DETAIL:
FAHKUMRAM:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | Jab to Elbow Scythe![]() ![]() ![]() H,M / 7,16 | -7 | +4 | +4 | Combo from 1st CH. (Ver.4.10) - Reduced the damage from 20 to 16, and removed the reaction (changed from knock down to +4F) when being counter-hit. | ||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,8 | -2 | +5 | +5 | Combo from 1st hit. | ||
![]() | Ban Chiang Combination (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,15 | -10 | +3 | +3 | Can be delayed 12F. (Ver.4.00) - Changed the frame advantage when blocked from -6F to -10F. - Changed the frame advantage upon hit from +7F to +3F. | ||
![]() | WH Ban Chiang Combination ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 7,8,15,23 | -11 | +8 +20W | +8 +20W | Combo from 3rd hit. Can be delayed 14F. Combo can be delayed 11F from hit. (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +8F). Wall crush inducing hit is implemented. | ||
![]() | Thunderstorm Combination (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,16 | -9 | +6 | +6 | Can be delayed 2F. (Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F). | ||
![]() | Thunderstorm Combination![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,8,16,16 | -7 | +6 | +6 | Combo from 3rd hit. | ||
![]() | TS Left Right Combo to Twisting Back Fist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,8,16,20 | -4Sd | KDN | KDN | |||
![]() | Left Right Combo to Erupting Knee![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 7,8,16,20 | -5 | +11G | +11G | (Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||
![]() | Left Right Combo to Erupting Knee (Hold)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 7,8,16,25 | +14G | LNC | LNC | Unblokable damage 1 & Wall Stun on block close to Wall. | ||
![]() | Left Right Combo to Twin Bolts![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L / 7,8,16,18(,20) | -16 | -5 | Th | Combo from 3rd hit. Connect to throw on CH. Damage () is damage bonus when throw. | ||
![]() | Jab High Kick![]() ![]() ![]() H,H / 7,17 | -8 | +3 | +3 | Combo from 1st hit. (Ver.4.10) - Changed the frame advantage from +16SpF to +3F upon hit. | ||
![]() | Straight Punch![]() H / 8 | 12F | ±0 | +7 | +7 | ||
![]() | Straight Punch to Thunderstorm (2)![]() ![]() ![]() H,H / 8,16 | -9 | +6 | +6 | (Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F). | ||
![]() | Straight Punch to Thunderstorm![]() ![]() ![]() ![]() ![]() H,H,H / 8,16,16 | -7 | +6 | +6 | Combo from 2nd hit. | ||
![]() | TS Straight Punch to Twisting Back Fist ![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 8,16,20 | -4Sd | KDN | KDN | |||
![]() | Straight Punch to Erupting Knee![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 8,16,20 | -5 | +11G | +11G | (Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||
![]() | Straight Punch to Erupting Knee (Hold)![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 8,16,25 | +14G | LNC | LNC | Unblokable damage 1 & Wall Stun on block close to Wall. | ||
![]() | Straight Punch to Twin Bolts![]() ![]() ![]() ![]() ![]() H,H,L / 8,16,18(,20) | -16 | -5 | Th | Combo from 2nd hit. Connect to throw on CH. Damage () is damage bonus when throw. | ||
![]() | Teep![]() M / 11 | 13F | -9 | +2 | +2 | 41 28 | (Ver.4.10) - Added 3F to the delay to change the frame advantage when blocked from -6F to -9F, and the frame avantage upon hit from +5F to +2F. |
![]() | Roaring Sky Combination (2)![]() ![]() ![]() M,H / 11,12 | -3 | +4 | +4 | Combo from 1st CH. | ||
![]() | Teep to Lightning Straight![]() ![]() ![]() ![]() ![]() M,H,H / 11,12,20 | ±0 | +8 | +8 | Combo from 2nd CH. Can be delayed. (Ver.4.00) - New move. | ||
![]() | Roaring Sky Combination (3)![]() ![]() ![]() ![]() ![]() M,H,M / 11,12,14 | -15 | +1 | +1 | (Ver.5.00)・The third attack no longer naturally combos second attack counter hit. ・Changed from -13F to -15F on block. ・Changed from +3F to +1F on hit. | ||
![]() | Roaring Sky Combination![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 11,12,14,23 | -15 | KDN | KDN | Combo from 3rd hit. Can be delayed 11F. Combo can be delayed 11F from hit. (Ver.5.00)・Changed from -14F to -15F on block. | ||
![]() | Rumbling Thunder Teep![]() ![]() ![]() ![]() ![]() M,H,L / 11,12,15 | -16 | -5 | +10G | Combo from 2nd CH. (Ver.4.00) - Changed the damage from 18 to 15. | ||
![]() | Teep to Straight Knee![]() ![]() ![]() M,M / 11,18 | -12 | +1 | KDN | Combo from 1st CH. Can be delayed 7F. Combo can be delayed 7F from CH. (Ver.4.10) - Changed the opponent's behavior from knock down to +1F upon hit, and reduced the damage from 20 to 18. | ||
![]() | Teep to Tornado Kick![]() ![]() ![]() ![]() M,M / 11,25 | -7 | +4 | +4 | (Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||
![]() | Teep to Tornado Kick (Hold)![]() ![]() ![]() ![]() M,M / 11,25 | +14 | KDN | KDN | Wall Stun on block close to Wall. | ||
![]() | HMTS Teep to Night Thunder ![]() ![]() ![]() ![]() M,H / 11,25 | +6 | KDN | KDN | |||
![]() | High Kick![]() H / 14 | 12F | -9 | +6 | +6 | 39 27 | (Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F). |
![]() | Thunderstorm![]() ![]() ![]() H,H / 14,16 | -7 | +6 | +6 | Combo from 1st hit. | ||
![]() | TS High Kick to Twisting Back Fist ![]() ![]() ![]() ![]() H,H / 14,20 | -4Sd | KDN | KDN | |||
![]() | High Kick to Erupting Knee![]() ![]() ![]() ![]() H,M / 14,20 | -5 | +11G | +11G | (Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||
![]() | High Kick to Erupting Knee (Hold)![]() ![]() ![]() ![]() H,M / 14,25 | +14G | LNC | LNC | Unblokable damage 1 & Wall Stun on block close to Wall. | ||
![]() | Twin Bolts![]() ![]() ![]() H,L / 14,15(,20) | -16 | -5 | Th | Combo from 1st hit. Connect to throw on CH. Damage () is damage bonus when throw. (Ver.4.10) - Reduced the damage from 18 to 15. | ||
![]() | Heavy Middle Kick![]() M / 20 | 18F | -11 | KDN | KDN* | (Ver.3.33)- Change the damage from 27 to 20. - Decreased the distance between the character and the opponent when the move is guarded. | |
![]() | Double Elbow Strike (1)![]() ![]() H / 13 | 12F (1) | -8 | +3 | +3 | ||
![]() | Double Elbow Strike![]() ![]() ![]() ![]() H,H / 13,20 | -12 | KDN | KDN | Combo from 1st hit. | ||
![]() | Berserker Combination (1)![]() ![]() M / 18 | 17F | -7 | +4 | +4A | Half Launch on CH. (Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F. - Changed the frame advantage upon hit from +7F to +4F. | |
![]() | Berserker Combination![]() ![]() ![]() ![]() M,M / 18,16 | -12 | -1 | -1 | Combo from 1st CH. | ||
![]() | Berserker Combination: Hook![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 18,16,20 | -5 | KDN | KDN | Combo from 2nd hit. Can be delayed 6F. Combo can be delayed 6F from hit. (Ver.5.00)・Changed the opponent's behavior on hit/counter hit. | ||
![]() | Berserker Combination: Knee![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 18,16,20 | -12 | +6 | KDN | Combo from 2nd hit. | ||
![]() | Berserker Combination to Tornado Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 18,16,25 | -7 | +4 | +4 | (Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||
![]() | Berserker Combination to Tornado Kick (Hold)![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 18,16,25 | +14 | KDN | KDN | Wall Stun on block close to Wall. | ||
![]() | HMTS Berserker Combination to Night Thunder ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 18,16,25 | +6 | KDN | KDN | |||
![]() | WB Horizon Dash ![]() ![]() M / 21 | 21F | -7 | KDN | KDN | (Ver.4.00) - Changed the damage from 26 to 21. (Ver.4.10) - Shortened the distance between the opponent when blocked much closer. | |
![]() | Pw8F Heel Strike ![]() ![]() M / 30 | 25F | -12C | KDN | KDN | Forces an opponent to crouching on block. | |
![]() | Rising Thunder![]() ![]() M / 10 | 13F | -5 | +4 | +4 | 37 24 | (Ver.4.00) - Changed the frame advantage upon hit from +8F to +6F. (Ver.4.10) - Added 2F to the delay to change the frame advantage when blocked from -3F to -5F, and the frame avantage upon hit from +6F to +4F. |
![]() | Rising Thunder to Elbow Slash![]() ![]() ![]() ![]() M,H / 10,17 | -3 | +6 | +6 | Combo from 1st hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
![]() | Rising Thunder to Feint Strike![]() ![]() ![]() ![]() ![]() M,M / 10,20 | -3 | KDN | KDN | |||
![]() | HMTS Rising Thunder to Stormbreaker ![]() ![]() ![]() ![]() M,M / 10,23 | -13 | KDN | KDN | Combo from 1st CH. Can be delayed. | ||
![]() | Rising Thunder to Barbaric Elbow![]() ![]() ![]() ![]() ![]() M,M / 10,20 | -3C | +7C | LNC | Forces an opponent to crouching on block or NH. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to -3F. | ||
![]() | Rising Thunder to Ramasura (1)![]() ![]() ![]() ![]() ![]() M,L / 10,15 | -23 | -4 | KDN | Disable connecting to 3rd on block. When input 3rd, knock down on 2nd hit. | ||
![]() | Rising Thunder to Ramasura![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 10,15,23 | -16 | LNC | LNC | (Ver.4.00) - Changed the damage from 25 to 23. | ||
![]() | Searing Elbow (1)![]() ![]() M / 10 | 15F | -7 | +4 | +4 | ||
![]() | Searing Elbow![]() ![]() ![]() ![]() M,M / 10,22 | -13C | KDN | KDN | Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed 6F. Combo can be delayed 6F from hit. | ||
![]() | Searing High Switch![]() ![]() ![]() ![]() M,H / 10,11 | -12 | KDN | KDN | Combo from 1st hit. Can be delayed 1F. Combo can be delayed 1F from hit. (Ver.4.10) - Changed the frame advantage when guarded from -11F to -12F. - Changed the input window time for the 2nd attack from 21F to 16F. | ||
![]() | Sweeping Thunder![]() ![]() L / 15 | 20F | -13 | -2 | -2 | (Ver.3.33)- Change the damage from 19 to 15. - Decreased the range of the attack. (Ver.4.10) - Added 1F to the delay to change the frame advantage when guarded from -12F to -13F, and the frame avantage upon hit from -1F to -2F. | |
![]() | Crushing Middle![]() ![]() M / 15 | 16F | -8 | +8 | +8 | 43 27 | |
![]() | Crushing Bolt![]() ![]() ![]() ![]() M,H / 15,20 | -9 | KDN | KDN | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||
![]() | Crushing Middle to Thunderbolt![]() ![]() ![]() ![]() ![]() M,M / 15,20 | +1C | KDN | KDN | Forces an opponent to crouching on block. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||
![]() | Lightning Elbow![]() ![]() M / 18 | 18F | -5 | +8C | +8C | 48 30 | Forces an opponent to crouching on hit. Returns to crouching. (Ver.5.00)・Changed the damage from 20 to 18. ・Changed the opponent's behavior on counter hit (KDN to +8CF). |
![]() | TC4F Quick Low Elbow ![]() ![]() SM / 13 | 12F | -9 | +2 | +2 | Returns to crouching. | |
![]() | Left Low Kick![]() ![]() L / 11 | 16F | -16 | -5 | -5 | (Ver.4.00) - Adjusted the motion since the opponent’s low attack did not hit in specific situations. | |
![]() | Left Low Kick to Thunderstorm (2)![]() ![]() ![]() ![]() L,H / 11,16 | -9 | +6 | +6 | Combo from 1st CH. (Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F). | ||
![]() | Left Low Kick to Thunderstorm![]() ![]() ![]() ![]() ![]() ![]() L,H,H / 11,16,16 | -7 | +6 | +6 | Combo from 2nd hit. | ||
![]() | TS Left Low Kick to Twisting Back Fist ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,H / 11,16,20 | -4Sd | KDN | KDN | |||
![]() | Left Low Kick to Erupting Knee![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 11,16,20 | -5 | +11G | +11G | (Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||
![]() | Left Low Kick to Erupting Knee (Hold)![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 11,16,25 | +14G | LNC | LNC | Unblokable damage 1 & Wall Stun on block close to Wall. | ||
![]() | Left Low Kick to Twin Bolts![]() ![]() ![]() ![]() ![]() ![]() L,H,L / 11,16,18(,20) | -16 | -5 | Th | Combo from 2nd hit. Connect to throw on CH. Damage () is damage bonus when throw. | ||
![]() | Rumbling Thunder![]() ![]() L / 15 | 14F | -16 | -5 | +10G | (Ver.4.10) - Reduced the damage from 18 to 15. | |
![]() | Maelstorm![]() ![]() Parry Punch(H/M),H / 15 | 18F (4) | -17 | ±0C | ±0C | Forces an opponent to crouching on hit. Air Status 11F. Punch Purry (H/M) during 3 to 10F. (Ver.3.33)- Decreased the distance between the character and the opponent when the move is guarded. (Ver.4.00) - Changed the opponent’s behavior when hit. (Ver.4.10) - Reduced the damage from 20 to 15, and changed the frame advantage when guarded from -13F to -17F, and the frame advantage upon hit from +1F to ±0F. | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | Lightning Rod (1)![]() ![]() M / 16 | 16F | -10 | +1 | +1 | 1st attack of 10 Hit Combo. | |
![]() | Lightning Rod![]() ![]() ![]() ![]() M,M / 16,16 | -13 | +1 | +1 | Combo from 1st hit. | ||
![]() | Raging Beast's Tail![]() ![]() L / 19 | 21F | -15 | +4C | +4C | Forces an opponent to crouching on hit. (Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision. ・Changed from -14F to -15F on block. ・Changed from +5F to +4F on hit. | |
![]() | Encroaching Storm![]() ![]() M / 25 | 30F | -9 | KDN | KDN | ||
![]() | Surging Elbow![]() ![]() M / 20 | 14F | -15 | KDN | KDN | (Ver.5.00)・Changed the opponent's behavior on hit/counter hit. | |
![]() | Backhand Blow![]() ![]() H / 15 | 14F | -15 | -6 | -6 | (Ver.4.00) - Changed the frame advantage upon hit from -4F to -6F. | |
![]() | Backhand Blow to Piercing Bolt![]() ![]() ![]() ![]() H,H / 15,20 | -9 | KDN | KDN | Combo from 1st hit. | ||
![]() | Backhand Blow to Burst![]() ![]() ![]() ![]() H,M / 15,20 | +14 | KDN | KDN | Wall Stun on block close to Wall. | ||
![]() | Backhand Blow to Calf Kick![]() ![]() ![]() ![]() H,L / 15,23 | -14 | +2C | KDN | Forces an opponent to crouching on NH. Combo from 1st hit. | ||
![]() | HMTS Thundershock Kick ![]() ![]() H / 27 | 16F | -7 | KDN | KDN | 51 35 | (Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. |
![]() | Triple Crush (1)![]() ![]() M / 14 | 14F | -5 | +6 | +6 | ||
![]() | Triple Crush (2)![]() ![]() ![]() ![]() M,M / 14,14 | -10 | +1 | +1 | Combo from 1st hit. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -10F. - Changed the frame advantage upon hit from +2F to +1F. | ||
![]() | Triple Crush![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,14,21 | -12 | KDN | KDN* | (Ver.4.10) -Changed the damage from 27 to 21. | ||
![]() | Maximum Voltage![]() ![]() UB(M) / 50 | 60F | KDN | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Jab to Elbow Scythe![]() ![]() ![]() H,M / 7,16 | -7 | +4 | +4 | ||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,8 | -2 | +5 | +5 | ||
![]() | Ban Chiang Combination (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,15 | -10 | +3 | +3 | ||
![]() | WH Ban Chiang Combination ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 7,8,15,23 | -11 | +8 +20W | +8 +20W | ||
![]() | Thunderstorm Combination (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,16 | -9 | +6 | +6 | ||
![]() | Thunderstorm Combination![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,8,16,16 | -7 | +6 | +6 | ||
![]() | TS Left Right Combo to Twisting Back Fist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,8,16,20 | -4Sd | KDN | KDN | ||
![]() | Left Right Combo to Erupting Knee![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 7,8,16,20 | -5 | +11G | +11G | ||
![]() | Left Right Combo to Erupting Knee (Hold)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 7,8,16,25 | +14G | LNC | LNC | ||
![]() | Left Right Combo to Twin Bolts![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L / 7,8,16,18(,20) | -16 | -5 | Th | ||
![]() | Jab High Kick![]() ![]() ![]() H,H / 7,17 | -8 | +3 | +3 | ||
![]() | Straight Punch![]() H / 8 | 12F | ±0 | +7 | +7 | |
![]() | Straight Punch to Thunderstorm (2)![]() ![]() ![]() H,H / 8,16 | -9 | +6 | +6 | ||
![]() | Straight Punch to Thunderstorm![]() ![]() ![]() ![]() ![]() H,H,H / 8,16,16 | -7 | +6 | +6 | ||
![]() | TS Straight Punch to Twisting Back Fist ![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 8,16,20 | -4Sd | KDN | KDN | ||
![]() | Straight Punch to Erupting Knee![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 8,16,20 | -5 | +11G | +11G | ||
![]() | Straight Punch to Erupting Knee (Hold)![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 8,16,25 | +14G | LNC | LNC | ||
![]() | Straight Punch to Twin Bolts![]() ![]() ![]() ![]() ![]() H,H,L / 8,16,18(,20) | -16 | -5 | Th | ||
![]() | Teep![]() M / 11 | 13F | -9 | +2 | +2 | 41 28 |
![]() | Roaring Sky Combination (2)![]() ![]() ![]() M,H / 11,12 | -3 | +4 | +4 | ||
![]() | Teep to Lightning Straight![]() ![]() ![]() ![]() ![]() M,H,H / 11,12,20 | ±0 | +8 | +8 | ||
![]() | Roaring Sky Combination (3)![]() ![]() ![]() ![]() ![]() M,H,M / 11,12,14 | -15 | +1 | +1 | ||
![]() | Roaring Sky Combination![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 11,12,14,23 | -15 | KDN | KDN | ||
![]() | Rumbling Thunder Teep![]() ![]() ![]() ![]() ![]() M,H,L / 11,12,15 | -16 | -5 | +10G | ||
![]() | Teep to Straight Knee![]() ![]() ![]() M,M / 11,18 | -12 | +1 | KDN | ||
![]() | Teep to Tornado Kick![]() ![]() ![]() ![]() M,M / 11,25 | -7 | +4 | +4 | ||
![]() | Teep to Tornado Kick (Hold)![]() ![]() ![]() ![]() M,M / 11,25 | +14 | KDN | KDN | ||
![]() | HMTS Teep to Night Thunder ![]() ![]() ![]() ![]() M,H / 11,25 | +6 | KDN | KDN | ||
![]() | High Kick![]() H / 14 | 12F | -9 | +6 | +6 | 39 27 |
![]() | Thunderstorm![]() ![]() ![]() H,H / 14,16 | -7 | +6 | +6 | ||
![]() | TS High Kick to Twisting Back Fist ![]() ![]() ![]() ![]() H,H / 14,20 | -4Sd | KDN | KDN | ||
![]() | High Kick to Erupting Knee![]() ![]() ![]() ![]() H,M / 14,20 | -5 | +11G | +11G | ||
![]() | High Kick to Erupting Knee (Hold)![]() ![]() ![]() ![]() H,M / 14,25 | +14G | LNC | LNC | ||
![]() | Twin Bolts![]() ![]() ![]() H,L / 14,15(,20) | -16 | -5 | Th | ||
![]() | Heavy Middle Kick![]() M / 20 | 18F | -11 | KDN | KDN* | |
![]() | Double Elbow Strike (1)![]() ![]() H / 13 | 12F (1) | -8 | +3 | +3 | |
![]() | Double Elbow Strike![]() ![]() ![]() ![]() H,H / 13,20 | -12 | KDN | KDN | ||
![]() | Berserker Combination (1)![]() ![]() M / 18 | 17F | -7 | +4 | +4A | |
![]() | Berserker Combination![]() ![]() ![]() ![]() M,M / 18,16 | -12 | -1 | -1 | ||
![]() | Berserker Combination: Hook![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 18,16,20 | -5 | KDN | KDN | ||
![]() | Berserker Combination: Knee![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 18,16,20 | -12 | +6 | KDN | ||
![]() | Berserker Combination to Tornado Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 18,16,25 | -7 | +4 | +4 | ||
![]() | Berserker Combination to Tornado Kick (Hold)![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 18,16,25 | +14 | KDN | KDN | ||
![]() | HMTS Berserker Combination to Night Thunder ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 18,16,25 | +6 | KDN | KDN | ||
![]() | WB Horizon Dash ![]() ![]() M / 21 | 21F | -7 | KDN | KDN | |
![]() | Pw8F Heel Strike ![]() ![]() M / 30 | 25F | -12C | KDN | KDN | |
![]() | Rising Thunder![]() ![]() M / 10 | 13F | -5 | +4 | +4 | 37 24 |
![]() | Rising Thunder to Elbow Slash![]() ![]() ![]() ![]() M,H / 10,17 | -3 | +6 | +6 | ||
![]() | Rising Thunder to Feint Strike![]() ![]() ![]() ![]() ![]() M,M / 10,20 | -3 | KDN | KDN | ||
![]() | HMTS Rising Thunder to Stormbreaker ![]() ![]() ![]() ![]() M,M / 10,23 | -13 | KDN | KDN | ||
![]() | Rising Thunder to Barbaric Elbow![]() ![]() ![]() ![]() ![]() M,M / 10,20 | -3C | +7C | LNC | ||
![]() | Rising Thunder to Ramasura (1)![]() ![]() ![]() ![]() ![]() M,L / 10,15 | -23 | -4 | KDN | ||
![]() | Rising Thunder to Ramasura![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 10,15,23 | -16 | LNC | LNC | ||
![]() | Searing Elbow (1)![]() ![]() M / 10 | 15F | -7 | +4 | +4 | |
![]() | Searing Elbow![]() ![]() ![]() ![]() M,M / 10,22 | -13C | KDN | KDN | ||
![]() | Searing High Switch![]() ![]() ![]() ![]() M,H / 10,11 | -12 | KDN | KDN | ||
![]() | Sweeping Thunder![]() ![]() L / 15 | 20F | -13 | -2 | -2 | |
![]() | Crushing Middle![]() ![]() M / 15 | 16F | -8 | +8 | +8 | 43 27 |
![]() | Crushing Bolt![]() ![]() ![]() ![]() M,H / 15,20 | -9 | KDN | KDN | ||
![]() | Crushing Middle to Thunderbolt![]() ![]() ![]() ![]() ![]() M,M / 15,20 | +1C | KDN | KDN | ||
![]() | Lightning Elbow![]() ![]() M / 18 | 18F | -5 | +8C | +8C | 48 30 |
![]() | TC4F Quick Low Elbow ![]() ![]() SM / 13 | 12F | -9 | +2 | +2 | |
![]() | Left Low Kick![]() ![]() L / 11 | 16F | -16 | -5 | -5 | |
![]() | Left Low Kick to Thunderstorm (2)![]() ![]() ![]() ![]() L,H / 11,16 | -9 | +6 | +6 | ||
![]() | Left Low Kick to Thunderstorm![]() ![]() ![]() ![]() ![]() ![]() L,H,H / 11,16,16 | -7 | +6 | +6 | ||
![]() | TS Left Low Kick to Twisting Back Fist ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,H / 11,16,20 | -4Sd | KDN | KDN | ||
![]() | Left Low Kick to Erupting Knee![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 11,16,20 | -5 | +11G | +11G | ||
![]() | Left Low Kick to Erupting Knee (Hold)![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 11,16,25 | +14G | LNC | LNC | ||
![]() | Left Low Kick to Twin Bolts![]() ![]() ![]() ![]() ![]() ![]() L,H,L / 11,16,18(,20) | -16 | -5 | Th | ||
![]() | Rumbling Thunder![]() ![]() L / 15 | 14F | -16 | -5 | +10G | |
![]() | Maelstorm![]() ![]() Parry Punch(H/M),H / 15 | 18F (4) | -17 | ±0C | ±0C | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | Lightning Rod (1)![]() ![]() M / 16 | 16F | -10 | +1 | +1 | |
![]() | Lightning Rod![]() ![]() ![]() ![]() M,M / 16,16 | -13 | +1 | +1 | ||
![]() | Raging Beast's Tail![]() ![]() L / 19 | 21F | -15 | +4C | +4C | |
![]() | Encroaching Storm![]() ![]() M / 25 | 30F | -9 | KDN | KDN | |
![]() | Surging Elbow![]() ![]() M / 20 | 14F | -15 | KDN | KDN | |
![]() | Backhand Blow![]() ![]() H / 15 | 14F | -15 | -6 | -6 | |
![]() | Backhand Blow to Piercing Bolt![]() ![]() ![]() ![]() H,H / 15,20 | -9 | KDN | KDN | ||
![]() | Backhand Blow to Burst![]() ![]() ![]() ![]() H,M / 15,20 | +14 | KDN | KDN | ||
![]() | Backhand Blow to Calf Kick![]() ![]() ![]() ![]() H,L / 15,23 | -14 | +2C | KDN | ||
![]() | HMTS Thundershock Kick ![]() ![]() H / 27 | 16F | -7 | KDN | KDN | 51 35 |
![]() | Triple Crush (1)![]() ![]() M / 14 | 14F | -5 | +6 | +6 | |
![]() | Triple Crush (2)![]() ![]() ![]() ![]() M,M / 14,14 | -10 | +1 | +1 | ||
![]() | Triple Crush![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,14,21 | -12 | KDN | KDN* | ||
![]() | Maximum Voltage![]() ![]() UB(M) / 50 | 60F | KDN | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Jab to Elbow Scythe![]() ![]() ![]() H,M / 7,16 | -7 | +4 | +4 | ||
Combo from 1st CH. (Ver.4.10) - Reduced the damage from 20 to 16, and removed the reaction (changed from knock down to +4F) when being counter-hit. | ||||||
![]() | Left Right Combo![]() ![]() ![]() H,H / 7,8 | -2 | +5 | +5 | ||
Combo from 1st hit. | ||||||
![]() | Ban Chiang Combination (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,15 | -10 | +3 | +3 | ||
Can be delayed 12F. (Ver.4.00) - Changed the frame advantage when blocked from -6F to -10F. - Changed the frame advantage upon hit from +7F to +3F. | ||||||
![]() | WH Ban Chiang Combination ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 7,8,15,23 | -11 | +8 +20W | +8 +20W | ||
Combo from 3rd hit. Can be delayed 14F. Combo can be delayed 11F from hit. (Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +8F). Wall crush inducing hit is implemented. | ||||||
![]() | Thunderstorm Combination (3)![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,16 | -9 | +6 | +6 | ||
Can be delayed 2F. (Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F). | ||||||
![]() | Thunderstorm Combination![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,8,16,16 | -7 | +6 | +6 | ||
Combo from 3rd hit. | ||||||
![]() | TS Left Right Combo to Twisting Back Fist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,8,16,20 | -4Sd | KDN | KDN | ||
![]() | Left Right Combo to Erupting Knee![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 7,8,16,20 | -5 | +11G | +11G | ||
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||||||
![]() | Left Right Combo to Erupting Knee (Hold)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,M / 7,8,16,25 | +14G | LNC | LNC | ||
Unblokable damage 1 & Wall Stun on block close to Wall. | ||||||
![]() | Left Right Combo to Twin Bolts![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L / 7,8,16,18(,20) | -16 | -5 | Th | ||
Combo from 3rd hit. Connect to throw on CH. Damage () is damage bonus when throw. | ||||||
![]() | Jab High Kick![]() ![]() ![]() H,H / 7,17 | -8 | +3 | +3 | ||
Combo from 1st hit. (Ver.4.10) - Changed the frame advantage from +16SpF to +3F upon hit. | ||||||
![]() | Straight Punch![]() H / 8 | 12F | ±0 | +7 | +7 | |
![]() | Straight Punch to Thunderstorm (2)![]() ![]() ![]() H,H / 8,16 | -9 | +6 | +6 | ||
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F). | ||||||
![]() | Straight Punch to Thunderstorm![]() ![]() ![]() ![]() ![]() H,H,H / 8,16,16 | -7 | +6 | +6 | ||
Combo from 2nd hit. | ||||||
![]() | TS Straight Punch to Twisting Back Fist ![]() ![]() ![]() ![]() ![]() ![]() H,H,H / 8,16,20 | -4Sd | KDN | KDN | ||
![]() | Straight Punch to Erupting Knee![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 8,16,20 | -5 | +11G | +11G | ||
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||||||
![]() | Straight Punch to Erupting Knee (Hold)![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 8,16,25 | +14G | LNC | LNC | ||
Unblokable damage 1 & Wall Stun on block close to Wall. | ||||||
![]() | Straight Punch to Twin Bolts![]() ![]() ![]() ![]() ![]() H,H,L / 8,16,18(,20) | -16 | -5 | Th | ||
Combo from 2nd hit. Connect to throw on CH. Damage () is damage bonus when throw. | ||||||
![]() | Teep![]() M / 11 | 13F | -9 | +2 | +2 | 41 28 |
(Ver.4.10) - Added 3F to the delay to change the frame advantage when blocked from -6F to -9F, and the frame avantage upon hit from +5F to +2F. | ||||||
![]() | Roaring Sky Combination (2)![]() ![]() ![]() M,H / 11,12 | -3 | +4 | +4 | ||
Combo from 1st CH. | ||||||
![]() | Teep to Lightning Straight![]() ![]() ![]() ![]() ![]() M,H,H / 11,12,20 | ±0 | +8 | +8 | ||
Combo from 2nd CH. Can be delayed. (Ver.4.00) - New move. | ||||||
![]() | Roaring Sky Combination (3)![]() ![]() ![]() ![]() ![]() M,H,M / 11,12,14 | -15 | +1 | +1 | ||
(Ver.5.00)・The third attack no longer naturally combos second attack counter hit. ・Changed from -13F to -15F on block. ・Changed from +3F to +1F on hit. | ||||||
![]() | Roaring Sky Combination![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,M / 11,12,14,23 | -15 | KDN | KDN | ||
Combo from 3rd hit. Can be delayed 11F. Combo can be delayed 11F from hit. (Ver.5.00)・Changed from -14F to -15F on block. | ||||||
![]() | Rumbling Thunder Teep![]() ![]() ![]() ![]() ![]() M,H,L / 11,12,15 | -16 | -5 | +10G | ||
Combo from 2nd CH. (Ver.4.00) - Changed the damage from 18 to 15. | ||||||
![]() | Teep to Straight Knee![]() ![]() ![]() M,M / 11,18 | -12 | +1 | KDN | ||
Combo from 1st CH. Can be delayed 7F. Combo can be delayed 7F from CH. (Ver.4.10) - Changed the opponent's behavior from knock down to +1F upon hit, and reduced the damage from 20 to 18. | ||||||
![]() | Teep to Tornado Kick![]() ![]() ![]() ![]() M,M / 11,25 | -7 | +4 | +4 | ||
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||||||
![]() | Teep to Tornado Kick (Hold)![]() ![]() ![]() ![]() M,M / 11,25 | +14 | KDN | KDN | ||
Wall Stun on block close to Wall. | ||||||
![]() | HMTS Teep to Night Thunder ![]() ![]() ![]() ![]() M,H / 11,25 | +6 | KDN | KDN | ||
![]() | High Kick![]() H / 14 | 12F | -9 | +6 | +6 | 39 27 |
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F). | ||||||
![]() | Thunderstorm![]() ![]() ![]() H,H / 14,16 | -7 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | TS High Kick to Twisting Back Fist ![]() ![]() ![]() ![]() H,H / 14,20 | -4Sd | KDN | KDN | ||
![]() | High Kick to Erupting Knee![]() ![]() ![]() ![]() H,M / 14,20 | -5 | +11G | +11G | ||
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||||||
![]() | High Kick to Erupting Knee (Hold)![]() ![]() ![]() ![]() H,M / 14,25 | +14G | LNC | LNC | ||
Unblokable damage 1 & Wall Stun on block close to Wall. | ||||||
![]() | Twin Bolts![]() ![]() ![]() H,L / 14,15(,20) | -16 | -5 | Th | ||
Combo from 1st hit. Connect to throw on CH. Damage () is damage bonus when throw. (Ver.4.10) - Reduced the damage from 18 to 15. | ||||||
![]() | Heavy Middle Kick![]() M / 20 | 18F | -11 | KDN | KDN* | |
(Ver.3.33)- Change the damage from 27 to 20. - Decreased the distance between the character and the opponent when the move is guarded. | ||||||
![]() | Double Elbow Strike (1)![]() ![]() H / 13 | 12F (1) | -8 | +3 | +3 | |
![]() | Double Elbow Strike![]() ![]() ![]() ![]() H,H / 13,20 | -12 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Berserker Combination (1)![]() ![]() M / 18 | 17F | -7 | +4 | +4A | |
Half Launch on CH. (Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision. (Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F. - Changed the frame advantage upon hit from +7F to +4F. | ||||||
![]() | Berserker Combination![]() ![]() ![]() ![]() M,M / 18,16 | -12 | -1 | -1 | ||
Combo from 1st CH. | ||||||
![]() | Berserker Combination: Hook![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 18,16,20 | -5 | KDN | KDN | ||
Combo from 2nd hit. Can be delayed 6F. Combo can be delayed 6F from hit. (Ver.5.00)・Changed the opponent's behavior on hit/counter hit. | ||||||
![]() | Berserker Combination: Knee![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 18,16,20 | -12 | +6 | KDN | ||
Combo from 2nd hit. | ||||||
![]() | Berserker Combination to Tornado Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 18,16,25 | -7 | +4 | +4 | ||
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||||||
![]() | Berserker Combination to Tornado Kick (Hold)![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 18,16,25 | +14 | KDN | KDN | ||
Wall Stun on block close to Wall. | ||||||
![]() | HMTS Berserker Combination to Night Thunder ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 18,16,25 | +6 | KDN | KDN | ||
![]() | WB Horizon Dash ![]() ![]() M / 21 | 21F | -7 | KDN | KDN | |
(Ver.4.00) - Changed the damage from 26 to 21. (Ver.4.10) - Shortened the distance between the opponent when blocked much closer. | ||||||
![]() | Pw8F Heel Strike ![]() ![]() M / 30 | 25F | -12C | KDN | KDN | |
Forces an opponent to crouching on block. | ||||||
![]() | Rising Thunder![]() ![]() M / 10 | 13F | -5 | +4 | +4 | 37 24 |
(Ver.4.00) - Changed the frame advantage upon hit from +8F to +6F. (Ver.4.10) - Added 2F to the delay to change the frame advantage when blocked from -3F to -5F, and the frame avantage upon hit from +6F to +4F. | ||||||
![]() | Rising Thunder to Elbow Slash![]() ![]() ![]() ![]() M,H / 10,17 | -3 | +6 | +6 | ||
Combo from 1st hit. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Rising Thunder to Feint Strike![]() ![]() ![]() ![]() ![]() M,M / 10,20 | -3 | KDN | KDN | ||
![]() | HMTS Rising Thunder to Stormbreaker ![]() ![]() ![]() ![]() M,M / 10,23 | -13 | KDN | KDN | ||
Combo from 1st CH. Can be delayed. | ||||||
![]() | Rising Thunder to Barbaric Elbow![]() ![]() ![]() ![]() ![]() M,M / 10,20 | -3C | +7C | LNC | ||
Forces an opponent to crouching on block or NH. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to -3F. | ||||||
![]() | Rising Thunder to Ramasura (1)![]() ![]() ![]() ![]() ![]() M,L / 10,15 | -23 | -4 | KDN | ||
Disable connecting to 3rd on block. When input 3rd, knock down on 2nd hit. | ||||||
![]() | Rising Thunder to Ramasura![]() ![]() ![]() ![]() ![]() ![]() M,L,M / 10,15,23 | -16 | LNC | LNC | ||
(Ver.4.00) - Changed the damage from 25 to 23. | ||||||
![]() | Searing Elbow (1)![]() ![]() M / 10 | 15F | -7 | +4 | +4 | |
![]() | Searing Elbow![]() ![]() ![]() ![]() M,M / 10,22 | -13C | KDN | KDN | ||
Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed 6F. Combo can be delayed 6F from hit. | ||||||
![]() | Searing High Switch![]() ![]() ![]() ![]() M,H / 10,11 | -12 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 1F. Combo can be delayed 1F from hit. (Ver.4.10) - Changed the frame advantage when guarded from -11F to -12F. - Changed the input window time for the 2nd attack from 21F to 16F. | ||||||
![]() | Sweeping Thunder![]() ![]() L / 15 | 20F | -13 | -2 | -2 | |
(Ver.3.33)- Change the damage from 19 to 15. - Decreased the range of the attack. (Ver.4.10) - Added 1F to the delay to change the frame advantage when guarded from -12F to -13F, and the frame avantage upon hit from -1F to -2F. | ||||||
![]() | Crushing Middle![]() ![]() M / 15 | 16F | -8 | +8 | +8 | 43 27 |
![]() | Crushing Bolt![]() ![]() ![]() ![]() M,H / 15,20 | -9 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. | ||||||
![]() | Crushing Middle to Thunderbolt![]() ![]() ![]() ![]() ![]() M,M / 15,20 | +1C | KDN | KDN | ||
Forces an opponent to crouching on block. (Ver.4.20)- The opponent was able to block some specific mid attacks when inputting ![]() | ||||||
![]() | Lightning Elbow![]() ![]() M / 18 | 18F | -5 | +8C | +8C | 48 30 |
Forces an opponent to crouching on hit. Returns to crouching. (Ver.5.00)・Changed the damage from 20 to 18. ・Changed the opponent's behavior on counter hit (KDN to +8CF). | ||||||
![]() | TC4F Quick Low Elbow ![]() ![]() SM / 13 | 12F | -9 | +2 | +2 | |
Returns to crouching. | ||||||
![]() | Left Low Kick![]() ![]() L / 11 | 16F | -16 | -5 | -5 | |
(Ver.4.00) - Adjusted the motion since the opponent’s low attack did not hit in specific situations. | ||||||
![]() | Left Low Kick to Thunderstorm (2)![]() ![]() ![]() ![]() L,H / 11,16 | -9 | +6 | +6 | ||
Combo from 1st CH. (Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F). | ||||||
![]() | Left Low Kick to Thunderstorm![]() ![]() ![]() ![]() ![]() ![]() L,H,H / 11,16,16 | -7 | +6 | +6 | ||
Combo from 2nd hit. | ||||||
![]() | TS Left Low Kick to Twisting Back Fist ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,H / 11,16,20 | -4Sd | KDN | KDN | ||
![]() | Left Low Kick to Erupting Knee![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 11,16,20 | -5 | +11G | +11G | ||
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||||||
![]() | Left Low Kick to Erupting Knee (Hold)![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 11,16,25 | +14G | LNC | LNC | ||
Unblokable damage 1 & Wall Stun on block close to Wall. | ||||||
![]() | Left Low Kick to Twin Bolts![]() ![]() ![]() ![]() ![]() ![]() L,H,L / 11,16,18(,20) | -16 | -5 | Th | ||
Combo from 2nd hit. Connect to throw on CH. Damage () is damage bonus when throw. | ||||||
![]() | Rumbling Thunder![]() ![]() L / 15 | 14F | -16 | -5 | +10G | |
(Ver.4.10) - Reduced the damage from 18 to 15. | ||||||
![]() | Maelstorm![]() ![]() Parry Punch(H/M),H / 15 | 18F (4) | -17 | ±0C | ±0C | |
Forces an opponent to crouching on hit. Air Status 11F. Punch Purry (H/M) during 3 to 10F. (Ver.3.33)- Decreased the distance between the character and the opponent when the move is guarded. (Ver.4.00) - Changed the opponent’s behavior when hit. (Ver.4.10) - Reduced the damage from 20 to 15, and changed the frame advantage when guarded from -13F to -17F, and the frame advantage upon hit from +1F to ±0F. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | Lightning Rod (1)![]() ![]() M / 16 | 16F | -10 | +1 | +1 | |
1st attack of 10 Hit Combo. | ||||||
![]() | Lightning Rod![]() ![]() ![]() ![]() M,M / 16,16 | -13 | +1 | +1 | ||
Combo from 1st hit. | ||||||
![]() | Raging Beast's Tail![]() ![]() L / 19 | 21F | -15 | +4C | +4C | |
Forces an opponent to crouching on hit. (Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision. ・Changed from -14F to -15F on block. ・Changed from +5F to +4F on hit. | ||||||
![]() | Encroaching Storm![]() ![]() M / 25 | 30F | -9 | KDN | KDN | |
![]() | Surging Elbow![]() ![]() M / 20 | 14F | -15 | KDN | KDN | |
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit. | ||||||
![]() | Backhand Blow![]() ![]() H / 15 | 14F | -15 | -6 | -6 | |
(Ver.4.00) - Changed the frame advantage upon hit from -4F to -6F. | ||||||
![]() | Backhand Blow to Piercing Bolt![]() ![]() ![]() ![]() H,H / 15,20 | -9 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Backhand Blow to Burst![]() ![]() ![]() ![]() H,M / 15,20 | +14 | KDN | KDN | ||
Wall Stun on block close to Wall. | ||||||
![]() | Backhand Blow to Calf Kick![]() ![]() ![]() ![]() H,L / 15,23 | -14 | +2C | KDN | ||
Forces an opponent to crouching on NH. Combo from 1st hit. | ||||||
![]() | HMTS Thundershock Kick ![]() ![]() H / 27 | 16F | -7 | KDN | KDN | 51 35 |
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Triple Crush (1)![]() ![]() M / 14 | 14F | -5 | +6 | +6 | |
![]() | Triple Crush (2)![]() ![]() ![]() ![]() M,M / 14,14 | -10 | +1 | +1 | ||
Combo from 1st hit. (Ver.4.00) - Changed the frame advantage when blocked from -9F to -10F. - Changed the frame advantage upon hit from +2F to +1F. | ||||||
![]() | Triple Crush![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,14,21 | -12 | KDN | KDN* | ||
(Ver.4.10) -Changed the damage from 27 to 21. | ||||||
![]() | Maximum Voltage![]() ![]() UB(M) / 50 | 60F | KDN | KDN | KDN | |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Thundercloud ![]() ![]() M / 20 | 28F | -5 | KDN | KDN | 58 30 | |
![]() | TJ9F Thundercloud ![]() ![]() ![]() M / 20 | 28F | -5 | LNC | LNC | 58 30 | (Ver.4.00) - Fixed an issue in which the opponent’s low attack hit before the move started. |
![]() | Hook![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | Pw8F Reverse Elbow ![]() ![]() H / 20 | 18F (1) | -8 | +10Sp | +10Sp | (Ver.4.00) - New move. | |
![]() | TJ9F Flying Teep ![]() ![]() M / 18 | 23F | -8 | KDN | KDN | ||
![]() | TJ9F Flying Teep ![]() ![]() ![]() M / 20 | 23F | -8 | KDN | KDN | (Ver.4.00) - Increased the lower range of the attack. | |
![]() | TJ9F Jumping High Kick ![]() ![]() ![]() ![]() H / 25 | 20F | -6 | KDN | KDN | ||
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Thundercloud ![]() ![]() M / 20 | 28F | -5 | KDN | KDN | 58 30 |
![]() | TJ9F Thundercloud ![]() ![]() ![]() M / 20 | 28F | -5 | LNC | LNC | 58 30 |
![]() | Hook![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | Pw8F Reverse Elbow ![]() ![]() H / 20 | 18F (1) | -8 | +10Sp | +10Sp | |
![]() | TJ9F Flying Teep ![]() ![]() M / 18 | 23F | -8 | KDN | KDN | |
![]() | TJ9F Flying Teep ![]() ![]() ![]() M / 20 | 23F | -8 | KDN | KDN | |
![]() | TJ9F Jumping High Kick ![]() ![]() ![]() ![]() H / 25 | 20F | -6 | KDN | KDN | |
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Thundercloud ![]() ![]() M / 20 | 28F | -5 | KDN | KDN | 58 30 |
![]() | TJ9F Thundercloud ![]() ![]() ![]() M / 20 | 28F | -5 | LNC | LNC | 58 30 |
(Ver.4.00) - Fixed an issue in which the opponent’s low attack hit before the move started. | ||||||
![]() | Hook![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | Pw8F Reverse Elbow ![]() ![]() H / 20 | 18F (1) | -8 | +10Sp | +10Sp | |
(Ver.4.00) - New move. | ||||||
![]() | TJ9F Flying Teep ![]() ![]() M / 18 | 23F | -8 | KDN | KDN | |
![]() | TJ9F Flying Teep ![]() ![]() ![]() M / 20 | 23F | -8 | KDN | KDN | |
(Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | TJ9F Jumping High Kick ![]() ![]() ![]() ![]() H / 25 | 20F | -6 | KDN | KDN | |
![]() | TJ9F Delay Rising Toe Kick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Cross Blitz (1)![]() ![]() ![]() M / 18 | 15F | -9 | ±0 | ±0 | Start-up 16F in actualy. | |
![]() | Cross Blitz![]() ![]() ![]() ![]() ![]() M,M / 18,22 | -14 | KDN | KDN | Combo from 1st hit. | ||
![]() | Roaring Lance![]() ![]() ![]() M / 25 | 25F | +5 | KDN | KDN* | Start-up 26F in actualy. (Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision. | |
![]() | HMTS Stormbreaker ![]() ![]() ![]() M / 25 | 22F | -13 | KDN | KDN | Start-up 23F in actualy. | |
![]() | Barbaric Elbow![]() ![]() ![]() ![]() ![]() M / 20 | 39F | -3C | +7C | LNC | Forces an opponent to crouching on block or NH. Start-up 40F in actualy. Start-up 21F after ![]() ![]() ![]() (Ver.4.00) - Changed the frame advantage when blocked from ±0F to -3F. | |
![]() | Ramasura (1)![]() ![]() ![]() ![]() ![]() L / 15 | 37F | -23 | -4 | KDN | Start-up 38F in actualy. Start-up 19F after ![]() ![]() ![]() Disable connecting to 2nd on block. When input 2nd, knock down on 1st hit. | |
![]() | Ramasura![]() ![]() ![]() ![]() ![]() ![]() L,M / 15,23 | -16 | LNC | LNC | (Ver.4.00) - Changed the damage from 25 to 23. | ||
![]() | Vicious Uppercut![]() ![]() ![]() M / 22 | 18F | -15 | LNC | LNC | Start-up 19F in actualy. (Ver.5.00)・Changed from -14F to -15F on block. | |
![]() | Lashing Squall![]() ![]() ![]() H / 20 | 18F | +6 | KDN | KDN | 57 39 | |
![]() | TJ3F Gale Force ![]() ![]() ![]() ![]() M / 30 | 19F (5) | +9G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Cross Blitz (1)![]() ![]() ![]() M / 18 | 15F | -9 | ±0 | ±0 | |
![]() | Cross Blitz![]() ![]() ![]() ![]() ![]() M,M / 18,22 | -14 | KDN | KDN | ||
![]() | Roaring Lance![]() ![]() ![]() M / 25 | 25F | +5 | KDN | KDN* | |
![]() | HMTS Stormbreaker ![]() ![]() ![]() M / 25 | 22F | -13 | KDN | KDN | |
![]() | Barbaric Elbow![]() ![]() ![]() ![]() ![]() M / 20 | 39F | -3C | +7C | LNC | |
![]() | Ramasura (1)![]() ![]() ![]() ![]() ![]() L / 15 | 37F | -23 | -4 | KDN | |
![]() | Ramasura![]() ![]() ![]() ![]() ![]() ![]() L,M / 15,23 | -16 | LNC | LNC | ||
![]() | Vicious Uppercut![]() ![]() ![]() M / 22 | 18F | -15 | LNC | LNC | |
![]() | Lashing Squall![]() ![]() ![]() H / 20 | 18F | +6 | KDN | KDN | 57 39 |
![]() | TJ3F Gale Force ![]() ![]() ![]() ![]() M / 30 | 19F (5) | +9G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Cross Blitz (1)![]() ![]() ![]() M / 18 | 15F | -9 | ±0 | ±0 | |
Start-up 16F in actualy. | ||||||
![]() | Cross Blitz![]() ![]() ![]() ![]() ![]() M,M / 18,22 | -14 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Roaring Lance![]() ![]() ![]() M / 25 | 25F | +5 | KDN | KDN* | |
Start-up 26F in actualy. (Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision. | ||||||
![]() | HMTS Stormbreaker ![]() ![]() ![]() M / 25 | 22F | -13 | KDN | KDN | |
Start-up 23F in actualy. | ||||||
![]() | Barbaric Elbow![]() ![]() ![]() ![]() ![]() M / 20 | 39F | -3C | +7C | LNC | |
Forces an opponent to crouching on block or NH. Start-up 40F in actualy. Start-up 21F after ![]() ![]() ![]() (Ver.4.00) - Changed the frame advantage when blocked from ±0F to -3F. | ||||||
![]() | Ramasura (1)![]() ![]() ![]() ![]() ![]() L / 15 | 37F | -23 | -4 | KDN | |
Start-up 38F in actualy. Start-up 19F after ![]() ![]() ![]() Disable connecting to 2nd on block. When input 2nd, knock down on 1st hit. | ||||||
![]() | Ramasura![]() ![]() ![]() ![]() ![]() ![]() L,M / 15,23 | -16 | LNC | LNC | ||
(Ver.4.00) - Changed the damage from 25 to 23. | ||||||
![]() | Vicious Uppercut![]() ![]() ![]() M / 22 | 18F | -15 | LNC | LNC | |
Start-up 19F in actualy. (Ver.5.00)・Changed from -14F to -15F on block. | ||||||
![]() | Lashing Squall![]() ![]() ![]() H / 20 | 18F | +6 | KDN | KDN | 57 39 |
![]() | TJ3F Gale Force ![]() ![]() ![]() ![]() M / 30 | 19F (5) | +9G | KDN | KDN | |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Quick Low Elbow FC ![]() SM / 13 | 12F | -9 | +2 | +2 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Quick Elbow WS ![]() M / 12 | 13F | -4 | +4 | +4 | 36 23 | (Ver.4.00) - Changed the frame advantage upon hit from +7F to +4F. |
![]() | Quick Elbow to Side Step Elbow WS ![]() ![]() ![]() M,H / 12,20 | -9 | KDN | KDN | Combo from 1st hit. Can be delayed 13F. Combo can be delayed 9F from hit. | ||
![]() | Demon Horns (1) WS ![]() M / 13 | 16F | -9 | +7 | +7 | ||
![]() | Demon Horns WS ![]() ![]() ![]() M,M / 13,20 | -10 | +6 | +6 | Combo from 1st hit. | ||
![]() | Demon Horns to Tornado Kick WS ![]() ![]() ![]() ![]() M,M / 13,25 | -7 | +4 | +4 | (Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||
![]() | Demon Horns to Tornado Kick (Hold) WS ![]() ![]() ![]() ![]() M,M / 13,25 | +14 | KDN | KDN | Wall Stun on block close to Wall. | ||
![]() | HMTS Demon Horns to Night Thunder WS ![]() ![]() ![]() ![]() M,H / 13,25 | +6 | KDN | KDN | |||
![]() | TJ15F Soaring Knee WS ![]() M / 20 | 15F | -13 | LNC | LNC | ||
![]() | Toe Smash WS ![]() M / 20 | 11F | -6 | +5 | +5 | ||
![]() | TC Ramasura (1) FC ![]() ![]() L / 15 | 19F | -23 | -4 | KDN | Disable connecting to 2nd on block. When input 2nd, knock down on 1st hit. | |
![]() | Ramasura FC ![]() ![]() ![]() ![]() L,M / 15,23 | -16 | LNC | LNC | (Ver.4.00) - Changed the damage from 25 to 23. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Quick Low Elbow FC ![]() SM / 13 | 12F | -9 | +2 | +2 | |
![]() | TC Crouch Spin Kick FC ![]() ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | Quick Elbow WS ![]() M / 12 | 13F | -4 | +4 | +4 | 36 23 |
![]() | Quick Elbow to Side Step Elbow WS ![]() ![]() ![]() M,H / 12,20 | -9 | KDN | KDN | ||
![]() | Demon Horns (1) WS ![]() M / 13 | 16F | -9 | +7 | +7 | |
![]() | Demon Horns WS ![]() ![]() ![]() M,M / 13,20 | -10 | +6 | +6 | ||
![]() | Demon Horns to Tornado Kick WS ![]() ![]() ![]() ![]() M,M / 13,25 | -7 | +4 | +4 | ||
![]() | Demon Horns to Tornado Kick (Hold) WS ![]() ![]() ![]() ![]() M,M / 13,25 | +14 | KDN | KDN | ||
![]() | HMTS Demon Horns to Night Thunder WS ![]() ![]() ![]() ![]() M,H / 13,25 | +6 | KDN | KDN | ||
![]() | TJ15F Soaring Knee WS ![]() M / 20 | 15F | -13 | LNC | LNC | |
![]() | Toe Smash WS ![]() M / 20 | 11F | -6 | +5 | +5 | |
![]() | TC Ramasura (1) FC ![]() ![]() L / 15 | 19F | -23 | -4 | KDN | |
![]() | Ramasura FC ![]() ![]() ![]() ![]() L,M / 15,23 | -16 | LNC | LNC |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Quick Low Elbow FC ![]() SM / 13 | 12F | -9 | +2 | +2 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Quick Elbow WS ![]() M / 12 | 13F | -4 | +4 | +4 | 36 23 |
(Ver.4.00) - Changed the frame advantage upon hit from +7F to +4F. | ||||||
![]() | Quick Elbow to Side Step Elbow WS ![]() ![]() ![]() M,H / 12,20 | -9 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 13F. Combo can be delayed 9F from hit. | ||||||
![]() | Demon Horns (1) WS ![]() M / 13 | 16F | -9 | +7 | +7 | |
![]() | Demon Horns WS ![]() ![]() ![]() M,M / 13,20 | -10 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | Demon Horns to Tornado Kick WS ![]() ![]() ![]() ![]() M,M / 13,25 | -7 | +4 | +4 | ||
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. | ||||||
![]() | Demon Horns to Tornado Kick (Hold) WS ![]() ![]() ![]() ![]() M,M / 13,25 | +14 | KDN | KDN | ||
Wall Stun on block close to Wall. | ||||||
![]() | HMTS Demon Horns to Night Thunder WS ![]() ![]() ![]() ![]() M,H / 13,25 | +6 | KDN | KDN | ||
![]() | TJ15F Soaring Knee WS ![]() M / 20 | 15F | -13 | LNC | LNC | |
![]() | Toe Smash WS ![]() M / 20 | 11F | -6 | +5 | +5 | |
![]() | TC Ramasura (1) FC ![]() ![]() L / 15 | 19F | -23 | -4 | KDN | |
Disable connecting to 2nd on block. When input 2nd, knock down on 1st hit. | ||||||
![]() | Ramasura FC ![]() ![]() ![]() ![]() L,M / 15,23 | -16 | LNC | LNC | ||
(Ver.4.00) - Changed the damage from 25 to 23. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Sky Needle SS ![]() M / 20 | 15F | -13 | LNC | LNC | (Ver.4.00) - Increased both characters’ recovery time when blocked by 2F, making the pace slower. | |
![]() | Taunt![]() SP / - | 55 | |||||
![]() | Charge![]() ![]() SP / - | Shift to charging. | |||||
![]() | Wall Jump Attack to BT With back against wall ![]() ![]() ![]() M / 25 | 29F (4) | -1 | KDN | KDN | Air Status 5F. Disable Advance Input. Invinciblity during 8 to 13F. | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Sky Needle SS ![]() M / 20 | 15F | -13 | LNC | LNC | |
![]() | Taunt![]() SP / - | 55 | ||||
![]() | Charge![]() ![]() SP / - | |||||
![]() | Wall Jump Attack to BT With back against wall ![]() ![]() ![]() M / 25 | 29F (4) | -1 | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Sky Needle SS ![]() M / 20 | 15F | -13 | LNC | LNC | |
(Ver.4.00) - Increased both characters’ recovery time when blocked by 2F, making the pace slower. | ||||||
![]() | Taunt![]() SP / - | 55 | ||||
![]() | Charge![]() ![]() SP / - | |||||
Shift to charging. | ||||||
![]() | Wall Jump Attack to BT With back against wall ![]() ![]() ![]() M / 25 | 29F (4) | -1 | KDN | KDN | |
Air Status 5F. Disable Advance Input. Invinciblity during 8 to 13F. | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | Guard point 8F. (Ver.3.31)・Changed the frame advantage upon hit from ±0F to -3F. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -22 | Th | Th | |
Guard point 8F. (Ver.3.31)・Changed the frame advantage upon hit from ±0F to -3F. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TS Teep to Rage Drive 1 Rage ![]() ![]() ![]() ![]() M,L,H / 12,10,10 | 13F | -12 | KDN | KDN | Block Strings. | |
![]() | TS Berserker Combination to Rage Drive 1 Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,L,H / 19,17,10,10 | 17F | -12 | KDN | KDN | Block Strings. | |
![]() | TS Demon Horns to Rage Drive 1 Rage & WS ![]() ![]() ![]() ![]() M,H,L,H / 14,10,10 | 16F | -12 | KDN | KDN | Block Strings. | |
![]() | TS Left Right Combo to Rage Drive 2 Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L,H / 7,8,17,10,10 | 10F | -12 | KDN | KDN | Block Strings. | |
![]() | TS Straight Punch to Rage Drive 2 Rage ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,H / 8,17,10,10 | 12F | -12 | KDN | KDN | Block Strings. | |
![]() | TS High Kick to Rage Drive 2 Rage ![]() ![]() ![]() ![]() H,L,H / 15,10,10 | 12F | -12 | KDN | KDN | Block Strings. | |
![]() | TS Left Low Kick to Rage Drive 2 Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,L,H / 12,17,10,10 | 16F | -12 | KDN | KDN | Block Strings. | |
![]() | TJ15F Rage Drive 3 Rage ![]() ![]() M,Th / 27(,3,7) | 15F | +1 | Th | Th | Damage () is damage bonus when throw. Floor break. (Ver.3.31)・Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions. (Ver.4.10) - The damage of the first attack is now changed from 35 to 25. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TS Teep to Rage Drive 1 Rage ![]() ![]() ![]() ![]() M,L,H / 12,10,10 | 13F | -12 | KDN | KDN | |
![]() | TS Berserker Combination to Rage Drive 1 Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,L,H / 19,17,10,10 | 17F | -12 | KDN | KDN | |
![]() | TS Demon Horns to Rage Drive 1 Rage & WS ![]() ![]() ![]() ![]() M,H,L,H / 14,10,10 | 16F | -12 | KDN | KDN | |
![]() | TS Left Right Combo to Rage Drive 2 Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L,H / 7,8,17,10,10 | 10F | -12 | KDN | KDN | |
![]() | TS Straight Punch to Rage Drive 2 Rage ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,H / 8,17,10,10 | 12F | -12 | KDN | KDN | |
![]() | TS High Kick to Rage Drive 2 Rage ![]() ![]() ![]() ![]() H,L,H / 15,10,10 | 12F | -12 | KDN | KDN | |
![]() | TS Left Low Kick to Rage Drive 2 Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,L,H / 12,17,10,10 | 16F | -12 | KDN | KDN | |
![]() | TJ15F Rage Drive 3 Rage ![]() ![]() M,Th / 27(,3,7) | 15F | +1 | Th | Th |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TS Teep to Rage Drive 1 Rage ![]() ![]() ![]() ![]() M,L,H / 12,10,10 | 13F | -12 | KDN | KDN | |
Block Strings. | ||||||
![]() | TS Berserker Combination to Rage Drive 1 Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,L,H / 19,17,10,10 | 17F | -12 | KDN | KDN | |
Block Strings. | ||||||
![]() | TS Demon Horns to Rage Drive 1 Rage & WS ![]() ![]() ![]() ![]() M,H,L,H / 14,10,10 | 16F | -12 | KDN | KDN | |
Block Strings. | ||||||
![]() | TS Left Right Combo to Rage Drive 2 Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L,H / 7,8,17,10,10 | 10F | -12 | KDN | KDN | |
Block Strings. | ||||||
![]() | TS Straight Punch to Rage Drive 2 Rage ![]() ![]() ![]() ![]() ![]() ![]() H,H,L,H / 8,17,10,10 | 12F | -12 | KDN | KDN | |
Block Strings. | ||||||
![]() | TS High Kick to Rage Drive 2 Rage ![]() ![]() ![]() ![]() H,L,H / 15,10,10 | 12F | -12 | KDN | KDN | |
Block Strings. | ||||||
![]() | TS Left Low Kick to Rage Drive 2 Rage ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,L,H / 12,17,10,10 | 16F | -12 | KDN | KDN | |
Block Strings. | ||||||
![]() | TJ15F Rage Drive 3 Rage ![]() ![]() M,Th / 27(,3,7) | 15F | +1 | Th | Th | |
Damage () is damage bonus when throw. Floor break. (Ver.3.31)・Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions. (Ver.4.10) - The damage of the first attack is now changed from 35 to 25. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Killer Sweep![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F | Long Range Throw when input ![]() | |
![]() | Raging Knee![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -6F | Long Range Throw when input ![]() | |
![]() | Killer Sweep Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | |||
![]() | Raging Knee Approach from right side Th(H) / 40 | Reverse Pos. Head-sd. Face-up | ![]() -3F | |||
![]() | Checkmate Approach from behind Th(H) / 50 | Foot-sd. Face-up | disable | |||
![]() | Genocidal Rush![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-up | ![]() -3F | Wall Stun. (Ver.3.31)・Fixed an issue in which the input window for escaping throws was different than other characters. | |
![]() | Triple Vengeance![]() ![]() ![]() ![]() Reversal Kick(H/M) / - | 45 | Reversal Kick (H/M) during 3 to 10F. After Reversal succeeds, Damage 40 & Knock down. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Killer Sweep![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F | |
![]() | Raging Knee![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -6F | |
![]() | Killer Sweep Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Raging Knee Approach from right side Th(H) / 40 | Reverse Pos. Head-sd. Face-up | ![]() -3F | ||
![]() | Checkmate Approach from behind Th(H) / 50 | Foot-sd. Face-up | disable | ||
![]() | Genocidal Rush![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-up | ![]() -3F | |
![]() | Triple Vengeance![]() ![]() ![]() ![]() Reversal Kick(H/M) / - | 45 |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Killer Sweep![]() Th(H) / 35 | 12F | Foot-sd. Face-up | ![]() ![]() -3F | |
Long Range Throw when input ![]() | |||||
![]() | Raging Knee![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -6F | |
Long Range Throw when input ![]() | |||||
![]() | Killer Sweep Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Raging Knee Approach from right side Th(H) / 40 | Reverse Pos. Head-sd. Face-up | ![]() -3F | ||
![]() | Checkmate Approach from behind Th(H) / 50 | Foot-sd. Face-up | disable | ||
![]() | Genocidal Rush![]() ![]() Th(H) / 40 | 12F | Foot-sd. Face-up | ![]() -3F | |
Wall Stun. (Ver.3.31)・Fixed an issue in which the input window for escaping throws was different than other characters. | |||||
![]() | Triple Vengeance![]() ![]() ![]() ![]() Reversal Kick(H/M) / - | 45 | |||
Reversal Kick (H/M) during 3 to 10F. After Reversal succeeds, Damage 40 & Knock down. |
10 Hit Combo | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | M | L | H | H | M | M | M | L | M |
DAMAGE | 16 | 16 | 7 | 8 | 8 | 10 | 10 | 15 | 10 | 20 |
block | -10 | -13 | -20 | -20 | -22 | -21 | -18 | -20 | -26 | -30 |
NH | +1 | +1 | -9 | -8 | -9 | -10 | -2 | KDN | KDN | LNC |
CH | ||||||||||
![]() | start-up 16F |
UPDATE
Ver.3.32(2020.06.16.TUE)
- Increased size of Fahkumram’s hit box when damage is taken, allowing for the opponent’s attack to connect more easily.
- Reduced pushback from Fahkumram’s head, allowing for the opponent’s attack to connect more easily.
Ver.3.33(2020.08.18.TUE)
- Opponents' low attacks would sometimes miss, so hurtbox for both knees has been extended downward.
:Opponents' low attacks would sometimes miss, so animation was adjusted.
- Sidestep:Opponents' mid attacks would sometimes miss、so hurtbox for both hands has been extended downward.
- Sidestep:Sideways movement was greater than that of other characters, so animation was adjusted.
Ver.4.00(2020.11.09.MON)
- Decreased the backward movement of the back dash.