FENG WEI:DATA
MOVE LIST & FRAME DATA Ver.5.01
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Shifting Clouds (SC)
- Deceptive Step (DS)
- Lingering Shadow
- Back Toward
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Jab Spear Fist![]() ![]() ![]() H,M / 7,21 |
-11 | +2 | KDN | Can be delayed 4F ・Opponent reaction on counter hit for ![]() ![]() ![]() | ||
One Two Punch![]() ![]() ![]() H,H / 7,9 |
-1 | +7 | +7 | Combo from 1st NH Can be delayed 4F Combo can be delayed 4F from 1st NH | ||
Firestorm![]() ![]() ![]() ![]() ![]() H,H,H / 7,9,10 |
-13 | +3 | +3 | Combo from 1st NH (S3)– Changed the frame advantage upon hit from +1F to +3F. | ||
Firestorm to BT![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 7,9,10 |
-11 | +5 | +5 | To back toward Combo from 1st NH (S3)– Changed the frame advantage upon hit from +3F to +5F. | ||
Jab Roundhouse combo![]() ![]() ![]() H,H / 7,17 |
-5 | +6 | LNC | Combo from 1st NH Can be delayed 4F Combo can be delayed 4F from 1st NH | ||
Right Jab![]() H / 8 |
10F | -3 | +5 | +5 | ||
San Lian Heng (2)![]() ![]() ![]() H,M / 8,10 |
-12 | -1 | -1 | Combo from 1st NH | ||
San Lian Heng![]() ![]() ![]() ![]() ![]() H,M,M / 8,10,20 |
-13 | KDN | KDN | Combo from 2nd CH Can be delayed 12F Combo can be delayed 6F from 2nd CH ・Opponent reaction on counter hit was changed. | ||
San Lian Heng to Cancel BT![]() ![]() ![]() ![]() ![]() ![]() H,M,SP / 8,10 |
-13 | -2 | -2 | To back toward Combo from 1st NH | ||
Mad Windmill (1) 【 ![]() ![]() ![]() ![]() ![]() ![]() M / 10 |
24F | -3C | +8C | +8C | Advance Input is unavailable Start-up 25F Forces an opponent to crouching upon block or hit. Meaty 1F (S3)– Changed the frame advantage upon hit from +5F to +8F. – Decreased the distance between the character and the opponent when the move hits or is blocked. – The move can now also be performed with “During sidestep 【 ![]() ![]() ![]() | |
Mad Windmill 【 ![]() ![]() ![]() ![]() M,M / 10,20 |
-13 | LNC | LNC | Combo from 1st NH. Can be delayed 12F. Combo can be delayed 12F from 1st NH. (S3)– Changed the frame advantage when blocked from -12F to -13F. – Shortened the recovery time after the move hits by 2 frames. – Changed the opponent’s behavior when hit from the side. – Increased the distance between the character and the opponent when the move is blocked. – Decreased the distance between the character and the opponent when the move hits. | ||
Peacock Sweep (1)![]() H / 15 |
16F | -11 | ±0 | ±0 | (S3)– Decreased the distance between the character and the opponent when the move hits or is blocked. | |
Peacock Sweep (2)![]() ![]() ![]() H,H / 15,18 |
-10 | +1 | +1 | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F from 1st NH | ||
Peacock Sweep![]() ![]() ![]() ![]() ![]() H,H,L / 15,18,23 |
-12 | KDN | KDN | To back toward Combo from 2nd CH Can be delayed 11F Combo can be delayed 5F from 2nd CH | ||
Peacock Sweep to Cancel BT![]() ![]() ![]() ![]() ![]() ![]() H,H,SP / 15,18 |
-13 | -2 | -2 | To back toward (S3)– Shortened the recovery time after the move by 4 frames (block from -17F to -13F, hit from -6F to -2F). | ||
Leaping Whirlwind Combo (1) 【 ![]() ![]() ![]() ![]() ![]() ![]() M / 27 |
34F | -7C | KDN | KDN | TJ20F Start-up frame is from input start timing (completed timing in delay) Start-up 33F after delay input Forces an opponent to crouching upon block. Meaty 2F (S3)– Changed the frame advantage when blocked from -12F to -7F. – Shortened the recovery time after the move hits by 5 frames. – The move can now also be performed with “During sidestep 【 ![]() ![]() ![]() | |
Leaping Whirlwind Combo (1) to BT 【 ![]() ![]() ![]() ![]() M / 27 |
-2C | KDN | KDN | TJ20F To back toward (S3)– Changed the frame advantage when blocked from -7F to -2F. – Shortened the recovery time after the move hits by 5 frames. | ||
Leaping Whirlwind Combo 【 ![]() ![]() ![]() ![]() M,L / 27,21 |
-26 | KDN | KDN | TC Returns to crouching. ・Changed from -15F to -26F on block. ・Feng reaction on block changed. | ||
High Kick![]() H / 17 |
11F | -8 | +3 | KDN | 38 | |
Headspring 【 ![]() ![]() ![]() M / 25 |
27F | -4 | +4C | KDN | TJ15F Advance Input is unavailable Start-up 28F Forces an opponent to crouching upon NH. Meaty 4F in actualy | |
Iron Shield![]() Absorbs Punch(H/M),M / 24 |
21F | -12 | +8 | +8 | Absorbs Punch(H/M) during 2 to 9F. Special effect after absorbs hit. (Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F. - Shortened the recovery time upon hit by 1 frame. - Increased the range of the attack. - Changed the time of punch parry effect from 2-7F to 2-9F. ・Changed the opponent's behavior on hit (KDN to +8F). | |
Xuan Jiao Xiao Yan Shou![]() LH / 10,12 |
21F | -31 | +6 | +6 | Disable 2nd after block1st (Ver.4.20)- Damage was changed from 7,10 to 10,12. - The homing performance of the 2nd hit is improved. Since it was a high-risk move with low return, damage was increased. - After the 1st attack was successful, the 2nd attack sometimes unnaturally whiffed. This is now fixed and it can hit the opponent more easily. | |
Xuan Jiao Xiao Yan Shou (2nd)![]() LH / 10,12 |
-2 | +6 | +6 | |||
Boar's Tusk (1)![]() ![]() M / 12 |
17F | -7 | +4 | KDN | Start-up 16F(close) Crumble stun +24F after CH +11GF after recovery stun | |
Boar's Tusk (2)![]() ![]() ![]() ![]() M,M / 12,10 |
-5 | +6 | +6 | Can be delayed | ||
Boar's Tusk![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,10,20 |
-19 | KDN | KDN | Combo from 2nd NH Can be delayed 16F Combo can be delayed 11F from 2nd CH | ||
Climbing Dragon (1)![]() ![]() M / 10 |
21F | -3 | +9 | +9 | ||
Climbing Dragon![]() ![]() ![]() ![]() M,M / 10,20 |
-16 | LNC | LNC | TJ Combo from 1st NH | ||
Tornado![]() ![]() H / 17 |
18F | -9 | KDN | KDN | 46 | (Ver.4.20)- Damage changed from 15 to 17. Since the aerial combo damage was low compared with other characters, the damage was increased. |
Tornado to BT![]() ![]() ![]() H / 17 |
-5 | KDN | KDN | 42 | To back toward | |
Tornado Stomp![]() ![]() ![]() ![]() H,M / 17,30 |
-10 | KDN | KDN | Meaty 1F in actualy (S3)– Changed the attack startup from 21F to 22F. – Decreased the distance between the character and the opponent when the move is blocked. | ||
Tornado Sweep (Close)![]() ![]() ![]() ![]() H,L / 17,22 |
-12 | KDN | KDN | TC (S3)– Changed the attack startup from 31F to 32F. – Decreased the distance between the character and the opponent when the move is blocked. – Changed the startup of the character’s crouching status from frame 24 to frame 10. | ||
Tornado Sweep![]() ![]() ![]() ![]() H,L / 17,15 |
-11 | ±0 | KDN | TC | ||
HTS Tiger's Claw ![]() ![]() H / 28 |
19F | -9 | KDN | KDN | ||
Stun Palm![]() ![]() M / 12 |
14F | ±0 | +6 | +36G | 33 | |
God Fist (1)![]() ![]() M / 15 |
20F | -9 | +4 | +4 | ||
WB God Fist ![]() ![]() ![]() ![]() M,M / 15,21 |
-6 | KDN | KDN | Combo from 1st NH. ・Causes Wall Bounce on hit. | ||
Lift Kick![]() ![]() M / 21 |
18F | -7 | LNC | LNC | 44 | |
Front Kick![]() ![]() M / 14 |
15F | -6 | +5 | +5 | 40 | (S3)– Changed the damage from 15 to 14. – Decreased the distance between the character and the opponent when the move hits. |
Pau Lau Stinger (2)![]() ![]() ![]() ![]() M,M / 14,15 |
-11 | +1 | +1 | Combo from 1st NH. (S3)- New move. | ||
Pau Lau Stinger![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,15,23 |
-19 | KDN | KDN | (S3)- New move. (Ver.3.10)- Shortened the recovery time after the move hits by 3F. | ||
TS Double Dragon ![]() ![]() ![]() ![]() M,H / 14,20 |
-6 | +7 | +7 | Combo from 1st hit. (Ver.4.00) - New move (Ver.4.20)- Damage changed from 18 to 20. Since the damage of the aerial combo was lower compared with other characters, the damage is increased. | ||
HTS Ruinous Halberd ![]() ![]() M / 23 |
23F | -8 | KDN | KDN | Meaty 2F in actualy ・Tail Spin | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Heavy Hammer![]() ![]() L / 17 |
20F | -12 | -1 | KDN | TC6F Returns to crouching. ・Opponent closer on block. | |
Crouch Low Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. | |
Parting Heavens (1)![]() ![]() L / 7 |
14F | -11 | ±0 | ±0 | Meaty 1F | |
Parting Heavens![]() ![]() ![]() ![]() L,M / 7,22 |
-10 | KDN | KDN | Combo from 1st CH Can be delayed 6F Combo can be delayed 4F from 1st CH | ||
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Spear of Lu Bu (1)![]() ![]() M / 12 |
16F | -12 | +4 | +4 | ||
Spear of Lu Bu![]() ![]() ![]() ![]() M,M / 12,18 |
-11 | +7 | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 7F from 1st hit. (S3)– Changed the frame advantage upon normal hit from +5F to +7F. (Ver.4.00) - Changed the frame advantage when blocked from -12F to -11F. - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Spear of Lu Bu (1) to Shifting Clouds![]() ![]() ![]() M,SP / 12 |
-16 | ±0 | ±0 | To Shifting Clouds (![]() ![]() | ||
Spear of Lu Bu (1) to Deceptive Step![]() ![]() ![]() M,SP / 12 |
-9 | +7 | +7 | To Deceptive Step (![]() ![]() ・Block timing slower by 5F. | ||
TS Spinning Neck Strike ![]() ![]() ![]() ![]() M,H / 12,23 |
-2 | KDN | KDN | Combo from 1st NH Can be delayed 10F Combo can be delayed 7F from 1st NH | ||
Hellwinds (1)![]() ![]() L / 10 |
20F | -11 | ±0 | ±0 | TC6F (S3)– Changed the damage from 5 to 10. | |
Hellwinds (2)![]() ![]() ![]() ![]() L,L / 10,10 |
-16 | KDN | KDN | TC Combo from 1st CH (S3)– Decreased the distance between the character and the opponent when the 2nd hit is blocked. | ||
Hellwinds![]() ![]() ![]() ![]() ![]() ![]() L,L,M / 10,10,25 |
-8 | KDN | KDN | (S3)– Changed the damage from 30 to 25. | ||
Hellwinds (2) to Cancel![]() ![]() ![]() ![]() ![]() L / 10 |
-15 | -4 | -4 | (S3)– Changed the frame advantage when blocked from -17F to -15F. – Changed the frame advantage upon hit from -6F to -4F. | ||
Piercing Arrow![]() ![]() L / 14 |
16F | -15 | +4C | +4C | TC6F Returns to crouching. Forces an opponent to crouching upon hit. Meaty 1F ・Opponent closer on block. (S3)– Changed the damage from 12 to 14. | |
Bullseye During CH ![]() ![]() L,Th / 14(,20) |
Th | (Ver.4.00) - New move | ||||
H Sweep Kick ![]() ![]() L / 20 |
30F | -26 | KDN | KDN | TC4F (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Dragon Slayer (1)![]() ![]() M / 15 |
21F | ±0 | +8 | +8 | ||
Dragon Slayer![]() ![]() ![]() ![]() M,L / 15,15 |
-11 | ±0 | KDN | TC Returns to crouching. Combo from 1st CH Can be delayed 12F Combo can be delayed 3F from 1st CH ・Opponent reaction on counter hit was changed. | ||
Iron Palm![]() ![]() H / 17 |
10F | -10 | +1 | KDN | 39 | ・Opponent closer on block. |
Hungry Tiger (1)![]() ![]() M / 15 |
17F | -11 | ±0C | ±0C | (S3)– Increased the range of the 1st and 4th hits of the attack. | |
Hungry Tiger (2)![]() ![]() ![]() ![]() M,L / 15,10 |
-11 | ±0 | +8C | Forces an opponent to crouching upon CH. Combo from 1st hit. Can be delayed 18F. Combo can be delayed 8F from 1st hit. (S3)– Changed the damage from 8 to 10. (Ver.4.00) - Increased the range of the attack. | ||
Hungry Tiger (3)![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 15,10,13 |
-12 | LNC | LNC | Combo from 2nd CH (S3)– Changed the damage from 12 to 13. | ||
Hungry Tiger![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,L,M,M / 15,10,13,22 |
-6C | +4C | +4C | Forces an opponent to crouching upon block or hit.. Can be delayed. (S3)– Changed the damage from 21 to 22. – Changed the input window for the 4th hit from 27 frames to 37 frames. | ||
Zhuan Shen Lian Wu (1)![]() ![]() M / 12 |
23F | -8 | +3 | +3 | ||
Zhuan Shen Lian Wu![]() ![]() ![]() ![]() M,H / 12,15 |
-6 | +3 | KDN | Combo from 1st NH Can be delayed 13F Combo can be delayed 13F from 1st NH | ||
Fish Hook![]() ![]() M / 14 |
12F | -9 | +2 | +2 | 40 | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. |
Iron Fortress![]() ![]() M / 33 |
13F | -19 | KDN | KDN | Meaty 1F (Ver.4.20)- We changed the damage from 30 to 33. Since the aerial combo damage was low compared with other characters, the damage was increased. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Eagle Claw![]() ![]() ![]() ![]() M / 12 |
18F | -7 | +4 | +4 | TJ6F Crouching hit +12F | |
Throat Gouge![]() ![]() MH / 13,21 |
16F | -10 | +9 | +9 | Combo from 1st NH | |
Leaping Hammer Fist![]() ![]() M / 30 |
38F | +2C | KDN | KDN | TJ9F Meaty 1F in actualy | |
Evading Palm Strike![]() ![]() M / 18 |
18F | -10 | +3 | KDN | ||
Side Swipe![]() ![]() M / 22 |
21F | -12 | KDN | KDN | TJ9F Meaty 1F in actualy | |
Side Swipe![]() ![]() ![]() M / 22 |
21F | -2 | KDN | KDN | 53 | TJ9F Meaty 1F in actualy (Ver.4.00) - Increased the lower range of the attack. |
Soaring Eagle![]() ![]() M / 11 |
15F | -20 | -8 | -8 | TJ9F | |
Soaring Eagle![]() ![]() M / 15 |
15F | -13 | KDN | LNC | TJ9F | |
Soaring Eagle![]() ![]() M / 15 |
15F | -13 | LNC | LNC | TJ9F (Ver.4.00) - Increased the lower range of the attack. (Ver.4.20)- Damage changed from 13 to 15. Since the aerial combo damage was low compared with other characters, the damage was increased. | |
Death Palm![]() ![]() UB(M) / 70 |
79F | KDN | KDN | KDN | ||
Assassin's Bow (3)![]() ![]() MHH / 10,10,10 |
24F | -10 | LNC | LNC | TC6F -16F after 2nd block & 3rd whiff (S3)– The character is now counted as crouching from frames 6 to 23 of the 1st hit. | |
Assassin's Bow![]() ![]() ![]() ![]() MHH,H / 10,10,10,21 |
-6 | KDN | KDN | |||
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Exploding Dagger![]() ![]() ![]() M / 25 |
18F | -9 | KDN | KDN | Advance Input is unavailable Start-up 19F in actualy (S3)– Changed the frame advantage when blocked from -10F to -9F. (Ver.4.00) - Increased the range of the attack. | |
Tremor Stomp![]() ![]() ![]() M / 30 |
32F | +8C | +8C | LNC | Advance Input is unavailable Start-up 33F in actualy Forces an opponent to crouching upon block or NH. ・Changed from +4F to +8F on block. ・Opponent reaction on counter hit was changed. | |
Spreading Wings (1)![]() ![]() ![]() M / 13 |
19F | -15 | LNC | LNC | Advance Input is unavailable Start-up 20F in actualy | |
Spreading Wings![]() ![]() ![]() ![]() ![]() M,M / 13,21 |
-14 | LNC | LNC | ・Recovery for both players increased by 1F. ・Changed to -14F on block regardless of input timing. | ||
PC6F Nian Zhang Mie Ba ![]() ![]() ![]() M / 21 |
23F | -12 | KDN | KDN | Advance Input is unavailable Start-up 24F in actualy | |
PC6FWG Nian Zhang Mie Ba (Hold) ![]() ![]() ![]() M / 25 |
39F | +13G +15W |
+14 | +14 | Advance Input is unavailable Start-up 40F in actualy (S3)– Changed the damage from 28 to 25. – Changed the frame advantage when blocked from +1F to +3F. – Changed the frame advantage upon hit from +23F to +14F. – Decreased the distance between the character and the opponent when the move hits or is blocked. Wall crush inducing guard is implemented. | |
Falcon's Beak![]() ![]() ![]() M / 25 |
25F | -15 | KDN | KDN | ||
Severing Sword![]() ![]() ![]() ![]() M / 30 |
20F | +6 | KDN | KDN | TJ5F (Ver.4.00) - Increased the lower range of the attack. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Dancing Dragon (1) WS ![]() M / 13 |
13F | -1 | +5 | +5 | (S3)– Changed the damage from 11 to 13. (Ver.4.00) - Changed the attack startup from frame 14 to frame 13. | |
Dancing Dragon (2) WS ![]() ![]() ![]() M,M / 13,16 |
-10 | +1 | +1 | Combo from 1st NH Can be delayed 6F (S3)– Changed the damage from 12 to 13. (Ver.4.20)- Damage changed from 13 to 16. Since the return was low when used as a punisher, the damage was increased. | ||
Dancing Dragon WS ![]() ![]() ![]() ![]() ![]() M,M,M / 13,16,20 |
-12 | KDN | KDN | Can be delayed (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Adamantine Uppercut WS ![]() M / 17 |
15F | -7 | +7 | LNC | (Ver.4.00) - Changed the frame advantage when blocked from -9F to -7F. - Changed the opponent’s behavior when hit. - Shortened the recovery time after the move hits by 2F. | |
Bow Kick WS ![]() M / 20 |
15F | -12 | LNC | LNC | (Ver.4.20)- Damage changed from 16 to 20. Since the aerial combo damage was low compared with other characters, the damage was increased. | |
Rising Heel Kick WS ![]() M / 18 |
11F | -7 | +7 | +29G | (S3)– Changed the frame advantage upon hit from +4F to +7F. | |
Push Hands WS ![]() Absorbs Punch(H/M),M / 20 |
23F | -9 | +3 | +3 | Absorbs Punch(H/M) during 3 to 8F. +16F after Absorbs. (S3)– Changed the damage from 25 to 20. – Changed the frame advantage when blocked from -10F to -9F. – Shortened the recovery animation by 1 frame when the move hits. – Changed the opponent’s behavior when hit (from KDN to +3F). – Decreased the distance between the character and the opponent when the move is blocked. – Changed the frame advantage upon successful punch parry from +30F to +16F. – Decreased the distance between the character and the opponent when successful punch parry. | |
Silent Arrow FC ![]() ![]() L / 19 |
21F | -12 | -1 | KDN | TC Returns to crouching. (S3)– Changed the damage from 18 to 19. – Changed the frame advantage when blocked from -13F to -12F. – Changed the frame advantage upon normal hit from -2F to -1F. | |
Monkey Strike FC ![]() ![]() M / 25 |
18F | -14 | KDN | KDN | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
H Hidden Intentions to BT SS ![]() H / 18 |
15F | +3 | +9 | +9 | To back toward (S3)– Changed the frame advantage when blocked from +1F to +3F. | |
Jade Spear SS ![]() H / 12 |
18F | -13 | -2 | -2 | ||
Jade Spear to BT SS ![]() ![]() H / 12 |
-11 | ±0 | ±0 | To back toward | ||
Jade Spear to Hustle Elbow SS ![]() ![]() ![]() H,M / 12,20 |
-5 | KDN | KDN | To back toward Combo form 1st NH | ||
Sweep Kick (Close) SS ![]() L / 21 |
20F | -31 | KDN | KDN | 54 | TC10F ・Opponent closer on block. (S3)– Changed the startup of the character’s crouching status from frame 13 to frame 10. (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
Sweep Kick SS ![]() L / 14 |
-31 | -2 | KDN | TC10F (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||
Enlightened Circle SS ![]() M / 24 |
22F | +1 | KDN | KDN | ||
Spring Up While down face up ![]() M / 20 |
30F | -3 | KDN | KDN | TJ28F Meaty 2F in actualy (S3)– Changed the frame advantage when blocked from -5F to -3F. – Shortened the recovery time after the move hits by 2 frames. – Decreased the distance between the character and the opponent when the move hits. – Increased the move’s reach. | |
Thunder Stomp While enemy is down ![]() ![]() L / 24 |
24F | -13 | -2 | -2 | ||
Taunt![]() SP / - |
55 | Disable to cancel after 56F | ||||
Charging![]() SP / - |
55 | |||||
Charging (Hold)![]() SP / - |
2 phases Easy command ![]() | |||||
Wall Jumping Attack![]() ![]() ![]() M / 21 |
39F | +4C | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F |
Shifting Clouds (SC) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Shifting Clouds![]() ![]() SP / - |
44 | Absorbs(H/M) during to 3 to 18F 34F recovery after absorbs Cost 20F | ||||
Shifting Clouds (Absorbs)![]() ![]() Absorbs,M / 21 |
-17 | KDN | KDN | Auto counter after 2 combinations Enable block auto counter before 2F | ||
Shifting Clouds to Deceptive Step SC ![]() SP / - |
To Deceptive Step (![]() ![]() Cost 20F ・Block timing slower by 5F. | |||||
Bao Dan Po SC ![]() M / 20 |
20F | -14 | KDN | KDN | (S3)– Shortened the recovery time after the move hits by 2 frames. | |
Poison Chalice SC ![]() M / 15 |
15F | -13 | LNC | LNC | ||
Scorpion Sting SC ![]() H / 30 |
20F | +8 | KDN | KDN | (S3)– Increased the distance between the character and the opponent when the move is blocked. | |
Jin Bu Zhen SC ![]() L / 20 |
20F | -14 | +2 | KDN | ・Opponent closer on block. | |
Feng Ya Lian Ji (1) SC ![]() M / 7 |
15F | -9 | +2 | +2 | ||
Feng Ya Lian Ji (2) SC ![]() ![]() ![]() M,H / 7,8 |
-11 | ±0 | ±0 | Combo from 1st NH | ||
Feng Ya Lian Ji SC ![]() ![]() ![]() ![]() ![]() M,H,H / 7,8,18 |
-11 | KDN | KDN | Combo from 1st NH Can be delayed |
Deceptive Step (DS) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Deceptive Step![]() ![]() SP / - |
39 | Cost 15F. Auto block(H/M). ・Block timing slower by 5F | ||||
Deceptive Step to Shifting Clouds DS ![]() SP / - |
To Shifting Clouds (![]() ![]() Cost 40F | |||||
Fractured Diamond DS ![]() L / 22 |
20F | -13 | +8C | KDN | TC15F Returns to crouching. Forces an opponent to crouching upon NH. | |
Fei He Zhang DS ![]() H / 20 |
14F | -9 | KDN | KDN | (Ver.5.01)・The behavior of the opponent on hit or counter-hit has been changed. | |
Rising Swallow Kick DS ![]() M / 17 |
22F | -16 | LNC | LNC | TJ15F (Ver.5.01)・Frame disadvantage when blocking has been changed from -12F to -16F". | |
Leaping Lion (1) DS ![]() M / 30 |
31F | -7 | KDN | KDN | TJ15F Returns to crouching. | |
Leaping Lion DS ![]() ![]() ![]() M,M / 30,20 |
-3 | KDN | KDN | TJ (S3)– Changed the frame advantage when blocked from -5F to -3F. – Shortened the recovery time after the move hits by 2 frames. – Decreased the distance between the character and the opponent when the move hits. – Increased the move’s reach. |
Lingering Shadow | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Lingering Shadow![]() ![]() ![]() SP / - |
Advance Input is unavailable Cost 2F Returns to crouching. | |||||
Landslide![]() ![]() ![]() ![]() L / 23 |
22F | -14 | +2 | LNC | TC6F (Ver.2.10)・switching places in certain situations is fixed, hitbox is now bigger. (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | |
Mountain Crusher![]() ![]() ![]() ![]() M / 22 |
22F | -14 | LNC | LNC | ||
Bow Kick![]() ![]() ![]() ![]() M / 16 |
15F | -12 | LNC | LNC | Equivalent to WS ![]() | |
Rising Heel Kick![]() ![]() ![]() ![]() M / 18 |
11F | -7 | +4 | +29G | Equivalent to WS ![]() | |
Yan Wang's Wrath![]() ![]() ![]() ![]() M / 23 |
16F | +4C | +8C | KDN | Forces an opponent to crouching upon block or NH. (S3)– Changed the damage from 23 to 21. – Changed the frame advantage when blocked from +5F to +4F. – Changed the frame advantage upon normal hit from +9F to +8F. – Decreased the distance between the character and the opponent when the move is blocked. | |
Shifting Clouds![]() ![]() ![]() ![]() SP / - |
Equivalent to ![]() ![]() | |||||
Xuan Jiao Xiao Yan Shou![]() ![]() ![]() ![]() LH / 9,13 |
21F | -31 | +6 | +6 | Equivalent to ![]() | |
Lift Kick![]() ![]() ![]() ![]() ![]() M / 21 |
18F | -7 | LNC | LNC | Equivalent to ![]() ![]() | |
Piercing Arrow![]() ![]() ![]() ![]() ![]() L / 12 |
16F | -15 | +4C | +4C | TC6F Equivalent to ![]() ![]() Returns to crouching. Forces an opponent to crouching upon hit. |
Back Toward | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Zhuan Shen Huan Wu 【 ![]() ![]() ![]() ![]() SP / - |
20 | To back toward Total frame is after completing command input | ||||
Backfist BT ![]() H / 12 |
12F | -3 | +14 | +14 | 34 | (S3)– Changed the frame advantage when blocked from -1F to -3F. – Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction (total from 32F to 34F). – Increased the lower range of the attack. |
Circling Tiger (1) to BT BT ![]() M / 12 |
16F | -6 | +5 | +5 | To back toward | |
Circling Tiger BT ![]() ![]() ![]() M,M / 12,17 |
-13C | KDN | LNC | Forces an opponent to crouching upon block. Combo from 1st NH Can be delayed 13F Combo can be delayed 2F from 1st NH | ||
Tremor Stomp BT ![]() M / 30 |
32F | +8C | +8C | LNC | Forces an opponent to crouching upon block or NH. ・Changed from +4F to +8F on block. ・Opponent reaction on counter hit was changed. | |
Spin Kick BT ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Hustle Elbow BT ![]() M / 22 |
16F | -5 | KDN | KDN | To back toward | |
Crouch Spin Knuckle BT ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Reverse Sweep Kick (Close) BT ![]() ![]() L / 21 |
18F | -26 | KDN | KDN | TC6F (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Reverse Sweep Kick BT ![]() ![]() L / 14 |
-26 | -3 | KDN | (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | ||
Crouch Spin Kick BT ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() M / 38 |
13F | +3 | KDN | KDN | Special effect when approach mid-air enemy carring to wall. Unblokable damage 5 close to Wall & +9GF. (Ver.4.20)- Damage changed from 35 to 38. - Damage increased in order to maintain the damage difference with ![]() ![]() |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() M / 38 |
13F | +3 | KDN | KDN | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Neck Twister![]() Th(H) / 35 |
12F | Head-sd Fac-Dwn |
![]() ![]() -6F RP |
Long Range Throw | |
Serpent Slayer![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw | |
Jaws of Death Approach from left side Th(H) / 40 |
Left-sd Fac-Dwn |
![]() -4F |
|||
Wandering Soul Approach from right side Th(H) / 40 |
Head-sd Fac-Dwn |
![]() -4F |
|||
Violent Storm Approach from behind Th(H) / 50 |
Head-sd Fac-Up |
disable | |||
Avalanche![]() ![]() Th(H) / 40 |
12F | Right-sd Fac-Up |
![]() -6F RP |
Floor Break | |
Pao Lau Impaler BT ![]() ![]() Th(H) / 50 |
13F | Left-sd Fac-Dwn |
![]() -6F |
||
Attack Reversal (![]() ![]() ![]() ![]() ![]() Reversal ![]() |
RP Head-sd Fac-Up |
disable | Reversal ![]() Damage 25 + 50% of enemy attack | ||
Attack Reversal (![]() ![]() ![]() ![]() ![]() Reversal ![]() |
Foot-sd Fac-Up |
disable | Reversal ![]() Damage 25 + 50% of enemy attack |
10 Hit Combo 1 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F 5th Forces an opponent to crouching upon hit. To crouching after 5th |
Hit Level | H | M | M | M | L | M | L | L | M | M | |
Damage | 7 | 21 | 5 | 5 | 8 | 8 | 7 | 5 | 18 | 21 | |
hit | +8 | +2 | -3 | -1 | -2 | -6 | -9 | KDN | -9 | KDN | |
block | +1 | -11 | -14 | -14 | -21 | -17 | -20 | -22 | -20 | -13 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F 5th Forces an opponent to crouching upon hit. To crouching after 5th To back toward after 10th |
Hit Level | H | M | M | M | L | M | L | H | M | H | |
Damage | 7 | 21 | 5 | 5 | 8 | 8 | 7 | 10 | 18 | 21 | |
hit | +8 | +2 | -3 | -1 | -2 | -6 | -9 | ±0 | ±0 | KDN | |
block | +1 | -11 | -14 | -14 | -21 | -17 | -20 | -11 | -16 | -5 |
10 Hit Combo 1 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | M | M | L | M | L | L | M | M |
Damage | 7 | 21 | 5 | 5 | 8 | 8 | 7 | 5 | 18 | 21 |
hit | +8 | +2 | -3 | -1 | -2 | -6 | -9 | KDN | -9 | KDN |
block | +1 | -11 | -14 | -14 | -21 | -17 | -20 | -22 | -20 | -13 |
Start-up 10F 5th Forces an opponent to crouching upon hit. To crouching after 5th | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | M | M | L | M | L | H | M | H |
Damage | 7 | 21 | 5 | 5 | 8 | 8 | 7 | 10 | 18 | 21 |
hit | +8 | +2 | -3 | -1 | -2 | -6 | -9 | ±0 | ±0 | KDN |
block | +1 | -11 | -14 | -14 | -21 | -17 | -20 | -11 | -16 | -5 |
Start-up 10F 5th Forces an opponent to crouching upon hit. To crouching after 5th To back toward after 10th |
UPDATE
Ver.3.10(2019.12.09)
- Fixed an issue in which pressing " +(button)" simultaneously during a forward dash would accidentally perform the move for "
+(button)".