FENG WEI:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8  
Jab Spear Fist

H,M / 7,21
  -11 +2 KDN  Can be delayed 4F
・Opponent reaction on counter hit for .. was changed.
One Two Punch

H,H / 7,9
  -1 +7 +7  Combo from 1st NH
Can be delayed 4F
Combo can be delayed 4F from 1st NH
Firestorm

H,H,H / 7,9,10
  -13 +3 +3  Combo from 1st NH
(S3)– Changed the frame advantage upon hit from +1F to +3F.
Firestorm to BT

H,H,H / 7,9,10
  -11 +5 +5  To back toward
Combo from 1st NH
(S3)– Changed the frame advantage upon hit from +3F to +5F.
Jab Roundhouse combo

H,H / 7,17
  -5 +6 LNC  Combo from 1st NH
Can be delayed 4F
Combo can be delayed 4F from 1st NH
Right Jab

H / 8
10F -3 +5 +5  
San Lian Heng (2)

H,M / 8,10
  -12 -1 -1  Combo from 1st NH
San Lian Heng

H,M,M / 8,10,20
  -13 KDN KDN  Combo from 2nd CH
Can be delayed 12F
Combo can be delayed 6F from 2nd CH
・Opponent reaction on counter hit was changed.
San Lian Heng to Cancel BT

H,M,SP / 8,10
  -13 -2 -2  To back toward
Combo from 1st NH
Mad Windmill (1)
】 or SS 【
M / 10
24F -3C +8C +8C  Advance Input is unavailable
Start-up 25F
Forced to crouching upon block or hit.
Meaty 1F
(S3)– Changed the frame advantage upon hit from +5F to +8F.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
– The move can now also be performed with “During sidestep 【】".
Mad Windmill

M,M / 10,20
  -13 LNC LNC  Combo from 1st NH.
Can be delayed 12F.
Combo can be delayed 12F from 1st NH.
(S3)– Changed the frame advantage when blocked from -12F to -13F.
– Shortened the recovery time after the move hits by 2 frames.
– Changed the opponent’s behavior when hit from the side.
– Increased the distance between the character and the opponent when the move is blocked.
– Decreased the distance between the character and the opponent when the move hits.
Peacock Sweep (1)

H / 15
16F -11 ±0 ±0  
(S3)– Decreased the distance between the character and the opponent when the move hits or is blocked.
Peacock Sweep (2)

H,H / 15,18
  -10 +1 +1  Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Peacock Sweep

H,H,L / 15,18,23
  -12 KDN KDN  To back toward
Combo from 2nd CH
Can be delayed 11F
Combo can be delayed 5F from 2nd CH
Peacock Sweep to Cancel BT

H,H,SP / 15,18
  -13 -2 -2  To back toward
(S3)– Shortened the recovery time after the move by 4 frames (block from -17F to -13F, hit from -6F to -2F).
Leaping Whirlwind Combo (1)
】 or SS 【
M / 27
34F -7C KDN KDN  TJ20F
Start-up frame is from input start timing (completed timing in delay)
Start-up 33F after delay input
Forced to crouching upon block.
Meaty 2F
(S3)– Changed the frame advantage when blocked from -12F to -7F.
– Shortened the recovery time after the move hits by 5 frames.
– The move can now also be performed with “During sidestep 【】”.
Leaping Whirlwind Combo (1) to BT

M / 27
  -2C KDN KDN  TJ20F
To back toward
(S3)– Changed the frame advantage when blocked from -7F to -2F.
– Shortened the recovery time after the move hits by 5 frames.
Leaping Whirlwind Combo

M,L / 27,21
  -26 KDN KDN  TC
Returns to crouching.
・Changed from -15F to -26F on block.
・Feng reaction on block changed.
High Kick

H / 17
11F -8 +3 KDN 38
Headspring

M / 25
27F -4 +4C KDN  TJ15F
Advance Input is unavailable
Start-up 28F
Forced to crouching upon NH.
Meaty 4F in actualy
Iron Shield

Absorbs Punch(H/M),M / 24
21F -12 KDN KDN  Absorbs Punch(H/M) during 2 to 9F.
Special effect after absorbs hit.
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F.
- Shortened the recovery time upon hit by 1 frame.
- Increased the range of the attack.
- Changed the time of punch parry effect from 2-7F to 2-9F.
Xuan Jiao Xiao Yan Shou

LH / 10,12
21F -31 +6 +6  Disable 2nd after block1st
(Ver.4.20)- Damage was changed from 7,10 to 10,12.
- The homing performance of the 2nd hit is improved. Since it was a high-risk move with low return, damage was increased.
- After the 1st attack was successful, the 2nd attack sometimes unnaturally whiffed. This is now fixed and it can hit the opponent more easily.
Xuan Jiao Xiao Yan Shou (2nd)

LH / 10,12
  -2 +6 +6  
Boar's Tusk (1)

M / 12
17F -7 +4 KDN  Start-up 16F(close)
Crumble stun +24F after CH
+11GF after recovery stun
Boar's Tusk (2)

M,M / 12,10
  -5 +6 +6  Can be delayed
Boar's Tusk

M,M,M / 12,10,20
  -19 KDN KDN  Combo from 2nd NH
Can be delayed 16F
Combo can be delayed 11F from 2nd CH
Climbing Dragon (1)

M / 10
21F -3 +9 +9  
Climbing Dragon

M,M / 10,20
  -16 LNC LNC  TJ
Combo from 1st NH
Tornado

H / 17
18F -9 KDN KDN 46
(Ver.4.20)- Damage changed from 15 to 17. Since the aerial combo damage was low compared with other characters, the damage was increased.
Tornado to BT

H / 17
  -5 KDN KDN 42To back toward
Tornado Stomp

H,M / 17,30
  -10 KDN KDN  Meaty 1F in actualy
(S3)– Changed the attack startup from 21F to 22F.
– Decreased the distance between the character and the opponent when the move is blocked.
Tornado Sweep (Close)

H,L / 17,22
  -12 KDN KDN  TC
(S3)– Changed the attack startup from 31F to 32F.
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the startup of the character’s crouching status from frame 24 to frame 10.
Tornado Sweep

H,L / 17,15
  -11 ±0 KDN  TC
Tiger's Claw

H / 28
19F -9 KDN KDN  HTS
Stun Palm

M / 12
14F ±0 +6 +36G 33
God Fist (1)

M / 15
20F -9 +4 +4  
God Fist

M,M / 15,21
  -6 KDN KDN  WB
Combo from 1st NH.
・Causes Wall Bounce on hit.
Lift Kick

M / 21
18F -7 LNC LNC 44
Front Kick

M / 14
15F -6 +5 +5 40
(S3)– Changed the damage from 15 to 14.
– Decreased the distance between the character and the opponent when the move hits.
Pau Lau Stinger (2)

M,M / 14,15
  -11 +1 +1  Combo from 1st NH.
(S3)- New move.
Pau Lau Stinger

M,M,M / 14,15,23
  -19 KDN KDN  
(S3)- New move.
(Ver.3.10)- Shortened the recovery time after the move hits by 3 frames.
Double Dragon

M,H / 14,20
  -6 +13Sp +13Sp  TS
Combo from 1st hit.
(Ver.4.00) - New move
(Ver.4.20)- Damage changed from 18 to 20. Since the damage of the aerial combo was lower compared with other characters, the damage is increased.
Ruinous Halberd

M / 23
23F -8 KDN KDN  HTS
Meaty 2F in actualy
・Tail Spin
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Heavy Hammer

L / 17
20F -12 -1 KDN  TC6F
Returns to crouching.
・Opponent closer on block.
Crouch Low Kick

L / 12
16F -17 -3 -3  TC4F
Returns to crouching.
Parting Heavens (1)

L / 7
14F -11 ±0 ±0  Meaty 1F
Parting Heavens

L,M / 7,22
  -10 KDN KDN  Combo from 1st CH
Can be delayed 6F
Combo can be delayed 4F from 1st CH
Crouch Chin Kick

L / 7
12F -13 -2 -2  TC4F
Returns to crouching.
Spear of Lu Bu (1)

M / 12
16F -12 +4 +4  
Spear of Lu Bu

M,M / 12,18
  -11 +7 KDN  Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 7F from 1st hit.
(S3)– Changed the frame advantage upon normal hit from +5F to +7F.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -11F.
- Changed the opponent’s behavior when the move lands as a counter hit.
Spear of Lu Bu (1) to Shifting Clouds

M,SP / 12
  -16 ±0 ±0  To Shifting Clouds ()
Spear of Lu Bu (1) to Deceptive Step

M,SP / 12
  -9 +7 +7  To Deceptive Step ()
・Block timing slower by 5F.
Spinning Neck Strike

M,H / 12,23
  -2 KDN KDN  TS
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 7F from 1st NH
Hellwinds (1)

L / 10
20F -11 ±0 ±0  TC6F
(S3)– Changed the damage from 5 to 10.
Hellwinds (2)

L,L / 10,10
  -16 KDN KDN  TC
Combo from 1st CH
(S3)– Decreased the distance between the character and the opponent when the 2nd hit is blocked.
Hellwinds

L,L,M / 10,10,25
  -8 KDN KDN  
(S3)– Changed the damage from 30 to 25.
Hellwinds (2) to Cancel

L / 10
  -15 -4 -4  
(S3)– Changed the frame advantage when blocked from -17F to -15F.
– Changed the frame advantage upon hit from -6F to -4F.
Piercing Arrow

L / 14
16F -15 +4C +4C  TC6F
Returns to crouching.
Forced to crouching upon hit.
Meaty 1F
・Opponent closer on block.
(S3)– Changed the damage from 12 to 14.
Bullseye
During CH
L,Th / 14(,20)
  Th  
(Ver.4.00) - New move
Sweep Kick

L / 20
30F -26 KDN KDN  HTC4F
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Dragon Slayer (1)

M / 15
21F ±0 +8 +8  
Dragon Slayer

M,L / 15,15
  -11 ±0 KDN  TC
Returns to crouching.
Combo from 1st CH
Can be delayed 12F
Combo can be delayed 3F from 1st CH
・Opponent reaction on counter hit was changed.
Iron Palm

H / 17
10F -10 +1 KDN 39
・Opponent closer on block.
Hungry Tiger (1)

M / 15
17F -11 ±0C ±0C  
(S3)– Increased the range of the 1st and 4th hits of the attack.
Hungry Tiger (2)

M,L / 15,10
  -11 ±0 +8C  Forced to crouching upon CH.
Combo from 1st hit.
Can be delayed 18F.
Combo can be delayed 8F from 1st hit.
(S3)– Changed the damage from 8 to 10.
(Ver.4.00) - Increased the range of the attack.
Hungry Tiger (3)

M,L,M / 15,10,13
  -12 LNC LNC  Combo from 2nd CH
(S3)– Changed the damage from 12 to 13.
Hungry Tiger

M,L,M,M / 15,10,13,22
  -6C +4C +4C  Forced to crouching upon block or hit..
Can be delayed.
(S3)– Changed the damage from 21 to 22.
– Changed the input window for the 4th hit from 27 frames to 37 frames.
Zhuan Shen Lian Wu (1)

M / 12
23F -8 +3 +3  
Zhuan Shen Lian Wu

M,H / 12,15
  -6 +3 KDN  Combo from 1st NH
Can be delayed 13F
Combo can be delayed 13F from 1st NH
Fish Hook

M / 14
12F -9 +2 +2 40
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Iron Fortress

M / 33
13F -19 KDN KDN  Meaty 1F
(Ver.4.20)- We changed the damage from 30 to 33. Since the aerial combo damage was low compared with other characters, the damage was increased.
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 7
10F +1 +8 +8  
Jab Spear Fist

H,M / 7,21
  -11 +2 KDN  
One Two Punch

H,H / 7,9
  -1 +7 +7  
Firestorm

H,H,H / 7,9,10
  -13 +3 +3  
Firestorm to BT

H,H,H / 7,9,10
  -11 +5 +5  
Jab Roundhouse combo

H,H / 7,17
  -5 +6 LNC  
Right Jab

H / 8
10F -3 +5 +5  
San Lian Heng (2)

H,M / 8,10
  -12 -1 -1  
San Lian Heng

H,M,M / 8,10,20
  -13 KDN KDN  
San Lian Heng to Cancel BT

H,M,SP / 8,10
  -13 -2 -2  
Mad Windmill (1)
】 or SS 【
M / 10
24F -3C +8C +8C  
Mad Windmill

M,M / 10,20
  -13 LNC LNC  
Peacock Sweep (1)

H / 15
16F -11 ±0 ±0  
Peacock Sweep (2)

H,H / 15,18
  -10 +1 +1  
Peacock Sweep

H,H,L / 15,18,23
  -12 KDN KDN  
Peacock Sweep to Cancel BT

H,H,SP / 15,18
  -13 -2 -2  
JS
Leaping Whirlwind Combo (1)
】 or SS 【
M / 27
34F -7C KDN KDN  
JS
Leaping Whirlwind Combo (1) to BT

M / 27
  -2C KDN KDN  
CS
Leaping Whirlwind Combo

M,L / 27,21
  -26 KDN KDN  
High Kick

H / 17
11F -8 +3 KDN 38
JS
Headspring

M / 25
27F -4 +4C KDN  
Iron Shield

Absorbs Punch(H/M),M / 24
21F -12 KDN KDN  
Xuan Jiao Xiao Yan Shou

LH / 10,12
21F -31 +6 +6  
Xuan Jiao Xiao Yan Shou (2nd)

LH / 10,12
  -2 +6 +6  
Boar's Tusk (1)

M / 12
17F -7 +4 KDN  
Boar's Tusk (2)

M,M / 12,10
  -5 +6 +6  
Boar's Tusk

M,M,M / 12,10,20
  -19 KDN KDN  
Climbing Dragon (1)

M / 10
21F -3 +9 +9  
JS
Climbing Dragon

M,M / 10,20
  -16 LNC LNC  
Tornado

H / 17
18F -9 KDN KDN 46
Tornado to BT

H / 17
  -5 KDN KDN 42
Tornado Stomp

H,M / 17,30
  -10 KDN KDN  
CS
Tornado Sweep (Close)

H,L / 17,22
  -12 KDN KDN  
CS
Tornado Sweep

H,L / 17,15
  -11 ±0 KDN  
HSc
Tiger's Claw

H / 28
19F -9 KDN KDN  
Stun Palm

M / 12
14F ±0 +6 +36G 33
God Fist (1)

M / 15
20F -9 +4 +4  
WB
God Fist

M,M / 15,21
  -6 KDN KDN  
Lift Kick

M / 21
18F -7 LNC LNC 44
Front Kick

M / 14
15F -6 +5 +5 40
Pau Lau Stinger (2)

M,M / 14,15
  -11 +1 +1  
Pau Lau Stinger

M,M,M / 14,15,23
  -19 KDN KDN  
Sc
Double Dragon

M,H / 14,20
  -6 +13Sp +13Sp  
HSc
Ruinous Halberd

M / 23
23F -8 KDN KDN  
CS
Crouch Jab

SM / 5
10F -5 +6 +6  
CS
Heavy Hammer

L / 17
20F -12 -1 KDN  
CS
Crouch Low Kick

L / 12
16F -17 -3 -3  
Parting Heavens (1)

L / 7
14F -11 ±0 ±0  
Parting Heavens

L,M / 7,22
  -10 KDN KDN  
CS
Crouch Chin Kick

L / 7
12F -13 -2 -2  
Spear of Lu Bu (1)

M / 12
16F -12 +4 +4  
Spear of Lu Bu

M,M / 12,18
  -11 +7 KDN  
Spear of Lu Bu (1) to Shifting Clouds

M,SP / 12
  -16 ±0 ±0  
Spear of Lu Bu (1) to Deceptive Step

M,SP / 12
  -9 +7 +7  
Sc
Spinning Neck Strike

M,H / 12,23
  -2 KDN KDN  
CS
Hellwinds (1)

L / 10
20F -11 ±0 ±0  
CS
Hellwinds (2)

L,L / 10,10
  -16 KDN KDN  
Hellwinds

L,L,M / 10,10,25
  -8 KDN KDN  
Hellwinds (2) to Cancel

L / 10
  -15 -4 -4  
CS
Piercing Arrow

L / 14
16F -15 +4C +4C  
Bullseye
During CH
L,Th / 14(,20)
  Th  
HCS
Sweep Kick

L / 20
30F -26 KDN KDN  
Dragon Slayer (1)

M / 15
21F ±0 +8 +8  
CS
Dragon Slayer

M,L / 15,15
  -11 ±0 KDN  
Iron Palm

H / 17
10F -10 +1 KDN 39
Hungry Tiger (1)

M / 15
17F -11 ±0C ±0C  
Hungry Tiger (2)

M,L / 15,10
  -11 ±0 +8C  
Hungry Tiger (3)

M,L,M / 15,10,13
  -12 LNC LNC  
Hungry Tiger

M,L,M,M / 15,10,13,22
  -6C +4C +4C  
Zhuan Shen Lian Wu (1)

M / 12
23F -8 +3 +3  
Zhuan Shen Lian Wu

M,H / 12,15
  -6 +3 KDN  
Fish Hook

M / 14
12F -9 +2 +2 40
Iron Fortress

M / 33
13F -19 KDN KDN  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 7
10F +1 +8 +8  
 
Jab Spear Fist

H,M / 7,21
  -11 +2 KDN  
Can be delayed 4F
・Opponent reaction on counter hit for .. was changed.
One Two Punch

H,H / 7,9
  -1 +7 +7  
Combo from 1st NH
Can be delayed 4F
Combo can be delayed 4F from 1st NH
Firestorm

H,H,H / 7,9,10
  -13 +3 +3  
Combo from 1st NH
(S3)– Changed the frame advantage upon hit from +1F to +3F.
Firestorm to BT

H,H,H / 7,9,10
  -11 +5 +5  
To back toward
Combo from 1st NH
(S3)– Changed the frame advantage upon hit from +3F to +5F.
Jab Roundhouse combo

H,H / 7,17
  -5 +6 LNC  
Combo from 1st NH
Can be delayed 4F
Combo can be delayed 4F from 1st NH
Right Jab

H / 8
10F -3 +5 +5  
 
San Lian Heng (2)

H,M / 8,10
  -12 -1 -1  
Combo from 1st NH
San Lian Heng

H,M,M / 8,10,20
  -13 KDN KDN  
Combo from 2nd CH
Can be delayed 12F
Combo can be delayed 6F from 2nd CH
・Opponent reaction on counter hit was changed.
San Lian Heng to Cancel BT

H,M,SP / 8,10
  -13 -2 -2  
To back toward
Combo from 1st NH
Mad Windmill (1)
】 or SS 【
M / 10
24F -3C +8C +8C  
Advance Input is unavailable
Start-up 25F
Forced to crouching upon block or hit.
Meaty 1F
(S3)– Changed the frame advantage upon hit from +5F to +8F.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
– The move can now also be performed with “During sidestep 【】".
Mad Windmill

M,M / 10,20
  -13 LNC LNC  
Combo from 1st NH.
Can be delayed 12F.
Combo can be delayed 12F from 1st NH.
(S3)– Changed the frame advantage when blocked from -12F to -13F.
– Shortened the recovery time after the move hits by 2 frames.
– Changed the opponent’s behavior when hit from the side.
– Increased the distance between the character and the opponent when the move is blocked.
– Decreased the distance between the character and the opponent when the move hits.
Peacock Sweep (1)

H / 15
16F -11 ±0 ±0  
(S3)– Decreased the distance between the character and the opponent when the move hits or is blocked.
Peacock Sweep (2)

H,H / 15,18
  -10 +1 +1  
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Peacock Sweep

H,H,L / 15,18,23
  -12 KDN KDN  
To back toward
Combo from 2nd CH
Can be delayed 11F
Combo can be delayed 5F from 2nd CH
Peacock Sweep to Cancel BT

H,H,SP / 15,18
  -13 -2 -2  
To back toward
(S3)– Shortened the recovery time after the move by 4 frames (block from -17F to -13F, hit from -6F to -2F).
Leaping Whirlwind Combo (1)
】 or SS 【
M / 27
34F -7C KDN KDN  
TJ20F
Start-up frame is from input start timing (completed timing in delay)
Start-up 33F after delay input
Forced to crouching upon block.
Meaty 2F
(S3)– Changed the frame advantage when blocked from -12F to -7F.
– Shortened the recovery time after the move hits by 5 frames.
– The move can now also be performed with “During sidestep 【】”.
Leaping Whirlwind Combo (1) to BT

M / 27
  -2C KDN KDN  
TJ20F
To back toward
(S3)– Changed the frame advantage when blocked from -7F to -2F.
– Shortened the recovery time after the move hits by 5 frames.
Leaping Whirlwind Combo

M,L / 27,21
  -26 KDN KDN  
TC
Returns to crouching.
・Changed from -15F to -26F on block.
・Feng reaction on block changed.
High Kick

H / 17
11F -8 +3 KDN 38
 
Headspring

M / 25
27F -4 +4C KDN  
TJ15F
Advance Input is unavailable
Start-up 28F
Forced to crouching upon NH.
Meaty 4F in actualy
Iron Shield

Absorbs Punch(H/M),M / 24
21F -12 KDN KDN  
Absorbs Punch(H/M) during 2 to 9F.
Special effect after absorbs hit.
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F.
- Shortened the recovery time upon hit by 1 frame.
- Increased the range of the attack.
- Changed the time of punch parry effect from 2-7F to 2-9F.
Xuan Jiao Xiao Yan Shou

LH / 10,12
21F -31 +6 +6  
Disable 2nd after block1st
(Ver.4.20)- Damage was changed from 7,10 to 10,12.
- The homing performance of the 2nd hit is improved. Since it was a high-risk move with low return, damage was increased.
- After the 1st attack was successful, the 2nd attack sometimes unnaturally whiffed. This is now fixed and it can hit the opponent more easily.
Xuan Jiao Xiao Yan Shou (2nd)

LH / 10,12
  -2 +6 +6  
 
Boar's Tusk (1)

M / 12
17F -7 +4 KDN  
Start-up 16F(close)
Crumble stun +24F after CH
+11GF after recovery stun
Boar's Tusk (2)

M,M / 12,10
  -5 +6 +6  
Can be delayed
Boar's Tusk

M,M,M / 12,10,20
  -19 KDN KDN  
Combo from 2nd NH
Can be delayed 16F
Combo can be delayed 11F from 2nd CH
Climbing Dragon (1)

M / 10
21F -3 +9 +9  
 
Climbing Dragon

M,M / 10,20
  -16 LNC LNC  
TJ
Combo from 1st NH
Tornado

H / 17
18F -9 KDN KDN 46
(Ver.4.20)- Damage changed from 15 to 17. Since the aerial combo damage was low compared with other characters, the damage was increased.
Tornado to BT

H / 17
  -5 KDN KDN 42
To back toward
Tornado Stomp

H,M / 17,30
  -10 KDN KDN  
Meaty 1F in actualy
(S3)– Changed the attack startup from 21F to 22F.
– Decreased the distance between the character and the opponent when the move is blocked.
Tornado Sweep (Close)

H,L / 17,22
  -12 KDN KDN  
TC
(S3)– Changed the attack startup from 31F to 32F.
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the startup of the character’s crouching status from frame 24 to frame 10.
Tornado Sweep

H,L / 17,15
  -11 ±0 KDN  
TC
Tiger's Claw

H / 28
19F -9 KDN KDN  
HTS
Stun Palm

M / 12
14F ±0 +6 +36G 33
 
God Fist (1)

M / 15
20F -9 +4 +4  
 
God Fist

M,M / 15,21
  -6 KDN KDN  
WB
Combo from 1st NH.
・Causes Wall Bounce on hit.
Lift Kick

M / 21
18F -7 LNC LNC 44
 
Front Kick

M / 14
15F -6 +5 +5 40
(S3)– Changed the damage from 15 to 14.
– Decreased the distance between the character and the opponent when the move hits.
Pau Lau Stinger (2)

M,M / 14,15
  -11 +1 +1  
Combo from 1st NH.
(S3)- New move.
Pau Lau Stinger

M,M,M / 14,15,23
  -19 KDN KDN  
(S3)- New move.
(Ver.3.10)- Shortened the recovery time after the move hits by 3 frames.
Double Dragon

M,H / 14,20
  -6 +13Sp +13Sp  
TS
Combo from 1st hit.
(Ver.4.00) - New move
(Ver.4.20)- Damage changed from 18 to 20. Since the damage of the aerial combo was lower compared with other characters, the damage is increased.
Ruinous Halberd

M / 23
23F -8 KDN KDN  
HTS
Meaty 2F in actualy
・Tail Spin
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Heavy Hammer

L / 17
20F -12 -1 KDN  
TC6F
Returns to crouching.
・Opponent closer on block.
Crouch Low Kick

L / 12
16F -17 -3 -3  
TC4F
Returns to crouching.
Parting Heavens (1)

L / 7
14F -11 ±0 ±0  
Meaty 1F
Parting Heavens

L,M / 7,22
  -10 KDN KDN  
Combo from 1st CH
Can be delayed 6F
Combo can be delayed 4F from 1st CH
Crouch Chin Kick

L / 7
12F -13 -2 -2  
TC4F
Returns to crouching.
Spear of Lu Bu (1)

M / 12
16F -12 +4 +4  
 
Spear of Lu Bu

M,M / 12,18
  -11 +7 KDN  
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 7F from 1st hit.
(S3)– Changed the frame advantage upon normal hit from +5F to +7F.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -11F.
- Changed the opponent’s behavior when the move lands as a counter hit.
Spear of Lu Bu (1) to Shifting Clouds

M,SP / 12
  -16 ±0 ±0  
To Shifting Clouds ()
Spear of Lu Bu (1) to Deceptive Step

M,SP / 12
  -9 +7 +7  
To Deceptive Step ()
・Block timing slower by 5F.
Spinning Neck Strike

M,H / 12,23
  -2 KDN KDN  
TS
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 7F from 1st NH
Hellwinds (1)

L / 10
20F -11 ±0 ±0  
TC6F
(S3)– Changed the damage from 5 to 10.
Hellwinds (2)

L,L / 10,10
  -16 KDN KDN  
TC
Combo from 1st CH
(S3)– Decreased the distance between the character and the opponent when the 2nd hit is blocked.
Hellwinds

L,L,M / 10,10,25
  -8 KDN KDN  
(S3)– Changed the damage from 30 to 25.
Hellwinds (2) to Cancel

L / 10
  -15 -4 -4  
(S3)– Changed the frame advantage when blocked from -17F to -15F.
– Changed the frame advantage upon hit from -6F to -4F.
Piercing Arrow

L / 14
16F -15 +4C +4C  
TC6F
Returns to crouching.
Forced to crouching upon hit.
Meaty 1F
・Opponent closer on block.
(S3)– Changed the damage from 12 to 14.
Bullseye
During CH
L,Th / 14(,20)
  Th  
(Ver.4.00) - New move
Sweep Kick

L / 20
30F -26 KDN KDN  
HTC4F
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Dragon Slayer (1)

M / 15
21F ±0 +8 +8  
 
Dragon Slayer

M,L / 15,15
  -11 ±0 KDN  
TC
Returns to crouching.
Combo from 1st CH
Can be delayed 12F
Combo can be delayed 3F from 1st CH
・Opponent reaction on counter hit was changed.
Iron Palm

H / 17
10F -10 +1 KDN 39
・Opponent closer on block.
Hungry Tiger (1)

M / 15
17F -11 ±0C ±0C  
(S3)– Increased the range of the 1st and 4th hits of the attack.
Hungry Tiger (2)

M,L / 15,10
  -11 ±0 +8C  
Forced to crouching upon CH.
Combo from 1st hit.
Can be delayed 18F.
Combo can be delayed 8F from 1st hit.
(S3)– Changed the damage from 8 to 10.
(Ver.4.00) - Increased the range of the attack.
Hungry Tiger (3)

M,L,M / 15,10,13
  -12 LNC LNC  
Combo from 2nd CH
(S3)– Changed the damage from 12 to 13.
Hungry Tiger

M,L,M,M / 15,10,13,22
  -6C +4C +4C  
Forced to crouching upon block or hit..
Can be delayed.
(S3)– Changed the damage from 21 to 22.
– Changed the input window for the 4th hit from 27 frames to 37 frames.
Zhuan Shen Lian Wu (1)

M / 12
23F -8 +3 +3  
 
Zhuan Shen Lian Wu

M,H / 12,15
  -6 +3 KDN  
Combo from 1st NH
Can be delayed 13F
Combo can be delayed 13F from 1st NH
Fish Hook

M / 14
12F -9 +2 +2 40
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Iron Fortress

M / 33
13F -19 KDN KDN  
Meaty 1F
(Ver.4.20)- We changed the damage from 30 to 33. Since the aerial combo damage was low compared with other characters, the damage was increased.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Eagle Claw
or or
M / 12
18F -7 +4 +4  TJ6F
Crouching hit +12F
Throat Gouge

MH / 13,21
16F -10 +9 +9  Combo from 1st NH
Leaping Hammer Fist

M / 30
38F +2C KDN KDN  TJ9F
Meaty 1F in actualy
Evading Palm Strike

M / 18
18F -10 +3 KDN  
Side Swipe

M / 22
21F -12 KDN KDN  TJ9F
Meaty 1F in actualy
Side Swipe
or
M / 22
21F -2 KDN KDN 53TJ9F
Meaty 1F in actualy
(Ver.4.00) - Increased the lower range of the attack.
Soaring Eagle

M / 11
15F -20 -8 -8  TJ9F
Soaring Eagle

M / 15
15F -13 KDN LNC  TJ9F
Soaring Eagle

M / 15
15F -13 LNC LNC  TJ9F
(Ver.4.00) - Increased the lower range of the attack.
(Ver.4.20)- Damage changed from 13 to 15. Since the aerial combo damage was low compared with other characters, the damage was increased.
Death Palm

UB(M) / 70
79F KDN KDN KDN  
Assassin's Bow (3)

MHH / 10,10,10
24F -10 LNC LNC  TC6F
-16F after 2nd block & 3rd whiff
(S3)– The character is now counted as crouching from frames 6 to 23 of the 1st hit.
Assassin's Bow

MHH,H / 10,10,10,21
  -6 KDN KDN  
Delay Rising Toekick

M / 25
23F -11 LNC LNC  TJ9F
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Eagle Claw
or or
M / 12
18F -7 +4 +4  
Throat Gouge

MH / 13,21
16F -10 +9 +9  
JS
Leaping Hammer Fist

M / 30
38F +2C KDN KDN  
Evading Palm Strike

M / 18
18F -10 +3 KDN  
JS
Side Swipe

M / 22
21F -12 KDN KDN  
JS
Side Swipe
or
M / 22
21F -2 KDN KDN 53
JS
Soaring Eagle

M / 11
15F -20 -8 -8  
JS
Soaring Eagle

M / 15
15F -13 KDN LNC  
JS
Soaring Eagle

M / 15
15F -13 LNC LNC  
Death Palm

UB(M) / 70
79F KDN KDN KDN  
CS
Assassin's Bow (3)

MHH / 10,10,10
24F -10 LNC LNC  
Assassin's Bow

MHH,H / 10,10,10,21
  -6 KDN KDN  
JS
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Eagle Claw
or or
M / 12
18F -7 +4 +4  
TJ6F
Crouching hit +12F
Throat Gouge

MH / 13,21
16F -10 +9 +9  
Combo from 1st NH
Leaping Hammer Fist

M / 30
38F +2C KDN KDN  
TJ9F
Meaty 1F in actualy
Evading Palm Strike

M / 18
18F -10 +3 KDN  
 
Side Swipe

M / 22
21F -12 KDN KDN  
TJ9F
Meaty 1F in actualy
Side Swipe
or
M / 22
21F -2 KDN KDN 53
TJ9F
Meaty 1F in actualy
(Ver.4.00) - Increased the lower range of the attack.
Soaring Eagle

M / 11
15F -20 -8 -8  
TJ9F
Soaring Eagle

M / 15
15F -13 KDN LNC  
TJ9F
Soaring Eagle

M / 15
15F -13 LNC LNC  
TJ9F
(Ver.4.00) - Increased the lower range of the attack.
(Ver.4.20)- Damage changed from 13 to 15. Since the aerial combo damage was low compared with other characters, the damage was increased.
Death Palm

UB(M) / 70
79F KDN KDN KDN  
 
Assassin's Bow (3)

MHH / 10,10,10
24F -10 LNC LNC  
TC6F
-16F after 2nd block & 3rd whiff
(S3)– The character is now counted as crouching from frames 6 to 23 of the 1st hit.
Assassin's Bow

MHH,H / 10,10,10,21
  -6 KDN KDN  
 
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Exploding Dagger

M / 25
18F -9 KDN KDN  Advance Input is unavailable
Start-up 19F in actualy
(S3)– Changed the frame advantage when blocked from -10F to -9F.
(Ver.4.00) - Increased the range of the attack.
Tremor Stomp

M / 30
32F +8C +8C LNC  Advance Input is unavailable
Start-up 33F in actualy
Forced to crouching upon block or NH.
・Changed from +4F to +8F on block.
・Opponent reaction on counter hit was changed.
Spreading Wings (1)

M / 13
19F -15 LNC LNC  Advance Input is unavailable
Start-up 20F in actualy
Spreading Wings

M,M / 13,21
  -14 LNC LNC  
・Recovery for both players increased by 1F.
・Changed to -14F on block regardless of input timing.
Nian Zhang Mie Ba

M / 21
23F -12 KDN KDN  PC6F
Advance Input is unavailable
Start-up 24F in actualy
Nian Zhang Mie Ba (Hold)
Hold
M / 25
39F +3 +14 +14  PC6F
Advance Input is unavailable
Start-up 40F in actualy
(S3)– Changed the damage from 28 to 25.
– Changed the frame advantage when blocked from +1F to +3F.
– Changed the frame advantage upon hit from +23F to +14F.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
Falcon's Beak

M / 25
25F -15 KDN KDN  
Severing Sword

M / 30
20F +6 KDN KDN  TJ5F
(Ver.4.00) - Increased the lower range of the attack.
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Exploding Dagger

M / 25
18F -9 KDN KDN  
Tremor Stomp

M / 30
32F +8C +8C LNC  
Spreading Wings (1)

M / 13
19F -15 LNC LNC  
Spreading Wings

M,M / 13,21
  -14 LNC LNC  
Pw
Nian Zhang Mie Ba

M / 21
23F -12 KDN KDN  
Pw
Nian Zhang Mie Ba (Hold)
Hold
M / 25
39F +3 +14 +14  
Falcon's Beak

M / 25
25F -15 KDN KDN  
JS
Severing Sword

M / 30
20F +6 KDN KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Exploding Dagger

M / 25
18F -9 KDN KDN  
Advance Input is unavailable
Start-up 19F in actualy
(S3)– Changed the frame advantage when blocked from -10F to -9F.
(Ver.4.00) - Increased the range of the attack.
Tremor Stomp

M / 30
32F +8C +8C LNC  
Advance Input is unavailable
Start-up 33F in actualy
Forced to crouching upon block or NH.
・Changed from +4F to +8F on block.
・Opponent reaction on counter hit was changed.
Spreading Wings (1)

M / 13
19F -15 LNC LNC  
Advance Input is unavailable
Start-up 20F in actualy
Spreading Wings

M,M / 13,21
  -14 LNC LNC  
・Recovery for both players increased by 1F.
・Changed to -14F on block regardless of input timing.
Nian Zhang Mie Ba

M / 21
23F -12 KDN KDN  
PC6F
Advance Input is unavailable
Start-up 24F in actualy
Nian Zhang Mie Ba (Hold)
Hold
M / 25
39F +3 +14 +14  
PC6F
Advance Input is unavailable
Start-up 40F in actualy
(S3)– Changed the damage from 28 to 25.
– Changed the frame advantage when blocked from +1F to +3F.
– Changed the frame advantage upon hit from +23F to +14F.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
Falcon's Beak

M / 25
25F -15 KDN KDN  
 
Severing Sword

M / 30
20F +6 KDN KDN  
TJ5F
(Ver.4.00) - Increased the lower range of the attack.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Dancing Dragon (1)
WS
M / 13
13F -1 +5 +5  
(S3)– Changed the damage from 11 to 13.
(Ver.4.00) - Changed the attack startup from frame 14 to frame 13.
Dancing Dragon (2)
WS
M,M / 13,16
  -10 +1 +1  Combo from 1st NH
Can be delayed 6F
(S3)– Changed the damage from 12 to 13.
(Ver.4.20)- Damage changed from 13 to 16. Since the return was low when used as a punisher, the damage was increased.
Dancing Dragon
WS
M,M,M / 13,16,20
  -12 KDN KDN  Can be delayed
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Adamantine Uppercut
WS
M / 17
15F -7 +7 LNC  
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -7F.
- Changed the opponent’s behavior when hit.
- Shortened the recovery time after the move hits by 2F.
Bow Kick
WS
M / 20
15F -12 LNC LNC  
(Ver.4.20)- Damage changed from 16 to 20. Since the aerial combo damage was low compared with other characters, the damage was increased.
Rising Heel Kick
WS
M / 18
11F -7 +7 +29G  
(S3)– Changed the frame advantage upon hit from +4F to +7F.
Push Hands
WS
Absorbs Punch(H/M),M / 20
23F -9 +3 +3  Absorbs Punch(H/M) during 3 to 8F.
+16F after Absorbs.
(S3)– Changed the damage from 25 to 20.
– Changed the frame advantage when blocked from -10F to -9F.
– Shortened the recovery animation by 1 frame when the move hits.
– Changed the opponent’s behavior when hit (from KDN to +3F).
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the frame advantage upon successful punch parry from +30F to +16F.
– Decreased the distance between the character and the opponent when successful punch parry.
Silent Arrow
FC
L / 19
21F -12 -1 KDN  TC
Returns to crouching.
(S3)– Changed the damage from 18 to 19.
– Changed the frame advantage when blocked from -13F to -12F.
– Changed the frame advantage upon normal hit from -2F to -1F.
Monkey Strike
FC
M / 25
18F -14 KDN KDN  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC or
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
CS
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
CS
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Dancing Dragon (1)
WS
M / 13
13F -1 +5 +5  
Dancing Dragon (2)
WS
M,M / 13,16
  -10 +1 +1  
Dancing Dragon
WS
M,M,M / 13,16,20
  -12 KDN KDN  
Adamantine Uppercut
WS
M / 17
15F -7 +7 LNC  
Bow Kick
WS
M / 20
15F -12 LNC LNC  
Rising Heel Kick
WS
M / 18
11F -7 +7 +29G  
Push Hands
WS
Absorbs Punch(H/M),M / 20
23F -9 +3 +3  
CS
Silent Arrow
FC
L / 19
21F -12 -1 KDN  
Monkey Strike
FC
M / 25
18F -14 KDN KDN  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Dancing Dragon (1)
WS
M / 13
13F -1 +5 +5  
(S3)– Changed the damage from 11 to 13.
(Ver.4.00) - Changed the attack startup from frame 14 to frame 13.
Dancing Dragon (2)
WS
M,M / 13,16
  -10 +1 +1  
Combo from 1st NH
Can be delayed 6F
(S3)– Changed the damage from 12 to 13.
(Ver.4.20)- Damage changed from 13 to 16. Since the return was low when used as a punisher, the damage was increased.
Dancing Dragon
WS
M,M,M / 13,16,20
  -12 KDN KDN  
Can be delayed
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Adamantine Uppercut
WS
M / 17
15F -7 +7 LNC  
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -7F.
- Changed the opponent’s behavior when hit.
- Shortened the recovery time after the move hits by 2F.
Bow Kick
WS
M / 20
15F -12 LNC LNC  
(Ver.4.20)- Damage changed from 16 to 20. Since the aerial combo damage was low compared with other characters, the damage was increased.
Rising Heel Kick
WS
M / 18
11F -7 +7 +29G  
(S3)– Changed the frame advantage upon hit from +4F to +7F.
Push Hands
WS
Absorbs Punch(H/M),M / 20
23F -9 +3 +3  
Absorbs Punch(H/M) during 3 to 8F.
+16F after Absorbs.
(S3)– Changed the damage from 25 to 20.
– Changed the frame advantage when blocked from -10F to -9F.
– Shortened the recovery animation by 1 frame when the move hits.
– Changed the opponent’s behavior when hit (from KDN to +3F).
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the frame advantage upon successful punch parry from +30F to +16F.
– Decreased the distance between the character and the opponent when successful punch parry.
Silent Arrow
FC
L / 19
21F -12 -1 KDN  
TC
Returns to crouching.
(S3)– Changed the damage from 18 to 19.
– Changed the frame advantage when blocked from -13F to -12F.
– Changed the frame advantage upon normal hit from -2F to -1F.
Monkey Strike
FC
M / 25
18F -14 KDN KDN  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hidden Intentions to BT
SS
H / 18
15F +3 +9 +9  H
To back toward
(S3)– Changed the frame advantage when blocked from +1F to +3F.
Jade Spear
SS
H / 12
18F -13 -2 -2  
Jade Spear to BT
SS
H / 12
  -11 ±0 ±0  To back toward
Jade Spear to Hustle Elbow
SS
H,M / 12,20
  -5 KDN KDN  To back toward
Combo form 1st NH
Sweep Kick (Close)
SS
L / 21
20F -31 KDN KDN 54TC10F
・Opponent closer on block.
(S3)– Changed the startup of the character’s crouching status from frame 13 to frame 10.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Sweep Kick
SS
L / 14
  -31 -2 KDN  TC10F
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Enlightened Circle
SS
M / 24
22F +1 KDN KDN  
Spring Up
While down face up
M / 20
30F -3 KDN KDN  TJ28F
Meaty 2F in actualy
(S3)– Changed the frame advantage when blocked from -5F to -3F.
– Shortened the recovery time after the move hits by 2 frames.
– Decreased the distance between the character and the opponent when the move hits.
– Increased the move’s reach.
Thunder Stomp
While enemy is down
L / 24
24F -13 -2 -2  
Taunt

SP / -
  55Disable to cancel after 56F
Charging

SP / -
  55
Charging (Hold)
Hold
SP / -
   2 phases
Easy command Hold
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
H
Hidden Intentions to BT
SS
H / 18
15F +3 +9 +9  
Jade Spear
SS
H / 12
18F -13 -2 -2  
Jade Spear to BT
SS
H / 12
  -11 ±0 ±0  
Jade Spear to Hustle Elbow
SS
H,M / 12,20
  -5 KDN KDN  
CS
Sweep Kick (Close)
SS
L / 21
20F -31 KDN KDN 54
CS
Sweep Kick
SS
L / 14
  -31 -2 KDN  
Enlightened Circle
SS
M / 24
22F +1 KDN KDN  
JS
Spring Up
While down face up
M / 20
30F -3 KDN KDN  
Thunder Stomp
While enemy is down
L / 24
24F -13 -2 -2  
Taunt

SP / -
  55
Charging

SP / -
  55
Charging (Hold)
Hold
SP / -
   
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Hidden Intentions to BT
SS
H / 18
15F +3 +9 +9  
H
To back toward
(S3)– Changed the frame advantage when blocked from +1F to +3F.
Jade Spear
SS
H / 12
18F -13 -2 -2  
 
Jade Spear to BT
SS
H / 12
  -11 ±0 ±0  
To back toward
Jade Spear to Hustle Elbow
SS
H,M / 12,20
  -5 KDN KDN  
To back toward
Combo form 1st NH
Sweep Kick (Close)
SS
L / 21
20F -31 KDN KDN 54
TC10F
・Opponent closer on block.
(S3)– Changed the startup of the character’s crouching status from frame 13 to frame 10.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Sweep Kick
SS
L / 14
  -31 -2 KDN  
TC10F
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Enlightened Circle
SS
M / 24
22F +1 KDN KDN  
 
Spring Up
While down face up
M / 20
30F -3 KDN KDN  
TJ28F
Meaty 2F in actualy
(S3)– Changed the frame advantage when blocked from -5F to -3F.
– Shortened the recovery time after the move hits by 2 frames.
– Decreased the distance between the character and the opponent when the move hits.
– Increased the move’s reach.
Thunder Stomp
While enemy is down
L / 24
24F -13 -2 -2  
 
Taunt

SP / -
  55
Disable to cancel after 56F
Charging

SP / -
  55
 
Charging (Hold)
Hold
SP / -
   
2 phases
Easy command Hold
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN  
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Shifting Clouds (SC)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shifting Clouds

SP / -
  44Absorbs(H/M) during to 3 to 18F
34F recovery after absorbs
Cost 20F
Shifting Clouds (Absorbs)

Absorbs,M / 21
  -17 KDN KDN  Auto counter after 2 combinations
Enable block auto counter before 2F
Shifting Clouds to Deceptive Step
SC
SP / -
   To Deceptive Step ()
Cost 20F
・Block timing slower by 5F.
Bao Dan Po
SC
M / 20
20F -14 KDN KDN  
(S3)– Shortened the recovery time after the move hits by 2 frames.
Poison Chalice
SC
M / 15
15F -13 LNC LNC  
Scorpion Sting
SC
H / 30
20F +8 KDN KDN  
(S3)– Increased the distance between the character and the opponent when the move is blocked.
Jin Bu Zhen
SC
L / 20
20F -14 +2 KDN  
・Opponent closer on block.
Feng Ya Lian Ji (1)
SC
M / 7
15F -9 +2 +2  
Feng Ya Lian Ji (2)
SC
M,H / 7,8
  -11 ±0 ±0  Combo from 1st NH
Feng Ya Lian Ji
SC
M,H,H / 7,8,18
  -11 KDN KDN  Combo from 1st NH
Can be delayed
Shifting Clouds (SC)
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Shifting Clouds

SP / -
  44
Shifting Clouds (Absorbs)

Absorbs,M / 21
  -17 KDN KDN  
Shifting Clouds to Deceptive Step
SC
SP / -
   
Bao Dan Po
SC
M / 20
20F -14 KDN KDN  
Poison Chalice
SC
M / 15
15F -13 LNC LNC  
Scorpion Sting
SC
H / 30
20F +8 KDN KDN  
Jin Bu Zhen
SC
L / 20
20F -14 +2 KDN  
Feng Ya Lian Ji (1)
SC
M / 7
15F -9 +2 +2  
Feng Ya Lian Ji (2)
SC
M,H / 7,8
  -11 ±0 ±0  
Feng Ya Lian Ji
SC
M,H,H / 7,8,18
  -11 KDN KDN  
Shifting Clouds (SC)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Shifting Clouds

SP / -
  44
Absorbs(H/M) during to 3 to 18F
34F recovery after absorbs
Cost 20F
Shifting Clouds (Absorbs)

Absorbs,M / 21
  -17 KDN KDN  
Auto counter after 2 combinations
Enable block auto counter before 2F
Shifting Clouds to Deceptive Step
SC
SP / -
   
To Deceptive Step ()
Cost 20F
・Block timing slower by 5F.
Bao Dan Po
SC
M / 20
20F -14 KDN KDN  
(S3)– Shortened the recovery time after the move hits by 2 frames.
Poison Chalice
SC
M / 15
15F -13 LNC LNC  
 
Scorpion Sting
SC
H / 30
20F +8 KDN KDN  
(S3)– Increased the distance between the character and the opponent when the move is blocked.
Jin Bu Zhen
SC
L / 20
20F -14 +2 KDN  
・Opponent closer on block.
Feng Ya Lian Ji (1)
SC
M / 7
15F -9 +2 +2  
 
Feng Ya Lian Ji (2)
SC
M,H / 7,8
  -11 ±0 ±0  
Combo from 1st NH
Feng Ya Lian Ji
SC
M,H,H / 7,8,18
  -11 KDN KDN  
Combo from 1st NH
Can be delayed
Deceptive Step (DS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Deceptive Step

SP / -
  39Cost 15F.
Auto block(H/M).
・Block timing slower by 5F
Deceptive Step to Shifting Clouds
DS
SP / -
   To Shifting Clouds ()
Cost 40F
Fractured Diamond
DS
L / 22
20F -13 +8C KDN  TC15F
Returns to crouching.
Forced to crouching upon NH.
Fei He Zhang
DS
H / 20
14F -9 KDN KDN  
Rising Swallow Kick
DS
M / 17
22F -12 LNC LNC  TJ15F
Leaping Lion (1)
DS
M / 30
31F -7 KDN KDN  TJ15F
Returns to crouching.
Leaping Lion
DS
M,M / 30,20
  -3 KDN KDN  TJ
(S3)– Changed the frame advantage when blocked from -5F to -3F.
– Shortened the recovery time after the move hits by 2 frames.
– Decreased the distance between the character and the opponent when the move hits.
– Increased the move’s reach.
Deceptive Step (DS)
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Deceptive Step

SP / -
  39
Deceptive Step to Shifting Clouds
DS
SP / -
   
CS
Fractured Diamond
DS
L / 22
20F -13 +8C KDN  
Fei He Zhang
DS
H / 20
14F -9 KDN KDN  
JS
Rising Swallow Kick
DS
M / 17
22F -12 LNC LNC  
JS
Leaping Lion (1)
DS
M / 30
31F -7 KDN KDN  
JS
Leaping Lion
DS
M,M / 30,20
  -3 KDN KDN  
Deceptive Step (DS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Deceptive Step

SP / -
  39
Cost 15F.
Auto block(H/M).
・Block timing slower by 5F
Deceptive Step to Shifting Clouds
DS
SP / -
   
To Shifting Clouds ()
Cost 40F
Fractured Diamond
DS
L / 22
20F -13 +8C KDN  
TC15F
Returns to crouching.
Forced to crouching upon NH.
Fei He Zhang
DS
H / 20
14F -9 KDN KDN  
 
Rising Swallow Kick
DS
M / 17
22F -12 LNC LNC  
TJ15F
Leaping Lion (1)
DS
M / 30
31F -7 KDN KDN  
TJ15F
Returns to crouching.
Leaping Lion
DS
M,M / 30,20
  -3 KDN KDN  
TJ
(S3)– Changed the frame advantage when blocked from -5F to -3F.
– Shortened the recovery time after the move hits by 2 frames.
– Decreased the distance between the character and the opponent when the move hits.
– Increased the move’s reach.
Lingering Shadow
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Lingering Shadow

SP / -
   Advance Input is unavailable
Cost 2F
Returns to crouching.
Landslide

L / 23
22F -14 +2 LNC  TC6F
(Ver.2.10)・switching places in certain situations is fixed, hitbox is now bigger.
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Mountain Crusher

M / 22
22F -14 LNC LNC  
Bow Kick

M / 16
15F -12 LNC LNC  Equivalent to WS
Rising Heel Kick

M / 18
11F -7 +4 +29G  Equivalent to WS
Yan Wang's Wrath

M / 23
16F +4C +8C KDN  Forced to crouching upon block or NH.
(S3)– Changed the damage from 23 to 21.
– Changed the frame advantage when blocked from +5F to +4F.
– Changed the frame advantage upon normal hit from +9F to +8F.
– Decreased the distance between the character and the opponent when the move is blocked.
Shifting Clouds

SP / -
   Equivalent to
Xuan Jiao Xiao Yan Shou

LH / 9,13
21F -31 +6 +6  Equivalent to
Lift Kick

M / 21
18F -7 LNC LNC  Equivalent to
Piercing Arrow

L / 12
16F -15 +4C +4C  TC6F
Equivalent to
Returns to crouching.
Forced to crouching upon hit.
Lingering Shadow
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Lingering Shadow

SP / -
   
CS
Landslide

L / 23
22F -14 +2 LNC  
Mountain Crusher

M / 22
22F -14 LNC LNC  
Bow Kick

M / 16
15F -12 LNC LNC  
Rising Heel Kick

M / 18
11F -7 +4 +29G  
Yan Wang's Wrath

M / 23
16F +4C +8C KDN  
Shifting Clouds

SP / -
   
Xuan Jiao Xiao Yan Shou

LH / 9,13
21F -31 +6 +6  
Lift Kick

M / 21
18F -7 LNC LNC  
CS
Piercing Arrow

L / 12
16F -15 +4C +4C  
Lingering Shadow
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Lingering Shadow

SP / -
   
Advance Input is unavailable
Cost 2F
Returns to crouching.
Landslide

L / 23
22F -14 +2 LNC  
TC6F
(Ver.2.10)・switching places in certain situations is fixed, hitbox is now bigger.
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Mountain Crusher

M / 22
22F -14 LNC LNC  
 
Bow Kick

M / 16
15F -12 LNC LNC  
Equivalent to WS
Rising Heel Kick

M / 18
11F -7 +4 +29G  
Equivalent to WS
Yan Wang's Wrath

M / 23
16F +4C +8C KDN  
Forced to crouching upon block or NH.
(S3)– Changed the damage from 23 to 21.
– Changed the frame advantage when blocked from +5F to +4F.
– Changed the frame advantage upon normal hit from +9F to +8F.
– Decreased the distance between the character and the opponent when the move is blocked.
Shifting Clouds

SP / -
   
Equivalent to
Xuan Jiao Xiao Yan Shou

LH / 9,13
21F -31 +6 +6  
Equivalent to
Lift Kick

M / 21
18F -7 LNC LNC  
Equivalent to
Piercing Arrow

L / 12
16F -15 +4C +4C  
TC6F
Equivalent to
Returns to crouching.
Forced to crouching upon hit.
Back Toward
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Zhuan Shen Huan Wu

SP / -
  20To back toward
Total frame is after completing command input
Backfist
BT
H / 12
12F -3 +14 +14 34
(S3)– Changed the frame advantage when blocked from -1F to -3F.
– Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction (total from 32F to 34F).
– Increased the lower range of the attack.
Circling Tiger (1) to BT
BT
M / 12
16F -6 +5 +5  To back toward
Circling Tiger
BT
M,M / 12,17
  -13C KDN LNC  Forced to crouching upon block.
Combo from 1st NH
Can be delayed 13F
Combo can be delayed 2F from 1st NH
Tremor Stomp
BT
M / 30
32F +8C +8C LNC  Forced to crouching upon block or NH.
・Changed from +4F to +8F on block.
・Opponent reaction on counter hit was changed.
Spin Kick
BT
H / 18
10F -8 KDN KDN  
Hustle Elbow
BT
M / 22
16F -5 KDN KDN  To back toward
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
Reverse Sweep Kick (Close)
BT
L / 21
18F -26 KDN KDN  TC6F
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Reverse Sweep Kick
BT
L / 14
  -26 -3 KDN  
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
Back Toward
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Zhuan Shen Huan Wu

SP / -
  20
Backfist
BT
H / 12
12F -3 +14 +14 34
Circling Tiger (1) to BT
BT
M / 12
16F -6 +5 +5  
Circling Tiger
BT
M,M / 12,17
  -13C KDN LNC  
Tremor Stomp
BT
M / 30
32F +8C +8C LNC  
Spin Kick
BT
H / 18
10F -8 KDN KDN  
Hustle Elbow
BT
M / 22
16F -5 KDN KDN  
CS
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
CS
Reverse Sweep Kick (Close)
BT
L / 21
18F -26 KDN KDN  
Reverse Sweep Kick
BT
L / 14
  -26 -3 KDN  
CS
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  
Back Toward
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Zhuan Shen Huan Wu

SP / -
  20
To back toward
Total frame is after completing command input
Backfist
BT
H / 12
12F -3 +14 +14 34
(S3)– Changed the frame advantage when blocked from -1F to -3F.
– Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction (total from 32F to 34F).
– Increased the lower range of the attack.
Circling Tiger (1) to BT
BT
M / 12
16F -6 +5 +5  
To back toward
Circling Tiger
BT
M,M / 12,17
  -13C KDN LNC  
Forced to crouching upon block.
Combo from 1st NH
Can be delayed 13F
Combo can be delayed 2F from 1st NH
Tremor Stomp
BT
M / 30
32F +8C +8C LNC  
Forced to crouching upon block or NH.
・Changed from +4F to +8F on block.
・Opponent reaction on counter hit was changed.
Spin Kick
BT
H / 18
10F -8 KDN KDN  
 
Hustle Elbow
BT
M / 22
16F -5 KDN KDN  
To back toward
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Reverse Sweep Kick (Close)
BT
L / 21
18F -26 KDN KDN  
TC6F
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Reverse Sweep Kick
BT
L / 14
  -26 -3 KDN  
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  Guard Point 8F
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage Hold
M / 38
13F +3 KDN KDN  Special effect when approach mid-air enemy carring to wall.
Unblokable damage 5 close to Wall & +9GF.
(Ver.4.20)- Damage changed from 35 to 38.
- Damage increased in order to maintain the damage difference with .
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive
During Rage Hold
M / 38
13F +3 KDN KDN  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive
During Rage Hold
M / 38
13F +3 KDN KDN  
Special effect when approach mid-air enemy carring to wall.
Unblokable damage 5 close to Wall & +9GF.
(Ver.4.20)- Damage changed from 35 to 38.
- Damage increased in order to maintain the damage difference with .


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Neck Twister

Th(H) / 35
12F Head-sd
Fac-Dwn
or
-6F
RP
  Long Range Throw
Serpent Slayer

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
  Long Range Throw
Jaws of Death
Approach from left side
Th(H) / 40
  Left-sd
Fac-Dwn

-4F
 
Wandering Soul
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-4F
 
Violent Storm
Approach from behind
Th(H) / 50
  Head-sd
Fac-Up
disable  
Avalanche

Th(H) / 40
12F Right-sd
Fac-Up

-6F
RP
  Floor Break
Pao Lau Impaler
BT or
Th(H) / 50
13F Left-sd
Fac-Dwn

-6F
 
Attack Reversal ()
or
Reversal (H/M) / 25+α
  RP
Head-sd
Fac-Up
disable   Reversal (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Attack Reversal ()
or
Reversal (H/M) / 25+α
  Foot-sd
Fac-Up
disable   Reversal (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Neck Twister

Th(H) / 35
12F Head-sd
Fac-Dwn
or
-6F
RP
 
Serpent Slayer

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
 
Jaws of Death
Approach from left side
Th(H) / 40
  Left-sd
Fac-Dwn

-4F
 
Wandering Soul
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-4F
 
Violent Storm
Approach from behind
Th(H) / 50
  Head-sd
Fac-Up
disable  
Avalanche

Th(H) / 40
12F Right-sd
Fac-Up

-6F
RP
 
Pao Lau Impaler
BT or
Th(H) / 50
13F Left-sd
Fac-Dwn

-6F
 
Attack Reversal ()
or
Reversal (H/M) / 25+α
  RP
Head-sd
Fac-Up
disable  
Attack Reversal ()
or
Reversal (H/M) / 25+α
  Foot-sd
Fac-Up
disable  
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Neck Twister

Th(H) / 35
12F Head-sd
Fac-Dwn
or
-6F
RP
 
Long Range Throw
Serpent Slayer

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
 
Long Range Throw
Jaws of Death
Approach from left side
Th(H) / 40
  Left-sd
Fac-Dwn

-4F
 
 
Wandering Soul
Approach from right side
Th(H) / 40
  Head-sd
Fac-Dwn

-4F
 
 
Violent Storm
Approach from behind
Th(H) / 50
  Head-sd
Fac-Up
disable  
 
Avalanche

Th(H) / 40
12F Right-sd
Fac-Up

-6F
RP
 
Floor Break
Pao Lau Impaler
BT or
Th(H) / 50
13F Left-sd
Fac-Dwn

-6F
 
 
Attack Reversal ()
or
Reversal (H/M) / 25+α
  RP
Head-sd
Fac-Up
disable  
Reversal (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Attack Reversal ()
or
Reversal (H/M) / 25+α
  Foot-sd
Fac-Up
disable  
Reversal (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
10 Hit Combo 1
CommandStart-up 10F
5th Forced to crouching upon hit.
To crouching after 5th
Hit LevelHMMMLMLLMM
Damage7215588751821
hit+8+2-3-1-2-6-9KDN-9KDN
block+1-11-14-14-21-17-20-22-20-13
10 Hit Combo 2
CommandStart-up 10F
5th Forced to crouching upon hit.
To crouching after 5th
To back toward after 10th
Hit LevelHMMMLMLHMH
Damage72155887101821
hit+8+2-3-1-2-6-9±0±0KDN
block+1-11-14-14-21-17-20-11-16-5
10 Hit Combo 1
Command
Hit LevelHMMMLMLLMM
Damage7215588751821
hit+8+2-3-1-2-6-9KDN-9KDN
block+1-11-14-14-21-17-20-22-20-13
Start-up 10F
5th Forced to crouching upon hit.
To crouching after 5th
10 Hit Combo 2
Command
Hit LevelHMMMLMLHMH
Damage72155887101821
hit+8+2-3-1-2-6-9±0±0KDN
block+1-11-14-14-21-17-20-11-16-5
Start-up 10F
5th Forced to crouching upon hit.
To crouching after 5th
To back toward after 10th

UPDATE

Ver.3.10(2019.12.09)

- Fixed an issue in which pressing " +(button)" simultaneously during a forward dash would accidentally perform the move for "+(button)".