DETAILS:

GEESE HOWARD:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
C
Tenha Uchi

H / 7
10F+1+8+8
Tenha Uchi to Use MAX mode

H,SP / 7
 -2+5+5Power Gauge Cost 1.
Disable from whiff.
Tenha Jinchusen (2)

H,H / 7,7
 -1+6+6Combo from 1st hit.
Tenha Jinchusen

H,H,H / 7,7,12
 -12+7+7Combo from 1st hit.
Jyurin Niren

H,M / 7,10
 -7+4+4Combo from 1st hit.
Jyurin Midaretuki (3)

H,M,M / 7,10,15
 -19-8-8Combo from 2nd CH.
Can be delayed 8F.
Combo can be delayed 8F from CH.
Jyurin Midaretuki

H,M,M,H / 7,10,15,20
 -15KDNKDNCombo from 3rd hit.
Enable connect to Super Special Move.
Damage 1 on block.
・Damage changed from 15 to 20.
Jyurin Niren to Raikou Mawashi-Geri

H,M,H / 7,10,15
 +1+20Sp+20SpCombo from 2nd CH.
Jyurin Niren to Raikou Mawashi-Geri to Use MAX mode

H,M,H,SP / 7,10,15
 +5+24Sp+24SpPower Gauge Cost 1.
Disable from whiff.
C
Fuwa

SM / 13
15F-13-4-4
・Damage changed from 15 to 13.
Fuwa to Use MAX mode

SM,SP / 15
 +2+11+11Power Gauge Cost 1.
Disable from whiff.
Mikazuki Nidan-Geri (1)

H / 10
16F-8±0±0
Mikazuki Nidan-Geri

H,M / 10,10
 -13±0KDNCombo from 1st hit.
Can be delayed 14F.
Combo can be delayed 9F from hit.
・Changed from -14F to -13F on block.
・Changed from -1F to ±0F on hit.
HMTS
Kozan Mawashi-Geri

H / 17
16F-8KDNKDN48
32
(S3)– Changed the frame advantage when blocked from -3F to -8F.
– Increased the recovery time after the move misses by 5 frames (total from 43F to 48F).
Kassatsuakken:Suigetsu Uchi

M / 20
14F-14KDNKDN48
34
・Damage changed from 19 to 20.
・Changed from -9F to -14F on block.
・Opponenter reaction on hit and mid-air hit was changed.
・Recovery on whiff increased by 7F.
Nioh Kuzushi

MH / 5,10
17F-14KDNKDN
(S3)– Changed the attack startup from frame 20F to 17F.
Nioh Kuzushi to Use MAX mode

MH,SP / 5,10
 +2KDNKDNPower Gauge Cost 1.
Disable from whiff.
Nioh Dokoku
(must hit)
MH,H / 5,10,15
 -9KDNKDNInput Timing is during 2nd hit.
Zettou Sokutou-Geri

M / 21
19F-13KDNKDN
・Changed from -14F to -13F on block.
TJ10F
Hien Shikkyaku

M / 15
24F-9KDNKDN52
28
Meaty 1F in actualy.
・Recovery increased on block and whiff by 4F (Changed from -5F to -9F on block).
・Recovery decreased on hit by 2F.
Murasame Raisou (1)

M / 10
13F-3+5+535
22
(S3)– Changed the frame advantage when blocked from -1F to -3F.
– Changed the frame advantage upon hit from +7F to +5F.
Burasame Raisou

M,H / 10,8
 -4+4+4Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -2F to -4F.
– Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction.
Murasame Zettou

M,M / 10,21
 -13KDNKDNCombo from 1st CH.
Can be delayed 6F.
Combo can be delayed 4F from CH.
・Changed from -14F to -13F on block.
・Opponent closer on block.
HMTSWH
Fusumae Yaburi

M / 17
18F-9+11G
+23W
+11G
+23W
51
33
(S3)– Changed the frame advantage when blocked from -5F to -9F.
– Increased the recovery time after the move misses by 4 frames (total from 47F to 51F).
– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (NH:+14SpF, CH:KDN to +11GF).
 Wall crush inducing hit is implemented.
Kekkai-Geri

L / 11
15F-13-2-2
Kekkai Shomon Nidan-Geri

L,M / 11,14
 -13-2KDNCombo from 1st CH.
WB
Kekkai-Geri to Fudo Kassatsu Uraken

L,M / 11,25
 +2KDNKDN
・Startup changed from 26F to 24F.
・Changed from -3F to +2F on block.
Kekkai-Geri to Fudo Raiko Mawashi-Geri

L,H / 11,15
 +1+20Sp+20Sp
Kekkai-Geri to Fudo Raiko Mawashi-Geri to Use MAX mode

L,H,SP / 11,15
 +5+24Sp+24SpPower Gauge Cost 1.
Disable from whiff.
Shomon-Geri

M / 15
14F-7+4+4
CTC4F
Yakoutsuki
or FC
SM / 5
10F-5+6G+6GReturns to crouching.
Returns to standing when input .
(S3)– “” can no longer be chained together this move after landing it as a counter hit.
Yakoutsuki to Use MAX mode
or FC
SM,SP / 5
 -1+10G+10GPower Gauge Cost 1.
Disable from whiff.
TC6F
Unsuiwari
or FC
L / 13
14F-14-3-3Returns to crouching.
TC6F
Kokotsuharai
or FC
L / 12
15F-15-5-5
(S3)– Changed the frame advantage when blocked from -12F to -15F.
– Changed the frame advantage upon hit from -2F to -5F.
CTC
Kokotsuharai to Yakoutsuki

L,SM / 12,5
 -9+2+2Combo from 1st CH.
TC
Kokotsuharai to Yakoutsuki to Use MAX mode

L,SM,SP / 12,5
 -1+10G+10Power Gauge Cost 1.
Disable from whiff.
CTC6F
Kusanabiki-Geri
or FC
L / 15
17F-31-6KDN
・Damage changed from 14 to 15.
(Ver.2.20)・Fixed an issue in which FC & BT damage differed from that of .
TC6F
Kusanabiki-Geri to Use MAX mode
or FC
L,SP / 15
 -+15GKDNPower Gauge Cost 1.
TC6F
Kouten Bakusai

L / 15
24F-18KDNKDN
(Ver.4.00) - Changed the damage from 20 to 15.
- Decreased the distance between the character and the opponent when the move hits.
Kobokurtsuki

H / 8
12F-7+4+4
(Ver.4.00) - Changed the damage from 10 to 8.
Kobokurenpatsuki

H,M / 8,23
 -12+1KDNCombo from 1st hit.
・Damage changed from 17 to 18.
(Ver.3.30)・Changed the frame advantage when blocked from -7F to -12F.
・Decreased the distance between the character and the opponent when the move is blocked.
・Changed the frame advantage upon hit from +4F to +1F.
(Ver.4.00) - Changed the damage from 18 to 23.
Kobokurtsuki to Raikou Mawashi-Geri

H,H / 8,15
 +1+20Sp+20SpCombo from 1st hit.
(Ver.4.00) - New move.
Kobokurtsuki to Raikou Mawashi-Geri to Use MAX mode

H,H,SP / 8,15
 +5+24Sp+24SpCombo from 1st hit.
Power Gauge Cost 1.
Disable from whiff.
(Ver.4.00) - New move.
WB
Fudo Kassatsu Uraken

M / 23
24F+2KDNKDN
・Damage changed from 25 to 23.
・Startup changed from 26F to 24F.
・Changed from -3F to +2F on block.
Inazumageri

M / 11
14F-12-1-1
(Ver.2.30)・Increased recovers of first attack by 3f (from -9 to -12 on block, from +2 to -1 on hti).
Inazumageri to Tenyaburi

M,M / 11,15
 -15KDNKDNCombo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.2.30)・Depending on input timing, the second attack would gain unintended homing capabilities.
Inazumageri to Tenyaburi to Use MAX mode

M,M,SP / 11,15
 +2KDNKDNPower Gauge Cost 1.
Disable from whiff.
Fukuto:Hitchugeri

L / 10
19F-13-4-2
TS
Fukuto:Hitchugeri to Ryuzukake-Geri

L,H / 10,17
 -3+16SpKDNCombo from 1st CH.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
C
Tenha Uchi

H / 7
10F+1+8+8
Tenha Uchi to Use MAX mode

H,SP / 7
 -2+5+5
Tenha Jinchusen (2)

H,H / 7,7
 -1+6+6
Tenha Jinchusen

H,H,H / 7,7,12
 -12+7+7
Jyurin Niren

H,M / 7,10
 -7+4+4
Jyurin Midaretuki (3)

H,M,M / 7,10,15
 -19-8-8
Jyurin Midaretuki

H,M,M,H / 7,10,15,20
 -15KDNKDN
Jyurin Niren to Raikou Mawashi-Geri

H,M,H / 7,10,15
 +1+20Sp+20Sp
Jyurin Niren to Raikou Mawashi-Geri to Use MAX mode

H,M,H,SP / 7,10,15
 +5+24Sp+24Sp
C
Fuwa

SM / 13
15F-13-4-4
Fuwa to Use MAX mode

SM,SP / 15
 +2+11+11
Mikazuki Nidan-Geri (1)

H / 10
16F-8±0±0
Mikazuki Nidan-Geri

H,M / 10,10
 -13±0KDN
HMTS
Kozan Mawashi-Geri

H / 17
16F-8KDNKDN48
32
Kassatsuakken:Suigetsu Uchi

M / 20
14F-14KDNKDN48
34
Nioh Kuzushi

MH / 5,10
17F-14KDNKDN
Nioh Kuzushi to Use MAX mode

MH,SP / 5,10
 +2KDNKDN
Nioh Dokoku
(must hit)
MH,H / 5,10,15
 -9KDNKDN
Zettou Sokutou-Geri

M / 21
19F-13KDNKDN
TJ10F
Hien Shikkyaku

M / 15
24F-9KDNKDN52
28
Murasame Raisou (1)

M / 10
13F-3+5+535
22
Burasame Raisou

M,H / 10,8
 -4+4+4
Murasame Zettou

M,M / 10,21
 -13KDNKDN
HMTSWH
Fusumae Yaburi

M / 17
18F-9+11G
+23W
+11G
+23W
51
33
Kekkai-Geri

L / 11
15F-13-2-2
Kekkai Shomon Nidan-Geri

L,M / 11,14
 -13-2KDN
WB
Kekkai-Geri to Fudo Kassatsu Uraken

L,M / 11,25
 +2KDNKDN
Kekkai-Geri to Fudo Raiko Mawashi-Geri

L,H / 11,15
 +1+20Sp+20Sp
Kekkai-Geri to Fudo Raiko Mawashi-Geri to Use MAX mode

L,H,SP / 11,15
 +5+24Sp+24Sp
Shomon-Geri

M / 15
14F-7+4+4
CTC4F
Yakoutsuki
or FC
SM / 5
10F-5+6G+6G
Yakoutsuki to Use MAX mode
or FC
SM,SP / 5
 -1+10G+10G
TC6F
Unsuiwari
or FC
L / 13
14F-14-3-3
TC6F
Kokotsuharai
or FC
L / 12
15F-15-5-5
CTC
Kokotsuharai to Yakoutsuki

L,SM / 12,5
 -9+2+2
TC
Kokotsuharai to Yakoutsuki to Use MAX mode

L,SM,SP / 12,5
 -1+10G+10
CTC6F
Kusanabiki-Geri
or FC
L / 15
17F-31-6KDN
TC6F
Kusanabiki-Geri to Use MAX mode
or FC
L,SP / 15
 -+15GKDN
TC6F
Kouten Bakusai

L / 15
24F-18KDNKDN
Kobokurtsuki

H / 8
12F-7+4+4
Kobokurenpatsuki

H,M / 8,23
 -12+1KDN
Kobokurtsuki to Raikou Mawashi-Geri

H,H / 8,15
 +1+20Sp+20Sp
Kobokurtsuki to Raikou Mawashi-Geri to Use MAX mode

H,H,SP / 8,15
 +5+24Sp+24Sp
WB
Fudo Kassatsu Uraken

M / 23
24F+2KDNKDN
Inazumageri

M / 11
14F-12-1-1
Inazumageri to Tenyaburi

M,M / 11,15
 -15KDNKDN
Inazumageri to Tenyaburi to Use MAX mode

M,M,SP / 11,15
 +2KDNKDN
Fukuto:Hitchugeri

L / 10
19F-13-4-2
TS
Fukuto:Hitchugeri to Ryuzukake-Geri

L,H / 10,17
 -3+16SpKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
C
Tenha Uchi

H / 7
10F+1+8+8
 
Tenha Uchi to Use MAX mode

H,SP / 7
 -2+5+5
Power Gauge Cost 1.
Disable from whiff.
Tenha Jinchusen (2)

H,H / 7,7
 -1+6+6
Combo from 1st hit.
Tenha Jinchusen

H,H,H / 7,7,12
 -12+7+7
Combo from 1st hit.
Jyurin Niren

H,M / 7,10
 -7+4+4
Combo from 1st hit.
Jyurin Midaretuki (3)

H,M,M / 7,10,15
 -19-8-8
Combo from 2nd CH.
Can be delayed 8F.
Combo can be delayed 8F from CH.
Jyurin Midaretuki

H,M,M,H / 7,10,15,20
 -15KDNKDN
Combo from 3rd hit.
Enable connect to Super Special Move.
Damage 1 on block.
・Damage changed from 15 to 20.
Jyurin Niren to Raikou Mawashi-Geri

H,M,H / 7,10,15
 +1+20Sp+20Sp
Combo from 2nd CH.
Jyurin Niren to Raikou Mawashi-Geri to Use MAX mode

H,M,H,SP / 7,10,15
 +5+24Sp+24Sp
Power Gauge Cost 1.
Disable from whiff.
C
Fuwa

SM / 13
15F-13-4-4
・Damage changed from 15 to 13.
Fuwa to Use MAX mode

SM,SP / 15
 +2+11+11
Power Gauge Cost 1.
Disable from whiff.
Mikazuki Nidan-Geri (1)

H / 10
16F-8±0±0
 
Mikazuki Nidan-Geri

H,M / 10,10
 -13±0KDN
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 9F from hit.
・Changed from -14F to -13F on block.
・Changed from -1F to ±0F on hit.
HMTS
Kozan Mawashi-Geri

H / 17
16F-8KDNKDN48
32
(S3)– Changed the frame advantage when blocked from -3F to -8F.
– Increased the recovery time after the move misses by 5 frames (total from 43F to 48F).
Kassatsuakken:Suigetsu Uchi

M / 20
14F-14KDNKDN48
34
・Damage changed from 19 to 20.
・Changed from -9F to -14F on block.
・Opponenter reaction on hit and mid-air hit was changed.
・Recovery on whiff increased by 7F.
Nioh Kuzushi

MH / 5,10
17F-14KDNKDN
(S3)– Changed the attack startup from frame 20F to 17F.
Nioh Kuzushi to Use MAX mode

MH,SP / 5,10
 +2KDNKDN
Power Gauge Cost 1.
Disable from whiff.
Nioh Dokoku
(must hit)
MH,H / 5,10,15
 -9KDNKDN
Input Timing is during 2nd hit.
Zettou Sokutou-Geri

M / 21
19F-13KDNKDN
・Changed from -14F to -13F on block.
TJ10F
Hien Shikkyaku

M / 15
24F-9KDNKDN52
28
Meaty 1F in actualy.
・Recovery increased on block and whiff by 4F (Changed from -5F to -9F on block).
・Recovery decreased on hit by 2F.
Murasame Raisou (1)

M / 10
13F-3+5+535
22
(S3)– Changed the frame advantage when blocked from -1F to -3F.
– Changed the frame advantage upon hit from +7F to +5F.
Burasame Raisou

M,H / 10,8
 -4+4+4
Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -2F to -4F.
– Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction.
Murasame Zettou

M,M / 10,21
 -13KDNKDN
Combo from 1st CH.
Can be delayed 6F.
Combo can be delayed 4F from CH.
・Changed from -14F to -13F on block.
・Opponent closer on block.
HMTSWH
Fusumae Yaburi

M / 17
18F-9+11G
+23W
+11G
+23W
51
33
(S3)– Changed the frame advantage when blocked from -5F to -9F.
– Increased the recovery time after the move misses by 4 frames (total from 47F to 51F).
– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (NH:+14SpF, CH:KDN to +11GF).
 Wall crush inducing hit is implemented.
Kekkai-Geri

L / 11
15F-13-2-2
 
Kekkai Shomon Nidan-Geri

L,M / 11,14
 -13-2KDN
Combo from 1st CH.
WB
Kekkai-Geri to Fudo Kassatsu Uraken

L,M / 11,25
 +2KDNKDN
・Startup changed from 26F to 24F.
・Changed from -3F to +2F on block.
Kekkai-Geri to Fudo Raiko Mawashi-Geri

L,H / 11,15
 +1+20Sp+20Sp
 
Kekkai-Geri to Fudo Raiko Mawashi-Geri to Use MAX mode

L,H,SP / 11,15
 +5+24Sp+24Sp
Power Gauge Cost 1.
Disable from whiff.
Shomon-Geri

M / 15
14F-7+4+4
 
CTC4F
Yakoutsuki
or FC
SM / 5
10F-5+6G+6G
Returns to crouching.
Returns to standing when input .
(S3)– “” can no longer be chained together this move after landing it as a counter hit.
Yakoutsuki to Use MAX mode
or FC
SM,SP / 5
 -1+10G+10G
Power Gauge Cost 1.
Disable from whiff.
TC6F
Unsuiwari
or FC
L / 13
14F-14-3-3
Returns to crouching.
TC6F
Kokotsuharai
or FC
L / 12
15F-15-5-5
(S3)– Changed the frame advantage when blocked from -12F to -15F.
– Changed the frame advantage upon hit from -2F to -5F.
CTC
Kokotsuharai to Yakoutsuki

L,SM / 12,5
 -9+2+2
Combo from 1st CH.
TC
Kokotsuharai to Yakoutsuki to Use MAX mode

L,SM,SP / 12,5
 -1+10G+10
Power Gauge Cost 1.
Disable from whiff.
CTC6F
Kusanabiki-Geri
or FC
L / 15
17F-31-6KDN
・Damage changed from 14 to 15.
(Ver.2.20)・Fixed an issue in which FC & BT damage differed from that of .
TC6F
Kusanabiki-Geri to Use MAX mode
or FC
L,SP / 15
 -+15GKDN
Power Gauge Cost 1.
TC6F
Kouten Bakusai

L / 15
24F-18KDNKDN
(Ver.4.00) - Changed the damage from 20 to 15.
- Decreased the distance between the character and the opponent when the move hits.
Kobokurtsuki

H / 8
12F-7+4+4
(Ver.4.00) - Changed the damage from 10 to 8.
Kobokurenpatsuki

H,M / 8,23
 -12+1KDN
Combo from 1st hit.
・Damage changed from 17 to 18.
(Ver.3.30)・Changed the frame advantage when blocked from -7F to -12F.
・Decreased the distance between the character and the opponent when the move is blocked.
・Changed the frame advantage upon hit from +4F to +1F.
(Ver.4.00) - Changed the damage from 18 to 23.
Kobokurtsuki to Raikou Mawashi-Geri

H,H / 8,15
 +1+20Sp+20Sp
Combo from 1st hit.
(Ver.4.00) - New move.
Kobokurtsuki to Raikou Mawashi-Geri to Use MAX mode

H,H,SP / 8,15
 +5+24Sp+24Sp
Combo from 1st hit.
Power Gauge Cost 1.
Disable from whiff.
(Ver.4.00) - New move.
WB
Fudo Kassatsu Uraken

M / 23
24F+2KDNKDN
・Damage changed from 25 to 23.
・Startup changed from 26F to 24F.
・Changed from -3F to +2F on block.
Inazumageri

M / 11
14F-12-1-1
(Ver.2.30)・Increased recovers of first attack by 3f (from -9 to -12 on block, from +2 to -1 on hti).
Inazumageri to Tenyaburi

M,M / 11,15
 -15KDNKDN
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.2.30)・Depending on input timing, the second attack would gain unintended homing capabilities.
Inazumageri to Tenyaburi to Use MAX mode

M,M,SP / 11,15
 +2KDNKDN
Power Gauge Cost 1.
Disable from whiff.
Fukuto:Hitchugeri

L / 10
19F-13-4-2
 
TS
Fukuto:Hitchugeri to Ryuzukake-Geri

L,H / 10,17
 -3+16SpKDN
Combo from 1st CH.
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rouendou

M / 26
15F-8KDNKDN
・Opponent closer on block.
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rouendou

M / 26
15F-8KDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rouendou

M / 26
15F-8KDNKDN
・Opponent closer on block.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
C
Ajaku Tukikage
WS
M / 12
13F-8+3+3
・On counter hit, timing when opponent can begin to block delayed by 7F.
Ajaku Tukikage to Use MAX mode
WS
M,SP / 12
 -3+8+8Power Gauge Cost 1.
Disable from whiff.
Teketsu Shou
WS
M / 15
18F-14-3-3
(Ver.4.00) - Changed the damage from 10 to 15.
Tenshukaku
WS before hit
M / 15,10(,10)
 ---Damage () is on landing damage.
・Damage when opponent falls to the ground changed from 15 to 10.
・Timing opponent can ukemi delayed by 1F.
TS
Jayanagi
WS
H / 14
15F-8KDNKDN42
27
・Damage changed from 17 to 14.
・Changed from -3F to -8F on block.
・Causes Screw on hit.
(Ver.3.30)・Decreased the move's tracking.
Toe Smash
WS
M / 18
11F-5+6+6
Shoten Myojyo Uchi
FC
M / 17
15F-14LNCLNC
(Ver.4.00) - Changed the damage from 20 to 17.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
C
Ajaku Tukikage
WS
M / 12
13F-8+3+3
Ajaku Tukikage to Use MAX mode
WS
M,SP / 12
 -3+8+8
Teketsu Shou
WS
M / 15
18F-14-3-3
Tenshukaku
WS before hit
M / 15,10(,10)
 ---
TS
Jayanagi
WS
H / 14
15F-8KDNKDN42
27
Toe Smash
WS
M / 18
11F-5+6+6
Shoten Myojyo Uchi
FC
M / 17
15F-14LNCLNC
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
C
Ajaku Tukikage
WS
M / 12
13F-8+3+3
・On counter hit, timing when opponent can begin to block delayed by 7F.
Ajaku Tukikage to Use MAX mode
WS
M,SP / 12
 -3+8+8
Power Gauge Cost 1.
Disable from whiff.
Teketsu Shou
WS
M / 15
18F-14-3-3
(Ver.4.00) - Changed the damage from 10 to 15.
Tenshukaku
WS before hit
M / 15,10(,10)
 ---
Damage () is on landing damage.
・Damage when opponent falls to the ground changed from 15 to 10.
・Timing opponent can ukemi delayed by 1F.
TS
Jayanagi
WS
H / 14
15F-8KDNKDN42
27
・Damage changed from 17 to 14.
・Changed from -3F to -8F on block.
・Causes Screw on hit.
(Ver.3.30)・Decreased the move's tracking.
Toe Smash
WS
M / 18
11F-5+6+6
 
Shoten Myojyo Uchi
FC
M / 17
15F-14LNCLNC
(Ver.4.00) - Changed the damage from 20 to 17.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Urasigure-Geri
SS
L / 18
19F-12+4+17G
(Ver.4.00) - Changed the frame advantage upon hit from +6F to +4F.
- Decreased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.20)- Some characters' guaranteed punishment unnaturally missed him. Decreased pushback to make the opponent's attacks hit.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +17GF).
Taunt

/ -
 50Enable Cancel 51F.
Charge

SP / -
 Shift to charging.
Dai Houoh Ken
With back against wall
M / 25
29F-12KDNKDNAir Status 5F.
Advance Input is unavailable.
Invinciblity during 8 to 18F.
Meaty 16F in actualy.
Tenha Uchi
BT or
H / -
 Equivalent to .
Kozan Mawashi-Geri
BT or
H / -
 Equivalent to .
Yakoutsuki
BT or
SM / -
 Equivalent to .
Kusanabiki-Geri
BT or
L / -
 Equivalent to .
(Ver.3.20)・Fixed an issue in which the move's properties differed from those of .
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Urasigure-Geri
SS
L / 18
19F-12+4+17G
Taunt

/ -
 50
Charge

SP / -
 
Dai Houoh Ken
With back against wall
M / 25
29F-12KDNKDN
Tenha Uchi
BT or
H / -
 
Kozan Mawashi-Geri
BT or
H / -
 
Yakoutsuki
BT or
SM / -
 
Kusanabiki-Geri
BT or
L / -
 
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Urasigure-Geri
SS
L / 18
19F-12+4+17G
(Ver.4.00) - Changed the frame advantage upon hit from +6F to +4F.
- Decreased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.20)- Some characters' guaranteed punishment unnaturally missed him. Decreased pushback to make the opponent's attacks hit.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +17GF).
Taunt

/ -
 50
Enable Cancel 51F.
Charge

SP / -
 
Shift to charging.
Dai Houoh Ken
With back against wall
M / 25
29F-12KDNKDN
Air Status 5F.
Advance Input is unavailable.
Invinciblity during 8 to 18F.
Meaty 16F in actualy.
Tenha Uchi
BT or
H / -
 
Equivalent to .
Kozan Mawashi-Geri
BT or
H / -
 
Equivalent to .
Yakoutsuki
BT or
SM / -
 
Equivalent to .
Kusanabiki-Geri
BT or
L / -
 
Equivalent to .
(Ver.3.20)・Fixed an issue in which the move's properties differed from those of .
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ5F
Front Jump

SP / -
 Cost 5F.
TJ9F
Vertical Jump

SP / -
 Cost 9F.
TJ5F
Back Jump

SP / -
 Cost 5F.
Amagiwari
Jump
M / 10
9F-21-11-11Fast Start-up 14F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Tobi Renda Shou
Jump
MM / 10,10
9F-12±0±0Start-up 14F in actualy.
Fast Start-up 14F (Cost 5F).
Latest Start-up 30F with 2nd.
Latest frame equivalent to start-up 29F.
Murakumo
Jump
M / 10
7F-23-13-13Fast Start-up 12F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Tobikomi Uto Sakkatsu-Geri
Jump
M / 15
11F-14-4-4Fast Start-up 16F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ5F
Front Jump

SP / -
 
TJ9F
Vertical Jump

SP / -
 
TJ5F
Back Jump

SP / -
 
Amagiwari
Jump
M / 10
9F-21-11-11
Tobi Renda Shou
Jump
MM / 10,10
9F-12±0±0
Murakumo
Jump
M / 10
7F-23-13-13
Tobikomi Uto Sakkatsu-Geri
Jump
M / 15
11F-14-4-4
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ5F
Front Jump

SP / -
 
Cost 5F.
TJ9F
Vertical Jump

SP / -
 
Cost 9F.
TJ5F
Back Jump

SP / -
 
Cost 5F.
Amagiwari
Jump
M / 10
9F-21-11-11
Fast Start-up 14F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Tobi Renda Shou
Jump
MM / 10,10
9F-12±0±0
Start-up 14F in actualy.
Fast Start-up 14F (Cost 5F).
Latest Start-up 30F with 2nd.
Latest frame equivalent to start-up 29F.
Murakumo
Jump
M / 10
7F-23-13-13
Fast Start-up 12F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Tobikomi Uto Sakkatsu-Geri
Jump
M / 15
11F-14-4-4
Fast Start-up 16F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Command Move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
C
Tendoh Kudaki

M / 12
24F-17-4-4
Tendoh Kudaki to Use MAX mode

M,SP / 12
 +2+15+15Power Gauge Cost 1.
Disable from whiff.
Raikou Mawashi-Geri

H / 15
23F+1+20Sp+20Sp
Raikou Mawashi-Geri to Use MAX mode

H,SP / 15
 +5+24Sp+24SpPower Gauge Cost 1.
Disable from whiff.
Command Move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
C
Tendoh Kudaki

M / 12
24F-17-4-4
Tendoh Kudaki to Use MAX mode

M,SP / 12
 +2+15+15
Raikou Mawashi-Geri

H / 15
23F+1+20Sp+20Sp
Raikou Mawashi-Geri to Use MAX mode

H,SP / 15
 +5+24Sp+24Sp
Command Move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
C
Tendoh Kudaki

M / 12
24F-17-4-4
 
Tendoh Kudaki to Use MAX mode

M,SP / 12
 +2+15+15
Power Gauge Cost 1.
Disable from whiff.
Raikou Mawashi-Geri

H / 15
23F+1+20Sp+20Sp
 
Raikou Mawashi-Geri to Use MAX mode

H,SP / 15
 +5+24Sp+24Sp
Power Gauge Cost 1.
Disable from whiff.
Special Move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Reppuu Ken

SM / 14
19F-13-5-556
37
Damage 1 on block.
Double Reppuu Ken

SM,SM / 10,8
19F-19-8-8Damage total 2 on block.
TSTJ
Hishou Nichirin Zan (Light)

SM,H / 10,15
19F-6KDNKDNMeaty 2F on 1st attack.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 19-20 to frame 19-21.
- Shortened the opponent’s recovery time when the move is blocked by 1 frame.
- Changed the damage from 10,17 to 10,15.
TSTJ
Hishou Nichirin Zan (Heavy)

SM,H / 10,15
23F-6KDNKDNMeaty 2F on 1st attack.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25.
- Shortened the opponent’s recovery time when the move is blocked by 1 frame.
- Changed the damage from 10,17 to 10,15.
Fudou Ken

H / 20
15F-15KDNKDNDamage 1 on block.
・Damage changed from 15 to 20.
Fudou Ken・A (1)

H / 10
20F-15-5-5Damage 1 on block.
Can be delayed 4F.
Fudou Ken・A

H,M / 10,15
 -15KDNKDNCombo from 1st hit.
Damage total 2 on block.
Fudou Ken・Un

H,M / 10,20
 -8CKDNKDNForces an opponent to crouching on block.
Damage total 2 on block.
Fudou Ken・Ba

H,L / 10,15
 -18KDNKDNReturns to crouching.
Damage total 2 on block.
(Ver.3.30) -Damage changed from 20 to 15.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Pw8F
Jaei Ken (Light)

SM,H / 10,15
22F-9KDNKDNDamage total 2 on block.
Easy command .
Disable 2nd on 1st whiff.
Pw8F
Jaei Ken (Heavy)

SM,M,M / 10,5,15
22F-14KDNKDNDamage total 3 on block.
Easy command .
Total damage 27 by combo scaling.
Disable 2nd on 1st whiff.
Shippu Ken
Jump or
SM / 14
17F-31-19-19Damage 1 on block.
Hien Shikkyaku to Shippu Ken
or
M,SM / 15.14
 -30--Damage 1 on block.
Disable 2nd on 1st whiff.
Special Move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Reppuu Ken

SM / 14
19F-13-5-556
37
Double Reppuu Ken

SM,SM / 10,8
19F-19-8-8
TSTJ
Hishou Nichirin Zan (Light)

SM,H / 10,15
19F-6KDNKDN
TSTJ
Hishou Nichirin Zan (Heavy)

SM,H / 10,15
23F-6KDNKDN
Fudou Ken

H / 20
15F-15KDNKDN
Fudou Ken・A (1)

H / 10
20F-15-5-5
Fudou Ken・A

H,M / 10,15
 -15KDNKDN
Fudou Ken・Un

H,M / 10,20
 -8CKDNKDN
Fudou Ken・Ba

H,L / 10,15
 -18KDNKDN
Pw8F
Jaei Ken (Light)

SM,H / 10,15
22F-9KDNKDN
Pw8F
Jaei Ken (Heavy)

SM,M,M / 10,5,15
22F-14KDNKDN
Shippu Ken
Jump or
SM / 14
17F-31-19-19
Hien Shikkyaku to Shippu Ken
or
M,SM / 15.14
 -30--
Special Move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Reppuu Ken

SM / 14
19F-13-5-556
37
Damage 1 on block.
Double Reppuu Ken

SM,SM / 10,8
19F-19-8-8
Damage total 2 on block.
TSTJ
Hishou Nichirin Zan (Light)

SM,H / 10,15
19F-6KDNKDN
Meaty 2F on 1st attack.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 19-20 to frame 19-21.
- Shortened the opponent’s recovery time when the move is blocked by 1 frame.
- Changed the damage from 10,17 to 10,15.
TSTJ
Hishou Nichirin Zan (Heavy)

SM,H / 10,15
23F-6KDNKDN
Meaty 2F on 1st attack.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25.
- Shortened the opponent’s recovery time when the move is blocked by 1 frame.
- Changed the damage from 10,17 to 10,15.
Fudou Ken

H / 20
15F-15KDNKDN
Damage 1 on block.
・Damage changed from 15 to 20.
Fudou Ken・A (1)

H / 10
20F-15-5-5
Damage 1 on block.
Can be delayed 4F.
Fudou Ken・A

H,M / 10,15
 -15KDNKDN
Combo from 1st hit.
Damage total 2 on block.
Fudou Ken・Un

H,M / 10,20
 -8CKDNKDN
Forces an opponent to crouching on block.
Damage total 2 on block.
Fudou Ken・Ba

H,L / 10,15
 -18KDNKDN
Returns to crouching.
Damage total 2 on block.
(Ver.3.30) -Damage changed from 20 to 15.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Pw8F
Jaei Ken (Light)

SM,H / 10,15
22F-9KDNKDN
Damage total 2 on block.
Easy command .
Disable 2nd on 1st whiff.
Pw8F
Jaei Ken (Heavy)

SM,M,M / 10,5,15
22F-14KDNKDN
Damage total 3 on block.
Easy command .
Total damage 27 by combo scaling.
Disable 2nd on 1st whiff.
Shippu Ken
Jump or
SM / 14
17F-31-19-19
Damage 1 on block.
Hien Shikkyaku to Shippu Ken
or
M,SM / 15.14
 -30--
Damage 1 on block.
Disable 2nd on 1st whiff.
EX Special Move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Use MAX mode
When keep 1 power gauge
SP / -
 49Power Gauge Cost 1.
Release after 12 sec. or using Super Special Move.
(Ver.2.10)・Meter build across the board has been reduced by 15%.
EX Double Reppuu Ken
MAX mode
SM,SM / 10,10
19F+1KDNKDNDamage total 2 on block.
・Opponent reaction on 2nd hit or mid-air 2nd hit was changed.
TSTJ
EX Hishou Nichirin Zan
MAX mode
SM,H / 10,15
23F-2KDNKDNMeaty 2F on 1st attack.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25.
- Shortened the opponent’s recovery time when the move is blocked by 1 frame.
- Changed the opponent’s behavior upon hit.
- Changed the damage from 10,17 to 10,15.
EX Fudou Ken・A (1)
MAX mode
H / 10
20F-12-2-2Damage 1 on block.
WB
EX Fudou Ken・A
MAX mode
H,M / 10,10
 -2KDNKDNCombo from 1st hit.
Damage total 2 on block.
・Damage changed from 18 to 10.
・Changed from ±0F to -2F on block.
・Causes Wall Bounce on hit.
EX Fudou Ken・Un
MAX mode
H,M / 10,20
 -8CLNCLNCForces an opponent to crouching on block.
Damage total 2 on block.
・Damage changed from 23 to 20.
EX Fudou Ken・Ba
MAX mode
H,L / 10,15
 -18KDNKDNDamage total 2 on block.
・Damage changed from 23 to 20.
(Ver.3.30)・Changed the damage from 20 to 15.
Pw8F
EX Jaei Ken
MAX mode
SM,M,M / 10,5,15
22F-2KDNKDNDamage total 3 on block.
Easy command .
Total damage 27 by combo scaling.
Disable 2nd on 1st whiff.
EX Shippu Ken
MAX& Jump
SM / 14
17F+4+15+15Damage 1 on block.
Frame is at low altitude.
Hien Shikkyaku to EX Shippu Ken
MAX mode
M,SM / 15,14
 +4--Damage 1 on block.
Disable 2nd on 1st whiff.
EX Special Move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Use MAX mode
When keep 1 power gauge
SP / -
 49
EX Double Reppuu Ken
MAX mode
SM,SM / 10,10
19F+1KDNKDN
TSTJ
EX Hishou Nichirin Zan
MAX mode
SM,H / 10,15
23F-2KDNKDN
EX Fudou Ken・A (1)
MAX mode
H / 10
20F-12-2-2
WB
EX Fudou Ken・A
MAX mode
H,M / 10,10
 -2KDNKDN
EX Fudou Ken・Un
MAX mode
H,M / 10,20
 -8CLNCLNC
EX Fudou Ken・Ba
MAX mode
H,L / 10,15
 -18KDNKDN
Pw8F
EX Jaei Ken
MAX mode
SM,M,M / 10,5,15
22F-2KDNKDN
EX Shippu Ken
MAX& Jump
SM / 14
17F+4+15+15
Hien Shikkyaku to EX Shippu Ken
MAX mode
M,SM / 15,14
 +4--
EX Special Move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Use MAX mode
When keep 1 power gauge
SP / -
 49
Power Gauge Cost 1.
Release after 12 sec. or using Super Special Move.
(Ver.2.10)・Meter build across the board has been reduced by 15%.
EX Double Reppuu Ken
MAX mode
SM,SM / 10,10
19F+1KDNKDN
Damage total 2 on block.
・Opponent reaction on 2nd hit or mid-air 2nd hit was changed.
TSTJ
EX Hishou Nichirin Zan
MAX mode
SM,H / 10,15
23F-2KDNKDN
Meaty 2F on 1st attack.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25.
- Shortened the opponent’s recovery time when the move is blocked by 1 frame.
- Changed the opponent’s behavior upon hit.
- Changed the damage from 10,17 to 10,15.
EX Fudou Ken・A (1)
MAX mode
H / 10
20F-12-2-2
Damage 1 on block.
WB
EX Fudou Ken・A
MAX mode
H,M / 10,10
 -2KDNKDN
Combo from 1st hit.
Damage total 2 on block.
・Damage changed from 18 to 10.
・Changed from ±0F to -2F on block.
・Causes Wall Bounce on hit.
EX Fudou Ken・Un
MAX mode
H,M / 10,20
 -8CLNCLNC
Forces an opponent to crouching on block.
Damage total 2 on block.
・Damage changed from 23 to 20.
EX Fudou Ken・Ba
MAX mode
H,L / 10,15
 -18KDNKDN
Damage total 2 on block.
・Damage changed from 23 to 20.
(Ver.3.30)・Changed the damage from 20 to 15.
Pw8F
EX Jaei Ken
MAX mode
SM,M,M / 10,5,15
22F-2KDNKDN
Damage total 3 on block.
Easy command .
Total damage 27 by combo scaling.
Disable 2nd on 1st whiff.
EX Shippu Ken
MAX& Jump
SM / 14
17F+4+15+15
Damage 1 on block.
Frame is at low altitude.
Hien Shikkyaku to EX Shippu Ken
MAX mode
M,SM / 15,14
 +4--
Damage 1 on block.
Disable 2nd on 1st whiff.
Super Special Move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Raigou Reppuu Ken
When keep 2 power gauges
SM*5 / 13*5
10F+1KDNKDNPower Gauge Cost 2.
Total damage 39 by combo scaling.
・Damage changed from 14,14,14,14,14 to 13,13,13,13,13.
Raging Storm
When keep 2 power gauges
SM / 43
9F-18LNCLNCPower Gauge Cost 2.
Easy command .
・Damage changed from 45 to 43.
Raigou Midaretuki
When keep 2 power gauges
H,M,M,SM*5 / 7,10,15,13*5
 +1KDNKDN
・Damage changed from 14,14,14,14,14 to 13,13,13,13,13.
Super Special Move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Raigou Reppuu Ken
When keep 2 power gauges
SM*5 / 13*5
10F+1KDNKDN
Raging Storm
When keep 2 power gauges
SM / 43
9F-18LNCLNC
Raigou Midaretuki
When keep 2 power gauges
H,M,M,SM*5 / 7,10,15,13*5
 +1KDNKDN
Super Special Move
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Raigou Reppuu Ken
When keep 2 power gauges
SM*5 / 13*5
10F+1KDNKDN
Power Gauge Cost 2.
Total damage 39 by combo scaling.
・Damage changed from 14,14,14,14,14 to 13,13,13,13,13.
Raging Storm
When keep 2 power gauges
SM / 43
9F-18LNCLNC
Power Gauge Cost 2.
Easy command .
・Damage changed from 45 to 43.
Raigou Midaretuki
When keep 2 power gauges
H,M,M,SM*5 / 7,10,15,13*5
 +1KDNKDN
・Damage changed from 14,14,14,14,14 to 13,13,13,13,13.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rahomon
Rage
UB(H) / 55
20FThThThGuard point 8F.
Deadly Rave (1)
Rage
M / 10
20F-22-16-16Guard point 8F.
Deadly Rave (2)
Rage (must hit)
M,H / 10,4
 -+5-Combo from 1st hit.
Deadly Rave (3)
Rage (must hit)
M,H,M / 10,4*2
 --8-Combo from 1st hit.
Deadly Rave (4)
Rage (must hit)
M,H,M,M / 10,4*3
 --9-Combo from 1st hit.
Deadly Rave (5)
Rage (must hit)
M,H,M,M,M / 10,4*4
 --8-Combo from 1st hit.
Deadly Rave (6)
Rage (must hit)
M,H,M,M,M,L / 10,4*5
 --13-Combo from 1st hit.
Returns to crouching.
Deadly Rave (7)
Rage (must hit)
M,H,M,M,M,L,M / 10,4*6
 --9-Combo from 1st hit.
Deadly Rave (8)
Rage (must hit)
M,H,M,M,M,L,M,H / 10,4*7
 --1-Combo from 1st hit.
Deadly Rave (9)
Rage (must hit)
M,H,M,M,M,L,M,H,H / 10,4*8
 -+19G-Combo from 1st hit.
Deadly Rave
Rage (must hit)
M,H,M,M,M,L,M,H,H,UB(M) / 10,4*8,20
 -KDN-Combo from 1st hit.
(S3)- Changed the damage of the 10th hit from 15 to 25.
(Ver.3.30)・Changed the damage on the tenth hit from 25 to 20.
(Ver.3.31)・Fixed an issue in which the opponent's behavior when hit in midair was different than on ground.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rahomon
Rage
UB(H) / 55
20FThThTh
Deadly Rave (1)
Rage
M / 10
20F-22-16-16
Deadly Rave (2)
Rage (must hit)
M,H / 10,4
 -+5-
Deadly Rave (3)
Rage (must hit)
M,H,M / 10,4*2
 --8-
Deadly Rave (4)
Rage (must hit)
M,H,M,M / 10,4*3
 --9-
Deadly Rave (5)
Rage (must hit)
M,H,M,M,M / 10,4*4
 --8-
Deadly Rave (6)
Rage (must hit)
M,H,M,M,M,L / 10,4*5
 --13-
Deadly Rave (7)
Rage (must hit)
M,H,M,M,M,L,M / 10,4*6
 --9-
Deadly Rave (8)
Rage (must hit)
M,H,M,M,M,L,M,H / 10,4*7
 --1-
Deadly Rave (9)
Rage (must hit)
M,H,M,M,M,L,M,H,H / 10,4*8
 -+19G-
Deadly Rave
Rage (must hit)
M,H,M,M,M,L,M,H,H,UB(M) / 10,4*8,20
 -KDN-
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rahomon
Rage
UB(H) / 55
20FThThTh
Guard point 8F.
Deadly Rave (1)
Rage
M / 10
20F-22-16-16
Guard point 8F.
Deadly Rave (2)
Rage (must hit)
M,H / 10,4
 -+5-
Combo from 1st hit.
Deadly Rave (3)
Rage (must hit)
M,H,M / 10,4*2
 --8-
Combo from 1st hit.
Deadly Rave (4)
Rage (must hit)
M,H,M,M / 10,4*3
 --9-
Combo from 1st hit.
Deadly Rave (5)
Rage (must hit)
M,H,M,M,M / 10,4*4
 --8-
Combo from 1st hit.
Deadly Rave (6)
Rage (must hit)
M,H,M,M,M,L / 10,4*5
 --13-
Combo from 1st hit.
Returns to crouching.
Deadly Rave (7)
Rage (must hit)
M,H,M,M,M,L,M / 10,4*6
 --9-
Combo from 1st hit.
Deadly Rave (8)
Rage (must hit)
M,H,M,M,M,L,M,H / 10,4*7
 --1-
Combo from 1st hit.
Deadly Rave (9)
Rage (must hit)
M,H,M,M,M,L,M,H,H / 10,4*8
 -+19G-
Combo from 1st hit.
Deadly Rave
Rage (must hit)
M,H,M,M,M,L,M,H,H,UB(M) / 10,4*8,20
 -KDN-
Combo from 1st hit.
(S3)- Changed the damage of the 10th hit from 15 to 25.
(Ver.3.30)・Changed the damage on the tenth hit from 25 to 20.
(Ver.3.31)・Fixed an issue in which the opponent's behavior when hit in midair was different than on ground.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Ko Satsu Shou

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
正面
Long Range Throw when input (start-up 15F).
Wall Hit.
Ko Satsu Nage

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Ko Satsu Shou
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Ko Satsu Nage
Approach from right side
Th(H) / 40
 Reverse Pos.
Head-sd.
Face-up

-3F
Shinkuu Nage
Approach from behind
Th(H) / 50(44)
 Reverse Pos.
Head-sd.
Face-up
disableWall Stun with one's back to the wal.l
Damage () is wall bonus.
Shinkuu Nage

Th(H) / 40
11FReverse Pos.
Head-sd.
Face-up

±0F
Reverse Pos.
Wall Stun with one's back to the wal.l
(Ver.5.00)・Changed the damage on wall hit from 44 to 40.
Raimei Gouha Nage
While enemy is down or
Th(Down) / 20
18FReverse Pos.
Head-sd.
Face-up
disable
Jyoudan Atemi

Reversal(H) / 45
 Reverse Pos.
Head-sd.
Face-up
disable50Reversal(H) during 3 to 18F.
Reversal(H/M) during MAX mode.
Chuudan Atemi

Reversal(M) / 0
 Reverse Pos.
+14F
disable50Reversal(M) during 3 to 18F.
(Ver.5.00)・Changed from +16F to +14F on successful attack reversal.
Gedan Atemi
or
Reversal(L) / 30
 disable50Reversal(L) during 3 to 18F.
To crouch on whiff.
・Damage changed from 25 to 30.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Ko Satsu Shou

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
正面
Ko Satsu Nage

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Reverse Pos.
Ko Satsu Shou
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Ko Satsu Nage
Approach from right side
Th(H) / 40
 Reverse Pos.
Head-sd.
Face-up

-3F
Shinkuu Nage
Approach from behind
Th(H) / 50(44)
 Reverse Pos.
Head-sd.
Face-up
disable
Shinkuu Nage

Th(H) / 40
11FReverse Pos.
Head-sd.
Face-up

±0F
Reverse Pos.
Raimei Gouha Nage
While enemy is down or
Th(Down) / 20
18FReverse Pos.
Head-sd.
Face-up
disable
Jyoudan Atemi

Reversal(H) / 45
 Reverse Pos.
Head-sd.
Face-up
disable50
Chuudan Atemi

Reversal(M) / 0
 Reverse Pos.
+14F
disable50
Gedan Atemi
or
Reversal(L) / 30
 disable50
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Ko Satsu Shou

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
正面
Long Range Throw when input (start-up 15F).
Wall Hit.
Ko Satsu Nage

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Ko Satsu Shou
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
 
Ko Satsu Nage
Approach from right side
Th(H) / 40
 Reverse Pos.
Head-sd.
Face-up

-3F
 
Shinkuu Nage
Approach from behind
Th(H) / 50(44)
 Reverse Pos.
Head-sd.
Face-up
disable
Wall Stun with one's back to the wal.l
Damage () is wall bonus.
Shinkuu Nage

Th(H) / 40
11FReverse Pos.
Head-sd.
Face-up

±0F
Reverse Pos.
Wall Stun with one's back to the wal.l
(Ver.5.00)・Changed the damage on wall hit from 44 to 40.
Raimei Gouha Nage
While enemy is down or
Th(Down) / 20
18FReverse Pos.
Head-sd.
Face-up
disable
 
Jyoudan Atemi

Reversal(H) / 45
 Reverse Pos.
Head-sd.
Face-up
disable50
Reversal(H) during 3 to 18F.
Reversal(H/M) during MAX mode.
Chuudan Atemi

Reversal(M) / 0
 Reverse Pos.
+14F
disable50
Reversal(M) during 3 to 18F.
(Ver.5.00)・Changed from +16F to +14F on successful attack reversal.
Gedan Atemi
or
Reversal(L) / 30
 disable50
Reversal(L) during 3 to 18F.
To crouch on whiff.
・Damage changed from 25 to 30.

UPDATE

Ver.3.00(2019/09/06)

  • Reduced "Power Gauge" increase by 50% when guarding / hitting an opponent's attack