DETAIL:

FAHKUMRAM:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
Jab to Elbow Scythe

H,M / 7,16
 -7+4+4Combo from 1st CH.
(Ver.4.10) - Reduced the damage from 20 to 16, and removed the reaction (changed from knock down to +4F) when being counter-hit.
Left Right Combo

H,H / 7,8
 -2+5+5Combo from 1st hit.
Ban Chiang Combination (3)

H,H,M / 7,8,15
 -10+3+3Can be delayed 12F.
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -10F.
- Changed the frame advantage upon hit from +7F to +3F.
WH
Ban Chiang Combination

H,H,M,M / 7,8,15,23
 -11+8
+20W
+8
+20W
Combo from 3rd hit.
Can be delayed 14F.
Combo can be delayed 11F from hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +8F).
 Wall crush inducing hit is implemented.
Thunderstorm Combination (3)

H,H,H / 7,8,16
 -9+6+6Can be delayed 2F.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F).
Thunderstorm Combination

H,H,H,H / 7,8,16,16
 -7+6+6Combo from 3rd hit.
TS
Left Right Combo to Twisting Back Fist

H,H,H,H / 7,8,16,20
 -4SdKDNKDN
Left Right Combo to Erupting Knee

H,H,H,M / 7,8,16,20
 -5+11G+11G
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Left Right Combo to Erupting Knee (Hold)
】 hold
H,H,H,M / 7,8,16,25
 +14GLNCLNCUnblokable damage 1 & Wall Stun on block close to Wall.
Left Right Combo to Twin Bolts

H,H,H,L / 7,8,16,18(,20)
 -16-5ThCombo from 3rd hit.
Connect to throw on CH.
Damage () is damage bonus when throw.
Jab High Kick

H,H / 7,17
 -8+3+3Combo from 1st hit.
(Ver.4.10) - Changed the frame advantage from +16SpF to +3F upon hit.
Straight Punch

H / 8
12F±0+7+7
Straight Punch to Thunderstorm (2)

H,H / 8,16
 -9+6+6(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F).
Straight Punch to Thunderstorm

H,H,H / 8,16,16
 -7+6+6Combo from 2nd hit.
TS
Straight Punch to Twisting Back Fist

H,H,H / 8,16,20
 -4SdKDNKDN
Straight Punch to Erupting Knee

H,H,M / 8,16,20
 -5+11G+11G
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Straight Punch to Erupting Knee (Hold)
】 hold
H,H,M / 8,16,25
 +14GLNCLNCUnblokable damage 1 & Wall Stun on block close to Wall.
Straight Punch to Twin Bolts

H,H,L / 8,16,18(,20)
 -16-5ThCombo from 2nd hit.
Connect to throw on CH.
Damage () is damage bonus when throw.
Teep

M / 11
13F-9+2+241
28
(Ver.4.10) - Added 3F to the delay to change the frame advantage when blocked from -6F to -9F, and the frame avantage upon hit from +5F to +2F.
Roaring Sky Combination (2)

M,H / 11,12
 -3+4+4Combo from 1st CH.
Teep to Lightning Straight

M,H,H / 11,12,20
 ±0+8+8Combo from 2nd CH.
Can be delayed.
(Ver.4.00) - New move.
Roaring Sky Combination (3)

M,H,M / 11,12,14
 -15+1+1(Ver.5.00)・The third attack no longer naturally combos second attack counter hit.
・Changed from -13F to -15F on block.
・Changed from +3F to +1F on hit.
Roaring Sky Combination

M,H,M,M / 11,12,14,23
 -15KDNKDNCombo from 3rd hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(Ver.5.00)・Changed from -14F to -15F on block.
Rumbling Thunder Teep

M,H,L / 11,12,15
 -16-5+10GCombo from 2nd CH.
(Ver.4.00) - Changed the damage from 18 to 15.
Teep to Straight Knee

M,M / 11,18
 -12+1KDNCombo from 1st CH.
Can be delayed 7F.
Combo can be delayed 7F from CH.
(Ver.4.10) - Changed the opponent's behavior from knock down to +1F upon hit, and reduced the damage from 20 to 18.
Teep to Tornado Kick

M,M / 11,25
 -7+4+4
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +4F).
Teep to Tornado Kick (Hold)
】 hold
M,M / 11,25
 +14KDNKDNWall Stun on block close to Wall.
HMTS
Teep to Night Thunder

M,H / 11,25
 +6KDNKDN
High Kick

H / 14
12F-9+6+639
27
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F).
Thunderstorm

H,H / 14,16
 -7+6+6Combo from 1st hit.
TS
High Kick to Twisting Back Fist

H,H / 14,20
 -4SdKDNKDN
High Kick to Erupting Knee

H,M / 14,20
 -5+11G+11G
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
High Kick to Erupting Knee (Hold)
】 hold
H,M / 14,25
 +14GLNCLNCUnblokable damage 1 & Wall Stun on block close to Wall.
Twin Bolts

H,L / 14,15(,20)
 -16-5ThCombo from 1st hit.
Connect to throw on CH.
Damage () is damage bonus when throw.
(Ver.4.10) - Reduced the damage from 18 to 15.
Heavy Middle Kick

M / 20
18F-11KDNKDN
(Ver.3.33)- Change the damage from 27 to 20.
- Decreased the distance between the character and the opponent when the move is guarded.
(Ver.5.00)・Changed from -9F to -11F on block.
Double Elbow Strike (1)

H / 13
12F
(1)
-8+3+3
Double Elbow Strike

H,H / 13,20
 -12KDNKDNCombo from 1st hit.
Berserker Combination (1)

M / 18
17F-7+4+4AHalf Launch on CH.
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F.
- Changed the frame advantage upon hit from +7F to +4F.
Berserker Combination

M,M / 18,16
 -12-1-1Combo from 1st CH.
Berserker Combination: Hook

M,M,H / 18,16,20
 -5KDNKDNCombo from 2nd hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit.
Berserker Combination: Knee

M,M,M / 18,16,20
 -12+6KDNCombo from 2nd hit.
Berserker Combination to Tornado Kick

M,M,M / 18,16,25
 -7+4+4
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +4F).
Berserker Combination to Tornado Kick (Hold)
】 hold
M,M,M / 18,16,25
 +14KDNKDNWall Stun on block close to Wall.
HMTS
Berserker Combination to Night Thunder

M,M,H / 18,16,25
 +6KDNKDN
WB
Horizon Dash

M / 21
21F-7KDNKDN
(Ver.4.00) - Changed the damage from 26 to 21.
(Ver.4.10) - Shortened the distance between the opponent when blocked much closer.
Pw8F
Heel Strike

M / 30
25F-12CKDNKDNForces an opponent to crouching on block.
Rising Thunder

M / 10
13F-5+4+437
24
(Ver.4.00) - Changed the frame advantage upon hit from +8F to +6F.
(Ver.4.10) - Added 2F to the delay to change the frame advantage when blocked from -3F to -5F, and the frame avantage upon hit from +6F to +4F.
Rising Thunder to Elbow Slash

M,H / 10,17
 -3+6+6Combo from 1st hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Rising Thunder to Feint Strike

M,M / 10,20
 -3KDNKDN
HMTS
Rising Thunder to Stormbreaker

M,M / 10,23
 -13KDNKDNCombo from 1st CH.
Can be delayed.
Rising Thunder to Barbaric Elbow

M,M / 10,20
 -3C+7CLNCForces an opponent to crouching on block or NH.
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to -3F.
Rising Thunder to Ramasura (1)

M,L / 10,15
 -23-4KDNDisable connecting to 3rd on block.
When input 3rd, knock down on 2nd hit.
Rising Thunder to Ramasura

M,L,M / 10,15,23
 -16LNCLNC
(Ver.4.00) - Changed the damage from 25 to 23.
Searing Elbow (1)

M / 10
15F-7+4+4
Searing Elbow

M,M / 10,22
 -13CKDNKDNForces an opponent to crouching on block.
Combo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
Searing High Switch

M,H / 10,11
 -12KDNKDNCombo from 1st hit.
Can be delayed 1F.
Combo can be delayed 1F from hit.
(Ver.4.10) - Changed the frame advantage when guarded from -11F to -12F.
- Changed the input window time for the 2nd attack from 21F to 16F.
Sweeping Thunder

L / 15
20F-13-2-2
(Ver.3.33)- Change the damage from 19 to 15.
- Decreased the range of the attack.
(Ver.4.10) - Added 1F to the delay to change the frame advantage when guarded from -12F to -13F, and the frame avantage upon hit from -1F to -2F.
Crushing Middle

M / 15
16F-8+8+843
27
Crushing Bolt

M,H / 15,20
 -9KDNKDNCombo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Crushing Middle to Thunderbolt

M,M / 15,20
 +1CKDNKDNForces an opponent to crouching on block.
(Ver.4.20)- The opponent was able to block some specific mid attacks when inputting command while blocking. This is now fixed.
Lightning Elbow

M / 18
18F-5+8C+8C48
30
Forces an opponent to crouching on hit.
Returns to crouching.
(Ver.5.00)・Changed the damage from 20 to 18.
・Changed the opponent's behavior on counter hit (KDN to +8CF).
TC4F
Quick Low Elbow

SM / 13
12F-9+2+2Returns to crouching.
Left Low Kick

L / 11
16F-16-5-5
(Ver.4.00) - Adjusted the motion since the opponent’s low attack did not hit in specific situations.
Left Low Kick to Thunderstorm (2)

L,H / 11,16
 -9+6+6Combo from 1st CH.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F).
Left Low Kick to Thunderstorm

L,H,H / 11,16,16
 -7+6+6Combo from 2nd hit.
TS
Left Low Kick to Twisting Back Fist

L,H,H / 11,16,20
 -4SdKDNKDN
Left Low Kick to Erupting Knee

L,H,M / 11,16,20
 -5+11G+11G
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Left Low Kick to Erupting Knee (Hold)
】 hold
L,H,M / 11,16,25
 +14GLNCLNCUnblokable damage 1 & Wall Stun on block close to Wall.
Left Low Kick to Twin Bolts

L,H,L / 11,16,18(,20)
 -16-5ThCombo from 2nd hit.
Connect to throw on CH.
Damage () is damage bonus when throw.
Rumbling Thunder

L / 15
14F-16-5+10G
(Ver.4.10) - Reduced the damage from 18 to 15.
Maelstorm

Parry Punch(H/M),H / 15
18F
(4)
-17±0C±0CForces an opponent to crouching on hit.
Air Status 11F.
Punch Purry (H/M) during 3 to 10F.
(Ver.3.33)- Decreased the distance between the character and the opponent when the move is guarded.
(Ver.4.00) - Changed the opponent’s behavior when hit.
(Ver.4.10) - Reduced the damage from 20 to 15, and changed the frame advantage when guarded from -13F to -17F, and the frame advantage upon hit from +1F to ±0F.
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
Lightning Rod (1)

M / 16
16F-10+1+11st attack of 10 Hit Combo.
Lightning Rod

M,M / 16,16
 -13+1+1Combo from 1st hit.
Raging Beast's Tail

L / 19
21F-15+4C+4CForces an opponent to crouching on hit.
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
(Ver.5.00)・Changed the damage from 21 to 19.
・Changed from -14F to -15F on block.
・Changed from +5F to +4F on hit.
Encroaching Storm

M / 25
30F-9KDNKDN
Surging Elbow

M / 20
14F-15KDNKDN(Ver.5.00)・Changed the opponent's behavior on hit/counter hit.
Backhand Blow

H / 15
14F-15-6-6
(Ver.4.00) - Changed the frame advantage upon hit from -4F to -6F.
Backhand Blow to Piercing Bolt

H,H / 15,20
 -9KDNKDNCombo from 1st hit.
Backhand Blow to Burst
hold
H,M / 15,20
 +14KDNKDNWall Stun on block close to Wall.
Backhand Blow to Calf Kick

H,L / 15,23
 -14+2CKDNForces an opponent to crouching on NH.
Combo from 1st hit.
HMTS
Thundershock Kick

H / 27
16F-7KDNKDN51
35
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Triple Crush (1)

M / 14
14F-5+6+6
Triple Crush (2)

M,M / 14,14
 -10+1+1Combo from 1st hit.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -10F.
- Changed the frame advantage upon hit from +2F to +1F.
Triple Crush

M,M,M / 14,14,21
 -12KDNKDN
(Ver.4.10) -Changed the damage from 27 to 21.
Maximum Voltage

UB(M) / 50
60FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 7
10F+1+8+8
Jab to Elbow Scythe

H,M / 7,16
 -7+4+4
Left Right Combo

H,H / 7,8
 -2+5+5
Ban Chiang Combination (3)

H,H,M / 7,8,15
 -10+3+3
WH
Ban Chiang Combination

H,H,M,M / 7,8,15,23
 -11+8
+20W
+8
+20W
Thunderstorm Combination (3)

H,H,H / 7,8,16
 -9+6+6
Thunderstorm Combination

H,H,H,H / 7,8,16,16
 -7+6+6
TS
Left Right Combo to Twisting Back Fist

H,H,H,H / 7,8,16,20
 -4SdKDNKDN
Left Right Combo to Erupting Knee

H,H,H,M / 7,8,16,20
 -5+11G+11G
Left Right Combo to Erupting Knee (Hold)
】 hold
H,H,H,M / 7,8,16,25
 +14GLNCLNC
Left Right Combo to Twin Bolts

H,H,H,L / 7,8,16,18(,20)
 -16-5Th
Jab High Kick

H,H / 7,17
 -8+3+3
Straight Punch

H / 8
12F±0+7+7
Straight Punch to Thunderstorm (2)

H,H / 8,16
 -9+6+6
Straight Punch to Thunderstorm

H,H,H / 8,16,16
 -7+6+6
TS
Straight Punch to Twisting Back Fist

H,H,H / 8,16,20
 -4SdKDNKDN
Straight Punch to Erupting Knee

H,H,M / 8,16,20
 -5+11G+11G
Straight Punch to Erupting Knee (Hold)
】 hold
H,H,M / 8,16,25
 +14GLNCLNC
Straight Punch to Twin Bolts

H,H,L / 8,16,18(,20)
 -16-5Th
Teep

M / 11
13F-9+2+241
28
Roaring Sky Combination (2)

M,H / 11,12
 -3+4+4
Teep to Lightning Straight

M,H,H / 11,12,20
 ±0+8+8
Roaring Sky Combination (3)

M,H,M / 11,12,14
 -15+1+1
Roaring Sky Combination

M,H,M,M / 11,12,14,23
 -15KDNKDN
Rumbling Thunder Teep

M,H,L / 11,12,15
 -16-5+10G
Teep to Straight Knee

M,M / 11,18
 -12+1KDN
Teep to Tornado Kick

M,M / 11,25
 -7+4+4
Teep to Tornado Kick (Hold)
】 hold
M,M / 11,25
 +14KDNKDN
HMTS
Teep to Night Thunder

M,H / 11,25
 +6KDNKDN
High Kick

H / 14
12F-9+6+639
27
Thunderstorm

H,H / 14,16
 -7+6+6
TS
High Kick to Twisting Back Fist

H,H / 14,20
 -4SdKDNKDN
High Kick to Erupting Knee

H,M / 14,20
 -5+11G+11G
High Kick to Erupting Knee (Hold)
】 hold
H,M / 14,25
 +14GLNCLNC
Twin Bolts

H,L / 14,15(,20)
 -16-5Th
Heavy Middle Kick

M / 20
18F-11KDNKDN
Double Elbow Strike (1)

H / 13
12F
(1)
-8+3+3
Double Elbow Strike

H,H / 13,20
 -12KDNKDN
Berserker Combination (1)

M / 18
17F-7+4+4A
Berserker Combination

M,M / 18,16
 -12-1-1
Berserker Combination: Hook

M,M,H / 18,16,20
 -5KDNKDN
Berserker Combination: Knee

M,M,M / 18,16,20
 -12+6KDN
Berserker Combination to Tornado Kick

M,M,M / 18,16,25
 -7+4+4
Berserker Combination to Tornado Kick (Hold)
】 hold
M,M,M / 18,16,25
 +14KDNKDN
HMTS
Berserker Combination to Night Thunder

M,M,H / 18,16,25
 +6KDNKDN
WB
Horizon Dash

M / 21
21F-7KDNKDN
Pw8F
Heel Strike

M / 30
25F-12CKDNKDN
Rising Thunder

M / 10
13F-5+4+437
24
Rising Thunder to Elbow Slash

M,H / 10,17
 -3+6+6
Rising Thunder to Feint Strike

M,M / 10,20
 -3KDNKDN
HMTS
Rising Thunder to Stormbreaker

M,M / 10,23
 -13KDNKDN
Rising Thunder to Barbaric Elbow

M,M / 10,20
 -3C+7CLNC
Rising Thunder to Ramasura (1)

M,L / 10,15
 -23-4KDN
Rising Thunder to Ramasura

M,L,M / 10,15,23
 -16LNCLNC
Searing Elbow (1)

M / 10
15F-7+4+4
Searing Elbow

M,M / 10,22
 -13CKDNKDN
Searing High Switch

M,H / 10,11
 -12KDNKDN
Sweeping Thunder

L / 15
20F-13-2-2
Crushing Middle

M / 15
16F-8+8+843
27
Crushing Bolt

M,H / 15,20
 -9KDNKDN
Crushing Middle to Thunderbolt

M,M / 15,20
 +1CKDNKDN
Lightning Elbow

M / 18
18F-5+8C+8C48
30
TC4F
Quick Low Elbow

SM / 13
12F-9+2+2
Left Low Kick

L / 11
16F-16-5-5
Left Low Kick to Thunderstorm (2)

L,H / 11,16
 -9+6+6
Left Low Kick to Thunderstorm

L,H,H / 11,16,16
 -7+6+6
TS
Left Low Kick to Twisting Back Fist

L,H,H / 11,16,20
 -4SdKDNKDN
Left Low Kick to Erupting Knee

L,H,M / 11,16,20
 -5+11G+11G
Left Low Kick to Erupting Knee (Hold)
】 hold
L,H,M / 11,16,25
 +14GLNCLNC
Left Low Kick to Twin Bolts

L,H,L / 11,16,18(,20)
 -16-5Th
Rumbling Thunder

L / 15
14F-16-5+10G
Maelstorm

Parry Punch(H/M),H / 15
18F
(4)
-17±0C±0C
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Lightning Rod (1)

M / 16
16F-10+1+1
Lightning Rod

M,M / 16,16
 -13+1+1
Raging Beast's Tail

L / 19
21F-15+4C+4C
Encroaching Storm

M / 25
30F-9KDNKDN
Surging Elbow

M / 20
14F-15KDNKDN
Backhand Blow

H / 15
14F-15-6-6
Backhand Blow to Piercing Bolt

H,H / 15,20
 -9KDNKDN
Backhand Blow to Burst
hold
H,M / 15,20
 +14KDNKDN
Backhand Blow to Calf Kick

H,L / 15,23
 -14+2CKDN
HMTS
Thundershock Kick

H / 27
16F-7KDNKDN51
35
Triple Crush (1)

M / 14
14F-5+6+6
Triple Crush (2)

M,M / 14,14
 -10+1+1
Triple Crush

M,M,M / 14,14,21
 -12KDNKDN
Maximum Voltage

UB(M) / 50
60FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
 
Jab to Elbow Scythe

H,M / 7,16
 -7+4+4
Combo from 1st CH.
(Ver.4.10) - Reduced the damage from 20 to 16, and removed the reaction (changed from knock down to +4F) when being counter-hit.
Left Right Combo

H,H / 7,8
 -2+5+5
Combo from 1st hit.
Ban Chiang Combination (3)

H,H,M / 7,8,15
 -10+3+3
Can be delayed 12F.
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -10F.
- Changed the frame advantage upon hit from +7F to +3F.
WH
Ban Chiang Combination

H,H,M,M / 7,8,15,23
 -11+8
+20W
+8
+20W
Combo from 3rd hit.
Can be delayed 14F.
Combo can be delayed 11F from hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit (KDN to +8F).
 Wall crush inducing hit is implemented.
Thunderstorm Combination (3)

H,H,H / 7,8,16
 -9+6+6
Can be delayed 2F.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F).
Thunderstorm Combination

H,H,H,H / 7,8,16,16
 -7+6+6
Combo from 3rd hit.
TS
Left Right Combo to Twisting Back Fist

H,H,H,H / 7,8,16,20
 -4SdKDNKDN
 
Left Right Combo to Erupting Knee

H,H,H,M / 7,8,16,20
 -5+11G+11G
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Left Right Combo to Erupting Knee (Hold)
】 hold
H,H,H,M / 7,8,16,25
 +14GLNCLNC
Unblokable damage 1 & Wall Stun on block close to Wall.
Left Right Combo to Twin Bolts

H,H,H,L / 7,8,16,18(,20)
 -16-5Th
Combo from 3rd hit.
Connect to throw on CH.
Damage () is damage bonus when throw.
Jab High Kick

H,H / 7,17
 -8+3+3
Combo from 1st hit.
(Ver.4.10) - Changed the frame advantage from +16SpF to +3F upon hit.
Straight Punch

H / 8
12F±0+7+7
 
Straight Punch to Thunderstorm (2)

H,H / 8,16
 -9+6+6
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F).
Straight Punch to Thunderstorm

H,H,H / 8,16,16
 -7+6+6
Combo from 2nd hit.
TS
Straight Punch to Twisting Back Fist

H,H,H / 8,16,20
 -4SdKDNKDN
 
Straight Punch to Erupting Knee

H,H,M / 8,16,20
 -5+11G+11G
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Straight Punch to Erupting Knee (Hold)
】 hold
H,H,M / 8,16,25
 +14GLNCLNC
Unblokable damage 1 & Wall Stun on block close to Wall.
Straight Punch to Twin Bolts

H,H,L / 8,16,18(,20)
 -16-5Th
Combo from 2nd hit.
Connect to throw on CH.
Damage () is damage bonus when throw.
Teep

M / 11
13F-9+2+241
28
(Ver.4.10) - Added 3F to the delay to change the frame advantage when blocked from -6F to -9F, and the frame avantage upon hit from +5F to +2F.
Roaring Sky Combination (2)

M,H / 11,12
 -3+4+4
Combo from 1st CH.
Teep to Lightning Straight

M,H,H / 11,12,20
 ±0+8+8
Combo from 2nd CH.
Can be delayed.
(Ver.4.00) - New move.
Roaring Sky Combination (3)

M,H,M / 11,12,14
 -15+1+1
(Ver.5.00)・The third attack no longer naturally combos second attack counter hit.
・Changed from -13F to -15F on block.
・Changed from +3F to +1F on hit.
Roaring Sky Combination

M,H,M,M / 11,12,14,23
 -15KDNKDN
Combo from 3rd hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(Ver.5.00)・Changed from -14F to -15F on block.
Rumbling Thunder Teep

M,H,L / 11,12,15
 -16-5+10G
Combo from 2nd CH.
(Ver.4.00) - Changed the damage from 18 to 15.
Teep to Straight Knee

M,M / 11,18
 -12+1KDN
Combo from 1st CH.
Can be delayed 7F.
Combo can be delayed 7F from CH.
(Ver.4.10) - Changed the opponent's behavior from knock down to +1F upon hit, and reduced the damage from 20 to 18.
Teep to Tornado Kick

M,M / 11,25
 -7+4+4
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +4F).
Teep to Tornado Kick (Hold)
】 hold
M,M / 11,25
 +14KDNKDN
Wall Stun on block close to Wall.
HMTS
Teep to Night Thunder

M,H / 11,25
 +6KDNKDN
 
High Kick

H / 14
12F-9+6+639
27
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F).
Thunderstorm

H,H / 14,16
 -7+6+6
Combo from 1st hit.
TS
High Kick to Twisting Back Fist

H,H / 14,20
 -4SdKDNKDN
 
High Kick to Erupting Knee

H,M / 14,20
 -5+11G+11G
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
High Kick to Erupting Knee (Hold)
】 hold
H,M / 14,25
 +14GLNCLNC
Unblokable damage 1 & Wall Stun on block close to Wall.
Twin Bolts

H,L / 14,15(,20)
 -16-5Th
Combo from 1st hit.
Connect to throw on CH.
Damage () is damage bonus when throw.
(Ver.4.10) - Reduced the damage from 18 to 15.
Heavy Middle Kick

M / 20
18F-11KDNKDN
(Ver.3.33)- Change the damage from 27 to 20.
- Decreased the distance between the character and the opponent when the move is guarded.
(Ver.5.00)・Changed from -9F to -11F on block.
Double Elbow Strike (1)

H / 13
12F
(1)
-8+3+3
 
Double Elbow Strike

H,H / 13,20
 -12KDNKDN
Combo from 1st hit.
Berserker Combination (1)

M / 18
17F-7+4+4A
Half Launch on CH.
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F.
- Changed the frame advantage upon hit from +7F to +4F.
Berserker Combination

M,M / 18,16
 -12-1-1
Combo from 1st CH.
Berserker Combination: Hook

M,M,H / 18,16,20
 -5KDNKDN
Combo from 2nd hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit.
Berserker Combination: Knee

M,M,M / 18,16,20
 -12+6KDN
Combo from 2nd hit.
Berserker Combination to Tornado Kick

M,M,M / 18,16,25
 -7+4+4
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +4F).
Berserker Combination to Tornado Kick (Hold)
】 hold
M,M,M / 18,16,25
 +14KDNKDN
Wall Stun on block close to Wall.
HMTS
Berserker Combination to Night Thunder

M,M,H / 18,16,25
 +6KDNKDN
 
WB
Horizon Dash

M / 21
21F-7KDNKDN
(Ver.4.00) - Changed the damage from 26 to 21.
(Ver.4.10) - Shortened the distance between the opponent when blocked much closer.
Pw8F
Heel Strike

M / 30
25F-12CKDNKDN
Forces an opponent to crouching on block.
Rising Thunder

M / 10
13F-5+4+437
24
(Ver.4.00) - Changed the frame advantage upon hit from +8F to +6F.
(Ver.4.10) - Added 2F to the delay to change the frame advantage when blocked from -3F to -5F, and the frame avantage upon hit from +6F to +4F.
Rising Thunder to Elbow Slash

M,H / 10,17
 -3+6+6
Combo from 1st hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Rising Thunder to Feint Strike

M,M / 10,20
 -3KDNKDN
 
HMTS
Rising Thunder to Stormbreaker

M,M / 10,23
 -13KDNKDN
Combo from 1st CH.
Can be delayed.
Rising Thunder to Barbaric Elbow

M,M / 10,20
 -3C+7CLNC
Forces an opponent to crouching on block or NH.
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to -3F.
Rising Thunder to Ramasura (1)

M,L / 10,15
 -23-4KDN
Disable connecting to 3rd on block.
When input 3rd, knock down on 2nd hit.
Rising Thunder to Ramasura

M,L,M / 10,15,23
 -16LNCLNC
(Ver.4.00) - Changed the damage from 25 to 23.
Searing Elbow (1)

M / 10
15F-7+4+4
 
Searing Elbow

M,M / 10,22
 -13CKDNKDN
Forces an opponent to crouching on block.
Combo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
Searing High Switch

M,H / 10,11
 -12KDNKDN
Combo from 1st hit.
Can be delayed 1F.
Combo can be delayed 1F from hit.
(Ver.4.10) - Changed the frame advantage when guarded from -11F to -12F.
- Changed the input window time for the 2nd attack from 21F to 16F.
Sweeping Thunder

L / 15
20F-13-2-2
(Ver.3.33)- Change the damage from 19 to 15.
- Decreased the range of the attack.
(Ver.4.10) - Added 1F to the delay to change the frame advantage when guarded from -12F to -13F, and the frame avantage upon hit from -1F to -2F.
Crushing Middle

M / 15
16F-8+8+843
27
 
Crushing Bolt

M,H / 15,20
 -9KDNKDN
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Crushing Middle to Thunderbolt

M,M / 15,20
 +1CKDNKDN
Forces an opponent to crouching on block.
(Ver.4.20)- The opponent was able to block some specific mid attacks when inputting command while blocking. This is now fixed.
Lightning Elbow

M / 18
18F-5+8C+8C48
30
Forces an opponent to crouching on hit.
Returns to crouching.
(Ver.5.00)・Changed the damage from 20 to 18.
・Changed the opponent's behavior on counter hit (KDN to +8CF).
TC4F
Quick Low Elbow

SM / 13
12F-9+2+2
Returns to crouching.
Left Low Kick

L / 11
16F-16-5-5
(Ver.4.00) - Adjusted the motion since the opponent’s low attack did not hit in specific situations.
Left Low Kick to Thunderstorm (2)

L,H / 11,16
 -9+6+6
Combo from 1st CH.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +6F).
Left Low Kick to Thunderstorm

L,H,H / 11,16,16
 -7+6+6
Combo from 2nd hit.
TS
Left Low Kick to Twisting Back Fist

L,H,H / 11,16,20
 -4SdKDNKDN
 
Left Low Kick to Erupting Knee

L,H,M / 11,16,20
 -5+11G+11G
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Left Low Kick to Erupting Knee (Hold)
】 hold
L,H,M / 11,16,25
 +14GLNCLNC
Unblokable damage 1 & Wall Stun on block close to Wall.
Left Low Kick to Twin Bolts

L,H,L / 11,16,18(,20)
 -16-5Th
Combo from 2nd hit.
Connect to throw on CH.
Damage () is damage bonus when throw.
Rumbling Thunder

L / 15
14F-16-5+10G
(Ver.4.10) - Reduced the damage from 18 to 15.
Maelstorm

Parry Punch(H/M),H / 15
18F
(4)
-17±0C±0C
Forces an opponent to crouching on hit.
Air Status 11F.
Punch Purry (H/M) during 3 to 10F.
(Ver.3.33)- Decreased the distance between the character and the opponent when the move is guarded.
(Ver.4.00) - Changed the opponent’s behavior when hit.
(Ver.4.10) - Reduced the damage from 20 to 15, and changed the frame advantage when guarded from -13F to -17F, and the frame advantage upon hit from +1F to ±0F.
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
Lightning Rod (1)

M / 16
16F-10+1+1
1st attack of 10 Hit Combo.
Lightning Rod

M,M / 16,16
 -13+1+1
Combo from 1st hit.
Raging Beast's Tail

L / 19
21F-15+4C+4C
Forces an opponent to crouching on hit.
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
(Ver.5.00)・Changed the damage from 21 to 19.
・Changed from -14F to -15F on block.
・Changed from +5F to +4F on hit.
Encroaching Storm

M / 25
30F-9KDNKDN
 
Surging Elbow

M / 20
14F-15KDNKDN
(Ver.5.00)・Changed the opponent's behavior on hit/counter hit.
Backhand Blow

H / 15
14F-15-6-6
(Ver.4.00) - Changed the frame advantage upon hit from -4F to -6F.
Backhand Blow to Piercing Bolt

H,H / 15,20
 -9KDNKDN
Combo from 1st hit.
Backhand Blow to Burst
hold
H,M / 15,20
 +14KDNKDN
Wall Stun on block close to Wall.
Backhand Blow to Calf Kick

H,L / 15,23
 -14+2CKDN
Forces an opponent to crouching on NH.
Combo from 1st hit.
HMTS
Thundershock Kick

H / 27
16F-7KDNKDN51
35
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Triple Crush (1)

M / 14
14F-5+6+6
 
Triple Crush (2)

M,M / 14,14
 -10+1+1
Combo from 1st hit.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -10F.
- Changed the frame advantage upon hit from +2F to +1F.
Triple Crush

M,M,M / 14,14,21
 -12KDNKDN
(Ver.4.10) -Changed the damage from 27 to 21.
Maximum Voltage

UB(M) / 50
60FKDNKDNKDN
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Thundercloud

M / 20
28F-5KDNKDN58
30
TJ9F
Thundercloud
or
M / 20
28F-5LNCLNC58
30
(Ver.4.00) - Fixed an issue in which the opponent’s low attack hit before the move started.
Hook
or
H / 17
15F-12+9+9
Pw8F
Reverse Elbow

H / 20
18F
(1)
-8+10Sp+10Sp
(Ver.4.00) - New move.
TJ9F
Flying Teep

M / 18
23F-8KDNKDN
TJ9F
Flying Teep
or
M / 20
23F-8KDNKDN
(Ver.4.00) - Increased the lower range of the attack.
TJ9F
Jumping High Kick
or or
H / 25
20F-6KDNKDN
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Thundercloud

M / 20
28F-5KDNKDN58
30
TJ9F
Thundercloud
or
M / 20
28F-5LNCLNC58
30
Hook
or
H / 17
15F-12+9+9
Pw8F
Reverse Elbow

H / 20
18F
(1)
-8+10Sp+10Sp
TJ9F
Flying Teep

M / 18
23F-8KDNKDN
TJ9F
Flying Teep
or
M / 20
23F-8KDNKDN
TJ9F
Jumping High Kick
or or
H / 25
20F-6KDNKDN
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Thundercloud

M / 20
28F-5KDNKDN58
30
 
TJ9F
Thundercloud
or
M / 20
28F-5LNCLNC58
30
(Ver.4.00) - Fixed an issue in which the opponent’s low attack hit before the move started.
Hook
or
H / 17
15F-12+9+9
 
Pw8F
Reverse Elbow

H / 20
18F
(1)
-8+10Sp+10Sp
(Ver.4.00) - New move.
TJ9F
Flying Teep

M / 18
23F-8KDNKDN
 
TJ9F
Flying Teep
or
M / 20
23F-8KDNKDN
(Ver.4.00) - Increased the lower range of the attack.
TJ9F
Jumping High Kick
or or
H / 25
20F-6KDNKDN
 
TJ9F
Delay Rising Toe Kick

M / 25
23F-11LNCLNC
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Cross Blitz (1)

M / 18
15F-9±0±0Start-up 16F in actualy.
Cross Blitz

M,M / 18,22
 -14KDNKDNCombo from 1st hit.
Roaring Lance

M / 25
25F+5KDNKDNStart-up 26F in actualy.
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
HMTS
Stormbreaker

M / 25
22F-13KDNKDNStart-up 23F in actualy.
Barbaric Elbow

M / 20
39F-3C+7CLNCForces an opponent to crouching on block or NH.
Start-up 40F in actualy.
Start-up 21F after 18F.
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to -3F.
Ramasura (1)

L / 15
37F-23-4KDNStart-up 38F in actualy.
Start-up 19F after 18F.
Disable connecting to 2nd on block.
When input 2nd, knock down on 1st hit.
Ramasura

L,M / 15,23
 -16LNCLNC
(Ver.4.00) - Changed the damage from 25 to 23.
Vicious Uppercut

M / 22
18F-15LNCLNCStart-up 19F in actualy.
(Ver.5.00)・Changed from -14F to -15F on block.
Lashing Squall

H / 20
18F+6KDNKDN57
39
TJ3F
Gale Force

M / 30
19F
(5)
+9GKDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Cross Blitz (1)

M / 18
15F-9±0±0
Cross Blitz

M,M / 18,22
 -14KDNKDN
Roaring Lance

M / 25
25F+5KDNKDN
HMTS
Stormbreaker

M / 25
22F-13KDNKDN
Barbaric Elbow

M / 20
39F-3C+7CLNC
Ramasura (1)

L / 15
37F-23-4KDN
Ramasura

L,M / 15,23
 -16LNCLNC
Vicious Uppercut

M / 22
18F-15LNCLNC
Lashing Squall

H / 20
18F+6KDNKDN57
39
TJ3F
Gale Force

M / 30
19F
(5)
+9GKDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Cross Blitz (1)

M / 18
15F-9±0±0
Start-up 16F in actualy.
Cross Blitz

M,M / 18,22
 -14KDNKDN
Combo from 1st hit.
Roaring Lance

M / 25
25F+5KDNKDN
Start-up 26F in actualy.
(Ver.3.33)- When performed at close range, opponents' low attacks would often miss, so adjusted collision.
HMTS
Stormbreaker

M / 25
22F-13KDNKDN
Start-up 23F in actualy.
Barbaric Elbow

M / 20
39F-3C+7CLNC
Forces an opponent to crouching on block or NH.
Start-up 40F in actualy.
Start-up 21F after 18F.
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to -3F.
Ramasura (1)

L / 15
37F-23-4KDN
Start-up 38F in actualy.
Start-up 19F after 18F.
Disable connecting to 2nd on block.
When input 2nd, knock down on 1st hit.
Ramasura

L,M / 15,23
 -16LNCLNC
(Ver.4.00) - Changed the damage from 25 to 23.
Vicious Uppercut

M / 22
18F-15LNCLNC
Start-up 19F in actualy.
(Ver.5.00)・Changed from -14F to -15F on block.
Lashing Squall

H / 20
18F+6KDNKDN57
39
 
TJ3F
Gale Force

M / 30
19F
(5)
+9GKDNKDN
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Quick Low Elbow
FC
SM / 13
12F-9+2+2Returns to crouching.
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
Quick Elbow
WS
M / 12
13F-4+4+436
23
(Ver.4.00) - Changed the frame advantage upon hit from +7F to +4F.
Quick Elbow to Side Step Elbow
WS
M,H / 12,20
 -9KDNKDNCombo from 1st hit.
Can be delayed 13F.
Combo can be delayed 9F from hit.
Demon Horns (1)
WS
M / 13
16F-9+7+7
Demon Horns
WS
M,M / 13,20
 -10+6+6Combo from 1st hit.
Demon Horns to Tornado Kick
WS
M,M / 13,25
 -7+4+4
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +4F).
Demon Horns to Tornado Kick (Hold)
WS 】 hold
M,M / 13,25
 +14KDNKDNWall Stun on block close to Wall.
HMTS
Demon Horns to Night Thunder
WS
M,H / 13,25
 +6KDNKDN
TJ15F
Soaring Knee
WS
M / 20
15F-13LNCLNC
Toe Smash
WS
M / 20
11F-6+5+5
TC
Ramasura (1)
FC
L / 15
19F-23-4KDNDisable connecting to 2nd on block.
When input 2nd, knock down on 1st hit.
Ramasura
FC
L,M / 15,23
 -16LNCLNC
(Ver.4.00) - Changed the damage from 25 to 23.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Quick Low Elbow
FC
SM / 13
12F-9+2+2
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Quick Elbow
WS
M / 12
13F-4+4+436
23
Quick Elbow to Side Step Elbow
WS
M,H / 12,20
 -9KDNKDN
Demon Horns (1)
WS
M / 13
16F-9+7+7
Demon Horns
WS
M,M / 13,20
 -10+6+6
Demon Horns to Tornado Kick
WS
M,M / 13,25
 -7+4+4
Demon Horns to Tornado Kick (Hold)
WS 】 hold
M,M / 13,25
 +14KDNKDN
HMTS
Demon Horns to Night Thunder
WS
M,H / 13,25
 +6KDNKDN
TJ15F
Soaring Knee
WS
M / 20
15F-13LNCLNC
Toe Smash
WS
M / 20
11F-6+5+5
TC
Ramasura (1)
FC
L / 15
19F-23-4KDN
Ramasura
FC
L,M / 15,23
 -16LNCLNC
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Quick Low Elbow
FC
SM / 13
12F-9+2+2
Returns to crouching.
TC
Crouch Spin Kick
FC or
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
Quick Elbow
WS
M / 12
13F-4+4+436
23
(Ver.4.00) - Changed the frame advantage upon hit from +7F to +4F.
Quick Elbow to Side Step Elbow
WS
M,H / 12,20
 -9KDNKDN
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 9F from hit.
Demon Horns (1)
WS
M / 13
16F-9+7+7
 
Demon Horns
WS
M,M / 13,20
 -10+6+6
Combo from 1st hit.
Demon Horns to Tornado Kick
WS
M,M / 13,25
 -7+4+4
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
(Ver.5.00)・Changed the opponent's behavior on counter hit (KDN to +4F).
Demon Horns to Tornado Kick (Hold)
WS 】 hold
M,M / 13,25
 +14KDNKDN
Wall Stun on block close to Wall.
HMTS
Demon Horns to Night Thunder
WS
M,H / 13,25
 +6KDNKDN
 
TJ15F
Soaring Knee
WS
M / 20
15F-13LNCLNC
 
Toe Smash
WS
M / 20
11F-6+5+5
 
TC
Ramasura (1)
FC
L / 15
19F-23-4KDN
Disable connecting to 2nd on block.
When input 2nd, knock down on 1st hit.
Ramasura
FC
L,M / 15,23
 -16LNCLNC
(Ver.4.00) - Changed the damage from 25 to 23.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Sky Needle
SS
M / 20
15F-13LNCLNC
(Ver.4.00) - Increased both characters’ recovery time when blocked by 2F, making the pace slower.
Taunt

SP / -
 55
Charge
or BT
SP / -
 Shift to charging.
Wall Jump Attack to BT
With back against wall
M / 25
29F
(4)
-1KDNKDNAir Status 5F.
Disable Advance Input.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Sky Needle
SS
M / 20
15F-13LNCLNC
Taunt

SP / -
 55
Charge
or BT
SP / -
 
Wall Jump Attack to BT
With back against wall
M / 25
29F
(4)
-1KDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Sky Needle
SS
M / 20
15F-13LNCLNC
(Ver.4.00) - Increased both characters’ recovery time when blocked by 2F, making the pace slower.
Taunt

SP / -
 55
 
Charge
or BT
SP / -
 
Shift to charging.
Wall Jump Attack to BT
With back against wall
M / 25
29F
(4)
-1KDNKDN
Air Status 5F.
Disable Advance Input.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
Reverse Jump Kick
BT or
M / -
 LNCLNC
 
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThThGuard point 8F.
(Ver.3.31)・Changed the frame advantage upon hit from ±0F to -3F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 55
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThTh
Guard point 8F.
(Ver.3.31)・Changed the frame advantage upon hit from ±0F to -3F.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TS
Teep to Rage Drive 1
Rage
M,L,H / 12,10,10
13F-12KDNKDNBlock Strings.
TS
Berserker Combination to Rage Drive 1
Rage
M,M,L,H / 19,17,10,10
17F-12KDNKDNBlock Strings.
TS
Demon Horns to Rage Drive 1
Rage & WS
M,H,L,H / 14,10,10
16F-12KDNKDNBlock Strings.
TS
Left Right Combo to Rage Drive 2
Rage
H,H,H,L,H / 7,8,17,10,10
10F-12KDNKDNBlock Strings.
TS
Straight Punch to Rage Drive 2
Rage
H,H,L,H / 8,17,10,10
12F-12KDNKDNBlock Strings.
TS
High Kick to Rage Drive 2
Rage
H,L,H / 15,10,10
12F-12KDNKDNBlock Strings.
TS
Left Low Kick to Rage Drive 2
Rage
L,H,L,H / 12,17,10,10
16F-12KDNKDNBlock Strings.
TJ15F
Rage Drive 3
Rage
M,Th / 27(,3,7)
15F+1ThThDamage () is damage bonus when throw.
Floor break.
(Ver.3.31)・Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
(Ver.4.10) - The damage of the first attack is now changed from 35 to 25.
(Ver.5.00)・Changed the damage from 25(,4,11) to 27(,3,7).
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TS
Teep to Rage Drive 1
Rage
M,L,H / 12,10,10
13F-12KDNKDN
TS
Berserker Combination to Rage Drive 1
Rage
M,M,L,H / 19,17,10,10
17F-12KDNKDN
TS
Demon Horns to Rage Drive 1
Rage & WS
M,H,L,H / 14,10,10
16F-12KDNKDN
TS
Left Right Combo to Rage Drive 2
Rage
H,H,H,L,H / 7,8,17,10,10
10F-12KDNKDN
TS
Straight Punch to Rage Drive 2
Rage
H,H,L,H / 8,17,10,10
12F-12KDNKDN
TS
High Kick to Rage Drive 2
Rage
H,L,H / 15,10,10
12F-12KDNKDN
TS
Left Low Kick to Rage Drive 2
Rage
L,H,L,H / 12,17,10,10
16F-12KDNKDN
TJ15F
Rage Drive 3
Rage
M,Th / 27(,3,7)
15F+1ThTh
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TS
Teep to Rage Drive 1
Rage
M,L,H / 12,10,10
13F-12KDNKDN
Block Strings.
TS
Berserker Combination to Rage Drive 1
Rage
M,M,L,H / 19,17,10,10
17F-12KDNKDN
Block Strings.
TS
Demon Horns to Rage Drive 1
Rage & WS
M,H,L,H / 14,10,10
16F-12KDNKDN
Block Strings.
TS
Left Right Combo to Rage Drive 2
Rage
H,H,H,L,H / 7,8,17,10,10
10F-12KDNKDN
Block Strings.
TS
Straight Punch to Rage Drive 2
Rage
H,H,L,H / 8,17,10,10
12F-12KDNKDN
Block Strings.
TS
High Kick to Rage Drive 2
Rage
H,L,H / 15,10,10
12F-12KDNKDN
Block Strings.
TS
Left Low Kick to Rage Drive 2
Rage
L,H,L,H / 12,17,10,10
16F-12KDNKDN
Block Strings.
TJ15F
Rage Drive 3
Rage
M,Th / 27(,3,7)
15F+1ThTh
Damage () is damage bonus when throw.
Floor break.
(Ver.3.31)・Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
(Ver.4.10) - The damage of the first attack is now changed from 35 to 25.
(Ver.5.00)・Changed the damage from 25(,4,11) to 27(,3,7).
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Killer Sweep

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
Long Range Throw when input (start-up 15F).
Raging Knee

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Long Range Throw when input (start-up 15F).
Killer Sweep
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Raging Knee
Approach from right side
Th(H) / 40
 Reverse Pos.
Head-sd.
Face-up

-3F
Checkmate
Approach from behind
Th(H) / 50
 Foot-sd.
Face-up
disable
Genocidal Rush

Th(H) / 40
12FFoot-sd.
Face-up

-3F
Wall Stun.
(Ver.3.31)・Fixed an issue in which the input window for escaping throws was different than other characters.
Triple Vengeance
or FC
Reversal Kick(H/M) / -
 45Reversal Kick (H/M) during 3 to 10F.
After Reversal succeeds, Damage 40 & Knock down.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Killer Sweep

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
Raging Knee

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Killer Sweep
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Raging Knee
Approach from right side
Th(H) / 40
 Reverse Pos.
Head-sd.
Face-up

-3F
Checkmate
Approach from behind
Th(H) / 50
 Foot-sd.
Face-up
disable
Genocidal Rush

Th(H) / 40
12FFoot-sd.
Face-up

-3F
Triple Vengeance
or FC
Reversal Kick(H/M) / -
 45
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Killer Sweep

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
Long Range Throw when input (start-up 15F).
Raging Knee

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Long Range Throw when input (start-up 15F).
Killer Sweep
Approach from left side
Th(H) / 40
 Foot-sd.
Face-up

-3F
 
Raging Knee
Approach from right side
Th(H) / 40
 Reverse Pos.
Head-sd.
Face-up

-3F
 
Checkmate
Approach from behind
Th(H) / 50
 Foot-sd.
Face-up
disable
 
Genocidal Rush

Th(H) / 40
12FFoot-sd.
Face-up

-3F
Wall Stun.
(Ver.3.31)・Fixed an issue in which the input window for escaping throws was different than other characters.
Triple Vengeance
or FC
Reversal Kick(H/M) / -
 45
Reversal Kick (H/M) during 3 to 10F.
After Reversal succeeds, Damage 40 & Knock down.
10 Hit Combo
INPUT
HIT LEVELMMLHHMMMLM
DAMAGE16167881010151020
block-10-13-20-20-22-21-18-20-26-30
NH+1+1-9-8-9-10-2KDNKDNLNC
CH
start-up 16F

UPDATE

Ver.3.32(2020.06.16.TUE)

  • Increased size of Fahkumram’s hit box when damage is taken, allowing for the opponent’s attack to connect more easily.
  • Reduced pushback from Fahkumram’s head, allowing for the opponent’s attack to connect more easily.

Ver.3.33(2020.08.18.TUE)

  • Opponents' low attacks would sometimes miss, so hurtbox for both knees has been extended downward.
  • :Opponents' low attacks would sometimes miss, so animation was adjusted.
  • Sidestep:Opponents' mid attacks would sometimes miss、so hurtbox for both hands has been extended downward.
  • Sidestep:Sideways movement was greater than that of other characters, so animation was adjusted.

Ver.4.00(2020.11.09.MON)

  • Decreased the backward movement of the back dash.