DETAILS:
GEESE HOWARD:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- More Than One Command
- Full Crouch
- Others
- Include ⇧ Command
- Command Move
- Special Move
- EX Special Move
- Super Special Move
- Rage Art
- Throws
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | C Tenha Uchi ![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | Tenha Uchi to Use MAX mode![]() ![]() ![]() H,SP / 7 | -2 | +5 | +5 | Power Gauge Cost 1. Disable from whiff. | ||
![]() | Tenha Jinchusen (2)![]() ![]() ![]() H,H / 7,7 | -1 | +6 | +6 | Combo from 1st hit. | ||
![]() | Tenha Jinchusen![]() ![]() ![]() ![]() ![]() H,H,H / 7,7,12 | -12 | +7 | +7 | Combo from 1st hit. | ||
![]() | Jyurin Niren![]() ![]() ![]() H,M / 7,10 | -7 | +4 | +4 | Combo from 1st hit. | ||
![]() | Jyurin Midaretuki (3)![]() ![]() ![]() ![]() ![]() H,M,M / 7,10,15 | -19 | -8 | -8 | Combo from 2nd CH. Can be delayed 8F. Combo can be delayed 8F from CH. | ||
![]() | Jyurin Midaretuki![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,H / 7,10,15,20 | -15 | KDN | KDN | Combo from 3rd hit. Enable connect to Super Special Move. Damage 1 on block. ・Damage changed from 15 to 20. | ||
![]() | Jyurin Niren to Raikou Mawashi-Geri![]() ![]() ![]() ![]() ![]() H,M,H / 7,10,15 | +1 | +20Sp | +20Sp | Combo from 2nd CH. | ||
![]() | Jyurin Niren to Raikou Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 7,10,15 | +5 | +24Sp | +24Sp | Power Gauge Cost 1. Disable from whiff. | ||
![]() | C Fuwa ![]() SM / 13 | 15F | -13 | -4 | -4 | ・Damage changed from 15 to 13. | |
![]() | Fuwa to Use MAX mode![]() ![]() ![]() SM,SP / 15 | +2 | +11 | +11 | Power Gauge Cost 1. Disable from whiff. | ||
![]() | Mikazuki Nidan-Geri (1)![]() H / 10 | 16F | -8 | ±0 | ±0 | ||
![]() | Mikazuki Nidan-Geri![]() ![]() ![]() H,M / 10,10 | -13 | ±0 | KDN | Combo from 1st hit. Can be delayed 14F. Combo can be delayed 9F from hit. ・Changed from -14F to -13F on block. ・Changed from -1F to ±0F on hit. | ||
![]() | HMTS Kozan Mawashi-Geri ![]() H / 17 | 16F | -8 | KDN | KDN* | 48 32 | (S3)– Changed the frame advantage when blocked from -3F to -8F. – Increased the recovery time after the move misses by 5 frames (total from 43F to 48F). |
![]() | Kassatsuakken:Suigetsu Uchi![]() M / 20 | 14F | -14 | KDN | KDN | 48 34 | ・Damage changed from 19 to 20. ・Changed from -9F to -14F on block. ・Opponenter reaction on hit and mid-air hit was changed. ・Recovery on whiff increased by 7F. |
![]() | Nioh Kuzushi![]() ![]() MH / 5,10 | 17F | -14 | KDN | KDN | (S3)– Changed the attack startup from frame 20F to 17F. | |
![]() | Nioh Kuzushi to Use MAX mode![]() ![]() ![]() ![]() MH,SP / 5,10 | +2 | KDN | KDN | Power Gauge Cost 1. Disable from whiff. | ||
![]() | Nioh Dokoku![]() ![]() ![]() MH,H / 5,10,15 | -9 | KDN | KDN | Input Timing is during 2nd hit. | ||
![]() | Zettou Sokutou-Geri![]() ![]() M / 21 | 19F | -13 | KDN | KDN* | ・Changed from -14F to -13F on block. | |
![]() | TJ10F Hien Shikkyaku ![]() ![]() M / 15 | 24F | -9 | KDN | KDN | 52 28 | Meaty 1F in actualy. ・Recovery increased on block and whiff by 4F (Changed from -5F to -9F on block). ・Recovery decreased on hit by 2F. |
![]() | Murasame Raisou (1)![]() ![]() M / 10 | 13F | -3 | +5 | +5 | 35 22 | (S3)– Changed the frame advantage when blocked from -1F to -3F. – Changed the frame advantage upon hit from +7F to +5F. |
![]() | Burasame Raisou![]() ![]() ![]() ![]() M,H / 10,8 | -4 | +4 | +4 | Combo from 1st hit. (S3)– Changed the frame advantage when blocked from -2F to -4F. – Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction. | ||
![]() | Murasame Zettou![]() ![]() ![]() ![]() M,M / 10,21 | -13 | KDN | KDN* | Combo from 1st CH. Can be delayed 6F. Combo can be delayed 4F from CH. ・Changed from -14F to -13F on block. ・Opponent closer on block. | ||
![]() | HMTSWH Fusumae Yaburi ![]() ![]() M / 17 | 18F | -9 | +11G +23W | +11G +23W | 51 33 | (S3)– Changed the frame advantage when blocked from -5F to -9F. – Increased the recovery time after the move misses by 4 frames (total from 47F to 51F). – Decreased the distance between the character and the opponent when the move is blocked. Wall crush inducing hit is implemented. |
![]() | Kekkai-Geri![]() ![]() L / 11 | 15F | -13 | -2 | -2 | ||
![]() | Kekkai Shomon Nidan-Geri![]() ![]() ![]() ![]() L,M / 11,14 | -13 | -2 | KDN | Combo from 1st CH. | ||
![]() | WB Kekkai-Geri to Fudo Kassatsu Uraken ![]() ![]() ![]() ![]() ![]() L,M / 11,25 | +2 | KDN | KDN | ・Startup changed from 26F to 24F. ・Changed from -3F to +2F on block. | ||
![]() | Kekkai-Geri to Fudo Raiko Mawashi-Geri![]() ![]() ![]() ![]() ![]() L,H / 11,15 | +1 | +20Sp | +20Sp | |||
![]() | Kekkai-Geri to Fudo Raiko Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 11,15 | +5 | +24Sp | +24Sp | Power Gauge Cost 1. Disable from whiff. | ||
![]() | Shomon-Geri![]() ![]() M / 15 | 14F | -7 | +4 | +4 | ||
![]() | CTC4F Yakoutsuki ![]() ![]() ![]() SM / 5 | 10F | -5 | +6G | +6G | Returns to crouching. Returns to standing when input ![]() (S3)– “ ![]() ![]() | |
![]() | Yakoutsuki to Use MAX mode![]() ![]() ![]() ![]() ![]() SM,SP / 5 | -1 | +10G | +10G | Power Gauge Cost 1. Disable from whiff. | ||
![]() | TC6F Unsuiwari ![]() ![]() ![]() L / 13 | 14F | -14 | -3 | -3 | Returns to crouching. | |
![]() | TC6F Kokotsuharai ![]() ![]() ![]() L / 12 | 15F | -15 | -5 | -5 | (S3)– Changed the frame advantage when blocked from -12F to -15F. – Changed the frame advantage upon hit from -2F to -5F. | |
![]() | CTC Kokotsuharai to Yakoutsuki ![]() ![]() ![]() ![]() L,SM / 12,5 | -9 | +2 | +2 | Combo from 1st CH. | ||
![]() | TC Kokotsuharai to Yakoutsuki to Use MAX mode ![]() ![]() ![]() ![]() ![]() ![]() L,SM,SP / 12,5 | -1 | +10G | +10 | Power Gauge Cost 1. Disable from whiff. | ||
![]() | CTC6F Kusanabiki-Geri ![]() ![]() ![]() L / 15 | 17F | -31 | -6 | KDN | ・Damage changed from 14 to 15. (Ver.2.20)・Fixed an issue in which FC ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | TC6F Kusanabiki-Geri to Use MAX mode ![]() ![]() ![]() ![]() ![]() L,SP / 15 | - | +15G | KDN | Power Gauge Cost 1. | ||
![]() | TC6F Kouten Bakusai ![]() ![]() L / 15 | 24F | -18 | KDN | KDN | (Ver.4.00) - Changed the damage from 20 to 15. - Decreased the distance between the character and the opponent when the move hits. | |
![]() | Kobokurtsuki![]() ![]() H / 8 | 12F | -7 | +4 | +4 | (Ver.4.00) - Changed the damage from 10 to 8. | |
![]() | Kobokurenpatsuki![]() ![]() ![]() ![]() H,M / 8,23 | -12 | +1 | KDN | Combo from 1st hit. ・Damage changed from 17 to 18. (Ver.3.30)・Changed the frame advantage when blocked from -7F to -12F. ・Decreased the distance between the character and the opponent when the move is blocked. ・Changed the frame advantage upon hit from +4F to +1F. (Ver.4.00) - Changed the damage from 18 to 23. | ||
![]() | Kobokurtsuki to Raikou Mawashi-Geri![]() ![]() ![]() ![]() H,H / 8,15 | +1 | +20Sp | +20Sp | Combo from 1st hit. (Ver.4.00) - New move. | ||
![]() | Kobokurtsuki to Raikou Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 8,15 | +5 | +24Sp | +24Sp | Combo from 1st hit. Power Gauge Cost 1. Disable from whiff. (Ver.4.00) - New move. | ||
![]() | WB Fudo Kassatsu Uraken ![]() ![]() M / 23 | 24F | +2 | KDN | KDN | ・Damage changed from 25 to 23. ・Startup changed from 26F to 24F. ・Changed from -3F to +2F on block. | |
![]() | Inazumageri![]() ![]() M / 11 | 14F | -12 | -1 | -1 | (Ver.2.30)・Increased recovers of first attack by 3f (from -9 to -12 on block, from +2 to -1 on hti). | |
![]() | Inazumageri to Tenyaburi![]() ![]() ![]() ![]() M,M / 11,15 | -15 | KDN | KDN | Combo from 1st hit. Can be delayed 8F. Combo can be delayed 8F from hit. (Ver.2.30)・Depending on input timing, the second attack would gain unintended homing capabilities. | ||
![]() | Inazumageri to Tenyaburi to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 11,15 | +2 | KDN | KDN | Power Gauge Cost 1. Disable from whiff. | ||
![]() | Fukuto:Hitchugeri![]() ![]() L / 10 | 19F | -13 | -4 | -2 | ||
![]() | TS Fukuto:Hitchugeri to Ryuzukake-Geri ![]() ![]() ![]() ![]() L,H / 10,17 | -3 | +16Sp | KDN | Combo from 1st CH. |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | C Tenha Uchi ![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Tenha Uchi to Use MAX mode![]() ![]() ![]() H,SP / 7 | -2 | +5 | +5 | ||
![]() | Tenha Jinchusen (2)![]() ![]() ![]() H,H / 7,7 | -1 | +6 | +6 | ||
![]() | Tenha Jinchusen![]() ![]() ![]() ![]() ![]() H,H,H / 7,7,12 | -12 | +7 | +7 | ||
![]() | Jyurin Niren![]() ![]() ![]() H,M / 7,10 | -7 | +4 | +4 | ||
![]() | Jyurin Midaretuki (3)![]() ![]() ![]() ![]() ![]() H,M,M / 7,10,15 | -19 | -8 | -8 | ||
![]() | Jyurin Midaretuki![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,H / 7,10,15,20 | -15 | KDN | KDN | ||
![]() | Jyurin Niren to Raikou Mawashi-Geri![]() ![]() ![]() ![]() ![]() H,M,H / 7,10,15 | +1 | +20Sp | +20Sp | ||
![]() | Jyurin Niren to Raikou Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 7,10,15 | +5 | +24Sp | +24Sp | ||
![]() | C Fuwa ![]() SM / 13 | 15F | -13 | -4 | -4 | |
![]() | Fuwa to Use MAX mode![]() ![]() ![]() SM,SP / 15 | +2 | +11 | +11 | ||
![]() | Mikazuki Nidan-Geri (1)![]() H / 10 | 16F | -8 | ±0 | ±0 | |
![]() | Mikazuki Nidan-Geri![]() ![]() ![]() H,M / 10,10 | -13 | ±0 | KDN | ||
![]() | HMTS Kozan Mawashi-Geri ![]() H / 17 | 16F | -8 | KDN | KDN* | 48 32 |
![]() | Kassatsuakken:Suigetsu Uchi![]() M / 20 | 14F | -14 | KDN | KDN | 48 34 |
![]() | Nioh Kuzushi![]() ![]() MH / 5,10 | 17F | -14 | KDN | KDN | |
![]() | Nioh Kuzushi to Use MAX mode![]() ![]() ![]() ![]() MH,SP / 5,10 | +2 | KDN | KDN | ||
![]() | Nioh Dokoku![]() ![]() ![]() MH,H / 5,10,15 | -9 | KDN | KDN | ||
![]() | Zettou Sokutou-Geri![]() ![]() M / 21 | 19F | -13 | KDN | KDN* | |
![]() | TJ10F Hien Shikkyaku ![]() ![]() M / 15 | 24F | -9 | KDN | KDN | 52 28 |
![]() | Murasame Raisou (1)![]() ![]() M / 10 | 13F | -3 | +5 | +5 | 35 22 |
![]() | Burasame Raisou![]() ![]() ![]() ![]() M,H / 10,8 | -4 | +4 | +4 | ||
![]() | Murasame Zettou![]() ![]() ![]() ![]() M,M / 10,21 | -13 | KDN | KDN* | ||
![]() | HMTSWH Fusumae Yaburi ![]() ![]() M / 17 | 18F | -9 | +11G +23W | +11G +23W | 51 33 |
![]() | Kekkai-Geri![]() ![]() L / 11 | 15F | -13 | -2 | -2 | |
![]() | Kekkai Shomon Nidan-Geri![]() ![]() ![]() ![]() L,M / 11,14 | -13 | -2 | KDN | ||
![]() | WB Kekkai-Geri to Fudo Kassatsu Uraken ![]() ![]() ![]() ![]() ![]() L,M / 11,25 | +2 | KDN | KDN | ||
![]() | Kekkai-Geri to Fudo Raiko Mawashi-Geri![]() ![]() ![]() ![]() ![]() L,H / 11,15 | +1 | +20Sp | +20Sp | ||
![]() | Kekkai-Geri to Fudo Raiko Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 11,15 | +5 | +24Sp | +24Sp | ||
![]() | Shomon-Geri![]() ![]() M / 15 | 14F | -7 | +4 | +4 | |
![]() | CTC4F Yakoutsuki ![]() ![]() ![]() SM / 5 | 10F | -5 | +6G | +6G | |
![]() | Yakoutsuki to Use MAX mode![]() ![]() ![]() ![]() ![]() SM,SP / 5 | -1 | +10G | +10G | ||
![]() | TC6F Unsuiwari ![]() ![]() ![]() L / 13 | 14F | -14 | -3 | -3 | |
![]() | TC6F Kokotsuharai ![]() ![]() ![]() L / 12 | 15F | -15 | -5 | -5 | |
![]() | CTC Kokotsuharai to Yakoutsuki ![]() ![]() ![]() ![]() L,SM / 12,5 | -9 | +2 | +2 | ||
![]() | TC Kokotsuharai to Yakoutsuki to Use MAX mode ![]() ![]() ![]() ![]() ![]() ![]() L,SM,SP / 12,5 | -1 | +10G | +10 | ||
![]() | CTC6F Kusanabiki-Geri ![]() ![]() ![]() L / 15 | 17F | -31 | -6 | KDN | |
![]() | TC6F Kusanabiki-Geri to Use MAX mode ![]() ![]() ![]() ![]() ![]() L,SP / 15 | - | +15G | KDN | ||
![]() | TC6F Kouten Bakusai ![]() ![]() L / 15 | 24F | -18 | KDN | KDN | |
![]() | Kobokurtsuki![]() ![]() H / 8 | 12F | -7 | +4 | +4 | |
![]() | Kobokurenpatsuki![]() ![]() ![]() ![]() H,M / 8,23 | -12 | +1 | KDN | ||
![]() | Kobokurtsuki to Raikou Mawashi-Geri![]() ![]() ![]() ![]() H,H / 8,15 | +1 | +20Sp | +20Sp | ||
![]() | Kobokurtsuki to Raikou Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 8,15 | +5 | +24Sp | +24Sp | ||
![]() | WB Fudo Kassatsu Uraken ![]() ![]() M / 23 | 24F | +2 | KDN | KDN | |
![]() | Inazumageri![]() ![]() M / 11 | 14F | -12 | -1 | -1 | |
![]() | Inazumageri to Tenyaburi![]() ![]() ![]() ![]() M,M / 11,15 | -15 | KDN | KDN | ||
![]() | Inazumageri to Tenyaburi to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 11,15 | +2 | KDN | KDN | ||
![]() | Fukuto:Hitchugeri![]() ![]() L / 10 | 19F | -13 | -4 | -2 | |
![]() | TS Fukuto:Hitchugeri to Ryuzukake-Geri ![]() ![]() ![]() ![]() L,H / 10,17 | -3 | +16Sp | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | C Tenha Uchi ![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Tenha Uchi to Use MAX mode![]() ![]() ![]() H,SP / 7 | -2 | +5 | +5 | ||
Power Gauge Cost 1. Disable from whiff. | ||||||
![]() | Tenha Jinchusen (2)![]() ![]() ![]() H,H / 7,7 | -1 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Tenha Jinchusen![]() ![]() ![]() ![]() ![]() H,H,H / 7,7,12 | -12 | +7 | +7 | ||
Combo from 1st hit. | ||||||
![]() | Jyurin Niren![]() ![]() ![]() H,M / 7,10 | -7 | +4 | +4 | ||
Combo from 1st hit. | ||||||
![]() | Jyurin Midaretuki (3)![]() ![]() ![]() ![]() ![]() H,M,M / 7,10,15 | -19 | -8 | -8 | ||
Combo from 2nd CH. Can be delayed 8F. Combo can be delayed 8F from CH. | ||||||
![]() | Jyurin Midaretuki![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,H / 7,10,15,20 | -15 | KDN | KDN | ||
Combo from 3rd hit. Enable connect to Super Special Move. Damage 1 on block. ・Damage changed from 15 to 20. | ||||||
![]() | Jyurin Niren to Raikou Mawashi-Geri![]() ![]() ![]() ![]() ![]() H,M,H / 7,10,15 | +1 | +20Sp | +20Sp | ||
Combo from 2nd CH. | ||||||
![]() | Jyurin Niren to Raikou Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 7,10,15 | +5 | +24Sp | +24Sp | ||
Power Gauge Cost 1. Disable from whiff. | ||||||
![]() | C Fuwa ![]() SM / 13 | 15F | -13 | -4 | -4 | |
・Damage changed from 15 to 13. | ||||||
![]() | Fuwa to Use MAX mode![]() ![]() ![]() SM,SP / 15 | +2 | +11 | +11 | ||
Power Gauge Cost 1. Disable from whiff. | ||||||
![]() | Mikazuki Nidan-Geri (1)![]() H / 10 | 16F | -8 | ±0 | ±0 | |
![]() | Mikazuki Nidan-Geri![]() ![]() ![]() H,M / 10,10 | -13 | ±0 | KDN | ||
Combo from 1st hit. Can be delayed 14F. Combo can be delayed 9F from hit. ・Changed from -14F to -13F on block. ・Changed from -1F to ±0F on hit. | ||||||
![]() | HMTS Kozan Mawashi-Geri ![]() H / 17 | 16F | -8 | KDN | KDN* | 48 32 |
(S3)– Changed the frame advantage when blocked from -3F to -8F. – Increased the recovery time after the move misses by 5 frames (total from 43F to 48F). | ||||||
![]() | Kassatsuakken:Suigetsu Uchi![]() M / 20 | 14F | -14 | KDN | KDN | 48 34 |
・Damage changed from 19 to 20. ・Changed from -9F to -14F on block. ・Opponenter reaction on hit and mid-air hit was changed. ・Recovery on whiff increased by 7F. | ||||||
![]() | Nioh Kuzushi![]() ![]() MH / 5,10 | 17F | -14 | KDN | KDN | |
(S3)– Changed the attack startup from frame 20F to 17F. | ||||||
![]() | Nioh Kuzushi to Use MAX mode![]() ![]() ![]() ![]() MH,SP / 5,10 | +2 | KDN | KDN | ||
Power Gauge Cost 1. Disable from whiff. | ||||||
![]() | Nioh Dokoku![]() ![]() ![]() MH,H / 5,10,15 | -9 | KDN | KDN | ||
Input Timing is during 2nd hit. | ||||||
![]() | Zettou Sokutou-Geri![]() ![]() M / 21 | 19F | -13 | KDN | KDN* | |
・Changed from -14F to -13F on block. | ||||||
![]() | TJ10F Hien Shikkyaku ![]() ![]() M / 15 | 24F | -9 | KDN | KDN | 52 28 |
Meaty 1F in actualy. ・Recovery increased on block and whiff by 4F (Changed from -5F to -9F on block). ・Recovery decreased on hit by 2F. | ||||||
![]() | Murasame Raisou (1)![]() ![]() M / 10 | 13F | -3 | +5 | +5 | 35 22 |
(S3)– Changed the frame advantage when blocked from -1F to -3F. – Changed the frame advantage upon hit from +7F to +5F. | ||||||
![]() | Burasame Raisou![]() ![]() ![]() ![]() M,H / 10,8 | -4 | +4 | +4 | ||
Combo from 1st hit. (S3)– Changed the frame advantage when blocked from -2F to -4F. – Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction. | ||||||
![]() | Murasame Zettou![]() ![]() ![]() ![]() M,M / 10,21 | -13 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed 6F. Combo can be delayed 4F from CH. ・Changed from -14F to -13F on block. ・Opponent closer on block. | ||||||
![]() | HMTSWH Fusumae Yaburi ![]() ![]() M / 17 | 18F | -9 | +11G +23W | +11G +23W | 51 33 |
(S3)– Changed the frame advantage when blocked from -5F to -9F. – Increased the recovery time after the move misses by 4 frames (total from 47F to 51F). – Decreased the distance between the character and the opponent when the move is blocked. Wall crush inducing hit is implemented. | ||||||
![]() | Kekkai-Geri![]() ![]() L / 11 | 15F | -13 | -2 | -2 | |
![]() | Kekkai Shomon Nidan-Geri![]() ![]() ![]() ![]() L,M / 11,14 | -13 | -2 | KDN | ||
Combo from 1st CH. | ||||||
![]() | WB Kekkai-Geri to Fudo Kassatsu Uraken ![]() ![]() ![]() ![]() ![]() L,M / 11,25 | +2 | KDN | KDN | ||
・Startup changed from 26F to 24F. ・Changed from -3F to +2F on block. | ||||||
![]() | Kekkai-Geri to Fudo Raiko Mawashi-Geri![]() ![]() ![]() ![]() ![]() L,H / 11,15 | +1 | +20Sp | +20Sp | ||
![]() | Kekkai-Geri to Fudo Raiko Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 11,15 | +5 | +24Sp | +24Sp | ||
Power Gauge Cost 1. Disable from whiff. | ||||||
![]() | Shomon-Geri![]() ![]() M / 15 | 14F | -7 | +4 | +4 | |
![]() | CTC4F Yakoutsuki ![]() ![]() ![]() SM / 5 | 10F | -5 | +6G | +6G | |
Returns to crouching. Returns to standing when input ![]() (S3)– “ ![]() ![]() | ||||||
![]() | Yakoutsuki to Use MAX mode![]() ![]() ![]() ![]() ![]() SM,SP / 5 | -1 | +10G | +10G | ||
Power Gauge Cost 1. Disable from whiff. | ||||||
![]() | TC6F Unsuiwari ![]() ![]() ![]() L / 13 | 14F | -14 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC6F Kokotsuharai ![]() ![]() ![]() L / 12 | 15F | -15 | -5 | -5 | |
(S3)– Changed the frame advantage when blocked from -12F to -15F. – Changed the frame advantage upon hit from -2F to -5F. | ||||||
![]() | CTC Kokotsuharai to Yakoutsuki ![]() ![]() ![]() ![]() L,SM / 12,5 | -9 | +2 | +2 | ||
Combo from 1st CH. | ||||||
![]() | TC Kokotsuharai to Yakoutsuki to Use MAX mode ![]() ![]() ![]() ![]() ![]() ![]() L,SM,SP / 12,5 | -1 | +10G | +10 | ||
Power Gauge Cost 1. Disable from whiff. | ||||||
![]() | CTC6F Kusanabiki-Geri ![]() ![]() ![]() L / 15 | 17F | -31 | -6 | KDN | |
・Damage changed from 14 to 15. (Ver.2.20)・Fixed an issue in which FC ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | TC6F Kusanabiki-Geri to Use MAX mode ![]() ![]() ![]() ![]() ![]() L,SP / 15 | - | +15G | KDN | ||
Power Gauge Cost 1. | ||||||
![]() | TC6F Kouten Bakusai ![]() ![]() L / 15 | 24F | -18 | KDN | KDN | |
(Ver.4.00) - Changed the damage from 20 to 15. - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Kobokurtsuki![]() ![]() H / 8 | 12F | -7 | +4 | +4 | |
(Ver.4.00) - Changed the damage from 10 to 8. | ||||||
![]() | Kobokurenpatsuki![]() ![]() ![]() ![]() H,M / 8,23 | -12 | +1 | KDN | ||
Combo from 1st hit. ・Damage changed from 17 to 18. (Ver.3.30)・Changed the frame advantage when blocked from -7F to -12F. ・Decreased the distance between the character and the opponent when the move is blocked. ・Changed the frame advantage upon hit from +4F to +1F. (Ver.4.00) - Changed the damage from 18 to 23. | ||||||
![]() | Kobokurtsuki to Raikou Mawashi-Geri![]() ![]() ![]() ![]() H,H / 8,15 | +1 | +20Sp | +20Sp | ||
Combo from 1st hit. (Ver.4.00) - New move. | ||||||
![]() | Kobokurtsuki to Raikou Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 8,15 | +5 | +24Sp | +24Sp | ||
Combo from 1st hit. Power Gauge Cost 1. Disable from whiff. (Ver.4.00) - New move. | ||||||
![]() | WB Fudo Kassatsu Uraken ![]() ![]() M / 23 | 24F | +2 | KDN | KDN | |
・Damage changed from 25 to 23. ・Startup changed from 26F to 24F. ・Changed from -3F to +2F on block. | ||||||
![]() | Inazumageri![]() ![]() M / 11 | 14F | -12 | -1 | -1 | |
(Ver.2.30)・Increased recovers of first attack by 3f (from -9 to -12 on block, from +2 to -1 on hti). | ||||||
![]() | Inazumageri to Tenyaburi![]() ![]() ![]() ![]() M,M / 11,15 | -15 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 8F. Combo can be delayed 8F from hit. (Ver.2.30)・Depending on input timing, the second attack would gain unintended homing capabilities. | ||||||
![]() | Inazumageri to Tenyaburi to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 11,15 | +2 | KDN | KDN | ||
Power Gauge Cost 1. Disable from whiff. | ||||||
![]() | Fukuto:Hitchugeri![]() ![]() L / 10 | 19F | -13 | -4 | -2 | |
![]() | TS Fukuto:Hitchugeri to Ryuzukake-Geri ![]() ![]() ![]() ![]() L,H / 10,17 | -3 | +16Sp | KDN | ||
Combo from 1st CH. |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rouendou![]() ![]() ![]() ![]() M / 26 | 15F | -8 | KDN | KDN | ・Opponent closer on block. |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rouendou![]() ![]() ![]() ![]() M / 26 | 15F | -8 | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rouendou![]() ![]() ![]() ![]() M / 26 | 15F | -8 | KDN | KDN | |
・Opponent closer on block. |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | C Ajaku Tukikage WS ![]() M / 12 | 13F | -8 | +3 | +3 | ・On counter hit, timing when opponent can begin to block delayed by 7F. | |
![]() | Ajaku Tukikage to Use MAX mode WS ![]() ![]() ![]() M,SP / 12 | -3 | +8 | +8 | Power Gauge Cost 1. Disable from whiff. | ||
![]() | Teketsu Shou WS ![]() M / 15 | 18F | -14 | -3 | -3 | (Ver.4.00) - Changed the damage from 10 to 15. | |
![]() | Tenshukaku WS ![]() ![]() ![]() M / 15,10(,10) | - | - | - | Damage () is on landing damage. ・Damage when opponent falls to the ground changed from 15 to 10. ・Timing opponent can ukemi delayed by 1F. | ||
![]() | TS Jayanagi WS ![]() H / 14 | 15F | -8 | KDN | KDN | 42 27 | ・Damage changed from 17 to 14. ・Changed from -3F to -8F on block. ・Causes Screw on hit. (Ver.3.30)・Decreased the move's tracking. |
![]() | Toe Smash WS ![]() M / 18 | 11F | -5 | +6 | +6 | ||
![]() | Shoten Myojyo Uchi FC ![]() ![]() M / 17 | 15F | -14 | LNC | LNC | (Ver.4.00) - Changed the damage from 20 to 17. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | C Ajaku Tukikage WS ![]() M / 12 | 13F | -8 | +3 | +3 | |
![]() | Ajaku Tukikage to Use MAX mode WS ![]() ![]() ![]() M,SP / 12 | -3 | +8 | +8 | ||
![]() | Teketsu Shou WS ![]() M / 15 | 18F | -14 | -3 | -3 | |
![]() | Tenshukaku WS ![]() ![]() ![]() M / 15,10(,10) | - | - | - | ||
![]() | TS Jayanagi WS ![]() H / 14 | 15F | -8 | KDN | KDN | 42 27 |
![]() | Toe Smash WS ![]() M / 18 | 11F | -5 | +6 | +6 | |
![]() | Shoten Myojyo Uchi FC ![]() ![]() M / 17 | 15F | -14 | LNC | LNC |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | C Ajaku Tukikage WS ![]() M / 12 | 13F | -8 | +3 | +3 | |
・On counter hit, timing when opponent can begin to block delayed by 7F. | ||||||
![]() | Ajaku Tukikage to Use MAX mode WS ![]() ![]() ![]() M,SP / 12 | -3 | +8 | +8 | ||
Power Gauge Cost 1. Disable from whiff. | ||||||
![]() | Teketsu Shou WS ![]() M / 15 | 18F | -14 | -3 | -3 | |
(Ver.4.00) - Changed the damage from 10 to 15. | ||||||
![]() | Tenshukaku WS ![]() ![]() ![]() M / 15,10(,10) | - | - | - | ||
Damage () is on landing damage. ・Damage when opponent falls to the ground changed from 15 to 10. ・Timing opponent can ukemi delayed by 1F. | ||||||
![]() | TS Jayanagi WS ![]() H / 14 | 15F | -8 | KDN | KDN | 42 27 |
・Damage changed from 17 to 14. ・Changed from -3F to -8F on block. ・Causes Screw on hit. (Ver.3.30)・Decreased the move's tracking. | ||||||
![]() | Toe Smash WS ![]() M / 18 | 11F | -5 | +6 | +6 | |
![]() | Shoten Myojyo Uchi FC ![]() ![]() M / 17 | 15F | -14 | LNC | LNC | |
(Ver.4.00) - Changed the damage from 20 to 17. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Urasigure-Geri SS ![]() L / 18 | 19F | -12 | +4 | +17G | (Ver.4.00) - Changed the frame advantage upon hit from +6F to +4F. - Decreased the distance between the character and the opponent when the move lands as a counter hit. (Ver.4.20)- Some characters' guaranteed punishment unnaturally missed him. Decreased pushback to make the opponent's attacks hit. | |
![]() | Taunt![]() / - | 50 | Enable Cancel 51F. | ||||
![]() | Charge![]() SP / - | Shift to charging. | |||||
![]() | Dai Houoh Ken With back against wall ![]() ![]() ![]() M / 25 | 29F | -12 | KDN | KDN | Air Status 5F. Advance Input is unavailable. Invinciblity during 8 to 18F. Meaty 16F in actualy. | |
![]() | Tenha Uchi BT ![]() ![]() H / - | Equivalent to ![]() | |||||
![]() | Kozan Mawashi-Geri BT ![]() ![]() H / - | Equivalent to ![]() | |||||
![]() | Yakoutsuki BT ![]() ![]() ![]() ![]() SM / - | Equivalent to ![]() ![]() | |||||
![]() | Kusanabiki-Geri BT ![]() ![]() ![]() ![]() L / - | Equivalent to ![]() ![]() (Ver.3.20)・Fixed an issue in which the move's properties differed from those of ![]() ![]() |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Urasigure-Geri SS ![]() L / 18 | 19F | -12 | +4 | +17G | |
![]() | Taunt![]() / - | 50 | ||||
![]() | Charge![]() SP / - | |||||
![]() | Dai Houoh Ken With back against wall ![]() ![]() ![]() M / 25 | 29F | -12 | KDN | KDN | |
![]() | Tenha Uchi BT ![]() ![]() H / - | |||||
![]() | Kozan Mawashi-Geri BT ![]() ![]() H / - | |||||
![]() | Yakoutsuki BT ![]() ![]() ![]() ![]() SM / - | |||||
![]() | Kusanabiki-Geri BT ![]() ![]() ![]() ![]() L / - |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Urasigure-Geri SS ![]() L / 18 | 19F | -12 | +4 | +17G | |
(Ver.4.00) - Changed the frame advantage upon hit from +6F to +4F. - Decreased the distance between the character and the opponent when the move lands as a counter hit. (Ver.4.20)- Some characters' guaranteed punishment unnaturally missed him. Decreased pushback to make the opponent's attacks hit. | ||||||
![]() | Taunt![]() / - | 50 | ||||
Enable Cancel 51F. | ||||||
![]() | Charge![]() SP / - | |||||
Shift to charging. | ||||||
![]() | Dai Houoh Ken With back against wall ![]() ![]() ![]() M / 25 | 29F | -12 | KDN | KDN | |
Air Status 5F. Advance Input is unavailable. Invinciblity during 8 to 18F. Meaty 16F in actualy. | ||||||
![]() | Tenha Uchi BT ![]() ![]() H / - | |||||
Equivalent to ![]() | ||||||
![]() | Kozan Mawashi-Geri BT ![]() ![]() H / - | |||||
Equivalent to ![]() | ||||||
![]() | Yakoutsuki BT ![]() ![]() ![]() ![]() SM / - | |||||
Equivalent to ![]() ![]() | ||||||
![]() | Kusanabiki-Geri BT ![]() ![]() ![]() ![]() L / - | |||||
Equivalent to ![]() ![]() (Ver.3.20)・Fixed an issue in which the move's properties differed from those of ![]() ![]() |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ5F Front Jump ![]() SP / - | Cost 5F. | |||||
![]() | TJ9F Vertical Jump ![]() SP / - | Cost 9F. | |||||
![]() | TJ5F Back Jump ![]() SP / - | Cost 5F. | |||||
![]() | Amagiwari Jump ![]() M / 10 | 9F | -21 | -11 | -11 | Fast Start-up 14F (Cost 5F). Latest Start-up 37F in actualy. Block or Hit Frame are when fast. | |
![]() | Tobi Renda Shou Jump ![]() MM / 10,10 | 9F | -12 | ±0 | ±0 | Start-up 14F in actualy. Fast Start-up 14F (Cost 5F). Latest Start-up 30F with 2nd. Latest frame equivalent to start-up 29F. | |
![]() | Murakumo Jump ![]() M / 10 | 7F | -23 | -13 | -13 | Fast Start-up 12F (Cost 5F). Latest Start-up 37F in actualy. Block or Hit Frame are when fast. | |
![]() | Tobikomi Uto Sakkatsu-Geri Jump ![]() M / 15 | 11F | -14 | -4 | -4 | Fast Start-up 16F (Cost 5F). Latest Start-up 37F in actualy. Block or Hit Frame are when fast. |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ5F Front Jump ![]() SP / - | |||||
![]() | TJ9F Vertical Jump ![]() SP / - | |||||
![]() | TJ5F Back Jump ![]() SP / - | |||||
![]() | Amagiwari Jump ![]() M / 10 | 9F | -21 | -11 | -11 | |
![]() | Tobi Renda Shou Jump ![]() MM / 10,10 | 9F | -12 | ±0 | ±0 | |
![]() | Murakumo Jump ![]() M / 10 | 7F | -23 | -13 | -13 | |
![]() | Tobikomi Uto Sakkatsu-Geri Jump ![]() M / 15 | 11F | -14 | -4 | -4 |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ5F Front Jump ![]() SP / - | |||||
Cost 5F. | ||||||
![]() | TJ9F Vertical Jump ![]() SP / - | |||||
Cost 9F. | ||||||
![]() | TJ5F Back Jump ![]() SP / - | |||||
Cost 5F. | ||||||
![]() | Amagiwari Jump ![]() M / 10 | 9F | -21 | -11 | -11 | |
Fast Start-up 14F (Cost 5F). Latest Start-up 37F in actualy. Block or Hit Frame are when fast. | ||||||
![]() | Tobi Renda Shou Jump ![]() MM / 10,10 | 9F | -12 | ±0 | ±0 | |
Start-up 14F in actualy. Fast Start-up 14F (Cost 5F). Latest Start-up 30F with 2nd. Latest frame equivalent to start-up 29F. | ||||||
![]() | Murakumo Jump ![]() M / 10 | 7F | -23 | -13 | -13 | |
Fast Start-up 12F (Cost 5F). Latest Start-up 37F in actualy. Block or Hit Frame are when fast. | ||||||
![]() | Tobikomi Uto Sakkatsu-Geri Jump ![]() M / 15 | 11F | -14 | -4 | -4 | |
Fast Start-up 16F (Cost 5F). Latest Start-up 37F in actualy. Block or Hit Frame are when fast. |
Command Move | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | C Tendoh Kudaki ![]() ![]() M / 12 | 24F | -17 | -4 | -4 | ||
![]() | Tendoh Kudaki to Use MAX mode![]() ![]() ![]() ![]() M,SP / 12 | +2 | +15 | +15 | Power Gauge Cost 1. Disable from whiff. | ||
![]() | Raikou Mawashi-Geri![]() ![]() H / 15 | 23F | +1 | +20Sp | +20Sp | ||
![]() | Raikou Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() H,SP / 15 | +5 | +24Sp | +24Sp | Power Gauge Cost 1. Disable from whiff. |
Command Move | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | C Tendoh Kudaki ![]() ![]() M / 12 | 24F | -17 | -4 | -4 | |
![]() | Tendoh Kudaki to Use MAX mode![]() ![]() ![]() ![]() M,SP / 12 | +2 | +15 | +15 | ||
![]() | Raikou Mawashi-Geri![]() ![]() H / 15 | 23F | +1 | +20Sp | +20Sp | |
![]() | Raikou Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() H,SP / 15 | +5 | +24Sp | +24Sp |
Command Move | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | C Tendoh Kudaki ![]() ![]() M / 12 | 24F | -17 | -4 | -4 | |
![]() | Tendoh Kudaki to Use MAX mode![]() ![]() ![]() ![]() M,SP / 12 | +2 | +15 | +15 | ||
Power Gauge Cost 1. Disable from whiff. | ||||||
![]() | Raikou Mawashi-Geri![]() ![]() H / 15 | 23F | +1 | +20Sp | +20Sp | |
![]() | Raikou Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() H,SP / 15 | +5 | +24Sp | +24Sp | ||
Power Gauge Cost 1. Disable from whiff. |
Special Move | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Reppuu Ken![]() ![]() ![]() ![]() SM / 14 | 19F | -13 | -5 | -5 | 56 37 | Damage 1 on block. |
![]() | Double Reppuu Ken![]() ![]() ![]() ![]() SM,SM / 10,8 | 19F | -19 | -8 | -8 | Damage total 2 on block. | |
![]() | TSTJ Hishou Nichirin Zan (Light) ![]() ![]() ![]() ![]() SM,H / 10,15 | 19F | -6 | KDN | KDN* | Meaty 2F on 1st attack. (S3)- New move. (Ver.4.00) - Changed the attack startup from frame 19-20 to frame 19-21. - Shortened the opponent’s recovery time when the move is blocked by 1 frame. - Changed the damage from 10,17 to 10,15. | |
![]() | TSTJ Hishou Nichirin Zan (Heavy) ![]() ![]() ![]() ![]() SM,H / 10,15 | 23F | -6 | KDN | KDN* | Meaty 2F on 1st attack. (S3)- New move. (Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25. - Shortened the opponent’s recovery time when the move is blocked by 1 frame. - Changed the damage from 10,17 to 10,15. | |
![]() | Fudou Ken![]() ![]() ![]() ![]() H / 20 | 15F | -15 | KDN | KDN | Damage 1 on block. ・Damage changed from 15 to 20. | |
![]() | Fudou Ken・A (1)![]() ![]() ![]() ![]() H / 10 | 20F | -15 | -5 | -5 | Damage 1 on block. Can be delayed 4F. | |
![]() | Fudou Ken・A![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,15 | -15 | KDN | KDN | Combo from 1st hit. Damage total 2 on block. | ||
![]() | Fudou Ken・Un![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,20 | -8C | KDN | KDN | Forces an opponent to crouching on block. Damage total 2 on block. | ||
![]() | Fudou Ken・Ba![]() ![]() ![]() ![]() ![]() ![]() H,L / 10,15 | -18 | KDN | KDN | Returns to crouching. Damage total 2 on block. (Ver.3.30) -Damage changed from 20 to 15. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||
![]() | Pw8F Jaei Ken (Light) ![]() ![]() ![]() ![]() ![]() ![]() SM,H / 10,15 | 22F | -9 | KDN | KDN* | Damage total 2 on block. Easy command ![]() ![]() ![]() ![]() Disable 2nd on 1st whiff. | |
![]() | Pw8F Jaei Ken (Heavy) ![]() ![]() ![]() ![]() ![]() ![]() SM,M,M / 10,5,15 | 22F | -14 | KDN | KDN | Damage total 3 on block. Easy command ![]() ![]() ![]() ![]() Total damage 27 by combo scaling. Disable 2nd on 1st whiff. | |
![]() | Shippu Ken Jump ![]() ![]() ![]() ![]() ![]() SM / 14 | 17F | -31 | -19 | -19 | Damage 1 on block. | |
![]() | Hien Shikkyaku to Shippu Ken![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SM / 15.14 | -30 | - | - | Damage 1 on block. Disable 2nd on 1st whiff. |
Special Move | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Reppuu Ken![]() ![]() ![]() ![]() SM / 14 | 19F | -13 | -5 | -5 | 56 37 |
![]() | Double Reppuu Ken![]() ![]() ![]() ![]() SM,SM / 10,8 | 19F | -19 | -8 | -8 | |
![]() | TSTJ Hishou Nichirin Zan (Light) ![]() ![]() ![]() ![]() SM,H / 10,15 | 19F | -6 | KDN | KDN* | |
![]() | TSTJ Hishou Nichirin Zan (Heavy) ![]() ![]() ![]() ![]() SM,H / 10,15 | 23F | -6 | KDN | KDN* | |
![]() | Fudou Ken![]() ![]() ![]() ![]() H / 20 | 15F | -15 | KDN | KDN | |
![]() | Fudou Ken・A (1)![]() ![]() ![]() ![]() H / 10 | 20F | -15 | -5 | -5 | |
![]() | Fudou Ken・A![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,15 | -15 | KDN | KDN | ||
![]() | Fudou Ken・Un![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,20 | -8C | KDN | KDN | ||
![]() | Fudou Ken・Ba![]() ![]() ![]() ![]() ![]() ![]() H,L / 10,15 | -18 | KDN | KDN | ||
![]() | Pw8F Jaei Ken (Light) ![]() ![]() ![]() ![]() ![]() ![]() SM,H / 10,15 | 22F | -9 | KDN | KDN* | |
![]() | Pw8F Jaei Ken (Heavy) ![]() ![]() ![]() ![]() ![]() ![]() SM,M,M / 10,5,15 | 22F | -14 | KDN | KDN | |
![]() | Shippu Ken Jump ![]() ![]() ![]() ![]() ![]() SM / 14 | 17F | -31 | -19 | -19 | |
![]() | Hien Shikkyaku to Shippu Ken![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SM / 15.14 | -30 | - | - |
Special Move | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Reppuu Ken![]() ![]() ![]() ![]() SM / 14 | 19F | -13 | -5 | -5 | 56 37 |
Damage 1 on block. | ||||||
![]() | Double Reppuu Ken![]() ![]() ![]() ![]() SM,SM / 10,8 | 19F | -19 | -8 | -8 | |
Damage total 2 on block. | ||||||
![]() | TSTJ Hishou Nichirin Zan (Light) ![]() ![]() ![]() ![]() SM,H / 10,15 | 19F | -6 | KDN | KDN* | |
Meaty 2F on 1st attack. (S3)- New move. (Ver.4.00) - Changed the attack startup from frame 19-20 to frame 19-21. - Shortened the opponent’s recovery time when the move is blocked by 1 frame. - Changed the damage from 10,17 to 10,15. | ||||||
![]() | TSTJ Hishou Nichirin Zan (Heavy) ![]() ![]() ![]() ![]() SM,H / 10,15 | 23F | -6 | KDN | KDN* | |
Meaty 2F on 1st attack. (S3)- New move. (Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25. - Shortened the opponent’s recovery time when the move is blocked by 1 frame. - Changed the damage from 10,17 to 10,15. | ||||||
![]() | Fudou Ken![]() ![]() ![]() ![]() H / 20 | 15F | -15 | KDN | KDN | |
Damage 1 on block. ・Damage changed from 15 to 20. | ||||||
![]() | Fudou Ken・A (1)![]() ![]() ![]() ![]() H / 10 | 20F | -15 | -5 | -5 | |
Damage 1 on block. Can be delayed 4F. | ||||||
![]() | Fudou Ken・A![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,15 | -15 | KDN | KDN | ||
Combo from 1st hit. Damage total 2 on block. | ||||||
![]() | Fudou Ken・Un![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,20 | -8C | KDN | KDN | ||
Forces an opponent to crouching on block. Damage total 2 on block. | ||||||
![]() | Fudou Ken・Ba![]() ![]() ![]() ![]() ![]() ![]() H,L / 10,15 | -18 | KDN | KDN | ||
Returns to crouching. Damage total 2 on block. (Ver.3.30) -Damage changed from 20 to 15. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Pw8F Jaei Ken (Light) ![]() ![]() ![]() ![]() ![]() ![]() SM,H / 10,15 | 22F | -9 | KDN | KDN* | |
Damage total 2 on block. Easy command ![]() ![]() ![]() ![]() Disable 2nd on 1st whiff. | ||||||
![]() | Pw8F Jaei Ken (Heavy) ![]() ![]() ![]() ![]() ![]() ![]() SM,M,M / 10,5,15 | 22F | -14 | KDN | KDN | |
Damage total 3 on block. Easy command ![]() ![]() ![]() ![]() Total damage 27 by combo scaling. Disable 2nd on 1st whiff. | ||||||
![]() | Shippu Ken Jump ![]() ![]() ![]() ![]() ![]() SM / 14 | 17F | -31 | -19 | -19 | |
Damage 1 on block. | ||||||
![]() | Hien Shikkyaku to Shippu Ken![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SM / 15.14 | -30 | - | - | ||
Damage 1 on block. Disable 2nd on 1st whiff. |
EX Special Move | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Use MAX mode When keep 1 power gauge ![]() SP / - | 49 | Power Gauge Cost 1. Release after 12 sec. or using Super Special Move. (Ver.2.10)・Meter build across the board has been reduced by 15%. | ||||
![]() | EX Double Reppuu Ken MAX mode ![]() ![]() ![]() ![]() SM,SM / 10,10 | 19F | +1 | KDN | KDN | Damage total 2 on block. ・Opponent reaction on 2nd hit or mid-air 2nd hit was changed. | |
![]() | TSTJ EX Hishou Nichirin Zan MAX mode ![]() ![]() ![]() ![]() SM,H / 10,15 | 23F | -2 | KDN | KDN | Meaty 2F on 1st attack. (S3)- New move. (Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25. - Shortened the opponent’s recovery time when the move is blocked by 1 frame. - Changed the opponent’s behavior upon hit. - Changed the damage from 10,17 to 10,15. | |
![]() | EX Fudou Ken・A (1) MAX mode ![]() ![]() ![]() ![]() H / 10 | 20F | -12 | -2 | -2 | Damage 1 on block. | |
![]() | WB EX Fudou Ken・A MAX mode ![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,10 | -2 | KDN | KDN | Combo from 1st hit. Damage total 2 on block. ・Damage changed from 18 to 10. ・Changed from ±0F to -2F on block. ・Causes Wall Bounce on hit. | ||
![]() | EX Fudou Ken・Un MAX mode ![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,20 | -8C | LNC | LNC | Forces an opponent to crouching on block. Damage total 2 on block. ・Damage changed from 23 to 20. | ||
![]() | EX Fudou Ken・Ba MAX mode ![]() ![]() ![]() ![]() ![]() ![]() H,L / 10,15 | -18 | KDN | KDN | Damage total 2 on block. ・Damage changed from 23 to 20. (Ver.3.30)・Changed the damage from 20 to 15. | ||
![]() | Pw8F EX Jaei Ken MAX mode ![]() ![]() ![]() ![]() ![]() ![]() SM,M,M / 10,5,15 | 22F | -2 | KDN | KDN | Damage total 3 on block. Easy command ![]() ![]() ![]() ![]() Total damage 27 by combo scaling. Disable 2nd on 1st whiff. | |
![]() | EX Shippu Ken MAX& Jump ![]() ![]() ![]() ![]() SM / 14 | 17F | +4 | +15 | +15 | Damage 1 on block. Frame is at low altitude. | |
![]() | Hien Shikkyaku to EX Shippu Ken MAX mode ![]() ![]() ![]() ![]() ![]() ![]() M,SM / 15,14 | +4 | - | - | Damage 1 on block. Disable 2nd on 1st whiff. |
EX Special Move | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Use MAX mode When keep 1 power gauge ![]() SP / - | 49 | ||||
![]() | EX Double Reppuu Ken MAX mode ![]() ![]() ![]() ![]() SM,SM / 10,10 | 19F | +1 | KDN | KDN | |
![]() | TSTJ EX Hishou Nichirin Zan MAX mode ![]() ![]() ![]() ![]() SM,H / 10,15 | 23F | -2 | KDN | KDN | |
![]() | EX Fudou Ken・A (1) MAX mode ![]() ![]() ![]() ![]() H / 10 | 20F | -12 | -2 | -2 | |
![]() | WB EX Fudou Ken・A MAX mode ![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,10 | -2 | KDN | KDN | ||
![]() | EX Fudou Ken・Un MAX mode ![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,20 | -8C | LNC | LNC | ||
![]() | EX Fudou Ken・Ba MAX mode ![]() ![]() ![]() ![]() ![]() ![]() H,L / 10,15 | -18 | KDN | KDN | ||
![]() | Pw8F EX Jaei Ken MAX mode ![]() ![]() ![]() ![]() ![]() ![]() SM,M,M / 10,5,15 | 22F | -2 | KDN | KDN | |
![]() | EX Shippu Ken MAX& Jump ![]() ![]() ![]() ![]() SM / 14 | 17F | +4 | +15 | +15 | |
![]() | Hien Shikkyaku to EX Shippu Ken MAX mode ![]() ![]() ![]() ![]() ![]() ![]() M,SM / 15,14 | +4 | - | - |
EX Special Move | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Use MAX mode When keep 1 power gauge ![]() SP / - | 49 | ||||
Power Gauge Cost 1. Release after 12 sec. or using Super Special Move. (Ver.2.10)・Meter build across the board has been reduced by 15%. | ||||||
![]() | EX Double Reppuu Ken MAX mode ![]() ![]() ![]() ![]() SM,SM / 10,10 | 19F | +1 | KDN | KDN | |
Damage total 2 on block. ・Opponent reaction on 2nd hit or mid-air 2nd hit was changed. | ||||||
![]() | TSTJ EX Hishou Nichirin Zan MAX mode ![]() ![]() ![]() ![]() SM,H / 10,15 | 23F | -2 | KDN | KDN | |
Meaty 2F on 1st attack. (S3)- New move. (Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25. - Shortened the opponent’s recovery time when the move is blocked by 1 frame. - Changed the opponent’s behavior upon hit. - Changed the damage from 10,17 to 10,15. | ||||||
![]() | EX Fudou Ken・A (1) MAX mode ![]() ![]() ![]() ![]() H / 10 | 20F | -12 | -2 | -2 | |
Damage 1 on block. | ||||||
![]() | WB EX Fudou Ken・A MAX mode ![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,10 | -2 | KDN | KDN | ||
Combo from 1st hit. Damage total 2 on block. ・Damage changed from 18 to 10. ・Changed from ±0F to -2F on block. ・Causes Wall Bounce on hit. | ||||||
![]() | EX Fudou Ken・Un MAX mode ![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,20 | -8C | LNC | LNC | ||
Forces an opponent to crouching on block. Damage total 2 on block. ・Damage changed from 23 to 20. | ||||||
![]() | EX Fudou Ken・Ba MAX mode ![]() ![]() ![]() ![]() ![]() ![]() H,L / 10,15 | -18 | KDN | KDN | ||
Damage total 2 on block. ・Damage changed from 23 to 20. (Ver.3.30)・Changed the damage from 20 to 15. | ||||||
![]() | Pw8F EX Jaei Ken MAX mode ![]() ![]() ![]() ![]() ![]() ![]() SM,M,M / 10,5,15 | 22F | -2 | KDN | KDN | |
Damage total 3 on block. Easy command ![]() ![]() ![]() ![]() Total damage 27 by combo scaling. Disable 2nd on 1st whiff. | ||||||
![]() | EX Shippu Ken MAX& Jump ![]() ![]() ![]() ![]() SM / 14 | 17F | +4 | +15 | +15 | |
Damage 1 on block. Frame is at low altitude. | ||||||
![]() | Hien Shikkyaku to EX Shippu Ken MAX mode ![]() ![]() ![]() ![]() ![]() ![]() M,SM / 15,14 | +4 | - | - | ||
Damage 1 on block. Disable 2nd on 1st whiff. |
Super Special Move | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Raigou Reppuu Ken When keep 2 power gauges ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM*5 / 13*5 | 10F | +1 | KDN | KDN | Power Gauge Cost 2. Total damage 39 by combo scaling. ・Damage changed from 14,14,14,14,14 to 13,13,13,13,13. | |
![]() | Raging Storm When keep 2 power gauges ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM / 43 | 9F | -18 | LNC | LNC | Power Gauge Cost 2. Easy command ![]() ![]() ![]() ![]() ![]() ![]() ・Damage changed from 45 to 43. | |
![]() | Raigou Midaretuki When keep 2 power gauges ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SM*5 / 7,10,15,13*5 | +1 | KDN | KDN | ・Damage changed from 14,14,14,14,14 to 13,13,13,13,13. |
Super Special Move | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Raigou Reppuu Ken When keep 2 power gauges ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM*5 / 13*5 | 10F | +1 | KDN | KDN | |
![]() | Raging Storm When keep 2 power gauges ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM / 43 | 9F | -18 | LNC | LNC | |
![]() | Raigou Midaretuki When keep 2 power gauges ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SM*5 / 7,10,15,13*5 | +1 | KDN | KDN |
Super Special Move | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Raigou Reppuu Ken When keep 2 power gauges ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM*5 / 13*5 | 10F | +1 | KDN | KDN | |
Power Gauge Cost 2. Total damage 39 by combo scaling. ・Damage changed from 14,14,14,14,14 to 13,13,13,13,13. | ||||||
![]() | Raging Storm When keep 2 power gauges ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM / 43 | 9F | -18 | LNC | LNC | |
Power Gauge Cost 2. Easy command ![]() ![]() ![]() ![]() ![]() ![]() ・Damage changed from 45 to 43. | ||||||
![]() | Raigou Midaretuki When keep 2 power gauges ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SM*5 / 7,10,15,13*5 | +1 | KDN | KDN | ||
・Damage changed from 14,14,14,14,14 to 13,13,13,13,13. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rahomon Rage ![]() ![]() UB(H) / 55 | 20F | Th | Th | Th | Guard point 8F. | |
![]() | Deadly Rave (1) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 10 | 20F | -22 | -16 | -16 | Guard point 8F. | |
![]() | Deadly Rave (2) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H / 10,4 | - | +5 | - | Combo from 1st hit. | ||
![]() | Deadly Rave (3) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 10,4*2 | - | -8 | - | Combo from 1st hit. | ||
![]() | Deadly Rave (4) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 10,4*3 | - | -9 | - | Combo from 1st hit. | ||
![]() | Deadly Rave (5) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M / 10,4*4 | - | -8 | - | Combo from 1st hit. | ||
![]() | Deadly Rave (6) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L / 10,4*5 | - | -13 | - | Combo from 1st hit. Returns to crouching. | ||
![]() | Deadly Rave (7) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M / 10,4*6 | - | -9 | - | Combo from 1st hit. | ||
![]() | Deadly Rave (8) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M,H / 10,4*7 | - | -1 | - | Combo from 1st hit. | ||
![]() | Deadly Rave (9) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M,H,H / 10,4*8 | - | +19G | - | Combo from 1st hit. | ||
![]() | Deadly Rave Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M,H,H,UB(M) / 10,4*8,20 | - | KDN | - | Combo from 1st hit. (S3)- Changed the damage of the 10th hit from 15 to 25. (Ver.3.30)・Changed the damage on the tenth hit from 25 to 20. (Ver.3.31)・Fixed an issue in which the opponent's behavior when hit in midair was different than on ground. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rahomon Rage ![]() ![]() UB(H) / 55 | 20F | Th | Th | Th | |
![]() | Deadly Rave (1) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 10 | 20F | -22 | -16 | -16 | |
![]() | Deadly Rave (2) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H / 10,4 | - | +5 | - | ||
![]() | Deadly Rave (3) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 10,4*2 | - | -8 | - | ||
![]() | Deadly Rave (4) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 10,4*3 | - | -9 | - | ||
![]() | Deadly Rave (5) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M / 10,4*4 | - | -8 | - | ||
![]() | Deadly Rave (6) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L / 10,4*5 | - | -13 | - | ||
![]() | Deadly Rave (7) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M / 10,4*6 | - | -9 | - | ||
![]() | Deadly Rave (8) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M,H / 10,4*7 | - | -1 | - | ||
![]() | Deadly Rave (9) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M,H,H / 10,4*8 | - | +19G | - | ||
![]() | Deadly Rave Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M,H,H,UB(M) / 10,4*8,20 | - | KDN | - |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rahomon Rage ![]() ![]() UB(H) / 55 | 20F | Th | Th | Th | |
Guard point 8F. | ||||||
![]() | Deadly Rave (1) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 10 | 20F | -22 | -16 | -16 | |
Guard point 8F. | ||||||
![]() | Deadly Rave (2) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H / 10,4 | - | +5 | - | ||
Combo from 1st hit. | ||||||
![]() | Deadly Rave (3) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 10,4*2 | - | -8 | - | ||
Combo from 1st hit. | ||||||
![]() | Deadly Rave (4) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 10,4*3 | - | -9 | - | ||
Combo from 1st hit. | ||||||
![]() | Deadly Rave (5) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M / 10,4*4 | - | -8 | - | ||
Combo from 1st hit. | ||||||
![]() | Deadly Rave (6) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L / 10,4*5 | - | -13 | - | ||
Combo from 1st hit. Returns to crouching. | ||||||
![]() | Deadly Rave (7) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M / 10,4*6 | - | -9 | - | ||
Combo from 1st hit. | ||||||
![]() | Deadly Rave (8) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M,H / 10,4*7 | - | -1 | - | ||
Combo from 1st hit. | ||||||
![]() | Deadly Rave (9) Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M,H,H / 10,4*8 | - | +19G | - | ||
Combo from 1st hit. | ||||||
![]() | Deadly Rave Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M,H,H,UB(M) / 10,4*8,20 | - | KDN | - | ||
Combo from 1st hit. (S3)- Changed the damage of the 10th hit from 15 to 25. (Ver.3.30)・Changed the damage on the tenth hit from 25 to 20. (Ver.3.31)・Fixed an issue in which the opponent's behavior when hit in midair was different than on ground. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Ko Satsu Shou![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F 正面 | Long Range Throw when input ![]() Wall Hit. | |
![]() | Ko Satsu Nage![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F Reverse Pos. | Long Range Throw when input ![]() | |
![]() | Ko Satsu Shou Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | |||
![]() | Ko Satsu Nage Approach from right side Th(H) / 40 | Reverse Pos. Head-sd. Face-up | ![]() -3F | |||
![]() | Shinkuu Nage Approach from behind Th(H) / 50(44) | Reverse Pos. Head-sd. Face-up | disable | Wall Stun with one's back to the wal.l Damage () is wall bonus. | ||
![]() | Shinkuu Nage![]() ![]() Th(H) / 40 | 11F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | Wall Stun with one's back to the wal.l (Ver.5.00)・Changed the damage on wall hit from 44 to 40. | |
![]() | Raimei Gouha Nage While enemy is down ![]() ![]() ![]() ![]() Th(Down) / 20 | 18F | Reverse Pos. Head-sd. Face-up | disable | ||
![]() | Jyoudan Atemi![]() ![]() ![]() ![]() ![]() ![]() Reversal(H) / 45 | Reverse Pos. Head-sd. Face-up | disable | 50 | Reversal(H) during 3 to 18F. Reversal(H/M) during MAX mode. | |
![]() | Chuudan Atemi![]() ![]() ![]() ![]() ![]() ![]() Reversal(M) / 0 | Reverse Pos. +14F | disable | 50 | Reversal(M) during 3 to 18F. (Ver.5.00)・Changed from +16F to +14F on successful attack reversal. | |
![]() | Gedan Atemi![]() ![]() ![]() ![]() ![]() ![]() ![]() Reversal(L) / 30 | disable | 50 | Reversal(L) during 3 to 18F. To crouch on whiff. ・Damage changed from 25 to 30. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Ko Satsu Shou![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F 正面 | |
![]() | Ko Satsu Nage![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F Reverse Pos. | |
![]() | Ko Satsu Shou Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Ko Satsu Nage Approach from right side Th(H) / 40 | Reverse Pos. Head-sd. Face-up | ![]() -3F | ||
![]() | Shinkuu Nage Approach from behind Th(H) / 50(44) | Reverse Pos. Head-sd. Face-up | disable | ||
![]() | Shinkuu Nage![]() ![]() Th(H) / 40 | 11F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | |
![]() | Raimei Gouha Nage While enemy is down ![]() ![]() ![]() ![]() Th(Down) / 20 | 18F | Reverse Pos. Head-sd. Face-up | disable | |
![]() | Jyoudan Atemi![]() ![]() ![]() ![]() ![]() ![]() Reversal(H) / 45 | Reverse Pos. Head-sd. Face-up | disable | 50 | |
![]() | Chuudan Atemi![]() ![]() ![]() ![]() ![]() ![]() Reversal(M) / 0 | Reverse Pos. +14F | disable | 50 | |
![]() | Gedan Atemi![]() ![]() ![]() ![]() ![]() ![]() ![]() Reversal(L) / 30 | disable | 50 |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Ko Satsu Shou![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F 正面 | |
Long Range Throw when input ![]() Wall Hit. | |||||
![]() | Ko Satsu Nage![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F Reverse Pos. | |
Long Range Throw when input ![]() | |||||
![]() | Ko Satsu Shou Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Ko Satsu Nage Approach from right side Th(H) / 40 | Reverse Pos. Head-sd. Face-up | ![]() -3F | ||
![]() | Shinkuu Nage Approach from behind Th(H) / 50(44) | Reverse Pos. Head-sd. Face-up | disable | ||
Wall Stun with one's back to the wal.l Damage () is wall bonus. | |||||
![]() | Shinkuu Nage![]() ![]() Th(H) / 40 | 11F | Reverse Pos. Head-sd. Face-up | ![]() ±0F Reverse Pos. | |
Wall Stun with one's back to the wal.l (Ver.5.00)・Changed the damage on wall hit from 44 to 40. | |||||
![]() | Raimei Gouha Nage While enemy is down ![]() ![]() ![]() ![]() Th(Down) / 20 | 18F | Reverse Pos. Head-sd. Face-up | disable | |
![]() | Jyoudan Atemi![]() ![]() ![]() ![]() ![]() ![]() Reversal(H) / 45 | Reverse Pos. Head-sd. Face-up | disable | 50 | |
Reversal(H) during 3 to 18F. Reversal(H/M) during MAX mode. | |||||
![]() | Chuudan Atemi![]() ![]() ![]() ![]() ![]() ![]() Reversal(M) / 0 | Reverse Pos. +14F | disable | 50 | |
Reversal(M) during 3 to 18F. (Ver.5.00)・Changed from +16F to +14F on successful attack reversal. | |||||
![]() | Gedan Atemi![]() ![]() ![]() ![]() ![]() ![]() ![]() Reversal(L) / 30 | disable | 50 | ||
Reversal(L) during 3 to 18F. To crouch on whiff. ・Damage changed from 25 to 30. |
UPDATE
Ver.3.00(2019/09/06)
- Reduced "Power Gauge" increase by 50% when guarding / hitting an opponent's attack