Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Sengeki![]() H / 7 |
10F | +1 | +8 | +8 | C (S3)– Reduced the strength of the pushback, and made the move easier to land. | |
Sengeki to Focus Attack![]() ![]() ![]() H,SP / 7 |
+15 | +22 | +22 | Super Combo Gauge Cost 1 Block -3F/Hit +4F after Forcus Attack to canncel | ||
Kimon Rendan![]() ![]() ![]() H,H / 7,7 |
-3 | +4 | +4 | C Combo from 1st CH | ||
Kimon Rendan to Focus Attack![]() ![]() ![]() ![]() ![]() H,H,SP / 7,7 |
+15 | +22 | +22 | Super Combo Gauge Cost 1 Block -3F/Hit +4F after Forcus Attack to canncel | ||
Kimon Rentotsu![]() ![]() ![]() H,M / 7,20 |
-17 | KDN | KDN | Combo from 1st NH | ||
Roppu Tubushi![]() SM / 15 |
15F | -9 | ±0 | ±0 | C | |
Roppu Tubushi to Focus Attack![]() ![]() ![]() SM,SP / 15 |
+19 | +28 | +28 | Super Combo Gauge Cost 1 Block +1F/Hit +10F after Forcus Attack to canncel | ||
Side High Kick![]() H / 14 |
15F | -8 | +3 | +3 | ||
High Kick![]() H / 12 |
14F | -13 | +2 | +2 | ||
Kikoku Renzan![]() ![]() ![]() H,H / 12,17 |
-5 | +19Sp | KDN | HTS Combo from 1st NH | ||
Ryujinkyaku![]() ![]() M / 16 |
17F | -4 | +7 | +7 | (S3)– Changed the frame advantage when blocked from -9F to -4F. – Changed the frame advantage upon hit from +1F to +7F. | |
Onikubigari![]() ![]() H / 20 |
16F | -5 | KDN | KDN* | 41 | HTS Meaty 1F in actualy (S3)– Changed the frame advantage when blocked from -9 F to -5F. – Shortened the recovery time after the move hits by 4F (Total from 45F to 41F) . – Changed the opponent’s behavior when the move lands as a counter hit. |
Zugaihasatsu![]() ![]() MM / 8,17 |
20F | -8C | +7C | +7C | Forced to crouching upon block or hit. (S3)– Changed the damage from 5,15 to 8,17. – Changed the frame advantage upon hit from +5F to +7F. – Decreased the distance between the character and the opponent when the move hits. – Changed the opponent’s behavior when hit in midair. | |
Hisenkyaku![]() ![]() M / 20 |
22F | -9 | +2 | +2 | HTJ9F | |
Gokumonsyo (1)![]() ![]() M / 10 |
13F | -4 | +7 | +7 | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Gokumonsyo![]() ![]() ![]() ![]() M,H / 10,7 |
-3 | +6 | +6 | Combo from 1st NH | ||
Zugaigohasatsu![]() ![]() ![]() ![]() M,MM / 10,5,15 |
-13C | +7C | +7C | Combo from 1st NH Forced to crouching upon block or hit. (S3)– Changed the frame advantage upon hit from +5F to +7F. – Decreased the distance between the character and the opponent when the move hits. – Changed the opponent’s behavior when hit in midair. | ||
Dohatsu Tensho (1)![]() ![]() M / 10 |
16F | -7 | +3 | +3 | ||
Dohatsu Tensho![]() ![]() ![]() ![]() M,M / 10,10 |
-18 | LNC | LNC | Combo from 1st NH Can be delayed 5F Combo can be delayed 5F from 1st NH | ||
Gokusatsu Gotenshu (2)![]() ![]() ![]() ![]() M,M / 10,13 |
-11 | ±0 | ±0 | Combo from 1st NH | ||
Gokusatsu Gotenshu![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 10,13,23 |
-17 | KDN | KDN | Combo from 2nd CH Can be delayed 13F Combo can be delayed 11F from 2nd CH | ||
Yokogeri![]() ![]() M / 14 |
12F | -9 | +1 | +1 | ||
Kitotsukyaku![]() ![]() M / 24 |
19F | -16 | KDN | KDN | ||
Gokumonkai![]() ![]() M / 20 |
20F | -14 | KDN | KDN | PC8F (S3)– New move. (Ver.4.00) - Changed the damage from 23 to 20. | |
Fukusengeki![]() ![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4FC Returns to crouching. Input ![]() | |
Fukusengeki to Focus Attack![]() ![]() ![]() ![]() ![]() ![]() SM,SP / 5 |
+16 | +27 | +27 | TC4F Super Combo Gauge Cost 1 Block -2F/Hit +9F after Forcus Attack to canncel | ||
Fukusenshotei![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SM / 5,6 |
-13 | -2 | -2 | TCC Returns to crouching. Combo from 1st CH (S3)– Changed the damage from 8 to 6. | ||
Fukusenshotei to Focus Attack![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SM,SP / 5,6 |
+16 | +27 | +27 | TC Super Combo Gauge Cost 1 Block -2F/Hit +9F after Forcus Attack to canncel | ||
Shotei![]() ![]() ![]() ![]() SM / 6 |
12F | -9 | +2 | +2 | TC4FC (Ver.3.10)- Increased the recovery time after the move misses by 5 frames. This changes the frame advantage from -4 frames to -9 frames when blocked, and from +7 frames to +2 frames when the move hits. | |
Shotei to Focus Attack![]() ![]() ![]() ![]() ![]() ![]() SM,SP / 6 |
+11 | +22 | +22 | Super Combo Gauge Cost 1. Block -7F/Hit +4F after Forcus Attack to canncel. | ||
Kurubushi Kick![]() ![]() ![]() ![]() L / 7(10) |
15F | -13 | -4 | -4 | 45 | TC6FC Damage () is when close hit Enable cancel by Special Move (Ver.4.00) - Changed the frame advantage when blocked from -11F to -13F. - Changed the frame advantage upon hit from -2F to -4F. |
Kurubushi Kick to Focus Attack![]() ![]() ![]() ![]() ![]() ![]() L,SP / 7(10) |
+17 | +26 | +26 | Super Combo Gauge Cost 1 Block -1F/Hit +8F after Forcus Attack to canncel | ||
Ashibarai![]() ![]() ![]() ![]() L / 20 |
17F | -27 | KDN | KDN | TC6F (Ver.3.30)・Changed the damage from 20 to 17. (Ver.4.00) - Increased the range of the attack. | |
Gaikaiken![]() ![]() H / 12 |
14F | -14 | KDN | KDN | 46 | C (S3)– Changed the damage from 17 to 15. – Reduced the strength of the pushback, and made the move easier to land. (Ver.4.00) - Changed the damage from 15 to 12. |
Gaikaiken to Focus Attack![]() ![]() ![]() ![]() H,SP / 12 |
+19 | KDN | KDN | Super Combo Gauge Cost 1 Block +1F after Forcus Attack to canncel | ||
Danretto![]() ![]() M / 18 |
23F | -9 | +8 | KDN | H ・Changed to Homing attack (Ver.4.00) - Changed the damage from 21 to 18. | |
Taizankyaku![]() ![]() L / 15 |
20F | -13 | +1 | +1 |
More Than One Command | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Shakunetsu Messho (1)![]() ![]() ![]() M / 14 |
15F | -14 | -2 | -2 | ||
Shakunetsu Messho![]() ![]() ![]() ![]() M,M / 14,20 |
-13 | KDN | KDN | WB Combo from 1st hit. Disable 2nd after 1st whiff ・Causes Wall Bounce on hit. ・Reach increased. (Ver.4.00) - Fixed an issue in which the 2nd attack was performed when Jin's "Time with enemy attack ![]() ![]() ![]() ![]() | ||
Ganretsuzan![]() ![]() ![]() M / 23 |
20F | ±0 | +2C | +2C | 49 | Forced to crouching upon hit. (Ver.3.30)・Changed the opponent's behavior when the move lands as a counter hit (LNC to +2CF). |
Shunjinkaida![]() ![]() ![]() ![]() H / 30 |
16F | +6 | KDN | KDN | (Ver.4.00) - Changed the frame advantage when blocked from +1F to +6F. | |
Tenmakuretsukyaku![]() ![]() ![]() ![]() M / 30 |
26F | +4 | KDN | KDN | TJ5F Meaty 5F in actualy | |
Shunjingozan Run more than three steps ![]() L / 23 |
20F | -24 | KDN | KDN |
Full Crouch | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Hijiuchi WS ![]() H / 12 |
13F | -5 | +6 | +6 | C ・Reach increased. | |
Hijiuchi to Focus Attack WS ![]() ![]() ![]() H,SP / 12 |
+16 | +27 | +27 | Super Combo Gauge Cost 1 Block -2F/Hit +9F after Forcus Attack to canncel | ||
Sotensho WS ![]() M / 17 |
15F | -15 | LNC | LNC | 49 | C Enable cancel by Special Move |
Sotensho to Focus Attack WS ![]() ![]() ![]() M,SP / 17 |
+20 | LNC | LNC | Super Combo Gauge Cost 1 Block +2F after Forcus Attack to canncel | ||
Totsuhizageri WS ![]() M / 12 |
13F | -10 | +2 | KDN | 41 | C ・Can now be cancelled in to special attacks. ・Changed from -7F to -10F on block. ・Changed from +5F to +2F on hit. ・Changed from 38F to 41F on Total. (Ver.4.00) - Changed the damage from 17 to 12. |
Totsuhizageri WS ![]() M,SP / 12 |
+18 | +30 | KDN | 41 | C | |
Toe Smash WS ![]() M / 10 |
11F | -9 | +2 | +2 | ||
Shizan WS ![]() ![]() ![]() M,M / 10,20 |
-15 | -5C | KDN | Combo from 1st NH Forced to crouching upon hit. |
Include ![]() | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Hijiotoshi During Vertical Jump ![]() M / 10 |
7F | -25 | -15 | -15 | TJ9F Start-up 16 to 43F in actualy Block & Hit values are in the fastest | |
Gokusengeki During Vertical Jump ![]() M / 15 |
9F | -18 | -8 | -8 | TJ9F Start-up 18 to 43F in actualy Block & Hit values are in the fastest | |
Maegeri During Vertical Jump ![]() M / 10 |
7F | -25 | -15 | -15 | TJ9F Start-up 16 to 43F in actualy Block & Hit values are in the fastest | |
Onikubigiri During Vertical Jump ![]() M / 15 |
9F | -18 | -8 | -8 | TJ9F Start-up 18 to 43F in actualy Block & Hit values are in the fastest | |
Gokuken During Forward Jump ![]() M / 10 |
9F | -22 | -11 | -11 | TJ5F Start-up 14 to 38F in actualy Block & Hit values are in the fastest | |
Gokugeki During Forward Jump ![]() M / 15 |
9F | -17 | -7 | -7 | TJ5F Start-up 14 to 37F in actualy Block & Hit values are in the fastest | |
Rakusaishu During Forward Jump ![]() M / 10 |
7F | -26 | -16 | -16 | TJ5F Start-up 12 to 40F in actualy Block & Hit values are in the fastest | |
Tobisokuto During Forward Jump ![]() M / 15 |
7F | -20 | -9 | -9 | TJ5F Start-up 12 to 39F in actualy Block & Hit values are in the fastest | |
Tenmakujinkyaku Forward Jump peak ![]() ![]() M / 14 |
13F | ±0 | +9C | +9C | Start-up frame is base values Meaty 6F in actualy Forced to crouching upon NH. |
Others | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Charging![]() SP / - |
55 | To charging | ||||
Sengeki BT ![]() ![]() H / 7 |
10F | +1 | +8 | +8 | Equivalent to Sengeki (![]() ![]() ![]() ![]() | |
High Kick BT ![]() ![]() H / 12 |
14F | -13 | +2 | +2 | Equivalent to High Kick (![]() | |
Shotei BT ![]() ![]() ![]() ![]() SM / 6 |
12F | -4 | +7 | +7 | Equivalent to Shotei (![]() ![]() | |
Ashibarai BT ![]() ![]() ![]() ![]() L / 17 |
17F | -27 | KDN | KDN | Equivalent to Ashibarai (![]() ![]() (Ver.3.20)・Fixed an issue in which the move's properties differed from those of ![]() ![]() |
Focus Attack | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Focus Attack Lv.1![]() H / 14 |
31F | -20 | -8 | -8 | PC8F Hold no more than 20F Input ![]() ![]() ![]() ![]() Enable recovery after some paticular moves for the cost 1 guage | |
Focus Attack to Cancel![]() ![]() ![]() SP / - |
15 | PC8F Recovery 15F after input ![]() ![]() | ||||
Focus Attack to Cancel Back Dash![]() ![]() ![]() SP / - |
25 | PC8F Recovery 25F after input ![]() ![]() (Ver.4.20)- Unlike when backdashing at close range, it was able to block the opponent's attack. This is now fixed. | ||||
Focus Attack Lv.1 to Cancel![]() ![]() ![]() H,SP / 14 |
-5 | +7 | +7 | PC8F | ||
Focus Attack Lv.2![]() H / 20 |
36F | -11 | KDN | KDN | PC8F Start-up frame is to hold 21 to 25F Start-up 11 + hold frame over 26F | |
Focus Attack Lv.2 to Cancel![]() ![]() ![]() H,SP / 20 |
+4 | KDN | KDN | PC8F | ||
Focus Attack Lv.3![]() UB(H) / 25 |
65F | KDN | KDN | KDN | PC8F | |
Focus Attack Lv.3 to Cancel![]() ![]() ![]() UB(H),SP / 25 |
KDN | KDN | KDN | PC8F |
Special Move | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Gohadoken (Low)![]() ![]() ![]() ![]() SM / 12 |
19F | -14 | -6 | -6 | 56 | Frame values are in the case of close to (S3)– Changed the damage from 14 to 12. (Ver.3.10)- Increased the recovery time by 1 frame. This changes the frame advantage from -13 frames to -14 frames when blocked, and from -5 frames to -6 frames when the move hits. |
Gohadoken (Low) to Focus Attack![]() ![]() ![]() ![]() ![]() ![]() SM,SP / 12 |
+24 | +32 | +32 | Super Combo Gauge Cost 1. Block +7F/Hit +15F after Forcus Attack to canncel. | ||
Gohadoken (High)![]() ![]() ![]() ![]() SM / 12 |
19F | -14 | -6 | -6 | 56 | Frame values are in the case of close to (S3)– Changed the damage from 14 to 12. (Ver.3.10)- Increased the recovery time by 1 frame. This changes the frame advantage from -13 frames to -14 frames when blocked, and from -5 frames to -6 frames when the move hits. |
Gohadoken (High) to Focus Attack![]() ![]() ![]() ![]() ![]() ![]() SM,SP / 12 |
+24 | +32 | +32 | Super Combo Gauge Cost 1. Block +7F/Hit +15F after Forcus Attack to canncel. | ||
Shakunetsu Hadoken (Low)![]() ![]() ![]() ![]() ![]() ![]() SM / 13 |
28F | -12 | -4 | -4 | 64 | Easy command ![]() ![]() ![]() ![]() Frame values are in the case of close to ・Damage changed from 17 to 15. ・Startup changed from 33F to 28F. ・Changed from -7F to -9F on block. ・Changed from KND to -1F on hit. ・Changed from 64F to 61F on Total. (S3)– Changed the damage from 15 to 13. (Ver.3.30)・Changed the frame advantage when blocked from -9F to -12F. ・Changed the frame advantage upon hit from -1F to -4F. |
Shakunetsu Hadoken (Low) to Focus Attack![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,SP / 13 |
+25 | +33 | +33 | Super Combo Gauge Cost 1 Block +8F after Forcus Attack to canncel | ||
Shakunetsu Hadoken (High)![]() ![]() ![]() ![]() ![]() ![]() SM*3 / 9*3 |
33F | -1 | KDN | KDN | 74 | Easy command ![]() ![]() ![]() ![]() Frame values are in the case of close to |
Shakunetsu Hadoken (High) to Focus Attack![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM*3,SP / 9*3 |
+41G | KDN | KDN | Super Combo Gauge Cost 1 Block +24GF after Forcus Attack to canncel | ||
Goshoryuken (Low)![]() ![]() ![]() ![]() SM / 15 |
10F | -25 | LNC | LNC | TC6F | |
Goshoryuken (Low) to Focus Attack![]() ![]() ![]() ![]() ![]() ![]() SM,SP / 15 |
+21 | LNC | LNC | TC6F Super Combo Gauge Cost 1 Block +3F after Forcus Attack to canncel | ||
Goshoryuken (High)![]() ![]() ![]() ![]() SM*3 / 6,6,20 |
11F | -34 | LNC | LNC | TC6F Invinciblity 8F | |
Goshoryuken (High) to Focus Attack![]() ![]() ![]() ![]() ![]() ![]() SM,SP / 6 |
+19 | +32 | +32 | TC6F Super Combo Gauge Cost 1 Block +1F/Hit +14F after Forcus Attack to canncel | ||
Goshoryuken (High,2nd) to Focus Attack![]() ![]() ![]() ![]() ![]() ![]() SM*2,SP / 6,6 |
+21 | LNC | LNC | TC6F Super Combo Gauge Cost 1 Block +3F after Forcus Attack to canncel | ||
Hyakkishu![]() ![]() ![]() ![]() ![]() SP / - |
TJ5F Moving distance ![]() ![]() | |||||
Hyakkigoshozan During Hyakkishu ☆ L / 23 |
51F | -24 | KDN | KDN | 94 | |
Hyakkigosho During Hyakkishu ![]() H / 15 |
7F | -1 | KDN | KDN | Fastest start-up 37F in actualy ・Recovery on whiff decreased by 8F. | |
Hyakkigohasatsu During Hyakkishu ![]() M / 20 |
16F | -9C | KDN | KDN | Fastest start-up 43F in actualy ・Damage changed from 25 to 20. | |
Hyakkigosen During Hyakkishu ![]() M / 17 |
14F | -9 | +24Sp | KDN | HTS Fastest start-up 42F in actualy ・Damage changed from 23 to 21. (Ver.4.00) - Changed the damage from 21 to 17. | |
Hyakkigojin During Hyakkishu ![]() SM / 15 |
14F | +4G | +16C | +16C | Forced to crouching upon hit. Meaty 5F in actualy Fastest start-up 44F in actualy ・Changed from +6F to +4F on block. | |
Tatsumaki Zankukyaku (Low)![]() ![]() ![]() ![]() H / 10 |
15F | -15 | KDN | KDN | TJ9F | |
Tatsumaki Zankukyaku (High)![]() ![]() ![]() ![]() SM,H*3 / 13,6,6,6 |
10F | -15 | KDN | KDN | (S3)– Changed from -14F to -15F on block. | |
Tatsumaki Zankukyaku (Rise)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM / 10 |
13F | |||||
Zanku Hadoken During Jump ![]() ![]() ![]() ![]() ![]() SM / 10 |
17F | -7 | +4 | +4 | Frame values are just before landing | |
AirBorne Tatsumaki Zankukyaku During Jump ![]() ![]() ![]() ![]() ![]() SM / 10 |
13F | +2 | KDN | KDN | Frame values are just before landing | |
Ashura Senku![]() ![]() ![]() ![]() SP / - |
70 | Invinciblity 5F | ||||
Ashura Senku (Back)![]() ![]() ![]() ![]() SP / - |
75 | Invinciblity 5F |
EX Special Move | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
EX Gohadoken![]() ![]() ![]() ![]() SM,SM / 10,10 |
19F | +1 | KDN | KDN | Super Combo Gauge Cost 1 Frame values are in the case of close to | |
EX Shakunetsu Hadoken![]() ![]() ![]() ![]() ![]() ![]() SM*3 / 12*3 |
28F | +9 | KDN | KDN | Super Combo Gauge Cost 1 Frame values are in the case of close to | |
EX Goshoryuken![]() ![]() ![]() ![]() SM*3 / 6,6,20 |
11F | -34 | LNC | LNC | Super Combo Gauge Cost 1 Invinciblity 1F | |
Messatsu Goshoryu During hit front ![]() ![]() ![]() ![]() SM,Th / 6,8,9*3 |
KDN | Super Combo Gauge Cost 1 (Ver.4.00) - Changed to During hit from front ![]() ![]() ![]() ![]() | ||||
Hyakkishu to EX Zanku Hadoken During Hyakkishu ![]() ![]() ![]() ![]() SM,SM / 10,10 |
8F | -22 | -7 | -7 | Super Combo Gauge Cost 1![]() ![]() ![]() ![]() ![]() ![]() ![]() (Ver.4.00) - New move. | |
EX Tatsumaki Zankukyaku![]() ![]() ![]() ![]() SM * 4 / 10,10,10,20 |
10F | -18 | KDN | KDN | TS Super Combo Gauge Cost 1 ・Recovery decreased by 3F. ・Changed from -25F to -22F on block. (Ver.4.00) - Changed the damage from 6,6,6,20 to 10,10,10,20. - Changed the frame advantage when blocked from -12F to -8F. - Shortened the recovery time after the move hits by 4F. | |
EX Tatsumaki Zankukyaku![]() ![]() ![]() ![]() ![]() ![]() ![]() SM / 20 |
13F | ±0 | KDN | KDN | Super Combo Gauge Cost 1 | |
EX Tatsumaki Zankukyaku (2nd hit)![]() ![]() ![]() ![]() ![]() SM / 20 |
+11 | KDN | KDN | Super Combo Gauge Cost 1 | ||
EX Zanku Hadoken During Jump ![]() ![]() ![]() ![]() SM,SM / 10,10 |
8F | +20G | +39 | +39 | Super Combo Gauge Cost 1 | |
EX AirBorne Tatsumaki Zankukyaku During Jump ![]() ![]() ![]() ![]() SM / 20,20 |
13F | +9 | KDN | KDN | Super Combo Gauge Cost 1 (Ver.4.00) - Changed the damage from 10 to 20. | |
Hisenkyaku to EX Zanku Hadoken![]() ![]() ![]() ![]() ![]() ![]() M,SM*2 / 20,10,10 |
22F | +15G | +20 | +20 | Super Combo Gauge Cost 1 Combo from 1st NH Can be delayed 7F | |
Hisenkyaku to EX AirBorne Tatsumaki Zankukyaku![]() ![]() ![]() ![]() ![]() ![]() M,SM*3 / 20,10,10,20 |
22F | -28 | KDN | KDN | TS Super Combo Gauge Cost 1. Combo from 1st hit. Can be delayed 7F. (Ver.4.00) - Changed the damage from 6,6,20 to 10,10,20. - Changed the frame advantage when blocked from -15F to -8F. - Shortened the recovery time after the move hits by 7F. |
Super Combo | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Messatsu Gohado![]() ![]() ![]() ![]() ![]() ![]() ![]() SM*5 / 20*5 |
9F | +2 | KDN | KDN | Super Combo Gauge Cost 2 |
Super Combo | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Messatsu Gohado![]() ![]() ![]() ![]() ![]() ![]() ![]() SM*5 / 20*5 |
9F | +2 | KDN | KDN | 〉〉 |
Super Combo | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Messatsu Gohado![]() ![]() ![]() ![]() ![]() ![]() ![]() SM*5 / 20*5 |
9F | +2 | KDN | KDN | |
Super Combo Gauge Cost 2 |
Rage Art | ||||||
Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Wrath of the Raging Demon During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(M) / 55 |
16F | KDN | KDN | KDN | Another command ![]() ![]() ![]() ![]() ![]() ![]() Guard Point 8F Enable evade input ![]() (S3)– It is now possible to hit a spinning opponent with this move. – Changed the scene that plays when the move KOs during a match-point round. – Fixed an issue in which the charged version of the move could not be avoided by jumping. |
Rage Art | ||||||
ICON Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Wrath of the Raging Demon During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(M) / 55 |
16F | KDN | KDN | KDN | 〉〉 |
Throws | |||||
Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Goshoha![]() Th(H) / 35(,5) |
12F | Foot-sd Fac-Up |
![]() ![]() ±0F |
Long Range Throw Damage() is wall hit bonus | |
Syuretto![]() Th(H) / 35 |
12F | RP Foot-sd Fac-Dwn |
![]() ![]() ±0F |
Long Range Throw | |
Syuretto Approach from left side Th(H) / 40 |
RP Foot-sd Fac-Dwn |
![]() ±0F |
|||
Goshoha Approach from right side Th(H) / 40(,5) |
Foot-sd Fac-Up |
![]() ±0F |
Damage() is wall hit bonus | ||
Goshoha Approach from behind Th(H) / 50(,5) |
Foot-sd Fac-Dwn |
disable | Damage() is wall hit bonus Wall Stun (Behind) | ||
Hyakkigosai During Hyakkishu ![]() ![]() Th(H) / 30 |
5F | Head-sd Fac-Dwn |
disable | Foot side/Face-Up after wall hit |