GEESE HOWARD:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- More Than One Command
- Full Crouch
- Others
- Include ⇧ Command
- Command Move
- Special Move
- EX Special Move
- Super Special Move
- Rage Art
- Throws
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
C Tenha Uchi ![]() H / 7 |
10F | +1 | +8 | +8 | ||
Tenha Uchi to Use MAX mode![]() ![]() ![]() H,SP / 7 |
-2 | +5 | +5 | Power Gauge Cost 1. Disable from whiff. | ||
Tenha Jinchusen (2)![]() ![]() ![]() H,H / 7,7 |
-1 | +6 | +6 | Combo from 1st NH | ||
Tenha Jinchusen![]() ![]() ![]() ![]() ![]() H,H,H / 7,7,12 |
-12 | +7 | +7 | Combo from 1st NH | ||
Jyurin Niren![]() ![]() ![]() H,M / 7,10 |
-7 | +4 | +4 | Combo from 1st NH | ||
Jyurin Midaretuki (3)![]() ![]() ![]() ![]() ![]() H,M,M / 7,10,15 |
-19 | -8 | -8 | Combo from 2nd CH. Can be delayed 8F. Combo can be delayed 8F from 2nd CH. | ||
Jyurin Midaretuki![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,H / 7,10,15,20 |
-15 | KDN | KDN | Combo from 3rd NH Enable connect to Super Special Move. Damage 1 on block. ・Damage changed from 15 to 20. | ||
Jyurin Niren to Raikou Mawashi-Geri![]() ![]() ![]() ![]() ![]() H,M,H / 7,10,15 |
+1 | +20Sp | +20Sp | Combo from 2nd CH | ||
Jyurin Niren to Raikou Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,H,SP / 7,10,15 |
+5 | +24Sp | +24Sp | Power Gauge Cost 1. Disable from whiff. | ||
C Fuwa ![]() SM / 13 |
15F | -13 | -4 | -4 | ・Damage changed from 15 to 13. | |
Fuwa to Use MAX mode![]() ![]() ![]() SM,SP / 15 |
+2 | +11 | +11 | Power Gauge Cost 1. Disable from whiff. | ||
Mikazuki Nidan-Geri (1)![]() H / 10 |
16F | -8 | ±0 | ±0 | ||
Mikazuki Nidan-Geri![]() ![]() ![]() H,M / 10,10 |
-13 | ±0 | KDN | Combo from 1st NH Can be delayed 14F Combo can be delayed 9F ・Changed from -14F to -13F on block. ・Changed from -1F to ±0F on hit. | ||
HTS Kozan Mawashi-Geri ![]() H / 17 |
16F | -8 | KDN | KDN* | 48 | (S3)– Changed the frame advantage when blocked from -3F to -8F. – Increased the recovery time after the move misses by 5 frames (total from 43F to 48F). |
Kassatsuakken:Suigetsu Uchi![]() M / 20 |
14F | -14 | KDN | KDN | 48 | ・Damage changed from 19 to 20. ・Changed from -9F to -14F on block. ・Opponenter reaction on hit and mid-air hit was changed. ・Recovery on whiff increased by 7F. |
Nioh Kuzushi![]() ![]() MH / 5,10 |
17F | -14 | KDN | KDN | (S3)– Changed the attack startup from frame 20F to 17F. | |
Nioh Kuzushi to Use MAX mode![]() ![]() ![]() ![]() MH,SP / 5,10 |
+2 | KDN | KDN | Power Gauge Cost 1. Disable from whiff. | ||
Nioh Dokoku![]() ![]() ![]() MH,H / 5,10,15 |
-9 | KDN | KDN | Input Timing is during 2nd hit. Disable from 2nd whiff. | ||
Zettou Sokutou-Geri![]() ![]() M / 21 |
19F | -13 | KDN | KDN* | ・Changed from -14F to -13F on block. | |
Hien Shikkyaku![]() ![]() M / 15 |
24F | -9 | KDN | KDN | 52 | TJ10F Meaty 1F in actualy. ・Recovery increased on block and whiff by 4F (Changed from -5F to -9F on block). ・Recovery decreased on hit by 2F. |
Murasame Raisou (1)![]() ![]() M / 10 |
13F | -3 | +5 | +5 | 35 | (S3)– Changed the frame advantage when blocked from -1F to -3F. – Changed the frame advantage upon hit from +7F to +5F. |
Burasame Raisou![]() ![]() ![]() ![]() M,H / 10,8 |
-4 | +4 | +4 | Combo from 1st NH (S3)– Changed the frame advantage when blocked from -2F to -4F. – Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction. | ||
Murasame Zettou![]() ![]() ![]() ![]() M,M / 10,21 |
-13 | KDN | KDN* | Combo from 1st CH. Can be delayed 6F. Combo can be delayed 4F from 1st CH. ・Changed from -14F to -13F on block. ・Opponent closer on block. | ||
HTSWH Fusumae Yaburi ![]() ![]() M / 17 |
18F | -9 | +11G +23W |
+11G +23W |
51 | (S3)– Changed the frame advantage when blocked from -5F to -9F. – Increased the recovery time after the move misses by 4 frames (total from 47F to 51F). – Decreased the distance between the character and the opponent when the move is blocked. Wall crush inducing hit is implemented. |
Kekkai-Geri![]() ![]() L / 11 |
15F | -13 | -2 | -2 | ||
Kekkai Shomon Nidan-Geri![]() ![]() ![]() ![]() L,M / 11,14 |
-13 | -2 | KDN | Combo from 1st CH | ||
WB Kekkai-Geri to Fudo Kassatsu Uraken ![]() ![]() ![]() ![]() ![]() L,M / 11,25 |
+2 | KDN | KDN | ・Startup changed from 26F to 24F. ・Changed from -3F to +2F on block. | ||
Kekkai-Geri to Fudo Raiko Mawashi-Geri![]() ![]() ![]() ![]() ![]() L,H / 11,15 |
+1 | +20Sp | +20Sp | |||
Kekkai-Geri to Fudo Raiko Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() L,H,SP / 11,15 |
+5 | +24Sp | +24Sp | Power Gauge Cost 1. Disable from whiff. | ||
Shomon-Geri![]() ![]() M / 15 |
14F | -7 | +4 | +4 | ||
C Yakoutsuki ![]() ![]() ![]() SM / 5 |
10F | -5 | +6G | +6G | TC4F Returns to crouching. Input ![]() (S3)– “ ![]() ![]() | |
Yakoutsuki to Use MAX mode![]() ![]() ![]() ![]() ![]() SM,SP / 5 |
-1 | +10G | +10G | Power Gauge Cost 1. Disable from whiff. | ||
Unsuiwari![]() ![]() ![]() L / 13 |
14F | -14 | -3 | -3 | TC6F Returns to crouching. | |
Kokotsuharai![]() ![]() ![]() L / 12 |
15F | -15 | -5 | -5 | TC6F (S3)– Changed the frame advantage when blocked from -12F to -15F. – Changed the frame advantage upon hit from -2F to -5F. | |
C Kokotsuharai to Yakoutsuki ![]() ![]() ![]() ![]() L,SM / 12,5 |
-9 | +2 | +2 | TC Combo from 1st CH | ||
Kokotsuharai to Yakoutsuki to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() L,SM,SP / 12,5 |
-1 | +10G | +10 | TC Power Gauge Cost 1. Disable from whiff. | ||
C Kusanabiki-Geri ![]() ![]() ![]() L / 15 |
17F | -31 | -6 | KDN | TC6F ・Damage changed from 14 to 15. (Ver.2.20)・Fixed an issue in which FC ![]() ![]() ![]() ![]() ![]() ![]() | |
Kusanabiki-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() L,SP / 15 |
- | +15G | KDN | TC6F Power Gauge Cost 1. Disable from whiff or block. | ||
Kouten Bakusai![]() ![]() L / 15 |
24F | -18 | KDN | KDN | TC6F (Ver.4.00) - Changed the damage from 20 to 15. - Decreased the distance between the character and the opponent when the move hits. | |
Kobokurtsuki![]() ![]() H / 8 |
12F | -7 | +4 | +4 | (Ver.4.00) - Changed the damage from 10 to 8. | |
Kobokurenpatsuki![]() ![]() ![]() ![]() H,M / 8,23 |
-12 | +1 | KDN | Combo from 1st hit. ・Damage changed from 17 to 18. (Ver.3.30)・Changed the frame advantage when blocked from -7F to -12F. ・Decreased the distance between the character and the opponent when the move is blocked. ・Changed the frame advantage upon hit from +4F to +1F. (Ver.4.00) - Changed the damage from 18 to 23. | ||
Kobokurtsuki to Raikou Mawashi-Geri![]() ![]() ![]() ![]() H,H / 8,15 |
+1 | +20Sp | +20Sp | Combo from 1st hit. (Ver.4.00) - New move. | ||
Kobokurtsuki to Raikou Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 8,15 |
+5 | +24Sp | +24Sp | Combo from 1st hit. Power Gauge Cost 1. Disable from whiff or block. (Ver.4.00) - New move. | ||
WB Fudo Kassatsu Uraken ![]() ![]() M / 23 |
24F | +2 | KDN | KDN | ・Damage changed from 25 to 23. ・Startup changed from 26F to 24F. ・Changed from -3F to +2F on block. | |
Inazumageri![]() ![]() M / 11 |
14F | -12 | -1 | -1 | (Ver.2.30)・Increased recovers of first attack by 3f (from -9 to -12 on block, from +2 to -1 on hti). | |
Inazumageri to Tenyaburi![]() ![]() ![]() ![]() M,M / 11,15 |
-15 | KDN | KDN | Combo from 1st NH Can be delayed 8F Combo can be delayed 8F (Ver.2.30)・Depending on input timing, the second attack would gain unintended homing capabilities. | ||
Inazumageri to Tenyaburi to Use MAX mode![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 11,15 |
+2 | KDN | KDN | Power Gauge Cost 1. Disable from whiff. | ||
Fukuto:Hitchugeri![]() ![]() L / 10 |
19F | -13 | -4 | -2 | ||
TS Fukuto:Hitchugeri to Ryuzukake-Geri ![]() ![]() ![]() ![]() L,H / 10,17 |
-3 | +16Sp | KDN | Combo from 1st CH |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rouendou![]() ![]() ![]() ![]() M / 26 |
15F | -8 | KDN | KDN | ・Opponent closer on block. |
More Than One Command | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rouendou![]() ![]() ![]() ![]() M / 26 |
15F | -8 | KDN | KDN | 〉〉 |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rouendou![]() ![]() ![]() ![]() M / 26 |
15F | -8 | KDN | KDN | |
・Opponent closer on block. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
C Ajaku Tukikage WS ![]() M / 12 |
13F | -8 | +3 | +3 | ・On counter hit, timing when opponent can begin to block delayed by 7F. | |
Ajaku Tukikage to Use MAX mode WS ![]() ![]() ![]() M,SP / 12 |
-3 | +8 | +8 | Power Gauge Cost 1. Disable from whiff. | ||
Teketsu Shou WS ![]() M / 15 |
18F | -14 | -3 | -3 | (Ver.4.00) - Changed the damage from 10 to 15. | |
Tenshukaku WS ![]() ![]() ![]() M / 15,10(,10) |
- | - | - | Damage () is on landing damage. ・Damage when opponent falls to the ground changed from 15 to 10. ・Timing opponent can ukemi delayed by 1F. | ||
TS Jayanagi WS ![]() H / 14 |
15F | -8 | KDN | KDN | 42 | ・Damage changed from 17 to 14. ・Changed from -3F to -8F on block. ・Causes Screw on hit. (Ver.3.30)・Decreased the move's tracking. |
Toe Smash WS ![]() M / 18 |
11F | -5 | +6 | +6 | ||
Shoten Myojyo Uchi FC ![]() ![]() M / 17 |
15F | -14 | LNC | LNC | (Ver.4.00) - Changed the damage from 20 to 17. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Urasigure-Geri SS ![]() L / 18 |
19F | -12 | +4 | +17G | (Ver.4.00) - Changed the frame advantage upon hit from +6F to +4F. - Decreased the distance between the character and the opponent when the move lands as a counter hit. (Ver.4.20)- Some characters' guaranteed punishment unnaturally missed him. Decreased pushback to make the opponent's attacks hit. | |
Dai Houoh Ken![]() ![]() ![]() M / 25 |
29F | -12 | KDN | KDN | Advance Input is unavailable. Air Status 5F. Invinciblity during 8 to 18F. Meaty 16F in actualy. | |
Taunt![]() / - |
50 | Enable Cancel 51F. | ||||
Tenha Uchi BT ![]() ![]() H / - |
Equivalent to ![]() | |||||
Kozan Mawashi-Geri BT ![]() ![]() H / - |
Equivalent to ![]() | |||||
Yakoutsuki BT ![]() ![]() ![]() ![]() SM / - |
Equivalent to ![]() ![]() | |||||
Kusanabiki-Geri BT ![]() ![]() ![]() ![]() L / - |
Equivalent to ![]() ![]() (Ver.3.20)・Fixed an issue in which the move's properties differed from those of ![]() ![]() |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Front Jump![]() SP / - |
TJ5F Cost 5F. | |||||
Vertical Jump![]() SP / - |
TJ9F Cost 9F. | |||||
Back Jump![]() SP / - |
TJ5F Cost 5F. | |||||
Amagiwari During Jump ![]() M / 10 |
9F | -21 | -11 | -11 | Fast Start-up 14F (Cost 5F). Latest Start-up 37F in actualy. Block or Hit Frame are when fast. | |
Tobi Renda Shou During Jump ![]() MM / 10,10 |
9F | -12 | ±0 | ±0 | Fast Start-up 14F (Cost 5F). Latest Start-up 30F with 2nd. Latest frame equivalent to start-up 29F. | |
Murakumo During Jump ![]() M / 10 |
7F | -23 | -13 | -13 | Fast Start-up 12F (Cost 5F). Latest Start-up 37F in actualy. Block or Hit Frame are when fast. | |
Tobikomi Uto Sakkatsu-Geri During Jump ![]() M / 15 |
11F | -14 | -4 | -4 | Fast Start-up 16F (Cost 5F). Latest Start-up 37F in actualy. Block or Hit Frame are when fast. |
Command Move | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
C Tendoh Kudaki ![]() ![]() M / 12 |
24F | -17 | -4 | -4 | ||
Tendoh Kudaki to Use MAX mode![]() ![]() ![]() ![]() M,SP / 12 |
+2 | +15 | +15 | Power Gauge Cost 1. Disable from whiff. | ||
Raikou Mawashi-Geri![]() ![]() H / 15 |
23F | +1 | +20Sp | +20Sp | ||
Raikou Mawashi-Geri to Use MAX mode![]() ![]() ![]() ![]() H,SP / 15 |
+5 | +24Sp | +24Sp | Power Gauge Cost 1. Disable from whiff. |
Special Move | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Reppuu Ken![]() ![]() ![]() ![]() SM / 14 |
19F | -13 | -5 | -5 | 56 | Damage 1 on block. |
Double Reppuu Ken![]() ![]() ![]() ![]() SM,SM / 10,8 |
19F | -19 | -8 | -8 | Damage total 2 on block. | |
TS Hishou Nichirin Zan (Light) ![]() ![]() ![]() ![]() SM,H / 10,15 |
19F | -6 | KDN | KDN* | TJ Meaty 2F on 1st attack. (S3)- New move. (Ver.4.00) - Changed the attack startup from frame 19-20 to frame 19-21. - Shortened the opponent’s recovery time when the move is blocked by 1 frame. - Changed the damage from 10,17 to 10,15. | |
TS Hishou Nichirin Zan (Heavy) ![]() ![]() ![]() ![]() SM,H / 10,15 |
23F | -6 | KDN | KDN* | TJ Meaty 2F on 1st attack. (S3)- New move. (Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25. - Shortened the opponent’s recovery time when the move is blocked by 1 frame. - Changed the damage from 10,17 to 10,15. | |
Fudou Ken![]() ![]() ![]() ![]() H / 20 |
15F | -15 | KDN | KDN | Damage 1 on block. ・Damage changed from 15 to 20. | |
Fudou Ken・A (1)![]() ![]() ![]() ![]() H / 10 |
20F | -15 | -5 | -5 | Damage 1 on block. Can be delayed 4F. | |
Fudou Ken・A![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,15 |
-15 | KDN | KDN | Combo from 1st NH. Damage total 2 on block. | ||
Fudou Ken・Un![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,20 |
-8C | KDN | KDN | Damage total 2 on block. | ||
Fudou Ken・Ba![]() ![]() ![]() ![]() ![]() ![]() H,L / 10,15 |
-18 | KDN | KDN | Returns to crouching. Damage total 2 on block. (Ver.3.30) -Damage changed from 20 to 15. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||
PC8F Jaei Ken (Light) ![]() ![]() ![]() ![]() ![]() ![]() SM,H / 10,15 |
22F | -9 | KDN | KDN | Easy command ![]() ![]() ![]() ![]() Damage total 2 on block. Disable 2nd on 1st whiff. | |
PC8F Jaei Ken (Heavy) ![]() ![]() ![]() ![]() ![]() ![]() SM,M,M / 10,5,15 |
22F | -14 | KDN | KDN | Easy command ![]() ![]() ![]() ![]() Total damage 27 by combo scaling. Damage total 3 on block. Disable 2nd on 1st whiff. | |
Shippu Ken During Jump ![]() ![]() ![]() ![]() ![]() SM / 14 |
17F | -31 | -19 | -19 | Damage 1 on block. | |
Hien Shikkyaku to Shippu Ken![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SM / 15.14 |
-30 | - | - | Block strings from 1st. Damage 1 on block. Disable 2nd on 1st whiff. |
EX Special Move | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Use MAX mode When keep 1 power gauge ![]() SP / - |
49 | Power Gauge Cost 1. Release after 12 sec. or using Super Special Move. (Ver.2.10)・Meter build across the board has been reduced by 15%. | ||||
EX Double Reppuu Ken During MAX mode ![]() ![]() ![]() ![]() SM,SM / 10,10 |
19F | +1 | KDN | KDN | Damage total 2 on block. ・Opponent reaction on 2nd hit or mid-air 2nd hit was changed. | |
TS EX Hishou Nichirin Zan During MAX mode ![]() ![]() ![]() ![]() SM,H / 10,15 |
23F | -2 | KDN | KDN | TJ Meaty 2F on 1st attack. (S3)- New move. (Ver.4.00) - Changed the attack startup from frame 23-24 to frame 23-25. - Shortened the opponent’s recovery time when the move is blocked by 1 frame. - Changed the opponent’s behavior upon hit. - Changed the damage from 10,17 to 10,15. | |
EX Fudou Ken・A (1) During MAX mode ![]() ![]() ![]() ![]() H / 10 |
20F | -12 | -2 | -2 | Damage 1 on block. | |
WB EX Fudou Ken・A During MAX mode ![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,10 |
-2 | KDN | KDN | Combo from 1st NH Damage total 2 on block. ・Damage changed from 18 to 10. ・Changed from ±0F to -2F on block. ・Causes Wall Bounce on hit. | ||
EX Fudou Ken・Un During MAX mode ![]() ![]() ![]() ![]() ![]() ![]() H,M / 10,20 |
-8C | LNC | LNC | Damage total 2 on block. ・Damage changed from 23 to 20. | ||
EX Fudou Ken・Ba During MAX mode ![]() ![]() ![]() ![]() ![]() ![]() H,L / 10,15 |
-18 | KDN | KDN | Damage total 2 on block. ・Damage changed from 23 to 20. (Ver.3.30)・Changed the damage from 20 to 15. | ||
PC8F EX Jaei Ken During MAX mode ![]() ![]() ![]() ![]() ![]() ![]() SM,M,M / 10,5,15 |
22F | -2 | KDN | KDN | Easy command ![]() ![]() ![]() ![]() Total damage 27 by combo scaling. Damage total 3 on block. Disable 2nd on 1st whiff. | |
EX Shippu Ken During jump in MAX mode ![]() ![]() ![]() ![]() SM / 14 |
17F | +4 | +15 | +15 | Frame is at low altitude. Damage 1 on block. | |
Hien Shikkyaku to EX Shippu Ken During MAX mode ![]() ![]() ![]() ![]() ![]() ![]() M,SM / 15,14 |
+4 | - | - | Block strings from 1st. Damage 1 on block. Disable 2nd on 1st whiff. |
Super Special Move | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Raigou Reppuu Ken When keep 2 power gauges ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM*5 / 13*5 |
10F | +1 | KDN | KDN | Power Gauge Cost 2. Total damage 39 by combo scaling. Damage total 5 on block. ・Damage changed from 14,14,14,14,14 to 13,13,13,13,13. | |
Raging Storm When keep 2 power gauges ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM / 43 |
9F | -18 | LNC | LNC | Power Gauge Cost 2. Easy command ![]() ![]() ![]() ![]() ![]() ![]() Damage total 5 on block. ・Damage changed from 45 to 43. | |
Raigou Midaretuki When keep 2 power gauges ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,M,M,SM*5 / 7,10,15,13*5 |
+1 | KDN | KDN | Power Gauge Cost 2. Damage total 5 on block. ・Damage changed from 14,14,14,14,14 to 13,13,13,13,13. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rahomon During Rage ![]() ![]() UB(H) / 55 |
20F | Th | Th | Th | Guard Point 8F | |
Deadly Rave (1) During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 10 |
20F | -22 | -16 | -16 | Guard Point 8F | |
Deadly Rave (2) During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H / 10,4 |
- | +5 | - | Combo from 1st NH | ||
Deadly Rave (3) During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 10,4*2 |
- | -8 | - | Combo from 1st NH | ||
Deadly Rave (4) During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 10,4*3 |
- | -9 | - | Combo from 1st NH | ||
Deadly Rave (5) During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M / 10,4*4 |
- | -8 | - | Combo from 1st NH | ||
Deadly Rave (6) During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L / 10,4*5 |
- | -13 | - | Combo from 1st NH Returns to crouching. | ||
Deadly Rave (7) During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M / 10,4*6 |
- | -9 | - | Combo from 1st NH | ||
Deadly Rave (8) During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M,H / 10,4*7 |
- | -1 | - | Combo from 1st NH | ||
Deadly Rave (9) During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M,H,H / 10,4*8 |
- | +19G | - | Combo from 1st NH | ||
Deadly Rave During Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M,M,L,M,H,H,UB(M) / 10,4*8,20 |
- | KDN | - | Combo from 1st hit. (S3)- Changed the damage of the 10th hit from 15 to 25. (Ver.3.30)・Changed the damage on the tenth hit from 25 to 20. (Ver.3.31)・Fixed an issue in which the opponent's behavior when hit in midair was different than on ground. |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Ko Satsu Shou![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw Wall Hit. | |
Ko Satsu Nage![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -3F RP |
Long Range Throw | |
Ko Satsu Shou Approach from left side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
|||
Ko Satsu Nage Approach from right side Th(H) / 40 |
RP Head-sd Fac-Up |
![]() -3F |
|||
Shinkuu Nage Approach from behind Th(H) / 50(44) |
RP Head-sd Fac-Up |
disable | Wall Stun with one's back to the wal.l Damage () is wall bonus. | ||
Shinkuu Nage![]() ![]() Th(H) / 40 |
11F | RP Head-sd Fac-Up |
![]() ±0F RP |
Wall Stun with one's back to the wal.l (Ver.5.00)・Changed the damage on wall hit from 44 to 40. | |
Raimei Gouha Nage While enemy is down ![]() ![]() ![]() ![]() Th(Down) / 20 |
18F | RP Head-sd Fac-Up |
disable | ||
Jyoudan Atemi![]() ![]() ![]() ![]() ![]() ![]() Reversal(H) / 45 |
RP Head-sd Fac-Up |
disable | 50 | Reversal(H) during 3 to 18F. Reversal(H/M) during MAX mode. | |
Chuudan Atemi![]() ![]() ![]() ![]() ![]() ![]() Reversal(M) / 0 |
RP +14F |
disable | 50 | Reversal(M) during 3 to 18F. (Ver.5.00)・Changed from +16F to +14F on successful attack reversal. | |
Gedan Atemi![]() ![]() ![]() ![]() ![]() ![]() ![]() Reversal(L) / 30 |
disable | 50 | Reversal(L) during 3 to 18F. To crouch on whiff. ・Damage changed from 25 to 30. |
UPDATE
Ver.3.00(2019/09/06)
- Reduced "Power Gauge" increase by 50% when guarding / hitting an opponent's attack