GANRYU:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Tachiai
- Sit
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Open Palm Combo (1)![]() H / 10 |
12F | +3 | +9 | +11 | 28 | |
Open Palm Combo (2)![]() ![]() ![]() H,H / 10,10 |
-1 | +7 | +10 | Combo from 1st hit. | ||
Open Palm Combo (3)![]() ![]() ![]() ![]() ![]() H*3 / 10,10,8 |
-1 | +7 | +10 | Combo from 2nd CH. | ||
Open Palm Combo (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H*4 / 10,10,8,5 |
-1 | +7 | +10 | Combo from 3rd hit. | ||
Open Palm Combo (5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H*5 / 10,10,8,5,5 |
-1 | +7 | +10 | Combo from 4th CH. | ||
Open Palm Combo (6)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H*6 / 10,10,8,5,5,5 |
-18 | -7 | -7 | Combo from 5th hit. | ||
Open Palm Combo (7)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H*7 / 10,10,8,5,5,5,5 |
-18 | -7 | -7 | Combo from 6th CH. | ||
Open Palm Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H*8 / 10,10,8,5,5,5,5,5 |
-18 | -7 | -7 | Combo from 7th hit. | ||
Harite![]() H / 12 |
12F | +1 | +7 | +9 | ||
Enma Harite (2)![]() ![]() ![]() H,H / 12,12 |
-3 | +8 | +8 | Combo from 1st hit. | ||
Enma Harite (2) to Tachiai![]() ![]() ![]() ![]() ![]() H,H,SP / 12,12 |
+1 | +12G | +12 | (S3)・New move | ||
Enma Harite![]() ![]() ![]() ![]() ![]() H,H,M / 12,12,20 |
-13C | LNC | LNC | Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 6F from 2nd CH. Forced crouching on block. (Ver.4.00) - Changed the frame advantage when blocked from -11F to -13F. | ||
Harite to Kekaeshi![]() ![]() ![]() H,L / 12,14 |
-12 | -1 | KDN | |||
Left High Kick![]() H / 22 |
16F | -8 | KDN | KDN | ||
Sumo Stampede (2)![]() ![]() ![]() H,H / 22,20 |
-8 | +3 | +3 | |||
Sumo Stampede (3)![]() ![]() ![]() ![]() ![]() H,H,H / 22,20,25 |
-12 | KDN | KDN | |||
Sumo Stampede (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 22,20,25,20 |
-8 | +3 | +3 | |||
Left High Kick to Splits Stomp![]() ![]() ![]() ![]() ![]() H,H,M / 22,20,18 |
-12C | KDN | KDN | Connected from Sumo Stampede ![]() Forced crouching on block. | ||
Splits Stomp (1)![]() H / 20 |
15F | -8 | +3 | +3 | 42 | |
Splits Stomp![]() ![]() ![]() H,M / 20,18 |
-12C | KDN | KDN | Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from 1st hit. | ||
Double Hammer (1)![]() M / 19 |
19F | -12 | +8CG | KDN | (S3)・Removed combination to Hammer Sumo Tackle. | |
Double Hammer (1) to Tachiai![]() ![]() ![]() M,SP / 19 |
-3 | +17CG | KDN | (S3)・New move | ||
Double Hammer![]() ![]() ![]() M,M / 19,22 |
-13 | LNC | LNC | |||
Ducking Palm![]() ![]() M / 14 |
14F | -12 | +1 | KDN | ||
Neko Damashi 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H / 14 |
16F | +4 | +12 | +12 | 43 | Disable advanced input. Start-up 17F in actualy. |
Stomp Kick![]() ![]() H / 25 |
18F | -6 | KDN | KDN | ||
Rocket Palms![]() ![]() H / 30 |
14F | -12 | KDN | KDN | ||
PC8F Sumo Rush ![]() ![]() M / 28 |
23F | -13 | KDN | KDN | Meaty 1F. | |
Freight Train (1)![]() ![]() M / 12 |
13F | -5 | +6 | +6 | 37 | |
Freight Train![]() ![]() ![]() ![]() M,M / 12,12 |
-13 | -2 | -2 | Combo from 1st hit. Can be delayed 17F. Combo can be delayed 7F from 1st hit. | ||
Freight Train Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 12,12,10 |
-6 | +8 | +8 | Combo from 2nd CH. Can be delayed 12F. Combo can be delayed 12F from 2nd CH. | ||
Tsukiage Harite![]() ![]() M / 17 |
16F | -11 | LNC | LNC | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Thunder Clap (2)![]() ![]() ![]() ![]() M,H / 17,10 |
-7 | +4 | +4 | |||
Thunder Clap (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 17,10,10 |
-1 | +7 | +10 | Combo from 2nd hit. Connect to Open Palm Combo ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Kick & Pull![]() ![]() L / 16 |
16F | -12 | +5C | +5C | ||
Isana Uchi (1)![]() ![]() M / 14 |
15F | -30 | -19 | -19 | ||
Isana Uchi (2)![]() ![]() ![]() ![]() M,H / 14,13 |
-9 | -3 | -3 | Combo from 1st hit. | ||
Isana Uchi![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,13,20 |
-14 | KDN | KDN | Combo from 2nd CH. | ||
Ganryu Combo (2)![]() ![]() M,M / 10,10 |
20F | -7 | +4 | +4 | ||
Ganryu Combo![]() ![]() ![]() ![]() M,M,M / 10,10,21 |
-16 | KDN | KDN | Combo from 1st hit. Combo can be delayed 22F from 1st hit. | ||
Thunder Palm![]() ![]() L / 23 |
24F | -15 | KDN | KDN | TC11F Returns to crouching. (Ver.4.00) - Changed the damage from 20 to 23. | |
Rock Cleaving Palm![]() ![]() M / 22 |
25F | +3 | +7C | LNC | 55 | (S3)・Removed Mountain Cleaver. |
Rock Cleaving Palm to Sit![]() ![]() ![]() ![]() M,SP / 22 |
+5 | +9C | LNC | |||
Kabuki Palm (1)![]() ![]() L / 15 |
29F | -14 | -3 | -3 | TC24F | |
Kabuki Palm (2)![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,… / 15,10,10,… |
-17 | -11 | -6 | Combo from CH. | ||
Kabuki Palm to Hammer Rush (2)![]() ![]() ![]() ![]() L,M / 15,12 |
-7 | -1 | +1 | |||
Kabuki Palm to Hammer Rush (3)![]() ![]() ![]() ![]() ![]() ![]() L,M,M / 15,12,12 |
-19 | -8 | -8 | Combo from 2nd hit. | ||
Kabuki Palm to Hammer Rush High![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M,H / 15,12,12,12 |
-6 | +14B | +14B | |||
Kabuki Palm to Hammer Rush Middle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M,M / 15,12,12,15 |
-2 | +9 | +9 | |||
Kabuki Palm to Hammer Rush Low![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M,L / 15,12,12,8 |
-11 | -1 | -1 | TC | ||
Left Low Kick![]() ![]() L / 12 |
20F | -15 | -1 | -1 | TC4F | |
Kekaeshi![]() ![]() L / 18 |
21F | -14 | -3 | KDN | ||
Okuridashi![]() ![]() M / 22 |
16F | +1 | +1 | Th | Connect to Okuridashi Tsukami on CH. | |
Stomp![]() ![]() M / 35 |
42F | -25C | KDN | KDN | ||
Stomp (Hold)![]() ![]() M / 40 |
-25C | KDN | KDN | Damage up 40, 45, 50 with hold input. | ||
Stomp (Max Hold)![]() ![]() UB(M) / 50 |
90F | LNC | LNC | LNC | ||
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Returns to standing when input ![]() | |
Sumo Sweep![]() ![]() L / 16 |
29F | -22 | KDN | KDN | TC6F | |
Sumo Sweep Cancel to Tachiai![]() ![]() ![]() ![]() SP / - |
52 | (Ver.4.00) - New move. | ||||
H Sumo Hammer (1) ![]() ![]() H / 18 |
21F | -6 | +5 | +5 | ||
Sumo Hammer (2)![]() ![]() ![]() ![]() H,H / 18,15 |
-6 | ±0 | +7B | Combo from 1st hit. | ||
Sumo Hammer![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 18,15,20 |
+2C | KDN | KDN | |||
Sumo Hammer to Sit![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 18,15,20 |
+3C | KDN | KDN | |||
Midare-uchi (4) 【 ![]() ![]() ![]() ![]() M*4 / 2,2,2,21 |
14F | -14 | KDN | KDN | (S3)・Removed command input FC ![]() ![]() | |
Midare-uchi (6) 【 ![]() ![]() ![]() ![]() ![]() M*6 / 2*5,21 |
-14 | KDN | KDN | Enable input ![]() | ||
Midare-uchi(8) 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() M*8 / 2*7,21 |
-14 | KDN | KDN | Enable input ![]() | ||
Midare-uchi 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M*10 / 2*9,21 |
-14 | KDN | KDN | Enable input ![]() | ||
Jinmaku Harite (1)![]() ![]() M / 12 |
15F | -14 | -7 | -7 | (Ver.4.00) - Changed the frame advantage when blocked from -18F to -14F. | |
Jinmaku Harite![]() ![]() ![]() ![]() M,M / 12,13 |
-5 | +1 | +1 | Combo from 1st hit. Can be delayed 23F. Combo can be delayed 10F from 1st hit. | ||
Jinmaku Harite to Tachiai![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,13 |
-2 | +4 | +4 | (S3)・New move | ||
TS Jinmaku Yaburi ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,13,22 |
-12 | KDN | KDN | Combo from 2nd CH. Can be delayed 12F. Combo can be delayed 12F from 2nd CH. | ||
Jinmaku Harai![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 12,13,20 |
-22 | KDN | KDN | TC | ||
Toukon Slap (1)![]() ![]() M / 14 |
15F | -10 | +1 | +8 | ||
TS Toukon Slap ![]() ![]() ![]() ![]() M,M / 14,24 |
-7 | KDN | KDN | Combo from 1st CH. | ||
Headbutt![]() ![]() H / 19 |
10F | -13 | KDN | KDN* |
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Open Palm Combo (1)![]() H / 10 |
12F | +3 | +9 | +11 | 28 |
〈〈 | Open Palm Combo (2)![]() ![]() ![]() H,H / 10,10 |
-1 | +7 | +10 | ||
Combo from 1st hit. | ||||||
〈〈 | Open Palm Combo (3)![]() ![]() ![]() ![]() ![]() H*3 / 10,10,8 |
-1 | +7 | +10 | ||
Combo from 2nd CH. | ||||||
〈〈 | Open Palm Combo (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() H*4 / 10,10,8,5 |
-1 | +7 | +10 | ||
Combo from 3rd hit. | ||||||
〈〈 | Open Palm Combo (5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H*5 / 10,10,8,5,5 |
-1 | +7 | +10 | ||
Combo from 4th CH. | ||||||
〈〈 | Open Palm Combo (6)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H*6 / 10,10,8,5,5,5 |
-18 | -7 | -7 | ||
Combo from 5th hit. | ||||||
〈〈 | Open Palm Combo (7)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H*7 / 10,10,8,5,5,5,5 |
-18 | -7 | -7 | ||
Combo from 6th CH. | ||||||
〈〈 | Open Palm Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H*8 / 10,10,8,5,5,5,5,5 |
-18 | -7 | -7 | ||
Combo from 7th hit. | ||||||
〈〈 | Harite![]() H / 12 |
12F | +1 | +7 | +9 | |
〈〈 | Enma Harite (2)![]() ![]() ![]() H,H / 12,12 |
-3 | +8 | +8 | ||
Combo from 1st hit. | ||||||
〈〈 | Enma Harite (2) to Tachiai![]() ![]() ![]() ![]() ![]() H,H,SP / 12,12 |
+1 | +12G | +12 | ||
(S3)・New move | ||||||
〈〈 | Enma Harite![]() ![]() ![]() ![]() ![]() H,H,M / 12,12,20 |
-13C | LNC | LNC | ||
Combo from 2nd CH. Can be delayed 10F. Combo can be delayed 6F from 2nd CH. Forced crouching on block. (Ver.4.00) - Changed the frame advantage when blocked from -11F to -13F. | ||||||
〈〈 | Harite to Kekaeshi![]() ![]() ![]() H,L / 12,14 |
-12 | -1 | KDN | ||
〈〈 | Left High Kick![]() H / 22 |
16F | -8 | KDN | KDN | |
〈〈 | Sumo Stampede (2)![]() ![]() ![]() H,H / 22,20 |
-8 | +3 | +3 | ||
〈〈 | Sumo Stampede (3)![]() ![]() ![]() ![]() ![]() H,H,H / 22,20,25 |
-12 | KDN | KDN | ||
〈〈 | Sumo Stampede (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 22,20,25,20 |
-8 | +3 | +3 | ||
〈〈 | Left High Kick to Splits Stomp![]() ![]() ![]() ![]() ![]() H,H,M / 22,20,18 |
-12C | KDN | KDN | ||
Connected from Sumo Stampede ![]() Forced crouching on block. | ||||||
〈〈 | Splits Stomp (1)![]() H / 20 |
15F | -8 | +3 | +3 | 42 |
〈〈 | Splits Stomp![]() ![]() ![]() H,M / 20,18 |
-12C | KDN | KDN | ||
Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from 1st hit. | ||||||
〈〈 | Double Hammer (1)![]() M / 19 |
19F | -12 | +8CG | KDN | |
(S3)・Removed combination to Hammer Sumo Tackle. | ||||||
〈〈 | Double Hammer (1) to Tachiai![]() ![]() ![]() M,SP / 19 |
-3 | +17CG | KDN | ||
(S3)・New move | ||||||
〈〈 | Double Hammer![]() ![]() ![]() M,M / 19,22 |
-13 | LNC | LNC | ||
〈〈 | Ducking Palm![]() ![]() M / 14 |
14F | -12 | +1 | KDN | |
〈〈 | Neko Damashi 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H / 14 |
16F | +4 | +12 | +12 | 43 |
Disable advanced input. Start-up 17F in actualy. | ||||||
〈〈 | Stomp Kick![]() ![]() H / 25 |
18F | -6 | KDN | KDN | |
〈〈 | Rocket Palms![]() ![]() H / 30 |
14F | -12 | KDN | KDN | |
〈〈 | PC8F Sumo Rush ![]() ![]() M / 28 |
23F | -13 | KDN | KDN | |
Meaty 1F. | ||||||
〈〈 | Freight Train (1)![]() ![]() M / 12 |
13F | -5 | +6 | +6 | 37 |
〈〈 | Freight Train![]() ![]() ![]() ![]() M,M / 12,12 |
-13 | -2 | -2 | ||
Combo from 1st hit. Can be delayed 17F. Combo can be delayed 7F from 1st hit. | ||||||
〈〈 | Freight Train Combo![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 12,12,10 |
-6 | +8 | +8 | ||
Combo from 2nd CH. Can be delayed 12F. Combo can be delayed 12F from 2nd CH. | ||||||
〈〈 | Tsukiage Harite![]() ![]() M / 17 |
16F | -11 | LNC | LNC | |
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||||||
〈〈 | Thunder Clap (2)![]() ![]() ![]() ![]() M,H / 17,10 |
-7 | +4 | +4 | ||
〈〈 | Thunder Clap (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 17,10,10 |
-1 | +7 | +10 | ||
Combo from 2nd hit. Connect to Open Palm Combo ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
〈〈 | Kick & Pull![]() ![]() L / 16 |
16F | -12 | +5C | +5C | |
〈〈 | Isana Uchi (1)![]() ![]() M / 14 |
15F | -30 | -19 | -19 | |
〈〈 | Isana Uchi (2)![]() ![]() ![]() ![]() M,H / 14,13 |
-9 | -3 | -3 | ||
Combo from 1st hit. | ||||||
〈〈 | Isana Uchi![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,13,20 |
-14 | KDN | KDN | ||
Combo from 2nd CH. | ||||||
〈〈 | Ganryu Combo (2)![]() ![]() M,M / 10,10 |
20F | -7 | +4 | +4 | |
〈〈 | Ganryu Combo![]() ![]() ![]() ![]() M,M,M / 10,10,21 |
-16 | KDN | KDN | ||
Combo from 1st hit. Combo can be delayed 22F from 1st hit. | ||||||
〈〈 | Thunder Palm![]() ![]() L / 23 |
24F | -15 | KDN | KDN | |
TC11F Returns to crouching. (Ver.4.00) - Changed the damage from 20 to 23. | ||||||
〈〈 | Rock Cleaving Palm![]() ![]() M / 22 |
25F | +3 | +7C | LNC | 55 |
(S3)・Removed Mountain Cleaver. | ||||||
〈〈 | Rock Cleaving Palm to Sit![]() ![]() ![]() ![]() M,SP / 22 |
+5 | +9C | LNC | ||
〈〈 | Kabuki Palm (1)![]() ![]() L / 15 |
29F | -14 | -3 | -3 | |
TC24F | ||||||
〈〈 | Kabuki Palm (2)![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,… / 15,10,10,… |
-17 | -11 | -6 | ||
Combo from CH. | ||||||
〈〈 | Kabuki Palm to Hammer Rush (2)![]() ![]() ![]() ![]() L,M / 15,12 |
-7 | -1 | +1 | ||
〈〈 | Kabuki Palm to Hammer Rush (3)![]() ![]() ![]() ![]() ![]() ![]() L,M,M / 15,12,12 |
-19 | -8 | -8 | ||
Combo from 2nd hit. | ||||||
〈〈 | Kabuki Palm to Hammer Rush High![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M,H / 15,12,12,12 |
-6 | +14B | +14B | ||
〈〈 | Kabuki Palm to Hammer Rush Middle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M,M / 15,12,12,15 |
-2 | +9 | +9 | ||
〈〈 | Kabuki Palm to Hammer Rush Low![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,M,M,L / 15,12,12,8 |
-11 | -1 | -1 | ||
TC | ||||||
〈〈 | Left Low Kick![]() ![]() L / 12 |
20F | -15 | -1 | -1 | |
TC4F | ||||||
〈〈 | Kekaeshi![]() ![]() L / 18 |
21F | -14 | -3 | KDN | |
〈〈 | Okuridashi![]() ![]() M / 22 |
16F | +1 | +1 | Th | |
Connect to Okuridashi Tsukami on CH. | ||||||
〈〈 | Stomp![]() ![]() M / 35 |
42F | -25C | KDN | KDN | |
〈〈 | Stomp (Hold)![]() ![]() M / 40 |
-25C | KDN | KDN | ||
Damage up 40, 45, 50 with hold input. | ||||||
〈〈 | Stomp (Max Hold)![]() ![]() UB(M) / 50 |
90F | LNC | LNC | LNC | |
〈〈 | Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | |
TC4F Returns to crouching. Returns to standing when input ![]() | ||||||
〈〈 | Sumo Sweep![]() ![]() L / 16 |
29F | -22 | KDN | KDN | |
TC6F | ||||||
〈〈 | Sumo Sweep Cancel to Tachiai![]() ![]() ![]() ![]() SP / - |
52 | ||||
(Ver.4.00) - New move. | ||||||
〈〈 | H Sumo Hammer (1) ![]() ![]() H / 18 |
21F | -6 | +5 | +5 | |
〈〈 | Sumo Hammer (2)![]() ![]() ![]() ![]() H,H / 18,15 |
-6 | ±0 | +7B | ||
Combo from 1st hit. | ||||||
〈〈 | Sumo Hammer![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 18,15,20 |
+2C | KDN | KDN | ||
〈〈 | Sumo Hammer to Sit![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,SP / 18,15,20 |
+3C | KDN | KDN | ||
〈〈 | Midare-uchi (4) 【 ![]() ![]() ![]() ![]() M*4 / 2,2,2,21 |
14F | -14 | KDN | KDN | |
(S3)・Removed command input FC ![]() ![]() | ||||||
〈〈 | Midare-uchi (6) 【 ![]() ![]() ![]() ![]() ![]() M*6 / 2*5,21 |
-14 | KDN | KDN | ||
Enable input ![]() | ||||||
〈〈 | Midare-uchi(8) 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() M*8 / 2*7,21 |
-14 | KDN | KDN | ||
Enable input ![]() | ||||||
〈〈 | Midare-uchi 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M*10 / 2*9,21 |
-14 | KDN | KDN | ||
Enable input ![]() | ||||||
〈〈 | Jinmaku Harite (1)![]() ![]() M / 12 |
15F | -14 | -7 | -7 | |
(Ver.4.00) - Changed the frame advantage when blocked from -18F to -14F. | ||||||
〈〈 | Jinmaku Harite![]() ![]() ![]() ![]() M,M / 12,13 |
-5 | +1 | +1 | ||
Combo from 1st hit. Can be delayed 23F. Combo can be delayed 10F from 1st hit. | ||||||
〈〈 | Jinmaku Harite to Tachiai![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,13 |
-2 | +4 | +4 | ||
(S3)・New move | ||||||
〈〈 | TS Jinmaku Yaburi ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,13,22 |
-12 | KDN | KDN | ||
Combo from 2nd CH. Can be delayed 12F. Combo can be delayed 12F from 2nd CH. | ||||||
〈〈 | Jinmaku Harai![]() ![]() ![]() ![]() ![]() ![]() M,M,L / 12,13,20 |
-22 | KDN | KDN | ||
TC | ||||||
〈〈 | Toukon Slap (1)![]() ![]() M / 14 |
15F | -10 | +1 | +8 | |
〈〈 | TS Toukon Slap ![]() ![]() ![]() ![]() M,M / 14,24 |
-7 | KDN | KDN | ||
Combo from 1st CH. | ||||||
〈〈 | Headbutt![]() ![]() H / 19 |
10F | -13 | KDN | KDN* | |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jamming Palm![]() ![]() ![]() ![]() M / 15 |
18F | -6 | +5 | +5 | TJ9F +12F on crouch hit. (Ver.4.00) - Increased the lower range of the attack. | |
Hook![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
H Chanko Spin ![]() ![]() M / 17 |
21F | -8 | +5 | +5 | ||
H Chanko Spin to Tachiai ![]() ![]() ![]() ![]() M,SP / 17 |
-7 | +6 | +6 | (Ver.4.00) - New move. | ||
Chanko Spin Okawari![]() ![]() ![]() ![]() M,M / 17,22 |
-14 | KDN | KDN | Combo from 1st hit. | ||
Jumping Side Kick![]() ![]() M / 25 |
25F | -9 | KDN | KDN | TJ9F | |
Jumping Side Kick![]() ![]() M / 30 |
25F | -9 | KDN | KDN | TJ9F | |
Jumping Side Kick![]() ![]() M / 35 |
25F | -9 | KDN | KDN | TJ9F | |
Rising Toe Kick![]() ![]() ![]() ![]() ![]() ![]() M / 25 |
32F | -9 | KDN | KDN | TJ9F | |
Flying Press![]() ![]() M / 28 |
18F | -10 | -2 | -2 | TJ14F Input ![]() Meaty 5F. (Ver.4.00) - Increased the lower range of the attack. | |
Flying Press to Tachiai![]() ![]() ![]() ![]() M,SP / 28 |
-2 | +6 | +6 | (S3)・New move | ||
Sumo Squash![]() ![]() ![]() ![]() M,SP / 23 |
34F | +13C | KDN | KDN | TJ9F Meaty 5F. |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Kumite![]() ![]() ![]() M / 18 |
17F | -9 | +5 | Th | 49 | Disable advanced input. Start-up 18F in actualy. Connect to Kumite Tsukami on CH. |
Shiko Otoshi![]() ![]() ![]() M / 25 |
25F | +5 | KDN | KDN | Disable advanced input. Start-up 26F in actualy. | |
Kamikaze Kick![]() ![]() ![]() M / 32 |
17F | -24 | KDN | KDN | Disable advanced input. Start-up 18F in actualy. After moving, head side & face down. | |
Taiko Smash![]() ![]() ![]() H / 15 |
13F | -8 | KDN | KDN | 40 | Disable advanced input. Start-up 14F in actualy. |
Sekitori Kick![]() ![]() ![]() M / 50 |
39F | +7 | KDN | KDN | TJ18F Disable advanced input. Start-up 40F in actualy. After moving, foot side & face down. | |
Sumo Swat![]() ![]() ![]() M / 24 |
30F | -14 | +9B | +9B | ||
Salt Upper![]() ![]() ![]() M / 22 |
32F | +5 | LNC | LNC | (Ver.4.00) - Changed the command from ![]() ![]() ![]() | |
Sumo Pop![]() ![]() ![]() ![]() ![]() M / 23 |
26F | -18 | LNC | LNC | Easy input ![]() ![]() ![]() ![]() ![]() ![]() | |
WB Strong Open Palm ![]() ![]() ![]() ![]() ![]() M / 35 |
22F | -6 | KDN | KDN | (Ver.4.00) - Changed the damage from 45 to 35. | |
Ozuchi Strike![]() ![]() ![]() ![]() M / 35 |
24F | +9G | +32G | +32G | Meaty 2F. |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Kumite![]() ![]() ![]() M / 18 |
17F | -9 | +5 | Th | 49 |
Disable advanced input. Start-up 18F in actualy. Connect to Kumite Tsukami on CH. | ||||||
〈〈 | Shiko Otoshi![]() ![]() ![]() M / 25 |
25F | +5 | KDN | KDN | |
Disable advanced input. Start-up 26F in actualy. | ||||||
〈〈 | Kamikaze Kick![]() ![]() ![]() M / 32 |
17F | -24 | KDN | KDN | |
Disable advanced input. Start-up 18F in actualy. After moving, head side & face down. | ||||||
〈〈 | Taiko Smash![]() ![]() ![]() H / 15 |
13F | -8 | KDN | KDN | 40 |
Disable advanced input. Start-up 14F in actualy. | ||||||
〈〈 | Sekitori Kick![]() ![]() ![]() M / 50 |
39F | +7 | KDN | KDN | |
TJ18F Disable advanced input. Start-up 40F in actualy. After moving, foot side & face down. | ||||||
〈〈 | Sumo Swat![]() ![]() ![]() M / 24 |
30F | -14 | +9B | +9B | |
〈〈 | Salt Upper![]() ![]() ![]() M / 22 |
32F | +5 | LNC | LNC | |
(Ver.4.00) - Changed the command from ![]() ![]() ![]() | ||||||
〈〈 | Sumo Pop![]() ![]() ![]() ![]() ![]() M / 23 |
26F | -18 | LNC | LNC | |
Easy input ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
〈〈 | WB Strong Open Palm ![]() ![]() ![]() ![]() ![]() M / 35 |
22F | -6 | KDN | KDN | |
(Ver.4.00) - Changed the damage from 45 to 35. | ||||||
〈〈 | Ozuchi Strike![]() ![]() ![]() ![]() M / 35 |
24F | +9G | +32G | +32G | |
Meaty 2F. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Returns to standing when input ![]() | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
10F | -7 | +4 | +4 | TC Returns to crouching. | |
Crouch Side Kick FC ![]() L / 12 |
20F | -15 | -1 | -1 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
16F | -13 | -2 | -2 | TC Returns to crouching. | |
Senryo Nirami (1) WS ![]() M / 12 |
13F | -3 | +8 | +8 | 35 | |
Tsutsumi Kingin WS ![]() ![]() ![]() M,M / 12,23 |
-14 | +6C | +6C | Combo from 1st hit. (Ver.4.00) - Replaced with a new move. | ||
Tsutsumi Kingin to Tachiai WS ![]() ![]() ![]() ![]() ![]() M,M,SP / 12,23 |
-14 | +6C | +6C | Combo from 1st hit. (Ver.4.00) - New move. | ||
Thrusting Uppercut WS ![]() M / 17 |
16F | -13 | LNC | LNC | (Ver.4.00) - Increased the lower range of the attack. | |
Rising Kick WS ![]() H / 28 |
16F | -2 | KDN | KDN | ||
Toe Smash WS ![]() M / 20 |
11F | -6 | +5 | +5 | 36 | |
Rising Double Hammer (1) WS ![]() M / 14 |
19F | -14 | LNC | LNC | Can be delayed 17F. | |
Rising Double Hammer WS ![]() ![]() ![]() M,M / 14,17 |
-11C | +23G | KDN | |||
Hammer Rush (1) FC ![]() ![]() L / 10 |
20F | -7 | +3 | +3 | TC | |
Hammer Rush (2) FC ![]() ![]() ![]() ![]() L,L / 10,8 |
-5 | +6 | +6 | TC | ||
Hammer Rush (3) FC ![]() ![]() ![]() ![]() ![]() ![]() L,L,M / 10,8,12 |
-14 | -3 | -3 | Combo from 2nd CH. | ||
Hammer Rush (4) FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M / 10,8,12,12 |
-19 | -8 | -8 | |||
Hammer Rush High FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,H / 10,8,12,12,12 |
-6 | +14B | +14B | |||
Hammer Rush Middle FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,M / 10,8,12,12,15 |
-2 | +9 | +9 | |||
Hammer Rush Low FC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M,L / 10,8,12,12,8 |
-11 | -1 | -1 | TC | ||
Triple Uppercut (1) FC ![]() ![]() M / 9 |
18F | -9 | +2 | +2 | ||
Triple Uppercut (2) FC ![]() ![]() ![]() ![]() M,M / 9,12 |
-9 | +2 | +2 | Combo from 1st hit. | ||
Triple Uppercut FC ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 9,12,12 |
-8 | +7 | KDN | Combo from 2nd CH. Can be delayed. | ||
Rising Double Palm FC ![]() ![]() ![]() L / 24 |
23F | -23 | KDN | KDN | TC | |
TS Kimen Hari FC ![]() ![]() M / 20 |
14F | -12 | KDN | KDN |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
TS Falling Hammer SS ![]() H / 25 |
17F | -9 | KDN | KDN | ||
Charge![]() SP / - |
To charging. | |||||
Hug![]() ![]() ![]() Th(M) / - |
15F | -34 | Secret Move. Only Julia. Start-up 68F in actualy. Recovery +3pt. Julia can punish by ![]() | |||
Spring Hammer Punch While down (facing up) ![]() M / 12 |
25F | +5 | +15 | Meaty 2F. | ||
Wall Jump Attack![]() ![]() ![]() M / 21 |
39F | +4C | KDN | KDN | Disable advanced input. Air-status 5F. Invinciblity during 8 to 13F. | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | +1 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | ||
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | ||
Falling Statue BT ![]() M / 38 |
30F | -2C | KDN | KDN | TJ9F Meaty 13F. |
Tachiai | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Tachiai![]() SP / - |
150 | TC6F Tech crouching during stance. Cost 20F. Remove stance 150F. (S3)・New move | ||||
Iron Elbow Tachiai ![]() H / 17 |
11F | -3 | +8 | +8 | ||
HTS Ninkyo Harite Tachiai ![]() H / 20 |
14F | -9 | KDN | KDN* | ||
Kage Fumi Tachiai ![]() L / 24 |
20F | -12 | +9 | +9 | ||
Yagura Daiko (1) Tachiai ![]() M / 14 |
13F | -14 | -3 | -3 | ||
TS Yagura Daiko Tachiai ![]() ![]() ![]() M,H / 14,20 |
-9 | +10Sp | +10Sp | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from 1st hit. | ||
PC8F Rough Waves Tachiai ![]() ![]() M,SP / 15 |
23F | -12 | Th | Th | Connect to Kumite Tsukami. (Ver.4.00) - Changed the attack startup from frame 26 to frame 23. | |
Tachiai to Sit Tachiai ![]() SP / - |
||||||
Gachinko Elbow Tachiai ![]() ![]() M / 20 |
18F | -15 | KDN | KDN | Meaty 1F. (Ver.4.00) - New move. | |
WG Dosukoi Cannon Tachiai ![]() ![]() M / 35 |
20F | +3 +5W |
KDN | KDN | After moving, head side & face down. Meaty 5F. (Ver.5.00)・Changed the opponent's behavior on block (-24F to +3F). Wall crush inducing guard is implemented. | |
Reverse Fan Tachiai ![]() ![]() Absorbs(L) / - |
40 | Returns to crouching. Absorbs(L) during 5 to 25F. Absorbs succeeds, +18F & forced to crouchiing. (Ver.3.20)・Reduced the strength of the pushback, and made the opponent's attack easier to parry. | ||||
Sumo Tackle Tachiai ![]() ![]() UB(M) / 40 |
50F | KDN | KDN | KDN | (S3)・Changed command. ・Removed combinations to Kumite Clamp or Fake Tackle Upper. | |
Sumo Tackle to Cancel Splits Tachiai ![]() ![]() ![]() SP / - |
||||||
Topknot Tackle Tachiai ![]() ![]() L / 20 |
22F | -24 | KDN | KDN | TC Meaty 8F. | |
Splits Tachiai ![]() SP / - |
71 | Cost 30F. | ||||
Shiranui Splits ![]() Absorbs Punch(H/M) / - |
95 | Auto block & Absorbs Punch(H/M). Absorbs succeeds, +13BF. Cost 45F to Rough Waves. | ||||
Unryu Splits ![]() ![]() SP / - |
34 |
Tachiai | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Tachiai![]() SP / - |
150 | ||||
TC6F Tech crouching during stance. Cost 20F. Remove stance 150F. (S3)・New move | ||||||
〈〈 | Iron Elbow Tachiai ![]() H / 17 |
11F | -3 | +8 | +8 | |
〈〈 | HTS Ninkyo Harite Tachiai ![]() H / 20 |
14F | -9 | KDN | KDN* | |
〈〈 | Kage Fumi Tachiai ![]() L / 24 |
20F | -12 | +9 | +9 | |
〈〈 | Yagura Daiko (1) Tachiai ![]() M / 14 |
13F | -14 | -3 | -3 | |
〈〈 | TS Yagura Daiko Tachiai ![]() ![]() ![]() M,H / 14,20 |
-9 | +10Sp | +10Sp | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from 1st hit. | ||||||
〈〈 | PC8F Rough Waves Tachiai ![]() ![]() M,SP / 15 |
23F | -12 | Th | Th | |
Connect to Kumite Tsukami. (Ver.4.00) - Changed the attack startup from frame 26 to frame 23. | ||||||
〈〈 | Tachiai to Sit Tachiai ![]() SP / - |
|||||
〈〈 | Gachinko Elbow Tachiai ![]() ![]() M / 20 |
18F | -15 | KDN | KDN | |
Meaty 1F. (Ver.4.00) - New move. | ||||||
〈〈 | WG Dosukoi Cannon Tachiai ![]() ![]() M / 35 |
20F | +3 +5W |
KDN | KDN | |
After moving, head side & face down. Meaty 5F. (Ver.5.00)・Changed the opponent's behavior on block (-24F to +3F). Wall crush inducing guard is implemented. | ||||||
〈〈 | Reverse Fan Tachiai ![]() ![]() Absorbs(L) / - |
40 | ||||
Returns to crouching. Absorbs(L) during 5 to 25F. Absorbs succeeds, +18F & forced to crouchiing. (Ver.3.20)・Reduced the strength of the pushback, and made the opponent's attack easier to parry. | ||||||
〈〈 | Sumo Tackle Tachiai ![]() ![]() UB(M) / 40 |
50F | KDN | KDN | KDN | |
(S3)・Changed command. ・Removed combinations to Kumite Clamp or Fake Tackle Upper. | ||||||
〈〈 | Sumo Tackle to Cancel Splits Tachiai ![]() ![]() ![]() SP / - |
|||||
〈〈 | Topknot Tackle Tachiai ![]() ![]() L / 20 |
22F | -24 | KDN | KDN | |
TC Meaty 8F. | ||||||
〈〈 | Splits Tachiai ![]() SP / - |
71 | ||||
Cost 30F. | ||||||
〈〈 | Shiranui Splits ![]() Absorbs Punch(H/M) / - |
95 | ||||
Auto block & Absorbs Punch(H/M). Absorbs succeeds, +13BF. Cost 45F to Rough Waves. | ||||||
〈〈 | Unryu Splits ![]() ![]() SP / - |
34 | ||||
Sit | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Sit![]() ![]() ![]() SP / - |
TJ6F Cost 20F. Air status. | |||||
Sit Thrust During Sit ![]() M / 27 |
30F | -4 | KDN | KDN | ||
Sit Sweep During Sit ![]() L / 11 |
19F | -17 | KDN | KDN | TC | |
Falling Statue During Sit ![]() M / 33 |
30F | -2C | KDN | KDN | TJ9F Meaty 13F. Self damage 2 on whiff. | |
Spring Roll During Sit ![]() L / 22 |
25F | -29 | KDN | KDN | Meaty 4F. After moving, head side & face down. | |
Sit to Splits During Sit ![]() SP / - |
66 | Cost 30F. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F. (S3)・New move |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F. (S3)・New move |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive to Tachiai During Rage ![]() ![]() L,M,SP / 16,20 |
23F | -6C | LNC | LNC | TC11F Special effect when approach mid-air enemy. (S3)・New move |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
TC Rage Drive to Tachiai During Rage ![]() ![]() L,M,SP / 16,20 |
23F | -6C | LNC | LNC | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Body Slam![]() Th(H) / 35 |
12F | RP Head-sd. Face-Up |
![]() ![]() -6F RP |
Long Range Throw. | |
Sumo Scoop![]() Th(H) / 35 |
12F | RP Foot-sd. Face-Up |
![]() ![]() -1F |
Long Range Throw. | |
Upper Stream Throw Approach from left side Th(H) / 40(52) |
RP Foot-sd. Face-Up |
![]() -3F |
Wall Stun Damage () is wall damage. | ||
Crotch Throw Approach from right side Th(H) / 40(52) |
CCW. Foot-sd. Face-Up |
![]() -3F |
Wall Stun Damage () is wall damage. | ||
Okurigake Approach from behind ![]() Th(H) / 50 |
Foot-sd. Face-dwn |
disable | |||
Reverse Choke Slam Approach from behind ![]() Th(H) / 50 |
RP Head-sd. Face-Up |
disable | |||
Pedal Press Approach from behind ![]() ![]() M,Th / 22 |
16F | +19BF | disable | ||
Tsuri Dashi![]() ![]() ![]() Th(H) / 28 |
12F | +5F | ![]() -2F |
Disable Preciding Input | |
Choke Slam![]() ![]() ![]() Th(H) / 40 |
12F | Foot-sd. Face-Up |
![]() -6F |
Disable Preciding Input Floor Break. | |
Twin Wall![]() ![]() ![]() ![]() Absorbs Punch(H/M) / - |
RP +13BF |
disable | 45 | Absorbs Punch(H/M) during 2 to 10F. | |
Okuridashi Tsukami | |||||
Okuridashi Tsukami![]() ![]() M,SP / 22 |
16F | No input ±0F. Connect to Pedal Press on behind hit. | |||
Soto Tasukizori Okuridashi Tsukami ![]() Th / 28 |
RP Foot-sd. Face-Up |
![]() -3F |
Floor Break. | ||
Shumokuzori Okuridashi Tsukami ![]() Th / 28 |
CW Foot-sd. Face-Up |
![]() -3F |
Floor Break. | ||
Tsuri Otoshi Okuridashi Tsukami ![]() Th / 35 |
RP Foot-sd. Face-Up |
![]() -3F |
|||
Kumite Tsukami | |||||
Kumite Tsukami![]() ![]() ![]() M,SP / 18 |
17F | No input ±0F. Connect to Pedal Press on behind hit. | |||
PC8F Rough Waves Tachiai ![]() ![]() M,SP / 15 |
26F | No input ±0F. Connect to Pedal Press on behind hit. Side throw on side hit. | |||
Harima Nage Kumite Tsukami ![]() Th / 33 |
RP Head-sd. Face-Up |
![]() -3F |
|||
Soto Muso Kumite Tsukami ![]() Th / 33 |
CCW Head-sd. Face-dwn |
![]() -3F |
|||
Gokuraku Utchari Kumite Tsukami ![]() Th / 22(25) |
RP Head-sd. Face-Up |
![]() -3F |
Landing damage. Damage () is wall damage. |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Body Slam![]() Th(H) / 35 |
12F | RP Head-sd. Face-Up |
![]() ![]() -6F RP |
〉〉 | |
Long Range Throw.Sumo Scoop![]() Th(H) / 35 |
12F | RP Foot-sd. Face-Up |
![]() ![]() -1F |
〉〉 | |
Long Range Throw.Upper Stream Throw Approach from left side Th(H) / 40(52) |
RP Foot-sd. Face-Up |
![]() -3F |
〉〉 | ||
Wall Stun
Damage () is wall damage.Crotch Throw Approach from right side Th(H) / 40(52) |
CCW. Foot-sd. Face-Up |
![]() -3F |
〉〉 | ||
Wall Stun
Damage () is wall damage.Okurigake Approach from behind ![]() Th(H) / 50 |
Foot-sd. Face-dwn |
disable | 〉〉 | ||
Reverse Choke Slam Approach from behind ![]() Th(H) / 50 |
RP Head-sd. Face-Up |
disable | 〉〉 | ||
Pedal Press Approach from behind ![]() ![]() M,Th / 22 |
16F | +19BF | disable | 〉〉 | |
Tsuri Dashi![]() ![]() ![]() Th(H) / 28 |
12F | +5F | ![]() -2F |
〉〉 | |
Disable Preciding Input
Choke Slam![]() ![]() ![]() Th(H) / 40 |
12F | Foot-sd. Face-Up |
![]() -6F |
〉〉 | |
Disable Preciding Input
Floor Break.Twin Wall![]() ![]() ![]() ![]() Absorbs Punch(H/M) / - |
RP +13BF |
disable | 45 | 〉〉 | |
Okuridashi Tsukami | |||||
Absorbs Punch(H/M) during 2 to 10F.Okuridashi Tsukami![]() ![]() M,SP / 22 |
16F | 〉〉 | |||
No input ±0F.
Connect to Pedal Press on behind hit.Soto Tasukizori Okuridashi Tsukami ![]() Th / 28 |
RP Foot-sd. Face-Up |
![]() -3F |
〉〉 | ||
Floor Break.Shumokuzori Okuridashi Tsukami ![]() Th / 28 |
CW Foot-sd. Face-Up |
![]() -3F |
〉〉 | ||
Floor Break.Tsuri Otoshi Okuridashi Tsukami ![]() Th / 35 |
RP Foot-sd. Face-Up |
![]() -3F |
〉〉 | ||
Kumite Tsukami | |||||
Kumite Tsukami![]() ![]() ![]() M,SP / 18 |
17F | 〉〉 | |||
PC8F No input ±0F. Connect to Pedal Press on behind hit.Rough Waves Tachiai ![]() ![]() M,SP / 15 |
26F | 〉〉 | |||
No input ±0F.
Connect to Pedal Press on behind hit.
Side throw on side hit.Harima Nage Kumite Tsukami ![]() Th / 33 |
RP Head-sd. Face-Up |
![]() -3F |
〉〉 | ||
Soto Muso Kumite Tsukami ![]() Th / 33 |
CCW Head-sd. Face-dwn |
![]() -3F |
〉〉 | ||
Gokuraku Utchari Kumite Tsukami ![]() Th / 22(25) |
RP Head-sd. Face-Up |
![]() -3F |
〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Notes | |||||
〈〈 | Body Slam![]() Th(H) / 35 |
12F | RP Head-sd. Face-Up |
![]() ![]() -6F RP |
|
Long Range Throw. | |||||
〈〈 | Sumo Scoop![]() Th(H) / 35 |
12F | RP Foot-sd. Face-Up |
![]() ![]() -1F |
|
Long Range Throw. | |||||
〈〈 | Upper Stream Throw Approach from left side Th(H) / 40(52) |
RP Foot-sd. Face-Up |
![]() -3F |
||
Wall Stun Damage () is wall damage. | |||||
〈〈 | Crotch Throw Approach from right side Th(H) / 40(52) |
CCW. Foot-sd. Face-Up |
![]() -3F |
||
Wall Stun Damage () is wall damage. | |||||
〈〈 | Okurigake Approach from behind ![]() Th(H) / 50 |
Foot-sd. Face-dwn |
disable | ||
〈〈 | Reverse Choke Slam Approach from behind ![]() Th(H) / 50 |
RP Head-sd. Face-Up |
disable | ||
〈〈 | Pedal Press Approach from behind ![]() ![]() M,Th / 22 |
16F | +19BF | disable | |
〈〈 | Tsuri Dashi![]() ![]() ![]() Th(H) / 28 |
12F | +5F | ![]() -2F |
|
Disable Preciding Input | |||||
〈〈 | Choke Slam![]() ![]() ![]() Th(H) / 40 |
12F | Foot-sd. Face-Up |
![]() -6F |
|
Disable Preciding Input Floor Break. | |||||
〈〈 | Twin Wall![]() ![]() ![]() ![]() Absorbs Punch(H/M) / - |
RP +13BF |
disable | 45 | |
Absorbs Punch(H/M) during 2 to 10F. | |||||
Okuridashi Tsukami | |||||
〈〈 | Okuridashi Tsukami![]() ![]() M,SP / 22 |
16F | |||
No input ±0F. Connect to Pedal Press on behind hit. | |||||
〈〈 | Soto Tasukizori Okuridashi Tsukami ![]() Th / 28 |
RP Foot-sd. Face-Up |
![]() -3F |
||
Floor Break. | |||||
〈〈 | Shumokuzori Okuridashi Tsukami ![]() Th / 28 |
CW Foot-sd. Face-Up |
![]() -3F |
||
Floor Break. | |||||
〈〈 | Tsuri Otoshi Okuridashi Tsukami ![]() Th / 35 |
RP Foot-sd. Face-Up |
![]() -3F |
||
Kumite Tsukami | |||||
〈〈 | Kumite Tsukami![]() ![]() ![]() M,SP / 18 |
17F | |||
No input ±0F. Connect to Pedal Press on behind hit. | |||||
〈〈 | PC8F Rough Waves Tachiai ![]() ![]() M,SP / 15 |
26F | |||
No input ±0F. Connect to Pedal Press on behind hit. Side throw on side hit. | |||||
〈〈 | Harima Nage Kumite Tsukami ![]() Th / 33 |
RP Head-sd. Face-Up |
![]() -3F |
||
〈〈 | Soto Muso Kumite Tsukami ![]() Th / 33 |
CCW Head-sd. Face-dwn |
![]() -3F |
||
〈〈 | Gokuraku Utchari Kumite Tsukami ![]() Th / 22(25) |
RP Head-sd. Face-Up |
![]() -3F |
||
Landing damage. Damage () is wall damage. |
10 Hit Combo | |||||||||||
Command | FC ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 20F. String block from 8th. Enemy can be down with ![]() |
Hit Level | L | L | M | H | L | L | H | H | M | M | |
Damage | 10 | 8 | 12 | 5 | 5 | 5 | 10 | 21 | 5 | 21 | |
hit | +3 | +6 | -3 | -5 | -11 | -11 | -8 | -9 | KDN | -11 | |
block | -7 | -5 | -14 | -11 | -22 | -22 | -19 | -18 | -22C | -16 |
10 Hit Combo | ||||||||||
Command | FC ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | L | L | M | H | L | L | H | H | M | M |
Damage | 10 | 8 | 12 | 5 | 5 | 5 | 10 | 21 | 5 | 21 |
hit | +3 | +6 | -3 | -5 | -11 | -11 | -8 | -9 | KDN | -11 |
block | -7 | -5 | -14 | -11 | -22 | -22 | -19 | -18 | -22C | -16 |
Start-up 20F. String block from 8th. Enemy can be down with ![]() |