GEESE HOWARD:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tenha Uchi

H / 7
10F +1 +8 +8  C
Tenha Uchi to Use MAX mode

H,SP / 7
  -2 +5 +5  Power Gauge Cost 1.
Disable from whiff.
Tenha Jinchusen (2)

H,H / 7,7
  -1 +6 +6  Combo from 1st NH
Tenha Jinchusen

H,H,H / 7,7,12
  -12 +7 +7  Combo from 1st NH
Jyurin Niren

H,M / 7,10
  -7 +4 +4  Combo from 1st NH
Jyurin Midaretuki (3)

H,M,M / 7,10,15
  -19 -8 -8  Combo from 2nd CH.
Can be delayed 8F.
Combo can be delayed 8F from 2nd CH.
Jyurin Midaretuki

H,M,M,H / 7,10,15,20
  -15 KDN KDN  Combo from 3rd NH
Enable connect to Super Special Move.
Damage 1 on block.
・Damage changed from 15 to 20.
Jyurin Niren to Raikou Mawashi-Geri

H,M,H / 7,10,15
  +1 +20Sp +20Sp  Combo from 2nd CH
Jyurin Niren to Raikou Mawashi-Geri to Use MAX mode

H,M,H,SP / 7,10,15
  +5 +24Sp +24Sp  Power Gauge Cost 1.
Disable from whiff.
Fuwa

SM / 13
15F -13 -4 -4  C
・Damage changed from 15 to 13.
Fuwa to Use MAX mode

SM,SP / 15
  +2 +11 +11  Power Gauge Cost 1.
Disable from whiff.
Mikazuki Nidan-Geri (1)

H / 10
16F -8 ±0 ±0  
Mikazuki Nidan-Geri

H,M / 10,10
  -13 ±0 KDN  Combo from 1st NH
Can be delayed 14F
Combo can be delayed 9F
・Changed from -14F to -13F on block.
・Changed from -1F to ±0F on hit.
Kozan Mawashi-Geri

H / 17
16F -8 KDN KDN* 48HTS
(S3)– Changed the frame advantage when blocked from -3F to -8F.
– Increased the recovery time after the move misses by 5 frames (total from 43F to 48F).
Kassatsuakken:Suigetsu Uchi

M / 20
14F -14 KDN KDN 48
・Damage changed from 19 to 20.
・Changed from -9F to -14F on block.
・Opponenter reaction on hit and mid-air hit was changed.
・Recovery on whiff increased by 7F.
Nioh Kuzushi

MH / 5,10
17F -14 KDN KDN  
(S3)– Changed the attack startup from frame 20F to 17F.
Nioh Kuzushi to Use MAX mode

MH,SP / 5,10
  +2 KDN KDN  Power Gauge Cost 1.
Disable from whiff.
Nioh Dokoku
during hit
MH,H / 5,10,15
  -9 KDN KDN  Input Timing is during 2nd hit.
Disable from 2nd whiff.
Zettou Sokutou-Geri

M / 21
19F -13 KDN KDN*  
・Changed from -14F to -13F on block.
Hien Shikkyaku

M / 15
24F -9 KDN KDN 52TJ10F
Meaty 1F in actualy.
・Recovery increased on block and whiff by 4F (Changed from -5F to -9F on block).
・Recovery decreased on hit by 2F.
Murasame Raisou (1)

M / 10
13F -3 +5 +5 35
(S3)– Changed the frame advantage when blocked from -1F to -3F.
– Changed the frame advantage upon hit from +7F to +5F.
Burasame Raisou

M,H / 10,8
  -4 +4 +4  Combo from 1st NH
(S3)– Changed the frame advantage when blocked from -2F to -4F.
– Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction.
Murasame Zettou

M,M / 10,21
  -13 KDN KDN*  Combo from 1st CH.
Can be delayed 6F.
Combo can be delayed 4F from 1st CH.
・Changed from -14F to -13F on block.
・Opponent closer on block.
Fusumae Yaburi

M / 17
18F -9 +14Sp KDN 51HTS
(S3)– Changed the frame advantage when blocked from -5F to -9F.
– Increased the recovery time after the move misses by 4 frames (total from 47F to 51F).
– Decreased the distance between the character and the opponent when the move is blocked.
Kekkai-Geri

L / 11
15F -13 -2 -2  
Kekkai Shomon Nidan-Geri

L,M / 11,14
  -13 -2 KDN  Combo from 1st CH
Kekkai-Geri to Fudo Kassatsu Uraken

L,M / 11,25
  +2 KDN KDN  WB
・Startup changed from 26F to 24F.
・Changed from -3F to +2F on block.
Kekkai-Geri to Fudo Raiko Mawashi-Geri

L,H / 11,15
  +1 +20Sp +20Sp  
Kekkai-Geri to Fudo Raiko Mawashi-Geri to Use MAX mode

L,H,SP / 11,15
  +5 +24Sp +24Sp  Power Gauge Cost 1.
Disable from whiff.
Shomon-Geri

M / 15
14F -7 +4 +4  
Yakoutsuki
or FC
SM / 5
10F -5 +6G +6G  TC4FC
Returns to crouching.
Input to standing
(S3)– “” can no longer be chained together this move after landing it as a counter hit.
Yakoutsuki to Use MAX mode
or FC
SM,SP / 5
  -1 +10G +10G  Power Gauge Cost 1.
Disable from whiff.
Unsuiwari
or FC
L / 13
14F -14 -3 -3  TC6F
Returns to crouching.
Kokotsuharai
or FC
L / 12
15F -15 -5 -5  TC6F
(S3)– Changed the frame advantage when blocked from -12F to -15F.
– Changed the frame advantage upon hit from -2F to -5F.
Kokotsuharai to Yakoutsuki

L,SM / 12,5
  -9 +2 +2  TCC
Combo from 1st CH
Kokotsuharai to Yakoutsuki to Use MAX mode

L,SM,SP / 12,5
  -1 +10G +10  TC
Power Gauge Cost 1.
Disable from whiff.
Kusanabiki-Geri
or FC
L / 15
17F -31 -6 KDN  TC6FC
・Damage changed from 14 to 15.
(Ver.2.20)・Fixed an issue in which FC & BT damage differed from that of .
Kusanabiki-Geri to Use MAX mode
or FC
L,SP / 15
  - +15G KDN  TC6F
Power Gauge Cost 1.
Disable from whiff or block.
Kouten Bakusai

L / 15
24F -18 KDN KDN  TC6F
(Ver.4.00) - Changed the damage from 20 to 15.
- Decreased the distance between the character and the opponent when the move hits.
Kobokurtsuki

H / 8
12F -7 +4 +4  
(Ver.4.00) - Changed the damage from 10 to 8.
Kobokurenpatsuki

H,M / 8,23
  -12 +1 KDN  Combo from 1st hit.
・Damage changed from 17 to 18.
(Ver.3.30)・Changed the frame advantage when blocked from -7F to -12F.
・Decreased the distance between the character and the opponent when the move is blocked.
・Changed the frame advantage upon hit from +4F to +1F.
(Ver.4.00) - Changed the damage from 18 to 23.
Kobokurtsuki to Raikou Mawashi-Geri

H,H / 8,15
  +1 +20Sp +20Sp  Combo from 1st hit.
(Ver.4.00) - New move.
Kobokurtsuki to Raikou Mawashi-Geri to Use MAX mode

H,H,SP / 8,15
  +5 +24Sp +24Sp  Combo from 1st hit.
Power Gauge Cost 1.
Disable from whiff or block.
(Ver.4.00) - New move.
Fudo Kassatsu Uraken

M / 23
24F +2 KDN KDN  WB
・Damage changed from 25 to 23.
・Startup changed from 26F to 24F.
・Changed from -3F to +2F on block.
Inazumageri

M / 11
14F -12 -1 -1  
(Ver.2.30)・Increased recovers of first attack by 3f (from -9 to -12 on block, from +2 to -1 on hti).
Inazumageri to Tenyaburi

M,M / 11,15
  -15 KDN KDN  Combo from 1st NH
Can be delayed 8F
Combo can be delayed 8F
(Ver.2.30)・Depending on input timing, the second attack would gain unintended homing capabilities.
Inazumageri to Tenyaburi to Use MAX mode

M,M,SP / 11,15
  +2 KDN KDN  Power Gauge Cost 1.
Disable from whiff.
Fukuto:Hitchugeri

L / 10
19F -13 -4 -2  
Fukuto:Hitchugeri to Ryuzukake-Geri

L,H / 10,17
  -3 +16Sp KDN  TS
Combo from 1st CH
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
C
Tenha Uchi

H / 7
10F +1 +8 +8  
Tenha Uchi to Use MAX mode

H,SP / 7
  -2 +5 +5  
Tenha Jinchusen (2)

H,H / 7,7
  -1 +6 +6  
Tenha Jinchusen

H,H,H / 7,7,12
  -12 +7 +7  
Jyurin Niren

H,M / 7,10
  -7 +4 +4  
Jyurin Midaretuki (3)

H,M,M / 7,10,15
  -19 -8 -8  
Jyurin Midaretuki

H,M,M,H / 7,10,15,20
  -15 KDN KDN  
Jyurin Niren to Raikou Mawashi-Geri

H,M,H / 7,10,15
  +1 +20Sp +20Sp  
Jyurin Niren to Raikou Mawashi-Geri to Use MAX mode

H,M,H,SP / 7,10,15
  +5 +24Sp +24Sp  
C
Fuwa

SM / 13
15F -13 -4 -4  
Fuwa to Use MAX mode

SM,SP / 15
  +2 +11 +11  
Mikazuki Nidan-Geri (1)

H / 10
16F -8 ±0 ±0  
Mikazuki Nidan-Geri

H,M / 10,10
  -13 ±0 KDN  
HSc
Kozan Mawashi-Geri

H / 17
16F -8 KDN KDN* 48
Kassatsuakken:Suigetsu Uchi

M / 20
14F -14 KDN KDN 48
Nioh Kuzushi

MH / 5,10
17F -14 KDN KDN  
Nioh Kuzushi to Use MAX mode

MH,SP / 5,10
  +2 KDN KDN  
Nioh Dokoku
during hit
MH,H / 5,10,15
  -9 KDN KDN  
Zettou Sokutou-Geri

M / 21
19F -13 KDN KDN*  
JS
Hien Shikkyaku

M / 15
24F -9 KDN KDN 52
Murasame Raisou (1)

M / 10
13F -3 +5 +5 35
Burasame Raisou

M,H / 10,8
  -4 +4 +4  
Murasame Zettou

M,M / 10,21
  -13 KDN KDN*  
HSc
Fusumae Yaburi

M / 17
18F -9 +14Sp KDN 51
Kekkai-Geri

L / 11
15F -13 -2 -2  
Kekkai Shomon Nidan-Geri

L,M / 11,14
  -13 -2 KDN  
WB
Kekkai-Geri to Fudo Kassatsu Uraken

L,M / 11,25
  +2 KDN KDN  
Kekkai-Geri to Fudo Raiko Mawashi-Geri

L,H / 11,15
  +1 +20Sp +20Sp  
Kekkai-Geri to Fudo Raiko Mawashi-Geri to Use MAX mode

L,H,SP / 11,15
  +5 +24Sp +24Sp  
Shomon-Geri

M / 15
14F -7 +4 +4  
CSC
Yakoutsuki
or FC
SM / 5
10F -5 +6G +6G  
Yakoutsuki to Use MAX mode
or FC
SM,SP / 5
  -1 +10G +10G  
CS
Unsuiwari
or FC
L / 13
14F -14 -3 -3  
CS
Kokotsuharai
or FC
L / 12
15F -15 -5 -5  
CSC
Kokotsuharai to Yakoutsuki

L,SM / 12,5
  -9 +2 +2  
CS
Kokotsuharai to Yakoutsuki to Use MAX mode

L,SM,SP / 12,5
  -1 +10G +10  
CSC
Kusanabiki-Geri
or FC
L / 15
17F -31 -6 KDN  
CS
Kusanabiki-Geri to Use MAX mode
or FC
L,SP / 15
  - +15G KDN  
CS
Kouten Bakusai

L / 15
24F -18 KDN KDN  
Kobokurtsuki

H / 8
12F -7 +4 +4  
Kobokurenpatsuki

H,M / 8,23
  -12 +1 KDN  
Kobokurtsuki to Raikou Mawashi-Geri

H,H / 8,15
  +1 +20Sp +20Sp  
Kobokurtsuki to Raikou Mawashi-Geri to Use MAX mode

H,H,SP / 8,15
  +5 +24Sp +24Sp  
WB
Fudo Kassatsu Uraken

M / 23
24F +2 KDN KDN  
Inazumageri

M / 11
14F -12 -1 -1  
Inazumageri to Tenyaburi

M,M / 11,15
  -15 KDN KDN  
Inazumageri to Tenyaburi to Use MAX mode

M,M,SP / 11,15
  +2 KDN KDN  
Fukuto:Hitchugeri

L / 10
19F -13 -4 -2  
Sc
Fukuto:Hitchugeri to Ryuzukake-Geri

L,H / 10,17
  -3 +16Sp KDN  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Tenha Uchi

H / 7
10F +1 +8 +8  
C
Tenha Uchi to Use MAX mode

H,SP / 7
  -2 +5 +5  
Power Gauge Cost 1.
Disable from whiff.
Tenha Jinchusen (2)

H,H / 7,7
  -1 +6 +6  
Combo from 1st NH
Tenha Jinchusen

H,H,H / 7,7,12
  -12 +7 +7  
Combo from 1st NH
Jyurin Niren

H,M / 7,10
  -7 +4 +4  
Combo from 1st NH
Jyurin Midaretuki (3)

H,M,M / 7,10,15
  -19 -8 -8  
Combo from 2nd CH.
Can be delayed 8F.
Combo can be delayed 8F from 2nd CH.
Jyurin Midaretuki

H,M,M,H / 7,10,15,20
  -15 KDN KDN  
Combo from 3rd NH
Enable connect to Super Special Move.
Damage 1 on block.
・Damage changed from 15 to 20.
Jyurin Niren to Raikou Mawashi-Geri

H,M,H / 7,10,15
  +1 +20Sp +20Sp  
Combo from 2nd CH
Jyurin Niren to Raikou Mawashi-Geri to Use MAX mode

H,M,H,SP / 7,10,15
  +5 +24Sp +24Sp  
Power Gauge Cost 1.
Disable from whiff.
Fuwa

SM / 13
15F -13 -4 -4  
C
・Damage changed from 15 to 13.
Fuwa to Use MAX mode

SM,SP / 15
  +2 +11 +11  
Power Gauge Cost 1.
Disable from whiff.
Mikazuki Nidan-Geri (1)

H / 10
16F -8 ±0 ±0  
 
Mikazuki Nidan-Geri

H,M / 10,10
  -13 ±0 KDN  
Combo from 1st NH
Can be delayed 14F
Combo can be delayed 9F
・Changed from -14F to -13F on block.
・Changed from -1F to ±0F on hit.
Kozan Mawashi-Geri

H / 17
16F -8 KDN KDN* 48
HTS
(S3)– Changed the frame advantage when blocked from -3F to -8F.
– Increased the recovery time after the move misses by 5 frames (total from 43F to 48F).
Kassatsuakken:Suigetsu Uchi

M / 20
14F -14 KDN KDN 48
・Damage changed from 19 to 20.
・Changed from -9F to -14F on block.
・Opponenter reaction on hit and mid-air hit was changed.
・Recovery on whiff increased by 7F.
Nioh Kuzushi

MH / 5,10
17F -14 KDN KDN  
(S3)– Changed the attack startup from frame 20F to 17F.
Nioh Kuzushi to Use MAX mode

MH,SP / 5,10
  +2 KDN KDN  
Power Gauge Cost 1.
Disable from whiff.
Nioh Dokoku
during hit
MH,H / 5,10,15
  -9 KDN KDN  
Input Timing is during 2nd hit.
Disable from 2nd whiff.
Zettou Sokutou-Geri

M / 21
19F -13 KDN KDN*  
・Changed from -14F to -13F on block.
Hien Shikkyaku

M / 15
24F -9 KDN KDN 52
TJ10F
Meaty 1F in actualy.
・Recovery increased on block and whiff by 4F (Changed from -5F to -9F on block).
・Recovery decreased on hit by 2F.
Murasame Raisou (1)

M / 10
13F -3 +5 +5 35
(S3)– Changed the frame advantage when blocked from -1F to -3F.
– Changed the frame advantage upon hit from +7F to +5F.
Burasame Raisou

M,H / 10,8
  -4 +4 +4  
Combo from 1st NH
(S3)– Changed the frame advantage when blocked from -2F to -4F.
– Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction.
Murasame Zettou

M,M / 10,21
  -13 KDN KDN*  
Combo from 1st CH.
Can be delayed 6F.
Combo can be delayed 4F from 1st CH.
・Changed from -14F to -13F on block.
・Opponent closer on block.
Fusumae Yaburi

M / 17
18F -9 +14Sp KDN 51
HTS
(S3)– Changed the frame advantage when blocked from -5F to -9F.
– Increased the recovery time after the move misses by 4 frames (total from 47F to 51F).
– Decreased the distance between the character and the opponent when the move is blocked.
Kekkai-Geri

L / 11
15F -13 -2 -2  
 
Kekkai Shomon Nidan-Geri

L,M / 11,14
  -13 -2 KDN  
Combo from 1st CH
Kekkai-Geri to Fudo Kassatsu Uraken

L,M / 11,25
  +2 KDN KDN  
WB
・Startup changed from 26F to 24F.
・Changed from -3F to +2F on block.
Kekkai-Geri to Fudo Raiko Mawashi-Geri

L,H / 11,15
  +1 +20Sp +20Sp  
 
Kekkai-Geri to Fudo Raiko Mawashi-Geri to Use MAX mode

L,H,SP / 11,15
  +5 +24Sp +24Sp  
Power Gauge Cost 1.
Disable from whiff.
Shomon-Geri

M / 15
14F -7 +4 +4  
 
Yakoutsuki
or FC
SM / 5
10F -5 +6G +6G  
TC4FC
Returns to crouching.
Input to standing
(S3)– “” can no longer be chained together this move after landing it as a counter hit.
Yakoutsuki to Use MAX mode
or FC
SM,SP / 5
  -1 +10G +10G  
Power Gauge Cost 1.
Disable from whiff.
Unsuiwari
or FC
L / 13
14F -14 -3 -3  
TC6F
Returns to crouching.
Kokotsuharai
or FC
L / 12
15F -15 -5 -5  
TC6F
(S3)– Changed the frame advantage when blocked from -12F to -15F.
– Changed the frame advantage upon hit from -2F to -5F.
Kokotsuharai to Yakoutsuki

L,SM / 12,5
  -9 +2 +2  
TCC
Combo from 1st CH
Kokotsuharai to Yakoutsuki to Use MAX mode

L,SM,SP / 12,5
  -1 +10G +10  
TC
Power Gauge Cost 1.
Disable from whiff.
Kusanabiki-Geri
or FC
L / 15
17F -31 -6 KDN  
TC6FC
・Damage changed from 14 to 15.
(Ver.2.20)・Fixed an issue in which FC & BT damage differed from that of .
Kusanabiki-Geri to Use MAX mode
or FC
L,SP / 15
  - +15G KDN  
TC6F
Power Gauge Cost 1.
Disable from whiff or block.
Kouten Bakusai

L / 15
24F -18 KDN KDN  
TC6F
(Ver.4.00) - Changed the damage from 20 to 15.
- Decreased the distance between the character and the opponent when the move hits.
Kobokurtsuki

H / 8
12F -7 +4 +4  
(Ver.4.00) - Changed the damage from 10 to 8.
Kobokurenpatsuki

H,M / 8,23
  -12 +1 KDN  
Combo from 1st hit.
・Damage changed from 17 to 18.
(Ver.3.30)・Changed the frame advantage when blocked from -7F to -12F.
・Decreased the distance between the character and the opponent when the move is blocked.
・Changed the frame advantage upon hit from +4F to +1F.
(Ver.4.00) - Changed the damage from 18 to 23.
Kobokurtsuki to Raikou Mawashi-Geri

H,H / 8,15
  +1 +20Sp +20Sp  
Combo from 1st hit.
(Ver.4.00) - New move.
Kobokurtsuki to Raikou Mawashi-Geri to Use MAX mode

H,H,SP / 8,15
  +5 +24Sp +24Sp  
Combo from 1st hit.
Power Gauge Cost 1.
Disable from whiff or block.
(Ver.4.00) - New move.
Fudo Kassatsu Uraken

M / 23
24F +2 KDN KDN  
WB
・Damage changed from 25 to 23.
・Startup changed from 26F to 24F.
・Changed from -3F to +2F on block.
Inazumageri

M / 11
14F -12 -1 -1  
(Ver.2.30)・Increased recovers of first attack by 3f (from -9 to -12 on block, from +2 to -1 on hti).
Inazumageri to Tenyaburi

M,M / 11,15
  -15 KDN KDN  
Combo from 1st NH
Can be delayed 8F
Combo can be delayed 8F
(Ver.2.30)・Depending on input timing, the second attack would gain unintended homing capabilities.
Inazumageri to Tenyaburi to Use MAX mode

M,M,SP / 11,15
  +2 KDN KDN  
Power Gauge Cost 1.
Disable from whiff.
Fukuto:Hitchugeri

L / 10
19F -13 -4 -2  
 
Fukuto:Hitchugeri to Ryuzukake-Geri

L,H / 10,17
  -3 +16Sp KDN  
TS
Combo from 1st CH
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rouendou

M / 26
15F -8 KDN KDN  
・Opponent closer on block.
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rouendou

M / 26
15F -8 KDN KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rouendou

M / 26
15F -8 KDN KDN  
・Opponent closer on block.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ajaku Tukikage
WS
M / 12
13F -8 +3 +3  C
・On counter hit, timing when opponent can begin to block delayed by 7F.
Ajaku Tukikage to Use MAX mode
WS
M,SP / 12
  -3 +8 +8  Power Gauge Cost 1.
Disable from whiff.
Teketsu Shou
WS
M / 15
18F -14 -3 -3  
(Ver.4.00) - Changed the damage from 10 to 15.
Tenshukaku
WS before hit
M / 15,10(,10)
  - - -  Damage () is on landing damage.
・Damage when opponent falls to the ground changed from 15 to 10.
・Timing opponent can ukemi delayed by 1F.
Jayanagi
WS
H / 14
15F -8 KDN KDN 42TS
・Damage changed from 17 to 14.
・Changed from -3F to -8F on block.
・Causes Screw on hit.
(Ver.3.30)・Decreased the move's tracking.
Toe Smash
WS
M / 18
11F -5 +6 +6  
Shoten Myojyo Uchi
FC
M / 17
15F -14 LNC LNC  
(Ver.4.00) - Changed the damage from 20 to 17.
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
C
Ajaku Tukikage
WS
M / 12
13F -8 +3 +3  
Ajaku Tukikage to Use MAX mode
WS
M,SP / 12
  -3 +8 +8  
Teketsu Shou
WS
M / 15
18F -14 -3 -3  
Tenshukaku
WS before hit
M / 15,10(,10)
  - - -  
Sc
Jayanagi
WS
H / 14
15F -8 KDN KDN 42
Toe Smash
WS
M / 18
11F -5 +6 +6  
Shoten Myojyo Uchi
FC
M / 17
15F -14 LNC LNC  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Ajaku Tukikage
WS
M / 12
13F -8 +3 +3  
C
・On counter hit, timing when opponent can begin to block delayed by 7F.
Ajaku Tukikage to Use MAX mode
WS
M,SP / 12
  -3 +8 +8  
Power Gauge Cost 1.
Disable from whiff.
Teketsu Shou
WS
M / 15
18F -14 -3 -3  
(Ver.4.00) - Changed the damage from 10 to 15.
Tenshukaku
WS before hit
M / 15,10(,10)
  - - -  
Damage () is on landing damage.
・Damage when opponent falls to the ground changed from 15 to 10.
・Timing opponent can ukemi delayed by 1F.
Jayanagi
WS
H / 14
15F -8 KDN KDN 42
TS
・Damage changed from 17 to 14.
・Changed from -3F to -8F on block.
・Causes Screw on hit.
(Ver.3.30)・Decreased the move's tracking.
Toe Smash
WS
M / 18
11F -5 +6 +6  
 
Shoten Myojyo Uchi
FC
M / 17
15F -14 LNC LNC  
(Ver.4.00) - Changed the damage from 20 to 17.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Urasigure-Geri
SS
L / 18
19F -12 +4 KDN  
(Ver.4.00) - Changed the frame advantage upon hit from +6F to +4F.
- Decreased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.20)- Some characters' guaranteed punishment unnaturally missed him. Decreased pushback to make the opponent's attacks hit.
Dai Houoh Ken
with back against wall
M / 25
29F -12 KDN KDN  Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 18F.
Meaty 16F in actualy.
Taunt

/ -
  50Enable Cancel 51F.
Tenha Uchi
BT or
H / -
   Equivalent to .
Kozan Mawashi-Geri
BT or
H / -
   Equivalent to .
Yakoutsuki
BT or
SM / -
   Equivalent to .
Kusanabiki-Geri
BT or
L / -
   Equivalent to .
(Ver.3.20)・Fixed an issue in which the move's properties differed from those of .
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Urasigure-Geri
SS
L / 18
19F -12 +4 KDN  
Dai Houoh Ken
with back against wall
M / 25
29F -12 KDN KDN  
Taunt

/ -
  50
Tenha Uchi
BT or
H / -
   
Kozan Mawashi-Geri
BT or
H / -
   
Yakoutsuki
BT or
SM / -
   
Kusanabiki-Geri
BT or
L / -
   
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Urasigure-Geri
SS
L / 18
19F -12 +4 KDN  
(Ver.4.00) - Changed the frame advantage upon hit from +6F to +4F.
- Decreased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.20)- Some characters' guaranteed punishment unnaturally missed him. Decreased pushback to make the opponent's attacks hit.
Dai Houoh Ken
with back against wall
M / 25
29F -12 KDN KDN  
Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 18F.
Meaty 16F in actualy.
Taunt

/ -
  50
Enable Cancel 51F.
Tenha Uchi
BT or
H / -
   
Equivalent to .
Kozan Mawashi-Geri
BT or
H / -
   
Equivalent to .
Yakoutsuki
BT or
SM / -
   
Equivalent to .
Kusanabiki-Geri
BT or
L / -
   
Equivalent to .
(Ver.3.20)・Fixed an issue in which the move's properties differed from those of .
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Front Jump

SP / -
   TJ5F
Cost 5F.
Vertical Jump

SP / -
   TJ9F
Cost 9F.
Back Jump

SP / -
   TJ5F
Cost 5F.
Amagiwari
During Jump
M / 10
9F -21 -11 -11  Fast Start-up 14F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Tobi Renda Shou
During Jump
MM / 10,10
9F -12 ±0 ±0  Fast Start-up 14F (Cost 5F).
Latest Start-up 30F with 2nd.
Latest frame equivalent to start-up 29F.
Murakumo
During Jump
M / 10
7F -23 -13 -13  Fast Start-up 12F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Tobikomi Uto Sakkatsu-Geri
During Jump
M / 15
11F -14 -4 -4  Fast Start-up 16F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Front Jump

SP / -
   
JS
Vertical Jump

SP / -
   
JS
Back Jump

SP / -
   
Amagiwari
During Jump
M / 10
9F -21 -11 -11  
Tobi Renda Shou
During Jump
MM / 10,10
9F -12 ±0 ±0  
Murakumo
During Jump
M / 10
7F -23 -13 -13  
Tobikomi Uto Sakkatsu-Geri
During Jump
M / 15
11F -14 -4 -4  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Front Jump

SP / -
   
TJ5F
Cost 5F.
Vertical Jump

SP / -
   
TJ9F
Cost 9F.
Back Jump

SP / -
   
TJ5F
Cost 5F.
Amagiwari
During Jump
M / 10
9F -21 -11 -11  
Fast Start-up 14F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Tobi Renda Shou
During Jump
MM / 10,10
9F -12 ±0 ±0  
Fast Start-up 14F (Cost 5F).
Latest Start-up 30F with 2nd.
Latest frame equivalent to start-up 29F.
Murakumo
During Jump
M / 10
7F -23 -13 -13  
Fast Start-up 12F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Tobikomi Uto Sakkatsu-Geri
During Jump
M / 15
11F -14 -4 -4  
Fast Start-up 16F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Command Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tendoh Kudaki

M / 12
24F -17 -4 -4  C
Tendoh Kudaki to Use MAX mode

M,SP / 12
  +2 +15 +15  Power Gauge Cost 1.
Disable from whiff.
Raikou Mawashi-Geri

H / 15
23F +1 +20Sp +20Sp  
Raikou Mawashi-Geri to Use MAX mode

H,SP / 15
  +5 +24Sp +24Sp  Power Gauge Cost 1.
Disable from whiff.
Command Move
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
C
Tendoh Kudaki

M / 12
24F -17 -4 -4  
Tendoh Kudaki to Use MAX mode

M,SP / 12
  +2 +15 +15  
Raikou Mawashi-Geri

H / 15
23F +1 +20Sp +20Sp  
Raikou Mawashi-Geri to Use MAX mode

H,SP / 15
  +5 +24Sp +24Sp  
Command Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Tendoh Kudaki

M / 12
24F -17 -4 -4  
C
Tendoh Kudaki to Use MAX mode

M,SP / 12
  +2 +15 +15  
Power Gauge Cost 1.
Disable from whiff.
Raikou Mawashi-Geri

H / 15
23F +1 +20Sp +20Sp  
 
Raikou Mawashi-Geri to Use MAX mode

H,SP / 15
  +5 +24Sp +24Sp  
Power Gauge Cost 1.
Disable from whiff.
Special Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Reppuu Ken

SM / 14
19F -13 -5 -5 56Damage 1 on block.
Double Reppuu Ken

SM,SM / 10,8
19F -19 -8 -8  Damage total 2 on block.
Hishou Nichirin Zan (Light)

SM,H / 10,15
19F -6 KDN KDN*  TSTJ
Meaty 2F on 1st attack.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 19-20 to frame 19-21.
- Shortened the opponent’s recovery time when the move is blocked by 1 frame.
- Changed the damage from 10,17 to 10,15.
Hishou Nichirin Zan (Heavy)

SM,H / 10,15
23F -6 KDN KDN*  TSTJ
Meaty 2F on 1st attack.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25.
- Shortened the opponent’s recovery time when the move is blocked by 1 frame.
- Changed the damage from 10,17 to 10,15.
Fudou Ken

H / 20
15F -15 KDN KDN  Damage 1 on block.
・Damage changed from 15 to 20.
Fudou Ken・A (1)

H / 10
20F -15 -5 -5  Damage 1 on block.
Can be delayed 4F.
Fudou Ken・A

H,M / 10,15
  -15 KDN KDN  Combo from 1st NH.
Damage total 2 on block.
Fudou Ken・Un

H,M / 10,20
  -8C KDN KDN  Damage total 2 on block.
Fudou Ken・Ba

H,L / 10,15
  -18 KDN KDN  Returns to crouching.
Damage total 2 on block.
(Ver.3.30) -Damage changed from 20 to 15.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Jaei Ken (Light)

SM,H / 10,15
22F -9 KDN KDN  PC8F
Easy command .
Damage total 2 on block.
Disable 2nd on 1st whiff.
Jaei Ken (Heavy)

SM,M,M / 10,5,15
22F -14 KDN KDN  PC8F
Easy command .
Total damage 27 by combo scaling.
Damage total 3 on block.
Disable 2nd on 1st whiff.
Shippu Ken
During Jump or
SM / 14
17F -31 -19 -19  Damage 1 on block.
Hien Shikkyaku to Shippu Ken
or
M,SM / 15.14
  -30 - -  Block strings from 1st.
Damage 1 on block.
Disable 2nd on 1st whiff.
Special Move
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Reppuu Ken

SM / 14
19F -13 -5 -5 56
Double Reppuu Ken

SM,SM / 10,8
19F -19 -8 -8  
ScJS
Hishou Nichirin Zan (Light)

SM,H / 10,15
19F -6 KDN KDN*  
ScJS
Hishou Nichirin Zan (Heavy)

SM,H / 10,15
23F -6 KDN KDN*  
Fudou Ken

H / 20
15F -15 KDN KDN  
Fudou Ken・A (1)

H / 10
20F -15 -5 -5  
Fudou Ken・A

H,M / 10,15
  -15 KDN KDN  
Fudou Ken・Un

H,M / 10,20
  -8C KDN KDN  
Fudou Ken・Ba

H,L / 10,15
  -18 KDN KDN  
Pw
Jaei Ken (Light)

SM,H / 10,15
22F -9 KDN KDN  
Pw
Jaei Ken (Heavy)

SM,M,M / 10,5,15
22F -14 KDN KDN  
Shippu Ken
During Jump or
SM / 14
17F -31 -19 -19  
Hien Shikkyaku to Shippu Ken
or
M,SM / 15.14
  -30 - -  
Special Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Reppuu Ken

SM / 14
19F -13 -5 -5 56
Damage 1 on block.
Double Reppuu Ken

SM,SM / 10,8
19F -19 -8 -8  
Damage total 2 on block.
Hishou Nichirin Zan (Light)

SM,H / 10,15
19F -6 KDN KDN*  
TSTJ
Meaty 2F on 1st attack.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 19-20 to frame 19-21.
- Shortened the opponent’s recovery time when the move is blocked by 1 frame.
- Changed the damage from 10,17 to 10,15.
Hishou Nichirin Zan (Heavy)

SM,H / 10,15
23F -6 KDN KDN*  
TSTJ
Meaty 2F on 1st attack.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25.
- Shortened the opponent’s recovery time when the move is blocked by 1 frame.
- Changed the damage from 10,17 to 10,15.
Fudou Ken

H / 20
15F -15 KDN KDN  
Damage 1 on block.
・Damage changed from 15 to 20.
Fudou Ken・A (1)

H / 10
20F -15 -5 -5  
Damage 1 on block.
Can be delayed 4F.
Fudou Ken・A

H,M / 10,15
  -15 KDN KDN  
Combo from 1st NH.
Damage total 2 on block.
Fudou Ken・Un

H,M / 10,20
  -8C KDN KDN  
Damage total 2 on block.
Fudou Ken・Ba

H,L / 10,15
  -18 KDN KDN  
Returns to crouching.
Damage total 2 on block.
(Ver.3.30) -Damage changed from 20 to 15.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Jaei Ken (Light)

SM,H / 10,15
22F -9 KDN KDN  
PC8F
Easy command .
Damage total 2 on block.
Disable 2nd on 1st whiff.
Jaei Ken (Heavy)

SM,M,M / 10,5,15
22F -14 KDN KDN  
PC8F
Easy command .
Total damage 27 by combo scaling.
Damage total 3 on block.
Disable 2nd on 1st whiff.
Shippu Ken
During Jump or
SM / 14
17F -31 -19 -19  
Damage 1 on block.
Hien Shikkyaku to Shippu Ken
or
M,SM / 15.14
  -30 - -  
Block strings from 1st.
Damage 1 on block.
Disable 2nd on 1st whiff.
EX Special Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Use MAX mode
When keep 1 power gauge
SP / -
  49Power Gauge Cost 1.
Release after 12 sec. or using Super Special Move.
(Ver.2.10)・Meter build across the board has been reduced by 15%.
EX Double Reppuu Ken
During MAX mode
SM,SM / 10,10
19F +1 KDN KDN  Damage total 2 on block.
・Opponent reaction on 2nd hit or mid-air 2nd hit was changed.
EX Hishou Nichirin Zan
During MAX mode
SM,H / 10,15
23F -2 KDN KDN  TSTJ
Meaty 2F on 1st attack.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25.
- Shortened the opponent’s recovery time when the move is blocked by 1 frame.
- Changed the opponent’s behavior upon hit.
- Changed the damage from 10,17 to 10,15.
EX Fudou Ken・A (1)
During MAX mode
H / 10
20F -12 -2 -2  Damage 1 on block.
EX Fudou Ken・A
During MAX mode
H,M / 10,10
  -2 KDN KDN  WB
Combo from 1st NH
Damage total 2 on block.
・Damage changed from 18 to 10.
・Changed from ±0F to -2F on block.
・Causes Wall Bounce on hit.
EX Fudou Ken・Un
During MAX mode
H,M / 10,20
  -8C LNC LNC  Damage total 2 on block.
・Damage changed from 23 to 20.
EX Fudou Ken・Ba
During MAX mode
H,L / 10,15
  -18 KDN KDN  Damage total 2 on block.
・Damage changed from 23 to 20.
(Ver.3.30)・Changed the damage from 20 to 15.
EX Jaei Ken
During MAX mode
SM,M,M / 10,5,15
22F -2 KDN KDN  PC8F
Easy command .
Total damage 27 by combo scaling.
Damage total 3 on block.
Disable 2nd on 1st whiff.
EX Shippu Ken
During jump in MAX mode
SM / 14
17F +4 +15 +15  Frame is at low altitude.
Damage 1 on block.
Hien Shikkyaku to EX Shippu Ken
During MAX mode
M,SM / 15,14
  +4 - -  Block strings from 1st.
Damage 1 on block.
Disable 2nd on 1st whiff.
EX Special Move
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Use MAX mode
When keep 1 power gauge
SP / -
  49
EX Double Reppuu Ken
During MAX mode
SM,SM / 10,10
19F +1 KDN KDN  
ScJS
EX Hishou Nichirin Zan
During MAX mode
SM,H / 10,15
23F -2 KDN KDN  
EX Fudou Ken・A (1)
During MAX mode
H / 10
20F -12 -2 -2  
WB
EX Fudou Ken・A
During MAX mode
H,M / 10,10
  -2 KDN KDN  
EX Fudou Ken・Un
During MAX mode
H,M / 10,20
  -8C LNC LNC  
EX Fudou Ken・Ba
During MAX mode
H,L / 10,15
  -18 KDN KDN  
Pw
EX Jaei Ken
During MAX mode
SM,M,M / 10,5,15
22F -2 KDN KDN  
EX Shippu Ken
During jump in MAX mode
SM / 14
17F +4 +15 +15  
Hien Shikkyaku to EX Shippu Ken
During MAX mode
M,SM / 15,14
  +4 - -  
EX Special Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Use MAX mode
When keep 1 power gauge
SP / -
  49
Power Gauge Cost 1.
Release after 12 sec. or using Super Special Move.
(Ver.2.10)・Meter build across the board has been reduced by 15%.
EX Double Reppuu Ken
During MAX mode
SM,SM / 10,10
19F +1 KDN KDN  
Damage total 2 on block.
・Opponent reaction on 2nd hit or mid-air 2nd hit was changed.
EX Hishou Nichirin Zan
During MAX mode
SM,H / 10,15
23F -2 KDN KDN  
TSTJ
Meaty 2F on 1st attack.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25.
- Shortened the opponent’s recovery time when the move is blocked by 1 frame.
- Changed the opponent’s behavior upon hit.
- Changed the damage from 10,17 to 10,15.
EX Fudou Ken・A (1)
During MAX mode
H / 10
20F -12 -2 -2  
Damage 1 on block.
EX Fudou Ken・A
During MAX mode
H,M / 10,10
  -2 KDN KDN  
WB
Combo from 1st NH
Damage total 2 on block.
・Damage changed from 18 to 10.
・Changed from ±0F to -2F on block.
・Causes Wall Bounce on hit.
EX Fudou Ken・Un
During MAX mode
H,M / 10,20
  -8C LNC LNC  
Damage total 2 on block.
・Damage changed from 23 to 20.
EX Fudou Ken・Ba
During MAX mode
H,L / 10,15
  -18 KDN KDN  
Damage total 2 on block.
・Damage changed from 23 to 20.
(Ver.3.30)・Changed the damage from 20 to 15.
EX Jaei Ken
During MAX mode
SM,M,M / 10,5,15
22F -2 KDN KDN  
PC8F
Easy command .
Total damage 27 by combo scaling.
Damage total 3 on block.
Disable 2nd on 1st whiff.
EX Shippu Ken
During jump in MAX mode
SM / 14
17F +4 +15 +15  
Frame is at low altitude.
Damage 1 on block.
Hien Shikkyaku to EX Shippu Ken
During MAX mode
M,SM / 15,14
  +4 - -  
Block strings from 1st.
Damage 1 on block.
Disable 2nd on 1st whiff.
Super Special Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Raigou Reppuu Ken
When keep 2 power gauges
SM*5 / 13*5
10F +1 KDN KDN  Power Gauge Cost 2.
Total damage 39 by combo scaling.
Damage total 5 on block.
・Damage changed from 14,14,14,14,14 to 13,13,13,13,13.
Raging Storm
When keep 2 power gauges
SM / 43
9F -18 LNC LNC  Power Gauge Cost 2.
Easy command .
Damage total 5 on block.
・Damage changed from 45 to 43.
Raigou Midaretuki
When keep 2 power gauges
H,M,M,SM*5 / 7,10,15,13*5
  +1 KDN KDN  Power Gauge Cost 2.
Damage total 5 on block.
・Damage changed from 14,14,14,14,14 to 13,13,13,13,13.
Super Special Move
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Raigou Reppuu Ken
When keep 2 power gauges
SM*5 / 13*5
10F +1 KDN KDN  
Raging Storm
When keep 2 power gauges
SM / 43
9F -18 LNC LNC  
Raigou Midaretuki
When keep 2 power gauges
H,M,M,SM*5 / 7,10,15,13*5
  +1 KDN KDN  
Super Special Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Raigou Reppuu Ken
When keep 2 power gauges
SM*5 / 13*5
10F +1 KDN KDN  
Power Gauge Cost 2.
Total damage 39 by combo scaling.
Damage total 5 on block.
・Damage changed from 14,14,14,14,14 to 13,13,13,13,13.
Raging Storm
When keep 2 power gauges
SM / 43
9F -18 LNC LNC  
Power Gauge Cost 2.
Easy command .
Damage total 5 on block.
・Damage changed from 45 to 43.
Raigou Midaretuki
When keep 2 power gauges
H,M,M,SM*5 / 7,10,15,13*5
  +1 KDN KDN  
Power Gauge Cost 2.
Damage total 5 on block.
・Damage changed from 14,14,14,14,14 to 13,13,13,13,13.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rahomon
During Rage
UB(H) / 55
20F Th Th Th  Guard Point 8F
Deadly Rave (1)
During Rage
M / 10
20F -22 -16 -16  Guard Point 8F
Deadly Rave (2)
During Rage during hit
M,H / 10,4
  - +5 -  Combo from 1st NH
Deadly Rave (3)
During Rage during hit
M,H,M / 10,4*2
  - -8 -  Combo from 1st NH
Deadly Rave (4)
During Rage during hit
M,H,M,M / 10,4*3
  - -9 -  Combo from 1st NH
Deadly Rave (5)
During Rage during hit
M,H,M,M,M / 10,4*4
  - -8 -  Combo from 1st NH
Deadly Rave (6)
During Rage during hit
M,H,M,M,M,L / 10,4*5
  - -13 -  Combo from 1st NH
Returns to crouching.
Deadly Rave (7)
During Rage during hit
M,H,M,M,M,L,M / 10,4*6
  - -9 -  Combo from 1st NH
Deadly Rave (8)
During Rage during hit
M,H,M,M,M,L,M,H / 10,4*7
  - -1 -  Combo from 1st NH
Deadly Rave (9)
During Rage during hit
M,H,M,M,M,L,M,H,H / 10,4*8
  - +19G -  Combo from 1st NH
Deadly Rave
During Rage during hit
M,H,M,M,M,L,M,H,H,UB(M) / 10,4*8,20
  - KDN -  Combo from 1st hit.
(S3)- Changed the damage of the 10th hit from 15 to 25.
(Ver.3.30)・Changed the damage on the tenth hit from 25 to 20.
(Ver.3.31)・Fixed an issue in which the opponent's behavior when hit in midair was different than on ground.
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rahomon
During Rage
UB(H) / 55
20F Th Th Th  
Deadly Rave (1)
During Rage
M / 10
20F -22 -16 -16  
Deadly Rave (2)
During Rage during hit
M,H / 10,4
  - +5 -  
Deadly Rave (3)
During Rage during hit
M,H,M / 10,4*2
  - -8 -  
Deadly Rave (4)
During Rage during hit
M,H,M,M / 10,4*3
  - -9 -  
Deadly Rave (5)
During Rage during hit
M,H,M,M,M / 10,4*4
  - -8 -  
Deadly Rave (6)
During Rage during hit
M,H,M,M,M,L / 10,4*5
  - -13 -  
Deadly Rave (7)
During Rage during hit
M,H,M,M,M,L,M / 10,4*6
  - -9 -  
Deadly Rave (8)
During Rage during hit
M,H,M,M,M,L,M,H / 10,4*7
  - -1 -  
Deadly Rave (9)
During Rage during hit
M,H,M,M,M,L,M,H,H / 10,4*8
  - +19G -  
Deadly Rave
During Rage during hit
M,H,M,M,M,L,M,H,H,UB(M) / 10,4*8,20
  - KDN -  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rahomon
During Rage
UB(H) / 55
20F Th Th Th  
Guard Point 8F
Deadly Rave (1)
During Rage
M / 10
20F -22 -16 -16  
Guard Point 8F
Deadly Rave (2)
During Rage during hit
M,H / 10,4
  - +5 -  
Combo from 1st NH
Deadly Rave (3)
During Rage during hit
M,H,M / 10,4*2
  - -8 -  
Combo from 1st NH
Deadly Rave (4)
During Rage during hit
M,H,M,M / 10,4*3
  - -9 -  
Combo from 1st NH
Deadly Rave (5)
During Rage during hit
M,H,M,M,M / 10,4*4
  - -8 -  
Combo from 1st NH
Deadly Rave (6)
During Rage during hit
M,H,M,M,M,L / 10,4*5
  - -13 -  
Combo from 1st NH
Returns to crouching.
Deadly Rave (7)
During Rage during hit
M,H,M,M,M,L,M / 10,4*6
  - -9 -  
Combo from 1st NH
Deadly Rave (8)
During Rage during hit
M,H,M,M,M,L,M,H / 10,4*7
  - -1 -  
Combo from 1st NH
Deadly Rave (9)
During Rage during hit
M,H,M,M,M,L,M,H,H / 10,4*8
  - +19G -  
Combo from 1st NH
Deadly Rave
During Rage during hit
M,H,M,M,M,L,M,H,H,UB(M) / 10,4*8,20
  - KDN -  
Combo from 1st hit.
(S3)- Changed the damage of the 10th hit from 15 to 25.
(Ver.3.30)・Changed the damage on the tenth hit from 25 to 20.
(Ver.3.31)・Fixed an issue in which the opponent's behavior when hit in midair was different than on ground.


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Ko Satsu Shou

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
  Long Range Throw
Wall Hit.
Ko Satsu Nage

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
  Long Range Throw
Ko Satsu Shou
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
Ko Satsu Nage
Approach from right side
Th(H) / 40
  RP
Head-sd
Fac-Up

-3F
 
Shinkuu Nage
Approach from behind
Th(H) / 50(44)
  RP
Head-sd
Fac-Up
disable   Wall Stun with one's back to the wal.l
Damage () is wall bonus.
Shinkuu Nage

Th(H) / 40(44)
11F RP
Head-sd
Fac-Up

±0F
RP
  Wall Stun with one's back to the wal.l
Damage () is wall bonus.
Raimei Gouha Nage
While enemy is down or
Th(Down) / 20
18F RP
Head-sd
Fac-Up
disable  
Jyoudan Atemi

Reversal(H) / 45
  RP
Head-sd
Fac-Up
disable 50 Reversal(H) during 3 to 18F.
Reversal(H/M) during MAX mode.
Chuudan Atemi

Reversal(M) / 0
  RP
+16F
disable 50 Reversal(M) during 3 to 18F.
Gedan Atemi
or
Reversal(L) / 30
  disable 50 Reversal(L) during 3 to 18F.
To crouch on whiff.
・Damage changed from 25 to 30.
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Ko Satsu Shou

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
 
Ko Satsu Nage

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
 
Ko Satsu Shou
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
Ko Satsu Nage
Approach from right side
Th(H) / 40
  RP
Head-sd
Fac-Up

-3F
 
Shinkuu Nage
Approach from behind
Th(H) / 50(44)
  RP
Head-sd
Fac-Up
disable  
Shinkuu Nage

Th(H) / 40(44)
11F RP
Head-sd
Fac-Up

±0F
RP
 
Raimei Gouha Nage
While enemy is down or
Th(Down) / 20
18F RP
Head-sd
Fac-Up
disable  
Jyoudan Atemi

Reversal(H) / 45
  RP
Head-sd
Fac-Up
disable 50
Chuudan Atemi

Reversal(M) / 0
  RP
+16F
disable 50
Gedan Atemi
or
Reversal(L) / 30
  disable 50
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Ko Satsu Shou

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
 
Long Range Throw
Wall Hit.
Ko Satsu Nage

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
 
Long Range Throw
Ko Satsu Shou
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
 
Ko Satsu Nage
Approach from right side
Th(H) / 40
  RP
Head-sd
Fac-Up

-3F
 
 
Shinkuu Nage
Approach from behind
Th(H) / 50(44)
  RP
Head-sd
Fac-Up
disable  
Wall Stun with one's back to the wal.l
Damage () is wall bonus.
Shinkuu Nage

Th(H) / 40(44)
11F RP
Head-sd
Fac-Up

±0F
RP
 
Wall Stun with one's back to the wal.l
Damage () is wall bonus.
Raimei Gouha Nage
While enemy is down or
Th(Down) / 20
18F RP
Head-sd
Fac-Up
disable  
 
Jyoudan Atemi

Reversal(H) / 45
  RP
Head-sd
Fac-Up
disable 50
Reversal(H) during 3 to 18F.
Reversal(H/M) during MAX mode.
Chuudan Atemi

Reversal(M) / 0
  RP
+16F
disable 50
Reversal(M) during 3 to 18F.
Gedan Atemi
or
Reversal(L) / 30
  disable 50
Reversal(L) during 3 to 18F.
To crouch on whiff.
・Damage changed from 25 to 30.

UPDATE

Ver.3.00(2019/09/06)

  • Reduced "Power Gauge" increase by 50% when guarding / hitting an opponent's attack