AKUMA:DATA

MOVE LIST & FRAME DATA Ver.5.00

【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
C
Sengeki

H / 7
10F +1 +8 +8  
(S3)– Reduced the strength of the pushback, and made the move easier to land.
Sengeki to Focus Attack

H,SP / 7
  +15 +22 +22  Super Combo Gauge Cost 1
Block -3F/Hit +4F after Forcus Attack to canncel
C
Kimon Rendan

H,H / 7,7
  -3 +4 +4  Combo from 1st CH
Kimon Rendan to Focus Attack

H,H,SP / 7,7
  +15 +22 +22  Super Combo Gauge Cost 1
Block -3F/Hit +4F after Forcus Attack to canncel
Kimon Rentotsu

H,M / 7,20
  -17 KDN KDN  Combo from 1st NH
C
Roppu Tubushi

SM / 15
15F -9 ±0 ±0  
Roppu Tubushi to Focus Attack

SM,SP / 15
  +19 +28 +28  Super Combo Gauge Cost 1
Block +1F/Hit +10F after Forcus Attack to canncel
Side High Kick

H / 14
15F -8 +3 +3  
High Kick

H / 12
14F -13 +2 +2  
HTS
Kikoku Renzan

H,H / 12,17
  -5 +19Sp KDN  Combo from 1st NH
Ryujinkyaku

M / 16
17F -4 +7 +7  
(S3)– Changed the frame advantage when blocked from -9F to -4F.
– Changed the frame advantage upon hit from +1F to +7F.
HTS
Onikubigari

H / 20
16F -5 KDN KDN* 41Meaty 1F in actualy
(S3)– Changed the frame advantage when blocked from -9 F to -5F.
– Shortened the recovery time after the move hits by 4F (Total from 45F to 41F) .
– Changed the opponent’s behavior when the move lands as a counter hit.
Zugaihasatsu

MM / 8,17
20F -8C +7C +7C  Forces an opponent to crouching upon block or hit.
(S3)– Changed the damage from 5,15 to 8,17.
– Changed the frame advantage upon hit from +5F to +7F.
– Decreased the distance between the character and the opponent when the move hits.
– Changed the opponent’s behavior when hit in midair.
H
Hisenkyaku

M / 20
22F -9 +2 +2  TJ9F
Gokumonsyo (1)

M / 10
13F -4 +7 +7  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Gokumonsyo

M,H / 10,7
  -3 +6 +6  Combo from 1st NH
Zugaigohasatsu

M,MM / 10,5,15
  -13C +7C +7C  Combo from 1st NH
Forces an opponent to crouching upon block or hit.
(S3)– Changed the frame advantage upon hit from +5F to +7F.
– Decreased the distance between the character and the opponent when the move hits.
– Changed the opponent’s behavior when hit in midair.
Dohatsu Tensho (1)

M / 10
16F -7 +3 +3  
Dohatsu Tensho

M,M / 10,10
  -18 LNC LNC  Combo from 1st NH
Can be delayed 5F
Combo can be delayed 5F from 1st NH
Gokusatsu Gotenshu (2)

M,M / 10,13
  -11 ±0 ±0  Combo from 1st NH
Gokusatsu Gotenshu

M,M,M / 10,13,23
  -17 KDN KDN  Combo from 2nd CH
Can be delayed 13F
Combo can be delayed 11F from 2nd CH
Yokogeri

M / 14
12F -9 +1 +1  
Kitotsukyaku

M / 24
19F -16 KDN KDN  
PC8F
Gokumonkai

M / 20
20F -14 KDN KDN  
(S3)– New move.
(Ver.4.00) - Changed the damage from 23 to 20.
C
Fukusengeki
or or FC
SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Fukusengeki to Focus Attack
or or FC
SM,SP / 5
  +16 +27 +27  TC4F
Super Combo Gauge Cost 1
Block -2F/Hit +9F after Forcus Attack to canncel
C
Fukusenshotei
or or FC
SM,SM / 5,6
  -13 -2 -2  TC
Returns to crouching.
Combo from 1st CH
(S3)– Changed the damage from 8 to 6.
Fukusenshotei to Focus Attack
or or FC
SM,SM,SP / 5,6
  +16 +27 +27  TC
Super Combo Gauge Cost 1
Block -2F/Hit +9F after Forcus Attack to canncel
C
Shotei
or or FC
SM / 6
12F -9 +2 +2  TC4F
(Ver.3.10)- Increased the recovery time after the move misses by 5 frames.
This changes the frame advantage from -4 frames to -9 frames when blocked, and from +7 frames to +2 frames when the move hits.
Shotei to Focus Attack
or or FC
SM,SP / 6
  +11 +22 +22  Super Combo Gauge Cost 1.
Block -7F/Hit +4F after Forcus Attack to canncel.
C
Kurubushi Kick
or or FC
L / 7(10)
15F -13 -4 -4 45TC6F
Damage () is when close hit
Enable cancel by Special Move
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -13F.
- Changed the frame advantage upon hit from -2F to -4F.
Kurubushi Kick to Focus Attack
or or FC
L,SP / 7(10)
  +17 +26 +26  Super Combo Gauge Cost 1
Block -1F/Hit +8F after Forcus Attack to canncel
Ashibarai
or or FC
L / 20
17F -27 KDN KDN  TC6F
(Ver.3.30)・Changed the damage from 20 to 17.
(Ver.4.00) - Increased the range of the attack.
C
Gaikaiken

H / 12
14F -14 KDN KDN 46
(S3)– Changed the damage from 17 to 15.
– Reduced the strength of the pushback, and made the move easier to land.
(Ver.4.00) - Changed the damage from 15 to 12.
Gaikaiken to Focus Attack

H,SP / 12
  +19 KDN KDN  Super Combo Gauge Cost 1
Block +1F after Forcus Attack to canncel
H
Danretto

M / 18
23F -9 +8 KDN  
・Changed to Homing attack
(Ver.4.00) - Changed the damage from 21 to 18.
Taizankyaku

L / 15
20F -13 +1 +1  
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
C
Sengeki

H / 7
10F +1 +8 +8  
Sengeki to Focus Attack

H,SP / 7
  +15 +22 +22  
C
Kimon Rendan

H,H / 7,7
  -3 +4 +4  
Kimon Rendan to Focus Attack

H,H,SP / 7,7
  +15 +22 +22  
Kimon Rentotsu

H,M / 7,20
  -17 KDN KDN  
C
Roppu Tubushi

SM / 15
15F -9 ±0 ±0  
Roppu Tubushi to Focus Attack

SM,SP / 15
  +19 +28 +28  
Side High Kick

H / 14
15F -8 +3 +3  
High Kick

H / 12
14F -13 +2 +2  
HTS
Kikoku Renzan

H,H / 12,17
  -5 +19Sp KDN  
Ryujinkyaku

M / 16
17F -4 +7 +7  
HTS
Onikubigari

H / 20
16F -5 KDN KDN* 41
Zugaihasatsu

MM / 8,17
20F -8C +7C +7C  
HTJ
Hisenkyaku

M / 20
22F -9 +2 +2  
Gokumonsyo (1)

M / 10
13F -4 +7 +7  
Gokumonsyo

M,H / 10,7
  -3 +6 +6  
Zugaigohasatsu

M,MM / 10,5,15
  -13C +7C +7C  
Dohatsu Tensho (1)

M / 10
16F -7 +3 +3  
Dohatsu Tensho

M,M / 10,10
  -18 LNC LNC  
Gokusatsu Gotenshu (2)

M,M / 10,13
  -11 ±0 ±0  
Gokusatsu Gotenshu

M,M,M / 10,13,23
  -17 KDN KDN  
Yokogeri

M / 14
12F -9 +1 +1  
Kitotsukyaku

M / 24
19F -16 KDN KDN  
PC8F
Gokumonkai

M / 20
20F -14 KDN KDN  
CTC
Fukusengeki
or or FC
SM / 5
10F -5 +6 +6  
TC
Fukusengeki to Focus Attack
or or FC
SM,SP / 5
  +16 +27 +27  
CTC
Fukusenshotei
or or FC
SM,SM / 5,6
  -13 -2 -2  
TC
Fukusenshotei to Focus Attack
or or FC
SM,SM,SP / 5,6
  +16 +27 +27  
CTC
Shotei
or or FC
SM / 6
12F -9 +2 +2  
Shotei to Focus Attack
or or FC
SM,SP / 6
  +11 +22 +22  
CTC
Kurubushi Kick
or or FC
L / 7(10)
15F -13 -4 -4 45
Kurubushi Kick to Focus Attack
or or FC
L,SP / 7(10)
  +17 +26 +26  
TC
Ashibarai
or or FC
L / 20
17F -27 KDN KDN  
C
Gaikaiken

H / 12
14F -14 KDN KDN 46
Gaikaiken to Focus Attack

H,SP / 12
  +19 KDN KDN  
H
Danretto

M / 18
23F -9 +8 KDN  
Taizankyaku

L / 15
20F -13 +1 +1  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
C
Sengeki

H / 7
10F +1 +8 +8  
(S3)– Reduced the strength of the pushback, and made the move easier to land.
Sengeki to Focus Attack

H,SP / 7
  +15 +22 +22  
Super Combo Gauge Cost 1
Block -3F/Hit +4F after Forcus Attack to canncel
C
Kimon Rendan

H,H / 7,7
  -3 +4 +4  
Combo from 1st CH
Kimon Rendan to Focus Attack

H,H,SP / 7,7
  +15 +22 +22  
Super Combo Gauge Cost 1
Block -3F/Hit +4F after Forcus Attack to canncel
Kimon Rentotsu

H,M / 7,20
  -17 KDN KDN  
Combo from 1st NH
C
Roppu Tubushi

SM / 15
15F -9 ±0 ±0  
 
Roppu Tubushi to Focus Attack

SM,SP / 15
  +19 +28 +28  
Super Combo Gauge Cost 1
Block +1F/Hit +10F after Forcus Attack to canncel
Side High Kick

H / 14
15F -8 +3 +3  
 
High Kick

H / 12
14F -13 +2 +2  
 
HTS
Kikoku Renzan

H,H / 12,17
  -5 +19Sp KDN  
Combo from 1st NH
Ryujinkyaku

M / 16
17F -4 +7 +7  
(S3)– Changed the frame advantage when blocked from -9F to -4F.
– Changed the frame advantage upon hit from +1F to +7F.
HTS
Onikubigari

H / 20
16F -5 KDN KDN* 41
Meaty 1F in actualy
(S3)– Changed the frame advantage when blocked from -9 F to -5F.
– Shortened the recovery time after the move hits by 4F (Total from 45F to 41F) .
– Changed the opponent’s behavior when the move lands as a counter hit.
Zugaihasatsu

MM / 8,17
20F -8C +7C +7C  
Forces an opponent to crouching upon block or hit.
(S3)– Changed the damage from 5,15 to 8,17.
– Changed the frame advantage upon hit from +5F to +7F.
– Decreased the distance between the character and the opponent when the move hits.
– Changed the opponent’s behavior when hit in midair.
H
Hisenkyaku

M / 20
22F -9 +2 +2  
TJ9F
Gokumonsyo (1)

M / 10
13F -4 +7 +7  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Gokumonsyo

M,H / 10,7
  -3 +6 +6  
Combo from 1st NH
Zugaigohasatsu

M,MM / 10,5,15
  -13C +7C +7C  
Combo from 1st NH
Forces an opponent to crouching upon block or hit.
(S3)– Changed the frame advantage upon hit from +5F to +7F.
– Decreased the distance between the character and the opponent when the move hits.
– Changed the opponent’s behavior when hit in midair.
Dohatsu Tensho (1)

M / 10
16F -7 +3 +3  
 
Dohatsu Tensho

M,M / 10,10
  -18 LNC LNC  
Combo from 1st NH
Can be delayed 5F
Combo can be delayed 5F from 1st NH
Gokusatsu Gotenshu (2)

M,M / 10,13
  -11 ±0 ±0  
Combo from 1st NH
Gokusatsu Gotenshu

M,M,M / 10,13,23
  -17 KDN KDN  
Combo from 2nd CH
Can be delayed 13F
Combo can be delayed 11F from 2nd CH
Yokogeri

M / 14
12F -9 +1 +1  
 
Kitotsukyaku

M / 24
19F -16 KDN KDN  
 
PC8F
Gokumonkai

M / 20
20F -14 KDN KDN  
(S3)– New move.
(Ver.4.00) - Changed the damage from 23 to 20.
C
Fukusengeki
or or FC
SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Fukusengeki to Focus Attack
or or FC
SM,SP / 5
  +16 +27 +27  
TC4F
Super Combo Gauge Cost 1
Block -2F/Hit +9F after Forcus Attack to canncel
C
Fukusenshotei
or or FC
SM,SM / 5,6
  -13 -2 -2  
TC
Returns to crouching.
Combo from 1st CH
(S3)– Changed the damage from 8 to 6.
Fukusenshotei to Focus Attack
or or FC
SM,SM,SP / 5,6
  +16 +27 +27  
TC
Super Combo Gauge Cost 1
Block -2F/Hit +9F after Forcus Attack to canncel
C
Shotei
or or FC
SM / 6
12F -9 +2 +2  
TC4F
(Ver.3.10)- Increased the recovery time after the move misses by 5 frames.
This changes the frame advantage from -4 frames to -9 frames when blocked, and from +7 frames to +2 frames when the move hits.
Shotei to Focus Attack
or or FC
SM,SP / 6
  +11 +22 +22  
Super Combo Gauge Cost 1.
Block -7F/Hit +4F after Forcus Attack to canncel.
C
Kurubushi Kick
or or FC
L / 7(10)
15F -13 -4 -4 45
TC6F
Damage () is when close hit
Enable cancel by Special Move
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -13F.
- Changed the frame advantage upon hit from -2F to -4F.
Kurubushi Kick to Focus Attack
or or FC
L,SP / 7(10)
  +17 +26 +26  
Super Combo Gauge Cost 1
Block -1F/Hit +8F after Forcus Attack to canncel
Ashibarai
or or FC
L / 20
17F -27 KDN KDN  
TC6F
(Ver.3.30)・Changed the damage from 20 to 17.
(Ver.4.00) - Increased the range of the attack.
C
Gaikaiken

H / 12
14F -14 KDN KDN 46
(S3)– Changed the damage from 17 to 15.
– Reduced the strength of the pushback, and made the move easier to land.
(Ver.4.00) - Changed the damage from 15 to 12.
Gaikaiken to Focus Attack

H,SP / 12
  +19 KDN KDN  
Super Combo Gauge Cost 1
Block +1F after Forcus Attack to canncel
H
Danretto

M / 18
23F -9 +8 KDN  
・Changed to Homing attack
(Ver.4.00) - Changed the damage from 21 to 18.
Taizankyaku

L / 15
20F -13 +1 +1  
 
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shakunetsu Messho (1)

M / 14
15F -14 -2 -2  
WB
Shakunetsu Messho

M,M / 14,20
  -13 KDN KDN  Combo from 1st hit.
Disable 2nd after 1st whiff
・Causes Wall Bounce on hit.
・Reach increased.
(Ver.4.00) - Fixed an issue in which the 2nd attack was performed when Jin's "Time with enemy attack or " successfully landed.
Ganretsuzan

M / 23
20F ±0 +2C +2C 49Forces an opponent to crouching upon hit.
(Ver.3.30)・Changed the opponent's behavior when the move lands as a counter hit (LNC to +2CF).
WG
Shunjinkaida

H / 30
16F +6
+17W
KDN KDN  
(Ver.4.00) - Changed the frame advantage when blocked from +1F to +6F.
(Ver.5.00)・Changed the opponent's behavior on block.
 Wall crush inducing guard is implemented.
Tenmakuretsukyaku

M / 30
26F +4 KDN KDN  TJ5F
Meaty 5F in actualy
Shunjingozan
Run more than three steps
L / 23
20F -24 KDN KDN  
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Shakunetsu Messho (1)

M / 14
15F -14 -2 -2  
WB
Shakunetsu Messho

M,M / 14,20
  -13 KDN KDN  
Ganretsuzan

M / 23
20F ±0 +2C +2C 49
WG
Shunjinkaida

H / 30
16F +6
+17W
KDN KDN  
TJ
Tenmakuretsukyaku

M / 30
26F +4 KDN KDN  
Shunjingozan
Run more than three steps
L / 23
20F -24 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Shakunetsu Messho (1)

M / 14
15F -14 -2 -2  
 
WB
Shakunetsu Messho

M,M / 14,20
  -13 KDN KDN  
Combo from 1st hit.
Disable 2nd after 1st whiff
・Causes Wall Bounce on hit.
・Reach increased.
(Ver.4.00) - Fixed an issue in which the 2nd attack was performed when Jin's "Time with enemy attack or " successfully landed.
Ganretsuzan

M / 23
20F ±0 +2C +2C 49
Forces an opponent to crouching upon hit.
(Ver.3.30)・Changed the opponent's behavior when the move lands as a counter hit (LNC to +2CF).
WG
Shunjinkaida

H / 30
16F +6
+17W
KDN KDN  
(Ver.4.00) - Changed the frame advantage when blocked from +1F to +6F.
(Ver.5.00)・Changed the opponent's behavior on block.
 Wall crush inducing guard is implemented.
Tenmakuretsukyaku

M / 30
26F +4 KDN KDN  
TJ5F
Meaty 5F in actualy
Shunjingozan
Run more than three steps
L / 23
20F -24 KDN KDN  
 
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
C
Hijiuchi
WS
H / 12
13F -5 +6 +6  
・Reach increased.
Hijiuchi to Focus Attack
WS
H,SP / 12
  +16 +27 +27  Super Combo Gauge Cost 1
Block -2F/Hit +9F after Forcus Attack to canncel
C
Sotensho
WS
M / 17
15F -15 LNC LNC 49Enable cancel by Special Move
Sotensho to Focus Attack
WS
M,SP / 17
  +20 LNC LNC  Super Combo Gauge Cost 1
Block +2F after Forcus Attack to canncel
C
Totsuhizageri
WS
M / 12
13F -10 +2 KDN 41
・Can now be cancelled in to special attacks.
・Changed from -7F to -10F on block.
・Changed from +5F to +2F on hit.
・Changed from 38F to 41F on Total.
(Ver.4.00) - Changed the damage from 17 to 12.
C
Totsuhizageri
WS
M,SP / 12
  +18 +30 KDN 41
Toe Smash
WS
M / 10
11F -9 +2 +2  
Shizan
WS
M,M / 10,20
  -15 -5C KDN  Combo from 1st NH
Forces an opponent to crouching upon hit.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
C
Hijiuchi
WS
H / 12
13F -5 +6 +6  
Hijiuchi to Focus Attack
WS
H,SP / 12
  +16 +27 +27  
C
Sotensho
WS
M / 17
15F -15 LNC LNC 49
Sotensho to Focus Attack
WS
M,SP / 17
  +20 LNC LNC  
C
Totsuhizageri
WS
M / 12
13F -10 +2 KDN 41
C
Totsuhizageri
WS
M,SP / 12
  +18 +30 KDN 41
Toe Smash
WS
M / 10
11F -9 +2 +2  
Shizan
WS
M,M / 10,20
  -15 -5C KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
C
Hijiuchi
WS
H / 12
13F -5 +6 +6  
・Reach increased.
Hijiuchi to Focus Attack
WS
H,SP / 12
  +16 +27 +27  
Super Combo Gauge Cost 1
Block -2F/Hit +9F after Forcus Attack to canncel
C
Sotensho
WS
M / 17
15F -15 LNC LNC 49
Enable cancel by Special Move
Sotensho to Focus Attack
WS
M,SP / 17
  +20 LNC LNC  
Super Combo Gauge Cost 1
Block +2F after Forcus Attack to canncel
C
Totsuhizageri
WS
M / 12
13F -10 +2 KDN 41
・Can now be cancelled in to special attacks.
・Changed from -7F to -10F on block.
・Changed from +5F to +2F on hit.
・Changed from 38F to 41F on Total.
(Ver.4.00) - Changed the damage from 17 to 12.
C
Totsuhizageri
WS
M,SP / 12
  +18 +30 KDN 41
 
Toe Smash
WS
M / 10
11F -9 +2 +2  
 
Shizan
WS
M,M / 10,20
  -15 -5C KDN  
Combo from 1st NH
Forces an opponent to crouching upon hit.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hijiotoshi
During Vertical Jump
M / 10
7F -25 -15 -15  TJ9F
Start-up 16 to 43F in actualy
Block & Hit values are in the fastest
Gokusengeki
During Vertical Jump
M / 15
9F -18 -8 -8  TJ9F
Start-up 18 to 43F in actualy
Block & Hit values are in the fastest
Maegeri
During Vertical Jump
M / 10
7F -25 -15 -15  TJ9F
Start-up 16 to 43F in actualy
Block & Hit values are in the fastest
Onikubigiri
During Vertical Jump
M / 15
9F -18 -8 -8  TJ9F
Start-up 18 to 43F in actualy
Block & Hit values are in the fastest
Gokuken
During Forward Jump
M / 10
9F -22 -11 -11  TJ5F
Start-up 14 to 38F in actualy
Block & Hit values are in the fastest
Gokugeki
During Forward Jump
M / 15
9F -17 -7 -7  TJ5F
Start-up 14 to 37F in actualy
Block & Hit values are in the fastest
Rakusaishu
During Forward Jump
M / 10
7F -26 -16 -16  TJ5F
Start-up 12 to 40F in actualy
Block & Hit values are in the fastest
Tobisokuto
During Forward Jump
M / 15
7F -20 -9 -9  TJ5F
Start-up 12 to 39F in actualy
Block & Hit values are in the fastest
Tenmakujinkyaku
Forward Jump peak
M / 14
13F ±0 +9C +9C  Start-up frame is base values
Meaty 6F in actualy
Forces an opponent to crouching upon NH.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Hijiotoshi
During Vertical Jump
M / 10
7F -25 -15 -15  
TJ
Gokusengeki
During Vertical Jump
M / 15
9F -18 -8 -8  
TJ
Maegeri
During Vertical Jump
M / 10
7F -25 -15 -15  
TJ
Onikubigiri
During Vertical Jump
M / 15
9F -18 -8 -8  
TJ
Gokuken
During Forward Jump
M / 10
9F -22 -11 -11  
TJ
Gokugeki
During Forward Jump
M / 15
9F -17 -7 -7  
TJ
Rakusaishu
During Forward Jump
M / 10
7F -26 -16 -16  
TJ
Tobisokuto
During Forward Jump
M / 15
7F -20 -9 -9  
Tenmakujinkyaku
Forward Jump peak
M / 14
13F ±0 +9C +9C  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Hijiotoshi
During Vertical Jump
M / 10
7F -25 -15 -15  
TJ9F
Start-up 16 to 43F in actualy
Block & Hit values are in the fastest
Gokusengeki
During Vertical Jump
M / 15
9F -18 -8 -8  
TJ9F
Start-up 18 to 43F in actualy
Block & Hit values are in the fastest
Maegeri
During Vertical Jump
M / 10
7F -25 -15 -15  
TJ9F
Start-up 16 to 43F in actualy
Block & Hit values are in the fastest
Onikubigiri
During Vertical Jump
M / 15
9F -18 -8 -8  
TJ9F
Start-up 18 to 43F in actualy
Block & Hit values are in the fastest
Gokuken
During Forward Jump
M / 10
9F -22 -11 -11  
TJ5F
Start-up 14 to 38F in actualy
Block & Hit values are in the fastest
Gokugeki
During Forward Jump
M / 15
9F -17 -7 -7  
TJ5F
Start-up 14 to 37F in actualy
Block & Hit values are in the fastest
Rakusaishu
During Forward Jump
M / 10
7F -26 -16 -16  
TJ5F
Start-up 12 to 40F in actualy
Block & Hit values are in the fastest
Tobisokuto
During Forward Jump
M / 15
7F -20 -9 -9  
TJ5F
Start-up 12 to 39F in actualy
Block & Hit values are in the fastest
Tenmakujinkyaku
Forward Jump peak
M / 14
13F ±0 +9C +9C  
Start-up frame is base values
Meaty 6F in actualy
Forces an opponent to crouching upon NH.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Charging

SP / -
  55To charging
Sengeki
BT or
H / 7
10F +1 +8 +8  Equivalent to Sengeki (), can't connect Kimon Rendan ()
High Kick
BT or
H / 12
14F -13 +2 +2  Equivalent to High Kick ()
Shotei
BT or
SM / 6
12F -4 +7 +7  Equivalent to Shotei ()
Ashibarai
BT or
L / 17
17F -27 KDN KDN  Equivalent to Ashibarai ()
(Ver.3.20)・Fixed an issue in which the move's properties differed from those of .
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Charging

SP / -
  55
Sengeki
BT or
H / 7
10F +1 +8 +8  
High Kick
BT or
H / 12
14F -13 +2 +2  
Shotei
BT or
SM / 6
12F -4 +7 +7  
Ashibarai
BT or
L / 17
17F -27 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Charging

SP / -
  55
To charging
Sengeki
BT or
H / 7
10F +1 +8 +8  
Equivalent to Sengeki (), can't connect Kimon Rendan ()
High Kick
BT or
H / 12
14F -13 +2 +2  
Equivalent to High Kick ()
Shotei
BT or
SM / 6
12F -4 +7 +7  
Equivalent to Shotei ()
Ashibarai
BT or
L / 17
17F -27 KDN KDN  
Equivalent to Ashibarai ()
(Ver.3.20)・Fixed an issue in which the move's properties differed from those of .
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
PC8F
Focus Attack Lv.1

H / 14
31F -20 -8 -8  Hold no more than 20F
Input or to cancel
Enable recovery after some paticular moves for the cost 1 guage
PC8F
Focus Attack to Cancel
Hold
SP / -
  15Recovery 15F after input
PC8F
Focus Attack to Cancel Back Dash
Hold
SP / -
  25Recovery 25F after input
(Ver.4.20)- Unlike when backdashing at close range, it was able to block the opponent's attack. This is now fixed.
PC8F
Focus Attack Lv.1 to Cancel

H,SP / 14
  -5 +7 +7  
PC8F
Focus Attack Lv.2
Hold
H / 20
36F -11 KDN KDN  Start-up frame is to hold 21 to 25F
Start-up 11 + hold frame over 26F
PC8F
Focus Attack Lv.2 to Cancel
Hold
H,SP / 20
  +4 KDN KDN  
PC8F
Focus Attack Lv.3
Hold (Max)
UB(H) / 25
65F KDN KDN KDN  
PC8F
Focus Attack Lv.3 to Cancel
Hold (Max)
UB(H),SP / 25
  KDN KDN KDN  
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
PC8F
Focus Attack Lv.1

H / 14
31F -20 -8 -8  
PC8F
Focus Attack to Cancel
Hold
SP / -
  15
PC8F
Focus Attack to Cancel Back Dash
Hold
SP / -
  25
PC8F
Focus Attack Lv.1 to Cancel

H,SP / 14
  -5 +7 +7  
PC8F
Focus Attack Lv.2
Hold
H / 20
36F -11 KDN KDN  
PC8F
Focus Attack Lv.2 to Cancel
Hold
H,SP / 20
  +4 KDN KDN  
PC8F
Focus Attack Lv.3
Hold (Max)
UB(H) / 25
65F KDN KDN KDN  
PC8F
Focus Attack Lv.3 to Cancel
Hold (Max)
UB(H),SP / 25
  KDN KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
PC8F
Focus Attack Lv.1

H / 14
31F -20 -8 -8  
Hold no more than 20F
Input or to cancel
Enable recovery after some paticular moves for the cost 1 guage
PC8F
Focus Attack to Cancel
Hold
SP / -
  15
Recovery 15F after input
PC8F
Focus Attack to Cancel Back Dash
Hold
SP / -
  25
Recovery 25F after input
(Ver.4.20)- Unlike when backdashing at close range, it was able to block the opponent's attack. This is now fixed.
PC8F
Focus Attack Lv.1 to Cancel

H,SP / 14
  -5 +7 +7  
 
PC8F
Focus Attack Lv.2
Hold
H / 20
36F -11 KDN KDN  
Start-up frame is to hold 21 to 25F
Start-up 11 + hold frame over 26F
PC8F
Focus Attack Lv.2 to Cancel
Hold
H,SP / 20
  +4 KDN KDN  
 
PC8F
Focus Attack Lv.3
Hold (Max)
UB(H) / 25
65F KDN KDN KDN  
 
PC8F
Focus Attack Lv.3 to Cancel
Hold (Max)
UB(H),SP / 25
  KDN KDN KDN  
 
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Gohadoken (Low)

SM / 12
19F -14 -6 -6 56Frame values are in the case of close to
(S3)– Changed the damage from 14 to 12.
(Ver.3.10)- Increased the recovery time by 1 frame.
This changes the frame advantage from -13 frames to -14 frames when blocked, and from -5 frames to -6 frames when the move hits.
Gohadoken (Low) to Focus Attack

SM,SP / 12
  +24 +32 +32  Super Combo Gauge Cost 1.
Block +7F/Hit +15F after Forcus Attack to canncel.
Gohadoken (High)

SM / 12
19F -14 -6 -6 56Frame values are in the case of close to
(S3)– Changed the damage from 14 to 12.
(Ver.3.10)- Increased the recovery time by 1 frame.
This changes the frame advantage from -13 frames to -14 frames when blocked, and from -5 frames to -6 frames when the move hits.
Gohadoken (High) to Focus Attack

SM,SP / 12
  +24 +32 +32  Super Combo Gauge Cost 1.
Block +7F/Hit +15F after Forcus Attack to canncel.
Shakunetsu Hadoken (Low)

SM / 13
28F -12 -4 -4 64Easy command
Frame values are in the case of close to
・Damage changed from 17 to 15.
・Startup changed from 33F to 28F.
・Changed from -7F to -9F on block.
・Changed from KND to -1F on hit.
・Changed from 64F to 61F on Total.
(S3)– Changed the damage from 15 to 13.
(Ver.3.30)・Changed the frame advantage when blocked from -9F to -12F.
・Changed the frame advantage upon hit from -1F to -4F.
Shakunetsu Hadoken (Low) to Focus Attack

SM,SP / 13
  +25 +33 +33  Super Combo Gauge Cost 1
Block +8F after Forcus Attack to canncel
Shakunetsu Hadoken (High)

SM*3 / 9*3
33F -1 KDN KDN 74Easy command
Frame values are in the case of close to
Shakunetsu Hadoken (High) to Focus Attack

SM*3,SP / 9*3
  +41G KDN KDN  Super Combo Gauge Cost 1
Block +24GF after Forcus Attack to canncel
Goshoryuken (Low)

SM / 15
10F -25 LNC LNC  TC6F
Goshoryuken (Low) to Focus Attack

SM,SP / 15
  +21 LNC LNC  TC6F
Super Combo Gauge Cost 1
Block +3F after Forcus Attack to canncel
Goshoryuken (High)

SM*3 / 6,6,20
11F -34 LNC LNC  TC6F
Invinciblity 8F
Goshoryuken (High) to Focus Attack

SM,SP / 6
  +19 +32 +32  TC6F
Super Combo Gauge Cost 1
Block +1F/Hit +14F after Forcus Attack to canncel
Goshoryuken (High,2nd) to Focus Attack

SM*2,SP / 6,6
  +21 LNC LNC  TC6F
Super Combo Gauge Cost 1
Block +3F after Forcus Attack to canncel
Hyakkishu
or
SP / -
   TJ5F
Moving distance <
Hyakkigoshozan
During Hyakkishu ☆
L / 23
51F -24 KDN KDN 94
Hyakkigosho
During Hyakkishu
H / 15
7F -1 KDN KDN  Fastest start-up 37F in actualy
・Recovery on whiff decreased by 8F.
Hyakkigohasatsu
During Hyakkishu
M / 20
16F -9C KDN KDN  Fastest start-up 43F in actualy
・Damage changed from 25 to 20.
HTS
Hyakkigosen
During Hyakkishu
M / 17
14F -9 +23Sp +23Sp  Fastest start-up 42F in actualy
・Damage changed from 23 to 21.
(Ver.4.00) - Changed the damage from 21 to 17.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +23SpF).
Hyakkigojin
During Hyakkishu
SM / 15
14F +4G +16C +16C  Forces an opponent to crouching upon hit.
Meaty 5F in actualy
Fastest start-up 44F in actualy
・Changed from +6F to +4F on block.
Tatsumaki Zankukyaku (Low)

H / 10
15F -15 KDN KDN  TJ9F
Tatsumaki Zankukyaku (High)

SM,H*3 / 13,6,6,6
10F -15 KDN KDN  
(S3)– Changed from -14F to -15F on block.
Tatsumaki Zankukyaku (Rise)
or or or
SM / 10
13F  
Zanku Hadoken
During Jump or
SM / 10
17F -7 +4 +4  Frame values are just before landing
AirBorne Tatsumaki Zankukyaku
During Jump or
SM / 10
13F +2 KDN KDN  Frame values are just before landing
Ashura Senku

SP / -
  70Invinciblity 5F
Ashura Senku (Back)

SP / -
  75Invinciblity 5F
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Gohadoken (Low)

SM / 12
19F -14 -6 -6 56
Gohadoken (Low) to Focus Attack

SM,SP / 12
  +24 +32 +32  
Gohadoken (High)

SM / 12
19F -14 -6 -6 56
Gohadoken (High) to Focus Attack

SM,SP / 12
  +24 +32 +32  
Shakunetsu Hadoken (Low)

SM / 13
28F -12 -4 -4 64
Shakunetsu Hadoken (Low) to Focus Attack

SM,SP / 13
  +25 +33 +33  
Shakunetsu Hadoken (High)

SM*3 / 9*3
33F -1 KDN KDN 74
Shakunetsu Hadoken (High) to Focus Attack

SM*3,SP / 9*3
  +41G KDN KDN  
TC
Goshoryuken (Low)

SM / 15
10F -25 LNC LNC  
TC
Goshoryuken (Low) to Focus Attack

SM,SP / 15
  +21 LNC LNC  
TC
Goshoryuken (High)

SM*3 / 6,6,20
11F -34 LNC LNC  
TC
Goshoryuken (High) to Focus Attack

SM,SP / 6
  +19 +32 +32  
TC
Goshoryuken (High,2nd) to Focus Attack

SM*2,SP / 6,6
  +21 LNC LNC  
TJ
Hyakkishu
or
SP / -
   
Hyakkigoshozan
During Hyakkishu ☆
L / 23
51F -24 KDN KDN 94
Hyakkigosho
During Hyakkishu
H / 15
7F -1 KDN KDN  
Hyakkigohasatsu
During Hyakkishu
M / 20
16F -9C KDN KDN  
HTS
Hyakkigosen
During Hyakkishu
M / 17
14F -9 +23Sp +23Sp  
Hyakkigojin
During Hyakkishu
SM / 15
14F +4G +16C +16C  
TJ
Tatsumaki Zankukyaku (Low)

H / 10
15F -15 KDN KDN  
Tatsumaki Zankukyaku (High)

SM,H*3 / 13,6,6,6
10F -15 KDN KDN  
Tatsumaki Zankukyaku (Rise)
or or or
SM / 10
13F  
Zanku Hadoken
During Jump or
SM / 10
17F -7 +4 +4  
AirBorne Tatsumaki Zankukyaku
During Jump or
SM / 10
13F +2 KDN KDN  
Ashura Senku

SP / -
  70
Ashura Senku (Back)

SP / -
  75
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Gohadoken (Low)

SM / 12
19F -14 -6 -6 56
Frame values are in the case of close to
(S3)– Changed the damage from 14 to 12.
(Ver.3.10)- Increased the recovery time by 1 frame.
This changes the frame advantage from -13 frames to -14 frames when blocked, and from -5 frames to -6 frames when the move hits.
Gohadoken (Low) to Focus Attack

SM,SP / 12
  +24 +32 +32  
Super Combo Gauge Cost 1.
Block +7F/Hit +15F after Forcus Attack to canncel.
Gohadoken (High)

SM / 12
19F -14 -6 -6 56
Frame values are in the case of close to
(S3)– Changed the damage from 14 to 12.
(Ver.3.10)- Increased the recovery time by 1 frame.
This changes the frame advantage from -13 frames to -14 frames when blocked, and from -5 frames to -6 frames when the move hits.
Gohadoken (High) to Focus Attack

SM,SP / 12
  +24 +32 +32  
Super Combo Gauge Cost 1.
Block +7F/Hit +15F after Forcus Attack to canncel.
Shakunetsu Hadoken (Low)

SM / 13
28F -12 -4 -4 64
Easy command
Frame values are in the case of close to
・Damage changed from 17 to 15.
・Startup changed from 33F to 28F.
・Changed from -7F to -9F on block.
・Changed from KND to -1F on hit.
・Changed from 64F to 61F on Total.
(S3)– Changed the damage from 15 to 13.
(Ver.3.30)・Changed the frame advantage when blocked from -9F to -12F.
・Changed the frame advantage upon hit from -1F to -4F.
Shakunetsu Hadoken (Low) to Focus Attack

SM,SP / 13
  +25 +33 +33  
Super Combo Gauge Cost 1
Block +8F after Forcus Attack to canncel
Shakunetsu Hadoken (High)

SM*3 / 9*3
33F -1 KDN KDN 74
Easy command
Frame values are in the case of close to
Shakunetsu Hadoken (High) to Focus Attack

SM*3,SP / 9*3
  +41G KDN KDN  
Super Combo Gauge Cost 1
Block +24GF after Forcus Attack to canncel
Goshoryuken (Low)

SM / 15
10F -25 LNC LNC  
TC6F
Goshoryuken (Low) to Focus Attack

SM,SP / 15
  +21 LNC LNC  
TC6F
Super Combo Gauge Cost 1
Block +3F after Forcus Attack to canncel
Goshoryuken (High)

SM*3 / 6,6,20
11F -34 LNC LNC  
TC6F
Invinciblity 8F
Goshoryuken (High) to Focus Attack

SM,SP / 6
  +19 +32 +32  
TC6F
Super Combo Gauge Cost 1
Block +1F/Hit +14F after Forcus Attack to canncel
Goshoryuken (High,2nd) to Focus Attack

SM*2,SP / 6,6
  +21 LNC LNC  
TC6F
Super Combo Gauge Cost 1
Block +3F after Forcus Attack to canncel
Hyakkishu
or
SP / -
   
TJ5F
Moving distance <
Hyakkigoshozan
During Hyakkishu ☆
L / 23
51F -24 KDN KDN 94
 
Hyakkigosho
During Hyakkishu
H / 15
7F -1 KDN KDN  
Fastest start-up 37F in actualy
・Recovery on whiff decreased by 8F.
Hyakkigohasatsu
During Hyakkishu
M / 20
16F -9C KDN KDN  
Fastest start-up 43F in actualy
・Damage changed from 25 to 20.
HTS
Hyakkigosen
During Hyakkishu
M / 17
14F -9 +23Sp +23Sp  
Fastest start-up 42F in actualy
・Damage changed from 23 to 21.
(Ver.4.00) - Changed the damage from 21 to 17.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +23SpF).
Hyakkigojin
During Hyakkishu
SM / 15
14F +4G +16C +16C  
Forces an opponent to crouching upon hit.
Meaty 5F in actualy
Fastest start-up 44F in actualy
・Changed from +6F to +4F on block.
Tatsumaki Zankukyaku (Low)

H / 10
15F -15 KDN KDN  
TJ9F
Tatsumaki Zankukyaku (High)

SM,H*3 / 13,6,6,6
10F -15 KDN KDN  
(S3)– Changed from -14F to -15F on block.
Tatsumaki Zankukyaku (Rise)
or or or
SM / 10
13F  
 
Zanku Hadoken
During Jump or
SM / 10
17F -7 +4 +4  
Frame values are just before landing
AirBorne Tatsumaki Zankukyaku
During Jump or
SM / 10
13F +2 KDN KDN  
Frame values are just before landing
Ashura Senku

SP / -
  70
Invinciblity 5F
Ashura Senku (Back)

SP / -
  75
Invinciblity 5F
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
EX Gohadoken

SM,SM / 10,10
19F +1 KDN KDN  Super Combo Gauge Cost 1
Frame values are in the case of close to
EX Shakunetsu Hadoken

SM*3 / 12*3
28F +9 KDN KDN  Super Combo Gauge Cost 1
Frame values are in the case of close to
EX Goshoryuken

SM*3 / 6,6,20
11F -34 LNC LNC  Super Combo Gauge Cost 1
Invinciblity 1F
Messatsu Goshoryu
During hit front
SM,Th / 6,8,9*3
  KDN  Super Combo Gauge Cost 1
(Ver.4.00) - Changed to During hit from front .
Hyakkishu to EX Zanku Hadoken
During Hyakkishu
SM,SM / 10,10
8F -22 -7 -7  Super Combo Gauge Cost 1
or
(Ver.4.00) - New move.
TS
EX Tatsumaki Zankukyaku

SM * 4 / 10,10,10,20
10F -18 KDN KDN  Super Combo Gauge Cost 1
・Recovery decreased by 3F.
・Changed from -25F to -22F on block.
(Ver.4.00) - Changed the damage from 6,6,6,20 to 10,10,10,20.
- Changed the frame advantage when blocked from -12F to -8F.
- Shortened the recovery time after the move hits by 4F.
EX Tatsumaki Zankukyaku
or or
SM / 20
13F ±0 KDN KDN  Super Combo Gauge Cost 1
EX Tatsumaki Zankukyaku (2nd hit)

SM / 20
  +11 KDN KDN  Super Combo Gauge Cost 1
EX Zanku Hadoken
During Jump
SM,SM / 10,10
8F +20G +39 +39  Super Combo Gauge Cost 1
EX AirBorne Tatsumaki Zankukyaku
During Jump
SM / 20,20
13F +9 KDN KDN  Super Combo Gauge Cost 1
(Ver.4.00) - Changed the damage from 10 to 20.
Hisenkyaku to EX Zanku Hadoken

M,SM*2 / 20,10,10
22F +15G +20 +20  Super Combo Gauge Cost 1
Combo from 1st NH
Can be delayed 7F
TS
Hisenkyaku to EX AirBorne Tatsumaki Zankukyaku

M,SM*3 / 20,10,10,20
22F -28 KDN KDN  Super Combo Gauge Cost 1.
Combo from 1st hit.
Can be delayed 7F.
(Ver.4.00) - Changed the damage from 6,6,20 to 10,10,20.
- Changed the frame advantage when blocked from -15F to -8F.
- Shortened the recovery time after the move hits by 7F.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
EX Gohadoken

SM,SM / 10,10
19F +1 KDN KDN  
EX Shakunetsu Hadoken

SM*3 / 12*3
28F +9 KDN KDN  
EX Goshoryuken

SM*3 / 6,6,20
11F -34 LNC LNC  
Messatsu Goshoryu
During hit front
SM,Th / 6,8,9*3
  KDN  
Hyakkishu to EX Zanku Hadoken
During Hyakkishu
SM,SM / 10,10
8F -22 -7 -7  
TS
EX Tatsumaki Zankukyaku

SM * 4 / 10,10,10,20
10F -18 KDN KDN  
EX Tatsumaki Zankukyaku
or or
SM / 20
13F ±0 KDN KDN  
EX Tatsumaki Zankukyaku (2nd hit)

SM / 20
  +11 KDN KDN  
EX Zanku Hadoken
During Jump
SM,SM / 10,10
8F +20G +39 +39  
EX AirBorne Tatsumaki Zankukyaku
During Jump
SM / 20,20
13F +9 KDN KDN  
Hisenkyaku to EX Zanku Hadoken

M,SM*2 / 20,10,10
22F +15G +20 +20  
TS
Hisenkyaku to EX AirBorne Tatsumaki Zankukyaku

M,SM*3 / 20,10,10,20
22F -28 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
EX Gohadoken

SM,SM / 10,10
19F +1 KDN KDN  
Super Combo Gauge Cost 1
Frame values are in the case of close to
EX Shakunetsu Hadoken

SM*3 / 12*3
28F +9 KDN KDN  
Super Combo Gauge Cost 1
Frame values are in the case of close to
EX Goshoryuken

SM*3 / 6,6,20
11F -34 LNC LNC  
Super Combo Gauge Cost 1
Invinciblity 1F
Messatsu Goshoryu
During hit front
SM,Th / 6,8,9*3
  KDN  
Super Combo Gauge Cost 1
(Ver.4.00) - Changed to During hit from front .
Hyakkishu to EX Zanku Hadoken
During Hyakkishu
SM,SM / 10,10
8F -22 -7 -7  
Super Combo Gauge Cost 1
or
(Ver.4.00) - New move.
TS
EX Tatsumaki Zankukyaku

SM * 4 / 10,10,10,20
10F -18 KDN KDN  
Super Combo Gauge Cost 1
・Recovery decreased by 3F.
・Changed from -25F to -22F on block.
(Ver.4.00) - Changed the damage from 6,6,6,20 to 10,10,10,20.
- Changed the frame advantage when blocked from -12F to -8F.
- Shortened the recovery time after the move hits by 4F.
EX Tatsumaki Zankukyaku
or or
SM / 20
13F ±0 KDN KDN  
Super Combo Gauge Cost 1
EX Tatsumaki Zankukyaku (2nd hit)

SM / 20
  +11 KDN KDN  
Super Combo Gauge Cost 1
EX Zanku Hadoken
During Jump
SM,SM / 10,10
8F +20G +39 +39  
Super Combo Gauge Cost 1
EX AirBorne Tatsumaki Zankukyaku
During Jump
SM / 20,20
13F +9 KDN KDN  
Super Combo Gauge Cost 1
(Ver.4.00) - Changed the damage from 10 to 20.
Hisenkyaku to EX Zanku Hadoken

M,SM*2 / 20,10,10
22F +15G +20 +20  
Super Combo Gauge Cost 1
Combo from 1st NH
Can be delayed 7F
TS
Hisenkyaku to EX AirBorne Tatsumaki Zankukyaku

M,SM*3 / 20,10,10,20
22F -28 KDN KDN  
Super Combo Gauge Cost 1.
Combo from 1st hit.
Can be delayed 7F.
(Ver.4.00) - Changed the damage from 6,6,20 to 10,10,20.
- Changed the frame advantage when blocked from -15F to -8F.
- Shortened the recovery time after the move hits by 7F.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Messatsu Gohado

SM*5 / 20*5
9F +2 KDN KDN  Super Combo Gauge Cost 2
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Messatsu Gohado

SM*5 / 20*5
9F +2 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Messatsu Gohado

SM*5 / 20*5
9F +2 KDN KDN  
Super Combo Gauge Cost 2
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Wrath of the Raging Demon
During Rage or
Th(M) / 55
16F KDN KDN KDN  Another command or
Guard Point 8F
Enable evade input
(S3)– It is now possible to hit a spinning opponent with this move.
– Changed the scene that plays when the move KOs during a match-point round.
– Fixed an issue in which the charged version of the move could not be avoided by jumping.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Wrath of the Raging Demon
During Rage or
Th(M) / 55
16F KDN KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Wrath of the Raging Demon
During Rage or
Th(M) / 55
16F KDN KDN KDN  
Another command or
Guard Point 8F
Enable evade input
(S3)– It is now possible to hit a spinning opponent with this move.
– Changed the scene that plays when the move KOs during a match-point round.
– Fixed an issue in which the charged version of the move could not be avoided by jumping.


Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Goshoha

Th(H) / 35(,5)
12F Foot-sd
Fac-Up
or
±0F
  Long Range Throw
Damage() is wall hit bonus
Syuretto

Th(H) / 35
12F RP
Foot-sd
Fac-Dwn
or
±0F
  Long Range Throw
Syuretto
Approach from left side
Th(H) / 40
  RP
Foot-sd
Fac-Dwn

±0F
 
Goshoha
Approach from right side
Th(H) / 40(,5)
  Foot-sd
Fac-Up

±0F
  Damage() is wall hit bonus
Goshoha
Approach from behind
Th(H) / 50(,5)
  Foot-sd
Fac-Dwn
disable   Damage() is wall hit bonus
Wall Stun (Behind)
Hyakkigosai
During Hyakkishu or
Th(H) / 30
5F Head-sd
Fac-Dwn
disable   Foot side/Face-Up after wall hit
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Goshoha

Th(H) / 35(,5)
12F Foot-sd
Fac-Up
or
±0F
 
Long Range Throw Damage() is wall hit bonusSyuretto

Th(H) / 35
12F RP
Foot-sd
Fac-Dwn
or
±0F
 
Long Range ThrowSyuretto
Approach from left side
Th(H) / 40
  RP
Foot-sd
Fac-Dwn

±0F
 
Goshoha
Approach from right side
Th(H) / 40(,5)
  Foot-sd
Fac-Up

±0F
 
Damage() is wall hit bonusGoshoha
Approach from behind
Th(H) / 50(,5)
  Foot-sd
Fac-Dwn
disable  
Damage() is wall hit bonus Wall Stun (Behind)Hyakkigosai
During Hyakkishu or
Th(H) / 30
5F Head-sd
Fac-Dwn
disable  
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Goshoha

Th(H) / 35(,5)
12F Foot-sd
Fac-Up
or
±0F
 
Long Range Throw
Damage() is wall hit bonus
Syuretto

Th(H) / 35
12F RP
Foot-sd
Fac-Dwn
or
±0F
 
Long Range Throw
Syuretto
Approach from left side
Th(H) / 40
  RP
Foot-sd
Fac-Dwn

±0F
 
 
Goshoha
Approach from right side
Th(H) / 40(,5)
  Foot-sd
Fac-Up

±0F
 
Damage() is wall hit bonus
Goshoha
Approach from behind
Th(H) / 50(,5)
  Foot-sd
Fac-Dwn
disable  
Damage() is wall hit bonus
Wall Stun (Behind)
Hyakkigosai
During Hyakkishu or
Th(H) / 30
5F Head-sd
Fac-Dwn
disable  
Foot side/Face-Up after wall hit

UPDATE

Ver.3.03(2019.11.11)

  • Decreased the amount the Super Combo Gauge is filled by 25%.