | ||
Spinning Demon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 15,10,8 |
-10 | +3C | KDN | 3rd hit down from 2nd hit (S3)– Changed the frame advantage when blocked from -11F to -10F. | ||
Spinning Demon to Tsunami Kick (1) During Spinning Demon ☆ ![]() M / 10 |
-3 | +8 | +8 | |||
Spinning Demon to Tsunami Kick During Spinning Demon ☆ ![]() ![]() ![]() M,M / 10,20 |
-14 | -3C | -3C | Combo from 1st hit. Forces an opponent to crouching upon hit. | ||
Spinning Demon Uppercut During Spinning Demon ☆ ![]() M / 20 |
-15 | LNC | LNC | ・Changed from -12F to -15F on block. ・Recovery increased by 3F on hit. (S3)– Increased the move’s reach. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F (Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.20)- He unnaturally missed the opponent against some specific attacks in jump status. As such, the attack range was expanded upward, and pushback weakened tomake the attack easier to hit the opponent. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive2 During Rage ![]() ![]() ![]() ![]() ![]() H,M,H / 7,20,21 |
10F | +9C | LNC | LNC | Combo from 1st CH or 2nd NH Forces an opponent to crouching upon block. Special effect when approach mid-air enemy ・New move. (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. | |
Rage Drive1 During Rage ![]() ![]() ![]() ![]() M,H / 20,21 |
22F | +9C | LNC | LNC | Combo from 1st NH Block from 1st block Forces an opponent to crouching upon block. Special effect when approach mid-air enemy (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive2 During Rage ![]() ![]() ![]() ![]() ![]() H,M,H / 7,20,21 |
10F | +9C | LNC | LNC | 〉〉 | |
Rage Drive1 During Rage ![]() ![]() ![]() ![]() M,H / 20,21 |
22F | +9C | LNC | LNC | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Neck Breaker![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw | |
Jumping Powerbomb![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() ±0F RP BT each other |
Long Range Throw Floor Break | |
Guillotine Chop Approach from left side Th(H) / 40 |
Foot-sd Fac-Dwn |
![]() -3F |
|||
Freefall Approach from right side Th(H) / 46 |
Foot-sd Fac-Dwn |
![]() -3F |
Floor Break | ||
Atomic Drop Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | |||
Fire Starter![]() ![]() Th(H) / 25 |
12F | +7F | ![]() ±0F RP |
・Recovery of both players decreased by 3F (bug fix). | |
Stonehead![]() ![]() ![]() Th(H) / 35(14) |
12F | Foot-sd Fac-Up |
![]() ±0F RP |
Enable side quick roll after throw Damage() is wall hit Wall Stun | |
Head Butt Carnival![]() ![]() ![]() Th(H) / 30 |
12F | Foot-sd Fac-Up |
![]() -6F |
Male only Inputo ![]() ![]() Wall Stun (damage 30) | |
Broken Toy![]() ![]() ![]() ![]() Th(H) / 45(52) |
15F | CW Foot-sd Fac-Up |
![]() -3F |
50 | Break Throw 20F Damage() is wall hit |
Heaven's Wrath![]() ![]() ![]() ![]() Reversal(H/M) / 30 |
Foot-sd Fac-Up |
disable | 66 | Reversal(H/M) during 3 to 30F Self-harm damage 25 + 50% of enemy attack Enable blade attack of Yoshimitsu To charging after whiff |
10 Hit Combo 1 | |||||||||||
Command | ![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 12F 1st block force to 5th block 6th Forces an opponent to crouching upon hit. |
Hit Level | H | H | H | H | H | M | L | H | M | M | |
Damage | 7 | 8 | 6 | 7 | 6 | 11 | 5 | 5 | 8 | 30 | |
hit | -1 | +1 | +1 | -13 | +5 | -19C | -14 | +1 | -2 | LNC | |
block | -10 | -10 | -10 | -24 | -25 | -19 | -25 | -10 | -13 | -25 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 17F |
Hit Level | M | H | H | L | L | M | H | H | M | M | |
Damage | 17 | 5 | 6 | 8 | 8 | 5 | 10 | 5 | 6 | 35 | |
hit | +4 | +1 | -13 | -16 | -16 | +4 | -14 | +1 | +7 | KDN | |
block | -7 | -10 | -24 | -27 | -27 | -12 | -25 | -10 | -17 | -3 | |
10 Hit Combo 3 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 17F |
Hit Level | M | H | H | L | L | M | H | M | M | M | |
Damage | 17 | 5 | 6 | 8 | 8 | 5 | 5 | 8 | 21 | 25 | |
hit | +4 | +1 | -13 | -16 | -16 | +4 | +1 | +4 | LNC | LNC | |
block | -7 | -10 | -24 | -27 | -27 | -12 | -10 | -12 | -27 | -25 |
10 Hit Combo 1 | ||||||||||
Command | ![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | H | H | M | L | H | M | M |
Damage | 7 | 8 | 6 | 7 | 6 | 11 | 5 | 5 | 8 | 30 |
hit | -1 | +1 | +1 | -13 | +5 | -19C | -14 | +1 | -2 | LNC |
block | -10 | -10 | -10 | -24 | -25 | -19 | -25 | -10 | -13 | -25 |
Start-up 12F 1st block force to 5th block 6th Forces an opponent to crouching upon hit. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | L | L | M | H | H | M | M |
Damage | 17 | 5 | 6 | 8 | 8 | 5 | 10 | 5 | 6 | 35 |
hit | +4 | +1 | -13 | -16 | -16 | +4 | -14 | +1 | +7 | KDN |
block | -7 | -10 | -24 | -27 | -27 | -12 | -25 | -10 | -17 | -3 |
Start-up 17F | ||||||||||
10 Hit Combo 3 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | H | L | L | M | H | M | M | M |
Damage | 17 | 5 | 6 | 8 | 8 | 5 | 5 | 8 | 21 | 25 |
hit | +4 | +1 | -13 | -16 | -16 | +4 | +1 | +4 | LNC | LNC |
block | -7 | -10 | -24 | -27 | -27 | -12 | -10 | -12 | -27 | -25 |
Start-up 17F |