FAHKUMRAM:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8  
Jab to Elbow Scythe

H,M / 7,16
  -7 +4 +4  Combo from 1st CH.
(Ver.4.10) - Reduced the damage from 20 to 16, and removed the reaction (changed from knock down to +4F) when being counter-hit.
Left Right Combo

H,H / 7,8
  -2 +5 +5  Combo from 1st hit.
Ban Chiang Combination (3)

H,H,M / 7,8,15
  -10 +3 +3  Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from 2nd CH.
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -10F.
- Changed the frame advantage upon hit from +7F to +3F.
Ban Chiang Combination

H,H,M,M / 7,8,15,23
  -11 KDN KDN  Combo from 3rd hit.
Can be delayed 14F.
Combo can be delayed 11F fron 3rd hit.
Thunderstorm Combination (3)

H,H,H / 7,8,16
  -9 +6 KDN  Combo from 2nd CH.
Can be delayed 2F.
Thunderstorm Combination

H,H,H,H / 7,8,16,16
  -7 +6 +6  Combo from 3rd hit.
Left Right Combo to Twisting Back Fist

H,H,H,H / 7,8,16,20
  -4Sd KDN KDN  TS
Left Right Combo to Erupting Knee

H,H,H,M / 7,8,16,20
  -5 +11G +11G  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Left Right Combo to Erupting Knee (Hold)
】 hold
H,H,H,M / 7,8,16,25
  +14G LNC LNC  Unblokable damage 1 & Wall Stun on block close to Wall.
Left Right Combo to Twin Bolts

H,H,H,L / 7,8,16,18(,20)
  -16 -5 Th  Combo from 3rd hit.
Connect to throw on CH.
Damage () is on throw bonus.
Jab High Kick

H,H / 7,17
  -8 +3 +3  Combo from 1st hit.
(Ver.4.10) - Changed the frame advantage from +16SpF to +3F upon hit.
Straight Punch

H / 8
12F ±0 +7 +7  
Straight Punch to Thunderstorm (2)

H,H / 8,16
  -9 +6 KDN  Combo from 1st CH.
Straight Punch to Thunderstorm

H,H,H / 8,16,16
  -7 +6 +6  Combo from 2nd hit.
Straight Punch to Twisting Back Fist

H,H,H / 8,16,20
  -4Sd KDN KDN  TS
Straight Punch to Erupting Knee

H,H,M / 8,16,20
  -5 +11G +11G  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Straight Punch to Erupting Knee (Hold)
】 hold
H,H,M / 8,16,25
  +14G LNC LNC  Unblokable damage 1 & Wall Stun on block close to Wall.
Straight Punch to Twin Bolts

H,H,L / 8,16,18(,20)
  -16 -5 Th  Combo from 2nd hit.
Connect to throw on CH.
Damage () is on throw bonus.
Teep

M / 11
13F -9 +2 +2 41
(Ver.4.10) - Added 3F to the delay to change the frame advantage when blocked from -6F to -9F, and the frame avantage upon hit from +5F to +2F.
Roaring Sky Combination (2)

M,H / 11,12
  -3 +4 +4  Combo from 1st CH.
Teep to Lightning Straight

M,H,H / 11,12,20
  ±0 +8 +8  Combo from 2nd CH.
Can be delayed.
(Ver.4.00) - New move.
Roaring Sky Combination (3)

M,H,M / 11,12,14
  -13 +3 +3  Combo from 2nd CH.
Roaring Sky Combination

M,H,M,M / 11,12,14,23
  -14 KDN KDN  Combo from 3rd hit.
Can be delayed 11F.
Combo can be delayed 11F from 3rd hit.
Rumbling Thunder Teep

M,H,L / 11,12,15
  -16 -5 +10G  Combo from 2nd CH.
(Ver.4.00) - Changed the damage from 18 to 15.
Teep to Straight Knee

M,M / 11,18
  -12 +1 KDN  Combo from 1st CH.
Can be delayed 7F.
Combo can be delayed 7F from 1st CH.
(Ver.4.10) - Changed the opponent's behavior from knock down to +1F upon hit, and reduced the damage from 20 to 18.
Teep to Tornado Kick

M,M / 11,25
  -7 +4 KDN  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Teep to Tornado Kick (Hold)
】 hold
M,M / 11,25
  +14 KDN KDN  Wall Stun on block close to Wall.
Teep to Night Thunder

M,H / 11,25
  +6 KDN KDN  HTS
High Kick

H / 14
12F -9 +6 KDN 39
Thunderstorm

H,H / 14,16
  -7 +6 +6  Combo from 1st hit.
High Kick to Twisting Back Fist

H,H / 14,20
  -4Sd KDN KDN  TS
High Kick to Erupting Knee

H,M / 14,20
  -5 +11G +11G  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
High Kick to Erupting Knee (Hold)
】 hold
H,M / 14,25
  +14G LNC LNC  Unblokable damage 1 & Wall Stun on block close to Wall.
Twin Bolts

H,L / 14,15(,20)
  -16 -5 Th  Combo from 1st hit.
Connect to throw on CH.
Damage () is on throw bonus.
(Ver.4.10) - Reduced the damage from 18 to 15.
Heavy Middle Kick

M / 20
18F -9 KDN KDN*  
(Ver.3.33)- Change the damage from 27 to 20.
- Decreased the distance between the character and the opponent when the move is guarded.
Double Elbow Strike (1)

H / 13
12F -8 +3 +3  Meaty 1F.
Double Elbow Strike

H,H / 13,20
  -12 KDN KDN  Combo from 1st hit.
Berserker Combination (1)

M / 18
17F -7 +4 +4A  Half Launch on hit.
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F.
- Changed the frame advantage upon hit from +7F to +4F.
Berserker Combination

M,M / 18,16
  -12 -1 -1  Combo from 1st CH.
Berserker Combination: Hook

M,M,H / 18,16,20
  -5 KDN KDN  Combo from 2nd hit.
Can be delayed 6F.
Combo can be delayed 6F from 2nd hit.
Berserker Combination: Knee

M,M,M / 18,16,20
  -12 +6 KDN  Combo from 2nd hit.
Berserker Combination to Tornado Kick

M,M,M / 18,16,25
  -7 +4 KDN  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Berserker Combination to Tornado Kick (Hold)
】 hold
M,M,M / 18,16,25
  +14 KDN KDN  Wall Stun on block close to Wall.
Berserker Combination to Night Thunder

M,M,H / 18,16,25
  +6 KDN KDN  HTS
Horizon Dash

M / 21
21F -7 KDN KDN  WB
(Ver.4.00) - Changed the damage from 26 to 21.
(Ver.4.10) - Shortened the distance between the opponent when blocked much closer.
Heel Strike

M / 30
25F -12C KDN KDN  PC8F
Forced to crouching on block.
Rising Thunder

M / 10
13F -5 +4 +4 37
(Ver.4.00) - Changed the frame advantage upon hit from +8F to +6F.
(Ver.4.10) - Added 2F to the delay to change the frame advantage when blocked from -3F to -5F, and the frame avantage upon hit from +6F to +4F.
Rising Thunder to Elbow Slash

M,H / 10,17
  -3 +6 +6  Combo from 1st hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Rising Thunder to Feint Strike

M,M / 10,20
  -3 KDN KDN  
Rising Thunder to Stormbreaker

M,M / 10,23
  -13 KDN KDN  HTS
Combo from 1st CH.
Can be delayed.
Rising Thunder to Barbaric Elbow

M,M / 10,20
  -3C +7C LNC  Forced to crouching on block or NH.
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to -3F.
Rising Thunder to Ramasura (1)

M,L / 10,15
  -23 -4 KDN  Disable connecting to 3rd on block.
When input 3rd, knock down on 2nd hit.
Rising Thunder to Ramasura

M,L,M / 10,15,23
  -16 LNC LNC  
(Ver.4.00) - Changed the damage from 25 to 23.
Searing Elbow (1)

M / 10
15F -7 +4 +4  
Searing Elbow

M,M / 10,22
  -13C KDN KDN  Combo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from 1st hit.
Forced to crouching on block.
Searing High Switch

M,H / 10,11
  -12 KDN KDN  Combo from 1st hit.
Can be delayed 1F.
Combo can be delayed 1F from 1st hit.
(Ver.4.10) - Changed the frame advantage when guarded from -11F to -12F.
- Changed the input window time for the 2nd attack from 21F to 16F.
Sweeping Thunder

L / 15
20F -13 -2 -2  
(Ver.3.33)- Change the damage from 19 to 15.
- Decreased the range of the attack.
(Ver.4.10) - Added 1F to the delay to change the frame advantage when guarded from -12F to -13F, and the frame avantage upon hit from -1F to -2F.
Crushing Middle

M / 15
16F -8 +8 +8 43
Crushing Bolt

M,H / 15,20
  -9 KDN KDN  Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from 1st hit.
Crushing Middle to Thunderbolt

M,M / 15,20
  +1C KDN KDN  Forced to crouching on block.
(Ver.4.20)- The opponent was able to block some specific mid attacks when inputting command while blocking. This is now fixed.
Lightning Elbow

M / 20
18F -5 +8C KDN 48Returns to crouching.
Forced to crouching on NH.
Quick Low Elbow

SM / 13
12F -9 +2 +2  TC4F
Returns to crouching.
Left Low Kick

L / 11
16F -16 -5 -5  
(Ver.4.00) - Adjusted the motion since the opponent’s low attack did not hit in specific situations.
Left Low Kick to Thunderstorm (2)

L,H / 11,16
  -9 +6 KDN  Combo from 1st CH.
Left Low Kick to Thunderstorm

L,H,H / 11,16,16
  -7 +6 +6  Combo from 2nd hit.
Left Low Kick to Twisting Back Fist

L,H,H / 11,16,20
  -4Sd KDN KDN  TS
Left Low Kick to Erupting Knee

L,H,M / 11,16,20
  -5 +11G +11G  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Left Low Kick to Erupting Knee (Hold)
】 hold
L,H,M / 11,16,25
  +14G LNC LNC  Unblokable damage 1 & Wall Stun on block close to Wall.
Left Low Kick to Twin Bolts

L,H,L / 11,16,18(,20)
  -16 -5 Th  Combo from 2nd hit.
Connect to throw on CH.
Damage () is on throw bonus.
Rumbling Thunder

L / 15
14F -16 -5 +10G  
(Ver.4.10) - Reduced the damage from 18 to 15.
Maelstorm

Absorbs Punch(H/M),H / 15
18F -17 ±0C ±0C  Forced to crouching on hit.
Punch Absorbs(H/M) during 3 to 10F.
Air-mid status 11F.
Meaty 4F.
(Ver.3.33)- Decreased the distance between the character and the opponent when the move is guarded.
(Ver.4.00) - Changed the opponent’s behavior when hit.
(Ver.4.10) - Reduced the damage from 20 to 15, and changed the frame advantage when guarded from -13F to -17F, and the frame advantage upon hit from +1F to ±0F.
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Returns to standing when input .
Lightning Rod (1)

M / 16
16F -10 +1 +1  
Lightning Rod

M,M / 16,16
  -13 +1 +1  Combo from 1st hit.
Raging Beast's Tail

L / 21
21F -14 +5C +5C  
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
Encroaching Storm

M / 25
30F -9 KDN KDN  
Surging Elbow

M / 20
14F -15 KDN KDN  
Backhand Blow

H / 15
14F -15 -6 -6  
(Ver.4.00) - Changed the frame advantage upon hit from -4F to -6F.
Backhand Blow to Piercing Bolt

H,H / 15,20
  -9 KDN KDN  Combo from 1st hit.
Backhand Blow to Burst
hold
H,M / 15,20
  +14 KDN KDN  Wall Stun on block close to Wall.
Backhand Blow to Calf Kick

H,L / 15,23
  -14 +2C KDN  Combo from 1st hit.
Thundershock Kick

H / 27
16F -7 KDN KDN 51HTS
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Triple Crush (1)

M / 14
14F -5 +6 +6  
Triple Crush (2)

M,M / 14,14
  -10 +1 +1  Combo from 1st hit.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -10F.
- Changed the frame advantage upon hit from +2F to +1F.
Triple Crush

M,M,M / 14,14,21
  -12 KDN KDN*  
(Ver.4.10) -Changed the damage from 27 to 21.
Maximum Voltage

UB(M) / 50
60F KDN KDN KDN  
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 7
10F +1 +8 +8  
Jab to Elbow Scythe

H,M / 7,16
  -7 +4 +4  
Left Right Combo

H,H / 7,8
  -2 +5 +5  
Ban Chiang Combination (3)

H,H,M / 7,8,15
  -10 +3 +3  
Ban Chiang Combination

H,H,M,M / 7,8,15,23
  -11 KDN KDN  
Thunderstorm Combination (3)

H,H,H / 7,8,16
  -9 +6 KDN  
Thunderstorm Combination

H,H,H,H / 7,8,16,16
  -7 +6 +6  
Sc
Left Right Combo to Twisting Back Fist

H,H,H,H / 7,8,16,20
  -4Sd KDN KDN  
Left Right Combo to Erupting Knee

H,H,H,M / 7,8,16,20
  -5 +11G +11G  
Left Right Combo to Erupting Knee (Hold)
】 hold
H,H,H,M / 7,8,16,25
  +14G LNC LNC  
Left Right Combo to Twin Bolts

H,H,H,L / 7,8,16,18(,20)
  -16 -5 Th  
Jab High Kick

H,H / 7,17
  -8 +3 +3  
Straight Punch

H / 8
12F ±0 +7 +7  
Straight Punch to Thunderstorm (2)

H,H / 8,16
  -9 +6 KDN  
Straight Punch to Thunderstorm

H,H,H / 8,16,16
  -7 +6 +6  
Sc
Straight Punch to Twisting Back Fist

H,H,H / 8,16,20
  -4Sd KDN KDN  
Straight Punch to Erupting Knee

H,H,M / 8,16,20
  -5 +11G +11G  
Straight Punch to Erupting Knee (Hold)
】 hold
H,H,M / 8,16,25
  +14G LNC LNC  
Straight Punch to Twin Bolts

H,H,L / 8,16,18(,20)
  -16 -5 Th  
Teep

M / 11
13F -9 +2 +2 41
Roaring Sky Combination (2)

M,H / 11,12
  -3 +4 +4  
Teep to Lightning Straight

M,H,H / 11,12,20
  ±0 +8 +8  
Roaring Sky Combination (3)

M,H,M / 11,12,14
  -13 +3 +3  
Roaring Sky Combination

M,H,M,M / 11,12,14,23
  -14 KDN KDN  
Rumbling Thunder Teep

M,H,L / 11,12,15
  -16 -5 +10G  
Teep to Straight Knee

M,M / 11,18
  -12 +1 KDN  
Teep to Tornado Kick

M,M / 11,25
  -7 +4 KDN  
Teep to Tornado Kick (Hold)
】 hold
M,M / 11,25
  +14 KDN KDN  
HSc
Teep to Night Thunder

M,H / 11,25
  +6 KDN KDN  
High Kick

H / 14
12F -9 +6 KDN 39
Thunderstorm

H,H / 14,16
  -7 +6 +6  
Sc
High Kick to Twisting Back Fist

H,H / 14,20
  -4Sd KDN KDN  
High Kick to Erupting Knee

H,M / 14,20
  -5 +11G +11G  
High Kick to Erupting Knee (Hold)
】 hold
H,M / 14,25
  +14G LNC LNC  
Twin Bolts

H,L / 14,15(,20)
  -16 -5 Th  
Heavy Middle Kick

M / 20
18F -9 KDN KDN*  
Double Elbow Strike (1)

H / 13
12F -8 +3 +3  
Double Elbow Strike

H,H / 13,20
  -12 KDN KDN  
Berserker Combination (1)

M / 18
17F -7 +4 +4A  
Berserker Combination

M,M / 18,16
  -12 -1 -1  
Berserker Combination: Hook

M,M,H / 18,16,20
  -5 KDN KDN  
Berserker Combination: Knee

M,M,M / 18,16,20
  -12 +6 KDN  
Berserker Combination to Tornado Kick

M,M,M / 18,16,25
  -7 +4 KDN  
Berserker Combination to Tornado Kick (Hold)
】 hold
M,M,M / 18,16,25
  +14 KDN KDN  
HSc
Berserker Combination to Night Thunder

M,M,H / 18,16,25
  +6 KDN KDN  
WB
Horizon Dash

M / 21
21F -7 KDN KDN  
Pw
Heel Strike

M / 30
25F -12C KDN KDN  
Rising Thunder

M / 10
13F -5 +4 +4 37
Rising Thunder to Elbow Slash

M,H / 10,17
  -3 +6 +6  
Rising Thunder to Feint Strike

M,M / 10,20
  -3 KDN KDN  
HSc
Rising Thunder to Stormbreaker

M,M / 10,23
  -13 KDN KDN  
Rising Thunder to Barbaric Elbow

M,M / 10,20
  -3C +7C LNC  
Rising Thunder to Ramasura (1)

M,L / 10,15
  -23 -4 KDN  
Rising Thunder to Ramasura

M,L,M / 10,15,23
  -16 LNC LNC  
Searing Elbow (1)

M / 10
15F -7 +4 +4  
Searing Elbow

M,M / 10,22
  -13C KDN KDN  
Searing High Switch

M,H / 10,11
  -12 KDN KDN  
Sweeping Thunder

L / 15
20F -13 -2 -2  
Crushing Middle

M / 15
16F -8 +8 +8 43
Crushing Bolt

M,H / 15,20
  -9 KDN KDN  
Crushing Middle to Thunderbolt

M,M / 15,20
  +1C KDN KDN  
Lightning Elbow

M / 20
18F -5 +8C KDN 48
CS
Quick Low Elbow

SM / 13
12F -9 +2 +2  
Left Low Kick

L / 11
16F -16 -5 -5  
Left Low Kick to Thunderstorm (2)

L,H / 11,16
  -9 +6 KDN  
Left Low Kick to Thunderstorm

L,H,H / 11,16,16
  -7 +6 +6  
Sc
Left Low Kick to Twisting Back Fist

L,H,H / 11,16,20
  -4Sd KDN KDN  
Left Low Kick to Erupting Knee

L,H,M / 11,16,20
  -5 +11G +11G  
Left Low Kick to Erupting Knee (Hold)
】 hold
L,H,M / 11,16,25
  +14G LNC LNC  
Left Low Kick to Twin Bolts

L,H,L / 11,16,18(,20)
  -16 -5 Th  
Rumbling Thunder

L / 15
14F -16 -5 +10G  
Maelstorm

Absorbs Punch(H/M),H / 15
18F -17 ±0C ±0C  
CS
Crouch Jab

SM / 5
10F -5 +6 +6  
Lightning Rod (1)

M / 16
16F -10 +1 +1  
Lightning Rod

M,M / 16,16
  -13 +1 +1  
Raging Beast's Tail

L / 21
21F -14 +5C +5C  
Encroaching Storm

M / 25
30F -9 KDN KDN  
Surging Elbow

M / 20
14F -15 KDN KDN  
Backhand Blow

H / 15
14F -15 -6 -6  
Backhand Blow to Piercing Bolt

H,H / 15,20
  -9 KDN KDN  
Backhand Blow to Burst
hold
H,M / 15,20
  +14 KDN KDN  
Backhand Blow to Calf Kick

H,L / 15,23
  -14 +2C KDN  
HSc
Thundershock Kick

H / 27
16F -7 KDN KDN 51
Triple Crush (1)

M / 14
14F -5 +6 +6  
Triple Crush (2)

M,M / 14,14
  -10 +1 +1  
Triple Crush

M,M,M / 14,14,21
  -12 KDN KDN*  
Maximum Voltage

UB(M) / 50
60F KDN KDN KDN  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 7
10F +1 +8 +8  
 
Jab to Elbow Scythe

H,M / 7,16
  -7 +4 +4  
Combo from 1st CH.
(Ver.4.10) - Reduced the damage from 20 to 16, and removed the reaction (changed from knock down to +4F) when being counter-hit.
Left Right Combo

H,H / 7,8
  -2 +5 +5  
Combo from 1st hit.
Ban Chiang Combination (3)

H,H,M / 7,8,15
  -10 +3 +3  
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from 2nd CH.
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -10F.
- Changed the frame advantage upon hit from +7F to +3F.
Ban Chiang Combination

H,H,M,M / 7,8,15,23
  -11 KDN KDN  
Combo from 3rd hit.
Can be delayed 14F.
Combo can be delayed 11F fron 3rd hit.
Thunderstorm Combination (3)

H,H,H / 7,8,16
  -9 +6 KDN  
Combo from 2nd CH.
Can be delayed 2F.
Thunderstorm Combination

H,H,H,H / 7,8,16,16
  -7 +6 +6  
Combo from 3rd hit.
Left Right Combo to Twisting Back Fist

H,H,H,H / 7,8,16,20
  -4Sd KDN KDN  
TS
Left Right Combo to Erupting Knee

H,H,H,M / 7,8,16,20
  -5 +11G +11G  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Left Right Combo to Erupting Knee (Hold)
】 hold
H,H,H,M / 7,8,16,25
  +14G LNC LNC  
Unblokable damage 1 & Wall Stun on block close to Wall.
Left Right Combo to Twin Bolts

H,H,H,L / 7,8,16,18(,20)
  -16 -5 Th  
Combo from 3rd hit.
Connect to throw on CH.
Damage () is on throw bonus.
Jab High Kick

H,H / 7,17
  -8 +3 +3  
Combo from 1st hit.
(Ver.4.10) - Changed the frame advantage from +16SpF to +3F upon hit.
Straight Punch

H / 8
12F ±0 +7 +7  
 
Straight Punch to Thunderstorm (2)

H,H / 8,16
  -9 +6 KDN  
Combo from 1st CH.
Straight Punch to Thunderstorm

H,H,H / 8,16,16
  -7 +6 +6  
Combo from 2nd hit.
Straight Punch to Twisting Back Fist

H,H,H / 8,16,20
  -4Sd KDN KDN  
TS
Straight Punch to Erupting Knee

H,H,M / 8,16,20
  -5 +11G +11G  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Straight Punch to Erupting Knee (Hold)
】 hold
H,H,M / 8,16,25
  +14G LNC LNC  
Unblokable damage 1 & Wall Stun on block close to Wall.
Straight Punch to Twin Bolts

H,H,L / 8,16,18(,20)
  -16 -5 Th  
Combo from 2nd hit.
Connect to throw on CH.
Damage () is on throw bonus.
Teep

M / 11
13F -9 +2 +2 41
(Ver.4.10) - Added 3F to the delay to change the frame advantage when blocked from -6F to -9F, and the frame avantage upon hit from +5F to +2F.
Roaring Sky Combination (2)

M,H / 11,12
  -3 +4 +4  
Combo from 1st CH.
Teep to Lightning Straight

M,H,H / 11,12,20
  ±0 +8 +8  
Combo from 2nd CH.
Can be delayed.
(Ver.4.00) - New move.
Roaring Sky Combination (3)

M,H,M / 11,12,14
  -13 +3 +3  
Combo from 2nd CH.
Roaring Sky Combination

M,H,M,M / 11,12,14,23
  -14 KDN KDN  
Combo from 3rd hit.
Can be delayed 11F.
Combo can be delayed 11F from 3rd hit.
Rumbling Thunder Teep

M,H,L / 11,12,15
  -16 -5 +10G  
Combo from 2nd CH.
(Ver.4.00) - Changed the damage from 18 to 15.
Teep to Straight Knee

M,M / 11,18
  -12 +1 KDN  
Combo from 1st CH.
Can be delayed 7F.
Combo can be delayed 7F from 1st CH.
(Ver.4.10) - Changed the opponent's behavior from knock down to +1F upon hit, and reduced the damage from 20 to 18.
Teep to Tornado Kick

M,M / 11,25
  -7 +4 KDN  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Teep to Tornado Kick (Hold)
】 hold
M,M / 11,25
  +14 KDN KDN  
Wall Stun on block close to Wall.
Teep to Night Thunder

M,H / 11,25
  +6 KDN KDN  
HTS
High Kick

H / 14
12F -9 +6 KDN 39
 
Thunderstorm

H,H / 14,16
  -7 +6 +6  
Combo from 1st hit.
High Kick to Twisting Back Fist

H,H / 14,20
  -4Sd KDN KDN  
TS
High Kick to Erupting Knee

H,M / 14,20
  -5 +11G +11G  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
High Kick to Erupting Knee (Hold)
】 hold
H,M / 14,25
  +14G LNC LNC  
Unblokable damage 1 & Wall Stun on block close to Wall.
Twin Bolts

H,L / 14,15(,20)
  -16 -5 Th  
Combo from 1st hit.
Connect to throw on CH.
Damage () is on throw bonus.
(Ver.4.10) - Reduced the damage from 18 to 15.
Heavy Middle Kick

M / 20
18F -9 KDN KDN*  
(Ver.3.33)- Change the damage from 27 to 20.
- Decreased the distance between the character and the opponent when the move is guarded.
Double Elbow Strike (1)

H / 13
12F -8 +3 +3  
Meaty 1F.
Double Elbow Strike

H,H / 13,20
  -12 KDN KDN  
Combo from 1st hit.
Berserker Combination (1)

M / 18
17F -7 +4 +4A  
Half Launch on hit.
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F.
- Changed the frame advantage upon hit from +7F to +4F.
Berserker Combination

M,M / 18,16
  -12 -1 -1  
Combo from 1st CH.
Berserker Combination: Hook

M,M,H / 18,16,20
  -5 KDN KDN  
Combo from 2nd hit.
Can be delayed 6F.
Combo can be delayed 6F from 2nd hit.
Berserker Combination: Knee

M,M,M / 18,16,20
  -12 +6 KDN  
Combo from 2nd hit.
Berserker Combination to Tornado Kick

M,M,M / 18,16,25
  -7 +4 KDN  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Berserker Combination to Tornado Kick (Hold)
】 hold
M,M,M / 18,16,25
  +14 KDN KDN  
Wall Stun on block close to Wall.
Berserker Combination to Night Thunder

M,M,H / 18,16,25
  +6 KDN KDN  
HTS
Horizon Dash

M / 21
21F -7 KDN KDN  
WB
(Ver.4.00) - Changed the damage from 26 to 21.
(Ver.4.10) - Shortened the distance between the opponent when blocked much closer.
Heel Strike

M / 30
25F -12C KDN KDN  
PC8F
Forced to crouching on block.
Rising Thunder

M / 10
13F -5 +4 +4 37
(Ver.4.00) - Changed the frame advantage upon hit from +8F to +6F.
(Ver.4.10) - Added 2F to the delay to change the frame advantage when blocked from -3F to -5F, and the frame avantage upon hit from +6F to +4F.
Rising Thunder to Elbow Slash

M,H / 10,17
  -3 +6 +6  
Combo from 1st hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Rising Thunder to Feint Strike

M,M / 10,20
  -3 KDN KDN  
 
Rising Thunder to Stormbreaker

M,M / 10,23
  -13 KDN KDN  
HTS
Combo from 1st CH.
Can be delayed.
Rising Thunder to Barbaric Elbow

M,M / 10,20
  -3C +7C LNC  
Forced to crouching on block or NH.
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to -3F.
Rising Thunder to Ramasura (1)

M,L / 10,15
  -23 -4 KDN  
Disable connecting to 3rd on block.
When input 3rd, knock down on 2nd hit.
Rising Thunder to Ramasura

M,L,M / 10,15,23
  -16 LNC LNC  
(Ver.4.00) - Changed the damage from 25 to 23.
Searing Elbow (1)

M / 10
15F -7 +4 +4  
 
Searing Elbow

M,M / 10,22
  -13C KDN KDN  
Combo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from 1st hit.
Forced to crouching on block.
Searing High Switch

M,H / 10,11
  -12 KDN KDN  
Combo from 1st hit.
Can be delayed 1F.
Combo can be delayed 1F from 1st hit.
(Ver.4.10) - Changed the frame advantage when guarded from -11F to -12F.
- Changed the input window time for the 2nd attack from 21F to 16F.
Sweeping Thunder

L / 15
20F -13 -2 -2  
(Ver.3.33)- Change the damage from 19 to 15.
- Decreased the range of the attack.
(Ver.4.10) - Added 1F to the delay to change the frame advantage when guarded from -12F to -13F, and the frame avantage upon hit from -1F to -2F.
Crushing Middle

M / 15
16F -8 +8 +8 43
 
Crushing Bolt

M,H / 15,20
  -9 KDN KDN  
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from 1st hit.
Crushing Middle to Thunderbolt

M,M / 15,20
  +1C KDN KDN  
Forced to crouching on block.
(Ver.4.20)- The opponent was able to block some specific mid attacks when inputting command while blocking. This is now fixed.
Lightning Elbow

M / 20
18F -5 +8C KDN 48
Returns to crouching.
Forced to crouching on NH.
Quick Low Elbow

SM / 13
12F -9 +2 +2  
TC4F
Returns to crouching.
Left Low Kick

L / 11
16F -16 -5 -5  
(Ver.4.00) - Adjusted the motion since the opponent’s low attack did not hit in specific situations.
Left Low Kick to Thunderstorm (2)

L,H / 11,16
  -9 +6 KDN  
Combo from 1st CH.
Left Low Kick to Thunderstorm

L,H,H / 11,16,16
  -7 +6 +6  
Combo from 2nd hit.
Left Low Kick to Twisting Back Fist

L,H,H / 11,16,20
  -4Sd KDN KDN  
TS
Left Low Kick to Erupting Knee

L,H,M / 11,16,20
  -5 +11G +11G  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Left Low Kick to Erupting Knee (Hold)
】 hold
L,H,M / 11,16,25
  +14G LNC LNC  
Unblokable damage 1 & Wall Stun on block close to Wall.
Left Low Kick to Twin Bolts

L,H,L / 11,16,18(,20)
  -16 -5 Th  
Combo from 2nd hit.
Connect to throw on CH.
Damage () is on throw bonus.
Rumbling Thunder

L / 15
14F -16 -5 +10G  
(Ver.4.10) - Reduced the damage from 18 to 15.
Maelstorm

Absorbs Punch(H/M),H / 15
18F -17 ±0C ±0C  
Forced to crouching on hit.
Punch Absorbs(H/M) during 3 to 10F.
Air-mid status 11F.
Meaty 4F.
(Ver.3.33)- Decreased the distance between the character and the opponent when the move is guarded.
(Ver.4.00) - Changed the opponent’s behavior when hit.
(Ver.4.10) - Reduced the damage from 20 to 15, and changed the frame advantage when guarded from -13F to -17F, and the frame advantage upon hit from +1F to ±0F.
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Returns to standing when input .
Lightning Rod (1)

M / 16
16F -10 +1 +1  
 
Lightning Rod

M,M / 16,16
  -13 +1 +1  
Combo from 1st hit.
Raging Beast's Tail

L / 21
21F -14 +5C +5C  
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
Encroaching Storm

M / 25
30F -9 KDN KDN  
 
Surging Elbow

M / 20
14F -15 KDN KDN  
 
Backhand Blow

H / 15
14F -15 -6 -6  
(Ver.4.00) - Changed the frame advantage upon hit from -4F to -6F.
Backhand Blow to Piercing Bolt

H,H / 15,20
  -9 KDN KDN  
Combo from 1st hit.
Backhand Blow to Burst
hold
H,M / 15,20
  +14 KDN KDN  
Wall Stun on block close to Wall.
Backhand Blow to Calf Kick

H,L / 15,23
  -14 +2C KDN  
Combo from 1st hit.
Thundershock Kick

H / 27
16F -7 KDN KDN 51
HTS
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Triple Crush (1)

M / 14
14F -5 +6 +6  
 
Triple Crush (2)

M,M / 14,14
  -10 +1 +1  
Combo from 1st hit.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -10F.
- Changed the frame advantage upon hit from +2F to +1F.
Triple Crush

M,M,M / 14,14,21
  -12 KDN KDN*  
(Ver.4.10) -Changed the damage from 27 to 21.
Maximum Voltage

UB(M) / 50
60F KDN KDN KDN  
 
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Thundercloud

M / 20
28F -5 KDN KDN 58TJ9F
Thundercloud
or
M / 20
28F -5 LNC LNC 58TJ9F
(Ver.4.00) - Fixed an issue in which the opponent’s low attack hit before the move started.
Hook
or
H / 17
15F -12 +9 +9  
Reverse Elbow

H / 20
18F -8 +10Sp +10Sp  PC8F
Meaty 1F.
(Ver.4.00) - New move.
Flying Teep

M / 18
23F -8 KDN KDN  TJ9F
Flying Teep
or
M / 20
23F -8 KDN KDN  TJ9F
(Ver.4.00) - Increased the lower range of the attack.
Jumping High Kick
or or
H / 25
20F -6 KDN KDN  TJ9F
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC  TJ9F
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Thundercloud

M / 20
28F -5 KDN KDN 58
JS
Thundercloud
or
M / 20
28F -5 LNC LNC 58
Hook
or
H / 17
15F -12 +9 +9  
Pw
Reverse Elbow

H / 20
18F -8 +10Sp +10Sp  
JS
Flying Teep

M / 18
23F -8 KDN KDN  
JS
Flying Teep
or
M / 20
23F -8 KDN KDN  
JS
Jumping High Kick
or or
H / 25
20F -6 KDN KDN  
JS
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Thundercloud

M / 20
28F -5 KDN KDN 58
TJ9F
Thundercloud
or
M / 20
28F -5 LNC LNC 58
TJ9F
(Ver.4.00) - Fixed an issue in which the opponent’s low attack hit before the move started.
Hook
or
H / 17
15F -12 +9 +9  
 
Reverse Elbow

H / 20
18F -8 +10Sp +10Sp  
PC8F
Meaty 1F.
(Ver.4.00) - New move.
Flying Teep

M / 18
23F -8 KDN KDN  
TJ9F
Flying Teep
or
M / 20
23F -8 KDN KDN  
TJ9F
(Ver.4.00) - Increased the lower range of the attack.
Jumping High Kick
or or
H / 25
20F -6 KDN KDN  
TJ9F
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC  
TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Cross Blitz (1)

M / 18
15F -9 ±0 ±0  Disable Advance Input.
Start-up 16F in actualy.
Cross Blitz

M,M / 18,22
  -14 KDN KDN  Combo from 1st hit.
Roaring Lance

M / 25
25F +5 KDN KDN  Disable Advance Input.
Start-up 26F in actualy.
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
Stormbreaker

M / 25
22F -13 KDN KDN  HTS
Disable Advance Input.
Start-up 23F in actualy.
Barbaric Elbow

M / 20
39F -3C +7C LNC  Start-up 21F after 18F.
Start-up 40F in actualy.
Forced to crouching on block or NH.
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to -3F.
Ramasura (1)

L / 15
37F -23 -4 KDN  Start-up 19F after 18F.
Start-up 38F in actualy.
Disable connecting to 2nd on block.
When input 2nd, knock down on 1st hit.
Ramasura

L,M / 15,23
  -16 LNC LNC  
(Ver.4.00) - Changed the damage from 25 to 23.
Vicious Uppercut

M / 22
18F -14 LNC LNC  Disable Advance Input.
Start-up 19F in actualy.
Lashing Squall

H / 20
18F +6 KDN KDN 57
Gale Force

M / 30
19F +9G KDN KDN  TJ3F
Meaty 5F.
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Cross Blitz (1)

M / 18
15F -9 ±0 ±0  
Cross Blitz

M,M / 18,22
  -14 KDN KDN  
Roaring Lance

M / 25
25F +5 KDN KDN  
HSc
Stormbreaker

M / 25
22F -13 KDN KDN  
Barbaric Elbow

M / 20
39F -3C +7C LNC  
Ramasura (1)

L / 15
37F -23 -4 KDN  
Ramasura

L,M / 15,23
  -16 LNC LNC  
Vicious Uppercut

M / 22
18F -14 LNC LNC  
Lashing Squall

H / 20
18F +6 KDN KDN 57
JS
Gale Force

M / 30
19F +9G KDN KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Cross Blitz (1)

M / 18
15F -9 ±0 ±0  
Disable Advance Input.
Start-up 16F in actualy.
Cross Blitz

M,M / 18,22
  -14 KDN KDN  
Combo from 1st hit.
Roaring Lance

M / 25
25F +5 KDN KDN  
Disable Advance Input.
Start-up 26F in actualy.
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
Stormbreaker

M / 25
22F -13 KDN KDN  
HTS
Disable Advance Input.
Start-up 23F in actualy.
Barbaric Elbow

M / 20
39F -3C +7C LNC  
Start-up 21F after 18F.
Start-up 40F in actualy.
Forced to crouching on block or NH.
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to -3F.
Ramasura (1)

L / 15
37F -23 -4 KDN  
Start-up 19F after 18F.
Start-up 38F in actualy.
Disable connecting to 2nd on block.
When input 2nd, knock down on 1st hit.
Ramasura

L,M / 15,23
  -16 LNC LNC  
(Ver.4.00) - Changed the damage from 25 to 23.
Vicious Uppercut

M / 22
18F -14 LNC LNC  
Disable Advance Input.
Start-up 19F in actualy.
Lashing Squall

H / 20
18F +6 KDN KDN 57
 
Gale Force

M / 30
19F +9G KDN KDN  
TJ3F
Meaty 5F.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Returns to standing when input .
Quick Low Elbow
FC
SM / 13
12F -9 +2 +2  TC
Returns to crouching.
Crouch Spin Kick
FC or
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Quick Elbow
WS
M / 12
13F -4 +4 +4 36
(Ver.4.00) - Changed the frame advantage upon hit from +7F to +4F.
Quick Elbow to Side Step Elbow
WS
M,H / 12,20
  -9 KDN KDN  Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 9F from 1st hit.
Demon Horns (1)
WS
M / 13
16F -9 +7 +7  
Demon Horns
WS
M,M / 13,20
  -10 +6 +6  Combo from 1st hit.
Demon Horns to Tornado Kick
WS
M,M / 13,25
  -7 +4 KDN  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Demon Horns to Tornado Kick (Hold)
WS 】 hold
M,M / 13,25
  +14 KDN KDN  Wall Stun on block close to Wall.
Demon Horns to Night Thunder
WS
M,H / 13,25
  +6 KDN KDN  HTS
Soaring Knee
WS
M / 20
15F -13 LNC LNC  TJ15F
Toe Smash
WS
M / 20
11F -6 +5 +5  
Ramasura (1)
FC
L / 15
19F -23 -4 KDN  TC
Disable connecting to 2nd on block.
When input 2nd, knock down on 1st hit.
Ramasura
FC
L,M / 15,23
  -16 LNC LNC  
(Ver.4.00) - Changed the damage from 25 to 23.
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Quick Low Elbow
FC
SM / 13
12F -9 +2 +2  
CS
Crouch Spin Kick
FC or
L / 12
16F -17 -3 -3  
CS
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Quick Elbow
WS
M / 12
13F -4 +4 +4 36
Quick Elbow to Side Step Elbow
WS
M,H / 12,20
  -9 KDN KDN  
Demon Horns (1)
WS
M / 13
16F -9 +7 +7  
Demon Horns
WS
M,M / 13,20
  -10 +6 +6  
Demon Horns to Tornado Kick
WS
M,M / 13,25
  -7 +4 KDN  
Demon Horns to Tornado Kick (Hold)
WS 】 hold
M,M / 13,25
  +14 KDN KDN  
HSc
Demon Horns to Night Thunder
WS
M,H / 13,25
  +6 KDN KDN  
JS
Soaring Knee
WS
M / 20
15F -13 LNC LNC  
Toe Smash
WS
M / 20
11F -6 +5 +5  
CS
Ramasura (1)
FC
L / 15
19F -23 -4 KDN  
Ramasura
FC
L,M / 15,23
  -16 LNC LNC  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Returns to standing when input .
Quick Low Elbow
FC
SM / 13
12F -9 +2 +2  
TC
Returns to crouching.
Crouch Spin Kick
FC or
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Quick Elbow
WS
M / 12
13F -4 +4 +4 36
(Ver.4.00) - Changed the frame advantage upon hit from +7F to +4F.
Quick Elbow to Side Step Elbow
WS
M,H / 12,20
  -9 KDN KDN  
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 9F from 1st hit.
Demon Horns (1)
WS
M / 13
16F -9 +7 +7  
 
Demon Horns
WS
M,M / 13,20
  -10 +6 +6  
Combo from 1st hit.
Demon Horns to Tornado Kick
WS
M,M / 13,25
  -7 +4 KDN  
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Demon Horns to Tornado Kick (Hold)
WS 】 hold
M,M / 13,25
  +14 KDN KDN  
Wall Stun on block close to Wall.
Demon Horns to Night Thunder
WS
M,H / 13,25
  +6 KDN KDN  
HTS
Soaring Knee
WS
M / 20
15F -13 LNC LNC  
TJ15F
Toe Smash
WS
M / 20
11F -6 +5 +5  
 
Ramasura (1)
FC
L / 15
19F -23 -4 KDN  
TC
Disable connecting to 2nd on block.
When input 2nd, knock down on 1st hit.
Ramasura
FC
L,M / 15,23
  -16 LNC LNC  
(Ver.4.00) - Changed the damage from 25 to 23.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sky Needle
SS
M / 20
15F -13 LNC LNC  TJ9F
(Ver.4.00) - Increased both characters’ recovery time when blocked by 2F, making the pace slower.
Taunt

SP / -
  55
Wall Jump Attack to BT
with back against wall
M / 25
29F -1 KDN KDN  Disable Advance Input.
Air Status 5F.
Invinciblity during 8 to 13F.
Meaty 4F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Sky Needle
SS
M / 20
15F -13 LNC LNC  
Taunt

SP / -
  55
Wall Jump Attack to BT
with back against wall
M / 25
29F -1 KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
CS
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
CS
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Sky Needle
SS
M / 20
15F -13 LNC LNC  
TJ9F
(Ver.4.00) - Increased both characters’ recovery time when blocked by 2F, making the pace slower.
Taunt

SP / -
  55
 
Wall Jump Attack to BT
with back against wall
M / 25
29F -1 KDN KDN  
Disable Advance Input.
Air Status 5F.
Invinciblity during 8 to 13F.
Meaty 4F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  Guard point 8F.
(Ver.3.31)・Changed the frame advantage upon hit from ±0F to -3F.
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Guard point 8F.
(Ver.3.31)・Changed the frame advantage upon hit from ±0F to -3F.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Teep to Rage Drive 1
During Rage
M,L,H / 12,10,10
13F -12 KDN KDN  TS
Block Strings.
Berserker Combination to Rage Drive 1
During Rage
M,M,L,H / 19,17,10,10
17F -12 KDN KDN  TS
Block Strings.
Demon Horns to Rage Drive 1
During Rage & WS
M,H,L,H / 14,10,10
16F -12 KDN KDN  TS
Block Strings.
Left Right Combo to Rage Drive 2
During Rage
H,H,H,L,H / 7,8,17,10,10
10F -12 KDN KDN  TS
Block Strings.
Straight Punch to Rage Drive 2
During Rage
H,H,L,H / 8,17,10,10
12F -12 KDN KDN  TS
Block Strings.
High Kick to Rage Drive 2
During Rage
H,L,H / 15,10,10
12F -12 KDN KDN  TS
Block Strings.
Left Low Kick to Rage Drive 2
During Rage
L,H,L,H / 12,17,10,10
16F -12 KDN KDN  TS
Block Strings.
Rage Drive 3
During Rage
M,Th / 25(,4,11)
15F +1 Th Th  TJ15F
Damage () is on throw bonus.
Floor break.
(Ver.3.31)・Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
(Ver.4.10) - The damage of the first attack is now changed from 35 to 25.
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Sc
Teep to Rage Drive 1
During Rage
M,L,H / 12,10,10
13F -12 KDN KDN  
Sc
Berserker Combination to Rage Drive 1
During Rage
M,M,L,H / 19,17,10,10
17F -12 KDN KDN  
Sc
Demon Horns to Rage Drive 1
During Rage & WS
M,H,L,H / 14,10,10
16F -12 KDN KDN  
Sc
Left Right Combo to Rage Drive 2
During Rage
H,H,H,L,H / 7,8,17,10,10
10F -12 KDN KDN  
Sc
Straight Punch to Rage Drive 2
During Rage
H,H,L,H / 8,17,10,10
12F -12 KDN KDN  
Sc
High Kick to Rage Drive 2
During Rage
H,L,H / 15,10,10
12F -12 KDN KDN  
Sc
Left Low Kick to Rage Drive 2
During Rage
L,H,L,H / 12,17,10,10
16F -12 KDN KDN  
JS
Rage Drive 3
During Rage
M,Th / 25(,4,11)
15F +1 Th Th  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Teep to Rage Drive 1
During Rage
M,L,H / 12,10,10
13F -12 KDN KDN  
TS
Block Strings.
Berserker Combination to Rage Drive 1
During Rage
M,M,L,H / 19,17,10,10
17F -12 KDN KDN  
TS
Block Strings.
Demon Horns to Rage Drive 1
During Rage & WS
M,H,L,H / 14,10,10
16F -12 KDN KDN  
TS
Block Strings.
Left Right Combo to Rage Drive 2
During Rage
H,H,H,L,H / 7,8,17,10,10
10F -12 KDN KDN  
TS
Block Strings.
Straight Punch to Rage Drive 2
During Rage
H,H,L,H / 8,17,10,10
12F -12 KDN KDN  
TS
Block Strings.
High Kick to Rage Drive 2
During Rage
H,L,H / 15,10,10
12F -12 KDN KDN  
TS
Block Strings.
Left Low Kick to Rage Drive 2
During Rage
L,H,L,H / 12,17,10,10
16F -12 KDN KDN  
TS
Block Strings.
Rage Drive 3
During Rage
M,Th / 25(,4,11)
15F +1 Th Th  
TJ15F
Damage () is on throw bonus.
Floor break.
(Ver.3.31)・Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
(Ver.4.10) - The damage of the first attack is now changed from 35 to 25.


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Killer Sweep

Th(H) / 35
12F Foot-sd.
Face-up
or
-3F
  Long Range Throw.
Raging Knee

Th(H) / 35
12F RP.
Head-sd.
Face-up
or
-6F
RP.
  Long Range Throw.
Killer Sweep
Approach from left side
Th(H) / 40
  Foot-sd.
Face-up

-3F
 
Raging Knee
Approach from right side
Th(H) / 40
  RP.
Head-sd.
Face-up

-3F
 
Checkmate
Approach from behind
Th(H) / 50
  Foot-sd.
Face-up
disable  
Genocidal Rush

Th(H) / 40
12F Head-sd.
Face-up

-3F
  Wall Stun.
(Ver.3.31)・Fixed an issue in which the input window for escaping throws was different than other characters.
Triple Vengeance
or FC
Reversal Kick(H/M) / -
  45 Reversal Kick(H/M) during 3 to 10F.
After Reversal succeeds, Damage 40 & Knock down.
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Killer Sweep

Th(H) / 35
12F Foot-sd.
Face-up
or
-3F
 
Raging Knee

Th(H) / 35
12F RP.
Head-sd.
Face-up
or
-6F
RP.
 
Killer Sweep
Approach from left side
Th(H) / 40
  Foot-sd.
Face-up

-3F
 
Raging Knee
Approach from right side
Th(H) / 40
  RP.
Head-sd.
Face-up

-3F
 
Checkmate
Approach from behind
Th(H) / 50
  Foot-sd.
Face-up
disable  
Genocidal Rush

Th(H) / 40
12F Head-sd.
Face-up

-3F
 
Triple Vengeance
or FC
Reversal Kick(H/M) / -
  45
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Killer Sweep

Th(H) / 35
12F Foot-sd.
Face-up
or
-3F
 
Long Range Throw.
Raging Knee

Th(H) / 35
12F RP.
Head-sd.
Face-up
or
-6F
RP.
 
Long Range Throw.
Killer Sweep
Approach from left side
Th(H) / 40
  Foot-sd.
Face-up

-3F
 
 
Raging Knee
Approach from right side
Th(H) / 40
  RP.
Head-sd.
Face-up

-3F
 
 
Checkmate
Approach from behind
Th(H) / 50
  Foot-sd.
Face-up
disable  
 
Genocidal Rush

Th(H) / 40
12F Head-sd.
Face-up

-3F
 
Wall Stun.
(Ver.3.31)・Fixed an issue in which the input window for escaping throws was different than other characters.
Triple Vengeance
or FC
Reversal Kick(H/M) / -
  45
Reversal Kick(H/M) during 3 to 10F.
After Reversal succeeds, Damage 40 & Knock down.
10 Hit Combo
CommandStart-up 16F.
Hit LevelMMLHHMMMLM
Damage16167881010151020
hit+1+1-9-8-9-10-2KDNKDNLNC
block-10-13-20-20-22-21-18-20-26-30
10 Hit Combo
Command
Hit LevelMMLHHMMMLM
Damage16167881010151020
hit+1+1-9-8-9-10-2KDNKDNLNC
block-10-13-20-20-22-21-18-20-26-30
Start-up 16F.

UPDATE

Ver.3.32(2020.06.16.TUE)

  • Increased size of Fahkumram’s hit box when damage is taken, allowing for the opponent’s attack to connect more easily.
  • Reduced pushback from Fahkumram’s head, allowing for the opponent’s attack to connect more easily.

Ver.3.33(2020.08.18.TUE)

  • Opponents' low attacks would sometimes miss, so hurtbox for both knees has been extended downward.
  • :Opponents' low attacks would sometimes miss, so animation was adjusted.
  • Sidestep:Opponents' mid attacks would sometimes miss、so hurtbox for both hands has been extended downward.
  • Sidestep:Sideways movement was greater than that of other characters, so animation was adjusted.

Ver.4.00(2020.11.09.MON)

  • Decreased the backward movement of the back dash.