GANRYU:DATA

MOVE LIST & FRAME DATA Ver.5.00

【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Open Palm Combo (1)

H / 10
12F +3 +9 +11 28
Open Palm Combo (2)

H,H / 10,10
  -1 +7 +10  Combo from 1st hit.
Open Palm Combo (3)

H*3 / 10,10,8
  -1 +7 +10  Combo from 2nd CH.
Open Palm Combo (4)

H*4 / 10,10,8,5
  -1 +7 +10  Combo from 3rd hit.
Open Palm Combo (5)

H*5 / 10,10,8,5,5
  -1 +7 +10  Combo from 4th CH.
Open Palm Combo (6)

H*6 / 10,10,8,5,5,5
  -18 -7 -7  Combo from 5th hit.
Open Palm Combo (7)

H*7 / 10,10,8,5,5,5,5
  -18 -7 -7  Combo from 6th CH.
Open Palm Combo

H*8 / 10,10,8,5,5,5,5,5
  -18 -7 -7  Combo from 7th hit.
Harite

H / 12
12F +1 +7 +9  
Enma Harite (2)

H,H / 12,12
  -3 +8 +8  Combo from 1st hit.
Enma Harite (2) to Tachiai

H,H,SP / 12,12
  +1 +12G +12  
(S3)・New move
Enma Harite

H,H,M / 12,12,20
  -13C LNC LNC  Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 6F from 2nd CH.
Forced crouching on block.
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -13F.
Harite to Kekaeshi

H,L / 12,14
  -12 -1 KDN  
Left High Kick

H / 22
16F -8 KDN KDN  
Sumo Stampede (2)

H,H / 22,20
  -8 +3 +3  
Sumo Stampede (3)

H,H,H / 22,20,25
  -12 KDN KDN  
Sumo Stampede (4)

H,H,H,H / 22,20,25,20
  -8 +3 +3  
Left High Kick to Splits Stomp

H,H,M / 22,20,18
  -12C KDN KDN  Connected from Sumo Stampede .
Forced crouching on block.
Splits Stomp (1)

H / 20
15F -8 +3 +3 42
Splits Stomp

H,M / 20,18
  -12C KDN KDN  Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st hit.
Double Hammer (1)

M / 19
19F -12 +8CG KDN  
(S3)・Removed combination to Hammer Sumo Tackle.
Double Hammer (1) to Tachiai

M,SP / 19
  -3 +17CG KDN  
(S3)・New move
Double Hammer

M,M / 19,22
  -13 LNC LNC  
Ducking Palm

M / 14
14F -12 +1 KDN  
Neko Damashi
】 or 【】 or 【
H / 14
16F +4 +12 +12 43Disable advanced input.
Start-up 17F in actualy.
Stomp Kick

H / 25
18F -6 KDN KDN  
Rocket Palms

H / 30
14F -12 KDN KDN  
PC8F
Sumo Rush

M / 28
23F -13 KDN KDN  Meaty 1F.
Freight Train (1)

M / 12
13F -5 +6 +6 37
Freight Train

M,M / 12,12
  -13 -2 -2  Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 7F from 1st hit.
Freight Train Combo

M,M,H / 12,12,10
  -6 +8 +8  Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 12F from 2nd CH.
Tsukiage Harite

M / 17
16F -11 LNC LNC  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Thunder Clap (2)

M,H / 17,10
  -7 +4 +4  
Thunder Clap (3)

M,H,H / 17,10,10
  -1 +7 +10  Combo from 2nd hit.
Connect to Open Palm Combo () 2nd.
Kick & Pull

L / 16
16F -12 +5C +5C  
Isana Uchi (1)

M / 14
15F -30 -19 -19  
Isana Uchi (2)

M,H / 14,13
  -9 -3 -3  Combo from 1st hit.
Isana Uchi

M,H,M / 14,13,20
  -14 KDN KDN  Combo from 2nd CH.
Ganryu Combo (2)

M,M / 10,10
20F -7 +4 +4  
Ganryu Combo

M,M,M / 10,10,21
  -16 KDN KDN  Combo from 1st hit.
Combo can be delayed 22F from 1st hit.
Thunder Palm

L / 23
24F -15 KDN KDN  TC11F
Returns to crouching.
(Ver.4.00) - Changed the damage from 20 to 23.
Rock Cleaving Palm

M / 22
25F +3 +7C LNC 55
(S3)・Removed Mountain Cleaver.
Rock Cleaving Palm to Sit

M,SP / 22
  +5 +9C LNC  
Kabuki Palm (1)

L / 15
29F -14 -3 -3  TC24F
Kabuki Palm (2)

L,L,L,… / 15,10,10,…
  -17 -11 -6  Combo from CH.
Kabuki Palm to Hammer Rush (2)

L,M / 15,12
  -7 -1 +1  
Kabuki Palm to Hammer Rush (3)

L,M,M / 15,12,12
  -19 -8 -8  Combo from 2nd hit.
Kabuki Palm to Hammer Rush High

L,M,M,H / 15,12,12,12
  -6 +14B +14B  
Kabuki Palm to Hammer Rush Middle

L,M,M,M / 15,12,12,15
  -2 +9 +9  
Kabuki Palm to Hammer Rush Low

L,M,M,L / 15,12,12,8
  -11 -1 -1  TC
Left Low Kick

L / 12
20F -15 -1 -1  TC4F
Kekaeshi

L / 18
21F -14 -3 KDN  
Okuridashi

M / 22
16F +1 +1 Th  Connect to Okuridashi Tsukami on CH.
Stomp

M / 35
42F -25C KDN KDN  
Stomp (Hold)
Hold
M / 40
  -25C KDN KDN  Damage up 40, 45, 50 with hold input.
Stomp (Max Hold)
Hold
UB(M) / 50
90F LNC LNC LNC  
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Returns to standing when input .
Sumo Sweep

L / 16
29F -22 KDN KDN  TC6F
Sumo Sweep Cancel to Tachiai

SP / -
  52
(Ver.4.00) - New move.
H
Sumo Hammer (1)

H / 18
21F -6 +5 +5  
Sumo Hammer (2)

H,H / 18,15
  -6 ±0 +7B  Combo from 1st hit.
Sumo Hammer

H,H,M / 18,15,20
  +2C KDN KDN  
Sumo Hammer to Sit

H,H,M,SP / 18,15,20
  +3C KDN KDN  
Midare-uchi (4)

M*4 / 2,2,2,21
14F -14 KDN KDN  
(S3)・Removed command input FC .
Midare-uchi (6)
just
M*6 / 2*5,21
  -14 KDN KDN  Enable input .
Midare-uchi(8)
just just
M*8 / 2*7,21
  -14 KDN KDN  Enable input .
Midare-uchi
just just just
M*10 / 2*9,21
  -14 KDN KDN  Enable input .
Jinmaku Harite (1)

M / 12
15F -14 -7 -7  
(Ver.4.00) - Changed the frame advantage when blocked from -18F to -14F.
Jinmaku Harite

M,M / 12,13
  -5 +1 +1  Combo from 1st hit.
Can be delayed 23F.
Combo can be delayed 10F from 1st hit.
Jinmaku Harite to Tachiai

M,M,SP / 12,13
  -2 +4 +4  
(S3)・New move
TS
Jinmaku Yaburi

M,M,M / 12,13,22
  -12 KDN KDN  Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 12F from 2nd CH.
Jinmaku Harai

M,M,L / 12,13,20
  -22 KDN KDN  TC
Toukon Slap (1)

M / 14
15F -10 +1 +8  
TS
Toukon Slap

M,M / 14,24
  -7 KDN KDN  Combo from 1st CH.
Headbutt

H / 19
10F -13 KDN KDN*  
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Open Palm Combo (1)

H / 10
12F +3 +9 +11 28
Open Palm Combo (2)

H,H / 10,10
  -1 +7 +10  
Open Palm Combo (3)

H*3 / 10,10,8
  -1 +7 +10  
Open Palm Combo (4)

H*4 / 10,10,8,5
  -1 +7 +10  
Open Palm Combo (5)

H*5 / 10,10,8,5,5
  -1 +7 +10  
Open Palm Combo (6)

H*6 / 10,10,8,5,5,5
  -18 -7 -7  
Open Palm Combo (7)

H*7 / 10,10,8,5,5,5,5
  -18 -7 -7  
Open Palm Combo

H*8 / 10,10,8,5,5,5,5,5
  -18 -7 -7  
Harite

H / 12
12F +1 +7 +9  
Enma Harite (2)

H,H / 12,12
  -3 +8 +8  
Enma Harite (2) to Tachiai

H,H,SP / 12,12
  +1 +12G +12  
Enma Harite

H,H,M / 12,12,20
  -13C LNC LNC  
Harite to Kekaeshi

H,L / 12,14
  -12 -1 KDN  
Left High Kick

H / 22
16F -8 KDN KDN  
Sumo Stampede (2)

H,H / 22,20
  -8 +3 +3  
Sumo Stampede (3)

H,H,H / 22,20,25
  -12 KDN KDN  
Sumo Stampede (4)

H,H,H,H / 22,20,25,20
  -8 +3 +3  
Left High Kick to Splits Stomp

H,H,M / 22,20,18
  -12C KDN KDN  
Splits Stomp (1)

H / 20
15F -8 +3 +3 42
Splits Stomp

H,M / 20,18
  -12C KDN KDN  
Double Hammer (1)

M / 19
19F -12 +8CG KDN  
Double Hammer (1) to Tachiai

M,SP / 19
  -3 +17CG KDN  
Double Hammer

M,M / 19,22
  -13 LNC LNC  
Ducking Palm

M / 14
14F -12 +1 KDN  
Neko Damashi
】 or 【】 or 【
H / 14
16F +4 +12 +12 43
Stomp Kick

H / 25
18F -6 KDN KDN  
Rocket Palms

H / 30
14F -12 KDN KDN  
PC8F
Sumo Rush

M / 28
23F -13 KDN KDN  
Freight Train (1)

M / 12
13F -5 +6 +6 37
Freight Train

M,M / 12,12
  -13 -2 -2  
Freight Train Combo

M,M,H / 12,12,10
  -6 +8 +8  
Tsukiage Harite

M / 17
16F -11 LNC LNC  
Thunder Clap (2)

M,H / 17,10
  -7 +4 +4  
Thunder Clap (3)

M,H,H / 17,10,10
  -1 +7 +10  
Kick & Pull

L / 16
16F -12 +5C +5C  
Isana Uchi (1)

M / 14
15F -30 -19 -19  
Isana Uchi (2)

M,H / 14,13
  -9 -3 -3  
Isana Uchi

M,H,M / 14,13,20
  -14 KDN KDN  
Ganryu Combo (2)

M,M / 10,10
20F -7 +4 +4  
Ganryu Combo

M,M,M / 10,10,21
  -16 KDN KDN  
TC
Thunder Palm

L / 23
24F -15 KDN KDN  
Rock Cleaving Palm

M / 22
25F +3 +7C LNC 55
Rock Cleaving Palm to Sit

M,SP / 22
  +5 +9C LNC  
TC
Kabuki Palm (1)

L / 15
29F -14 -3 -3  
Kabuki Palm (2)

L,L,L,… / 15,10,10,…
  -17 -11 -6  
Kabuki Palm to Hammer Rush (2)

L,M / 15,12
  -7 -1 +1  
Kabuki Palm to Hammer Rush (3)

L,M,M / 15,12,12
  -19 -8 -8  
Kabuki Palm to Hammer Rush High

L,M,M,H / 15,12,12,12
  -6 +14B +14B  
Kabuki Palm to Hammer Rush Middle

L,M,M,M / 15,12,12,15
  -2 +9 +9  
TC
Kabuki Palm to Hammer Rush Low

L,M,M,L / 15,12,12,8
  -11 -1 -1  
TC
Left Low Kick

L / 12
20F -15 -1 -1  
Kekaeshi

L / 18
21F -14 -3 KDN  
Okuridashi

M / 22
16F +1 +1 Th  
Stomp

M / 35
42F -25C KDN KDN  
Stomp (Hold)
Hold
M / 40
  -25C KDN KDN  
Stomp (Max Hold)
Hold
UB(M) / 50
90F LNC LNC LNC  
TC
Crouch Jab

SM / 5
10F -5 +6 +6  
TC
Sumo Sweep

L / 16
29F -22 KDN KDN  
Sumo Sweep Cancel to Tachiai

SP / -
  52
H
Sumo Hammer (1)

H / 18
21F -6 +5 +5  
Sumo Hammer (2)

H,H / 18,15
  -6 ±0 +7B  
Sumo Hammer

H,H,M / 18,15,20
  +2C KDN KDN  
Sumo Hammer to Sit

H,H,M,SP / 18,15,20
  +3C KDN KDN  
Midare-uchi (4)

M*4 / 2,2,2,21
14F -14 KDN KDN  
Midare-uchi (6)
just
M*6 / 2*5,21
  -14 KDN KDN  
Midare-uchi(8)
just just
M*8 / 2*7,21
  -14 KDN KDN  
Midare-uchi
just just just
M*10 / 2*9,21
  -14 KDN KDN  
Jinmaku Harite (1)

M / 12
15F -14 -7 -7  
Jinmaku Harite

M,M / 12,13
  -5 +1 +1  
Jinmaku Harite to Tachiai

M,M,SP / 12,13
  -2 +4 +4  
TS
Jinmaku Yaburi

M,M,M / 12,13,22
  -12 KDN KDN  
TC
Jinmaku Harai

M,M,L / 12,13,20
  -22 KDN KDN  
Toukon Slap (1)

M / 14
15F -10 +1 +8  
TS
Toukon Slap

M,M / 14,24
  -7 KDN KDN  
Headbutt

H / 19
10F -13 KDN KDN*  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Open Palm Combo (1)

H / 10
12F +3 +9 +11 28
 
Open Palm Combo (2)

H,H / 10,10
  -1 +7 +10  
Combo from 1st hit.
Open Palm Combo (3)

H*3 / 10,10,8
  -1 +7 +10  
Combo from 2nd CH.
Open Palm Combo (4)

H*4 / 10,10,8,5
  -1 +7 +10  
Combo from 3rd hit.
Open Palm Combo (5)

H*5 / 10,10,8,5,5
  -1 +7 +10  
Combo from 4th CH.
Open Palm Combo (6)

H*6 / 10,10,8,5,5,5
  -18 -7 -7  
Combo from 5th hit.
Open Palm Combo (7)

H*7 / 10,10,8,5,5,5,5
  -18 -7 -7  
Combo from 6th CH.
Open Palm Combo

H*8 / 10,10,8,5,5,5,5,5
  -18 -7 -7  
Combo from 7th hit.
Harite

H / 12
12F +1 +7 +9  
 
Enma Harite (2)

H,H / 12,12
  -3 +8 +8  
Combo from 1st hit.
Enma Harite (2) to Tachiai

H,H,SP / 12,12
  +1 +12G +12  
(S3)・New move
Enma Harite

H,H,M / 12,12,20
  -13C LNC LNC  
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 6F from 2nd CH.
Forced crouching on block.
(Ver.4.00) - Changed the frame advantage when blocked from -11F to -13F.
Harite to Kekaeshi

H,L / 12,14
  -12 -1 KDN  
 
Left High Kick

H / 22
16F -8 KDN KDN  
 
Sumo Stampede (2)

H,H / 22,20
  -8 +3 +3  
 
Sumo Stampede (3)

H,H,H / 22,20,25
  -12 KDN KDN  
 
Sumo Stampede (4)

H,H,H,H / 22,20,25,20
  -8 +3 +3  
 
Left High Kick to Splits Stomp

H,H,M / 22,20,18
  -12C KDN KDN  
Connected from Sumo Stampede .
Forced crouching on block.
Splits Stomp (1)

H / 20
15F -8 +3 +3 42
 
Splits Stomp

H,M / 20,18
  -12C KDN KDN  
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st hit.
Double Hammer (1)

M / 19
19F -12 +8CG KDN  
(S3)・Removed combination to Hammer Sumo Tackle.
Double Hammer (1) to Tachiai

M,SP / 19
  -3 +17CG KDN  
(S3)・New move
Double Hammer

M,M / 19,22
  -13 LNC LNC  
 
Ducking Palm

M / 14
14F -12 +1 KDN  
 
Neko Damashi
】 or 【】 or 【
H / 14
16F +4 +12 +12 43
Disable advanced input.
Start-up 17F in actualy.
Stomp Kick

H / 25
18F -6 KDN KDN  
 
Rocket Palms

H / 30
14F -12 KDN KDN  
 
PC8F
Sumo Rush

M / 28
23F -13 KDN KDN  
Meaty 1F.
Freight Train (1)

M / 12
13F -5 +6 +6 37
 
Freight Train

M,M / 12,12
  -13 -2 -2  
Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 7F from 1st hit.
Freight Train Combo

M,M,H / 12,12,10
  -6 +8 +8  
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 12F from 2nd CH.
Tsukiage Harite

M / 17
16F -11 LNC LNC  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Thunder Clap (2)

M,H / 17,10
  -7 +4 +4  
 
Thunder Clap (3)

M,H,H / 17,10,10
  -1 +7 +10  
Combo from 2nd hit.
Connect to Open Palm Combo () 2nd.
Kick & Pull

L / 16
16F -12 +5C +5C  
 
Isana Uchi (1)

M / 14
15F -30 -19 -19  
 
Isana Uchi (2)

M,H / 14,13
  -9 -3 -3  
Combo from 1st hit.
Isana Uchi

M,H,M / 14,13,20
  -14 KDN KDN  
Combo from 2nd CH.
Ganryu Combo (2)

M,M / 10,10
20F -7 +4 +4  
 
Ganryu Combo

M,M,M / 10,10,21
  -16 KDN KDN  
Combo from 1st hit.
Combo can be delayed 22F from 1st hit.
Thunder Palm

L / 23
24F -15 KDN KDN  
TC11F
Returns to crouching.
(Ver.4.00) - Changed the damage from 20 to 23.
Rock Cleaving Palm

M / 22
25F +3 +7C LNC 55
(S3)・Removed Mountain Cleaver.
Rock Cleaving Palm to Sit

M,SP / 22
  +5 +9C LNC  
 
Kabuki Palm (1)

L / 15
29F -14 -3 -3  
TC24F
Kabuki Palm (2)

L,L,L,… / 15,10,10,…
  -17 -11 -6  
Combo from CH.
Kabuki Palm to Hammer Rush (2)

L,M / 15,12
  -7 -1 +1  
 
Kabuki Palm to Hammer Rush (3)

L,M,M / 15,12,12
  -19 -8 -8  
Combo from 2nd hit.
Kabuki Palm to Hammer Rush High

L,M,M,H / 15,12,12,12
  -6 +14B +14B  
 
Kabuki Palm to Hammer Rush Middle

L,M,M,M / 15,12,12,15
  -2 +9 +9  
 
Kabuki Palm to Hammer Rush Low

L,M,M,L / 15,12,12,8
  -11 -1 -1  
TC
Left Low Kick

L / 12
20F -15 -1 -1  
TC4F
Kekaeshi

L / 18
21F -14 -3 KDN  
 
Okuridashi

M / 22
16F +1 +1 Th  
Connect to Okuridashi Tsukami on CH.
Stomp

M / 35
42F -25C KDN KDN  
 
Stomp (Hold)
Hold
M / 40
  -25C KDN KDN  
Damage up 40, 45, 50 with hold input.
Stomp (Max Hold)
Hold
UB(M) / 50
90F LNC LNC LNC  
 
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Returns to standing when input .
Sumo Sweep

L / 16
29F -22 KDN KDN  
TC6F
Sumo Sweep Cancel to Tachiai

SP / -
  52
(Ver.4.00) - New move.
H
Sumo Hammer (1)

H / 18
21F -6 +5 +5  
 
Sumo Hammer (2)

H,H / 18,15
  -6 ±0 +7B  
Combo from 1st hit.
Sumo Hammer

H,H,M / 18,15,20
  +2C KDN KDN  
 
Sumo Hammer to Sit

H,H,M,SP / 18,15,20
  +3C KDN KDN  
 
Midare-uchi (4)

M*4 / 2,2,2,21
14F -14 KDN KDN  
(S3)・Removed command input FC .
Midare-uchi (6)
just
M*6 / 2*5,21
  -14 KDN KDN  
Enable input .
Midare-uchi(8)
just just
M*8 / 2*7,21
  -14 KDN KDN  
Enable input .
Midare-uchi
just just just
M*10 / 2*9,21
  -14 KDN KDN  
Enable input .
Jinmaku Harite (1)

M / 12
15F -14 -7 -7  
(Ver.4.00) - Changed the frame advantage when blocked from -18F to -14F.
Jinmaku Harite

M,M / 12,13
  -5 +1 +1  
Combo from 1st hit.
Can be delayed 23F.
Combo can be delayed 10F from 1st hit.
Jinmaku Harite to Tachiai

M,M,SP / 12,13
  -2 +4 +4  
(S3)・New move
TS
Jinmaku Yaburi

M,M,M / 12,13,22
  -12 KDN KDN  
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 12F from 2nd CH.
Jinmaku Harai

M,M,L / 12,13,20
  -22 KDN KDN  
TC
Toukon Slap (1)

M / 14
15F -10 +1 +8  
 
TS
Toukon Slap

M,M / 14,24
  -7 KDN KDN  
Combo from 1st CH.
Headbutt

H / 19
10F -13 KDN KDN*  
 
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jamming Palm
or or
M / 15
18F -6 +5 +5  TJ9F
+12F on crouch hit.
(Ver.4.00) - Increased the lower range of the attack.
Hook
or
H / 17
15F -12 +9 +9  
H
Chanko Spin

M / 17
21F -8 +5 +5  
H
Chanko Spin to Tachiai

M,SP / 17
  -7 +6 +6  
(Ver.4.00) - New move.
Chanko Spin Okawari

M,M / 17,22
  -14 KDN KDN  Combo from 1st hit.
Jumping Side Kick

M / 25
25F -9 KDN KDN  TJ9F
Jumping Side Kick

M / 30
25F -9 KDN KDN  TJ9F
Jumping Side Kick

M / 35
25F -9 KDN KDN  TJ9F
Rising Toe Kick
or or or
M / 25
32F -9 KDN KDN  TJ9F
Flying Press

M / 28
18F -10 -2 -2  TJ14F
Input to down on hit.
Meaty 5F.
(Ver.4.00) - Increased the lower range of the attack.
Flying Press to Tachiai

M,SP / 28
  -2 +6 +6  
(S3)・New move
Sumo Squash
or or
M,SP / 23
34F +13C KDN KDN  TJ9F
Meaty 5F.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Jamming Palm
or or
M / 15
18F -6 +5 +5  
Hook
or
H / 17
15F -12 +9 +9  
H
Chanko Spin

M / 17
21F -8 +5 +5  
H
Chanko Spin to Tachiai

M,SP / 17
  -7 +6 +6  
Chanko Spin Okawari

M,M / 17,22
  -14 KDN KDN  
TJ
Jumping Side Kick

M / 25
25F -9 KDN KDN  
TJ
Jumping Side Kick

M / 30
25F -9 KDN KDN  
TJ
Jumping Side Kick

M / 35
25F -9 KDN KDN  
TJ
Rising Toe Kick
or or or
M / 25
32F -9 KDN KDN  
TJ
Flying Press

M / 28
18F -10 -2 -2  
Flying Press to Tachiai

M,SP / 28
  -2 +6 +6  
TJ
Sumo Squash
or or
M,SP / 23
34F +13C KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jamming Palm
or or
M / 15
18F -6 +5 +5  
TJ9F
+12F on crouch hit.
(Ver.4.00) - Increased the lower range of the attack.
Hook
or
H / 17
15F -12 +9 +9  
 
H
Chanko Spin

M / 17
21F -8 +5 +5  
 
H
Chanko Spin to Tachiai

M,SP / 17
  -7 +6 +6  
(Ver.4.00) - New move.
Chanko Spin Okawari

M,M / 17,22
  -14 KDN KDN  
Combo from 1st hit.
Jumping Side Kick

M / 25
25F -9 KDN KDN  
TJ9F
Jumping Side Kick

M / 30
25F -9 KDN KDN  
TJ9F
Jumping Side Kick

M / 35
25F -9 KDN KDN  
TJ9F
Rising Toe Kick
or or or
M / 25
32F -9 KDN KDN  
TJ9F
Flying Press

M / 28
18F -10 -2 -2  
TJ14F
Input to down on hit.
Meaty 5F.
(Ver.4.00) - Increased the lower range of the attack.
Flying Press to Tachiai

M,SP / 28
  -2 +6 +6  
(S3)・New move
Sumo Squash
or or
M,SP / 23
34F +13C KDN KDN  
TJ9F
Meaty 5F.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Kumite

M / 18
17F -9 +5 Th 49Disable advanced input.
Start-up 18F in actualy.
Connect to Kumite Tsukami on CH.
Shiko Otoshi

M / 25
25F +5 KDN KDN  Disable advanced input.
Start-up 26F in actualy.
Kamikaze Kick

M / 32
17F -24 KDN KDN  Disable advanced input.
Start-up 18F in actualy.
After moving, head side & face down.
Taiko Smash

H / 15
13F -8 KDN KDN 40Disable advanced input.
Start-up 14F in actualy.
Sekitori Kick

M / 50
39F +7 KDN KDN  TJ18F
Disable advanced input.
Start-up 40F in actualy.
After moving, foot side & face down.
Sumo Swat

M / 24
30F -14 +9B +9B  
Salt Upper

M / 22
32F +5 LNC LNC  
(Ver.4.00) - Changed the command from .
Sumo Pop

M / 23
26F -18 LNC LNC  Easy input ,
WB
Strong Open Palm

M / 35
22F -6 KDN KDN  
(Ver.4.00) - Changed the damage from 45 to 35.
Ozuchi Strike

M / 35
24F +9G +32G +32G  Meaty 2F.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Kumite

M / 18
17F -9 +5 Th 49
Shiko Otoshi

M / 25
25F +5 KDN KDN  
Kamikaze Kick

M / 32
17F -24 KDN KDN  
Taiko Smash

H / 15
13F -8 KDN KDN 40
TJ
Sekitori Kick

M / 50
39F +7 KDN KDN  
Sumo Swat

M / 24
30F -14 +9B +9B  
Salt Upper

M / 22
32F +5 LNC LNC  
Sumo Pop

M / 23
26F -18 LNC LNC  
WB
Strong Open Palm

M / 35
22F -6 KDN KDN  
Ozuchi Strike

M / 35
24F +9G +32G +32G  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Kumite

M / 18
17F -9 +5 Th 49
Disable advanced input.
Start-up 18F in actualy.
Connect to Kumite Tsukami on CH.
Shiko Otoshi

M / 25
25F +5 KDN KDN  
Disable advanced input.
Start-up 26F in actualy.
Kamikaze Kick

M / 32
17F -24 KDN KDN  
Disable advanced input.
Start-up 18F in actualy.
After moving, head side & face down.
Taiko Smash

H / 15
13F -8 KDN KDN 40
Disable advanced input.
Start-up 14F in actualy.
Sekitori Kick

M / 50
39F +7 KDN KDN  
TJ18F
Disable advanced input.
Start-up 40F in actualy.
After moving, foot side & face down.
Sumo Swat

M / 24
30F -14 +9B +9B  
 
Salt Upper

M / 22
32F +5 LNC LNC  
(Ver.4.00) - Changed the command from .
Sumo Pop

M / 23
26F -18 LNC LNC  
Easy input ,
WB
Strong Open Palm

M / 35
22F -6 KDN KDN  
(Ver.4.00) - Changed the damage from 45 to 35.
Ozuchi Strike

M / 35
24F +9G +32G +32G  
Meaty 2F.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Returns to standing when input .
Crouch Straight
FC or
SM / 8
10F -7 +4 +4  TC
Returns to crouching.
Crouch Side Kick
FC
L / 12
20F -15 -1 -1  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
16F -13 -2 -2  TC
Returns to crouching.
Senryo Nirami (1)
WS
M / 12
13F -3 +8 +8 35
Tsutsumi Kingin
WS
M,M / 12,23
  -14 +6C +6C  Combo from 1st hit.
(Ver.4.00) - Replaced with a new move.
Tsutsumi Kingin to Tachiai
WS
M,M,SP / 12,23
  -14 +6C +6C  Combo from 1st hit.
(Ver.4.00) - New move.
Thrusting Uppercut
WS
M / 17
16F -13 LNC LNC  
(Ver.4.00) - Increased the lower range of the attack.
Rising Kick
WS
H / 28
16F -2 KDN KDN  
Toe Smash
WS
M / 20
11F -6 +5 +5 36
Rising Double Hammer (1)
WS
M / 14
19F -14 LNC LNC  Can be delayed 17F.
Rising Double Hammer
WS
M,M / 14,17
  -11C +23G KDN  
Hammer Rush (1)
FC
L / 10
20F -7 +3 +3  TC
Hammer Rush (2)
FC
L,L / 10,8
  -5 +6 +6  TC
Hammer Rush (3)
FC
L,L,M / 10,8,12
  -14 -3 -3  Combo from 2nd CH.
Hammer Rush (4)
FC
L,L,M,M / 10,8,12,12
  -19 -8 -8  
Hammer Rush High
FC
L,L,M,M,H / 10,8,12,12,12
  -6 +14B +14B  
Hammer Rush Middle
FC
L,L,M,M,M / 10,8,12,12,15
  -2 +9 +9  
Hammer Rush Low
FC
L,L,M,M,L / 10,8,12,12,8
  -11 -1 -1  TC
Triple Uppercut (1)
FC
M / 9
18F -9 +2 +2  
Triple Uppercut (2)
FC
M,M / 9,12
  -9 +2 +2  Combo from 1st hit.
Triple Uppercut
FC
M,M,M / 9,12,12
  -8 +7 KDN  Combo from 2nd CH.
Can be delayed.
Rising Double Palm
FC or
L / 24
23F -23 KDN KDN  TC
TS
Kimen Hari
FC
M / 20
14F -12 KDN KDN  
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Crouch Straight
FC or
SM / 8
10F -7 +4 +4  
TC
Crouch Side Kick
FC
L / 12
20F -15 -1 -1  
TC
Crouch Chin Kick
FC
L / 10
16F -13 -2 -2  
Senryo Nirami (1)
WS
M / 12
13F -3 +8 +8 35
Tsutsumi Kingin
WS
M,M / 12,23
  -14 +6C +6C  
Tsutsumi Kingin to Tachiai
WS
M,M,SP / 12,23
  -14 +6C +6C  
Thrusting Uppercut
WS
M / 17
16F -13 LNC LNC  
Rising Kick
WS
H / 28
16F -2 KDN KDN  
Toe Smash
WS
M / 20
11F -6 +5 +5 36
Rising Double Hammer (1)
WS
M / 14
19F -14 LNC LNC  
Rising Double Hammer
WS
M,M / 14,17
  -11C +23G KDN  
TC
Hammer Rush (1)
FC
L / 10
20F -7 +3 +3  
TC
Hammer Rush (2)
FC
L,L / 10,8
  -5 +6 +6  
Hammer Rush (3)
FC
L,L,M / 10,8,12
  -14 -3 -3  
Hammer Rush (4)
FC
L,L,M,M / 10,8,12,12
  -19 -8 -8  
Hammer Rush High
FC
L,L,M,M,H / 10,8,12,12,12
  -6 +14B +14B  
Hammer Rush Middle
FC
L,L,M,M,M / 10,8,12,12,15
  -2 +9 +9  
TC
Hammer Rush Low
FC
L,L,M,M,L / 10,8,12,12,8
  -11 -1 -1  
Triple Uppercut (1)
FC
M / 9
18F -9 +2 +2  
Triple Uppercut (2)
FC
M,M / 9,12
  -9 +2 +2  
Triple Uppercut
FC
M,M,M / 9,12,12
  -8 +7 KDN  
TC
Rising Double Palm
FC or
L / 24
23F -23 KDN KDN  
TS
Kimen Hari
FC
M / 20
14F -12 KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Returns to standing when input .
Crouch Straight
FC or
SM / 8
10F -7 +4 +4  
TC
Returns to crouching.
Crouch Side Kick
FC
L / 12
20F -15 -1 -1  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
16F -13 -2 -2  
TC
Returns to crouching.
Senryo Nirami (1)
WS
M / 12
13F -3 +8 +8 35
 
Tsutsumi Kingin
WS
M,M / 12,23
  -14 +6C +6C  
Combo from 1st hit.
(Ver.4.00) - Replaced with a new move.
Tsutsumi Kingin to Tachiai
WS
M,M,SP / 12,23
  -14 +6C +6C  
Combo from 1st hit.
(Ver.4.00) - New move.
Thrusting Uppercut
WS
M / 17
16F -13 LNC LNC  
(Ver.4.00) - Increased the lower range of the attack.
Rising Kick
WS
H / 28
16F -2 KDN KDN  
 
Toe Smash
WS
M / 20
11F -6 +5 +5 36
 
Rising Double Hammer (1)
WS
M / 14
19F -14 LNC LNC  
Can be delayed 17F.
Rising Double Hammer
WS
M,M / 14,17
  -11C +23G KDN  
 
Hammer Rush (1)
FC
L / 10
20F -7 +3 +3  
TC
Hammer Rush (2)
FC
L,L / 10,8
  -5 +6 +6  
TC
Hammer Rush (3)
FC
L,L,M / 10,8,12
  -14 -3 -3  
Combo from 2nd CH.
Hammer Rush (4)
FC
L,L,M,M / 10,8,12,12
  -19 -8 -8  
 
Hammer Rush High
FC
L,L,M,M,H / 10,8,12,12,12
  -6 +14B +14B  
 
Hammer Rush Middle
FC
L,L,M,M,M / 10,8,12,12,15
  -2 +9 +9  
 
Hammer Rush Low
FC
L,L,M,M,L / 10,8,12,12,8
  -11 -1 -1  
TC
Triple Uppercut (1)
FC
M / 9
18F -9 +2 +2  
 
Triple Uppercut (2)
FC
M,M / 9,12
  -9 +2 +2  
Combo from 1st hit.
Triple Uppercut
FC
M,M,M / 9,12,12
  -8 +7 KDN  
Combo from 2nd CH.
Can be delayed.
Rising Double Palm
FC or
L / 24
23F -23 KDN KDN  
TC
TS
Kimen Hari
FC
M / 20
14F -12 KDN KDN  
 
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
TS
Falling Hammer
SS
H / 25
17F -9 KDN KDN  
Charge

SP / -
   To charging.
Hug

Th(M) / -
15F -34  Secret Move.
Only Julia.
Start-up 68F in actualy.
Recovery +3pt.
Julia can punish by (damage 48 & KDN).
Spring Hammer Punch
While down (facing up)
M / 12
25F +5 +15  Meaty 2F.
Wall Jump Attack
with back against wall
M / 21
39F +4C KDN KDN  Disable advanced input.
Air-status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F +1 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Falling Statue
BT
M / 38
30F -2C KDN KDN  TJ9F
Meaty 13F.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TS
Falling Hammer
SS
H / 25
17F -9 KDN KDN  
Charge

SP / -
   
Hug

Th(M) / -
15F -34  
Spring Hammer Punch
While down (facing up)
M / 12
25F +5 +15  
Wall Jump Attack
with back against wall
M / 21
39F +4C KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F +1 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
TJ
Falling Statue
BT
M / 38
30F -2C KDN KDN  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
TS
Falling Hammer
SS
H / 25
17F -9 KDN KDN  
 
Charge

SP / -
   
To charging.
Hug

Th(M) / -
15F -34  
Secret Move.
Only Julia.
Start-up 68F in actualy.
Recovery +3pt.
Julia can punish by (damage 48 & KDN).
Spring Hammer Punch
While down (facing up)
M / 12
25F +5 +15  
Meaty 2F.
Wall Jump Attack
with back against wall
M / 21
39F +4C KDN KDN  
Disable advanced input.
Air-status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F +1 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
 
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
 
Falling Statue
BT
M / 38
30F -2C KDN KDN  
TJ9F
Meaty 13F.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tachiai

SP / -
  150TC6F
Tech crouching during stance.
Cost 20F.
Remove stance 150F.
(S3)・New move
Iron Elbow
Tachiai
H / 17
11F -3 +8 +8  
HTS
Ninkyo Harite
Tachiai
H / 20
14F -9 KDN KDN*  
Kage Fumi
Tachiai
L / 24
20F -12 +9 +9  
Yagura Daiko (1)
Tachiai
M / 14
13F -14 -3 -3  
TS
Yagura Daiko
Tachiai
M,H / 14,20
  -9 +10Sp +10Sp  Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from 1st hit.
PC8F
Rough Waves
Tachiai or Shiranui
M,SP / 15
23F -12 Th Th  Connect to Kumite Tsukami.
(Ver.4.00) - Changed the attack startup from frame 26 to frame 23.
Tachiai to Sit
Tachiai
SP / -
   
Gachinko Elbow
Tachiai
M / 20
18F -15 KDN KDN  Meaty 1F.
(Ver.4.00) - New move.
WG
Dosukoi Cannon
Tachiai
M / 35
20F +3
+5W
KDN KDN  After moving, head side & face down.
Meaty 5F.
(Ver.5.00)・Changed the opponent's behavior on block (-24F to +3F).
 Wall crush inducing guard is implemented.
Reverse Fan
Tachiai
Absorbs(L) / -
  40Returns to crouching.
Absorbs(L) during 5 to 25F.
Absorbs succeeds, +18F & forced to crouchiing.
(Ver.3.20)・Reduced the strength of the pushback, and made the opponent's attack easier to parry.
Sumo Tackle
Tachiai
UB(M) / 40
50F KDN KDN KDN  
(S3)・Changed command.
・Removed combinations to Kumite Clamp or Fake Tackle Upper.
Sumo Tackle to Cancel Splits
Tachiai
SP / -
   
Topknot Tackle
Tachiai
L / 20
22F -24 KDN KDN  TC
Meaty 8F.
Splits
Tachiai
SP / -
  71Cost 30F.
Shiranui
Splits
Absorbs Punch(H/M) / -
  95Auto block & Absorbs Punch(H/M).
Absorbs succeeds, +13BF.
Cost 45F to Rough Waves.
Unryu
Splits or
SP / -
  34
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Tachiai

SP / -
  150
Iron Elbow
Tachiai
H / 17
11F -3 +8 +8  
HTS
Ninkyo Harite
Tachiai
H / 20
14F -9 KDN KDN*  
Kage Fumi
Tachiai
L / 24
20F -12 +9 +9  
Yagura Daiko (1)
Tachiai
M / 14
13F -14 -3 -3  
TS
Yagura Daiko
Tachiai
M,H / 14,20
  -9 +10Sp +10Sp  
PC8F
Rough Waves
Tachiai or Shiranui
M,SP / 15
23F -12 Th Th  
Tachiai to Sit
Tachiai
SP / -
   
Gachinko Elbow
Tachiai
M / 20
18F -15 KDN KDN  
WG
Dosukoi Cannon
Tachiai
M / 35
20F +3
+5W
KDN KDN  
Reverse Fan
Tachiai
Absorbs(L) / -
  40
Sumo Tackle
Tachiai
UB(M) / 40
50F KDN KDN KDN  
Sumo Tackle to Cancel Splits
Tachiai
SP / -
   
TC
Topknot Tackle
Tachiai
L / 20
22F -24 KDN KDN  
Splits
Tachiai
SP / -
  71
Shiranui
Splits
Absorbs Punch(H/M) / -
  95
Unryu
Splits or
SP / -
  34
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Tachiai

SP / -
  150
TC6F
Tech crouching during stance.
Cost 20F.
Remove stance 150F.
(S3)・New move
Iron Elbow
Tachiai
H / 17
11F -3 +8 +8  
 
HTS
Ninkyo Harite
Tachiai
H / 20
14F -9 KDN KDN*  
 
Kage Fumi
Tachiai
L / 24
20F -12 +9 +9  
 
Yagura Daiko (1)
Tachiai
M / 14
13F -14 -3 -3  
 
TS
Yagura Daiko
Tachiai
M,H / 14,20
  -9 +10Sp +10Sp  
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from 1st hit.
PC8F
Rough Waves
Tachiai or Shiranui
M,SP / 15
23F -12 Th Th  
Connect to Kumite Tsukami.
(Ver.4.00) - Changed the attack startup from frame 26 to frame 23.
Tachiai to Sit
Tachiai
SP / -
   
 
Gachinko Elbow
Tachiai
M / 20
18F -15 KDN KDN  
Meaty 1F.
(Ver.4.00) - New move.
WG
Dosukoi Cannon
Tachiai
M / 35
20F +3
+5W
KDN KDN  
After moving, head side & face down.
Meaty 5F.
(Ver.5.00)・Changed the opponent's behavior on block (-24F to +3F).
 Wall crush inducing guard is implemented.
Reverse Fan
Tachiai
Absorbs(L) / -
  40
Returns to crouching.
Absorbs(L) during 5 to 25F.
Absorbs succeeds, +18F & forced to crouchiing.
(Ver.3.20)・Reduced the strength of the pushback, and made the opponent's attack easier to parry.
Sumo Tackle
Tachiai
UB(M) / 40
50F KDN KDN KDN  
(S3)・Changed command.
・Removed combinations to Kumite Clamp or Fake Tackle Upper.
Sumo Tackle to Cancel Splits
Tachiai
SP / -
   
 
Topknot Tackle
Tachiai
L / 20
22F -24 KDN KDN  
TC
Meaty 8F.
Splits
Tachiai
SP / -
  71
Cost 30F.
Shiranui
Splits
Absorbs Punch(H/M) / -
  95
Auto block & Absorbs Punch(H/M).
Absorbs succeeds, +13BF.
Cost 45F to Rough Waves.
Unryu
Splits or
SP / -
  34
 
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sit
or FC
SP / -
   TJ6F
Cost 20F.
Air status.
Sit Thrust
During Sit
M / 27
30F -4 KDN KDN  
Sit Sweep
During Sit
L / 11
19F -17 KDN KDN  TC
Falling Statue
During Sit
M / 33
30F -2C KDN KDN  TJ9F
Meaty 13F.
Self damage 2 on whiff.
Spring Roll
During Sit
L / 22
25F -29 KDN KDN  Meaty 4F.
After moving, head side & face down.
Sit to Splits
During Sit
SP / -
  66Cost 30F.
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TJ
Sit
or FC
SP / -
   
Sit Thrust
During Sit
M / 27
30F -4 KDN KDN  
TC
Sit Sweep
During Sit
L / 11
19F -17 KDN KDN  
TJ
Falling Statue
During Sit
M / 33
30F -2C KDN KDN  
Spring Roll
During Sit
L / 22
25F -29 KDN KDN  
Sit to Splits
During Sit
SP / -
  66
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Sit
or FC
SP / -
   
TJ6F
Cost 20F.
Air status.
Sit Thrust
During Sit
M / 27
30F -4 KDN KDN  
 
Sit Sweep
During Sit
L / 11
19F -17 KDN KDN  
TC
Falling Statue
During Sit
M / 33
30F -2C KDN KDN  
TJ9F
Meaty 13F.
Self damage 2 on whiff.
Spring Roll
During Sit
L / 22
25F -29 KDN KDN  
Meaty 4F.
After moving, head side & face down.
Sit to Splits
During Sit
SP / -
  66
Cost 30F.
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  Guard Point 8F.
(S3)・New move
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Guard Point 8F.
(S3)・New move
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive to Tachiai
During Rage
L,M,SP / 16,20
23F -6C LNC LNC  TC11F
Special effect when approach mid-air enemy.
(S3)・New move
ICON
Icons
Move Name

Command
Hit Level / Damage
start
-up
blockNHCHtotal
TC
Rage Drive to Tachiai
During Rage
L,M,SP / 16,20
23F -6C LNC LNC  
Icons
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive to Tachiai
During Rage
L,M,SP / 16,20
23F -6C LNC LNC  
TC11F
Special effect when approach mid-air enemy.
(S3)・New move


Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Body Slam

Th(H) / 35
12F RP
Head-sd.
Face-Up
or
-6F
RP
  Long Range Throw.
Sumo Scoop

Th(H) / 35
12F RP
Foot-sd.
Face-Up
or
-1F
  Long Range Throw.
Upper Stream Throw
Approach from left side
Th(H) / 40(52)
  RP
Foot-sd.
Face-Up

-3F
  Wall Stun
Damage () is wall damage.
Crotch Throw
Approach from right side
Th(H) / 40(52)
  CCW.
Foot-sd.
Face-Up

-3F
  Wall Stun
Damage () is wall damage.
Okurigake
Approach from behind
Th(H) / 50
  Foot-sd.
Face-dwn
disable  
Reverse Choke Slam
Approach from behind
Th(H) / 50
  RP
Head-sd.
Face-Up
disable  
Pedal Press
Approach from behind
M,Th / 22
16F +19BF disable  
Tsuri Dashi

Th(H) / 28
12F +5F
-2F
  Disable Preciding Input
Choke Slam

Th(H) / 40
12F Foot-sd.
Face-Up

-6F
  Disable Preciding Input
Floor Break.
Twin Wall
or
Absorbs Punch(H/M) / -
  RP
+13BF
disable 45 Absorbs Punch(H/M) during 2 to 10F.
Okuridashi Tsukami
Okuridashi Tsukami
CH
M,SP / 22
16F   No input ±0F.
Connect to Pedal Press on behind hit.
Soto Tasukizori
Okuridashi Tsukami
Th / 28
  RP
Foot-sd.
Face-Up

-3F
  Floor Break.
Shumokuzori
Okuridashi Tsukami
Th / 28
  CW
Foot-sd.
Face-Up

-3F
  Floor Break.
Tsuri Otoshi
Okuridashi Tsukami
Th / 35
  RP
Foot-sd.
Face-Up

-3F
 
Kumite Tsukami
Kumite Tsukami
CH
M,SP / 18
17F   No input ±0F.
Connect to Pedal Press on behind hit.
PC8F
Rough Waves
Tachiai or Shiranui
M,SP / 15
26F   No input ±0F.
Connect to Pedal Press on behind hit.
Side throw on side hit.
Harima Nage
Kumite Tsukami
Th / 33
  RP
Head-sd.
Face-Up

-3F
 
Soto Muso
Kumite Tsukami
Th / 33
  CCW
Head-sd.
Face-dwn

-3F
 
Gokuraku Utchari
Kumite Tsukami
Th / 22(25)
  RP
Head-sd.
Face-Up

-3F
  Landing damage.
Damage () is wall damage.
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Body Slam

Th(H) / 35
12F RP
Head-sd.
Face-Up
or
-6F
RP
 
Long Range Throw.Sumo Scoop

Th(H) / 35
12F RP
Foot-sd.
Face-Up
or
-1F
 
Long Range Throw.Upper Stream Throw
Approach from left side
Th(H) / 40(52)
  RP
Foot-sd.
Face-Up

-3F
 
Wall Stun Damage () is wall damage.Crotch Throw
Approach from right side
Th(H) / 40(52)
  CCW.
Foot-sd.
Face-Up

-3F
 
Wall Stun Damage () is wall damage.Okurigake
Approach from behind
Th(H) / 50
  Foot-sd.
Face-dwn
disable  
Reverse Choke Slam
Approach from behind
Th(H) / 50
  RP
Head-sd.
Face-Up
disable  
Pedal Press
Approach from behind
M,Th / 22
16F +19BF disable  
Tsuri Dashi

Th(H) / 28
12F +5F
-2F
 
Disable Preciding Input Choke Slam

Th(H) / 40
12F Foot-sd.
Face-Up

-6F
 
Disable Preciding Input Floor Break.Twin Wall
or
Absorbs Punch(H/M) / -
  RP
+13BF
disable 45
Okuridashi Tsukami
Absorbs Punch(H/M) during 2 to 10F.Okuridashi Tsukami
CH
M,SP / 22
16F  
No input ±0F. Connect to Pedal Press on behind hit.Soto Tasukizori
Okuridashi Tsukami
Th / 28
  RP
Foot-sd.
Face-Up

-3F
 
Floor Break.Shumokuzori
Okuridashi Tsukami
Th / 28
  CW
Foot-sd.
Face-Up

-3F
 
Floor Break.Tsuri Otoshi
Okuridashi Tsukami
Th / 35
  RP
Foot-sd.
Face-Up

-3F
 
Kumite Tsukami
Kumite Tsukami
CH
M,SP / 18
17F  
PC8F
No input ±0F. Connect to Pedal Press on behind hit.Rough Waves
Tachiai or Shiranui
M,SP / 15
26F  
No input ±0F. Connect to Pedal Press on behind hit. Side throw on side hit.Harima Nage
Kumite Tsukami
Th / 33
  RP
Head-sd.
Face-Up

-3F
 
Soto Muso
Kumite Tsukami
Th / 33
  CCW
Head-sd.
Face-dwn

-3F
 
Gokuraku Utchari
Kumite Tsukami
Th / 22(25)
  RP
Head-sd.
Face-Up

-3F
 
Throws
Icons
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Body Slam

Th(H) / 35
12F RP
Head-sd.
Face-Up
or
-6F
RP
 
Long Range Throw.
Sumo Scoop

Th(H) / 35
12F RP
Foot-sd.
Face-Up
or
-1F
 
Long Range Throw.
Upper Stream Throw
Approach from left side
Th(H) / 40(52)
  RP
Foot-sd.
Face-Up

-3F
 
Wall Stun
Damage () is wall damage.
Crotch Throw
Approach from right side
Th(H) / 40(52)
  CCW.
Foot-sd.
Face-Up

-3F
 
Wall Stun
Damage () is wall damage.
Okurigake
Approach from behind
Th(H) / 50
  Foot-sd.
Face-dwn
disable  
 
Reverse Choke Slam
Approach from behind
Th(H) / 50
  RP
Head-sd.
Face-Up
disable  
 
Pedal Press
Approach from behind
M,Th / 22
16F +19BF disable  
 
Tsuri Dashi

Th(H) / 28
12F +5F
-2F
 
Disable Preciding Input
Choke Slam

Th(H) / 40
12F Foot-sd.
Face-Up

-6F
 
Disable Preciding Input
Floor Break.
Twin Wall
or
Absorbs Punch(H/M) / -
  RP
+13BF
disable 45
Absorbs Punch(H/M) during 2 to 10F.
Okuridashi Tsukami
Okuridashi Tsukami
CH
M,SP / 22
16F  
No input ±0F.
Connect to Pedal Press on behind hit.
Soto Tasukizori
Okuridashi Tsukami
Th / 28
  RP
Foot-sd.
Face-Up

-3F
 
Floor Break.
Shumokuzori
Okuridashi Tsukami
Th / 28
  CW
Foot-sd.
Face-Up

-3F
 
Floor Break.
Tsuri Otoshi
Okuridashi Tsukami
Th / 35
  RP
Foot-sd.
Face-Up

-3F
 
 
Kumite Tsukami
Kumite Tsukami
CH
M,SP / 18
17F  
No input ±0F.
Connect to Pedal Press on behind hit.
PC8F
Rough Waves
Tachiai or Shiranui
M,SP / 15
26F  
No input ±0F.
Connect to Pedal Press on behind hit.
Side throw on side hit.
Harima Nage
Kumite Tsukami
Th / 33
  RP
Head-sd.
Face-Up

-3F
 
 
Soto Muso
Kumite Tsukami
Th / 33
  CCW
Head-sd.
Face-dwn

-3F
 
 
Gokuraku Utchari
Kumite Tsukami
Th / 22(25)
  RP
Head-sd.
Face-Up

-3F
 
Landing damage.
Damage () is wall damage.
10 Hit Combo
CommandFC Start-up 20F.
String block from 8th.
Enemy can be down with input on 10th hit.
Hit LevelLLMHLLHHMM
Damage108125551021521
hit+3+6-3-5-11-11-8-9KDN-11
block-7-5-14-11-22-22-19-18-22C-16
10 Hit Combo
CommandFC
Hit LevelLLMHLLHHMM
Damage108125551021521
hit+3+6-3-5-11-11-8-9KDN-11
block-7-5-14-11-22-22-19-18-22C-16
Start-up 20F.
String block from 8th.
Enemy can be down with input on 10th hit.